content stringlengths 5 1.05M |
|---|
--
-- ▀▀█ █ ▀
-- ▄▄▄ █ ▄▄▄▄ █ ▄▄ ▄▄▄ ▄ ▄▄ ▄ ▄ ▄▄▄ ▄▄▄▄▄
-- ▀ █ █ █▀ ▀█ █▀ █ ▀ █ █▀ █ ▀▄ ▄▀ █ █ █ █
-- ▄▀▀▀█ █ █ █ █ █ ▄▀▀▀█ ▀▀▀ █ █ █▄█ █ █ █ █
-- ▀▄▄▀█ ▀▄▄ ██▄█▀ █ █ ▀▄... |
local pb = require"pb"
local proto = require"protos.recursion"
local msg = proto.A()
msg.a1 = 123
msg.a2 = proto.B()
msg.a2.b1 = 456
msg.a2.b2 = proto.A()
msg.a2.b2.a1 = 678
local bin = assert(msg:Serialize())
local msg1 = msg:Parse(bin)
assert(msg.a2.b2.a1 == msg1.a2.b2.a1)
pb.print(msg1)
|
package("piex")
set_homepage("https://github.com/google/piex")
set_description("Preview Image Extractor (PIEX)")
set_license("Apache-2.0")
add_urls("https://github.com/google/piex.git")
-- version 20201107 is buggy
-- add_versions("20201107", "a1b85d566521a4a03c7c715d2851c4272da4e301")
add... |
object_mobile_dressed_meatlump_hideout_infiltrator = object_mobile_shared_dressed_meatlump_hideout_infiltrator:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_hideout_infiltrator, "object/mobile/dressed_meatlump_hideout_infiltrator.iff")
|
--
-- gh-3365: display an error in upstream on downstream failure.
-- Create a gap in LSN to cause replica's failure.
-- The goal here is to see same error message on both side.
--
test_run = require('test_run').new()
SERVERS = {'master_quorum1', 'master_quorum2'}
-- Deploy a cluster.
test_run:create_cluster(SERVERS)
... |
return {
{},
{},
{},
{},
{},
{},
{},
{},
{},
{},
desc_get = "",
name = "",
init_effect = "",
time = 0,
color = "blue",
picture = "",
desc = "",
stack = 1,
id = 13810,
icon = 13810,
last_effect = "",
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onStartGame"
},
arg_... |
object_mobile_outbreak_undead_deathtrooper_27_m = object_mobile_shared_outbreak_undead_deathtrooper_27_m:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_deathtrooper_27_m, "object/mobile/outbreak_undead_deathtrooper_27_m.iff")
|
#!/usr/bin/env resty
require "resty.core"
local lfs = require("lfs")
local cjson = require("cjson")
local pl_tablex = require("pl.tablex")
local method_array = {
"POST",
"GET",
"PATCH",
"PUT",
"DELETE",
}
local title_exceptions = {
["api"] = "API",
["curl"] = "cURL",
["db-less"] = "DB-less",
["dns... |
local QueryResult = require("QueryResult")
--[[
Global cache result.
The validated components are always the same (reference in memory, except within the archetypes),
in this way, you can save the result of a query in an archetype, reducing the overall execution
time (since we don't need to iterate all t... |
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope th... |
local git_branch = 'B'
local arrow_up = '↑'
local arrow_down = '↓'
-- get the current git branch when opening a file
-- this needs to be done when opening a file (once), because the shell
-- script is somewhat expensive.
