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-- ipairs -> arrays -- pairs -> tablas -- ** foreach -- for index, value in ipairs(array) -- for key, value in pairs(table) alumnos = {"Camila", "Dani", "Migue", "Carlos", "Shaiel"} -- Forma normal print("FOR") for i=1, #alumnos,1 do print("index: " .. i .. " - value: " .. alumnos[i]) end -- FOR EACH -- for in...
test_run = require('test_run') inspector = test_run.new() engine = inspector:get_cfg('engine') -- space create/drop space = box.schema.space.create('test', { engine = engine }) space:drop() -- space index create/drop space = box.schema.space.create('test', { engine = engine }) index = space:create_index('primary') s...
local gamestate = {} local mapMurs = {} mapMurs[1] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} mapMurs[2] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} mapMurs[3] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} mapMurs[4] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1} mapMurs[5] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1...
--[[ ################################################################################ # # Copyright (c) 2014-2020 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the ...
return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, init_effect = "", name = "", time = 0, color = "red", picture = "", desc = "", stack = 1, id = 14250, icon = 14250, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onTeammateHpRatioUpdate" }, arg_list ...
local att = {} att.name = "bg_short38" att.displayName = "Short Barrel" att.displayNameShort = "Short" att.isBG = true att.statModifiers = {RecoilMult = 0.05, AimSpreadMult = -0.15, DamageMult = 0.05, OverallMouseSensMult = -0.05} if CLIENT then att.displayIcon = surface.GetTextureID("atts/bg_short38") end function...
object_static_worldbuilding_terminal_wall_monitorscreen_text_04 = object_static_worldbuilding_terminal_shared_wall_monitorscreen_text_04:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_terminal_wall_monitorscreen_text_04, "object/static/worldbuilding/terminal/wall_monitorscreen_text_04.iff")
#!/usr/bin/env lua -------------------------------------------------------------------------------- -- -- -- MiniLight Lua : minimal global illumination renderer -- -- Harrison Ainsworth / HXA7241 : 2007-2008, 2013. ...
-- Standard awesome libraries local gears = require("gears") -- Notification library local naughty = require("naughty") require("naughty.dbus") -- External libraries. local lfs = assert(require("lfs"), "Please install Lua File System!") -- Globals. old_print = print ---------------------------------------------------...
function ActionBarConfigFunc() if GetLocale() =='zhCN' then BIGFOOTBAR_TITLE = {"动作条增强", "dongzuotiaozengq",2}; BF_DISTANCE_ALERT = "启用距离提示"; BF_DISTANCE_ALERT_TOOLTIP="当对目标释放单体技能超出施法范围时,技能图标变为红色。"; elseif GetLocale() == 'zhTW' then BIGFOOTBAR_TITLE = {"動作條增強", "kuaijieliezengq",2}; BF_DISTANCE_A...
slot0 = class("WorldDetailLayer", import("..base.BaseUI")) slot1 = import("..ship.FormationUI") slot0.getUIName = function (slot0) return "WorldDetailUI" end slot0.TOGGLE_DETAIL = "detailToggle" slot0.TOGGLE_FORMATION = "formationToggle" slot0.init = function (slot0) slot0.eventTriggers = {} slot0.rtMain = slot0:...
require "TaskQueue" WIFILib = {} WIFILib.save = false WIFILib.mode = wifi.STATION WIFILib.country = 'US' -- initialize WIFILib -- params: -- country (string) - country code, default: "US" -- save (boolean) - save configuration in flash memory -- station (boolean) - station mode -- ap (boolean) - access po...
------------------------------------------------------------------------------- -- LISTENER by Tammya-MoonGuard (2017) -- -- Here's a simple module for resolving raid group numbers from player names. ------------------------------------------------------------------------------- local Main = ListenerAddon -- -- raid_...
if not _G.THREATLIB_LOAD_MODULES then return end -- only load if LibThreatClassic2.lua allows it if not LibStub then return end local ThreatLib, MINOR = LibStub("LibThreatClassic2", true) if not ThreatLib then return end ThreatLib:Debug("Loading class module core revision %s", MINOR) ----------------------------...
