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// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessibility/view_ax_platform_node_delegate_win.h" #include <oleacc.h> #include <memory> #include <set> #include <vector> #include "base/memory/singleton.h" #include "base/strings/utf_string_conversions.h" #include "base/win/windows_version.h" #include "third_party/iaccessible2/ia2_api_all.h" #include "ui/accessibility/accessibility_switches.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_text_utils.h" #include "ui/accessibility/platform/ax_fragment_root_win.h" #include "ui/accessibility/platform/ax_platform_node_win.h" #include "ui/aura/window.h" #include "ui/aura/window_tree_host.h" #include "ui/base/layout.h" #include "ui/base/win/atl_module.h" #include "ui/display/win/screen_win.h" #include "ui/views/accessibility/views_utilities_aura.h" #include "ui/views/controls/button/button.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" #include "ui/views/win/hwnd_util.h" namespace views { // static std::unique_ptr<ViewAccessibility> ViewAccessibility::Create(View* view) { auto result = std::make_unique<ViewAXPlatformNodeDelegateWin>(view); result->Init(); return result; } ViewAXPlatformNodeDelegateWin::ViewAXPlatformNodeDelegateWin(View* view) : ViewAXPlatformNodeDelegate(view) {} ViewAXPlatformNodeDelegateWin::~ViewAXPlatformNodeDelegateWin() = default; gfx::NativeViewAccessible ViewAXPlatformNodeDelegateWin::GetParent() const { // If the View has a parent View, return that View's IAccessible. if (view()->parent()) return ViewAXPlatformNodeDelegate::GetParent(); // Otherwise we must be the RootView, get the corresponding Widget // and Window. Widget* widget = view()->GetWidget(); if (!widget) return nullptr; aura::Window* window = widget->GetNativeWindow(); if (!window) return nullptr; // Look for an ancestor window with a Widget, and if found, return // the NativeViewAccessible for its RootView. aura::Window* ancestor_window = GetWindowParentIncludingTransient(window); while (ancestor_window) { Widget* ancestor_widget = Widget::GetWidgetForNativeView(ancestor_window); if (ancestor_widget && ancestor_widget->GetRootView()) return ancestor_widget->GetRootView()->GetNativeViewAccessible(); ancestor_window = GetWindowParentIncludingTransient(ancestor_window); } // If that fails, return the NativeViewAccessible for our owning HWND. HWND hwnd = HWNDForView(view()); if (!hwnd) return nullptr; IAccessible* parent; if (SUCCEEDED( ::AccessibleObjectFromWindow(hwnd, OBJID_WINDOW, IID_IAccessible, reinterpret_cast<void**>(&parent)))) { return parent; } return nullptr; } gfx::AcceleratedWidget ViewAXPlatformNodeDelegateWin::GetTargetForNativeAccessibilityEvent() { return HWNDForView(view()); } gfx::Rect ViewAXPlatformNodeDelegateWin::GetBoundsRect( const ui::AXCoordinateSystem coordinate_system, const ui::AXClippingBehavior clipping_behavior, ui::AXOffscreenResult* offscreen_result) const { switch (coordinate_system) { case ui::AXCoordinateSystem::kScreenPhysicalPixels: return display::win::ScreenWin::DIPToScreenRect( HWNDForView(view()), view()->GetBoundsInScreen()); case ui::AXCoordinateSystem::kScreenDIPs: // We could optionally add clipping here if ever needed. return view()->GetBoundsInScreen(); case ui::AXCoordinateSystem::kRootFrame: case ui::AXCoordinateSystem::kFrame: NOTIMPLEMENTED(); return gfx::Rect(); } } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/view_ax_platform_node_delegate_win.cc
C++
unknown
3,721
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBILITY_VIEW_AX_PLATFORM_NODE_DELEGATE_WIN_H_ #define UI_VIEWS_ACCESSIBILITY_VIEW_AX_PLATFORM_NODE_DELEGATE_WIN_H_ #include "ui/views/accessibility/view_ax_platform_node_delegate.h" namespace views { class View; class ViewAXPlatformNodeDelegateWin : public ViewAXPlatformNodeDelegate { public: explicit ViewAXPlatformNodeDelegateWin(View* view); ViewAXPlatformNodeDelegateWin(const ViewAXPlatformNodeDelegateWin&) = delete; ViewAXPlatformNodeDelegateWin& operator=( const ViewAXPlatformNodeDelegateWin&) = delete; ~ViewAXPlatformNodeDelegateWin() override; // |ViewAXPlatformNodeDelegate| overrides: gfx::NativeViewAccessible GetParent() const override; gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() override; gfx::Rect GetBoundsRect( const ui::AXCoordinateSystem coordinate_system, const ui::AXClippingBehavior clipping_behavior, ui::AXOffscreenResult* offscreen_result) const override; }; } // namespace views #endif // UI_VIEWS_ACCESSIBILITY_VIEW_AX_PLATFORM_NODE_DELEGATE_WIN_H_
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/view_ax_platform_node_delegate_win.h
C++
unknown
1,216
// Copyright 2013 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessibility/view_ax_platform_node_delegate_win.h" #include <oleacc.h> #include <wrl/client.h> #include <memory> #include <string> #include <utility> #include <vector> #include "base/memory/raw_ptr.h" #include "base/win/scoped_bstr.h" #include "base/win/scoped_variant.h" #include "third_party/iaccessible2/ia2_api_all.h" #include "ui/accessibility/ax_constants.mojom.h" #include "ui/accessibility/platform/ax_platform_node_win.h" #include "ui/views/accessibility/test_list_grid_view.h" #include "ui/views/controls/label.h" #include "ui/views/controls/scroll_view.h" #include "ui/views/controls/textfield/textfield.h" #include "ui/views/test/views_test_base.h" #include "ui/views/widget/unique_widget_ptr.h" using base::win::ScopedBstr; using base::win::ScopedVariant; using Microsoft::WRL::ComPtr; namespace views { namespace test { #define EXPECT_UIA_BOOL_EQ(node, property_id, expected) \ { \ ScopedVariant expectedVariant(expected); \ ASSERT_EQ(VT_BOOL, expectedVariant.type()); \ ScopedVariant actual; \ ASSERT_HRESULT_SUCCEEDED( \ node->GetPropertyValue(property_id, actual.Receive())); \ EXPECT_EQ(expectedVariant.ptr()->boolVal, actual.ptr()->boolVal); \ } namespace { // Whether |left| represents the same COM object as |right|. template <typename T, typename U> bool IsSameObject(T* left, U* right) { if (!left && !right) return true; if (!left || !right) return false; ComPtr<IUnknown> left_unknown; left->QueryInterface(IID_PPV_ARGS(&left_unknown)); ComPtr<IUnknown> right_unknown; right->QueryInterface(IID_PPV_ARGS(&right_unknown)); return left_unknown == right_unknown; } } // namespace class ViewAXPlatformNodeDelegateWinTest : public ViewsTestBase { public: ViewAXPlatformNodeDelegateWinTest() = default; ~ViewAXPlatformNodeDelegateWinTest() override = default; protected: void GetIAccessible2InterfaceForView(View* view, IAccessible2_2** result) { ComPtr<IAccessible> view_accessible(view->GetNativeViewAccessible()); ComPtr<IServiceProvider> service_provider; ASSERT_EQ(S_OK, view_accessible.As(&service_provider)); ASSERT_EQ(S_OK, service_provider->QueryService(IID_IAccessible2_2, result)); } ComPtr<IRawElementProviderSimple> GetIRawElementProviderSimple(View* view) { ComPtr<IRawElementProviderSimple> result; EXPECT_HRESULT_SUCCEEDED(view->GetNativeViewAccessible()->QueryInterface( __uuidof(IRawElementProviderSimple), &result)); return result; } ComPtr<IAccessible2> ToIAccessible2(ComPtr<IAccessible> accessible) { CHECK(accessible); ComPtr<IServiceProvider> service_provider; accessible.As(&service_provider); ComPtr<IAccessible2> result; CHECK(SUCCEEDED(service_provider->QueryService(IID_IAccessible2, IID_PPV_ARGS(&result)))); return result; } }; TEST_F(ViewAXPlatformNodeDelegateWinTest, TextfieldAccessibility) { UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(std::move(init_params)); View* content = widget->SetContentsView(std::make_unique<View>()); Textfield* textfield = new Textfield; textfield->SetAccessibleName(u"Name"); textfield->SetText(u"Value"); content->AddChildView(textfield); ComPtr<IAccessible> content_accessible(content->GetNativeViewAccessible()); LONG child_count = 0; ASSERT_EQ(S_OK, content_accessible->get_accChildCount(&child_count)); EXPECT_EQ(1, child_count); ComPtr<IDispatch> textfield_dispatch; ComPtr<IAccessible> textfield_accessible; ScopedVariant child_index(1); ASSERT_EQ(S_OK, content_accessible->get_accChild(child_index, &textfield_dispatch)); ASSERT_EQ(S_OK, textfield_dispatch.As(&textfield_accessible)); ASSERT_EQ(S_OK, textfield_accessible->get_accChildCount(&child_count)); EXPECT_EQ(0, child_count) << "Text fields should be leaf nodes on this platform, otherwise no " "descendants will be recognized by assistive software."; ScopedBstr name; ScopedVariant childid_self(CHILDID_SELF); ASSERT_EQ(S_OK, textfield_accessible->get_accName(childid_self, name.Receive())); EXPECT_STREQ(L"Name", name.Get()); ScopedBstr value; ASSERT_EQ(S_OK, textfield_accessible->get_accValue(childid_self, value.Receive())); EXPECT_STREQ(L"Value", value.Get()); ScopedBstr new_value(L"New value"); ASSERT_EQ(S_OK, textfield_accessible->put_accValue(childid_self, new_value.Get())); EXPECT_EQ(u"New value", textfield->GetText()); } TEST_F(ViewAXPlatformNodeDelegateWinTest, TextfieldAssociatedLabel) { UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(std::move(init_params)); View* content = widget->SetContentsView(std::make_unique<View>()); Label* label = new Label(u"Label"); content->AddChildView(label); Textfield* textfield = new Textfield; textfield->SetAccessibleName(label); content->AddChildView(textfield); ComPtr<IAccessible> content_accessible(content->GetNativeViewAccessible()); LONG child_count = 0; ASSERT_EQ(S_OK, content_accessible->get_accChildCount(&child_count)); ASSERT_EQ(2L, child_count); ComPtr<IDispatch> textfield_dispatch; ComPtr<IAccessible> textfield_accessible; ScopedVariant child_index(2); ASSERT_EQ(S_OK, content_accessible->get_accChild(child_index, &textfield_dispatch)); ASSERT_EQ(S_OK, textfield_dispatch.As(&textfield_accessible)); ScopedBstr name; ScopedVariant childid_self(CHILDID_SELF); ASSERT_EQ(S_OK, textfield_accessible->get_accName(childid_self, name.Receive())); ASSERT_STREQ(L"Label", name.Get()); ComPtr<IAccessible2_2> textfield_ia2; EXPECT_EQ(S_OK, textfield_accessible.As(&textfield_ia2)); ScopedBstr type(IA2_RELATION_LABELLED_BY); IUnknown** targets; LONG n_targets; EXPECT_EQ(S_OK, textfield_ia2->get_relationTargetsOfType( type.Get(), 0, &targets, &n_targets)); ASSERT_EQ(1, n_targets); ComPtr<IUnknown> label_unknown(targets[0]); ComPtr<IAccessible> label_accessible; ASSERT_EQ(S_OK, label_unknown.As(&label_accessible)); ScopedVariant role; EXPECT_EQ(S_OK, label_accessible->get_accRole(childid_self, role.Receive())); EXPECT_EQ(ROLE_SYSTEM_STATICTEXT, V_I4(role.ptr())); } // A subclass of ViewAXPlatformNodeDelegateWinTest that we run twice, // first where we create an transient child widget (child = false), the second // time where we create a child widget (child = true). class ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag : public ViewAXPlatformNodeDelegateWinTest, public testing::WithParamInterface<bool> { public: ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag() = default; ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag( const ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag&) = delete; ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag& operator=( const ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag&) = delete; ~ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag() override = default; }; INSTANTIATE_TEST_SUITE_P(All, ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag, testing::Bool()); TEST_P(ViewAXPlatformNodeDelegateWinTestWithBoolChildFlag, AuraChildWidgets) { // Create the parent widget. UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_WINDOW); init_params.bounds = gfx::Rect(0, 0, 400, 200); widget->Init(std::move(init_params)); widget->Show(); // Initially it has 1 child. ComPtr<IAccessible> root_view_accessible( widget->GetRootView()->GetNativeViewAccessible()); LONG child_count = 0; ASSERT_EQ(S_OK, root_view_accessible->get_accChildCount(&child_count)); ASSERT_EQ(1L, child_count); // Create the child widget, one of two ways (see below). UniqueWidgetPtr child_widget = std::make_unique<Widget>(); Widget::InitParams child_init_params = CreateParams(Widget::InitParams::TYPE_BUBBLE); child_init_params.parent = widget->GetNativeView(); child_init_params.bounds = gfx::Rect(30, 40, 100, 50); // NOTE: this test is run two times, GetParam() returns a different // value each time. The first time we test with child = false, // making this an owned widget (a transient child). The second time // we test with child = true, making it a child widget-> child_init_params.child = GetParam(); child_widget->Init(std::move(child_init_params)); child_widget->Show(); // Now the IAccessible for the parent widget should have 2 children. ASSERT_EQ(S_OK, root_view_accessible->get_accChildCount(&child_count)); ASSERT_EQ(2L, child_count); // Ensure the bounds of the parent widget are as expected. ScopedVariant childid_self(CHILDID_SELF); LONG x, y, width, height; ASSERT_EQ(S_OK, root_view_accessible->accLocation(&x, &y, &width, &height, childid_self)); EXPECT_EQ(0, x); EXPECT_EQ(0, y); EXPECT_EQ(400, width); EXPECT_EQ(200, height); // Get the IAccessible for the second child of the parent widget, // which should be the one for our child widget-> ComPtr<IDispatch> child_widget_dispatch; ComPtr<IAccessible> child_widget_accessible; ScopedVariant child_index_2(2); ASSERT_EQ(S_OK, root_view_accessible->get_accChild(child_index_2, &child_widget_dispatch)); ASSERT_EQ(S_OK, child_widget_dispatch.As(&child_widget_accessible)); // Check the bounds of the IAccessible for the child widget-> // This is a sanity check to make sure we have the right object // and not some other view. ASSERT_EQ(S_OK, child_widget_accessible->accLocation(&x, &y, &width, &height, childid_self)); EXPECT_EQ(30, x); EXPECT_EQ(40, y); EXPECT_EQ(100, width); EXPECT_EQ(50, height); // Now make sure that querying the parent of the child gets us back to // the original parent. ComPtr<IDispatch> child_widget_parent_dispatch; ComPtr<IAccessible> child_widget_parent_accessible; ASSERT_EQ(S_OK, child_widget_accessible->get_accParent( &child_widget_parent_dispatch)); ASSERT_EQ(S_OK, child_widget_parent_dispatch.As(&child_widget_parent_accessible)); EXPECT_EQ(root_view_accessible.Get(), child_widget_parent_accessible.Get()); } // Flaky on Windows: https://crbug.com/461837. TEST_F(ViewAXPlatformNodeDelegateWinTest, DISABLED_RetrieveAllAlerts) { UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(std::move(init_params)); View* content = widget->SetContentsView(std::make_unique<View>()); View* infobar = new View; content->AddChildView(infobar); View* infobar2 = new View; content->AddChildView(infobar2); View* root_view = content->parent(); ASSERT_EQ(nullptr, root_view->parent()); ComPtr<IAccessible2_2> root_view_accessible; GetIAccessible2InterfaceForView(root_view, &root_view_accessible); ComPtr<IAccessible2_2> infobar_accessible; GetIAccessible2InterfaceForView(infobar, &infobar_accessible); ComPtr<IAccessible2_2> infobar2_accessible; GetIAccessible2InterfaceForView(infobar2, &infobar2_accessible); // Initially, there are no alerts ScopedBstr alerts_bstr(L"alerts"); IUnknown** targets; LONG n_targets; ASSERT_EQ(S_FALSE, root_view_accessible->get_relationTargetsOfType( alerts_bstr.Get(), 0, &targets, &n_targets)); ASSERT_EQ(0, n_targets); // Fire alert events on the infobars. infobar->NotifyAccessibilityEvent(ax::mojom::Event::kAlert, true); infobar2->NotifyAccessibilityEvent(ax::mojom::Event::kAlert, true); // Now calling get_relationTargetsOfType should retrieve the alerts. ASSERT_EQ(S_OK, root_view_accessible->get_relationTargetsOfType( alerts_bstr.Get(), 0, &targets, &n_targets)); ASSERT_EQ(2, n_targets); ASSERT_TRUE(IsSameObject(infobar_accessible.Get(), targets[0])); ASSERT_TRUE(IsSameObject(infobar2_accessible.Get(), targets[1])); CoTaskMemFree(targets); // If we set max_targets to 1, we should only get the first one. ASSERT_EQ(S_OK, root_view_accessible->get_relationTargetsOfType( alerts_bstr.Get(), 1, &targets, &n_targets)); ASSERT_EQ(1, n_targets); ASSERT_TRUE(IsSameObject(infobar_accessible.Get(), targets[0])); CoTaskMemFree(targets); // If we delete the first view, we should only get the second one now. delete infobar; ASSERT_EQ(S_OK, root_view_accessible->get_relationTargetsOfType( alerts_bstr.Get(), 0, &targets, &n_targets)); ASSERT_EQ(1, n_targets); ASSERT_TRUE(IsSameObject(infobar2_accessible.Get(), targets[0])); CoTaskMemFree(targets); } // Test trying to retrieve child widgets during window close does not crash. // TODO(crbug.com/1218885): Remove this after WIDGET_OWNS_NATIVE_WIDGET is gone. TEST_F(ViewAXPlatformNodeDelegateWinTest, GetAllOwnedWidgetsCrash) { Widget widget; Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_WINDOW); init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; widget.Init(std::move(init_params)); widget.CloseNow(); LONG child_count = 0; ComPtr<IAccessible> content_accessible( widget.GetRootView()->GetNativeViewAccessible()); EXPECT_EQ(S_OK, content_accessible->get_accChildCount(&child_count)); EXPECT_EQ(1L, child_count); } TEST_F(ViewAXPlatformNodeDelegateWinTest, WindowHasRoleApplication) { // We expect that our internal window object does not expose // ROLE_SYSTEM_WINDOW, but ROLE_SYSTEM_PANE instead. UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_WINDOW); init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; widget->Init(std::move(init_params)); ComPtr<IAccessible> accessible( widget->GetRootView()->GetNativeViewAccessible()); ScopedVariant childid_self(CHILDID_SELF); ScopedVariant role; EXPECT_EQ(S_OK, accessible->get_accRole(childid_self, role.Receive())); EXPECT_EQ(VT_I4, role.type()); EXPECT_EQ(ROLE_SYSTEM_PANE, V_I4(role.ptr())); } TEST_F(ViewAXPlatformNodeDelegateWinTest, Overrides) { // We expect that our internal window object does not expose // ROLE_SYSTEM_WINDOW, but ROLE_SYSTEM_PANE instead. UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(std::move(init_params)); View* contents_view = widget->SetContentsView(std::make_unique<View>()); View* alert_view = new ScrollView; alert_view->GetViewAccessibility().OverrideRole(ax::mojom::Role::kAlert); alert_view->GetViewAccessibility().OverrideName(u"Name"); alert_view->GetViewAccessibility().OverrideDescription("Description"); alert_view->GetViewAccessibility().OverrideIsLeaf(true); contents_view->AddChildView(alert_view); // Descendant should be ignored because the parent uses OverrideIsLeaf(). View* ignored_descendant = new View; alert_view->AddChildView(ignored_descendant); ComPtr<IAccessible> content_accessible( contents_view->GetNativeViewAccessible()); ScopedVariant child_index(1); // Role. ScopedVariant role; EXPECT_EQ(S_OK, content_accessible->get_accRole(child_index, role.Receive())); EXPECT_EQ(VT_I4, role.type()); EXPECT_EQ(ROLE_SYSTEM_ALERT, V_I4(role.ptr())); // Name. ScopedBstr name; ASSERT_EQ(S_OK, content_accessible->get_accName(child_index, name.Receive())); ASSERT_STREQ(L"Name", name.Get()); // Description. ScopedBstr description; ASSERT_EQ(S_OK, content_accessible->get_accDescription( child_index, description.Receive())); ASSERT_STREQ(L"Description", description.Get()); // Get the child accessible. ComPtr<IDispatch> alert_dispatch; ComPtr<IAccessible> alert_accessible; ASSERT_EQ(S_OK, content_accessible->get_accChild(child_index, &alert_dispatch)); ASSERT_EQ(S_OK, alert_dispatch.As(&alert_accessible)); // Child accessible is a leaf. LONG child_count = 0; ASSERT_EQ(S_OK, alert_accessible->get_accChildCount(&child_count)); ASSERT_EQ(0, child_count); ComPtr<IDispatch> child_dispatch; ASSERT_EQ(E_INVALIDARG, alert_accessible->get_accChild(child_index, &child_dispatch)); ASSERT_EQ(child_dispatch.Get(), nullptr); } TEST_F(ViewAXPlatformNodeDelegateWinTest, GridRowColumnCount) { UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(std::move(init_params)); View* content = widget->SetContentsView(std::make_unique<View>()); TestListGridView* grid = new TestListGridView(); content->AddChildView(grid); Microsoft::WRL::ComPtr<IGridProvider> grid_provider; EXPECT_HRESULT_SUCCEEDED( grid->GetViewAccessibility().GetNativeObject()->QueryInterface( __uuidof(IGridProvider), &grid_provider)); // If set, aria row/column count takes precedence over table row/column count. // Expect E_UNEXPECTED if the result is kUnknownAriaColumnOrRowCount (-1) or // if neither is set. int row_count; int column_count; // aria row/column count = not set // table row/column count = not set grid->UnsetAriaTableSize(); grid->UnsetTableSize(); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_RowCount(&row_count)); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_ColumnCount(&column_count)); EXPECT_EQ(0, row_count); EXPECT_EQ(0, column_count); // To do still: When nothing is set, currently // AXPlatformNodeDelegateBase::GetTable{Row/Col}Count() returns 0 Should it // return absl::nullopt if the attribute is not set? Like // GetTableAria{Row/Col}Count() // EXPECT_EQ(E_UNEXPECTED, grid_provider->get_RowCount(&row_count)); // aria row/column count = 2 // table row/column count = not set grid->SetAriaTableSize(2, 2); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_RowCount(&row_count)); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_ColumnCount(&column_count)); EXPECT_EQ(2, row_count); EXPECT_EQ(2, column_count); // aria row/column count = kUnknownAriaColumnOrRowCount // table row/column count = not set grid->SetAriaTableSize(ax::mojom::kUnknownAriaColumnOrRowCount, ax::mojom::kUnknownAriaColumnOrRowCount); EXPECT_EQ(E_UNEXPECTED, grid_provider->get_RowCount(&row_count)); EXPECT_EQ(E_UNEXPECTED, grid_provider->get_ColumnCount(&column_count)); // aria row/column count = 3 // table row/column count = 4 grid->SetAriaTableSize(3, 3); grid->SetTableSize(4, 4); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_RowCount(&row_count)); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_ColumnCount(&column_count)); EXPECT_EQ(3, row_count); EXPECT_EQ(3, column_count); // aria row/column count = not set // table row/column count = 4 grid->UnsetAriaTableSize(); grid->SetTableSize(4, 4); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_RowCount(&row_count)); EXPECT_HRESULT_SUCCEEDED(grid_provider->get_ColumnCount(&column_count)); EXPECT_EQ(4, row_count); EXPECT_EQ(4, column_count); // aria row/column count = not set // table row/column count = kUnknownAriaColumnOrRowCount grid->SetTableSize(ax::mojom::kUnknownAriaColumnOrRowCount, ax::mojom::kUnknownAriaColumnOrRowCount); EXPECT_EQ(E_UNEXPECTED, grid_provider->get_RowCount(&row_count)); EXPECT_EQ(E_UNEXPECTED, grid_provider->get_ColumnCount(&column_count)); } TEST_F(ViewAXPlatformNodeDelegateWinTest, IsUIAControlIsTrueEvenWhenReadonly) { // This test ensures that the value returned by // AXPlatformNodeWin::IsUIAControl returns true even if the element is // read-only. The previous implementation was incorrect and used to return // false for read-only views, causing all sorts of issues with ATs. // // Since we can't test IsUIAControl directly, we go through the // UIA_IsControlElementPropertyId, which is computed using IsUIAControl. UniqueWidgetPtr widget = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); widget->Init(std::move(init_params)); View* content = widget->SetContentsView(std::make_unique<View>()); Textfield* text_field = new Textfield(); text_field->SetReadOnly(true); content->AddChildView(text_field); ComPtr<IRawElementProviderSimple> textfield_provider = GetIRawElementProviderSimple(text_field); EXPECT_UIA_BOOL_EQ(textfield_provider, UIA_IsControlElementPropertyId, true); } // // TableView tests. // namespace { class TestTableModel : public ui::TableModel { public: TestTableModel() = default; TestTableModel(const TestTableModel&) = delete; TestTableModel& operator=(const TestTableModel&) = delete; // ui::TableModel: size_t RowCount() override { return 3; } std::u16string GetText(size_t row, int column_id) override { const char* const cells[5][3] = { {"Australia", "24,584,620", "1,323,421,072,479"}, {"Spain", "46,647,428", "1,314,314,164,402"}, {"Nigeria", "190.873,244", "375,745,486,521"}, }; return base::ASCIIToUTF16(cells[row % 5][column_id]); } void SetObserver(ui::TableModelObserver* observer) override {} }; } // namespace class ViewAXPlatformNodeDelegateWinTableTest : public ViewAXPlatformNodeDelegateWinTest { void SetUp() override { ViewAXPlatformNodeDelegateWinTest::SetUp(); std::vector<ui::TableColumn> columns; columns.push_back(TestTableColumn(0, "Country")); columns.push_back(TestTableColumn(1, "Population")); columns.push_back(TestTableColumn(2, "GDP")); model_ = std::make_unique<TestTableModel>(); auto table = std::make_unique<TableView>(model_.get(), columns, TEXT_ONLY, true); table_ = table.get(); widget_ = std::make_unique<Widget>(); Widget::InitParams init_params = CreateParams(Widget::InitParams::TYPE_POPUP); init_params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; init_params.bounds = gfx::Rect(0, 0, 400, 400); widget_->Init(std::move(init_params)); View* content = widget_->SetContentsView(std::make_unique<View>()); content->AddChildView( TableView::CreateScrollViewWithTable(std::move(table))); widget_->Show(); } void TearDown() override { if (!widget_->IsClosed()) widget_->Close(); ViewAXPlatformNodeDelegateWinTest::TearDown(); } ui::TableColumn TestTableColumn(int id, const std::string& title) { ui::TableColumn column; column.id = id; column.title = base::ASCIIToUTF16(title.c_str()); column.sortable = true; return column; } protected: std::unique_ptr<TestTableModel> model_; UniqueWidgetPtr widget_; raw_ptr<TableView> table_ = nullptr; // Owned by parent. }; TEST_F(ViewAXPlatformNodeDelegateWinTableTest, TableCellAttributes) { ComPtr<IAccessible2_2> table_accessible; GetIAccessible2InterfaceForView(table_, &table_accessible); auto get_attributes = [&](int row_child, int cell_child) -> std::wstring { ComPtr<IDispatch> row_dispatch; CHECK_EQ(S_OK, table_accessible->get_accChild(ScopedVariant(row_child), &row_dispatch)); ComPtr<IAccessible> row; CHECK_EQ(S_OK, row_dispatch.As(&row)); ComPtr<IAccessible2> ia2_row = ToIAccessible2(row); ComPtr<IDispatch> cell_dispatch; CHECK_EQ(S_OK, row->get_accChild(ScopedVariant(cell_child), &cell_dispatch)); ComPtr<IAccessible> cell; CHECK_EQ(S_OK, cell_dispatch.As(&cell)); ComPtr<IAccessible2> ia2_cell = ToIAccessible2(cell); ScopedBstr attributes_bstr; CHECK_EQ(S_OK, ia2_cell->get_attributes(attributes_bstr.Receive())); std::wstring attributes(attributes_bstr.Get()); return attributes; }; // These strings should NOT contain rowindex or colindex, since those // imply an ARIA override. EXPECT_EQ(get_attributes(1, 1), L"explicit-name:true;sort:none;class:AXVirtualView;"); EXPECT_EQ(get_attributes(1, 2), L"explicit-name:true;sort:none;class:AXVirtualView;"); EXPECT_EQ(get_attributes(2, 1), L"hidden:true;explicit-name:true;class:AXVirtualView;"); EXPECT_EQ(get_attributes(2, 2), L"hidden:true;explicit-name:true;class:AXVirtualView;"); } } // namespace test } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/view_ax_platform_node_delegate_win_unittest.cc
C++
unknown
25,146
// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessibility/views_ax_tree_manager.h" #include "base/check.h" #include "base/functional/bind.h" #include "base/functional/callback.h" #include "base/location.h" #include "base/notreached.h" #include "base/task/sequenced_task_runner.h" #include "ui/accessibility/accessibility_features.h" #include "ui/accessibility/ax_action_data.h" #include "ui/accessibility/ax_enums.mojom.h" #include "ui/accessibility/ax_tree_source_checker.h" #include "ui/accessibility/ax_tree_update.h" #include "ui/views/accessibility/ax_aura_obj_wrapper.h" #include "ui/views/accessibility/widget_ax_tree_id_map.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" namespace views { ViewsAXTreeManager::ViewsAXTreeManager(Widget* widget) : ui::AXTreeManager(std::make_unique<ui::AXTree>()), widget_(widget), tree_source_(cache_.GetOrCreate(widget), ui::AXTreeID::CreateNewAXTreeID(), &cache_), tree_serializer_(&tree_source_) { DCHECK(widget); views::WidgetAXTreeIDMap::GetInstance().AddWidget(tree_source_.tree_id(), widget); views_event_observer_.Observe(AXEventManager::Get()); widget_observer_.Observe(widget); // Load complete can't be fired synchronously here. The act of firing the // event will call |View::GetViewAccessibility|, which (if fired // synchronously) will create *another* |ViewsAXTreeManager| for the same // widget, since the wrapper that created this |ViewsAXTreeManager| hasn't // been added to the cache yet. base::SequencedTaskRunner::GetCurrentDefault()->PostTask( FROM_HERE, base::BindOnce(&ViewsAXTreeManager::FireLoadComplete, weak_factory_.GetWeakPtr())); } ViewsAXTreeManager::~ViewsAXTreeManager() { views_event_observer_.Reset(); widget_observer_.Reset(); } void ViewsAXTreeManager::SetGeneratedEventCallbackForTesting( const GeneratedEventCallbackForTesting& callback) { generated_event_callback_for_testing_ = callback; } void ViewsAXTreeManager::UnsetGeneratedEventCallbackForTesting() { generated_event_callback_for_testing_.Reset(); } ui::AXNode* ViewsAXTreeManager::GetNode( const ui::AXNodeID node_id) const { if (!widget_ || !widget_->GetRootView() || !ax_tree_) return nullptr; return ax_tree_->GetFromId(node_id); } ui::AXTreeID ViewsAXTreeManager::GetParentTreeID() const { // TODO(nektar): Implement stiching of AXTrees, e.g. a dialog to the main // window. return ui::AXTreeIDUnknown(); } ui::AXNode* ViewsAXTreeManager::GetParentNodeFromParentTree() const { // TODO(nektar): Implement stiching of AXTrees, e.g. a dialog to the main // window. return nullptr; } void ViewsAXTreeManager::OnViewEvent(View* view, ax::mojom::Event event) { DCHECK(view); AXAuraObjWrapper* wrapper = cache_.GetOrCreate(view); if (!wrapper) return; modified_nodes_.insert(wrapper->GetUniqueId()); if (waiting_to_serialize_) return; waiting_to_serialize_ = true; base::SequencedTaskRunner::GetCurrentDefault()->PostTask( FROM_HERE, base::BindOnce(&ViewsAXTreeManager::SerializeTreeUpdates, weak_factory_.GetWeakPtr())); } void ViewsAXTreeManager::OnWidgetDestroyed(Widget* widget) { // If a widget becomes disconnected from its root view, we shouldn't keep it // in the map or attempt any operations on it. if (widget->is_top_level() || !widget->GetRootView()) views::WidgetAXTreeIDMap::GetInstance().RemoveWidget(widget); widget_ = nullptr; } void ViewsAXTreeManager::PerformAction(const ui::AXActionData& data) { if (!widget_ || !widget_->GetRootView()) return; tree_source_.HandleAccessibleAction(data); } void ViewsAXTreeManager::SerializeTreeUpdates() { if (!widget_ || !widget_->GetRootView()) return; // Better to set this flag to false early in case this method, or any method // it calls, causes an event to get fired. waiting_to_serialize_ = false; // Make sure the focused node is serialized. AXAuraObjWrapper* focused_wrapper = cache_.GetFocus(); if (focused_wrapper) modified_nodes_.insert(focused_wrapper->GetUniqueId()); std::vector<ui::AXTreeUpdate> updates; for (const ui::AXNodeID node_id : modified_nodes_) { AXAuraObjWrapper* wrapper = cache_.Get(node_id); if (!wrapper) continue; ui::AXTreeUpdate update; // TODO(pbos): Consider rewriting this as a CHECK now that this is fatally // aborting. if (!tree_serializer_.SerializeChanges(wrapper, &update)) { std::string error; ui::AXTreeSourceChecker<AXAuraObjWrapper*> checker(&tree_source_); checker.CheckAndGetErrorString(&error); NOTREACHED_NORETURN() << error << '\n' << update.ToString(); } updates.push_back(update); } UnserializeTreeUpdates(updates); } void ViewsAXTreeManager::UnserializeTreeUpdates( const std::vector<ui::AXTreeUpdate>& updates) { if (!widget_ || !widget_->GetRootView() || !ax_tree_) return; for (const ui::AXTreeUpdate& update : updates) { CHECK(ax_tree_->Unserialize(update)) << ax_tree_->error(); } // Unserializing the updates into our AXTree should have prompted our // AXEventGenerator to generate events based on the updates. for (const ui::AXEventGenerator::TargetedEvent& targeted_event : event_generator_) { if (ui::AXNode* node = ax_tree_->GetFromId(targeted_event.node_id)) FireGeneratedEvent(targeted_event.event_params.event, node); } event_generator_.ClearEvents(); } void ViewsAXTreeManager::FireLoadComplete() { DCHECK(widget_.get()); View* root_view = widget_->GetRootView(); if (root_view) root_view->NotifyAccessibilityEvent(ax::mojom::Event::kLoadComplete, true); } void ViewsAXTreeManager::FireGeneratedEvent(ui::AXEventGenerator::Event event, const ui::AXNode* node) { if (!generated_event_callback_for_testing_.is_null()) generated_event_callback_for_testing_.Run(widget_.get(), event, node->id()); // TODO(nektar): Implement this other than "for testing". } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/views_ax_tree_manager.cc
C++
unknown
6,292
// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBILITY_VIEWS_AX_TREE_MANAGER_H_ #define UI_VIEWS_ACCESSIBILITY_VIEWS_AX_TREE_MANAGER_H_ #include <memory> #include <set> #include <string> #include <vector> #include "base/functional/callback_forward.h" #include "base/memory/raw_ptr.h" #include "base/memory/weak_ptr.h" #include "base/scoped_observation.h" #include "ui/accessibility/ax_action_handler.h" #include "ui/accessibility/ax_enums.mojom-forward.h" #include "ui/accessibility/ax_node.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_tree.h" #include "ui/accessibility/ax_tree_data.h" #include "ui/accessibility/ax_tree_id.h" #include "ui/accessibility/ax_tree_manager.h" #include "ui/accessibility/ax_tree_serializer.h" #include "ui/views/accessibility/ax_aura_obj_cache.h" #include "ui/views/accessibility/ax_event_manager.h" #include "ui/views/accessibility/ax_event_observer.h" #include "ui/views/accessibility/ax_tree_source_views.h" #include "ui/views/views_export.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_observer.h" namespace ui { struct AXActionData; } // namespace ui namespace views { class AXAuraObjWrapper; class View; // Manages an accessibility tree that mirrors the Views tree for a particular // widget. // // TODO(nektar): Enable navigating to parent and child accessibility trees for // parent and child widgets, thereby allowing stiching the various accessibility // trees into a unified platform tree. // // The Views tree is serialized into an AXTreeSource and immediately // deserialized into an AXTree, both in the same process. class VIEWS_EXPORT ViewsAXTreeManager : public ui::AXTreeManager, public ui::AXActionHandler, public AXEventObserver, public views::WidgetObserver { public: using GeneratedEventCallbackForTesting = base::RepeatingCallback< void(Widget*, ui::AXEventGenerator::Event, ui::AXNodeID)>; // Creates an instance of this class that manages an AXTree mirroring the // Views tree rooted at a given Widget. // // The provided |widget| doesn't own this class. explicit ViewsAXTreeManager(Widget* widget); ~ViewsAXTreeManager() override; ViewsAXTreeManager(const ViewsAXTreeManager& manager) = delete; ViewsAXTreeManager& operator=(const ViewsAXTreeManager& manager) = delete; // For testing only, register a function to be called when a generated event // is fired from this ViewsAXTreeManager. void SetGeneratedEventCallbackForTesting( const GeneratedEventCallbackForTesting& callback); // For testing only, unregister the function that was previously registered to // be called when a generated event is fired from this ViewsAXTreeManager. void UnsetGeneratedEventCallbackForTesting(); // AXTreeManager implementation. ui::AXNode* GetNode(const ui::AXNodeID node_id) const override; ui::AXTreeID GetParentTreeID() const override; ui::AXNode* GetParentNodeFromParentTree() const override; // AXActionHandlerBase implementation. void PerformAction(const ui::AXActionData& data) override; // AXEventObserver implementation. void OnViewEvent(views::View* view, ax::mojom::Event event) override; // WidgetObserver implementation. void OnWidgetDestroyed(Widget* widget) override; private: using ViewsAXTreeSerializer = ui::AXTreeSerializer<AXAuraObjWrapper*>; void SerializeTreeUpdates(); void UnserializeTreeUpdates(const std::vector<ui::AXTreeUpdate>& updates); void FireLoadComplete(); // Determines the platform node which corresponds to the given |node| and // fires the given |event| on it. // // TODO(nektar): Implement this other than for testing. void FireGeneratedEvent(ui::AXEventGenerator::Event event, const ui::AXNode* node) override; // The Widget for which this class manages an AXTree. // // Weak, a Widget doesn't own this class. raw_ptr<Widget> widget_; // Set to true if we are still waiting for a task to serialize all previously // modified nodes. bool waiting_to_serialize_ = false; // The set of nodes in the source tree that might have been modified after an // event has been fired on them. std::set<ui::AXNodeID> modified_nodes_; // The cache that maps objects in the Views tree to AXAuraObjWrapper objects // that are used to serialize the Views tree. AXAuraObjCache cache_; // The tree source that enables us to serialize the Views tree. AXTreeSourceViews tree_source_; // The serializer that serializes the Views tree into one or more // AXTreeUpdate. ViewsAXTreeSerializer tree_serializer_; // For testing only: A function to call when a generated event is fired. GeneratedEventCallbackForTesting generated_event_callback_for_testing_; // To prevent any use-after-free, members below this line should be declared // last. base::ScopedObservation<AXEventManager, AXEventObserver> views_event_observer_{this}; base::ScopedObservation<Widget, views::WidgetObserver> widget_observer_{this}; base::WeakPtrFactory<ViewsAXTreeManager> weak_factory_{this}; }; } // namespace views #endif // UI_VIEWS_ACCESSIBILITY_VIEWS_AX_TREE_MANAGER_H_
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/views_ax_tree_manager.h
C++
unknown
5,399
// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessibility/views_ax_tree_manager.h" #include <stdint.h> #include <memory> #include <string> #include <utility> #include "base/functional/bind.h" #include "base/functional/callback.h" #include "base/memory/raw_ptr.h" #include "base/strings/utf_string_conversions.h" #include "base/test/scoped_feature_list.h" #include "ui/accessibility/accessibility_features.h" #include "ui/accessibility/ax_enums.mojom.h" #include "ui/accessibility/ax_event_generator.h" #include "ui/accessibility/ax_node.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_tree.h" #include "ui/accessibility/ax_tree_data.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/views/accessibility/view_accessibility.h" #include "ui/views/controls/button/button.h" #include "ui/views/controls/label.h" #include "ui/views/test/views_test_base.h" #include "ui/views/view.h" #include "ui/views/widget/unique_widget_ptr.h" #include "ui/views/widget/widget.h" namespace views::test { namespace { class TestButton : public Button { public: TestButton() : Button(Button::PressedCallback()) {} TestButton(const TestButton&) = delete; TestButton& operator=(const TestButton&) = delete; ~TestButton() override = default; }; class ViewsAXTreeManagerTest : public ViewsTestBase, public ::testing::WithParamInterface<bool> { public: ViewsAXTreeManagerTest() = default; ViewsAXTreeManagerTest(const ViewsAXTreeManagerTest&) = delete; ViewsAXTreeManagerTest& operator=(const ViewsAXTreeManagerTest&) = delete; protected: void SetUp() override; void TearDown() override; void CloseWidget(); ui::AXNode* FindNode(const ax::mojom::Role role, const std::string& name_or_value) const; void WaitFor(const ui::AXEventGenerator::Event event); Widget* widget() const { return widget_.get(); } Button* button() const { return button_; } Label* label() const { return label_; } ViewsAXTreeManager* manager() const { return features::IsAccessibilityTreeForViewsEnabled() ? absl::get<raw_ptr<ViewsAXTreeManager>>(manager_).get() : absl::get<std::unique_ptr<ViewsAXTreeManager>>(manager_).get(); } private: using TestOwnedManager = std::unique_ptr<ViewsAXTreeManager>; using WidgetOwnedManager = raw_ptr<ViewsAXTreeManager>; ui::AXNode* FindNodeInSubtree(ui::AXNode* root, const ax::mojom::Role role, const std::string& name_or_value) const; void OnGeneratedEvent(Widget* widget, ui::AXEventGenerator::Event event, ui::AXNodeID node_id); UniqueWidgetPtr widget_; raw_ptr<Button> button_ = nullptr; raw_ptr<Label> label_ = nullptr; absl::variant<TestOwnedManager, WidgetOwnedManager> manager_; ui::AXEventGenerator::Event event_to_wait_for_; std::unique_ptr<base::RunLoop> loop_runner_; base::test::ScopedFeatureList scoped_feature_list_; }; void ViewsAXTreeManagerTest::SetUp() { ViewsTestBase::SetUp(); if (GetParam()) { scoped_feature_list_.InitWithFeatures( {features::kEnableAccessibilityTreeForViews}, {}); } widget_ = std::make_unique<Widget>(); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW); params.bounds = gfx::Rect(0, 0, 200, 200); widget_->Init(std::move(params)); button_ = new TestButton(); button_->SetSize(gfx::Size(20, 20)); label_ = new Label(); button_->AddChildView(label_.get()); widget_->GetContentsView()->AddChildView(button_.get()); widget_->Show(); // AccessibilityTreeForViewsEnabled will create and manage its own // ViewsAXTreeManager, so we don't need to create one for testing. if (features::IsAccessibilityTreeForViewsEnabled()) { manager_ = widget_->GetRootView()->GetViewAccessibility().AXTreeManager(); } else { manager_ = std::make_unique<ViewsAXTreeManager>(widget_.get()); } ASSERT_NE(nullptr, manager()); manager()->SetGeneratedEventCallbackForTesting(base::BindRepeating( &ViewsAXTreeManagerTest::OnGeneratedEvent, base::Unretained(this))); WaitFor(ui::AXEventGenerator::Event::SUBTREE_CREATED); } void ViewsAXTreeManagerTest::TearDown() { if (manager()) manager()->UnsetGeneratedEventCallbackForTesting(); if (features::IsAccessibilityTreeForViewsEnabled()) manager_.emplace<WidgetOwnedManager>(nullptr); else manager_.emplace<TestOwnedManager>(nullptr); CloseWidget(); ViewsTestBase::TearDown(); } void ViewsAXTreeManagerTest::CloseWidget() { if (!widget_->IsClosed()) widget_->CloseNow(); RunPendingMessages(); } ui::AXNode* ViewsAXTreeManagerTest::FindNode( const ax::mojom::Role role, const std::string& name_or_value) const { ui::AXNode* root = manager()->GetRoot(); // If the manager has been closed, it will return nullptr as root. if (!root) return nullptr; return FindNodeInSubtree(root, role, name_or_value); } void ViewsAXTreeManagerTest::WaitFor(const ui::AXEventGenerator::Event event) { ASSERT_FALSE(loop_runner_ && loop_runner_->IsRunningOnCurrentThread()) << "Waiting for multiple events is currently not supported."; loop_runner_ = std::make_unique<base::RunLoop>(); event_to_wait_for_ = event; loop_runner_->Run(); } ui::AXNode* ViewsAXTreeManagerTest::FindNodeInSubtree( ui::AXNode* root, const ax::mojom::Role role, const std::string& name_or_value) const { EXPECT_NE(nullptr, root); const std::string& name = root->GetStringAttribute(ax::mojom::StringAttribute::kName); const std::string& value = root->GetStringAttribute(ax::mojom::StringAttribute::kValue); if (root->GetRole() == role && (name == name_or_value || value == name_or_value)) { return root; } for (ui::AXNode* child : root->children()) { ui::AXNode* result = FindNodeInSubtree(child, role, name_or_value); if (result) return result; } return nullptr; } void ViewsAXTreeManagerTest::OnGeneratedEvent(Widget* widget, ui::AXEventGenerator::Event event, ui::AXNodeID node_id) { ASSERT_NE(nullptr, manager()) << "Should not be called after TearDown()."; if (loop_runner_ && event == event_to_wait_for_) loop_runner_->Quit(); } } // namespace INSTANTIATE_TEST_SUITE_P(All, ViewsAXTreeManagerTest, testing::Bool()); TEST_P(ViewsAXTreeManagerTest, MirrorInitialTree) { ui::AXNodeData button_data; button()->GetViewAccessibility().GetAccessibleNodeData(&button_data); ui::AXNode* ax_button = FindNode(ax::mojom::Role::kButton, ""); ASSERT_NE(nullptr, ax_button); EXPECT_EQ(button_data.role, ax_button->GetRole()); EXPECT_EQ( button_data.GetStringAttribute(ax::mojom::StringAttribute::kDescription), ax_button->GetStringAttribute(ax::mojom::StringAttribute::kDescription)); EXPECT_EQ( button_data.GetIntAttribute(ax::mojom::IntAttribute::kDefaultActionVerb), ax_button->GetIntAttribute(ax::mojom::IntAttribute::kDefaultActionVerb)); EXPECT_TRUE(ax_button->HasState(ax::mojom::State::kFocusable)); } TEST_P(ViewsAXTreeManagerTest, PerformAction) { ui::AXNode* ax_button = FindNode(ax::mojom::Role::kButton, ""); ASSERT_NE(nullptr, ax_button); ASSERT_FALSE( ax_button->HasIntAttribute(ax::mojom::IntAttribute::kCheckedState)); button()->SetState(TestButton::STATE_PRESSED); button()->NotifyAccessibilityEvent(ax::mojom::Event::kCheckedStateChanged, true); WaitFor(ui::AXEventGenerator::Event::CHECKED_STATE_CHANGED); } TEST_P(ViewsAXTreeManagerTest, MultipleTopLevelWidgets) { // This test is only relevant when IsAccessibilityTreeForViewsEnabled is set, // as it tests the lifetime management of ViewsAXTreeManager when a Widget is // closed. if (!features::IsAccessibilityTreeForViewsEnabled()) return; UniqueWidgetPtr second_widget = std::make_unique<Widget>(); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW); params.bounds = gfx::Rect(0, 0, 200, 200); second_widget->Init(std::move(params)); std::unique_ptr<TestButton> second_button = std::make_unique<TestButton>(); second_button->SetSize(gfx::Size(20, 20)); std::unique_ptr<Label> second_label = std::make_unique<Label>(); second_button->AddChildView(second_label.get()); // If the load complete event is fired synchronously from // |ViewsAXtreeManager|, creating a second widget will inadvertently create // another ViewsAXTreeManager and hit DCHECK's due to the cache not being // up to date. second_widget->GetContentsView()->AddChildView(second_button.get()); second_widget->Show(); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/views_ax_tree_manager_unittest.cc
C++
unknown
8,933
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessibility/views_utilities_aura.h" #include "ui/aura/window.h" #include "ui/views/widget/widget.h" #include "ui/wm/core/window_util.h" namespace views { aura::Window* GetWindowParentIncludingTransient(aura::Window* window) { aura::Window* transient_parent = wm::GetTransientParent(window); if (transient_parent) return transient_parent; return window->parent(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/views_utilities_aura.cc
C++
unknown
567
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBILITY_VIEWS_UTILITIES_AURA_H_ #define UI_VIEWS_ACCESSIBILITY_VIEWS_UTILITIES_AURA_H_ namespace aura { class Window; } namespace views { // Return the parent of |window|, first checking to see if it has a // transient parent. This allows us to walk up the aura::Window // hierarchy when it spans multiple window tree hosts, each with // their own native window. aura::Window* GetWindowParentIncludingTransient(aura::Window* window); } // namespace views #endif // UI_VIEWS_ACCESSIBILITY_VIEWS_UTILITIES_AURA_H_
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/views_utilities_aura.h
C++
unknown
686
// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessibility/widget_ax_tree_id_map.h" #include "base/containers/contains.h" #include "base/no_destructor.h" namespace views { WidgetAXTreeIDMap::WidgetAXTreeIDMap() = default; WidgetAXTreeIDMap::~WidgetAXTreeIDMap() = default; // static WidgetAXTreeIDMap& WidgetAXTreeIDMap::GetInstance() { static base::NoDestructor<WidgetAXTreeIDMap> instance; return *instance; } bool WidgetAXTreeIDMap::HasWidget(Widget* widget) { return base::Contains(widget_map_, widget); } void WidgetAXTreeIDMap::AddWidget(ui::AXTreeID tree_id, Widget* widget) { DCHECK_NE(tree_id, ui::AXTreeIDUnknown()); DCHECK(widget); DCHECK(!HasWidget(widget)); widget_map_[widget] = tree_id; } void WidgetAXTreeIDMap::RemoveWidget(Widget* widget) { widget_map_.erase(widget); } ui::AXTreeID WidgetAXTreeIDMap::GetWidgetTreeID(Widget* widget) { DCHECK(widget); if (!base::Contains(widget_map_, widget)) return ui::AXTreeIDUnknown(); return widget_map_.at(widget); } const std::vector<Widget*> WidgetAXTreeIDMap::GetWidgets() const { std::vector<Widget*> widgets; widgets.reserve(widget_map_.size()); for (auto iter : widget_map_) widgets.push_back(iter.first); return widgets; } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/widget_ax_tree_id_map.cc
C++
unknown
1,380
// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBILITY_WIDGET_AX_TREE_ID_MAP_H_ #define UI_VIEWS_ACCESSIBILITY_WIDGET_AX_TREE_ID_MAP_H_ #include <map> #include <vector> #include "ui/accessibility/ax_tree_id.h" #include "ui/accessibility/ax_tree_manager.h" #include "ui/views/views_export.h" namespace views { class Widget; // This class manages mapping between Widgets and their associated AXTreeIDs. // It is a singleton wrapper around a std::map. Widget pointers are used as the // key for the map and AXTreeID's are used as the value returned. class VIEWS_EXPORT WidgetAXTreeIDMap { public: WidgetAXTreeIDMap(); ~WidgetAXTreeIDMap(); static WidgetAXTreeIDMap& GetInstance(); bool HasWidget(Widget* widget); void AddWidget(ui::AXTreeID tree_id, Widget* widget); void RemoveWidget(Widget* widget); ui::AXTreeID GetWidgetTreeID(views::Widget* widget); const std::vector<Widget*> GetWidgets() const; private: std::map<Widget*, ui::AXTreeID> widget_map_; }; } // namespace views #endif // UI_VIEWS_ACCESSIBILITY_WIDGET_AX_TREE_ID_MAP_H_
Zhao-PengFei35/chromium_src_4
ui/views/accessibility/widget_ax_tree_id_map.h
C++
unknown
1,185
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessible_pane_view.h" #include <memory> #include "base/memory/raw_ptr.h" #include "ui/accessibility/ax_enums.mojom.h" #include "ui/accessibility/ax_node_data.h" #include "ui/base/metadata/metadata_impl_macros.h" #include "ui/views/focus/focus_search.h" #include "ui/views/view_tracker.h" #include "ui/views/widget/widget.h" namespace views { // Create tiny subclass of FocusSearch that overrides GetParent and Contains, // delegating these to methods in AccessiblePaneView. This is needed so that // subclasses of AccessiblePaneView can customize the focus search logic and // include views that aren't part of the AccessiblePaneView's view // hierarchy in the focus order. class AccessiblePaneViewFocusSearch : public FocusSearch { public: explicit AccessiblePaneViewFocusSearch(AccessiblePaneView* pane_view) : FocusSearch(pane_view, true, true), accessible_pane_view_(pane_view) {} AccessiblePaneViewFocusSearch(const AccessiblePaneViewFocusSearch&) = delete; AccessiblePaneViewFocusSearch& operator=( const AccessiblePaneViewFocusSearch&) = delete; protected: View* GetParent(View* v) override { return accessible_pane_view_->ContainsForFocusSearch(root(), v) ? accessible_pane_view_->GetParentForFocusSearch(v) : nullptr; } // Returns true if |v| is contained within the hierarchy rooted at |root|. // Subclasses can override this if they need custom focus search behavior. bool Contains(View* root, const View* v) override { return accessible_pane_view_->ContainsForFocusSearch(root, v); } private: raw_ptr<AccessiblePaneView> accessible_pane_view_; }; AccessiblePaneView::AccessiblePaneView() : last_focused_view_tracker_(std::make_unique<ViewTracker>()) { focus_search_ = std::make_unique<AccessiblePaneViewFocusSearch>(this); SetAccessibilityProperties(ax::mojom::Role::kPane); } AccessiblePaneView::~AccessiblePaneView() { if (pane_has_focus_) { RemovePaneFocus(); } } bool AccessiblePaneView::SetPaneFocus(views::View* initial_focus) { if (!GetVisible()) return false; if (!focus_manager_) focus_manager_ = GetFocusManager(); View* focused_view = focus_manager_->GetFocusedView(); if (focused_view && !ContainsForFocusSearch(this, focused_view)) last_focused_view_tracker_->SetView(focused_view); // Use the provided initial focus if it's visible and enabled, otherwise // use the first focusable child. if (!initial_focus || !ContainsForFocusSearch(this, initial_focus) || !initial_focus->GetVisible() || !initial_focus->GetEnabled()) { initial_focus = GetFirstFocusableChild(); } // Return false if there are no focusable children. if (!initial_focus) return false; focus_manager_->SetFocusedView(initial_focus); // TODO(pbos): Move this behavior into FocusManager. Focusing an unfocusable // view should do something smart (move focus to its children or clear focus). // DownloadItemView is an example (isn't focusable, has focusable children). // See https://crbug.com/1000998. // The initially-focused view may not be focusable (but one of its children // might). We may need to advance focus here to make sure focus is on // something focusable. focus_manager_->AdvanceFocusIfNecessary(); // If we already have pane focus, we're done. if (pane_has_focus_) return true; // Otherwise, set accelerators and start listening for focus change events. pane_has_focus_ = true; ui::AcceleratorManager::HandlerPriority normal = ui::AcceleratorManager::kNormalPriority; focus_manager_->RegisterAccelerator(home_key_, normal, this); focus_manager_->RegisterAccelerator(end_key_, normal, this); focus_manager_->RegisterAccelerator(escape_key_, normal, this); focus_manager_->RegisterAccelerator(left_key_, normal, this); focus_manager_->RegisterAccelerator(right_key_, normal, this); focus_manager_->AddFocusChangeListener(this); return true; } bool AccessiblePaneView::SetPaneFocusAndFocusDefault() { return SetPaneFocus(GetDefaultFocusableChild()); } views::View* AccessiblePaneView::GetDefaultFocusableChild() { return nullptr; } View* AccessiblePaneView::GetParentForFocusSearch(View* v) { return v->parent(); } bool AccessiblePaneView::ContainsForFocusSearch(View* root, const View* v) { return root->Contains(v); } void AccessiblePaneView::RemovePaneFocus() { focus_manager_->RemoveFocusChangeListener(this); pane_has_focus_ = false; focus_manager_->UnregisterAccelerator(home_key_, this); focus_manager_->UnregisterAccelerator(end_key_, this); focus_manager_->UnregisterAccelerator(escape_key_, this); focus_manager_->UnregisterAccelerator(left_key_, this); focus_manager_->UnregisterAccelerator(right_key_, this); } views::View* AccessiblePaneView::GetFirstFocusableChild() { FocusTraversable* dummy_focus_traversable; views::View* dummy_focus_traversable_view; return focus_search_->FindNextFocusableView( nullptr, FocusSearch::SearchDirection::kForwards, FocusSearch::TraversalDirection::kDown, FocusSearch::StartingViewPolicy::kSkipStartingView, FocusSearch::AnchoredDialogPolicy::kCanGoIntoAnchoredDialog, &dummy_focus_traversable, &dummy_focus_traversable_view); } views::View* AccessiblePaneView::GetLastFocusableChild() { FocusTraversable* dummy_focus_traversable; views::View* dummy_focus_traversable_view; return focus_search_->FindNextFocusableView( this, FocusSearch::SearchDirection::kBackwards, FocusSearch::TraversalDirection::kDown, FocusSearch::StartingViewPolicy::kSkipStartingView, FocusSearch::AnchoredDialogPolicy::kCanGoIntoAnchoredDialog, &dummy_focus_traversable, &dummy_focus_traversable_view); } //////////////////////////////////////////////////////////////////////////////// // View overrides: views::FocusTraversable* AccessiblePaneView::GetPaneFocusTraversable() { if (pane_has_focus_) return this; else return nullptr; } bool AccessiblePaneView::AcceleratorPressed( const ui::Accelerator& accelerator) { views::View* focused_view = focus_manager_->GetFocusedView(); if (!ContainsForFocusSearch(this, focused_view)) return false; using FocusChangeReason = views::FocusManager::FocusChangeReason; switch (accelerator.key_code()) { case ui::VKEY_ESCAPE: { RemovePaneFocus(); View* last_focused_view = last_focused_view_tracker_->view(); // Ignore |last_focused_view| if it's no longer in the same widget. if (last_focused_view && GetWidget() != last_focused_view->GetWidget()) last_focused_view = nullptr; if (last_focused_view) { focus_manager_->SetFocusedViewWithReason( last_focused_view, FocusChangeReason::kFocusRestore); } else if (allow_deactivate_on_esc_) { focused_view->GetWidget()->Deactivate(); } return true; } case ui::VKEY_LEFT: focus_manager_->AdvanceFocus(true); return true; case ui::VKEY_RIGHT: focus_manager_->AdvanceFocus(false); return true; case ui::VKEY_HOME: focus_manager_->SetFocusedViewWithReason( GetFirstFocusableChild(), FocusChangeReason::kFocusTraversal); return true; case ui::VKEY_END: focus_manager_->SetFocusedViewWithReason( GetLastFocusableChild(), FocusChangeReason::kFocusTraversal); return true; default: return false; } } void AccessiblePaneView::SetVisible(bool flag) { if (GetVisible() && !flag && pane_has_focus_) { RemovePaneFocus(); focus_manager_->RestoreFocusedView(); } View::SetVisible(flag); } void AccessiblePaneView::RequestFocus() { SetPaneFocusAndFocusDefault(); } //////////////////////////////////////////////////////////////////////////////// // FocusChangeListener overrides: void AccessiblePaneView::OnWillChangeFocus(views::View* focused_before, views::View* focused_now) { // Act when focus has changed. } void AccessiblePaneView::OnDidChangeFocus(views::View* focused_before, views::View* focused_now) { if (!focused_now) return; views::FocusManager::FocusChangeReason reason = focus_manager_->focus_change_reason(); if (!ContainsForFocusSearch(this, focused_now) || reason == views::FocusManager::FocusChangeReason::kDirectFocusChange) { // We should remove pane focus (i.e. make most of the controls // not focusable again) because the focus has left the pane, // or because the focus changed within the pane due to the user // directly focusing to a specific view (e.g., clicking on it). RemovePaneFocus(); } } //////////////////////////////////////////////////////////////////////////////// // FocusTraversable overrides: views::FocusSearch* AccessiblePaneView::GetFocusSearch() { DCHECK(pane_has_focus_); return focus_search_.get(); } views::FocusTraversable* AccessiblePaneView::GetFocusTraversableParent() { DCHECK(pane_has_focus_); return nullptr; } views::View* AccessiblePaneView::GetFocusTraversableParentView() { DCHECK(pane_has_focus_); return nullptr; } BEGIN_METADATA(AccessiblePaneView, View) END_METADATA } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessible_pane_view.cc
C++
unknown
9,415
// Copyright 2011 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_ #define UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "base/memory/weak_ptr.h" #include "ui/base/accelerators/accelerator.h" #include "ui/views/focus/focus_manager.h" #include "ui/views/view.h" namespace views { class FocusSearch; class ViewTracker; // This class provides keyboard access to any view that extends it, typically // a toolbar. The user sets focus to a control in this view by pressing // F6 to traverse all panes, or by pressing a shortcut that jumps directly // to this pane. class VIEWS_EXPORT AccessiblePaneView : public View, public FocusChangeListener, public FocusTraversable { public: METADATA_HEADER(AccessiblePaneView); AccessiblePaneView(); AccessiblePaneView(const AccessiblePaneView&) = delete; AccessiblePaneView& operator=(const AccessiblePaneView&) = delete; ~AccessiblePaneView() override; // Set focus to the pane with complete keyboard access. // Focus will be restored to the last focused view if the user escapes. // If |initial_focus| is not NULL, that control will get // the initial focus, if it's enabled and focusable. Returns true if // the pane was able to receive focus. bool SetPaneFocus(View* initial_focus); bool pane_has_focus() const { return pane_has_focus_; } // Set focus to the pane with complete keyboard access, with the // focus initially set to the default child. Focus will be restored // to the last focused view if the user escapes. // Returns true if the pane was able to receive focus. virtual bool SetPaneFocusAndFocusDefault(); // Overridden from View: FocusTraversable* GetPaneFocusTraversable() override; bool AcceleratorPressed(const ui::Accelerator& accelerator) override; void SetVisible(bool flag) override; void RequestFocus() override; // Overridden from FocusChangeListener: void OnWillChangeFocus(View* focused_before, View* focused_now) override; void OnDidChangeFocus(View* focused_before, View* focused_now) override; // Overridden from FocusTraversable: FocusSearch* GetFocusSearch() override; FocusTraversable* GetFocusTraversableParent() override; View* GetFocusTraversableParentView() override; // For testing only. const ui::Accelerator& home_key() const { return home_key_; } const ui::Accelerator& end_key() const { return end_key_; } const ui::Accelerator& escape_key() const { return escape_key_; } const ui::Accelerator& left_key() const { return left_key_; } const ui::Accelerator& right_key() const { return right_key_; } protected: // A subclass can override this to provide a default focusable child // other than the first focusable child. virtual View* GetDefaultFocusableChild(); // Returns the parent of |v|. Subclasses can override this if // they need custom focus search behavior. View* GetParentForFocusSearch(View* v); // Returns true if |v| is contained within the hierarchy rooted at |root| // for the purpose of focus searching. Subclasses can override this if // they need custom focus search behavior. bool ContainsForFocusSearch(View* root, const View* v); // Remove pane focus. void RemovePaneFocus(); View* GetFirstFocusableChild(); View* GetLastFocusableChild(); FocusManager* focus_manager() const { return focus_manager_; } // When finishing navigation by pressing ESC, it is allowed to surrender the // focus to another window if if |allow| is set and no previous view can be // found. void set_allow_deactivate_on_esc(bool allow) { allow_deactivate_on_esc_ = allow; } private: bool pane_has_focus_ = false; // If true, the panel should be de-activated upon escape when no active view // is known where to return to. bool allow_deactivate_on_esc_ = false; // Save the focus manager rather than calling GetFocusManager(), // so that we can remove focus listeners in the destructor. raw_ptr<FocusManager> focus_manager_ = nullptr; // Our custom focus search implementation that traps focus in this // pane and traverses all views that are focusable for accessibility, // not just those that are normally focusable. std::unique_ptr<FocusSearch> focus_search_; // Registered accelerators ui::Accelerator home_key_{ui::VKEY_HOME, ui::EF_NONE}; ui::Accelerator end_key_{ui::VKEY_END, ui::EF_NONE}; ui::Accelerator escape_key_{ui::VKEY_ESCAPE, ui::EF_NONE}; ui::Accelerator left_key_{ui::VKEY_LEFT, ui::EF_NONE}; ui::Accelerator right_key_{ui::VKEY_RIGHT, ui::EF_NONE}; // Holds the last focused view that's not within this pane. std::unique_ptr<ViewTracker> last_focused_view_tracker_; friend class AccessiblePaneViewFocusSearch; base::WeakPtrFactory<AccessiblePaneView> method_factory_{this}; }; } // namespace views #endif // UI_VIEWS_ACCESSIBLE_PANE_VIEW_H_
Zhao-PengFei35/chromium_src_4
ui/views/accessible_pane_view.h
C++
unknown
5,071
