content stringlengths 5 1.05M |
|---|
---@class BaseGameCharacterDetails
BaseGameCharacterDetails = {}
BaseGameCharacterDetails.CreateCharacterInstance = function(s)
local desc = s:getDescriptor();
--print(desc);
--- if(desc:hasObservation("Tough") or desc:hasObservation("Aggressive")) then
-- do combat fit...
local r = ZombRand(0, 6)... |
-- tree.lua, Lua representation of trees with edge lengths
-- Copyright (C) 2015 Boris Nagaev
-- See the LICENSE file for terms of use.
return function(it)
local clone = {}
for item in it do
table.insert(clone, item)
end
return clone
end
|
--[[
location object prototype for the Kollos project
according to
https://github.com/rns/kollos-luif-doc/blob/master/etc/internals.md
--]]
--[[
The blob name. Required. Archetypally a file name, but not all locations
will be in files. Blob name must be suitable for appearing in messages.
start() and end() --... |
local Class = require 'lib.hump.class'
local Component = getClass 'wyx.component.Component'
-- ViewComponent
--
local ViewComponent = Class{name='ViewComponent',
inherits=Component,
function(self, newProperties)
Component.construct(self, newProperties)
end
}
-- destructor
function ViewComponent:destroy()
Compon... |
--
-- Licensed to the Apache Software Foundation (ASF) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- The ASF licenses this file to You under the Apache License, Version 2.0
-- (the "License"); you may ... |
require("util")
require("tiled/tilesets")
Sector=Class()
local S = Sector
Sector.speed = 10
--[[--
A sector is basically all the content that can be viewed at once in
the world map. A rectangular area. Scrollable and such
@param data data of the sector
@return new sector
]]
function Sector.new(data)
... |
test_run = require('test_run').new()
REPLICASET_1 = { 'storage_1_a', 'storage_1_b' }
REPLICASET_2 = { 'storage_2_a', 'storage_2_b' }
test_run:create_cluster(REPLICASET_1, 'storage')
test_run:create_cluster(REPLICASET_2, 'storage')
util = require('util')
util.wait_master(test_run, REPLICASET_1, 'storage_1_a')
util.wait... |
local env = GAMESTATE:Env()
local charP1Name = env.SNCharacterP1 or ""
local charP1Path = Characters.GetPath(charP1Name)
local charP2Name = env.SNCharacterP2 or ""
local charP2Path = Characters.GetPath(charP2Name)
local t = Def.ActorFrame{
Def.Quad{
BeginCommand=function(self)
... |
-- fixed-point operator
Z = function (le)
local function a (f)
return le(
function (x)
return f(f)(x)
end
)
end
return a(a)
end
-- non-recursive factorial
F = function (g)
return function (n)
if n == 0 then
return 1
... |
#! /usr/bin/lua
require( "common" )
local DataPath = "charms/charms.csv"
local Classes =
{
[ "Queen Talisman" ] = "queen",
[ "King Talisman" ] = "king",
[ "Dragon Talisman" ] = "dragon",
}
local Charms = { }
io.input( DataPath )
-- \r because io.lines() only removes \n...
for line in io.lines() do
if line ~=... |
event_nsqueen = Creature:new {
customName = "Nightsister Queen Boss",
socialGroup = "mercenary",
faction = "nightsister",
level = 300,
chanceHit = 50.0,
damageMin = 3000,
damageMax = 6000,
baseXp = 128549,
baseHAM = 3900000,
baseHAMmax = 4000000,
armor = 3,
resists = {195,195,195,195,195,195,195,195,200},
... |
local Vector = require('./vector')
local Particle = {}
Particle.__index = Particle
function Particle.new(location)
local t = {}
setmetatable(t, Particle)
t.acceleration = Vector.new(0, 1)
t.velocity = Vector.new(love.math.random(-30, 30), love.math.random(-50,0))
t.location = location:clone()
t.lifespan ... |
#! /usr/bin/env luajit
--
-- pcap.lua
-- Copyright (C) 2016-2017 Adrian Perez <aperez@igalia.com>
--
-- Distributed under terms of the Apache License 2.0.
