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using Verse; using RimWorld; namespace rjw { public class Hediff_ArtificialSexPart : Hediff_AddedPart, ISexPartHediff { public override bool ShouldRemove => false; public HediffDef_SexPart Def => def as HediffDef_SexPart; public HediffWithComps AsHediff => this; public override string LabelBase => def.label; /// <summary> /// stack hediff in health tab? /// </summary> public override int UIGroupKey { get { return loadID; } } /// <summary> /// do not merge same rjw parts into one /// </summary> public override bool TryMergeWith(Hediff other) { return false; } } }
Korth95/rjw
1.5/Source/Hediffs/Hediff_ArtificialSexPart.cs
C#
mit
626
using RimWorld; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw { public class Cocoon : HediffWithComps { public int tickNext; public override void PostMake() { Severity = 1.0f; SetNextTick(); } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref tickNext, "tickNext", 1000, true); } public override void Tick() { if (Find.TickManager.TicksGame >= tickNext) { //Log.Message("Cocoon::Tick() " + base.xxx.get_pawnname(pawn)); HealWounds(); SatisfyHunger(); SatisfyThirst(); SetNextTick(); } } public void HealWounds() { IEnumerable<Hediff> enumerable = from hd in pawn.health.hediffSet.hediffs where !hd.IsTended() && hd.TendableNow() select hd; if (enumerable != null) { foreach (Hediff item in enumerable) { HediffWithComps val = item as HediffWithComps; if (val != null) if (val.Bleeding) { //Log.Message("TrySealWounds " + xxx.get_pawnname(pawn) + ", Bleeding " + item.Label); //HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val); val.Heal(0.5f); //val2.tendQuality = 1f; //val2.tendTicksLeft = 10000; //pawn.health.Notify_HediffChanged(item); } // tend infections // tend lifeThreatening chronic else if ((!val.def.chronic && val.def.lethalSeverity > 0f) || (val.CurStage?.lifeThreatening ?? false)) { //Log.Message("TryHeal " + xxx.get_pawnname(pawn) + ", infection(?) " + item.Label); HediffComp_TendDuration val2 = HediffUtility.TryGetComp<HediffComp_TendDuration>(val); val2.tendQuality = 1f; val2.tendTicksLeft = 10000; pawn.health.Notify_HediffChanged(item); } } } } public void SatisfyHunger() { Need_Food need = pawn.needs.TryGetNeed<Need_Food>(); if (need == null) { return; } //pawn.PositionHeld.IsInPrisonCell(pawn.Map) //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " IsInPrisonCell " + pawn.PositionHeld.IsInPrisonCell(pawn.Map)); //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetRoom(pawn.Map)); //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " GetRoom " + pawn.PositionHeld.GetZone(pawn.Map)); if (need.CurLevel < 0.15f) { //Log.Message("Cocoon::SatisfyHunger() " + xxx.get_pawnname(pawn) + " need to eat"); float nutrition_amount = need.MaxLevel / 5f; pawn.needs.food.CurLevel += nutrition_amount; } } public void SatisfyThirst() { if (!xxx.DubsBadHygieneIsActive) return; Need need = pawn.needs.AllNeeds.Find(x => x.def == xxx.DBHThirst); if (need == null) { return; } if (need.CurLevel < 0.15f) { //Log.Message("Cocoon::SatisfyThirst() " + xxx.get_pawnname(pawn) + " need to drink"); float nutrition_amount = need.MaxLevel / 5f; pawn.needs.TryGetNeed(need.def).CurLevel += nutrition_amount; } } public void SetNextTick() { //make actual tick every 16.6 sec tickNext = Find.TickManager.TicksGame + 1000; //Log.Message("Cocoon::SetNextTick() " + tickNext); } } }
Korth95/rjw
1.5/Source/Hediffs/Hediff_Cocoon.cs
C#
mit
3,255
using Verse; using RimWorld; namespace rjw { public class Hediff_NaturalSexPart : HediffWithComps, ISexPartHediff { public override bool ShouldRemove => false; public HediffDef_SexPart Def => def as HediffDef_SexPart; public HediffWithComps AsHediff => this; public override string LabelBase { get { /* * make patch to make/save capmods? if (CapMods.Count < 5) { PawnCapacityModifier pawnCapacityModifier = new PawnCapacityModifier(); pawnCapacityModifier.capacity = PawnCapacityDefOf.Moving; pawnCapacityModifier.offset += 0.5f; CapMods.Add(pawnCapacityModifier); } */ //name/kind return def.label; } } /// <summary> /// stack hediff in health tab? /// </summary> public override int UIGroupKey { get { return loadID; } } /// <summary> /// do not merge same rjw parts into one /// </summary> public override bool TryMergeWith(Hediff other) { return false; } } }
Korth95/rjw
1.5/Source/Hediffs/Hediff_NaturalSexPart.cs
C#
mit
987
using System.Linq; using Verse; namespace rjw { public class Hediff_PartsSizeChangerPC : HediffWithComps { public override void PostAdd(DamageInfo? dinfo) { if (Part != null) { foreach (var sexPart in pawn.health.hediffSet.hediffs.Where(x => x.Part == Part).OfType<ISexPartHediff>().ToList()) { HediffComp_SexPart partComp = sexPart.GetPartComp(); if (partComp != null) { //Log.Message(" Hediff_PartsSizeChanger: " + hed.Label); //Log.Message(" Hediff_PartsSizeChanger: " + hed.Severity); //Log.Message(" Hediff_PartsSizeChanger: " + CompHediff.SizeBase); //Log.Message(" Hediff_PartsSizeChanger: " + "-----"); //Log.Message(" Hediff_PartsSizeChanger: " + this.Label); //Log.Message(" Hediff_PartsSizeChanger: " + this.Severity); partComp.UpdateSeverity(CurStage.minSeverity); //Log.Message(" Hediff_PartsSizeChanger: " + "-----"); //Log.Message(" Hediff_PartsSizeChanger: " + hed.Label); //Log.Message(" Hediff_PartsSizeChanger: " + hed.Severity); //Log.Message(" Hediff_PartsSizeChanger: " + CompHediff.SizeBase); } } } pawn.health.RemoveHediff(this); } } public class Hediff_PartsSizeChangerCE : HediffWithComps { public override void PostAdd(DamageInfo? dinfo) { if (Part != null) { foreach (var sexPart in pawn.health.hediffSet.hediffs.Where(x => x.Part == Part).OfType<ISexPartHediff>().ToList()) { HediffComp_SexPart partComp = sexPart.GetPartComp(); if (partComp != null) { partComp.UpdateSeverity(def.initialSeverity); } } } pawn.health.RemoveHediff(this); } } }
Korth95/rjw
1.5/Source/Hediffs/Hediff_PartsSizeChanger.cs
C#
mit
1,666
using Verse; //Hediff worker for pawns' "lay down and submit" button namespace rjw { public class Hediff_Submitting: HediffWithComps { public override bool ShouldRemove { get { Pawn daddy = pawn.CarriedBy; if (daddy != null && daddy.Faction == pawn.Faction) { return true; } else return base.ShouldRemove; } } } }
Korth95/rjw
1.5/Source/Hediffs/Hediff_Submitting.cs
C#
mit
364
using Verse; using RimWorld; using rjw.Modules.Interactions.Objects.Parts; namespace rjw { // Would be nice to call this just 'ISexPart', but ILewdablePart already exists and represents something similar but different. public interface ISexPartHediff { HediffDef_SexPart Def { get; } T GetComp<T>() where T : HediffComp; HediffWithComps AsHediff { get; } } public static class ISexPartHediffExtensions { public static HediffComp_SexPart GetPartComp(this ISexPartHediff partHediff) => partHediff.GetComp<HediffComp_SexPart>(); public static Pawn GetOwner(this ISexPartHediff part) => part.AsHediff.pawn; } }
Korth95/rjw
1.5/Source/Hediffs/ISexPartHediff.cs
C#
mit
628
using System.Collections.Generic; using Verse; namespace rjw { public class PartAdder { public float chance = 0f; public string rjwPart; public List<string> bodyParts; } }
Korth95/rjw
1.5/Source/Hediffs/PartAdder.cs
C#
mit
185
using Verse; using RimWorld; using System; using System.Collections.Generic; using System.Linq; namespace rjw; public static class PartSizeCalculator { public static bool TryGetLength(Hediff hediff, out float size) { return TryGetMeasurementFromCurve(hediff, GetSizeConfig(hediff)?.lengths, true, out size); } public static bool TryGetLength(HediffDef def, float baseSize, out float size) { return TryGetMeasurementFromCurve(def, baseSize, 1f, GetSizeConfig(def)?.lengths, out size); } public static bool TryGetGirth(Hediff hediff, out float size) { return TryGetMeasurementFromCurve(hediff, GetSizeConfig(hediff)?.girths, true, out size); } public static bool TryGetGirth(HediffDef def, float baseSize, out float size) { return TryGetMeasurementFromCurve(def, baseSize, 1f, GetSizeConfig(def)?.girths, out size); } public static bool TryGetCupSize(Hediff hediff, out float size) { // Cup size is already "scaled" because the same breast volume has a smaller cup size on a larger band size. return TryGetMeasurementFromCurve(hediff, GetSizeConfig(hediff)?.cupSizes, false, out size); } public static bool TryGetCupSize(HediffDef def, float baseSize, out float size) { return TryGetMeasurementFromCurve(def, baseSize, 1f, GetSizeConfig(def)?.cupSizes, out size); } public static float GetBandSize(Hediff hediff) { var size = GetUnderbustSize(hediff); size /= BraSizeConfigDef.Instance.bandSizeInterval; size = (float)Math.Round(size, MidpointRounding.AwayFromZero); size *= BraSizeConfigDef.Instance.bandSizeInterval; return size; } public static float GetUnderbustSize(Hediff hediff) { return BraSizeConfigDef.Instance.bandSizeBase * GetScale(hediff); } static float GetScale(Hediff hediff) { if (!hediff.TryGetComp<HediffComp_SexPart>(out var comp)) { // Added as a Option for Modders to change Size above max-severity. if (comp.bodySizeOverride >= 0.001) return comp.bodySizeOverride; } return hediff.pawn.BodySize; } public static bool TryGetOverbustSize(Hediff hediff, out float size) { if (!TryGetCupSize(hediff, out var cupSize)) { size = 0f; return false; } // Cup size is rounded up, so to do the math backwards subtract .9 size = GetUnderbustSize(hediff) + ((cupSize - .9f) * BraSizeConfigDef.Instance.cupSizeInterval); return true; } static bool TryGetMeasurementFromCurve( Hediff hediff, List<float> stageSizes, bool shouldScale, out float measurement) { var scaleFactor = shouldScale ? GetScale(hediff) : 1.0f; if (!hediff.TryGetComp<HediffComp_SexPart>(out var comp)) { measurement = 0; return false; } return TryGetMeasurementFromCurve(hediff.def, comp.Size, scaleFactor, stageSizes, out measurement); } static bool TryGetMeasurementFromCurve(HediffDef hediffDef, float baseSize, float scale, List<float> stageSizes, out float measurement) { if (hediffDef is not HediffDef_SexPart || stageSizes.NullOrEmpty()) { measurement = 0f; return false; } var curve = new SimpleCurve(hediffDef.stages.Zip(stageSizes, (stage, stageSize) => new CurvePoint(stage.minSeverity, stageSize))); measurement = curve.Evaluate(baseSize) * scale; return true; } public static bool TryGetPenisWeight(Hediff hediff, out float weight) { if (!TryGetLength(hediff, out float length) || !TryGetGirth(hediff, out float girth)) { weight = 0f; return false; } var density = GetSizeConfig(hediff).density; if (density == null) { weight = 0f; return false; } var r = girth / (2.0 * Math.PI); var volume = r * r * Math.PI * length; weight = (float)(volume * density.Value / 1000f); return true; } public static bool TryGetBreastWeight(Hediff hediff, out float weight) { if (!TryGetCupSize(hediff, out float rawSize)) { weight = 0f; return false; } var density = GetSizeConfig(hediff).density; if (density == null) { weight = 0f; return false; } // Up a band size and down a cup size is about the same volume. var extraBandSize = BraSizeConfigDef.Instance.bandSizeBase * (1.0f - GetScale(hediff)); var extraCupSizes = extraBandSize / BraSizeConfigDef.Instance.bandSizeInterval; var size = rawSize + extraCupSizes; var pounds = 0.765f + 0.415f * size + -0.0168f * size * size + 2.47E-03f * size * size * size; var kg = Math.Max(0, pounds * 0.45359237f); weight = kg * density.Value; return true; } private static PartSizeConfigDef GetSizeConfig(Hediff hediff) { return GetSizeConfig(hediff.def); } private static PartSizeConfigDef GetSizeConfig(HediffDef def) { return (def as HediffDef_SexPart)?.sizeProfile; } }
Korth95/rjw
1.5/Source/Hediffs/PartSizeCalculator.cs
C#
mit
4,660
using Verse; using RimWorld; using System.Collections.Generic; namespace rjw; public class PartSizeConfigDef : Def { public bool bodysizescale = false; // rescales parts sizes based on bodysize of initial owner race /// <summary> /// Human standard would be 1.0. Null for no weight display. /// </summary> public float? density = null; public List<float> lengths; public List<float> girths; public List<float> cupSizes; }
Korth95/rjw
1.5/Source/Hediffs/PartSizeConfigDef.cs
C#
mit
443
using Verse; using RimWorld; using System.Collections.Generic; using System.Linq; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects.Parts; namespace rjw; public class SexFluidDef : Def { public ThingDef filth; public ThingDef consumable; public float consumableFluidRatio = 1; public bool ingestThroughAnyOrifice; public bool alwaysProduceFilth; public float baseNutrition; public float baseNutritionCost = 1; public bool quenchesThirst = true; public List<string> tags = []; public List<SexFluidIngestionDoer> ingestionDoers; public override IEnumerable<string> ConfigErrors() { foreach (string err in base.ConfigErrors()) { yield return err; } if (filth != null && filth.filth == null) { yield return $"{nameof(filth)} must be a ThingDef with a <filth> field."; } if (consumable != null && baseNutrition != 0) { yield return $"{nameof(consumable)} is set, so {nameof(baseNutrition)} is meaningless."; } } public override void ResolveReferences() { base.ResolveReferences(); if (consumable != null) { descriptionHyperlinks ??= new(); descriptionHyperlinks.AddDistinct(consumable); } } }
Korth95/rjw
1.5/Source/Hediffs/SexFluidDef.cs
C#
mit
1,187
using Verse; namespace rjw; public abstract class SexFluidIngestionDoer { public abstract void Ingested(Pawn pawn, SexFluidDef fluid, float amount, ISexPartHediff fromPart, ISexPartHediff toPart = null); }
Korth95/rjw
1.5/Source/Hediffs/SexFluidIngestionDoer.cs
C#
mit
208
using System; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw { public class InteractionExtension : DefModExtension { /// <summary> /// </summary> public string RMBLabel = ""; // rmb menu public string rjwSextype = ""; // xxx.rjwSextype public List<string> rulepack_defs = new List<string>(); //rulepack(s) for this interaction } }
Korth95/rjw
1.5/Source/Interactions/InteractionExtension.cs
C#
mit
382
using System.Collections.Generic; using System.Text; using RimWorld; using Verse; namespace rjw { internal class InteractionWorker_AnalSexAttempt : InteractionWorker { //initiator - rapist //recipient - victim public static bool AttemptAnalSex(Pawn initiator, Pawn recipient) { //--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient)); return true; } public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { // this interaction is triggered by the jobdriver if (initiator == null || recipient == null) return 0.0f; return 0.0f; // base.RandomSelectionWeight(initiator, recipient); } public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets) { //add something fancy here later? letterText = null; letterLabel = null; letterDef = null; lookTargets = recipient; //Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient); if (initiator == null || recipient == null) return; //--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called"); AttemptAnalSex(initiator, recipient); } } internal class InteractionWorker_VaginalSexAttempt : InteractionWorker { //initiator - rapist //recipient - victim public static bool AttemptAnalSex(Pawn initiator, Pawn recipient) { //--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient)); return false; } public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { // this interaction is triggered by the jobdriver if (initiator == null || recipient == null) return 0.0f; return 0.0f; // base.RandomSelectionWeight(initiator, recipient); } public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets) { //add something fancy here later? letterText = null; letterLabel = null; letterDef = null; lookTargets = recipient; //Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient); if (initiator == null || recipient == null) return; //--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called"); AttemptAnalSex(initiator, recipient); } } internal class InteractionWorker_OtherSexAttempt : InteractionWorker { //initiator - rapist //recipient - victim public static bool AttemptAnalSex(Pawn initiator, Pawn recipient) { //--Log.Message(xxx.get_pawnname(initiator) + " is attempting to anally rape " + xxx.get_pawnname(recipient)); return false; } public override float RandomSelectionWeight(Pawn initiator, Pawn recipient) { // this interaction is triggered by the jobdriver if (initiator == null || recipient == null) return 0.0f; return 0.0f; // base.RandomSelectionWeight(initiator, recipient); } public override void Interacted(Pawn initiator, Pawn recipient, List<RulePackDef> extraSentencePacks, out string letterText, out string letterLabel, out LetterDef letterDef, out LookTargets lookTargets) { //add something fancy here later? letterText = null; letterLabel = null; letterDef = null; lookTargets = recipient; //Find.LetterStack.ReceiveLetter("Rape attempt", "A wandering nymph has decided to join your colony.", LetterDefOf.NegativeEvent, recipient); if (initiator == null || recipient == null) return; //--ModLog.Message(" InteractionWorker_AnalRapeAttempt::Interacted( " + xxx.get_pawnname(initiator) + ", " + xxx.get_pawnname(recipient) + " ) called"); AttemptAnalSex(initiator, recipient); } } }
Korth95/rjw
1.5/Source/Interactions/InteractionWorker_SexAttempt.cs
C#
mit
4,156
using RimWorld; using System.Collections.Generic; using UnityEngine; using Verse; using Verse.AI; namespace rjw; //biotech JobDriver_ControlMech public class JobDriver_HackMechPregnancy : JobDriver { private const TargetIndex MechInd = TargetIndex.A; private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing; private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f); public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (ModsConfig.BiotechActive) { this.FailOnDestroyedNullOrForbidden(TargetIndex.A); yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch); yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A); Toil toil = ToilMaker.MakeToil("MakeNewToils"); toil.initAction = delegate { Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech")); pregnancy.Hack(); }; toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete); yield return toil; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_AbortMechPregnancy.cs
C#
mit
1,342
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobDriver_BestialityForFemale : JobDriver_SexBaseInitiator { public IntVec3 SleepSpot => Bed.SleepPosOfAssignedPawn(pawn); public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); var PartnerJob = xxx.gettin_loved; this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedNullOrForbidden(iBed); this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly)); this.FailOn(() => pawn.Drafted); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => !Partner.CanReach(SleepSpot, PathEndMode.Touch, Danger.Deadly)); //changed to SleepSpot as partner will only move to bed yield return Toils_Reserve.Reserve(iTarget, 1, 0); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch); var gotoBed = new Toil(); gotoBed.defaultCompleteMode = ToilCompleteMode.PatherArrival; gotoBed.initAction = delegate { pawn.pather.StartPath(SleepSpot, PathEndMode.OnCell); Partner.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, SleepSpot); Partner.jobs.StartJob(job, JobCondition.InterruptForced); }; gotoBed.FailOnDespawnedOrNull(iBed); //Changed from FailOnBedNoLongerUsable(iBed) due to pawn unable to use not owned bed. gotoBed.AddFailCondition(() => Partner.Downed); yield return gotoBed; var waitInBed = new Toil(); waitInBed.defaultCompleteMode = ToilCompleteMode.Delay; waitInBed.initAction = delegate { ticksLeftThisToil = 5000; }; waitInBed.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (IsInOrByBed(Bed, Partner) && pawn.PositionHeld == Partner.PositionHeld) { ReadyForNextToil(); } }; waitInBed.FailOn(() => pawn.GetRoom(RegionType.Set_Passable) == null); yield return waitInBed; var StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { var gettin_loved = JobMaker.MakeJob(PartnerJob, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return StartPartnerJob; var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.socialMode = RandomSocialMode.Off; SexToil.handlingFacing = true; SexToil.initAction = delegate { Start(); // TODO: replace this quick n dirty way CondomUtility.GetCondomFromRoom(pawn); // Try to use whore's condom first, then client's Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; SexToil.FailOn(() => Partner.Dead); SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddPreTickAction(delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) if (xxx.is_zoophile(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 2); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) ReadyForNextToil(); }); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_BestialityForFemale.cs
C#
mit
3,923
