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local ecs = require("ECSAPI") local component = require "component" local event = require "event" local ser = require "serialization" local unicode = require "unicode" local gpu = component.gpu -- КОНСТАНТЫ -- local bgColor = 0xffffff local fgColor = 0x000000 local questionsFilePath = "schoolQuestions.lua" local scr...
main = {} --nClock = os.clock() --print("Elapsed time: " .. os.clock() - nClock) --;=========================================================== --; INITIALIZE DATA --;=========================================================== math.randomseed(os.time()) main.flags = getCommandLineFlags() if main.flags['-config'] == ni...
local libraryBuilder = require 'vm.library' local library = require 'core.library' local listMgr = require 'vm.list' local config = require 'config' local Sort = 0 local Watch = setmetatable({}, {__mode = 'kv'}) local TypeLevel = { ['table'] = 1.0, ['function'] = 0.9, ['string'] = 0.8, ['integer']...
local zmq = require 'zmq' local ztls = require 'luaztls' local M = {} M.client = function(a,b,c) local context, zmq_context, data_endpoint, control_endpoint local destroyed = false if type(a)=='string' then data_endpoint, control_endpoint = a,b context = ztls.clientNew(data_endpoint, control_endpoint) elsei...
while true do game.SoundService.Boing.Playing = true wait(0.1) game.SoundService.Bomb.Playing = true wait(0.1) game.SoundService.Break.Playing = true wait(0.1) game.SoundService.Click.Playing = true wait(0.1) game.SoundService.Clock.Playing = true wait(0.1) game.SoundService.Page.Playing = true wait(0.1) game.SoundServ...
local _ = require "nvim-lsp-installer.core.functional" local log = require "nvim-lsp-installer.log" local fetch = require "nvim-lsp-installer.core.fetch" local spawn = require "nvim-lsp-installer.core.spawn" local M = {} ---@alias GitHubReleaseAsset {url: string, id: integer, name: string, browser_download_url: strin...
ITEM.name = "AK-12" ITEM.description= "The AK-12, also known as the AK-200, is the newest member of the AK family. While the Russian army had no interest in purchasing any of these because of their massive supply of AK-74's, the AK-12 is still a highly modular and effective weapon platform." ITEM.model = "models/weapon...
--- 查看订单列表 -----./wrk -t2 -c2 -d1s --script='./ujing/orders.lua' http://it-wx-test.zhinengxiyifang.cn/api/LbUsers/178/orders?filter=%7B%22include%22:%5B%7B%22relation%22:%22device%22,%22scope%22:%7B%22fields%22:%5B%22no%22,%22deviceTypeId%22,%22scanSelfClean%22%5D%7D%7D,%7B%22relation%22:%22store%22%7D,%7B%22relation%2...
-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- nl.lua -- -- Compiles all drivers using netlist code -- Use make SUBTARGET=nl to build -- --------------------------------------------------------------------------- -----...
-- > Main GNLib frame styled --- @title: --- GNLib.CreateFrame: <function> Create a centered GNFrame VGUI --- @params: --- title: <string> Title of the frame --- W: <number> (optional) Width --- H: <number> (optional) Height --- main_color: <Color> (optional) Main color --- second_color: <Color> (optional) Secon...
local config = require("lapis.cmd.nginx.templates.config") local compile_config compile_config = require("lapis.cmd.nginx").compile_config local env = setmetatable({ }, { __index = function(self, key) return "<%- " .. tostring(key:lower()) .. " %>" end }) return compile_config(config, env, { os_env = false, ...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.rules.aliens", function() local Aliens = require "game.rules.aliens" it("provides the standard API", function() assert.not_nil(Aliens.actions) assert....
data:extend( { { type = "item", name = "steel-chest", icon = "__base__/graphics/icons/steel-chest.png", icon_size = 64, icon_mipmaps = 4, subgroup = "storage", order = "a[items]-c[steel-chest]", place_result = "steel-chest", stack_size = 50 }, { type = "item", name = "fast-...
local tohex, bor, lshift, rshift, band = bit.tohex, bit.bor, bit.lshift, bit.rshift, bit.band local validate, api = vim.validate, vim.api local M = {} --- Returns a table containing the RGB values produced by applying the alpha in --- @rgba with the background in @bg_rgb. --- FIXME: this currently does not support tr...
