content stringlengths 5 1.05M |
|---|
local imgui_helper = {}
function imgui_helper.decimal_input(propery_name, value, update_func)
local ok, text = imgui.InputText(propery_name,
value,
imgui.ImGuiInputTextFlags_CharsDecimal
| imgui.ImGuiInputTextFlags_EnterRetu... |
-- schema file for both the pre-function and post-function plugin
return function(plugin_name)
local typedefs = require "kong.db.schema.typedefs"
local loadstring = loadstring
local function validate_function(fun)
local func1, err = loadstring(fun)
if err then
return false, "error parsing " .. pl... |
#!/usr/bin/lua
-- requires lua file system
-- https://keplerproject.github.io/luafilesystem/
-- depending on your lua distribution it may be
-- installed already.
--
require "lfs"
local md5 = require "md5"
function config()
-- Windows users: use '/' as directory separator, not '\'
-- set manually to a... |
--[[
LuCI - Lua Configuration Interface
Copyright 2009 Jo-Philipp Wich <xm@subsignal.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
lo... |
local CorePackages = game:GetService("CorePackages")
local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies)
local Roact = InGameMenuDependencies.Roact
local UIBlox = InGameMenuDependencies.UIBlox
local t = InGameMenuDependencies.t
local Cryo = InGameMenuDependencies.Cryo
local withStyle = UIBlox.... |
#! /usr/bin/env lua
local oldprint = print
_G.print = function (...)
oldprint (...)
io.stdout:flush ()
end
local Arguments = require "argparse"
local Config = require "ardoises.config"
local Gettime = require "socket".gettime
local Http = require "ardoises.jsonhttp.socket-redis"
local Lustache = requir... |
flashlight = {}
function flashlight.ApplyMod(dt)
for i, v in ipairs(listOfArrows) do
if (v.direction == 4 and v.tempPosition < gh * 0.820) or (v.direction == 2 and v.tempPosition > gh * 0.180) or
(v.direction == 1 and v.tempPosition < gw * 0.680) or (v.direction == 3 and v.tempPosition > gw * 0.320) then
... |
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... |
local PANEL = {}
local setting_namespace = PAM.setting_namespace:GetChild("dark_votescreen")
local scale = setting_namespace and setting_namespace:GetSetting("scale"):GetActiveValue() or 100
scale = scale / 100
-- alignment helping values
local option_button_size = math.floor(150 * scale)
local option_image_size = m... |
#!/usr/bin/env lua5.1
require("libhello")
hello.hello()
|
require("env")
require("utils")
if mods["Krastorio2"] then
local car_prototype = getPrototype("car", "lasercar")
local tank_prototype = getPrototype("car", "lasertank")
local train_prototype = getPrototype("locomotive", TRAIN_EQUIPEMENT_GRID_NAME)
local car_source = getEquipementGridList("kr-car-grid"... |
local fiber = require('fiber')
local Shared = require('metrics.collectors.shared')
--- Collector to produce count and average value metrics.
-- Average value is is calculated between two subsequent `:collect` calls.
local Average = Shared:new_class('average')
function Average:new(name, help)
local obj = Shared.n... |
relentless_purbole = Creature:new {
objectName = "@mob/creature_names:purbole_relentless",
socialGroup = "purbole",
faction = "",
level = 21,
chanceHit = 0.33,
damageMin = 180,
damageMax = 190,
baseXp = 1803,
baseHAM = 6300,
baseHAMmax = 7700,
armor = 0,
resists = {110,110,120,10,10,140,-1,-1,-1},
meatType... |
--[[
Name: "sv_hooks.lua".
Product: "nexus".
