content stringlengths 5 1.05M |
|---|
local M = {}
function M.config()
require'nvim-treesitter.configs'.setup {
ensure_installed = {
'bash',
'dockerfile',
'json',
'lua',
'make',
'markdown',
'python',
'vim',
'yaml',
},
hig... |
object_tangible_furniture_all_frn_amidala_bookcase = object_tangible_furniture_all_shared_frn_amidala_bookcase:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_all_frn_amidala_bookcase, "object/tangible/furniture/all/frn_amidala_bookcase.iff")
|
local heart = require("heart")
local M = heart.class.newClass()
function M:init(game, config)
self.game = assert(game)
self.physicsDomain = assert(self.game.domains.physics)
self.waterEntities = assert(self.game.componentEntitySets.water)
end
function M:handleEvent(viewportId)
local r, g, b, a = love.graphic... |
-- This file allows the module to be in a subdirectory,
-- to match the pattern "?/init.lua".
local name = ...
return require(name..".kminser")
|
--[[
Licensed under GNU General Public License v2
* (c) 2014, Luke Bonham
--]]
local helpers = require("lain.helpers")
local textbox = require("wibox.widget.textbox")
-- Template for... |
require 'torch'
require 'util.queue'
require 'fn'
seq = {}
-- A boolean predicate returning true if s can be treated
-- as a sequence (i.e. an iterator function, table, or tensor)
function seq.is_seq(s)
return util.is_fn(s) or (util.is_table(s) and #s > 0)
end
---------------------------------------------
-- s... |
------------------------------------------------------------------------
-- This class contains the Option objects. There is one of these objects
-- for each option specified by Optiks:add_option.
-- @classmod Optiks_Option
require("strict")
------------------------------------------------------------------------
--... |
cflags{
'-Wall', '-Wno-address-of-packed-member',
'-D HAVE_CONFIG_H',
'-I $dir',
'-I $srcdir/include',
'-isystem $builddir/pkg/linux-headers/include',
'-isystem $builddir/pkg/util-linux/include/uuid',
}
pkg.deps = {
'pkg/linux-headers/headers',
'pkg/util-linux/headers',
}
lib('libf2fs.a', 'lib/(libf2fs.c libf... |
vk_quests = {}
vk_quest = {}
local modname = minetest.get_current_modname()
local nextid = 1
function vk_quests.register_quest(type, name, def)
def.qid = nextid
nextid = nextid + 1
if type == "kill" then
if not def.on_complete then
def.on_complete = function(player)
local meta = player:get_meta()
fo... |
local DotaBotUtility = require(GetScriptDirectory().."/extras/utility");
LANE = LANE_MID;
local STATE_IDLE = "STATE_IDLE";
local STATE_LANE_GOTO_SURVEY_POINT = "STATE_LANE_GOTO_SURVEY_POINT";
local STATE_LANE_SEARCHLASTHIT = "STATE_LANE_SEARCHLASTHIT";
local function StateLaneGoToSurveyPoint(StateMachine)
-- move... |
-------------------------------------------------------------------------------
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
--
-- 1. Redi... |
-----------------------------------
-- Area: Southern SandOria [S]
-- NPC: Lurouillat
-- !pos 44 2 -35 80
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
player:startEvent(350);
end;
function onEventUpdate(player,csid,option)
end;
function onEventFinis... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj)
ESX = obj
end)
RegisterServerEvent('esx_skin:save')
AddEventHandler('esx_skin:save', function(skin)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
MySQL.Async.execute(
'UPDATE users SET `skin` = @skin WHERE identifier = @identi... |
#!/usr/bin/env lua
-- Example of a failure when building a program.