local branch_info = {}
local function update_branch_info(file)
if not file.name then return en... |
print("[[Vader-workbench]:$1$] DEBUGGING STRING ==> " .. $2$)
print("a**2 + b**2: " .. a**2 + b**2)
|
--サイレント・ソードマン LV5
function c74388797.initial_effect(c)
--immune spell
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c74388797.efilter)
c:RegisterEffect(e1)
--special summ... |
return function()
local path = require 'pl.path'
local cli = require 'ddlt.modules.cli'()
local ddlt = require 'ddlt.core'()
local appName = ddlt.appName
cli:set_name(ddlt.appName)
local exit = os.exit
local cliArgs, err = cli:parse(arg)
if not cliArgs then
io.stderr:write(err .. '\n')
exit(1)... |
---------------------------------------------------------------------------------------------------
-- User story: API
-- Use case: SetMediaClockTimer
-- Item: Happy path case, forward and back seek indicators
--
-- Requirement summary:
-- [SetMediaClockTimer] SUCCESS: getting SUCCESS:UI.SetMediaClockTimer()
--
-- Desc... |
----------------------------------------------------------------
-- RPGMoveを作成するファクトリークラスです.<br>
-- @class table
-- @name RPGMoveFactory
----------------------------------------------------------------
local table = require("hp/lang/table")
local class = require("hp/lang/class")
local RPGRandomMove = require("hp/rpg/mo... |
local configuration = {
-- standard luacov configuration keys and values here
runreport = true,
reportfile = './luacov.report.out',
-- multiple settings
reporter = "multiple",
multiple = {
reporters = {"default", "multiple.cobertura"},
cobertura = {
reportfile = './cob... |
game.Workspace.PlayerNameHere:remove() |
local log = require("plenary.log").new {
plugin = "notify",
level = "debug",
use_console = false,
}
vim.notify = function(msg, level, opts)
log.info(msg, level, opts)
require "notify"(msg, level, opts)
end
|
function love.conf(t)
t.title = "Journey to the Center of Hawkthorne v0.0.74"
t.author = "Kyle Conroy"
t.version = "0.8.0"
t.identity = "hawkthorne"
t.screen.width = 1056
t.screen.height = 672
t.screen.fullscreen = false
t.console ... |
require 'rmsprop'
function loadData(set, batchsize, num)
workdir = '/net/store/nbp/projects/phasesim/src_kstandvoss/lua/autoencoder'
if set == 'mnist' then
train = torch.load(workdir .. '/mnist.t7/train_32x32.t7', 'ascii')
test = torch.load(workdir .. '/mnist.t7/test_32x32.t7', 'ascii')
elseif ... |
local random = {}
if type(love) == "table" and type(love.math) == "table" then
random.rand = love.math.random
random.randNormal = love.math.randomNormal
else
random.rand = math.random
--TODO: Figure out how to implement this
function random.randNormal(sd, mean)
sd = sd or 1
mean = mean or 0
... |
-- newUI by Snazzah
nUiAccent = {0.20392156862745098, 0.596078431372549, 0.8588235294117647}
nUiAccentAlt = {0.1607843137254902, 0.5019607843137255, 0.7254901960784313}
nUiCounterAccent = {1, 1, 1}
nUiPadding = 20
function nUiColorAccent(a)
a = a or 1
UiColor(nUiAccent[1], nUiAccent[2], nUiAccent[3], a)
end
functi... |
local PopupDialogScreen = require "screens/popupdialog"
local assets =
{
Asset("ANIM", "anim/diviningrod.zip"),
Asset("SOUND", "sound/common.fsb"),
Asset("ANIM", "anim/diviningrod_maxwell.zip")
}
local prefabs =
{
"diviningrodstart",
}
local function OnUnlock(inst, key, doer)
inst.AnimState:PlayAni... |
--[[--------------------------------------------------------------------------
--
-- File: UTGame.Ui.Settings.UiSettings.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: September 2, 2010
--
--------------------... |
fx_version 'bodacious'
games { 'rdr3', 'gta5' }
client_scripts{
"radios.lua",
"cl_radio.lua"
}
files{
"index.html"
}
ui_page "index.html" |
local estring = require 'est.string'
local mod = {}
function mod.create(major, minor, patch)
local version = {
major = tonumber(major);
minor = tonumber(minor);
patch = tonumber(patch);
rtype = {};
bmeta = {};
}
return version
end
function mod.clone(version)
local clone = {
major = to... |
-- Copyright 2015-2016 Mirantis, Inc.