--
local ffi = require("ffi")
local pcap = ffi.load("pcap")
local C = ffi.C
ffi.cdef [[
typedef struct pcap pcap_t;
struct pcap_pkthdr {
uint64_t ts_sec; ... |
local World = {}
World.NO_COLLISION = 0
World.COLLISION = 1
function World:new(...)
local instance = {}
setmetatable( instance, self )
self.__index = self
self._init( instance, ... )
return instance
end
function World:_init(image)
self.pasted = love.image.newImageData(256, 256) -- Dirty hack ... |
-----------------------------------------------------------------------------------------
--
-- main.lua
--
-----------------------------------------------------------------------------------------
-- Require the built-in Physics module and start simulation
local physics = require( "physics" )
physics.start() ... |
local find = import('utils/find')
local monitors = import('utils/monitors').configuredMonitors
local position = import('utils/position')
local fnutils = hs.fnutils
local hotkey = hs.hotkey
local function getWindow(arrangementTable)
if arrangementTable.appTitle ~= nil then
return find.window.byApplicationTi... |
local M = {}
-- Set your own!
local apiKey = ""
M.frameTime = 512 -- in milliseconds
M.sda, M.scl, M.sla = 2, 1, 0x3c -- Default for WeMos D1 mini OLED Shield V1
M.coins = {
[1] = "BCH",
[2] = "BTC",
[3] = "ETH",
[4] = "LTC",
[5] = "XLM",
[6] = "XRP"
}
-- Default for v1 CMC API
function M.getURL()
local... |
-- Regression test for #2251
test_run = require('test_run').new()
engine = test_run:get_cfg('engine')
box.execute('pragma sql_default_engine=\''..engine..'\'')
-- box.cfg()
box.execute("CREATE TABLE t1(a integer primary key, b INT UNIQUE, e INT);")
box.execute("INSERT INTO t1 VALUES(1,4,6);")
box.execute("INSERT INTO... |
local import = make_import(BEDROCK_ROOT)
local o, u = import("usecases.renderer"), import("usecases.ui")
local r_port, rblueprint = o[1], o[2]
local u_port, u_blueprint = u[1], u[2]
local l = import("drivers.lib")
print("DAIGN")
local d = import("drivers.diagnostics")
local uniq, nest = l.uniq, l.nest
-- local vcs, ... |
player_manager.AddValidModel( "PMC5_05", "models/player/PMC_5/PMC__05.mdl" ) list.Set( "PlayerOptionsModel", "PMC5_05", "models/player/PMC_5/PMC__05.mdl" ) |
cc.c4fFromc4b = function (c4b)
return cc.c4f(c4b.r/255.0, c4b.g/255.0, c4b.b/255.0, c4b.a/255.0)
end
-- SpriteBatchNode
cc.Node.reorderChild = function(self, sp, zorder)
sp:setLocalZOrder(zorder)
end
utils = {}
if cc.NVGDrawNode then
utils.useNVGDrawNode = true
end
function utils.drawCircle(radius, params)
if... |
local ProFi = require 'examples.vendor.ProFi'
local List = require 'list'
local mountme = require 'mountme'
local exf = {
current = nil,
available = {},
exdir = 'examples',
}
local function getn(n)
local s = ""
n = tonumber(n)
local r = n
if r <= 0 then error("Example IDs must be bigger than 0. (... |
local commands = {}
local customSpawnTable = false
local allowedStyles =
{
[4] = true,
[5] = true,
[6] = true,
[7] = true,
[15] = true,
[16] = true,
}
local internallyBannedWeapons = -- Fix for some debug warnings
{
[19] = true,
[20] = true,
[21] = true,
}
local server = setmetatable(
{},
... |
local compat = {}
return compat
|
return {'ijzerbedevaart','ijzel','ijzelen','ijzen','ijzer','ijzeraarde','ijzerachtig','ijzerbeslag','ijzerbijter','ijzerboor','ijzerchloride','ijzerconstructie','ijzerdraad','ijzeren','ijzerenheinig','ijzererts','ijzergaas','ijzergaren','ijzergebrek','ijzergehalte','ijzergieter','ijzergieterij','ijzerglans','ijzerhande... |
