content stringlengths 5 1.05M |
|---|
--ZFUNC-fromcrockford32-v1
local function fromcrockford32( crock32str, ignore ) --> str, err
local bitMap = {
["0"]="00000", ["1"]="00001", ["2"]="00010", ["3"]="00011", ["4"]="00100",
["5"]="00101", ["6"]="00110", ["7"]="00111", ["8"]="01000", ["9"]="01001",
A="01010", B="01011", C="01100", D="011... |
local RunService = game:GetService("RunService")
local Promise = require(script.Parent.Parent.Promise)
local Signal = require(script.Parent.Signal)
local Animation = require(script.Parent.Animation)
local SpringValue = {}
SpringValue.__index = SpringValue
export type SpringConfig = {
from: number,
to: number... |
fascinate = {
cast = function(player, target)
local magicCost = 210
local duration = 30000
local aether = 3000
local spellName = "fascinate"
if player.gmLevel > 0 then
magicCost = 0
aether = 0
end
if (not player:canCast(1, 1, 0)) then
return
end
if (player.magic < magicCost) then
playe... |
local function create_variations(spidertron_name, weapon_list)
local spidertron = data.raw["spider-vehicle"][spidertron_name]
spidertron.fast_replaceable_group = "sws-group-" .. spidertron_name
spidertron.localised_description = {"entity-description.sws-spidertron"}
local create_alternate_items = se... |
data:extend(
{
{
type = "recipe",
name = "transport-belt-5",
category = "crafting-with-fluid",
normal =
{
enabled = false,
ingredients =
{
{"steel-gear-wheel", 5},
{"transport-belt-4", 1},
{type="fluid", name="refined-lubricant", amount=30}
},
result = "transport-belt-5"
},
... |
local wk = require("which-key")
local M = {}
wk.setup {
plugins = {
marks = true, -- shows a list of your marks on ' and `
registers = true, -- shows your registers on " in NORMAL or <C-r> in INSERT mode
-- the presets plugin, adds help for a bunch of default keybindings in Neovim
-- No actual key bi... |
local CurrentWeather = "FIRST"
local Hours = 12
local Mins = 0
local function NextWeather()
if CurrentWeather == "CLEAR" or CurrentWeather == "CLOUDS" or CurrentWeather == "EXTRASUNNY" then
local new = math.random(1,2)
if new == 1 then
CurrentWeather = "CLEARING"
else
... |
-- Draw a grid
-- Animation happens in the shader
VERTEX_SHADER = [[
#version 400
layout (location = 0) in vec3 vp;
layout (location = 1) in vec3 vn;
out vec3 color;
uniform mat4 uViewMatrix, uProjectionMatrix;
uniform float uTime;
void main() {
color = vec3(1.0, 1.0, 1.0);
vec3 pt = vp * 2.0;
gl_PointSize... |
local pf = require "pathfinding"
local canvas = require "canvas"
local height = 10
local width = 10
local grid = 30
local m = pf.new {
width = width,
height = height,
obstacle = {
"......FFFF",
"...IIIF...",
"......D...",
"......E...",
"......F...",
"......GCBA",
}
}
local c = canvas.new()
local fun... |
return {'ikzelf'} |
๏ปฟlocal ROLL_LOOTFRAME = script:GetCustomProperty("RoolLootFrame"):WaitForObject()
local ACCEPT_ROLLBUTTON = script:GetCustomProperty("AcceptRollButton"):WaitForObject()
local PASS_ROLLBUTTON = script:GetCustomProperty("PassRollButton"):WaitForObject()
local FRAME_ITEM_HOVER = script:GetCustomProperty("PanelItemHover"):... |
local computer = require("computer")
local utils = require("utils")
local logLevel = require("loglevel")
local logHandlers = require("loghandlers")
local Logging = logLevel
---------- Logger class ----------
local Logger = {}
Logger.__index = Logger
setmetatable(Logger, {__call = function(cls, name, level, handlers,... |
project "custom_widgets"
kind "ConsoleApp"
defines {"_CONSOLE", "HORUS_IMPORTS"}
includedirs {scriptRoot, scriptRoot.."/include"}
includedirs {scriptRoot.."/examples/common"}
add_sources_from("./")
files { "../common/sdl2*.h" }
files { "../common/sdl2*.cpp" }
files { "../common/opengl*.h" }
files { "... |
--[[
TheNexusAvenger
View for the user settings.
