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--坠星交辉 local m=14000284 local cm=_G["c"..m] cm.card_code_list={14000260} function cm.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(cm.con) e1:SetTarget(cm.tg) e1:SetOp...
local obj = {} obj.__index = obj -- Metadata obj.name = "TaskHelper" obj.version = "0.0.1" obj.author = "Jacob Williams <jacobaw@gmail.com>" obj.license = "MIT - https://opensource.org/licenses/MIT" obj.homepage = "https://github.com/brokensandals/motley-hammerspoons" --- TaskHelper.logger --- Variable --- An instanc...
local GetSpellBookItemTexture = GetSpellBookItemTexture; local VUHDO_getHealthBar; local VUHDO_getBarIcon; local VUHDO_getBarIconTimer; local VUHDO_getBarIconCounter; local VUHDO_getBarIconCharge; local VUHDO_getOrCreateCooldown; local VUHDO_strempty; local sHotConfig; local sHotPos; local sBarsPos; local sBarColors;...
fx_version "bodacious" games {"gta5"} client_script "src/*.lua"
local expr1 = {} local exprtrail = {} --local json = require'json' local function expr(ast,vm,al) local i local str = P.select(expr1,ast[0],vm,al) str = tostring(str) for i=1,ast.last,1 do str = P.select(exprtrail,ast[i],vm,al,str) end return str end function expr1.chain(...) return "("..expr(...)..")" en...
function checaColisao( x1, y1, w1, h1, x2, y2, w2, h2 ) return x1 < x2 + w2 and x2 < x1 + w1 and y1 < y2 + h2 and y2 < y1 + h1 end function colisoes() for i, meteor in ipairs( meteors ) do if meteor.posy < 550 and checaColisao( meteor.posx, meteor.posy, 120, 150, dinossaur.posx, dinossaur.posy, 60, 113 ...
-- simplified perlin noise -- by DaPorkchop_ -- didn't feel like trying to port something so i wrote it myself. jeez. why do i do this?!?!?!? NOISE_CACHE = {} function InitNoise() local path = LOCAL_FOLDER .. "/noise.json" if (cFile:IsFile(path)) then NOISE_CACHE = cJson:Parse(cFile:ReadWholeFile(path...
local RelationItem = require('RelationItem') local Relations = class('Relations') function Relations:ctor(owner) self._owner = owner self._items = {} end function Relations:add(target, relationType, usePercent) local cnt = #self._items for i=1,cnt do local item = self._items[i] if item.target ==...
return {'haha','hahn'}
TOOL.Name = "SDKServer" TOOL.Directory = "../SDK" TOOL.Kind = "Library" TOOL.TargetDirectory = "../lib" TOOL.Defines = { "NDK_BUILD", "NDK_SERVER" } TOOL.Includes = { "../SDK/include", "../SDK/src" } TOOL.Files = { "../SDK/include/NDK/**.hpp", "../SDK/include/NDK/**.inl", "../SDK/src/NDK/**.hpp", "../SDK/sr...
local base16 = require("base46").get_colors "base_16" local colors = require("base46").get_colors "base_30" return { -- nvim cmp CmpItemAbbr = { fg = colors.white }, CmpItemAbbrMatch = { fg = colors.blue, bold = true }, CmpBorder = { fg = colors.grey }, CmpDocBorder = { fg = colors.grey }, -- cmp it...
package.path = package.path .. ";scripts/?.lua" if table.unpack == nil then table.unpack = unpack end require "bit" require "aeslua" require "lfs" local util = require "aeslua/util" local source_path = arg[1] local target_path = arg[2] local key = arg[3] function string.fromhex(str) return (str:gsub( ...
