content stringlengths 5 1.05M |
|---|
-- Should we limit the FPS
local LIMIT_FPS = true
-- How many frames per second we should cap at
local LIMIT_FPS_CAP = 120
-- How many updates per second there should be
local TICK_RATE = 120
-- How many frames we are allowed to skip at once
local TICK_FRAME_SKIP = 25
function love.graphics.setFrameLimit(i)
LIMIT_... |
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(16.5, 582.4, -16.7) p.Size = Vector3.new(15, 1.2, 15) p.Parent = game.Workspace p.Locked = true p.Transparency = 0 p.BottomSurface = "Smooth" p.TopSurface = "Smooth" p.Material = "CorrodedMetal"
p = Instance.new("Part") p.Anchored = true p.Position = V... |
-----------------------------------
-- Area: Promyvion-Vahzl
-- NPC: ??? (qm1)
-- Notes: Spawn Deviator Floor 3
-- !pos 302.756 -2.244 -179.892 22
-----------------------------------
local ID = require("scripts/zones/Promyvion-Vahzl/IDs")
require("scripts/globals/npc_util")
-----------------------------------
functio... |
local groups = {}
local module = {}
local setmetatable = setmetatable
local error = error
local wait = wait
local httpService = game:GetService'HttpService'
local postAsync = httpService.PostAsync
local getAsync = httpService.GetAsync
local jsonEncode = httpService.JSONEncode
local jsonDecode = httpService.JSONDecode
l... |
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras... |
local setting_default = {
ssid = "DoT-"..string.format("%x",node.chipid()*256):sub(0,6):upper(),
pwd = "",
auth = false,
mode = 3,
login = "admin",
pass = "0000"
}
local function save(fileName, data)
local status, result = pcall(sjson.encode, data)
if result and file.open(fileName, "w") then
file.w... |
--[[
********************************************************************************
Project owner: RageQuit community
Project name: GTW-RPG
Developers: Mr_Moose
Source code: https://github.com/404rq/GTW-RPG/
Bugtracker: https://discuss.404rq.com/t/issues
Suggestions: https://discuss.404rq.com/t/deve... |
function PolygonAnalizeFunc(arg)
local model = PolygonModel()
model:Create(arg.mesh)
print('PolygonAnalyzerFunc')
local analy = require("Analyzer").PolygonAnalyzer()
analy:Execute(model)
return {
min=function () return {analy:MinX(), analy:MinY(), analy:MinZ()} end,
max=function () return {analy:MaxX()... |
--[[
Return the data for jobs that match the given query. Will scan
between the indices `[ARGV[2], ARGV[2]+ARGV[4])` and return up to
ARGV[3] results.
Input:
KEYS[1] key prefix
KEYS[2] name of the queue
ARGV[1] search query
ARGV[2] the index at which to start the search
... |
--[[
Copyright 2017 YANG Huan (sy.yanghuan@gmail.com).
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to i... |
---------------------------------------------
-- Skullbreaker
--
-- Description: Lowers enemy's INT. Chance of lowering INT varies with TP.
-- Type: Physical
-- Utsusemi/Blink absorb: 1 Shadow
-- Range: Melee
---------------------------------------------
require("scripts/globals/monstertpmoves")
require("scripts/global... |
local startpoints = {
[1] = {
x = 8509.947265625,
z = 4009.8420410156,
},
[2] = {
x = 10534.154296875,
z = 3497.2307128906,
},
[3] = {
x = 6010.529296875,
z = 4127.1142578125,
},
[4] = {
x = 3952.353515625,
z = 3633.2036132813,
},
[5] = {
x = 8909.568359375,
z = 6365.... |
require('class.system')
require('util.tables')
StarSystem = System:extend()
function StarSystem:new()
self.entities = {}
for i = 1, 200 do
local x = love.math.random(-100, 200)
local y = love.math.random(-100, 200)
local e = {}
e.position = {x = x, y = y}
e.color = ch... |
local UserInputService = game:GetService("UserInputService")
local Output
-- Little optimization to avoid global indexing
local KeyCodes = Enum.KeyCode
local IsTextBoxFocused = false
local function inputBegan(self)
return function(inputObject)
if inputObject.KeyCode == self.KeyCode then
if no... |
require "class"
Weapon = class({ammo=0})
function Weapon:init(entity)
self.entity = entity
end
function Weapon:fire()
self.ammo = self.ammo - 1;
end |
--[[
checkArguments ( table { "type", argument }, ... ) -- UNUSED
validateResourcePointer ( string/userdata resource )
isValidPlayer ( element player )
isValidVehicle ( element vehicle )
isValidVehicleModel ( int model )
isHandlingPropertyValid ( string property )
isHandlingPropertyCorrec... |
-- Used when testing on PC
function love.conf(tbl)
tbl.window.width = 1280
tbl.window.height = 720
tbl.window.title = 'Snakey NX'
end
|
-- Auto-generated bindings for component 'filesystem'
filesystem = {}
filesystem.type = "filesystem"
filesystem.address = "00000000-0000-0000-0000-000000000000"
filesystem.slot = 0
---
-- Returns whether an object exists at the specified absolute path in the file system.