--]]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NexusVRCharacterModel = require(script.Parent.Parent.Parent)
local CameraService = NexusVRCharacterModel:GetInstance("State.CameraService")
local ControlService = NexusVRCharacterModel:GetInstan... |
-- -- ---- ------ ---------- ---------------- --------------------------
--
-- This file is part of loveCodea.
-- Copyright 2012 Stephan Effelsberg
-- Licensed under the MIT license:
-- http://www.opensource.org/licenses/mit-license.php
--
-- -- ---- ------ ---------- ---------------- --------------------------
-... |
-- Compiled with roblox-ts v1.2.3
local TS = _G[script]
local promiseChildWhichIsA = TS.async(function(instance, className)
local child = instance:FindFirstChildWhichIsA(className)
if child then
return child
end
local connection1
local connection2
local promise = TS.Promise.new(function(resolve, reject)
conne... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_GROUNDSHAKER)
combat:setArea(createCombatArea(AREA_CIRCLE3X3))
function onTargetCreature(creature, target)
return doChallengeCreature(creature, target)
end
combat:setCallback(CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature")
function onCastS... |
--
-- The chemical injector is a single purpose machine which places a fluid into
-- an item, such as chemical warheads or grenades.
--
if not yatm_machines then
return
end
local Directions = assert(foundation.com.Directions)
local ItemInterface = assert(yatm.items.ItemInterface)
local FluidInterface = assert(yatm.f... |
do
local Executive1 = 45342395 , 30373376 --put your id here(BOT OWNER ID)
local function setrank(msg, name, value) -- setrank function
local hash = nil
if msg.to.type == 'chat' then
hash = 'rank:'..msg.to.id..':variables'
end
if hash then
redis:hset(hash, name, value)... |
local library = loadstring(game:HttpGet(("https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua")))()
local w = library:CreateWindow("SHOOT OUT!") -- Creates the window
local b = w:CreateFolder("Main") -- Creates the folder(U will put here your buttons,etc)
weaponData = game:GetService("ReplicatedFirst")["_0x... |
includeFile("rori/adolescent_pygmy_torton.lua")
includeFile("rori/adult_pygmy_torton.lua")
includeFile("rori/bearded_jax.lua")
includeFile("rori/black_sun_minion.lua")
includeFile("rori/black_sun_smuggler.lua")
includeFile("rori/black_sun_initiate.lua")
includeFile("rori/blood_thirsty_borgle.lua")
includeFile("rori/bor... |
--[[ _
( )
_| | __ _ __ ___ ___ _ _
/'_` | /'__`\( '__)/' _ ` _ `\ /'_` )
( (_| |( ___/| | | ( ) ( ) |( (_| |
`\__,_)`\____)(_) (_) (_) (_)`\__,_)
DExpandButton
--]]
PANEL = {}
AccessorFunc( PANEL, "m_bExpanded", "Expanded", ... |
require 'nn'
local ntm = require '../models/ntm'
-- Parameters
local INPUT_SIZE = 4
local OUTPUT_SIZE = 2
local MEMORY_SLOTS = 10 -- Number of addressable slots in memory
local MEMORY_SIZE = 3 -- Size of each memory slot
local CONTROLLER_SIZE = 5
local SHIFT_SIZE = 1
local TEMPORAL_HORIZON = 10
-- Test the recurrent... |
local math = require("__flib__.math")
local constants = require("constants")
local util = require("scripts.util")
return function(recipe_book, dictionaries, metadata)
for name, prototype in pairs(global.prototypes.technology) do
local unlocks_equipment = util.unique_obj_array()
local unlocks_fluids = util.... |
local util = require 'lspconfig.util'
local bin_name = 'wgsl_analyzer'
local cmd = { bin_name }
if vim.fn.has 'win32' == 1 then
cmd = { 'cmd.exe', '/C', bin_name }
end
return {
default_config = {
cmd = cmd,
filetypes = { 'wgsl' },
root_dir = util.root_pattern '.git',
settings = {},
},
docs = ... |
