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function cAPI.RequestModel(hash) hash = tonumber(hash) if not IsModelValid(hash) then return end if not HasModelLoaded(hash) then RequestModel(hash) while not HasModelLoaded(hash) do Citizen.Wait(10) end end end function cAPI.RequestAnimDict(dictionary) if not HasAnimDictLoaded(dictionary) then RequestAnimDict(dictionary) while not HasAnimDictLoaded(dictionary) do Citizen.Wait(10) end end end function cAPI.InFade(timer) DoScreenFadeOut(timer) while IsScreenFadingOut() do Citizen.Wait(1) end end function cAPI.OutFade(timer) ShutdownLoadingScreen() DoScreenFadeIn(timer) while IsScreenFadingIn() do Citizen.Wait(1) end end -- {x, y, z} -- function cAPI.SkyCameraAtCoords(coords) -- local cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", 621.67, 374.08, 873.24, 300.00, 0.00, 0.00, 100.00, false, 0) -- CAMERA COORDS -- PointCamAtCoord(cam, coords[1], coords[2], coords[3] + 200) -- SetCamActive(cam, true) -- cAPI.EndFade(500) -- RenderScriptCams(true, false, 1, true, true) -- return cam -- end function cAPI.PlaySkyCameraAnimationAtCoords(coords) local vecPosition = vec3(coords[1], coords[2], coords[3]) RequestCollisionAtCoord(vecPosition) local cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", 621.67, 374.08, 873.24, 300.00, 0.00, 0.00, 100.00, false, 0) -- CAMERA COORDS PointCamAtCoord(cam, vecPosition.xy, vecPosition.z + 200) SetCamActive(cam, true) local cam3 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", vecPosition.xy, vecPosition.z + 200, 300.00, 0.00, 0.00, 100.00, false, 0) PointCamAtCoord(cam3, vecPosition.xy, vecPosition.z + 200) SetCamActiveWithInterp(cam3, cam, 8000, true, true) Citizen.Wait(8000) cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", coords[1], coords[2], coords[3] + 200, 300.00, 0.00, 0.00, 100.00, false, 0) PointCamAtCoord(cam2, vecPosition.xy, vecPosition.z + 2) SetCamActiveWithInterp(cam2, cam3, 5000, true, true) RenderScriptCams(false, true, 500, true, true) local _, groundZ, normal = GetGroundZAndNormalFor_3dCoord(vecPosition.x, vecPosition.y, vecPosition.z) if _ then vecPosition = vec3(vecPosition.xy, groundZ) end SetEntityCoords(PlayerPedId(), vecPosition) Citizen.Wait(5000) DestroyAllCams(true) end
local friendMainLayout = require(ViewPath.."hall/community/friend/friendMainLayout"); local community_pin_map = require("qnFiles/qnPlist/hall/community_pin") local FriendMainLayout = class(CommonGameLayer,false); local h_index = 0; local getIndex = function(self) h_index = h_index + 1; return h_index; end FriendMainLayout.currentLayout = { FRIEND = "friendRankLayout", KNOW = "knowLayout", NEARBY = "nearByLayout", } FriendMainLayout.s_controls = { tabFriendRank = getIndex(); tabKnow = getIndex(); tabNearby = getIndex(); addFriendBtn = getIndex(); contentView = getIndex(); } FriendMainLayout.ctor = function(self) super(self, friendMainLayout); self:setSize( self.m_root:getSize() ); self.m_ctrls = FriendMainLayout.s_controls; self.m_clockHandle = Clock.instance():schedule_once(function() self:__init(); end) end FriendMainLayout.dtor = function(self) self.m_clockHandle:cancel(); self.m_clockHandle = nil; end FriendMainLayout.__init = function (self) self:onTabFriendRankBtnClick(); end FriendMainLayout.onTabFriendRankBtnClick = function(self) UBReport.getInstance():report(UBConfig.kHallCommunityRank); self:__setTabSelect(self.m_ctrls.tabFriendRank); self.m_friendRankView = self:__addLayerToCenterView(self.m_friendRankView, require("hall/community/widget/friend/friendList/communityRankLayer")) if self.m_currentLayout ~= FriendMainLayout.currentLayout.FRIEND then Toast.getInstance():hidden(); LoadingView.getInstance():hidden(); self.m_friendRankView:show(); self.m_currentLayout = FriendMainLayout.currentLayout.FRIEND; end CommunityDataInterface.getInstance():setFriendRankLayout(self.m_currentLayout); end FriendMainLayout.onTabKnowBtnClick = function(self) UBReport.getInstance():report(UBConfig.kHallCommunityKnow); self:__setTabSelect(self.m_ctrls.tabKnow); self.m_knowView = self:__addLayerToCenterView(self.m_knowView, require("hall/community/widget/friend/knowList/communityKnowLayer")); if self.m_currentLayout ~= FriendMainLayout.currentLayout.KNOW then Toast.getInstance():hidden(); LoadingView.getInstance():hidden(); self.m_knowView:show(); self.m_currentLayout = FriendMainLayout.currentLayout.KNOW; end CommunityDataInterface.getInstance():setFriendRankLayout(self.m_currentLayout); end FriendMainLayout.onTabNearbyBtnClick = function(self) UBReport.getInstance():report(UBConfig.kHallCommunityNearby); self:__setTabSelect(self.m_ctrls.tabNearby); self.m_nearByView = self:__addLayerToCenterView(self.m_nearByView, require("hall/community/widget/friend/nearbyList/communityNearByLayer")); if self.m_currentLayout ~= FriendMainLayout.currentLayout.NEARBY then Toast.getInstance():hidden(); LoadingView.getInstance():hidden(); self.m_nearByView:show(); self.m_currentLayout = FriendMainLayout.currentLayout.NEARBY; end CommunityDataInterface.getInstance():setFriendRankLayout(self.m_currentLayout); end FriendMainLayout.show = function (self) CommunityDataInterface.getInstance():setFriendRankLayout(self.m_currentLayout); if self.m_currentLayout == FriendMainLayout.currentLayout.FRIEND then self.m_friendRankView:show(); elseif self.m_currentLayout == FriendMainLayout.currentLayout.KNOW then self.m_knowView:show(); elseif self.m_currentLayout == FriendMainLayout.currentLayout.NEARBY then self.m_nearByView:show(); end end FriendMainLayout.__addLayerToCenterView = function(self, memberName, layerClass) if not memberName then memberName = new(layerClass); memberName:setFillParent(true, true); self:findViewById(self.m_ctrls.contentView):addChild(memberName); memberName:setDelegate(self); end return memberName; end --设置tab选中状态 FriendMainLayout.__setTabSelect = function(self, selectTabId) local tabs = { self.m_ctrls.tabFriendRank, self.m_ctrls.tabKnow, self.m_ctrls.tabNearby, }; local images = { "tab_friendRank_selected.png","tab_friendRank_select.png", "tab_know_selected.png","tab_know_select.png", "tab_nearby_selected.png","tab_nearby_select.png", }; local views = { self.m_friendRankView, self.m_knowView, self.m_nearByView, } for index, tabId in pairs(tabs) do local tab = self:findViewById(tabId); local isSelect = tabId == selectTabId; local imageTitle = isSelect and community_pin_map[images[2*index-1]] or community_pin_map[images[2*index]]; local imageTab = isSelect and community_pin_map["tab_selected.png"] or community_pin_map["tab_selcet.png"]; tab:getChildByName("tab"):setFile(imageTab); tab:getChildByName("tab"):getChildByName("title"):setFile(imageTitle); if views[index] then views[index]:setVisible(isSelect); end end end FriendMainLayout.onAddFriendBtnClick = function (self) UBReport.getInstance():report(UBConfig.kHallCommunitySearchAdd); self:__onShowAddFriendLayout(); end FriendMainLayout.__onShowAddFriendLayout = function(self) IBaseDialog.remove("CommunityAddFriendLayer"); IBaseDialog.pushDialog(new(require("hall/community/widget/friend/friendList/communityAddFriendLayer"))); end FriendMainLayout.s_controlConfig = { [FriendMainLayout.s_controls.tabFriendRank] = {"topTabView", "tabFriendRank"}; [FriendMainLayout.s_controls.tabKnow] = {"topTabView", "tabKnow"}; [FriendMainLayout.s_controls.tabNearby] = {"topTabView", "tabNearby"}; [FriendMainLayout.s_controls.addFriendBtn] = {"topTabView", "btnAddFriend"}; [FriendMainLayout.s_controls.contentView] = {"centerView", "contentView"}; } FriendMainLayout.s_controlFuncMap = { [FriendMainLayout.s_controls.tabFriendRank] = FriendMainLayout.onTabFriendRankBtnClick; [FriendMainLayout.s_controls.tabKnow] = FriendMainLayout.onTabKnowBtnClick; [FriendMainLayout.s_controls.tabNearby] = FriendMainLayout.onTabNearbyBtnClick; [FriendMainLayout.s_controls.addFriendBtn] = FriendMainLayout.onAddFriendBtnClick; } return FriendMainLayout;
#!/usr/bin/env lua if ... then module(..., package.seeall) end if not ... then print('Hello World!') end
local otherfile = require("otherfile") local util = require("util") local subdirfile = require("subdir.subdirfile") local othersubdirfile = require("subdir.othersubdirfile") local subsubdirfile = require("subdir.subsubdir.subsubdirfile") return { otherFileFromDependency1 = otherfile.someFunc, callUtil = function() return util.utilf() end, otherFileUtil = otherfile.callUtil, subdirfileResult = subdirfile.subdirfileResult, othersubdirfileResult = othersubdirfile.othersubdirfileResult, subsubdirfileResult = subsubdirfile.subsubresult }
local fi = data.raw["item-group"]["food-industry"] if fi == nil then data:extend({ { type = "autoplace-control", category = "resource", name = "food-plant", order = "w", richness = false, }, { type = "fuel-category", name = "plant", }, { type = "fuel-category", name = "humus" }, { type = "item", name = "fertilizer", icon = "__Colonists__/graphics/icons/items/fertilizer.png", icon_size = 32, flags = {"goes-to-main-inventory"}, subgroup = "colonists-food-items", order = "w-b-g", stack_size = 50 }, { type = "recipe", name = "fertilizer-from-waste", category = "chemistry", energy_required = 3, ingredients = { {type="fluid", name="waste", amount=10} }, results= { {type="item", name="fertilizer", amount=1} }, icon = "__Colonists__/graphics/icons/items/fertilizer.png", icon_size = 32, subgroup="colonists-waste", enabled = false, order = "b[fluid-chemistry]-c[solid-fuel-from-light-oil]", crafting_machine_tint = { primary = {r = 0.270, g = 0.122, b = 0.000, a = 0.000}, -- #441f0000 secondary = {r = 0.735, g = 0.546, b = 0.325, a = 0.000}, -- #bb8b5200 tertiary = {r = 0.610, g = 0.348, b = 0.000, a = 0.000}, -- #9b580000 } }, { type = "technology", name = "frying", icon = "__Colonists__/graphics/technology/frying.png", icon_size = 128, prerequisites = {}, effects = { }, unit = { time = 20, count = 30, ingredients = { {"science-pack-1", 1} }, }, order = "w", }, { type = "technology", name = "complex-foods", icon = "__Colonists__/graphics/technology/complex-foods.png", icon_size = 128, prerequisites = {}, effects = { }, unit = { time = 60, count = 200, ingredients = { {"science-pack-1", 1}, }, }, order = "w", }, }) end
commandArray = {} if devicechanged['Bathroom Motion'] == 'On' then if timeofday['Nighttime'] == true then commandArray['Bathroom Lights'] = 'On' end else commandArray['Bathroom Lights'] = 'Off' end return commandArray
require('actors/Module.lua') Weapon = class('Weapon', Module) function Weapon:initialize(centerX, centerY, coolDown, projectileClass, quad, source) super.initialize(self, centerX, centerY, quad) self.coolDown = coolDown self.projectileClass = projectileClass self.source = source end function Weapon:fire() local velX, velY = self:getLinearVelocity() local x,y=self:getPosition() local angle = self:getAngle() self.projectileClass:new(x,y,velX,velY,angle,self:getGroupIndex(),self.quadTree) passion.audio.play(self.source) self:pushState('CoolingDown') end -- The weapon enters this state after firing CoolingDown = Weapon:addState('CoolingDown') function CoolingDown:enterState() self:after(self.coolDown, 'popState') end function CoolingDown:fire() end -- do nothing
require "levelprops/triggers/floorbutton" FloorButtonPeter = FloorButton:extend("FloorButtonPeter") function FloorButtonPeter:new(...) FloorButtonPeter.super.new(self, ...) self:setImage("levelprops/triggers/button", 8) self.anim:add("down", 8) self.anim:add("up", 7) end function FloorButtonPeter:onOverlap(e, mine, his) if not e:is(Peter) and not e:is(Tile) and not e.carryingPeter then return end return FloorButtonPeter.super.onOverlap(self, e, mine, his) end
local Countermeasures = ACF.Classes.Countermeasures ACFM_Flares = {} ACFM_FlareUID = 0 local Bullets = ACF.Bullets function ACFM_RegisterFlare(BulletData) BulletData.FlareUID = ACFM_FlareUID ACFM_Flares[BulletData.Index] = ACFM_FlareUID ACFM_FlareUID = ACFM_FlareUID + 1 local FlareObj = Countermeasures.Flare() FlareObj:Configure(BulletData) BulletData.FlareObj = FlareObj ACFM_OnFlareSpawn(BulletData) end function ACFM_UnregisterFlare(BulletData) local FlareObj = BulletData.FlareObj if FlareObj then FlareObj.Flare = nil end ACFM_Flares[BulletData.Index] = nil end function ACFM_OnFlareSpawn(BulletData) local FlareObj = BulletData.FlareObj local Missiles = FlareObj:ApplyToAll() for Missile in pairs(Missiles) do Missile.GuidanceData.Override = FlareObj end end function ACFM_GetFlaresInCone(Position, Direction, Degrees) local Result = {} for Index, UID in pairs(ACFM_Flares) do local Flare = Bullets[Index] if not (Flare and Flare.FlareUID and Flare.FlareUID == UID) then continue end if ACFM_ConeContainsPos(Position, Direction, Degrees, Flare.Pos) then Result[Flare] = true end end return Result end function ACFM_GetAnyFlareInCone(Position, Direction, Degrees) for Index, UID in pairs(ACFM_Flares) do local Flare = Bullets[Index] if not (Flare and Flare.FlareUID and Flare.FlareUID == UID) then continue end if ACFM_ConeContainsPos(Position, Direction, Degrees, Flare.Pos) then return Flare end end end function ACFM_GetMissilesInCone(Position, Direction, Degrees) local Result = {} for Missile in pairs(ACF.ActiveMissiles) do if not IsValid(Missile) then continue end if ACFM_ConeContainsPos(Position, Direction, Degrees, Missile:GetPos()) then Result[Missile] = true end end return Result end function ACFM_GetMissilesInSphere(Position, Radius) local Result = {} local RadiusSqr = Radius * Radius for Missile in pairs(ACF.ActiveMissiles) do if not IsValid(Missile) then continue end if Position:DistToSqr(Missile:GetPos()) <= RadiusSqr then Result[Missile] = true end end return Result end -- Tests flare distraction effect upon all undistracted missiles, but does not perform the effect itself. Returns a list of potentially affected missiles. -- argument is the bullet in the acf bullet table which represents the flare - not the cm_flare object! function ACFM_GetAllMissilesWhichCanSee(Position) local Result = {} for Missile in pairs(ACF.ActiveMissiles) do local Guidance = Missile.GuidanceData if not Guidance or Guidance.Override or not Guidance.ViewCone then continue end if ACFM_ConeContainsPos(Missile:GetPos(), Missile:GetForward(), Guidance.ViewCone, Position) then Result[Missile] = true end end return Result end function ACFM_ConeContainsPos(ConePos, ConeDir, Degrees, Position) local MinimumDot = math.cos(math.rad(Degrees)) local Direction = (Position - ConePos):GetNormalized() return ConeDir:Dot(Direction) >= MinimumDot end function ACFM_ApplyCountermeasures(Missile, Guidance) if Guidance.Override then return end for _, CounterMeasure in pairs(Countermeasures) do if not CounterMeasure.ApplyContinuous then continue end if ACFM_ApplyCountermeasure(Missile, Guidance, CounterMeasure) then break end end end function ACFM_ApplySpawnCountermeasures(Missile, Guidance) if Guidance.Override then return end for _, CounterMeasure in pairs(Countermeasures) do if CounterMeasure.ApplyContinuous then continue end if ACFM_ApplyCountermeasure(Missile, Guidance, CounterMeasure) then break end end end function ACFM_ApplyCountermeasure(Missile, Guidance, CounterMeasure) if not CounterMeasure.AppliesTo[Guidance.Name] then return end local Override = CounterMeasure.ApplyAll(Missile, Guidance) if Override then Guidance.Override = Override return true end end
-- ====================================================================== -- Report Repair -- Advent of Code 2020 Day 01 -- Eric Wastl -- https://adventofcode.com -- -- lua implementation by Dr. Dean Earl Wright III -- ====================================================================== -- ====================================================================== -- r e p o r t . l u a -- ====================================================================== -- "A solver for the Advent of Code 2020 Day 01 puzzle" -- ---------------------------------------------------------------------- -- local -- ---------------------------------------------------------------------- local Report = {} -- ---------------------------------------------------------------------- -- constants -- ---------------------------------------------------------------------- -- ====================================================================== -- Report -- ====================================================================== -- "Object for Report Repair" function Report:Report (o) -- 1. Set the initial values o = o or {} o.part2 = o.part2 or false o.text = o.text or {} o.numbers = {} -- 2. Create the object metatable self.__index = self setmetatable(o, self) -- 3. Process text (if any) if o.text ~= nil and #o.text > 0 then o:_process_text(o.text) end -- 4. Return the populated object return o end function Report:_process_text(text) -- "Assign values from text -- 0. Precondition axioms assert(text ~= nil and #text > 0) -- 1. Loop for each line of the text for _, line in ipairs(text) do -- 2. Add the number to the entries table.insert(self.numbers, tonumber(line)) end end function Report:get_pair(total) -- "Get a pair of numbers that add to the total" for _, num in ipairs(self.numbers) do need = total - num for _, other in ipairs(self.numbers) do if other == need and other ~= num then return num, other end end end return nil, nil end function Report:get_trio(total) -- "Get a trio of numbers that add to the total" for _, num in ipairs(self.numbers) do need = total - num p1, p2 = self:get_pair(need) if p1 ~= nil then return num, p1, p2 end end return nil, nil, nil end function Report:part_one(args) -- "Returns the solution for part one" -- 0. Precondition axioms local verbose = args.verbose or false local limit = args.limit or 0 assert(verbose == true or verbose == false) assert(limit >= 0) -- 1. Return the solution for part one n1, n2 = self:get_pair(2020) if n1 == nil then return nil end return n1 * n2 end function Report:part_two(args) -- "Returns the solution for part two" -- 0. Precondition axioms local verbose = args.verbose or false local limit = args.limit or 0 assert(verbose == true or verbose == false) assert(limit >= 0) -- 1. Return the solution for part one n1, n2, n3 = self:get_trio(2020) if n1 == nil then return nil end return n1 * n2 * n3 end -- ---------------------------------------------------------------------- -- module initialization -- ---------------------------------------------------------------------- return Report -- ====================================================================== -- end r e p o r t . l u a end -- ======================================================================
local M = {} M.actions = require('lib.actions') M.open = require("lib.telescope").open M.setup = function(opts) require('config').setup(opts) end return M
object_tangible_food_foraged_foraged_fruit_s4_generic = object_tangible_food_foraged_shared_foraged_fruit_s4_generic:new { } ObjectTemplates:addTemplate(object_tangible_food_foraged_foraged_fruit_s4_generic, "object/tangible/food/foraged/foraged_fruit_s4_generic.iff")
local rq_sliders = require('cokeline/sliders') local rq_utils = require('cokeline/utils') local vim_echo = vim.api.nvim_echo local vim_tbl_islist = vim.tbl_islist local defaults = { show_if_buffers_are_at_least = 1, buffers = { filter_valid = false, filter_visible = false, new_buffers_position = 'last', }, mappings = { cycle_prev_next = true, }, rendering = { max_buffer_width = 999, slider = rq_sliders.center_current_buffer, left_sidebar = false, right_sidebar = false, }, ---@type table<string, Hl> default_hl = { focused = { fg = rq_utils.get_hex('ColorColumn', 'bg'), bg = rq_utils.get_hex('Normal', 'fg'), style = 'NONE', }, unfocused = { fg = rq_utils.get_hex('Normal', 'fg'), bg = rq_utils.get_hex('ColorColumn', 'bg'), style = 'NONE', }, }, ---@type Cmp[] components = { { text = function(buffer) return ' ' .. buffer.devicon.icon end, hl = { fg = function(buffer) return buffer.devicon.color end, }, }, { text = function(buffer) return buffer.unique_prefix end, hl = { fg = rq_utils.get_hex('Comment', 'fg'), style = 'italic', }, }, { text = function(buffer) return buffer.filename .. ' ' end, }, { text = '', delete_buffer_on_left_click = true, }, { text = ' ', } }, } ---Formats an error message. ---@param msg string local echoerr = function(msg) vim_echo({{('[nvim-cokeline]: %s'):format(msg), 'ErrorMsg'}}, true, {}) end ---Updates the `settings` table with options from `preferences`, printing an ---error message if a configuration option in `preferences` is not defined in ---`settings`. ---@param settings table ---@param preferences table ---@param key string | nil ---@return table local update update = function(settings, preferences, key) local updated = settings for k, v in pairs(preferences) do local key_tree = key and ('%s.%s'):format(key, k) or k if settings[k] == nil then echoerr(('Configuration option "%s" does not exist!'):format(key_tree)) else updated[k] = (type(v) == 'table' and not vim_tbl_islist(v) and not k:find('sidebar')) and update(settings[k], v, key_tree) or v end end return updated end return { update = function(preferences) return update(defaults, preferences) end, }
--------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> -- * (c) Maildir Biff Widget, Fredrik Ax --------------------------------------------------- -- {{{ Grab environment local io = { popen = io.popen } local setmetatable = setmetatable local helpers = require("vicious.helpers") -- }}} -- Mdir: provides the number of new and unread messages in Maildir structures/dirs -- vicious.widgets.mdir local mdir_all = {} -- {{{ Maildir widget type local function worker(format, warg) if not warg then return end -- Initialize counters local count = { new = 0, cur = 0 } for i=1, #warg do quoted_path = helpers.shellquote(warg[i]) -- Recursively find new messages local f = io.popen("find "..quoted_path.." -type f -wholename '*/new/*'") for line in f:lines() do count.new = count.new + 1 end f:close() -- Recursively find "old" messages lacking the Seen flag local f = io.popen("find "..quoted_path.." -type f -regex '.*/cur/.*2,[^S]*$'") for line in f:lines() do count.cur = count.cur + 1 end f:close() end return {count.new, count.cur} end -- }}} return setmetatable(mdir_all, { __call = function(_, ...) return worker(...) end })
function gui_tick() spr(18, 0, 152) write(player_coins, 0xffffff, 9, 153) spr(19, 152, 152) write(player_seeds, 0xffffff, 151 - string.len(player_seeds) * 6 + 1, 153) end
version = "v0.3-beta5.2"
local M = {} M.setup = function() local map = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} -- Buffer map('n', 'dx', ':SoupBufDel<CR>', opts) map('n', 'dX', ':SoupBufDel!<CR>', opts) map('n', 'gb', ':SoupBufGoto<CR>', opts) map('n', '[b', ':SoupBufPrev<CR>', opts) map('n', ']b', ':SoupBufNext<CR>', opts) -- Misc map('n', '].', ':setl list!<CR>', opts) map('n', '];', ':noh<CR>', opts) -- Tab map('n', 'dc', ':SoupTabClose<CR>', opts) map('n', '[t', ':SoupTabPrevious<CR>', opts) map('n', ']t', ':SoupTabNext<CR>', opts) end return M
--[[ Create a copy of a list where each value is transformed by `callback` ]] local function map(list, callback) local new = {} for i = 1, #list do new[i] = callback(list[i], i) end return new end return map
local dev = require("eden.core.pack").dev local M = {} M.plugins = { -- Language Servers --------------------------------------------------------- { "neovim/nvim-lspconfig", config = function() require("eden.modules.protocol.lsp") end, requires = { "williamboman/nvim-lsp-installer", "nvim-lua/lsp_extensions.nvim", "ray-x/lsp_signature.nvim", "nvim-lua/lsp-status.nvim", }, }, { "weilbith/nvim-code-action-menu", cmd = "CodeActionMenu", }, -- Debug Adaptor ------------------------------------------------------------ { "mfussenegger/nvim-dap", config = function() require("eden.modules.protocol.dap") end, requires = { "theHamsta/nvim-dap-virtual-text", "rcarriga/nvim-dap-ui", "jbyuki/one-small-step-for-vimkind", }, }, -- Treesitter --------------------------------------------------------------- { { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate", config = function() require("eden.modules.protocol.treesitter") end, requires = { { "romgrk/nvim-treesitter-context", opt = true, disabled = not edn.platform.is_windows }, { "JoosepAlviste/nvim-ts-context-commentstring", opt = true }, { "nvim-treesitter/nvim-treesitter-textobjects", opt = true }, { "windwp/nvim-ts-autotag", opt = true }, }, }, { "nvim-treesitter/playground", cmd = { "TSPlaygroundToggle", "TSHighlightCapturesUnderCursor" }, }, { "code-biscuits/nvim-biscuits", after = "nvim-treesitter", config = function() require("nvim-biscuits").setup({ cursor_line_only = true, }) edn.keymap("<leader>tb", function() require("nvim-biscuits").toggle_biscuits() end) end, }, }, } return M
--[[ TTT Role Counter -> Base (ServerSide) by Tassilo (https://github.com/TASSIA710) --]] -- Add network strings util.AddNetworkString("TTTRoleCounter_NotifyStart") util.AddNetworkString("TTTRoleCounter_NotifyLeave") -- == Hook: TTTBeginRound == -- hook.Add("TTTBeginRound", "TTTRoleCounter_TTTBeginRound", function() -- 1 second delay to allow last minute changes to roles via 3rd party addons timer.Simple(1, function() local innocents = 0 local traitors = 0 local detectives = 0 for _, ply in pairs(player.GetAll()) do if ply:GetRole() == ROLE_TRAITOR then traitors = traitors + 1 elseif ply:GetRole() == ROLE_DETECTIVE then detectives = detectives + 1 else innocents = innocents + 1 end end net.Start("TTTRoleCounter_NotifyStart") net.WriteUInt(innocents, 8) net.WriteUInt(traitors, 8) net.WriteUInt(detectives, 8) net.Broadcast() end) end) -- == Hook: TTTBeginRound == -- -- == Hook: PlayerDisconnected == -- hook.Add("PlayerDisconnected", "TTTRoleCounter_PlayerDisconnected", function(ply) -- Ignore if round is not active if GetRoundState() ~= ROUND_ACTIVE then return end -- Ignore if player was not alive (and ensure compatibility with SpecDM) if ply.IsGhost then if not ply:Alive() or ply:IsGhost() then return end else if not ply:Alive() then return end end -- Broadcast notification net.Start("TTTRoleCounter_NotifyLeave") net.WriteUInt(ply:GetRole(), 8) net.Broadcast() end) -- == Hook: PlayerDisconnected == --
return Def.ActorFrame{ Def.BitmapText{ Font= "Common Normal", InitCommand= function(self) self:xy(_screen.cx, _screen.cy):diffuse(fetch_color("text")) :strokecolor(fetch_color("stroke")):wrapwidthpixels(_screen.w-32) :settext( "Online mode is not supported.\n" .. "Choose a different theme to play online mode.\n" .. "Porting my music wheel to work in online mode would probably " .. "require a ton of work and I never play online mode.") :sleep(10):queuecommand("ChangeScreen") end, ChangeScreenCommand= function(self) trans_new_screen("ScreenAppearanceOptions") end } }
VERY_LOW_INT = -99999999 VERY_HIGH_INT = 99999999 ABILITY_STANDARD = 0 ABILITY_PUSH = 1 ABILITY_QUEUE = 2 WARD_OBSERVER = "item_ward_observer" WARD_SENTRY = "item_ward_sentry" WARD_DISPENSER = "item_ward_dispenser"
local AreEqual, Exists, Replace, IsTrue, IsFalse local CustomEventTrigger = "CAERDON_PLATE_TESTS_DATA_LOADED" local Tests local frame if IsAddOnLoaded("WoWUnit") then frame = CreateFrame("frame") AreEqual, Exists, Replace, IsTrue, IsFalse = WoWUnit.AreEqual, WoWUnit.Exists, WoWUnit.Replace, WoWUnit.IsTrue, WoWUnit.IsFalse Tests = WoWUnit("Plate Tests", CustomEventTrigger) frame:RegisterEvent "PLAYER_LOGIN" frame:SetScript("OnEvent", function(this, event, ...) if event == "PLAYER_LOGIN" then local continuableContainer = ContinuableContainer:Create(); -- continuableContainer:AddContinuable(CaerdonItem:CreateFromItemLink("|cff1eff00|Hitem:68751::::::::60:581:::1:6654:2:9:15:28:73:::|h[Imbued Pioneer Bracers]|h|r")); continuableContainer:ContinueOnLoad(function() WoWUnit:OnEvent(CustomEventTrigger) end); end end) else Tests = {} end local beforeTestValue function Tests:BeforeEach() beforeTestValue = CaerdonWardrobeConfig.Debug.Enabled CaerdonWardrobeConfig.Debug.Enabled = true end function Tests:AfterEach() CaerdonWardrobeConfig.Debug.Enabled = beforeTestValue beforeTestValue = nil end
--[[ @url https://github.com/ConnorWiseman/cannibalism --]] eventful = require 'plugins.eventful' function trim(str) return str:match'^%s*(.*%S)' or '' end eventful.enableEvent(eventful.eventType.UNIT_DEATH, 1) eventful.onUnitDeath.death_monitor = function(unit_id) if not dfhack.isWorldLoaded() then return end local unit = df.unit.find(unit_id) if not unit then return end if not dfhack.units.isDwarf(unit) then return end local unit_name = trim(dfhack.TranslateName(dfhack.units.getVisibleName(unit))) print("Cannibalism: "..unit_name.." has died!") for _, part in pairs(df.global.world.items.other.ANY_CORPSE) do if part.unit_id == unit_id then if part.flags.dead_dwarf == true then print("Cannibalism: setting "..unit_name.."'s dead_dwarf flag to false.") part.flags.dead_dwarf = false end end end end print "Cannibalism: mod enabled."