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agree... |
local Room = class('Room')
local Sound = require('modules/Sound')
function Room:initialize( options )
self.tile_size = 16
self.width = game_width/self.tile_size --14
self.height = game_height/self.tile_size --12
self.minx = 1*self.tile_size
self.maxx = self.width*self.tile_size - 1*self.tile_size... |
-- luacheck: globals minetest rhynia include
-- Migrate to Warr1024's luacheck toolsuite with linter when I figure out what a linter is.
local thismod = minetest.get_current_modname()
local modpath = minetest.get_modpath(thismod)
local pumswitch = minetest.registered_nodes["nc_lode:block_annealed"]
-- Checks if the onl... |
Schema.name = "HL2 RP"
Schema.author = "nebulous.cloud"
Schema.description = "A schema based on Half-Life 2."
-- Include netstream
ix.util.Include("libs/thirdparty/sh_netstream2.lua")
ix.util.Include("sh_configs.lua")
ix.util.Include("sh_commands.lua")
ix.util.Include("cl_schema.lua")
ix.util.Include("cl_hooks.lua"... |
local defunico = {}
local WAIT_TYPE_SECONDS = 1
local WAIT_TYPE_UNTIL = 2
local WAIT_TYPE_WHILE = 3
local WAIT_TYPE_FRAME = 4
local WAIT_TYPE_MESSAGE = 5
local WAIT_TYPE_INPUT = 6
function defunico.init(self)
self.unico_list = {}
self.dt = 0.0
local unico = {}
function unico.new(instance, f)
local self = {}
... |
local cp = { };
cp.username = nil;
cp.numberOfRounds = 3;
cp.gamesPerRound = 3;
cp.showing = false;
cp.scene = nil;
---
-- Create.
--
-- @param inScene The scene.
--
function cp:create(inScene)
cp.scene = inScene;
-- Create group for the challenge popup.
local dg = self.scene.resMan:newDisplayGroup("cpChalle... |
-- START:note
local function note(letter, octave)
local notes = {
C = 0, Cs = 1, D = 2, Ds = 3, E = 4,
F = 5, Fs = 6, G = 7, Gs = 8, A = 9,
As = 10, B = 11
}
local notes_per_octave = 12
return (octave + 1) * notes_per_octave + notes[lett... |
vim.opt.foldmethod = 'expr'
vim.opt.foldexpr = 'nvim_treesitter#foldexpr()'
require'nvim-treesitter.configs'.setup{
ensure_installed = "maintained",
highlight = {
enable = true,
},
autotag = {
enable = true,
},
}
|
return { textContent = [==[
Hello, World!
]==] }
|
id = 0
sda = 2
scl = 1
-- initialize i2c, set pin1 as sda, set pin2 as scl
i2c.setup(id, sda, scl, i2c.SLOW)
local HDC1000 = require "HDC1000"
HDC1000.begin()
function print_temp_hum()
humid = HDC1000.hum()
print("Humidity: " .. humid)
temp = HDC1000.temp()
temp = (temp * 1.8) + 32 --convert tempe... |
local ZGV = _G.ZGV
local tinsert,tremove,sort,min,max,floor,type,pairs,ipairs = table.insert,table.remove,table.sort,math.min,math.max,math.floor,type,pairs,ipairs
local print = ZGV.print
local Log = {}
ZGV.Log = Log
Log.entries = {}
Log.size = 150
Log.loud = false
-- Common functions
local GetTimeStri... |
--[[
SimpleGangs 1.1
Serverside Administration Console Browser window
file. Handles the searching and browsing functions
of the main console window. 'Search engine backend'.
Also handles delete all data function.
There are no user editable settings located in
this file.
