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-- --***************************** --*** Industrialization *** --***************************** -- Coded by: ATPHHe -- --***************************** -- -- All audio is handled and played by "CIndustrializationGlobalObject.lua". IndustrializationGlobalObjectAudio = {} ----------------- ----- Power ----- --------...
local PackageName, Major, Minor, Patch = "ItemHelper", 1, 0, 2 local PkgMajor, PkgMinor = PackageName, tonumber(string.format("%02d%02d%02d", Major, Minor, Patch)) local Pkg = Apollo.GetPackage(PkgMajor) if Pkg and (Pkg.nVersion or 0) >= PkgMinor then return -- no upgrade needed end -- Set a reference to the actual...
require('./loader').loadScript('PokeMastersBot/ext-init', true)
local setup = function() local keymap = vim.api.nvim_set_keymap local opts = {noremap = true, silent = true} -- General pickers keymap('n', '<leader>?', '<cmd>Telescope<CR>', opts) keymap('n', '<leader>r', '<cmd>Telescope resume<CR>', opts) keymap('n', '<leader>pp', '<cmd>Telescope pickers<CR>'...
kaas_rebel_cave = ScreenPlay:new { numberOfActs = 1; lootContainers = { }, lootLevel = 100, lootGroups = { { groups = { {group = "color_crystals", chance = 700000}, {group = "junk", chance = 7500000}, {group = "rifles", chance = 600000}, {group = "pistols", chance = 600000}, {group...
function onCreate() precacheImage('blinds'); addCharacterToList('liquidanniepl', 'bf'); setPropertyFromClass('GameOverSubstate', 'characterName', 'DrownDeath'); --Character json file for the death animation setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'DrowningDeath'); --put in mods/sounds/ setP...
--[[ desc: a type of Attri and a part of Renderer. author: Musoucrow since: 2018-3-9 alter: 2019-9-17 ]]-- ---@type Graphics.Renderer.Part local _Base = require("graphics.renderer.part.base")--base class ---@class Graphics.Renderer.Part.Radian:Graphics.Renderer.Part local _Radian = require("core.class")(_Base) -...
--[[ This module is a decorator and a facade for all other modules that are generating a data model of the world. ]]-- local HeightmapGenerator = require(script.Parent.HeightmapGenerator) local Falloff = require(script.Falloff) local RiverGenerator = require(script.RiverGenerator) local Utils = require(script.Parent....
local w = require("worker_init") local tableutil = require( "acid.tableutil" ) local _M = {} function _M.get() local cc, ident = w.cc, w.ident -- strip /get/ local fn = ngx.var.uri:sub(6) local mems = cc:members() ngx.log(ngx.ERR, tableutil.str(mems)) local hsh = ngx.crc32_long(fn) loca...
-------------------------------- -- Author: Gregor Best -- -- Copyright 2009 Gregor Best -- -------------------------------- local os_time = os.time local os_date = os.date local tostring = tostring local pairs = pairs local print = print local setmetatable = setmetatable local tonumber = tonumber local type...
-- English localization file for enUS and enGB. local _ -- global functions and variebles to locals to keep LINT happy local assert = _G.assert local LibStub = _G.LibStub; assert(LibStub ~= nil,'LibStub') -- local AddOn local ADDON = ... local AceLocale = LibStub:GetLibrary("AceLocale-3.0"); local L = AceLocale:NewLoca...
-- actual move. move request: ClientAction.move local _=function(event) local entity=Entity.findByRef(event.entityRef) -- if entity==nil then -- local a=1 -- local entity=Entity.find(event.entity, event.entityId,event.login) -- end if entity==nil then log("error in event. cannot find entity:"..pack(eve...
--[[ flatland is a very boring landscape generator that just generates an absolutely flat surface. It DOES utilize biomes if you pass a biomefunc below is an example of a realms.conf entry that calls flatland: tg_flatland |-33000| 25000|-33000| 33000| 26500| 33000| 26000|bm_mixed_biomes | --]] --***...
