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#!/bin/env lua local lt = ('<'):byte() local gt = ('>'):byte() local quot = ('"'):byte() local apos = ("'"):byte() local slash = ('/'):byte() local preconverted = { ['template/plugins$'] = "" .. "local path_to_plugins = GAMESTATE:GetCurrentSong():GetSongDir()..'plugins/'\n" .. "local af = Def.ActorFrame {}\n" ....
return LoadActor( THEME:GetPathB("ScreenWithMenuElements","decorations") );
local TrickMyBlink = {} TrickMyBlink.IsToggled = Menu.AddOption( {"Utility", "TrickMyBlink"}, "Enabled", "") TrickMyBlink.IsBlinkToCursor = Menu.AddOption( {"Utility", "TrickMyBlink"}, "Blink to Cursor", "") TrickMyBlink.IsCheckForModifiers = Menu.AddOption( {"Utility", "TrickMyBlink"}, "Check for modifiers", "Abuse b...
Player = game:GetService("Players").LocalPlayer Character = Player.Character PlayerGui = Player.PlayerGui Backpack = Player.Backpack Torso = Character.Torso Head = Character.Head LeftArm = Character["Left Arm"] LeftLeg = Character["Left Leg"] RightArm = Character["Right Arm"] RightLeg = Character["Right Leg"] ...
local sensor = peripheral.wrap("right") local range = 2.5 --check if there are any items nearby local function areNearby() local items = sensor.getEntityIds("ITEM") local item_data for i=1, #items do item_data = sensor.getEntityData(items[i], "ITEM").all() if math.abs(item_data.position.x)...
print('init') return 3, "50"
--魂縛門 --Scripted by mallu11 function c100278022.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCondition(c100278022.condition) c:RegisterEffect(e0) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(1002780...
-- -- _xcode8.lua -- Define the Apple XCode 8.0 action and support functions. -- local premake = premake premake.xcode8 = { } local xcode = premake.xcode local xcode8 = premake.xcode8 function xcode8.XCBuildConfiguration_Target(tr, target, cfg) local cfgname = xcode.getconfigname(cfg) local installpaths = ...
-- test spec for `cp.fn.table` local require = require local spec = require "cp.spec" local expect = require "cp.spec.expect" local describe, context, it = spec.describe, spec.context, spec.it -- local log = require "hs.logger" .new "table_spec" local f...
local g_White = tocolor(255, 255, 255) local g_Font = "bankgothic" local g_FontScale = 0.8 local g_FontHeight = dxGetFontHeight(g_FontScale, g_Font) local g_SpecPrevImg, g_SpecNextImg local g_SpecPrevActiveImg, g_SpecNextActiveImg local g_SpecPrevActive, g_SpecNextActive local g_SpecModeLabel, g_SpecModeTargetLa...
object_tangible_component_armor_power_bit = object_tangible_component_armor_shared_power_bit:new { } ObjectTemplates:addTemplate(object_tangible_component_armor_power_bit, "object/tangible/component/armor/power_bit.iff")
--[[ Copyright (C) 2018 HarpyWar (harpywar@gmail.com) This file is a part of the plugin https://github.com/HarpyWar/ts3plugin_mybadges ]]-- -- -- Callback functions -- -- Will store factor to add to menuID to calculate the real menuID used in the TeamSpeak client (to support menus from multiple Lua modules) -- Ad...
util.AddNetworkString("net_enable_celshading_yourself") util.AddNetworkString("net_init_player") net.Receive("net_enable_celshading_yourself", function(_, ply) RunConsoleCommand("cel_apply_yourself", net.ReadBool()) end) function CST:InitPlayer(ply) ply.cel = {} net.Start("net_init_player") net.Send(...
local cmn = require("common") local fNam = "common-samples/data.txt" local f = io.open(fNam, "wb") --[[ * http://www.lua.org/pil/21.1.html * Here the user can give the function a bunch of read methods * [*all] > Reads the whole file * [*line] > Reads the next line (default) * [*number] > Reads a number...