--- Allows the creation, updating and reading of persistent settings
-- @module Setting
impulse.Settings = impulse.Settings or {}
impulse.AdvSettings = impulse.AdvSettings or {}
--- A collection of data that defines how a setting will behave
-- @realm client
-- @string name The pretty name for the setting (we'll see ... |
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
local fs = require "nixio.fs"
local sys = require "luci.sys"
local uci = require "luci.model.uci".cursor()
local testfullps = sys.exec("ps --help 2>&1 | grep BusyBox") --check which ps do we have
local psstring... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "2018.01.10",
orientation = "orthogonal",
renderorder = "right-down",
width = 25,
height = 10,
tilewidth = 64,
tileheight = 64,
nextobjectid = 24,
properties = {},
tilesets = {
{
name = "newmap1",
firstgid = 1,
fi... |
local px = player:getX()
local py = player:getY()
weapons = {}
weapons.holding = {}
weapons.holding.angleX = 1.7
weapons.holding.angleY = 1.7
weapons.holding.posX = px + 20
weapons.holding.posY = py + 10
function weapons:update(dt)
weaponAngle = weaponMouseAngle()
mouseXPos = love.mouse.getX()
local ... |
๏ปฟlocal E, C, L = select(2, ...):unpack()
if not C.chat.enable then return end
----------------------------------------------------------------------------------------
-- Systems spam filter
----------------------------------------------------------------------------------------
local ChatFrame_AddMessageEventFilter ... |
StartState = Class{__includes = BaseState}
--[[
Nothing to be initialised here.
]]
function StartState:enter()
end
function StartState:update(dt)
-- Change state to play when enter is pressed.
if love.keyboard.wasPressed('enter') or love.keyboard.wasPressed('return') then
gSounds['select']:p... |
--- prints the string s n times
-- @tparam number n how many times to print the string
-- @tparam string s the string to print
function printn(s, n)
for i = 1, n do print(s) end
end
printn(10, "hello")
|
-- Tokenizer and Parser.
-- The tkn() function is from 20kdc.
local parser = {}
local type = type
local ip = ipairs
local sm, ss, sgs = string.match, string.sub, string.gsub
local tconc = table.concat
-- For a string, removes whitespace, and splits it
-- into the token, the token type, and the remainder.
local patt... |
local WEAPONS = script:GetChildren()
local weaponTable = {}
local counter = 1
for _, value in pairs(WEAPONS) do
weaponTable[counter] = value
counter = counter + 1
end
function GetShortId(object)
return string.sub(object.id, 1, string.find(object.id, ":") - 1)
end
function TablePrint(tbl, indent)
local... |
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
local tnt ... |
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = ""
ENT.Author = "Maw"
ENT.Purpose = "Stuff"
function ENT:SetupDataTables()
self:NetworkVar( "String", 0, "StringMoney" )
end
function ENT:GetMoney()
return tonumber(self:GetStringMoney()) or 0
end
function ENT:SetMoney(money)
self:SetStringMoney... |
---@meta
---@class cc.TableViewCell :cc.Node
local TableViewCell={ }
cc.TableViewCell=TableViewCell
---* Cleans up any resources linked to this cell and resets <code>idx</code> property.
---@return self
function TableViewCell:reset () end
---* The index used internally by SWTableView and its subclasses
---@return ... |
require 'math'
require 'os'
require 'io'
-- Read http://mathworld.wolfram.com/LightsOutPuzzle.html for the mathematics
-- involved in making lightbox levels
local levels = {}
function levels.newLevel(rows, cols)
math.randomseed(os.time())
-- Initialize the all-unlit board matrix.
