content stringlengths 5 1.05M |
|---|
Locales['es'] = {
['attempt'] = 'Intentando vender droga',
['police'] = 'Han llamado a la policía porque el comprador no está interesado, ¡cuidado!',
['blip'] = 'Venta de drogas',
['press'] = 'Presiona [~r~Y~w~] para vender drogas',
['advise'] = 'Hay una persona vendiendo drogas en la zona, ¡hemos marcad... |
paradeSlot("Vgr_Scout",{
-859,
-143,
2622,
},{
0,
0,
1,
},{
-1,
0,
0,
},0)
paradeSlot("Vgr_Interceptor",{
-1065,
-95,
2265,
},{
0,
0,
1,
},{
-1,
0,
0,
},400)
paradeSlot("Vgr_Bomber",{
-1325,
-50,
1868,
},{
0,
0,
1,
},{
-1,
0,
0,
... |
local com = require("component")
local event = require("event")
local fs = require("filesystem")
local term = require("term")
local charts = require("charts")
local gpu = com.gpu
do
if not fs.exists("/etc/railtank.cfg") then
local file = io.open("/etc/railtank.cfg", "w")
file:write([[
-- Fluid colors
-- [... |
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the license found in the
LICENSE-examples file in the root directory of this source tree.
--]]
require('nn')
require('paths')
local tnt = require('torchnet')
-- use GPU or not:
local cmd = torch.CmdLine()
cmd:op... |
local GameSettings={}
local GameSettingsByIndex={}
function LoadGameSettings()
print("LoadGameSettings()")
local xml=CreateXML()
-- попыта загрузить файл с настройками
if not(xml.Load("data/GameSettings.xml")) then
-- загружаем файл настроек по умолчанию
xml.Load("data/Default_GameSettings.xml... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
Clockwork.config:Add("stam_regen_scale", 0.1, true);
Clockwork.config:Add("stam_dr... |
-----------------------------------
-- Area: Al'Taieu
-- NPC: ??? (Jailer of Prudence Spawn)
-- Allows players to spawn the Jailer of Prudence by trading the Third Virtue, Deed of Sensibility, and High-Quality Hpemde Organ to a ???.
-- !pos , 706 -1 22
-----------------------------------
local ID = require("scripts/zo... |
local S = ethereal.intllib
-- Strawberry (can also be planted as seed)
minetest.register_craftitem("ethereal:strawberry", {
description = S("Strawberry"),
inventory_image = "strawberry.png",
wield_image = "strawberry.png",
groups = {food_strawberry = 1, food_berry = 1, flammable = 2},
on_place = function(itemsta... |
project "shader_editor"
libType()
files {
"src/**.c",
"src/**.cpp",
"src/**.h",
"genie.lua"
}
defines { "BUILDING_SHADER_EDITOR" }
links { "engine" }
useLua()
defaultConfigurations()
linkPlugin("shader_editor")
|
object_tangible_component_armor_armor_core_enhancement_assault = object_tangible_component_armor_shared_armor_core_enhancement_assault:new {
}
ObjectTemplates:addTemplate(object_tangible_component_armor_armor_core_enhancement_assault, "object/tangible/component/armor/armor_core_enhancement_assault.iff")
|
#!/usr/bin/env tarantool
test = require("sqltester")
test:plan(9)
--!./tcltestrunner.lua
-- 2012 April 02
--
-- The author disclaims copyright to this source code. In place of
-- a legal notice, here is a blessing:
--
-- May you do good and not evil.
-- May you find forgiveness for yourself and forgive others.
... |
template = [[
public void RegisterCallback($WrappedCallback callback) {
Start(); // make sure the interface is initialized.
if (null == $WrappedList) {
$WrappedList = callback;
raw$WrappedCallback = new OSVR.ClientKit.$RawCallbackType($RawCallback);
iface.registerCallback (raw$WrappedCallback... |
return {
version = "1.2",
luaversion = "5.1",
tiledversion = "1.3.1",
orientation = "orthogonal",
renderorder = "right-down",
width = 32,
height = 32,
tilewidth = 32,
tileheight = 32,
nextlayerid = 5,
nextobjectid = 20,
properties = {},
tilesets = {},
layers = {
{
type = "objectgro... |
-- _.reduceRight.lua
--
-- This method is like _.reduce except that it iterates over elements
-- of collection from right to left.