-- @group Event -- @brief Converts display coordinates to GL coordinates. local GLCoordsTouchProxy = ae.oo.class() -- @brief Creates a GL coordinates touch proxy. -- @param listener The listener of the events with GL coordinates. -- @return The GL coordinates touch proxy. function GLCoordsTouchProxy.new(listene...
require "Global.consts" require "Global.application.application" local TimedSprite = require "Global.LOVEWrapper.sprite.TimedSprite" local RectFrame = require "Global.LOVEWrapper.sprite.RectFrame" local OverworldView = require "Overworld.view.OverworldView" local RoomManager = require "Overworld.ctrl.rooms.RoomManager...
-- @namespace foundation.com.Waves -- -- Utility functions for generating wave shapes. -- local Waves = {} function Waves.sine(t) return math.sin(math.pi * 2 * t) end function Waves.triangle(t) return 2 * math.abs(t * 2 - 1) - 1 end function Waves.saw(t) return t * 2 - 1 end function Waves.square(t) if t <...
local function eval(s, env) local parse_result, err = load("return "..s, "ush: "..s, "t", env) if parse_result == nil then parse_result, err = load(s, "ush: "..s, "t", env) end if parse_result == nil then if err:match("<eof>", -5) then return "incomplete" else return "sy...
local PLUGIN = PLUGIN PLUGIN.name = "World Item Spawner" PLUGIN.author = "Black Tea (NS 1.0), Neon (NS 1.1), ported to ix by verne" PLUGIN.desc = "World Item Spawner." PLUGIN.itempoints = PLUGIN.itempoints or {} PLUGIN.spawnrate = 30 PLUGIN.spawntime = 0 PLUGIN.saferadius = 256 ix.config.Add("worldSpawnerThreshold", ...
TILE_SIZE = 64; Z_HEIGHT = 129; if libBuild == nil then libBuild = {}; libBuild.__index = libBuild; end function libBuild:new(o) o = o or {}; setmetatable(o, libBuild); return o; end function libBuild:Init() libBuild = self; end --[[ Loop through the entire map's grid and generate a table of blocked Vectors ...
---@type nvimd.Unit local M = {} M.url = 'nvim-treesitter/nvim-treesitter-textobjects' M.description = 'Textobject based on treesitter' M.requisite = { 'treesitter', } M.after = { 'treesitter', } M.activation = { wanted_by = { 'treesitter', } } return M
-- -- Author: Yiran WANG -- Date: 2014-11-05 18:23:47 -- local Macros = require "Macros" local FighterInBattle = require "FighterInBattle" local Functions = require "Functions" local Tables = require "Tables" -- local FightBox = import("..layers.FightBox") -- local F_HpBar = import("..ui.F_HpBar") local Formu...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.rules.turn", function() local turn = require "game.rules.turn" it("has action to process turns", function() assert.is_not_nil(turn.actions.process) end)...
local pln_cm = require('plenary/context_manager') local with = pln_cm.with local open = pln_cm.open local gs_async = require('gitsigns/async') local async = gs_async.async local sync = gs_async.sync local arun = gs_async.arun local await = gs_async.await local await_main = gs_async.await_main local gs_debounce = requ...
local g = love.graphics function love.load() canvas = g.newCanvas() color_index = 1 colors = { {255, 255, 255}, {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, } end function love.draw() g.setColor(255, 255, 255) g.draw(canvas, 0, 0) end function love.update(dt) g.setCanvas(canvas) g.setColor(...
local shell = require("shell") local fs = require("filesystem") package.loaded.partition = nil local part = require("partition") local args, options = shell.parse(...) if not options.parttab and not options.fs then print("format [-e] <--parttab=openupt|osdi> [drive]:") print(" -e: Erase all the drive") print(" -...
--Script de bootstrap, test au moment du boot qui a été la cause de boot. print("\n init.lua zf191021.0914 \n") local bootreasons={ [0]="power-on", [1]="hardware watchdog reset", [2]="exception reset", [3]="software watchdog reset", [4]="software restart", [5]="wake from deep sleep", [6]="external reset...