--Check for disabling global if gDisableUWEBalance then return end --changelog ModLoader.SetupFileHook( "lua/Player_Client.lua", "lua/GhoulsBalance/changelog.lua", "post" ) --drifter techs ModLoader.SetupFileHook( "lua/Drifter.lua", "lua/GhoulsBalance/DrifterPassives/Drifter.lua", "post" ) ModLoader.SetupFileHook( "l...
return function(import) local Promise = import 'Class/Promise' local Signal = import 'Class/Signal' local HttpRequest = import './HttpRequest' local DataStore = import './DataStore' local NetworkChannel = import './NetworkChannel' local create, table, console, lzw, string = import 'Cre...
local boss = scene:getObjects("skull1")[1]; local bossAmplified = false; local bp = scene:getObjects("boss_path"); local bossFastSpeed = settings.bossSkull.fastWalkSpeed; local bossSlowSpeed = settings.bossSkull.slowWalkSpeed; local barrel = nil; local barrelTurn = math.random(0, 1); local function bossDefeated() ...
function mean (numlist) if type(numlist) ~= 'table' then return numlist end num = 0 table.foreach(numlist,function(i,v) num=num+v end) return num / #numlist end print (mean({3,1,4,1,5,9}))
PLoop(function() namespace "KittyBox.Layout" class "FlexboxLayout"(function() inherit "ViewGroup" end) end)
wn=require'wifi_net' wn.init({mode='ap'}) ws = require'webserver' ws.init() ws.ws_register('/', print)
function Render:DrawBorderedText(pos, text, colour, size, scale) Render:DrawText( pos + Vector2( 1, 1 ), text, Color( 0, 0, 0, colour.a * 0.9 ), size, scale ); Render:DrawText( pos, text, colour, size, scale ); end function Render:GetScreenSize() return { width = Render.Size.x, height = Render...
local EquipmentBehavior = {} function EquipmentBehavior.new(assetId) local self = setmetatable({},{__index = EquipmentBehavior}) return self end function EquipmentBehavior:equipped(player) -- equipped to player end function EquipmentBehavior:applyStats(stats) local statChanges = {} -- shallow co...
game.Workspace.Regium.Humanoid.MaxHealth = math.huge
local amqp = require('amqp') local fiber = require('fiber') local json = require('json') local function consume_callback_wrapper(ch) return function(payload) ch:put(payload) end end local function get_worker(args) local wrk = { channel_out = fiber.channel(1), } local w_ok, w_err wrk.ctx = ...
local E, _, V, P, G = unpack(ElvUI); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local C, L = unpack(select(2, ...)) local WM = E:GetModule('WorldMap') local MM = E:GetModule('Minimap') local AB = E:GetModule('ActionBars') local SetCVar = SetCVar -- GLOBALS: WORLD_MAP_MIN_ALPHA E.Options.args.maps = { ...
local Entity = require('__stdlib__/stdlib/data/entity') local Recipe = require('__stdlib__/stdlib/data/recipe') local Item = require('__stdlib__/stdlib/data/item') local ico_path = '__PickerCheats__/graphics/icons/infinity-chest/' local ent_path = ico_path --------------------------------------------------------------...
--[[ Swaggy Jenkins Jenkins API clients generated from Swagger / Open API specification OpenAPI spec version: 1.1.1 Contact: blah@cliffano.com Generated by: https://openapi-generator.tech ]] -- string_parameter_definition class local string_parameter_definition = {} local string_parameter_definition_mt =...
ENT.Base = "base_entity" ENT.Type = "anim" ENT.PrintName = "Base Entity" ENT.Author = "Hulk Hogan" ENT.Contact = "hulkhogan@hotmail.com" ENT.Purpose = "No purpose entered" ENT.Instructions = "No instructions entered" // Defaulting this to OFF. This will automatically save bandwidth // on stuff that is already...
return { sharp = { 40, 5, 13, 16, 4 }, sharpp = { 40, 5, 13, 16, 11, 5 } }
--# (project_name = 'EmojiBloX - funTasia BloX World') --# (project_alias = 'emojiblox') --# (file_name = 'init') --# (file_extension = 'lua') --# (file_format = 'lua script') --# (file_version = {major_version = 0, minor_version = 1, patch_version = 0, suffix_version = 'alpha'}) --# [!] File version numbers have to ma...
local PANEL = {} AccessorFunc( PANEL, "m_bSizeToContents", "AutoSize" ) AccessorFunc( PANEL, "m_bStretchHorizontally", "StretchHorizontally" ) AccessorFunc( PANEL, "m_bNoSizing", "NoSizing" ) AccessorFunc( PANEL, "m_bSortable", "Sortable" ) AccessorFunc( PANEL, "m_fAnimTime", "AnimTime" ) AccessorFu...
