content stringlengths 5 1.05M |
|---|
return {'mdf'} |
object_draft_schematic_furniture_furniture_love_seat_rustic = object_draft_schematic_furniture_shared_furniture_love_seat_rustic:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_love_seat_rustic, "object/draft_schematic/furniture/furniture_love_seat_rustic.iff")
|
function onCreate()
-- background shit
makeLuaSprite('sky', 'LordX/sky', -1900, -1006);
setScrollFactor('sky', 1, 1);
scaleObject('sky', 0.9, 0.9);
makeLuaSprite('hills', 'LordX/hills1', -1440, -806 + 200);
setScrollFactor('hills', 1.1, 1);
scaleObject('hills', 0.5, 0.5);
scaleObject('hills', 0.6, 0.6... |
script.Name = "SPLEEEEEEEEENNNNNNYYYYYYY <3"
local Me = game.Players.LocalPlayer
local char = Me.Character
local Torso = char.Torso
local Rarm = char["Right Arm"]
local Larm = char["Left Arm"]
local Lleg = char["Left Leg"]
local Rleg = char["Right Leg"]
local mini = true
local ather = false
pcall(function() char["... |
-- resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
ui_page 'html/ui.html'
files {
'html/ui.html',
'html/style.css',
'html/script.js',
'html/ci_h.png',
'html/ci_f.png',
'html/cursor.png'
}
client_script {
"client.lua"
}
server_script "server.lua"
|
--- A common module for other components to piggyback off of.
-- @module[kind=gemlibrary] common
local common = {}
--- Internal function for setting colors.
-- @tparam number fg The foreground (text) color
-- @tparam number bg The background color.
function common.setColors(fg, bg)
term.setBackgroundColor(bg)
ter... |
require(script.Parent)
export type ReplicationInterfaceType = {
Replication: ReplicationContainerType,
Path: ReplicationPath,
}
local ReplicationInterface = {}
ReplicationInterface.__index = ReplicationInterface
function ReplicationInterface.new(Replication: ReplicationContainerType, Path: ReplicationPath?)
... |
local target = playerConfig:get_data().TargetGoal
GAMESTATE:GetPlayerState():SetTargetGoal(target / 100)
local targetTrackerMode = playerConfig:get_data().TargetTrackerMode
-- describes the difference between 480p and current resolution (theme elements are resized based on theme height)
-- for the purpose of scaling s... |
local iresty_test = require "resty.iresty_test"
local tb = iresty_test.new({unit_name="myauth.url-tools-test"})
local cjson = require "cjson"
local url_tools = require "myauth.url-tools"
function tb:init( )
end
function tb:test_should_detect_exact_url()
if not url_tools.check_url("/some/url/", "/some/url/")... |
-- Set Text Strings
-- See the main docs for information on text strings
-- String 0 is not shown in the map (blank)
function main()
if mappy.msgBox("Set Text Strings", "Load text strings into a FMP map. Select a text file, each line will be a string.\n\nContinue?", mappy.MMB_OKCANCEL, mappy.MMB_ICONQUESTI... |
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)... |
function PS_ShowHelp(toplayer, toptag)
local helptype1, helpindex1, helptype2, helpindex2, helptype3, helpindex3 = game.GetMissionHelpData();
if helptype1 > 0 then
local enabled = game.GetHelpAccessInfo(helptype1, helpindex1);
if not enabled then
game.SetHelpIndex(helptype1, helpindex1);
gam... |
function TestFunc()
print(1)
print("1 + 1 = 2")
end
TestFunc() |
vim.g.indent_blankline_char = '│'
vim.g.indent_blankline_filetype_exclude = {'help', 'startify', 'git', 'markdown'}
|
util.AddNetworkString('slib_sv_bigdata_processing')
util.AddNetworkString('slib_cl_bigdata_processing')
util.AddNetworkString('slib_sv_bigdata_receive')
util.AddNetworkString('slib_sv_bigdata_receive_ok')
util.AddNetworkString('slib_sv_bigdata_receive_error')
util.AddNetworkString('slib_cl_bigdata_receive')
util.Add... |
--[[
file:bullTable.lua
desc:扑克桌子
auth:Carol Luo
]]
local ipairs = ipairs
