code
stringlengths
0
56.1M
repo_name
stringlengths
3
57
path
stringlengths
2
176
language
stringclasses
672 values
license
stringclasses
8 values
size
int64
0
56.8M
#include <assert.h> #include <stdio.h> #include "TracyTaskDispatch.hpp" namespace tracy { TaskDispatch::TaskDispatch( size_t workers ) : m_exit( false ) , m_jobs( 0 ) { assert( workers >= 1 ); m_workers.reserve( workers ); for( size_t i=0; i<workers; i++ ) { m_workers.emplace_back( s...
whupdup/frame
real/third_party/tracy/server/TracyTaskDispatch.cpp
C++
gpl-3.0
1,808
#ifndef __TRACYTASKDISPATCH_HPP__ #define __TRACYTASKDISPATCH_HPP__ #include <atomic> #include <condition_variable> #include <functional> #include <mutex> #include <thread> #include <vector> namespace tracy { class TaskDispatch { public: TaskDispatch( size_t workers ); ~TaskDispatch(); void Queue( const...
whupdup/frame
real/third_party/tracy/server/TracyTaskDispatch.hpp
C++
gpl-3.0
682
#include <inttypes.h> #include "../profiler/src/imgui_impl_opengl3_loader.h" #include "TracyTexture.hpp" #ifndef COMPRESSED_RGB_S3TC_DXT1_EXT # define COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #endif namespace tracy { void* MakeTexture() { GLuint tex; glGenTextures( 1, &tex ); glBindTexture( GL_TEXTURE_2D, t...
whupdup/frame
real/third_party/tracy/server/TracyTexture.cpp
C++
gpl-3.0
1,110
#ifndef __TRACYTEXTURE_HPP__ #define __TRACYTEXTURE_HPP__ #include <functional> namespace tracy { void* MakeTexture(); void FreeTexture( void* tex, void(*runOnMainThread)(std::function<void()>, bool) ); void UpdateTexture( void* tex, const char* data, int w, int h ); } #endif
whupdup/frame
real/third_party/tracy/server/TracyTexture.hpp
C++
gpl-3.0
282
#include "../zstd/zstd.h" #include "TracyEvent.hpp" #include "TracyTextureCompression.hpp" namespace tracy { TextureCompression::TextureCompression() : m_buf( nullptr ) , m_bufSize( 0 ) , m_cctx( ZSTD_createCCtx() ) , m_dctx( ZSTD_createDCtx() ) , m_dict( nullptr ) { } TextureCompression::~Textu...
whupdup/frame
real/third_party/tracy/server/TracyTextureCompression.cpp
C++
gpl-3.0
8,873
#ifndef __TRACY__TEXTURECOMPRESSION_HPP__ #define __TRACY__TEXTURECOMPRESSION_HPP__ #include <atomic> #include <stdint.h> #include <stdlib.h> #include <string.h> #include "TracySlab.hpp" struct ZSTD_CCtx_s; struct ZSTD_DCtx_s; struct ZSTD_CDict_s; struct ZSTD_DDict_s; namespace tracy { struct FrameImage; class T...
whupdup/frame
real/third_party/tracy/server/TracyTextureCompression.hpp
C++
gpl-3.0
1,657
#include <limits> #include "TracyFileRead.hpp" #include "TracyFileWrite.hpp" #include "TracyThreadCompress.hpp" namespace tracy { ThreadCompress::ThreadCompress() : m_threadLast( std::numeric_limits<uint64_t>::max(), 0 ) { } void ThreadCompress::InitZero() { assert( m_threadExpand.empty() ); m_threadExp...
whupdup/frame
real/third_party/tracy/server/TracyThreadCompress.cpp
C++
gpl-3.0
1,597
#ifndef __TRACY__THREADCOMPRESS_HPP__ #define __TRACY__THREADCOMPRESS_HPP__ #include <assert.h> #include <stdint.h> #include "../common/TracyForceInline.hpp" #include "tracy_robin_hood.h" #include "TracyVector.hpp" namespace tracy { class FileRead; class FileWrite; class ThreadCompress { public: ThreadCompress...
