Datasets:
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ArXiv:
Tags:
humanoid-locomanipulation
whole-body-control
human-object-interaction
video-to-motion
reinforcement-learning
physics-simulation
License:
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Browse files
README.md
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license:
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license_name: nvidia-open-model-license
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license_link: >-
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https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/
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tags:
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- humanoid-locomanipulation
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- whole-body-control
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### Description:
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**GRAIL** (Generating Humanoid Loco-Manipulation from 3D
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Assets and Video Priors) is a dataset of physics-validated 4D human-object interaction (HOI) trajectories for **Unitree G1** humanoid robot. Each motion is the output of an end-to-end pipeline that (1) generates a synthetic interaction video from a 3D asset, (2) reconstructs the underlying 4D HOI (SMPL-X human pose + object 6-DoF) from that video, (3) retargets the human motion to the G1 skeleton, and (4) validates the trajectory in physics simulation by training a reinforcement-learning (RL) tracker against it β the released motion data is the output of the RL tracking policy.
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The release is partitioned by HOI category. Each motion ships with: the source synthetic video, the 4D HOI reconstruction (SMPL-X + object pose), the retargeted G1 robot trajectory, the post-RL object trajectory, and the object's USD asset (textures preserved).
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## License/Terms of Use:
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Use of the released dataset is governed by the Apache License, Version 2.0.
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## Use Case:
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β β βββ textures/<basename>/ # per-USD texture subdir, refs rewritten in the USD
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βββ checkpoint/
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βββ GEM-SMPL/ # SMPL-X human pose estimation weights (HMR2, ViTPose, VIMO, YOLO, HMR4D)
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```
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The 3-digit `NNN` index restarts at 0 within each `<object>`.
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## Data Visualization:
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Released data can be rendered into kinematic-replay MP4s using [GRAIL data visualization](https://
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```bash
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git clone https://github.com/NVlabs/GRAIL.git && cd GRAIL
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Hybrid β Automatic. Each motion is the deterministic output of the GRAIL pipeline:
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1. **3D asset acquisition** β RoboCasa-derived meshes, AI-generated meshes from Hunyuan3D-2.1, or procedural terrain assets. No real-world scans of identifiable objects.
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2. **2D HOI generation** β a Blender
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3. **4D HOI reconstruction** β SMPL-X body pose recovered via GEM-SMPL (HMR2 + ViTPose + VIMO + HMR4D); object 6-DoF via FoundationPose conditioned on a SAM2 mask and a MoGe depth prior; jointly optimized in a multi-stage HOI optimizer.
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4. **Retargeting** β SMPL-X human pose is retargeted to the Unitree G1 skeleton via the [GMR](https://github.com/YanjieZe/GMR) IK + temporal-smoothing engine. Hand DOFs and per-motion USD assets are assembled in the same pass.
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5. **Task general tracking** β the retargeted motion is used as a tracking reference for a SONIC policy in Isaac Lab. The post-RL object trajectory is the one realized by the simulated G1 + object under contact dynamics β guaranteed to be physically feasible by construction.
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## Ethical Considerations:
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GRAIL trajectories are synthetic. No real individuals appear in the source videos, SMPL-X reconstructions, or any other modality β the entire pipeline is synthetic-character-only (the body model is parametric SMPL-X driven by retargeted character animation; no real-person mocap appears in the released motions). The 3D objects are AI-generated,
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Users training policies on GRAIL are responsible for the safety properties of those policies once deployed on physical humanoids; the dataset itself is a kinematic reference and does not encode safety constraints, controller stability margins, or hardware torque/velocity envelopes. The Unitree G1 trajectories are guaranteed physically feasible
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For more detailed information on ethical considerations for the upstream models GRAIL builds on, see the corresponding model cards: [`nvidia/GEM-X`](https://huggingface.co/nvidia/GEM-X) (human pose estimation) and the FoundationPose project page.
