content stringlengths 5 1.05M |
|---|
local Roact = require(script.Parent.Parent.Lib.Roact)
local t = require(script.Parent.Parent.Lib.t)
local Types = require(script.Parent.Parent.Types)
local Styles = require(script.Parent.Parent.Styles)
local StudioThemeAccessor = require(script.Parent.StudioThemeAccessor)
local Avatar = require(script.Parent.Avatar)
lo... |
function deal(cc)
ccRet = CardCollect()
ccRet:Add(cc:Get())
ccRet:Add(cc:Get())
ccRet:Add(cc:Get())
return ccRet
end |
-- Item data (c) Grinding Gear Games
return {
-- Weapon: Bow
[[
裂风【仿品】
帝国之弓
等级需求: 66, 212 Dex
联盟: 夺宝奇兵
固定基底词缀: 1
攻击技能的元素伤害提高 (20-24)%
附加 (48-60) - (72-90) 基础冰霜伤害
附加 1 - (120-150) 基础闪电伤害
攻击速度提高 (10-15)%
该装备的攻击暴击率提高 (30-40)%
被你冰冻的敌人额外承受 20% 伤害
击败每个感电的敌人回复 +(90-120) 能量护盾
]],
[[
骤雨之弦【仿品】
短弓
等级需求: 5, 26 Dex
replica: true... |
------------------------------------------------------------------------------
-- author: Sergei Fedorov <sergei.a.fedorov@gmail.com>
-- Copyright (c) 2016, 2017, Sergei Fedorov
------------------------------------------------------------------------------
local function load_core_lib()
-- body
local path = pe... |
local config = require("plugins.SystemMessage.config")
local events = {}
--[[
Process a message placeholders/variables with valid data and if playerObject is available
- message = string
- player = PlayerObject (optional)
--]]
local function processMessage(message, player)
-- Byte Variable
for i=0, 255 do
messag... |
local h = require("null-ls.helpers")
local methods = require("null-ls.methods")
local DIAGNOSTICS = methods.internal.DIAGNOSTICS
return h.make_builtin({
name = "stylelint",
meta = {
url = "https://github.com/stylelint/stylelint",
description = "A mighty, modern linter that helps you avoid erro... |
quad = class:new()
--I ADDED EVERY TILE PROPERTY FROM SE BONUS POINTS FOR ME!
--COLLIDE?
--INVISIBLE?
--BREAKABLE?
--COINBLOCK?
--COIN?
--_NOT_ PORTALABLE?
--JUMP_THROUGH?
--SPIKES_UP?
--SPIKES_DOWN?
--SPIKES_LEFT?
--SPIKES_RIGHT?
--GRATE?
--WATERTILE?
--MIRROR?
--FOREGROUND?
--BRIDGE?
--LAVA?
--LEFT_SLANT?
--RIGHT_S... |
local M = {}
M.class = require("heart.class")
M.color = require("heart.color")
M.config = require("heart.config")
M.Engine = require("heart.Engine")
M.graphics = require("heart.graphics")
M.math = require("heart.math")
M.physics = require("heart.physics")
M.svg = require("heart.svg")
M.table = require("heart.table")
... |
mod = GetModule("ac_client.exe")
while true do
res = ReadMemoryInt(mod, tonumber("0x109B74"))
res = ReadMemoryInt(0, res + tonumber("0x374"))
res = ReadMemoryInt(0, res + tonumber("0x14"))
ammo = ReadMemoryInt(0, res + tonumber("0x0"))
print(res)
WriteMemoryInt(0, res + tonumber("0x0"), 2000)
end |
--[[
Copyright (c) 2019 igor725, scaledteam
released under The MIT license http://opensource.org/licenses/MIT
]]
local twp = {}
function twp:load()
registerSvPacket(0x2B, '>bbH')
registerClPacket(0x2B, '>bH', function(player, dir, data)
if dir == 0 then
player:sendPacket(false, 0x2B, 0, data)
elseif dir ==... |
VRobotSlider = class()
function VRobotSlider:init(x, y)
self.frame = Frame(x - 25, y - 640, x + 35, y + 210)
self.previousY = 0
self.pots = {}
for i = 1, 21 do
self.pots[i] = Frame(self.frame.left + 2,
self.frame.top - (i) * 40,
self.frame.right - 2, self.frame.top - (i) * 40 +... |
-- convert rhythm to pattern lines (or whatever)
return function (self, rhythm_table, UB, factor, post_offset)
UB = self.upper_bound or UB or error("please provide uppper bound (argument 3)", 2)
post_offset = self.conversion_offset or post_offset or 0
factor = self.conversion_factor or factor
--loca... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by lichenxi02.
