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pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{ "difficulty": "easy", "grid_size": 9, "food_count": 8, "num_ghosts": 1, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "render_size": 256, "level": null, "num_power_pellets": 0, "frightened_steps": 12, "diverse_ghosts": false, "braid": true, "thin_corridors": true,...
2,026,080,200
3,026,080,210
0
{ "backend": "custom_grid_pacman_python_assets", "difficulty": "easy", "grid_size": 9, "food_count": 8, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "walls": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 0, ...
ff32b0a7c5ab380e10c30a9a179edd9ad7363c7075fc0c216a0afdb33b352002
visgym_pacman_oracle_success_easy_v1
[ { "role": "user", "content": [ { "type": "text", "text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi...
inf
15
15
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{ "difficulty": "easy", "grid_size": 9, "food_count": 8, "num_ghosts": 1, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "render_size": 256, "level": null, "num_power_pellets": 0, "frightened_steps": 12, "diverse_ghosts": false, "braid": true, "thin_corridors": true,...
2,026,080,200
3,026,080,204
1
{ "backend": "custom_grid_pacman_python_assets", "difficulty": "easy", "grid_size": 9, "food_count": 8, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "walls": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, ...
d295a4feb717b7c4b7adb85794916379cc925ab5adc85054b8e3622500321497
visgym_pacman_oracle_success_easy_v1
[ { "role": "user", "content": [ { "type": "text", "text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi...
inf
27
27
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{ "difficulty": "easy", "grid_size": 9, "food_count": 8, "num_ghosts": 1, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "render_size": 256, "level": null, "num_power_pellets": 0, "frightened_steps": 12, "diverse_ghosts": false, "braid": true, "thin_corridors": true,...
2,026,080,200
3,026,080,202
2
{ "backend": "custom_grid_pacman_python_assets", "difficulty": "easy", "grid_size": 9, "food_count": 8, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "walls": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 0, ...
f69d0f3262473fc1b0381ca993e2cdf704afc4e42eb6a462ef4299e4a780f96d
visgym_pacman_oracle_success_easy_v1
[ { "role": "user", "content": [ { "type": "text", "text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi...
inf
18
18
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{ "difficulty": "easy", "grid_size": 9, "food_count": 8, "num_ghosts": 1, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "render_size": 256, "level": null, "num_power_pellets": 0, "frightened_steps": 12, "diverse_ghosts": false, "braid": true, "thin_corridors": true,...
2,026,080,200
3,026,080,278
3
{ "backend": "custom_grid_pacman_python_assets", "difficulty": "easy", "grid_size": 9, "food_count": 8, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "walls": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 0, ...
812d7734f4e3691cf6567332e6a00ab59a4de86f9fbc0bccf997eec3b8ff8b07
visgym_pacman_oracle_success_easy_v1
[ { "role": "user", "content": [ { "type": "text", "text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi...
inf
16
16
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{ "difficulty": "easy", "grid_size": 9, "food_count": 8, "num_ghosts": 1, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "render_size": 256, "level": null, "num_power_pellets": 0, "frightened_steps": 12, "diverse_ghosts": false, "braid": true, "thin_corridors": true,...
2,026,080,200
3,026,080,254
4
{ "backend": "custom_grid_pacman_python_assets", "difficulty": "easy", "grid_size": 9, "food_count": 8, "wall_density": 0.22, "max_steps": 80, "horizon": 8, "tile_size": 24, "walls": [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 0, ...
280d808f22591f0829876f0ca77078767f1d2b77c9574af29180ae265ddf9c6b
visgym_pacman_oracle_success_easy_v1
[ { "role": "user", "content": [ { "type": "text", "text": "You are Pacman in a deterministic 9x9 maze. Collect every food pellet, avoid the single red ghost, and stop only after all food is gone. The rendering uses pacman-python Pacman, ghost, pellet, and maze tile visuals, but the envi...
inf
17
17
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{"difficulty":"easy","grid_size":9,"food_count":8,"num_ghosts":1,"wall_density":0.22,"max_steps":80,(...TRUNCATED)
2,026,080,200
3,026,080,251
5
{"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED)
5c2054cae9a58922f6f408dbcb6308bbe3e24153f10c590a8f716407389fdf7d
visgym_pacman_oracle_success_easy_v1
[{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED)
inf
28
28
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{"difficulty":"easy","grid_size":9,"food_count":8,"num_ghosts":1,"wall_density":0.22,"max_steps":80,(...TRUNCATED)
2,026,080,200
3,026,080,223
6
{"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED)
f3218302d8bad7c4fc3031444eebe65b30874a19f646bd54596a070234e48de7
visgym_pacman_oracle_success_easy_v1
[{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED)
inf
23
23
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{"difficulty":"easy","grid_size":9,"food_count":8,"num_ghosts":1,"wall_density":0.22,"max_steps":80,(...TRUNCATED)
2,026,080,200
3,026,080,220
7
{"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED)
3206c73141e2a64729a65841d1061428f4471540aefca70067645a1df934a8db
visgym_pacman_oracle_success_easy_v1
[{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED)
inf
25
25
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{"difficulty":"easy","grid_size":9,"food_count":8,"num_ghosts":1,"wall_density":0.22,"max_steps":80,(...TRUNCATED)
2,026,080,200
3,026,080,213
8
{"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED)
3aedc4e3139d6a57d46e36969a2f88f1c93a035d7ed8c4436889d2ed6cb39cb7
visgym_pacman_oracle_success_easy_v1
[{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED)
inf
19
19
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
pacman_2d_easy_braidthin_oracle_success_v0
pacman_2d/easy
{"difficulty":"easy","grid_size":9,"food_count":8,"num_ghosts":1,"wall_density":0.22,"max_steps":80,(...TRUNCATED)
2,026,080,200
3,026,080,229
9
{"backend":"custom_grid_pacman_python_assets","difficulty":"easy","grid_size":9,"food_count":8,"wall(...TRUNCATED)
f9b032b45558b8a641e7d0b5f9a68ab6f7c0f9981d2e6786f1e02761037fa24c
visgym_pacman_oracle_success_easy_v1
[{"role":"user","content":[{"type":"text","text":"You are Pacman in a deterministic 9x9 maze. Collec(...TRUNCATED)
inf
23
23
0
80
singleshot_openloop_baseline
single_frame_openloop_no_imagination
pacman_singleshot_openloop_v1
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pacman_braidthin_noncot_chunk_kinf_train

BAGEL VLM-Gym world-model dataset (pacman / noncot).

  • Non-CoT single-shot open-loop training data (K=inf).
  • layout: Train-only. Gzipped-JSONL shards under training/; each row is one packed SFT sample with base64-JPEG frames inline.
  • images are base64-encoded JPEG frames stored inline in each JSONL row.

Pairs with the matching pacman checkpoint(s) under the companion model org; CoT and non-CoT variants share the same underlying rollouts.

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