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobDriver_BestialityForMale : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, 1, 0, null, errorOnFailed); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { //--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.gettin_bred; //this.FailOn (() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated (Partner))); // Fail if someone else reserves the prisoner before the pawn arrives or colonist can't reach animal this.FailOn(() => !pawn.CanReserveAndReach(Partner, PathEndMode.Touch, Danger.Deadly)); this.FailOn(() => Partner.HostileTo(pawn)); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => pawn.Drafted); yield return Toils_Reserve.Reserve(iTarget, 1, 0); //ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - moving towards animal"); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.Touch); yield return Toils_Interpersonal.WaitToBeAbleToInteract(pawn); yield return Toils_Interpersonal.GotoInteractablePosition(iTarget); if (xxx.is_kind(pawn) || (xxx.CTIsActive && xxx.has_traits(pawn) && pawn.story.traits.HasTrait(xxx.RCT_AnimalLover))) { yield return TalkToAnimal(pawn, Partner); yield return TalkToAnimal(pawn, Partner); } if (Rand.Chance(0.6f)) yield return TalkToAnimal(pawn, Partner); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); SexUtility.RapeTargetAlert(pawn, Partner); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { //--ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - Setting animal job driver"); var dri = Partner.jobs.curDriver as JobDriver_SexBaseRecieverRaped; if (dri == null) { //wild animals may flee or attack if (pawn.Faction != Partner.Faction && Partner.RaceProps.wildness > Rand.Range(0.22f, 1.0f) && !(pawn.TicksPerMoveCardinal < (Partner.TicksPerMoveCardinal / 2) && !Partner.Downed && xxx.is_not_dying(Partner))) { Partner.jobs.StopAll(); // Wake up animal if sleeping. float aggro = Partner.kindDef.RaceProps.manhunterOnTameFailChance; if (Partner.kindDef.RaceProps.predator) aggro += 0.2f; else aggro -= 0.1f; //wild animals may attack if (Rand.Chance(aggro) && Partner.CanSee(pawn)) { Partner.rotationTracker.FaceTarget(pawn); LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundAngry, null,null, 1.4f); ThrowMetaIconF(Partner.Position, Partner.Map, FleckDefOf.IncapIcon); ThrowMetaIcon(pawn.Position, pawn.Map, ThingDefOf.Mote_ColonistFleeing); //red '!' Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter); if (Partner.kindDef.RaceProps.herdAnimal && Rand.Chance(0.2f)) { // 20% chance of turning the whole herd hostile... List<Pawn> packmates = Partner.Map.mapPawns.AllPawnsSpawned.Where(x => x != Partner && x.def == Partner.def && x.Faction == Partner.Faction && x.Position.InHorDistOf(Partner.Position, 24f) && x.CanSee(Partner)).ToList(); foreach (Pawn packmate in packmates) { packmate.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.Manhunter); } } Messages.Message(pawn.Name.ToStringShort + " is being attacked by " + xxx.get_pawnname(Partner) + ".", pawn, MessageTypeDefOf.ThreatSmall); } //wild animals may flee else { ThrowMetaIcon(Partner.Position, Partner.Map, ThingDefOf.Mote_ColonistFleeing); LifeStageUtility.PlayNearestLifestageSound(Partner, (ls) => ls.soundCall, g => g.soundCall, null); Partner.mindState.StartFleeingBecauseOfPawnAction(pawn); Partner.mindState.mentalStateHandler.TryStartMentalState(MentalStateDefOf.PanicFlee); } pawn.jobs.EndCurrentJob(JobCondition.Incompletable); } else { Job gettin_bred = JobMaker.MakeJob(PartnerJob, pawn, Partner); Partner.jobs.StartJob(gettin_bred, JobCondition.InterruptForced, null, true); } } }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) if (xxx.is_zoophile(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); SexTick(pawn, Partner); //no hitting wild animals, and getting rect by their Manhunter /* if (pawn.IsHashIntervalTick (ticks_between_hits)) roll_to_hit (pawn, Partner); */ SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.AddFinishAction(delegate { End(); }); yield return SexToil; yield return new Toil { initAction = delegate { //ModLog.Message(" JobDriver_BestialityForMale::MakeNewToils() - creating aftersex toil"); SexUtility.ProcessSex(Sexprops); }, defaultCompleteMode = ToilCompleteMode.Instant }; } [SyncMethod] private Toil TalkToAnimal(Pawn pawn, Pawn animal) { Toil toil = new Toil(); toil.initAction = delegate { pawn.interactions.TryInteractWith(animal, SexUtility.AnimalSexChat); }; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); toil.defaultCompleteMode = ToilCompleteMode.Delay; toil.defaultDuration = Rand.Range(120, 220); return toil; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_BestialityForMale.cs
C#
mit
6,282
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { /// <summary> /// This is the driver for animals mounting breeders. /// </summary> public class JobDriver_Breeding : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); var PartnerJob = xxx.gettin_raped; //--Log.Message("JobDriver_Breeding::MakeNewToils() - setting fail conditions"); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives. this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target. this.FailOn(() => pawn.Drafted); // Path to target yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); //if (!(pawn.IsDesignatedBreedingAnimal() && Partner.IsDesignatedBreeding())); if (!(pawn.IsAnimal() && Partner.IsAnimal())) SexUtility.RapeTargetAlert(pawn, Partner); var StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(PartnerJob, pawn), lastJobEndCondition: JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver) driver.Set_bed(bed); }; yield return StartPartnerJob; // Use happy heart instead of bad-touch heart when accepting of breeding. var fleckDef = xxx.is_zoophile(pawn) || xxx.is_animal(pawn) ? FleckDefOf.Heart : xxx.mote_noheart; // Breed target var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, fleckDef); SexTick(pawn, Partner); if (!Partner.Dead) SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = delegate { //Log.Message("JobDriver_Breeding::MakeNewToils() - Calling aftersex"); //// Trying to add some interactions and social logs Sexprops.isRape = !(pawn.relations.DirectRelationExists(PawnRelationDefOf.Bond, Partner) || (xxx.is_animal(pawn) && (pawn.RaceProps.wildness - pawn.RaceProps.petness + 0.18f) > Rand.Range(0.36f, 1.8f))); SexUtility.ProcessSex(Sexprops); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_Breeding.cs
C#
mit
3,335
using RimWorld; using System.Collections.Generic; using UnityEngine; using Verse; using Verse.AI; namespace rjw { //biotech JobDriver_ControlMech public class JobDriver_HackMechPregnancy : JobDriver { private const TargetIndex MechInd = TargetIndex.A; private Pawn Mech => (Pawn)job.GetTarget(TargetIndex.A).Thing; private int MechControlTime => Mathf.RoundToInt(Mech.GetStatValue(StatDefOf.ControlTakingTime) * 60f); public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Mech, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (ModsConfig.BiotechActive) { this.FailOnDestroyedNullOrForbidden(TargetIndex.A); yield return Toils_Goto.GotoThing(TargetIndex.A, PathEndMode.Touch); yield return Toils_General.WaitWith(TargetIndex.A, MechControlTime, useProgressBar: true, maintainPosture: true, maintainSleep: false, TargetIndex.A).WithEffect(EffecterDefOf.ControlMech, TargetIndex.A); Toil toil = ToilMaker.MakeToil("MakeNewToils"); toil.initAction = delegate { Hediff_MechanoidPregnancy pregnancy = (Hediff_MechanoidPregnancy)Mech.health.hediffSet.GetFirstHediffOfDef(HediffDef.Named("RJW_pregnancy_mech")); pregnancy.Hack(); }; toil.PlaySoundAtEnd(SoundDefOf.ControlMech_Complete); yield return toil; } } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_HackMechPregnancy.cs
C#
mit
1,371
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_Knotted : JobDriver_Goto { /// <summary> /// Number of ticks to smooth out the start and end transitions. /// </summary> const int TweenTicks = 10; /// <summary> /// The pawn's partner. /// </summary> public Pawn Partner => job.GetTarget(TargetIndex.A).Pawn; /// <summary> /// Set this to apply a positional offset to this pawn. /// </summary> private Vector3 forcedBodyOffset = Vector3.zero; public override Vector3 ForcedBodyOffset => forcedBodyOffset; protected override IEnumerable<Toil> MakeNewToils() { if (job.def.waitAfterArriving <= 0) yield break; var waiter = Toils_General.Wait(job.def.waitAfterArriving); // TODO: Deal with clothing better. If the pawn was fucking without // clothes, they should still be drawn nude. Since tying is a separate // job and we don't know if this was something like an animal "breeding" // someone in their clothing, it isn't straightforward to tell when // they should remain nude. This is probably a sign this should not // have been a separate job but actually an extra toil of sex jobs. // Just in case. Animals may only pant, whine, or tug during a tie... if (xxx.is_animal(pawn)) waiter.socialMode = RandomSocialMode.Off; // We should have a partner set. If we don't, use fallback behavior // of just waiting (which is how knotting used to work), with none // of the partner related enhancements. if (Partner is not Pawn partner) { ModLog.Warning($"Knotting job for {xxx.get_pawnname(pawn)} did not receive a partner."); yield return waiter; yield break; } this.FailOnDespawnedOrNull(TargetIndex.A); this.FailOnDowned(TargetIndex.A); // Detect when the tie breaks early. This can happen for a number of // reasons, but I often saw it when an animal starts being trained // during the tie. this.FailOn(() => !IsCouplingValid()); // If another mod patches this method, they can use it to add more // complex animation or positioning to the waiter. AddAnimation(waiter); yield return waiter; } /// <summary> /// <para>Applies some special animaion handling during the tie.</para> /// <para>Animation systems can patch this to attach their own actions to /// enable more complex animation.</para> /// </summary> /// <param name="waiter">The wait toil.</param> void AddAnimation(Toil waiter) { if (Partner is not Pawn partner) return; // Only if the tie involves an animal will we turn the tie butt-to-butt. // Human-likes with knots will just hold their partner close. <3 if (!InvolvesAnimal()) return; var initTicks = waiter.defaultDuration; var remTicks = initTicks; waiter.handlingFacing = true; waiter.AddPreTickAction(delegate () { pawn.rotationTracker.Face(partner.DrawPos); pawn.Rotation = pawn.Rotation.Opposite; var newOffset = GetOffset(); if (newOffset == Vector3.zero) return; // Tween the offset at the start and end. // Can't really smooth it out for an interrupted tie, though. var tweenTicks = Math.Min(TweenTicks, Math.Min(initTicks - remTicks, remTicks)); var curTween = (float)tweenTicks / TweenTicks; forcedBodyOffset = newOffset * curTween; remTicks -= 1; }); } /// <summary> /// Gets an offset for the current pawn to improve the visuals. /// </summary> /// <returns>An offset to apply.</returns> public Vector3 GetOffset() { // Must be an animal. if (!xxx.is_animal(pawn)) return Vector3.zero; // Partner must exist and be human. if (Partner is not Pawn partner || xxx.is_animal(partner)) return Vector3.zero; // Only applicable for east or west facings. if (pawn.Rotation != Rot4.East && pawn.Rotation != Rot4.West) return Vector3.zero; // Nudge the animal for a better lineup. var offset = partner.BodySize * 0.15f; var sign = pawn.Rotation == Rot4.West ? -1f : 1f; return new Vector3(sign * offset, 0f, -0.2f); } /// <summary> /// Whether this tie involves at least one animal. /// </summary> /// <returns>Whether the partner and/or pawn is an animal.</returns> public bool InvolvesAnimal() => xxx.is_animal(pawn) || xxx.is_animal(Partner); /// <summary> /// <para>Makes sure that the designated partner is still coupled to this pawn.</para> /// <para>For hardiness, this actually checks the partner pawn to see if they're /// using either `JobDriver_Sex` or `JobDriver_Knotted`, and the partner is still /// this pawn.</para> /// </summary> /// <returns>Whether the coupling is valid.</returns> public bool IsCouplingValid() { if (Partner is not Pawn partner) return false; var result = partner.jobs.curDriver switch { JobDriver_Knotted knottedDriver => knottedDriver.Partner == pawn, JobDriver_Sex sexDriver => sexDriver.Partner == pawn, _ => false }; if (result) return true; // It's possible our partner is queued to tie, but between jobs. if (partner.jobs.jobQueue.FirstOrDefault()?.job is not { } job) return false; if (job.def != xxx.knotted) return false; return job.AnyTargetIs(pawn); } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_Knotted.cs
C#
mit
5,321
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobDriver_Masturbate : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return true; // No reservations needed. } public virtual IntVec3 cell => (IntVec3)job.GetTarget(iCell); [SyncMethod] protected override void SetupDurationTicks() { // Faster fapping when frustrated. duration = (int)(xxx.is_frustrated(pawn) ? 2500.0f * Rand.Range(0.2f, 0.7f) : 2500.0f * Rand.Range(0.2f, 0.4f)); ticks_left = duration; } protected override void SetupOrgasmTicks() { orgasmstick = 180; sex_ticks = duration; orgasmStartTick = sex_ticks; } protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); //this.FailOn(() => PawnUtility.PlayerForcedJobNowOrSoon(pawn)); this.FailOn(() => pawn.health.Downed); this.FailOn(() => pawn.IsBurning()); this.FailOn(() => pawn.IsFighting()); this.FailOn(() => pawn.Drafted); Toil findfapspot = new Toil { initAction = delegate { pawn.pather.StartPath(cell, PathEndMode.OnCell); }, defaultCompleteMode = ToilCompleteMode.PatherArrival }; yield return findfapspot; //ModLog.Message(" Making new toil for QuickFap."); Toil SexToil = Toils_General.Wait(duration); SexToil.handlingFacing = true; SexToil.initAction = delegate { Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, null); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.AddFinishAction(delegate { End(); }); yield return SexToil; yield return new Toil { initAction = delegate { SexUtility.Aftersex(Sexprops); if (!SexUtility.ConsiderCleaning(pawn)) return; LocalTargetInfo own_cum = pawn.PositionHeld.GetFirstThing<Filth>(pawn.Map); Job clean = JobMaker.MakeJob(JobDefOf.Clean); clean.AddQueuedTarget(TargetIndex.A, own_cum); pawn.jobs.jobQueue.EnqueueFirst(clean); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_Masturbate.cs
C#
mit
2,294
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { /// <summary> /// This is the driver for animals mating. /// </summary> public class JobDriver_Mating : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, BreederHelper.max_animals_at_once, 0, null, errorOnFailed); } [SyncMethod] protected override IEnumerable<Toil> MakeNewToils() { setup_ticks(); var partnerJob = xxx.gettin_loved; //--Log.Message("JobDriver_Mating::MakeNewToils() - setting fail conditions"); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Partner, BreederHelper.max_animals_at_once, 0)); // Fail if someone else reserves the target before the animal arrives. this.FailOn(() => !pawn.CanReach(Partner, PathEndMode.Touch, Danger.Some)); // Fail if animal cannot reach target. this.FailOn(() => pawn.Drafted); // Path to target yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); var startPartnerJob = new Toil(); startPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; startPartnerJob.socialMode = RandomSocialMode.Off; startPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(partnerJob, pawn), JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverLoved driver) driver.Set_bed(bed); }; yield return startPartnerJob; // Mate target var sexToil = new Toil(); sexToil.defaultCompleteMode = ToilCompleteMode.Never; sexToil.defaultDuration = duration; sexToil.handlingFacing = true; sexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); if (xxx.is_human(Partner)) Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; sexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); if (!Partner.Dead) SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; sexToil.FailOn(() => Partner.CurJob?.def != partnerJob); sexToil.AddFinishAction(End); yield return sexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_Mating.cs
C#
mit
2,935
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_Rape : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.gettin_raped; this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.IsFighting()); this.FailOn(() => Partner.IsFighting()); this.FailOn(() => pawn.Drafted); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); SexUtility.RapeTargetAlert(pawn, Partner); var StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(PartnerJob, pawn), lastJobEndCondition: JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver) driver.Set_bed(bed); }; yield return StartPartnerJob; var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; if (RJWSettings.rape_stripping && (Partner.IsColonist || pawn.IsColonist)) Partner.Strip(); Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_Rape.cs
C#
mit
2,592
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_RapeComfortPawn : JobDriver_Rape { protected override IEnumerable<Toil> MakeNewToils() { if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.gettin_raped; this.FailOnDespawnedNullOrForbidden(iTarget); //this.FailOn(() => (!Partner.health.capacities.CanBeAwake) || (!comfort_prisoners.is_designated(Partner)));//this is wrong this.FailOn(() => (!Partner.IsDesignatedComfort())); this.FailOn(() => !pawn.CanReserve(Partner, xxx.max_rapists_per_prisoner, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.Drafted); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); SexUtility.RapeTargetAlert(pawn, Partner); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped) return; var bed = Partner.CurrentBed(); Partner.jobs.StartJob( JobMaker.MakeJob(PartnerJob, pawn), lastJobEndCondition: JobCondition.InterruptForced ); if (bed is not null) if (Partner.jobs.curDriver is JobDriver_SexBaseRecieverRaped driver) driver.Set_bed(bed); }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); // Unlike normal rape try use comfort prisoner condom CondomUtility.GetCondomFromRoom(Partner); Sexprops.usedCondom = CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } if (RJWSettings.DebugRape) ModLog.Message("JobDriver_RapeComfortPawn::MakeNewToils() - reserving prisoner"); //pawn.Reserve(Partner, xxx.max_rapists_per_prisoner, 0); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = delegate { // Trying to add some interactions and social logs SexUtility.ProcessSex(Sexprops); Partner.records.Increment(xxx.GetRapedAsComfortPawn); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeComfortPawn.cs
C#
mit
3,143
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Verse.Sound; namespace rjw { public class JobDriver_ViolateCorpse : JobDriver_Rape { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !pawn.CanReserve(Target, 1, 0)); // Fail if someone else reserves the prisoner before the pawn arrives this.FailOn(() => pawn.IsFighting()); this.FailOn(() => pawn.Drafted); this.FailOn(Target.IsBurning); if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - moving towards Target"); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); var alert = RJWPreferenceSettings.rape_attempt_alert == RJWPreferenceSettings.RapeAlert.Disabled ? MessageTypeDefOf.SilentInput : MessageTypeDefOf.NeutralEvent; Messages.Message(xxx.get_pawnname(pawn) + " is trying to rape a corpse of " + xxx.get_pawnname(Partner), pawn, alert); setup_ticks();// re-setup ticks on arrival var SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.initAction = delegate { if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - stripping Target"); (Target as Corpse).Strip(); Start(); }; SexToil.tickAction = delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) if (xxx.is_necrophiliac(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); //if (pawn.IsHashIntervalTick (ticks_between_hits)) // roll_to_hit (pawn, Target); SexTick(pawn, Target); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }; SexToil.AddFinishAction(delegate { End(); }); yield return SexToil; yield return new Toil { initAction = delegate { if (RJWSettings.DebugRape) ModLog.Message(" JobDriver_ViolateCorpse::MakeNewToils() - creating aftersex toil"); SexUtility.ProcessSex(Sexprops); }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeCorpse.cs
C#
mit
2,510
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { internal class JobDef_RapeEnemy : JobDef { public List<JobDef> interruptJobs; public List<string> TargetDefNames = new List<string>(); public int priority = 0; protected JobDriver_RapeEnemy instance { get { if (_tmpInstance == null) { _tmpInstance = (JobDriver_RapeEnemy)Activator.CreateInstance(driverClass); } return _tmpInstance; } } private JobDriver_RapeEnemy _tmpInstance; public override void ResolveReferences() { base.ResolveReferences(); interruptJobs = new List<JobDef> { null, JobDefOf.LayDown, JobDefOf.Wait_Wander, JobDefOf.GotoWander, JobDefOf.AttackMelee }; } public virtual bool CanUseThisJobForPawn(Pawn rapist) { bool busy = !interruptJobs.Contains(rapist.CurJob?.def); if (RJWSettings.DebugRape) ModLog.Message(" JobDef_RapeEnemy::CanUseThisJobForPawn( " + xxx.get_pawnname(rapist) + " ) - busy:" + busy + " with current job: " + rapist.CurJob?.def?.ToString()); if (busy) return false; return instance.CanUseThisJobForPawn(rapist);// || TargetDefNames.Contains(rapist.def.defName); } public virtual Pawn FindVictim(Pawn rapist, Map m) { return instance.FindVictim(rapist, m); } } public class JobDriver_RapeEnemy : JobDriver_Rape { //override can_rape mechanics protected bool requireCanRape = true; public virtual bool CanUseThisJobForPawn(Pawn rapist) { return xxx.is_human(rapist); } // this is probably useseless, maybe there be something in future public virtual bool considerStillAliveEnemies => true; [SyncMethod] public virtual Pawn FindVictim(Pawn rapist, Map m) { if (RJWSettings.DebugRape) ModLog.Message($"{this.GetType().ToString()}::TryGiveJob({xxx.get_pawnname(rapist)}) map {m?.ToString()}"); if (rapist == null || m == null) return null; if (RJWSettings.DebugRape) ModLog.Message($" can rape = {xxx.can_rape(rapist)}"); if (requireCanRape && !xxx.can_rape(rapist)) return null; List<Pawn> validTargets = new List<Pawn>(); float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x => !x.IsForbidden(rapist) && x != rapist && x.HostileTo(rapist) && IsValidTarget(rapist, x)) .ToList(); if (RJWSettings.DebugRape) ModLog.Message($" targets {targets.Count()}"); if (targets.Any(x => IsBlocking(rapist, x))) //If any of the targets is not downed and visible - don't proceed with rape (you have more pressing things to do). { //This is a bit whacky bearing in mind target selection. For example vulnerable pawns will block, but non-vulnearable will not return null; } foreach (var target in targets) { if (!Pather_Utility.cells_to_target_rape(rapist, target.Position)) { //if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceToSquared(target.Position)}, skipping"); if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (cells) = {rapist.Position.DistanceTo(target.Position)}, skipping"); continue;// too far } float fuc = GetFuckability(rapist, target); if (fuc > min_fuckability) { if (Pather_Utility.can_path_to_target(rapist, target.Position)) valid_targets.Add(target, fuc); else if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} too far (path), skipping"); } else if (RJWSettings.DebugRape) ModLog.Message($" {xxx.get_pawnname(target)} fuckability too low = {fuc}, skipping"); } if (RJWSettings.DebugRape) ModLog.Message($" fuckable targets {valid_targets.Count()}"); if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); if (RJWSettings.DebugRape) ModLog.Message($" avg_fuckability {avg_fuckability}"); // choose pawns to fuck with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (RJWSettings.DebugRape) ModLog.Message($" targets above avg_fuckability {valid_targetsFiltered.Count()}"); if (valid_targetsFiltered.Any()) chosentarget = valid_targetsFiltered.RandomElement().Key; } return chosentarget; } bool IsBlocking(Pawn rapist, Pawn target) { return considerStillAliveEnemies && !target.Downed && rapist.CanSee(target); } bool IsValidTarget(Pawn rapist, Pawn target) { if (!RJWSettings.bestiality_enabled) { if (xxx.is_animal(target) && xxx.is_human(rapist)) { //bestiality disabled, skip. return false; } if (xxx.is_animal(rapist) && xxx.is_human(target)) { //bestiality disabled, skip. return false; } } if (!RJWSettings.animal_on_animal_enabled) if ((xxx.is_animal(target) && xxx.is_animal(rapist))) { //animal_on_animal disabled, skip. return false; } if ((xxx.is_mechanoid(rapist) && xxx.is_animal(target)) || (xxx.is_animal(rapist) && xxx.is_mechanoid(target))) return false; //no Mech on Animal action, ref JobDriver_RapeEnemyByMech::GetFuckability() if (target.CurJob?.def == xxx.gettin_raped || target.CurJob?.def == xxx.gettin_loved) { //already having sex with someone, skip, give chance to other victims. return false; } return Can_rape_Easily(target) && (xxx.is_human(target) || xxx.is_animal(target)) && rapist.CanReserveAndReach(target, PathEndMode.OnCell, Danger.Some, xxx.max_rapists_per_prisoner, 0); } public virtual float GetFuckability(Pawn rapist, Pawn target) { float fuckability = 0; if (target.health.hediffSet.HasHediff(xxx.submitting)) // it's not about attractiveness anymore, it's about showing who's whos bitch { fuckability = 2 * SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true); } else if (SexAppraiser.would_rape(rapist, target)) { fuckability = SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true); } if (RJWSettings.DebugRape) ModLog.Message($"JobDriver_RapeEnemy::GetFuckability({xxx.get_pawnname(rapist)}, {xxx.get_pawnname(target)})"); return fuckability; } protected bool Can_rape_Easily(Pawn pawn) { return xxx.can_get_raped(pawn) && !pawn.IsBurning(); } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeEnemy.cs