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## Bias
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| Field | Response |
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| Participation considerations from adversely impacted groups in dataset design and testing: | The dataset contains no real individuals. The synthetic 3D characters used to render source videos are drawn from a finite library; their demographic diversity β skin tone, body proportions, age group, sex β is bounded by that library and may not proportionally represent all global populations. Body proportions and appearances common in East Asian, South Asian, Sub-Saharan African, and other underrepresented groups may be less prevalent in the synthetic distribution. The downstream G1 retargeting collapses character-specific body shape onto a single G1 skeleton, so identity-level appearance variation does not propagate into the released robot trajectories. No adversely impacted groups were formally consulted during dataset design or testing. |
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| Measures taken to mitigate against unwanted bias: | (1) **Identity-agnostic output**: The released robot trajectories are encoded in the G1 joint space, which is appearance- and identity-free by construction; (2) **Motion diversity decoupled from appearance**: each character drives a wide variety of motions sampled across HOI categories; (3) **No real-video sampling bias**: the source videos are fully synthetic, so the dataset does not inherit demographic biases from internet-scraped video corpora. |
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| Bias Metric (If Measured): | No formal demographic bias metric has been measured for the dataset. |
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## Explainability
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| Field | Response |
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| Dataset Type: | Trajectory dataset (per-motion robot + object 6-DoF + source video + SMPL-X recon). |
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| Intended Users: | Robotics learning researchers; machine-learning engineers; humanoid control researchers; computer-vision and graphics researchers working on HOI. |
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| Output: | Per-motion: G1 robot trajectory `(T, 29)` + hand DOFs, object 6-DoF `(T, 7)` (xyz + quat), input video (mp4), 4D HOI recon (SMPL-X parameters + object pose, world frame), per-motion metadata (`meta/*.pkl`), object asset (`*.usd` + textures). |
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| Describe how the dataset was produced: | A
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| Name the adversely impacted groups this has been tested to deliver comparable outcomes regardless of: | Not formally tested across demographic subgroups. Because the released trajectories are in G1 joint space rather than per-character body space, per-group outcome variation does not propagate to the dataset's primary downstream use (controller training). |
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| Technical Limitations & Mitigation: | (1) **Single robot platform** β G1 only; cross-embodiment retargeting requires additional work. (2) **Synthetic-to-real domain gap** β source videos are synthetic, so visual-feature-based downstream use (e.g. vision-conditioned policies) may need real-video fine-tuning. (3) **No tactile / force annotations** β the dataset is kinematic + 6-DoF only; contact forces are not exposed. |
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| Verified to have met prescribed NVIDIA quality standards: | Yes. |
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| Performance Metrics: | Per-motion physical feasibility is verified by construction (released motions are by definition those a trained SONIC tracker can follow). |
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| Potential Known Risks: | (1) **Sim-to-real assumption mismatch** β trajectories that succeed in Isaac Lab may not succeed on a physical G1 without additional residual learning, system-identification, or torque-limit checks. (2) **Object-asset license inheritance** β released USD assets inherit the license of their upstream source (RoboCasa
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| Licensing: |
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## Privacy
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| Generatable or reverse engineerable personal data? | No. The dataset contains no real-person data at any stage β input videos are synthetic renders of synthetic characters; reconstructions are SMPL-X parameters of those synthetic characters; the released robot trajectories are in Unitree G1 joint space and encode no identity, appearance, or biometric signal. |
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| Personal data used to create this dataset? | No. The upstream GEM-SMPL human-pose checkpoints were trained on internally generated synthetic video data (see the [`nvidia/GEM-X`](https://huggingface.co/nvidia/GEM-X) model card). Motion capture animations used during character rigging upstream are recorded from real performers but were retargeted to fixed skeletons that strip identity-specific biometric signals. |
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| Was consent obtained for any personal data used? | Yes (upstream β see `nvidia/GEM-X` for the consent chain on upstream mocap). |
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| Description of methods implemented in data acquisition or processing, if any, to address the prevalence of personal data in the training data: | The release pipeline is end-to-end synthetic. The source character meshes (RenderPeople / NVIDIA Digital Humans / RoboCasa-derived avatars) are synthetic. Re-renders via Kling AI are conditioned on synthetic frames, not real footage. No real-world camera capture is performed at any pipeline stage. |
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| How often is dataset reviewed? | Datasets are initially reviewed upon addition; subsequent reviews are conducted as needed or upon request for changes. |
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| Is a mechanism in place to honor data subject right of access or deletion of personal data? | Not Applicable β the dataset contains no real-person data. |
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| If personal data was collected for the development of the dataset, was it collected directly by NVIDIA? | No |
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| If personal data was collected for the development of the dataset by NVIDIA, do you maintain or have access to disclosures made to data subjects? | Not Applicable |