Restraints = Restraints or {} Restraints.players = {} --[[ Functions: Restraints ]]-- function Restraints:UseItem(source, target, slotId) -- Get player container id. local containerId = exports.inventory:GetPlayerContainer(source, true) if not containerId then return false end -- Get item in slot. local item = e...
return { _fold = true, _id = "gameFSM1", height = "$fill", width = "$fill", _children = { { FSMNode_default = 0, FSMNode_state = "INIT", _fold = true, _id = "fSMNode1", _isWidget = 0, _lock = 0, _type = "gk/layout/FSMNode", height = 30, scaleX = "$m...
while true do game.Players.LocalPlayer.Character.Humanoid.JumpPower = 100 wait() end
LinkLuaModifier("modifier_destroyer_frenzy", "heroes/hero_destroyer/frenzy.lua", LUA_MODIFIER_MOTION_NONE) destroyer_frenzy = class({ GetIntrinsicModifierName = function() return "modifier_destroyer_frenzy" end, }) modifier_destroyer_frenzy = class({ IsPurgable = function() return false end, }) function modifier_...
local lush = require 'lush' local hsl = lush.hsl -- Original colorscheme from: https://github.com/gruvbox-community/gruvbox -- Lush variant from: https://github.com/npxbr/gruvbox.nvim local colors = { dark0_hard = hsl(195, 6, 12), dark0 = hsl(0, 0, 15), dark0_soft = hsl(20, 3, 19), da...
slot0 = class("MapEventStoryObstacleCellView", import("view.level.cell.StaticCellView")) slot0.GetOrder = function (slot0) return ChapterConst.CellPriorityAttachment end slot0.Update = function (slot0) slot2 = slot0.info.row slot3 = slot0.info.column slot4 = slot0.info.data slot6 = pg.map_event_template[slot0.in...
PLUGIN.name = "Fantasy Classes" PLUGIN.author = "Zadkiel" PLUGIN.desc = "" nut.classes = nut.classes or {} nut.classes.list = nut.classes.list or {} /* nut.command.add("classes", { adminOnly = true, syntax = "", onRun = function(client, args) net.Start( "openClassMenu" ) net.Send( client ) en...
-- Copyright (C) 2018 Jérôme Leclercq -- This file is part of the "Not a Bot" application -- For conditions of distribution and use, see copyright notice in LICENSE local http = require("coro-http") local json = require("json") local querystring = require("querystring") local timer = require("timer") local decode, en...
object_mobile_azure_cabal_kwaila = object_mobile_shared_azure_cabal_kwaila:new { } ObjectTemplates:addTemplate(object_mobile_azure_cabal_kwaila, "object/mobile/azure_cabal_kwaila.iff")
--[[ Copyright (c) 2014 Jon Maur Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, subl...
--[[ MTA Role Play (mta-rp.pl) Autorzy poniższego kodu: - Dorian Nowakowski <burekssss3@gmail.com> Discord: Rick#0157 Link do githuba: https://github.com/PatrykAdam/mtarp --]] local sounds = {} local resource = {"sarp_items", "sarp_doors"} function sounds.onStart() for i, v in ipairs(resource) ...
EnmaU ASDQ DDSC SAX SDQ DDASDQ SSADQ SASDQ WADQ AAQ DDQ WWQ SSQ ADQ Enma ASDQ after Q SC DDSQ DDSX DDWX DSADDQ ASDWWQ DASQ SDDQ SSDDQ ADC AWC ASC SSZ SZ or AZ DC C X Z ADADADQ Enma2 ASDQ after Q Q after C Q after SC DDSX DSADDQ WC X Z E Action after E. SWSQ SDSQ ADDQ ASDWWQ C X jump DDQ DDC DDQ DDX DDZ Nightshade A...
Gamestate.game = Gamestate.new() local state = Gamestate.game local score = 0 local cooldown = 2 local lives = 10 local words = {} local timer = 0 local explosions = {} local actors = {} local marathon = false local combo = 0 local paused = false function state:enter(prev, s) -- In case we would like to be able to se...
local skynet = require "skynet" local client = ... skynet.register_protocol { name = "client", id = skynet.PTYPE_CLIENT, pack = function(...) return ... end, unpack = skynet.tostring, dispatch = function (session, address, text) -- It's client, there is no session skynet.send("LOG", "text", "client message :"...