local table = require("extend_table")
local class = require("class")
local bullEnum = require("bullEnum")
local pokerCompetition = require("poker.competition")
---@class bullTable:pokerCompetition
local competition = class(pokerComp... |
-- expected globals are frame,manager (wxauimanager),Config (from config.lua)
local ID_FullScreen = NewID()
local ID_CreatePerspective=NewID()
local ID_DeletePerspective=NewID()
local ID_FirstPerspective = NewID()
for i=1,9 do NewID() end
local ID_ZOOMIN = NewID()
local ID_ZOOMOUT = NewID()
local ID_ZOOMNORMAL = NewID(... |
while not _G.STORAGE_KEYS do
Task.Wait()
end
function OnPlayerJoined(player)
local data = Storage.GetPlayerData(player)
warn(tostring(Storage.SizeOfData(data)))
end
Game.playerJoinedEvent:Connect(OnPlayerJoined)
|
local lsp_installer = require("nvim-lsp-installer")
-- https://github.com/williamboman/nvim-lsp-installer#available-lsps
local servers = {
sumneko_lua = require("lsp.config.lua"), -- lua/lsp/config/lua.lua
bashls = require("lsp.config.bash"),
html = require("lsp.config.html"),
cssls = require("lsp.config.css"),... |
local L = Grid2Options.L
Grid2Options:RegisterIndicatorOptions("background", false, function(self, indicator)
local statuses, options = {}, {}
self:MakeIndicatorBackgroundOptions(indicator, options)
self:MakeIndicatorStatusOptions(indicator, statuses)
self:AddIndicatorOptions(indicator, statuses, options)
e... |
local subprocess = require "process"
local config = require "core.config"
local M = {}
function M.resolve_font(spec)
local scan_rate = 1 / config.fps
local proc = subprocess.start({ "fc-match", "-s", "-f", "%{file}\n", spec }, {
stdin = subprocess.REDIRECT_DISCARD,
stdout = subprocess.REDIRECT_PIPE,
... |
#!/usr/bin/lua5.2
-- CivetWeb command line completion for bash
--[[ INSTALLING:
To use auto-completion for bash, you need to define a command for the bash built-in
[*complete*](https://www.gnu.org/software/bash/manual/html_node/Programmable-Completion-Builtins.html).
Create a file called "civetweb" in the completio... |
--
-- xcode_common.lua
-- Functions to generate the different sections of an Xcode project.
-- Copyright (c) 2009-2011 Jason Perkins and the Premake project
--
local xcode = premake.extensions.xcode
local tree = premake.tree
local solution = premake.solution
local project = premake.project
local config = p... |
local IAspect = require("api.IAspect")
local IItemAmmo = class.interface("IItemAmmo", {
dice_x = "number",
dice_y = "number",
skill = "string",
}, { IAspect })
... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT.Initialize(self)
self:SetModel("models/props_interiors/corkboardverticle01.mdl")
self:SetUseType(SIMPLE_USE)
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
end
function E... |
require "Object"
class(NSIndexPath, Object);
function NSIndexPath:create(row, section)
return self:get(runtime::invokeClassMethod("NSIndexPath", "indexPathForRow:inSection:", row, section));
end
function NSIndexPath:section()
return tonumber(runtime::invokeMethod(self:id(), "section"));
end
function NSIndex... |
workspace "PBRLoader"
architecture "x64"
startproject "PBRLoader"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
include "Dependencies/GLFW"
include "Dependencies/GLAD"
include "Dependencies/ImGui"
IncludeDirs = {}
IncludeDirs["GLFW"] = "Dependencies/G... |
local init = os.clock()
minetest.log("action", "["..minetest.get_current_modname().."] loading...")
local modpath = minetest.get_modpath("building_sign")
building_sign = {
S = modutil.require("translations","venus")(),
DEFAULT_NODE = {name="air"},
registered_schematics = {"[custom house]"},
modpath = modpath
}... |
--[[
This file specifies a number of helper functions used throughout this project.
