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----------------------------------------- -- ID: 5483 -- Paladin Die -- Teaches the job ability Gallant's Roll ----------------------------------------- function onItemCheck(target) return target:canLearnAbility(88) end function onItemUse(target) target:addLearnedAbility(88) end
return { Logs = require(script.Logs) }
local M = {} function M.run_file(self) return self.job_factory:create({ "flutter", "run" }) end M.working_dir_marker = require("cmdhndlr.util").working_dir.upward_marker("pubspec.yaml") return M
local test = {} return test
battle = {} function battle.battle() print("To the battle!") end return battle
--[[ state machine a finite state machine implementation each state is either: - a table with enter, exit, update and draw callbacks (all optional) which each take the state table and varargs as arguments - a function which gets passed the current event name, the machine, and varargs as arguments on chang...
require "enet" require('fa') env = require('env') server = {} function server:init() --szerver beállítása local file = "port" if not love.filesystem.exists(file) then error([[Hiányzik a "]]..file..[[" file]]) end server.host = enet.host_create("*:"..love.filesystem.read(file)) --env beállításai ...
require "abclua" ------------------------------------------- -- Index a set of ABC tunes -- -- produces a sortable searchable index -- ------------------------------------------ -- Takes a directory as a command line parameter, and writes out -- an HTML representation of all the tunes in that directory tree to...
additem = nil local additem function createWindow() lootWindow = g_ui.displayUI('loot') end function disable() lootButton:hide() end function hide() lootWindow:hide() end function show() lootWindow:show() lootWindow:raise() lootWindow:focus() end
require("class") require("spatialgrid") require("emitter") require("particles/hydrogen") require("particles/oxygen") require("particles/lava") require("particles/block") StateTester = class() function StateTester:_init() self.paused = false -- The grid which is used for broad-phased collision detection. self.spat...
-- nvim-tree.lua ---------------- vim.g.nvim_tree_auto_open = 1 vim.g.nvim_tree_ignore = { '.git', 'node_modules', '.cache' } vim.g.nvim_tree_auto_ignore_ft = { 'startify' } local opts = { noremap = true, silent = false, expr = false, } vim.api.nvim_set_keymap('n', '<c-n>', ":NvimTreeToggle<cr>", opts)
local gamera = require "lib.gamera" camera = gamera.new(0, 0, 512, 512) camera:setWindow(0, 0, 64, 64) return camera
--[[ DBiEncoder is a deep bidirectional sequencer used for the source language. It is a special case of a PDBiEncoder with pdbrnn_reduction = 1. ]] local DBiEncoder, parent = torch.class('onmt.DBiEncoder', 'onmt.PDBiEncoder') local options = {} function DBiEncoder.declareOpts(cmd) onmt.BiEncoder.declareOpts(cmd) ...
_G.__TEST__ = true local _ = package.loaded['fun'] or require 'fun'() require 'nginx-metrix.lib.is'() local copy copy = function(obj, seen) if type(obj) ~= 'table' then return obj end if seen and seen[obj] then return seen[obj] end local s = seen or {} local res = setmetatable({}, getmetatable(obj)) s[obj] ...
local alphabet = { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "...
ITEM.name = "357 Ammo" ITEM.desc = "Box of 30 Bullets for High-Calibur Guns." ITEM.base = "base_ammo" ITEM.uniqueID = "a_10_357" ITEM.ammo = "357" ITEM.amount = 10 ITEM.model = Model( "models/Items/357ammo.mdl" )
local skynet = require "skynet" require "skynet.manager" -- register protocol text before skynet.start would be better. skynet.register_protocol { name = "text", id = skynet.PTYPE_TEXT, unpack = skynet.tostring, dispatch = function(_, address, msg) print(string.format(":%08x(%.2f): %s", address, skynet.time(), m...
irate_flewt_matriarch = Creature:new { objectName = "@mob/creature_names:irate_flewt_matriarch", socialGroup = "flewt", faction = "", level = 8, chanceHit = 0.27, damageMin = 70, damageMax = 75, baseXp = 235, baseHAM = 405, baseHAMmax = 495, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_avia...