----------------------------------------------------------------------------------------------- -- Client Lua Script for MiniMap -- Copyright (c) NCsoft. All rights reserved ----------------------------------------------------------------------------------------------- require "Window" require "DialogSys" require "Que...
local M = {} function M._find_dir(name, paths) for _, p in ipairs(paths) do local path = p:gsub("?", name) local dir = vim.fn.fnamemodify(path, ":h") if vim.fn.filereadable(path) ~= 0 or (vim.endswith(dir, name) and vim.fn.isdirectory(dir) ~= 0) then return dir end end -- HACK if vim.sta...
--[[ Fast Hash layer: Trigram word hashing layer to create word embeddings but in sparse representation to save memory: represent words as indices in the word hashing layer and use a lookup table plus sum layer --]] local FastHashLayer, parent = torch.class('dmn.FastHashLayer', 'dmn.InputLayer') function Fast...
local function evaluateNumberSequence(sequence, value) assert(typeof(sequence) == "NumberSequence", "Must pass a valid NumberSequence.") assert(typeof(value) == "number", "Must pass a valid number.") value = math.clamp(value, 0, 1) if value == 0 then return sequence.Keypoints[1].Value end if value == 1 then ...
function jsonToValue(str) JSON = (loadfile "./../lua/rpg/lib/JSON.lua")() -- 相对 go 的目录 return JSON:decode(str) end --[[ t = jsonToValue('{"a":123,"b":"C","d":{"a":1,"b":[1,2,3,4,"a","b"]}}') print (t) print (t['a']) for k, v in pairs(t) do print (k, v) end ]]
return Def.BPMDisplay { Name="BPMDisplay"; InitCommand=function(self) self:horizalign(left):zoom(0.50) end; SetCommand=function(self) self:SetFromGameState() if getTabIndex() == 0 then self:diffusealpha(1); else self:diffusealpha(0); end; end; CurrentSongChangedMessageCommand=fu...
class 'mvcp' -- analyzes destination path to decide if needed to go -- one level up on fs structure function mvcp:get_destination_platform() local player_graph = graphs:get_player_graph(self.player_name) -- check if source only one local source_entry if #self.sources == 1 and not self.globbed and not s...
local translate = require("scripts/translation") local script_data = { has_checked = false, networks = {}, switches = {} } local map = {} local function new_entity_entry(entity) local base = { entity_number = entity.unit_number } script_data.networks[entity.electric_network_id] = base map[entity.un...
--- @type StdUi local StdUi = LibStub and LibStub('StdUi', true); if not StdUi then return end local module, version = 'EditBox', 7; if not StdUi:UpgradeNeeded(module, version) then return end; local pairs = pairs; local strlen = strlen; ---------------------------------------------------- --- SimpleEditBox -------...
local Projectile = Class("Projectile") local common = require("Common.Common") function Projectile:initialize(isenemy, baseid, ownerID) -- 根据baseid得到基础的数据 self.baseid = baseid -- 根据id可以得到各种数据 self.id = common.GenerateID() self.isEnemy = isenemy self.ownerID = ownerID if isenemy then self...
-- Game state system -- Part of Live Simulator: 2 -- See copyright notice in main.lua local love = require("love") local Luaoop = require("libs.Luaoop") local lily = require("lily") local Async = require("async") local Cache = require("cache") local log = require("logging") local Setting = require("setting")...
function EGUSM.StateMachine:__init(stateName) ; EGUSM.SubscribeUtility.__init(self) -- Expose functions. self.SetState = EGUSM.StateMachine.SetState self.Destroy = EGUSM.StateMachine.Destroy self.stateName = "" self.state = nil if stateName then self:SetState(stateName) end end function EGU...
do --[[ UTILITIES ]] local concat = table.concat local typeof = type local function map(tbl, fn) local t = {} for k,v in pairs(tbl) do k,v = fn(k,v) if v then t[k] = v else table.insert(t, k) e...
local HSVShader = love.graphics.newShader[[ extern float red; extern float green; extern float blue; extern float alpha; #ifdef PIXEL vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ) { vec4 c = Texel(texture, texture_coords); float total = red + green + blue; float rweight = red/to...