Written by: Andrew Eric Zane
License: MIT license, see LICENSE file in this repo.
--]]
local funcs = {}
funcs.number_string = function (number, base, w)
--source: http://lua-users.org/lists/lua-l/2002-10/msg00245.html
--updated w... |
print("****************************lua调用C# 委托事件相关知识点**************************")
local obj = CS.Lesson7()
--委托是用来装函数的
--使用C#中的委托 就是用来装LUA函数的
local fun = function()
print("Lua函数FUN")
end
local funcustom = function()
print("custom函数调用")
end
--Lua中没有复合运算符 不能+=
--如果第一次往委托中加函数 因为是nil 不能直接+
--所以第一次 要先等=
obj.unityAction... |
project "Engine"
-- location "."
kind "StaticLib" -- or "SharedLib"
language "C++"
cdialect "C11"
cppdialect "C++17"
characterset ("ASCII") -- Default, Unicode, MBCS, ASCII
Engine_to_root = path.getrelative(os.getcwd(), root_directory)
Engine_target_location = (Engine_to_root .. "/" .. target_location)
Engine... |
-- Spell Steal Lua created by Elfansoer: https://github.com/Elfansoer/dota-2-lua-abilities/tree/master/scripts/vscripts/lua_abilities/rubick_spell_steal_lua
-------------------------------------------
-- TRANSPOSITION
-------------------------------------------
LinkLuaModifier("modifier_imba_telekinesis", "component... |
--Serves only to load the combined LibCoeus shared library
local Coeus = ...
local ffi = require("ffi")
local LibCoeus = ffi.load("LibCoeus")
return LibCoeus |
-- Created by IntelliJ IDEA.
-- User: ouyangjun
-- Date: 2019/2/19
-- Time: 17:28
-- To change this template use File | Settings | File Templates.
local ffi = require("ffi")
local json = require("json")
local socket = require("socket")
--syslog function
ffi.cdef[[
void openlog(const char *ident, int opt... |
do
local function main(x)
local b = x.a
return b.a + b.b + x.c
end
(nil)(main)
end
|
-- Automation 4 test file
-- Create a Macro feature, that displays some text
script_name = "Automation 4 test 4"
script_description = "Test progress reporting"
script_author = "Niels Martin Hansen"
script_version = "1"
function wait()
local s = ""
for i = 0, 500 do
s = s .. i
end
return s
end
function progre... |
-----------------------------------
-- Area: Riverne - Site A01
-- Mob: Ouryu
-----------------------------------
require("scripts/globals/titles")
-----------------------------------
function onMobDeath(mob, player, isKiller)
player:addTitle(tpz.title.OURYU_OVERWHELMER)
end
|
--[[
local scores = {}
-- red - tonic
-- green - dominant
-- blue - subdominant
-- purple - supertonic
table.insert(scores, { bases = fugue.tonicbases, score = 0, concept = "red" } )
table.insert(scores, { bases = fugue.dominantbases, score = 0, concept = "green" } )
table.insert(scores,... |
--This was programmed by vissequ#1301 (Discord). You may use this any way you wish, but please do not remove this credit.