--- DateTime: 2021/12/7 18:03
---
print("test") |
local curl = require "lcurl"
local function weak_ptr(val)
return setmetatable({value = val},{__mode = 'v'})
end
local function gc_collect()
collectgarbage("collect")
collectgarbage("collect")
end
local function cver(min, maj, pat)
return min * 2^16 + maj * 2^8 + pat
end
local function is_curl_ge(min, maj, p... |
include("shared.lua");
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
-- Called when the entity initializes.
function ENT:Initialize()
self:SetModel("models/props_combine/combine_light001a.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)... |
local last_index = 0
local last_name = ""
local update_formspec = function(meta)
local name = meta:get_string("name")
local index = meta:get_string("index")
local color = meta:get_string("color") or ""
meta:set_string("infotext", "Border: Name=" .. name .. ", Index=" .. index)
meta:set_string("formspec", "size... |
-----------------------------------------
-- ID: 4543
-- Item: goblin_mushpot
-- Food Effect: 180Min, All Races
-----------------------------------------
-- Mind 10
-- Charisma -5
-- Poison Resist 4
-- Blind Resist 4
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/ms... |
---@class CS.FairyEditor.CustomProps : CS.FairyEditor.SettingsBase
---@field public elements CS.System.Collections.Generic.Dictionary_CS.System.String_CS.System.String
---@type CS.FairyEditor.CustomProps
CS.FairyEditor.CustomProps = { }
---@return CS.FairyEditor.CustomProps
---@param project CS.FairyEditor.FProject
fu... |
local component = require("component")
local computer = require("computer")
local event = require("event")
local term = require("term")
local process = require("process")
-- this should be the init level process
process.info().data.window = term.internal.open()
event.listen("gpu_bound", function(ename, gpu, ... |
--[[
Part(icle test)
A neat demo set in space where you control a ship with the arrow
keys, demonstrating how a particle system can be used to create
various effects in an efficient and beautiful manner.
]]
local rif = require "rif"
local gpp = require "gpp"
local sw, sh = gpu.width, gpu.height
local fl = math.flo... |
local AS = unpack(AddOnSkins)
if not (AS:CheckAddOn('DBM-Core') and AS:CheckAddOn('DBM-StatusBarTimers') and AS:CheckAddOn('DBM-DefaultSkin')) then return end
function AS:DBM(event, addon)
if event == 'PLAYER_ENTERING_WORLD' then
local function SkinBars(self)
for bar in self:GetBarIterator() do
if not bar.i... |
return
{
singles =
{
{ type = "electric-pole", entity = "small-electric-pole", next_entity = "medium-electric-pole" },
{ type = "inserter", entity = "burner-inserter", next_entity = "inserter" },
{ type = "gate", entity = "gate", next_entity = "reinforced-gate" },
{ type = "wall", entity = "stone-wall", next_... |
---@class Color : zombie.core.Color
---@field private serialVersionUID long
---@field public transparent Color @The fixed color transparent
---@field public white Color @The fixed colour white
---@field public yellow Color @The fixed colour yellow
---@field public red Color @The fixed colour red
---@field public purple... |
-- #region
--- include files
local ZxSimpleUI = LibStub("AceAddon-3.0"):GetAddon("ZxSimpleUI")
local Locale = LibStub("AceLocale-3.0"):GetLocale(ZxSimpleUI.ADDON_NAME)
local CoreFactory47 = ZxSimpleUI.CoreFactory47
local OptionsFactory47 = ZxSimpleUI.optionTables["OptionsFactory47"]