C#
mit
6,822
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByAnimal : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_animal(rapist) && !xxx.is_insect(rapist); } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeEnemyByAnimal.cs
C#
mit
424
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByHumanlike : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_human(rapist); } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeEnemyByHumanlike.cs
C#
mit
400
using System.Linq; using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByInsect : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_insect(rapist); } public override float GetFuckability(Pawn rapist, Pawn target) { //Female plant Eggs to everyone. //if (rapist.gender == Gender.Female) //Genital_Helper.has_ovipositorF(rapist); //{ // //only rape when target dont have eggs yet // //if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist)) select x).Count() > 0) // { // return 1f; // } //} ////Male rape to everyone. ////Feritlize eggs to target with planted eggs. //else //Genital_Helper.has_ovipositorM(rapist); //{ // //only rape target when can fertilize // //if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where (x.IsParent(rapist) && !x.fertilized) select x).Count() > 0) // if ((from x in target.health.hediffSet.GetHediffs<Hediff_InsectEgg>() where x.IsParent(rapist) select x).Count() > 0) // { // return 1f; // } //} return 1f; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeEnemyByInsect.cs
C#
mit
1,343
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyByMech : JobDriver_RapeEnemy { public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return xxx.is_mechanoid(rapist); } public override float GetFuckability(Pawn rapist, Pawn target) { //Plant stuff into humanlikes. if (xxx.is_human(target)) return 1f; else return 0f; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeEnemyByMech.cs
C#
mit
578
using RimWorld; using Verse; namespace rjw { internal class JobDriver_RapeEnemyToParasite : JobDriver_RapeEnemy { //not implemented public JobDriver_RapeEnemyToParasite() { this.requireCanRape = false; } public override bool CanUseThisJobForPawn(Pawn rapist) { if (rapist.CurJob != null && (rapist.CurJob.def != JobDefOf.LayDown || rapist.CurJob.def != JobDefOf.Wait_Wander || rapist.CurJob.def != JobDefOf.GotoWander)) return false; return false; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeEnemyToParasite.cs
C#
mit
489
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Verse.Sound; namespace rjw { public class JobDriver_RandomRape : JobDriver_Rape { //Add some stuff. planning became bersek when failed to rape. } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_RapeRandom.cs
C#
mit
256
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using Verse.Sound; using Multiplayer.API; using System.Linq; using System; namespace rjw { public abstract class JobDriver_Sex : JobDriver { public readonly TargetIndex iTarget = TargetIndex.A; //pawn or corpse public readonly TargetIndex iBed = TargetIndex.B; //bed(maybe some furniture in future?) public readonly TargetIndex iCell = TargetIndex.C; //cell/location to have sex at(fapping) public float satisfaction = 1.0f; public bool shouldreserve = true; public int stackCount = 0; public int ticks_between_hearts = 60; public int ticks_between_hits = 60; public int ticks_between_thrusts = 60; public int ticks_left = 1000; //toil ticks public int sex_ticks = 1000; //orgasm ticks public int orgasms = 0; // Sex ticks will decrease until it hits the orgasm tick, then orgasm happens and sex_ticks may be reset // Sex continues for around 3 seconds public int orgasmstick = 180; // ~3 sec public int orgasmStartTick = 5000; public int duration = 5000; public bool face2face = false; public bool isEndytophile = false; public bool isAnimalOnAnimal = false; public bool shouldGainFocus = false; public bool shouldGainFocusP = false; public bool isSuccubus = false; public bool isSuccubusP = false; //toggles public bool beatings = false;// toggle on off, todo maybe? public bool beatonce = false; public bool neverendingsex = false; public Thing Target // for reservation { get { if (job == null) { return null; } if (job.GetTarget(TargetIndex.A).Pawn != null) return job.GetTarget(TargetIndex.A).Pawn; return job.GetTarget(TargetIndex.A).Thing; } } public Pawn Partner { get { if (PartnerPawn != null) return PartnerPawn; else if (Target is Pawn) return job.GetTarget(TargetIndex.A).Pawn; else if (Target is Corpse) return (job.GetTarget(TargetIndex.A).Thing as Corpse).InnerPawn; else return null; } } public Building_Bed Bed { get { if (pBed != null) return pBed; else if (job.GetTarget(TargetIndex.B).Thing is Building_Bed) return job.GetTarget(TargetIndex.B).Thing as Building_Bed; else return null; } } //not bed; chair, maybe something else in future public Building Building { get { if (job.GetTarget(TargetIndex.B).Thing is Building && !(job.GetTarget(TargetIndex.B).Thing is Building_Bed)) return job.GetTarget(TargetIndex.B).Thing as Building; else return null; } } public Pawn PartnerPawn = null; public Building_Bed pBed = null; public SexProps Sexprops = null; [SyncMethod] public void setup_ticks() { SetupDurationTicks(); SetupOrgasmTicks(); ticks_between_hearts = Rand.RangeInclusive(70, 130); ticks_between_hits = Rand.Range(xxx.config.min_ticks_between_hits, xxx.config.max_ticks_between_hits); if (xxx.is_bloodlust(pawn)) ticks_between_hits = (int)(ticks_between_hits * 0.75); if (xxx.is_brawler(pawn)) ticks_between_hits = (int)(ticks_between_hits * 0.90); ticks_between_thrusts = 120; var EndConditions = this.ConditionsToAbortSex(); foreach (var condition in EndConditions) { this.AddFailCondition(condition); } } public void Set_bed(Building_Bed newBed) { pBed = newBed; } public float OrgasmProgress { get { var orgasmDuration = orgasmStartTick - orgasmstick; var ticksUntilOrgasm = sex_ticks - orgasmstick; return 1f - (ticksUntilOrgasm / (float) orgasmDuration); } } public override void ExposeData() { base.ExposeData(); Scribe_Values.Look(ref ticks_left, "ticks_left", 0, false); Scribe_Values.Look(ref ticks_between_hearts, "ticks_between_hearts", 0, false); Scribe_Values.Look(ref ticks_between_hits, "ticks_between_hits", 0, false); Scribe_Values.Look(ref ticks_between_thrusts, "ticks_between_thrusts", 0, false); Scribe_Values.Look(ref duration, "duration", 0, false); Scribe_Values.Look(ref sex_ticks, "sex_ticks", 0, false); Scribe_Values.Look(ref orgasms, "orgasms", 0, false); Scribe_Values.Look(ref orgasmstick, "orgasmstick", 0, false); Scribe_Values.Look(ref orgasmStartTick, "orgasmStartTick", 0, false); Scribe_References.Look(ref pBed, "pBed"); Scribe_References.Look(ref PartnerPawn, "PartnerPawn"); Scribe_Deep.Look(ref Sexprops, "Sexprops", new SexProps[0]); Scribe_Values.Look(ref beatings, "beatings"); Scribe_Values.Look(ref beatonce, "beatonce"); Scribe_Values.Look(ref neverendingsex, "neverendingsex"); Scribe_Values.Look(ref face2face, "face2face"); Scribe_Values.Look(ref isEndytophile, "isEndytophile"); Scribe_Values.Look(ref shouldGainFocus, "shouldGainFocus"); Scribe_Values.Look(ref shouldGainFocusP, "shouldGainFocusP"); Scribe_Values.Look(ref isSuccubus, "isSuccubus"); Scribe_Values.Look(ref isSuccubusP, "isSuccubusP"); } public void SexTick(Pawn pawn, Thing target, bool pawnnude = true, bool partnernude = true) { ticks_left--; sex_ticks--; Orgasm(); var partner = target as Pawn; if (partner != null) { if (partner.jobs?.curDriver is JobDriver_SexBaseReciever)//tick partner { ((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).ticks_left--; ((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).sex_ticks--; ((JobDriver_SexBaseReciever)partner.jobs.curDriver as JobDriver_SexBaseReciever).Orgasm(); } if (pawn.jobs?.curDriver is JobDriver_SexBaseInitiator) { var hit = false; if (beatonce) { beatonce = false; SexUtility.Sex_Beatings_Dohit(pawn, Partner, Sexprops.isRapist); } else if (pawn.IsHashIntervalTick(ticks_between_hits)) { Roll_to_hit(); } if (hit) if (!isEndytophile) { SexUtility.DrawNude(pawn); if (partner != null) SexUtility.DrawNude(partner); } } } if (pawn.IsHashIntervalTick(ticks_between_thrusts)) { ChangePsyfocus(pawn, partner); Animate(pawn, partner); PlaySexSound(); if (!Sexprops.isRape) { pawn.GainComfortFromCellIfPossible(); if (partner != null) partner.GainComfortFromCellIfPossible(); } } } /// <summary> /// simple rjw thrust animation /// </summary> public void Animate(Pawn pawn, Thing target) { RotatePawns(pawn, Partner); //attack/ride 1x2 cell cocksleeve/dildo? //if (Building != null) // target = Building; if (target != null) { pawn.Drawer.Notify_MeleeAttackOn(target); var partner = target as Pawn; if (partner != null && !Sexprops.isRapist) partner.Drawer.Notify_MeleeAttackOn(pawn); //refresh DrawNude after beating and Notify_MeleeAttackOn // Endytophiles prefer clothed sex, everyone else gets nude. if (!isEndytophile) { SexUtility.DrawNude(pawn); if (partner != null) SexUtility.DrawNude(partner); } } else { //refresh DrawNude after beating and Notify_MeleeAttackOn // Endytophiles prefer clothed sex, everyone else gets nude. if (!isEndytophile) { SexUtility.DrawNude(pawn); } } } /// <summary> /// increase Psyfocus by having sex /// </summary> public void ChangePsyfocus(Pawn pawn, Thing target) { if (ModsConfig.RoyaltyActive) { if (pawn.jobs?.curDriver is JobDriver_ViolateCorpse) if (xxx.is_necrophiliac(pawn) && MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, DefDatabase<MeditationFocusDef>.GetNamedSilentFail("Morbid"))) { SexUtility.OffsetPsyfocus(pawn, 0.01f); } if (target != null) { var partner = target as Pawn; if (partner != null) { if (shouldGainFocus) SexUtility.OffsetPsyfocus(pawn, 0.01f); if (shouldGainFocusP) SexUtility.OffsetPsyfocus(partner, 0.01f); if (isSuccubus) SexUtility.OffsetPsyfocus(pawn, 0.01f); if (isSuccubusP) SexUtility.OffsetPsyfocus(partner, 0.01f); } } } } /// <summary> /// rotate pawns /// </summary> public void RotatePawns(Pawn pawn, Thing target) { if (Building != null) { if (face2face) pawn.Rotation = Building.Rotation.Opposite; else pawn.Rotation = Building.Rotation; return; } if (target == null) // solo { //pawn.Rotation = Rot4.South; return; } if (target is not Pawn partner || partner.Dead) // necro { pawn.rotationTracker.Face(target.DrawPos); return; } if (partner.jobs?.curDriver is JobDriver_SexBaseReciever receiverDriver) if (receiverDriver.parteners.Count > 1) return; //maybe could do a hand check for monster girls but w/e //bool partnerHasHands = Receiver.health.hediffSet.GetNotMissingParts().Any(part => part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.IsInGroup(BodyPartGroupDefOf.LeftHand)); // most of animal sex is likely doggystyle. if (isAnimalOnAnimal) { if (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration) { //>> //Log.Message("animal doggy"); pawn.rotationTracker.Face(partner.DrawPos); partner.Rotation = pawn.Rotation; } else { //>< //Log.Message("animal non doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } } else { if (this is JobDriver_BestialityForFemale) { if (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration) { //<< //Log.Message("bestialityFF doggy"); partner.rotationTracker.Face(pawn.DrawPos); pawn.Rotation = partner.Rotation; } else { //>< //Log.Message("bestialityFF non doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } } else if (partner.GetPosture() == PawnPosture.LayingInBed) { //x^ //Log.Message("loving/casualsex in bed"); // this could use better handling for cowgirl/reverse cowgirl and who pen who, if such would be implemented //until then... if (!face2face && Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration || Sexprops.sexType == xxx.rjwSextype.Fisting) //if (xxx.is_female(pawn) && xxx.is_female(partner)) { // in bed loving face down pawn.Rotation = partner.CurrentBed().Rotation.Opposite; } //else if (!(xxx.is_male(pawn) && xxx.is_male(partner))) //{ // // in bed loving face down // pawn.Rotation = partner.CurrentBed().Rotation.Opposite; //} else { // in bed loving, face up pawn.Rotation = partner.CurrentBed().Rotation; } } // 30% chance of face-to-face regardless, for variety. else if (!face2face && (Sexprops.sexType == xxx.rjwSextype.Anal || Sexprops.sexType == xxx.rjwSextype.Vaginal || Sexprops.sexType == xxx.rjwSextype.DoublePenetration || Sexprops.sexType == xxx.rjwSextype.Fisting)) { //>> //Log.Message("doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.Rotation = pawn.Rotation; } // non doggystyle, or face-to-face regardless else { //>< //Log.Message("non doggy"); pawn.rotationTracker.Face(target.DrawPos); partner.rotationTracker.Face(pawn.DrawPos); } } } [SyncMethod] public void Rollface2face(float chance = 0.3f) { Setface2face(Rand.Chance(chance)); } public void Setface2face(bool chance) { face2face = chance; } public void Roll_to_hit() { if (beatings || (Sexprops.isRapist && RJWSettings.rape_beating)) SexUtility.Sex_Beatings(Sexprops); } public void ThrowMetaIcon(IntVec3 pos, Map map, ThingDef icon) { MoteMaker.MakeStaticMote(pos, map, icon); } public void ThrowMetaIconF(IntVec3 pos, Map map, FleckDef icon) { FleckMaker.ThrowMetaIcon(pos, map, icon); } public void PlaySexSound() { if (RJWSettings.sounds_enabled) { SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map); sound.volumeFactor = RJWSettings.sounds_sex_volume; if(isAnimalOnAnimal) sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume; SoundDef.Named("Sex").PlayOneShot(sound); } } public void PlayCumSound() { if (RJWSettings.sounds_enabled) { SoundInfo sound = new TargetInfo(pawn.Position, pawn.Map); sound.volumeFactor = RJWSettings.sounds_cum_volume; if (isAnimalOnAnimal) sound.volumeFactor *= RJWSettings.sounds_animal_on_animal_volume; SoundDef.Named("Cum").PlayOneShot(sound); } } public void PlaySexVoice(){} public void PlayOrgasmVoice(){} public void Orgasm() { if (sex_ticks > orgasmstick) //~3s at speed 1 { return; } orgasms++; // Sexprops are often passed to other mods for later evaluation of thoughts, memes, etc. // the original orgasm counter is kept for stability Sexprops.orgasms ++; PlayCumSound(); PlayOrgasmVoice(); if (!Sexprops.usedCondom) { //apply cum to floor: SexUtility.CumFilthGenerator(pawn); if (Partner != null && !pawn.Dead && !Partner.Dead) { //TODO: someday unfuck this PregnancyHelper.impregnate(Sexprops); SexUtility.TransferFluids(Sexprops); } } CalculateSatisfactionPerTick(); SexUtility.SatisfyPersonal(Sexprops, satisfaction); SetupOrgasmTicks(); if (neverendingsex) ticks_left = duration; } [SyncMethod] protected virtual void SetupDurationTicks() { ticks_left = (int)(2000.0f * Rand.Range(0.50f, 0.90f)); duration = ticks_left; } [SyncMethod] protected virtual void SetupOrgasmTicks() { float need; if (xxx.is_human(pawn)) { need = 1.0f + xxx.need_some_sex(pawn); //1-4 } else { need = 1.0f; } orgasmstick = 180; sex_ticks = (int)((duration / need) * Rand.Range(0.75f, 0.90f)); orgasmStartTick = sex_ticks; } public void CalculateSatisfactionPerTick() { satisfaction = 0.4f; } public static bool IsInOrByBed(Building_Bed b, Pawn p) { for (int i = 0; i < b.SleepingSlotsCount; i++) { if (b.GetSleepingSlotPos(i).InHorDistOf(p.Position, 1f)) { return true; } } return false; } public override bool TryMakePreToilReservations(bool errorOnFailed) { return true; // No reservations needed. } protected override IEnumerable<Toil> MakeNewToils() { return null; } /// <summary> /// Provides a list of predicates to abort sex "peacefully", /// i.E. they will not run later stages of SatisfyPersonal or TransferFluid. /// Current Checks: /// - Change in Genitalia amount (e.g. a genital got destroyed) /// - The pawn was not dead, but now died /// - The pawn was not downed, but is now downed /// - The partners genital amount changed /// - The partner was not dead, but now died /// - The partner was not downed, but is now downed /// </summary> /// <returns></returns> public List<Func<bool>> ConditionsToAbortSex() { var EndConditions = new List<Func<bool>>(); int pawnInitialGenitals = Genital_Helper.get_AllPartsHediffList(this.pawn).Count; Func<bool> EndIfPawnGenitalsWentMissing = () => { int foundPawnGenitals = Genital_Helper.get_AllPartsHediffList(this.pawn).Count; return foundPawnGenitals != pawnInitialGenitals; }; EndConditions.Add(EndIfPawnGenitalsWentMissing); bool pawnInitiallyDead = this.pawn.Dead; Func<bool> EndIfPawnDied = () =>!pawnInitiallyDead && pawn.Dead; EndConditions.Add(EndIfPawnDied); bool pawnInitiallyDowned = this.pawn.Downed; Func<bool> EndIfPawnDowned = () => !pawnInitiallyDowned && pawn.Downed; EndConditions.Add(EndIfPawnDowned); if (Partner != null) { int partnerInitialGenitals = Genital_Helper.get_AllPartsHediffList(this.Partner).Count; Func<bool> EndIfPartnerGenitalsWentMissing = () => { int foundPartnerGenitals = Genital_Helper.get_AllPartsHediffList(this.Partner).Count; return foundPartnerGenitals != partnerInitialGenitals ; }; EndConditions.Add(EndIfPartnerGenitalsWentMissing); bool partnerInitiallyDead = this.Partner.Dead; Func<bool> EndIfPartnerDied = () => !partnerInitiallyDead && pawn.Dead; EndConditions.Add(EndIfPawnDied); bool partnerInitiallyDowned = this.Partner.Downed; Func<bool> EndIfPartnerDowned = () => !partnerInitiallyDowned && Partner.Downed; EndConditions.Add(EndIfPartnerDowned); } return EndConditions; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_Sex.cs
C#
mit
16,957
using RimWorld; using System.Linq; using Verse; using Verse.AI; using System.Collections.Generic; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; namespace rjw { public abstract class JobDriver_SexBaseInitiator : JobDriver_Sex { public void Start() { bool isWhoring = false; bool isRape = false; var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; isEndytophile = xxx.has_quirk(pawn, "Endytophile"); isAnimalOnAnimal = xxx.is_animal(pawn) && xxx.is_animal(Partner); if (Partner == null || Partner == pawn) { // HERE COULD BE YOUR AD } else if (Partner.Dead) { isRape = true; } else if (receiverDriver is not null) { receiverDriver.parteners.AddDistinct(pawn); //prevent downed Receiver standing up and interrupting rape if (Partner.health.hediffSet.HasHediff(xxx.submitting)) Partner.health.AddHediff(xxx.submitting); //(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Count; //TODO: add multipartner support so sex doesn't repeat, maybe, someday isRape = Partner?.jobs?.curDriver is JobDriver_SexBaseRecieverRaped; isWhoring = pawn?.CurJob?.def == xxx.whore_is_serving_visitors; //toggles NymphSucc(); RoMSucc(); NISucc(); } if (Sexprops == null) { //Log.Message("rulePack1: " + Sexprops); Sexprops = pawn.GetRMBSexPropsCache(); //Log.Message("rulePack2: " + Sexprops); pawn.GetRJWPawnData().SexProps = null; //Log.Message("rulePack3: " + Sexprops); //Log.Message("rulePack4: " + pawn.GetRJWPawnData().SexProps); if (Sexprops == null) { Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring); Sexprops.isRapist = isRape; Sexprops.isWhoring = isWhoring; } var interaction = Modules.Interactions.Helpers.InteractionHelper.GetWithExtension(Sexprops.dictionaryKey); Sexprops.isRevese = interaction.HasInteractionTag(InteractionTag.Reverse); } if (receiverDriver is not null && receiverDriver.parteners.Count == 1 && receiverDriver.Sexprops == null) { receiverDriver.Sexprops = new SexProps() { pawn = Partner, partner = pawn, sexType = Sexprops.sexType, dictionaryKey = Sexprops.dictionaryKey, usedCondom = Sexprops.usedCondom, isRape = isRape, isReceiver = true, isRevese = Sexprops.isRevese }; } SexUtility.LogSextype(Sexprops.pawn, Sexprops.partner, Sexprops.rulePack, Sexprops.dictionaryKey); if (RJWPreferenceSettings.sex_wear == RJWPreferenceSettings.Clothing.Clothed) return; var comp = CompRJW.Comp(pawn); if (comp != null) { comp.drawNude = true; pawn.Drawer.renderer.SetAllGraphicsDirty(); } Pawn partner = Partner; if(partner != null) { comp = CompRJW.Comp(partner); if (comp != null) { comp.drawNude = true; partner.Drawer.renderer.SetAllGraphicsDirty(); } } } //public void Change(xxx.rjwSextype sexType) //{ // if (pawn.jobs?.curDriver is JobDriver_SexBaseInitiator) // { // (pawn.jobs.curDriver as JobDriver_SexBaseInitiator).increase_time(duration); // Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring, Partner); // sexType = Sexprops.SexType; // SexUtility.LogSextype(Sexprops.Giver, Sexprops.Reciever, Sexprops.RulePack, Sexprops.DictionaryKey); // } // if (Partner.jobs?.curDriver is JobDriver_SexBaseReciever) // { // (Partner.jobs.curDriver as JobDriver_SexBaseReciever).increase_time(duration); // Sexprops = SexUtility.SelectSextype(pawn, Partner, isRape, isWhoring, Partner); // sexType = Sexprops.SexType; // SexUtility.LogSextype(Sexprops.Giver, Sexprops.Reciever, Sexprops.RulePack, Sexprops.DictionaryKey); // } // sexType = sexType //} public void End() { if (xxx.is_human(pawn)) { var comp = CompRJW.Comp(pawn); if (comp != null) { comp.drawNude = false; pawn.Drawer.renderer.SetAllGraphicsDirty(); } } GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn); if (Partner?.jobs?.curDriver is JobDriver_SexBaseReciever receiverDriver) { if (receiverDriver.parteners.Count == 1 && !Sexprops.isCoreLovin) { var isPenetrative = Sexprops.sexType switch { xxx.rjwSextype.Anal => true, xxx.rjwSextype.Vaginal => true, xxx.rjwSextype.DoublePenetration => true, _ => false }; if (!isPenetrative) goto notKnotting; // reverse interaction, check if penetrating partner can knot var ableToKnot = Sexprops.isRevese ? canKnott(Partner) : canKnott(pawn); if (!ableToKnot) goto notKnotting; pawn.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.knotted, Partner)); Partner.jobs.jobQueue.EnqueueFirst(JobMaker.MakeJob(xxx.knotted, pawn)); } notKnotting: receiverDriver.parteners.Remove(pawn); } } public bool canKnott(Pawn pawn) { // In case of necro, dead pawns can never knot. if (pawn.Dead) return false; foreach (var part in pawn.GetGenitalsList().OfType<ISexPartHediff>()) if (part.Def.partTags.Contains("Knotted")) return true; return false; } /// <summary> /// non succubus focus gain /// </summary> public void NymphSucc() { if (MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, xxx.SexMeditationFocus)) { shouldGainFocus = true; SexUtility.OffsetPsyfocus(pawn, 0.01f); } else if (xxx.is_zoophile(pawn) && xxx.is_animal(Partner) && MeditationFocusTypeAvailabilityCache.PawnCanUse(pawn, MeditationFocusDefOf.Natural)) { shouldGainFocus = true; } if (MeditationFocusTypeAvailabilityCache.PawnCanUse(Partner, xxx.SexMeditationFocus)) { shouldGainFocusP = true; } else if (xxx.is_zoophile(Partner) && xxx.is_animal(pawn) && MeditationFocusTypeAvailabilityCache.PawnCanUse(Partner, MeditationFocusDefOf.Natural)) { shouldGainFocusP = true; } } /// <summary> /// Rimworld of Magic succubus focus gain /// </summary> public void RoMSucc() { if (xxx.RoMIsActive) { if (xxx.has_traits(pawn)) if (pawn.story.traits.HasTrait(xxx.Succubus)) { isSuccubus = true; } if (xxx.has_traits(Partner)) if (Partner.story.traits.HasTrait(xxx.Succubus)) { isSuccubusP = true; } } } /// <summary> /// Nightmare Incarnation succubus focus gain /// </summary> public void NISucc() { if (xxx.NightmareIncarnationIsActive) { if (xxx.has_traits(pawn)) foreach (var x in pawn.AllComps?.Where(x => x?.props?.ToStringSafe() == "NightmareIncarnation.CompProperties_SuccubusRace")) { isSuccubus = true; break; } if (xxx.has_traits(Partner)) foreach (var x in Partner.AllComps?.Where(x => x?.props?.ToStringSafe() == "NightmareIncarnation.CompProperties_SuccubusRace")) { isSuccubusP = true; break; } } } public override bool TryMakePreToilReservations(bool errorOnFailed) { //ModLog.Message("shouldreserve " + shouldreserve); if (shouldreserve && Target != null) return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, stackCount, null, errorOnFailed); else if (shouldreserve && Bed != null) return pawn.Reserve(Bed, job, Bed.SleepingSlotsCount, 0, null, errorOnFailed); else return true; // No reservations needed. //return this.pawn.Reserve(this.Partner, this.job, 1, 0, null) && this.pawn.Reserve(this.Bed, this.job, 1, 0, null); } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_SexBaseInitiator.cs