-- test_dxgi.lua local ffi = require("ffi") local dxgi_ffi = require("dxgi_ffi") local dxgi = require("dxgi") local fac, err = dxgi.IDXGIFactory1() print("Factory: ", fac, err) print("Is Current: ", fac:IsCurrent()) for adapter in fac:Adapters() do print("======= Adapter ==========") print(adapter) print("---- O...
object_mobile_azure_cabal_drennic_dataminer_f_02 = object_mobile_shared_azure_cabal_drennic_dataminer_f_02:new { } ObjectTemplates:addTemplate(object_mobile_azure_cabal_drennic_dataminer_f_02, "object/mobile/azure_cabal_drennic_dataminer_f_02.iff")
local vim = vim local api = vim.api local chains = require'autocomplete.chains' local util = require'autocomplete.util' local health_start = vim.fn["health#report_start"] local health_ok = vim.fn['health#report_ok'] local health_info = vim.fn['health#report_info'] local health_error = vim.fn['health#report_error'] lo...
math.clamp = function(v, min, max) return math.max(math.min(v, max), min) end util = { __version=1, __vars = { c = 0, pv = vectors.of{0,0,0}, pp = player.getPos(), lpp = player.getPos() }, __functions = {} } util.__functions.updatePlayerVelocity = function() util.__vars.lpp = util.__vars.pp util.__vars....
hover = {} hover.modname = core.get_current_modname() hover.modpath = core.get_modpath(hover.modname) dofile(hover.modpath .. "/settings.lua") dofile(hover.modpath .. "/hover.lua") hover:register_hovercraft("hovercraft:hover_red" ,{ description = "Red Hovercraft", textures = {"hovercraft_red.png"}, inventory_imag...
cflags{ '-D HAVE_CONFIG_H', '-I $outdir', '-I $srcdir', '-I $srcdir/include', '-I $srcdir/x86', '-I $srcdir/asm', '-I $srcdir/disasm', '-I $srcdir/output', } build('cat', '$outdir/config/config.h', { '$builddir/probe/HAVE___BUILTIN_CLZ', '$dir/config.h', }) pkg.deps = {'$outdir/config/config.h'} lib('libna...
local M = {} M.description = 'Mostly lua modules that is available during startup' M.wants = { } return M
levelSpec = { --[[ level1 ]] { bonus='cherries', bonusPoints=100, pacManSpeed=0.8, pacManDotsSpeed=0.71, ghostSpeed=0.75,ghostTunnelSpeed=0.4, pacManFrightSpeed=0.9, pacManFrightDotSpeed=0.79, ghostFrightSpeed=0.5,frightTime=6, scatterTime = {7, 7, 5, 5}, chaseTime = {20, 20, 20, math.huge} }...
--- -- curl -X POST http://kong:8001/services/<service-name-or-id>/plugins \ -- -d "name=my-custom-plugin" \ -- -d "config.environment=development" \ -- -d "config.server.host=http://localhost" --- local require = require local kong = kong local ngx = ngx local BasePlugin = require "kong.p...
local systemTime = hs and hs.timer.secondsSinceEpoch or os.time local t = systemTime() local a = 0 ; for i = 3, 999, 1 do if (i % 3) == 0 or (i % 5 == 0) then a = a + i end end ; print(a) print(systemTime() - t)
object_tangible_storyteller_prop_pr_lifeday_mini_tree = object_tangible_storyteller_prop_shared_pr_lifeday_mini_tree:new { } ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_lifeday_mini_tree, "object/tangible/storyteller/prop/pr_lifeday_mini_tree.iff")
------------------------------------------------------------------------------- -- Importing modules ------------------------------------------------------------------------------- local IndicesEndpoint = require "elasticsearch.endpoints.Indices.IndicesEndpoint" --------------------------------------------------------...