-- -- YATM Cables -- local mod = foundation.new_module("yatm_cables", "1.0.0") mod:require("api.lua") mod:require("nodes.lua")
local path = "hall/hall_pin.png" local hall_pin_map = { ["gameIcon_bg.png"] = { file=path, x=2,y=2, width=370,height=296, rotated=true }, ["icon_messageLight.png"] = { file=path, x=374,y=2, width=126,height=197, rotated=true }, ["gamName_bg.png"] = { file=path, x=2,y=300, width=245,height...
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========-- -- -- Purpose: item_apple -- --==========================================================================-- require( "game.shared.entities.item" ) require( "game" ) class "item_apple" ( "item" ) item_apple.data = { name = "Apple", imag...
object_tangible_component_weapon_new_weapon_comp_reinforcement_core = object_tangible_component_weapon_shared_new_weapon_comp_reinforcement_core:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_new_weapon_comp_reinforcement_core, "object/tangible/component/weapon/new_weapon_comp_reinforcement_core...
local KUI, E, L, V, P, G = unpack(select(2, ...)) local KS = KUI:GetModule("KuiSkins") local S = E:GetModule("Skins") -- Credits: Mertahilis, give that man a cookie! -- Cache global variables -- Lua functions local select, unpack = select, unpack local tremove = table.remove -- WoW API / Variables local CreateFrame =...
--[[ Pandoc filter to make nicer manpages that look well in github too ]] local text = require('text') function Link(elem) if elem.target:match(".md$") then elem.target = elem.target:gsub(".md$", ".html"):gsub("README", "index") return elem end end
Database_Mage = {date="2020-09-05 13:01:41",lookup={["Arcane"] = {[2329] = {}, [2327] = {}, [2334] = {}, [2328] = {}, [2333] = {}, [2335] = {}, [2343] = {}, [2336] = {}, [2331] = {}, [2345] = {}, [2337] = {}, [2344] = {}},["Fire"] = {[2329] = {}, [2327] = {}, [2334] = {}, [2328] = {}, [2333] = {}, [2335] = {}, [2343] =...
fx_version 'adamant' game {'gta5'} description 'NPC-Spawn-Vehicle' version '1.0.0' client_scripts { 'config.lua', 'client/client.lua', "@npc-scripts/client/errorlog.lua" }
object_tangible_wearables_base_base_cybernetic_forearm_l = object_tangible_wearables_base_shared_base_cybernetic_forearm_l:new { } ObjectTemplates:addTemplate(object_tangible_wearables_base_base_cybernetic_forearm_l, "object/tangible/wearables/base/base_cybernetic_forearm_l.iff")
-- id int id(星级+部位) -- star int 星级 -- show_attr tableString[k:#seq|v:#1(int)] 展示属性 -- health tableString[k:#seq|v:#1(int)] 生命/基础属性;等级成长 -- health_sta...
bom = {} function inc_bom(...) local args = {...} local dim = args[1] .. " x " .. args[2] .. " x ".. args[3] local v = bom[dim] if v == nil then v = 0 end v = v + 1 bom[dim] = v end function display_bom() print("=== BOM ===") for dim, count in pairs(bom) do print(count .. "x " .. dim) end ...
dofile('/home/raj/workspace/p4-traffictool/samples/basic_postcards/output/wireshark/basic_postcards_1_ipv4.lua') dofile('/home/raj/workspace/p4-traffictool/samples/basic_postcards/output/wireshark/basic_postcards_2_udp.lua') dofile('/home/raj/workspace/p4-traffictool/samples/basic_postcards/output/wireshark/basic_postc...
local ntype, mtype do local _obj_0 = require("moonscript.types") ntype, mtype = _obj_0.ntype, _obj_0.mtype end local Run do local _base_0 = { call = function(self, state) return self.fn(state) end } _base_0.__index = _base_0 local _class_0 = setmetatable({ __init = function(self, fn) ...
local utf8 = utf8 or require('compat53.module').utf8; local tabular = {} local AnsiColors = {} local ansicolors = require("ansicolors") local draw = { ["NW"] = "/", ["NE"] = "\\", ["SW"] = "\\", ["SE"] = "/", ["N"] = "+", ["S"] = "+", ["E"] = "+", ["W"] = "+", ["V"] = "|", ["H"] = "-"...