You should follow the configuration... |
------------------------------------
--- Discord Chat Roles by Badger ---
------------------------------------
roleList = Config.roleList;
allowedColors = Config.allowedColors;
allowedRed = Config.allowedRed;
allowedEmoji = Config.allowedEmoji;
sendBlockMessages = Config.sendBlockMessages;
emojis = Config.emojis;
--... |
local LuaStack = {}
LuaStack.__index = LuaStack
function LuaStack:Push(x)
table.insert(self._data,x)
end
function LuaStack:Pop()
return table.remove(self._data)
end
function LuaStack:Peek()
return self._data[#self._data]
end
function LuaStack:Count()
return #self._data
end
functi... |
local assets =
{
Asset("ANIM", "anim/gears.zip"),
}
local function fn(Sim)
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
MakeInventoryPhysics(inst)
inst.AnimState:SetBank("gears")
inst.AnimState:SetBuild("gears")
inst.AnimState:PlayAnimation("idle")
... |
return {
position = {},
body = {
size = 128
},
}
|
--******************************************
-- ESX_FORKLIFT, BASED ON MY ESX_BUS **
-- **
-- VERSION 0.0.0.0.0.0.0.0.0.0.0.0.1 **
-- **
-- Coded and tested in ~2 hours so: **
-- - it's quite messy **
-- - might contain glitches **
-- - no... |
local ABGS = require(script:GetCustomProperty("ABGS"))
local BlackScreen = script:GetCustomProperty("BlackScreen"):WaitForObject()
local FadeSpeed = 0.05
function OnToggle(show)
local color = BlackScreen:GetColor()
if show then
while color.a < 1 do
color.a = color.a + FadeSpeed
... |
sptbl["nsmp"] = {
files = {
module = "nsmp.c",
header = "nsmp.h",
example = "ex_nsmp.c",
},
func = {
create = "ut_nsmp_create",
destroy = "ut_nsmp_destroy",
init = "ut_nsmp_init",
compute = "ut_nsmp_compute",
other = {
ut_nsmp_pri... |
--[[ Morph Definition File
Morph parameters description
local morphDefs = { --beginig of morphDefs
unitname = { --unit being morphed
into = 'newunitname', --unit in that will morphing unit morph into
time = 10, --time required to complete morph process
require = 'requnitname', --unit requnitn... |
require "/lib/stardust/dynitem.lua"
require "/lib/stardust/playerext.lua"
require "/lib/stardust/color.lua"
--[[ TODO:
move some of this into a clean library
damage bonus from velocity
]]
local burstReplace = {"fefffe", "d8d2ff", "b79bff", "8e71da"}
local directives = ""
local lightColor = burstReplace[2]
functi... |
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
print "testing debug library"
-- traceback
function foo(...)
return debug.traceback(...)
end
function bar()
coroutine.yield()
end
assert(foo():find("foo") > 0)
assert(foo("hello"):find("hello") > 0)... |
-- ## Information ###################################################################
-- Filename: script.lua
-- Project: GitHubCalendar
-- Author: Brett Stevenson
-- License: BSD 3-Clause
-- Updated: Sept 26, 2016
-- ###############################################################################
-- ## Description ###... |
------------------
-- Some methods to operate over families.
-- @module
-- families
local Cell = require "Engine.classes.Cell"
local utl_fam = {}
function utl_fam.declare_FamilyMobile(...)