local cl = require('mooncl')
local filenames = { "good.cl", "bad.cl" }
local options = "-cl-finite-math-only -cl-no-signed-zeros"
-- Access the first device on the first platform
local platform = cl.get_platform_ids()[1]
local device = cl.get_devic... |
local Posts = require "models.posts"
local escape = require("lapis.html").escape
local sf = string.format
local formatter = {}
--- Sanitize text for HTML safety
-- @tparam string text Raw text
-- @treturn string formatted
function formatter.sanitize(text)
return escape(text)
end
--- Format new lines to... |
project = Project()
project:CreateStaticLibrary("pgsql_client_static"):AddDependencies(
project:CreateDependency()
:AddSourceFiles("*.cpp")
:AddFlags({"-Wall", "-Werror", "-Wextra"})
:AddSysLibraries("pq"))
return project
|
local lynx = require "lynx"
local raylua_funcs = require "lynx.raylua_lynx"
local menu = lynx.menu ({
lynx.text("Test Lynx menu in Raylib", { selectable = false }),
lynx.text("", { selectable = false }),
lynx.text("Long life to Lynx !"),
lynx.text("the best UI library ever !"),
lynx.text("which works... |
-- Author: Jetboom
AddCSLuaFile()
if _FIXEDEMITTERS_ or not CLIENT then return end
_FIXEDEMITTERS_ = true
local OldParticleEmitter = ParticleEmitter
local function ForwardFunc(from, funcname)
from[funcname] = function(me, a, b, c, d, e, f)
if not me.Emitter and me.EmitterVars then
me.Emitter = Old... |
require 'rubble'
vector2 = struct {
x = "number",
y = "number",
}
vector2: impl {
length = function(self)
return math.sqrt(self.x * self.x + self.y * self.y)
end;
}
add = trait {
add = function(self, other)end
}
add: impl (vector2) {
add = function(self, other)
return vector2 { x = se... |
local Vec = _Require_relative(..., 'lib.DeWallua.vector-light',1)
local pi = math.pi
local push = table.insert
local Shape = _Require_relative(..., "Shape")
---@class Circle : Shape
Circle = Shape:extend()
Circle.name = 'circle'
---Circle ctor
---@param x number x coordinate
---@param y number y coordinate
---@param... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "PreGame",
id = "PGChallengeList",
PlaceObj('XTemplateWindow', {
'__context', function (parent, context) return ChallengeGalleryObjectCreateAndLoad() end,
'IdNode', true,
'HandleMouse', true,
}, {
PlaceObj('XT... |
----------------------------------------------------------------
-- Copyright (c) Inertia Lighting, Some Rights Reserved --
----------------------------------------------------------------
local RunService = game:GetService("RunService")
local DataStoreService = game:GetService("DataStoreService")
-------------... |
---@class CS.UnityEngine.AnimationClip : CS.UnityEngine.Motion
---@field public events AnimationEvent[]
---@field public length number
---@field public frameRate number
---@field public wrapMode number
---@field public localBounds CS.UnityEngine.Bounds
---@field public legacy boolean
---@field public humanMotion boolea... |
local Random = BrickColor.Random()
local asin = math.asin
local atan2 = math.atan2
local rad = math.rad
local sin = math.sin
local abs = math.abs
local ceil = math.ceil
local cos = math.cos
local pi = math.pi
local rclcount = 0
local rcl = 0
local rclcounttime = 50
local rclcountspeed = 1
local player = game.Players.Lo... |
require "Player"
require "Projectile"
require "Enemies"
local utf8 = require("utf8")
local highscore = require "sick"
Game = {}
-- Defines initial state for when the game is started.
game_state = "menu_screen"
function Game:init()
-- Finds or creates the scoreboard file to be used.
highscore.set("scoreboard... |
local FORMSPEC_NAME = "freetouch_edit"
minetest.register_node("freetouch:freetouch", {
description = "Formspec touch node",
groups = {cracky=3},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("channel", "freetouch")
meta:set_string("formspec", "size[10,8]")
end,
drawtyp... |
local M = {}
local toribio = require 'toribio'
local devices = toribio.devices
local bobot = nil --require('comms/bobot').bobot
local log = require 'log'
table.pack=table.pack or function (...)
return {n=select('#',...),...}
end
local function split_words(s)
local words={}
for p in string.gmatch(s, "%S+") do
w... |
function timerCheck (dt)
if timer ~= nil and ALL_RUNNING_TIMERS ~= nil then--can only be run if it has not been defined yet
local currentTime = love.timer.getTime()
for w = #ALL_RUNNING_TIMERS, 1 , -1 do
if currentTime >= timer[ALL_RUNNING_TIMERS[w]].finishes then
timer[ALL_RUNNING_TIMERS[w]].free = tru... |
local type = type
local metadata
local function update_obj(ttype, name, obj, data)
local parent = obj._parent
local temp = data[parent]
local code = temp._code
obj._code = code
for key, meta in pairs(metadata[ttype]) do
if obj[key] and meta['repeat'] and type(obj[key]) ~= 'table'... |
--[[
NPCHealthBar
by: standardcombo
v0.9.0
Works in conjunction with a data provider that is passed into SetDataProvider().