-- @usage local array = {0, 1, 2, 3, 4, 5};
-- _.print(_.reduceRight(array, function(str, other)
-- return str .. other
-- end, ''))
-- --> 543210
--
-- @param collection The collectio... |
local base = require('imgui.widgets.TabItem')
---@class xe.TabContent:im.TabItem
local M = class('xe.TabContent', base)
local im = imgui
local wi = require('imgui.Widget')
function M:ctor(title)
base.ctor(self, title)
end
function M:addContent(icon, tooltip, cb)
local sp = icon
local btn, btn_disable = re... |
data:extend(
{
-- Solid Fuel Engine
{
type = "assembling-machine",
name = "y-sfe",
icon_size = 32, icon = "__yi_engines__/graphics/entity/energy2/sfe-icon.png",
flags = {"placeable-neutral","placeable-player", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "y-sfe"},
max_... |
include("shared.lua")
local Laws = {}
ENT.DrawPos = Vector(1, -111, 58)
local color_navy_200 = Color(0, 0, 70, 200)
local color_red = Color(255, 0, 0, 255)
local color_white = color_white
function ENT:Draw()
self:DrawModel()
local DrawPos = self:LocalToWorld(self.DrawPos)
local DrawAngles = self:GetAn... |
local sounds = {}
local function sfx(name)
sounds[name] = love.audio.newSource("res/sfx/"..name..".wav", 'static')
end
sfx('hit')
sfx('shoot')
sfx('slash')
sfx('kill')
sfx('slime_call')
return sounds |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.7.1",
orientation = "orthogonal",
renderorder = "right-down",
width = 16,
height = 15,
tilewidth = 16,
tileheight = 16,
nextlayerid = 3,
nextobjectid = 23,
backgroundcolor = { 0, 0, 0 },
properties = {},
tilesets = {
{
... |
--[[
This file is part of 'Masque', an add-on for World of Warcraft. For license information,
please see the included License.txt file or visit https://github.com/StormFX/Masque.
* File...: Core\Regions\NewItem.lua
* Author.: StormFX
'NewItem' Region
* See Skins\Default.lua for region defaults.
]]
local _, ... |
--[=[
Add another layer of effects that can be faded in/out
@class FadingCamera
]=]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Spring = require(ReplicatedStorage.Knit.Util.Additions.Physics.Spring)
local SummedCamera = require(script.Parent.SummedCamera)
local FadingCamera = {}
FadingCamer... |
require "log"
log.debug("********************* ydwe initialize start *********************")
do
local real_require = require
require = function (str, ...)
if not package.loaded[str] then
log.trace("Initializing '" .. str .. "'")
end
return real_require(str, ...)