local TargetHealth47 = ZxSimpleUI:G... |
require ('circuit-connector-sprites')
local switchbutton = table.deepcopy(data.raw['constant-combinator']['constant-combinator'])
switchbutton.name = 'switchbutton'
switchbutton.icon = '__Switch_Button__/graphics/Switch_Button_OFF.png'
switchbutton.icon_size = 40
switchbutton.item_slot_count = 1
switchbutton.mi... |
slot0 = ClassLoader:aquireClass("Tools")
slot1 = class_C("FishVisual", ClassLoader:aquireClass("Visual"))
slot1.onCreate = function (slot0, slot1)
slot0.super.onCreate(slot0)
slot0._visualNode:setScale(slot1.scale)
slot0.models = {}
slot0.effects = {}
slot0.modelBindings = {}
slot0.effectBindings = {}
slot0.co... |
return require("pl.path").dirname(debug.getinfo(1,'S').source:sub(2))
|
--[[
lang.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
Dutch language
]]--
return {
------ HEADERS AND OPTIONS ----------------------------------------------------------
enter = "Druk op Enter",
loading = "Bezig met laden",
play = "Spelen",
... |
function CirclePlayer(entity, torque, speed, radius, initialangle, direction, ship_id)
local angle = initialangle
local Direction = game[entity].direction
if pewpew.entity_get_is_alive(ship_id) then
local ex, ey = pewpew.entity_get_position(entity)
local px, py = pewpew.entity_get_position(... |
return {'onecht','onechtheid','oneconomisch','onedel','oneens','oneer','oneerbaar','oneerbaarheid','oneerbiedig','oneerbiedigheid','oneerlijk','oneerlijkheid','oneervol','oneetbaar','oneffen','oneffenheid','oneigenlijk','oneindig','oneindige','oneindigheid','oneindigheidsteken','onelastisch','onelegant','oneliner','one... |
local M = {
debug_mode = false,
verbose = false,
messages = {},
}
local function getvarvalue(name, lvl)
lvl = lvl + 1
local value
local found
local i = 1
while true do
local n, v = debug.getlocal(lvl, i)
if not n then break end
if n == name then
value = v
f... |
function discordlib.colorToInt(color = color_white)
return 65536 * color.r + 256 * color.g + color.b
end
function discordlib.intToColor(color = 0xFFFFFF)
// discord wtf why 0 is white
color = color == 0 and 0xFFFFFF or color
return Color(math.floor(color / 65536), math.floor(color / 256) % 256, ... |
return {
legend = {
{ },
{ "ListeningPorts" },
{ "LocalPorts", "RemotePorts" }
},
label = _("TCP Connections"),
category = "network"
}
|
luajit = {
basepath = PathDir(ModuleFilename()),
OptFind = function (name, required)
local check = function(option, settings)
option.value = false
option.use_winlib = -1
if family == "unix" then
option.value = true
option.use_winlib = 0
elseif family == "windows" then
if platform == "wi... |
-- https://gafferongames.com/post/integration_basics/
function rk4_evaluate(Initial, t, dt, d, Acceleration)
local State = {
x = Initial.x + d.dx * dt,
v = Initial.v + d.dv * dt,
}
local Output = {
dx = State.v,
dv = Acceleration(State, t + dt),
}
return Output
end
function rk4_i... |
local function Q(_IQQ)local XpkjA={}setmetatable(XpkjA,{__index=getfenv()})
setfenv(_IQQ,XpkjA)local pVRj=_IQQ()for fuZ3z86,er in pairs(XpkjA)do pVRj[fuZ3z86]=er end
return pVRj end
bit=Q(function()local DFb100j=math.floor;local XL_=2^32;local WYdR=XL_-1
local function QKKks_zt(Ch)local urkh={}
local zhzpBSx=setmetata... |
--[[
Name: LibButtonFacade
Revision: $Revision: 1 $
Author: JJSheets (sheets.jeff@gmail.com)
Documentation: http://
SVN: http://
Description: Button Skinning Tool.