Citizen.CreateThread(function() Wait(500) if (((Plugins.Stores) and not (_StartError_) and (Framework.RedEmRP))) then -------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -----------------------...
options = { enable_colour = true, animate = true, grid_height = 4, grid_width = 4, spawn_rate = 1, ai = false, interactive = true } local animateTime = 160; function onGameLoopIteration() animateTime = animateTime + 10; SetAnimateTime(animateTime); end local turns = 0; function o...
error("neorocks is no longer supported. Please use packer.nvim or other project for neorocks usage.")
--- XML DOM DocumentType Interface. -- -- The DOM level 2 does not specify how to interact with the DTD, hence -- has not been implemented other than the wrapper for external DTD definitions, -- the generated internal subset will always be empty for now. -- -- See the [DocumentType](https://www.w3.org/TR/DOM-Level-2-Co...
describe("Table heap", function() local table_heap = require("data_structures.table_heap") local shuffle = require("random.fisher_yates_shuffle") local n = 100 local list = {} for index = 1, n do list[index] = index end shuffle(list) local heap = table_heap.new() for index = 1, #list do heap:push(list[ind...
local M = {} function M.after(_) end function M.action_cd(self, items) for _, item in ipairs(items) do vim.cmd("lcd " .. self.filelib.escape(item.path)) M.after(item.path) end end function M.action_tab_open(self, items) for _, item in ipairs(items) do vim.cmd("tabedit") vim.cmd("lcd " .. self.f...
--Nicolai, Edited on March 19th 2022, 19:53 GMT+1 local TS = game:GetService("TweenService") local RRT = require(script.RRT) local fidelity = 1 local offset = 3 local MaxIteration = 5000 local Nodes = 200 local start = workspace.Start.Position local endpoint = workspace.End.Position local m = (start-endpoint).Magnit...
return require('_openssl.x509.csr')
-- This script has not been optimized to use callbacks. Keep that in mind. local joystick = {} -- Stores the joystick library object. local lastButton = 0 local controllerGroup = {} function joystick.addController(controller) if not controllerGroup[controller] then controllerGroup[controller] = {} controllerGr...
local nvim = require'nvim' local load_module = require'tools'.helpers.load_module local has_attrs = require'tools'.tables.has_attrs local plugins = nvim.plugins local set_autocmd = nvim.autocmds.set_autocmd -- local set_command = nvim.commands.set_command -- local set_mapping = nvim.mappings.set_mapping loc...
require "scripts.library.event" local json = require "scripts.json" ClientEvents = CreateGlobalVariable("ClientEvents", { handler = nil, events = {} }) function ClientEvents:OnActivate () Debug.Log('Initializing client events!') if self.readyHandler then self.readyHandler() self.readyHandler = nil end sel...
-- 3x3 matrix class, used for point transformation local Matrix3 = {} Matrix3.__index = Matrix3; local Matrix3Const = {} Matrix3Const.__index = Matrix3Const; function Matrix3:__tostring() return ([=[[%.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f]]=]):format(unpack(self)) end local default_mat = {1,0,0, 0,1,...
-- OpenComputers Lib local sh = require("shell") local fs = require("filesystem") -- Make library folder local PATH_LIB = sh.resolve("lib") .. "/" fs.makeDirectory(PATH_LIB) -- Config local URL = "https://raw.githubusercontent.com/dstodev/MC-Fluid-Tank-Controller/master/lib/" local function getlib(file) local st...
-- 原作:SimpleObjectiveProgress -- 原作者:MMOSimca (https://wow.curseforge.com/projects/simpleobjectiveprogress) -- 修改:houshuu ------------------- -- 主要修改条目: -- 模块化 local E, L, V, P, G = unpack(ElvUI); local SOP = E:NewModule('Wind_SOP', 'AceHook-3.0', 'AceEvent-3.0'); -- Localized function references local LOP = _G.LibStu...
--MIT License --Copyright (c) 2019 LisaFlocke --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation the rights --to use, copy, modify, merge, pub...