end
end
require "utiliy"
local function co... |
--[[
Name: civilian.lua
For: TalosLife
By: TalosLife
]]--
local Job = {}
Job.ID = 22
Job.Enum = "JOB_BANKER"
Job.TeamColor = Color( 255, 255, 255, 255 )
Job.Name = "Banqueiro"
Job.Cat = "Civis"
Job.Pay = {
{ PlayTime = 0, Pay = 15 },
{ PlayTime = 0, Pay = 15 },
{ PlayTime = 0, Pay = 15 },
{ PlayTime = 0, Pay = ... |
local _ = function(k,...) return ImportPackage("i18n").t(GetPackageName(),k,...) end
ShopObjectsCached = { }
ShopTable = {
{
items = {
water_bottle = 5,
apple = 5,
donut = 5,
repair_kit = 50,
health_kit = 50,
lockpick = 500,
picka... |
if engine.ActiveGamemode() ~= "terrortown" then return end
---
-- @module draw
-- @author Bull
-- @author Alf21
--
-- @desc A Simple Garry's mod drawing library
-- Copyright (C) 2016 Bull [STEAM_0:0:42437032] [76561198045139792]
-- Freely acquirable at https://github.com/bull29/b_draw-lib
-- You can use this anywhere ... |
local playsession = {
{"mewmew", {1669923}},
{"NekoBaron", {284461}},
{"Tony_2083", {202919}},
{"MontrealCrook", {567795}},
{"iSTEVE", {189735}},
{"Xoxlohunter", {7686}},
{"realDonaldTrump", {133307}},
{"ETK03", {717780}},
{"zwierzak40", {14539}},
{"RebuffedBrute44", {157346}},
{"xxsevenevesxx", {253990}},
... |
package.path = "../../types.lua;" .. package.path
local name = "predicate"
local function generate_predicate_named(type, name)
local name = name:gsub("^%l", string.upper)
io.write(string.format("\n// %s represents a function that accepts a %s and returns a bool if the predicate is validated.\n", name, ty... |
-- Fields with `nil` should be initialized in Rust
-- Internal --
local internal = {
paths = {},
sealed = false,
source = nil,
package = {
loaded = {},
preload = {},
searchers = nil,
},
}
-- Hive table --
local function register(path, handler)
assert(
not internal.sealed,
"cannot cal... |
---@diagnostic disable: undefined-global
local palette = require 'nord-palette'
local base = require 'base'
-- JavaScript
-- > pangloss/vim-javascript
local clrs = palette.clrs
local spec = palette.spec
local pkg = function()
return {
jsGlobalNodeObjects {fg = clrs.nord8, gui = spec.italic},
hjsBrackets {ba... |
--====================================================================--
-- Async Sockets Basic
--
-- Tests the Sockets library, async style
--
-- Sample code is MIT licensed, the same license which covers Lua itself
-- http://en.wikipedia.org/wiki/MIT_License
-- Copyright (C) 2014-2015 David McCuskey. All Rights Reser... |
-- This walks an AST, making back references to the parent node.
--
-- This shouldn't be a separate step, but that's premature optimization.
-- This is conceptually simple:
-- Take the tree, add a parent reference that points to itself.
-- Take all child members, if they're nodes, call the function recursively wit... |
-- Gaster <3
-- Condolences To Asriel And Fang (sexy Mofo's)
wait(0.016666666666667)
Effects = {}
local Player = game.Players.localPlayer
local Character = Player.Character
local Humanoid = Character.Humanoid
local mouse = Player:GetMouse()
local m = Instance.new("Model", Character)
m.Name = "WeaponModel"
local effect... |
--***********************************************************
--** ROBERT JOHNSON **
--** Class wich help you to drag an item over the world, it display a ghost render of the item
--** You can either press R or let the left mouse btn down and drag the mouse around to rotate the it... |
-- Author: Hua Liang[Stupid ET] <et@everet.org>
local TileMap2Scene = class("TileMap2Scene", function()
local scene = cc.TestMapScene:create()
return scene
end)
return TileMap2Scene
|
local protocol = require "miio.protocol"
local util = require "util"
local xpcall = xpcall
local traceback = debug.traceback
local assert = assert
local type = type
local tunpack = table.unpack
local tinsert = table.insert
local M = {}
---@class MiotIID: table MIOT instance ID.
---
---@field siid integer Service inst... |
local util = require("scripts.util")
return function(recipe_book, dictionaries)
for name, prototype in pairs(global.prototypes.recipe_category) do
recipe_book.recipe_category[name] = {
class = "recipe_category",
enabled_at_start = true,
fluids = util.unique_obj_array{},
items = util.uniqu... |
--[[
Name: "sh_auto.lua".
Product: "titan".