-- Scripts de seconde chance pour réparer une boucle dans le restart print("\n repair.lua zf181120.1012 \n") --if file.exists("wifi_ap_start.lua") then dofile("wifi_ap_start.lua") end if file.exists("wifi_ap_stop.lua") then dofile("wifi_ap_stop.lua") end if file.exists("wifi_cli_conf.lua") then dofile("wifi_cli_conf....
print("This is the 'UI - Religion Spread' replacment for religionOverview.lua") local isUsingFlagsPlus = false local FlagsPlusModId = "e1ccf71a-f248-498c-8f30-5ca6d851079d" for _, mod in pairs(Modding.GetActivatedMods()) do if (mod.ID == FlagsPlusModId) then isUsingFlagsPlus = true break end end -----------...
local EventSystem = require "Common.EventSystem" GlobalEventSystem = EventSystem.New()
--[[ ******************************************************* * LASP - LUA AREA SCRIPTING PROJECT * * License * ******************************************************* This software is provided as free and open source by the staff of The Lua Area Scripting Pr...
fx_version 'adamant' game 'gta5' rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.' loadscreen "index.html" files { 'index.html', 'assets/css/*', 'assets/js/*', 'assets/img/*', 'assets/fonts/*', 'assets/...
Sonus.Soundcloud = {} local function encode(str) str = string.gsub(str,"([^%w %-%_%.%~])",function(c) return string.format ("%%%02X", string.byte(c)) end) str = string.gsub (str," ","+") return str end local function request(url,params,callback) if url:sub(-1,-1) ~= "?" then url = url.."?...
local kcp = require("moon.kcp") local moon = require("moon") local params = ... if params and params.client then for i=1,1000 do moon.async(function () moon.sleep(i*10) local fd, err = kcp.connect("127.0.0.1", 12347, 1000) if fd then -- kcp.send(fd, "hell...
/* ########################################################################## # NGINX Cookbook # # -------------------------------------------------------------------- # # Author: Tim Butler # # Publisher: Pac...
--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, di...
local t_concat = table.concat; local path_sep = package.config:sub(1,1); local path_util = {} -- Helper function to resolve relative paths (needed by config) function path_util.resolve_relative_path(parent_path, path) if path then -- Some normalization parent_path = parent_path:gsub("%"..path_sep.."+$", ""); ...
local dependencies = require("PremakeDependancyGenerator") local exeliusDefaultSettings = require("PremakeSettings") local spdlog = {} function spdlog.GenerateDependencyProject(dependencyRootFolder) project("spdlog") kind("StaticLib") exeliusDefaultSettings.SetGlobalProjectDefaultSettings() ...
/*--------------------------------------------------------- Talking ---------------------------------------------------------*/ local function PM(ply, args) local namepos = string.find(args, " ") if not namepos then FrenchRP.notify(ply, 1, 4, FrenchRP.getPhrase("invalid_x", "argument", "")) ret...
require("reactivity/src") require("@vue/shared") describe('reactivity/readonly', function() mockWarn() describe('Object', function() it('should make nested values readonly', function() local original = {foo=1, bar={baz=2}} local wrapped = readonly(original) expect(wrapped).tsvar_not:toBe(orig...
vim.cmd[[" dein.vim " Repo: https://github.com/Shougo/dein.vim let s:dein_data_dir = g:xdg_data_home . '/nvim/plugin/dein' let s:dein_repo_dir = s:dein_data_dir . '/repos/github.com/Shougo/dein.vim' let s:dein_config_dir = g:xdg_config_home . '/nvim/plugin/dein' let g:dein#cache_directory = g:xdg...
env = require('test_run') test_run = env.new() engine = test_run:get_cfg('engine') test_run:cmd("push filter '"..engine.."' to 'engine'") space = box.schema.space.create('tweedledum', { id = 0, engine = engine }) index = space:create_index('primary') t = {} for k,v in pairs(box.space.tweedledum) do if type(v) ~= 'tab...
merchant_hunt = { requirements = function(player) local level = 99 local items = {"blood", "scribes_book", "merchant_token", 0} local itemAmounts = {1, 1, 1, 100000} local description = "Sets people to find the treasure." return level, items, itemAmounts, description end }
function findValue(name,dir) local cmdline = string.format('findstr "\\<%s\\>" %s\\*.h',name,dir) local fd = io.popen(cmdline,"r") local value=nil for line in fd:lines() do for token in string.gmatch(line,"%S+") do value=token end if value then re...
