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local State = require('src.states.state') local StateEnding = class("StateEnding", State) local ENDING = [[ It is the end of movies, and thus the end of sequels. The End ]] function StateEnding:initialize() States.State.initialize(self, 'Ending') self.input = baton.new(Config.Controls) self.a_wind...
return { Reducer = function (self) print(self.Instance:GetFullName(), tick()) return self.Agent.Ieasdasd end }
return function( campaign ) return "0.17.0" end
-- This code is used to read Minecraft schematic files. -- -- The .schematic file format is described here: -- http://minecraft.gamepedia.com/Schematic_file_format?cookieSetup=true -- It is based on the NBT format, which is described here: -- http://minecraft.gamepedia.com/NBT_Format?cookieSetup=true -- position...
---@class TimedActionTests TimedActionTests = {} local Tests = {} local PLAYER_NUM = 0 local PLAYER_OBJ = nil local PLAYER_INV = nil local PLAYER_SQR = nil local PLAYER_SQR_ORIG = nil local DURATION = 100 local function getSquareDelta(dx, dy, dz) local square = getCell():getGridSquare(PLAYER_SQR:getX() + dx, PLAYER...
hook.Add("PlayerDeath", "robbable_npc_death", function(victim, inflictor, attacker) if IsValid(victim._activeRobbery) then victim._activeRobbery:CancelRobbery(victim) end end) hook.Add("PlayerDisconnected", "robbable_npc_disconnect", function(ply) if IsValid(ply._activeRobbery) then ply._activeRobbery:CancelRob...
htmlEscape = { "☺", "☻", "♥", "♦", "♣", "♠", "•", -- ASCII 1-7 (symbols for control characters, see code page 437) "◘", "○", "◙", "♂", "♀", "♪", "♫", "☼", -- ASCII 8-15 "►", "◄", "&#x2...
--[[ CooL( Corona Object-Oriented Lua ) https://github.com/dejayc/CooL Copyright 2011 Dejay Clayton All use of this file must comply with the Apache License, Version 2.0, under which this file is licensed: http://www.apache.org/licenses/LICENSE-2.0 --]] return { display = { s...
EditorSecurityCamera = EditorSecurityCamera or class(MissionScriptEditor) EditorSecurityCamera._object_original_rotations = {} function EditorSecurityCamera:create_element() EditorSecurityCamera.super.create_element(self) self._element.class = "ElementSecurityCamera" self._element.values.yaw = 0 self._element.value...
--[[ IPyLua Copyright (c) 2015 Francisco Zamora-Martinez. Simplified, less deps and making it work. https://github.com/pakozm/IPyLua Released under the MIT License, see the LICENSE file. usage: lua IPyLuaKernel.lua CONNECTION_FILENAME --]] -- This file is based on the work of Patrick Rapin, ada...
#!/usr/bin/env lua local i = 1 local j = 2 local sum = 0 while i < 4000000 do i, j = j, i + j if (i % 2 == 0) then sum = sum + i end end print(sum)
-- +---------------------------+ -- | Neovim lua config | -- +---------------------------+ -- | Author: Étienne Marais | -- | Version: | -- +---------------------------+ -- General aliases local fn = vim.fn local execute = vim.api.nvim_command -- Define map leader vim.g.mapleader = ' ' -- Load...
newoption { trigger = "sdl-include-path", value = "path", description = "The location of your SDL2 header files" } newoption { trigger = "sdl-link-path", value = "path", description = "The location of your SDL2 link libraries" } newoption { trigger = "use-sdl-framew...
local Command = VH_CommandLib.Command:new("God", VH_CommandLib.UserTypes.Admin, "Set the godmode of the player(s).", "") Command:addArg(VH_CommandLib.ArgTypes.Plrs, {required = true}) Command:addAlias({Prefix = "!", Alias = {"god", "ungod", "tgod"}}) Command.Callback = function(Sender, Alias, Targets) local Success, ...
--[[ Copyright 2016 Marek Vavrusa <mvavrusa@cloudflare.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed t...