-- load credentials, 'SSID' and 'PASSWORD' declared and initialize in there dofile('config.lua') USER_AGENT = 'prikmeter' VERSION = '1.0.0' upload_telegram = function(telegram) local socket = tls.createConnection() socket:on('connection', function(socket) print('Socket connected, uploading telegram') sock...
return { source = { type = 'dist', location = 'https://dl.google.com/android/repository/android-ndk-r17b-linux-x86_64.zip', sha1sum = 'dd5762ee7ef4995ad04fe0c45a608c344d99ca9f', basename = 'android-ndk-r17b' }, export = { env = { ANDROID_NDK_HOME = "$...
fx = { style = "STYLE_COMBO", properties = { property_06 = { name = "FX7", type = "VARTYPE_STRING", value = "destroyerI_07", }, property_05 = { name = "FX6", type = "VARTYPE_STRING", value = "destroyerI_06", }, property_07 = { name = "FX8", type = "VARTYPE_STRING", value = "destroyerI_08", }, property...
------------------------------------------------------------------------------- -- Title: MSBT Options Controls -- Author: Mikord ------------------------------------------------------------------------------- -- Create module and set its name. local module = {} local moduleName = "Controls" MSBTOptions[moduleName] = ...
local awful = require("awful") local wibox = require("wibox") local Gtk = require("lgi").Gtk local icon_theme = Gtk.IconTheme.get_default() local gears = require("gears") local tasklist = {} local tasklist_buttons = awful.util.table.join(awful.button({}, 1, function(c) if c.active then c.m...
--[[ Meta Achievements - README v0.1.0 - 2021/5/29 Developed by: Morticai (META) (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) UI Designed by: KonzZwodrei (META) (https://www.coregames.com/user/fdb45035857a4e87b17344cd891c48c5) This package is a work in progress. D...
local TableInsert = table.insert; local TableRemove = table.remove; local StringFormat = string.format; local ToString = tostring; local BitBand = bit.band local qcL = qcLocalize local qcPins = {} local qcPinFrames = {} local qcSparePinFrames = {} local qcCurrentCategoryID = 0 local qcCurrentCategoryQuestCount = 0 l...
--HD44780 LCD Driver local bits = require("bit") local band,bor,lshift,rshift = bit.band, bit.bor, bit.lshift, bit.rshift local socket = require("socket") local periphery = require('periphery') local GPIO = periphery.GPIO print("Using GPIO:",GPIO.version) local function sleep(seconds) socket.sleep(seconds) end ...
local HelperTestScene = game.createSceneClass("HelperTestScene") function HelperTestScene:ctor() cc.FileUtils:getInstance():addSearchPath("src/") self:prepare({ description = "Please check console output" }) local items = { "getFileData", } self:addChild(game.createMenu(items...
return { version = "1.2", luaversion = "5.1", tiledversion = "1.2.4", orientation = "orthogonal", renderorder = "right-down", width = 32, height = 18, tilewidth = 16, tileheight = 16, nextlayerid = 11, nextobjectid = 8, properties = {}, tilesets = { { name = "tiles", firstgid =...
local ffi = require("ffi") local wo = vim.wo local fn = vim.fn local api = vim.api local M = { ---Table with all 'foldtext' functions. foldtext = {} } -- Labels for every vim foldmethod config table (:help foldmethod) and one -- general config unlabeled table (accessible with config[1]) to seek into if -- no va...
require("LocalRockInit") insulate( "#magicMock", function() local mock setup( function() require("Tests") end ) before_each( function() mock = magicMock() end ) it( "shoul...
for i,v in ipairs({ createObject ( 11353, 2467.1006, 602.7002, 16.1, 0, 0, 90 ), createObject ( 11353, 2521.2002, 602.7002, 16.1, 0, 0, 90 ), createObject ( 11353, 2616.9004, 602.7002, 16.1, 0, 0, 90 ), createObject ( 11353, 2670.7002, 602.7002, 16.1, 0, 0, 90 ), createObject ( 11353, 2440.5, 575.2002, 16.1 ), createOb...
-- AquaShine error handler entry point -- Part of Live Simulator: 2 -- See copyright notice in AquaShine.lua local AquaShine = AquaShine local ErrorHandler = {} function ErrorHandler.Start(arg) ErrorHandler.Msg = assert(arg[1]) love.graphics.setFont(love.graphics.newFont(14)) end function ErrorHandl...
local function add_layer(layer, layers) if layer.isGroup then for i,l in ipairs(layer.layers) do add_layer(l, layers) end end layers[#layers+1] = layer end --- 処理対象のフレームとレイヤを取得する local function GetTargetLayerAndFrameNumbers(is_all_frame) local frameNumbers = {} ...
