gta3.std.stream
- Author: LINK/2012 (dma_2012@hotmail.com)
- Priority: 52
- Game: III, Vice City, San Andreas
Description: This plugin is responsible for loading streamed resources, that would normally go into .img files. That is, it handles:
- Model Files (dff)
- Texture Dictionaries (txd)
- Collision Archieves (col)
- Binary IPLs (ipl)
- Nodes Files (nodes%d.dat)
- Animation Files (ifp)
- Vehicle Recordings (rrr)
- Streamed Scripts (scm)
It can also handle img files itself and override it's loading from the one in the default location.
It also takes care or does the following:
- Takes care of ped.ifp overriding.
- Detouring of IMG/CDIMAGE, COLFILE, TEXDICTION, MODELFILE and HIERFILE from gta.dat.
- Fixes the COLFILE command in GTA San Andreas not working properly.
Usage:
You can either use it in the usual way, or create a directory with a img extension and drop the files inside it.
Special Notes:
- Newly added clothes (or coach cloth) must go inside a folder named player.img (e.g. modloader/my new clothes/player.img/coach.dff)
- nodes%d.dat files will get handled only if they are inside a folder with an img extension (e.g. modloader/my nodes/gta3.img/nodes1.dat)