--- Module which build ATF configuration from configuration pieces -- -- *Dependencies:* `config_builder` -- -- *Globals:* none -- @copyright [Ford Motor Company](https://smartdevicelink.com/partners/ford/) and [SmartDeviceLink Consortium](https://smartdevicelink.com/consortium/) -- @license <https://github.com/smartde...
return { init_effect = "", name = "挑战后排永久无敌", time = 0, picture = "", desc = "挑战后排永久无敌", stack = 1, id = 50, icon = 50, last_effect = "", limit = { SYSTEM_SCENARIO, SYSTEM_ROUTINE, SYSTEM_DUEL, SYSTEM_SHAM }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRe...
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.2]OF_ResType --- ---@class OF_ResType --- ---[3.2]Image --- ---@field OF_ResType_Image --- ---[3.2]3DMesh --- ---@field OF_ResType_3DMesh --- ---[3.2]Particle --- ---@field OF_ResType_Particle --- ---[3.2]SVGA --- ---@field OF_Re...
--I DID THIS FOR YOU function InitAllAttributes() for k,v in pairs(player.GetAll()) do InitNilAttributes(v) end end function InitNilAttributes(ply) --print(ply) if ply.attr == nil then ply.attr = {} end if ply.attr["prop_limmit"] == nil then ply.attr["prop_limmit"] = 200 end if ply.attr["gun_limmi...
NewShipType = StartShipConfig() NewShipType.displayedName="$1660" NewShipType.sobDescription="$1661" NewShipType.maxhealth=getShipNum(NewShipType, "maxhealth", 25900) NewShipType.regentime=1200 NewShipType.minRegenTime=450 NewShipType.sideArmourDamage = getShipNum(NewShipType, "sideArmourDamage", 1.0) NewShipType.rear...
controls = { forward = {}, backwards = {}, left = {}, right = {}, escape = {}, action = {}, context = {}, isMouse = {} } for k, v in pairs(controls) do controls[k] = { key = nil, isPressed = false, isReleased = false } end function controls.setDefault() print("Loading default con...
-------------------------------------------------------------------------------- -- cli.lua v0.1.2: Functions for sailor's command line utility -- This file is a part of Sailor project -- Copyright (c) 2014 Etiene Dalcol <dalcol@etiene.net> -- License: MIT -- http://sailorproject.org -----------------------------------...
:ls ply = game.Players.luxulux char = ply.Character torso = char.Torso rs = torso["Right Shoulder"] rarm = char["Right Arm"] rw = Instance.new("Weld") attacking = false function lock(a) if a == 1 then rw.Parent = torso rw.C0,rw.C1 = rs.C0,rs.C1 rw.Part0,rw.Part1 = rs.Part0,rs.Part1 rs.Parent...
-- -- show the network status -- print (wifi.sta.getip ()); print (wifi.sta.gethostname ()); -- -- set GPIO pin 3 for output and turn off its LED -- led1 = 3; gpio.mode (led1, gpio.OUTPUT); gpio.write (led1, gpio.HIGH); -- -- set GPIO pin 4 for output and turn off its LED -- led2 = 4 gpio.mode (led2, gpio.OUTPUT); gp...
local _, class = UnitClass("player") if class ~= "PRIEST" then return end local CS = LibStub("AceAddon-3.0"):NewAddon("Conspicuous Spirits", "AceEvent-3.0", "AceTimer-3.0", "AceConsole-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("ConspicuousSpirits") local ACR = LibStub("AceConfigRegistry-3.0") --------------...
function init() storage = console.configParameter("scriptStorage") local tests = { "textTest", "windowTest", "listTest", "labelTest" } local y = 190 local pad = 10 local x = 10 for _,test in ipairs(tests) do local button = TextRadioButton(x, y, 70, 12, test) x = x + button.width + ...
function Main() -- Directory({ -- Path = "/private/tmp/haiconf/testdirectory", -- Mode = "0755", -- Owner = "jerome", -- Group = "wheel", -- -- XXX : lua boolean or string ? -- Recurse = true, -- Ensure = "present", -- -- Ensure = "absent", -- }) -- -- -- File({ -- Path = "/tmp/testtpl...
require("moonsc").import_tags() -- test that a targetless transition does not exit and reenter its source state return _scxml{ initial="s1", _datamodel{ _data{ id="var1", expr="0" }, -- how often we have exited s2 _data{ id="var2", expr="0" }, -- how often the targetless transition in s2 has been exe...
