code
stringlengths 0
56.1M
| repo_name
stringlengths 3
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| path
stringlengths 2
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| language
stringclasses 672
values | license
stringclasses 8
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|---|---|---|---|---|---|
:: Import Slave [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Slave Interact">>
//Paste the code into the text box and click Apply//
<br><br>
<span id = "import">
</span>
<<set $tempSlave to "">>
<<textbox "$tempSlave" $tempSlave>>
<<link "Apply">>
<<if (def $tempSlave) && ($tempSlave isnot "")>>
<<set $tempSlave to eval('({' + $tempSlave + '})')>>
<<set $tempSlave.ID to $IDNumber>>
<<set $IDNumber += 1>>
<<AddSlave $tempSlave>>
<<replace #import>>
''Slave imported successfully!''
<br><br>
<</replace>>
<<unset $tempSlave>>
<<else>>
<<replace #import>>
''Slave not imported!''
<br><br>
<</replace>>
<</if>>
<</link>>
<br><br>
<<link "Continue">>
<<goto "Slave Interact">>
<</link>>
|
r3d/fc
|
src/npc/importSlave.tw
|
tw
|
bsd-3-clause
| 742
|
:: Remove activeSlave
<<silently>>
<<if $activeSlave.ID == $PC.pregSource>>
<<set $PC.pregSource to 0>>
<</if>>
<<for $x to 0; $x < $slaves.length; $x++>>
<<if $activeSlave.ID == $slaves[$x].ID>>
<<if $activeSlave.reservedChildren > 0>>
<<set $reservedChildren -= $activeSlave.reservedChildren>>
<</if>>
<<if $incubator > 0>>
<<for $y to 0; $y < $tanks.length; $y++>>
<<if $activeSlave.ID is $tanks[$y].mother>>
<<set $slaves[$y].mother to $missingParentID>>
<</if>>
<<if $activeSlave.ID is $tanks[$y].father>>
<<set $slaves[$y].father to $missingParentID>>
<</if>>
<</for>>
<</if>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $activeSlave.ID is $slaves[$y].pregSource>>
<<set $slaves[$y].pregSource to 0>>
<</if>>
<</for>>
<<if $PC.mother == $activeSlave.ID>>
<<set $PC.mother to $missingParentID>>
<<if $PC.father == $activeSlave.ID>>
<<set $PC.father to $missingParentID>>
<</if>>
<<set $missingParentID-->>
<</if>>
<<if $PC.father == $activeSlave.ID>>
<<set $PC.father to $missingParentID>>
<<set $missingParentID-->>
<</if>>
<<if $PC.sisters > 0>>
/*put sister decrement code here*/
<</if>>
<<if $PC.daughters > 0>>
<<if $activeSlave.father == -1 || $activeSlave.mother == -1>>
<<set $PC.daughters-->>
<</if>>
<</if>>
<<if $activeSlave.daughters > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].mother is $activeSlave.ID>>
<<set $slaves[$y].mother to $missingParentID>>
<</if>>
<<if $slaves[$y].father is $activeSlave.ID>>
<<set $slaves[$y].father to $missingParentID>>
<</if>>
<</for>>
<<if $incubator > 0>>
<<for $y to 0; $y < $tanks.length; $y++>>
<<if $activeSlave.ID is $tanks[$y].mother>>
<<set $slaves[$y].mother to $missingParentID>>
<</if>>
<<if $activeSlave.ID is $tanks[$y].father>>
<<set $slaves[$y].father to $missingParentID>>
<</if>>
<</for>>
<</if>>
<<set $missingParentID-->>
<</if>>
<<if $activeSlave.mother > 0 || $activeSlave.father > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $activeSlave.mother is $slaves[$y].ID || $activeSlave.father is $slaves[$y].ID>>
<<set $slaves[$y].daughters-->>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if sameMom($activeSlave, $slaves[$y]) || sameDad($activeSlave, $slaves[$y])>>
<<set $activeSlave.sisters-->>
<<set $slaves[$y].sisters-->>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.relation != 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].ID is $activeSlave.relationTarget>>
<<set $slaves[$y].relation to 0>>
<<set $slaves[$y].relationTarget to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].milkSource != 0>>
<<if $slaves[$y].milkSource is $activeSlave.ID>>
<<set $slaves[$y].milkSource to 0>>
<<set $slaves[$y].inflation to 0>>
<<set $slaves[$y].inflationType to "none">>
<<set $slaves[$y].inflationMethod to 0>>
<<break>>
<</if>>
<</if>>
<<if $slaves[$y].cumSource != 0>>
<<if $slaves[$y].cumSource is $activeSlave.ID>>
<<set $slaves[$y].cumSource to 0>>
<<set $slaves[$y].inflation to 0>>
<<set $slaves[$y].inflationType to "none">>
<<set $slaves[$y].inflationMethod to 0>>
<<break>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.relationship > 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].ID is $activeSlave.relationshipTarget>>
<<set $slaves[$y].relationship to 0>>
<<set $slaves[$y].relationshipTarget to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.rivalry != 0>>
<<for $y to 0; $y < $slaves.length; $y++>>
<<if $slaves[$y].ID is $activeSlave.rivalryTarget>>
<<set $slaves[$y].rivalry to 0>>
<<set $slaves[$y].rivalryTarget to 0>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $activeSlave.ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $activeSlave.ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<if $activeSlave.ID is $Lurcher.ID>>
<<set $Lurcher to 0>>
<</if>>
<<if $activeSlave.ID is $retiree.ID>>
<<set $retiree to 0>>
<</if>>
<<if $fighterIDs.contains($activeSlave.ID)>>
<<for $z to 0; $z < $fighterIDs.length; $z++>>
<<if $activeSlave.ID == $fighterIDs[$z]>>
<<set $dump to $fighterIDs.pluck([$z], [$z])>>
<<set $z -= 1>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.ID is $fighterTwo.ID>>
<<set $fighterTwo to 0>>
<</if>>
<<if $activeSlave.ID is $Madam.ID>>
<<set $Madam to 0>>
<</if>>
<<if $activeSlave.ID is $DJ.ID>>
<<set $DJ to 0>>
<</if>>
<<if $activeSlave.ID is $Milkmaid.ID>>
<<set $Milkmaid to 0>>
<</if>>
<<if $activeSlave.ID is $Schoolteacher.ID>>
<<set $Schoolteacher to 0>>
<</if>>
<<if $activeSlave.ID is $Attendant.ID>>
<<set $Attendant to 0>>
<</if>>
<<if $activeSlave.ID is $Nurse.ID>>
<<set $Nurse to 0>>
<</if>>
<<if $activeSlave.ID is $Collectrix.ID>>
<<set $Collectrix to 0>>
<</if>>
<<if $activeSlave.ID is $Stewardess.ID>>
<<set $Stewardess to 0>>
<</if>>
<<if $activeSlave.ID is $Wardeness.ID>>
<<set $Wardeness to 0>>
<</if>>
<<if $activeSlave.ID is $Concubine.ID>>
<<set $Concubine to 0>>
<</if>>
<<if $activeSlave.ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<for _d to 0; _d < $slavesOriginal.length; _d++>>
<<if $slavesOriginal[_d].ID is $activeSlave.ID>>
<<set $dump to $slavesOriginal.pluck([_d], [_d])>>
<<break>>
<</if>>
<</for>>
<<set $dump to $slaves.pluck([$x], [$x])>>
<<break>>
<</if>>
<</for>>
<</silently>>
|
r3d/fc
|
src/npc/removeActiveSlave.tw
|
tw
|
bsd-3-clause
| 5,922
|
:: Rest Workaround
<<set $activeSlave.assignment to "rest">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/npc/restWorkaround.tw
|
tw
|
bsd-3-clause
| 278
|
:: RG AS Dump
<<set $dumped to 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.boobs to Number($activeSlave.boobs)>>
<<if $activeSlave.analArea < $activeSlave.anus>>
<<set $activeSlave.analArea to $activeSlave.anus>>
<</if>>
/* RECRUITERS */
<<if $familyTesting == 1>>
<<if $activeSlave.canRecruit == 1>>
/*<<set $recruiters.push($activeSlave)>>*/
<</if>>
<<else>>
<<if ($activeSlave.relation == 0)>>
<<if random(1,100) <= 5>>
<<set $activeSlave.recruiter to "twin">>
<<elseif ($activeSlave.actualAge > 32) && (random(1,100) <= 41)>>
<<set $activeSlave.recruiter to "mother">>
<<elseif ($activeSlave.actualAge < 24) && (random(1,100) <= 40)>>
<<set $activeSlave.recruiter to "daughter">>
<<elseif ($activeSlave.actualAge < 43) && (random(1,100) <= 20)>>
<<set $activeSlave.recruiter to "older sister">>
<<elseif ($activeSlave.actualAge < 25) && ($activeSlave.actualAge > 18) && (random(1,100) <= 20)>>
<<set $activeSlave.recruiter to "young sister">>
<</if>>
<</if>>
<</if>>
<<if $applyCareerBonus == 1>>
<<if $PC.career is "capitalist">>
<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>
<<elseif $PC.career is "mercenary">>
<<set $activeSlave.trust += 10>>
<<elseif $PC.career is "slaver">>
<<set $activeSlave.devotion += 10>>
<<elseif $PC.career is "medicine">>
<<set $activeSlave.boobs += 600, $activeSlave.boobsImplant += 600, $activeSlave.butt += 2, $activeSlave.buttImplant += 2, $activeSlave.lips += 10, $activeSlave.lipsImplant += 10, $activeSlave.waist to 1>>
<<elseif $PC.career is "celebrity">>
<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>
<<elseif $PC.career is "servant">>
<<set $activeSlave.trust += 10>>
<<set $activeSlave.devotion += 10>>
<<elseif $PC.career is "gang">>
<<set $activeSlave.health += 5>>
<<if $activeSlave.combatSkill < 1>>
<<set activeSlave.combatSkill += 1>>
<</if>>
<<elseif $PC.career is "escort">>
<<if $activeSlave.entertainSkill < 60>>
<<set $activeSlave.entertainSkill += 20>>
<</if>>
<<if $activeSlave.whoreSkill < 60>>
<<set $activeSlave.whoreSkill += 20>>
<</if>>
<<set $seed to 1>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<<elseif $PC.career is "wealth">>
<<set $seed to 2>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<<else>>
<<set $activeSlave.devotion += 10>>
<<if $activeSlave.whoreSkill < 60>><<set $activeSlave.whoreSkill += 20>><</if>>
<<if $activeSlave.entertainSkill < 60>><<set $activeSlave.entertainSkill += 20>><</if>>
<<set $seed to 2>>
<<if ($activeSlave.oralSkill < 60)>>
<<set $activeSlave.oralSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($activeSlave.analSkill < 60) && (($activeSlave.anus > 0) || ($activeSlave.analSkill <= 10))>>
<<set $activeSlave.analSkill += 20>>
<<set $seed -= 1>>
<</if>>
<<if ($seed > 0) && ($activeSlave.vaginalSkill < 60) && ($activeSlave.vagina > -1) && (($activeSlave.vagina > 0) || ($activeSlave.vaginalSkill <= 10))>>
<<set $activeSlave.vaginalSkill += 20>>
<</if>>
<</if>>
<<set $careerBonusApplied to 1>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<set $dumped to 1>>
<<break>>
<</if>>
<</for>>
<<if $dumped == 0>>
<<if def $activeSlave.slaveName>>
<<AddSlave $activeSlave>>
<<set $dumped to 1>>
<</if>>
<</if>>
<<goto $returnTo>>
|
r3d/fc
|
src/npc/rgASDump.tw
|
tw
|
bsd-3-clause
| 4,465
|
:: Servant Workaround
<<set $activeSlave.assignment to "be a servant">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/npc/servantWorkaround.tw
|
tw
|
bsd-3-clause
| 289
|
:: Commit Starting Girl [nobr]
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $careerBonusApplied = 0>>
<<set $originOveride = 0>>
<<if $cash < $minimumSlaveCost>><<goto "Acquisition">><</if>>
<<set $showStartingGirlsExplanation to 0>>
<<if $createRelatedSlave == 0>>
<<if ($hostage == 0) || ($slaveCost > $hostageCost)>>
<<set $hostage to $slaveWithoutBonuses>>
<<set $hostageCost to $slaveCost>>
<<set $hostageAnnounced to -1>>
<</if>>
<</if>>
$activeSlave.slaveName has been added to your starting stable of slaves. You now have ¤$cash remaining.
<br>
<<if $cash >= $minimumSlaveCost>>
<br>
<<link "Add another slave, starting from a new slave">>
<<StartingGirlsWorkaround>>
<<goto "Starting Girls">>
<</link>>
<br>
[[Add another slave, based on the previous slave|Starting Girls][$activeSlave = $slaveWithoutBonuses, $activeSlave.relation to 0, $activeSlave.relationTarget to 0, $startingGirlCopied = 1, $activeSlave.mother = 0, $activeSlave.father = 0]]
<<if $createRelatedSlave == 1>>
<br>
//Add another slave, related to the previous slave://
<br>
<<if $familyTesting == 1>>
//Use "based on the previous slave" and the available .father and .mother controls to create your family//
/*
[[Twin|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.father = $missingParentID, $activeSlave.mother = $missingParentID, $startingSlaveRelative = "twin"]]
<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
<<else>>
<br>
[[Sister|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.father = $missingParentID, $activeSlave.mother = $missingParentID, $startingSlaveRelative = "sister"]]
<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>
<br>
[[Daughter|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.birthsTotal += 1, $startingSlaveRelative = "daughter"]]
<</if>>
<</if>>
*/
<<else>>
[[Twin|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "twin", $activeSlave.relationTarget to $activeSlave.ID+1, $startingGirlCopied = 1]]
<<if $activeSlave.actualAge <= 8 && ($PC.career == "servant" || $PC.career == "escort") && ($PC.vagina == 1)>>
<<else>>
<br>
[[Sister|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "sister", $activeSlave.relationTarget to $activeSlave.ID+1, $startingGirlCopied = 1]]
<<if $activeSlave.actualAge <= 24>>
<br>
[[Mother|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "daughter", $activeSlave.relationTarget to $activeSlave.ID+1, $startingGirlCopied = 1]]
<</if>>
<<if $activeSlave.actualAge >= ($fertilityAge + $minimumSlaveAge)>>
<br>
[[Daughter|RG AS Dump][$returnTo to "Starting Girls", $activeSlave.relation to "mother", $activeSlave.birthsTotal += 1, $activeSlave.relationTarget to $activeSlave.ID+1, $startingGirlCopied = 1]]
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.relation == 0>>
<br>
[[Add another slave, related to the previous slave|Commit Starting Girl][$createRelatedSlave to 1]]
<</if>>
<</if>>
<br>
[[Stop adding slaves and take control of the arcology|Acquisition]]
|
r3d/fc
|
src/npc/startingGirls/commitStartingGirl.tw
|
tw
|
bsd-3-clause
| 3,824
|
:: More customization options
<<nobr>>
<<set $activeSlave.pubicHColor to $activeSlave.hColor>>
<<set $activeSlave.underArmHColor to $activeSlave.hColor>>
<</nobr>>\
\
''Birth name:'' <<textbox "$activeSlave.birthName" $activeSlave.birthName "More customization options">>
''Slave name:'' <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "More customization options">>
''Career:'' <<textbox "$activeSlave.career" $activeSlave.career "More customization options">>
''Nationality:'' <<textbox "$activeSlave.nationality" $activeSlave.nationality "More customization options">>
//This will not alter name or race//
''Ethnicity:'' <<textbox "$activeSlave.race" $activeSlave.race "More customization options">>
//This will not apply phenotypes//
''Hair color:'' <<textbox "$activeSlave.hColor" $activeSlave.hColor "More customization options">>
//This will also set pubic and underarm hair color//
''Eye color:'' <<textbox "$activeSlave.eyeColor" $activeSlave.eyeColor "More customization options">>
Custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "More customization options">>
//Use complete, capitalized and punctuated sentences//
Custom origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "More customization options">>
//For best results, use complete, capitalized and punctuated sentences.//
<<if $originOveride == 0>>
[[Origin Override|More customization options][$originOveride to 1]] //Will keep your custom origin from being overwritten.//
<<else>>
[[Disable Override|More customization options][$originOveride to 0]] //Will unlock origin and allow slavegen to overwrite it.//
<</if>>
Custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "More customization options">>
//Use complete, capitalized and punctuated sentences.//
Custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "More customization options">>
//Use a short phrase//
<<nobr>>
''Natural skin distinctiveness:'' $activeSlave.markings.
[[None|More customization options][$activeSlave.markings to "none"]]
| [[Freckles|More customization options][$activeSlave.markings to "freckles"]]
| [[Heavily freckled|More customization options][$activeSlave.markings to "heavily freckled"]]
| [[Beauty mark|More customization options][$activeSlave.markings to "beauty mark"]]
| [[Birthmark|More customization options][$activeSlave.markings to "birthmark"]]
<</nobr>>\
<<nobr>>
<<if $activeSlave.anus > 0>>
<br>
''External appearance of anus:''
<<if $activeSlave.analArea <= $activeSlave.anus>>
Recently stretched to current size.
<<elseif $activeSlave.analArea - $activeSlave.anus == 1>>
Used to current size.
<<else>>
Very broad.
<</if>>
[[Recently stretched|More customization options][$activeSlave.analArea to $activeSlave.anus]]
| [[Used to current size|More customization options][$activeSlave.analArea to $activeSlave.anus+1]]
| [[Very broad|More customization options][$activeSlave.analArea to $activeSlave.anus+2]]
<</if>>
<</nobr>>
<<nobr>>
''Natural breast shape:'' $activeSlave.boobShape.
[[Normal|More customization options][$activeSlave.boobShape to "normal"]]
| [[Perky|More customization options][$activeSlave.boobShape to "perky"]]
| [[Torpedo-shaped|More customization options][$activeSlave.boobShape to "torpedo-shaped"]]
| [[Wide-set|More customization options][$activeSlave.boobShape to "wide-set"]]
| [[Downward-facing|More customization options][$activeSlave.boobShape to "downward-facing"]]
| [[Saggy|More customization options][$activeSlave.boobShape to "saggy"]]
<</nobr>>
[[Continue|Starting Girls]]
|
r3d/fc
|
src/npc/startingGirls/moreCustomOptions.tw
|
tw
|
bsd-3-clause
| 3,755
|
:: Starting Girls [nobr]
<<if $showStartingGirlsExplanation == 1>>
You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have ¤$cash; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market.
<<if ($PC.dick == 1) && ($PC.vagina == 1)>>
<<if $seeDicks != 0>>
Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@color:springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@
<</if>>
<</if>>
<<if $slaves.length == 1>>
You have one slave already committed.
<<elseif $slaves.length > 1>>
You have $slaves.length slaves already committed.
<</if>>
<<else>>
You have ¤$cash remaining and
<<if $slaves.length == 1>>
have one slave already committed.
<<elseif $slaves.length > 1>>
have $slaves.length slaves already committed.
<</if>>
<</if>>
<<if $startingGirlCopied == 1>>
<<if $familyTesting == 1>>
<<if $startingSlaveRelative is "sister">>
<<set $activeSlave.actualAge -= 5>>
<<set $activeSlave.actualAge += random(0,10)>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.birthWeek = 0>>
<<elseif $startingSlaveRelative is "daughter">>
<<set $activeSlave.mother = $activeSlave.ID>>
<<set $activeSlave.father = $missingParentID+1>>
<<set $activeSlave.actualAge -= random(16,24)>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.birthWeek = 0>>
<</if>>
<<set $missingParentID -= 1>>
<<else>>
<<set _tempSlave = clone($activeSlave)>>
<<set $activeSlave = $slaveWithoutBonuses>>
<<if _tempSlave.relation != 0>>
<<if _tempSlave.relation is "sister">>
<<set $activeSlave.relation = "sister">>
<<set $activeSlave.actualAge -= 5>>
<<set $activeSlave.actualAge += random(0,10)>>
<<elseif _tempSlave.relation is "mother">>
<<set $activeSlave.relation = "daughter">>
<<set $activeSlave.actualAge -= random(16,24)>>
<<elseif _tempSlave.relation is "daughter">>
<<set $activeSlave.relation = "mother">>
<<set $activeSlave.actualAge += random(16,24)>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina++>><</if>>
<<elseif _tempSlave.relation is "twin">>
<<set $activeSlave.relation = "twin">>
<</if>>
<<set $activeSlave.relationTarget = _tempSlave.ID>>
<</if>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID = $IDNumber>>
<<set $IDNumber += 1>>
<<if $activeSlave.attrKnown == 0>>
<<set $activeSlave.attrXX = random(0,100)>>
<<set $activeSlave.attrXY = random(0,100)>>
<<set $activeSlave.energy = random(1,90)>>
<</if>>
<<if $activeSlave.fetish is "mindbroken">>
<<elseif $activeSlave.fetishKnown == 0>>
<<set $activeSlave.fetishStrength = random(0,90)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs", "pregnancy", "dom", "sadist", "masochist")>>
<</if>>
<<set $startingGirlCopied = 0>>
<<elseif $archetyped == 1>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $archetyped = 0>>
<</if>>
__You are customizing this slave:__
<br>
<<if $activeSlave == 0>>
<<StartingGirlsWorkaround>>
<</if>>
<<if ($activeSlave.dick == 0) && ($activeSlave.vagina is -1)>>
<<set $activeSlave.vagina = 0>>
<</if>>
<<if ($activeSlave.dick == 0)>>
<<set $activeSlave.foreskin = 0>>
<</if>>
<<if ($activeSlave.balls == 0)>>
<<set $activeSlave.scrotum = 0>>
<</if>>
<<if ($activeSlave.vagina is -1)>>
<<set $activeSlave.vaginaLube = 0>>
<</if>>
<<if ($activeSlave.ovaries is 0)>>
<<set $activeSlave.preg = 0>>
<</if>>
<<set $activeSlave.actualAge = Math.clamp($activeSlave.actualAge, $minimumSlaveAge, $retirementAge-1)>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.birthWeek = Math.clamp($activeSlave.birthWeek, 0, 51)>>
<<set $activeSlave.birthWeek to Number($activeSlave.birthWeek)>>
<<set $activeSlave.trust = Math.clamp($activeSlave.trust, -100, 100)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.devotion = Math.clamp($activeSlave.devotion, -100, 100)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<if $activeSlave.father == -1>>
<<if $PC.dick == 0>>
<<set $activeSlave.father = 0>>
<<elseif ($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge || (($PC.actualAge - $activeSlave.actualAge) < $potencyAge)>>
<<set $activeSlave.father = 0>>
<</if>>
<<if $saveImported == 1>>
<<set $activeSlave.father = 0>>
<</if>>
<</if>>
<<if $activeSlave.mother == -1>>
<<if $PC.vagina == 0>>
<<set $activeSlave.mother = 0>>
<<elseif (($PC.actualAge - $activeSlave.actualAge) < $minimumSlaveAge) || (($PC.actualAge - $activeSlave.actualAge) < $fertilityAge)>>
<<set $activeSlave.mother = 0>>
<</if>>
<<if $saveImported == 1>>
<<set $activeSlave.mother = 0>>
<</if>>
<</if>>
/* this block makes starting girls actually apply the slave origins, mostly since it just hates you and everything you do */
<<if $originOveride == 0>>
<<if $PC.career is "capitalist">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "To solidify an investment in hermaphrodite self-fertility, you took part in a test successful test trial. Nine months later your daughter was born.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "Sometimes it pays off to use your body in business deals, and other times you end up burdened with child. She is the result of the latter.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "To seal a business deal, a client asked you to knock her up. She is the end result of that fling.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You acquired her in the last stages of your career as a successful venture capitalist.">>
<<set $activeSlave.customTat to "She has a famous corporate logo tattooed on the nape of her neck.">>
<</if>>
<<elseif $PC.career is "mercenary">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "Drugs and alcohol can be a potent mix; the night that followed it can sometimes be hard to remember. Needless to say, once your belly began swelling with her, you had to temporarily switch to a desk job for your mercanary group.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "A trip to a brothel after a mission resulted in an unexpected surprise years later.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You acquired her in the last stages of your career as a noted private military contractor.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<</if>>
<<elseif $PC.career is "slaver">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "You never thought you would be capable of impregnating yourself, but years of pleasuring yourself with yourself after missions managed to create her.">>
<<set $activeSlave.customTat to "She has a small tattoo of a private military company's coat of arms on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "A fresh capture once overpowered you and had his way with you. You kept her as a painful reminder to never lower your guard again.">>
<<set $activeSlave.customTat to "She has your tiny slaving emblem tattooed behind her left ear.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "Your slaving troope kept several girls as fucktoys, you sired her in your favorite.">>
<<set $activeSlave.customTat to "She has your tiny slaving emblem tattooed behind her left ear.">>
<<else>>
<<set $activeSlave.origin to "You enslaved her personally during the last stages of your slaving career.">>
<<set $activeSlave.customTat to "She has your tiny slaving emblem tattooed behind her left ear.">>
<</if>>
<<elseif $PC.career is "engineer">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "You sired her in yourself after a arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "You concieved her after a male arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "You sired her after a female arcology owner, impressed by your work, rewarded you with a night you'll never forget.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You received her as a gift from an arcology owner impressed by your work.">>
<<set $activeSlave.customTat to "She has the geometric symbol of your old arcology engineering firm laser tattooed into the nape of her neck.">>
<</if>>
<<elseif $PC.career is "escort">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "A client paid you a large sum of credits to prove you could literally fuck yourself. She is the result of that lucrative night.">>
<<set $activeSlave.customTat to "She has your custom emblem tattooed on her left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was the result of unprotected sex with a client. He paid you quite well to enjoy your body as you grew heavy with his child.">>
<<set $activeSlave.customTat to "She has the number of times her father came in you while you were pregnant with her tattooed down her back.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was the result of unprotected sex with a client. Her mother tracked you down years after her birth to force her upon you.">>
<<set $activeSlave.customTat to "She has your name angrily tattooed on her right shoulder.">>
<<else>>
<<set $activeSlave.origin to "She was a fellow escort you were popular with.">>
<<set $activeSlave.customTat to "She has your custom emblem tattooed on her left breast. She got the tattoo after staring in a porno with you.">>
<</if>>
<<elseif $PC.career is "gang">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was the result of a night of hard drugs and unprotected sex after a big score. It took quite abit of alchohol to come to terms with drunkenly knocking yourself up.">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was the result of a night of hard drugs and unprotected sex after a big score.">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was born from one of your sex toys you knocked up.">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<<else>>
<<set $activeSlave.origin to "You captured her during your transition to the arcology">>
<<set $activeSlave.customTat to "She has your former gang's sign tattooed on her neck.">>
<</if>>
<<elseif $PC.career is "servant">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "Your late master took pleasure in using his servants in creative ways. He inseminated you with your own sperm, and nine months later, your daughter was born.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was another of your late master's servants. She spent nine months in your womb, courtesy of your master.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was another of your late master's servants. Your master permited you to knock up her mother.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<elseif $PC.dick == 0>>
<<set $activeSlave.origin to "She was another of your late master's servants. She helped you give birth to his child.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<<else>>
<<set $activeSlave.origin to "She was another of your late master's servants.">>
<<set $activeSlave.customTat to "She has your master's brand on her left breast.">>
<</if>>
<<elseif $PC.career is "medicine">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was concieved after a successful experiment in hermaphrodite self-reproduction.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was concieved after a botched birth control expirement early in your career.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She is the product of an affair with a cute nurse who assisted you in more ways than one.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<<else>>
<<set $activeSlave.origin to "You kept her after her owner failed to pay your bill for performing surgery on her.">>
<<set $activeSlave.customTat to "She has your personal symbol tattooed on the back of her neck: it's invisible to the naked eye, but shows up starkly on medical imaging.">>
<</if>>
<<elseif $PC.career is "celebrity">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was concieved after a night of partying and a drunken bet. She nearly killed your career.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "She was concieved after a night of partying and a torn condom. She nearly killed your career.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "She was concieved after a night of partying and a torn condom.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck.">>
<<else>>
<<set $activeSlave.origin to "She was one of your groupies during your celebrity career.">>
<<set $activeSlave.customTat to "She has your signature, surrounded by hearts, tattooed on the back of her neck. She got the tattoo when she was still free.">>
<</if>>
<<elseif $PC.career is "wealth">>
<<if $activeSlave.mother == -1 && $activeSlave.father == -1>>
<<set $activeSlave.origin to "You bet your body on a sure hand, only to lose. It turns out you could fuck yourself, and not only that, get yourself pregnant.">>
<<set $activeSlave.customTat to "She has a small tattoo of a losing hand of cards on the nape of her neck.">>
<<elseif $activeSlave.mother == -1>>
<<set $activeSlave.origin to "You bet your body on a sure hand, only to lose. Nine months later, your daughter was born.">>
<<set $activeSlave.customTat to "She has a small tattoo of a losing hand of cards on the nape of her neck.">>
<<elseif $activeSlave.father == -1>>
<<set $activeSlave.origin to "You won a sexual fling with her mother after winning at cards, a gamble that ultimately burdened you.">>
<<set $activeSlave.customTat to "She has a small tattoo of a poor hand of cards on the nape of her neck.">>
<<else>>
<<set $activeSlave.origin to "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.customTat to "She has a small tattoo of a winning hand of cards on the nape of her neck.">>
<</if>>
<<else>>
<<set $activeSlave.origin to "You won her at cards, a memento from your life as one of the idle rich before you became an arcology owner.">>
<<set $activeSlave.customTat to "She has the silhouette of an arcology tattooed on the nape of her neck.">>
<</if>>
<</if>>
<<if $activeSlave.vagina < 1>>
<<set $activeSlave.vaginalSkill = 0>>
<</if>>
<<if $activeSlave.anus < 1>>
<<set $activeSlave.analSkill = 0>>
<</if>>
<<if $activeSlave.fetish is "mindbroken">>
<<if $activeSlave.amp != 1>>
<<set $activeSlave.origin to "You brought her into the arcology mindbroken, little more than a walking collection of fuckable holes.">>
<<else>>
<<set $activeSlave.origin to "You brought her into the arcology mindbroken, little more than a human onahole.">>
<</if>>
<</if>>
<<set $activeSlave.father = Number($activeSlave.father)>>
<<set $activeSlave.mother = Number($activeSlave.mother)>>
<<if $activeSlave.anus > 2>>
<<if $activeSlave.analSkill <= 10>>
<<set $activeSlave.analSkill = 15>>
<</if>>
<<elseif $activeSlave.anus == 0>>
<<if $activeSlave.analSkill > 30>>
<<set $activeSlave.analSkill = 15>>
<</if>>
<</if>>
<<if $activeSlave.vagina > 2>>
<<if $activeSlave.vaginalSkill <= 10>>
<<set $activeSlave.vaginalSkill = 15>>
<</if>>
<<elseif $activeSlave.vagina == 0>>
<<if $activeSlave.vaginalSkill > 30>>
<<set $activeSlave.vaginalSkill = 15>>
<</if>>
<<elseif $activeSlave.vagina < 0>>
<<set $activeSlave.vaginalSkill = 0>>
<</if>>
<<if $activeSlave.intelligence + $activeSlave.intelligenceImplant > 2>>
<<if $activeSlave.entertainSkill <= 10>>
<<set $activeSlave.entertainSkill = 15>>
<</if>>
<</if>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Number($activeSlave.height)>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.canRecruit = 0>>
<span id="slaveinfo">
<<set $saleDescription = 1>>
<<include "Long Slave Description">>
<<set $saleDescription = 0>>
</span>
<br> ''<<link "Refresh">><<goto "Starting Girls">><</link>>''
| <<link "Randomize career">>
<<if ($activeSlave.actualAge < 16)>>
<<set $activeSlave.career to $veryYoungCareers.random()>>
<<elseif ($activeSlave.actualAge <= 24)>>
<<set $activeSlave.career to $youngCareers.random()>>
<<elseif ($activeSlave.intelligenceImplant == 1)>>
<<set $activeSlave.career = $educatedCareers.random()>>
<<else>>
<<set $activeSlave.career = $uneducatedCareers.random()>>
<</if>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
| <<link "Randomize name">>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
| [[More customization options]]
| <<link "Start over with a random slave">>
<<set $fixedNationality = $nationalities.random()>>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
<br><br>
''Devotion:''
<span id="devotion">
<<if $activeSlave.devotion < -95>>@@color:darkviolet;Utterly hateful.@@
<<elseif $activeSlave.devotion < -50>>@@color:darkviolet;Hateful.@@
<<elseif $activeSlave.devotion < -20>>@@color:mediumorchid;Resistant.@@
<<elseif $activeSlave.devotion <= 20>>@@color:yellow;Ambivalent.@@
<<elseif $activeSlave.devotion <= 50>>@@color:hotpink;Accepting.@@
<<elseif $activeSlave.devotion <= 95>>@@color:deeppink;Devoted.@@
<<else>>@@color:magenta;Worshipful.@@
<</if>>
</span>
<<link "Utterly hateful">><<set $activeSlave.devotion = -100>><<replace "#devotion">>@@color:darkviolet;Utterly hateful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Hateful">><<set $activeSlave.devotion = -70>><<replace "#devotion">>@@color:darkviolet;Hateful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Resistant">><<set $activeSlave.devotion = -35>><<replace "#devotion">>@@color:mediumorchid;Resistant.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ambivalent">><<set $activeSlave.devotion = 0>><<replace "#devotion">>@@color:yellow;Ambivalent.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Accepting">><<set $activeSlave.devotion = 35>><<replace "#devotion">>@@color:hotpink;Accepting.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Devoted">><<set $activeSlave.devotion = 70>><<replace "#devotion">>@@color:deeppink;Devoted.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Worshipful">><<set $activeSlave.devotion = 100>><<replace "#devotion">>@@color:magenta;Worshipful.@@<</replace>><<StartingGirlsCost>><</link>>
<<textbox "$activeSlave.devotion" $activeSlave.devotion "Starting Girls">>
<br>
''Trust:''
<span id="trust">
<<if $activeSlave.trust < -95>>@@color:goldenrod;Abjectly terrified.@@
<<elseif $activeSlave.trust < -50>>@@color:goldenrod;Terrified.@@
<<elseif $activeSlave.trust < -20>>@@color:gold;Frightened.@@
<<elseif $activeSlave.trust <= 20>>@@color:yellow;Fearful.@@
<<elseif $activeSlave.trust <= 50>>@@color:mediumaquamarine;Careful.@@
<<elseif $activeSlave.trust <= 95>>@@color:mediumseagreen;Trusting.@@
<<else>>@@color:seagreen;Absolute trust.@@
<</if>>
</span>
<<link "Abjectly terrified">><<set $activeSlave.trust = -100>><<replace "#trust">>@@color:goldenrod;Abjectly terrified.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Terrified">><<set $activeSlave.trust = -70>><<replace "#trust">>@@color:goldenrod;Terrified.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Frightened">><<set $activeSlave.trust = -35>><<replace "#trust">>@@color:gold;Frightened.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Fearful">><<set $activeSlave.trust = 0>><<replace "#trust">>@@color:yellow;Fearful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Careful">><<set $activeSlave.trust = 35>><<replace "#trust">>@@color:mediumaquamarine;Careful.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Trusting">><<set $activeSlave.trust = 70>><<replace "#trust">>@@color:mediumseagreen;Trusting.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Absolute trust">><<set $activeSlave.trust = 100>><<replace "#trust">>@@color:seagreen;Absolute trust.@@<</replace>><<StartingGirlsCost>><</link>>
<<textbox "$activeSlave.trust" $activeSlave.trust "Starting Girls">>
<br>
''Legal status:''
<span id="legal">
<<if $activeSlave.indenture > 0>>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.
<<else>>Slave.
<</if>>
</span>
<<link "Slave">><<set $activeSlave.indenture = -1, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Slave.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Indentured Servant">><<set $activeSlave.indenture = 52, $activeSlave.indentureRestrictions = 0>><<replace "#legal">>Indentured servant with <<textbox "$activeSlave.indenture" $activeSlave.indenture "Starting Girls">> weeks remaining.<</replace>><<StartingGirlsCost>><</link>>
<<if $activeSlave.indenture > 0>>
<span id="restrictions">
<br>''Indenture restrictions:''
<<if $activeSlave.indentureRestrictions is 2>>Restrictive.
<<elseif $activeSlave.indentureRestrictions == 1>>Protective.
<<else>>None.
<</if>>
</span>
<<link "Restrictive">><<set $activeSlave.indentureRestrictions = 2>><<replace "#restrictions">>Restrictive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Protective">><<set $activeSlave.indentureRestrictions = 1>><<replace "#restrictions">>Protective.<</replace>><<StartingGirlsCost>><</link>> |
<<link "None">><<set $activeSlave.indentureRestrictions = 0>><<replace "#restrictions">>None.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>
''Voice:''
<span id="voice">
<<if $activeSlave.voice == 0>>Mute.
<<elseif $activeSlave.voice == 1>>Deep.
<<elseif $activeSlave.voice is 2>>Normal.
<<elseif $activeSlave.voice is 3>>High.
<</if>>
</span>
<<link "Mute">><<set $activeSlave.voice = 0>><<replace "#voice">>Mute.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Deep">><<set $activeSlave.voice = 1>><<replace "#voice">>Deep.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.voice = 2>><<replace "#voice">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "High.">><<set $activeSlave.voice = 3>><<replace "#voice">>High.<</replace>><<StartingGirlsCost>><</link>>
<br>
<<if $activeSlave.voice != 0>>
''$language:''
<span id="language">
<<if $activeSlave.accent == 0>>Unaccented.
<<elseif $activeSlave.accent == 1>>Pretty $activeSlave.nationality accent.
<<elseif $activeSlave.accent is 2>>Thick $activeSlave.nationality accent.
<<else>>Not fluent.
<</if>>
</span>
<<link "Unaccented">><<set $activeSlave.accent = 0>><<replace "#language">>Unaccented.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Accent">><<set $activeSlave.accent = 1>><<replace "#language">>Pretty $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Heavy accent">><<set $activeSlave.accent = 2>><<replace "#language">>Thick $activeSlave.nationality accent.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Poor">><<set $activeSlave.accent = 3>><<replace "#language">>Not fluent.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>
''Age:''
<span id="age">
<<textbox "$activeSlave.actualAge" $activeSlave.actualAge "Starting Girls">>
</span>
''Birth week:''
<span id="birthWeek">
<<textbox "$activeSlave.birthWeek" $activeSlave.birthWeek "Starting Girls">>
</span>
<<if $familyTesting == 1>>
<br>
''Slave ID'' //be reasonable. Make sure to refresh to resync IDs.//
<<if $saveImported == 1>>//Player children are not available in NG+ due to code limitations (Since the player's background changes with ng+, consistancy issues arise.)//<</if>>
<br><<print $activeSlave.ID>>
<br>
''mother ID''
<<textbox "$activeSlave.mother" $activeSlave.mother "Starting Girls">>
<br>
''father ID''
<<textbox "$activeSlave.father" $activeSlave.father "Starting Girls">>
<</if>>
<br>
''Health:''
<span id="health">
<<if $activeSlave.health is -40>>@@color:red;Unhealthy.@@
<<elseif $activeSlave.health == 0>>@@color:yellow;Healthy.@@
<<elseif $activeSlave.health is 40>>@@color:green;Very healthy.@@
<<else>>@@color:green;Extremely healthy.@@
<</if>>
</span>
<<link "Unhealthy">><<set $activeSlave.health = -40>><<replace "#health">>@@color:red;Unhealthy.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Healthy">><<set $activeSlave.health = 0>><<replace "#health">>@@color:yellow;Healthy.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very healthy">><<set $activeSlave.health = 40>><<replace "#health">>@@color:green;Very healthy.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Extremely healthy">><<set $activeSlave.health = 80>><<replace "#health">>@@color:green;Extremely healthy.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
''Muscles:''
<span id="muscles">
<<if $activeSlave.muscles <= 5>>Normal.
<<elseif $activeSlave.muscles <= 30>>Toned.
<<else>>Ripped.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.muscles = 0>><<replace "#muscles">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Toned">><<set $activeSlave.muscles = 20>><<replace "#muscles">>Toned.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ripped">><<set $activeSlave.muscles = 50>><<replace "#muscles">>Ripped.<</replace>><<StartingGirlsCost>><</link>>
''Waist:''
<span id="waist">
<<if $activeSlave.waist == 1>>Hourglass.
<<else>>Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.waist = 0>><<replace "#waist">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Hourglass">><<set $activeSlave.waist = 1>><<replace "#waist">>Hourglass.<</replace>><<StartingGirlsCost>><</link>>
<<if $seeExtreme == 1>>
''Limbs:''
<span id="amp">
<<if $activeSlave.amp == 1>>Amputee.
<<else>>Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.amp = 0>><<replace "#amp">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Amputee">><<set $activeSlave.amp = 1>><<replace "#amp">>Amputee.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>
''Height:''
<span id="height">
<<if $activeSlave.height < 150>>Petite.
<<elseif $activeSlave.height < 160>>Short.
<<elseif $activeSlave.height < 170>>Average.
<<elseif $activeSlave.height < 185>>Tall.
<<else>>Very tall.
<</if>>
<<textbox "$activeSlave.height" $activeSlave.height "Starting Girls">> cm
</span>
| <<link "Resync height with age">>
<<ResyncHeight $activeSlave>><<goto "Starting Girls">>
<</link>>
<br>
''Weight:''
<span id="weight">
<<if $activeSlave.weight < -95>>@@color:red;Emaciated.@@
<<elseif $activeSlave.weight < -30>>@@color:red;Skinny.@@
<<elseif $activeSlave.weight < -10>>Thin.
<<elseif $activeSlave.weight <= 10>>Average.
<<elseif $activeSlave.weight <= 30>>Plush.
<<elseif $activeSlave.weight <= 95>>@@color:red;Chubby.@@
<<else>>@@color:red;Fat.@@
<</if>>
</span>
<<link "Emaciated">><<set $activeSlave.weight = -100>><<replace "#weight">>@@color:red;Emaciated.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skinny">><<set $activeSlave.weight = -50>><<replace "#weight">>@@color:red;Skinny.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Thin">><<set $activeSlave.weight = -20>><<replace "#weight">>Thin.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average">><<set $activeSlave.weight = 0>><<replace "#weight">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Plush">><<set $activeSlave.weight = 20>><<replace "#weight">>Plush.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Chubby">><<set $activeSlave.weight = 50>><<replace "#weight">>@@color:red;Chubby.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Fat">><<set $activeSlave.weight = 100>><<replace "#weight">>@@color:red;Fat.@@<</replace>><<StartingGirlsCost>><</link>>
<br><br>
<span id = "nationality">
Her nationality is $activeSlave.nationality.
<<link "Set custom nationality">>
<<replace "#nationality">><<textbox "$activeSlave.nationality" $activeSlave.nationality>>
<</replace>>
<</link>>
</span>
<<if $seeRace == 1>>
<br>
''Ethnicity:'' <span id="ethnicity"><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">></span>
<br>
<<link "White">><<set $activeSlave.race = "white">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Black">><<set $activeSlave.race = "black">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Latina">><<set $activeSlave.race = "latina">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Asian">><<set $activeSlave.race = "asian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Middle Eastern">><<set $activeSlave.race = "middle eastern">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Amerindian">><<set $activeSlave.race = "amerindian">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Southern European">><<set $activeSlave.race = "southern European">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Semitic">><<set $activeSlave.race = "semitic">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Malay">><<set $activeSlave.race = "malay">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Indo-aryan">><<set $activeSlave.race = "indo-aryan">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Pacific Islander">><<set $activeSlave.race = "pacific islander">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Mixed Race">><<set $activeSlave.race = "mixed race">><<replace "#ethnicity">><<textbox "$activeSlave.race" $activeSlave.race "Starting Girls">><</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br>
''Skin color:'' <span id="skin"><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">></span>
<br>
<<link "White">><<set $activeSlave.skin = "white">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Fair">><<set $activeSlave.skin = "fair">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Tanned">><<set $activeSlave.skin = "tanned">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Olive">><<set $activeSlave.skin = "olive">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Light brown">><<set $activeSlave.skin = "light brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Brown">><<set $activeSlave.skin = "brown">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Black">><<set $activeSlave.skin = "black">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Pale">><<set $activeSlave.skin = "pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Dark">><<set $activeSlave.skin = "dark">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Light">><<set $activeSlave.skin = "light">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>> |
<<link "Extremely pale">><<set $activeSlave.skin = "extremely pale">><<replace "#skin">><<textbox "$activeSlave.skin" $activeSlave.skin "Starting Girls">><</replace>><<StartingGirlsCost>><</link>>
<br>
''Facial appearance:'' <span id="faceShape">$activeSlave.faceShape</span>.
<<link "Normal">><<set $activeSlave.faceShape = "normal">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<if $seeDicks != 0>><<link "Masculine">><<set $activeSlave.faceShape = "masculine">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |<</if>>
<<link "Androgynous">><<set $activeSlave.faceShape = "androgynous">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<link "Cute">><<set $activeSlave.faceShape = "cute">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<link "Sensual">><<set $activeSlave.faceShape = "sensual">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>> |
<<link "Exotic">><<set $activeSlave.faceShape = "exotic">><<replace "#faceShape">>$activeSlave.faceShape<</replace>><<StartingGirlsCost>><</link>>
<br>
''Facial attractiveness:''
<span id="face">
<<if $activeSlave.face < -2>>Very ugly.
<<elseif $activeSlave.face is -2>>Ugly.
<<elseif $activeSlave.face is -1>>Unattractive.
<<elseif $activeSlave.face == 0>>Average.
<<elseif $activeSlave.face == 1>>Attractive.
<<elseif $activeSlave.face is 2>>Beautiful.
<<else>>Very beautiful.
<</if>>
</span>
<<link "Very ugly">><<set $activeSlave.face = -3>><<replace "#face">>Very ugly.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Ugly">><<set $activeSlave.face = -2>><<replace "#face">>Ugly.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Unattractive">><<set $activeSlave.face = -1>><<replace "#face">>Unattractive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average">><<set $activeSlave.face = 0>><<replace "#face">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Attractive">><<set $activeSlave.face = 1>><<replace "#face">>Attractive.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Beautiful">><<set $activeSlave.face = 2>><<replace "#face">>Beautiful.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very beautiful">><<set $activeSlave.face = 3>><<replace "#face">>Very beautiful.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Lips:''
<span id="lips">
<<if $activeSlave.lips <= 10>>Thin.
<<elseif $activeSlave.lips <= 20>>Normal.
<<elseif $activeSlave.lips <= 40>>Pretty.
<<elseif $activeSlave.lips <= 70>>Plush.
<<elseif $activeSlave.lips <= 95>>Huge.
<<else>>Facepussy.
<</if>>
</span>
<<link "Thin">><<set $activeSlave.lips = 5>><<replace "#lips">>Thin.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.lips = 15>><<replace "#lips">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Plush">><<set $activeSlave.lips = 25>><<replace "#lips">>Plush.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Big">><<set $activeSlave.lips = 55>><<replace "#lips">>Big.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.lips = 85>><<replace "#lips">>Huge.<</replace>><<StartingGirlsCost>><</link>>
<<if $seeExtreme == 1>>
|
<<link "Facepussy">><<set $activeSlave.lips = 100>><<replace "#lips">>Facepussy.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
''Teeth:''
<span id="teeth">
<<if $activeSlave.teeth is "crooked">>Crooked.
<<elseif $activeSlave.teeth is "straightening braces">>Braces.
<<else>>Straight.
<</if>>
</span>
<<link "Straight">><<set $activeSlave.teeth = "normal">><<replace "#teeth">>Straight.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Crooked">><<set $activeSlave.teeth = "crooked">><<replace "#teeth">>Crooked.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Braces">><<set $activeSlave.teeth = "straightening braces">><<replace "#teeth">>Braces.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Vision:''
<span id="vision">
<<if $seeExtreme == 1>>
<<if $activeSlave.eyes is -2>>Blind.
<<elseif $activeSlave.eyes is -1>>Nearsighted.
<<else>>Normal.
<</if>>
<<else>>
<<if $activeSlave.eyes is -1>>Nearsighted.
<<else>>Normal.
<</if>>
<</if>>
</span>
<<link "Normal">><<set $activeSlave.eyes = 1>><<replace "#vision">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Nearsighted">><<set $activeSlave.eyes = -1>><<replace "#vision">>Nearsighted.<</replace>><<StartingGirlsCost>><</link>>
<<if $seeExtreme == 1>>
|
<<link "Blind">><<set $activeSlave.eyes = -2>><<replace "#vision">>Blind.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<br><br>
''Breasts:''
<span id="boobs">
<<if $activeSlave.boobs <= 200>>Flat.
<<elseif $activeSlave.boobs <= 500>>Healthy.
<<elseif $activeSlave.boobs <= 800>>Large.
<<elseif $activeSlave.boobs <= 1200>>Very Large.
<<elseif $activeSlave.boobs <= 2000>>Huge.
<<elseif $activeSlave.boobs <= 4000>>Massive.
<<elseif $activeSlave.boobs <= 6000>>Monstrous.
<<else>>Science experiment.
<</if>>
<<textbox "$activeSlave.boobs" $activeSlave.boobs "Starting Girls">> CCs
</span>
''Lactation:''
<span id="lactation">
<<if $activeSlave.lactation is 2>>Artificial.
<<elseif $activeSlave.lactation == 1>>Natural.
<<else>>None.
<</if>>
</span>
<<link "Artificial">><<set $activeSlave.lactation = 2>><<replace "#lactation">>Artificial.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Natural">><<set $activeSlave.lactation = 1>><<replace "#lactation">>Natural.<</replace>><<StartingGirlsCost>><</link>> |
<<link "None">><<set $activeSlave.lactation = 0>><<replace "#lactation">>None.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Nipples:'' <span id="nipples">$activeSlave.nipples</span>.
<<link "Tiny">><<set $activeSlave.nipples = "tiny">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Cute">><<set $activeSlave.nipples = "cute">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Puffy">><<set $activeSlave.nipples = "puffy">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Inverted">><<set $activeSlave.nipples = "inverted">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.nipples = "huge">><<replace "#nipples">>$activeSlave.nipples<</replace>><<StartingGirlsCost>><</link>>
''Areolae:''
<span id="areolae">
<<if $activeSlave.areolae == 1>>
Large.
<<elseif $activeSlave.areolae is 2>>
Wide.
<<elseif $activeSlave.areolae is 3>>
Huge.
<<else>>
Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.areolae = 0>><<replace "#areolae">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.areolae = 1>><<replace "#areolae">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Wide">><<set $activeSlave.areolae = 2>><<replace "#areolae">>Wide.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.areolae = 3>><<replace "#areolae">>Huge.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Shoulders:''
<span id="shoulders">
<<if $activeSlave.shoulders < -1>>Very narrow.
<<elseif $activeSlave.shoulders < 0>>Narrow.
<<elseif $activeSlave.shoulders > 1>>Very broad.
<<elseif $activeSlave.shoulders > 0>>Broad.
<<else>>Feminine.
<</if>>
</span>
<<link "Very narrow">><<set $activeSlave.shoulders = -2>><<replace "#shoulders">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Narrow">><<set $activeSlave.shoulders = -1>><<replace "#shoulders">>Narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.shoulders = 0>><<replace "#shoulders">>Feminine.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Broad">><<set $activeSlave.shoulders = 1>><<replace "#shoulders">>Broad.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very broad">><<set $activeSlave.shoulders = 2>><<replace "#shoulders">>Very broad.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Hips:''
<span id="hips">
<<if $activeSlave.hips < -1>>Very narrow.
<<elseif $activeSlave.hips < 0>>Narrow.
<<elseif $activeSlave.hips > 1>>Very broad.
<<elseif $activeSlave.hips > 0>>Broad.
<<else>>Normal.
<</if>>
</span>
<<link "Very narrow">><<set $activeSlave.hips = -2>><<replace "#hips">>Very narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Narrow">><<set $activeSlave.hips = -1>><<replace "#hips">>Narrow.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.hips = 0>><<replace "#hips">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Broad">><<set $activeSlave.hips = 1>><<replace "#hips">>Broad.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very broad">><<set $activeSlave.hips = 2>><<replace "#hips">>Very broad.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Butt:''
<span id="butt">
<<if $activeSlave.butt == 0>>Flat.
<<elseif $activeSlave.butt < 2>>Small.
<<elseif $activeSlave.butt < 3>>Plump.
<<elseif $activeSlave.butt < 4>>Big.
<<elseif $activeSlave.butt < 5>>Huge.
<<elseif $activeSlave.butt < 6>>Enormous.
<<elseif $activeSlave.butt < 7>>Gigantic.
<<else>>Massive.
<</if>>
</span>
<<link "Flat">><<set $activeSlave.butt = 0>><<replace "#butt">>Flat.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.butt = 1>><<replace "#butt">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Plump">><<set $activeSlave.butt = 2>><<replace "#butt">>Plump.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Healthy">><<set $activeSlave.butt = 3>><<replace "#butt">>Big.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.butt = 4>><<replace "#butt">>Huge.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Enormous">><<set $activeSlave.butt = 5>><<replace "#butt">>Enormous.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Gigantic">><<set $activeSlave.butt = 6>><<replace "#butt">>Gigantic.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.butt = 7>><<replace "#butt">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Anus:''
<span id="anus">
<<if $activeSlave.anus == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.anus == 1>>Normal.
<<elseif $activeSlave.anus is 2>>Veteran.
<<else>>Gaping.
<</if>>
</span>
<<link "Anal virgin">><<set $activeSlave.anus = 0>><<replace "#anus">>@@color:lime;Virgin.@@<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.anus = 1>><<replace "#anus">>Normal.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>> |
<<link "Veteran">><<set $activeSlave.anus = 2>><<replace "#anus">>Veteran.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>> |
<<link "Gaping">><<set $activeSlave.anus = 3>><<replace "#anus">>Gaping.<</replace>><<StartingGirlsAnalSkill>><<StartingGirlsCost>><</link>>
<br>
''Vagina:''
<span id="vagina">
<<if $activeSlave.vagina is -1>>//No vagina.//
<<elseif $activeSlave.vagina == 0>>@@color:lime;Virgin.@@
<<elseif $activeSlave.vagina == 1>>Normal.
<<elseif $activeSlave.vagina is 2>>Veteran.
<<else>>Gaping.
<</if>>
</span>
<<if $activeSlave.dick > 0>><<link "No vagina">><<set $activeSlave.vagina = -1,$activeSlave.preg = 0,$activeSlave.pregSource = 0,$activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge, $activeSlave.ovaries = 0>><<replace "#vagina">>//No vagina.//<</replace>><<StartingGirlsCost>><</link>><<else>>//No vagina//<</if>> |
<<link "Virgin">><<set $activeSlave.vagina = 0, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>@@color:lime;Virgin.@@<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.vagina = 1, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Normal.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>> |
<<link "Veteran">><<set $activeSlave.vagina = 2, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Veteran.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>> |
<<link "Gaping">><<set $activeSlave.vagina = 3, $activeSlave.preg = -1, $activeSlave.ovaries = 1>><<replace "#vagina">>Gaping.<</replace>><<StartingGirlsVaginalSkill>><<StartingGirlsCost>><</link>>
<span id="vaginablock">
<<if $activeSlave.vagina > -1>>
<br>
''Clit:''
<span id="clit">
<<if $activeSlave.clit == 0>>Normal.
<<elseif $activeSlave.clit == 1>>Large.
<<else>>Huge.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.clit = 0>><<replace "#clit">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.clit = 1>><<replace "#clit">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.clit = 2>><<replace "#clit">>Huge.<</replace>><<StartingGirlsCost>><</link>>
''Labia:''
<span id="labia">
<<if $activeSlave.labia is 2>>Huge.
<<elseif $activeSlave.labia == 1>>Large.
<<else>>Normal.
<</if>>
</span>
<<link "Normal">><<set $activeSlave.labia = 0>><<replace "#labia">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.labia = 1>><<replace "#labia">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Huge">><<set $activeSlave.labia = 2>><<replace "#labia">>Huge.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Vaginal wetness:''
<span id="wetness">
<<if $activeSlave.vaginaLube == 0>>Dry.
<<elseif $activeSlave.vaginaLube == 1>>Normal.
<<else>>Excessive.
<</if>>
</span>
<<link "Dry">><<set $activeSlave.vaginaLube = 0>><<replace "#wetness">>Dry.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.vaginaLube = 1>><<replace "#wetness">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Excessive">><<set $activeSlave.vaginaLube = 2>><<replace "#wetness">>Excessive.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Pregnancy:''
<span id="preg">
<<if $activeSlave.preg > 20>>Ready to drop.
<<elseif $activeSlave.preg > 20>>Advanced.
<<elseif $activeSlave.preg > 5>>Early.
<<elseif $activeSlave.preg > -2>>None.
<<else>>Barren.
<</if>>
</span>
<<link "Ready to Drop">><<set $activeSlave.preg = 35,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Ready to drop.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Advanced">><<set $activeSlave.preg = 25,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Advanced.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Early">><<set $activeSlave.preg = 10,$activeSlave.pregType = 1,$activeSlave.pubertyXX = 1>><<replace "#preg">>Early.<</replace>><<StartingGirlsCost>><</link>> |
<<link "None">><<set $activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Barren">><<set $activeSlave.preg = -2,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#preg">>Barren.<</replace>><<StartingGirlsCost>><</link>>
<br>''Puberty:''
<span id="pub">
<<if $activeSlave.pubertyXX == 1>>Postpubescent.
<<else>>Prepubescent.
<</if>>
</span>
<<textbox "$activeSlave.pubertyAgeXX" $activeSlave.pubertyAgeXX "Starting Girls">>
<<link "Postpubescent">><<set $activeSlave.pubertyXX = 1>><<replace "#pub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXX = 0,$activeSlave.pubertyAgeXX = $fertilityAge,$activeSlave.preg = 0,$activeSlave.pregType = 0,$activeSlave.pregSource = 0>><<replace "#pub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>>
<<if $PC.dick == 1>>
<br> ''Father:''
<span id="father">
<<if $activeSlave.pregSource == -1>>My child.
<<else>>
<</if>>
</span>
<<link "My child">><<set $activeSlave.pregSource = -1>><<StartingGirlsCost>><<replace "#father">>My child.<</replace>><</link>> | <<link "Clear">><<set $activeSlave.pregSource = 0>><<replace "#father">><</replace>><<StartingGirlsCost>><</link>>
<</if>>
<</if>>
</span>
<span id="dickblock">
<<if $seeDicks is 0 or $makeDicks is 1>>
<br>
''Penis:''
<span id="dick">
<<if $activeSlave.dick == 0>>None.
<<elseif $activeSlave.dick == 1>>Tiny.
<<elseif $activeSlave.dick is 2>>Small.
<<elseif $activeSlave.dick is 3>>Normal.
<<elseif $activeSlave.dick is 4>>Large.
<<else>>Massive.
<</if>>
</span>
<<link "No penis">><<set $activeSlave.dick = 0,$activeSlave.balls = 0,$activeSlave.clit = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#dick">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Tiny">><<set $activeSlave.dick = 1,$activeSlave.clit = 0>><<replace "#dick">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.dick = 2,$activeSlave.clit = 0>><<replace "#dick">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.dick = 3,$activeSlave.clit = 0>><<replace "#dick">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.dick = 4,$activeSlave.clit = 0>><<replace "#dick">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.dick = 5,$activeSlave.clit = 0>><<replace "#dick">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<<if $activeSlave.dick > 0>>
''Foreskin:''
<span id="foreskin">
<<if $activeSlave.foreskin == 0>>None.
<<elseif $activeSlave.foreskin == 1>>Tiny.
<<elseif $activeSlave.foreskin is 2>>Small.
<<elseif $activeSlave.foreskin is 3>>Normal.
<<elseif $activeSlave.foreskin is 4>>Large.
<<else>>Massive.<</if>>
</span>
<<if $seeCircumcision == 1>><<link "Circumcised">><<set $activeSlave.foreskin = 0>><<replace "#foreskin">>None.<</replace>><<StartingGirlsCost>><</link>> |<</if>>
<<link "Tiny">><<set $activeSlave.foreskin = 1>><<replace "#foreskin">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.foreskin = 2>><<replace "#foreskin">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.foreskin = 3>><<replace "#foreskin">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.foreskin = 4>><<replace "#foreskin">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.foreskin = 5>><<replace "#foreskin">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Testicles:''
<span id="balls">
<<if $activeSlave.balls == 0>>None.
<<elseif $activeSlave.balls == 1>>Vestigial.
<<elseif $activeSlave.balls is 2>>Small.
<<elseif $activeSlave.balls is 3>>Normal.
<<elseif $activeSlave.balls is 4>>Large.
<<else>>Massive.<</if>>
</span>
<<link "No testicles">><<set $activeSlave.balls = 0,$activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#balls">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Vestigial">><<set $activeSlave.balls = 1>><<replace "#balls">>Vestigial.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.balls = 2>><<replace "#balls">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.balls = 3>><<replace "#balls">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.balls = 4>><<replace "#balls">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.balls = 5>><<replace "#balls">>Massive.<</replace>><<StartingGirlsCost>><</link>>
''Puberty:''<<textbox "$activeSlave.pubertyAgeXY" $activeSlave.pubertyAgeXY "Starting Girls">>
<<if $activeSlave.balls > 0>>
''Ballsack:''
<span id="scrotum">
<<if $activeSlave.scrotum == 0>>None.
<<elseif $activeSlave.scrotum == 1>>Tiny.
<<elseif $activeSlave.scrotum is 2>>Small.
<<elseif $activeSlave.scrotum is 3>>Normal.
<<elseif $activeSlave.scrotum is 4>>Large.
<<else>>Massive.<</if>>
</span>
<<link "None">><<set $activeSlave.scrotum = 0>><<replace "#scrotum">>None.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Tiny">><<set $activeSlave.scrotum = 1>><<replace "#scrotum">>Tiny.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Small">><<set $activeSlave.scrotum = 2>><<replace "#scrotum">>Small.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Normal">><<set $activeSlave.scrotum = 3>><<replace "#scrotum">>Normal.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Large">><<set $activeSlave.scrotum = 4>><<replace "#scrotum">>Large.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Massive">><<set $activeSlave.scrotum = 5>><<replace "#scrotum">>Massive.<</replace>><<StartingGirlsCost>><</link>>
<br>''Puberty:''
<span id="Mpub">
<<if $activeSlave.pubertyXY == 1>>Postpubescent.
<<else>>Prepubescent.
<</if>>
</span>
<<link "Postpubescent">><<set $activeSlave.pubertyXY = 1>><<replace "#Mpub">>Postpubescent.<</replace>><<StartingGirlsCost>><</link>> | <<link "Prepubescent">><<set $activeSlave.pubertyXY = 0,$activeSlave.pubertyAgeXY = $potencyAge>><<replace "#Mpub">>Prepubescent.<</replace>><<StartingGirlsCost>><</link>>
<</if>>
<</if>>
<</if>>
</span>
<br><br>
<span id="analSkillsBlock">
</span>
<<timed 50ms>>
<<StartingGirlsAnalSkill>>
<</timed>>
''Oral sex:''
<span id="oralSkill">
<<if $activeSlave.oralSkill <= 10>>Unskilled.
<<elseif $activeSlave.oralSkill <= 30>>@@color:cyan;Basic.@@
<<elseif $activeSlave.oralSkill <= 60>>@@color:cyan;Skilled.@@
<<else>>@@color:cyan;Expert.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.oralSkill = 0>><<replace "#oralSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Basic">><<set $activeSlave.oralSkill = 15>><<replace "#oralSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.oralSkill = 35>><<replace "#oralSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Expert">><<set $activeSlave.oralSkill = 65>><<replace "#oralSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
<span id="vaginalSkillsBlock">
</span>
<<timed 50ms>>
<<StartingGirlsVaginalSkill>>
<</timed>>
<br>
''Prostitution:''
<span id="whoreSkill">
<<if $activeSlave.whoreSkill <= 10>>Unskilled.
<<elseif $activeSlave.whoreSkill <= 30>>@@color:cyan;Basic.@@
<<elseif $activeSlave.whoreSkill <= 60>>@@color:cyan;Skilled.@@
<<else>>@@color:cyan;Expert.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.whoreSkill = 0>><<replace "#whoreSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Basic">><<set $activeSlave.whoreSkill = 15>><<replace "#whoreSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.whoreSkill = 35>><<replace "#whoreSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Expert">><<set $activeSlave.whoreSkill = 65>><<replace "#whoreSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</link>>
''Entertainment:''
<span id="entertainSkill">
<<if $activeSlave.entertainSkill <= 10>>Unskilled.
<<elseif $activeSlave.entertainSkill <= 30>>@@color:cyan;Basic.@@
<<elseif $activeSlave.entertainSkill <= 60>>@@color:cyan;Skilled.@@
<<else>>@@color:cyan;Expert.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.entertainSkill = 0>><<replace "#entertainSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Basic">><<set $activeSlave.entertainSkill = 15>><<replace "#entertainSkill">>@@color:cyan;Basic.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.entertainSkill = 35>><<replace "#entertainSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Expert">><<set $activeSlave.entertainSkill = 65>><<replace "#entertainSkill">>@@color:cyan;Expert.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
''Combat:''
<span id="combatSkill">
<<if $activeSlave.combatSkill == 0>>Unskilled.
<<else>>@@color:cyan;Skilled.@@
<</if>>
</span>
<<link "Unskilled">><<set $activeSlave.combatSkill = 0>><<replace "#combatSkill">>Unskilled.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Skilled">><<set $activeSlave.combatSkill = 1>><<replace "#combatSkill">>@@color:cyan;Skilled.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
''Intelligence:''
<span id="intelligence">
<<if $activeSlave.intelligence is 3>>@@color:deepskyblue;Brilliant.@@
<<elseif $activeSlave.intelligence is 2>>@@color:deepskyblue;Very smart.@@
<<elseif $activeSlave.intelligence == 1>>@@color:deepskyblue;Smart.@@
<<elseif $activeSlave.intelligence == 0>>Average.
<<elseif $activeSlave.intelligence is -1>>@@color:orangered;Stupid.@@
<<elseif $activeSlave.intelligence is -2>>@@color:orangered;Very stupid.@@
<<else>>@@color:orangered;Moronic.@@
<</if>>
</span>
<<link "Brilliant">><<set $activeSlave.intelligence = 3>><<replace "#intelligence">>@@color:deepskyblue;Brilliant.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very smart">><<set $activeSlave.intelligence = 2>><<replace "#intelligence">>@@color:deepskyblue;Very smart.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Smart">><<set $activeSlave.intelligence = 1>><<replace "#intelligence">>@@color:deepskyblue;Smart.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Average intelligence">><<set $activeSlave.intelligence = 0>><<replace "#intelligence">>Average.<</replace>><<StartingGirlsCost>><</link>> |
<<link "Stupid">><<set $activeSlave.intelligence = -1>><<replace "#intelligence">>@@color:orangered;Stupid.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Very stupid">><<set $activeSlave.intelligence = -2>><<replace "#intelligence">>@@color:orangered;Very stupid.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Moronic">><<set $activeSlave.intelligence = -3>><<replace "#intelligence">>@@color:orangered;Moronic.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
''Education:''
<span id="intelligenceImplant">
<<if $activeSlave.intelligenceImplant == 1>>@@color:deepskyblue;Educated.@@
<<else>>Uneducated.