boardMatrix = {}
... |
local status_ok, dap = pcall(require,'dap')
if not status_ok then
vim.notify("dap not found. Can't load debugger adapters")
return
end
dap.adapters.cppdbg = {
id = 'cppdbg',
type = 'executable',
command = os.getenv('HOME') ..'/dev/debugger/extension/debugAdapters/bin/OpenDebugAD7'
}
dap.configurations.cpp... |
local Observer = require('utils.observer')
local Timer = require('oop.timer')
local Native = require('native')
---@class BattleGroundMgr: Observer
BattleGroundMgr = Observer:new()
function BattleGroundMgr:init()
self.currentOnMap = 0
self.loseValue = 900
self:registerEvent(Events.PlayerLeave, function(pl... |
-- comment ignored:
if 1 + 1 < 2 do
print("hello, world")
return 3
end
|
local Buryable = Class(function(self, inst)
self.inst = inst
self.onBury = nil
end)
function Buryable:OnBury(hole, doer)
if self.onBury then
self.onBury(self.inst, hole, doer)
end
end
function Buryable:SetOnBury(fn)
self.onBury = fn
end
function Buryable:CollectUseActions(doer, target, actions... |
ITEM.name = "Gauze Bandage"
ITEM.description = "A small bandage for wounds."
ITEM.longdesc = "A simple roll of gauze, which in a pinch can be used to apply pressure if bound tightly around a wound. It is not very effective, however it will work in a pinch."
ITEM.model = "models/kek1ch/dev_bandage.mdl"
ITEM.width = 1
IT... |
local helpers = require 'test.unit.helpers'
local prof = helpers.cimport './src/nvim/profile.h'
local ffi = helpers.ffi
local eq = helpers.eq
local neq = helpers.neq
local function split(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t, i = {}, 1
for str in string.gmatch(inputstr, "([^"..sep.."]+... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TestEZ = require(ReplicatedStorage.Packages.TestEZ)
TestEZ.TestBootstrap:run({ ReplicatedStorage.Packages.RECS }) |
--
-- โโโโโโโ โโโโโโโ โโโโโโโโโโโโ โโโโโโโ โโโโ โโโโโโโโโโโ
-- โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโ
-- โโโ โโโโโโโโโโโ โโโ โโโโโโ โโโโโโโโโ โโโโโโโโโโโ
-- โโโ โโโโโโโโโโ โโโ โโโโโโ โโโโโโโโโโโโโโโโโโโโโ
-- โโโโโโโโโโโโ โโโ โโโโโโโโโโโโโโโ โโโโโโโโโโโโโโ
-- โโโโโโโ โโโ ... |
---@class CS.UnityEngine.TargetJoint2D : CS.UnityEngine.Joint2D
---@field public anchor CS.UnityEngine.Vector2
---@field public target CS.UnityEngine.Vector2
---@field public autoConfigureTarget boolean
---@field public maxForce number
---@field public dampingRatio number
---@field public frequency number
---@type CS.... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
--Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS:
local fu... |
import("..includes.functions")
local TestSingleTouch1Scene = class("TestSingleTouch1Scene", function()
return display.newScene("TestSingleTouch1Scene")
end)
function TestSingleTouch1Scene:ctor()
-- createTouchableSprite() ๅฎไนๅจ includes/functions.lua ไธญ
self.sprite = createTouchableSprite({
imag... |
--- Basic class for OOP.
-- @classmod l2df.class
-- @author Abelidze
-- @copyright Atom-TM 2019
local core = l2df or require((...):match('(.-)[^%.]+$'))
assert(type(core) == 'table' and core.version >= 1.0, 'Classes works only with l2df v1.0 and higher')
local Class = { }
--- Super-class metatable used for accessin... |
luanovel.text._interpret = function (str)
local ret = str
ret = string.gsub(ret, "\\{", "\x04")
ret = string.gsub(ret, "\\}", "\x05")
ret = string.gsub(ret, "{(.-)}", function (s)
return load("return (" .. s .. ")")()
end)
ret = string.gsub(ret, "\x04", "{")
ret = string.gsub(ret, "\x05", ... |
PipeManager = {}
function PipeManager:OnInit()
Log("PipeManager: Creating goal pipes");
self:ReloadScripts();
self:CreateGoalPipes();
Log("PipeManager: Finished creating goal pipes!");
end
function PipeManager:ReloadScripts()
--Script.ReloadScript("Scripts/AI/GoalPipes/PipeManagerGeneric.lua");
Script.... |
local Pcall = {}
local GlobalWait = 2
function Pcall.Retry(Limit, Method, self, ...)