effect = body:new { size = 3, __type = 'effect', bodies = {} } function effect:draw() graphics.setColor(color(self.variance + colortimer.time, self.alpha or self.alphafollows and self.alphafollows.var, self.coloreffect)) graphics.rectangle(self.mode, self.x, self.y, self.size, self.size) end function effect:update(dt) self.position:add(self.speed * dt) self.etc = self.etc + dt self.delete = self.etc > self.timetogo end function neweffects( based_on, times) --local speedinfluence = based_on.speed * .6 if #effect.bodies > 200 then times = times / 2 end if #effect.bodies > 1000 then local n = #effect.bodies for i = 0, 200 do effect.bodies[math.random(n)] = nil end end for i = 1,times do local e = effect:new{ position = based_on.position + {based_on.size * (2 * math.random() - 1),based_on.size * (2 * math.random() - 1)}, variance = based_on.variance, coloreffect = based_on.coloreffect, alpha = based_on.alpha, alphafollows = based_on.alphafollows } e.speed = (e.position - based_on.position):normalize():mult(math.random() * v, math.random() * v) e.timetogo = math.random(50,130) / 100 e.etc = 0 table.insert(effect.bodies, e) end end
local helpers = require('test.functional.helpers')(after_each) local eq = helpers.eq local clear = helpers.clear local funcs = helpers.funcs local command = helpers.command before_each(clear) describe('setmatches()', function() it('correctly handles case when both group and pattern entries are numbers', function() command('hi def link 1 PreProc') eq(0, funcs.setmatches({{group=1, pattern=2, id=3, priority=4}})) eq({{ group='1', pattern='2', id=3, priority=4, }}, funcs.getmatches()) eq(0, funcs.setmatches({{group=1, pattern=2, id=3, priority=4, conceal=5}})) eq({{ group='1', pattern='2', id=3, priority=4, conceal='5', }}, funcs.getmatches()) eq(0, funcs.setmatches({{group=1, pos1={2}, pos2={6}, id=3, priority=4, conceal=5}})) eq({{ group='1', pos1={2}, pos2={6}, id=3, priority=4, conceal='5', }}, funcs.getmatches()) end) it('fails with -1 if highlight group is not defined', function() eq(-1, funcs.setmatches({{group=1, pattern=2, id=3, priority=4}})) eq({}, funcs.getmatches()) eq(-1, funcs.setmatches({{group=1, pos1={2}, pos2={6}, id=3, priority=4, conceal=5}})) eq({}, funcs.getmatches()) end) end) describe('matchadd()', function() it('correctly works when first two arguments and conceal are numbers at once', function() command('hi def link 1 PreProc') eq(4, funcs.matchadd(1, 2, 3, 4, {conceal=5})) eq({{ group='1', pattern='2', priority=3, id=4, conceal='5', }}, funcs.getmatches()) end) end)
local TRACK_NAME = "Multicam - Selector" local cameraSwitches = {} local markerIndex = 0 while true do local nextMakerIndex, _, position, _, name, _ = reaper.EnumProjectMarkers(markerIndex) local camera = string.match(name, "^Multicam %- Switch to camera (%d+)$") if camera ~= nil then table.insert(cameraSwitches, { camera = camera, position = position, markerIndex = markerIndex }) end if nextMakerIndex == 0 then break else markerIndex = nextMakerIndex end end if #cameraSwitches == 0 then return reaper.MB("Camera switch makers not found", "Error", 0) end local selectorTrack local numberOfTracks = reaper.GetNumTracks() for trackIndex = 0, numberOfTracks - 1, 1 do local track = reaper.GetTrack(0, trackIndex) local _, trackName = reaper.GetTrackName(track) if string.match(trackName, string.gsub(TRACK_NAME, "%-", "%%-")) then selectorTrack = track break end end if selectorTrack == nil then if reaper.CountSelectedTracks(0) > 0 then selectorTrack = reaper.GetSelectedTrack(0, 0) else reaper.InsertTrackAtIndex(numberOfTracks, false) selectorTrack = reaper.GetTrack(0, numberOfTracks) reaper.GetSetMediaTrackInfo_String(selectorTrack, "P_NAME", TRACK_NAME, true) end end local currentPosition = reaper.GetProjectLength(0) for cameraSwitchIndex = #cameraSwitches, 1, -1 do local cameraSwitch = cameraSwitches[cameraSwitchIndex] local item = reaper.AddMediaItemToTrack(selectorTrack) reaper.SetMediaItemInfo_Value(item, "D_POSITION", cameraSwitch.position) reaper.SetMediaItemInfo_Value(item, "D_LENGTH", currentPosition - cameraSwitch.position) reaper.SetMediaItemInfo_Value(item, "D_FADEINLEN", 0) reaper.SetMediaItemInfo_Value(item, "D_FADEOUTLEN", 0) local _, chunk = reaper.GetItemStateChunk(item, "", false) chunk = string.gsub(chunk, ">%s*$", [[ NAME ]] .. cameraSwitch.camera .. "\n" .. [[ FADEFLAG 1 <SOURCE VIDEOEFFECT <CODE | > > %1 ]]) reaper.SetItemStateChunk(item, chunk, false) reaper.DeleteProjectMarkerByIndex(0, cameraSwitch.markerIndex) currentPosition = cameraSwitch.position end
local _, NS = ... local Widgets = NS.Widgets function Widgets:CreateButton(parent, text, tooltipText, func) local button = CreateFrame("Button", nil, parent, "UIPanelButtonTemplate") button:GetFontString():SetPoint("CENTER", -1, 0) button:SetMotionScriptsWhileDisabled(true) button:RegisterForClicks("AnyUp") button:SetText(text) button:SetWidth(max(110, button:GetFontString():GetStringWidth() + 24)) button.tooltipText = tooltipText button:SetScript("OnClick", func) button:SetScript("OnEnter", Widgets.OnEnter) button:SetScript("OnLeave", GameTooltip_Hide) return button end
-- ------------------------------------------------------------------------------------------ -- ITEMS local base_accumulator = data.raw['accumulator']['accumulator'] data:extend{ { type = 'item', name = 'infinity-accumulator', stack_size = 50, icons = {apply_infinity_tint{icon=base_accumulator.icon, icon_size=base_accumulator.icon_size, icon_mipmaps=base_accumulator.icon_mipmaps}}, place_result = 'infinity-accumulator-primary-output', subgroup = 'im-electricity', order = 'a' } } register_recipes{'infinity-accumulator'} -- ------------------------------------------------------------------------------------------ -- ENTITIES local ia_types = {'primary-input', 'primary-output', 'secondary-input', 'secondary-output', 'tertiary'} local ia_entity = table.deepcopy(data.raw['electric-energy-interface']['electric-energy-interface']) ia_entity.minable.result = 'infinity-accumulator' ia_entity.picture.layers[1] = apply_infinity_tint(ia_entity.picture.layers[1]) ia_entity.picture.layers[1].hr_version = apply_infinity_tint(ia_entity.picture.layers[1].hr_version) ia_entity.localised_description = {'entity-description.infinity-accumulator'} local ia_icons = data.raw['item']['infinity-accumulator'].icons for _,t in pairs(ia_types) do local ia = table.deepcopy(ia_entity) ia.name = 'infinity-accumulator-' .. t ia.icons = ia_icons ia.energy_source = {type='electric', usage_priority=t, buffer_capacity='500GJ'} ia.subgroup = 'im-electricity' ia.order = 'a' ia.minable.result = 'infinity-accumulator' ia.placeable_by = {item='infinity-accumulator', count=1} data:extend{ia} end
--=============================================== --== VARIABLES == --=============================================== local creatorCoords = {x = 1275.0, y = -1721.51, z = 53.66} local guiEnabled = false local group = {} --=============================================== --== REGISTERS AND EVENTS == --=============================================== RegisterNetEvent('tm1_mafias:openCreator') AddEventHandler('tm1_mafias:openCreator',function() EnableGui(true) end) RegisterNUICallback('escape', function(data, cb) EnableGui(false) end) RegisterNUICallback('register', function(data, cb) group = data TriggerServerEvent('tm1_mafias:createGroup', data.groupName) EnableGui(false) Wait (500) end) --=============================================== --== THREADING == --=============================================== Citizen.CreateThread(function() while true do Citizen.Wait(0) DrawMarker(1,creatorCoords.x,creatorCoords.y,creatorCoords.z, 0, 0, 0, 0, 0, 0, 1.5001, 1.5001, 0.6001,100,96,99, 200, 0, 0, 0, 0) local coords = GetEntityCoords(GetPlayerPed(-1)) if(GetDistanceBetweenCoords(coords, creatorCoords.x,creatorCoords.y,creatorCoords.z, true) <= 1.5) and guiEnabled == false then drawTxt("PULSA E PARA CREAR UN GRUPO",2, 1, 0.5, 0.8, 0.45,0,255,0,255) if IsControlJustReleased(0, 38) and guiEnabled == false then TriggerServerEvent('tm1_mafias:verifyGroup') end elseif(GetDistanceBetweenCoords(coords, creatorCoords.x,creatorCoords.y,creatorCoords.z, true) > 1.5) and guiEnabled == true then EnableGui(false) end end end) Citizen.CreateThread(function() while true do if guiEnabled then DisableControlAction(0, 1, guiEnabled) -- LookLeftRight DisableControlAction(0, 2, guiEnabled) -- LookUpDown DisableControlAction(0, 142, guiEnabled) -- MeleeAttackAlternate DisableControlAction(0, 106, guiEnabled) -- VehicleMouseControlOverride if IsDisabledControlJustReleased(0, 142) then -- MeleeAttackAlternate SendNUIMessage({ type = "click" }) end end Citizen.Wait(0) end end) --=============================================== --== FUNCTIONS == --=============================================== function EnableGui(enable) SetNuiFocus(enable) guiEnabled = enable SendNUIMessage({ type = "enableui", enable = enable }) end
local mod = DBM:NewMod(2099, "DBM-Party-BfA", 9, 1001) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 18026 $"):sub(12, -3)) mod:SetCreatureID(127490) mod:SetEncounterID(2103) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 257028", "SPELL_CAST_START 256955 256970", "SPELL_CAST_SUCCESS 257028" ) --local warnSwirlingScythe = mod:NewTargetAnnounce(195254, 2) local specWarnCinderflame = mod:NewSpecialWarningDodge(256955, nil, nil, nil, 2, 2) local specWarnFuselighter = mod:NewSpecialWarningYou(257028, nil, nil, nil, 1, 2) local yellFuselighter = mod:NewYell(257028, nil, false) local specWarnFuselighterOther = mod:NewSpecialWarningDispel(257028, "Healer", nil, nil, 1, 2) local specWarnIgnition = mod:NewSpecialWarningSpell(256970, nil, nil, nil, 1, 2) --local specWarnGTFO = mod:NewSpecialWarningGTFO(238028, nil, nil, nil, 1, 8) local timerCinderflameCD = mod:NewCDTimer(20.5, 256955, nil, nil, nil, 3) local timerFuselighterCD = mod:NewCDTimer(14.7, 257028, nil, nil, nil, 3, nil, DBM_CORE_MAGIC_ICON)--14.7-23, health based? local timerIgnitionCD = mod:NewCDTimer(32.7, 256970, nil, nil, nil, 5)--Health based? --mod:AddRangeFrameOption(5, 194966) function mod:OnCombatStart(delay) timerIgnitionCD:Start(6.1-delay) timerFuselighterCD:Start(14.2-delay)--SUCCESS timerCinderflameCD:Start(18.2-delay)--START end function mod:OnCombatEnd() -- if self.Options.RangeFrame then -- DBM.RangeCheck:Hide() -- end end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 257028 then if args:IsPlayer() then specWarnFuselighter:Show() specWarnFuselighter:Play("targetyou") yellFuselighter:Yell() else specWarnFuselighterOther:Show(args.destName) specWarnFuselighterOther:Play("helpdispel") end end end --mod.SPELL_AURA_APPLIED_DOSE = mod.SPELL_AURA_APPLIED function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 256955 then specWarnCinderflame:Show() specWarnCinderflame:Play("shockwave") timerCinderflameCD:Start() elseif spellId == 256970 then specWarnIgnition:Show() specWarnIgnition:Play("firecircle")--Doesn't really say what to do, but at leat accurate description! timerIgnitionCD:Start() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 257028 then timerFuselighterCD:Start() end end --[[ function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 228007 and destGUID == UnitGUID("player") and self:AntiSpam(2, 4) then specWarnGTFO:Show() specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 124396 then end end function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 257939 then end end --]]
local bit = require 'bit' local tohex = bit.tohex local fmt = string.format local random = math.random local _M = {} math.randomseed(ngx.time() + ngx.worker.pid()) function _M.new_span_id() return fmt("%s%s%s%s%s%s%s%s", tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2)) end function _M.new_ids() return fmt("%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s", tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2), tohex(random(0, 255), 2)), _M.new_span_id() end return _M
Classes.ModSettingsClasses = {} Ext.Require("Shared/Classes/ModSettings/Data/FlagData.lua") Ext.Require("Shared/Classes/ModSettings/Data/VariableData.lua") Ext.Require("Shared/Classes/ModSettings/Data/ButtonData.lua") Ext.Require("Shared/Classes/ModSettings/Data/SettingsData.lua") Ext.Require("Shared/Classes/ModSettings/ProfileSettings.lua") Ext.Require("Shared/Classes/ModSettings/ModSettings.lua")
return { postgres = { up = [[ CREATE TABLE IF NOT EXISTS "cluster_events" ( "id" UUID PRIMARY KEY, "node_id" UUID NOT NULL, "at" TIMESTAMP WITH TIME ZONE NOT NULL, "nbf" TIMESTAMP WITH TIME ZONE, "expire_at" TIMESTAMP WITH TIME ZONE NOT NULL, "channel" TEXT, "data" TEXT ); DO $$ BEGIN CREATE INDEX IF NOT EXISTS "idx_cluster_events_at" ON "cluster_events" ("at"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS "idx_cluster_events_channel" ON "cluster_events" ("channel"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; CREATE OR REPLACE FUNCTION "delete_expired_cluster_events" () RETURNS TRIGGER LANGUAGE plpgsql AS $$ BEGIN DELETE FROM "cluster_events" WHERE "expire_at" <= CURRENT_TIMESTAMP AT TIME ZONE 'UTC'; RETURN NEW; END; $$; DROP TRIGGER IF EXISTS "delete_expired_cluster_events_trigger" ON "cluster_events"; CREATE TRIGGER "delete_expired_cluster_events_trigger" AFTER INSERT ON "cluster_events" FOR EACH STATEMENT EXECUTE PROCEDURE delete_expired_cluster_events(); CREATE TABLE IF NOT EXISTS "services" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITH TIME ZONE, "updated_at" TIMESTAMP WITH TIME ZONE, "name" TEXT UNIQUE, "retries" BIGINT, "protocol" TEXT, "host" TEXT, "port" BIGINT, "path" TEXT, "connect_timeout" BIGINT, "write_timeout" BIGINT, "read_timeout" BIGINT ); CREATE TABLE IF NOT EXISTS "routes" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITH TIME ZONE, "updated_at" TIMESTAMP WITH TIME ZONE, "service_id" UUID REFERENCES "services" ("id"), "protocols" TEXT[], "methods" TEXT[], "hosts" TEXT[], "paths" TEXT[], "regex_priority" BIGINT, "strip_path" BOOLEAN, "preserve_host" BOOLEAN ); DO $$ BEGIN CREATE INDEX IF NOT EXISTS "routes_fkey_service" ON "routes" ("service_id"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; CREATE TABLE IF NOT EXISTS "apis" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITHOUT TIME ZONE DEFAULT (CURRENT_TIMESTAMP(3) AT TIME ZONE 'UTC'), "name" TEXT UNIQUE, "upstream_url" TEXT, "preserve_host" BOOLEAN NOT NULL, "retries" SMALLINT DEFAULT 5, "https_only" BOOLEAN, "http_if_terminated" BOOLEAN, "hosts" TEXT, "uris" TEXT, "methods" TEXT, "strip_uri" BOOLEAN, "upstream_connect_timeout" INTEGER, "upstream_send_timeout" INTEGER, "upstream_read_timeout" INTEGER ); CREATE TABLE IF NOT EXISTS "certificates" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITH TIME ZONE DEFAULT (CURRENT_TIMESTAMP(0) AT TIME ZONE 'UTC'), "cert" TEXT, "key" TEXT ); CREATE TABLE IF NOT EXISTS "snis" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITH TIME ZONE DEFAULT (CURRENT_TIMESTAMP(0) AT TIME ZONE 'UTC'), "name" TEXT NOT NULL UNIQUE, "certificate_id" UUID REFERENCES "certificates" ("id") ); CREATE TABLE IF NOT EXISTS "consumers" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITHOUT TIME ZONE DEFAULT (CURRENT_TIMESTAMP(0) AT TIME ZONE 'UTC'), "username" TEXT UNIQUE, "custom_id" TEXT UNIQUE ); DO $$ BEGIN CREATE INDEX IF NOT EXISTS "username_idx" ON "consumers" (LOWER("username")); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; CREATE TABLE IF NOT EXISTS "plugins" ( "id" UUID UNIQUE, "created_at" TIMESTAMP WITHOUT TIME ZONE DEFAULT (CURRENT_TIMESTAMP(0) AT TIME ZONE 'UTC'), "name" TEXT NOT NULL, "consumer_id" UUID REFERENCES "consumers" ("id") ON DELETE CASCADE, "service_id" UUID REFERENCES "services" ("id") ON DELETE CASCADE, "route_id" UUID REFERENCES "routes" ("id") ON DELETE CASCADE, "api_id" UUID REFERENCES "apis" ("id") ON DELETE CASCADE, "config" JSON NOT NULL, "enabled" BOOLEAN NOT NULL, PRIMARY KEY ("id", "name") ); DO $$ BEGIN CREATE INDEX IF NOT EXISTS "plugins_name_idx" ON "plugins" ("name"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS "plugins_consumer_idx" ON "plugins" ("consumer_id"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS "plugins_service_id_idx" ON "plugins" ("service_id"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS "plugins_route_id_idx" ON "plugins" ("route_id"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; DO $$ BEGIN CREATE INDEX IF NOT EXISTS "plugins_api_idx" ON "plugins" ("api_id"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; CREATE TABLE IF NOT EXISTS "upstreams" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITHOUT TIME ZONE DEFAULT (CURRENT_TIMESTAMP(3) AT TIME ZONE 'UTC'), "name" TEXT UNIQUE, "hash_on" TEXT, "hash_fallback" TEXT, "hash_on_header" TEXT, "hash_fallback_header" TEXT, "hash_on_cookie" TEXT, "hash_on_cookie_path" TEXT, "slots" INTEGER NOT NULL, "healthchecks" JSON ); CREATE TABLE IF NOT EXISTS "targets" ( "id" UUID PRIMARY KEY, "created_at" TIMESTAMP WITHOUT TIME ZONE DEFAULT (CURRENT_TIMESTAMP(3) AT TIME ZONE 'UTC'), "upstream_id" UUID REFERENCES "upstreams" ("id") ON DELETE CASCADE, "target" TEXT NOT NULL, "weight" INTEGER NOT NULL ); DO $$ BEGIN CREATE INDEX IF NOT EXISTS "targets_target_idx" ON "targets" ("target"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; -- TODO: delete on 1.0.0 migrations CREATE TABLE IF NOT EXISTS "ttls" ( "primary_key_value" TEXT NOT NULL, "primary_uuid_value" UUID, "table_name" TEXT NOT NULL, "primary_key_name" TEXT NOT NULL, "expire_at" TIMESTAMP WITHOUT TIME ZONE NOT NULL, PRIMARY KEY ("primary_key_value", "table_name") ); DO $$ BEGIN CREATE INDEX IF NOT EXISTS "ttls_primary_uuid_value_idx" ON "ttls" ("primary_uuid_value"); EXCEPTION WHEN UNDEFINED_COLUMN THEN -- Do nothing, accept existing state END$$; CREATE OR REPLACE FUNCTION "upsert_ttl" (v_primary_key_value TEXT, v_primary_uuid_value UUID, v_primary_key_name TEXT, v_table_name TEXT, v_expire_at TIMESTAMP WITHOUT TIME ZONE) RETURNS void LANGUAGE plpgsql AS $$ BEGIN LOOP UPDATE ttls SET expire_at = v_expire_at WHERE primary_key_value = v_primary_key_value AND table_name = v_table_name; IF FOUND then RETURN; END IF; BEGIN INSERT INTO ttls (primary_key_value, primary_uuid_value, primary_key_name, table_name, expire_at) VALUES (v_primary_key_value, v_primary_uuid_value, v_primary_key_name, v_table_name, v_expire_at); RETURN; EXCEPTION WHEN unique_violation THEN END; END LOOP; END; $$; ]] }, cassandra = { up = [[ CREATE TABLE IF NOT EXISTS cluster_events( channel text, at timestamp, node_id uuid, id uuid, data text, nbf timestamp, PRIMARY KEY (channel, at, node_id, id) ) WITH default_time_to_live = 86400; CREATE TABLE IF NOT EXISTS services( partition text, id uuid, created_at timestamp, updated_at timestamp, name text, host text, path text, port int, protocol text, connect_timeout int, read_timeout int, write_timeout int, retries int, PRIMARY KEY (partition, id) ); CREATE INDEX IF NOT EXISTS services_name_idx ON services(name); CREATE TABLE IF NOT EXISTS routes( partition text, id uuid, created_at timestamp, updated_at timestamp, hosts list<text>, paths list<text>, methods set<text>, protocols set<text>, preserve_host boolean, strip_path boolean, service_id uuid, regex_priority int, PRIMARY KEY (partition, id) ); CREATE INDEX IF NOT EXISTS routes_service_id_idx ON routes(service_id); CREATE TABLE IF NOT EXISTS snis( partition text, id uuid, name text, certificate_id uuid, created_at timestamp, PRIMARY KEY (partition, id) ); CREATE INDEX IF NOT EXISTS snis_name_idx ON snis(name); CREATE INDEX IF NOT EXISTS snis_certificate_id_idx ON snis(certificate_id); CREATE TABLE IF NOT EXISTS certificates( partition text, id uuid, cert text, key text, created_at timestamp, PRIMARY KEY (partition, id) ); CREATE TABLE IF NOT EXISTS consumers( id uuid PRIMARY KEY, created_at timestamp, username text, custom_id text ); CREATE INDEX IF NOT EXISTS consumers_username_idx ON consumers(username); CREATE INDEX IF NOT EXISTS consumers_custom_id_idx ON consumers(custom_id); CREATE TABLE IF NOT EXISTS plugins( id uuid, name text, api_id uuid, config text, consumer_id uuid, created_at timestamp, enabled boolean, route_id uuid, service_id uuid, PRIMARY KEY (id, name) ); CREATE INDEX IF NOT EXISTS plugins_name_idx ON plugins(name); CREATE INDEX IF NOT EXISTS plugins_api_id_idx ON plugins(api_id); CREATE INDEX IF NOT EXISTS plugins_route_id_idx ON plugins(route_id); CREATE INDEX IF NOT EXISTS plugins_service_id_idx ON plugins(service_id); CREATE INDEX IF NOT EXISTS plugins_consumer_id_idx ON plugins(consumer_id); CREATE TABLE IF NOT EXISTS upstreams( id uuid PRIMARY KEY, created_at timestamp, hash_fallback text, hash_fallback_header text, hash_on text, hash_on_cookie text, hash_on_cookie_path text, hash_on_header text, healthchecks text, name text, slots int ); CREATE INDEX IF NOT EXISTS upstreams_name_idx ON upstreams(name); CREATE TABLE IF NOT EXISTS targets( id uuid PRIMARY KEY, created_at timestamp, target text, upstream_id uuid, weight int ); CREATE INDEX IF NOT EXISTS targets_upstream_id_idx ON targets(upstream_id); CREATE INDEX IF NOT EXISTS targets_target_idx ON targets(target); CREATE TABLE IF NOT EXISTS apis( id uuid PRIMARY KEY, created_at timestamp, hosts text, http_if_terminated boolean, https_only boolean, methods text, name text, preserve_host boolean, retries int, strip_uri boolean, upstream_connect_timeout int, upstream_read_timeout int, upstream_send_timeout int, upstream_url text, uris text ); CREATE INDEX IF NOT EXISTS apis_name_idx ON apis(name); ]], }, mysql = { up = [[ CREATE TABLE `cluster_events` ( `id` varchar(50) PRIMARY KEY, `node_id` varchar(50) NOT NULL, `at` timestamp NOT NULL, `nbf` timestamp, `expire_at` timestamp NOT NULL, `channel` text, `data` text, INDEX idx_cluster_events_at (`at`) ) ENGINE=INNODB DEFAULT CHARSET=utf8; DROP EVENT IF EXISTS delete_expired_cluster_events_event; CREATE EVENT delete_expired_cluster_events_event ON SCHEDULE EVERY 1 HOUR ON COMPLETION PRESERVE DO BEGIN DELETE FROM cluster_events WHERE expire_at <= CURRENT_TIMESTAMP(); END; CREATE TABLE `services` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp, `updated_at` timestamp, `name` text, `retries` int8, `protocol` text , `host` text , `port` int8, `path` text , `connect_timeout` int8, `write_timeout` int8, `read_timeout` int8, `tags` text, `client_certificate_id` varchar(50), UNIQUE INDEX `services_name_index` (`name`(50)), INDEX `services_tags_index` (`tags`(127)), INDEX `services_client_certificate_id_index` (`client_certificate_id`(50)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `routes` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp, `updated_at` timestamp, `service_id` varchar(50), `protocols` text,-- #Becareful it is text[] format `methods` text,-- #Becareful it is text[] format `hosts` text,-- #Becareful it is text[] format `paths` text,-- #Becareful it is text[] format `regex_priority` int8, `strip_path` bool, `preserve_host` bool, `name` text, `snis` text, -- #Becareful it is text[] format `sources` text, -- #Becareful it is jsonb[] format `destinations` text, -- #Becareful it is jsonb[] format `tags` text, `https_redirect_status_code` int8, `headers` text, UNIQUE INDEX `routes_name_index` (`name`(50)), INDEX `routes_service_id_index` (`service_id`(50)), INDEX `routes_tags_index` (`tags`(127)), CONSTRAINT `routes_service_id_fkey` FOREIGN KEY (`service_id`) REFERENCES `services` (`id`) ON DELETE CASCADE ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `apis` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `name` text , `upstream_url` text , `preserve_host` bool NOT NULL, `retries` int2 DEFAULT 5, `https_only` bool, `http_if_terminated` bool, `hosts` text, `uris` text, `methods` text, `strip_uri` bool, `upstream_connect_timeout` int4, `upstream_send_timeout` int4, `upstream_read_timeout` int4, UNIQUE INDEX `apis_name_unique_index` (`name`(50)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `certificates` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `cert` text , `key` text, `tags` text, INDEX `certificates_tags_index` (`tags`(127)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `snis` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `name` text NOT NULL, `certificate_id` varchar(50), `tags` text, UNIQUE INDEX `snis_name_unique_index` (`name`(50)), INDEX `snis_tags_index` (`tags`(127)), INDEX `snis_certificate_id_index` (`certificate_id`(50)), CONSTRAINT `snis_certificate_id_fkey` FOREIGN KEY (`certificate_id`) REFERENCES `certificates` (`id`) ON DELETE CASCADE ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `consumers` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `username` text , `custom_id` text, `tags` text, UNIQUE INDEX `consumers_username_unique_index` (`username`(128)), UNIQUE INDEX `consumers_custom_id_unique_index` (`custom_id`(128)), INDEX `consumers_tags_index` (`tags`(127)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `plugins` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `name` text NOT NULL, `consumer_id` varchar(50), `service_id` varchar(50), `route_id` varchar(50), `api_id` varchar(50), `config` text NOT NULL, -- #Becareful it is jsonb format `enabled` bool NOT NULL, `cache_key` text, `run_on` text, `protocols` text, `tags` text, UNIQUE INDEX `plugins_cache_key_key` (`cache_key`(50)), INDEX `plugins_api_id_idx` (`api_id`(50)), INDEX `plugins_consumer_id_idx` (`consumer_id`(50)), INDEX `plugins_name_idx` (`name`(50)), INDEX `plugins_route_id_idx` (`route_id`(50)), INDEX `plugins_run_on_idx` (`run_on`(50)), INDEX `plugins_service_id_idx` (`service_id`(50)), INDEX `plugins_tags_idx` (`tags`(127)), CONSTRAINT `plugins_api_id_fkey` FOREIGN KEY (`api_id`) REFERENCES `apis` (`id`) ON DELETE CASCADE, CONSTRAINT `plugins_consumer_id_fkey` FOREIGN KEY (`consumer_id`) REFERENCES `consumers` (`id`) ON DELETE CASCADE, CONSTRAINT `plugins_route_id_fkey` FOREIGN KEY (`route_id`) REFERENCES `routes` (`id`) ON DELETE CASCADE, CONSTRAINT `plugins_service_id_fkey` FOREIGN KEY (`service_id`) REFERENCES `services` (`id`) ON DELETE CASCADE ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `upstreams` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `name` text , `hash_on` text , `hash_fallback` text , `hash_on_header` text , `hash_fallback_header` text, `hash_on_cookie` text , `hash_on_cookie_path` text , `slots` int4 NOT NULL, `healthchecks` text, -- #Becareful it is jsonb format `tags` text, `algorithm` text, UNIQUE INDEX `upstreams_name_key` (`name`(50)), INDEX `upstreams_tags_idx` (`tags`(127)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `targets` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `upstream_id` varchar(50), `target` text NOT NULL, `weight` int4 NOT NULL, `tags` text, INDEX `targets_target_idx` (`target`(50)), INDEX `targets_upstream_id_idx` (`upstream_id`(50)), INDEX `targets_tags_idx` (`tags`(127)), CONSTRAINT `targets_upstream_id_fkey` FOREIGN KEY (`upstream_id`) REFERENCES `upstreams` (`id`) ON DELETE CASCADE ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `ttls` ( `primary_key_value` varchar(200) NOT NULL, `primary_uuid_value` varchar(50), `table_name` varchar(100) NOT NULL, `primary_key_name` varchar(100) NOT NULL, `expire_at` timestamp NOT NULL, PRIMARY KEY(`primary_key_value`, `table_name`), INDEX `ttls_primary_uuid_value_idx` (`primary_uuid_value`(50)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `cluster_ca` ( `pk` bool NOT NULL PRIMARY KEY CHECK(pk=true), `key` text NOT NULL, `cert` text NOT NULL ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `ca_certificates` ( `id` varchar(50) PRIMARY KEY, `created_at` timestamp NOT NULL, `cert` text NOT NULL, `tags` text, INDEX `ca_certificates_tags_idx` (`tags`(127)), UNIQUE INDEX `ca_certificates_cert_unique_index` (`cert`(127)) ) ENGINE=INNODB DEFAULT CHARSET=utf8; CREATE TABLE `tags` ( `entity_id` varchar(50) PRIMARY KEY, `entity_name` timestamp NOT NULL, `tags` text, INDEX `tags_tags_idx` (`tags`(127)), INDEX `tags_entity_name_idx` (`entity_name`) ) ENGINE=INNODB DEFAULT CHARSET=utf8; ]] }, }
local handheld = require 'handheld' local stringio = require 'pl.stringio' local log = require 'log' log.level = "error" describe("handheld", function() it("should parse and run a simple program", function() local text = [[nop +0 acc +1 jmp +4 acc +3 jmp -3 acc -99 acc +1 nop -4 acc +6 ]] local f = stringio.open(text) local program = handheld.parse(f) assert.are.equal(9, #program.instructions) assert.are.equal(1, program.ip) assert.are.equal(0, program.accumulator) local result = program:run() assert.are.equal(8, result) end) end)
object_mobile_respec_seller_f_1 = object_mobile_shared_respec_seller_f_1:new { } ObjectTemplates:addTemplate(object_mobile_respec_seller_f_1, "object/mobile/respec_seller_f_1.iff")
game.ReplicatedStorage.RawData.OnServerInvoke = function(player, url) local res = game:GetService("HttpService"):GetAsync(url) return res end
the.DialogueSpeed = 0.05 the.DialogueFont = love.graphics.newFont("fonts/coolvetica rg.ttf", 18) the.DialogueQueue = {} local function NextOfQueue() local tbl = the.DialogueQueue[1] if not tbl then KillDialogueDisplay() else table.remove(the.DialogueQueue,1) if tbl.type == "text" then if tbl.side ~= "n" then if not the.DialogueImagePanel then the.DialogueImagePanel = loveframes.Create("panel") the.DialogueImagePanel:SetSize(the.app.width/5, the.app.height/3) the.DialogueImage = loveframes.Create("image", the.DialogueImagePanel) the.DialogueImage:SetPos(5, 5) the.DialogueImage:SetSize(the.app.width/5, the.app.height/3) end the.DialogueImage:SetImage(tbl.img or "images/tuky.png") the.DialogueImage:SetScaleX((the.app.width/5-5) / the.DialogueImage:GetImageWidth()) the.DialogueImage:SetScaleY((the.app.height/3-5) / the.DialogueImage:GetImageHeight()) if tbl.side == "r" then the.DialogueImagePanel:SetPos(the.app.width*4/5-50, 50) else the.DialogueImagePanel:SetPos(50, 50) end else if the.DialogueImagePanel then the.DialogueImagePanel:SetVisible(false) the.DialogueImagePanel = nil end end the.DialoguePanel.promise = DisplayText( tbl.str ) elseif tbl.type == "choice" then if the.DialogueImagePanel then the.DialogueImagePanel:SetVisible(false) the.DialogueImagePanel = nil end if not the.DialoguePanel then the.DialoguePanel = loveframes.Create("panel") the.DialoguePanel.finished = Promise:new() the.DialoguePanel:SetSize(the.app.width-100, the.app.height / 3 - 50) the.DialoguePanel:SetPos(50, the.app.height*2/3-50) end the.DialoguePanel.promise = DisplayOption( tbl.str, tbl.args ) end end end function DisplayText( str, sound ) if not the.DialoguePanel then return end local promise = Promise:new() local cur = 1 local source if not sound then local soundtmr = Timer:new() the.view:add(soundtmr) soundtmr:every(math.max(the.DialogueSpeed, 0.1), function() if not the.DialoguePanel or promise ~= the.DialoguePanel.promise then return end if not the.DialoguePanel.WaitingForInput then playSound('sounds/talk3.wav') end if the.DialoguePanel.InputReceived then soundtmr:stop() the.view:remove(soundtmr) end end) else source:playSound(sound) end promise:andThen(function() NextOfQueue() end) the.DialoguePanel:SetVisible(true) if not the.DialogueText then the.DialogueText = loveframes.Create("text", the.DialoguePanel) the.DialogueText:SetPos(10,10) the.DialogueText:SetSize(the.app.width-110, the.app.height / 3 - 60) the.DialogueText:SetFont(the.DialogueFont) the.DialogueText:SetShadowColor(200, 200, 200, 255) else the.DialogueText:SetText("") end local tmr = Timer:new() the.view:add(tmr) tmr:every(the.DialogueSpeed, function() if not the.DialoguePanel or promise ~= the.DialoguePanel.promise then return end if the.keys:pressed(" ") or the.keys:pressed("enter") then cur = cur + 5 else cur = cur + 1 end the.DialogueText:SetText(string.sub(str, 1, cur)) if cur > string.len(str) then the.DialoguePanel.WaitingForInput = true the.DialogueText:SetText(str) end if the.DialoguePanel.InputReceived then if source then source:stop() end the.DialoguePanel.WaitingForInput = false the.DialoguePanel.InputReceived = false tmr:stop() the.view:remove(tmr) if promise.state == "unfulfilled" then promise:fulfill() else KillDialogueDisplay() end end end) return promise end function DisplayOption(str, args) the.DialoguePanel.MaxOptions = #args local promise = Promise:new() local cur = 1 promise:andThen(function() NextOfQueue() end) the.DialoguePanel:SetVisible(true) if not the.DialogueText then the.DialogueText = loveframes.Create("text", the.DialoguePanel) the.DialogueText:SetPos(10,10) the.DialogueText:SetSize(the.app.width-110, the.app.height / 3 - 60) the.DialogueText:SetFont(the.DialogueFont) the.DialogueText:SetShadowColor(200, 200, 200, 255) else the.DialogueText:SetText("") end local tmr = Timer:new() the.view:add(tmr) tmr:every(the.DialogueSpeed, function() if not the.DialoguePanel or promise ~= the.DialoguePanel.promise then return end if the.keys:pressed(" ") or the.keys:pressed("enter") then cur = cur + 5 else cur = cur + 1 end the.DialogueText:SetText(string.sub(str, 1, cur)) if cur > string.len(str) and not the.DialoguePanel.WaitingForInput then the.DialoguePanel.WaitingForInput = true the.DialoguePanel.SelectedOption = 1 for i=1, the.DialoguePanel.MaxOptions do local text = loveframes.Create("text", the.DialoguePanel) text:SetPos(20, 45 + 20 * (i-1)) text:SetSize(the.app.width-150, 20) text:SetFont(the.DialogueFont) text:SetShadowColor(200, 200, 200, 255) text:SetText(args[i][1]) text.OnMouseEnter = function(object) the.DialoguePanel.SelectedOption = i end text.Update = function(object) if not the.DialoguePanel or promise ~= the.DialoguePanel.promise then text.visible = false return end if the.DialoguePanel.SelectedOption == i then text:SetText({{255,0,0,255}, args[i][1]}) else text:SetText({{0,0,0,255}, args[i][1]}) end if not text.done and the.mouse:pressed() and text.hover then args[i][2]() the.DialoguePanel.WaitingForInput = false the.DialoguePanel.InputReceived = false if promise.state == "unfulfilled" then promise:fulfill() else KillDialogueDisplay() end tmr:stop() the.view:remove(tmr) text.done = true end end end end if the.DialoguePanel.InputReceived then args[the.DialoguePanel.SelectedOption][2]() the.DialoguePanel.WaitingForInput = false the.DialoguePanel.InputReceived = false if promise.state == "unfulfilled" then promise:fulfill() else KillDialogueDisplay() end tmr:stop() the.view:remove(tmr) end end) local soundtmr = Timer:new() the.view:add(soundtmr) soundtmr:every(math.max(the.DialogueSpeed, 0.1), function() if not the.DialoguePanel or promise ~= the.DialoguePanel.promise then return end if not the.DialoguePanel.WaitingForInput then playSound('sounds/talk3.wav') end if the.DialoguePanel.InputReceived then soundtmr:stop() the.view:remove(soundtmr) end end) return promise end function KillDialogueDisplay() the.app.LockInput = false if the.DialoguePanel then if the.DialoguePanel.finished.state == "unfulfilled" then the.DialoguePanel.finished:fulfill() end the.DialoguePanel:SetVisible(false) the.DialoguePanel = nil if the.DialogueImagePanel then the.DialogueImagePanel:SetVisible(false) the.DialogueImagePanel = nil the.DialogueImage = nil end the.DialogueText = nil the.DialogueQueue = {} end end function DisplayDialogue(str, img, side, sound) the.app.LockInput = true if not the.DialoguePanel then the.DialoguePanel = loveframes.Create("panel") the.DialoguePanel.finished = Promise:new() the.DialoguePanel:SetSize(the.app.width-100, the.app.height / 3 - 50) the.DialoguePanel:SetPos(50, the.app.height*2/3-50) the.DialoguePanel.Update = function( object ) if the.DialoguePanel then if the.DialoguePanel.WaitingForInput then if not the.DialoguePanel.SelectedOption then the.DialoguePanel.SelectedOption = 1 end if the.keys:justPressed(" ") or the.keys:justPressed("enter") then the.DialoguePanel.WaitingForInput = false the.DialoguePanel.InputReceived = true elseif the.keys:justPressed("down") then the.DialoguePanel.SelectedOption = math.min(the.DialoguePanel.MaxOptions or 0, the.DialoguePanel.SelectedOption + 1 ) elseif the.keys:justPressed("up") then the.DialoguePanel.SelectedOption = math.max(1, the.DialoguePanel.SelectedOption - 1) end end end end the.DialogueImagePanel = loveframes.Create("panel") the.DialogueImagePanel:SetSize(the.app.width/5, the.app.height/3) if side == "r" then the.DialogueImagePanel:SetPos(the.app.width*4/5-50, 50) else the.DialogueImagePanel:SetPos(50, 50) end the.DialogueImage = loveframes.Create("image", the.DialogueImagePanel) the.DialogueImage:SetPos(5, 5) the.DialogueImage:SetSize(the.app.width/5, the.app.height/3) the.DialogueImage:SetImage(img or "images/tuky.png") the.DialogueImage:SetScaleX((the.app.width/5-5) / the.DialogueImage:GetImageWidth()) the.DialogueImage:SetScaleY((the.app.height/3-5) / the.DialogueImage:GetImageHeight()) if side == "n" then if the.DialogueImagePanel then the.DialogueImagePanel:SetVisible(false) the.DialogueImagePanel = nil end end the.DialoguePanel.promise = DisplayText( str, sound ) else table.insert(the.DialogueQueue, {["str"] = str, ["img"] = img, ["side"] = side, ["type"] = "text", ["sound"] = sound}) end return the.DialoguePanel.finished end function DisplayDialogueOption(str, ...) local args = {...} the.app.LockInput = true if not the.DialoguePanel then the.DialoguePanel = loveframes.Create("panel") the.DialoguePanel.finished = Promise:new() the.DialoguePanel:SetSize(the.app.width-100, the.app.height / 3 - 50) the.DialoguePanel:SetPos(50, the.app.height*2/3-50) the.DialoguePanel.promise = DisplayOption( str, args ) if the.DialogueImagePanel then the.DialogueImagePanel:SetVisible(false) the.DialogueImagePanel = nil end else table.insert(the.DialogueQueue, {["str"] = str, ["args"] = args, ["type"] = "choice"}) end return the.DialoguePanel.finished end DialogueTest = View:extend{ onNew = function(self) DisplayDialogue("shit","images/babby.png", "l") DisplayDialogueOption("take a pick", {"option 1", function() DisplayDialogue("bien", "images/tuky.png", "r") DisplayDialogueOption("y ahora?", {"si", function() DisplayDialogue("bien de nuevo", "images/tuky.png", "r") end}, {"no", function() end}) end}, {"option 2", function() DisplayDialogue("shit","images/babby.png", "r") end}, {"fucking quit", function() end}) end, onUpdate = function(self) end }