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/accessible_pane_view.h" #include <memory> #include <utility> #include "base/memory/raw_ptr.h" #include "build/build_config.h" #include "build/chromeos_buildflags.h" #include "ui/base/accelerators/accelerator.h" #include "ui/views/controls/button/label_button.h" #include "ui/views/layout/fill_layout.h" #include "ui/views/test/views_test_base.h" #include "ui/views/widget/widget.h" namespace views { // TODO(alicet): bring pane rotation into views and add tests. // See browser_view.cc for details. using AccessiblePaneViewTest = ViewsTestBase; class TestBarView : public AccessiblePaneView { public: TestBarView(); TestBarView(const TestBarView&) = delete; TestBarView& operator=(const TestBarView&) = delete; ~TestBarView() override; LabelButton* child_button() const { return child_button_; } LabelButton* second_child_button() const { return second_child_button_; } LabelButton* third_child_button() const { return third_child_button_; } LabelButton* not_child_button() const { return not_child_button_.get(); } View* GetDefaultFocusableChild() override; private: void Init(); raw_ptr<LabelButton> child_button_; raw_ptr<LabelButton> second_child_button_; raw_ptr<LabelButton> third_child_button_; std::unique_ptr<LabelButton> not_child_button_; }; TestBarView::TestBarView() { Init(); set_allow_deactivate_on_esc(true); } TestBarView::~TestBarView() = default; void TestBarView::Init() { SetLayoutManager(std::make_unique<FillLayout>()); std::u16string label; child_button_ = AddChildView(std::make_unique<LabelButton>()); second_child_button_ = AddChildView(std::make_unique<LabelButton>()); third_child_button_ = AddChildView(std::make_unique<LabelButton>()); not_child_button_ = std::make_unique<LabelButton>(); } View* TestBarView::GetDefaultFocusableChild() { return child_button_; } TEST_F(AccessiblePaneViewTest, SimpleSetPaneFocus) { TestBarView* test_view = new TestBarView(); std::unique_ptr<Widget> widget(new Widget()); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(std::move(params)); View* root = widget->GetRootView(); root->AddChildView(test_view); widget->Show(); widget->Activate(); // Set pane focus succeeds, focus on child. EXPECT_TRUE(test_view->SetPaneFocusAndFocusDefault()); EXPECT_EQ(test_view, test_view->GetPaneFocusTraversable()); EXPECT_EQ(test_view->child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); // Set focus on non child view, focus failed, stays on pane. EXPECT_TRUE(test_view->SetPaneFocus(test_view->not_child_button())); EXPECT_FALSE(test_view->not_child_button() == test_view->GetWidget()->GetFocusManager()->GetFocusedView()); EXPECT_EQ(test_view->child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); widget->CloseNow(); widget.reset(); } TEST_F(AccessiblePaneViewTest, SetPaneFocusAndRestore) { View* test_view_main = new View(); std::unique_ptr<Widget> widget_main(new Widget()); Widget::InitParams params_main = CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS); params_main.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params_main.bounds = gfx::Rect(0, 0, 20, 20); widget_main->Init(std::move(params_main)); View* root_main = widget_main->GetRootView(); root_main->AddChildView(test_view_main); widget_main->Show(); widget_main->Activate(); test_view_main->GetFocusManager()->SetFocusedView(test_view_main); EXPECT_TRUE(widget_main->IsActive()); EXPECT_TRUE(test_view_main->HasFocus()); TestBarView* test_view_bar = new TestBarView(); std::unique_ptr<Widget> widget_bar(new Widget()); Widget::InitParams params_bar = CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS); params_bar.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params_bar.bounds = gfx::Rect(50, 50, 650, 650); widget_bar->Init(std::move(params_bar)); View* root_bar = widget_bar->GetRootView(); root_bar->AddChildView(test_view_bar); widget_bar->Show(); widget_bar->Activate(); // Set pane focus succeeds, focus on child. EXPECT_TRUE(test_view_bar->SetPaneFocusAndFocusDefault()); EXPECT_FALSE(test_view_main->HasFocus()); EXPECT_FALSE(widget_main->IsActive()); EXPECT_EQ(test_view_bar, test_view_bar->GetPaneFocusTraversable()); EXPECT_EQ(test_view_bar->child_button(), test_view_bar->GetWidget()->GetFocusManager()->GetFocusedView()); // Deactivate() is only reliable on Ash. On Windows it uses // ::GetNextWindow() to simply activate another window, and which one is not // predictable. On Mac, Deactivate() is not implemented. Note that // TestBarView calls set_allow_deactivate_on_esc(true), which is only // otherwise used in Ash. #if !BUILDFLAG(IS_MAC) || BUILDFLAG(IS_CHROMEOS_ASH) // Esc should deactivate the widget. test_view_bar->AcceleratorPressed(test_view_bar->escape_key()); EXPECT_TRUE(widget_main->IsActive()); EXPECT_FALSE(widget_bar->IsActive()); #endif widget_bar->CloseNow(); widget_bar.reset(); widget_main->CloseNow(); widget_main.reset(); } TEST_F(AccessiblePaneViewTest, TwoSetPaneFocus) { TestBarView* test_view = new TestBarView(); TestBarView* test_view_2 = new TestBarView(); std::unique_ptr<Widget> widget(new Widget()); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(std::move(params)); View* root = widget->GetRootView(); root->AddChildView(test_view); root->AddChildView(test_view_2); widget->Show(); widget->Activate(); // Set pane focus succeeds, focus on child. EXPECT_TRUE(test_view->SetPaneFocusAndFocusDefault()); EXPECT_EQ(test_view, test_view->GetPaneFocusTraversable()); EXPECT_EQ(test_view->child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); // Set focus on another test_view, focus move to that pane. EXPECT_TRUE(test_view_2->SetPaneFocus(test_view_2->second_child_button())); EXPECT_FALSE(test_view->child_button() == test_view->GetWidget()->GetFocusManager()->GetFocusedView()); EXPECT_EQ(test_view_2->second_child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); widget->CloseNow(); widget.reset(); } TEST_F(AccessiblePaneViewTest, PaneFocusTraversal) { TestBarView* test_view = new TestBarView(); TestBarView* original_test_view = new TestBarView(); std::unique_ptr<Widget> widget(new Widget()); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget->Init(std::move(params)); View* root = widget->GetRootView(); root->AddChildView(original_test_view); root->AddChildView(test_view); widget->Show(); widget->Activate(); // Set pane focus on first view. EXPECT_TRUE(original_test_view->SetPaneFocus( original_test_view->third_child_button())); // Test traversal in second view. // Set pane focus on second child. EXPECT_TRUE(test_view->SetPaneFocus(test_view->second_child_button())); // home test_view->AcceleratorPressed(test_view->home_key()); EXPECT_EQ(test_view->child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); // end test_view->AcceleratorPressed(test_view->end_key()); EXPECT_EQ(test_view->third_child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); // left test_view->AcceleratorPressed(test_view->left_key()); EXPECT_EQ(test_view->second_child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); // right, right test_view->AcceleratorPressed(test_view->right_key()); test_view->AcceleratorPressed(test_view->right_key()); EXPECT_EQ(test_view->child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); // ESC test_view->AcceleratorPressed(test_view->escape_key()); EXPECT_EQ(original_test_view->third_child_button(), test_view->GetWidget()->GetFocusManager()->GetFocusedView()); widget->CloseNow(); widget.reset(); } // TODO(crbug.com/1314275): Re-enable this test #if defined(ADDRESS_SANITIZER) && defined(LEAK_SANITIZER) #define MAYBE_DoesntCrashOnEscapeWithRemovedView \ DISABLED_DoesntCrashOnEscapeWithRemovedView #else #define MAYBE_DoesntCrashOnEscapeWithRemovedView \ DoesntCrashOnEscapeWithRemovedView #endif TEST_F(AccessiblePaneViewTest, MAYBE_DoesntCrashOnEscapeWithRemovedView) { TestBarView* test_view1 = new TestBarView(); TestBarView* test_view2 = new TestBarView(); Widget widget; Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_WINDOW_FRAMELESS); params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget.Init(std::move(params)); View* root = widget.GetRootView(); root->AddChildView(test_view1); root->AddChildView(test_view2); widget.Show(); widget.Activate(); View* v1 = test_view1->child_button(); View* v2 = test_view2->child_button(); // Do the following: // 1. focus |v1|. // 2. focus |v2|. This makes |test_view2| remember |v1| as having focus. // 3. Removes |v1| from it's parent. // 4. Presses escape on |test_view2|. Escape attempts to revert focus to |v1| // (because of step 2). Because |v1| is not in a widget this should not // attempt to focus anything. EXPECT_TRUE(test_view1->SetPaneFocus(v1)); EXPECT_TRUE(test_view2->SetPaneFocus(v2)); v1->parent()->RemoveChildView(v1); // This shouldn't hit a CHECK in the FocusManager. EXPECT_TRUE(test_view2->AcceleratorPressed(test_view2->escape_key())); } TEST_F(AccessiblePaneViewTest, AccessibleProperties) { std::unique_ptr<TestBarView> test_view = std::make_unique<TestBarView>(); test_view->SetAccessibleName(u"Name"); test_view->SetAccessibleDescription(u"Description"); EXPECT_EQ(test_view->GetAccessibleName(), u"Name"); EXPECT_EQ(test_view->GetAccessibleDescription(), u"Description"); EXPECT_EQ(test_view->GetAccessibleRole(), ax::mojom::Role::kPane); ui::AXNodeData data; test_view->GetAccessibleNodeData(&data); EXPECT_EQ(data.GetString16Attribute(ax::mojom::StringAttribute::kName), u"Name"); EXPECT_EQ(data.GetString16Attribute(ax::mojom::StringAttribute::kDescription), u"Description"); EXPECT_EQ(data.role, ax::mojom::Role::kPane); data = ui::AXNodeData(); test_view->SetAccessibleRole(ax::mojom::Role::kToolbar); test_view->GetAccessibleNodeData(&data); EXPECT_EQ(data.GetString16Attribute(ax::mojom::StringAttribute::kName), u"Name"); EXPECT_EQ(data.GetString16Attribute(ax::mojom::StringAttribute::kDescription), u"Description"); EXPECT_EQ(data.role, ax::mojom::Role::kToolbar); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/accessible_pane_view_unittest.cc
C++
unknown
11,393
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/animation_abort_handle.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" namespace views { AnimationAbortHandle::AnimationAbortHandle(AnimationBuilder::Observer* observer) : observer_(observer) { observer_->SetAbortHandle(this); } AnimationAbortHandle::~AnimationAbortHandle() { DCHECK_NE(animation_state_, AnimationState::kNotStarted) << "You can't destroy the handle before the animation starts."; if (observer_) observer_->SetAbortHandle(nullptr); if (animation_state_ != AnimationState::kEnded) { for (ui::Layer* layer : tracked_layers_) { if (deleted_layers_.find(layer) != deleted_layers_.end()) continue; layer->GetAnimator()->AbortAllAnimations(); } } // Remove the abort handle itself from the alive tracked layers. for (ui::Layer* layer : tracked_layers_) { if (deleted_layers_.find(layer) != deleted_layers_.end()) continue; layer->RemoveObserver(this); } } void AnimationAbortHandle::OnObserverDeleted() { observer_ = nullptr; } void AnimationAbortHandle::AddLayer(ui::Layer* layer) { // Do not allow to add the layer that was deleted before. DCHECK(deleted_layers_.find(layer) == deleted_layers_.end()); bool inserted = tracked_layers_.insert(layer).second; // In case that one layer is added to the abort handle multiple times. if (inserted) layer->AddObserver(this); } void AnimationAbortHandle::OnAnimationStarted() { DCHECK_EQ(animation_state_, AnimationState::kNotStarted); animation_state_ = AnimationState::kRunning; } void AnimationAbortHandle::OnAnimationEnded() { DCHECK_EQ(animation_state_, AnimationState::kRunning); animation_state_ = AnimationState::kEnded; } void AnimationAbortHandle::LayerDestroyed(ui::Layer* layer) { layer->RemoveObserver(this); // NOTE: layer deletion may be caused by animation abortion. In addition, // aborting an animation may lead to multiple layer deletions (for example, a // animation abort callback could delete multiple views' layers). Therefore // the destroyed layer should not be removed from `tracked_layers_` directly. // Otherwise, iterating `tracked_layers_` in the animation abort handle's // destructor is risky. bool inserted = deleted_layers_.insert(layer).second; DCHECK(inserted); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_abort_handle.cc
C++
unknown
2,510
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_ANIMATION_ABORT_HANDLE_H_ #define UI_VIEWS_ANIMATION_ANIMATION_ABORT_HANDLE_H_ #include <set> #include "base/gtest_prod_util.h" #include "base/memory/raw_ptr.h" #include "ui/compositor/layer_observer.h" #include "ui/views/animation/animation_builder.h" #include "ui/views/views_export.h" namespace ui { class Layer; } // namespace ui namespace views { // A handle that aborts associated animations on destruction. // Caveat: ALL properties will be aborted on handle destruction, // including those not initiated by the builder. class VIEWS_EXPORT AnimationAbortHandle : public ui::LayerObserver { public: ~AnimationAbortHandle() override; void OnObserverDeleted(); private: friend class AnimationBuilder; FRIEND_TEST_ALL_PREFIXES(AnimationBuilderTest, AbortHandle); enum class AnimationState { kNotStarted, kRunning, kEnded }; explicit AnimationAbortHandle(AnimationBuilder::Observer* observer); // Called when an animation is created for `layer`. void AddLayer(ui::Layer* layer); void OnAnimationStarted(); void OnAnimationEnded(); // ui::LayerObserver: void LayerDestroyed(ui::Layer* layer) override; AnimationState animation_state() const { return animation_state_; } raw_ptr<AnimationBuilder::Observer, DanglingUntriaged> observer_; AnimationState animation_state_ = AnimationState::kNotStarted; // Stores the layers tracked by the animation abort handle. std::set<ui::Layer*> tracked_layers_; // Stores the layers that are deleted during tracking. std::set<ui::Layer*> deleted_layers_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_ANIMATION_ABORT_HANDLE_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_abort_handle.h
C++
unknown
1,802
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/animation_builder.h" #include <algorithm> #include <tuple> #include <utility> #include <vector> #include "base/check_op.h" #include "base/functional/callback.h" #include "base/memory/ptr_util.h" #include "base/no_destructor.h" #include "base/ranges/algorithm.h" #include "base/time/time.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_element.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/layer_owner.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/views/animation/animation_abort_handle.h" #include "ui/views/animation/animation_key.h" #include "ui/views/animation/animation_sequence_block.h" namespace views { AnimationBuilder::Observer::Observer() = default; AnimationBuilder::Observer::~Observer() { DCHECK(attached_to_sequence_) << "You must register callbacks and get abort handle before " << "creating a sequence block."; if (abort_handle_) abort_handle_->OnObserverDeleted(); base::RepeatingClosure& on_observer_deleted = AnimationBuilder::GetObserverDeletedCallback(); if (on_observer_deleted) on_observer_deleted.Run(); } void AnimationBuilder::Observer::SetOnStarted(base::OnceClosure callback) { DCHECK(!on_started_); on_started_ = std::move(callback); } void AnimationBuilder::Observer::SetOnEnded(base::OnceClosure callback) { DCHECK(!on_ended_); on_ended_ = std::move(callback); } void AnimationBuilder::Observer::SetOnWillRepeat( base::RepeatingClosure callback) { DCHECK(!on_will_repeat_); on_will_repeat_ = std::move(callback); } void AnimationBuilder::Observer::SetOnAborted(base::OnceClosure callback) { DCHECK(!on_aborted_); on_aborted_ = std::move(callback); } void AnimationBuilder::Observer::SetOnScheduled(base::OnceClosure callback) { DCHECK(!on_scheduled_); on_scheduled_ = std::move(callback); } void AnimationBuilder::Observer::OnLayerAnimationStarted( ui::LayerAnimationSequence* sequence) { if (abort_handle_ && abort_handle_->animation_state() == AnimationAbortHandle::AnimationState::kNotStarted) { abort_handle_->OnAnimationStarted(); } if (on_started_) std::move(on_started_).Run(); } void AnimationBuilder::Observer::SetAbortHandle( AnimationAbortHandle* abort_handle) { abort_handle_ = abort_handle; } void AnimationBuilder::Observer::OnLayerAnimationEnded( ui::LayerAnimationSequence* sequence) { if (--sequences_to_run_ == 0) { if (on_ended_) std::move(on_ended_).Run(); if (abort_handle_ && abort_handle_->animation_state() == AnimationAbortHandle::AnimationState::kRunning) abort_handle_->OnAnimationEnded(); } } void AnimationBuilder::Observer::OnLayerAnimationWillRepeat( ui::LayerAnimationSequence* sequence) { if (!on_will_repeat_) return; // First time through, initialize the repeat_map_ with the sequences. if (repeat_map_.empty()) { for (auto* seq : attached_sequences()) repeat_map_[seq] = 0; } // Only trigger the repeat callback on the last LayerAnimationSequence on // which this observer is attached. const int next_cycle = ++repeat_map_[sequence]; if (base::ranges::none_of( repeat_map_, [next_cycle](int count) { return count < next_cycle; }, &RepeatMap::value_type::second)) { on_will_repeat_.Run(); } } void AnimationBuilder::Observer::OnLayerAnimationAborted( ui::LayerAnimationSequence* sequence) { if (on_aborted_) std::move(on_aborted_).Run(); if (abort_handle_ && abort_handle_->animation_state() == AnimationAbortHandle::AnimationState::kRunning) abort_handle_->OnAnimationEnded(); } void AnimationBuilder::Observer::OnLayerAnimationScheduled( ui::LayerAnimationSequence* sequence) { if (on_scheduled_) std::move(on_scheduled_).Run(); } void AnimationBuilder::Observer::OnAttachedToSequence( ui::LayerAnimationSequence* sequence) { ui::LayerAnimationObserver::OnAttachedToSequence(sequence); attached_to_sequence_ = true; sequences_to_run_++; } void AnimationBuilder::Observer::OnDetachedFromSequence( ui::LayerAnimationSequence* sequence) { if (attached_sequences().empty()) delete this; } bool AnimationBuilder::Observer::RequiresNotificationWhenAnimatorDestroyed() const { return true; } struct AnimationBuilder::Value { base::TimeDelta start; // Save the original duration because the duration on the element can be a // scaled version. The scale can potentially be zero. base::TimeDelta original_duration; std::unique_ptr<ui::LayerAnimationElement> element; bool operator<(const Value& key) const { // Animations with zero duration need to be ordered before animations with // nonzero of the same start time to prevent the DCHECK from happening in // TerminateSequence(). These animations don't count as overlapping // properties. auto element_properties = element->properties(); auto key_element_properties = key.element->properties(); return std::tie(start, original_duration, element_properties) < std::tie(key.start, key.original_duration, key_element_properties); } }; AnimationBuilder::AnimationBuilder() = default; AnimationBuilder::AnimationBuilder(AnimationBuilder&& rhs) = default; AnimationBuilder& AnimationBuilder::operator=(AnimationBuilder&& rhs) = default; AnimationBuilder::~AnimationBuilder() { // Terminate `current_sequence_` to complete layer animation configuration. current_sequence_.reset(); DCHECK(!next_animation_observer_) << "Callbacks were scheduled without creating a sequence block " "afterwards. There are no animations to run these callbacks on."; // The observer needs to outlive the AnimationBuilder and will manage its own // lifetime. GetAttachedToSequence should not return false here. This is // DCHECKed in the observer’s destructor. if (animation_observer_ && animation_observer_->GetAttachedToSequence()) animation_observer_.release(); for (auto it = layer_animation_sequences_.begin(); it != layer_animation_sequences_.end();) { auto* const target = it->first; auto end_it = layer_animation_sequences_.upper_bound(target); if (abort_handle_) abort_handle_->AddLayer(target); ui::ScopedLayerAnimationSettings settings(target->GetAnimator()); if (preemption_strategy_) settings.SetPreemptionStrategy(preemption_strategy_.value()); std::vector<ui::LayerAnimationSequence*> sequences; std::transform(it, end_it, std::back_inserter(sequences), [](auto& it) { return it.second.release(); }); target->GetAnimator()->StartTogether(std::move(sequences)); it = end_it; } } AnimationBuilder& AnimationBuilder::SetPreemptionStrategy( ui::LayerAnimator::PreemptionStrategy preemption_strategy) { preemption_strategy_ = preemption_strategy; return *this; } AnimationBuilder& AnimationBuilder::OnStarted(base::OnceClosure callback) { GetObserver()->SetOnStarted(std::move(callback)); return *this; } AnimationBuilder& AnimationBuilder::OnEnded(base::OnceClosure callback) { GetObserver()->SetOnEnded(std::move(callback)); return *this; } AnimationBuilder& AnimationBuilder::OnWillRepeat( base::RepeatingClosure callback) { GetObserver()->SetOnWillRepeat(std::move(callback)); return *this; } AnimationBuilder& AnimationBuilder::OnAborted(base::OnceClosure callback) { GetObserver()->SetOnAborted(std::move(callback)); return *this; } AnimationBuilder& AnimationBuilder::OnScheduled(base::OnceClosure callback) { GetObserver()->SetOnScheduled(std::move(callback)); return *this; } AnimationSequenceBlock& AnimationBuilder::Once() { return NewSequence(false); } AnimationSequenceBlock& AnimationBuilder::Repeatedly() { return NewSequence(true); } void AnimationBuilder::AddLayerAnimationElement( base::PassKey<AnimationSequenceBlock>, AnimationKey key, base::TimeDelta start, base::TimeDelta original_duration, std::unique_ptr<ui::LayerAnimationElement> element) { auto& values = values_[key]; Value value = {start, original_duration, std::move(element)}; auto it = base::ranges::upper_bound(values, value); values.insert(it, std::move(value)); } std::unique_ptr<AnimationSequenceBlock> AnimationBuilder::SwapCurrentSequence( base::PassKey<AnimationSequenceBlock>, std::unique_ptr<AnimationSequenceBlock> new_sequence) { auto old_sequence = std::move(current_sequence_); current_sequence_ = std::move(new_sequence); return old_sequence; } void AnimationBuilder::BlockEndedAt(base::PassKey<AnimationSequenceBlock>, base::TimeDelta end) { end_ = std::max(end_, end); } void AnimationBuilder::TerminateSequence(base::PassKey<AnimationSequenceBlock>, bool repeating) { for (auto& pair : values_) { auto sequence = std::make_unique<ui::LayerAnimationSequence>(); sequence->set_is_repeating(repeating); if (animation_observer_) sequence->AddObserver(animation_observer_.get()); base::TimeDelta start; ui::LayerAnimationElement::AnimatableProperties properties = ui::LayerAnimationElement::UNKNOWN; for (auto& value : pair.second) { DCHECK_GE(value.start, start) << "Do not overlap animations of the same property on the same view."; properties = value.element->properties(); if (value.start > start) { sequence->AddElement(ui::LayerAnimationElement::CreatePauseElement( properties, value.start - start)); start = value.start; } start += value.original_duration; sequence->AddElement(std::move(value.element)); } if (start < end_) { sequence->AddElement(ui::LayerAnimationElement::CreatePauseElement( properties, end_ - start)); } layer_animation_sequences_.insert({pair.first.target, std::move(sequence)}); } values_.clear(); } AnimationSequenceBlock& AnimationBuilder::GetCurrentSequence() { DCHECK(current_sequence_); return *current_sequence_; } std::unique_ptr<AnimationAbortHandle> AnimationBuilder::GetAbortHandle() { DCHECK(!abort_handle_) << "An abort handle is already created."; abort_handle_ = new AnimationAbortHandle(GetObserver()); return base::WrapUnique(abort_handle_.get()); } AnimationBuilder::Observer* AnimationBuilder::GetObserver() { if (!next_animation_observer_) next_animation_observer_ = std::make_unique<Observer>(); return next_animation_observer_.get(); } // static void AnimationBuilder::SetObserverDeletedCallbackForTesting( base::RepeatingClosure deleted_closure) { GetObserverDeletedCallback() = std::move(deleted_closure); } AnimationSequenceBlock& AnimationBuilder::NewSequence(bool repeating) { // Each sequence should have its own observer. // Ensure to terminate the current sequence block before touching the // animation sequence observer so that the sequence observer is attached to // the layer animation sequence. if (current_sequence_) current_sequence_.reset(); // The observer needs to outlive the AnimationBuilder and will manage its own // lifetime. GetAttachedToSequence should not return false here. This is // DCHECKed in the observer’s destructor. if (animation_observer_ && animation_observer_->GetAttachedToSequence()) animation_observer_.release(); if (next_animation_observer_) { animation_observer_ = std::move(next_animation_observer_); next_animation_observer_.reset(); } end_ = base::TimeDelta(); current_sequence_ = std::make_unique<AnimationSequenceBlock>( base::PassKey<AnimationBuilder>(), this, base::TimeDelta(), repeating); return *current_sequence_; } // static base::RepeatingClosure& AnimationBuilder::GetObserverDeletedCallback() { static base::NoDestructor<base::RepeatingClosure> on_observer_deleted; return *on_observer_deleted; } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_builder.cc
C++
unknown
12,284
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_ANIMATION_BUILDER_H_ #define UI_VIEWS_ANIMATION_ANIMATION_BUILDER_H_ #include <map> #include <memory> #include <vector> #include "base/functional/callback.h" #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "base/types/pass_key.h" #include "third_party/abseil-cpp/absl/types/optional.h" #include "ui/compositor/layer_animation_observer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/layer_animator.h" #include "ui/views/animation/animation_key.h" #include "ui/views/animation/animation_sequence_block.h" #include "ui/views/views_export.h" namespace ui { class Layer; } namespace views { class AnimationAbortHandle; // Provides an unfinalized animation sequence block if any to build animations. // Usage notes for callbacks set on AnimationBuilder: // When setting callbacks for the animations note that the AnimationBuilder’s // observer that calls these callbacks may outlive the callback's parameters. // The OnEnded callback runs when all animations created on the AnimationBuilder // have finished. The OnAborted callback runs when any one animation created on // the AnimationBuilder has been aborted. Therefore, these callbacks and every // object the callback accesses needs to outlive all the Layers/LayerOwners // being animated on since the Layers ultimately own the objects that run the // animation. Otherwise, developers may need to use weak pointers or force // animations to be cancelled in the object’s destructor to prevent accessing // destroyed objects. Note that aborted notifications can be sent during the // destruction process. Therefore subclasses that own the Layers may actually be // destroyed before the OnAborted callback is run. class VIEWS_EXPORT AnimationBuilder { public: class Observer : public ui::LayerAnimationObserver { public: Observer(); Observer(const Observer&) = delete; Observer& operator=(const Observer&) = delete; ~Observer() override; void SetOnStarted(base::OnceClosure callback); void SetOnEnded(base::OnceClosure callback); void SetOnWillRepeat(base::RepeatingClosure callback); void SetOnAborted(base::OnceClosure callback); void SetOnScheduled(base::OnceClosure callback); void SetAbortHandle(AnimationAbortHandle* abort_handle); // ui::LayerAnimationObserver: void OnLayerAnimationStarted(ui::LayerAnimationSequence* sequence) override; void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; void OnLayerAnimationWillRepeat( ui::LayerAnimationSequence* sequence) override; void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; void OnLayerAnimationScheduled( ui::LayerAnimationSequence* sequence) override; bool GetAttachedToSequence() const { return attached_to_sequence_; } protected: void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; bool RequiresNotificationWhenAnimatorDestroyed() const override; private: using RepeatMap = base::flat_map<ui::LayerAnimationSequence*, int>; RepeatMap repeat_map_; base::OnceClosure on_started_; base::OnceClosure on_ended_; base::RepeatingClosure on_will_repeat_; base::OnceClosure on_aborted_; base::OnceClosure on_scheduled_; bool attached_to_sequence_ = false; // Incremented when a sequence is attached and decremented when a sequence // ends. Does not account for aborted sequences. This provides a more // reliable way of tracking when all sequences have ended since IsFinished // can return true before a sequence is started if the duration is zero. int sequences_to_run_ = 0; raw_ptr<AnimationAbortHandle, DanglingUntriaged> abort_handle_ = nullptr; }; AnimationBuilder(); AnimationBuilder(AnimationBuilder&& rhs); AnimationBuilder& operator=(AnimationBuilder&& rhs); ~AnimationBuilder(); // Options for the whole animation AnimationBuilder& SetPreemptionStrategy( ui::LayerAnimator::PreemptionStrategy preemption_strategy); // Registers |callback| to be called when the animation starts. // Must use before creating a sequence block. AnimationBuilder& OnStarted(base::OnceClosure callback); // Registers |callback| to be called when the animation ends. Not called if // animation is aborted. // Must use before creating a sequence block. AnimationBuilder& OnEnded(base::OnceClosure callback); // Registers |callback| to be called when a sequence repetition ends and will // repeat. Not called if sequence is aborted. // Must use before creating a sequence block. AnimationBuilder& OnWillRepeat(base::RepeatingClosure callback); // Registers |callback| to be called if animation is aborted for any reason. // Should never do anything that may cause another animation to be started. // Must use before creating a sequence block. AnimationBuilder& OnAborted(base::OnceClosure callback); // Registers |callback| to be called when the animation is scheduled. // Must use before creating a sequence block. AnimationBuilder& OnScheduled(base::OnceClosure callback); // Returns a handle that can be destroyed later to abort all running // animations. Must use before creating a sequence block. // Caveat: ALL properties will be aborted, including those not initiated // by the builder. std::unique_ptr<AnimationAbortHandle> GetAbortHandle(); // Creates a new sequence (that optionally repeats). AnimationSequenceBlock& Once(); AnimationSequenceBlock& Repeatedly(); // Adds an animation element `element` for `key` at `start` to `values`. void AddLayerAnimationElement( base::PassKey<AnimationSequenceBlock>, AnimationKey key, base::TimeDelta start, base::TimeDelta original_duration, std::unique_ptr<ui::LayerAnimationElement> element); // Swaps `current_sequence_` with `new_sequence` and returns the old one. [[nodiscard]] std::unique_ptr<AnimationSequenceBlock> SwapCurrentSequence( base::PassKey<AnimationSequenceBlock>, std::unique_ptr<AnimationSequenceBlock> new_sequence); // Called when a block ends. Ensures all animations in the sequence will run // until at least `end`. void BlockEndedAt(base::PassKey<AnimationSequenceBlock>, base::TimeDelta end); // Called when the sequence is ended. Converts `values_` to // `layer_animation_sequences_`. void TerminateSequence(base::PassKey<AnimationSequenceBlock>, bool repeating); // Returns a left value reference to the object held by `current_sequence_`. // Assumes that `current_sequence_` is set. // NOTE: be wary when keeping this method's return value because the current // sequence held by an `AnimationBuilder` instance could be destroyed during // `AnimationBuilder` instance's life cycle. AnimationSequenceBlock& GetCurrentSequence(); static void SetObserverDeletedCallbackForTesting( base::RepeatingClosure deleted_closure); private: struct Value; Observer* GetObserver(); // Resets data for the current sequence as necessary, creates a new sequence // block and returns the new block's left value reference. AnimationSequenceBlock& NewSequence(bool repeating); // Returns a reference to the observer deleted callback used for testing. static base::RepeatingClosure& GetObserverDeletedCallback(); // Data for all sequences. std::multimap<ui::Layer*, std::unique_ptr<ui::LayerAnimationSequence>> layer_animation_sequences_; std::unique_ptr<Observer> animation_observer_; // Sets up observer callbacks before .Once() or .Repeatedly() is called to // start the sequence. next_animation_observer_ is moved to // animation_observer_ once .Once() or Repeatedly() is called. std::unique_ptr<Observer> next_animation_observer_; absl::optional<ui::LayerAnimator::PreemptionStrategy> preemption_strategy_; // Data for the current sequence. base::TimeDelta end_; // Each vector is kept in sorted order. std::map<AnimationKey, std::vector<Value>> values_; raw_ptr<AnimationAbortHandle, DanglingUntriaged> abort_handle_ = nullptr; // An unfinalized sequence block currently used to build animations. NOTE: the // animation effects carried by `current_sequence_` attach to a layer only // after `current_sequence_` is destroyed. // The life cycle of `current_sequence_`: // (1) The old sequence is replaced by a new one. When being replaced, the // old sequence is destroyed. // (2) Gets destroyed when the host `AnimationBuilder` is destroyed. std::unique_ptr<AnimationSequenceBlock> current_sequence_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_ANIMATION_BUILDER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_builder.h
C++
unknown
8,915
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/animation_builder.h" #include <memory> #include <utility> #include "base/functional/bind.h" #include "base/test/gtest_util.h" #include "base/time/time.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/abseil-cpp/absl/types/optional.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/layer_owner.h" #include "ui/compositor/property_change_reason.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/compositor/test/layer_animator_test_controller.h" #include "ui/compositor/test/test_layer_animation_delegate.h" #include "ui/gfx/geometry/rounded_corners_f.h" #include "ui/gfx/geometry/transform.h" #include "ui/gfx/interpolated_transform.h" #include "ui/views/animation/animation_abort_handle.h" namespace views { namespace { class TestAnimatibleLayerOwner : public ui::LayerOwner { public: TestAnimatibleLayerOwner() : ui::LayerOwner(std::make_unique<ui::Layer>()) { layer()->GetAnimator()->set_disable_timer_for_test(true); layer()->GetAnimator()->SetDelegate(&delegate_); } ui::LayerAnimationDelegate* delegate() { return &delegate_; } private: ui::TestLayerAnimationDelegate delegate_; }; // Configures the layer animation on `layer_owner` and returns the builder. AnimationBuilder BuildLayerOpacityAnimationAndReturnBuilder( ui::LayerOwner* layer_owner, const base::TimeDelta& duration) { EXPECT_NE(0.f, layer_owner->layer()->opacity()); AnimationBuilder builder; builder.Once().SetDuration(duration).SetOpacity(layer_owner, 0.f); return builder; } } // namespace class AnimationBuilderTest : public testing::Test { public: AnimationBuilderTest() = default; TestAnimatibleLayerOwner* CreateTestLayerOwner() { layer_owners_.push_back(std::make_unique<TestAnimatibleLayerOwner>()); animator_controllers_.push_back( std::make_unique<ui::LayerAnimatorTestController>( layer_owners_.back()->layer()->GetAnimator())); return layer_owners_.back().get(); } void Step(const base::TimeDelta& duration) { DCHECK_GT(duration, base::TimeDelta()); for (const auto& controller : animator_controllers_) { controller->StartThreadedAnimationsIfNeeded( controller->animator()->last_step_time()); controller->Step(duration); } elapsed_ += duration; } protected: void SetUp() override { testing::Test::SetUp(); AnimationBuilder::SetObserverDeletedCallbackForTesting(base::BindRepeating( [](int* deleted_count) { ++(*deleted_count); }, &deleted_observers_)); } void TearDown() override { testing::Test::TearDown(); // Delete the layer owners and animator controllers here to ensure any // lingering animations are aborted and all the observers are destroyed. layer_owners_.clear(); animator_controllers_.clear(); AnimationBuilder::SetObserverDeletedCallbackForTesting( base::NullCallback()); if (expected_observers_deleted_) EXPECT_EQ(expected_observers_deleted_.value(), deleted_observers_); } // Call this function to also ensure any implicitly created observers have // also been properly cleaned up. One observer is created per // AnimationSequenceBlock which sets callbacks. void set_expected_observers_deleted(int expected_observers_deleted) { expected_observers_deleted_ = expected_observers_deleted; } private: std::vector<std::unique_ptr<TestAnimatibleLayerOwner>> layer_owners_; std::vector<std::unique_ptr<ui::LayerAnimatorTestController>> animator_controllers_; base::TimeDelta elapsed_; absl::optional<int> expected_observers_deleted_; int deleted_observers_ = 0; }; // This test builds two animation sequences and checks that the properties are // animated in the specified durations. TEST_F(AnimationBuilderTest, SimpleAnimation) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* first_delegate = first_animating_view->delegate(); ui::LayerAnimationDelegate* second_delegate = second_animating_view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); constexpr auto kDelay = base::Seconds(3); { AnimationBuilder() .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.4f) .SetRoundedCorners(first_animating_view, rounded_corners) .Offset(base::TimeDelta()) .SetDuration(kDelay * 2) .SetOpacity(second_animating_view, 0.9f); } // Original value before the animation steps. EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_TRUE(second_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_FLOAT_EQ(first_delegate->GetOpacityForAnimation(), 1.0); EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 0.0); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 1.0); Step(kDelay); EXPECT_FLOAT_EQ(first_delegate->GetOpacityForAnimation(), 0.4f); // Sanity check one of the corners. EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); // This animation should not be finished yet. EXPECT_NE(second_delegate->GetOpacityForAnimation(), 0.9f); Step(kDelay); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 0.9f); } // This test checks that after setting the animation duration scale to be larger // than 1, animations behave as expected of that scale. TEST_F(AnimationBuilderTest, ModifiedSlowAnimationDuration) { ui::ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ui::ScopedAnimationDurationScaleMode::SLOW_DURATION); TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* first_delegate = first_animating_view->delegate(); ui::LayerAnimationDelegate* second_delegate = second_animating_view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); constexpr auto kDelay = base::Seconds(3); { AnimationBuilder() .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.4f) .SetRoundedCorners(first_animating_view, rounded_corners) .Offset(base::TimeDelta()) .SetDuration(kDelay * 2) .SetOpacity(second_animating_view, 0.9f) .Then() .SetDuration(kDelay) .Then() .SetDuration(kDelay) .SetOpacity(second_animating_view, 0.4f); } Step(kDelay * ui::ScopedAnimationDurationScaleMode::SLOW_DURATION); EXPECT_FLOAT_EQ(first_delegate->GetOpacityForAnimation(), 0.4f); // Sanity check one of the corners. EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); // This animation should not be finished yet. EXPECT_NE(second_delegate->GetOpacityForAnimation(), 0.9f); Step(kDelay * ui::ScopedAnimationDurationScaleMode::SLOW_DURATION); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 0.9f); Step(kDelay * 2 * ui::ScopedAnimationDurationScaleMode::SLOW_DURATION); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 0.4f); } // This test checks that after setting the animation duration scale to be // between 0 and 1, animations behave as expected of that scale. TEST_F(AnimationBuilderTest, ModifiedFastAnimationDuration) { ui::ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ui::ScopedAnimationDurationScaleMode::FAST_DURATION); TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* first_delegate = first_animating_view->delegate(); ui::LayerAnimationDelegate* second_delegate = second_animating_view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); constexpr auto kDelay = base::Seconds(3); { AnimationBuilder() .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.4f) .SetRoundedCorners(first_animating_view, rounded_corners) .Offset(base::TimeDelta()) .SetDuration(kDelay * 2) .SetOpacity(second_animating_view, 0.9f) .Then() .SetDuration(kDelay) .Then() .SetDuration(kDelay) .SetOpacity(second_animating_view, 0.4f); } Step(kDelay * ui::ScopedAnimationDurationScaleMode::FAST_DURATION); EXPECT_FLOAT_EQ(first_delegate->GetOpacityForAnimation(), 0.4f); // Sanity check one of the corners. EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); // This animation should not be finished yet. EXPECT_NE(second_delegate->GetOpacityForAnimation(), 0.9f); Step(kDelay * ui::ScopedAnimationDurationScaleMode::FAST_DURATION); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 0.9f); Step(kDelay * 2 * ui::ScopedAnimationDurationScaleMode::FAST_DURATION); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 0.4f); } // This test checks that after setting the animation duration scale to be 0, // animations behave as expected of that scale. TEST_F(AnimationBuilderTest, ModifiedZeroAnimationDuration) { ui::ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* first_delegate = first_animating_view->delegate(); ui::LayerAnimationDelegate* second_delegate = second_animating_view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); constexpr auto kDelay = base::Seconds(3); { AnimationBuilder() .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.4f) .SetRoundedCorners(first_animating_view, rounded_corners) .Offset(base::TimeDelta()) .SetDuration(kDelay * 2) .SetOpacity(second_animating_view, 0.9f) .Then() .SetDuration(kDelay) .Then() .SetDuration(kDelay) .SetOpacity(second_animating_view, 0.4f); } EXPECT_FLOAT_EQ(first_delegate->GetOpacityForAnimation(), 0.4f); // Sanity check one of the corners. EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); EXPECT_FLOAT_EQ(second_delegate->GetOpacityForAnimation(), 0.4f); } // This test checks that the callback supplied to .OnEnded is not called before // all sequences have finished running. This test will crash if .OnEnded is // called prematurely. TEST_F(AnimationBuilderTest, ModifiedZeroAnimationDurationWithOnEndedCallback) { ui::ScopedAnimationDurationScaleMode scoped_animation_duration_scale_mode( ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); auto first_animating_view = std::make_unique<TestAnimatibleLayerOwner>(); auto second_animating_view = std::make_unique<TestAnimatibleLayerOwner>(); views::AnimationBuilder b; b.OnEnded(base::BindRepeating( [](TestAnimatibleLayerOwner* layer_owner, TestAnimatibleLayerOwner* second_layer_owner) { delete layer_owner; delete second_layer_owner; }, first_animating_view.get(), second_animating_view.get())) .Once() .SetDuration(base::Seconds(3)) .SetOpacity(first_animating_view.get(), 0.4f) .SetOpacity(second_animating_view.get(), 0.9f); first_animating_view.release(); second_animating_view.release(); } TEST_F(AnimationBuilderTest, ZeroDurationBlock) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* first_delegate = first_animating_view->delegate(); gfx::RoundedCornersF first_corners(6.0f, 6.0f, 6.0f, 6.0f); gfx::RoundedCornersF second_corners(12.0f, 12.0f, 12.0f, 12.0f); constexpr auto kDelay = base::Seconds(3); { AnimationBuilder() .Once() .SetDuration(base::TimeDelta()) .SetRoundedCorners(first_animating_view, first_corners) .Then() .SetDuration(kDelay) .SetRoundedCorners(first_animating_view, second_corners) .Then() .SetDuration(base::TimeDelta()) .SetRoundedCorners(first_animating_view, first_corners); } EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 6.0f); Step(kDelay / 2); EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 9.0f); Step(kDelay / 2); EXPECT_FLOAT_EQ(first_delegate->GetRoundedCornersForAnimation().upper_left(), 6.0f); } TEST_F(AnimationBuilderTest, CheckTweenType) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); gfx::Tween::Type tween_type = gfx::Tween::EASE_IN; constexpr auto kDelay = base::Seconds(4); // Set initial opacity. first_animating_view->delegate()->SetOpacityFromAnimation( 0.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); constexpr float opacity_end_val = 0.5f; { AnimationBuilder().Once().SetDuration(kDelay).SetOpacity( first_animating_view, opacity_end_val, tween_type); } EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); Step(kDelay / 2); // Force an update to the delegate by aborting the animation. first_animating_view->layer()->GetAnimator()->AbortAllAnimations(); // Values at intermediate steps may not be exact. EXPECT_NEAR(gfx::Tween::CalculateValue(tween_type, 0.5) * opacity_end_val, first_animating_view->delegate()->GetOpacityForAnimation(), 0.001f); } // Verify that destroying the layers tracked by the animation abort handle // before the animation ends should not cause any crash. TEST_F(AnimationBuilderTest, DestroyLayerBeforeAnimationEnd) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); std::unique_ptr<AnimationAbortHandle> abort_handle; { AnimationBuilder builder; abort_handle = builder.GetAbortHandle(); builder.Once() .SetDuration(base::Seconds(3)) .SetOpacity(first_animating_view, 0.5f) .SetOpacity(second_animating_view, 0.5f); } EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_TRUE(second_animating_view->layer()->GetAnimator()->is_animating()); first_animating_view->ReleaseLayer(); second_animating_view->ReleaseLayer(); } // Verify that destroying layers tracked by the animation abort handle when // the animation ends should not cause any crash. TEST_F(AnimationBuilderTest, DestroyLayerWhenAnimationEnd) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); auto end_callback = [](TestAnimatibleLayerOwner* first_animating_view, TestAnimatibleLayerOwner* second_animating_view) { first_animating_view->ReleaseLayer(); second_animating_view->ReleaseLayer(); }; constexpr auto kDelay = base::Seconds(3); std::unique_ptr<AnimationAbortHandle> abort_handle; { AnimationBuilder builder; abort_handle = builder.GetAbortHandle(); builder .OnEnded(base::BindOnce(end_callback, first_animating_view, second_animating_view)) .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.5f) .SetOpacity(second_animating_view, 0.5f); } EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_TRUE(second_animating_view->layer()->GetAnimator()->is_animating()); Step(kDelay * 2); // Verify that layers are destroyed when the animation ends. EXPECT_FALSE(first_animating_view->layer()); EXPECT_FALSE(second_animating_view->layer()); } // Verify that destroying layers tracked by the animation abort handle when // the animation is aborted should not cause any crash. TEST_F(AnimationBuilderTest, DestroyLayerWhenAnimationAborted) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); auto abort_callback = [](TestAnimatibleLayerOwner* first_animating_view, TestAnimatibleLayerOwner* second_animating_view) { first_animating_view->ReleaseLayer(); second_animating_view->ReleaseLayer(); }; constexpr auto kDelay = base::Seconds(3); std::unique_ptr<AnimationAbortHandle> abort_handle; { AnimationBuilder builder; abort_handle = builder.GetAbortHandle(); builder .OnAborted(base::BindOnce(abort_callback, first_animating_view, second_animating_view)) .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.5f) .SetOpacity(second_animating_view, 0.5f); } Step(0.5 * kDelay); EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_TRUE(second_animating_view->layer()->GetAnimator()->is_animating()); // Abort the animation in the half way. first_animating_view->layer()->GetAnimator()->AbortAllAnimations(); // Verify that layers are destroyed by the animation abortion callback. EXPECT_FALSE(first_animating_view->layer()); EXPECT_FALSE(second_animating_view->layer()); } TEST_F(AnimationBuilderTest, CheckStartEndCallbacks) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); constexpr auto kDelay = base::Seconds(3); bool started = false; bool ended = false; { AnimationBuilder() .OnStarted( base::BindOnce([](bool* started) { *started = true; }, &started)) .OnEnded(base::BindOnce([](bool* ended) { *ended = true; }, &ended)) .Once() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.4f) .Offset(base::TimeDelta()) .SetDuration(kDelay * 2) .SetOpacity(second_animating_view, 0.9f) .Then() .SetDuration(kDelay) .SetOpacity(second_animating_view, 0.4f); } // Only one Observer should have been created in the above block. Make sure // it has been cleaned up. set_expected_observers_deleted(1); EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_TRUE(started); Step(kDelay * 2); EXPECT_FALSE(ended); Step(kDelay); EXPECT_TRUE(ended); } // This test checks that repeat callbacks are called after each sequence // repetition and callbacks from one sequence do not affect calls from another // sequence. TEST_F(AnimationBuilderTest, CheckOnWillRepeatCallbacks) { int first_repeat_count = 0; int second_repeat_count = 0; TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); constexpr auto kDelay = base::Seconds(3); gfx::RoundedCornersF first_rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); gfx::RoundedCornersF second_rounded_corners(5.0f, 5.0f, 5.0f, 5.0f); { AnimationBuilder b; b.OnWillRepeat(base::BindRepeating([](int& repeat) { repeat = repeat + 1; }, std::ref(first_repeat_count))) .Repeatedly() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.4f) .Then() .SetDuration(kDelay) .SetOpacity(first_animating_view, 0.9f); b.OnWillRepeat(base::BindRepeating([](int& repeat) { repeat = repeat + 1; }, std::ref(second_repeat_count))) .Repeatedly() .SetDuration(kDelay) .SetRoundedCorners(first_animating_view, first_rounded_corners) .Then() .SetDuration(kDelay) .SetRoundedCorners(first_animating_view, second_rounded_corners); } set_expected_observers_deleted(2); Step(kDelay * 2); EXPECT_EQ(first_repeat_count, 1); EXPECT_EQ(second_repeat_count, 1); Step(kDelay * 2); EXPECT_EQ(first_repeat_count, 2); EXPECT_EQ(second_repeat_count, 2); } // We use these notations to illustrate the tested timeline, // Pause: ---| // KeyFrame: -->| // Repeat: [...] // // Opacity ---|-->| TEST_F(AnimationBuilderTest, DelayedStart) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kDelay = base::Seconds(1); constexpr auto kDuration = base::Seconds(1); { // clang-format off AnimationBuilder() .Once() .At(kDelay) .SetDuration(kDuration) .SetOpacity(view, 0.4f); // clang-format on } Step(kDelay); // The animation on opacity is not yet started. EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 1.0); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); } // Opacity -->|-->| TEST_F(AnimationBuilderTest, TwoKeyFrame) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kDuration = base::Seconds(1); { AnimationBuilder() .Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f); } Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); } // Opacity -->|---|-->| TEST_F(AnimationBuilderTest, PauseInTheMiddle) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kDuration = base::Seconds(1); { AnimationBuilder() .Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .Then() .Offset(kDuration) .SetDuration(kDuration) .SetOpacity(view, 0.9f); } Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); } // Opacity -->| // RoundedCorners ----->| TEST_F(AnimationBuilderTest, TwoPropertiesOfDifferentDuration) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); // Make sure that the opacity keyframe finishes at the middle of the rounded // corners keyframe. constexpr auto kDurationShort = base::Seconds(1); constexpr auto kDurationLong = kDurationShort * 2; { AnimationBuilder() .Once() .SetDuration(kDurationShort) .SetOpacity(view, 0.4f) .At(base::TimeDelta()) .SetDuration(kDurationLong) .SetRoundedCorners(view, rounded_corners); } Step(kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 6.0f); Step(kDurationLong - kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); } // Opacity ----->| // RoundedCorners ----->| TEST_F(AnimationBuilderTest, TwoPropertiesOfDifferentStartTime) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); // Make sure that the opacity keyframe finishes at the middle of the rounded // corners keyframe. constexpr auto kDelay = base::Seconds(1); constexpr auto kDuration = kDelay * 2; { AnimationBuilder() .Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .At(kDelay) .SetDuration(kDuration) .SetRoundedCorners(view, rounded_corners); } Step(kDelay); // Unfortunately, we can't test threaded animations in the midst of a frame // because they don't update LayerAnimationDelegate in OnProgress(). EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 0.0); Step(kDuration - kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 6.0f); Step(kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); } // Opacity ----->|---|-->| // RoundedCorners ----->|-->| TEST_F(AnimationBuilderTest, ThenAddsImplicitPause) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners1(12.0f, 12.0f, 12.0f, 12.0f); gfx::RoundedCornersF rounded_corners2(5.0f, 5.0f, 5.0f, 5.0f); // Make sure that the first opacity keyframe finishes at the middle of the // first rounded corners keyframe. constexpr auto kDelay = base::Seconds(1); constexpr auto kDuration = kDelay * 2; { AnimationBuilder() .Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .At(kDelay) .SetDuration(kDuration) .SetRoundedCorners(view, rounded_corners1) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f) .SetRoundedCorners(view, rounded_corners2); } Step(kDelay); // Unfortunately, we can't test threaded animations in the midst of a frame // because they don't update LayerAnimationDelegate in OnProgress(). EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 0.0); Step(kDuration - kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 6.0f); Step(kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 5.0f); } // Opacity [-->|-->] TEST_F(AnimationBuilderTest, Repeat) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kDuration = base::Seconds(1); { AnimationBuilder() .Repeatedly() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f); } Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); } // Opacity [-->|-->| ] TEST_F(AnimationBuilderTest, RepeatWithExplicitTrailingPause) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kDuration = base::Seconds(1); { AnimationBuilder() .Repeatedly() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f) .Then() .SetDuration(kDuration); } Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); } // Opacity [-->|-->] // RoundedCorners [-->|-->] TEST_F(AnimationBuilderTest, RepeatTwoProperties) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners1(12.0f, 12.0f, 12.0f, 12.0f); gfx::RoundedCornersF rounded_corners2(5.0f, 5.0f, 5.0f, 5.0f); constexpr auto kDuration = base::Seconds(1); { AnimationBuilder() .Repeatedly() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .SetRoundedCorners(view, rounded_corners1) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f) .SetRoundedCorners(view, rounded_corners2); } Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 5.0); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 5.0); } // Opacity -->|-->| // RoundedCorners -->|-->| TEST_F(AnimationBuilderTest, AtCanSkipThenBlock) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners1(12.0f, 12.0f, 12.0f, 12.0f); gfx::RoundedCornersF rounded_corners2(4.0f, 4.0f, 4.0f, 4.0f); // Make sure that the first opacity keyframe finishes at the middle of the // first rounded corners keyframe. constexpr auto kDelay = base::Seconds(1); constexpr auto kDuration = kDelay * 2; { AnimationBuilder() .Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f) .At(kDelay) .SetDuration(kDuration) .SetRoundedCorners(view, rounded_corners1) .Then() .SetDuration(kDuration) .SetRoundedCorners(view, rounded_corners2); } Step(kDelay); // Unfortunately, we can't test threaded animations in the midst of a frame // because they don't update LayerAnimationDelegate in OnProgress(). EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 0.0); Step(kDuration - kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 6.0); Step(kDelay); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); Step(kDuration - kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 8.0); Step(kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 4.0); } // Opacity -->|-->| // RoundedCorners -->| TEST_F(AnimationBuilderTest, OffsetCanRewindTime) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners(12.0f, 12.0f, 12.0f, 12.0f); // Make sure that the first opacity keyframe finishes at the middle of the // first rounded corners keyframe. constexpr auto kDelay = base::Seconds(1); constexpr auto kDuration = kDelay * 2; { AnimationBuilder() .Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .Then() .SetDuration(kDuration) .SetOpacity(view, 0.9f) .Offset(kDelay - kDuration) .SetDuration(kDuration) .SetRoundedCorners(view, rounded_corners); } Step(kDelay); // Unfortunately, we can't test threaded animations in the midst of a frame // because they don't update LayerAnimationDelegate in OnProgress(). EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 0.0); Step(kDuration - kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 6.0); Step(kDelay); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); Step(kDuration - kDelay); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); } // Opacity [-->|--> ] // RoundedCorners [-->|---->] TEST_F(AnimationBuilderTest, RepeatedlyImplicitlyAppendsTrailingPause) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); gfx::RoundedCornersF rounded_corners1(12.0f, 12.0f, 12.0f, 12.0f); gfx::RoundedCornersF rounded_corners2(4.0f, 4.0f, 4.0f, 4.0f); // Make sure that the second opacity keyframe finishes at the middle of the // second rounded corners keyframe. constexpr auto kDurationShort = base::Seconds(1); constexpr auto kDurationLong = kDurationShort * 2; { AnimationBuilder() .Repeatedly() .SetDuration(kDurationShort) .SetOpacity(view, 0.4f) .SetRoundedCorners(view, rounded_corners1) .Then() .SetDuration(kDurationShort) .SetOpacity(view, 0.9f) .Offset(base::TimeDelta()) .SetDuration(kDurationLong) .SetRoundedCorners(view, rounded_corners2); } Step(kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); Step(kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 8.0); Step(kDurationLong - kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 4.0); // Repeat Step(kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.4f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 12.0); Step(kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 8.0); Step(kDurationLong - kDurationShort); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.9f); EXPECT_FLOAT_EQ(delegate->GetRoundedCornersForAnimation().upper_left(), 4.0); } // Opacity -->|-->|--> with a loop for setting these blocks. TEST_F(AnimationBuilderTest, RepeatedBlocks) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kDuration = base::Seconds(1); constexpr float kOpacity[] = {0.4f, 0.9f, 0.6f}; { AnimationBuilder builder; builder.Repeatedly(); for (const auto& opacity : kOpacity) { builder.GetCurrentSequence() .SetDuration(kDuration) .SetOpacity(view, opacity) .Then(); } } for (const auto& opacity : kOpacity) { Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), opacity); } } TEST_F(AnimationBuilderTest, PreemptionStrategyTest) { using ps = ui::LayerAnimator::PreemptionStrategy; TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); constexpr auto kStepSize = base::Seconds(1); constexpr auto kDuration = base::Seconds(5); // Set the initial value to animate. delegate->SetBrightnessFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); { AnimationBuilder().Once().SetDuration(kDuration).SetBrightness(view, 0.0f); } // The animation hasn't started. EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 1.0f); // Step the animation, but don't complete it. Step(kStepSize); // Make sure the animation is progressing. EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 0.8f); // Make sure we're still animatiing. EXPECT_TRUE(view->layer()->GetAnimator()->is_animating()); // Now start a new animation to a different target. { AnimationBuilder() .SetPreemptionStrategy(ps::IMMEDIATELY_SET_NEW_TARGET) .Once() .SetDuration( kStepSize) // We only moved previous animation by kStepSize .SetBrightness(view, 1.0f); } Step(kStepSize); // The above animation should have been aborted, and set the brightness to the // new target immediately. EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 1.0f); EXPECT_FALSE(view->layer()->GetAnimator()->is_animating()); // Start another animation which we'll preemtp to test another strategy. { AnimationBuilder().Once().SetDuration(kDuration).SetBrightness(view, 0.0f); } // This should start out like the one above. EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 1.0f); Step(kStepSize); EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 0.8f); EXPECT_TRUE(view->layer()->GetAnimator()->is_animating()); { AnimationBuilder() .SetPreemptionStrategy(ps::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .Once() .SetDuration(kStepSize) .SetBrightness(view, 1.0f); } // The new animation should pick up where the last one left off. EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 0.8f); Step(kStepSize); // The new animation is in force if it steps toward the new target. EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 1.0f); // Make sure the animation is fully complete. Step(kStepSize); // The animation should be done now. EXPECT_FALSE(view->layer()->GetAnimator()->is_animating()); } TEST_F(AnimationBuilderTest, AbortHandle) { TestAnimatibleLayerOwner* view = CreateTestLayerOwner(); ui::LayerAnimationDelegate* delegate = view->delegate(); std::unique_ptr<AnimationAbortHandle> abort_handle; constexpr auto kStepSize = base::Seconds(1); constexpr auto kDuration = kStepSize * 2; { delegate->SetBrightnessFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); delegate->SetOpacityFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); { AnimationBuilder b; abort_handle = b.GetAbortHandle(); b.Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .At(base::TimeDelta()) .SetDuration(kDuration) .SetBrightness(view, 0.4f); } Step(kStepSize); // Destroy abort handle should stop all animations. abort_handle.reset(); EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 0.7f); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.7f); Step(kStepSize); EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 0.7f); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.7f); } // The builder crashes if the handle is destroyed before animation starts. { delegate->SetBrightnessFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); delegate->SetOpacityFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); { AnimationBuilder b; abort_handle = b.GetAbortHandle(); b.Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .At(base::TimeDelta()) .SetDuration(kDuration) .SetBrightness(view, 0.4f); // Early destroy should crash the builder. EXPECT_DCHECK_DEATH(abort_handle.reset()); } } // The handle shouldn't abort animations subsequent to the builder. { delegate->SetBrightnessFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); delegate->SetOpacityFromAnimation( 1.0f, ui::PropertyChangeReason::NOT_FROM_ANIMATION); { AnimationBuilder b; abort_handle = b.GetAbortHandle(); b.Once() .SetDuration(kDuration) .SetOpacity(view, 0.4f) .At(base::TimeDelta()) .SetDuration(kDuration) .SetBrightness(view, 0.4f); } EXPECT_EQ(abort_handle->animation_state(), AnimationAbortHandle::AnimationState::kRunning); // Step to the end of the animation. Step(kDuration); EXPECT_EQ(abort_handle->animation_state(), AnimationAbortHandle::AnimationState::kEnded); { AnimationBuilder b; b.Once() .SetDuration(kDuration) .SetOpacity(view, 0.8f) .At(base::TimeDelta()) .SetDuration(kDuration) .SetBrightness(view, 0.8f); } // Destroy the handle on the finihsed animation shouldn't affect other // unfinihsed animations. abort_handle.reset(); Step(kDuration); EXPECT_FLOAT_EQ(delegate->GetBrightnessForAnimation(), 0.8f); EXPECT_FLOAT_EQ(delegate->GetOpacityForAnimation(), 0.8f); } } // Verifies that configuring layer animations with an animation builder returned // from a function works as expected. TEST_F(AnimationBuilderTest, BuildAnimationWithBuilderFromScope) { TestAnimatibleLayerOwner* first_animating_view = CreateTestLayerOwner(); TestAnimatibleLayerOwner* second_animating_view = CreateTestLayerOwner(); EXPECT_EQ(1.f, first_animating_view->layer()->opacity()); EXPECT_EQ(1.f, second_animating_view->layer()->opacity()); constexpr auto kDuration = base::Seconds(3); { // Build a layer animation on `second_animating_view` with a builder // returned from a function. AnimationBuilder builder = BuildLayerOpacityAnimationAndReturnBuilder( first_animating_view, kDuration); builder.GetCurrentSequence().SetOpacity(second_animating_view, 0.f); } // Verify that both views are under animation. EXPECT_TRUE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_TRUE(second_animating_view->layer()->GetAnimator()->is_animating()); Step(kDuration); // Verify that after `kDuration` time, both layer animations end. In addition, // both layers are set with the target opacity. EXPECT_FALSE(first_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_FALSE(second_animating_view->layer()->GetAnimator()->is_animating()); EXPECT_EQ(0.f, first_animating_view->delegate()->GetOpacityForAnimation()); EXPECT_EQ(0.f, second_animating_view->delegate()->GetOpacityForAnimation()); } // Verifies that it is disallowed to animate transform using both // `SetInterpolatedTransform()` and `SetTransform()` in the same block on the // same target. TEST_F(AnimationBuilderTest, DisallowMultipleSameBlockSameTargetTransformPropertyAnimations) { TestAnimatibleLayerOwner* target = CreateTestLayerOwner(); EXPECT_DCHECK_DEATH_WITH( AnimationBuilder() .Once() .SetInterpolatedTransform( target, std::make_unique<ui::InterpolatedMatrixTransform>( /*start_transform=*/gfx::Transform(), /*end_transform=*/gfx::Transform())) .SetTransform(target, gfx::Transform()), "Animate \\(target, property\\) at most once per block."); } // Verifies that transform can be animated using `SetInterpolatedTransform()`. TEST_F(AnimationBuilderTest, SetInterpolatedTransform) { // Create a nested transform. Note the use of irregular `start_time` and // `end_time` to verify that out of bounds values are handled. auto transform = std::make_unique<ui::InterpolatedScale>( /*start_scale=*/0.f, /*end_scale=*/1.f, /*start_time=*/-1.f, /*end_time=*/2.f); transform->SetChild(std::make_unique<ui::InterpolatedRotation>( /*start_degrees=*/0.f, /*end_degrees=*/360.f, /*start_time=*/0.5f, /*end_time=*/0.75f)); // Cache expected transforms at key animation points. const gfx::Transform expected_start_transform = transform->Interpolate(0.f); const gfx::Transform expected_mid_transform = transform->Interpolate(0.5f); const gfx::Transform expected_end_transform = transform->Interpolate(1.f); // Verify initial state. TestAnimatibleLayerOwner* target = CreateTestLayerOwner(); EXPECT_EQ(target->delegate()->GetTransformForAnimation(), gfx::Transform()); // Start animation. constexpr auto kDuration = base::Seconds(2); AnimationBuilder().Once().SetDuration(kDuration).SetInterpolatedTransform( target, std::move(transform)); // Verify state at animation start. EXPECT_TRUE(target->layer()->GetAnimator()->is_animating()); EXPECT_EQ(target->delegate()->GetTransformForAnimation(), expected_start_transform); // Verify state at animation midpoint. Step(kDuration / 2); EXPECT_TRUE(target->layer()->GetAnimator()->is_animating()); EXPECT_EQ(target->delegate()->GetTransformForAnimation(), expected_mid_transform); // Verify state at animation end. Step(kDuration / 2); EXPECT_FALSE(target->layer()->GetAnimator()->is_animating()); EXPECT_EQ(target->delegate()->GetTransformForAnimation(), expected_end_transform); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_builder_unittest.cc
C++
unknown
45,777
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/animation_delegate_views.h" #include <memory> #include <utility> #include "ui/gfx/animation/animation_container.h" #include "ui/views/animation/compositor_animation_runner.h" #include "ui/views/widget/widget.h" namespace views { AnimationDelegateViews::AnimationDelegateViews(View* view) : view_(view) { if (view) scoped_observation_.Observe(view); } AnimationDelegateViews::~AnimationDelegateViews() { // Reset the delegate so that we don't attempt to notify our observer from // the destructor. if (container_) container_->set_observer(nullptr); } void AnimationDelegateViews::AnimationContainerWasSet( gfx::AnimationContainer* container) { if (container_ == container) return; if (container_) container_->set_observer(nullptr); container_ = container; container_->set_observer(this); UpdateAnimationRunner(FROM_HERE); } void AnimationDelegateViews::OnViewAddedToWidget(View* observed_view) { UpdateAnimationRunner(FROM_HERE); } void AnimationDelegateViews::OnViewRemovedFromWidget(View* observed_view) { ClearAnimationRunner(); } void AnimationDelegateViews::OnViewIsDeleting(View* observed_view) { DCHECK(scoped_observation_.IsObservingSource(view_.get())); scoped_observation_.Reset(); view_ = nullptr; UpdateAnimationRunner(FROM_HERE); } void AnimationDelegateViews::AnimationContainerShuttingDown( gfx::AnimationContainer* container) { container_ = nullptr; ClearAnimationRunner(); } base::TimeDelta AnimationDelegateViews::GetAnimationDurationForReporting() const { return base::TimeDelta(); } void AnimationDelegateViews::UpdateAnimationRunner( const base::Location& location) { if (!view_ || !view_->GetWidget() || !view_->GetWidget()->GetCompositor()) { ClearAnimationRunner(); return; } if (!container_ || container_->has_custom_animation_runner()) return; auto compositor_animation_runner = std::make_unique<CompositorAnimationRunner>(view_->GetWidget(), location); compositor_animation_runner_ = compositor_animation_runner.get(); container_->SetAnimationRunner(std::move(compositor_animation_runner)); } void AnimationDelegateViews::ClearAnimationRunner() { // `compositor_animation_runner_` holds a pointer owned by `container_`, so // we need to release it before `container_` actually releases the memory it // points to. compositor_animation_runner_ = nullptr; // TODO(https://crbug.com/960621): make sure the container has a correct // compositor-assisted runner. if (container_) container_->SetAnimationRunner(nullptr); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_delegate_views.cc