-- -- Autogenerated by Thrift -- -- DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING -- @generated -- local Thrift = require 'Thrift' local TType = Thrift.TType local TMessageType = Thrift.TMessageType local __TObject = Thrift.__TObject local TApplicationException = Thrift.TApplicationException local ...
local lsp_installer = require("nvim-lsp-installer") lsp_installer.on_server_ready(function(server) local opts = { -- Подхватим Neovim-cmp capabilities = require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities()), --[[ on_attach = function(client, bufnr) -- Отключим форматирован...
--- new_magic.lua --- -- This is an example how to modify the spell table in order to -- create new spells and modify existing ones. Though this file -- contains a few well-documented simple examples, the best way -- to figure out how everything really works is to look around -- inside DSB's spell system directly....
local meta = FindMetaTable("Player") if not meta then return end local TEAM_RUNNER = TEAM_RUNNER function meta:IsActive() return self:Team() == TEAM_RUNNER and self:Alive() end function meta:IsIdle() return self:CallStateFunction("IsIdle") end function meta:SetState(state, duration, ent, nocallended, force) local...
------------------------------------------------------------------------------------------- -- -- raylib [core] example - Windows drop files -- -- This example only works on platforms that support drag & drop (Windows, Linux, OSX) -- -- This example has been created using raylib 1.6 (www.raylib.com) -- raylib is li...
AddCSLuaFile() local ttt = engine.ActiveGamemode() == "terrortown" if ttt then if SERVER then resource.AddFile("materials/vgui/ttt/icon_csniper.vmt") end SWEP.Base = "weapon_tttbase" end SWEP.PrintName = "Combine Sniper" SWEP.Author = "TankNut" SWEP.RenderGroup = RENDERGROUP_BOTH SWEP.Spawnable ...
local new = require "LuaObservable.src.new" local isObservable = require "LuaObservable.src.is" local subscribe = require "LuaObservable.src.subscribe" return function (observable, amount) assert(type(amount) == "number", "TypeError: amount is not a number. (amount: "..type(amount)..")") assert(amount > 0, "Ty...
local function set_opts() local local_opts = { number = true, -- Show line number linebreak = true, -- Avoid breaking a word apart during wrap wrap = true, -- Wrap if too long text cursorline = true, -- Highlight current line errorbells = false, -- Disable bells and whistles on error wildmenu = true, -- Di...
--! --! \addtogroup button button widget --! \brief button widget界面组件,实现按钮控件。 --! @{ --! local vg = require "vg" local ui = require "ui" return { onInit=function(self,themes) self._color = vg.rgba(255,0,0,0) self._onDraw = themes.skin.button self:enableEvent(ui.EVENT_TOUCHDOWN+ui.EVENT_TOUCHUP+ui.EVENT_TO...
local AccountCreationScreen; function ShowRegisterForm ( ) local W, H = 250, 185; AccountCreationScreen = vgui.Create("DFrame") AccountCreationScreen:SetPos(ScrW() * .5 - W * .5, ScrH() * .5 - H * .5) AccountCreationScreen:SetSize(W, H) AccountCreationScreen:SetTitle("User Rename") AccountCreationScreen:SetV...
local JWT = require 'resty.jwt' local jwt_validators = require 'resty.jwt-validators' local lrucache = require 'resty.lrucache' local util = require 'apicast.util' local TemplateString = require 'apicast.template_string' local setmetatable = setmetatable local ngx_now = ngx.now local format = string.format local type...
gba = { game_code = (function() local result = "" for i = 0, 3 do result = result .. string.char(memory.readbyte(0x080000AC + i)) end return result end)(), read_cstring = function(pointer) local result = "" if pointer == 0 then return result end while true do local chr = memor...
-------------------------------------------------------------------------------- -- Pneumatic rheostat controller (PKG-758B) for 81-702, -- used on underground subway lines -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s....
