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if not modules then modules = { } end modules ['type-ini'] = { version = 1.001, comment = "companion to type-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local gsub = string.gsu...
local TeleportService = game:GetService("TeleportService") return function(context, players, placeId, jobId) players = players or { context.Executor} if placeId <= 0 then return "Invalid place ID" elseif jobId == "-" then return "Invalid job ID" end context:Reply("Commencing teleport...") if jobId then ...
ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "Touch Plate" ENT.Author = "Asphid_Jackal" ENT.Contact = "nullonentry" ENT.Purpose = "" ENT.Instructions = "" ENT.Category = "Other" ENT.Spawnable = false ENT.AdminSpawnable = false if not CLIENT then return end -- get rid of outline functi...
local drystal = require 'drystal' local Part = { name=nil, sprite=nil, futuresprite=nil, x=0, y=0, angle=0, timer=nil, radius=1.5, dist=10, name=nil, swapwith=nil, } Part.__index = Part function Part.new(sprite) local p = setmetatable({}, Part) p.sprite = sprite p.w = sprite.w p.h = sprite.h p.x = 0...
if SERVER then ENT.Base = "lambda_trigger" ENT.Type = "brush" DEFINE_BASECLASS( "lambda_trigger" ) function ENT:Initialize() --DbgPrint(self, "trigger_multiple:Initialize") BaseClass.Initialize(self) BaseClass.SetWaitTime(self, 0.2) end end
function love.load() looky = require("looky") looky:registerFont( "space", love.graphics.newFont( "fonts/Roboto-Bold.ttf", 30 )) looky:registerStyledLayout("new.text", "text", { font = "space", gravity = { "center", "center" }, textColor = { 180, 180, 60, 255 } }) looky:registerFont( "small", love.graphics...
-- -- Copyright (c) 2016, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- require 'torch' ...
local commands = { commands = {}, game_commands = {}, object_name = 'command' } local game_commands_list = {'h', 'help', 'permissions', 'color', 'clear', 'evolution', 'seed', 'time', 'version'} local function game_commands(_, k) for _, command in pairs(game_commands_list) do if k == command the...
---@class CS.FairyGUI.TextField.LineCharInfo : CS.System.ValueType ---@field public width number ---@field public height number ---@field public baseline number ---@type CS.FairyGUI.TextField.LineCharInfo CS.FairyGUI.TextField.LineCharInfo = { }
--[[ simple kernel for async tasks running in the background can "stall" a task by yielding the string "stall" this will suspend the coroutine until the rest of the queue has been processed or stalled and can early-out update_for_time todo: multiple types of callbacks finish, error, step getting a r...
-- Copyright 2020, Sjors van Gelderen require("area") require("input") require("vector2") local graphics = love.graphics local image = love.image local mouse = love.mouse Metatiler = {} -- TODO: -- Allow creation of metasprites function Metatiler.new() local self = {} local pq_pixel_size = unit * 2 local ...
--[[ Name: "sh_book_cos.lua". Product: "HL2 RP". --]] local ITEM = {}; -- Set some information. ITEM.base = "book_base"; ITEM.name = "Chapter One - Sorrow"; ITEM.model = "models/props_lab/bindergreenlabel.mdl"; ITEM.uniqueID = "book_cos"; ITEM.description = "A green, tattered diary-like book."; ITEM.bookInformation =...
-- All the net messages defined here util.AddNetworkString("EventSystem:UI:Admin") util.AddNetworkString("EventSystem:UI:Admin:CreateEvent") util.AddNetworkString("EventSystem:UI:Admin:CreateEvent:Start") util.AddNetworkString("EventSystem:UI:Admin:RequestData") util.AddNetworkString("EventSystem:UI:Admin:SendAction") ...