--]]
local MOUNT = MOUNT;
-- Called when nexus has loaded all of the entities.
function MOUNT:NexusInitPostEntity()
if ( nexus.config.Get("cash_enabled"):Get() ) then
self:LoadCash();
end;
end;
-- Called just after data should be saved.
function MOUNT:PostSaveData()
... |
-- Copyright (C) by OpenResty Inc.
local ffi = require 'ffi'
local base = require "resty.core.base"
base.allows_subsystem('http')
local C = ffi.C
local ffi_cast = ffi.cast
local ffi_new = ffi.new
local ffi_str = ffi.string
local FFI_OK = base.FFI_OK
local new_tab = base.new_tab
local get_string_buf = base.get_strin... |
package.loaded.messagehandler = nil
package.loaded.messagetype = nil
package.loaded.message = nil
package.loaded.socket = nil
package.loaded.syncdconfig = nil
package.loaded.utils = nil
local component = require("component")
local internet = component.isAvailable("internet") and component.internet
local event = require... |
local DATA = Class()
function DATA:getRow(selector)
if type(selector)=="number" then
-- +1 to convert from 0-indexed levelhead ID's to 1-indexed Lua lists
-- empty table so indexing a value that isn't set returns nil and not error
local out = self.data[selector+1]
if out then
return out
else
... |
--[[--------------------------------------------------------------------------
--
-- File: ULUsbProxy.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: August 2, 2010
--
------------------------------------------... |
local camera = {}
camera.x = 0
camera.y = 0
camera.scaleX = 1
camera.scaleY = 1
camera.rotation = 0
camera.intensity = 0
local ww, wh = love.graphics.getDimensions()
function camera:set()
local shaking = math.random() > 0.5 and self.intensity or -self.intensity
love.graphics.push()
love.graphics.rotate(-... |
--[[
This allows for really easy communication between Client and Server
Simply move ClientRemote to the client and ServerRemote to the server, then define a folder (under CONFIG) in both modules of where you wish to store the remotes
Server and Client remotes are connected through passing the same name
Example
On ... |
local Isotopes = {}
Isotopes.symbols = {"n","H","He","Li","Be","B","C","N","O","F","Ne","Na","Mg","Al","Si","P","S","Cl","Ar","K","Ca","Sc","Ti","V","Cr","Mn","Fe","Co","Ni","Cu","Zn","Ga","Ge","As","Se","Br","Kr","Rb","Sr","Y","Zr","Nb","Mo","Tc","Ru","Rh","Pd","Ag","Cd","In","Sn","Sb","Te","I","Xe","Cs","Ba","La","Ce... |
local ffi = require("ffi")
local A = require("android")
ffi.cdef[[
int chdir(const char *path);
char *getcwd(char *buf, size_t size);
]]
local function chdir(path)
if ffi.C.chdir(path) == 0 then
return true
else
return nil, "Unable to change working directory to '" ..path.."'"
end
end
loc... |
for pid, player in pairs(game.players) do
local pset = settings.get_player_settings(pid)
if pset.autocolor_on.value == true then
local color = {}
color.r = pset.autocolor_r.value / 255
color.g = pset.autocolor_g.value / 255
color.b = pset.autocolor_b.value / 255
color.a... |
require 'Coat.Role'
role 'Breakable'
has.is_broken = { is = 'rw', isa = 'boolean' }
function method:_break ()
self.is_broken = true
return "I broke"
end
singleton 'Car'
with 'Breakable'
has.engine = { is = 'ro', isa = 'Engine' }
|
--[[
Write a function to determine whether the binary representation of a number is a palindrome.
]]
function ispalindrome(n)
local function binaryreplen(n)
local len = 0
for i = 1, 32 do
if bit32.extract(n, i - 1, 1) > 0 then
len = i
end
end
return len
end
local len = binary... |
package("pango")
set_homepage("https://www.pango.org/")
set_description("Framework for layout and rendering of i18n text")
set_license("LGPL-2.0")
set_urls("https://gitlab.gnome.org/GNOME/pango/-/archive/$(version)/pango-$(version).tar.gz")
add_urls("https://gitlab.gnome.org/GNOME/pango.git")
... |
function GamePlayCentralManager:add_move_unit(unit, from, to, speed, done_callback)
self._move_units = self._move_units or {}
for k, move_unit in pairs(self._move_units) do
if move_unit.unit == unit then
table.remove(self._move_units, k)
end
end
if not alive(unit) then
return
e... |
#!/usr/bin/env luajit
local unpack = unpack or require'table'.unpack
local unix=require'unix'
local razor = require'razor_imu'
local settings = razor.settings
local fname = arg[1] or "/dev/imu"
print("Opening imu...")