-- this is a class for the pair of the pipe that is upwards PipePair = Class{} math.randomseed(os.time()) gapHeight = math.random(80, 120) function PipePair:init(y) self.x = VIRTUAL_WIDTH + 32 self.y = y self.pipes = { ['upper'] = Pipe('top', self.y), ['lower'] = Pipe('bottom', self.y +...
local TestNetwork = class("TestNetwork"); return TestNetwork;
local Event = require(".Event"); local dispatcher = require(".EventDispatcher"); local Eevent = {} Eevent.Event = Event; Eevent.EventDispatcher = dispatcher:create(); return Eevent;
local cluster_devices = assert(yatm.cluster.devices) local cluster_energy = assert(yatm.cluster.energy) local cluster_thermal = assert(yatm.cluster.thermal) local Energy = assert(yatm.energy) local heater_yatm_network = { kind = "machine", groups = { machine_worker = 1, energy_consumer = 1, heat_produc...
local o = vim.o local wo = vim.wo -- Global o.mouse = 'a' o.inccommand = "nosplit" o.cursorline = true o.lazyredraw = true o.updatetime = 100 wo.cursorcolumn = false wo.cursorline = false o.synmaxcol = 300 o.splitbelow = true o.splitright = true
-- blockchain init.lua history_add("testnet(localhost, blockchain_node, 5, 1, \"logs/blockchain/\")") history_add("start_mining(get_nodes_from_testnet(\"logs/blockchain/\"))") function blockchain_node(id) local n = node(id, "automaton/examples/smartproto/blockchain/") -- print(id) _G[id] = { node_type = "bl...
// Generated by github.com/davyxu/tabtoy // Version: 2.8.10 module table { export var TBallGift : table.ITBallGiftDefine[] = [ { Id : 1, Name : "200金币", Num : 200, ItemId : 60003, Path : "item_json.6003", Pro : 1334, PushBag : 1, Cost : 1 }, { Id : 2, Name : "50元京东卡", Num : 1, ItemId : 20006, Path : "item_json.20...
require 'torch' -- torch require 'image' -- for color transforms require 'nn' -- provides a normalization operator ---------------------------------------------------------------------- -- parse command line arguments if not opt then print '==> processing options' cmd = torch.CmdLine() cmd:text() ...
local Plugin = Plugin or require '_plugin' local U = require'util' local C = require'constants' local git_install = 'git clone --depth=1 --recurse-submodules --shallow-submodules ' local git_update = 'git pull --recurse-submodules --update-shallow ' local Git = Plugin:subClass() function Git:New(opts) assert(ty...
local objects = { {x = 266.09, y = -349.35, z = 44.74, model = "prop_sec_barier_02b"}, {x = 285.28, y = -355.78, z = 45.13, model = "prop_sec_barier_02a"}, } Citizen.CreateThread(function() while true do for k, v in pairs(objects) do local ent = GetClosestObjectOfType(objects[k].x, ob...
object_mobile_dressed_dark_jedi_master_male_twk_01 = object_mobile_shared_dressed_dark_jedi_master_male_twk_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_dark_jedi_master_male_twk_01, "object/mobile/dressed_dark_jedi_master_male_twk_01.iff")
---------------------------------------------------------------- -- File : Assets\BIZ_Scr\Core\net_http.lua -- Author : www.loywong.com -- COPYRIGHT : (C) -- Date : 2019/08/19 -- Description : 短链接通信 -- Version : 1.0 -- Maintain : //[date] desc ---------------------------------------------------------------- net...
Queue2D = {} Queue2D.__index = Queue2D -- Очередь из координат function Queue2D:create( arguments ) local prototype = {} setmetatable(prototype, Queue2D) prototype.length = arguments.length or 10 prototype.startX = arguments.startX or 0 prototype.startY = arguments.startY or 0 prototyp...