-- Generate a series of "cp" commands to install the equates files into a -- checkout of the muforth repo. for i,a in ipairs(arg) do if i == 1 then installdir = a .. "/mu/target/ARM/stm32/" else src = a dest = a:gsub("x(.)%.mu4", "_%1-equates.mu4") :gsub("^stm32", "") ...
import "../crowdsale.lua" --------------------------------------- -- timed crowdsale object definition -- @see https://github.com/OpenZeppelin/openzeppelin-solidity/blob/master/contracts/crowdsale/validation/TimedCrowdsale.sol --------------------------------------- state.var { OpeningTime = state.value(), Closin...
function split(s, delimiter) result = {} for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match) end return result end function qhash(str) local hash = 5381 local wrap = 2^32 for i=1,#str do hash = (hash * 33 + str:byte(i)) % wrap end return hash end ...
if !se_game_state then se_game_state = { State = SE_STATE_NONE, Ship_Type = SE_SHIP_EXPLORER, terrain_seed = 0, Game_Map = {} } end include("map.lua")
-- Autogenerated from KST: please remove this line if doing any edits by hand! local luaunit = require("luaunit") require("switch_manual_enum_invalid") TestSwitchManualEnumInvalid = {} function TestSwitchManualEnumInvalid:test_switch_manual_enum_invalid() local r = SwitchManualEnumInvalid:from_file("src/enum_ne...
local Csv = require("mod.extlibs.api.Csv") local Compat = require("mod.elona_sys.api.Compat") local CodeGenerator = require("api.CodeGenerator") local Hash = require("mod.elona_sys.api.Hash") local TEXTS = { txtAggro = "base.aggro", -- txtBye = "base.bye", txtCalm = "base.calm", txtDead = "base.dead", t...
-- **************************************************************************** -- Play file with pcm module. -- -- Upload jump_8k.u8 to spiffs before running this script. -- -- **************************************************************************** local function cb_drained() print("drained "..node.heap()) ...
return { extension = { ["md"] = "telekasten", }, }
local t = class("gene") -- 基因的定义(基因链中存有问题的解, -- 这个解得好坏用updateFitness()和fitness来衡量和存储) local gb = _G.gb local util = gb.util -- function t:ctor(population) -- length:geneBitCount -- 群组 self.population = population local geneBitCount = population.geneBitCount local generateGeneBitFunc = population.generateGeneBitFu...
--[[ Given a list of sounds, this plays one at random. This is useful for dialog, where we have multiple sounds that we want to choose between for each letter that pops up. ]] local SoundService = game:GetService("SoundService") local t = require(script.Parent.Parent.lib.t) local chooseRandom = require(script.Par...
local playsession = { {"_hash", {334049}}, {"evaldusia", {42677}}, {"qwerin", {359053}}, {"rlidwka", {347900}}, {"HYPPS", {353494}}, {"Jardee", {356931}}, {"floxys", {4260}}, {"dazonker", {337877}}, {"Dammpi", {329006}}, {"625dennis", {321162}}, {"sharpshot2566", {304357}}, {"Kamyk", {288113}}, {"Bete1geus...
function isPlayerAllowedToDoEditorAction(player,action) if isElement(player) and getElementType(player)=="player" and action and type(action)=="string" then -- return hasObjectPermissionTo(player,"resource.editor."..action,false) return hasObjectPermissionTo(player,"resource.editor."..action) end return false en...
local shell = require("shell") local filesystem = require("filesystem") local args, opts = shell.parse(...) if #args < 1 then io.stderr:write("Usage: type <file>") return end local file = shell.resolve(args[1]) if not file then io.stderr:write("No such file: " .. file) return end local stream = io.open(file, "r...
-- Rifle ammo override AddCSLuaFile() ENT.Type = "anim" ENT.Base = "base_ammo_ttt" ENT.AmmoType = "357" ENT.AmmoAmount = 10 ENT.AmmoMax = 20 ENT.Model = Model("models/items/357ammo.mdl") ENT.AutoSpawnable = true
_, Protected_by_MoonSecV2, Discord = 'discord.gg/gQEH2uZxUk' ,nil,nil;(function() _msec=(function(P,K,M)local R=K[(-#'everybody needs salvation'+(0x248f/191))];local E=M[P[(-#[[cock in my ass]]+(1457-0x2fe))]][P[(84366/0x6d)]];local D=(-#{",",28;'}',{};",",(function()return#{('mPLFKM'):find("\76")}>0 and 1 or 0 end);...