-- Returns boolean
-- @param path string
-- ... |
object_building_mustafar_particle_must_lava_falls_ribbon_20x37 = object_building_mustafar_particle_shared_must_lava_falls_ribbon_20x37:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_particle_must_lava_falls_ribbon_20x37, "object/building/mustafar/particle/must_lava_falls_ribbon_20x37.iff")
|
local K, C = unpack(KkthnxUI)
local Module = K:NewModule("WorldMap")
local _G = _G
local C_Map_GetBestMapForUnit = _G.C_Map.GetBestMapForUnit
local CreateFrame = _G.CreateFrame
local IsPlayerMoving = _G.IsPlayerMoving
local PLAYER = _G.PLAYER
local SetUIPanelAttribute = _G.SetUIPanelAttribute
local UIParent = _G.UIPa... |
--Set highlight on search
-- vim.o.hlsearch = false
--Make line numbers default
vim.wo.number = true
--Enable mouse mode
vim.opt.mouse = 'a'
--Enable break indent
vim.opt.breakindent = true
--Save undo history
vim.opt.undofile = true
-- Highlight the current line
vim.opt.cursorline = true
--Case insensitive searc... |
Config = {}
Config.DrawDistance = 100
Config.Size = {x = 1.5, y = 1.5, z = 1.5}
Config.Color = {r = 0, g = 128, b = 255}
Config.Type = 1
Config.coef = 0.10
Config.Locale = 'fr'
Config.Zones = {
place = {
Pos = {x = -30.7980, y = -1110.9681, z = 26.4223},
Size = {x = 1.5, y ... |
set_project("ige")
add_rules("mode.debug", "mode.release")
add_plugindirs("xmake-plugin")
includes("ige")
includes("tests")
includes("examples")
|
local make_set = require 'parse.char.utf8.make.set'
return make_set {
S = '\u{aa}\u{ba}'
.. '\u{2c0}\u{2c1}\u{345}\u{37a}'
.. '\u{1d78}\u{2071}\u{207f}\u{2c7c}\u{2c7d}\u{a69c}\u{a69d}\u{a770}\u{a7f8}\u{a7f9}';
R = {
'\u{2b0}\u{2b8}', '\u{2e0}\u{2e4}', '\u{1d2c}\u{1d6a}', '\u{1d9b}\u{1dbf}',
'\u{2090}\u{209... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "InGame",
id = "GamepadCursorDlg",
PlaceObj('XTemplateWindow', {
'__context', function (parent, context) return g_GamepadObjects end,
'__class', "XDialog",
'HAlign', "center",
'VAlign', "center",
'LayoutMetho... |
--Last edit at version 1.0.0.2015.3.30
IsolatedTechnologies = {}
IsolatedTechnologiesChangeLogic = {}
TechnologyControlState = {}
TechnologyControlStateAnnal = {}
|
local TableUtils = require('utils.class')
local Vector2 = require('geometry.vector2')
local Character = require('core.character')
-- Define a character that panics.
local Panicker = TableUtils.class(Character)
-- Panic character implementation of function g(d).