Dependencies: LibStub
License: LGPL v2.1
]]
local MAJOR, MINOR = "LibButtonFacade", "1"
local lib = LibStub:NewLibrary(MAJOR, MINOR)
if not lib then retur... |
local logger = require "logger"
-- 轮盘赌算法
local Roulette = class("Roulette")
function Roulette:ctor(values,weights)
assert(#values==#weights, "2个参数长度必须一致")
self.values = values
self.weights = weights
self.sum_weight = 0
for i=1, #self.weights do
self.sum_weight = self.sum_weight + self.weights[i]
end... |
project "GLSLANG"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
includedirs{
"glslang/Public",
"glslang/Include",
"glslang/MachineIndependent",
"OGLCompilersDLL",
... |
local PANEL = {}
local function TextSize(font, text)
surface.SetFont(font)
return surface.GetTextSize(text)
end
function PANEL:Init()
self.HoverColor = Color(110,150,110)
self.Color = Color(110,110,110)
self:SetText("")
self.Title = ""
self.Tooltip = {}
local w,h = TextSize("ZEDFont30", self.Title)
... |
return {'hygiene','hygienecode','hygienisch','hygienist','hygieniste','hygrometer','hygrometrie','hygroscoop','hygroscopisch','hygienemaatregelen','hygieneregels','hygienevoorschriften','hygienische','hygienischer','hygienisten','hygrometers','hygroscopische','hygroscopen','hygienecodes'} |
local history_tab = {}
local gui = require("__flib__.control.gui")
local util = require("scripts.util")
local string_find = string.find
local string_gsub = string.gsub
gui.add_handlers{
history = {
sort_checkbox = {
on_gui_checked_state_changed = function(e)
local _,_,clicked_type = string_find(e... |
local b = {
x,
y,
OriX,
OriY,
Name,
IsMercy = false,
State = "Idle",
CanMiss = false,
Count = false,
Alpha = 0,
MercyEvent = function () end,
FightEvent = function () end,
ItemEvent = function () end,
MissEvent = function () end,
Mercy = 0,
Fight = 0,
Act = 0,
Item ... |
-- https://github.com/neovim/nvim-lspconfig
-- vscode-html-languageserver only provides completions when snippet support is enabled
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.snippetSupport = true
require'lspconfig'.html.setup {
capabilitie... |
--- @module LocalRooms 客户端游戏中房间控制
--- @copyright Lilith Games, Avatar Team
--- @author Sharif Ma
local LocalRooms = ModuleUtil.New('LocalRooms', ClientBase)
local self = LocalRooms
--- 初始化
function LocalRooms:Init()
Game.SetFPSQuality(Enum.FPSQuality.High)
---本地的房间列表 key-uuid value-ins_room
self.arr_rooms ... |
--[[
frames.lua
Methods for managing frame creation and display
--]]
local ADDON, Addon = ...
Addon.frames = {}
--[[ Registry ]]--
function Addon:CreateFrame(id)
if self:IsFrameEnabled(id) then
self.frames[id] = self.frames[id] or self[id:gsub('^.', id.upper) .. 'Frame']:New(id)
return self.frames[id]
e... |
-- ===========================================================================
-- Base File
-- ===========================================================================
include("WorldInput");
include("worldinput_CQUI.lua");
|
return {
-- _skelton.lua
-- baseware.lua
-- boot.lua
{
i18n = true,
id = "hello1",
content = {
Japanese = "\\0\\s[素]やあ、待ってたよ。",
English = "\\0\\s[素]Hi, I've been waiting for you.",
},
},
{
i18n = true,
id = "bye1",
content = {
Japanese = "\\0\\s[素]今日はここまでにし... |
if nil ~= require then
require "wow/Frame-Layout";
require "fritomod/Serializers-Point";
require "fritomod/Persistence";
require "fritomod/Frames";
require "fritomod/Mixins-Log";
end;
-- This is the name of the table we save in Persistence
local PERSISTENCE_KEY="FritoMod.PersistentFrames"
local positionedFrames... |
--- Module tplink provides access to smart home devices from TP-Link
return {
hs1xx = require("envel.platform.tplink.hs1xx"),
} |
slot2 = "BaseOnlineCcsItem"
BaseOnlineCcsItem = class(slot1)
BaseOnlineCcsItem.onCreationComplete = function (slot0)
slot4 = CcsListViewItem
ClassUtil.extends(slot2, slot0)
slot0._items = {}
slot1 = 1
while true do
if not slot0["item" .. slot1] then
break
else
slot6 = slot2
table.insert(slot4, sl... |
--------------------------------
-- Humanoid arm state
-- (c) 2013 Stephen McGill, Seung-Joon Yi
--------------------------------
local state = {}
state._NAME = ...