<</if>>
</span>
<<link "Educated">><<set $activeSlave.intelligenceImplant = 1>><<replace "#intelligenceImplant">>@@color:deepskyblue;Educated.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Uneducated">><<set $activeSlave.intelligenceImplant = 0>><<replace "#intelligenceImplant">>Uneducated.<</replace>><<StartingGirlsCost>><</link>>
<br>
''Fetish:''
<span id="fetishblock">
<span id="fetish">
<<if $activeSlave.fetishKnown == 1>>
<<if $activeSlave.fetish is "none">>
@@color:pink;$activeSlave.fetish.@@
<<else>>
@@color:lightcoral;$activeSlave.fetish.@@
<</if>>
<<else>>
//Not known.//
<<link "Known">>
<<ToggleFetish 1>>
<</link>>
<</if>>
</span>
<br>
<<if $activeSlave.fetishKnown == 1>>
<<link "Unknown">>
<<ToggleFetish 0>>
<</link>> |
<<link "None">>
<<set $activeSlave.fetish = "none", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Sub">>
<<set $activeSlave.fetish = "submissive", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Dom">>
<<set $activeSlave.fetish = "dom", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Cumslut">>
<<set $activeSlave.fetish = "cumslut", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Humiliation">>
<<set $activeSlave.fetish = "humiliation", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Buttslut">>
<<set $activeSlave.fetish = "buttslut", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Breasts">>
<<set $activeSlave.fetish = "boobs", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Pregnancy">>
<<set $activeSlave.fetish = "pregnancy", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Sadism">>
<<set $activeSlave.fetish = "sadist", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>> |
<<link "Masochism">>
<<set $activeSlave.fetish = "masochist", $activeSlave.fetishKnown = 1>>
<<ToggleFetish 1>>
<</link>>
<<if $activeSlave.fetish != "none">>
<br>
<span id="fetishStrength">
''Fetish strength:''
<<if $activeSlave.fetishStrength > 95>>
@@color:lightcoral;High.@@
<<elseif $activeSlave.fetishStrength <= 60>>
@@color:pink;Low.@@
<<else>>
@@color:hotpink;Normal.@@
<</if>>
<<if $activeSlave.fetishStrength > 60>>
<<link "Decrease">>
<<ChangeFetishStrength 0>>
<</link>>
<</if>>
<<if ($activeSlave.fetishStrength > 60)>>|<</if>>
<<if $activeSlave.fetishStrength <= 95>>
<<link "Increase">>
<<ChangeFetishStrength 1>>
<</link>>
<</if>>
</span>
<</if>>
<</if>>
</span>
<br>
''Sexuality:''
<span id="sexuality">
<span id="attrXY">
<<if $activeSlave.attrKnown == 1>>
<<if $activeSlave.attrXY <= 5>>
@@color:red;Disgusted by men,@@
<<elseif $activeSlave.attrXY <= 15>>
@@color:red;Turned off by men,@@
<<elseif $activeSlave.attrXY <= 35>>
@@color:red;Not attracted to men,@@
<<elseif $activeSlave.attrXY <= 65>>
Indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@color:green;Attracted to men,@@
<<elseif $activeSlave.attrXY <= 95>>
@@color:green;Aroused by men,@@
<<else>>
@@color:green;Passionate about men,@@
<</if>>
<<else>>
//Not known.//
<</if>>
</span>
<span id="attrXX">
<<if $activeSlave.attrKnown == 1>>
<<if $activeSlave.attrXX <= 5>>
@@color:red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@color:red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@color:red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@color:green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@color:green;aroused by women.@@
<<else>>
@@color:green;passionate about women.@@
<</if>>
<</if>>
</span>
<<if $activeSlave.attrKnown == 1>>
<<link "Unknown">>
<<ToggleSexuality 0>>
<</link>>
<br>
XY attraction:
<span id="decreaseXY">
<<link "Decrease">>
<<ChangeAttr 1 0>>
<</link>>
</span>
<span id="increaseXY">
|
<<link "Increase">>
<<ChangeAttr 1 1>>
<</link>>
</span>
| XX attraction:
<span id="decreaseXX">
<<link "Decrease">>
<<ChangeAttr 0 0>>
<</link>>
</span>
<span id="increaseXX">
|
<<link "Increase">>
<<ChangeAttr 0 1>>
<</link>>
</span>
<br>
''Sex drive:''
<span id="energy">
<<if $activeSlave.energy == 100>>@@color:green;Nympho!@@
<<elseif $activeSlave.energy > 80>>@@color:green;Sex addict.@@
<<elseif $activeSlave.energy > 60>>@@color:green;Powerful.@@
<<elseif $activeSlave.energy > 40>>@@color:yellow;Average.@@
<<elseif $activeSlave.energy > 20>>@@color:red;Poor.@@
<<else>>@@color:red;Frigid.@@<</if>>
</span>
<<link "Nympho">><<set $activeSlave.energy = 100, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:green;Nympho!@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Sex addict">><<set $activeSlave.energy = 85, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:green;Sex addict.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Powerful">><<set $activeSlave.energy = 65, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:green;Powerful.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Average">><<set $activeSlave.energy = 45, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:yellow;Average.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Poor">><<set $activeSlave.energy = 25, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:red;Poor.@@<</replace>><<StartingGirlsCost>><</link>>
| <<link "Frigid">><<set $activeSlave.energy = 5, $activeSlave.attrKnown = 1>><<replace "#energy">>@@color:red;Frigid.@@<</replace>><<StartingGirlsCost>><</link>>
<<else>>
<<link "Known">>
<<ToggleSexuality 1>>
<</link>>
<</if>>
</span>
<br>
''Behavioral Flaw:''
<span id="behavioralFlaw">
<<if $activeSlave.behavioralFlaw is "none">>
//$activeSlave.behavioralFlaw.//
<<else>>
@@color:red;$activeSlave.behavioralFlaw.@@
<</if>>
</span>
<br>
<<link "None">><<set $activeSlave.behavioralFlaw = "none">><<replace "#behavioralFlaw">>//$activeSlave.behavioralFlaw.//<</replace>><<StartingGirlsCost>><</link>> |
<<link "Arrogant">><<set $activeSlave.behavioralFlaw = "arrogant">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Bitchy">><<set $activeSlave.behavioralFlaw = "bitchy">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Odd">><<set $activeSlave.behavioralFlaw = "odd">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Men">><<set $activeSlave.behavioralFlaw = "hates men">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Women">><<set $activeSlave.behavioralFlaw = "hates women">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Anorexic">><<set $activeSlave.behavioralFlaw = "anorexic">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Gluttonous">><<set $activeSlave.behavioralFlaw = "gluttonous">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Devout">><<set $activeSlave.behavioralFlaw = "devout">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Liberated">><<set $activeSlave.behavioralFlaw = "liberated">><<replace "#behavioralFlaw">>@@color:red;$activeSlave.behavioralFlaw.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
''Sexual Flaw:''
<span id="sexualFlaw">
<<if $activeSlave.sexualFlaw is "none">>
//$activeSlave.sexualFlaw.//
<<else>>
@@color:red;$activeSlave.sexualFlaw.@@
<</if>>
</span>
<br>
<<link "None">><<set $activeSlave.sexualFlaw = "none">><<replace "#sexualFlaw">>//$activeSlave.sexualFlaw.//<</replace>><<StartingGirlsCost>><</link>> |
<<link "Oral">><<set $activeSlave.sexualFlaw = "hates oral">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Anal">><<set $activeSlave.sexualFlaw = "hates anal">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Penetration">><<set $activeSlave.sexualFlaw = "hates penetration">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Repressed">><<set $activeSlave.sexualFlaw = "repressed">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Shamefast">><<set $activeSlave.sexualFlaw = "shamefast">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Apathetic">><<set $activeSlave.sexualFlaw = "apathetic">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Crude">><<set $activeSlave.sexualFlaw = "crude">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Judgemental">><<set $activeSlave.sexualFlaw = "judgemental">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>> |
<<link "Sexually idealistic">><<set $activeSlave.sexualFlaw = "idealistic">><<replace "#sexualFlaw">>@@color:red;$activeSlave.sexualFlaw.@@<</replace>><<StartingGirlsCost>><</link>>
<br>
<span id="finalize">
<<slaveCost $activeSlave>>
<<if $cash >= $slaveCost>>
<<if $PC.career != "engineer">>
<br>
<<link "Add this slave">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 1, $careerBonusApplied = 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<slaveCost $activeSlave>>
<<set $cash -= $slaveCost>>
<<goto "RG AS Dump">>
<</link>>
//This will apply your @@color:springgreen;career bonus@@ to her:
<<if $PC.career is "capitalist">>
one free level of @@color:cyan;prostitution skill.@@
<<elseif $PC.career is "mercenary">>
@@color:mediumaquamarine;+10 trust.@@
<<elseif $PC.career is "slaver">>
@@color:hotpink;+10 devotion.@@
<<elseif $PC.career is "medicine">>
free @@color:lime;basic implants.@@
<<elseif $PC.career is "celebrity">>
one free level of @@color:cyan;entertainment skill.@@
<<elseif $PC.career is "escort">>
two free levels of @@color:cyan;sex skills@@, one free level of @@color:cyan;prostitution skill@@, and one free level of @@color:cyan;entertainment skill.@@
<<elseif $PC.career is "servant">>
@@color:mediumaquamarine;+1 trust@@ and @@color:hotpink;+1 devotion.@@
<<elseif $PC.career is "gang">>
@@color:green;+5 health@@ and one free level of @@color:cyan;combat skill.@@
<<elseif $PC.career is "wealth">>
two free levels of @@color:cyan;sex skills.@@
<<else>>
@@color:hotpink;+10 devotion,@@ one free level of @@color:cyan;prostitution skill@@ and @@color:cyan;entertainment skill,@@ and two free levels of @@color:cyan;sex skills.@@
<</if>>//
<br>
<<link "Add slave without career bonus">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<slaveCost $activeSlave>>
<<set $cash -= $slaveCost>>
<<goto "RG AS Dump">>
<</link>>
<<else>>
<br>
<<link "Add slave">>
<<set $returnTo = "Commit Starting Girl", $createRelatedSlave = 0, $applyCareerBonus = 0, $careerBonusApplied = 0>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<if $activeSlave.indenture >= 0>>
<<set $activeSlave.indenture = Math.clamp($activeSlave.indenture, 26, 208)>>
<</if>>
<<set $activeSlave.height = Math.clamp($activeSlave.height, 85, 274)>>
<<set $activeSlave.boobs = Math.clamp($activeSlave.boobs, 0, 10000)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs/50)*50>>
<<set $slaveWithoutBonuses = $activeSlave>>
<<slaveCost $activeSlave>>
<<set $cash -= $slaveCost>>
<<goto "RG AS Dump">>
<</link>>
<br>
<</if>>
<<else>>
<br>//You lack the necessary funds to add this slave.//
<</if>>
<br>
[[Discard this slave and continue|Acquisition]]
</span>
<br><br>
__Archetypes:__ //Convenient combinations of slave attributes//
<br>
<<link "Irish Rose">>
<<set $archetyped = 1>>
<<set $activeSlave.nationality = "Irish", $fixedNationality = "Irish">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//A beautiful flower from the Emerald Isle//
<br>
<<link "Cali Girl">>
<<set $archetyped = 1>>
<<set $activeSlave.nationality = "American">>
<<set $fixedNationality = "American">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 3, $activeSlave.muscles = 20, $activeSlave.weight = -20>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Tall, taut, and tan//
<br>
<<link "Novice">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Train your own and save//
<br>
<<link "Head Girl Prospect">>
<<StartingGirlsWorkaround>>
<<set $activeSlave.career = $HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Inexpensive potential to become a great right hand woman//
<<if $seeExtreme != 0>>
<br>
<<link "Wellspring">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//Capable of producing all kinds of useful fluids//
<br>
<<link "Onahole">>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 0>>
<<SaleDescription>>
<<StartingGirlsCost>>
<</link>>
//A living cocksleeve//
<</if>>
<br><br>
__Start over by selecting a nationality:__
<<for _i = 0; _i < $basenationalities.length; _i++>>
<<set _nation to $basenationalities[_i]>>
<<print "
<<link _nation>>
<<set $fixedNationality to $basenationalities[" + _i + "]>>
<<StartingGirlsWorkaround>>
<<StartingGirlsRefresh>>
<<SaleDescription>>
<</link>>
">>
<<if _i < $basenationalities.length-1>>
|
<</if>>
<</for>>
|
r3d/fc
|
src/npc/startingGirls/startingGirls.tw
|
tw
|
bsd-3-clause
| 80,925
|
:: Takeover Target [nobr]
<<set $ui to "start">>
<<set $showBodyMods to 1>>
Before you deploy the <<if $PC.rumor is "wealth">>financial reserves that<<elseif $PC.rumor is "diligence">>carefully constructed plan that<<elseif $PC.rumor is "force">>mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that<<elseif $PC.rumor is "social engineering">>clever social manipulation that<<else>>optimistic plan you hope<</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor is "wealth">>attempt a hostile takeover of<<elseif $PC.rumor is "diligence">>work to take over<<elseif $PC.rumor is "force">>attack<<elseif $PC.rumor is "social engineering">>infiltrate<<else>>aspire to take over<</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them.
<<if $PC.career == "arcology owner">>(Since you've @@color:springgreen;owned an arcology before,@@ you identify more potential target arcologies than an novice might.)<</if>>
Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@color:orange;Which arcology will you target?@@
<br><br>
[[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]]
<br>
//With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.//
<br>
//Recommended for new players.//
<hr style="margin:0">
<<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics"]>>
<<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>>
<<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>>
<<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>>
<<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>>
<<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>>
<<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "amerindian", "southern european", "semitic"]>>
<<set _targetArcologies = []>>
<<set _targets = 4>>
<<if $PC.career == "arcology owner">><<set _targets += 2>><</if>>
<<for $i to 0; $i < _targets; $i++>>
<<set $targetArcology = {}>>
<<set $targetArcology.type = _arcologyTypes.pluck()>>
<<switch $targetArcology.type>>
<<case "Supremacist">>
<<set $targetArcology.race = _races.random()>>
<<switch $targetArcology.race>>
<<case "white">>
<<set $targetArcology.name to $ArcologyNamesSupremacistWhite.random()>>
<<case "asian">>
<<set $targetArcology.name to $ArcologyNamesSupremacistAsian.random()>>
<<case "latina">>
<<set $targetArcology.name to $ArcologyNamesSupremacistLatina.random()>>
<<case "middle eastern">>
<<set $targetArcology.name to $ArcologyNamesSupremacistMiddleEastern.random()>>
<<case "black">>
<<set $targetArcology.name to $ArcologyNamesSupremacistBlack.random()>>
<<case "indo-aryan">>
<<set $targetArcology.name to $ArcologyNamesSupremacistIndoAryan.random()>>
<<case "pacific islander">>
<<set $targetArcology.name to $ArcologyNamesSupremacistPacificIslander.random()>>
<<case "amerindian">>
<<set $targetArcology.name to $ArcologyNamesSupremacistAmerindian.random()>>
<<case "southern european">>
<<set $targetArcology.name to $ArcologyNamesSupremacistSouthernEuropean.random()>>
<<case "semitic">>
<<set $targetArcology.name to $ArcologyNamesSupremacistSemitic.random()>>
<<default>>
<<set $targetArcology.name to "Arcology X-4">>
<</switch>>
<<case "Subjugationist">>
<<set $targetArcology.race = _races.random()>>
<<switch $targetArcology.race>>
<<case "white">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistWhite.random()>>
<<case "asian">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistAsian.random()>>
<<case "latina">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistLatina.random()>>
<<case "middle eastern">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistMiddleEastern.random()>>
<<case "black">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistBlack.random()>>
<<case "indo-aryan">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistIndoAryan.random()>>
<<case "pacific islander">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistPacificIslander.random()>>
<<case "amerindian">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistAmerindian.random()>>
<<case "southern european">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistSouthernEuropean.random()>>
<<case "semitic">>
<<set $targetArcology.name to $ArcologyNamesSubjugationistSemitic.random()>>
<<default>>
<<set $targetArcology.name to "Arcology X-4">>
<</switch>>
<<case "GenderRadicalist">><<set $targetArcology.name to $ArcologyNamesGenderRadicalist.random()>>
<<case "GenderFundamentalist">><<set $targetArcology.name to $ArcologyNamesGenderFundamentalist.random()>>
<<case "Paternalist">><<set $targetArcology.name to $ArcologyNamesPaternalist.random()>>
<<case "Degradationist">><<set $targetArcology.name to $ArcologyNamesDegradationist.random()>>
<<case "AssetExpansionist">><<set $targetArcology.name to $ArcologyNamesAssetExpansionist.random()>>
<<case "SlimnessEnthusiast">><<set $targetArcology.name to $ArcologyNamesSlimnessEnthusiast.random()>>
<<case "TransformationFetishist">><<set $targetArcology.name to $ArcologyNamesTransformationFetishist.random()>>
<<case "BodyPurist">><<set $targetArcology.name to $ArcologyNamesBodyPurist.random()>>
<<case "MaturityPreferentialist">><<set $targetArcology.name to $ArcologyNamesMaturityPreferentialist.random()>>
<<case "YouthPreferentialist">><<set $targetArcology.name to $ArcologyNamesYouthPreferentialist.random()>>
<<case "Pastoralist">><<set $targetArcology.name to $ArcologyNamesPastoralist.random()>>
<<case "PhysicalIdealist">><<set $targetArcology.name to $ArcologyNamesPhysicalIdealist.random()>>
<<case "ChattelReligionist">><<set $targetArcology.name to $ArcologyNamesChattelReligionist.random()>>
<<case "RomanRevivalist">><<set $targetArcology.name to $ArcologyNamesRomanRevivalist.random()>>
<<case "EgyptianRevivalist">><<set $targetArcology.name to $ArcologyNamesEgyptianRevivalist.random()>>
<<case "EdoRevivalist">><<set $targetArcology.name to $ArcologyNamesEdoRevivalist.random()>>
<<case "ArabianRevivalist">><<set $targetArcology.name to $ArcologyNamesArabianRevivalist.random()>>
<<case "ChineseRevivalist">><<set $targetArcology.name to $ArcologyNamesChineseRevivalist.random()>>
<<case "Repopulationist">><<set $targetArcology.name to $ArcologyNamesRepopulationist.random()>>
<<case "Eugenics">><<set $targetArcology.name to $ArcologyNamesEugenics.random()>>
<<default>><<set $targetArcology.name to "Arcology X-4">>
<</switch>>
<<set $targetArcology.FSProgress = either(10,30,50)>>
<<set $targetArcology.prosperity = either(40,50,60)>>
<<set $targetArcology.citizens = random(-1,1)>>
<<set $targetArcology.terrain = _terrainTypes.random()>>
<<set $targetArcology.continent = _continents.random()>>
<<set _targetArcologies.push($targetArcology)>>
<</for>>
<<for $i to 0; $i < _targetArcologies.length; $i++>>
<<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology to _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City
<<if _targetArcologies[$i].terrain == "urban">>
carved out of an urban area of _targetArcologies[$i].continent.
<<elseif _targetArcologies[$i].terrain == "rural">>
built in a rural area of _targetArcologies[$i].continent.
<<elseif _targetArcologies[$i].terrain == "marine">>
constructed just offshore of _targetArcologies[$i].continent.
<<elseif _targetArcologies[$i].terrain == "ravine">>
constructed in a large canyon of _targetArcologies[$i].continent.
<<else>>
in the middle of the ocean.
<</if>>
<<if _targetArcologies[$i].prosperity >= 60>>
<br>
It is unusually prosperous for a vulnerable arcology.
<<elseif _targetArcologies[$i].prosperity <= 40>>
<br>
It has little economic prosperity and is vulnerable.
<</if>>
<<if _targetArcologies[$i].citizens > 0>>
<br>
It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services.
<<elseif _targetArcologies[$i].citizens < 0>>
<br>
It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services.
<</if>>
<br>
Its society
<<if _targetArcologies[$i].FSProgress >= 50>>
has advanced towards
<<elseif _targetArcologies[$i].FSProgress >= 30>>
has devoted resources to
<<else>>
has just begun to adopt
<</if>>
<<switch _targetArcologies[$i].type>>
<<case "Supremacist">>@@color:orange;Supremacy of the _targetArcologies[$i].race race.@@
<<case "Subjugationist">>@@color:orange;Subjugation of the _targetArcologies[$i].race race.@@
<<case "GenderRadicalist">>@@color:orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks.
<<case "GenderFundamentalist">>@@color:orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles.
<<case "Paternalist">>@@color:orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves.
<<case "Degradationist">>@@color:orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman.
<<case "AssetExpansionist">>@@color:orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts.
<<case "SlimnessEnthusiast">>@@color:orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form.
<<case "TransformationFetishist">>@@color:orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration.
<<case "BodyPurist">>@@color:orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically.
<<case "MaturityPreferentialist">>@@color:orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism.
<<case "YouthPreferentialist">>@@color:orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves.
<<case "Pastoralist">>@@color:orange;Pastoralism,@@ an appetite for products of the human body, especially milk.
<<case "PhysicalIdealist">>@@color:orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness.
<<case "ChattelReligionist">>@@color:orange;Chattel Religionism,@@ a religious revival in the context of modern slavery.
<<case "RomanRevivalist">>@@color:orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome.
<br>
It has an established lingua franca: Latin.
<<case "EgyptianRevivalist">>@@color:orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt.
<br>
It has an established lingua franca: Ancient Egyptian.
<<case "EdoRevivalist">>@@color:orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan.
<br>
It has an established lingua franca: Japanese.
<<case "ArabianRevivalist">>@@color:orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East.
<br>
It has an established lingua franca: Arabic.
<<case "ChineseRevivalist">>@@color:orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom.
<br>
It has an established lingua franca: Chinese.
<<case "Repopulationist">>@@color:orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb.
<<case "Eugenics">>@@color:orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce.
<<default>>@@color:orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities.
<</switch>>
<hr style="margin:0">
<</for>>
|
r3d/fc
|
src/npc/takeoverTarget.tw
|
tw
|
bsd-3-clause
| 13,009
|
:: FondleDick
<<nobr>>
You call her over so you can fondle her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick is 2>>
cute dick.
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.scrotum > 0>>
and
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls is 2>>
cute balls.
<<elseif $activeSlave.balls is 3>>
balls.
<<elseif $activeSlave.balls is 4>>
large balls.
<<elseif $activeSlave.balls is 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
and soft perineum.
<</if>>
<<if ($activeSlave.vaginaTat is "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
Metal glints all up and down her cock.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
Metal glints at the head of her cock.
<</if>>
<<if ($activeSlave.fetish is "mindbroken")>>
Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
<</if>>
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up.
<<elseif $activeSlave.devotion < -20>>
She clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.
<</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up.
<<elseif ($activeSlave.fetish is "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously slapping her
<<if $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands and get cleaned up. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly, hungry for more.
<<elseif $activeSlave.devotion <= 20>>
She obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up.
<<else>>
She devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her
<<if $activeSlave.dick == 1>>
tiny dick
<<elseif $activeSlave.dick is 2>>
cute dick
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft,
<<if $activeSlave.balls > 0>>
while simultaneously cupping her
<<if $activeSlave.scrotum == 0>>
soft skin beneath her base and her butthole
<<elseif $activeSlave.balls == 1>>
tiny balls
<<elseif $activeSlave.balls is 2>>
small balls
<<elseif $activeSlave.balls is 3>>
balls
<<elseif $activeSlave.balls is 4>>
big balls
<<elseif $activeSlave.balls is 5>>
lemon-sized balls
<<elseif $activeSlave.balls < 10>>>>
fist-sized balls
<<else>>
hypertrophied balls
<</if>>
with your other hand
<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
<<if !canAchieveErection($activeSlave)>>
Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
<<else>>
Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
<</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up.
<</if>>
<</nobr>>
|
r3d/fc
|
src/player/actions/fondleDick.tw
|
tw
|
bsd-3-clause
| 16,524
|
:: BirthStorm
<<set $nextButton to "Back">>\
<<set $nextLink to "Slave Interact">>\
<<nobr>>
The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. $activeSlave.slaveName's massive pregnant belly begins to shudder and writhe moments after being injected with the drug. She drops to the ground with her legs spread to either side of her spasming bulk with a loud moan. Her vaginal lips part as the first of her brood is born, followed by another, and another. After nearly a day of constant birthing
<<if $activeSlave.sexualFlaw is "breeder">>
and the realization that you are taking away her ideal body, her perfect existance; her mind @@color:red;fundamentally breaks. The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.fetish to "mindbroken">>
<<elseif $activeSlave.fetish is "pregnancy" && $Nurse != 0>>
and orgasming each time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the forsight to sedate her after witnessing her constant orgasming. She awakes to find her belly deflated, no longer crammed full of life. She is @@color:mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@color:mediumaquamarine;understands@@ why it was done. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.trust += 5>>
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.fetish is "pregnancy">>
and orgasming each time $activeSlave.slaveName's mind is @@color:red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure. With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.fetish to "mindbroken">>
<<elseif $activeSlave.devotion <= 20>>
@@color:mediumorchid;she hates you for destroying her body like this@@. She is @@color:gold;terrified of your power@@ over her body. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.trust -= 40>>
<<set $activeSlave.devotion -= 50>>
<<elseif $activeSlave.devotion <= 50>>
she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@color:gold;terrified of your power@@ over her body. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.trust -= 40>>
<<else>>
@@color:hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way. @@color:red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroyed her vagina@@.
<<set $activeSlave.devotion += 4>>
<</if>>
<<set $seed to random(-20,20)>>
<<if $Cash4Babies == 1>>
Her babies sold for a total of @@color:yellowgreen;¤<<print 50*(50+$seed)>>@@.
<<set $cash += 50*(50+$seed)>>
<</if>>
<<set $activeSlave.health -= 80>>
<<set $activeSlave.vagina to 10>>
<<set $activeSlave.preg to -3>>
<<set $activeSlave.pregType to 0>>
<<set $activeSlave.pregSource to 0>>
<<set $activeSlave.births += 50>>
<<set $activeSlave.birthsTotal += 50>>
<<set $birthsTotal += 50>>
<</nobr>>
|
r3d/fc
|
src/pregmod/birthStorm.tw
|
tw
|
bsd-3-clause
| 3,770
|
:: Breeder Proposal [nobr]
<<set $propPass = 0>>
You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool.
<br><br>
Within the hour, you are called before The Societal Elite.
<br>
<<if $PC.dick == 0>>
"Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?"
<span id="result">
<br><<click "Agree to being used as a breeder and save face">>
<<replace "#result">>
"Good choice girl. A selection of men will be provided to you, take your pick and bear our children."
<<set $playerBred = 1>>
<<set $propOutcome to -1>>
<</replace>>
<</link>>
<br><<click "Decline being used as a breeder and face the Societal Elites' wrath">>
<<replace "#result">>
"You'll regret this decision. We'll have our way one way or another."
<<set $failedElite += 275>>
<<set $propOutcome to -1>>
<</replace>>
<</link>>
</span>
<<else>>
<<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>>
"We have read your proposal and propose the following: You are not well liked amoung us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again."
<span id="result">
<br><<click "Agree to being used as a breeder to complete the deal">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
<<set $failedElite -= 50>>
<<set $playerBred = 1>>
<<set $propOutcome to 1>>
<<InitStandards>>
<</replace>>
<</link>>
<br><<click "Decline being used as a breeder and withdraw your proposal">>
<<replace "#result">>
"Very well, if your masculinity is more valuable to you than your proposal, then so be it."
<<set $propOutcome to -1>>
<</replace>>
<</link>>
</span>
<<elseif $PC.dick == 1 && $PC.vagina == 1>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly.
<br><br>
Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives."
<span id="result">
<br><<click "Agree to being used as a breeder">>
<<replace "#result">>
"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
<<set $playerBred = 1>>
<<set $propOutcome to 1>>
<<InitStandards>>
<</replace>>
<</link>>
<br><<click "Decline being used as a breeder">>
<<replace "#result">>
"Very well, if you wish to waste your gift, it is your prerogative. We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion."
<<set $propOutcome to 1>>
<<InitStandards>>
<</replace>>
<</link>>
</span>
<<else>>
"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly."
<<set $propOutcome to 1>>
<<InitStandards>>
<</if>>
<</if>>
<br><br>
|
r3d/fc
|
src/pregmod/breederProposal.tw
|
tw
|
bsd-3-clause
| 3,946
|
:: BreedingTest [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<UpdateStandards>>
<<BreedingStandards>>
<br><br>
<<BreedingEligibility>>
|
r3d/fc
|
src/pregmod/breedingTest.tw
|
tw
|
bsd-3-clause
| 171
|
:: Elective Surgery [nobr]
|
r3d/fc
|
src/pregmod/electiveSurgery.tw
|
tw
|
bsd-3-clause
| 26
|
:: extended family widgets [nobr widget]
<<widget "Family">>
/*testtest PC parent passage - determines if the current slave is your mother or father*/
<<if $activeSlave.ID == $PC.mother && $activeSlave.ID == $PC.father>>
She @@color:lightgreen;is both your mother and father, $pronoun impregnated <<print $object>>self with you.@@
<<elseif $activeSlave.ID == $PC.mother>>
$pronounCap @@color:lightgreen;is your mother.@@
<<elseif $activeSlave.ID == $PC.father>>
$pronounCap @@color:lightgreen;is your father.@@
<</if>>
<<if $activeSlave.father == -1 && $activeSlave.mother == -1>>
$pronounCap's @@color:lightgreen;your child;@@ you knocked yourself up and gave birth to $object.
<</if>>
<<if $activeSlave.father == -1 && $activeSlave.mother != -1>>
$pronounCap's @@color:lightgreen;your child;@@ you knocked $possessive mother up.
<<elseif $activeSlave.father > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.father>>
$pronounCap was @@color:lightgreen;fathered by $slaves[$i].slaveName's@@ virile dick.
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.father != -1 && $activeSlave.mother == -1>>
$pronounCap's @@color:lightgreen;your child;@@ you gave birth to $object.
<<elseif $activeSlave.mother > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.mother>>
$pronounCap was @@color:lightgreen;born from $slaves[$i].slaveName's@@ fertile womb.
<<break>>
<</if>>
<</for>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].father>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap @@color:lightgreen;fathered
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap @@color:lightgreen;fathered a pair of your slaves: $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap @@color:lightgreen;fathered a single slave of yours: $children[0].slaveName.@@
<</if>>
<<set $children = []>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].mother>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap @@color:lightgreen;gave birth to
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap @@color:lightgreen;gave birth to a pair of your slaves: $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap @@color:lightgreen;gave birth to a single of your slaves: $children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*testtest maternal grandma passage - determines if the current slave has a maternal grandmother*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.mother>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].mother>>
$possessiveCap maternal @@color:lightgreen;grandmother is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.mother && $slaves[$i].ID == $PC.mother>>
$possessiveCap maternal @@color:lightgreen;grandmother is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest maternal grandpa passage - determines if the current slave has a maternal grandfather*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.mother>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].father>>
$possessiveCap maternal @@color:lightgreen;grandfather is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.mother && $slaves[$i].ID == $PC.father>>
$possessiveCap maternal @@color:lightgreen;grandfather is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest paternal grandma passage - determines if the current slave has a paternal grandmother*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].mother>>
$possessiveCap paternal @@color:lightgreen;grandmother is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.father && $slaves[$i].ID == $PC.mother>>
$possessiveCap paternal @@color:lightgreen;grandmother is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest paternal grandpa passage - determines if the current slave has a paternal grandfather*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID != $activeSlave.ID && $slaves[$j].ID != $slaves[$i].ID && $slaves[$j].ID == $slaves[$i].father>>
$possessiveCap paternal @@color:lightgreen;grandfather is $slaves[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $PC.ID == $activeSlave.father && $slaves[$i].ID == $PC.father>>
$possessiveCap paternal @@color:lightgreen;grandfather is $slaves[$i].slaveName.@@
<</if>>
<</for>>
/*testtest PC grandparents passage - determines if the current slave is your grandparent*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $activeSlave.ID == $slaves[$i].mother && $slaves[$i].ID == $PC.mother && $activeSlave.ID == $slaves[$i].father && $slaves[$i].ID == $PC.father>>
$pronounCap is @@color:lightgreen;your grandparent.@@ $pronounCap impregnated <<print $object>>self with your mother/father who in turn impregnated themselves with you.
<<elseif $activeSlave.ID == $slaves[$i].mother>>
<<if $slaves[$i].ID == $PC.mother>>
$pronounCap is @@color:lightgreen;your maternal grandmother.@@
<<elseif $slaves[$i].ID == $PC.father>>
$pronounCap is @@color:lightgreen;your paternal grandmother.@@
<</if>>
<<elseif $activeSlave.ID == $slaves[$i].father>>
<<if $slaves[$i].ID == $PC.mother>>
$pronounCap is @@color:lightgreen;your maternal grandfather.@@
<<elseif $slaves[$i].ID == $PC.father>>
$pronounCap is @@color:lightgreen;your paternal grandfather.@@
<</if>>
<</if>>
<</if>>
<</for>>
/*testtest grandchild passage - determines how many grandchildren the current slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $activeSlave.ID == $slaves[$i].mother or $activeSlave.ID == $slaves[$i].father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID>>
<<if $slaves[$i].ID == $slaves[$j].mother or $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@color:lightgreen;many grandchildren,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName amongst your slaves.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@color:lightgreen;two grandchildren, $children[0].slaveName, and $children[1].slaveName as your slaves.@@
<<elseif $children.length > 0>>
has a @@color:lightgreen;grandchild, $children[0].slaveName as your slave.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC aunt passage - determines how many aunts you have*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID >>
<<if $slaves[$j].vagina > -1>>
<<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@color:lightgreen;your aunt along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your aunt along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.vagina > -1>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
$pronounCap is @@color:lightgreen;your aunt.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC uncle passage - determines how many uncles you have*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].dick > 0 && $slaves[$j].vagina == -1>>
<<if areSisters($slaves[$j], $activeSlave) == 1 || areSisters($slaves[$j], $activeSlave) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.dick > 0 && $activeSlave.vagina == -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@color:lightgreen;your uncle along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your uncle along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.dick > 0 && $activeSlave.vagina == -1>>
<<if areSisters($slaves[$i], $activeSlave) == 1 || areSisters($slaves[$i], $activeSlave) == 2>>
<<if $slaves[$i].ID == $PC.mother || $slaves[$i].ID == $PC.father>>
$pronounCap is @@color:lightgreen;your uncle.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/*testtest aunt passage - determines how many aunts a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].vagina > -1>>
<<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@color:lightgreen;many aunts,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@color:lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
has @@color:lightgreen;an aunt, $children[0].slaveName.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest uncle passage - determines how many uncles a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].dick > 0 && $slaves[$j].vagina == -1>>
<<if areSisters($slaves[$j], $slaves[$i]) == 1 || areSisters($slaves[$j], $slaves[$i]) == 2>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@color:lightgreen;many aunts,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@color:lightgreen;two aunts, $children[0].slaveName, and $children[1].slaveName.@@
<<elseif $children.length > 0>>
has @@color:lightgreen;an aunt, $children[0].slaveName.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC niece passage - determines how many nieces you have*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].vagina > -1>>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@color:lightgreen;your niece along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your niece along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.vagina > -1>>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
$pronounCap is @@color:lightgreen;your niece.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/* testtest niece passage - determines how many nieces a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) > 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].vagina > -1>>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@color:lightgreen;many nieces,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName, who are your slaves.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@color:lightgreen;two nieces, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@
<<elseif $children.length > 0>>
has @@color:lightgreen;a niece, $children[0].slaveName, who is your slave.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC nephew passage - determines how many nephews you have*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$i].dick > 0 && $slaves[$i].vagina == -1>>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.dick > 0 && $activeSlave.vagina == -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@color:lightgreen;your nephew along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your nephew along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID && $activeSlave.dick > 0 && $activeSlave.vagina == -1>>
<<if areSisters($slaves[$i], $PC) == 1 || areSisters($slaves[$i], $PC) == 2>>
<<if $slaves[$i].ID == $activeSlave.mother || $slaves[$i].ID == $activeSlave.father>>
$pronounCap is @@color:lightgreen;your nephew.@@
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $children = []>>
/* testtest nephew passage - determines how many nephews a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($slaves[$i], $activeSlave) > 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].ID != $slaves[$j].ID && $slaves[$j].dick > 0 && $slaves[$j].vagina == -1>>
<<if $slaves[$i].ID == $slaves[$j].mother || $slaves[$i].ID == $slaves[$j].father>>
<<set $children.push($slaves[$j])>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
has @@color:lightgreen;many nieces,
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName, who are your slaves.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
has @@color:lightgreen;two nieces, $children[0].slaveName, and $children[1].slaveName, who are your slaves.@@
<<elseif $children.length > 0>>
has @@color:lightgreen;a niece, $children[0].slaveName, who is your slave.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC sibling passages - determines how many siblings you have*/
<<set $children = []>>
<<set _rel_num to areSisters($activeSlave, $PC)>>
<<if(_rel_num > 0)>>
<<if ($activeSlave.vagina > -1)>>
<<set _rel_type to "sister">>
<<else>>
<<set _rel_type to "brother">>
<</if>>
<<if (_rel_num == 1)>>
<<set _rel_desc to "your twin">>
<<elseif _rel_num == 2>>
<<set _rel_desc to "your ">>
<<elseif _rel_num == 3>>
<<set _rel_desc to "your half-">>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if _rel_num == areSisters($activeSlave, $slaves[$i]) && ($activeSlave.vagina > -1) == ($slaves[$i].vagina > -1)>>
<<set console.log('sisters', $slaves[$i].birthName)>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
$pronounCap
<<if $children.length > 1>>
@@color:lightgreen;is _rel_desc _rel_type along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 0>>
is @@color:lightgreen;_rel_desc _rel_type with $children[0].slaveName.@@
<<else>>
is @@color:lightgreen;_rel_desc _rel_type.@@
<</if>>
<</if>>
<<set $children = []>>
/*testtest PC twin passages - determines how many twins you have but not implemented yet
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $PC) == 1 && areSisters($slaves[$i], $activeSlave) == 1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap @@color:lightgreen;shared a cramped womb with you
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
, $children[$j].slaveName
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap is @@color:lightgreen;your twin along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap is @@color:lightgreen;your twin sister.@@
<</if>>
<<set $children = []>>
testtest PC sister passages - determines how many sisters you have
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $PC) == 2 && areSisters($slaves[$i], $activeSlave) < 3 && areSisters($slaves[$i], $activeSlave) > 0 && $slaves[$i].vagina > -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
@@color:lightgreen;is your sister along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your sister along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
is @@color:lightgreen;your sister.@@
<</if>>
<</if>>
<<set $children = []>>
testtest PC brother passages - determines how many brothers you have
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $PC) == 2 && areSisters($slaves[$i], $activeSlave) < 2 && areSisters($slaves[$i], $activeSlave) > 0 && $slaves[$i].dick > 0 && $slaves[$i].vagina == -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.dick > 0 && $activeSlave.vagina == -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
@@color:lightgreen;is your brother along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your brother along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
is @@color:lightgreen;your brother.@@
<</if>>
<</if>>
<<set $children = []>>
testtest PC half-sister passages - determines how many half-sisters you have
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $PC) == 3 && areSisters($slaves[$i], $PC) == 3 && $slaves[$i].vagina > -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.vagina > -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@color:lightgreen;your half-sister along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your half-sister along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
is @@color:lightgreen;your half-sister.@@
<</if>>
<</if>>
<<set $children = []>>
testtest PC half-brother passages - determines how many half-brothers you have
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $PC) == 3 && areSisters($slaves[$i], $PC) == 3 && $slaves[$i].dick > 0 && $slaves[$i].vagina == -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave.dick > 0 && $activeSlave.vagina == -1 && $children.length > 0>>
$pronounCap
<<if $children.length > 2>>
is @@color:lightgreen;your half-brother along with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
is @@color:lightgreen;your half-brother along with $children[0].slaveName.@@
<<elseif $children.length > 0>>
is @@color:lightgreen;your half-brother.@@
<</if>>
<</if>>
<<set $children = []>>
*/
/*testtest twins? - determines how many twins a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap @@color:lightgreen;shared a cramped womb with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap is a @@color:lightgreen;one of a set of triplets; $children[0].slaveName, and $children[1].slaveName@@ complete the trio.
<<elseif $children.length > 0>>
$pronounCap is @@color:lightgreen;twins with $children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*testtest sister - determines how many sisters a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 2 && $slaves[$i].vagina > -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap is @@color:lightgreen;sisters with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap is @@color:lightgreen;sisters with $children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap is @@color:lightgreen;sisters with $children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*testtest brother - determines how many brothers a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 2 && $slaves[$i].dick > 0 && $slaves[$i].vagina == -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap is @@color:lightgreen;brothers with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap is @@color:lightgreen;brothers with $children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap is @@color:lightgreen;brothers with $children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*testtest half-sister - determines how many half-sisters a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 3 && $slaves[$i].vagina > -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap is @@color:lightgreen;half-sisters with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap is a @@color:lightgreen;half-sister to $children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap is a @@color:lightgreen;half-sister to $children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*testtest half-brother - determines how many half-brothers a slave has*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $activeSlave.ID>>
<<if areSisters($activeSlave, $slaves[$i]) == 3 && $slaves[$i].dick > 0 && $slaves[$i].vagina == -1>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
$pronounCap is @@color:lightgreen;half-brothers with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
$pronounCap is a @@color:lightgreen;half-brother to $children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
$pronounCap is a @@color:lightgreen;half-brother to $children[0].slaveName.@@
<</if>>
<<set $children = []>>
<</widget>>
<<widget PlayerFamily>>
<br><br>Your present family includes:
/*Player parents, lists both your parents, or just one.*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $PC.father || $slaves[$i].ID == $PC.mother>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 1>>
<br>Your parents are @@color:lightgreen;$children[0].slaveName and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You know one of your parents, @@color:lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Sister Test with aresisters*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($PC, $slaves[$i]) === 2 && areSisters($slaves[$i], $PC) === 2>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are @@color:lightgreen;sisters with
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are sisters with @@color:lightgreen;$children[0].slaveName and $children[1].slaveName.@@
<<elseif $children.length > 0>>
<br>Your sister is @@color:lightgreen;$children[0].slaveName.@@
<</if>>
<<set $children = []>>
/*Half-Sister Test with aresisters */
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID != $PC.ID>>
<<if areSisters($slaves[$i], $PC) == 3 && areSisters($PC, $slaves[$i]) == 3>>
<<set $children.push($slaves[$i])>>
<</if>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are half-sisters with @@color:lightgreen;
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName@@.
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are half-sisters with @@color:lightgreen;$children[0].slaveName and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You have one half-sisters, @@color:lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Player is Father, lists children you fathered*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $PC.ID == $slaves[$i].father>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are the father of @@color:lightgreen;
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName@@.
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are the father of two of your slaves, @@color:lightgreen;$children[0].slaveName, and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You are the father of one of your slaves, @@color:lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
/*Player is Mother, lists birthed children*/
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $PC.ID == $slaves[$i].mother>>
<<set $children.push($slaves[$i])>>
<</if>>
<</for>>
<<if $children.length > 2>>
<br>You are the mother of@@color:lightgreen;
<<for $j to 0; $j < $children.length; $j++>>
<<if $j < $children.length-1>>
$children[$j].slaveName,
<<else>>
and $children[$j].slaveName.@@
<</if>>
<</for>>
<<elseif $children.length > 1>>
<br>You are the mother of two of your slaves, @@color:lightgreen;$children[0].slaveName, and $children[1].slaveName@@.
<<elseif $children.length > 0>>
<br>You are the mother of one of your slaves, @@color:lightgreen;$children[0].slaveName@@.
<</if>>
<<set $children = []>>
<</widget>>
|
r3d/fc
|
src/pregmod/extendedFamilyWidgets.tw
|
tw
|
bsd-3-clause
| 32,043
|
:: FDick
/*CHECK*/
<<nobr>>
/*NON-AMPUTEE*/
<<if ($activeSlave.amp < 1)>>
You direct $activeSlave.slaveName to lie down and ready herself as you step over to her an align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with the
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
her pierced cock-head.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
her pierced cock .
<<else>>
her cock.
<</if>>
and lower yourself onto her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick is 2>>
cute dick.
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.dick <= 6>>
until you are sitting on her loins.
<<else>>
until feel that you can't take more of her inside you.
<</if>>
You reach back
<<if $activeSlave.scrotum > 0>>
and stroke her
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls is 2>>
cute balls.
<<elseif $activeSlave.balls is 3>>
balls.
<<elseif $activeSlave.balls is 4>>
large balls.
<<elseif $activeSlave.balls is 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
soft perineum.
<</if>>
<<if ($activeSlave.fetish is "mindbroken")>>
Like a doll, she dumbly remains still, watching you without interest.
You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif $activeSlave.trust < -20>>
Having followed your instructions as quickly as she could she lies as still as she can beneath you while you start moving on top of her. While she is too afraid to be an active participant on her, do her best to follow your instructions.
She warns you that she is about to cum when feel yourself aproaching an orgasm and soon after, you can feel her unload inside of you, despite her fear.
<<else>>
You spend some time riding your slave and you both climax together.
<</if>>
/*AMPUTEE*/
<<else>>
You step over to pick up $activeSlave.slaveName, lie her down and get her ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
her pierced cock-head.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
her pierced cock .
<<else>>
her cock.
<</if>>
and lower yourself onto her
<<if $activeSlave.dick == 1>>
tiny dick.
<<elseif $activeSlave.dick is 2>>
cute dick.
<<elseif $activeSlave.dick is 3>>
dick
<<elseif $activeSlave.dick is 4>>
big dick
<<elseif $activeSlave.dick is 5>>
impressive dick
<<elseif $activeSlave.dick is 6>>
huge dick
<<elseif $activeSlave.dick is 7>>
gigantic dick
<<elseif $activeSlave.dick is 8>>
titanic dick
<<elseif $activeSlave.dick is 9>>
absurd dick
<<elseif $activeSlave.dick == 10>>
inhuman dick
<<else>>
hypertrophied dick
<</if>>
<<if $activeSlave.dick <= 6>>
until you are sitting on her loins.
<<else>>
until feel that you can't take more of her inside you.
<</if>>
You reach back
<<if $activeSlave.scrotum > 0>>
and stroke her
<<if $activeSlave.balls == 0>>
soft scrotum.
<<elseif $activeSlave.balls == 1>>
tiny balls.
<<elseif $activeSlave.balls is 2>>
cute balls.
<<elseif $activeSlave.balls is 3>>
balls.
<<elseif $activeSlave.balls is 4>>
large balls.
<<elseif $activeSlave.balls is 5>>
huge balls.
<<else>>
monstrous balls.
<</if>>
<<else>>
soft perineum.
<</if>>
<<if ($activeSlave.fetish is "mindbroken")>>
Like a broken doll, she dumbly remains still, watching you without interest.
You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<else>>
You ride Your helpless slave until you both climax.
<</if>>
<</if>>
<<if ($PC.vagina == 1) && ($PC.preg == 0) && ($activeSlave.ballType == "human")>>
<<if $activeSlave.diet is "cum production">>
<<if random(1,100) < ($activeSlave.balls * 15 * 1.2)>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<<else>>
<<if random(1,100) < ($activeSlave.balls * 15)>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = $activeSlave.ID>>
<</if>>
<</if>>
<</if>>
Rumors spread that you @@color:red;enjoy taking it from slaves.@@
<<set $PC.degeneracy += 2>>
<</nobr>>
|
r3d/fc
|
src/pregmod/fDick.tw
|
tw
|
bsd-3-clause
| 5,122
|
:: FSelf [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Main">>
<<set $CumSources = 0>>
<<set $CumSources = []>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment == "work in the dairy">>
<<if $slaves[$i].balls > 0>>
<<if ($slaves[$i].ballType == "human")>>
<<set $CumSources.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[0].FSPastoralistLaw == 1>>
<<set $CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0),$CumSources.push(0)>>
<</if>>
<<if $PCCumTap == 0>>
Taking the hose and attaching the delectable cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the perfect sized cock quickly gets you moist<<if $PC.dick == 1>> and hard<</if>>, itching for the fake dick inside you. You know yourself well, and it fits perfectly; as you thrust it into your cunt you can't help but buck with pleasure. Just as you reach your climax, you accidentally kick the tap on. Needless to say, you are quite surprised when your "lover" orgasms and begins releasing inside you, forcing you to lose your grip on the nozzle allowing it to free itself from you along with a torrent of cum. Panting and rubbing your tender belly, you quickly pull your clothes back on and head to clean yourself out. You can't help but notice your waist feels rather tight, it shot so much into you; that cum wasn't virile, right?
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 5>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet a little more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your bloated belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you imagine you belly swelling even larger, be it with child or more cum.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 10>>
Taking the hose and attaching your favorite cockhead to it, you drag it over to your bed and make yourself comfortable. Teasing your pussylips with the dildo, even going as far as spurting a touch of cum across your belly, you drive it into your aching cunt. With every thrust, you jet more cum into your empty womb, bulging you more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your rounded belly, you stagger to your feet and make for your private bath to relax while you drain. You giggle as you cradle your bloated middle, you practically look pregnant already!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 15>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your huge belly, you struggle to your feet and waddle towards your private bath to relax while you drain. You giggle as you cradle your round middle, anyone who saw you like this would certainly say you were heavily pregnant!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 20>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet huge bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your enormous belly, you struggle to even get off the bed, eventually making it to your feet so that you may slowly stagger to the bath. You moan lewdly as the pressure within your full belly sets another orgasm coursing through your body, making it jiggle delightfully. Anyone who saw you like this would swear you were about to give birth!
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<elseif $PCCumTap < 25>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you struggle to even get off the bed. After minutes of effort, several attempts ruined by aftershock orgasms, you manage to get on your feet. Cradling your massive cum-belly, you gingerly waddle to your waiting bath. You look like you are ready to burst with triplets, imagine what the public would say if they way you in this state.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random(), $PCCumTap++>>
<<else>>
Taking the hose and attaching your favorite cockhead to it, you eagerly drag it to your bed and make yourself comfortable. You waste no time driving it into your aching cunt. With every thrust, you jet massive bursts of cum into your empty womb, swelling yourself more and more as your pleasure rises, until you reach your climax and unleash your lover's pent up load into yourself. Patting your taut, overfilled belly, you roll over onto your back so that you may tease your<<if $PC.boobs > 0>> breasts,<</if>><<if $PC.dick > 0>> dick,<</if>> belly and pussy. You made sure to schedule this block for absolute privacy, so no one should disturb you while you play with your bloated body. Once you are exhausted and drained of your contents, you head for the showers and to get a servant to clean up your bed; from the slave you enjoyed with the cum hose, of course.
<<set $PC.preg = 1, $PC.pregSource = $CumSources.random()>>
<</if>>
<<set $CumSources = 0>>
|
r3d/fc
|
src/pregmod/fSelf.tw
|
tw
|
bsd-3-clause
| 6,419
|
:: Generate Child [nobr]
<<if $mom != 0>>
<<set $mergeMom = 0>>
<<set $mergeDad = 0>>
<<for $m to 0; $m < $genePool.length; $m++>>
<<if $mom.ID == $genePool[$m].ID>>
<<set $mergeMom = $genePool[$m]>>
<</if>>
<<if $mom.pregSource == $genePool[$m].ID>>
<<set $mergeDad = $genePool[$m]>>
<</if>>
<</for>>
<<if $mom.pregSource == -1>>
<<set $mergeDad = $PC>>
<<elseif $mom.pregSource == 0 || $mom.pregSource < -1>>
<<set $mergeDad = $mergeMom>>
<</if>>
<</if>>
<<set $activeSlaveOneTimeMinAge to $targetAge>>
<<set $activeSlaveOneTimeMaxAge to $targetAge>>
<<set $one_time_age_overrides_pedo_mode to 1>>
<<if $babyGender == 1>>
<<include "Generate XX Slave">>
<<if $PC.pregSource < 1>>
<<set $activeSlave.slaveName = "My daughter">>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.nationality = "Stateless">>
<<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">>
<<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>>
<<if $PC.race != $arcologies[0].FSSubjugationistRace>>
<<if random(1,100) > 50>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<</if>>
<<else>>
<<set $activeSlave.race = $PC.race>>
<</if>>
<<set $activeSlave.skin = $PC.skin>>
<<set $activeSlave.eyeColor = either($PC.eyeColor, "brown", "blue", "brown", "green", "hazel", "green")>>
<<set $activeSlave.hColor = either($PC.hColor, "brown", "blonde", "black", "brown")>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.fetish = "none">>
<<else>>
<<for $m to 0; $m < $genePool.length; $m++>>
<<if $PC.pregSource == $genePool[$m].ID>>
<<set $mergeDad == $genePool[$m]>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.slaveName = String("My and " + $mergeDad.slaveName + "'s daughter")>>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $mergeDad.ID>>
<<if $PC.nationality == $mergeDad.nationality>>
<<set $activeSlave.nationality = $mergeDad.nationality>>
<<else>>
<<set $activeSlave.nationality = "Stateless">>
<</if>>
<<if $PC.race == $mergeDad.race>>
<<set $activeSlave.race = $mergeDad.race>>
<<elseif random(1,4) == 4>>
<<set $activeSlave.race = either($PC.race, $mergeDad.race)>>
<<else>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<<if $PC.skin == $mergeDad.skin>>
<<set $activeSlave.skin = $PC.skin>>
<<else>>
<<GenSkinTone $PC $mergeDad>>
<</if>>
<<if $PC.eyeColor == $mergeDad.eyeColor>>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<<elseif $PC.eyeColor == "red" || $PC.eyeColor == "pale red" || $PC.eyeColor == "light red" || $PC.eyeColor == "pale gray">>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<<elseif $mergeDad.eyeColor == "red" || $mergeDad.eyeColor == "pale red" || $mergeDad.eyeColor == "light red" || $mergeDad.eyeColor == "pale gray" || $mergeDad.eyeColor == "milky white">>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<<elseif $PC.eyeColor == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<<else>>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<</if>>
<<elseif $mergeDad.eyeColor == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<<else>>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<</if>>
<<else>>
<<set $activeSlave.eyeColor = either($PC.eyeColor, $mergeDad.eyeColor)>>
<</if>>
<<if $PC.hColor == $mergeDad.hColor>>
<<set $activeSlave.hColor = $PC.hColor>>
<<elseif $PC.hColor == "black">>
<<set $activeSlave.hColor = $PC.hColor>>
<<elseif $mergeDad.hColor == "black">>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<elseif $PC.hColor == "brown">>
<<set $activeSlave.hColor = $PC.hColor>>
<<elseif $mergeDad.hColor == "brown">>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<elseif $PC.hColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.hColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<</if>>
<<elseif $mergeDad.hColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.hColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<</if>>
<<else>>
<<set $activeSlave.hColor = either($PC.hColor, $mergeDad.hColor)>>
<</if>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>>
<</if>>
<<elseif $babyGender == 2>>
<<include "Generate XY Slave">>
<<if $PC.pregSource < 1>>
<<set $activeSlave.slaveName = "My son">>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.nationality = "Stateless">>
<<if $PC.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">>
<<set $activeSlave.race = either($PC.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>>
<<if $PC.race != $arcologies[0].FSSubjugationistRace>>
<<if random(1,100) > 50>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<</if>>
<<else>>
<<set $activeSlave.race = $PC.race>>
<</if>>
<<set $activeSlave.skin = $PC.skin>>
<<set $activeSlave.eyeColor = either($PC.eyeColor, "brown", "blue", "brown", "green", "hazel", "green")>>
<<set $activeSlave.hColor = either($PC.hColor, "brown", "blonde", "black", "brown")>>
<<set $activeSlave.pubicHColor = $PC.hColor>>
<<set $activeSlave.underArmHColor = $PC.hColor>>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.fetish = "none">>
<<else>>
<<for $m to 0; $m < $genePool.length; $m++>>
<<if $PC.pregSource == $genePool[$m].ID>>
<<set $mergeDad == $genePool[$m]>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.slaveName = String("My and " + $mergeDad.slaveName + "'s son")>>
<<set $activeSlave.mother = -1>>
<<set $activeSlave.father = $mergeDad.ID>>
<<if $PC.nationality == $mergeDad.nationality>>
<<set $activeSlave.nationality = $mergeDad.nationality>>
<<else>>
<<set $activeSlave.nationality = "Stateless">>
<</if>>
<<if $PC.race == $mergeDad.race>>
<<set $activeSlave.race = $mergeDad.race>>
<<elseif random(1,4) == 4>>
<<set $activeSlave.race = either($PC.race, $mergeDad.race)>>
<<else>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<<if $PC.skin == $mergeDad.skin>>
<<set $activeSlave.skin = $PC.skin>>
<<else>>
<<GenSkinTone $PC $mergeDad>>
<</if>>
<<if $PC.eyeColor == $mergeDad.eyeColor>>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<<elseif $PC.eyeColor == "red" || $PC.eyeColor == "pale red" || $PC.eyeColor == "light red" || $PC.eyeColor == "pale gray">>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<<elseif $mergeDad.eyeColor == "red" || $mergeDad.eyeColor == "pale red" || $mergeDad.eyeColor == "light red" || $mergeDad.eyeColor == "pale gray" || $mergeDad.eyeColor == "milky white">>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<<elseif $PC.eyeColor == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<<else>>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<</if>>
<<elseif $mergeDad.eyeColor == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<<else>>
<<set $activeSlave.eyeColor = $PC.eyeColor>>
<</if>>
<<else>>
<<set $activeSlave.eyeColor = either($PC.eyeColor, $mergeDad.eyeColor)>>
<</if>>
<<if $PC.hColor == $mergeDad.hColor>>
<<set $activeSlave.hColor = $PC.hColor>>
<<elseif $PC.hColor == "black">>
<<set $activeSlave.hColor = $PC.hColor>>
<<elseif $mergeDad.hColor == "black">>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<elseif $PC.hColor == "brown">>
<<set $activeSlave.hColor = $PC.hColor>>
<<elseif $mergeDad.hColor == "brown">>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<elseif $PC.hColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.hColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<</if>>
<<elseif $mergeDad.hColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $PC.hColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<</if>>
<<else>>
<<set $activeSlave.hColor = either($PC.hColor, $mergeDad.hColor)>>
<</if>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = either("none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.sexualQuirk = either("none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>>
<<set $activeSlave.behavioralFlaw = either("none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>>
<<set $activeSlave.behavioralQuirk = either("none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish)>>
<</if>>
<<else>>
<<if $seeDicks == 100>>
<<include "Generate XY Slave">>
<<elseif $seeDicks == 0>>
<<include "Generate XX Slave">>
<<else>>
<<if random(0,100) >= 30>>
<<include "Generate XX Slave">>
<<else>>
<<include "Generate XY Slave">>
<</if>>
<</if>>
<<set $activeSlave.mother = $mergeMom.ID>>
<<if $mom.pregSource > 0>>
<<set $activeSlave.father = $mergeDad.ID>>
<<set $activeSlave.slaveName = String($mom.slaveName + " and " + $mergeDad.slaveName + "'s child")>>
<<elseif $mom.pregSource == -1>>
<<set $activeSlave.father = -1>>
<<set $activeSlave.slaveName = String($mom.slaveName + " and my child")>>
<<else>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<set $activeSlave.slaveName = String($mom.slaveName + "'s slut child")>>
<</if>>
<<if $mergeMom.nationality == $mergeDad.nationality>>
<<set $activeSlave.nationality = $mergeDad.nationality>>
<<else>>
<<set $activeSlave.nationality = "Stateless">>
<</if>>
<<if $mergeMom.race == $mergeDad.race>>
<<set $activeSlave.race = $mergeDad.race>>
<<elseif random(1,4) == 4>>
<<set $activeSlave.race = either($mergeMom.race, $mergeDad.race)>>
<<else>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<<if $mom.pregSource == -2 && $arcologies[0].FSSupremacist != "unset">>
<<set $activeSlave.race = either($mergeMom.race, $arcologies[0].FSSubjugationistRace, $arcologies[0].FSSubjugationistRace)>>
<<if $mergeMom.race != $arcologies[0].FSSubjugationistRace>>
<<if random(1,100) > 50>>
<<set $activeSlave.race = "mixed race">>
<</if>>
<</if>>
<</if>>
<<if $mergeMom.skin == $mergeDad.skin>>
<<set $activeSlave.skin = $mergeMom.skin>>
<<else>>
<<GenSkinTone $mergeMom $mergeDad>>
<</if>>
<<if $mergeMom.eyeColor == $mergeDad.eyeColor>>
<<set $activeSlave.eyeColor = $mergeMom.eyeColor>>
<<elseif $mergeMom.eyeColor == "red" || $mergeMom.eyeColor == "pale red" || $mergeMom.eyeColor == "light red" || $mergeMom.eyeColor == "pale gray" || $mergeMom.eyeColor == "milky white">>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<<elseif $mergeDad.eyeColor == "red" || $mergeDad.eyeColor == "pale red" || $mergeDad.eyeColor == "light red" || $mergeDad.eyeColor == "pale gray" || $mergeDad.eyeColor == "milky white">>
<<set $activeSlave.eyeColor = $mergeMom.eyeColor>>
<<elseif $mergeMom.eyeColor == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeMom.eyeColor>>
<<else>>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<</if>>
<<elseif $mergeDad.eyeColor == "blue">>
<<if random(1,4) == 2>>
<<set $activeSlave.eyeColor = $mergeDad.eyeColor>>
<<else>>
<<set $activeSlave.eyeColor = $mergeMom.eyeColor>>
<</if>>
<<else>>
<<set $activeSlave.eyeColor = either($mergeMom.eyeColor, $mergeDad.eyeColor)>>
<</if>>
<<if $mom.pregSource == -2 || $mom.pregSource == 0>>
<<set $activeSlave.eyeColor = either($mergeMom.eyeColor, "brown", "blue", "brown", "green", "hazel", "green")>>
<</if>>
<<if $mergeMom.hColor == $mergeDad.hColor>>
<<set $activeSlave.hColor = $mergeMom.hColor>>
<<elseif $mergeMom.hColor == "black">>
<<set $activeSlave.hColor = $mergeMom.hColor>>
<<elseif $mergeDad.hColor == "black">>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<elseif $mergeMom.hColor == "brown">>
<<set $activeSlave.hColor = $mergeMom.hColor>>
<<elseif $mergeDad.hColor == "brown">>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<elseif $mergeMom.hColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $mergeMom.hColor>>
<<else>>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<</if>>
<<elseif $mergeDad.hColor == "white">>
<<if random(1,100) == 69>>
<<set $activeSlave.hColor = $mergeDad.hColor>>
<<else>>
<<set $activeSlave.hColor = $mergeMom.hColor>>
<</if>>
<<else>>
<<set $activeSlave.hColor = either($mergeMom.hColor, $mergeDad.hColor)>>
<</if>>
<<if $mom.pregSource == -2 || $mom.pregSource == 0>>
<<set $activeSlave.hColor = either($mergeMom.hColor, "brown", "blonde", "black", "brown", "black", "brown", "black")>>
<</if>>
<<set $activeSlave.pubicHColor = $activeSlave.hColor>>
<<set $activeSlave.underArmHColor = $activeSlave.hColor>>
<<set $activeSlave.sexualFlaw = either($mergeMom.sexualFlaw, "none", "none", "none", "none", "none", $mergeDad.sexualFlaw)>>
<<set $activeSlave.sexualQuirk = either($mergeMom.sexualQuirk, "none", "none", "none", "none", "none", $mergeDad.sexualQuirk)>>
<<set $activeSlave.behavioralFlaw = either($mergeMom.behavioralFlaw, "none", "none", "none", "none", "none", $mergeDad.behavioralFlaw)>>
<<set $activeSlave.behavioralQuirk = either($mergeMom.behavioralQuirk, "none", "none", "none", "none", "none", $mergeDad.behavioralQuirk)>>
<<set $activeSlave.fetish = either("none", "none", "none", "none", "none", $mergeDad.fetish, $mergeMom.fetish)>>
<<if $mom.addict > 0>>
<<set $activeSlave.addict = Math.trunc($mom.addict/2)>>
<</if>>
<</if>>
<<set $activeSlave.actualAge = 0>>
<<set $activeSlave.birthWeek = 0>>
<<set $activeSlave.weight = -100>>
<<set $activeSlave.muscles = -100>>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.butt = 0>>
<<set $activeSlave.energy = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.chem = 990>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 0>>
<</if>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.foreskin = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.scrotom = 1>>
<</if>>
<<if $activeSlave.fetish != "none">>
<<set $activeSlave.fetishStrength = 20>>
<</if>>
/* Int and facial attractiveness changes to bolster eugenics and add negatives for excessive inbreeding */
<<if $activeSlave.mother == -1 && $PC.pregSource == -1>>
<<set $activeSlave.face = either(2, 2, 2, 3)>>
<<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>>
<<elseif $activeSlave.mother == -1>>
<<if $PC.pregSource > 0>>
<<if $mergeDad.face < $PC.face>>
<<set $activeSlave.face to random($mergeDad.face, $PC.face)>>
<<else>>
<<set $activeSlave.face to $PC.face>>
<</if>>
<<if $activeSlave.face < 2>>
<<set $activeSlave.face += 1>>
<</if>>
<<if $mergeDad.intelligence < $PC.intelligence>>
<<set $activeSlave.intelligence to random($mergeDad.intelligence, $PC.intelligence)>>
<<else>>
<<set $activeSlave.intelligence to $mergeMom.intelligence>>
<</if>>
<<if $activeSlave.intelligence < 2>>
<<set $activeSlave.intelligence += 1>>
<</if>>
<<else>>
<<set $activeSlave.face = either(1, 2, 2, 2, 3)>>
<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 3, 3)>>
<</if>>
<<elseif $activeSlave.father == -1 && $mom > 0>>
<<if $mom.breedingMark == 1>>
<<set $activeSlave.face = either(2, 2, 2, 3)>>
<<set $activeSlave.intelligence = either(2, 2, 2, 2, 3, 3)>>
<<set $activeSlave.breedingMark = 1>>
<<else>>
<<if $PC.face > $mergeMom.face>>
<<set $activeSlave.face to random($mergeMom.face, $PC.face)>>
<<else>>
<<set $activeSlave.face to $mergeMom.face>>
<</if>>
<<if $PC.intelligence > $mergeMom.intelligence>>
<<set $activeSlave.intelligence to random($mergeMom.intelligence, $PC.intelligence)>>
<<else>>
<<set $activeSlave.intelligence to $mergeMom.intelligence>>
<</if>>
<<if $inbreeding == 1>>
<<if $activeSlave.face > -3 && random(1,100) < 60>>
<<set $activeSlave.face -= 1>>
<</if>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 60>>
<<set $activeSlave.intelligence -= 1>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 30>>
<<set $activeSlave.intelligence -= 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $mergeDad.face < $mergeMom.face>>
<<set $activeSlave.face to random($mergeDad.face, $mergeMom.face)>>
<<elseif $mergeDad.face > $mergeMom.face>>
<<set $activeSlave.face to random($mergeMom.face, $mergeDad.face)>>
<<else>>
<<set $activeSlave.face to $mergeMom.face>>
<</if>>
<<if $mergeDad.intelligence < $mergeMom.intelligence>>
<<set $activeSlave.intelligence to random($mergeDad.intelligence, $mergeMom.intelligence)>>
<<elseif $mergeDad.intelligence > $mergeMom.intelligence>>
<<set $activeSlave.intelligence to random($mergeMom.intelligence, $mergeDad.intelligence)>>
<<else>>
<<set $activeSlave.intelligence to $mergeMom.intelligence>>
<</if>>
<<if $inbreeding == 1>>
<<if $activeSlave.face > -3 && random(1,100) < 90>>
<<set $activeSlave.face -= 1>>
<</if>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 90>>
<<set $activeSlave.intelligence -= 1>>
<<if $activeSlave.intelligence > -3 && random(1,100) < 60>>
<<set $activeSlave.intelligence -= 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $activeSlave.corsetPiercing = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.boobsImplantType = 0>>
<<set $activeSlave.nipplesPiercing = 0>>
<<set $activeSlave.areolaePiercing = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.hipsImplant = 0>>
<<set $activeSlave.buttImplant = 0>>
<<set $activeSlave.buttImplantType = 0>>
<<set $activeSlave.lipsImplants = 0>>
<<set $activeSlave.lipsPiercing = 0>>
<<set $activeSlave.tonguePiercing = 0>>
<<set $activeSlave.vaginaPiercing = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.clitPiercing = 0>>
<<set $activeSlave.dickPiercing = 0>>
<<set $activeSlave.makeup = 0>>
<<set $activeSlave.nails = 0>>
<<set $activeSlave.earPiercing = 0>>
<<set $activeSlave.nosePiercing = 0>>
<<set $activeSlave.eyebrowPiercing = 0>>
<<set $activeSlave.stampTat = 0>>
<<set $activeSlave.bellyTat = 0>>
<<set $activeSlave.anusPiercing = 0>>
<<set $activeSlave.anusTat = 0>>
<<set $activeSlave.shouldersTat = 0>>
<<set $activeSlave.armsTat = 0>>
<<set $activeSlave.legsTat = 0>>
<<set $activeSlave.backTat = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.accent = 4>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.hStyle = "long">>
<<set $activeSlave.hLength = 300>>
<<set $activeSlave.pubicHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>>
<<set $activeSlave.underArmHStyle = either("bushy", "bushy", "bushy", "bushy", "bushy", "bushy", "hairless")>>
<<set $activeSlave.origin = "Shortly after birth, she was sealed in an aging tank until she was of age. She knows nothing of the world outside of what the tank imprinted her with.">>
<<set $activeSlave.career = "a slave since birth">>
<<set $activeSlave.intelligenceImplant = 0>>
<<set $activeSlave.navelPiercing = 0>>
<<set $activeSlave.devotion = 0>>
<<set $activeSlave.trust = 0>>
<<set $activeSlave.weekAcquired to $week>>
<<set $mergeMom = 0>>
<<set $mergeDad = 0>>
|
r3d/fc
|
src/pregmod/generateChild.tw
|
tw
|
bsd-3-clause
| 20,838
|
:: Hotswap Prosthetics [nobr]
<<if ndef $activeLimbs>>
<<set $activeLimbs to 0>>
<</if>>
<br>
Switch out her prosthetics for
<<if $activeSlave.amp == -1>>
<strong>Basic P-limbs equipped<strong>
<<elseif $activeSlave.readyLimbs.includes(-1)>>
<<link "a basic set">><<set $activeSlave.amp = -1>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "simple" && $activeSlave.ID == $activeLimbs.ID>>
//Basic P-limbs being built
<<else>>
//Basic prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -2>>
<strong>Sex focused P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-2)>>
<<link "a sex focused set">><<set $activeSlave.amp = -2>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "sex" && $activeSlave.ID == $activeLimbs.ID>>
//Sex focused P-limbs being built
<<else>>
//Sex focused prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -3>>
<strong>Natural looking P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-3)>>
<<link "a natural looking set">><<set $activeSlave.amp = -3>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "beauty" && $activeSlave.ID == $activeLimbs.ID>>
//Natural looking P-limbs being built
<<else>>
//Natural looking prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -4>>
<strong>Combat P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-4)>>
<<link "military grade arms">><<set $activeSlave.amp = -4>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "combat" && $activeSlave.ID == $activeLimbs.ID>>
//Combat P-limbs being built
<<else>>
//Combat prostheses unavailable
<</if>>|
<<if $activeSlave.amp == -5>>
<strong>Cybernetic P-limbs equipped</strong>
<<elseif $activeSlave.readyLimbs.includes(-5)>>
<<link "advanced cybernetics">><<set $activeSlave.amp = -5>><<replace "#LimbOptions">><<include "Hotswap Prosthetics">><</replace>><</link>>
<<elseif $activeLimbs.type == "cyber" && $activeSlave.ID == $activeLimbs.ID>>
//Cybernetic P-limbs being built
<<else>>
//Cybernetic prostheses unavailable
<</if>>
<br>
|
r3d/fc
|
src/pregmod/hotswapprosthetics.tw
|
tw
|
bsd-3-clause
| 2,340
|
:: Husk Slave [nobr]
<<set $nextButton to "Back">>\
<<set $nextLink to "Buy Slaves">>\
<<set $returnTo to "Buy Slaves">>\
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Kidnapped Slaves">>\
<<if ($huskSlave.dick == 0) && ($huskSlave.vagina is -1)>><<set $huskSlave.vagina to 0>><</if>>\
\
<<if $huskSlaveOrdered == 0>>You lay out a new order for a braindead slave to be put aside for your use.<<else>>You review your posted husk order.<</if>> Your order requests a body with the following characteristics:
<<set $huskSlave.age = Math.clamp($huskSlave.age, $minimumSlaveAge, $retirementAge-1)>>
<br><br>
Age:
<br><<textbox "$huskSlave.age" $huskSlave.age "Husk Slave">>
<br><br>
Sex:
<<if $huskSlave.sex == 1>>Female.