RegisterNetEvent("raid_clothes:outfits") AddEventHandler("raid_clothes:outfits", function(pAction, pId, pName) TriggerEvent("attachedItems:block", true) Wait(50) if pAction == 1 then TriggerServerEvent("raid_clothes:set_outfit", pId, pName, GetCurrentPed()) elseif pAction == 2 then Tri...
local ui = require "tek.ui" return { register_window = function(app, window) ui.Application.connect(window) app:addMember(window) end, show_window = function(self, app, id) local _, _, x, y = self.Window.Drawable:getAttrs() -- Archor to the main window position local window = app:getById(id...
local M = {} local parts_config = v.config local nodes = {} local last_node = 1 local nodes_per_frame = 64 local node_pos_thresh = (32 * 32) local function kissInit() for _, node in pairs(v.data.nodes) do local mass = obj:getNodeMass(node.cid) table.insert( nodes, { node.cid, vec...
--[[ Copyright 2017 YANG Huan (sy.yanghuan@gmail.com). Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
setenv("BEN_VERSION",myModuleVersion())
package.path = package.path .. ";../../src/?.lua" require "Point" require "Perceptron" function love.load(arg) math.randomseed( os.time() ) p = Perceptron(3) points = {} for i=1,100 do points[i] = Point(love.graphics.getWidth(),love.graphics.getHeight()) end for i,point in ipairs(points) do point:guessed(p...
-- Clay gatherer by Makazi -- You need to have camera F8F8 zoomed all the way in, -- You also need a WH nearby, and water where you start. -- Start with empty jugs, pin the WH menu and select direction to walk. -- It always walks in the direction mentioned first on the button. -- Walking pattern may drift due to l...
--フルール・ド・シュヴァリエ function c45037489.initial_effect(c) aux.AddMaterialCodeList(c,19642774) --synchro summon aux.AddSynchroProcedure(c,c45037489.tfilter,aux.NonTuner(nil),1) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(45037489,0)) e1:SetCategory(CATEGORY_N...
data:extend { { type = 'bool-setting', name = 'picker-signals-extra-numbers', setting_type = 'startup', default_value = true, order = '[picker-signals]-a-extras-0' }, { type = 'bool-setting', name = 'picker-signals-extra-letters', setting_type ...
local helpers = require "spec.helpers" local cjson = require "cjson" local md5 = ngx.md5 for _, strategy in helpers.each_strategy() do describe("Buffered Proxying [#" .. strategy .. "]", function() -- TODO: http2 / grpc does not currently work with -- ngx.location.capture that buffered proxying uses ...
function table.val_to_str ( v ) if "string" == type( v ) then v = string.gsub( v, "\n", "\\n" ) if string.match( string.gsub(v,"[^'\"]",""), '^"+$' ) then return "'" .. v .. "'" end return '"' .. string.gsub(v,'"', '\\"' ) .. '"' else return "table" == type( v ) and table.tostring( v ) or ...
-- CONFIG FOR OPTIC SIEGE PREMAKE ROOT = "%{wks.location}/" -- This directory style works on all platforms, not just unix vendorLoc = "OpticSiege/vendors/" -- Localized vendor dir (used only if you have root ./) VendorDir = ROOT .. vendorLoc -- Non localized vendor dir. Used if you're inside a project or workspace O...
return Def.ActorFrame { Def.Quad{ InitCommand=function(self) self:FullScreen():diffuse(Color.Black):diffusealpha(0) end, StartTransitioningCommand=function(self) self:sleep(2):linear(1):diffusealpha(1) end, }, Def.ActorFrame { Condition=not GAMESTATE:IsDemonstration(), LoadActor(THEME...
local ffi = require("ffi") function split(str, delim) delim = delim or "%s" local t = {}; i = 1 for s in string.gmatch(str, "([^"..delim.."]+)") do t[i] = s i = i + 1 end return t end function load_api(file) local apif = io.open(file, "rb") local api = apif:read("*all") ...
function love.load() -- This function configures game window and performs additional setup require("source/startup/startup") startup() -- Debug value, comment out for final game debug = 0 debug2 = 0 -- Temporary, used for drawing Explosion radius before particles expX = 0 expY = 0 -- Temporary, ...
------------------------------------------------------------------- -- ____ _ _ -- / ___|___ _ __ ___ _ __ | | ___| |_ -- | | / _ \| '_ ` _ \| '_ \| |/ _ \ __| -- | |__| (_) | | | | | | |_) | | __/ |_ -- \____\___/|_| |_| |_| .__/|_|\___|\__| -- ...
function info_fox(title,year,logo) local userAgent = "Mozilla/5.0 (Windows NT 10.0; rv:85.0) Gecko/20100101 Firefox/85.0" local session = m_simpleTV.Http.New(userAgent) if not session then return end m_simpleTV.Http.SetTimeout(session, 8000) local function xren(s) if not s then return '' end s = s:low...