--[[ Add a step parameter to the iterator from the previous exercise. Can you still implement it as a stateless iterator? ]] function fromto_closure(from, to, step) local i = from step = step or 1 return function() local _i = i i = i + step if _i <= to then return _i else return nil...
local util = require 'util' local M = { } M.DEEPMERGE_MAXDEPTH = 5 local mergeConflict = { } function mergeConflict.error(dst, t, k) error(("tabutil.merge: conflict at key '%s', values '%s', '%s'").format( k, dst[k], t[k])) end function mergeConflict.t(dst, t, k) return t[k] end mergeConflict.s...
local SpineTestLayer1 = nil -------------------------------------------------------------------- -- -- SpineTestLayer1 -- -------------------------------------------------------------------- SpineTestLayer1 = function() local ret = cc.Layer:create() local s = cc.Director:getInstance():getWinSize() local...
local taskman=require 'taskman' local mt=debug.getmetatable(taskman.now()) function mt.__index(tbl,key) if key == 'parts' then return function(self) return taskman.timestamp_parts(self) end end end local oldnow = taskman.now mt = {} function mt.__index(tbl,key) if key == 'now' then return oldnow() end ...
local Level_Sequences = { -- level 1 { -- wave 1 { {"claws", 0, 100}, {"claws", 0, 300}, {"claws", 0, 500}, {"claws", 0, 800}, {"claws", 0, 1100}, }, -- wave 2 { {"claws", 0, 200}, {"smallgun", 0, 600}, }, -- wave 3 { {"biggun", 0, 100}...
----------------------------------- -- Ability: Velocity Shot -- Increases attack power and speed of ranged attacks, while reducing attack power and speed of melee attacks. -- Obtained: Ranger Level 45 -- Recast Time: 5:00 minutes -- Duration: 2 hours ----------------------------------- require("scripts/globals/setting...
-- vim : ft=lua ts=2 sw=2 et: Coc={} function Coc.all( eq1,eq2,pem,nem,sf,between,lohi,posints) function eq1(x,m,n) return (x-3)*from(m,n)+1 end function eq2(x,m,n) return (x-6)*from(m,n) end function pem(a,b) return posints(a or 1, b or 5, function(x) return eq1(x, 0.073, ...
--[[ MTA Role Play (mta-rp.pl) Autorzy poniższego kodu: - Dorian Nowakowski <burekssss3@gmail.com> Discord: Rick#0157 Link do githuba: https://github.com/PatrykAdam/mtarp --]] PoliceRadar = inherit(Singleton) function PoliceRadar:constructor(...) return self:init(...) end function PoliceRadar:...
vim.opt.tabstop = 2 vim.opt.shiftwidth = 2
local Packages = script.Parent.Parent.Parent local Roact = require(Packages.Roact) local withTripStatus = require(script.Parent.withTripStatus) local function TripInterface(props) return withTripStatus(function(tripStatus) if tripStatus == nil then return nil end return Roact.createElement("TextLabel", { ...
function love.conf(t) t.title = "Joypad" t.console = true t.window.width = 400 t.window.height = 200 t.window.resizable = true end
--悦听音乐台 require "import" import "android.app.*" import "android.os.*" import "android.widget.*" import "android.view.*" fltBtn.addView(loadlayout({ RelativeLayout; layout_height="fill"; layout_width="fill"; background="#00FFFFFF"; { CardView; layout_marginRight="4dp"; layout_alignParentRight="true...
target("PlayMusic") set_group("Examples") set_kind("binary") add_deps("NazaraAudio") add_files("main.cpp")
-- Objects local settingsDir = script.Settings function getSetting (name) return settingsDir and settingsDir:FindFirstChild(name) and settingsDir[name].Value end -- Variables local damageHeight = getSetting("Damaging height") or 14 -- The height at which the player will start getting damaged at local lethalHeight = ...
--- language-specific compiler settings --- C++ options -- C++03 settings local cpp03_buildoptions = { flags = { "Cpp03", }, clang = { "-std=gnu++03", }, gcc = { "-std=gnu++03", }, vs = { "/std:c++03" } } local cpp03_linkoptions = { clang = { "-stdlib=libc++", }, gcc = { "-stdlib=libc++", }, ...
Error = {} -- -- -- function Error:new() local Private = {} Private.isError = false -------------------------------------------------------------------- local Public = {} -- -- -- function Public:getIsError() return Private.isError end -- -- -- function Public:...