local ITEM = Clockwork.item:New("backpack_base"); ITEM.name = "Chest Rig"; ITEM.uniqueID = "chest_rig"; ITEM.model = "models/props_junk/cardboard_box003b.mdl"; ITEM.actualWeight = 1.5; ITEM.invSpace = 6; ITEM.slot = "chest"; ITEM.slotSpace = 7; ITEM.description = "A chest rig with pouches all over it, very good to kee...
local Trigger = script:GetCustomProperty("Trigger"):WaitForObject() local BANG = script:GetCustomProperty("BANG") local LOCAL_PLAYER = Game.GetLocalPlayer() local SCALE = 15 function SpawnBang() World.SpawnAsset(BANG, {position = Trigger:GetWorldPosition()}) script:Destroy() end function OnBeginOverlap(_, oth...
-- -- Translations -- local AceLocale = LibStub:GetLibrary("AceLocale-3.0") local L = AceLocale:NewLocale("RealmImIn", "zhTW", false) if not L then return end --Probably static L["ADDON_NAME"] = "StableSnapshot" -- Translations L["Addon_Desc"] = "StableSnapshot - An addon for hunters to take a snapshot of their stab...
-- check for MineClone2 local mcl = minetest.get_modpath("mcl_core") local item_water, item_dirt, item_grass if mcl then item_water = "mcl_core:water_source" item_dirt = "mcl_core:dirt" item_grass = "mcl_core:dirt_with_grass" else item_water = "default:water_source" item_dirt = "default:dirt" item_grass = "defa...
--心者 local m=14010029 local cm=_G["c"..m] function cm.initial_effect(c) --SpecialSummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetCategory(CATEGORY_RECOVER+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,m) e1:Se...
local Dependencies = require(script.Parent.Parent.Dependencies) local TrackDependencies = Dependencies.TrackDependencies local UpdateWithoutTracking = Dependencies.UpdateWithoutTracking local UseDependency = Dependencies.UseDependency local WEAK_KEYS = {__mode = "k"} local StaticEffect = {ClassName = "StaticEffect"} ...
--[[Author: -- d2imba: 13.08.2015 (datadriven) Editors: -- EarthSalamander #42: 13.10.2018 (luafied) -- ]] ------------------------------ -- CHEESE ------------------------------ -- Utilities local function ConsumeCheese(parent, item) -- Play sound parent:EmitSound("DOTA_Item.Cheese.Activate") -- Fully he...
object_static_item_item_stone_cage_wall = object_static_item_shared_item_stone_cage_wall:new { } ObjectTemplates:addTemplate(object_static_item_item_stone_cage_wall, "object/static/item/item_stone_cage_wall.iff")
--[[ GD50 Super Mario Bros. Remake Author: Colton Ogden cogden@cs50.harvard.edu ]] -- Don't do this in a "real" project, I've only done this so we don't need -- to have copies of the extra libraries in every directory. Best practice is -- to set things up so your project works with the default package...
ESX = nil local PlayerData = {} local deliveredPosistions = 0 local hasDeletedAirplane = false local hasStarted = false local hasGottenReward = false local drugCrates = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait...
local nativegetfenv = getfenv if _VERSION == "Lua 5.1" then -- If we're on Lua 5.1, install parts of the Lua 5.2/5.3 API so that programs can be written against it local nativeload = load local nativeloadstring = loadstring local nativesetfenv = setfenv function load( x, name, mode, env ) i...
if (mode() == "load") then local result = userInGroup("vasp") io.stderr:write('userInGroup("vasp"): ', tostring(result),"\n") local result = userInGroups("vasp") io.stderr:write('userInGroups("vasp"): ', tostring(result),"\n") local result = userInGroups("Vasp") io.stderr:write('userI...
-- redis-cli --eval ./batch-processor.lua source-queue source-job batch-queue batch-job , 1000 10 job-id 1504163093390 2017-08-31T07:04:53.390Z local sourceQueue = KEYS[1] local sourceJobName = KEYS[2] local targetQueue = KEYS[3] local targetJobName = KEYS[4] local batchTimeout = tonumber(ARGV[1]) local batchMaxLength ...