Expects implementation of the interface:
GetHealt()
GetMaxHealth()
GetTeam()
--]]
local FILL_BAR = script:GetCustomProperty("Fill"):WaitForObject()
local LABEL = script:GetCustomPr... |
local a, b, c, d, e, g
a = f() or a
b = f() or b
if e then
d = f() or d
e = f() or e
end
|
local s
function IsNearTeleport()
local shortest = 100000
local tpDist = 0
for _, tp in pairs(Config.Teleports) do
if s == nil then
s = Scaleform.Request("MIDSIZED_MESSAGE")
end
local ply = PlayerPedId()
local plyCoords = GetEntityCoords(ply, 0)
local di... |
--[[
To compile the project files, install
premake4 ( http://industriousone.com/premake ), then:
For windows.
$ premake4 vs2010
For linux.
$ premake4 gmake
For macosx.
$ premake4 xcode3
]]--
--===========================================================================--
-- Glo... |
-- Input file for multimomlinear Tool
local Species = require "Tool.LinearSpecies"
local elcMass = 1
local elcCharge = -1
local ionMass = 1836.2
local ionCharge = 1
local E0 = 0.2 -- Electric field in y-direction
local B0 = 1.0 -- Magentic fiels in z-direction
local v0 = E0*B0/B0^2 -- ExB drift speed
local elcTemp ... |
function print_point(p)
io.write("("..p.x..", "..p.y..")")
return nil
end
function print_points(pl)
io.write("[")
for i,p in pairs(pl) do
if i>1 then
io.write(", ")
end
print_point(p)
end
io.write("]")
return nil
end
function ccw(a,b,c)
return (b.x -... |
---@meta
---@class cc.Place :cc.ActionInstant
local Place={ }
cc.Place=Place
---* Initializes a Place action with a position
---@param pos vec2_table
---@return boolean
function Place:initWithPosition (pos) end
---* Creates a Place action with a position.<br>
---* param pos A certain position.<br>
---* return ... |
object_mobile_dressed_tutorial_mentor = object_mobile_shared_dressed_tutorial_mentor:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_tutorial_mentor, "object/mobile/dressed_tutorial_mentor.iff")
|
local ADDON, MinArch = ...
MinArch.Companion = CreateFrame("Frame", "MinArchCompanion", UIParent)
local Companion = MinArch.Companion
Companion.events = {}
Companion.initialized = false;
local cx, cy, cInstance;
local timer;
local baseHeight = 31;
local function RegisterForDrag(frame)
local function OnDragStart... |
minetest.register_privilege("crash",
"Player can crash the server with the /crash command")
minetest.register_chatcommand("crash",{
params = "",
description = "CRASH",
privs = {crash = true},
func = function(lalalalala)
trolololol = lalalalala * nil
end
}) |
-- mod_minimix
--
-- Rewrite MUC stanzas suich that the account / bare JID joins rooms instead of clients / full JIDs
--
local jid_split, jid_join, jid_node, jid_bare = import("util.jid", "split", "join", "node", "bare");
local st = require "util.stanza";
local mt = require "util.multitable";
local users = prosody.hos... |
function handle_request()
local return_string = 'Hello from LUA handler';
local request = platform.get_http_request();
local form = request:parse_req_form();
local response = platform.get_http_response();
response:set_chunked_trfencoding(true);
response:set_content_type("text/plain");
response:send();
ev_sleep(... |
local ffi = require 'ffi'
local class = require 'ext.class'
local table = require 'ext.table'
local range = require 'ext.range'
local file = require 'ext.file'
local template = require 'template'
local Struct = require 'hydro.code.struct'
local makePartials = require 'hydro.eqn.makepartial'
local common = require 'hyd... |
---------------------------------------------------------------------------------------------------
-- func: setmentor <MentorMode> <target>
-- desc: 0 = Not a mentor, 1 = Unlocked but inactive, 2 = Unlocked & flag on.