--------------------------------------------------- -- Colossal_Blow -- Deals damage to a single target. -- --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves") ----------------------------------------------...
local UISystemHelper = {} UISystemHelper.MainBackLayer = nil UISystemHelper.MainUILayer = nil UISystemHelper.MainFrontLayer = nil UISystemHelper.MainTopLayer = nil UISystemHelper.EffectUILayer = nil UISystemHelper.GuideUILayer = nil UISystemHelper.TopUILayer = nil UISystemHelper.TopMostUILayer = nil function UISystem...
--- Megatileset plugin for STI -- @module megatileset -- @author Iori Branford -- @copyright 2020 -- @license MIT/X11 local LG = love.graphics local function newSpace(x, y, w, h) return { x = x, y = y, w = w, h = h } end local function findSubspace(space, w, h) for i = 1, #space do local subspace = findSubspa...
DefineClass.LandscapeTerraceBuilding = { __parents = { "LandscapeBuilding" }, construction_mode = "landscape_terrace", max_boundary = 80, } DefineClass.LandscapeTerraceDialog = { __parents = { "LandscapeConstructionDialog" }, mode_name = "landscape_terrace", } DefineClass.LandscapeTerraceController = { __parent...
DEFINE_BASECLASS("ma2_proj") AddCSLuaFile() ENT.Base = "ma2_proj" ENT.Damage = 100 ENT.Velocity = 8000 ENT.HullSize = 10 ENT.ParticleAttach = "gm_MA2_tracer_autocannon_lvl1" ENT.ImpactEffect = "gm_MA2_autocannon_impact_lvl1" ENT.ImpactSound = Sound("MA2_Weapon.AutocannonHit") ENT.FireSoun...
-- Need a noreply version of client_binary api. -- Also, need to handle opaque's right. -- memcached_server_binary_proxy = {} memcached_server.binary.proxy = memcached_server_binary_proxy local msbp = memcached_server_binary_proxy local mpb = memcached_protocol_binary local pack = mpb.pack local SUCCESS = mpb.respo...
#!/usr/bin/env cgilua.cgi -- Basic application bootstraper local name, path_info = cgilua.splitonfirst(cgilua.script_vpath) if name == nil or name == "" then if io.open("index.lua") then cgilua.handle("index.lua") elseif io.open("index.lp") then cgilua.handle("index.lp") else error("No script define...
local board = tonumber(message:sub(1, 2)) local light = tonumber(message:sub(4, 4)) local r = tonumber(message:sub(6, 8)) local g = tonumber(message:sub(10, 12)) local b = tonumber(message:sub(14, 16)) if board == boardID or board == 0 then if r == 701 and g == 701 and b == 701 then activateLights(light) ...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author (zacharyenriquee@gmail.com). --]] FACTION.name = "Scanner" FACTION.description = "The flying eyes and ears of the Combine occupation." FACTION.color = Color(50, 100, 150) FACTION.isDefault = false FACTION.isGloballyRecognize...
require("config") package.path=package.path..";../Samples/FlexibleBody/lua/?.lua" --;"..package.path package.path=package.path..";../Resource/classification/lua/?.lua" --;"..package.path package.path=package.path..";../Samples/QP_controller/lua/?.lua" --;"..package.path package.path=package.path..";../Samples/classifi...
include "map_builder_server.lua" MAP_BUILDER_SERVER.map_builder.use_trajectory_builder_2d = true MAP_BUILDER_SERVER.map_builder.pose_graph.optimize_every_n_nodes = 99999999999 MAP_BUILDER_SERVER.server_address = "0.0.0.0:50052" MAP_BUILDER_SERVER.uplink_server_address = "0.0.0.0:50100" return MAP_BUILDER_SERVER
local loadingScreen = {} local sectionList = {} bgBox = nil bgBoxSmall = nil local BOX_WIDTH = 400 local BOX_HEIGHT = 50 local BOX_WIDTH_SMALL = 300 local BOX_HEIGHT_SMALL = 30 function loadingScreen.reset() sectionList = {} percentages = {} end function loadingScreen.addSection(section) for k=1, #sectionList+1...