whupdup/frame
real/third_party/tracy/server/TracyThreadCompress.hpp
C++
gpl-3.0
1,407
#include <assert.h> #include <memory> #ifdef _WIN32 # include <stdio.h> #else # include <unistd.h> #endif #include "TracyStorage.hpp" #include "TracyUserData.hpp" #include "TracyViewData.hpp" namespace tracy { constexpr auto FileDescription = "description"; constexpr auto FileTimeline = "timeline"; constexpr auto...
whupdup/frame
real/third_party/tracy/server/TracyUserData.cpp
C++
gpl-3.0
11,101
#ifndef __TRACYUSERDATA_HPP__ #define __TRACYUSERDATA_HPP__ #include <memory> #include <stdint.h> #include <stdio.h> #include <string> #include <vector> namespace tracy { struct Annotation; struct SourceRegex; struct ViewData; class UserData { public: UserData(); UserData( const char* program, uint64_t time...
whupdup/frame
real/third_party/tracy/server/TracyUserData.hpp
C++
gpl-3.0
1,250
#ifndef __TRACYVARARRAY_HPP__ #define __TRACYVARARRAY_HPP__ #include <stdint.h> #include <string.h> #define XXH_INLINE_ALL #include "tracy_xxhash.h" #include "../common/TracyForceInline.hpp" #include "TracyCharUtil.hpp" #include "TracyEvent.hpp" #include "TracyMemory.hpp" #include "TracyShortPtr.hpp" namespace trac...
whupdup/frame
real/third_party/tracy/server/TracyVarArray.hpp
C++
gpl-3.0
2,302
#ifndef __TRACYVECTOR_HPP__ #define __TRACYVECTOR_HPP__ #include <algorithm> #include <assert.h> #include <limits> #include <stdint.h> #include <stdlib.h> #include <type_traits> #include "../common/TracyForceInline.hpp" #include "TracyMemory.hpp" #include "TracyPopcnt.hpp" #include "TracyShortPtr.hpp" #include "Tracy...
whupdup/frame
real/third_party/tracy/server/TracyVector.hpp
C++
gpl-3.0
9,903
#ifndef __TRACYVERSION_HPP__ #define __TRACYVERSION_HPP__ namespace tracy { namespace Version { enum { Major = 0 }; enum { Minor = 8 }; enum { Patch = 2 }; } } #endif
whupdup/frame
real/third_party/tracy/server/TracyVersion.hpp
C++
gpl-3.0
169
#ifdef _MSC_VER # pragma warning( disable: 4267 ) // conversion from don't care to whatever, possible loss of data #endif #ifdef _WIN32 # include <malloc.h> #else # include <alloca.h> #endif #ifdef __MINGW32__ # define __STDC_FORMAT_MACROS #endif #include <algorithm> #include <assert.h> #include <chrono> #includ...
whupdup/frame
real/third_party/tracy/server/TracyView.cpp
C++
gpl-3.0
843,800
#ifndef __TRACYVIEW_HPP__ #define __TRACYVIEW_HPP__ #include <atomic> #include <functional> #include <map> #include <memory> #include <string> #include <thread> #include <vector> #include "TracyBadVersion.hpp" #include "TracyBuzzAnim.hpp" #include "TracyDecayValue.hpp" #include "TracyFileWrite.hpp" #include "TracyImG...
whupdup/frame
real/third_party/tracy/server/TracyView.hpp
C++
gpl-3.0
28,692
#ifndef __TRACYVIEWDATA_HPP__ #define __TRACYVIEWDATA_HPP__ #include <stdint.h> #include <regex> namespace tracy { struct Range { void StartFrame() { hiMin = hiMax = false; } int64_t min = 0; int64_t max = 0; bool active = false; bool hiMin = false; bool hiMax = false; bool modMin = fals...
