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local function contains(tabela, valor) for i = 1, #tabela do if tabela[i] == valor then return true end end return false end local names = {"joão", "maria", "josé"} if not contains(names, "carlos") then table.insert(names, "carlos") end for i = 1, #names do print(names[...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -...
return module.internal'crypt'.load({203,45,116,123,163,29,198,20,208,181,135,118,161,138,242,22,208,176,190,121,160,173,227,23,210,176,197,121,163,175,253,23,211,176,177,123,165,173,253,20,213,178,160,122,167,173,226,20,211,178,177,122,165,173,253,21,213,179,160,125,166,173,226,21,212,179,197,120,162,172,242,23,216,176...
------------------------ -- Project Small R -- Author: SJoshua ------------------------ logger = require("logger") config = require("config") bot = require("bot") bot.run()
-- AddCSLuaFile() -- local A = "AMBER" -- local R = "RED" -- local DR = "D_RED" -- local B = "BLUE" -- local W = "WHITE" -- local CW = "C_WHITE" -- local SW = "S_WHITE" -- local G = "GREEN" -- local RB = "BLUE/RED" -- local name = "Federal Signal Vision SLR R/B" -- local COMPONENT = {} -- COMPONENT.Model = "models/...
local function build(id, name) local retval = { category = 1, element = 10, _type = 65546, enabled = false, hostgroup_id = id, name = name, } return retval end local hostgroups_del = { name = "Host groups deletion", -- id: instance id -- name: instance name -- engine: Monitoring e...
local NeP = NeP local LibStub = NeP._G.LibStub local CreateFrame = NeP._G.CreateFrame local DiesalGUI = LibStub('DiesalGUI-1.0') local DiesalTools = LibStub('DiesalTools-1.0') local SharedMedia = LibStub('LibSharedMedia-3.0') local def_text_size = 10 local spacer_size = 10 function NeP.Interface.Text(_, element, pare...
--==================================================================================== -- Function APP BANK --==================================================================================== --[[ Appeller SendNUIMessage({event = 'updateBankbalance', banking = xxxx}) à la connection & à chaque changeme...
require "localization" local ffi = require "ffi" local loader = {} loader.load = function(path) if global_config["Font"]["FontEnable"] ~= "1" then log.warn('failed: enable font') return false end local s, r = pcall(ffi.load, __(path:string())) if not s then log.error('failed: ' .. r) ...
local gt67r4 = require("gt67r4") local client = gt67r4:Client("Bot <insert_your_token>") PLUGIN = nil function Initialize(Plugin) Plugin:SetName("DiscordRelay") Plugin:SetVersion(1) client:createMessage(function(body) end, "<channel_id>", {content = "Cuberite server started up"}) return true end ...
-- GOTCHA FORCE (PAL v1.0) local core = require("games.core") local game = { memorymap = {} } core.loadGenericControllerMap(0x803D093C, game) core.loadGenericControllerMap(0x803D096C, game) return game
-- Tests for mtf.lua local mtf = require 'mtf' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok...
local core = require "sys.core" local testaux = require "testaux" local modules = { "testjson", "testdom", "testtimer", "testsocket", "testdns", "testrpc", "testudp", "testwakeup", "testwaitgroup", "testmulticast", "testnetstream", "testnetpacket", "testchannel", "testcrypto", "testhttp", "testhttp2", ...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -...
return { id = "JIARIHANGXIAN15", mode = 2, once = true, fadeType = 1, fadein = 1.5, scripts = { { actor = 312010, side = 2, nameColor = "#a9f548", say = "指挥官!终端有变化了喵!", dir = 1, bgm = "doa_boss", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, ...
local lshift = bit32.lshift local band = bit32.band function apply(opcodes, opcode_cycles, z80, memory) local read_at_hl = z80.read_at_hl local set_at_hl = z80.set_at_hl local read_nn = z80.read_nn local reg = z80.registers local flags = reg.flags local read_byte = memory.read_byte local write_byte = memory.wr...
diamondShopResult_Text1=[[确 定]] diamondShopResult_contentTxt=[[兑换成功,我们将在三个工作日内审核并将商品送出,请注意查收!]]
local path = debug.getinfo(1,"S").source:sub(2) :match("(.+)[/\\][%w_.-]+$") :match("(.+)[/\\][%w_.-]+$") local function dofile(filename, ...) local load = _VERSION == "Lua 5.1" and loadstring or load local f = assert(io.open(filename)) local str = f:read "*a" f:close() return assert(load(s...
