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function cAPI.RequestModel(hash) hash = tonumber(hash) if not IsModelValid(hash) then return end if not HasModelLoaded(hash) then RequestModel(hash) while not HasModelLoaded(hash) do Citizen.Wait(10) end end end function cAPI.RequestAnimDict(dictionary) if not HasAnimDictLoaded(dictionary) then Re...
local friendMainLayout = require(ViewPath.."hall/community/friend/friendMainLayout"); local community_pin_map = require("qnFiles/qnPlist/hall/community_pin") local FriendMainLayout = class(CommonGameLayer,false); local h_index = 0; local getIndex = function(self) h_index = h_index + 1; ret...
#!/usr/bin/env lua if ... then module(..., package.seeall) end if not ... then print('Hello World!') end
local otherfile = require("otherfile") local util = require("util") local subdirfile = require("subdir.subdirfile") local othersubdirfile = require("subdir.othersubdirfile") local subsubdirfile = require("subdir.subsubdir.subsubdirfile") return { otherFileFromDependency1 = otherfile.someFunc, callUtil = functi...
local fi = data.raw["item-group"]["food-industry"] if fi == nil then data:extend({ { type = "autoplace-control", category = "resource", name = "food-plant", order = "w", richness = false, }, { type = "fuel-category", ...
commandArray = {} if devicechanged['Bathroom Motion'] == 'On' then if timeofday['Nighttime'] == true then commandArray['Bathroom Lights'] = 'On' end else commandArray['Bathroom Lights'] = 'Off' end return commandArray
require('actors/Module.lua') Weapon = class('Weapon', Module) function Weapon:initialize(centerX, centerY, coolDown, projectileClass, quad, source) super.initialize(self, centerX, centerY, quad) self.coolDown = coolDown self.projectileClass = projectileClass self.source = source end function Weapon:fire() ...
require "levelprops/triggers/floorbutton" FloorButtonPeter = FloorButton:extend("FloorButtonPeter") function FloorButtonPeter:new(...) FloorButtonPeter.super.new(self, ...) self:setImage("levelprops/triggers/button", 8) self.anim:add("down", 8) self.anim:add("up", 7) end function FloorButtonPeter:onOverlap(e, mi...
local Countermeasures = ACF.Classes.Countermeasures ACFM_Flares = {} ACFM_FlareUID = 0 local Bullets = ACF.Bullets function ACFM_RegisterFlare(BulletData) BulletData.FlareUID = ACFM_FlareUID ACFM_Flares[BulletData.Index] = ACFM_FlareUID ACFM_FlareUID = ACFM_FlareUID + 1 local FlareObj = Countermeasures.Flare()...
-- ====================================================================== -- Report Repair -- Advent of Code 2020 Day 01 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ========================...
local M = {} M.actions = require('lib.actions') M.open = require("lib.telescope").open M.setup = function(opts) require('config').setup(opts) end return M
object_tangible_food_foraged_foraged_fruit_s4_generic = object_tangible_food_foraged_shared_foraged_fruit_s4_generic:new { } ObjectTemplates:addTemplate(object_tangible_food_foraged_foraged_fruit_s4_generic, "object/tangible/food/foraged/foraged_fruit_s4_generic.iff")
local rq_sliders = require('cokeline/sliders') local rq_utils = require('cokeline/utils') local vim_echo = vim.api.nvim_echo local vim_tbl_islist = vim.tbl_islist local defaults = { show_if_buffers_are_at_least = 1, buffers = { filter_valid = false, filter_visible = false, new_buffers_position = 'las...
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> -- * (c) Maildir Biff Widget, Fredrik Ax --------------------------------------------------- -- {{{ Grab environment local io = { popen = io.popen } local setmetatable...
function gui_tick() spr(18, 0, 152) write(player_coins, 0xffffff, 9, 153) spr(19, 152, 152) write(player_seeds, 0xffffff, 151 - string.len(player_seeds) * 6 + 1, 153) end
version = "v0.3-beta5.2"
local M = {} M.setup = function() local map = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} -- Buffer map('n', 'dx', ':SoupBufDel<CR>', opts) map('n', 'dX', ':SoupBufDel!<CR>', opts) map('n', 'gb', ':SoupBufGoto<CR>', opts) map('n', '[b', ':SoupBufPrev<CR>', opts) map('n', ']b',...