<<elseif $huskSlave.sex == 2>>Male.
<<elseif $huskSlave.sex == 3>>Futanari.
<</if>>
<br>[Female|Husk Slave][$huskSlave.sex = 1]]
| [Male|Husk Slave][$huskSlave.sex = 2]]
| [Both|Husk Slave][$huskSlave.sex = 3]]
<br><br>
Nationality:
<br><<textbox "$huskSlave.nationality" $huskSlave.nationality "Husk Slave">>
<br><br>
<<textbox "$huskSlave.race" $huskSlave.race "Husk Slave">>
<br>[White|Husk Slave][$huskSlave.race = "white"]]
| [Asian|Husk Slave][$huskSlave.race = "asian"]]
| [Latina|Husk Slave][$huskSlave.race = "latina"]]
| [Middle Eastern|Husk Slave][$huskSlave.race = "middle eastern"]]
| [Black|Husk Slave][$huskSlave.race = "black"]]
| [Semetic|Husk Slave][$huskSlave.race = "semetic"]]
| [Southern European|Husk Slave][$huskSlave.race = "southern european"]]
| [Indo-aryan|Husk Slave][$huskSlave.race = "indo-aryan"]]
| [Amerindian|Husk Slave][$huskSlave.race = "amerindian"]]
| [Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]]
| [Malay|Husk Slave][$huskSlave.race = "malay"]]
| [Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]]
<br><br>
Virginity:
<<if $huskSlave.virgin == 0>>Virgin.
<<else>>Not important.
<</if>>
<br>[Important|Husk Slave][$huskSlave.virgin = 0]]
| [Not Important|Husk Slave][$huskSlave.virgin = 1]]
<br><br><br>
Reserving a body will cost ¤10000 up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded.
<<if $huskSlaveOrdered == 1>>
[[Withdraw body order|Main][$huskSlaveOrdered to 0, $cash += 10000]]
<<elseif $cash < 10000>>
//You lack the credits to place a body reservation.//
<<else>>
[[Post body order|Main][$huskSlaveOrdered to 1, $cash -= 10000]]
<</if>>
|
r3d/fc
|
src/pregmod/huskSlave.tw
|
tw
|
bsd-3-clause
| 2,433
|
:: Incubator [nobr]
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Incubator">>
<<set $targetAge to Math.clamp($targetAge, $minimumSlaveAge, 18)>>
<<if $incubatorName != "the Incubator">>
<<set $incubatorNameCaps to $incubatorName.replace("the ", "The ")>>
<</if>>
<<set $readySlaves to 0>>
<<set $readySlave to 0>>
<<set $incubatorSlaves to 0>>
<<for _i to 0; _i < $tanks.length; _i++>>
<<set $incubatorSlaves += 1>>
<</for>>
<br><br>
$incubatorNameCaps is a clean, cold hall designed to be lined with tanks and their connected monitoring systems.
<<if $incubatorSlaves > 2>>
It's well used. The hum of active tanks fill the air.
<<elseif $incubatorSlaves > 0>>
It's barely used; most of the tanks lie dormant.
<<else>>
It's empty and quiet. [[Decommission the incubator|Main][$incubator to 0, $incubatorUpgradeSpeed = 0, $incubatorUpgradeWeight = 0, $incubatorUpgradeMuscles = 0, $incubatorUpgradeReproduction = 0, $tanks = []]]
<</if>>
<br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>.
<<if $incubator == $incubatorSlaves>>
All of the tanks are currently occupied by growing children.
<</if>>
[[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs ¤<<print Math.trunc(60000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimum Legal Age|Incubator][$targetAge to $minimumSlaveAge]] | [[Average Age of Fertility|Incubator][$targetAge to $fertilityAge]] | [[Average Age of Potency|Incubator][$targetAge to $potencyAge]] | [[Legal Adulthood|Incubator][$targetAge to 18]]
//Setting will not be applied to tanks in use.//
<br>
<<if $incubatorUpgradeSpeed == 52>>
It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year.
<<elseif $incubatorUpgradeSpeed == 18>>
It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 52]] //Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 9>>
It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 18]] //Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 6>>
It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 9]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<<elseif $incubatorUpgradeSpeed == 5>>
The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed to 6]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeWeight == 1>>
Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight.
<<else>>
There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeMuscles == 1>>
Advanced monitoring and steriod injection systems have been installed in the tanks to monitor and maintain a developing child's musculature.
<<else>>
There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles to 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $incubatorUpgradeReproduction == 1>>
Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs.
<<else>>
There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<<if $incubatorSlaves > 0>>
<<for $i to 0; $i < $tanks.length; $i++>>
<<if $tanks[$i].growTime <= 0>>
<<set $readySlaves = 1>>
<br><br>@@color:pink;$tanks[$i].slaveName@@ is ready to be released from her tank.
<<else>>
<br><br>@@color:pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks.
<</if>>
<<if $incubatorUpgradeWeight == 1>>
<br>
<<if $incubatorWeightSetting == 1>>
Her weight is not being properly managed, saving costs but likely causing excessive weight gain.
<<elseif $incubatorWeightSetting == 2>>
Her weight is being carefully managed; she will be released at a healthy weight.
<<elseif $incubatorWeightSetting == 0>>
Weight management systems are offline; she will likely be malnourished.
<</if>>
<</if>>
<<if $incubatorUpgradeMuscles == 1>>
<br>
<<if $incubatorMusclesSetting == 2>>
Her strength levels are purposefully set highter than recommended; excessive muscle gain likely.
<<elseif $incubatorMusclesSetting == 1>>
Her musculature is being carefully managed; she will be released with near normal strength.
<<elseif $incubatorMusclesSetting == 0>>
Strength management systems are offline; she will likely be released extremely weak.
<</if>>
<</if>>
<<if $incubatorUpgradeReproduction == 1>>
<br>
<<if $incubatorReproductionSetting == 2>>
Her hormone levels are purposefully set highter than recommended; over-active reproductive systems likely.
<<elseif $incubatorReproductionSetting == 1>>
Her hormone levels are being carefully managed; she will be released with with fully functional reproductive organs.
<<elseif $incubatorReproductionSetting == 0>>
Reproduction management systems are offline; she will undergo normal puberty.
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
<<if $incubatorUpgradeWeight == 1>>
<<if $incubatorWeightSetting == 1>>
Weight is not being properly managed, saving costs but likely causing excessive weight gain. [[Monitor|Incubator][$incubatorWeightSetting = 2]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
<<elseif $incubatorWeightSetting == 2>>
Weight is being carefully managed; children will be released at a healthy weight. [[Estimate only|Incubator][$incubatorWeightSetting = 1]] | [[Disable|Incubator][$incubatorWeightSetting = 0]]
<<elseif $incubatorWeightSetting == 0>>
Weight management systems are offline; children will likely be malnourished. [[Activate|Incubator][$incubatorWeightSetting = 2]]
<</if>>
<</if>>
<br>
<<if $incubatorUpgradeMuscles == 1>>
<<if $incubatorMusclesSetting == 2>>
Strength levels are purposefully set highter than recommended; excessive muscle gain likely. [[Limit|Incubator][$incubatorMusclesSetting = 1]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
<<elseif $incubatorMusclesSetting == 1>>
Musculature is being carefully managed; children will be released with near normal strength. [[Overload|Incubator][$incubatorMusclesSetting = 2]] | [[Disable|Incubator][$incubatorMusclesSetting = 0]]
<<elseif $incubatorMusclesSetting == 0>>
Strength management systems are offline; children will likely be released extremely weak. [[Activate|Incubator][$incubatorMusclesSetting = 1]]
<</if>>
<</if>>
<br>
<<if $incubatorUpgradeReproduction == 1>>
<<if $incubatorReproductionSetting == 2>>
Hormone levels are purposefully set highter than recommended; over-active reproductive systems likely. [[Limit|Incubator][$incubatorReproductionSetting = 1]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
<<elseif $incubatorReproductionSetting == 1>>
Hormone levels are being carefully managed; children will be released with with fully functional reproductive organs. [[Overload|Incubator][$incubatorReproductionSetting = 2]] | [[Disable|Incubator][$incubatorReproductionSetting = 0]]
<<elseif $incubatorReproductionSetting == 0>>
Reproduction management systems are offline; children will undergo normal puberty. [[Activate|Incubator][$incubatorReproductionSetting = 1]]
<</if>>
<</if>>
<<if $readySlaves == 1>>
<<for $i to 0; $i < $tanks.length; $i++>>
<<if $tanks[$i].growTime <= 0>>
<<set $readySlave = $tanks.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Incubator Retrieval Workaround">>
<</if>>
<br><br>Rename $incubatorName: <<textbox "$incubatorName" $incubatorName "Incubator">> //Use a noun or similar short phrase//
|
r3d/fc
|
src/pregmod/incubator.tw
|
tw
|
bsd-3-clause
| 9,739
|
:: Incubator Report [nobr]
<<set $incubatorSlaves to 0>>
<<for $i to 0; $i < $tanks.length; $i++>>
<<set $tanks[$i].birthWeek += 1>>
<<if $tanks[$i].birthWeek >= 52>>
<<set $tanks[$i].birthWeek to 0>>
<<if $seeAge == 1>>
<<set $tanks[$i].actualAge += 1>>
<</if>>
<</if>>
<<set $incubatorSlaves += 1>>
<<if $tanks[$i].growTime > 0>>
<<set $tanks[$i].growTime -= $incubatorUpgradeSpeed>>
<br>@@color:pink;<<print $tanks[$i].slaveName>>'s@@ growth is currently being accelerated. She <<if Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed) == 0>>is @@color:lime;ready for release.@@ She will be ejected from her tank upon your approach<<else>>will be ready for release in about <<print Math.round($tanks[$i].growTime/$incubatorUpgradeSpeed)>> weeks<</if>>.
<<else>>
@@color:pink;$tanks[$i].slaveName@@ is @@color:lime;ready for release.@@ She will be ejected from her tank upon your approach.
<</if>>
<<if $incubatorUpgradeWeight == 1>>
<br>
<<if $incubatorWeightSetting == 1>>
<<if $tanks[$i].weight < 100>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].weight += 70>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].weight += 40>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].weight += 20>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].weight += 10>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].weight += 5>>
<</if>>
<</if>>
The weight monitoring systems are overloading her intake causing @@color:red;rapid weight gain.@@
<<elseif $incubatorWeightSetting == 2>>
<<if $tanks[$i].weight > 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].weight -= 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].weight -= 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].weight -= 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].weight -= 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].weight -= 1>>
<</if>>
The weight monitoring systems detect she is overweight and @@color:green;decrease her coloric intake.@@
<<elseif $tanks[$i].weight < -10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].weight += 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].weight += 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].weight += 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].weight += 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].weight += 1>>
<</if>>
The weight monitoring systems detect she is underweight and @@color:green;increase her coloric intake.@@
<<else>>
She is @@color:lime;currently a healthy weight;@@ efforts will be made to maintain it.
<</if>>
<<elseif $incubatorWeightSetting == 0>>
<<if $tanks[$i].weight > -100>>
Her developing body @@color:red;quickly sheds its gained weight.@@
<<set $tanks[$i].weight -= 40>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].weight > -100>>
Her developing body @@color:red;quickly sheds its gained weight.@@
<<set $tanks[$i].weight -= 40>>
<</if>>
<</if>>
<<if $incubatorUpgradeMuscles == 1>>
<br>
<<if $incubatorMusclesSetting == 2>>
<<if $tanks[$i].muscles < 100>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].muscles += 70>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].muscles += 40>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].muscles += 20>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].muscles += 10>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].muscles += 5>>
<</if>>
<</if>>
The strength monitoring systems are overloading her with steroids causing @@color:green;rapid muscle development.@@
<<elseif $incubatorMusclesSetting == 1>>
<<if $tanks[$i].muscles > 10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].muscles -= 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].muscles -= 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].muscles -= 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].muscles -= 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].muscles -= 1>>
<</if>>
The strength monitoring systems detect she is overly muscular and @@color:green;decrease her steroid dosage.@@
<<elseif $tanks[$i].muscles < -10>>
<<if $incubatorUpgradeSpeed == 52>>
<<set $tanks[$i].muscles += 30>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<set $tanks[$i].muscles += 10>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<set $tanks[$i].muscles += 5>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<set $tanks[$i].muscles += 2>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<set $tanks[$i].muscles += 1>>
<</if>>
The strength monitoring systems detect she is weak and @@color:green;increase her steroid dosage.@@
<<else>>
She has @@color:lime;a healthy musculature;@@ efforts will be made to maintain it.
<</if>>
<<elseif $incubatorMusclesSetting == 0>>
<<if $tanks[$i].muscles > -100>>
Her developing body @@color:red;quickly loses its gained muscle.@@
<<set $tanks[$i].muscles -= 40>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].muscles > -100>>
Her developing body @@color:red;quickly loses its gained muscle.@@
<<set $tanks[$i].muscles -= 40>>
<</if>>
<</if>>
<<if $incubatorUpgradeReproduction == 1>>
<br>
<<if $incubatorReproductionSetting == 2>>
Her developing body is being flooded with hormones.
<<if $incubatorWeightSetting == 1>>
Combined with the abundant food provided to her, her body grows rapidly.
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $seeHyperPreg == 1>>
<<set $tanks[$i].pregType = random(25,45)>>
<<else>>
<<set $tanks[$i].pregType = random(3,5)>>
<</if>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 2000>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 2>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 30>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 4>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 500>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 200>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@color:green;causes her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@color:green;cause her rear grow fatter.@@
<<set $tanks[$i].butt += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].boobs < 8000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 12 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].balls < 40>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 16>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 4>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].balls < 40 && random(1,100) > 10>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 9>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].balls < 40 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 4>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].balls < 40 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 2>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].balls < 40 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 10 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorWeightSetting == 1>>
Combined with the healthy food provided to her, her body grows readily.
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $seeHyperPreg == 1>>
<<set $tanks[$i].pregType = random(15,25)>>
<<else>>
<<set $tanks[$i].pregType = random(2,4)>>
<</if>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 1000>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 3>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 500>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 50>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 200>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 60>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].boobs < 4000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 100>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 8 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].balls < 10>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 3>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].balls < 10 && random(1,100) > 10>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 2>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].balls < 10 && random(1,100) > 20>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].balls < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].balls < 10 && random(1,100) > 30>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 7 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<</if>>
<</if>>
<<else>>
Since her body has little to work with, her growth is fairly minor.
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $seeHyperPreg == 1>>
<<set $tanks[$i].pregType = random(10,15)>>
<<else>>
<<set $tanks[$i].pregType = random(2,3)>>
<</if>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 700>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 2>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 200>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 70>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@color:green;rapidly balloon her breasts.@@
<<set $tanks[$i].boobs += 50>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 80>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@color:green;rapidly grow her breasts.@@
<<set $tanks[$i].boobs += 20>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].boobs < 2000>>
The excess estrogen-laced growth hormones @@color:green;rapidly grow her breasts.@@
<<set $tanks[$i].boobs += 10>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 95>>
The excess estrogen-laced growth hormones @@color:green;cause her hips to widen for childbirth.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 6 && random(1,100) > 90>>
The excess estrogen-laced growth hormones @@color:green;cause her rear to grow fatter.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $incubatorUpgradeSpeed == 52>>
<<if $tanks[$i].balls < 6>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls += 2>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 18>>
<<if $tanks[$i].balls < 6 && random(1,100) > 50>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 9>>
<<if $tanks[$i].balls < 6 && random(1,100) > 60>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to balloon for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 2>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 6>>
<<if $tanks[$i].balls < 6 && random(1,100) > 70>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<<elseif $incubatorUpgradeSpeed == 5>>
<<if $tanks[$i].balls < 6 && random(1,100) > 80>>
The excess testosterone-laced growth hormones @@color:green;cause her balls to grow for extra cum production.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 4 && random(1,100) > 90>>
The excess testosterone-laced growth hormones @@color:green;cause her penis to swell.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $incubatorReproductionSetting == 1>>
Her hormone levels are being carefully managed, @@color:green;encouraging early puberty.@@
<<if $tanks[$i].ovaries == 1>>
<<set $tanks[$i].pubertyXX = 1>>
<<if $tanks[$i].boobs < 400 && random(1,100) > 60>>
The added estrogen @@color:green;causes her breasts to swell.@@
<<set $tanks[$i].boobs += 50>>
<</if>>
<<if $tanks[$i].hips < 2 && random(1,100) > 90>>
The added estrogen @@color:green;causes her hips to widen.@@
<<set $tanks[$i].hips += 1>>
<</if>>
<<if $tanks[$i].butt < 5 && random(1,100) > 80>>
The added estrogen @@color:green;causes her butt to grow.@@
<<set $tanks[$i].butt += 1>>
<</if>>
<<elseif $tanks[$i].balls > 0>>
<<set $tanks[$i].pubertyXY = 1>>
<<if $tanks[$i].balls < 3 && random(1,100) > 80>>
The added testosterone @@color:green;causes her balls to swell.@@
<<set $tanks[$i].balls += 1>>
<</if>>
<<if $tanks[$i].dick < 3 && random(1,100) > 60>>
The added testosterone @@color:green;causes her penis to grow.@@
<<set $tanks[$i].dick += 1>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].balls > 0>>
<<if $tanks[$i].balls > 1>>
<<set $tanks[$i].balls -= 5>>
<</if>>
<<if $tanks[$i].dick > 1>>
<<set $tanks[$i].dick -= 5>>
<</if>>
<<if $tanks[$i].balls <= 0>>
<<set $tanks[$i].balls = 1>>
<</if>>
<<if $tanks[$i].dick <= 0>>
<<set $tanks[$i].dick = 1>>
<</if>>
<</if>>
<<if $tanks[$i].boobs > 0>>
<<set $tanks[$i].boobs -= 500>>
<</if>>
<<if $tanks[$i].butt > 0>>
<<set $tanks[$i].butt -= 4>>
<</if>>
<</if>>
<<else>>
<<if $tanks[$i].balls > 0>>
<<if $tanks[$i].balls > 1>>
<<set $tanks[$i].balls -= 5>>
<</if>>
<<if $tanks[$i].dick > 1>>
<<set $tanks[$i].dick -= 5>>
<</if>>
<<if $tanks[$i].balls <= 0>>
<<set $tanks[$i].balls = 1>>
<</if>>
<<if $tanks[$i].dick <= 0>>
<<set $tanks[$i].dick = 1>>
<</if>>
<</if>>
<<if $tanks[$i].boobs > 0>>
<<set $tanks[$i].boobs -= 500>>
<</if>>
<<if $tanks[$i].butt > 0>>
<<set $tanks[$i].butt -= 4>>
<</if>>
<</if>>
<<set $tanks[$i].weight = Math.clamp($tanks[$i].weight, -100, 100)>>
<<set $tanks[$i].muscles = Math.clamp($tanks[$i].muscles, -100, 100)>>
<<set $tanks[$i].dick = Math.clamp($tanks[$i].dick, 0, 10)>>
<<set $tanks[$i].hips = Math.clamp($tanks[$i].hips, -2, 2)>>
<<set $tanks[$i].balls = Math.clamp($tanks[$i].balls, 0, 40)>>
<<set $tanks[$i].boobs = Math.clamp($tanks[$i].boobs, 0, 10000)>>
<br>
<</for>>
<<if $incubatorSlaves == 0>>
$incubatorNameCaps is currently unused.
<</if>>
<br><br>
|
r3d/fc
|
src/pregmod/incubatorReport.tw
|
tw
|
bsd-3-clause
| 26,300
|
:: Incubator Retrieval Workaround
$readySlave.slaveName has been discharged from $incubatorName and is ready for her first ever inspection.
<<set $activeSlave = $readySlave>>
<<set $saleDescription to 0>>
<<set $incubatorSlaves-->>
<<include "Long Slave Description">>
<<AddSlave $activeSlave>>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "Main">>
<<include "New Child Intro">>
|
r3d/fc
|
src/pregmod/incubatorRetrievalWorkaround.tw
|
tw
|
bsd-3-clause
| 385
|
:: Incubator Workaround [nobr]
<<if $tanks.length < $incubator>>
<<set $activeSlave.growTime = Math.trunc($targetAge*52)>>
<<set $tanks.push($activeSlave)>>
<<set $incubatorSlaves++>>
<</if>>
<<set $activeSlave = {}>>
|
r3d/fc
|
src/pregmod/incubatorWorkaround.tw
|
tw
|
bsd-3-clause
| 222
|
:: Manage Personal Affairs [nobr]
<<set $showEncyclopedia to 0>>
<<PCTitle>>
You pause for a moment from your busy day to day life to return to <<if $masterSuite != 0>>$masterSuiteName<<else>>your room<</if>> to consider some things about yourself.
<br>You take yourself in in a full length mirror. You are a <<print $PC.skin>> $PC.race <<if $PC.dick == 1 && $PC.vagina == 1>>futanari<<elseif $PC.dick == 1>>man<<else>>woman<</if>> with $PC.hColor hair and $PC.eyeColor eyes.
<<if $PC.actualAge >= 65>>
You're $PC.actualAge and definitly feeling it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to look an older $PC.visualAge, though perhaps it might be time to undo it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to look a younger $PC.visualAge, now if only your body agreed with your looks.<</if>>
<<elseif $PC.actualAge >= 50>>
You're $PC.actualAge and starting to feel it.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to look an older $PC.visualAge.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to look a younger $PC.visualAge.<</if>>
<<elseif $PC.actualAge >= 35>>
You're $PC.actualAge and strong.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to look an older $PC.visualAge and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to look a younger $PC.visualAge recapturing your youth.<</if>>
<<else>>
You're $PC.actualAge and full of vigor.<<if $PC.visualAge > $PC.actualAge>> You've taken measures to look an older $PC.visualAge and reap the respect that comes with it.<<elseif $PC.visualAge < $PC.actualAge>> You've taken measures to look a younger $PC.visualAge, even though society may find your looks uncomfortable.<</if>>
<</if>>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
<<if $PC.boobsBonus > 0 || $PC.preg > 2>>
<<if $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
Your breasts feel enormous.<<if $PC.preg > 30 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 2>>
Your breasts feel huge.<<if $PC.preg > 30 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<<elseif $PC.boobsBonus == 1>>
Your breasts seem a little bigger.<<if $PC.preg > 30 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 40>>
You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<<elseif $PC.preg >= 36>>
You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you your bun is almost ready.
<<elseif $PC.preg >= 32>>
Your pregnancy has gotten quite huge, none of your clothes fit it right.
<<elseif $PC.preg >= 28>>
Your pregnant belly juts out annoyingly far, just getting dressed is a pain now.
<<elseif $PC.preg >= 24>>
Half way there! Your belly has gotten quite large with child; it is beginning to get the way of sex and business.
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it.
<<elseif $PC.preg >= 16>>
Your belly is rounded by your early pregnancy.
<<elseif $PC.preg >= 12>>
Your lower belly is beginning to stick out, you're definitely pregnant.
<<elseif $PC.preg >= 8>>
Your belly is slightly swollen; combined with your missed period, odds are you're pregnant.
<<elseif $PC.preg >= 3>>
Your period hasn't happened in some time, you might be pregnant.
<</if>>
<<else>>
You look the same as you always have.
<</if>>
/*<br><<if $playerSurgery == 0>>[[Visit your plastic surgeon.|Elective Surgery][$playerSurgery = 4]]<<else>>Your favorite plastic surgeon is booked solid for the next $playerSurgery weeks.<</if>>*/
<br><br>
On formal occasions, you are announced as $PCTitle. By slaves, however, you prefer to be called <<if ndef $PC.customTitle>>by name<<else>>$PC.customTitle, or $PC.customTitleLisp, by those slaves incapable of saying $PC.customTitle correctly<</if>>.
<span id="result">
<<if ndef $PC.customTitle>>
<br><<link "Set a custom title for slaves to address you">>
<<replace "#result">>
Custom title: <<textbox "$PC.customTitle" $PC.customTitle>>
<<link "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>>
<</replace>>
<</link "">>
<</replace>>
<</link>>
<<else>>
<br>Your custom title is <<textbox "$PC.customTitle" $PC.customTitle>>
<<link "Apply">>
<<replace "#result">>
Your title is now $PC.customTitle.
<<set $PC.customTitleLisp to $PC.customTitle, $PC.customTitleLisp to $PC.customTitleLisp.replace("ss", "th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("S", "Th"), $PC.customTitleLisp to $PC.customTitleLisp.replace("s", "th")>>
<</replace>>
<</link>> |
<<link "Stop using a custom title">>
<<replace "#result">>
You stop using a custom title
<<set $PC.customTitle to undefined>>
<<set $PC.customTitleLisp to undefined>>
<</replace>>
<</link>>
<</if>>
</span>
<<if $PC.degeneracy > 0>>
<br><br>
__Rumors__
<br>
<<if $PC.degeneracy > 100>>
There are severe and devastating rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 75>>
There are severe rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 50>>
There are bad rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 25>>
There are rumors about you spreading across the arcology.
<<elseif $PC.degeneracy > 10>>
There are minor rumors about you spreading across the arcology.
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<if totalPlayerRelatives($PC) > 0>>
<<PlayerFamily>>
<</if>>
<</if>>
<<if $PC.vagina == 1>>
<br><br>
__Contraceptives and Fertility__
<br>
<span id="miniscene">
<<if $PC.preg < 8 && $PC.preg > 0 && $PC.pregSource != -1>>
Your period is late, so the first thing you do is test yourself for a potential pregnancy: @@color:lime;you are pregnant.@@ <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br> <</replace>><</link>>
<<elseif $PC.labor == 1>>
You are beginning to feel contractions, you'll be giving birth soon.
<<elseif $PC.preg >= 40>>
Your due date is looming, but your child doesn't seem to be interested in coming out just yet. [[Induce childbirth|Manage Personal Affairs][$PC.labor = 1]]
<<elseif $PC.preg >= 8 && $PC.pregSource != -1>>
You're pregnant, something rather unbecoming for an arcology owner. <<link "Abort your child">><<replace "#miniscene">><<set $PC.preg = 0, $PC.pregSource = 0>><<print "You take a syringe filled with abortificants and make your self comfortable. Injecting the vial through your belly into your womb, your close your eyes and wait for what is coming. Once you feel it is over, you clean yourself up and go on your way, child free.">><br> <</replace>><</link>>
<</if>>
</span>
<<if $PC.births > 0>>
<br>
<br>
In total, you have given birth to:
<<if $PC.birthElite > 0>>
<br><<print $PC.birthElite>> bab<<if $PC.birthElite > 1>>ies<<else>>y<</if>> for the Societal Elite.
<</if>>
<<if $PC.birthMaster > 0>>
<br><<print $PC.birthMaster>> bab<<if $PC.birthMaster > 1>>ies<<else>>y<</if>> for your former master.
<</if>>
<<if $PC.birthClient > 0>>
<br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from clients you've slept with.
<</if>>
<<if $PC.birthDegenerate > 0>>
<br><<print $PC.birthDegenerate>> bastard<<if $PC.birthDegenerate > 1>>s<</if>> from getting fucked by slaves.
<</if>>
<<if $PC.birthArcOwner > 0>>
<br><<print $PC.birthArcOwner>> bab<<if $PC.birthArcOwner > 1>>ies<<else>>y<</if>> from your time with that male arcology owner.
<</if>>
<<if $PC.birthOther > 0>>
<br><<print $PC.birthOther>> bab<<if $PC.birthOther > 1>>ies<<else>>y<</if>> from sources you can't quite recall.
<</if>>
<</if>>
<br>
<br>
I'm
<<if $PC.preg > 0>>
currently <<print $PC.preg>> week<<if $PC.preg > 1>>s<</if>> pregnant, so contraception doesn't matter right now.
<<elseif $PC.preg == -2>>
menopausal. My time to bear children has passed.
<<elseif $PC.preg == -1>>
currently on birth control.
[[Stop taking it|Manage Personal Affairs][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
currently fertile.
[[Start taking birth control|Manage Personal Affairs][$PC.preg = -1]]
<</if>>
<<if $arcologies[0].FSRestartDecoration >= 100>>
<<if $playerBred == 0>>
<br><br>
I am currently not bearing children for the Societal Elite.
[[List your womb as available|Manage Personal Affairs][$playerBred = 1]]
<<else>>
My womb is dedicated to carrying the Societal Elites' children.
<</if>>
<</if>>
<<if $PC.preg == 0>>
<<if $dairyPiping == 1 && ($cumSlaves > 0 || $arcologies[0].FSPastoralistLaw == 1)>>
<<if $PCCumTap == 0>>
<br><br>
The tap connected to $dairyName has a variety of attachments, one of which being a very tantalizing dick-shaped nozzle. It looks like it would be a perfect fit for you, if you were curious, that is.
<br><br>[[No-one is looking...|FSelf]]
<<else>>
<br><br>
The tap connected to $dairyName is calling to you. Begging to let it fill you with cum again. If you wanted to try and go bigger, that is.
<br>[[Sounds fun!|FSelf]]
<br>[[I only want to get pregnant.|Manage Personal Affairs][$PC.preg = 1, $PC.pregSource = 0]]
<</if>>
<</if>>
<</if>>
<</if>>
<<if $propOutcome == 1>>
<br><br>
__Elite Breeder Qualifications__
<<UpdateStandards>>
<<BreedingStandards>>
<</if>>
|
r3d/fc
|
src/pregmod/managePersonalAffairs.tw
|
tw
|
bsd-3-clause
| 10,506
|
:: PC Appearance Intro [nobr]
Race and appearance are largely irrelavant in the free cities; there are only the free and the enslaved.
<br>//Appearance only, no effect on gameplay (unless you make a big deal out of it).//
<br><br>
@@color:orange;What nationality are you?@@
<br>
I am $PC.nationality.
<br><<textbox "$PC.nationality" $PC.nationality "PC Appearance Intro">>//Capitalize it//
<br><br>
@@color:orange;What race are you?@@
<br>
<span id = "ethnicity">
I'm $PC.race.
</span>
<br>
<<link "White">>
<<set $PC.race to "white">>
<<PlayerRace>>
<</link>>
|
<<link "Asian">>
<<set $PC.race to "asian">>
<<PlayerRace>>
<</link>>
|
<<link "Latina">>
<<set $PC.race to "latina">>
<<PlayerRace>>
<</link>>
|
<<link "Middle Eastern">>
<<set $PC.race to "middle eastern">>
<<PlayerRace>>
<</link>>
|
<<link "Black">>
<<set $PC.race to "black">>
<<PlayerRace>>
<</link>>
|
<<link "Semitic">>
<<set $PC.race to "semitic">>
<<PlayerRace>>
<</link>>
|
<<link "Southern European">>
<<set $PC.race to "southern European">>
<<PlayerRace>>
<</link>>
|
<<link "Indo-aryan">>
<<set $PC.race to "indo-aryan">>
<<PlayerRace>>
<</link>>
|
<<link "Amerindian">>
<<set $PC.race to "amerindian">>
<<PlayerRace>>
<</link>>
|
<<link "Pacific Islander">>
<<set $PC.race to "pacific islander">>
<<PlayerRace>>
<</link>>
|
<<link "Malay">>
<<set $PC.race to "malay">>
<<PlayerRace>>
<</link>>
|
<<link "Mixed race">>
<<set $PC.race to "mixed race">>
<<PlayerRace>>
<</link>>
<br><br>
@@color:orange;What is your skin tone?@@
<br>
<span id = "skin">
I have $PC.skin skin.
</span>
<br>
<<link "White">>
<<set $PC.skin to "white">>
<<PlayerSkin>>
<</link>>
|
<<link "Fair">>
<<set $PC.skin to "fair">>
<<PlayerSkin>>
<</link>>
|
<<link "Light">>
<<set $PC.skin to "light">>
<<PlayerSkin>>
<</link>>
|
<<link "Dark">>
<<set $PC.skin to "dark">>
<<PlayerSkin>>
<</link>>
|
<<link "Olive">>
<<set $PC.skin to "olive">>
<<PlayerSkin>>
<</link>>
|
<<link "Black">>
<<set $PC.skin to "black">>
<<PlayerSkin>>
<</link>>
|
<<link "Brown">>
<<set $PC.skin to "brown">>
<<PlayerSkin>>
<</link>>
|
<<link "Light Brown">>
<<set $PC.skin to "light brown">>
<<PlayerSkin>>
<</link>>
|
<<link "Pale">>
<<set $PC.skin to "pale">>
<<PlayerSkin>>
<</link>>
|
<<link "Extremely Pale">>
<<set $PC.skin to "extremely pale">>
<<PlayerSkin>>
<</link>>
<br><br>
@@color:orange;What color are your eyes?@@
<br>
I have $PC.eyeColor eyes.
<br><<textbox "$PC.eyeColor" $PC.eyeColor "PC Appearance Intro">>
<br><br>
@@color:orange;What color is your hair?@@
<br>
I have $PC.hColor hair.
<br><<textbox "$PC.hColor" $PC.hColor "PC Appearance Intro">>
<br><br>
[[Finish player character customization|PC Experience Intro]]
|
r3d/fc
|
src/pregmod/pcAppearanceIntro.tw
|
tw
|
bsd-3-clause
| 2,725
|
:: PC Preg Intro [nobr]
You have a working female reproductive system, and thus, a menstrual cycle. Women already face hardships as slaveowners and arcology owners, and being pregnant, coupled with a strong societal aversion to the dominant being penetrated, leads most pregnant owners to find themselves in dire situations. As an added precaution, since nothing stops an owner from hooking up with another owner, contraceptives are common amongst free women.
<br><br>
@@color:orange;What's your stance on taking contraceptives?@@
<br><br>
I'm
<<if $PC.preg == -1>>
not interested in being a mother.
[[Risky|PC Preg Intro][$PC.preg = 0]]
<<elseif $PC.preg == 0>>
fertile and I know the risks.
[[Safe|PC Preg Intro][$PC.preg = -1]] | [[About that...|PC Preg Intro][$PC.preg = 10]]
<<else>>
already pregnant.
[[Fertile|PC Preg Intro][$PC.preg = 0]]
<</if>>
<br>
//Being or becoming pregnant will raise difficulty.//
<br><br>
@@color:orange;Hormones can be an interesting thing, how do they affect you?@@
<br><br>
I'm
<<if $PC.pregMood == 1>>
gentle and motherly when I'm hormonal.
[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<elseif $PC.pregMood == 0>>
in complete control of myself.
[[Motherly|PC Preg Intro][$PC.pregMood = 1]] | [[Aggressive|PC Preg Intro][$PC.pregMood = 2]]
<<else>>
aggressive and domineering when I'm hormonal.
[[Normal|PC Preg Intro][$PC.pregMood = 0]] | [[Motherly|PC Preg Intro][$PC.pregMood = 1]]
<</if>>
<br>
//Hormone induced moods may alter some sex scenes, as well as change slaves' reactions to you.//
<br><br>
[[Confirm player character customization|PC Experience Intro]]
|
r3d/fc
|
src/pregmod/pcPregIntro.tw
|
tw
|
bsd-3-clause
| 1,670
|
:: Physical Development
<<if $slaves[$i].vagina >= 0 && $slaves[$i].ovaries > 0>>
/* loli becoming a woman */
<<switch $slaves[$i].physicalAge>>
<<case 3>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(9,9,9,10,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<</if>>
<<case 4>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 5>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 6>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 7>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(8,8,8,9,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 8>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) >80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 99>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<</if>>
<<case 9>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 10>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 11>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 300>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 12>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 300>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 13>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 186>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 30>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].face -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice <= 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].face -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice <= 3>>
<<if random(1,100) > 30>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 95>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice == 3>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 400>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>>
<<case 14>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 2>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 15>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 500>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 16>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 50>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 17>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 60>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<<case 18>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 2000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 70>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].clit < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].clit += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 70>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<</if>>
<</switch>>
<<else>>
/* shota becoming a man WIP*/
<<switch $slaves[$i].physicalAge>>
<<case 3>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(9,9,9,10,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 91>>
<<set $slaves[$i].height += either(8,8,9,9,9,10)>>
<<elseif $slaves[$i].height <= 101>>
<<set $slaves[$i].height += 5>>
<</if>>
<</if>>
<<case 4>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 101>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 109>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 5>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 109>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 116>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 6>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 116>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 124>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 7>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(8,8,8,9,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 124>>
<<set $slaves[$i].height += either(7,7,8,8,8,9)>>
<<elseif $slaves[$i].height <= 131>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 8>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) >80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 30>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 99>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 10>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 131>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 137>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 9>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 137>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 144>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 10>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 90>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 80>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 95>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 90>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 144>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 156>>
<<set $slaves[$i].height += 4>>
<</if>>
<</if>>
<<case 11>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 3>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 156>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 163>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 12>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,6,7,7,7)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 163>>
<<set $slaves[$i].height += either(6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 168>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(7,7,7,8,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,7,7,7,8)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<</if>>
<<case 13>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face == 2>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 1>>
<</if>>
<<elseif $slaves[$i].face < 2>>
<<if random(1,100) > 50>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice < 2>>
<<if random(1,100) > 50>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 20>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 186>>
<<set $slaves[$i].height += either(5,5,6,6,6)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].face < 2>>
<<if random(1,100) > 80>>
<<set $slaves[$i].face += 1>>
<</if>>
<</if>>
<<if $slaves[$i].voice < 3>>
<<if random(1,100) > 50>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].butt < 4>>
<<if random(1,100) > 40>>
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 25>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 30>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(6,6,6,7,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 10>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 168>>
<<set $slaves[$i].height += either(5,5,6,6,6,7)>>
<<elseif $slaves[$i].height <= 171>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].voice > 1>>
<<if random(1,100) > 60>>
<<set $slaves[$i].voice -= 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>>
<<case 14>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 700>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(5,5,5,6,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 3>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 171>>
<<set $slaves[$i].height += either(4,4,5,5,5,6)>>
<<elseif $slaves[$i].height <= 173>>
<<set $slaves[$i].height += 2>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 60>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 15>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 900>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 800>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].penis += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 40>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 20>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 50>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<</if>>
<<case 16>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<</if>>
<<case 17>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1200>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<</if>>
<<case 18>>
<<if $slaves[$i].hormones == 2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 20>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 2000>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 100>>
<<elseif $slaves[$i].hormones == 1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1)>>
<</if>>
<<if $slaves[$i].hips < 2>>
<<if random(1,100) > 40>>
<<set $slaves[$i].hips += 1>>
<</if>>
<</if>>
<<if $slaves[$i].boobs < 1600>>
<<if random(1,100) > 40>>
<<set $slaves[$i].boobs += 100>>
<</if>>
<</if>>
<<set $slaves[$i].boobs += 50>>
<<elseif $slaves[$i].hormones == -1>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,1,1,1,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 50>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 90>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<elseif $slaves[$i].hormones == -2>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(1,1,1,2,2)>>
<</if>>
<<if $slaves[$i].boobs > 200>>
<<set $slaves[$i].boobs -= 100>>
<</if>>
<<if $slaves[$i].penis < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].penis += 1>>
<<set $slaves[$i].foreskin += 1>>
<</if>>
<</if>>
<<if $slaves[$i].balls < 6>>
<<if random(1,100) > 70>>
<<set $slaves[$i].balls += 1>>
<<set $slaves[$i].scrotum += 1>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].height <= 174>>
<<set $slaves[$i].height += either(0,0,1,1,1,2)>>
<</if>>
<</if>>
<</if>>
|
r3d/fc
|
src/pregmod/physicalDevelopment.tw
|
tw
|
bsd-3-clause
| 59,698
|
:: pregmod widgets [nobr widget]
<<widget PMODinit>>
<<if ndef $args[0].actualAge>>
<<set $args[0].actualAge to $args[0].age>>
<</if>>
<<if ndef $args[0].physicalAge>>
<<set $args[0].physicalAge to $args[0].actualAge>>
<</if>>
<<if ndef $args[0].visualAge>>
<<set $args[0].visualAge to $args[0].actualAge>>
<</if>>
<<if ndef $args[0].age>>
<<set $args[0].age to $args[0].actualAge>>
<</if>>
<<if ndef $args[0].boobsImplantType>>
<<set $args[0].boobsImplantType to 0>>
<</if>>
<<if ndef $args[0].buttImplantType>>
<<set $args[0].buttImplantType to 0>>
<</if>>
<<if ndef $args[0].bellyTat>>
<<set $args[0].bellyTat to 0>>
<</if>>
<<if ndef $args[0].cSec>>
<<set $args[0].cSec to 0>>
<</if>>
<<if ndef $args[0].labor>>
<<set $args[0].labor to 0>>
<</if>>
<<if ndef $args[0].induce>>
<<set $args[0].induce to 0>>
<</if>>
<<if ndef $args[0].mpreg>>
<<set $args[0].mpreg to 0>>
<</if>>
<<if ndef $args[0].inflation>>
<<set $args[0].inflation to 0>>
<</if>>
<<if ndef $args[0].inflationType>>
<<set $args[0].inflationType to "none">>
<</if>>
<<if ndef $args[0].inflationMethod>>
<<set $args[0].inflationMethod to 0>>
<</if>>
<<if ndef $args[0].milkSource>>
<<set $args[0].milkSource to 0>>
<</if>>
<<if ndef $args[0].cumSource>>
<<set $args[0].cumSource to 0>>
<</if>>
<<if ndef $args[0].burst>>
<<set $args[0].burst to 0>>
<</if>>
<<if ndef $args[0].bellyImplant>>
<<set $args[0].bellyImplant to 0>>
<</if>>
<<if ndef $args[0].bellySag>>
<<set $args[0].bellySag to 0>>
<</if>>
<<if ndef $args[0].birthsTotal>>
<<set $args[0].birthsTotal to $args[0].births>>
<</if>>
<<if ndef $args[0].pubertyAgeXX>>
<<set $args[0].pubertyAgeXX to $fertilityAge>>
<</if>>
<<if ndef $args[0].bellyPain>>
<<set $args[0].bellyPain = 0>>
<</if>>
<<if ndef $args[0].scars>>
<<set $args[0].scars = 0>>
<</if>>
<<if ndef $args[0].breedingMark>>
<<set $args[0].breedingMark = 0>>
<</if>>
<<if ndef $args[0].underArmHColor>>
<<set $args[0].underArmHColor to $args[0].hColor>>
<</if>>
<<if ndef $args[0].underArmHStyle>>
<<set $args[0].underArmHStyle to "waxed">>
<</if>>
<<if ndef $args[0].prostateImplant>>
<<set $args[0].prostateImplant to 0>>
<</if>>
<<if ndef $args[0].bodySwap>>
<<set $args[0].bodySwap = 0>>
<</if>>
<<if ndef $args[0].father>>
<<set $args[0].father to 0>>
<</if>>
<<if ndef $args[0].mother>>
<<set $args[0].mother to 0>>
<</if>>
<<if ndef $args[0].daughters>>
<<set $args[0].daughters to 0>>
<</if>>
<<if ndef $args[0].sisters>>
<<set $args[0].sisters to 0>>
<</if>>
<<if ndef $args[0].canRecruit>>
<<set $args[0].canRecruit to 0>>
<</if>>
<<if ndef $args[0].ballType>>
<<set $args[0].ballType to "human">>
<</if>>
<<if ndef $args[0].eggType>>
<<set $args[0].eggType to "human">>
<</if>>
<<if ndef $args[0].HGExclude>>
<<set $args[0].HGExclude to 0>>
<</if>>
<<if ndef $args[0].reservedChildren>>
<<set $args[0].reservedChildren to 0>>
<</if>>
<<if ndef $args[0].choosesOwnChastity>>
<<set $args[0].choosesOwnChastity = 0>>
<</if>>
<<if ndef $args[0].pregControl>>
<<set $args[0].pregControl = "none">>
<</if>>
<<if ndef $args[0].readyLimbs>>
<<set $args[0].readyLimbs = []>>
<</if>>
<<if ndef $args[0].pubertyXX>>
<<if $args[0].physicalAge >= $args[0].pubertyAgeXX>>
<<set $args[0].pubertyXX = 1>>
<<else>>
<<set $args[0].pubertyXX = 0>>
<</if>>
<</if>>
<<if ndef $args[0].pubertyAgeXY>>
<<set $args[0].pubertyAgeXY to $potencyAge>>
<</if>>
<<if ndef $args[0].pubertyAgeXY>>
<<if $args[0].physicalAge >= $args[0].pubertyAgeXY>>
<<set $args[0].pubertyXY = 1>>
<<else>>
<<set $args[0].pubertyXY = 0>>
<</if>>
<</if>>
<</widget>>
<<widget AgeImplantAdjustment>>
<<if $activeSlave.visualAge > 80>>
<<set $activeSlave.visualAge -= 40>>
<<elseif $activeSlave.visualAge >= 70>>
<<set $activeSlave.visualAge -= 30>>
<<elseif $activeSlave.visualAge > 50>>
<<set $activeSlave.visualAge -= 20>>
<<elseif $activeSlave.visualAge > 36>>
<<set $activeSlave.visualAge -= 10>>
<<else>>
<<set $activeSlave.visualAge -= 5>>
<</if>>
<</widget>>
<<widget InitStandards>>
<<set $activeStandard to {age: 24, weight: 0, muscles: 0, raceSup: "white", raceSub: "white", boobs: 0, boobsImplant: 0, lactation: 0, hips: 0, hipsImplant: 0, butt: 0, buttImplant: 0, face: 0, faceImplant: 0, lips: 15, lipsImplant: 0, chem: 0, addict: 0, intelligence: 0, intelligenceImplant: 0, bellyImplant: 0, beauty: 0, dick: 0, balls: 0, health: 0}>>
<<UpdateStandards>>
<<BreedingStandards>>
<</widget>>
<<widget UpdateStandards>>
<<if $failedElite > 100>>
<<set $activeStandard.intelligence = 3>>
<<set $activeStandard.beauty = 120>>
<<set $activeStandard.face = 3>>
<<else>>
<<set $activeStandard.intelligence = 2>>
<<set $activeStandard.beauty = 100>>
<<set $activeStandard.face = 2>>
<</if>>
<<set $activeStandard.chem = 20>>
<<set $activeStandard.addict = 0>>
<<if $arcologies[0].FSSupremacist > 20>>
<<set $activeStandard.raceSup = $arcologies[0].FSSupremacistRace>>
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<<set $activeStandard.raceSub = $arcologies[0].FSSubjugationistRace>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<<set $activeStandard.dick = 1>>
<<set $activeStandard.balls = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<<set $activeStandard.dick = 0>>
<<set $activeStandard.balls = 0>>
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<<set $activeStandard.intelligenceImplant = 1>>
<<set $activeStandard.health = 60>>
<<elseif $arcologies[0].FSDegradationist > 20>>
<<set $activeStandard.intelligenceImplant = 0>>
<<set $activeStandard.health = 0>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<<set $activeStandard.chem = 0>>
<<set $activeStandard.boobsImplant = 0>>
<<set $activeStandard.buttImplant = 0>>
<<set $activeStandard.lipsImplant = 0>>
<<set $activeStandard.hipsImplant = 0>>
<<set $activeStandard.shouldersImplant = 0>>
<<set $activeStandard.faceImplant = 0>>
<<set $activeStandard.bellyImplant = 0>>
<<elseif $arcologies[0].FSTransformationFetishist > 20>>
<<set $activeStandard.chem = 20>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<set $activeStandard.weight = 0>>
<<set $activeStandard.butt = 2>>
<<set $activeStandard.boobs = 400>>
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<<set $activeStandard.butt = 6>>
<<set $activeStandard.boobs = 1000>>
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<<set $activeStandard.lactation = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<<set $activeStandard.muscles = 95>>
<</if>>
<</widget>>
<<widget BreedingStandards>>
<br><br>
In order to be eligible to be bred, the potential breeding bitch must first satisfy the following conditions:
<<if $failedElite > 100>>
<br>She must be of finest intelligence.
<br>She must be unbelieveably beautiful.
<br>Her face must be breathtaking.
<<else>>
<br>She must be very smart.
<br>She must be beautiful.
<br>Her face must be gorgeous.
<</if>>
<br>Her health must not be overly impacted by drug use.
<br>She must not be addicted to drugs.
<<if $arcologies[0].FSSupremacist > 20>>
<br>She must be $arcologies[0].FSSupremacistRace.
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<br>She must not be $arcologies[0].FSSubjugationistRace.
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<br>She must be have a functional penis.
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<br>She must be a natural female.
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<br>She must be educated.
<br>She must be in good health.
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<br>Her genome must be damage free.
<br>She must be implant free.
<<elseif $arcologies[0].FSTransformationFetishist > 20>>
<<set $activeStandard.chem = 20>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 20>>
<br>She must be older than 24.
<<elseif $arcologies[0].FSYouthPreferentialist > 20>>
<br>She must be younger than 24.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<br>She must be thin.
<br>She must have a trim rear.
<br>She must have a sleek chest.
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<br>She must have a naturally gigantic rear.
<br>She must be naturally busty.
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<br>She must be lactating naturally.
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<br>She must be extremely muscular.
<</if>>
<br>For each slave examined, a fee of @@color:yellowgreen;¤5000@@ will be deducted from your account.
<br>Failures will promptly be sterilized. Please make sure your slave fits the criteria before submitting them for testing. We shall not be held responsible for time wasted.
<br>Updates will periodically be posted. It is your responsibility to keep up to date with current standards.
<</widget>>
<<widget BreedingEligibility>>
<<set $passing = 0>>
<<set $useActiveSlave to 1>>
<br><br>
$activeSlave.slaveName is up for review:
<<if $activeSlave.intelligence >= $activeStandard.intelligence>>
<br>She @@color:lime;PASSED@@ the intelligence test.
<<else>>
<br>She @@color:red;FAILED@@ the intelligence test.
<<set $passing-->>
<</if>>
<<if $beauty >= $activeStandard.beauty>>
<br>She @@color:lime;PASSED@@ the beauty test.
<<else>>
<br>She @@color:red;FAILED@@ the beauty test.
<<set $passing-->>
<</if>>
<<if $activeSlave.face >= $activeStandard.face>>
<br>She @@color:lime;PASSED@@ the facial attractiveness test.
<<else>>
<br>She @@color:red;FAILED@@ the facial attractiveness test.
<<set $passing-->>
<</if>>
<<if $activeSlave.chem <= $activeStandard.chem>>
<br>She @@color:lime;PASSED@@ the genome damage test.
<<else>>
<br>She @@color:red;FAILED@@ the genome damage test.
<<set $passing-->>
<</if>>
<<if $activeSlave.addict >= $activeStandard.addict>>
<br>She @@color:lime;PASSED@@ the drug test.
<<else>>
<br>She @@color:red;FAILED@@ the drug test.
<<set $passing-->>
<</if>>
<<if $arcologies[0].FSSupremacist > 20>>
<<if $activeSlave.race == $activeStandard.raceSup>>
<br>She @@color:lime;PASSED@@ racial testing.
<<else>>
<br>She @@color:red;FAILED@@ racial testing.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist > 20>>
<<if $activeSlave.race != $activeStandard.raceSub>>
<br>She @@color:lime;PASSED@@ racial testing.
<<else>>
<br>She @@color:red;FAILED@@ racial testing.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 20>>
<<if $activeSlave.dick >= $activeStandard.dick && $activeSlave.balls >= $activeStandard.balls>>
<br>She @@color:lime;PASSED@@ penis inspection.
<<else>>
<br>She @@color:red;FAILED@@ penis inspection.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > 20>>
<<if $activeSlave.dick == $activeStandard.dick && $activeSlave.balls == $activeStandard.balls>>
<br>She @@color:lime;PASSED@@ genital inspection.
<<else>>
<br>She @@color:red;FAILED@@ genital inspection.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > 20>>
<<if $activeSlave.intelligenceImplant == $activeStandard.intelligenceImplant>>
<br>She @@color:lime;PASSED@@ educational trials.
<<else>>
<br>She @@color:red;FAILED@@ educational trials.
<<set $passing-->>
<</if>>
<<if $activeSlave.health >= $activeStandard.health>>
<br>She @@color:lime;PASSED@@ health examinations.
<<else>>
<br>She @@color:red;FAILED@@ health examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 20>>
<<if $activeSlave.health >= $activeStandard.health>>
<br>She @@color:lime;PASSED@@ health examinations.
<<else>>
<br>She @@color:red;FAILED@@ health examinations.
<<set $passing-->>
<</if>>
<<if $activeSlave.boobsImplant == 0 && $activeSlave.buttImplant == 0 && $activeSlave.lipsImplant == 0 && $activeSlave.hipsImplant == 0 && $activeSlave.shouldersImplant == 0 && $activeSlave.faceImplant == 0 && $activeSlave.bellyImplant == 0>>
<br>She @@color:lime;PASSED@@ implant examinations.
<<else>>
<br>She @@color:red;FAILED@@ implant examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 20>>
<<if $activeSlave.physicalAge > $activeStandard.age>>
<br>She @@color:lime;PASSED@@ age examinations.
<<else>>
<br>She @@color:red;FAILED@@ age examinations.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSYouthPreferentialist > 20>>
<<if $activeSlave.physicalAge < $activeStandard.age>>
<br>She @@color:lime;PASSED@@ age examinations.
<<else>>
<br>She @@color:red;FAILED@@ age examinations.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 20>>
<<if $activeSlave.weight <= $activeStandard.weight>>
<br>She @@color:lime;MET@@ weight limits.
<<else>>
<br>She @@color:red;EXCEEDED@@ weight mimits.
<<set $passing-->>
<</if>>
<<if $activeSlave.butt <= $activeStandard.butt>>
<br>She @@color:lime;MET@@ ass measurements.
<<else>>
<br>She @@color:red;EXCEEDED@@ ass measurements.
<<set $passing-->>
<</if>>
<<if $activeSlave.boobs <= $activeStandard.boobs>>
<br>She @@color:lime;MET@@ chest measurements.
<<else>>
<br>She @@color:red;EXCEEDED@@ chest measurements.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > 20>>
<<if ($activeSlave.butt - $activeSlave.buttImplant) >= $activeStandard.butt>>
<br>She @@color:lime;MET@@ ass measurements.
<<else>>
<br>She @@color:red;FAILED@@ to meet ass measurements.
<<set $passing-->>
<</if>>
<<if ($activeSlave.boobs - $activeSlave.boobsImplant) >= $activeStandard.boobs>>
<br>She @@color:lime;MET@@ chest measurements.
<<else>>
<br>She @@color:red;FAILED@@ to meet chest measurements.
<<set $passing-->>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > 20>>
<<if $activeSlave.lactation == $activeStandard.lactation>>
<br>She @@color:lime;MET@@ milk production standards.
<<elseif $activeSlave.lactation > $activeStandard.lactation>>
<br>She @@color:red;EXCEEDED@@ milk production standards.
<<set $passing-->>
<<else>>
<br>She @@color:red;FAILED@@ to meet milk production standards.
<<set $passing-->>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist > 20>>
<<if $activeSlave.muscles > $activeStandard.muscles>>
<br>She @@color:lime;MET@@ the required muscle mass.
<<else>>
<br>She @@color:red;FAILED@@ to meet the required muscle mass.
<<set $passing-->>
<</if>>
<</if>>
<br><br>
<<if $passing != 0>>
The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@color:red;unsuitable@@ for breeding and has been @@color:green;sterilized@@ as per agreement.
<<set $activeSlave.preg = -3>>
<<else>>
The slave known as "<<print $activeSlave.slaveName>>" has been deemed @@color:green;worthy@@ of being used for breeding and has been marked as such. Please note the increased restrictions on breeding slaves.
<br>They are not permitted for public use or anything that may harm their growing child. The child within them is considered a member of the elite class and a such, any harm that comes to them will result in severe penalties to the breeder's owner. Development of the child will be closely monitored; should the fetus be identified as of not the owner's blood (or any other member of the Elite class), said owner shall face severe fines.
<<set $activeSlave.breedingMark = 1, $activeSlave.pregControl = "none">>
<</if>>
<br>@@color:yellowgreen;¤5000@@ has been deducted from your account as agreed.
<<set $activeSlave.assignment = "rest">>
<</widget>>
<<widget "PlayerRace">>
<<replace #ethnicity>>
I'm $PC.race.
<</replace>>
<</widget>>
<<widget "PlayerSkin">>
<<replace #skin>>
I have $PC.skin skin.
<</replace>>
<</widget>>
<<widget "ResyncHeight">>
<<switch $activeSlave.actualAge>>
<<case 3>>
<<set $activeSlave.height = random(91,96)>>
<<case 4>>
<<set $activeSlave.height = random(97,104)>>
<<case 5>>
<<set $activeSlave.height = random(104,111)>>
<<case 6>>
<<set $activeSlave.height = random(112,119)>>
<<case 7>>
<<set $activeSlave.height = random(118,126)>>
<<case 8>>
<<set $activeSlave.height = random(124,132)>>
<<case 9>>
<<set $activeSlave.height = random(129,137)>>
<<case 10>>
<<set $activeSlave.height = random(133,142)>>
<<case 11>>
<<set $activeSlave.height = random(140,149)>>
<<case 12>>
<<set $activeSlave.height = random(147,156)>>
<<case 13>>
<<set $activeSlave.height = random(152,162)>>
<<case 14>>
<<set $activeSlave.height = random(156,165)>>
<<case 15>>
<<set $activeSlave.height = random(157,166)>>
<<default>>
<<set $activeSlave.height = random(159,167)>>
<</switch>>
<</widget>>
<<widget "BodyguardWeapon">>
<<if ($activeSlave.muscles+$activeSlave.height-100)/25 > 5>>
She has a long ceramic sword strapped to her back,
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Hungarian" "Cuban">>
and, in keeping with her heritage, a PKM GPMG
<<case "Russian">>
and, in keeping with her heritage, a PKP Pecheneg GPMG
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-401 LMG
<<case "American">>
and, in keeping with her heritage, a US Ordnance Mk43 Mod.1 GPMG
<<case "Canadian">>
and, in keeping with her heritage, a Colt Canada 5.56-LSW LMG
<<case "British" "Scottish">>
and, in keeping with her heritage, an L7A2 GPMG
<<case "Japanese">>
and, in keeping with her heritage, a Sumitomo Type 62 GPMG
<<case "Belgian">>
and, in keeping with her heritage, a FN Minimi M3 LMG
<<case "Israeli">>
and, in keeping with her heritage, an IWI Negev NG7 GPMG
<<case "German" "Chilean">>
and, in keeping with her heritage, a Rheinmetall MG3 GPMG
<<case "Mexican">>
and, in keeping with her heritage, a SEDENA MG-21 GPMG
<<case "Spanish">>
and, in keeping with her heritage, a CETME MG 82 Ameli LMG
<<case "Australian">>
and, in keeping with her heritage, a Lithgow F89 Maximi GPMG
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QJY-88 LMG
<<case "French">>
and, in keeping with her heritage, a MAS AAT-F1 GPMG
<<case "Korean">>
and, in keeping with her heritage, a S&T K12 GPMG
<<case "South African">>
and, in keeping with her heritage, a Vektor SS-77 GPMG
<<case "Finnish">>
and, in keeping with her heritage, a Valmet KvKK 62 LMG
<<case "Polish">>
and, in keeping with her heritage, a ZMT UKM-2000 GPMG
<<case "Swiss">>
and, in keeping with her heritage, a W+F-Bern MG51 GPMG
<<case "Austrian">>
and, in keeping with her heritage, a Steyr MG 74 GPMG
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a FN MAG-58 GPMG
<<else>>
and a FN MAG 60.20 GPMG
<</if>>
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a ZVI Uk vz.59 Rachot GPMG
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad SM2 LMG
<<case "Indian">>
and, in keeping with her heritage, a OFB MG 2A1 GPMG
<<case "Turkish">>
and, in keeping with her heritage, a MKEK MG3 GPMG
<<case "Iranian">>
and, in keeping with her heritage, a DIO MGA3 GPMG
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 RPK LMG
<<case "Filipina">>
and, in keeping with her heritage, a Government Arsenal M60E4 GPMG
<<case "Serbian">>
and, in keeping with her heritage, a Zastava M09 LMG
<<case "Romanian">>
and, in keeping with her heritage, a FACSA PM md.93 LMG
<<default>>
and a FN MAG 60.20 GPMG
<</switch>>
slung crosswise on her chest.
<<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 4>>
She has a ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian">>
and, in keeping with her heritage, a Kalashnikov AK-74M assault rifle
<<<case "Russian">>
and, in keeping with her heritage, a Izhmash AN-94 Abakan assault rifle
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-227 assault rifle
<<case "American">>
and, in keeping with her heritage, a Colt M16A4 assault rifle
<<case "Canadian">>
and, in keeping with her heritage, a Colt Canada MRR assault rifle
<<case "Japanese">>
and, in keeping with her heritage, a Howa Type 89 assault rifle
<<case "British" "Scottish">>
and, in keeping with her heritage, an L85A3 bullpup assault rifle
<<case "Belgian">>
and, in keeping with her heritage, a FN FNC M2 assault rifle
<<case "Israeli">>
and, in keeping with her heritage, an IWI MTAR-21 bullpup assault rifle
<<case "German">>
and, in keeping with her heritage, a H&K G36A2 assault rifle
<<case "Mexican">>
and, in keeping with her heritage, a DGIM FX-05 Xiuhcoatl assault rifle
<<case "Spanish">>
and, in keeping with her heritage, a CETME Model C battle rifle
<<case "Cuban">>
and, in keeping with her heritage, an AKM assault rifle
<<case "Australian">>
and, in keeping with her heritage, a Lithgow EF88 Austeyr bullpup assault rifle
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QBZ-95-1 bullpup assault rifle
<<case "French">>
and, in keeping with her heritage, a Nexter FAMAS G2 bullpup assault rifle
<<case "Italian">>
and, in keeping with her heritage, a Beretta ARX-160 assault rifle
<<case "Korean">>
and, in keeping with her heritage, a Daewoo K2C1 assault rifle
<<case "South African">>
and, in keeping with her heritage, a Vektor R4 assault rifle
<<case "Swedish">>
and, in keeping with her heritage, a Bofors Ak-5C assault rifle
<<case "Finnish">>
and, in keeping with her heritage, a SAKO Rk 95 TP assault rifle
<<case "Colombian">>
and, in keeping with her heritage, a Indumil ACE 22 assault rifle
<<case "Polish">>
and, in keeping with her heritage, a FB MSBS assault rifle
<<case "Swiss">>
and, in keeping with her heritage, a SIG SG 550 assault rifle
<<case "Austrian">>
and, in keeping with her heritage, a Steyr AUG A3 bullpup assault rifle
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a FN FAL battle rifle
<<else>>
and a FN F2000 bullpup assault rifle
<</if>>
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a CZUB CZ-806 BREN-2 assault rifle
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad SS2 assault rifle
<<case "Indian">>
and, in keeping with her heritage, a OFB MCIWS assault rifle
<<case "Turkish">>
and, in keeping with her heritage, a MKEK MPT-76 assault rifle
<<case "Iranian">>
and, in keeping with her heritage, a DIO KH-2002 Khaybar bullpup assault rifle
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 AKM assault rifle
<<case "Filipina">>
and, in keeping with her heritage, a Elitool M653P carbine
<<case "Thai">>
and, in keeping with her heritage, a MND Type 11 assault rifle
<<case "Brazilian">>
and, in keeping with her heritage, a IMBEL IA2 assault rifle
<<case "Argentinian">>
and, in keeping with her heritage, a FMAP FARA-83 assault rifle
<<case "Peruvian">>
and, in keeping with her heritage, a SIMA FAD bullpup assault rifle
<<case "Chilean">>
and, in keeping with her heritage, a FAMAE ACE 22NC assault rifle
<<case "Serbian">>
and, in keeping with her heritage, a Zastava M21A assault rifle
<<case "Croatian">>
and, in keeping with her heritage, an HS Produkt VHS-2 bullpup assault rifle
<<case "Hungarian">>
and, in keeping with her heritage, a FEG AMD-65M assault rifle
<<case "Romanian">>
and, in keeping with her heritage, a ROMARM PA md.86 assault rifle
<<default>>
and a FN F2000 bullpup assault rifle
<</switch>>
slung across her chest.
