GTASA / modloader /.data /plugins /gta3 /std.stream.md
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gta3.std.stream


Description: This plugin is responsible for loading streamed resources, that would normally go into .img files. That is, it handles:

  • Model Files (dff)
  • Texture Dictionaries (txd)
  • Collision Archieves (col)
  • Binary IPLs (ipl)
  • Nodes Files (nodes%d.dat)
  • Animation Files (ifp)
  • Vehicle Recordings (rrr)
  • Streamed Scripts (scm)

It can also handle img files itself and override it's loading from the one in the default location.

It also takes care or does the following:

  • Takes care of ped.ifp overriding.
  • Detouring of IMG/CDIMAGE, COLFILE, TEXDICTION, MODELFILE and HIERFILE from gta.dat.
  • Fixes the COLFILE command in GTA San Andreas not working properly.

Usage:

You can either use it in the usual way, or create a directory with a img extension and drop the files inside it.

Special Notes:

  • Newly added clothes (or coach cloth) must go inside a folder named player.img (e.g. modloader/my new clothes/player.img/coach.dff)
  • nodes%d.dat files will get handled only if they are inside a folder with an img extension (e.g. modloader/my nodes/gta3.img/nodes1.dat)