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ENT.Type = "Anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Grenade" ENT.Author = "VurtualRuler98" ENT.Contact = "steam" ENT.Purpose = "Getting more ammo!" ENT.Instructions = "Spawn. Use. Reload." ENT.Category = "Vurtual's base" ENT.Spawnable = false ENT.AdminSpawnable = false if (CLIENT) then function ENT...
return {'cao','caoutchouc','caos'}
ITEM.name = "Lucius Pattern Mark 22c Combat Shotgun" ITEM.description = "Utilised by Death Korps Engineers of the Imperial as their standard weapon." ITEM.model = "models/joazzz/warhammer40k/weapons/shotgun_spacemarines.mdl" ITEM.class = "weapon_40k_slugger" ITEM.weaponCategory = "primary" ITEM.width = 4 ITEM.height = ...
Emote = {} Emote.__index = Emote function Emote:Create(data, id) if type(data) == "string" then data = Main.emotes[data] end local emote = setmetatable({ id = id, settings = data, }, Emote) if id then local override = Main.playing[id] if override then override:Remove() end Main.playing[id] =...
local CorePackages = game:GetService("CorePackages") local Action = require(CorePackages.AppTempCommon.Common.Action) return Action("SET_SCREEN_SIZE", function(screenSize) return { newScreenSize = screenSize, } end)
minetest.register_craft({output = "default:flint",recipe = {{"default:gravel"},}}) minetest.register_craft({output = "farming:cotton 4",recipe = {{"group:wool"},}}) bows.register_bow("bow_wood",{ description = "Wooden bow", texture = "bows_bow.png", texture_loaded = "bows_bow_loaded.png", uses = 50, level = 1, ...
--proc/input/keyboard: Keyboard API --Written by Cosmin Apreutesei. Public Domain. setfenv(1, require'winapi') --NOTE: can't distinguish between cursor keys and numpad cursor keys with GetKeyState(), but you can on WM_KEYDOWN et al. --NOTE: pressing both shift keys and then depressing one of them doesn't trigger WM_...
local config = require('config'); local party = require('party'); local actions = require('actions'); local packets = require('packets'); local buffs = require('behaviors.buffs') local healing = require('behaviors.healing'); local magic = require('magic'); local spell_levels = {}; local jsmn = { spell_levels = spe...
-- If we list all the natural numbers below 10 that are multiples of 3 or 5, we get 3, 5, 6 and 9. The sum of these multiples is 23. -- Find the sum of all the multiples of 3 or 5 below 1000. LIMIT = 1000 sum = 0 for ii = 1, (LIMIT-1) do if (ii%3 == 0) or (ii%5 == 0) then sum = sum + ii end end print(sum) r...
help([==[ Description =========== Intel C and C++ compilers More information ================ - Homepage: http://software.intel.com/en-us/intel-compilers/ ]==]) whatis([==[Description: Intel C and C++ compilers]==]) whatis([==[Homepage: http://software.intel.com/en-us/intel-compilers/]==]) local root = "/cvmfs/re...
local Vec2 = {} function Vec2:new(x,y) local vec2 = {} vec2.x = x or 0 vec2.y = y or 0 function vec2:move(dvec2) self.x = self.x + dvec2.x self.y = self.y + dvec2.y end return vec2 end return Vec2
-- Test for regexp patterns with multi-byte support, using utf-8. -- See test64 for the non-multi-byte tests. -- A pattern that gives the expected result produces OK, so that we know it was -- actually tried. local helpers = require('test.functional.helpers') local feed, insert, source = helpers.feed, helpers.insert, ...
M = {} local ls = require('luasnip') M.expand_or_jump = function() if ls.expand_or_jumpable() then ls.expand_or_jump() end end M.jump_back = function() if ls.jumpable(-1) then ls.jump(-1) end end return M
local t = Def.ActorFrame {}; local function UpdateTime(self) local c = self:GetChildren(); for pn in ivalues(PlayerNumber) do local vStats = STATSMAN:GetCurStageStats():GetPlayerStageStats( pn ); local vTime; local obj = self:GetChild( string.format("RemainingTime" .. PlayerNumberToString(pn) ) ); if vStats a...
luaunit = require('luaunit') function add(v1,v2) -- add positive numbers -- return 0 if any of the numbers are 0 -- error if any of the two numbers are negative if v1 < 0 or v2 < 0 then error('Can only add positive or null numbers, received '..v1..' and '..v2) end if v1 == 0 or v2 == 0...