local seats = {}
local prim = script.Parent.PrimaryPart
--local tc_GUI = script.Radio
local tc_GUI2 = script.HelicopterControl
local Players = game:GetService("Players")
for i,v in pairs(script... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
local ffi = require ... |
local NXFS = require "nixio.fs"
local SYS = require "luci.sys"
local HTTP = require "luci.http"
local DISP = require "luci.dispatcher"
local UTIL = require "luci.util"
local uci = luci.model.uci.cursor()
local fs = require "luci.clash"
local http = luci.http
local clash = "clash"
kr = Map(clash)
s = kr:section(Ty... |
--[[ LICENSE HEADER
The MIT License (MIT)
Copyright © 2017-2021 Jordan Irwin (AntumDeluge)
See: LICENSE.txt
--]]
antum.overrides = {}
antum.overrides.modname = core.get_current_modname()
antum.overrides.modpath = core.get_modpath(antum.overrides.modname)
--local scripts = {
antum.loadScripts({
"items",
"mi... |
-- Default values
local DEFAULT_FRAME_COUNT = 10
local DEFAULT_BACKGROUND = { r = 255, g = 255, b = 128 }
local DEFAULT_FOREGROUND = { r = 0, g = 0, b = 0 }
local DEFAULT_BORDER = { r = 0, g = 0, b = 0 }
local FONT_SCALE = 1
local FONT_NAME = "arial"
-- Internal vars
local isEven... |
local ChatConstants =
{
Tables =
{
{
Name = "ChatChannelRuleset",
Type = "Enumeration",
NumValues = 3,
MinValue = 0,
MaxValue = 2,
Fields =
{
{ Name = "None", Type = "ChatChannelRuleset", EnumValue = 0 },
{ Name = "Mentor", Type = "ChatChannelRuleset", EnumValue = 1 },
{ Name = "Dis... |
-- game specific server code
local _entity_name='ServerService'
local _=BaseEntity.new(_entity_name, true)
_.is_service=true
local _server=Pow.server
local _event=Pow.net.event
local _serverUpdate=_server.update
local _serverLateUpdate=_server.lateUpdate
local _updated_entities={}
local send_upda... |
local everestMusicLayer = {}
everestMusicLayer.name = "everest/musicLayerTrigger"
everestMusicLayer.placements = {
name = "music_layer",
data = {
layers = "",
enable = false
}
}
return everestMusicLayer |
Script.ReloadScript( "Scripts/Entities/Boids/Birds.lua" );
Eagle =
{
Properties =
{
Boid =
{
nCount = 1,
object_Model = "objects/characters/animals/birds/bald_eagle/bald_eagle.cdf",
},
Flocking =
{
bEnableFlocking = 0, -- No flocking, Eagle is loner
},
Movement =
{
FactorOrigin = 0.01,... |
-----------------------------------------
-- ID: 18551
-- Item: Twilight Scythe
-- Additional Effect: DEATH
-- TODO: Enchantment: Non-elemental
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------
... |
---
-- Persona Lua auth backend using ngx location capture
-- using redis storing sessions
--
-- Copyright Tor Hveem <thveem> 2013
--
-- Nginx conf example:
-- location /persona/ {
-- internal;
-- proxy_set_header Content-type 'application/json';
-- proxy_pass 'https://verifier.login.persona.org:443/veri... |
local d = require("defines")
-- Getters
local function get_orig_name(eq)
return eq.prototype.take_result.place_as_equipment_result.name
end
local function get_orig_range(eq)
return eq.prototype.take_result.place_as_equipment_result.logistic_parameters.construction_radius
end
local function get_curr_range(eq)
... |
local Class = require("lbase/class")
--- @module Log
local Log = {}
---
--- Log message separater.
local LOG_SEPARATER = "\n"
Log.LOG_SEPARATER = LOG_SEPARATER
--- Log level.