--]]
titan = {
nextCheckCreated = 0,
onCreatedQueue = {},
ignoredKeys = {},
quickTimers = {},
entityMeta = FindMetaTable("Entity"),
varClasses = {},
longTimers = {},
slowTimers = {},
netVars = {}
};
if (SERVER) then
include("sv_enums.lua");
include("sv_auto.lua")... |
return {
summary = 'Set the components of the quaternion.',
description = [[
Sets the components of the quaternion. There are lots of different ways to specify the new
components, the summary is:
- Four numbers can be used to specify an angle/axis rotation, similar to other LÖVR functions.
- Four ... |
love.filesystem.setRequirePath("?.lua;lua_modules/share/lua/5.3/?.lua;lua_modules/share/lua/5.3/?/?.lua;?/init.lua")
State = require "hump.gamestate"
GAMESTATE = nil
local virus = {}
local mainMenu = require "menu"
local optionsMenu = require "menu"
function love.load()
State.registerEvents()
State.switch(m... |
cc = cc or {}
---EaseQuadraticActionOut object
---@class EaseQuadraticActionOut : ActionEase
local EaseQuadraticActionOut = {}
cc.EaseQuadraticActionOut = EaseQuadraticActionOut
--------------------------------
--
---@param action ActionInterval
---@return EaseQuadraticActionOut
function EaseQuadraticActionOut:create(... |
local hp = {
max_width = 50,
}
function hp:init (actor, max_hp, props)
self.actor = actor
self.value = max_hp
self.max = max_hp
props = props or {}
if props.ui then
local element = {}
element.column = self.actor.side
element.align = 1
element.size = point(self.max_width + 5, 2... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0188-get-interior-data-resumption.md
--
-- Description: SDL does not send OnHashChange notification to mobile app in case HMI responds w... |
-----------------------------------------
-- ID: 4937
-- Scroll of Doton: Ichi
-- Teaches the ninjutsu Doton: Ichi
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(329)
end
function onItemUse(target)
target:addSpell(329)
end
|
--[[UDF which performs arithmetic operation on bin containing
integer value.
--]]
function bin_udf_operation_integer(record, bin_name, x, y)
record[bin_name] = (record[bin_name] + x) + y
if aerospike:exists(record) then
aerospike:update(record)
else
aerospike:create(record)
end
r... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')
--[[This file is a blank datatext example template, this file will not be loaded.]]
local function Update(self, t)
end
local function OnEvent(self, event, ...)
end
local func... |
dofile("GameUtil.lua");
dofile("GameWorld.lua");
GameAgentFactory=dofile("GameAgent.lua");
--train to obtain Saved.lua file;
local dummy=GameAgentFactory.create("dummy agent");
initializeAgent(dummy);
trainAgent(dummy);
--test accuracy of the training
local records=dofile("data.lua");
for recordIndex = 1, (# records... |
-- prevent luarocks-installed fennel from overriding
package.loaded.fennel = dofile("fennel.lua")
table.insert(package.loaders or package.searchers, package.loaded.fennel.searcher)
package.loaded.fennelview = package.loaded.fennel.dofile("fennelview.fnl")
local lu, outputType = require('luaunit'), os.getenv('FNL_TEST_... |
{$lua}
-- Prevent execution of Lua in aasm scripts during syntax check
if syntaxcheck then
return
end
local asm = require "modules/asm"
local SCRIPTNAME = "freeze_position"
local FILE = "asm/position/freeze_position.asm"
setGlobalDelayBetweenHotkeyActivation(500) -- 500 ms
[ENABLE]
local enableInf... |
return {
tag = 'graphicsState',
summary = 'Get whether alpha sampling is enabled.',
description = [[
Returns whether or not alpha sampling is enabled. Alpha sampling is also known as
alpha-to-coverage. When it is enabled, the alpha channel of a pixel is factored into how
antialiasing is computed, so... |
local node = require('lib4/node')
local node2d = require('lib4/node/node2d')
local phys2d = require('lib4/node/phys2d')
local rect = require('lib4/node/node2d/rect')
local cpml = require('cpml')
local player = {}
function player:_load()
self.speed = 220
self.shooting = 0
end
local bullet = function(pos, vx,... |
function o(self) print("o", #self) end
function x() print("x") return {z=o} end
x():z(x) |
local PANEL = {};
local wantedX, wantedY = 5, 5
function PANEL:Init ( )
self.ourItemSlots = {};
for x = 1, wantedX do
self.ourItemSlots[x] = {};
for y = 1, wantedY do
self.ourItemSlots[x][y] = vgui.Create("perp2_shop_store_block", self);
end
end
self.Description = true;
self:SetSkin("ugperp")
end... |
local SpatialAveragePooling, parent = torch.class('nn.SpatialAveragePooling', 'nn.Module')
function SpatialAveragePooling:__init(kW, kH, dW, dH, padW, padH)
parent.__init(self)
self.kW = kW
self.kH = kH
self.dW = dW or 1
self.dH = dH or 1
self.padW = padW or 0
self.padH = padH or 0
self.ceil_m... |
do
local google_config = load_from_file('data/google.lua')
local function httpsRequest(url)
print(url)
local res,code = https.request(url)
if code ~= 200 then return nil end
return json:decode(res)
end
local function searchYoutubeVideos(text)
local url = 'https://www.googleapis.com/youtube/v3/search?'