-- $Id: code.lua,v 1.41 2014/12/26 17:18:43 roberto Exp $ if T==nil then (Message or print)('\n >>> testC not active: skipping opcode tests <<<\n') return end print "testing code generation and optimizations" -- this code gave an error for the code checker do local function f (a) for k,v,w in a do end end ...
local lib = _3DreamEngine function lib:newObject(path) --get name and dir local n = self:split(path, "/") local name = n[#n] or path local dir = #n > 1 and table.concat(n, "/", 1, #n-1) or "" return setmetatable({ materials = { None = self:newMaterial() }, objects = { }, positions = { }, lights = {...
local env = environment() local l = param_univ("l") local nat = Const("nat") local real = Const("real") local one = Const("one") local Ul = mk_sort(l) local lst_l = Const("lst", {l}) local vec_l = Const("vec", {l}) local mat_l = Const("mat", {l}) local A = Local("A", Ul) local n = Local...
ReadyState = Class { __includes = BaseState } local font = love.graphics.newFont('asset/fonts/04B_08__.TTF', 70) function ReadyState:enter(params) self.timer = 0 self.timeIncrement = 0 gAudioManager:playSound('count') end function ReadyState:render() love.graphics.setColor(1, 1, 1) love.graphics.set...
function widget:GetInfo() return { name = "Bloom Shader", desc = "Sets Spring In Bloom", author = "Floris", -- orginal bloom shader: Kloot date = "24-9-2016", license = "", layer = 9, enabled = false } end -----------------------------------------------------------...
----------------------------------- -- Area: Castle Oztroja -- NPC: _473 (Brass Door) -- Notes: Opened by Torch Stands near Password #3 -- !pos -43.455 -20.161 20.014 151 ----------------------------------- local ID = require("scripts/zones/Castle_Oztroja/IDs") require("scripts/globals/status") -----------------------...
--[[ LuCI LXC module Copyright (C) 2014, Cisco Systems, Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Author: Petar Koretic <petar.koretic@sart...
return PlaceObj("ModDef", { "title", "Project Phoenix No Renegades", "id", "ChoGGi_ProjectPhoenixNoRenegades", "steam_id", "2463513394", "pops_any_uuid", "6967fd74-c9b3-4c47-95e9-b38a494572ba", "lua_revision", 1007000, -- Picard "version", 1, "version_major", 0, "version_minor", 1, "image", "Preview.jpg", "au...
-- This is the list of metamethods that are copied from one class to another. local INHERITED_METAMETHODS = { "__add", "__call", "__concat", "__div", "__le", "__lt", "__mod", "__mul", "__pow", "__sub", "__tostring", "__unm" } -- Copies the metamethods from one class to another. -- `from` is typically the super, and...
players = { party = {}, } minetest.register_on_newplayer(function(player) player:get_inventory():add_item("main", "vk_swords:sword") end) -- --- Include the rest of the mod's lua files -- local dirs = { -- Lua files to include "experience.lua", "hp.lua", "inventory.lua", "hud_info.lua", "gold.lua", "regen.lu...
local assert = assert; local have_DBI, DBI = pcall(require,"DBI"); local print = print; local type = type; local next = next; local pairs = pairs; local t_sort = table.sort; local json = require "util.json"; local mtools = require "migrator.mtools"; local tostring = tostring; local tonumber = tonumber; if not have_DB...
local fn = vim.fn -- Automatically install packer local install_path = fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then PACKER_BOOTSTRAP = fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_pat...
return function() local Root = script.Parent.Parent.Parent local CorePackages = game:GetService("CorePackages") local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps) local Roact = PurchasePromptDeps.Roact local PromptState = require(Root.Enums.PromptState) local UnitTestContainer = require(Root.Te...
local LastActivity = GetGameTimer() local WaitingFor = 0 local WaitingForInput = false local Characters = "abcdefghijklmnopqrstuvwxyz" --[[ Threads ]]-- Citizen.CreateThread(function() while true do local hasPressed = false for _, control in ipairs(Config.Controls) do if IsDisabledControlJustPressed(0, control...