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| If personal data was collected for the development of this dataset, was it minimized to only what was required? | Yes. |
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| Was data from user interactions with the dataset (e.g. user input and prompts) used to extend the dataset? | No |
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| Does data labeling (annotation, metadata) comply with privacy laws? | Yes β all annotations are automatically generated from the synthetic rendering / reconstruction pipeline; no personal data is annotated. |
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| Is data compliant with data subject requests for data correction or removal, if such a request was made? | Not Applicable β no personal data. |
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| Applicable Privacy Policy | <https://www.nvidia.com/en-us/about-nvidia/privacy-policy/> |
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## Safety
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| Dataset Application Field(s): | Robotics Learning; Humanoid Whole-Body Control; Loco-Manipulation Research; Physics-Based Animation; Sim-to-Real Transfer Research. |
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| Describe the life critical impact (if present). | Not Applicable for direct dataset use. Downstream policies trained on GRAIL motions and deployed on a physical Unitree G1 are operating a hardware actuator and require independent safety validation by the integrating team (torque / velocity limit checks, emergency-stop integration, environment-specific risk assessment). The dataset itself does not encode hardware safety constraints. |
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| Use Case Restrictions: | Abide by the
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| Dataset restrictions: | The Principle of Least Privilege (PoLP) is applied. Source assets (RoboCasa-derived 3D objects, synthetic character library, motion-source mocap) are tracked with NSpect IDs in the upstream pipelines. The release pipeline strips path-level provenance from the original cluster filesystems before publication. |
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| Security considerations: | The dataset is composed of pickled trajectories (Python `.pkl`), MP4 videos, OpenUSD assets, and a CSV manifest. Pickled files execute arbitrary Python on load; users should verify the integrity of downloaded files (HF hashes / commit signatures) and load them inside a trusted environment. The release ships no executable code, no model weights with auto-execute capability, and makes no network calls when loaded. Report security vulnerabilities to NVIDIA [here](https://www.nvidia.com/en-us/support/submit-security-vulnerability/). |
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| Responsible AI practices: | GRAIL is designed to advance public research on humanoid loco-manipulation. Users deploying derived policies on physical humanoids are responsible for hardware-side safety review (joint-limit / torque / E-stop / human-proximity safeguards) prior to deployment. NVIDIA encourages developers to implement validation harnesses, sim-to-real gap analysis, and conservative envelope checks in any pipeline that takes a GRAIL-trained policy to hardware. |
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license: apache-2.0
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tags:
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- humanoid-locomanipulation
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- whole-body-control
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### Description:
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This dataset contains physics-validated 4D human-object interaction (HOI) trajectories for the **Unitree G1** humanoid robot. It is generated by **GRAIL** (Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors), an end-to-end pipeline that (1) acquires a 3D asset, (2) generates a synthetic character-object interaction video in Blender + Kling AI, (3) reconstructs the 4D HOI (SMPL-X human pose + object 6-DoF) from the video, (4) retargets the human motion to the G1 skeleton, and (5) drives a SONIC tracking policy in Isaac Lab β the released motion data is what the simulated G1 + object realize in simulation.
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The release is partitioned by HOI category. Each motion ships with: the source synthetic video, the 4D HOI reconstruction (SMPL-X + object pose), the retargeted G1 robot trajectory, the post-RL object trajectory, and the object's USD asset (textures preserved).
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## License/Terms of Use:
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Use of the released dataset is governed by the Apache License, Version 2.0. The bundled checkpoints under `checkpoint/` retain their respective upstream licenses:
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- **NVIDIA-produced** (`checkpoint/GEM-SMPL/outputs/`, `checkpoint/FoundationPose/`, `checkpoint/SONIC/`) β [NVIDIA Open Model License Agreement](https://www.nvidia.com/en-us/agreements/enterprise-software/nvidia-open-model-license/).
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- **Third-party** (`checkpoint/GEM-SMPL/inputs/`: HMR2, ViTPose, VIMO, YOLOv8x, SMPL-X body model) β governed by the licenses of their respective upstream releases; please consult each upstream project before use.
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Object USD assets and source videos under `data/<hoi_category>/{object_usd,video}/` come from four asset sources, each with different downstream-license implications:
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- **RoboCasa-derived** (`pickup_table`, `pickup_ground`) β derivative works of [RoboCasa](https://robocasa.ai/) (UT Austin, NVIDIA), licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). Attribution to the RoboCasa Team is required when redistributing or building on these specific files.
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- **ComAsset-derived** (`advanced manipulation`) β sourced from [ComAsset](https://huggingface.co/datasets/SShowbiz/ComAsset) (Kim et al., ECCV 2024), licensed under [ODC-By v1.0](https://opendatacommons.org/licenses/by/1-0/). Attribution to the ComAsset authors is required. Individual meshes in ComAsset are originally collected from SketchFab and carry their own per-mesh licenses (listed in `categories.json` of the upstream ComAsset repo) β consult those for any downstream commercial redistribution.
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- **Procedurally generated** (`curb`, `slope`, `stairs`) β GRAIL-original outputs, released under Apache License 2.0.