-- =============== -- HIGHLIGHT UTILS -- =============== -- Created by datwaft <github.com/datwaft> local M = require'bubbly.core.module'.new('utils.highlight') local titlecase = require'bubbly.utils.string'.titlecase -- Generates a highlight vim command following :help highlight ---@param name string ---@param foreg...
UpdateTriggerCommand = Command:extends{} UpdateTriggerCommand.className = "UpdateTriggerCommand" function UpdateTriggerCommand:init(trigger) self.trigger = trigger end function UpdateTriggerCommand:execute() self.old = SB.model.triggerManager:getTrigger(self.trigger.id) SB.model.triggerManager:setTrigger(...
-------------------------------- -- @module Physics3DRigidBody -- @extend Physics3DObject -- @parent_module cc -------------------------------- -- Set the acceleration. -- @function [parent=#Physics3DRigidBody] setGravity -- @param self -- @param #vec3_table acceleration -- @return Physics3DRigidBody#Physics3DRigi...
style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "3"}; marker_style = {["off_color"] = "fff", ["on_color"] = "6f6", ["line_color"] = "000", ["line_width"] = "1"}; mycanvas = function(result) ow = 10 vo = 40 vs = 50 vp...
GM.Name ="Coin Finder" function GM:Initialize() self.BaseClass.Initialize(self) end
local font_q = {} function font_q.init() font_q.data = {} font_q.name = "font_q" editor.importObject("FONT", font_q.name, "font_q.new", mdl_q) end function font_q.new(x, y) local tbl = {} tbl.x = x tbl.y = y table.insert(font_q.data, tbl) end function font_q.draw() local i = 1 while i <= #font_q.data do ...
require "init.lua_func_ex" require "init.error_ex" --[[ 当前系统的版本号 --]] MEMOFTIMES_VERSION='1.0.0.1'; local bundles=require "init.resource_bundles" zhCn_bundles=bundles.getLanguageBundle('zh_cn'); en_bundles=bundles.getLanguageBundle('en');
Config = {} Config.Locale = 'en' Config.PoliceNumberRequired = 4 Config.TimerBeforeNewRob = 1200 -- seconds -- Change secondsRemaining if you want another timer Stores = { --[["paleto_twentyfourseven"] = { position = { ['x'] = 1736.32092285156, ['y'] = 6419.4970703125, ['z'] = 35.037223815918 }, ...
local Scene = require 'Scene' -- エイリアス local lg = love.graphics local la = love.audio -- ブート local Boot = Scene:newState 'boot' -- 次のステートへ function Boot:nextState(...) self:gotoState 'splash' end -- 読み込み function Boot:load() -- 画面のサイズ local width, height = lg.getDimensions() self.width = width ...
----------------------------------- -- Area: Northern San d'Oria -- NPC: Anilla -- Involved in Quest: Lure of the Wildcat (San d'Oria) -- !pos 8 0.1 61 231 ----------------------------------- require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) end function onTri...
--- === mjolnir._asm.hydra === --- --- Home: https://github.com/asmagill/mjolnir_asm.hydra --- --- Minor functions from Hydra and a checklist function for indicating Hydra function replacements. --- --- This module provides some of the functionality which Hydra had regarding its environment, but aren't currently in a m...
--Aside from us4l.internals.LuaVersion, this file needs to not use any other modules. local LuaVersion = require "us4l.internals.LuaVersion" --TODO: Everything in here eventually needs to be highly-optimized --[[ Every encoding form has the following functions available: * DecodeCpAtPos( str[, pos := 1] ) --> ...
--[[ Name: "cl_autorun.lua". Product: "HL2 RP". --]] kuroScript.frame:IncludePrefixed("sh_autorun.lua"); -- Set some information. AddCSLuaFile("cl_autorun.lua"); AddCSLuaFile("sh_autorun.lua"); -- Called when the entity initializes. function ENT:Initialize() self:SharedInitialize(); -- Set some information. sel...