local args = {...}
for i=1,#args do
local name = args[i]
if not _G[name] or not Simulation.families[na... |
local PLUGIN = PLUGIN
PLUGIN.gimps = Clockwork.kernel:NewLibrary("Gimp");
PLUGIN.gimps.stored = {};
function PLUGIN.gimps:Add(text, bShowIsGimp)
self.stored[#self.stored + 1] = {
text = text,
bShowIsGimp = bShowIsGimp
}
end;
PLUGIN.gimps:Add("lol admin f4 doesnt work", true);
PLUGIN.gimps:Add("lolwat skirt cps... |
require("brains/wargbrain")
require "stategraphs/SGwarg"
local assets =
{
Asset("ANIM", "anim/warg_actions.zip"),
Asset("ANIM", "anim/warg_build.zip"),
}
local prefabs =
{
"hound",
"icehound",
"firehound",
"monstermeat",
"houndstooth",
}
SetSharedLootTable('warg',
{
{'monstermeat', 1.00},
... |
---
-- @class PANEL
-- @section DButtonTTT2
local PANEL = {}
---
-- @accessor boolean
-- @realm client
AccessorFunc(PANEL, "m_bBorder", "DrawBorder", FORCE_BOOL)
---
-- @ignore
function PANEL:Init()
self:SetContentAlignment(5)
self:SetTall(22)
self:SetMouseInputEnabled(true)
self:SetKeyboardInputEnabled(true)
... |
print("make sure that the following items are in the following slots:")
print("<item> <cnt> <slot>")
print("coal 5 1")
print("redstone 10 2")
print("cleanstone 5 3")
print("redstonetorch 2 4")
print("stickypiston 4 5")
print("pressureplate 4 6")
print("the T... |
-- -*- coding:utf-8 -*-
--- ipdb.
-- @module misc.ip 信息解析.
-- @author:phenix3443+github@gmail.com
local cjson = require("cjson.safe")
local stringx = require("pl.stringx")
local class = require("pl.class")
local IPDB = require("misc.ipdb")
local MMH = require("misc.mmdb_helper")
local M = class()
function M:_init(ge... |
local refser = require "refser"
refser.maxitems = 10 ^ 9
local function benchmark(x, title)
print("Starting benchmark " .. title)
collectgarbage()
local memx = collectgarbage "count"
local memstart = collectgarbage "count"
io.write " refser.save: "
local start = os.clock()
local s = assert(refser.save(x... |
local m = {}
m.__index = m
m.msg_count = 0
local network = require("common.network")
local msg_define = require("common.msg_define")
package.loaded["db.zone.zone_services"] = {}
package.loaded["db.log.zone_services"] = {}
zone_session = {}
log_session = {}
local role_vist = require("db.zone.role_vist")
local ser_... |
local _, NeP = ...
local LibStub = LibStub
local tremove = tremove
local tinsert = tinsert
local UnitHealth = UnitHealth
local UnitHealthMax = UnitHealthMax
local TargetUnit = TargetUnit
local C_Timer = C_Timer
local DiesalGUI = LibStub('DiesalGUI-1.0')
local L = NeP.Locale
local statusBars = {}
local statusBarsUsed ... |
--[[
The contents of this file are subject to the Common Public Attribution
License Version 1.0 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://ultimate-empire-at-war.com/cpal. The License is based on the Mozilla
Public License Versio... |
local class = require 'me.strangepan.libs.util.v1.class'
local lazy = require 'me.strangepan.libs.util.v1.lazy'
local builder = lazy 'me.strangepan.libs.util.v1.builder'
local mock_turtle = class.build()
local NORTH = 0
local EAST = 1
local SOUTH = 2
local WEST = 3
function mock_turtle:_init()
self._x = 0
self._... |
fcm_blessing_of_omnissiah = {
potential = {
is_ai = no
}
allow = {
is_ai = no
}
option = {
name = "policy_fcm_option_disabled"
policy_flags = {
}
prerequisites = {
}
modifier = {
}
AI_weight = {
weight = 0
}
}
option = {
name = "policy_fcm_blessing_of_omnissiah_tier_i"
polic... |
CITIZENSHEETS = {
[1] = {
"citizensheet/sheet_02", -- 1-1