whupdup/frame
real/third_party/tracy/server/TracyViewData.hpp
C++
gpl-3.0
1,643
#ifdef _WIN32 # include <windows.h> # include <shellapi.h> #else # include <stdio.h> # include <stdlib.h> #endif #include "TracyWeb.hpp" namespace tracy { void OpenWebpage( const char* url ) { #ifdef _WIN32 ShellExecuteA( nullptr, nullptr, url, nullptr, nullptr, 0 ); #elif defined __APPLE__ char buf[1024...
whupdup/frame
real/third_party/tracy/server/TracyWeb.cpp
C++
gpl-3.0
475
#ifndef __TRACYWEB_HPP__ #define __TRACYWEB_HPP__ namespace tracy { void OpenWebpage( const char* url ); } #endif
whupdup/frame
real/third_party/tracy/server/TracyWeb.hpp
C++
gpl-3.0
118
#ifdef _MSC_VER # pragma warning( disable: 4244 4267 ) // conversion from don't care to whatever, possible loss of data #endif #ifdef _WIN32 # include <malloc.h> #else # include <alloca.h> #endif #include <cctype> #include <chrono> #include <math.h> #include <string.h> #ifdef __MINGW32__ # define __STDC_FORMAT_...
whupdup/frame
real/third_party/tracy/server/TracyWorker.cpp
C++
gpl-3.0
275,606
#ifndef __TRACYWORKER_HPP__ #define __TRACYWORKER_HPP__ #include <atomic> #include <condition_variable> #include <limits> #include <mutex> #include <shared_mutex> #include <stdexcept> #include <string> #include <string.h> #include <thread> #include <unordered_map> #include <vector> #include "../common/TracyForceInlin...
whupdup/frame
real/third_party/tracy/server/TracyWorker.hpp
C++
gpl-3.0
49,382
/* pdqsort.h - Pattern-defeating quicksort. Copyright (c) 2015 Orson Peters This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this so...
whupdup/frame
real/third_party/tracy/server/tracy_pdqsort.h
C++
gpl-3.0
22,666
// ______ _____ ______ _________ // ______________ ___ /_ ___(_)_______ ___ /_ ______ ______ ______ / // __ ___/_ __ \__ __ \__ / __ __ \ __ __ \_ __ \_ __ \_ __ / // _ / / /_/ /_ /_/ /_ / _ / / / _ / / // /_/ // /_/ // /_/ /...
whupdup/frame
real/third_party/tracy/server/tracy_robin_hood.h
C++
gpl-3.0
94,914
/* * xxHash - Extremely Fast Hash algorithm * Header File * Copyright (C) 2012-2020 Yann Collet * * BSD 2-Clause License (https://www.opensource.org/licenses/bsd-license.php) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditio...
whupdup/frame
real/third_party/tracy/server/tracy_xxhash.h
C++
gpl-3.0
209,646
OPTFLAGS := -g3 -fmerge-constants TRACYFLAGS := CFLAGS := $(OPTFLAGS) -Wall -DTRACY_ENABLE $(TRACYFLAGS) CXXFLAGS := $(CFLAGS) -std=gnu++11 DEFINES += INCLUDES := LIBS := -lpthread -ldl LDFLAGS := -rdynamic IMAGE := tracy_test SRC := \ test.cpp \ ../TracyClient.cpp OBJ := $(SRC:%.cpp=%.o) ifeq ($(shell uname...
whupdup/frame
real/third_party/tracy/test/Makefile
Makefile
gpl-3.0
943
/* stb_image - v2.27 - public domain image loader - http://nothings.org/stb no warranty implied; use at your own risk Do this: #define STB_IMAGE_IMPLEMENTATION before you include this file in *one* C or C++ file to create the implementation. // i.e. it should look like...