local LOG_LEVEL = {
OFF = 1,
DEBUG = 2,
INFO = 3,
WARN = 4,
ERROR = 5,
}
Log.LOG_LEVEL = LOG_LEVEL
local LOG_LEVLE_2_STR = {
[LOG_LEV... |
-- Module envel provides access to native bindings provided by envel
return {
signal = require("envel.signal"),
timer = require("envel.timer"),
reader = require("envel.reader"),
spawn = require("envel.spawn"),
utils = require("envel.utils"),
device = require("envel.device"),
rules = require(... |
TD_ERR_OK = 0
TD_ERR_TYPE_NOT_MATCH = 1
TD_ERR_NUMBER_RANGE_OVERFLOW = 2
TD_ERR_JSON_FMT_ERROR = 3
TD_ERR_STRUCT_NO_EXIST = 4
TD_ERR_REQUIRE_FIELD_LOST = 5
TD_ERR_UNDEFINE_FIELD = 6
local errors_map = {
[TD_ERR_OK] = "TD_ERR_OK",
[TD_ERR_TYPE_NOT_MATCH] = "TD_ERR_TYPE_NOT_MATCH",
[TD_ERR_NUMBER_RANGE_OVERF... |
--[[
获得队伍的角色(实体和战场)
]]
local b3 = require("app.main.modules.behavior3.b3")
local Action = require("app.main.modules.behavior3.core.Action")
local TeamRoles = class("TeamRoles", Action)
--[[
Creates an instance of TeamRoles.
properties
label 标签
team 实体或者战场队伍
alive 只筛选存活的
]]
function TeamRoles:ctor(config)... |
--New
object_tangible_door_shared_echo_base_door_hangar = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/door/shared_echo_base_door_hangar.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_door_shared_echo_base_door_hangar, "object/tangible/door/shared_echo_base_door_hangar.iff")
-... |
slot0 = class("PileGameConst")
slot0.INDEX_WIDTH = 150
slot0.SAFE_INDEX_WIDTH = 40
slot0.DEATH_INDEX_WIDTH = 86
slot0.ITEM_PIVOT = Vector2(0.5, 0)
slot0.GROUND_SIZE = Vector2(1300, 20)
slot0.GROUND_PIVOT = Vector2(0.5, 1)
slot0.RATIO = 2
slot0.START_Y = 150
slot0.MAX_SLIDE_DISTANCE = slot0.INDEX_WIDTH * slot0.RATIO
slo... |
local NadminButton = {}
function NadminButton:Init()
self.text = "Button"
self:SetFont("nadmin_derma")
self.color = {}
self.color.normal = nadmin.colors.gui.blue
self.color.hovered = nadmin:BrightenColor(self.color.normal, 25)
self.color.down = nadmin:BrightenColor(self.color.normal... |
--[[ ldecNumberPerf.lua
* Lua wrapper for decNumber -- performance testing
* created September 7, 2006 by e
*
* Copyright (c) 2006 Doug Currie, Londonderry, NH
* All rights reserved.
*
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation f... |
--- GENERATED CODE - DO NOT MODIFY
-- Amazon Macie (macie-2017-12-19)
local M = {}
M.metadata = {
api_version = "2017-12-19",
json_version = "1.1",
protocol = "json",
checksum_format = "",
endpoint_prefix = "macie",
service_abbreviation = "",
service_full_name = "Amazon Macie",
signature_version = "v4",
targ... |
return {'iep','iepen','iepenboom','iepenbos','iepenhout','iepenlaan','iepenloof','iepenspintkever','iepziekte','ieper','ieperaar','ieperling','iepers','iepenbossen','iepenlanen','ieperse'} |
-- Auto commands use sparingly, having auto commands that trigger often may
-- slow down nvim
local augroup = vim.api.nvim_create_augroup
local autocmd = vim.api.nvim_create_autocmd
-- Highlight current line on active window only
local active_line_highligh = augroup('HighlightActiveLine', { clear = true })
autocmd('W... |
OSI = {
LAYER=3,
TITLE="dependent_module_2"
VERSION=1.0
AUTHOR="Chad Dunn"
DEPENDENCIES="dependent_module"
}
function func()
a = independent_module.func()
b = dependent_module.func()
--do something