local f_imu = assert(io.open(fname, "w+"))
print("Opened IMU", f_imu)
f_imu:setvbuf"no"
f_imu:flush()... |
local _G = _G
local unpack = _G.unpack
if not _G.AddOnSkins then return end
local AS = unpack(_G.AddOnSkins)
if not AS:CheckAddOn('REHack') then return end
function AS:REHack()
AS:SkinFrame(_G.HackListFrame)
AS:SkinFrame(_G.HackEditFrame)
AS:SkinCloseButton(_G.HackListFrameClose)
AS:SkinCloseButton(_G.HackEdi... |
--require getScriptFilename so we can add current path to modelSearch Path
require("getScriptFilename")
vrjLua.appendToModelSearchPath(getScriptFilename())
--find the path of an MP3 file and store it in "mp3Path" variable
mp3Path = vrjLua.findInModelSearchPath("SampleMP3.mp3")
--In order to play the sound, we ... |
---------------------------------------------------------------------------------
-- Table enum special item 1.
Color = {
'RED',
} |
workspace "DevineArchitect"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
outputdir = %{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}
project "DivineArchitecture"
location "DivineArchitecture"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
o... |
-- ======= Copyright (c) 2003-2011, Unknown Worlds Entertainment, Inc. All rights reserved. =======
--
-- lua\Weapons\Alien\GorgeTunnelAbility.lua
--
-- Created by: Andreas Urwalek (andi@unknownworlds.com)
--
-- Gorge builds hydra.
--
-- ========= For more information, visit us at http://www.unknownworlds.com ====... |
local tArgs = {...}
local sPath = shell.resolve(tArgs[1])
if #tArgs == 0 then
print("Usage: cat <path>")
return
end
local file = fs.open(sPath, "r")
textutils.pagedPrint( file.readAll() )
|
require "cocoa"
local o = cocoa.NSString:stringWithUTF8String_(arg[1] or "Hello!")
local c = cocoa.NSConnection:defaultConnection();
c:setRootObject_(o);
if not c:registerName_("lua-server") then
error("registerName failed")
end
local running = false
repeat
local next = cocoa.NSDate:dateWithTimeIntervalSinceNow_(1... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
---@meta
---@class unknown
---@class any: unknown
---@class nil: any
---@class boolean: any
---@class number: any
---#if VERSION >= 5.3 then
---@class integer: number
---#else
---@alias integer number
---#end
---@class thread: any
---@class table: any
---@class string: any
---@class userdata: any
---@class lightuserda... |
function SetIntermediateAndTargetDirs(configuration)
if _ACTION then
filter { "configurations:" .. configuration, "platforms:x86" }
objdir("../.generated/build/" .. os.target() .. "/" .. _ACTION .. "/intermediate")
targetdir("../.generated/build/" .. os.target() .. "/" .. _ACTION .. "/output/x86/" .. confi... |
model = ModelData()
model:setName("shield_generator")
model:setRadius(75)
model:setScale(1.5)
model:setMesh("Shield bubble generator.obj")
model:setTexture("Shield bubble generator.jpg")
model:setSpecular("Shield bubble generator specular.jpg")
--model = ModelData()
--model:setName("space_station_4")
--model:setMesh("... |
---------------------------------------------------------------
-- Copyright 2021 Deviap (https://deviap.com/) --
---------------------------------------------------------------
-- Made available under the MIT License: --