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- **Hunyuan3D-2.1 generated** (`advanced manipulation`, `stairs`) β outputs of [Hunyuan3D-2.1](https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1). Per the [Tencent Hunyuan 3D 2.1 Community License](https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1/blob/main/LICENSE), model outputs are user-owned and not subject to model-license restrictions, so these are released here under Apache License 2.0. The Hunyuan3D-2.1 *model* itself (not used or redistributed by this dataset) carries territorial, MAU, and acceptable-use constraints β consult the upstream license if you intend to use the model.
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The `license: apache-2.0` declared in the dataset metadata applies to the GRAIL-original outputs: motion trajectories, 4D HOI reconstructions, and per-motion metadata under `data/<hoi_category>/{robot,objects,recon,meta}/`, plus procedurally generated and Hunyuan3D-generated object assets. Bundled checkpoints under `checkpoint/`, RoboCasa-derived assets, and ComAsset-derived assets retain their respective upstream licenses as described above.
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## Use Case:
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β β βββ textures/<basename>/ # per-USD texture subdir, refs rewritten in the USD
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βββ checkpoint/
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βββ GEM-SMPL/ # SMPL-X human pose estimation weights (HMR2, ViTPose, VIMO, YOLO, HMR4D)
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βββ FoundationPose/weights/ # object 6-DoF estimator (refiner + scorer)
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βββ SONIC/models/ # SONIC tracking checkpoints
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```
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The 3-digit `NNN` index restarts at 0 within each `<object>`.
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## Data Visualization:
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Released data can be rendered into kinematic-replay MP4s using [GRAIL data visualization](https://NVlabs.github.io/GRAIL/visualization.html). The output can then be browsed using [GRAIL web visualizer](https://NVlabs.github.io/GRAIL/web_visualizer.html) for hover-to-play previews.
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```bash
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git clone https://github.com/NVlabs/GRAIL.git && cd GRAIL
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Hybrid β Automatic. Each motion is the deterministic output of the GRAIL pipeline:
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1. **3D asset acquisition** β RoboCasa-derived meshes, AI-generated meshes from Hunyuan3D-2.1, or procedural terrain assets. No real-world scans of identifiable objects.
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2. **2D HOI generation** β a Blender rendering places a SMPL-X-rigged character with the object in an synthetic scene; a video exhibiting character-object interaction is generated through Kling AI.
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3. **4D HOI reconstruction** β SMPL-X body pose recovered via GEM-SMPL (HMR2 + ViTPose + VIMO + HMR4D); object 6-DoF via FoundationPose conditioned on a SAM2 mask and a MoGe depth prior; jointly optimized in a multi-stage HOI optimizer.
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4. **Retargeting** β SMPL-X human pose is retargeted to the Unitree G1 skeleton via the [GMR](https://github.com/YanjieZe/GMR) IK + temporal-smoothing engine. Hand DOFs and per-motion USD assets are assembled in the same pass.
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5. **Task general tracking** β the retargeted motion is used as a tracking reference for a SONIC policy in Isaac Lab. The post-RL object trajectory is the one realized by the simulated G1 + object under contact dynamics β guaranteed to be physically feasible by construction.
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## Ethical Considerations:
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GRAIL trajectories are synthetic. No real individuals appear in the source videos, SMPL-X reconstructions, or any other modality β the entire pipeline is synthetic-character-only (the body model is parametric SMPL-X driven by retargeted character animation; no real-person mocap appears in the released motions). The 3D objects are AI-generated, procedurally generated, or licensed from synthetic asset libraries.
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Users training policies on GRAIL are responsible for the safety properties of those policies once deployed on physical humanoids; the dataset itself is a kinematic reference and does not encode safety constraints, controller stability margins, or hardware torque/velocity envelopes. The Unitree G1 trajectories are guaranteed physically feasible in the Isaac Lab simulation environment under the SONIC tracker β sim-to-real transfer requires additional validation by the integrating team.
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For more detailed information on ethical considerations for the upstream models GRAIL builds on, see the corresponding model cards: [`nvidia/GEM-X`](https://huggingface.co/nvidia/GEM-X) (human pose estimation) and the FoundationPose project page.