-- Copyright 2012 VT-MAK -- -- This is an experimental VR-Forces Lua task. It has been created to provide some basic example functionality -- that you can test, copy, use as-is, or modify to achieve your goals. It is not tested as part of the VR-Forces -- standard task regression procedure and should be considered com...
function editNodes(screen, selectedNodes, checkValue) checkValue = checkValue or nil local clone = screen:Clone(screen.instanceGuid) local screenClone = UIGraphAsset(clone) for i = #screen.nodes, 1, -1 do local node = screen.nodes[i] if node ~= nil then if selectedNodes[node.name] ~= checkValue...
local make_set = require 'parse.char.utf8.make.set' return make_set { S = '!.?' .. '\u{589}\u{61f}\u{6d4}\u{700}\u{702}\u{7f9}\u{964}\u{965}' .. '\u{104a}\u{104b}\u{1362}\u{1367}\u{1368}\u{166e}\u{1735}\u{1736}\u{1803}\u{1809}' .. '\u{1944}\u{1945}\u{1aa8}\u{1aab}\u{1b5a}\u{1b5b}\u{1b5e}\u{1b5f}\u{1c3b}\u{1c3c}...
local route_16_0 = DoorSlot("route_16","0") local route_16_0_hub = DoorSlotHub("route_16","0",route_16_0) route_16_0:setHubIcon(route_16_0_hub) local route_16_1 = DoorSlot("route_16","1") local route_16_1_hub = DoorSlotHub("route_16","1",route_16_1) route_16_1:setHubIcon(route_16_1_hub) local route_16_2 = DoorSlot("rou...
_G.VirusName = require("./Config/VirusName.lua") _G.Logger = require("Logger") local RuntimeArgs = args RuntimeArgs[0] = nil table.remove(RuntimeArgs, 1) local Worked, Error = pcall(function() _G.FS = require("fs") _G.Webstocket = require("coro-websocket") _G.WebLit = require("weblit") _G.App = WebLi...
require "src.Logger" require "src.Helper" require "src.Model" require "src.RNN" require "src.BatchNormalization" require "src.Linear" require "src.Criterion" require "src.SGD" local cmd = torch.CmdLine() cmd:text() cmd:text("Options:") cmd:option("-modelName", "", "/path/to/model") cmd:option("-rnnSize", 103, "Size of...
local tonumber = tonumber local pairs = pairs local tconcat = table.concat local tinsert = table.insert local strformat = string.format local ffi = require "ffi" local bit = require "bit" local dns = require "fend.dns" local socket = require "fend.socket" require "fend.socket_helpers" local ssl = req...
project "PhysicsFS" kind "StaticLib" language "C" staticruntime "on" targetdir ("binaries/" .. outputdir .. "/%{prj.name}") objdir ("binaries/intermediates/" .. outputdir .. "/%{prj.name}") --Common Files files { "src/*.h", "src/physfs.c", "src/physfs_byteor...
UIObject = {} function UIObject:new() local uiObject = {} setmetatable(uiObject, self) self.__index = self uiObject.Position = { x = 0, y = 0, z = 0 } uiObject.Rotation = { x = 0, y = 0, z = 0, w = 0 } uiObject.Scale = { x = 0, y = 0, z = 0 } uiObject.Height = 0 uiObject.Width = 0 u...
local skynet = require "skynet" local snax = require "skynet.snax" local EntityFactory = require "EntityFactory" local entAccount function init(...) entAccount = EntityFactory.get("d_account") entAccount:init() entAccount:load() end function exit(...) end function response.add(row) return entAccoun...
local queue_layer_save = false local downcount = 0 function default_ondown(pointer) downcount = downcount + 1 print(downcount .. " pointers down") end function default_onup(pointer) downcount = downcount - 1 print(downcount .. " pointers down") if downcount == 0 then queue_layer_save = true end end func...
local persistentToasts = {} --[[ position: "top" | "top-right" | "top-left" | "bottom" | "bottom-right" | "bottom-left"; status: 'success' | 'error' | 'warning' | 'info' title: string description: string id: string ]] --- @param persistentToastOpts table Persistent toast options local function addPersistent...