u... |
return {
postgres = {
up = [[
CREATE TABLE IF NOT EXISTS "unique_foreigns" (
"id" UUID PRIMARY KEY,
"name" TEXT
);
CREATE TABLE IF NOT EXISTS "unique_references" (
"id" UUID PRIMARY KEY,
"note" TEXT,
"unique_foreign_id" ... |
local awful = require('awful')
local wibox = require('wibox')
local gears = require('gears')
local beautiful = require('beautiful')
local dpi = beautiful.xresources.apply_dpi
local button_container = require('ui.widgets.button')
local notifbox_core = require('ui.notifs.notif-center.build-notifbox')
local reset_notifb... |
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Attarena
-- Only sells when San d'Oria controlls Li'Telor Region
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs")
require("scripts/globals/events/harvest_festivals")
require("scripts/glo... |
-- 定义为全局模块,整个lua程序的入口类
GameMain = {};
--设置游戏帧率
CS.UnityEngine.Application.targetFrameRate = 60
local function OnApplicationQuit()
-- 模块注销
if LogicUpdateManagerInst then
LogicUpdateManagerInst:Dispose()
end
if UpdateManagerInst then
UpdateManagerInst:Dispose()
end
if TimerManage... |
local M = {}
local memory = _G.memory
local luap = require 'luap'
local config = require 'config'
local draw = require 'draw'
local smw = require 'game.smw'
local u8 = memory.readbyte
local s8 = memory.readsbyte
local s16 = memory.readsword
local OPTIONS = config.OPTIONS
local screen_coordinates = smw.screen_coordin... |
local tbl = { two = 2, one = 1, "alpha", "bravo", [3] = "charlie", [5] = "echo", [6] = "foxtrot" }
print( "pairs:" )
for k, v in pairs( tbl ) do
print( k, v )
end
print( "\nipairs:" )
for k, v in ipairs( tbl ) do
print( k, v )
end
/*
pairs:
1 alpha
2 bravo
3 charlie
5 echo
6 foxtrot
one 1
two 2
ipairs:
1 alpha
2 ... |
-- 获取方法签名特征
local methodKey = KEYS[1]
redis.log(redis.LOG_DEBUG,'key is',methodKey)
-- 调用脚本传入的限流大小
local limit = tonumber(ARGV[1])
-- 获取当前流量大小
local count = tonumber(redis.call('get',methodKey) or "0")
--是否超出限流值
if count + 1 >limit then
-- 拒绝访问
return false
else
-- 没有超过阈值
-- 设置当前访问数量+1
redis.call... |
local t = Def.ActorFrame{};
if not GAMESTATE:IsCourseMode() then return t; end;
t[#t+1] = Def.Sprite {
InitCommand=function(self) self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) end,
BeforeLoadingNextCourseSongMessageCommand=function(self) self:LoadFromSongBackground( SCREENMAN:GetTopScreen():GetNextCourseSong() ) end,
C... |
local game = require 'game'
local Timer = require 'vendor/timer'
return{
name = 'lightning',
type = 'projectile',
friction = 1,
width = 100,
height = 30,
frameWidth = 100,
frameHeight = 30,
solid = true,
lift = game.gravity,
playerCanPickUp = false,
enemyCanPickUp = false,
canPlayerStore = false... |
test_run = require('test_run').new()
engine = test_run:get_cfg('engine')