--[[ Mojang Authentication API No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) OpenAPI spec version: 2020-06-05 Generated by: https://openapi-generator.tech ]] -- agent class local agent = {} local agent_mt = { __name = "agent"; __index = agen...
object_building_kashyyyk_thm_all_cave_column_damprock_a6 = object_building_kashyyyk_shared_thm_all_cave_column_damprock_a6:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_thm_all_cave_column_damprock_a6, "object/building/kashyyyk/thm_all_cave_column_damprock_a6.iff")
local Multipart = require "multipart" local function table_size(t) local res = 0 if t then for _,_ in pairs(t) do res = res + 1 end end return res end describe("Multipart Tests", function() it("should not fail with request that don't have a body", function() local content_type = "multipar...
-- Module/class for platfomer hero -- Use this as a template to build an in-game hero local fx = require( "com.ponywolf.ponyfx" ) local composer = require( "composer" ) -- Define module local M = {} function M.new( object ) -- Get the current scene local scene = composer.getScene( composer.getSceneName( "curren...
local rootElement = getRootElement() local voteWindow local boundVoteKeys = {} local nameFromVoteID = {} local voteIDFromName = {} local optionLabels = {} local isVoteActive local hasAlreadyVoted = false local isChangeAllowed = false local timeLabel local finishTime local cacheVoteNumber local cacheTimer local lay...
local SarfCommonLibVersion = 1.0 if not _G["SarfCommonLib"] or _G["SarfCommonLib"].version >= SarfCommonLibVersion then -- LibVersionChecker local old = _G["SarfCommonLib"] SarfCommonLib = {} SarfCommonLib.keep = {"internalEventListeners"} SarfCommonLib.version = SarfCommonLibVersion SarfCommonLib.mixins = {} SarfCommo...
local itchy = require "lib.itchy" -- or wherever you saved it local game = { target = "guard13007/asteroid-dodge", -- target or url must be defined version = "1.0.0" -- optional, config options listed below } itchy:check_version(game) -- somewhere where this will be called periodically lo...
local M = {} local function _get_target(bufdata, action, item, bubble) if not bubble then return item end while item and (not bufdata:is_collapsable(item) or (action == "close" and bufdata:is_collapsed(item))) do item = item.parent end return item end M.close_all = function(bufdata) bufd...
VolumeToVector = {} setmetatable(VolumeToVector, {__index = HiveBaseModule}) VolumeToVector.new = function (varname) local this = HiveBaseModule.new(varname) local vm = LoadModule("VolumeToVector") this.vm = vm setmetatable(this, {__index=VolumeToVector}) return this end function VolumeToVector:Do()...
peripheral.wrap("playerDetector_0") peripheral.call("playerDetector_0", "isPlayerInRange")
--- -- @classmod Observable -- @author Quenty local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local Subscription = require("Subscription") local ENABLE_STACK_TRACING = false local Observable = {} Observable.ClassName = "Observable" Observable.__index = Observable function Ob...
local _M = {} local _meta = { __index=_M } local logging = require( "acid.logging" ) local log_enabled_phases = { set=true, rewrite=true, access=true, content=true, header_filter=true, body_filter=true, log=true, } function _M.new(opt) local e = { tracking_varname = opt.tracki...
VERSION = "1.1.4" local config = import("micro/config") config.AddRuntimeFile("nordcolors", config.RTColorscheme, "colorschemes/nord-16.micro") config.AddRuntimeFile("nordcolors", config.RTColorscheme, "colorschemes/nord-tc.micro") config.AddRuntimeFile("nordcolors", config.RTColorscheme, "colorschemes/nord-16-light....
-- WindowHalfsAndThirds Spoon hs.loadSpoon("WindowHalfsAndThirds") -- spoon.WindowHalfsAndThirds:bindHotkeys(spoon.WindowHalfsAndThirds.defaultHotkeys) spoon.WindowHalfsAndThirds:bindHotkeys({ left_half = { {"ctrl", "alt", "cmd"}, "m" }, right_half = { {"ctrl", "alt", "cmd"}, "i" }, top_half = { {"ctrl", "a...
local Parser = require "argparse" getmetatable(Parser()).error = function(_, msg) error(msg) end describe("tests related to default values", function() describe("default values for arguments", function() it("handles default argument correctly", function() local parser = Parser() parser:argum...
local sets = require("sets") local texts = require("texts") local burden = require("burden") local pet_actions = { [136] = "activate", [139] = "deactivate", [141] = "fire", [142] = "ice", [143] = "wind", [144] = "earth", [145] = "thunder", [146] = "water", [147] = "light", [148...