--[[ Create a copy of a list where each value is transformed by `callback` ]] local function map(list, callback) local new = {} for i = 1, #list do new[i] = callback(list[i], i) end return new end return map
local dev = require("eden.core.pack").dev local M = {} M.plugins = { -- Language Servers --------------------------------------------------------- { "neovim/nvim-lspconfig", config = function() require("eden.modules.protocol.lsp") end, requires = { "williamboman/nvim-lsp-installer", ...
--[[ TTT Role Counter -> Base (ServerSide) by Tassilo (https://github.com/TASSIA710) --]] -- Add network strings util.AddNetworkString("TTTRoleCounter_NotifyStart") util.AddNetworkString("TTTRoleCounter_NotifyLeave") -- == Hook: TTTBeginRound == -- hook.Add("TTTBeginRound", "TTTRoleCounter_TTTBeginRound", fu...
return Def.ActorFrame{ Def.BitmapText{ Font= "Common Normal", InitCommand= function(self) self:xy(_screen.cx, _screen.cy):diffuse(fetch_color("text")) :strokecolor(fetch_color("stroke")):wrapwidthpixels(_screen.w-32) :settext( "Online mode is not supported.\n" .. "Choose a different theme to pl...
VERY_LOW_INT = -99999999 VERY_HIGH_INT = 99999999 ABILITY_STANDARD = 0 ABILITY_PUSH = 1 ABILITY_QUEUE = 2 WARD_OBSERVER = "item_ward_observer" WARD_SENTRY = "item_ward_sentry" WARD_DISPENSER = "item_ward_dispenser"
local AreEqual, Exists, Replace, IsTrue, IsFalse local CustomEventTrigger = "CAERDON_PLATE_TESTS_DATA_LOADED" local Tests local frame if IsAddOnLoaded("WoWUnit") then frame = CreateFrame("frame") AreEqual, Exists, Replace, IsTrue, IsFalse = WoWUnit.AreEqual, WoWUnit.Exists, WoWUnit.Replace, WoWUnit.IsTrue, WoW...
--[[ @url https://github.com/ConnorWiseman/cannibalism --]] eventful = require 'plugins.eventful' function trim(str) return str:match'^%s*(.*%S)' or '' end eventful.enableEvent(eventful.eventType.UNIT_DEATH, 1) eventful.onUnitDeath.death_monitor = function(unit_id) if not dfhack.isWorldLoaded() then re...
effect = body:new { size = 3, __type = 'effect', bodies = {} } function effect:draw() graphics.setColor(color(self.variance + colortimer.time, self.alpha or self.alphafollows and self.alphafollows.var, self.coloreffect)) graphics.rectangle(self.mode, self.x, self.y, self.size, self.size) end function effect:u...
local helpers = require('test.functional.helpers')(after_each) local eq = helpers.eq local clear = helpers.clear local funcs = helpers.funcs local command = helpers.command before_each(clear) describe('setmatches()', function() it('correctly handles case when both group and pattern entries are numbers', function...
local TRACK_NAME = "Multicam - Selector" local cameraSwitches = {} local markerIndex = 0 while true do local nextMakerIndex, _, position, _, name, _ = reaper.EnumProjectMarkers(markerIndex) local camera = string.match(name, "^Multicam %- Switch to camera (%d+)$") if camera ~= nil then table...
local _, NS = ... local Widgets = NS.Widgets function Widgets:CreateButton(parent, text, tooltipText, func) local button = CreateFrame("Button", nil, parent, "UIPanelButtonTemplate") button:GetFontString():SetPoint("CENTER", -1, 0) button:SetMotionScriptsWhileDisabled(true) button:RegisterForClicks("An...