-- // Variables local SignalLibary = { Name = "Signal" } local SignalObject = { Name = "Signal" } SignalObject.__index = SignalObject local ConnectionObject = { Name = "Connection" } ConnectionObject.__index = ConnectionObject SignalLibary.Enabled = newproxy() SignalLibary.Disabled = newproxy() -- // Connection Metho...
named_events = {events = {}} local checkpl = {} function named_events:subscribe(name, func, pl,...) --prerror("subscribe ev",name,pl.name,pl) checkpl[pl] = checkpl[pl] or {} if checkpl[pl][name] then error("already set") end checkpl[pl][name]=true self.events[name] = self.events[name] or {} table.insert(self.ev...
local Controller = require 'arken.Controller' local test = {} test.should_return_http_status_500 = function() local c = Controller.new() local status, headers, body = c:rescue("error...") assert( status == 500 ) end test.should_return_empty_headers = function() local c = Controller.new() local status, heade...
--New boss for Black Magic it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles if workspace:findFirstChild("Vanta",true) ~= nil then workspace:findFirstChild("Vanta",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,P...
local class = require 'class' local base = require 'fsp.learner.learner' local actions_learner = class('AvgActionsLearner', 'Learner') function actions_learner:__init(params) base.Learner.__init(self, params) self.output_err = torch.FloatTensor() self.epsilon = params.epsilon or 1e-8 self.gpu = params.gpu end...
#! /usr/bin/lua5.3 -- Converts from a YAML file to a DESC file. -- Usage: -- cat in.yaml | ./desc-encoder.lua > out.desc -- local lyaml = require('lyaml') local msgpack = require('MessagePack') local data = lyaml.load(io.read('*all')) msgpack.set_number('double') msgpack.set_string('string') print(msgpack.pack(data)...
return { LrSdkVersion = 3.0, LrSdkMinimumVersion = 2.0, LrToolkitIdentifier = 'at.homebrew.lrkomoot', LrPluginName = LOC "$$$/Komoot/PluginName=Komoot", -- Add the Metadata Definition File LrMetadataProvider = 'KomootMetadataDefinition.lua', -- Add the Metadata Tagset File LrMetadataTagsetFactory = { 'Ko...
------------------------------------------------------------------ -- PlotConfig.lua -- Author : ChenJM -- Version : 1.15 -- Date : -- Description: 副本配置,8-17更新1.2数据 ------------------------------------------------------------------ module("PlotConfig", package.seeall) PLOTINFO={} function g...
--Runs with no error. Still no actual script running-- wait(3) script.Parent = nil Character = game.Players.localPlayer.Character Humanoid = Character.Humanoid if Humanoid:findFirstChild("Animate") then Humanoid:findFirstChild("Animate"):Destroy() end TagService = require(game:GetService("ReplicatedStorage"):WaitFor...
local modname = ... local M = {} _G[modname] = M package.loaded[modname] = M setmetatable(M, {__index=_G}) setfenv(1, M) --local print = print function f1() print("f1") end function f2() print("f2") f1() end local function f3() print("f3") f2() end function f4() print("f4") f3() end req...
world = love.physics.newWorld(0, 0) PhysicsBody = Class { --parent containing, initial x pos, initial y pos, type of body (static, kinematic, dynamic), shape, width/radius, height init = function(self, parent, init_x, init_y, bodytype, shape, wr, h) self.body = love.physics.newBody(world, init_x, init_y, bodytype)...
local vim = vim local _M = {} _M.load = function (use) use { 'tpope/vim-fugitive', 'lewis6991/gitsigns.nvim', requires = { 'nvim-lua/plenary.nvim' }, } end _M.run = function () require('gitsigns').setup({ current_line_blame = true }) vim.cmd [[ ...
local utils = require "luacheck.utils" local multithreading = require "luacheck.multithreading" local helper = require "spec.helper" local luacheck_cmd = helper.luacheck_command() local function get_output(command, wd, color) if color then if package.config:sub(1, 1) == "\\" and not os.getenv("ANSICON") then ...