C++
unknown
2,772
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_ANIMATION_DELEGATE_VIEWS_H_ #define UI_VIEWS_ANIMATION_ANIMATION_DELEGATE_VIEWS_H_ #include "base/memory/raw_ptr.h" #include "base/scoped_observation.h" #include "ui/gfx/animation/animation_container_observer.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/views/view.h" #include "ui/views/view_observer.h" #include "ui/views/views_export.h" namespace base { class Location; } namespace views { class CompositorAnimationRunner; // Provides default implementation to adapt CompositorAnimationRunner for // Animation. Falls back to the default animation runner when |view| is nullptr. class VIEWS_EXPORT AnimationDelegateViews : public gfx::AnimationDelegate, public ViewObserver, public gfx::AnimationContainerObserver { public: explicit AnimationDelegateViews(View* view); ~AnimationDelegateViews() override; // gfx::AnimationDelegate: void AnimationContainerWasSet(gfx::AnimationContainer* container) override; // ViewObserver: void OnViewAddedToWidget(View* observed_view) final; void OnViewRemovedFromWidget(View* observed_view) final; void OnViewIsDeleting(View* observed_view) final; // gfx::AnimationContainerObserver: void AnimationContainerProgressed( gfx::AnimationContainer* container) override {} void AnimationContainerEmpty(gfx::AnimationContainer* container) override {} void AnimationContainerShuttingDown( gfx::AnimationContainer* container) override; // Returns the expected animation duration for metrics reporting purposes. // Should be overriden to provide a non-zero value and used with // |set_animation_metrics_reporter()|. virtual base::TimeDelta GetAnimationDurationForReporting() const; gfx::AnimationContainer* container() { return container_; } private: // Sets CompositorAnimationRunner to |container_| if possible. Otherwise, // clears AnimationRunner of |container_|. void UpdateAnimationRunner(const base::Location& location); void ClearAnimationRunner(); raw_ptr<View> view_; raw_ptr<gfx::AnimationContainer> container_ = nullptr; // The animation runner that |container_| uses. raw_ptr<CompositorAnimationRunner> compositor_animation_runner_ = nullptr; base::ScopedObservation<View, ViewObserver> scoped_observation_{this}; }; } // namespace views #endif // UI_VIEWS_ANIMATION_ANIMATION_DELEGATE_VIEWS_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_delegate_views.h
C++
unknown
2,526
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_ANIMATION_KEY_H_ #define UI_VIEWS_ANIMATION_ANIMATION_KEY_H_ #include <tuple> #include "base/memory/raw_ptr.h" #include "ui/compositor/layer_animation_element.h" namespace ui { class Layer; } namespace views { struct AnimationKey { raw_ptr<ui::Layer> target; ui::LayerAnimationElement::AnimatableProperty property; bool operator<(const AnimationKey& key) const { return std::tie(target, property) < std::tie(key.target, key.property); } }; } // namespace views #endif // UI_VIEWS_ANIMATION_ANIMATION_KEY_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_key.h
C++
unknown
700
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/animation_sequence_block.h" #include <map> #include <memory> #include <utility> #include "base/check.h" #include "base/functional/callback.h" #include "base/time/time.h" #include "base/types/pass_key.h" #include "third_party/abseil-cpp/absl/types/optional.h" #include "third_party/abseil-cpp/absl/types/variant.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer_animation_element.h" #include "ui/compositor/layer_owner.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rounded_corners_f.h" #include "ui/gfx/interpolated_transform.h" #include "ui/views/animation/animation_builder.h" #include "ui/views/animation/animation_key.h" namespace views { using PassKey = base::PassKey<AnimationSequenceBlock>; AnimationSequenceBlock::AnimationSequenceBlock( base::PassKey<AnimationBuilder> builder_key, AnimationBuilder* owner, base::TimeDelta start, bool repeating) : builder_key_(builder_key), owner_(owner), start_(start), repeating_(repeating) {} AnimationSequenceBlock::~AnimationSequenceBlock() { if (!finalized_) { TerminateBlock(); owner_->TerminateSequence(PassKey(), repeating_); } } AnimationSequenceBlock& AnimationSequenceBlock::SetDuration( base::TimeDelta duration) { DCHECK(!finalized_) << "Do not access old blocks after creating new ones."; DCHECK(!duration_.has_value()) << "Duration may be set at most once."; duration_ = duration; return *this; } AnimationSequenceBlock& AnimationSequenceBlock::SetBounds( ui::Layer* target, const gfx::Rect& bounds, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::BOUNDS}, Element(bounds, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetBounds( ui::LayerOwner* target, const gfx::Rect& bounds, gfx::Tween::Type tween_type) { return SetBounds(target->layer(), bounds, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetBrightness( ui::Layer* target, float brightness, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::BRIGHTNESS}, Element(brightness, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetBrightness( ui::LayerOwner* target, float brightness, gfx::Tween::Type tween_type) { return SetBrightness(target->layer(), brightness, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetClipRect( ui::Layer* target, const gfx::Rect& clip_rect, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::CLIP}, Element(clip_rect, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetClipRect( ui::LayerOwner* target, const gfx::Rect& clip_rect, gfx::Tween::Type tween_type) { return SetClipRect(target->layer(), clip_rect, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetColor( ui::Layer* target, SkColor color, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::COLOR}, Element(color, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetColor( ui::LayerOwner* target, SkColor color, gfx::Tween::Type tween_type) { return SetColor(target->layer(), color, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetGrayscale( ui::Layer* target, float grayscale, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::GRAYSCALE}, Element(grayscale, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetGrayscale( ui::LayerOwner* target, float grayscale, gfx::Tween::Type tween_type) { return SetGrayscale(target->layer(), grayscale, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetOpacity( ui::Layer* target, float opacity, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::OPACITY}, Element(opacity, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetOpacity( ui::LayerOwner* target, float opacity, gfx::Tween::Type tween_type) { return SetOpacity(target->layer(), opacity, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetTransform( ui::Layer* target, gfx::Transform transform, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::TRANSFORM}, Element(std::move(transform), tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetTransform( ui::LayerOwner* target, gfx::Transform transform, gfx::Tween::Type tween_type) { return SetTransform(target->layer(), std::move(transform), tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetRoundedCorners( ui::Layer* target, const gfx::RoundedCornersF& rounded_corners, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::ROUNDED_CORNERS}, Element(rounded_corners, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetRoundedCorners( ui::LayerOwner* target, const gfx::RoundedCornersF& rounded_corners, gfx::Tween::Type tween_type) { return SetRoundedCorners(target->layer(), rounded_corners, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetGradientMask( ui::Layer* target, const gfx::LinearGradient& gradient_mask, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::GRADIENT_MASK}, Element(gradient_mask, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetGradientMask( ui::LayerOwner* target, const gfx::LinearGradient& gradient_mask, gfx::Tween::Type tween_type) { return SetGradientMask(target->layer(), gradient_mask, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetVisibility( ui::Layer* target, bool visible, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::VISIBILITY}, Element(visible, tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetVisibility( ui::LayerOwner* target, bool visible, gfx::Tween::Type tween_type) { return SetVisibility(target->layer(), visible, tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::SetInterpolatedTransform( ui::Layer* target, std::unique_ptr<ui::InterpolatedTransform> interpolated_transform, gfx::Tween::Type tween_type) { return AddAnimation({target, ui::LayerAnimationElement::TRANSFORM}, Element(std::move(interpolated_transform), tween_type)); } AnimationSequenceBlock& AnimationSequenceBlock::SetInterpolatedTransform( ui::LayerOwner* target, std::unique_ptr<ui::InterpolatedTransform> interpolated_transform, gfx::Tween::Type tween_type) { return SetInterpolatedTransform( target->layer(), std::move(interpolated_transform), tween_type); } AnimationSequenceBlock& AnimationSequenceBlock::At( base::TimeDelta since_sequence_start) { // NOTE: at the end of this function, this object is destroyed. DCHECK(!finalized_) << "Do not access old blocks after creating new ones."; TerminateBlock(); finalized_ = true; // NOTE: `old_sequence` is actually the sequence block itself. Do not destruct // this object until the function end. auto old_sequence = owner_->SwapCurrentSequence( PassKey(), std::make_unique<AnimationSequenceBlock>( builder_key_, owner_, since_sequence_start, repeating_)); return owner_->GetCurrentSequence(); } AnimationSequenceBlock& AnimationSequenceBlock::Offset( base::TimeDelta since_last_block_start) { return At(start_ + since_last_block_start); } AnimationSequenceBlock& AnimationSequenceBlock::Then() { return Offset(duration_.value_or(base::TimeDelta())); } AnimationSequenceBlock::Element::Element(AnimationValue animation_value, gfx::Tween::Type tween_type) : animation_value_(std::move(animation_value)), tween_type_(tween_type) {} AnimationSequenceBlock::Element::~Element() = default; AnimationSequenceBlock::Element::Element(Element&&) = default; AnimationSequenceBlock::Element& AnimationSequenceBlock::Element::operator=( Element&&) = default; AnimationSequenceBlock& AnimationSequenceBlock::AddAnimation(AnimationKey key, Element element) { DCHECK(!finalized_) << "Do not access old blocks after creating new ones."; DCHECK(key.target) << "Animation targets must paint to a layer."; const auto result = elements_.insert(std::make_pair(std::move(key), std::move(element))); DCHECK(result.second) << "Animate (target, property) at most once per block."; return *this; } void AnimationSequenceBlock::TerminateBlock() { const auto duration = duration_.value_or(base::TimeDelta()); for (auto& pair : elements_) { std::unique_ptr<ui::LayerAnimationElement> element; switch (pair.first.property) { case ui::LayerAnimationElement::TRANSFORM: if (absl::holds_alternative<std::unique_ptr<ui::InterpolatedTransform>>( pair.second.animation_value_)) { element = ui::LayerAnimationElement::CreateInterpolatedTransformElement( absl::get<std::unique_ptr<ui::InterpolatedTransform>>( std::move(pair.second.animation_value_)), duration); } else { DCHECK(absl::holds_alternative<gfx::Transform>( pair.second.animation_value_)); element = ui::LayerAnimationElement::CreateTransformElement( absl::get<gfx::Transform>( std::move(pair.second.animation_value_)), duration); } break; case ui::LayerAnimationElement::BOUNDS: element = ui::LayerAnimationElement::CreateBoundsElement( absl::get<gfx::Rect>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::OPACITY: element = ui::LayerAnimationElement::CreateOpacityElement( absl::get<float>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::VISIBILITY: element = ui::LayerAnimationElement::CreateVisibilityElement( absl::get<bool>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::BRIGHTNESS: element = ui::LayerAnimationElement::CreateBrightnessElement( absl::get<float>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::GRAYSCALE: element = ui::LayerAnimationElement::CreateGrayscaleElement( absl::get<float>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::COLOR: element = ui::LayerAnimationElement::CreateColorElement( absl::get<SkColor>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::CLIP: element = ui::LayerAnimationElement::CreateClipRectElement( absl::get<gfx::Rect>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::ROUNDED_CORNERS: element = ui::LayerAnimationElement::CreateRoundedCornersElement( absl::get<gfx::RoundedCornersF>(pair.second.animation_value_), duration); break; case ui::LayerAnimationElement::GRADIENT_MASK: element = ui::LayerAnimationElement::CreateGradientMaskElement( absl::get<gfx::LinearGradient>(pair.second.animation_value_), duration); break; default: NOTREACHED_NORETURN(); } element->set_tween_type(pair.second.tween_type_); owner_->AddLayerAnimationElement(PassKey(), pair.first, start_, duration, std::move(element)); } owner_->BlockEndedAt(PassKey(), start_ + duration); elements_.clear(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_sequence_block.cc
C++
unknown
12,415
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_ANIMATION_SEQUENCE_BLOCK_H_ #define UI_VIEWS_ANIMATION_ANIMATION_SEQUENCE_BLOCK_H_ #include <map> #include <memory> #include "base/functional/callback_forward.h" #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "base/types/pass_key.h" #include "third_party/abseil-cpp/absl/types/optional.h" #include "third_party/abseil-cpp/absl/types/variant.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation/animation_key.h" #include "ui/views/views_export.h" namespace gfx { class Rect; class RoundedCornersF; class LinearGradient; } // namespace gfx namespace ui { class InterpolatedTransform; class Layer; class LayerOwner; } // namespace ui namespace views { class AnimationBuilder; // An animation sequence block is a single unit of a larger animation sequence, // which has a start time, duration, and zero or more (target, property) // animations. There may be multiple properties animating on a single target, // and/or multiple targets animating, but the same property on the same target // may only be animated at most once per block. Animations can be added by // calling SetXXX(). Calling At(), Offset(), or Then() create a new block. class VIEWS_EXPORT AnimationSequenceBlock { public: AnimationSequenceBlock(base::PassKey<AnimationBuilder> builder_key, AnimationBuilder* owner, base::TimeDelta start, bool repeating); AnimationSequenceBlock(AnimationSequenceBlock&& other) = delete; AnimationSequenceBlock& operator=(AnimationSequenceBlock&& other) = delete; ~AnimationSequenceBlock(); // Sets the duration of this block. The duration may be set at most once and // will be zero if unspecified. AnimationSequenceBlock& SetDuration(base::TimeDelta duration); // Adds animation elements to this block. Each (target, property) pair may be // added at most once. AnimationSequenceBlock& SetBounds( ui::Layer* target, const gfx::Rect& bounds, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetBounds( ui::LayerOwner* target, const gfx::Rect& bounds, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetBrightness( ui::Layer* target, float brightness, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetBrightness( ui::LayerOwner* target, float brightness, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetClipRect( ui::Layer* target, const gfx::Rect& clip_rect, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetClipRect( ui::LayerOwner* target, const gfx::Rect& clip_rect, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetColor( ui::Layer* target, SkColor color, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetColor( ui::LayerOwner* target, SkColor color, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetGrayscale( ui::Layer* target, float grayscale, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetGrayscale( ui::LayerOwner* target, float grayscale, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetOpacity( ui::Layer* target, float opacity, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetOpacity( ui::LayerOwner* target, float opacity, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetTransform( ui::Layer* target, gfx::Transform transform, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetTransform( ui::LayerOwner* target, gfx::Transform transform, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetRoundedCorners( ui::Layer* target, const gfx::RoundedCornersF& rounded_corners, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetRoundedCorners( ui::LayerOwner* target, const gfx::RoundedCornersF& rounded_corners, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetGradientMask( ui::Layer* target, const gfx::LinearGradient& gradient_mask, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetGradientMask( ui::LayerOwner* target, const gfx::LinearGradient& gradient_mask, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetVisibility( ui::Layer* target, bool visible, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetVisibility( ui::LayerOwner* target, bool visible, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); // NOTE: Generally an `ui::InterpolatedTransform` animation can be expressed // more simply as a `gfx::Transform` animation. As such, `SetTransform()` APIs // are preferred over `SetInterpolatedTransform()` APIs where possible. // // Exception #1: It may be preferable to use `SetInterpolatedTransform()` APIs // to animate overlapping transforms on the same `target`. // // Exception #2: It may be preferable to use `SetInterpolatedTransform()` APIs // when synchronous updates are required, as these APIs dispatch updates at // each animation step whereas `SetTransform()` APIs dispatch updates only at // animation start, complete, and abort. AnimationSequenceBlock& SetInterpolatedTransform( ui::Layer* target, std::unique_ptr<ui::InterpolatedTransform> interpolated_transform, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); AnimationSequenceBlock& SetInterpolatedTransform( ui::LayerOwner* target, std::unique_ptr<ui::InterpolatedTransform> interpolated_transform, gfx::Tween::Type tween_type = gfx::Tween::LINEAR); // Creates a new block. AnimationSequenceBlock& At(base::TimeDelta since_sequence_start); AnimationSequenceBlock& Offset(base::TimeDelta since_last_block_start); AnimationSequenceBlock& Then(); private: using AnimationValue = absl::variant<gfx::Rect, float, SkColor, gfx::RoundedCornersF, gfx::LinearGradient, bool, gfx::Transform, std::unique_ptr<ui::InterpolatedTransform>>; // Data for the animation of a given AnimationKey. struct Element { Element(AnimationValue animation_value, gfx::Tween::Type tween_type); ~Element(); Element(Element&&); Element& operator=(Element&&); AnimationValue animation_value_; gfx::Tween::Type tween_type_; }; AnimationSequenceBlock& AddAnimation(AnimationKey key, Element element); // Called when the block is ended by At(), EndSequence(), or a variant // thereof. Converts `elements_` to LayerAnimationElements on the `owner_`. void TerminateBlock(); base::PassKey<AnimationBuilder> builder_key_; raw_ptr<AnimationBuilder> owner_; base::TimeDelta start_; // The block duration. This will contain nullopt (interpreted as zero) until // explicitly set by the caller, at which point it may not be reset. absl::optional<base::TimeDelta> duration_; // The animation element data for this block. LayerAnimationElements are not // used directly because they must be created with a duration, whereas blocks // support setting the duration after creating elements. The conversion is // done in TerminateBlock(). std::map<AnimationKey, Element> elements_; // Is this block part of a repeating sequence? bool repeating_ = false; // True when this block has been terminated or used to create another block. // At this point, it's an error to use the block further. bool finalized_ = false; }; } // namespace views #endif // UI_VIEWS_ANIMATION_ANIMATION_SEQUENCE_BLOCK_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/animation_sequence_block.h
C++
unknown
8,354
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/bounds_animator.h" #include <memory> #include <utility> #include "base/containers/contains.h" #include "base/observer_list.h" #include "ui/gfx/animation/animation_container.h" #include "ui/gfx/animation/slide_animation.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/transform_util.h" #include "ui/views/animation/bounds_animator_observer.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" // This should be after all other #includes. #if defined(_WINDOWS_) // Detect whether windows.h was included. #include "base/win/windows_h_disallowed.h" #endif // defined(_WINDOWS_) namespace views { BoundsAnimator::BoundsAnimator(View* parent, bool use_transforms) : AnimationDelegateViews(parent), parent_(parent), use_transforms_(use_transforms), container_(new gfx::AnimationContainer()) {} BoundsAnimator::~BoundsAnimator() { // Delete all the animations, but don't remove any child views. We assume the // view owns us and is going to be deleted anyway. However, deleting a // delegate may results in removing a child view, so empty the data_ first so // that it won't call AnimationCanceled(). ViewToDataMap data; data.swap(data_); for (auto& entry : data) CleanupData(false, &entry.second); } void BoundsAnimator::AnimateViewTo( View* view, const gfx::Rect& target, std::unique_ptr<gfx::AnimationDelegate> delegate) { DCHECK(view); DCHECK_EQ(view->parent(), parent_); const bool is_animating = IsAnimating(view); // Return early if the existing animation on |view| has the same target // bounds. if (is_animating && target == data_[view].target_bounds) { // If this animation specifies a different delegate, swap them out. if (delegate && delegate != data_[view].delegate) SetAnimationDelegate(view, std::move(delegate)); return; } Data existing_data; if (is_animating) { DCHECK(base::Contains(data_, view)); const bool used_transforms = data_[view].target_transform.has_value(); if (used_transforms) { // Using transforms means a view does not have the proper bounds until an // animation is complete or canceled. So here we cancel the animation so // that the bounds can be updated. Note that this means that callers who // want to set bounds (i.e. View::SetBoundsRect()) directly before calling // this function will have to explicitly call StopAnimatingView() before // doing so. StopAnimatingView(view); } else { // Don't immediately delete the animation, that might trigger a callback // from the animation container. existing_data = RemoveFromMaps(view); } } // NOTE: we don't check if the view is already at the target location. Doing // so leads to odd cases where no animations may be present after invoking // AnimateViewTo. AnimationProgressed does nothing when the bounds of the // view don't change. Data& data = data_[view]; data.start_bounds = view->bounds(); data.target_bounds = target; data.animation = CreateAnimation(); data.delegate = std::move(delegate); // If the start bounds are empty we cannot derive a transform from start to // target. Views with existing transforms are not supported. Default back to // using the bounds update animation in these cases. // Note that transform is not used if bounds animation requires scaling. // Because for some views, their children cannot be scaled with the same scale // factor. For example, ShelfAppButton's size in normal state and dense state // is 56 and 48 respectively while the size of icon image, the child of // ShelfAppButton, is 44 and 36 respectively. if (use_transforms_ && !data.start_bounds.IsEmpty() && view->GetTransform().IsIdentity() && data.start_bounds.size() == data.target_bounds.size()) { // Calculate the target transform. Note that we don't reset the transform if // there already was one, otherwise users will end up with visual bounds // different than what they set. // Note that View::SetTransform() does not handle RTL, which is different // from View::SetBounds(). So mirror the start bounds and target bounds // manually if necessary. const gfx::Transform target_transform = gfx::TransformBetweenRects( gfx::RectF(parent_->GetMirroredRect(data.start_bounds)), gfx::RectF(parent_->GetMirroredRect(data.target_bounds))); data.target_transform = target_transform; } animation_to_view_[data.animation.get()] = view; data.animation->Show(); CleanupData(true, &existing_data); } void BoundsAnimator::SetTargetBounds(View* view, const gfx::Rect& target) { const auto i = data_.find(view); if (i == data_.end()) AnimateViewTo(view, target); else i->second.target_bounds = target; } gfx::Rect BoundsAnimator::GetTargetBounds(const View* view) const { const auto i = data_.find(view); return (i == data_.end()) ? view->bounds() : i->second.target_bounds; } const gfx::SlideAnimation* BoundsAnimator::GetAnimationForView(View* view) { const auto i = data_.find(view); return (i == data_.end()) ? nullptr : i->second.animation.get(); } void BoundsAnimator::SetAnimationDelegate( View* view, std::unique_ptr<AnimationDelegate> delegate) { const auto i = data_.find(view); DCHECK(i != data_.end()); i->second.delegate = std::move(delegate); } void BoundsAnimator::StopAnimatingView(View* view) { const auto i = data_.find(view); if (i != data_.end()) i->second.animation->Stop(); } bool BoundsAnimator::IsAnimating(View* view) const { return data_.find(view) != data_.end(); } bool BoundsAnimator::IsAnimating() const { return !data_.empty(); } void BoundsAnimator::Complete() { if (data_.empty()) return; while (!data_.empty()) data_.begin()->second.animation->End(); // Invoke AnimationContainerProgressed to force a repaint and notify delegate. AnimationContainerProgressed(container_.get()); } void BoundsAnimator::Cancel() { if (data_.empty()) return; while (!data_.empty()) data_.begin()->second.animation->Stop(); // Invoke AnimationContainerProgressed to force a repaint and notify delegate. AnimationContainerProgressed(container_.get()); } void BoundsAnimator::SetAnimationDuration(base::TimeDelta duration) { animation_duration_ = duration; } void BoundsAnimator::AddObserver(BoundsAnimatorObserver* observer) { observers_.AddObserver(observer); } void BoundsAnimator::RemoveObserver(BoundsAnimatorObserver* observer) { observers_.RemoveObserver(observer); } std::unique_ptr<gfx::SlideAnimation> BoundsAnimator::CreateAnimation() { auto animation = std::make_unique<gfx::SlideAnimation>(this); animation->SetContainer(container_.get()); animation->SetSlideDuration(animation_duration_); animation->SetTweenType(tween_type_); return animation; } BoundsAnimator::Data::Data() = default; BoundsAnimator::Data::Data(Data&&) = default; BoundsAnimator::Data& BoundsAnimator::Data::operator=(Data&&) = default; BoundsAnimator::Data::~Data() = default; BoundsAnimator::Data BoundsAnimator::RemoveFromMaps(View* view) { const auto i = data_.find(view); DCHECK(i != data_.end()); DCHECK_GT(animation_to_view_.count(i->second.animation.get()), 0u); Data old_data = std::move(i->second); data_.erase(view); animation_to_view_.erase(old_data.animation.get()); return old_data; } void BoundsAnimator::CleanupData(bool send_cancel, Data* data) { if (send_cancel && data->delegate) data->delegate->AnimationCanceled(data->animation.get()); data->delegate.reset(); if (data->animation) { data->animation->set_delegate(nullptr); data->animation.reset(); } } std::unique_ptr<gfx::Animation> BoundsAnimator::ResetAnimationForView( View* view) { const auto i = data_.find(view); if (i == data_.end()) return nullptr; std::unique_ptr<gfx::Animation> old_animation = std::move(i->second.animation); animation_to_view_.erase(old_animation.get()); // Reset the delegate so that we don't attempt any processing when the // animation calls us back. old_animation->set_delegate(nullptr); return old_animation; } void BoundsAnimator::AnimationEndedOrCanceled(const gfx::Animation* animation, AnimationEndType type) { DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); View* view = animation_to_view_[animation]; DCHECK(view); // Notify the delegate so it has a chance to paint the final state of a // completed animation. if (type == AnimationEndType::kEnded) { DCHECK_EQ(animation->GetCurrentValue(), 1.0); AnimationProgressed(animation); } // Save the data for later clean up. Data data = RemoveFromMaps(view); if (data.target_transform) { if (type == AnimationEndType::kEnded) { // Set the bounds at the end of the animation and reset the transform. view->SetBoundsRect(data.target_bounds); } else { DCHECK_EQ(AnimationEndType::kCanceled, type); // Get the existing transform and apply it to the start bounds which is // the current bounds of the view. This will place the bounds at the place // where the animation stopped. See comment in AnimateViewTo() for details // as to why GetMirroredRect() is used. const gfx::Transform transform = view->GetTransform(); gfx::Rect bounds = parent_->GetMirroredRect(view->bounds()); bounds = gfx::ToRoundedRect(transform.MapRect(gfx::RectF(bounds))); view->SetBoundsRect(parent_->GetMirroredRect(bounds)); } view->SetTransform(gfx::Transform()); } if (data.delegate) { if (type == AnimationEndType::kEnded) { data.delegate->AnimationEnded(animation); } else { DCHECK_EQ(AnimationEndType::kCanceled, type); data.delegate->AnimationCanceled(animation); } } CleanupData(false, &data); } void BoundsAnimator::AnimationProgressed(const gfx::Animation* animation) { DCHECK(animation_to_view_.find(animation) != animation_to_view_.end()); View* view = animation_to_view_[animation]; DCHECK(view); const Data& data = data_[view]; if (data.target_transform) { const gfx::Transform current_transform = gfx::Tween::TransformValueBetween( animation->GetCurrentValue(), gfx::Transform(), *data.target_transform); view->SetTransform(current_transform); } else { gfx::Rect new_bounds = animation->CurrentValueBetween(data.start_bounds, data.target_bounds); if (new_bounds != view->bounds()) { gfx::Rect total_bounds = gfx::UnionRects(new_bounds, view->bounds()); // Build up the region to repaint in repaint_bounds_. We'll do the repaint // when all animations complete (in AnimationContainerProgressed). repaint_bounds_.Union(total_bounds); view->SetBoundsRect(new_bounds); } } if (data.delegate) data.delegate->AnimationProgressed(animation); } void BoundsAnimator::AnimationEnded(const gfx::Animation* animation) { AnimationEndedOrCanceled(animation, AnimationEndType::kEnded); } void BoundsAnimator::AnimationCanceled(const gfx::Animation* animation) { AnimationEndedOrCanceled(animation, AnimationEndType::kCanceled); } void BoundsAnimator::AnimationContainerProgressed( gfx::AnimationContainer* container) { if (!repaint_bounds_.IsEmpty()) { // Adjust for rtl. repaint_bounds_.set_x(parent_->GetMirroredXWithWidthInView( repaint_bounds_.x(), repaint_bounds_.width())); parent_->SchedulePaintInRect(repaint_bounds_); repaint_bounds_.SetRect(0, 0, 0, 0); } for (BoundsAnimatorObserver& observer : observers_) observer.OnBoundsAnimatorProgressed(this); if (!IsAnimating()) { // Notify here rather than from AnimationXXX to avoid deleting the animation // while the animation is calling us. for (BoundsAnimatorObserver& observer : observers_) observer.OnBoundsAnimatorDone(this); } } void BoundsAnimator::AnimationContainerEmpty( gfx::AnimationContainer* container) {} void BoundsAnimator::OnChildViewRemoved(views::View* observed_view, views::View* removed) { DCHECK_EQ(parent_, observed_view); const auto iter = data_.find(removed); if (iter == data_.end()) return; AnimationCanceled(iter->second.animation.get()); } base::TimeDelta BoundsAnimator::GetAnimationDurationForReporting() const { return GetAnimationDuration(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/bounds_animator.cc
C++
unknown
12,676
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_BOUNDS_ANIMATOR_H_ #define UI_VIEWS_ANIMATION_BOUNDS_ANIMATOR_H_ #include <map> #include <memory> #include "base/memory/raw_ptr.h" #include "base/memory/scoped_refptr.h" #include "base/observer_list.h" #include "ui/gfx/animation/animation_container.h" #include "ui/gfx/animation/animation_container_observer.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/rect.h" #include "ui/views/animation/animation_delegate_views.h" #include "ui/views/views_export.h" namespace gfx { class SlideAnimation; } namespace views { class BoundsAnimatorObserver; class View; // Bounds animator is responsible for animating the bounds of a view from the // the views current location and size to a target position and size. To use // BoundsAnimator invoke AnimateViewTo for the set of views you want to // animate. // // BoundsAnimator internally creates an animation for each view. If you need // a specific animation invoke SetAnimationForView after invoking AnimateViewTo. // You can attach an AnimationDelegate to the individual animation for a view // by way of SetAnimationDelegate. Additionally you can attach an observer to // the BoundsAnimator that is notified when all animations are complete. // // There is an option to apply transforms on the view instead of repainting and // relayouting each animation tick. This should be used if the size of the view // is not changing. It can be considered, but may have funny looking visuals for // other cases, depending on the content. If layers are not present, they are // created and destroyed as necessary. class VIEWS_EXPORT BoundsAnimator : public AnimationDelegateViews { public: explicit BoundsAnimator(View* view, bool use_transforms = false); BoundsAnimator(const BoundsAnimator&) = delete; BoundsAnimator& operator=(const BoundsAnimator&) = delete; ~BoundsAnimator() override; // Starts animating |view| from its current bounds to |target|. If there is // already an animation running for the view it's stopped and a new one // started. If an AnimationDelegate has been set for |view| it is removed // (after being notified that the animation was canceled). void AnimateViewTo( View* view, const gfx::Rect& target, std::unique_ptr<gfx::AnimationDelegate> delegate = nullptr); // Similar to |AnimateViewTo|, but does not reset the animation, only the // target bounds. If |view| is not being animated this is the same as // invoking |AnimateViewTo|. void SetTargetBounds(View* view, const gfx::Rect& target); // Returns the target bounds for the specified view. If |view| is not // animating its current bounds is returned. gfx::Rect GetTargetBounds(const View* view) const; // Returns the animation for the specified view. BoundsAnimator owns the // returned Animation. const gfx::SlideAnimation* GetAnimationForView(View* view); // Stops animating the specified view. void StopAnimatingView(View* view); // Sets the delegate for the animation for the specified view. void SetAnimationDelegate(View* view, std::unique_ptr<gfx::AnimationDelegate> delegate); // Returns true if BoundsAnimator is animating the bounds of |view|. bool IsAnimating(View* view) const; // Returns true if BoundsAnimator is animating any view. bool IsAnimating() const; // Finishes all animations, teleporting the views to their target bounds. Any // views marked for deletion are deleted. void Complete(); // Cancels all animations, leaving the views at their current location and // size. Any views marked for deletion are deleted. void Cancel(); // Overrides default animation duration. void SetAnimationDuration(base::TimeDelta duration); // Gets the currently used animation duration. base::TimeDelta GetAnimationDuration() const { return animation_duration_; } // Sets the tween type for new animations. Default is EASE_OUT. void set_tween_type(gfx::Tween::Type type) { tween_type_ = type; } void AddObserver(BoundsAnimatorObserver* observer); void RemoveObserver(BoundsAnimatorObserver* observer); gfx::AnimationContainer* container() { return container_.get(); } protected: // Creates the animation to use for animating views. virtual std::unique_ptr<gfx::SlideAnimation> CreateAnimation(); private: // Tracks data about the view being animated. struct Data { Data(); Data(Data&&); Data& operator=(Data&&); ~Data(); // The initial bounds. gfx::Rect start_bounds; // Target bounds. gfx::Rect target_bounds; // The animation. std::unique_ptr<gfx::SlideAnimation> animation; // Delegate for the animation, may be nullptr. std::unique_ptr<gfx::AnimationDelegate> delegate; // Will only exist if |use_transforms_| is true. absl::optional<gfx::Transform> target_transform; }; // Used by AnimationEndedOrCanceled. enum class AnimationEndType { kEnded, kCanceled }; using ViewToDataMap = std::map<const View*, Data>; using AnimationToViewMap = std::map<const gfx::Animation*, View*>; // Removes references to |view| and its animation. Returns the data for the // caller to handle cleanup. Data RemoveFromMaps(View* view); // Does the necessary cleanup for |data|. If |send_cancel| is true and a // delegate has been installed on |data| AnimationCanceled is invoked on it. void CleanupData(bool send_cancel, Data* data); // Used when changing the animation for a view. This resets the maps for // the animation used by view and returns the current animation. Ownership // of the returned animation passes to the caller. std::unique_ptr<gfx::Animation> ResetAnimationForView(View* view); // Invoked from AnimationEnded and AnimationCanceled. void AnimationEndedOrCanceled(const gfx::Animation* animation, AnimationEndType type); // AnimationDelegateViews overrides. void AnimationProgressed(const gfx::Animation* animation) override; void AnimationEnded(const gfx::Animation* animation) override; void AnimationCanceled(const gfx::Animation* animation) override; void AnimationContainerProgressed( gfx::AnimationContainer* container) override; void AnimationContainerEmpty(gfx::AnimationContainer* container) override; void OnChildViewRemoved(views::View* observed_view, views::View* child) override; base::TimeDelta GetAnimationDurationForReporting() const override; // Parent of all views being animated. raw_ptr<View> parent_; // A more performant version of the bounds animations which updates the // transform of the views and therefore skips repainting and relayouting until // the end of the animation. Note that this may not look as good as the // regular version, depending on the content and the source and destination // bounds. In the case the provided source bounds is empty, we cannot derive a // transform so that particular view will still use a bounds animation, even // with this flag on. const bool use_transforms_; base::ObserverList<BoundsAnimatorObserver>::Unchecked observers_; // All animations we create up with the same container. scoped_refptr<gfx::AnimationContainer> container_; // Maps from view being animated to info about the view. ViewToDataMap data_; // Maps from animation to view. AnimationToViewMap animation_to_view_; // As the animations we create update (AnimationProgressed is invoked) this // is updated. When all the animations have completed for a given tick of // the timer (AnimationContainerProgressed is invoked) the parent_ is asked // to repaint these bounds. gfx::Rect repaint_bounds_; base::TimeDelta animation_duration_ = base::Milliseconds(200); gfx::Tween::Type tween_type_ = gfx::Tween::EASE_OUT; }; } // namespace views #endif // UI_VIEWS_ANIMATION_BOUNDS_ANIMATOR_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/bounds_animator.h
C++
unknown
8,043
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_BOUNDS_ANIMATOR_OBSERVER_H_ #define UI_VIEWS_ANIMATION_BOUNDS_ANIMATOR_OBSERVER_H_ #include "ui/views/views_export.h" namespace views { class BoundsAnimator; class VIEWS_EXPORT BoundsAnimatorObserver { public: // Invoked when animations have progressed. virtual void OnBoundsAnimatorProgressed(BoundsAnimator* animator) = 0; // Invoked when all animations are complete. virtual void OnBoundsAnimatorDone(BoundsAnimator* animator) = 0; protected: virtual ~BoundsAnimatorObserver() = default; }; } // namespace views #endif // UI_VIEWS_ANIMATION_BOUNDS_ANIMATOR_OBSERVER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/bounds_animator_observer.h
C++
unknown
765
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/bounds_animator.h" #include <algorithm> #include <utility> #include "base/memory/raw_ptr.h" #include "base/run_loop.h" #include "base/test/icu_test_util.h" #include "base/test/task_environment.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/animation/slide_animation.h" #include "ui/gfx/animation/test_animation_delegate.h" #include "ui/views/view.h" using gfx::Animation; using gfx::SlideAnimation; using gfx::TestAnimationDelegate; namespace views { namespace { class OwnedDelegate : public gfx::AnimationDelegate { public: OwnedDelegate() = default; OwnedDelegate(const OwnedDelegate&) = delete; OwnedDelegate& operator=(const OwnedDelegate&) = delete; ~OwnedDelegate() override { deleted_ = true; } static bool GetAndClearDeleted() { bool value = deleted_; deleted_ = false; return value; } static bool GetAndClearCanceled() { bool value = canceled_; canceled_ = false; return value; } // Overridden from gfx::AnimationDelegate: void AnimationCanceled(const Animation* animation) override { canceled_ = true; } private: static bool deleted_; static bool canceled_; }; // static bool OwnedDelegate::deleted_ = false; bool OwnedDelegate::canceled_ = false; class TestView : public View { public: TestView() = default; TestView(const TestView&) = delete; TestView& operator=(const TestView&) = delete; void OnDidSchedulePaint(const gfx::Rect& r) override { ++repaint_count_; if (dirty_rect_.IsEmpty()) dirty_rect_ = r; else dirty_rect_.Union(r); } const gfx::Rect& dirty_rect() const { return dirty_rect_; } void set_repaint_count(int val) { repaint_count_ = val; } int repaint_count() const { return repaint_count_; } private: gfx::Rect dirty_rect_; int repaint_count_ = 0; }; class RTLAnimationTestDelegate : public gfx::AnimationDelegate { public: RTLAnimationTestDelegate(const gfx::Rect& start, const gfx::Rect& target, View* view, base::RepeatingClosure quit_closure) : start_(start), target_(target), view_(view), quit_closure_(std::move(quit_closure)) {} ~RTLAnimationTestDelegate() override = default; private: // gfx::AnimationDelegate: void AnimationProgressed(const Animation* animation) override { gfx::Transform transform = view_->GetTransform(); ASSERT_TRUE(!transform.IsIdentity()); // In this test, assume that |parent| is root view. View* parent = view_->parent(); const gfx::Rect start_rect_in_screen = parent->GetMirroredRect(start_); const gfx::Rect target_rect_in_screen = parent->GetMirroredRect(target_); gfx::Rect current_bounds_in_screen = transform.MapRect(parent->GetMirroredRect(view_->bounds())); // Verify that |view_|'s current bounds in screen are valid. EXPECT_GE(current_bounds_in_screen.x(), std::min(start_rect_in_screen.x(), target_rect_in_screen.x())); EXPECT_LE( current_bounds_in_screen.right(), std::max(start_rect_in_screen.right(), target_rect_in_screen.right())); quit_closure_.Run(); } // Animation initial bounds. gfx::Rect start_; // Animation target bounds. gfx::Rect target_; // view to be animated. raw_ptr<View> view_; base::RepeatingClosure quit_closure_; }; } // namespace class BoundsAnimatorTest : public testing::Test { public: BoundsAnimatorTest() : task_environment_( base::test::TaskEnvironment::TimeSource::MOCK_TIME, base::test::SingleThreadTaskEnvironment::MainThreadType::UI), child_(new TestView()) { parent_.AddChildView(child_.get()); RecreateAnimator(/*use_transforms=*/false); } BoundsAnimatorTest(const BoundsAnimatorTest&) = delete; BoundsAnimatorTest& operator=(const BoundsAnimatorTest&) = delete; TestView* parent() { return &parent_; } TestView* child() { return child_; } BoundsAnimator* animator() { return animator_.get(); } protected: void RecreateAnimator(bool use_transforms) { animator_ = std::make_unique<BoundsAnimator>(&parent_, use_transforms); animator_->SetAnimationDuration(base::Milliseconds(10)); } // Animates |child_| to |target_bounds|. Returns the repaint time. // |use_long_duration| indicates whether long or short bounds animation is // created. int GetRepaintTimeFromBoundsAnimation(const gfx::Rect& target_bounds, bool use_long_duration) { child()->set_repaint_count(0); const base::TimeDelta animation_duration = base::Milliseconds(use_long_duration ? 2000 : 10); animator()->SetAnimationDuration(animation_duration); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<TestAnimationDelegate>()); // The animator should be animating now. EXPECT_TRUE(animator()->IsAnimating()); EXPECT_TRUE(animator()->IsAnimating(child())); // Run the message loop; the delegate exits the loop when the animation is // done. if (use_long_duration) task_environment_.FastForwardBy(animation_duration); base::RunLoop().Run(); // Make sure the bounds match of the view that was animated match and the // layer is destroyed. EXPECT_EQ(target_bounds, child()->bounds()); EXPECT_FALSE(child()->layer()); // |child| shouldn't be animating anymore. EXPECT_FALSE(animator()->IsAnimating(child())); return child()->repaint_count(); } base::test::SingleThreadTaskEnvironment task_environment_; private: TestView parent_; raw_ptr<TestView> child_; // Owned by |parent_|. std::unique_ptr<BoundsAnimator> animator_; }; // Checks animate view to. TEST_F(BoundsAnimatorTest, AnimateViewTo) { gfx::Rect initial_bounds(0, 0, 10, 10); child()->SetBoundsRect(initial_bounds); gfx::Rect target_bounds(10, 10, 20, 20); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<TestAnimationDelegate>()); // The animator should be animating now. EXPECT_TRUE(animator()->IsAnimating()); EXPECT_TRUE(animator()->IsAnimating(child())); // Run the message loop; the delegate exits the loop when the animation is // done. base::RunLoop().Run(); // Make sure the bounds match of the view that was animated match. EXPECT_EQ(target_bounds, child()->bounds()); // |child| shouldn't be animating anymore. EXPECT_FALSE(animator()->IsAnimating(child())); // The parent should have been told to repaint as the animation progressed. // The resulting rect is the union of the original and target bounds. EXPECT_EQ(gfx::UnionRects(target_bounds, initial_bounds), parent()->dirty_rect()); } // Make sure that removing/deleting a child view while animating stops the // view's animation and will not result in a crash. TEST_F(BoundsAnimatorTest, DeleteWhileAnimating) { animator()->AnimateViewTo(child(), gfx::Rect(0, 0, 10, 10)); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); EXPECT_TRUE(animator()->IsAnimating(child())); // Make sure that animation is removed upon deletion. delete child(); EXPECT_FALSE(animator()->GetAnimationForView(child())); EXPECT_FALSE(animator()->IsAnimating(child())); } // Make sure an AnimationDelegate is deleted when canceled. TEST_F(BoundsAnimatorTest, DeleteDelegateOnCancel) { animator()->AnimateViewTo(child(), gfx::Rect(0, 0, 10, 10)); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); animator()->Cancel(); // The animator should no longer be animating. EXPECT_FALSE(animator()->IsAnimating()); EXPECT_FALSE(animator()->IsAnimating(child())); // The cancel should both cancel the delegate and delete it. EXPECT_TRUE(OwnedDelegate::GetAndClearCanceled()); EXPECT_TRUE(OwnedDelegate::GetAndClearDeleted()); } // Make sure that the AnimationDelegate of the running animation is deleted when // a new animation is scheduled. TEST_F(BoundsAnimatorTest, DeleteDelegateOnNewAnimate) { const gfx::Rect target_bounds_first(0, 0, 10, 10); animator()->AnimateViewTo(child(), target_bounds_first); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); // Start an animation on the same view with different target bounds. const gfx::Rect target_bounds_second(0, 5, 10, 10); animator()->AnimateViewTo(child(), target_bounds_second); // Starting a new animation should both cancel the delegate and delete it. EXPECT_TRUE(OwnedDelegate::GetAndClearDeleted()); EXPECT_TRUE(OwnedDelegate::GetAndClearCanceled()); } // Make sure that the duplicate animation request does not interrupt the running // animation. TEST_F(BoundsAnimatorTest, HandleDuplicateAnimation) { const gfx::Rect target_bounds(0, 0, 10, 10); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); // Request the animation with the same view/target bounds. animator()->AnimateViewTo(child(), target_bounds); // Verify that the existing animation is not interrupted. EXPECT_FALSE(OwnedDelegate::GetAndClearDeleted()); EXPECT_FALSE(OwnedDelegate::GetAndClearCanceled()); } // Make sure that a duplicate animation request that specifies a different // delegate swaps out that delegate. TEST_F(BoundsAnimatorTest, DuplicateAnimationsCanReplaceDelegate) { const gfx::Rect target_bounds(0, 0, 10, 10); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); // Request the animation with the same view/target bounds but a different // delegate. animator()->AnimateViewTo(child(), target_bounds, std::make_unique<OwnedDelegate>()); // Verify that the delegate was replaced. EXPECT_TRUE(OwnedDelegate::GetAndClearDeleted()); // The animation still should not have been canceled. EXPECT_FALSE(OwnedDelegate::GetAndClearCanceled()); } // Makes sure StopAnimating works. TEST_F(BoundsAnimatorTest, StopAnimating) { std::unique_ptr<OwnedDelegate> delegate(std::make_unique<OwnedDelegate>()); animator()->AnimateViewTo(child(), gfx::Rect(0, 0, 10, 10)); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); animator()->StopAnimatingView(child()); // Shouldn't be animating now. EXPECT_FALSE(animator()->IsAnimating()); EXPECT_FALSE(animator()->IsAnimating(child())); // Stopping should both cancel the delegate and delete it. EXPECT_TRUE(OwnedDelegate::GetAndClearDeleted()); EXPECT_TRUE(OwnedDelegate::GetAndClearCanceled()); } // Make sure Complete completes in-progress animations. TEST_F(BoundsAnimatorTest, CompleteAnimation) { std::unique_ptr<OwnedDelegate> delegate(std::make_unique<OwnedDelegate>()); const gfx::Rect target_bounds = gfx::Rect(0, 0, 10, 10); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<OwnedDelegate>()); animator()->Complete(); // Shouldn't be animating now. EXPECT_FALSE(animator()->IsAnimating()); EXPECT_FALSE(animator()->IsAnimating(child())); // Child should have been moved to the animation's target. EXPECT_EQ(target_bounds, child()->bounds()); // Completing should delete the delegate. EXPECT_TRUE(OwnedDelegate::GetAndClearDeleted()); EXPECT_FALSE(OwnedDelegate::GetAndClearCanceled()); } // Verify that transform is used when the animation target bounds have the // same size with the current bounds' meanwhile having the transform option // enabled. TEST_F(BoundsAnimatorTest, UseTransformsAnimateViewTo) { RecreateAnimator(/*use_transforms=*/true); const gfx::Rect initial_bounds(0, 0, 10, 10); child()->SetBoundsRect(initial_bounds); // Ensure that the target bounds have the same size with the initial bounds' // to apply transform to bounds animation. const gfx::Rect target_bounds_without_resize(gfx::Point(10, 10), initial_bounds.size()); const int repaint_time_from_short_animation = GetRepaintTimeFromBoundsAnimation(target_bounds_without_resize, /*use_long_duration=*/false); const int repaint_time_from_long_animation = GetRepaintTimeFromBoundsAnimation(initial_bounds, /*use_long_duration=*/true); // The number of repaints in long animation should be the same as with the // short animation. EXPECT_EQ(repaint_time_from_short_animation, repaint_time_from_long_animation); } // Verify that transform is not used when the animation target bounds have the // different size from the current bounds' even if transform is preferred. TEST_F(BoundsAnimatorTest, NoTransformForScalingAnimation) { RecreateAnimator(/*use_transforms=*/true); const gfx::Rect initial_bounds(0, 0, 10, 10); child()->SetBoundsRect(initial_bounds); // Ensure that the target bounds have the different size with the initial // bounds' to repaint bounds in each animation tick. const gfx::Rect target_bounds_with_reize(gfx::Point(10, 10), gfx::Size(20, 20)); const int repaint_time_from_short_animation = GetRepaintTimeFromBoundsAnimation(target_bounds_with_reize, /*use_long_duration=*/false); const int repaint_time_from_long_animation = GetRepaintTimeFromBoundsAnimation(initial_bounds, /*use_long_duration=*/true); // When creating bounds animation with repaint, the longer bounds animation // should have more repaint counts. EXPECT_GT(repaint_time_from_long_animation, repaint_time_from_short_animation); } // Tests that the transforms option does not crash when a view's bounds start // off empty. TEST_F(BoundsAnimatorTest, UseTransformsAnimateViewToEmptySrc) { RecreateAnimator(/*use_transforms=*/true); gfx::Rect initial_bounds(0, 0, 0, 0); child()->SetBoundsRect(initial_bounds); gfx::Rect target_bounds(10, 10, 20, 20); child()->set_repaint_count(0); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<TestAnimationDelegate>()); // The animator should be animating now. EXPECT_TRUE(animator()->IsAnimating()); EXPECT_TRUE(animator()->IsAnimating(child())); // Run the message loop; the delegate exits the loop when the animation is // done. base::RunLoop().Run(); EXPECT_EQ(target_bounds, child()->bounds()); } // Tests that when using the transform option on the bounds animator, cancelling // the animation part way results in the correct bounds applied. TEST_F(BoundsAnimatorTest, UseTransformsCancelAnimation) { RecreateAnimator(/*use_transforms=*/true); // Ensure that |initial_bounds| has the same size with |target_bounds| to // create bounds animation via the transform. const gfx::Rect initial_bounds(0, 0, 10, 10); const gfx::Rect target_bounds(10, 10, 10, 10); child()->SetBoundsRect(initial_bounds); const base::TimeDelta duration = base::Milliseconds(200); animator()->SetAnimationDuration(duration); // Use a linear tween so we can estimate the expected bounds. animator()->set_tween_type(gfx::Tween::LINEAR); animator()->AnimateViewTo(child(), target_bounds); animator()->SetAnimationDelegate(child(), std::make_unique<TestAnimationDelegate>()); EXPECT_TRUE(animator()->IsAnimating()); EXPECT_TRUE(animator()->IsAnimating(child())); // Stop halfway and cancel. The child should have its bounds updated to // exactly halfway between |initial_bounds| and |target_bounds|. const gfx::Rect expected_bounds(5, 5, 10, 10); task_environment_.FastForwardBy(base::Milliseconds(100)); EXPECT_EQ(initial_bounds, child()->bounds()); animator()->Cancel(); EXPECT_EQ(expected_bounds, child()->bounds()); } // Test that when using the transform option on the bounds animator, cancelling // the animation part way under RTL results in the correct bounds applied. TEST_F(BoundsAnimatorTest, UseTransformsCancelAnimationRTL) { // Enable RTL. base::test::ScopedRestoreICUDefaultLocale scoped_locale("he"); RecreateAnimator(/*use_transforms=*/true); // Ensure that |initial_bounds| has the same size with |target_bounds| to // create bounds animation via the transform. const gfx::Rect initial_bounds(0, 0, 10, 10); const gfx::Rect target_bounds(10, 10, 10, 10); child()->SetBoundsRect(initial_bounds); const base::TimeDelta duration = base::Milliseconds(200); animator()->SetAnimationDuration(duration); // Use a linear tween so we can estimate the expected bounds. animator()->set_tween_type(gfx::Tween::LINEAR); animator()->AnimateViewTo(child(), target_bounds); EXPECT_TRUE(animator()->IsAnimating()); EXPECT_TRUE(animator()->IsAnimating(child())); // Stop halfway and cancel. The child should have its bounds updated to // exactly halfway between |initial_bounds| and |target_bounds|. const gfx::Rect expected_bounds(5, 5, 10, 10); task_environment_.FastForwardBy(base::Milliseconds(100)); EXPECT_EQ(initial_bounds, child()->bounds()); animator()->Cancel(); EXPECT_EQ(expected_bounds, child()->bounds()); } // Verify that the bounds animation which updates the transform of views work // as expected under RTL (https://crbug.com/1067033). TEST_F(BoundsAnimatorTest, VerifyBoundsAnimatorUnderRTL) { // Enable RTL. base::test::ScopedRestoreICUDefaultLocale scoped_locale("he"); RecreateAnimator(/*use_transforms=*/true); parent()->SetBounds(0, 0, 40, 40); const gfx::Rect initial_bounds(0, 0, 10, 10); child()->SetBoundsRect(initial_bounds); const gfx::Rect target_bounds(10, 10, 10, 10); const base::TimeDelta animation_duration = base::Milliseconds(10); animator()->SetAnimationDuration(animation_duration); child()->set_repaint_count(0); animator()->AnimateViewTo(child(), target_bounds); base::RunLoop run_loop; animator()->SetAnimationDelegate( child(), std::make_unique<RTLAnimationTestDelegate>( initial_bounds, target_bounds, child(), run_loop.QuitClosure())); // The animator should be animating now. EXPECT_TRUE(animator()->IsAnimating()); EXPECT_TRUE(animator()->IsAnimating(child())); run_loop.Run(); EXPECT_FALSE(animator()->IsAnimating(child())); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/bounds_animator_unittest.cc
C++
unknown
18,836
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/bubble_slide_animator.h" #include "base/time/time.h" #include "ui/views/bubble/bubble_dialog_delegate_view.h" namespace views { BubbleSlideAnimator::BubbleSlideAnimator( BubbleDialogDelegateView* bubble_delegate) : AnimationDelegateViews(bubble_delegate), bubble_delegate_(bubble_delegate) { Widget* widget = bubble_delegate->GetWidget(); DCHECK(widget); widget_observation_.Observe(widget); constexpr base::TimeDelta kDefaultBubbleSlideAnimationTime = base::Milliseconds(200); slide_animation_.SetDuration(kDefaultBubbleSlideAnimationTime); } BubbleSlideAnimator::~BubbleSlideAnimator() = default; void BubbleSlideAnimator::SetSlideDuration(base::TimeDelta duration) { slide_animation_.SetDuration(duration); } void BubbleSlideAnimator::AnimateToAnchorView(View* desired_anchor_view) { desired_anchor_view_ = desired_anchor_view; starting_bubble_bounds_ = bubble_delegate_->GetWidget()->GetWindowBoundsInScreen(); target_bubble_bounds_ = CalculateTargetBounds(desired_anchor_view); slide_animation_.SetCurrentValue(0); slide_animation_.Start(); } void BubbleSlideAnimator::SnapToAnchorView(View* desired_anchor_view) { StopAnimation(); target_bubble_bounds_ = CalculateTargetBounds(desired_anchor_view); starting_bubble_bounds_ = target_bubble_bounds_; bubble_delegate_->GetWidget()->SetBounds(target_bubble_bounds_); bubble_delegate_->SetAnchorView(desired_anchor_view); slide_progressed_callbacks_.Notify(this, 1.0); slide_complete_callbacks_.Notify(this); } void BubbleSlideAnimator::UpdateTargetBounds() { if (is_animating()) { // This will cause a mid-animation pop due to the fact that we're not // resetting the starting bounds but it's not clear that it's a better // solution than rewinding and/or changing the duration of the animation. target_bubble_bounds_ = CalculateTargetBounds(desired_anchor_view_); } else { View* const anchor_view = bubble_delegate_->GetAnchorView(); DCHECK(anchor_view); SnapToAnchorView(anchor_view); } } void BubbleSlideAnimator::StopAnimation() { slide_animation_.Stop(); desired_anchor_view_ = nullptr; } base::CallbackListSubscription BubbleSlideAnimator::AddSlideProgressedCallback( SlideProgressedCallback callback) { return slide_progressed_callbacks_.Add(callback); } base::CallbackListSubscription BubbleSlideAnimator::AddSlideCompleteCallback( SlideCompleteCallback callback) { return slide_complete_callbacks_.Add(callback); } void BubbleSlideAnimator::AnimationProgressed(const gfx::Animation* animation) { double value = gfx::Tween::CalculateValue(tween_type_, slide_animation_.GetCurrentValue()); const gfx::Rect current_bounds = gfx::Tween::RectValueBetween( value, starting_bubble_bounds_, target_bubble_bounds_); if (current_bounds == target_bubble_bounds_ && desired_anchor_view_) bubble_delegate_->SetAnchorView(desired_anchor_view_); bubble_delegate_->GetWidget()->SetBounds(current_bounds); slide_progressed_callbacks_.Notify(this, value); } void BubbleSlideAnimator::AnimationEnded(const gfx::Animation* animation) { desired_anchor_view_ = nullptr; slide_complete_callbacks_.Notify(this); } void BubbleSlideAnimator::AnimationCanceled(const gfx::Animation* animation) { desired_anchor_view_ = nullptr; } void BubbleSlideAnimator::OnWidgetDestroying(Widget* widget) { widget_observation_.Reset(); slide_animation_.Stop(); } gfx::Rect BubbleSlideAnimator::CalculateTargetBounds( const View* desired_anchor_view) const { return bubble_delegate_->GetBubbleFrameView()->GetUpdatedWindowBounds( desired_anchor_view->GetAnchorBoundsInScreen(), bubble_delegate_->arrow(), bubble_delegate_->GetWidget()->client_view()->GetPreferredSize(), true); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/bubble_slide_animator.cc
C++
unknown
4,018
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_BUBBLE_SLIDE_ANIMATOR_H_ #define UI_VIEWS_ANIMATION_BUBBLE_SLIDE_ANIMATOR_H_ #include "base/callback_list.h" #include "base/functional/callback_forward.h" #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "ui/gfx/animation/linear_animation.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/rect.h" #include "ui/views/animation/animation_delegate_views.h" #include "ui/views/views_export.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_observer.h" namespace views { class BubbleDialogDelegateView; class View; // Animates a bubble between anchor views on demand. Must be used with // BubbleDialogDelegateView because of its reliance on the anchoring system. class VIEWS_EXPORT BubbleSlideAnimator : public AnimationDelegateViews, public WidgetObserver { public: // Slide complete callback is called when a slide completes and the bubble is // safely anchored to the new view. using SlideCompleteCallbackSignature = void(BubbleSlideAnimator*); using SlideCompleteCallback = base::RepeatingCallback<SlideCompleteCallbackSignature>; // Slide progressed callback is called for each animation frame, // |animation_value| will be between 0 and 1 and will scale according to the // |tween_type| parameter. using SlideProgressedCallbackSignature = void(BubbleSlideAnimator*, double animation_value); using SlideProgressedCallback = base::RepeatingCallback<SlideProgressedCallbackSignature>; // Constructs a new BubbleSlideAnimator associated with the specified // |bubble_view|, which must already have a widget. If the bubble's widget is // destroyed, any animations will be canceled and this animator will no longer // be able to be used. explicit BubbleSlideAnimator(BubbleDialogDelegateView* bubble_view); BubbleSlideAnimator(const BubbleSlideAnimator&) = delete; BubbleSlideAnimator& operator=(const BubbleSlideAnimator&) = delete; ~BubbleSlideAnimator() override; bool is_animating() const { return slide_animation_.is_animating(); } // Sets the animation duration (a default is used if not set). void SetSlideDuration(base::TimeDelta duration); View* desired_anchor_view() { return desired_anchor_view_; } const View* desired_anchor_view() const { return desired_anchor_view_; } gfx::Tween::Type tween_type() const { return tween_type_; } void set_tween_type(gfx::Tween::Type tween_type) { tween_type_ = tween_type; } // Animates to a new anchor view. void AnimateToAnchorView(View* desired_anchor_view); // Ends any ongoing animation and immediately snaps the bubble to its target // bounds. void SnapToAnchorView(View* desired_anchor_view); // Retargets the current animation or snaps the bubble to its correct size // and position if there is no current animation. // // Call if the bubble contents change size in a way that would require the // bubble to be resized/repositioned. If you would like a new animation to // always play to the new bounds, call AnimateToAnchorView() instead. // // Note: This method expects the bubble to have a valid anchor view. void UpdateTargetBounds(); // Stops the animation without snapping the widget to a particular anchor // view. void StopAnimation(); // Adds a listener for slide progressed events. base::CallbackListSubscription AddSlideProgressedCallback( SlideProgressedCallback callback); // Adds a listener for slide complete events. base::CallbackListSubscription AddSlideCompleteCallback( SlideCompleteCallback callback); private: // AnimationDelegateViews: void AnimationProgressed(const gfx::Animation* animation) override; void AnimationEnded(const gfx::Animation* animation) override; void AnimationCanceled(const gfx::Animation* animation) override; // WidgetObserver: void OnWidgetDestroying(Widget* widget) override; // Determines where to animate the bubble to during an animation. gfx::Rect CalculateTargetBounds(const View* desired_anchor_view) const; const raw_ptr<BubbleDialogDelegateView> bubble_delegate_; base::ScopedObservation<Widget, WidgetObserver> widget_observation_{this}; gfx::LinearAnimation slide_animation_{this}; // The desired anchor view, which is valid during a slide animation. When not // animating, this value is null. raw_ptr<View> desired_anchor_view_ = nullptr; // The tween type to use when animating. The default should be aesthetically // pleasing for most applications. gfx::Tween::Type tween_type_ = gfx::Tween::FAST_OUT_SLOW_IN; gfx::Rect starting_bubble_bounds_; gfx::Rect target_bubble_bounds_; base::RepeatingCallbackList<SlideProgressedCallbackSignature> slide_progressed_callbacks_; base::RepeatingCallbackList<SlideCompleteCallbackSignature> slide_complete_callbacks_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_BUBBLE_SLIDE_ANIMATOR_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/bubble_slide_animator.h
C++
unknown
5,160
// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/bubble_slide_animator.h" #include <memory> #include "base/memory/raw_ptr.h" #include "base/test/bind.h" #include "base/time/time.h" #include "ui/base/ui_base_types.h" #include "ui/gfx/animation/animation_test_api.h" #include "ui/views/bubble/bubble_dialog_delegate_view.h" #include "ui/views/layout/fill_layout.h" #include "ui/views/layout/flex_layout_view.h" #include "ui/views/test/widget_test.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" namespace views { namespace { constexpr base::TimeDelta kSlideDuration = base::Milliseconds(1000); constexpr base::TimeDelta kHalfSlideDuration = kSlideDuration / 2; // This will be the size of the three horizontally-oriented anchor views as well // as the target size for the floating view. constexpr gfx::Size kTestViewSize(100, 100); // Make this big enough that even if we anchor to a third view horizontally, no // mirroring should happen. constexpr gfx::Rect kAnchorWidgetRect(50, 50, 400, 250); class TestBubbleView : public BubbleDialogDelegateView { public: explicit TestBubbleView(View* anchor_view) : BubbleDialogDelegateView(anchor_view, BubbleBorder::TOP_LEFT) { SetButtons(ui::DIALOG_BUTTON_NONE); SetLayoutManager(std::make_unique<FillLayout>()); AddChildView(std::make_unique<View>())->SetPreferredSize(kTestViewSize); } protected: void AddedToWidget() override { BubbleDialogDelegateView::AddedToWidget(); SizeToContents(); } }; class TestBubbleSlideAnimator : public BubbleSlideAnimator { public: using BubbleSlideAnimator::BubbleSlideAnimator; ~TestBubbleSlideAnimator() override = default; void AnimationContainerWasSet(gfx::AnimationContainer* container) override { BubbleSlideAnimator::AnimationContainerWasSet(container); container_test_api_.reset(); if (container) { container_test_api_ = std::make_unique<gfx::AnimationContainerTestApi>(container); } } gfx::AnimationContainerTestApi* test_api() { return container_test_api_.get(); } private: std::unique_ptr<gfx::AnimationContainerTestApi> container_test_api_; }; } // namespace class BubbleSlideAnimatorTest : public test::WidgetTest { public: void SetUp() override { test::WidgetTest::SetUp(); anchor_widget_ = CreateTestWidget(Widget::InitParams::Type::TYPE_WINDOW); auto* const contents_view = anchor_widget_->GetRootView()->AddChildView( std::make_unique<FlexLayoutView>()); contents_view->SetOrientation(LayoutOrientation::kHorizontal); contents_view->SetMainAxisAlignment(LayoutAlignment::kStart); contents_view->SetCrossAxisAlignment(LayoutAlignment::kStart); view1_ = contents_view->AddChildView(std::make_unique<View>()); view2_ = contents_view->AddChildView(std::make_unique<View>()); view3_ = contents_view->AddChildView(std::make_unique<View>()); view1_->SetPreferredSize(kTestViewSize); view2_->SetPreferredSize(kTestViewSize); view3_->SetPreferredSize(kTestViewSize); anchor_widget_->Show(); anchor_widget_->SetBounds(kAnchorWidgetRect); bubble_ = new TestBubbleView(view1_); widget_ = BubbleDialogDelegateView::CreateBubble(bubble_); delegate_ = std::make_unique<TestBubbleSlideAnimator>(bubble_); delegate_->SetSlideDuration(kSlideDuration); } void TearDown() override { CloseWidget(); if (anchor_widget_ && !anchor_widget_->IsClosed()) anchor_widget_->CloseNow(); test::WidgetTest::TearDown(); } void CloseWidget() { if (widget_ && !widget_->IsClosed()) widget_->CloseNow(); widget_ = nullptr; bubble_ = nullptr; } protected: std::unique_ptr<Widget> anchor_widget_; raw_ptr<BubbleDialogDelegateView> bubble_ = nullptr; raw_ptr<Widget> widget_ = nullptr; raw_ptr<View> view1_; raw_ptr<View> view2_; raw_ptr<View> view3_; std::unique_ptr<TestBubbleSlideAnimator> delegate_; }; TEST_F(BubbleSlideAnimatorTest, InitiateSlide) { const auto bounds = widget_->GetWindowBoundsInScreen(); delegate_->AnimateToAnchorView(view2_); // Shouldn't animate from here yet. EXPECT_EQ(bounds, widget_->GetWindowBoundsInScreen()); EXPECT_TRUE(delegate_->is_animating()); } TEST_F(BubbleSlideAnimatorTest, SlideProgresses) { const auto starting_bounds = widget_->GetWindowBoundsInScreen(); delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); const auto intermediate_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_TRUE(delegate_->is_animating()); EXPECT_EQ(intermediate_bounds.y(), starting_bounds.y()); EXPECT_GT(intermediate_bounds.x(), starting_bounds.x()); delegate_->test_api()->IncrementTime(kHalfSlideDuration); const auto final_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_FALSE(delegate_->is_animating()); EXPECT_EQ(final_bounds.y(), starting_bounds.y()); EXPECT_GT(final_bounds.x(), intermediate_bounds.x()); EXPECT_EQ(final_bounds.x(), starting_bounds.x() + view2_->x() - view1_->x()); } TEST_F(BubbleSlideAnimatorTest, SnapToAnchorView) { const auto starting_bounds = widget_->GetWindowBoundsInScreen(); delegate_->SnapToAnchorView(view2_); const auto final_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_FALSE(delegate_->is_animating()); EXPECT_EQ(final_bounds.y(), starting_bounds.y()); EXPECT_EQ(final_bounds.x(), starting_bounds.x() + view2_->x() - view1_->x()); } TEST_F(BubbleSlideAnimatorTest, SlideCallbacksCalled) { int progress_count = 0; int complete_count = 0; double last_progress = 0.0; auto progress_sub = delegate_->AddSlideProgressedCallback( base::BindLambdaForTesting([&](BubbleSlideAnimator*, double progress) { last_progress = progress; ++progress_count; })); auto completed_sub = delegate_->AddSlideCompleteCallback(base::BindLambdaForTesting( [&](BubbleSlideAnimator*) { ++complete_count; })); delegate_->AnimateToAnchorView(view2_); EXPECT_EQ(0, progress_count); EXPECT_EQ(0, complete_count); EXPECT_EQ(0.0, last_progress); delegate_->test_api()->IncrementTime(kHalfSlideDuration); EXPECT_EQ(1, progress_count); EXPECT_EQ(0, complete_count); EXPECT_GT(last_progress, 0.0); EXPECT_LT(last_progress, 1.0); delegate_->test_api()->IncrementTime(kHalfSlideDuration); EXPECT_EQ(2, progress_count); EXPECT_EQ(1, complete_count); EXPECT_EQ(1.0, last_progress); } TEST_F(BubbleSlideAnimatorTest, SnapCallbacksCalled) { int progress_count = 0; int complete_count = 0; double last_progress = 0.0; auto progress_sub = delegate_->AddSlideProgressedCallback( base::BindLambdaForTesting([&](BubbleSlideAnimator*, double progress) { last_progress = progress; ++progress_count; })); auto completed_sub = delegate_->AddSlideCompleteCallback(base::BindLambdaForTesting( [&](BubbleSlideAnimator*) { ++complete_count; })); delegate_->SnapToAnchorView(view2_); EXPECT_EQ(1, progress_count); EXPECT_EQ(1, complete_count); EXPECT_EQ(1.0, last_progress); } TEST_F(BubbleSlideAnimatorTest, InterruptingWithSlideCallsCorrectCallbacks) { int progress_count = 0; int complete_count = 0; double last_progress = 0.0; auto progress_sub = delegate_->AddSlideProgressedCallback( base::BindLambdaForTesting([&](BubbleSlideAnimator*, double progress) { last_progress = progress; ++progress_count; })); auto completed_sub = delegate_->AddSlideCompleteCallback(base::BindLambdaForTesting( [&](BubbleSlideAnimator*) { ++complete_count; })); delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); EXPECT_EQ(1, progress_count); EXPECT_EQ(0, complete_count); delegate_->AnimateToAnchorView(view3_); EXPECT_EQ(1, progress_count); EXPECT_EQ(0, complete_count); delegate_->test_api()->IncrementTime(kSlideDuration); EXPECT_EQ(2, progress_count); EXPECT_EQ(1, complete_count); } TEST_F(BubbleSlideAnimatorTest, InterruptingWithSnapCallsCorrectCallbacks) { int progress_count = 0; int complete_count = 0; double last_progress = 0.0; auto progress_sub = delegate_->AddSlideProgressedCallback( base::BindLambdaForTesting([&](BubbleSlideAnimator*, double progress) { last_progress = progress; ++progress_count; })); auto completed_sub = delegate_->AddSlideCompleteCallback(base::BindLambdaForTesting( [&](BubbleSlideAnimator*) { ++complete_count; })); delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); EXPECT_EQ(1, progress_count); EXPECT_EQ(0, complete_count); delegate_->SnapToAnchorView(view3_); EXPECT_EQ(2, progress_count); EXPECT_EQ(1, complete_count); EXPECT_EQ(1.0, last_progress); } TEST_F(BubbleSlideAnimatorTest, CancelAnimation) { int progress_count = 0; int complete_count = 0; double last_progress = 0.0; auto progress_sub = delegate_->AddSlideProgressedCallback( base::BindLambdaForTesting([&](BubbleSlideAnimator*, double progress) { last_progress = progress; ++progress_count; })); auto completed_sub = delegate_->AddSlideCompleteCallback(base::BindLambdaForTesting( [&](BubbleSlideAnimator*) { ++complete_count; })); const auto initial_bounds = widget_->GetWindowBoundsInScreen(); delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kSlideDuration); const auto second_bounds = widget_->GetWindowBoundsInScreen(); delegate_->AnimateToAnchorView(view1_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); const auto final_bounds = widget_->GetWindowBoundsInScreen(); delegate_->StopAnimation(); EXPECT_FALSE(delegate_->is_animating()); EXPECT_EQ(2, progress_count); EXPECT_EQ(1, complete_count); EXPECT_GT(last_progress, 0.0); EXPECT_LT(last_progress, 1.0); EXPECT_GT(final_bounds.x(), initial_bounds.x()); EXPECT_LT(final_bounds.x(), second_bounds.x()); } TEST_F(BubbleSlideAnimatorTest, MultipleSlidesInSequence) { // First slide. delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kSlideDuration); const auto first_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_FALSE(delegate_->is_animating()); // Second slide. delegate_->AnimateToAnchorView(view3_); EXPECT_TRUE(delegate_->is_animating()); delegate_->test_api()->IncrementTime(kHalfSlideDuration); // Ensure we are sliding. const auto intermediate_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_TRUE(delegate_->is_animating()); EXPECT_EQ(intermediate_bounds.y(), first_bounds.y()); EXPECT_GT(intermediate_bounds.x(), first_bounds.x()); delegate_->test_api()->IncrementTime(kHalfSlideDuration); // Ensure we're done. const auto final_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_FALSE(delegate_->is_animating()); EXPECT_EQ(final_bounds.y(), first_bounds.y()); EXPECT_EQ(final_bounds.x(), first_bounds.x() + view3_->x() - view2_->x()); } TEST_F(BubbleSlideAnimatorTest, SlideBackToStartingPosition) { const auto first_bounds = widget_->GetWindowBoundsInScreen(); delegate_->AnimateToAnchorView(view3_); delegate_->test_api()->IncrementTime(kSlideDuration); delegate_->AnimateToAnchorView(view1_); delegate_->test_api()->IncrementTime(kSlideDuration); const auto final_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_FALSE(delegate_->is_animating()); EXPECT_EQ(final_bounds, first_bounds); } TEST_F(BubbleSlideAnimatorTest, InterruptingSlide) { const auto starting_bounds = widget_->GetWindowBoundsInScreen(); // Start the first slide. delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); const auto intermediate_bounds1 = widget_->GetWindowBoundsInScreen(); EXPECT_TRUE(delegate_->is_animating()); // Interrupt mid-slide with another slide. delegate_->AnimateToAnchorView(view3_); EXPECT_TRUE(delegate_->is_animating()); delegate_->test_api()->IncrementTime(kHalfSlideDuration); // Ensure we are sliding. const auto intermediate_bounds2 = widget_->GetWindowBoundsInScreen(); EXPECT_TRUE(delegate_->is_animating()); EXPECT_EQ(intermediate_bounds2.y(), intermediate_bounds1.y()); EXPECT_GT(intermediate_bounds2.x(), intermediate_bounds1.x()); delegate_->test_api()->IncrementTime(kHalfSlideDuration); // Ensure we are done. const auto final_bounds = widget_->GetWindowBoundsInScreen(); EXPECT_FALSE(delegate_->is_animating()); EXPECT_EQ(final_bounds.y(), starting_bounds.y()); EXPECT_EQ(final_bounds.x(), starting_bounds.x() + view3_->x() - view1_->x()); } TEST_F(BubbleSlideAnimatorTest, WidgetClosedDuringSlide) { delegate_->AnimateToAnchorView(view2_); CloseWidget(); EXPECT_FALSE(delegate_->is_animating()); } TEST_F(BubbleSlideAnimatorTest, AnimatorDestroyedDuringSlide) { delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); delegate_.reset(); } TEST_F(BubbleSlideAnimatorTest, AnimationSetsAnchorView) { delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kSlideDuration); EXPECT_EQ(view2_, bubble_->GetAnchorView()); delegate_->AnimateToAnchorView(view3_); delegate_->test_api()->IncrementTime(kSlideDuration); EXPECT_EQ(view3_, bubble_->GetAnchorView()); } TEST_F(BubbleSlideAnimatorTest, SnapSetsAnchorView) { delegate_->SnapToAnchorView(view2_); EXPECT_EQ(view2_, bubble_->GetAnchorView()); delegate_->SnapToAnchorView(view3_); EXPECT_EQ(view3_, bubble_->GetAnchorView()); } TEST_F(BubbleSlideAnimatorTest, CancelDoesntSetAnchorView) { delegate_->AnimateToAnchorView(view2_); delegate_->test_api()->IncrementTime(kHalfSlideDuration); delegate_->StopAnimation(); EXPECT_EQ(view1_, bubble_->GetAnchorView()); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/bubble_slide_animator_unittest.cc
C++
unknown
13,983
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/compositor_animation_runner.h" #include "ui/views/widget/widget.h" namespace views { //////////////////////////////////////////////////////////////////////////////// // CompositorAnimationRunner // CompositorAnimationRunner::CompositorAnimationRunner( Widget* widget, const base::Location& location) : ui::CompositorAnimationObserver(location), widget_(widget) { widget_->AddObserver(this); } CompositorAnimationRunner::~CompositorAnimationRunner() { // Make sure we're not observing |compositor_|. if (widget_) OnWidgetDestroying(widget_); DCHECK(!compositor_ || !compositor_->HasAnimationObserver(this)); CHECK(!IsInObserverList()); } void CompositorAnimationRunner::Stop() { StopInternal(); } void CompositorAnimationRunner::OnAnimationStep(base::TimeTicks timestamp) { if (timestamp - last_tick_ < min_interval_) return; last_tick_ = timestamp; Step(last_tick_); } void CompositorAnimationRunner::OnCompositingShuttingDown( ui::Compositor* compositor) { StopInternal(); } void CompositorAnimationRunner::OnWidgetDestroying(Widget* widget) { StopInternal(); widget_->RemoveObserver(this); widget_ = nullptr; } void CompositorAnimationRunner::OnStart(base::TimeDelta min_interval, base::TimeDelta elapsed) { if (!widget_) return; ui::Compositor* current_compositor = widget_->GetCompositor(); if (!current_compositor) { StopInternal(); return; } if (current_compositor != compositor_) { if (compositor_ && compositor_->HasAnimationObserver(this)) compositor_->RemoveAnimationObserver(this); compositor_ = current_compositor; } last_tick_ = base::TimeTicks::Now() - elapsed; min_interval_ = min_interval; DCHECK(!compositor_->HasAnimationObserver(this)); compositor_->AddAnimationObserver(this); } void CompositorAnimationRunner::StopInternal() { if (compositor_ && compositor_->HasAnimationObserver(this)) compositor_->RemoveAnimationObserver(this); min_interval_ = base::TimeDelta::Max(); compositor_ = nullptr; } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/compositor_animation_runner.cc
C++
unknown
2,275
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_COMPOSITOR_ANIMATION_RUNNER_H_ #define UI_VIEWS_ANIMATION_COMPOSITOR_ANIMATION_RUNNER_H_ #include "base/location.h" #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "ui/compositor/compositor.h" #include "ui/compositor/compositor_animation_observer.h" #include "ui/compositor/compositor_observer.h" #include "ui/gfx/animation/animation_container.h" #include "ui/views/views_export.h" #include "ui/views/widget/widget_observer.h" namespace views { class Widget; // An animation runner based on ui::Compositor. class VIEWS_EXPORT CompositorAnimationRunner : public gfx::AnimationRunner, public ui::CompositorAnimationObserver, public WidgetObserver { public: explicit CompositorAnimationRunner( Widget* widget, const base::Location& location = FROM_HERE); CompositorAnimationRunner(CompositorAnimationRunner&) = delete; CompositorAnimationRunner& operator=(CompositorAnimationRunner&) = delete; ~CompositorAnimationRunner() override; // gfx::AnimationRunner: void Stop() override; // ui::CompositorAnimationObserver: void OnAnimationStep(base::TimeTicks timestamp) override; void OnCompositingShuttingDown(ui::Compositor* compositor) override; // WidgetObserver: void OnWidgetDestroying(Widget* widget) override; protected: // gfx::AnimationRunner: void OnStart(base::TimeDelta min_interval, base::TimeDelta elapsed) override; private: // Called when an animation is stopped, the compositor is shutting down, or // the widget is destroyed. void StopInternal(); // When |widget_| is nullptr, it means the widget has been destroyed and // |compositor_| must also be nullptr. raw_ptr<Widget> widget_; // When |compositor_| is nullptr, it means either the animation is not // running, or the compositor or |widget_| associated with the compositor_ has // been destroyed during animation. raw_ptr<ui::Compositor> compositor_ = nullptr; base::TimeDelta min_interval_ = base::TimeDelta::Max(); base::TimeTicks last_tick_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_COMPOSITOR_ANIMATION_RUNNER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/compositor_animation_runner.h
C++
unknown
2,284
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/compositor_animation_runner.h" #include "base/test/bind.h" #include "base/timer/timer.h" #include "ui/compositor/test/draw_waiter_for_test.h" #include "ui/compositor/throughput_tracker.h" #include "ui/gfx/animation/linear_animation.h" #include "ui/views/animation/animation_delegate_views.h" #include "ui/views/buildflags.h" #include "ui/views/test/widget_test.h" namespace views::test { namespace { constexpr base::TimeDelta kDuration = base::Milliseconds(100); } using CompositorAnimationRunnerTest = WidgetTest; TEST_F(CompositorAnimationRunnerTest, BasicCoverageTest) { WidgetAutoclosePtr widget(CreateTopLevelPlatformWidget()); widget->Show(); AnimationDelegateViews delegate(widget->GetContentsView()); gfx::LinearAnimation animation( kDuration, gfx::LinearAnimation::kDefaultFrameRate, &delegate); base::RepeatingTimer interval_timer; base::RunLoop run_loop; animation.Start(); EXPECT_TRUE(animation.is_animating()); EXPECT_TRUE(delegate.container()->has_custom_animation_runner()); interval_timer.Start(FROM_HERE, kDuration, base::BindLambdaForTesting([&]() { if (animation.is_animating()) return; interval_timer.Stop(); run_loop.Quit(); })); run_loop.Run(); } namespace { // Test AnimationDelegateView which has a non-zero expected animation duration // time, which is required for getting smoothness reports. class TestAnimationDelegateViews : public AnimationDelegateViews { public: explicit TestAnimationDelegateViews(View* view) : AnimationDelegateViews(view) {} TestAnimationDelegateViews(TestAnimationDelegateViews&) = delete; TestAnimationDelegateViews& operator=(TestAnimationDelegateViews&) = delete; ~TestAnimationDelegateViews() override = default; // AnimationDelegateViews: base::TimeDelta GetAnimationDurationForReporting() const override { return kDuration; } }; } // namespace // Tests that ui::ThroughputTracker will report for gfx::Animation. TEST_F(CompositorAnimationRunnerTest, ThroughputTracker) { WidgetAutoclosePtr widget(CreateTopLevelPlatformWidget()); widget->Show(); ui::DrawWaiterForTest::WaitForCompositingStarted(widget->GetCompositor()); int report_count = 0; int report_count2 = 0; TestAnimationDelegateViews delegate(widget->GetContentsView()); gfx::LinearAnimation animation( kDuration, gfx::LinearAnimation::kDefaultFrameRate, &delegate); base::RepeatingTimer interval_timer; base::RunLoop run_loop; ui::ThroughputTracker tracker1 = widget->GetCompositor()->RequestNewThroughputTracker(); tracker1.Start(base::BindLambdaForTesting( [&](const cc::FrameSequenceMetrics::CustomReportData& data) { ++report_count; run_loop.Quit(); })); animation.Start(); EXPECT_TRUE(animation.is_animating()); EXPECT_TRUE(delegate.container()->has_custom_animation_runner()); interval_timer.Start(FROM_HERE, kDuration, base::BindLambdaForTesting([&]() { if (animation.is_animating()) return; interval_timer.Stop(); tracker1.Stop(); })); run_loop.Run(); EXPECT_EQ(1, report_count); EXPECT_EQ(0, report_count2); // Tests that switching metrics reporters for the next animation works as // expected. base::RunLoop run_loop2; ui::ThroughputTracker tracker2 = widget->GetCompositor()->RequestNewThroughputTracker(); tracker2.Start(base::BindLambdaForTesting( [&](const cc::FrameSequenceMetrics::CustomReportData& data) { ++report_count2; run_loop2.Quit(); })); animation.Start(); EXPECT_TRUE(animation.is_animating()); interval_timer.Start(FROM_HERE, kDuration, base::BindLambdaForTesting([&]() { if (animation.is_animating()) return; interval_timer.Stop(); tracker2.Stop(); })); run_loop2.Run(); EXPECT_EQ(1, report_count); EXPECT_EQ(1, report_count2); } // No DesktopAura on ChromeOS. // Each widget on MACOSX has its own ui::Compositor. #if BUILDFLAG(ENABLE_DESKTOP_AURA) using CompositorAnimationRunnerDesktopTest = DesktopWidgetTest; TEST_F(CompositorAnimationRunnerDesktopTest, SwitchCompositor) { WidgetAutoclosePtr widget1(CreateTopLevelNativeWidget()); widget1->Show(); WidgetAutoclosePtr widget2(CreateTopLevelNativeWidget()); widget2->Show(); ASSERT_NE(widget1->GetCompositor(), widget2->GetCompositor()); Widget* child = CreateChildNativeWidgetWithParent(widget1.get()); child->Show(); AnimationDelegateViews delegate(child->GetContentsView()); gfx::LinearAnimation animation( kDuration, gfx::LinearAnimation::kDefaultFrameRate, &delegate); base::RepeatingTimer interval_timer; animation.Start(); EXPECT_TRUE(animation.is_animating()); EXPECT_TRUE(delegate.container()->has_custom_animation_runner()); { base::RunLoop run_loop; interval_timer.Start(FROM_HERE, kDuration, base::BindLambdaForTesting([&]() { if (animation.is_animating()) return; interval_timer.Stop(); run_loop.Quit(); })); run_loop.Run(); } EXPECT_FALSE(animation.is_animating()); Widget::ReparentNativeView(child->GetNativeView(), widget2->GetNativeView()); widget1.reset(); animation.Start(); EXPECT_TRUE(animation.is_animating()); EXPECT_TRUE(delegate.container()->has_custom_animation_runner()); { base::RunLoop run_loop; interval_timer.Start(FROM_HERE, kDuration, base::BindLambdaForTesting([&]() { if (animation.is_animating()) return; interval_timer.Stop(); run_loop.Quit(); })); run_loop.Run(); } } #endif } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/compositor_animation_runner_unittest.cc
C++
unknown
6,313
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/flood_fill_ink_drop_ripple.h" #include <algorithm> #include <memory> #include <utility> #include "base/functional/bind.h" #include "base/logging.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/vector2d_f.h" #include "ui/views/animation/animation_builder.h" #include "ui/views/animation/ink_drop_util.h" #include "ui/views/style/platform_style.h" namespace { // The minimum radius to use when scaling the painted layers. Smaller values // were causing visual anomalies. constexpr float kMinRadius = 1.f; // All the sub animations that are used to animate each of the InkDropStates. // These are used to get time durations with // GetAnimationDuration(InkDropSubAnimations). Note that in general a sub // animation defines the duration for either a transformation animation or an // opacity animation but there are some exceptions where an entire InkDropState // animation consists of only 1 sub animation and it defines the duration for // both the transformation and opacity animations. enum InkDropSubAnimations { // HIDDEN sub animations. // The HIDDEN sub animation that is fading out to a hidden opacity. HIDDEN_FADE_OUT, // The HIDDEN sub animation that transform the circle to a small one. HIDDEN_TRANSFORM, // ACTION_PENDING sub animations. // The ACTION_PENDING sub animation that fades in to the visible opacity. ACTION_PENDING_FADE_IN, // The ACTION_PENDING sub animation that transforms the circle to fill the // bounds. ACTION_PENDING_TRANSFORM, // ACTION_TRIGGERED sub animations. // The ACTION_TRIGGERED sub animation that is fading out to a hidden opacity. ACTION_TRIGGERED_FADE_OUT, // ALTERNATE_ACTION_PENDING sub animations. // The ALTERNATE_ACTION_PENDING animation has only one sub animation which // animates // the circleto fill the bounds at visible opacity. ALTERNATE_ACTION_PENDING, // ALTERNATE_ACTION_TRIGGERED sub animations. // The ALTERNATE_ACTION_TRIGGERED sub animation that is fading out to a hidden // opacity. ALTERNATE_ACTION_TRIGGERED_FADE_OUT, // ACTIVATED sub animations. // The ACTIVATED sub animation that is fading in to the visible opacity. ACTIVATED_FADE_IN, // The ACTIVATED sub animation that transforms the circle to fill the entire // bounds. ACTIVATED_TRANSFORM, // DEACTIVATED sub animations. // The DEACTIVATED sub animation that is fading out to a hidden opacity. DEACTIVATED_FADE_OUT, }; // Duration constants for InkDropStateSubAnimations. See the // InkDropStateSubAnimations enum documentation for more info. int kAnimationDurationInMs[] = { 200, // HIDDEN_FADE_OUT 300, // HIDDEN_TRANSFORM 0, // ACTION_PENDING_FADE_IN 240, // ACTION_PENDING_TRANSFORM 300, // ACTION_TRIGGERED_FADE_OUT 200, // ALTERNATE_ACTION_PENDING 300, // ALTERNATE_ACTION_TRIGGERED_FADE_OUT 150, // ACTIVATED_FADE_IN 200, // ACTIVATED_TRANSFORM 300, // DEACTIVATED_FADE_OUT }; gfx::Rect CalculateClipBounds(const gfx::Size& host_size, const gfx::Insets& clip_insets) { gfx::Rect clip_bounds(host_size); clip_bounds.Inset(clip_insets); return clip_bounds; } float CalculateCircleLayerRadius(const gfx::Rect& clip_bounds) { return std::max(clip_bounds.width(), clip_bounds.height()) / 2.f; } } // namespace namespace views { FloodFillInkDropRipple::FloodFillInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& host_size, const gfx::Insets& clip_insets, const gfx::Point& center_point, SkColor color, float visible_opacity) : InkDropRipple(ink_drop_host), clip_insets_(clip_insets), center_point_(center_point), visible_opacity_(visible_opacity), use_hide_transform_duration_for_hide_fade_out_(false), duration_factor_(1.f), root_layer_(ui::LAYER_NOT_DRAWN), circle_layer_delegate_(color, CalculateCircleLayerRadius( CalculateClipBounds(host_size, clip_insets))) { gfx::Rect clip_bounds = CalculateClipBounds(host_size, clip_insets); root_layer_.SetName("FloodFillInkDropRipple:ROOT_LAYER"); root_layer_.SetMasksToBounds(true); root_layer_.SetBounds(clip_bounds); root_callback_subscription_ = root_layer_.GetAnimator()->AddSequenceScheduledCallback( base::BindRepeating( &FloodFillInkDropRipple::OnLayerAnimationSequenceScheduled, base::Unretained(this))); const int painted_size_length = std::max(clip_bounds.width(), clip_bounds.height()); painted_layer_.SetBounds(gfx::Rect(painted_size_length, painted_size_length)); painted_layer_.SetFillsBoundsOpaquely(false); painted_layer_.set_delegate(&circle_layer_delegate_); painted_layer_.SetVisible(true); painted_layer_.SetOpacity(1.0); painted_layer_.SetMasksToBounds(false); painted_layer_.SetName("FloodFillInkDropRipple:PAINTED_LAYER"); painted_layer_callback_subscription_ = painted_layer_.GetAnimator()->AddSequenceScheduledCallback( base::BindRepeating( &FloodFillInkDropRipple::OnLayerAnimationSequenceScheduled, base::Unretained(this))); root_layer_.Add(&painted_layer_); SetStateToHidden(); } FloodFillInkDropRipple::FloodFillInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& host_size, const gfx::Point& center_point, SkColor color, float visible_opacity) : FloodFillInkDropRipple(ink_drop_host, host_size, gfx::Insets(), center_point, color, visible_opacity) {} FloodFillInkDropRipple::~FloodFillInkDropRipple() { // Explicitly aborting all the animations ensures all callbacks are invoked // while this instance still exists. AbortAllAnimations(); } void FloodFillInkDropRipple::SnapToActivated() { InkDropRipple::SnapToActivated(); SetOpacity(visible_opacity_); painted_layer_.SetTransform(GetMaxSizeTargetTransform()); } ui::Layer* FloodFillInkDropRipple::GetRootLayer() { return &root_layer_; } void FloodFillInkDropRipple::AnimateStateChange( InkDropState old_ink_drop_state, InkDropState new_ink_drop_state) { switch (new_ink_drop_state) { case InkDropState::HIDDEN: if (!IsVisible()) { SetStateToHidden(); } else { AnimationBuilder() .SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .Once() .SetDuration(GetAnimationDuration(HIDDEN_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT) .At(base::TimeDelta()) .SetDuration(GetAnimationDuration(HIDDEN_TRANSFORM)) .SetTransform(&painted_layer_, CalculateTransform(kMinRadius), gfx::Tween::EASE_IN_OUT); } break; case InkDropState::ACTION_PENDING: { DLOG_IF(WARNING, InkDropState::HIDDEN != old_ink_drop_state) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); AnimationBuilder() .SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .Once() .SetDuration(GetAnimationDuration(ACTION_PENDING_FADE_IN)) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN) .At(base::TimeDelta()) .SetDuration(GetAnimationDuration(ACTION_PENDING_TRANSFORM)) .SetTransform(&painted_layer_, GetMaxSizeTargetTransform(), gfx::Tween::FAST_OUT_SLOW_IN); break; } case InkDropState::ACTION_TRIGGERED: { DLOG_IF(WARNING, old_ink_drop_state != InkDropState::HIDDEN && old_ink_drop_state != InkDropState::ACTION_PENDING) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); if (old_ink_drop_state == InkDropState::HIDDEN) { AnimateStateChange(old_ink_drop_state, InkDropState::ACTION_PENDING); } AnimationBuilder() .SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION) .Once() .SetDuration(GetAnimationDuration(ACTION_TRIGGERED_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT); break; } case InkDropState::ALTERNATE_ACTION_PENDING: { DLOG_IF(WARNING, InkDropState::ACTION_PENDING != old_ink_drop_state) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); AnimationBuilder() .SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .Once() .SetDuration(GetAnimationDuration(ALTERNATE_ACTION_PENDING)) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN) .SetTransform(&painted_layer_, GetMaxSizeTargetTransform(), gfx::Tween::EASE_IN_OUT); break; } case InkDropState::ALTERNATE_ACTION_TRIGGERED: DLOG_IF(WARNING, InkDropState::ALTERNATE_ACTION_PENDING != old_ink_drop_state) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); AnimationBuilder() .SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION) .Once() .SetDuration( GetAnimationDuration(ALTERNATE_ACTION_TRIGGERED_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT); break; case InkDropState::ACTIVATED: { if (old_ink_drop_state != InkDropState::ACTION_PENDING) { AnimationBuilder() .SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .Once() .SetDuration(GetAnimationDuration(ACTIVATED_FADE_IN)) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN) .At(base::TimeDelta()) .SetDuration(GetAnimationDuration(ACTIVATED_TRANSFORM)) .SetTransform(&painted_layer_, GetMaxSizeTargetTransform(), gfx::Tween::EASE_IN_OUT); } break; } case InkDropState::DEACTIVATED: AnimationBuilder() .SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION) .Once() .SetDuration(GetAnimationDuration(DEACTIVATED_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT); break; } } void FloodFillInkDropRipple::SetStateToHidden() { painted_layer_.SetTransform(CalculateTransform(kMinRadius)); root_layer_.SetOpacity(kHiddenOpacity); root_layer_.SetVisible(false); } void FloodFillInkDropRipple::AbortAllAnimations() { root_layer_.GetAnimator()->AbortAllAnimations(); painted_layer_.GetAnimator()->AbortAllAnimations(); } void FloodFillInkDropRipple::SetOpacity(float opacity) { root_layer_.SetOpacity(opacity); } gfx::Transform FloodFillInkDropRipple::CalculateTransform( float target_radius) const { const float target_scale = target_radius / circle_layer_delegate_.radius(); gfx::Transform transform = gfx::Transform(); transform.Translate(center_point_.x() - root_layer_.bounds().x(), center_point_.y() - root_layer_.bounds().y()); transform.Scale(target_scale, target_scale); const gfx::Vector2dF drawn_center_offset = circle_layer_delegate_.GetCenteringOffset(); transform.Translate(-drawn_center_offset.x(), -drawn_center_offset.y()); // Add subpixel correction to the transform. transform.PostConcat(GetTransformSubpixelCorrection( transform, painted_layer_.device_scale_factor())); return transform; } gfx::Transform FloodFillInkDropRipple::GetMaxSizeTargetTransform() const { return CalculateTransform(MaxDistanceToCorners(center_point_)); } float FloodFillInkDropRipple::MaxDistanceToCorners( const gfx::Point& point) const { const gfx::Rect bounds = root_layer_.bounds(); const float distance_to_top_left = (bounds.origin() - point).Length(); const float distance_to_top_right = (bounds.top_right() - point).Length(); const float distance_to_bottom_left = (bounds.bottom_left() - point).Length(); const float distance_to_bottom_right = (bounds.bottom_right() - point).Length(); float largest_distance = std::max(distance_to_top_left, distance_to_top_right); largest_distance = std::max(largest_distance, distance_to_bottom_left); largest_distance = std::max(largest_distance, distance_to_bottom_right); return largest_distance; } // Returns the InkDropState sub animation duration for the given |state|. base::TimeDelta FloodFillInkDropRipple::GetAnimationDuration(int state) { if (!PlatformStyle::kUseRipples || !gfx::Animation::ShouldRenderRichAnimation() || (GetInkDropHost() && GetInkDropHost()->GetMode() == InkDropHost::InkDropMode::ON_NO_ANIMATE)) { return base::TimeDelta(); } int state_override = state; // Override the requested state if needed. if (use_hide_transform_duration_for_hide_fade_out_ && state == HIDDEN_FADE_OUT) { state_override = HIDDEN_TRANSFORM; } return base::Milliseconds(kAnimationDurationInMs[state_override] * duration_factor_); } void FloodFillInkDropRipple::OnLayerAnimationSequenceScheduled( ui::LayerAnimationSequence* sequence) { sequence->AddObserver(GetLayerAnimationObserver()); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/flood_fill_ink_drop_ripple.cc
C++
unknown
14,712
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_FLOOD_FILL_INK_DROP_RIPPLE_H_ #define UI_VIEWS_ANIMATION_FLOOD_FILL_INK_DROP_RIPPLE_H_ #include "base/callback_list.h" #include "base/time/time.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation/ink_drop_painted_layer_delegates.h" #include "ui/views/animation/ink_drop_ripple.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/views_export.h" namespace ui { class Layer; } // namespace ui namespace views { class CircleLayerDelegate; class InkDropHost; namespace test { class FloodFillInkDropRippleTestApi; } // namespace test // An ink drop ripple that starts as a small circle and flood fills a rectangle // of the size determined by |host_size| and |clip_insets| (if provided). The // circle is clipped to this rectangle's bounds. // Constructors take |host_size| and |clip_insets| and calculate the effective // bounds of the flood fill based on them. This way, the ripple's bounds are // defined relative to the host size and can be recalculated whenever the host // size is changed. // // The valid InkDropState transitions are defined below: // // {All InkDropStates} => HIDDEN // HIDDEN => ACTION_PENDING // HIDDEN, ACTION_PENDING => ACTION_TRIGGERED // ACTION_PENDING => ALTERNATE_ACTION_PENDING // ALTERNATE_ACTION_PENDING => ALTERNATE_ACTION_TRIGGERED // {All InkDropStates} => ACTIVATED // {All InkDropStates} => DEACTIVATED // class VIEWS_EXPORT FloodFillInkDropRipple : public InkDropRipple { public: FloodFillInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& host_size, const gfx::Insets& clip_insets, const gfx::Point& center_point, SkColor color, float visible_opacity); FloodFillInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& host_size, const gfx::Point& center_point, SkColor color, float visible_opacity); FloodFillInkDropRipple(const FloodFillInkDropRipple&) = delete; FloodFillInkDropRipple& operator=(const FloodFillInkDropRipple&) = delete; ~FloodFillInkDropRipple() override; // InkDropRipple: void SnapToActivated() override; ui::Layer* GetRootLayer() override; void set_use_hide_transform_duration_for_hide_fade_out(bool value) { use_hide_transform_duration_for_hide_fade_out_ = value; } void set_duration_factor(float duration_factor) { duration_factor_ = duration_factor; } private: friend class test::FloodFillInkDropRippleTestApi; // InkDropRipple: void AnimateStateChange(InkDropState old_ink_drop_state, InkDropState new_ink_drop_state) override; void SetStateToHidden() override; void AbortAllAnimations() override; // Sets the opacity of the ink drop. Note that this does not perform any // animation. void SetOpacity(float opacity); // Returns the Transform to be applied to the |painted_layer_| for the given // |target_radius|. gfx::Transform CalculateTransform(float target_radius) const; // Returns the target Transform for when the ink drop is fully shown. gfx::Transform GetMaxSizeTargetTransform() const; // Returns the largest distance from |point| to the corners of the // |root_layer_| bounds. float MaxDistanceToCorners(const gfx::Point& point) const; // Returns the InkDropState sub animation duration for the given |state|. base::TimeDelta GetAnimationDuration(int state); // Called from LayerAnimator when a new LayerAnimationSequence is scheduled // which allows for assigning the observer to the sequence. void OnLayerAnimationSequenceScheduled(ui::LayerAnimationSequence* sequence); // Insets of the clip area relative to the host bounds. gfx::Insets clip_insets_; // The point where the Center of the ink drop's circle should be drawn. gfx::Point center_point_; // Ink drop opacity when it is visible. float visible_opacity_; // Whether the fade out animation to hidden state should have the same // duration as the associated scale transform animation. bool use_hide_transform_duration_for_hide_fade_out_; // The factor used to scale down/up animation duration. float duration_factor_; // The root layer that parents the animating layer. The root layer is used to // manipulate opacity and clipping bounds, and it child is used to manipulate // the different shape of the ink drop. ui::Layer root_layer_; // Sequence scheduled callback subscription for the root layer. base::CallbackListSubscription root_callback_subscription_; // ui::LayerDelegate to paint the |painted_layer_|. CircleLayerDelegate circle_layer_delegate_; // Child ui::Layer of |root_layer_|. Used to manipulate the different size // and shape of the ink drop. ui::Layer painted_layer_; // Sequence scheduled callback subscriptions for the painted layer. base::CallbackListSubscription painted_layer_callback_subscription_; // The current ink drop state. InkDropState ink_drop_state_ = InkDropState::HIDDEN; }; } // namespace views #endif // UI_VIEWS_ANIMATION_FLOOD_FILL_INK_DROP_RIPPLE_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/flood_fill_ink_drop_ripple.h
C++
unknown
5,684
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/flood_fill_ink_drop_ripple.h" #include <cmath> #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/test/flood_fill_ink_drop_ripple_test_api.h" namespace views::test { TEST(FloodFillInkDropRippleTest, TransformedCenterPointForIrregularClipBounds) { const gfx::Size host_size(48, 50); const auto clip_insets = gfx::Insets::VH(9, 8); const gfx::Point requested_center_point(25, 24); // |expected_center_point| is in the coordinate space of ripple's clip bounds // defined by |clip_insets|. const gfx::Point expected_center_point( requested_center_point.x() - clip_insets.left(), requested_center_point.y() - clip_insets.top()); FloodFillInkDropRipple ripple(nullptr, host_size, clip_insets, requested_center_point, SK_ColorWHITE, 0.175f); FloodFillInkDropRippleTestApi test_api(&ripple); gfx::Point3F actual_center = test_api.MapPoint( 10, gfx::Point3F(gfx::PointF(test_api.GetDrawnCenterPoint()))); EXPECT_EQ(expected_center_point, gfx::ToRoundedPoint(actual_center.AsPointF())); } TEST(FloodFillInkDropRippleTest, MaxDistanceToCorners) { const float kAbsError = 0.01f; const gfx::Size host_size(70, 130); // Rect with the following corners in clockwise order starting at the origin: // (10, 30), (60, 30), (10, 100), (60, 100) const auto clip_insets = gfx::Insets::VH(30, 10); FloodFillInkDropRipple ripple(nullptr, host_size, clip_insets, gfx::Point(), SK_ColorWHITE, 0.175f); FloodFillInkDropRippleTestApi test_api(&ripple); // Interior points EXPECT_NEAR(78.10f, test_api.MaxDistanceToCorners(gfx::Point(10, 40)), kAbsError); EXPECT_NEAR(71.06f, test_api.MaxDistanceToCorners(gfx::Point(55, 45)), kAbsError); EXPECT_NEAR(64.03f, test_api.MaxDistanceToCorners(gfx::Point(50, 80)), kAbsError); EXPECT_NEAR(68.01f, test_api.MaxDistanceToCorners(gfx::Point(20, 85)), kAbsError); // Exterior points EXPECT_NEAR(110.79f, test_api.MaxDistanceToCorners(gfx::Point(3, 5)), kAbsError); EXPECT_NEAR(108.17f, test_api.MaxDistanceToCorners(gfx::Point(70, 10)), kAbsError); EXPECT_NEAR(103.08f, test_api.MaxDistanceToCorners(gfx::Point(75, 110)), kAbsError); EXPECT_NEAR(101.24f, test_api.MaxDistanceToCorners(gfx::Point(5, 115)), kAbsError); } // Verifies that both going directly from HIDDEN to ACTIVATED state and going // through PENDING to ACTIVAED state lead to the same final opacity and // transform values. TEST(FloodFillInkDropRippleTest, ActivatedFinalState) { const float kAbsError = 0.01f; const gfx::Size host_size(100, 50); const gfx::Point center_point(host_size.width() / 2, host_size.height() / 2); const SkColor color = SK_ColorWHITE; const float visible_opacity = 0.7f; FloodFillInkDropRipple ripple(nullptr, host_size, center_point, color, visible_opacity); FloodFillInkDropRippleTestApi test_api(&ripple); // Go to ACTIVATED state directly. ripple.AnimateToState(InkDropState::ACTIVATED); test_api.CompleteAnimations(); const float activated_opacity = test_api.GetCurrentOpacity(); const gfx::Transform activated_transform = test_api.GetPaintedLayerTransform(); // Reset state. ripple.AnimateToState(InkDropState::HIDDEN); test_api.CompleteAnimations(); // Go to ACTIVATED state through PENDING state. ripple.AnimateToState(InkDropState::ACTION_PENDING); ripple.AnimateToState(InkDropState::ACTIVATED); test_api.CompleteAnimations(); const float pending_activated_opacity = test_api.GetCurrentOpacity(); const gfx::Transform pending_activated_transform = test_api.GetPaintedLayerTransform(); // Compare opacity and transform values. EXPECT_NEAR(activated_opacity, pending_activated_opacity, kAbsError); EXPECT_TRUE( activated_transform.ApproximatelyEqual(pending_activated_transform)); } TEST(FloodFillInkDropRippleTest, TransformIsPixelAligned) { const float kEpsilon = 0.001f; const gfx::Size host_size(11, 11); // Keep the draw center different from the the host center to have a non zero // offset in the transformation. const gfx::Point center_point(host_size.width() / 3, host_size.height() / 3); const SkColor color = SK_ColorYELLOW; const float visible_opacity = 0.3f; FloodFillInkDropRipple ripple(nullptr, host_size, center_point, color, visible_opacity); FloodFillInkDropRippleTestApi test_api(&ripple); for (auto dsf : {1.25, 1.33, 1.5, 1.6, 1.75, 1.8, 2.25}) { SCOPED_TRACE(testing::Message() << std::endl << "Device Scale Factor: " << dsf << std::endl); ripple.GetRootLayer()->OnDeviceScaleFactorChanged(dsf); gfx::Point3F ripple_origin = test_api.MapPoint(host_size.width() / 2, gfx::Point3F()); // Apply device scale factor to get the final offset. gfx::Transform dsf_transform; dsf_transform.Scale(dsf, dsf); ripple_origin = dsf_transform.MapPoint(ripple_origin); EXPECT_NEAR(ripple_origin.x(), std::round(ripple_origin.x()), kEpsilon); EXPECT_NEAR(ripple_origin.y(), std::round(ripple_origin.y()), kEpsilon); } } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/flood_fill_ink_drop_ripple_unittest.cc
C++
unknown
5,668
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop.h" #include <memory> #include <utility> #include "base/functional/bind.h" #include "base/functional/callback.h" #include "base/observer_list.h" #include "ui/base/metadata/metadata_impl_macros.h" #include "ui/compositor/layer.h" #include "ui/views/animation/ink_drop_host.h" #include "ui/views/animation/ink_drop_impl.h" #include "ui/views/animation/ink_drop_observer.h" DEFINE_UI_CLASS_PROPERTY_TYPE(views::InkDropHost*) namespace views { namespace { DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(InkDropHost, kInkDropKey, nullptr) // TODO(pbos): Remove this by changing the constructor parameters to // InkDropImpl. std::unique_ptr<InkDrop> CreateInkDropImpl( InkDropHost* host, InkDropImpl::AutoHighlightMode auto_highlight_mode, bool highlight_on_hover, bool highlight_on_focus) { auto ink_drop = std::make_unique<InkDropImpl>(host, host->host_view()->size(), auto_highlight_mode); ink_drop->SetShowHighlightOnHover(highlight_on_hover); ink_drop->SetShowHighlightOnFocus(highlight_on_focus); return ink_drop; } } // namespace InkDrop::~InkDrop() = default; void InkDrop::Install(View* host, std::unique_ptr<InkDropHost> ink_drop) { host->SetProperty(kInkDropKey, std::move(ink_drop)); } void InkDrop::Remove(View* host) { host->ClearProperty(kInkDropKey); } const InkDropHost* InkDrop::Get(const View* host) { return host->GetProperty(kInkDropKey); } std::unique_ptr<InkDrop> InkDrop::CreateInkDropForSquareRipple( InkDropHost* host, bool highlight_on_hover, bool highlight_on_focus, bool show_highlight_on_ripple) { return CreateInkDropImpl(host, show_highlight_on_ripple ? InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE : InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE, highlight_on_hover, highlight_on_focus); } void InkDrop::UseInkDropForSquareRipple(InkDropHost* host, bool highlight_on_hover, bool highlight_on_focus, bool show_highlight_on_ripple) { host->SetCreateInkDropCallback(base::BindRepeating( &InkDrop::CreateInkDropForSquareRipple, host, highlight_on_hover, highlight_on_focus, show_highlight_on_ripple)); } std::unique_ptr<InkDrop> InkDrop::CreateInkDropForFloodFillRipple( InkDropHost* host, bool highlight_on_hover, bool highlight_on_focus, bool show_highlight_on_ripple) { return CreateInkDropImpl(host, show_highlight_on_ripple ? InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE : InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE, highlight_on_hover, highlight_on_focus); } void InkDrop::UseInkDropForFloodFillRipple(InkDropHost* host, bool highlight_on_hover, bool highlight_on_focus, bool show_highlight_on_ripple) { host->SetCreateInkDropCallback(base::BindRepeating( &InkDrop::CreateInkDropForFloodFillRipple, host, highlight_on_hover, highlight_on_focus, show_highlight_on_ripple)); } std::unique_ptr<InkDrop> InkDrop::CreateInkDropWithoutAutoHighlight( InkDropHost* host, bool highlight_on_hover, bool highlight_on_focus) { return CreateInkDropImpl(host, InkDropImpl::AutoHighlightMode::NONE, highlight_on_hover, highlight_on_focus); } void InkDrop::UseInkDropWithoutAutoHighlight(InkDropHost* host, bool highlight_on_hover, bool highlight_on_focus) { host->SetCreateInkDropCallback( base::BindRepeating(&InkDrop::CreateInkDropWithoutAutoHighlight, host, highlight_on_hover, highlight_on_focus)); } void InkDrop::AddObserver(InkDropObserver* observer) { CHECK(observer); observers_.AddObserver(observer); } void InkDrop::RemoveObserver(InkDropObserver* observer) { CHECK(observer); observers_.RemoveObserver(observer); } InkDrop::InkDrop() = default; void InkDrop::NotifyInkDropAnimationStarted() { for (InkDropObserver& observer : observers_) observer.InkDropAnimationStarted(); } void InkDrop::NotifyInkDropRippleAnimationEnded(InkDropState ink_drop_state) { for (InkDropObserver& observer : observers_) observer.InkDropRippleAnimationEnded(ink_drop_state); } InkDropContainerView::InkDropContainerView() { // Ensure the container View is found as the EventTarget instead of this. SetCanProcessEventsWithinSubtree(false); } BEGIN_METADATA(InkDropContainerView, views::View) END_METADATA } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop.cc
C++
unknown
5,048
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_H_ #define UI_VIEWS_ANIMATION_INK_DROP_H_ #include <memory> #include "base/functional/callback.h" #include "base/observer_list.h" #include "base/time/time.h" #include "ui/base/metadata/metadata_header_macros.h" #include "ui/compositor/layer_tree_owner.h" #include "ui/events/event_handler.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/view.h" #include "ui/views/views_export.h" namespace views { class InkDropHost; class InkDropObserver; class View; // Base class that manages the lifetime and state of an ink drop ripple as // well as visual hover state feedback. class VIEWS_EXPORT InkDrop { public: InkDrop(const InkDrop&) = delete; InkDrop& operator=(const InkDrop&) = delete; virtual ~InkDrop(); // TODO(pbos): Make sure what's installed here implements InkDrop so that can // be used as type instead of InkDropHost. static void Install(View* host, std::unique_ptr<InkDropHost> ink_drop); // Removes the InkDrop from `host`. static void Remove(View* host); // TODO(pbos): Make sure what's installed here implements InkDrop so that can // be used as type instead of InkDropHost. static const InkDropHost* Get(const View* host); static InkDropHost* Get(View* host) { return const_cast<InkDropHost*>(Get(const_cast<const View*>(host))); } // Create an InkDrop appropriate for the "square" InkDropRipple effect. This // InkDrop hides when the ripple effect is active instead of layering // underneath it. static std::unique_ptr<InkDrop> CreateInkDropForSquareRipple( InkDropHost* host, bool highlight_on_hover = true, bool highlight_on_focus = false, bool show_highlight_on_ripple = false); // Configure `host` to use CreateInkDropForSquareRipple(). static void UseInkDropForSquareRipple(InkDropHost* host, bool highlight_on_hover = true, bool highlight_on_focus = false, bool show_highlight_on_ripple = false); // Create an InkDrop appropriate for the "flood-fill" InkDropRipple effect. // This InkDrop shows as a response to the ripple effect. static std::unique_ptr<InkDrop> CreateInkDropForFloodFillRipple( InkDropHost* host, bool highlight_on_hover = true, bool highlight_on_focus = false, bool show_highlight_on_ripple = true); // Configure `host` to use CreateInkDropForFloodFillRipple(). static void UseInkDropForFloodFillRipple( InkDropHost* host, bool highlight_on_hover = true, bool highlight_on_focus = false, bool show_highlight_on_ripple = true); // Create an InkDrop whose highlight does not react to its ripple. static std::unique_ptr<InkDrop> CreateInkDropWithoutAutoHighlight( InkDropHost* host, bool highlight_on_hover = true, bool highlight_on_focus = false); // Configure `host` to use CreateInkDropWithoutAutoHighlight(). static void UseInkDropWithoutAutoHighlight(InkDropHost* host, bool highlight_on_hover = true, bool highlight_on_focus = false); // Called by ink drop hosts when their size is changed. virtual void HostSizeChanged(const gfx::Size& new_size) = 0; // Called by ink drop hosts when their transform is changed. virtual void HostTransformChanged(const gfx::Transform& new_transform) = 0; // Gets the target state of the ink drop. virtual InkDropState GetTargetInkDropState() const = 0; // Animates from the current InkDropState to |ink_drop_state|. virtual void AnimateToState(InkDropState ink_drop_state) = 0; // Sets hover highlight fade animations to last for |duration|. virtual void SetHoverHighlightFadeDuration(base::TimeDelta duration) = 0; // Clears any set hover highlight fade durations and uses the default // durations instead. virtual void UseDefaultHoverHighlightFadeDuration() = 0; // Immediately snaps the InkDropState to ACTIVATED and HIDDEN specifically. // These are more specific implementations of the non-existent // SnapToState(InkDropState) function are the only ones available because // they were the only InkDropState that clients needed to skip animations // for. virtual void SnapToActivated() = 0; virtual void SnapToHidden() = 0; // Enables or disables the hover state. virtual void SetHovered(bool is_hovered) = 0; // Enables or disables the focus state. virtual void SetFocused(bool is_focused) = 0; // Returns true if the highlight animation is in the process of fading in or // is visible. virtual bool IsHighlightFadingInOrVisible() const = 0; // Enables or disables the highlight when the target is hovered. virtual void SetShowHighlightOnHover(bool show_highlight_on_hover) = 0; // Enables or disables the highlight when the target is focused. virtual void SetShowHighlightOnFocus(bool show_highlight_on_focus) = 0; // Methods to add/remove observers for this object. void AddObserver(InkDropObserver* observer); void RemoveObserver(InkDropObserver* observer); protected: InkDrop(); // Notifes all of the observers that the animation has started. void NotifyInkDropAnimationStarted(); // Notifies all of the observers that an animation to a state has ended. void NotifyInkDropRippleAnimationEnded(InkDropState state); private: base::ObserverList<InkDropObserver>::Unchecked observers_; }; // A View which can be used to parent ink drop layers. Typically this is used // as a non-ancestor view to labels so that the labels can paint on an opaque // canvas. This is used to avoid ugly text renderings when labels with subpixel // rendering enabled are painted onto a non-opaque canvas. // TODO(pbos): Replace with a function that returns unique_ptr<View>, this only // calls SetProcessEventsWithinSubtree(false) right now. class VIEWS_EXPORT InkDropContainerView : public View { public: METADATA_HEADER(InkDropContainerView); InkDropContainerView(); InkDropContainerView(const InkDropContainerView&) = delete; InkDropContainerView& operator=(const InkDropContainerView&) = delete; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop.h
C++
unknown
6,481
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_animation_ended_reason.h" #include <ostream> #include "base/notreached.h" namespace views { std::string ToString(InkDropAnimationEndedReason reason) { switch (reason) { case InkDropAnimationEndedReason::SUCCESS: return "SUCCESS"; case InkDropAnimationEndedReason::PRE_EMPTED: return "PRE_EMPTED"; } NOTREACHED_NORETURN(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_animation_ended_reason.cc
C++
unknown
559
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_ENDED_REASON_H_ #define UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_ENDED_REASON_H_ #include <iosfwd> #include <string> #include "ui/views/views_export.h" namespace views { // Enumeration of the different reasons why an ink drop animation has finished. enum class InkDropAnimationEndedReason { // The animation was completed successfully. SUCCESS, // The animation was stopped prematurely before reaching its final state. PRE_EMPTED }; // Returns a human readable string for |reason|. Useful for logging. VIEWS_EXPORT std::string ToString(InkDropAnimationEndedReason reason); // This is declared here for use in gtest-based unit tests but is defined in // the views_test_support target. Depend on that to use this in your unit test. // This should not be used in production code - call ToString() instead. void PrintTo(InkDropAnimationEndedReason reason, ::std::ostream* os); } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_ANIMATION_ENDED_REASON_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_animation_ended_reason.h
C++
unknown
1,164
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_event_handler.h" #include <memory> #include "build/build_config.h" #include "ui/events/scoped_target_handler.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/widget/widget.h" namespace views { namespace { bool InkDropStateIsVisible(InkDropState state) { return state != InkDropState::HIDDEN && state != InkDropState::DEACTIVATED; } } // namespace InkDropEventHandler::InkDropEventHandler(View* host_view, Delegate* delegate) : target_handler_( std::make_unique<ui::ScopedTargetHandler>(host_view, this)), host_view_(host_view), delegate_(delegate) { observation_.Observe(host_view_.get()); } InkDropEventHandler::~InkDropEventHandler() = default; void InkDropEventHandler::AnimateToState(InkDropState state, const ui::LocatedEvent* event) { #if BUILDFLAG(IS_WIN) // On Windows, don't initiate ink-drops for touch/gesture events. // Additionally, certain event states should dismiss existing ink-drop // animations. If the state is already other than HIDDEN, presumably from // a mouse or keyboard event, then the state should be allowed. Conversely, // if the requested state is ACTIVATED, then it should always be allowed. if (event && (event->IsTouchEvent() || event->IsGestureEvent()) && delegate_->GetInkDrop()->GetTargetInkDropState() == InkDropState::HIDDEN && state != InkDropState::ACTIVATED) { return; } #endif last_ripple_triggering_event_.reset( event ? event->Clone().release()->AsLocatedEvent() : nullptr); // If no ink drop exists and we are not transitioning to a visible ink drop // state the transition have no visual effect. The call to GetInkDrop() will // lazily create the ink drop when called. Avoid creating the ink drop in // these cases to prevent the creation of unnecessary layers. if (delegate_->HasInkDrop() || InkDropStateIsVisible(state)) delegate_->GetInkDrop()->AnimateToState(state); } ui::LocatedEvent* InkDropEventHandler::GetLastRippleTriggeringEvent() const { return last_ripple_triggering_event_.get(); } void InkDropEventHandler::OnGestureEvent(ui::GestureEvent* event) { if (!host_view_->GetEnabled() || !delegate_->SupportsGestureEvents()) return; InkDropState current_ink_drop_state = delegate_->GetInkDrop()->GetTargetInkDropState(); InkDropState ink_drop_state = InkDropState::HIDDEN; switch (event->type()) { case ui::ET_GESTURE_TAP_DOWN: if (current_ink_drop_state == InkDropState::ACTIVATED) return; ink_drop_state = InkDropState::ACTION_PENDING; // The ui::ET_GESTURE_TAP_DOWN event needs to be marked as handled so // that subsequent events for the gesture are sent to |this|. event->SetHandled(); break; case ui::ET_GESTURE_LONG_PRESS: #ifdef OHOS_DRAG_DROP case ui::ET_GESTURE_DRAG_LONG_PRESS: #endif if (current_ink_drop_state == InkDropState::ACTIVATED) return; ink_drop_state = InkDropState::ALTERNATE_ACTION_PENDING; break; case ui::ET_GESTURE_LONG_TAP: ink_drop_state = InkDropState::ALTERNATE_ACTION_TRIGGERED; break; case ui::ET_GESTURE_END: case ui::ET_GESTURE_SCROLL_BEGIN: case ui::ET_GESTURE_TAP_CANCEL: if (current_ink_drop_state == InkDropState::ACTIVATED) return; ink_drop_state = InkDropState::HIDDEN; break; default: return; } if (ink_drop_state == InkDropState::HIDDEN && (current_ink_drop_state == InkDropState::ACTION_TRIGGERED || current_ink_drop_state == InkDropState::ALTERNATE_ACTION_TRIGGERED || current_ink_drop_state == InkDropState::DEACTIVATED || current_ink_drop_state == InkDropState::HIDDEN)) { // These InkDropStates automatically transition to the HIDDEN state so we // don't make an explicit call. Explicitly animating to HIDDEN in this // case would prematurely pre-empt these animations. return; } AnimateToState(ink_drop_state, event); } void InkDropEventHandler::OnMouseEvent(ui::MouseEvent* event) { switch (event->type()) { case ui::ET_MOUSE_ENTERED: delegate_->GetInkDrop()->SetHovered(true); break; case ui::ET_MOUSE_EXITED: delegate_->GetInkDrop()->SetHovered(false); break; case ui::ET_MOUSE_DRAGGED: delegate_->GetInkDrop()->SetHovered( host_view_->GetLocalBounds().Contains(event->location())); break; default: break; } } base::StringPiece InkDropEventHandler::GetLogContext() const { return "InkDropEventHandler"; } void InkDropEventHandler::OnViewVisibilityChanged(View* observed_view, View* starting_view) { DCHECK_EQ(host_view_, observed_view); // A View is *actually* visible if its visible flag is set, all its ancestors' // visible flags are set, it's in a Widget, and the Widget is // visible. |View::IsDrawn()| captures the first two conditions. const bool is_visible = host_view_->IsDrawn() && host_view_->GetWidget() && host_view_->GetWidget()->IsVisible(); if (!is_visible && delegate_->HasInkDrop()) { delegate_->GetInkDrop()->AnimateToState(InkDropState::HIDDEN); delegate_->GetInkDrop()->SetHovered(false); } } void InkDropEventHandler::OnViewHierarchyChanged( View* observed_view, const ViewHierarchyChangedDetails& details) { DCHECK_EQ(host_view_, observed_view); // If we're being removed hide the ink-drop so if we're highlighted now the // highlight won't be active if we're added back again. if (!details.is_add && details.child == host_view_ && delegate_->HasInkDrop()) { delegate_->GetInkDrop()->SnapToHidden(); delegate_->GetInkDrop()->SetHovered(false); } } void InkDropEventHandler::OnViewBoundsChanged(View* observed_view) { DCHECK_EQ(host_view_, observed_view); if (delegate_->HasInkDrop()) delegate_->GetInkDrop()->HostSizeChanged(host_view_->size()); } void InkDropEventHandler::OnViewFocused(View* observed_view) { DCHECK_EQ(host_view_, observed_view); delegate_->GetInkDrop()->SetFocused(true); } void InkDropEventHandler::OnViewBlurred(View* observed_view) { DCHECK_EQ(host_view_, observed_view); delegate_->GetInkDrop()->SetFocused(false); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_event_handler.cc
C++
unknown
6,533
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_EVENT_HANDLER_H_ #define UI_VIEWS_ANIMATION_INK_DROP_EVENT_HANDLER_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "base/scoped_observation.h" #include "base/strings/string_piece.h" #include "ui/events/event_handler.h" #include "ui/views/view.h" #include "ui/views/view_observer.h" #include "ui/views/views_export.h" namespace ui { class LocatedEvent; class ScopedTargetHandler; } // namespace ui namespace views { class InkDrop; enum class InkDropState; struct ViewHierarchyChangedDetails; // This class handles ink-drop changes due to events on its host. class VIEWS_EXPORT InkDropEventHandler : public ui::EventHandler, public ViewObserver { public: // Delegate class that allows InkDropEventHandler to be used with InkDrops // that are hosted in multiple ways. class Delegate { public: // Gets the InkDrop (or stub) that should react to incoming events. virtual InkDrop* GetInkDrop() = 0; virtual bool HasInkDrop() const = 0; // Returns true if gesture events should affect the InkDrop. virtual bool SupportsGestureEvents() const = 0; }; InkDropEventHandler(View* host_view, Delegate* delegate); InkDropEventHandler(const InkDropEventHandler&) = delete; InkDropEventHandler& operator=(const InkDropEventHandler&) = delete; ~InkDropEventHandler() override; void AnimateToState(InkDropState state, const ui::LocatedEvent* event); ui::LocatedEvent* GetLastRippleTriggeringEvent() const; private: // ui::EventHandler: void OnGestureEvent(ui::GestureEvent* event) override; void OnMouseEvent(ui::MouseEvent* event) override; base::StringPiece GetLogContext() const override; // ViewObserver: void OnViewVisibilityChanged(View* observed_view, View* starting_view) override; void OnViewHierarchyChanged( View* observed_view, const ViewHierarchyChangedDetails& details) override; void OnViewBoundsChanged(View* observed_view) override; void OnViewFocused(View* observed_view) override; void OnViewBlurred(View* observed_view) override; // Allows |this| to handle all GestureEvents on |host_view_|. std::unique_ptr<ui::ScopedTargetHandler> target_handler_; // The host view. const raw_ptr<View> host_view_; // Delegate used to get the InkDrop, etc. const raw_ptr<Delegate> delegate_; // The last user Event to trigger an InkDrop-ripple animation. std::unique_ptr<ui::LocatedEvent> last_ripple_triggering_event_; base::ScopedObservation<View, ViewObserver> observation_{this}; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_EVENT_HANDLER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_event_handler.h
C++
unknown
2,835
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_highlight.h" #include <memory> #include <string> #include <utility> #include "base/functional/bind.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/size_conversions.h" #include "ui/views/animation/animation_builder.h" #include "ui/views/animation/ink_drop_highlight_observer.h" #include "ui/views/animation/ink_drop_painted_layer_delegates.h" #include "ui/views/animation/ink_drop_util.h" namespace views { namespace { // The opacity of the highlight when it is not visible. constexpr float kHiddenOpacity = 0.0f; } // namespace std::string ToString(InkDropHighlight::AnimationType animation_type) { switch (animation_type) { case InkDropHighlight::AnimationType::kFadeIn: return std::string("FADE_IN"); case InkDropHighlight::AnimationType::kFadeOut: return std::string("FADE_OUT"); } } InkDropHighlight::InkDropHighlight( const gfx::PointF& center_point, std::unique_ptr<BasePaintedLayerDelegate> layer_delegate) : center_point_(center_point), layer_delegate_(std::move(layer_delegate)), layer_(std::make_unique<ui::Layer>()) { const gfx::RectF painted_bounds = layer_delegate_->GetPaintedBounds(); size_ = painted_bounds.size(); layer_->SetBounds(gfx::ToEnclosingRect(painted_bounds)); layer_->SetFillsBoundsOpaquely(false); layer_->set_delegate(layer_delegate_.get()); layer_->SetVisible(false); layer_->SetMasksToBounds(false); layer_->SetName("InkDropHighlight:layer"); } InkDropHighlight::InkDropHighlight(const gfx::SizeF& size, int corner_radius, const gfx::PointF& center_point, SkColor color) : InkDropHighlight( center_point, std::make_unique<RoundedRectangleLayerDelegate>(color, size, corner_radius)) { layer_->SetOpacity(visible_opacity_); } InkDropHighlight::InkDropHighlight(const gfx::Size& size, int corner_radius, const gfx::PointF& center_point, SkColor color) : InkDropHighlight(gfx::SizeF(size), corner_radius, center_point, color) {} InkDropHighlight::InkDropHighlight(const gfx::SizeF& size, SkColor base_color) : size_(size), layer_(std::make_unique<ui::Layer>(ui::LAYER_SOLID_COLOR)) { layer_->SetColor(base_color); layer_->SetBounds(gfx::Rect(gfx::ToRoundedSize(size))); layer_->SetVisible(false); layer_->SetMasksToBounds(false); layer_->SetOpacity(visible_opacity_); layer_->SetName("InkDropHighlight:solid_color_layer"); } InkDropHighlight::~InkDropHighlight() { // Explicitly aborting all the animations ensures all callbacks are invoked // while this instance still exists. animation_abort_handle_.reset(); } bool InkDropHighlight::IsFadingInOrVisible() const { return last_animation_initiated_was_fade_in_; } void InkDropHighlight::FadeIn(const base::TimeDelta& duration) { layer_->SetOpacity(kHiddenOpacity); layer_->SetVisible(true); AnimateFade(AnimationType::kFadeIn, duration); } void InkDropHighlight::FadeOut(const base::TimeDelta& duration) { AnimateFade(AnimationType::kFadeOut, duration); } test::InkDropHighlightTestApi* InkDropHighlight::GetTestApi() { return nullptr; } void InkDropHighlight::AnimateFade(AnimationType animation_type, const base::TimeDelta& duration) { last_animation_initiated_was_fade_in_ = animation_type == AnimationType::kFadeIn; layer_->SetTransform(CalculateTransform()); const base::TimeDelta effective_duration = gfx::Animation::ShouldRenderRichAnimation() ? duration : base::TimeDelta(); const float opacity = animation_type == AnimationType::kFadeIn ? visible_opacity_ : kHiddenOpacity; views::AnimationBuilder builder; if (effective_duration.is_positive()) animation_abort_handle_ = builder.GetAbortHandle(); builder .SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .OnStarted(base::BindOnce(&InkDropHighlight::AnimationStartedCallback, base::Unretained(this), animation_type)) .OnEnded(base::BindOnce(&InkDropHighlight::AnimationEndedCallback, base::Unretained(this), animation_type, InkDropAnimationEndedReason::SUCCESS)) .OnAborted(base::BindOnce(&InkDropHighlight::AnimationEndedCallback, base::Unretained(this), animation_type, InkDropAnimationEndedReason::PRE_EMPTED)) .Once() .SetDuration(effective_duration) .SetOpacity(layer_.get(), opacity, gfx::Tween::EASE_IN_OUT); } gfx::Transform InkDropHighlight::CalculateTransform() const { gfx::Transform transform; // No transform needed for a solid color layer. if (!layer_delegate_) return transform; transform.Translate(center_point_.x(), center_point_.y()); gfx::Vector2dF layer_offset = layer_delegate_->GetCenteringOffset(); transform.Translate(-layer_offset.x(), -layer_offset.y()); // Add subpixel correction to the transform. transform.PostConcat( GetTransformSubpixelCorrection(transform, layer_->device_scale_factor())); return transform; } void InkDropHighlight::AnimationStartedCallback(AnimationType animation_type) { if (observer_) observer_->AnimationStarted(animation_type); } void InkDropHighlight::AnimationEndedCallback( AnimationType animation_type, InkDropAnimationEndedReason reason) { // AnimationEndedCallback() may be invoked when this is being destroyed and // |layer_| may be null. if (animation_type == AnimationType::kFadeOut && layer_) layer_->SetVisible(false); if (observer_) observer_->AnimationEnded(animation_type, reason); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_highlight.cc