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## Explainability
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| Field | Response |
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| Dataset Type: | Trajectory dataset (per-motion robot + object 6-DoF + source video + SMPL-X recon). |
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| Intended Users: | Robotics learning researchers; machine-learning engineers; humanoid control researchers; computer-vision and graphics researchers working on HOI. |
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| Output: | Per-motion: G1 robot trajectory `(T, 29)` + hand DOFs, object 6-DoF `(T, 7)` (xyz + quat), input video (mp4), 4D HOI recon (SMPL-X parameters + object pose, world frame), per-motion metadata (`meta/*.pkl`), object asset (`*.usd` + textures). |
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| Describe how the dataset was produced: | A five-stage automated pipeline. (1) 3D asset acquisition; (2) character-object interaction rendered in Blender + video generation via Kling-AI; (3) 4D HOI reconstruction β SMPL-X via GEM-SMPL, object 6-DoF via FoundationPose; joint multi-stage optimizer; (4) retargeting to Unitree G1 via GMR; (5) task general tracking β the retargeted motion drives a SONIC policy in Isaac Lab, and the released `robot/` and `objects/` trajectories are what the simulated G1 + object actually realize under contact dynamics. |
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| Name the adversely impacted groups this has been tested to deliver comparable outcomes regardless of: | Not formally tested across demographic subgroups. Because the released trajectories are in G1 joint space rather than per-character body space, per-group outcome variation does not propagate to the dataset's primary downstream use (controller training). |
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| Technical Limitations & Mitigation: | (1) **Single robot platform** β G1 only; cross-embodiment retargeting requires additional work. (2) **Synthetic-to-real domain gap** β source videos are synthetic, so visual-feature-based downstream use (e.g. vision-conditioned policies) may need real-video fine-tuning. (3) **No tactile / force annotations** β the dataset is kinematic + 6-DoF only; contact forces are not exposed. |
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| Verified to have met prescribed NVIDIA quality standards: | Yes. |
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| Performance Metrics: | Per-motion physical feasibility is verified by construction (released motions are by definition those a trained SONIC tracker can follow). |
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| Potential Known Risks: | (1) **Sim-to-real assumption mismatch** β trajectories that succeed in Isaac Lab may not succeed on a physical G1 without additional residual learning, system-identification, or torque-limit checks. (2) **Object-asset license inheritance** β released USD assets and source videos inherit the license of their upstream source (RoboCasa, ComAsset, or Hunyuan3D); downstream users should confirm any application-specific redistribution constraints β see the License section above. |
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| Licensing: | The dataset itself is released under [Apache License, Version 2.0](https://www.apache.org/licenses/LICENSE-2.0). Bundled checkpoints, RoboCasa-derived object assets, and ComAsset-derived object assets retain their respective upstream licenses β see the **License / Terms of Use** section above for the full per-subtree breakdown. |
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## Safety
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| Dataset Application Field(s): | Robotics Learning; Humanoid Whole-Body Control; Loco-Manipulation Research; Physics-Based Animation; Sim-to-Real Transfer Research. |
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| Describe the life critical impact (if present). | Not Applicable for direct dataset use. Downstream policies trained on GRAIL motions and deployed on a physical Unitree G1 are operating a hardware actuator and require independent safety validation by the integrating team (torque / velocity limit checks, emergency-stop integration, environment-specific risk assessment). The dataset itself does not encode hardware safety constraints. |
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| Use Case Restrictions: | Abide by the per-subtree licenses documented in the **License / Terms of Use** section above. In addition, GRAIL must not be used to: (1) train policies for deployment on humanoids in public-facing safety-critical roles (e.g. interacting with vulnerable populations) without independent safety validation; (2) produce or distribute deepfake content of real individuals β the dataset contains no real-person data, so any such use would require off-pipeline data that violates the upstream synthesis constraints; (3) violate the licenses of upstream third-party assets (object meshes, character libraries, motion sources). |
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| Dataset restrictions: | The Principle of Least Privilege (PoLP) is applied. Source assets (RoboCasa-derived 3D objects, synthetic character library, motion-source mocap) are tracked with NSpect IDs in the upstream pipelines. The release pipeline strips path-level provenance from the original cluster filesystems before publication. |
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| Security considerations: | The dataset is composed of pickled trajectories (Python `.pkl`), MP4 videos, OpenUSD assets, and a CSV manifest. Pickled files execute arbitrary Python on load; users should verify the integrity of downloaded files (HF hashes / commit signatures) and load them inside a trusted environment. The release ships no executable code, no model weights with auto-execute capability, and makes no network calls when loaded. Report security vulnerabilities to NVIDIA [here](https://www.nvidia.com/en-us/support/submit-security-vulnerability/). |
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| Responsible AI practices: | GRAIL is designed to advance public research on humanoid loco-manipulation. Users deploying derived policies on physical humanoids are responsible for hardware-side safety review (joint-limit / torque / E-stop / human-proximity safeguards) prior to deployment. NVIDIA encourages developers to implement validation harnesses, sim-to-real gap analysis, and conservative envelope checks in any pipeline that takes a GRAIL-trained policy to hardware. |
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