local Body = require'Body'
local vector = require'vector'
local plugins = require'armplugins'
local t_entry, t_update, t_finish
local timeout = 30.0
l... |
class "Vector3"
function Vector3:__getvar(name)
if name == "x" then
return Polycode.Vector3_get_x(self.__ptr)
elseif name == "y" then
return Polycode.Vector3_get_y(self.__ptr)
elseif name == "z" then
return Polycode.Vector3_get_z(self.__ptr)
end
end
function Vector3:__setvar(name,value)
if name == "x" the... |
local lz4 = require("lz4")
local readfile = require("readfile")
local function test_frame(s)
local e = lz4.compress(s)
local d = lz4.decompress(e)
assert(s == d)
print(#e..'/'..#d)
end
test_frame(string.rep("0123456789", 100000))
test_frame(readfile("../lua_lz4.c"))
test_frame(readfile("../LICENSE"))
print("... |
CombatTextCache = {
-- init objects with prefilled later used structure should help lua to better manage object content
HealthBarManagers = {
}, -- list of managers => one per player
TrackingList = {
init = { fullHp = 0, hp = 0, isDead = true, entity = nil, isOnFire = false, weapon = nil, isCrit = nil, tick=... |
--
-- Author: Ihor Kalnytskyi <ihor@kalnytskyi.com>
-- Source: https://git.io/JYNmy
--
--
-- // BOOTSTRAP //
--
-- Since this init.lua uses 'vim-plug' to manage plugins, the first step that
-- needs to be done is to install 'vim-plug' and invoke it to install all
-- required dependencies.
(function()
local vim_plu... |
l5 = require "l5"
print("------------------------------------------------------------")
print("test_exec...")
-- test execve
-- env is exec'd with an environment containing only
-- "test_execve= ok" - so this is what it should print!
l5.execve("/usr/bin/env", {"/usr/bin/env"}, {"test_execve= ok."})
|
require "lunit"
module(..., lunit.testcase, package.seeall)
function test()
local t = process.Timer()
local flag = false
local callback = function()
t.callback = function()
flag = true
end
t:start(1000, 0)
end
local co = coroutine.create(function()
setTimeout(callback, 1000)
process:loop... |
local C, N = unpack(select(2, ...))