-- -- network.lua -- simple network widget -- dependencies: iproute2, iw -- local awful = require("awful") local wibox = require("wibox") local gears = require("gears") local beautiful = require("beautiful") local keys = require("keys") -- ======================================== -- Config -- =======================...
--[=[ Provides a data storage facility with an ability to get sub-stores. So you can write directly to this store, overwriting all children, or you can have more partial control at children level. This minimizes accidently overwriting. The big cost here is that we may leave keys that can't be removed. @server @c...
local optim = require 'optim' local image = require 'image' --local display = require 'display' --display.configure({hostname='127.0.0.1', port=8000}) local M = {} local Trainer = torch.class('matching.Trainer', M) function Trainer:__init(model, criterion, opt, optimState) self.model = model self.criterion ...
-- Papyrus Tank, by Silden 03-SEP-17 dofile("screen_reader_common.inc"); -- required for askForWindow function dofile("common.inc"); -- required for findText function local papyrusAmount = 7; -- Amount of Papyrus to plant local papyrusPlanted = false; local stepCounter = 0; function doit() askForWindow("For Loading...
local ABCD = {} function ABCD.NEW(data,rx, i) return {data=data or "", rx=rx or "", yes=0, no=0, known = {}, a={}, b={}, c={}, d ={}} end local fmt = string.format local function inc(f,a,n) f=f or {};f[a]=(f[a] or 0) + (n or 1) return f end local function slots(t, u) u={}; for k,v in pairs(t) do u[1...
--[[ -- added by passion @ 2019/11/14 16:39:51 -- UIBoard模块窗口配置,要使用还需要导出到UI.Config.UIConfig.lua -- 窗口配置 --]] local UIBoardPlayer= { Name = UIWindowNames.UIBoardPlayer, Layer = UILayers.BackgroudLayer, Model = require "UI.UIBoard.Model.UIBoardPlayerModel", Ctrl = nil, View = require "UI.UIBoard.View.UIBoardPlayer...
-- ===================================================================== -- -- init.lua - -- -- Created by liubang on 2020/12/11 -- Last Modified: 2020/12/11 00:23 -- -- ===================================================================== local g, o, fn = vim.g, vim.o, vim.fn -- global functions _G.P = function(v) ...
--[[ Command ]] CommandManager.Command("help", function(Args, Payload) local HelpCommands = {} local HelpSubCommands = {} for CommandName, Command in pairs(CommandManager.GetAllCommands()) do local CommandCategory = Command:GetCategory() local CommandName = Command:GetName() local CommandDescription = Command:...
UIMenuGridPanel = setmetatable({}, UIMenuGridPanel) UIMenuGridPanel.__index = UIMenuGridPanel UIMenuGridPanel.__call = function() return "UIMenuPanel", "UIMenuGridPanel" end function UIMenuGridPanel.New(TopText, LeftText, RightText, BottomText) _UIMenuGridPanel = { Data = { Enabled = true, }, Background = Sp...
function ability( event ) -- Variables local caster = event.caster local attacker = event.attacker local ability = event.ability local damage = ability:GetLevelSpecialValueFor( "return_damage" , ability:GetLevel() - 1 ) local return_damage = damage -- Damage if attacker:IsRangedAttack...
maraud_boots_schematic = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Marauder Boots Schematic", directObjectTemplate = "object/tangible/loot/loot_schematic/marauder_s02_boots_schematic.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("mara...
local p, t = pcall(require, 'nvim-tree') if not p then return end local g = vim.g vim.o.termguicolors = true --g.nvim_tree_ignore = { '.git', 'node_modules', '.cache', 'vendor' } -- empty by default --g.nvim_tree_auto_ignore_ft = { 'startify', 'dashboard' } -- empty by default, don't auto open tree on specific file...
function onCreate() -- background shit makeLuaSprite('whitey', 'whitey', -2200, -1700); scaleLuaSprite('whitey', 1.5, 1.5); setLuaSpriteScrollFactor('whitey', 0.5, 0.5); addLuaSprite('whitey', false); close(true); --For performance reasons, close this script once the stage is fully loaded, a...