C#
mit
7,525
using System; using System.Collections.Generic; using Verse; using Verse.AI; namespace rjw { public class JobDriver_SexBaseReciever : JobDriver_Sex { //give this poor driver some love other than (Partner.jobs?.curDriver is JobDriver_SexBaseReciever) public List<Pawn> parteners = new(); public override void ExposeData() { base.ExposeData(); Scribe_Collections.Look(ref parteners, "parteners", LookMode.Reference); } /// <summary> /// Adds a predicate that a partner must fulfill to be considered valid. /// </summary> /// <param name="predicate">The predicate.</param> public void AddPartnerCondition(Predicate<Pawn> predicate) => this.FailOn(() => parteners.Count > 0 && !parteners.Any(predicate)); protected virtual void DoSetup() { setup_ticks(); // Add sex initiator, so this wont fail before they start their job. parteners.AddDistinct(Partner); // Handles ending the job when no partners remain. AddEndCondition(() => parteners.Count <= 0 ? JobCondition.Succeeded : JobCondition.Ongoing); // These make sure at least one partner is still valid. In a perfect world, // the partners will properly remove themselves when they're no longer // trying to screw this pawn ...but this is not a perfect world. AddPartnerCondition(MustBeSpawned); AddPartnerCondition(MustBeAwake); AddPartnerCondition(MustNotBeDrafted); AddPartnerCondition(MustBeMySexInitiator); } /// <summary> /// Checks that the partner is actually spawned on this map. /// </summary> protected bool MustBeSpawned(Pawn partner) => partner.Spawned && partner.Map == pawn.Map; /// <summary> /// Checks that the partner is capable of being awake. /// </summary> protected bool MustBeAwake(Pawn partner) => partner.health.capacities.CanBeAwake; /// <summary> /// Checks that the partner is not drafted. /// </summary> protected bool MustNotBeDrafted(Pawn partner) => !partner.Drafted; /// <summary> /// Checks that the partner is still trying to fuck this driver's pawn. /// </summary> protected bool MustBeMySexInitiator(Pawn partner) => (partner.jobs.curDriver as JobDriver_SexBaseInitiator)?.Partner == pawn; } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_SexBaseReciever.cs
C#
mit
2,210
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; using System; namespace rjw { public class JobDriver_SexBaseRecieverLoved : JobDriver_SexBaseReciever { protected override void DoSetup() { base.DoSetup(); // More/less hearts based on opinion. try { if (pawn.relations.OpinionOf(Partner) < 0) ticks_between_hearts += 50; else if (pawn.relations.OpinionOf(Partner) > 60) ticks_between_hearts -= 25; } catch { ModLog.Warning("Failed to resolve pawn relations, if on save load, this shouldn't matter too much."); } // For consensual sex, drafting the recipient will interrupt the job. this.FailOn(() => pawn.Drafted); } protected override IEnumerable<Toil> MakeNewToils() { DoSetup(); // ModLog.Message("JobDriver_GettinLoved::MakeNewToils is called"); // ModLog.Message("" + Partner.CurJob.def); if (Partner.CurJob.def == xxx.casual_sex) // sex in bed { this.KeepLyingDown(iBed); yield return Toils_Reserve.Reserve(iTarget, 1, 0); yield return Toils_Reserve.Reserve(iBed, Bed.SleepingSlotsCount, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.casual_sex); yield return get_loved; } else if (Partner.CurJob.def == xxx.quick_sex) { yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.handlingFacing = false; yield return get_loved; } else if (Partner.CurJob.def == xxx.whore_is_serving_visitors) { this.FailOn(() => Partner.CurJob == null); yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.whore_is_serving_visitors); yield return get_loved; } else if (Partner.CurJob.def == xxx.bestialityForFemale) { this.FailOn(() => Partner.CurJob == null); yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.bestialityForFemale); yield return get_loved; } else if (Partner.CurJob.def == xxx.animalMate) { this.FailOn(() => Partner.CurJob == null); yield return Toils_Reserve.Reserve(iTarget, 1, 0); var get_loved = MakeSexToil(); get_loved.FailOn(() => Partner.CurJob?.def != xxx.animalMate); yield return get_loved; } } private Toil MakeSexToil() { // Any other consensual sex besides casual sex is in a bed. var get_loved = Partner.CurJob.def != xxx.casual_sex ? new Toil() : Toils_LayDown.LayDown(iBed, true, false, false, false); get_loved.defaultCompleteMode = ToilCompleteMode.Never; get_loved.socialMode = RandomSocialMode.Off; get_loved.handlingFacing = true; get_loved.tickAction = () => { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); }; get_loved.AddFinishAction(() => { if (xxx.is_human(pawn)) { var comp = CompRJW.Comp(pawn); if (comp != null) { comp.drawNude = false; pawn.Drawer.renderer.SetAllGraphicsDirty(); } } GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn); }); return get_loved; } } // Used by the quickie job for some reason. Future expansion? public class JobDriver_SexBaseRecieverQuickie : JobDriver_SexBaseRecieverLoved { } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_SexBaseRecieverLoved.cs
C#
mit
3,424
using System; using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_SexBaseRecieverRaped : JobDriver_SexBaseReciever { protected override IEnumerable<Toil> MakeNewToils() { DoSetup(); var get_raped = new Toil { defaultCompleteMode = ToilCompleteMode.Never, handlingFacing = true, socialMode = RandomSocialMode.Off, initAction = () => { pawn.pather.StopDead(); pawn.jobs.curDriver.asleep = false; SexUtility.BeeingRapedAlert(Partner, pawn); }, tickAction = () => { if (parteners.Count <= 0) return; if (!pawn.IsHashIntervalTick(ticks_between_hearts / parteners.Count)) return; if (xxx.is_masochist(pawn) || xxx.is_psychopath(pawn)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); else ThrowMetaIconF(pawn.Position, pawn.Map, xxx.mote_noheart); } }; get_raped.AddFinishAction(() => { if (xxx.is_human(pawn)) { var comp = CompRJW.Comp(pawn); if (comp != null) { comp.drawNude = false; pawn.Drawer.renderer.SetAllGraphicsDirty(); } } GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty(pawn); if (Bed != null && pawn.Downed) { Job toBed = JobMaker.MakeJob(JobDefOf.Rescue, pawn, Bed); toBed.count = 1; Partner.jobs.jobQueue.EnqueueFirst(toBed); //Log.Message(xxx.get_pawnname(Initiator) + ": job tobed:" + tobed); } else if (pawn.HostileTo(Partner) && !pawn.health.hediffSet.HasHediff(xxx.submitting)) { pawn.health.AddHediff(xxx.submitting); } else if (RJWSettings.rape_beating) pawn.stances.stunner.StunFor(600, pawn); }); yield return get_raped; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_SexBaseRecieverRaped.cs
C#
mit
1,755
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_JoinInBed : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { //ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); this.FailOnDespawnedOrNull(iTarget); this.FailOnDespawnedOrNull(iBed); this.FailOn(() => !Partner.health.capacities.CanBeAwake); this.FailOn(() => !(Partner.InBed() || Bed_Utility.in_same_bed(Partner, pawn))); this.FailOn(() => pawn.Drafted); yield return Toils_Reserve.Reserve(iTarget, xxx.max_rapists_per_prisoner, 0); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { Job gettin_loved = JobMaker.MakeJob(xxx.gettin_loved, pawn, Bed); Partner.jobs.StartJob(gettin_loved, JobCondition.InterruptForced); }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.socialMode = RandomSocialMode.Off; SexToil.handlingFacing = true; SexToil.initAction = delegate { Start(); Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; SexToil.FailOn(() => Partner.CurJob?.def != xxx.gettin_loved); SexToil.AddPreTickAction(delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 2); if (ticks_left <= 0) ReadyForNextToil(); }); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_SexCasual.cs
C#
mit
2,450
using System; using System.Collections.Generic; using System.Linq; using Multiplayer.API; using RimWorld; using UnityEngine; using Verse; using Verse.AI; namespace rjw { public class JobDriver_SexQuick : JobDriver_SexBaseInitiator { public override bool TryMakePreToilReservations(bool errorOnFailed) { return pawn.Reserve(Target, job, xxx.max_rapists_per_prisoner, 0, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { //ModLog.Message("" + this.GetType().ToString() + "::MakeNewToils() called"); setup_ticks(); var PartnerJob = xxx.getting_quickie; this.FailOnDespawnedNullOrForbidden(iTarget); this.FailOn(() => !Partner.health.capacities.CanBeAwake); this.FailOn(() => pawn.Drafted); yield return Toils_Goto.GotoThing(iTarget, PathEndMode.OnCell); Toil findQuickieSpot = new Toil(); findQuickieSpot.defaultCompleteMode = ToilCompleteMode.PatherArrival; findQuickieSpot.initAction = delegate { //Needs this earlier to decide if current place is good enough var all_pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x.Position.DistanceTo(pawn.Position) < 100 && xxx.is_human(x) && x != pawn && x != Partner ).ToList(); FloatRange temperature = pawn.ComfortableTemperatureRange(); float cellTemp = pawn.Position.GetTemperature(pawn.Map); if (Partner.IsPrisonerInPrisonCell() || (!CasualSex_Helper.MightBeSeen(all_pawns, pawn.Position, pawn, Partner) && (cellTemp > temperature.min && cellTemp < temperature.max))) { ReadyForNextToil(); } else { var spot = CasualSex_Helper.FindSexLocation(pawn, Partner); pawn.pather.StartPath(spot, PathEndMode.OnCell); //sometimes errors with stuff like vomiting //sometimes partner is null ??? no idea how to fix this Partner?.jobs.StopAll(); Job job = JobMaker.MakeJob(JobDefOf.GotoMindControlled, spot); Partner?.jobs.StartJob(job, JobCondition.InterruptForced); } }; yield return findQuickieSpot; Toil WaitForPartner = new Toil(); WaitForPartner.defaultCompleteMode = ToilCompleteMode.Delay; WaitForPartner.initAction = delegate { ticksLeftThisToil = 5000; }; WaitForPartner.tickAction = delegate { pawn.GainComfortFromCellIfPossible(); if (pawn.Position.DistanceTo(Partner.Position) <= 1f) { ReadyForNextToil(); } }; yield return WaitForPartner; Toil StartPartnerJob = new Toil(); StartPartnerJob.defaultCompleteMode = ToilCompleteMode.Instant; StartPartnerJob.socialMode = RandomSocialMode.Off; StartPartnerJob.initAction = delegate { Job gettingQuickie = JobMaker.MakeJob(PartnerJob, pawn, Partner); Partner.jobs.StartJob(gettingQuickie, JobCondition.InterruptForced); }; yield return StartPartnerJob; Toil SexToil = new Toil(); SexToil.defaultCompleteMode = ToilCompleteMode.Never; SexToil.socialMode = RandomSocialMode.Off; SexToil.defaultDuration = duration; SexToil.handlingFacing = true; SexToil.FailOn(() => Partner.CurJob?.def != PartnerJob); SexToil.initAction = delegate { Partner.pather.StopDead(); Partner.jobs.curDriver.asleep = false; Start(); Sexprops.usedCondom = CondomUtility.TryUseCondom(pawn) || CondomUtility.TryUseCondom(Partner); if (Sexprops.usedCondom) { var receiverDriver = Partner?.jobs?.curDriver as JobDriver_SexBaseReciever; if (receiverDriver is not null && receiverDriver.Sexprops != null) receiverDriver.Sexprops.usedCondom = true; } }; SexToil.AddPreTickAction(delegate { if (pawn.IsHashIntervalTick(ticks_between_hearts)) ThrowMetaIconF(pawn.Position, pawn.Map, FleckDefOf.Heart); SexTick(pawn, Partner); SexUtility.reduce_rest(Partner, 1); SexUtility.reduce_rest(pawn, 1); if (ticks_left <= 0) ReadyForNextToil(); }); SexToil.AddFinishAction(End); yield return SexToil; yield return new Toil { initAction = () => SexUtility.ProcessSex(Sexprops), defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/JobDrivers/JobDriver_SexQuick.cs
C#
mit
4,094
public class RJWSexJob : Job, IExposable { public VorePath VorePath; public VoreProposal Proposal; public Pawn Initiator; public bool IsForced = false; public bool IsKidnapping = false; public bool IsRitualRelated = false; // we hide base ExposeData here because Tynan thought it was a great idea to completely lock and seal the Job. This entire file is just a mess of workarounds for the restrictive Job class public new void ExposeData() { base.ExposeData(); Scribe_Deep.Look(ref VorePath, "VorePath", new object[0]); Scribe_Deep.Look(ref Proposal, "Proposal", new object[0]); Scribe_References.Look(ref Initiator, "Initiator"); Scribe_Values.Look(ref IsKidnapping, "IsKidnapping"); } } public static class VoreJobMaker { public static VoreJob MakeJob() { VoreJob job = SimplePool<VoreJob>.Get(); job.loadID = Find.UniqueIDsManager.GetNextJobID(); return job; } public static VoreJob MakeJob(JobDef jobDef) { VoreJob job = MakeJob(); job.def = jobDef; return job; } public static VoreJob MakeJob(JobDef jobDef, LocalTargetInfo targetA) { VoreJob job = MakeJob(); job.def = jobDef; job.targetA = targetA; ... -> more MakeJob() overloads with targetA, targetB, etc. but msg too long }
Korth95/rjw
1.5/Source/JobDrivers/JobRJWSex.cs
C#
mit
1,522
using System.Linq; using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using Multiplayer.API; namespace rjw { //Rape to Prisoner of QuestPrisonerWillingToJoin class JobGiver_AIRapePrisoner : ThinkNode_JobGiver { [SyncMethod] public static Pawn find_victim(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn IEnumerable<Pawn> targets = m.mapPawns.AllPawns.Where(x => x != pawn && IsPrisonerOf(x, pawn.Faction) && xxx.can_get_raped(x) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.Position.IsForbidden(pawn) ); foreach (Pawn target in targets) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFiltered.Any()) chosentarget = valid_targetsFiltered.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_AIRapePrisoner::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called "); if (!xxx.can_rape(pawn)) return null; if (SexUtility.ReadyForLovin(pawn) || xxx.is_hornyorfrustrated(pawn)) { // don't allow pawns marked as comfort prisoners to rape others if (xxx.is_healthy(pawn)) { Pawn prisoner = find_victim(pawn, pawn.Map); if (prisoner != null) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - found victim " + xxx.get_pawnname(prisoner)); return JobMaker.MakeJob(xxx.RapeRandom, prisoner); } } } return null; } protected static bool IsPrisonerOf(Pawn pawn,Faction faction) { if (pawn?.guest == null) return false; return pawn.guest.HostFaction == faction && pawn.guest.IsPrisoner; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_AIRapePrisoner.cs
C#
mit
2,657
using RimWorld; using Verse; using Verse.AI; namespace rjw { /// <summary> /// Pawn tries to find animal to do loving/raping. /// </summary> public class JobGiver_Bestiality : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn pawn) { if (pawn.Drafted) return null; // Most checks are now done in ThinkNode_ConditionalBestiality if (!SexUtility.ReadyForLovin(pawn) && !xxx.is_frustrated(pawn)) return null; Pawn target = BreederHelper.find_breeder_animal(pawn, pawn.Map); if (target == null) return null; if (xxx.can_rape(pawn)) { return JobMaker.MakeJob(xxx.bestiality, target); } Building_Bed petbed = target.ownership.OwnedBed; Building_Bed bed = pawn.ownership.OwnedBed; if (xxx.can_be_fucked(pawn) && petbed != null && pawn.CanReach(petbed, PathEndMode.OnCell, Danger.Some)) //check for animal bed { return JobMaker.MakeJob(xxx.bestialityForFemale, target, petbed); //go to animal bed if possible } else if (xxx.can_be_fucked(pawn) && bed != null && target.CanReach(bed, PathEndMode.OnCell, Danger.Some) && !target.Downed) //check for pawn bed { return JobMaker.MakeJob(xxx.bestialityForFemale, target, bed); //go to own bed if animal bed is unavailable } else return null; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_Bestiality.cs
C#
mit
1,285
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Attempts to give a breeding job to an eligible animal. /// </summary> public class JobGiver_Breed : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn animal) { //ModLog.Message(" JobGiver_Breed::TryGiveJob( " + xxx.get_pawnname(animal) + " ) ReadyForLovin " + (SexUtility.ReadyForLovin(animal))); if (!SexUtility.ReadyForLovin(animal)) return null; //ModLog.Message(" ready to breed::is_healthy " + xxx.is_healthy(animal) + " can_rape " + xxx.can_rape(animal)); if (xxx.is_healthy(animal) && xxx.can_rape(animal)) { //search for desiganted target to sex Pawn designated_target = BreederHelper.find_designated_breeder(animal, animal.Map); if (designated_target != null) { return JobMaker.MakeJob(xxx.animalBreed, designated_target); } } return null; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_Breed.cs
C#
mit
892
using Verse; using Verse.AI; using RimWorld; using System.Collections.Generic; using System.Linq; using Multiplayer.API; namespace rjw { public class JobGiver_ComfortPrisonerRape : ThinkNode_JobGiver { [SyncMethod] public static Pawn find_targetCP(Pawn pawn, Map m) { if (!DesignatorsData.rjwComfort.Any()) return null; float min_fuckability = 0.10f; // Don't rape prisoners with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn string pawnName = xxx.get_pawnname(pawn); if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName})"); IEnumerable<Pawn> targets = DesignatorsData.rjwComfort.Where(x => x != pawn && xxx.can_get_raped(x) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.IsForbidden(pawn) && SexAppraiser.would_rape(pawn, x) ); if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName}): found {targets.Count()}"); if (xxx.is_animal(pawn)) { // Animals only consider targets they can see, instead of seeking them out. targets = targets.Where(x => pawn.CanSee(x)).ToList(); } foreach (Pawn target in targets) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = 0f; if (xxx.is_animal(target)) fuc = SexAppraiser.would_fuck_animal(pawn, target, true); else if (xxx.is_human(target)) fuc = SexAppraiser.would_fuck(pawn, target, true); if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({pawnName}): {fuc} has to be over {min_fuckability}"); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { // avg_fuckability = valid_targets.Average(x => x.Value); // disabled for CP // choose pawns to fuck with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFiltered.Any()) chosentarget = valid_targetsFiltered.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}) called"); if (!RJWSettings.WildMode) { // don't allow pawns marked as comfort prisoners to rape others if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}): is healthy = {xxx.is_healthy(pawn)}, is cp = {pawn.IsDesignatedComfort()}, is ready = {SexUtility.ReadyForLovin(pawn)}, is frustrated = {xxx.is_frustrated(pawn)}"); if (!xxx.is_healthy(pawn) || pawn.IsDesignatedComfort() || (!SexUtility.ReadyForLovin(pawn) && !xxx.is_frustrated(pawn))) return null; } if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): can rape = {xxx.can_rape(pawn)}, is drafted = {pawn.Drafted}"); if (pawn.Drafted || !xxx.can_rape(pawn)) return null; // It's unnecessary to include other job checks. Pawns seem to only look for new jobs when between jobs or laying down idle. if (!(pawn.jobs.curJob == null || pawn.jobs.curJob.def == JobDefOf.LayDown)) { if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): I already have a job ({pawn.CurJobDef})"); return null; } // Faction check. if (!(pawn.Faction?.IsPlayer ?? false) && !pawn.IsPrisonerOfColony) { if (RJWSettings.DebugRape) ModLog.Message($"FindComfortPrisoner({xxx.get_pawnname(pawn)}): player faction: {pawn.Faction?.IsPlayer}, prisoner: {pawn.IsPrisonerOfColony}"); return null; } Pawn target = find_targetCP(pawn, pawn.Map); if (target == null) return null; if (RJWSettings.DebugRape) ModLog.Message($"JobGiver_ComfortPrisonerRape::TryGiveJob({xxx.get_pawnname(pawn)}) with target {xxx.get_pawnname(target)}"); if (xxx.is_animal(target)) return JobMaker.MakeJob(xxx.bestiality, target); else return JobMaker.MakeJob(xxx.RapeCP, target); } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_ComfortPrisonerRape.cs
C#
mit
4,363
using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; using Multiplayer.API; namespace rjw { public class JobGiver_DoQuickie : ThinkNode_JobGiver { /// <summary> Checks all of our potential partners to see if anyone's eligible, returning the most attractive and convenient one. </summary> protected override Job TryGiveJob(Pawn pawn) { if (!RJWHookupSettings.HookupsEnabled || !RJWHookupSettings.QuickHookupsEnabled) return null; if (pawn.Drafted) return null; if (!SexUtility.ReadyForHookup(pawn)) return null; // We increase the time right away to prevent the fairly expensive check from happening too frequently SexUtility.IncreaseTicksToNextHookup(pawn); // If the pawn is a whore, or recently had sex, skip the job unless they're really horny if (!xxx.is_frustrated(pawn) && (xxx.is_whore(pawn) || !SexUtility.ReadyForLovin(pawn))) return null; // This check attempts to keep groups leaving the map, like guests or traders, from turning around to hook up if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave) { // TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals. // That's probably ok, though it wasn't the intention. if (RJWSettings.DebugLogJoinInBed) ModLog.Message($" Quickie.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!"); return null; } if (pawn.CurJob == null) { //--Log.Message(" checking pawn and abilities"); if (CasualSex_Helper.CanHaveSex(pawn)) { //--Log.Message(" finding partner"); Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, false); //--Log.Message(" checking partner"); if (partner == null) return null; // Interrupt current job. if (pawn.CurJob != null && pawn.jobs.curDriver != null) pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced); //--Log.Message(" returning job"); return JobMaker.MakeJob(xxx.quick_sex, partner); } } return null; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_DoQuickie.cs