--[[
This file was generated by 'EsoLuaGenerator' at '2021-09-04 16:42:29' using API version '101031'.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
]]
ABILITY_PROGRESSION_RESULT_ABILITY_NOT_KNOWN = 1
ABILITY_PROGRESSION_RESULT_INVALID_LINE = 3
ABILITY_PROGRESSION_RESULT... |
--[[============================================================
--=
--= App Environment
--=
--=-------------------------------------------------------------
--=
--= MyHappyList - manage your AniDB MyList
--= - Written by Marcus 'ReFreezed' Thunström
--= - MIT License (See main.lua)
--=
--==========================... |
---@class CloseWindowState : zombie.ai.states.CloseWindowState
---@field private _instance CloseWindowState
CloseWindowState = {}
---@private
---@param arg0 IsoGameCharacter
---@param arg1 IsoWindow
---@return void
function CloseWindowState:onSuccess(arg0, arg1) end
---@public
---@param arg0 IsoGameCharacter
---@para... |
function Doc (doc)
local meta = {}
local hello = { pandoc.Str "Hello,", pandoc.Space(), pandoc.Str "World!" }
local blocks = { pandoc.Para(hello) }
return pandoc.Pandoc(blocks, meta)
end
|
local file = io.open( "etc/tokentube/keys/luks.key", "r" )
result = file:read("*all");
file:close()
|
--[[---------------------------------------------------------------------------
gName-Changer | CLIENT SIDE CODE
This addon has been created & released for free
by Gaby
Steam : https://steamcommunity.com/id/EpicGaby
-----------------------------------------------------------------------... |
require('base')
require('mappings')
require('theme')
require('plugins')
|
HUD = {}
--- Sets blurriness or something `Citizen.InvokeNative(0xBA3D65906822BED5, 1, 1, 0.0, 0.0, 0.0, 100.0)`
function HUD:Fov(p1, p2, nearPlaneOut, nearPlaneIn, farPlaneOut, farPlaneIn)
Citizen.InvokeNative(0xBA3D65906822BED5, p1, p2, nearPlaneOut + 0.0, nearPlaneIn + 0.0, farPlaneOut + 0.0, farPlaneIn + 0.0)
... |
local utils = require "kong.tools.utils"
local type = type
local fmt = string.format
local find = string.find
local pcall = pcall
local remove = table.remove
local concat = table.concat
local assert = assert
local tonumber = tonumber
local encode_base64 = ngx.encode_base64
local decode_base64 = ngx.decode_base64
lo... |
-- entity menu button
local PANEL = {}
AccessorFunc(PANEL, "callback", "Callback")
function PANEL:Init()
self:SetTall(ScrH() * 0.1)
self:Dock(TOP)
end
function PANEL:DoClick()
local bStatus = true
local parent = self:GetParent()
local entity = parent:GetEntity()
if (isfunction(self.callback)) then
bStatus ... |
//________________________________
//
// NS2 CustomEntitesMod
// Made by JimWest 2012
//
//________________________________
// TeleportTrigger.lua
// Entity for mappers to create teleporters
class 'PortalGunTeleport' (TeleportTrigger)
PortalGunTeleport.kMapName = "portalgun_teleport"
local kPortalLoopingCinema... |
local fg = table.deepcopy(data.raw["item"]["gate"])
fg.name = "fastGate"
fg.icon = "__FastGate__/graphics/icon.png"
fg.place_result = "fastGate"
data:extend{fg} |
hook.Add("PlayerSay", "server_hopper", function(ply, text, public)
text = string.lower(text)
if ( text == "!hop" || text == "!servers" || text == "!hopper" ) then
ply:ConCommand("server_hop")
return ""
end
end )
|
bc.input = {}
local i = bc.input
include( "betterchat/client/input/autocomplete.lua" )