local Success, Value = false, nil
local RetryCount = 0
repeat
if RetryCount >= Limit then
warn("[pcall] - Retry limit exhaused")
break
elseif RetryCount > 0 then
print("[pcall] - retrying count: ", RetryCount)
wai... |
#!/usr/bin/env lua
require 'Test.More'
d = require'dumper'
dump = function(str, var) print(d.dump(str, var)) end
local url = require'neturl'
local s
local q
plan(14)
local u = url.parse("http://www.example.com")
u.query.net = "url"
is("http://www.example.com/?net=url", tostring(u), "Test new query variable")
u.qu... |
local CreatePriorityQueue = import('/mods/DilliDalli/lua/FlowAI/framework/utils/PriorityQueue.lua').CreatePriorityQueue
Profiler = Class({
Init = function(self)
self.Trash = TrashBag()
self.last = 0
self.times = {}
self.period = 5 -- How many seconds to wait before logging again
... |
--------------------------------------------------------------------------
-- vault.lua: Vault helper functions from more than one file.
--------------------------------------------------------------------------
-- Counting Pan runes for Ignacio and for exits.
function count_pan_runes()
local runes = 0
for _, r in... |
------------------ Face Stage ---------------------
face = {}
--
function face.init()
face.x = 112
face.y = F6 + ANT_HEIGHT - 16
face.frame = 1
face.images =
{
globalImages.face1, globalImages.face2, globalImages.face3, globalImages.face4,
globalImages.face5, globalImages.face6, globalImages.face8, globalIm... |
--removes unhappy thoughts due to lack of clothing
--[====[
fixnaked
========
Removes all unhappy thoughts due to lack of clothing.
]====]
function fixnaked()
local total_fixed = 0
local total_removed = 0
for fnUnitCount,fnUnit in ipairs(df.global.world.units.all) do
if fnUnit.race == df.global.ui... |
local t = require 'transducers'
local f = require 'functional'
local tr = require 'transformers'
local inspect = require 'inspect'
local function plus1(n)
return n + 1
end
local function odd(n)
return n % 2 == 0
end
local function push(tbl, result)
table.insert(tbl, result)
return tbl
end
local arr = {1,2,... |
๏ปฟdo
-- Returns the key (index) in the config.enabled_plugins table
local function plugin_enabled(name)
for k,v in pairs(_config.enabled_plugins) do
if name == v then
return k
end
end
-- If not found
return false
end
-- Returns true if file exists in plugins folder
local f... |
function allwords ()
local line = io.read();
local pos = 1;
return function()
while line do
local s, e = string.find(line, "%w+", pos);
if s then
pos = e + 1;
return string.sub(line, s, e);
else
line = io.read();
pos = 1;
end
end
return nil
end
end
for word in allwords() do
print... |
-- liquid_sounds/init.lua
sounds.register_defaults("liquid_sounds:ice", {
footstep = {name = "liquid_sounds_ice_footstep", gain = 0.3},
dig = {name = "liquid_sounds_ice_dig", gain = 0.5},
dug = {name = "liquid_sounds_ice_dug", gain = 0.5}
})
sounds.register_defaults("liquid_sounds:water", {
footstep = {name = "li... |
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_Reputation
C_Reputation = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_Reputation.GetFactionParagonInfo)
---@pa... |
local radio = require('radio')
local application = {
name = "rx_am",
description = "AM Receiver",
supported_inputs = {
{"rtlsdr", defaults = {_rate = 1102500}},
{"airspy", defaults = {_rate = 3000000}},
{"airspyhf", defaults = {_rate = 768000}},
{"bladerf", defaults = {_rate... |
#!/usr/bin/env lua5.4
--- Whats my IP address
-- Yet another Whats my IP address - Service
local http_server = require('http.server')
local http_headers = require('http.headers')
local cerrno = require('cqueues.errno')
local lfs = require('lfs')
local mimetypes = require('mimetypes')
local logger
-------------------... |
require("prototypes.entity.entities")
require("prototypes.item.items")
require("prototypes.recipe.recipes")
require("prototypes.technology.technologies")
|
-- Copyright (C) 2018 David Capello
--
-- This file is released under the terms of the MIT license.