local opt = vim.opt -- cmdline: mode, ruler {{{1 -- When `'statusline'` is empty, Vim displays the current line address, and -- column number, in the statusline. This region is called the “ruler bar“ -- (`:help ruler`). -- -- Even though we should never see it, disable it explicitly. opt.ruler = false -- NOTE: If on...
require 'bit' local SDL = require "LuaSDL2" SDL.init() SDL.videoInit() do local window = SDL.createWindow("Video test window", SDL.WINDOWPOS_CENTERED_MASK, SDL.WINDOWPOS_CENTERED_MASK, 640, 480, bit.bor(SDL.WINDOW_OPENGL, SDL.WINDOW_RESIZABLE)) if window then window.title = "Test window title" local running =...
local zproto = require "suite.zproto" local core = netsocket local M = {} local ALIVE = setmetatable({}, {__mode = "kv"}) local mt = {__index = M} function M:create(proto) local str = table.concat(proto, "\n") str = [[ error 0x1 { .cmd:integer 1 .errno:integer 2 } ]] .. str print(str) loc...
require('scrollview').setup({ excluded_filetypes = {'NvimTree'}, current_only = true, winblend = 0, })
function siren_sync ( sirenTable ) local veh = source for k,v in ipairs( sirenTable ) do setVehicleSirens(veh, k, v.x ~= nil and v.x or 0, v.y ~= nil and v.y or 0, v.z ~= nil and v.z or 0, v.Red ~= nil and v.Red or 0, v.Green ~= nil and v.Green or 0, v.Blue ~= nil and v.Blue or 255, v.Alpha ~= nil and v.Alpha or 25...
local webhook = "WEBHOOK_URL" Users = {} violations = {} hashValidatedUsers = {} Citizen.CreateThread(function() AddEventHandler('playerDropped', function(reason) local source = source local sname = GetPlayerName(source) for i,user in pairs(hashValidatedUsers) do if user.identifier == GetPlayerIdentifie...
--- @module luarocks.which_cmd -- Driver for the `luarocks which` command. local which_cmd = {} local loader = require("luarocks.loader") local cfg = require("luarocks.core.cfg") local util = require("luarocks.util") which_cmd.help_summary = "Tell which file corresponds to a given module name." which_cmd.help_argume...
local Class = require('luatest.class') -- Utils for smart comparison. local comparator = {} function comparator.cast(value) if type(value) == 'cdata' then local ok, table_value = pcall(function() return value:totable() end) if ok then return table_value end end return v...
Room = {} Room.__index = Room function Room:Create(id, data) local bucket = math.abs(GetHashKey(id)) if bucket ~= 0 then SetRoutingBucketPopulationEnabled(bucket, false) end data = data or {} data.id = id data.bucket = bucket data.players = {} local room = setmetatable(data, Room) Instances.rooms[id] = ...
object_mobile_outbreak_undead_boss_f_hum_01 = object_mobile_shared_outbreak_undead_boss_f_hum_01:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_boss_f_hum_01, "object/mobile/outbreak_undead_boss_f_hum_01.iff")
fx_version 'cerulean' games { 'gta5' } description 'NPC-Emotes' version '1.0.0' client_script "@npc-warmenu/warmenu.lua" client_script "@npc-scripts/client/errorlog.lua" client_script "client.lua" client_script "cl_menu.lua" client_script "sitchair.lua" client_script "finger-point.lua"
--- -- FDMMTEST Unit Test Module. -- @module FDMMTEST_UnitTest env.info("---FDMMTEST_UnitTest Start---") do -- FDMMTESTUnitTest --- Unit test class. -- @type FDMMTESTUnitTest -- @extends FDMMFacility FDMMTESTUnitTest = {} FDMMTESTUnitTest.__index = FDMMTESTUnitTest setmetatable(FDMMTESTUnitTest, { __c...