---------------------------------------------------------------------------------------------------
... |
function groupby(stream, ...)
local function split(funcfield)
local func = "count"
local name = "*"
local delimiterPos = string.find(funcfield, ':')
if delimiterPos then
func = string.sub(funcfield, 1, delimiterPos - 1)
name = string.sub(funcfield, delimiterPo... |
EnemySprite = Object:extend()
function EnemySprite:new(obj)
self.currentTime = 0
self.timeBtwFrmae = 0.2
self.currentFrame = 1
self.totalFrames = 2
self.obj = obj
self.x = self.obj.x + self.obj.w/2
self.y = self.obj.y + self.obj.h/2
end
function EnemySprite:update(dt)
self.x = self.obj.x + self.obj.w... |
--[[
player.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
]]--
local Character = require 'game.gameWorld.characters.character'
local Utils = require 'system.utils'
local love = love
local k = love.keyboard
local Player = {}
Player.__index = Player
-- inher... |
CustomizableWeaponry:addFireSound("KHRPKM_FIRE", {"weapons/PKM/fire1.wav","weapons/PKM/fire2.wav","weapons/PKM/fire3.wav"}, 1, 125, CHAN_STATIC)
CustomizableWeaponry:addFireSound("KHRPKM_FIRE_SUPPRESSED", {"weapons/PKM/firesil2.wav","weapons/PKM/firesil3.wav"}, 1, 65, CHAN_STATIC)
CustomizableWeaponry:addReloadSound("... |
--[[
[guid]={level,{hp,patk,matk,pdef,mdef,pcritres,mcritres},{[dropid,droprate]*15},{zone,x,y}}
]]
return {
[100001]={103,{1282649,24183,19138.0,18216,18164,0,0},{720822,5000,720143,60000,723989,100000,725571,70000,725572,70000,726704,200000,726705,200000,725916,100000,727226,200000},{20,116.2,330.9}},
[100002]={10... |
--[[----------------------------------------------------------------------------------------------------
<auto-generated>
This file was generated by: lua-apps/scripts/Localization/Locales/GenerateAllLocales.py
Changes to this file should always follow:
Building an Internationalized Feature - Engineer's Guide:
... |
lu = require('externals/luaunit/luaunit')
require('scripts/data/data_settings')
require('scripts/utilities_lua')
require('scripts/utilities')
function test_vec_add_3d()
local vec1={x=1,y=2,z=3}
local vec2={x=4,y=5,z=6}
local actual = vec_add(vec1, vec2)
local expected={x=5,y=7,z=9}
lu.assertEquals(actual, e... |
local pdk = require("apioak.pdk")
local yaml = require("tinyyaml")
local io_open = io.open
local ngx_timer_at = ngx.timer.at
local ngx_config_prefix = ngx.config.prefix
local config_objects
local _M = {}
local function loading_configs(premature)
if premature then
return
end... |
function widget:GetInfo()
return {
name = "Commander Warning",
desc = "Changes UI background color if your commander is attacked",
author = "Nixtux",
date = "13th Aug 2018",
license = "GPLv2",
version = "1.0",
layer = 1,
enabled = true
}
end
local commanderTable = {}
local localTeamI... |
object_tangible_storyteller_prop_pr_thm_all_tato_banner_freestand_s01 = object_tangible_storyteller_prop_shared_pr_thm_all_tato_banner_freestand_s01:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_thm_all_tato_banner_freestand_s01, "object/tangible/storyteller/prop/pr_thm_all_tato_banner_frees... |
return {
tform = {
type = 'tform',
fields = {
top = {
type = 'integer'
},
left = {
type = 'integer'
},
height = {
type = 'integer'
},
clientwidth = {
type = 'integer'
},
clientheight = {
type = 'integer'
},
... |
--[[
Name: cl_init.lua
For: SantosRP
By: TalosLife
]]--
include "shared.lua"
function ENT:Initialize()
end
function ENT:Draw()
local normal = self:GetAngles():Forward() *-1
local distance = normal:Dot( self:GetPos() -normal )
local normal2 = self:GetAngles():Forward()
local distance2 = normal2:Dot( self:GetP... |
-------------------------------------------------------------------
-- Copyright (c) Roberto Perpuly. All rights reserved.
-- Licensed under the MIT License. See License in the project root for details.