-- Read LICENSE.txt for more information.
assert("" ~= os.getenv("PATH"))
print("PATH", os.getenv("PATH"))
local start_clock = os.clock()
print("Start ", start_clock)
local end_clock = os.clock()
print("End ", end_cl... |
m = Map("cpulimit", translate("cpulimit"),translate("Use cpulimit to limit app's cpu using."))
s = m:section(TypedSection, "list", translate("Settings"))
s.template = "cbi/tblsection"
s.anonymous = true
s.addremove = true
enable = s:option(Flag, "enabled", translate("enable", "enable"))
enable.optional = false
enable... |
---------------------------------------------
-- Dreadstorm
--
-- Description: Deals magical damage in an area of effect. Additional effect: Terror
-- Type: Magical
-- Wipes Shadows
-- Range: 13' radial
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/globals/sett... |
local M = {}
-- factions overview
local overview_factions = {
"Il Villaggio รจ una comunitร pacifica e serena, un vero angolo di Paradiso. Gli spensierati Paesani adorano il quieto vivere, e non esitano a condannare coloro che minacciano l'ordine pubblico ad un brutale Linciaggio. Ne organizzano uno ogni Giorno. Ma ... |
local function main()
if client.is_key_pressed(1) or client.is_key_pressed(2) then
ui.get_check_box("visuals_other_grenade_prediction"):set_value(true)
else
ui.get_check_box("visuals_other_grenade_prediction"):set_value(false)
end
end
client.register_callback("paint", main) |
project "${project_name}"
location "."
kind "${project_type}"
language "C"
files { "**.c", "**.h" }
includedirs { "../_vendor", "../", "." } |
local _, TRB = ...
local _, _, classIndexId = UnitClass("player")
if classIndexId == 12 then --Only do this if we're on a DemonHunter!
local barContainerFrame = TRB.Frames.barContainerFrame
local resourceFrame = TRB.Frames.resourceFrame
local castingFrame = TRB.Frames.castingFrame
local passiveFrame = TRB.Frames.pa... |
-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
foodchain:register_mob("foodchain:spider", {
type = "animal",
passive = false,
attack_type = "dogfight",
damage = 3,
hp_min = 20,
hp_max = 40,
armor = 200,
collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7},
visual = "mesh",
mesh = "mobs_sp... |
function DoSubSystemDemand_Kadesh()
SubSystemDemandSet(FIGHTERPRODUCTION,1)
local anfidemand = ShipDemandMaxByClass(eAntiFrigate)
if NumSubSystems(FIGHTERPRODUCTION) > 0 then
if(ShipDemandGet(KAD_ARANEID) > 0)then
SubSystemDemandSet(PLATFORMPRODUCTION,0.5)
end
... |
leather_hand_db = {
id0 = {
source = "Madfeather",
drop_rate = "0.0",
name = "Darkwood Sentinel's Grips",
category_territory = "",
territory = "War Zone",
id = "0",
expansion = "",
location = "Darkshore"
},
id1 = {
source = "Alashanir",
drop_rate = "0.0",
name = "Deathstalker's Grips",
catego... |
-- mod_net_dovecotauth.lua
--
-- Protocol spec:
-- http://dovecot.org/doc/auth-protocol.txt
--
-- Example postfix config:
-- sudo postconf smtpd_sasl_path=inet:127.0.0.1:28484
-- sudo postconf smtpd_sasl_type=dovecot
-- sudo postconf smtpd_sasl_auth_enable=yes
module:set_global();
-- Imports
local new_sasl = require ... |
require("nvim-autopairs").setup({
disable_filetype = { "TelescopePrompt", "vim" },
})
local buf_nmap = require("pman.sets").buf_nmap
local buf_xmap = require("pman.sets").buf_xmap
local ts_util = require "nvim-lsp-ts-utils"
local custom_init = function(client)
client.config.flags = client.config.flags or {}
clie... |
package("libbpf")
set_homepage("https://github.com/libbpf/libbpf")
set_description("Automated upstream mirror for libbpf stand-alone build.")