[[ a = {} for line in io.lines() do table.insert(a, line) end print(table.getn(a)) table.remove(a,line) draw each object in the table inside the draw function do the removal and adition of objects inside the update function ]]
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_primal_be...
--[[ poczta - wysylka listow, bot na poczcie @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.psz-poczta @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- addEvent("getPostToPlayer",true) addEventHandler('getPo...
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @WiWi__33[NetPapa] local sys = require "Libs/sysl...
local tiny = require('lib.tiny') local class = require('lib.middleclass') local Bullet = require('entity.bullet') local System = tiny.processingSystem(class('system.bullet.spawn')) function System:initialize() self.filter = tiny.requireAll('x', 'y', 'w', 'shoot', 'faction') end function System:process(e, dt) if...
local entity_vehicle={} entity_vehicle[2]=util.table.deepcopy(data.raw["car"]["tank"]) entity_vehicle[2].name="tank-arty" entity_vehicle[2].icon=toicon(entity_vehicle[2].name) entity_vehicle[2].minable.result=entity_vehicle[2].name entity_vehicle[2].max_health=1600 entity_vehicle[2].resistances={{type = "fire",decreas...
require 'mispec' local buffer, buffer1, buffer2 local function initBuffer(buffer, ...) local i,v for i,v in ipairs({...}) do buffer:set(i, v, v*2, v*3, v*4) end return buffer end local function equalsBuffer(buffer1, buffer2) return eq(buffer1:dump(), buffer2:dump()) end describe('WS2812 buffers', fun...
Global( "SpellCondition", {} ) function SpellCondition:Init(aSettings) self.settings = aSettings self.avlCustomTree = GetAVLWStrTree() for _, element in ipairs(self.settings.customSpells) do if element.name then self.avlCustomTree:add(element) end end end function SpellCondition:HasCondtion() return not...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:cc0c367c6df6e8c34c62ff1ccdea28a0:44529e56ab3d392d07ec978e7bfd51cf:67be7e1cdea5d096cff050cf707a9803$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
datasets = require 'datasets/init' Threads = require 'threads' Threads.serialization('threads.sharedserialize') opt = {} opt.dataset = 'flickr' opt.gen = 'gen' opt.data = 'flickr' opt.fold = '1' split = 'val' dataset = datasets.create(opt, split) function init() require('datasets/flickr') end function main(idx)...
function talk(sql_impl) local sql = sql_impl -- parses incoming messages to populate dictionary local function talk_parse(string) local word1,word2 local words = str_split(string, " ") for i=1,(#words+1) do local word = words[i] -- add to dictionary if word1 ~= nil then local temp1,temp2 = ...
PlazaMainLeftCcsView = class("PlazaMainLeftCcsView") PlazaMainLeftCcsView.onCreationComplete = function (slot0) slot0._btns = { slot0.btnBuYu, slot0.btnQiPai, slot0.btnDuoRen, slot0.btnXiuxian } if IS_SDK_OFFIIAL_VERIFY or IS_GAME_VERIFY1 then slot0._btns = { slot0.btnBuYu } end if NewbieUI then ...
--version = 1 --PAC_name = 'DEMO' -- ---------------------------------------------------------------------------- -- ---------------------------------------------------------------------------- system = system or {} system.init_dev_names = function() LINE1V1 = V('LINE1V1') __LINE1V1 = DEVICE( 0 ) end
onScriptedTilesRandomMerchant = function(player) if (player.mapTitle == "Kugnae" or player.mapTitle == "Buya") then local x, y = player.x, player.y local chance = 10000 local foundMerchant = false local roll = math.random(1, chance) if roll == 1 then foundMerchant = true end if foundMerchant then ...
local libjpeg = require'libjpeg' local ffi = require'ffi' local stdio = require'stdio' local function test_save() print('ffi.sizeof\'jpeg_decompress_struct\'', ffi.sizeof'jpeg_decompress_struct') local infile = 'media/jpeg/progressive.jpg' local outfile = 'media/jpeg/temp.jpg' local f = io.open(infile, 'rb') loca...