-- This is weird code... I'm just playing with an idea function wax.frame(object) return wax.dimensions(object, "frame") end function wax.bounds(object) return wax.dimensions(object, "bounds") end function wax.dimensions(object, varName) return setmetatable({ object = object, center = function(self) local offset = (wax.dimensions(self.object:superview(), varName).width - self.width) / 2 self.x = offset return self end, }, { __index = function(self, key) if key == "y" then key = "top" elseif key == "x" then key = "left" end local dimensions = (varName == "frame") and object:frame() or object:bounds() if key == "left" then return dimensions.x elseif key == "right" then return dimensions.x + dimensions.width elseif key == "top" then return dimensions.y elseif key == "bottom" then return dimensions.y + dimensions.height elseif key == "height" then return dimensions.height elseif key == "width" then return dimensions.width elseif key == "size" then return CGSize(dimensions.width, dimensions.height) elseif key == "origin" then return CGPoint(dimensions.x, dimensions.y) else error("Unknown frame key: " .. key) end end, __newindex = function(self, key, value) if key == "y" then key = "top" elseif key == "x" then key = "left" end local dimensions = (varName == "frame") and object:frame() or object:bounds() if key == "left" then dimensions.x = value elseif key == "right" then dimensions.x = value - dimensions.width elseif key == "top" then dimensions.y = value elseif key == "bottom" then dimensions.y = value - dimensions.height elseif key == "height" then dimensions.height = value elseif key == "width" then dimensions.width = value elseif key == "size" then dimensions.width = value.width dimensions.height = value.height elseif key == "origin" then dimensions.x = value.x dimensions.y = value.y elseif key == "stretchTop" then dimensions.height = dimensions.height - (value - dimensions.y) dimensions.y = value elseif key == "stretchBottom" then dimensions.height = dimensions.height + (value - (dimensions.height + dimensions.y)) elseif key == "stretchRight" then dimensions.width = dimensions.width + (value - (dimensions.width + dimensions.x)) else error("Unknown frame key: " .. key) end if (varName == "frame") then object:setFrame(dimensions) else object:setBounds(dimensions) end return self end }) end
-- $Id: lups.lua 4099 2009-03-16 05:18:45Z jk $ --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- -- -- file: api_gfx_lups.lua -- brief: Lua Particle System -- authors: jK -- last updated: Jan. 2008 -- -- Copyright (C) 2007,2008. -- Licensed under the terms of the GNU GPL, v2 or later. -- --------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------- local function GetInfo() return { name = "Lups", desc = "Lua Particle System", author = "jK", date = "2008-2014", license = "GNU GPL, v2 or later", layer = 1000, api = true, enabled = true } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// Error Log Handling PRIO_MAJOR = 0 PRIO_ERROR = 1 PRIO_LESS = 2 local errorLog = {} local printErrorsAbove = PRIO_MAJOR function print(priority,...) local errorMsg = "" for i=1,select('#',...) do errorMsg = errorMsg .. select(i,...) end errorLog[#errorLog+1] = {priority=priority,message=errorMsg} if (priority<=printErrorsAbove) then Spring.Echo(...) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// locals local push = table.insert local pop = table.remove local StrToLower = string.lower local pairs = pairs local ipairs = ipairs local next = next local spGetUnitRadius = Spring.GetUnitRadius local spIsUnitVisible = Spring.IsUnitVisible local spIsSphereInView = Spring.IsSphereInView local spGetUnitLosState = Spring.GetUnitLosState local spGetUnitViewPosition = Spring.GetUnitViewPosition local spGetUnitDirection = Spring.GetUnitDirection local spGetHeadingFromVector = Spring.GetHeadingFromVector local spGetUnitIsActive = Spring.GetUnitIsActive local spGetUnitRulesParam = Spring.GetUnitRulesParam local spGetGameFrame = Spring.GetGameFrame local spGetFrameTimeOffset = Spring.GetFrameTimeOffset local spGetUnitPieceList = Spring.GetUnitPieceList local spGetSpectatingState = Spring.GetSpectatingState local spGetLocalAllyTeamID = Spring.GetLocalAllyTeamID local scGetReadAllyTeam = Script.GetReadAllyTeam local spGetUnitPieceMap = Spring.GetUnitPieceMap local spValidUnitID = Spring.ValidUnitID local spGetUnitIsStunned = Spring.GetUnitIsStunned local spGetProjectilePosition = Spring.GetProjectilePosition local spGetUnitVelocity = Spring.GetUnitVelocity local glUnitPieceMatrix = gl.UnitPieceMatrix local glPushMatrix = gl.PushMatrix local glPopMatrix = gl.PopMatrix local glTranslate = gl.Translate local glRotate = gl.Rotate local glScale = gl.Scale local glBlending = gl.Blending local glAlphaTest = gl.AlphaTest local glDepthTest = gl.DepthTest local glDepthMask = gl.DepthMask local glUnitMultMatrix = gl.UnitMultMatrix local glUnitPieceMultMatrix = gl.UnitPieceMultMatrix local GL_GREATER = GL.GREATER local GL_ONE = GL.ONE local GL_SRC_ALPHA = GL.SRC_ALPHA local GL_ONE_MINUS_SRC_ALPHA = GL.ONE_MINUS_SRC_ALPHA -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// hardware capabilities local GL_VENDOR = 0x1F00 local GL_RENDERER = 0x1F01 local GL_VERSION = 0x1F02 local glVendor = gl.GetString(GL_VENDOR) local glRenderer = (gl.GetString(GL_RENDERER)):lower() isNvidia = (glVendor:find("NVIDIA")) isATI = (glVendor:find("ATI ")) isMS = (glVendor:find("Microsoft")) isIntel = (glVendor:find("Intel")) canCTT = (gl.CopyToTexture ~= nil) canFBO = (gl.DeleteTextureFBO ~= nil) canRTT = (gl.RenderToTexture ~= nil) canShader = (gl.CreateShader ~= nil) canDistortions = false --// check Initialize() -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// widget/gadget handling local handler = (widget and widgetHandler)or(gadgetHandler) local GG = (widget and WG)or(GG) local VFSMODE = (widget and VFS.RAW_FIRST)or(VFS.ZIP_ONLY) --// locations local LUPS_LOCATION = 'lups/' local PCLASSES_DIRNAME = LUPS_LOCATION .. 'ParticleClasses/' local HEADERS_DIRNAME = LUPS_LOCATION .. 'headers/' --// helpers VFS.Include(LUPS_LOCATION .. 'loadconfig.lua',nil,VFSMODE) --// load some headers VFS.Include(HEADERS_DIRNAME .. 'general.lua',nil,VFSMODE) VFS.Include(HEADERS_DIRNAME .. 'mathenv.lua',nil,VFSMODE) VFS.Include(HEADERS_DIRNAME .. 'figures.lua',nil,VFSMODE) VFS.Include(HEADERS_DIRNAME .. 'vectors.lua',nil,VFSMODE) VFS.Include(HEADERS_DIRNAME .. 'hsl.lua',nil,VFSMODE) VFS.Include(HEADERS_DIRNAME .. 'nanoupdate.lua',nil,VFSMODE) --// load binary insert library VFS.Include(HEADERS_DIRNAME .. 'tablebin.lua') local flayer_comp = function( partA,partB ) return ( partA==partB )or ( (partA.layer==partB.layer)and((partA.unit or -1)<(partB.unit or -1)) )or ( partA.layer<partB.layer ) end --// workaround for broken UnitDraw() callin local nilDispList --// global function (fx classes can use it) for easier access to Lups.cfg function GetLupsSetting(key, default) local value = LupsConfig[key] if (value~=nil) then return value else return default end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// some global vars (so the effects can use them) vsx, vsy, vpx, vpy = Spring.GetViewGeometry() --// screen pos & view pos (view pos only unequal zero if dualscreen+minimapOnTheLeft) LocalAllyTeamID = 0 thisGameFrame = 0 frameOffset = 0 LupsConfig = {} local spActivateMaterial = (Spring.UnitRendering and Spring.UnitRendering.ActivateMaterial) or function() end local spDeactivateMaterial = (Spring.UnitRendering and Spring.UnitRendering.DeactivateMaterial) or function() end local noDrawUnits = {} function SetUnitLuaDraw(unitID,nodraw) if (nodraw) then noDrawUnits[unitID] = (noDrawUnits[unitID] or 0) + 1 if (noDrawUnits[unitID]==1) then --if (Game.version=="0.76b1") then spActivateMaterial(unitID,1) --Spring.UnitRendering.SetLODLength(unitID,1,-1000) for pieceID in ipairs(Spring.GetUnitPieceList(unitID) or {}) do Spring.UnitRendering.SetPieceList(unitID,1,pieceID,nilDispList) end --else -- Spring.UnitRendering.SetUnitLuaDraw(unitID,true) --end end else noDrawUnits[unitID] = (noDrawUnits[unitID] or 0) - 1 if (noDrawUnits[unitID]==0) then --if (Game.version=="0.76b1") then spDeactivateMaterial(unitID,1) --else -- Spring.UnitRendering.SetUnitLuaDraw(unitID,false) --end noDrawUnits[unitID] = nil end end end local function DrawUnit(_,unitID,drawMode) --[[ drawMode: notDrawing = 0, normalDraw = 1, shadowDraw = 2, reflectionDraw = 3, refractionDraw = 4 --]] if (drawMode==1)and(noDrawUnits[unitID]) then return true end return false end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local oldVsx,oldVsy = vsx-1,vsy-1 --// load particle classes local fxClasses = {} local DistortionClass local files = VFS.DirList(PCLASSES_DIRNAME, "*.lua",VFSMODE) for _,filename in ipairs(files) do local Class = VFS.Include(filename,nil,VFSMODE) if (Class) then if (Class.GetInfo) then Class.pi = Class.GetInfo() local sClassName = string.lower(Class.pi.name) if (fxClasses[sClassName]) then print(PRIO_LESS,'LUPS: duplicated particle class name "' .. sClassName .. '"') else fxClasses[sClassName] = Class end else print(PRIO_ERROR,'LUPS: "' .. Class .. '" is missing GetInfo() ') end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// saves all particles particles = {} local particles = particles local particlesCount = 0 local RenderSequence = {} --// mult-dim table with: [layer][partClass][unitID][fx] local effectsInDelay = {} --// fxs which use the delay tag, and waiting for their spawn local partIDCount = 0 --// increasing ID used to identify the particles --[[ local function DebugPieces(unit,piecenum,level) local piece = Spring.GetUnitPieceInfo(unit,piecenum) Spring.Echo( string.rep(" ", level) .. "->" .. piece.name .. " (" .. piecenum .. ")") for _,pieceChildName in ipairs(piece.children) do local pieceNum = spGetUnitPieceMap(unit)[pieceChildName] DebugPieces(unit,pieceNum,level+1) end end --]] --// the id param is internal don't use it! function AddParticles(Class,Options ,__id) if (not Options) then print(PRIO_LESS,'LUPS->AddFX: no options given'); return -1; end --[[ if Options.quality and Options.quality > GetLupsSetting("quality", 3) then return -1; end --]] if (Options.delay and Options.delay~=0) then partIDCount = partIDCount+1 newOptions = {}; CopyTable(newOptions,Options); newOptions.delay=nil effectsInDelay[#effectsInDelay+1] = {frame=thisGameFrame+Options.delay, class=Class, options=newOptions, id=partIDCount}; return partIDCount end Class = StrToLower(Class) local particleClass = fxClasses[Class] if (not particleClass) then print(PRIO_LESS,'LUPS->AddFX: couldn\'t find a particle class named "' .. Class .. '"'); return -1; end if (Options.unit)and(not spValidUnitID(Options.unit)) then print(PRIO_LESS,'LUPS->AddFX: unit is already dead/invalid "' .. Class .. '"'); return -1; end --// piecename to piecenum conversion (spring >=76b1 only!) if (Options.unit and Options.piece) then local pieceMap = spGetUnitPieceMap(Options.unit) Options.piecenum = pieceMap and pieceMap[Options.piece] --added check. switching spectator view can cause "attempt to index a nil value" if (not Options.piecenum) then local udid = Spring.GetUnitDefID(Options.unit) if (not udid) then print(PRIO_LESS,"LUPS->AddFX:wrong unitID") else print(PRIO_ERROR,"LUPS->AddFX:wrong unitpiece " .. Options.piece .. "(" .. UnitDefs[udid].name .. ")") end return -1; end end --Spring.Echo("-------------") --DebugPieces(Options.unit,1,0) local newParticles,reusedFxID = particleClass.Create(Options) if (newParticles) then particlesCount = particlesCount + 1; if (__id) then newParticles.id = __id else partIDCount = partIDCount+1 newParticles.id = partIDCount end particles[ newParticles.id ] = newParticles local space = ((not newParticles.worldspace) and newParticles.unit) or (-1) local fxTable = CreateSubTables(RenderSequence,{newParticles.layer,particleClass,space}) newParticles.fxTable = fxTable fxTable[#fxTable+1] = newParticles return newParticles.id; else if (reusedFxID) then return reusedFxID; else if (newParticles~=false) then print(PRIO_LESS,"LUPS->AddFX:FX creation failed"); end return -1; end end end function AddParticlesArray(array) local class = "" for i=1,#array do local fxSettings = array[i] class = fxSettings.class fxSettings.class = nil AddParticles(class,fxSettings) end end function GetParticles(particlesID) return particles[particlesID] end function RemoveParticles(particlesID) local fx = particles[particlesID] if (fx) then if (type(fx.fxTable)=="table") then for j,w in pairs(fx.fxTable) do if (w.id==particlesID) then pop(fx.fxTable,j) end end end fx:Destroy() if fx.lightID then if WG and WG['lighteffects'] then WG['lighteffects'].removeLight(fx.lightID) end end particles[particlesID] = nil particlesCount = particlesCount-1; return else local status,err = pcall(function() --//FIXME for i=1,#effectsInDelay do if (effectsInDelay[i].id==particlesID) then table.remove(effectsInDelay,i) return end end --// end) if (not status) then Spring.Echo("Error (Lups) - "..(#effectsInDelay).." :"..err) for i=1,#effectsInDelay do Spring.Echo("->",effectsInDelay[i],type(effectsInDelay[i])) end effectsInDelay = {} end end end function GetStats() local count = particlesCount local effects = {} local layers = 0 for i=-50,50 do if (RenderSequence[i]) then local layer = RenderSequence[i]; if (next(layer or {})) then layers=layers+1 end for partClass,Units in pairs(layer) do if (not effects[partClass.pi.name]) then effects[partClass.pi.name] = {0,0} --//[1]:=fx count [2]:=part count end for unitID,UnitEffects in pairs(Units) do for _,fx in pairs(UnitEffects) do effects[partClass.pi.name][1] = effects[partClass.pi.name][1] + 1 effects[partClass.pi.name][2] = effects[partClass.pi.name][2] + (fx.count or 0) --count = count+1 end end end end end return count,layers,effects end function HasParticleClass(ClassName) local Class = StrToLower(ClassName) return (fxClasses[Class] and true)or(false) end function GetErrorLog(minPriority) if (minPriority) then local log = "" for i=1,#errorLog do if (errorLog[i].priority<=minPriority) then log = log .. errorLog[i].message .. "\n" end end if (log~="") then local sysinfo = "Vendor:" .. glVendor .. "\nRenderer:" .. glRenderer .. (((isATI)and("\nisATI: true"))or("")) .. (((isMS)and("\nisMS: true"))or("")) .. (((isIntel)and("\nisIntel: true"))or("")) .. "\ncanFBO:" .. tostring(canFBO) .. "\ncanRTT:" .. tostring(canRTT) .. "\ncanCTT:" .. tostring(canCTT) .. "\ncanShader:" .. tostring(canShader) .. "\n" log = sysinfo..log end return log else if (errorlog~="") then local sysinfo = "Vendor:" .. glVendor .. "\nRenderer:" .. glRenderer .. "\nisATI:" .. tostring(isATI) .. "\nisMS:" .. tostring(isMS) .. "\nisIntel:" .. tostring(isIntel) .. "\ncanFBO:" .. tostring(canFBO) .. "\ncanRTT:" .. tostring(canRTT) .. "\ncanCTT:" .. tostring(canCTT) .. "\ncanShader:" .. tostring(canShader) .. "\n" return sysinfo..errorLog else return errorLog end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local anyFXVisible = false local anyDistortionsVisible = false local function IsUnitPositionKnown(unitID) if LocalAllyTeamID < 0 then return true end local targetVisiblityState = Spring.GetUnitLosState(unitID, LocalAllyTeamID, true) if not targetVisiblityState then return false end local inLos = (targetVisiblityState == 15) if inLos then return true end local identified = (targetVisiblityState > 2) if not identified then return false end local unitDefID = Spring.GetUnitDefID(unitID) if not (unitDefID and UnitDefs[unitDefID]) then return false end return not Spring.Utilities.getMovetype(UnitDefs[unitDefID]) end local function RadarDotCheck(unitID) return true end local function Draw(extension,layer) local FxLayer = RenderSequence[layer]; if (not FxLayer) then return end local BeginDrawPass = "BeginDraw"..extension local DrawPass = "Draw"..extension local EndDrawPass = "EndDraw"..extension for partClass,Units in pairs(FxLayer) do local beginDraw = partClass[BeginDrawPass] if (beginDraw) then beginDraw() local drawfunc = partClass[DrawPass] if (not next(Units)) then FxLayer[partClass]=nil else for unitID,UnitEffects in pairs(Units) do if (not UnitEffects[1]) then Units[unitID]=nil else if (unitID>-1) then ------------------------------------------------------------------------------------ -- render in unit/piece space ------------------------------------------------------ ------------------------------------------------------------------------------------ glPushMatrix() if gadget and not IsUnitPositionKnown(unitID) then local x, y, z = Spring.GetUnitPosition(unitID) local a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, a41, a42, a43, a44 = Spring.GetUnitTransformMatrix(unitID) if a11 then gl.MultMatrix(a11, a12, a13, a14, a21, a22, a23, a24, a31, a32, a33, a34, x, y, z , a44) else glUnitMultMatrix(unitID) end else glUnitMultMatrix(unitID) end --// render effects for i=1,#UnitEffects do local fx = UnitEffects[i] if (fx.alwaysVisible or fx.visible) then if (fx.piecenum) then --// enter piece space glPushMatrix() glUnitPieceMultMatrix(unitID,fx.piecenum) glScale(1,1,-1) drawfunc(fx) glPopMatrix() --// leave piece space else fx[DrawPass](fx) end end end --// leave unit space glPopMatrix() else ------------------------------------------------------------------------------------ -- render in world space ----------------------------------------------------------- ------------------------------------------------------------------------------------ for i=1,#UnitEffects do local fx = UnitEffects[i] if (fx.alwaysVisible or fx.visible) then glPushMatrix() if fx.projectile and not fx.worldspace then local x,y,z = spGetProjectilePosition(fx.projectile) glTranslate(x,y,z) end drawfunc(fx) glPopMatrix() end end -- for end -- if end --if end --for end partClass[EndDrawPass]() end end end local function DrawDistortionLayers() glBlending(GL_ONE,GL_ONE) for i=-50,50 do Draw("Distortion",i) end glBlending(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA) end local function DrawParticlesOpaque() if ( not anyFXVisible ) then return end vsx, vsy, vpx, vpy = Spring.GetViewGeometry() if (vsx~=oldVsx)or(vsy~=oldVsy) then for _,partClass in pairs(fxClasses) do if partClass.ViewResize then partClass.ViewResize(vsx, vsy) end end oldVsx, oldVsy = vsx, vsy end glDepthTest(true) glDepthMask(true) for i=-50,50 do Draw("Opaque",i) end glDepthMask(false) glDepthTest(false) end local function DrawParticles() if ( not anyFXVisible ) then return end glDepthTest(true) --// Draw() (layers: -50 upto 0) glAlphaTest(GL_GREATER, 0) for i=-50,0 do Draw("",i) end glAlphaTest(false) --// DrawDistortion() if (anyDistortionsVisible)and(DistortionClass) then DistortionClass.BeginDraw() gl.ActiveFBO(DistortionClass.fbo,DrawDistortionLayers) DistortionClass.EndDraw() end --// Draw() (layers: 1 upto 50) glAlphaTest(GL_GREATER, 0) for i=1,50 do Draw("",i) end glAlphaTest(false) glDepthTest(false) end local function DrawParticlesWater() if ( not anyFXVisible ) then return end glDepthTest(true) --// DrawOpaque() glDepthMask(true) for i=-50,50 do Draw("Opaque",i) end glDepthMask(false) --// Draw() (layers: -50 upto 50) glAlphaTest(GL_GREATER, 0) for i=-50,50 do Draw("",i) end glAlphaTest(false) end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Unit activity local activeUnit = {} local activeUnitCheckTime = {} local unitDrawStatus = {} local unitDrawStatusCheckTime = {} local ACTIVE_CHECK_PERIOD = 15 local GetPriorityCheckTime = 0 local GetDynamicLupsCheckTime = 0 local GetPriorityConfig = Spring.GetConfigInt("LupsPriority") or 3 local GetDynamicLupsStatus = Spring.GetConfigInt("DynamicLups") or 0 local CONFIG_CHECK_PERIOD = 15 local function GetUnitIsActive(unitID) if activeUnitCheckTime[unitID] and activeUnitCheckTime[unitID] > thisGameFrame then return activeUnit[unitID] end activeUnitCheckTime[unitID] = thisGameFrame + ACTIVE_CHECK_PERIOD activeUnit[unitID] = spGetUnitIsActive(unitID) return activeUnit[unitID] end local function GetUnitDrawStatus(unitID) if unitDrawStatusCheckTime[unitID] and unitDrawStatusCheckTime[unitID] > thisGameFrame then return unitDrawStatus[unitID] end unitDrawStatusCheckTime[unitID] = thisGameFrame + ACTIVE_CHECK_PERIOD unitDrawStatus[unitID] = (spGetUnitRulesParam(unitID, "nolupsdraw") == 1) or spGetUnitIsStunned(unitID) return unitDrawStatus[unitID] end local function GetPriority(priority) if GetPriorityCheckTime and GetPriorityCheckTime > thisGameFrame then return priority > GetPriorityConfig end GetPriorityCheckTime = thisGameFrame + ACTIVE_CHECK_PERIOD GetPriorityConfig = Spring.GetConfigInt("LupsPriority") or 3 return priority > GetPriorityConfig end local function GetDynamicLups() if GetDynamicLupsCheckTime and GetDynamicLupsCheckTime > thisGameFrame then return GetDynamicLupsStatus end GetDynamicLupsCheckTime = thisGameFrame + CONFIG_CHECK_PERIOD GetDynamicLupsStatus = Spring.GetConfigInt("DynamicLups",0) or 0 return GetDynamicLupsStatus end local function ConvertRange(value) local OldMax, OldMin, NewMax, NewMin = 50,30,5,1 local OldRange = (OldMax - OldMin) local NewRange = (NewMax - NewMin) value = (((value - OldMin) * NewRange) / OldRange) + NewMin if value < 1 then value = 1 end --value = (NewMax + NewMin) - value return math.min(value) end local weight = 10 local timecheck = 0 local avgfps = 0 local storedfps = {} local index = 1 local SAMPLE_RATE = 35 local index = 1 local skipfpscheck = false for i=1,weight do storedfps[i] = 200 --dummy value avgfps = avgfps + storedfps[i] end local function GetAvgFPS() if timecheck and timecheck > thisGameFrame then return avgfps / weight end timecheck = thisGameFrame + SAMPLE_RATE skipfpscheck = false if index == weight + 1 then index = 1 end local oldfps = storedfps[index] storedfps[index] = Spring.GetFPS() avgfps = ((avgfps - oldfps) + storedfps[index]) index = index + 1 return avgfps / weight end local function GetReduceEffects(priority) local avgFPS = GetAvgFPS() if avgFPS < 68 then if ConvertRange(avgFPS) < priority then if not skipfpscheck then timecheck = thisGameFrame + (SAMPLE_RATE * 4) skipfpscheck = true end return true end end return false end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local DrawWorldPreUnitVisibleFx local DrawWorldVisibleFx local DrawWorldReflectionVisibleFx local DrawWorldRefractionVisibleFx local DrawWorldShadowVisibleFx local DrawScreenEffectsVisibleFx local DrawInMiniMapVisibleFx local function UpdateAllyTeamStatus() local spec, specFullView = spGetSpectatingState() if (specFullView) then LocalAllyTeamID = scGetReadAllyTeam() or 0 else LocalAllyTeamID = spGetLocalAllyTeamID() or 0 end end function IsPosInLos(x,y,z) if LocalAllyTeamID == 0 then UpdateAllyTeamStatus() end return LocalAllyTeamID == Script.ALL_ACCESS_TEAM or (LocalAllyTeamID ~= Script.NO_ACCESS_TEAM and Spring.IsPosInLos(x,y,z, LocalAllyTeamID)) end function IsPosInRadar(x,y,z) if LocalAllyTeamID == 0 then UpdateAllyTeamStatus() end return LocalAllyTeamID == Script.ALL_ACCESS_TEAM or (LocalAllyTeamID ~= Script.NO_ACCESS_TEAM and Spring.IsPosInRadar(x,y,z, LocalAllyTeamID)) end function IsPosInAirLos(x,y,z) if LocalAllyTeamID == 0 then UpdateAllyTeamStatus() end return LocalAllyTeamID == Script.ALL_ACCESS_TEAM or (LocalAllyTeamID ~= Script.NO_ACCESS_TEAM and Spring.IsPosInAirLos(x,y,z, LocalAllyTeamID)) end function GetUnitLosState(unitID) if LocalAllyTeamID == 0 then UpdateAllyTeamStatus() end return LocalAllyTeamID == Script.ALL_ACCESS_TEAM or (LocalAllyTeamID ~= Script.NO_ACCESS_TEAM and (Spring.GetUnitLosState(unitID, LocalAllyTeamID) or {}).los) or false end local function IsUnitFXVisible(fx) local unitActive = true local unitID = fx.unit local priority = fx.priority or 3 local disableOnLevel = fx.disableabovelevel or nil if (disableOnLevel and GetPriority(priority+1)==false) then return false end if GetPriority(priority) then return false end if GetDynamicLups() == 1 then if GetReduceEffects(priority) then return false end end if fx.onActive then unitActive = GetUnitIsActive(unitID) if (unitActive == nil) and GetPriority(5) then --because unitactive returns nil for enemy units, and onActive types are all airjets, we get the unit's velocity, and use that as an approximation to 'active' state --HACKY local vx, vy, vz = spGetUnitVelocity(unitID) if (vx~= nil and (vx~= 0 or vz~=0)) then unitActive=true end end end if GetUnitDrawStatus(unitID) then return false elseif (not fx.onActive) or (unitActive) then if fx.alwaysVisible then return true elseif (fx.Visible) then return fx:Visible() else local unitRadius = (spGetUnitRadius(unitID) or 0) + 40 local r = fx.radius or 0 return Spring.IsUnitVisible(unitID, unitRadius + r, fx.noIconDraw) end else return fx.alwaysVisible end end local function IsProjectileFXVisible(fx) local priority = fx.priority or 3 if GetPriority(priority) then return false end if GetDynamicLups() == 1 then if GetReduceEffects(priority) then return false end end if fx.alwaysVisible then return true elseif fx.Visible then return fx:Visible() else local proID = fx.projectile local x,y,z = Spring.GetProjectilePosition(proID) if (IsPosInLos(x,y,z)and (spIsSphereInView(x,y,z,(fx.radius or 200)+100)) ) then return true end end end local function IsWorldFXVisible(fx) local priority = fx.priority or 3 if GetPriority(priority) then return false end if GetDynamicLups() == 1 then if GetReduceEffects(priority) then return false end end if fx.alwaysVisible then return true elseif (fx.Visible) then return fx:Visible() elseif (fx.pos) then local pos = fx.pos if (IsPosInLos(pos[1],pos[2],pos[3]))and (spIsSphereInView(pos[1],pos[2],pos[3],(fx.radius or 200)+100)) then return true end end end local function CreateVisibleFxList() local removeFX = {} local removeCnt = 1 for _,fx in pairs(particles) do if ((fx.unit or -1) > -1) then fx.visible = IsUnitFXVisible(fx) if (fx.visible) then if (not anyFXVisible) then anyFXVisible = true end if (not anyDistortionsVisible) then anyDistortionsVisible = fx.pi.distortion end end elseif ((fx.projectile or -1) > -1) then fx.visible = IsProjectileFXVisible(fx) if (fx.visible) then if (not anyFXVisible) then anyFXVisible = true end if (not anyDistortionsVisible) then anyDistortionsVisible = fx.pi.distortion end end else fx.visible = IsWorldFXVisible(fx) if (fx.visible) then if (not anyFXVisible) then anyFXVisible = true end if (not anyDistortionsVisible) then anyDistortionsVisible = fx.pi.distortion end elseif (fx.Valid and (not fx:Valid())) then removeFX[removeCnt] = fx.id removeCnt = removeCnt + 1 end end end --Spring.Echo("Lups fx cnt", particles.GetIndexMax()) for i=1,removeCnt-1 do RemoveParticles(removeFX[i]) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function CleanInvalidUnitFX() local removeFX = {} local removeCnt = 1 for layerID,layer in pairs(RenderSequence) do for partClass,Units in pairs(layer) do for unitID,UnitEffects in pairs(Units) do if (not UnitEffects[1]) then Units[unitID] = nil else if (unitID>-1) then if (not spValidUnitID(unitID)) then --// UnitID isn't valid anymore, remove all its effects for i=1,#UnitEffects do local fx = UnitEffects[i] removeFX[removeCnt] = fx.id removeCnt = removeCnt + 1 end Units[unitID]=nil end end end end end end for i=1,removeCnt-1 do RemoveParticles(removeFX[i]) end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --// needed to allow to use RemoveParticles in :Update of the particleclasses local fxRemoveList = {} function BufferRemoveParticles(id) fxRemoveList[#fxRemoveList+1] = id end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local lastGameFrame = 0 local function GameFrame(_,n) thisGameFrame = n if ((not next(particles)) and (not effectsInDelay[1])) then return end UpdateAllyTeamStatus() --// create delayed FXs if (effectsInDelay[1]) then local remaingFXs,cnt={},1 for i=1,#effectsInDelay do local fx = effectsInDelay[i] if (fx.frame>thisGameFrame) then remaingFXs[cnt]=fx cnt=cnt+1 else AddParticles(fx.class,fx.options, fx.id) if (fx.frame-thisGameFrame>0) then particles[fx.id]:Update(fx.frame-thisGameFrame) end end end effectsInDelay = remaingFXs end --// cleanup FX from dead/invalid units CleanInvalidUnitFX() --// update FXs framesToUpdate = thisGameFrame - lastGameFrame for _,partFx in pairs(particles) do if (n>=partFx.dieGameFrame) then --// lifetime ended if (partFx.repeatEffect) then if (type(partFx.repeatEffect)=="number") then partFx.repeatEffect = partFx.repeatEffect - 1 if (partFx.repeatEffect==1) then partFx.repeatEffect = nil end end if (partFx.ReInitialize) then partFx:ReInitialize() else partFx.dieGameFrame = partFx.dieGameFrame + partFx.life end else --// we can't remove items from a table we are iterating atm, so just buffer them and remove them later BufferRemoveParticles(partFx.id) end else --// update particles if (partFx.Update) then partFx:Update(framesToUpdate) end end end --// now we can remove particles if (#fxRemoveList>0) then for i=1,#fxRemoveList do RemoveParticles(fxRemoveList[i]) end fxRemoveList = {} end end local function Update(_,dt) --// update frameoffset frameOffset = spGetFrameTimeOffset() --// Game Frame Update local x = spGetGameFrame() if ((x-lastGameFrame)>=1) then GameFrame(nil,x) lastGameFrame = x end --// check which fxs are visible anyFXVisible = false anyDistortionsVisible = false if (next(particles)) then CreateVisibleFxList() end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function CheckParticleClassReq(pi) return (canShader or (not pi.shader))and (canFBO or (not pi.fbo))and (canRTT or (not pi.rtt))and (canCTT or (not pi.ctt))and (canDistortions or (not pi.distortion))and ((not isIntel) or (pi.intel~=0))and ((not isMS) or (pi.ms~=0)) end local function Initialize() LupsConfig = LoadConfig("./lups.cfg") --// set verbose level local showWarnings = LupsConfig.showwarnings if showWarnings then local t = type(showWarnings) if (t=="number") then printErrorsAbove = showWarnings elseif (t=="boolean") then printErrorsAbove = PRIO_LESS end end --// is distortion is supported? DistortionClass = fxClasses["postdistortion"] if DistortionClass then fxClasses["postdistortion"]=nil --// remove it from default classes local di = DistortionClass.pi if (di) and CheckParticleClassReq(di) then local fine = true if (DistortionClass.Initialize) then fine = DistortionClass.Initialize() end if (fine~=nil)and(fine==false) then print(PRIO_LESS,'LUPS: disabled Distortions'); DistortionClass=nil end else print(PRIO_LESS,'LUPS: disabled Distortions'); DistortionClass=nil end end canDistortions = (DistortionClass~=nil) --// get list of user disabled fx classes local disableFX = {} for i,v in pairs(LupsConfig.disablefx or {}) do disableFX[i:lower()]=v; end local linkBackupFXClasses = {} --// initialize particle classes for fxName,fxClass in pairs(fxClasses) do local fi = fxClass.pi --// .fi = fxClass.GetInfo() if (not disableFX[fxName]) and (fi) and CheckParticleClassReq(fi) then local fine = true if (fxClass.Initialize) then fine = fxClass.Initialize() end if (fine~=nil)and(fine==false) then print(PRIO_LESS,'LUPS: "' .. fi.name .. '" FXClass removed (class requested it during initialization)'); fxClasses[fxName]=nil if (fi.backup and fi.backup~="") then linkBackupFXClasses[fxName] = fi.backup:lower() end if (fxClass.Finalize) then fxClass.Finalize() end end else --// unload particle class (not supported by this computer) print(PRIO_LESS,'LUPS: "' .. fi.name .. '" FXClass removed (hardware doesn\'t support it)'); fxClasses[fxName]=nil if (fi.backup and fi.backup~="") then linkBackupFXClasses[fxName] = fi.backup:lower() end end end if Spring.GetConfigInt("lupsenablerefraction", 0) ~= 1 then (gadgetHandler or widgetHandler):RemoveCallIn("DrawWorldRefraction") Spring.Echo("Lups Refraction Pass Disabled") end if Spring.GetConfigInt("lupsenablereflection", 0) ~= 1 then (gadgetHandler or widgetHandler):RemoveCallIn("DrawWorldReflection") Spring.Echo("Lups Reflection Pass Disabled") end --// link backup FXClasses for className,backupName in pairs(linkBackupFXClasses) do fxClasses[className]=fxClasses[backupName] end --// link Distortion Class fxClasses["postdistortion"]=DistortionClass --// update screen geometric --ViewResize(_,handler:GetViewSizes()) --// make global GG.Lups = {} GG.Lups.GetStats = GetStats GG.Lups.GetErrorLog = GetErrorLog GG.Lups.AddParticles = AddParticles GG.Lups.GetParticles = GetParticles GG.Lups.RemoveParticles = RemoveParticles GG.Lups.AddParticlesArray = AddParticlesArray GG.Lups.HasParticleClass = HasParticleClass GG.Lups.IsPosInLos = IsPosInLos for fncname,fnc in pairs(GG.Lups) do handler:RegisterGlobal('Lups_'..fncname,fnc) end GG.Lups.Config = LupsConfig nilDispList = gl.CreateList(function() end) end local function Shutdown() for fncname,fnc in pairs(GG.Lups) do handler:DeregisterGlobal('Lups_'..fncname) end GG.Lups = nil for _,fxClass in pairs(fxClasses) do if (fxClass.Finalize) then fxClass.Finalize() end end gl.DeleteList(nilDispList) end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local this = widget or gadget this.GetInfo = GetInfo this.Initialize = Initialize this.Shutdown = Shutdown this.DrawWorldPreUnit = DrawParticlesOpaque this.DrawWorld = DrawParticles this.DrawWorldReflection = DrawParticlesWater this.DrawWorldRefraction = DrawParticlesWater this.ViewResize = ViewResize this.Update = Update if gadget then this.DrawUnit = DrawUnit --this.GameFrame = GameFrame; // doesn't work for unsynced parts >yet< end
modifier_enchantress_untouchable_lua_debuff = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_enchantress_untouchable_lua_debuff:IsHidden() return false end function modifier_enchantress_untouchable_lua_debuff:IsDebuff() return true end function modifier_enchantress_untouchable_lua_debuff:IsStunDebuff() return false end function modifier_enchantress_untouchable_lua_debuff:IsPurgable() return true end -------------------------------------------------------------------------------- -- Initializations function modifier_enchantress_untouchable_lua_debuff:OnCreated( kv ) -- references self.slow = self:GetAbility():GetSpecialValueFor( "slow_attack_speed" ) -- special value self.duration = self:GetAbility():GetSpecialValueFor( "slow_duration" ) -- special value end function modifier_enchantress_untouchable_lua_debuff:OnRefresh( kv ) -- references self.slow = self:GetAbility():GetSpecialValueFor( "slow_attack_speed" ) -- special value self.duration = self:GetAbility():GetSpecialValueFor( "slow_duration" ) -- special value end function modifier_enchantress_untouchable_lua_debuff:OnDestroy( kv ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_enchantress_untouchable_lua_debuff:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_PRE_ATTACK, MODIFIER_EVENT_ON_ATTACK, MODIFIER_EVENT_ON_ATTACK_FINISHED, MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, } return funcs end function modifier_enchantress_untouchable_lua_debuff:GetModifierPreAttack( params ) if IsServer() then -- record the attack that causes slow if not self.HasAttacked then self.record = params.record end -- check if start attacking another if params.target~=self:GetCaster() then self.attackOther = true end end end function modifier_enchantress_untouchable_lua_debuff:OnAttack( params ) if IsServer() then if params.record~=self.record then return end -- let the debuff persists self:SetDuration(self.duration, true) self.HasAttacked = true end end function modifier_enchantress_untouchable_lua_debuff:OnAttackFinished( params ) if IsServer() then if params.attacker~=self:GetParent() then return end -- destroy if cancel before attacks if not self.HasAttacked then self:Destroy() end -- destroy if finished attacking other units if self.attackOther then self:Destroy() end end end function modifier_enchantress_untouchable_lua_debuff:GetModifierAttackSpeedBonus_Constant() if IsServer() then if self:GetParent():GetAggroTarget()==self:GetCaster() then return self.slow else return 0 end end return self.slow end -------------------------------------------------------------------------------- -- Graphics & Animations function modifier_enchantress_untouchable_lua_debuff:GetEffectName() return "particles/units/heroes/hero_enchantress/enchantress_untouchable.vpcf" end function modifier_enchantress_untouchable_lua_debuff:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end
require 'winapi' pids = winapi.get_processes() for _,pid in ipairs(pids) do local P = winapi.process_from_id(pid) local name = P:get_process_name(true) if name then print(pid,name) end P:close() end
Locales ['en'] = { ['writingcontract'] = '%s plakası için kontrat yazılıyor.', ['soldvehicle'] = 'Aracı sicil numarasıyla sattınız. ~r~%s~s~', ['boughtvehicle'] = 'Aracı sicil numarasıyla satın aldınız. ~g~%s~s~', ['notyourcar'] = 'Bu araç senin değil!', ['nonearby'] = 'Yakında araç bulunamadı.', ['nonearbybuyer'] = 'Yakında alıcı bulunamadı.', }
-- This is part of the "Affair" library. -- This file handles sending a server's data to the main server list. -- Luasockets must be installed for this to work. If you have Löve installed, this is already the case. local http = require("socket.http") print( "[UNADVERTISE] Attempting to connect" ) local URL = arg[1] or "" local PORT = arg[2] or "" print( "[ADVERTISE] Contacting: " .. URL ) local body = "" body = body .. "port=" .. PORT.. "&" local result, errCode, errorMsg, status = http.request( URL, body ) if errCode and errCode ~= 200 then print("[ADVERTISE] Could not un-advertise: " .. errCode, status, "Correct URL?", URL ) end -- Close this process: os.exit()
data:extend( { { type = "recipe", name = "biotech-glass-pipe", ingredients = {{"biotech-glass", 1}}, result = "biotech-glass-pipe", requester_paste_multiplier = 4 }, { type = "recipe", name = "biotech-glass-pipe-to-ground", ingredients = { {"wood", 20}, {"biotech-glass-pipe", 10}, {"biotech-glass", 5} }, result_count = 2, result = "biotech-glass-pipe-to-ground", requester_paste_multiplier = 4 }, } )
local cd_mgr = {} function cd_mgr:get_cd( ) end return cd_mgr