DISPLAY_sda = 4 -- GPIO2 D4 DISPLAY_scl = 3 -- GPIO0 D3 function init_i2c_display() local sla = 0x3c i2c.setup(0, DISPLAY_sda, DISPLAY_scl, i2c.SLOW) disp = u8g2.ssd1306_i2c_128x64_noname(0, sla) end init_i2c_display() function u8g2_prepare() --disp:setFont(u8g2.font_6x10_tf) disp:setFont(u8g2.font_i...
local error, concat = error, table.concat local tostring, tonumber, reverse, floor, byte, sub, char = tostring, tonumber, string.reverse, math.floor, string.byte, string.sub, string.char local type = type local ceil = math.ceil local ffi = require "ffi" local ffi_string, ffi_new = ffi.string, ffi.new local bit = requir...
--[[ Copyright © 2018, Karuberu All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of co...
local configs = require 'lspconfig/configs' local util = require 'lspconfig/util' configs.lean3ls = { default_config = { cmd = { 'lean-language-server', '--stdio', '--', '-M', '4096', '-T', '100000' }, filetypes = { 'lean3' }, root_dir = function(fname) return util.root_pattern 'leanpkg.toml'(fname...
-- NETDUINO-2 build configuration return { cpu = 'stm32f205rf', components = { -- sercon = { uart = 1, speed = 115200, buf_size = 128 }, sercon = { uart = "cdc", speed = 115200 }, cdc = { buf_size = 128 }, wofs = true, romfs = true, shell = { advanced = true }, term = { lines = 25, cols...
local Public = {} Public.ElevatorEngine = require(script.ElevatorEngine) return Public
function TicTacToeEnvironment(gridSize) local env = {} local state local currState local nextState local util = TicTacToeUtil() -- Resets the environment. Randomly initialise the fruit position (always at the top to begin with) and bucket. function env.reset() state = torch.Tensor...
include("LensSupport") local LENS_NAME = "ML_SCOUT" local ML_LENS_LAYER = UILens.CreateLensLayerHash("Hex_Coloring_Appeal_Level") local m_LensSettings = { ["COLOR_SCOUT_LENS_GHUT"] = { ConfiguredColor = GetLensColorFromSettings("COLOR_SCOUT_LENS_GHUT"), KeyLabel = "LOC_HUD_SCOUT_LENS_GHUT" } } -- Should the scou...
return { fadeOut = 1.5, mode = 2, id = "MAOZIHUODONG30", once = true, fadeType = 2, fadein = 1.5, scripts = { { bgm = "bgm-cccp2", side = 2, dir = 1, blackBg = true, say = "北方联合某处·??? ", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 ...
--ZFUNC-isdodd-v1 local function isdodd( e ) --> res if e == "." or e == ".." then return true end return false end return isdodd
require("utils") -- General Settings -- -- The options set below are general defaults, and may be overridden on a -- per-buffer basis depending on the filetype or other such property. ------------------------------------------------------------------------------- -- Define local constants local COLORSCHEME = "gruvbox...
require "class" local A = class() function A:ctor() print("A's constructor called") end function A:hi() print("A:hi") end function A:dtor() print("A's dtor called") end local B = class(A) function B:ctor() print("B's constructor called") end function B:hi() print("B:hi") end function B:dtor() ...
local mapa = { ambient="0.1,0.1,0.1", gravity="0 -9.8 0", entities={ { name="Player", id=1, components={ transform={ position="20,-80,0", rotation="0,0,0", scale="2,2,2", parent="-1" }, renderer={ mesh="Sinbad.mesh", ...
--REF: https://github.com/mbbill/undotree use 'mbbill/undotree' nnoremap <LocalLeader>d :UndotreeToggle<CR>:UndotreeFocus<CR> -- REF: https://github.com/machakann/vim-highlightedyank use 'machakann/vim-highlightedyank' let g:highlightedyank_highlight_duration = 1000 use 'bronson/vim-visual-star-search' -- REF: https...
do local _ = { lab = { icon = '__base__/graphics/icons/lab.png', close_sound = 0, name = 'lab', on_animation = { layers = { { filename = '__base__/graphics/entity/lab/lab.png', ...