-- This is a reference file for creating events. Several features of this addon are not listed here. --[[ The first thing to notice is the way the SandEv loads scripts. Events are located in "lua/gm13/events/tierX", where X is an integer starting from 1, and they can even be added by external addons. Subfolder...
local present, window_picker = pcall(require, "window-picker") if not present then vim.notify "Could not load window-picker" return end window_picker.setup({ -- when there is only one window available to pick from, use that window -- without prompting the user to select autoselect_one = true, -- whether ...
-------------------------------------------------------------------------------- -- Log-normal statistical distribution. -- -- Copyright (C) 2011-2016 Stefano Peluchetti. All rights reserved. -------------------------------------------------------------------------------- local xsys = require "xsys" local ffi ...
--[[ Copyright 2015 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dis...
function Error(text) for _, harvester in pairs(global.harvesters) do harvester:ErrorDump() end for _, refinery in pairs(global.refineries) do refinery:ErrorDump() end for _, player in pairs(game.players) do if text then player.print(text) end player.print("Active harvesters/refineries: " .. #global.ha...
-- This file contains configurations to use in the development process local unload_packages = function () for name, _ in pairs(package.loaded) do if string.find(name, [[nvim%-treesitter%-format]]) then package.loaded[name] = nil end end end local run_action = function () require('nvim-treesitter-format').ru...
-- Script pour la gestion du récepteur IR à 38kHz (LED, infrared, infrarouge) -- permet la réception d'un code (4bits seulement) avec le protocole zIR, protocole de mon invention ;-) -- exprès pas standard afin de ne pas être parasité par les autres sources IR ! print("\n ir_receive.lua zf180918.1906 \n") pin_hp = ...
-- Generated by CSharp.lua Compiler local System = System local SlipeMtaDefinitions System.import(function (out) SlipeMtaDefinitions = Slipe.MtaDefinitions end) System.namespace("Slipe.Client.Sounds", function (namespace) -- <summary> -- Represents effects that can be set on a Sound -- </summary> namespace.cl...
local Q = require 'Q' local Scalar = require 'libsclr' local tests = {} -- Q.sub should call Q.vvsub tests.t1 = function() local col_1 = Q.mk_col({100, 200, 300}, "I2") local col_2 = Q.mk_col({50, 150, 250}, "I2") local res = Q.sub(col_1, col_2) assert(res) local sum = Q.sum(res):eval():to_num() assert(su...
InBank = false blips = {} local banks local showing, playerLoaded = false, false RegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() playerLoaded = true createBlips() if showing then showing = false end end) RegisterNetEvent('QBCore:Clien...
ITEM.name = "Tushkano Hide" ITEM.model ="models/lostsignalproject/items/parts/hide_burer.mdl" ITEM.description = "A small patch of skin from a dead rodent." ITEM.longdesc = "Getting any usable bit of skin off a tushkano is hard work, and the reward isn't the greatest, however it's better than nothing." ITEM.width = 1 ...
--[[ Uses BeatDetectCmd to detect individual beats, then calculates the self-similarity on them. Expects the location of BeatDetectCmd on command line, as well as a filelist. Usage: TestSelfSimilarity.lua [-d path/to/BeatDetectCmd] [-l path/to/filelist.txt] If -d is not given, uses BeatDetectCmd[.exe] by default. If ...
isActive1 = false isActive2 = false isActive3 = false zhib = 1 nerala = 1 omozra = 1 path1 = "Assets/UI/HUD/Abilities/zhib_ultimate_normal_v1.0.png" path12 = "Assets/UI/HUD/Abilities/zhib_ultimate_active_v1.0.png" path13 = "Assets/UI/HUD/Abilities/zhib_ultimate_cooldown_v1.0.png" path2 = "Assets/UI/HUD/Abilities/nerala...
fx_version "cerulean" games { "gta5" } ui_page "core/client/ui/html/index.html" files { "core/client/ui/html/index.html", "core/client/ui/html/css/menu.css", "core/client/ui/html/js/ui.js", "core/client/ui/html/imgs/logo.png", "core/client/ui/html/sounds/wrench.ogg", "core/client/ui/html/sound...