C#
mit
2,119
using RimWorld; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Logs; using Verse; using Verse.AI; namespace rjw { public class JobGiver_JoinInBed : ThinkNode_JobGiver { private readonly static ILog _log = LogManager.GetLogger<JobGiver_JoinInBed>(); protected override Job TryGiveJob(Pawn pawn) { if (!RJWHookupSettings.HookupsEnabled) { _log.Debug("Hookups disabled"); return null; } if (pawn.Drafted) return null; if (!SexUtility.ReadyForHookup(pawn)) return null; string name = pawn.GetName(); _log.Debug($"{name} was ready"); // We increase the time right away to prevent the fairly expensive check from happening too frequently SexUtility.IncreaseTicksToNextHookup(pawn); // If the pawn is a whore, or recently had sex, skip the job unless they're really horny if (!xxx.is_frustrated(pawn) && (xxx.is_whore(pawn) || !SexUtility.ReadyForLovin(pawn))) { _log.Debug($"{name} but wasn't ready"); return null; } // This check attempts to keep groups leaving the map, like guests or traders, from turning around to hook up if (pawn.mindState?.duty?.def == DutyDefOf.TravelOrLeave) { // TODO: Some guest pawns keep the TravelOrLeave duty the whole time, I think the ones assigned to guard the pack animals. // That's probably ok, though it wasn't the intention. if (RJWSettings.DebugLogJoinInBed) _log.Debug($"JoinInBed.TryGiveJob:({xxx.get_pawnname(pawn)}): has TravelOrLeave, no time for lovin!"); return null; } if (pawn.CurJob == null || pawn.CurJob.def == JobDefOf.LayDown) { //--Log.Message(" checking pawn and abilities"); if (CasualSex_Helper.CanHaveSex(pawn)) { //--Log.Message(" finding partner"); Pawn partner = CasualSex_Helper.find_partner(pawn, pawn.Map, true); //--Log.Message(" checking partner"); if (partner == null) { _log.Debug($"{name} didn't find a partner"); return null; } // Can never be null, since find checks for bed. Building_Bed bed = partner.CurrentBed(); // Interrupt current job. if (pawn.CurJob != null && pawn.jobs.curDriver != null) pawn.jobs.curDriver.EndJobWith(JobCondition.InterruptForced); //--Log.Message(" returning job"); return JobMaker.MakeJob(xxx.casual_sex, partner, bed); } } return null; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_JoinInBed.cs
C#
mit
2,387
using Verse; using Verse.AI; namespace rjw { /// <summary> /// Attempts to give a lay egg job to an eligible humanoid. /// </summary> public class JobGiver_LayEgg : RimWorld.JobGiver_LayEgg { } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_LayEgg.cs
C#
mit
203
using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using System.Linq; using Multiplayer.API; namespace rjw { public class JobGiver_Masturbate : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn pawn) { //--ModLog.Message(" JobGiver_Masturbate::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called"); if (pawn.Drafted) return null; if (!xxx.can_masturbate(pawn)) return null; // Whores only fap if frustrated, unless imprisoned. if ((SexUtility.ReadyForLovin(pawn) && (!xxx.is_whore(pawn) || pawn.IsPrisoner || xxx.is_slave(pawn))) || xxx.is_frustrated(pawn)) { if (RJWPreferenceSettings.FapInBed && pawn.jobs.curDriver is JobDriver_LayDown) { Building_Bed bed = ((JobDriver_LayDown)pawn.jobs.curDriver).Bed; if (bed != null) { if ((xxx.is_frustrated(pawn) || xxx.has_quirk(pawn, "Exhibitionist")) || bed.GetRoom().Role == RoomRoleDefOf.Bedroom || bed.GetRoom().Role == RoomRoleDefOf.PrisonCell) return JobMaker.MakeJob(xxx.Masturbate, pawn, bed, bed.Position); } } else if (RJWPreferenceSettings.FapEverywhere && (xxx.is_frustrated(pawn) || xxx.has_quirk(pawn, "Exhibitionist"))) { var spot = CasualSex_Helper.FindSexLocation(pawn); if (spot == null) return null; return JobMaker.MakeJob(xxx.Masturbate, pawn, null, spot); } } return null; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_Masturbate.cs
C#
mit
1,398
using System.Linq; using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using Multiplayer.API; namespace rjw { public class JobGiver_RandomRape : ThinkNode_JobGiver { [SyncMethod] public Pawn find_victim(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn // could be prisoner, colonist, or non-hostile outsider IEnumerable<Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x => x != pawn && xxx.is_not_dying(x) && xxx.can_get_raped(x) && !x.Suspended && !x.Drafted && !x.IsForbidden(pawn) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.HostileTo(pawn) ); //Zoo rape Animal if (xxx.is_zoophile(pawn) && RJWSettings.bestiality_enabled) { foreach (Pawn target in targets.Where(x => xxx.is_animal(x))) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; return chosentarget; } } valid_targets = new Dictionary<Pawn, float>(); // rape Humanlike foreach (Pawn target in targets.Where(x => !xxx.is_animal(x))) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { //ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called"); if (!xxx.can_rape(pawn)) return null; if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD"))) return null; pawn.health.AddHediff(HediffDef.Named("Hediff_RapeEnemyCD"), null, null, null); Pawn victim = find_victim(pawn, pawn.Map); if (victim == null) return null; //ModLog.Message(" JobGiver_RandomRape::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - found victim " + xxx.get_pawnname(victim)); return JobMaker.MakeJob(xxx.RapeRandom, victim); } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_RandomRape.cs
C#
mit
3,404
using Verse; using Verse.AI; using RimWorld; namespace rjw { /// <summary> /// Pawn try to find enemy to rape. /// </summary> public class JobGiver_RapeEnemy : ThinkNode_JobGiver { protected override Job TryGiveJob(Pawn pawn) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) called0"); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 0 " + SexUtility.ReadyForLovin(pawn)); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 1 " + (xxx.need_some_sex(pawn) <= 1f)); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 2 " + !(SexUtility.ReadyForLovin(pawn) || xxx.need_some_sex(pawn) <= 1f)); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 1 " + Find.TickManager.TicksGame); //ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) 2 " + pawn.mindState.canLovinTick); if (pawn.Drafted) return null; if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD")) || !pawn.health.capacities.CanBeAwake || !(SexUtility.ReadyForLovin(pawn) || xxx.need_some_sex(pawn) <= 1f)) //if (pawn.health.hediffSet.HasHediff(HediffDef.Named("Hediff_RapeEnemyCD")) || !pawn.health.capacities.CanBeAwake || (SexUtility.ReadyForLovin(pawn) || xxx.is_human(pawn) ? xxx.need_some_sex(pawn) <= 1f : false)) return null; if (!xxx.can_rape(pawn)) return null; if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) can rape"); JobDef_RapeEnemy rapeEnemyJobDef = null; int? highestPriority = null; foreach (JobDef_RapeEnemy job in DefDatabase<JobDef_RapeEnemy>.AllDefs) { if (job.CanUseThisJobForPawn(pawn)) { if (highestPriority == null) { rapeEnemyJobDef = job; highestPriority = job.priority; } else if (job.priority > highestPriority) { rapeEnemyJobDef = job; highestPriority = job.priority; } } } if (rapeEnemyJobDef == null) { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) no valid rapeEnemyJobDef found"); return null; } if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::ChoosedJobDef( " + xxx.get_pawnname(pawn) + " ) - " + rapeEnemyJobDef?.ToString() + " choosen"); Pawn victim = rapeEnemyJobDef?.FindVictim(pawn, pawn.Map); if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::FoundVictim( " + xxx.get_pawnname(victim) + " )"); //prevents 10 job stacks error, no idea whats the prob with JobDriver_Rape //if (victim != null) pawn.health.AddHediff(HediffDef.Named("Hediff_RapeEnemyCD"), null, null, null); return victim != null ? JobMaker.MakeJob(rapeEnemyJobDef, victim) : null; /* else { if (RJWSettings.DebugRape) ModLog.Message("" + this.GetType().ToString() + "::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - unable to find victim"); pawn.mindState.canLovinTick = Find.TickManager.TicksGame + Rand.Range(75, 150); } */ //else { if (RJWSettings.DebugRape) ModLog.Message(" JobGiver_RapeEnemy::TryGiveJob( " + xxx.get_pawnname(pawn) + " ) - too fast to play next"); } } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_RapeEnemy.cs
C#
mit
3,345
using RimWorld; using Verse; using Verse.AI; using System.Collections.Generic; using System.Linq; using Multiplayer.API; namespace rjw { public class JobGiver_ViolateCorpse : ThinkNode_JobGiver { [SyncMethod] public static Corpse find_corpse(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary<Corpse, float>(); // Valid pawns and their fuckability Corpse chosentarget = null; // Final target pawn IEnumerable<Thing> targets = m.spawnedThings.Where(x => x is Corpse && pawn.CanReserveAndReach(x, PathEndMode.OnCell, Danger.Some) && !x.IsForbidden(pawn) ); foreach (Corpse target in targets) { if (!Pather_Utility.cells_to_target_rape(pawn, target.Position)) continue;// too far // Filter out rotters if not necrophile. if (!xxx.is_necrophiliac(pawn) && target.CurRotDrawMode != RotDrawMode.Fresh) continue; float fuc = SexAppraiser.would_fuck(pawn, target, false, false); if (fuc > min_fuckability) if (Pather_Utility.can_path_to_target(pawn, target.Position)) valid_targets.Add(target, fuc); } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to fuck with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } return chosentarget; } protected override Job TryGiveJob(Pawn pawn) { // Most checks are done in ThinkNode_ConditionalNecro. // filter out necro for nymphs if (!RJWSettings.necrophilia_enabled) return null; if (pawn.Drafted) return null; //--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob for ( " + xxx.get_pawnname(pawn) + " )"); if (SexUtility.ReadyForLovin(pawn) || xxx.is_hornyorfrustrated(pawn)) { //--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob, can love "); if (!xxx.can_rape(pawn)) return null; var target = find_corpse(pawn, pawn.Map); //--ModLog.Message(" JobGiver_ViolateCorpse::TryGiveJob - target is " + (target == null ? "NULL" : "Found")); if (target != null) { return JobMaker.MakeJob(xxx.RapeCorpse, target); } // Ticks should only be increased after successful sex. } return null; } } }
Korth95/rjw
1.5/Source/JobGivers/JobGiver_ViolateCorpse.cs
C#
mit
2,617
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse.AI; using Verse; namespace rjw { public class MentalState_RandomRape : SexualMentalState { public override void PostStart(string reason) { base.PostStart(reason); this.pawn.mindState.canLovinTick = -1; } public override bool ForceHostileTo(Thing t) { /* //planning random raper hostile to other colonists. but now, injured raper wont rape. if ((this.pawn.jobs != null) && (this.pawn.jobs.curDriver != null) && (this.pawn.jobs.curDriver as JobDriver_Rape != null)) { return true; }*/ return false; } public override bool ForceHostileTo(Faction f) { /* if ((this.pawn.jobs != null) && (this.pawn.jobs.curDriver != null) && (this.pawn.jobs.curDriver as JobDriver_Rape != null)) { return true; }*/ return false; } public override RandomSocialMode SocialModeMax() { return RandomSocialMode.Off; } } }
Korth95/rjw
1.5/Source/MentalStates/MentalState_RandomRape.cs
C#
mit
1,007
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RimWorld; using Verse.AI; using Verse; namespace rjw { public class SexualMentalState : MentalState { public override void MentalStateTick() { if (this.pawn.IsHashIntervalTick(150)) { if (xxx.is_satisfied(pawn)) if (!(pawn.jobs?.curDriver is JobDriver_Sex)) { this.RecoverFromState(); return; } } base.MentalStateTick(); } } public class SexualMentalStateWorker : MentalStateWorker { public override bool StateCanOccur(Pawn pawn) { if (base.StateCanOccur(pawn)) { return xxx.is_human(pawn) && xxx.can_rape(pawn) && xxx.is_hornyorfrustrated(pawn); } else { return false; } } } public class SexualMentalBreakWorker : MentalBreakWorker { public override float CommonalityFor(Pawn pawn, bool moodCaused = false) { if (xxx.is_human(pawn)) { var need_sex = pawn.needs.TryGetNeed<Need_Sex>(); if (need_sex != null) return base.CommonalityFor(pawn) * (def as SexualMentalBreakDef).commonalityMultiplierBySexNeed.Evaluate(need_sex.CurLevelPercentage * 100f); else return 0; } else { return 0; } } } public class SexualMentalStateDef : MentalStateDef { } public class SexualMentalBreakDef : MentalBreakDef { public SimpleCurve commonalityMultiplierBySexNeed; } }
Korth95/rjw
1.5/Source/MentalStates/SexualMentalState.cs
C#
mit
1,399
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace rjw { /// <summary> /// Helper class for ChJees's Androids mod. /// </summary> [StaticConstructorOnStartup] public static class AndroidsCompatibility { public static Type androidCompatType; public static readonly string typeName = "Androids.SexualizeAndroidRJW"; private static bool foundType; static AndroidsCompatibility() { try { androidCompatType = Type.GetType(typeName); foundType = true; //Log.Message("Found Type: Androids.SexualizeAndroidRJW"); } catch { foundType = false; //Log.Message("Did NOT find Type: Androids.SexualizeAndroidRJW"); } } /*private static bool TestPredicate(DefModExtension extension) { if (extension == null) return false; Log.Message($"Predicate: {extension} : {extension.GetType()?.FullName}"); return extension.GetType().FullName == typeName; }*/ public static bool IsAndroid(ThingDef def) { if (def == null || !foundType) { return false; } return def.modExtensions != null && def.modExtensions.Any(extension => extension.GetType().FullName == typeName); } public static bool IsAndroid(Thing thing) { return IsAndroid(thing.def); } public static bool AndroidPenisFertility(Pawn pawn) { //androids only fertile with archotech parts BodyPartRecord Part = Genital_Helper.get_genitalsBPR(pawn); return (pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def == Genital_Helper.archotech_penis) )); } public static bool AndroidVaginaFertility(Pawn pawn) { //androids only fertile with archotech parts BodyPartRecord Part = Genital_Helper.get_genitalsBPR(pawn); return (pawn.health.hediffSet.hediffs.Any((Hediff hed) => (hed.Part == Part) && (hed.def == Genital_Helper.archotech_vagina) )); } } }
Korth95/rjw
1.5/Source/Modules/Androids/AndroidsCompatibility.cs
C#
mit
1,934
using System; using System.Text; using System.Linq; using UnityEngine; using Verse; using RimWorld; using RimWorld.Planet; namespace rjw.Modules.Benchmark { // RimWorld only instantiates WorldComponents that exist, so if benchmarking // is not enabled, this class does not exist and never gets added to the game. // So, it wastes no resources at all. #if BENCHMARK public class BenchmarkComponent : WorldComponent { const int loggingInterval = GenDate.TicksPerHour; const long maxNano = 1000L; const long maxMicro = maxNano * maxNano; const long maxMilli = maxNano * maxNano * maxNano; public BenchmarkComponent(World world) : base(world) { } public override void WorldComponentTick() { if (Find.TickManager.TicksGame % loggingInterval != 0) return; foreach (var record in BenchmarkCore.GetSamples().OrderBy((s) => s.methodName)) LogResults(record); } private void LogResults(BenchyRecord record) { // Sort it so we can make some assumptions. record.samples.InsertionSort((l, r) => l.CompareTo(r)); var methodName = record.methodName; var totalCalls = record.totalCalls; var length = record.samples.Length; var totalRuntime = record.samples.Sum(); var averageNanoSecs = (float)record.samples.Average(); var minNanoSecs = record.samples.First(); var maxNanoSecs = record.samples.Last(); (var loAvg, var hiAvg) = GetSplitPercentile(record.samples); StringBuilder sb = new(); sb.Append("Benchy<").Append(methodName).Append(">("); sb.Append("avg: ").Append(ToUnitString(averageNanoSecs)).Append(", "); sb.Append("lo90%: ").Append(ToUnitString(loAvg)).Append(", "); sb.Append("hi10%: ").Append(ToUnitString(hiAvg)).Append(", "); sb.Append("min: ").Append(ToUnitString(minNanoSecs)).Append(", "); sb.Append("max: ").Append(ToUnitString(maxNanoSecs)).Append(")"); sb.AppendLine().Append(" Total calls: ") .Append(totalCalls); sb.AppendLine().Append(" Total of last ").Append(length).Append(" samples: ") .Append(ToUnitString(totalRuntime)); ModLog.Message(sb.ToString()); } private (float, float) GetSplitPercentile(long[] samples) { var hiRange = Math.Max(Mathf.CeilToInt(0.1f * samples.Length), 1); var loRange = Math.Max(samples.Length - hiRange, 1); var hiAvg = (float)samples.TakeLast(hiRange).Average(); var loAvg = (float)samples.Take(loRange).Average(); return (loAvg, hiAvg); } private string ToUnitString(long nanoSecs) => nanoSecs switch { < maxNano => $"{nanoSecs}ns", _ => ToUnitString((float)nanoSecs) }; private string ToUnitString(float nanoSecs) => nanoSecs switch { < maxNano => $"{nanoSecs:F3}ns", < maxMicro => $"{nanoSecs / maxNano:F3}µs", < maxMilli => $"{nanoSecs / maxMicro:F3}ms", _ => $"{nanoSecs / maxMilli:F3}s" }; } #endif }
Korth95/rjw
1.5/Source/Modules/Benchmark/BenchmarkComponent.cs
C#
mit
2,821
using System.Diagnostics; using System.Collections.Generic; using Verse; namespace rjw.Modules.Benchmark { #if BENCHMARK /// <summary> /// <para>BENCHMARKING ENABLED!</para> /// <para>A disposable ref-struct that represents a running benchmark.</para> /// <para>You must enable the `BENCHMARK` compiler constant to enable this.</para> /// <example> /// <para>To benchmark a method, the simplest way is to place a `using` expression /// at the start of the method. The unused variable is required by this form of /// `using`.</para> /// <code> /// // Pull in the benchy type at the top of the C# file. /// using Benchy = rjw.Modules.Benchmark.Benchy; /// /// void MethodToTest() /// { /// using var _benchy = Benchy.Watch(nameof(MethodToTest)); /// DoNormalMethodThings(); /// } /// </code> /// <para>When the method returns, the ref-struct is disposed, which records the /// run time of the function.</para> /// <para>A `using` block also works, if you prefer that. Then you don't even need /// to define a variable, if that bugs you.</para> /// </example> /// </summary> public ref struct Benchy { private string methodName; private int warmupCalls; private readonly Stopwatch stopwatch; private Benchy(string methodName, int warmupCalls) { this.methodName = methodName; this.warmupCalls = warmupCalls; stopwatch = new Stopwatch(); stopwatch.Start(); } public void Dispose() { stopwatch.Stop(); BenchmarkCore.AddResult(methodName, warmupCalls, stopwatch.ElapsedTicks); } /// <summary> /// <para>BENCHMARKING ENABLED!</para> /// <para>Begins timing a method from this point until disposed.</para> /// <para>If your method is called rarely, set `warmupCalls` lower, as needed.</para> /// </summary> /// <param name="methodName">The name of the method.</param> /// <param name="warmupCalls">How many calls to skip before taking samples.</param> /// <returns>A benchy instance, representing a benchmark context.</returns> public static Benchy Watch(string methodName, int warmupCalls = 10) => new(methodName, warmupCalls); } public struct BenchyRecord { /// <summary> /// The name of the method benchmarked. /// </summary> public string methodName; /// <summary> /// <para>The total number of calls seen thus far.</para> /// <para>Note: the number of samples may not match this value.</para> /// </summary> public long totalCalls; /// <summary> /// The recorded sample times, in integer nanoseconds. /// </summary> public long[] samples; public BenchyRecord(string methodName, long totalCalls, long[] samples) { this.methodName = methodName; this.totalCalls = totalCalls; this.samples = samples; } } public static class BenchmarkCore { const int MAX_SAMPLES = 1000; static readonly long nanoSecsPerTick = 1000L * 1000L * 1000L / Stopwatch.Frequency; /// <summary> /// <para>Stores the samples of the benchmarked methods.</para> /// <para>The results are stored in integer nanoseconds.</para> /// </summary> static readonly Dictionary<string, Queue<long>> samples = new(); /// <summary> /// <para>Stores the number of times each method was called.</para> /// </summary> static readonly Dictionary<string, long> callCounts = new(); public static void AddResult(string methodName, int warmupCalls, long ticks) { var totalCalls = callCounts.GetWithFallback(methodName, 0L) + 1L; callCounts.SetOrAdd(methodName, totalCalls); // Let a few calls go without logging. This warms up the jitter. if (totalCalls <= warmupCalls) return; // The call was too fast to really get a good read. Use a minimum. ticks = ticks == 0L ? 1L : ticks; var resultStore = samples.TryGetValue(methodName, out var q) ? q : new(); // Drop samples if we have too many. while (resultStore.Count >= MAX_SAMPLES) resultStore.Dequeue(); resultStore.Enqueue(ticks * nanoSecsPerTick); samples.SetOrAdd(methodName, resultStore); } /// <summary> /// <para>Yields the current results of benchmarks.</para> /// <para>The `samples` are copied arrays, so are safe to manipulate.</para> /// </summary> /// <returns>An enumerable of benchmark records.</returns> public static IEnumerable<BenchyRecord> GetSamples() { foreach (var kvp in samples) { // Only bother if we have at least one sample. if (kvp.Value.Count == 0) continue; var totalCalls = callCounts.GetWithFallback(kvp.Key, 0L); yield return new BenchyRecord(kvp.Key, totalCalls, kvp.Value.ToArray()); } } } #else /// <summary> /// <para>BENCHMARKING DISABLED!</para> /// <para>Dummy ref-struct used when benchmarking is disabled.</para> /// <para>You must enable the `BENCHMARK` compiler constant to enable this.</para> /// <para>This allows for leaving `Benchy.Watch()` around the code with minimal /// effects on performance.</para> /// <para>But, you should remove them when you no longer intend to benchmark.</para> /// </summary> public ref struct Benchy { private Benchy(string methodName) { } public void Dispose() { } /// <summary> /// <para>BENCHMARKING DISABLED!</para> /// <para>Does nothing useful without the `BENCHMARK` compiler constant defined.</para> /// </summary> /// <param name="methodName">The name of the method.</param> /// <param name="warmupCalls">How many calls to skip before taking samples.</param> /// <returns>A new dummy instance that does nothing.</returns> public static Benchy Watch(string methodName, int warmupCalls = 10) => new(methodName); } #endif }
Korth95/rjw
1.5/Source/Modules/Benchmark/BenchmarkCore.cs
C#
mit
5,599