-- https://github.com/deviap/deviap-main/blob/master/LICENSE --
... |
Config = {}
Config.DrawDistance = 100.0
Config.MaxInService = -1
Config.EnablePlayerManagement = true
Config.EnableSocietyOwnedVehicles = false
Config.Locale = 'fr'
Config.FacturesDays = 3 -- nb jours pour afficher les factures
Config.MinParkingSlots = 2
Confi... |
require("ts3init")
require("chancreate/channelCreator")
local chancreate = {
const = {
MODULE_NAME = "ChanCreator",
MODULE_FOLDER = "chancreate",
DEBUG = 0,
DEBUG_MSG_IN_CHAT = 1,
},
var = {},
}
local registeredEvents = {
onConnectStatusChangeEvent = cc_events.onConnectStatusChangeEvent,
onNewChannelCrea... |
local PANEL = {}
local paintFunctions = {}
paintFunctions[0] = function(this, w, h)
surface.SetDrawColor(0, 0, 0, 50)
surface.DrawRect(0, 0, w, h)
end
paintFunctions[1] = function(this, w, h)
end
function PANEL:Init()
if (IsValid(nut.gui.skills)) then
nut.gui.skills:Rem... |
--[[
#part of the 3DreamEngine by Luke100000
jobs.lua - processes all kind of side tasks (shadows, blurring ambient lighting, rendering sky dome, ...)
--]]
local lib = _3DreamEngine
--load jobs
lib.jobs = { }
for d,s in ipairs(love.filesystem.getDirectoryItems(lib.root .. "/jobs")) do
local name = s:sub(1, #s-4)
li... |
-- stacle/micro.lua © Dirk Laurie 2018, MIT license similar to Lua's
-- Primitives of Micro FORTH
local VM = require"stacle.vm"
local vm = VM{}
local concat, define, enddef, erase, pop =
vm.concat, vm.define, vm.enddef, vm.erase, vm.pop
return {
SHOWSTACK = function(stack)
stack.tostring = func... |
MESAGE_HANDLED = 0;
MESSAGE_CREATED = 1;
MESSAGE_UNHANDLED = 2;
controllerId = -1
hasCreated = false
lastBroadcast = 0;
function sendCreate()
if controllerId == -1 then
return
end
if math.abs(lastBroadcast - os.time()) < api_os.calcTime(10) then
return
end
lastBroadcast = os.time(... |
require("nn")
-- Construct a multi-resolution convolution network (with 2 resolutions):
model = nn.ParallelTable()
conv_bank1 = nn.Sequential()
conv_bank1:add(nn.SpatialConvolution(3,16,5,5))
conv_bank1:add(nn.Threshold())
model:add(conv_bank1)
conv_bank2 = nn.Sequential()
conv_bank2:add(nn.SpatialConvolution(3,16,5,5... |
setfenv(1, require "sysapi-ns")
require "vm.vm-windef"
local bor = bit.bor
local VM = SysapiMod("VM")
function VM.alloc(handle, size, protect, allocType)
local mem =
ffi.C.VirtualAllocEx(
handle,
nil,
size,
allocType or bor(MEM_COMMIT, MEM_RESERVE),
protect or PAGE_EXECUTE_READWRITE
)
if... |
--[[
#part of the 3DreamEngine by Luke100000
materials.lua - load and process materials
--]]
local lib = _3DreamEngine
function lib:registerMaterial(material, name)
name = name or material.name
if material.registeredAs then
error("This material already have been registered with the name '" .. material.registeredA... |
function treeToPlayer(player)
local approved_list = {
'increased_cycle_speed_while_boosting', 'invulnerability_while_boosting', 'increased_luck_while_boosting', 'projectile_ninety_degree_change', 'projectile_random_degree_change', 'wavy_projectiles',
'fast_slow', 'slow_fast', 'energy_shield', 'barr... |
local Spell = { }
Spell.LearnTime = 480
Spell.Description = [[
Makes your opponent cast
random spell on himself
if he has the wand.