local UF = N.UnitFrame
-- Lua APIs
local unpack = unpack
local floor = math.floor
-- WoW APIs
local CreateFrame = CreateFrame
local UnitIsDead = UnitIsDead
local UnitIsGhost = UnitIsGhost
local UnitIsConnected = UnitIsConnected
local UnitIsFeignDeath = UnitIs... |
local Wave = require 'model.wave'
local Unit = require 'model.unit'
local Vec = require 'common.vec'
local Cursor = require 'view.cursor'
local SpriteAtlas = require 'view.sprite_atlas'
local BattleField = require 'view.battlefield'
local Stats = require 'view.stats'
local State = require 'state'
local Chosestartmonst... |
command.Register("pause", "Pause the music.","music", function(msg, args)
MUSIC.toggle()
end) |
object_tangible_quest_talus_dearic_engineers_terminal = object_tangible_quest_shared_talus_dearic_engineers_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_talus_dearic_engineers_terminal, "object/tangible/quest/talus_dearic_engineers_terminal.iff")
|
fx_version 'adamant'
games { 'rdr3', 'gta5' }
author 'sandunisuru from Sri Lanka New Life Roleplay'
shared_scripts {
'@qb-core/import.lua',
'config.lua'
}
client_scripts {
'config.lua',
'client/scaleforms.lua',
'client/functions.lua',
'client/main.lua',
}
server_scripts {
'config.lua',
'server/main.... |
local _ = {name = "air", param1 = 000}
local B = {name = "ethereal:bamboo", param1 = 255}
local L = {name = "ethereal:bamboo_leaves", param1 = 255}
local l = {name = "ethereal:bamboo_leaves", param1 = 100}
ethereal.bambootree = {
size = {x = 3, y = 18, z = 3},
yslice_prob = {
{ypos = 0, prob = 127},
{ypos = 1... |
local function clamp(value, min, max)
if value < min then
return min
end
if value > max then
return max
end
return value
end
math.clamp = clamp
|
function drawNote(id, text, player, r, g, b, timer)
if (type(id) ~= "string") then return false end
triggerClientEvent(player, "drawNote", resourceRoot, id, text, r, g, b, timer)
return true
end
function drawProgressBar(id, text, player, r, g, b, timer)
if (type(id) ~= "string") then return false end
triggerClien... |
function is_inf(n)
return n == 1.0 / 0.0
end
function is_nan(n)
return n ~= n
end
function is_err(f)
return pcall(f) == false
end
function test1()
return 2 + 3 == 5 and
2.0 + 3.0 == 5 and
2 + 3.0 == 5 and
2.0 + 3 == 5
end
function test2()
return 2 - 3 ... |
local mod = get_mod("RWTestMod")
mod:hook_safe(ConflictDirector, "set_updated_settings", function (self, conflict_settings_name)
local S = ConflictDirectors[conflict_settings_name]
local S = S.specials
mod:echo("Switching SpecialSettings: to: " .. tostring(S.name))
for key, settings in pairs(S.rush... |
return function()
local Root = script.Parent.Parent
local CorePackages = game:GetService("CorePackages")
local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps)
local Rodux = PurchasePromptDeps.Rodux
local RequestType = require(Root.Enums.RequestType)
local PromptState = require(Root.Enums.PromptStat... |
-- Functions to check which deck the AI is playing
GlobalDeck = nil
Decks={}
function NewDeck(name,identifier,startup)
local deck={}
deck.ID=#Decks+1
deck.Name=name
deck.Identifier=identifier
deck.Startup=startup
Decks[deck.ID]=deck
return deck
end
DECK_SOMETHING = 0
DECK_CHAOSDRAGON = NewDeck("Cha... |
-- Script that reads secrets from k/v engine in Vault
-- To indicate the number of secrets you want to read, add "-- <N>" after the URL
-- If you want to print secrets read, add "-- <N> true" after the URL
json = require "json"
local counter = 1
local threads = {}
function setup(thread)
thread:set("id", counter)
... |
--
-- _modules.lua
-- The list of core modules to preload on startup
-- Copyright (c) 2015 Jason Perkins and the Premake project
--
return {
"xcode",
"monodevelop",
"codelite",
"d",
"visualgdb",
"vstool",
"emscripten",
"nacl",
}
|
local StuntText = ""
local StuntTextStart = getTickCount ( )
local sx, sy = guiGetScreenSize ( )
local allowedTypes = { ['quad'] = true, ['bmx'] = true, ['bike'] = true }
addEventHandler ( "onClientRender", root, function ( )
if ( StuntText ~= "" ) then
if ( getTickCount ( ) - StuntTextStart < 7000 ) then
dxDr... |
require("common/commonGameLayer");
local loading = require("view/kScreen_1280_800/hall/loading/loading");
require("hall/animation/animUpdateProgress");
require("hall/animation/animUpdatePokerShake");
LoadingDialog = class(CommonGameLayer,false);
----------------------------下载完毕-------------------------------... |
local state = { variables = {} } -- | 610 | -- Исчезание\\Появление с таймером
--
---------------------------------------------------------------------
function state:Load(object)
state.variables.timer = 0
state.variables.step = 0
end
---------------------------------------------------------------------
function sta... |
if SERVER then
resource.AddFile("sound/heroes/vendetta.wav")
util.AddNetworkString("TTTCVendettaTarget")
end
if CLIENT then
hook.Add("Initialize", "tttc_init_vendetta_lang", function()
LANG.AddToLanguage("English", "tttc_vendetta_ability_activated", "Vendetta ability enabled! You will be soon revived.")