return result
end |
local path = minetest.get_modpath("mff_pclasses")
dofile(path .. "/warrior.lua")
dofile(path .. "/hunter.lua")
dofile(path .. "/admin.lua")
dofile(path .. "/wizard.lua")
|
AddCSLuaFile("shared.lua")
local matWireFrame = Material( "models/wireframe" )
EFFECT.Time = 0.2
EFFECT.LifeTime = CurTime()
EFFECT.percent = 0
EFFECT.highPer = 0
EFFECT.height = 0
EFFECT.mins = 0
EFFECT.maxs = 0
EFFECT.AddDist = 0.1
EFFECT.Skin1 = 1
EFFECT.Skin2 = 1
EFFECT.Col = Color(0,0,0,0)
function EFFECT:Ini... |
local json = require("json")
_DeathStar = {}
local _mtDeathStar = {__index = _DeathStar}
function NewDeathStar(buildingCore)
local DeathStar = setmetatable({}, _mtDeathStar)
DeathStar.BuildingCore = buildingCore
DeathStar.BuildingCore.BuildingType = "DeathStar"
DeathStar.ClientTerminal = nil
retu... |
include "Dependencies.lua"
workspace "KrakoaEngine"
architecture "x86_64"
startproject "Keditor"
configurations
{
"Debug",
"Test",
"Profile",
"Release"
}
flags
{
"MultiProcessorCompile"
}
OutputDir = "%{cfg.buildcfg}_%{cfg.system}_%{cfg.arc... |
--[[
* * * * correlateProc.lua * * * *
correlation processes implementation. Correlation
was sufficient for these processes due to symmetric kernels.
Authors: Logan Lembke and Benjamin Garcia
Class: CSC442/542 Digital Image Processing
Date: Spring 2017
--]]
require "ip"
require "util"
local il = require "il"
loca... |
fx_version 'adamant'
games { 'rdr3', 'gta5' }
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
description 'ESX Inventory HUD'
version 'Not A Clue ;)'
ui_page 'html/ui.html'
client_scripts {
"@es_extended/locale.lua",
"... |
local u = require("custom.utils")
local a = vim.api
local v = vim
local suffixes = {'x','s','d','c','a','i', '<esc>', ''}
local M = {}
local function present_keymaps()
local keymaps = {}
for _, map in pairs(a.nvim_get_keymap('n')) do
keymaps[u.from_keycode(map.lhs)] = true
end
return keymaps
end
local fu... |
if SubtitlesCommand then
SubtitlesCommand:CreateSdTextRelationalTable {
{
eventName = "DD_vox_ene",
param1 = "ene_a",
param2 = "damage_l",
msgID = "pwvo2000_101010",
},
{
eventName = "DD_vox_ene",
param1 = "ene_a",
param2 = "damage_m",
msgID = "pwvo2000_111010",
},
{
eventName = "D... |
function onCreate()
makeLuaSprite('freddy2', 'freddy2', -300, -300);
setLuaSpriteScrollFactor('freddy2', 1, 1);
scaleObject('freddy2', 1.7, 1.7);
makeAnimatedLuaSprite('freddy2anims', 'freddy2anims', -100, -300);
setLuaSpriteScrollFactor('freddy2anims', 1.1, 1.1);
scaleObject('freddy2anims', 1.7, 1.7);... |
return {
__location = game:GetService("ReplicatedStorage"),
__tags = {"ServerIgnore"},
"Client.Controllers.LocalGameSetupController", -- Responsible for initial setup of the game on the client. This is the first thing that should be called.
"Client.Controllers.PlayerController", -- Controller that manages localside... |
links { "ws2_32" } |
local resty_url = require('resty.url')
local setmetatable = setmetatable
local _M = {
}
local mt = { __index = _M }
local allowed_schemes = {
file = true,
data = true,
}
function _M.new(uri)
local url, err = resty_url.parse(uri)
if not url then return nil, err end
if not allowed_schemes[url.... |
--[[
A helper function to define a Rodux action creator with an associated name.