local gx = function (ratio) return (1-ratio)^2 end
... |
--=======================================
-- filename: game.lua
-- author: Shane Krolikowski
-- created: Sept. 24, 2017
-- description: Game gamestate
--=======================================
local Grid = require 'grid'
local Display = require 'display'
local LShape = require 'shapes.lshape'
local BLShape... |
local len = utf8.len
do --- smoke
assert(len('A') == 1)
assert(len('') == 0)
assert(len("\u{41}\u{42}\u{43}") == 3)
assert(len("A\u{20AC}3") == 3)
assert(len('A', 1) == 1)
assert(len('A', 2) == 0)
assert(len('ABC', 1, 1) == 1)
assert(len('ABC', 2, 2) == 1)
assert(len('ABC', -1) == 1)
assert(len('A... |
local Class = require "lib.hump.Class"
local MovementComponent = require "component.movement.MovementComponent"
local ConstantMovementComponent = Class{}
ConstantMovementComponent:include(MovementComponent)
function ConstantMovementComponent:init(targetDirX, targetDirY, terminalVelocity)
MovementComponent.init(self... |
local socket = require "socket"
local copev = require "copas.ev"
copev.compatibility = false
local server = socket.bind ("127.0.0.1", 8080)
--local profiler = require "profiler"
--profiler:start "data.out"
copev.addserver (server, function (skt)
repeat
local message = skt:receive "*l"
if message == nil ... |
-- mytable = setmetatable({key1 = "value1"}, { __index = { key2 = "metatablevalue" } })
-- print(mytable.key1,mytable.key2)
mytable = setmetatable({key1 = "value1"}, {
__index = function(mytable, key)
if key == "key3" then
return "metatablevalue"
else
return nil
end
end
})
--m... |
--[[
--用于学习编译原理
https://time.geekbang.org/column/article/118378
]]
require "framework.init"
local token_type_const = require("TokenType")
local Token = require "Token"
local TokenReader = require "TokenReader"
local DfaState = {
Initial=0 ,
If=1, Id_if1=2, Id_if2=3, Else=4, Id_else1=5, Id_else2=6, Id_... |
byteCode =
{
0x0e,
0x41, 0x47, 0x42, 0x31, 0x00, 0x00,
0x41, 0x47, 0x42, 0x32, 0x00, 0x00,
0x41, 0x47, 0x42, 0x33, 0x00, 0x00,
0x41, 0x47, 0x42, 0x34, 0x00, 0x00,
0x41, 0x55, 0x42, 0x49, 0x00, 0x00,
0x53, 0x43, 0x30, 0x33, 0x00, 0x00,
0x53, 0x43, 0x30, 0x39, 0x00, 0x00,
0x53, 0x43, 0x30, 0x38, 0x00, 0x00,
... |
-- Hello World in Many Programming Languages!!!
-- Authors:
-- * Ruben Andre Barreiro
-- Prints "Hello World!!!" to the terminal window
print("Hello World!!!") |
-----------------------------------
-- Area: Qulun Dome
-- NPC: Door
-- Involved in Mission: Limit Break 3
-- !pos 299.999 37.864 47.067 148
-----------------------------------
require("scripts/globals/keyitems")
local ID = require("scripts/zones/Qulun_Dome/IDs")
-----------------------------------
function onTrade(p... |
local lu = require('luaunit')
local runtime = require('jls.lang.runtime')
local loop = require('jls.lang.loopWithTimeout')
local LUA_EXE_PATH = require('jls.lang.ProcessBuilder').getExecutablePath()
local function commandLine(code)
return runtime.formatCommandLine({
LUA_EXE_PATH,
'-e',
'os.e... |
local computer = require("computer")
local seconds = math.floor(computer.uptime())
local minutes, hours = 0, 0
if seconds >= 60 then
minutes = math.floor(seconds / 60)
seconds = seconds % 60
end
if minutes >= 60 then
hours = math.floor(minutes / 60)
minutes = minutes % 60
end
print(string.format("%02d:%02d:%02... |
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)... |
--[[--Arena Teleport
local MapID = 0
local XCoord = -13243.240234
local YCoord = 197.949799
local ZCoord = 32.112690
--Active
local activated = 0
--Message
local ON_MSG = "#on"
local OFF_MSG = "#off"
--PvP Buff Timer
local pvpbufftimer = math.random (1800000, 3600000)
function GurubashiEvent(unit, plr, event)
if (... |
package.path = "src/?.lua;" .. package.path
package.cpath = "deps/?.dll;" .. package.cpath
require "td_parse"
local o = TdParser:new()
o:load("examples\\check_list")
print("---test json format error begin---")
local json_text = [[
{
"profile": {"name":"lakefu", "sex":2},
"IsNewbie": true,
}
]]
local ok = o:... |
-- class.lua
-- Compatible with Lua 5.1 (not 5.0).