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; // Adds options to the right-click menu for bondage gear to equip the gear on prisoners/downed pawns namespace rjw { public class CompBondageGear : CompUsable { public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn) { if ((pawn.Map != null) && (pawn.Map == Find.CurrentMap))// && (pawn.Map.mapPawns.PrisonersOfColonyCount > 0) { if (!pawn.CanReserve(parent)) yield return new FloatMenuOption(FloatMenuOptionLabel(pawn) + " on (" + "Reserved".Translate() + ")", null, MenuOptionPriority.DisabledOption); else if (pawn.CanReach(parent, PathEndMode.Touch, Danger.Some)) foreach (Pawn other in pawn.Map.mapPawns.AllPawns) if ((other != pawn) && other.Spawned && (other.Downed || other.IsPrisonerOfColony || xxx.is_slave(other))) yield return this.make_option(FloatMenuOptionLabel(pawn) + " on " + xxx.get_pawnname(other), pawn, other, (other.IsPrisonerOfColony || xxx.is_slave(other)) ? WorkTypeDefOf.Warden : null); } } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Comps/CompBondageGear.cs
C#
mit
1,074
using System; using RimWorld; using Verse; using Multiplayer.API; namespace rjw { public class CompCryptoStamped : ThingComp { public string name; public string key; [SyncMethod] public string random_hex_byte() { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var rv = Rand.RangeInclusive(0x00, 0xFF); var padding = (rv < 0x10) ? "0" : ""; return padding + rv.ToString("X"); } public override void Initialize(CompProperties pro) { name = NameGenerator.GenerateName(RulePackDef.Named("EngravedName")); key = ""; for (int i = 0; i < 16; ++i) key += random_hex_byte(); } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look<string>(ref name, "engraved_name"); Scribe_Values.Look<string>(ref key, "cryptostamp"); } public override bool AllowStackWith(Thing t) { return false; } public override string CompInspectStringExtra() { var inspect_engraving = "Engraved with the name \"" + name + "\""; var inspect_key = "Cryptostamp: " + key; return base.CompInspectStringExtra() + inspect_engraving + "\n" + inspect_key; } public override string TransformLabel(string lab) { return lab + " \"" + name + "\""; } public bool matches(CompHoloCryptoStamped other) { return String.Equals(key, other.key); } public void copy_stamp_from(CompHoloCryptoStamped other) { name = other.name; key = other.key; } } public class CompProperties_CryptoStamped : CompProperties { public CompProperties_CryptoStamped() { compClass = typeof(CompHoloCryptoStamped); } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Comps/CompCryptoStamped.cs
C#
mit
1,637
using RimWorld; using Verse; namespace rjw { public class CompGetBondageGear : CompUseEffect { public override float OrderPriority { get { return -79; } } public override void DoEffect(Pawn p) { base.DoEffect(p); var app = parent as Apparel; if ((p.apparel != null) && (app != null)) p.apparel.Wear(app); } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Comps/CompGetBondageGear.cs
C#
mit
356
using System; using RimWorld; using Verse; using Multiplayer.API; namespace rjw { public class CompHoloCryptoStamped : ThingComp { public string name; public string key; [SyncMethod] public string random_hex_byte() { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var rv = Rand.RangeInclusive(0x00, 0xFF); var padding = (rv < 0x10) ? "0" : ""; return padding + rv.ToString("X"); } public override void Initialize(CompProperties pro) { name = NameGenerator.GenerateName(RulePackDef.Named("EngravedName")); key = ""; for (int i = 0; i < 16; ++i) key += random_hex_byte(); } public override void PostExposeData() { base.PostExposeData(); Scribe_Values.Look<string>(ref name, "engraved_name"); Scribe_Values.Look<string>(ref key, "cryptostamp"); } public override bool AllowStackWith(Thing t) { return false; } public override string CompInspectStringExtra() { var inspect_engraving = "Engraved with the name \"" + name + "\""; var inspect_key = "Cryptostamp: " + key; return base.CompInspectStringExtra() + inspect_engraving + "\n" + inspect_key; } public override string TransformLabel(string lab) { return lab + " \"" + name + "\""; } public bool matches(CompHoloCryptoStamped other) { return String.Equals(key, other.key); } public void copy_stamp_from(CompHoloCryptoStamped other) { name = other.name; key = other.key; } } public class CompProperties_HoloCryptoStamped : CompProperties { public CompProperties_HoloCryptoStamped() { compClass = typeof(CompHoloCryptoStamped); } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Comps/CompHoloCryptoStamped.cs
C#
mit
1,649
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; // Adds unlock options to right-click menu for holokeys. namespace rjw { public class CompStampedApparelKey : CompUsable { protected string make_label(Pawn pawn, Pawn other) { return FloatMenuOptionLabel(pawn) + " on " + ((other == null) ? "self" : xxx.get_pawnname(other)); } public override IEnumerable<FloatMenuOption> CompFloatMenuOptions(Pawn pawn) { if (!pawn.CanReserve(parent)) yield return new FloatMenuOption(FloatMenuOptionLabel(pawn) + " (" + "Reserved".Translate() + ")", null, MenuOptionPriority.DisabledOption); else if (pawn.CanReach(parent, PathEndMode.Touch, Danger.Some)) { // Option for the pawn to use the key on themself if (!pawn.is_wearing_locked_apparel()) yield return new FloatMenuOption("Not wearing locked apparel", null, MenuOptionPriority.DisabledOption); else yield return this.make_option(make_label(pawn, null), pawn, null, null); if ((pawn.Map != null) && (pawn.Map == Find.CurrentMap)) { // Options for use on colonists foreach (var other in pawn.Map.mapPawns.FreeColonists) if ((other != pawn) && other.is_wearing_locked_apparel()) yield return this.make_option(make_label(pawn, other), pawn, other, null); // Options for use on prisoners foreach (var prisoner in pawn.Map.mapPawns.PrisonersOfColony) if (prisoner.is_wearing_locked_apparel()) yield return this.make_option(make_label(pawn, prisoner), pawn, prisoner, WorkTypeDefOf.Warden); // Options for use on corpses foreach (var q in pawn.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse)) { var corpse = q as Corpse; if (corpse.InnerPawn.is_wearing_locked_apparel()) yield return this.make_option(make_label(pawn, corpse.InnerPawn), pawn, corpse, null); } } } } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Comps/CompStampedApparelKey.cs
C#
mit
1,904
using RimWorld; using Verse; namespace rjw { public class CompUnlockBondageGear : CompUseEffect { public override float OrderPriority { get { return -69; } } public override void DoEffect(Pawn p) { base.DoEffect(p); var key_stamp = parent.GetComp<CompHoloCryptoStamped>(); if ((key_stamp == null) || (p.MapHeld == null) || (p.apparel == null)) return; Apparel locked_app = null; var any_locked = false; { foreach (var app in p.apparel.WornApparel) { var app_stamp = app.GetComp<CompHoloCryptoStamped>(); if (app_stamp != null) { any_locked = true; if (app_stamp.matches(key_stamp)) { locked_app = app; break; } } } } if (locked_app != null) { //locked_app.Notify_Stripped (p); // TODO This was removed. Necessary? p.apparel.Remove(locked_app); Thing dropped = null; GenThing.TryDropAndSetForbidden(locked_app, p.Position, p.MapHeld, ThingPlaceMode.Near, out dropped, false); //this will create a new key somehow. if (dropped != null) { Messages.Message("Unlocked " + locked_app.def.label, p, MessageTypeDefOf.SilentInput); IntVec3 keyPostition = parent.Position; parent.Destroy(); } else if (PawnUtility.ShouldSendNotificationAbout(p)) { Messages.Message("Couldn't drop " + locked_app.def.label, p, MessageTypeDefOf.NegativeEvent); } } else if (any_locked) Messages.Message("The key doesn't fit!", p, MessageTypeDefOf.NegativeEvent); } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Comps/CompUnlockBondageGear.cs
C#
mit
1,547
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_StruggleInBondageGear : JobDriver { public Apparel target_gear { get { return (Apparel)TargetA.Thing; } } public override bool TryMakePreToilReservations(bool errorOnFailed) { return this.pawn.Reserve(this.target_gear, this.job, 1, -1, null, errorOnFailed); } protected override IEnumerable<Toil> MakeNewToils() { yield return new Toil { initAction = delegate { pawn.pather.StopDead(); }, defaultCompleteMode = ToilCompleteMode.Delay, defaultDuration = 60 }; yield return new Toil { initAction = delegate { if (PawnUtility.ShouldSendNotificationAbout(pawn)) { var pro = (pawn.gender == Gender.Male) ? "his" : "her"; Messages.Message(xxx.get_pawnname(pawn) + " struggles to remove " + pro + " " + target_gear.def.label + ". It's no use!", pawn, MessageTypeDefOf.NegativeEvent); } }, defaultCompleteMode = ToilCompleteMode.Instant }; } } }
Korth95/rjw
1.5/Source/Modules/Bondage/JobDrivers/JobDriver_StruggleInBondageGear.cs
C#
mit
1,085
using System.Collections.Generic; using RimWorld; using Verse; using Verse.AI; namespace rjw { public class JobDriver_UseItemOn : JobDriver_UseItem { public static Toil pickup_item(Pawn p, Thing item) { return new Toil { initAction = delegate { p.carryTracker.TryStartCarry(item, 1); if (item.Spawned) // If the item is still spawned that means the pawn failed to pick it up p.jobs.curDriver.EndJobWith(JobCondition.Incompletable); }, defaultCompleteMode = ToilCompleteMode.Instant }; } protected TargetIndex iitem = TargetIndex.A; protected TargetIndex itar = TargetIndex.B; protected Thing item { get { return base.job.GetTarget(iitem).Thing; } } protected Thing tar { get { return base.job.GetTarget(itar).Thing; } } protected override IEnumerable<Toil> MakeNewToils() { if (tar == null) foreach (var toil in base.MakeNewToils()) yield return toil; else { // Find the pawn to use the item on. Pawn other; { var corpse = tar as Corpse; other = (corpse == null) ? (Pawn)tar : corpse.InnerPawn; } this.FailOnDespawnedNullOrForbidden(itar); if (!other.Dead) this.FailOnAggroMentalState(itar); yield return Toils_Reserve.Reserve(itar); if ((pawn.inventory != null) && pawn.inventory.Contains(item)) { yield return Toils_Misc.TakeItemFromInventoryToCarrier(pawn, iitem); } else { yield return Toils_Reserve.Reserve(iitem); yield return Toils_Goto.GotoThing(iitem, PathEndMode.ClosestTouch).FailOnForbidden(iitem); yield return pickup_item(pawn, item); } yield return Toils_Goto.GotoThing(itar, PathEndMode.Touch); yield return new Toil { initAction = delegate { if (!other.Dead) PawnUtility.ForceWait(other, 60); }, defaultCompleteMode = ToilCompleteMode.Delay, defaultDuration = 60 }; yield return new Toil { initAction = delegate { var effective_item = item; // Drop the item if it's some kind of apparel. This is because ApparelTracker.Wear only works properly // if the apparel to wear is spawned. (I'm just assuming that DoEffect for apparel wears it, which is // true for bondage gear) if ((effective_item as Apparel) != null) { Thing dropped_thing; if (pawn.carryTracker.TryDropCarriedThing(pawn.Position, ThingPlaceMode.Near, out dropped_thing)) effective_item = dropped_thing as Apparel; else { ModLog.Error("Unable to drop " + effective_item.Label + " for use on " + xxx.get_pawnname(other) + " (apparel must be dropped before use)"); effective_item = null; } } if (effective_item != null) { var eff = effective_item.TryGetComp<CompUseEffect>(); if (eff != null) eff.DoEffect(other); else ModLog.Error("Unable to get CompUseEffect for use of " + effective_item.Label + " on " + xxx.get_pawnname(other) + " by " + xxx.get_pawnname(pawn)); } }, defaultCompleteMode = ToilCompleteMode.Instant }; } } } }
Korth95/rjw
1.5/Source/Modules/Bondage/JobDrivers/JobDriver_UseItemOn.cs
C#
mit
3,171
using System.Collections.Generic; using RimWorld; using Verse; namespace rjw { public class Recipe_InstallChastityBelt : Recipe_InstallImplant { public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) { return base.GetPartsToApplyOn(p, r); } } public class Recipe_UnlockChastityBelt : Recipe_InstallImplant { public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef r) { return base.GetPartsToApplyOn(p, r); } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Recipes/Recipe_ChastityBelt.cs
C#
mit
492
using System.Collections.Generic; using RimWorld; using Verse; using Multiplayer.API; namespace rjw { public class Recipe_ForceOffGear : Recipe_Surgery { public static bool is_wearing(Pawn p, ThingDef apparel_def) { if (p.apparel != null) foreach (var app in p.apparel.WornApparel) if (app.def == apparel_def) return true; return false; } public static BodyPartRecord find_part_record(BodyPartDef part_def, Pawn p) { return p.RaceProps.body.AllParts.Find((BodyPartRecord bpr) => bpr.def == part_def); } // Puts the recipe in the operations list only if "p" is wearing the relevant apparel. The little trick here is that yielding // null causes the game to put the recipe in the list but not actually apply it to a body part. public override IEnumerable<BodyPartRecord> GetPartsToApplyOn(Pawn p, RecipeDef generic_def) { var r = (force_off_gear_def)generic_def; if (is_wearing(p, r.removes_apparel)) yield return null; } [SyncMethod] public static void apply_burns(Pawn p, List<BodyPartDef> parts, float min_severity, float max_severity) { foreach (var part in parts) { var rec = find_part_record(part, p); if (rec != null) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var to_deal = Rand.Range(min_severity, max_severity) * part.GetMaxHealth(p); var dealt = 0.0f; var counter = 0; while ((counter < 100) && (dealt < to_deal) && (!p.health.hediffSet.PartIsMissing(rec))) { var dam = Rand.RangeInclusive(3, 5); p.TakeDamage(new DamageInfo(DamageDefOf.Burn, dam, 999, -1.0f, null, rec, null)); ++counter; dealt += (float)dam; } } } } [SyncMethod] public override void ApplyOnPawn(Pawn p, BodyPartRecord null_part, Pawn surgeon, List<Thing> ingredients,Bill bill) { var r = (force_off_gear_def)recipe; if ((surgeon != null) && (p.apparel != null) && (!CheckSurgeryFail(surgeon, p, ingredients, find_part_record(r.failure_affects, p),bill))) { // Remove apparel foreach (var app in p.apparel.WornApparel) if (app.def == r.removes_apparel) { p.apparel.Remove(app); break; } // Destroy parts //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); var def_to_destroy = r.destroys_one_of.RandomElement<BodyPartDef>(); if (def_to_destroy != null) { var record_to_destroy = find_part_record(def_to_destroy, p); if (record_to_destroy != null) { var dam = (int)(1.5f * def_to_destroy.GetMaxHealth(p)); p.TakeDamage(new DamageInfo(DamageDefOf.Burn, dam, 999, -1.0f, null, record_to_destroy, null)); } } if (r.major_burns_on != null) apply_burns(p, r.major_burns_on, 0.30f, 0.60f); if (r.minor_burns_on != null) apply_burns(p, r.minor_burns_on, 0.15f, 0.35f); } } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Recipes/Recipe_ForceOffGear.cs
C#
mit
2,904
using RimWorld; using Verse; namespace rjw { public class ThoughtWorker_Bound : ThoughtWorker { protected override ThoughtState CurrentStateInternal(Pawn p) { if (p.apparel != null) { bool bound = false, gagged = false; foreach (var app in p.apparel.WornApparel) { var gear_def = app.def as bondage_gear_def; if (gear_def != null) { bound |= gear_def.gives_bound_moodlet; gagged |= gear_def.gives_gagged_moodlet; } } if (bound && gagged) return ThoughtState.ActiveAtStage(2); else if (gagged) return ThoughtState.ActiveAtStage(1); else if (bound) return ThoughtState.ActiveAtStage(0); } return ThoughtState.Inactive; } } }
Korth95/rjw
1.5/Source/Modules/Bondage/Thoughts/ThoughtWorker_Bound.cs
C#
mit
723
using System; using System.Collections.Generic; using System.Linq; using RimWorld; using Verse; using Verse.AI; namespace rjw { //public static class bondage_gear_tradeability //{ // public static void init() // { // // Allows bondage gear to be selled by traders // if (xxx.config.bondage_gear_enabled) // { // foreach (var def in DefDatabase<bondage_gear_def>.AllDefs) // def.tradeability = Tradeability.Sellable; // } // // Forbids bondage gear to be selled by traders // else // { // foreach (var def in DefDatabase<bondage_gear_def>.AllDefs) // def.tradeability = Tradeability.None; // } // } //} public static class bondage_gear_extensions { public static bool has_lock(this Apparel app) { return (app.TryGetComp<CompHoloCryptoStamped>() != null); } public static bool is_wearing_locked_apparel(this Pawn p) { if (p.apparel != null) foreach (var app in p.apparel.WornApparel) if (app.has_lock()) return true; return false; } // Tries to get p started on the job of using an item on either another pawn or on themself (if "other" is null). // Of course in order for this method to work, the item's useJob has to be able to handle use on another pawn. This // is true for the holokey and bondage gear in RJW but not the items in the core game public static void start_job(this CompUsable usa, Pawn p, LocalTargetInfo tar) { if (p.CanReserveAndReach(usa.parent, PathEndMode.Touch, Danger.Some) && ((tar == null) || p.CanReserveAndReach(tar, PathEndMode.Touch, Danger.Some))) { var comfor = usa.parent.GetComp<CompForbiddable>(); if (comfor != null) comfor.Forbidden = false; var job = JobMaker.MakeJob(((CompProperties_Usable)usa.props).useJob, usa.parent, tar); p.jobs.TryTakeOrderedJob(job); } } // Creates a menu option to use an item. "tar" is expected to be a pawn, corpse or null if it doesn't apply (in which // case the pawn will presumably use the item on themself). "required_work" can also be null. public static FloatMenuOption make_option(this CompUsable usa, string label, Pawn p, LocalTargetInfo tar, WorkTypeDef required_work) { if ((tar != null) && (!p.CanReserve(tar))) { string key = "Reserved"; string text = TranslatorFormattedStringExtensions.Translate(key); return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption); } else if ((tar != null) && (!p.CanReach(tar, PathEndMode.Touch, Danger.Some))) { string key = "NoPath"; string text = TranslatorFormattedStringExtensions.Translate(key); return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption); } else if ((required_work != null) && p.WorkTagIsDisabled(required_work.workTags)) { string key = "CannotPrioritizeWorkTypeDisabled"; string text = TranslatorFormattedStringExtensions.Translate(key, required_work.gerundLabel); return new FloatMenuOption(label + " (" + text + ")", null, MenuOptionPriority.DisabledOption); } else return new FloatMenuOption( label, delegate { usa.start_job(p, tar); }, MenuOptionPriority.Default); } } public class bondage_gear_def : ThingDef { public Type soul_type; public HediffDef equipped_hediff = null; public bool gives_bound_moodlet = false; public bool gives_gagged_moodlet = false; public bool blocks_hands = false; public bool blocks_oral = false; public bool blocks_penis = false; public bool blocks_vagina = false; public bool blocks_anus = false; public bool blocks_breasts = false; private bondage_gear_soul soul_ins = null; public List<BodyPartDef> HediffTargetBodyPartDefs; //field for optional list of targeted parts for hediff applying public List<BodyPartGroupDef> BoundBodyPartGroupDefs; //field for optional list of groups restrained of verbcasting public bondage_gear_soul soul { get { if (soul_ins == null) soul_ins = (bondage_gear_soul)Activator.CreateInstance(soul_type); return soul_ins; } } } public class bondage_gear_soul { // Adds the bondage gear's associated HediffDef and spawns a matching holokey public virtual void on_wear(Pawn wearer, Apparel gear) { var def = (bondage_gear_def)gear.def; if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs != null) { foreach (BodyPartDef partDef in def.HediffTargetBodyPartDefs) //getting BodyPartDef, for example "Arm" { foreach (BodyPartRecord partRec in wearer.RaceProps.body.GetPartsWithDef(partDef)) //applying hediff to every single arm found on pawn { wearer.health.AddHediff(def.equipped_hediff, partRec); } } } else if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs == null) //backward compatibility/simplified gear define without HediffTargetBodyPartDefs { //Hediff applyed to whole body wearer.health.AddHediff(def.equipped_hediff); } var gear_stamp = gear.TryGetComp<CompHoloCryptoStamped>(); if (gear_stamp != null) { var key = ThingMaker.MakeThing(ThingDef.Named("Holokey")); var key_stamp = key.TryGetComp<CompHoloCryptoStamped>(); key_stamp.copy_stamp_from(gear_stamp); if (wearer.Map != null) GenSpawn.Spawn(key, wearer.Position, wearer.Map); else wearer.inventory.TryAddItemNotForSale(key); } } // Removes the gear's HediffDef public virtual void on_remove(Apparel gear, Pawn former_wearer) { var def = (bondage_gear_def)gear.def; if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs != null) { //getting all Hediffs according with equipped_hediff def List<Hediff> hediffs = former_wearer.health.hediffSet.hediffs.Where(x => x.def == def.equipped_hediff).ToList(); foreach (Hediff hedToRemove in hediffs) { if (def.HediffTargetBodyPartDefs.Contains(hedToRemove.Part.def)) //removing if applyed by this bondage_gear former_wearer.health.RemoveHediff(hedToRemove); //assuming there can be several different bondages } //with the same equipped_hediff def } else if (def.equipped_hediff != null && def.HediffTargetBodyPartDefs == null) //backward compatibility/simplified gear define without HediffTargetBodyPartDefs { var hed = former_wearer.health.hediffSet.GetFirstHediffOfDef(def.equipped_hediff); if (hed != null) former_wearer.health.RemoveHediff(hed); } } } // Give bondage gear an extremely low score when it's not being worn so pawns never equip it on themselves and give // it an extremely high score when it is being worn so pawns never try to take it off to equip something "better". public class bondage_gear : Apparel { // made this method universal for any bondage_gear, won't affect anything if gear's BoundBodyPartGroupDefs is empty or null public override bool AllowVerbCast(Verb verb) { if ((this.def as bondage_gear_def).BoundBodyPartGroupDefs != null && verb.tool != null && (this.def as bondage_gear_def).BoundBodyPartGroupDefs.Contains(verb.tool.linkedBodyPartsGroup)) { return false; } return true; } //needed for save compatibility only public override void ExposeData() { base.ExposeData(); //if (Scribe.mode == LoadSaveMode.PostLoadInit) // CheckHediffs(); } //save compatibility insurance, will prevent Armbinder hediff with 0part efficiency on whole body private void CheckHediffs() { var def = (bondage_gear_def)this.def; if (this.Wearer == null || def.equipped_hediff == null) return; bool changedHediff = false; void ApplyHediffDirect(HediffDef hedDef, BodyPartRecord partRec) { Hediff hediff = (Hediff)HediffMaker.MakeHediff(hedDef, Wearer); if (partRec != null) hediff.Part = partRec; Wearer.health.hediffSet.AddDirect(hediff); changedHediff = true; } void RemoveHediffDirect(Hediff hed) { Wearer.health.hediffSet.hediffs.Remove(hed); changedHediff = true; } List<bondage_gear> wornBondageGear = Wearer.apparel.WornApparel.Where(x => x is bondage_gear).Cast<bondage_gear>().ToList(); List<Hediff> hediffs = new List<Hediff>(); foreach (Hediff h in this.Wearer.health.hediffSet.hediffs) hediffs.Add(h); //checking current hediffs defined by bondage_gear for being on defined place, cleaning up the misplaced bool equippedHediff; bool onPlace; foreach (Hediff hed in hediffs) { equippedHediff = false; onPlace = false; foreach (bondage_gear gear in wornBondageGear) { if (hed.def == (gear.def as bondage_gear_def).equipped_hediff) { //if hediff from bondage_gear and on it's defined place then don't touch it else remove //assuming there can be several different bondages with the same equipped_hediff def and different hediff target parts, don't know why equippedHediff = true; if ((hed.Part != null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null)) { //pass } else if ((hed.Part == null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null)) { onPlace = true; break; } else if (hed.Part != null && (gear.def as bondage_gear_def).HediffTargetBodyPartDefs.Contains(hed.Part.def)) { onPlace = true; break; } } } if (equippedHediff && !onPlace) { ModLog.Message("Removing Hediff " + hed.Label + " from " + Wearer + (hed.Part == null ? "'s body" : "'s " + hed.Part)); RemoveHediffDirect(hed); } } // now iterating every gear for having all hediffs in place, adding missing foreach (bondage_gear gear in wornBondageGear) { if ((gear.def as bondage_gear_def).equipped_hediff == null) continue; if ((gear.def as bondage_gear_def).HediffTargetBodyPartDefs == null) //handling gear without HediffTargetBodyPartDefs { Hediff hed = Wearer.health.hediffSet.hediffs.Find(x => (x.def == (gear.def as bondage_gear_def).equipped_hediff && x.Part == null));//checking hediff defined by gear on whole body if (hed == null) //if no legit hediff, adding { ModLog.Message("Adding missing Hediff " + (gear.def as bondage_gear_def).equipped_hediff.label + " to " + Wearer + "'s body"); ApplyHediffDirect((gear.def as bondage_gear_def).equipped_hediff, null); } } else //handling gear with defined HediffTargetBodyPartDefs { foreach (BodyPartDef partDef in (gear.def as bondage_gear_def).HediffTargetBodyPartDefs) //getting every partDef { foreach (BodyPartRecord partRec in Wearer.RaceProps.body.GetPartsWithDef(partDef)) //checking all parts of def for applyed hediff { Hediff hed = Wearer.health.hediffSet.hediffs.Find(x => (x.def == (gear.def as bondage_gear_def).equipped_hediff && x.Part == partRec));//checking hediff defined by gear on defined place if (hed == null) //if hediff missing, adding { ModLog.Message("Adding missing Hediff " + (gear.def as bondage_gear_def).equipped_hediff.label + " to " + Wearer + "'s " + partRec.Label); ApplyHediffDirect((gear.def as bondage_gear_def).equipped_hediff, partRec); } } } } //possibility of several different items with THE SAME equipped_hediff def ON THE SAME PART is not considered, that's sick } if (changedHediff) { //Possible error in current toil on Notify_HediffChanged() if capacity.Manipulation is involved so making it in the end. //Probably harmless, shouldn't happen again after corrected hediffs will be saved Wearer.health.Notify_HediffChanged(null); } } } public class armbinder : bondage_gear { // Prevents pawns in armbinders from melee attacking //public override bool AllowVerbCast (IntVec3 root, TargetInfo targ) //{ // return false; //} } public class yoke : bondage_gear { // Prevents pawns in armbinders from melee attacking //public override bool AllowVerbCast (IntVec3 root, TargetInfo targ) //{ // return false; //} } public class Restraints : bondage_gear { // Prevents pawns in armbinders from melee attacking //public override bool AllowVerbCast (IntVec3 root, TargetInfo targ) //{ // return false; //} } public class force_off_gear_def : RecipeDef { public ThingDef removes_apparel; public BodyPartDef failure_affects; public List<BodyPartDef> destroys_one_of = null; public List<BodyPartDef> major_burns_on = null; public List<BodyPartDef> minor_burns_on = null; } }