hook.Add( "BC_initPanels", "BC_initInput", function()
i.history = {}
i.historyIndex = 0
i.historyInput = ""
end )
hook.Add( "BC_keyCodeTyped", "BC_inputHook", function( code, ctrl, shift, entry )
if code == KEY_UP t... |
temp = {}
cifre = {};
reply1 = {""}
reply2 = {""}
dig = 4
cifre[1] = math.random(10) - 1
value = cifre[1]
for i = 2,dig do
cifre[i] = math.random(9)
value = value * 10 + cifre[i]
end
ind = math.random(dig)
for i=1,4 do
temp[i] = cifre[i] * 10^(4-i)
end
if (cifre[1] ~= 0) then
if (ind == 1) then
... |
return
{
["id"]=21004,
["name"]="天台",
["groupName"]="001-开放世界-四糸乃",
["playStartAnimation"]=true,
["fadeIn"]=true,
["sceneName"]="VirusCity_002_Rooftop.unity",
["sceneFile"]="Assets/Scenes/VirusCity_002_Rooftop.unity",
["soundEventName"]="",
["desc"]="",
["cameraEffect"]={
["templateId"]=0,
["appoint"]=fal... |
local cwd = (...):gsub("%.[^%.]+$", "") .. "."
require(cwd .. "entergame")
require(cwd .. "characterlist")
local _M = {}
function _M.init()
EnterGame.init()
CharacterList.init()
end
function _M.terminate()
EnterGame.terminate()
CharacterList.terminate()
end
return _M |
--- @type ClickedInternal
local _, Addon = ...
local frameCache = {}
-- Local support functions
--- @param frame table
local function EnsureCache(frame)
if frameCache[frame] ~= nil then
return
end
frameCache[frame] = {
pending = {},
applied = {}
}
end
--- @param register table<string,string>
--- @param p... |
local computer = require("computer")
local unicode = require("unicode")
local buffer = {}
function buffer.new(mode, stream)
local result = {
mode = {},
stream = stream,
bufferRead = "",
bufferWrite = "",
bufferSize = math.max(512, math.min(8 * 1024, computer.freeMemory() / 8)),
bufferMode = ... |
local t = Def.ActorFrame{}
local sm5SongProgressEnabled = playerConfig:get_data(pn_to_profile_slot(PLAYER_1)).sm5SongProgressStyle
if not sm5SongProgressEnabled then
return t
end
local maxSegments = 150
local function CreateSegments(Player)
local t = Def.ActorFrame { };
local bars = Def.ActorFrame{ };
local b... |
-----------------------------------
-- Area: Caedarva Mire
-- Mob: Peallaidh
-----------------------------------
require("scripts/globals/hunts")
function onMobDeath(mob, player, isKiller)
tpz.hunts.checkHunt(mob, player, 468)
end;
|
--------projectile ring wand------
minetest.register_tool("minerdream:magic_wand2", {
description = "".. core.colorize("#BFFFFF", "magic wand2 (testing)\n")..core.colorize("#A0A0A0", "tier: 2 (uncommon)\n")..core.colorize("#A0A0A0", "projectile speed: 15\n")..core.colorize("#A0A0A0", "projectile gravity: 10... |
VV:WaitToRegisterCommands(function(Chat)
Chat:RegisterCommand('volume', {
linter = {
description = "Modifica o volume da rádio/telefone",
params = {
{
name = "volume",
help = "Valor <0-100>"
}
}
... |
require("trycatch")
require("@vue/compiler-dom")
require("@vue/compiler-ssr")
require("template-explorer/src/options")
require("@vue/runtime-dom")
require("source-map")
local ssrCompile = compile
global = {}
window.init = function()
local monaco = window.monaco
local persistedState = JSON:parse((decodeURIComponen... |
local level = BaseLevel:extend({ txlimit = 0 })
function level:constructor ()
self:load('level1umap.lua', {0,0,0})
Sounds.underworld:play()
end
return level
|
ITEM.name = "Plastic (OOC)"
ITEM.desc = "A short introduction to a Plastic character.\nThis book is OOC."