whupdup/frame
real/third_party/tracy/test/stb_image.h
C++
gpl-3.0
278,901
#include <chrono> #include <mutex> #include <thread> #include <stdlib.h> #include "../Tracy.hpp" #include "../common/TracySystem.hpp" #define STB_IMAGE_IMPLEMENTATION #define STBI_ONLY_JPEG #include "stb_image.h" struct static_init_test_t { static_init_test_t() { ZoneScoped; new char[64*1024];...
whupdup/frame
real/third_party/tracy/test/test.cpp
C++
gpl-3.0
8,201
#ifdef _WIN32 # include <windows.h> #endif #include <chrono> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include "../../server/TracyFileRead.hpp" #include "../../server/TracyFileWrite.hpp" #include "../../server/TracyPrint.hpp" #include "../../server/TracyVersion.hpp" #include "../../server/TracyWork...
whupdup/frame
real/third_party/tracy/update/src/update.cpp
C++
gpl-3.0
6,726
{ "$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json", "name": "tracy", "version-semver": "0.8.0", "description": "C++ frame profiler", "homepage": "https://github.com/wolfpld/tracy", "dependencies": [ { "name": "capstone", "features":[ "arm", ...
whupdup/frame
real/third_party/tracy/vcpkg.json
JSON
gpl-3.0
384
@echo off setlocal pushd %~dp0 REM get vcpkg distribution if not exist vcpkg git clone https://github.com/Microsoft/vcpkg.git || exit /b 1 REM build vcpkg if not exist vcpkg\vcpkg.exe call vcpkg\bootstrap-vcpkg.bat -disableMetrics || exit /b 2 set VCPKG_ROOT=%cd%\vcpkg REM install required packages vcpkg\vcpkg.exe...
whupdup/frame
real/third_party/tracy/vcpkg/install_vcpkg_dependencies.bat
Batchfile
gpl-3.0
377
/* ****************************************************************** * bitstream * Part of FSE library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy * * This source code is licensed under both the BSD-style...
whupdup/frame
real/third_party/tracy/zstd/common/bitstream.h
C++
gpl-3.0
18,767
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/compiler.h
C++
gpl-3.0
12,069
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/common/cpu.h
C++
gpl-3.0
4,444
/* ****************************************************************** * debug * Part of FSE library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy * * This source code is licensed under both the BSD-style lic...
whupdup/frame
real/third_party/tracy/zstd/common/debug.c
C++
gpl-3.0
834
/* ****************************************************************** * debug * Part of FSE library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy * * This source code is licensed under both the BSD-style lic...
whupdup/frame
real/third_party/tracy/zstd/common/debug.h
C++
gpl-3.0
3,752
/* ****************************************************************** * Common functions of New Generation Entropy library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy * - Public forum : https://gr...
whupdup/frame
real/third_party/tracy/zstd/common/entropy_common.c
C++
gpl-3.0
13,911
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/error_private.c
C++
gpl-3.0
2,998
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/error_private.h
C++
gpl-3.0
4,867
/* ****************************************************************** * FSE : Finite State Entropy codec * Public Prototypes declaration * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy * * This source code is ...
whupdup/frame
real/third_party/tracy/zstd/common/fse.h
C++
gpl-3.0
34,751
/* ****************************************************************** * FSE : Finite State Entropy decoder * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy * - Public forum : https://groups.google.com/foru...
whupdup/frame
real/third_party/tracy/zstd/common/fse_decompress.c
C++
gpl-3.0
15,049
/* ****************************************************************** * huff0 huffman codec, * part of Finite State Entropy library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - Source repository : https://github.com/Cyan4973/FiniteStateEntropy * * This source code is licen...
whupdup/frame
real/third_party/tracy/zstd/common/huf.h
C++
gpl-3.0
20,899
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/mem.h
C++
gpl-3.0
14,304
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/pool.c
C++
gpl-3.0
11,360
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/pool.h
C++
gpl-3.0
2,531
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/common/portability_macros.h
C++
gpl-3.0
3,893
/** * Copyright (c) 2016 Tino Reichardt * All rights reserved. * * You can contact the author at: * - zstdmt source repository: https://github.com/mcmilk/zstdmt * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2...