local TrackClassInstances = false
if TrackClassInstances == true then
global("ClassTrackingTable")
global("ClassTrackingInterval")
ClassTrackingInterval = 100
end
function Class(base, _ctor)
local c = {} -- a new class instance
if not _ctor a... |
isd_at_at = Creature:new {
customName = "\\#00ff00<<< AT-AT 1 >>> \\#ff0000[lvl 300]",
socialGroup = "mercenary",
faction = "",
level = 300,
chanceHit = 80.0,
damageMin = 6000,
damageMax = 8000,
baseXp = 21728,
baseHAM = 100000,
baseHAMmax = 150000,
armor = 2,
resists = {150,175,175,175,175,175,175,175,160}... |
--@name Video Poker
--@include casino/moneydb/sh_constants.lua
--@include casino/poker/sh_cards.lua
--@include casino/poker/sh_errors.lua
--@include casino/poker/sh_payout.lua
dofile('casino/moneydb/sh_constants.lua')
dofile('casino/poker/sh_cards.lua')
dofile('casino/poker/sh_errors.lua')
dofile('casino/poker/sh_payou... |
Powerup=class{}
function Powerup:init()
self.x=math.random(16,virtual_width-16)
self.y=math.random(30,70)
self.dy=0
powerspeed=2
self.width=16
self.height=16
self.visible=true
end
function Powerup:update(dt)
self.dy=self.dy+powerspeed*dt
self.y=self.y+self.dy
end
function Powerup:collide(target)
if self.x... |
-- MockbaModular by Mockba the Borg
-- Premake Script
-- Requires premake5.exe to be somewhere reachable via PATH
-- https://premake.github.io/
--
workspace "MockbaVS"
location "VStudio"
configurations { "Release" }
platforms { "X64" }
startproject "MockbaVS"
pic "On"
systemversion "10.0.17763.0"
characterset "A... |
require 'lubyk'
test.files(lk.scriptDir(), '%_test.lua$')
|
local CreateBoneNode = {}
function CreateBoneNode.createWithExport(export,armatureName)
ccs.ArmatureDataManager:getInstance():addArmatureFileInfo(export)
local actor = ccs.Armature:create(armatureName)
return actor
end
return CreateBoneNode
|
-- Modified version of Dota Dressing Room - Warmful Ancient library, all credits goes to their respective owners.
-- Credits: https://steamcommunity.com/sharedfiles/filedetails?id=1663264349
--[[ to do after update:
-- replace hUnit.sHeroName with hUnit:GetUnitName()
--[[
Wearable Library by pilaoda
--]]
requi... |
local show = {
-- SubBass = true,
-- Bass = true,
-- MidRange = true,
-- HighMids = true,
-- HighFreqs = true,
-- VoiceM = true,
-- VoiceF = true,
-- Hits = true,
}
Sonus.Player.Visualisations = {}
function Sonus.Player:GetActiveVisualiser()
return self.ActiveVisualiser
end
local ... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetModel("models/freeman/owain_hardigg_armour.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetUseType(SIMPLE_USE)
local phys = self:GetPhysicsObject()
phys:Wake()
self... |
local math_floor = math.floor
--
-- Implementation of a typical algorithm of the binary heap.
-- The heap is intrusive - it stores index of each element inside of it. It
-- allows to update and delete elements in any place in the heap, not only top
-- elements.
--
local function heap_parent_index(index)
return ma... |
local Class = require("hamsterTank.Class")
local M = Class.new()
function M:init()
self.splash = love.graphics.newImage("resources/images/splash.png")
end
function M:update(dt)
end
function M:draw()
local windowWidth, windowHeight = love.graphics.getDimensions()
local splashWidth, splashHeight = self.splash:g... |
-----------------------------------
-- Area: Metalworks
-- NPC: Invincible Shield
-- Type: Ballista
-- !pos -51.083 -11 2.126 237
-----------------------------------
require("scripts/globals/quests");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
loca... |
return {
["test"] = {
[1] = 1,
[2] = -2,
[3] = 3
}
}
|
return function(command, hide_error)
local error_out = os.tmpname()
local wrapped_command = command .. ' 2> ' .. error_out
local f = assert(io.popen(wrapped_command))
local result = f:read('*all')
f:close()
local error_f = assert(io.open(error_out))
local error_result = error_f:read('*all')
error_f:cl... |
function __TS__Spread(iterable)
local arr = {}
if type(iterable) == "string" then
do
local i = 0
while i < #iterable do
arr[#arr + 1] = string.sub(iterable, i + 1, i + 1)
i = i + 1
end
end
else
for item in __TS__Iter... |
return {
mod_description = {
en = "Provides fine-tuned control over global UI scaling."