-- ------------------------------------------------------------------------------------------ -- ITEMS local base_accumulator = data.raw['accumulator']['accumulator'] data:extend{ { type = 'item', name = 'infinity-accumulator', stack_size = 50, icons = {apply_infinity_tint{icon=bas...
--=============================================== --== VARIABLES == --=============================================== local creatorCoords = {x = 1275.0, y = -1721.51, z = 53.66} local guiEnabled = false local group = {} --=============================================== --== RE...
local mod = DBM:NewMod(2099, "DBM-Party-BfA", 9, 1001) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 18026 $"):sub(12, -3)) mod:SetCreatureID(127490) mod:SetEncounterID(2103) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 257028", "SPELL_CAST_START 25...
local bit = require 'bit' local tohex = bit.tohex local fmt = string.format local random = math.random local _M = {} math.randomseed(ngx.time() + ngx.worker.pid()) function _M.new_span_id() return fmt("%s%s%s%s%s%s%s%s", tohex(random(0, 255), 2), tohex(random(0, 255), 2), ...
Classes.ModSettingsClasses = {} Ext.Require("Shared/Classes/ModSettings/Data/FlagData.lua") Ext.Require("Shared/Classes/ModSettings/Data/VariableData.lua") Ext.Require("Shared/Classes/ModSettings/Data/ButtonData.lua") Ext.Require("Shared/Classes/ModSettings/Data/SettingsData.lua") Ext.Require("Shared/Classes/ModSetting...
return { postgres = { up = [[ CREATE TABLE IF NOT EXISTS "cluster_events" ( "id" UUID PRIMARY KEY, "node_id" UUID NOT NULL, "at" TIMESTAMP WITH TIME ZONE NOT NULL, "nbf" TIMESTAMP WITH TIME ZONE, ...
local handheld = require 'handheld' local stringio = require 'pl.stringio' local log = require 'log' log.level = "error" describe("handheld", function() it("should parse and run a simple program", function() local text = [[nop +0 acc +1 jmp +4 acc +3 jmp -3 acc -99 acc +1 nop -4 acc +6 ]] local f = stringio....
object_mobile_respec_seller_f_1 = object_mobile_shared_respec_seller_f_1:new { } ObjectTemplates:addTemplate(object_mobile_respec_seller_f_1, "object/mobile/respec_seller_f_1.iff")
game.ReplicatedStorage.RawData.OnServerInvoke = function(player, url) local res = game:GetService("HttpService"):GetAsync(url) return res end
the.DialogueSpeed = 0.05 the.DialogueFont = love.graphics.newFont("fonts/coolvetica rg.ttf", 18) the.DialogueQueue = {} local function NextOfQueue() local tbl = the.DialogueQueue[1] if not tbl then KillDialogueDisplay() else table.remove(the.DialogueQueue,1) if tbl.type == "text" then if tbl.side ~= "n" th...
-- This is weird code... I'm just playing with an idea function wax.frame(object) return wax.dimensions(object, "frame") end function wax.bounds(object) return wax.dimensions(object, "bounds") end function wax.dimensions(object, varName) return setmetatable({ object = object, center = function(self) ...
-- $Id: lups.lua 4099 2009-03-16 05:18:45Z jk $ --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- -- -- file: api_gfx_lups.lua -- brief: Lua Particle System -- authors:...
modifier_enchantress_untouchable_lua_debuff = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_enchantress_untouchable_lua_debuff:IsHidden() return false end function modifier_enchantress_untouchable_lua_debuff:IsDebuff() return tr...
require 'winapi' pids = winapi.get_processes() for _,pid in ipairs(pids) do local P = winapi.process_from_id(pid) local name = P:get_process_name(true) if name then print(pid,name) end P:close() end
Locales ['en'] = { ['writingcontract'] = '%s plakası için kontrat yazılıyor.', ['soldvehicle'] = 'Aracı sicil numarasıyla sattınız. ~r~%s~s~', ['boughtvehicle'] = 'Aracı sicil numarasıyla satın aldınız. ~g~%s~s~', ['notyourcar'] = 'Bu araç senin değil!', ['nonearby'] = 'Yakında araç bulunamadı.', ['nonearby...