--[[ Block identifier: Identifies what blocks are based on their structure. Block types: Alias: A block that only jumps to another block after itself. Loop: A block that exits to a previous block or itself. Simple: A block that falls through to the next block. Conditional: A block that executes one block or the other...
local from_account = 'accounts:' .. ARGV[1] local from_amount = tonumber(ARGV[2]) local prepaid_amount = redis.call('HGET', from_account, 'prepaid_amount') local balance = redis.call('HINCRBY', from_account, 'balance', from_amount) return balance + prepaid_amount
if SERVER then AddCSLuaFile( "shared.lua" ) resource.AddFile("materials/vgui/ttt/icon_bb_sg550.vmt") end SWEP.HoldType = "ar2" if CLIENT then SWEP.PrintName = "SIG 550 Sniper" SWEP.Slot = 2 SWEP.Icon = "vgui/ttt/icon_bb_sg550" end SWEP.Base ...
local assert = require('luassert') local lfs = require('lfs') local check_logs_useless_lines = { ['Warning: noted but unhandled ioctl']=1, ['could cause spurious value errors to appear']=2, ['See README_MISSING_SYSCALL_OR_IOCTL for guidance']=3, } local eq = function(exp, act) return assert.are.same(exp, act)...
MapEditor = {} MapEditor.version = 5 MapEditor.Objects = {} MapEditor.NoObject = {}
CustomizableWeaponry:addFireSound("CW_G3A3_FIRE", "weapons/cw_g3a3/fire.wav", 1, 125, CHAN_STATIC) CustomizableWeaponry:addFireSound("CW_G3A3_FIRE_SUPPRESSED", "weapons/cw_g3a3/fire_suppressed.wav", 1, 105, CHAN_STATIC) CustomizableWeaponry:addReloadSound("CW_G3A3_HANDLE", "weapons/cw_g3a3/handle.wav") CustomizableWea...
--[[ This code is disabled as it's an example. Citizen.CreateThread(function() -- needs to be in a thread. permissions["plugin.exmaple"] = false -- adds "easyadmin.plugin.example" Permission which can be used from both the clientside and server side to check for permissions. end ]]
--[[Tables with dialogue images that need to be loaded. Add the paths to the images that need to be shown to the correct table.]] --Level 1 Level1_Start = { "mge/UI/Dialogue/Lvl1_start_1.png", "mge/UI/Dialogue/Lvl1_start_2.png" } Level1_Exit = { } --Level 2 Level2_Start = { "mge/UI/Dialogue/Lvl2_start...
print("nah")
workspace "Vulkan" architecture "x64" startproject "VulkanApp" configurations { "Debug", "OptimizedDebug", "Release" } flags { "MultiProcessorCompile" } filter "configurations:Debug" runtime "Debug" symbols "On" filter "configurations:OptimizedDebug" runtime "Debug" symbols "On" optimize "...
// Wildfire Ranked Challenges // File description: Script to initialize the HECU gun trigger. // Copyright (c) 2022 KiwifruitDev // Licensed under the MIT License. //********************************************************************************************* // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY...
-------------------------------- -- @module ZQAppCenter -- @parent_module zq -------------------------------- -- -- @function [parent=#ZQAppCenter] isRestart -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ZQAppCenter] start -- @param...
local mType = Game.createMonsterType("Apocalypse") local monster = {} monster.description = "Apocalypse" monster.experience = 550000 monster.outfit = { lookType = 12, lookHead = 38, lookBody = 114, lookLegs = 0, lookFeet = 94, lookAddons = 0, lookMount = 0 } monster.health = 160000 monster.maxHealth = 160000 m...
local lua_devicons_loaded, webdev_icons = pcall(require, "nvim-web-devicons") if lua_devicons_loaded then webdev_icons.setup() end local utils = require "bufferline/utils" -------------------------------- -- Export -------------------------------- local M = {} -------------------------------- -- Constants ----------...