ITEM.price = 0
ITEM.flag = "3"
ITEM.value = 20
ITEM.iconCam = {
pos = Vector(0, 200, 6),
ang = Angle(0, 270, 0),
fov = 4.5,
}
ITEM.contents = [[
<p align="center"><font color='black' size='6'>Plastic</font></... |
if (CLIENT) then
local CHAT_FADETIME = 0
local CHAT_FADEDELAY = 5
local OUTLINE_COLOR = Color(0, 0, 0, 150)
local NUT_CVAR_CHATMESSAGES = CreateClientConVar("nut_chatmessages", "8", true)
nut.chat.panel = nut.chat.panel or {}
nut.chat.open = nut.chat.open or false
local PANEL = {}
function PANEL:Init()
se... |
Online_Plugins = {
--Kernel
{ name = "Kubridge v.01 by TheOfficialFloW", id = "KUBRIDGE.png", path = "kubridge.skprx", section = "KERNEL", version = "0001", desc = LANGUAGE["INSTALLP_DESC_KUBRIDGE"], KEY = "INSTALLP_DESC_KUBRIDGE", },
{ name = "NoNpDrm by TheOfficialFloW v1.2", id = "NONPDRM.png", path = "nonpdrm.skpr... |
local container = script.Parent.Parent
local roactModule = container:FindFirstChild("Roact")
if not roactModule then
error("Roact Router failed to find Roact. Did you make sure Roact is in the same folder?")
end
return require(roactModule) |
local cosock = require "cosock"
local Packet = require "lumina.protocol.packet"
local ConnAckRetCode = require "lumina.protocol.packet.variable_header.connect_ret_code"
local utils = require "lumina.utils"
local Client = {}
Client.__index = Client
function Client.new(config)
return setmetatable({
config =... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('night_garage:checkmoney', function(source,cb, money)
local xPlayer = ESX.GetPlayerFromId(source)
local has = xPlayer.getMoney()
if money ~= nil then
if has >= money then
print('good... |
local CollectMe = LibStub("AceAddon-3.0"):GetAddon("CollectMe")
local PetBattle = CollectMe:NewModule("PetBattle", "AceEvent-3.0")
local db
local enemies = {}
local function ResetEnemyTable()
enemies = {}
end
local function IsInEnemyTable(id, quality, level)
for i = 1, #enemies do
if enemie... |
--- Eva saver module
-- Carry on saving and loading game profile
-- Any save contains from different parts
-- Every part should be described via protobuf
--
-- If save filename in settings.json ends with .json,
-- save file will be in json format
--
-- @submodule eva
local semver = require("eva.libs.semver")
local a... |
function love.conf(t)
t.screen.width = 480
t.screen.height = 480
t.console = false
t.title = "Maze Game"
t.author = "Lucas Black"
end |
local lockName = KEYS[1]
local lockValue = ARGV[1]
local result = redis.call('get', lockName)
if result == lockValue then
return redis.call('del', lockName)
else return 0
end
|
padawan_politician_01_convo_template = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "padawan_politician_01_conv_handler",
screens = {}
}
intro = ConvoScreen:new {
id = "intro",
leftDialog = "@conversation/padawan_politician_01:s_e16a4410", -- Hello there, you are a perfect matc... |
BigWigs:AddSounds("Gu Cloudstrike", {
[-5630] = "Alarm",
[102573] = "Alert",
["stages"] = "Info",
})
BigWigs:AddSounds("Master Snowdrift", {
[106434] = "Alert",
[118961] = "Alarm",
["stages"] = "Info",
})
BigWigs:AddSounds("Sha of Violence", {
[-5813] = {"Info","Long"},
[106872] = "Alarm",
})
BigWigs:AddSou... |
-- CREATED BY CHEEZ -- all rights reserved --