LANG.A... |
--[[ AscendScripting Script -
This software is provided as free and open source by the
staff of The AscendScripting Team.This script was
written and is protected by the GPL v2. The following
script was released by a AscendScripting Staff Member.
Please give credit where credit is due, if modifying,
redistributing and/... |
slot0 = class("DailyLevelProxy", import(".NetProxy"))
slot0.ELITE_QUOTA_UPDATE = "DailyLevelProxy:ELITE_QUOTA_UPDATE"
slot0.register = function (slot0)
slot0.data = {}
slot0.eliteCount = 0
slot0.chapterCountList = {}
slot0.quickStages = {}
slot0:on(13201, function (slot0)
slot0.data = {}
for slot4, slot5 in... |
dopath('look_brownsteel')
|
project "ml_toxic"
kind "SharedLib"
language "C++"
files {
"src/*.cpp", "src/*.h",
--"extra/*.cpp", "extra/*.h",
"include/*.h",
}
includedirs {
"src",
"include",
--"extra",
"luaimports",
--"../vendor/Selene/include",
... |
--------------------------------
-- @module MenuItemLabel
-- @extend MenuItem
--------------------------------
-- @function [parent=#MenuItemLabel] getDisabledColor
-- @param self
-- @return color3B_table#color3B_table ret (return value: color3B_table)
--------------------------------
-- @function [parent=#... |
-- OptimisticSide
local Package = script.Parent
local Formatter = require(Package.Formatter)
local Http = require(Package.Http)
local API = require(Package.API)
local Game = { }
Game.__index = Game
function Game:GetData() => table
return API.GetData("Game", self.Id)
end
function Game:UpdateData() => nil
local ... |
local ls = require("luasnip")
local s = ls.s
local i = ls.i
local t = ls.t
-- local fmt = require("luasnip.extras.fmt").fmt
local d = ls.dynamic_node
local c = ls.choice_node
-- local f = ls.function_node
local sn = ls.snippet_node
-- local rep = require("luasnip.extras").rep
local file_begin = function()
local ro... |
Instructions = Game:addState("Instructions")
function Instructions:enterState()
end
function Instructions:draw()
love.graphics.setColor(255,255,255,128)
love.graphics.draw(Images.MENU_BG,0,0,0,1,1)
love.graphics.setFont(Font.title_font)
love.graphics.setColor(Color.white)
love.graphics.printf("Instructions", 0... |
--- General character utility code.