},
scale_slider = {
en = "Global UI Scaling Limit"
},
scale_description = {
en = "Choose the global UI scale limit. High values only effect the UI if the resolution's dynamic scale exceeds this limit.\n\n" ..
"Open and ... |
local snoozebox = {}
local function start_of_day(timestamp)
local parts = os.date("*t", timestamp)
local sod_timestamp = os.time({
year = parts.year,
month = parts.month,
day = parts.day,
hour = 0
})
return sod_timestamp
end
local function add_snooze_header(message, wak... |
local function createMapColliders(this, world, Wall, newPassengers)
--[[ Adding walls to game --]]
table.insert(this.walls, Wall:new(world.world, 1200, 0, {w = 2400, h = 10}))
table.insert(this.walls, Wall:new(world.world, 1200, 1800, {w = 2400, h = 10}))
table.insert(this.walls, Wall:new(world.world, 0... |
function __TS__Delete(target, key)
local descriptors = __TS__ObjectGetOwnPropertyDescriptors(target)
local descriptor = descriptors[key]
if descriptor then
if not descriptor.configurable then
error(
((("Cannot delete property " .. tostring(key)) .. " of ") .. tostring(tar... |
return {'ilya','ilyas','ilyas','ilyas'} |
COMMAND.name = 'UnfreezeBots'
COMMAND.description = 'command.unfreezebots.description'
COMMAND.permission = 'moderator'
COMMAND.category = 'permission.categories.server_management'
COMMAND.aliases = { 'botunfreeze', 'unfreezebot', 'bot_unfreeze', 'bot_unzombie' }
function COMMAND:on_run(player)
self:notify_staff('co... |
wrk.method = "POST"
wrk.body = "app=ugc&db=topic"
wrk.headers["Content-Type"] = "application/x-www-form-urlencoded"
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
function entry0 (o)
N=N + 1
local title = o.title or '(no title)'
fwrite('<LI><A HREF="#%d">%s</A>\n', N, title)
end
-- ! Some Comments
--[[
? Hello World
^ More Comments
~ Extra logic
--]] |
function getcurstage()
gfxNames = {
Stage_Extra1= "ScreenGameplay stage extra1";
Stage_Extra2= "ScreenGameplay stage extra1";
Stage_Demo= "ScreenGameplay stage Demo";
Stage_Event="ScreenGameplay stage event";
Stage_1st= "ScreenGameplay stage 1";
Stage_2nd= "ScreenGameplay stage 2";
Stage_3rd= "Sc... |
--[[
LUA 5.1 compatible
Ordered Table
keys added will be also be stored in a metatable to recall the insertion oder
metakeys can be seen with for i,k in ( <this>:ipairs() or ipairs( <this>._korder ) ) do ipairs( ) is a bit faster
variable names inside __index shouldn't be added, if so you must delete ... |
local luviBundle = require('luvibundle')
local commonBundle = luviBundle.commonBundle
package.loaded['logdinit'] = function(script)
local dir
if script:match(".-/.-") then
dir = string.gsub(script, "(.*/)(.*)", "%1")
else
dir = '.'
end
local file = string.gsub(script, "(.*/)(.*)", "%2")
local bundles = { [1... |
local _, Addon = ...