forge.clear() position = {0, 0, 0} rotation = {0, 90, 0} direction = {1, 0, 0} courseLength = math.random(10, 20) for s = 0, courseLength do previousDirection = direction position = {position[1] + direction[1], position[2] + direction[2], position[3] + direction[3]} if s == courseLength then randomGoa...
includeFile("custom_content/tangible/holiday/love_day/rewards_10/love_day_2010_hearts.lua") includeFile("custom_content/tangible/holiday/love_day/rewards_10/love_day_2010_painting.lua") includeFile("custom_content/tangible/holiday/love_day/rewards_10/love_day_prop_2010_flowers.lua")
-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 01/03/2019 -- Time: 21:56 -- To change this template use File | Settings | File Templates. -- return function() return { draw = function() -- draw map background etc. CAM:draw(function(l, t, w, h) -- draw came...
local utils = {} -- A new inheritsFrom() function -- function utils:inheritsFrom( baseClass ) local new_class = {} local class_mt = { __index = new_class } function new_class:create() local newinst = {} setmetatable( newinst, class_mt ) return newinst end if nil ~= baseCl...
return function() local validateMotor = require(script.Parent.validateMotor) local createSpy = require(script.Parent.createSpy) local createGroupMotor = require(script.Parent.createGroupMotor) -- test motion object that completes after step has been called numSteps times local function createStepper(numSteps) ...
local RPX = nil Citizen.CreateThread(function() Citizen.Wait(1) exports["Library"]:AddHook(GetCurrentResourceName(), function(library) RPX = library if RPX.IsLoaded then PlayerLoaded() end end) end) RegisterNetEvent("rpx:playerLoaded") AddEventHandler("rpx:playerLoade...
object_tangible_item_entertainer_console_stage_generated_backdrop_02 = object_tangible_item_entertainer_console_shared_stage_generated_backdrop_02:new { } ObjectTemplates:addTemplate(object_tangible_item_entertainer_console_stage_generated_backdrop_02, "object/tangible/item/entertainer_console/stage_generated_backdro...
local M = { omit_excess_refrence = true } -- see snapshot.c:L16 local REF_TYPE_TABLE_VALUE = 1 local REF_TYPE_TABLE_KEY = 2 local REF_TYPE_LOCAL = 3 local REF_TYPE_UPVALUE = 4 local REF_TYPE_META = 5 function M.objtypename(objtype) if type(objtype) == "string" then return objtype end if objtyp...
---@type Config local Config = ECSLoader:ImportModule("Config") local _Config = Config.private ---@type Stats local Stats = ECSLoader:ImportModule("Stats") ---@type i18n local i18n = ECSLoader:ImportModule("i18n") function _Config:LoadManaSection() return { type = "group", order = 5, inlin...
function SWEP:NWAlpha(alpha) umsg.Start("NWAlpha") umsg.Entity(self) umsg.Short(alpha) umsg.End() end local can, att, wep, CT, dtint3, t, num function RequestPimp(ply) wep = ply:GetActiveWeapon() if not wep.IsCSTMWeapon then return end if wep.ReloadTime then return end CT = CurTime() if C...
local TestLayer = require("graphic.test.TestLayer") local TestCombineMeshesLayer = class("TestCombineMeshesLayer", TestLayer) function TestCombineMeshesLayer:ctor() TestLayer.ctor(self) end function TestCombineMeshesLayer:init() TestLayer.init(self) self:customLayout() end function TestCombineMeshesLayer...
-- lsp dianostic local vim,api,lsp,util = vim,vim.api,vim.lsp,vim.lsp.util local window = require 'lspsaga.window' local libs = require('lspsaga.libs') local wrap = require 'lspsaga.wrap' local config = require('lspsaga').config_values local if_nil = vim.F.if_nil local hover = require('lspsaga.hover') local M = {} loc...
MODULE.Name = "Core" MODULE.Excludable = false -- Excluding the core makes no sense as everything relies on it MODULE.Files = { -- Other files will be automatically added "../include/Nazara/Prerequisites.hpp", "../include/Nazara/Math/**.hpp", "../include/Nazara/Math/**.inl", } MODULE.OsFiles.Windows = { "../src/N...