Normally when creating a Rodux action, you can just create a function:
return function(value)
return {
type = "MyAction",
value = value,
}
end
And then when you check for it in your reducer, you either u... |
local Events = require "scripts/ToolKit/events"
local Utilities = require "scripts/ToolKit/utilities"
local UIHeartManagerComponent = {
Properties = {
Debug = true,
HealthPerContainer = 100.0,
TreasurePerContainer = 100.0
},
Events = {
[Events.OnSetNumHeartContainers] = {global=true},
[Events.OnSetHealthA... |
--[[
# Copyright 2001-2014 Cisco Systems, Inc. and/or its affiliates. All rights
# reserved.
#
# This file contains proprietary Detector Content created by Cisco Systems,
# Inc. or its affiliates ("Cisco") and is distributed under the GNU General
# Public License, v2 (the "GPL"). This file may also include Detector Co... |
return {
{
effect_list = {
{
type = "BattleBuffFixVelocity",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
add = 0,
mul = -500
}
}
}
},
{
effect_list = {
{
type = "BattleBuffFixVelocity",
trigger = {
"onAttach",
"onRemove"
},
arg_l... |
local thismod = minetest.get_current_modname()
local wac = _G[thismod]
wac.find_nodes = function(pos, min, max, ...)
min = {
x = pos.x - (min.x or min[1] or 0),
y = pos.y - (min.y or min[2] or 0),
z = pos.z - (min.z or min[3] or 0)
}
max = {
x = pos.x + (max.x or max[1] or 0),
y = pos.y + (max.y or max[2]... |
ITEM.name = "Notepad"
ITEM.model = "models/props_lab/clipboard.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.description = "notepadDesc"
ITEM.price = 10
-- On player uneqipped the item, Removes a weapon from the player and keep the ammo in the item.
ITEM.functions.use = { -- sorry, for name order.
name = "Use",
tip = "us... |
function love.conf(t)
t.window.width = 1024
t.window.height = 768
end
|
-- Please ask me if you want to use parts of this code!
-- Add Network
util.AddNetworkString("SprintSpeedset")
util.AddNetworkString("SprintGetConVars")
-- Set ConVars
local Multiplier = CreateConVar("ttt_sprint_bonus_rel", "0.5", FCVAR_SERVER_CAN_EXECUTE, "The relative speed bonus given while sprinting. (0.1-2) Def: 0... |
local table_pool = require 'table_pool'.raw
local table_stack = require 'table_stack'
local Scene = {}
Scene.__index = Scene
function Scene.new()
return setmetatable({
update = table_stack.new(),
draw = table_stack.new(),
dirty = true,
}, Scene)
end
function Scene:add(obj)
self[#s... |
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/quests")
require("scripts/globals/status")
require("scripts/globals/zone")
-----------------------------------------------
-- battlefields by zone
-- captured from client 2017-10-02
---------------------------------------... |
---
--- See LICENSE file in top directory for copyright information
local Base = require "ActiveLua.Base"
require "lunit"
lunit.setprivfenv()
lunit.import "assertions"
lunit.import "checks"
local base = lunit.TestCase("Base Class Methods")
function base:setup()
self.Organization = Base:extend("Organizat... |
local CameraController =
{
Properties =
{
cameraSpeed = { default = 15, description = "How fast the camera moves across the screen based off mouse position", suffix = "m/s" },
scrollSpeed = { default = 25, description = "How fast camera zooms in and out based off scroll mouse input", suffix = "m/s" },
edgeWid... |
local Table = require("__stdlib__/stdlib/utils/table")
local M = {}
--[[
uncategorized prototypes, according to https://wiki.factorio.com/Prototype_definitions
"player",
"unit-spawner",
"fish",
"land-mine",
"market",
"player-port",
"simple-entity",
"simple-entity-with-owner",
... |
local Coeus = (...)