C++
unknown
6,383
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_ #define UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_ #include <iosfwd> #include <memory> #include <string> #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation/animation_abort_handle.h" #include "ui/views/animation/ink_drop_animation_ended_reason.h" #include "ui/views/views_export.h" namespace ui { class Layer; } // namespace ui namespace views { namespace test { class InkDropHighlightTestApi; } // namespace test class BasePaintedLayerDelegate; class InkDropHighlightObserver; // Manages fade in/out animations for a Layer that is used to provide visual // feedback on ui::Views for highlight states (e.g. mouse hover, keyboard // focus). class VIEWS_EXPORT InkDropHighlight { public: enum class AnimationType { kFadeIn, kFadeOut }; // Creates a highlight with a specified painter. InkDropHighlight(const gfx::PointF& center_point, std::unique_ptr<BasePaintedLayerDelegate> layer_delegate); // Creates a highlight that paints a partially transparent roundrect with // color |color|. InkDropHighlight(const gfx::SizeF& size, int corner_radius, const gfx::PointF& center_point, SkColor color); // Deprecated version of the above that takes a Size instead of SizeF. // TODO(estade): remove. See crbug.com/706228 InkDropHighlight(const gfx::Size& size, int corner_radius, const gfx::PointF& center_point, SkColor color); // Creates a highlight that is drawn with a solid color layer. It's shape will // be determined by the mask or clip applied to the parent layer. Note that // this still uses the default highlight opacity. Users who supply a // |base_color| with alpha will also want to call set_visible_opacity(1.f);. InkDropHighlight(const gfx::SizeF& size, SkColor base_color); InkDropHighlight(const InkDropHighlight&) = delete; InkDropHighlight& operator=(const InkDropHighlight&) = delete; virtual ~InkDropHighlight(); void set_observer(InkDropHighlightObserver* observer) { observer_ = observer; } void set_visible_opacity(float visible_opacity) { visible_opacity_ = visible_opacity; } // Returns true if the highlight animation is either in the process of fading // in or is fully visible. bool IsFadingInOrVisible() const; // Fades in the highlight visual over the given |duration|. void FadeIn(const base::TimeDelta& duration); // Fades out the highlight visual over the given |duration|. void FadeOut(const base::TimeDelta& duration); // The root Layer that can be added in to a Layer tree. ui::Layer* layer() { return layer_.get(); } // Returns a test api to access internals of this. Default implmentations // should return nullptr and test specific subclasses can override to return // an instance. virtual test::InkDropHighlightTestApi* GetTestApi(); private: friend class test::InkDropHighlightTestApi; // Animates a fade in/out as specified by |animation_type| over the given // |duration|. void AnimateFade(AnimationType animation_type, const base::TimeDelta& duration); // Calculates the Transform to apply to |layer_|. gfx::Transform CalculateTransform() const; // The callback that will be invoked when a fade in/out animation is started. void AnimationStartedCallback(AnimationType animation_type); // The callback that will be invoked when a fade in/out animation is complete. void AnimationEndedCallback(AnimationType animation_type, InkDropAnimationEndedReason reason); // The size of the highlight shape when fully faded in. gfx::SizeF size_; // The center point of the highlight shape in the parent Layer's coordinate // space. gfx::PointF center_point_; // The opacity for the fully visible state of the highlight. float visible_opacity_ = 0.128f; // True if the last animation to be initiated was a kFadeIn, and false // otherwise. bool last_animation_initiated_was_fade_in_ = false; // The LayerDelegate that paints the highlight |layer_|. Null if |layer_| is a // solid color layer. std::unique_ptr<BasePaintedLayerDelegate> layer_delegate_; // The visual highlight layer. std::unique_ptr<ui::Layer> layer_; std::unique_ptr<AnimationAbortHandle> animation_abort_handle_; raw_ptr<InkDropHighlightObserver> observer_ = nullptr; }; // Returns a human readable string for |animation_type|. Useful for logging. VIEWS_EXPORT std::string ToString( InkDropHighlight::AnimationType animation_type); // This is declared here for use in gtest-based unit tests but is defined in // the views_test_support target. Depend on that to use this in your unit test. // This should not be used in production code - call ToString() instead. void PrintTo(InkDropHighlight::AnimationType animation_type, ::std::ostream* os); } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_highlight.h
C++
unknown
5,438
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_OBSERVER_H_ #define UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_OBSERVER_H_ #include "ui/views/animation/ink_drop_animation_ended_reason.h" #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/views_export.h" namespace views { // Observer to attach to an InkDropHighlight animation. class VIEWS_EXPORT InkDropHighlightObserver { public: InkDropHighlightObserver(const InkDropHighlightObserver&) = delete; InkDropHighlightObserver& operator=(const InkDropHighlightObserver&) = delete; // An animation for the given |animation_type| has started. virtual void AnimationStarted( InkDropHighlight::AnimationType animation_type) = 0; // Notifies the observer that an animation for the given |animation_type| has // finished and the reason for completion is given by |reason|. If |reason| is // SUCCESS then the animation has progressed to its final frame however if // |reason| is |PRE_EMPTED| then the animation was stopped before its final // frame. virtual void AnimationEnded(InkDropHighlight::AnimationType animation_type, InkDropAnimationEndedReason reason) = 0; protected: InkDropHighlightObserver() = default; virtual ~InkDropHighlightObserver() = default; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_HIGHLIGHT_OBSERVER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_highlight_observer.h
C++
unknown
1,516
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_highlight.h" #include <cmath> #include <memory> #include <utility> #include "base/time/time.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/animation/animation_test_api.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation/test/ink_drop_highlight_test_api.h" #include "ui/views/animation/test/test_ink_drop_highlight_observer.h" namespace views::test { class InkDropHighlightTest : public testing::Test { public: InkDropHighlightTest(); InkDropHighlightTest(const InkDropHighlightTest&) = delete; InkDropHighlightTest& operator=(const InkDropHighlightTest&) = delete; ~InkDropHighlightTest() override; protected: InkDropHighlight* ink_drop_highlight() { return ink_drop_highlight_.get(); } InkDropHighlightTestApi* test_api() { return test_api_.get(); } // Observer of the test target. TestInkDropHighlightObserver* observer() { return &observer_; } // Initializes |ink_drop_highlight_| and attaches |test_api_| and |observer_| // to the new instance. void InitHighlight(std::unique_ptr<InkDropHighlight> new_highlight); // Destroys the |ink_drop_highlight_| and the attached |test_api_|. void DestroyHighlight(); private: // The test target. std::unique_ptr<InkDropHighlight> ink_drop_highlight_; // Allows privileged access to the the |ink_drop_highlight_|. std::unique_ptr<InkDropHighlightTestApi> test_api_; // Observer of the test target. TestInkDropHighlightObserver observer_; std::unique_ptr<base::AutoReset<gfx::Animation::RichAnimationRenderMode>> animation_mode_reset_; }; InkDropHighlightTest::InkDropHighlightTest() : animation_mode_reset_(gfx::AnimationTestApi::SetRichAnimationRenderMode( gfx::Animation::RichAnimationRenderMode::FORCE_DISABLED)) { InitHighlight(std::make_unique<InkDropHighlight>( gfx::Size(10, 10), 3, gfx::PointF(), SK_ColorBLACK)); } InkDropHighlightTest::~InkDropHighlightTest() { // Destory highlight to make sure it is destroyed before the observer. DestroyHighlight(); } void InkDropHighlightTest::InitHighlight( std::unique_ptr<InkDropHighlight> new_highlight) { ink_drop_highlight_ = std::move(new_highlight); test_api_ = std::make_unique<InkDropHighlightTestApi>(ink_drop_highlight_.get()); test_api()->SetDisableAnimationTimers(true); ink_drop_highlight()->set_observer(&observer_); } void InkDropHighlightTest::DestroyHighlight() { test_api_.reset(); ink_drop_highlight_.reset(); } TEST_F(InkDropHighlightTest, InitialStateAfterConstruction) { EXPECT_FALSE(ink_drop_highlight()->IsFadingInOrVisible()); } TEST_F(InkDropHighlightTest, IsHighlightedStateTransitions) { ink_drop_highlight()->FadeIn(base::Seconds(1)); EXPECT_TRUE(ink_drop_highlight()->IsFadingInOrVisible()); test_api()->CompleteAnimations(); EXPECT_TRUE(ink_drop_highlight()->IsFadingInOrVisible()); ink_drop_highlight()->FadeOut(base::Seconds(1)); EXPECT_FALSE(ink_drop_highlight()->IsFadingInOrVisible()); test_api()->CompleteAnimations(); EXPECT_FALSE(ink_drop_highlight()->IsFadingInOrVisible()); } TEST_F(InkDropHighlightTest, VerifyObserversAreNotified) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_highlight()->FadeIn(base::Seconds(1)); EXPECT_EQ(1, observer()->last_animation_started_ordinal()); EXPECT_FALSE(observer()->AnimationHasEnded()); test_api()->CompleteAnimations(); EXPECT_TRUE(observer()->AnimationHasEnded()); EXPECT_EQ(2, observer()->last_animation_ended_ordinal()); } TEST_F(InkDropHighlightTest, VerifyObserversAreNotifiedWithCorrectAnimationType) { ink_drop_highlight()->FadeIn(base::Seconds(1)); EXPECT_TRUE(observer()->AnimationHasStarted()); EXPECT_EQ(InkDropHighlight::AnimationType::kFadeIn, observer()->last_animation_started_context()); test_api()->CompleteAnimations(); EXPECT_TRUE(observer()->AnimationHasEnded()); EXPECT_EQ(InkDropHighlight::AnimationType::kFadeIn, observer()->last_animation_started_context()); ink_drop_highlight()->FadeOut(base::Seconds(1)); EXPECT_EQ(InkDropHighlight::AnimationType::kFadeOut, observer()->last_animation_started_context()); test_api()->CompleteAnimations(); EXPECT_EQ(InkDropHighlight::AnimationType::kFadeOut, observer()->last_animation_started_context()); } TEST_F(InkDropHighlightTest, VerifyObserversAreNotifiedOfSuccessfulAnimations) { ink_drop_highlight()->FadeIn(base::Seconds(1)); test_api()->CompleteAnimations(); EXPECT_EQ(2, observer()->last_animation_ended_ordinal()); EXPECT_EQ(InkDropAnimationEndedReason::SUCCESS, observer()->last_animation_ended_reason()); } TEST_F(InkDropHighlightTest, VerifyObserversAreNotifiedOfPreemptedAnimations) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_highlight()->FadeIn(base::Seconds(1)); ink_drop_highlight()->FadeOut(base::Seconds(1)); EXPECT_EQ(2, observer()->last_animation_ended_ordinal()); EXPECT_EQ(InkDropHighlight::AnimationType::kFadeIn, observer()->last_animation_ended_context()); EXPECT_EQ(InkDropAnimationEndedReason::PRE_EMPTED, observer()->last_animation_ended_reason()); } // Confirms there is no crash. TEST_F(InkDropHighlightTest, NullObserverIsSafe) { ink_drop_highlight()->set_observer(nullptr); ink_drop_highlight()->FadeIn(base::Seconds(1)); test_api()->CompleteAnimations(); ink_drop_highlight()->FadeOut(base::Milliseconds(0)); test_api()->CompleteAnimations(); EXPECT_FALSE(ink_drop_highlight()->IsFadingInOrVisible()); } // Verify animations are aborted during deletion and the // InkDropHighlightObservers are notified. TEST_F(InkDropHighlightTest, AnimationsAbortedDuringDeletion) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_highlight()->FadeIn(base::Seconds(1)); DestroyHighlight(); EXPECT_EQ(1, observer()->last_animation_started_ordinal()); EXPECT_EQ(2, observer()->last_animation_ended_ordinal()); EXPECT_EQ(InkDropHighlight::AnimationType::kFadeIn, observer()->last_animation_ended_context()); EXPECT_EQ(InkDropAnimationEndedReason::PRE_EMPTED, observer()->last_animation_ended_reason()); } // Confirms a zero sized highlight doesn't crash. TEST_F(InkDropHighlightTest, AnimatingAZeroSizeHighlight) { InitHighlight(std::make_unique<InkDropHighlight>( gfx::Size(0, 0), 3, gfx::PointF(), SK_ColorBLACK)); ink_drop_highlight()->FadeOut(base::Milliseconds(0)); } TEST_F(InkDropHighlightTest, TransformIsPixelAligned) { constexpr float kEpsilon = 0.001f; constexpr gfx::Size kHighlightSize(10, 10); InitHighlight(std::make_unique<InkDropHighlight>( kHighlightSize, 3, gfx::PointF(3.5f, 3.5f), SK_ColorYELLOW)); for (auto dsf : {1.25, 1.33, 1.5, 1.6, 1.75, 1.8, 2.25}) { SCOPED_TRACE(testing::Message() << std::endl << "Device Scale Factor: " << dsf << std::endl); ink_drop_highlight()->layer()->OnDeviceScaleFactorChanged(dsf); gfx::Transform transform = test_api()->CalculateTransform(); gfx::PointF transformed_layer_origin = transform.MapPoint( gfx::PointF(ink_drop_highlight()->layer()->bounds().origin())); // Apply device scale factor to get the final offset. gfx::Transform dsf_transform; dsf_transform.Scale(dsf, dsf); transformed_layer_origin = dsf_transform.MapPoint(transformed_layer_origin); EXPECT_NEAR(transformed_layer_origin.x(), std::round(transformed_layer_origin.x()), kEpsilon); EXPECT_NEAR(transformed_layer_origin.y(), std::round(transformed_layer_origin.y()), kEpsilon); } } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_highlight_unittest.cc
C++
unknown
8,410
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_host.h" #include <utility> #include "third_party/abseil-cpp/absl/types/variant.h" #include "ui/base/metadata/metadata_impl_macros.h" #include "ui/color/color_provider.h" #include "ui/events/event.h" #include "ui/events/scoped_target_handler.h" #include "ui/gfx/color_palette.h" #include "ui/gfx/geometry/size_conversions.h" #include "ui/views/animation/flood_fill_ink_drop_ripple.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/animation/ink_drop_impl.h" #include "ui/views/animation/ink_drop_mask.h" #include "ui/views/animation/ink_drop_stub.h" #include "ui/views/animation/square_ink_drop_ripple.h" #include "ui/views/controls/focus_ring.h" #include "ui/views/controls/highlight_path_generator.h" #include "ui/views/style/platform_style.h" #include "ui/views/view_class_properties.h" namespace views { // static constexpr gfx::Size InkDropHost::kDefaultSquareInkDropSize; InkDropHost::InkDropHostEventHandlerDelegate::InkDropHostEventHandlerDelegate( InkDropHost* ink_drop_host) : ink_drop_host_(ink_drop_host) {} bool InkDropHost::InkDropHostEventHandlerDelegate::HasInkDrop() const { return ink_drop_host_->HasInkDrop(); } InkDrop* InkDropHost::InkDropHostEventHandlerDelegate::GetInkDrop() { return ink_drop_host_->GetInkDrop(); } bool InkDropHost::InkDropHostEventHandlerDelegate::SupportsGestureEvents() const { return ink_drop_host_->ink_drop_mode_ == InkDropMode::ON; } InkDropHost::ViewLayerTransformObserver::ViewLayerTransformObserver( InkDropHost* ink_drop_host, View* host_view) : ink_drop_host_(ink_drop_host) { observation_.Observe(host_view); } InkDropHost::ViewLayerTransformObserver::~ViewLayerTransformObserver() = default; void InkDropHost::ViewLayerTransformObserver::OnViewLayerTransformed( View* observed_view) { // Notify the ink drop that we have transformed so it can adapt // accordingly. if (ink_drop_host_->HasInkDrop()) { ink_drop_host_->GetInkDrop()->HostTransformChanged( observed_view->GetTransform()); } } InkDropHost::InkDropHost(View* view) : host_view_(view), host_view_transform_observer_(this, view), ink_drop_event_handler_delegate_(this), ink_drop_event_handler_(view, &ink_drop_event_handler_delegate_) {} InkDropHost::~InkDropHost() = default; std::unique_ptr<InkDrop> InkDropHost::CreateInkDrop() { if (create_ink_drop_callback_) { return create_ink_drop_callback_.Run(); } return InkDrop::CreateInkDropForFloodFillRipple(this); } void InkDropHost::SetCreateInkDropCallback( base::RepeatingCallback<std::unique_ptr<InkDrop>()> callback) { create_ink_drop_callback_ = std::move(callback); } std::unique_ptr<InkDropRipple> InkDropHost::CreateInkDropRipple() const { if (create_ink_drop_ripple_callback_) { return create_ink_drop_ripple_callback_.Run(); } return std::make_unique<views::FloodFillInkDropRipple>( InkDrop::Get(host_view_), host_view_->size(), gfx::Insets(), GetInkDropCenterBasedOnLastEvent(), GetBaseColor(), GetVisibleOpacity()); } void InkDropHost::SetCreateRippleCallback( base::RepeatingCallback<std::unique_ptr<InkDropRipple>()> callback) { create_ink_drop_ripple_callback_ = std::move(callback); } gfx::Point InkDropHost::GetInkDropCenterBasedOnLastEvent() const { return GetEventHandler()->GetLastRippleTriggeringEvent() ? GetEventHandler()->GetLastRippleTriggeringEvent()->location() : host_view_->GetMirroredRect(host_view_->GetContentsBounds()) .CenterPoint(); } std::unique_ptr<InkDropHighlight> InkDropHost::CreateInkDropHighlight() const { if (create_ink_drop_highlight_callback_) { return create_ink_drop_highlight_callback_.Run(); } auto highlight = std::make_unique<views::InkDropHighlight>( host_view_->size(), 0, gfx::RectF(host_view_->GetMirroredRect(host_view_->GetLocalBounds())) .CenterPoint(), GetBaseColor()); // TODO(pbos): Once |ink_drop_highlight_opacity_| is either always set or // callers are using the default InkDropHighlight value then make this a // constructor argument to InkDropHighlight. if (ink_drop_highlight_opacity_) { highlight->set_visible_opacity(*ink_drop_highlight_opacity_); } return highlight; } void InkDropHost::SetCreateHighlightCallback( base::RepeatingCallback<std::unique_ptr<InkDropHighlight>()> callback) { create_ink_drop_highlight_callback_ = std::move(callback); } std::unique_ptr<views::InkDropMask> InkDropHost::CreateInkDropMask() const { if (create_ink_drop_mask_callback_) { return create_ink_drop_mask_callback_.Run(); } return std::make_unique<views::PathInkDropMask>(host_view_->size(), GetHighlightPath(host_view_)); } void InkDropHost::SetCreateMaskCallback( base::RepeatingCallback<std::unique_ptr<InkDropMask>()> callback) { create_ink_drop_mask_callback_ = std::move(callback); } SkColor InkDropHost::GetBaseColor() const { if (absl::holds_alternative<ui::ColorId>(ink_drop_base_color_)) { ui::ColorProvider* color_provider = host_view_->GetColorProvider(); CHECK(color_provider); return color_provider->GetColor( absl::get<ui::ColorId>(ink_drop_base_color_)); } if (absl::holds_alternative<SkColor>(ink_drop_base_color_)) { return absl::get<SkColor>(ink_drop_base_color_); } return absl::get<base::RepeatingCallback<SkColor()>>(ink_drop_base_color_) .Run(); } void InkDropHost::SetBaseColor(SkColor color) { ink_drop_base_color_ = color; } void InkDropHost::SetBaseColorId(ui::ColorId color_id) { ink_drop_base_color_ = color_id; } void InkDropHost::SetBaseColorCallback( base::RepeatingCallback<SkColor()> callback) { CHECK(callback); ink_drop_base_color_ = std::move(callback); } void InkDropHost::SetMode(InkDropMode ink_drop_mode) { ink_drop_mode_ = ink_drop_mode; ink_drop_.reset(); } InkDropHost::InkDropMode InkDropHost::GetMode() const { return ink_drop_mode_; } void InkDropHost::SetLayerRegion(LayerRegion region) { layer_region_ = region; ink_drop_.reset(); } LayerRegion InkDropHost::GetLayerRegion() const { return layer_region_; } void InkDropHost::SetVisibleOpacity(float visible_opacity) { if (visible_opacity == ink_drop_visible_opacity_) { return; } ink_drop_visible_opacity_ = visible_opacity; } float InkDropHost::GetVisibleOpacity() const { return ink_drop_visible_opacity_; } void InkDropHost::SetHighlightOpacity(absl::optional<float> opacity) { if (opacity == ink_drop_highlight_opacity_) { return; } ink_drop_highlight_opacity_ = opacity; } void InkDropHost::SetSmallCornerRadius(int small_radius) { if (small_radius == ink_drop_small_corner_radius_) { return; } ink_drop_small_corner_radius_ = small_radius; } int InkDropHost::GetSmallCornerRadius() const { return ink_drop_small_corner_radius_; } void InkDropHost::SetLargeCornerRadius(int large_radius) { if (large_radius == ink_drop_large_corner_radius_) { return; } ink_drop_large_corner_radius_ = large_radius; } int InkDropHost::GetLargeCornerRadius() const { return ink_drop_large_corner_radius_; } void InkDropHost::AnimateToState(InkDropState state, const ui::LocatedEvent* event) { GetEventHandler()->AnimateToState(state, event); } bool InkDropHost::HasInkDrop() const { return !!ink_drop_; } InkDrop* InkDropHost::GetInkDrop() { if (!ink_drop_) { if (ink_drop_mode_ == InkDropMode::OFF) { ink_drop_ = std::make_unique<InkDropStub>(); } else { ink_drop_ = CreateInkDrop(); } } return ink_drop_.get(); } bool InkDropHost::GetHighlighted() const { return ink_drop_ && ink_drop_->IsHighlightFadingInOrVisible(); } base::CallbackListSubscription InkDropHost::AddHighlightedChangedCallback( base::RepeatingClosure callback) { return highlighted_changed_callbacks_.Add(std::move(callback)); } void InkDropHost::OnInkDropHighlightedChanged() { highlighted_changed_callbacks_.Notify(); } void InkDropHost::AddInkDropLayer(ui::Layer* ink_drop_layer) { // If a clip is provided, use that as it is more performant than a mask. if (!AddInkDropClip(ink_drop_layer)) { InstallInkDropMask(ink_drop_layer); } host_view_->AddLayerToRegion(ink_drop_layer, layer_region_); } void InkDropHost::RemoveInkDropLayer(ui::Layer* ink_drop_layer) { host_view_->RemoveLayerFromRegions(ink_drop_layer); // Remove clipping. ink_drop_layer->SetClipRect(gfx::Rect()); ink_drop_layer->SetRoundedCornerRadius(gfx::RoundedCornersF(0.f)); // Layers safely handle destroying a mask layer before the masked layer. ink_drop_mask_.reset(); } // static gfx::Size InkDropHost::GetLargeSize(gfx::Size small_size) { constexpr float kLargeInkDropScale = 1.333f; return gfx::ScaleToCeiledSize(small_size, kLargeInkDropScale); } std::unique_ptr<InkDropRipple> InkDropHost::CreateSquareRipple( const gfx::Point& center_point, const gfx::Size& size) const { auto ripple = std::make_unique<SquareInkDropRipple>( InkDrop::Get(host_view_), GetLargeSize(size), ink_drop_large_corner_radius_, size, ink_drop_small_corner_radius_, center_point, GetBaseColor(), GetVisibleOpacity()); return ripple; } const InkDropEventHandler* InkDropHost::GetEventHandler() const { return &ink_drop_event_handler_; } InkDropEventHandler* InkDropHost::GetEventHandler() { return const_cast<InkDropEventHandler*>( const_cast<const InkDropHost*>(this)->GetEventHandler()); } bool InkDropHost::AddInkDropClip(ui::Layer* ink_drop_layer) { absl::optional<gfx::RRectF> clipping_data = HighlightPathGenerator::GetRoundRectForView(host_view_); if (!clipping_data) { return false; } ink_drop_layer->SetClipRect(gfx::ToEnclosingRect(clipping_data->rect())); auto get_corner_radii = [&clipping_data](gfx::RRectF::Corner corner) -> float { return clipping_data.value().GetCornerRadii(corner).x(); }; gfx::RoundedCornersF rounded_corners; rounded_corners.set_upper_left( get_corner_radii(gfx::RRectF::Corner::kUpperLeft)); rounded_corners.set_upper_right( get_corner_radii(gfx::RRectF::Corner::kUpperRight)); rounded_corners.set_lower_right( get_corner_radii(gfx::RRectF::Corner::kLowerRight)); rounded_corners.set_lower_left( get_corner_radii(gfx::RRectF::Corner::kLowerLeft)); ink_drop_layer->SetRoundedCornerRadius(rounded_corners); ink_drop_layer->SetIsFastRoundedCorner(true); return true; } void InkDropHost::InstallInkDropMask(ui::Layer* ink_drop_layer) { ink_drop_mask_ = CreateInkDropMask(); DCHECK(ink_drop_mask_); ink_drop_layer->SetMaskLayer(ink_drop_mask_->layer()); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_host.cc
C++
unknown
10,978
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_HOST_H_ #define UI_VIEWS_ANIMATION_INK_DROP_HOST_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "third_party/abseil-cpp/absl/types/variant.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/color/color_id.h" #include "ui/color/color_provider.h" #include "ui/gfx/color_palette.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop_event_handler.h" #include "ui/views/metadata/view_factory.h" #include "ui/views/view.h" namespace ui { class Layer; class LocatedEvent; } // namespace ui namespace views { class InkDrop; class InkDropHighlight; class InkDropImpl; class InkDropMask; class InkDropRipple; enum class InkDropState; namespace test { class InkDropHostTestApi; } // namespace test // TODO(crbug.com/931964): Rename this type and move this header. Also consider // if InkDropHost should be what implements the InkDrop interface and have that // be the public interface. // The current division of labor is roughly as follows: // * InkDropHost manages an InkDrop and is responsible for a lot of its // configuration and creating the parts of the InkDrop. // * InkDrop manages the parts of the ink-drop effect once it's up and running. // * InkDropRipple is a ripple effect that usually triggers as a result of // clicking or activating the button / similar which hosts this. // * InkDropHighlight manages the hover/focus highlight layer. // TODO(pbos): See if this can be the only externally visible surface for an // ink-drop effect, and rename this InkDrop, or consolidate with InkDrop. class VIEWS_EXPORT InkDropHost { public: // Used in SetMode() to specify whether the ink drop effect is enabled // or not for the view. In case of having an ink drop, it also specifies // whether the default event handler for the ink drop should be installed or // the subclass will handle ink drop events itself. enum class InkDropMode { OFF, ON, ON_NO_GESTURE_HANDLER, ON_NO_ANIMATE, }; explicit InkDropHost(View* host); InkDropHost(const InkDropHost&) = delete; InkDropHost& operator=(const InkDropHost&) = delete; virtual ~InkDropHost(); // Returns a configured InkDrop. To override default behavior call // SetCreateInkDropCallback(). std::unique_ptr<InkDrop> CreateInkDrop(); // Replace CreateInkDrop() behavior. void SetCreateInkDropCallback( base::RepeatingCallback<std::unique_ptr<InkDrop>()> callback); // Creates and returns the visual effect used for press. Used by InkDropImpl // instances. std::unique_ptr<InkDropRipple> CreateInkDropRipple() const; // Replaces CreateInkDropRipple() behavior. void SetCreateRippleCallback( base::RepeatingCallback<std::unique_ptr<InkDropRipple>()> callback); // Returns the point of the |last_ripple_triggering_event_| if it was a // LocatedEvent, otherwise the center point of the local bounds is returned. // This is nominally used by the InkDropRipple. gfx::Point GetInkDropCenterBasedOnLastEvent() const; // Creates and returns the visual effect used for hover and focus. Used by // InkDropImpl instances. To override behavior call // SetCreateHighlightCallback(). std::unique_ptr<InkDropHighlight> CreateInkDropHighlight() const; // Replaces CreateInkDropHighlight() behavior. void SetCreateHighlightCallback( base::RepeatingCallback<std::unique_ptr<InkDropHighlight>()> callback); // Callback replacement of CreateInkDropMask(). // TODO(pbos): Investigate removing this. It currently is only used by // ToolbarButton. void SetCreateMaskCallback( base::RepeatingCallback<std::unique_ptr<InkDropMask>()> callback); // Returns the base color for the ink drop. SkColor GetBaseColor() const; // Sets the base color of the ink drop. If `SetBaseColor` is called, the // effect of previous calls to `SetBaseColorId` and `SetBaseColorCallback` is // overwritten and vice versa. // TODO(crbug.com/1341361): Replace SetBaseColor with SetBaseColorId. void SetBaseColor(SkColor color); void SetBaseColorId(ui::ColorId color_id); // Callback version of `GetBaseColor`. If possible, prefer using // `SetBaseColor` or `SetBaseColorId`. void SetBaseColorCallback(base::RepeatingCallback<SkColor()> callback); // Toggle to enable/disable an InkDrop on this View. Descendants can override // CreateInkDropHighlight() and CreateInkDropRipple() to change the look/feel // of the InkDrop. // // TODO(bruthig): Add an easier mechanism than overriding functions to allow // subclasses/clients to specify the flavor of ink drop. void SetMode(InkDropMode ink_drop_mode); InkDropMode GetMode() const; // Set whether the ink drop layers should be placed into the region above or // below the view layer. The default is kBelow; void SetLayerRegion(LayerRegion region); LayerRegion GetLayerRegion() const; void SetVisibleOpacity(float visible_opacity); float GetVisibleOpacity() const; void SetHighlightOpacity(absl::optional<float> opacity); void SetSmallCornerRadius(int small_radius); int GetSmallCornerRadius() const; void SetLargeCornerRadius(int large_radius); int GetLargeCornerRadius() const; // Animates |ink_drop_| to the desired |ink_drop_state|. Caches |event| as the // last_ripple_triggering_event(). // // *** NOTE ***: |event| has been plumbed through on a best effort basis for // the purposes of centering ink drop ripples on located Events. Thus nullptr // has been used by clients who do not have an Event instance available to // them. void AnimateToState(InkDropState state, const ui::LocatedEvent* event); // Returns true if an ink drop instance has been created. bool HasInkDrop() const; // Provides public access to |ink_drop_| so that factory methods can configure // the inkdrop. Implements lazy initialization of |ink_drop_| so as to avoid // virtual method calls during construction since subclasses should be able to // call SetMode() during construction. InkDrop* GetInkDrop(); // Returns whether the ink drop should be considered "highlighted" (in or // animating into "highlight visible" steady state). bool GetHighlighted() const; base::CallbackListSubscription AddHighlightedChangedCallback( base::RepeatingClosure callback); // Should be called by InkDrop implementations when their highlight state // changes, to trigger the corresponding property change notification here. void OnInkDropHighlightedChanged(); // Methods called by InkDrop for attaching its layer. // TODO(pbos): Investigate using direct calls on View::AddLayerToRegion. void AddInkDropLayer(ui::Layer* ink_drop_layer); void RemoveInkDropLayer(ui::Layer* ink_drop_layer); // Size used by default for the SquareInkDropRipple. static constexpr gfx::Size kDefaultSquareInkDropSize = gfx::Size(24, 24); // Returns a large scaled size used by SquareInkDropRipple and Highlight. static gfx::Size GetLargeSize(gfx::Size small_size); // Creates a SquareInkDropRipple centered on |center_point|. std::unique_ptr<InkDropRipple> CreateSquareRipple( const gfx::Point& center_point, const gfx::Size& size = kDefaultSquareInkDropSize) const; View* host_view() { return host_view_; } const View* host_view() const { return host_view_; } InkDropMode ink_drop_mode() const { return ink_drop_mode_; } private: friend class test::InkDropHostTestApi; class ViewLayerTransformObserver : public ViewObserver { public: ViewLayerTransformObserver(InkDropHost* ink_drop_host, View* host); ~ViewLayerTransformObserver() override; void OnViewLayerTransformed(View* observed_view) override; private: base::ScopedObservation<View, ViewObserver> observation_{this}; const raw_ptr<InkDropHost> ink_drop_host_; }; class InkDropHostEventHandlerDelegate : public InkDropEventHandler::Delegate { public: explicit InkDropHostEventHandlerDelegate(InkDropHost* host); // InkDropEventHandler::Delegate: InkDrop* GetInkDrop() override; bool HasInkDrop() const override; bool SupportsGestureEvents() const override; private: // The host. const raw_ptr<InkDropHost> ink_drop_host_; }; const InkDropEventHandler* GetEventHandler() const; InkDropEventHandler* GetEventHandler(); // This generates a mask for the InkDrop. std::unique_ptr<views::InkDropMask> CreateInkDropMask() const; // Adds a clip rect on the root layer of the ink drop impl. This is a more // performant alternative to using circles or rectangle mask layers. Returns // true if a clip was added. bool AddInkDropClip(ui::Layer* ink_drop_layer); // Initializes and sets a mask on `ink_drop_layer`. This will not run if // AddInkDropClip() succeeds in the default implementation of // AddInkDropLayer(). void InstallInkDropMask(ui::Layer* ink_drop_layer); const raw_ptr<View> host_view_; // Defines what type of |ink_drop_| to create. InkDropMode ink_drop_mode_ = views::InkDropHost::InkDropMode::OFF; // Into which region should the ink drop layers be placed. LayerRegion layer_region_ = LayerRegion::kBelow; // Used to observe View and inform the InkDrop of host-transform changes. ViewLayerTransformObserver host_view_transform_observer_; // Should not be accessed directly. Use GetInkDrop() instead. std::unique_ptr<InkDrop> ink_drop_; // Intentionally declared after |ink_drop_| so that it doesn't access a // destroyed |ink_drop_| during destruction. InkDropHostEventHandlerDelegate ink_drop_event_handler_delegate_; InkDropEventHandler ink_drop_event_handler_; float ink_drop_visible_opacity_ = 0.175f; // The color of the ripple and hover. absl::variant<SkColor, ui::ColorId, base::RepeatingCallback<SkColor()>> ink_drop_base_color_ = gfx::kPlaceholderColor; // TODO(pbos): Audit call sites to make sure highlight opacity is either // always set or using the default value. Then make this a non-optional float. absl::optional<float> ink_drop_highlight_opacity_; // Radii used for the SquareInkDropRipple. int ink_drop_small_corner_radius_ = 2; int ink_drop_large_corner_radius_ = 4; std::unique_ptr<views::InkDropMask> ink_drop_mask_; base::RepeatingCallback<std::unique_ptr<InkDrop>()> create_ink_drop_callback_; base::RepeatingCallback<std::unique_ptr<InkDropRipple>()> create_ink_drop_ripple_callback_; base::RepeatingCallback<std::unique_ptr<InkDropHighlight>()> create_ink_drop_highlight_callback_; base::RepeatingCallback<std::unique_ptr<InkDropMask>()> create_ink_drop_mask_callback_; base::RepeatingClosureList highlighted_changed_callbacks_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_HOST_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_host.h
C++
unknown
10,946
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_host.h" #include <memory> #include "base/functional/bind.h" #include "base/memory/ptr_util.h" #include "base/memory/raw_ptr.h" #include "base/test/mock_callback.h" #include "build/build_config.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/color/color_id.h" #include "ui/color/color_provider.h" #include "ui/compositor/layer.h" #include "ui/events/event.h" #include "ui/events/event_constants.h" #include "ui/events/event_handler.h" #include "ui/events/event_utils.h" #include "ui/events/types/event_type.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/animation/animation_test_api.h" #include "ui/gfx/color_palette.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_impl.h" #include "ui/views/animation/test/ink_drop_host_test_api.h" #include "ui/views/animation/test/ink_drop_impl_test_api.h" #include "ui/views/animation/test/test_ink_drop.h" #include "ui/views/controls/highlight_path_generator.h" #include "ui/views/test/views_test_base.h" namespace views::test { using InkDropMode = InkDropHostTestApi::InkDropMode; class TestViewWithInkDrop : public View { public: TestViewWithInkDrop() { InkDrop::Install(this, std::make_unique<InkDropHost>(this)); InkDrop::Get(this)->SetCreateInkDropCallback(base::BindRepeating( [](TestViewWithInkDrop* host) -> std::unique_ptr<InkDrop> { auto ink_drop = std::make_unique<TestInkDrop>(); host->last_created_inkdrop_ = ink_drop.get(); return ink_drop; }, this)); } TestViewWithInkDrop(const TestViewWithInkDrop&) = delete; TestViewWithInkDrop& operator=(const TestViewWithInkDrop&) = delete; // Expose EventTarget::target_handler() for testing. ui::EventHandler* GetTargetHandler() { return target_handler(); } TestInkDrop* last_created_inkdrop() const { return last_created_inkdrop_; } private: raw_ptr<TestInkDrop> last_created_inkdrop_ = nullptr; }; class InkDropHostTest : public testing::Test { public: InkDropHostTest(); InkDropHostTest(const InkDropHostTest&) = delete; InkDropHostTest& operator=(const InkDropHostTest&) = delete; ~InkDropHostTest() override; protected: // Test target. TestViewWithInkDrop host_view_; // Provides internal access to |host_view_| test target. InkDropHostTestApi test_api_; std::unique_ptr<base::AutoReset<gfx::Animation::RichAnimationRenderMode>> animation_mode_reset_; void MouseEventTriggersInkDropHelper(InkDropMode ink_drop_mode); }; InkDropHostTest::InkDropHostTest() : test_api_(InkDrop::Get(&host_view_)), animation_mode_reset_(gfx::AnimationTestApi::SetRichAnimationRenderMode( gfx::Animation::RichAnimationRenderMode::FORCE_DISABLED)) {} InkDropHostTest::~InkDropHostTest() = default; void InkDropHostTest::MouseEventTriggersInkDropHelper( InkDropMode ink_drop_mode) { test_api_.SetInkDropMode(ink_drop_mode); host_view_.SetEnabled(true); // Call InkDrop::Get(this)->GetInkDrop() to make sure the test // CreateInkDrop() is created. test_api_.GetInkDrop(); if (ink_drop_mode != views::InkDropHost::InkDropMode::OFF) { EXPECT_FALSE(host_view_.last_created_inkdrop()->is_hovered()); } else { EXPECT_EQ(host_view_.last_created_inkdrop(), nullptr); } ui::MouseEvent mouse_event(ui::ET_MOUSE_ENTERED, gfx::Point(0, 0), gfx::Point(0, 0), ui::EventTimeForNow(), ui::EF_IS_SYNTHESIZED, 0); host_view_.GetTargetHandler()->OnEvent(&mouse_event); if (ink_drop_mode != views::InkDropHost::InkDropMode::OFF) { EXPECT_TRUE(host_view_.last_created_inkdrop()->is_hovered()); } else { EXPECT_EQ(host_view_.last_created_inkdrop(), nullptr); } } // Verifies the return value of GetInkDropCenterBasedOnLastEvent() for a null // Event. TEST_F(InkDropHostTest, GetInkDropCenterBasedOnLastEventForNullEvent) { host_view_.SetSize(gfx::Size(20, 20)); test_api_.AnimateToState(InkDropState::ACTION_PENDING, nullptr); EXPECT_EQ(gfx::Point(10, 10), InkDrop::Get(&host_view_)->GetInkDropCenterBasedOnLastEvent()); } // Verifies the return value of GetInkDropCenterBasedOnLastEvent() for a located // Event. TEST_F(InkDropHostTest, GetInkDropCenterBasedOnLastEventForLocatedEvent) { host_view_.SetSize(gfx::Size(20, 20)); ui::MouseEvent located_event(ui::ET_MOUSE_PRESSED, gfx::Point(5, 6), gfx::Point(5, 6), ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0); test_api_.AnimateToState(InkDropState::ACTION_PENDING, &located_event); EXPECT_EQ(gfx::Point(5, 6), InkDrop::Get(&host_view_)->GetInkDropCenterBasedOnLastEvent()); } TEST_F(InkDropHostTest, HasInkDrop) { EXPECT_FALSE(test_api_.HasInkDrop()); test_api_.GetInkDrop(); EXPECT_TRUE(test_api_.HasInkDrop()); test_api_.SetInkDropMode(views::InkDropHost::InkDropMode::OFF); EXPECT_FALSE(test_api_.HasInkDrop()); } // Verifies that mouse events trigger ink drops when ink drop mode is ON. TEST_F(InkDropHostTest, MouseEventsTriggerInkDropsWhenInkDropIsOn) { MouseEventTriggersInkDropHelper(views::InkDropHost::InkDropMode::ON); } // Verifies that mouse events trigger ink drops when ink drop mode is // ON_NO_GESTURE_HANDLER. TEST_F(InkDropHostTest, MouseEventsTriggerInkDropsWhenInkDropIsOnNoGestureHandler) { MouseEventTriggersInkDropHelper( views::InkDropHost::InkDropMode::ON_NO_GESTURE_HANDLER); } // Verifies that mouse events do not trigger ink drops when ink drop mode is // OFF. TEST_F(InkDropHostTest, MouseEventsDontTriggerInkDropsWhenInkDropIsOff) { MouseEventTriggersInkDropHelper(views::InkDropHost::InkDropMode::OFF); } // Verifies that ink drops are not shown when the host is disabled. TEST_F(InkDropHostTest, GestureEventsDontTriggerInkDropsWhenHostIsDisabled) { test_api_.SetInkDropMode(views::InkDropHost::InkDropMode::ON); host_view_.SetEnabled(false); ui::GestureEvent gesture_event( 0.f, 0.f, 0, ui::EventTimeForNow(), ui::GestureEventDetails(ui::ET_GESTURE_TAP_DOWN)); host_view_.GetTargetHandler()->OnEvent(&gesture_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); } // Verifies that ink drops are not triggered by gesture events when ink drop // mode is ON_NO_GESTURE_EVENT or OFF. TEST_F(InkDropHostTest, GestureEventsDontTriggerInkDropsWhenInkDropModeIsNotOn) { for (auto ink_drop_mode : {views::InkDropHost::InkDropMode::ON_NO_GESTURE_HANDLER, views::InkDropHost::InkDropMode::OFF}) { test_api_.SetInkDropMode(ink_drop_mode); ui::GestureEvent gesture_event( 0.f, 0.f, 0, ui::EventTimeForNow(), ui::GestureEventDetails(ui::ET_GESTURE_TAP_DOWN)); host_view_.GetTargetHandler()->OnEvent(&gesture_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); } } #if BUILDFLAG(IS_WIN) TEST_F(InkDropHostTest, NoInkDropOnTouchOrGestureEvents) { host_view_.SetSize(gfx::Size(20, 20)); test_api_.SetInkDropMode( views::InkDropHost::InkDropMode::ON_NO_GESTURE_HANDLER); // Ensure the target ink drop is in the expected state. EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); ui::TouchEvent touch_event( ui::ET_TOUCH_PRESSED, gfx::Point(5, 6), ui::EventTimeForNow(), ui::PointerDetails(ui::EventPointerType::kTouch, 1)); test_api_.AnimateToState(InkDropState::ACTION_PENDING, &touch_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); test_api_.AnimateToState(InkDropState::ALTERNATE_ACTION_PENDING, &touch_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); ui::GestureEvent gesture_event(5.0f, 6.0f, 0, ui::EventTimeForNow(), ui::GestureEventDetails(ui::ET_GESTURE_TAP)); test_api_.AnimateToState(InkDropState::ACTION_PENDING, &gesture_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); test_api_.AnimateToState(InkDropState::ALTERNATE_ACTION_PENDING, &gesture_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); } TEST_F(InkDropHostTest, DismissInkDropOnTouchOrGestureEvents) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) { return; } host_view_.SetSize(gfx::Size(20, 20)); test_api_.SetInkDropMode( views::InkDropHost::InkDropMode::ON_NO_GESTURE_HANDLER); // Ensure the target ink drop is in the expected state. EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::HIDDEN); ui::MouseEvent mouse_event(ui::ET_MOUSE_PRESSED, gfx::Point(5, 6), gfx::Point(5, 6), ui::EventTimeForNow(), ui::EF_LEFT_MOUSE_BUTTON, 0); test_api_.AnimateToState(InkDropState::ACTION_PENDING, &mouse_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::ACTION_PENDING); ui::TouchEvent touch_event( ui::ET_TOUCH_PRESSED, gfx::Point(5, 6), ui::EventTimeForNow(), ui::PointerDetails(ui::EventPointerType::kTouch, 1)); test_api_.AnimateToState(InkDropState::ACTION_TRIGGERED, &touch_event); EXPECT_EQ(test_api_.GetInkDrop()->GetTargetInkDropState(), InkDropState::ACTION_TRIGGERED); } #endif // Verifies that calling OnInkDropHighlightedChanged() triggers a property // changed notification for the highlighted property. TEST_F(InkDropHostTest, HighlightedChangedFired) { bool callback_called = false; auto subscription = InkDrop::Get(&host_view_) ->AddHighlightedChangedCallback(base::BindRepeating( [](bool* called) { *called = true; }, &callback_called)); InkDrop::Get(&host_view_)->OnInkDropHighlightedChanged(); EXPECT_TRUE(callback_called); } // A very basic View that hosts an InkDrop. class BasicTestViewWithInkDrop : public View { public: BasicTestViewWithInkDrop() { InkDrop::Install(this, std::make_unique<InkDropHost>(this)); } BasicTestViewWithInkDrop(const BasicTestViewWithInkDrop&) = delete; BasicTestViewWithInkDrop& operator=(const BasicTestViewWithInkDrop&) = delete; ~BasicTestViewWithInkDrop() override = default; }; // Tests the existence of layer clipping or layer masking when certain path // generators are applied on an InkDropHost. class InkDropHostClippingTest : public testing::Test { public: InkDropHostClippingTest() : host_view_test_api_(InkDrop::Get(&host_view_)) { // Set up an InkDropHost. Clipping is based on the size of the view, so // make sure the size is non empty. host_view_test_api_.SetInkDropMode(views::InkDropHost::InkDropMode::ON); host_view_.SetSize(gfx::Size(20, 20)); // The root layer of the ink drop is created the first time GetInkDrop is // called and then kept alive until the host view is destroyed. ink_drop_ = static_cast<InkDropImpl*>(InkDrop::Get(&host_view_)->GetInkDrop()); ink_drop_test_api_ = std::make_unique<test::InkDropImplTestApi>(ink_drop_); } InkDropHostClippingTest(const InkDropHostClippingTest&) = delete; InkDropHostClippingTest& operator=(const InkDropHostClippingTest&) = delete; ~InkDropHostClippingTest() override = default; ui::Layer* GetRootLayer() { return ink_drop_test_api_->GetRootLayer(); } protected: // Test target. BasicTestViewWithInkDrop host_view_; // Provides internal access to |host_view_| test target. InkDropHostTestApi host_view_test_api_; raw_ptr<InkDropImpl> ink_drop_ = nullptr; // Provides internal access to |host_view_|'s ink drop. std::unique_ptr<test::InkDropImplTestApi> ink_drop_test_api_; }; // Tests that by default (no highlight path generator applied), the root layer // will be masked. TEST_F(InkDropHostClippingTest, DefaultInkDropMasksRootLayer) { ink_drop_->SetHovered(true); EXPECT_TRUE(GetRootLayer()->layer_mask_layer()); EXPECT_TRUE(GetRootLayer()->clip_rect().IsEmpty()); } // Tests that when adding a non empty highlight path generator, the root layer // is clipped instead of masked. TEST_F(InkDropHostClippingTest, HighlightPathGeneratorClipsRootLayerWithoutMask) { views::InstallRectHighlightPathGenerator(&host_view_); ink_drop_->SetHovered(true); EXPECT_FALSE(GetRootLayer()->layer_mask_layer()); EXPECT_FALSE(GetRootLayer()->clip_rect().IsEmpty()); } // An empty highlight path generator is used for views who do not want their // highlight or ripple constrained by their size. Test that the views' ink // drop root layers have neither a clip or mask. TEST_F(InkDropHostClippingTest, EmptyHighlightPathGeneratorUsesNeitherMaskNorClipsRootLayer) { views::InstallEmptyHighlightPathGenerator(&host_view_); ink_drop_->SetHovered(true); EXPECT_FALSE(GetRootLayer()->layer_mask_layer()); EXPECT_TRUE(GetRootLayer()->clip_rect().IsEmpty()); } class InkDropInWidgetTest : public ViewsTestBase { public: InkDropInWidgetTest() = default; InkDropInWidgetTest(const InkDropInWidgetTest&) = delete; InkDropInWidgetTest& operator=(const InkDropInWidgetTest&) = delete; ~InkDropInWidgetTest() override = default; protected: void SetUp() override { ViewsTestBase::SetUp(); widget_ = CreateTestWidget(); view_ = widget_->SetContentsView(std::make_unique<BasicTestViewWithInkDrop>()); } void TearDown() override { view_ = nullptr; widget_.reset(); ViewsTestBase::TearDown(); } InkDropHost& ink_drop() { return *InkDrop::Get(view_); } const ui::ColorProvider& color_provider() { return *widget_->GetColorProvider(); } private: std::unique_ptr<Widget> widget_; raw_ptr<View> view_ = nullptr; }; TEST_F(InkDropInWidgetTest, SetBaseColor) { ink_drop().SetBaseColor(SK_ColorBLUE); EXPECT_EQ(ink_drop().GetBaseColor(), SK_ColorBLUE); } TEST_F(InkDropInWidgetTest, SetBaseColorId) { ink_drop().SetBaseColorId(ui::kColorSeparator); EXPECT_EQ(ink_drop().GetBaseColor(), color_provider().GetColor(ui::kColorSeparator)); ink_drop().SetBaseColor(SK_ColorBLUE); EXPECT_EQ(ink_drop().GetBaseColor(), SK_ColorBLUE); } TEST_F(InkDropInWidgetTest, SetBaseColorCallback) { base::MockRepeatingCallback<SkColor()> callback; EXPECT_CALL(callback, Run).WillRepeatedly(testing::Return(SK_ColorCYAN)); ink_drop().SetBaseColorCallback(callback.Get()); EXPECT_EQ(ink_drop().GetBaseColor(), SK_ColorCYAN); ink_drop().SetBaseColor(SK_ColorBLUE); EXPECT_EQ(ink_drop().GetBaseColor(), SK_ColorBLUE); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_host_unittest.cc
C++
unknown
15,091
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_impl.h" #include <utility> #include "base/auto_reset.h" #include "base/functional/bind.h" #include "base/timer/timer.h" #include "ui/compositor/layer.h" #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/animation/ink_drop_host.h" #include "ui/views/animation/ink_drop_util.h" #include "ui/views/animation/square_ink_drop_ripple.h" #include "ui/views/style/platform_style.h" namespace views { namespace { // The duration for the highlight state fade in/out animations when they are // triggered by a hover changed event. constexpr auto kHighlightFadeInOnHoverChangeDuration = base::Milliseconds(250); constexpr auto kHighlightFadeOutOnHoverChangeDuration = base::Milliseconds(250); // The duration for the highlight state fade in/out animations when they are // triggered by a focus changed event. constexpr auto kHighlightFadeInOnFocusChangeDuration = base::TimeDelta(); constexpr auto kHighlightFadeOutOnFocusChangeDuration = base::TimeDelta(); // The duration for showing/hiding the highlight when triggered by ripple // visibility changes for the HIDE_ON_RIPPLE AutoHighlightMode. constexpr auto kHighlightFadeInOnRippleHidingDuration = base::Milliseconds(250); constexpr auto kHighlightFadeOutOnRippleShowingDuration = base::Milliseconds(120); // The duration for showing/hiding the highlight when triggered by ripple // visibility changes for the SHOW_ON_RIPPLE AutoHighlightMode. constexpr auto kHighlightFadeInOnRippleShowingDuration = base::Milliseconds(250); constexpr auto kHighlightFadeOutOnRippleHidingDuration = base::Milliseconds(120); // The amount of time that |highlight_| should delay after a ripple animation // before fading in, for highlight due to mouse hover. constexpr auto kHoverFadeInAfterRippleDelay = base::Milliseconds(1000); // Returns true if an ink drop with the given |ink_drop_state| should // automatically transition to the InkDropState::HIDDEN state. bool ShouldAnimateToHidden(InkDropState ink_drop_state) { switch (ink_drop_state) { case views::InkDropState::ACTION_TRIGGERED: case views::InkDropState::ALTERNATE_ACTION_TRIGGERED: case views::InkDropState::DEACTIVATED: return true; default: return false; } } } // namespace // HighlightState definition InkDropImpl* InkDropImpl::HighlightState::GetInkDrop() { return state_factory_->ink_drop(); } // A HighlightState to be used during InkDropImpl destruction. All event // handlers are no-ops so as to avoid triggering animations during tear down. class InkDropImpl::DestroyingHighlightState : public InkDropImpl::HighlightState { public: DestroyingHighlightState() : HighlightState(nullptr) {} DestroyingHighlightState(const DestroyingHighlightState&) = delete; DestroyingHighlightState& operator=(const DestroyingHighlightState&) = delete; // InkDropImpl::HighlightState: void Enter() override {} void ShowOnHoverChanged() override {} void OnHoverChanged() override {} void ShowOnFocusChanged() override {} void OnFocusChanged() override {} void AnimationStarted(InkDropState ink_drop_state) override {} void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override {} }; // // AutoHighlightMode::NONE states // // Animates the highlight to hidden upon entering this state. Transitions to a // visible state based on hover/focus changes. class InkDropImpl::NoAutoHighlightHiddenState : public InkDropImpl::HighlightState { public: NoAutoHighlightHiddenState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration); NoAutoHighlightHiddenState(const NoAutoHighlightHiddenState&) = delete; NoAutoHighlightHiddenState& operator=(const NoAutoHighlightHiddenState&) = delete; // InkDropImpl::HighlightState: void Enter() override; void ShowOnHoverChanged() override; void OnHoverChanged() override; void ShowOnFocusChanged() override; void OnFocusChanged() override; void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; private: // Handles all changes to the hover/focus status and transitions to a visible // state if necessary. void HandleHoverAndFocusChangeChanges(base::TimeDelta animation_duration); // The fade out animation duration. base::TimeDelta animation_duration_; }; // Animates the highlight to visible upon entering this state. Transitions to a // hidden state based on hover/focus changes. class InkDropImpl::NoAutoHighlightVisibleState : public InkDropImpl::HighlightState { public: NoAutoHighlightVisibleState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration); NoAutoHighlightVisibleState(const NoAutoHighlightVisibleState&) = delete; NoAutoHighlightVisibleState& operator=(const NoAutoHighlightVisibleState&) = delete; // InkDropImpl::HighlightState: void Enter() override; void Exit() override {} void ShowOnHoverChanged() override; void OnHoverChanged() override; void ShowOnFocusChanged() override; void OnFocusChanged() override; void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; private: // Handles all changes to the hover/focus status and transitions to a hidden // state if necessary. void HandleHoverAndFocusChangeChanges(base::TimeDelta animation_duration); // The fade in animation duration. base::TimeDelta animation_duration_; }; // NoAutoHighlightHiddenState definition InkDropImpl::NoAutoHighlightHiddenState::NoAutoHighlightHiddenState( HighlightStateFactory* state_factory, base::TimeDelta animation_duration) : InkDropImpl::HighlightState(state_factory), animation_duration_(animation_duration) {} void InkDropImpl::NoAutoHighlightHiddenState::Enter() { GetInkDrop()->SetHighlight(false, animation_duration_); } void InkDropImpl::NoAutoHighlightHiddenState::ShowOnHoverChanged() { HandleHoverAndFocusChangeChanges( GetInkDrop()->hover_highlight_fade_duration().value_or( kHighlightFadeInOnHoverChangeDuration)); } void InkDropImpl::NoAutoHighlightHiddenState::OnHoverChanged() { HandleHoverAndFocusChangeChanges( GetInkDrop()->hover_highlight_fade_duration().value_or( kHighlightFadeInOnHoverChangeDuration)); } void InkDropImpl::NoAutoHighlightHiddenState::ShowOnFocusChanged() { HandleHoverAndFocusChangeChanges(kHighlightFadeInOnFocusChangeDuration); } void InkDropImpl::NoAutoHighlightHiddenState::OnFocusChanged() { HandleHoverAndFocusChangeChanges(kHighlightFadeInOnFocusChangeDuration); } void InkDropImpl::NoAutoHighlightHiddenState::HandleHoverAndFocusChangeChanges( base::TimeDelta animation_duration) { if (GetInkDrop()->ShouldHighlight()) { GetInkDrop()->SetHighlightState( state_factory()->CreateVisibleState(animation_duration)); } } void InkDropImpl::NoAutoHighlightHiddenState::AnimationStarted( InkDropState ink_drop_state) {} void InkDropImpl::NoAutoHighlightHiddenState::AnimationEnded( InkDropState ink_drop_state, InkDropAnimationEndedReason reason) {} // NoAutoHighlightVisibleState definition InkDropImpl::NoAutoHighlightVisibleState::NoAutoHighlightVisibleState( HighlightStateFactory* state_factory, base::TimeDelta animation_duration) : InkDropImpl::HighlightState(state_factory), animation_duration_(animation_duration) {} void InkDropImpl::NoAutoHighlightVisibleState::Enter() { GetInkDrop()->SetHighlight(true, animation_duration_); } void InkDropImpl::NoAutoHighlightVisibleState::ShowOnHoverChanged() { HandleHoverAndFocusChangeChanges( GetInkDrop()->hover_highlight_fade_duration().value_or( kHighlightFadeOutOnHoverChangeDuration)); } void InkDropImpl::NoAutoHighlightVisibleState::OnHoverChanged() { HandleHoverAndFocusChangeChanges( GetInkDrop()->hover_highlight_fade_duration().value_or( kHighlightFadeOutOnHoverChangeDuration)); } void InkDropImpl::NoAutoHighlightVisibleState::ShowOnFocusChanged() { HandleHoverAndFocusChangeChanges(kHighlightFadeOutOnFocusChangeDuration); } void InkDropImpl::NoAutoHighlightVisibleState::OnFocusChanged() { HandleHoverAndFocusChangeChanges(kHighlightFadeOutOnFocusChangeDuration); } void InkDropImpl::NoAutoHighlightVisibleState::HandleHoverAndFocusChangeChanges( base::TimeDelta animation_duration) { if (!GetInkDrop()->ShouldHighlight()) { GetInkDrop()->SetHighlightState( state_factory()->CreateHiddenState(animation_duration)); } } void InkDropImpl::NoAutoHighlightVisibleState::AnimationStarted( InkDropState ink_drop_state) {} void InkDropImpl::NoAutoHighlightVisibleState::AnimationEnded( InkDropState ink_drop_state, InkDropAnimationEndedReason reason) {} // // AutoHighlightMode::HIDE_ON_RIPPLE states // // Extends the base hidden state to re-show the highlight after the ripple // becomes hidden. class InkDropImpl::HideHighlightOnRippleHiddenState : public InkDropImpl::NoAutoHighlightHiddenState { public: HideHighlightOnRippleHiddenState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration); HideHighlightOnRippleHiddenState(const HideHighlightOnRippleHiddenState&) = delete; HideHighlightOnRippleHiddenState& operator=( const HideHighlightOnRippleHiddenState&) = delete; // InkDropImpl::NoAutoHighlightHiddenState: void ShowOnHoverChanged() override; void OnHoverChanged() override; void ShowOnFocusChanged() override; void OnFocusChanged() override; void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; private: // Starts the |highlight_after_ripple_timer_|. This will stop the current // |highlight_after_ripple_timer_| instance if it exists. void StartHighlightAfterRippleTimer(); // Callback for when the |highlight_after_ripple_timer_| fires. Transitions to // a visible state if the ink drop should be highlighted. void HighlightAfterRippleTimerFired(); // The timer used to delay the highlight fade in after an ink drop ripple // animation. std::unique_ptr<base::OneShotTimer> highlight_after_ripple_timer_; }; // Extends the base visible state to hide the highlight when the ripple becomes // visible. class InkDropImpl::HideHighlightOnRippleVisibleState : public InkDropImpl::NoAutoHighlightVisibleState { public: HideHighlightOnRippleVisibleState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration); HideHighlightOnRippleVisibleState(const HideHighlightOnRippleVisibleState&) = delete; HideHighlightOnRippleVisibleState& operator=( const HideHighlightOnRippleVisibleState&) = delete; // InkDropImpl::NoAutoHighlightVisibleState: void AnimationStarted(InkDropState ink_drop_state) override; }; // HideHighlightOnRippleHiddenState definition InkDropImpl::HideHighlightOnRippleHiddenState::HideHighlightOnRippleHiddenState( HighlightStateFactory* state_factory, base::TimeDelta animation_duration) : InkDropImpl::NoAutoHighlightHiddenState(state_factory, animation_duration), highlight_after_ripple_timer_(nullptr) {} void InkDropImpl::HideHighlightOnRippleHiddenState::ShowOnHoverChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightHiddenState::ShowOnHoverChanged(); } void InkDropImpl::HideHighlightOnRippleHiddenState::OnHoverChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightHiddenState::OnHoverChanged(); } void InkDropImpl::HideHighlightOnRippleHiddenState::ShowOnFocusChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightHiddenState::ShowOnFocusChanged(); } void InkDropImpl::HideHighlightOnRippleHiddenState::OnFocusChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightHiddenState::OnFocusChanged(); } void InkDropImpl::HideHighlightOnRippleHiddenState::AnimationStarted( InkDropState ink_drop_state) { if (ink_drop_state == views::InkDropState::DEACTIVATED && GetInkDrop()->ShouldHighlightBasedOnFocus()) { // It's possible to get animation started events when destroying the // |ink_drop_ripple_|. // TODO(bruthig): Investigate if the animation framework can address this // issue instead. See https://crbug.com/663335. InkDropImpl* ink_drop = GetInkDrop(); HighlightStateFactory* highlight_state_factory = state_factory(); if (ink_drop->ink_drop_ripple_) ink_drop->ink_drop_ripple_->SnapToHidden(); // |this| may be destroyed after SnapToHidden(), so be sure not to access // |any members. ink_drop->SetHighlightState( highlight_state_factory->CreateVisibleState(base::TimeDelta())); } } void InkDropImpl::HideHighlightOnRippleHiddenState::AnimationEnded( InkDropState ink_drop_state, InkDropAnimationEndedReason reason) { if (ink_drop_state == InkDropState::HIDDEN) { // Re-highlight, as necessary. For hover, there's a delay; for focus, jump // straight into the animation. if (GetInkDrop()->ShouldHighlightBasedOnFocus()) { GetInkDrop()->SetHighlightState( state_factory()->CreateVisibleState(base::TimeDelta())); return; } else { StartHighlightAfterRippleTimer(); } } } void InkDropImpl::HideHighlightOnRippleHiddenState:: StartHighlightAfterRippleTimer() { highlight_after_ripple_timer_ = std::make_unique<base::OneShotTimer>(); highlight_after_ripple_timer_->Start( FROM_HERE, kHoverFadeInAfterRippleDelay, base::BindOnce(&InkDropImpl::HideHighlightOnRippleHiddenState:: HighlightAfterRippleTimerFired, base::Unretained(this))); } void InkDropImpl::HideHighlightOnRippleHiddenState:: HighlightAfterRippleTimerFired() { highlight_after_ripple_timer_.reset(); if (GetInkDrop()->GetTargetInkDropState() == InkDropState::HIDDEN && GetInkDrop()->ShouldHighlight()) { GetInkDrop()->SetHighlightState(state_factory()->CreateVisibleState( kHighlightFadeInOnRippleHidingDuration)); } } // HideHighlightOnRippleVisibleState definition InkDropImpl::HideHighlightOnRippleVisibleState:: HideHighlightOnRippleVisibleState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration) : InkDropImpl::NoAutoHighlightVisibleState(state_factory, animation_duration) {} void InkDropImpl::HideHighlightOnRippleVisibleState::AnimationStarted( InkDropState ink_drop_state) { if (ink_drop_state != InkDropState::HIDDEN) { GetInkDrop()->SetHighlightState(state_factory()->CreateHiddenState( kHighlightFadeOutOnRippleShowingDuration)); } } // // AutoHighlightMode::SHOW_ON_RIPPLE states // // Extends the base hidden state to show the highlight when the ripple becomes // visible. class InkDropImpl::ShowHighlightOnRippleHiddenState : public InkDropImpl::NoAutoHighlightHiddenState { public: ShowHighlightOnRippleHiddenState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration); ShowHighlightOnRippleHiddenState(const ShowHighlightOnRippleHiddenState&) = delete; ShowHighlightOnRippleHiddenState& operator=( const ShowHighlightOnRippleHiddenState&) = delete; // InkDropImpl::NoAutoHighlightHiddenState: void AnimationStarted(InkDropState ink_drop_state) override; }; // Extends the base visible state to hide the highlight when the ripple becomes // hidden. class InkDropImpl::ShowHighlightOnRippleVisibleState : public InkDropImpl::NoAutoHighlightVisibleState { public: ShowHighlightOnRippleVisibleState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration); ShowHighlightOnRippleVisibleState(const ShowHighlightOnRippleVisibleState&) = delete; ShowHighlightOnRippleVisibleState& operator=( const ShowHighlightOnRippleVisibleState&) = delete; // InkDropImpl::NoAutoHighlightVisibleState: void ShowOnHoverChanged() override; void OnHoverChanged() override; void ShowOnFocusChanged() override; void OnFocusChanged() override; void AnimationStarted(InkDropState ink_drop_state) override; }; // ShowHighlightOnRippleHiddenState definition InkDropImpl::ShowHighlightOnRippleHiddenState::ShowHighlightOnRippleHiddenState( HighlightStateFactory* state_factory, base::TimeDelta animation_duration) : InkDropImpl::NoAutoHighlightHiddenState(state_factory, animation_duration) {} void InkDropImpl::ShowHighlightOnRippleHiddenState::AnimationStarted( InkDropState ink_drop_state) { if (ink_drop_state != views::InkDropState::HIDDEN) { GetInkDrop()->SetHighlightState(state_factory()->CreateVisibleState( kHighlightFadeInOnRippleShowingDuration)); } } // ShowHighlightOnRippleVisibleState definition InkDropImpl::ShowHighlightOnRippleVisibleState:: ShowHighlightOnRippleVisibleState(HighlightStateFactory* state_factory, base::TimeDelta animation_duration) : InkDropImpl::NoAutoHighlightVisibleState(state_factory, animation_duration) {} void InkDropImpl::ShowHighlightOnRippleVisibleState::ShowOnHoverChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightVisibleState::ShowOnHoverChanged(); } void InkDropImpl::ShowHighlightOnRippleVisibleState::OnHoverChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightVisibleState::OnHoverChanged(); } void InkDropImpl::ShowHighlightOnRippleVisibleState::ShowOnFocusChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightVisibleState::ShowOnFocusChanged(); } void InkDropImpl::ShowHighlightOnRippleVisibleState::OnFocusChanged() { if (GetInkDrop()->GetTargetInkDropState() != InkDropState::HIDDEN) return; NoAutoHighlightVisibleState::OnFocusChanged(); } void InkDropImpl::ShowHighlightOnRippleVisibleState::AnimationStarted( InkDropState ink_drop_state) { if (ink_drop_state == InkDropState::HIDDEN && !GetInkDrop()->ShouldHighlight()) { GetInkDrop()->SetHighlightState(state_factory()->CreateHiddenState( kHighlightFadeOutOnRippleHidingDuration)); } } InkDropImpl::HighlightStateFactory::HighlightStateFactory( InkDropImpl::AutoHighlightMode highlight_mode, InkDropImpl* ink_drop) : highlight_mode_(highlight_mode), ink_drop_(ink_drop) {} std::unique_ptr<InkDropImpl::HighlightState> InkDropImpl::HighlightStateFactory::CreateStartState() { switch (highlight_mode_) { case InkDropImpl::AutoHighlightMode::NONE: return std::make_unique<NoAutoHighlightHiddenState>(this, base::TimeDelta()); case InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE: return std::make_unique<HideHighlightOnRippleHiddenState>( this, base::TimeDelta()); case InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE: return std::make_unique<ShowHighlightOnRippleHiddenState>( this, base::TimeDelta()); } NOTREACHED_NORETURN(); } std::unique_ptr<InkDropImpl::HighlightState> InkDropImpl::HighlightStateFactory::CreateHiddenState( base::TimeDelta animation_duration) { switch (highlight_mode_) { case InkDropImpl::AutoHighlightMode::NONE: return std::make_unique<NoAutoHighlightHiddenState>(this, animation_duration); case InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE: return std::make_unique<HideHighlightOnRippleHiddenState>( this, animation_duration); case InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE: return std::make_unique<ShowHighlightOnRippleHiddenState>( this, animation_duration); } // Required for some compilers. NOTREACHED_NORETURN(); } std::unique_ptr<InkDropImpl::HighlightState> InkDropImpl::HighlightStateFactory::CreateVisibleState( base::TimeDelta animation_duration) { switch (highlight_mode_) { case InkDropImpl::AutoHighlightMode::NONE: return std::make_unique<NoAutoHighlightVisibleState>(this, animation_duration); case InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE: return std::make_unique<HideHighlightOnRippleVisibleState>( this, animation_duration); case InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE: return std::make_unique<ShowHighlightOnRippleVisibleState>( this, animation_duration); } // Required for some compilers. NOTREACHED_NORETURN(); } InkDropImpl::InkDropImpl(InkDropHost* ink_drop_host, const gfx::Size& host_size, AutoHighlightMode auto_highlight_mode) : ink_drop_host_(ink_drop_host), highlight_state_factory_(auto_highlight_mode, this), root_layer_(new ui::Layer(ui::LAYER_NOT_DRAWN)) { root_layer_->SetBounds(gfx::Rect(host_size)); root_layer_->SetName("InkDropImpl:RootLayer"); SetHighlightState(highlight_state_factory_.CreateStartState()); } InkDropImpl::~InkDropImpl() { destroying_ = true; // Setting a no-op state prevents animations from being triggered on a null // |ink_drop_ripple_| as a side effect of the tear down. SetHighlightState(std::make_unique<DestroyingHighlightState>()); // Explicitly destroy the InkDropRipple so that this still exists if // views::InkDropRippleObserver methods are called on this. DestroyInkDropRipple(); DestroyInkDropHighlight(); } void InkDropImpl::HostSizeChanged(const gfx::Size& new_size) { // |root_layer_| should fill the entire host because it affects the clipping // when a mask layer is applied to it. This will not affect clipping if no // mask layer is set. root_layer_->SetBounds(gfx::Rect(new_size) + root_layer_->bounds().OffsetFromOrigin()); const bool create_ink_drop_ripple = !!ink_drop_ripple_; InkDropState state = GetTargetInkDropState(); if (ShouldAnimateToHidden(state)) state = views::InkDropState::HIDDEN; DestroyInkDropRipple(); if (highlight_) { bool visible = highlight_->IsFadingInOrVisible(); DestroyInkDropHighlight(); // Both the ripple and the highlight must have been destroyed before // recreating either of them otherwise the mask will not get recreated. CreateInkDropHighlight(); if (visible) highlight_->FadeIn(base::TimeDelta()); } if (create_ink_drop_ripple) { CreateInkDropRipple(); ink_drop_ripple_->SnapToState(state); } } void InkDropImpl::HostTransformChanged(const gfx::Transform& new_transform) { // If the host has a transform applied, the root and its children layers // should be affected too. root_layer_->SetTransform(new_transform); } InkDropState InkDropImpl::GetTargetInkDropState() const { if (!ink_drop_ripple_) return InkDropState::HIDDEN; return ink_drop_ripple_->target_ink_drop_state(); } void InkDropImpl::AnimateToState(InkDropState ink_drop_state) { // Never animate hidden -> hidden, since that will add layers which may never // be needed. Other same-state transitions may restart animations. if (ink_drop_state == InkDropState::HIDDEN && GetTargetInkDropState() == InkDropState::HIDDEN) return; DestroyHiddenTargetedAnimations(); if (!ink_drop_ripple_) CreateInkDropRipple(); ink_drop_ripple_->AnimateToState(ink_drop_state); } void InkDropImpl::SetHoverHighlightFadeDuration(base::TimeDelta duration) { hover_highlight_fade_duration_ = duration; } void InkDropImpl::UseDefaultHoverHighlightFadeDuration() { hover_highlight_fade_duration_.reset(); } void InkDropImpl::SnapToActivated() { DestroyHiddenTargetedAnimations(); if (!ink_drop_ripple_) CreateInkDropRipple(); ink_drop_ripple_->SnapToActivated(); } void InkDropImpl::SnapToHidden() { DestroyHiddenTargetedAnimations(); if (!ink_drop_ripple_) return; ink_drop_ripple_->SnapToHidden(); } void InkDropImpl::SetHovered(bool is_hovered) { is_hovered_ = is_hovered; highlight_state_->OnHoverChanged(); } void InkDropImpl::SetFocused(bool is_focused) { is_focused_ = is_focused; highlight_state_->OnFocusChanged(); } bool InkDropImpl::IsHighlightFadingInOrVisible() const { return highlight_ && highlight_->IsFadingInOrVisible(); } void InkDropImpl::SetShowHighlightOnHover(bool show_highlight_on_hover) { show_highlight_on_hover_ = show_highlight_on_hover; highlight_state_->ShowOnHoverChanged(); } void InkDropImpl::SetShowHighlightOnFocus(bool show_highlight_on_focus) { show_highlight_on_focus_ = show_highlight_on_focus; highlight_state_->ShowOnFocusChanged(); } void InkDropImpl::DestroyHiddenTargetedAnimations() { if (ink_drop_ripple_ && (ink_drop_ripple_->target_ink_drop_state() == InkDropState::HIDDEN || ShouldAnimateToHidden(ink_drop_ripple_->target_ink_drop_state()))) { DestroyInkDropRipple(); } } void InkDropImpl::CreateInkDropRipple() { DCHECK(!destroying_); DestroyInkDropRipple(); ink_drop_ripple_ = ink_drop_host_->CreateInkDropRipple(); ink_drop_ripple_->set_observer(this); root_layer_->Add(ink_drop_ripple_->GetRootLayer()); AddRootLayerToHostIfNeeded(); } void InkDropImpl::DestroyInkDropRipple() { if (!ink_drop_ripple_) return; // Ensures no observer callback happens from removing from |root_layer_| // or destroying |ink_drop_ripple_|. Speculative fix for crashes in // https://crbug.com/1088432 and https://crbug.com/1099844. ink_drop_ripple_->set_observer(nullptr); root_layer_->Remove(ink_drop_ripple_->GetRootLayer()); ink_drop_ripple_.reset(); RemoveRootLayerFromHostIfNeeded(); } void InkDropImpl::CreateInkDropHighlight() { DCHECK(!destroying_); DestroyInkDropHighlight(); highlight_ = ink_drop_host_->CreateInkDropHighlight(); DCHECK(highlight_); // If the platform provides HC colors, we need to show them fully on hover and // press. if (views::UsingPlatformHighContrastInkDrop(ink_drop_host_->host_view())) highlight_->set_visible_opacity(1.0f); highlight_->set_observer(this); root_layer_->Add(highlight_->layer()); AddRootLayerToHostIfNeeded(); } void InkDropImpl::DestroyInkDropHighlight() { if (!highlight_) return; // Ensures no observer callback happens from removing from |root_layer_| // or destroying |highlight_|. Speculative fix for crashes in // https://crbug.com/1088432 and https://crbug.com/1099844. highlight_->set_observer(nullptr); root_layer_->Remove(highlight_->layer()); highlight_.reset(); RemoveRootLayerFromHostIfNeeded(); } void InkDropImpl::AddRootLayerToHostIfNeeded() { DCHECK(highlight_ || ink_drop_ripple_); DCHECK(!root_layer_->children().empty()); if (!root_layer_added_to_host_) { root_layer_added_to_host_ = true; ink_drop_host_->AddInkDropLayer(root_layer_.get()); } } void InkDropImpl::RemoveRootLayerFromHostIfNeeded() { if (root_layer_added_to_host_ && !highlight_ && !ink_drop_ripple_) { root_layer_added_to_host_ = false; ink_drop_host_->RemoveInkDropLayer(root_layer_.get()); } } // ----------------------------------------------------------------------------- // views::InkDropRippleObserver: void InkDropImpl::AnimationStarted(InkDropState ink_drop_state) { // AnimationStarted should only be called from |ink_drop_ripple_|. DCHECK(ink_drop_ripple_); highlight_state_->AnimationStarted(ink_drop_state); NotifyInkDropAnimationStarted(); } void InkDropImpl::AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) { highlight_state_->AnimationEnded(ink_drop_state, reason); NotifyInkDropRippleAnimationEnded(ink_drop_state); if (reason != InkDropAnimationEndedReason::SUCCESS) return; // |ink_drop_ripple_| might be null during destruction. if (!ink_drop_ripple_) return; if (ShouldAnimateToHidden(ink_drop_state)) { ink_drop_ripple_->AnimateToState(views::InkDropState::HIDDEN); } else if (ink_drop_state == views::InkDropState::HIDDEN) { // TODO(bruthig): Investigate whether creating and destroying // InkDropRipples is expensive and consider creating an // InkDropRipplePool. See www.crbug.com/522175. DestroyInkDropRipple(); } } // ----------------------------------------------------------------------------- // views::InkDropHighlightObserver: void InkDropImpl::AnimationStarted( InkDropHighlight::AnimationType animation_type) { NotifyInkDropAnimationStarted(); } void InkDropImpl::AnimationEnded(InkDropHighlight::AnimationType animation_type, InkDropAnimationEndedReason reason) { if (animation_type == InkDropHighlight::AnimationType::kFadeOut && reason == InkDropAnimationEndedReason::SUCCESS) { DestroyInkDropHighlight(); } } void InkDropImpl::SetHighlight(bool should_highlight, base::TimeDelta animation_duration) { if (IsHighlightFadingInOrVisible() == should_highlight) return; if (should_highlight) { CreateInkDropHighlight(); highlight_->FadeIn(animation_duration); } else { highlight_->FadeOut(animation_duration); } ink_drop_host_->OnInkDropHighlightedChanged(); } bool InkDropImpl::ShouldHighlight() const { return ShouldHighlightBasedOnFocus() || (show_highlight_on_hover_ && is_hovered_); } bool InkDropImpl::ShouldHighlightBasedOnFocus() const { return show_highlight_on_focus_ && is_focused_; } void InkDropImpl::SetHighlightState( std::unique_ptr<HighlightState> highlight_state) { ExitHighlightState(); highlight_state_ = std::move(highlight_state); highlight_state_->Enter(); } void InkDropImpl::ExitHighlightState() { DCHECK(!exiting_highlight_state_) << "HighlightStates should not be changed " "within a call to " "HighlightState::Exit()."; if (highlight_state_) { base::AutoReset<bool> exit_guard(&exiting_highlight_state_, true); highlight_state_->Exit(); } highlight_state_ = nullptr; } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_impl.cc