--[[ Flame Thrower Throws flames. 50-unit tank. --]] if script == nil then return end ModelName = "Flame Thrower" AmmoType = "Liquid Petroleum" MagazineCapacity = 50 MagazineCapacityAdd = 0 Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("DarkShad...
local CONFIG_FILE_PREFIX = "dfcaverns_" df_trees.config = {} local print_settingtypes = false local function setting(stype, name, default, description) local value if stype == "bool" then value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default) elseif stype == "string" then value = minetest.setti...
version = 3 -- Lua Version. Dont touch this ScenarioInfo = { }
local queries = require "nvim-treesitter.query" local M = {} function M.init() require "nvim-treesitter".define_modules { cglobal = { module_path = "cglobal.internal", is_supported = function(lang) -- /queries/$lang/cglobal.scm return queries.get_query(lang, 'cglobal') ~= nil e...
function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) e...
local t = require( "taptest" ) local gregdate = require( "gregdate" ) -- should work like the inverse from julian_day greg = gregdate( 1721424 ) t( greg.year, 1 ) t( greg.month, 1 ) t( greg.day, 1 ) greg = gregdate( 1842713 ) t( greg.year, 333 ) t( greg.month, 1 ) t( greg.day, 27 ) greg = gregdate( 2299160 ) t...
function love.conf(t) t.window.title = "The Human Drive For Innovation In The Realm Of Science" t.window.width = 800 t.window.height = 600 end
if GameAlerts == nil then GameAlerts = class({}) end function GameAlerts:Moonwell_Destroyed() Notifications:TopToAll({text="#moonwell_destroyed", duration=5.0}) id = PlayerResource:GetNthPlayerIDOnTeam(DOTA_TEAM_BADGUYS, 1) if id ~= 1 then player = PlayerResource:GetPlayer(1) EmitSoundOnClient("Genera...
local void = function() end local log = Server and Log or void local kUnsafe = kNS2OptiConfig.FastMixin function CreateMixin(mixin) if mixin then for k in pairs(mixin) do mixin[k] = nil end else mixin = {} end return mixin end function AddMixinNetworkVars(mixin, networkVars) if mixin.networkVars then ...
require 'plugins.hlslens.keymap' require 'plugins.hlslens.setting'
function CreateXML(filename) --имя файла указывается если нужно загрузить xml из файла local xml={} xml.Node=Common.StringNode.Create() -------------------------------------------------------------------------------------------------- -- сохранение и загрузка xml.Save=CreateMethodForOb...
local LibTreasure = LibTreasure LibTreasure.icons = { [1] = "LibTreasure/Icons/x_red.dds", [2] = "LibTreasure/Icons/x_black.dds", [3] = "LibTreasure/Icons/map_black.dds", [4] = "LibTreasure/Icons/map_white.dds", [5] = "LibTreasure/Icons/hammerstrike.dds", [6] = "EsoUI/Art/Icons/justice_stolen_map_001.dds", [7] ...
local function printUsage() print( "Usages:" ) print( "pastebin put <filename>" ) print( "pastebin get <code> <filename>" ) print( "pastebin run <code> <arguments>" ) end if not http then printError( "Pastebin requires http API" ) printError( "Set http_enable to true in ComputerCraft.cfg" ) return end local pa...
local assert = assert local error = error local ipairs = ipairs local load = load local pairs = pairs local require = require local setfenv = setfenv local setmetatable = setmetatable local tostring = tostring local _VERSION = _VERSION local reason = require 'talents...
local autoRepair = function() if not CanMerchantRepair() then return end wealth = GetMoney() cost, able = GetRepairAllCost() if wealth * SanieUI.selfRepairPct < cost then print("repair too expensive") return end print("Repairing all items for", SanieUI.lib.ColorMoney(cost)) RepairAllItems(...
return function(origin, radius, angle) return vector3(radius * math.cos(angle), 0, radius * math.sin(angle)) + origin end
AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Ink" ENT.Category = "ZigPrint" ENT.Spawnable = true ENT.Model = "models/props_junk/metal_paintcan001a.mdl" function ENT:Initialize() self:SetModel(self.Model) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) if SERVER ...