--[[ Copyright (c) 2016, Andrew Lewis <nerf@judo.za.org> Copyright (c) 2016, Vsevolod Stakhov <vsevolod@highsecure.ru> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- local lutil = require "lua_util" local rspamd_logger = require "rspamd_logger" local dkim_sign_tools = require "dkim_sign_tools" local rspamd_util = require "rspamd_util" if confighelp then return end local settings = { allow_envfrom_empty = true, allow_hdrfrom_mismatch = false, allow_hdrfrom_mismatch_local = false, allow_hdrfrom_mismatch_sign_networks = false, allow_hdrfrom_multiple = false, allow_username_mismatch = false, auth_only = true, domain = {}, path = string.format('%s/%s/%s', rspamd_paths['DBDIR'], 'dkim', '$domain.$selector.key'), sign_local = true, selector = 'dkim', symbol = 'DKIM_SIGNED', try_fallback = true, use_domain = 'header', use_esld = true, use_redis = false, key_prefix = 'dkim_keys', -- default hash name } local N = 'dkim_signing' local redis_params local sign_func = rspamd_plugins.dkim.sign local function dkim_signing_cb(task) local ret,p = dkim_sign_tools.prepare_dkim_signing(N, task, settings) if not ret then return end if settings.use_redis then local function try_redis_key(selector) p.key = nil p.selector = selector local rk = string.format('%s.%s', p.selector, p.domain) local function redis_key_cb(err, data) if err or type(data) ~= 'string' then rspamd_logger.infox(rspamd_config, "cannot make request to load DKIM key for %s: %s", rk, err) else p.rawkey = data local sret, _ = sign_func(task, p) if sret then task:insert_result(settings.symbol, 1.0) end end end local rret = rspamd_redis_make_request(task, redis_params, -- connect params rk, -- hash key false, -- is write redis_key_cb, --callback 'HGET', -- command {settings.key_prefix, rk} -- arguments ) if not rret then rspamd_logger.infox(rspamd_config, "cannot make request to load DKIM key for %s", rk) end end if settings.selector_prefix then rspamd_logger.infox(rspamd_config, "Using selector prefix %s for domain %s", settings.selector_prefix, p.domain); local function redis_selector_cb(err, data) if err or type(data) ~= 'string' then rspamd_logger.infox(rspamd_config, "cannot make request to load DKIM selector for domain %s: %s", p.domain, err) else try_redis_key(data) end end local rret = rspamd_redis_make_request(task, redis_params, -- connect params p.domain, -- hash key false, -- is write redis_selector_cb, --callback 'HGET', -- command {settings.selector_prefix, p.domain} -- arguments ) if not rret then rspamd_logger.infox(rspamd_config, "cannot make request to load DKIM selector for %s", p.domain) end else if not p.selector then rspamd_logger.errx(task, 'No selector specified') return false end try_redis_key(p.selector) end else if (p.key and p.selector) then p.key = lutil.template(p.key, {domain = p.domain, selector = p.selector}) if not rspamd_util.file_exists(p.key) then rspamd_logger.debugm(N, task, 'file %s does not exists', p.key) return false end local sret, _ = sign_func(task, p) return sret else rspamd_logger.infox(task, 'key path or dkim selector unconfigured; no signing') return false end end end local opts = rspamd_config:get_all_opt('dkim_signing') if not opts then return end for k,v in pairs(opts) do if k == 'sign_networks' then settings[k] = rspamd_map_add(N, k, 'radix', 'DKIM signing networks') elseif k == 'path_map' then settings[k] = rspamd_map_add(N, k, 'map', 'Paths to DKIM signing keys') elseif k == 'selector_map' then settings[k] = rspamd_map_add(N, k, 'map', 'DKIM selectors') else settings[k] = v end end if not (settings.use_redis or settings.path or settings.domain or settings.path_map or settings.selector_map) then rspamd_logger.infox(rspamd_config, 'mandatory parameters missing, disable dkim signing') lutil.disable_module(N, "config") return end if settings.use_redis then redis_params = rspamd_parse_redis_server('dkim_signing') if not redis_params then rspamd_logger.errx(rspamd_config, 'no servers are specified, but module is configured to load keys from redis, disable dkim signing') lutil.disable_module(N, "redis") return end end rspamd_config:register_symbol({ name = settings['symbol'], callback = dkim_signing_cb })
ENT.Base = "wac_hc_base" ENT.Type = "anim" ENT.Author = wac.author ENT.Category = wac.aircraft.spawnCategory ENT.Spawnable = true ENT.AdminSpawnable = true ENT.PrintName = "Little Bird AH-6" ENT.Model = "models/flyboi/littlebird/littlebirda_fb.mdl" ENT.TopRotor = { model = "models/flyboi/littlebird/littlebirdrotorm_fb.mdl", pos = Vector(-10,0,100), } ENT.BackRotor = { dir = -1, model = "models/flyboi/littlebird/littlebirdt_fb.mdl", pos = Vector(-217,9,73), } ENT.EngineForce = 20 ENT.Weight = 1300 ENT.SmokePos = Vector(-90,0,50) ENT.FirePos = Vector(-50,0,100) ENT.Seats = { { pos = Vector(22, 15, 49), exit = Vector(70,70,10), weapons = {"M134", "Hydra 70"} }, { pos = Vector(22, -12, 49), exit = Vector(70,-70,10), }, } ENT.Sounds = { Start = "wac/heli/h6_start.wav", Blades = "wac/heli/heli_loop_ext.wav", Engine = "wac/heli/heli_loop_int.wav", MissileAlert = "helicoptervehicle/missilenearby.mp3", MinorAlarm = "helicoptervehicle/minoralarm.mp3", LowHealth = "helicoptervehicle/lowhealth.mp3", CrashAlarm = "helicoptervehicle/crashalarm.mp3", } ENT.Weapons = { ["M134"] = { class = "wac_pod_gatling", info = { Pods = { Vector(40,40,30), Vector(40,-40,30), }, } }, ["Hydra 70"] = { class = "wac_pod_hydra", info = { Pods = { Vector(50,50,40), Vector(50,-50,40), Sequential = false, }, } } }
-- Small CSV helper -- Source: http://lua-users.org/wiki/LuaCsv local csv = {} function csv.parse(line, sep) local res = {} local pos = 1 sep = sep or ',' while true do local c = string.sub(line,pos,pos) if (c == "") then break end if (c == '"') then local txt = "" repeat local startp,endp = string.find(line,'^%b""',pos) txt = txt..string.sub(line,startp+1,endp-1) pos = endp + 1 c = string.sub(line,pos,pos) if (c == '"') then txt = txt..'"' end until (c ~= '"') table.insert(res,txt) assert(c == sep or c == "") pos = pos + 1 else local startp,endp = string.find(line,sep,pos) if (startp) then table.insert(res,string.sub(line,pos,startp-1)) pos = endp + 1 else table.insert(res,string.sub(line,pos)) break end end end return res end return csv
local args = {...} local direction -- Print usage if #args ~= 3 then print("Usage: harvest <x> <z> <left|right>") return else -- left = 0; right = 1 direction = argument == "right" and 1 or 0 end function checkItem(item) for i = 1, 16 do if turtle.getItemDetail(i) ~= nil and turtle.getItemDetail(i).name == item then return turtle.select(i) end end return false end function checkGrowth() local _, data = turtle.inspectDown() return (data ~= nil and data.name == "minecraft:wheat" and data.metadata == 7) end function placeSeed() if checkItem("minecraft:wheat_seeds") then turtle.placeDown() end end function nextRow(z) if z % 2 == 0 then turtle.turnLeft() turtle.forward() turtle.turnLeft() else turtle.turnRight() turtle.forward() turtle.turnRight() end end function turn(z) if (z) % 2 == 0 then turtle.turnLeft() else turtle.turnRight() end end for z = 1, args[2] do for x = 1, args[1] do -- Harvest fully grown wheat if checkGrowth() then turtle.digDown() end -- Place seed. Only successful if above dirt. placeSeed() if x == tonumber(args[1]) then if z == tonumber(args[2]) then -- Back up if odd z level if z % 2 ~= 0 then for i = 1, x do turtle.back() end end turn(z + direction - 1) for _ = 1, z - 1 do turtle.forward() end turn(z + direction - 1) else -- Turn facing specified direction to next x row nextRow(z + direction) end else while not turtle.forward() do turtle.dig() end end end end
Sharpen = 0 MotionBlur = 0 ViewWobble = 0 TrueViewWobble = 0 DisorientTime = 0 AdrenalineTime = 0 DrainTime = 0 ColorModify = {} ColorModify[ "$pp_colour_addr" ] = 0 ColorModify[ "$pp_colour_addg" ] = 0 ColorModify[ "$pp_colour_addb" ] = 0 ColorModify[ "$pp_colour_brightness" ] = 0 ColorModify[ "$pp_colour_contrast" ] = 1 ColorModify[ "$pp_colour_colour" ] = 1 ColorModify[ "$pp_colour_mulr" ] = 0 ColorModify[ "$pp_colour_mulg" ] = 1 ColorModify[ "$pp_colour_mulb" ] = 1 GM.HighlightProps = { "prop_physics", "prop_physics_override", "prop_physics_respawnable", "prop_ragdoll" } GM.ViewDist = 0 GM.HitPos = Vector(0,0,0) function GM:RenderScreenspaceEffects() GAMEMODE:DoTrace() GAMEMODE:ColorModInternal() GAMEMODE:RenderLaser() GAMEMODE:DrawLights() end function GM:ColorModInternal() if Sharpen > 0 then DrawSharpen( Sharpen, 0.5 ) Sharpen = math.Approach( Sharpen, 0, FrameTime() * 0.5 ) end if MotionBlur > 0 then DrawMotionBlur( 1 - MotionBlur, 1, 0 ) MotionBlur = math.Approach( MotionBlur, 0, FrameTime() * 0.03 ) end local approach = FrameTime() * 0.2 ColorModify[ "$pp_colour_mulr" ] = math.Approach( ColorModify[ "$pp_colour_mulr" ], 0, approach ) ColorModify[ "$pp_colour_mulg" ] = math.Approach( ColorModify[ "$pp_colour_mulg" ], 0, approach ) ColorModify[ "$pp_colour_mulb" ] = math.Approach( ColorModify[ "$pp_colour_mulb" ], 0, approach ) ColorModify[ "$pp_colour_colour" ] = math.Approach( ColorModify[ "$pp_colour_colour" ], 1, approach * 1.5 ) ColorModify[ "$pp_colour_contrast" ] = math.Approach( ColorModify[ "$pp_colour_contrast" ], 1, approach ) ColorModify[ "$pp_colour_brightness" ] = math.Approach( ColorModify[ "$pp_colour_brightness" ], 0, approach ) ColorModify[ "$pp_colour_addr" ] = math.Approach( ColorModify[ "$pp_colour_addr" ], 0, approach ) ColorModify[ "$pp_colour_addg" ] = math.Approach( ColorModify[ "$pp_colour_addg" ], 0, approach ) ColorModify[ "$pp_colour_addb" ] = math.Approach( ColorModify[ "$pp_colour_addb" ], 0, approach ) if LocalPlayer():Team() == TEAM_STALKER then if LocalPlayer():Alive() then ColorModify[ "$pp_colour_addr" ] = .10 ColorModify[ "$pp_colour_addg" ] = .05 if tobool( GAMEMODE:GetInt( "StalkerEsp", 0 ) ) then ColorModify[ "$pp_colour_mulr" ] = 0.35 ColorModify[ "$pp_colour_mulg" ] = 0.20 ColorModify[ "$pp_colour_brightness" ] = -0.15 ColorModify[ "$pp_colour_contrast" ] = 1.0 else ColorModify[ "$pp_colour_mulr" ] = 0.25 ColorModify[ "$pp_colour_mulg" ] = 0.05 ColorModify[ "$pp_colour_brightness" ] = -0.05 ColorModify[ "$pp_colour_contrast" ] = 1.45 end if DrainTime < CurTime() then Sharpen = math.Approach( Sharpen, 2.5, FrameTime() * 0.8 ) ColorModify[ "$pp_colour_mulr" ] = 0.70 end else // dead stalker ColorModify[ "$pp_colour_brightness" ] = -0.20 ColorModify[ "$pp_colour_addr" ] = 0.25 ColorModify[ "$pp_colour_mulr" ] = 0.30 ColorModify[ "$pp_colour_addg" ] = 0.05 end else local wep = LocalPlayer():GetActiveWeapon() if IsValid( wep ) and wep:GetClass() == "weapon_ts_scanner" then ColorModify[ "$pp_colour_mulr" ] = -1.10 ColorModify[ "$pp_colour_mulg" ] = -1.10 ColorModify[ "$pp_colour_mulb" ] = 1.70 ColorModify[ "$pp_colour_addr" ] = -0.10 ColorModify[ "$pp_colour_addg" ] = -0.10 ColorModify[ "$pp_colour_addb" ] = 0 ColorModify[ "$pp_colour_brightness" ] = 0.20 GAMEMODE:DrawStalker( ColorModify[ "$pp_colour_contrast" ] - 1.2 ) elseif IsValid( wep ) and wep:GetClass() == "weapon_ts_spec_scanner" then ColorModify[ "$pp_colour_mulg" ] = -1.20 ColorModify[ "$pp_colour_addr" ] = -0.05 ColorModify[ "$pp_colour_addg" ] = -0.05 GAMEMODE:DrawStalker( ColorModify[ "$pp_colour_contrast" ] - 1.6 ) end if not LocalPlayer():Alive() and LocalPlayer():Team() == TEAM_SPECTATOR then ColorModify[ "$pp_colour_brightness" ] = -0.05 ColorModify[ "$pp_colour_contrast" ] = 0.95 ColorModify[ "$pp_colour_addr" ] = 0.05 end end DrawColorModify( ColorModify ) end net.Receive( "Flay", function( len ) if LocalPlayer():Team() == TEAM_HUMAN then DisorientTime = CurTime() + 20 ViewWobble = 7.5 MotionBlur = 0.9 Sharpen = 4.5 ColorModify[ "$pp_colour_mulg" ] = 3.5 ColorModify[ "$pp_colour_mulr" ] = 4.5 ColorModify[ "$pp_colour_addr" ] = 0.2 ColorModify[ "$pp_colour_addg" ] = 0.1 ColorModify[ "$pp_colour_colour" ] = -3.0 else //ViewWobble = 2.5 Sharpen = 2.5 MotionBlur = 0.5 ColorModify[ "$pp_colour_colour" ] = -1.2 end end ) net.Receive( "Scanner", function( len ) ColorModify[ "$pp_colour_contrast" ] = 1.80 Sharpen = 3.5 if LocalPlayer():Team() == TEAM_SPECTATOR then ColorModify[ "$pp_colour_contrast" ] = 2.30 ColorModify[ "$pp_colour_mulb" ] = 2.10 ColorModify[ "$pp_colour_mulr" ] = -1.50 end end ) net.Receive( "Stim", function( len ) local snd = table.Random( GAMEMODE.AutoMedic ) LocalPlayer():EmitSound( snd, 100, 100 ) AdrenalineTime = CurTime() + 12 ColorModify[ "$pp_colour_contrast" ] = 1.20 ColorModify[ "$pp_colour_mulr" ] = 1.20 MotionBlur = 0.8 Sharpen = 3.5 end ) VisionMat = Material( "stalker/vision" ) function GM:DrawStalker( amt ) local ang = Angle( 0, math.Rand( -0.2, 0.2 ), math.Rand( -0.05, 0.05 ) ) cam.Start3D( EyePos() + ( EyeAngles():Forward() * math.Rand( -1.2, 1.2 ) ), EyeAngles() + ang ) for k,v in pairs( team.GetPlayers( TEAM_STALKER ) ) do if v:Alive() and amt > 0 then local scale = ( 0.95 - ( math.Clamp( v:GetPos():Distance( LocalPlayer():GetPos() ), 0, 1500 ) / 1500 ) ) * amt render.SuppressEngineLighting( true ) render.SetBlend( scale ) render.MaterialOverride( VisionMat ) render.SetColorModulation( 1.0, 0.2, 0 ) cam.IgnoreZ( false ) v:SetupBones() v:DrawModel() render.SuppressEngineLighting( false ) render.SetColorModulation( 1, 1, 1 ) render.SetBlend( 1.0 ) render.MaterialOverride( 0 ) end end cam.End3D() end LightMat = Material( "sprites/light_ignorez" ) BeamMat = Material( "effects/lamp_beam" ) function GM:DrawLights() for k,v in pairs( team.GetPlayers( TEAM_HUMAN ) ) do if not v.PixVis then v.PixVis = util.GetPixelVisibleHandle() end if v:GetNWBool( "Flashlight", false ) and v != LocalPlayer() then local id = v:LookupAttachment( "anim_attachment_LH" ) local att = v:GetAttachment( id ) if att then local vis = util.PixelVisible( att.Pos, 16, v.PixVis ) local norm = ( att.Ang + Angle(0,90,0) ):Forward() local vnorm = ( att.Pos - EyePos() ):GetNormal() local dot = vnorm:Dot( norm * -1 ) if dot > 0 and vis > 0 then local dist = math.Clamp( att.Pos:Distance( EyePos() ), 50, 500 ) local size = math.Clamp( dist * dot, 2, 40 ) local alpha = math.Clamp( ( 500 - dist ) * dot, 0, 255 ) local col = Color( 255, 255, 200, alpha ) cam.Start3D( EyePos(), EyeAngles() ) render.SetMaterial( LightMat ) render.DrawSprite( att.Pos, size, size, col ) render.DrawSprite( att.Pos, size * 0.25, size * 0.25, Color( 255, 255, 255, alpha ) ) cam.End3D() end end end end end ScannerMat = Material( "models/props_combine/stasisshield_sheet" ) SpeccyMat = Material( "effects/combine_binocoverlay" ) function GM:DrawScreenEffects() local wep = LocalPlayer():GetActiveWeapon() if IsValid( wep ) and wep:GetClass() == "weapon_ts_scanner" then render.UpdateScreenEffectTexture() ScannerMat:SetFloat( "$envmap", 0 ) ScannerMat:SetFloat( "$alpha", 0.5 ) ScannerMat:SetFloat( "$refractamount", 0.003 ) ScannerMat:SetInt( "$ignorez", 1 ) render.SetMaterial( ScannerMat ) render.DrawScreenQuad() elseif IsValid( wep ) and wep:GetClass() == "weapon_ts_spec_scanner" then render.UpdateScreenEffectTexture() SpeccyMat:SetFloat( "$envmap", 0 ) SpeccyMat:SetFloat( "$alpha", 0.5 ) SpeccyMat:SetFloat( "$refractamount", 0.003 ) SpeccyMat:SetInt( "$ignorez", 1 ) render.SetMaterial( SpeccyMat ) render.DrawScreenQuad() end end local matLaser = Material( "sprites/light_glow02_add" ) //local matBeam = Material( "sprites/bluelaser1" ) function GM:RenderLaser() local lp = LocalPlayer() for _, v in pairs( player.GetAll() ) do if v:Team() == TEAM_HUMAN and v:GetNWBool( "PickedLaser", false ) then local wep = v:GetActiveWeapon() if IsValid( wep ) and wep.CanDrawLaser then if wep:CanDrawLaser() then local look = ( v:EyeAngles() + v:GetPunchAngle() ) local dir = look:Forward() --[[local vm = v:GetViewModel( 0 ) if not IsValid( vm ) then break end local tbl = vm:GetAttachment( wep.LaserAttachment ) //local lasforward --[[if v == lp or ( lp:GetObserverMode() == OBS_MODE_IN_EYE and lp:GetObserverTarget() == v ) then local ang = tbl.Ang or Angle() ang:RotateAroundAxis( look:Up(), wep.LaserOffset.p ) ang:RotateAroundAxis( look:Forward(), wep.LaserOffset.r ) ang:RotateAroundAxis( look:Right(), wep.LaserOffset.y ) local forward = ang:Forward() //lasforward = tbl.Ang:Forward() forward = forward * wep.LaserScale dir = dir + forward end]] local trace = {} trace.start = v:GetShootPos() trace.endpos = trace.start + dir * 9000 trace.filter = { v, weap, lp } trace.mask = MASK_SOLID local tr = util.TraceLine( trace ) local dist = math.Clamp( tr.HitPos:Distance( EyePos() ), 0, 500 ) local size = math.Rand( 2, 4 ) + ( dist / 500 ) * 6 local col = Color( 255, 0, 0, 255 ) if v == lp and IsValid( GAMEMODE.TargetEnt ) and GAMEMODE.TargetEnt:IsPlayer() and GAMEMODE.TargetEnt:Team() == TEAM_HUMAN then size = size + math.Rand( 0.5, 2.0 ) elseif v != lp then size = math.Rand( 0, 1 ) + ( dist / 500 ) * 6 end cam.Start3D( EyePos(), EyeAngles() ) local norm = ( EyePos() - tr.HitPos ):GetNormal() render.SetMaterial( matLaser ) render.DrawQuadEasy( tr.HitPos + norm * size, norm, size, size, col, 0 ) --[[if v == lp then local start = tbl.Pos + ( lasforward * -5 ) + wep.LaserBeamOffset render.SetMaterial( matBeam ) for i=0,254 do render.DrawBeam( start, start + dir * 0.1, 2, 0, 12, Color( 255, 0, 0, 255 - i ) ) start = start + dir * 0.1 end end]] cam.End3D() end end end end end function GM:DoTrace() local lp = LocalPlayer() if IsValid( lp ) then if lp:GetObserverMode() > OBS_MODE_NONE and lp:GetObserverMode() != OBS_MODE_ROAMING then GAMEMODE.TargetEnt = lp:GetObserverTarget() GAMEMODE.ViewDist = 0 if IsValid( GAMEMODE.TargetEnt ) then GAMEMODE.HitPos = GAMEMODE.TargetEnt:GetPos() end return end local dir = ( lp:EyeAngles() + lp:GetPunchAngle() ):Forward() local trace = {} trace.start = lp:GetShootPos() trace.endpos = trace.start + dir * 9000 trace.filter = { lp, lp:GetActiveWeapon(), lp:GetNetworkedEntity( "Scanner" ) } trace.mask = MASK_SHOT local tr = util.TraceLine( trace ) GAMEMODE.ViewDist = tr.HitPos:Distance( EyePos() ) GAMEMODE.HitPos = tr.HitPos GAMEMODE.TargetEnt = tr.Entity end end function GM:PreDrawHalos() if not GetGlobalBool( "InRound", false ) or not IsValid( GAMEMODE.TargetEnt ) or not LocalPlayer():Alive() then return end if LocalPlayer():Team() == TEAM_HUMAN or ( LocalPlayer():Team() == TEAM_SPECTATOR and LocalPlayer():Alive() ) then local dist = math.Clamp( GAMEMODE.ViewDist, 0, 800 ) local scale = 1 - ( dist / 800 ) if GAMEMODE.TargetEnt:IsPlayer() and GAMEMODE.TargetEnt:Team() == TEAM_HUMAN then local hp = math.Clamp( GAMEMODE.TargetEnt:Health(), 1, 100 ) local sc = hp / 100 halo.Add( { GAMEMODE.TargetEnt, GAMEMODE.TargetEnt:GetActiveWeapon() }, Color( 255 * ( 1 - sc ), 255 * sc, 100 * sc, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) elseif GAMEMODE.TargetEnt:GetClass() == "sent_droppedgun" or GAMEMODE.TargetEnt:GetClass() == "sent_tripmine" or GAMEMODE.TargetEnt:GetClass() == "sent_scanner" or GAMEMODE.TargetEnt:GetClass() == "sent_seeker" then halo.Add( {GAMEMODE.TargetEnt}, Color( 0, 255, 100, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) elseif GAMEMODE.TargetEnt:GetClass() == "prop_ragdoll" then halo.Add( {GAMEMODE.TargetEnt}, Color( 255, 0, 0, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) end elseif LocalPlayer():Team() == TEAM_STALKER then local dist = math.Clamp( GAMEMODE.ViewDist, 0, 800 ) local scale = 1 - ( dist / 800 ) if GAMEMODE:GetInt( "MenuChoice" ) == 2 and GAMEMODE.TargetEnt:IsPlayer() and GAMEMODE.TargetEnt:Team() == TEAM_HUMAN then halo.Add( { GAMEMODE.TargetEnt, GAMEMODE.TargetEnt:GetActiveWeapon() }, Color( 255, 255, 255, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) elseif table.HasValue( GAMEMODE.HighlightProps, GAMEMODE.TargetEnt:GetClass() ) then if GAMEMODE.TargetEnt:GetClass() == "prop_ragdoll" then halo.Add( {GAMEMODE.TargetEnt}, Color( 0, 255, 0, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) elseif GAMEMODE.TargetEnt:GetClass() == "sent_scanner" then halo.Add( {GAMEMODE.TargetEnt}, Color( 255, 0, 0, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) else halo.Add( {GAMEMODE.TargetEnt}, Color( 0, 200, 255, 255 * scale ), 2 * scale, 2 * scale, 1, 1, false ) end end end end function GM:GetMotionBlurValues( y, x, fwd, spin ) if LocalPlayer():Alive() and LocalPlayer():Health() <= 25 and LocalPlayer():Team() == TEAM_HUMAN then local scale = LocalPlayer():Health() / 25 fwd = 0.5 - ( scale * 0.5 ) ViewWobble = 0.5 - 0.5 * scale end if LocalPlayer():Alive() and LocalPlayer():Health() <= 50 and LocalPlayer():Team() == TEAM_STALKER then local scale = LocalPlayer():Health() / 50 fwd = 1 - scale ViewWobble = 0.5 - 0.5 * scale end if DisorientTime > CurTime() then if not LocalPlayer():Alive() then DisorientTime = 0 end local scale = ( DisorientTime - CurTime() ) / 20 local newx, newy = RotateAroundCoord( 0, 0, 1.0, scale * 0.05 ) return newy, newx, fwd, spin end return y, x, fwd, spin end function RotateAroundCoord( x, y, speed, dist ) local newx = x + math.sin( CurTime() * speed ) * dist local newy = y + math.cos( CurTime() * speed ) * dist return newx, newy end function GM:CalcView( ply, origin, angle, fov ) local vel = ply:GetVelocity() local ang = ply:EyeAngles() ViewWobble = math.Approach( ViewWobble, 0, FrameTime() * 0.2 ) TrueViewWobble = math.Approach( TrueViewWobble, ViewWobble, FrameTime() * 0.4 ) if ViewWobble > 0 then angle.roll = angle.roll + math.sin( CurTime() + GAMEMODE:TimeSeed( 1, -2, 2 ) ) * TrueViewWobble angle.pitch = angle.pitch + math.sin( CurTime() + GAMEMODE:TimeSeed( 2, -2, 2 ) ) * TrueViewWobble angle.yaw = angle.yaw + math.sin( CurTime() + GAMEMODE:TimeSeed( 3, -2, 2 ) ) * TrueViewWobble end return self.BaseClass:CalcView( ply, origin, angle, fov ) end
local _, ADDONSELF = ... local L = ADDONSELF.L local RegEvent = ADDONSELF.regevent local BattleZoneHelper = ADDONSELF.BattleZoneHelper local RegisterKeyChangedCallback = ADDONSELF.RegisterKeyChangedCallback if HONOR_THISWEEK == nil then HONOR_THISWEEK = "This Week" end if HONOR_LASTWEEK == nil then HONOR_LASTWEEK = "Last Week" end local winratestats = { HONOR_TODAY, HONOR_YESTERDAY, HONOR_THISWEEK, HONOR_LASTWEEK, HONOR_LIFETIME, } local panelheight = (#winratestats) * 20 local f = CreateFrame("Frame", nil, HonorFrame or PVPFrame, BackdropTemplateMixin and "BackdropTemplate" or nil) f:SetBackdrop({ bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", tile = true, tileEdge = true, tileSize = 16, edgeSize = 24, insets = { left = 4, right = 4, top = 4, bottom = 4 }, }) -- f:SetBackdropColor(0, 0, 0) f:SetPoint("TOPLEFT", HonorFrame or PVPFrame, "TOPRIGHT" , -30, -15) f:SetWidth(260) f:SetHeight((30 + panelheight + 10) * (BattleZoneHelper.IsBCC and 4 or 3)) local loc = 30 + panelheight local function nextloc() loc = loc - 30 - panelheight return loc end local function Today() return math.floor((time() + time(date("*t", time())) - time(date("!*t", time()))) / 86400) end local labels = {} local function DrawStat(bgid) local p = CreateFrame("Frame", nil, f, BackdropTemplateMixin and "BackdropTemplate" or nil) p:SetBackdrop({ edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", edgeSize = 16, }) p:SetPoint("TOPLEFT", f, 15, -15 + nextloc()) p:SetWidth(230) p:SetHeight(30 + panelheight + 10) -- p:SetScript("OnMouseUp", function() -- DEFAULT_CHAT_FRAME.editBox:SetText(DEFAULT_CHAT_FRAME.editBox:GetText() .. BattleZoneHelper.BGID_MAPNAME_MAP[bgid] .. " " .. labels[bgid]:GetText()) -- DEFAULT_CHAT_FRAME.editBox:Show() -- end) labels[bgid] = {} do local t = p:CreateFontString(nil, "ARTWORK", "GameFontNormal") t:SetText(BattleZoneHelper.BGID_MAPNAME_MAP[bgid] .. " " .. L["Win rate"]) t:SetPoint("TOPLEFT", p, 10, -10) end local l = -10 for i, n in pairs(winratestats) do local t = p:CreateFontString(nil, "ARTWORK", "GameFontWhite") t:SetPoint("TOPLEFT", p, 20, -10 + i * (-20)) -- t:SetText(L["Win rate"] .. " " .. n .. ": " ) -- labels[bgid] = t labels[bgid][n] = t end end local function UpdateStatLabel(l, n, win, total) local win = win or 0 local total = total or 0 local rate = "" if total > 0 then rate = "= " .. NORMAL_FONT_COLOR:WrapTextInColorCode((math.floor(win / total * 10000) / 100) .. "%") end l:SetText(n .. ": " .. string.format("%s/%s %s", GREEN_FONT_COLOR:WrapTextInColorCode(win), YELLOW_FONT_COLOR:WrapTextInColorCode(total), rate)) end local function UpdateStatLabels() local today = Today() for bgid, ls in pairs(labels) do local stat = {} for _, n in pairs(winratestats) do stat[n] = {} end stat[HONOR_TODAY].win = (BatteInfoStat[bgid][today] or {}).win stat[HONOR_TODAY].total = (BatteInfoStat[bgid][today] or {}).total stat[HONOR_YESTERDAY].win = (BatteInfoStat[bgid][today - 1] or {}).win stat[HONOR_YESTERDAY].total = (BatteInfoStat[bgid][today - 1] or {}).total stat[HONOR_LIFETIME].win = (BatteInfoStat[bgid] or {}).win stat[HONOR_LIFETIME].total = (BatteInfoStat[bgid] or {}).total -- this week do local s = {} s.win = 0 s.total = 0 for i = 0, 6 do s.win = s.win + ((BatteInfoStat[bgid][today - i] or {}).win or 0) s.total = s.total + ((BatteInfoStat[bgid][today - i] or {}).total or 0) end stat[HONOR_THISWEEK] = s end -- last week do local s = {} s.win = 0 s.total = 0 for i = 7, 13 do s.win = s.win + ((BatteInfoStat[bgid][today - i] or {}).win or 0) s.total = s.total + ((BatteInfoStat[bgid][today - i] or {}).total or 0) end stat[HONOR_LASTWEEK] = s end for n, l in pairs(ls) do UpdateStatLabel(l, n, stat[n].win, stat[n].total) end -- local stat = BatteInfoStat[bgid] end end local FACTION_HORDE = 0 local FACTION_ALLIANCE = 1 local function PlayerFaction() local factionGroup = UnitFactionGroup("player"); if ( factionGroup == "Alliance" ) then return FACTION_ALLIANCE else return FACTION_HORDE end end local scorerecorded = false RegEvent("PLAYER_ENTERING_WORLD", function() scorerecorded = false end) RegEvent("UPDATE_BATTLEFIELD_STATUS", function() if scorerecorded then return end local battlefieldWinner = GetBattlefieldWinner() if battlefieldWinner then local battleGroundID = BattleZoneHelper.MAPNAME_BGID_MAP[GetRealZoneText()] local win = battlefieldWinner == PlayerFaction() if battleGroundID then local today = Today() BatteInfoStat[battleGroundID] = BatteInfoStat[battleGroundID] or {} BatteInfoStat[battleGroundID][today] = BatteInfoStat[battleGroundID][today] or {} local stats = {BatteInfoStat[battleGroundID], BatteInfoStat[battleGroundID][today]} for _, stat in pairs(stats) do stat.win = stat.win or 0 stat.total = stat.total or 0 stat.total = stat.total + 1 if win then stat.win = stat.win + 1 end end scorerecorded = true end UpdateStatLabels() end end) RegEvent("ADDON_LOADED", function() BatteInfoStat = BatteInfoStat or {} for _, id in pairs(BattleZoneHelper.MAPNAME_BGID_MAP) do BatteInfoStat[id] = BatteInfoStat[id] or { start = time(), } DrawStat(id) end UpdateStatLabels() RegisterKeyChangedCallback("stat_window", function(v) if v then f:Show() else f:Hide() end end) end)
local lfs = require"lfs" print(_VERSION) print(os.getenv("OS") .. " " .. os.getenv("PROCESSOR_ARCHITECTURE") .. " CPUx" .. os.getenv("NUMBER_OF_PROCESSORS")) --_ENV _HOME = lfs.currentdir(); print("APP_HOME=", _HOME) require "config" require "lua.main" main()
workspace "Commodore64Emulator" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relaative to root folder (solution directory) IncludeDir = {} project "Commodore64Emulator" location "Commodore64Emulator" kind "ConsoleApp" language "C++" cppdialect "C++17" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp", } includedirs { "%{prj.name}/src" }
/*################################################# ### GoldenHUDV3 By chredeur ### #################################################*/ local vehiclehide = false if GoldenHUDV3.VehicleEnable == true && GoldenHUDV3.Vehicle == "vcmod" then vehiclehide = true end local HideElementsTable = { ["DarkRP_HUD"] = true, ["DarkRP_ArrestedHUD"] = false, ["DarkRP_EntityDisplay"] = false, ["DarkRP_ZombieInfo"] = true, ["DarkRP_LocalPlayerHUD"] = true, ["DarkRP_Hungermod"] = true, ["DarkRP_Agenda"] = true, ["CHudHealth"] = GoldenHUDV3.EnableAmmoBar, ["CHudBattery"] = GoldenHUDV3.EnableAmmoBar, ["CHudSuitPower"] = GoldenHUDV3.EnableAmmoBar, ["CHudAmmo"] = GoldenHUDV3.EnableAmmoBar, ["CHudSecondaryAmmo"] = GoldenHUDV3.EnableAmmoBar, ["CHudCrosshair"] = false, ["Cookingmod_Hunger"] = GoldenHUDV3.EnableCompatibilityACM, ["Cookingmod_Thirst"] = GoldenHUDV3.EnableCompatibilityACM, ["MedicMod_HUD"] = false, ["MedicMod_DeathPanel"] = false, ["VCMod_Health"] = vehiclehide, ["VCMod_Damage"] = vehiclehide, ["VCMod_ELS_Lights"] = vehiclehide, ["VCMod_ELS_Siren"] = vehiclehide, ["VCMod_Fuel"] = vehiclehide, ["VCMod_Name"] = vehiclehide, ["VCMod_Icons"] = vehiclehide, } local hearticon = Material( "golden_hud_v3/heart.png" ) local foodicon = Material( "golden_hud_v3/hamburger.png" ) local armoricon = Material( "golden_hud_v3/shield.png" ) local thirsticon = Material( "golden_hud_v3/water-bottle.png" ) local ammoicon = Material( "golden_hud_v3/ammo.png" ) local gunicon = Material( "golden_hud_v3/gun.png" ) local moneyicon = Material( "golden_hud_v3/money.png" ) local health = 0 local armor = 0 local food = 0 local thirst = 0 local money hook.Add("HUDPaint","GoldenHudV3", function() local ply = LocalPlayer() local armory = 0 local foody = 0 local thirsty = 0 local moneyy = 0 local boxsize = 40 local boxfoody = 0 local boxarmor = 0 local boxthirst = 0 local boxmoney = 0 health = Lerp( FrameTime(), health, ply:Health()) -- Confif Check Armor -- if GoldenHUDV3.ArmorBar then armor = Lerp( FrameTime(), armor, ply:Armor()) armory = 35 boxsize = boxsize + 35 boxarmor = 35 end -- Confif Check Food -- if GoldenHUDV3.FoodBar then food = Lerp( FrameTime(), food, ply:getDarkRPVar("Energy") or 0) foody = 35 boxsize = boxsize + 35 boxfoody = 35 end -- Config Check Thirst -- if GoldenHUDV3.EnableCompatibilityACM then thirst = Lerp( FrameTime(), thirst, ply:getDarkRPVar("Thirst") or 0) thirsty = 35 boxsize = boxsize + 35 boxthirst = 35 end -- Config Check Money -- if GoldenHUDV3.MoneyBar then money = DarkRP.formatMoney(ply:getDarkRPVar("money")) moneyy = 35 boxsize = boxsize + 35 boxmoney = 35 end -- Background -- draw.RoundedBox(0, 10, ScrH() - 50 - boxarmor - boxfoody - boxthirst - boxmoney, 360, boxsize, GoldenHUDV3.BackgroundColor) -- Health -- draw.RoundedBox(0, 14, ScrH() - 45 - armory - foody - thirsty - moneyy, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, 50, ScrH() - 45 - armory - foody - thirsty - moneyy, 316, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - armory - foody - thirsty - moneyy, 306, 21, GoldenHUDV3.BackgroundHealthColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - armory - foody - thirsty - moneyy, math.Clamp(health, 0, 100) * 3.06, 21, GoldenHUDV3.HealthColor) draw.SimpleText(math.Round(health).."%", "GoldenHudV3Font", 202, ScrH() - 44 - armory - foody - thirsty - moneyy, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_CENTER) surface.SetMaterial( hearticon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( 18, ScrH() - 41 - armory - foody - thirsty - moneyy, 22, 22 ) -- Armor -- if GoldenHUDV3.ArmorBar then draw.RoundedBox(0, 14, ScrH() - 45 - foody - thirsty - moneyy, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, 50, ScrH() - 45 - foody - thirsty - moneyy, 316, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - foody - thirsty - moneyy, 306, 21, GoldenHUDV3.BackgroundArmorColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - foody - thirsty - moneyy, math.Clamp(armor, 0, 100) * 3.06, 21, GoldenHUDV3.ArmorColor) draw.SimpleText(math.Round(armor).."%", "GoldenHudV3Font", 202, ScrH() - 44 - foody - thirsty - moneyy, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_CENTER) surface.SetMaterial( armoricon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( 18, ScrH() - 41 - foody - thirsty - moneyy, 22, 22 ) end -- Food -- if GoldenHUDV3.FoodBar then draw.RoundedBox(0, 14, ScrH() - 45 - thirsty - moneyy, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, 50, ScrH() - 45 - thirsty - moneyy, 316, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - thirsty - moneyy, 306, 21, GoldenHUDV3.BackgroundFoodColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - thirsty - moneyy, math.Clamp(food, 0, 100) * 3.06, 21, GoldenHUDV3.FoodColor) draw.SimpleText(math.Round(food).."%", "GoldenHudV3Font", 202, ScrH() - 44 - thirsty - moneyy, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_CENTER) surface.SetMaterial( foodicon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( 18, ScrH() - 41 - thirsty - moneyy, 22, 22 ) end -- Thirst -- if GoldenHUDV3.EnableCompatibilityACM then draw.RoundedBox(0, 14, ScrH() - 45 - moneyy, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, 50, ScrH() - 45 - moneyy, 316, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - moneyy, 306, 21, GoldenHUDV3.BackgroundThirstColor) draw.RoundedBox(5, 55, ScrH() - 40.55 - moneyy, math.Clamp(thirst, 0, 100) * 3.06, 21, GoldenHUDV3.ThirstColor) draw.SimpleText(math.Round(thirst).."%", "GoldenHudV3Font", 202, ScrH() - 44 - moneyy, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_CENTER) surface.SetMaterial( thirsticon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( 18, ScrH() - 41 - moneyy, 22, 22 ) end -- Money -- if GoldenHUDV3.MoneyBar then draw.RoundedBox(0, 14, ScrH() - 45, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, 50, ScrH() - 45, 316, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(5, 55, ScrH() - 40.55, 306, 21, GoldenHUDV3.MoneyColor) draw.SimpleText(money, "GoldenHudV3Font", 202, ScrH() - 43, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_CENTER) surface.SetMaterial( moneyicon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( 18, ScrH() - 41, 22, 22 ) end end ) hook.Add("HUDPaint","GoldenHudV3.Ammo", function() -- Ammo -- if GoldenHUDV3.EnableAmmoBar then local ply = LocalPlayer() if ply:InVehicle() then return end if !IsValid(ply:GetActiveWeapon()) then return end wep = ply:GetActiveWeapon() total = ply:GetAmmoCount(wep:GetPrimaryAmmoType()) clip = wep:Clip1() nicename = wep:GetPrintName() if clip < 0 or table.HasValue( GoldenHUDV3.BlackListWeapon or "weapon_physcannon", wep:GetClass() ) then return end if string.len(nicename) > 25 then nicename = string.Left( nicename, 20 ) .. "..." end -- Background -- draw.RoundedBox(0, ScrW() - 273 , ScrH() - 85, 260, 75, GoldenHUDV3.BackgroundColor) -- Weapons Name -- draw.RoundedBox(0, ScrW() - 267, ScrH() - 80, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, ScrW() - 230, ScrH() - 80, 210, 30, GoldenHUDV3.HeaderColor) surface.SetMaterial( gunicon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( ScrW() - 263, ScrH() - 77, 22, 22 ) draw.SimpleText( nicename, "GoldenHudV3Font", ScrW() - 222, ScrH() - 77, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_LEFT ) -- Weapons Ammo -- draw.RoundedBox(0, ScrW() - 267, ScrH() - 45, 30, 30, GoldenHUDV3.HeaderColor) draw.RoundedBox(0, ScrW() - 230, ScrH() - 45, 210, 30, GoldenHUDV3.HeaderColor) surface.SetMaterial( ammoicon ) surface.SetDrawColor(GoldenHUDV3.IconColor) surface.DrawTexturedRect( ScrW() - 263, ScrH() - 42, 22, 22 ) draw.SimpleText( clip.."/"..total, "GoldenHudV3Font", ScrW() - 222, ScrH() - 43, GoldenHUDV3.HeaderTextColor, TEXT_ALIGN_LEFT ) end end ) local function HideElements( element ) if HideElementsTable[ element ] then return false end end hook.Add( "HUDShouldDraw", "HideElements", HideElements ) hook.Add( "HUDDrawTargetID", "ByeTargetIdHUD", function() return false end )
local db = require("lapis.db") local schema = require("lapis.db.schema") local migrations = {} function migrations.rev_2016_01_16_init() schema.create_table("pasta", { {"hash", schema.types.varchar}, {"self_burning", schema.types.boolean}, {"filename", schema.types.varchar}, {"salt", schema.types.varchar}, {"content", schema.types.text}, {"password", schema.types.varchar}, }) schema.create_index("pasta", "hash") end function migrations.rev_2016_02_19_init() db.query("ALTER TABLE pasta ADD PRIMARY KEY (hash);") end function migrations.rev_2016_07_17_redirect_to() schema.add_column("pasta", "redirect_to", schema.types.boolean) end return migrations
require "30log-global" Player = class("Player") function Player:init(character, stance, stanceLimit, x, y, spriteSpeed, spriteTimer) self.character = character self.stance = stance self.stanceLimit = stanceLimit self.stanceCount = 1 self.x = x self.y = y self.spriteSpeed = spriteSpeed self.spriteTimer = spriteTimer self.sprite = love.graphics.newImage("Sprites/"..self.character..self.stance..self.stanceCount..".png") self.width = self.sprite:getWidth() self.height = self.sprite:getHeight() self:updateHitbox() end function Player:updateStance(stance, stanceLimit) if love.filesystem.exists("Hitboxes/".."OS"..self.character..self.stance..".txt") then local offset = love.filesystem.read("Hitboxes/".."OS"..self.character..self.stance..".txt") self.x = self.x + string.sub(offset, 1, 3) self.y = self.y + string.sub(offset, 4, 6) end self.stance = stance self.stanceLimit = stanceLimit self.stanceCount = 0 local spriteLoop = self:incrementSprite() self:updateHitbox() if love.filesystem.exists("Hitboxes/".."OS"..self.character..self.stance..".txt") then local offset = love.filesystem.read("Hitboxes/".."OS"..self.character..self.stance..".txt") self.x = self.x - string.sub(offset, 1, 3) self.y = self.y - string.sub(offset, 4, 6) end return spriteLoop end function Player:incrementSprite() local spriteLoop = false self.stanceCount = self.stanceCount + 1 if self.stanceCount > self.stanceLimit then self.stanceCount = 1 end local currentHeight = self.y + self.height self.sprite = love.graphics.newImage("Sprites/"..self.character..self.stance..self.stanceCount..".png") self.width = self.sprite:getWidth() self.height = self.sprite:getHeight() self.y = currentHeight - self.height if self.stanceCount == self.stanceLimit then spriteLoop = true end return spriteLoop end function Player:updateHitbox() if love.filesystem.exists("Hitboxes/".."HB"..self.character..self.stance..self.stanceCount..".txt") then local hitbox = love.filesystem.read("Hitboxes/".."HB"..self.character..self.stance..self.stanceCount..".txt") self.hitX = self.x + string.sub(hitbox, 1, 3) self.hitY = self.y + string.sub(hitbox, 4, 6) self.hitWidth = self.width - string.sub(hitbox, 7, 9) - string.sub(hitbox, 1, 3) self.hitHeight = self.height - string.sub(hitbox, 10, 12) - string.sub(hitbox, 4, 6) else self.hitX = self.x self.hitY = self.y self.hitWidth = self.width self.hitHeight = self.height end end function Player:hitTest(enemy) return self.hitX < enemy.hitX + enemy.hitWidth and enemy.hitX < self.hitX + self.hitWidth and self.hitY < enemy.hitY + enemy.hitHeight and enemy.hitY < self.hitY + self.hitHeight end
--preloader.lua --local protobuf = require "protobuf" require "utils" require "msgcode" -- print("PRELOAD", ...)