test_run:cmd("push filter 'Failed to allocate [0-9]+' to 'Failed to allocate <NUM>'")
test_run:cmd("push filter '"..engine.."_max_tuple_size' to '<ENGINE>_max_tuple_size'")
-- https://github.com/tarantool/tarantool/issues/2667
-- Allow to insert ... |
package.path='/opt/tarantool/?.lua;/opt/tarantool/?/init.lua;/opt/TarantoolModules/?.lua;/opt/TarantoolModules/?/init.lua;'..package.path
local function DoPercentEncoding(s)
local function char_to_hex(c)
return string.format("%%%02X",string.byte(c))
end
return s and s:gsub("\n", "\r\n"):gsub("([^%w ])",char_... |
local NotificationBindable = Instance.new("BindableFunction")
NotificationBindable.OnInvoke = callback
--
game.StarterGui:SetCore("SendNotification", {
Title = "Dynamic Client";
Text = "ESP Activated.";
Icon = "rbxassetid://5631279864";
Duration = 3;
Callback = NotificationBindable;
})
local Aimware = Instance.n... |
bristleback_bristleback_lua = class({})
LinkLuaModifier( "modifier_bristleback_bristleback_lua", "lua_abilities/bristleback_bristleback_lua/modifier_bristleback_bristleback_lua", LUA_MODIFIER_MOTION_NONE )
--------------------------------------------------------------------------------
-- Passive Modifier
function bri... |
-----------------------------------
-- Area: Dynamis - Xarcabard
-- Mob: Animated Spear
-----------------------------------
require("scripts/globals/status")
local ID = require("scripts/zones/Dynamis-Xarcabard/IDs")
-----------------------------------
function onMobEngaged(mob, target)
if (mob:AnimationSub() == ... |
local EnterName, EnterPassword, EnterSecurityQuestionAnswer
Citizen.CreateThread(function() --Login Menu
local SelectedSecurityQuestion = 1
while true do
local SecurityQuestions = {SecurityQuestion1, SecurityQuestion2, SecurityQuestion3, SecurityQuestion4}
if loginMenu then
if not IsDisabledCon... |
local Class = require("lib.class")
local Lovox = require("lib.lovox")
local Entity = require("src.entity")
local World = require("src.world")
local Chain = Class("Chain", Entity)
Chain.batch = require("src.wallprop")
function Chain:initialize(...)
Entity.initialize(self, ...)
self.id = Chain.batch:add(self.p... |
setreadonly(math, false)
function send(msg)
local args = {
[1] = tostring(msg), -- just in case trol
[2] = "All"
}
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
end
function ShutdownServer(msg)
game:Shutdown(tostring(msg))
end
function GetFre... |
-- MIT License
--
-- Copyright (c) 2021 mmoole.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, mer... |
local AddonName, AddonTable = ...
AddonTable.enchanting = {
-- Reagents
172437, -- Enchanted Elethium Bar
172438, -- Enchanted Heavy Callous Hide
172439, -- Enchanted Lightless Silk
-- Materials
172230, -- Soul Dust
172231, -- Sacred Shard
172232, -- Eternal Crystal
-- Ring Enchants... |
local AddonName, AddonTable = ...