<<elseif ($activeSlave.muscles+$activeSlave.height-100)/25 > 3>>
She has a straight ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian">>
and, in keeping with her heritage, an Kalashnikov AKS-74U PDW
<<case "Russian">>
and, in keeping with her heritage, a KBP PP-90M1 SMG
<<case "Ukrainian">>
and, in keeping with her heritage, a Fort-224 bullpup SMG
<<case "American">>
and, in keeping with her heritage, a KRISS Vector SMG
<<case "British" "Scottish">>
and, in keeping with her heritage, an L91A1 SMG
<<case "Belgian">>
and, in keeping with her heritage, a FN P90 bullpup PDW
<<case "Israeli">>
and, in keeping with her heritage, an IWI Uzi SMG
<<case "German">>
and, in keeping with her heritage, an H&K MP7A1 PDW
<<case "Mexican">>
and, in keeping with her heritage, a Mendoza Cobra SMG
<<case "Spanish">>
and, in keeping with her heritage, a Star Z84 SMG
<<case "Chinese">>
and, in keeping with her heritage, a Norinco QCQ-05 SMG
<<case "Italian">>
and, in keeping with her heritage, a Beretta MX4 SMG
<<case "Korean">>
and, in keeping with her heritage, a Daewoo K1A PDW
<<case "South African">>
and, in keeping with her heritage, a Milkor BXP SMG
<<case "Swedish">>
and, in keeping with her heritage, a Carl Gustav m/45 SMG
<<case "Polish">>
and, in keeping with her heritage, a FB PM-06 Glauberyt SMG
<<case "Swiss">>
and, in keeping with her heritage, a SIG MPX SMG
<<case "Austrian">>
and, in keeping with her heritage, a Steyr AUG A3 Para XS bullpup SMG
<<case "Zimbabwean">>
<<if $activeSlave.race == "white">>
and, in keeping with her heritage, a Sterling Mk.IV SMG
<<else>>
and a H&K MP5 SMG
<</if>>
<<case "Indonesian">>
and, in keeping with her heritage, a Pindad PM1A1 SMG
<<case "Indian">>
and, in keeping with her heritage, a OFB MSMC SMG
<<case "Turkish">>
and, in keeping with her heritage, a Sarsilmaz SAR 109 SMG
<<case "Iranian">>
and, in keeping with her heritage, a DIO MPT-9 Tondar SMG
<<case "Vietnamese">>
and, in keeping with her heritage, a Z111 K-50M LMG
<<case "Filipina">>
and, in keeping with her heritage, a Ferfrans SCW7 PDW
<<case "Brazilian">>
and, in keeping with her heritage, a Taurus MT40 G2 SMG
<<case "Argentinian">>
and, in keeping with her heritage, a Halcon ML-63 SMG
<<case "Chilean">>
and, in keeping with her heritage, a FAMAE SAF-200 SMG
<<case "Serbian">>
and, in keeping with her heritage, a Zastava Master FLG SMG
<<case "Croatian">>
and, in keeping with her heritage, a PM Agram 2000 SMG
<<case "Romanian">>
and, in keeping with her heritage, a UM Cugir LP7 SMG
<<default>>
and a H&K MP5 SMG
<</switch>>
slung across her chest.
<<else>>
She has a short ceramic sword strapped to her back
<<switch $activeSlave.nationality>>
<<case "Uzbek" "Kazakh" "Belarusian" "Armenian" "Ukrainian" "Cuban">>
and, in keeping with her heritage, a Molot Ordnance Stechkin APS machine pistol
<<case "Russian">>
and, in keeping with her heritage, a KBP OTs-33 Pernach machine pistol
<<case "American">>
and, in keeping with her heritage, a MAC-10 machine pistol
<<case "Japanese">>
and, in keeping with her heritage, a Minebea PM-9 machine pistol
<<case "Belgian">>
and, in keeping with her heritage, a VBR-Belgium PDW machine pistol
<<case "Israeli">>
and, in keeping with her heritage, an IWI Uzi Pro machine pistol
<<case "German">>
and, in keeping with her heritage, a H&K VP70 machine pistol
<<case "Mexican">>
and, in keeping with her heritage, a Trejo Modelo 2 Especial machine pistol
<<case "Chinese">>
and, in keeping with her heritage, a Chongqing Changfeng CF-05 machine pistol
<<case "Italian">>
and, in keeping with her heritage, a Beretta 93R machine pistol
<<case "Swedish">>
and, in keeping with her heritage, a Saab Bofors Dynamics CBJ-MS machine pistol
<<case "Polish">>
and, in keeping with her heritage, a WITU PMM machine pistol
<<case "Czech" "Slovak">>
and, in keeping with her heritage, a CZUB CZ 75 Automatic machine pistol
<<case "Swiss">>
and, in keeping with her heritage, a B+T MP9 machine pistol
<<case "Austrian">>
and, in keeping with her heritage, a Steyr TMP machine pistol
<<case "Turkish">>
and, in keeping with her heritage, a TiSAS Zigana F machine pistol
<<case "Romanian">>
and, in keeping with her heritage, a UMS Pistolul md.98 Dracula machine pistol
<<case "Hungarian">>
and, in keeping with her heritage, a FEG KGP-9 machine pistol
<<case "Peruvian">>
and, in keeping with her heritage, a SIMA MGP-87 machine pistol
<<default>>
and a Glock 18 machine pistol
<</switch>>
at her side.
<</if>>
<</widget>>
<<widget "GenSkinTone">>
/*
black 5
brown 4
dark 3
olive 2
light brown 1
null 0
light -1
white -2
fair -3
pale -4
extremely pale -5
*/
<<set _skin = 0>>
<<set _skin0 = 0>>
<<set _skin1 = 0>>
<<switch $args[0].skin>>
<<case "black">>
<<set _skin0 = 10>>
<<case "brown">>
<<set _skin0 = 9>>
<<case "dark">>
<<set _skin0 = 8>>
<<case "olive">>
<<set _skin0 = 7>>
<<case "light brown">>
<<set _skin0 = 6>>
<<case "light">>
<<set _skin0 = 4>>
<<case "white">>
<<set _skin0 = 3>>
<<case "fair">>
<<set _skin0 = 2>>
<<case "pale">>
<<set _skin0 = 1>>
<<case "extremely pale">>
<<set _skin0 = 0>>
<<default>>
<<set _skin0 = 5>>
<</switch>>
<<switch $args[1].skin>>
<<case "black">>
<<set _skin1 = 10>>
<<case "brown">>
<<set _skin1 = 9>>
<<case "dark">>
<<set _skin1 = 8>>
<<case "olive">>
<<set _skin1 = 7>>
<<case "light brown">>
<<set _skin1 = 6>>
<<case "light">>
<<set _skin1 = 4>>
<<case "white">>
<<set _skin1 = 3>>
<<case "fair">>
<<set _skin1 = 2>>
<<case "pale">>
<<set _skin1 = 1>>
<<case "extremely pale">>
<<set _skin1 = 0>>
<<default>>
<<set _skin1 = 5>>
<</switch>>
<<set _skin = Math.round((_skin1+_skin0)/2)>>
<<switch _skin>>
<<case 10>>
<<set $activeSlave.skin = "black">>
<<case 9>>
<<set $activeSlave.skin = "brown">>
<<case 8>>
<<set $activeSlave.skin = "dark">>
<<case 7>>
<<set $activeSlave.skin = "olive">>
<<case 6>>
<<set $activeSlave.skin = "light brown">>
<<case 4>>
<<set $activeSlave.skin = "light">>
<<case 3>>
<<set $activeSlave.skin = "white">>
<<case 2>>
<<set $activeSlave.skin = "fair">>
<<case 1>>
<<set $activeSlave.skin = "pale">>
<<case 0>>
<<set $activeSlave.skin = "extremely pale">>
<<default>>
<<set $activeSlave.skin = either($args[0].skin, $args[1].skin)>>
<</switch>>
<</widget>>
/*
<<widget "GenSkinTone">>
<<script>>
(function() {
var skinToMelanin = {black: 10, ebony: 9.5, brown: 9, dark: 8, olive: 7, 'light brown': 6, bronzed: 5.5, tanned: 5, light: 4, 'rosy white': 3.5, white: 3, fair: 2, 'very fair': 1.5, lightened: 1.5, pale: 1, 'pure white': 0.5, 'extremely pale': 0.001};
var parents = State.variables.args;
var skin0 = parents[0] ? (skinToMelanin[parents[0].skin] || 5) : 3;
var skin1 = parents[1] ? (skinToMelanin[parents[1].skin] || 5) : 3;
var skin = Math.round(Math.random() * (skin1 - skin0) + skin0);
State.variables.activeSlave.skin = ['extremely pale', 'pale', 'fair', 'white', 'light', 'tanned', 'light brown', 'olive', 'dark', 'brown', 'black'][skin];
})();
<</script>>
<</widget>>
*/
<<widget "ParentNames">>
<<switch $args[0].nationality>>
<<case "American">>
<<if $args[1].race is "black">>
<<set $args[1].slaveName to $africanAmericanSlaveNames.random()>>
<<elseif $args[1].race is "latina">>
<<set $args[1].slaveName to $latinaSlaveNames.random()>>
<<elseif $args[1].race is "asian">>
<<set $args[1].slaveName to $asianAmericanSlaveNames.random()>>
<<elseif $args[1].race is "middle eastern">>
<<set $args[1].slaveName to $egyptianSlaveNames.random()>>
<<else>>
<<set $args[1].slaveName to $whiteAmericanSlaveNames.random()>>
<</if>>
<<case "Canadian">>
<<set $args[1].slaveName to $canadianSlaveNames.random()>>
<<case "Mexican">>
<<set $args[1].slaveName to $mexicanSlaveNames.random()>>
<<case "Dominican">>
<<set $args[1].slaveName to $dominicanSlaveNames.random()>>
<<case "Puerto Rican">>
<<set $args[1].slaveName to $puertoRicanSlaveNames.random()>>
<<case "Haitian">>
<<set $args[1].slaveName to $haitianSlaveNames.random()>>
<<case "Jamaican">>
<<set $args[1].slaveName to $jamaicanSlaveNames.random()>>
<<case "Cuban">>
<<set $args[1].slaveName to $cubanSlaveNames.random()>>
<<case "Guatemalan">>
<<set $args[1].slaveName to $guatemalanSlaveNames.random()>>
<<case "Chilean">>
<<set $args[1].slaveName to $chileanSlaveNames.random()>>
<<case "Peruvian">>
<<set $args[1].slaveName to $peruvianSlaveNames.random()>>
<<case "Bolivian">>
<<set $args[1].slaveName to $bolivianSlaveNames.random()>>
<<case "Venezuelan">>
<<set $args[1].slaveName to $venezuelanSlaveNames.random()>>
<<case "Belarusian">>
<<set $args[1].slaveName to $belarusianSlaveNames.random()>>
<<case "Russian">>
<<set $args[1].slaveName to $russianSlaveNames.random()>>
<<case "Ukrainian">>
<<set $args[1].slaveName to $ukrainianSlaveNames.random()>>
<<case "Italian">>
<<set $args[1].slaveName to $italianSlaveNames.random()>>
<<case "Spanish">>
<<set $args[1].slaveName to $spanishSlaveNames.random()>>
<<case "British">>
<<set $args[1].slaveName to $britishSlaveNames.random()>>
<<case "Scottish">>
<<set $args[1].slaveName to $scottishSlaveNames.random()>>
<<case "French">>
<<set $args[1].slaveName to $frenchSlaveNames.random()>>
<<case "German">>
<<set $args[1].slaveName to $germanSlaveNames.random()>>
<<case "Lithuanian">>
<<set $args[1].slaveName to $lithuanianSlaveNames.random()>>
<<case "Norwegian">>
<<set $args[1].slaveName to $norwegianSlaveNames.random()>>
<<case "Slovak">>
<<set $args[1].slaveName to $slovakSlaveNames.random()>>
<<case "Danish">>
<<set $args[1].slaveName to $danishSlaveNames.random()>>
<<case "Dutch">>
<<set $args[1].slaveName to $dutchSlaveNames.random()>>
<<case "Austrian">>
<<set $args[1].slaveName to $austrianSlaveNames.random()>>
<<case "Swiss">>
<<set $args[1].slaveName to $swissSlaveNames.random()>>
<<case "Serbian">>
<<set $args[1].slaveName to $serbianSlaveNames.random()>>
<<case "Belgian">>
<<set $args[1].slaveName to $belgianSlaveNames.random()>>
<<case "Czech">>
<<set $args[1].slaveName to $czechSlaveNames.random()>>
<<case "Portuguese">>
<<set $args[1].slaveName to $portugueseSlaveNames.random()>>
<<case "Swedish">>
<<set $args[1].slaveName to $swedishSlaveNames.random()>>
<<case "Romanian">>
<<set $args[1].slaveName to $romanianSlaveNames.random()>>
<<case "Hungarian">>
<<set $args[1].slaveName to $hungarianSlaveNames.random()>>
<<case "Estonian">>
<<set $args[1].slaveName to $estonianSlaveNames.random()>>
<<case "Irish">>
<<set $args[1].slaveName to $irishSlaveNames.random()>>
<<case "Icelandic">>
<<set $args[1].slaveName to $icelandicSlaveNames.random()>>
<<case "Finnish">>
<<set $args[1].slaveName to $finnishSlaveNames.random()>>
<<case "Greek">>
<<set $args[1].slaveName to $greekSlaveNames.random()>>
<<case "Polish">>
<<set $args[1].slaveName to $polishSlaveNames.random()>>
<<case "Brazilian">>
<<set $args[1].slaveName to $brazilianSlaveNames.random()>>
<<case "Egyptian">>
<<set $args[1].slaveName to $egyptianSlaveNames.random()>>
<<case "Colombian">>
<<set $args[1].slaveName to $colombianSlaveNames.random()>>
<<case "Argentinian">>
<<set $args[1].slaveName to $argentinianSlaveNames.random()>>
<<case "Turkish">>
<<set $args[1].slaveName to $turkishSlaveNames.random()>>
<<case "Iranian">>
<<set $args[1].slaveName to $iranianSlaveNames.random()>>
<<case "Armenian">>
<<set $args[1].slaveName to $armenianSlaveNames.random()>>
<<case "Israeli">>
<<set $args[1].slaveName to $israeliSlaveNames.random()>>
<<case "Saudi">>
<<set $args[1].slaveName to $saudiSlaveNames.random()>>
<<case "South African">>
<<if $args[1].race is "black">>
<<set $args[1].slaveName to $blackSouthAfricanSlaveNames.random()>>
<<else>>
<<set $args[1].slaveName to $whiteSouthAfricanSlaveNames.random()>>
<</if>>
<<case "Nigerian">>
<<set $args[1].slaveName to $nigerianSlaveNames.random()>>
<<case "Congolese">>
<<set $args[1].slaveName to $congoleseSlaveNames.random()>>
<<case "Kenyan">>
<<set $args[1].slaveName to $kenyanSlaveNames.random()>>
<<case "Tanzanian">>
<<set $args[1].slaveName to $tanzanianSlaveNames.random()>>
<<case "Zimbabwean">>
<<if $args[1].race == "white">>
<<set $args[1].slaveName to $britishSlaveNames.random()>>
<<else>>
<<set $args[1].slaveName to $zimbabweanSlaveNames.random()>>
<</if>>
<<case "Ghanan">>
<<set $args[1].slaveName to $ghananSlaveNames.random()>>
<<case "Ugandan">>
<<set $args[1].slaveName to $ugandanSlaveNames.random()>>
<<case "Ethiopian">>
<<set $args[1].slaveName to $ethiopianSlaveNames.random()>>
<<case "Moroccan">>
<<set $args[1].slaveName to $moroccanSlaveNames.random()>>
<<case "Chinese">>
<<set $args[1].slaveName to $chineseSlaveNames.random()>>
<<case "Korean">>
<<set $args[1].slaveName to $koreanSlaveNames.random()>>
<<case "Thai">>
<<set $args[1].slaveName to $thaiSlaveNames.random()>>
<<case "Vietnamese">>
<<set $args[1].slaveName to $vietnameseSlaveNames.random()>>
<<case "Japanese">>
<<set $args[1].slaveName to $japaneseSlaveNames.random()>>
<<case "Indonesian">>
<<set $args[1].slaveName to $indonesianSlaveNames.random()>>
<<case "Filipina">>
<<set $args[1].slaveName to $filipinaSlaveNames.random()>>
<<case "Bangladeshi">>
<<set $args[1].slaveName to $bangladeshiSlaveNames.random()>>
<<case "Malaysian">>
<<set $args[1].slaveName to $malaysianSlaveNames.random()>>
<<case "Uzbek">>
<<set $args[1].slaveName to $uzbekSlaveNames.random()>>
<<case "Afghan">>
<<set $args[1].slaveName to $afghanSlaveNames.random()>>
<<case "Nepalese">>
<<set $args[1].slaveName to $nepaleseSlaveNames.random()>>
<<case "Burmese">>
<<set $args[1].slaveName to $burmeseSlaveNames.random()>>
<<case "Iraqi">>
<<set $args[1].slaveName to $iraqiSlaveNames.random()>>
<<case "Yemeni">>
<<set $args[1].slaveName to $yemeniSlaveNames.random()>>
<<case "Sudanese">>
<<set $args[1].slaveName to $sudaneseSlaveNames.random()>>
<<case "Algerian">>
<<set $args[1].slaveName to $algerianSlaveNames.random()>>
<<case "Tunisian">>
<<set $args[1].slaveName to $tunisianSlaveNames.random()>>
<<case "Libyan">>
<<set $args[1].slaveName to $libyanSlaveNames.random()>>
<<case "Omani">>
<<set $args[1].slaveName to $omaniSlaveNames.random()>>
<<case "Malian">>
<<set $args[1].slaveName to $malianSlaveNames.random()>>
<<case "Jordanian">>
<<set $args[1].slaveName to $jordanianSlaveNames.random()>>
<<case "Lebanese">>
<<set $args[1].slaveName to $lebaneseSlaveNames.random()>>
<<case "Emirati">>
<<set $args[1].slaveName to $emiratiSlaveNames.random()>>
<<case "Kazakh">>
<<set $args[1].slaveName to $kazakhSlaveNames.random()>>
<<case "Pakistani">>
<<set $args[1].slaveName to $pakistaniSlaveNames.random()>>
<<case "Indian">>
<<set $args[1].slaveName to $indianSlaveNames.random()>>
<<case "Australian">>
<<set $args[1].slaveName to $australianSlaveNames.random()>>
<<case "a New Zealander">>
<<set $args[1].slaveName to $newZealanderSlaveNames.random()>>
<<default>>
<<set $args[1].slaveName to $whiteAmericanSlaveNames.random()>>
<</switch>>
<</widget>>
<<widget "seBirthToIncubator">>
<<if $csec == 1>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].pregSource is $slaves[$j].ID>>
<<set $daddy to $slaves[$j].slaveName>>
<<break>>
<</if>>
<</for>>
<br>
<br>
$pronounCap was given @@color:orange;a cesarean section@@ due to health concerns. From $possessive womb,
<<if $slaves[$i].pregType <= 1>>
a single baby,
<<elseif $slaves[$i].pregType >= 20>>
a brood of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType >= 10>>
a squirming pile of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType is 5>>
quintuplets,
<<elseif $slaves[$i].pregType is 4>>
quadruplets,
<<elseif $slaves[$i].pregType is 3>>
triplets,
<<else>>
twins,
<</if>>
created by
<<if $slaves[$i].pregSource == -1>>
your magnificent dick,
<<elseif $slaves[$i].pregSource == -2>>
your arcology's eager citizens,
<<elseif $slaves[$i].pregSource == -3>>
the Societal Elite,
<<elseif $slaves[$i].pregSource == 0>>
an unknown father,
<<elseif $slaves[$i].ID is $daddy.ID>>
$possessive own curiosity over if $pronoun could fuck <<print $possessive>>self,
<<else>>
$daddy's virile cock and balls,
<</if>>
entered the world.
<<if $arcologies[0].FSRestart != "unset">>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
<br><br>
The Societal Elite @@color:green;are pleased@@ at the new additions to their class.
<<set $failedElite -= 2*$slaves[$i].pregType>>
<<else>>
<br>
<br>
The Societal Elite @@color:red;are disappointed@@ that you would allow subhuman filth to dirty society under your watch. Society @@color:red;frowns@@ on the unwelcome addition of more subhumans into the world.
<<set $failedElite += 5*$slaves[$i].pregType>>
<<set $rep -= 10*$slaves[$i].pregType>>
<</if>>
<</if>>
<br>
<br>
Since $possessive <<if $slaves[$i].mpreg == 1>>ass<<else>>vagina<</if>> was spared from childbirth, @@color:lime;it retained its tightness.@@
<<if $slaves[$i].fetish != "mindbroken">>
<<if $slaves[$i].fuckdoll == 0>>
<br>
<<if ($slaves[$i].devotion) < 20 && (($week-$slaves[$i].weekAcquired) >= $slaves[$i].weekAcquired) && ($slaves[$i].pregSource == -1)>>
<br>
She @@color:mediumorchid;despises@@ you for using her body to bear your children.
<<set $slaves[$i].devotion -= 10>>
<<elseif ($slaves[$i].devotion) > 50 && ($slaves[$i].pregSource == -1)>>
<br>
She's @@color:hotpink;so proud@@ to have successfully carried children for you.
<<set $slaves[$i].devotion += 3>>
<</if>>
<<if $slaves[$i].pregType-$slaves[$i].reservedChildren > 0>>
<<if $slaves[$i].trust <= 20 && (($week-$slaves[$i].weekAcquired) <= $slaves[$i].weekAcquired)>>
<br>
Even though she knew her child<<if $slaves[$i].pregType > 1>>ren<</if>> would be sent to an orphanage when she became your slave, she can't help but @@color:gold;worry@@ for their future.
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].trust <= 20>>
<br>
She @@color:gold;fears@@ for the future of her children.
<<set $slaves[$i].trust -= 10>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $slaves[$i].births += $slaves[$i].pregType>>
<<set $slaves[$i].birthsTotal += $slaves[$i].pregType>>
<<set $birthsTotal += $slaves[$i].pregType>>
<<set $mom = $slaves[$i]>>
<br><br>
Of her $slaves[$i].pregType children; $slaves[$i].reservedChildren were taken to $incubatorName.
<<for _k to $slaves[$i].reservedChildren; _k != 0; _k-->>
<<include "Generate Child">>
<<include "Incubator Workaround">>
<<set $slaves[$i].pregType-->>
<</for>>
<<set $seed to random(-12,12)>>
<<if ($Cash4Babies == 1 || ($slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1)) && $slaves[$i].pregType > 0>>
<br>
<br>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society.
<<elseif ($slaves[$i].relationship is -3)>>
As for the rest; you make sure $possessive children are cared for, since she is your wife. $slaves[$i].slaveName is @@color:mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<elseif ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>>
As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since she is a member of your harem. $slaves[$i].slaveName is @@color:mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<else>>
<<if $slaves[$i].pregType is 50>>
As for the rest; $possessive babies sold for a total of @@color:yellowgreen;¤<<print 12*(50+$seed)>>@@.
<<set $cash += 12*(50+$seed)>>
<<else>>
As for the rest; $possessive babies sold for a total of @@color:yellowgreen;¤<<print $slaves[$i].pregType*(50+$seed)>>@@.
<<set $cash += $slaves[$i].pregType*(50+$seed)>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastPregRule($slaves[$i], $defaultRules)>>
<<if ($slaves[$i].assignmentVisible == 0) and (_tmp != null)>>
<<set $slaves[$i].preg to -1>>
<<else>>
<<set $slaves[$i].preg to 0>>
<</if>>
<<set $slaves[$i].pregType to 0>>
<<set $slaves[$i].pregSource to 0>>
<<set $reservedChildren -= $slaves[$i].reservedChildren>>
<<set $slaves[$i].reservedChildren = 0>>
<<set $csec to 0>>
<<else>> /* normal birth */
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].pregSource is $slaves[$j].ID>>
<<set $daddy to $slaves[$j].slaveName>>
<<break>>
<</if>>
<</for>>
<<if $humiliation == 1>>
<br>
<br>
Giving birth in such a manner was completely humiliating,
<<if $slaves[$i].fetish is "humiliation">>
and a complete turn on to $object. $possessiveCap humiliation fetish @@color:lightcoral;strengthens@@ as $pronoun eagerly fantasizes about giving birth in public again.
<<set $slaves[$i].fetishStrength += 4>>
<<elseif $slaves[$i].fetish is "none" or $slaves[$i].fetishStrength <= 60>>
and a curious experience to $object. <<if random(1,5) == 1>>@@color:lightcoral;$possessiveCap has developed a humiliation fetish.@@<<set $slaves[$i].fetish to "humiliation">><<else>>$pronounCap hopes to never repeat it.<</if>>
<<elseif $slaves[$i].devotion <= 20>>
and completely devastating to $possessive image of herself. The experience @@color:hotpink;habituates $object@@ to cruelties of slavery.
<<set $slaves[$i].devotion += 5>>
<<else>>
and $pronoun hopes to never undergo it again.
<</if>>
<</if>>
<br>
<br>
She @@color:orange;gave birth@@<<if $slaves[$i].pregType >= 50>> but her overfilled womb barely lost any size. Her body gave life <</if>>
<<if $slaves[$i].pregType is 50>>
to nearly a dozen babies throughout the week,
<<elseif $slaves[$i].pregType <= 1>>
to a single baby,
<<elseif $slaves[$i].pregType >= 20>>
to a brood of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType >= 10>>
to a squirming pile of $slaves[$i].pregType babies,
<<elseif $slaves[$i].pregType is 5>>
to quintuplets,
<<elseif $slaves[$i].pregType is 4>>
to quadruplets,
<<elseif $slaves[$i].pregType is 3>>
to triplets,
<<else>>
to twins,
<</if>>
created by
<<if $slaves[$i].pregSource == -1>>
your magnificent dick.
<<elseif $slaves[$i].pregSource == -2>>
your arcology's eager citizens.
<<elseif $slaves[$i].pregSource == -3>>
the Societal Elite.
<<elseif $slaves[$i].pregSource == 0>>
an unknown father.
<<elseif $slaves[$i].ID is $daddy.ID>>
$possessive own curiosity over if $pronoun could fuck <<print $possessive>>self.
<<else>>
$daddy's virile cock and balls.
<</if>>
<<if $slaves[$i].pregType >= 20>>
After several hours of constant birthing, $possessive belly sags softly.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
<br><br>
The Societal Elite @@color:green;are pleased@@ at the new additions to their class.
<<set $failedElite -= 2*$slaves[$i].pregType>>
<<else>>
<br>
<br>
The Societal Elite @@color:red;are disappointed@@ that you would allow subhuman filth to be born under your watch. Society @@color:red;frowns@@ on the birth of more subhumans into the world.
<<set $failedElite += 5*$slaves[$i].pregType>>
<<set $failedElite -= 10*$slaves[$i].pregType>>
<</if>>
<</if>>
<<if ($slaves[$i].vagina == 0) || ($slaves[$i].mpreg == 1 && $slaves[$i].anus == 0)>>
<<if $slaves[$i].fetish != "mindbroken">>
<br>
<br>
<<if ($slaves[$i].fetish is "masochist")>>
Since she was a virgin, giving birth was a @@color:red;terribly painful@@ experience.<<if $slaves[$i].fetishKnown == 0>>She seems to have orgasmed several times during the experience, she appears to @@color:lightcoral;really like pain@@.<<else>> However, due to her masochistic streak, she @@color:hotpink;greatly enjoyed@@ said experience<</if>>.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 2>>
<<set $slaves[$i].fetishKnown == 1>>
<<else>>
Since she was a virgin, giving birth was a @@color:red;terribly painful@@ experience. She @@color:mediumorchid;despises@@ you for taking her virginity in such a @@color:gold;horrifying@@ way.
<<set $slaves[$i].health -= 40>>
<<set $slaves[$i].devotion -= 25.0>>
<<set $slaves[$i].trust -= 25.0>>
<</if>>
<</if>>
<</if>>
<br>
<<if $slaves[$i].birthsTotal == 0>>
<br>
$possessiveCap inexperience @@color:red;complicated $possessive first birth@@.
<</if>>
<<if $slaves[$i].mpreg == 1>>
<<if $slaves[$i].anus < 2>>
<br>
$possessiveCap tight ass @@color:red;hindered $possessive baby's birth@@.
<</if>>
<<else>>
<<if $slaves[$i].vagina < 2>>
<br>
$possessiveCap tight vagina @@color:red;hindered $possessive baby's birth@@.
<</if>>
<<if $slaves[$i].vaginaLube == 0>>
<br>
$possessiveCap dry vagina made pushing $possessive child out @@color:red;painful@@.
<</if>>
<</if>>
<<if $slaves[$i].hips < 0>>
<br>
$possessiveCap narrow hips made birth @@color:red;troublesome@@.
<</if>>
<<if $slaves[$i].weight < -95>>
<br>
$possessiveCap very thin body @@color:red;was nearly incapable of birthing $possessive child@@.
<<elseif $slaves[$i].weight <= -30>>
<br>
$possessiveCap thin body was @@color:red;ill-suited $possessive childbirth@@.
<</if>>
<<if $slaves[$i].health < -20>>
<br>
$possessiveCap poor health made laboring @@color:red;exhausting@@.
<</if>>
<<if $slaves[$i].physicalAge < 6>>
<br>
$possessiveCap very young body was @@color:red;not designed to be able pass a baby@@.
<<elseif $slaves[$i].physicalAge < 9>>
<br>
$possessiveCap young body had @@color:red;a lot of trouble@@ birthing $possessive baby.
<<elseif $slaves[$i].physicalAge < 13>>
<br>
$possessiveCap young body had @@color:red;trouble birthing@@ $possessive baby.
<</if>>
<<if $slaves[$i].tired > 0>>
<br>
$pronounCap was so tired, $pronoun @@color:red;lacked the energy to effectively push@@.
<</if>>
<<if $slaves[$i].preg > 40>>
<br>
$possessiveCap's child had extra time to grow @@color:red;greatly complicating childbirth@@.
<</if>>
<<if (($slaves[$i].vagina >= 2 or $slaves[$i].vaginaLube > 0) && $slaves[$i].mpreg == 1) or $slaves[$i].births > 0 or $slaves[$i].hips > 0 or $nurseCareers.contains($slaves[$i].career) or $slaves[$i].intelligenceImplant > 0>>
<br>However:
<<if $slaves[$i].mpreg == 1>>
<<if $slaves[$i].anus >= 2>>
<br>
$possessiveCap @@color:green;loose ass@@ made birthing $possessive child easier.
<</if>>
<<else>>
<<if $slaves[$i].vagina >= 2>>
<br>
$possessiveCap @@color:green;loose vagina@@ made birthing $possessive child easier.
<</if>>
<<if $slaves[$i].vaginaLube > 0>>
<br>
$possessiveCap @@color:green;moist vagina@@ hastened $possessive child's birth.
<</if>>
<</if>>
<<if $slaves[$i].birthsTotal > 0>>
<br>
$pronounCap has @@color:green;given birth before@@, so $pronoun knows just what to do.
<</if>>
<<if $slaves[$i].hips > 0>>
<br>
$possessiveCap @@color:green;wide hips@@ greatly aided childbirth.
<</if>>
<<if $nurseCareers.contains($slaves[$i].career)>>
<br>
Thanks to $possessive @@color:green;previous career@@, childbirth went smoothly.
<</if>>
<<if $slaves[$i].intelligenceImplant > 0>>
<br>
$pronounCap was @@color:green;taught how to handle birth@@ in class.
<</if>>
<</if>>
<br>
<br>
<<if $slaves[$i].assignment != "work in the dairy" && $slaves[$i].pregType < 50 && $csec == 0>>
All in all,
<<if $birthDamage > 15>>
childbirth was @@color:red;horrifically difficult for $object and nearly claimed $possessive life@@.
<<elseif $birthDamage > 10>>
childbirth was extremely difficult for $object and @@color:red;greatly damaged $possessive health@@.
<<elseif $birthDamage > 5>>
childbirth was difficult for $object and @@color:red;damaged $possessive health@@.
<<elseif $birthDamage > 0>>
childbirth was painful for $object, though not abnormally so, and @@color:red;damaged $possessive health@@.
<<else>>
childbirth was @@color:green;no problem@@ for $object.
<</if>>
<<if $birthDamage > 0>>
<<set $slaves[$i].health -= Math.round(($birthDamage/2)*10)>>
<</if>>
<</if>>
<br>
<br>
<<if $slaves[$i].mpreg == 1>>
<<if ($slaves[$i].anus < 0)>> /* you somehow got a pregnant slave with no vagina catch */
Childbirth has @@color:lime;has torn her a gaping anus.@@
<<elseif ($slaves[$i].anus == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */
Childbirth has @@color:lime;ruined her virgin ass.@@
<<elseif ($slaves[$i].anus == 1)>>
Childbirth has @@color:lime;greatly stretched out her ass.@@
<<elseif ($slaves[$i].anus == 2)>>
Childbirth has @@color:lime;stretched out her ass.@@
<<elseif ($slaves[$i].anus is 3)>>
Her ass was loose enough to not be stretched by childbirth.
<<elseif ($slaves[$i].anus < 10)>>
Childbirth stood no chance of stretching her gaping ass.
<<elseif ($slaves[$i].anus == 10)>>
Her child could barely stretch her cavernous ass.
<<else>>
Childbirth has @@color:lime;stretched out her ass.@@
<</if>>
<<else>>
<<if ($slaves[$i].vagina < 0)>> /* you somehow got a pregnant slave with no vagina catch */
Childbirth has @@color:lime;has torn her a gaping vagina.@@
<<elseif ($slaves[$i].vagina == 0)>> /* please stop selling me pregnant virgins, neighbor gender fundamentalist arcology */
Childbirth has @@color:lime;ruined her virgin vagina.@@
<<elseif ($slaves[$i].vagina == 1)>>
Childbirth has @@color:lime;greatly stretched out her vagina.@@
<<elseif ($slaves[$i].vagina == 2)>>
Childbirth has @@color:lime;stretched out her vagina.@@
<<elseif ($slaves[$i].vagina is 3)>>
Her vagina was loose enough to not be stretched by childbirth.
<<elseif ($slaves[$i].vagina < 10)>>
Childbirth stood no chance of stretching her gaping vagina.
<<elseif ($slaves[$i].vagina == 10)>>
Her child could barely stretch her cavernous vagina.
<<else>>
Childbirth has @@color:lime;stretched out her vagina.@@
<</if>>
<</if>>
<<if $slaves[$i].fetish != "mindbroken" && $slaves[$i].fuckdoll == 0>>
<br>
<<if ($slaves[$i].devotion) < 20 && (($week-$slaves[$i].weekAcquired) >= $slaves[$i].weekAcquired) && ($slaves[$i].pregSource == -1)>>
<br>
She @@color:mediumorchid;despises@@ you for using her body to bear your children.
<<set $slaves[$i].devotion -= 10>>
<<elseif ($slaves[$i].devotion) > 50 && ($slaves[$i].pregSource == -1)>>
<br>
She's @@color:hotpink;so proud@@ to have successfully carried children for you.
<<set $slaves[$i].devotion += 3>>
<</if>>
<<if $slaves[$i].pregType-$slaves[$i].reservedChildren > 0>>
<<if $slaves[$i].trust <= 20 && (($week-$slaves[$i].weekAcquired) <= $slaves[$i].weekAcquired)>>
<br>
Even though she knew her child<<if $slaves[$i].pregType > 1>>ren<</if>> would be sent to an orphanage when she became your slave, she can't help but @@color:gold;worry@@ for their future.
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].trust <= 20>>
<br>
She @@color:gold;fears@@ for the future of her children.
<<set $slaves[$i].trust -= 10>>
<</if>>
<</if>>
<</if>>
<<set $slaves[$i].births += $slaves[$i].pregType>>
<<set $slaves[$i].birthsTotal += $slaves[$i].pregType>>
<<set $birthsTotal += $slaves[$i].pregType>>
<<set $mom = $slaves[$i]>>
<br><br>
Of her $slaves[$i].pregType children; $slaves[$i].reservedChildren were taken to $incubatorName.
<<for _k to $slaves[$i].reservedChildren; _k != 0; _k-->>
<<include "Generate Child">>
<<include "Incubator Workaround">>
<<set $slaves[$i].pregType-->>
<</for>>
<<set $seed to random(-12,12)>>
<<if ($Cash4Babies == 1 || ($slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1)) && $slaves[$i].pregType > 0>>
<br>
<br>
<<if $slaves[$i].breedingMark == 1 && $slaves[$i].pregSource == -1>>
As for the rest; the Societal Elite collected them to be raised into upstanding members of the new society.
<<elseif ($slaves[$i].relationship is -3)>>
As for the rest; you make sure $possessive children are cared for, since she is your wife. $slaves[$i].slaveName is @@color:mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<elseif ($slaves[$i].assignment is "serve in the master suite" or $slaves[$i].assignment is "be your Concubine")>>
As for the rest; $possessive children are guaranteed to be treated well despite the laws you've passed since she is a member of your harem. $slaves[$i].slaveName is @@color:mediumaquamarine;touched@@ by this act of kindness.
<<set $slaves[$i].trust += 3>>
<<else>>
<<if $slaves[$i].pregType is 50>>
As for the rest; $possessive babies sold for a total of @@color:yellowgreen;¤<<print 12*(50+$seed)>>@@.
<<set $cash += 12*(50+$seed)>>
<<else>>
As for the rest; $possessive babies sold for a total of @@color:yellowgreen;¤<<print $slaves[$i].pregType*(50+$seed)>>@@.
<<set $cash += $slaves[$i].pregType*(50+$seed)>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastPregRule($slaves[$i], $defaultRules)>>
<<if ($slaves[$i].assignmentVisible == 0) and (_tmp != null)>>
<<set $slaves[$i].preg to -1>>
<<else>>
<<set $slaves[$i].preg to 0>>
<</if>>
<<set $slaves[$i].pregType to 0>>
<<set $slaves[$i].pregSource to 0>>
<<set $reservedChildren -= $slaves[$i].reservedChildren>>
<<set $slaves[$i].reservedChildren = 0>>
<<if $slaves[$i].mpreg == 1>>
<<if $slaves[$i].anus < 3>>
<<set $slaves[$i].anus to 3>>
<</if>>
<<else>>
<<if $slaves[$i].vagina < 3>>
<<set $slaves[$i].vagina to 3>>
<</if>>
<</if>>
<</if>> /* closes c-section */
<<set $mom = 0>>
<</widget>>
|
r3d/fc
|
src/pregmod/pregmodWidgets.tw
|
tw
|
bsd-3-clause
| 56,828
|
:: RE legendary womb
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryWombID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is an incredible mother. She's given birth to numbers that would have been considered absurd in the days when drug treatments were limited by consent. A nascent organization will be holding a pageant for pregnant slaves tomorrow, and since they're aware you keep breeders, they've sent you an invitation to enter a heavily pregnant slave to be judged.
This is a rare opportunity. The idea of pregnancy pageant isn't new but it is undeniably going to atract attention, so the pagent is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special mother.
\
<span id="result">
<<link "Fairly enter her in the pregnancy pageant">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, but her heavy belly and creative positions win the day. Against all odds she is named best in show, and will be @@color:green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her pregnant body is the most impressive on display, another slave owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another mother. The public is impressed with $activeSlave.slaveName's reproductive capability anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow mothers. One is taken ill, another seems drugged, and another went into labor and gave birth, disqualifying her. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as a breeder of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a breeder.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a breeder">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then asked to demonstrate how to pleasure a man while so heavily pregnant. You are surprised to see that the judging committee has been changed at the last minute. They choose another breeder as best in show. There are persistent @@color:red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
|
r3d/fc
|
src/pregmod/reLegendaryWomb.tw
|
tw
|
bsd-3-clause
| 6,228
|
:: SA inflation [nobr]
<<if $slaves[$i].assignment == "be confined in the arcade" || $slaves[$i].assignment == "work in the dairy">>
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<</if>>
<<if $slaves[$i].inflationType == "water">>
<<if $slaves[$i].inflation == 3>>
She makes sure to fill her rear with nearly two gallons of water, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 1.0>>
<<elseif $slaves[$i].inflation == 2>>
She makes sure to fill her rear with nearly four liters of water, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
She makes sure to fill her rear with nearly two liters of water, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationType == "milk">>
<<if $slaves[$i].behavioralFlaw == "anorexic">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep the fattening load inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep the fattening load inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep the fattening load inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ suckles from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She struggles to keep her fatty, liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<</if>>
<<elseif $slaves[$i].behavioralFlaw == "gluttonous">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her taut belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her full belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust += 1>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of milk, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly four liters of milk, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from $slaves[$j].slaveName until her stomach is bloated with nearly two liters of milk, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to keep herself filled with nearly two gallons of milk, leaving her looking ready to burst. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to keep herself filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to to keep herself filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to fill her rear with nearly two gallons of milk, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to fill her rear with nearly four liters of milk, leavign her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to fill her rear with nearly two liters of milk, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].milkSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].lactation == 0>>
$slaves[$j].slaveName is no longer lactating and thus can no longer keep $slaves[$i].slaveName filled with milk. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].milkSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two gallons of milk, leaving her looking ready to give birth. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly four liters of milk, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure keep suckling from $slaves[$j].slaveName until she is filled with nearly two liters of milk, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<</if>>
<</if>>
<<elseif $slaves[$i].inflationType == "cum">>
<<if $slaves[$i].behavioralFlaw == "anorexic">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep the massive cumshot inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep the huge cumshot inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep the cumshot inside her, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion -= 8>>
<<set $slaves[$i].trust -= 8>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 5>>
<<set $slaves[$i].trust -= 5>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:mediumorchid;reluctantly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She struggles to keep her liquid meal down, @@color:gold;fearing@@ punishment otherwise.
<<set $slaves[$i].devotion -= 3>>
<<set $slaves[$i].trust -= 3>>
<</if>>
<</if>>
<<elseif $slaves[$i].behavioralFlaw == "gluttonous">>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her taut belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her full belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;happily@@ fills her rectum from the dairy tap until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, though she wishes she could have swallowed it instead.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust += 1>>
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is @@color:red;painfully bloated@@ with nearly two gallons of cum, leaving her looking ready to burst. She rubs her full belly @@color:mediumaquamarine;contently@@, anticipating her next gorging.
<<set $slaves[$i].health -= 10>>
<<set $slaves[$i].devotion += 5>>
<<set $slaves[$i].trust += 5>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly four liters of cum, leaving her looking pregnant. She rubs her taut belly @@color:mediumaquamarine;contently@@, anticipating her next feeding.
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].trust += 4>>
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she @@color:hotpink;eagerly@@ sucks $slaves[$j].slaveName's cock until her stomach is bloated with nearly two liters of cum, leaving her belly noticeably distended. She rubs her sloshing belly @@color:mediumaquamarine;contently@@, anticipating her next meal.
<<set $slaves[$i].devotion += 3>>
<<set $slaves[$i].trust += 3>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].inflationMethod == 1>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to keep herself filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to keep herself filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to to keep herself filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 2>>
<<if ($dairySlaves == 0 || $cumSlaves == 0 || $dairy == 0) && $arcologies[0].FSPastoralistLaw != 1>>
You no longer have a functional cum dairy. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure to fill her rear with nearly two gallons of cum, leaving her looking ready to burst, whenever she leaks or needs to release her load. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure to fill her rear with nearly four liters of cum, leaving her looking pregnant, whenever she leaks or needs to release her load. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure to fill her rear with nearly two liters of cum, leaving her belly noticeably distended, whenever she leaks or needs to release her load. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<<elseif $slaves[$i].inflationMethod == 3>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$i].cumSource == $slaves[$j].ID>>
<<break>>
<</if>>
<</for>>
<<if $slaves[$j].balls == 0>>
$slaves[$j].slaveName has no longer has testicles and thus can no longer keep $slaves[$i].slaveName filled with cum. @@color:yellow;Her inflation regimen has been ended.@@
<<set $slaves[$i].inflation = 0>>
<<set $slaves[$i].inflationType = 0>>
<<set $slaves[$i].inflationMethod = 0>>
<<set $slaves[$i].cumSource = 0>>
<<elseif $slaves[$i].inflation == 3>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two gallons of cum, leaving her looking ready to burst. She keeps herself @@color:red;painfully full@@ for you.
<<set $slaves[$i].health -= 10>>
<<elseif $slaves[$i].inflation == 2>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly four liters of cum, leaving her looking pregnant. She is full enough to be distended but not enough to grow taut.
<<elseif $slaves[$i].inflation == 1>>
Throughout the week, she makes sure keep sucking $slaves[$j].slaveName's cock until she is filled with nearly two liters of cum, leaving her belly noticeably distended. She is full enough to be swollen but not enough to visibly jiggle.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].fetish == "cumslut">>
<<if $slaves[$i].inflationType == "cum">>
Being so full of cum fills her with @@color:hotpink;absolute bliss@@.
<<set $slaves[$i].devotion += 5>>
<</if>>
<</if>>
<<if $slaves[$i].behavioralQuirk is "fitness">>
<<if $slaves[$i].inflationType == "milk" || $slaves[$i].inflationType == "cum">>
She vows to exercise more to deal with @@color:mediumorchid;the bloated belly you forced on her@@. Though gaining weight just means more opportunities to work out.
<<set $slaves[$i].devotion -= 3>>
<</if>>
<</if>>
<<if $slaves[$i].inflationType == "milk" && $slaves[$i].inflation > 1>>
<<if $slaves[$i].weight < 100>>
Her body @@color:lime;grows a little more padded@@ as it absorbs the milk contained in her digestive track.
<<set $slaves[$i].weight += 2>>
<</if>>
<<if random(1,100) > 50>>
<<if $slaves[$i].boobs < 3000>>
Her breasts @@color:lime;swell@@ with added fat as she digests the milk contained in her digestive track.
<<set $slaves[$i].boobs += 200>>
<</if>>
<<if $slaves[$i].butt < 7>>
Her butt @@color:lime;swells@@ with added fat as she digests the milk contained in her digestive track.
<<set $slaves[$i].butt += 1>>
<</if>>
<</if>>
<</if>>
|
r3d/fc
|
src/pregmod/saInflation.tw
|
tw
|
bsd-3-clause
| 30,700
|
:: SE Burst [nobr]
<<set $nextButton to "Continue">>
<<set $returnTo to "Scheduled Event">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].burst == 1>>
<<if $slaves[$i].inflation != 0>>
<<pop>>
<</if>>
<<set $activeSlave = $slaves[$i]>>
<<include "Remove activeSlave">>
<br><br><hr style="margin:0"><br>
<</if>>
<</for>>
<<set $burstee = 0>>
<<set $burst = 0>>
|
r3d/fc
|
src/pregmod/seBurst.tw
|
tw
|
bsd-3-clause
| 383
|
:: SE husk slave delivery [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<set $returnTo to "Scheduled Event">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Enslaving People">>
<<set $huskSlaveOrdered to 0>>
<<set $activeSlaveOneTimeMinAge to $huskSlave.age>>
<<set $activeSlaveOneTimeMaxAge to $huskSlave.age>>
<<if $huskSlave.sex == 2>>
<<include "Generate XY Slave">>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<set $activeSlave.slaveName to "irrelavant">>
<<set $activeslave.birthName to "">>
<<set $activeSlave.nationality = $huskSlave.nationality>>
<<set $activeSlave.race = $huskSlave.race>>
<<set $activeSlave.origin to "You reserved a mindless slave like her from the Flesh Heap.">>
<<set $activeSlave.devotion = 0)>>
<<set $activeSlave.trust = 0>>
<<if $activeSlave.race is "black">>
<<set $activeSlave.skin to either("black", "brown", "light brown")>>
<<set $activeSlave.hColor to either("black", "black", "black", "brown")>>
<<set $activeSlave.hStyle to either("shoulder-length", "short", "very short", "shaved bald", "crinkled")>>
<<elseif $activeSlave.race is "white">>
<<set $activeSlave.skin to either("pale", "tanned", "fair")>>
<<set $activeSlave.eyeColor to either("blue", "brown", "green")>>
<<set $activeSlave.hColor to either("black", "blonde", "red", "brown")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif $activeSlave.race is "latina">>
<<set $activeSlave.skin to either("olive", "brown", "light brown", "tanned", "fair")>>
<<set $activeSlave.hColor to either("black", "black", "brown", "brown")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif $activeSlave.race is "asian">>
<<set $activeSlave.skin to either("pale", "dark", "light")>>
<<set $activeSlave.hColor to either("black")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif ($activeSlave.race is "indo-aryan") || ($activeSlave.race is "malay") || ($activeSlave.race is "pacific islander") || ($activeSlave.race is "amerindian")>>
<<set $activeSlave.skin to either("pale", "dark", "light")>>
<<set $activeSlave.hColor to either("black")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<elseif ($activeSlave.race is "middle eastern") || ($activeSlave.race is "semitic") || ($activeSlave.race is "southern European")>>
<<set $activeSlave.skin to either("pale", "dark", "light")>>
<<set $activeSlave.hColor to either("black")>>
<<set $activeSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<</if>>
<<set $activeSlave.fetish = "mindbroken">>
<<set $activeSlave.fetishStrength = 10>>
<<set $activeSlave.fetishKnown = 1>>
<<set $activeSlave.behavioralFlaw = "none">>
<<set $activeSlave.behavioralQuirk = "none">>
<<set $activeSlave.sexualFlaw = "none">>
<<set $activeSlave.sexualQuirk = "none">>
<<set $activeSlave.intelligence = -3>>
<<set $activeSlave.intilligenceImplant = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<if $huskSlave.sex == 3>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.forskin = 2>>
<<set $activeSlave.balls = 1>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY = 1>>
<</if>>
<</if>>
<<if $activeSlave.balls > 0>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<if $activeSlave.vagina is -1>>
<<set $activeSlave.clit to 0>>
<</if>>
<<if $huskSlave.virgin == 0>>
<<set $activeSlave.anus = 0>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina = 0>>
<</if>>
<</if>>
\
\
A slave come in matching fitting the description you provided.
<br>
//As expected, she is a complete vegetable, but that is what you ordered after all. You lack the facilities to care for her in this state, so you should do what you are planning quickly. Or you could return her to the flesh Heap, though you won't get your credits back.//
<br><br>
<<set $saleDescription to 1>><<display "Long Slave Description">><<set $saleDescription to 0>>
<br><br>
<span id="result">
<<if $cash >= $slaveCost>>\
<<link "Accept the offered slave">>
<<AddSlave $activeSlave>>
<<set $cash -= $slaveCost>>
<<replace "#result">>
She has been reasonably broken by the dealer that offered her to you. She has also picked up on the fact that she was specially selected, and is a little hopeful that this means she may be treated well. She is now awaiting your instructions.
<<set $nextLink to "AS Dump">>\
<<set $returnTo to "Random Nonindividual Event">>\
<<include "New Slave Intro">>
<</replace>>
<</link>>
<<else>>\
//You can't sustain her and thus must return her.//
<</if>>\
</span>
|
r3d/fc
|
src/pregmod/seHuskSlaveDelivery.tw
|
tw
|
bsd-3-clause
| 5,115
|
:: SE Player Birth [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<set _gaveBirth = 0>>
<<set _PCDegree = 0>>
/*
PC.pregSource documentation
0 - unknown
-1 - Societal Elite
-2 - client
-3 - former master
-4 - male arc owner
*/
<<if $PC.births == 0>>
<<set $badBirth = 30>>
<<else>>
<<set $badBirth = 10>>
<</if>>
<<set $PC.preg = 0>>
<<set $PC.labor = 0>>
<<set $PC.births += 1>>
<<if $PC.pregSource == 0>>
<<set $PC.birthOther += 1>>
<<elseif $PC.pregSource == -1>>
<<set $PC.birthElite += 1>>
<<elseif $PC.pregSource == -2>>
<<set $PC.birthClient += 1>>
<<elseif $PC.pregSource == -3>>
<<set $PC.birthMaster += 1>>
<<elseif $PC.pregSource == -4>>
<<set $PC.birthArcOwner += 1>>
<<else>>
<<set $PC.birthDegenerate += 1>>
<</if>>
<<set $babyGender to either(1,2)>>
<<if $Cash4Babies == 1>>
<<set $seed = random(1,10)>>
<</if>>
<<if $PC.pregSource == -1>>
Since you are heavily pregnant with a child of the Societal Elite, you are quickly taken to the finest clinic the arcology has to offer. After a quick sedation, you awake to find your belly no longer round with child; that and a note stating your next breeding partner and a notice that ¤50000 has been added to your account. The Societal Elite are @@color:green;very pleased@@ at their new addition to the ranks. You just wish you could have seen your little <<if $babyGender == 1>>girl<<else>>boy<</if>> before they took <<if $babyGender == 1>>her<<else>>him<</if>> away to be raised into a proper member of the future world.
<<else>>
While sitting at your desk planning your day, @@color:lime;your water breaks,@@ thoroughly soaking your crotch and the slave servicing it. You pull your laboring body to its feet, notify $assistantName that it's time, and begin heading towards
<<if $masterSuite != 0 && $masterSuiteUpgradePregnancy == 1>>
$masterSuiteName, since you had it redesigned to accommodate pregnant slaves. You should be able to give birth in both luxury and privacy there.
<<elseif $clinic != 0>>
$clinicName, everything you'll need to give birth can be found there. Though you don't know how much privacy you'll be able to get there.
<<elseif $masterSuite != 0>>
$masterSuiteName, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in relative privacy there.
<<else>>
your bed, since you'd like to be as comfortable as possible for the upcoming birth. You should be able to give birth in complete privacy there.
<</if>>
<br><br>
After what feels like a mile run, you finally waddle into your destination finding
<<if $Nurse != 0>>
@@color:pink;$Nurse.slaveName@@ waiting for you with everything she needs to be a capable midwife to you.<<if $Concubine != 0>> @@color:pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $Bodyguard != 0>>
@@color:pink;$Bodyguard.slaveName@@ waiting for you. Ever since she realized she was protecting for two, she made sure to hone her skills as a midwife to make sure she could protect you and your unborn child from any dangers.<<if $Concubine != 0>> @@color:pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $HeadGirl != 0>>
@@color:pink;$HeadGirl.slaveName@@ is waiting for you. She promises to do everything she can to help you.<<if $Concubine != 0>> @@color:pink;$Concubine.slaveName@@ wraps her arms around you from behind, letting you know she'll be here to comfort you while you labor.<</if>>
<<elseif $Concubine != 0>>
@@color:pink;$Concubine.slaveName@@ is waiting for you. She believes, if anything, that she could at least comfort you while you give birth.
<<else>>
it quite empty. At least $assistantName knows where you are should anything go wrong.
<</if>>
<br><br>
You arrange yourself to give birth, relaxing until your body urges you to begin bearing down and pushing your child into the world.<<if $Concubine != 0>>$Concubine.slaveName settles in beside you, one hand soothing your contraction wracked middle and the other <<if $PC.dick == 1>>stroking your hardening dick<<else>>teasing your stiffening clit<</if>>.<</if>>
<<if $badBirth > random(1,100)>> /* shits going wrong */
<<if $Nurse != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. Until $Nurse.slaveName shoos her away so she can take over and get this baby out of you.<</if>> $Nurse.slaveName was prepared for this possibility, adjusts your position and timings, and before long is holding your @@color:lime;new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.
<<elseif $BodyGuard != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $Bodyguard.slaveName quickly pulls her away from you, fearing the worst.<</if>> $Bodyguard.slaveName read about this possibility and tries everything she can to coax your child out. As time passes, she notices your consciousness begin to fade as exhaustion kicks in. Fearing for your lives, and desperate to save you, she draws her sword from its sheath, hands unsteady from what she is about to do. Carefully, she slits your lower abdomen, allowing your baby-filled womb to pop out through the incision. Doing her best, she cuts open your uterus, pulls your child from you and severs the umbilical cord.
<br>
<br>
You awake some time later in the remote surgery, your stomach extremely sore; you quickly realize you're no longer round with child. As you try to rise, $Bodyguard.slaveName stops you; she hefts you into a bridal carry and takes you to a recovery room, before gently placing you into a warm bed, tucking you in, and hurrying out of the room. Before you can call out, she returns carrying @@color:lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.
<<elseif $HeadGirl != 0>>
You keep pushing and pushing, but your child is not coming out.<<if $Concubine != 0>> $Concubine.slaveName shifts to massaging your gravid middle, while whispering words of encouragement into your ear. She begins to worry as her lover weakens in front of her. $HeadGirl.slaveName quickly pulls to her feet and orders her to help her carry you to the remote surgery.<<else>> $HeadGirl.slaveName notices your distress and carries you to the remote surgery.<</if>>
<br>
<br>
You awake some time later in a recovery room<<if $Concubine != 0>>, $Concubine.slaveName beside you<</if>>, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. Seeing you're awake, $HeadGirl.slaveName catches your attention. In her arms is @@color:lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@, <<if $HeadGirl.lactation > 0>>happily nursing from her breast, <</if>>alive and well.
<<elseif $Concubine != 0>>
You keep pushing and pushing, but your child is not coming out. In a panic, $Concubine.slaveName carries you to the remote surgery.
<br>
<br>
You awake some time later in a recovery room, your stomach extremely sore; a quick glance at the prominent scar tells you everything you need to know. A content sigh comes from beside you; $Concubine.slaveName is snuggled next to you, snoozing with @@color:lime;your baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ in her arms.<<if $Concubine.lactation > 0>> Your child has managed to free one of $Concubine.slaveName's breasts and is eagerly suckling from her milky nipple.<</if>>
<<else>>
You keep pushing and pushing, but your child is not coming out. @@color:red;Something is wrong,@@ but you keep persisting.
<<set $gameover to "birth complications">>
<<set $nextButton to "Have to keep trying!">>
<<set $nextLink to "Gameover">>
<</if>>
<<else>>
<<if $Nurse != 0>>
Under $Nurse.slaveName's guidance, childbirth is a breeze for you.<<if $Concubine != 0>> Or it would have been, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $Bodyguard != 0>>
With $Bodyguard.slaveName watching over you, you feel safe enough to let your guard down and focus on giving birth. Once you are relaxed, you feel your child begin to inch down your birth canal. Before long you've completed the job without any trouble.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Bodyguard.slaveName cuts the cord with her blade, and hands you @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $HeadGirl != 0>>
With $HeadGirl.slaveName waiting with everything you need, childbirth goes by without a hitch.<<if $Concubine != 0>> Or it would have, had $Concubine.slaveName not driven you to an intense orgasm right as your child entered the world.<</if>> $Nurse.slaveName cuts the cord, swaddles your child, and hands you @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>.@@
<<elseif $Concubine != 0>>
$Concubine.slaveName alternates between calming your nerves and driving your to orgasm. It works fairly well, as your child rapidly enters the world alongside a particularly powerful climax. You reach down and draw @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ into your arms, while $Concubine.slaveName shifts to eagerly "clean" your crotch with her tongue.
<<else>>
You keep pushing and pushing, your child slowly working its way from your body. With the last of your strength, you bear down, freeing your child from your body at last. Panting, you gather @@color:lime;your new baby <<if $babyGender == 1>>girl<<else>>boy<</if>>@@ and drift off into a much deserved rest.
<</if>>
<</if>>
<<if _gaveBirth == 0>>
<<include "Generate Child">>
<<if $activeSlave.race == $PC.race>>
<<set _PCDegree++>>
<</if>>
<<if $activeSlave.hColor == $PC.hColor>>
<<set _PCDegree++>>
<</if>>
<<if $activeSlave.skin == $PC.skin>>
<<set _PCDegree++>>
<</if>>
<<if $activeSlave.eyeColor == $PC.eyeColor>>
<<set _PCDegree++>>
<</if>>
Your little <<if $babyGender == 1>>girl<<else>>boy<</if>>
<<if _PCDegree == 4>>
looks just like you; she will likely grow up to closely resemble yourself.
<<elseif $activeSlave.eyeColor == $PC.eyeColor>>
has your lovely $PC.eyeColor eyes.
<<elseif _PCDegree > 0>>
looks a little like you, enough that <<if $babyGender == 1>>she<<else>>he<</if>>'ll be recognizable as yours.
<<else>>
looks nothing like you; it's hard to believe <<if $babyGender == 1>>she's your daughter<<else>>he's you son<</if>>
<</if>>
<<if $PC.physicalAge >= 55 && $playerAging != 0>>
You are getting too old to have children; you feel like this may be your last.
<<set $PC.preg = -2>>
<</if>>
<<if $PC.pregSource > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $PC.pregSource>>
Rumors spread that your child was fathered by a slave, @@color:red;harming your lasting reputation.@@
<<set $PC.degeneracy += 20>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if $activeSlave.race != $arcologies[0].FSSupremacistRace>>
Furthermore, word is that your child was not $arcologies[0].FSSupremacistRace, @@color:red;hurting your lasting reputation.@@
<<set $PC.degeneracy += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $activeSlave.race == $arcologies[0].FSSubjugationistRace>>
In addition, there is a nasty rumor that you gave birth to a $arcologies[0].FSSubjugationistRace child, @@color:red;devastating your lasting reputation.@@
<<set $PC.degeneracy += 50>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<br><br>
Now you are faced with a decision of what to do with your new child. You're far too busy to keep it yourself, but you could @@color:orange;send your <<if $babyGender == 1>>daughter<<else>>son<</if>> to a boarding school to be raised until they are of age to serve as your heir.@@ The other option is to @@color:orange;send them to become a slave at a slave orphanage.@@<<if $Cash4Babies == 1>> Alternatively, since it is @@color:orange;legal to sell slave babies@@, your child should be worth quite a pretty ¤ at auction.<</if>><<if $incubator > 0>><<if $incubator > $incubatorSlaves>> An incubation tank is empty and ready to accept a child, should you wish to @@color:orange;keep your child as a slave@@<<else>>All the incubation tanks are occupied; there is no room for your newborn child<</if>>.<</if>>
<br><br>
<span id="choice">What will it be?
<br>
<<link "Boarding School">><<replace "#choice">><<print "You have decided to send them away to be raised in your stead.">><</replace>><</click>> |
<<link "Slave Orphanage">><<replace "#choice">><<print "You have decided to send them to a slave orphanage to be raised to $minimumSlaveAge and sold. Perhaps you'll even see them again, though you are unlikely to recognize them if you do.">><</replace>><</click>>
<<if $Cash4Babies == 1>> | <<link "Auction Them">><<replace "#choice">><<print "You send the child to be sold at auction amongst other prestigious slaves. The winning big for your offspring came in at @@color:yellowgreen;¤<<print 1000*$seed>>.@@">><</replace>><<set $cash += 1000*$seed>><</click>><</if>>
<<if ($incubator > $incubatorSlaves) && ($reservedChildren < $incubator)>>
| <<link "Incubation">><<replace "#choice">><<print "You place the child into an incubation chamber to be aged until they can legally serve as your slave.">><</replace>><<display "Incubator Workaround">><</click>>
<</if>>
</span>
<</if>> /*closes gaveBirth*/
<</if>> /*closes SE*/
<<set $badBirth = 0>>
<<set $PC.pregSource = 0>>
<<set $seed = 0>>
<<set $babyGender = 0>>
|
r3d/fc
|
src/pregmod/sePlayerBirth.tw
|
tw
|
bsd-3-clause
| 14,203
|
:: Slave Age Intro
Do you want to see content involving girls younger than 18 in this game?
[[No.|PC Body Intro][$minimumSlaveAge to 18, $pedo_mode to 0]] //All slaves will be at least 18 years old, and slavery of children will be illegal in the Free Cities.//
Yes, I wish to see girls as young as <<textbox "$minimumSlaveAge" $minimumSlaveAge "PC Body Intro">> [[Continue|PC Body Intro][$pedo_mode to 0]]
[[I just want lots of lolis.|PC Body Intro][$minimumSlaveAge to 5, $pedo_mode to 1]] //Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.//
[[I wish to see them grow up and become fertile.|PC Body Intro][$minimumSlaveAge to 3, $pedo_mode to 0, $precociousPuberty to 1, $fertilityAge to 10, $potencyAge to 12, $seeAge to 1]] //Preset. Slaves' age will be random from minimal possible age. They can be made fertile yonger than normal puberty age (10) in some cases, and grow up naturally.//
|
r3d/fc
|
src/pregmod/slaveAgeIntro.tw
|
tw
|
bsd-3-clause
| 990
|
:: SlaveOnSlaveFeedingWorkAround [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<set $milkTap to 0>>
<<set $descM to "milk">>
<<set $descC to "cum">>
<<set $eligibilityMilk2 to 0>>
<<set $eligibilityMilk4 to 0>>
<<set $eligibilityMilk8 to 0>>
<<set $eligibilityCum2 to 0>>
<<set $eligibilityCum4 to 0>>
<<set $eligibilityCum8 to 0>>
<<for $i to 0; $i < $slaves.length; $i++>> /* milk output */
<<if $slaves[$i].lactation > 0>>
<<set $slaves[$i].milkOutput = 0>>
<<set $milk = milkAmount($slaves[$i])>>
<<set $milk = ($milk/14)>>
<<set $milk = Math.trunc($milk)>>
<<set $slaves[$i].milkOutput = $milk>>
<<else>>
<<set $milk = 0>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>> /* cum output */
<<if $slaves[$i].balls > 0 && $slaves[$i].dick > 0 && ($slaves[$i].dickAccessory != "chastity" || $slaves[$i].dickAccessory != "combined chastity")>>
<<set $slaves[$i].cumOutput = 0>>
<<set $cum = cumAmount($slaves[$i])>>
<<set $cum = ($cum/7)>>
<<set $cum = ($cum/10)>>
<<set $cum = Math.trunc($cum)>>
<<set $slaves[$i].cumOutput = $cum>>
<<else>>
<<set $cum = 0>>
<</if>>
<</for>>
//$activeSlave.slaveName is preped to drink her fill; now you must select a slave capable of producing the required amount of milk or ejaculate.//
<br><br><br>
__Select an eligible slave to serve as the tap:__
<br><br>
__Milk Slaves__
<br><br>
__2 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].milkOutput >= 2>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 1, $activeSlave.inflationType to $descM, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityMilk2 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityMilk2 == 0)>>
//You have no slaves capable of producing two liters of milk.//
<</if>>
<br><br>
__4 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].milkOutput >= 4>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 2, $activeSlave.inflationType to $descM, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityMilk4 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityMilk4 == 0)>>
//You have no slaves capable of producing four liters of milk.//
<</if>>
<br><br>
__8 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].milkOutput >= 8>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>\
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 3, $activeSlave.inflationType to $descM, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityMilk8 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityMilk8 == 0)>>
//You have no slaves capable of producing eight liters of milk.//
<</if>>
<br><br><br><br>
__Cum Slaves__
<br><br>
__2 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].cumOutput >= 2>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 1, $activeSlave.inflationType to $descC, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityCum2 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityCum2 == 0)>>
//You have no slaves capable of producing two liters of cum.//
<</if>>
<br><br>
__4 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].cumOutput >= 4>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 2, $activeSlave.inflationType to $descC, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityCum4 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityCum4 == 0)>>
//You have no slaves capable of producing four liters of cum.//
<</if>>
<br><br>
__8 Liters__
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].cumOutput >= 8>>
<<if ($slaves[$i].ID != $activeSlave.ID)>>
<<print "[[$slaves[$i].slaveName|FSlaveFeed][$milkTap to $slaves[" + $i + "], $activeSlave.inflation to 3, $activeSlave.inflationType to $descC, $activeSlave.inflationMethod to 3]]">>
<<set $eligibilityCum8 to 1>>
<br>
<</if>>
<</if>>
<</for>>
<<if ($eligibilityCum8 == 0)>>
//You have no slaves capable of producing eight liters of cum.//
<</if>>
|
r3d/fc
|
src/pregmod/slaveOnSlaveFeedingWorkAround.tw
|
tw
|
bsd-3-clause
| 4,460
|
:: test genetics [nobr]
<<set $nextButton to "Back", $nextLink to "Main">>
<<set _seed = 0>>
All slave array slaves MUST be present in genePool or else there is a malfunction.
<br>Name ID Origin
<br><br>
genePool:
<<for _i to 0; _i < $genePool.length; _i++>>
<br>
$genePool[_i].slaveName $genePool[_i].ID $genePool[_i].origin
<</for>>
<br><br>
slaves:
<<for _i to 0; _i < $slaves.length; _i++>>
<br>
<<for _k to 0; _k < $genePool.length; _k++>>
<<if $slaves[_i].ID == $genePool[_k].ID>>
<<set _seed = 1>>
<<break>>
<</if>>
<</for>>
<<if _seed == 1>>
@@color:green;$slaves[_i].slaveName $slaves[_i].ID $slaves[_i].origin@@
<<else>>
@@color:red;$slaves[_i].slaveName $slaves[_i].ID $slaves[_i].origin@@
<</if>>
<</for>>
|
r3d/fc
|
src/pregmod/testGenetics.tw
|
tw
|
bsd-3-clause
| 744
|
:: Add custom descriptors [nobr]
<<set $nextButton to "Continue", $nextLink to "AS Dump", $returnTo to "Main">>
<<set $oldName to $activeSlave.slaveName>>
You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free.