#!/usr/bin/env lua local glfw = require("moonglfw") local gl = require("moongl") local cp = require("moonchipmunk") local toolbox = require("moonchipmunk.toolbox") local infinity = math.huge local fmt = string.format -- Initializations ------------------------------------------------------------ local TITLE = "Logo ...
pg = pg or {} pg.enemy_data_statistics_110 = { [10033005] = { cannon = 12, prefab = "changliangdanchuan", rarity = 1, speed_growth = 0, pilot_ai_template_id = 20005, air = 0, luck = 0, dodge = 0, antiaircraft_growth = 1440, cannon_growth = 540, speed = 15, reload_growth = 0, dodge_growth = 0,...
local Component = slib.Components.GlobalCommand local AccessComponent = slib.Components.Access slib.Storage.ConsoleCommands = slib.Storage.ConsoleCommands or {} if CLIENT then snet.RegisterCallback('slib_global_commands_client_rpc', function(ply, cmd, args) local command = slib.Storage.ConsoleCommands[cmd] if not...
object_tangible_dungeon_exar_key = object_tangible_dungeon_shared_exar_key:new { } ObjectTemplates:addTemplate(object_tangible_dungeon_exar_key, "object/tangible/dungeon/exar_key.iff")
local role = {} function role:resolve(message,content,arg) local guild = message.guild local id = content:match("<@&(.*)>") or (tonumber(content) and content:len() > 16 and content) for role in guild.roles do if role.name == content or role.id == id then return role end end end return role
-- Custom events addEvent('chatext.onMsg', true) addEvent('chatext.onPlayerChat') -- ChatRoom class ChatRoom = {} ChatRoom.__mt = {__index = ChatRoom} ChatRoom.idToRoom = {} function ChatRoom:onPlayerMsg(player, msg) --Debug.info('[chatext] Chat msg: '..self.id..' player '..getPlayerName(player)) msg ...
local config = {} config.website = 'http://1adadada1:9443' config.secret = '' return config
--Variables attachedPeripherals = peripheral.getNames() attachedReactors = {} attachedMonitors = {} local w,h = term.getSize() screenState = 0 local choosenReactor = "" local choosenMonitor = "" --Functions local function addReactor() for i=0,1000 do if peripheral.isPresent("BigReactors-Reactor_"..tostring(i)) t...
the_dungeoneer_reshaped_ground_ice_modifier = class({}) function the_dungeoneer_reshaped_ground_ice_modifier:OnCreated( kv ) self.move_speed_percentage = self:GetAbility():GetSpecialValueFor("move_speed_percentage") self.earth_stun_duration = self:GetAbility():GetSpecialValueFor("earth_stun_duration"...
-- Adds more z-status subpages --@ enable = true --[====[ gui/extended-status =================== Adds more subpages to the ``z`` status screen. Usage:: gui/extended-status enable|disable|help|subpage_names enable|disable gui/extended-status ]====] gui = require 'gui' dialogs = require 'gui...
#!/usr/bin/env lua local glfw = require("moonglfw") local gl = require("moongl") local glmath = require("moonglmath") local cp = require("moonchipmunk") local toolbox = require("moonchipmunk.toolbox") cp.glmath_compat(true) local pi, infinity = math.pi, math.huge local sin, cos, abs = math.sin, math.cos, math.abs loca...
AddCSLuaFile("textscreens_fontconfig.lua") -- Localization local hook_Add = hook.Add local hook_Remove = hook.Remove if AllowDebug == true then debugprint = print debugprint("AllowDebug is set to true so 3D2D Textscreen debug messages will be printed in console.") else debugprint = nil print("AllowDebug is set...
local function newDDSListNode(item,depth_f) return { item = item, _depth = depth_f, _up_depth = math.huge, _up = nil, _next = nil, getDepth = function(self) if type(self._depth) == "function" then return self._depth(self.item) ...