-- This is part of the "Affair" library. -- This file handles sending a server's data to the main server list. -- Luasockets must be installed for this to work. If you have Löve installed, this is already the case. local http = require("socket.http") print( "[UNADVERTISE] Attempting to connect" ) local URL = arg[1] ...
data:extend( { { type = "recipe", name = "biotech-glass-pipe", ingredients = {{"biotech-glass", 1}}, result = "biotech-glass-pipe", requester_paste_multiplier = 4 }, { type = "recipe", name = "biotech-glass-pipe-to-ground", ingredients = { {"wood", 20}, {"biotech-gl...
local cd_mgr = {} function cd_mgr:get_cd( ) end return cd_mgr
--[[ Copyright (c) 2016, Andrew Lewis <nerf@judo.za.org> Copyright (c) 2016, Vsevolod Stakhov <vsevolod@highsecure.ru> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/lice...
ENT.Base = "wac_hc_base" ENT.Type = "anim" ENT.Author = wac.author ENT.Category = wac.aircraft.spawnCategory ENT.Spawnable = true ENT.AdminSpawnable = true ENT.PrintName = "Little Bird AH-6" ENT.Model = "models/flyboi/littlebird/littlebirda_fb.mdl" ENT.TopRotor = { model = "models/flyboi/littlebird/li...
-- Small CSV helper -- Source: http://lua-users.org/wiki/LuaCsv local csv = {} function csv.parse(line, sep) local res = {} local pos = 1 sep = sep or ',' while true do local c = string.sub(line,pos,pos) if (c == "") then break end if (c == '"') then local txt = "" ...
local args = {...} local direction -- Print usage if #args ~= 3 then print("Usage: harvest <x> <z> <left|right>") return else -- left = 0; right = 1 direction = argument == "right" and 1 or 0 end function checkItem(item) for i = 1, 16 do if turtle.getItemDetail(i) ~= nil and turtle.getItemDetail(i).name...
Sharpen = 0 MotionBlur = 0 ViewWobble = 0 TrueViewWobble = 0 DisorientTime = 0 AdrenalineTime = 0 DrainTime = 0 ColorModify = {} ColorModify[ "$pp_colour_addr" ] = 0 ColorModify[ "$pp_colour_addg" ] = 0 ColorModify[ "$pp_colour_addb" ] = 0 ColorModify[ "$pp_colour_brightness" ] = 0 ColorModify[ "$pp_colour_con...
local _, ADDONSELF = ... local L = ADDONSELF.L local RegEvent = ADDONSELF.regevent local BattleZoneHelper = ADDONSELF.BattleZoneHelper local RegisterKeyChangedCallback = ADDONSELF.RegisterKeyChangedCallback if HONOR_THISWEEK == nil then HONOR_THISWEEK = "This Week" end if HONOR_LASTWEEK == nil then HONOR_LAS...
local lfs = require"lfs" print(_VERSION) print(os.getenv("OS") .. " " .. os.getenv("PROCESSOR_ARCHITECTURE") .. " CPUx" .. os.getenv("NUMBER_OF_PROCESSORS")) --_ENV _HOME = lfs.currentdir(); print("APP_HOME=", _HOME) require "config" require "lua.main" main()
workspace "Commodore64Emulator" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relaative to root folder (solution directory) IncludeDir = {} project "Commodore64Emulator" location "Commodore64Emulator"...