<br><br>
<<if (($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)>>
Rename her (birth name was $activeSlave.birthName): <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
<<link "Restore her birth name">><<set $activeSlave.slaveName to $activeSlave.birthName>><<goto "Rename">><</link>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $activeSlave.lactation > 0>>
| <<link "Give her a random cow name">><<set $activeSlave.slaveName to $cowSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
| <<link "Give her a random devotional name">><<set $activeSlave.slaveName to $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
| <<link "Give her a random Roman name">><<set $activeSlave.slaveName to $romanSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
| <<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
| <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName to $edoSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSDegradationist > -1>>
| <<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>>
<</if>>
<<elseif (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>>
Rename her: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $activeSlave.lactation > 0>>
| <<link "Give her a random cow name">><<set $activeSlave.slaveName to $cowSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
| <<link "Give her a random devotional name">><<set $activeSlave.slaveName to $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<link "Give her a random Roman name">><<set $activeSlave.slaveName to $romanSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
| <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName to $edoSlaveNames.random()>><<goto "Rename">><</link>>
<</if>>
<<if $arcologies[0].FSDegradationist > -1>>
<<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>>
<</if>>
<<else>>
//You must break her will further before you can successfully force a new name on her.//
<</if>>
<br><br>
Her hair is $activeSlave.hStyle.
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">>
<br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//
<br><br>
Her hair is $activeSlave.hColor in color.
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">>
<br> //For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//
<br><br>
Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br> //For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'//
<br><br>
Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">>
<br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'//
<br><br>
Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">>
<br> //For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//
<br><br>
Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">>
<br> //For best results, use a short phrase; for example: 'Breeder.'//
<br><br>
<<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>>
Assign her a custom image:
<<if $activeSlave.customImage != 0>>
<<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">>
<<else>>
<<textbox "$activeSlave.customImage" "" "Add custom descriptors">>
<</if>>
<<link "Reset">><<set $activeSlave.customImage = 0>><<goto "Add custom descriptors">><</link>>
<br> //File must be in .png format. Place file in the \resources folder. Enter the filename without the .png extension. For example, for a file with the path \bin\resources\headgirl.png, enter headgirl.//
|
r3d/fc
|
src/uncategorized/addCustomDescriptors.tw
|
tw
|
bsd-3-clause
| 5,695
|
:: Arcade
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Arcade">>
<<if $arcadeName != "the Arcade">>
<<set $arcadeNameCaps to $arcadeName.replace("the ", "The ")>>
<</if>>
<<set $arcadeSlaves to 0>>
<<set $notArcadeSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "be confined in the arcade">>
<<set $arcadeSlaves += 1>>
<<else>>
<<set $notArcadeSlaves += 1>>
<</if>>
<</for>>
$arcadeNameCaps
<<switch $arcadeDecoration>>
<<case "Roman Revivalist">>
is built out as a Roman street restaurant, with the bar containing the inmates. Citizens can amuse themselves at either side of the bar while enjoying some wine and olives and talking over the day's events.
<<case "Egyptian Revivalist">>
is built to look like an ancient Egyptian temple, with a long altar of sacrifice serving as the wall in which the inmates are held. Incongruously, it's piled with fresh flowers.
<<case "Edo Revivalist">>
is built to look like an Edo onsen, with discreet partitions allowing citizens a modicum of privacy as they use the services here. There are baths available so they can wash themselves afterward.
<<case "Arabian Revivalist">>
is built to look like a fantastical Arabian dungeon, with the inmates kept in iron cages that hold their holes in place for use.
<<case "Chinese Revivalist">>
is set up to look like a rough bar in an ancient Chinese city, with the inmates immured in the bar itself. Rowdy citizens can drink and fuck the holes here while shouting and boasting over the slaves' heads.
<<case "Chattel Religionist">>
is well decorated with severe religious iconography, since this place is an acceptable if not respectable place for a citizen to find relief, so long as they keep the service of the slave they use here in mind.
<<case "Degradationist">>
is nothing but a system of harnesses to hold slaves in the usual posture they would hold within a normal Free Cities sex arcade. This way, no iota of their degradation here is missed.
<<case "Asset Expansionist">>
is constructed so that the slaves lie within the arcade facing up. The wall itself ends at waist height, so their breasts stick up to be groped while they are used from either end.
<<case "Repopulation Focus">>
is constructed so that the slaves lie within the arcade facing up. A hole is situated above them, so that their belly has room to protrude upwards as they are fucked pregnant.
<<case "Eugenics">>
is designed with built in dispensers for various prophylactics. Numerous reminders to not impregnate subhumans line the walls along with offers for patrons to join the ranks of the elite.
<<case "Transformation Fetishist">>
reveals more of its inmates' bodies than the typical Free Cities sex arcade. There's no attempt to hide the feeding arrangements or injection lines, since transformation into a human sex toy is considered arousing here.
<<case "Gender Radicalist">>
is built to reveal most of its inmate's bellies, butts, groins, and thighs. Whatever a slave here has between her legs, it's available to be fucked, played with, or abused.
<<case "Gender Fundamentalist">>
is built to block the lower part of its inmates' butts from view and use. The slaves within are thus limited to their anuses for service here, but any slave can be disposed of in $arcadeName without offending fundamentalist sensibilities.
<<case "Physical Idealist">>
logs customers' performance for their own athletic information. It keeps track of personal bests and all-time high scores, and pays out cash prizes to customers who fuck the holes faster, harder, or for longer than the previous record holder.
<<case "Supremacist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the subhumans here is one of the main attractions.
<<case "Subjugationist">>
is constructed so that the inmates' entire heads stick out of the mouth wall, though they're still masked and their jaws are held apart by ring gags. After all, seeing the anguish of the $arcologies[0].FSSubjugationistRace slaves here is one of the main attractions.
<<case "Paternalist">>
is constructed so that nothing at all of the slaves is visible. The arcade is just a row of holes. In this way, good, paternalistic citizens can partake of a Free Cities sex arcade without being confronted with what they're doing.
<<case "Pastoralist">>
is constructed so that the slaves lie within the arcade facing up. If a slave is lactating, her breasts are kept bare and under the maximum sustainable dose of lactation drugs, so that any penetration of her holes produces amusing squirts of milk.
<<case "Maturity Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering MILFs while using $arcadeName to get value out of of useless young bitches' holes.
<<case "Youth Preferentialist">>
is constructed so that nothing but the slaves' holes can be seen. This makes it possible to maintain the appearance of offering nothing but young slaves while using $arcadeName to get value out of of old bitches' holes.
<<case "Body Purist">>
is built out in such a way that much more of the slaves' rears and faces are visible than in a standard Free Cities sex arcade. This makes it much easier to check them for purity before using their holes.
<<case "Slimness Enthusiast">>
is barely distinguishable from a standard Free Cities sex arcade. The difference is a fun one, though: since the butts sticking out of the wall are much skinnier than usual, there's no padding to get in the way of hilting oneself in the holes.
<<default>>
is a standard Free Cities sex arcade: a pair of hallways extend away from the entrance, lined with doorless stalls like those in a public restroom. One hallway offers mouths, the other <<if $seeDicks != 2>>vaginas and <</if>>anuses.
<</switch>>
<<if $arcadeSlaves > 2>>
It's busy. Customers are entering and exiting, leaving a few ¤ behind in the charge machines and loads of semen behind in the holes.
<<elseif $arcadeSlaves > 0>>
It's understaffed; there are lines here and there for the few holes available.
<<else>>
It's empty and quiet. [[Decommission the arcade|Main][$arcade to 0, $arcadeUpgradeInjectors to 0, $arcadeUpgradeFuckdolls to 0]]
<</if>>
<br>It can support $arcade inmates.
<<if $arcade < $arcadeSlaves>>
<<if $arcadeUpgradeFuckdolls == 1>>
@@color:yellow;$arcadeNameCaps is overcrowded;@@ the least popular inmate will be sold as a standard Fuckdoll this week.
<</if>>
<</if>>
[[Expand the arcade|Arcade][$cash -= Math.trunc($arcade*1000*$upgradeMultiplierArcology), $arcade += 5]] //Costs ¤<<print Math.trunc($arcade*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
<<if $arcadeUpgradeInjectors == 1>>
It has been upgraded with aphrodisiac injection systems and electroshock applicators. If the aphrodisiacs fail to force an orgasm from an inmate, she is shocked to tighten her holes regardless.
<<else>>
It is a standard arcade. [[Upgrade the arcade with invasive performance-enhancing systems|Arcade][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcadeUpgradeInjectors to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $arcadeUpgradeCollectors == 1>>
It has been retrofitted to milk lactating slaves<<if $seeDicks != 0>> and cockmilk slaves capable of ejaculating<</if>>, though less efficiently than a dedicated facility.
<<else>>
There is no special provision for lactating<<if $seeDicks != 0>> or ejaculating<</if>> slaves. [[Retrofit the arcade to collect useful fluids|Arcade][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcadeUpgradeCollectors to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $arcadeUpgradeFuckdolls == 1>>
$arcadeNameCaps is equipped to convert surplus inmates into standard Fuckdolls.
<<else>>
$arcadeNameCaps is not equipped to convert surplus inmates into standard Fuckdolls. [[Upgrade the arcade to create Fuckdolls|Arcade][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $arcadeUpgradeFuckdolls to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<</if>>
<<if $arcadeSlaves > 0>>
<br><br>''Bring a slave out of $arcadeName:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if $notArcadeSlaves > 0>>
<br><br>''Confine a slave in $arcadeName:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $arcadeName: <<textbox "$arcadeName" $arcadeName "Arcade">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/arcade.tw
|
tw
|
bsd-3-clause
| 8,825
|
:: Arcade Report [nobr]
<<set $arcadeSlaves = 0, $implanted = 0, _cockmilked = 0, _milked = 0, _profits = 0, _SL = $slaves.length>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment != "be confined in the arcade")>><<continue>><</if>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<set $slaves[_i].trust -= 5, $arcadeSlaves++, $i = _i>>
<<silently>>
<<if ($arcadeUpgradeInjectors == 1)>>
<<if ($slaves[_i].health < -60)>>
<<set $slaves[_i].health = -60>>
<<elseif ($slaves[_i].health > -50)>>
<<set $slaves[_i].health -= 10>>
<</if>>
<<set $slaves[_i].aphrodisiacs = 2>>
<<include "SA drugs">>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
<<else>>
<<if ($slaves[_i].health < -60)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < 10)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health > 20)>>
<<set $slaves[_i].health -= 10>>
<</if>>
<</if>>
<<set $oldCash to $cash>>
<<include "SA work a glory hole">>
<<if ($arcadeUpgradeCollectors > 0)>>
<<if ($slaves[_i].lactation < 2)>>
<<set $slaves[_i].lactation to 2, $slaves[_i].health -= 10, $cash -= $surgeryCost, $implanted += 1>>
<<elseif ($slaves[_i].lactation > 0) || ($slaves[_i].balls > 0)>>
<<include "SA get milked">>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 100>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 50>>
<<elseif ($slaves[_i].boobs < 10000)>>
<<set $slaves[_i].boobs += 25>>
<</if>>
<<if ($slaves[_i].balls > 0) && ($slaves[_i].balls < 6)>>
<<if (random(1,100) > (40+(10*$slaves[_i].balls)))>>
<<set $slaves[_i].balls += 1>>
<</if>>
<</if>>
<<if ($slaves[_i].dick > 0) && ($slaves[_i].dick < 6)>>
<<if (random(1,100) > (40+(10*$slaves[_i].dick)))>>
<<set $slaves[_i].dick += 1>>
<</if>>
<</if>>
<<if ($slaves[_i].lactation > 0)>>
<<set _milked += 1>>
<</if>>
<<if ($slaves[_i].balls > 0)>>
<<set _cockmilked += 1>>
<</if>>
<</if>>
<</if>>
<<set _profits += $cash-$oldCash>>
<<include "SA long term effects">>
<</silently>>
<</for>>
<<if ($arcadeSlaves > 0)>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if ($arcadeSlaves == 1)>>''There is one inmate confined in $arcadeName.''<<else>>''There are $arcadeSlaves inmates confined in $arcadeName.''<</if>>
<<if _milked == 1>>
One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked.
<<elseif _milked > 1>>
_milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked.
<</if>>
<<if $implanted == 1>>
One of them was not lactating, so she is implanted with long-acting lactation inducing drugs.
<<elseif $implanted > 1>>
$implanted of them were not lactating, so they are implanted with long-acting lactation inducing drugs.
<</if>>
<<if _cockmilked == 1>>
One of them retains testicles and is brutally cockmilked as she is used.
<<elseif _cockmilked > 1>>
_cockmilked of them retain testicles and are brutally cockmilked as they are used.
<</if>>
The arcade makes you @@color:yellowgreen;¤_profits@@ this week.
<<if ($arcologies[0].FSDegradationist > 20)>>
<<if $arcologies[0].FSDegradationistLaw == 1>>
The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day.
<<else>>
The tenants located near the arcade don't mind having it nearby.
<</if>>
<<elseif ($arcologies[0].FSPaternalist > 20)>>
Many of the better tenants located near the arcade consider it an @@color:red;intolerable@@ establishment to have nearby.
<<set $repGain -= Math.trunc(_profits/20)>>
<<else>>
Some of the better tenants located near the arcade consider it an @@color:red;obnoxious@@ establishment to have nearby.
<<set $repGain -= Math.trunc(_profits/100)>>
<</if>>
<<if ($arcadeUpgradeFuckdolls == 1) && ($arcade < $arcadeSlaves)>>
<<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>>
<<for _i to 0; _i < _SL; _i++>>
<<if $slaves[_i].assignment == "be confined in the arcade">>
<<if ($slaves[_i].fetish == "mindbroken")>>
<<if ($slaves[_i].fuckdoll == 0)>>
<<if ($slaves[_i].physicalAge > 35)>>
<<set _Age = _i>>
<<break>>
<<elseif _FD == -1>>
<<set _FD = _i>>
<</if>>
<<elseif _MB == -1>>
<<set _MB = _i>>
<</if>>
<<elseif _Con == -1>>
<<set _Con = _i>>
<</if>>
<</if>>
<</for>>
<<if _Age > -1>>
<<set $activeSlave = $slaves[_Age]>>
<<elseif _FD > -1>>
<<set $activeSlave = $slaves[_FD]>>
<<elseif _MB > -1>>
<<set $activeSlave = $slaves[_MB]>>
<<elseif _Con > -1>>
<<set $activeSlave = $slaves[_Con]>>
<</if>>
$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll.
<<set $fuckdolls += 1>>
<<include "Remove activeSlave">>
<<set _SL = $slaves.length>>
<</if>>
<<if $arcadeDecoration != "standard">>
$arcadeNameCaps's customers enjoy @@color:green;getting off in $arcadeDecoration surroundings.@@
<</if>>
<<else>>
''$arcadeNameCaps is empty.''
<</if>>
<br><br>
|
r3d/fc
|
src/uncategorized/arcadeReport.tw
|
tw
|
bsd-3-clause
| 5,343
|
:: Arcology Opinion [nobr]
<<if ndef $activeArcology.FSNull>><<set $activeArcology.FSNull to "unset">><</if>>
<<if ndef $targetArcology.FSNull>><<set $targetArcology.FSNull to "unset">><</if>>
<<set $opinion to 0>>
<<if $activeArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationistRace is $activeArcology.FSSubjugationistRace>>
<<set $opinion += $activeArcology.FSSubjugationist>>
<<set $opinion += $targetArcology.FSSubjugationist>>
<<else>>
<<set $opinion -= $activeArcology.FSSubjugationist>>
<<set $opinion -= $targetArcology.FSSubjugationist>>
<</if>>
<<elseif $targetArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacistRace is $activeArcology.FSSubjugationistRace>>
<<set $opinion -= $activeArcology.FSSubjugationist>>
<<set $opinion -= $targetArcology.FSSupremacist>>
<</if>>
<</if>>
<</if>>
<<if $activeArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacist != "unset">>
<<if $targetArcology.FSSupremacistRace is $activeArcology.FSSupremacistRace>>
<<set $opinion += $activeArcology.FSSupremacist>>
<<set $opinion += $targetArcology.FSSupremacist>>
<<else>>
<<set $opinion -= $activeArcology.FSSupremacist>>
<<set $opinion -= $targetArcology.FSSupremacist>>
<</if>>
<<elseif $targetArcology.FSSubjugationist != "unset">>
<<if $targetArcology.FSSubjugationistRace is $activeArcology.FSSupremacistRace>>
<<set $opinion -= $activeArcology.FSSupremacist>>
<<set $opinion -= $targetArcology.FSSubjugationist>>
<</if>>
<</if>>
<</if>>
<<if $activeArcology.FSRepopulationFocus != "unset">>
<<if $targetArcology.FSRepopulationFocus != "unset">>
<<set $opinion += $activeArcology.FSRepopulationFocus>>
<<set $opinion += $targetArcology.FSRepopulationFocus>>
<<elseif $targetArcology.FSRestart != "unset">>
<<set $opinion -= $activeArcology.FSRepopulationFocus>>
<<set $opinion -= $targetArcology.FSRestart>>
<</if>>
<<elseif $activeArcology.FSRestart != "unset">>
<<if $targetArcology.FSRestart != "unset">>
<<set $opinion += $activeArcology.FSRestart>>
<<set $opinion += $targetArcology.FSRestart>>
<<elseif $targetArcology.FSRepopulationFocus != "unset">>
<<set $opinion -= $activeArcology.FSRestart>>
<<set $opinion -= $targetArcology.FSRepopulationFocus>>
<</if>>
<</if>>
<<if $activeArcology.FSGenderRadicalist != "unset">>
<<if $targetArcology.FSGenderRadicalist != "unset">>
<<set $opinion += $activeArcology.FSGenderRadicalist>>
<<set $opinion += $targetArcology.FSGenderRadicalist>>
<<elseif $targetArcology.FSGenderFundamentalist != "unset">>
<<set $opinion -= $activeArcology.FSGenderRadicalist>>
<<set $opinion -= $targetArcology.FSGenderFundamentalist>>
<</if>>
<<elseif $activeArcology.FSGenderFundamentalist != "unset">>
<<if $targetArcology.FSGenderFundamentalist != "unset">>
<<set $opinion += $activeArcology.FSGenderFundamentalist>>
<<set $opinion += $targetArcology.FSGenderFundamentalist>>
<<elseif $targetArcology.FSGenderRadicalist != "unset">>
<<set $opinion -= $activeArcology.FSGenderFundamentalist>>
<<set $opinion -= $targetArcology.FSGenderRadicalist>>
<</if>>
<</if>>
<<if $activeArcology.FSPaternalist != "unset">>
<<if $targetArcology.FSPaternalist != "unset">>
<<set $opinion += $activeArcology.FSPaternalist>>
<<set $opinion += $targetArcology.FSPaternalist>>
<<elseif $targetArcology.FSDegradationist != "unset">>
<<set $opinion -= $activeArcology.FSPaternalist>>
<<set $opinion -= $targetArcology.FSDegradationist>>
<</if>>
<<elseif $activeArcology.FSDegradationist != "unset">>
<<if $targetArcology.FSDegradationist != "unset">>
<<set $opinion += $activeArcology.FSDegradationist>>
<<set $opinion += $targetArcology.FSDegradationist>>
<<elseif $targetArcology.FSPaternalist != "unset">>
<<set $opinion -= $activeArcology.FSDegradationist>>
<<set $opinion -= $targetArcology.FSPaternalist>>
<</if>>
<</if>>
<<if $activeArcology.FSBodyPurist != "unset">>
<<if $targetArcology.FSBodyPurist != "unset">>
<<set $opinion += $activeArcology.FSBodyPurist>>
<<set $opinion += $targetArcology.FSBodyPurist>>
<<elseif $targetArcology.FSTransformationFetishist != "unset">>
<<set $opinion -= $activeArcology.FSBodyPurist>>
<<set $opinion -= $targetArcology.FSTransformationFetishist>>
<</if>>
<<elseif $activeArcology.FSTransformationFetishist != "unset">>
<<if $targetArcology.FSTransformationFetishist != "unset">>
<<set $opinion += $activeArcology.FSTransformationFetishist>>
<<set $opinion += $targetArcology.FSTransformationFetishist>>
<<elseif $targetArcology.FSBodyPurist != "unset">>
<<set $opinion -= $activeArcology.FSTransformationFetishist>>
<<set $opinion -= $targetArcology.FSBodyPurist>>
<</if>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist != "unset">>
<<if $targetArcology.FSYouthPreferentialist != "unset">>
<<set $opinion += $activeArcology.FSYouthPreferentialist>>
<<set $opinion += $targetArcology.FSYouthPreferentialist>>
<<elseif $targetArcology.FSMaturityPreferentialist != "unset">>
<<set $opinion -= $activeArcology.FSYouthPreferentialist>>
<<set $opinion -= $targetArcology.FSMaturityPreferentialist>>
<</if>>
<<elseif $activeArcology.FSMaturityPreferentialist != "unset">>
<<if $targetArcology.FSMaturityPreferentialist != "unset">>
<<set $opinion += $activeArcology.FSMaturityPreferentialist>>
<<set $opinion += $targetArcology.FSMaturityPreferentialist>>
<<elseif $targetArcology.FSYouthPreferentialist != "unset">>
<<set $opinion -= $activeArcology.FSMaturityPreferentialist>>
<<set $opinion -= $targetArcology.FSYouthPreferentialist>>
<</if>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast != "unset">>
<<if $targetArcology.FSSlimnessEnthusiast != "unset">>
<<set $opinion += $activeArcology.FSSlimnessEnthusiast>>
<<set $opinion += $targetArcology.FSSlimnessEnthusiast>>
<<elseif $targetArcology.FSAssetExpansionist != "unset">>
<<set $opinion -= $activeArcology.FSSlimnessEnthusiast>>
<<set $opinion -= $targetArcology.FSAssetExpansionist>>
<</if>>
<<elseif $activeArcology.FSAssetExpansionist != "unset">>
<<if $targetArcology.FSAssetExpansionist != "unset">>
<<set $opinion += $activeArcology.FSAssetExpansionist>>
<<set $opinion += $targetArcology.FSAssetExpansionist>>
<<elseif $targetArcology.FSSlimnessEnthusiast != "unset">>
<<set $opinion -= $activeArcology.FSAssetExpansionist>>
<<set $opinion -= $targetArcology.FSSlimnessEnthusiast>>
<</if>>
<</if>>
<<if $activeArcology.FSPastoralist != "unset">>
<<if $targetArcology.FSPastoralist != "unset">>
<<set $opinion += $activeArcology.FSPastoralist>>
<<set $opinion += $targetArcology.FSPastoralist>>
<<elseif $targetArcology.FSPhysicalIdealist != "unset">>
<<set $opinion -= $activeArcology.FSPastoralist>>
<<set $opinion -= $targetArcology.FSPhysicalIdealist>>
<</if>>
<<elseif $activeArcology.FSPhysicalIdealist != "unset">>
<<if $targetArcology.FSPhysicalIdealist != "unset">>
<<set $opinion += $activeArcology.FSPhysicalIdealist>>
<<set $opinion += $targetArcology.FSPhysicalIdealist>>
<<elseif $targetArcology.FSPastoralist != "unset">>
<<set $opinion -= $activeArcology.FSPhysicalIdealist>>
<<set $opinion -= $targetArcology.FSPastoralist>>
<</if>>
<</if>>
<<if $activeArcology.FSChattelReligionist != "unset">>
<<if $targetArcology.FSChattelReligionist != "unset">>
<<set $opinion += $activeArcology.FSChattelReligionist>>
<<set $opinion += $targetArcology.FSChattelReligionist>>
<<elseif $targetArcology.FSNull != "unset">>
<<set $opinion -= $activeArcology.FSChattelReligionist>>
<<set $opinion -= $targetArcology.FSNull>>
<</if>>
<<elseif $activeArcology.FSNull != "unset">>
<<if $targetArcology.FSNull != "unset">>
<<set $opinion += $activeArcology.FSNull>>
<<set $opinion += $targetArcology.FSNull>>
<<elseif $targetArcology.FSChattelReligionist != "unset">>
<<set $opinion -= $activeArcology.FSNull>>
<<set $opinion -= $targetArcology.FSChattelReligionist>>
<<else>>
<<set $opinion += $activeArcology.FSNull>>
<</if>>
<<elseif $targetArcology.FSNull != "unset">>
<<set $opinion += $targetArcology.FSNull>>
<</if>>
<<if $activeArcology.FSRomanRevivalist != "unset">>
<<if $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion += $activeArcology.FSRomanRevivalist>>
<<set $opinion += $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSRomanRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSEgyptianRevivalist != "unset">>
<<if $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion += $activeArcology.FSEgyptianRevivalist>>
<<set $opinion += $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEgyptianRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSEdoRevivalist != "unset">>
<<if $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion += $activeArcology.FSEdoRevivalist>>
<<set $opinion += $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSEdoRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSArabianRevivalist != "unset">>
<<if $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion += $activeArcology.FSArabianRevivalist>>
<<set $opinion += $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<<elseif $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSArabianRevivalist>>
<<set $opinion -= $targetArcology.FSChineseRevivalist>>
<</if>>
<<elseif $activeArcology.FSChineseRevivalist != "unset">>
<<if $targetArcology.FSChineseRevivalist != "unset">>
<<set $opinion += $activeArcology.FSChineseRevivalist>>
<<set $opinion += $targetArcology.FSChineseRevivalist>>
<<elseif $targetArcology.FSEgyptianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSEgyptianRevivalist>>
<<elseif $targetArcology.FSEdoRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSEdoRevivalist>>
<<elseif $targetArcology.FSArabianRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSArabianRevivalist>>
<<elseif $targetArcology.FSRomanRevivalist != "unset">>
<<set $opinion -= $activeArcology.FSChineseRevivalist>>
<<set $opinion -= $targetArcology.FSRomanRevivalist>>
<</if>>
<</if>>
<<set $activeArcology to 0>>
<<set $targetArcology to 0>>
|
r3d/fc
|
src/uncategorized/arcologyOpinion.tw
|
tw
|
bsd-3-clause
| 12,746
|
:: Assign
<<if $returnTo is "Pit">>
<<set $fighterIDs.push($activeSlave.ID)>>
<<goto "Pit">>
<<else>>
<<if $returnTo is "Coursing Association">>
<<set $Lurcher to $activeSlave>>
<<goto "Coursing Association">>
<<else>>
<<if $returnTo is "Arcade">>
<<set $activeSlave.assignment to "be confined in the arcade">>
<<set $activeSlave.clothes to "no clothing">>
<<elseif $returnTo is "Head Girl Suite">>
<<set $activeSlave.assignment to "live with your Head Girl">>
<<elseif $returnTo is "Master Suite">>
<<set $activeSlave.assignment to "serve in the master suite">>
<<elseif $returnTo is "Clinic">>
<<set $activeSlave.assignment to "get treatment in the clinic">>
<<elseif $returnTo is "Spa">>
<<set $activeSlave.assignment to "rest in the spa">>
<<elseif $returnTo is "Cellblock">>
<<set $activeSlave.assignment to "be confined in the cellblock">>
<<elseif $returnTo is "Schoolroom">>
<<set $activeSlave.assignment to "learn in the schoolroom">>
<<elseif $returnTo is "Servants' Quarters">>
<<set $activeSlave.assignment to "work as a servant">>
<<elseif $returnTo is "Dairy">>
<<set $activeSlave.assignment to "work in the dairy">>
<<if $dairyRestraintsSetting > 1>>
<<set $activeSlave.collar to "none">>
<<set $activeSlave.clothes to "no clothing">>
<<set $activeSlave.buttplug to "none">>
<<set $activeSlave.vaginalAccessory to "none">>
<</if>>
<<if $dairyPregSetting > 0>>
<<set $reservedChildren -= $activeSlave.reservedChildren>>
<<set $activeSlave.reservedChildren to 0>>
<</if>>
<<elseif $returnTo is "Brothel">>
<<set $activeSlave.assignment to "work in the brothel">>
<<elseif $returnTo is "Club">>
<<set $activeSlave.assignment to "serve in the club">>
<</if>>
<<if $returnTo is "Master Suite">>
<<if $masterSuiteUpgradeLuxury == 1>>
<<set $activeSlave.livingRules to "luxurious">>
<<else>>
<<set $activeSlave.livingRules to "spare">>
<</if>>
<<else>>
<<set $activeSlave.livingRules to "spare">>
<</if>>
<<set $activeSlave.assignmentVisible to 0>>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<set $activeSlave.standardPunishment to "situational">>
<<set $activeSlave.standardReward to "situational">>
<<set $activeSlave.releaseRules to "restrictive">>
<<set $activeSlave.drugs to "no drugs">>
<<set $activeSlave.sentence to 0>>
<<if $activeSlave.ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<if $activeSlave.ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $activeSlave.ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $activeSlave.ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<break>>
<</if>>
<</for>>
<<if ($showAssignToScenes != 1)>>
<<goto $returnTo>>
<<elseif ($activeSlave.fetish is "mindbroken")>>
<<goto $returnTo>>
<<elseif ($returnTo is "Dairy") && (($dairyStimulatorsSetting >= 2) || ($dairyFeedersSetting >= 2) || ($dairyPregSetting >= 2))>>
<<goto "Industrial Dairy Assignment Scene">>
<<elseif ($returnTo is "Dairy") && ($dairyRestraintsSetting == 0 && $activeSlave.devotion > 0)>>
<<goto "Free Range Dairy Assignment Scene">>
<<elseif ($returnTo is "Brothel")>>
<<goto "Brothel Assignment Scene">>
<<else>>
<<goto $returnTo>>
<</if>>
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/assign.tw
|
tw
|
bsd-3-clause
| 3,570
|
:: Assistant Autosurgery
<<nobr>>
<<set $surgeries = []>>
<<if $HGTastes == 1>>
<<set $thisSurgery to {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 10, hips: 0, hipsImplant: 0, butt: 0, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 0, holes: 0}>>
<<elseif $HGTastes is 2>>
<<set $thisSurgery to {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 60, hips: 0, hipsImplant: 0, butt: 4, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 1200, holes: 0}>>
<<else>>
<<set $thisSurgery to {lactation: 0, cosmetic: 1, faceShape: "cute", lips: 95, hips: 0, hipsImplant: 0, butt: 8, accent: 0, shoulders: 0, shouldersImplant: 0, boobs: 10000, holes: 2}>>
<</if>>
<<set $seed to 0>>
<<for $seed == 0>>
<<if ($slaves[$i].health <= 40)>>
<<set $seed = 1>>
<<else>>
<<if ($slaves[$i].lactation != 2) && ($thisSurgery.lactation == 1)>>
<<set $surgeries.push("lactation inducing implanted drugs")>>
<<set $slaves[$i].lactation to 2>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored anus")>>
<<set $slaves[$i].anus to 3>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 3) && ($thisSurgery.cosmetic > 0)>>
<<set $surgeries.push("a restored pussy")>>
<<set $slaves[$i].vagina to 3>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 0) && ($slaves[$i].face < 3) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 1>>
<<set $slaves[$i].face += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].ageImplant != 1) && ($slaves[$i].physicalAge >= 25) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("an age lift")>>
<<set $slaves[$i].ageImplant to 1>>
<<if $slaves[$i].visualAge > 80>>
<<set $slaves[$i].visualAge -= 40>>
<<elseif $slaves[$i].visualAge >= 70>>
<<set $slaves[$i].visualAge -= 30>>
<<elseif $slaves[$i].visualAge > 50>>
<<set $slaves[$i].visualAge -= 20>>
<<elseif $slaves[$i].visualAge > 36>>
<<set $slaves[$i].visualAge -= 10>>
<<else>>
<<set $slaves[$i].visualAge -= 5>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist == 0) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist to 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].voice == 1) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic != 0)>>
<<set $surgeries.push("a feminine voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].lips < $thisSurgery.lips)>>
<<set $surgeries.push("bigger lips")>>
<<set $slaves[$i].lipsImplant += 10>>
<<set $slaves[$i].lips += 10>>
<<if $slaves[$i].oralSkill > 10>>
<<set $slaves[$i].oralSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant == 1) && ($slaves[$i].face < 3) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 2>>
<<set $slaves[$i].face += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].faceImplant > 0) && ($slaves[$i].face < 3) && ($surgeryUpgrade == 1) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a nicer face")>>
<<if $slaves[$i].faceShape is "masculine">><<set $slaves[$i].faceShape to "androgynous">><</if>>
<<set $slaves[$i].faceImplant to 2>>
<<set $slaves[$i].face += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].waist == 1) && ($thisSurgery.cosmetic is 2) && ($seeExtreme == 1)>>
<<set $surgeries.push("a narrower waist")>>
<<set $slaves[$i].waist to 2>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 30.5>><<else>><<set $slaves[$i].health -= 4>><</if>>
<<elseif ($slaves[$i].voice < 3) && ($slaves[$i].voiceImplant == 0) && ($thisSurgery.cosmetic is 2)>>
<<set $surgeries.push("a bimbo's voice")>>
<<set $slaves[$i].voice += 1>>
<<set $slaves[$i].voiceImplant += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 3) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant to 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 <= $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 600) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+200 <= $thisSurgery.boobs)>>
<<set $surgeries.push("modestly bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 5) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant to 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 2000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs+400 < $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 400>>
<<set $slaves[$i].boobs += 400>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes is 2)>>
<<set $surgeries.push("a virgin anus")>>
<<set $slaves[$i].anus to 0>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 0) && ($surgeryUpgrade == 1) && ($thisSurgery.holes is 2)>>
<<set $surgeries.push("a virgin pussy")>>
<<set $slaves[$i].vagina to 0>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].anus > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter anus")>>
<<set $slaves[$i].anus to 1>>
<<if $slaves[$i].analSkill > 10>>
<<set $slaves[$i].analSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].vagina > 1) && ($thisSurgery.holes == 1)>>
<<set $surgeries.push("a tighter pussy")>>
<<set $slaves[$i].vagina to 1>>
<<if $slaves[$i].vaginalSkill > 10>>
<<set $slaves[$i].vaginalSkill -= 10>>
<</if>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].butt <= 8) && ($slaves[$i].butt < $thisSurgery.butt)>>
<<set $surgeries.push("a bigger butt")>>
<<set $slaves[$i].buttImplant to 1>>
<<set $slaves[$i].butt += 1>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<elseif ($slaves[$i].boobs <= 9000) && ($slaves[$i].lactation < 2) && ($slaves[$i].boobs < $thisSurgery.boobs)>>
<<set $surgeries.push("bigger boobs")>>
<<set $slaves[$i].boobsImplant += 200>>
<<set $slaves[$i].boobs += 200>>
<<set $cash -= $surgeryCost>>
<<if $PC.career is "medicine">><<set $slaves[$i].health -= 5>><<else>><<set $slaves[$i].health -= 10>><</if>>
<<else>>
<<set $seed = 1>>
<</if>>
<</if>>
<</for>>
<<if $surgeries.length > 0>>
<<set $surgeriesDisplay to "">>
<<for $j to 0; $j < $surgeries.length; $j++>>
<<set $seed to $surgeries[$j]>>
<<set $surgeriesDisplay to ($surgeriesDisplay + $seed)>>
<<if $j < $surgeries.length-2>>
<<set $surgeriesDisplay to ($surgeriesDisplay + ", ")>>
<<elseif $j < $surgeries.length-1>>
<<if $surgeries.length > 2>>
<<set $surgeriesDisplay to ($surgeriesDisplay + ", and ")>>
<<else>>
<<set $surgeriesDisplay to ($surgeriesDisplay + " and ")>>
<</if>>
<</if>>
<</for>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>, ordered to apply surgery at will, gives $slaves[$i].slaveName @@color:lime;$surgeriesDisplay.@@
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/assistantAutosurgery.tw
|
tw
|
bsd-3-clause
| 10,405
|
:: Attendant Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Spa">>
<<set $showEncyclopedia to 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Attendant.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Attendant.
<br><br>She will help pamper and counsel your slaves.
<<set $slaves[_i].assignment to "be the Attendant">>
<<set $slaves[_i].assignmentVisible to 0>>
<<break>>
<</if>>
<</for>>
<<if ($Attendant == 0)>>
You have not selected an Attendant.
<</if>>
<br><br>''Appoint an Attendant from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Attendant Workaround][$Attendant to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/attendantSelect.tw
|
tw
|
bsd-3-clause
| 681
|
:: Attendant Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be the Attendant") && ($slaves[$i].ID != $Attendant.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Attendant.ID == $slaves[$i].ID>>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment to "be the Attendant">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Spa">>
|
r3d/fc
|
src/uncategorized/attendantWorkaround.tw
|
tw
|
bsd-3-clause
| 1,189
|
:: Autosurgery Settings [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>
//The autosurgery can accept the following guidelines. If results outside these guidelines are desired, deactivating the autosurgery and planning surgical interventions manually is recommended.//
<br><br>
Lactation inducing drugs implants:
<span id = "lactation">
<<if ($currentRule.surgery.lactation is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lactation == 1)>>
''implanted.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lactation isnot "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.lactation to "no default setting">>
<<RASurgeryChangeLacation>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lactation isnot 0)>>
<<link "Removed">>
<<set $currentRule.surgery.lactation to 0>>
<<RASurgeryChangeLacation>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lactation isnot 1)>>
<<link "Implanted">>
<<set $currentRule.surgery.lactation to 1>>
<<RASurgeryChangeLacation>>
<</link>>
<<else>>
Implanted
<</if>>
</span>
<br><br>
Cosmetic surgery:
<span id = "cosmetic">
<<if ($currentRule.surgery.cosmetic == 2)>>
''invasive.''
<<elseif ($currentRule.surgery.cosmetic == 1)>>
''subtle.''
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.cosmetic isnot 0)>>
<<link "None">>
<<set $currentRule.surgery.cosmetic = 0>>
<<RASurgeryChangeCosmetic>>
<</link>> |
<<else>>
None |
<</if>>
<<if ($currentRule.surgery.cosmetic isnot 1)>>
<<link "Subtle">>
<<set $currentRule.surgery.cosmetic = 1>>
<<RASurgeryChangeCosmetic>>
<</link>> |
<<else>>
Subtle |
<</if>>
<<if ($currentRule.surgery.cosmetic isnot 2)>>
<<link "Invasive">>
<<set $currentRule.surgery.cosmetic = 2>>
<<RASurgeryChangeCosmetic>>
<</link>>
<<else>>
Invasive
<</if>>
</span>
<br><br>
Lip implants:
<span id = "lips">
<<if ($currentRule.surgery.lips is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.lips is 95)>>
implanted until a ''facepussy.''
<<elseif ($currentRule.surgery.lips is 70)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.lips is 40)>>
implanted until ''big.''
<<elseif ($currentRule.surgery.lips == 20)>>
implanted until ''plush.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.lips isnot "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.lips to "no default setting">>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.lips != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.lips to 0>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.lips != 20)>>
<<link "Plush">>
<<set $currentRule.surgery.lips to 20>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Plush |
<</if>>
<<if ($currentRule.surgery.lips != 40)>>
<<link "Big">>
<<set $currentRule.surgery.lips to 40>>
<<RASurgeryChangeLips>>
<</link>> |
<<else>>
Big |
<</if>>
<<if ($currentRule.surgery.lips != 70)>>
<<link "Huge">>
<<set $currentRule.surgery.lips to 70>>
<<RASurgeryChangeLips>>
<</link>>
<<else>>
Huge
<</if>>
<<if ($seeExtreme != 0)>>
<<if ($currentRule.surgery.lips != 95)>>
| <<link "Facepussy">>
<<set $currentRule.surgery.lips to 95>>
<<RASurgeryChangeLips>>
<</link>>
<<else>>
| Facepussy
<</if>>
<</if>>
</span>
<br><br>
Buttock implants:
<span id = "butt">
<<if ($currentRule.surgery.butt is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.butt is 9)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.butt is 6)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.butt is 4)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.butt is 2)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.butt isnot "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.butt to "no default setting">>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.butt != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.butt to 0>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.butt != 2)>>
<<link "Slim">>
<<set $currentRule.surgery.butt to 2>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.butt != 4)>>
<<link "Stacked">>
<<set $currentRule.surgery.butt to 4>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.butt != 6)>>
<<link "Huge">>
<<set $currentRule.surgery.butt to 6>>
<<RASurgeryChangeButt>>
<</link>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.butt != 9)>>
<<link "Maximize">>
<<set $currentRule.surgery.butt to 9>>
<<RASurgeryChangeButt>>
<</link>>
<<else>>
Maximize
<</if>>
</span>
<br><br>
Breast implants:
<span id = "boobs">
<<if ($currentRule.surgery.boobs is "no default setting")>>
''no default setting.''
<<elseif ($currentRule.surgery.boobs is 24000)>>
implanted until ''maximized.''
<<elseif ($currentRule.surgery.boobs is 9000)>>
implanted to maximally ''functional,'' where more would immobilize the slave.
<<elseif ($currentRule.surgery.boobs is 2000)>>
implanted until ''huge.''
<<elseif ($currentRule.surgery.boobs == 1000)>>
implanted until ''stacked.''
<<elseif ($currentRule.surgery.boobs is 400)>>
implanted until ''slim.''
<<else>>
''implants will be removed.''
<</if>>
<br>
<<if ($currentRule.surgery.boobs != "no default setting")>>
<<link "No default setting">>
<<set $currentRule.surgery.boobs to "no default setting">>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
No default setting |
<</if>>
<<if ($currentRule.surgery.boobs != 0)>>
<<link "Removed">>
<<set $currentRule.surgery.boobs to 0>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Removed |
<</if>>
<<if ($currentRule.surgery.boobs != 400)>>
<<link "Slim">>
<<set $currentRule.surgery.boobs to 400>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Slim |
<</if>>
<<if ($currentRule.surgery.boobs != 1000)>>
<<link "Stacked">>
<<set $currentRule.surgery.boobs = 1000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Stacked |
<</if>>
<<if ($currentRule.surgery.boobs != 2000)>>
<<link "Huge">>
<<set $currentRule.surgery.boobs to 2000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Huge |
<</if>>
<<if ($currentRule.surgery.boobs != 9000)>>
<<link "Functional">>
<<set $currentRule.surgery.boobs to 9000>>
<<RASurgeryChangeBoobs>>
<</link>> |
<<else>>
Functional |
<</if>>
<<if ($currentRule.surgery.boobs != 24000)>>
<<link "Maximize">>
<<set $currentRule.surgery.boobs to 24000>>
<<RASurgeryChangeBoobs>>
<</link>>
<<else>>
Maximize
<</if>>
</span>
<br><br>
Orifice tightening:
<span id = "holes">
<<if ($currentRule.surgery.holes is 2)>>
''virginity restoration'' will be applied where possible.
<<elseif ($currentRule.surgery.holes == 1)>>
''hole tightening'' will be applied.
<<else>>
''none.''
<</if>>
<br>
<<if ($currentRule.surgery.holes != 0)>>
<<link "Off">>
<<set $currentRule.surgery.holes to 0>>
<<RASurgeryChangeHoles>>
<</link>> |
<<else>>
Off |
<</if>>
<<if ($currentRule.surgery.holes != 1)>>
<<link "Tightening">>
<<set $currentRule.surgery.holes to 1>>
<<RASurgeryChangeHoles>>
<</link>> |
<<else>>
Tightening |
<</if>>
<<if ($currentRule.surgery.holes != 2)>>
<<link "Virginity">>
<<set $currentRule.surgery.holes to 2>>
<<RASurgeryChangeHoles>>
<</link>>
<<else>>
Virginity
<</if>>
</span>
|
r3d/fc
|
src/uncategorized/autosurgerySettings.tw
|
tw
|
bsd-3-clause
| 7,741
|
:: BG Select
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Bodyguards">>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Bodyguard.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your bodyguard.
<br><br>She will remain close to you at all times and guard your person.
<<set $slaves[_i].assignment to "guard you">>
<<set $slaves[_i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<if ($Bodyguard == 0)>>
You have not selected a bodyguard.
<</if>>
<br><br>''Appoint a bodyguard from your devoted slaves:''
<<include "Slave Summary">>
<br>[[None|Bodyguard Workaround][$Bodyguard to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/bgSelect.tw
|
tw
|
bsd-3-clause
| 731
|
:: Body Mod Rules Assistant Settings [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Personal Assistant">>
<br>
//Please use the 'no default setting' option to identify areas I should not address.//
<br><br>
__Rule $r piercings__
<br>
Ear piercings: ''
<span id = "earpiercing">
<<if $currentRule.earPiercing is "no default setting">>No default setting.<<elseif $currentRule.earPiercing == 0>>None.<<elseif $currentRule.earPiercing == 1>>Light.
<<elseif $currentRule.earPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.earPiercing to "no default setting">>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.earPiercing to 0>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.earPiercing to 1>>
<<RAChangeEarPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.earPiercing to 2>>
<<RAChangeEarPiercings>>
<</link>>
<br>
Nasal piercings: ''
<span id = "nosepiercing">
<<if $currentRule.nosePiercing is "no default setting">>No default setting.<<elseif $currentRule.nosePiercing == 0>>None.<<elseif $currentRule.nosePiercing == 1>>Light.
<<elseif $currentRule.nosePiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.nosePiercing to "no default setting">>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nosePiercing to 0>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nosePiercing to 1>>
<<RAChangeNosePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nosePiercing to 2>>
<<RAChangeNosePiercings>>
<</link>>
<br>
Eyebrow piercings: ''
<span id = "eyebrowpiercing">
<<if $currentRule.eyebrowPiercing is "no default setting">>No default setting.<<elseif $currentRule.eyebrowPiercing == 0>>None.<<elseif $currentRule.eyebrowPiercing == 1>>Light.
<<elseif $currentRule.eyebrowPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.eyebrowPiercing to "no default setting">>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.eyebrowPiercing to 0>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.eyebrowPiercing to 1>>
<<RAChangeEyebrowPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.eyebrowPiercing to 2>>
<<RAChangeEyebrowPiercings>>
<</link>>
<br>
Navel piercing: ''
<span id = "navelpiercing">
<<if $currentRule.navelPiercing is "no default setting">>No default setting.<<elseif $currentRule.navelPiercing == 0>>None.<<elseif $currentRule.navelPiercing == 1>>Light.
<<elseif $currentRule.navelPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.navelPiercing to "no default setting">>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.navelPiercing to 0>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.navelPiercing to 1>>
<<RAChangeNavelPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.navelPiercing to 2>>
<<RAChangeNavelPiercings>>
<</link>>
<br>
Nipple piercings: ''
<span id = "nipplepiercing">
<<if $currentRule.nipplesPiercing is "no default setting">>No default setting.<<elseif $currentRule.nipplesPiercing == 0>>None.<<elseif $currentRule.nipplesPiercing == 1>>Light.
<<elseif $currentRule.nipplesPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.nipplesPiercing to "no default setting">>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.nipplesPiercing to 0>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.nipplesPiercing to 1>>
<<RAChangeNipplePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.nipplesPiercing to 2>>
<<RAChangeNipplePiercings>>
<</link>>
<br>
Areola studs: ''
<span id = "areolapiercing">
<<if $currentRule.areolaePiercing is "no default setting">>No default setting.<<elseif $currentRule.areolaePiercing == 0>>None.<<elseif $currentRule.areolaePiercing == 1>>Studded.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.areolaePiercing to "no default setting">>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.areolaePiercing to 0>>
<<RAChangeAreolaPiercings>>
<</link>>
|
<<link "Studded">>
<<set $currentRule.areolaePiercing to 1>>
<<RAChangeAreolaPiercings>>
<</link>>
<br>
Lip piercings: ''
<span id = "lippiercing">
<<if $currentRule.lipsPiercing is "no default setting">>No default setting.<<elseif $currentRule.lipsPiercing == 0>>None.<<elseif $currentRule.lipsPiercing == 1>>Light.
<<elseif $currentRule.lipsPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.lipsPiercing to "no default setting">>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsPiercing to 0>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.lipsPiercing to 1>>
<<RAChangeLipPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.lipsPiercing to 2>>
<<RAChangeLipPiercings>>
<</link>>
<br>
Tongue piercing: ''
<span id = "tonguepiercing">
<<if $currentRule.tonguePiercing is "no default setting">>No default setting.<<elseif $currentRule.tonguePiercing == 0>>None.<<elseif $currentRule.tonguePiercing == 1>>Light.
<<elseif $currentRule.tonguePiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.tonguePiercing to "no default setting">>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.tonguePiercing to 0>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.tonguePiercing to 1>>
<<RAChangeTonguePiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.tonguePiercing to 2>>
<<RAChangeTonguePiercings>>
<</link>>
<br>
Clit piercing: ''
<span id = "clitpiercing">
<<if $currentRule.clitPiercing is "no default setting">>No default setting.<<elseif $currentRule.clitPiercing == 0>>None.<<elseif $currentRule.clitPiercing == 1>>Light.
<<elseif $currentRule.clitPiercing is 2>>Heavy.
<<elseif $currentRule.clitPiercing is 3>>Smart.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.clitPiercing to "no default setting">>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.clitPiercing to 0>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.clitPiercing to 1>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.clitPiercing to 2>>
<<RAChangeClitPiercings>>
<</link>>
|
<<link "Smart">>
<<set $currentRule.clitPiercing to 3>>
<<RAChangeClitPiercings>>
<</link>> //Warning: expensive//
<<if ($currentRule.vagina != -1)>>
<br>
Pussylips piercings: ''
<span id = "vaginapiercing">
<<if $currentRule.vaginaPiercing is "no default setting">>No default setting.<<elseif $currentRule.vaginaPiercing == 0>>None.<<elseif $currentRule.vaginaPiercing == 1>>Light.
<<elseif $currentRule.vaginaPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.vaginaPiercing to "no default setting">>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaPiercing to 0>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.vaginaPiercing to 1>>
<<RAChangeVaginaPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.vaginaPiercing to 2>>
<<RAChangeVaginaPiercings>>
<</link>>
<</if>>
<<if ($seeDicks > 0)>>
<br>
Shaft piercings: ''
<span id = "dickpiercing">
<<if $currentRule.dickPiercing is "no default setting">>No default setting.<<elseif $currentRule.dickPiercing == 0>>None.<<elseif $currentRule.dickPiercing == 1>>Light.
<<elseif $currentRule.dickPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.dickPiercing to "no default setting">>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickPiercing to 0>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.dickPiercing to 1>>
<<RAChangeDickPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.dickPiercing to 2>>
<<RAChangeDickPiercings>>
<</link>>
<</if>>
<br>
Perianal piercings: ''
<span id = "anuspiercing">
<<if $currentRule.anusPiercing is "no default setting">>No default setting.<<elseif $currentRule.anusPiercing == 0>>None.<<elseif $currentRule.anusPiercing == 1>>Light.
<<elseif $currentRule.anusPiercing is 2>>Heavy.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.anusPiercing to "no default setting">>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusPiercing to 0>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Light">>
<<set $currentRule.anusPiercing to 1>>
<<RAChangeAnusPiercings>>
<</link>>
|
<<link "Heavy">>
<<set $currentRule.anusPiercing to 2>>
<<RAChangeAnusPiercings>>
<</link>>
<br>
Corset piercings: ''
<span id = "corsetpiercing">
<<if $currentRule.corsetPiercing is "no default setting">>No default setting.<<elseif $currentRule.corsetPiercing == 0>>None.<<elseif $currentRule.corsetPiercing == 1>>Applied.<</if>></span>''
<<link "No default setting">>
<<set $currentRule.corsetPiercing to "no default setting">>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "None">>
<<set $currentRule.corsetPiercing to 0>>
<<RAChangeCorsetPiercings>>
<</link>>
|
<<link "Apply">>
<<set $currentRule.corsetPiercing to 1>>
<<RAChangeCorsetPiercings>>
<</link>>
<br><br>
__Rule $r branding__
<br>
Automatic branding is
<span id = "branding">
<<if $currentRule.autoBrand == 1>>
''on.''
<<link "Deactivate">>
<<set $currentRule.autoBrand to 0>>
<<RAChangeBranding>>
<</link>>
<<else>>
''off.''
<<link "Activate">>
<<set $currentRule.autoBrand to 1>>
<<RAChangeBranding>>
<</link>>
<</if>>
</span>
<br>
<span id = "brandtarget">
Your preferred location for brands is the ''$brandTarget.''
</span>
<<link "Right buttock">>
<<set $brandTarget to "right buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right thigh">>
<<set $brandTarget to "right thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right calf">>
<<set $brandTarget to "right calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ankle">>
<<set $brandTarget to "right ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right foot">>
<<set $brandTarget to "right foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left buttock">>
<<set $brandTarget to "left buttock">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left thigh">>
<<set $brandTarget to "left thigh">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left calf">>
<<set $brandTarget to "left calf">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ankle">>
<<set $brandTarget to "left ankle">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left foot">>
<<set $brandTarget to "left foot">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both buttocks">>
<<set $brandTarget to "buttocks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both thighs">>
<<set $brandTarget to "thighs">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both calves">>
<<set $brandTarget to "calves">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ankles">>
<<set $brandTarget to "ankles">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both feet">>
<<set $brandTarget to "feet">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right breast">>
<<set $brandTarget to "right breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right shoulder">>
<<set $brandTarget to "right shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right upper arm">>
<<set $brandTarget to "right upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right lower arm">>
<<set $brandTarget to "right lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right wrist">>
<<set $brandTarget to "right wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right hand">>
<<set $brandTarget to "right hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left breast">>
<<set $brandTarget to "left breast">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left shoulder">>
<<set $brandTarget to "left shoulder">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left upper arm">>
<<set $brandTarget to "left upper arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left lower arm">>
<<set $brandTarget to "left lower arm">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left wrist">>
<<set $brandTarget to "left wrist">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left hand">>
<<set $brandTarget to "left hand">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both breasts">>
<<set $brandTarget to "breasts">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both shoulders">>
<<set $brandTarget to "shoulders">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both upper arms">>
<<set $brandTarget to "upper arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both lower arms">>
<<set $brandTarget to "lower left arms">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both wrists">>
<<set $brandTarget to "wrists">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both hands">>
<<set $brandTarget to "hands">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Back">>
<<set $brandTarget to "back">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Chest">>
<<set $brandTarget to "chest">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right cheek">>
<<set $brandTarget to "right cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left cheek">>
<<set $brandTarget to "left cheek">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both cheeks">>
<<set $brandTarget to "cheeks">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Neck">>
<<set $brandTarget to "neck">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Right ear">>
<<set $brandTarget to "right ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Left ear">>
<<set $brandTarget to "left ear">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Both ears">>
<<set $brandTarget to "ears">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Belly">>
<<set $brandTarget to "belly">>
<<RAChangeBrandTarget>>
<</link>>
|
<<link "Pubic Mound">>
<<set $brandTarget to "pubic mound">>
<<RAChangeBrandTarget>>
<</link>>
<br>
<span id = "branddesign">
Your brand design is ''$brandDesign.''
</span>
<<link "Your slaving emblem">>
<<set $brandDesign to "your personal symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Your initials">>
<<set $brandDesign to "your initials">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLUT">>
<<set $brandDesign to "SLUT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "WHORE">>
<<set $brandDesign to "WHORE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "SLAVE">>
<<set $brandDesign to "SLAVE">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "COW">>
<<set $brandDesign to "COW">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "MEAT">>
<<set $brandDesign to "MEAT">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "CUMDUMP">>
<<set $brandDesign to "CUMDUMP">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "LOVER">>
<<set $brandDesign to "LOVER">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Pussy symbol">>
<<set $brandDesign to "a pussy symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Anus symbol">>
<<set $brandDesign to "an anus symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Penis symbol">>
<<set $brandDesign to "a penis symbol">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Lady">>
<<set $brandDesign to "a lady silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Princess">>
<<set $brandDesign to "a princess silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Queen">>
<<set $brandDesign to "a queen silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Angel">>
<<set $brandDesign to "an angel silhouette">>
<<RAChangeBrandDesign>>
<</link>>
|
<<link "Devil">>
<<set $brandDesign to "a devil silhouette">>
<<RAChangeBrandDesign>>
<</link>>
<<if ($arcologies[0].FSSupremacist != "unset") && ($arcologies[0].FSSupremacistRace is "white") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Swastika">>
<<set $brandDesign to "a swastika">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign to "a racial slur">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSSubjugationistRace is "semitic") && ($activeSlave.race is "semitic")>>
| //FS// <<link "Star of David">>
<<set $brandDesign to "a Star of David">>
<<RAChangeBrandDesign>>
<</link>>
<<elseif ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race is $arcologies[0].FSSubjugationistRace)>>
| //FS// <<link "Racial Slur">>
<<set $brandDesign to "a racial slur">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") || ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// <<link "Gender Symbol">>
<<set $brandDesign to "a gender symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// <<link "Personal Symbol">>
<<set $brandDesign to "her own personal symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// <<link "Chain Symbol">>
<<set $brandDesign to "a chain symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// <<link "Vitruvian Man">>
<<set $brandDesign to "a Vitruvian man">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// <<link "Most Desired Implants">>
<<set $brandDesign to "a shortlist of desired implants">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// <<link "Virginity Status">>
<<set $brandDesign to "her virginity status">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// <<link "Sexual Skill Info">>
<<set $brandDesign to "her sexual skills">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// <<link "Breast Ceiling">>
<<set $brandDesign to "her absolute maximum breast size">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// <<link "Breast Floor">>
<<set $brandDesign to "her absolute minimum breast size">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// <<link "Product Quality">>
<<set $brandDesign to "her body product quality">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// <<link "Deadlift Info">>
<<set $brandDesign to "her deadlift record">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// <<link "Religious Symbol">>
<<set $brandDesign to "a religious symbol">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// <<link "Republican Crest">>
<<set $brandDesign to "a small crest of your Republic">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// <<link "Dynastic Sigil">>
<<set $brandDesign to "a small sigil of your Dynasty">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// <<link "Mon">>
<<set $brandDesign to "a small image of the Shogunate's mon">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// <<link "Caliphate Symbol">>
<<set $brandDesign to "a small symbol of the Caliphate">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// <<link "Imperial Seal">>
<<set $brandDesign to "a small image of your Imperial Seal">>
<<RAChangeBrandDesign>>
<</link>> <</if>>
<br>
Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Mod Rules Assistant Settings">> //For best results, use a single word//
<br><br>
__Rule $r tattoos__
<br>
Chest tattoos: ''
<span id = "chesttattoo">
<<if $currentRule.boobsTat == 0>>none<<else>>$currentRule.boobsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.boobsTat to "no default setting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.boobsTat to 0>>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.boobsTat to "tribal patterns">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.boobsTat to "flowers">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.boobsTat to "scenes">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.boobsTat to "Asian art">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.boobsTat to "degradation">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.boobsTat to "counting">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.boobsTat to "advertisements">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.boobsTat to "rude words">>
<<RAChangeChestTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.boobsTat to "bovine patterns">>
<<RAChangeChestTattoos>>
<</link>>
<br>
Buttock tattoos: ''
<span id = "butttattoo">
<<if $currentRule.buttTat == 0>>none<<else>>$currentRule.buttTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.buttTat to "no default setting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.buttTat to 0>>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.buttTat to "tribal patterns">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.buttTat to "flowers">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.buttTat to "scenes">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.buttTat to "Asian art">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.buttTat to "degradation">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.buttTat to "counting">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.buttTat to "advertisements">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.buttTat to "rude words">>
<<RAChangeButtTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.buttTat to "bovine patterns">>
<<RAChangeButtTattoos>>
<</link>>
<br>
Facial tattoos: ''
<span id = "facetattoo">
<<if $currentRule.lipsTat == 0>>none<<else>>$currentRule.lipsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.lipsTat to "no default setting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.lipsTat to 0>>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.lipsTat to "tribal patterns">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.lipsTat to "flowers">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Permanent makeup">>
<<set $currentRule.lipsTat to "permanent makeup">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.lipsTat to "Asian art">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.lipsTat to "degradation">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.lipsTat to "counting">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.lipsTat to "advertisements">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.lipsTat to "rude words">>
<<RAChangeFaceTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.lipsTat to "bovine patterns">>
<<RAChangeFaceTattoos>>
<</link>>
<br>
Shoulder tattoos: ''
<span id = "shouldertattoo">
<<if $currentRule.shouldersTat == 0>>none<<else>>$currentRule.shouldersTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.shouldersTat to "no default setting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.shouldersTat to 0>>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.shouldersTat to "tribal patterns">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.shouldersTat to "flowers">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.shouldersTat to "scenes">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.shouldersTat to "Asian art">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.shouldersTat to "degradation">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.shouldersTat to "counting">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.shouldersTat to "advertisements">>
<<RAChangeShoulderTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.shouldersTat to "rude words">>
<<RAChangeShoulderTattoos>>
<</link>>
<br>
Arm tattoos: ''
<span id = "armtattoo">
<<if $currentRule.armsTat == 0>>none<<else>>$currentRule.armsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.armsTat to "no default setting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.armsTat to 0>>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.armsTat to "tribal patterns">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.armsTat to "flowers">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.armsTat to "scenes">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.armsTat to "Asian art">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.armsTat to "degradation">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.armsTat to "counting">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.armsTat to "advertisements">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.armsTat to "rude words">>
<<RAChangeArmTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.armsTat to "bovine patterns">>
<<RAChangeArmTattoos>>
<</link>>
<br>
Leg tattoos: ''
<span id = "legtattoo">
<<if $currentRule.legsTat == 0>>none<<else>>$currentRule.legsTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.legsTat to "no default setting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.legsTat to 0>>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.legsTat to "tribal patterns">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.legsTat to "flowers">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.legsTat to "scenes">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.legsTat to "Asian art">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.legsTat to "degradation">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.legsTat to "counting">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.legsTat to "advertisements">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.legsTat to "rude words">>
<<RAChangeLegTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.legsTat to "bovine patterns">>
<<RAChangeLegTattoos>>
<</link>>
<br>
Upper back tattoo: ''
<span id = "backtattoo">
<<if $currentRule.backTat == 0>>none<<else>>$currentRule.backTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.backTat to "no default setting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.backTat to 0>>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.backTat to "tribal patterns">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.backTat to "flowers">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.backTat to "scenes">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.backTat to "Asian art">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.backTat to "degradation">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.backTat to "counting">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.backTat to "advertisements">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.backTat to "rude words">>
<<RAChangeBackTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.backTat to "bovine patterns">>
<<RAChangeBackTattoos>>
<</link>>
<br>
Lower back tattoo: ''
<span id = "stamptattoo">
<<if $currentRule.stampTat == 0>>none<<else>>$currentRule.stampTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.stampTat to "no default setting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.stampTat to 0>>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.stampTat to "tribal patterns">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.stampTat to "flowers">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.stampTat to "scenes">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.stampTat to "Asian art">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.stampTat to "degradation">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.stampTat to "counting">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.stampTat to "advertisements">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.stampTat to "rude words">>
<<RAChangeStampTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.stampTat to "bovine patterns">>
<<RAChangeStampTattoos>>
<</link>>
<br>
Abdominal tattoo: ''
<span id = "vaginatattoo">
<<if $currentRule.vaginaTat == 0>>none<<else>>$currentRule.vaginaTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.vaginaTat to "no default setting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.vaginaTat to 0>>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.vaginaTat to "tribal patterns">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.vaginaTat to "flowers">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Scenes">>
<<set $currentRule.vaginaTat to "scenes">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.vaginaTat to "Asian art">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.vaginaTat to "degradation">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.vaginaTat to "counting">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.vaginaTat to "advertisements">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.vaginaTat to "rude words">>
<<RAChangeVaginaTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.vaginaTat to "bovine patterns">>
<<RAChangeVaginaTattoos>>
<</link>>
<<if $seeDicks > 0>>
<br>
Dick tattoo: ''
<span id = "dicktattoo">
<<if $currentRule.dickTat == 0>>none<<else>>$currentRule.dickTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.dickTat to "no default setting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.dickTat to 0>>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Tribal patterns">>
<<set $currentRule.dickTat to "tribal patterns">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.dickTat to "flowers">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Asian art">>
<<set $currentRule.dickTat to "Asian art">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.dickTat to "degradation">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.dickTat to "counting">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.dickTat to "advertisements">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.dickTat to "rude words">>
<<RAChangeDickTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.dickTat to "bovine patterns">>
<<RAChangeDickTattoos>>
<</link>>
<</if>>
<br>
Anal tattoo or bleaching: ''
<span id = "anustattoo">
<<if $currentRule.anusTat == 0>>none<<else>>$currentRule.anusTat<</if>>.
</span>
'' <br>
<<link "No default setting">>
<<set $currentRule.anusTat to "no default setting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "None">>
<<set $currentRule.anusTat to 0>>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bleached">>
<<set $currentRule.anusTat to "bleached">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Tribal pattern">>
<<set $currentRule.anusTat to "tribal patterns">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Flowers">>
<<set $currentRule.anusTat to "flowers">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Degradation">>
<<set $currentRule.anusTat to "degradation">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Counting">>
<<set $currentRule.anusTat to "counting">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Advertisements">>
<<set $currentRule.anusTat to "advertisements">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Rude words">>
<<set $currentRule.anusTat to "rude words">>
<<RAChangeAnusTattoos>>
<</link>>
|
<<link "Bovine patterns">>
<<set $currentRule.anusTat to "bovine patterns">>
<<RAChangeAnusTattoos>>
<</link>>
|
r3d/fc
|
src/uncategorized/bodyModRulesAssistantSettings.tw
|
tw
|
bsd-3-clause
| 34,516
|
:: Body Modification [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Body Modification Degradation">>
<<SlavePronouns $activeSlave>>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "The Studio">>
<<set $brandApplied to 0>>
$activeSlave.slaveName is lying strapped down on the table in your body modification studio. $pronounCap is entirely at your mercy.
<<if ($activeSlave.nipplesPiercing + $activeSlave.lipsPiercing + $activeSlave.vaginaPiercing + $activeSlave.anusPiercing + $activeSlave.clitPiercing) < 10>>
<br>
[[Add piercings wherever possible|Increment Piercings]]
<</if>>
<br>
<<if $activeSlave.earPiercing == 0>>
$possessiveCap ears have not been pierced.
<<elseif $activeSlave.earPiercing == 1>>
$possessiveCap earlobes are conventionally pierced.
<<elseif $activeSlave.earPiercing is 2>>
$possessiveCap ears are heavily pierced, with multiple lobe piercings and a row of helix piercings.
<</if>>
<<if $activeSlave.earPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.earPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.earPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.earPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.earPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.earPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.nosePiercing == 0>>
$possessiveCap nose has not been pierced.
<<elseif $activeSlave.nosePiercing == 1>>
$pronounCap has a simple stud in $possessive nose.
<<elseif $activeSlave.nosePiercing is 2>>
$pronounCap has nasal studs and a large septum ring.
<</if>>
<<if $activeSlave.nosePiercing == 0>>
[[Pierce it|Body Modification][$activeSlave.nosePiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.nosePiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.nosePiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nosePiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.nosePiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.eyebrowPiercing == 0>>
$possessiveCap eyebrows have not been pierced.
<<elseif $activeSlave.eyebrowPiercing == 1>>
$pronounCap has a simple stud in one eyebrow.
<<elseif $activeSlave.eyebrowPiercing is 2>>
$pronounCap has multiple eyebrow rings.
<</if>>
<<if $activeSlave.eyebrowPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.eyebrowPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.eyebrowPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.eyebrowPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.eyebrowPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.eyebrowPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.navelPiercing == 1>>
$possessiveCap navel bears a simple stud.
<<elseif $activeSlave.navelPiercing is 2>>
$possessiveCap navel is pierced with a ring, which has a short length of light chain dangling from it.
<<else>>
$possessiveCap navel is unpierced.
<</if>>
<<if $activeSlave.navelPiercing < 1>>
[[Pierce it|Body Modification][$activeSlave.navelPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.navelPiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.navelPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.navelPiercing > 0>>
//[[Remove piercing|Body Modification][$activeSlave.navelPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.corsetPiercing == 1>>
$pronounCap has a corset piercing, a ladder of rings down either side of $possessive back.
<<else>>
$possessiveCap back is unpierced.
<</if>>
<<if $activeSlave.corsetPiercing == 0>>
[["Give " + $possessive + " corset piercings"|Body Modification][$activeSlave.corsetPiercing to 1,$degradation += 2,$cash -= $modCost]]
<<else>>
//[[Remove corset piercings|Body Modification][$activeSlave.corsetPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.nipplesPiercing == 0>>
$possessiveCap nipples are fresh and unpierced.