--[[ Name: WMotors For: Argon Gaming Network By: Cheese ]]-- local Car = {} Car.Make = "W Motors" Car.Name = "Lykan Hypersport" Car.UID = "lykan_hypersport_lw" Car.Desc = "Lykan Hypersport" Car.Model = "models/lonewolfie/lykan_hypersport.mdl" Car.Script = "scripts/vehicles/lwcars/lykan_hypersport.txt" Car.Price =...
--[[ Copyright (c) 2007, Niels Martin Hansen, Rodrigo Braz Monteiro All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, ...
local Grid = {} -- Generation constants Grid.size = 5 Grid.waterNum = 25 Grid.teamSize = 3 function Grid:new(gridData) local obj = {} setmetatable(obj, self) self.__index = self obj.teams = {} obj.items = {} -- tile that exsists in all spaces outside of bounds of the board obj.deadTile = Tile:new(Hex...
local CSGSecurity = {{{{{ {}, {}, {} }}}}} Objects = { createObject ( 6102, 308.2998, 204.59961, 16.9999, 0, 0, 309.996 ), createObject ( 8172, 244.90039, 177.34961, 4.792, 0, 0, 39.996 ), createObject ( 8411, 271.59961, 134.40039, -60.218, 0, 0, 309.996 ), createObject ( 8411, 231.39999, 182.2, -60.218, 0, 0, 309.9...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.Model = "models/weapons/w_smg1.mdl" ENT.Weapon = "weapon_smg1" ENT.AmmoType = "smg1" ENT.Ammo = 10000 function ENT:Initialize() self.Entity:SetModel( self.Model ) self.Entity:SetMoveType( MOVETYPE_NONE ) self.Entity:SetSolid( SOLI...
-- This represents a Node (or tile, or vertex) on a grid map -- Graph search algorithms usually create some temporary information -- for each single node they process to figure out the path requested. -- We need to keep these data inside this custom structure. -- Creates a new node local function createNode(x, y, dist...
hook.Add("ScoreboardShow","ScoreBoardOpen", function () scoreboard = vgui.Create("DFrame") scoreboard:SetSize(900,800) scoreboard:Center() scoreboard:SetTitle("") scoreboard:SetVisible(true) scoreboard:ShowCloseButton(false) scoreboard:SetDraggable(false) gui.EnableScreenClicker(true) function scoreboard...
FindOutlier = {}; function FindOutlier.find(integers) local group = { [0] = {}, [1] = {} } for _,v in ipairs(integers) do index = v % 2 if #group[index] < 2 then table.insert( group[index], v ) if #group[0] + #group[1] == 3 then return group[#group[0]-1][...
local Gladius = _G.Gladius if not Gladius then DEFAULT_CHAT_FRAME:AddMessage(format("Module %s requires Gladius", "Auras")) end local L = Gladius.L local LSM -- global functions local _G = _G local ceil = math.ceil local pairs = pairs local rawget = rawget local setmetatable = setmetatable local strfind...
local skynet = require "skynet" local socket = require "socket" local queue = require "skynet.queue" local function server() local host host = socket.udp(function(str, from) print("server recv", str, socket.udp_address(from)) socket.sendto(host, from, "OK " .. str) end , "127.0.0.1", 8765) -- bind an address en...
local config = { jarPositions = { Position(32991, 32721, 8), Position(32940, 32778, 9), Position(32985, 32772, 10), Position(32936, 32752, 11), Position(32979, 32737, 12) }, time = 3600, brokenJarId = 13495, chance = 5, randomText = {'Waaaaaah', 'You are too afraid to destroy this object'}, bossName = ...
local entity = {} entity["arcana"] = [[Strength]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Power Slash]] entity["spellDeck"][2] = [[Dodge Slash]] entity["spellDeck"][3] = [[]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[]] entity["spellDeck"][6] = [[]] entity["desc"] = [[One of the more powerful...