-------------------------------------------------------------------
-- Compile the project. Compiling may use operat... |
-- plugdebug module
-- luacheck: new_globals Old_export
local F = far.Flags
local PanelEvents = { [0]="FE_CHANGEVIEWMODE","FE_REDRAW","FE_IDLE","FE_CLOSE",
"FE_BREAK","FE_COMMAND","FE_GOTFOCUS","FE_KILLFOCUS","FE_CHANGESORTPARAMS" }
local OpenFrom = { [0]="OPEN_LEFTDISKMENU","OPEN_PLUGINSMENU","OPEN_FINDLIST","OPE... |
function love.conf(t)
t.window.title = "Binding of Analex"
t.window.width = 1270
t.window.height = 768
t.window.resizable = false
t.window.borderless = false
t.version = "0.10.2"
end
|
if not modules then modules = { } end modules ['s-languages-counters'] = {
version = 1.001,
comment = "companion to s-languages-counters.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
... |
-- Beginning of Markdown unnumbered indented bullet list
-- Print each line preceded with indents and an '*'
-- Example:
-- *
-- * x.a
-- * 1
-- * 2
-- * Z
-- * 1.2
-- * A
-- * C
-- * D
-- * 2
function indent(n)
for i=1, n do
io.write(" ")
end
end
function mar... |
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local ToCommand = {
Id = "To",
Aliases = { "goto" },
Description = "Teleports you to a player.",
Args = {
{
Type = "player",
Name = "Target player",
Description = "The player to teleport to"
}
}
}
function ToCommand.... |
local Package = script:FindFirstAncestorOfClass("Folder")
local baseModule = Package.Base
--^^ Simply adjust the variable so it matches the Base's location. ^^
return require(baseModule)
|
local infinity_wagon = {}
function infinity_wagon.build(entity, tags)
local proxy = entity.surface.create_entity({
name = "ee-infinity-wagon-" .. (entity.name == "ee-infinity-cargo-wagon" and "chest" or "pipe"),
position = entity.position,
force = entity.force,
})
-- create all api lookups here to sa... |
package.cpath = "bin/?.dll"
local iup = require "iuplua"
local bgfx = require "bgfx"
local util = require "util"
local imgui = require "imgui"
local bimgui = require "bgfx.imgui"
local widget = bimgui.widget
local flags = bimgui.flags
local windows = bimgui.windows
local utils = bimgui.util
local ctx = {
canvas = iu... |
local _
local LAM = LibStub:GetLibrary("LibAddonMenu-2.0")
local dirtyModules = false
if BUI == nil then BUI = {} end
function BUI.InitModuleOptions()
local panelData = Init_ModulePanel("Master", "Master Addon Settings")
local optionsTable = {
{
type = "header",
name = "Master Settings",
width = "full... |
---
--- 查询菜单和权限项
---
local func = require("func")
local json = require("cjson.safe")
local db_utils = require("db_utils")
local user_id = ngx.req.get_headers()[".USERID"]
local args = ngx.req.get_uri_args()
local project_type = args['project']
if user_id == nil or project_type == nil then
func.invalid_exit("user i... |
local cfg = require'manifestconfig'
local WIN = jit.os == 'Windows'
local OSX = jit.os == 'OSX'
local SEP = WIN and '\\' or '/'
local format, gsub = string.format, string.gsub
local function capture(cmd)
local f = io.popen(cmd)
local s = f:read'*a'
f:close()
return gsub(gsub(gsub(s, '^%s+', ''), '%s+$', ''), '[\n\... |
local stateDelimiter = "|";
local namespace = KEYS[1];
local instanceId = ARGV[1];
local currentStamp = ARGV[2];
local instanceIdxKey = 'cosid' .. ':' .. namespace .. ':itc_idx';
local function convertStingToState(machineState)
local splitIdx = string.find(machineState, stateDelimiter, 1);
local machineId = st... |
--
-- Copyright 2013 John Pormann
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or... |
--------------------------------------------------------------------------------
-- Newton-type methods for root finding module.
--
-- Copyright (C) 2011-2014 Stefano Peluchetti. All rights reserved.
--
-- Features, documentation and more: http://www.scilua.org .
--
-- This file is part of the SciLua library, w... |
local StartScreenState = class({})
local playButton = require('things/playButton')
local howToButton = require('things/howToButton')
local quitButton = require('things/quitButton')
local arrayButtons = {playButton,howToButton,quitButton}
local startScreen = love.graphics.newImage('assets/startScreen.png')
l... |
--[[
Copyright (c) 2014 Jon Maur
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, subl... |
function executeCallback(callback, ...)
if type(callback) ~= "function" then
return false
end
local success, err = pcall(callback, ...)
if not success then
outputDebugString("Error in callback: " .. tostring(err))
return false
end
return true
end
function generateDefaultNumberplate(vehicleId)
if not vehic... |
--[[--
<b style="color: red">WARNING: THIS IS AN INTERNAL MODULE.</b></br></br>
This module contains all the functions that handle plugins.