local PLUGIN = PLUGIN ITEM.name = "Splint" ITEM.model = Model("models/props_c17/furnituredrawer001a_shard01.mdl") ITEM.description = "itemSplintDesc" ITEM.category = "Medical" ITEM.price = 25 ITEM.healthPoint = 0 -- Health point that the player will get ITEM.medAttr = 3 -- How much medical attribute the character need...
function check_msi(msi, msilen, af) if (msi == nil or msilen == nil or af == nil) then return false end local change_len = math.abs(ref.len() - alt.len()) local msi_fail = false if (change_len == 1 and msi > 1) then if (msi <= 2 and af < 0.005) then msi_fail = true ...
local Path = class.class("Path") function Path:init(vertices, commands) vertices = vertices or {} commands = commands or {} assert(#vertices == #commands) self.vertices = vertices self.commands = commands end function Path.new_polygon(...) local vertices = {} for i = 1, select("#", ...), 2 do ...
PetRepairCommand = { name = "petrepair", defaultTime = 0.25, } AddCommand(PetRepairCommand)
local json_params = require("lapis.application").json_params local respond_to = require("lapis.application").respond_to -- local create_conversation = require "controllers.conversation_ctrl.create_conversation" local send_message = require "controllers.conversation_ctrl.send_message" local get_conversation = require "c...
local value = 1 function testfn(arg) local local_value=value*2 local local_value2=3 end local value3 = 1 function testfn2(arg) local local_value3=4 testfn(4) end testfn2(2)
local t = Def.ActorFrame {} -- Text t[#t + 1] = Def.ActorFrame { Def.Quad { InitCommand = function(self) self:zoomtowidth(SCREEN_WIDTH):zoomtoheight(30):horizalign(left):vertalign(top):y(SCREEN_TOP):diffuse( color("0,0,0,0") ) end, OnCommand = function(self) self:finishtweening():diffusealpha(0.85)...
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2); GetItem(11, 3); GetItem(186, 2); AddEthics(-1); do return end;
guiLanguage.russian = { -- -- GENERAL STRINGS -- windowHeader = "Редактор Handling v"..HVER.." r"..HREV, restrictedPassenger = "Вы не можете использоват редактор в качестве пассажира.", needVehicle = "Вы должны сесть в транспорт чтобы использовать редактор!", needLogin = "Авторизуйтесь...
cal http = require "resty.http" local json = require "cjson" local resty_string = require "resty.string" local base64_decode = ngx.decode_base64 local base64_encode = ngx.encode_base64 local ngx_http_time = ngx.http_time local ngx_md5 = ngx.md5 local ngx_md5_bin = ngx.md5_bin local ngx_t...
Locales['en'] = { ['intro_help_text'] = "Step into the ~b~elevator~s~.", ['press_interact_to_hack'] = "Press ~INPUT_CONTEXT~ to start ~b~hacking~s~.", ['press_interact_to_exit'] = "Press ~INPUT_CONTEXT~ to exit.", ['press_interact_to_quit'] = "Press ~INPUT_CONTEXT~ to exit and stop ~b~hacking~s~.", ...
local utils = require "ngx_spider.lua_script.moudle.utils" local init_lua_data = ngx.shared.init_lua_data; local hostname = utils.hostname() init_lua_data:set("hostname", hostname) ngx.log(ngx.STDERR,'The hostname is :' ,init_lua_data:get("hostname"))
invoker_mobility = class({}) LinkLuaModifier("modifier_invoker_mobility_banish", "abilities/heroes/invoker/invoker_mobility/modifier_invoker_mobility_banish", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_invoker_mobility_thinker", "abilities/heroes/invoker/invoker_mobility/modifier_invoker_mobility_thinker", LUA...
local M = { } local parent = ... local case = require(parent .. "._" .. "case")["case"] M.main = function() local solution = "A.B" return case("A", "B", solution, "case 1") end return M
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local AB = E:GetModule('ActionBars') --Lua functions local next, ipairs, pairs = next, ipairs, pairs local floor, tinsert = floor, tinsert --WoW API / Variables local GetTime = GetTime local CreateFrame = CreateFram...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ColorsetClass = require(ReplicatedStorage.ProceduralMapGenerator.ColorsetObject) local colors = { water = Color3.fromRGB(37, 149, 247) ,sand = Color3.fromRGB(219, 218, 143) ,grass = Color3.fromRGB(92, 156, 78) ,grass_dark = Color3.fromRGB(7...