local Job = require("flutter-tools.job") local ui = require("flutter-tools.ui") local utils = require("flutter-tools.utils") local devices = require("flutter-tools.devices") local config = require("flutter-tools.config") local executable = require("flutter-tools.executable") local dev_log = require("flutter-tools.log") local api = vim.api local M = {} local state = { ---@type Job job = nil } local function match_error_string(line) if not line then return false end -- match the error string if no devices are setup if line:match("No supported devices connected") ~= nil then -- match the error string returned if multiple devices are matched return true, "Choose a device" elseif line:match("More than one device connected") ~= nil then return true, "Choose a device" end end ---@param lines string[] ---@return boolean, string local function has_recoverable_error(lines) for _, line in pairs(lines) do local match, msg = match_error_string(line) if match then return match, msg end end return false, nil end ---Handle output from flutter run command ---@param err boolean ---@param opts table config options for the dev log window ---@return fun(job: Job, data: string): nil local function on_run_data(err, opts) return function(_, data) if err then ui.notify({data}) end if not match_error_string(data) then dev_log.log(data, opts) end end end local function on_run_exit(result) local matched_error, msg = has_recoverable_error(result) if matched_error then local lines, win_devices, highlights = devices.extract_device_props(result) ui.popup_create( { title = "Flutter run (" .. msg .. ") ", lines = lines, highlights = highlights, on_create = function(buf, _) vim.b.devices = win_devices api.nvim_buf_set_keymap( buf, "n", "<CR>", ":lua __flutter_tools_select_device()<CR>", {silent = true, noremap = true} ) end } ) end end local function shutdown() if state.job then state.job:close() state.job = nil end devices.close_emulator() end function M.run(device) local cfg = config.get() local cmd = executable.with("run") if state.job then return utils.echomsg("Flutter is already running!") end if device and device.id then cmd = cmd .. " -d " .. device.id end ui.notify {"Starting flutter project..."} state.job = Job:new { cmd = cmd, on_stdout = on_run_data(false, cfg.dev_log), on_stderr = on_run_data(true, cfg.dev_log), on_exit = function(_, result) on_run_exit(result) shutdown() end }:start() end ---@param cmd string ---@param quiet boolean local function send(cmd, quiet) if state.job then state.job:send(cmd) elseif not quiet then utils.echomsg [[Sorry! Flutter is not running]] end end ---@param quiet boolean function M.reload(quiet) send("r", quiet) end ---@param quiet boolean function M.restart(quiet) if not quiet then ui.notify({"Restarting..."}, 1500) end send("R", quiet) end ---@param quiet boolean function M.quit(quiet) if not quiet then ui.notify({"Closing flutter application..."}, 1500) end send("q", quiet) end ---@param quiet boolean function M.visual_debug(quiet) send("p", quiet) end -----------------------------------------------------------------------------// -- Pub commands -----------------------------------------------------------------------------// local function on_pub_get(_, result) ui.notify(result) end ---@type Job local pub_get_job = nil function M.pub_get() if not pub_get_job then pub_get_job = Job:new { cmd = executable.with("pub get"), on_exit = function(err, result) on_pub_get(err, result) pub_get_job = nil end }:sync() end end return M
local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setParameter(COMBAT_PARAM_DISPEL, CONDITION_POISON) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local spell = Spell("instant") function spell.onCastSpell(creature, variant) return combat:execute(creature, variant) end spell:name("Cure Poison") spell:words("exana pox") spell:group("healing") spell:vocation("druid;true", "elder druid;true", "knight;true", "elite knight;true", "paladin;true", "royal paladin;true", "sorcerer;true", "master sorcerer;true") spell:id(29) spell:cooldown(6000) spell:groupCooldown(1000) spell:level(10) spell:mana(30) spell:isSelfTarget(true) spell:isAggressive(false) spell:isPremium(false) spell:needLearn(false) spell:register()
-- -- -- ---------------------------------------------------------- -- Mosaic | OF Visual Patching Developer Platform -- -- Copyright (c) 2019 Emanuele Mazza aka n3m3da -- -- Mosaic is distributed under the MIT License. This gives everyone the -- freedoms to use Mosaic in any context: commercial or non-commercial, -- public or private, open or closed source. -- -- See https://github.com/d3cod3/Mosaic for documentation -- ---------------------------------------------------------- -- -- LoadImage.lua -- -- This show how to load image files from disk. -- -- created by n3m3da | www.d3cod3.org -- translated from GAmuza examples by ferhoyo https://github.com/ferhoyo -- -- variables for mouse interaction (DO NOT DELETE) mouseX = 0 mouseY = 0 img = of.Image() ---------------------------------------------------- function setup() img:load(SCRIPT_PATH.."/data/highlands.jpg") end ---------------------------------------------------- function update() end ---------------------------------------------------- function draw() of.background(0) -- center & scale to fit OUTPUT w = OUTPUT_WIDTH h = (w/img:getWidth())*img:getHeight() posX = 0 posY = (OUTPUT_HEIGHT-h)/2 -- draw the image of.setColor(255) img:draw(posX,posY,w,h) end ---------------------------------------------------- function exit() end -- input callbacks ---------------------------------------------------- function keyPressed(key) end function keyReleased(key) end function mouseMoved(x,y) mouseX = x mouseY = y end function mouseDragged(x,y) mouseX = x mouseY = y end function mouseReleased(x,y) end function mouseScrolled(x,y) end
local export = {} local data = mw.loadData("Module:utilities/data") local notneeded = data.notneeded local neededhassubpage = data.neededhassubpage -- A helper function to escape magic characters in a string -- Magic characters: ^$()%.[]*+-? function export.pattern_escape(text) if type(text) == "table" then text = text.args[1] end text = mw.ustring.gsub(text, "([%^$()%%.%[%]*+%-?])", "%%%1") return text end function export.plain_gsub(text, pattern, replacement) local invoked = false if type(text) == "table" then invoked = true if text.args then local frame = text local params = { [1] = {}, [2] = {}, [3] = { allow_empty = true }, } local args = require("Module:parameters").process(frame.args, params) text = args[1] pattern = args[2] replacement = args[3] else error("If the first argument to plain_gsub is a table, it should be a frame object.") end else if not ( type(pattern) == "string" or type(pattern) == "number" ) then error("The second argument to plain_gsub should be a string or a number.") end if not ( type(replacement) == "string" or type(replacement) == "number" ) then error("The third argument to plain_gsub should be a string or a number.") end end pattern = export.pattern_escape(pattern) if invoked then text = mw.ustring.gsub(text, pattern, replacement) return text else return mw.ustring.gsub(text, pattern, replacement) end end --[[ Format the categories with the appropriate sort key. CATEGORIES is a list of categories. -- LANG is an object encapsulating a language; if nil, the object for language code 'und' (undetermined) will be used. -- SORT_KEY is placed in the category invocation, and indicates how the page will sort in the respective category. Normally this should be nil, and a default sort key based on the subpage name (the part after the colon) will be used. -- SORT_BASE lets you override the default sort key used when SORT_KEY is nil. Normally, this should be nil, and a language-specific default sort key is computed from the subpage name (e.g. for Russian this converts Cyrillic ё to a string consisting of Cyrillic е followed by U+10FFFF, so that effectively ё sorts after е instead of the default Wikimedia sort, which (I think) is based on Unicode sort order and puts ё after я, the last letter of the Cyrillic alphabet. -- FORCE_OUTPUT forces normal output in all namespaces. Normally, nothing is output if the page isn't in the main, Appendix:, Reconstruction: or Citations: namespaces. ]] function export.format_categories(categories, lang, sort_key, sort_base, force_output, sc) local NAMESPACE = mw.title.getCurrentTitle().nsText if type(lang) == "table" and not lang.getCode then error("The second argument to format_categories should be a language object.") end if force_output or data.allowedNamespaces[NAMESPACE] then local PAGENAME = mw.title.getCurrentTitle().text local SUBPAGENAME = mw.title.getCurrentTitle().subpageText if not lang then lang = require("Module:languages").getByCode("und") end -- Generate a default sort key sort_base = lang:makeSortKey(sort_base or SUBPAGENAME, sc) if sort_key and sort_key ~= "" then -- Gather some statistics regarding sort keys if mw.ustring.upper(sort_key) == sort_base then table.insert(categories, "Sort key tracking/redundant") end else sort_key = sort_base end -- If the sortkey is empty, remove it. -- Leave the sortkey if it is equal to PAGENAME, because it still -- might be different from DEFAULTSORT and therefore have an effect; see -- [[Wiktionary:Grease pit/2020/April#Module:utilities#format categories]]. if sort_key == "" then sort_key = nil end local out_categories = {} for key, cat in ipairs(categories) do out_categories[key] = "[[Category:" .. cat .. (sort_key and "|" .. sort_key or "") .. "]]" end return table.concat(out_categories, "") else return "" end end -- Used by {{categorize}} function export.template_categorize(frame) local NAMESPACE = mw.title.getCurrentTitle().nsText local format = frame.args["format"] local args = frame:getParent().args local langcode = args[1]; if langcode == "" then langcode = nil end local sort_key = args["sort"]; if sort_key == "" then sort_key = nil end local categories = {} if not langcode then if NAMESPACE == "Template" then return "" end error("Language code has not been specified. Please pass parameter 1 to the template.") end local lang = require("Module:languages").getByCode(langcode) if not lang then if NAMESPACE == "Template" then return "" end error("The language code \"" .. langcode .. "\" is not valid.") end local prefix = "" if format == "pos" then prefix = lang:getCanonicalName() .. " " elseif format == "topic" then prefix = lang:getCode() .. ":" end local i = 2 local cat = args[i] while cat do if cat ~= "" then table.insert(categories, prefix .. cat) end i = i + 1 cat = args[i] end return export.format_categories(categories, lang, sort_key) end function export.catfix(lang, sc) if not lang then require("Module:debug").track("catfix/no lang") return nil elseif type(lang) ~= "table" then require("Module:debug").track("catfix/lang not table") return nil end local canonicalName = lang:getCanonicalName() or error('The first argument to the function "catfix" should be a language object from Module:languages.') if sc and not sc.getCode then error('The second argument to the function "catfix" should be a script object from Module:scripts.') end -- To add script classes to links on pages created by category boilerplate templates. if not sc then sc = data.catfix_scripts[lang:getCode()] if sc then sc = require("Module:scripts").getByCode(sc) end end return "<span id=\"catfix\" style=\"display:none;\" class=\"CATFIX-" .. mw.uri.anchorEncode(canonicalName) .. "\">" .. require("Module:script utilities").tag_text("&nbsp;", lang, sc, nil) .. "</span>" end function export.catfix_template(frame) local params = { [1] = {}, [2] = { alias_of = "sc" }, ["sc"] = {}, } local args = require("Module:parameters").process(frame:getParent().args, params) local lang = require("Module:languages").getByCode(args[1]) or require("Module:languages").err(args[1], 1) local sc = args.sc if sc then sc = require("Module:scripts").getByCode(sc) or error('The script code "' .. sc .. '", provided in the second parameter, is not valid.') end return export.catfix(lang, sc) end -- Not exporting because it is not used yet. local function getDateTense(frame) local name_num_mapping = {["January"] = 1, ["February"] = 2, ["March"] = 3, ["April"] = 4, ["May"] = 5, ["June"] = 6, ["July"] = 7, ["August"] = 8, ["September"] = 9, ["October"] = 10, ["November"] = 11, ["December"] = 12, [1] = 1, [2] = 2, [3] = 3, [4] = 4, [5] = 5, [6] = 6, [7] = 7, [8] = 8, [9] = 9, [10] = 10, [11] = 11, [12] = 12} local month = name_num_mapping[frame.args[2]] local date = os.time({year = frame.args[1], day = frame.args[3], month = month}) local today = os.time() -- 12 AM/PM local diff = os.difftime(date, today) local daylength = 24 * 3600 if diff < -daylength / 2 then return "past" else if diff > daylength / 2 then return "future" else return "present" end end end function export.make_id(lang, str) --[[ If called with invoke, first argument is a frame object. If called by a module, first argument is a language object. ]] local invoked = false if type(lang) == "table" then if lang.args then invoked = true local frame = lang local params = { [1] = {}, [2] = {}, } local args = require("Module:parameters").process(frame:getParent().args, params) local langCode = args[1] str = args[2] local m_languages = require("Module:languages") lang = m_languages.getByCode(langCode) or m_languages.err(langCode, 1) elseif not lang.getCanonicalName then error("The first argument to make_id should be a language object.") end end if not ( type(str) == "string" or type(str) == "number" ) then error("The second argument to make_id should be a string or a number.") end local canonicalName = lang:getCanonicalName() str = mw.uri.encode(str, "WIKI") local id = canonicalName .. "-" .. str if invoked then return '<li class="senseid" id="' .. id .. '">' else return id end end return export
debug = false BUTTON_HEIGHT = 64 blockw = 50 blockh = blockw nb_block_x = 800/blockw nb_block_y = 700/blockh DeletedMapBlock = 0 CameraYAdd = 0 screenw = love.graphics.getWidth() screenh = love.graphics.getHeight() screenw2 = screenw / 2 screenh2 = screenh / 2 test = 0
local class = require '30log' local SingletonClass = class("Singleton") local instance = SingletonClass() function SingletonClass.new() error('Cannot instantiate from a Singleton class') end function SingletonClass.init() end function SingletonClass.extend() error('Cannot extend from a Singleton class') end function SingletonClass:getInstance() return instance end return SingletonClass
function applyAffect(name,affectid) whoison.updateStats(name) local player = minetest.get_player_by_name(name) local oStage = affects._affectedPlayers[name][affectid].stage local stageChange = false minetest.log("action","Applying affect "..affectid.." stage " .. tostring(oStage) .. " on "..name) -- see if they need advanced into the next stage if ( affects._affectedPlayers[name][affectid].nextStage < whoison.getTimeOnline(name) ) then local nextStageNum = affects._affectedPlayers[name][affectid].stage + 1 affects._affectedPlayers[name][affectid].stage = nextStageNum affects._affectedPlayers[name][affectid].ran = false minetest.log("action","Advancing "..affectid.." to the next stage for "..name) if ( #affects._affects[affectid].stages < nextStageNum ) then minetest.log("action","Affect "..affectid.." has worn off of "..name) affects.removeAffect(name,affectid) return end affects._affectedPlayers[name][affectid].nextStage = (whoison.getTimeOnline(name) + affects._affects[affectid].stages[nextStageNum].time) -- apply physics on stage changes stageChange = true end local iStage = affects._affectedPlayers[name][affectid].stage local stage = affects._affects[affectid].stages[iStage] local oPhysics = stage.physics if stageChange == true then if ( oPhysics ~= nil ) then physics.adjust_physics(player,oPhysics) end end if ( stage.damage ~= nil ) then if ( randomChance(stage.damage.chance) ) then player:set_hp( player:get_hp() - stage.damage.amount ) end end if ( stage.emote ~= nil ) then if ( randomChance(stage.emote.chance) ) then minetest.chat_send_all(name.." "..stage.emote.action) end end if ( stage.place ~= nil ) then if ( randomChance(stage.place.chance) ) then minetest.place_node(player:getpos(),{name=stage.place.node, param1=0, param2=0}) end end if ( stage.custom ~= nil ) then if ( stage.custom.runonce == true and affects._affectedPlayers[name][affectid].ran == true ) then return end if ( randomChance(stage.custom.chance) ) then affects._affectedPlayers[name][affectid].ran = true stage.custom.func(name,player,affectid) end end end
local mod = get_mod("rwaon_talents") mod:hook_origin(PlayerCharacterStateLunging, "update", function (self, unit, input, dt, context, t) local csm = self.csm local movement_settings_table = PlayerUnitMovementSettings.get_movement_settings_table(unit) local input_extension = self.input_extension local status_extension = self.status_extension local whereabouts_extension = ScriptUnit.extension(unit, "whereabouts_system") local first_person_extension = self.first_person_extension local damage_start_time = self.damage_start_time if CharacterStateHelper.is_colliding_down(unit) then if self._falling then self._falling = false whereabouts_extension:set_landed() end whereabouts_extension:set_is_onground() elseif not self._falling then self._falling = true whereabouts_extension:set_fell(self.name) end local lunge_data = self._lunge_data local lunge_events = lunge_data.lunge_events if lunge_events then local first_event_data = lunge_events[1] local start_time = self._start_time while first_event_data do if first_event_data.t < t - start_time then local event_function = first_event_data.event_function event_function(self) table.remove(lunge_events, 1) first_event_data = lunge_events[1] else break end end end if CharacterStateHelper.do_common_state_transitions(status_extension, csm) then return end if CharacterStateHelper.is_using_transport(status_extension) then csm:change_state("using_transport") return end local world = self.world if CharacterStateHelper.is_ledge_hanging(world, unit, self.temp_params) then self._stop = true csm:change_state("ledge_hanging", self.temp_params) return end if CharacterStateHelper.is_overcharge_exploding(status_extension) then csm:change_state("overcharge_exploding") return end if CharacterStateHelper.is_pushed(status_extension) then status_extension:set_pushed(false) local params = movement_settings_table.stun_settings.pushed local hit_react_type = status_extension:hit_react_type() params.hit_react_type = hit_react_type .. "_push" csm:change_state("stunned", params) return end if CharacterStateHelper.is_block_broken(status_extension) then status_extension:set_block_broken(false) local params = movement_settings_table.stun_settings.parry_broken local hit_react_type = status_extension:hit_react_type() params.hit_react_type = hit_react_type csm:change_state("stunned", params) return end if not self._stop then local damage_data = lunge_data.damage if damage_data and damage_start_time <= t then self._stop = self:_update_damage(unit, dt, t, damage_data) end local input_service = Managers.input:get_service("Player") if input_service:get("action_two", true) then local position = POSITION_LOOKUP[unit] local forward_direction = Quaternion.forward(first_person_extension:current_rotation()) self:_do_blast(position, forward_direction) self._stop = true end local move_state = self:_update_movement(unit, dt, t, lunge_data) if move_state == "ledge_hang" then self._stop = true csm:change_state("ledge_hanging", self.temp_params) return end if move_state == "stop" and not self._stop then local position = POSITION_LOOKUP[unit] local forward_direction = Quaternion.forward(first_person_extension:current_rotation()) self:_do_blast(position, forward_direction) self._stop = true end end if self._stop then if not self.csm.state_next and self._falling then csm:change_state("falling", self.temp_params) self.temp_params.hit = false first_person_extension:change_state("falling") return else csm:change_state("walking", self.temp_params) self.temp_params.hit = false first_person_extension:change_state("walking") return end end CharacterStateHelper.look(input_extension, self.player.viewport_name, first_person_extension, status_extension, self.inventory_extension, 0.5) CharacterStateHelper.update_weapon_actions(t, unit, input_extension, self.inventory_extension, self.health_extension) self._last_position:store(POSITION_LOOKUP[unit]) end) mod:hook_origin(PlayerCharacterStateLunging, "_update_damage", function (self, unit, dt, t, damage_data) local padding = damage_data.depth_padding local half_width = 0.5 * damage_data.width local half_height = 0.5 * damage_data.height local new_pos = POSITION_LOOKUP[unit] local old_pos = self._last_position:unbox() local delta_move = new_pos - old_pos local half_length = Vector3.length(delta_move) * 0.5 + padding local rot = Quaternion.look(delta_move, Vector3.up()) local first_person_extension = self.first_person_extension local forward_direction = Quaternion.forward(first_person_extension:current_rotation()) local mid_pos = (new_pos + old_pos) * 0.5 + Vector3(0, 0, half_height) + (damage_data.offset_forward or 0) * forward_direction local size = Vector3(half_width, half_length, half_height) local collision_filter = damage_data.collision_filter local actors, num_actors = PhysicsWorld.immediate_overlap(self.physics_world, "shape", "oobb", "position", mid_pos, "rotation", rot, "size", size, "collision_filter", collision_filter, "use_global_table") local hit_units = self._hit_units local buff_extension = self.buff_extension local network_manager = Managers.state.network local attacker_unit_id = network_manager:unit_game_object_id(unit) local attack_direction = Vector3.normalize(delta_move) local weapon_system = Managers.state.entity:system("weapon_system") for i = 1, num_actors, 1 do local hit_actor = actors[i] local hit_unit = Actor.unit(hit_actor) if not hit_units[hit_unit] then hit_units[hit_unit] = true local hit_unit_id = network_manager:unit_game_object_id(hit_unit) local hit_unit_pos = POSITION_LOOKUP[hit_unit] local shield_blocked = nil local backstab_multiplier = 1 local procced = false local breed = Unit.get_data(hit_unit, "breed") local damage_profile_id, power_level, hit_zone_id, ignore_shield, allow_backstab = self:_parse_attack_data(damage_data) if breed and AiUtils.unit_alive(hit_unit) then shield_blocked = not ignore_shield and AiUtils.attack_is_shield_blocked(hit_unit, unit) if allow_backstab then local owner_to_hit_dir = Vector3.normalize(hit_unit_pos - new_pos) local hit_unit_direction = Quaternion.forward(Unit.local_rotation(hit_unit, 0)) local hit_angle = Vector3.dot(hit_unit_direction, owner_to_hit_dir) local behind_target = hit_angle >= 0.55 if behind_target then backstab_multiplier, procced = buff_extension:apply_buffs_to_value(backstab_multiplier, "backstab_multiplier") end end shield_blocked = self:_calculate_hit_mass(shield_blocked, damage_data, hit_unit, breed) else shield_blocked = false end if breed and AiUtils.unit_alive(hit_unit) then local final_stagger_direction = nil if damage_data.stagger_angles then local owner_to_hit_dir = Vector3.normalize(hit_unit_pos - new_pos) local cross = Vector3.cross(Vector3.flat(owner_to_hit_dir), Vector3.flat(forward_direction)) local additional_stagger_angle = Math.random(damage_data.stagger_angles.min, damage_data.stagger_angles.max) * ((cross.z < 0 and -1) or 1) local new_attack_direction = attack_direction new_attack_direction.x = math.cos(additional_stagger_angle) * attack_direction.x - math.sin(additional_stagger_angle) * attack_direction.y new_attack_direction.y = math.sin(additional_stagger_angle) * attack_direction.x + math.cos(additional_stagger_angle) * attack_direction.y final_stagger_direction = Vector3.normalize(new_attack_direction) else final_stagger_direction = attack_direction end local damage_source = "career_ability" local damage_source_id = NetworkLookup.damage_sources[damage_source] local actual_hit_target_index = nil local shield_break_procc = false local boost_curve_multiplier = 0 local is_critical_strike = false local can_damage = true local can_stagger = true weapon_system:send_rpc_attack_hit(damage_source_id, attacker_unit_id, hit_unit_id, hit_zone_id, hit_unit_pos, final_stagger_direction, damage_profile_id, "power_level", power_level, "hit_target_index", actual_hit_target_index, "blocking", shield_blocked, "shield_break_procced", shield_break_procc, "boost_curve_multiplier", boost_curve_multiplier, "is_critical_strike", is_critical_strike, "can_damage", can_damage, "can_stagger", can_stagger) self._num_impacts = self._num_impacts + 1 local lunge_events = self._lunge_data.lunge_events if lunge_events then local impact_event_function = lunge_events.impact if impact_event_function then impact_event_function(self) end end if self._lunge_data.first_person_hit_animation_event then CharacterStateHelper.play_animation_event_first_person(first_person_extension, self._lunge_data.first_person_hit_animation_event) end local hit_mass_count_reached = self.max_targets <= self._amount_of_mass_hit or breed.armor_category == 2 or breed.armor_category == 3 if AiUtils.unit_alive(hit_unit) and (damage_data.interrupt_on_first_hit or (hit_mass_count_reached and damage_data.interrupt_on_max_hit_mass)) then self:_do_blast(new_pos, forward_direction) return true end if AiUtils.unit_alive(hit_unit) and damage_data.do_stagger then self:_do_blast(new_pos, forward_direction) end end end end return false end)
vim.bo[0].shiftwidth = 4 vim.bo[0].softtabstop = 4 vim.bo[0].tabstop = 4 vim.bo[0].expandtab = true vim.bo[0].commentstring = '# %s'
local MpeSim = {} --[[ Override the native client code to get host player id Host is now retrieved from stonehearth_mpe.services.server.player.player_service --]] MpeSim._old_get_host_player_id = _radiant.sim.get_host_player_id function MpeSim.get_host_player_id() return stonehearth_mpe.player:get_host_player_id() end return MpeSim
return require "lovesnow.snax"
-- Configuration function love.conf(t) t.version = "0.9.2" t.title = "Not Zombies" t.window.width = 1600 t.window.height = 900 t.window.fullscreen = true t.window.fsaa = 4 t.console = false end
if EffectManager == nil then EffectManager = {} end ---@alias LeaderLibEffectManagerTarget UUID|NETID|EsvCharacter|EsvItem|number[] ---@class LeaderLibObjectLoopEffectSaveData ---@field Effect string ---@field Bone string ---@field Handle integer ---@param uuid string ---@param effect string ---@param bone string ---@param handle integer function EffectManager.SaveObjectEffectData(uuid, effect, bone, handle) if PersistentVars.ObjectLoopEffects[uuid] == nil then PersistentVars.ObjectLoopEffects[uuid] = {} end table.insert(PersistentVars.ObjectLoopEffects[uuid], { Effect = effect, Bone = bone, Handle = handle }) end ---@class LeaderLibWorldLoopEffectSaveData ---@field Effect string ---@field Position number[] ---@field Handle integer ---@param target number[] ---@param effect string ---@param bone string ---@param handle integer function EffectManager.SaveWorldEffectData(target, effect, handle) local region = SharedData.RegionData.Current if PersistentVars.WorldLoopEffects[region] == nil then PersistentVars.WorldLoopEffects[region] = {} end table.insert(PersistentVars.WorldLoopEffects[region], { Effect = effect, Position = target, Handle = handle }) end ---@private EffectManager.Callbacks = { LoopEffectStarted = {} } ---@alias EffectManagerLoopEffectStartedCallback fun(effect:string, target:LeaderLibEffectManagerTarget, handle:integer, bone:string|nil):void EffectManager.Register = { ---@param callback EffectManagerTagObjectCallback LoopEffectStarted = function(callback) table.insert(EffectManager.Callbacks.TagObject, callback) end } ---@return EffectManagerStopEffectOptions local function PrepareOptions(tbl) local opts = { IsOptionTable = true } if type(tbl) == "table" then if tbl.IsOptionTable then return tbl end for k,v in pairs(tbl) do if type(k) == "string" then opts[k:lower()] = v else opts[k] = v end end elseif type(tbl) == "userdata" then setmetatable(opts, { __index = function(_,k) return tbl[k] end }) end return opts end ---@param target LeaderLibEffectManagerTarget Either an object or a position. ---@param effect string ---@param bone string|nil If playing an effect on an object, this is an optional bone name to use. function EffectManager.StartLoopEffect(target, effect, bone) local handle = nil if type(target) == "table" then handle = PlayLoopEffectAtPosition(effect, target[1], target[2], target[3]) EffectManager.SaveWorldEffectData(target, effect, handle) else bone = bone or "" local uuid = GameHelpers.GetUUID(target) handle = PlayLoopEffect(uuid, effect, bone) EffectManager.SaveObjectEffectData(uuid, effect, bone, handle) end InvokeListenerCallbacks(EffectManager.Callbacks.LoopEffectStarted, effect, target, handle, bone) end ---@param handle integer function EffectManager.StopLoopEffectByHandle(handle) StopLoopEffect(handle) for region,dataTable in pairs(PersistentVars.WorldLoopEffects) do for i,v in pairs(dataTable) do if v.Handle == handle then table.remove(dataTable, i) end end end for uuid,dataTable in pairs(PersistentVars.ObjectLoopEffects) do for i,v in pairs(dataTable) do if v.Handle == handle then table.remove(dataTable, i) end end end end ---@class EffectManagerStopEffectOptions:table ---@field target LeaderLibEffectManagerTarget An object or position to filter the search. ---@field all boolean Stops all effects with this name. ---@param effect string|string[] ---@param options EffectManagerStopEffectOptions function EffectManager.StopLoopEffectByName(effect, options) options = PrepareOptions(options) if type(effect) == "table" then for k,v in pairs(effect) do EffectManager.StopLoopEffectByName(v, options) end return true end local t = type(options.target) if t == "table" then for region,dataTable in pairs(PersistentVars.WorldLoopEffects) do for i,v in pairs(dataTable) do if v.Effect == effect then StopLoopEffect(v.Handle) table.remove(dataTable, i) if not options.all then return true end end end end elseif t == "userdata" or t == "number" or t == "string" then local uuid = GameHelpers.GetUUID(options.target) if uuid then if options.all then CharacterStopAllEffectsWithName(uuid, effect) end local dataTable = PersistentVars.ObjectLoopEffects[uuid] if dataTable then local length = 0 for i,v in pairs(dataTable) do if v.Effect == effect then StopLoopEffect(v.Handle) table.remove(dataTable, i) if not options.all then break end end end if #dataTable == 0 then PersistentVars.ObjectLoopEffects[uuid] = nil end end else fprint(LOGLEVEL.WARNING, "[LeaderLib:EffectManager:StopLoopEffectByName] Failed to get UUID from target parameter:\n%s", Lib.serpent.block(options)) end else for region,dataTable in pairs(PersistentVars.WorldLoopEffects) do for i,v in pairs(dataTable) do if v.Effect == effect then StopLoopEffect(v.Handle) table.remove(dataTable, i) if not options.all then break end end end end for uuid,dataTable in pairs(PersistentVars.ObjectLoopEffects) do for i,v in pairs(dataTable) do if v.Effect == effect then StopLoopEffect(v.Handle) table.remove(dataTable, i) if not options.all then break end end end if #dataTable == 0 then PersistentVars.ObjectLoopEffects[uuid] = nil end end end end function EffectManager.RestoreEffects(region) --TODO end Ext.RegisterOsirisListener("GameStarted", 2, "after", function(region, isEditorMode) EffectManager.RestoreEffects(region) end) -- Ext.RegisterOsirisListener("RegionEnded", 1, "after", function(region) -- end)
AddCSLuaFile( ) DEFINE_BASECLASS("base_anim") ENT.PrintName = "PotatOS" ENT.Category = "Aperture Science" ENT.Spawnable = true ENT.Editable = true ENT.RenderGroup = RENDERGROUP_BOTH ENT.AutomaticFrameAdvance = true function ENT:Draw() self:DrawModel() local pos = self:LocalToWorld(Vector( 1.8, 4.7, 7)) render.SetMaterial(Material("sprites/orangecore2")) render.DrawSprite(pos, 4, 4, Color( 255, 255, 255, 255)) end function ENT:SpawnFunction(ply, trace, className) if not trace.Hit then return end local ent = ents.Create(className) if not IsValid(ent) then return end ent:SetPos(trace.HitPos + trace.HitNormal * 10) ent:SetAngles(trace.HitNormal:Angle()) ent:Spawn() ent.Owner = ply return ent end -- no more client side if CLIENT then return end function ENT:Initialize() self:SetModel("models/aperture/potatos_wmodel.mdl") self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self:GetPhysicsObject():Wake() end function ENT:Think() self:NextThink(CurTime() + 1) if self.Burned then return end if not self:IsOnFire() then if not timer.Exists("TA:Timer_PotatoOS_Chat"..self:EntIndex()) then timer.Create("TA:Timer_PotatoOS_Chat"..self:EntIndex(), 15, 1, function() end) self:EmitSound("TA:PotatoOSChat") end else self.Burned = true self:EmitSound("TA:PotatoOSBurn") end return true end function ENT:OnRemove() timer.Remove("TA:Timer_PotatoOS_Chat"..self:EntIndex()) end