local squeak = false local timer = 3 function SCENE.atticRoom_update(dt) attic_clock_anim:update(dt) sounds.clock_tick:play() sounds.clock_tick:setVolume(0.5) sounds.clock_tick:setLooping(true) if player.x < 10 then if squeak == true then sounds.floor_squeak:play() sounds.floor_squeak:setLo...
local _M = {} local ROBOT_REG = 'robot' function _M.handler(event) local request = event.request local headers = request.headers -- 如果 UA 中含有 robot 关键字, 返回 403 if type(headers['user-agent']) == 'string' then if re.find(headers['user-agent'], ROBOT_REG, 'jio') then return {status =...
library 'Flux::Player' function Flux.Player:notify(player, message, arguments, color) if !IsValid(player) then ServerLog(t(message, arguments)) return end Cable.send(player, 'fl_notification', message, arguments, color) end function Flux.Player:broadcast(message, arguments) ServerLog('Notification: '...
--*********************************************************** --** THE INDIE STONE ** --** Author: Yuri ** --*********************************************************** require "ISUI/ISCollapsableWindow" ---@class StatisticChart : ISCollapsableWindow StatisticChart = ...
-------------------------------- -- @module Control -- @extend Layer -- @parent_module cc -------------------------------- -- Tells whether the control is enabled. -- @function [parent=#Control] setEnabled -- @param self -- @param #bool bEnabled -- @return Control#Control self (return value: cc.Control) -...
--Settings-- enableprice = true -- true = carwash is paid, false = carwash is free price = 100 -- you may edit this to your liking. if "enableprice = false" ignore this one --DO-NOT-EDIT-BELLOW-THIS-LINE-- RegisterServerEvent('carwash:checkmoney') AddEventHandler('carwash:checkmoney', function() TriggerE...
object_tangible_terminal_gcw_table_dearic_imp = object_tangible_terminal_shared_gcw_table_dearic_imp:new { } ObjectTemplates:addTemplate(object_tangible_terminal_gcw_table_dearic_imp, "object/tangible/terminal/gcw_table_dearic_imp.iff")
local BehaviorBase = require("app.map.behaviors.BehaviorBase") local CollisionBehavior = class("CollisionBehavior", BehaviorBase) function CollisionBehavior:ctor() CollisionBehavior.super.ctor(self, "CollisionBehavior", nil, 1) end function CollisionBehavior:bind(object) object.collisionLock_ = 0 object...
local t = require 'torch' local nn = require 'nn' local autograd = require 'autograd' local util = require 'cortex-core.projects.research.oneShotLSTM.util.util' local _ = require 'moses' local tester = torch.Tester() local gradcheck = require 'autograd.gradcheck' {randomizeInput = true} function getMatchingNet(opt) ...
--[[ ___ ___ /\_ \ /\_ \ __ __ __ __ __\//\ \ \//\ \ __ __ __ ___ ___ /\ \/\ \/\ \/\ \/\ \ \ \ \ \ \ \ /\ \/\ \ /'__`\ /' __` __`\ \ \ \_/ \_/ \ \ \_\ \ \_\ \_ \_\ \_\ \ \...
map.spawncharacter = function (number, character) position={{ x = 12*meter , y = 1080-5*meter , o = 1 } , { x = 1920-12*meter , y = 1080 - 5*meter , o = -1 } } character.body:setLinearVelocity(0,0) character.body:setAngularVelocity(0) character.body:setPosition(position[number].x,position[number].y) character.ori...
local K, C = unpack(select(2, ...)) if C["ActionBar"].Enable ~= true then return end local _G = _G local hooksecurefunc = _G.hooksecurefunc local PetActionBar_UpdateCooldowns = _G.PetActionBar_UpdateCooldowns local RegisterStateDriver = _G.RegisterStateDriver if C["ActionBar"].PetBarHide then PetActionBarAnchor:Hi...
local SpatialReSamplingEx, parent = torch.class('nn.SpatialReSamplingEx', 'nn.Module') local help_desc = [[ Extended spatial resampling. ]] function SpatialReSamplingEx:__init(...) parent.__init(self) -- get args xlua.unpack_class( self, {...}, 'nn.SpatialReSampling', help_desc, {arg='rwid...
dofile("common.inc"); local askText = "Censorship-free autoposting macro.\n\nAutomatically passes through messages."; function doit() askForWindow(askText); while 1 do srReadScreen(); local passicon = srFindImage("cb-pass.png"); if passicon then safeClick(passicon[0] + 1, passicon[1] ...