"citizensheet/sheet_03", -- 1-2
"citizensheet/sheet_reich", -- 1-3
"citizensheet/scrubs1_sheet", -- 1-4
"citizensheet/scrubs2_sheet", -- 1-5
"citizensheet/sheet_suit", -- 1-6
"citizensheet/sheet_04", -- 1-7
"citizensheet/sheet_08", -- 1-8
"cit... |
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "I regret learning lua for once.",
Color = Color3.fromRGB(255, 10, 70),
TextSize = 18,
Font = Enum.Font.Ubuntu
});
|
--倒计时组件,内置管理定时器,界面销毁时会自动移除,请放心使用
UI.Countdown = UI.Countdown or BaseClass(UI.UIComponent)
--传入结束时间end_time,截至该时间前每秒都会触发传入的step_call_back回调,其回调函数的参数为剩余时间
function UI.Countdown:CountdownByEndTime( end_time, step_call_back, duration )
if not end_time or not step_call_back then
print('Cat:UIComponents.lua[UI.Countdown:... |
local me=Game.GetLocalPlayer()
local texte=script.parent
local totalPlayerCooldown =3
local playerCooldownRemaining=3
local LEFT_SHADOW = script:GetCustomProperty("LEFT_SHADOW"):WaitForObject()
local RIGHT_SHADOW = script:GetCustomProperty("RIGHT_SHADOW"):WaitForObject()
local propUIButton = script:GetCustomProperty("... |
itow = {'blue', 'red', 'green', 'violet', 'brown', 'white', 'cyan', 'salmon', 'yellow', 'silver', 'flat', 'stroke', 'style',
'Is', 'it', 'a', '?', 'in', 'the', 'image', 'digit', 'background', 'no', 'yes', '0', '1', '2','3', '4', '5',
'6', '7', '8', '9', '<START>', '<END>'}
wtoi = {}
for i = 1, #itow do wtoi[itow[i]] =... |
--天雷星センコウ
--id:Ruby QQ:917770701
function c100290036.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100290036,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetRange(LOCATION... |
local utils = require('plugins/overlay/utils')
-- These method draw some rectangles to show areas, useful when making HUD
local function showGrid()
-- Whole area
gui.drawRectangle(1, 1, utils.gridValues['screenWidth'], utils.gridValues['screenHeight'], 'white')
-- Right area (HUD)
gui.drawRectangle(
... |
acicular_defender = Creature:new {
objectName = "@mob/creature_names:paralope_acicular_defender",
socialGroup = "paralope",
faction = "",
level = 8,
chanceHit = 0.27,
damageMin = 70,
damageMax = 75,
baseXp = 235,
baseHAM = 405,
baseHAMmax = 495,
armor = 0,
resists = {0,0,0,0,0,0,0,0,-1},
meatType = "meat_h... |
dofile(LockOn_Options.script_path.."command_defs.lua")
dofile(LockOn_Options.script_path.."devices.lua")
local gettext = require("i_18n")
_ = gettext.translate
cursor_mode =
{
CUMODE_CLICKABLE = 0,
CUMODE_CLICKABLE_AND_CAMERA = 1,
CUMODE_CAMERA = 2,
};
clickable_mode_initial_status = cursor_mode.CUMO... |
local utils = require "utils"
-- check for modded locomotives and create equipment & entity for them
for prototype_name, prototype in pairs(data.raw["locomotive"]) do
if prototype_name ~= "locomotive" and not shared.is_a_motorcar(prototype_name)
then
-- use item with the same name
local prototype_item = da... |
--[[ ============================================================================================================
Author: Rook
Date: January 29, 2015
Called when Bloodstone is cast. Denies the unit.
================================================================================================================= ]]
... |
PhysImpr.Perms = PhysImpr.Perms or {}
function PhysImpr.Perms.Has(ply, what)
return ply:IsAdmin() or ply:IsSuperAdmin() -- ??
end |
--// localization //--
-- https://wow.gamepedia.com/Localizing_an_addon
local addon, ns = ...
ns.L = {}
local function defaultFunc(L, key)
-- If this function was called, we have no localization for this key.