-------------------------------------------------------------------------------- -- User story: https://github.com/smartdevicelink/sdl_core/issues/1031 -- Pre-conditions: -- 1. Core, HMI started. -- 2. App is registered and deactivated on HMI (has LIMITED level) -- 3. OnKeyboardInput notification is allowed to the App...
local function close_redis(red) if not red then return end local ok,err = red:close() if not ok then ngx.say("close redis error:",err) end end local redis = require("resty.redis") local red = redis:new() red:set_timeout(1000) local ip = "127.0.0.1" local port = 6660 local ok,err = red:connect(ip,port) if ...
local misc = require 'forth.extra.misc' local reason = require 'forth.extra.reason' local prompt = require 'forth.extra.prompt' local whitelist = require 'forth.extra.whitelist' local function functor (interpreter) local export = { } local self = { } local forth = { } local isolated = ...
hidden_dagger_common = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "spinner_blade", weight = 3500000}, {itemTemplate = "skill_buff_carbine_accuracy", weight = 1500000}, {itemTemplate = "skill_buff_carbine_speed", weight = 1500000}, {groupTemplate = "wearables_common...
local List = script.Parent local copy = require(List.copy) local Llama = List.Parent local t = require(Llama.t) local validate = t.tuple(t.table, t.optional(t.callback)) local function sort(list, comparator) assert(validate(list, comparator)) local new = copy(list) table.sort(new, comparator) ...
-- -- todo list -- === -- * only load files that have been modified since the last time we loaded them (we may need to store config stuff -- differently with meta stuff then we don't have to patch) -- config = {} -- -- base determines all config vars and their default values, to produce the actual config -- we pat...
function table.print(tbl, prefix) if prefix == nil then prefix = "" end for idx, val in ipairs(tbl) do if type(val) == "table" then print(prefix..idx..": >>") table.print(val, prefix.." >>") elseif type(val) == "boolean" then if val then print(prefix..idx.." : true") else print(prefix..id...
AddCSLuaFile() local VehicleName = "SLCS Jeep Wrangler" local EMV = {} EMV.Siren = "STLAWRENCE" EMV.Skin = "skins/pringle/slcs_sheriff_wrangler" EMV.Color = Color(255,255,255) ---CUSTOM COLORS--- local B = "BLUE" local R = "RED" local A = "AMBER" local W = "WHITE" local G = "GREEN" local DR = "D_RED" local CW = ...
-- -- Set verbose to 0 for quiet output (either the first assertion failure or -- "All tests OK"), to 1 to see the events ("SEND", "SENT", "CHECK") without -- the actual bytes, or to 2 to see the events with the bytes. -- local verbose = 0 local vprint = (verbose > 0) and print or function() end -- -- Mock up enough ...
local InfiniteScroller = script:FindFirstAncestor("infinite-scroller") local Root = InfiniteScroller.Parent local Roact = require(Root.Roact) local Cryo = require(Root.Cryo) local Scroller = require(InfiniteScroller).Scroller local Bar = Roact.PureComponent:extend("Bar") function Bar:init() self.state = { clicked ...
--[[ #part of the 3DreamEngine by Luke100000 shader.lua - loads the shaders --]] local lib = _3DreamEngine local testForOpenES = true --enables auto shader validator if _DEBUGMODE then love.graphics.newShader_old = love.graphics.newShader function love.graphics.newShader(pixel, vertex) local status, err = love.g...
-- -- (C) 2016 Kriss@XIXs.com -- local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,str...
-------------------------------------------------------------------------------- -- A library for the manipulation of dates and periods according to the -- Gregorian calendar. -- -- Credit: the Gregorian calendar routines contained in this library are -- ported from Claus Tøndering calendar algorithms: -- http:...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
function factorial(n) if n == 1 then return 1 else return n * factorial(n-1) end end print(factorial(5)) factorial1 = factorial print(factorial1(5)) function testFun(tab, func) for k, v in pairs(tab) do print(func(k, v)) end end tab = {key1 = "val1", key2 = "val2"} testFun...