--[[ Copyright (c) 2007-2008 Gordon Gremme <gremme@zbh.uni-hamburg.de> Copyright (c) 2007-2008 Center for Bioinformatics, University of Hamburg Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and thi...
-- -- TvmJIT : <http://github.com/fperrad/tvmjit/> -- Copyright (C) 2013-2014 Francois Perrad. -- -- see http://http://www.json.org/ -- see RFC 4627 -- local peg = require 'lpeg' local P = peg.P local R = peg.R local S = peg.S local V = peg.V local g = P { 'json'; json = V'object' ...
--[[ TriscuitTravel by Triscuit2311 ]]-- fx_version 'adamant' game 'gta5' server_scripts { 'TriscuitTravel.server/main.lua', 'config.lua' } client_scripts { 'TriscuitTravel.client/main.lua', 'config.lua' }
local GuiService = game:GetService("GuiService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Roact = require(ReplicatedStorage.Modules.Roact) local Context = Roact.createContext() -- CoreProvider accesses the engine's resolution scale from a core script only -- API on GuiService. local CoreP...
--///////////////////////////////////////////////////////// --// Exar Kun Dungeon // --// Created By TOXIC:6/23/2020 // --//////////////////////////////////////////////////////// --//////////////////////////////////////////////////////// --// Current Boss Planet Dungeon2 // --// Current Boss Type NPC // ...
--[[ Deprecated functions, kept around for compatibility --]] local compat = {} function compat:init(modApiExt) function modApiExt:getParentPath(path) return GetParentPath(path) end function modApiExt:scheduleHook(msTime, fn) modApi:scheduleHook(msTime, fn) end function modApiExt:runLater(f) modApi:runL...
function getModule(gui) local Label = gui.internal.class(gui.widgets.Base) function Label:init(params) self.type = "Label" self.position = {0, 0} self:setText("Label") gui.widgets.Base.init(self, params) gui.internal.callThemeFunction(self, "init") end functio...
local common = { Env = { CCOPTS = { "-ansi", "-pedantic", "-Werror", "-g", Config = "*-gcc-*" }, LIBS = { "stdc++", Config = { "*-clang", "*-gcc-*" } } } } Build { Units = function() Program { Name = "openvcl", Sources = { Glob { Dir = "src", Extensions = { ".c", ".cpp", ".h" } } } } Default "openv...
return {'pgs'}
function __TS__ArrayConcat(arr1, ...) local args = {...} local out = {} for ____, val in ipairs(arr1) do out[#out + 1] = val end for ____, arg in ipairs(args) do if __TS__ArrayIsArray(arg) then local argAsArray = arg for ____, val in ipairs(argAsArray) do ...
function get() local character = Player(http.getValues.name) if character == nil then http:redirect("/") return end if file:exists("public/images/signature/" .. character:getName() .. ".png") and not app.Mode == "dev" then local up = file:mod("public/images/signature/" .. charac...
return { time = 0, name = "2020年6月世界BOSS叠加buff", init_effect = "jinengchufablue", color = "yellow", picture = "", desc = "", stack = 1, id = 8705, icon = 2120, last_effect = "", blink = { 0, 0.7, 1, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" },...
VERSION = "1.0.0" function love.conf(t) t.window.width = 1280 t.window.height = 720 t.window.title = "Gradius LÖVE v" .. VERSION end
object_tangible_loot_creature_loot_collections_space_reactor_mark_05_cygnus = object_tangible_loot_creature_loot_collections_space_shared_reactor_mark_05_cygnus:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_reactor_mark_05_cygnus, "object/tangible/loot/creature/loot/collecti...
UMF_REQUIRE "/" ---@class Body: Entity local body_meta = global_metatable( "body", "entity" ) --- Tests if the parameter is a body entity. --- ---@param e any ---@return boolean function IsBody( e ) return IsEntity( e ) and e.type == "body" end --- Wraps the given handle with the body class. --- ---@param handle nu...
return { aahp = { buildcostenergy = 29595, buildcostmetal = 3541, builder = true, buildinggrounddecaldecayspeed = 30, buildinggrounddecalsizex = 11, buildinggrounddecalsizey = 11, buildinggrounddecaltype = "aahp_aoplane.dds", buildpic = "aahp.dds", buildtime = 36000, canmove = true, c...