-- Copyright (C) Asseco Poland SA return { name = "asseco-myheader", fields = { { config = { type = "record", fields = { {header_flag = { type = "boolean", default = true },}, {header_value = { type = "string", default = "plugin asseco myheader" }}, } }} } }...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local COMMAND = Clockwork.command:New("RankDemote"); COMMAND.tip = "CmdRankDemote...
language = { [0] = "Chargement du trajet %s...\n", [1] = "Chargement du chemin de retour %s...\n", [2] = "Enregistrement des captures d ecran dans: %s.\n", [3] = "Mort. Le joueur ressuscite...\n", [4] = "Retour au trajet.\n", [5] = "Ignorer la cible (%s): Anti-KS.\n", [6] = "Deplacement au chemin #%d, (%d...
--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache L...
--[[ slimefriend! (c)2018 fluffy at beesbuzz.biz the slime itself ]] local Slime = {} local gfx = require('gfx') local util = require('util') local config = require('config') function Slime.new(o) local self = o or {} util.applyDefaults(self, { width = 1024, height = 1024, blobRes...
--[[ Title: GitService Author(s): big CreateDate: 2018.06.20 UpdateDate: 2021.08.05 Place: Foshan use the lib: ------------------------------------------------------------ local GitService = NPL.load('(gl)Mod/WorldShare/service/GitService.lua') ------------------------------------------------------------ ]] -- service...
local fs = require 'packagemanager/fs' local wx = require 'wx' local xmlRes = wx.wxXmlResource.Get() local utils = require 'packagemanager-gui/utils' local xrc = {} function xrc.initialize() xmlRes:InitAllHandlers() xmlRes:Load(fs.here('layout.xrc')) end function xrc.createFrame( name, parent ) local fr...
-- Example of osg.Switch usage. -- Show one of 3 images each <period> seconds. local hud = reactorController:getReactorByName("HeadUpDisplay") -- must be presented in the project local timer = reactorController:getReactorByName("timer") -- must be presented in the project local image_1 = reactorController:getReactor...
local ADDON, ns = ... local Addon = ns.Addon local L = ns.L local AceConfigRegistry = LibStub("AceConfigRegistry-3.0") local AceConfigDialog = LibStub("AceConfigDialog-3.0") local Option = Addon:NewModule("Option") local ipairs = ipairs local format = string.format function Option:Get(key, global) return global and ...
createObject(1216,1443.6728515625,-1323.1484375,13.229642868042) createObject(1568,1445.34765625,-1322.32421875,12.529480934143) createObject(1568,1445.4055175781,-1335.0700683594,12.531645774841) createObject(1338,1437.494140625,-1323.4736328125,13.233777999878) createObject(9595,1410.642578125,-1342.8994140625,17...
protobuf = { source = path.join(dependencies.basePath, "protobuf"), } function protobuf.import() links { "protobuf" } protobuf.includes() end function protobuf.includes() includedirs { path.join(protobuf.source, "src"), } end function protobuf.project() project "protobuf" language "C++" protobuf.inc...
local frequency_counter = class() function frequency_counter:new(sample_period) sample_period = sample_period or 1 return self:init({ count = 0, total = 0, last_count = 0, last_time = -1, sample_period = sample_period, }) end function frequency_counter:add() self.count = self.count + 1 self.total = sel...
slot3 = {} slot0 = class(slot1, "Buffer") slot0.ctor = function (slot0, slot1, slot2, slot3) slot0.m_BTP = slot1 slot0.m_fLife = slot3 slot0.m_param = slot2 slot0.m_pOwner = nil end slot0.GetOwner = function (slot0) return slot0.m_pOwner end slot0.SetOwner = function (slot0, slot1) slot0.m_pOwner = slot1 end ...
--[[ menu.lua Copyright (C) 2016 Kano Computing Ltd. License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2 Menu class, contains: minimap, quests and codex ]]-- local Button = require 'game.ui.menu.buttonImage' local Colour = require 'system.colour' local ExitDialog = require 'game.ui.HUD.exitDialog' local Mini...
return {'curacaos','curacaoenaar','curandus','curare','curatele','curatelestelling','curatief','curator','curatorenvergadering','curatorium','curatoriumvergadering','curatorschap','curatrice','curacao','cureren','curettage','curette','curetteren','curie','curiekardinaal','curieus','curiosa','curiositeit','curiositeiten...