Works only on players.
]]
Spell.FlyEffect = "hpw_purple_main"
Spell.ImpactEffect = "hpw_purple_impact"
Spell.ApplyDelay = 0.5
Spell.AccuracyDecreaseVal = 0.33
Spell.Category = HpwRewr... |
--------Plugins config--------
-- Install Packer
local packer_url = 'https://github.com/wbthomason/packer.nvim'
local dest_path = os.getenv('HOME')..'/.local/share/nvim/site/pack/packer/start/packer.nvim'
packer_bootstrap = vim.fn.system({'git', 'clone', '--depth', '1', packer_url, dest_path})
-- Plugin autocompile
v... |
MaterialHash = {
None = 0x0,
Unk = 0x962c3f7b,
Concrete = 0x46ca81e8,
ConcretePothole = 0x1567bf52,
ConcreteDusty = 0xbf59b491,
Tarmac = 0x10dd5498,
TarmacPainted = 0xb26eefb0,
TarmacPothole = 0x70726a55,
RumbleStrip = 0xf116bc2d,
BreezeBlock = 0xc72165d6,
Rock = 0xcdeb5023,
... |
#!/usr/local/bin/lua
local post = {}
--make a post and return true or false depending on the succes
local function send(board, message, replyTo)
if not replyTo then
replyTo = 0
end
local cmd = 'curl -d "content='..message..'&replyTo='..replyTo..'" -X POST "'..board..'" --silent'
local c = io.p... |
slib.Animator.RegisterAnimation(
'forward_jump_anim',
'models/animations/sharkvil/m_anim_forward_jump.mdl'
) |
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local getData = ReplicatedStorage:WaitForChild("GetBookData")
local open = ReplicatedStorage:WaitForChild("OpenBook")
local Books = require(ReplicatedSto... |
--
-- wcwidth.lua
-- Copyright (C) 2016 Adrian Perez <aperez@igalia.com>
--
-- Distributed under terms of the MIT license.
--
--
-- Divides a number by two, and rounds it up to the next odd number.
--
local halfodd = (function ()
-- Lua 5.3 has bit shift operators and integer division.
local ok, f = pcall(functi... |
flipblock = class:new()
local switchblockswitched = false
function flipblock:init(x, y, t, r)
--PHYSICS STUFF
self.cox = x
self.coy = y
self.x = x-1
self.y = y-1
self.speedy = 0
self.speedx = 0
self.width = 1
self.height = 1
self.static = true
self.active = true
self.category = 2
self.gravity = 0
self.po... |
local wait = coroutine.yield
-- menu for configuring inputs
local function main_config_input()
local pretty_names = {loc("up"), loc("down"), loc("left"), loc("right"), "A", "B", "X", "Y", "L", "R", loc("start")}
local menu_x, menu_y = unpack(main_menu_screen_pos)
local ignoreMenuPressesTimer = nil
menu_y = me... |
local lib = require'nvim-tree.lib'
local openfile = require'nvim-tree.actions.open-file'
local actions = require'telescope.actions'
local action_state = require'telescope.actions.state'
local M = {}
local view_selection = function(prompt_bufnr, map)
actions.select_default:replace(function()
actions.close(prompt_... |
project "CppSharedLib"
kind "SharedLib"
language "C++"
files { "*.cpp", "CppSharedLib.def" }
configuration "Debug"
targetdir "lib/debug"
configuration "Release"
targetdir "lib/release"
if _ACTION == "clean" then
os.rmdir("lib")
end |
---------------------------------------
--------- Deobfuscator-----------------
---------------------------------------
function Deobfuscate(Player, BlockX, BlockY, BlockZ, BlockFace, BlockType, BlockMeta)
local RelX = BlockX % 16
local ChunkX = (BlockX - RelX) / 16
local RelZ = BlockZ % 16
local ChunkZ = (Blo... |
--[[
Script Version 2.1
Changelog Revision 2
Grapefruit grenade, a nickname that US Army troops named their
fragmentation grenades because they (somewhat) resembled grapefruits.