local Consts = Addon.Consts
local DB = Addon.DB
local L = Addon.Libs.L
local ItemQuality = Addon.ItemQuality
local SELL_REASON, DESTROY_REASON = Addon.Filters:SharedReason(
L.IGNORE_TEXT,
L.BY_CATEGORY_TEXT,
L.IGNORE_ITEM_ENHANCEMENTS_TEXT
)
local function run(item, ignore, reason)
if
... |
--
-- Copyright (c) 2021 lalawue
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local P, R, S, V, C, Cb, Cf, Cg, Cp, Ct, Cmt
do
local __lib__ = require("lpeg")
P, R, S, V, C, Cb, Cf, Cg, Cp, Ct, Cmt = __lib__.P, __lib__.... |
object_tangible_furniture_jedi_frn_all_sith_altar_01 = object_tangible_furniture_jedi_shared_frn_all_sith_altar_01:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_jedi_frn_all_sith_altar_01, "object/tangible/furniture/jedi/frn_all_sith_altar_01.iff")
|
local MainScene = class("MainScene", function()
return display.newScene("MainScene")
end)
function MainScene:ctor()
-- create Finite State Machine
self.fsm_ = {}
cc.GameObject.extend(self.fsm_)
:addComponent("components.behavior.StateMachine")
:exportMethods()
self.fsm_:setupState... |
-- Reference: http://www.r-5.org/files/books/computers/algo-list/realtime-3d/Christer_Ericson-Real-Time_Collision_Detection-EN.pdf
-- Page 132-134: Distance to Closest Point on OBB squared
local ClosestPointOnOBBToPoint = require(script.Parent.Parent.ClosestPointOn.OBBToPoint)
local function PointToOBBSquared(point, ... |
local patchy = require "patchy"
-- slipsum
local str = "You think water moves fast? You should see ice. It moves " ..
"like it has a mind. Like it knows it killed the world once " ..
"and got a taste for murder. After the avalanche, it took us " ..
"a week to climb out. Now, I don't... |
local schema = require "schema"
local function empty_table(t)
return not next(t)
end
do
local s = schema.expand(function () end)
assert(empty_table(s.entities))
end
do
local s = schema.expand(function () end)
assert(not s.key)
end
do
table_prefix = nil
local s = schema.expand(function ()
table... |
local Common = pkgrequire "common"
|
-- Filename: animation.lua
-- Author: CJ McAllister
-- Creation Date: 2020-Apr-1
--
-- Target Frame animation functions.
-- Submodule declaration
TFF.Animation = {}
-----
-- Initialization
-----
function TFF.Animation:Initialize()
-- Initialize in-combat animation
self.inCombatAnim, self.i... |
local lt_running = false;
local lt_part = {};
local lt_number = 0;
local lt_max = 30;
local lt_prize = 0;
local lt_max_p = 60000;
local lt_timeout = 1; -- minutes
local lt_rep = 6; -- minutes
local tick_pr = 5000;
local lt_taken = {};
function startLt()
lt_number = math.random(lt_max);
lt_prize = math.random(30000, ... |
local screenSize = Vector2(guiGetScreenSize())
local isReviving = false
local revivingTimer = nil
local revivingPosition = nil
local cooldownTimer = nil
local REVIVING_TIME = 10000
local REVIVING_DISTANCE = 0.05
local cancelButtons = {
f = true,
lshift = true,
rshift = true,
}
function localize(name)
... |
---@meta
---@class cc.TintTo :cc.ActionInterval
local TintTo={ }
cc.TintTo=TintTo
---* initializes the action with duration and color
---@param duration float
---@param red unsigned_char
---@param green unsigned_char
---@param blue unsigned_char
---@return boolean
function TintTo:initWithDuration (duration,red,g... |
---
-- Remake: Premake proxy
-- Copyright (c) 2018 arcturus/tekgoblin
---
function npath(p)
return path.translate(path.normalize(p), '/')
end
function normalizepath(p)
return npath(os.realpath(p))
end
local function getFileName(url)
return url:match("^.+/(.+)$")
end
local function getFileExtension... |
local _=Level.new()
_.name="tent_inside"
_.bg="tent_inside"
return _ |
json = require "json"
math = require "math"
-- This test script sends a HTTP 1.1. POST with 2580 bytes body to j8a
-- with 8 concurrent threads and records various performance metrics such as requests per second
-- in an output file
wrk.method = "GET"
wrk.headers["Content-Type"] = "application/json"
function setup(t... |
--[[
获取bannerlist
]]--
local cjson = require "cjson"
local db = require "db.banner.banner_db_operation"
local req = require "common.request_args"
local responeData = require"common.api_data_help"
local bannerDbOp = db.new()
local dbres,err = bannerDbOp.getListFromBannerSql("select * from t_banner",ngx.localtime(),1... |
ITEM.name = "Electric Tape"
ITEM.description = "A roll of electrician's tape."
ITEM.longdesc = "Electricians tape, used in electronics. Used by technicians when doing electric work."