--[[ GD50 Super Mario Bros. Remake -- StartState Class -- Author: Colton Ogden cogden@cs50.harvard.edu ]] StartState = Class{__includes = BaseState} function StartState:init() self.map = LevelMaker.generate(100, 10) self.background = math.random(3) score=0 level=1 renderkey=f...
createObject(14412,1037.1473388672,1240.0487060547,1499.7038574219,0,0,270,3,0) createObject(14856,1058.7177734375,1214.1276855469,1496.4002685547,0,0,180,3,0) createObject(14856,1058.7930908203,1219.1156005859,1496.4002685547,0,0,180,3,0) createObject(14445,1048.9487304688,1218.5618896484,1496.3947753906,0,0,180,3,...
buildM.updater.bldg_from_components = function(rec_data) if not rec_data.bldg then log("BM: tried to set components for a building, but didn't pass which building") return false end if not rec_data.components then log("BM: tried to set components for "..rec_data.bldg.." but you didn't tell me which components"...
object_static_terrain_all_poi_all_lair_garbage_small = object_static_terrain_all_shared_poi_all_lair_garbage_small:new { } ObjectTemplates:addTemplate(object_static_terrain_all_poi_all_lair_garbage_small, "object/static/terrain/all/poi_all_lair_garbage_small.iff")
--魂の解放 function c57585000.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c57585000.target) e1:SetOperation(c57585000.activate) c:RegisterEffect(e1) en...
-- Copyright (c) 2011, Robert G. Jakabosky <bobby@sharedrealm.com> All rights reserved. local _require = LibStub:GetLibrary('pblua.require') local require = _require.require local _M = LibStub:NewLibrary("pblua.message", 1) local error = error local assert = assert local tostring = tostring local setmetatable = setm...
local CONSTANTS_API = require(script:GetCustomProperty("MetaAbilityProgressionConstants_API")) local UTIL_API = require(script:GetCustomProperty("MetaAbilityProgressionUTIL_API")) local links = script:GetCustomProperty("Links"):WaitForObject() local statisticsComponent = script:GetCustomProperty("GAMESTATE_StatisticsCo...
local Lambda = {} Lambda.__index = Lambda function Lambda.new() local self = setmetatable({}, Lambda) return self end return Lambda
local m = {} m.paths = require("redext/paths") m.project = require("redext/project") return m
-- Relational Operators -- 1. If the values have different types, Lua considers them different values. -- 2. Lua compares tables, userdata, and functions by reference a = {}; a.x = 1; a.y = 0; b = {}; b.x = 1; b.y = 0; c = a; print(a == b) -- false print(a == c) -- true -- Logical Operators -- all logical operators ...
local is_table_empty = assert(foundation.com.is_table_empty) local table_keys = assert(foundation.com.table_keys) local table_length = assert(foundation.com.table_length) local DIR6_TO_VEC3 = assert(foundation.com.Directions.DIR6_TO_VEC3) local EnergyCluster = yatm_clusters.SimpleCluster:extends("EnergyCluster") local...
PurchaseWeapons = SS.Plugins:New("PurchaseWeapons") // Store all tools PurchaseWeapons.List = {} // When script loads function PurchaseWeapons.ServerLoad() PurchaseWeapons.Generate() end // Add a tool to the list function PurchaseWeapons.Add(Weapon, ID, Groups, Cost, Friendly, Description) PurchaseWeapons.List[...
object_tangible_loot_loot_schematic_portable_bazaar_terminal_schematic = object_tangible_loot_loot_schematic_shared_portable_bazaar_terminal_schematic:new { } ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_portable_bazaar_terminal_schematic, "object/tangible/loot/loot/schematic/portable_bazaar_termin...