/*################################################# ### GoldenHUDV3 By chredeur ### #################################################*/ local vehiclehide = false if GoldenHUDV3.VehicleEnable == true && GoldenHUDV3.Vehicle == "vcmod" then vehiclehide = true end local HideElementsTable = {...
local db = require("lapis.db") local schema = require("lapis.db.schema") local migrations = {} function migrations.rev_2016_01_16_init() schema.create_table("pasta", { {"hash", schema.types.varchar}, {"self_burning", schema.types.boolean}, {"filename", schema.types.varchar}, {"salt...
require "30log-global" Player = class("Player") function Player:init(character, stance, stanceLimit, x, y, spriteSpeed, spriteTimer) self.character = character self.stance = stance self.stanceLimit = stanceLimit self.stanceCount = 1 self.x = x self.y = y self.spriteSpeed = spriteSpeed self.spriteTimer = sprit...
--preloader.lua --local protobuf = require "protobuf" require "utils" require "msgcode" -- print("PRELOAD", ...)
local Job = require("flutter-tools.job") local ui = require("flutter-tools.ui") local utils = require("flutter-tools.utils") local devices = require("flutter-tools.devices") local config = require("flutter-tools.config") local executable = require("flutter-tools.executable") local dev_log = require("flutter-tools.log")...
local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local spell = Spell("instant") function spell.onCastSpell(creature, variant) return combat:execute(creature, variant) en...
-- -- -- ---------------------------------------------------------- -- Mosaic | OF Visual Patching Developer Platform -- -- Copyright (c) 2019 Emanuele Mazza aka n3m3da -- -- Mosaic is distributed under the MIT License. This gives everyone the -- freedoms to use Mosaic in any context: commercial or non-commercial, -- ...
local export = {} local data = mw.loadData("Module:utilities/data") local notneeded = data.notneeded local neededhassubpage = data.neededhassubpage -- A helper function to escape magic characters in a string -- Magic characters: ^$()%.[]*+-? function export.pattern_escape(text) if type(text) == "table" then text =...
debug = false BUTTON_HEIGHT = 64 blockw = 50 blockh = blockw nb_block_x = 800/blockw nb_block_y = 700/blockh DeletedMapBlock = 0 CameraYAdd = 0 screenw = love.graphics.getWidth() screenh = love.graphics.getHeight() screenw2 = screenw / 2 screenh2 = screenh / 2 test = 0
local class = require '30log' local SingletonClass = class("Singleton") local instance = SingletonClass() function SingletonClass.new() error('Cannot instantiate from a Singleton class') end function SingletonClass.init() end function SingletonClass.extend() error('Cannot extend from a Singleton class') end f...
function applyAffect(name,affectid) whoison.updateStats(name) local player = minetest.get_player_by_name(name) local oStage = affects._affectedPlayers[name][affectid].stage local stageChange = false minetest.log("action","Applying affect "..affectid.." stage " .. tostring(oStage) .. " on "..name) -- see if they n...
local mod = get_mod("rwaon_talents") mod:hook_origin(PlayerCharacterStateLunging, "update", function (self, unit, input, dt, context, t) local csm = self.csm local movement_settings_table = PlayerUnitMovementSettings.get_movement_settings_table(unit) local input_extension = self.input_extension local status_extens...
vim.bo[0].shiftwidth = 4 vim.bo[0].softtabstop = 4 vim.bo[0].tabstop = 4 vim.bo[0].expandtab = true vim.bo[0].commentstring = '# %s'
local MpeSim = {} --[[ Override the native client code to get host player id Host is now retrieved from stonehearth_mpe.services.server.player.player_service --]] MpeSim._old_get_host_player_id = _radiant.sim.get_host_player_id function MpeSim.get_host_player_id() return stonehearth_mpe.player:get_host_player_id()...
return require "lovesnow.snax"
-- Configuration function love.conf(t) t.version = "0.9.2" t.title = "Not Zombies" t.window.width = 1600 t.window.height = 900 t.window.fullscreen = true t.window.fsaa = 4 t.console = false end
if EffectManager == nil then EffectManager = {} end ---@alias LeaderLibEffectManagerTarget UUID|NETID|EsvCharacter|EsvItem|number[] ---@class LeaderLibObjectLoopEffectSaveData ---@field Effect string ---@field Bone string ---@field Handle integer ---@param uuid string ---@param effect string ---@param bone string -...