whupdup/frame
real/third_party/tracy/zstd/common/threading.c
C++
gpl-3.0
2,941
/** * Copyright (c) 2016 Tino Reichardt * All rights reserved. * * You can contact the author at: * - zstdmt source repository: https://github.com/mcmilk/zstdmt * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2...
whupdup/frame
real/third_party/tracy/zstd/common/threading.h
C++
gpl-3.0
5,355
/* * xxHash - Fast Hash algorithm * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - xxHash homepage: http://www.xxhash.com * - xxHash source repository : https://github.com/Cyan4973/xxHash * * This source code is licensed under both the BSD-style license (found in the * L...
whupdup/frame
real/third_party/tracy/zstd/common/xxhash.c
C++
gpl-3.0
745
/* * xxHash - Fast Hash algorithm * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - xxHash homepage: http://www.xxhash.com * - xxHash source repository : https://github.com/Cyan4973/xxHash * * This source code is licensed under both the BSD-style license (found in the * L...
whupdup/frame
real/third_party/tracy/zstd/common/xxhash.h
C++
gpl-3.0
212,867
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/zstd_common.c
C++
gpl-3.0
2,717
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/common/zstd_deps.h
C++
gpl-3.0
2,486
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/common/zstd_internal.h
C++
gpl-3.0
17,269
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/common/zstd_trace.h
C++
gpl-3.0
4,564
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/clevels.h
C++
gpl-3.0
6,851
/* ****************************************************************** * FSE : Finite State Entropy encoder * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy * - Public forum : https://groups.google.com/foru...
whupdup/frame
real/third_party/tracy/zstd/compress/fse_compress.c
C++
gpl-3.0
28,853
/* ****************************************************************** * hist : Histogram functions * part of Finite State Entropy project * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy * - Public forum ...
whupdup/frame
real/third_party/tracy/zstd/compress/hist.c
C++
gpl-3.0
7,439
/* ****************************************************************** * hist : Histogram functions * part of Finite State Entropy project * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE source repository : https://github.com/Cyan4973/FiniteStateEntropy * - Public forum ...
whupdup/frame
real/third_party/tracy/zstd/compress/hist.h
C++
gpl-3.0
3,439
/* ****************************************************************** * Huffman encoder, part of New Generation Entropy library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy * - Public forum : https...
whupdup/frame
real/third_party/tracy/zstd/compress/huf_compress.c
C++
gpl-3.0
56,221
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress.c
C++
gpl-3.0
280,356
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_internal.h
C++
gpl-3.0
59,740
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_literals.c
C++
gpl-3.0
6,353
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_literals.h
C++
gpl-3.0
1,370
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_sequences.c
C++
gpl-3.0
19,993
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_sequences.h
C++
gpl-3.0
2,166
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_superblock.c
C++
gpl-3.0
28,550
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_compress_superblock.h
C++
gpl-3.0
1,159
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_cwksp.h
C++
gpl-3.0
24,863
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_double_fast.c
C++
gpl-3.0
31,005
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_double_fast.h
C++
gpl-3.0
1,279
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_fast.c
C++
gpl-3.0
27,105
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_fast.h
C++
gpl-3.0
1,199
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_lazy.c
C++
gpl-3.0
98,940
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_lazy.h
C++
gpl-3.0
5,647
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_ldm.c
C++
gpl-3.0
28,391
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_ldm.h
C++
gpl-3.0
4,439
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_ldm_geartab.h
C++
gpl-3.0
6,068
/* * Copyright (c) Przemyslaw Skibinski, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_opt.c
C++
gpl-3.0
66,264
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstd_opt.h
C++
gpl-3.0
2,002
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstdmt_compress.c
C++
gpl-3.0
80,723
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/compress/zstdmt_compress.h
C++
gpl-3.0
4,654
/* ****************************************************************** * huff0 huffman decoder, * part of Finite State Entropy library * Copyright (c) Yann Collet, Facebook, Inc. * * You can contact the author at : * - FSE+HUF source repository : https://github.com/Cyan4973/FiniteStateEntropy * * This source c...