<<elseif $activeSlave.nipplesPiercing == 1>>
$possessiveCap nipples bear a simple piercing.
<<elseif $activeSlave.nipplesPiercing is 2>>
$possessiveCap nipples are heavily pierced with several rings and studs, and there is a chain between them.
<</if>>
<<if $activeSlave.nipplesPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.nipplesPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.nipplesPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.nipplesPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.nipplesPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.nipplesPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.areolaePiercing == 1>>
$pronounCap has a ring of stud piercings around the borders of each of $possessive areolae.
<<else>>
The edges of $possessive areolae are unpierced.
<</if>>
<<if $activeSlave.areolaePiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.areolaePiercing to 1,$degradation += 1,$cash -= $modCost]]
<<else>>
//[[Remove piercings|Body Modification][$activeSlave.areolaePiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.lipsPiercing == 0>>
$possessiveCap lips are unpierced.
<<elseif $activeSlave.lipsPiercing == 1>>
$pronounCap has a simple lip piercing for a stud.
<<elseif $activeSlave.lipsPiercing is 2>>
$possessiveCap lips are heavily pierced.
<</if>>
<<if $activeSlave.lipsPiercing == 0>>
[[Pierce them|Body Modification][$activeSlave.lipsPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.lipsPiercing == 1>>
[[Pierce them heavily|Body Modification][$activeSlave.lipsPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.lipsPiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.tonguePiercing == 0>>
$possessiveCap tongue is unpierced.
<<elseif $activeSlave.tonguePiercing == 1>>
$pronounCap has a simple tongue stud.
<<elseif $activeSlave.tonguePiercing is 2>>
$possessiveCap tongue is heavily pierced.
<</if>>
<<if $activeSlave.tonguePiercing == 0>>
[[Pierce it|Body Modification][$activeSlave.tonguePiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.tonguePiercing == 1>>
[[Pierce it heavily|Body Modification][$activeSlave.tonguePiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.tonguePiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.tonguePiercing to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if ($activeSlave.clitPiercing == 0) && ($activeSlave.vagina != -1)>>
$possessiveCap clit is unpierced.
<<elseif ($activeSlave.clitPiercing == 1) && ($activeSlave.vagina != -1)>>
$pronounCap has a simple clitoral stud.
<<elseif ($activeSlave.clitPiercing is 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a big ring in $possessive clit.
<<elseif ($activeSlave.clitPiercing > 2) && ($activeSlave.vagina != -1)>>
$pronounCap has a smart piercing in $possessive clit.
<<elseif ($activeSlave.clitPiercing == 0)>>
$possessiveCap dickhead is unpierced.
<<elseif ($activeSlave.clitPiercing == 1)>>
$pronounCap has a simple dickhead stud.
<<elseif ($activeSlave.clitPiercing is 2)>>
$pronounCap has a big ring in $possessive dickhead.
<<elseif ($activeSlave.clitPiercing > 2)>>
$pronounCap has a smart frenulum piercing.
<</if>>
<<if $activeSlave.clitPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.clitPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.clitPiercing == 1>>
[[Big piercing|Body Modification][$activeSlave.clitPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.clitPiercing != 3>>
| [[Smart piercing|Body Modification][$activeSlave.clitPiercing to 3,$activeSlave.clitSetting to "all",$cash -=$SPcost,$degradation += 1]] //Costs ¤$SPcost, unlocks options to mold sexuality//
<</if>>
<<if $activeSlave.clitPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.clitPiercing to 0,$cash -= $modCost]]//
<</if>>
<<if ($activeSlave.vagina != -1)>>
<br>
<<if ($activeSlave.vaginaPiercing == 0)>>
$possessiveCap pussylips are unpierced.
<<elseif ($activeSlave.vaginaPiercing == 1)>>
$pronounCap has a simple row of studs down $possessive labia.
<<elseif ($activeSlave.vaginaPiercing is 2)>>
$pronounCap has a row of big rings down $possessive labia.
<</if>>
<<if $activeSlave.vaginaPiercing == 0>>
[["Pierce " + $possessive|Body Modification][$activeSlave.vaginaPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.vaginaPiercing == 1>>
[[Huge piercings|Body Modification][$activeSlave.vaginaPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.vaginaPiercing to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<br>
<<if ($activeSlave.dickPiercing == 0)>>
$possessiveCap shaft is unpierced.
<<elseif ($activeSlave.dickPiercing == 1)>>
$pronounCap has a simple row of studs down $possessive cock.
<<elseif ($activeSlave.dickPiercing is 2)>>
$pronounCap has a row of big rings down $possessive cock.
<</if>>
<<if ($activeSlave.balls != 0)>>
<<if ($activeSlave.dickPiercing == 1)>>
$pronounCap has a couple of studs in $possessive ballsack.
<<elseif ($activeSlave.dickPiercing is 2)>>
$pronounCap has a row of rings down the center of $possessive ballsack, all the way from the base of $possessive shaft to $possessive perineum.
<</if>>
<</if>>
<<if $activeSlave.dickPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.dickPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.dickPiercing == 1>>
[[Huge piercings|Body Modification][$activeSlave.dickPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.dickPiercing to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.anusPiercing == 0>>
$possessiveCap perineum has not been pierced.
<<elseif ($activeSlave.anusPiercing == 1) && ($activeSlave.vagina < 0)>>
$pronounCap has a simple piercing between the base of $possessive cock and $possessive asshole.
<<elseif $activeSlave.anusPiercing == 1>>
$pronounCap has a simple piercing between $possessive pussy and $possessive asshole.
<<elseif ($activeSlave.anusPiercing is 2) && ($activeSlave.vagina < 0)>>
$pronounCap has a big ring between between the base of $possessive cock and $possessive asshole and studs in a ring around $possessive anus.
<<elseif $activeSlave.anusPiercing is 2>>
$pronounCap has a big ring between $possessive pussy and $possessive asshole and studs in a ring around $possessive anus.
<</if>>
<<if $activeSlave.anusPiercing == 0>>
[[Pierce|Body Modification][$activeSlave.anusPiercing to 1,$cash -= $modCost]]
<<elseif $activeSlave.anusPiercing == 1>>
[[Pierce rim|Body Modification][$activeSlave.anusPiercing to 2,$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.anusPiercing > 0>>
//[[Remove piercings|Body Modification][$activeSlave.anusPiercing to 0,$cash -= $modCost]]//
<</if>>
<br><br>
Your preferred location for brands is the ''$brandTarget.''
[[Right buttock|Body Modification][$brandTarget to "right buttock"]]
| [[Right thigh|Body Modification][$brandTarget to "right thigh"]]
| [[Right calf|Body Modification][$brandTarget to "right calf"]]
| [[Right ankle|Body Modification][$brandTarget to "right ankle"]]
| [[Right foot|Body Modification][$brandTarget to "right foot"]]
| [[Left buttock|Body Modification][$brandTarget to "left buttock"]]
| [[Left thigh|Body Modification][$brandTarget to "left thigh"]]
| [[Left calf|Body Modification][$brandTarget to "left calf"]]
| [[Left ankle|Body Modification][$brandTarget to "left ankle"]]
| [[Left foot|Body Modification][$brandTarget to "left foot"]]
| [[Both buttocks|Body Modification][$brandTarget to "buttocks"]]
| [[Both thighs|Body Modification][$brandTarget to "thighs"]]
| [[Both calves|Body Modification][$brandTarget to "calves"]]
| [[Both ankles|Body Modification][$brandTarget to "ankles"]]
| [[Both feet|Body Modification][$brandTarget to "feet"]]
| [[Right breast|Body Modification][$brandTarget to "right breast"]]
| [[Right shoulder|Body Modification][$brandTarget to "right shoulder"]]
| [[Right upper arm|Body Modification][$brandTarget to "right upper arm"]]
| [[Right lower arm|Body Modification][$brandTarget to "right lower arm"]]
| [[Right wrist|Body Modification][$brandTarget to "right wrist"]]
| [[Right hand|Body Modification][$brandTarget to "right hand"]]
| [[Left breast|Body Modification][$brandTarget to "left breast"]]
| [[Left shoulder|Body Modification][$brandTarget to "left shoulder"]]
| [[Left upper arm|Body Modification][$brandTarget to "left upper arm"]]
| [[Left lower arm|Body Modification][$brandTarget to "left lower arm"]]
| [[Left wrist|Body Modification][$brandTarget to "left wrist"]]
| [[Left hand|Body Modification][$brandTarget to "left hand"]]
| [[Both breasts|Body Modification][$brandTarget to "breasts"]]
| [[Both shoulders|Body Modification][$brandTarget to "shoulders"]]
| [[Both upper arms|Body Modification][$brandTarget to "upper arms"]]
| [[Both lower arms|Body Modification][$brandTarget to "lower arms"]]
| [[Both wrists|Body Modification][$brandTarget to "wrists"]]
| [[Both hands|Body Modification][$brandTarget to "hands"]]
| [[Back|Body Modification][$brandTarget to "back"]]
| [[Chest|Body Modification][$brandTarget to "chest"]]
| [[Right cheek|Body Modification][$brandTarget to "right cheek"]]
| [[Left cheek|Body Modification][$brandTarget to "left cheek"]]
| [[Both cheeks|Body Modification][$brandTarget to "cheeks"]]
| [[Neck|Body Modification][$brandTarget to "neck"]]
| [[Right ear|Body Modification][$brandTarget to "right ear"]]
| [[Left ear|Body Modification][$brandTarget to "left ear"]]
| [[Both ears|Body Modification][$brandTarget to "ears"]]
| [[Belly|Body Modification][$brandTarget to "belly"]]
| [[Pubic Mound|Body Modification][$brandTarget to "pubic mound"]]
/* Branding expansion contributed by Anon1888 */
<br>
Your brand design is ''$brandDesign.''
[[Your slaving emblem|Body Modification][$brandDesign to "your personal symbol"]]
| [[Your initials|Body Modification][$brandDesign to "your initials"]]
| [[SLUT|Body Modification][$brandDesign to "SLUT"]]
| [[WHORE|Body Modification][$brandDesign to "WHORE"]]
| [[SLAVE|Body Modification][$brandDesign to "SLAVE"]]
| [[COW|Body Modification][$brandDesign to "COW"]]
| [[MEAT|Body Modification][$brandDesign to "MEAT"]]
| [[CUMDUMP|Body Modification][$brandDesign to "CUMDUMP"]]
| [[LOVER|Body Modification][$brandDesign to "LOVER"]]
| [[Pussy symbol|Body Modification][$brandDesign to "a pussy symbol"]]
| [[Anus symbol|Body Modification][$brandDesign to "an anus symbol"]]
| [[Penis symbol|Body Modification][$brandDesign to "a penis symbol"]]
| [[Lady|Body Modification][$brandDesign to "a lady silhouette"]]
| [[Princess|Body Modification][$brandDesign to "a princess silhouette"]]
| [[Queen|Body Modification][$brandDesign to "a queen silhouette"]]
| [[Angel|Body Modification][$brandDesign to "an angel silhouette"]]
| [[Devil|Body Modification][$brandDesign to "a devil silhouette"]]
<<if ($arcologies[0].FSSupremacist != "unset") && ($activeSlave.race != $arcologies[0].FSSupremacistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign to "a racial slur"]] <</if>>
<<if ($arcologies[0].FSSubjugationist != "unset") && ($activeSlave.race is $arcologies[0].FSSubjugationistRace)>>
| //FS// [[Racial Slur|Body Modification][$brandDesign to "a racial slur"]] <</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
| //FS// [[Birth Count|Body Modification][$brandDesign to "the number of children "+$object+" she has birthed"]] <</if>>
<<if ($arcologies[0].FSGenderRadicalist != "unset") or ($arcologies[0].FSGenderFundamentalist != "unset")>>
| //FS// [[Gender Symbol|Body Modification][$brandDesign to "a gender symbol"]] <</if>>
<<if ($arcologies[0].FSPaternalist != "unset")>>
| //FS// [[Personal Symbol|Body Modification][$brandDesign to $possessive+" own personal symbol"]] <</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
| //FS// [[Chain Symbol|Body Modification][$brandDesign to "a chain symbol"]] <</if>>
<<if ($arcologies[0].FSBodyPurist != "unset")>>
| //FS// [[Vitruvian Man|Body Modification][$brandDesign to "a Vitruvian man"]] <</if>>
<<if ($arcologies[0].FSTransformationFetishist != "unset")>>
| //FS// [[Scalpel|Body Modification][$brandDesign to "a scalpel"]] <</if>>
<<if ($arcologies[0].FSYouthPreferentialist != "unset")>>
| //FS// [[Virginity Status|Body Modification][$brandDesign to $possessive+" virginity status"]] <</if>>
<<if ($arcologies[0].FSMaturityPreferentialist != "unset")>>
| //FS// [[Sexual Skill Info|Body Modification][$brandDesign to $possessive+" sexual skills"]] <</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast != "unset")>>
| //FS// [[Breast Floor|Body Modification][$brandDesign to $possessive+" absolute minimum breast size"]] <</if>>
<<if ($arcologies[0].FSAssetExpansionist != "unset")>>
| //FS// [[Breast Ceiling|Body Modification][$brandDesign to $possessive+" absolute maximum breast size"]] <</if>>
<<if ($arcologies[0].FSPastoralist != "unset")>>
| //FS// [[Product Quality|Body Modification][$brandDesign to $possessive+" body product quality"]] <</if>>
<<if ($arcologies[0].FSPhysicalIdealist != "unset")>>
| //FS// [[Deadlift Info|Body Modification][$brandDesign to $possessive+" deadlift record"]] <</if>>
<<if ($arcologies[0].FSChattelReligionist != "unset")>>
| //FS// [[Religious Symbol|Body Modification][$brandDesign to "a religious symbol"]] <</if>>
<<if ($arcologies[0].FSRomanRevivalist != "unset")>>
| //FS// [[Republican Crest|Body Modification][$brandDesign to "the crest of your Republic"]] <</if>>
<<if ($arcologies[0].FSEgyptianRevivalist != "unset")>>
| //FS// [[Dynastic Sigil|Body Modification][$brandDesign to "the sigil of your Dynasty"]] <</if>>
<<if ($arcologies[0].FSEdoRevivalist != "unset")>>
| //FS// [[Mon|Body Modification][$brandDesign to "the Shogunate's mon"]] <</if>>
<<if ($arcologies[0].FSArabianRevivalist != "unset")>>
| //FS// [[Caliphate Symbol|Body Modification][$brandDesign to "a symbol of the Caliphate"]] <</if>>
<<if ($arcologies[0].FSChineseRevivalist != "unset")>>
| //FS// [[Imperial Seal|Body Modification][$brandDesign to "your Imperial Seal"]] <</if>>
<br>
Custom brand design: <<textbox "$brandDesign" $brandDesign "Body Modification">> //For best results, use a single word//
<br>
<<if $activeSlave.brand != 0>>
$pronounCap has $activeSlave.brand branded into the flesh of $possessive $activeSlave.brandLocation. | [[Remove Brand|Body Modification][$brandApplied to 0, $activeSlave.brand to 0,$cash -= $modCost,$degradation -= 10]]
<<else>>
[[Brand|Body Modification][$brandApplied to 1,$activeSlave.brand to $brandDesign,$activeSlave.brandLocation to $brandTarget,$cash -= $modCost,$degradation += 10]]
//Branding will slightly reduce $possessive beauty but may slowly increase your reputation.//
<</if>>
<br><br>
<<if ($activeSlave.lipsTat == 0) && ($activeSlave.buttTat == 0) && ($activeSlave.vaginaTat == 0) && ($activeSlave.boobsTat == 0)>>
__Apply full-body tattoos:__
<br>
<<link "Tribal patterns">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "tribal patterns">>
<<set $cash -= $modCost>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Flowers">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "flowers">>
<<set $cash -= $modCost>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Scenes">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "permanent makeup">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0)>>
<<set $activeSlave.anusTat to "bleached">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "scenes">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Asian art">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "permanent makeup">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0)>>
<<set $activeSlave.anusTat to "bleached">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "Asian art">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Degradation">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "degradation">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Counting">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "counting">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Advertisements">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "advertisements">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Rude words">>
<<if $activeSlave.boobsTat == 0>>
<<set $activeSlave.boobsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.buttTat == 0>>
<<set $activeSlave.buttTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<<set $activeSlave.vaginaTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickTat == 0>>
<<set $activeSlave.dickTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.lipsTat == 0>>
<<set $activeSlave.lipsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if ($activeSlave.anusTat == 0) || ($activeSlave.anusTat is "bleached")>>
<<set $activeSlave.anusTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "rude words">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
| <<link "Cow patterns">>
<<set $activeSlave.boobsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.buttTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.vaginaTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dickTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<set $activeSlave.lipsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<set $activeSlave.anusTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<<if $activeSlave.shouldersTat == 0>>
<<set $activeSlave.shouldersTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.backTat == 0>>
<<set $activeSlave.backTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
<<set $activeSlave.armsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.legsTat == 0>>
<<set $activeSlave.legsTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.stampTat == 0>>
<<set $activeSlave.stampTat to "bovine patterns">>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
<</link>>
<br>
<</if>>
<<if $activeSlave.boobsTat == 0>>
$possessiveCap chest and breasts are not tattooed.
<<else>>
$possessiveCap chest and breasts are tattooed with $activeSlave.boobsTat.
<</if>>
<<if $activeSlave.boobsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.boobsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.boobsTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.boobsTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.boobsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.boobsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.boobsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.boobsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.boobsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.boobsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.boobsTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.buttTat == 0>>
$possessiveCap buttocks are not tattooed.
<<else>>
$possessiveCap buttocks are tattooed with $activeSlave.buttTat.
<</if>>
<<if $activeSlave.buttTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.buttTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.buttTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.buttTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.buttTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.buttTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.buttTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.buttTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.buttTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.buttTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.buttTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.lipsTat == 0>>
$pronounCap has no facial tattoos.
<<else>>
$possessiveCap face is tattooed with $activeSlave.lipsTat.
<</if>>
<<if $activeSlave.lipsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.lipsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.lipsTat to "flowers",$cash -= $modCost]]
| [[Permanent makeup|Body Modification][$activeSlave.lipsTat to "permanent makeup",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.lipsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.lipsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.lipsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.lipsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.lipsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.lipsTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.shouldersTat == 0>>
$pronounCap has no shoulder tattoos.
<<else>>
$possessiveCap shoulders are tattooed with $activeSlave.shouldersTat.
<</if>>
<<if $activeSlave.shouldersTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.shouldersTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.shouldersTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.shouldersTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.shouldersTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.shouldersTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.shouldersTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.shouldersTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.shouldersTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.shouldersTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.shouldersTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.backTat == 0>>
$pronounCap has no back tattoo.
<<else>>
$possessiveCap back is tattooed with $activeSlave.backTat.
<</if>>
<<if $activeSlave.backTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.backTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.backTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.backTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.backTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.backTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.backTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.backTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.backTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.backTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.backTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.armsTat == 0>>
$pronounCap has no arm tattoos.
<<else>>
$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>arms are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.armsTat.
<</if>>
<<if $activeSlave.armsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.armsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.armsTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.armsTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.armsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.armsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.armsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.armsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.armsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.armsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.armsTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.amp != 1>>
<<if $activeSlave.legsTat == 0>>
$pronounCap has no leg tattoos.
<<else>>
$possessiveCap <<if $activeSlave.amp < 0>>prosthetic <</if>>legs are <<if $activeSlave.amp < 0>>indelibly marked<<else>>tattooed<</if>> with $activeSlave.legsTat.
<</if>>
<<if $activeSlave.legsTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.legsTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.legsTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.legsTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.legsTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.legsTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.legsTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.legsTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.legsTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.legsTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.legsTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.stampTat == 0>>
$pronounCap has no lower back tattoos.
<<else>>
$possessiveCap lower back is tattooed with $activeSlave.stampTat.
<</if>>
<<if $activeSlave.stampTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.stampTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.stampTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.stampTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.stampTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.stampTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.stampTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.stampTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.stampTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.stampTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.stampTat to 0,$cash -= $modCost]]//
<</if>>
<br>
<<if $activeSlave.preg > 30 && $activeSlave.pregType < 10>>
<<if $activeSlave.bellyTat == 0>>
$pronounCap has no navel tattoos.
<<else>>
$possessiveCap navel is tattooed with $activeSlave.bellyTat.
<</if>>
<<if $activeSlave.bellyTat == 0>>
<br>
[[Heart|Body Modification][$activeSlave.stampTat to "a heart",$cash -= $modCost]]
| [[Star|Body Modification][$activeSlave.stampTat to "a star",$cash -= $modCost]]
| [[Butterfly|Body Modification][$activeSlave.stampTat to "a butterfly",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.bellyTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.bellyTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.vaginaTat == 0>>
$possessiveCap abdomen and pubis have not been tattooed.
<<else>>
$possessiveCap abdomen and pubis are tattooed with $activeSlave.vaginaTat.
<</if>>
<<if $activeSlave.vaginaTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.vaginaTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.vaginaTat to "flowers",$cash -= $modCost]]
| [[Scenes|Body Modification][$activeSlave.vaginaTat to "scenes",$cash -= $modCost,$degradation += 1]]
| [[Asian art|Body Modification][$activeSlave.vaginaTat to "Asian art",$cash -= $modCost,$degradation += 1]]
| [[Degradation|Body Modification][$activeSlave.vaginaTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.vaginaTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.vaginaTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.vaginaTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.vaginaTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.vaginaTat to 0,$cash -= $modCost]]//
<</if>>
<<if $activeSlave.dick > 0>>
<br>
<<if $activeSlave.dickTat == 0>>
$possessiveCap dick has not been tattooed.
<<else>>
$possessiveCap dick is tattooed with $activeSlave.dickTat.
<</if>>
<<if $activeSlave.dickTat == 0>>
<br>
[[Tribal patterns|Body Modification][$activeSlave.dickTat to "tribal patterns",$cash -= $modCost]]
| [[Flowers|Body Modification][$activeSlave.dickTat to "flowers",$cash -= $modCost]]
| [[Degradation|Body Modification][$activeSlave.dickTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.dickTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.dickTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.dickTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if $activeSlave.dickTat != 0>>
//[[Remove tattoos|Body Modification][$activeSlave.dickTat to 0,$cash -= $modCost]]//
<</if>>
<</if>>
<br>
<<if $activeSlave.anusTat == 0>>
$possessiveCap anus is brown and unbleached.
<<elseif $activeSlave.anusTat is "bleached">>
$possessiveCap anus is bleached and looks like a sexual organ.
<<else>>
$possessiveCap anus is tattooed with $activeSlave.anusTat.
<</if>>
<<if $activeSlave.anusTat == 0>>
[[Bleach it|Body Modification][$activeSlave.anusTat to "bleached",$cash -= $modCost]]
<<elseif $activeSlave.anusTat is "bleached">>
<br>
[[Tribal pattern|Body Modification][$activeSlave.anusTat to "tribal patterns",$cash -= $modCost,$degradation += 1]]
| [[Flowers|Body Modification][$activeSlave.anusTat to "flowers",$cash -= $modCost]]
| [[Degradation|Body Modification][$activeSlave.anusTat to "degradation",$cash -= $modCost,$degradation += 1]]
| [[Counting|Body Modification][$activeSlave.anusTat to "counting",$cash -= $modCost,$degradation += 1]]
| [[Advertisements|Body Modification][$activeSlave.anusTat to "advertisements",$cash -= $modCost,$degradation += 1]]
| [[Rude words|Body Modification][$activeSlave.anusTat to "rude words",$cash -= $modCost,$degradation += 1]]
<</if>>
<<if ($activeSlave.anusTat != 0) && ($activeSlave.anusTat != "bleached")>>
//[[Remove tattoo|Body Modification][$activeSlave.anusTat to "bleached",$cash -= $modCost]]//
<</if>>
<br>
<<if ($activeSlave.customTat is " ")>>
Give $possessive a custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">>
<<else>>
$pronounCap has a custom tattoo: $activeSlave.customTat
Change $possessive custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Slave Interact">> //For more than one tat, just use commas//
<</if>>
<<if $activeSlave.customTat != "">>
//[[Remove custom tattoo|Body Modification][$activeSlave.customTat to "",$cash -= $modCost]]//
<</if>>
|
r3d/fc
|
src/uncategorized/bodyModification.tw
|
tw
|
bsd-3-clause
| 48,744
|
:: Body Modification Degradation
<<if ($degradation == 0)>>
<<goto "Slave Interact">>
<<else>>
<<goto "Body Modification Reaction">>
<</if>>
|
r3d/fc
|
src/uncategorized/bodyModificationDegradation.tw
|
tw
|
bsd-3-clause
| 145
|
:: Body Modification Reaction
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Slave Interact">>
As you cast off her bindings<<if canSee($activeSlave)>> and <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she catches sight of herself in the floor length mirror at the foot of the body modification table<<else>>, <<if ($activeSlave.amp != 1)>>let her stand<<else>>prop her up<</if>>, she mind hangs on every detail of her new appearance that leaves your mouth<</if>>.
<<if ($brandApplied == 1)>>
The smell of burnt flesh hangs in the air. Being branded @@color:red;has hurt her health a little.@@
<<set $brandApplied to 0>>
<<set $activeSlave.health -= 10>>
<</if>>
<<if ($degradation > 10) && ($activeSlave.devotion <= 50) && ($activeSlave.trust < -50)>>
She is appalled by the whorish spectacle you have made of her. She @@color:gold;fears@@ you all the more for this but is so terrified of you it does not affect her submission.
<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10) && ($activeSlave.devotion <= 50)>>
She is appalled by the whorish spectacle you have made of her. She @@color:mediumorchid;hates@@ and @@color:gold;fears@@ you for this.
<<set $activeSlave.devotion -= 10>>
<<set $activeSlave.trust -= 10>>
<<elseif ($degradation > 10)>>
She is shocked by the whorish spectacle you have made of her. However, she is so submissive to your will that she @@color:hotpink;accepts@@ that the slave <<if canSee($activeSlave)>>in the mirror<<else>>she pictures<</if>> is who she is now.
<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 4) && ($activeSlave.devotion <= 20) && ($activeSlave.trust < -20)>>
She is so afraid of you that she suppresses any reaction to the slutty modifications you have made to her body and @@color:gold;fears@@ your power to do whatever you like to her.
<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 4)>>
She is surprised with the slutty modifications you have made to her body. However, she is so obedient that she @@color:hotpink;accepts@@ your changes.
<<set $activeSlave.devotion += 4>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20) && ($activeSlave.trust < 20)>>
She is @@color:gold;afraid@@ that she has been permanently altered against her will, but is also scared of your reaction to any objection and suppresses her disgust.
<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1) && ($activeSlave.devotion < -20)>>
She is @@color:mediumorchid;angry@@ and @@color:gold;afraid@@ that she has been permanently altered against her will.
<<set $activeSlave.devotion -= 5>>
<<set $activeSlave.trust -= 5>>
<<elseif ($degradation > 1)>>
She is saddened to have been altered against her will. However, she realizes that she is a slave, so she @@color:hotpink;accepts@@ your work.
<<set $activeSlave.devotion += 4>>
<<else>>
She shows no real reaction to your modifications.
<</if>>
<<set $degradation to 0>>
<</nobr>>\
|
r3d/fc
|
src/uncategorized/bodyModificationReaction.tw
|
tw
|
bsd-3-clause
| 2,977
|
:: Bodyguard Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "guard you") && ($slaves[$i].ID != $Bodyguard.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Bodyguard.ID == $slaves[$i].ID>>
<<set $slaves[$i].assignment to "guard you">>
<<set $slaves[$i].assignmentVisible to 1>>
<<set $slaves[$i].choosesOwnAssignment to 0>>
<<set $slaves[$i].sentence to 0>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/bodyguardWorkaround.tw
|
tw
|
bsd-3-clause
| 586
|
:: Brothel
<<nobr>>
<<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Brothel">>
<<if $brothelName != "the Brothel">>
<<set $brothelNameCaps to $brothelName.replace("the ", "The ")>>
<</if>>
<<set $brothelSlaves to 0>>
<<set $notBrothelSlaves to 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $slaves[_i].assignment is "work in the brothel">>
<<set $brothelSlaves++>>
<<else>>
<<set $notBrothelSlaves++>>
<</if>>
<</for>>
$brothelNameCaps
<<switch $brothelDecoration>>
<<case "Roman Revivalist">>
is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.
<<case "Egyptian Revivalist">>
is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.
<<case "Edo Revivalist">>
is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.
<<case "Arabian Revivalist">>
is furnished as an Arabian fleshmarket, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.
<<case "Chinese Revivalist">>
is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.
<<case "Chattel Religionist">>
is decorated as a place of carnal worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.
<<case "Degradationist">>
is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.
<<case "Repopulation Focus">>
is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap.
<<case "Eugenics">>
is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations.
<<case "Asset Expansionist">>
is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage.
<<case "Transformation Fetishist">>
is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.
<<case "Gender Radicalist">>
is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.
<<case "Gender Fundamentalist">>
is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.
<<case "Physical Idealist">>
is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.
<<case "Supremacist">>
is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.
<<case "Paternalist">>
is decorated to look like a trendy bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.
<<case "Pastoralist">>
is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes and productivity proudly posted.
<<case "Maturity Preferentialist">>
is decorated to look like a refined bar. It has a row of sturdy backless barstools, perfect for a delectable selection of succulent MILFs to perch on.
<<case "Youth Preferentialist">>
is decorated to look like a the sort of bar old world students visit on spring break. Vapid music is playing, and when whores aren't with customers, they dance and make out with each other to attract some.
<<case "Body Purist">>
is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.
<<case "Slimness Enthusiast">>
is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.
<<default>>
is utilitarian. There's a businesslike foyer with an area for the merchandise to stand. Customers make their selection (or selections) and then lead the whores back into little rooms.
<</switch>>
<<if $brothelAdsSpending > 0>>
Screens outside the entrance are showing porn to advertise $brothelNameCaps.
<<if $brothelAdsOld == 1>>
The featured slave actresses are all MILFs.
<<elseif $brothelAdsOld is -1>>
The featured slave actresses are all nice and young.
<<elseif $brothelAdsOld is -2>>
The featured slave actresses are all teenagers.
<<elseif $brothelAdsOld is -3>>
The featured slave actresses are all lolis.
<<else>>
The featured slave actresses vary in age.
<</if>>
<<if $brothelAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $brothelAdsStacked is -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $brothelAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $brothelAdsImplanted is -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $brothelAdsPreg == 1>>
Most of slaves have firm, rounded bellies.
<<elseif $brothelAdsPreg is -1>>
Most of the slaves have firm, flat bellies.
<<else>>
Some of the slaves are pregnant.
<</if>>
<<if $brothelAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $brothelAdsModded is -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The slaves in the ads are
<<if $brothelAdsXX == 1>>
sucking dick and taking cock in their pussies and asses.
<<elseif $brothelAdsXX is -1>>
sucking cock and being assfucked while their dicks flop around.
<<else>>
sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
<</if>>
The ads are shown on media across $arcologies[0].name.
<<if ($brothelAdsXX == 1) && ($brothelAdsImplants == 1) && ($brothelAdsStacked == 1)>>
As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> bimbo's pussy.
<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>>
As a result, $brothelName is known as the place to go if you want to rent a<<if ($brothelAdsPreg == 1)>>pregnant<</if>> MILF's tits.
<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>>
As a result, $brothelName is known as the place to go if you want to rent<<if ($brothelAdsPreg == 1)>> a pregnant<<else>> an<</if>> oppai loli.
<<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>>
As a result, $brothelName is known as the place to go if you want to pound some pregnant pussy.
<<elseif ($brothelAdsXX is -1) && ($brothelAdsStacked == 1)>>
As a result, $brothelName is known as the place to go if you want to rent a shemale's asspussy.
<<elseif ($brothelAdsXX is -1) && ($brothelAdsStacked is -1)>>
As a result, $brothelName is known as the place to go if you want to rent a trap's tight ass.
<</if>>
<</if>>
<<if $brothelSlaves > 2>>
$brothelNameCaps is bustling with activity. Customers are coming and going and slave girls are displaying themselves. When a slave catches a customer's eye, he leads her back into a little cubicle.
<<elseif $brothelSlaves > 0>>
$brothelNameCaps is working steadily. Customers are present and slave girls are on offer. When a slave catches a customer's eye, he leads her back into a little cubicle.
<<elseif $Madam != 0>>
$Madam.slaveName is alone in $brothelName, and has nothing to do but keep the place clean and plan future sales efforts.
<<else>>
$brothelNameCaps is empty and desolate. [[Decommission the brothel|Main][$brothel to 0, $brothelUpgradeDrugs to 0, $brothelDecoration to "standard"]]
<</if>>
<br>It can support $brothel whores.
[[Expand the brothel|Brothel][$cash -= Math.trunc($brothel*1000*$upgradeMultiplierArcology), $brothel += 5]] //Costs ¤<<print Math.trunc($brothel*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
<<if $brothelUpgradeDrugs == 1>>
It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted.
<<else>>
It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $brothelUpgradeDrugs to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>$brothelNameCaps is
<<if $brothelAdsSpending > 0>>
the subject of an active ad campaign.
<<else>>
not being advertised.
<</if>>
<<link "Manage brothel advertisements">><<set $nextLink to passage(), $nextButton to "Back">><<goto "Brothel Advertisement">><</link>>
<br><br>
<<if $Madam != 0>>
<<set $Flag to 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a Madam. [[Appoint one|Madam Select]]
<</if>>
<<if $brothelSlaves > 0>>
<br><br>''Bring a slave out of $brothelName:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if $notBrothelSlaves > 0>>
<br><br>''Send a slave to $brothelName:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $brothelName: <<textbox "$brothelName" $brothelName "Brothel">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/brothel.tw
|
tw
|
bsd-3-clause
| 10,608
|
:: Brothel Advertisement
<<nobr>>
<<if $arcologies[0].FSRomanRevivalistDecoration >= 60>>
The brothel is decorated as a Roman whorehouse. Refreshments are served at a bar, and someone is playing pipes in the back.
<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>>
The brothel is decorated as an ancient Egyptian fertility temple. Customers are bade relax on couches next to running water so that slaves may dance to entice them.
<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>>
The brothel is furnished as an Edo period pleasure house, seedy by the standards of the time. Still, girls usually keep their clothes on until they lead patrons back behind the sliding paper screens, though this does not stop silhouettes of the activities within from being visible on them.
<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>>
The brothel is furnished as an Arabian slave market, with the merchandise standing on little platforms, prices visible. Customers are permitted to fondle before making a decision and dragging a girl back behind a curtain.
<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>>
The brothel is furnished as an old Chinese pleasure house, with each girl set up in her own low room. They stand outside the doors, luring customers back one by one.
<<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>>
The brothel is decorated as a place of worship. The air is scented by censers, and the slaves here maintain an air of holiness even when being sodomized in public.
<<elseif $arcologies[0].FSDegradationistDecoration >= 60>>
The brothel is decorated to look like a dungeon. The decor involves a lot of black leather and burnished steel, and the slaves on offer are mostly chained to beds and walls.
<<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>>
$brothelNameCaps is clean and full of soft couches and chairs for its' pregnant whores to lounge upon while showing off their assets. Several of the rooms are prepped to allow a whore to give birth in front of an audience. A supply of freshly squeezed breast milk is available on tap.
<<elseif $arcologies[0].FSRestartDecoration >= 60>>
The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage. Safe sex is greatly encouraged. The real action happens in several reserved rooms dedicated to society's best, since the loud music drowns out private conversations.
<<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>>
The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping and poledancing on a stage.
<<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>>
The brothel is sterile and clean. Interactive screens on the walls list the whores and their modifications in clinical detail.
<<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>>
The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting every possible combination of human sexual congress.
<<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>>
The brothel is decorated to look like an old world whorehouse. Screens on the walls are showing pornography starring the whores, with prices flashing after each sex act.
<<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>>
The brothel is decorated to look like a club. Loud music is playing, and the whores that aren't with customers are stripping on a stage. There is a distinct smell of sweat, and there is as much emphasis on the strippers' muscles as their breasts.
<<elseif $arcologies[0].FSSubjugationistDecoration >= 60>>
The brothel is decorated to celebrate the degradation of $arcologies[0].FSSubjugationistRace whores. The whores greet customers in stereotypical $arcologies[0].FSSubjugationistRace accents.
<<elseif $arcologies[0].FSSupremacistDecoration >= 60>>
The brothel is decorated like an old world gentleman's club. The pictures on the wall depict degradation of every race on earth, except $arcologies[0].FSSupremacistRace people.
<<elseif $arcologies[0].FSPaternalistDecoration >= 60>>
The brothel is decorated to look like a normal bar. Whores are encouraged to meet customers for a drink and get to know them a little before heading back into a private room.
<<elseif $arcologies[0].FSBodyPuristDecoration >= 60>>
The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting idealized human forms in the act of love.
<<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>>
The brothel is decorated to look like an old world bordello. The rich decor includes erotic photography and pornographic statuary, depicting slim, girlish figures playing, dancing, and loving.
<<elseif $arcologies[0].FSPastoralistDecoration >= 60>>
The brothel is decorated to look like a dairy. Though it isn't one, there is an intense sexual focus on boobs and lactation, and all the whores have their sizes proudly posted.
<</if>>
<<if $brothelAdsSpending > 0>>
Screens outside the entrance are showing porn to advertise the brothel.
<<if $brothelAdsOld == 1>>
The featured slave actresses are all MILFs.
<<elseif $brothelAdsOld is -1>>
The featured slave actresses are all nice and young.
<<elseif $brothelAdsOld is -2>>
The featured slave actresses are all teenagers.
<<elseif $brothelAdsOld is -3>>
The featured slave actresses are all lolis.
<<else>>
The featured slave actresses vary in age.
<</if>>
<<if $brothelAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $brothelAdsStacked is -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $brothelAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $brothelAdsImplanted is -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $brothelAdsPreg == 1>>
Most of slaves have firm, rounded bellies.
<<elseif $brothelAdsPreg is -1>>
Most of the slaves have firm, flat bellies.
<<else>>
Some of the slaves are pregnant.
<</if>>
<<if $brothelAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $brothelAdsModded is -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The slaves in the ads are
<<if $brothelAdsXX == 1>>
sucking dick and taking cock in their pussies and asses.
<<elseif $brothelAdsXX is -1>>
sucking cock and being assfucked while their dicks flop around.
<<else>>
sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
Advertisements based on these scenes run constantly in media across the arcology, and there's an active merchandising campaign underway to promote your whores.
<<elseif $brothelAdsSpending >= 4000>>
Advertisements based on these scenes run constantly in media across the arcology.
<<elseif $brothelAdsSpending >= 3000>>
Advertisements based on these scenes are run in media across the arcology.
<<elseif $brothelAdsSpending >= 2000>>
Advertisements based on these scenes run regularly in arcology media.
<<elseif $brothelAdsSpending >= 1000>>
Advertisements based on these scenes run occasionally in arcology media.
<<else>>
$arcologies[0].name has a robust internal media that could be used to bring customers into the brothel.
<</if>>
<</nobr>>
<<nobr>>
You are spending ¤$brothelAdsSpending each week to advertise the brothel.
<<if $brothelAdsSpending > 900>>
<<link "Decrease">><<set $brothelAdsSpending -= 1000>><<goto "Brothel Advertisement">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $brothelAdsSpending < 5000>>
<<link "Increase">><<set $brothelAdsSpending += 1000>><<goto "Brothel Advertisement">><</link>>
<<else>>
Increase
<</if>>
<</nobr>>
__Design Brothel Ad Campaign__ //Will replace relevant variety bonuses//
<<nobr>>
Asset size:
<<if $brothelAdsStacked != 1>><<link "Stacked">><<set $brothelAdsStacked to 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Stacked | <</if>>
<<if $brothelAdsStacked != -1>><<link "Slim">><<set $brothelAdsStacked to -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Slim | <</if>>
<<if $brothelAdsStacked != 0>><<link "Variety">><<set $brothelAdsStacked to 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Asset origin:
<<if $brothelAdsImplanted != 1>><<link "Implants">><<set $brothelAdsImplanted to 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Implants | <</if>>
<<if $brothelAdsImplanted != -1>><<link "All natural">><<set $brothelAdsImplanted to -1>><<goto "Brothel Advertisement">><</link>> | <<else>>All natural | <</if>>
<<if $brothelAdsImplanted != 0>><<link "Variety">><<set $brothelAdsImplanted to 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Body mods:
<<if $brothelAdsModded != 1>><<link "Modded">><<set $brothelAdsModded to 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Modded | <</if>>
<<if $brothelAdsModded != -1>><<link "Unmodded">><<set $brothelAdsModded to -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Unmodded | <</if>>
<<if $brothelAdsModded != 0>><<link "Variety">><<set $brothelAdsModded to 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Pregnancy:
<<if $brothelAdsPreg != 1>><<link "Gravid">><<set $brothelAdsPreg to 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Gravid | <</if>>
<<if $brothelAdsPreg != -1>><<link "None">><<set $brothelAdsPreg to -1>><<goto "Brothel Advertisement">><</link>> | <<else>>None | <</if>>
<<if $brothelAdsPreg != 0>><<link "Variety">><<set $brothelAdsPreg to 0>><<goto "Brothel Advertisement">><</link>><<else>>Variety<</if>>
<br>
Age:
<<if $brothelAdsOld != 1>><<link "MILF">><<set $brothelAdsOld to 1>><<goto "Brothel Advertisement">><</link>> | <<else>>MILF | <</if>>
<<if $brothelAdsOld != -1>><<link "Young">><<set $brothelAdsOld to -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Young | <</if>>
<<if $minimumSlaveAge < 18>>
<<if $brothelAdsOld != -2>><<link "Teen">><<set $brothelAdsOld to -2>><<goto "Brothel Advertisement">><</link>> | <<else>>Teen | <</if>>
<</if>>
<<if $minimumSlaveAge < 13>>
<<if $brothelAdsOld != -3>><<link "Loli">><<set $brothelAdsOld to -3>><<goto "Brothel Advertisement">><</link>> | <<else>>Loli | <</if>>
<</if>>
<<if $brothelAdsOld != 0>><<link "Variety">><<set $brothelAdsOld to 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>>
<br>
<<if $seeDicks != 0>>
Genitalia:
<<if $brothelAdsXX != 1>><<link "Pussies">><<set $brothelAdsXX to 1>><<goto "Brothel Advertisement">><</link>> | <<else>>Pussies | <</if>>
<<if $brothelAdsXX != -1>><<link "Dicks">><<set $brothelAdsXX to -1>><<goto "Brothel Advertisement">><</link>> | <<else>>Dicks | <</if>>
<<if $brothelAdsXX != 0>><<link "Variety">><<set $brothelAdsXX to 0>><<goto "Brothel Advertisement">><</link>> <<else>>Variety<</if>>
<br>
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/brothelAdvertisement.tw
|
tw
|
bsd-3-clause
| 11,206
|
:: Brothel Report [nobr]
<<set $brothelSlaves = 0, $legendaryWhoreID = 0, _brothelBonuses = 0, $slim = 0, $stacked = 0, $modded = 0, $unmodded = 0, $pure = 0, $implanted = 0, $XX = 0, $XY = 0, $young = 0, $old = 0, _profits = 0, _madamFetish = 0, $madamCashBonus = 0, _SL = $slaves.length, _MDM = -1>>
<<set $legendaryWombID = 0>>
<<set $pregYes to 0>>
<<set $pregNo to 0>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment is "work in the brothel")>>
<<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>>
<<set $brothelSlaves++>>
<</if>>
<<if ($Madam != 0)>>
<<if ($slaves[_i].ID == $Madam.ID)>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<set _MDM = _i>>
<</if>>
<</if>>
<</for>>
<<if ($Madam != 0) && (_MDM != -1)>>
<<set $i = _MDM>>
<<silently>>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<if ($slaves[_MDM].health < -80)>>
<<set $slaves[_MDM].health += 20>>
<<elseif $slaves[_MDM].health < -40>>
<<set $slaves[_MDM].health += 15>>
<<elseif $slaves[_MDM].health < 0>>
<<set $slaves[_MDM].health += 10>>
<<elseif $slaves[_MDM].health < 90>>
<<set $slaves[_MDM].health += 7>>
<</if>>
<<if $slaves[_MDM].devotion <= 45>>
<<set $slaves[_MDM].devotion += 5>>
<</if>>
<<if $slaves[_MDM].trust < 45>>
<<set $slaves[_MDM].trust += 5>>
<</if>>
<<if $slaves[_MDM].fetishStrength <= 95>>
<<if $slaves[_MDM].fetish != "dom">>
<<fetishChangeChance $slaves[_MDM]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _madamFetish to 1>>
<<set $slaves[_MDM].fetishKnown to 1>>
<<set $slaves[_MDM].fetish to "dom">>
<</if>>
<<elseif $slaves[_MDM].fetishKnown == 0>>
<<set _madamFetish to 1>>
<<set $slaves[_MDM].fetishKnown to 1>>
<<else>>
<<set _madamFetish to 2>>
<<set $slaves[_MDM].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Madam = $slaves[_MDM]>> /% BUGFIX! This is needed as it's the slaves[var] that holds the newest relationship info if anything has changed not the Madam variable. %/
$Madam.slaveName is serving as the madam.<<if $Madam.relationship is -3>> As your wife, she does her best to attract attention to your brothel.<</if>>
<<if (_madamFetish == 1)>>
She isn't above sampling the merchandise herself; before long it's obvious to her girls that she @@color:lightcoral;really likes fucking them.@@
<<elseif (_madamFetish == 2)>>
She's careful that all of the whores under her supervision are all warmed up and ready to get fucked every morning, and she @@color:lightsalmon;becomes more dominant.@@
<</if>>
<<set $oldCash to $cash>>
<<if $Madam.relationship is -3>>
<<set $madamCashBonus += 0.25>>
<</if>>
<<if ($Madam.whoreSkill <= 10)>>
Though $Madam.slaveName does her best to manage the brothel, with her lack of skill she can do little.
<<elseif ($Madam.whoreSkill <= 30)>>
$Madam.slaveName's basic skills marginally @@color:yellowgreen;improve@@ business at $brothelName.
<<set $madamCashBonus += 0.05>>
<<elseif ($Madam.whoreSkill <= 60)>>
$Madam.slaveName's skills @@color:yellowgreen;improve@@ business at $brothelName.
<<set $madamCashBonus += 0.1>>
<<elseif ($Madam.whoreSkill < 100)>>
$Madam.slaveName's skills greatly @@color:yellowgreen;improve@@ business at $brothelName.
<<set $madamCashBonus += 0.15>>
<<else>>
$Madam.slaveName's mastery immensely @@color:yellowgreen;improves@@ business at $brothelName.
<<set $madamCashBonus += 0.20>>
<</if>>
<<if ($Madam.actualAge > 35)>>
Her age and experience also contribute.
<<set $madamCashBonus += 0.05>>
<</if>>
<<if $madamCareers.contains($Madam.career)>>
She has experience from her life before she was a slave that helps her in the seedy business of selling other people's bodies for sex.
<<set $madamCashBonus += 0.05>>
<</if>>
<<if ($Madam.intelligence > 0)>>
She is a clever manager.
<<set $madamCashBonus += 0.05*$Madam.intelligence>>
<</if>>
<<if ($Madam.dick > 2) && (canAchieveErection($Madam)) && (canPenetrate(_MDM))>>
Her turgid dick helps her manage the bitches.
<<set $madamCashBonus += 0.05>>
<</if>>
<<for _i = 0; _i < _SL; _i++>>
<<if $slaves[_i].assignment != "work in the brothel">><<continue>><</if>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Madam.ID>>
She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<</if>>
<<if $slaves[_i].father == $Madam.ID>>
She pays special attention to her daughter, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<</if>>
<<if $slaves[_i].ID == $Madam.father>>
She pays special attention to her father, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<</if>>
<<if $slaves[_i].ID == $Madam.mother>>
She pays special attention to her mother, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<</if>>
<<if areSisters($slaves[_i], $Madam) == 1>>
She pays special attention to her twin sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<<elseif areSisters($slaves[_i], $Madam) == 2>>
She pays special attention to her sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<<elseif areSisters($slaves[_i], $Madam) == 3>>
She pays special attention to her half-sister, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<</if>>
<<else>>
<<if $Madam.relationTarget is $slaves[_i].ID>>
She pays special attention to her $slaves[_i].relation, $slaves[_i].slaveName, making sure she is treated well and showing off her skills.
<<set $slaves[_i].trust += 1>>
<<set $madamCashBonus += 0.05>>
<</if>>
<</if>> /*closes extended family mode*/
<<if $Madam.relationshipTarget is $slaves[_i].ID>>
She dotes over her <<if $Madam.relationship == 1>>friend<<elseif $Madam.relationship is 2>>best friend<<elseif $Madam.relationship is 3>>friend with benefits<<elseif $Madam.relationship is 4>>lover<<elseif $Madam.relationship is 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she is safe, but unfortunately driving potential costumers away from her.
<<set $slaves[_i].devotion += 1>>
<<set $madamCashBonus -= 0.05>>
<</if>>
<<if $Madam.rivalryTarget is $slaves[_i].ID>>
She forces her <<if $Madam.rivalry == 1>>growing rival<<elseif $Madam.rivalry is 2>>rival<<elseif $Madam.rivalry is 3>>bitter rival<</if>>, $slaves[_i].slaveName, to service all the men in the brothel.
<<set $slaves[_i].devotion -= 2>>
<<set $slaves[_i].trust -= 2>>
<<if canDoVaginal($slaves[_i])>>
<<set $slaves[_i].vaginalCount += 10>>
<<set $vaginalTotal += 10>>
<<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount to 10>><</if>>
<</if>>
<<if canDoAnal($slaves[_i])>>
<<set $slaves[_i].analCount += 10>>
<<set $analTotal += 10>>
<<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount to 10>><</if>>
<</if>>
<<set $slaves[_i].oralCount += 10>>
<<set $oralTotal += 10>>
<<if $slaves[_i].publicCount>><<set $slaves[_i].publicCount += 10>><<else>><<set $slaves[_i].publicCount to 10>><</if>>
<<if random(1,100) > 65>>
<<set $slaves[_MDM].rivalry += 1, $Madam.rivalry += 1>>
<<set $slaves[_i].rivalry += 1>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices.">>
She makes sure to promote $slaves[_i].slaveName, the famed whore, in order to capitalize on her popularity.
<<set $madamCashBonus += 0.15>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone.">>
She makes sure to promote $slaves[_i].slaveName, the famed entertainer, in order to capitalize on her popularity.
<<set $madamCashBonus += 0.15>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a dairy cow.">>
She makes sure to massage $slaves[_i].slaveName's huge breasts to get the milk flowing before enticing clients to suckle and play with her.
<<set $madamCashBonus += 0.10>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a cockmilker.">>
She shows off $slaves[_i].slaveName's copious loads by putting a condom over her dick and teasing her till she bursts it. The show draws multiple clients that want to play with her oversized junk and messy orgasms.
<<set $madamCashBonus += 0.15>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a breeder." && $slaves[$i].preg > 10>>
She makes sure $slaves[_i].slaveName's growing pregnancy is well taken care of, even if it means driving away potential customers away when the mother-to-be needs a rest.
<<set $madamCashBonus -= 0.05>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a breeder.">>
She makes sure to play off $slaves[_i].slaveName's fame and fertility by enticing potential customers to be the one to claim her womb by filling it with their child.
<<set $madamCashBonus += 0.15>>
<</if>>
<</for>>
<<set _profits += $cash-$oldCash>>
<<if ($brothelSlaves < 5)>>
<<set $slavesGettingHelp to 0>>
<<if $universalRulesFacilityWork == 1>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment is "whore")>>
<<set $slavesGettingHelp++>>
<</if>>
<</for>>
<</if>>
<<if ($brothelSlaves+$slavesGettingHelp < 5)>>
<<set $oldCash to $cash>>
<<set $i = _MDM>>
<<silently>><<include "SA whore">><</silently>>
<<set $Madam = $slaves[_MDM]>> /% Keep Madam and her slaves[$i] in sync %/
<<set _seed to $cash-$oldCash>>
<<set $cash += Math.trunc(0.5*_seed)>>
<<set _seed = Math.trunc(1.5*_seed)>>
Since she doesn't have enough whores to manage to keep her busy, she sees $beauty customers herself, earning you @@color:yellowgreen;¤_seed@@. She can charge more for her time, since many citizens find it erotic to fuck the Madam.
<<set _profits += _seed>>
<</if>>
<</if>>
<</if>>
<br>
<<if $brothelSlaves > 0>>
<<set $possibleBonuses to 0>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if $brothelSlaves == 1>>''There is one slave whore working out of $brothelName.''<<else>>''There are $brothelSlaves slave whores working out of $brothelName.''<</if>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment != "work in the brothel")>><<continue>><</if>>
<<if ($legendaryWombID == 0) && ($slaves[_i].amp != 1) && ($slaves[_i].preg > 30) && ($slaves[_i].pregType < 50) && ($slaves[_i].eggType == "human") && ($slaves[_i].births > 10) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryWombID to $slaves[_i].ID>>
<</if>>
<<if ($legendaryWhoreID == 0) && ($slaves[_i].whoreSkill >= 100) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryWhoreID to $slaves[_i].ID>>
<</if>>
<<set $i = _i>>
<<silently>>
<<if ($brothelUpgradeDrugs == 1)>>
<<set $slaves[_i].health += 3>>
<<set $slaves[_i].aphrodisiacs = 2>>
<<include "SA drugs">>
<</if>>
<<if ($brothelUpgradeHealth == 1)>>
<<set $slaves[_i].health += 10>>
<</if>>
<<set $oldCash to $cash>>
<<include "SA whore">>
<<if $brothelAdsSpending != 0>>
<<set _seed to 0>>
<<if $brothelAdsStacked == 1>>
<<if ($slaves[_i].butt > 4) && ($slaves[_i].boobs > 800)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsStacked is -1>>
<<if ($slaves[_i].boobs < 500) && ($slaves[_i].butt < 3) && ($slaves[_i].weight <= 10) && ($slaves[_i].muscles <= 95)>>
<<set _seed++>>
<</if>>
<</if>>
<<set _PierceC = ($slaves[_i].lipsPiercing + $slaves[_i].nipplesPiercing + $slaves[_i].vaginaPiercing + $slaves[_i].clitPiercing + $slaves[_i].anusPiercing + $slaves[_i].earPiercing + $slaves[_i].eyebrowPiercing + $slaves[_i].nosePiercing + $slaves[_i].navelPiercing)>>
<<if $brothelAdsModded == 1>>
<<if _PierceC > 8>>
<<if ($slaves[_i].lipsTat != 0) && ($slaves[_i].buttTat != 0) && ($slaves[_i].anusTat != 0) && ($slaves[_i].vaginaTat != 0) && ($slaves[_i].boobsTat != 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<elseif $brothelAdsModded is -1>>
<<if _PierceC < 3>>
<<if ($slaves[_i].lipsTat == 0) && ($slaves[_i].buttTat == 0) && ($slaves[_i].vaginaTat == 0) && ($slaves[_i].boobsTat == 0)>>
<<set _seed++>>
<</if>>
<</if>>
<</if>>
<<if $brothelAdsPreg == 1>>
<<if ($slaves[$i].preg > 10) || ($slaves[$i].bellyImplant >= 4000)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsPreg == -1>>
<<if ($slaves[$i].pregType < 10) && ($slaves[$i].preg < 1) && ($slaves[$i].weight < 30) && (!$fakeBellies.contains($bellyAccessory)) && ($slaves[$i].bellyImplant == 0) && ($slaves[$i].inflation == 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<if $brothelAdsImplanted == 1>>
<<if ($slaves[_i].boobsImplant > 0) && ($slaves[_i].buttImplant > 0) && ($slaves[_i].waist > 0) && ($slaves[_i].lipsImplant > 0) && ($slaves[$i].bellyImplant > 0)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsImplanted is -1>>
<<if ($slaves[_i].boobsImplant == 0) && ($slaves[_i].buttImplant == 0) && ($slaves[_i].waist < 2) && ($slaves[_i].lipsImplant == 0) && ($slaves[_i].faceImplant < 2) && ($slaves[$i].bellyImplant == 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<if $brothelAdsOld == 1>>
<<if ($slaves[_i].physicalAge >= 30)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsOld is -1>>
<<if ($slaves[_i].physicalAge < 30) && ($slaves[_i].physicalAge >= 18)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsOld is -2>>
<<if ($slaves[_i].physicalAge <= 18) && ($slaves[_i].physicalAge >= 13)>>
<<set $seed++>>
<</if>>
<<elseif $brothelAdsOld is -3>>
<<if ($slaves[_i].physicalAge < 13)>>
<<set $seed++>>
<</if>>
<</if>>
<<if $brothelAdsXX == 1>>
<<if ($slaves[_i].dick == 0)>>
<<set _seed++>>
<</if>>
<<elseif $brothelAdsXX is -1>>
<<if ($slaves[_i].dick > 0)>>
<<set _seed++>>
<</if>>
<</if>>
<<if _seed > 0>>
<<set $cash += _seed * random(50,60) * Math.trunc($brothelAdsSpending/1000)>>
<<else>>
<<set $cash += random(50,60) * Math.trunc($brothelAdsSpending/1000)>>
<</if>>
<</if>>
<<set _profits += $cash-$oldCash>>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif $slaves[_i].health < -40>>
<<set $slaves[_i].health += 15>>
<<elseif $slaves[_i].health < 0>>
<<set $slaves[_i].health += 10>>
<<elseif $slaves[_i].health < 90>>
<<set $slaves[_i].health += 7>>
<</if>>
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 5>>
<<set $slaves[_i].trust -= 5>>
<<elseif ($slaves[_i].devotion < 45)>>
<<set $slaves[_i].devotion += 4>>
<<elseif ($slaves[_i].devotion >= 50)>>
<<set $slaves[_i].devotion -= 4>>
<</if>>
<<if ($slaves[_i].trust < 30)>>
<<set $slaves[_i].trust += 5>>
<</if>>
<<if $slaves[_i].energy > 40 && $slaves[_i].energy < 95>>
<<set $slaves[_i].energy += 1>>
<</if>>
<</for>>
<<set $oldCash to $cash>>
<<if $brothelAdsSpending != 0>>
An ad campaign is supporting business there, and whores that match it make more ¤.
<</if>>
<<if ($arcologies[0].FSAssetExpansionist is "unset") && ($arcologies[0].FSSlimnessEnthusiast is "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsStacked == 0)>>
<<set $possibleBonuses += 1>>
<<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($brothelSlaves/3))>>
<<set $cash += $brothelSlaves*random(20,30)>>
<<set _brothelBonuses += 1>>
The brothel offers a @@color:yellowgreen;wide@@ variety of slim and stacked slaves.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus is "unset") && ($arcologies[0].FSRestart is "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsPreg == 0)>>
<<set $possibleBonuses += 1>>
<<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($brothelSlaves/3))>>
<<set $cash += $brothelSlaves*random(20,30)>>
<<set _brothelBonuses += 1>>
The brothel offers a @@color:yellowgreen;wide@@ variety of slaves with big bellies and slaves with flat bellies.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSDegradationist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsModded == 0)>>
<<set $possibleBonuses += 1>>
<<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($brothelSlaves/3))>>
<<set $cash += $brothelSlaves*random(20,30)>>
<<set _brothelBonuses += 1>>
The brothel offers a @@color:yellowgreen;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSTransformationFetishist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsImplanted == 0)>>
<<set $possibleBonuses += 1>>
<<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($brothelSlaves/3))>>
<<set $cash += $brothelSlaves*random(20,30)>>
<<set _brothelBonuses += 1>>
The brothel offers @@color:yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means.
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsXX == 0)>>
<<set $possibleBonuses += 1>>
<<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($brothelSlaves/3))>>
<<set $cash += $brothelSlaves*random(20,30)>>
<<set _brothelBonuses += 1>>
The brothel offers a @@color:yellowgreen;mix@@ of whores that can appeal to varied tastes in genitalia.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist is "unset") && ($arcologies[0].FSYouthPreferentialist is "unset")>>
<<if ($brothelAdsSpending == 0) || ($brothelAdsOld == 0)>>
<<set $possibleBonuses += 1>>
<<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($brothelSlaves/3))>>
<<set $cash += $brothelSlaves*random(20,30)>>
<<set _brothelBonuses += 1>>
The brothel offers girls @@color:yellowgreen;both@@ young and mature.
<</if>>
<</if>>
<</if>>
<<if ($possibleBonuses > 0)>>
<<if (_brothelBonuses >= $possibleBonuses)>>
<<set $cash += $brothelSlaves*random(40,60)>>
There is a ''@@color:yellowgreen;perfect variety@@'' of slave whores working in the brothel.
<</if>>
<</if>>
<<set _profits += $cash-$oldCash>>
$brothelNameCaps makes you @@color:yellowgreen;¤_profits@@ this week.
<<if $brothel < $brothelSlaves>>
<<set $brothelSpots to 0>>
<<else>>
<<set $brothelSpots to $brothel - $brothelSlaves>>
<</if>>
<<if $brothelDecoration != "standard">>
$brothelNameCaps's customers enjoy @@color:green;fucking whores in $brothelDecoration surroundings.@@
<</if>>
<<else>>
''$brothelNameCaps is empty.''
<<set $brothelSpots to $brothel>>
<</if>>
<br><br>
/% Gotta keep the facility bosses Vars in sync with their respective $slaves[var], or relationships and/or rivalries in the least can get messed up. Since the FacBass vars get wiped out every week the rivalry here would be different since it was originally only updating $Madam and not also the $slaves[madam]. I think all facilities do this and also some events. %/
|
r3d/fc
|
src/uncategorized/brothelReport.tw
|
tw
|
bsd-3-clause
| 19,802
|
:: Buy Slaves [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Main">>
<<set $activeArcology to 0>>
__Sex Slave Purchase Options__
<br>
//There are many different organizations to purchase slaves from, but many of them are selective about their customers and will only sell to you if you are reputable.//
<<if ($slaveCostFactor > 1.1)>>
@@color:yellow;There is a bull market for slaves; the price of slaves is very high.@@
<<elseif ($slaveCostFactor > 1)>>
@@color:yellow;The slave market is bullish; the price of slaves is high.@@
<<elseif ($slaveCostFactor < 0.9)>>
@@color:yellow;There is a bear market for slaves; the price of slaves is very low.@@
<<elseif ($slaveCostFactor < 1)>>
@@color:yellow;The slave market is bearish; the price of slaves is low.@@
<<else>>
The slave market is stable; the price of slaves is average.
<</if>>
<br>
<<if $corpIncorporated != 0>>
<br>[[Corporate Market|Slave Markets][$slaveMarket to "corporate", $slavesSeen += 1]] | //Slaves from your corporation purchased at a discounted rate.//
<</if>>
<br>[[The Flesh Heap|Slave Markets][$slaveMarket to "heap", $slavesSeen += 1]] | //Broken and discarded slaves. Near useless, but cheap.//
<<if ($rep > 500)>>
<br>[[Kidnappers' Market|Slave Markets][$slaveMarket to "kidnappers", $slavesSeen += 1]] | //Slaves will tend to be low quality and resistant.//
<</if>>
<<set $seed to 0>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction != 0>>
<br><<print "[[Slaves from|Slave Markets][$activeArcology to $arcologies[" + $i + "]]]">>
''$arcologies[$i].name''
<<if $seed == 0>>
| //The arcology's prosperity and culture will affect slaves who have lived there.//
<<set $seed to 1>>
<</if>>
<</if>>
<</for>>
<<if ($rep > 1000)>>
<br>[[Runaway Hunters' Market|Slave Markets][$slaveMarket to "hunters", $slavesSeen += 1]] | //Slaves will tend to be skilled but rebellious.//
<</if>>
<<if ($rep > 2000)>>
<br>[[Indentures Market|Slave Markets][$slaveMarket to "indentures", $slavesSeen += 1]] | //Temporary enslavement and restrictions on treatment.//
<</if>>
<<if ($rep > 3000)>>
<br>[[Raiders' Market|Slave Markets][$slaveMarket to "raiders", $slavesSeen += 1]] | //Slaves will always be sold immediately upon reaching majority.//
<</if>>
<<if ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep > 3500)>>
<br>[[Raiders' Black Market|Slave Markets][$slaveMarket to "underage raiders", $slavesSeen += 1]] | //Very young slaves.//
<</if>>
<<if ($rep > 4000)>>
<br>[[Trainers' Market|Slave Markets][$slaveMarket to "trainers", $slavesSeen += 1]] | //Slaves will tend to be good quality and obedient.//
<</if>>
<<if ($rep > 5500)>>
<br>''Slave Schools:'' //High prices; will be young and healthy.//
<<if ($seeDicks != 2)>>
<br> [[The Slavegirl School][$slavesSeen += 1]] | //Straightforward slaves with good training.//<<if $TSS.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[Growth Research Institute][$slavesSeen += 1]] | //Poorly trained slaves with huge assets.//<<if $GRI.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[St. Claver Preparatory][$slavesSeen += 1]] | //Slaves with basic training and solid implants.//<<if $SCP.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>>
<</if>>
<<if ($seeDicks != 0)>>
<br> [[L'école des Enculées][$slavesSeen += 1]] | //Slaves optimized and trained for anal.//<<if $LDE.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[The Gymnasium-Academy][$slavesSeen += 1]] | //Well trained slaves with dicks.//<<if $TGA.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>>
<br> [[The Futanari Sisters][$slavesSeen += 1]] | //Highly skilled, highly feminine hermaphrodites.//<<if $TFS.schoolSale == 1>> //@@color:yellow;Offering your first purchase at half price this week.@@//<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSDegradationist != "unset")>>
<br>//The Slave Shelter does not place slaves into Degradationist arcologies.//
<<elseif ($shelterAbuse > 10)>>
<br>//The Slave Shelter has banned you due to dark rumors about you.//
<<elseif ($shelterAbuse > 5)>>
<br>//The Slave Shelter has banned you due to rumors that you resell its slaves.//
<<elseif ($shelterSlaveBought == 1)>>
<br>//The Slave Shelter will not offer another slave for placement until next week.//
<<elseif ($rep > 7000)>>
<br>[[Take in a shelter slave|Slave Shelter]] | //Presents charity cases for a nominal fee.//
<</if>>
<<if ($rep > 9000)>>
<br>[[Consult the household liquidator|Household Liquidator][$slavesSeen += 2]] | //Offers slaves close to one another at a very high price.//
<</if>>
<<if ($rep > 11000)>>
<br>[[Place a special order|Custom Slave]] | //Customizable but very expensive.//
<</if>>
<<if ($rep > 14000)>>
<br>[[Attend an auction of a prestigious slave|Prestigious Slave]] | //Variable and expensive.//
<</if>>
<<if ($rep > 17000)>>
<br>[[Acquire other slaveowners' stock|Special Slave]] | //Variable and expensive.//
<</if>>
<<if ($rep <= 500)>>
<br>//You are not reputable enough to buy kidnapped slaves.//
<<elseif ($rep <= 1000)>>
<br>//You are not reputable enough to buy recaptured slaves.//
<<elseif ($rep <= 2000)>>
<br>//You are not reputable enough to buy indentured servants.//
<<elseif ($rep <= 3000)>>
<br>//You are not reputable enough to buy teenaged slaves.//
<<elseif ($pedo_mode == 1 || ($minimumSlaveAge <= 13 && $minimumSlaveAge <= $fertilityAge)) && ($rep <= 3500)>>
<br>//You are not reputable enough to buy underaged slaves.//
<<elseif ($rep <= 4000)>>
<br>//You are not reputable enough to buy trained slaves.//
<<elseif ($rep <= 5500)>>
<br>//You are not reputable enough to acquire fresh school slaves.//
<<elseif ($rep <= 7000)>>
<br>//You are not reputable enough to take in Shelter slaves.//
<<elseif ($rep <= 9000)>>
<br>//You are not reputable enough to consult the household liquidator.//
<<elseif ($rep <= 11000)>>
<br>//You are not reputable enough to order custom slaves.//
<<elseif ($rep <= 14000)>>
<br>//You are not reputable enough to bid on prestigious slaves.//
<<elseif ($rep <= 17000)>>
<br>//You are not reputable enough to acquire other slaveowners' stock.//
<<else>>
<br>You are so reputable that you can access all of the Free Cities' slaving markets.