--[[TO DO
Modify SetMetatable;
Add inheritance; done
Add variable support with __newindex metamethod; done
]]
-- VARIABLES --
local ScreenSizeX,ScreenSizeY = GuiElement.getScreenSize();
local IsElement,IsTimer = isElement,isTimer;
local GetMetatable,Indexed... |
--SAFETRIM
print("Last failure", node.bootreason());
DEBUG = false
PDEBUG = false
tmr.create():alarm(1000, tmr.ALARM_SINGLE, function()
-- turn off led strip
-- node.output(nil, 0)
ws2812.init(ws2812.MODE_DUAL)
ws2812.write(string.char(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,... |
local parser = require "luacheck.parser"
local linearize = require "luacheck.linearize"
local analyze = require "luacheck.analyze"
local reachability = require "luacheck.reachability"
local inline_options = require "luacheck.inline_options"
local utils = require "luacheck.utils"
local check_whitespace = require "luache... |
local utils = require 'utils'
local updateScheme = utils.updateScheme
local theme = {
colorscheme = 'material', -- xresources
lightline_theme = 'palenight',
}
function theme.plugins(use)
use 'phenax/palenight.vim'
use 'ryanoasis/vim-devicons'
use 'kyazdani42/nvim-web-devicons'
use { 'kaicataldo/material.v... |
return {
name = "rect",
x = 0,
y = 0,
w = 0,
h = 0,
mode = "fill",
extend = function (_, rsl, x, y, w, h)
rsl.x, rsl.y, rsl.w, rsl.h = x, y, w, h
return rsl
end} |
-- Copyright (C) 2015 Luke San Antonio
-- Released under the 3-clause BSD License found in the mod root (LICENSE.txt)
return function(map, params)
map:set_tile({x = 1, y = 1}, "land")
end
|
local u = require("utils")
require("hop").setup()
u.nmap("q", ":HopChar1<CR>")
u.omap("q", ":HopChar1<CR>")
-- command doesn't work in visual mode
u.map("v", "q", '<cmd> lua require("hop").hint_char1()<CR>')
u.nmap("Q", "q")
|
local text_color = "|cffafdfd0";
local debugFlag = false;
local enabled = true;
local spored_output = "SOUND";
-- Addon setup
SLASH_SPORED1 = '/spored'
local function slashUsage()
print("SPORED. Written by Sorny of Defias Brotherhood.");
print("Detects Sinister Spores, Glitter bomb, Skyterror and Aviana's Feather."... |
local skynet = require "skynet"
-- You should use skynet.coroutine instead of origin coroutine in skynet
local coroutine = require "skynet.coroutine"
local profile = require "skynet.profile"
local function status(co)
repeat
local status = coroutine.status(co)
print("STATUS", status)
skynet.... |
ModAssetsModule._providers.payday2concepts = {}
local pd2c = ModAssetsModule._providers.payday2concepts
pd2c.version_api_url = "http://payday2maps.net/crimenet/checkversion/$id$.txt"
pd2c.download_url = "http://payday2maps.net/crimenet/downloads/$id$.zip"
pd2c.version_is_number = true |
BUI_STORE_SCENE_NAME = "gamepad_store"
BUI.Store.Class = ZO_GamepadStoreManager:Subclass()
local DONT_ACTIVATE_LIST_ON_SHOW = false
function BUI.Store.Class:New(...)
return ZO_GamepadStoreManager.New(self, ...)
end
function BUI.Store.Class:RebuildHeaderTabs()
local function OnCategoryChanged(component)
... |
--[[ This is the script that the other scripts will require.
Once it is required, it will execute ONCE. Future requires()
will just return the result of the first execution.
Usually it returns a table of functions and/or values.