The NutScript framework allows you to create and add plugins to it in order for
each server to be different. You can add plugins by adding a file/folder in
`plugins` directory und... |
if SERVER then
ENT.Base = "lambda_trigger"
ENT.Type = "brush"
DEFINE_BASECLASS( "lambda_trigger" )
SF_TELEPORT_PRESERVE_ANGLES = 32 -- 0x20
SF_TELEPORT_LAMBDA_CHECKPOINT = 8192
function ENT:PreInitialize()
BaseClass.PreInitialize(self)
self.Landmark = ""
self.Target = ""
end
function ENT:Initialize(... |
local Activeable = false
local isToolInUse = false
local DefaultSpeed = .50
local ScreenX, ScreenY = guiGetScreenSize()
local NormalX, NormalY = (ScreenX - 826 + 625), (ScreenY - 450)
local OtherX, OtherY = (ScreenX - 826 + 490), (ScreenY - 450)
local CurrentVariableKey = 0
local ControlledElement
local DefaultValues =... |
local Effect
Effect = require('mae.effect').Effect
local wrap
wrap = require('mae.sugar').wrap
local io = {
Write = Effect('std.io.Write'),
Read = Effect('std.io.Read'),
Flush = Effect('std.io.Flush'),
Close = Effect('std.io.Close')
}
local with_std_io = wrap({
[io.Write] = (function()
local _base_0 = io.... |
-- CONFIG --
-- Zombies have a 1 in 150 chance to spawn with guns
-- It will choose a gun in this list when it happens
-- Weapon list here: https://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/
-- zombie spawn amounts in specific zones, default = 15
zombieZones = {
AIRP = 12,
ALAMO = ... |
translations.tr = {
name = "tr",
fullname = "Türkçe",
-- Error messages
corrupt_map= "<r>Harita bozulmuş.Başka bir tane yükleniyor.",
corrupt_map_vanilla = "<r>[ERROR] <n>Bu harita hakkında bilgi alınamıyor.",
corrupt_map_mouse_start= "<r>[ERROR] <n>Bu haritanın bir başlangıç noktası olması gerekiyor (fare başla... |
function empty()
return
end
function with_arg()
return argument
end
|
--[[
Copyright (C) 2013 simplex
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that ... |
local FOV_PATH =({...})[1]:gsub("[%.\\/]fov$", "") .. '/'
local class =require (FOV_PATH .. 'vendor/30log')
local FOV=class{ __name, _lightPasses, _options }
function FOV:__init(lightPassesCallback, options)
self.__name='FOV'
self._lightPasses=lightPassesCallback
self._options={topology=8}
if options... |
local log = require "log"
local wlua_request = require "wlua.request"
local wlua_response = require "wlua.response"
local util_file = require "util.file"
local M = {}
local mt = { __index = M }
function M:new(app, id, interface, addr)
local req = wlua_request:new(id, interface)
if not req then
return
... |
fx_version 'cerulean'
games {"gta5", "rdr3"}
author "Project Error"
version '1.0.0'
lua54 'yes'
ui_page 'web/public/index.html'
client_script "client/**/*"
server_script "server/**/*"
files {
'web/public/index.html',
'web/public/**/*'
}
|
local Intro = Object:extend()
--1: normal, 2: hd, 3: hdplus, 4:pixel, 5:pixelhd
Intro.SHEEP = 3
function Intro:new()
self.logoSheep = Sprite(0,0,"logos/sheepolution_".. ({"normal", "hd", "hdplus", "pixel", "pixelhd"})[Intro.SHEEP])
self.logoSheep:setFilter(Intro.SHEEP < 4 and "linear" or "nearest")
self.logoSheep:... |
require 'luma.lib.prelude'
describe("(identity)", function()
assert.is.equal(identity(1), 1)
assert.is.equal(identity(2), 2)
local t = {identity("a", "b", "c")}
assert.are.same(t, {"a", "b", "c"})
local f = {}
assert.is.equal(identity(f), f)
end)
describe("(doall)", function()
local old = { 4, 3, 5, 1 }
local... |
local M = {}
local _cp = require 'coatp.Persistent'
local log = require "hmlog"
function M.init(dbpath)
log.debug("Create Table PKVStore")
local cls = _cp.persistent('PKVStore')
cls.has_p.key = {is = 'rw', isa = 'string'}
cls.has_p.value = {is = 'rw', isa = 'string'}
cls.has_p.vtype... |
#! /usr/bin/env lua
local oldprint = print
_G.print = function (...)