Dot = require "dot" local Bonus = Dot:extend() types = {"tripple shot", "infinity ammo", "red shot", "reversed grav", "less enemys"} times = {10, 8, 4, 12, 8} images = { love.graphics.newImage("bonus-images/tripple.png"), love.graphics.newImage("bonus-images/infini.png"), love.graphics.newImage("bonus-ima...
local math = require("__flib__.math") local util = require("scripts.util") local fluid_proc = require("scripts.processors.fluid") return function(recipe_book, strings, metadata) for name, prototype in pairs(game.recipe_prototypes) do local category = prototype.category local enabled_at_start = prototype.e...
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Advanced Input" ENT.WireDebugName = "Adv. Input" if CLIENT then return end -- No more client function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self.Inputs =...
minetest.override_item("metal_melter:heated_bricks", { groups = {cracky = 3, multifurnace = 1}, })
return {'ddt'}
local PALETTE_DB = require 'database.palette' local State = require 'state' local ListMenu = require 'view.list_menu' local Vec = require 'common.vec' local ChooseQuestState = require 'common.class' (State) local LMARGIN = 32 function ChooseQuestState:_init(stack) self:super(stack) local options = self:_load_qu...
return { version = "1.1", luaversion = "5.1", tiledversion = "v0.15.2-100-gd5be8ea", orientation = "orthogonal", renderorder = "right-down", width = 30, height = 17, tilewidth = 32, tileheight = 32, nextobjectid = 15, properties = { ["areaNameKey"] = "binaryborderArea" }, tilesets = { ...
local concord = require("lib.concord") local core = require("const.core") return concord.component( function(e, capacity, genericCost, food, water, dangerousExertionLevel) e.capacity = capacity e.genericCost = genericCost or 1 / (core.speed * 60 * 30) e.food = food or not water and capacity / 2 e.water = water...
require("prototypes.steam-barrel")
local round_status = 0 -- 0 = end 1 = active local active_round = 1 local targetPos = Vector () local spawnPos = Vector(-96.74 , -210.92 , 202.03) --local spawnPos = Vector(-28.11 , -197.56 , 92.03) --Spawn downstairs for change problem local spawnWall1 = Vector(-49.10 , 180.01 , 175.74) local spawnTub = Vector(-180....
local Quest = {} Quest.Name = "quest_arsenalupgrade" Quest.PrintName = "Arsenal Upgrade" Quest.Story = "Ah, I see you're still lugging around that dinky little pistol.. Here, I'll tell you what. If you collect the materials, I'll upgrade it for you." Quest.Level = 13 Quest.ObtainItems = {} Quest.ObtainItems["weapon_ran...
EFFECT.Mat = Material( "snowysnowtime/contrails/sniper_contrail" ) function EFFECT:Init( data ) self.texcoord = math.Rand( 0, 0 )/3 self.Position = data:GetStart() self.WeaponEnt = data:GetEntity() self.Attachment = data:GetAttachment() self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, ...
-- 'Class' representing a independent part of the factory with in- and outputs Subfactory = {} function Subfactory.init(name, icon, timescale_setting) local subfactory = { name = name, icon = nil, timescale = nil, energy_consumption = 0, pollution = 0, notes = "", ...
-- Dejunk: enUS (English) localization file. local AddonName = ... local L = _G.LibStub('AceLocale-3.0'):NewLocale(AddonName, 'enUS', true) L["ACTIVE_PROFILE_TEXT"] = "Active Profile" L["ADDED_ITEM_TO_LIST"] = "Added %s to %s." L["ALT_RIGHT_CLICK"] = "Alt Right-Click" L["AUTO_OPEN_DESTROY_TOOLTIP"] = "Automatically o...
local t = Def.ActorFrame{ LoadActor("PaneRadar")..{ InitCommand=cmd(x,SCREEN_RIGHT-175-120;y,SCREEN_CENTER_Y-118+12;player,PLAYER_2;zoom,0.9); OffCommand=cmd(linear,0.25;addx,500); }; StandardDecorationFromFileOptional( "GrooveRadarP2_Pane", "GrooveRadarP2_Pane" ); StandardDecorationFromFileOptional("PaneDisplayText...
local fontlist = require("fontlist") local function createFaceDb(facelist) local facedb = {} for _, face in ipairs(facelist) do --print(face.family) local familyslot = facedb[face.family] if not familyslot then familyslot = {} facedb[face.family] = familyslot ...