C++
unknown
31,040
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_IMPL_H_ #define UI_VIEWS_ANIMATION_INK_DROP_IMPL_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "third_party/abseil-cpp/absl/types/optional.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_highlight_observer.h" #include "ui/views/animation/ink_drop_ripple_observer.h" #include "ui/views/views_export.h" namespace views { namespace test { class InkDropImplTestApi; } // namespace test class InkDropRipple; class InkDropHost; class InkDropHighlight; // A functional implementation of an InkDrop. class VIEWS_EXPORT InkDropImpl : public InkDrop, public InkDropRippleObserver, public InkDropHighlightObserver { public: // The different auto highlight behaviors. enum class AutoHighlightMode { // No auto-highlighting is done. The highlight will only be shown/hidden as // per the hover/focus settings. NONE, // The highlight will be hidden when a ripple becomes visible. After the // ripple is hidden the highlight will be made visible again if the // hover/focus settings deem it should be. HIDE_ON_RIPPLE, // The highlight is made visible when the ripple becomes visible. After the // ripple is hidden the highlight will be hidden again if the hover/focus // settings deem it should be. SHOW_ON_RIPPLE, }; // Constructs an ink drop that will attach the ink drop to the given // |ink_drop_host|. |host_size| is used to set the size of the ink drop layer. // // By default the highlight will be made visible while |this| is hovered but // not focused. InkDropImpl(InkDropHost* ink_drop_host, const gfx::Size& host_size, AutoHighlightMode auto_highlight_mode); InkDropImpl(const InkDropImpl&) = delete; InkDropImpl& operator=(const InkDropImpl&) = delete; ~InkDropImpl() override; const absl::optional<base::TimeDelta>& hover_highlight_fade_duration() const { return hover_highlight_fade_duration_; } // InkDrop: void HostSizeChanged(const gfx::Size& new_size) override; void HostTransformChanged(const gfx::Transform& new_transform) override; InkDropState GetTargetInkDropState() const override; void AnimateToState(InkDropState ink_drop_state) override; void SetHoverHighlightFadeDuration(base::TimeDelta duration) override; void UseDefaultHoverHighlightFadeDuration() override; void SnapToActivated() override; void SnapToHidden() override; void SetHovered(bool is_hovered) override; void SetFocused(bool is_focused) override; bool IsHighlightFadingInOrVisible() const override; void SetShowHighlightOnHover(bool show_highlight_on_hover) override; void SetShowHighlightOnFocus(bool show_highlight_on_focus) override; private: friend class InkDropImplTest; friend class test::InkDropImplTestApi; // Forward declaration for use by the HighlightState class definition. class HighlightStateFactory; // Base HighlightState defines functions to handle all state changes that may // affect the highlight state. // // Subclasses are expected to handle state changes and transition the // InkDropImpl::highlight_state_ to new states as desired via the // InkDropImpl::SetHighlightState() method. // // New states should be created via the HighlightStateFactory and not // directly. This makes it possible for highlighting strategies to extend the // behavior of existing states and re-use existing state behavior. // // Subclasses are also expected to trigger the appropriate highlight // animations (e.g. fade in/out) via GetInkDrop()->SetHighlight(). Typically // this is done in the Enter()/Exit() functions. Triggering animations // anywhere else may be a sign that a new state should exist. class HighlightState { public: HighlightState(const HighlightState&) = delete; HighlightState& operator=(const HighlightState&) = delete; virtual ~HighlightState() = default; // Called when |this| becomes the current state. Allows subclasses to // perform any work that should not be done in the constructor. It is ok for // subclass implementations to trigger state changes from within Enter(). virtual void Enter() {} // Called just before |this| is removed as the current state. Allows // subclasses to perform any work that should not be done in the destructor // but is required before exiting |this| state (e.g. releasing resources). // // Subclass implementations should NOT do any work that may trigger another // state change since a state change is already in progress. They must also // avoid triggering any animations since Exit() will be called during // InkDropImpl destruction. virtual void Exit() {} // Input state change handlers. // Called when the value of InkDropImpl::show_highlight_on_hover_ changes. virtual void ShowOnHoverChanged() = 0; // Called when the value of InkDropImpl::is_hovered_ changes. virtual void OnHoverChanged() = 0; // Called when the value of InkDropImpl::show_highlight_on_focus_ changes. virtual void ShowOnFocusChanged() = 0; // Called when the value of InkDropImpl::is_focused_ changes. virtual void OnFocusChanged() = 0; // Called when an ink drop ripple animation is started. virtual void AnimationStarted(InkDropState ink_drop_state) = 0; // Called when an ink drop ripple animation has ended. virtual void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) = 0; protected: explicit HighlightState(HighlightStateFactory* state_factory) : state_factory_(state_factory) {} HighlightStateFactory* state_factory() { return state_factory_; } // Returns the ink drop that has |this| as the current state. InkDropImpl* GetInkDrop(); private: // Used by |this| to create the new states to transition to. const raw_ptr<HighlightStateFactory> state_factory_; }; // Creates the different HighlightStates instances. A factory is used to make // it easier for states to extend and re-use existing state logic. class HighlightStateFactory { public: HighlightStateFactory(AutoHighlightMode highlight_mode, InkDropImpl* ink_drop); HighlightStateFactory(const HighlightStateFactory&) = delete; HighlightStateFactory& operator=(const HighlightStateFactory&) = delete; // Returns the initial state. std::unique_ptr<HighlightState> CreateStartState(); std::unique_ptr<HighlightState> CreateHiddenState( base::TimeDelta animation_duration); std::unique_ptr<HighlightState> CreateVisibleState( base::TimeDelta animation_duration); InkDropImpl* ink_drop() { return ink_drop_; } private: // Defines which concrete state types to create. AutoHighlightMode highlight_mode_; // The ink drop to invoke highlight changes on. raw_ptr<InkDropImpl> ink_drop_; }; class DestroyingHighlightState; // AutoHighlightMode::NONE class NoAutoHighlightHiddenState; class NoAutoHighlightVisibleState; // AutoHighlightMode::HIDE_ON_RIPPLE class HideHighlightOnRippleHiddenState; class HideHighlightOnRippleVisibleState; // AutoHighlightMode::SHOW_ON_RIPPLE states class ShowHighlightOnRippleHiddenState; class ShowHighlightOnRippleVisibleState; // Destroys |ink_drop_ripple_| if it's targeted to the HIDDEN state. void DestroyHiddenTargetedAnimations(); // Creates a new InkDropRipple and sets it to |ink_drop_ripple_|. If // |ink_drop_ripple_| wasn't null then it will be destroyed using // DestroyInkDropRipple(). void CreateInkDropRipple(); // Destroys the current |ink_drop_ripple_|. void DestroyInkDropRipple(); // Creates a new InkDropHighlight and assigns it to |highlight_|. If // |highlight_| wasn't null then it will be destroyed using // DestroyInkDropHighlight(). void CreateInkDropHighlight(); // Destroys the current |highlight_|. void DestroyInkDropHighlight(); // Adds the |root_layer_| to the |ink_drop_host_| if it hasn't already been // added. void AddRootLayerToHostIfNeeded(); // Removes the |root_layer_| from the |ink_drop_host_| if no ink drop ripple // or highlight is active. void RemoveRootLayerFromHostIfNeeded(); // views::InkDropRippleObserver: void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; // views::InkDropHighlightObserver: void AnimationStarted( InkDropHighlight::AnimationType animation_type) override; void AnimationEnded(InkDropHighlight::AnimationType animation_type, InkDropAnimationEndedReason reason) override; // Enables or disables the highlight state based on |should_highlight| and if // an animation is triggered it will be scheduled to have the given // |animation_duration|. void SetHighlight(bool should_highlight, base::TimeDelta animation_duration); // Returns true if |this| the highlight should be visible based on the // hover/focus status. bool ShouldHighlight() const; // Returns true if |this| the hilight should be visible based on the focus // status. bool ShouldHighlightBasedOnFocus() const; // Updates the current |highlight_state_|. Calls Exit()/Enter() on the // previous/new state to notify them of the transition. // // Uses ExitHighlightState() to exit the current state. void SetHighlightState(std::unique_ptr<HighlightState> highlight_state); // Exits the current |highlight_state_| and sets it to null. Ensures state // transitions are not triggered during HighlightStatae::Exit() calls on debug // builds. void ExitHighlightState(); // The host of the ink drop. Used to create the ripples and highlights, and to // add/remove the root layer to/from it. const raw_ptr<InkDropHost> ink_drop_host_; // Used by |this| to initialize the starting |highlight_state_| and by the // current |highlight_state_| to create the next state. HighlightStateFactory highlight_state_factory_; // The root Layer that parents the InkDropRipple layers and the // InkDropHighlight layers. The |root_layer_| is the one that is added and // removed from the |ink_drop_host_|. std::unique_ptr<ui::Layer> root_layer_; // True when the |root_layer_| has been added to the |ink_drop_host_|. bool root_layer_added_to_host_ = false; // The current InkDropHighlight. Lazily created using // CreateInkDropHighlight(); std::unique_ptr<InkDropHighlight> highlight_; // True denotes the highlight should be shown when |this| is hovered. bool show_highlight_on_hover_ = true; // True denotes the highlight should be shown when |this| is focused. bool show_highlight_on_focus_ = false; // Tracks the logical hovered state of |this| as manipulated by the public // SetHovered() function. bool is_hovered_ = false; // Tracks the logical focused state of |this| as manipulated by the public // SetFocused() function. bool is_focused_ = false; // The current InkDropRipple. Created on demand using CreateInkDropRipple(). std::unique_ptr<InkDropRipple> ink_drop_ripple_; // The current state object that handles all inputs that affect the visibility // of the |highlight_|. std::unique_ptr<HighlightState> highlight_state_; // Overrides the default hover highlight fade durations when set. absl::optional<base::TimeDelta> hover_highlight_fade_duration_; // Used to ensure highlight state transitions are not triggered when exiting // the current state. bool exiting_highlight_state_ = false; // Used to fail DCHECKS to catch unexpected behavior during tear down. bool destroying_ = false; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_IMPL_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_impl.h
C++
unknown
12,186
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <memory> #include "ui/views/animation/ink_drop_impl.h" #include "base/functional/bind.h" #include "base/task/single_thread_task_runner.h" #include "base/test/gtest_util.h" #include "base/test/test_simple_task_runner.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/animation/animation_test_api.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_ripple.h" #include "ui/views/animation/test/ink_drop_impl_test_api.h" #include "ui/views/animation/test/test_ink_drop_host.h" #include "ui/views/test/views_test_base.h" namespace views { // NOTE: The InkDropImpl class is also tested by the InkDropFactoryTest tests. class InkDropImplTest : public testing::Test { public: explicit InkDropImplTest(InkDropImpl::AutoHighlightMode auto_highlight_mode = InkDropImpl::AutoHighlightMode::NONE); InkDropImplTest(const InkDropImplTest&) = delete; InkDropImplTest& operator=(const InkDropImplTest&) = delete; ~InkDropImplTest() override; protected: TestInkDropHost* ink_drop_host() { return &ink_drop_host_; } const TestInkDropHost* ink_drop_host() const { return &ink_drop_host_; } InkDropImpl* ink_drop() { return static_cast<InkDropImpl*>( InkDrop::Get(ink_drop_host())->GetInkDrop()); } InkDropRipple* ink_drop_ripple() { return ink_drop()->ink_drop_ripple_.get(); } InkDropHighlight* ink_drop_highlight() { return ink_drop()->highlight_.get(); } test::InkDropImplTestApi* test_api() { return test_api_.get(); } // Runs all the pending tasks in |task_runner_|. This can be used to progress // timers. e.g. HideHighlightOnRippleHiddenState's // |highlight_after_ripple_timer_|. void RunPendingTasks(); // Returns true if the ink drop layers have been added to |ink_drop_host_|. bool AreLayersAddedToHost() const; // Destroys the |ink_drop_| and associated |test_api_|. void DestroyInkDrop(); // Used to control the tasks scheduled by the InkDropImpl's Timer. scoped_refptr<base::TestSimpleTaskRunner> task_runner_ = base::MakeRefCounted<base::TestSimpleTaskRunner>(); // Required by base::Timer's. std::unique_ptr<base::SingleThreadTaskRunner::CurrentDefaultHandle> thread_task_runner_handle_ = std::make_unique<base::SingleThreadTaskRunner::CurrentDefaultHandle>( task_runner_); private: TestInkDropHost ink_drop_host_; // Allows privileged access to the the |ink_drop_highlight_|. std::unique_ptr<test::InkDropImplTestApi> test_api_; std::unique_ptr<base::AutoReset<gfx::Animation::RichAnimationRenderMode>> animation_mode_reset_ = gfx::AnimationTestApi::SetRichAnimationRenderMode( gfx::Animation::RichAnimationRenderMode::FORCE_DISABLED); }; InkDropImplTest::InkDropImplTest( InkDropImpl::AutoHighlightMode auto_highlight_mode) : ink_drop_host_(auto_highlight_mode) { InkDrop::Get(ink_drop_host())->SetMode(views::InkDropHost::InkDropMode::ON); test_api_ = std::make_unique<test::InkDropImplTestApi>(ink_drop()); ink_drop_host()->set_disable_timers_for_test(true); } InkDropImplTest::~InkDropImplTest() = default; void InkDropImplTest::RunPendingTasks() { task_runner_->RunPendingTasks(); EXPECT_FALSE(task_runner_->HasPendingTask()); } bool InkDropImplTest::AreLayersAddedToHost() const { return ink_drop_host()->num_ink_drop_layers() >= 1; } void InkDropImplTest::DestroyInkDrop() { test_api_.reset(); InkDrop::Get(ink_drop_host())->SetMode(views::InkDropHost::InkDropMode::OFF); } // AutoHighlightMode parameterized test fixture. class InkDropImplAutoHighlightTest : public InkDropImplTest, public testing::WithParamInterface< testing::tuple<InkDropImpl::AutoHighlightMode>> { public: InkDropImplAutoHighlightTest(); InkDropImplAutoHighlightTest(const InkDropImplAutoHighlightTest&) = delete; InkDropImplAutoHighlightTest& operator=(const InkDropImplAutoHighlightTest&) = delete; ~InkDropImplAutoHighlightTest() override; }; InkDropImplAutoHighlightTest::InkDropImplAutoHighlightTest() : InkDropImplTest(testing::get<0>(GetParam())) {} InkDropImplAutoHighlightTest::~InkDropImplAutoHighlightTest() = default; //////////////////////////////////////////////////////////////////////////////// // // InkDropImpl tests // TEST_F(InkDropImplTest, ShouldHighlight) { ink_drop()->SetShowHighlightOnHover(false); ink_drop()->SetHovered(false); ink_drop()->SetShowHighlightOnFocus(false); ink_drop()->SetFocused(false); EXPECT_FALSE(test_api()->ShouldHighlight()); ink_drop()->SetShowHighlightOnHover(true); ink_drop()->SetHovered(false); ink_drop()->SetShowHighlightOnFocus(false); ink_drop()->SetFocused(false); EXPECT_FALSE(test_api()->ShouldHighlight()); ink_drop()->SetShowHighlightOnHover(false); ink_drop()->SetHovered(true); ink_drop()->SetShowHighlightOnFocus(false); ink_drop()->SetFocused(false); EXPECT_FALSE(test_api()->ShouldHighlight()); ink_drop()->SetShowHighlightOnHover(false); ink_drop()->SetHovered(false); ink_drop()->SetShowHighlightOnFocus(true); ink_drop()->SetFocused(false); EXPECT_FALSE(test_api()->ShouldHighlight()); ink_drop()->SetShowHighlightOnHover(false); ink_drop()->SetHovered(false); ink_drop()->SetShowHighlightOnFocus(false); ink_drop()->SetFocused(true); EXPECT_FALSE(test_api()->ShouldHighlight()); ink_drop()->SetShowHighlightOnHover(true); ink_drop()->SetHovered(true); ink_drop()->SetShowHighlightOnFocus(false); ink_drop()->SetFocused(false); EXPECT_TRUE(test_api()->ShouldHighlight()); ink_drop()->SetShowHighlightOnHover(false); ink_drop()->SetHovered(false); ink_drop()->SetShowHighlightOnFocus(true); ink_drop()->SetFocused(true); EXPECT_TRUE(test_api()->ShouldHighlight()); test_api()->SetShouldHighlight(false); EXPECT_FALSE(test_api()->ShouldHighlight()); test_api()->SetShouldHighlight(true); EXPECT_TRUE(test_api()->ShouldHighlight()); } TEST_F(InkDropImplTest, VerifyInkDropLayersRemovedWhenPresentDuringDestruction) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); EXPECT_TRUE(AreLayersAddedToHost()); DestroyInkDrop(); EXPECT_FALSE(AreLayersAddedToHost()); } // Test that (re-)hiding or un-hovering a hidden ink drop doesn't add layers. TEST_F(InkDropImplTest, AlwaysHiddenInkDropHasNoLayers) { EXPECT_FALSE(AreLayersAddedToHost()); ink_drop()->AnimateToState(InkDropState::HIDDEN); EXPECT_FALSE(AreLayersAddedToHost()); ink_drop()->SetHovered(false); EXPECT_FALSE(AreLayersAddedToHost()); } TEST_F(InkDropImplTest, LayersRemovedFromHostAfterHighlight) { EXPECT_FALSE(AreLayersAddedToHost()); test_api()->SetShouldHighlight(true); EXPECT_TRUE(AreLayersAddedToHost()); test_api()->CompleteAnimations(); test_api()->SetShouldHighlight(false); test_api()->CompleteAnimations(); EXPECT_FALSE(AreLayersAddedToHost()); } TEST_F(InkDropImplTest, LayersRemovedFromHostAfterInkDrop) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; EXPECT_FALSE(AreLayersAddedToHost()); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); EXPECT_TRUE(AreLayersAddedToHost()); test_api()->CompleteAnimations(); ink_drop()->AnimateToState(InkDropState::HIDDEN); EXPECT_TRUE(AreLayersAddedToHost()); test_api()->CompleteAnimations(); EXPECT_FALSE(AreLayersAddedToHost()); } TEST_F(InkDropImplTest, LayersArentRemovedWhenPreemptingFadeOut) { EXPECT_FALSE(AreLayersAddedToHost()); test_api()->SetShouldHighlight(true); EXPECT_TRUE(AreLayersAddedToHost()); test_api()->CompleteAnimations(); ink_drop()->SetHovered(false); EXPECT_TRUE(AreLayersAddedToHost()); ink_drop()->SetHovered(true); EXPECT_TRUE(AreLayersAddedToHost()); } TEST_F(InkDropImplTest, SettingHighlightStateDuringStateExitIsntAllowedDeathTest) { ::testing::FLAGS_gtest_death_test_style = "threadsafe"; test::InkDropImplTestApi::SetStateOnExitHighlightState::Install( test_api()->state_factory()); EXPECT_DCHECK_DEATH( test::InkDropImplTestApi::AccessFactoryOnExitHighlightState::Install( test_api()->state_factory())); // Need to set the |highlight_state_| directly because the // SetStateOnExitHighlightState will recursively try to set it during tear // down and cause a stack overflow. test_api()->SetHighlightState(nullptr); } // Verifies there are no use after free errors. TEST_F(InkDropImplTest, TearingDownHighlightStateThatAccessesTheStateFactoryIsSafe) { test::InkDropImplTestApi::AccessFactoryOnExitHighlightState::Install( test_api()->state_factory()); test::InkDropImplTestApi::AccessFactoryOnExitHighlightState::Install( test_api()->state_factory()); } // Tests that if during destruction, a ripple animation is successfully ended, // no crash happens (see https://crbug.com/663579). TEST_F(InkDropImplTest, SuccessfulAnimationEndedDuringDestruction) { // Start a ripple animation with non-zero duration. ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); { // Start another ripple animation with zero duration that would be queued // until the previous one is finished/aborted. ui::ScopedAnimationDurationScaleMode duration_mode( ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); ink_drop()->AnimateToState(InkDropState::ACTION_TRIGGERED); } // Abort the first animation, so that the queued animation is started (and // finished immediately since it has zero duration). No crash should happen. DestroyInkDrop(); } // Make sure the InkDropRipple and InkDropHighlight get recreated when the host // size changes (https:://crbug.com/899104). TEST_F(InkDropImplTest, RippleAndHighlightRecreatedOnSizeChange) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTIVATED); EXPECT_EQ(1, ink_drop_host()->num_ink_drop_ripples_created()); EXPECT_EQ(1, ink_drop_host()->num_ink_drop_highlights_created()); EXPECT_EQ(ink_drop_host()->last_ink_drop_ripple(), ink_drop_ripple()); EXPECT_EQ(ink_drop_host()->last_ink_drop_highlight(), ink_drop_highlight()); const gfx::Rect bounds(5, 6, 7, 8); ink_drop_host()->SetBoundsRect(bounds); EXPECT_EQ(2, ink_drop_host()->num_ink_drop_ripples_created()); EXPECT_EQ(2, ink_drop_host()->num_ink_drop_highlights_created()); EXPECT_EQ(ink_drop_host()->last_ink_drop_ripple(), ink_drop_ripple()); EXPECT_EQ(ink_drop_host()->last_ink_drop_highlight(), ink_drop_highlight()); EXPECT_EQ(bounds.size(), ink_drop_ripple()->GetRootLayer()->size()); EXPECT_EQ(bounds.size(), ink_drop_highlight()->layer()->size()); } // Verifies that the host's GetHighlighted() method reflects the ink drop's // highlight state, and when the state changes the ink drop notifies the host. TEST_F(InkDropImplTest, HostTracksHighlightState) { bool callback_called = false; auto subscription = InkDrop::Get(ink_drop_host()) ->AddHighlightedChangedCallback(base::BindRepeating( [](bool* called) { *called = true; }, &callback_called)); EXPECT_FALSE(InkDrop::Get(ink_drop_host())->GetHighlighted()); test_api()->SetShouldHighlight(true); EXPECT_TRUE(callback_called); EXPECT_TRUE(InkDrop::Get(ink_drop_host())->GetHighlighted()); callback_called = false; test_api()->SetShouldHighlight(false); EXPECT_TRUE(callback_called); EXPECT_FALSE(InkDrop::Get(ink_drop_host())->GetHighlighted()); } //////////////////////////////////////////////////////////////////////////////// // // Common AutoHighlightMode tests // using InkDropImplCommonAutoHighlightTest = InkDropImplAutoHighlightTest; // Note: First argument is optional and intentionally left blank. // (it's a prefix for the generated test cases) INSTANTIATE_TEST_SUITE_P( All, InkDropImplCommonAutoHighlightTest, testing::Values(InkDropImpl::AutoHighlightMode::NONE, InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE, InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE)); // Verifies InkDropImplTestApi::SetShouldHighlight() works as expected. TEST_P(InkDropImplCommonAutoHighlightTest, ShouldHighlightCausesHighlightToBeVisible) { test_api()->SetShouldHighlight(true); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); test_api()->SetShouldHighlight(false); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplCommonAutoHighlightTest, HighlightVisibilityForFocusAndHoverStates) { ink_drop()->SetShowHighlightOnHover(true); ink_drop()->SetShowHighlightOnFocus(true); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetFocused(true); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetHovered(false); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetHovered(true); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetFocused(false); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetHovered(false); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); } //////////////////////////////////////////////////////////////////////////////// // // InkDropImpl::AutoHighlightMode::NONE specific tests // using InkDropImplNoAutoHighlightTest = InkDropImplAutoHighlightTest; // Note: First argument is optional and intentionally left blank. // (it's a prefix for the generated test cases) INSTANTIATE_TEST_SUITE_P(All, InkDropImplNoAutoHighlightTest, testing::Values(InkDropImpl::AutoHighlightMode::NONE)); TEST_P(InkDropImplNoAutoHighlightTest, VisibleHighlightDuringRippleAnimations) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplNoAutoHighlightTest, HiddenHighlightDuringRippleAnimations) { test_api()->SetShouldHighlight(false); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); } //////////////////////////////////////////////////////////////////////////////// // // InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE specific tests // using InkDropImplHideAutoHighlightTest = InkDropImplAutoHighlightTest; // Note: First argument is optional and intentionally left blank. // (it's a prefix for the generated test cases) INSTANTIATE_TEST_SUITE_P( All, InkDropImplHideAutoHighlightTest, testing::Values(InkDropImpl::AutoHighlightMode::HIDE_ON_RIPPLE)); TEST_P(InkDropImplHideAutoHighlightTest, VisibleHighlightDuringRippleAnimations) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); RunPendingTasks(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplHideAutoHighlightTest, HiddenHighlightDuringRippleAnimations) { test_api()->SetShouldHighlight(false); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); RunPendingTasks(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplHideAutoHighlightTest, HighlightIsHiddenOnSnapToActivated) { test_api()->SetShouldHighlight(true); ink_drop()->SnapToActivated(); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); RunPendingTasks(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplHideAutoHighlightTest, HighlightDoesntFadeInAfterAnimationIfHighlightNotSet) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_TRIGGERED); test_api()->CompleteAnimations(); test_api()->SetShouldHighlight(false); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); RunPendingTasks(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplHideAutoHighlightTest, HighlightFadesInAfterAnimationIfHovered) { ink_drop()->SetShowHighlightOnHover(true); ink_drop()->SetHovered(true); ink_drop()->AnimateToState(InkDropState::ACTION_TRIGGERED); test_api()->CompleteAnimations(); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); EXPECT_TRUE(task_runner_->HasPendingTask()); RunPendingTasks(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplHideAutoHighlightTest, HighlightSnapsInAfterAnimationWhenHostIsFocused) { ink_drop()->SetShowHighlightOnFocus(true); ink_drop()->SetFocused(true); ink_drop()->AnimateToState(InkDropState::ACTION_TRIGGERED); test_api()->CompleteAnimations(); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); EXPECT_FALSE(task_runner_->HasPendingTask()); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplHideAutoHighlightTest, DeactivatedAnimatesWhenNotFocused) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; test_api()->SetShouldHighlight(false); ink_drop()->AnimateToState(InkDropState::ACTIVATED); test_api()->CompleteAnimations(); ink_drop()->AnimateToState(InkDropState::DEACTIVATED); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); EXPECT_TRUE(test_api()->HasActiveAnimations()); } TEST_P(InkDropImplHideAutoHighlightTest, DeactivatedAnimationSkippedWhenFocused) { ink_drop()->SetShowHighlightOnFocus(true); ink_drop()->SetFocused(true); ink_drop()->AnimateToState(InkDropState::ACTIVATED); test_api()->CompleteAnimations(); ink_drop()->AnimateToState(InkDropState::DEACTIVATED); EXPECT_TRUE(AreLayersAddedToHost()); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); EXPECT_EQ(InkDropState::HIDDEN, ink_drop()->GetTargetInkDropState()); } TEST_P(InkDropImplHideAutoHighlightTest, FocusAndHoverChangesDontShowHighlightWhenRippleIsVisible) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetHovered(false); ink_drop()->SetFocused(false); ink_drop()->SetHovered(true); ink_drop()->SetFocused(true); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); EXPECT_TRUE(test_api()->ShouldHighlight()); } // Verifies there is no crash when animations are started during the destruction // of the InkDropRipple. See https://crbug.com/663335. TEST_P(InkDropImplHideAutoHighlightTest, NoCrashDuringRippleTearDown) { ink_drop()->SetShowHighlightOnFocus(true); ink_drop()->SetFocused(true); ink_drop()->AnimateToState(InkDropState::ACTIVATED); ink_drop()->AnimateToState(InkDropState::DEACTIVATED); ink_drop()->AnimateToState(InkDropState::DEACTIVATED); DestroyInkDrop(); } //////////////////////////////////////////////////////////////////////////////// // // InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE specific tests // using InkDropImplShowAutoHighlightTest = InkDropImplAutoHighlightTest; // Note: First argument is optional and intentionally left blank. // (it's a prefix for the generated test cases) INSTANTIATE_TEST_SUITE_P( All, InkDropImplShowAutoHighlightTest, testing::Values(InkDropImpl::AutoHighlightMode::SHOW_ON_RIPPLE)); TEST_P(InkDropImplShowAutoHighlightTest, VisibleHighlightDuringRippleAnimations) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplShowAutoHighlightTest, HiddenHighlightDuringRippleAnimations) { test_api()->SetShouldHighlight(false); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->AnimateToState(InkDropState::HIDDEN); test_api()->CompleteAnimations(); EXPECT_FALSE(test_api()->IsHighlightFadingInOrVisible()); } TEST_P(InkDropImplShowAutoHighlightTest, FocusAndHoverChangesDontHideHighlightWhenRippleIsVisible) { test_api()->SetShouldHighlight(true); ink_drop()->AnimateToState(InkDropState::ACTION_PENDING); test_api()->CompleteAnimations(); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); ink_drop()->SetHovered(false); ink_drop()->SetFocused(false); EXPECT_TRUE(test_api()->IsHighlightFadingInOrVisible()); EXPECT_FALSE(test_api()->ShouldHighlight()); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_impl_unittest.cc
C++
unknown
22,164
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_mask.h" #include "cc/paint/paint_flags.h" #include "ui/compositor/paint_recorder.h" #include "ui/gfx/canvas.h" namespace views { InkDropMask::InkDropMask(const gfx::Size& layer_size) : layer_(ui::LAYER_TEXTURED) { layer_.set_delegate(this); layer_.SetBounds(gfx::Rect(layer_size)); layer_.SetFillsBoundsOpaquely(false); layer_.SetName("InkDropMaskLayer"); } InkDropMask::~InkDropMask() { layer_.set_delegate(nullptr); } void InkDropMask::OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) {} PathInkDropMask::PathInkDropMask(const gfx::Size& layer_size, const SkPath& path) : InkDropMask(layer_size), path_(path) {} void PathInkDropMask::OnPaintLayer(const ui::PaintContext& context) { cc::PaintFlags flags; flags.setAlphaf(1.0f); flags.setStyle(cc::PaintFlags::kFill_Style); flags.setAntiAlias(true); ui::PaintRecorder recorder(context, layer()->size()); recorder.canvas()->DrawPath(path_, flags); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_mask.cc
C++
unknown
1,260
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_MASK_H_ #define UI_VIEWS_ANIMATION_INK_DROP_MASK_H_ #include "base/gtest_prod_util.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_delegate.h" #include "ui/views/views_export.h" class SkPath; namespace views { // Base class for different ink drop masks. It is responsible for creating the // ui::Layer that can be set as the mask layer for ink drop layer. Note that the // mask's layer size (passed in the constructor) should always match size of the // layer it is masking. class VIEWS_EXPORT InkDropMask : public ui::LayerDelegate { public: InkDropMask(const InkDropMask&) = delete; InkDropMask& operator=(const InkDropMask&) = delete; ~InkDropMask() override; ui::Layer* layer() { return &layer_; } protected: explicit InkDropMask(const gfx::Size& layer_size); private: // ui::LayerDelegate: void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override; ui::Layer layer_; }; // An ink-drop mask that paints a specified path. class VIEWS_EXPORT PathInkDropMask : public InkDropMask { public: PathInkDropMask(const gfx::Size& layer_size, const SkPath& path); PathInkDropMask(const PathInkDropMask&) = delete; PathInkDropMask& operator=(const PathInkDropMask&) = delete; private: FRIEND_TEST_ALL_PREFIXES(InkDropMaskTest, PathInkDropMaskPaintsTriangle); // InkDropMask: void OnPaintLayer(const ui::PaintContext& context) override; SkPath path_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_MASK_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_mask.h
C++
unknown
1,742
// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_mask.h" #include <algorithm> #include <memory> #include <vector> #include "cc/paint/display_item_list.h" #include "cc/paint/paint_op_buffer_iterator.h" #include "cc/paint/paint_record.h" #include "cc/test/paint_op_matchers.h" #include "testing/gtest/include/gtest/gtest.h" #include "third_party/skia/include/core/SkPath.h" #include "third_party/skia/include/core/SkPoint.h" #include "ui/compositor/paint_context.h" namespace views { using ::cc::PaintOpIs; using ::testing::AllOf; using ::testing::ElementsAre; using ::testing::ExplainMatchResult; using ::testing::ResultOf; using ::testing::UnorderedElementsAreArray; MATCHER_P(PointsAre, expected, "") { int expected_size = expected.size(); if (arg.countPoints() != expected_size) { *result_listener << "Expected path to have " << expected_size << " points, but had " << arg.countPoints() << "."; return false; } std::vector<SkPoint> actual(expected_size); if (arg.getPoints(&actual.front(), expected_size) != expected_size) { *result_listener << "Failed extracting " << expected.size() << " points from path."; return false; } return ExplainMatchResult(UnorderedElementsAreArray(expected), actual, result_listener); } TEST(InkDropMaskTest, PathInkDropMaskPaintsTriangle) { gfx::Size layer_size(10, 10); SkPath path; std::vector<SkPoint> points = {SkPoint::Make(3, 3), SkPoint::Make(5, 6), SkPoint::Make(8, 1)}; path.moveTo(points[0].x(), points[0].y()); path.lineTo(points[1].x(), points[1].y()); path.lineTo(points[2].x(), points[2].y()); path.close(); PathInkDropMask mask(layer_size, path); auto list = base::MakeRefCounted<cc::DisplayItemList>(); mask.OnPaintLayer( ui::PaintContext(list.get(), 1.f, gfx::Rect(layer_size), false)); EXPECT_EQ(1u, list->num_paint_ops()) << list->ToString(); cc::PaintRecord record = list->FinalizeAndReleaseAsRecord(); EXPECT_THAT( record, ElementsAre(AllOf( PaintOpIs<cc::DrawRecordOp>(), ResultOf( [](const cc::PaintOp& op) { return static_cast<const cc::DrawRecordOp&>(op).record; }, ElementsAre(AllOf( PaintOpIs<cc::DrawPathOp>(), ResultOf( [](const cc::PaintOp& op) { return static_cast<const cc::DrawPathOp&>(op).path; }, PointsAre(points)))))))); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_mask_unittest.cc
C++
unknown
2,740
// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_OBSERVER_H_ #define UI_VIEWS_ANIMATION_INK_DROP_OBSERVER_H_ #include "ui/views/animation/ink_drop_state.h" #include "ui/views/views_export.h" namespace views { // Observer to attach to an InkDrop. class VIEWS_EXPORT InkDropObserver { public: InkDropObserver(const InkDropObserver&) = delete; InkDropObserver& operator=(const InkDropObserver&) = delete; // Called when the animation of the current InkDrop has started. This // includes the ripple or highlight animation. Note: this is not guaranteed to // be notified, as the notification is dependent on the subclass // implementation. virtual void InkDropAnimationStarted() = 0; // Called when the animation to the provided ink drop state has ended (both if // the animation ended successfully, and if the animation was aborted). // Includes ripple animation only. // NOTE: this is not guaranteed to be notified, as the notification is // dependent on the subclass implementation. // |ink_drop_state| - The state to which the ink drop ripple was animating. virtual void InkDropRippleAnimationEnded(InkDropState ink_drop_state) = 0; protected: InkDropObserver() = default; virtual ~InkDropObserver() = default; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_OBSERVER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_observer.h
C++
unknown
1,459
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_painted_layer_delegates.h" #include <vector> #include "cc/paint/paint_canvas.h" #include "cc/paint/paint_flags.h" #include "third_party/skia/include/core/SkDrawLooper.h" #include "third_party/skia/include/core/SkRRect.h" #include "ui/compositor/paint_recorder.h" #include "ui/gfx/canvas.h" #include "ui/gfx/color_palette.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_conversions.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size_conversions.h" #include "ui/gfx/geometry/skia_conversions.h" #include "ui/gfx/skia_paint_util.h" namespace views { //////////////////////////////////////////////////////////////////////////////// // // BasePaintedLayerDelegate // BasePaintedLayerDelegate::BasePaintedLayerDelegate(SkColor color) : color_(color) {} BasePaintedLayerDelegate::~BasePaintedLayerDelegate() = default; gfx::Vector2dF BasePaintedLayerDelegate::GetCenteringOffset() const { return gfx::RectF(GetPaintedBounds()).CenterPoint().OffsetFromOrigin(); } void BasePaintedLayerDelegate::OnDeviceScaleFactorChanged( float old_device_scale_factor, float new_device_scale_factor) {} //////////////////////////////////////////////////////////////////////////////// // // CircleLayerDelegate // CircleLayerDelegate::CircleLayerDelegate(SkColor color, int radius) : BasePaintedLayerDelegate(color), radius_(radius) {} CircleLayerDelegate::~CircleLayerDelegate() = default; gfx::RectF CircleLayerDelegate::GetPaintedBounds() const { const int diameter = radius_ * 2; return gfx::RectF(0, 0, diameter, diameter); } void CircleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { cc::PaintFlags flags; flags.setColor(color()); flags.setAntiAlias(true); flags.setStyle(cc::PaintFlags::kFill_Style); ui::PaintRecorder recorder(context, gfx::ToEnclosingRect(GetPaintedBounds()).size()); gfx::Canvas* canvas = recorder.canvas(); canvas->DrawCircle(GetPaintedBounds().CenterPoint(), radius_, flags); } //////////////////////////////////////////////////////////////////////////////// // // RectangleLayerDelegate // RectangleLayerDelegate::RectangleLayerDelegate(SkColor color, gfx::SizeF size) : BasePaintedLayerDelegate(color), size_(size) {} RectangleLayerDelegate::~RectangleLayerDelegate() = default; gfx::RectF RectangleLayerDelegate::GetPaintedBounds() const { return gfx::RectF(size_); } void RectangleLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { cc::PaintFlags flags; flags.setColor(color()); flags.setAntiAlias(true); flags.setStyle(cc::PaintFlags::kFill_Style); ui::PaintRecorder recorder(context, gfx::ToCeiledSize(size_)); gfx::Canvas* canvas = recorder.canvas(); canvas->DrawRect(GetPaintedBounds(), flags); } //////////////////////////////////////////////////////////////////////////////// // // RoundedRectangleLayerDelegate // RoundedRectangleLayerDelegate::RoundedRectangleLayerDelegate( SkColor color, const gfx::SizeF& size, int corner_radius) : BasePaintedLayerDelegate(color), size_(size), corner_radius_(corner_radius) {} RoundedRectangleLayerDelegate::~RoundedRectangleLayerDelegate() = default; gfx::RectF RoundedRectangleLayerDelegate::GetPaintedBounds() const { return gfx::RectF(size_); } void RoundedRectangleLayerDelegate::OnPaintLayer( const ui::PaintContext& context) { cc::PaintFlags flags; flags.setColor(color()); flags.setAntiAlias(true); flags.setStyle(cc::PaintFlags::kFill_Style); ui::PaintRecorder recorder(context, gfx::ToCeiledSize(size_)); const float dsf = recorder.canvas()->UndoDeviceScaleFactor(); gfx::RectF rect = GetPaintedBounds(); rect.Scale(dsf); recorder.canvas()->DrawRoundRect(gfx::ToEnclosingRect(rect), dsf * corner_radius_, flags); } //////////////////////////////////////////////////////////////////////////////// // // BorderShadowLayerDelegate // BorderShadowLayerDelegate::BorderShadowLayerDelegate( const std::vector<gfx::ShadowValue>& shadows, const gfx::Rect& shadowed_area_bounds, SkColor fill_color, int corner_radius) : BasePaintedLayerDelegate(gfx::kPlaceholderColor), shadows_(shadows), bounds_(shadowed_area_bounds), fill_color_(fill_color), corner_radius_(corner_radius) {} BorderShadowLayerDelegate::~BorderShadowLayerDelegate() = default; gfx::RectF BorderShadowLayerDelegate::GetPaintedBounds() const { gfx::Rect total_rect(bounds_); total_rect.Inset(gfx::ShadowValue::GetMargin(shadows_)); return gfx::RectF(total_rect); } gfx::Vector2dF BorderShadowLayerDelegate::GetCenteringOffset() const { return gfx::RectF(bounds_).CenterPoint().OffsetFromOrigin(); } void BorderShadowLayerDelegate::OnPaintLayer(const ui::PaintContext& context) { cc::PaintFlags flags; flags.setStyle(cc::PaintFlags::kFill_Style); flags.setAntiAlias(true); flags.setColor(fill_color_); gfx::RectF rrect_bounds = gfx::RectF(bounds_) - GetPaintedBounds().OffsetFromOrigin(); SkRRect r_rect = SkRRect::MakeRectXY(gfx::RectFToSkRect(rrect_bounds), corner_radius_, corner_radius_); // First the fill color. ui::PaintRecorder recorder(context, gfx::ToCeiledSize(GetPaintedBounds().size())); recorder.canvas()->sk_canvas()->drawRRect(r_rect, flags); // Now the shadow. flags.setLooper(gfx::CreateShadowDrawLooper(shadows_)); recorder.canvas()->sk_canvas()->clipRRect(r_rect, SkClipOp::kDifference, true); recorder.canvas()->sk_canvas()->drawRRect(r_rect, flags); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_painted_layer_delegates.cc
C++
unknown
5,987
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_PAINTED_LAYER_DELEGATES_H_ #define UI_VIEWS_ANIMATION_INK_DROP_PAINTED_LAYER_DELEGATES_H_ #include <vector> #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer_delegate.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d_f.h" #include "ui/gfx/shadow_value.h" #include "ui/views/views_export.h" namespace views { // Base ui::LayerDelegate stub that can be extended to paint shapes of a // specific color. class VIEWS_EXPORT BasePaintedLayerDelegate : public ui::LayerDelegate { public: BasePaintedLayerDelegate(const BasePaintedLayerDelegate&) = delete; BasePaintedLayerDelegate& operator=(const BasePaintedLayerDelegate&) = delete; ~BasePaintedLayerDelegate() override; // Defines the bounds of the layer that the delegate will paint into. virtual gfx::RectF GetPaintedBounds() const = 0; // Defines how to place the layer by providing an offset from the origin of // the parent to the visual center of the layer. virtual gfx::Vector2dF GetCenteringOffset() const; // ui::LayerDelegate: void OnDeviceScaleFactorChanged(float old_device_scale_factor, float new_device_scale_factor) override; SkColor color() const { return color_; } void set_color(SkColor color) { color_ = color; } protected: explicit BasePaintedLayerDelegate(SkColor color); private: // The color to paint. SkColor color_; }; // A BasePaintedLayerDelegate that paints a circle of a specified color and // radius. class VIEWS_EXPORT CircleLayerDelegate : public BasePaintedLayerDelegate { public: CircleLayerDelegate(SkColor color, int radius); CircleLayerDelegate(const CircleLayerDelegate&) = delete; CircleLayerDelegate& operator=(const CircleLayerDelegate&) = delete; ~CircleLayerDelegate() override; int radius() const { return radius_; } // BasePaintedLayerDelegate: gfx::RectF GetPaintedBounds() const override; void OnPaintLayer(const ui::PaintContext& context) override; private: // The radius of the circle. int radius_; }; // A BasePaintedLayerDelegate that paints a rectangle of a specified color and // size. class VIEWS_EXPORT RectangleLayerDelegate : public BasePaintedLayerDelegate { public: RectangleLayerDelegate(SkColor color, gfx::SizeF size); RectangleLayerDelegate(const RectangleLayerDelegate&) = delete; RectangleLayerDelegate& operator=(const RectangleLayerDelegate&) = delete; ~RectangleLayerDelegate() override; const gfx::SizeF& size() const { return size_; } // BasePaintedLayerDelegate: gfx::RectF GetPaintedBounds() const override; void OnPaintLayer(const ui::PaintContext& context) override; private: // The size of the rectangle. gfx::SizeF size_; }; // A BasePaintedLayerDelegate that paints a rounded rectangle of a specified // color, size and corner radius. class VIEWS_EXPORT RoundedRectangleLayerDelegate : public BasePaintedLayerDelegate { public: RoundedRectangleLayerDelegate(SkColor color, const gfx::SizeF& size, int corner_radius); RoundedRectangleLayerDelegate(const RoundedRectangleLayerDelegate&) = delete; RoundedRectangleLayerDelegate& operator=( const RoundedRectangleLayerDelegate&) = delete; ~RoundedRectangleLayerDelegate() override; const gfx::SizeF& size() const { return size_; } // BasePaintedLayerDelegate: gfx::RectF GetPaintedBounds() const override; void OnPaintLayer(const ui::PaintContext& context) override; private: // The size of the rectangle. gfx::SizeF size_; // The radius of the corners. int corner_radius_; }; // A BasePaintedLayerDelegate that paints a shadow around the outside of a // specified roundrect, and also fills the round rect. class VIEWS_EXPORT BorderShadowLayerDelegate : public BasePaintedLayerDelegate { public: BorderShadowLayerDelegate(const std::vector<gfx::ShadowValue>& shadows, const gfx::Rect& shadowed_area_bounds, SkColor fill_color, int corner_radius); BorderShadowLayerDelegate(const BorderShadowLayerDelegate&) = delete; BorderShadowLayerDelegate& operator=(const BorderShadowLayerDelegate&) = delete; ~BorderShadowLayerDelegate() override; // BasePaintedLayerDelegate: gfx::RectF GetPaintedBounds() const override; gfx::Vector2dF GetCenteringOffset() const override; void OnPaintLayer(const ui::PaintContext& context) override; private: gfx::Rect GetTotalRect() const; const std::vector<gfx::ShadowValue> shadows_; // The bounds of the shadowed area. const gfx::Rect bounds_; const SkColor fill_color_; const int corner_radius_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_PAINTED_LAYER_DELEGATES_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_painted_layer_delegates.h
C++
unknown
5,029
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_ripple.h" #include "base/command_line.h" #include "base/functional/bind.h" #include "base/functional/callback_helpers.h" #include "ui/base/ui_base_switches.h" #include "ui/compositor/callback_layer_animation_observer.h" #include "ui/compositor/layer.h" namespace views { const float InkDropRipple::kHiddenOpacity = 0.f; InkDropRipple::InkDropRipple(InkDropHost* ink_drop_host) : ink_drop_host_(ink_drop_host) {} InkDropRipple::~InkDropRipple() = default; void InkDropRipple::AnimateToState(InkDropState ink_drop_state) { // Does not return early if |target_ink_drop_state_| == |ink_drop_state| for // two reasons. // 1. The attached observers must be notified of all animations started and // ended. // 2. Not all state transitions is are valid, especially no-op transitions, // and these invalid transitions will be logged as warnings in // AnimateStateChange(). animation_observer_ = CreateAnimationObserver(ink_drop_state); InkDropState old_ink_drop_state = target_ink_drop_state_; // Assign to |target_ink_drop_state_| before calling AnimateStateChange() so // that any observers notified as a side effect of the AnimateStateChange() // will get the target InkDropState when calling GetInkDropState(). target_ink_drop_state_ = ink_drop_state; if (old_ink_drop_state == InkDropState::HIDDEN && target_ink_drop_state_ != InkDropState::HIDDEN) { GetRootLayer()->SetVisible(true); } AnimateStateChange(old_ink_drop_state, target_ink_drop_state_); animation_observer_->SetActive(); // |this| may be deleted! |animation_observer_| might synchronously call // AnimationEndedCallback which can delete |this|. } void InkDropRipple::SnapToState(InkDropState ink_drop_state) { AbortAllAnimations(); if (ink_drop_state == InkDropState::ACTIVATED) GetRootLayer()->SetVisible(true); else if (ink_drop_state == InkDropState::HIDDEN) SetStateToHidden(); target_ink_drop_state_ = ink_drop_state; animation_observer_ = CreateAnimationObserver(ink_drop_state); animation_observer_->SetActive(); // |this| may be deleted! |animation_observer_| might synchronously call // AnimationEndedCallback which can delete |this|. } void InkDropRipple::SnapToActivated() { SnapToState(InkDropState::ACTIVATED); } bool InkDropRipple::IsVisible() { return GetRootLayer()->visible(); } void InkDropRipple::SnapToHidden() { SnapToState(InkDropState::HIDDEN); } test::InkDropRippleTestApi* InkDropRipple::GetTestApi() { return nullptr; } ui::LayerAnimationObserver* InkDropRipple::GetLayerAnimationObserver() { return animation_observer_.get(); } InkDropHost* InkDropRipple::GetInkDropHost() const { return ink_drop_host_.get(); } void InkDropRipple::AnimationStartedCallback( InkDropState ink_drop_state, const ui::CallbackLayerAnimationObserver& observer) { if (observer_) observer_->AnimationStarted(ink_drop_state); } bool InkDropRipple::AnimationEndedCallback( InkDropState ink_drop_state, const ui::CallbackLayerAnimationObserver& observer) { if (ink_drop_state == InkDropState::HIDDEN) SetStateToHidden(); if (observer_) observer_->AnimationEnded(ink_drop_state, observer.aborted_count() ? InkDropAnimationEndedReason::PRE_EMPTED : InkDropAnimationEndedReason::SUCCESS); // |this| may be deleted! return false; } std::unique_ptr<ui::CallbackLayerAnimationObserver> InkDropRipple::CreateAnimationObserver(InkDropState ink_drop_state) { return std::make_unique<ui::CallbackLayerAnimationObserver>( base::BindRepeating(&InkDropRipple::AnimationStartedCallback, base::Unretained(this), ink_drop_state), base::BindRepeating(&InkDropRipple::AnimationEndedCallback, base::Unretained(this), ink_drop_state)); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_ripple.cc
C++
unknown
4,094
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_H_ #define UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop_ripple_observer.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/views_export.h" namespace ui { class CallbackLayerAnimationObserver; class Layer; class LayerAnimationObserver; } // namespace ui namespace views { class InkDropHost; namespace test { class InkDropRippleTestApi; } // namespace test // Simple base class for animations that provide visual feedback for View state. // Manages the attached InkDropRippleObservers. // // TODO(bruthig): Document the ink drop ripple on chromium.org and add a link to // the doc here. class VIEWS_EXPORT InkDropRipple { public: // The opacity of the ink drop when it is not visible. static const float kHiddenOpacity; explicit InkDropRipple(InkDropHost* ink_drop_host); InkDropRipple(const InkDropRipple&) = delete; InkDropRipple& operator=(const InkDropRipple&) = delete; virtual ~InkDropRipple(); // In the event that an animation is in progress for ink drop state 's1' and // an animation to a new state 's2' is triggered, then // AnimationEnded(s1, PRE_EMPTED) will be called before // AnimationStarted(s2). void set_observer(InkDropRippleObserver* observer) { observer_ = observer; } // Animates from the current InkDropState to the new |ink_drop_state|. // // NOTE: GetTargetInkDropState() should return the new |ink_drop_state| value // to any observers being notified as a result of the call. void AnimateToState(InkDropState ink_drop_state); // Snaps from the current InkDropState to the new |ink_drop_state|. void SnapToState(InkDropState ink_drop_state); InkDropState target_ink_drop_state() const { return target_ink_drop_state_; } // Immediately aborts all in-progress animations and hides the ink drop. // // NOTE: This will NOT raise Animation(Started|Ended) events for the state // transition to HIDDEN! void SnapToHidden(); // Immediately snaps the ink drop to the ACTIVATED target state. All pending // animations are aborted. Events will be raised for the pending animations // as well as the transition to the ACTIVATED state. virtual void SnapToActivated(); // The root Layer that can be added in to a Layer tree. virtual ui::Layer* GetRootLayer() = 0; // Returns true when the ripple is visible. This is different from checking if // the ink_drop_state() == HIDDEN because the ripple may be visible while it // animates to the target HIDDEN state. bool IsVisible(); // Returns a test api to access internals of this. Default implmentations // should return nullptr and test specific subclasses can override to return // an instance. virtual test::InkDropRippleTestApi* GetTestApi(); protected: // Animates the ripple from the |old_ink_drop_state| to the // |new_ink_drop_state|. |observer| is added to all LayerAnimationSequence's // used if not null. virtual void AnimateStateChange(InkDropState old_ink_drop_state, InkDropState new_ink_drop_state) = 0; // Updates the transforms, opacity, and visibility to a HIDDEN state. virtual void SetStateToHidden() = 0; virtual void AbortAllAnimations() = 0; // Get the current observer. CreateAnimationObserver must have already been // called. ui::LayerAnimationObserver* GetLayerAnimationObserver(); // Get the InkDropHost associated this ripple. InkDropHost* GetInkDropHost() const; private: // The Callback invoked when all of the animation sequences for the specific // |ink_drop_state| animation have started. |observer| is the // ui::CallbackLayerAnimationObserver which is notifying the callback. void AnimationStartedCallback( InkDropState ink_drop_state, const ui::CallbackLayerAnimationObserver& observer); // The Callback invoked when all of the animation sequences for the specific // |ink_drop_state| animation have finished. |observer| is the // ui::CallbackLayerAnimationObserver which is notifying the callback. bool AnimationEndedCallback( InkDropState ink_drop_state, const ui::CallbackLayerAnimationObserver& observer); // Creates a new animation observer bound to AnimationStartedCallback() and // AnimationEndedCallback(). std::unique_ptr<ui::CallbackLayerAnimationObserver> CreateAnimationObserver( InkDropState ink_drop_state); // The target InkDropState. InkDropState target_ink_drop_state_ = InkDropState::HIDDEN; raw_ptr<InkDropRippleObserver> observer_ = nullptr; std::unique_ptr<ui::CallbackLayerAnimationObserver> animation_observer_; // Reference to the host on which this ripple resides. raw_ptr<InkDropHost> ink_drop_host_ = nullptr; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_ripple.h
C++
unknown
5,096
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_OBSERVER_H_ #define UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_OBSERVER_H_ #include "ui/views/animation/ink_drop_animation_ended_reason.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/views_export.h" namespace views { // Observer to attach to an InkDropRipple. class VIEWS_EXPORT InkDropRippleObserver { public: InkDropRippleObserver(const InkDropRippleObserver&) = delete; InkDropRippleObserver& operator=(const InkDropRippleObserver&) = delete; // An animation for the given |ink_drop_state| has started. virtual void AnimationStarted(InkDropState ink_drop_state) = 0; // Notifies the observer that an animation for the given |ink_drop_state| has // finished and the reason for completion is given by |reason|. If |reason| is // SUCCESS then the animation has progressed to its final frame however if // |reason| is |PRE_EMPTED| then the animation was stopped before its final // frame. virtual void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) = 0; protected: InkDropRippleObserver() = default; virtual ~InkDropRippleObserver() = default; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_RIPPLE_OBSERVER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_ripple_observer.h
C++
unknown
1,424