-- luacheck: globals ignore QuickAppBase QuickApp QuickAppChild quickApp fibaro -- luacheck: globals ignore api json class setInterval clearInterval -- luacheck: globals ignore ColorComponents _=loadfile and loadfile("TQAE.lua"){ refreshStates=true, debug = { onAction=true, http=false, UIEevent=true }, --offline =...
local Tier2ArmorVendorID = 43482 local Tier2ArmorLoop = { [1] = {16963,16961,16966,16964,16962}, -- Warrior -- [2] = {16955,16953,16958,16956,16954}, -- Paladin -- [3] = {16939,16937,16942,16940,16938}, -- Hunter -- [4] = {16908,16832,16905,16907,16909}, -- Rogue -- [5] = {16921,16924,16923,16920,169...
--[[ Description: Contains bytecode/loadstring-related functionality Author: Sceleratis Date: 12/11/2021 --]] local Root, Package, Utilities, Service local Bytecode = { --// Load bytecode LoadBytecode = function(self, bytecode: string, envData: {}) local fiOneMod = Package.SharedAssets.FiOne:Clone() loc...
local band = { black = 0, brown = 1, red = 2, orange = 3, yellow = 4, green = 5, blue = 6, violet = 7, grey = 8, white = 9 } return { decode = function(c1, c2, c3) local val = (band[c1] * 10 + band[c2]) * 10 ^ band[c3] if val > 1000 then return...
Config = {} Config.Locale = 'en' Config.Volume = 0.5 -- 0.1 , 1.0 Config.EnablePrice = true -- false = bikes for free Config.EnableEffects = true Config.EnableSoundEffects = false Config.EnableBlips = true Config.PriceTriBike = 89 Config.PriceScorcher = 99 Config....
--[[ /* * Copyright (c) 2016 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
local systemTime = hs and hs.timer.secondsSinceEpoch or os.time local t = systemTime() -- local sievedPrimes = {} -- local isPrime = {} sievedPrimes = {} isPrime = {} local buildSieve = function(max_size) -- force a freeing of used memory sievedPrimes, isPrime = {}, {} ; collectgarbage() ; collectgarbage() ;...
--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0293-vehicle-type-filter.md --------------------------------------------------------------------------------------------------- -- Descr...
-- music rate. its the rate of the music local rateTextSize = GAMEPLAY:getItemHeight("rateDisplayText") return Def.ActorFrame { Name = "MusicRate", InitCommand = function(self) self:playcommand("SetUpMovableValues") registerActorToCustomizeGameplayUI(self) end, SetUpMovableValuesMessageCommand = function(self...
local ffi = require "ffi" require "resty.openssl.include.ossl_typ" ffi.cdef [[ typedef int pem_password_cb (char *buf, int size, int rwflag, void *userdata); EVP_PKEY *PEM_read_bio_PrivateKey(BIO *bp, EVP_PKEY **x, // the following signature has been modified to avoid ffi.cast pem_password_cb *cb, const ch...
local popup = require("neogit.lib.popup") local LogViewBuffer = require 'neogit.buffers.log_view' local git = require("neogit.lib.git") local util = require 'neogit.lib.util' local M = {} local commit_header_pat = "([| *]*)%*([| *]*)commit (%w+)" local function is_new_commit(line) local s1, s2, oid = line:match(co...
--1、if you fist time use ,please check you mian.lua file contain the folowing three lines:[5,6,23], or else you can't debug you exe --2、if you project is the new project ,you can just replace you mian.lua with this file simply --2018.1.2 by cjoy:http://www.5icoin.com/LuaDebug.zip local breakSocketHandle,debugXpCall =...
local mType = Game.createMonsterType("Verminor") local monster = {} monster.description = "Verminor" monster.experience = 35000 monster.outfit = { lookType = 12, lookHead = 38, lookBody = 114, lookLegs = 0, lookFeet = 94, lookAddons = 0, lookMount = 0 } monster.health = 80000 monster.maxHealth = 80000 monster....
local files = require 'files' local guide = require 'core.guide' local lang = require 'language' return function (uri, callback) local ast = files.getAst(uri) if not ast then return end guide.eachSourceType(ast.ast, 'local', function (source) local name = source[1] if name == '...