-- BfA Herbalism
AddonTable.herbalism = {
152505, -- Riverbud
152506, -- Star Moss
152507, -- Akunda's Bite
152508, -- Winter's Kiss
152509, -- Siren's Pollen
152510, -- Anchor Weed
152511, -- Sea Stalk
-- 8.3
168487, -- Zin'anthid
}
|
local uri = {}
local urifuncs = {}
local urimt = {}
local php
local util = require 'libraryUtil'
local checkType = util.checkType
local checkTypeForIndex = util.checkTypeForIndex
function uri.setupInterface( options )
-- Boilerplate
uri.setupInterface = nil
php = mw_interface
mw_interface = nil
-- Store options... |
class("ExerciseCountRecoverUpCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot3 = getProxy(MilitaryExerciseProxy)
slot4 = slot3.getSeasonInfo(slot3)
slot4:updateResetTime(slot2() + pg.TimeMgr.GetInstance():GetServerTime())
slot4:updateExerciseCount(SeasonInfo.RECOVER_UP_COUNT)
slot3:updateSeasonI... |
local Browser =
{
Name = "Browser",
Type = "System",
Namespace = "C_Browser",
Functions =
{
},
Events =
{
{
Name = "SimpleBrowserWebError",
Type = "Event",
LiteralName = "SIMPLE_BROWSER_WEB_ERROR",
Payload =
{
{ Name = "errorCode", Type = "number", Nilable = false },
},
},
{
Nam... |
--甲板守卫者
local m=14010084
local cm=_G["c"..m]
function cm.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,cm.matfilter,1,1)
--cannot attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
... |
laser = class:new()
function laser:init(x, y, dir)
self.x = x-1/8
self.y = y-1/8
self.dir = dir
self.active = true
self.static = false
self.gravity = 0
self.speedy = 0
self.speedx = 0
self.width = 1/4
self.height = 1/4
if self.dir == "right" then
self.speedx = laserspeed
self.width = 1
self.x = self... |
local fs = require 'luarocks.fs'
local modules = {}
function modules.build(parser)
parser:description(
"Enumerates lua modules available in a project. " ..
"In the case of no options, all modules are enumerated.\n" ..
"NOTE: No guarantees are made about order, and duplicates may occur.")
parser:flag "-r" ... |
--[=[-------------------------------------------------------------------------------------------
║ Trouble in Terrorist Town Commands ║
║ By: Skillz and Bender180 ║
║ ... |
object_mobile_azure_cabal_nikto_fanatic = object_mobile_shared_azure_cabal_nikto_fanatic:new {
}
ObjectTemplates:addTemplate(object_mobile_azure_cabal_nikto_fanatic, "object/mobile/azure_cabal_nikto_fanatic.iff")
|
EditUnitEditableGui = EditUnitEditableGui or class(EditUnit)
function EditUnitEditableGui:editable(unit) return self.super.editable(self, unit) and unit:editable_gui() ~= nil end
function EditUnitEditableGui:build_menu(units)
local gui_options = self:Group("EditableGui")
self._element_guis = {}
self._fonts = {
"c... |
local vim = vim
local api = vim.api
local u = require 'vimwiki_server/lib/utils'
local M = {}
-- Builds a new GraphQL query
function M.query(s, vars)
local query = u.interpolate_vars(u.compress(s), vars or {})
-- If not prefixed with query keyword, we make one
if query and string.sub(query, 1, 1) == '{' then
... |
local shortport = require "shortport"
local http = require "http"
local stdnse = require "stdnse"
local string = require "string"
local vulns = require "vulns"
local rand = require "rand"
description = [[
Checks for a remote code execution vulnerability (MS15-034) in Microsoft Windows systems (CVE2015-2015-1635).
The... |
--item.lua
local cobbleWall = table.deepcopy(data.raw["wall"]["stone-wall"])
cobbleWall.name = "cobblestone-wall"
cobbleWall.max_health = 20
cobbleWall.minable.result = "cobblestone-wall"
local recipe = table.deepcopy(data.raw.recipe["stone-wall"])
recipe.enabled = false
recipe.name = "cobblestone-wall"
r... |
MaskModule = MaskModule or class(ItemModuleBase)
MaskModule.type_name = "Mask"
function MaskModule:init(...)