Script by DarkShadow6
Changelog:
o 2.1
o Updated with love from Five-seveN. Limb controllers fixed.
o 2.0
o Started changelog.
... |
local json = require "json"
local user = require "lib.models.user"
local log = require "lib.bussiness.log"
local localStore = {}
function localStore.save( filename, dataTable )
--encode table into json string
local jsonString = json.encode( dataTable )
-- create a file path for corona i/o
local pat... |
local M = {};
local mod = require "mod";
local tex = require "tex";
local spr = require "spr";
local snd = require "snd";
local mus = require "mus";
local font = require "font";
local function LoadAll()
tex.mbf_big_00 = TextureLoad(mod.dir .. "textures/mbf_big_00.png");
tex.mbf_big_04 = TextureLoad(mod.d... |
return {
[1] = {
name = '测试BUFF',
effects = {},
layer = 1,
time = 3000,
level = 1,
}
}
|
object_intangible_vehicle_swoopracer_purple_pcd = object_intangible_vehicle_shared_swoopracer_purple_pcd:new {
}
ObjectTemplates:addTemplate(object_intangible_vehicle_swoopracer_purple_pcd, "object/intangible/vehicle/swoopracer_purple_pcd.iff")
|
local _, Private = ...
if Private.initialized then
local name = "nerien_ovale_warrior_protection"
local desc = string.format("[9.1] %s: Warrior - Protection", Private.name)
local code = [[
# Adapted from Wowhead's "Protection Warrior Rotation Guide - Shadowlands 9.1.0"
# by Llarold-Area52
# https://www.wowhead.com/... |
ITEM.name = "Crowbar"
ITEM.description = "crowbarDesc"
ITEM.model = "models/weapons/w_crowbar.mdl"
ITEM.class = "weapon_crowbar"
ITEM.weaponCategory = "melee"
ITEM.width = 2
ITEM.height = 1
ITEM.price = 500
ITEM.iconCam = {
ang = Angle(-0.23955784738064, 270.44906616211, 0),
fov = 10.780103254469,
pos = Vector(0, 20... |
-- /area radar
local sp = simple_protection
local S = sp.translator
local data_cache
local function colorize_area(name, force)
if force == "unclaimed" or not force and
not data_cache then
-- Area not claimed
return "[colorize:#FFF:50"
end
if force == "owner" or not force and
data_cache.owner == name then
... |
require 'colorizer'.setup()
|
--require 'nn'
--local model_utils=require 'model_utils'
local VOXAEnet = {}
function VOXAEnet.voxae()
local x = nn.Identity()()
local conv1 = nn.SpatialConvolution(1,32,7,7,2,2)(x)
local conv1_relu = nn.LeakyReLU(0.1,true)(conv1)
local conv2 = nn.SpatialConvolution(32,64,5,5,2,2)(conv1_relu)
lo... |
data:extend({
-- Buildings
{
type = "recipe-category",
name = "k2cp-buildings"
},
{
type = "recipe",
name = "k2cp-village",
category = "k2cp-buildings",
enabled = true,
energy_required = 10,
ingredients =
{
{"wood", 400},
{"stone", 200},
},
... |
local AddonName, AddonTable = ...