set_urls("https://github.com/libbpf/libbpf/archive/$(version).tar.gz",
"https://github.com/libbpf/libbpf.git")
add_versions("v0.3", "c168d84a75b541... |
_Awesome.awful.layout.layouts = {
_Awesome.awful.layout.suit.floating,
_Awesome.awful.layout.suit.tile,
_Awesome.awful.layout.suit.tile.left,
_Awesome.awful.layout.suit.tile.bottom,
_Awesome.awful.layout.suit.tile.top,
_Awesome.awful.layout.suit.fair,
_Awesome.awful.layout.suit.fair.horizontal,
_Awesome... |
local Players = GAMESTATE:GetHumanPlayers();
local t = Def.ActorFrame{
LoadActor("end.png")..{
InitCommand=function(self) self:xy(_screen.cx,_screen.cy):cropbottom(1):fadetop(1):zoom(.7):shadowlength(1) end,
OnCommand=function(self) self:decelerate(0.5):cropbottom(0):fadetop(0):glow(1,1,1,1):decelerate(1):gl... |
ITEM.name = "ะะพะณะพัั ั
ะธะผะตัั"
ITEM.desc = "ะะพะณะพัั ั
ะธะผะตัั. ะะณะพ ัะพัะฝัะน ะผะพะปะตะบัะปััะฝัะน ัะพััะฐะฒ ะฝะต ะธะทััะตะฝ, ะฝะพ ะฒัะต ะทะฝะฐัั, ััะพ ะพะฝ ะฟัะพัะฝัะน ะธ ะพััััะน ะบะฐะบ ะฐะปะผะฐะท. ะญัะพ ะพะฑัััะฝัะตั, ะฟะพัะตะผั ะผะพะฝััั ะผะพะถะตั ัะฐะทะพัะฒะฐัั ั ะปัะณะบะพัััั ะปัะฑัั ะฑัะพะฝั. ะัะธ ะพััััััะฒะธะธ ะฑะพะปะตะต ะฟัะธะณะพะดะฝัั
ะธะฝััััะผะตะฝัะพะฒ ะผะพะถะตั ะธัะฟะพะปัะทะพะฒะฐัััั ะดะปั ัะฐะทะดะตะปะบะธ ััั ะผััะฐะฝัะพะฒ. \n\nะฅะะ ะะะข... |
local sub = string.sub
local byte = string.byte
local tab_insert = table.insert
local tab_remove = table.remove
local tcp = ngx.socket.tcp
local null = ngx.null
local type = type
local pairs = pairs
local setmetatable = setmetatable
local tonumber = tonumber
local tostring = tostring
local rawget = rawget
l... |
local flowers = script.parent
flowers:RotateContinuous(Rotation.New(0, 0, 30)) |
local customSpawnsForMap = cfcRandomSpawn.config.CUSTOM_SPAWNS[game.GetMap()]
local mapHasCustomSpawns = customSpawnsForMap ~= nil
hook.Remove( "PlayerSpawn", "CFC_PlayerSpawning" )
if mapHasCustomSpawns then
cfcRandomSpawn.spawnPointRankings = cfcRandomSpawn.spawnPointRankings or {}
local function... |
-- Copyright 2010-2020 Jeff Stone. See LICENSE.
-- Inform LPeg lexer for Scintillua.