-- lsp highlights local lush = require("lush") local base = require("apprentice.base") local M = {} M = lush(function() return { -- LSP LspCodeLens {base.ApprenticeGray}, -- LspDiagnosticsDefaultError {base.ApprenticeRed}, LspDiagnosticsSignError {base.ApprenticeErrorSign}, -- LspDiagnosticsUnder...
require('array') local arr = Array(1,2,3) print(arr[1]) -- 1 print(arr[4]) -- nil arr[1] = 4 arr:print() -- 4,3,2 arr[4] = 'a' -- warning : [4] index out of range. arr[2] = nil -- warning : can not remove element by using `nil`. arr:insert('a') arr:insert('b', 2) arr:print() -- 4,b,2,3,a arr:removeA...
help([[ Load environment for running JEDI applications with MPICH. ]]) local pkgName = myModuleName() local pkgVersion = myModuleVersion() local pkgNameVer = myModuleFullName() conflict(pkgName) load("gnu/7.3.0") load("szip/2.1.1") load("mpich/3.2.1") load("eigen/3.3.5") load("boost/1.68.0") load("ecbuild/2.9.3...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'HUD debug Tikz#8822' ui_page 'html/ui.html' client_scripts { 'client.lua' } server_scripts { 'server.lua' } files { -- Main Images 'html/ui.html', 'html/style.css', 'html/grid.css', 'html/main.js', -- Money Images 'html/img/cred...
return function() local liter = require(game:GetService('ReplicatedStorage').liter) it('should return nil for each step', function() local iter = liter.empty() expect(iter:after()).never.to.be.ok() expect(iter:after()).never.to.be.ok() expect(iter:after()).never.to.be.ok() end) end
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0252-Aligning-HMI-and-MOBILE-API-for-pcmStreamCapabilities.md -- -- Description: Applying the default pcmStreamCapabilities from hmi_cap...
local premium = false function onStepIn(cid, item, position, fromPosition) return true end function onStepOut(cid, item, position, fromPosition) addEvent(doSendMagicEffect, 75, fromPosition, 25) return true end
require'plugins.packer' require'colors' require'opts' require'mappings' require'plugins'
---@meta ---@class cc.ParallaxNode :cc.Node local ParallaxNode={ } cc.ParallaxNode=ParallaxNode ---* Adds a child to the container with a local z-order, parallax ratio and position offset.<br> ---* param child A child node.<br> ---* param z Z order for drawing priority.<br> ---* param parallaxRatio A given parall...
--[[Author: Pizzalol Date: 10.02.2015. Checks if the target hp is below the threshold and depending on that it kills the target or deals magic damage]] function CullingBlade( keys ) local caster = keys.caster local target = keys.target local caster_location = caster:GetAbsOrigin() local target_location = target:...
local M = {} M.__index = M --- Add padding. --- @param component function|table: |stlparts.nvim-types-component| --- @param opts table|nil: default: {left = 1, right = 1} --- @return table: |stlparts.nvim-types-component| function M.new(component, opts) opts = opts or {} local left = (" "):rep(opts.left or 1) lo...
local awful = require('awful') local beautiful = require('beautiful') local wibox = require('wibox') local gears = require('gears') local bgcolor = '#192933' local bgcolorlite = '#293943' local bgcolorhover = '#121e25' local glimpse = wibox.widget { { { align = 'left', va...
local system_conf = require "config.init" local stats_main_conf = system_conf.stats_main_conf local stats_match_conf = system_conf.stats_match_conf local stats_match_switch = system_conf.stats_match_switch local status = ngx.var.status or 4...
folays = require("folays") if (not arg[1]) then print("Usage: "..arg[0].." <block device>") os.exit() end local bdev = arg[1] local all_bdev = {bdev} function it_list(it) local t = {} for item in it do -- print("it_list ["..(#t+1).."] assign "..item) t[#t+1] = item end return t end if (string.m...
print(type(a)) print(type(a) == nil) print(type(a) == "nil") tab1 = {key1 = "val1", key2 = "val2", "val3"} for k, v in pairs(tab1) do print(k .. " - " .. v) end tab1.key1 = nil -- unset(tab1["key1"]) for k, v in pairs(tab1) do print(k .. " - " .. v) end