-- We could complain loudly to allow localizers to see the error of their ways,
-- but, for now, just re... |
-- Code created by Kwik - Copyright: kwiksher.com {{year}}
-- Version: {{vers}}
-- Project: {{ProjName}}
--
local _M = {}
--
function _M:localVars()
end
--
function _M:localPos()
end
--
function _M:didShow(UI)
local sceneGroup = UI.scene.view
local layer = UI.layer
if layer.{{bname}} == nil then return end... |
local aloopi = require 'aloopi'
return function(time)
local A = aloopi.class '' () {
__init = function() end;
}
time('Creating a minimal child class', function()
aloopi.class '' (A) {
__init = function() end;
}
end)
local AA = aloopi.class '' (A) {
__init = function() end;
}
time('Creating a min... |
local netloads = {
["Deck Hand"] = 10,
["Net Baiter"]= 35,
["Line Thrower"]= 50,
["Line Roler"]=70,
["Boat Captain"]=90,
["Experienced Fisherman"]=130,
["Underwater Trap Setter"]=150
}
addEvent ( "NGJobs:Fisherman:onClientSellCatch", true )
addEventHandler ( "NGJobs:Fisherman:onClientSellCatch", root, function... |
--[[-----------------------------------------------------------------------------------------------------------------------
Provides console commands
-----------------------------------------------------------------------------------------------------------------------]]--
local PLUGIN = {}
PLUGIN.Title = "Console Co... |
--This is a rank table
--There could be multiple tables to generate spawns from
local Family_Ranks_01 = {
["Minions"] = {
"Thug_Family_01","Thug_Family_02","Thug_Family_03","Thug_Family_04",
"Thug_Family_05","Thug_Family_06",
},
["Lieutenants"] = {
"Thug_Family_Boss_01", "Thug_Famil... |
-- npm install -g vim-language-server
local M = {}
function M.setup()
require("lspconfig").vimls.setup({
cmd = { DATA .. "/lsp_servers/vim/node_modules/.bin/vim-language-server", "--stdio" },
on_attach = require("lsp").common_on_attach,
root_dir = function(fname)
return require(... |
require "rttlib"
require "rfsm"
require "rfsm_rtt"
require "rfsmpp"
require "rfsm_timeevent"
--require "rfsm_proto"
tc=rtt.getTC();
--print(tc)
dep = tc:getPeer("Deployer")
sup = dep:getPeer("Supervisor")
gettime = rtt.getTime
rfsm_timeevent.set_gettime_hook(gettime)
function configureHook()
-- load state machi... |
IEnemy =
{
_name = "NULL",
_id = -1,
_health = -1,
_damage = -1,
_posX = -1,
_posY = -1,
_attackPattern = {},
_color = {},
_currAnimName = "NULL",
_animPath = "NULL"
}
function IEnemy:Create(newID)
local b = {}
setmetatable(b, self)
b.__index = self
return b
end
function IEnemy:Init()
print("IN... |
return {'anjerrevolutie','anjelier','anjer','anja','anjum','anje','anjo','anjuli','anjema','anjelieren','anjers','anjas','anjes','anjos','anjulis'} |
AddRoom("BGNoise", {
colour={r=.66,g=.66,b=.66,a=.50},
value = GROUND.GROUND_NOISE,
tags = {"ExitPiece", "Chester_Eyebone"},
contents = {
distributepercent = .15,
-- A bit of everything, and let terrain filters handle the rest.
distributeprefabs=
... |
---------------------------------------------------
-- Licensed under the GNU General Public License v2
-- * (c) 2010, Adrian C. <anrxc@sysphere.org>
-- * (c) 2009, Lucas de Vries <lucas@glacicle.com>
---------------------------------------------------
-- {{{ Grab environment
local setmetatable = setmetatable
local ... |
local Object = require 'lib.object'
-- See [luapi types documentation](lib/luapi/readme.md#types)
local Point = Object:extend 'lib.object#point'
Point.scale = 2 -- Class field!