-- Anthony Fournier, adavidfour@yahoo.com, github.com/Anthony-Fournier -- Harvardx CS50x 11/2020 Final Project - Games Track game titled, Bocks -- -- push library required to draw in virtual resolution https://github.com/Ulydev/push -- for a more retro-game aesthetic push = require 'push' -- Class library allows repres...
-- staffer.lua -- GUI element for managing staff local WAGES = {} WAGES["bellhop"] = BELLHOP_WAGE WAGES["cleaner"] = CLEANER_WAGE WAGES["maintenance"] = MAINTENANCE_WAGE WAGES["cook"] = COOK_WAGE WAGES["stocker"] = STOCKER_WAGE local entity = require("entity") local resource = require("resource") local event = requir...
-- Copyright 2006-2020 Mitchell. See LICENSE. -- Verilog LPeg lexer. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, S = lpeg.P, lpeg.S local lex = lexer.new('verilog') -- Whitespace. lex:add_rule('whitespace', token(lexer.WHITESPACE, lexer.space^1)) -- Keywords. lex:...
research = { -- #1.0, ability_upgrades.lua { Cost = 1500, Description = "$7518", DisplayPriority = 30, DisplayedName = "$7517", Icon = Icon_Ability, Name = "Hgn_AttackBomberImprovedBombs_hyp0", RequiredResearch = "", RequiredSubSystems = "Research | AdvancedResearch & FighterProduction", ShortDispla...
--[[ Based on dice.lua, Copyright 2016 topkecleon <drew@otou.to> This code is licensed under the GNU AGPLv3. ]]-- local dice = {} local mattata = require('mattata') function dice:init(configuration) dice.arguments = 'dice <number of dice> <range of numbers>' dice.commands = mattata.commands(self.info.username, ...
function create_all(stackable_items, stage_prefix, create_function, filterForFinalFixes) for mod, items in pairs(stackable_items) do if mods[mod] then for _, item in pairs(items) do if not filterForFinalFixes or item.inFinalFixes then local icon = item.icon ...
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). --]] local ITEM = Clockwork.item:New(); ITEM.name = "ItemBreensWater"; ITEM.uniqueID = "breen_s_water"; ITEM.cost = 10; ITEM.model = "models/props_junk/popcan01a.mdl"; ITEM.weight = 0.5; ITEM.access ...
--[[ 角色解锁面板 @Liukeming 2020-6-5 ]] local M = DClass('HeroUnlockPanel', HeroBasePanel) _G.HeroUnlockPanel = M function M:onInit() self.imgType = self:getImage('imgType') self.imgStar = self:getImage('imgStar') self.txtName = self:getText('txtName') self.txtCVName = self:getText('txtCVName') ...
print [[a multi-line message]]
--[[-------------------------------------------------------------------------- LGI testsuite, GLib.Variant test suite. Copyright (c) 2010, 2011 Pavel Holejsovsky Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php --]]------------------------------------------------------------...
function Physic_Special_Water_Source(Map_ID, X, Y, Z) local Radius = 1 local Material = 8 local Player_Number = Map_Block_Get_Player_Last(Map_ID, X, Y, Z) local Type = Map_Block_Get_Type(Map_ID, X, Y, Z) if math.random(100) == 1 then Map_Block_Change(Player_Number, Map_ID, X, Y, Z, 0, 0, 1, 0, 0) Map_Block_C...
module(..., lunit.testcase, package.seeall) local common = dofile("common.lua") local http = require("luanode.http") -- Simple test of Node's HTTP Client choking on a response with a "Content-Length: 0 " response header. -- I.E. a space character after the "Content-Length" throws an `error` event. function test() lo...
--- Contains model information for the current button -- @classmod ButtonHighlightModel -- @author Quenty local require = require(script.Parent.loader).load(script) local AccelTween = require("AccelTween") local BaseObject = require("BaseObject") local StepUtils = require("StepUtils") local Maid = require("Maid") loc...
---------------------------------------------------------------------------------------------------- -- -- Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. -- -- SPDX-License-Identifier: Apache-2.0 OR MIT -- -- -...