--- Probability utility functions -- @module Probability local Probability = {} function Probability.uniform(min, max) end --- Normal curve. [-1, 1] function Probability.boxMuller() return math.sqrt(-2 * math.log(math.random())) * math.cos(2 * math.pi * math.random()) / 2 end function Probability.normal(mean, ...
local ffi = require("ffi") local S = require "syscall" ffi.cdef[[ typedef struct _fb_bitfield { unsigned int offset; unsigned int length; unsigned int msb_right; } fb_bitfield; typedef struct _fb_fix_screeninfo { char id[16]; unsigned long smem_start; unsigned int smem_len; unsigned ...
vim.g.gruvbox_bold = 1 vim.g.gruvbox_italic = 1 vim.g.gruvbox_underline = 1 vim.g.gruvbox_undercurl = 1 vim.cmd'packadd gruvbox'
-- luacheck: ignore 213 local oprint = print local print = print local dummy = function() end local sf = string.format local dump_table local INDENT_STR = " " local function dump_indent(indent, buffer, n) for i=1,indent do n=n+1; buffer[n] = INDENT_STR end return n end local function dump_fiel...
ZYLayer = class("ZYLayer", function() return cc.Layer:create(); end) function ZYLayer:ctor() end return ZYLayer
log("LOAD:", tostring(ModPath .. "cc/CopClickerManager.lua")) dofile( ModPath .. "cc/CopClickerManager.lua" ) local MenuSetup_init_managers = MenuSetup.init_managers function MenuSetup:init_managers( ... ) MenuSetup_init_managers( self, ... ) managers.cop_clicker = CopClickerManager:new() end
minetest.register_craft({ output = "factory:smoke_tube", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"} } }) minetest.register_craft({ output = 'factory:factory_brick 6', recipe = { {'fac...
local serial = require 'serialdriver' local basexx = require 'basexx' local base = require 'app.base' local chk_sum = require 'hasings.sum16' local ioe = require 'ioe' local app = base:subclass("YXK_12AB_APP") app.static.API_VER = 10 function app:on_init() self._log:debug("Port example application initlized") end -...
#!/usr/bin/env tarantool -- Testing feedback module local tap = require('tap') local json = require('json') local fiber = require('fiber') local test = tap.test('feedback_daemon') local socket = require('socket') box.cfg{log = 'report.log', log_level = 6} local feedback_save = nil local feedback = nil local feedbac...
local M = {} local types = { ["--from"] = "string", ["--read"] = "string", ["--to"] = "string", ["--write"] = "string", ["--output"] = "string", ["--data-dir"] = "string", ["--metadata"] = "string", ["--metadata-file"] = "string", ["--defaults"] = "string", ["--file-scope"] = "flag", ["--standalo...
--- The Scheduler Prototype -- @module ROT.Scheduler local ROT = require((...):gsub(('.[^./\\]*'):rep(1) .. '$', '')) local Scheduler = ROT.Class:extend("Scheduler") function Scheduler:init() self._queue = ROT.EventQueue:new() self._repeat = {} self._current = nil end --- Get Time. -- Get time counted since sta...
local unload = require "deftest.util.unload" local mock = require "deftest.mock.mock" local mock_gui = require "deftest.mock.gui" local button = require "in.button" return function() describe("button", function() before(function() button = require "in.button" mock_gui.mock() end) after(function() moc...
-- A Lua source file packer. -- released under the Romantic WTF Public License setmetatable( _G or _ENV, {__index = require"init" } ) args = {...} --[[]] pcall( require,"luarocks.loader" ) --[[]] local success, fs = pcall( require,"lfs" ) files = {} fs = success and fs or { dir = function (path) local ...
create_actor([[police_weapon;3;col,vec,confined,rel,bad_attack,post_drawable,tcol| x:@1; y:@2; dx:@3; d:@4; tile_hit:@5; destroyed:@6; kill_when_hit:yes; touchable:no; rx:.375; ry:.25; iyy:-6; tl_max_time=1,; ]], function(a) a.flipped = not a.flipped a.sind = a.flipped and 197 or 198 a....