------------------------------------------------------------------------------- -- Title: Mik's Scrolling Battle Text French Localization -- Author: Mikord -- French Translation by: Calthas, Devfool ------------------------------------------------------------------------------- -- Don't do anything if the locale...
require'lualine'.setup({ disabled_filetypes = {"aerial", "Outline"}, sections = { lualine_a = {'mode'}, lualine_b = {'branch', 'diff', 'diagnostics'}, -- lualine_c = {'filename'}, lualine_c = { 'lsp_progress' , {'filename', path = 1, shorting_target=80}}, -- lualine_x = {'e...
describe("new", function() local icu_date = require "icu-date-ffi" local format = icu_date.formats.iso8601() it("creates new instance", function() local date = icu_date.new() assert(date) end) it("accepts zone_id", function() local date = icu_date.new({ zone_id = "America/Denver" }) date:set...
--- -- @classmod Point local middleclass = require("middleclass") local types = require("luaplot.types") local Point = middleclass("Point") --- -- @table instance -- @tfield number x -- @tfield number y --- -- @function new -- @tparam number x [0, ∞) -- @tparam number y [0, ∞) -- @treturn Point function Point:initi...
stonehearth_mpe = { } local service_creation_order = { { player = 'stonehearth_mpe.services.server.player.player_service' }, } local monkey_patches = { } local monkey_patches_headless = { mpe_building_service = 'stonehearth.services.server.building.building_service', mpe_sim = _radiant.sim, } local fu...
local Node = require('gui.node') local Hotbar = require('gui.hotbar') local Bench = require('gui.bench') local Chest = require('gui.chest') local PlayerPack = require('gui.player_pack') local BiomeTitle = require('gui.biome_title') local Hearts = require('gui.hearts') local Equipment = require('gui.equipment') local mi...
--|> SIMPLEX | Easy-to-use interaction system <|-- -- ShutoExpressway -- An easy RemoteEvent and RemoteFunction manager. -- This module has been modified for use with Simplex: The easy-to-use interaction system. local NetworkUtil = {} local ReplicatedStorage = game:GetService("ReplicatedStorage") local networkCache...
-- --- --- -- -- Require -- -- --- --- -- local context = require('src/context') local i18nModule = require('src/ui/i18n') -- --- --- -- -- Header -- -- --- --- -- -- Fields local checkboxRandom, -- form checkbox about the randomization or not of the selected files into the folder i18n, inputStopAt, -- form input t...
------------------------------------------------- -- -- CONFIG FILE -- ------------------------------------------------- -- Training parameters n_epochs = 50 n_updates_per_epoch = 100 batch_size = 128 disc_learning_rate = 1e-4 gen_learning_rate = 1e-3 rng_seed = 1 -- The coefficient with which the discriminator shou...
-- Radiant Tower Names local radiantTowers = { TopTier4 = 'dota_goodguys_tower4_top', TopTier3 = 'dota_goodguys_tower3_top', TopTier2 = 'dota_goodguys_tower2_top', TopTier1 = 'dota_goodguys_tower1_top', MidTier4 = 'dota_goodguys_tower4_mid', MidTier3 = 'dota_goodguys_tower3_mid', MidTier2...
local assets = { Asset("ANIM", "anim/sch_shot_projectile_fx.zip"), } local function PlayImpactAnim(proxy) local inst = CreateEntity() inst:AddTag("FX") inst.entity:SetCanSleep(false) inst.persists = false inst.entity:AddTransform() inst.entity:AddAnimState() inst.Trans...
a = dbgscript.readPtr(0x0000050599be230) print(string.format('%x', a))
local config = require "MHR_Overlay.Misc.config" local keyboard = {}; local singletons; local customization_menu; local player; local small_monster; local large_monster; local damage_meter_UI; local time; local game_keyboard_type_def = sdk.find_type_definition("snow.GameKeyboard"); local hard_keyboard_field = game_key...
game.Workspace.Events.Shop.ChangeActiveGun:FireServer("Harpoon")
local proto = require 'share.protocol' local messager = {} function messager.text(text) proto.send('text', ('%q'):format(text)) end function messager.raw(text) proto.send('raw', ('%q'):format(text)) end function messager.title(title) proto.send('title', ('%q'):format(title)) end function messag...