-- _.dropRightWhile.lua -- -- Creates a slice of array excluding elements dropped from the end. -- Elements are dropped until predicate returns falsey. -- @usage _.print(_.dropRightWhile({1, 5, 2, 3, 4, 5, 4, 4}, function(n) -- return n > 3 -- end)) -- --> {1, 5, 2, 3} -- -- @param array The array to query. -- @par...
-- calculation.lua function makeDeck() local deck = {} for suite = 1,4,1 do for rank = 1,13,1 do local card = { suite = suite, rank = rank } table.insert(deck, card) end end end function shuffleDeck(deck) while #deck > 0 do -- pick a random card from the deck -- add it to another deck ...
object_tangible_item_treasure_map_relic_buff_s01 = object_tangible_item_treasure_map_shared_relic_buff_s01:new { } ObjectTemplates:addTemplate(object_tangible_item_treasure_map_relic_buff_s01, "object/tangible/item/treasure_map/relic_buff_s01.iff")
local lfs = require "lfs"; local st = require "util.stanza"; local parse_xml = require "util.xml".parse; local os_getenv = os.getenv; local io_open = io.open; local assert = assert; local ipairs = ipairs; local coroutine = coroutine; local print = print; module "jabberd14" local function is_dir(path) return lfs.attr...
local M = {} ------ Configuration (should make it possible to pass it in) ------ -- If true, then convert alt-x or meta-x into ESC x (NCURSES only). This means -- that you can no longer use alt-key bindings, but means that you can quickly -- type ESC followed by vi commands without waiting for the ESC to time out. M....
return { id = 7, count = 10, }
function love.conf(t) t.version = "11.1" t.identity = ".cosvent" local w = t.window w.title = "CosVent" w.icon = "assets/gfx/favicon.png" w.width,w.height = 800,480 w.vsync = 1 w.centered = true local m = t.modules m.audio = true m.data = true m.event = true m.font = true m.graphics = true m.image ...
--- --- PopView是Lua中,用于在lua的window上,弹出各种toast、progress、loadding、dialog的基础组件。 --- Created by zhang.ke --- DateTime: 2020-04-20 17:43 --- local _class = {} _class._type = 'ui' _class._version = '1.0' _class._classname = 'PopView' _class.__argoui_autoadd = false --argoui ui{}中,不自动添加到window开关。 function PopView(o) ret...
local npsname = "main_as_apache" return npsname
project "lua_freetype" language "C" includedirs { "../lib_freetype/freetype/include/" , "." } files { "code/**.cpp" , "code/**.c" , "code/**.h" , "all.h" } links { "lib_lua" } KIND{kind="lua",dir="wetgenes/freetype",name="core",luaname="wetgenes.freetype.core",luaopen="wetgenes_freetype_core"}
local combat = Combat() combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1) combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_POISONARROW) combat:setFormula(COMBAT_FORMULA_SKILL, 1, 0, 1, 0) local condition = Condition(CONDITION_POISON) condition:setParam...
local rect = require('bump').rect describe('bump.rect', function() describe('detectCollision', function() local detect = rect.detectCollision describe('when item is static', function() describe('when itemRect does not intersect otherRect', function() it('returns nil', function() loc...
STARTING_PLAYER = 1 PLAYER_WIDTH = 12 PLAYER_HEIGHT = 90 PLAYER_MOVE_SPEED = 10 PLAYER_MARGIN = 10 BALL_RADIUS = 8 BALL_VELOCITY = 12.5 PLAYER_HIT_SHAKE_DURATION = 0.3 PLAYER_HIT_SHAKE_MAGNITUDE= 5 RESTART_TIME = 2.0 players = {} ball = { x = 0, y = 0, vx = 0, vy = 0, held_by = nil } screen_shake =...
local C = require('erde.constants') -- ----------------------------------------------------------------------------- -- Parse -- ----------------------------------------------------------------------------- describe('Name.parse', function() spec('name', function() assert.are.equal('x', parse.Name('x').value) ...
local Plugin = Plugin local Shine = Shine local SGUI = Shine.GUI local CaptainMenu = {} local Players = {} local TeamNames = {"Marines", "Aliens"} local IsReady = false local MyTurn = false local Team1IsMarines = true function Plugin:OnFirstThink() self:CallModuleEvent("OnFirstThink") end function CaptainMenu:Creat...
ruwan_tokai = Creature:new { objectName = "@mob/creature_names:sergeant_ruwan_tokai", socialGroup = "imperial", faction = "imperial", level = 100, chanceHit = 1.000000, damageMin = 645, damageMax = 1000, baseXp = 9336, baseHAM = 24000, baseHAMmax = 30000, armor = 0, resists = {0,0,0,0,0,0,0,0,-1...