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseTask_pb', package.seeall) local AWARD = protobuf.Descriptor(); local AWARD_ID_FIELD = protobuf.FieldDescriptor(); local AWARD_TYPE_FIELD = protobuf.FieldDescriptor(); local AWARD_LV_FIELD = protobuf.FieldDescriptor(); local AWAR...
--[[------------------------------------------------------------------------- -- BackupHelper Lightroom plug-in -- -- Copyright 2014 Joergen Ibsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the Lic...
--[[ Copyright 2012 Rackspace Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dis...
cannon = {} -- Constants for customization. local CONST_CANNON_SPEED = 50 local CONST_GRAVITY = -10 local Y_OFFSET = 20 -- Increase for easier aiming without having to dig yourself into the ground. Not a constant, modifiable via formspec. cannon.blacklisted_nodes = { -- Nodes the cannonball can't 'hit' ["air...
return { _renamefunc = RS.RenameFunc( {"setLineLength", "setLineLength<float>"}, {"setLightDepthSize", "setLightDepthSize<const spn::Size&>"} ) }
--[[-- Tables as lists. Every list is also an object, and thus inherits all of the `std.object` methods, particularly use of object cloning for making new list objects. In addition to calling methods on list objects in OO style... local List = require "std.list" local l = List {1, 2, 3} for e in l...
local runService = game:GetService("RunService") local replicatedStorage = game:GetService("ReplicatedStorage") local players = game:GetService("Players") if not runService:IsServer() then return {} end local package = script.Parent local packages = package.Parent local maidConstructor = require(packages:WaitForChild...
xAdmin.Console = {} xAdmin.Console.isConsole = true function xAdmin.Console:GetUserGroup() return "Console" end function xAdmin.Console:GetGroupPower() return 9999 end function xAdmin.Console:GetGroupTable() return { name = "Console", power = 9999 } end function xAdmin.Console:IsAdmin() return true end fu...
local name = "hover_yellow" local definition = ... definition.description = "Yellow hovercraft" definition.inventory_image = "hovercraft_yellow_inv.png" definition.wield_image = "hovercraft_yellow_inv.png" definition.textures = {"hovercraft_yellow.png"} definition.drop_on_destroy = {"wool:yellow", "wool:black 2", "d...
local example = {} example.title = "List" example.category = "Object Demonstrations" local font = love.graphics.newFont(10) function example.func(loveframes, centerarea) local frame = loveframes.Create("frame") frame:SetName("List") frame:SetSize(500, 470) frame:CenterWithinArea(unpack(centerarea)) local li...
local ilk_keywords = require('keywords') local asn1_types = require('asn1_types') local constants = require('constants') local transformations = require('transformations_generator') local variables = require('variable_names') local function generate_inputs(metadata) local result_decl = '' local result_call = ...
local function prequire(...) local ok, mod = pcall(require, ...) return ok and mod, mod or nil end local zmq, zthreads, zpoller local zstrerror, zassert, ETERM local zconnect, zbind local zrecv_all, zrecv local zerrcode local function has_member(t, key) local ok, has if type(key) == "table" then ok, has...
--[[ Arduino的にFlashAirのPIOを扱う。 必ず、pinModeで入出力を設定後、digitalWriteもしくはdigitalReadで操作すること。 各ピンの入出力選択、出力状態は記憶しているため、 これらを使わずpio関数を直接触った後、これらの関数を使うと望み通りの動作をしない。 入出力は、デフォルトでは全端子INPUT(0)、全LOW(0)である。 s, indata = pinMode(port,mode) 入出力設定 OUTPUT(1)で出力 INPUT(1以外)で入力に設定。 sは制御可否(pio関数の戻り値参照) indataがくっついているのは、pioの返却値をそのまま返しているため。 ...
-- TO DO -- stop game physics from making OBJECTS spin and fall -- make it possible for elements to hit surfaces properly local g_screenX,g_screenY = guiGetScreenSize() local SURFACE_ERROR_CORRECTION_OFFSET = .05 local MAX_DISTANCE = 150 --units local MIN_DISTANCE = 2 --units local maxMoveDistance = 100 --default lo...