--[[ ##Code wise Preference of loot : Pickpocket > JunkBoxMode > Junkbox without Mode TODO: Issues:: There is a bug when accounting junkbox money when junkBoxMode is off If autoloot is off, user opens junkbox and takes time to loot all items, the money is not accounted. Even if autoloot is on, while looting if ...
#!/usr/local/bin/lua -- -------------------------------------------------------------------------------- -- File: ex01.lua -- -- Usage: ./ex01.lua -- -- Description: -- -- Options: --- -- Requirements: --- -- Bugs: --- -- Notes: --- -- Author: YOUR NAME (), <> -- Organ...
function newNum(elin, lin, actN) -- num name[1] as[2] value[3] -- vname, vvall = sys.midle(lin, ' as ') -- A other variable has the same name if actN[vname] ~= nil then sys.error(elin, 'c', "Another num variable has the same name of this.") -- If is a number -- elseif isNum(vvall, ac...
operat1 = {"difference", "sum"} operat1p = {"difference", "sum"} operat2a = {"smaller", "larger"} operat2i = {"smaller", "larger"} reply = "Numbers are equal."
return { { name = "2015-09-16-132400_init_hmacauth", up = [[ CREATE TABLE IF NOT EXISTS hmacauth_credentials( id uuid, consumer_id uuid, username text, secret text, created_at timestamp, PRIMARY KEY (id) ); CREATE INDEX IF NOT EXISTS ON hmaca...
RegisterServerEvent("sfi_simplenotify.getIsAllowed") AddEventHandler("sfi_simplenotify.getIsAllowed", function() -- Creating ACE Command Injection if IsPlayerAceAllowed(source, "sfi.chat") and -- IsPlayerAceAllowed(source, "sfi.COMMANDNAME") and -- In here you can put the new permission for commands ...
object_tangible_loot_creature_loot_collections_reb_t3_chewbacca = object_tangible_loot_creature_loot_collections_shared_reb_t3_chewbacca:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_reb_t3_chewbacca, "object/tangible/loot/creature/loot/collections/reb_t3_chewbacca.iff")
require "Assets.LuaScripts.Modulus.Main.Control.MainControl"
function widget:GetInfo() return { name = "Build Split", desc = "Splits builds over cons, and vice versa", author = "Niobium", version = "v1.0", date = "Jan 11, 2009", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end lo...
-- tolua: define class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: define.lua,v 1.2 1999/07/28 22:21:08 celes Exp $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide ...
require 'io' require 'torch' local Data = torch.class('io.Data') function Data:__init(config) self.batch_size = config.batch_size self.input_size = config.input_size self.output_size = config.output_size self.data = Data._loadCorpus(config.file) end function Data._loadCorpus(filename) local data = {} l...
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- loc...
--编程-零 数据爆弹 local m=14000607 local cm=_G["c"..m] cm.named_with_CodeNull=1 function cm.initial_effect(c) --burn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,m) e1:SetCost(c...
-- -- tests/actions/vstudio/vc2010/test_prop_sheet.lua -- Validate generation of the property sheet import groups. -- Copyright (c) 2011-2012 Jason Perkins and the Premake project -- local p = premake local suite = test.declare("vstudio_vs2010_prop_sheet") local vc2010 = p.vstudio.vc2010 local project = p.project ...
function slot1(slot0) slot2 = getProxy(TaskProxy) slot0.UIlist:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot4 = slot1:getTaskVO(slot3) setText(slot2:Find("title/Text"), "PHASE " .. slot1 + 1) setText(slot2:Find("target/title"), slot4:getConfig("desc")) setText(slot2:...
local cfg = xChat.Config local handler = cfg.Handler local webhook = cfg.Webhook local secret = cfg.Secret hook.Add("Think", "xChat", function() if SysTime() >= xChat.NextTime then xChat.GetMessages() xChat.NextTime = SysTime() + 1 end end) hook.Add("PlayerInitialSpawn", "xChat", function(pl) ...
print("**************toLua调用C#中的协程**************") local CallDelay = nil --toLua提供了一些方便开启协程的方法 StartDeley = function () --toLua提供的开启协程的方法 StartCoroutine(Delay) end Delay = function () local t = 1 while true do --可直接使用类似unity中的协程相关方法 WaitForSeconds(1) --Yield(0) --WaitF...