It's a good way to share functions! Also since it only has
one "instance" it's a... |
-- Copyright 2014 Paul Kulchenko, ZeroBrane LLC; All rights reserved
local G = ...
local id = G.ID("analyzeall.analyzeall")
local function path2mask(s)
return s
:gsub('([%(%)%.%%%+%-%?%[%^%$%]])','%%%1') -- escape all special symbols
:gsub("%*", ".*") -- but expand asterisk into sequence of any symbols
... |
if _G.CBLib ~= nil then return _G.CBLib end --Prevent Lua refresh.
local CBLib = {}
--[[-------------------------------------------------------------------------
Helper functions
---------------------------------------------------------------------------]]
CBLib.Helper = {}
--Formats a number as a string with commas... |
-- Telescope (taken from minetest_game binocular mod)
local function update_player_property(player)
local name = player:get_player_name()
local new_zoom_fov = 0
if player:get_wielded_item():get_name() == "pirate:telescope" then
new_zoom_fov = 10
end
if player:get_properties().zoom_fov ~= new_zoom_fov then
play... |
#!/usr/bin/env lua
-- Sorry for how ugly this script is! It's not really meant to be maintained.
local bigint = require("bigint")
local bigint_extra = require("bigint-extra")
local comparisons = {">", "<", "==", "~=", ">=", "<="}
math.randomseed(os.time())
function printf(...)
print(string.format(...))
end
func... |
--[[*]]-- RotatorsLib --[[*]]--
require "rLib.Shared"
rLib.Commands = rLib.Commands or {}
function rLib.Commands.Server_SetVehicleBattery(player, args)
assert(rLib.arg(args.vehicleId, "number"))
assert(rLib.arg(args.battery, "number"))
local vehicle = getVehicleById(args.vehicleId)
if not vehicle then
return
... |
return {
summary = 'Write frames to the Sound.',
description = 'Writes frames to the Sound.',
arguments = {
t = {
type = 'table',
description = 'A table containing frames to write.'
},
blob = {
type = 'Blob',
description = 'A Blob containing frames to write.'
},
sound =... |
#!/usr/bin/luajit
--[[*************************************************************************
**
** Copyright (C) 2016 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff <milian.wolff@kdab.com>
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWebChann... |
-----------------------------------
-- Area: Western Adoulin
-- NPC: Oka Qhantari
-- Type: Standard NPC and Quest NPC
-- Involved With Quest: 'Order Up'
-- !pos -30 3 -6 256
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
e... |
return {
id = 20,
} |
-- code from http://luajit.org/ext_ffi.html
require 'torch'
local t = torch.Timer()
t:reset()
local floor = math.floor
local function image_ramp_green(n)
local img = {}
local f = 255/(n-1)
for i=1,n do
img[i] = { red = 0, green = floor((i-1)*f), blue = 0, alpha = 255 }
end
return img
end
local functi... |
-- In this file you can set up all the properties and settings for your game mode.
USE_DEBUG = true -- Should we print statements on almost every function/event call? For debugging.
BUTTINGS = {
-- These will be the default settings shown on the Team Select screen.