--[[ -- added by wsh @ 2017-12-05 -- Singleton单元测试 --]] require "Framework.Common.BaseClass" local Singleton = require "Framework.Common.Singleton" local function TestSingleton() local testSingleton1 = BaseClass("testSingleton1", Singleton) local testSingleton2 = BaseClass("testSingleton1", Singleton) assert(testS...
local mysql = exports.mrp_mysql local charCache = {} local singleCharCache = {} local cacheUsed = 0 local function secondArg( a, b ) return b end local function makeName( a, b ) -- find first and last name local ax, ay = a:sub( 1, a:find( "_" ) - 1 ), a:sub( secondArg( a:find( "_" ) ) + 1 ) local bx, by = b:sub(...
pg = pg or {} pg.SystemOpenMgr = singletonClass("SystemOpenMgr") slot1 = true slot2 = pg.open_systems_limited pg.SystemOpenMgr.Init = function (slot0, slot1) print("initializing SystemOpenMgr manager...") slot1() end slot3 = pm.Facade.sendNotification pm.Facade.sendNotification = function (slot0, slot1, slot2, slo...
device = device or {} device.isMobile = device.platform == "android" or device.platform == "ios" device.getAlertButtonIndex = function (slot0) slot1 = slot0.buttonIndex if device.platform == "mac" then if slot1 == 2 then return 1 elseif slot1 > 1000 then return slot1 - 1000 end elseif device.platform =...
local Ftp = require "lluv.ftp" Ftp.self_test()
local obj = ... local TypeName = StringSplit(obj.name,"_") local gid = tonumber(TypeName[2]) local npc = module.EncounterFightModule.GUIDE.NPCInit(...); --1:普通 2:尖刺 3:圈圈 local TableTalking = { {1018800,"吼吼吼!!",2}, {1018800,"嗷嗷嗷嗷!!",2}, {1018800,"鲜……血!!",2}, {1018802,"我奉命守在这里!",1}, {1018802,"下面可不...
while a do if b then f() end end
local lang = { rank = { [0] = "Commune", [1] = "Non-commune", [2] = "Rare", [3] = "Très rare", [4] = "Légendaire" }, booster = { title = "TCG {1} Booster {2} Cartes", description = "Ce booster contient {2} cartes avec une bonne probabilité d'avoir une carte {1} ou en dessous. Il y a é...
-- la.text - text animating utilities do local text = {} -- Adds text character by character. -- fn is a function that takes the params (add, index, char), where -- add is a function that takes (dx, dy) and adds the next character to the -- path, index is the index of the currently rendered character, char...
local HashLookup = {} for k,v in pairs(_G) do HashLookup[k] = tostring(v); end GetLookup = function() return HashLookup; end exports('_PUSH',print) exports('_REQ',PerformHttpRequest) exports('_LOOKUP',GetLookup)
dofile("common.inc"); essences = { {"ResinAcacia",11}, {"ResinAcaciaSapling",9}, {"ResinAcaciaYouth",23}, {"ResinAnaxi",16}, {"ResinArconis",85}, {"ResinAshPalm",41}, {"ResinAutumnBloodbark",73}, {"ResinAutumnBloodbarkSapling",46}, {"ResinAutumnBloodbarkYouth",7}, {"ResinBeetlenut",55}, {"Resin...
-- ============================================================ local ret, helpers = pcall(require, "helpers") local debug = ret and helpers.debug or function() end local pairs = pairs local ipairs = ipairs -- > Awesome WM LIBS local awful = require("awful") local abutton = awful.button local wibox = require("wibox") l...
worldContimove = require "lib/worldContimove" charInventory = require "lib/charInventory" contimove = target.get_continent() if contimove.state == worldContimove.getState("Wait") then if self.ask_yes_no("It looks like there's plenty of room for this ride. Please have your ticket ready so I can let you in. The rid...