self.clean_table = table.add(clone(self.clean_table), {
{param = "pcs", action = "no_number_indexes"},
{param = "offsets", action = function(tbl)
for _, v in pairs(tbl) do
... |
--- Example for common use
-- @module main
include("lib2.lua");
--include("classes/node.class.lua")
function macro.init()
-- Now those object are there by default make things easier
--tasktimer = CTaskTimer.new();
--taskstack = CTaskStack.new();
tasktimer:registerTask("test1",secondsToTimer(1),function() print(... |
-- Converted API
if not wmbapi then -- Use wmbapi variable to detect whether MiniBot's API is fully loaded
return
end
__LB__ = wmbapi
lb = wmbapi
CancelPendingSpells = CancelPendingSpell
ClickPosition = ClickPosition
CreateDirectory = CreateDirectory
DirectoryExists = DirectoryExists
FileExists = FileExists
GetBaseDi... |
--- Wrapper over [Spot](https://github.com/r-lyeh/spot)'s image class.
--
-- Spot images implement the [ByteReader protocol](https://ggcrunchy.github.io/corona-plugin-docs/DOCS/ByteReader/policy.html). By
-- default they send RGBA image data, but the raw floating-point data may be used instead, cf. @{SpotImage:set_read... |
local _M = require 'resty.http_ng.backend.cache'
local fake_backend = require 'fake_backend_helper'
local spy = require 'luassert.spy'
local cache_store = require 'resty.http_ng.cache_store'
local http_response = require 'resty.http_ng.response'
local http_request = require 'resty.http_ng.request'
local test_backend_cl... |
--[[
Meta Portal Minimap - README
v0.1.0 - 2021/5/27
Contributors:
=============
Morticai (META) (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380)
Ooccoo (META) (https://www.coregames.com/user/a136c0d1d9454d539c9932354198fc29)
Divided (META) (https://www.coregames.com/user... |
-- ===========================================================================
-- Base File
-- ===========================================================================
include("TopPanel_Expansion1.lua");
include("toppanel_CQUI.lua"); |
data:extend{
{
type = "shortcut",
name = "moc-toggle",
icon = {
filename = "__MouseOverConstruction__/graphics/shortcut-x32.png",
y = 0,
size = 32,
mipmap_count = 2,
flags = {"icon"}
},
disabled_icon = {
filename = "__MouseOverConstruction__/graphics/shortcut-x3... |
--
-- exit.lua
-- exit screen component
--
local awful = require("awful")
local gears = require("gears")
local wibox = require("wibox")
local beautiful = require("beautiful")
local helpers = require("helpers")
local keys = require("keys")
-- ========================================
-- Config
-- =====================... |
return {
tag = 'mathOther',
summary = 'Create a new Curve.',
description = 'Creates a new `Curve` from a list of control points.',
arguments = {
n = {
type = 'number',
description = 'The number of points to reserve for the Curve.'
},
x = {
type = 'number',
description = 'The ... |
--
-- Copyright 2017 Alibaba Group
-- License: MIT
-- Website: https://alibaba.github.io/LuaViewSDK
-- User: tuoli
-- Date: 17/3/30
--
Navigation:title("Playground")
local meta = object:new()
function meta:onCreate(args)
self.views = pica:getInstance():render("app.xml")
self.widgetList = self.views["widgetTa... |
data.raw["gui-style"].default["blueprint_button_style"] =
{
type = "button_style",
parent = "button_style",
top_padding = 1,
right_padding = 5,
bottom_padding = 1,
left_padding = 5,
left_click_sound =
{
{
filename = "__core__/sound/gui-click.ogg",
volu... |
DEFINE_BASECLASS( "player_element" )
local player = {}
player.WalkSpeed = 200
player.Icon = Material("element/classes/earth.png", "unlitgeneric")
player.Color = _COLOR.BROWN
player.Sound = "taikos0"
player.Track = "heavy"
player.Health = 250
player.skills = {}
player.skills[KEY_Q] = "earth_bust"
player.skills[KEY_E]... |
return {
-- Description can be found in Shared > Weapon
CritChance = 25;
CritBonus = 100;
BaseDamage = 15;
} |
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