local helpers = require('test.functional.helpers')(after_each) local eq = helpers.eq local clear = helpers.clear local meths = helpers.meths local redir_exec = helpers.redir_exec before_each(clear) describe(':let command', function() it('correctly lists variables with curly-braces', function() meths.set_var('v', {0}) eq('\nv [0]', redir_exec('let {"v"}')) end) it('correctly lists variables with subscript', function() meths.set_var('v', {0}) eq('\nv[0] #0', redir_exec('let v[0]')) eq('\ng:["v"][0] #0', redir_exec('let g:["v"][0]')) eq('\n{"g:"}["v"][0] #0', redir_exec('let {"g:"}["v"][0]')) end) end)
TUTORIALS['en'][#TUTORIALS['en'] + 1] = { name = "Using the Pokedex", contents = { {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/pokedex_use.png"}, {type = CONTENT_TYPES.TEXT, value = "The use of the Pokedex is simple as well as any other item within the game. The necessary first step is to locate the Pokedex in your inventory, as the image above.\n\nYou can use the Pokedex directly on a Pokemon to see his information or use directly on your character to see Pokemon information that you have gathered."}, {type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/pokedex_self.png"}, } }
--[[ The MIT License (MIT) Copyright (c) 2014 Marcus Ihde Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or "" local util = require(_PACKAGE..'/util') local post_shader = {} post_shader.__index = post_shader local files = love.filesystem.getDirectoryItems(_PACKAGE .. "/shaders/postshaders") local shaders = {} for i,v in ipairs(files) do local name = _PACKAGE.."/shaders/postshaders".."/"..v if love.filesystem.getInfo(name).type == "file" and string.sub(v, 1, 1) ~= '.' then local str = love.filesystem.read(name) local effect = util.loadShader(name) local defs = {} for vtype, extern in str:gmatch("extern (%w+) (%w+)") do defs[extern] = true end local shaderName = name:match(".-([^\\|/]-[^%.]+)$"):gsub("%.glsl", "") shaders[shaderName] = {effect, defs} end end local function new() local obj = {effects = {}} local class = setmetatable(obj, post_shader) class:refreshScreenSize() return class end function post_shader:refreshScreenSize(w, h) w, h = w or love.graphics.getWidth(), h or love.graphics.getHeight() self.back_buffer = love.graphics.newCanvas(w, h) end function post_shader:addEffect(shaderName, ...) self.effects[shaderName] = {...} end function post_shader:removeEffect(shaderName) self.effects[shaderName] = nil end function post_shader:toggleEffect(shaderName, ...) if self.effects[shaderName] ~= nil then self:removeEffect(shaderName) else self:addEffect(shaderName, ...) end end function post_shader:drawWith(canvas) for shader, args in pairs(self.effects) do if shader == "bloom" then self:drawBloom(canvas, args) elseif shader == "blur" then self:drawBlur(canvas, args) elseif shader == "tilt_shift" then self:drawTiltShift(canvas, args) else self:drawShader(shader, canvas, args) end end util.drawCanvasToCanvas(canvas) end function post_shader:drawBloom(canvas, args) shaders['blurv'][1]:send("steps", args[1] or 2.0) shaders['blurh'][1]:send("steps", args[1] or 2.0) util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = shaders['blurv'][1]}) util.process(self.back_buffer, {shader = shaders['blurh'][1]}) util.process(self.back_buffer, {shader = shaders['contrast'][1]}) util.process(canvas, {shader = shaders['contrast'][1]}) util.drawCanvasToCanvas(self.back_buffer, canvas, { blendmode = "add", color = {1, 1, 1, (args[2] or 0.25)} }) end function post_shader:drawBlur(canvas, args) shaders['blurv'][1]:send("steps", args[1] or 0.0) shaders['blurh'][1]:send("steps", args[2] or args[1] or 0.0) util.process(canvas, {shader = shaders['blurv'][1], blendmode = "alpha"}) util.process(canvas, {shader = shaders['blurh'][1], blendmode = "alpha"}) end function post_shader:drawTiltShift(canvas, args) shaders['blurv'][1]:send("steps", args[1] or 2.0) shaders['blurh'][1]:send("steps", args[2] or 2.0) util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = shaders['blurv'][1]}) util.process(self.back_buffer, {shader = shaders['blurh'][1]}) shaders['tilt_shift'][1]:send("imgBuffer", canvas) util.drawCanvasToCanvas(self.back_buffer, canvas, {shader = shaders['tilt_shift'][1]}) end function post_shader:drawShader(shaderName, canvas, args) local current_arg = 1 local effect = shaders[shaderName] if effect == nil then print("no shader called "..shaderName) return end for def in pairs(effect[2]) do if def == "time" then effect[1]:send("time", love.timer.getTime()) elseif def == "palette" then effect[1]:send("palette", unpack(process_palette({ args[current_arg], args[current_arg + 1], args[current_arg + 2], args[current_arg + 3] }))) current_arg = current_arg + 4 elseif def == "tint" then effect[1]:send("tint", {process_tint(args[1], args[2], args[3])}) current_arg = current_arg + 3 elseif def == "imgBuffer" then effect[1]:send("imgBuffer", canvas) else local value = args[current_arg] if value ~= nil then effect[1]:send(def, value) end current_arg = current_arg + 1 end end util.drawCanvasToCanvas(canvas, self.back_buffer, {shader = effect[1]}) util.drawCanvasToCanvas(self.back_buffer, canvas) end function process_tint(r, g, b) return (r or 1.0), (g or 1.0), (b or 1.0) end function process_palette(palette) for i = 1, #palette do palette[i] = {process_tint(unpack(palette[i]))} end return palette end return setmetatable({new = new}, {__call = function(_, ...) return new(...) end})
local text = require('text') local letters = { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z' } function to_alpha(num) local result = '' while num > 0 do num = num - 1 local remainder = math.fmod(num, 26) result = letters[remainder + 1] .. result num = math.floor((num - remainder) / 26) end return result end function to_ALPHA(num) return text.upper(to_alpha(num)) end function to_emph(el) return pandoc.walk_block(el, { Str = function(el) return pandoc.Emph(pandoc.Str(el.text)) end }) end function to_upper(el) return pandoc.walk_block(el, { Str = function(el) return pandoc.Str(text.upper(el.text)) end }) end function to_smallcaps(el) return pandoc.walk_block(el, { Str = function(el) return pandoc.SmallCaps(el.text) end }) end function to_roman(num) local III = pandoc.utils.to_roman_numeral(num) return text.lower(III) end -- print(to_alpha(1)) -- print(to_alpha(2)) -- print(to_alpha(26)) -- print(to_alpha(27)) -- print(to_alpha(28)) local levels = { 0, 0, 0, 0, 0 } -- local strict = false -- -- maybe add smallcaps one day -- -- determine if we're using strict mode -- function Meta(m) -- if (m.aglc-headers-strict) then -- strict = true -- end -- end function big_space() -- latex fonts don't do character fallback well. if FORMAT == "latex" then return pandoc.RawInline("latex", "\\enspace") else return pandoc.Str(" ") -- en space end end function Header(el) if el.level == 1 then levels[1] = levels[1] + 1 levels[2] = 0 levels[3] = 0 levels[4] = 0 levels[5] = 0 el = to_smallcaps(el) if el.identifier ~= 'refs' then table.insert(el.content, 1, pandoc.Str(pandoc.utils.to_roman_numeral(levels[1]))) end table.insert(el.content, 2, big_space()) return el end if el.level == 2 then levels[2] = levels[2] + 1 levels[3] = 0 levels[4] = 0 levels[5] = 0 el = to_emph(el) table.insert(el.content, 1, pandoc.Str(to_ALPHA(levels[2]))) table.insert(el.content, 2, big_space()) return el end if el.level == 3 then levels[3] = levels[3] + 1 levels[4] = 0 levels[5] = 0 el = to_emph(el) table.insert(el.content, 1, pandoc.Str(levels[3])) table.insert(el.content, 2, big_space()) return el end if el.level == 4 then levels[4] = levels[4] + 1 levels[5] = 0 table.insert(el.content, 1, pandoc.Str('('..to_alpha(levels[4])..')')) table.insert(el.content, 2, big_space()) return to_emph(el) end if el.level == 5 then levels[5] = levels[5] + 1 table.insert(el.content, 1, pandoc.Str('('..to_roman(levels[5])..')')) table.insert(el.content, 2, big_space()) return to_emph(el) end end
Global( "PlayerMana", {} ) function PlayerMana:Init(anID) self.playerID = anID self.unitParams = {} self.mana = 0 self.lastMana = -1 self.eventFunc = self:GetEventFunc() self.base = copyTable(PlayerBase) self.base:Init() self:RegisterEvent(anID) end function PlayerMana:ClearLastValues() self.lastMana = -1 end function PlayerMana:SubscribeTargetGui(aLitener) self:ClearLastValues() self.base:SubscribeTargetGui(self.playerID, aLitener, self.eventFunc) end function PlayerMana:UnsubscribeTargetGui() self.base:UnsubscribeTargetGui() end function PlayerMana:SubscribeRaidGui(aLitener) self:ClearLastValues() self.base:SubscribeRaidGui(self.playerID, aLitener, self.eventFunc) end function PlayerMana:UnsubscribeRaidGui() self.base:UnsubscribeRaidGui() end function PlayerMana:TryDestroy() if self.base:CanDestroy() then self:UnRegisterEvent() return true end return false end function PlayerMana:UpdateValueIfNeeded() if self.mana ~= self.lastMana then self.lastMana = self.mana local res = self.base.guiRaidListener and self.base.guiRaidListener.listenerMana(self.mana, self.base.guiRaidListener) res = self.base.guiTargetListener and self.base.guiTargetListener.listenerMana(self.mana, self.base.guiTargetListener) end end function PlayerMana:GetEventFunc() return function(aParams) self.mana = unit.GetManaPercentage( aParams.unitId ) --LogInfo("EVENT_UNIT_MANA_PERCENTAGE_CHANGED ", self.playerID) end end function PlayerMana:RegisterEvent(anID) self.unitParams.unitId = anID common.RegisterEventHandler(self.eventFunc, "EVENT_UNIT_MANA_PERCENTAGE_CHANGED", self.unitParams) if g_debugSubsrb then self.base:reg("mana") end end function PlayerMana:UnRegisterEvent() common.UnRegisterEventHandler(self.eventFunc, "EVENT_UNIT_MANA_PERCENTAGE_CHANGED", self.unitParams) if g_debugSubsrb then self.base:unreg("mana") end end
object_tangible_quest_rebel_rtp_c3po_medical_supply_source = object_tangible_quest_rebel_shared_rtp_c3po_medical_supply_source:new { } ObjectTemplates:addTemplate(object_tangible_quest_rebel_rtp_c3po_medical_supply_source, "object/tangible/quest/rebel/rtp_c3po_medical_supply_source.iff")
function requestModel(modelName,cb) if type(modelName) ~= 'number' then modelName = tonumber(modelName) end local breaker = 0 RequestModel(modelName) while not HasModelLoaded(modelName) do Citizen.Wait(1) breaker = breaker + 1 if breaker >= 100 then break end end if breaker >= 100 then cb(false) else cb(true) end end exports('requestModel',requestModel)
-- Code from: http://lua-users.org/wiki/LuaXml ----------------------------------------------------------------------------------------- -- LUA only XmlParser from Alexander Makeev ----------------------------------------------------------------------------------------- XmlParser = {}; function XmlParser:ToXmlString(value) value = string.gsub (value, "&", "&amp;"); -- '&' -> "&amp;" value = string.gsub (value, "<", "&lt;"); -- '<' -> "&lt;" value = string.gsub (value, ">", "&gt;"); -- '>' -> "&gt;" --value = string.gsub (value, "'", "&apos;"); -- '\'' -> "&apos;" value = string.gsub (value, "\"", "&quot;"); -- '"' -> "&quot;" -- replace non printable char -> "&#xD;" value = string.gsub(value, "([^%w%&%;%p%\t% ])", function (c) return string.format("&#x%X;", string.byte(c)) --return string.format("&#x%02X;", string.byte(c)) --return string.format("&#%02d;", string.byte(c)) end); return value; end function XmlParser:FromXmlString(value) value = string.gsub(value, "&#x([%x]+)%;", function(h) return string.char(tonumber(h,16)) end); value = string.gsub(value, "&#([0-9]+)%;", function(h) return string.char(tonumber(h,10)) end); value = string.gsub (value, "&quot;", "\""); value = string.gsub (value, "&apos;", "'"); value = string.gsub (value, "&gt;", ">"); value = string.gsub (value, "&lt;", "<"); value = string.gsub (value, "&amp;", "&"); return value; end function XmlParser:ParseArgs(s) local arg = {} string.gsub(s, "(%w+)=([\"'])(.-)%2", function (w, _, a) arg[w] = self:FromXmlString(a); end) return arg end function XmlParser:ParseXmlText(xmlText) local stack = {} local top = {Name=nil,Value=nil,Attributes={},ChildNodes={}} table.insert(stack, top) local ni,c,label,xarg, empty local i, j = 1, 1 while true do ni,j,c,label,xarg, empty = string.find(xmlText, "<(%/?)([%w:]+)(.-)(%/?)>", i) if not ni then break end local text = string.sub(xmlText, i, ni-1); if not string.find(text, "^%s*$") then top.Value=(top.Value or "")..self:FromXmlString(text); end if empty == "/" then -- empty element tag table.insert(top.ChildNodes, {Name=label,Value=nil,Attributes=self:ParseArgs(xarg),ChildNodes={}}) elseif c == "" then -- start tag top = {Name=label, Value=nil, Attributes=self:ParseArgs(xarg), ChildNodes={}} table.insert(stack, top) -- new level --print("openTag ="..top.Name); else -- end tag local toclose = table.remove(stack) -- remove top --print("closeTag="..toclose.Name); top = stack[#stack] if #stack < 1 then error("XmlParser: nothing to close with "..label) end if toclose.Name ~= label then error("XmlParser: trying to close "..toclose.Name.." with "..label) end table.insert(top.ChildNodes, toclose) end i = j+1 end local text = string.sub(xmlText, i); if not string.find(text, "^%s*$") then stack[#stack].Value=(stack[#stack].Value or "")..self:FromXmlString(text); end if #stack > 1 then error("XmlParser: unclosed "..stack[stack.n].Name) end return stack[1].ChildNodes[1]; end function XmlParser:ParseXmlFile(xmlFileName) local hFile,err = io.open(xmlFileName,"r"); if (not err) then local xmlText=hFile:read("*a"); -- read file content io.close(hFile); return self:ParseXmlText(xmlText),nil; else return nil,err; end end ------------------------------------------------------------------------------------------ --example: function dump(_class, no_func, depth) if(not _class) then print("nil"); return; end if(depth==nil) then depth=0; end local str=""; for n=0,depth,1 do str=str.."\t"; end print(str.."["..type(_class).."]"); print(str.."{"); for i,field in pairs(_class) do if(type(field)=="table") then print(str.."\t"..tostring(i).." ="); dump(field, no_func, depth+1); else if(type(field)=="number") then print(str.."\t"..tostring(i).."="..field); elseif(type(field) == "string") then print(str.."\t"..tostring(i).."=".."\""..field.."\""); elseif(type(field) == "boolean") then print(str.."\t"..tostring(i).."=".."\""..tostring(field).."\""); else if(not no_func)then if(type(field)=="function")then print(str.."\t"..tostring(i).."()"); else print(str.."\t"..tostring(i).."<userdata=["..type(field).."]>"); end end end end end print(str.."}"); end
local ObjectManager = require("managers.object.object_manager") squillLairMenuComponent = { } function squillLairMenuComponent:fillObjectMenuResponse(pSceneObject, pMenuResponse, pPlayer) local menuResponse = LuaObjectMenuResponse(pMenuResponse) if (CreatureObject(pPlayer):hasScreenPlayState(1, "hero_of_tatooine") and not CreatureObject(pPlayer):hasScreenPlayState(2, "hero_of_tatooine")) then menuResponse:addRadialMenuItem(120, 3, "@quest/hero_of_tatooine/system_messages:search") -- Search end end function squillLairMenuComponent:handleObjectMenuSelect(pObject, pPlayer, selectedID) if (pPlayer == nil or pObject == nil) then return 0 end if (not CreatureObject(pPlayer):hasScreenPlayState(1, "hero_of_tatooine") or CreatureObject(pPlayer):hasScreenPlayState(2, "hero_of_tatooine")) then return 0 end if (selectedID == 120) then if (readData(CreatureObject(pPlayer):getObjectID() .. ":hero_of_tat:searched_squill_lair") == 1) then CreatureObject(pPlayer):sendSystemMessage("@quest/hero_of_tatooine/system_messages:already_search") return 0 end local pInventory = SceneObject(pPlayer):getSlottedObject("inventory") if (pInventory == nil) then return 0 end if (SceneObject(pInventory):isContainerFullRecursive()) then CreatureObject(pPlayer):sendSystemMessage("@quest/hero_of_tatooine/system_messages:inventory") return 0 end local pSkull = giveItem(pInventory, "object/tangible/loot/quest/hero_of_tatooine/squill_skull.iff", -1) if (pSkull == nil) then CreatureObject(pPlayer):sendSystemMessage("Error: Unable to generate item.") return 0 end CreatureObject(pPlayer):sendSystemMessage("@quest/hero_of_tatooine/system_messages:receive") writeData(CreatureObject(pPlayer):getObjectID() .. ":hero_of_tat:searched_squill_lair", 1) end return 0 end explosivesCrateMenuComponent = { } function explosivesCrateMenuComponent:fillObjectMenuResponse(pSceneObject, pMenuResponse, pPlayer) local menuResponse = LuaObjectMenuResponse(pMenuResponse) local pInventory = SceneObject(pPlayer):getSlottedObject("inventory") if (pInventory == nil) then return 0 end if (CreatureObject(pPlayer):hasScreenPlayState(1, "hero_of_tatooine_altruism") and not CreatureObject(pPlayer):hasScreenPlayState(2, "hero_of_tatooine_altruism") and getContainerObjectByTemplate(pInventory, "object/tangible/item/quest/hero_of_tatooine/explosives.iff", true) == nil) then menuResponse:addRadialMenuItem(120, 3, "@quest/hero_of_tatooine/system_messages:search") -- Search end end function explosivesCrateMenuComponent:handleObjectMenuSelect(pObject, pPlayer, selectedID) if (pPlayer == nil or pObject == nil) then return 0 end if (not CreatureObject(pPlayer):hasScreenPlayState(1, "hero_of_tatooine_altruism") or CreatureObject(pPlayer):hasScreenPlayState(2, "hero_of_tatooine_altruism")) then return 0 end if (selectedID == 120) then local pInventory = SceneObject(pPlayer):getSlottedObject("inventory") if (pInventory == nil) then return 0 end if (SceneObject(pInventory):isContainerFullRecursive()) then CreatureObject(pPlayer):sendSystemMessage("@quest/hero_of_tatooine/system_messages:altruism_inventory_full") return 0 end local pExplosives = giveItem(pInventory, "object/tangible/item/quest/hero_of_tatooine/explosives.iff", -1) if (pExplosives == nil) then CreatureObject(pPlayer):sendSystemMessage("@quest/hero_of_tatooine/system_messages:altruism_null_object") return 0 end CreatureObject(pPlayer):sendSystemMessage("@quest/hero_of_tatooine/system_messages:altruism_got_object") SceneObject(pObject):destroyObjectFromWorld() end return 0 end
require 'commons' local ADDR = 0x23 local CMD = 0x10 local i2c = i2c local function read_data() i2c.start(0) i2c.address(0, ADDR, i2c.TRANSMITTER) i2c.write(0, CMD) i2c.stop(0) i2c.start(0) i2c.address(0, ADDR,i2c.RECEIVER) ftr.sleep(300) c = i2c.read(0, 2) i2c.stop(0) return c end return { init = function(sda, scl) i2c.setup(0, sda, scl, i2c.SLOW) i2c.start(0) local success = i2c.address(0, ADDR, i2c.TRANSMITTER) i2c.stop(0) if success then read_data() end return success end, lux = function() local dataT = read_data() local UT = dataT:byte(1) * 256 + dataT:byte(2) return UT*10/12 end }
-- return true = There are others migrations file -- return false = This is the last migration file function onUpdateDatabase() return false end
--[[ Copyright © 2017, Sammeh of Quetzalcoatl All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of JobChange nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Sammeh BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ]] _addon.name = 'Job Change' _addon.author = 'Sammeh' _addon.version = '1.0.3' _addon.command = 'jc' -- 1.0.1 first release -- 1.0.2 added 'reset' command to simply reset to existing job. Changes sub job to a random starting job and back. -- 1.0.3 Code clean-up require('tables') packets = require('packets') res = require ('resources') function jobchange(job,main_sub) windower.add_to_chat(4,"JobChange: Changing "..main_sub.." job to:"..res.jobs[job].ens) if job and main_sub then local packet = packets.new('outgoing', 0x100, { [main_sub:sub(1,1):upper()..main_sub:sub(2)..' Job'] = job, }) packets.inject(packet) coroutine.sleep(0.5) end end windower.register_event('addon command', function(command, ...) local self = windower.ffxi.get_player() local args = L{...} local job = '' if args[1] then job = args[1]:lower() end local main_sub = '' if command:lower() == 'main' then main_sub = 'main' elseif command:lower() == 'sub' then main_sub = 'sub' elseif command:lower() == 'reset' then windower.add_to_chat(4,"JobChange: Resetting Job") main_sub = 'sub' job = windower.ffxi.get_player().sub_job:lower() else windower.add_to_chat(4,"JobChange Syntax: //jc main|sub JOB -- Chnages main or sub to target JOB") windower.add_to_chat(4,"JobChange Syntax: //jc reset -- Resets Current Job") return end local conflict = find_conflict(job,self) local jobid = find_job(job,self) if jobid then local npc = find_job_change_npc() if npc then if not conflict then jobchange(jobid,main_sub) else local temp_job = find_temp_job(self) windower.add_to_chat(4,"JobChange: Conflict with "..conflict) if main_sub == conflict then jobchange(temp_job,main_sub) jobchange(jobid,main_sub) else jobchange(temp_job,conflict) jobchange(jobid,main_sub) end end else windower.add_to_chat(4,"JobChange: Not close enough to a Moogle!") end else windower.add_to_chat(4,"JobChange: Could not change "..command.." to "..job:upper().." ---Mistype|NotUnlocked") end end) function find_conflict(job,self) if self.main_job == job:upper() then return "main" end if self.sub_job == job:upper() then return "sub" end end function find_temp_job(self) local starting_jobs = S { 'WAR', 'MNK', 'WHM', 'BLM', 'RDM', 'THF' } for i in pairs(starting_jobs) do if not find_conflict(i,self) then for index,value in pairs(res.jobs) do if value.ens == i then return index end end end end end function find_job(job,self) local jobLevel = self.jobs[job:upper()] for index,value in pairs(res.jobs) do if value.ens:lower() == job and jobLevel > 0 then return index end end end function find_job_change_npc() local info = windower.ffxi.get_info() if not (info.mog_house or S{'Selbina', 'Mhaura', 'Tavnazian Safehold', 'Nashmau', 'Rabao', 'Kazham', 'Norg'}:contains(res.zones[info.zone].english)) then windower.add_to_chat(4,'JobChange: Not in a zone with a Change NPC') return end for i, v in pairs(windower.ffxi.get_mob_array()) do if v.distance < 36 and S{'Moogle', 'Nomad Moogle', 'Green Thumb Moogle'}:contains(v.name) then return v end end end
local olua = require "olua" local clang = require "clang" local writer = require 'autoconf-writer' local format = olua.format local ignored_type = {} local visited_type = {} local refed_type = {} local type_alias = {} local type_convs = {} local module_files = {} local clang_tu local M = {} local logfile = io.open('autobuild/autoconf.log', 'w') local function log(fmt, ...) logfile:write(string.format(fmt, ...)) logfile:write('\n') end function M.addref(cppcls) refed_type[cppcls] = true end function M.init(path) local HEADER_PATH = 'autobuild/.autoconf.h' local clang_args = dofile(path) local header = io.open(HEADER_PATH, 'w') header:write(format [[ #ifndef __AUTOCONF_H__ #define __AUTOCONF_H__ ${clang_args.HEADERS} #endif ]]) header:close() local index = clang.createIndex(false, true) for i, v in ipairs(clang_args.FLAGS) do local HOMEDIR = olua.HOMEDIR clang_args.FLAGS[i] = format(v) end clang_tu = index:parse(HEADER_PATH, clang_args.FLAGS) os.remove(HEADER_PATH) end function M:parse(path) self.module = dofile(path) assert(not self.module.FILENAME) assert(not self.module.FILE_PATH) assert(not self.module.TYPE_FILE_PATH) self.module.FILENAME = self.module.NAME:gsub('_', '-') self.module.FILE_PATH = format('autobuild/${self.module.FILENAME}.lua') self.module.TYPE_FILE_PATH = format('autobuild/${self.module.FILENAME}-types.lua') module_files[#module_files + 1] = self.module for cls in pairs(self.module.EXCLUDE_TYPE) do ignored_type[cls] = false end local function toconv(cls) return 'auto_olua_$$_' .. string.gsub(cls.CPPCLS, '::', '_') end for _, v in ipairs(self.module.TYPEDEFS) do type_convs[v.CPPCLS] = assert(v.CONV, 'no conv function: ' .. v.CPPCLS) end for _, cls in pairs(self.module.CLASSES) do type_convs[cls.CPPCLS] = cls.KIND == 'conv' and toconv(cls) or true end self:visit(clang_tu:cursor()) self:check_class() writer.write_module(setmetatable({ visited_type = visited_type, ignored_type = ignored_type, log = log, }, {__index = self.module})) end local function is_ref_class(cls) if refed_type[cls.CPPCLS] then return true elseif cls.SUPERCLS then return is_ref_class(visited_type[cls.SUPERCLS]) end end function M:has_define_class(cls) local name = string.match(cls.CPPCLS, '[^:]+$') return string.find(cls.CHUNK or '', 'class +' .. name) ~= nil end function M:check_class() for _, cls in ipairs(self.module.CLASSES) do if not visited_type[cls.CPPCLS] then if #cls.FUNC > 0 or #cls.PROP > 0 then cls.KIND = 'class' cls.REG_LUATYPE = self:has_define_class(cls) visited_type[cls.CPPCLS] = cls ignored_type[cls.CPPCLS] = false else error(format("class not found: ${cls.CPPCLS}")) end end end for _, cls in ipairs(self.module.CLASSES) do if cls.SUPERCLS and not visited_type[cls.SUPERCLS]then error(format('super class not found: ${cls.CPPCLS} -> ${cls.SUPERCLS}')) end if is_ref_class(cls) then refed_type[cls.CPPCLS] = true end end end function M:visit_enum(cur, cppcls) cppcls = cppcls or self:typename(cur, cur:type()) local cls = self.module.CLASSES[cppcls] visited_type[cppcls] = cls ignored_type[cppcls] = false if cur:kind() ~= 'TypeAliasDecl' then for _, c in ipairs(cur:children()) do local VALUE = c:name() local name = cls.MAKE_LUANAME(VALUE, 'ENUM') cls.ENUM[name] = { NAME = name, VALUE = format('${cls.CPPCLS}::${VALUE}'), } end cls.KIND = 'enum' type_alias[cls.CPPCLS] = nil else cls.KIND = 'enumAlias' end end function M:is_excluded_typeanme(name) if self.module.EXCLUDE_TYPE[name] then return true elseif string.find(name, '<') then name = string.gsub(name, '<.*>', '') return self:is_excluded_typeanme(name) end end function M:is_excluded_type(type) if type:kind() == 'IncompleteArray' then return true end local tn = type:name() -- remove const and & -- const T * => T * -- const T & => T local rawtn = tn:gsub('^const *', ''):gsub(' *&$', '') if self:is_excluded_typeanme(rawtn) then return true elseif tn ~= type:canonicalType():name() then return self:is_excluded_type(type:canonicalType()) end end function M:typename(cur, type) if not type then if cur:kind() == 'Namespace' then local ns = olua.newarray('::') while cur and cur:kind() ~= 'TranslationUnit' do ns:insert(cur:name()) cur = cur:parent() end return tostring(ns) else return cur:name() end end local tn = type:name() -- remove const, & and *: const T * => T local rawtn = tn:match('([%w:_]+) ?[&*]?$') if not rawtn then return tn end -- typedef std::function<void (Object *)> ClickListener -- const ClickListener & => const olua::ClickListener & for _, cu in ipairs(cur:children()) do if cu:kind() == 'TypeRef' then local ftn = cu:name():match('([^ ]+)$') if string.find(ftn, rawtn .. '$') then tn = tn:gsub(rawtn, ftn) rawtn = ftn break end end end local alias = type_alias[rawtn] if alias and not type_convs[rawtn] then local rawalias = string.gsub(alias, '<.+>', '') if olua.typeinfo(rawalias, nil, true) then -- old: const olua::ClickListener & -- new: const std::function<void (Object *)> & return string.gsub(tn, rawtn, alias) end end return tn end local DEFAULT_ARG_TYPES = { IntegerLiteral = true, FloatingLiteral = true, ImaginaryLiteral = true, StringLiteral = true, CharacterLiteral = true, CXXBoolLiteralExpr = true, CXXNullPtrLiteralExpr = true, GNUNullExpr = true, DeclRefExpr = true, CallExpr = true, } function M:has_default_value(cur) for _, c in ipairs(cur:children()) do if DEFAULT_ARG_TYPES[c:kind()] then return true elseif self:has_default_value(c) then return true end end end function M:visit_method(cls, cur) if cur:isVariadic() or cur:name():find('^_') or cur:isCopyConstructor() or cur:isMoveConstructor() or cur:name():find('operator *[%-=+/*><!()]?') or self:is_excluded_type(cur:resultType()) then return end for _, c in ipairs(cur:children()) do -- attribute(deprecated) ? if c:kind() == 'UnexposedAttr' then return end end local fn = cur:name() local attr = cls.ATTR[fn] or cls.ATTR['*'] or {} local callback = cls.CALLBACK[fn] or {} local exps = olua.newarray('') local declexps = olua.newarray('') for i, arg in ipairs(cur:arguments()) do local attrn = (attr['ARG' .. i]) or '' if not attrn:find('@out') and self:is_excluded_type(arg:type()) then return end end exps:push(attr.RET and (attr.RET .. ' ') or nil) exps:push(cur:isStatic() and 'static ' or nil) local cbkind if cur:kind() ~= 'Constructor' then local tn = self:typename(cur, cur:resultType()) if string.find(tn, 'std::function') then cbkind = 'RET' if callback.NULLABLE then exps:push('@nullable ') end if callback.LOCAL ~= false then exps:push('@local ') end end exps:push(tn) exps:push(olua.typespace(tn)) end local optional = false exps:push(fn .. '(') declexps:push(fn .. '(') for i, arg in ipairs(cur:arguments()) do local tn = self:typename(arg, arg:type()) local DISPLAY_NAME = cur:displayName() local ARGN = 'ARG' .. i if i > 1 then exps:push(', ') declexps:push(', ') end if string.find(tn, 'std::function') then if cbkind then error(format('has more than one std::function: ${cls.CPPCLS}::${DISPLAY_NAME}')) end assert(not cbkind, cls.CPPCLS .. '::' .. cur:displayName()) cbkind = 'ARG' if callback.NULLABLE then exps:push('@nullable ') end if callback.LOCAL ~= false then exps:push('@local ') end end if self:has_default_value(arg) and not string.find(attr[ARGN] or '', '@out') then exps:push('@optional ') optional = true else assert(not optional, cls.CPPCLS .. '::' .. DISPLAY_NAME) end exps:push(attr[ARGN] and (attr[ARGN] .. ' ') or nil) exps:push(tn) exps:push(olua.typespace(tn)) exps:push(arg:name()) declexps:push(tn) end exps:push(')') declexps:push(')') local decl = tostring(exps) if self.module.EXCLUDE_PASS(cls.CPPCLS, fn, decl) then return else if cbkind then refed_type[cls.CPPCLS] = true end return decl, tostring(declexps), cbkind end end function M:visit_var(cls, cur) if cur:type():isConst() or self:is_excluded_type(cur:type()) then return end local exps = olua.newarray('') local attr = cls.ATTR[cur:name()] or cls.ATTR['*'] or {} if attr.OPTIONAL or (self:has_default_value(cur) and attr.OPTIONAL == nil) then exps:push('@optional ') end local tn = self:typename(cur, cur:type()) local cbkind if string.find(tn, 'std::function') then cbkind = 'VAR' exps:push('@nullable ') local callback = cls.CALLBACK:take(cur:name()) or {} if callback.LOCAL ~= false then exps:push('@local ') end end if cur:kind() == 'VarDecl' then exps:push('static ') end exps:push(tn) exps:push(olua.typespace(tn)) exps:push(cur:name()) local decl = tostring(exps) if self.module.EXCLUDE_PASS(cls.CPPCLS, cur:name(), decl) then return else if cbkind then refed_type[cls.CPPCLS] = true end local name = cls.MAKE_LUANAME(cur:name(), 'VAR') cls.VAR[name] = {NAME = name, SNIPPET = decl, CALLBACK_KIND = cbkind} end end function M:visit_class(cur, cppcls) local filter = {} cppcls = cppcls or self:typename(cur, cur:type()) local cls = self.module.CLASSES[cppcls] visited_type[cppcls] = cls ignored_type[cppcls] = false cls.KIND = cls.KIND or 'class' if cur:kind() == 'Namespace' then cls.REG_LUATYPE = false end for _, c in ipairs(cur:children()) do local kind = c:kind() local access = c:access() if access == 'private' or access == 'protected' then goto continue elseif kind == 'CXXBaseSpecifier' then if not cls.SUPERCLS then cls.SUPERCLS = c:type():name() end elseif kind == 'FieldDecl' or kind == 'VarDecl' then local vn = c:name() local ct = c:type() if cls.EXCLUDE_FUNC['*'] or cls.EXCLUDE_FUNC[vn] or vn:find('^_') then goto continue end if ct:isConst() and kind == 'VarDecl' then if not self:is_excluded_type(ct) then cls.CONST[vn] = {NAME = vn, TYPENAME = ct:name()} end else self:visit_var(cls, c) end elseif kind == 'Constructor' or kind == 'FunctionDecl' or kind == 'CXXMethod' then local displayName = c:displayName() local fn = c:name() if (cls.EXCLUDE_FUNC['*'] or cls.EXCLUDE_FUNC[fn] or filter[displayName]) or (kind == 'Constructor' and (cls.EXCLUDE_FUNC['new'] or cur:isAbstract())) then goto continue end local func, prototype, cbkind = self:visit_method(cls, c) if func and not filter[prototype] then filter[displayName] = true filter[prototype] = true local static = c:isStatic() if kind == 'FunctionDecl' then func = 'static ' .. func static = true end cls.FUNC[prototype] = { FUNC = func, NAME = fn, STATIC = static, NUM_ARGS = #c:arguments(), CALLBACK_KIND = cbkind, PROTOTYPE = prototype, } end else self:visit(c) end ::continue:: end end function M:visit(cur) local kind = cur:kind() local children = cur:children() local cls = self:typename(cur, cur:type()) local need_visit = self.module.CLASSES[cls] and not visited_type[cls] if #children == 0 or string.find(cls, "^std::") then return elseif kind == 'Namespace' then if need_visit then self:visit_class(cur) else for _, c in ipairs(children) do self:visit(c) end end elseif kind == 'ClassDecl' or kind == 'StructDecl' then if need_visit then self:visit_class(cur) else if not self.module.EXCLUDE_TYPE[cls] and ignored_type[cls] == nil then ignored_type[cls] = true end for _, c in ipairs(cur:children()) do self:visit(c) end end elseif kind == 'EnumDecl' then if need_visit then self:visit_enum(cur) end elseif kind == 'TypeAliasDecl' then local ut = cur:underlyingType() if ut:declaration():kind() == 'EnumDecl' then type_alias[cls] = 'enum ' .. self:typename(cur, ut) else type_alias[cls] = self:typename(cur, ut) end elseif kind == 'TypedefDecl' then local c = children[1] if c and c:kind() == 'UnexposedAttr' then return end local alias = cur:type():name() local decl = cur:underlyingType():declaration() local utk = decl:kind() local name --[[ namespace test { typedef enum TAG_ { } TAG } cur:underlyingType():name() => enum TAG_ cur:type():canonicalType():name() => test::TAG_ ]] if utk == 'StructDecl' then name = self:typename(decl, decl:type()) if need_visit then self:visit_class(decl, cls) end elseif utk == 'EnumDecl' then if need_visit then self:visit_enum(decl, cls) end name = 'enum ' .. self:typename(decl, decl:type()) else name = self:typename(cur, cur:underlyingType()) end type_alias[alias] = type_alias[name] or name else for _, c in ipairs(children) do self:visit(c) end end end function M.