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_ripple.h" #include <memory> #include "testing/gtest/include/gtest/gtest.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/animation/animation_test_api.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/flood_fill_ink_drop_ripple.h" #include "ui/views/animation/ink_drop_ripple_observer.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/animation/square_ink_drop_ripple.h" #include "ui/views/animation/test/flood_fill_ink_drop_ripple_test_api.h" #include "ui/views/animation/test/ink_drop_ripple_test_api.h" #include "ui/views/animation/test/square_ink_drop_ripple_test_api.h" #include "ui/views/animation/test/test_ink_drop_ripple_observer.h" namespace views::test { const float kVisibleOpacity = 0.175f; // Represents all the derivatives of the InkDropRipple class. To be used with // the InkDropRippleTest fixture to test all derviatives. enum InkDropRippleTestTypes { SQUARE_INK_DROP_RIPPLE, FLOOD_FILL_INK_DROP_RIPPLE }; // Test fixture for all InkDropRipple class derivatives. // // To add a new derivative: // 1. Add a value to the InkDropRippleTestTypes enum. // 2. Implement set up and tear down code for the new enum value in // InkDropRippleTest() and // ~InkDropRippleTest(). // 3. Add the new enum value to the INSTANTIATE_TEST_SUITE_P) Values list. class InkDropRippleTest : public testing::TestWithParam<InkDropRippleTestTypes> { public: InkDropRippleTest(); InkDropRippleTest(const InkDropRippleTest&) = delete; InkDropRippleTest& operator=(const InkDropRippleTest&) = delete; ~InkDropRippleTest() override; protected: TestInkDropRippleObserver observer_; std::unique_ptr<InkDropRipple> ink_drop_ripple_; std::unique_ptr<InkDropRippleTestApi> test_api_; std::unique_ptr<base::AutoReset<gfx::Animation::RichAnimationRenderMode>> animation_mode_reset_; }; InkDropRippleTest::InkDropRippleTest() : animation_mode_reset_(gfx::AnimationTestApi::SetRichAnimationRenderMode( gfx::Animation::RichAnimationRenderMode::FORCE_DISABLED)) { switch (GetParam()) { case SQUARE_INK_DROP_RIPPLE: { SquareInkDropRipple* square_ink_drop_ripple = new SquareInkDropRipple( nullptr, gfx::Size(10, 10), 2, gfx::Size(8, 8), 1, gfx::Point(), SK_ColorBLACK, kVisibleOpacity); ink_drop_ripple_.reset(square_ink_drop_ripple); test_api_ = std::make_unique<SquareInkDropRippleTestApi>(square_ink_drop_ripple); break; } case FLOOD_FILL_INK_DROP_RIPPLE: { FloodFillInkDropRipple* flood_fill_ink_drop_ripple = new FloodFillInkDropRipple(nullptr, gfx::Size(10, 10), gfx::Point(), SK_ColorBLACK, kVisibleOpacity); ink_drop_ripple_.reset(flood_fill_ink_drop_ripple); test_api_ = std::make_unique<FloodFillInkDropRippleTestApi>( flood_fill_ink_drop_ripple); break; } } ink_drop_ripple_->set_observer(&observer_); observer_.set_ink_drop_ripple(ink_drop_ripple_.get()); test_api_->SetDisableAnimationTimers(true); } InkDropRippleTest::~InkDropRippleTest() = default; // Note: First argument is optional and intentionally left blank. // (it's a prefix for the generated test cases) INSTANTIATE_TEST_SUITE_P(All, InkDropRippleTest, testing::Values(SQUARE_INK_DROP_RIPPLE, FLOOD_FILL_INK_DROP_RIPPLE)); TEST_P(InkDropRippleTest, InitialStateAfterConstruction) { EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); } // Verify no animations are used when animating from HIDDEN to HIDDEN. TEST_P(InkDropRippleTest, AnimateToHiddenFromInvisibleState) { EXPECT_EQ(InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); ink_drop_ripple_->AnimateToState(InkDropState::HIDDEN); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); EXPECT_FALSE(ink_drop_ripple_->IsVisible()); } TEST_P(InkDropRippleTest, AnimateToHiddenFromVisibleState) { ink_drop_ripple_->AnimateToState(InkDropState::ACTION_PENDING); test_api_->CompleteAnimations(); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_NE(InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); ink_drop_ripple_->AnimateToState(InkDropState::HIDDEN); test_api_->CompleteAnimations(); EXPECT_EQ(3, observer_.last_animation_started_ordinal()); EXPECT_EQ(4, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); } TEST_P(InkDropRippleTest, ActionPendingOpacity) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); test_api_->CompleteAnimations(); EXPECT_EQ(kVisibleOpacity, test_api_->GetCurrentOpacity()); } TEST_P(InkDropRippleTest, QuickActionOpacity) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_TRIGGERED); test_api_->CompleteAnimations(); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); } TEST_P(InkDropRippleTest, SlowActionPendingOpacity) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); ink_drop_ripple_->AnimateToState( views::InkDropState::ALTERNATE_ACTION_PENDING); test_api_->CompleteAnimations(); EXPECT_EQ(kVisibleOpacity, test_api_->GetCurrentOpacity()); } TEST_P(InkDropRippleTest, SlowActionOpacity) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); ink_drop_ripple_->AnimateToState( views::InkDropState::ALTERNATE_ACTION_PENDING); ink_drop_ripple_->AnimateToState( views::InkDropState::ALTERNATE_ACTION_TRIGGERED); test_api_->CompleteAnimations(); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); } TEST_P(InkDropRippleTest, ActivatedOpacity) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTIVATED); test_api_->CompleteAnimations(); EXPECT_EQ(kVisibleOpacity, test_api_->GetCurrentOpacity()); } TEST_P(InkDropRippleTest, DeactivatedOpacity) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTIVATED); ink_drop_ripple_->AnimateToState(views::InkDropState::DEACTIVATED); test_api_->CompleteAnimations(); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); } // Verify animations are aborted during deletion and the // InkDropRippleObservers are notified. TEST_P(InkDropRippleTest, AnimationsAbortedDuringDeletion) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); ink_drop_ripple_.reset(); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_EQ(views::InkDropState::ACTION_PENDING, observer_.last_animation_ended_context()); EXPECT_EQ(InkDropAnimationEndedReason::PRE_EMPTED, observer_.last_animation_ended_reason()); } TEST_P(InkDropRippleTest, VerifyObserversAreNotified) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_ripple_->AnimateToState(InkDropState::ACTION_PENDING); EXPECT_TRUE(test_api_->HasActiveAnimations()); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_TRUE(observer_.AnimationHasNotEnded()); EXPECT_EQ(InkDropState::ACTION_PENDING, observer_.last_animation_started_context()); test_api_->CompleteAnimations(); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropState::ACTION_PENDING, observer_.last_animation_ended_context()); } TEST_P(InkDropRippleTest, VerifyObserversAreNotifiedOfSuccessfulAnimations) { ink_drop_ripple_->AnimateToState(InkDropState::ACTION_PENDING); test_api_->CompleteAnimations(); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropAnimationEndedReason::SUCCESS, observer_.last_animation_ended_reason()); } TEST_P(InkDropRippleTest, VerifyObserversAreNotifiedOfPreemptedAnimations) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_ripple_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_ripple_->AnimateToState(InkDropState::ALTERNATE_ACTION_PENDING); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropAnimationEndedReason::PRE_EMPTED, observer_.last_animation_ended_reason()); } TEST_P(InkDropRippleTest, InkDropStatesPersistWhenCallingAnimateToState) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); ink_drop_ripple_->AnimateToState(views::InkDropState::ACTIVATED); EXPECT_EQ(views::InkDropState::ACTIVATED, ink_drop_ripple_->target_ink_drop_state()); } TEST_P(InkDropRippleTest, SnapToHiddenWithoutActiveAnimations) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); test_api_->CompleteAnimations(); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_NE(InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); ink_drop_ripple_->SnapToHidden(); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); EXPECT_EQ(3, observer_.last_animation_started_ordinal()); EXPECT_EQ(4, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); EXPECT_FALSE(ink_drop_ripple_->IsVisible()); } // Verifies all active animations are aborted and the InkDropState is set to // HIDDEN after invoking SnapToHidden(). TEST_P(InkDropRippleTest, SnapToHiddenWithActiveAnimations) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); EXPECT_TRUE(test_api_->HasActiveAnimations()); EXPECT_NE(InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); ink_drop_ripple_->SnapToHidden(); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_EQ(views::InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropState::ACTION_PENDING, observer_.last_animation_ended_context()); EXPECT_EQ(InkDropAnimationEndedReason::PRE_EMPTED, observer_.last_animation_ended_reason()); EXPECT_EQ(InkDropRipple::kHiddenOpacity, test_api_->GetCurrentOpacity()); EXPECT_FALSE(ink_drop_ripple_->IsVisible()); } TEST_P(InkDropRippleTest, SnapToActivatedWithoutActiveAnimations) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); test_api_->CompleteAnimations(); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); EXPECT_EQ(2, observer_.last_animation_ended_ordinal()); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_NE(InkDropState::ACTIVATED, ink_drop_ripple_->target_ink_drop_state()); ink_drop_ripple_->SnapToActivated(); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_EQ(views::InkDropState::ACTIVATED, ink_drop_ripple_->target_ink_drop_state()); EXPECT_EQ(3, observer_.last_animation_started_ordinal()); EXPECT_EQ(4, observer_.last_animation_ended_ordinal()); EXPECT_EQ(kVisibleOpacity, test_api_->GetCurrentOpacity()); EXPECT_TRUE(ink_drop_ripple_->IsVisible()); } // Verifies all active animations are aborted and the InkDropState is set to // ACTIVATED after invoking SnapToActivated(). TEST_P(InkDropRippleTest, SnapToActivatedWithActiveAnimations) { // TODO(bruthig): Re-enable! For some reason these tests fail on some win // trunk builds. See crbug.com/731811. if (!gfx::Animation::ShouldRenderRichAnimation()) return; ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); EXPECT_TRUE(test_api_->HasActiveAnimations()); EXPECT_NE(InkDropState::ACTIVATED, ink_drop_ripple_->target_ink_drop_state()); EXPECT_EQ(1, observer_.last_animation_started_ordinal()); ink_drop_ripple_->SnapToActivated(); EXPECT_FALSE(test_api_->HasActiveAnimations()); EXPECT_EQ(views::InkDropState::ACTIVATED, ink_drop_ripple_->target_ink_drop_state()); EXPECT_EQ(3, observer_.last_animation_started_ordinal()); EXPECT_EQ(4, observer_.last_animation_ended_ordinal()); EXPECT_EQ(InkDropState::ACTIVATED, observer_.last_animation_ended_context()); EXPECT_EQ(InkDropAnimationEndedReason::SUCCESS, observer_.last_animation_ended_reason()); EXPECT_EQ(kVisibleOpacity, test_api_->GetCurrentOpacity()); EXPECT_TRUE(ink_drop_ripple_->IsVisible()); } TEST_P(InkDropRippleTest, AnimateToVisibleFromHidden) { EXPECT_EQ(InkDropState::HIDDEN, ink_drop_ripple_->target_ink_drop_state()); ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); EXPECT_TRUE(ink_drop_ripple_->IsVisible()); } // Verifies that the value of InkDropRipple::target_ink_drop_state() returns // the most recent value passed to AnimateToState() when notifying observers // that an animation has started within the AnimateToState() function call. TEST_P(InkDropRippleTest, TargetInkDropStateOnAnimationStarted) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); EXPECT_TRUE(observer_.AnimationHasStarted()); EXPECT_EQ(views::InkDropState::ACTION_PENDING, observer_.target_state_at_last_animation_started()); // Animation would end if rich_animation_rendering_mode is disabled. if (gfx::Animation::ShouldRenderRichAnimation()) EXPECT_FALSE(observer_.AnimationHasEnded()); ink_drop_ripple_->AnimateToState(views::InkDropState::HIDDEN); EXPECT_TRUE(observer_.AnimationHasStarted()); EXPECT_EQ(views::InkDropState::HIDDEN, observer_.target_state_at_last_animation_started()); } // Verifies that the value of InkDropRipple::target_ink_drop_state() returns // the most recent value passed to AnimateToState() when notifying observers // that an animation has ended within the AnimateToState() function call. TEST_P(InkDropRippleTest, TargetInkDropStateOnAnimationEnded) { ink_drop_ripple_->AnimateToState(views::InkDropState::ACTION_PENDING); // Animation would end if rich_animation_rendering_mode is disabled. if (gfx::Animation::ShouldRenderRichAnimation()) EXPECT_FALSE(observer_.AnimationHasEnded()); ink_drop_ripple_->AnimateToState(views::InkDropState::HIDDEN); test_api_->CompleteAnimations(); EXPECT_TRUE(observer_.AnimationHasEnded()); EXPECT_EQ(views::InkDropState::HIDDEN, observer_.target_state_at_last_animation_ended()); } // Verifies that when an we ink drop transitions from ACTION_PENDING to // ACTIVATED state, animation observers are called in order. TEST_P(InkDropRippleTest, RipplePendingToActivatedObserverOrder) { ink_drop_ripple_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_ripple_->AnimateToState(InkDropState::ACTIVATED); test_api_->CompleteAnimations(); EXPECT_TRUE(observer_.AnimationStartedContextsMatch( {InkDropState::ACTION_PENDING, InkDropState::ACTIVATED})); EXPECT_TRUE(observer_.AnimationEndedContextsMatch( {InkDropState::ACTION_PENDING, InkDropState::ACTIVATED})); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_ripple_unittest.cc
C++
unknown
16,457
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_state.h" #include <ostream> #include <string> #include "base/notreached.h" namespace views { std::string ToString(InkDropState state) { switch (state) { case InkDropState::HIDDEN: return std::string("HIDDEN"); case InkDropState::ACTION_PENDING: return std::string("ACTION_PENDING"); case InkDropState::ACTION_TRIGGERED: return std::string("ACTION_TRIGGERED"); case InkDropState::ALTERNATE_ACTION_PENDING: return std::string("ALTERNATE_ACTION_PENDING"); case InkDropState::ALTERNATE_ACTION_TRIGGERED: return std::string("ALTERNATE_ACTION_TRIGGERED"); case InkDropState::ACTIVATED: return std::string("ACTIVATED"); case InkDropState::DEACTIVATED: return std::string("DEACTIVATED"); } NOTREACHED_NORETURN(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_state.cc
C++
unknown
992
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_STATE_H_ #define UI_VIEWS_ANIMATION_INK_DROP_STATE_H_ #include <iosfwd> #include <string> #include "ui/views/views_export.h" namespace views { // The different states that the ink drop animation can be animated to. enum class InkDropState { // The ink drop is not visible. HIDDEN, // The view is being interacted with but the action to be triggered has not // yet been determined, e.g. a mouse button down. ACTION_PENDING, // The quick action for the view has been triggered, e.g. a tap gesture or a // mouse click on a button. ACTION_TRIGGERED, // A view is being interacted with and the pending action will be a secondary // action, e.g. a long press. ALTERNATE_ACTION_PENDING, // The alternate action for the view has been triggered, e.g. a long press // release to bring up a menu. ALTERNATE_ACTION_TRIGGERED, // An active state for a view that is not currently being interacted with. // e.g. a pressed button that is showing a menu. ACTIVATED, // A previously active state has been toggled to inactive, e.g. a drop down // menu is closed. DEACTIVATED, }; // Returns a human readable string for |state|. Useful for logging. VIEWS_EXPORT std::string ToString(InkDropState state); // This is declared here for use in gtest-based unit tests but is defined in // the views_test_support target. Depend on that to use this in your unit test. // This should not be used in production code - call ToString() instead. void PrintTo(InkDropState ink_drop_state, ::std::ostream* os); } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_STATE_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_state.h
C++
unknown
1,775
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_stub.h" namespace views { InkDropStub::InkDropStub() = default; InkDropStub::~InkDropStub() = default; void InkDropStub::HostSizeChanged(const gfx::Size& new_size) {} void InkDropStub::HostTransformChanged(const gfx::Transform& new_transform) {} InkDropState InkDropStub::GetTargetInkDropState() const { return InkDropState::HIDDEN; } void InkDropStub::AnimateToState(InkDropState state) {} void InkDropStub::SetHoverHighlightFadeDuration(base::TimeDelta duration) {} void InkDropStub::UseDefaultHoverHighlightFadeDuration() {} void InkDropStub::SnapToActivated() {} void InkDropStub::SnapToHidden() {} void InkDropStub::SetHovered(bool is_hovered) {} void InkDropStub::SetFocused(bool is_hovered) {} bool InkDropStub::IsHighlightFadingInOrVisible() const { return false; } void InkDropStub::SetShowHighlightOnHover(bool show_highlight_on_hover) {} void InkDropStub::SetShowHighlightOnFocus(bool show_highlight_on_focus) {} } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_stub.cc
C++
unknown
1,149
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_STUB_H_ #define UI_VIEWS_ANIMATION_INK_DROP_STUB_H_ #include "ui/views/animation/ink_drop.h" #include "ui/views/views_export.h" namespace views { // A stub implementation of an InkDrop that can be used when no visuals should // be shown. e.g. material design is enabled. class VIEWS_EXPORT InkDropStub : public InkDrop { public: InkDropStub(); InkDropStub(const InkDropStub&) = delete; InkDropStub& operator=(const InkDropStub&) = delete; ~InkDropStub() override; // InkDrop: void HostSizeChanged(const gfx::Size& new_size) override; void HostTransformChanged(const gfx::Transform& new_transform) override; InkDropState GetTargetInkDropState() const override; void AnimateToState(InkDropState state) override; void SetHoverHighlightFadeDuration(base::TimeDelta duration) override; void UseDefaultHoverHighlightFadeDuration() override; void SnapToActivated() override; void SnapToHidden() override; void SetHovered(bool is_hovered) override; void SetFocused(bool is_hovered) override; bool IsHighlightFadingInOrVisible() const override; void SetShowHighlightOnHover(bool show_highlight_on_hover) override; void SetShowHighlightOnFocus(bool show_highlight_on_focus) override; }; } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_STUB_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_stub.h
C++
unknown
1,471
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <memory> #include "base/task/single_thread_task_runner.h" #include "base/test/test_mock_time_task_runner.h" #include "base/timer/timer.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/compositor/scoped_animation_duration_scale_mode.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_host.h" #include "ui/views/animation/ink_drop_impl.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/animation/ink_drop_stub.h" #include "ui/views/animation/test/test_ink_drop_host.h" namespace views::test { // Enumeration of all the different InkDrop types. enum InkDropType { INK_DROP_STUB, INK_DROP_IMPL }; class InkDropTest : public testing::TestWithParam<testing::tuple<InkDropType>> { public: InkDropTest(); InkDropTest(const InkDropTest&) = delete; InkDropTest& operator=(const InkDropTest&) = delete; ~InkDropTest() override; protected: // A dummy InkDropHost required to create an InkDrop. TestInkDropHost test_ink_drop_host_; // The InkDrop returned by the InkDropFactory test target. std::unique_ptr<InkDrop> ink_drop_; private: // Extracts and returns the InkDropType from the test parameters. InkDropType GetInkDropType() const; std::unique_ptr<ui::ScopedAnimationDurationScaleMode> zero_duration_mode_; // Required by base::Timer's. std::unique_ptr<base::SingleThreadTaskRunner::CurrentDefaultHandle> thread_task_runner_current_default_handle_; }; InkDropTest::InkDropTest() : ink_drop_(nullptr) { zero_duration_mode_ = std::make_unique<ui::ScopedAnimationDurationScaleMode>( ui::ScopedAnimationDurationScaleMode::ZERO_DURATION); switch (GetInkDropType()) { case INK_DROP_STUB: ink_drop_ = std::make_unique<InkDropStub>(); break; case INK_DROP_IMPL: ink_drop_ = std::make_unique<InkDropImpl>( InkDrop::Get(&test_ink_drop_host_), gfx::Size(), InkDropImpl::AutoHighlightMode::NONE); // The Timer's used by the InkDropImpl class require a // base::SingleThreadTaskRunner::CurrentDefaultHandle instance. scoped_refptr<base::TestMockTimeTaskRunner> task_runner( new base::TestMockTimeTaskRunner); thread_task_runner_current_default_handle_ = std::make_unique<base::SingleThreadTaskRunner::CurrentDefaultHandle>( task_runner); break; } } InkDropTest::~InkDropTest() = default; InkDropType InkDropTest::GetInkDropType() const { return testing::get<0>(GetParam()); } // Note: First argument is optional and intentionally left blank. // (it's a prefix for the generated test cases) INSTANTIATE_TEST_SUITE_P(All, InkDropTest, testing::Values(INK_DROP_STUB, INK_DROP_IMPL)); TEST_P(InkDropTest, VerifyInkDropLayersRemovedAfterDestructionWhenRippleIsActive) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_.reset(); EXPECT_EQ(0, test_ink_drop_host_.num_ink_drop_layers()); } TEST_P(InkDropTest, StateIsHiddenInitially) { EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } TEST_P(InkDropTest, TypicalQuickAction) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ACTION_TRIGGERED); EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } TEST_P(InkDropTest, CancelQuickAction) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::HIDDEN); EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } TEST_P(InkDropTest, TypicalSlowAction) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ALTERNATE_ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ALTERNATE_ACTION_TRIGGERED); EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } TEST_P(InkDropTest, CancelSlowAction) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ALTERNATE_ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::HIDDEN); EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } TEST_P(InkDropTest, TypicalQuickActivated) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ACTIVATED); ink_drop_->AnimateToState(InkDropState::DEACTIVATED); EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } TEST_P(InkDropTest, TypicalSlowActivated) { ink_drop_->AnimateToState(InkDropState::ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ALTERNATE_ACTION_PENDING); ink_drop_->AnimateToState(InkDropState::ACTIVATED); ink_drop_->AnimateToState(InkDropState::DEACTIVATED); EXPECT_EQ(InkDropState::HIDDEN, ink_drop_->GetTargetInkDropState()); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_unittest.cc
C++
unknown
4,997
// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/ink_drop_util.h" #include <cmath> #include "base/check_op.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/transform.h" #include "ui/gfx/geometry/vector2d_f.h" #include "ui/native_theme/native_theme.h" #include "ui/views/view.h" #include "ui/views/views_features.h" namespace views { gfx::Transform GetTransformSubpixelCorrection(const gfx::Transform& transform, float device_scale_factor) { gfx::PointF origin = transform.MapPoint(gfx::PointF()); const gfx::Vector2dF offset_in_dip = origin.OffsetFromOrigin(); // Scale the origin to screen space origin.Scale(device_scale_factor); // Compute the rounded offset in screen space and finally unscale it back to // DIP space. gfx::Vector2dF aligned_offset_in_dip = origin.OffsetFromOrigin(); aligned_offset_in_dip.set_x(std::round(aligned_offset_in_dip.x())); aligned_offset_in_dip.set_y(std::round(aligned_offset_in_dip.y())); aligned_offset_in_dip.InvScale(device_scale_factor); // Compute the subpixel offset correction and apply it to the transform. gfx::Transform subpixel_correction; subpixel_correction.Translate(aligned_offset_in_dip - offset_in_dip); #if DCHECK_IS_ON() const float kEpsilon = 0.0001f; gfx::Transform transform_corrected(transform); transform_corrected.PostConcat(subpixel_correction); gfx::Point3F offset = transform_corrected.MapPoint(gfx::Point3F()); offset.Scale(device_scale_factor); if (!std::isnan(offset.x())) DCHECK_LT(std::abs(std::round(offset.x()) - offset.x()), kEpsilon); if (!std::isnan(offset.y())) DCHECK_LT(std::abs(std::round(offset.y()) - offset.y()), kEpsilon); #endif return subpixel_correction; } bool UsingPlatformHighContrastInkDrop(const View* view) { return view->GetWidget() && view->GetNativeTheme()->GetDefaultSystemColorScheme() == ui::NativeTheme::ColorScheme::kPlatformHighContrast && base::FeatureList::IsEnabled( features::kEnablePlatformHighContrastInkDrop); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_util.cc
C++
unknown
2,236
// Copyright 2017 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_INK_DROP_UTIL_H_ #define UI_VIEWS_ANIMATION_INK_DROP_UTIL_H_ #include "ui/views/views_export.h" namespace gfx { class Transform; } // namespace gfx namespace views { class View; // A layer |transform| may add an offset to its layer relative to the parent // layer. This offset does not take into consideration the subpixel positioning. // A subpixel correction needs to be applied to make sure the layers are pixel // aligned after the transform is applied. Use this function to compute the // subpixel correction transform. VIEWS_EXPORT gfx::Transform GetTransformSubpixelCorrection( const gfx::Transform& transform, float device_scale_factor); VIEWS_EXPORT bool UsingPlatformHighContrastInkDrop(const View* view); } // namespace views #endif // UI_VIEWS_ANIMATION_INK_DROP_UTIL_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/ink_drop_util.h
C++
unknown
972
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/scroll_animator.h" #include <algorithm> #include <cmath> #include "base/check.h" #include "ui/gfx/animation/slide_animation.h" namespace { constexpr float kDefaultAcceleration = -1500.0f; // in pixels per second^2 // Assumes that d0 == 0.0f float GetPosition(float v0, float a, float t) { float max_t = -v0 / a; if (t > max_t) t = max_t; return t * (v0 + 0.5f * a * t); } float GetDelta(float v0, float a, float t1, float t2) { return GetPosition(v0, a, t2) - GetPosition(v0, a, t1); } } // namespace namespace views { ScrollAnimator::ScrollAnimator(ScrollDelegate* delegate) : delegate_(delegate), acceleration_(kDefaultAcceleration) { DCHECK(delegate); } ScrollAnimator::~ScrollAnimator() { Stop(); } void ScrollAnimator::Start(float velocity_x, float velocity_y) { if (acceleration_ >= 0.0f) acceleration_ = kDefaultAcceleration; float v = std::max(fabs(velocity_x), fabs(velocity_y)); last_t_ = 0.0f; velocity_x_ = velocity_x * velocity_multiplier_; velocity_y_ = velocity_y * velocity_multiplier_; duration_ = -v / acceleration_; // in seconds animation_ = std::make_unique<gfx::SlideAnimation>(this); animation_->SetSlideDuration(base::Seconds(duration_)); animation_->Show(); } void ScrollAnimator::Stop() { velocity_x_ = velocity_y_ = last_t_ = duration_ = 0.0f; animation_.reset(); } void ScrollAnimator::AnimationEnded(const gfx::Animation* animation) { Stop(); delegate_->OnFlingScrollEnded(); } void ScrollAnimator::AnimationProgressed(const gfx::Animation* animation) { float t = static_cast<float>(animation->GetCurrentValue()) * duration_; float a_x = velocity_x_ > 0 ? acceleration_ : -acceleration_; float a_y = velocity_y_ > 0 ? acceleration_ : -acceleration_; float dx = GetDelta(velocity_x_, a_x, last_t_, t); float dy = GetDelta(velocity_y_, a_y, last_t_, t); last_t_ = t; delegate_->OnScroll(dx, dy); } void ScrollAnimator::AnimationCanceled(const gfx::Animation* animation) { Stop(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/scroll_animator.cc
C++
unknown
2,188
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_SCROLL_ANIMATOR_H_ #define UI_VIEWS_ANIMATION_SCROLL_ANIMATOR_H_ #include <memory> #include "base/memory/raw_ptr.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/views/views_export.h" namespace gfx { class SlideAnimation; } namespace views { class VIEWS_EXPORT ScrollDelegate { public: // Returns true if the content was actually scrolled, false otherwise. virtual bool OnScroll(float dx, float dy) = 0; // Called when the contents scrolled by the fling event ended. virtual void OnFlingScrollEnded() {} protected: ~ScrollDelegate() = default; }; class VIEWS_EXPORT ScrollAnimator : public gfx::AnimationDelegate { public: // The ScrollAnimator does not own the delegate. Uses default acceleration. explicit ScrollAnimator(ScrollDelegate* delegate); ScrollAnimator(const ScrollAnimator&) = delete; ScrollAnimator& operator=(const ScrollAnimator&) = delete; ~ScrollAnimator() override; // Use this if you would prefer different acceleration than the default. void set_acceleration(float acceleration) { acceleration_ = acceleration; } // Use this if you would prefer different velocity than the default. void set_velocity_multiplier(float velocity_multiplier) { velocity_multiplier_ = velocity_multiplier; } void Start(float velocity_x, float velocity_y); void Stop(); bool is_scrolling() const { return !!animation_.get(); } private: // Implementation of gfx::AnimationDelegate. void AnimationEnded(const gfx::Animation* animation) override; void AnimationProgressed(const gfx::Animation* animation) override; void AnimationCanceled(const gfx::Animation* animation) override; raw_ptr<ScrollDelegate> delegate_; float velocity_x_{0.f}; float velocity_y_{0.f}; float velocity_multiplier_{1.f}; float last_t_{0.f}; float duration_{0.f}; float acceleration_; std::unique_ptr<gfx::SlideAnimation> animation_; }; } // namespace views #endif // UI_VIEWS_ANIMATION_SCROLL_ANIMATOR_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/scroll_animator.h
C++
unknown
2,153
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/slide_out_controller.h" #include <algorithm> #include "base/functional/bind.h" #include "base/task/single_thread_task_runner.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation/animation_builder.h" #include "ui/views/animation/slide_out_controller_delegate.h" namespace views { namespace { constexpr base::TimeDelta kSwipeRestoreDuration = base::Milliseconds(150); constexpr int kSwipeOutTotalDurationMs = 150; gfx::Tween::Type kSwipeTweenType = gfx::Tween::EASE_IN; // When we have a swipe control, we will close the target if it is slid more // than this amount plus the width of the swipe control. constexpr int kSwipeCloseMargin = 64; } // anonymous namespace SlideOutController::SlideOutController(ui::EventTarget* target, SlideOutControllerDelegate* delegate) : target_handling_(target, this), delegate_(delegate) {} SlideOutController::~SlideOutController() = default; void SlideOutController::CaptureControlOpenState() { if (!has_swipe_control_) return; if ((mode_ == SlideMode::kFull || mode_ == SlideMode::kPartial) && fabs(gesture_amount_) >= swipe_control_width_) { control_open_state_ = gesture_amount_ < 0 ? SwipeControlOpenState::kOpenOnRight : SwipeControlOpenState::kOpenOnLeft; } else { control_open_state_ = SwipeControlOpenState::kClosed; } } void SlideOutController::OnGestureEvent(ui::GestureEvent* event) { ui::Layer* layer = delegate_->GetSlideOutLayer(); int width = layer->bounds().width(); float scroll_amount_for_closing_notification = has_swipe_control_ ? swipe_control_width_ + kSwipeCloseMargin : width * 0.5; if (event->type() == ui::ET_SCROLL_FLING_START) { // The threshold for the fling velocity is computed empirically. // The unit is in pixels/second. const float kFlingThresholdForClose = 800.f; if (mode_ == SlideMode::kFull && fabsf(event->details().velocity_x()) > kFlingThresholdForClose) { SlideOutAndClose(event->details().velocity_x()); event->StopPropagation(); return; } CaptureControlOpenState(); RestoreVisualState(); return; } if (!event->IsScrollGestureEvent()) return; if (event->type() == ui::ET_GESTURE_SCROLL_BEGIN) { switch (control_open_state_) { case SwipeControlOpenState::kClosed: gesture_amount_ = 0.f; break; case SwipeControlOpenState::kOpenOnRight: gesture_amount_ = -swipe_control_width_; break; case SwipeControlOpenState::kOpenOnLeft: gesture_amount_ = swipe_control_width_; break; default: NOTREACHED_NORETURN(); } delegate_->OnSlideStarted(); } else if (event->type() == ui::ET_GESTURE_SCROLL_UPDATE) { // The scroll-update events include the incremental scroll amount. gesture_amount_ += event->details().scroll_x(); float scroll_amount; float opacity; switch (mode_) { case SlideMode::kFull: scroll_amount = gesture_amount_; opacity = 1.f - std::min(fabsf(scroll_amount) / width, 1.f); break; case SlideMode::kNone: scroll_amount = 0.f; opacity = 1.f; break; case SlideMode::kPartial: if (gesture_amount_ >= 0) { scroll_amount = std::min(0.5f * gesture_amount_, scroll_amount_for_closing_notification); } else { scroll_amount = std::max(0.5f * gesture_amount_, -1.f * scroll_amount_for_closing_notification); } opacity = 1.f; break; } SetOpacityIfNecessary(opacity); gfx::Transform transform; transform.Translate(scroll_amount, 0.0); layer->SetTransform(transform); delegate_->OnSlideChanged(true); } else if (event->type() == ui::ET_GESTURE_SCROLL_END) { float scrolled_ratio = fabsf(gesture_amount_) / width; if (mode_ == SlideMode::kFull && scrolled_ratio >= scroll_amount_for_closing_notification / width) { SlideOutAndClose(gesture_amount_); event->StopPropagation(); return; } CaptureControlOpenState(); RestoreVisualState(); } event->SetHandled(); } void SlideOutController::RestoreVisualState() { // Restore the layer state. gfx::Transform transform; switch (control_open_state_) { case SwipeControlOpenState::kClosed: gesture_amount_ = 0.f; break; case SwipeControlOpenState::kOpenOnRight: gesture_amount_ = -swipe_control_width_; transform.Translate(-swipe_control_width_, 0); break; case SwipeControlOpenState::kOpenOnLeft: gesture_amount_ = swipe_control_width_; transform.Translate(swipe_control_width_, 0); break; } SetOpacityIfNecessary(1.f); SetTransformWithAnimationIfNecessary(transform, kSwipeRestoreDuration); } void SlideOutController::SlideOutAndClose(int direction) { ui::Layer* layer = delegate_->GetSlideOutLayer(); gfx::Transform transform; int width = layer->bounds().width(); transform.Translate(direction < 0 ? -width : width, 0.0); int swipe_out_duration = kSwipeOutTotalDurationMs * opacity_; SetOpacityIfNecessary(0.f); SetTransformWithAnimationIfNecessary(transform, base::Milliseconds(swipe_out_duration)); } void SlideOutController::SetOpacityIfNecessary(float opacity) { if (update_opacity_) delegate_->GetSlideOutLayer()->SetOpacity(opacity); opacity_ = opacity; } void SlideOutController::SetTransformWithAnimationIfNecessary( const gfx::Transform& transform, base::TimeDelta animation_duration) { ui::Layer* layer = delegate_->GetSlideOutLayer(); if (layer->transform() != transform) { // Notify slide changed with inprogress=true, since the element will slide // with animation. OnSlideChanged(false) will be called after animation. delegate_->OnSlideChanged(true); // An animation starts. OnAnimationsCompleted will be called just // after the animation finishes. AnimationBuilder() .OnEnded(base::BindOnce(&SlideOutController::OnAnimationsCompleted, weak_ptr_factory_.GetWeakPtr())) .Once() .SetDuration(animation_duration) .SetTransform(layer, transform, kSwipeTweenType); } else { // Notify slide changed after the animation finishes. // The argument in_progress is true if the target view is back at the // origin or has been gone. False if the target is visible but not at // the origin. False if the target is visible but not at // the origin. const bool in_progress = !layer->transform().IsIdentity(); delegate_->OnSlideChanged(in_progress); } } void SlideOutController::OnAnimationsCompleted() { // Here the situation is either of: // 1) Notification is slided out and is about to be removed // => |in_progress| is false, calling OnSlideOut // 2) Notification is at the origin => |in_progress| is false // 3) Notification is snapped to the swipe control => |in_progress| is true const bool is_completely_slid_out = (opacity_ == 0); const bool in_progress = !delegate_->GetSlideOutLayer()->transform().IsIdentity() && !is_completely_slid_out; delegate_->OnSlideChanged(in_progress); if (!is_completely_slid_out) return; // Call SlideOutControllerDelegate::OnSlideOut() if this animation came from // SlideOutAndClose(). // OnImplicitAnimationsCompleted is called from BeginMainFrame, so we should // delay operation that might result in deletion of LayerTreeHost. // https://crbug.com/895883 base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask( FROM_HERE, base::BindOnce(&SlideOutController::OnSlideOut, weak_ptr_factory_.GetWeakPtr())); } void SlideOutController::OnSlideOut() { delegate_->OnSlideOut(); } void SlideOutController::SetSwipeControlWidth(int swipe_control_width) { swipe_control_width_ = swipe_control_width; has_swipe_control_ = (swipe_control_width != 0); } void SlideOutController::CloseSwipeControl() { if (!has_swipe_control_) return; gesture_amount_ = 0; CaptureControlOpenState(); RestoreVisualState(); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/slide_out_controller.cc
C++
unknown
8,589
// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_SLIDE_OUT_CONTROLLER_H_ #define UI_VIEWS_ANIMATION_SLIDE_OUT_CONTROLLER_H_ #include "base/memory/raw_ptr.h" #include "base/memory/weak_ptr.h" #include "ui/events/scoped_target_handler.h" #include "ui/views/view.h" #include "ui/views/views_export.h" namespace views { class SlideOutControllerDelegate; // This class contains logic to control sliding out of a layer in response to // swipes, i.e. gesture scroll events. class VIEWS_EXPORT SlideOutController : public ui::EventHandler { public: // Indicates how much the target layer is allowed to slide. See // |OnGestureEvent()| for details. enum class SlideMode { kFull, // Fully allow sliding until it's swiped out. kPartial, // Partially allow sliding until the slide amount reaches the // swipe-out threshold. kNone, // Don't allow sliding at all. }; SlideOutController(ui::EventTarget* target, SlideOutControllerDelegate* delegate); SlideOutController(const SlideOutController&) = delete; SlideOutController& operator=(const SlideOutController&) = delete; ~SlideOutController() override; void set_update_opacity(bool update_opacity) { update_opacity_ = update_opacity; } void set_slide_mode(SlideMode mode) { // TODO(yoshiki): Close the slide when the slide mode sets to NO_SLIDE. mode_ = mode; } float gesture_amount() const { return gesture_amount_; } SlideMode mode() const { return mode_; } // ui::EventHandler void OnGestureEvent(ui::GestureEvent* event) override; // Enables the swipe control with specifying the width of buttons. Buttons // will appear behind the view as user slides it partially and it's kept open // after the gesture. void SetSwipeControlWidth(int swipe_control_width); float GetGestureAmount() const { return gesture_amount_; } // Moves slide back to the center position to closes the swipe control. // Effective only when swipe control is enabled by |SetSwipeControlWidth()|. void CloseSwipeControl(); // Slides the view out and closes it after the animation. The sign of // |direction| indicates which way the slide occurs. void SlideOutAndClose(int direction); private: // Positions where the slided view stays after the touch released. enum class SwipeControlOpenState { kClosed, kOpenOnLeft, kOpenOnRight }; // Restores the transform and opacity of the view. void RestoreVisualState(); // Decides which position the slide should go back after touch is released. void CaptureControlOpenState(); // Sets the opacity of the slide out layer if |update_opacity_| is true. void SetOpacityIfNecessary(float opacity); // Sets the transform matrix and performs animation if the matrix is changed. void SetTransformWithAnimationIfNecessary(const gfx::Transform& transform, base::TimeDelta animation_duration); // Called asynchronously after the slide out animation completes to inform the // delegate. void OnSlideOut(); void OnAnimationsCompleted(); ui::ScopedTargetHandler target_handling_; // Unowned and outlives this object. raw_ptr<SlideOutControllerDelegate> delegate_; // Cumulative scroll amount since the beginning of current slide gesture. // Includes the initial shift when swipe control was open at gesture start. float gesture_amount_ = 0.f; // Whether or not this view can be slided and/or swiped out. SlideMode mode_ = SlideMode::kFull; // Whether the swipe control is enabled. See |SetSwipeControlWidth()|. // Effective only when |mode_| is FULL or PARTIAL. bool has_swipe_control_ = false; // The horizontal position offset to for swipe control. // See |SetSwipeControlWidth()|. int swipe_control_width_ = 0; // The position where the slided view stays after the touch released. // Changed only when |mode_| is FULL or PARTIAL and |has_swipe_control_| is // true. SwipeControlOpenState control_open_state_ = SwipeControlOpenState::kClosed; // If false, it doesn't update the opacity. bool update_opacity_ = true; // Last opacity set by SetOpacityIfNecessary. float opacity_ = 1.0; base::WeakPtrFactory<SlideOutController> weak_ptr_factory_{this}; }; } // namespace views #endif // UI_VIEWS_ANIMATION_SLIDE_OUT_CONTROLLER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/slide_out_controller.h
C++
unknown
4,466
// Copyright 2019 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_SLIDE_OUT_CONTROLLER_DELEGATE_H_ #define UI_VIEWS_ANIMATION_SLIDE_OUT_CONTROLLER_DELEGATE_H_ #include "ui/views/views_export.h" namespace ui { class Layer; } // namespace ui namespace views { class VIEWS_EXPORT SlideOutControllerDelegate { public: // Returns the layer for slide operations. virtual ui::Layer* GetSlideOutLayer() = 0; // Called when a manual slide starts. virtual void OnSlideStarted() {} // Called when a manual slide updates or ends. The argument is true if the // slide starts or in progress, false if it ends. virtual void OnSlideChanged(bool in_progress) = 0; // Called when user intends to close the View by sliding it out. virtual void OnSlideOut() = 0; protected: virtual ~SlideOutControllerDelegate() = default; }; } // namespace views #endif // UI_VIEWS_ANIMATION_SLIDE_OUT_CONTROLLER_DELEGATE_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/slide_out_controller_delegate.h
C++
unknown
1,029
// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/slide_out_controller.h" #include <memory> #include <utility> #include "base/memory/raw_ptr.h" #include "base/time/time.h" #include "ui/compositor/layer.h" #include "ui/views/animation/slide_out_controller_delegate.h" #include "ui/views/test/views_test_base.h" #include "ui/views/view.h" namespace views { namespace { constexpr int kSwipeControlWidth = 30; // px constexpr int kTargetWidth = 200; // px } // namespace class TestSlideOutControllerDelegate : public SlideOutControllerDelegate { public: explicit TestSlideOutControllerDelegate(View* target) : target_(target) {} ~TestSlideOutControllerDelegate() override = default; ui::Layer* GetSlideOutLayer() override { return target_->layer(); } void OnSlideStarted() override { ++slide_started_count_; } void OnSlideChanged(bool in_progress) override { slide_changed_last_value_ = in_progress; ++slide_changed_count_; } bool IsOnSlideChangedCalled() const { return (slide_changed_count_ > 0); } void OnSlideOut() override { ++slide_out_count_; } void reset() { slide_started_count_ = 0; slide_changed_count_ = 0; slide_out_count_ = 0; slide_changed_last_value_ = absl::nullopt; } absl::optional<bool> slide_changed_last_value_; int slide_started_count_ = 0; int slide_changed_count_ = 0; int slide_out_count_ = 0; private: const raw_ptr<View> target_; }; class SlideOutControllerTest : public ViewsTestBase { public: SlideOutControllerTest() = default; ~SlideOutControllerTest() override = default; void SetUp() override { ViewsTestBase::SetUp(); widget_ = std::make_unique<Widget>(); Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP); params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.bounds = gfx::Rect(50, 50, 650, 650); widget_->Init(std::move(params)); View* root = widget_->GetRootView(); View* target_ = new View(); target_->SetPaintToLayer(ui::LAYER_TEXTURED); target_->SetSize(gfx::Size(kTargetWidth, 50)); root->AddChildView(target_); widget_->Show(); delegate_ = std::make_unique<TestSlideOutControllerDelegate>(target_); slide_out_controller_ = std::make_unique<SlideOutController>(target_, delegate_.get()); } void TearDown() override { slide_out_controller_.reset(); delegate_.reset(); widget_.reset(); ViewsTestBase::TearDown(); } protected: SlideOutController* slide_out_controller() { return slide_out_controller_.get(); } TestSlideOutControllerDelegate* delegate() { return delegate_.get(); } void PostSequentialGestureEvent(const ui::GestureEventDetails& details) { // Set the timestamp ahead one microsecond. sequential_event_timestamp_ += base::Microseconds(1); ui::GestureEvent gesture_event( 0, 0, ui::EF_NONE, base::TimeTicks() + sequential_event_timestamp_, details); slide_out_controller()->OnGestureEvent(&gesture_event); } void PostSequentialSwipeEvent(int swipe_amount) { PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_UPDATE, swipe_amount, 0)); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); } private: std::unique_ptr<Widget> widget_; std::unique_ptr<SlideOutController> slide_out_controller_; std::unique_ptr<TestSlideOutControllerDelegate> delegate_; base::TimeDelta sequential_event_timestamp_; }; TEST_F(SlideOutControllerTest, OnGestureEventAndDelegate) { PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_UPDATE)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_FALSE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); } TEST_F(SlideOutControllerTest, SlideOutAndClose) { // Place a finger on notification. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_EQ(0, delegate()->slide_changed_count_); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Move the finger horizontally by 101 px. (101 px is more than half of the // target width 200 px) PostSequentialGestureEvent(ui::GestureEventDetails( ui::ET_GESTURE_SCROLL_UPDATE, kTargetWidth / 2 + 1, 0)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Release the finger. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_FALSE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); // The target has been scrolled out and the current location is moved by the // width (200px). EXPECT_EQ(kTargetWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure a deferred OnSlideOut handler is called. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(1, delegate()->slide_out_count_); } TEST_F(SlideOutControllerTest, SlideLittleAmountAndNotClose) { // Place a finger on notification. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Move the finger horizontally by 99 px. (99 px is less than half of the // target width 200 px) PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_UPDATE, 99, 0)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Release the finger. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_FALSE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); // The target has been moved back to the origin. EXPECT_EQ(0.f, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure no deferred SlideOut handler. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); } class SwipeControlTest : public SlideOutControllerTest, public testing::WithParamInterface<SlideOutController::SlideMode> { public: SwipeControlTest() = default; SwipeControlTest(const SwipeControlTest&) = delete; SwipeControlTest& operator=(const SwipeControlTest&) = delete; ~SwipeControlTest() override = default; void SetUp() override { SlideOutControllerTest::SetUp(); slide_out_controller()->set_slide_mode(GetParam()); } }; INSTANTIATE_TEST_SUITE_P( All, SwipeControlTest, ::testing::Values(SlideOutController::SlideMode::kFull, SlideOutController::SlideMode::kPartial)); TEST_P(SwipeControlTest, SetSwipeControlWidth_SwipeLessThanControlWidth) { // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Place a finger on notification. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Move the finger horizontally by 29 px. (29 px is less than the swipe // control width). PostSequentialGestureEvent(ui::GestureEventDetails( ui::ET_GESTURE_SCROLL_UPDATE, kSwipeControlWidth - 1, 0)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Release the finger. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_FALSE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); // The target has been moved back to the origin. EXPECT_EQ(0.f, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure no deferred SlideOut handler. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); } TEST_P(SwipeControlTest, SwipeControlWidth_SwipeMoreThanControlWidth) { // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Place a finger on notification. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Move the finger horizontally by 31 px. (31 px is more than the swipe // control width). PostSequentialGestureEvent(ui::GestureEventDetails( ui::ET_GESTURE_SCROLL_UPDATE, kSwipeControlWidth + 1, 0)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Release the finger. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); EXPECT_EQ(0, delegate()->slide_started_count_); // Slide is in progress. EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); // Swipe amount is the swipe control width. EXPECT_EQ(kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure no deferred SlideOut handler. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); } TEST_P(SwipeControlTest, SetSwipeControlWidth_SwipeOut) { const bool swipe_out_supported = slide_out_controller()->mode() == SlideOutController::SlideMode::kFull; // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Place a finger on notification. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Move the finger horizontally by 101 px. (101 px is more than the half of // the target width). PostSequentialGestureEvent(ui::GestureEventDetails( ui::ET_GESTURE_SCROLL_UPDATE, kTargetWidth / 2 + 1, 0)); EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); delegate()->reset(); // Release the finger. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); // ... and it is automatically slided out if |swipe_out_supported|. EXPECT_EQ(0, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(delegate()->slide_changed_last_value_.value(), !swipe_out_supported); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(swipe_out_supported ? kTargetWidth : kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure a deferred SlideOut handler is called once. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(swipe_out_supported ? 1 : 0, delegate()->slide_out_count_); } TEST_P(SwipeControlTest, SwipeControlWidth_SnapAndSwipeOut) { const bool swipe_out_supported = slide_out_controller()->mode() == SlideOutController::SlideMode::kFull; // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Snap to the swipe control. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); PostSequentialGestureEvent(ui::GestureEventDetails( ui::ET_GESTURE_SCROLL_UPDATE, kSwipeControlWidth, 0)); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Swipe horizontally by 70 px. PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_BEGIN)); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_UPDATE, 70, 0)); PostSequentialGestureEvent( ui::GestureEventDetails(ui::ET_GESTURE_SCROLL_END)); // ... and it is automatically slided out if if |swipe_out_supported|. EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(delegate()->slide_changed_last_value_.value(), !swipe_out_supported); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(swipe_out_supported ? kTargetWidth : kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure a deferred OnSlideOut handler is called. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(swipe_out_supported ? 1 : 0, delegate()->slide_out_count_); } TEST_P(SwipeControlTest, SwipeControlWidth_SnapAndSnapToControl) { // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Snap to the swipe control. PostSequentialSwipeEvent(kSwipeControlWidth + 10); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Swipe horizontally by 40 px for the same direction. PostSequentialSwipeEvent(40); // Snap automatically back to the swipe control. EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure no deferred OnSlideOut handler. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); } TEST_P(SwipeControlTest, SwipeControlWidth_SnapAndBackToOrigin) { // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Snap to the swipe control. PostSequentialSwipeEvent(kSwipeControlWidth + 20); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_TRUE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(kSwipeControlWidth, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Swipe to the reversed direction by -1 px. PostSequentialSwipeEvent(-1); // Snap automatically back to the origin. EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_FALSE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(0, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure no deferred OnSlideOut handler. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); } TEST_P(SwipeControlTest, SwipeControlWidth_NotSnapAndBackToOrigin) { // Set the width of swipe control. slide_out_controller()->SetSwipeControlWidth(kSwipeControlWidth); // Swipe partially but it's not enough to snap to the swipe control. So it is // back to the origin PostSequentialSwipeEvent(kSwipeControlWidth - 1); EXPECT_EQ(1, delegate()->slide_started_count_); EXPECT_TRUE(delegate()->IsOnSlideChangedCalled()); EXPECT_FALSE(delegate()->slide_changed_last_value_.value()); EXPECT_EQ(0, delegate()->slide_out_count_); EXPECT_EQ(0, delegate()->GetSlideOutLayer()->transform().To2dTranslation().x()); delegate()->reset(); // Ensure no deferred OnSlideOut handler. base::RunLoop().RunUntilIdle(); EXPECT_FALSE(delegate()->IsOnSlideChangedCalled()); EXPECT_EQ(0, delegate()->slide_out_count_); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/slide_out_controller_unittest.cc
C++
unknown
18,862
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/square_ink_drop_ripple.h" #include <algorithm> #include <utility> #include "base/functional/bind.h" #include "base/logging.h" #include "ui/compositor/compositor.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animation_sequence.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/gfx/animation/animation.h" #include "ui/gfx/geometry/point3_f.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/gfx/geometry/point_f.h" #include "ui/gfx/geometry/transform_util.h" #include "ui/gfx/geometry/vector3d_f.h" #include "ui/views/animation/animation_builder.h" #include "ui/views/animation/animation_sequence_block.h" #include "ui/views/animation/ink_drop_host.h" #include "ui/views/animation/ink_drop_painted_layer_delegates.h" #include "ui/views/style/platform_style.h" #include "ui/views/view.h" namespace views { namespace { // The minimum scale factor to use when scaling rectangle layers. Smaller values // were causing visual anomalies. constexpr float kMinimumRectScale = 0.0001f; // The minimum scale factor to use when scaling circle layers. Smaller values // were causing visual anomalies. constexpr float kMinimumCircleScale = 0.001f; // All the sub animations that are used to animate each of the InkDropStates. // These are used to get time durations with // GetAnimationDuration(InkDropSubAnimations). Note that in general a sub // animation defines the duration for either a transformation animation or an // opacity animation but there are some exceptions where an entire InkDropState // animation consists of only 1 sub animation and it defines the duration for // both the transformation and opacity animations. enum InkDropSubAnimations { // HIDDEN sub animations. // The HIDDEN sub animation that is fading out to a hidden opacity. HIDDEN_FADE_OUT, // The HIDDEN sub animation that transforms the shape to a |small_size_| // circle. HIDDEN_TRANSFORM, // ACTION_PENDING sub animations. // The ACTION_PENDING sub animation that fades in to the visible opacity. ACTION_PENDING_FADE_IN, // The ACTION_PENDING sub animation that transforms the shape to a // |large_size_| circle. ACTION_PENDING_TRANSFORM, // ACTION_TRIGGERED sub animations. // The ACTION_TRIGGERED sub animation that is fading out to a hidden opacity. ACTION_TRIGGERED_FADE_OUT, // The ACTION_TRIGGERED sub animation that transforms the shape to a // |large_size_| // circle. ACTION_TRIGGERED_TRANSFORM, // ALTERNATE_ACTION_PENDING sub animations. // The ALTERNATE_ACTION_PENDING animation has only one sub animation which // animates // to a |small_size_| rounded rectangle at visible opacity. ALTERNATE_ACTION_PENDING, // ALTERNATE_ACTION_TRIGGERED sub animations. // The ALTERNATE_ACTION_TRIGGERED sub animation that is fading out to a hidden // opacity. ALTERNATE_ACTION_TRIGGERED_FADE_OUT, // The ALTERNATE_ACTION_TRIGGERED sub animation that transforms the shape to a // |large_size_| // rounded rectangle. ALTERNATE_ACTION_TRIGGERED_TRANSFORM, // ACTIVATED sub animations. // The ACTIVATED sub animation that transforms the shape to a |large_size_| // circle. This is used when the ink drop is in a HIDDEN state prior to // animating to the ACTIVATED state. ACTIVATED_CIRCLE_TRANSFORM, // The ACTIVATED sub animation that transforms the shape to a |small_size_| // rounded rectangle. ACTIVATED_RECT_TRANSFORM, // DEACTIVATED sub animations. // The DEACTIVATED sub animation that is fading out to a hidden opacity. DEACTIVATED_FADE_OUT, // The DEACTIVATED sub animation that transforms the shape to a |large_size_| // rounded rectangle. DEACTIVATED_TRANSFORM, }; // The scale factor used to burst the ACTION_TRIGGERED bubble as it fades out. constexpr float kQuickActionBurstScale = 1.3f; // Returns the InkDropState sub animation duration for the given |state|. base::TimeDelta GetAnimationDuration(InkDropHost* ink_drop_host, InkDropSubAnimations state) { if (!PlatformStyle::kUseRipples || !gfx::Animation::ShouldRenderRichAnimation() || (ink_drop_host && ink_drop_host->GetMode() == InkDropHost::InkDropMode::ON_NO_ANIMATE)) { return base::TimeDelta(); } // Duration constants for InkDropStateSubAnimations. See the // InkDropStateSubAnimations enum documentation for more info. constexpr base::TimeDelta kAnimationDuration[] = { base::Milliseconds(150), // HIDDEN_FADE_OUT base::Milliseconds(200), // HIDDEN_TRANSFORM base::TimeDelta(), // ACTION_PENDING_FADE_IN base::Milliseconds(160), // ACTION_PENDING_TRANSFORM base::Milliseconds(150), // ACTION_TRIGGERED_FADE_OUT base::Milliseconds(160), // ACTION_TRIGGERED_TRANSFORM base::Milliseconds(200), // ALTERNATE_ACTION_PENDING base::Milliseconds(150), // ALTERNAT..._TRIGGERED_FADE_OUT base::Milliseconds(200), // ALTERNA..._TRIGGERED_TRANSFORM base::Milliseconds(200), // ACTIVATED_CIRCLE_TRANSFORM base::Milliseconds(160), // ACTIVATED_RECT_TRANSFORM base::Milliseconds(150), // DEACTIVATED_FADE_OUT base::Milliseconds(200), // DEACTIVATED_TRANSFORM }; return kAnimationDuration[state]; } } // namespace SquareInkDropRipple::SquareInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& large_size, int large_corner_radius, const gfx::Size& small_size, int small_corner_radius, const gfx::Point& center_point, SkColor color, float visible_opacity) : InkDropRipple(ink_drop_host), visible_opacity_(visible_opacity), large_size_(large_size), large_corner_radius_(large_corner_radius), small_size_(small_size), small_corner_radius_(small_corner_radius), center_point_(center_point), circle_layer_delegate_(new CircleLayerDelegate( color, std::min(large_size_.width(), large_size_.height()) / 2)), rect_layer_delegate_( new RectangleLayerDelegate(color, gfx::SizeF(large_size_))), root_layer_(ui::LAYER_NOT_DRAWN) { root_layer_.SetName("SquareInkDropRipple:ROOT_LAYER"); for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i) AddPaintLayer(static_cast<PaintedShape>(i)); root_layer_.SetMasksToBounds(false); root_layer_.SetBounds(gfx::Rect(large_size_)); root_callback_subscription_ = root_layer_.GetAnimator()->AddSequenceScheduledCallback( base::BindRepeating( &SquareInkDropRipple::OnLayerAnimationSequenceScheduled, base::Unretained(this))); SetStateToHidden(); } SquareInkDropRipple::~SquareInkDropRipple() { // Explicitly aborting all the animations ensures all callbacks are invoked // while this instance still exists. AbortAllAnimations(); } void SquareInkDropRipple::SnapToActivated() { InkDropRipple::SnapToActivated(); SetOpacity(visible_opacity_); InkDropTransforms transforms; GetActivatedTargetTransforms(&transforms); SetTransforms(transforms); } ui::Layer* SquareInkDropRipple::GetRootLayer() { return &root_layer_; } float SquareInkDropRipple::GetCurrentOpacity() const { return root_layer_.opacity(); } std::string SquareInkDropRipple::ToLayerName(PaintedShape painted_shape) { switch (painted_shape) { case TOP_LEFT_CIRCLE: return "TOP_LEFT_CIRCLE"; case TOP_RIGHT_CIRCLE: return "TOP_RIGHT_CIRCLE"; case BOTTOM_RIGHT_CIRCLE: return "BOTTOM_RIGHT_CIRCLE"; case BOTTOM_LEFT_CIRCLE: return "BOTTOM_LEFT_CIRCLE"; case HORIZONTAL_RECT: return "HORIZONTAL_RECT"; case VERTICAL_RECT: return "VERTICAL_RECT"; case PAINTED_SHAPE_COUNT: NOTREACHED_NORETURN() << "The PAINTED_SHAPE_COUNT value should never be used."; } return "UNKNOWN"; } void SquareInkDropRipple::AnimateStateChange(InkDropState old_ink_drop_state, InkDropState new_ink_drop_state) { InkDropTransforms transforms; AnimationBuilder builder; InkDropHost* host = GetInkDropHost(); builder .SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET) .Once(); auto animate_to_transforms = [this](AnimationSequenceBlock& sequence, const InkDropTransforms& transforms, gfx::Tween::Type tween) -> AnimationSequenceBlock& { for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i) sequence.SetTransform(painted_layers_[i].get(), transforms[i], tween); return sequence; }; auto pending_animation = [this, &animate_to_transforms, host]( AnimationSequenceBlock& sequence, const InkDropTransforms& transforms) -> AnimationSequenceBlock& { auto& new_sequence = sequence.SetDuration(GetAnimationDuration(host, ACTION_PENDING_FADE_IN)) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN) .Then() .SetDuration(GetAnimationDuration(host, ACTION_PENDING_TRANSFORM)) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN); animate_to_transforms(new_sequence, transforms, gfx::Tween::EASE_IN_OUT); return new_sequence; }; switch (new_ink_drop_state) { case InkDropState::HIDDEN: if (!IsVisible()) { SetStateToHidden(); break; } else { CalculateCircleTransforms(small_size_, &transforms); auto& sequence = builder.GetCurrentSequence() .SetDuration(GetAnimationDuration(host, HIDDEN_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT) .At(base::TimeDelta()) .SetDuration(GetAnimationDuration(host, HIDDEN_TRANSFORM)); animate_to_transforms(sequence, transforms, gfx::Tween::EASE_IN_OUT); } break; case InkDropState::ACTION_PENDING: { if (old_ink_drop_state == new_ink_drop_state) return; DLOG_IF(WARNING, InkDropState::HIDDEN != old_ink_drop_state) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); CalculateCircleTransforms(large_size_, &transforms); pending_animation(builder.GetCurrentSequence(), transforms); break; } case InkDropState::ACTION_TRIGGERED: { DLOG_IF(WARNING, old_ink_drop_state != InkDropState::HIDDEN && old_ink_drop_state != InkDropState::ACTION_PENDING) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); gfx::Size s = ScaleToRoundedSize(large_size_, kQuickActionBurstScale); CalculateCircleTransforms(s, &transforms); if (old_ink_drop_state == InkDropState::HIDDEN) { pending_animation(builder.GetCurrentSequence(), transforms).Then(); } else { builder.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); } builder.GetCurrentSequence() .SetDuration(GetAnimationDuration(host, ACTION_TRIGGERED_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT) .Offset(base::TimeDelta()) .SetDuration(GetAnimationDuration(host, ACTION_TRIGGERED_TRANSFORM)); animate_to_transforms(builder.GetCurrentSequence(), transforms, gfx::Tween::EASE_IN_OUT); break; } case InkDropState::ALTERNATE_ACTION_PENDING: { DLOG_IF(WARNING, InkDropState::ACTION_PENDING != old_ink_drop_state) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); CalculateRectTransforms(small_size_, small_corner_radius_, &transforms); animate_to_transforms( builder.GetCurrentSequence() .SetDuration(GetAnimationDuration(host, ALTERNATE_ACTION_PENDING)) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN), transforms, gfx::Tween::EASE_IN_OUT); break; } case InkDropState::ALTERNATE_ACTION_TRIGGERED: { DLOG_IF(WARNING, InkDropState::ALTERNATE_ACTION_PENDING != old_ink_drop_state) << "Invalid InkDropState transition. old_ink_drop_state=" << ToString(old_ink_drop_state) << " new_ink_drop_state=" << ToString(new_ink_drop_state); base::TimeDelta visible_duration = GetAnimationDuration(host, ALTERNATE_ACTION_TRIGGERED_TRANSFORM) - GetAnimationDuration(host, ALTERNATE_ACTION_TRIGGERED_FADE_OUT); CalculateRectTransforms(large_size_, large_corner_radius_, &transforms); builder.GetCurrentSequence() .SetDuration(visible_duration) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN_OUT) .Then() .SetDuration( GetAnimationDuration(host, ALTERNATE_ACTION_TRIGGERED_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT) .At(base::TimeDelta()) .SetDuration( GetAnimationDuration(host, ALTERNATE_ACTION_TRIGGERED_TRANSFORM)); animate_to_transforms(builder.GetCurrentSequence(), transforms, gfx::Tween::EASE_IN_OUT); break; } case InkDropState::ACTIVATED: { // Animate the opacity so that it cancels any opacity animations already // in progress. builder.GetCurrentSequence() .SetDuration(base::TimeDelta()) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN_OUT) .Then(); if (old_ink_drop_state == InkDropState::HIDDEN) { CalculateCircleTransforms(large_size_, &transforms); animate_to_transforms( builder.GetCurrentSequence().SetDuration( GetAnimationDuration(host, ACTIVATED_CIRCLE_TRANSFORM)), transforms, gfx::Tween::EASE_IN_OUT) .Then(); } else if (old_ink_drop_state == InkDropState::ACTION_PENDING) { builder.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); } GetActivatedTargetTransforms(&transforms); animate_to_transforms( builder.GetCurrentSequence().SetDuration( GetAnimationDuration(host, ACTIVATED_RECT_TRANSFORM)), transforms, gfx::Tween::EASE_IN_OUT); break; } case InkDropState::DEACTIVATED: { base::TimeDelta visible_duration = GetAnimationDuration(host, DEACTIVATED_TRANSFORM) - GetAnimationDuration(host, DEACTIVATED_FADE_OUT); GetDeactivatedTargetTransforms(&transforms); builder.GetCurrentSequence() .SetDuration(visible_duration) .SetOpacity(&root_layer_, visible_opacity_, gfx::Tween::EASE_IN_OUT) .Then() .SetDuration(GetAnimationDuration(host, DEACTIVATED_FADE_OUT)) .SetOpacity(&root_layer_, kHiddenOpacity, gfx::Tween::EASE_IN_OUT) .At(base::TimeDelta()); animate_to_transforms( builder.GetCurrentSequence().SetDuration( GetAnimationDuration(host, DEACTIVATED_TRANSFORM)), transforms, gfx::Tween::EASE_IN_OUT); break; } } } void SquareInkDropRipple::SetStateToHidden() { InkDropTransforms transforms; // Use non-zero size to avoid visual anomalies. CalculateCircleTransforms(gfx::Size(1, 1), &transforms); SetTransforms(transforms); root_layer_.SetOpacity(InkDropRipple::kHiddenOpacity); root_layer_.SetVisible(false); } void SquareInkDropRipple::AbortAllAnimations() { root_layer_.GetAnimator()->AbortAllAnimations(); for (auto& painted_layer : painted_layers_) painted_layer->GetAnimator()->AbortAllAnimations(); } void SquareInkDropRipple::SetTransforms(const InkDropTransforms transforms) { for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i) painted_layers_[i]->SetTransform(transforms[i]); } void SquareInkDropRipple::SetOpacity(float opacity) { root_layer_.SetOpacity(opacity); } void SquareInkDropRipple::CalculateCircleTransforms( const gfx::Size& size, InkDropTransforms* transforms_out) const { CalculateRectTransforms(size, std::min(size.width(), size.height()) / 2.0f, transforms_out); } void SquareInkDropRipple::CalculateRectTransforms( const gfx::Size& desired_size, float corner_radius, InkDropTransforms* transforms_out) const { DCHECK_GE(desired_size.width() / 2.0f, corner_radius) << "The circle's diameter should not be greater than the total width."; DCHECK_GE(desired_size.height() / 2.0f, corner_radius) << "The circle's diameter should not be greater than the total height."; gfx::SizeF size(desired_size); // This function can be called before the layer's been added to a view, // either at construction time or in tests. if (root_layer_.GetCompositor()) { // Modify |desired_size| so that the ripple aligns to pixel bounds. const float dsf = root_layer_.GetCompositor()->device_scale_factor(); gfx::RectF ripple_bounds((gfx::PointF(center_point_)), gfx::SizeF()); ripple_bounds.Inset(-gfx::InsetsF::VH(desired_size.height() / 2.0f, desired_size.width() / 2.0f)); ripple_bounds.Scale(dsf); ripple_bounds = gfx::RectF(gfx::ToEnclosingRect(ripple_bounds)); ripple_bounds.InvScale(dsf); size = ripple_bounds.size(); } // The shapes are drawn such that their center points are not at the origin. // Thus we use the CalculateCircleTransform() and CalculateRectTransform() // methods to calculate the complex Transforms. const float circle_scale = std::max( kMinimumCircleScale, corner_radius / static_cast<float>(circle_layer_delegate_->radius())); const float circle_target_x_offset = size.width() / 2.0f - corner_radius; const float circle_target_y_offset = size.height() / 2.0f - corner_radius; (*transforms_out)[TOP_LEFT_CIRCLE] = CalculateCircleTransform( circle_scale, -circle_target_x_offset, -circle_target_y_offset); (*transforms_out)[TOP_RIGHT_CIRCLE] = CalculateCircleTransform( circle_scale, circle_target_x_offset, -circle_target_y_offset); (*transforms_out)[BOTTOM_RIGHT_CIRCLE] = CalculateCircleTransform( circle_scale, circle_target_x_offset, circle_target_y_offset); (*transforms_out)[BOTTOM_LEFT_CIRCLE] = CalculateCircleTransform( circle_scale, -circle_target_x_offset, circle_target_y_offset); const float rect_delegate_width = rect_layer_delegate_->size().width(); const float rect_delegate_height = rect_layer_delegate_->size().height(); (*transforms_out)[HORIZONTAL_RECT] = CalculateRectTransform( std::max(kMinimumRectScale, size.width() / rect_delegate_width), std::max(kMinimumRectScale, (size.height() - 2.0f * corner_radius) / rect_delegate_height)); (*transforms_out)[VERTICAL_RECT] = CalculateRectTransform( std::max(kMinimumRectScale, (size.width() - 2.0f * corner_radius) / rect_delegate_width), std::max(kMinimumRectScale, size.height() / rect_delegate_height)); } gfx::Transform SquareInkDropRipple::CalculateCircleTransform( float scale, float target_center_x, float target_center_y) const { gfx::Transform transform; // Offset for the center point of the ripple. transform.Translate(center_point_.x(), center_point_.y()); // Move circle to target. transform.Translate(target_center_x, target_center_y); transform.Scale(scale, scale); // Align center point of the painted circle. const gfx::Vector2dF circle_center_offset = circle_layer_delegate_->GetCenteringOffset(); transform.Translate(-circle_center_offset.x(), -circle_center_offset.y()); return transform; } gfx::Transform SquareInkDropRipple::CalculateRectTransform( float x_scale, float y_scale) const { gfx::Transform transform; transform.Translate(center_point_.x(), center_point_.y()); transform.Scale(x_scale, y_scale); const gfx::Vector2dF rect_center_offset = rect_layer_delegate_->GetCenteringOffset(); transform.Translate(-rect_center_offset.x(), -rect_center_offset.y()); return transform; } void SquareInkDropRipple::GetCurrentTransforms( InkDropTransforms* transforms_out) const { for (int i = 0; i < PAINTED_SHAPE_COUNT; ++i) (*transforms_out)[i] = painted_layers_[i]->transform(); } void SquareInkDropRipple::GetActivatedTargetTransforms( InkDropTransforms* transforms_out) const { switch (activated_shape_) { case ActivatedShape::kCircle: CalculateCircleTransforms(small_size_, transforms_out); break; case ActivatedShape::kRoundedRect: CalculateRectTransforms(small_size_, small_corner_radius_, transforms_out); break; } } void SquareInkDropRipple::GetDeactivatedTargetTransforms( InkDropTransforms* transforms_out) const { switch (activated_shape_) { case ActivatedShape::kCircle: CalculateCircleTransforms(large_size_, transforms_out); break; case ActivatedShape::kRoundedRect: CalculateRectTransforms(large_size_, small_corner_radius_, transforms_out); break; } } void SquareInkDropRipple::AddPaintLayer(PaintedShape painted_shape) { ui::LayerDelegate* delegate = nullptr; switch (painted_shape) { case TOP_LEFT_CIRCLE: case TOP_RIGHT_CIRCLE: case BOTTOM_RIGHT_CIRCLE: case BOTTOM_LEFT_CIRCLE: delegate = circle_layer_delegate_.get(); break; case HORIZONTAL_RECT: case VERTICAL_RECT: delegate = rect_layer_delegate_.get(); break; case PAINTED_SHAPE_COUNT: NOTREACHED_NORETURN() << "PAINTED_SHAPE_COUNT is not an actual shape type."; } ui::Layer* layer = new ui::Layer(); root_layer_.Add(layer); layer->SetBounds(gfx::Rect(large_size_)); layer->SetFillsBoundsOpaquely(false); layer->set_delegate(delegate); layer->SetVisible(true); layer->SetOpacity(1.0); layer->SetMasksToBounds(false); layer->SetName("PAINTED_SHAPE_COUNT:" + ToLayerName(painted_shape)); callback_subscriptions_[painted_shape] = layer->GetAnimator()->AddSequenceScheduledCallback(base::BindRepeating( &SquareInkDropRipple::OnLayerAnimationSequenceScheduled, base::Unretained(this))); painted_layers_[painted_shape].reset(layer); } void SquareInkDropRipple::OnLayerAnimationSequenceScheduled( ui::LayerAnimationSequence* sequence) { sequence->AddObserver(GetLayerAnimationObserver()); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/square_ink_drop_ripple.cc