AddCSLuaFile( ) DEFINE_BASECLASS("base_anim") ENT.PrintName = "PotatOS" ENT.Category = "Aperture Science" ENT.Spawnable = true ENT.Editable = true ENT.RenderGroup = RENDERGROUP_BOTH ENT.AutomaticFrameAdvance = true function ENT:Draw() self:DrawModel() local pos = self:LocalToWorld(Vector( 1.8, 4.7, 7)) ...
local helpers = require('test.functional.helpers')(after_each) local eq = helpers.eq local clear = helpers.clear local meths = helpers.meths local redir_exec = helpers.redir_exec before_each(clear) describe(':let command', function() it('correctly lists variables with curly-braces', function() meths.set_var('v...
TUTORIALS['en'][#TUTORIALS['en'] + 1] = { name = "Using the Pokedex", contents = { {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/pokedex_use.png"}, {type = CONTENT_TYPES.TEXT, value = "The use of the Pokedex is simple as well as any other item within the game. The necessary first step i...
--[[ The MIT License (MIT) Copyright (c) 2014 Marcus Ihde Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge,...
local text = require('text') local letters = { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' } function to_alpha(num) local result = '' while num > 0 do num = num - 1 local remainder = math.fmod(num, 26) result = le...
Global( "PlayerMana", {} ) function PlayerMana:Init(anID) self.playerID = anID self.unitParams = {} self.mana = 0 self.lastMana = -1 self.eventFunc = self:GetEventFunc() self.base = copyTable(PlayerBase) self.base:Init() self:RegisterEvent(anID) end function PlayerMana:ClearLastValues() self.lastMana ...
object_tangible_quest_rebel_rtp_c3po_medical_supply_source = object_tangible_quest_rebel_shared_rtp_c3po_medical_supply_source:new { } ObjectTemplates:addTemplate(object_tangible_quest_rebel_rtp_c3po_medical_supply_source, "object/tangible/quest/rebel/rtp_c3po_medical_supply_source.iff")
function requestModel(modelName,cb) if type(modelName) ~= 'number' then modelName = tonumber(modelName) end local breaker = 0 RequestModel(modelName) while not HasModelLoaded(modelName) do Citizen.Wait(1) breaker = breaker + 1 if breaker >= 100 then bre...
-- Code from: http://lua-users.org/wiki/LuaXml ----------------------------------------------------------------------------------------- -- LUA only XmlParser from Alexander Makeev ----------------------------------------------------------------------------------------- XmlParser = {}; function XmlParser:ToXmlString(...
local ObjectManager = require("managers.object.object_manager") squillLairMenuComponent = { } function squillLairMenuComponent:fillObjectMenuResponse(pSceneObject, pMenuResponse, pPlayer) local menuResponse = LuaObjectMenuResponse(pMenuResponse) if (CreatureObject(pPlayer):hasScreenPlayState(1, "hero_of_tatooine")...
require 'commons' local ADDR = 0x23 local CMD = 0x10 local i2c = i2c local function read_data() i2c.start(0) i2c.address(0, ADDR, i2c.TRANSMITTER) i2c.write(0, CMD) i2c.stop(0) i2c.start(0) i2c.address(0, ADDR,i2c.RECEIVER) ftr.sleep(300) c = i2c.read(0, 2) i2c.stop(0) return c e...
-- return true = There are others migrations file -- return false = This is the last migration file function onUpdateDatabase() return false end
--[[ Copyright © 2017, Sammeh of Quetzalcoatl All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions a...
local olua = require "olua" local clang = require "clang" local writer = require 'autoconf-writer' local format = olua.format local ignored_type = {} local visited_type = {} local refed_type = {} local type_alias = {} local type_convs = {} local module_files = {} local clang_tu local M = {} local logfile = io.open(...