__call(_, path) local inst = setmetatable({}, {__index = M}) inst:parse(path) end function M.__gc() xpcall(function () writer.write_alias_and_log({ visited_type = visited_type, ignored_type = ignored_type, refed_type = refed_type, type_alias = type_alias, type_convs = type_convs, module_files = module_files, log = log, }) end, function (message) print(debug.traceback(message)) end) end ------------------------------------------------------------------------------- -- define config module ------------------------------------------------------------------------------- local function add_command(cls) local CMD = {} function CMD.EXCLUDE_FUNC(name) cls.EXCLUDE_FUNC[name] = true return CMD end function CMD.ATTR(name, attrs) cls.ATTR[name] = attrs return CMD end function CMD.ENUM(name, value) cls.ENUM[name] = {NAME = name, VALUE = value} return CMD end function CMD.CONST(name, value, typename) cls.CONST[name] = {NAME = name, VALUE = value, TYPENAME = typename} end function CMD.FUNC(fn, snippet) cls.EXCLUDE_FUNC[fn] = true cls.FUNC[fn] = {NAME = fn, SNIPPET = snippet} return CMD end function CMD.CALLBACK(cb) if not cb.NAME then cb.NAME = olua.funcname(cb.FUNCS[1]) cls.EXCLUDE_FUNC[cb.NAME] = true end assert(#cb.NAME > 0, 'no callback function name') cls.CALLBACK[cb.NAME] = cb return CMD end function CMD.PROP(name, get, set) cls.PROP[name] = {NAME = name, GET = get, SET = set} return CMD end function CMD.VAR(name, snippet) local varname = olua.funcname(snippet) assert(#varname > 0, 'no variable name') cls.EXCLUDE_FUNC[varname] = true cls.VAR[name or varname] = {NAME = name, SNIPPET = snippet} return CMD end function CMD.ALIAS(name, alias) cls.ALIAS[name] = {NAME = name, ALIAS = alias} return CMD end function CMD.INSERT(names, codes) names = type(names) == 'string' and {names} or names for _, n in ipairs(names) do cls.INSERT[n] = {NAME = n, CODES = codes} end return CMD end function CMD.__index(_, key) return cls[key] end function CMD.__newindex(_, key, value) cls[key] = value end return setmetatable(CMD, CMD) end function M.typemod(name) local INDEX = 1 local modinst = { CLASSES = olua.newhash(), EXCLUDE_TYPE = {}, TYPEDEFS = olua.newhash(), NAME = name, } modinst.EXCLUDE_TYPE = setmetatable({}, {__call = function (_, tn) modinst.EXCLUDE_TYPE[tn] = true end}) function modinst.EXCLUDE_PASS() end function modinst.include(path) loadfile(path)(modinst) end function modinst.typeconf(classname) local cls = { CPPCLS = assert(classname, 'not specify classname'), LUACLS = modinst.MAKE_LUACLS(classname), EXCLUDE_FUNC = olua.newhash(), ATTR = olua.newhash(), ENUM = olua.newhash(), CONST = olua.newhash(), FUNC = olua.newhash(), CALLBACK = olua.newhash(), PROP = olua.newhash(), VAR = olua.newhash(), ALIAS = olua.newhash(), INSERT = olua.newhash(), INDEX = INDEX, REG_LUATYPE = true, MAKE_LUANAME = function (n) return n end, } INDEX = INDEX + 1 assert(not modinst.CLASSES[classname], 'class conflict: ' .. classname) modinst.CLASSES[classname] = cls return add_command(cls) end function modinst.typeonly(classname) local cls = modinst.typeconf(classname) cls.EXCLUDE_FUNC '*' return cls end function modinst.typedef(info) modinst.TYPEDEFS[info.CPPCLS] = info end function modinst.typeconv(classname) local cls = modinst.typeconf(classname) cls.KIND = 'conv' return cls end return modinst end return setmetatable(M, M)
PROPERTY = {}; PROPERTY.ID = 46; PROPERTY.Name = "Suburbs House #8"; PROPERTY.Category = "House"; PROPERTY.Description = "A small house in the suburbs."; PROPERTY.Image = "ev3x_subs78"; PROPERTY.Cost = 2000; PROPERTY.Doors = { {Vector(-3654.78125, 12153, 286.25), 'models/props_c17/door01_left.mdl'}, {Vector(-3780, 11754.1875, 286.25), 'models/props_c17/door01_left.mdl'}, {Vector(-3780, 11658.1875, 286.25), 'models/props_c17/door01_left.mdl'} }; GAMEMODE:RegisterProperty(PROPERTY);
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('RoleAudit_pb', package.seeall) local ROLEAUDIT = protobuf.Descriptor(); local ROLEAUDIT_SESSIONID_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_LEVEL_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_EXP_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_EXPDETA_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_MAXEXP_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_KILL_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_HIT_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_BATTLEMODE_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_ROOMTYPE_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_DAMAGE_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_CREDITDETA_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_HURTBLOOD_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_WINGAME_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_TOTALUSER_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_POWERDIFF_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_HITRATIO_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_KILLNUM_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_DROPNUM_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_PERFECT_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_SPY_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_SECONDKILL_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_ROUNDNUM_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_ACCURATENUM_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_REMARK_FIELD = protobuf.FieldDescriptor(); local ROLEAUDIT_ACTEXP_FIELD = protobuf.FieldDescriptor(); ROLEAUDIT_SESSIONID_FIELD.name = "sessionId" ROLEAUDIT_SESSIONID_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.sessionId" ROLEAUDIT_SESSIONID_FIELD.number = 1 ROLEAUDIT_SESSIONID_FIELD.index = 0 ROLEAUDIT_SESSIONID_FIELD.label = 2 ROLEAUDIT_SESSIONID_FIELD.has_default_value = false ROLEAUDIT_SESSIONID_FIELD.default_value = "" ROLEAUDIT_SESSIONID_FIELD.type = 9 ROLEAUDIT_SESSIONID_FIELD.cpp_type = 9 ROLEAUDIT_LEVEL_FIELD.name = "level" ROLEAUDIT_LEVEL_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.level" ROLEAUDIT_LEVEL_FIELD.number = 2 ROLEAUDIT_LEVEL_FIELD.index = 1 ROLEAUDIT_LEVEL_FIELD.label = 2 ROLEAUDIT_LEVEL_FIELD.has_default_value = false ROLEAUDIT_LEVEL_FIELD.default_value = 0 ROLEAUDIT_LEVEL_FIELD.type = 5 ROLEAUDIT_LEVEL_FIELD.cpp_type = 1 ROLEAUDIT_EXP_FIELD.name = "exp" ROLEAUDIT_EXP_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.exp" ROLEAUDIT_EXP_FIELD.number = 3 ROLEAUDIT_EXP_FIELD.index = 2 ROLEAUDIT_EXP_FIELD.label = 2 ROLEAUDIT_EXP_FIELD.has_default_value = false ROLEAUDIT_EXP_FIELD.default_value = 0 ROLEAUDIT_EXP_FIELD.type = 5 ROLEAUDIT_EXP_FIELD.cpp_type = 1 ROLEAUDIT_EXPDETA_FIELD.name = "expDeta" ROLEAUDIT_EXPDETA_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.expDeta" ROLEAUDIT_EXPDETA_FIELD.number = 4 ROLEAUDIT_EXPDETA_FIELD.index = 3 ROLEAUDIT_EXPDETA_FIELD.label = 2 ROLEAUDIT_EXPDETA_FIELD.has_default_value = false ROLEAUDIT_EXPDETA_FIELD.default_value = 0 ROLEAUDIT_EXPDETA_FIELD.type = 5 ROLEAUDIT_EXPDETA_FIELD.cpp_type = 1 ROLEAUDIT_MAXEXP_FIELD.name = "maxExp" ROLEAUDIT_MAXEXP_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.maxExp" ROLEAUDIT_MAXEXP_FIELD.number = 5 ROLEAUDIT_MAXEXP_FIELD.index = 4 ROLEAUDIT_MAXEXP_FIELD.label = 2 ROLEAUDIT_MAXEXP_FIELD.has_default_value = false ROLEAUDIT_MAXEXP_FIELD.default_value = 0 ROLEAUDIT_MAXEXP_FIELD.type = 5 ROLEAUDIT_MAXEXP_FIELD.cpp_type = 1 ROLEAUDIT_KILL_FIELD.name = "kill" ROLEAUDIT_KILL_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.kill" ROLEAUDIT_KILL_FIELD.number = 6 ROLEAUDIT_KILL_FIELD.index = 5 ROLEAUDIT_KILL_FIELD.label = 2 ROLEAUDIT_KILL_FIELD.has_default_value = false ROLEAUDIT_KILL_FIELD.default_value = 0 ROLEAUDIT_KILL_FIELD.type = 5 ROLEAUDIT_KILL_FIELD.cpp_type = 1 ROLEAUDIT_HIT_FIELD.name = "hit" ROLEAUDIT_HIT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.hit" ROLEAUDIT_HIT_FIELD.number = 7 ROLEAUDIT_HIT_FIELD.index = 6 ROLEAUDIT_HIT_FIELD.label = 2 ROLEAUDIT_HIT_FIELD.has_default_value = false ROLEAUDIT_HIT_FIELD.default_value = 0 ROLEAUDIT_HIT_FIELD.type = 5 ROLEAUDIT_HIT_FIELD.cpp_type = 1 ROLEAUDIT_BATTLEMODE_FIELD.name = "battleMode" ROLEAUDIT_BATTLEMODE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.battleMode" ROLEAUDIT_BATTLEMODE_FIELD.number = 8 ROLEAUDIT_BATTLEMODE_FIELD.index = 7 ROLEAUDIT_BATTLEMODE_FIELD.label = 1 ROLEAUDIT_BATTLEMODE_FIELD.has_default_value = false ROLEAUDIT_BATTLEMODE_FIELD.default_value = 0 ROLEAUDIT_BATTLEMODE_FIELD.type = 5 ROLEAUDIT_BATTLEMODE_FIELD.cpp_type = 1 ROLEAUDIT_ROOMTYPE_FIELD.name = "roomType" ROLEAUDIT_ROOMTYPE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.roomType" ROLEAUDIT_ROOMTYPE_FIELD.number = 9 ROLEAUDIT_ROOMTYPE_FIELD.index = 8 ROLEAUDIT_ROOMTYPE_FIELD.label = 1 ROLEAUDIT_ROOMTYPE_FIELD.has_default_value = false ROLEAUDIT_ROOMTYPE_FIELD.default_value = 0 ROLEAUDIT_ROOMTYPE_FIELD.type = 5 ROLEAUDIT_ROOMTYPE_FIELD.cpp_type = 1 ROLEAUDIT_DAMAGE_FIELD.name = "damage" ROLEAUDIT_DAMAGE_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.damage" ROLEAUDIT_DAMAGE_FIELD.number = 10 ROLEAUDIT_DAMAGE_FIELD.index = 9 ROLEAUDIT_DAMAGE_FIELD.label = 1 ROLEAUDIT_DAMAGE_FIELD.has_default_value = false ROLEAUDIT_DAMAGE_FIELD.default_value = 0 ROLEAUDIT_DAMAGE_FIELD.type = 5 ROLEAUDIT_DAMAGE_FIELD.cpp_type = 1 ROLEAUDIT_CREDITDETA_FIELD.name = "creditDeta" ROLEAUDIT_CREDITDETA_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.creditDeta" ROLEAUDIT_CREDITDETA_FIELD.number = 11 ROLEAUDIT_CREDITDETA_FIELD.index = 10 ROLEAUDIT_CREDITDETA_FIELD.label = 1 ROLEAUDIT_CREDITDETA_FIELD.has_default_value = false ROLEAUDIT_CREDITDETA_FIELD.default_value = 0 ROLEAUDIT_CREDITDETA_FIELD.type = 5 ROLEAUDIT_CREDITDETA_FIELD.cpp_type = 1 ROLEAUDIT_HURTBLOOD_FIELD.name = "hurtBlood" ROLEAUDIT_HURTBLOOD_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.hurtBlood" ROLEAUDIT_HURTBLOOD_FIELD.number = 12 ROLEAUDIT_HURTBLOOD_FIELD.index = 11 ROLEAUDIT_HURTBLOOD_FIELD.label = 1 ROLEAUDIT_HURTBLOOD_FIELD.has_default_value = false ROLEAUDIT_HURTBLOOD_FIELD.default_value = 0 ROLEAUDIT_HURTBLOOD_FIELD.type = 5 ROLEAUDIT_HURTBLOOD_FIELD.cpp_type = 1 ROLEAUDIT_WINGAME_FIELD.name = "winGame" ROLEAUDIT_WINGAME_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.winGame" ROLEAUDIT_WINGAME_FIELD.number = 13 ROLEAUDIT_WINGAME_FIELD.index = 12 ROLEAUDIT_WINGAME_FIELD.label = 1 ROLEAUDIT_WINGAME_FIELD.has_default_value = false ROLEAUDIT_WINGAME_FIELD.default_value = 0 ROLEAUDIT_WINGAME_FIELD.type = 5 ROLEAUDIT_WINGAME_FIELD.cpp_type = 1 ROLEAUDIT_TOTALUSER_FIELD.name = "totalUser" ROLEAUDIT_TOTALUSER_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.totalUser" ROLEAUDIT_TOTALUSER_FIELD.number = 14 ROLEAUDIT_TOTALUSER_FIELD.index = 13 ROLEAUDIT_TOTALUSER_FIELD.label = 1 ROLEAUDIT_TOTALUSER_FIELD.has_default_value = false ROLEAUDIT_TOTALUSER_FIELD.default_value = 0 ROLEAUDIT_TOTALUSER_FIELD.type = 5 ROLEAUDIT_TOTALUSER_FIELD.cpp_type = 1 ROLEAUDIT_POWERDIFF_FIELD.name = "powerDiff" ROLEAUDIT_POWERDIFF_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.powerDiff" ROLEAUDIT_POWERDIFF_FIELD.number = 15 ROLEAUDIT_POWERDIFF_FIELD.index = 14 ROLEAUDIT_POWERDIFF_FIELD.label = 1 ROLEAUDIT_POWERDIFF_FIELD.has_default_value = false ROLEAUDIT_POWERDIFF_FIELD.default_value = 0 ROLEAUDIT_POWERDIFF_FIELD.type = 5 ROLEAUDIT_POWERDIFF_FIELD.cpp_type = 1 ROLEAUDIT_HITRATIO_FIELD.name = "hitRatio" ROLEAUDIT_HITRATIO_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.hitRatio" ROLEAUDIT_HITRATIO_FIELD.number = 16 ROLEAUDIT_HITRATIO_FIELD.index = 15 ROLEAUDIT_HITRATIO_FIELD.label = 1 ROLEAUDIT_HITRATIO_FIELD.has_default_value = false ROLEAUDIT_HITRATIO_FIELD.default_value = 0 ROLEAUDIT_HITRATIO_FIELD.type = 5 ROLEAUDIT_HITRATIO_FIELD.cpp_type = 1 ROLEAUDIT_KILLNUM_FIELD.name = "killNum" ROLEAUDIT_KILLNUM_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.killNum" ROLEAUDIT_KILLNUM_FIELD.number = 17 ROLEAUDIT_KILLNUM_FIELD.index = 16 ROLEAUDIT_KILLNUM_FIELD.label = 1 ROLEAUDIT_KILLNUM_FIELD.has_default_value = false ROLEAUDIT_KILLNUM_FIELD.default_value = 0 ROLEAUDIT_KILLNUM_FIELD.type = 5 ROLEAUDIT_KILLNUM_FIELD.cpp_type = 1 ROLEAUDIT_DROPNUM_FIELD.name = "dropNum" ROLEAUDIT_DROPNUM_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.dropNum" ROLEAUDIT_DROPNUM_FIELD.number = 18 ROLEAUDIT_DROPNUM_FIELD.index = 17 ROLEAUDIT_DROPNUM_FIELD.label = 1 ROLEAUDIT_DROPNUM_FIELD.has_default_value = false ROLEAUDIT_DROPNUM_FIELD.default_value = 0 ROLEAUDIT_DROPNUM_FIELD.type = 5 ROLEAUDIT_DROPNUM_FIELD.cpp_type = 1 ROLEAUDIT_PERFECT_FIELD.name = "perfect" ROLEAUDIT_PERFECT_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.perfect" ROLEAUDIT_PERFECT_FIELD.number = 19 ROLEAUDIT_PERFECT_FIELD.index = 18 ROLEAUDIT_PERFECT_FIELD.label = 1 ROLEAUDIT_PERFECT_FIELD.has_default_value = false ROLEAUDIT_PERFECT_FIELD.default_value = 0 ROLEAUDIT_PERFECT_FIELD.type = 5 ROLEAUDIT_PERFECT_FIELD.cpp_type = 1 ROLEAUDIT_SPY_FIELD.name = "spy" ROLEAUDIT_SPY_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.spy" ROLEAUDIT_SPY_FIELD.number = 20 ROLEAUDIT_SPY_FIELD.index = 19 ROLEAUDIT_SPY_FIELD.label = 1 ROLEAUDIT_SPY_FIELD.has_default_value = false ROLEAUDIT_SPY_FIELD.default_value = 0 ROLEAUDIT_SPY_FIELD.type = 5 ROLEAUDIT_SPY_FIELD.cpp_type = 1 ROLEAUDIT_SECONDKILL_FIELD.name = "secondKill" ROLEAUDIT_SECONDKILL_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.secondKill" ROLEAUDIT_SECONDKILL_FIELD.number = 21 ROLEAUDIT_SECONDKILL_FIELD.index = 20 ROLEAUDIT_SECONDKILL_FIELD.label = 1 ROLEAUDIT_SECONDKILL_FIELD.has_default_value = false ROLEAUDIT_SECONDKILL_FIELD.default_value = 0 ROLEAUDIT_SECONDKILL_FIELD.type = 5 ROLEAUDIT_SECONDKILL_FIELD.cpp_type = 1 ROLEAUDIT_ROUNDNUM_FIELD.name = "roundNum" ROLEAUDIT_ROUNDNUM_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.roundNum" ROLEAUDIT_ROUNDNUM_FIELD.number = 22 ROLEAUDIT_ROUNDNUM_FIELD.index = 21 ROLEAUDIT_ROUNDNUM_FIELD.label = 1 ROLEAUDIT_ROUNDNUM_FIELD.has_default_value = false ROLEAUDIT_ROUNDNUM_FIELD.default_value = 0 ROLEAUDIT_ROUNDNUM_FIELD.type = 5 ROLEAUDIT_ROUNDNUM_FIELD.cpp_type = 1 ROLEAUDIT_ACCURATENUM_FIELD.name = "accurateNum" ROLEAUDIT_ACCURATENUM_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.accurateNum" ROLEAUDIT_ACCURATENUM_FIELD.number = 23 ROLEAUDIT_ACCURATENUM_FIELD.index = 22 ROLEAUDIT_ACCURATENUM_FIELD.label = 1 ROLEAUDIT_ACCURATENUM_FIELD.has_default_value = false ROLEAUDIT_ACCURATENUM_FIELD.default_value = 0 ROLEAUDIT_ACCURATENUM_FIELD.type = 5 ROLEAUDIT_ACCURATENUM_FIELD.cpp_type = 1 ROLEAUDIT_REMARK_FIELD.name = "remark" ROLEAUDIT_REMARK_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.remark" ROLEAUDIT_REMARK_FIELD.number = 24 ROLEAUDIT_REMARK_FIELD.index = 23 ROLEAUDIT_REMARK_FIELD.label = 1 ROLEAUDIT_REMARK_FIELD.has_default_value = false ROLEAUDIT_REMARK_FIELD.default_value = "" ROLEAUDIT_REMARK_FIELD.type = 9 ROLEAUDIT_REMARK_FIELD.cpp_type = 9 ROLEAUDIT_ACTEXP_FIELD.name = "actexp" ROLEAUDIT_ACTEXP_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit.actexp" ROLEAUDIT_ACTEXP_FIELD.number = 25 ROLEAUDIT_ACTEXP_FIELD.index = 24 ROLEAUDIT_ACTEXP_FIELD.label = 1 ROLEAUDIT_ACTEXP_FIELD.has_default_value = false ROLEAUDIT_ACTEXP_FIELD.default_value = 0 ROLEAUDIT_ACTEXP_FIELD.type = 5 ROLEAUDIT_ACTEXP_FIELD.cpp_type = 1 ROLEAUDIT.name = "RoleAudit" ROLEAUDIT.full_name = ".com.xinqihd.sns.gameserver.proto.RoleAudit" ROLEAUDIT.nested_types = {} ROLEAUDIT.enum_types = {} ROLEAUDIT.fields = {ROLEAUDIT_SESSIONID_FIELD, ROLEAUDIT_LEVEL_FIELD, ROLEAUDIT_EXP_FIELD, ROLEAUDIT_EXPDETA_FIELD, ROLEAUDIT_MAXEXP_FIELD, ROLEAUDIT_KILL_FIELD, ROLEAUDIT_HIT_FIELD, ROLEAUDIT_BATTLEMODE_FIELD, ROLEAUDIT_ROOMTYPE_FIELD, ROLEAUDIT_DAMAGE_FIELD, ROLEAUDIT_CREDITDETA_FIELD, ROLEAUDIT_HURTBLOOD_FIELD, ROLEAUDIT_WINGAME_FIELD, ROLEAUDIT_TOTALUSER_FIELD, ROLEAUDIT_POWERDIFF_FIELD, ROLEAUDIT_HITRATIO_FIELD, ROLEAUDIT_KILLNUM_FIELD, ROLEAUDIT_DROPNUM_FIELD, ROLEAUDIT_PERFECT_FIELD, ROLEAUDIT_SPY_FIELD, ROLEAUDIT_SECONDKILL_FIELD, ROLEAUDIT_ROUNDNUM_FIELD, ROLEAUDIT_ACCURATENUM_FIELD, ROLEAUDIT_REMARK_FIELD, ROLEAUDIT_ACTEXP_FIELD} ROLEAUDIT.is_extendable = false ROLEAUDIT.extensions = {} RoleAudit = protobuf.Message(ROLEAUDIT) _G.ROLEAUDIT_PB_ROLEAUDIT = ROLEAUDIT
data:extend({ { type = "technology", name = "vacuum-logistics-4", icon_size = 128, icon = "__base__/graphics/technology/logistics.png", effects = { { type = "unlock-recipe", recipe = "vacuum-transport-belt" }, { type = "unlock-recipe", recipe = "vacuum-underground-belt" }, { type = "unlock-recipe", recipe = "vacuum-splitter" } }, prerequisites = {"logistics-3"}, unit = { count = 600, ingredients = { {"science-pack-1", 1}, {"science-pack-2", 1}, {"science-pack-3", 1}, {"production-science-pack", 1} }, time = 30 }, order = "a-f-d" } })
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] SlashCommandAutoComplete = ZO_AutoComplete:Subclass() function SlashCommandAutoComplete:New(...) return ZO_AutoComplete.New(self, ...) end function SlashCommandAutoComplete:Initialize(editControl, ...) ZO_AutoComplete.Initialize(self, editControl, ...) self.possibleMatches = {} self:SetUseCallbacks(true) self:SetAnchorStyle(AUTO_COMPLETION_ANCHOR_BOTTOM) self:SetOwner(SLASH_COMMANDS) self:SetKeepFocusOnCommit(true) local function OnAutoCompleteEntrySelected(name, selectionMethod) editControl:SetText(name) end self:RegisterCallback(ZO_AutoComplete.ON_ENTRY_SELECTED, OnAutoCompleteEntrySelected) ZO_PreHook("ZO_ChatTextEntry_PreviousCommand", function(...) if not IsShiftKeyDown() and self:IsOpen() then local index = self:GetAutoCompleteIndex() if not index or index > 1 then self:ChangeAutoCompleteIndex(-1) return true end end end) ZO_PreHook("ZO_ChatTextEntry_NextCommand", function(...) if not IsShiftKeyDown() and self:IsOpen() then local index = self:GetAutoCompleteIndex() if not index or index < self:GetNumAutoCompleteEntries() then self:ChangeAutoCompleteIndex(1) return true --Handled end end end) local function OnEmoteSlashCommandsUpdated() self:InvalidateSlashCommandCache() end PLAYER_EMOTE_MANAGER:RegisterCallback("EmoteSlashCommandsUpdated", OnEmoteSlashCommandsUpdated) end function SlashCommandAutoComplete:InvalidateSlashCommandCache() self.possibleMatches = {} end function SlashCommandAutoComplete:GetAutoCompletionResults(text) if #text < 3 then return end local startChar = text:sub(1, 1) if startChar ~= "/" and startChar ~= "]" then return end if text:find(" ", 1, true) then return end if next(self.possibleMatches) == nil then for command in pairs(SLASH_COMMANDS) do if #command > 0 then self.possibleMatches[command:lower()] = command end end if BRACKET_COMMANDS then for command in pairs(BRACKET_COMMANDS) do if #command > 0 then self.possibleMatches[command:lower()] = command end end end if SERVER_BRACKET_COMMANDS then for command in pairs(SERVER_BRACKET_COMMANDS) do if #command > 0 then self.possibleMatches[command:lower()] = command end end end local switchLookup = ZO_ChatSystem_GetChannelSwitchLookupTable() for channelId, switchString in ipairs(switchLookup) do self.possibleMatches[switchString:lower()] = switchString end end local results = GetTopMatchesByLevenshteinSubStringScore(self.possibleMatches, text, 2, self.maxResults) if results then return unpack(results) end return nil end
function fuse(together, allpersonas) local combos = require("data/fusion_combos")[#together.."way"] local fusebetween = "" local fusebetweenbackwards = "" local base_level = 0 local temp = {} local nextlowest = {} local common = false for name, persona in pairs(together) do if persona.arcana == common then common=true else common=persona.arcana end--Won't work for 3way+ fusebetween = fusebetween .. persona.arcana fusebetweenbackwards = persona.arcana .. fusebetweenbackwards base_level = base_level + persona.level -- if (persona.level > base_level and base_level == 0) or (persona.level < base_level) then -- base_level = persona.level -- end end base_level = base_level/(#together)+1--This is how it was done in the python fusion script that I had written. if not (type(common) == 'boolean') then common=false end print(fusebetween, combos[fusebetween]) if combos[fusebetween] or combos[fusebetweenbackwards] then for name, persona in pairs(allpersonas) do if persona.arcana == combos[fusebetween] or persona.arcana == combos[fusebetweenbackwards] then temp[persona.name] = persona end end nextlowest.level = 100 for name, persona in pairs(temp) do if not common then if persona.level > base_level and persona.level < nextlowest.level then nextlowest = persona end else if persona.level < nextlowest.level then nextlowest = persona end end end end return nextlowest end testps = {Pixie={name='Pixie', arcana='Lovers', level=10}, Io={name='Io', arcana='Lovers', level=1}, Cybele={name='Cybele', arcana='Lovers', level=64},Orpheus={name='Orpheus', arcana='Fool', level=1}, JackFrost={name='Jack Frost', arcana='Magician', level=8}, Angel={name='Angel', arcana='Justice', level=4}} fusing = {testps.Orpheus, testps.Angel} print(#fusing .. 'way') result = fuse(fusing, testps) if result.name then for key,value in pairs(result) do print(key, value) end else print("No valid fusion results") end
--[[ 说明: 本示例C++源码: \Source\TPSProject\TutorialObject.cpp ]]-- require "UnLua" local Screen = require "Tutorials.Screen" local M = Class() function M:ReceiveBeginPlay() local msg = [[ —— 本示例来自 "Content/Script/Tutorials.09_StaticExport.lua" ]] Screen.Print(msg) local tutorial = UE4.FTutorialObject("教程") msg = string.format("tutorial -> %s\n\ntutorial:GetTitle() -> %s", tostring(tutorial), tutorial:GetTitle()) Screen.Print(msg) end return M
local Map = require "maps.map" local Polis = Map:new() function Polis:new(o, control) o = o or Map:new(o, control) setmetatable(o, self) self.__index = self return o end function Polis:create() Map.create(self) end function Polis:enter() Map.enter(self) local door = self.data.objects.cellar_door if door.properties.locked then if self.control.data.rat_cellar_open then door.properties.locked = false for index, coords in ipairs(door.coords) do sfml_set_obstacle(false, coords.x, coords.y) end end end if self.control.data.imps_win then sfml_remove_character('town_elf') end end function Polis:exit() Map.exit(self) end function Polis:cellar_door(event, x, y, character_name, object_name) local object = self.data.objects[object_name] if not object.properties.locked then Map.cellar_door(self, event, x, y, character_name, object_name) else if character_name == 'player' then if self.control.characters.player.data.stats.ability.wis >= 13 then sfml_text_box("(Wis 13) There is a trap door hidden under the building. It is barred from the inside.") end end end end return Polis
-- Take note that if you change the paths here, the paths quoted into the tas-scaffolding's README.md will be no -- more valid. Do it with caution. return { ['bk2'] = 'plugins/bizhawk/bk2', ['files'] = 'configuration/files', ['preloads'] = 'plugins/preload/collection', ['savestate'] = 'plugins/preload/savestate', ['screenshot'] = 'plugins/screenshot/configuration', ['tas'] = 'tas', ['tpl_new_file'] = 'assets/templates/new-tas-file.lua', }
object_draft_schematic_food_bantha_surprise = object_draft_schematic_food_shared_bantha_surprise:new { } ObjectTemplates:addTemplate(object_draft_schematic_food_bantha_surprise, "object/draft_schematic/food/bantha_surprise.iff")
local composer = require( "composer" ) local cards = require('cards') local scene = composer.newScene() local bottomHeight = 100 local restHeight = display.contentHeight - bottomHeight local restCenterY = restHeight * 0.5 local padding = 50 local cornerRadius = 20 local cardSpacing = 50 * 0.5 local sceneGroup local cardStack local function newCardFunction(cframe, color) local rect = display.newRoundedRect(cframe.x, cframe.y, cframe.width, cframe.height, cornerRadius) rect:setFillColor(color.red, color.green, color.blue) rect:addEventListener("touch", function(event) cardStack:dragHandler(event) end) sceneGroup:insert(rect) -- SMELL: should probably pass cardStack in as param to newCardFunction (like a delegate call in objc) return rect end local function updateXFunction(x, updateTarget) updateTarget.x = x end local config = { containerSize={width=display.contentWidth, height=display.contentHeight }, edgePadding=50, cardGap=25 } local completeMoveFunction = function(updaterObject, updateTo) transition.to(updaterObject, {x=updateTo, transition=easing.outExpo, onComplete=updaterObject.completeFunction}) end -- "scene:create()" function scene:create( event ) sceneGroup = self.view cardStack = cards.newCardStack(config, newCardFunction, updateXFunction) cardStack.completeMoveFunction = completeMoveFunction local card1 = cards.newCard(0, 0.65, 0.97) cardStack:addCard(card1) local card2 = cards.newCard(0.8, 0.3, 0.1) cardStack:addCard(card2) local card3 = cards.newCard(0.5, 0.5, 0.5) cardStack:addCard(card3) end -- "scene:show()" function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Called when the scene is still off screen (but is about to come on screen). elseif ( phase == "did" ) then -- Called when the scene is now on screen. -- Insert code here to make the scene come alive. -- Example: start timers, begin animation, play audio, etc. end end -- "scene:hide()" function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Called when the scene is on screen (but is about to go off screen). -- Insert code here to "pause" the scene. -- Example: stop timers, stop animation, stop audio, etc. elseif ( phase == "did" ) then -- Called immediately after scene goes off screen. end end -- "scene:destroy()" function scene:destroy( event ) local sceneGroup = self.view -- Called prior to the removal of scene's view ("sceneGroup"). -- Insert code here to clean up the scene. -- Example: remove display objects, save state, etc. end -- ------------------------------------------------------------------------------- -- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) -- ------------------------------------------------------------------------------- return scene
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. -- Quest: @Rympex local sys = require "Libs/syslib" local game = require "Libs/gamelib" local Quest = require "Quests/Quest" local Dialog = require "Quests/Dialog" local name = 'Ilex Forest' local description = ' Farfetch Quest' local dialogs = { farfetchQuestAccept = Dialog:new({ "have you found it yet" }) } local IlexForestQuest = Quest:new() function IlexForestQuest:new() local o = Quest.new(IlexForestQuest, name, description, level, dialogs) o.pokemon = "Caterpie" o.pokemonId = 1 o.forceCaught = false return o end function IlexForestQuest:isDoable() if self:hasMap() and not hasItem("Plain Badge") then return true end return false end function IlexForestQuest:isDone() if getMapName() == "Goldenrod City" or getMapName() == "Pokecenter Azalea" or getMapName() == "Pokecenter Goldenrod" or getMapName() == "Azalea Town" then return true end return false end function IlexForestQuest:IlexForestStopHouse() if self:needPokecenter() then sys.debug("quest", "Going to heal Pokemon.") return moveToCell(10, 6) else sys.debug("quest", "Going to Ilex Forest.") return moveToCell(0, 6) end end function IlexForestQuest:IlexForest() if self:needPokecenter() then sys.debug("quest", "Going to heal Pokemon.") return moveToCell(10, 74) elseif isNpcOnCell(12, 58) then if not dialogs.farfetchQuestAccept.state then sys.debug("quest", "Going to talk to NPC.") return talkToNpcOnCell(12, 58) else if isNpcOnCell(47, 42) then sys.debug("quest", "Going to talk to Farfetch'd.") return talkToNpcOnCell(47, 42) else sys.debug("quest", "Going to talk to NPC.") return talkToNpcOnCell(12, 58) end end elseif not self.forceCaught then sys.debug("quest", "Going to catch " .. self.pokemon) return moveToRectangle(16, 43, 48, 63) else if not game.hasPokemonWithMove("Cut") then if self.pokemonId < getTeamSize() then useItemOnPokemon("HM01 - Cut", self.pokemonId) log("Pokemon: " .. self.pokemonId .. " Try Learning: HM01 - Cut") self.pokemonId = self.pokemonId + 1 else fatal("No pokemon in this team can learn Cut") end else sys.debug("quest", "Going to Goldenrod City.") return moveToCell(8, 7) end end end function IlexForestQuest:Route34StopHouse() sys.debug("quest", "Going to Goldenrod City.") return moveToCell(4, 2) end function IlexForestQuest:Route34() sys.debug("quest", "Going to Goldenrod City.") return moveToCell(13, 0) end return IlexForestQuest