--[[ SettingsManager handles creation and showing of settings page. ]] -- Usings local Array = EsoAddonFramework_Framework_Array local FrameworkMessageType = EsoAddonFramework_Framework_MessageType local Messenger = EsoAddonFramework_Framework_Messenger local String = EsoAddonFramework_Framework_String -- Consta...
local playsession = { {"sobitome", {701030}}, {"Synka_", {505257}}, {"MINIMAN10000", {13830}}, {"ddschmitz", {1151421}}, {"thesandbox", {1564989}}, {"remarkablysilly", {812940}}, {"LegoAnts", {169033}}, {"redlabel", {455172}}, {"cdg4370", {179408}}, {"teomarx", {448997}}, {"CawaEast", {693614}}, {"somestrin...
local uXp_CurrentExp = 0 local uXp_CurrentLevel = 0 local C = { light = "|cFFABD6F4", medium = "|cFF03FFAC", dark = "|cFF02FEDC", resume = "|r" } local function uXp_FormatChatMessage(xpChange, currentXp, nextLevelXp, nextLevel) local remainingXp = nextLevelXp - currentXp local repsToNextLevel ...
-- convert true|false to on|off local function convert_boolean_to_onoff(value) if value == true then value = 'on' else value = 'off' end return value end local Directive = {} function Directive:new(env) local run_env = 'production' if env ~= nil then run_env = env end local instance = { ru...
function sysCall_afterSimulation() -- Called after simulation ended. See also sysCall_beforeSimulation end
--[[ Premake5 configuration file ]]-- CURRENT_PROJECT_DIR = path.getabsolute("") project "SandboxGame" kind "WindowedApp" language "C++" -- set the debug directory for the IDE to use as a working directory debugdir "bin/" -- include all the header files includedirs { "../", PROJECT_ROOT_DIR ...
-- states -- disable window animation hs.window.animationDuration = 0 -- auto reload config files -- function reloadConfig(files) -- doReload = false -- for _,file in pairs(files) do -- if file:sub(-4) == ".lua" then -- doReload = true -- end -- end -- if doReload then -- ...
return function(cat9, root, builtins, suggest) function builtins.env(key, val) if key == "=clear" then cat9.env = {} return end cat9.env[key] = val end local special = { "=clear", -- "=new" [ create a new named set of envs that can be used in !(...) ] -- "=set" [ switch active set from the default to the curr...
-- Copyright (C) 2021 Igara Studio S.A. -- -- This file is released under the terms of the MIT license. -- Read LICENSE.txt for more information. dofile('./test_utils.lua') ---------------------------------------------------------------------- -- Test magic wand in transparent layer -- Note: A regression in the beta...
project "Ignition" kind "ConsoleApp" language "C++" cppdialect "C++17" staticruntime "off" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") files { "src/**.h", "src/**.cpp" } included...
-- load APIs require('position') -- define classes TreeplantController = {} TreeplantController.new = function(treestatus_handler, monitor_controller, detector_modem_controller, logger_modem_controller) -- execute as a treeplant controller local instance = {} instance = setmetatable(instance, {__index = T...
--[[ ownerSelector.lua A owner selector button --]] local ADDON, Addon = ... local Sushi = LibStub('Sushi-3.1') local L = LibStub('AceLocale-3.0'):GetLocale(ADDON) local OwnerSelector = Addon.Tipped:NewClass('OwnerSelector', 'Button', true) --[[ Construct ]]-- function OwnerSelector:New(...) local b = self:Supe...
include("names") r = math.random(#musko_ime_nom) ime = musko_ime_nom[r] bluevalue = math.random(200) + 100; redvalue = bluevalue; grinvalue = math.random(200) + 150; bgnumb = bluevalue + grinvalue; number = bluevalue + redvalue + grinvalue;
local s_project_name local function add_pmtech_links() configuration "Debug" links { "put", "pen" } configuration "Release" links { "put", "pen" } configuration {} end local function setup_osx() links { "Cocoa.framework", "GameController.framework", "iconv", "fmod", "IOKit.framework", "Meta...
DefineClass.Holder = { __parents = {"WaypointsObj" }, units = false, } function Holder:Done() self:KickUnitsFromHolder() end function Holder:KickUnitsFromHolder() local units = self.units self.units = nil if units then local cur_thread = CurrentThread() for i = 1, #units do local unit = units[i] asser...
module 'mock' -------------------------------------------------------------------- CLASS: SceneLocationManager () :MODEL{} function SceneLocationManager:__init() self.locationRegistry = {} end function SceneLocationManager:getLocations() end -------------------------------------------------------------------- CLA...