PROPERTY = {}; PROPERTY.ID = 46; PROPERTY.Name = "Suburbs House #8"; PROPERTY.Category = "House"; PROPERTY.Description = "A small house in the suburbs."; PROPERTY.Image = "ev3x_subs78"; PROPERTY.Cost = 2000; PROPERTY.Doors = { {Vector(-3654.78125, 12153, 286.25), 'models/props_c17/door01_left.mdl'}, ...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('RoleAudit_pb', package.seeall) local ROLEAUDIT = protobuf.Descriptor(); local ROLEAUDIT_SESSIONID_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_LEVEL_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_EXP_FIELD = protobuf.Fi...
data:extend({ { type = "technology", name = "vacuum-logistics-4", icon_size = 128, icon = "__base__/graphics/technology/logistics.png", effects = { { type = "unlock-recipe", recipe = "vacuum-transport-belt" }, { type = "unlock-recipe", recipe = "vacuum-underground-belt" }, { type = "unlock-...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
function fuse(together, allpersonas) local combos = require("data/fusion_combos")[#together.."way"] local fusebetween = "" local fusebetweenbackwards = "" local base_level = 0 local temp = {} local nextlowest = {} local common = false for name, persona in pairs(together) do if persona.arcana == common then co...
--[[ 说明: 本示例C++源码: \Source\TPSProject\TutorialObject.cpp ]]-- require "UnLua" local Screen = require "Tutorials.Screen" local M = Class() function M:ReceiveBeginPlay() local msg = [[ —— 本示例来自 "Content/Script/Tutorials.09_StaticExport.lua" ]] Screen.Print(msg) local tut...
local Map = require "maps.map" local Polis = Map:new() function Polis:new(o, control) o = o or Map:new(o, control) setmetatable(o, self) self.__index = self return o end function Polis:create() Map.create(self) end function Polis:enter() Map.enter(self) local door = self.data.objects.cellar_door if...
-- Take note that if you change the paths here, the paths quoted into the tas-scaffolding's README.md will be no -- more valid. Do it with caution. return { ['bk2'] = 'plugins/bizhawk/bk2', ['files'] = 'configuration/files', ['preloads'] = 'plugins/preload/collection', ['savestate'] = 'plugins/preload/...
object_draft_schematic_food_bantha_surprise = object_draft_schematic_food_shared_bantha_surprise:new { } ObjectTemplates:addTemplate(object_draft_schematic_food_bantha_surprise, "object/draft_schematic/food/bantha_surprise.iff")
local composer = require( "composer" ) local cards = require('cards') local scene = composer.newScene() local bottomHeight = 100 local restHeight = display.contentHeight - bottomHeight local restCenterY = restHeight * 0.5 local padding = 50 local cornerRadius = 20 local cardSpacing = 50 * 0.5 local sceneGroup local...
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @Rympex local sys = require "Libs/syslib" local g...
local mock = require('luassert.mock') describe("Kartograaf", function() local cut = require('../lua/kartograaf') describe("map", function() it("Should call nvim_set_keymap", function() local maps = {} maps['i'] = { { 'l', 'r' } } maps['n'] = maps['i'] local api = mock(vim.api, true) ...
-- See LICENSE for terms local ChoOrig_ConstructionSite_BuildingUpdate = ConstructionSite.BuildingUpdate function ConstructionSite:BuildingUpdate(...) if self.construction_started and g_ConstructionNanitesResearched and self.working then return ChoOrig_ConstructionSite_BuildingUpdate(self, ...) end end
--- === cp.apple.finalcutpro.main.EffectsBrowser === --- --- Effects Browser Module. local require = require -- local log = require "hs.logger".new("EffectsBrowser") local geometry = require "hs.geometry" local fnutils = require "hs.fnutils" local axutils = require "cp.ui.axutils" local Gro...
require 'nn' require 'nngraph' require 'optim' require 'cutorch' require 'cunn' require 'image' require 'cudnn' cmd = torch.CmdLine() cmd:text() cmd:text('Options:') cmd:option('--imageDir', '/home/jchen16/NEW/data/X10/train/', 'the directory to load') cmd:option('--labelDir', '/home/jchen16/NEW/data/X10/label/', 'the...