--- === IFLookupSelection === --- --- Show a popup window with the currently selected word in lexico --- local obj = {} obj.__index = obj -- Metadata obj.name = "IFLookupSelection" obj.version = "0.1" obj.author = "IronFeet <ironfeet@hotmail.com>" obj.homepage = "https://github.com/ironfeet/hammerspoonConfig" obj.lic...
-- TestDetails: functionality regarding a single table test in a 'tests' object local TestDetails = {} local validTestKeys = { setup = "function", cleanup = "function", test = "function", args = "table", argsLists = "table", skip = "boolean", focus = "boolean", } function TestDetails.HasValidKeys(details) -- re...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local B = E:GetModule('Blizzard') --Lua functions local _G = _G local select, unpack, pairs = select, unpack, pairs --WoW API / Variables local CreateFrame = CreateFrame local function SkinIt(bar) for i=1, bar:Get...
require "lunit" module(..., lunit.testcase, package.seeall) common = dofile("common.lua") function test() local crypto = require "luanode.crypto" local fs = require('luanode.fs') local path = require('luanode.path') -- Test Certificates local caPem = fs.readFileSync(common.fixturesDir .. '/keys/ca1-cert.pem', 'asc...
require("options") require("plugins") require("colorscheme") -- Plugins require('lualine').setup() require('nvim-tree').setup() require('nvim-treesitter') require('nvim-autopairs').setup()
local screenGui = Instance.new("ScreenGui", game.CoreGui) screenGui.Name = "Plugin" local ph = Instance.new("TextButton",screenGui) ph.BackgroundColor3 = BrickColor.new("Really black").Color --You can change the backround. ph.BorderColor3 = BrickColor.new("White").Color --You can change the border color. ph.TextColor3 ...
local Suite = CreateTestSuite("fritomod.Mapper"); function Suite:TestMapper() local m = Mapper:New(); local source = { a = "Foo", b = "Bar", c = "Baz" }; m:SetSource(source); m:SetMapper(function(data) if data then return data:upper(); end; ...
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.game_over", function() require "game.ui" local game_over = moonpie.ui.components.game_over() it("has an id of game_over_screen", function() assert....
local sin, floor do local _obj_0 = math sin, floor = _obj_0.sin, _obj_0.floor end local help = { } help.text = "Help" help.height = 16 help.y = help.height local move move = function() return flux.to(help, 0.48, { y = help.height + 16 }):ease("cubicin"):oncomplete(function() return flux.to(help, 0.48, {...
corvetteRebelPrisonerConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "corvettePrisonerConvoHandler", screens = {} } not_rescued = ConvoScreen:new { id = "not_rescued", leftDialog = "@conversation/corvette_rebel_prisoner_02:s_fc440e0b", --Am I glad to see you! I hea...
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/AI/UnrestrictedGrabLand.lua#1 $ --///////////////////////////////////////////////////////////////////////////////////////////////// -- -- (C) Petroglyph Games, Inc. -- -- -- ***** ** * * -- * ** ...
--[[ I don't want to translate my google script in english. That's the reason it works in russian language only. ]] local emb = require("./embed.lua") local function google(msg) local err = [[```Markdown # [RUS] Не введен требуемый запрос! ```]] if string.len(msg.content) < 8 then msg.channel:send(err...
require'lspconfig'.jdtls.setup{ cmd = { 'jdtls' }, root_dir = function(fname) return require'lspconfig'.util.root_pattern('pom.xml', 'gradle.build', '.git')(fname) or vim.fn.getcwd() end, on_attach = require('plugs.nvim-lspconfig').on_attach }
WhichKey = require "which-key" WhichKey.setup { plugins = { marks = false, registers = false, spelling = { enabled = false }, presets = { operators = false, motions = false, text_objects = false, windows = true, z = true, ...