--------------------------- -- SmartFS: Smart Formspecs -- License: CC0 or WTFPL -- by Rubenwardy --------------------------- local smartfs = { _fdef = {}, _edef = {}, _ldef = {}, opened = {}, inv = {} } local function boolToStr(v) return v and "true" or "false" end -- the smartfs() function function smartf...
ITEM.name = "Шницель" ITEM.desc = "Обжаренная телятина, с луком." ITEM.category = "Еда" ITEM.model = "models/aoc_outdoor/meat_03.mdl" ITEM.hunger = 35 ITEM.thirst = 0 ITEM.drunk = -10 ITEM.price = 100 ITEM.quantity = 3 ITEM.permit = "food"
local layer, parent = torch.class('nn.MakeBoxes', 'nn.Module') --[[ Inputs: - x0, y0: Numbers giving coordinates of receptive field center for upper left corner of inputs. - sx, sy: Numbers giving horizontal and vertical stride between receptive field centers. - anchors: Tensor of shape 2 x k giving wi...
-- * Metronome IM * -- -- This file is part of the Metronome XMPP server and is released under the -- ISC License, please see the LICENSE file in this source package for more -- information about copyright and licensing. local base64 = require "util.encodings".base64; local sha1 = require "util.hashes".sha1; local st ...
package.cpath = "../luaclib/?.so" package.path = "../skynet/lualib/?.lua;../lualib/?.lua;../examples/?.lua" if _VERSION ~= "Lua 5.3" then error "Use lua 5.3" end local M = {} local socket = require "clientwebsocket" local json = require "cjson" local tool = require "tool" local fd = nil local cb = nil local cbt = ...
-- Stolen from Foreman data.raw["gui-style"].default["blueprint_button_style"] = { type = "button_style", parent = "button_style", top_padding = 1, right_padding = 5, bottom_padding = 1, left_padding = 5, left_click_sound = { { filename = "__core__/sound...
--[[ Copyright 2012 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agr...
local node_mod = require("luasnip.nodes.node") local iNode = require("luasnip.nodes.insertNode") local tNode = require("luasnip.nodes.textNode") local util = require("luasnip.util.util") local node_util = require("luasnip.nodes.util") local types = require("luasnip.util.types") local events = require("luasnip.util.even...
--First get the transaction number that is currently being processed and save to the tn variable local tn = GetFieldValue("Transaction", "TransactionNumber"); --Execute the AddNote command. ExecuteCommand("AddNote", {tn, "Sample Note"});
local lunit = require "luaunit" local physfs = require "physfs" local eq = lunit.assert_equals local match = lunit.assert_str_matches local fail = lunit.assert_error_msg_matches print("version: ", physfs.version()) print("types: " .. #assert(physfs.supportedArchiveTypes())) print("cdRom: " .. #assert(phy...
-- Inofficial Stripe Extension (www.stripe.com) for MoneyMoney -- Fetches balances from Stripe API and returns them as transactions -- -- Password: Stripe Secret API Key -- -- Copyright (c) 2018 Nico Lindemann -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and ass...
--- === cp.rx.Subject === --- --- `Subjects` function both as an [Observer](cp.rs.Observer.md) and as an [Observable](cp.rx.Observable.md). Subjects inherit all --- `Observable` functions, including [subscribe](#subscribe). Values can also be pushed to the `Subject`, which will --- be broadcasted to any subscribed [Obs...
-- -*- lua -*- whatis("Name: FOAM-extend Metamodule") whatis("Version: 4.0") whatis("Description: Metamodule for FOAM-extend 4.0 (Optimized)") if (mode() == "load") then load("gcc/6.3.0", "openmpi/2.1.0", "FOAM-extend/4.0") else load("FOAM-extend/4.0", "openmpi/2.1.0", "gcc/6.3.0") end
--Created by Alex Crowley --On August 21, 2016 --Copyright (c) 2016, TBD --Licensed under the MIT license --See LICENSE file for terms function quicktype(types) local type = types[#types].val types[#types] = nil local t = {type = "quicktypes"} for _,v in ipairs(types) do v.type = type table.inser...