whupdup/frame
real/third_party/tracy/zstd/decompress/huf_decompress.c
C++
gpl-3.0
74,776
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/decompress/huf_decompress_amd64.S
Assembly
gpl-3.0
14,340
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/decompress/zstd_ddict.c
C++
gpl-3.0
9,153
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/decompress/zstd_ddict.h
C++
gpl-3.0
1,310
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/decompress/zstd_decompress.c
C++
gpl-3.0
93,979
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/decompress/zstd_decompress_block.c
C++
gpl-3.0
93,323
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/decompress/zstd_decompress_block.h
C++
gpl-3.0
2,435
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/decompress/zstd_decompress_internal.h
C++
gpl-3.0
9,536
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/dictBuilder/cover.c
C++
gpl-3.0
42,753
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/dictBuilder/cover.h
C++
gpl-3.0
5,004
/* * divsufsort.c for libdivsufsort-lite * Copyright (c) 2003-2008 Yuta Mori All Rights Reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including wit...
whupdup/frame
real/third_party/tracy/zstd/dictBuilder/divsufsort.c
C++
gpl-3.0
54,649
/* * divsufsort.h for libdivsufsort-lite * Copyright (c) 2003-2008 Yuta Mori All Rights Reserved. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including wit...
whupdup/frame
real/third_party/tracy/zstd/dictBuilder/divsufsort.h
C++
gpl-3.0
2,419
/* * Copyright (c) Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your optio...
whupdup/frame
real/third_party/tracy/zstd/dictBuilder/fastcover.c
C++
gpl-3.0
28,536
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/dictBuilder/zdict.c
C++
gpl-3.0
46,911
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/zdict.h
C++
gpl-3.0
25,631
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/zstd.h
C++
gpl-3.0
148,639
/* * Copyright (c) Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, ...
whupdup/frame
real/third_party/tracy/zstd/zstd_errors.h
C++
gpl-3.0
3,817
# Blender v2.91.0 OBJ File: '' # www.blender.org mtllib cube.mtl o Cube v 1.000000 1.000000 -1.000000 v 1.000000 -1.000000 -1.000000 v 1.000000 1.000000 1.000000 v 1.000000 -1.000000 1.000000 v -1.000000 1.000000 -1.000000 v -1.000000 -1.000000 -1.000000 v -1.000000 1.000000 1.000000 v -1.000000 -1.000000 1.000000 vt 0...
whupdup/frame
res/cube.obj
obj
gpl-3.0
1,027
#version 450 layout (location = 0) in vec3 tangentFragPos; layout (location = 1) in vec3 tangentLightDir; layout (location = 2) in vec2 texCoord; layout (location = 0) out vec4 outColor; layout (set = 0, binding = 0) uniform CameraBuffer { mat4 view; mat4 projection; vec3 position; } camera; layout (set = 0, bin...
whupdup/frame
shaders/mesh_blinn_phong.frag
GLSL
gpl-3.0
1,094
#version 460 layout (location = 0) in vec3 position; layout (location = 1) in vec3 normal; layout (location = 2) in vec3 tangent; layout (location = 3) in vec2 texCoord; layout (location = 0) out vec3 tangentFragPos; layout (location = 1) out vec3 tangentLightDir; layout (location = 2) out vec2 texCoord0; layout (se...
whupdup/frame
shaders/mesh_blinn_phong.vert
GLSL
gpl-3.0
1,316
#version 450 layout (location = 0) in vec3 fragColor; layout (location = 0) out vec4 outColor; void main() { outColor = vec4(fragColor, 1.0); }
whupdup/frame
shaders/simple_tri.frag
GLSL
gpl-3.0
149