-- Give the target state returns a list of actors -- that are targets. local function WeakestActor(list, onlyCheckHurt) local target = nil local health = 99999 for k, v in ipairs(list) do local hp = v.mStats:Get("hp_now") local isHurt = hp < v.mStats:Get("hp_max") ...
local R = require "rigel" R.export() local SOC = require "generators.soc" local harness = require "generators.harnessSOC" local RM = require "generators.modules" local C = require "generators.examplescommon" require "generators.core".export() local T = require "types" T.export() local SDF = require "sdf" local Zynq = r...
local gen_def = dofile(minetest.get_modpath("more_chests") .. "/utils/base.lua") local S = minetest.get_translator("more_chests") local pipeworks_enabled = minetest.global_exists("pipeworks") local wifi = gen_def({ description = S("Wifi Chest"), type = "wifi chest", size = "small", tiles = { top = "wifi_top.png"...
model.timeDlg={} function model.timeDlg.onClose() if model.timeDlg.ui then model.timeDlg.timeDlg_wasClosed=true model.timeDlg.closeDlg() end end function model.timeDlg.closeDlg() if model.timeDlg.ui then local x,y=simUI.getPosition(model.timeDlg.ui) model.timeDlg.timeUi_pre...
addEventHandler("onPlayerChangeNick",getRootElement(), function() cancelEvent() end) invalidChars = {} for i = 33, 39 do invalidChars[i] = true end for i = 40, 43 do invalidChars[i] = true end invalidChars[47] = true for i = 58, 64 do invalidChars[i] = true end invalidChars[92] = true invalidChars[94] = true invalidC...
fx_version 'cerulean' games {'gta5'} this_is_a_map 'yes' ui_page "html/index.html" files({ "html/*", "html/images/*", "html/css/*", "html/webfonts/*", "html/js/*" }) client_scripts { "client/*", '@PolyZone/client.lua', '@PolyZone/BoxZone.lua', '@PolyZone/EntityZone.lua', '@PolyZone/CircleZone.lua', '@PolyZ...
-- Spectating don't allow A or D .. this is a fix hook.Add("CreateMove","FixMove",function(cmd) if input.IsKeyDown(KEY_A) then cmd:SetButtons(cmd:GetButtons() + IN_LEFT) end if input.IsKeyDown(KEY_D) then cmd:SetButtons(cmd:GetButtons() + IN_RIGHT) end end) local function ViewFix(ply, pos, angles, fov) if !L...
msg_e = {"raznostrani", "jednakokraki", "jednakostranični"} msg_a = {"oštrougli", "pravougli", "tupougli"}
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterNetEvent('esx_policejob:drag') AddEventHandler('esx_policejob:drag', function(target) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name == 'police' then TriggerClientEvent('esx_policejob:drag', target, sourc...
local polls_component = module:get_option_string("polls_component", "polls"..module.host); module:add_identity("component", "polls", polls_component);
local is_empty_table is_empty_table = require('httoolsp.utils').is_empty_table local str_sub = string.sub local str_find = string.find local str_gmatch = string.gmatch local str_gsub = string.gsub local str_lower = string.lower local str_count str_count = function(s, pattern, i, j) if i then s = str_sub(s, i, j) ...
data:extend { { type = "string-setting", name = "productivity-mode", setting_type = "startup", default_value = "Machines", allowed_values = {"Machines", "Modded Modules"}, order = "a-a" }, { type = "string-setting", name = "modded-entity-graphics", setting_type = "startup", ...
local dyson_swarm = require "dyson_swarm" local function disable_no_satellite_launch_message() if remote.interfaces["silo-script"] then remote.call("silo-script", "set_show_launched_without_satellite", false) end end script.on_init(disable_no_satellite_launch_message) script.on_configuration_changed(d...