FACTION.name = "Civil Administration Board" FACTION.description = "A human Administrator advised by the Universal Union." FACTION.color = Color(255, 200, 100, 255) FACTION.pay = 75 FACTION.models = { "models/willardnetworks/citizens/female_01.mdl", "models/willardnetworks/citizens/female_02.mdl", "models/willardnetwor...
return {'prinsjesdag','priapisme','prieel','priegelen','priegelig','priegelschrift','priegelwerk','priel','priem','priemen','priemgetal','priempje','priester','priesterambt','priesterdom','priesteres','priesterfeest','priestergewaad','priesterheerschappij','priesterjubileum','priesterkaste','priesterkoor','priesterlijk...
--[[ FILE THEME SONG: https://www.youtube.com/watch?v=jNtwb4sP0IA STICK STICK STICK STICK --I was thinking maybe use driftwood for the stick, OR a pallet gib :^) or models/props_canal/mattpipe.mdl Todo: stick1 becomes stick2... add view/world model for magic item. money wizard, height wizard, ba...
-- foo, high contrast awesome3 theme, by rob --{{{ Main require("awful.util") theme = {} home = os.getenv("HOME") config = awful.util.getdir("config") shared = "/usr/share/awesome" if not awful.util.file_readable(shared .. "/icons/awesome16.png") then shared = "/usr/share/local/awesome"...
object_tangible_component_armor_armor_core_base = object_tangible_component_armor_shared_armor_core_base:new { } ObjectTemplates:addTemplate(object_tangible_component_armor_armor_core_base, "object/tangible/component/armor/armor_core_base.iff")
local PrefabPool = {} function PrefabPool:Init( hide_container ) self.pools = {} self.prefab_map = {} self.hide_container = GameObject.Find(hide_container) assert(self.hide_container, "PrefabPool:Init failed, cannot find hide container name :".. hide_container) self.hide_container = self.hide_container.tra...
--- Converts phone call audio into web page data. -- -- Records a sound file, converts the speech to text, and stores it on a -- public web server. -- -- The @{speech_to_text} module must be properly configured, and the default -- FreeSWITCH voicemail phrase macros must be available for this to work. -- -- The recordin...
--[=[ @About: A public class will be a table/proxy that is added to the Infinity Module, so any script can access the class and call methods and so on @About: This class will recieve all Infinity Events. This isn't a good class for Components. ]=]-- -- // Variables local PublicClass = { Name = "PublicClass", T...
local state = {} state.view = 0 --当前view state.target = 0 --当前target return state
object_tangible_item_entertainer_console_stage_generated_backdrop_wide_10 = object_tangible_item_entertainer_console_shared_stage_generated_backdrop_wide_10:new { } ObjectTemplates:addTemplate(object_tangible_item_entertainer_console_stage_generated_backdrop_wide_10, "object/tangible/item/entertainer_console/stage_ge...
os.loadAPI("gorton/procedure.lua") procedure = _G["gorton/procedure.lua"] _G["gorton/procedure.lua"] = nil EXAMPLE_MAIN_PORT = 5 mainUpdates = 0 mainProc = procedure.new(EXAMPLE_MAIN_PORT) mainProc:registerCallback("main_update", function() print("main_update") mainUpdates = mainUpdates + 1 if mainUp...
return function(w,h,bpp) local hw,hh = w/2,h/2 local minhd = math.min(hw,hh) local _sin,_cos,_min,_max,_floor,_pi = math.sin,math.cos,math.min,math.max,math.floor,math.pi local function map(d) local v = d/100 if d==100 then return 255,255,255 end local r = _sin(v*2*_pi)*0.5+0.5 local g = _sin(v*3*_pi...
pcall(require, "luacov") local Input = require("nui.input") local Text = require("nui.text") local helper = require("tests.nui") local eq, tbl_pick = helper.eq, helper.tbl_pick -- Input's functionalities are not testable using headless nvim. -- Not sure what to do about it. pending("nui.input", function() local p...
if zen.settings.recolor_ore then for i, particle in ipairs(data.raw.particle["copper-ore-particle"].pictures) do particle.filename = "__zenith-world__/graphics/entity/cupric-ore-particle/cupric-ore-particle-" .. i .. ".png" particle.hr_version.filename = "__zenith-world__/graphics/entity/cupric-ore-particle/h...