Korth95/rjw
1.5/Source/Modules/Bondage/bondage_gear.cs
C#
mit
13,130
namespace rjw.Modules.Genitals.Enums { public enum Gender { Male, Female, Trap, Futa, MaleOvi, FemaleOvi, Unknown } }
Korth95/rjw
1.5/Source/Modules/Genitals/Enums/Gender.cs
C#
mit
144
namespace rjw.Modules.Genitals.Enums { public enum LewdablePartKind { Unsupported, Penis, Vagina, Anus, FemaleOvipositor, MaleOvipositor, Breasts, Udders, // Unsupported Hand, Foot, Tail, Mouth, Beak, Tongue } }
Korth95/rjw
1.5/Source/Modules/Genitals/Enums/LewdablePartKind.cs
C#
mit
248
using rjw.Modules.Genitals.Enums; using rjw.Modules.Interactions.Objects; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Logs; using System.Linq; namespace rjw.Modules.Genitals.Helpers { public class GenderHelper { private static ILog _log = LogManager.GetLogger<GenderHelper>(); public static Gender GetGender(InteractionPawn pawn) { bool hasVagina = pawn.Parts.Vaginas.Any(); bool hasPenis = pawn.Parts.Penises.Any(); bool hasOviFemale = pawn.Parts.FemaleOvipositors.Any(); bool hasOviMale = pawn.Parts.MaleOvipositors.Any(); bool hasBreasts = pawn.HasBigBreasts(); Gender result = Gender.Unknown; if (hasVagina && !hasPenis) { result = Gender.Female; } else if (hasPenis && hasVagina) { result = Gender.Futa; } else if (hasPenis && hasBreasts) { result = Gender.Trap; } else if (hasPenis) { result = Gender.Male; } else if (hasOviMale) { result = Gender.MaleOvi; } else if (hasOviFemale) { result = Gender.FemaleOvi; } else if (pawn.Pawn.gender == Verse.Gender.Male) { result = Gender.Male; } else if (pawn.Pawn.gender == Verse.Gender.Female) { result = Gender.Female; } _log.Debug($"{pawn.Pawn.GetName()} detected as {result}"); return result; } } }
Korth95/rjw
1.5/Source/Modules/Genitals/Helpers/GenderHelper.cs
C#
mit
1,339
namespace rjw.Modules.Interactions.Contexts { public class InteractionContext { public InteractionInputs Inputs { get; set; } public InteractionInternals Internals { get; set; } public InteractionOutputs Outputs { get; set; } public InteractionContext() { } public InteractionContext(InteractionInputs inputs) { Inputs = inputs; Internals = new InteractionInternals(); Outputs = new InteractionOutputs(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Contexts/InteractionContext.cs
C#
mit
441
using Verse; namespace rjw.Modules.Interactions.Contexts { public class InteractionInputs { public Pawn Initiator { get; set; } public Pawn Partner { get; set; } public bool IsRape { get; set; } public bool IsWhoring { get; set; } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Contexts/InteractionInputs.cs
C#
mit
251
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; namespace rjw.Modules.Interactions.Contexts { /// <summary> /// All the stuff stored in there shouldn't be used by other modules ... hence the "internal" /// </summary> public class InteractionInternals { public InteractionPawn Dominant { get; set; } public InteractionPawn Submissive { get; set; } public InteractionType InteractionType { get; set; } public bool IsReverse { get; set; } public InteractionWithExtension Selected { get; set; } public InteractionInternals() { } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Contexts/InteractionInternals.cs
C#
mit
589
using rjw.Modules.Interactions.Objects; namespace rjw.Modules.Interactions.Contexts { public class InteractionOutputs { public Interaction Generated { get; set; } public InteractionOutputs() { Generated = new Interaction(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Contexts/InteractionOutputs.cs
C#
mit
249
using RimWorld; using Verse; namespace rjw.Modules.Interactions.Contexts { public class SpecificInteractionInputs { public Pawn Initiator { get; set; } public Pawn Partner { get; set; } public InteractionDef Interaction { get; set; } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Contexts/SpecificInteractionInputs.cs
C#
mit
252
using rjw.Modules.Interactions.Defs; using rjw.Modules.Interactions.Defs.DefFragment; using rjw.Modules.Interactions.Enums; using System; using System.Collections.Generic; using System.Linq; using Verse; namespace rjw.Modules.Interactions.DefModExtensions { public class InteractionSelectorExtension : DefModExtension { public List<RulePackDef> rulepacks = new List<RulePackDef>(); public List<InteractionTag> tags = new List<InteractionTag>(); public InteractionRequirement dominantRequirement; public InteractionRequirement submissiveRequirement; public string customRequirementHandler; } }
Korth95/rjw
1.5/Source/Modules/Interactions/DefModExtensions/InteractionSelectorExtension.cs
C#
mit
610
using rjw.Modules.Interactions.Defs; using rjw.Modules.Genitals.Enums; using rjw.Modules.Shared.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Defs.DefFragment { public class InteractionRequirement { //Default = false public bool hand = false; public bool tail = false; public bool foot = false; public bool mouth = false; public bool beak = false; public bool mouthORbeak = false; public bool oral = false; public bool tongue = false; ///<summary>Default = 1</summary> public Nullable<int> minimumCount = 1; ///<summary>Default = 1</summary> ///@ed86 - nullables are good for you ! don't use default values :b public Nullable<float> minimumSeverity; //Default = empty public List<string> partProps = new List<string>(); //Default = empty public List<GenitalTag> tags = new List<GenitalTag>(); //Default = empty public List<GenitalFamily> families = new List<GenitalFamily>(); //Default = PawnState.Healthy public List<PawnState> pawnStates = new List<PawnState>(); //overrides - edging, spanking? //public bool canOrgasm = true; // true - orgasm satisfy need, false - ruin orgasm/ dont satisfy need //public bool canCum = true; // orgasm with cum effects -semen, pregnancy etc //public float Sensetivity = 1.0f; } }
Korth95/rjw
1.5/Source/Modules/Interactions/Defs/DefFragment/InteractionRequirement.cs
C#
mit
1,394
using RimWorld; using rjw.Modules.Interactions.DefModExtensions; using rjw.Modules.Interactions.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.Modules.Interactions.Defs { public class InteractionDefOf { public static IList<InteractionWithExtension> Interactions { get; set; } public static InteractionWithExtension DefaultConsensualSex => Interactions .Where(e => e.Interaction.defName == "Sex_Vaginal") .FirstOrDefault(); public static InteractionWithExtension DefaultWhoringSex => Interactions .Where(e => e.Interaction.defName == "Sex_Vaginal") .FirstOrDefault(); public static InteractionWithExtension DefaultRapeSex => Interactions .Where(e => e.Interaction.defName == "Rape_Vaginal") .FirstOrDefault(); public static InteractionWithExtension DefaultMechImplantSex => Interactions .Where(e => e.Interaction.defName == "Rape_MechImplant") .FirstOrDefault(); public static InteractionWithExtension DefaultNecrophiliaSex => Interactions .Where(e => e.Interaction.defName == "Rape_Vaginal") .FirstOrDefault(); public static InteractionWithExtension DefaultBestialitySex => Interactions .Where(e => e.Interaction.defName == "Bestiality_Vaginal") .FirstOrDefault(); public static InteractionWithExtension DefaultAnimalSex => Interactions .Where(e => e.Interaction.defName == "Bestiality_Vaginal") .FirstOrDefault(); static InteractionDefOf() { Interactions = DefDatabase<InteractionDef>.AllDefs .Where(def => def.HasModExtension<InteractionSelectorExtension>()) .Where(def => def.HasModExtension<InteractionExtension>()) .Select(def => new InteractionWithExtension { Interaction = def, Extension = def.GetModExtension<InteractionExtension>(), SelectorExtension = def.GetModExtension<InteractionSelectorExtension>() }) .Where(defWithExtensions => ParseHelper.FromString<xxx.rjwSextype>(defWithExtensions.Extension.rjwSextype) != xxx.rjwSextype.None) .ToList(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Defs/InteractionDefOf.cs
C#
mit
2,094
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Enums { public enum InteractionTag { Reverse, Fertilization, EggFertilization, EggLaying, Masturbation, Rape, Whoring, Consensual, Bestiality, Necrophilia, Animal, MechImplant } }
Korth95/rjw
1.5/Source/Modules/Interactions/Enums/InteractionTag.cs
C#
mit
364
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Enums { public enum InteractionType { Masturbation, Consensual, Whoring, Rape, Bestiality, Animal, Necrophilia, Mechanoid } }
Korth95/rjw
1.5/Source/Modules/Interactions/Enums/InteractionType.cs
C#
mit
300
namespace rjw.Modules.Interactions.Enums { public enum LewdablePartKind { Unsupported, Penis, Vagina, Anus, FemaleOvipositor, MaleOvipositor, Breasts, Udders, // Unsupported Hand, Foot, Tail, Mouth, Beak, Tongue } }
Korth95/rjw
1.5/Source/Modules/Interactions/Enums/LewdablePartKind.cs
C#
mit
252
using KTrie; using rjw.Modules.Interactions.DefModExtensions; using rjw.Modules.Interactions.Objects; using rjw.Modules.Shared.Logs; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; using Verse; namespace rjw.Modules.Interactions.Exposable { public class HediffWithExtensionExposable : IExposable { private static ILog _log = LogManager.GetLogger<HediffWithExtensionExposable>(); public Hediff hediff; public ISexPartHediff GenitalPart { get { return hediff as ISexPartHediff; } } public void ExposeData() { Scribe_References.Look(ref hediff, nameof(hediff)); } /// <summary> /// Dummy method to not break build pending removal of unused submodule /// </summary> /// <param name="self"></param> /// <returns></returns> public static ISexPartHediff Convert(HediffWithExtensionExposable self) { _log.Debug(self.ToString()); return self.hediff as ISexPartHediff; } /// <summary> /// Dummy method to not break build pending removal of unused submodule /// </summary> /// <param name="self"></param> /// <returns></returns> public static HediffWithExtensionExposable Convert(ISexPartHediff self) { return new HediffWithExtensionExposable() { hediff = self.AsHediff }; } public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine($"{nameof(hediff)} = {hediff?.def.defName}"); return stringBuilder.ToString(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Exposable/HediffWithExtensionExposable.cs
C#
mit
1,523
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using rjw.Modules.Interactions.Objects.Parts; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Logs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace rjw.Modules.Interactions.Exposable { public class InteractionExposable : IExposable { private static ILog _log = LogManager.GetLogger<InteractionExposable>(); private InteractionType interactionType; private bool isReverse; private InteractionPawnExposable initiator; private InteractionPawnExposable receiver; private InteractionWithExtensionExposable interactionWithExtension; private RulePackDef rulePack; private xxx.rjwSextype RjwSexType { get { return ParseHelper.FromString<xxx.rjwSextype>(interactionWithExtension.Extension.rjwSextype); } } private List<RJWLewdablePartExposable> selectedDominantParts_RJW; private List<VanillaLewdablePartExposable> selectedDominantParts_Vanilla; private List<RJWLewdablePartExposable> selectedSubmissiveParts_RJW; private List<VanillaLewdablePartExposable> selectedSubmissiveParts_Vanilla; public void ExposeData() { Scribe_Values.Look(ref interactionType, nameof(interactionType)); Scribe_Values.Look(ref isReverse, nameof(isReverse)); Scribe_Deep.Look(ref initiator, nameof(initiator)); Scribe_Deep.Look(ref receiver, nameof(receiver)); Scribe_Deep.Look(ref interactionWithExtension, nameof(interactionWithExtension)); Scribe_Defs.Look(ref rulePack, nameof(rulePack)); Scribe_Collections.Look(ref selectedDominantParts_RJW, nameof(selectedDominantParts_RJW)); Scribe_Collections.Look(ref selectedDominantParts_Vanilla, nameof(selectedDominantParts_Vanilla)); Scribe_Collections.Look(ref selectedSubmissiveParts_RJW, nameof(selectedSubmissiveParts_RJW)); Scribe_Collections.Look(ref selectedSubmissiveParts_Vanilla, nameof(selectedSubmissiveParts_Vanilla)); } public static Interaction Convert(InteractionExposable toCast) { return new Interaction() { InteractionType = toCast.interactionType, Initiator = InteractionPawnExposable.Convert(toCast.initiator), Receiver = InteractionPawnExposable.Convert(toCast.receiver), Dominant = InteractionPawnExposable.Convert(toCast.initiator), Submissive = InteractionPawnExposable.Convert(toCast.receiver), InteractionDef = InteractionWithExtensionExposable.Convert(toCast.interactionWithExtension), RjwSexType = toCast.RjwSexType, RulePack = toCast.rulePack, SelectedDominantParts = Enumerable.Concat( toCast.selectedDominantParts_RJW.Select(RJWLewdablePartExposable.Convert).OfType<ILewdablePart>(), toCast.selectedDominantParts_Vanilla.Select(VanillaLewdablePartExposable.Convert).OfType<ILewdablePart>() ).ToList(), SelectedSubmissiveParts = Enumerable.Concat( toCast.selectedSubmissiveParts_RJW.Select(RJWLewdablePartExposable.Convert).OfType<ILewdablePart>(), toCast.selectedSubmissiveParts_Vanilla.Select(VanillaLewdablePartExposable.Convert).OfType<ILewdablePart>() ).ToList() }; } public static InteractionExposable Convert(Interaction toCast) { return new InteractionExposable() { interactionType = toCast.InteractionType, initiator = InteractionPawnExposable.Convert(toCast.Initiator), receiver = InteractionPawnExposable.Convert(toCast.Receiver), interactionWithExtension = InteractionWithExtensionExposable.Convert(toCast.InteractionDef), rulePack = toCast.RulePack, selectedDominantParts_RJW = toCast.SelectedDominantParts .OfType<RJWLewdablePart>() .Select(RJWLewdablePartExposable.Convert) .ToList(), selectedDominantParts_Vanilla = toCast.SelectedDominantParts .OfType<VanillaLewdablePart>() .Select(VanillaLewdablePartExposable.Convert) .ToList(), selectedSubmissiveParts_RJW = toCast.SelectedDominantParts .OfType<RJWLewdablePart>() .Select(RJWLewdablePartExposable.Convert) .ToList(), selectedSubmissiveParts_Vanilla = toCast.SelectedDominantParts .OfType<VanillaLewdablePart>() .Select(VanillaLewdablePartExposable.Convert) .ToList() }; } public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine($"{nameof(interactionType)} = {interactionType}"); stringBuilder.AppendLine($"{nameof(initiator)} = {initiator?.pawn.GetName()}"); stringBuilder.AppendLine($"{nameof(receiver)} = {receiver?.pawn.GetName()}"); stringBuilder.AppendLine($"{nameof(interactionWithExtension)} = {interactionWithExtension?.interactionDef.defName}"); stringBuilder.AppendLine($"{nameof(rulePack)} = {rulePack?.defName}"); return stringBuilder.ToString(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Exposable/InteractionExposable.cs
C#
mit
4,837
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Logs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; namespace rjw.Modules.Interactions.Exposable { public class InteractionPawnExposable : IExposable { private static ILog _log = LogManager.GetLogger<InteractionPawnExposable>(); public Pawn pawn; public List<BodyPartRecord> mouths; public List<BodyPartRecord> beaks; public List<BodyPartRecord> tongues; public List<BodyPartRecord> hands; public List<BodyPartRecord> tails; public List<HediffWithExtensionExposable> penises; public List<HediffWithExtensionExposable> vaginas; public List<HediffWithExtensionExposable> breasts; public List<HediffWithExtensionExposable> anuses; public List<HediffWithExtensionExposable> femaleOvipositors; public List<HediffWithExtensionExposable> maleOvipositors; public List<LewdablePartKind> blockedParts; public Dictionary<LewdablePartKind, float> partPreferences; public void ExposeData() { Scribe_References.Look(ref pawn, nameof(pawn)); Scribe_Collections.Look(ref beaks, nameof(beaks), LookMode.BodyPart); Scribe_Collections.Look(ref mouths, nameof(mouths), LookMode.BodyPart); Scribe_Collections.Look(ref tongues, nameof(tongues), LookMode.BodyPart); Scribe_Collections.Look(ref hands, nameof(hands), LookMode.BodyPart); Scribe_Collections.Look(ref tails, nameof(tails), LookMode.BodyPart); Scribe_Collections.Look(ref penises, nameof(penises), LookMode.Deep); Scribe_Collections.Look(ref vaginas, nameof(vaginas), LookMode.Deep); Scribe_Collections.Look(ref breasts, nameof(breasts), LookMode.Deep); Scribe_Collections.Look(ref anuses, nameof(anuses), LookMode.Deep); Scribe_Collections.Look(ref femaleOvipositors, nameof(femaleOvipositors), LookMode.Deep); Scribe_Collections.Look(ref maleOvipositors, nameof(maleOvipositors), LookMode.Deep); Scribe_Collections.Look(ref blockedParts, nameof(blockedParts), LookMode.Value); Scribe_Collections.Look(ref partPreferences, nameof(partPreferences), LookMode.Value, LookMode.Value); } public static InteractionPawn Convert(InteractionPawnExposable toCast) { return new InteractionPawn() { Pawn = toCast.pawn, Parts = new SexablePawnParts() { Mouths = toCast.mouths, Beaks = toCast.beaks, Tongues = toCast.tongues, Hands = toCast.hands, Tails = toCast.tails, Penises = toCast.penises.Select(HediffWithExtensionExposable.Convert).ToList(), Vaginas = toCast.vaginas.Select(HediffWithExtensionExposable.Convert).ToList(), Breasts = toCast.breasts.Select(HediffWithExtensionExposable.Convert).ToList(), Anuses = toCast.anuses.Select(HediffWithExtensionExposable.Convert).ToList(), FemaleOvipositors = toCast.femaleOvipositors.Select(HediffWithExtensionExposable.Convert).ToList(), MaleOvipositors = toCast.maleOvipositors.Select(HediffWithExtensionExposable.Convert).ToList(), }, BlockedParts = toCast.blockedParts, PartPreferences = toCast.partPreferences }; } public static InteractionPawnExposable Convert(InteractionPawn toCast) { return new InteractionPawnExposable() { pawn = toCast.Pawn, mouths = toCast.Parts.Mouths.ToList(), beaks = toCast.Parts.Beaks.ToList(), tongues = toCast.Parts.Tongues.ToList(), hands = toCast.Parts.Hands.ToList(), tails = toCast.Parts.Tails.ToList(), penises = toCast.Parts.Penises.Select(HediffWithExtensionExposable.Convert).ToList(), vaginas = toCast.Parts.Vaginas.Select(HediffWithExtensionExposable.Convert).ToList(), breasts = toCast.Parts.Breasts.Select(HediffWithExtensionExposable.Convert).ToList(), anuses = toCast.Parts.Anuses.Select(HediffWithExtensionExposable.Convert).ToList(), femaleOvipositors = toCast.Parts.FemaleOvipositors.Select(HediffWithExtensionExposable.Convert).ToList(), maleOvipositors = toCast.Parts.MaleOvipositors.Select(HediffWithExtensionExposable.Convert).ToList(), blockedParts = toCast.BlockedParts.ToList(), partPreferences = toCast.PartPreferences.ToDictionary(e => e.Key, e => e.Value) }; } public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine($"{nameof(pawn)} = {pawn.GetName()}"); stringBuilder.AppendLine($"{nameof(blockedParts)} = {String.Join("/", blockedParts)}"); stringBuilder.AppendLine($"{nameof(partPreferences)} = {String.Join("/", partPreferences.Select(e => $"{e.Key}-{e.Value}"))}"); return stringBuilder.ToString(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Exposable/InteractionPawnExposable.cs
C#
mit
4,690
using RimWorld; using rjw.Modules.Interactions.DefModExtensions; using rjw.Modules.Interactions.Objects; using rjw.Modules.Shared.Logs; using System.Text; using Verse; namespace rjw.Modules.Interactions.Exposable { public class InteractionWithExtensionExposable : IExposable { private static ILog _log = LogManager.GetLogger<InteractionWithExtensionExposable>(); public InteractionDef interactionDef; public InteractionSelectorExtension InteractionSelectorExtension { get { return interactionDef.GetModExtension<InteractionSelectorExtension>(); } } public InteractionExtension Extension { get { return interactionDef.GetModExtension<InteractionExtension>(); } } public void ExposeData() { Scribe_Defs.Look(ref interactionDef, nameof(interactionDef)); } public static InteractionWithExtension Convert(InteractionWithExtensionExposable toCast) { return new InteractionWithExtension() { Interaction = toCast.interactionDef, Extension = toCast.Extension, SelectorExtension = toCast.InteractionSelectorExtension }; } public static InteractionWithExtensionExposable Convert(InteractionWithExtension toCast) { return new InteractionWithExtensionExposable() { interactionDef = toCast.Interaction }; } public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine($"{nameof(interactionDef)} = {interactionDef?.defName}"); return stringBuilder.ToString(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Exposable/InteractionWithExtensionExposable.cs