AddonTable.steamvault = {
-- Hydromancer Thespia
27789,
27806,
27475,
27508,
27783,
27784,
-- Mekgineer Steamrigger
27791,
27794,
27790,
27792,
27787,
27793,
27795,
-- Warlord Kalithresh
29351,
27801,
27738,
... |
-- This is not a class
-- Provide main and all states an interface for switching states
local FSM = {}
local state; -- This stores the state table/module, not the name
FSM.states = {
IdleState = require "states.idlestate",
SlideState = require "states.slidestate",
SlideCooldownState = require "states.slidecool... |
local modifiers = {
flint = {
cracky = {times={[3]=1.20}, uses=5, maxlevel=1},
crumbly = {times={[1]=2.90, [2]=1.50, [3]=0.30}, uses=5, maxlevel=1},
snappy = {times={[2]=1.3, [3]=0.20}, uses=5, maxlevel=1},
choppy = {times={[2]=2.70, [3]=1.20}, uses=5, maxlevel=1},
damagegroups = {fleshy = 1},
explody = n... |
object_tangible_collection_rare_pistol_white_thranta = object_tangible_collection_shared_rare_pistol_white_thranta:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rare_pistol_white_thranta, "object/tangible/collection/rare_pistol_white_thranta.iff") |
local luacomp = require("libluacomp")
local loading = {}
local function prequire(module)
checkArg(1, module, "string")
if package.loaded[module] ~= nil then
return package.loaded[module]
elseif not loading[module] then
local library, status, step
step, library, status = "not found", package.searchp... |
--[[
THIS CODE IS DEVELOPED AND MAINTAINED BY TheDwarfer
Have fun, try not to blow it up. -TheDwarfer
]]
local modemChannel = 1
-- Connect to the server to send/receive data
local adress = "ws://localhost:4000"
local ws, err = http.websocket(adress)
-- Find the wireless modems
local wirelessModems = table.pack(... |
-- Generated by CSharp.lua Compiler
return function (out)
do
out = (out and #out > 0) and (out .. '.') or ""
local require = require
local load = function(module) return require(out .. module) end
-- load all files
load("FUI")
load("FUIComponent")
load("FUIStackComponent")
load("FUIWi... |
--oo/controls/edit: standard edit control
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
require'winapi.controlclass'
require'winapi.edit'
require'winapi.gdi'
Edit = subclass({
__style_bitmask = bitmask{
tabstop = WS_TABSTOP,
border = WS_BORDER,
readonly = ES_READONLY,
multiline ... |
#!/usr/local/openresty/bin/resty
-- Copyright (C) 2020 by chrono
local cjson = require "cjson.safe"
print('hello geoip')
-- https://github.com/anjia0532/lua-resty-maxminddb
-- get full info
--[[
local geo = require 'resty.maxminddb'
if not geo.initted() then
geo.init("/mnt/share/GeoLite2-City.mmdb")
end
--]]
--... |
--[[
################################################################################
#
# Copyright (c) 2014-2019 Ultraschall (http://ultraschall.fm)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), t... |
return {
base0A = "EBCB8B",
base04 = "566074",
base07 = "ced4df",
base05 = "bfc5d0",
base0E = "B48EAD",
base0D = "81A1C1",
base0C = "97b7d7",
base0B = "A3BE8C",
base02 = "434C5E",
base0F = "BF616A",
base03 = "4C566A",
base08 = "ba5c65",
base01 = "3B4252",
base00 =... |
--COASM-19 Assembler
local bit = require("bit")
local band, lshift, rshift = bit.band, bit.lshift, bit.rshift
--== ISA Variables ==--
--The assembler error messages, they're passed to string.format
--So take care of the special character %
local errorMessages = {
"Label identifier can't start with a digit", --1
... |
local Dryable = Class(function(self, inst)
self.inst = inst
self.product = nil
self.drytime = nil
end)
function Dryable:SetProduct(product)
self.product = product
end
function Dryable:GetProduct()
return self.product
end
function Dryable:GetDryingTime()
return self.drytime
end
function Dryab... |
require 'nn'
require 'utils'