<</if>>
<br><br>
__Menial Slaves__
<br>
The parts of your arcology you own can house a total of <<print 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>> menial slaves.
<<MenialPopCap>>
<<set $seed = Math.trunc(($slaveCostFactor*1000)/100)*100>>
<<set $seed to Math.clamp($seed, 500, 1500)>>
<br>
<<if $helots > 1>>
You own $helots menial slaves.
<<elseif $helots > 0>>
You own one menial slave.
<<else>>
You do not own any menial slaves.
<</if>>
The market price of menials is ¤$seed.
[[Buy|Buy Slaves][$helots+=1,$menialDemandFactor+=1,$cash-=$seed]]
<<if $cash > $seed*10>>
[[(x10)|Buy Slaves][$helots+=10,$menialDemandFactor+=10,$cash-=$seed*10]]
<</if>>
<<if $cash > $seed*100>>
[[(x100)|Buy Slaves][$helots+=100,$menialDemandFactor+=100,$cash-=$seed*100]]
<</if>>
<<if $cash > $seed*2>>
[[(max)|Buy Slaves][$helots+=Math.trunc($cash/($seed)),$menialDemandFactor+=Math.trunc($cash/($seed)),$cash-=Math.trunc($cash/($seed))*($seed)]]
<</if>>
<<if $helots >= 1>>
| [[Sell|Buy Slaves][$helots-=1,$menialDemandFactor-=1,$cash+=$seed]]
<<if $helots >= 10>>
[[(x10)|Buy Slaves][$helots-=10,$menialDemandFactor-=10,$cash+=$seed*10]]
<<if $helots >= 100>>
[[(x100)|Buy Slaves][$helots-=100,$menialDemandFactor-=100,$cash+=$seed*100]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$cash+=$helots*($seed),$menialDemandFactor-=$helots*($seed),$helots to 0]]
<<if $arcologies[0].FSPaternalist is "unset">>
<<if $arcadeUpgradeFuckdolls == 1>>
<br> [[Convert to Fuckdoll|Buy Slaves][$helots-=1,$fuckdolls+=1,$cash-=1000]]
<<if $helots >= 10>>
[[(x10)|Buy Slaves][$helots-=10,$fuckdolls+=10,$cash-=10000]]
<<if $helots >= 100>>
[[(x100)|Buy Slaves][$helots-=100,$fuckdolls+=100,$cash-=100000]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$fuckdolls+=$helots,$cash-=1000*$helots,$helots=0]]
//Costs ¤1000//
<</if>>
<<if $dairyFeedersUpgrade > 0>>
<br> [[Convert to Bioreactor|Buy Slaves][$helots-=1,$menialBioreactors+=1,$cash-=500]]
//Costs ¤500//
<<if $helots >= 10>>
[[(x10)|Buy Slaves][$helots-=10,$menialBioreactors+=10,$cash-=5000]]
<<if $helots >= 100>>
[[(x100)|Buy Slaves][$helots-=100,$menialBioreactors+=100,$cash-=50000]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$menialBioreactors+=$helots,$cash-=500*$helots,$helots=0]]
//Costs ¤500//
<</if>>
<</if>>
<</if>>
<<if $fuckdolls > 1>>
<br>You own $fuckdolls standard Fuckdolls.
<<elseif $fuckdolls > 0>>
<br>You own one standard Fuckdoll.
<<elseif $arcologies[0].FSPaternalist is "unset">>
<br>You do not own any standard Fuckdolls.
<</if>>
<<if ($fuckdolls > 0) || ($arcologies[0].FSPaternalist is "unset")>>
The market price of standard fuckdolls is ¤<<print $seed*2>>.
<<if $arcologies[0].FSPaternalist is "unset">>
[[Buy|Buy Slaves][$fuckdolls+=1,$menialDemandFactor+=1,$cash-=$seed*2]]
<<if $cash > $seed*20>>
[[(x10)|Buy Slaves][$fuckdolls+=10,$menialDemandFactor+=10,$cash-=$seed*20]]
<</if>>
<<if $cash > $seed*200>>
[[(x100)|Buy Slaves][$fuckdolls+=100,$menialDemandFactor+=100,$cash-=$seed*200]]
<</if>>
<<if $cash > $seed*4>>
[[(max)|Buy Slaves][$fuckdolls+=Math.trunc($cash/($seed*2)),$menialDemandFactor+=Math.trunc($cash/($seed*2)),$cash-=Math.trunc($cash/($seed*2))*($seed*2)]]
<</if>>
<</if>>
<<if $fuckdolls >= 1>>
| [[Sell|Buy Slaves][$fuckdolls-=1,$menialDemandFactor-=1,$cash+=$seed*2]]
<<if $fuckdolls >= 10>>
[[(x10)|Buy Slaves][$fuckdolls-=10,$menialDemandFactor-=10,$cash+=$seed*20]]
<<if $fuckdolls >= 100>>
[[(x100)|Buy Slaves][$fuckdolls-=100,$menialDemandFactor-=100,$cash+=$seed*200]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$cash+=$fuckdolls*($seed*2),$menialDemandFactor-=$fuckdolls*($seed*2),$fuckdolls to 0]]
<</if>>
<</if>>
<<if $menialBioreactors > 1>>
<br>You own $menialBioreactors standard bioreactors.
<<elseif $menialBioreactors > 0>>
<br>You own one standard bioreactor.
<<elseif $arcologies[0].FSPaternalist is "unset">>
<br>You do not own any standard bioreactors.
<</if>>
<<if ($menialBioreactors > 0) || ($arcologies[0].FSPaternalist is "unset")>>
The market price of standard bioreactors is ¤<<print ($seed-100)>>.
<<if $arcologies[0].FSPaternalist is "unset">>
[[Buy|Buy Slaves][$menialBioreactors+=1,$menialDemandFactor+=1,$cash-=($seed-100)]]
<<if $cash > ($seed-100)*10>>
[[(x10)|Buy Slaves][$menialBioreactors+=10,$menialDemandFactor+=10,$cash-=($seed-100)*10]]
<</if>>
<<if $cash > ($seed-100)*100>>
[[(x100)|Buy Slaves][$menialBioreactors+=100,$menialDemandFactor+=100,$cash-=($seed-100)*100]]
<</if>>
<<if $cash > ($seed-100)*2>>
[[(max)|Buy Slaves][$menialBioreactors+=Math.trunc($cash/($seed-100)),$menialDemandFactor+=Math.trunc($cash/($seed-100)),$cash-=Math.trunc($cash/($seed-100))*($seed-100)]]
<</if>>
<</if>>
<<if $menialBioreactors >= 1>>
| [[Sell|Buy Slaves][$menialBioreactors-=1,$menialDemandFactor-=1,$cash+=($seed-100)]]
<<if $menialBioreactors >= 10>>
[[(x10)|Buy Slaves][$menialBioreactors-=10,$menialDemandFactor-=10,$cash+=($seed-100)*10]]
<<if $menialBioreactors >= 100>>
[[(x100)|Buy Slaves][$menialBioreactors-=100,$menialDemandFactor-=100,$cash+=($seed-100)*100]]
<</if>>
<</if>>
[[(all)|Buy Slaves][$cash+=$menialBioreactors*($seed-100),$menialDemandFactor-=$menialBioreactors*($seed-100),$menialBioreactors to 0]]
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/buySlaves.tw
|
tw
|
bsd-3-clause
| 11,953
|
:: Cellblock
<<nobr>>
<<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Cellblock">>
<<if $cellblockName != "the Cellblock">>
<<set $cellblockNameCaps to $cellblockName.replace("the ", "The ")>>
<</if>>
<<set $cellblockSlaves to 0>>
<<set $notCellblockSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "be confined in the cellblock">>
<<set $cellblockSlaves++>>
<<else>>
<<set $notCellblockSlaves++>>
<</if>>
<</for>>
$cellblockNameCaps
<<switch $cellblockDecoration>>
<<case "Roman Revivalist">>
is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves.
<<case "Egyptian Revivalist">>
uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert.
<<case "Edo Revivalist">>
is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk...
<<case "Arabian Revivalist">>
is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel.
<<case "Chinese Revivalist">>
is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop...
<<case "Chattel Religionist">>
is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat.
<<case "Degradationist">>
is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed.
<<case "Asset Expansionist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Transformation Fetishist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Gender Radicalist">>
is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these.
<<case "Gender Fundamentalist">>
is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next.
<<case "Physical Idealist">>
is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next.
<<case "Supremacist">>
is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here.
<<case "Subjugationist">>
is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here.
<<case "Repopulation Focus">>
is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Eugenics">>
is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops.
<<case "Paternalist">>
is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves.
<<case "Pastoralist">>
requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step.
<<case "Maturity Preferentialist">>
is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure.
<<case "Youth Preferentialist">>
is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once.
<<case "Body Purist">>
requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought.
<<case "Slimness Enthusiast">>
is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there.
<<default>>
could be mistaken for a modern prison. A close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them.
<</switch>>
<<if $cellblockSlaves > 2>>
$cellblockNameCaps is full of slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through each little window, though, a scene of loneliness and misery may be witnessed.
<<elseif $cellblockSlaves > 0>>
$cellblockNameCaps holds a few slaves, though it's difficult to tell at first. The row of cell doors is closed as always, and the soundproofed little rooms let no noise escape. Through several of the little windows, though, a scene of loneliness and misery may be witnessed.
<<elseif $Wardeness != 0>>
$Wardeness.slaveName is alone in the cellblock, and seems rather lonely without anyone to oppress.
<<else>>
None of your slaves are confined in the cellblock. [[Decommission the cellblock|Main][$cellblock to 0, $cellblockDecoration to "standard"]]
<</if>>
<br>$cellblockNameCaps has room for $cellblock slaves to be kept in close confinement.
[[Expand the cellblock|Cellblock][$cash -= Math.trunc($cellblock*1000*$upgradeMultiplierArcology), $cellblock += 5]] //Costs ¤<<print Math.trunc($cellblock*1000*$upgradeMultiplierArcology)>>//
<br>
<<if $cellblockUpgrade == 1>>
Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction.
<<else>>
Its compliance systems are standard. [[Upgrade them to soften slave flaws|Cellblock][$cash -= 20000, $cellblockUpgrade to 1]] //Costs ¤20000//
<</if>>
<br><br>
<<if $Wardeness != 0>>
<<set $Flag to 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a Wardeness. [[Appoint one|Wardeness Select]]
<</if>>
<<if $cellblockSlaves > 0>>
<br><br>''Let a slave out of the cellblock:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if $notCellblockSlaves > 0>>
<br><br>''Send a resistant slave to be broken in the cellblock:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $cellblockName: <<textbox "$cellblockName" $cellblockName "Cellblock">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/cellblock.tw
|
tw
|
bsd-3-clause
| 8,649
|
:: Cellblock Report [nobr]
<<set $brokenSlaves to 0>>
<<set $softenedQuirks to 0>>
<<set $cellblockSlaves to 0>>
<<set $wardenessFetish to 0>>
<<set $idleBonus to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be confined in the cellblock")>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[$i] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[$i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<set $cellblockSlaves += 1>>
<<if ($slaves[$i].devotion <= 20)>>
<<if ($slaves[$i].trust > -20)>>
<<set $slaves[$i].devotion -= 4>>
<<set $slaves[$i].trust -= 4>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<if $cellblockDecoration != "standard">>
<<set $slaves[$i].devotion += 1>>
<</if>>
<<if $cellblockUpgrade == 1>>
<<if ($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk is "none")>>
<<if ($slaves[$i].behavioralFlaw is "arrogant")>>
<<set $slaves[$i].behavioralQuirk to "confident">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "bitchy")>>
<<set $slaves[$i].behavioralQuirk to "cutting">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "odd")>>
<<set $slaves[$i].behavioralQuirk to "funny">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "hates men")>>
<<set $slaves[$i].behavioralQuirk to "adores women">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "hates women")>>
<<set $slaves[$i].behavioralQuirk to "adores men">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "gluttonous")>>
<<set $slaves[$i].behavioralQuirk to "fitness">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "anorexic")>>
<<set $slaves[$i].behavioralQuirk to "insecure">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "devout")>>
<<set $slaves[$i].behavioralQuirk to "sinful">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].behavioralFlaw is "liberated")>>
<<set $slaves[$i].behavioralQuirk to "advocate">>
<<set $softenedQuirks += 1>>
<</if>>
<<set $slaves[$i].behavioralFlaw to "none">>
<<set $slaves[$i].devotion -= 10>>
<<elseif ($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk is "none")>>
<<if ($slaves[$i].sexualFlaw is "hates oral")>>
<<set $slaves[$i].sexualQuirk to "gagfuck queen">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "hates anal")>>
<<set $slaves[$i].sexualQuirk to "painal queen">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "hates penetration")>>
<<set $slaves[$i].sexualQuirk to "strugglefuck queen">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "shamefast")>>
<<set $slaves[$i].sexualQuirk to "tease">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "idealistic")>>
<<set $slaves[$i].sexualQuirk to "romantic">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "repressed")>>
<<set $slaves[$i].sexualQuirk to "perverted">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "apathetic")>>
<<set $slaves[$i].sexualQuirk to "caring">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "crude")>>
<<set $slaves[$i].sexualQuirk to "unflinching">>
<<set $softenedQuirks += 1>>
<<elseif ($slaves[$i].sexualFlaw is "judgemental")>>
<<set $slaves[$i].sexualQuirk to "size queen">>
<<set $softenedQuirks += 1>>
<</if>>
<<set $slaves[$i].sexualFlaw to "none">>
<<set $slaves[$i].devotion -= 10>>
<</if>>
<</if>>
<<if ($Wardeness != 0)>>
<<if $wardenessCareers.contains($Wardeness.career)>>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<set $idleBonus += 1>>
<</if>>
<<if ($Wardeness.energy > 95) || ($Wardeness.fetish is "sadist")>>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<set $idleBonus += 1>>
<</if>>
<<if $Wardeness.sexualFlaw is "malicious">>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 2>>
<<if $slaves[$i].energy >= 2>><<set $slaves[$i].energy -= 2>><</if>>
<<set $idleBonus += 2>>
<</if>>
<<if ($Wardeness.muscles > 5)>>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<set $idleBonus += 1>>
<</if>>
<<if $Wardeness.relationship is -3>>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<set $idleBonus += 1>>
<</if>>
<<if ($Wardeness.devotion > 95)>>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<set $idleBonus += 1>>
<</if>>
<<if ($Wardeness.dick > 1) && ($Wardeness.dickAccessory != "chastity") && canAchieveErection($Wardeness)>>
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<set $idleBonus += 1>>
<</if>>
<</if>>
<<if ($slaves[$i].health < -80)>>
<<set $slaves[$i].health += 20>>
<<elseif ($slaves[$i].health < -40)>>
<<set $slaves[$i].health += 15>>
<<elseif ($slaves[$i].health < 0)>>
<<set $slaves[$i].health += 10>>
<<elseif ($slaves[$i].health < 40)>>
<<set $slaves[$i].health += 7>>
<<elseif ($slaves[$i].health < 100)>>
<<set $slaves[$i].health += 3>>
<</if>>
<<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20)) || (($slaves[$i].devotion >= -50) && ($slaves[$i].trust < -50))>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<set $brokenSlaves += 1>>
<<set $cellblockSlaves-->>
<</if>>
<<elseif ($Wardeness != 0) && ($slaves[$i].ID is $Wardeness.ID)>>
<<if ($slaves[$i].health < -80)>>
<<set $slaves[$i].health += 20>>
<<elseif ($slaves[$i].health < -40)>>
<<set $slaves[$i].health += 15>>
<<elseif ($slaves[$i].health < 0)>>
<<set $slaves[$i].health += 10>>
<<elseif ($slaves[$i].health < 90)>>
<<set $slaves[$i].health += 7>>
<</if>>
<<if ($slaves[$i].devotion <= 60)>>
<<set $slaves[$i].devotion += 2>>
<</if>>
<<if $cellblockDecoration != "standard">>
<<set $slaves[$i].devotion += 1>>
<</if>>
<<if $slaves[$i].trust < 60>>
<<set $slaves[$i].trust += 3>>
<</if>>
<<if $slaves[$i].fetishStrength <= 95>>
<<if $slaves[$i].fetish != "sadist">>
<<fetishChangeChance $slaves[$i]>>
<<if $fetishChangeChance > random(0,100)>>
<<set $wardenessFetish to 1>>
<<set $slaves[$i].fetishKnown to 1>>
<<set $slaves[$i].fetish to "sadist">>
<</if>>
<<elseif $slaves[$i].fetishKnown == 0>>
<<set $wardenessFetish to 1>>
<<set $slaves[$i].fetishKnown to 1>>
<<else>>
<<set $wardenessFetish to 2>>
<<set $slaves[$i].fetishStrength += 4>>
<</if>>
<</if>>
<<set $wardeness = $slaves[$i]>>
<</if>>
<</for>>
<<if ($cellblockSlaves > 0)>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if ($cellblockSlaves == 1)>>''One slave is being confined in $cellblockName until she is willing to obey.''<<else>>''$cellblockSlaves slaves are being confined in $cellblockName until they are willing to obey.''<</if>>
<<if ($Wardeness != 0)>>
$Wardeness.slaveName is serving as the wardeness.<<if $Wardeness.relationship is -3>> As your wife, she tries her best to break the disobedient slaves to your will.<</if>>
<<if ($wardenessFetish == 1)>>
One day she demands obedience. The next day she strikes a slave when it isn't given. The next, she seems more excited than embarrassed when beating a prisoner. Soon, she's looking for an excuse to punish. She's @@color:pink;become more of a sadist.@@
<<elseif ($wardenessFetish == 2)>>
Being not only allowed but encouraged to get off while punishing prisoners @@color:lightsalmon;deepens her sadism.@@
<</if>>
<<if $wardenessCareers.contains($Wardeness.career)>>
She has experience with detecting security issues and grinding down potential miscreants from her life before she was a slave, making her more effective.
<</if>>
<<if $Wardeness.fetish is "sadist">>
She uses the prisoners to gratify her sadism, terrifying them and quickly breaking their resistance.
<<elseif $Wardeness.energy > 95>>
She is so sexually depraved that she constantly molests the prisoners, breaking them to a life of servitude.
<</if>>
<<if $Wardeness.sexualFlaw is "malicious">>
Sexual abuse of prisoners has become an end for her, not a means. She inspires her prisoners to do everything possible to qualify to get away from her, even as she slowly grinds away their interest in sex to do it.
<</if>>
<<if ($Wardeness.dick > 1) && ($Wardeness.dickAccessory != "chastity") && canAchieveErection($Wardeness)>>
Her molestation of the prisoners is more varied and effective because she has a dick to fuck them with.
<</if>>
<<if ($Wardeness.muscles > 5)>>
She is strong enough to restrain anyone that tries anything with her own hands.
<</if>>
<<if ($Wardeness.devotion > 95)>>
Her devotion to you is so absolute that she sees breaking bitches for your service as a noble calling.
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $familyTesting == 1>>
<<if $slaves[$i].assignment == "be confined in the cellblock">>
<<if $slaves[$i].mother == $Wardeness.ID>>
She spares no mercy for her daughter, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<</if>>
<<if $slaves[$i].father == $Wardeness.ID>>
She spares no mercy for her daughter, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<</if>>
<<if $slaves[$i].ID == $Wardeness.father>>
She spares no mercy for her father, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<</if>>
<<if $slaves[$i].ID == $Wardeness.mother>>
She spares no mercy for her mother, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<</if>>
<<if areSisters($slaves[$i], $Wardeness) == 1>>
She spares no mercy for her twin, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<elseif areSisters($slaves[$i], $Wardeness) == 2>>
She spares no mercy for her sister, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<<elseif areSisters($slaves[$i], $Wardeness) == 3>>
She spares no mercy for her half-sister, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<</if>>
<</if>>
<<else>>
<<if $Wardeness.relationTarget is $slaves[$i].ID and $slaves[$i].assignment is "be confined in the cellblock">>
She spares no mercy for her $slaves[$i].relation, $slaves[$i].slaveName, making sure she understands her place.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 1>>
<</if>>
<</if>>
<<if $Wardeness.relationshipTarget is $slaves[$i].ID and $slaves[$i].assignment is "be confined in the cellblock">>
She hates having to break her <<if $Wardeness.relationship == 1>>friend<<elseif $Wardeness.relationship is 2>>best friend<<elseif $Wardeness.relationship is 3>>friend with benefits<<elseif $Wardeness.relationship is 4>>lover<<elseif $Wardeness.relationship is 5>>slave wife<</if>>, $slaves[$i].slaveName, but her devotion to you wins out in the end.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 3>>
<<if random(1,100) >= 50>>
Her and $slaves[$i].slaveName's relationship has been shattered by these events.
<<set $Wardeness.relationship to 0>>
<<set $slaves[$i].relationship to 0>>
<<set $Wardeness.relationshipTarget to 0>>
<<set $slaves[$i].relationshipTarget to 0>>
<</if>>
<</if>>
<<if $Wardeness.rivalryTarget is $slaves[$i].ID and $slaves[$i].assignment is "be confined in the cellblock">>
She greatly enjoys breaking her <<if $Wardeness.rivalry == 1>>growing rival<<elseif $Wardeness.rivalry is 2>>rival<<elseif $Wardeness.rivalry is 3>>bitter rival<</if>>, $slaves[$i].slaveName's will.
<<set $slaves[$i].devotion += 1>>
<<set $slaves[$i].trust -= 3>>
<<if random(1,100) > 30>>
<<set $Wardeness.rivalry += 1>>
<<set $slaves[$i].rivalry += 1>>
<</if>>
<</if>>
<</for>>
<<if ($cellblockSlaves < $cellblock)>>
<<set $seed to random(1,10)+(($cellblock-$cellblockSlaves)*(random(150,170)+($idleBonus*10)))>>
<<set $cash += $seed>>
Since she doesn't have enough prisoners to occupy all her time, the cellblock takes in citizens' slaves on a contract basis, and she works on them too, earning @@color:yellowgreen;¤$seed.@@
<</if>>
<</if>>
<<if ($softenedQuirks > 0)>>
<<if ($softenedQuirks == 1)>>
$cellblockName's advanced compliance systems successfully softened one slave's mental flaw into an @@color:green;appealing quirk,@@ though the constant correction caused her @@color:mediumorchid;considerable anguish.@@
<<else>>
$cellblockName's advanced compliance systems successfully softened $softenedQuirks slaves' mental flaws into @@color:green;appealing quirks,@@ though the constant correction caused them @@color:mediumorchid;considerable anguish.@@
<</if>>
<</if>>
<<if ($brokenSlaves > 0)>>
<<if ($brokenSlaves == 1)>>
One slave is now willing to @@color:hotpink;do as she's told@@ and has been released.
<<else>>
$brokenSlaves slaves are now willing to @@color:hotpink;do as they're told@@ and have been released.
<</if>>
<<if $cellblockDecoration != "standard">>
$cellblockNameCaps's $cellblockDecoration atmosphere @@color:hotpink;had an impact on <<if $brokenSlaves == 1>>her while she<<else>>them while they<</if>>@@ were imprisoned.
<</if>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].ID is $Wardeness.ID)>>
<br><br>
<<if $showEWD == 0>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName.
<<silently>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<<else>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName.
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br>
<<include "SA devotion">>
<br>
<</if>>
<<set $wardeness = $slaves[$i]>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be confined in the cellblock")>>
<br>
<<if $showEWD == 0>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is confined in $cellblockName.
<<silently>>
<<include "SA stay confined">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<<else>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is confined in $cellblockName.
<<include "SA stay confined">>
<br>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br>
<<include "SA devotion">>
<br>
<</if>>
<</if>>
<</for>>
<<elseif ($Wardeness != 0)>>
''$cellblockNameCaps is empty'' except for $Wardeness.slaveName, the wardeness.
<<set $seed to random(1,10)+(($cellblock-$cellblockSlaves)*(random(150,170)+($idleBonus*10)))>>
<<set $cash += $seed>>
Since she doesn't have anyone to break, she works on citizens' slaves, earning @@color:yellowgreen;¤$seed.@@
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].ID is $Wardeness.ID)>>
<br><br>
<<if $showEWD == 0>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName.
<<silently>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</silently>>
<<else>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is serving as the Wardeness in $cellblockName.
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br>
<<include "SA devotion">>
<br>
<</if>>
<<set $wardeness = $slaves[$i]>>
<</if>>
<</for>>
<<else>>
''$cellblockNameCaps is empty.''
<</if>>
<br><br>
|
r3d/fc
|
src/uncategorized/cellblockReport.tw
|
tw
|
bsd-3-clause
| 17,531
|
:: Change Language
<<nobr>>
<<set $nextButton to "Confirm changes">>
<<set $nextLink to "Manage Arcology">>
<<set $revivalistLanguage to 0>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $language != "Latin">>
<<set $revivalistLanguage to "Latin">>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $language != "Ancient Egyptian">>
<<set $revivalistLanguage to "Ancient Egyptian">>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<if $language != "Japanese">>
<<set $revivalistLanguage to "Japanese">>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<if $language != "Arabic">>
<<set $revivalistLanguage to "Arabic">>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if $language != "Chinese">>
<<set $revivalistLanguage to "Chinese">>
<</if>>
<</if>>
The lingua franca of the arcology is ''$language''.
<br><br>
//Changing the lingua franca of the arcology is a difficult process. Doing so will slightly reduce the arcology's prosperity due to the difficulty changing languages will impose on businesses. It will also cost ¤500 for each mentally competent slave you own, since it will be necessary to build time into their schedules for them to learn basic commands in the new language. Slaves' starting fluency in the new language will depend on their intelligence, nationality, education, and in some cases, ethnicity. Previous linguistic experience will not be saved, meaning that repeated language changes will wipe out slaves' previous language skills.//
<br><br>
Select a custom language to be applied: <<textbox "$seed" $seed "Change Language">> //A single capitalized word is recommended.//
<</nobr>>\
\
<span id="result">
<<nobr>>
<<if $language != "English">>
<br><<link "English">>
<<replace "#result">>
<<set $language to "English">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Spanish">>
<br><<link "Spanish">>
<<replace "#result">>
<<set $language to "Spanish">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Portuguese">>
<br><<link "Portuguese">>
<<replace "#result">>
<<set $language to "Portuguese">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Arabic">>
<br><<link "Arabic">>
<<replace "#result">>
<<set $language to "Arabic">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != "Chinese">>
<br><<link "Chinese">>
<<replace "#result">>
<<set $language to "Chinese">>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $language != $seed>>
<br><<link "Apply custom language">>
<<replace "#result">>
<<set $language to $seed>>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>>
<</if>>
<<if $revivalistLanguage != 0>>
<br><<link "Match language to Revivalist future society">>
<<replace "#result">>
<<set $language to $revivalistLanguage>>
<<set $arcologies[0].prosperity = Math.trunc(0.9*$arcologies[0].prosperity)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<NationalityToAccent $slaves[$i]>>
<<if ($slaves[$i].intelligenceImplant == 1)>>
<<if ($slaves[$i].accent >= 3)>>
<<if (3+$slaves[$i].intelligence) > random(0,6)>>
<<set $slaves[$i].accent -= 1>>
<</if>>
<</if>>
<</if>>
<<set $cash -= 500>>
<</if>>
<</for>>
<br><br>//Language changed.//
<</replace>>
<</link>> //Failing to take this step will retard adoption of Revivalism//
<</if>>
<</nobr>>
</span>
|
r3d/fc
|
src/uncategorized/changeLanguage.tw
|
tw
|
bsd-3-clause
| 6,299
|
:: Check Auto Rules Activate
<<nobr>>
<<if (ndef $activeSlave.currentRules) || ($activeSlave.currentRules.length < 1)>>
<<set $activeSlave.currentRules to []>>
<</if>>
<<for _r to 0; _r < $defaultRules.length; _r++>>
<<set _currentRule to $defaultRules[_r]>>
<<set _rule to _r+1>>
<<if (def _currentRule.excludedSlaves) && (_currentRule.excludedSlaves.length > 0)>>
<<if ruleSlaveExcluded($activeSlave, _currentRule)>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if (def _currentRule.selectedSlaves) && (_currentRule.selectedSlaves.length > 0)>>
<<if !ruleSlaveSelected($activeSlave, _currentRule)>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if (def _currentRule.facility) && (_currentRule.facility.length > 0)>>
<<if !ruleAppliedToSlaveFacility(_currentRule, $activeSlave)>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if (def _currentRule.excludeFacility) && (_currentRule.excludeFacility.length > 0)>>
<<if ruleExcludeSlaveFacility(_currentRule, $activeSlave)>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if (def _currentRule.assignment) && (_currentRule.assignment.length > 0)>>
<<if !ruleAssignment(_currentRule.assignment, $activeSlave.assignment)>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if (def _currentRule.excludeAssignment) && (_currentRule.excludeAssignment.length > 0)>>
<<if ruleAssignment(_currentRule.excludeAssignment, $activeSlave.assignment)>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<switch _currentRule.activation>>
<<case "always">>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<case "none">>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<<case "devotion">>
<<if checkThresholds($activeSlave.devotion, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<case "trust">>
<<if checkThresholds($activeSlave.trust, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<case "health">>
<<if ($activeSlave.assignment is "live with your Head Girl") && ($activeSlave.health <= 100)>>
<<if checkThresholds($activeSlave.health, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<elseif $activeSlave.health <= 90>>
<<if checkThresholds($activeSlave.health, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<case "sex drive">>
<<if checkThresholds($activeSlave.energy, _currentRule)>>
<<if ($activeSlave.attrKnown == 1) and (ruleApplied($activeSlave, _currentRule.ID) == false)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<case "age">>
<<if checkThresholds($activeSlave.physicalAge, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<case "weight">>
<<if checkThresholds($activeSlave.weight, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<br>Rule _rule (_currentRule.name) is now applying to $activeSlave.slaveName.
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<RARemoveRule>>
<</if>>
<</if>>
<<case "lactation">>
<<if checkThresholds($activeSlave.lactation, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<set $dump to $activeSlave.currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<<case "pregnancy week">>
<<if checkThresholds($activeSlave.preg, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<set $dump to $activeSlave.currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<<case "pregnancy foetuses">>
<<if (checkThresholds($activeSlave.pregType, _currentRule) && $activeSlave.preg > 10)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<set $dump to $activeSlave.currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<<case "belly implant volume">>
<<if checkThresholds($activeSlave.bellyImplant, _currentRule)>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>>
<<set $activeSlave.currentRules.push(_currentRule.ID)>>
<</if>>
<<else>>
<<if ruleApplied($activeSlave, _currentRule.ID)>>
<<set $dump to $activeSlave.currentRules.pluck([_r])>>
<<include "Rules Facility Remove">>
<<continue>>
<</if>>
<</if>>
<</switch>>
<</for>>
<<set $activeSlave.currentRules to $activeSlave.currentRules.sort(function(a, b) { return a-b; });>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/checkAutoRulesActivate.tw
|
tw
|
bsd-3-clause
| 6,943
|
:: Checkin Checks [nobr]
<<if $activeSlave.dick > 0>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.devotion <= 50>>
<<if ($activeSlave.fetish != "buttslut") || ($activeSlave.fetishKnown != 1)>>
<<if $activeSlave.sexualFlaw != "hates women">>
<<set $REFeminizationCheckinIDs.push($activeSlave.ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.physicalAge > 35>>
<<if $activeSlave.face < 2>>
<<if $activeSlave.analSkill <= 30>>
<<set $REMILFCheckinIDs.push($activeSlave.ID)>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.attrXY <= 60>>
<<if $activeSlave.attrXX > 0>>
<<set $REOrientationCheckinIDs.push($activeSlave.ID)>>
<</if>>
<</if>>
<<if $activeSlave.face < 0>>
<<set $REUglyCheckinIDs.push($activeSlave.ID)>>
<</if>>
<<if $activeSlave.anus < 2>>
<<set $REButtholeCheckinIDs.push($activeSlave.ID)>>
<</if>>
<<if $activeSlave.boobs < 800>>
<<set $REReductionCheckinIDs.push($activeSlave.ID)>>
<</if>>
|
r3d/fc
|
src/uncategorized/checkinChecks.tw
|
tw
|
bsd-3-clause
| 945
|
:: Classes Workaround
<<set $activeSlave.assignment to "take classes">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/classesWorkaround.tw
|
tw
|
bsd-3-clause
| 289
|
:: Clinic
<<nobr>>
<<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Clinic">>
<<if $clinicName != "the Clinic">>
<<set $clinicNameCaps to $clinicName.replace("the ", "The ")>>
<</if>>
<<set $clinicSlaves to 0>>
<<set $notClinicSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "get treatment in the clinic">>
<<set $clinicSlaves++>>
<<if $clinicSpeedGestation == 1>>
<<if $slaves[_i].preg > 0>>
<<set $slaves[_i].pregControl = "speed up">>
<</if>>
<</if>>
<<else>>
<<set $notClinicSlaves++>>
<</if>>
<</for>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].preg is "get treatment in the clinic">>
<<set $clinicSlaves++>>
<<else>>
<<set $notClinicSlaves++>>
<</if>>
<</for>>
$clinicNameCaps
<<switch $clinicDecoration>>
<<case "Roman Revivalist">>
is open and airy; a breeze wafts through the space, and Roman theories on natural cleanliness are very much on display.
<<case "Egyptian Revivalist">>
is open and airy; clean rushes are strewn across the floor, making a gentle susurration when anyone crosses the space.
<<case "Edo Revivalist">>
is clean and spartan to the point of featurelessness. Spotless tatami mats cover the floor, and partitions divide the space into cubicles.
<<case "Arabian Revivalist">>
is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning incense.
<<case "Chinese Revivalist">>
is open and airy; a thin trail of smoke wafts through the space on a gentle breeze, coming from a brazier burning medicinal herbs.
<<case "Chattel Religionist">>
is open and airy; shaded beams of sunlight shine through skylights to bathe each bed in a pool of healing warmth.
<<case "Degradationist">>
is clean and cold, all scrubbed tile and cool steel. The beds have prominent restraint attachment points to force patients into any position desired.
<<case "Repopulation Focus">>
is warm and inviting, with wide corridors and ample seating for its pregnant clientele. All the equipement is designed to accommodate heavily pregnant women.
<<case "Eugenics">>
is warm and inviting on one side, cold and utilitarian on the other. Only the toys of the elite are allowed the best of care.
<<case "Asset Expansionist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support growth.
<<case "Transformation Fetishist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized to support radical surgery.
<<case "Gender Radicalist">>
is comfortable and feminine. Its curving walls and soft colors are designed to present slaves coming out of anaesthesia with an impression of girlishness.
<<case "Gender Fundamentalist">>
is comfortable and feminine. Its curving walls and soft colors are designed to keep slaves here for their female health nice and comfortable.
<<case "Physical Idealist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for some piece of equipment useful in making the human body faster or stronger.
<<case "Supremacist">>
is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.
<<case "Subjugationist">>
is clean and cold, all scrubbed tile and cool steel. The only hint of its radical uses are the pseudoscientific racialist charts on the walls.
<<case "Paternalist">>
is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.
<<case "Pastoralist">>
is utilitarian, without any concession to style. Every available centimeter of space is used for equipment specialized for human veterinary medicine.
<<case "Maturity Preferentialist">>
is comfortable and soothing, with curved walls and cool colors designed to keep patients relaxed. Each bed is provided with refined yet invariably pornographic entertainment options.
<<case "Youth Preferentialist">>
is bright and cheerful, with curved walls and pastel colors designed to keep patients in good spirits. Each bed is provided with light entertainment options.
<<case "Body Purist">>
is utilitarian, without any concession to style. Every available centimeter of space is filled with equipment designed to make medicine as low-impact as possible.
<<case "Slimness Enthusiast">>
is warm and inviting, with curved walls and warm colors designed to put patients at their ease. Each bed is well provided with entertainment options.
<<default>>
is a well-equipped modern medical facility. Each patient has her own area, with heavy automation to provide her treatment without any human intervention at all.
<</switch>>
<<if $clinicSlaves > 2>>
$clinicNameCaps is busy. Patients occupy many of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.
<<elseif $clinicSlaves > 0>>
$clinicNameCaps is sparsely populated. Patients occupy a few of the beds; most are alert, but a few are dozing under medication designed to promote healing through deep rest.
<<elseif $Nurse != 0>>
$Nurse.slaveName is alone in the clinic, and has nothing to do but keep the place spotlessly clean and ready for its next patients.
<<else>>
$clinicNameCaps is empty and quiet. [[Decommission the Clinic|Main][$clinic to 0, $clinicDecoration to "standard"]]
<</if>>
<br>$clinicNameCaps has room to support $clinic slaves while they receive treatment.
[[Expand the clinic|Clinic][$cash -= Math.trunc($clinic*1000*$upgradeMultiplierArcology), $clinic += 5]] //Costs ¤<<print Math.trunc($clinic*1000*$upgradeMultiplierArcology)>>//
<br>
<<if $clinicUpgradeScanner == 1>>
$clinicNameCaps's scanners have been upgraded with a sampling system that can estimate carcinogenic damage to a slave's genome.
<<else>>
It mounts powerful medical scanning technology. [[Upgrade the scanners to help detect genomic damage|Clinic][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $clinicUpgradeScanner to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<</if>>
<br>
<<if $clinicUpgradeFilters == 1>>
<<if $clinicUpgradePurge == 1>>
The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. The blood is intensely cleaned to greatly decrease the presence of impurities at the cost of compatability. Patients will likely be ill for the duration of the treatment.
<<else>>
The entire floor beneath $clinicName is occupied by a huge filtration plant that constantly cycles out the patients' blood to remove impurities. [[Increase the effectiveness of the impurity purging|Clinic][$cash -= Math.trunc(150000*$upgradeMultiplierArcology), $clinicUpgradePurge to 1]] //Costs ¤<<print Math.trunc(150000*$upgradeMultiplierArcology)>> and may cause health problems in slaves//
<</if>>
<<else>>
It includes standard dialysis equipment. [[Install advanced blood treatment equipment to help address drug side effects|Clinic][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $clinicUpgradeFilters to 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<br>
<<if $bellyImplants == 1 && $clinicInflateBelly == 1>>
$clinicNameCaps is useful for keeping slaves healthy during long term procedures. Slaves in $clinicName with inflantable belly implants will be filled during their time under $Nurse.slaveName's supervision to maximize growth with minimized health complications. [[Do not fill belly implants|Clinic][$clinicInflateBelly = 0]]
<<elseif $bellyImplants == 1 && $Nurse == 0>>
A resident nurse could be used to safely regulate the rate a slave's fillable belly implant for maximum size with minimum health loss.
<<elseif $bellyImplants == 1 && $Nurse != 0 && $clinicInflateBelly != 1>>
$clinicNameCaps is useful for keeping slaves healthy during long term procedures. $Nurse.slaveName can supervise weekly filling regiments for clinic slaves with fillable belly implants during their stay to maximize growth with minimal health complications. [[Fill belly implants|Clinic][$clinicInflateBelly = 1]]
<</if>>
<br>
<<if $pregSpeedControl == 1 && $clinicSpeedGestation == 1>>
It's exceedingly dangerous to speed up gestation without constant supervision. In $clinicName, $Nurse.slaveName will monitor slaves on rapid gestation agents; making sure the growing patients' food demands are met, monitoring their skin and womb and, if need be, perform an emergency c-section should the need arise. [[Limit rapid gestation agents to slected slaves only|Clinic][$clinicSpeedGestation = 0]]
<<elseif $pregSpeedControl == 1 && $Nurse == 0>>
A resident nurse could be used to supervise patients under rapid gestation agents while minimizing strain and health complications.
<<elseif $pregSpeedControl == 1 && $Nurse != 0 && $clinicSpeedGestation != 1>>
$clinicNameCaps is currently not applying rapid gestation agents to pregnant patients. Only individually selected slaves will undergo this procedure [[Speed up gestation for all pregnant patients|Clinic][$clinicSpeedGestation = 1]]
<</if>>
<br><br>
<<if $Nurse != 0>>
<<set $Flag to 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a clinical Nurse. [[Appoint one|Nurse Select]]
<</if>>
<<if $clinicSlaves > 0>>
<br><br>''Take a slave out of the clinic:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if $notClinicSlaves > 0>>
<br><br>''Send a slave to get treatment in the clinic:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $clinicName: <<textbox "$clinicName" $clinicName "Clinic">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/clinic.tw
|
tw
|
bsd-3-clause
| 9,871
|
:: Clinic Report [nobr]
<<set $clinicSlaves = 0, _idleBonus = 0, _nurseFetish = 0, _restedSlaves = 0, _SL = $slaves.length, _NR = -1>>
<<if $Nurse != 0>>
<<for _NR = 0; _NR < _SL; _NR++>>
<<if $slaves[_NR].ID is $Nurse.ID>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _NR != -1>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_NR] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_NR] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<silently>>
<<set $i = _NR>>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<if ($slaves[_NR].health < 100)>>
<<set $slaves[_NR].health += 20>>
<</if>>
<<if ($slaves[_NR].devotion <= 60)>>
<<set $slaves[_NR].devotion += 1>>
<</if>>
<<if $clinicDecoration != "standard">>
<<set $slaves[_NR].devotion += 1>>
<</if>>
<<if $slaves[_NR].trust < 60>>
<<set $slaves[_NR].trust += 1>>
<</if>>
<<if $slaves[_NR].fetishStrength <= 95>>
<<if $slaves[_NR].fetish != "dom">>
<<fetishChangeChance $slaves[_NR]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _nurseFetish to 1, $slaves[_NR].fetishKnown to 1, $slaves[_NR].fetish to "dom">>
<</if>>
<<elseif $slaves[_i].fetishKnown == 0>>
<<set _nurseFetish to 1, $slaves[_NR].fetishKnown to 1>>
<<else>>
<<set _nurseFetish to 2, $slaves[_NR].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Nurse = $slaves[_NR]>>
<</if>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment != "get treatment in the clinic")>><<continue>><</if>>
<<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>>
<<set $clinicSlaves++>>
<<silently>>
<<set $i = _i>>
<<include "SA rest">>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<set $slaves[_i].health += 10 + ($curativeUpgrade * 10)>>
<<if $slaves[_i].health > 100>>
<<set $slaves[_i].health = 100>>
<</if>>
<<if $slaves[_i].devotion < 45>>
<<set $slaves[_i].devotion += 4>>
<</if>>
<<if $clinicDecoration != "standard">>
<<set $slaves[_i].devotion += 1>>
<</if>>
<<if $slaves[_i].trust < 45>>
<<set $slaves[_i].trust += 4>>
<</if>>
<<if $Nurse != 0>>
<<if ($Nurse.fetish is "dom")>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if ($Nurse.muscles > 5) || ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if ($Nurse.intelligence > 1)>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if ($Nurse.face > 1)>>
<<set $slaves[_i].devotion += 1>>
<</if>>
<<if $nurseCareers.contains($Nurse.career)>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if $Nurse.relationship is -3>>
<<set $slaves[_i].health += 2>>
<</if>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Nurse.ID>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if $slaves[_i].father == $Nurse.ID>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if $slaves[_i].ID == $Nurse.father>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if $slaves[_i].ID == $Nurse.mother>>
<<set $slaves[_i].health += 1>>
<</if>>
<<if areSisters($slaves[_i], $Nurse) == 1>>
<<set $slaves[_i].health += 1>>
<<elseif areSisters($slaves[_i], $Nurse) == 2>>
<<set $slaves[_i].health += 1>>
<<elseif areSisters($slaves[_i], $Nurse) == 3>>
<<set $slaves[_i].health += 1>>
<</if>>
<<else>>
<<if $Nurse.relationTarget is $slaves[_i].ID>>
<<set $slaves[_i].health += 1>>
<</if>>
<</if>>
<<if $Nurse.relationshipTarget is $slaves[_i].ID>>
<<set $slaves[_i].health += 3>>
<</if>>
<<if $Nurse.rivalryTarget is $slaves[_i].ID>>
<<set $slaves[_i].health -= 3>>
<</if>>
<<switch $slaves[_i].prestigeDesc>>
<<case "She is a famed Free Cities whore, and commands top prices." "She is a famed Free Cities slut, and can please anyone.">>
<<set $slaves[_i].health += 2>>
<<case "She is remembered for winning best in show as a cockmilker." "She is remembered for winning best in show as a dairy cow." "She is remembered for winning best in show as a breeder.">>
<<set $slaves[_i].health += 4>>
<</switch>>
<</if>>
<<if $clinicSpeedGestation == 1>>
<<if $slaves[_i].preg > 0>>
<<set $slaves[_i].pregControl = "speed up">>
<</if>>
<</if>>
<<if ($slaves[_i].chem > 15) && ($clinicUpgradeFilters == 1)>>
<<set $slaves[_i].chem -= 5>>
<<if $clinicUpgradePurge == 1>>
<<set $slaves[_i].chem -= 50>>
<<set slaves[_i].chem = Math.clamp($slaves[_i].chem, 0, 10000)>>
<<if $slaves[_i].health > -50>>
<<set $slaves[_i].health = -50>>
<</if>>
<</if>>
<</if>>
/* slave release block become too much a mess, need to change structure*/
<<set _stay = 0>>
<<if ($slaves[$i].health <= 40)>>
<<set _stay += 1>>
<</if>>
<<if ($slaves[$i].chem >= 20) && ($clinicUpgradeFilters == 1)>>
<<set _stay += 1>>
<</if>>
<<if (($clinicSpeedGestation >= 0) && ($slaves[$i].preg >= 1) && $Nurse != 0) || ($Nurse != 0 && $slaves[$i].pregControl == "speed up")>>
<<set _stay += 1>>
<</if>>
<<if (($slaves[$i].bellyImplant <= 40000 && $arcologies[0].FSTransformationFetishistResearch == 1) || ($slaves[$i].bellyImplant <= 10000))>>
<<if ($clinicInflateBelly > 0) && ($slaves[$i].bellyImplant >= 100) && $Nurse != 0>>
<<set _stay += 1>>
<</if>>
<</if>>
<<if _stay == 0>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<set $restedSlaves += 1>>
<<set $clinicSlaves-->>
<</if>>
/* end of rewriten slave release check */
<</for>>
<<if ($clinicSlaves > 0)>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if ($clinicSlaves == 1)>>''There is one slave receiving treatment in the clinic.''<<else>>''There are $clinicSlaves slaves receiving treatment in the clinic.''<</if>>
<<if ($Nurse != 0)>>
$Nurse.slaveName is serving as the clinical nurse.<<if $Nurse.relationship is -3>> She does her best to be a caring and nurturing wife.<</if>>
<<if (_nurseFetish == 1)>>
Her job involves giving naked sex slaves orders for their own good. Even though most of these commands are medical rather than sexual, she can be forgiven for not always seeing the difference, and @@color:lightsalmon;becomes more dominant.@@
<<elseif (_nurseFetish == 2)>>
Every new patient in the clinic is a new target for her authority. @@color:lightsalmon;She becomes more dominant.@@
<</if>>
<<if $nurseCareers.contains($Nurse.career)>>
She has experience with medicine from her life before she was a slave, and can often recognize conditions before even the medical scanners can.
<<set _idleBonus++>>
<</if>>
<<if ($Nurse.fetish is "dom")>>
She raps out commands with the confidence of long and partly sexual experience, so patients are inclined to follow even unpleasant medical instructions.
<<set _idleBonus++>>
<</if>>
<<if ($Nurse.muscles > 5)>>
She's strong enough to gently but firmly restrain resistant slaves, allowing her to be sparing with the inescapable but less healthy restraints.
<<set _idleBonus++>>
<</if>>
<<if ($Nurse.intelligence > 1)>>
The diagnostic equipment is state-of-the-art, but she's smart and perceptive enough that on occasion, she can add meaningfully to its medical scans.
<<set _idleBonus++>>
<</if>>
<<if ($Nurse.face > 1)>>
Patients rarely object to seeing her gorgeous face hovering over them.
<<set _idleBonus++>>
<</if>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment != "get treatment in the clinic")>><<continue>><</if>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Nurse.ID>>
She makes sure to spend extra time caring for her daughter, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<</if>>
<<if $slaves[_i].father == $Nurse.ID>>
She makes sure to spend extra time caring for her daughter, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<</if>>
<<if $slaves[_i].ID == $Nurse.father>>
She makes sure to spend extra time caring for her father, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<</if>>
<<if $slaves[_i].ID == $Nurse.mother>>
She makes sure to spend extra time caring for her mother, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<</if>>
<<if areSisters($slaves[_i], $Nurse) == 1>>
She makes sure to spend extra time caring for her twin sister, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<<elseif areSisters($slaves[_i], $Nurse) == 2>>
She makes sure to spend extra time caring for her sister, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<<elseif areSisters($slaves[_i], $Nurse) == 3>>
She makes sure to spend extra time caring for her half-sister, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<</if>>
<<else>>
<<if $Nurse.relationTarget is $slaves[_i].ID>>
She makes sure to spend extra time caring for her $slaves[_i].relation, $slaves[_i].slaveName.
<<set $slaves[_i].trust += 1>>
<</if>>
<</if>>
<<if $Nurse.relationshipTarget is $slaves[_i].ID>>
She dedicates most of her attention to her <<if $Nurse.relationship == 1>>friend<<elseif $Nurse.relationship is 2>>best friend<<elseif $Nurse.relationship is 3>>friend with benefits<<elseif $Nurse.relationship is 4>>lover<<elseif $Nurse.relationship is 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she has everything she needs and more. This lavish attention detracts from her overall effectiveness.
<<set _idleBonus -= 3, $slaves[_i].devotion += 1, $slaves[_i].trust += 1>>
<</if>>
<<if $Nurse.rivalryTarget is $slaves[_i].ID>>
She purposefully neglects the needs of her <<if $Nurse.rivalry == 1>>growing rival<<elseif $Nurse.rivalry is 2>>rival<<elseif $Nurse.rivalry is 3>>bitter rival<</if>>, $slaves[_i].slaveName, hindering her recovery and deepening their dislike for each other.
<<set $slaves[_i].devotion -= 1, $slaves[_i].trust -= 1>>
<<if random(1,100) > 65>>
<<set $Nurse.rivalry += 1, $slaves[_NR].rivalry += 1, $slaves[_i].rivalry += 1>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices.">>
She does her best to aid the famous whore, $slaves[_i].slaveName, making sure to pay special attention to her worn holes.
<</if>>
<<if $slaves[_i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone.">>
She does her best to aid the famous entertainer, $slaves[_i].slaveName, making sure she can show off as soon as possible.
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a cockmilker.">>
She does her best to aid the dribbling $slaves[_i].slaveName, paying special attention to her huge cock and balls as well as making sure to milk her erect dick hourly.
<<if (random(1,100) > 65) && (($Nurse.fetish == "none") || ($Nurse.fetish == "cumslut"))>>
<<if $Nurse.fetish == "none">>
<<set $Nurse.fetish = "cumslut", $slaves[_NR].fetish = "cumslut">>
<<else>>
<<set $Nurse.fetishStrength += 4, $slaves[_NR].fetishStrength += 4>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a dairy cow.">>
She does her best to aid the leaking $slaves[_i].slaveName, paying special attention to her huge breasts as well as making sure to milk her hourly.
<<if (random(1,100) > 65) && (($Nurse.fetish is "none") || ($Nurse.fetish is "boobs"))>>
<<if $Nurse.fetish == "none">>
<<set $Nurse.fetish = "boobs", $slaves[_NR].fetish = "boobs">>
<<else>>
<<set $Nurse.fetishStrength += 4, $slaves[_NR].fetishStrength += 4>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a breeder." && $slaves[$i].preg > 10>>
She does her best to aid the pregnant $slaves[_i].slaveName, paying special attention to her swollen belly and the welfare of the life within.
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a breeder.">>
She does her best to aid the breeder $slaves[_i].slaveName, paying special attention to her fertility and reproductive organs.
<</if>>
<<if $slaves[_i].bellyImplant > 0 && $clinicInflateBelly == 1>>
<br>''@@color:pink;$slaves[_i].slaveName@@'' spent a lot of time during the week under IV-like stands with bags of innert filler steadily flowing into her belly implant, slowly pushing her belly further and further out. Careful attention, along with several drug injections, were used to make sure her body was able to safely adjust to the implant's rapid growth.
<<set $slaves[_i].bellyImplant += 1000>>
<<set $slaves[_i].health -= 10>>
<<if ($slaves[_i].devotion > 50)>>
<<set $slaves[_i].devotion += 4, $slaves[_i].trust += 3>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].trust -= 5>>
<<else>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>>
<</if>>
<<if $slaves[_i].bellyImplant > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
<<set $slaves[_i].bellyImplant = 10000 >>
She filled to the maximum that her body can stand.
<<elseif $slaves[_i].bellyImplant > 40000 >>
<<set $slaves[_i].bellyImplant = 40000 >>
She filled to the maximum that her body can stand.
<</if>>
<</if>>
<<if $slaves[_i].preg >= 1 && $slaves[_i].preg < 31 && $slaves[_i].pregControl == "speed up">>
<br>''@@color:pink;$slaves[_i].slaveName@@'' spends most of her time on bedrest being filled with rapid gestation agents and concentrated slave food. All she can do is <<if $slaves[_i].amp != 1 && canSee($slaves[_i])>>watch and feel her belly pushing further and further out with life<<elseif $slaves[_i].amp != 1>>watch her belly bulging further and further out with life<<elseif !canSee($slaves[_i])>>feel her belly pushing further and further out with life beneath her fingers<<else>>feel the every growing pressure inside her abdomen<</if>>. Careful attention, along with numerous drug injections, are used to make sure her body is able to safely adjust to her pregnancy's rapid growth.
<<set $slaves[_i].health -= 10>>
<<if ($slaves[_i].devotion > 50)>>
<<set $slaves[_i].devotion += 2, $slaves[_i].trust += 1>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].trust -= 5>>
<<else>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 10>>
<</if>>
<<if $slaves[_i].preg >= 31 && $slaves[_i].pregControl == "speed up">>
<<set $slaves[_i].pregControl == "none">>
''@@color:pink;$slaves[_i].slaveName's@@'' child is ready to pop out of her womb, ''@@color:yellow;her course of rapid gestation agents is finished''.
<</if>>
<</if>>
<</for>>
<<if ($clinicSlaves < $clinic)>>
<<set _seed to random(1,10)+(($clinic-$clinicSlaves)*(random(150,170)+(_idleBonus*10)))>>
<<set $cash += _seed>>
Since $Nurse.slaveName doesn't have enough girls to occupy all her time, the clinic takes in citizens' slaves on a contract basis and she helps them too, earning @@color:yellowgreen;¤_seed.@@
<</if>>
<</if>>
<<if (_restedSlaves > 0)>>
<<if (_restedSlaves == 1)>>
One slave has
<<else>>
_restedSlaves slaves have
<</if>>
been returned to @@color:green;health@@<<if $clinicUpgradeFilters == 1>> and @@color:green;purity@@<</if>> and will be released from the clinic before the end of the week.
<<if $clinicDecoration != "standard">>
$clinicNameCaps's $clinicDecoration atmosphere @@color:hotpink;had an impact on <<if _restedSlaves == 1>>her while she<<else>>them while they<</if>>@@ were getting treatment.
<</if>>
<<set $clinicSlaves -= _restedSlaves>>
<</if>>
<<else>>
''$clinicNameCaps is empty.''
<<if ($Nurse != 0)>>
<<set _seed to random(1,10)+(($clinic-$clinicSlaves)*(random(150,170)+(_idleBonus*10)))>>
<<set $cash += _seed>>
except for $Nurse.slaveName, the nurse. Since she doesn't have any of your slaves under her care to fill her time, the Clinic admits citizens' slaves, earning @@color:yellowgreen;¤_seed.@@
<</if>>
<</if>>
<br><br>
|
r3d/fc
|
src/uncategorized/clinicReport.tw
|
tw
|
bsd-3-clause
| 15,846
|
:: Club
<<nobr>>
<<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Club">>
<<if $clubName != "the Club">>
<<set $clubNameCaps to $clubName.replace("the ", "The ")>>
<</if>>
<<set $clubSlaves to 0>>
<<set $notClubSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "serve in the club">>
<<set $clubSlaves++>>
<<else>>
<<set $notClubSlaves++>>
<</if>>
<</for>>
$clubNameCaps
<<switch $clubDecoration>>
<<case "Roman Revivalist">>
is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.
<<case "Egyptian Revivalist">>
is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.
<<case "Edo Revivalist">>
is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.
<<case "Arabian Revivalist">>
is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.
<<case "Chinese Revivalist">>
is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.
<<case "Chattel Religionist">>
isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.
<<case "Degradationist">>
has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.
<<case "Repopulation Focus">>
has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls.
<<case "Eugenics">>
has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best.
<<case "Asset Expansionist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.
<<case "Transformation Fetishist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.
<<case "Gender Radicalist">>
has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.
<<case "Gender Fundamentalist">>
has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.
<<case "Physical Idealist">>
isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.
<<case "Supremacist">>
is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.
<<case "Pastoralist">>
is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.
<<case "Maturity Preferentialist">>
is surprisingly elegant. The music consists of refined remixes of traditional dance music, offering slaves and citizens the chance to dance beautifully together.
<<case "Youth Preferentialist">>
is deafeningly loud. There's a bright light show running, offering staccato glimpses of the scene out on the dance floor.
<<case "Body Purist">>
is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.
<<case "Slimness Enthusiast">>
is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality.
<<default>>
is set up in an uncomplicated way. There's a bar for drinks, a dance floor for slave girls, and private rooms for slave sex.
<</switch>>
<<if $clubAdsSpending > 0>>
Screens outside the entrance are showing softcore music videos to advertise $clubNameCaps.
<<if $clubAdsOld == 1>>
The featured strippers are all MILFs.
<<elseif $clubAdsOld is -1>>
The featured strippers are all nice and young.
<<elseif $clubAdsOld is -2>>
The featured strippers are all teenagers.
<<elseif $clubAdsOld is -3>>
The featured strippers are all lolis.
<<else>>
The featured strippers vary in age.
<</if>>
<<if $clubAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $clubAdsStacked is -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $clubAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $clubAdsImplanted is -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $clubAdsPreg == 1>>
Most of strippers have firm, rounded bellies.
<<elseif $clubAdsPreg is -1>>
Most of the strippers have firm, flat bellies.
<<else>>
Some of the strippers are pregnant.
<</if>>
<<if $clubAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $clubAdsModded is -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The strippers get naked quickly, and show off
<<if $clubAdsXX == 1>>
their pussies and assholes.
<<elseif $clubAdsXX is -1>>
their assholes.
<<else>>
their holes.
<</if>>
The ads are shown across the arcology.
<<if ($clubAdsXX == 1) && ($clubAdsImplants == 1) && ($clubAdsStacked == 1)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> bimbos.
<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> MILFs.
<<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>>
As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>>pregnant<</if>> oppai lolis.
<<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>>
As a result, $clubName is known as the place to spend a night partying with pregnant sluts.
<<elseif ($clubAdsXX is -1) && ($clubAdsStacked == 1)>>
As a result, $clubName is known as the place to spend a night partying with shemales.
<<elseif ($clubAdsXX is -1) && ($clubAdsStacked is -1)>>
As a result, $clubName is known as the place to spend a night partying with traps.
<</if>>
<</if>>
<<if $clubSlaves > 2>>
$clubNameCaps is dotted with pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.
<<elseif $clubSlaves > 0>>
There are a few pretty, flirtatious slaves, stripping on stages, serving drinks, and dancing. They're very willing to suck patrons off in the open or give a public handjob, and there are little private rooms for them to use when engaging in heavier intercourse.
<<elseif $DJ != 0>>
$clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. $DJ.slaveName is alone in $clubName, and can accomplish little by herself.
<<else>>
$clubNameCaps is doing business normally, without a complement of sex slaves to spice things up. [[Decommission the rooms|Main][$club to 0, $clubDecoration to "standard"]]
<</if>>
<<if $clubSlaves > 2>>
<<switch $clubDecoration>>
<<case "Chattel Religionist">>
From one of the private rooms, praying interspersed with the slap of leather on flesh can be heard.
<<case "Degradationist">>
Agonized screaming can be heard from one of the private rooms.
<<case "Repopulation Focus">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very milky breasts. Occasionally crying can be heard from one of the rooms specially designed for patrons wishing to assfuck a slave as she gives birth.
<<case "Eugenics">>
The slight sounds of whispering can be heard emanating from from one of the restricted rooms.
<<case "Asset Expansionist">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large breasts.
<<case "Transformation Fetishist">>
A wet slapping sound is coming from one of the private rooms, the kind of sound made by mammary intercourse with very large fake breasts.
<<case "Gender Radicalist">>
Uncomfortable moaning from one of the private rooms suggests that a slave inside is taking a painfully large cock up her tight butt.
<<case "Gender Fundamentalist">>
The unmistakable sound of vigorous vaginal intercourse can be heard from one of the private rooms.
<<case "Physical Idealist">>
Bestial grunting can be heard from one of the private rooms.
<<case "Supremacist">>
The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.
<<case "Subjugationist">>
The sound of a beating, interspersed with desperate begging, can be heard from one of the private rooms.
<<case "Paternalist">>
The unmistakable sound of a slave experiencing an authentic orgasm can be heard from one of the private rooms.
<<case "Body Purist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Slimness Enthusiast">>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<<case "Pastoralist">>
A faint gushing sound is audible from one of the private rooms.
<<case "Roman Revivalist">>
A business meeting is just audible from one of the private rooms; only an occasional moan indicates that the businessmen are enjoying a couple of serving girls at the same time.
<<case "Egyptian Revivalist">>
The smell of incense and the sounds of sex are drifting out of the private rooms.
<<case "Edo Revivalist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Arabian Revivalist">>
The faint sound of multiple slaves pleasuring a single patron can be heard from one of the private rooms.
<<case "Chinese Revivalist">>
The faint but unmistakable sound of a slave trying to keep quiet while orgasming can be heard from one of the private rooms.
<<case "Maturity Preferentialist">>
The faint sound of a well traveled slave showing off her experience can be heard from one of the private rooms.
<<case "Youth Preferentialist">>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<<default>>
The faint but unmistakable sound of a shrill climax can be heard from one of the private rooms.
<</switch>>
<</if>>
<br>There are rooms off $clubName to support slaves as they work as club sluts. They can support $club slaves.
[[Expand the club|Club][$cash -= Math.trunc($club*1000*$upgradeMultiplierArcology), $club += 5]] //Costs ¤<<print Math.trunc($club*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
<<if $clubUpgradePDAs == 1>>
$clubNameCaps has been wired for unobtrusive personal data assistants to let your sluts pass tips about enslaveable people to your recruiter.
<<else>>
The rooms are standard. [[Upgrade them with PDAs to help your recruiter|Club][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $clubUpgradePDAs to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $clubAdsSpending > 0>>
$clubNameCaps is the subject of an active ad campaign.
<<else>>
$clubNameCaps is not being advertised.
<</if>>
<<link "Manage club Advertisements">><<set $nextLink to passage()>><<set $nextButton to "Back">><<goto "Club Advertisement">><</link>>
<br><br>
<<if $DJ != 0>>
<<set $Flag to 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as a DJ. [[Appoint one|DJ Select]]
<</if>>
<<if $clubSlaves > 0>>
<br><br>''Bring a slave out of $clubName:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if $notClubSlaves > 0>>
<br><br>''Send a slave to slut around $clubName:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $clubName: <<textbox "$clubName" $clubName "Club">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/club.tw
|
tw
|
bsd-3-clause
| 13,112
|
:: Club Advertisement
<<nobr>>
<<if $arcologies[0].FSRomanRevivalistDecoration >= 60>>
$clubNameCaps is decorated like a Roman villa's entertainment rooms. There is a lot of white stone, plaster, and terracotta.
<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>>
$clubNameCaps is decorated like a room in an ancient Egyptian palace. There are columns of warm stone and pools of clear water full of aquatic plants.
<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>>
$clubNameCaps is furnished as an Edo period theatre. Performances of the traditional Japanese arts can be seen here, though more modern dancing happens in the evenings. In either case, geisha girls are present and willing.
<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>>
$clubNameCaps is designed like an open plaza in an Arabian palace, with a raised stage in the center for erotic dancing. Diaphanous, flowing curtains billow across the space, dispersing the narcotic smoke billowing from a score of hookahs.
<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>>
$clubNameCaps is furnished as an old Chinese disorderly house. It's intentionally packed in so that closeness and good cheer is obligatory here; prominent citizens share tables while their hangers-on jostle for room.
<<elseif $arcologies[0].FSChattelReligionistDecoration >= 60>>
$clubNameCaps isn't a religious establishment, but it almost looks like one. It's clean and proper, with beams of natural light that come down to highlight holy sex slaves' bodies.
<<elseif $arcologies[0].FSDegradationistDecoration >= 60>>
$clubNameCaps has a perverted, debauched appearance. The decor is utilitarian so it can be cleaned easily, and the reason is obvious. Many patrons have brought their own slaves to publicly rape here.
<<elseif $arcologies[0].FSRepopulationFocusDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are lots of deep soft chairs for pregnant patrons and slaves to rest in and screens showing girls with large bellies lining the walls.
<<elseif $arcologies[0].FSRestartDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are screens lining the walls discouraging unprotected slave sex. The real action happens in the several exclusive rooms reserved for society's best.
<<elseif $arcologies[0].FSAssetExpansionistDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off big tits and plush asses.
<<elseif $arcologies[0].FSTransformationFetishistDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing off huge fake tits and plastic dick sucking lips.
<<elseif $arcologies[0].FSGenderRadicalistDecoration >= 60>>
$clubNameCaps has a gaudy appearance. There are a lot of neon lights and there are screens everywhere, showing closeups of cocks fucking every imaginable orifice.
<<elseif $arcologies[0].FSGenderFundamentalistDecoration >= 60>>
$clubNameCaps has an old world appearance, a decidedly throwback atmosphere harking back to the glory days of cultures past.
<<elseif $arcologies[0].FSPhysicalIdealistDecoration >= 60>>
$clubNameCaps isn't a gym, but it smells like one. The dancing is rough and competitive, and the drinks are rich with protein.
<<elseif $arcologies[0].FSSupremacistDecoration >= 60>>
$clubNameCaps is decorated like an upper-class gentleman's club in the old countries of $arcologies[0].FSSupremacistRace people.
<<elseif $arcologies[0].FSSubjugationistDecoration >= 60>>
$clubNameCaps is decorated like an upper-class gentleman's club in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<elseif $arcologies[0].FSPaternalistDecoration >= 60>>
$clubNameCaps is handsome and well-kept, even romantic. Though the slaves here are sex slaves, every provision is made to encourage them to enjoy themselves.
<<elseif $arcologies[0].FSBodyPuristDecoration >= 60>>
$clubNameCaps is gorgeous, decorated and kept in the height of fashionable night establishment style. The music is cutting edge and everything and everyone is elegant.
<<elseif $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>>
$clubNameCaps is distinctly gaudy, with lots of sugary drinks on offer. The music and decor are of a decidedly bubblegum quality.
<<elseif $arcologies[0].FSPastoralistDecoration >= 60>>
$clubNameCaps is decorated to resemble a frontier disorderly house. The drinks are pounded straight, and there's a set of swinging doors for bad men to part dramatically as they enter.
<</if>>
<<if $clubAdsSpending > 0>>
Screens outside the entrance are showing softcore music videos to advertise $clubName.
<<if $clubAdsOld == 1>>
The featured strippers are all MILFs.
<<elseif $clubAdsOld is -1>>
The featured strippers are all nice and young.
<<elseif $clubAdsOld is -2>>
The featured strippers are all teenagers.
<<elseif $clubAdsOld is -3>>
The featured strippers are all lolis.
<<else>>
The featured strippers vary in age.
<</if>>
<<if $clubAdsStacked == 1>>
Lots of bouncing breasts and butts
<<elseif $clubAdsStacked is -1>>
Lots of trim breasts and shapely butts
<<else>>
A variety of breast and butt sizes and shapes
<</if>>
are on display, and
<<if $clubAdsImplanted == 1>>
most of these are augmented by implants.
<<elseif $clubAdsImplanted is -1>>
they're all natural.
<<else>>
some are augmented by implants.
<</if>>
<<if $clubAdsPreg == 1>>
Most of strippers have firm, rounded bellies.
<<elseif $clubAdsPreg is -1>>
Most of the strippers have firm, flat bellies.