C#
mit
1,528
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects.Parts; using rjw.Modules.Shared.Logs; using System.Collections.Generic; using System.Text; using Verse; namespace rjw.Modules.Interactions.Exposable { public class RJWLewdablePartExposable : IExposable { private static ILog _log = LogManager.GetLogger<RJWLewdablePartExposable>(); public HediffWithExtensionExposable hediff; public LewdablePartKind partKind; public float Size => hediff.hediff.Severity; public IList<string> Props => (hediff.hediff.def as HediffDef_SexPart)?.partTags ?? new(); public void ExposeData() { Scribe_Deep.Look(ref hediff, nameof(hediff)); Scribe_Values.Look(ref partKind, nameof(partKind)); } /// <summary> /// Dummy method to not break build pending removal of unused submodule /// </summary> /// <param name="toCast"></param> /// <returns></returns> public static RJWLewdablePart Convert(RJWLewdablePartExposable toCast) { return new RJWLewdablePart( toCast.hediff.hediff as ISexPartHediff, toCast.partKind ); } public static RJWLewdablePartExposable Convert(RJWLewdablePart toCast) { return new RJWLewdablePartExposable() { hediff = HediffWithExtensionExposable.Convert(toCast.Part), partKind = toCast.PartKind }; } public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine($"{nameof(partKind)} = {partKind}"); return stringBuilder.ToString(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Exposable/RJWLewdablePartExposable.cs
C#
mit
1,521
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects.Parts; using rjw.Modules.Shared.Logs; using System.Text; using Verse; namespace rjw.Modules.Interactions.Exposable { public class VanillaLewdablePartExposable : IExposable { private static ILog _log = LogManager.GetLogger<VanillaLewdablePartExposable>(); public Pawn pawn; public BodyPartRecord part; public LewdablePartKind partKind; public void ExposeData() { Scribe_References.Look(ref pawn, nameof(pawn)); Scribe_BodyParts.Look(ref part, nameof(part)); Scribe_Values.Look(ref partKind, nameof(partKind)); } public static VanillaLewdablePart Convert(VanillaLewdablePartExposable toCast) { return new VanillaLewdablePart( toCast.pawn, toCast.part, toCast.partKind ); } public static VanillaLewdablePartExposable Convert(VanillaLewdablePart toCast) { return new VanillaLewdablePartExposable() { pawn = toCast.Owner, part = toCast.Part, partKind = toCast.PartKind }; } public override string ToString() { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine($"{nameof(partKind)} = {partKind}"); return stringBuilder.ToString(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Exposable/VanillaLewdablePartExposable.cs
C#
mit
1,242
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using rjw.Modules.Interactions.Objects.Parts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace rjw.Modules.Interactions.Extensions { public static class EnumerableExtensions { public static IEnumerable<ILewdablePart> FilterSeverity(this IEnumerable<ILewdablePart> self, Nullable<float> severity) { IEnumerable<ILewdablePart> result = self; if (severity.HasValue == true) { result = Enumerable.Union( result.Where(e => e is VanillaLewdablePart), result.Where(e => e is RJWLewdablePart) .Where(e => (e as RJWLewdablePart).Part.AsHediff.Severity >= severity.Value) ); } foreach (ILewdablePart part in result) { yield return part; } } public static IEnumerable<ILewdablePart> WithPartKind(this IEnumerable<ILewdablePart> self, LewdablePartKind partKind) { return self .Where(e => e.PartKind == partKind); } public static IEnumerable<ILewdablePart> WithPartTag(this IEnumerable<ILewdablePart> self, GenitalTag tag) { return self .OfType<RJWLewdablePart>() .Where(e => e.Part.Def.genitalTags.Contains(tag)); } public static IEnumerable<ILewdablePart> WithPartKindAndTag(this IEnumerable<ILewdablePart> self, LewdablePartKind partKind, GenitalTag tag) { return self .WithPartKind(partKind) .WithPartTag(tag); } public static bool HasPartKind(this IEnumerable<ILewdablePart> self, LewdablePartKind partKind) { return self .WithPartKind(partKind) .Any(); } public static bool HasPartTag(this IEnumerable<ILewdablePart> self, GenitalTag tag) { return self .WithPartTag(tag) .Any(); } public static bool HasPartKindAndTag(this IEnumerable<ILewdablePart> self, LewdablePartKind partKind, GenitalTag tag) { return self .WithPartKindAndTag(partKind, tag) .Any(); } public static IEnumerable<ISexPartHediff> BigBreasts(this IEnumerable<ISexPartHediff> self) { if (self == null) { return null; } return self .Where(e => e.Def.genitalFamily == GenitalFamily.Breasts) .Where(e => e.AsHediff.CurStageIndex >= 1); } public static bool HasBigBreasts(this IEnumerable<ISexPartHediff> self) { if (self == null) { return false; } return self .BigBreasts() .Any(); } public static ISexPartHediff Largest(this IEnumerable<ISexPartHediff> self) { if (self == null) { return null; } return self .OrderByDescending(e => e.AsHediff.Severity) .FirstOrDefault(); } public static ISexPartHediff Smallest(this IEnumerable<ISexPartHediff> self) { if (self == null) { return null; } return self .OrderBy(e => e.AsHediff.Severity) .FirstOrDefault(); } public static ISexPartHediff GetBestSizeAppropriate(this IEnumerable<ISexPartHediff> self, ISexPartHediff toFit) { if (self == null) { return null; } return self .OrderBy(e => Mathf.Abs(e.AsHediff.Severity - toFit.AsHediff.Severity)) .FirstOrDefault(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Extensions/EnumerableExtensions.cs
C#
mit
3,176
using rjw.Modules.Interactions.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Extensions { public static class GenitalFamilyExtension { public static LewdablePartKind ToPartKind(this GenitalFamily self) { switch (self) { case GenitalFamily.Vagina: return LewdablePartKind.Vagina; case GenitalFamily.Penis: return LewdablePartKind.Penis; case GenitalFamily.Breasts: return LewdablePartKind.Breasts; case GenitalFamily.Udders: return LewdablePartKind.Udders; case GenitalFamily.Anus: return LewdablePartKind.Anus; case GenitalFamily.FemaleOvipositor: return LewdablePartKind.FemaleOvipositor; case GenitalFamily.MaleOvipositor: return LewdablePartKind.MaleOvipositor; default: return LewdablePartKind.Unsupported; } } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Extensions/GenitalFamilyExtension.cs
C#
mit
925
using rjw.Modules.Interactions.Defs; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Extensions { public static class HediffWithGenitalPartExtensions { //Vanilla public static IEnumerable<ISexPartHediff> Penises(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.Penis); public static IEnumerable<ISexPartHediff> Vaginas(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.Vagina); public static IEnumerable<ISexPartHediff> Breasts(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.Breasts); public static IEnumerable<ISexPartHediff> Udders(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.Udders); public static IEnumerable<ISexPartHediff> Anuses(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.Anus); //Ovi public static IEnumerable<ISexPartHediff> FemaleOvipositors(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.FemaleOvipositor); public static IEnumerable<ISexPartHediff> MaleOvipositors(this IEnumerable<ISexPartHediff> self) => self.Where(e => e.Def.genitalFamily == GenitalFamily.MaleOvipositor); } }
Korth95/rjw
1.5/Source/Modules/Interactions/Extensions/HediffWithGenitalPartExtensions.cs
C#
mit
1,510
using rjw.Modules.Interactions.Defs; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Extensions { public static class InteractionWithExtensions { public static IEnumerable<InteractionWithExtension> Reverse(this IEnumerable<InteractionWithExtension> self) { return self .Where(interaction => interaction.HasInteractionTag(InteractionTag.Reverse)); } public static IEnumerable<InteractionWithExtension> NonReverse(this IEnumerable<InteractionWithExtension> self) { return self .Where(interaction => interaction.HasInteractionTag(InteractionTag.Reverse) == false); } public static IEnumerable<InteractionWithExtension> FilterReverse(this IEnumerable<InteractionWithExtension> self, bool isReverse) { return self .Where(interaction => interaction.HasInteractionTag(InteractionTag.Reverse) == isReverse); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Extensions/InteractionWithExtensions.cs
C#
mit
1,033
using RimWorld; using rjw.Modules.Interactions.DefModExtensions; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using rjw.Modules.Shared.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.Modules.Interactions.Extensions { public static class PawnExtensions { public static SexablePawnParts GetSexablePawnParts(this Pawn self) { if (self == null) { return null; } //We get the genital parts once so we don't parse ALL the hediff all the time IList<ISexPartHediff> hediffWithGenitalParts = self.health.hediffSet.hediffs .OfType<ISexPartHediff>() .ToList(); return new SexablePawnParts { Mouths = self.Mouths(), Beaks = self.Beaks(), Tongues = self.Tongues(), Hands = self.Hands(), Feet = self.Feet(), Tails = self.Tails(), AllParts = hediffWithGenitalParts, Penises = hediffWithGenitalParts.Penises(), Vaginas = hediffWithGenitalParts.Vaginas(), Breasts = hediffWithGenitalParts.Breasts(), Udders = hediffWithGenitalParts.Udders(), Anuses = hediffWithGenitalParts.Anuses(), FemaleOvipositors = hediffWithGenitalParts.FemaleOvipositors(), MaleOvipositors = hediffWithGenitalParts.MaleOvipositors() }; } private static IList<BodyPartRecord> Mouths(this Pawn self) { return self.RaceProps.body.AllParts //EatingSource = mouth .Where(part => part.def.tags.Contains(RimWorld.BodyPartTagDefOf.EatingSource)) .Where(part => part.def.defName?.ToLower().Contains("beak") == false) .Where(part => part.IsMissingForPawn(self) == false) .ToList(); } private static IList<BodyPartRecord> Beaks(this Pawn self) { return self.RaceProps.body.AllParts //EatingSource = mouth .Where(part => part.def.tags.Contains(RimWorld.BodyPartTagDefOf.EatingSource)) .Where(part => part.def.defName?.ToLower().Contains("beak") == true) .Where(part => part.IsMissingForPawn(self) == false) .ToList(); } private static IList<BodyPartRecord> Tongues(this Pawn self) { return self.RaceProps.body.AllParts //EatingSource = mouth .Where(part => part.def.defName?.ToLower().Contains("tongue") == true) .Where(part => part.IsMissingForPawn(self) == false) .ToList(); } private static IList<BodyPartRecord> Tails(this Pawn self) { return self.RaceProps.body.AllParts .Where(part => part.def.defName?.ToLower().Contains("tail") == true) .Where(part => part.IsMissingForPawn(self) == false) .ToList(); } private static IList<BodyPartRecord> Hands(this Pawn self) { return self.RaceProps.body.AllParts .Where(part => part.IsInGroup(BodyPartGroupDefOf.LeftHand) || part.IsInGroup(BodyPartGroupDefOf.RightHand) || part.def.defName?.ToLower().Contains("hand") == true || part.def.defName?.ToLower().Contains("arm") == true) .Where(part => part.IsMissingForPawn(self) == false) .ToList(); } private static IList<BodyPartRecord> Feet(this Pawn self) { return self.RaceProps.body.AllParts .Where(part => part.def.defName?.ToLower().Contains("leftfoot") == true || part.def.defName?.ToLower().Contains("rightfoot") == true|| part.def.defName?.ToLower().Contains("foot") == true || part.def.defName?.ToLower().Contains("paw") == true) .Where(part => part.IsMissingForPawn(self) == false) .ToList(); } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Extensions/PawnExtensions.cs
C#
mit
3,445
using RimWorld; using rjw.Modules.Interactions.DefModExtensions; using rjw.Modules.Interactions.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Helpers { public static class InteractionHelper { public static InteractionWithExtension GetWithExtension(InteractionDef interactionDef) { if (interactionDef.HasModExtension<InteractionSelectorExtension>() == false) { return null; } if (interactionDef.HasModExtension<InteractionExtension>() == false) { return null; } return new InteractionWithExtension { Interaction = interactionDef, Extension = interactionDef.GetModExtension<InteractionExtension>(), SelectorExtension = interactionDef.GetModExtension<InteractionSelectorExtension>() }; } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Helpers/InteractionHelper.cs
C#
mit
865
using RimWorld; using rjw.Modules.Interactions.DefModExtensions; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using rjw.Modules.Interactions.Extensions; using rjw.Modules.Interactions.Objects.Parts; using Verse; using rjw.Modules.Interactions.Defs.DefFragment; namespace rjw.Modules.Interactions.Helpers { public static class PartHelper { private readonly static Internals.IPartFinderService _partFinderService; private readonly static Internals.IBlockedPartDetectorService _blockedPartDetectorService; static PartHelper() { _partFinderService = Internals.Implementation.PartFinderService.Instance; _blockedPartDetectorService = Internals.Implementation.BlockedPartDetectorService.Instance; } public static IList<ILewdablePart> FindParts(Pawn pawn, GenitalFamily family) { InteractionPawn interactionPawn = ToInteractionPawn(pawn); return _partFinderService.FindUnblockedForPawn(interactionPawn, family) .ToList(); } public static IList<ILewdablePart> FindParts(Pawn pawn, GenitalFamily family, IList<string> props) { InteractionPawn interactionPawn = ToInteractionPawn(pawn); return _partFinderService.FindUnblockedForPawn(interactionPawn, family, props) .ToList(); } public static IList<ILewdablePart> FindParts(Pawn pawn, GenitalTag tag) { InteractionPawn interactionPawn = ToInteractionPawn(pawn); return _partFinderService.FindUnblockedForPawn(interactionPawn, tag) .ToList(); } public static IList<ILewdablePart> FindParts(Pawn pawn, GenitalTag tag, IList<string> props) { InteractionPawn interactionPawn = ToInteractionPawn(pawn); return _partFinderService.FindUnblockedForPawn(interactionPawn, tag, props) .ToList(); } private static InteractionPawn ToInteractionPawn(Pawn pawn) { InteractionPawn interactionPawn = new InteractionPawn { Pawn = pawn, Parts = pawn.GetSexablePawnParts() }; interactionPawn.BlockedParts = _blockedPartDetectorService.BlockedPartsForPawn(interactionPawn); return interactionPawn; } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Helpers/PartHelper.cs
C#
mit
2,197
using rjw.Modules.Interactions.Objects; namespace rjw.Modules.Interactions { public interface ICustomRequirementHandler { /// <summary> /// Will be used to match the field <see cref="InteractionSelectorExtension.customRequirementHandler"/> /// </summary> string HandlerKey { get; } bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive); } }
Korth95/rjw
1.5/Source/Modules/Interactions/ICustomRequirementHandler.cs
C#
mit
421
using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Objects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace rjw.Modules.Interactions.Internals { public interface IInteractionRequirementService { bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive); } }
Korth95/rjw
1.5/Source/Modules/Interactions/IInteractionRequirementService.cs
C#
mit
421
using rjw.Modules.Interactions.Contexts; namespace rjw.Modules.Interactions { public interface ILewdInteractionService { InteractionOutputs GenerateInteraction(InteractionInputs inputs); } }
Korth95/rjw
1.5/Source/Modules/Interactions/ILewdInteractionService.cs
C#
mit
200
using rjw.Modules.Interactions.Contexts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RimWorld; using Verse; namespace rjw.Modules.Interactions { public interface ILewdInteractionValidatorService { bool IsValid(InteractionDef interaction, Pawn dominant, Pawn submissive); } }
Korth95/rjw
1.5/Source/Modules/Interactions/ILewdInteractionValidatorService.cs
C#
mit
362
using rjw.Modules.Interactions.Contexts; namespace rjw.Modules.Interactions { public interface ISpecificLewdInteractionService { InteractionOutputs GenerateSpecificInteraction(SpecificInteractionInputs inputs); } }
Korth95/rjw
1.5/Source/Modules/Interactions/ISpecificLewdInteractionService.cs
C#
mit
224
using rjw.Modules.Interactions.Defs.DefFragment; using rjw.Modules.Interactions.Enums; using rjw.Modules.Interactions.Extensions; using rjw.Modules.Interactions.Objects; using rjw.Modules.Interactions.Objects.Parts; using rjw.Modules.Shared; using rjw.Modules.Shared.Enums; using rjw.Modules.Shared.Extensions; using rjw.Modules.Shared.Implementation; using rjw.Modules.Shared.Logs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Verse; namespace rjw.Modules.Interactions.Internals.Implementation { public class InteractionRequirementService : IInteractionRequirementService { private static ILog _log = LogManager.GetLogger<InteractionRequirementService, InteractionLogProvider>(); public static IInteractionRequirementService Instance { get; private set; } public static IList<ICustomRequirementHandler> CustomRequirementHandlers { get; private set; } static InteractionRequirementService() { Instance = new InteractionRequirementService(); _partFinderService = PartFinderService.Instance; _pawnStateService = PawnStateService.Instance; CustomRequirementHandlers = new List<ICustomRequirementHandler>(); } /// <summary> /// Do not instantiate, use <see cref="Instance"/> /// </summary> private InteractionRequirementService() { } private static readonly IPartFinderService _partFinderService; private static readonly IPawnStateService _pawnStateService; /// <summary> /// Check if the pawns don't have the lewdable parts required /// to partake in this interaction /// </summary> public bool FufillRequirements(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive) { _log.Debug($"{interaction.Interaction.defName} checks"); if (String.IsNullOrWhiteSpace(interaction.SelectorExtension.customRequirementHandler) == false) { if (TryCustomHandler(interaction, dominant, submissive, out bool result) == false) { _log.Debug($"{interaction.Interaction.defName} TryCustomHandler fail"); return false; } } if (CheckRequirement(dominant, interaction.SelectorExtension.dominantRequirement) == false) { return false; } _log.Debug($"{submissive.Pawn.GetName()} checks"); if (CheckRequirement(submissive, interaction.SelectorExtension.submissiveRequirement) == false) { return false; } return true; } private bool CheckRequirement(InteractionPawn pawn, InteractionRequirement requirement) { int required = 0; List<ILewdablePart> availableParts = new List<ILewdablePart>(); _log.Debug($"{pawn.Pawn.GetName()} checks"); //pawn state should match if (IsPawnstateValid(pawn, requirement) == false) { return false; } //need hand if (requirement.hand == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Hand), LewdablePartKind.Hand); required++; } //need foot if (requirement.foot == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Foot), LewdablePartKind.Foot); required++; } //need mouth if (requirement.mouth == true || requirement.mouthORbeak == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Mouth), LewdablePartKind.Mouth); required++; } //need beak if (requirement.beak == true || requirement.mouthORbeak == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Beak), LewdablePartKind.Beak); required++; } //need tongue if (requirement.tongue == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Tongue), LewdablePartKind.Tongue); required++; } //any oral thingy if (requirement.oral == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Tongue), LewdablePartKind.Tongue); AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Beak), LewdablePartKind.Beak); AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Mouth), LewdablePartKind.Mouth); required++; } //need tail if (requirement.tail == true) { AppendByKind(availableParts, _partFinderService.FindUnblockedForPawn(pawn, LewdablePartKind.Tail), LewdablePartKind.Tail); required++; } //need family if (requirement.families != null && requirement.families.Any()) { foreach (GenitalFamily family in requirement.families) { AppendByFamily(availableParts, _partFinderService.FindUnblockedForPawn(pawn, family, requirement.partProps), family); } required++; } //need tag if (requirement.tags != null && requirement.tags.Any()) { foreach (GenitalTag tag in requirement.tags) { AppendByTag(availableParts, _partFinderService.FindUnblockedForPawn(pawn, tag, requirement.partProps), tag); } required++; } //_log.Debug($"Requirement for {pawn.Pawn.GetName()} Min {requirement.minimumCount} Got {matches}"); //The interaction have NO requirements if (required == 0) { return true; } int matches = availableParts .FilterSeverity(requirement.minimumSeverity) .Count(); //Now ... all that's left is to check we have enough ! if (requirement.minimumCount.HasValue) { return matches >= requirement.minimumCount.Value; } return matches >= 1; } private static void AppendByFamily(List<ILewdablePart> parts, IEnumerable<ILewdablePart> toAppend, GenitalFamily familly) { var array = toAppend.ToArray(); if (array.Length > 0) { parts.AddRange(array); } else { _log.Debug($"Missing requirement : {familly}"); } } private static void AppendByKind(List<ILewdablePart> parts, IEnumerable<ILewdablePart> toAppend, LewdablePartKind kind) { var array = toAppend.ToArray(); if (array.Length > 0) { parts.AddRange(array); } else { _log.Debug($"Missing requirement : {kind}"); } } private static void AppendByTag(List<ILewdablePart> parts, IEnumerable<ILewdablePart> toAppend, GenitalTag tag) { var array = toAppend.ToArray(); if (array.Length > 0) { parts.AddRange(array); } else { _log.Debug($"Missing requirement : {tag}"); } } private bool IsPawnstateValid(InteractionPawn pawn, InteractionRequirement requirement) { PawnState state = _pawnStateService.Detect(pawn.Pawn); //By default, the pawn must be healthy if (requirement.pawnStates == null || requirement.pawnStates.Any() == false) { return state == PawnState.Healthy; } return requirement.pawnStates.Contains(state); } private bool TryCustomHandler(InteractionWithExtension interaction, InteractionPawn dominant, InteractionPawn submissive, out bool result) { ICustomRequirementHandler handler = CustomRequirementHandlers .Where(e => e.HandlerKey == interaction.SelectorExtension.customRequirementHandler) .FirstOrDefault(); if (handler == null) { result = false; return false; } try { result = handler.FufillRequirements(interaction, dominant, submissive); } catch(Exception e) { _log.Error($"Exception occured during call to custom handler {handler.GetType().FullName}. Will use regular requirement as fallback.", e); result = false; return false; } return result; } } }
Korth95/rjw
1.5/Source/Modules/Interactions/Implementation/InteractionRequirementService.cs
C#
mit
7,596