C++
unknown
23,165
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_SQUARE_INK_DROP_RIPPLE_H_ #define UI_VIEWS_ANIMATION_SQUARE_INK_DROP_RIPPLE_H_ #include <memory> #include <string> #include "base/callback_list.h" #include "base/time/time.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/gfx/animation/tween.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/transform.h" #include "ui/views/animation/ink_drop_ripple.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/views_export.h" namespace ui { class Layer; } // namespace ui namespace views { class CircleLayerDelegate; class InkDropHost; class RectangleLayerDelegate; namespace test { class SquareInkDropRippleTestApi; } // namespace test // An ink drop ripple that smoothly animates between a circle and a rounded // rectangle of different sizes for each of the different InkDropStates. The // final frame for each InkDropState will be bounded by either a |large_size_| // rectangle or a |small_size_| rectangle. // // The valid InkDropState transitions are defined below: // // {All InkDropStates} => HIDDEN // HIDDEN => ACTION_PENDING // HIDDEN, ACTION_PENDING => ACTION_TRIGGERED // ACTION_PENDING => ALTERNATE_ACTION_PENDING // ALTERNATE_ACTION_PENDING => ALTERNATE_ACTION_TRIGGERED // {All InkDropStates} => ACTIVATED // {All InkDropStates} => DEACTIVATED // class VIEWS_EXPORT SquareInkDropRipple : public InkDropRipple { public: // The shape to use for the ACTIVATED/DEACTIVATED states. enum class ActivatedShape { kCircle, kRoundedRect }; SquareInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& large_size, int large_corner_radius, const gfx::Size& small_size, int small_corner_radius, const gfx::Point& center_point, SkColor color, float visible_opacity); SquareInkDropRipple(const SquareInkDropRipple&) = delete; SquareInkDropRipple& operator=(const SquareInkDropRipple&) = delete; ~SquareInkDropRipple() override; void set_activated_shape(ActivatedShape shape) { activated_shape_ = shape; } // InkDropRipple: void SnapToActivated() override; ui::Layer* GetRootLayer() override; private: friend class test::SquareInkDropRippleTestApi; // Enumeration of the different shapes that compose the ink drop. enum PaintedShape { TOP_LEFT_CIRCLE = 0, TOP_RIGHT_CIRCLE, BOTTOM_RIGHT_CIRCLE, BOTTOM_LEFT_CIRCLE, HORIZONTAL_RECT, VERTICAL_RECT, // The total number of shapes, not an actual shape. PAINTED_SHAPE_COUNT }; // Returns a human readable string for the |painted_shape| value. static std::string ToLayerName(PaintedShape painted_shape); // Type that contains a gfx::Tansform for each of the layers required by the // ink drop. using InkDropTransforms = gfx::Transform[PAINTED_SHAPE_COUNT]; float GetCurrentOpacity() const; // InkDropRipple: void AnimateStateChange(InkDropState old_ink_drop_state, InkDropState new_ink_drop_state) override; void SetStateToHidden() override; void AbortAllAnimations() override; // Sets the |transforms| on all of the shape layers. Note that this does not // perform any animation. void SetTransforms(const InkDropTransforms transforms); // Sets the opacity of the ink drop. Note that this does not perform any // animation. void SetOpacity(float opacity); // Updates all of the Transforms in |transforms_out| for a circle of the given // |size|. void CalculateCircleTransforms(const gfx::Size& desired_size, InkDropTransforms* transforms_out) const; // Updates all of the Transforms in |transforms_out| for a rounded rectangle // of the given |desired_size| and |corner_radius|. The effective size may // differ from |desired_size| at certain scale factors to make sure the ripple // is pixel-aligned. void CalculateRectTransforms(const gfx::Size& desired_size, float corner_radius, InkDropTransforms* transforms_out) const; // Calculates a Transform for a circle layer. gfx::Transform CalculateCircleTransform(float scale, float target_center_x, float target_center_y) const; // Calculates a Transform for a rectangle layer. gfx::Transform CalculateRectTransform(float x_scale, float y_scale) const; // Updates all of the Transforms in |transforms_out| to the current Transforms // of the painted shape Layers. void GetCurrentTransforms(InkDropTransforms* transforms_out) const; // Updates all of the Transforms in |transforms_out| with the target // Transforms for the ACTIVATED animation. void GetActivatedTargetTransforms(InkDropTransforms* transforms_out) const; // Updates all of the Transforms in |transforms_out| with the target // Transforms for the DEACTIVATED animation. void GetDeactivatedTargetTransforms(InkDropTransforms* transforms_out) const; // Adds and configures a new |painted_shape| layer to |painted_layers_|. void AddPaintLayer(PaintedShape painted_shape); // Called from LayerAnimator when a new LayerAnimationSequence is scheduled // which allows for assigning the observer to the sequence. void OnLayerAnimationSequenceScheduled(ui::LayerAnimationSequence* sequence); // The shape used for the ACTIVATED/DEACTIVATED states. ActivatedShape activated_shape_ = ActivatedShape::kRoundedRect; // Ink drop opacity when it is visible. float visible_opacity_; // Maximum size that an ink drop will be drawn to for any InkDropState whose // final frame should be large. const gfx::Size large_size_; // Corner radius used to draw the rounded rectangles corner for any // InkDropState whose final frame should be large. const int large_corner_radius_; // Maximum size that an ink drop will be drawn to for any InkDropState whose // final frame should be small. const gfx::Size small_size_; // Corner radius used to draw the rounded rectangles corner for any // InkDropState whose final frame should be small. const int small_corner_radius_; // The center point of the ripple, relative to the root layer's origin. gfx::Point center_point_; // ui::LayerDelegate to paint circles for all the circle layers. std::unique_ptr<CircleLayerDelegate> circle_layer_delegate_; // ui::LayerDelegate to paint rectangles for all the rectangle layers. std::unique_ptr<RectangleLayerDelegate> rect_layer_delegate_; // The root layer that parents the animating layers. The root layer is used to // manipulate opacity and location, and its children are used to manipulate // the different painted shapes that compose the ink drop. ui::Layer root_layer_; // Sequence scheduled callback subscription for the root layer. base::CallbackListSubscription root_callback_subscription_; // ui::Layers for all of the painted shape layers that compose the ink drop. std::unique_ptr<ui::Layer> painted_layers_[PAINTED_SHAPE_COUNT]; // Sequence scheduled callback subscriptions for the painted layers. base::CallbackListSubscription callback_subscriptions_[PAINTED_SHAPE_COUNT]; }; } // namespace views #endif // UI_VIEWS_ANIMATION_SQUARE_INK_DROP_RIPPLE_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/square_ink_drop_ripple.h
C++
unknown
7,718
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/square_ink_drop_ripple.h" #include <memory> #include <vector> #include "base/numerics/safe_conversions.h" #include "base/time/time.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/compositor/compositor.h" #include "ui/gfx/geometry/point.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/size_f.h" #include "ui/views/animation/ink_drop_ripple_observer.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/animation/test/square_ink_drop_ripple_test_api.h" #include "ui/views/animation/test/test_ink_drop_ripple_observer.h" #include "ui/views/test/widget_test.h" namespace views::test { namespace { using PaintedShape = views::test::SquareInkDropRippleTestApi::PaintedShape; class SquareInkDropRippleCalculateTransformsTest : public WidgetTest { public: SquareInkDropRippleCalculateTransformsTest(); SquareInkDropRippleCalculateTransformsTest( const SquareInkDropRippleCalculateTransformsTest&) = delete; SquareInkDropRippleCalculateTransformsTest& operator=( const SquareInkDropRippleCalculateTransformsTest&) = delete; ~SquareInkDropRippleCalculateTransformsTest() override; protected: // Half the width/height of the drawn ink drop. static constexpr int kHalfDrawnSize = 5; // The full width/height of the drawn ink drop. static constexpr int kDrawnSize = 2 * kHalfDrawnSize; // The radius of the rounded rectangle corners. static constexpr int kTransformedRadius = 10; // Half the width/height of the transformed ink drop. static const int kHalfTransformedSize = 100; // The full width/height of the transformed ink drop. static const int kTransformedSize = 2 * kHalfTransformedSize; // Constant points in the drawn space that will be transformed. static constexpr gfx::Point kDrawnCenterPoint = gfx::Point(kHalfDrawnSize, kHalfDrawnSize); static constexpr gfx::Point kDrawnMidLeftPoint = gfx::Point(0, kHalfDrawnSize); static constexpr gfx::Point kDrawnMidRightPoint = gfx::Point(kDrawnSize, kHalfDrawnSize); static constexpr gfx::Point kDrawnTopMidPoint = gfx::Point(kHalfDrawnSize, 0); static constexpr gfx::Point kDrawnBottomMidPoint = gfx::Point(kHalfDrawnSize, kDrawnSize); // The test target. SquareInkDropRipple ink_drop_ripple_{ nullptr, gfx::Size(kDrawnSize, kDrawnSize), 2, gfx::Size(kHalfDrawnSize, kHalfDrawnSize), 1, gfx::Point(), SK_ColorBLACK, 0.175f}; // Provides internal access to the test target. SquareInkDropRippleTestApi test_api_{&ink_drop_ripple_}; // The gfx::Transforms collection that is populated via the // Calculate*Transforms() calls. SquareInkDropRippleTestApi::InkDropTransforms transforms_; }; SquareInkDropRippleCalculateTransformsTest:: SquareInkDropRippleCalculateTransformsTest() = default; SquareInkDropRippleCalculateTransformsTest:: ~SquareInkDropRippleCalculateTransformsTest() = default; constexpr gfx::Point SquareInkDropRippleCalculateTransformsTest::kDrawnCenterPoint; constexpr gfx::Point SquareInkDropRippleCalculateTransformsTest::kDrawnMidLeftPoint; constexpr gfx::Point SquareInkDropRippleCalculateTransformsTest::kDrawnMidRightPoint; constexpr gfx::Point SquareInkDropRippleCalculateTransformsTest::kDrawnTopMidPoint; constexpr gfx::Point SquareInkDropRippleCalculateTransformsTest::kDrawnBottomMidPoint; } // namespace TEST_F(SquareInkDropRippleCalculateTransformsTest, TransformedPointsUsingTransformsFromCalculateCircleTransforms) { test_api_.CalculateCircleTransforms( gfx::Size(kTransformedSize, kTransformedSize), &transforms_); constexpr struct { PaintedShape shape; gfx::Point center_point; gfx::Point mid_left_point; gfx::Point mid_right_point; gfx::Point top_mid_point; gfx::Point bottom_mid_point; } test_cases[] = { {PaintedShape::TOP_LEFT_CIRCLE, gfx::Point(0, 0), gfx::Point(-kHalfTransformedSize, 0), gfx::Point(kHalfTransformedSize, 0), gfx::Point(0, -kHalfTransformedSize), gfx::Point(0, kHalfTransformedSize)}, {PaintedShape::TOP_RIGHT_CIRCLE, gfx::Point(0, 0), gfx::Point(-kHalfTransformedSize, 0), gfx::Point(kHalfTransformedSize, 0), gfx::Point(0, -kHalfTransformedSize), gfx::Point(0, kHalfTransformedSize)}, {PaintedShape::BOTTOM_RIGHT_CIRCLE, gfx::Point(0, 0), gfx::Point(-kHalfTransformedSize, 0), gfx::Point(kHalfTransformedSize, 0), gfx::Point(0, -kHalfTransformedSize), gfx::Point(0, kHalfTransformedSize)}, {PaintedShape::BOTTOM_LEFT_CIRCLE, gfx::Point(0, 0), gfx::Point(-kHalfTransformedSize, 0), gfx::Point(kHalfTransformedSize, 0), gfx::Point(0, -kHalfTransformedSize), gfx::Point(0, kHalfTransformedSize)}, {PaintedShape::HORIZONTAL_RECT, gfx::Point(0, 0), gfx::Point(-kHalfTransformedSize, 0), gfx::Point(kHalfTransformedSize, 0), gfx::Point(0, 0), gfx::Point(0, 0)}, {PaintedShape::VERTICAL_RECT, gfx::Point(0, 0), gfx::Point(0, 0), gfx::Point(0, 0), gfx::Point(0, -kHalfTransformedSize), gfx::Point(0, kHalfTransformedSize)}}; for (const auto& test_case : test_cases) { PaintedShape shape = test_case.shape; SCOPED_TRACE(testing::Message() << " shape=" << shape); gfx::Transform transform = transforms_[shape]; EXPECT_EQ(test_case.center_point, transform.MapPoint(kDrawnCenterPoint)); EXPECT_EQ(test_case.mid_left_point, transform.MapPoint(kDrawnMidLeftPoint)); EXPECT_EQ(test_case.mid_right_point, transform.MapPoint(kDrawnMidRightPoint)); EXPECT_EQ(test_case.top_mid_point, transform.MapPoint(kDrawnTopMidPoint)); EXPECT_EQ(test_case.bottom_mid_point, transform.MapPoint(kDrawnBottomMidPoint)); } } TEST_F(SquareInkDropRippleCalculateTransformsTest, TransformedPointsUsingTransformsFromCalculateRectTransforms) { test_api_.CalculateRectTransforms( gfx::Size(kTransformedSize, kTransformedSize), kTransformedRadius, &transforms_); constexpr int x_offset = kHalfTransformedSize - kTransformedRadius; constexpr int y_offset = kHalfTransformedSize - kTransformedRadius; constexpr struct { PaintedShape shape; gfx::Point center_point; gfx::Point mid_left_point; gfx::Point mid_right_point; gfx::Point top_mid_point; gfx::Point bottom_mid_point; } test_cases[] = { {PaintedShape::TOP_LEFT_CIRCLE, gfx::Point(-x_offset, -y_offset), gfx::Point(-kHalfTransformedSize, -y_offset), gfx::Point(-x_offset + kTransformedRadius, -y_offset), gfx::Point(-x_offset, -kHalfTransformedSize), gfx::Point(-x_offset, -y_offset + kTransformedRadius)}, {PaintedShape::TOP_RIGHT_CIRCLE, gfx::Point(x_offset, -y_offset), gfx::Point(x_offset - kTransformedRadius, -y_offset), gfx::Point(kHalfTransformedSize, -y_offset), gfx::Point(x_offset, -kHalfTransformedSize), gfx::Point(x_offset, -y_offset + kTransformedRadius)}, {PaintedShape::BOTTOM_RIGHT_CIRCLE, gfx::Point(x_offset, y_offset), gfx::Point(x_offset - kTransformedRadius, y_offset), gfx::Point(kHalfTransformedSize, y_offset), gfx::Point(x_offset, y_offset - kTransformedRadius), gfx::Point(x_offset, kHalfTransformedSize)}, {PaintedShape::BOTTOM_LEFT_CIRCLE, gfx::Point(-x_offset, y_offset), gfx::Point(-kHalfTransformedSize, y_offset), gfx::Point(-x_offset + kTransformedRadius, y_offset), gfx::Point(-x_offset, y_offset - kTransformedRadius), gfx::Point(-x_offset, kHalfTransformedSize)}, {PaintedShape::HORIZONTAL_RECT, gfx::Point(0, 0), gfx::Point(-kHalfTransformedSize, 0), gfx::Point(kHalfTransformedSize, 0), gfx::Point(0, -y_offset), gfx::Point(0, y_offset)}, {PaintedShape::VERTICAL_RECT, gfx::Point(0, 0), gfx::Point(-x_offset, 0), gfx::Point(x_offset, 0), gfx::Point(0, -kHalfTransformedSize), gfx::Point(0, kHalfTransformedSize)}}; for (const auto& test_case : test_cases) { PaintedShape shape = test_case.shape; SCOPED_TRACE(testing::Message() << " shape=" << shape); gfx::Transform transform = transforms_[shape]; EXPECT_EQ(test_case.center_point, transform.MapPoint(kDrawnCenterPoint)); EXPECT_EQ(test_case.mid_left_point, transform.MapPoint(kDrawnMidLeftPoint)); EXPECT_EQ(test_case.mid_right_point, transform.MapPoint(kDrawnMidRightPoint)); EXPECT_EQ(test_case.top_mid_point, transform.MapPoint(kDrawnTopMidPoint)); EXPECT_EQ(test_case.bottom_mid_point, transform.MapPoint(kDrawnBottomMidPoint)); } } TEST_F(SquareInkDropRippleCalculateTransformsTest, RippleIsPixelAligned) { // Create a ripple that would not naturally be pixel aligned at a fractional // scale factor. constexpr gfx::Point kCenter(14, 14); constexpr gfx::Rect kDrawnRectBounds(0, 0, 10, 10); SquareInkDropRipple ink_drop_ripple(nullptr, kDrawnRectBounds.size(), 2, gfx::Size(1, 1), // unimportant 1, kCenter, SK_ColorBLACK, 0.175f); SquareInkDropRippleTestApi test_api(&ink_drop_ripple); // Add to a widget so we can control the DSF. auto* widget = CreateTopLevelPlatformWidget(); widget->SetBounds(gfx::Rect(0, 0, 100, 100)); auto* host_view = new View(); host_view->SetPaintToLayer(); widget->GetContentsView()->AddChildView(host_view); host_view->layer()->Add(ink_drop_ripple.GetRootLayer()); // Test a variety of scale factors and target transform sizes. const std::vector<float> dsfs({1.0f, 1.25f, 1.5f, 2.0f, 3.0f}); const std::vector<int> target_sizes({5, 7, 11, 13, 31}); for (float dsf : dsfs) { for (int target_size : target_sizes) { SCOPED_TRACE(testing::Message() << "target_size=" << target_size << " dsf=" << dsf); host_view->layer()->GetCompositor()->SetScaleAndSize( dsf, gfx::Size(100, 100), viz::LocalSurfaceId()); SquareInkDropRippleTestApi::InkDropTransforms transforms; test_api.CalculateRectTransforms(gfx::Size(target_size, target_size), 0, &transforms); // Checks that a rectangle is integer-aligned modulo floating point error. auto verify_bounds = [](const gfx::RectF& rect) { float float_min_x = rect.x(); float float_min_y = rect.y(); float float_max_x = rect.right(); float float_max_y = rect.bottom(); int min_x = base::ClampRound(float_min_x); int min_y = base::ClampRound(float_min_y); int max_x = base::ClampRound(float_max_x); int max_y = base::ClampRound(float_max_y); EXPECT_LT(std::abs(min_x - float_min_x), 0.01f); EXPECT_LT(std::abs(min_y - float_min_y), 0.01f); EXPECT_LT(std::abs(max_x - float_max_x), 0.01f); EXPECT_LT(std::abs(max_y - float_max_y), 0.01f); }; // When you feed in the bounds of the rectangle layer delegate, no matter // what the target size was you should get an integer aligned bounding // box. gfx::Transform transform = transforms[PaintedShape::HORIZONTAL_RECT]; gfx::RectF horizontal_rect = transform.MapRect(gfx::RectF(kDrawnRectBounds)); horizontal_rect.Scale(dsf); verify_bounds(horizontal_rect); transform = transforms[PaintedShape::VERTICAL_RECT]; gfx::RectF vertical_rect = transform.MapRect(gfx::RectF(kDrawnRectBounds)); vertical_rect.Scale(dsf); verify_bounds(vertical_rect); } } widget->CloseNow(); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/square_ink_drop_ripple_unittest.cc
C++
unknown
11,837
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/flood_fill_ink_drop_ripple_test_api.h" #include <vector> #include "base/time/time.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/test/layer_animator_test_controller.h" #include "ui/gfx/geometry/point_conversions.h" #include "ui/views/animation/ink_drop_ripple.h" namespace views::test { FloodFillInkDropRippleTestApi::FloodFillInkDropRippleTestApi( FloodFillInkDropRipple* ink_drop_ripple) : InkDropRippleTestApi(ink_drop_ripple) {} FloodFillInkDropRippleTestApi::~FloodFillInkDropRippleTestApi() = default; gfx::Point3F FloodFillInkDropRippleTestApi::MapPoint( float radius, const gfx::Point3F& point) { return ink_drop_ripple()->CalculateTransform(radius).MapPoint(point); } gfx::Point FloodFillInkDropRippleTestApi::GetDrawnCenterPoint() const { return ToRoundedPoint(PointAtOffsetFromOrigin( ink_drop_ripple()->circle_layer_delegate_.GetCenteringOffset())); } float FloodFillInkDropRippleTestApi::MaxDistanceToCorners( const gfx::Point& point) const { return ink_drop_ripple()->MaxDistanceToCorners(point); } gfx::Transform FloodFillInkDropRippleTestApi::GetPaintedLayerTransform() const { return ink_drop_ripple()->painted_layer_.transform(); } float FloodFillInkDropRippleTestApi::GetCurrentOpacity() const { return ink_drop_ripple()->root_layer_.opacity(); } std::vector<ui::LayerAnimator*> FloodFillInkDropRippleTestApi::GetLayerAnimators() { std::vector<ui::LayerAnimator*> animators = InkDropRippleTestApi::GetLayerAnimators(); animators.push_back(ink_drop_ripple()->GetRootLayer()->GetAnimator()); animators.push_back(ink_drop_ripple()->painted_layer_.GetAnimator()); return animators; } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/flood_fill_ink_drop_ripple_test_api.cc
C++
unknown
1,922
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_FLOOD_FILL_INK_DROP_RIPPLE_TEST_API_H_ #define UI_VIEWS_ANIMATION_TEST_FLOOD_FILL_INK_DROP_RIPPLE_TEST_API_H_ #include <vector> #include "ui/gfx/geometry/size.h" #include "ui/views/animation/flood_fill_ink_drop_ripple.h" #include "ui/views/animation/test/ink_drop_ripple_test_api.h" namespace ui { class LayerAnimator; } // namespace ui namespace views::test { // Test API to provide internal access to a FloodFillInkDropRipple. class FloodFillInkDropRippleTestApi : public InkDropRippleTestApi { public: explicit FloodFillInkDropRippleTestApi( FloodFillInkDropRipple* ink_drop_ripple); FloodFillInkDropRippleTestApi(const FloodFillInkDropRippleTestApi&) = delete; FloodFillInkDropRippleTestApi& operator=( const FloodFillInkDropRippleTestApi&) = delete; ~FloodFillInkDropRippleTestApi() override; // Transforms |point| into the FloodFillInkDropRipples clip layer coordinate // space for the given radius. gfx::Point3F MapPoint(float radius, const gfx::Point3F& point); // Returns the center point that the ripple is drawn at in the original Canvas // coordinate space. gfx::Point GetDrawnCenterPoint() const; // Wrapper for FloodFillInkDropRipple::MaxDistanceToCorners(). float MaxDistanceToCorners(const gfx::Point& point) const; // Gets the transform currently applied to the painted layer of the ripple. gfx::Transform GetPaintedLayerTransform() const; // InkDropRippleTestApi: float GetCurrentOpacity() const override; protected: // InkDropRippleTestApi: std::vector<ui::LayerAnimator*> GetLayerAnimators() override; private: FloodFillInkDropRipple* ink_drop_ripple() { return static_cast<const FloodFillInkDropRippleTestApi*>(this) ->ink_drop_ripple(); } FloodFillInkDropRipple* ink_drop_ripple() const { return static_cast<FloodFillInkDropRipple*>( InkDropRippleTestApi::ink_drop_ripple()); } }; } // namespace views::test #endif // UI_VIEWS_ANIMATION_TEST_FLOOD_FILL_INK_DROP_RIPPLE_TEST_API_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/flood_fill_ink_drop_ripple_test_api.h
C++
unknown
2,182
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/ink_drop_highlight_test_api.h" #include "base/time/time.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/test/layer_animator_test_controller.h" #include "ui/views/animation/ink_drop_highlight.h" namespace views::test { InkDropHighlightTestApi::InkDropHighlightTestApi( InkDropHighlight* ink_drop_highlight) : ui::test::MultiLayerAnimatorTestController(this), ink_drop_highlight_(ink_drop_highlight) {} InkDropHighlightTestApi::~InkDropHighlightTestApi() = default; std::vector<ui::LayerAnimator*> InkDropHighlightTestApi::GetLayerAnimators() { std::vector<ui::LayerAnimator*> animators; animators.push_back(ink_drop_highlight()->layer_->GetAnimator()); return animators; } gfx::Transform InkDropHighlightTestApi::CalculateTransform() { return ink_drop_highlight()->CalculateTransform(); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_highlight_test_api.cc
C++
unknown
1,077
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_INK_DROP_HIGHLIGHT_TEST_API_H_ #define UI_VIEWS_ANIMATION_TEST_INK_DROP_HIGHLIGHT_TEST_API_H_ #include <vector> #include "base/memory/raw_ptr.h" #include "ui/compositor/test/multi_layer_animator_test_controller.h" #include "ui/compositor/test/multi_layer_animator_test_controller_delegate.h" #include "ui/gfx/geometry/transform.h" namespace ui { class LayerAnimator; } // namespace ui namespace views { class InkDropHighlight; namespace test { // Test API to provide internal access to an InkDropHighlight instance. This can // also be used to control the animations via the // ui::test::MultiLayerAnimatorTestController API. class InkDropHighlightTestApi : public ui::test::MultiLayerAnimatorTestController, public ui::test::MultiLayerAnimatorTestControllerDelegate { public: explicit InkDropHighlightTestApi(InkDropHighlight* ink_drop_highlight); InkDropHighlightTestApi(const InkDropHighlightTestApi&) = delete; InkDropHighlightTestApi& operator=(const InkDropHighlightTestApi&) = delete; ~InkDropHighlightTestApi() override; // MultiLayerAnimatorTestControllerDelegate: std::vector<ui::LayerAnimator*> GetLayerAnimators() override; gfx::Transform CalculateTransform(); protected: InkDropHighlight* ink_drop_highlight() { return static_cast<const InkDropHighlightTestApi*>(this) ->ink_drop_highlight(); } InkDropHighlight* ink_drop_highlight() const { return ink_drop_highlight_; } private: // The InkDropHighlight to provide internal access to. raw_ptr<InkDropHighlight> ink_drop_highlight_; }; } // namespace test } // namespace views #endif // UI_VIEWS_ANIMATION_TEST_INK_DROP_HIGHLIGHT_TEST_API_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_highlight_test_api.h
C++
unknown
1,849
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/ink_drop_host_test_api.h" #include <utility> namespace views::test { InkDropHostTestApi::InkDropHostTestApi(InkDropHost* ink_drop_host) : ink_drop_host_(ink_drop_host) {} InkDropHostTestApi::~InkDropHostTestApi() = default; void InkDropHostTestApi::SetInkDropMode(InkDropMode ink_drop_mode) { ink_drop_host_->SetMode(ink_drop_mode); } void InkDropHostTestApi::SetInkDrop(std::unique_ptr<InkDrop> ink_drop, bool handles_gesture_events) { ink_drop_host_->SetMode( handles_gesture_events ? views::InkDropHost::InkDropMode::ON : views::InkDropHost::InkDropMode::ON_NO_GESTURE_HANDLER); ink_drop_host_->ink_drop_ = std::move(ink_drop); } void InkDropHostTestApi::SetInkDrop(std::unique_ptr<InkDrop> ink_drop) { SetInkDrop(std::move(ink_drop), true); } bool InkDropHostTestApi::HasInkDrop() const { return ink_drop_host_->HasInkDrop(); } InkDrop* InkDropHostTestApi::GetInkDrop() { return ink_drop_host_->GetInkDrop(); } void InkDropHostTestApi::AnimateToState(InkDropState state, const ui::LocatedEvent* event) { ink_drop_host_->AnimateToState(state, event); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_host_test_api.cc
C++
unknown
1,393
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_INK_DROP_HOST_TEST_API_H_ #define UI_VIEWS_ANIMATION_TEST_INK_DROP_HOST_TEST_API_H_ #include <memory> #include <vector> #include "base/memory/raw_ptr.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_host.h" namespace views::test { // Test API to provide internal access to an InkDropHost instance. class InkDropHostTestApi { public: // Make the protected enum accessible. using InkDropMode = views::InkDropHost::InkDropMode; explicit InkDropHostTestApi(InkDropHost* ink_drop_host); InkDropHostTestApi(const InkDropHostTestApi&) = delete; InkDropHostTestApi& operator=(const InkDropHostTestApi&) = delete; ~InkDropHostTestApi(); void SetInkDropMode(InkDropMode ink_drop_mode); void SetInkDrop(std::unique_ptr<InkDrop> ink_drop, bool handles_gesture_events); void SetInkDrop(std::unique_ptr<InkDrop> ink_drop); InkDrop* ink_drop() { return ink_drop_host_->ink_drop_.get(); } // Wrapper for InkDropHost::HasInkDrop(). bool HasInkDrop() const; // Wrapper for InkDropHost::GetInkDrop() which lazily creates the ink drop // instance if it doesn't already exist. If you need direct access to // InkDropHost::ink_drop_ use ink_drop() instead. InkDrop* GetInkDrop(); bool HasInkdropEventHandler() const; // Wrapper for InkDropHost::AnimateToState(). void AnimateToState(InkDropState state, const ui::LocatedEvent* event); InkDropMode ink_drop_mode() const { return ink_drop_host_->ink_drop_mode_; } private: // The InkDropHost to provide internal access to. raw_ptr<InkDropHost, DanglingUntriaged> ink_drop_host_; }; } // namespace views::test #endif // UI_VIEWS_ANIMATION_TEST_INK_DROP_HOST_TEST_API_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_host_test_api.h
C++
unknown
1,888
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/ink_drop_impl_test_api.h" #include <utility> #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/animation/ink_drop_ripple.h" #include "ui/views/animation/test/ink_drop_highlight_test_api.h" #include "ui/views/animation/test/ink_drop_ripple_test_api.h" namespace views::test { // // AccessFactoryOnExitHighlightState // void InkDropImplTestApi::AccessFactoryOnExitHighlightState::Install( InkDropImpl::HighlightStateFactory* state_factory) { state_factory->ink_drop()->SetHighlightState( std::make_unique<InkDropImplTestApi::AccessFactoryOnExitHighlightState>( state_factory)); } InkDropImplTestApi::AccessFactoryOnExitHighlightState:: AccessFactoryOnExitHighlightState( InkDropImpl::HighlightStateFactory* state_factory) : HighlightState(state_factory) {} void InkDropImplTestApi::AccessFactoryOnExitHighlightState::Exit() { state_factory()->ink_drop()->SetHovered(false); } void InkDropImplTestApi::AccessFactoryOnExitHighlightState:: ShowOnHoverChanged() {} void InkDropImplTestApi::AccessFactoryOnExitHighlightState::OnHoverChanged() {} void InkDropImplTestApi::AccessFactoryOnExitHighlightState:: ShowOnFocusChanged() {} void InkDropImplTestApi::AccessFactoryOnExitHighlightState::OnFocusChanged() {} void InkDropImplTestApi::AccessFactoryOnExitHighlightState::AnimationStarted( InkDropState ink_drop_state) {} void InkDropImplTestApi::AccessFactoryOnExitHighlightState::AnimationEnded( InkDropState ink_drop_state, InkDropAnimationEndedReason reason) {} // // AccessFactoryOnExitHighlightState // void InkDropImplTestApi::SetStateOnExitHighlightState::Install( InkDropImpl::HighlightStateFactory* state_factory) { state_factory->ink_drop()->SetHighlightState( std::make_unique<InkDropImplTestApi::SetStateOnExitHighlightState>( state_factory)); } InkDropImplTestApi::SetStateOnExitHighlightState::SetStateOnExitHighlightState( InkDropImpl::HighlightStateFactory* state_factory) : HighlightState(state_factory) {} void InkDropImplTestApi::SetStateOnExitHighlightState::Exit() { InkDropImplTestApi::AccessFactoryOnExitHighlightState::Install( state_factory()); } void InkDropImplTestApi::SetStateOnExitHighlightState::ShowOnHoverChanged() {} void InkDropImplTestApi::SetStateOnExitHighlightState::OnHoverChanged() {} void InkDropImplTestApi::SetStateOnExitHighlightState::ShowOnFocusChanged() {} void InkDropImplTestApi::SetStateOnExitHighlightState::OnFocusChanged() {} void InkDropImplTestApi::SetStateOnExitHighlightState::AnimationStarted( InkDropState ink_drop_state) {} void InkDropImplTestApi::SetStateOnExitHighlightState::AnimationEnded( InkDropState ink_drop_state, InkDropAnimationEndedReason reason) {} // // InkDropImplTestApi // InkDropImplTestApi::InkDropImplTestApi(InkDropImpl* ink_drop) : ui::test::MultiLayerAnimatorTestController(this), ink_drop_(ink_drop) {} InkDropImplTestApi::~InkDropImplTestApi() = default; void InkDropImplTestApi::SetShouldHighlight(bool should_highlight) { ink_drop_->SetShowHighlightOnHover(should_highlight); ink_drop_->SetHovered(should_highlight); ink_drop_->SetShowHighlightOnFocus(should_highlight); ink_drop_->SetFocused(should_highlight); DCHECK_EQ(should_highlight, ink_drop_->ShouldHighlight()); } void InkDropImplTestApi::SetHighlightState( std::unique_ptr<InkDropImpl::HighlightState> highlight_state) { ink_drop_->highlight_state_ = std::move(highlight_state); } const InkDropHighlight* InkDropImplTestApi::highlight() const { return ink_drop_->highlight_.get(); } bool InkDropImplTestApi::IsHighlightFadingInOrVisible() const { return ink_drop_->IsHighlightFadingInOrVisible(); } bool InkDropImplTestApi::ShouldHighlight() const { return ink_drop_->ShouldHighlight(); } ui::Layer* InkDropImplTestApi::GetRootLayer() const { return ink_drop_->root_layer_.get(); } std::vector<ui::LayerAnimator*> InkDropImplTestApi::GetLayerAnimators() { std::vector<ui::LayerAnimator*> animators; if (ink_drop_->highlight_) { InkDropHighlightTestApi* ink_drop_highlight_test_api = ink_drop_->highlight_->GetTestApi(); std::vector<ui::LayerAnimator*> ink_drop_highlight_animators = ink_drop_highlight_test_api->GetLayerAnimators(); animators.insert(animators.end(), ink_drop_highlight_animators.begin(), ink_drop_highlight_animators.end()); } if (ink_drop_->ink_drop_ripple_) { InkDropRippleTestApi* ink_drop_ripple_test_api = ink_drop_->ink_drop_ripple_->GetTestApi(); std::vector<ui::LayerAnimator*> ink_drop_ripple_animators = ink_drop_ripple_test_api->GetLayerAnimators(); animators.insert(animators.end(), ink_drop_ripple_animators.begin(), ink_drop_ripple_animators.end()); } return animators; } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_impl_test_api.cc
C++
unknown
5,056
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_INK_DROP_IMPL_TEST_API_H_ #define UI_VIEWS_ANIMATION_TEST_INK_DROP_IMPL_TEST_API_H_ #include <memory> #include <vector> #include "base/memory/raw_ptr.h" #include "ui/compositor/test/multi_layer_animator_test_controller.h" #include "ui/compositor/test/multi_layer_animator_test_controller_delegate.h" #include "ui/views/animation/ink_drop_impl.h" namespace ui { class LayerAnimator; } // namespace ui namespace views { class InkDropHighlight; namespace test { // Test API to provide internal access to an InkDropImpl instance. This can also // be used to control the InkDropRipple and InkDropHighlight animations via the // ui::test::MultiLayerAnimatorTestController API. class InkDropImplTestApi : public ui::test::MultiLayerAnimatorTestController, public ui::test::MultiLayerAnimatorTestControllerDelegate { public: // Highlight state that access the HighlightStateFactory during the Exit() // method. class AccessFactoryOnExitHighlightState : public InkDropImpl::HighlightState { public: // Installs an instance of |this| to the ink drop that owns |state_factory|. static void Install(InkDropImpl::HighlightStateFactory* state_factory); explicit AccessFactoryOnExitHighlightState( InkDropImpl::HighlightStateFactory* state_factory); AccessFactoryOnExitHighlightState( const AccessFactoryOnExitHighlightState&) = delete; AccessFactoryOnExitHighlightState& operator=( const AccessFactoryOnExitHighlightState&) = delete; // HighlightState: void Exit() override; void ShowOnHoverChanged() override; void OnHoverChanged() override; void ShowOnFocusChanged() override; void OnFocusChanged() override; void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; }; // Highlight state that attempts to set a new highlight state during Exit(). class SetStateOnExitHighlightState : public InkDropImpl::HighlightState { public: // Installs an instance of |this| to the ink drop that owns |state_factory|. static void Install(InkDropImpl::HighlightStateFactory* state_factory); explicit SetStateOnExitHighlightState( InkDropImpl::HighlightStateFactory* state_factory); SetStateOnExitHighlightState(const SetStateOnExitHighlightState&) = delete; SetStateOnExitHighlightState& operator=( const SetStateOnExitHighlightState&) = delete; // HighlightState: void Exit() override; void ShowOnHoverChanged() override; void OnHoverChanged() override; void ShowOnFocusChanged() override; void OnFocusChanged() override; void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; }; explicit InkDropImplTestApi(InkDropImpl* ink_drop); InkDropImplTestApi(const InkDropImplTestApi&) = delete; InkDropImplTestApi& operator=(const InkDropImplTestApi&) = delete; ~InkDropImplTestApi() override; // Ensures that |ink_drop_|->ShouldHighlight() returns the same value as // |should_highlight| by updating the hover/focus status of |ink_drop_|. void SetShouldHighlight(bool should_highlight); // Wrappers to InkDropImpl internals: InkDropImpl::HighlightStateFactory* state_factory() { return &ink_drop_->highlight_state_factory_; } void SetHighlightState( std::unique_ptr<InkDropImpl::HighlightState> highlight_state); const InkDropHighlight* highlight() const; bool IsHighlightFadingInOrVisible() const; bool ShouldHighlight() const; ui::Layer* GetRootLayer() const; protected: // MultiLayerAnimatorTestControllerDelegate: std::vector<ui::LayerAnimator*> GetLayerAnimators() override; private: // The InkDrop to provide internal access to. raw_ptr<InkDropImpl> ink_drop_; }; } // namespace test } // namespace views #endif // UI_VIEWS_ANIMATION_TEST_INK_DROP_IMPL_TEST_API_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_impl_test_api.h
C++
unknown
4,218
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/ink_drop_ripple_test_api.h" namespace views::test { InkDropRippleTestApi::InkDropRippleTestApi(InkDropRipple* ink_drop_ripple) : ui::test::MultiLayerAnimatorTestController(this), ink_drop_ripple_(ink_drop_ripple) {} InkDropRippleTestApi::~InkDropRippleTestApi() = default; std::vector<ui::LayerAnimator*> InkDropRippleTestApi::GetLayerAnimators() { return std::vector<ui::LayerAnimator*>(); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_ripple_test_api.cc
C++
unknown
616
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_INK_DROP_RIPPLE_TEST_API_H_ #define UI_VIEWS_ANIMATION_TEST_INK_DROP_RIPPLE_TEST_API_H_ #include <vector> #include "base/memory/raw_ptr.h" #include "ui/compositor/test/multi_layer_animator_test_controller.h" #include "ui/compositor/test/multi_layer_animator_test_controller_delegate.h" namespace ui { class LayerAnimator; } // namespace ui namespace views { class InkDropRipple; namespace test { // Test API to provide internal access to an InkDropRipple instance. This can // also be used to control the animations via the // ui::test::MultiLayerAnimatorTestController API. class InkDropRippleTestApi : public ui::test::MultiLayerAnimatorTestController, public ui::test::MultiLayerAnimatorTestControllerDelegate { public: explicit InkDropRippleTestApi(InkDropRipple* ink_drop_ripple); InkDropRippleTestApi(const InkDropRippleTestApi&) = delete; InkDropRippleTestApi& operator=(const InkDropRippleTestApi&) = delete; ~InkDropRippleTestApi() override; // Gets the opacity of the ink drop. virtual float GetCurrentOpacity() const = 0; // MultiLayerAnimatorTestControllerDelegate: std::vector<ui::LayerAnimator*> GetLayerAnimators() override; protected: InkDropRipple* ink_drop_ripple() { return static_cast<const InkDropRippleTestApi*>(this)->ink_drop_ripple(); } InkDropRipple* ink_drop_ripple() const { return ink_drop_ripple_; } private: // The InkDropedRipple to provide internal access to. raw_ptr<InkDropRipple> ink_drop_ripple_; }; } // namespace test } // namespace views #endif // UI_VIEWS_ANIMATION_TEST_INK_DROP_RIPPLE_TEST_API_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_ripple_test_api.h
C++
unknown
1,778
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <ostream> #include "ui/views/animation/ink_drop_animation_ended_reason.h" #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/animation/ink_drop_state.h" namespace views { void PrintTo(InkDropState ink_drop_state, ::std::ostream* os) { *os << ToString(ink_drop_state); } void PrintTo(InkDropHighlight::AnimationType animation_type, ::std::ostream* os) { *os << ToString(animation_type); } void PrintTo(InkDropAnimationEndedReason reason, ::std::ostream* os) { *os << ToString(reason); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/ink_drop_utils.cc
C++
unknown
705
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/square_ink_drop_ripple_test_api.h" #include <vector> #include "base/time/time.h" #include "ui/compositor/layer.h" #include "ui/compositor/layer_animator.h" #include "ui/compositor/test/layer_animator_test_controller.h" #include "ui/views/animation/ink_drop_ripple.h" namespace views::test { SquareInkDropRippleTestApi::SquareInkDropRippleTestApi( SquareInkDropRipple* ink_drop_ripple) : InkDropRippleTestApi(ink_drop_ripple) {} SquareInkDropRippleTestApi::~SquareInkDropRippleTestApi() = default; void SquareInkDropRippleTestApi::CalculateCircleTransforms( const gfx::Size& size, InkDropTransforms* transforms_out) const { ink_drop_ripple()->CalculateCircleTransforms(size, transforms_out); } void SquareInkDropRippleTestApi::CalculateRectTransforms( const gfx::Size& size, float corner_radius, InkDropTransforms* transforms_out) const { ink_drop_ripple()->CalculateRectTransforms(size, corner_radius, transforms_out); } float SquareInkDropRippleTestApi::GetCurrentOpacity() const { return ink_drop_ripple()->GetCurrentOpacity(); } std::vector<ui::LayerAnimator*> SquareInkDropRippleTestApi::GetLayerAnimators() { std::vector<ui::LayerAnimator*> animators = InkDropRippleTestApi::GetLayerAnimators(); animators.push_back(ink_drop_ripple()->GetRootLayer()->GetAnimator()); for (auto& painted_layer : ink_drop_ripple()->painted_layers_) animators.push_back(painted_layer->GetAnimator()); return animators; } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/square_ink_drop_ripple_test_api.cc
C++
unknown
1,718
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_SQUARE_INK_DROP_RIPPLE_TEST_API_H_ #define UI_VIEWS_ANIMATION_TEST_SQUARE_INK_DROP_RIPPLE_TEST_API_H_ #include <vector> #include "ui/gfx/geometry/size.h" #include "ui/views/animation/square_ink_drop_ripple.h" #include "ui/views/animation/test/ink_drop_ripple_test_api.h" namespace ui { class LayerAnimator; } // namespace ui namespace views::test { // Test API to provide internal access to a SquareInkDropRipple. class SquareInkDropRippleTestApi : public InkDropRippleTestApi { public: // Make the private typedefs accessible. using InkDropTransforms = SquareInkDropRipple::InkDropTransforms; using PaintedShape = SquareInkDropRipple::PaintedShape; explicit SquareInkDropRippleTestApi(SquareInkDropRipple* ink_drop_ripple); SquareInkDropRippleTestApi(const SquareInkDropRippleTestApi&) = delete; SquareInkDropRippleTestApi& operator=(const SquareInkDropRippleTestApi&) = delete; ~SquareInkDropRippleTestApi() override; // Wrapper functions to the wrapped InkDropRipple: void CalculateCircleTransforms(const gfx::Size& size, InkDropTransforms* transforms_out) const; void CalculateRectTransforms(const gfx::Size& size, float corner_radius, InkDropTransforms* transforms_out) const; // InkDropRippleTestApi: float GetCurrentOpacity() const override; protected: // InkDropRippleTestApi: std::vector<ui::LayerAnimator*> GetLayerAnimators() override; private: SquareInkDropRipple* ink_drop_ripple() { return static_cast<const SquareInkDropRippleTestApi*>(this) ->ink_drop_ripple(); } SquareInkDropRipple* ink_drop_ripple() const { return static_cast<SquareInkDropRipple*>( InkDropRippleTestApi::ink_drop_ripple()); } }; } // namespace views::test #endif // UI_VIEWS_ANIMATION_TEST_SQUARE_INK_DROP_RIPPLE_TEST_API_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/square_ink_drop_ripple_test_api.h
C++
unknown
2,070
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/test_ink_drop.h" #include "ui/gfx/geometry/transform.h" namespace views::test { TestInkDrop::TestInkDrop() = default; TestInkDrop::~TestInkDrop() = default; void TestInkDrop::HostSizeChanged(const gfx::Size& new_size) {} void TestInkDrop::HostTransformChanged(const gfx::Transform& new_transform) {} InkDropState TestInkDrop::GetTargetInkDropState() const { return state_; } void TestInkDrop::AnimateToState(InkDropState ink_drop_state) { state_ = ink_drop_state; } void TestInkDrop::SetHoverHighlightFadeDuration(base::TimeDelta duration_ms) {} void TestInkDrop::UseDefaultHoverHighlightFadeDuration() {} void TestInkDrop::SnapToActivated() { state_ = InkDropState::ACTIVATED; } void TestInkDrop::SnapToHidden() { state_ = InkDropState::HIDDEN; } void TestInkDrop::SetHovered(bool is_hovered) { is_hovered_ = is_hovered; } void TestInkDrop::SetFocused(bool is_focused) {} bool TestInkDrop::IsHighlightFadingInOrVisible() const { return false; } void TestInkDrop::SetShowHighlightOnHover(bool show_highlight_on_hover) {} void TestInkDrop::SetShowHighlightOnFocus(bool show_highlight_on_focus) {} } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop.cc
C++
unknown
1,330
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_H_ #define UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_H_ #include "ui/views/animation/ink_drop.h" namespace views::test { // A InkDrop test double that tracks the last requested state changes. // // NOTE: This does not auto transition between any of the InkDropStates. // class TestInkDrop : public InkDrop { public: TestInkDrop(); TestInkDrop(const TestInkDrop&) = delete; TestInkDrop& operator=(const TestInkDrop&) = delete; ~TestInkDrop() override; bool is_hovered() const { return is_hovered_; } // InkDrop: void HostSizeChanged(const gfx::Size& new_size) override; void HostTransformChanged(const gfx::Transform& new_transform) override; InkDropState GetTargetInkDropState() const override; void AnimateToState(InkDropState ink_drop_state) override; void SetHoverHighlightFadeDuration(base::TimeDelta duration) override; void UseDefaultHoverHighlightFadeDuration() override; void SnapToActivated() override; void SnapToHidden() override; void SetHovered(bool is_hovered) override; void SetFocused(bool is_focused) override; bool IsHighlightFadingInOrVisible() const override; void SetShowHighlightOnHover(bool show_highlight_on_hover) override; void SetShowHighlightOnFocus(bool show_highlight_on_focus) override; private: InkDropState state_ = InkDropState::HIDDEN; bool is_hovered_ = false; }; } // namespace views::test #endif // UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop.h
C++
unknown
1,620
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_ANIMATION_OBSERVER_HELPER_H_ #define UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_ANIMATION_OBSERVER_HELPER_H_ #include <algorithm> #include <vector> #include "base/ranges/algorithm.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/views/animation/ink_drop_animation_ended_reason.h" namespace views::test { // Context tracking helper that can be used with test implementations of // ink drop animation observers. template <typename ContextType> class TestInkDropAnimationObserverHelper { public: TestInkDropAnimationObserverHelper() : last_animation_started_context_(), last_animation_ended_context_() {} TestInkDropAnimationObserverHelper( const TestInkDropAnimationObserverHelper&) = delete; TestInkDropAnimationObserverHelper& operator=( const TestInkDropAnimationObserverHelper&) = delete; virtual ~TestInkDropAnimationObserverHelper() = default; int last_animation_started_ordinal() const { return last_animation_started_ordinal_; } ContextType last_animation_started_context() const { return last_animation_started_context_; } int last_animation_ended_ordinal() const { return last_animation_ended_ordinal_; } ContextType last_animation_ended_context() const { return last_animation_ended_context_; } InkDropAnimationEndedReason last_animation_ended_reason() const { return last_animation_ended_reason_; } void OnAnimationStarted(ContextType context) { animation_started_contexts_.push_back(context); last_animation_started_context_ = context; last_animation_started_ordinal_ = GetNextOrdinal(); } void OnAnimationEnded(ContextType context, InkDropAnimationEndedReason reason) { animation_ended_contexts_.push_back(context); last_animation_ended_context_ = context; last_animation_ended_ordinal_ = GetNextOrdinal(); last_animation_ended_reason_ = reason; } // // Collection of assertion predicates to be used with GTest test assertions. // i.e. EXPECT_TRUE/EXPECT_FALSE and the ASSERT_ counterparts. // // Example: // // TestInkDropAnimationObserverHelper<int> observer; // event_source.set_observer(observer); // EXPECT_TRUE(observer.AnimationHasNotStarted()); // // Passes *_TRUE assertions when an AnimationStarted() event has been // observed. testing::AssertionResult AnimationHasStarted() { if (last_animation_started_ordinal() > 0) { return testing::AssertionSuccess() << "Animations were started at ordinal=" << last_animation_started_ordinal() << "."; } return testing::AssertionFailure() << "Animations have not started."; } // Passes *_TRUE assertions when an AnimationStarted() event has NOT been // observed. testing::AssertionResult AnimationHasNotStarted() { if (last_animation_started_ordinal() < 0) return testing::AssertionSuccess(); return testing::AssertionFailure() << "Animations were started at ordinal=" << last_animation_started_ordinal() << "."; } // Passes *_TRUE assertions when an AnimationEnded() event has been observed. testing::AssertionResult AnimationHasEnded() { if (last_animation_ended_ordinal() > 0) { return testing::AssertionSuccess() << "Animations were ended at ordinal=" << last_animation_ended_ordinal() << "."; } return testing::AssertionFailure() << "Animations have not ended."; } // Passes *_TRUE assertions when an AnimationEnded() event has NOT been // observed. testing::AssertionResult AnimationHasNotEnded() { if (last_animation_ended_ordinal() < 0) return testing::AssertionSuccess(); return testing::AssertionFailure() << "Animations were ended at ordinal=" << last_animation_ended_ordinal() << "."; } // Passes *_TRUE assertions when |animation_started_context_| is the same as // |expected_contexts|. testing::AssertionResult AnimationStartedContextsMatch( const std::vector<ContextType>& expected_contexts) { return ContextsMatch(expected_contexts, animation_started_contexts_); } // Passes *_TRUE assertions when |animation_ended_context_| is the same as // |expected_contexts|. testing::AssertionResult AnimationEndedContextsMatch( const std::vector<ContextType>& expected_contexts) { return ContextsMatch(expected_contexts, animation_ended_contexts_); } private: // Helper function that checks if |actual_contexts| is the same as // |expected_contexts| returning appropriate AssertionResult. testing::AssertionResult ContextsMatch( const std::vector<ContextType>& expected_contexts, const std::vector<ContextType>& actual_contexts) { const bool match = base::ranges::equal(expected_contexts, actual_contexts); testing::AssertionResult result = match ? (testing::AssertionSuccess() << "Expected == Actual: {") : (testing::AssertionFailure() << "Expected != Actual: {"); for (auto eit = expected_contexts.begin(), ait = actual_contexts.begin(); eit != expected_contexts.end() || ait != actual_contexts.end();) { if (eit != expected_contexts.begin()) result << ", "; const bool eexists = eit != expected_contexts.end(); const bool aexists = ait != actual_contexts.end(); const bool item_match = eexists && aexists && *eit == *ait; result << (eexists ? ToString(*eit) : "<none>") << (item_match ? " == " : " != ") << (aexists ? ToString(*ait) : "<none>"); if (eexists) eit++; if (aexists) ait++; } result << "}"; return result; } // Returns the next event ordinal. The first returned ordinal will be 1. int GetNextOrdinal() const { return std::max(1, std::max(last_animation_started_ordinal_, last_animation_ended_ordinal_) + 1); } // The ordinal time of the last AnimationStarted() call. int last_animation_started_ordinal_ = -1; // List of contexts for which animation is started. std::vector<ContextType> animation_started_contexts_; // The |context| passed to the last call to AnimationStarted(). ContextType last_animation_started_context_; // The ordinal time of the last AnimationEnded() call. int last_animation_ended_ordinal_ = -1; // List of contexts for which animation is ended. std::vector<ContextType> animation_ended_contexts_; // The |context| passed to the last call to AnimationEnded(). ContextType last_animation_ended_context_; InkDropAnimationEndedReason last_animation_ended_reason_ = InkDropAnimationEndedReason::SUCCESS; }; } // namespace views::test #endif // UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_ANIMATION_OBSERVER_HELPER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_animation_observer_helper.h
C++
unknown
7,019
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/test_ink_drop_highlight_observer.h" #include "ui/views/animation/ink_drop_highlight.h" namespace views::test { TestInkDropHighlightObserver::TestInkDropHighlightObserver() = default; void TestInkDropHighlightObserver::AnimationStarted( InkDropHighlight::AnimationType animation_type) { ObserverHelper::OnAnimationStarted(animation_type); } void TestInkDropHighlightObserver::AnimationEnded( InkDropHighlight::AnimationType animation_type, InkDropAnimationEndedReason reason) { ObserverHelper::OnAnimationEnded(animation_type, reason); } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_highlight_observer.cc
C++
unknown
765
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_HIGHLIGHT_OBSERVER_H_ #define UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_HIGHLIGHT_OBSERVER_H_ #include "base/memory/raw_ptr.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/animation/ink_drop_highlight_observer.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/animation/test/test_ink_drop_animation_observer_helper.h" namespace views::test { // Simple InkDropHighlightObserver test double that tracks if // InkDropHighlightObserver methods are invoked and the parameters used for the // last invocation. class TestInkDropHighlightObserver : public InkDropHighlightObserver, public TestInkDropAnimationObserverHelper< InkDropHighlight::AnimationType> { public: TestInkDropHighlightObserver(); TestInkDropHighlightObserver(const TestInkDropHighlightObserver&) = delete; TestInkDropHighlightObserver& operator=(const TestInkDropHighlightObserver&) = delete; ~TestInkDropHighlightObserver() override = default; void set_ink_drop_highlight(InkDropHighlight* ink_drop_highlight) { ink_drop_highlight_ = ink_drop_highlight; } // InkDropHighlightObserver: void AnimationStarted( InkDropHighlight::AnimationType animation_type) override; void AnimationEnded(InkDropHighlight::AnimationType animation_type, InkDropAnimationEndedReason reason) override; private: // The type this inherits from. Reduces verbosity in .cc file. using ObserverHelper = TestInkDropAnimationObserverHelper<InkDropHighlight::AnimationType>; // An InkDropHighlight to spy info from when notifications are handled. raw_ptr<InkDropHighlight> ink_drop_highlight_ = nullptr; }; } // namespace views::test #endif // UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_HIGHLIGHT_OBSERVER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_highlight_observer.h
C++
unknown
2,076
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/test_ink_drop_host.h" #include <memory> #include "base/functional/bind.h" #include "ui/gfx/geometry/size.h" #include "ui/views/animation/ink_drop.h" #include "ui/views/animation/ink_drop_highlight.h" #include "ui/views/animation/ink_drop_impl.h" #include "ui/views/animation/square_ink_drop_ripple.h" #include "ui/views/animation/test/ink_drop_highlight_test_api.h" #include "ui/views/animation/test/square_ink_drop_ripple_test_api.h" namespace views { class InkDropHost; namespace { // Test specific subclass of InkDropRipple that returns a test api from // GetTestApi(). class TestInkDropRipple : public SquareInkDropRipple { public: TestInkDropRipple(InkDropHost* ink_drop_host, const gfx::Size& large_size, int large_corner_radius, const gfx::Size& small_size, int small_corner_radius, const gfx::Point& center_point, SkColor color, float visible_opacity) : SquareInkDropRipple(ink_drop_host, large_size, large_corner_radius, small_size, small_corner_radius, center_point, color, visible_opacity) {} TestInkDropRipple(const TestInkDropRipple&) = delete; TestInkDropRipple& operator=(const TestInkDropRipple&) = delete; ~TestInkDropRipple() override = default; test::InkDropRippleTestApi* GetTestApi() override { if (!test_api_) test_api_ = std::make_unique<test::SquareInkDropRippleTestApi>(this); return test_api_.get(); } private: std::unique_ptr<test::InkDropRippleTestApi> test_api_; }; // Test specific subclass of InkDropHighlight that returns a test api from // GetTestApi(). class TestInkDropHighlight : public InkDropHighlight { public: TestInkDropHighlight(const gfx::Size& size, int corner_radius, const gfx::PointF& center_point, SkColor color) : InkDropHighlight(size, corner_radius, center_point, color) {} TestInkDropHighlight(const TestInkDropHighlight&) = delete; TestInkDropHighlight& operator=(const TestInkDropHighlight&) = delete; ~TestInkDropHighlight() override = default; test::InkDropHighlightTestApi* GetTestApi() override { if (!test_api_) test_api_ = std::make_unique<test::InkDropHighlightTestApi>(this); return test_api_.get(); } private: std::unique_ptr<test::InkDropHighlightTestApi> test_api_; }; } // namespace TestInkDropHost::TestInkDropHost( InkDropImpl::AutoHighlightMode auto_highlight_mode) { InkDrop::Install(this, std::make_unique<InkDropHost>(this)); InkDrop::Get(this)->SetCreateInkDropCallback(base::BindRepeating( [](TestInkDropHost* host, InkDropImpl::AutoHighlightMode auto_highlight_mode) -> std::unique_ptr<views::InkDrop> { return std::make_unique<views::InkDropImpl>( InkDrop::Get(host), host->size(), auto_highlight_mode); }, this, auto_highlight_mode)); InkDrop::Get(this)->SetCreateHighlightCallback(base::BindRepeating( [](TestInkDropHost* host) -> std::unique_ptr<views::InkDropHighlight> { auto highlight = std::make_unique<TestInkDropHighlight>( host->size(), 0, gfx::PointF(), SK_ColorBLACK); if (host->disable_timers_for_test_) highlight->GetTestApi()->SetDisableAnimationTimers(true); host->num_ink_drop_highlights_created_++; host->last_ink_drop_highlight_ = highlight.get(); return highlight; }, this)); InkDrop::Get(this)->SetCreateRippleCallback(base::BindRepeating( [](TestInkDropHost* host) -> std::unique_ptr<views::InkDropRipple> { auto ripple = std::make_unique<TestInkDropRipple>( InkDrop::Get(host), host->size(), 0, host->size(), 0, gfx::Point(), SK_ColorBLACK, 0.175f); if (host->disable_timers_for_test_) ripple->GetTestApi()->SetDisableAnimationTimers(true); host->num_ink_drop_ripples_created_++; host->last_ink_drop_ripple_ = ripple.get(); return ripple; }, this)); } void TestInkDropHost::AddLayerToRegion(ui::Layer* layer, views::LayerRegion region) { ++num_ink_drop_layers_added_; } void TestInkDropHost::RemoveLayerFromRegions(ui::Layer* layer) { ++num_ink_drop_layers_removed_; } TestInkDropHost::~TestInkDropHost() { // TODO(pbos): Revisit explicit removal of InkDrop for classes that override // Add/RemoveLayerFromRegions(). This is done so that the InkDrop doesn't // access the non-override versions in ~View. views::InkDrop::Remove(this); } } // namespace views
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_host.cc
C++
unknown
5,026
// Copyright 2015 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_HOST_H_ #define UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_HOST_H_ #include "base/memory/raw_ptr.h" #include "ui/views/animation/ink_drop_host.h" #include "ui/views/animation/ink_drop_impl.h" namespace views { // A non-functional implementation of an View with an ink drop that can be used // during tests. Tracks the number of hosted ink drop layers. class TestInkDropHost : public View { public: explicit TestInkDropHost(InkDropImpl::AutoHighlightMode auto_highlight_mode = InkDropImpl::AutoHighlightMode::NONE); TestInkDropHost(const TestInkDropHost&) = delete; TestInkDropHost& operator=(const TestInkDropHost&) = delete; ~TestInkDropHost() override; int num_ink_drop_layers_added() const { return num_ink_drop_layers_added_; } int num_ink_drop_layers() const { return num_ink_drop_layers_added_ - num_ink_drop_layers_removed_; } int num_ink_drop_ripples_created() const { return num_ink_drop_ripples_created_; } int num_ink_drop_highlights_created() const { return num_ink_drop_highlights_created_; } const InkDropRipple* last_ink_drop_ripple() const { return last_ink_drop_ripple_; } const InkDropHighlight* last_ink_drop_highlight() const { return last_ink_drop_highlight_; } void set_disable_timers_for_test(bool disable_timers_for_test) { disable_timers_for_test_ = disable_timers_for_test; } // View: void AddLayerToRegion(ui::Layer* layer, views::LayerRegion region) override; void RemoveLayerFromRegions(ui::Layer* layer) override; private: int num_ink_drop_layers_added_ = 0; int num_ink_drop_layers_removed_ = 0; // CreateInkDrop{Ripple,Highlight} are const, so these members must be // mutable. mutable int num_ink_drop_ripples_created_ = 0; mutable int num_ink_drop_highlights_created_ = 0; mutable raw_ptr<const InkDropRipple> last_ink_drop_ripple_ = nullptr; mutable raw_ptr<const InkDropHighlight> last_ink_drop_highlight_ = nullptr; // When true, the InkDropRipple/InkDropHighlight instances will have their // timers disabled after creation. bool disable_timers_for_test_ = false; }; } // namespace views #endif // UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_HOST_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_host.h
C++
unknown
2,405
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/animation/test/test_ink_drop_ripple_observer.h" #include "ui/views/animation/ink_drop_ripple.h" namespace views::test { TestInkDropRippleObserver::TestInkDropRippleObserver() = default; TestInkDropRippleObserver::~TestInkDropRippleObserver() = default; void TestInkDropRippleObserver::AnimationStarted(InkDropState ink_drop_state) { ObserverHelper::OnAnimationStarted(ink_drop_state); if (ink_drop_ripple_) { target_state_at_last_animation_started_ = ink_drop_ripple_->target_ink_drop_state(); } } void TestInkDropRippleObserver::AnimationEnded( InkDropState ink_drop_state, InkDropAnimationEndedReason reason) { ObserverHelper::OnAnimationEnded(ink_drop_state, reason); if (ink_drop_ripple_) { target_state_at_last_animation_ended_ = ink_drop_ripple_->target_ink_drop_state(); } } } // namespace views::test
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_ripple_observer.cc
C++
unknown
1,024
// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_RIPPLE_OBSERVER_H_ #define UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_RIPPLE_OBSERVER_H_ #include "base/memory/raw_ptr.h" #include "testing/gtest/include/gtest/gtest.h" #include "ui/views/animation/ink_drop_ripple_observer.h" #include "ui/views/animation/ink_drop_state.h" #include "ui/views/animation/test/test_ink_drop_animation_observer_helper.h" namespace views { class InkDropRipple; namespace test { // Simple InkDropRippleObserver test double that tracks if InkDropRippleObserver // methods are invoked and the parameters used for the last invocation. class TestInkDropRippleObserver : public InkDropRippleObserver, public TestInkDropAnimationObserverHelper<InkDropState> { public: TestInkDropRippleObserver(); TestInkDropRippleObserver(const TestInkDropRippleObserver&) = delete; TestInkDropRippleObserver& operator=(const TestInkDropRippleObserver&) = delete; ~TestInkDropRippleObserver() override; void set_ink_drop_ripple(InkDropRipple* ink_drop_ripple) { ink_drop_ripple_ = ink_drop_ripple; } InkDropState target_state_at_last_animation_started() const { return target_state_at_last_animation_started_; } InkDropState target_state_at_last_animation_ended() const { return target_state_at_last_animation_ended_; } // InkDropRippleObserver: void AnimationStarted(InkDropState ink_drop_state) override; void AnimationEnded(InkDropState ink_drop_state, InkDropAnimationEndedReason reason) override; private: // The type this inherits from. Reduces verbosity in .cc file. using ObserverHelper = TestInkDropAnimationObserverHelper<InkDropState>; // The value of InkDropRipple::GetTargetInkDropState() the last time an // AnimationStarted() event was handled. This is only valid if // |ink_drop_ripple_| is not null. InkDropState target_state_at_last_animation_started_ = InkDropState::HIDDEN; // The value of InkDropRipple::GetTargetInkDropState() the last time an // AnimationEnded() event was handled. This is only valid if // |ink_drop_ripple_| is not null. InkDropState target_state_at_last_animation_ended_ = InkDropState::HIDDEN; // An InkDropRipple to spy info from when notifications are handled. raw_ptr<InkDropRipple> ink_drop_ripple_; }; } // namespace test } // namespace views #endif // UI_VIEWS_ANIMATION_TEST_TEST_INK_DROP_RIPPLE_OBSERVER_H_
Zhao-PengFei35/chromium_src_4
ui/views/animation/test/test_ink_drop_ripple_observer.h
C++
unknown
2,569