-- @module CharacterUtils
local Players = game:GetService("Players")
local CharacterUtils = {}
function CharacterUtils.getPlayerHumanoid(player)
local character = player.Character
if not character then
return nil
end
return character:FindFirstChildOfClass("Humanoid")
end
f... |
Config = {
Recipes = {
["Paketlenmiş Domates"] = {
RequiredItems = {
{Item = 'paketdomates', Count = 1}
},
GiveItem = {Item = 'cash', label = 'Paketlenmiş Domates', Count = 66}
}
}
}
Config.ManavCoords = vector3(1479.06, 2725.76, ... |
return PlaceObj("ModDef", {
"title", "All Sponsors",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_AllSponsors",
"steam_id", "1596612055",
"pops_any_uuid", "aded8470-6312-4651-ad23-09688c2818e3",
"author", "ChoGGi",
"lua_revision", 249143,
"code", {
... |
ys = ys or {}
ys.Story = ys.Story or {}
ys.Story.NodeData = class("NodeData")
ys.Story.NodeData.Ctor = function (slot0, slot1, slot2)
slot0._data = slot1 or {}
slot0._allSeq = {
slot2
}
end
ys.Story.NodeData.AddSeq = function (slot0, slot1)
table.insert(slot0._allSeq, slot1)
end
ys.Story.NodeData.GetAllSeq = f... |
--------------------------------
-- @module JumpBy
-- @extend ActionInterval
-- @parent_module cc
---@class cc.JumpBy:cc.ActionInterval
local JumpBy = {}
cc.JumpBy = JumpBy
--------------------------------
--- initializes the action
--- param duration in seconds
---@param duration number
---@param position vec2_tabl... |
local framework = require("test_framework")
local assert = require("assert")
local tokenize = require("tokenize")
local nodes = require("nodes")
local parser = require("parser")
local ast = require("ast_util")
local error_code_util = require("error_code_util")
local tutil = require("testing_util")
local append_stat ... |
-- .TK: the DoT OS UI toolkit v2 --
local fs = require("fs")
local keys = require("keys")
local surface = require("surface")
local settings = require("settings")
local sigtypes = require("sigtypes")
local resources = require("resources")
local textutils = require("textutils")
local colors = assert(resources.load("dot... |
local Flasher = {}
function Flasher:update(dt)
if self.flashing then
self.flashTimer = self.flashTimer - dt
if self.flashTimer < 0 then
--change state
if self.flashState == "on" then
self.flashState = "off"
self.flashTimer = self.flashTimers[self.flashState]
self.tile = s... |
local __exports = LibStub:NewLibrary("ovale/Scripts", 80000)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local AceConfig = LibStub:GetLibrary("AceConfig-3.0", true)
local AceConfigDialog = LibStub:GetLibrary("AceConfigDialog-3.0", true)
local __Options = LibStub:GetLibrary("ova... |
local containerOptimizationLevel = 0
local containerProficiencyLevel = 0
SkillManager = {}
local skillManagerInstance = nil
function SkillManager:Instance()
if skillManagerInstance == nil then
skillManagerInstance = {}
setmetatable(skillManagerInstance, self)
self.__index = self
end
... |
local Long = require("metaint")
local longTwo = Long(2)
local function binToDec(bin) -- преобразование из двоичной системы в десятеричную
local dec = Long(0)
for i = 1, #bin do
dontLetTLWY()
local bit = tonumber(bin:sub(i,i))
local pos = #bin - i
if bit > 0 then
dec... |
Locales['fr'] = {
['vote_blip'] = 'Bureaux de vote'
} |
local AddonName, AddonTable = ...
-- The Culling of Stratholme
AddonTable.strat = {
-- Meathook
37079,
37081,
37082,
37083,
37679,
37680,
37675,
37678,
-- Salramm the Fleshcrafter
37684,
37682,
37683,
37681,
157563,
37084,
37086,
37095,
37088,
... |
object_tangible_quest_talus_genetic_potential_tracking_device_04 = object_tangible_quest_shared_talus_genetic_potential_tracking_device_04:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_talus_genetic_potential_tracking_device_04, "object/tangible/quest/talus_genetic_potential_tracking_device_04.iff")
|
ITEM.name = "Optican Advanced Medical Response Kit"
ITEM.model = Model("models/ishi/halo_rebirth/props/human/health_kit.mdl")
ITEM.description = "An advanced medical kit used by field medics"
ITEM.category = "Medical"
ITEM.price = 0
ITEM.healthPoint = 90 -- Health point that the player will get
ITEM.medAttr = 50 -- How... |
local passwordViewLayout=
{
name="passwordViewLayout",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=1,fillParentHeight=1,
{
name="content",type=0,typeName="Image",time=107550807,x=1,y=0,width=800,height=550,nodeAlign=kAlignCenter,visible=1,fillParentWi... |
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