function Point:init(x, y)
self.x = x or 0
self.y = y or 0
end
function Point:resize()
self.x = self.x * self.scale
self.y = self.y ... |
return Class{
init = function (self, name)
self.name = name
self.pos = Vector(0, 0)
end,
bbox = function (self)
return self.pos.x, self.pos.y, self.pos.x + ASSETS[self.name..'-spice']:getWidth(), self.pos.y + ASSETS[self.name..'-spice']:getHeight()
end,
select = function (s... |
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 2,["5"] = 2,["6"] = 4,["7"] = 4,["8"] = 4,["9"] = 4,["11"] = 8,["12"] = 7,["13"] = 11,["14"] = 12,["15"] = 13,["17"] = 15,["18"] = 17,["19"] = 11,["20"] = 20,["21"] = 21,["22"] = 20,["23"] = 4,["24"] = 4});
local ____exports = {}
lo... |
return {'igoemenitsa','igor','igors'} |
local class = require 'class'
local base = require 'fsp.memory.memory'
local memory = class('TransitionMemory', 'ObsMemory')
function memory:__init(params)
base.ObsMemory.__init(self, params)
self.a = torch.LongTensor(self._capacity):zero()
self.r = torch.FloatTensor(self._capacity):zero()
self.t = torch.Byte... |
local api = vim.api
local config = require('gmni.config')
local function load_to_buf(bufnr, content)
api.nvim_buf_set_option(bufnr, 'modifiable', true)
api.nvim_buf_set_lines(bufnr, 0, -1, false, content)
api.nvim_buf_set_option(bufnr, 'modifiable', false)
end
local action_name_to_cmd = {
enter_link = '<cmd>lua r... |
local _={}
_.name="Chest"
_.new=function(options)
local result=BaseEntity.new(options)
result.x=0
result.y=0
-- wip sprite
Entity.setSprite(result,"chest")
result.originX=19
result.originY=19
result.isDrawable=true
result.worldId=nil
--result.aiEnabled=true
result.canPickup=false
Entity.afterCreat... |
return function(conn,status,mime,opts)
local sm = { [200] = "OK", [404] = "Not Found" }
conn:send("HTTP/1.0 "..(sm[status] and (status.." "..sm[status]) or status).."\r\nServer: httpd/simple.lua\r\nContent-Type: "..mime.."\r\n")
if opts then
if opts['gzip'] then
conn:send("Content-Encoding: gzi... |
Common_UnitConsumeActPoint(attacker, 1);
if Common_Break_Skill(attacker, _Skill) then return end
Common_ChangeEp(attacker, -_Skill.skill_consume_ep)
local target, all_targets = Common_GetTargets(...)
Common_FireWithoutAttacker(1100331, {attacker}, {Type = 30})
Common_Sleep(attacker, 0.5)
Common_ShowCfgFlagEffect(_Sk... |
local package = {
-- there are some things done in this function that makes the prompt work ok.
-- Just giving the importer this function will not be as flexible, but
-- what else would you want to do with a prompt except running it?
launch = require("piglets.piggyprompt.piggyprompt").launch
}
return... |
-- DMC save us from ridiculous design decisions
function FragGrenade:bullet_hit()
end
|
local core, smoketest = core, smoketest
local path = smoketest.modpath .. "/testbox"
local testbox = {
positions = {
preset = {x=11, y=11, z=11},
preset_top = {x=11, y=12, z=11},
buildable_to_box = {x=12, y=3, z=3},
buildable_to_box_top = {x=12, y=4, z=3},
not_buildable_to_node = {x=2, y=0, z=4},
dropspot ... |
test_run = require('test_run').new()
engine = test_run:get_cfg('engine')
box.sql.execute('pragma sql_default_engine=\''..engine..'\'')
test_run:cmd("setopt delimiter ';'")
upper_lower_test = function (str)
return box.sql.execute(string.format("select lower('%s'), upper('%s')", str, str))
end;
-- Some pangrams
--... |
local ansi_decode={
[128]='\208\130',[129]='\208\131',[130]='\226\128\154',[131]='\209\147',[132]='\226\128\158',[133]='\226\128\166',
[134]='\226\128\160',[135]='\226\128\161',[136]='\226\130\172',[137]='\226\128\176',[138]='\208\137',[139]='\226\128\185',
[140]='\208\138',[141]='\208\140',[142]='\208\139',[143]... |
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