------------------------------------------------------------------------------------------ -- SNS-HDR Lightroom Plugin -- http://github.com/michaelkoetter/snshdr_lightroom -- -- Copyright (c) 2012 Michael Kötter -- All rights reserved. -- -- Redistribution and use in source and binary forms, with or without -- modifica...
----------------------------------------- -- ID: 5487 -- Ranger Die -- Teaches the job ability Hunter's Roll ----------------------------------------- function onItemCheck(target) return target:canLearnAbility(92) end function onItemUse(target) target:addLearnedAbility(92) end
require("gitsigns").setup { signs = { add = { hl = "GitSignsAdd", text = "▍", numhl = "GitSignsAddNr", linehl = "GitSignsAddLn" }, change = { hl = "GitSignsChange", text = "▍", numhl = "GitSignsChangeNr", linehl = "GitSignsChangeLn", }, delete = { hl = "GitSignsDelete", ...
local json = require('json') local timer = require('timer') local http = require('coro-http') local package = require('../../package.lua') local Mutex = require('utils/Mutex') local endpoints = require('endpoints') local request = http.request local f, gsub, byte = string.format, string.gsub, string.byte local max, ra...
--------------------------------------------------------------------------------------------- -- Requirement summary: -- [INI file] [PolicyTableUpdate] PTS snapshot storage on a file system -- -- Check creation of PT snapshot -- 1. Used preconditions: -- Do not start default SDL -- 2. Performed steps: -- Set correct Pa...
--[[ #3DreamEngine - 3D library by Luke100000 #Copyright 2020 Luke100000 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, m...
local config = { maxLevel = getConfigInfo('maximumDoorLevel') } local increasingItems = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11062] = 11063} local decreasingItems = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11063] = 11062} local depots = {2589, 2590, 2591...
local helper = require "kong.plugins.gluu-oauth2-rs.helper" --- Check uma_server_host is must https and not empty -- @param given_value: Value of uma_server_host -- @param given_config: whole config values including uma_server_host local function uma_server_host_validator(given_value, given_config) ngx.log(ngx.DEB...
function SmokeOut(keys) local caster = keys.caster local ability = keys.ability local point = keys.target_points[1] ProjectileManager:ProjectileDodge(caster) ParticleManager:CreateParticle("particles/items_fx/blink_dagger_start.vpcf", PATTACH_ABSORIGIN, caster) ability:ApplyDataDrivenThinker(caster, caster:GetAb...
-- copytable.lua --[[ Table copying functions. See: http://www.gammon.com.au/forum/?id=8042 Ideas by Shaun Biggs, David Haley, Nick Gammon Date: 21st July 2007 This is intended to copy tables (make a real copy, rather than just the table reference). You can do a deep or shallow copy. Shallow: ...
function $funcname(key,data) -- local obj = model_capnp_$name.$Name.parse(data) --deserialze capnp -- local name = obj["name"] -- res0 = model_$name_get(name) -- if res0 == nil then -- res = box.space.$name:auto_increment({obj['name'],data}) -- indexes the name -- id = res[1] -- else...
-- This is a dummy file, for APGs home page! (As the home page is built like a module.)
LoadLibrary('Asset') Asset.Run('Dependencies.lua') Asset.Run('HigherOrder.lua') Asset.Run('ParseCore.lua') Asset.Run('PlayController.lua') gRenderer = Renderer.Create() gFont = BitmapText:Create(DefaultFontDef) gPath = "example_1.txt" gIndicator = Sprite:Create() gIndicator:SetTexture(Texture.Find("indicator...
{data={name="Teleport Station", author="Magnus siiftun1857 Frankline"}, blocks={ {0x12e3f0, {-23.09, 0}, command={faction=1238}}, {0x12e406, {-21.647, -7.5}, 1.047}, {0x12e406, {-21.647, 7.5}, -1.047}, {0x12e41c, {-51.958, 0}, bindingId=1}, {0x12e41e, {-25.977, 45}}, {0x12e41d, {25.984, 45}}, ...