-- JMS 2010-04-25.
local lexer = require('lexer')
local token, word_match = lexer.token, lexer.word_match
local P, S = lpeg.P, lpeg.S
local lex = lexer.new('inform')
-- Whitespace.
lex:add_rule('whitespace', token(lexer.WHITESPACE, ... |
--[[
Receiver functions for handling data communications
]]
-- Processes receipt of data
-- Enter all storm data into records
function navcomp.com:DataReceived (sender, data)
local receivedSystems = {}
navcomp.data.isStormDataSaved = false
local v, sysId
if data.storms then
for _,v in ipairs (data.storms) do
... |
--- Policy module
-- Policies should define a method for each of the nginx phases (rewrite,
-- access, etc.) in which they want to run code. When Apicast runs each of
-- those phases, if the policy has been loaded, it will run the code in the
-- method with the phase name. So for example, if we want to define a policy
... |
hook.Add("PlayerSay", "EventSystem:ChatCommand", function(ply, text)
if not EventSystem.Config.EventCommand[string.lower(text)] then return end
if not ply:IsStaff() then return end
if not ply:IsEventTeam() then return end
if not (ply:Team() == TEAM_EVENTTEAM) then return end
if not EventSystem.Data.info.name then... |
-- All the net messages defined here
util.AddNetworkString("xSGroupsNetworkIDRank")
util.AddNetworkString("xSGroupsNetworkExistingUsers") |
return {'aikido','aike','aiko','aikes','aikos'} |
reports = {}
local function generateReportItem(r_menu, line, i, line_index)
local time, ip, steam, usgn, id, team, name, nameTarget, steamTarget, usgnTarget, ipTarget, reason = string.match(line, "(%d+%-%d+%-%d+ %d+:%d+ [AP]M) %- %[IP: ([%d%.]+)%] %[STEAM: (%d+)%] %[USGN: (%d+)%] %[ID: (%d+)%] %[Team: (%d+)%] %... |
return {'gust','gustaaf','gus','gust','gustav','gustave','gustavo','gussinklo','gustin','guste','gus','gusts','gustaafs','gustavs','gustaves','gustavos'} |
local RUF = RUF or LibStub('AceAddon-3.0'):GetAddon('RUF')
local LSM = LibStub('LibSharedMedia-3.0')
local _, ns = ...
local oUF = ns.oUF
local _, uClass = UnitClass('player')
function RUF.SetStagger(self, unit)
if uClass ~= 'MONK' then return end
local texture = LSM:Fetch('statusbar', RUF.db.profile.Appearance.Bars... |
Script.Load("lua/Class.lua")
local function GetClassCount()
local classCount = 0
for c, m in pairs(_G) do
if type(m) == "table" then
classCount = classCount + 1
end
end
return classCount
end
local copyProgress = 0
local classCount = classCount or GetClassCount()
lo... |
local AES = require './AES'
local key = 0x68C756C6C186436C9EC51C174C32AE81761389B5E5904E30BA57CCD911290ECC
local plaintext = 'my secret, with extra length so that it is waaaaaaaaay over 16 bytes.'
local cyphertext = AES.ECB_256(AES.encrypt, key, plaintext)
local newtext = AES.ECB_256(AES.decrypt, key, cyphertext)
print... |
_G.GoonBase.Options = _G.GoonBase.Options or {}
local Options = GoonBase.Options
local mt = getmetatable( Options )
if mt == nil then
mt = {}
mt.__func = {}
mt.__data = {}
setmetatable( Options, mt )
end
function mt.__index(tbl, key)
return mt.__data[key] or mt.__func[key]
end
function mt.__newindex(tbl, key, ... |
---------------------------------------------------
-- Snow Cloud
-- Deals Ice damage to targets in a fan-shaped area of effect. Additional effect: Paralyze
-- Range: 10' cone
---------------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/glob... |
-----------------------------------
-- Area: Bhaflau Thickets
-- NPC: Hamta-Iramta
-- Type: Alzadaal Undersea Ruins
-- !pos -459.942 -20.048 -4.999 52
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
function onTrade(player, npc, trade)
if (trade:getItemCount() ... |
require "keybow"
-- Standard number pad mapping --
-- Key mappings --
function handle_key_00(pressed)
keybow.set_key("0", pressed)
end
function handle_key_01(pressed)
keybow.set_key(".", pressed)
end
function handle_key_02(pressed)
keybow.set_key(keybow.ENTER, pressed)
end
function handle_key_03(press... |
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