function onCastSpell(creature, variant) local position = creature:getPosition() position:sendMagicEffect(CONST_ME_POFF) local tile = Tile(position) if not table.contains(ropeSpots, tile:getGround():getId()) and not tile:getItemById(14435) then creature:sendCancelMessage(RETURNVALUE_NOTPOSSIBLE) return false e...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local you_cool = false if cool then if you_cool then local _ = one else if eatdic then local _ = yeah else local _ = two _ = three end end else local _ = no end if cool then local _ = no end if cool then local _ = no else local _ = yes end if cool then wow(cool) else ...
local eventName = "generalResearchTraces" local function CreateProp(model, pos, ang) local prop = ents.Create("prop_physics") prop:SetModel(model) prop:SetPos(pos) prop:SetAngles(ang) prop:Spawn() GM13.Event:SetGameEntity(eventName, prop) local phys = prop:GetPhysicsObjec...
-- StreamableUtil -- Stephen Leitnick -- March 03, 2021 --[[ StreamableUtil.Compound(observers: {Observer}, handler: ({[child: string]: Instance}, maid: Maid) -> void): Maid Example: local streamable1 = Streamable.new(someModel, "SomeChild") local streamable2 = Streamable.new(anotherModel, "AnotherChild") ...
local newMazeWindowObject = {} local t, shakeDuration, shakeMagnitude = 0, 0.5, 5 function CreateMazeWindow () return newMazeWindowObject end function newMazeWindowObject:Initialize(x, y, width, height, map, startX, startY, rotation, xOff, yOff) self.X = x self.Y = y self.XOff = xOff self.YOff = y...
function trim(s) return (s:gsub("^%s*(.-)%s*$", "%1")) end function find_hidden_digits(message) lookup_table = {} letters = 'abcdefghij' for i=1, #letters do lookup_table[letters:sub(i,i)] = i-1 end for i = 0,9 do lookup_table[tostring(i)] = tostring(i) end none = true for i=1, #m...
-- HACK: work-around for https://github.com/lukas-reineke/indent-blankline.nvim/issues/59 vim.wo.colorcolumn = "99999" require("indent_blankline").setup { char = "▏", use_treesitter = true, filetype_exclude = { "help", "terminal", "dashboard", "DiffviewFiles", "packe...
--[[ Surface: Keyboard Arturia Keylab 61 Essential Developer: Thierry Fraudet Version: 1.3 Date: 19/10/2021 ]] g_lcd_line1_index = 1 g_lcd_line2_index = 2 g_lcd_line1_new_text = "" g_lcd_line1_old_text = "" g_lcd_line2_new_text = "" g_lcd_line2_old_text = "" g_preset_jog_wheel_index = 36 g_cat_jog_wheel_index = ...
--[[ version=13 [LICENSE] Copyright 2022 Liam Collod Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to ...
local Component = require "class.Component" local flying = class("smb3.flying", Component) local FLYINGUPTIME = 16/60 -- time spent in "fly up" state local FLYTIME = 4.25 -- duration of flight after first jump local MAXSPEEDFLY = 86.25 -- maximum horizontal velocity while flying local MAXSPEEDS = {90, 150, 210} local ...
-- luacheck: globals insulate setup describe it assert mock -- luacheck: globals before_each after_each insulate("On #tables code", function() local fn = require('iron.util.tables') describe("#keys", function() it("should return only the keys of the table", function() local dt = {head = "z", second = "y...
local cjson = require 'cjson.safe' local base = require 'hj212.calc.db' local siri_data = require 'db.siridb.data' local siri_series = require 'db.siridb.series' local data_merge = require 'siridb.data_merge' local info = base:subclass('siridb.info') local DB_VER = 1 -- version function info:initialize(hisdb, poll_i...
local M = {} local begin_time = {} local state = {} function M.start(id) begin_time[id or "id_"..math.floor(math.random(0, 10))] = socket.gettime() return id end function M.finish(id) local t = socket.gettime() - begin_time[id] print("seconds elapsed: ", id, t) begin_time[id] = nil end function M.register_stat...
module(..., package.seeall) require("lua_tda") tda_to_protege = require "tda_to_protege" styleMechanism = require "OWLGrEd_UserFields.styleMechanism" -- function axiom(diagram) -- local String = "" -- local tag = lQuery("Tag[key = 'owl_Fields_ImportSpec']"):each(function(obj) -- if obj:attr("value")~="" and obj:fi...