GAME_TITLE = "Dota 2 but...",... |
-- Threading simulation module
-- Task.sleep()
-- @author Valansch and Grilledham
-- github: https://github.com/Refactorio/RedMew
-- ======================================================= --
local Queue = require 'utils.queue'
local PriorityQueue = require 'utils.priority_queue'
local Event = require 'utils.event'
lo... |
-- require 'cunn'
require 'nn'
-- depth to normal
-- require '../models/world_coord_to_normal'
-- require '../models/img_coord_to_world_coord_focal'
-- sub criterions
require './relative_depth_cpu'
require './normal_negative_cos_cpu'
local relative_depth_negative_cos_focal, parent = torch.class('nn.relative_depth_ne... |
--------------------------------------------------
-- Spore Tree
-- Teal
-- raining spores
-- Max trunk height 5
-- depth 2-3
local S = df_trees.S
minetest.register_node("df_trees:spore_tree", {
description = S("Spore Tree Stem"),
_doc_items_longdesc = df_trees.doc.spore_tree_desc,
_doc_items_usagehelp = df_tree... |
--[[---------------------------------------------------------
Name: gamemode:PlayerTraceAttack( )
Desc: A bullet has been fired and hit this player
Return true to completely override internals
-----------------------------------------------------------]]
function GM:PlayerTraceAttack( ply, dmginfo, dir, tra... |
-- ========================================================================
-- $File: jcslove_scenemanager.lua $
-- $Date: 2016-09-16 13:48:05 $
-- $Revision: 1.3.0 $
-- $Creator: Jen-Chieh Shen $
-- $Notice: See LICENSE.txt for modification and distribution information $
-- Copyright (c) 2016 by Shen... |
local noise_layer = {
type = "noise-layer",
name = "yaiom-orichalcum"
}
local control = {
type = "autoplace-control",
name = "yaiom-orichalcum",
richness = true,
order = "b-b-z[yaiom]-b[orichalcum]",
category = "resource"
}
local entity = {
type = "resource",
name = "yaiom-orichalcum",
icon = "__y... |
local oo = require "loop.base"
local json = require "json"
local log = require "log"
local socket = require "socket"
METHOD = {
POST = "POST", GET = "GET", PUT = "PUT", DELETE = "DELETE"
}
CONTENTS = {
JSON = "json", XML = "xml", QUERY = "x-www-form-urlencoded"
}
PROTOCOLS = {
HTTP = "http", ... |
local OAuth = require "OAuth"
module(..., lunit.testcase, package.seeall)
function test()
local client = OAuth.new("anonymous", "anonymous", {
RequestToken = "https://www.google.com/accounts/OAuthGetRequestToken",
AuthorizeUser = {"https://www.google.com/accounts/OAuthAuthorizeToken", method = "GET"},
... |
local dirname = require('lspconfig.util').path.dirname
local util = require'lean._util'
local lsp = require'lean.lsp'
local components = require('lean.infoview.components')
local subprocess_check_output = util.subprocess_check_output
local html = require('lean.html')
local lean3 = {}
--- Detect whether the current... |
object_draft_schematic_space_reactor_collection_reward_reactor_02_mk3 = object_draft_schematic_space_reactor_shared_collection_reward_reactor_02_mk3:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_reactor_collection_reward_reactor_02_mk3, "object/draft_schematic/space/reactor/collection_reward_reacto... |
if minetest.registered_nodes["tnt:tnt"] then
tnt.register_tnt({
name = "tnt:tnt",
description = "Pius' TNT",
radius = tonumber(minetest.settings:get("tnt_radius")) or 3,
strength = 1000,
time = 4,
jump = 3,
ignite_sound = {name = "tnt_ignite"},
boom_sound = {name = "tnt_explode", def = {gain = 2.5, max... |
object_tangible_wearables_necklace_necklace_wookiee_freedom_wke_f = object_tangible_wearables_necklace_shared_necklace_wookiee_freedom_wke_f:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_necklace_necklace_wookiee_freedom_wke_f, "object/tangible/wearables/necklace/necklace_wookiee_freedom_wke_f.iff")
|
local sgui = slib.Components.GUI
local function ExecuteListener(panel, action_name, ...)
local listeners = panel.sgui_listeners[action_name]
for i = 1, #listeners do listeners[i](...) end
end
function sgui.SystemParentListener(PANEL)
PANEL.sgui_listeners_enabled = {}
PANEL.sgui_listeners = {}
function PANEL:Add... |
local assets =
{
Asset("ANIM", "anim/goosemoose_nest_fx.zip")
}
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddSoundEmitter()
inst.AnimState:SetBank("goosemoose_nest_fx")
inst.AnimState:SetBuild("goosemoose_nest_fx")
inst.AnimState:PlayAni... |
-- CURRENCY: The currency used for the gamemode
local CURRENCY = "£"
-- category: The name of the spawnmenu category
-- This is done with language.Add since it's already handled by gmod
if CLIENT then
language.Add("spawnmenu.category.basewars", "BaseWars")
end
-- GO NO FURTHER IF YOU ARE NOT AT LEAST SEMI-EXPERIENCE... |
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