GTASA / moonloader /lib /sampapi /v037r5 /CObject.lua
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--[[
Project: SAMP-API.lua <https://github.com/imring/SAMP-API.lua>
Developers: imring, LUCHARE, FYP
Special thanks:
SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions.
SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses.
]]
local sampapi = require 'sampapi'
local shared = sampapi.shared
local mt = require 'sampapi.metatype'
local ffi = require 'ffi'
shared.require 'v037r5.CEntity'
shared.require 'CMatrix'
shared.require 'CVector'
shared.ffi.cdef[[
typedef struct SCVehicle SCVehicle;
struct SCVehicle;
enum {
MAX_MATERIALS = 16,
};
enum SMaterialType {
MATERIAL_TYPE_NONE = 0,
MATERIAL_TYPE_TEXTURE = 1,
MATERIAL_TYPE_TEXT = 2,
};
typedef enum SMaterialType SMaterialType;
enum SMaterialSize {
MATERIAL_SIZE_32X32 = 10,
MATERIAL_SIZE_64X32 = 20,
MATERIAL_SIZE_64X64 = 30,
MATERIAL_SIZE_128X32 = 40,
MATERIAL_SIZE_128X64 = 50,
MATERIAL_SIZE_128X128 = 60,
MATERIAL_SIZE_256X32 = 70,
MATERIAL_SIZE_256X64 = 80,
MATERIAL_SIZE_256X128 = 90,
MATERIAL_SIZE_256X256 = 100,
MATERIAL_SIZE_512X64 = 110,
MATERIAL_SIZE_512X128 = 120,
MATERIAL_SIZE_512X256 = 130,
MATERIAL_SIZE_512X512 = 140,
};
typedef enum SMaterialSize SMaterialSize;
typedef struct SMaterialText SMaterialText;
#pragma pack(push, 1)
struct SMaterialText {
char m_nMaterialIndex;
char pad_0[137];
char m_nMaterialSize;
char m_szFont[65];
char m_nFontSize;
bool m_bBold;
D3DCOLOR m_fontColor;
D3DCOLOR m_backgroundColor;
char m_align;
};
#pragma pack(pop)
typedef struct SObjectMaterial SObjectMaterial;
#pragma pack(push, 1)
struct SObjectMaterial {
union {
struct CSprite2d* m_pSprite[16];
struct RwTexture* m_pTextBackground[16];
};
D3DCOLOR m_color[16];
char pad_6[68];
int m_nType[16];
BOOL m_bTextureWasCreated[16];
SMaterialText m_textInfo[16];
char* m_szText[16];
struct IDirect3DTexture9* m_pBackgroundTexture[16];
struct IDirect3DTexture9* m_pTexture[16];
};
#pragma pack(pop)
typedef struct SCObject SCObject;
#pragma pack(push, 1)
struct SCObject : SCEntity {
char pad_0[6];
int m_nModel;
char pad_1;
bool m_bDontCollideWithCamera;
float m_fDrawDistance;
float field_0;
SCVector m_position;
float m_fDistanceToCamera;
bool m_bDrawLast;
char pad_2[64];
SCVector m_rotation;
char pad_3[5];
ID m_nAttachedToVehicle;
ID m_nAttachedToObject;
SCVector m_attachOffset;
SCVector m_attachRotation;
bool m_bSyncRotation;
SCMatrix m_targetMatrix;
char pad_4[148];
char m_bMoving;
float m_fSpeed;
char pad_5[99];
SObjectMaterial m_material;
BOOL m_bHasCustomMaterial;
char pad_9[13];
};
#pragma pack(pop)
]]
shared.validate_size('struct SMaterialText', 0xd7)
shared.validate_size('struct SObjectMaterial', 0xf74)
shared.validate_size('struct SCObject', 0x119c)
local CObject_constructor = ffi.cast('void(__thiscall*)(SCObject*, int, SCVector, SCVector, float, int, char, char)', 0xA9110)
local function CObject_new(...)
local obj = ffi.new('struct SCObject[1]')
CObject_constructor(obj, ...)
return obj
end
local SCObject_mt = {
-- Add = ...
-- Remove = ...
GetDistance = ffi.cast('float(__thiscall*)(SCObject*, const SCMatrix*)', sampapi.GetAddress(0xA7FC0)),
Stop = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8030)),
SetRotation = ffi.cast('void(__thiscall*)(SCObject*, const SCVector*)', sampapi.GetAddress(0xA80A0)),
SetAttachedToVehicle = ffi.cast('void(__thiscall*)(SCObject*, ID, const SCVector*, const SCVector*)', sampapi.GetAddress(0xA8110)),
SetAttachedToObject = ffi.cast('void(__thiscall*)(SCObject*, ID, const SCVector*, const SCVector*, char)', sampapi.GetAddress(0xA81A0)),
AttachToVehicle = ffi.cast('void(__thiscall*)(SCObject*, SCVehicle*)', sampapi.GetAddress(0xA8240)),
AttachToObject = ffi.cast('void(__thiscall*)(SCObject*, SCObject*)', sampapi.GetAddress(0xA82C0)),
Rotate = ffi.cast('void(__thiscall*)(SCObject*, SCVector)', sampapi.GetAddress(0xA83C0)),
AttachedToMovingEntity = ffi.cast('BOOL(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA84C0)),
SetMaterial = ffi.cast('void(__thiscall*)(SCObject*, int, int, const char*, const char*, D3DCOLOR)', sampapi.GetAddress(0xA8530)),
SetMaterialText = ffi.cast('void(__thiscall*)(SCObject*, int, const char*, char, const char*, char, bool, D3DCOLOR, D3DCOLOR, char)', sampapi.GetAddress(0xA86B0)),
GetMaterialSize = ffi.cast('bool(__thiscall*)(SCObject*, int, int*, int*)', sampapi.GetAddress(0xA8C80)),
Render = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8F60)),
Process = ffi.cast('void(__thiscall*)(SCObject*, float)', sampapi.GetAddress(0xA9650)),
ConstructMaterialText = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA9EE0)),
Draw = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA9F90)),
ShutdownMaterialText = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8ED0)),
}
mt.set_handler('struct SCObject', '__index', SCObject_mt)
return {
new = CObject_new,
}