--------------------------------------------------------------------------------------------------- ---reimu.lua ---date: 2021.4.18 ---desc: Defines the Reimu player --------------------------------------------------------------------------------------------------- local Prefab = require("core.prefab") local PlayerBas...
local meta = FindMetaTable("Player") function meta:CanCast() return self:GetNWBool("CanCast", true) end function meta:CanDraw() return self:GetNWBool("CanDraw", true) end if SERVER then function meta:SetCanCast(bool) self:SetNWBool("CanCast", bool) end function meta:SetCanDraw(bool) ...
TreasurePortalNpc = { click = function(block, npc) if block.blType == BL_MOB then return end block:msg( 0, "You step into a mysterious portal. Where could it lead?", block.ID ) npc:delete() end, action = function(npc) npc:sendAnimationXY(358, npc.x, npc.y) end, endAction = function(npc)...
-- YouTube hook with masks - slightly improved standard (built-in) ytdl_hook.lua -- -- Usefull for iPTV when redundant probing of the stream url can cause blocking -- -- Only the config options 'masks' has been added. It holds space separated -- patterns to match against stream url. Even the partial URL match to any pa...
-- Variables that are used on both client and server SWEP.Gun = ("stalker_knife") -- must be the name of your swep but NO CAPITALS! SWEP.Category = "S.T.A.L.K.E.R" SWEP.Author = "" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = ("Left click to slash") SWEP.PrintName = "Trench knife" -...
return { 'crypto_hash_BYTES', 'crypto_hash_sha256_BYTES', 'crypto_hash_sha512_BYTES', }
local _, ns = ... local tags = oUF.Tags.Methods local events = oUF.Tags.Events local timer = {} tags["status:raid"] = function(unit) local name = UnitName(unit) or UNKNOWN if UnitIsAFK(unit) or not UnitIsConnected(unit) then if not timer[name] then timer[name] = GetTime() end ...
require("config") -- Composite Entity remote.call( "k-composite-entities", "register", { base_entity = "composite-entity", destroy_origional = false, component_entities = { { entity_name = "invisible-label-1x1", offset = { x=0, y=0 }, operable=false, lable="Composite Entity" } } }) -- Static ...
-------------------------------------------------------------- -- LeagueSplash.lua -- Author: Anton Strenger -- DateCreated: 2/22/2013 -- -- Splash screen for when the World Congress is first -- established in the game. -------------------------------------------------------------- include("BRDLib"); ---------------...
Talk(0, "奇怪,头怎么这么重..莫非...", "talkname0", 0); PlayAnimation(-1, 5994, 6012); jyx2_PlayTimeline("[Timeline]ka20_阎基居_中悲酥清风", 1, true); DarkScence(); jyx2_StopTimeline("[Timeline]ka20_阎基居_中悲酥清风"); ZeroAllMP(); ModifyEvent(-2, -2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2); ModifyEvent(-2, 1, 1, -2, 21, -1, -1, 5168, 5168, ...
-- This library is a trivial implementation of raycasting point lights for love2d/LÖVE. -- It is heavily based on mattdesl's libGDX implementation, described here: -- https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows -- The light data is stored here. local lightInfos = {} ---------------- -- PU...
local request_script_audio_bank = RequestScriptAudioBank local has_sound_finished = HasSoundFinished local stop_sound = StopSound local cancel_music_event = CancelMusicEvent local play_sound_frontend = PlaySoundFrontend Citizen.CreateThread( function() Wait(0) SetAudioFlag("LoadMPData", true) request_scr...
-- @file validation.lua -- @author Théo Brigitte <theo.brigitte@gmail.com> -- @contributor Henrique Silva <hensansi@gmail.com> -- @date Thu May 28 16:05:15 2015 -- -- @brief Lua schema validation library. -- -- Validation is achieved by matching data against a schema. -- -- A schema is a repres...