SERVER_OWNER_STEAM_ID_64 = "76561198154401761" -- HAVE ALL PERMISSION DEFAULT_KICK_MESSAGE = "Your have ben kick frome the server !" DEFAULT_BAN_MESSAGE = "Your have ben ban frome the server !" DEFAULT_WHITE_LITS_KICK_MESSAGE = "Your are not in the white list of the server !" WHITE_LIST = true -- [true] = only playe...
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un...
--[[ File-Author: Pyrrhus File-Hash: ef56b6a28a4a8da56f9a0f5cd0348e025bed36ca File-Date: 2017-10-05T17:37:59Z ]] local lib,name,path = ... ------------------------------------------------------ default lib ------------------------------------------------------ local me = { children = { {"table", ".table"}, {"call...
local JuTypes = {} function JuTypes.isComponent(obj) if type(obj) ~= "table" then return false end return obj.__isComponent ~= nil end function JuTypes.isEntity(obj) if type(obj) ~= "table" then return false end return obj.__isEntity ~= nil end function JuTypes.isSystem(obj) if type(obj) ~= "table" then return ...
ccs = ccs or {} ---SkewFrame object ---@class SkewFrame : Frame local SkewFrame = {} ccs.SkewFrame = SkewFrame -------------------------------- -- ---@return float function SkewFrame:getSkewY() end -------------------------------- -- ---@param skewx float ---@return SkewFrame function SkewFrame:setSkewX(skewx) end -...
local Package = script local Rolimons = { } function Rolimons.Get(Class: string) => table local FromPackage = Package:FindFirstChild(Class) if FromPackage then return require(FromPackage) end end return setmetatable(Rolimons, { __index = function(self, Index) return Rolimons.Get(Index) end; __call = func...
-- Clientside code local function updatePhase() WarTimer.Phase = net.ReadUInt(8) WarTimer.PhaseEnd = net.ReadUInt(32) local msg = WarTimer.Config.Phases[WarTimer.Phase].message if net.ReadBool() and msg then chat.AddText(WarTimer.Config.ChatMsgColor, msg) end end net.Receive("WarTimer", updatePhase) local functi...
local PLUGIN = PLUGIN; PLUGIN.onPlayerSpawnLoaded = false; function PLUGIN:PlayerLoadout(client) client:Give("nut_keys") end function PLUGIN:OnCharChanged(client) for k, v in pairs(ents.GetAll()) do if (v:GetNetVar("owner") == client) then v:SetNetVar("title", PLUGIN:GetPluginLanguage("doors_can_buy")); v:S...
local capabilities = require 'st.capabilities' local Driver = require 'st.driver' local log = require 'log' local discovery = require 'disco' local server = require 'server' local utils = require 'st.utils' local currentUrlID = "honestadmin11679.currentUrl" local currentUrl = capabilities[currentUrlID] -- These hand...
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
patternA = { {"^(version *= *)'[^']*'", "%1'" .. myVersion .. "'" }, {"^(release *= *)'[^']*'", "%1'" .. myFullVersion .. "'" }, }
local shared_actions = { { name = "input", label = "Input", submenu = true, kind = "action", description = "Mouse/Keyboard/Custom client inputs", eval = function() return not active_display().selected.menu_input_disable; end, handler = system_load("menus/target/input.lua")() }, { name = "state",...
local gamestate = require("gamestate") local fonts = require("fonts") local settings = require("settings") local highscorescreen = {} highscorescreen.new = function(self,name) local _playstate = gamestate:new(name or "mainmenu") setmetatable(_playstate,{__index = self}) return _playstate end highscorescreen.initi...