require 'Q/UTILS/lua/strict' local pldir = require 'pl.dir' local plpath = require 'pl.path' --=== Following to prune unwanted file local blacklist = require 'Q/TEST_RUNNER/blacklist' local qconsts = require 'Q/UTILS/lua/qconsts' local q_src_root = qconsts.Q_SRC_ROOT local ignore_files = {} for i, v in pairs(blackli...
net.Receive("EventSystem:UI:Admin", function() EventSystem.Core.GameMasterUI() end) net.Receive("EventSystem:UI:Admin:CreateEvent", function() EventSystem.Core.CreateEventUI() end) net.Receive("EventSystem:Message", function() local msg = net.ReadString() EventSystem.Core.MessageUI(msg) XYZShit.Msg("Game Master"...
-- Unified Inventory for Minetest 0.4.8+ local modpath = minetest.get_modpath(minetest.get_current_modname()) local worldpath = minetest.get_worldpath() -- Data tables definitions unified_inventory = { activefilter = {}, active_search_direction = {}, alternate = {}, current_page = {}, current_searchbox = {}, cu...
project "AppFrame" kind "StaticLib" language "C++" cppdialect "C++17" staticruntime "off" targetdir ("../Build/bin/" .. outputdir .. "/%{prj.name}") objdir ("../Build/bin-int/" .. outputdir .. "/%{prj.name}") files { "src/**.h", "src/**.c", "src/**.hpp", "src/**.cpp" } defines { } includedirs {...
local Root = script:FindFirstAncestorWhichIsA("Script") local Roact = require(Root.dependencies.Roact) local e = Roact.createElement local Page = Roact.Component:extend("Page") return Page
-- Program 2: Vypocet faktorialu (rekurzivne) function factorial(n) local temp_result; local decremented_n; local result; if n < 2 then result = 1; else decremented_n = n - 1; temp_result = factorial(decremented_n); result = n * temp_result; end; return result; end function main() --Hlavni telo ...
local partition = require("partition") local AREA = 25000 -- area size local DISKS = 1e6 local DISK_MINR = 1 local DISK_MAXR = 15 local SCALE = 10 -- pixels/meter local SPEED = 100 -- m/s local MRADIUS = 2 local function randf(a, b) return math.random()*(b-a)+a end local function reflect(vx, vy, nx, ny) local NdotI...
local t = Def.ActorFrame{}; if ScreenMetric("Summary") then -- summary just uses the normal background t[#t+1] = Def.Quad{ InitCommand=cmd(FullScreen;diffuse,HSV(192,1,0.05);diffusebottomedge,HSV(192,0.75,0.125)) } elseif GAMESTATE:IsCourseMode() then -- course mode t[#t+1] = Def.Quad{ InitCommand=cmd(FullScr...
local cjson = require "cjson" local helpers = require "spec.helpers" describe("Plugin: oauth (API)", function() local consumer, api, admin_client setup(function() helpers.prepare_prefix() assert(helpers.start_kong()) admin_client = helpers.admin_client() end) teardown(function() if admin_clien...
local addonName, addonScope = ... local data = addonScope.data local AL = addonScope.AL local ALIL = addonScope.ALIL local NORMAL_DIFF = addonScope.NORMAL_DIFF local ALLIANCE_DIFF = addonScope.ALLIANCE_DIFF local HORDE_DIFF = addonScope.HORDE_DIFF local LOAD_DIFF = addonScope.LOAD_DIFF local NORMAL_ITTYPE = addonScope....