local mock = require('luassert.mock') describe("Kartograaf", function() local cut = require('../lua/kartograaf') describe("map", function() it("Should call nvim_set_keymap", function() local maps = {} maps['i'] = { { 'l', 'r' } } maps['n'] = maps['i'] local api = mock(vim.api, true) cut.map(maps) assert.stub(api.nvim_set_keymap).was_called_with('i', 'l', 'r', { noremap = true }) assert.stub(api.nvim_set_keymap).was_called_with('n', 'l', 'r', { noremap = true }) mock.revert(api) end) it("Should map with modifiers", function() local api = mock(vim.api, true) cut.map({ n = { { mod = 'C', { 'l', 'r' }, { 'a', 'x' } } } } ) assert.stub(api.nvim_set_keymap).was_called_with('n', '<C-l>', 'r', { noremap = true }) assert.stub(api.nvim_set_keymap).was_called_with('n', '<C-a>', 'x', { noremap = true }) mock.revert(api) end) it("Should coalesce options", function() local mappings = {} mappings['i'] = { { mod = 'M', options = { a = '1' }, { 'l', 'r', { b = 2 } } }, { mod = 'C', options = { x = 'y' }, { 'l', 'r', { w = 5 } } } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_set_keymap).was_called_with('i', '<M-l>', 'r', { a = '1', b = 2, noremap = true }) assert.stub(api.nvim_set_keymap).was_called_with('i', '<C-l>', 'r', { x = 'y', w = 5, noremap = true }) mock.revert(api) end) it("Should allow explicit modifiers", function() local mappings = {} mappings['i'] = { { { '<C-l><C-l>', 'r', } } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_set_keymap).was_called_with('i', '<C-l><C-l>', 'r', { noremap = true }) mock.revert(api) end) it("Should coalesce mappings", function() local mappings = {} mappings['i'] = { { prefix = '<leader>', { '<leader>t', 'r', } } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_set_keymap).was_called_with('i', '<leader><leader>t', 'r', { noremap = true }) mock.revert(api) end) it("Should coalesce with modifiers mappings", function() local mappings = {} mappings['i'] = { { prefix = '<leader>', mod = 'C', { 't', 'r', } } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_set_keymap).was_called_with('i', '<leader><C-t>', 'r', { noremap = true }) mock.revert(api) end) it("Should allow plain prefix", function() local mappings = {} mappings['i'] = { { prefix = 'g', { 'd', 'r', } } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_set_keymap).was_called_with('i', 'gd', 'r', { noremap = true }) mock.revert(api) end) it("Should allow setting buffer", function() local mappings = { buffer = 456, i = { { prefix = '<leader>', { '<leader>l', 'lrx'}, }, }, n = { options = { silent = true}, { prefix = '<leader>', { '<leader>l', 'lrx'}, }, { prefix = 'g', { 'D', 'rgx'}, }, { mod = 'C', { 'x', 'rx'}, }, {'<C-r><C-r>', [[xyz]]}, } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_buf_set_keymap).was_called_with(456, 'i', '<leader><leader>l', 'lrx', { noremap = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(456, 'n', '<leader><leader>l', 'lrx', { noremap = true, silent = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(456, 'n', '<C-x>', 'rx', { noremap = true, silent = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(456, 'n', 'gD', 'rgx', { noremap = true, silent = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(456, 'n', '<C-r><C-r>', 'xyz', { noremap = true, silent = true }) mock.revert(api) end) it("Should allow setting buffer at mode level", function() local mappings = { buffer = 0, n = { options = { silent = true}, buffer = 123, { prefix = '<leader>', { '<leader>l', 'lrx'}, }, { prefix = 'g', { 'D', 'rgx'}, }, { mod = 'C', { 'x', 'rx'}, }, }, i = { { 'xd', 'r'} } } local api = mock(vim.api, true) cut.map(mappings) assert.stub(api.nvim_buf_set_keymap).was_called_with(123, 'n', '<leader><leader>l', 'lrx', { noremap = true, silent = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(123, 'n', '<C-x>', 'rx', { noremap = true, silent = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(123, 'n', 'gD', 'rgx', { noremap = true, silent = true }) assert.stub(api.nvim_buf_set_keymap).was_called_with(0, 'i', 'xd', 'r', { noremap = true }) mock.revert(api) end) it("Should traverse all depths", function() local maps = { n = { options = { a = 'b'}, { '<Space>', '<Nop>' }, { '<tab>', 'za' }, { mod = 'C', { 'h', '<C-w>h', { noremap = false } }, { 'j', '<C-w>j', { expr = true, silent = true} }, { 'k', '<C-w>k' }, { 'l', '<C-w>l' }, } }, i = { options = { x = 'y'}, { 'F', 'ab' }, } } local api = mock(vim.api, true) cut.map(maps) assert.stub(api.nvim_set_keymap).was_called_with('n', '<Space>', '<Nop>', { a = 'b', noremap = true}) assert.stub(api.nvim_set_keymap).was_called_with('n', '<tab>', 'za', { a = 'b', noremap = true}) assert.stub(api.nvim_set_keymap).was_called_with('n', '<C-h>', '<C-w>h', { a = 'b', noremap = false }) assert.stub(api.nvim_set_keymap).was_called_with('n', '<C-j>', '<C-w>j', { a = 'b', noremap = true, expr = true, silent = true }) assert.stub(api.nvim_set_keymap).was_called_with('i', 'F', 'ab', { x = 'y', noremap = true }) mock.revert(api) end) it("Should allow double bindings with modifier", function() local maps = { debug = true, n = { { mod = 'C', { 'h,l', 'rhs' } } } } local api = mock(vim.api, true) cut.map(maps) assert.stub(api.nvim_set_keymap).was_called_with('n', '<C-h><C-l>', 'rhs', { noremap = true }) mock.revert(api) end) end) end)
-- See LICENSE for terms local ChoOrig_ConstructionSite_BuildingUpdate = ConstructionSite.BuildingUpdate function ConstructionSite:BuildingUpdate(...) if self.construction_started and g_ConstructionNanitesResearched and self.working then return ChoOrig_ConstructionSite_BuildingUpdate(self, ...) end end
--- === cp.apple.finalcutpro.main.EffectsBrowser === --- --- Effects Browser Module. local require = require -- local log = require "hs.logger".new("EffectsBrowser") local geometry = require "hs.geometry" local fnutils = require "hs.fnutils" local axutils = require "cp.ui.axutils" local Group = require "cp.ui.Group" local tools = require "cp.tools" local just = require "cp.just" local Table = require "cp.ui.Table" local ScrollArea = require "cp.ui.ScrollArea" local CheckBox = require "cp.ui.CheckBox" local PopUpButton = require "cp.ui.PopUpButton" local TextField = require "cp.ui.TextField" local Do = require "cp.rx.go.Do" local Given = require "cp.rx.go.Given" local If = require "cp.rx.go.If" local WaitUntil = require "cp.rx.go.WaitUntil" local ninjaDoubleClick = tools.ninjaDoubleClick local EffectsBrowser = Group:subclass("cp.apple.finalcutpro.main.EffectsBrowser") --- cp.apple.finalcutpro.main.EffectsBrowser.EFFECTS -> string --- Constant --- Effects. EffectsBrowser.static.EFFECTS = "Effects" --- cp.apple.finalcutpro.main.EffectsBrowser.TRANSITIONS -> string --- Constant --- Transitions. EffectsBrowser.static.TRANSITIONS = "Transitions" --- cp.apple.finalcutpro.main.EffectsBrowser.matches(element) -> boolean --- Function --- Checks to see if an element matches what we think it should be. --- --- Parameters: --- * element - An `axuielementObject` to check. --- --- Returns: --- * `true` if matches otherwise `false` function EffectsBrowser.static.matches(element) return Group.matches(element) and #element == 4 end --- cp.apple.finalcutpro.main.EffectsBrowser(parent, type) -> EffectsBrowser --- Constructor --- Creates a new `EffectsBrowser` instance. --- --- Parameters: --- * parent - The parent object. --- * type - A string determining whether the Effects Browser is for Effects (`cp.apple.finalcutpro.main.EffectsBrowser.EFFECTS`) or Transitions (`cp.apple.finalcutpro.main.EffectsBrowser.TRANSITIONS`). --- --- Returns: --- * A new `EffectsBrowser` object. function EffectsBrowser:initialize(parent, type) self._type = type local UI = parent.mainUI:mutate(function(original) if self:isShowing() then return axutils.cache(self, "_ui", function() return axutils.childMatching(original(), EffectsBrowser.matches) end, EffectsBrowser.matches) end end) Group.initialize(self, parent, UI) end --- cp.apple.finalcutpro.main.EffectsBrowser:type() -> App --- Method --- Type of Effects Browser. --- --- Parameters: --- * None --- --- Returns: --- * App function EffectsBrowser:type() return self._type end ----------------------------------------------------------------------- -- -- BROWSER UI: -- ----------------------------------------------------------------------- --- cp.apple.finalcutpro.main.EffectsBrowser.isShowing <cp.prop: boolean> --- Variable --- Is the Effects Browser showing? function EffectsBrowser.lazy.prop:isShowing() return self.toggleButton.checked end --- cp.apple.finalcutpro.main.EffectsBrowser.toggleButton <cp.ui.RadioButton> --- Field --- The Effects Browser Toggle Button. function EffectsBrowser.lazy.value:toggleButton() local toolbar = self:app().timeline.toolbar local type = self:type() if type == EffectsBrowser.EFFECTS then return toolbar.browser.effects elseif type == EffectsBrowser.TRANSITIONS then return toolbar.browser.transitions end end --- cp.apple.finalcutpro.main.EffectsBrowser:show() -> EffectsBrowser --- Method --- Show the Effects Browser. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:show() self:app().timeline:show() self.toggleButton:checked(true) just.doUntil(function() return self:isShowing() end) return self end --- cp.apple.finalcutpro.main.EffectsBrowser:doShow() -> cp.rx.go.Statement --- Method --- Returns a `Statement` that will show the Effects Browser. --- --- Parameters: --- * None --- --- Returns: --- * The `Statement`. function EffectsBrowser.lazy.method:doShow() local button = self.toggleButton return Given(self:app().timeline.doShow()) :Then(button:doCheck()) :Then(WaitUntil(button.isShowing)) end --- cp.apple.finalcutpro.main.EffectsBrowser:hide() -> EffectsBrowser --- Method --- Hide the Effects Browser. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:hide() if self:app().timeline:isShowing() then self.toggleButton:checked(false) just.doWhile(function() return self:isShowing() end) end return self end --- cp.apple.finalcutpro.main.EffectsBrowser:doShow() -> cp.rx.go.Statement --- Method --- Returns a `Statement` that will show the Effects Browser. --- --- Parameters: --- * None --- --- Returns: --- * The `Statement`. function EffectsBrowser.lazy.method:doHide() local button = self.toggleButton local app = self:app() return If(app.timeline.isShowing) :Then(button:doCheck()) :Then(WaitUntil(button.isShowing):Is(false)) end ----------------------------------------------------------------------------- -- -- ACTIONS: -- ----------------------------------------------------------------------------- --- cp.apple.finalcutpro.main.EffectsBrowser:showSidebar() -> EffectsBrowser --- Method --- Show Sidebar. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showSidebar() if not self.sidebar:isShowing() then self.sidebarToggle:toggle() end return self end --- cp.apple.finalcutpro.main.EffectsBrowser:doShowSidebar() -> cp.rx.go.Statement --- Method --- Returns a `Statement` that will show the Sidebar. --- --- Parameters: --- * None --- --- Returns: --- * The `Statement`. function EffectsBrowser.lazy.method:doShowSidebar() return If(self.sidebar.isShowing):Is(false):Then(self.sidebarToggle:doCheck()) end --- cp.apple.finalcutpro.main.EffectsBrowser:hideSidebar() -> EffectsBrowser --- Method --- Hide Sidebar. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:hideSidebar() if self.sidebar:isShowing() then self.sidebarToggle:toggle() end return self end --- cp.apple.finalcutpro.main.EffectsBrowser:doHideSidebar() -> cp.rx.go.Statement --- Method --- Returns a `Statement` that will hide the Sidebar. --- --- Parameters: --- * None --- --- Returns: --- * The `Statement`. function EffectsBrowser.lazy.method:doHideSidebar() return If(self.sidebar.isShowing):Is(false):Then(self.sidebarToggle:doUncheck()) end --- cp.apple.finalcutpro.main.EffectsBrowser:toggleSidebar() -> EffectsBrowser --- Method --- Toggle Sidebar. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:toggleSidebar() self.sidebarToggle:toggle() return self end --- cp.apple.finalcutpro.main.EffectsBrowser:doToggleSidebar() -> cp.rx.go.Statement --- Method --- A `Statement` to toggle the Sidebar. --- --- Parameters: --- * None --- --- Returns: --- * The `Statement` object. function EffectsBrowser.lazy.method:doToggleSidebar() return self.sidebarToggle:doToggle() end --- cp.apple.finalcutpro.main.EffectsBrowser:showInstalledEffects() -> EffectsBrowser --- Method --- Show Installed Effects. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showInstalledEffects() self.group:selectItem(1) return self end --- cp.apple.finalcutpro.main.EffectsBrowser:showInstalledTransitions() -> EffectsBrowser --- Method --- Show Installed Transitions. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showInstalledTransitions() self:showInstalledEffects() return self end --- cp.apple.finalcutpro.main.EffectsBrowser:showAllEffects() -> EffectsBrowser --- Method --- Show All Effects. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showAllEffects() self:showSidebar() self.sidebar:selectRowAt(1) return self end --- cp.apple.finalcutpro.main.EffectsBrowser:showAllTransitions() -> EffectsBrowser --- Method --- Show All Transitions. --- --- Parameters: --- * None --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showAllTransitions() return self:showAllEffects() end --- cp.apple.finalcutpro.main.EffectsBrowser:showTransitionsCategory(name) -> EffectsBrowser --- Method --- Ensures the sidebar is showing and that the selected 'Transitions' category is selected, if available. --- --- Parameters: --- * name - The category name, in the current language. --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showTransitionsCategory(name) self:showSidebar() Table.selectRow(self.sidebar:rowsUI(), {name}) return self end -- cp.apple.finalcutpro.main.EffectsBrowser:_allRowsUI() -> axuielementObject -- Method -- Find the two 'All' rows (Video/Audio). -- -- Parameters: -- * None -- -- Returns: -- * `axuielementObject` object. function EffectsBrowser:_allRowsUI() local all = self:app():string("FFEffectsAll") -------------------------------------------------------------------------------- -- Find the two 'All' rows (Video/Audio) -------------------------------------------------------------------------------- return self.sidebar:rowsUI(function(row) local label = row[1][1] local value = label and label:attributeValue("AXValue") return value == all end) end --- cp.apple.finalcutpro.main.EffectsBrowser:videoCategoryRowsUI() -> axuielementObject --- Method --- Gets the Video Category Rows UI. --- --- Parameters: --- * None --- --- Returns: --- * `axuielementObject` object. function EffectsBrowser:videoCategoryRowsUI() local video = self:app():string("FFVideo"):upper() local audio = self:app():string("FFAudio"):upper() return self:_startEndRowsUI(video, audio) end --- cp.apple.finalcutpro.main.EffectsBrowser:audioCategoryRowsUI() -> axuielementObject --- Method --- Gets the Audio Category Rows UI. --- --- Parameters: --- * None --- --- Returns: --- * `axuielementObject` object. function EffectsBrowser:audioCategoryRowsUI() local audio = self:app():string("FFAudio"):upper() return self:_startEndRowsUI(audio, nil) end -- cp.apple.finalcutpro.main.EffectsBrowser:_startEndRowsUI(startLabel, endLabel) -> axuielementObject -- Method -- Find the two 'All' rows (Video/Audio). -- -- Parameters: -- * startLabel - Start label as string. -- * endLabel - End label as string. -- -- Returns: -- * `axuielementObject` object. function EffectsBrowser:_startEndRowsUI(startLabel, endLabel) local started, ended = false, false -------------------------------------------------------------------------------- -- Find the two 'All' rows (Video/Audio) -------------------------------------------------------------------------------- return self.sidebar:rowsUI(function(row) local label = row[1][1] local value = label and label:attributeValue("AXValue") --log.df("checking row value: %s", value) local isStartLabel = value == startLabel if not started and isStartLabel then started = true end if started and value == endLabel then ended = true end return started and not isStartLabel and not ended end) end --- cp.apple.finalcutpro.main.EffectsBrowser:showAllVideoEffects() -> boolean --- Method --- Show All Video Effects. --- --- Parameters: --- * None --- --- Returns: --- * `true` if successful otherwise `false`. function EffectsBrowser:showAllVideoEffects() local allRows = self:_allRowsUI() if allRows and #allRows == 3 then -------------------------------------------------------------------------------- -- Click 'All Video': -------------------------------------------------------------------------------- self.sidebar:selectRow(allRows[2]) return true elseif allRows and #allRows == 2 then -------------------------------------------------------------------------------- -- Click 'All Video': -------------------------------------------------------------------------------- self.sidebar:selectRow(allRows[1]) return true end return false end --- cp.apple.finalcutpro.main.EffectsBrowser:showVideoCategory(name) -> EffectsBrowser --- Method --- Ensures the sidebar is showing and that the selected 'Video' category is selected, if available. --- --- Parameters: --- * name - The category name, in the current language. --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:showVideoCategory(name) self:showSidebar() Table.selectRow(self:videoCategoryRowsUI(), {name}) return self end --- cp.apple.finalcutpro.main.EffectsBrowser:showAllAudioEffects() -> boolean --- Method --- Show All Audio Effects. --- --- Parameters: --- * None --- --- Returns: --- * `true` if successful otherwise `false`. function EffectsBrowser:showAllAudioEffects() local allRows = self:_allRowsUI() if allRows and #allRows == 3 then -------------------------------------------------------------------------------- -- Click 'All Audio': -------------------------------------------------------------------------------- self.sidebar:selectRow(allRows[3]) return true elseif allRows and #allRows == 2 then -------------------------------------------------------------------------------- -- Click 'All Audio': -------------------------------------------------------------------------------- self.sidebar:selectRow(allRows[2]) return true end return false end --- cp.apple.finalcutpro.main.EffectsBrowser:showAudioCategory(name) -> self --- Method --- Ensures the sidebar is showing and that the selected 'Audio' category is selected, if available. --- --- Parameters: --- * `name` - The category name, in the current language. --- --- Returns: --- * The browser. function EffectsBrowser:showAudioCategory(name) self:showSidebar() Table.selectRow(self:audioCategoryRowsUI(), {name}) return self end function EffectsBrowser:doShowAudioCategory(name) return Do(self:doShowSidebar()) :Then(function() Table.selectRow(self:audioCategoryRowsUI(), {name}) end) :Label("cp.apple.finalcutpro.main.EffectsBrowser:doShowAudioCategory(name)") end --- cp.apple.finalcutpro.main.EffectsBrowser:currentItemsUI() -> axuielementObject --- Method --- Gets the current items UI. --- --- Parameters: --- * None --- --- Returns: --- * `axuielementObject` object. function EffectsBrowser:currentItemsUI() return self.contents:childrenUI() end --- cp.apple.finalcutpro.main.EffectsBrowser:selectedItemsUI() -> axuielementObject --- Method --- Gets the selected items UI. --- --- Parameters: --- * None --- --- Returns: --- * `axuielementObject` object. function EffectsBrowser.lazy.prop:selectedItemsUI() return self.contents.selectedChildrenUI end --- cp.apple.finalcutpro.main.EffectsBrowser:itemIsSelected(itemUI) -> boolean --- Method --- Checks to see if an item is selected. --- --- Parameters: --- * itemUI - A `axuielementObject` to check. --- --- Returns: --- * `true` if the item is selected, otherwise `false`. function EffectsBrowser:itemIsSelected(itemUI) local selectedItems = self:selectedItemsUI() if selectedItems and #selectedItems > 0 then for _,selected in ipairs(selectedItems) do if selected == itemUI then return true end end end return false end --- cp.apple.finalcutpro.main.EffectsBrowser:applyItem(itemUI) -> EffectsBrowser --- Method --- Applies an item by double clicking on it. --- --- Parameters: --- * itemUI - The `axuielementObject` of the item you want to apply. --- --- Returns: --- * The `EffectsBrowser` object. function EffectsBrowser:applyItem(itemUI) if itemUI then self.contents:showChild(itemUI) local uiFrame = itemUI:attributeValue("AXFrame") if uiFrame then local rect = geometry.rect(uiFrame) local targetPoint = rect and rect.center if targetPoint then ninjaDoubleClick(targetPoint) end end end return self end --- cp.apple.finalcutpro.main.EffectsBrowser:getCurrentTitles() -> table --- Method --- Returns the list of titles for all effects/transitions currently visible. --- --- Parameters: --- * None --- --- Returns: --- * A table function EffectsBrowser:getCurrentTitles() local contents = self.contents:childrenUI() if contents ~= nil then return fnutils.map(contents, function(child) return child:attributeValue("AXTitle") end) end return nil end ----------------------------------------------------------------------------- -- -- UI SECTIONS: -- ----------------------------------------------------------------------------- --- cp.apple.finalcutpro.main.EffectsBrowser:mainGroupUI() -> <cp.prop: hs.axuielement; read-only> --- Field --- Main Group UI. function EffectsBrowser.lazy.prop:mainGroupUI() return self.UI:mutate(function(original) return axutils.cache(self, "_mainGroup", function() local ui = original() return ui and axutils.childWithRole(ui, "AXSplitGroup") end) end) end --- cp.apple.finalcutpro.main.EffectsBrowser.sidebar <cp.ui.Table> --- Field --- The sidebar `Table` object. function EffectsBrowser.lazy.value:sidebar() return Table(self, function() return axutils.childFromLeft(self:mainGroupUI(), 1, ScrollArea.matches) end) end --- cp.apple.finalcutpro.main.EffectsBrowser.contents <cp.ui.ScrollArea> --- Field --- The Effects Browser Contents. function EffectsBrowser.lazy.value:contents() return ScrollArea(self, function() return axutils.childFromRight(self:mainGroupUI(), 1, function(element) return element:attributeValue("AXRole") == "AXScrollArea" end) end) end --- cp.apple.finalcutpro.main.EffectsBrowser.sidebarToggle <cp.ui.CheckBox> --- Field --- The Sidebar Toggle. function EffectsBrowser.lazy.value:sidebarToggle() return CheckBox(self, function() return axutils.childWithRole(self:UI(), "AXCheckBox") end) end --- cp.apple.finalcutpro.main.EffectsBrowser.group <cp.ui.PopUpButton> --- Field --- The group `PopUpButton`. function EffectsBrowser.lazy.value:group() return PopUpButton(self, function() return axutils.childWithRole(self:mainGroupUI(), "AXPopUpButton") end) end --- cp.apple.finalcutpro.main.EffectsBrowser.search <cp.ui.PopUpButton> --- Field --- The Search `PopUpButton` object. function EffectsBrowser.lazy.value:search() return TextField(self, function() return axutils.childWithRole(self:UI(), "AXTextField") end) end --- cp.apple.finalcutpro.main.EffectsBrowser:saveLayout() -> table --- Method --- Saves the current Effects Browser layout to a table. --- --- Parameters: --- * None --- --- Returns: --- * A table containing the current Effects Browser Layout. function EffectsBrowser:saveLayout() local layout = {} if self:isShowing() then layout.showing = true layout.sidebarToggle = self.sidebarToggle:saveLayout() -------------------------------------------------------------------------------- -- Reveal the sidebar temporarily so we can save it: -------------------------------------------------------------------------------- self:showSidebar() layout.sidebar = self.sidebar:saveLayout() self.sidebarToggle:loadLayout(layout.sidebarToggle) layout.contents = self.contents:saveLayout() layout.group = self.group:saveLayout() layout.search = self.search:saveLayout() end return layout end --- cp.apple.finalcutpro.main.EffectsBrowser:loadLayout(layout) -> none --- Method --- Loads a Effects Browser layout. --- --- Parameters: --- * layout - A table containing the Effects Browser layout settings - created using `cp.apple.finalcutpro.main.Browser:saveLayout()`. --- --- Returns: --- * None function EffectsBrowser:loadLayout(layout) if layout and layout.showing then self:show() self:showSidebar() self.sidebar:loadLayout(layout.sidebar) self.sidebarToggle:loadLayout(layout.sidebarToggle) self.group:loadLayout(layout.group) self.search:loadLayout(layout.search) self.contents:loadLayout(layout.contents) else self:hide() end end return EffectsBrowser
require 'nn' require 'nngraph' require 'optim' require 'cutorch' require 'cunn' require 'image' require 'cudnn' cmd = torch.CmdLine() cmd:text() cmd:text('Options:') cmd:option('--imageDir', '/home/jchen16/NEW/data/X10/train/', 'the directory to load') cmd:option('--labelDir', '/home/jchen16/NEW/data/X10/label/', 'the directory to load') cmd:option('--ext','.png','only load a specific type of images') cmd:option('--epoch',100,'the number of iterations trained on the whole dataset') cmd:option('--learningRate',0.005,'initial learning rate') cmd:option('--minLR',0.0001,'minimal learning rate') cmd:option('--dropoutProb', 0.25, 'probability of zeroing a neuron (dropout probability)') cmd:option('--uniform', 0.05, 'initialize parameters using uniform distribution between -uniform and uniform.') cmd:option('--CheckPointDir', '/home/jchen16/NEW/code/checkpoint','directory to save network files') cmd:option('--checkpoint',5,'save checkpoints') cmd:option('--momentum',0.69,'initial momentum for training') cmd:option('--clip',5,'max allowed norm ') cmd:option('--XX',10,'the key parameter to determine the size of image, max is 54') cmd:option('--RAM',false,'false means load all images to RAM') cmd:option('--gpu',1,'gpu device to use') cmd:option('--imageType',1,'1: grayscale, 3: RGB') cmd:text() opt = cmd:parse(arg or {}) -- set up gpu cutorch.setDevice(opt.gpu) cudnn.benchmark = true cudnn.fastest = true --cudnn.verbose = true XX=opt.XX -- 1. Get the list of files in the given directory files = {} for file in paths.files(opt.imageDir) do if file:find(opt.ext .. '$') then table.insert(files, paths.concat(opt.imageDir,file)) end end if #files == 0 then error('given directory doesnt contain any files of type: ' .. opt.ext) end table.sort(files, function (a,b) return a < b end) files_lab ={} for file in paths.files(opt.labelDir) do if file:find(opt.ext .. '$') then table.insert(files_lab, paths.concat(opt.labelDir,file)) end end if #files_lab == 0 then error('given directory doesnt contain any files of type: ' .. opt.ext) end table.sort(files_lab, function (a,b) return a < b end) if not opt.RAM then -- 2. Load all the files into RAM -- "images" is a table of tensors of size opt.imageType x W x H images = {} for i,file in ipairs(files) do -- load each image table.insert(images, image.load(file):float()) end labels = {} for i, file in ipairs(files_lab) do table.insert(labels, image.load(file,1,'byte')) end end -- random data for test --[[ images={} labels={} files={'1','1','1','11','11'} for kk=1,5 do table.insert(images,torch.rand(1, 1, 16*XX+92,16*XX+92):float()) table.insert(labels,torch.ByteTensor(1, (16*XX-92),(16*XX-92)):random(1,2)) end --]] -- 3. Define the model --[[ if(images[1]:size(3)~=(16*XX+92)) then print('dimenstion mismatch') return end --]] input = nn.Identity()() L1a=cudnn.SpatialConvolution(opt.imageType, 64, 3, 3, 1, 1, 0, 0)(input) L1b=cudnn.ReLU(true)(L1a) L1c=cudnn.SpatialConvolution(64, 64, 3, 3, 1, 1, 0, 0)(L1b) if opt.dropoutProb>0 then L1d=nn.SpatialDropout(opt.dropoutProb)(L1c) L1=cudnn.ReLU(true)(L1d) else L1=cudnn.ReLU(true)(L1c) end L2a=cudnn.SpatialMaxPooling(2, 2, 2, 2)(L1) L2b=cudnn.SpatialConvolution(64, 128, 3, 3, 1, 1, 0, 0)(L2a) L2c=cudnn.ReLU()(L2b) L2d=cudnn.SpatialConvolution(128, 128, 3, 3, 1, 1, 0, 0)(L2c) if opt.dropoutProb>0 then L2e=nn.SpatialDropout(opt.dropoutProb)(L2d) L2=cudnn.ReLU(true)(L2e) else L2=cudnn.ReLU(true)(L2d) end L3a=cudnn.SpatialMaxPooling(2, 2, 2, 2)(L2) L3b=cudnn.SpatialConvolution(128, 256, 3, 3, 1, 1, 0, 0)(L3a) L3c=cudnn.ReLU(true)(L3b) L3d=cudnn.SpatialConvolution(256, 256, 3, 3, 1, 1, 0, 0)(L3c) if opt.dropoutProb>0 then L3e=nn.SpatialDropout(opt.dropoutProb)(L3d) L3=cudnn.ReLU(true)(L3e) else L3=cudnn.ReLU(true)(L3d) end L4a=cudnn.SpatialMaxPooling(2, 2, 2, 2)(L3) L4b=cudnn.SpatialConvolution(256, 512, 3, 3, 1, 1, 0, 0)(L4a) L4c=cudnn.ReLU(true)(L4b) L4d=cudnn.SpatialConvolution(512, 512, 3, 3, 1, 1, 0, 0)(L4c) if opt.dropoutProb>0 then L4e=nn.SpatialDropout(opt.dropoutProb)(L4d) L4=cudnn.ReLU(true)(L4e) else L4=cudnn.ReLU(true)(L4d) end L5a=cudnn.SpatialMaxPooling(2, 2, 2, 2)(L4) L5b=cudnn.SpatialConvolution(512, 1024, 3, 3, 1, 1, 0, 0)(L5a) L5c=cudnn.ReLU(true)(L5b) L5d=cudnn.SpatialConvolution(1024, 1024, 3, 3, 1, 1, 0, 0)(L5c) if opt.dropoutProb>0 then L5e=nn.SpatialDropout(opt.dropoutProb)(L5d) L5=cudnn.ReLU(true)(L5e) else L5=cudnn.ReLU(true)(L5d) end Crop4=nn.Narrow(3,4,2*XX-4)(L4) L4cp=nn.Narrow(4,4,2*XX-4)(Crop4) L5up=nn.SpatialFullConvolution(1024, 512, 2, 2, 2, 2)(L5) L6a=nn.JoinTable(1,3)({L5up,L4cp}) L6b=cudnn.SpatialConvolution(1024,512, 3, 3, 1, 1, 0, 0)(L6a) L6c=cudnn.ReLU(true)(L6b) L6d=cudnn.SpatialConvolution(512,512, 3, 3, 1, 1, 0, 0)(L6c) if opt.dropoutProb>0 then L6e=nn.SpatialDropout(opt.dropoutProb)(L6d) L6=cudnn.ReLU(true)(L6e) else L6=cudnn.ReLU(true)(L6d) end Crop3=nn.Narrow(3,16,4*XX-16)(L3) L3cp=nn.Narrow(4,16,4*XX-16)(Crop3) L6up=nn.SpatialFullConvolution(512, 256, 2, 2, 2, 2)(L6) L7a=nn.JoinTable(1,3)({L6up,L3cp}) L7b=cudnn.SpatialConvolution(512,256, 3, 3, 1, 1, 0, 0)(L7a) L7c=cudnn.ReLU(true)(L7b) L7d=cudnn.SpatialConvolution(256,256, 3, 3, 1, 1, 0, 0)(L7c) if opt.dropoutProb>0 then L7e=nn.SpatialDropout(opt.dropoutProb)(L7d) L7=cudnn.ReLU(true)(L7e) else L7=cudnn.ReLU(true)(L7d) end Crop2=nn.Narrow(3,40,8*XX-40)(L2) L2cp=nn.Narrow(4,40,8*XX-40)(Crop2) L7up=nn.SpatialFullConvolution(256, 128, 2, 2, 2, 2)(L7) L8a=nn.JoinTable(1,3)({L7up,L2cp}) L8b=cudnn.SpatialConvolution(256,128, 3, 3, 1, 1, 0, 0)(L8a) L8c=cudnn.ReLU(true)(L8b) L8d=cudnn.SpatialConvolution(128,128, 3, 3, 1, 1, 0, 0)(L8c) if opt.dropoutProb>0 then L8e=nn.SpatialDropout(opt.dropoutProb)(L8d) L8=cudnn.ReLU(true)(L8e) else L8=cudnn.ReLU(true)(L8d) end Crop1=nn.Narrow(3,88,16*XX-88)(L1) L1cp=nn.Narrow(4,88,16*XX-88)(Crop1) L8up=nn.SpatialFullConvolution(128, 64, 2, 2, 2, 2)(L8) L9a=nn.JoinTable(1,3)({L8up,L1cp}) L9b=cudnn.SpatialConvolution(128,64, 3, 3, 1, 1, 0, 0)(L9a) L9c=cudnn.ReLU(true)(L9b) L9d=cudnn.SpatialConvolution(64,64, 3, 3, 1, 1, 0, 0)(L9c) if opt.dropoutProb>0 then L9e=nn.SpatialDropout(opt.dropoutProb)(L9d) L9=cudnn.ReLU(true)(L9e) else L9=cudnn.ReLU(true)(L9d) end L10=cudnn.SpatialConvolution(64, 2, 1, 1, 1, 1, 0, 0)(L9) --L10a=nn.SpatialConvolution(64, 2, 1, 1, 1, 1, 0, 0)(L9) --L10b=nn.Transpose({1,2},{2,3})(L10a) --L10=nn.Reshape((16*XX-92)*(16*XX-92),2)(L10b) unet = nn.gModule({input},{L10}):cuda() --cudnn.convert(unet,cudnn):cuda() local finput, fgradInput unet:apply(function(m) if torch.type(m) == 'nn.SpatialConvolution' or torch.type(m) == 'nn.SpatialFullConvolution' then finput = finput or m.finput fgradInput = fgradInput or m.fgradInput m.finput = finput m.fgradInput = fgradInput end end) --criterion = nn.CrossEntropyCriterion():cuda() criterion = cudnn.SpatialCrossEntropyCriterion():cuda() collectgarbage() -- Training if opt.uniform > 0 then for k,param in ipairs(unet:parameters()) do param:uniform(-opt.uniform, opt.uniform) end end parameters,gradParameters = unet:getParameters() config = {learningRate=opt.learningRate, momentum=opt.momentum} --config={learningRate=opt.learningRate, alpha=0.95} function train() unet:training() epoch = epoch or 1 if epoch%opt.checkpoint==0 then if config.learningRate > opt.minLR then config.learningRate = config.learningRate * 0.5 end if config.momentum < 0.9 then config.momentum = config.momentum + 0.1 end end image_index = torch.randperm(#files):long() for i =1,#files do local feval = function (x) if x ~= parameters then parameters:copy(x) end gradParameters:zero() local idx = image_index[i] local input_image, label_image if not opt.RAM then input_image = torch.Tensor(1, opt.imageType ,images[idx]:size(2), images[idx]:size(3)) input_image[1] = images[idx] input_image = input_image:cuda() label_image = torch.Tensor(1,labels[idx]:size(2), images[idx]:size(3)) lable_image[1] = labels[idx] label_image = label_image:cuda() else local img = image.load(files[idx]:float() local lab = image.load(files_lab[idx],1,'byte')) input_image = torch.Tensor(1,img:size(2),img:size(3)) input_image[1] = img:copy() input_image = input_image:cuda() label_image = torch.Tensor(1,lab:size(2),lab:size(3)) lable_image[1] = lab:copy() lable_image = label_image:cuda() end --[[ local input_image={} local label_image={} if not opt.RAM then table.insert(input_image,images[idx]:cuda()) table.insert(label_image,labels[idx]:cuda()) else table.insert(input_image, image.load(files[idx]):float():cuda()) table.insert(label_image, image.load(files_lab[idx],1,'byte'):cuda()) end --]] local output_image = unet:forward(input_image) local err = criterion:forward(output_image, label_image) local grad_df = criterion:backward(output_image, label_image) print('Epoch '..epoch..' ('..i..'): Err='..err) unet:backward(input_image,grad_df) if opt.clip>0 then gradParameters:clamp(-opt.clip, opt.clip) end return err, gradParameters end --optim.rmsprop(feval, parameters, config) optim.sgd(feval, parameters, config) -- clean collectgarbage() end if opt.checkpoint>0 and epoch%opt.checkpoint ==0 then filename=string.format('%s/net_%f.bin',opt.CheckPointDir,epoch); torch.save(filename,unet); end epoch = epoch + 1 end for iter=1, opt.epoch do train() end -- Traininig by Manual Loop --[[ lr = opt.learningRate for k=1, opt.epoch do image_index = torch.randperm(#images):long() for i =1, #images do local idx = image_index[i] input_image=images[idx]:cuda() label_image=labels[idx]:cuda() output_image = unet:forward(input_image) local err = criterion:forward(output_image, label_image) local gradCriterion = criterion:backward(output_image, label_image) unet:zeroGradParameters() unet:backward(input_image,gradCriterion) unet:updateParameters(lr) print(label_image:float()) print('Iter: '..k..' ('..i..'), Loss= '..err) if i%5==0 then collectgarbage() end end if (k % opt.checkpoint ==0) then filename=string.format('%s/net_%f.bin',opt.CheckPointDir,k); torch.save(filename,unet); end end --]]