local _ = require 'underscore'
-- read in word vectors - one per line
function readWordVec(filename)
local file = io.open(filename, "r");
local data = {}
local parts
local wordVec = {} -- global
for line in file:lines() do
parts = line:split(" ")
wordVec[parts[1]] = _.rest(parts)... |
--[[
This file provides the Context class. By default, LNVL scripts cannot
interact with “the outside world.” They are trapped in a sandbox: the
LNVL.ScriptEnvironment global table. However, since LNVL is intended
to be a component embedded in other games we need a way to share data
between LNVL dialog scripts and ... |
---
--- ColaFramework
--- Copyright © 2018-2049 ColaFramework 马三小伙儿
--- 斗地主各种数据定义
---
local LandlordData = Class("LandlordData")
function LandlordData:initialize()
self.playerIntegration = 0
self.computerOneIntegration=0
self.computerTwoIntegration=0
end |
object_ship_z95_tier10 = object_ship_shared_z95_tier10:new {
}
ObjectTemplates:addTemplate(object_ship_z95_tier10, "object/ship/z95_tier10.iff")
|
pg = pg or {}
pg.enemy_data_statistics_240 = {
[12900811] = {
cannon = 0,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
pilot_ai_template_id = 20001,
air = 0,
rarity = 1,
dodge = 0,
torpedo = 0,
durability_growth = 6800,
antiaircraft = 0,
reload_growth = 0,
dodge_growth = 0,
speed = 30... |
require('constants')
if player_has_item(STOLEN_GOODS_ID) then
if creature_has_humanoid_followers(PLAYER_ID) then
clear_and_add_message("SNAKES_STOLEN_GOODS_SID")
remove_object_from_player(STOLEN_GOODS_ID)
set_creature_additional_property(PLAYER_ID, QUEST_ACEY_STOLEN_GOODS_COMPLETE, "1")
else
clear... |
ReactContext = require "ReactContext"
pi = require "pi"
pi(ReactContext.createContext("d.v."))
pi(ReactContext.createContext("d.v2", function (x) return x + x end))
|
function ProgressBar(x,y,height,width,percent)
local old_color = {love.graphics.getColor()}
love.graphics.setColor(kCOLOR_UI_ACCENT)
love.graphics.rectangle('fill', x, y, width, height)
love.graphics.setColor(kCOLOR_UI)
love.graphics.rectangle('fill', x, y, math.floor(width * percent), height)
if percent > ... |
data:extend({
{
type = "item",
name = "Paper",
icon = "__PokemonTCGFactory__/graphics/icons/paper.png",
icon_size = 64,
subgroup = "cards",
stack_size = 999,
},
{
type = "item",
name = "Ink",
icon = "__PokemonTCGFactory__/graphics/icons... |
-- This file is generated by proto-gen-lua. DO NOT EDIT.
-- The protoc version is 'v3.19.2'
-- The proto-gen-lua version is 'Develop'
local protobuf = require "protobuf.protobuf"
local registry = require "protobuf.registry"
local proto2_nested_messages_pb_desc = require "proto2.nested_messages_pb_desc"
local proto2... |
--stolen from ultralight, thanks freem
local grade = ...
assert(grade, "needs a grade")
return LoadFont("_fishfingers large")..{
Text=THEME:GetString("Grade",grade);
InitCommand=cmd(diffuse,Color.Orange;shadowlength,1;strokecolor,color("#00000000"));
};
|
--[[
##########################################################
S V U I By: Failcoder
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select... |
C_ActionBar = {}
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ActionBar.FindFlyoutActionButtons)
---@param flyoutID number
---@return number[] slots
function C_ActionBar.FindFlyoutActionButtons(flyoutID) end
---[Documentation](https://wowpedia.fandom.com/wiki/API_C_ActionBar.FindPetActionButtons)
---@par... |
local _={}
_[16]={}
_[15]={}
_[14]={}
_[13]={tags=_[16],text=" is english or generic"}
_[12]={tags=_[16],text="idk::esperanto::name::string"}
_[11]={tags=_[15],text=" is french"}
_[10]={tags=_[15],text="pierre::french::name::string"}
_[9]={tags=_[14],text=" is english or generic"}
_[8]={tags=_[14],text="bob::name::stri... |
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