ITEM.model = "models/illusion/eftcontainers/insulatingtape.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.price = 600
ITEM.flatweight = 0.040 |
project "jsolibrary"
kind "StaticLib"
language "c++"
cppdialect "C++17"
targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}")
debugdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}")
files { "src/**.h","src/**.... |
-- Temporary LUT test
-- local lutCpp = ac.Lut([[
-- -100 | 0.00, 350, 0.37, 1.00, 3.00, 1.00, 1.00, 3.60,500.00, 0.04
-- -90 | 1.00, 10, 0.37, 1.00, 3.00, 1.00, 1.00, 3.60,500.00, 0.04
-- -20 | 1.00, 10, 0.37, 1.00, 3.00, 1.00, 1.00, 3.60,500.00, 0.04
-- -17 | 1.00, 10, ... |
print('hello')
love _add( a,b )
return a-b
end
love _sub( a,b )
return a+b
end
love p(...)
local b = 2+1 *3/5
for k,v in pairs({...}) do
print(k,v)
end
print('Love.',b, _add(2, 1*3/5))
end
print('3+5', _add(3,5))
print('3-5', _sub(3,5))
p('b')
|
local M = {
SYSTEM = 1, --系统错误
__index = nil
}
M.__index = M
return M
|
--
-- User inputs
--
function love.textinput(t)
imgui.TextInput(t)
if not imgui.GetWantCaptureKeyboard() then
-- Pass event to the game
end
end
function love.keypressed(key)
imgui.KeyPressed(key)
if not imgui.GetWantCaptureKeyboard() then
-- Pass event to the game
... |
nut.command.add("adminrevive", {
adminOnly = true,
syntax = "<string name>",
onRun = function(client, args)
local Target = nut.command.findPlayer(client, args[1])
if not IsValid(Target) then return end
local TargetClass = table.concat(args," ", 2)
Target:setRagdolled(false)... |
package.path = package.path .. ";../lua/?.lua"
local mlp = require("mlp")
require("utils")
local training = {}
training[1], training[2] = parse_monks("../monks/monks-1.train")
training.name = "monks-1.train"
local test = {}
test[1], test[2] = parse_monks("../monks/monks-1.test")
test.name = "monks-1.test"
local ceil... |
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
if player:getStorageValue(Storage.TheShatteredIsles.TheCounterspell) ~= 4 then
position:sendMagicEffect(CONST_ME_ENERGYHIT)
position.x = position.x + 2
player:teleportTo(positio... |
local x = ...
local fields = { 'system', 'user', 'nice', 'idle', 'iowait', 'irq', 'softirq', 'steal', 'guest' }
if x == 'conf' then
graph_header('CPU usage', 'system', '%', ' --base 1000 -r --lower-limit 0 --upper-limit 100', 'no')
print('graph_order '..table.concat(fields, ' '))
print('graph_period second')
l... |
function render()
renderSpinnerStack()
end
-- needs to respond to keypresses?
-- flight "sim" in praxis.
-- widget management
-- the plane can be a widget
-- then it can be made to follow a circuit
-- make a plane controller that makes the plane follow a circuit
-- make a track layer that uses the planes positio... |
local WIM = WIM;
-- imports
local _G = _G;
local table = table;
local string = string;
local pairs = pairs;
local type = type;
local UIDropDownMenu_AddButton = UIDropDownMenu_AddButton;
local UIDropDownMenu_CreateInfo = UIDropDownMenu_CreateInfo
local UIDropDownMenu_Initialize = UIDropDownMenu_Initialize;
local Toggle... |
local mixin = require 'core.mixin'
local ResponseWriter = require 'http.response'
local setmetatable = setmetatable
local mt = {__index = ResponseWriter}
mixin(ResponseWriter, {
get_status_code = function(self)
return self.status_code
end,
set_status_code = function(self, code)
self.statu... |
JailTab = {}
JailTab.__index = JailTab
setmetatable(JailTab, {
__index = Tab,
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})
function JailTab:_init()
self:resetSelection()
end
function JailTab.draw(self)
Tab.draw(self)
end
function JailTab.pro... |
-- Routine for NPC "Syrah"
velocity = 30
loadRoutine = function(R, W)
if (W:isConditionFulfilled("npc_syrah","talked")) then
R:setTalkingActive(W:hasItem("qe_invisrecipe", 1) and not W:isConditionFulfilled("npc_syrah", "invis_recipe"))
R:setReloadEnabled(false)
R:setTilePosition(13,11)
R:setFacingDown()... |
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