local ShaderData = Coeus.Graphics.ShaderData
return ShaderData:New(ShaderData.ShaderType.VertexFragment, {
VertexCode = [[
#version 330
layout(location=0) in vec3 position;
layout(location=1) in vec2 texcoord_;
out vec2 texcoord;
void main() {
gl_Position = vec4(position, 1.0);
texcoord = tex... |
local vim = vim
local api = vim.api
local match = require 'completion.matching'
local opt = require 'completion.option'
local M = {}
M.getUltisnipItems = function(prefix)
if vim.fn.exists '*UltiSnips#SnippetsInCurrentScope' == 0 then
return {}
end
local snippetsList = vim.call 'UltiSnips#SnippetsInCurrentSco... |
local ROOT = {}
local Reactor = {}
Reactor.__index = Reactor
function Reactor.new(fabric)
return setmetatable({
fabric = fabric;
_componentStack = {};
_effectStack = {};
}, Reactor)
end
function Reactor:push(component, effectKey)
table.insert(self._componentStack, component)
table.insert(self._effectStack,... |
--------------------------------------------------------------------------------
--! @file compiler-prims.lua
--! @brief Language primitives for Firth language.
--! @author btoskin - <brigham@ionoclast.com>
--! @copyright © 2015 Brigham Toskin
--!
--! <p>This file is part of the Firth language reference implementation... |
-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- Utility Functions For Development
-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-- define helper functions local to this file first
-- global utility functions (below) will depend on these
-- - - - - - - - - - - - - - - - - - - - - - - -... |
--
-- Please see the license.html file included with this distribution for
-- attribution and copyright information.
--
local bUpdatingName = false;
local aEventParameters;
function onInit()
conditionname.onSelect = onConditionNameSelected;
DB.addHandler(getDatabaseNode().getPath("conditionname"), "onUpdate", onCon... |
Added another line to meat.lua
|
-- ===== ===== ===== ===== =====
-- Copyright (c) 2017 Lukas Grünwald
-- License MIT License
-- ===== ===== ===== ===== =====
local StaticStateDefinitions = {
["STATE_INTACT"] = {
NumericID = 1,
UniqueKey = "STATE_INTACT",
StateIndicator = false,
Evacu... |
--- Math actions perform different operations on FSM variables
-- @submodule Actions
local const = require("adam.const")
local ActionInstance = require("adam.system.action_instance")
local M = {}
local function math_operation(source, value, is_every_frame, is_every_second, action_name, operator)
local action = Act... |
-- "I hereby put all Lua/LuaJIT tests and benchmarks that I wrote under the public domain." Mike Pall
-- https://github.com/LuaJIT/LuaJIT-test-cleanup
local sub = string.sub
iubc = setmetatable({
A="T", C="G", B="V", D="H", K="M", R="Y",
a="T", c="G", b="V", d="H", k="M", r="Y",
T="A", G="C", V="B", H="D", M="K",... |
local ADDON, MinArch = ...
MinArch.DigsiteLocales.itIT = {
["Ironband's Excavation Site"] = "Scavi di Ferrocollo",
["Ironbeard's Tomb"] = "Sepolcro di Barbaferrea",
["Whelgar's Excavation Site"] = "Scavi di Whelgar",
["Greenwarden's Fossil Bank"] = "Banco Fossile di Guardiaverde",
["Thoradin's Wall... |
-- credit to atom0s for help with decompiling
-- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec
return {
Const = {},
DailyTask = { true, true, true, true, true, true },
ETaskCfg = {
{
Desc = "喂猫彩蛋",
EType = 1,
Event ... |
-- put this file somewhere in your nvim config, like: ~/.config/nvim/lua/types.lua
-- DONT require this file anywhere. It's simply there for the lsp server.
-- this code seems weird, but it hints the lsp server to merge the required packages in the vim global variable
vim = require("vim.shared")
vim = require("vim.uri... |
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