-- For documentation of Lua tag transformations, see: -- https://github.com/openstreetmap/osm2pgsql/blob/master/docs/lua.md -- Objects with any of the following keys will be treated as polygon local polygon_keys = { 'abandoned:aeroway', 'abandoned:amenity', 'abandoned:building', 'abandoned:landuse', ...
class "job.qm" ("job") local qm = job.qm qm.title = "Quartermaster" qm.access = { "maint_tunnels", "mailsorting", "cargo", "cargo_bot", "qm", "mining", "mining_station", "mineral_storeroom", "vault" } qm.total_positions = 1 qm.spawn_positions = 1 -- how many players can spawn in as this ...
object_building_kashyyyk_thm_all_humanoid_bone_calf = object_building_kashyyyk_shared_thm_all_humanoid_bone_calf:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_thm_all_humanoid_bone_calf, "object/building/kashyyyk/thm_all_humanoid_bone_calf.iff")
-- Boilerplate to support localized strings if intllib mod is installed. local S; if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua"); S = intllib.Getter(minetest.get_current_modname()); else S = function ( s ) return s; end end minetest.register_node("surviva...
function onCreate() if not lowQuality then makeLuaSprite('suicide-bg', 'suicide-bg', -600, -400); setLuaSpriteScrollFactor('suicide-bg', 0.9, 0.9); scaleObject('suicide-bg', 1, 1); end addLuaSprite('suicide-bg', false); close(true); end
-- This file is generated by proto-gen-lua. DO NOT EDIT. -- The protoc version is 'v3.19.2' -- The proto-gen-lua version is 'Develop' local protobuf = require "protobuf.protobuf" local registry = require "protobuf.registry" local google_protobuf_source_context_pb_desc = require "google.protobuf.source_context_pb_des...
solution "caps" configurations {"Debug", "Release"} defines {"_CRT_SECURE_NO_WARNINGS"} defines {"_SCL_SECURE_NO_WARNINGS"} project "caps" kind "ConsoleApp" language "c++" defines {"WIN32"} links {"opengl32"} includedirs {"../glload/include"} libdirs {"../glload/lib"} files "plat_windows.cpp...
object_ship_tieinterceptor_tier6 = object_ship_shared_tieinterceptor_tier6:new { } ObjectTemplates:addTemplate(object_ship_tieinterceptor_tier6, "object/ship/tieinterceptor_tier6.iff")
function changeScreen(screen) local topScreen = SCREENMAN:GetTopScreen() if topScreen then topScreen:SetNextScreenName(screen):StartTransitioningScreen("SM_GoToNextScreen") end end function resetCurrentScreen() if SCREENMAN then local topScreen = SCREENMAN:GetTopScreen() if topScreen then topScreen:SetNex...
local Builder = Class(function(self, inst) self.inst = inst self.recipes = {} self.recipe_count = 0 self.accessible_tech_trees = TECH.NONE self.inst:StartUpdatingComponent(self) self.current_prototyper = nil self.buffered_builds = {} self.bonus_tech_level = 0 self.science_bonus = 0 ...
includeFile("custom_content/draft_schematic/structure/component/structure_heavy_harvesting_mechanism_advanced.lua") includeFile("custom_content/draft_schematic/structure/component/structure_ore_mining_unit_advanced.lua") includeFile("custom_content/draft_schematic/structure/component/structure_turbo_fluidic_drilling_pu...
ys = ys or {} ys.Event = class("Event") ys.Event.__name = "Event" ys.Event.Ctor = function (slot0, slot1, slot2, slot3) slot0.ID = slot1 slot0.Data = slot2 slot0.Dispatcher = slot3 end return ys.Event
local K = unpack(select(2,...)) local _G = _G local string_gmatch = _G.string.gmatch local CreateFrame = _G.CreateFrame local UI_QUESTIONS = { "• Q' How do I use Raid as Party?", "• A' Disable the Party frames in config.", " ", "• Q' How do I add/remove Actionbars?", "• A' ESC > Interface > Actio...