oldprint (...)
io.stdout:flush ()
end
local oldexecute = os.execute
_G.os.execute = function (...)
print (...)
return oldexecute (...)
end
_G.table.unpack = table.unpack or unpack
local Arguments = require "argparse"
local Bit = requ... |
--------------------------------------------------------------------------------
-- 0040-util-path_mt.lua: Tests for path-based DSL walker hook micro-language
-- This file is a part of le-dsl-fsm project
-- Copyright (c) LogicEditor <info@logiceditor.com>
-- Copyright (c) le-dsl-fsm authors
-- See file `COPYRIGHT` for ... |
spawnX, spawnY, spawnZ = 1566.17, -1310.42, 17.15
handler = call ( getResourceFromName ( "rp_mysql" ), "getDbHandler")
-- funkcja na respawn gracza
function respawnPlayer(player)
spawnPlayer(player, spawnX, spawnY, spawnZ)
setCameraTarget(player, player)
setElementModel(player, getElementData(player, "player.skin")... |
-- ============
-- UNIT TESTING
-- ============
-- CLEAR TEST RESULTS
-- ==================
ClearTestResults()
-- PERFORM TESTS
-- =============
Ext.Require('AuxFunctions/Tests/General_tests.lua')
-- PRINT TEST RESULTS
-- ==================
ShowTestResults() |
local StarGraph = require 'framework.stargraph'
local a = StarGraph:new()
print(a:addPlanet('crum'))
print(a:addSatellite('abcd'))
|
---
-- A test program for the http server.
--look for packages one folder up.
package.path = package.path .. ";;;../../?.lua;../../?/init.lua"
local lumen = require'lumen'
local log = lumen.log
local sched = lumen.sched
log.setlevel('ALL', 'HTTP')
log.setlevel('ALL')
local selector = require 'lumen.tasks.se... |
----------------------------------------------------------------------------------------------------
-- localized English (bindings module) strings
--
--get the add-on engine
local AddOnName = ...;
--prepare locale
local L = LibStub("AceLocale-3.0"):NewLocale(AddOnName, "enUS", true);
if not L then return; end
L["BI... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description "DLRP Characters"
author "Ori#8628"
ui_page 'ui/index.html'
server_script "server/sv_main.lua"
client_scripts {
'config.lua',
'client/cl_functions.lua',
'client/cl_main.lua'
}
files{
'ui/index.html',
'ui/main.js',
... |
dofile("common.inc");
xOffset = 0;
yOffset = 0;
pointingSpeed = 2000; --ms
function doit()
askForWindow("Test to find text in regions (windows) such building windows.\n\nEnter text value and optional offset. Mouse will point to location. Useful to finding where a macro is clicking.\n\nTo test image locations, use t... |
local color1 = GetHexColor(SL.Global.ActiveColorIndex-1)
local color2 = GetHexColor(SL.Global.ActiveColorIndex)
local style = ThemePrefs.Get("VisualTheme")
local t = Def.ActorFrame{ OffCommand=function(self) self:linear(1) end }
-- centers
t[#t+1] = Def.ActorFrame {
InitCommand=function(self) self:xy(_screen... |
package("nanovdb")
set_homepage("https://developer.nvidia.com/nanovdb")
set_description("Developed by NVIDIA, NanoVDB adds real-time rendering GPU support for OpenVDB.")
add_urls("https://github.com/AcademySoftwareFoundation/openvdb.git")
add_versions("20201219", "9b79bb0dd66a442149083c8093deefcb03f88... |
--[[
Story Mission 4
March of the Cavaliers
This is the longest and most complicated mission I've ever created, bar none. It makes the 1st story mission look very simple by comparison.
ADDITIONAL REQUIREMENTS TO DO THIS MISSION:
- Story Mission 3 done.
- Cavaliers Rank 4.
- Cavaliers Strength 2. (Done Deliver... |
local inspect = require 'inspect'
local storage_collector_wrapper_factory = require 'nginx-metrix.storage.collector_wrapper_factory'
local exports = {}
local collectors = { { name = 'dummy' } } -- dummy item for correct work iter function
local collectors_iter = iter(collectors)
table.remove(collectors, 1) -- removin... |
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