--[[ Author: tochonement Email: tochonement@gmail.com 14.07.2021 --]] whoi = whoi or {} include("libraries/sh_load.lua") include("shared.lua")
local selected = {} local de = function(e, k) return exports.denstats:getPlayerAccountData(e, k) end local dez = function(e, k) return exports.DENmysql:querySingle("SELECT * FROM playerstats WHERE userid=? LIMIT 1", e)[k] end local rank = function (e, occ) if e and occ then local name, num, maxs = exports...
local EchoPolicy = require('apicast.policy.echo') describe('Echo policy', function() describe('.rewrite', function() describe('when configured with exit=request', function() it('stops processing the request and returns with the configured status', function() local ngx_exit_spy = spy.on(ngx, 'exit')...
local M = {} function M.config() local status_ok, nvimtree = pcall(require, 'nvim-tree') if not status_ok then return end nvimtree.setup { filters = { dotfiles = false, custom = { ".git", "node_modules", ".cache", }, }, disable_netrw = true, hijack...
require 'optim' -- class for training a composition model -- code based on the Torch supervised learning tutorial (https://github.com/torch/tutorials/tree/master/2_supervised) local Composer = torch.class('nn.Composer') function Composer:__init(m, config) self.module = m if (config.criterion == 'abs') then sel...
local cfg = {} cfg.display_css = [[ .div_job{ position: absolute; top: 160px; right: 20px; font-size: 1.4em; font-weight: bold; color: white; text-shadow: 3px 3px 2px rgba(0, 0, 0, 0.80); } ]] return cfg
remote = require 'net.box' fiber = require 'fiber' test_run = require('test_run').new() -- #636: Reload schema on demand sp = box.schema.space.create('test_old') _ = sp:create_index('primary') sp:insert{1, 2, 3} box.schema.user.grant('guest', 'read', 'space', 'test_old') con = remote.new(box.cfg.listen) con:ping() co...
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local gtn = require ...
-- zeus_flash_sub -- claw_flash_sub return { ["zeus_flash_sub"] = { unit_sparkles = { air = true, class = [[CSimpleParticleSystem]], count = 3, ground = true, unit = 1, water = true, properti...
-- a Lua expect-like library require 'path' if not path.loadlib('lexpect','spawnx') then print 'cannot find spawnx in same directory as lexpect.lua' end local append = table.insert local find = string.find local remove = table.remove local concat = table.concat local type = type local ipairs = ipairs local ...
require("love.timer") local thread, timer do local _obj_0 = love thread, timer = _obj_0.thread, _obj_0.timer end local http = require("socket.http") local check check = function(data) local send = thread.getChannel(data.thread_channel or "itchy") local exponential_backoff = 1 while true do local _continue...
Appender = require("lua-log-r.appender.null") appender = Appender:new() appender:append("This line will appear nowhere")
#!/usr/bin/env lua a=10 while( a < 20 ) do print("a 的值为:", a) a = a+1 end function f(x) print("function") return x*2 end for i=1,f(5) do print(i) end for i=10,1,-1 do print(i) end a = {"one", "two", "three"} for i, v in ipairs(a) do print(i, v) end days = {"Sunday","Monday","Tuesd...
local t = require( "taptest" ) local tobase16 = require( "tobase16" ) -- should convert data to a hex string t( tobase16( "Hello world!" ), "48656C6C6F20776F726C6421" ) t()
-- test vectors from milagro print("TEST DECRYPTION VECTORS") function runtest() assert( multiparty.decrypt(P, Q, CIPHERTEXT) == PLAINTEXT ) end TEST = "0" P = "94f689d07ba20cf7c7ca7ccbed22ae6b40c426db74eaee4ce0ced2b6f52a5e136663f5f1ef379cdbb0c4fdd6e4074d6cff21082d4803d43d89e42fd8dfa82b135aa31a8844ffea25f255f956cbc...
Config = {} Config.DrawDistance = 100.0 Config.MarkerType = 1 Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 } Config.MarkerColor = { r = 50, g = 50, b = 204 } Config.NPCJobEarnings = {min = 450, max = 750} Config.Enabl...
UiMemo = UiCopyTable(dxMain) function UiMemo:Create(x, y, sx, sy,text,parent) local text = setmetatable({ x=x, y=y, sx=sx, sy=sy, text = text, children = {}, el = createElement("dxmemo"), parent = false, visible = true, redraw = true, enabled = true, alignX = "left", alignY...
-- Local instances of Global tables -- local PA = PersonalAssistant -- ===================================================================================================================== local PALootMenuDefaults = { name = table.concat({GetString(SI_PA_PROFILE), " ", 1}), -- -------------------------------...