<<else>>
Some of the strippers are pregnant.
<</if>>
<<if $clubAdsModded == 1>>
Everything is heavily pierced and tattooed.
<<elseif $clubAdsModded is -1>>
Everything is free of tattoos and piercings.
<<else>>
Some of these assets are tattooed and pierced, and some aren't.
<</if>>
The strippers get naked quickly, and show off
<<if $clubAdsXX == 1>>
their pussies and assholes.
<<elseif $clubAdsXX is -1>>
their assholes.
<<else>>
their holes.
<</if>>
<</if>>
<<if $clubAdsSpending >= 5000>>
Advertisements based on these scenes run constantly in media across $arcologies[0].name, and there's an active merchandising campaign underway to promote your club and its girls.
<<elseif $clubAdsSpending >= 4000>>
Advertisements based on these scenes run constantly in media across $arcologies[0].name.
<<elseif $clubAdsSpending >= 3000>>
Advertisements based on these scenes are run in media across $arcologies[0].name.
<<elseif $clubAdsSpending >= 2000>>
Advertisements based on these scenes run regularly in arcology media.
<<elseif $clubAdsSpending >= 1000>>
Advertisements based on these scenes run occasionally in arcology media.
<<else>>
$arcologies[0].name has a robust internal media that could be used to bring patrons into the club.
<</if>>
<</nobr>>
<<nobr>>
You are spending ¤$clubAdsSpending each week to advertise $clubName.
<<if $clubAdsSpending > 900>>
<<link "Decrease">><<set $clubAdsSpending -= 1000>><<goto "Club Advertisement">><</link>> |
<<else>>
Decrease |
<</if>>
<<if $clubAdsSpending < 5000>>
<<link "Increase">><<set $clubAdsSpending += 1000>><<goto "Club Advertisement">><</link>>
<<else>>
Increase
<</if>>
<</nobr>>
__Design Club Ad Campaign__ //Will replace relevant variety bonuses//
<<nobr>>
Asset size:
<<if $clubAdsStacked != 1>><<link "Stacked">><<set $clubAdsStacked to 1>><<goto "Club Advertisement">><</link>> | <<else>>Stacked | <</if>>
<<if $clubAdsStacked != -1>><<link "Slim">><<set $clubAdsStacked to -1>><<goto "Club Advertisement">><</link>> | <<else>>Slim | <</if>>
<<if $clubAdsStacked != 0>><<link "Variety">><<set $clubAdsStacked to 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
Asset origin:
<<if $clubAdsImplanted != 1>><<link "Implants">><<set $clubAdsImplanted to 1>><<goto "Club Advertisement">><</link>> | <<else>>Implants | <</if>>
<<if $clubAdsImplanted != -1>><<link "All natural">><<set $clubAdsImplanted to -1>><<goto "Club Advertisement">><</link>> | <<else>>All natural | <</if>>
<<if $clubAdsImplanted != 0>><<link "Variety">><<set $clubAdsImplanted to 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
Body mods:
<<if $clubAdsModded != 1>><<link "Modded">><<set $clubAdsModded to 1>><<goto "Club Advertisement">><</link>> | <<else>>Modded | <</if>>
<<if $clubAdsModded != -1>><<link "Unmodded">><<set $clubAdsModded to -1>><<goto "Club Advertisement">><</link>> | <<else>>Unmodded | <</if>>
<<if $clubAdsModded != 0>><<link "Variety">><<set $clubAdsModded to 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
Age:
<<if $clubAdsOld != 1>><<link "MILF">><<set $clubAdsOld to 1>><<goto "Club Advertisement">><</link>> | <<else>>MILF | <</if>>
<<if $clubAdsOld != -1>><<link "Young">><<set $clubAdsOld to -1>><<goto "Club Advertisement">><</link>> | <<else>>Young | <</if>>
<<if $minimumSlaveAge < 18>>
<<if $clubAdsOld != -2>><<link "Teen">><<set $clubAdsOld to -2>><<goto "Club Advertisement">><</link>> | <<else>>Teen | <</if>>
<</if>>
<<if $minimumSlaveAge < 13>>
<<if $clubAdsOld != -3>><<link "Loli">><<set $clubAdsOld to -3>><<goto "Club Advertisement">><</link>> | <<else>>Loli | <</if>>
<</if>>
<<if $clubAdsOld != 0>><<link "Variety">><<set $clubAdsOld to 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>>
<br>
Pregnancy:
<<if $clubAdsPreg != 1>><<link "Gravid">><<set $clubAdsPreg to 1>><<goto "Club Advertisement">><</link>> | <<else>>Gravid | <</if>>
<<if $clubAdsPreg != -1>><<link "None">><<set $clubAdsPreg to -1>><<goto "Club Advertisement">><</link>> | <<else>>None | <</if>>
<<if $clubAdsPreg != 0>><<link "Variety">><<set $clubAdsPreg to 0>><<goto "Club Advertisement">><</link>><<else>>Variety<</if>>
<br>
<<if $seeDicks != 0>>
Genitalia:
<<if $clubAdsXX != 1>><<link "Pussies">><<set $clubAdsXX to 1>><<goto "Club Advertisement">><</link>> | <<else>>Pussies | <</if>>
<<if $clubAdsXX != -1>><<link "Dicks">><<set $clubAdsXX to -1>><<goto "Club Advertisement">><</link>> | <<else>>Dicks | <</if>>
<<if $clubAdsXX != 0>><<link "Variety">><<set $clubAdsXX to 0>><<goto "Club Advertisement">><</link>> <<else>>Variety<</if>>
<br>
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/clubAdvertisement.tw
|
tw
|
bsd-3-clause
| 10,267
|
:: Club Report [nobr]
<<set $clubBonuses = 0, $clubSlaves = 0, $DJRepBonus = 0, $implanted = 0, $legendaryEntertainerID = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, _DJFetish = 0, _SL = $slaves.length, _DJ = -1>>
<<set $legendaryWombID to 0>>
<<set $pregYes to 0>>
<<set $pregNo to 0>>
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment is "serve in the club")>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<set $clubSlaves++>>
<</if>>
<<if $DJ != 0>>
<<if $slaves[_i].ID == $DJ.ID>>
<<set _DJ = _i>>
<</if>>
<</if>>
<</for>>
<<if (_DJ > -1)>>
<<if $seeImages == 1>><<SlaveArt $slaves[_DJ] 0 0>><</if>>
<<if ($slaves[_DJ].health < -80)>>
<<set $slaves[_DJ].health += 20>>
<<elseif $slaves[_DJ].health < -40>>
<<set $slaves[_DJ].health += 15>>
<<elseif $slaves[_DJ].health < 0>>
<<set $slaves[_DJ].health += 10>>
<<elseif $slaves[_DJ].health < 90>>
<<set $slaves[_DJ].health += 7>>
<</if>>
<<if $slaves[_DJ].devotion <= 60>>
<<set $slaves[_DJ].devotion += 5>>
<</if>>
<<if $slaves[_DJ].trust < 60>>
<<set $slaves[_DJ].trust += 3>>
<</if>>
<<if $slaves[_DJ].fetishStrength <= 95>>
<<if $slaves[_DJ].fetish != "humiliation">>
<<fetishChangeChance $slaves[_DJ]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _DJFetish to 1, $slaves[_DJ].fetishKnown to 1, $slaves[_DJ].fetish to "humiliation">>
<</if>>
<<elseif $slaves[_DJ].fetishKnown == 0>>
<<set _DJFetish to 1, $slaves[_DJ].fetishKnown to 1>>
<<else>>
<<set _DJFetish to 2, $slaves[_DJ].fetishStrength += 4>>
<</if>>
<</if>>
<<set $DJ = $slaves[_DJ], $i = _DJ>>
$DJ.slaveName is performing as the DJ.
<<if $DJ.relationship is -3>>
She tries her best to be your energetic, cheerful wife.
<<set $DJRepBonus += 0.1>>
<</if>>
<<if (_DJFetish == 1)>>
She's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of her booth to grind on the floor the next; she enjoys the interplay, and finds greater @@color:lightcoral;pleasure in exhibitionism.@@
<<elseif (_DJFetish == 2)>>
Every day she gets to enjoy hundreds of stares on her skin, and @@color:lightsalmon;becomes more of an exhibitionist.@@
<</if>>
<<if ($DJ.eyes is -2)>>
Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight.
<<set $DJRepBonus += 0.15>>
<</if>>
<<if ($DJ.entertainSkill <= 10)>>
Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little.
<<elseif ($DJ.entertainSkill <= 30)>>
$DJ.slaveName's basic skills marginally @@color:green;improve@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.05>>
<<elseif ($DJ.entertainSkill <= 60)>>
$DJ.slaveName's skills @@color:green;improve@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.1>>
<<elseif ($DJ.entertainSkill < 100)>>
$DJ.slaveName's skills greatly @@color:green;improve@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.15>>
<<elseif ($DJ.entertainSkill >= 100)>>
$DJ.slaveName's mastery immensely @@color:green;improves@@ the atmosphere on $clubName.
<<set $DJRepBonus += 0.20>>
<</if>>
<<if ($DJ.muscles > 5) && ($DJ.muscles <= 95)>>
Her toned body helps her lead her fellow club girls by letting her dance all night.
<<set $DJRepBonus += 0.05>>
<</if>>
<<if ($DJ.intelligence > 0)>>
She's smart enough to make an actual contribution to the music, greatly enhancing the entire experience.
<<set $DJRepBonus += 0.05*$DJ.intelligence>>
<</if>>
<<if ($DJ.face > 2)>>
Her great beauty is a further draw, even when she's in her DJ booth, but especially when she comes out to dance.
<<set $DJRepBonus += 0.05>>
<</if>>
<<if $DJCareers.contains($DJ.career)>>
She has musical experience from her life before she was a slave, a grounding that gives her tracks actual depth.
<<set $DJRepBonus += 0.05>>
<</if>>
/% clubSlaves < 5 was here %/
<</if>>
<<if ($clubSlaves > 0)>>
<<set _possibleBonuses to 0>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if ($clubSlaves == 1)>>''The one slave pleasing citizens in $clubName''<<else>>''The $clubSlaves slaves pleasing citizens in $clubName''<</if>> worked hard to @@color:green;increase your reputation@@ this week.
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment != "serve in the club")>><<continue>><</if>>
<<if ($legendaryEntertainerID == 0) && ($slaves[_i].prestige == 0) && ($slaves[_i].entertainSkill >= 100) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryEntertainerID to $slaves[_i].ID>>
<</if>>
<<if ($legendaryWombID == 0) && ($slaves[_i].amp != 1) && ($slaves[_i].preg > 30) && ($slaves[_i].pregType < 50) && ($slaves[_i].eggType == "human") && ($slaves[_i].births > 10) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryWombID to $slaves[_i].ID>>
<</if>>
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
<<elseif ($slaves[_i].devotion < 45)>>
<<set $slaves[_i].devotion += 4>>
<<elseif ($slaves[_i].devotion >= 50)>>
<<set $slaves[_i].devotion -= 4>>
<</if>>
<<if ($slaves[_i].trust < 30)>>
<<set $slaves[_i].trust += 5>>
<</if>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < -40)>>
<<set $slaves[_i].health += 15>>
<<elseif ($slaves[_i].health < 0)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health < 90)>>
<<set $slaves[_i].health += 7>>
<</if>>
<<set $i = _i>>
<<Beauty $slaves[_i]>> /% Temporarily added it so vars like $slim, $XX, $XY get used right %/
<<FResult $slaves[_i]>> /% Not sure if this has to be added as well or not at the moment. %/
<</for>>
<<if ($clubSlaves < 5)>>
<<set $slavesGettingHelp to 0>>
<<if $universalRulesFacilityWork == 1>>
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment is "serve the public")>>
<<set $slavesGettingHelp++>>
<</if>>
<</for>>
<</if>>
<<if ($clubSlaves+$slavesGettingHelp < 5)>>
<<Beauty $DJ>> /% Temporarily added it so vars like $slim, $XX, $XY get used right %/
<<FResult $DJ>> /% Not sure if this has to be added as well or not at the moment. %/
<</if>>
<</if>>
<<if $clubAdsSpending != 0>>
An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons.
<</if>>
<<if ($arcologies[0].FSAssetExpansionist is "unset") && ($arcologies[0].FSSlimnessEnthusiast is "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>>
<<set _possibleBonuses += 1>>
<<if ($slim > 0) && ($stacked > 0) && (Math.abs($slim-$stacked) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses += 1>>
There is a @@color:green;wide@@ variety of slim and stacked slaves working the club.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSDegradationist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>>
<<set _possibleBonuses += 1>>
<<if ($modded > 0) && ($unmodded > 0) && (Math.abs($modded-$unmodded) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses += 1>>
There are @@color:green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSTransformationFetishist is "unset") && ($arcologies[0].FSBodyPurist is "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>>
<<set _possibleBonuses += 1>>
<<if ($implanted > 0) && ($pure > 0) && (Math.abs($implanted-$pure) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses += 1>>
Citizens in $clubName can easily find @@color:yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means.
<</if>>
<</if>>
<</if>>
<<if ($seeDicks != 0)>>
<<if ($clubAdsSpending == 0) || ($clubAdsXX == 0)>>
<<set _possibleBonuses += 1>>
<<if ($XX > 0) && ($XY > 0) && (Math.abs($XX-$XY) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses += 1>>
The club offers a @@color:green;mix@@ of sluts that can appeal to varied tastes in genitalia.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist is "unset") && ($arcologies[0].FSYouthPreferentialist is "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>>
<<set _possibleBonuses += 1>>
<<if ($young > 0) && ($old > 0) && (Math.abs($young-$old) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses += 1>>
There are girls @@color:green;both@@ young and mature in $clubName.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus is "unset") && ($arcologies[0].FSRestart is "unset")>>
<<if ($clubAdsSpending == 0) || ($clubAdsPreg == 0)>>
<<set _possibleBonuses += 1>>
<<if ($pregYes > 0) && ($pregNo > 0) && (Math.abs($pregYes-$pregNo) <= ($clubSlaves/3))>>
<<set $repGain += $clubSlaves*random(5,10), $clubBonuses += 1>>
There is a @@color:green;wide@@ variety of slaves with swollen, round bellies and flat bellies working the club.
<</if>>
<</if>>
<</if>>
<<if (_possibleBonuses > 0) && ($clubBonuses >= _possibleBonuses)>>
<<set $repGain += $clubSlaves*random(10,15)>>
There is a ''@@color:green;perfect variety@@'' of slaves serving the public from the club.
<</if>>
<<if ($club < $clubSlaves)>>
<<set $clubSpots to 0>>
<<else>>
<<set $clubSpots to $club - $clubSlaves>>
<</if>>
<<if $clubDecoration != "standard">>
$clubNameCaps's customers enjoy @@color:green;having sex in $clubDecoration surroundings.@@
<</if>>
<<else>>
<br>''Business in $clubName is normal.''
<<set $clubSpots to $club>>
<</if>>
<<set $implanted = 0, $modded = 0, $old = 0, $pure = 0, $slim = 0, $stacked = 0, $unmodded = 0, $XX = 0, $XY = 0, $young = 0, $pregYes = 0, $pregNo = 0>>
<br><br>
<<if ($DJ != 0)>>
<<set $i = _DJ>>
<<if ($legendaryEntertainerID == 0) && ($slaves[_DJ].prestige == 0) && ($slaves[_DJ].entertainSkill >= 100) && ($slaves[_DJ].devotion > 50)>>
<<set $legendaryEntertainerID to $slaves[_DJ].ID>>
<</if>>
<<if ($legendaryWombID == 0) && ($slaves[_DJ].amp != 1) && ($slaves[_DJ].preg > 30) && ($slaves[_DJ].pregType < 50) && ($slaves[_DJ].eggType == "human") && ($slaves[_DJ].births > 10) && ($slaves[_DJ].devotion > 50) && ($slaves[_DJ].prestige == 0)>>
<<set $legendaryWombID to $slaves[_DJ].ID>>
<</if>>
''__@@color:pink;$slaves[_DJ].slaveName@@__'' is performing as the DJ in the club.<br>
<<if ($clubSlaves+$slavesGettingHelp < 5)>>
<<if $showEWD == 0>>
<<silently>><<include "SA serve the public">><</silently>>
<<else>>
She<<include "SA serve the public">>
<</if>>
<<set $repGain += Math.trunc(($beauty*$FResult)*(1+(0.003*$slaves[$i].entertainSkill))*0.1*0.5)>>
Since she doesn't have enough sluts in $clubName to make it worthwhile for her to be on stage 24/7, she spends her extra time time slutting it up herself. She has sex with $beauty citizens, @@color:green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut.
<</if>>
<<if $showEWD == 0>>
<<silently>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<</silently>>
<<else>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<br><br>
<</if>>
<<set $DJ = $slaves[_DJ]>>
<</if>>
<<if ($clubSlaves > 0)>>
<<if $showEWD == 0>>
<<silently>>
<<for $i = 0; $i < _SL; $i++>>
<<if ($slaves[$i].assignment != "serve in the club")>><<continue>><</if>>
<<if ($legendaryEntertainerID == 0)>>
<<if ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50)>>
<<set $legendaryEntertainerID to $slaves[$i].ID>>
<</if>>
<<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].pregType < 50) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>>
<<set $legendaryWombID to $slaves[$i].ID>>
<</if>>
<</if>>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA serve the public">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<include "SA devotion">>
<</for>>
<</silently>>
<<else>>
<<for $i = 0; $i < _SL; $i++>>
<<if ($slaves[$i].assignment != "serve in the club")>><<continue>><</if>>
<<if ($legendaryEntertainerID == 0)>>
<<if ($slaves[$i].prestige == 0) && ($slaves[$i].entertainSkill >= 100) && ($slaves[$i].devotion > 50)>>
<<set $legendaryEntertainerID to $slaves[$i].ID>>
<</if>>
<<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].pregType < 50) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>>
<<set $legendaryWombID to $slaves[$i].ID>>
<</if>>
<</if>>
''__@@color:pink;$slaves[$i].slaveName@@__'' is serving in the club.
<br>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
She<<include "SA serve the public">>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br><<include "SA devotion">>
<br><br>
<</for>>
<</if>>
<</if>>
<br>
|
r3d/fc
|
src/uncategorized/clubReport.tw
|
tw
|
bsd-3-clause
| 14,679
|
:: Complete Catalog
<<set $nextButton to "Back to Main">>\
<<set $nextLink to "Main">>\
<<set $returnTo to "Main">>\
//This is the complete catalog of slaves that you can acquire from other slaveowners. Most of these slaves are not for sale, so persuading their owners to part with them will be extremely expensive.//
<<nobr>>
<<for $i to 0; $i < $heroSlaves.length; $i++>>
<<print "[[$heroSlaves[$i].slaveName|Complete Catalog][$activeSlave to $heroSlaves[" + $i + "]]]">> |
<</for>>
<</nobr>>
<<set $specialSlavesPriceOverride = 1>>
<<include "Long Slave Description">>\
<<slaveCost $activeSlave>>\
<<set $slaveCost to (10*Math.trunc(($slaveCost/10)*2))>>
<<if $slaveCost < 40000>>
<<set $slaveCost += random(20000,60000)>>
<</if>>
<<set $specialSlavesPriceOverride = 0>>
The offered price is ¤<<print $slaveCost>>.
[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost, $activeSlave.weekAcquired to $week,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main",$specialSlave to 1]]
|
r3d/fc
|
src/uncategorized/completeCatalog.tw
|
tw
|
bsd-3-clause
| 1,014
|
:: Concubine Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Master Suite">>
<<set $showEncyclopedia to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $Concubine.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Concubine.
<<set $slaves[_i].assignment to "be your Concubine">>
<<set $slaves[_i].assignmentVisible to 0>>
<br><br>She will take the lead in seeing to your pleasure.
<<break>>
<</if>>
<</for>>
<<if ($Concubine == 0)>>
You have not selected a Concubine.
<</if>>
<br><br>''Appoint a Concubine from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Concubine Workaround][$Concubine to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/concubineSelect.tw
|
tw
|
bsd-3-clause
| 696
|
:: Concubine Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be your Concubine") && ($slaves[$i].ID != $Concubine.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Concubine.ID == $slaves[$i].ID>>
<<set $slaves[$i].assignment to "be your Concubine">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Master Suite">>
|
r3d/fc
|
src/uncategorized/concubineWorkaround.tw
|
tw
|
bsd-3-clause
| 1,200
|
:: Confinement Workaround
<<set $activeSlave.assignment to "stay confined">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/confinementWorkaround.tw
|
tw
|
bsd-3-clause
| 294
|
:: Corporation Developments [nobr]
__The Corporation__
<br>
<<set $seed to random(1,100)>>
<<set $corpPeopleEnslaved += 1>>
<<set $corpValue to ($generalAssets*$generalAssetPrice)+($slaveAssets*$slaveAssetPrice)+($entrapmentAssets*$entrapmentAssetPrice)+($captureAssets*$captureAssetPrice)+($trainingAssets*$trainingAssetPrice)+($surgicalAssets*$surgicalAssetPrice)+($drugAssets*$drugAssetPrice)>>
<<set $corpProfit = Math.trunc($corpValue*(random(7,15)/1000))>>
<<set $corpCash += $corpProfit>>
Your corporation made a profit of ¤$corpProfit last week.
<<if $mercenariesHelpCorp > 0>>
The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it
<<set $slaveAssets += $mercenaries*1000>>
<<set $corpPeopleEnslaved += $mercenaries>>
<<else>>
It
<</if>>
<<if $seed > 80>>
was an outstanding week for corporate enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.09)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0009)>>
<<elseif $seed > 60>>
was a great week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.07)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0007)>>
<<elseif $seed > 60>>
was a good week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.05)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0005)>>
<<elseif $seed > 60>>
was a mediocre week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.03)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0003)>>
<<else>>
was a bad week for enslavement;
<<set $slaveAssets += Math.trunc(($captureAssets+$entrapmentAssets)*0.01)>>
<<set $corpPeopleEnslaved += Math.trunc(($captureAssets+$entrapmentAssets)*0.0001)>>
<</if>>
in total, the corporation has enslaved $corpPeopleEnslaved people.
<<if $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)>>
The corporation has enough training and medical assets to rapidly improve its human holdings.
<<set $slaveAssets = Math.trunc($slaveAssets*1.1)>>
<<elseif $slaveAssets < ($trainingAssets+$surgicalAssets+$drugAssets)*2>>
The corporation uses its training and medical assets to improve its human holdings.
<<set $slaveAssets = Math.trunc($slaveAssets*1.05)>>
<<else>>
The corporation has only enough training and medical assets to maintain the value of its human holdings.
<</if>>
<<if $corpProfit*0.6 > ($personalShares+$publicShares)*3>>
Since it is incredibly profitable, an massive dividend of ¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))>> was paid out to stockholders; you received @@color:yellowgreen;¤<<print Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>.@@
<<set $cash += Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>
<<set $corpCash -= Math.trunc(($corpProfit*0.6)/($personalShares+$publicShares))*$personalShares>>
<<elseif $corpProfit > ($personalShares+$publicShares)*2.4>>
Since it is extremely profitable, a huge dividend of ¤2/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*2>>.@@
<<set $cash += $personalShares*2>>
<<set $corpCash -= ($personalShares+$publicShares)*2>>
<<elseif $corpProfit > ($personalShares+$publicShares)*1.5>>
Since it is highly profitable, a large dividend of ¤1/share was paid out to stockholders; you received @@color:yellowgreen;¤$personalShares.@@
<<set $cash += $personalShares>>
<<set $corpCash -= ($personalShares+$publicShares)>>
<<elseif $corpProfit > ($personalShares+$publicShares)*0.8>>
Since it is very profitable, a moderate dividend of ¤0.5/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*0.5>>.@@
<<set $cash += Math.trunc($personalShares*0.5)>>
<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.5)>>
<<elseif $corpProfit > ($personalShares+$publicShares)*0.4>>
Since it is moderately profitable, a reasonable dividend of ¤0.2/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*0.2>>.@@
<<set $cash += Math.trunc($personalShares*0.2)>>
<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.2)>>
<<elseif $corpProfit > ($personalShares+$publicShares)*0.2>>
Since it is acceptably profitable, a small dividend of ¤0.1/share was paid out to stockholders; you received @@color:yellowgreen;¤<<print $personalShares*0.1>>.@@
<<set $cash += Math.trunc($personalShares*0.1)>>
<<set $corpCash -= Math.trunc(($personalShares+$publicShares)*0.1)>>
<</if>>
<<set $seed to random(1,100)>>
<<if $corpValue > ($personalShares+$publicShares)*$sharePrice*1.1>>
The market consensus is that your corporation is undervalued, driving share prices sharply up.
<<set $sharePrice to (Math.trunc($sharePrice*random(115,125)))/100>>
<<elseif random(1,100) < $rep/30000>>
Share prices in your corporation are driven up by your reputation.
<<set $sharePrice to (Math.trunc($sharePrice*random(random(105,110),115)))/100>>
<<elseif $seed > 80>>
Market volatility drives share prices up.
<<set $sharePrice to (Math.trunc($sharePrice*random(random(105,110),115)))/100>>
<<elseif $seed < 20>>
Market volatility drives share prices down.
<<set $sharePrice to (Math.trunc($sharePrice*random(85,random(90,95))))/100>>
<<elseif $corpValue < ($personalShares+$publicShares)*$sharePrice*0.9>>
The market consensus is that your corporation is overvalued, driving share prices sharply down.
<<set $sharePrice to (Math.trunc($sharePrice*random(85,random(90,95))))/100>>
<</if>>
Shares in your corporation are trading at ¤$sharePrice:
<<if $oldSharePrice is $sharePrice>>
no different from last week.
<<elseif $oldSharePrice > $sharePrice>>
down <<print Math.trunc(($oldSharePrice-$sharePrice)*100)/100>> since last week.
<<else>>
up <<print Math.trunc(($sharePrice - $oldSharePrice)*100)/100>> since last week.
<</if>>
<<set $oldSharePrice = Math.trunc($sharePrice)>>
You hold $personalShares shares personally while $publicShares are publicly held.
<span id="capitalize">
<<if $cash > 1000*$sharePrice>>
<<link "Purchase 1000 shares from the corporation">><<set $personalShares += 1000>><<set $cash -= 1000*$sharePrice>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You purchased 1000 shares from the corporation, driving the share price up slightly.">><</replace>><</link>> |
<</if>>
<<if $personalShares-1000 > $publicShares>>
<<link "Issue 1000 new shares">><<set $publicShares += 1000>><<set $corpCash += 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "The corporation issued 1000 new shares, driving the share price down slightly.">><</replace>><</link>> |
<</if>>
<<if $personalShares-1000 > $publicShares>>
<<link "Sell 1000 of your shares">><<set $personalShares -= 1000>><<set $publicShares += 1000>><<set $cash += 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(90,95)))/100>><<replace "#capitalize">><<print "You sold 1000 shares, driving the share price down slightly.">><</replace>><</link>>
<<else>>
//You cannot give up majority control.//
<</if>>
<<if $publicShares > 1000>>
<<if $cash > 1000*$sharePrice>>
<<if $publicShares > $personalShares*0.2>>
| <<link "Buy 1000 publicly held shares">><<set $personalShares += 1000>><<set $publicShares -= 1000>><<set $cash -= 1000*$sharePrice>><<set $sharePrice to (Math.trunc($sharePrice*random(105,110)))/100>><<replace "#capitalize">><<print "You bought 1000 shares, driving the share price up slightly.">><</replace>><</link>>
<<else>>
| //You cannot make the corporation privately held.//
<</if>>
<</if>>
<</if>>
</span>
<br>
<span id="purchasing">
<span id="cashOnHand">¤$corpCash </span>in cash on hand.
<span id="update">
</span>
<br>
<<if $generalAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $generalAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $generalAssetPrice += 1>>
<</if>>
<<elseif $generalAssetPrice < 4>>
<<set $generalAssetPrice to 5>>
<<elseif $generalAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $generalAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $generalAssetPrice -= 1>>
<</if>>
<<else>>
<<if random(1,100) > 50>>
<<set $generalAssetPrice += 1>>
<<else>>
<<set $generalAssetPrice -= 1>>
<</if>>
<</if>>
<span id="genAssets">¤<<print $generalAssetPrice*$generalAssets>></span> in general assets.
General asset prices are
<<if $generalAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $generalAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $generalAssetPrice == 10>>average<<elseif $generalAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $generalAssetPrice*500 < $corpCash>>
<<set $generalAssets += 500>>
<<set $corpCash -= 500*$generalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#genAssets">>
¤<<print $generalAssetPrice*$generalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $generalAssetPrice*1000 < $corpCash>>
<<set $generalAssets += (Math.trunc($corpCash/($generalAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($generalAssetPrice*500)))*($generalAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#genAssets">>
¤<<print $generalAssetPrice*$generalAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $generalAssets >= 1000>>
<<set $generalAssets -= 500>>
<<set $corpCash += 500*$generalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#genAssets">>
¤<<print $generalAssetPrice*$generalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<br>
<<set $slaveAssetPrice = Math.trunc(10*$slaveCostFactor)>>
<span id="slavAssets">¤<<print $slaveAssetPrice*$slaveAssets>></span> in slaves.
Slave prices are
<<if $slaveAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $slaveAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $slaveAssetPrice == 10>>average<<elseif $slaveAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $slaveAssetPrice*500 < $corpCash>>
<<set $slaveAssets += 500>>
<<set $corpPeopleEnslaved += Math.trunc((500*$slaveAssetPrice)/1000)>>
<<set $corpCash -= 500*$slaveAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#slavAssets">>
¤<<print $slaveAssetPrice*$slaveAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $slaveAssetPrice*1000 < $corpCash>>
<<set $slaveAssets += (Math.trunc($corpCash/($slaveAssetPrice*500)))*500>>
<<set $corpPeopleEnslaved += Math.trunc(($corpCash/($slaveAssetPrice*2))/1000)>>
<<set $corpCash -= (Math.trunc($corpCash/($slaveAssetPrice*500)))*($slaveAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#slavAssets">>
¤<<print $slaveAssetPrice*$slaveAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $slaveAssets >= 1000>>
<<set $slaveAssets -= 500>>
<<set $corpCash += 500*$slaveAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#slavAssets">>
¤<<print $slaveAssetPrice*$slaveAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<br>
<<if $entrapmentAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $entrapmentAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $entrapmentAssetPrice += 1>>
<</if>>
<<elseif $entrapmentAssetPrice < 4>>
<<set $entrapmentAssetPrice to 5>>
<<elseif $entrapmentAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $entrapmentAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $entrapmentAssetPrice -= 1>>
<</if>>
<<elseif $entrapmentAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $entrapmentAssetPrice += 1>>
<<else>>
<<set $entrapmentAssetPrice -= 1>>
<</if>>
<<else>>
<<set $entrapmentAssetPrice to 5>>
<</if>>
<span id="trapAssets">¤<<print $entrapmentAssetPrice*$entrapmentAssets>></span> in legal enslavement assets.
Legal enslavement asset prices are
<<if $entrapmentAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $entrapmentAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $entrapmentAssetPrice == 10>>average<<elseif $entrapmentAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $entrapmentAssetPrice*500 < $corpCash>>
<<set $entrapmentAssets += 500>>
<<set $corpCash -= 500*$entrapmentAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trapAssets">>
¤<<print $entrapmentAssetPrice*$entrapmentAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $entrapmentAssetPrice*1000 < $corpCash>>
<<set $entrapmentAssets += (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($entrapmentAssetPrice*500)))*($entrapmentAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trapAssets">>
¤<<print $entrapmentAssetPrice*$entrapmentAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $entrapmentAssets >= 1000>>
<<set $entrapmentAssets -= 500>>
<<set $corpCash += 500*$entrapmentAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trapAssets">>
¤<<print $entrapmentAssetPrice*$entrapmentAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<br>
<<if $captureAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $captureAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $captureAssetPrice += 1>>
<</if>>
<<elseif $captureAssetPrice < 4>>
<<set $captureAssetPrice to 5>>
<<elseif $captureAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $captureAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $captureAssetPrice -= 1>>
<</if>>
<<elseif $captureAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $captureAssetPrice += 1>>
<<else>>
<<set $captureAssetPrice -= 1>>
<</if>>
<<else>>
<<set $captureAssetPrice to 5>>
<</if>>
<span id="capAssets">¤<<print $captureAssetPrice*$captureAssets>></span> in conflict zone enslavement assets.
Extralegal enslavement asset prices are
<<if $captureAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $captureAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $captureAssetPrice == 10>>average<<elseif $captureAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $captureAssetPrice*500 < $corpCash>>
<<set $captureAssets += 500>>
<<set $corpCash -= 500*$captureAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#capAssets">>
¤<<print $captureAssetPrice*$captureAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $captureAssetPrice*1000 < $corpCash>>
<<set $captureAssets += (Math.trunc($corpCash/($captureAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($captureAssetPrice*500)))*($captureAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#capAssets">>
¤<<print $captureAssetPrice*$captureAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $captureAssets >= 1000>>
<<set $captureAssets -= 500>>
<<set $corpCash += 500*$captureAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#capAssets">>
¤<<print $captureAssetPrice*$captureAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<br>
<<if $trainingAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $trainingAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $trainingAssetPrice += 1>>
<</if>>
<<elseif $trainingAssetPrice < 4>>
<<set $trainingAssetPrice to 5>>
<<elseif $trainingAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $trainingAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $trainingAssetPrice -= 1>>
<</if>>
<<elseif $trainingAssetPrice > 5>>
<<if random(1,100) > 50>>
<<set $trainingAssetPrice += 1>>
<<else>>
<<set $trainingAssetPrice -= 1>>
<</if>>
<<else>>
<<set $trainingAssetPrice to 5>>
<</if>>
<span id="trainAssets">¤<<print $trainingAssetPrice*$trainingAssets>></span> in slave training assets.
Slave training asset prices are
<<if $trainingAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $trainingAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $trainingAssetPrice == 10>>average<<elseif $trainingAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $trainingAssetPrice*500 < $corpCash>>
<<set $trainingAssets += 500>>
<<set $corpCash -= 500*$trainingAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trainAssets">>
¤<<print $trainingAssetPrice*$trainingAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $trainingAssetPrice*1000 < $corpCash>>
<<set $trainingAssets += (Math.trunc($corpCash/($trainingAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($trainingAssetPrice*500)))*($trainingAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trainAssets">>
¤<<print $trainingAssetPrice*$trainingAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $trainingAssets >= 1000>>
<<set $trainingAssets -= 500>>
<<set $corpCash += 500*$trainingAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#trainAssets">>
¤<<print $trainingAssetPrice*$trainingAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<br>
<<if $surgicalAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $surgicalAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $surgicalAssetPrice += 1>>
<</if>>
<<elseif $surgicalAssetPrice < 4>>
<<set $surgicalAssetPrice to 5>>
<<elseif $surgicalAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $surgicalAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $surgicalAssetPrice -= 1>>
<</if>>
<<elseif $surgicalAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $surgicalAssetPrice += 1>>
<<else>>
<<set $surgicalAssetPrice -= 1>>
<</if>>
<<else>>
<<set $surgicalAssetPrice to 5>>
<</if>>
<span id="surgAssets">¤<<print $surgicalAssetPrice*$surgicalAssets>></span> in surgical assets.
Surgical asset prices are
<<if $surgicalAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $surgicalAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $surgicalAssetPrice == 10>>average<<elseif $surgicalAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $surgicalAssetPrice*500 < $corpCash>>
<<set $surgicalAssets += 500>>
<<set $corpCash -= 500*$surgicalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#surgAssets">>
¤<<print $surgicalAssetPrice*$surgicalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $surgicalAssetPrice*1000 < $corpCash>>
<<set $surgicalAssets += (Math.trunc($corpCash/($surgicalAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($surgicalAssetPrice*500)))*($surgicalAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#surgAssets">>
¤<<print $surgicalAssetPrice*$surgicalAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">>
<<if $surgicalAssets >= 1000>>
<<set $surgicalAssets -= 500>>
<<set $corpCash += 500*$surgicalAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#surgAssets">>
¤<<print $surgicalAssetPrice*$surgicalAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
<br>
<<if $drugAssetPrice > 10>>
<<if random(1,100) > 50>>
<<set $drugAssetPrice -= 1>>
<<elseif random(1,100) > 50>>
<<set $drugAssetPrice += 1>>
<</if>>
<<elseif $drugAssetPrice < 4>>
<<set $drugAssetPrice to 5>>
<<elseif $drugAssetPrice < 10>>
<<if random(1,100) > 50>>
<<set $drugAssetPrice += 1>>
<<elseif random(1,100) > 50>>
<<set $drugAssetPrice -= 1>>
<</if>>
<<elseif $drugAssetPrice == 10>>
<<if random(1,100) > 50>>
<<set $drugAssetPrice += 1>>
<<else>>
<<set $drugAssetPrice -= 1>>
<</if>>
<<else>>
<<set $drugAssetPrice to 5>>
<</if>>
<span id="drAssets">¤<<print $drugAssetPrice*$drugAssets>></span> in pharmaceutical assets.
Drug asset prices are
<<if $drugAssetPrice > 12>>@@color:yellowgreen;very high@@<<elseif $drugAssetPrice > 10>>@@color:yellowgreen;high@@<<elseif $drugAssetPrice == 10>>average<<elseif $drugAssetPrice >= 8>>@@color:gold;low@@<<else>>@@color:gold;very low@@<</if>>.
| <<link "Buy">>
<<if $drugAssetPrice*500 < $corpCash>>
<<set $drugAssets += 500>>
<<set $corpCash -= 500*$drugAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#drAssets">>
¤<<print $drugAssetPrice*$drugAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Massive investment">>
<<if $drugAssetPrice*1000 < $corpCash>>
<<set $drugAssets += (Math.trunc($corpCash/($drugAssetPrice*500)))*500>>
<<set $corpCash -= (Math.trunc($corpCash/($drugAssetPrice*500)))*($drugAssetPrice*500)>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#drAssets">>
¤<<print $drugAssetPrice*$drugAssets>>
<</replace>>
<<else>>
<<replace "#purchasing">>
There are insufficient funds for additional purchases.
<</replace>>
<</if>>
<</link>>
| <<link "Sell">><<set $drugAssets -= 500>>
<<if $drugAssets >= 1000>>
<<set $drugAssets -= 500>>
<<set $corpCash += 500*$drugAssetPrice>>
<<replace "#cashOnHand">>
¤<<print $corpCash>>
<</replace>>
<<replace "#drAssets">>
¤<<print $drugAssetPrice*$drugAssets>>
<</replace>>
<<replace "#update">>
<</replace>>
<<else>>
<<replace "#update">>
You cannot sell any more assets.
<</replace>>
<</if>>
<</link>>
</span>
<span id="direction">
<<if $generalAssets >= 2000>>
<<if $generalUpgradeBreaking == "unselected">>
<br>The corporation has enough general expertise to specialize. Focus on breaking slaves with
<<link "Brutality">><<set $generalUpgradeBreaking = "brutality">><<replace "#direction">><br><<print "You directed the corporation to train slaves with brutal force.">><</replace>><</link>>
| <<link "Care">><<set $generalUpgradeBreaking = "care">><<replace "#direction">><br><<print "You directed the corporation to train slaves with loving care.">><</replace>><</link>>
| <<link "No focus">><<set $generalUpgradeBreaking = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on whatever training methods work best.">><</replace>><</link>>
<</if>>
<</if>>
<<if $generalAssets >= 5000>>
<<if $generalUpgradeWeight == "unselected">>
<br>The corporation has enough general expertise to specialize. Manage slaves' diets to an
<<link "Attractive weight">><<set $generalUpgradeWeight = "attractive">><<replace "#direction">><br><<print "You directed the corporation to slim fat slaves and feed thin ones.">><</replace>><</link>>
| <<link "No dieting">><<set $generalUpgradeWeight = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' weight.">><</replace>><</link>>
<</if>>
<</if>>
<<if $generalAssets >= 10000>>
<<if $generalUpgradeMuscle == "unselected">>
<br>The corporation has enough general expertise to specialize. Train slaves until their muscles are
<<link "Toned">><<set $generalUpgradeMuscle = "toned">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're toned.">><</replace>><</link>>
| <<link "Ripped">><<set $generalUpgradeMuscle = "ripped">><<replace "#direction">><br><<print "You directed the corporation to train slaves until they're ripped.">><</replace>><</link>>
| <<link "No training">><<set $generalUpgradeMuscle = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on slaves' fitness.">><</replace>><</link>>
<</if>>
<</if>>
<<if $entrapmentAssets >= 2000>>
<<if $entrapmentUpgradeDevotionOne == "unselected">>
<br>The corporation is entrapping enough slaves to specialize. Focus on slaves with
<<link "Obedience">><<set $entrapmentUpgradeDevotionOne = "obedience">><<replace "#direction">><br><<print "You directed the corporation to retain obedient slaves.">><</replace>><</link>>
| <<link "No focus">><<set $entrapmentUpgradeDevotionOne = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of obedience.">><</replace>><</link>>
<</if>>
<</if>>
<<if $entrapmentAssets >= 5000>>
<<if $entrapmentUpgradeDevotionTwo == "unselected">>
<br>The corporation is entrapping enough slaves to specialize. Focus on slaves with
<<link "Devotion">><<set $entrapmentUpgradeDevotionTwo = "devotion">><<replace "#direction">><br><<print "You directed the corporation to retain devoted slaves.">><</replace>><</link>>
| <<link "No focus">><<set $entrapmentUpgradeDevotionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of devotion.">><</replace>><</link>>
<</if>>
<</if>>
<<if $entrapmentAssets >= 10000>>
<<if $entrapmentUpgradeIntelligence == "unselected">>
<br>The corporation is entrapping enough slaves to specialize. Focus on slaves who are
<<link "Intelligent">><<set $entrapmentUpgradeIntelligence = "intelligent">><<replace "#direction">><br><<print "You directed the corporation to retain intelligent slaves.">><</replace>><</link>>
| <<link "Stupid">><<set $entrapmentUpgradeIntelligence = "stupid">><<replace "#direction">><br><<print "You directed the corporation to retain stupid slaves.">><</replace>><</link>>
| <<link "No focus">><<set $entrapmentUpgradeIntelligence = "none">><<replace "#direction">><br><<print "You directed the corporation to train slaves regardless of intelligence.">><</replace>><</link>>
<</if>>
<</if>>
<<if $captureAssets >= 2000>>
<<if $seeDicks != 0>>
<<if $captureUpgradeGender == "unselected">>
<br>The corporation captures enough slaves to specialize. Focus on training slaves with
<<link "Pussies">><<set $captureUpgradeGender = "XX">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with pussies for training.">><</replace>><</link>>
| <<link "Dicks">><<set $captureUpgradeGender = "XY">><<replace "#direction">><br><<print "You directed the corporation to retain slaves with dicks for training.">><</replace>><</link>>
| <<link "No focus">><<set $captureUpgradeGender = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>
<</if>>
<</if>>
<</if>>
<<if $captureAssets >= 5000>>
<<if $captureUpgradeAge == "unselected">>
<br>The corporation captures enough slaves to specialize. Focus on training slaves who are
<<link "Younger">><<set $captureUpgradeAge = "young">><<replace "#direction">><br><<print "You directed the corporation to retain younger slaves for training.">><</replace>><</link>>
| <<link "Older">><<set $captureUpgradeAge = "old">><<replace "#direction">><br><<print "You directed the corporation to retain older slaves for training.">><</replace>><</link>>
| <<link "No focus">><<set $captureUpgradeAge = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>
<</if>>
<</if>>
<<if $captureAssets >= 10000>>
<<if $captureUpgradeRace == "unselected">>
<br>The corporation captures enough slaves to specialize. Focus on training slaves who are
<<link "White">><<set $captureUpgradeRace = "white">><<replace "#direction">><br><<print "You directed the corporation to retain white slaves for training.">><</replace>><</link>>
| <<link "Asian">><<set $captureUpgradeRace = "asian">><<replace "#direction">><br><<print "You directed the corporation to retain asian slaves for training.">><</replace>><</link>>
| <<link "Indo-aryan">><<set $captureUpgradeRace = "indo-aryan">><<replace "#direction">><br><<print "You directed the corporation to retain indo-aryan slaves for training.">><</replace>><</link>>
| <<link "Latina">><<set $captureUpgradeRace = "latina">><<replace "#direction">><br><<print "You directed the corporation to retain latina slaves for training.">><</replace>><</link>>
| <<link "middle eastern">><<set $captureUpgradeRace = "middle eastern">><<replace "#direction">><br><<print "You directed the corporation to retain Middle Eastern slaves for training.">><</replace>><</link>>
| <<link "Black">><<set $captureUpgradeRace = "black">><<replace "#direction">><br><<print "You directed the corporation to retain black slaves for training.">><</replace>><</link>>
| <<link "Pacific Islander">><<set $captureUpgradeRace = "pacific islander">><<replace "#direction">><br><<print "You directed the corporation to retain pacific islander slaves for training.">><</replace>><</link>>
| <<link "Malay">><<set $captureUpgradeRace = "malay">><<replace "#direction">><br><<print "You directed the corporation to retain malay slaves for training.">><</replace>><</link>>
| <<link "Amerindian">><<set $captureUpgradeRace = "amerindian">><<replace "#direction">><br><<print "You directed the corporation to retain amerindian slaves for training.">><</replace>><</link>>
| <<link "Semitic">><<set $captureUpgradeRace = "semitic">><<replace "#direction">><br><<print "You directed the corporation to retain semitic slaves for training.">><</replace>><</link>>
| <<link "Southern European">><<set $captureUpgradeRace = "southern European">><<replace "#direction">><br><<print "You directed the corporation to retain southern European slaves for training.">><</replace>><</link>>
| <<link "Mixed Race">><<set $captureUpgradeRace = "mixed race">><<replace "#direction">><br><<print "You directed the corporation to retain mixed race slaves for training.">><</replace>><</link>>
| <<link "No focus">><<set $captureUpgradeRace = "none">><<replace "#direction">><br><<print "You directed the corporation to retain any promising slave for training.">><</replace>><</link>>
<</if>>
<</if>>
<<if $trainingAssets >= 2000>>
<<if $trainingUpgradeAccent == "unselected">>
<br>The corporation has enough training expertise to specialize. Focus on linguistic training to
<<link "Teach language">><<set $trainingUpgradeAccent = "accents">><<replace "#direction">><br><<print "You directed the corporation to teach slaves the lingua franca.">><</replace>><</link>>
| <<link "Eliminate accents">><<set $trainingUpgradeAccent = "eliminate">><<replace "#direction">><br><<print "You directed the corporation to teach slaves perfect, unaccented language.">><</replace>><</link>>
| <<link "No training">><<set $trainingUpgradeAccent = "none">><<replace "#direction">><br><<print "You directed the corporation not to focus on linguistic training.">><</replace>><</link>>
<</if>>
<</if>>
<<if $trainingAssets >= 5000>>
<<if $trainingUpgradeEducation == "unselected">>
<br>The corporation has enough training expertise to specialize. Train slaves with
<<link "Basic educations">><<set $trainingUpgradeEducation = "basic">><<replace "#direction">><br><<print "You directed the corporation to focus on ensuring slaves are properly educated.">><</replace>><</link>>
| <<link "No training">><<set $trainingUpgradeEducation = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves broken, not educated.">><</replace>><</link>>
<</if>>
<</if>>
<<if $trainingAssets >= 10000>>
<<if $trainingUpgradeSexEd == "unselected">>
<br>The corporation has enough training expertise to specialize. Train slaves' sexual knowledge to
<<link "Competence">><<set $trainingUpgradeSexEd = "competence">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves know basic sexual skills.">><</replace>><</link>>
| <<link "Highly Skilled">><<set $trainingUpgradeSexEd = "highly skilled">><<replace "#direction">><br><<print "You directed the corporation to ensure slaves are sexually proficient.">><</replace>><</link>>
| <<link "No training">><<set $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to focus on getting slaves trained rather than skilled.">><</replace>><</link>>
<</if>>
<</if>>
<<if $surgicalAssets >= 2000>>
<<if $surgicalUpgradeCosmetics == "unselected">>
<br>The corporation has enough surgical expertise to specialize. Straightforward cosmetic procedures should be
<<link "Applied">><<set $surgicalUpgradeCosmetics = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves straightforward cosmetic surgeries.">><</replace>><</link>>
| <<link "Not applied">><<set $surgicalUpgradeCosmetics = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves surgically unaltered.">><</replace>><</link>>
<</if>>
<</if>>
<<if $surgicalAssets >= 5000>>
<<if $surgicalUpgradeImplants == "unselected">>
<br>The corporation has enough surgical expertise to specialize. Implants should be
<<link "Applied">><<set $surgicalUpgradeImplants = "applied">><<replace "#direction">><br><<print "You directed the corporation to give slaves basic implants.">><</replace>><</link>>
| <<link "Absurd">><<set $surgicalUpgradeImplants = "absurd">><<replace "#direction">><br><<print "You directed the corporation to give slaves absurd implants.">><</replace>><</link>>
| <<link "Not applied">><<set $surgicalUpgradeImplants = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without implants.">><</replace>><</link>>
<</if>>
<</if>>
<<if $surgicalAssets >= 10000>>
<<if $seeDicks != 0>>
<<if $surgicalUpgradeGenitalia == "unselected">>
<br>The corporation has enough surgical expertise to specialize. Slaves' genitals should be reconfigured to
<<link "Futanari">><<set $surgicalUpgradeGenitalia = "futanari">><<replace "#direction">><br><<print "You directed the corporation to create futanari.">><</replace>><</link>>
<<if $seeExtreme != 0>>
| <<link "Remove balls">><<set $surgicalUpgradeGenitalia = "gelded">><<replace "#direction">><br><<print "You directed the corporation to remove slaves' balls.">><</replace>><</link>>
| <<link "Mindbreak and remove limbs">><<set $surgicalUpgradeGenitalia = "fucknugget", $generalUpgradeBreaking = "none", $entrapmentUpgradeDevotionOne = "none", $entrapmentUpgradeDevotionTwo = "none", $trainingUpgradeAccent = "none", $trainingUpgradeEducation = "none", $trainingUpgradeSexEd = "none">><<replace "#direction">><br><<print "You directed the corporation to produce limbless, mindless slaves.">><</replace>><</link>>
<</if>>
| <<link "None">><<set $surgicalUpgradeGenitalia = "none">><<replace "#direction">><br><<print "You directed the corporation to leave slaves without major genital reconfiguration.">><</replace>><</link>>
<</if>>
<</if>>
<</if>>
<<if $drugAssets >= 2000>>
<<if $drugUpgradeHormones == "unselected">>
<br>The corporation has surplus pharmaceutical fabrication to specialize. Hormones should be applied to
<<link "Feminize">><<set $drugUpgradeHormones = "XX">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with female hormones.">><</replace>><</link>>
| <<link "Masculinize">><<set $drugUpgradeHormones = "XY">><<replace "#direction">><br><<print "You directed the corporation to treat slaves with male hormones.">><</replace>><</link>>
| <<link "Not applied">><<set $drugUpgradeHormones = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply hormones.">><</replace>><</link>>
<</if>>
<</if>>
<<if $drugAssets >= 5000>>
<<if $drugUpgradeInjectionOne == "unselected">>
<br>The corporation has surplus pharmaceutical fabrication to specialize. Growth injections should be applied until T&A are grown to a
<<link "Tasteful size">><<set $drugUpgradeInjectionOne = "tasteful">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a moderate size.">><</replace>><</link>>
| <<link "Huge size">><<set $drugUpgradeInjectionOne = "huge">><<replace "#direction">><br><<print "You directed the corporation to grow slaves' assets to a huge size.">><</replace>><</link>>
| <<link "Not applied">><<set $drugUpgradeInjectionOne = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply growth injections.">><</replace>><</link>>
<</if>>
<</if>>
<<if $drugAssets >= 10000>>
<<if $drugUpgradeInjectionTwo == "unselected">>
<br>The corporation has surplus pharmaceutical fabrication to specialize. Advanced growth injections should be
<<link "Supermassive">><<set $drugUpgradeInjectionTwo = "supermassive">><<replace "#direction">><br><<print "You directed the corporation to apply supermassive growth injections.">><</replace>><</link>>
| <<link "Pastoral">><<set $drugUpgradeInjectionTwo = "pastoral">><<replace "#direction">><br><<print "You directed the corporation to apply growth injections focused on milk<<if $seeDicks > 0>> and cum<</if>> production.">><</replace>><</link>>
| <<link "Not applied">><<set $drugUpgradeInjectionTwo = "none">><<replace "#direction">><br><<print "You directed the corporation not to apply advanced growth injections.">><</replace>><</link>>
<</if>>
<</if>>
</span>
|
r3d/fc
|
src/uncategorized/corporationDevelopments.tw
|
tw
|
bsd-3-clause
| 40,417
|
:: Cosmetic Rules Assistant Settings [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Rules Assistant">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Personal Assistant">>
//Please use the 'no default setting' option to identify areas I should not address.//
<br><br>
__Rule $r Optometry options:__
<br>
<span id = "eyewear">
Eyewear: ''$currentRule.eyewear.''
</span>
<<link "No default setting">>
<<set $currentRule.eyewear to "no default setting">>
<<RAChangeEyewear>>
<</link>>
| <<link "Correct with glasses">>
<<set $currentRule.eyewear to "correct with glasses">>
<<RAChangeEyewear>>
<</link>>
| <<link "Correct with contacts">>
<<set $currentRule.eyewear to "correct with contacts">>
<<RAChangeEyewear>>
<</link>>
| <<link "Universal glasses">>
<<set $currentRule.eyewear to "universal glasses">>
<<RAChangeEyewear>>
<</link>>
| <<link "Blur with glasses">>
<<set $currentRule.eyewear to "blur with glasses">>
<<RAChangeEyewear>>
<</link>>
| <<link "Blur with contacts">>
<<set $currentRule.eyewear to "blur with contacts">>
<<RAChangeEyewear>>
<</link>>
<br><br>
__Rule $r Cosmetic options:__
<br>
<span id = "eyecolor">
Eye coloring: ''$currentRule.eyeColor.''
</span>
<<link "No default eye color setting">>
<<set $currentRule.eyeColor to "no default setting">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.eyeColor to "blue">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Black">>
<<set $currentRule.eyeColor to "black">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.eyeColor to "brown">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Green">>
<<set $currentRule.eyeColor to "green">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Turquoise">>
<<set $currentRule.eyeColor to "turquoise">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Sky-blue">>
<<set $currentRule.eyeColor to "sky-blue">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.eyeColor to "hazel">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Pale-grey">>
<<set $currentRule.eyeColor to "pale-grey">>
<<RAChangeEyecolor>>
<</link>>
| <<link "White">>
<<set $currentRule.eyeColor to "white">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.eyeColor to "pink">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Amber">>
<<set $currentRule.eyeColor to "amber">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Red">>
<<set $currentRule.eyeColor to "red">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Catlike">>
<<set $currentRule.eyeColor to "catlike">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Serpent-like">>
<<set $currentRule.eyeColor to "serpent-like">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Devilish">>
<<set $currentRule.eyeColor to "devilish">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Demonic">>
<<set $currentRule.eyeColor to "demonic">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Hypnotic">>
<<set $currentRule.eyeColor to "hypnotic">>
<<RAChangeEyecolor>>
<</link>>
| <<link "Heart-shaped">>
<<set $currentRule.eyeColor to "heart-shaped">>
<<RAChangeEyecolor>>
<</link>>
<br>
Makeup:
<span id = "makeup">
''
<<if $currentRule.makeup == 0>>
makeup-free.
<<elseif $currentRule.makeup == 1>>
minimal makeup.
<<elseif $currentRule.makeup is 2>>
luxurious, expensive makeup.
<<elseif $currentRule.makeup is 3>>
color-coordinated.
<<elseif $currentRule.makeup is 4>>
garish.
<<else>>
no default setting.
<</if>>
''
</span>
<<link "No default makeup setting">>
<<set $currentRule.makeup to "no default setting">>
<<RAChangeMakeup>>
<</link>>
| <<link "Makeup-free">>
<<set $currentRule.makeup to 0>>
<<RAChangeMakeup>>
<</link>>
| <<link "Nice">>
<<set $currentRule.makeup to 1>>
<<RAChangeMakeup>>
<</link>>
| <<link "Gorgeous">>
<<set $currentRule.makeup to 2>>
<<RAChangeMakeup>>
<</link>>
| <<link "Color-coordinate with hair">>
<<set $currentRule.makeup to 3>>
<<RAChangeMakeup>>
<</link>>
| <<link "Slutty">>
<<set $currentRule.makeup to 4>>
<<RAChangeMakeup>>
<</link>>
<br>
Nails:
<span id = "nails">
''
<<if $currentRule.nails == 0>>
clipped.
<<elseif $currentRule.nails == 1>>
long and elegant.
<<elseif $currentRule.nails is 2>>
color-coordinated.
<<elseif $currentRule.nails is 3>>
sharp and claw-like.
<<elseif $currentRule.nails is 4>>
bright and glittery.
<<elseif $currentRule.nails is 5>>
garish.
<<else>>
no default setting.
<</if>>
''
</span>
<<link "No default nails setting">>
<<set $currentRule.nails to "no default setting">>
<<RAChangeNails>>
<</link>>
| <<link "Clipped">>
<<set $currentRule.nails to 0>>
<<RAChangeNails>>
<</link>>
| <<link "Extended">>
<<set $currentRule.nails to 1>>
<<RAChangeNails>>
<</link>>
| <<link "Color-coordinate with hair">>
<<set $currentRule.nails to 2>>
<<RAChangeNails>>
<</link>>
| <<link "Sharp and claw-like">>
<<RAChangeNails>>
<<set $currentRule.nails to 3>>
<</link>>
| <<link "Bright and glittery">>
<<RAChangeNails>>
<<set $currentRule.nails to 4>><</link>>
| <<link "Hooker nails">>
<<RAChangeNails>>
<<set $currentRule.nails to 5>>
<</link>>
<br>
<span id = "hcolor">
Hair color: ''$currentRule.hColor.''
</span>
<<link "No default hair color setting">>
<<set $currentRule.hColor to "no default setting">>
<<RAChangeHColor>>
<</link>>
| <<link "Blonde">>
<<set $currentRule.hColor to "blonde">>
<<RAChangeHColor>>
<</link>>
| <<link "Golden">>
<<set $currentRule.hColor to "golden">>
<<RAChangeHColor>>
<</link>>
| <<link "Platinum Blonde">>
<<set $currentRule.hColor to "platinum blonde">>
<<RAChangeHColor>>
<</link>>
| <<link "Strawberry-Blonde">>
<<set $currentRule.hColor to "strawberry-blonde">>
<<RAChangeHColor>>
<</link>>
| <<link "Copper">>
<<set $currentRule.hColor to "copper">>
<<RAChangeHColor>>
<</link>>
| <<link "Ginger">>
<<set $currentRule.hColor to "ginger">>
<<RAChangeHColor>>
<</link>>
| <<link "Red">>
<<set $currentRule.hColor to "red">>
<<RAChangeHColor>>
<</link>>
| <<link "Green">>
<<set $currentRule.hColor to "green">>
<<RAChangeHColor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.hColor to "blue">>
<<RAChangeHColor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.hColor to "pink">>
<<RAChangeHColor>>
<</link>>
| <<link "Dark Brown">>
<<set $currentRule.hColor to "dark brown">>
<<RAChangeHColor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.hColor to "brown">>
<<RAChangeHColor>>
<</link>>
| <<link "Auburn">>
<<set $currentRule.hColor to "auburn">>
<<RAChangeHColor>>
<</link>>
| <<link "Burgundy">>
<<set $currentRule.hColor to "burgundy">>
<<RAChangeHColor>>
<</link>>
| <<link "Chocolate">>
<<set $currentRule.hColor to "chocolate">>
<<RAChangeHColor>>
<</link>>
| <<link "Chestnut">>
<<set $currentRule.hColor to "chestnut">>
<<RAChangeHColor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.hColor to "hazel">>
<<RAChangeHColor>>
<</link>>
| <<link "Black">>
<<set $currentRule.hColor to "black">>
<<RAChangeHColor>>
<</link>>
| <<link "Grey">>
<<set $currentRule.hColor to "grey">>
<<RAChangeHColor>>
<</link>>
| <<link "Silver">>
<<set $currentRule.hColor to "silver">>
<<RAChangeHColor>>
<</link>>
| <<link "White">>
<<set $currentRule.hColor to "white">>
<<RAChangeHColor>>
<</link>>
<br>
<span id = "hstyle">
Hair style: ''$currentRule.hStyle.''
</span>
<<link "No default hair length setting">>
<<set $currentRule.hStyle to "no default setting">>
<<RAChangeHStyle>>
<</link>>
| <<link "Neat">>
<<set $currentRule.hStyle to "neat">>
<<RAChangeHStyle>>
<</link>>
| <<link "Shaved">>
<<set $currentRule.hStyle to "shaved",$currentRule.hLength to 0>>
<<RAChangeHStyle>>
<</link>>
| <<link "Trimmed short">>
<<set $currentRule.hStyle to "trimmed",$currentRule.hLength to 10>>
<<RAChangeHStyle>>
<</link>>
| <<link "Buzzcut">>
<<set $currentRule.hStyle to "buzzcut",$currentRule.hLength to 1>>
<<RAChangeHStyle>>
<</link>>
| <<link "Up">>
<<set $currentRule.hStyle to "up">>
<<RAChangeHStyle>>
<</link>>
| <<link "In a ponytail">>
<<set $currentRule.hStyle to "ponytail">>
<<RAChangeHStyle>>
<</link>>
| <<link "In a bun">>
<<set $currentRule.hStyle to "bun">>
<<RAChangeHStyle>>
<</link>>
| <<link "Curled">>
<<set $currentRule.hStyle to "curls">>
<<RAChangeHStyle>>
<</link>>
| <<link "Permed">>
<<set $currentRule.hStyle to "permed">>
<<RAChangeHStyle>>
<</link>>
| <<link "Luxurious">>
<<set $currentRule.hStyle to "luxurious">>
<<RAChangeHStyle>>
<</link>>
| <<link "Dreadlocks">>
<<set $currentRule.hStyle to "dreadlocks">>
<<RAChangeHStyle>>
<</link>>
| <<link "Cornrows">>
<<set $currentRule.hStyle to "cornrows">>
<<RAChangeHStyle>>
<</link>>
| <<link "Braided">>
<<set $currentRule.hStyle to "braided">>
<<RAChangeHStyle>>
<</link>>
| <<link "In tails">>
<<set $currentRule.hStyle to "tails">>
<<RAChangeHStyle>>
<</link>>
| <<link "Afro">>
<<set $currentRule.hStyle to "afro">>
<<RAChangeHStyle>>
<</link>>
| <<link "Shaved sides">>
<<set $currentRule.hStyle to "strip">>
<<RAChangeHStyle>>
<</link>>
<br>
<<if $currentRule.hStyle != "shaved">>
<span id = "hlength">
Hair length: ''$currentRule.hLength.''
</span>
<<link "No default hair length setting">>
<<set $currentRule.hLength to "no default setting">>
<<RAChangeHLength>>
<</link>>
| <<link "Very short">>
<<set $currentRule.hLength to 5>>
<<RAChangeHLength>>
<</link>>
| <<link "Short">>
<<set $currentRule.hLength to 10>>
<<RAChangeHLength>>
<</link>>
| <<link "Shoulder length">>
<<set $currentRule.hLength to 30>>
<<RAChangeHLength>>
<</link>>
| <<link "Long">>
<<set $currentRule.hLength to 60>>
<<RAChangeHLength>>
<</link>>
| <<link "Very long">>
<<set $currentRule.hLength = 100>>
<<RAChangeHLength>>
<</link>>
| <<link "Floor length">>
<<set $currentRule.hLength to 150>>
<<RAChangeHLength>>
<</link>>
<</if>>
<br>
<span id = "phcolor">
Pubic hair color, when present: ''$currentRule.pubicHColor.''
</span>
<<link "No default pubic hair color setting">>
<<set $currentRule.pubicHColor to "no default setting">>
<<RAChangePHColor>>
<</link>>
| <<link "Blonde">>
<<set $currentRule.pubicHColor to "blonde">>
<<RAChangePHColor>>
<</link>>
| <<link "Golden">>
<<set $currentRule.pubicHColor to "golden">>
<<RAChangePHColor>>
<</link>>
| <<link "Platinum Blonde">>
<<set $currentRule.pubicHColor to "platinum blonde">>
<<RAChangePHColor>>
<</link>>
| <<link "Strawberry-Blonde">>
<<set $currentRule.pubicHColor to "strawberry-blonde">>
<<RAChangePHColor>>
<</link>>
| <<link "Copper">>
<<set $currentRule.pubicHColor to "copper">>
<<RAChangePHColor>>
<</link>>
| <<link "Ginger">>
<<set $currentRule.pubicHColor to "ginger">>
<<RAChangePHColor>>
<</link>>
| <<link "Red">>
<<set $currentRule.pubicHColor to "red">>
<<RAChangePHColor>>
<</link>>
| <<link "Green">>
<<set $currentRule.pubicHColor to "green">>
<<RAChangePHColor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.pubicHColor to "blue">>
<<RAChangePHColor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.pubicHColor to "pink">>
<<RAChangePHColor>>
<</link>>
| <<link "Dark Brown">>
<<set $currentRule.pubicHColor to "dark brown">>
<<RAChangePHColor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.pubicHColor to "brown">>
<<RAChangePHColor>>
<</link>>
| <<link "Auburn">>
<<set $currentRule.pubicHColor to "auburn">>
<<RAChangePHColor>>
<</link>>
| <<link "Burgundy">>
<<set $currentRule.pubicHColor to "burgundy">>
<<RAChangePHColor>>
<</link>>
| <<link "Chocolate">>
<<set $currentRule.pubicHColor to "chocolate">>
<<RAChangePHColor>>
<</link>>
| <<link "Chestnut">>
<<set $currentRule.pubicHColor to "chestnut">>
<<RAChangePHColor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.pubicHColor to "hazel">>
<<RAChangePHColor>>
<</link>>
| <<link "Black">>
<<set $currentRule.pubicHColor to "black">>
<<RAChangePHColor>>
<</link>>
| <<link "Grey">>
<<set $currentRule.pubicHColor to "grey">>
<<RAChangePHColor>>
<</link>>
| <<link "Silver">>
<<set $currentRule.pubicHColor to "silver">>
<<RAChangePHColor>>
<</link>>
| <<link "White">>
<<set $currentRule.pubicHColor to "white">>
<<RAChangePHColor>>
<</link>>
<br>
<span id = "phstyle">
Pubic hair style: ''$currentRule.pubicHStyle.''
</span>
<<link "No default pubic hair style setting">>
<<set $currentRule.pubicHStyle to "no default setting">>
<<RAChangePHStyle>>
<</link>>
| <<link "Hairless">>
<<set $currentRule.pubicHStyle to "hairless">>
<<RAChangePHStyle>>
<</link>>
| <<link "Waxed">>
<<set $currentRule.pubicHStyle to "waxed">>
<<RAChangePHStyle>>
<</link>>
| <<link "Landing strip">>
<<set $currentRule.pubicHStyle to "in a strip">>
<<RAChangePHStyle>>
<</link>>
| <<link "Neat">>
<<set $currentRule.pubicHStyle to "neat">>
<<RAChangePHStyle>>
<</link>>
| <<link "Bushy">>
<<set $currentRule.pubicHStyle to "bushy">>
<<RAChangePHStyle>>
<</link>>
| <<link "Bushy in front and clean in back">>
<<set $currentRule.pubicHStyle to "bushy in the front and neat in the rear">>
<<RAChangePHStyle>>
<</link>>
<br>
<span id = "ahcolor">
Underarm hair color, when present: ''$currentRule.underArmHColor.''
</span>
<<link "No default underarm hair color setting">>
<<set $currentRule.underArmHColor to "no default setting">>
<<RAChangeAHColor>>
<</link>>
| <<link "Blonde">>
<<set $currentRule.underArmHColor to "blonde">>
<<RAChangeAHColor>>
<</link>>
| <<link "Golden">>
<<set $currentRule.underArmHColor to "golden">>
<<RAChangeAHColor>>
<</link>>
| <<link "Platinum Blonde">>
<<set $currentRule.underArmHColor to "platinum blonde">>
<<RAChangeAHColor>>
<</link>>
| <<link "Strawberry-Blonde">>
<<set $currentRule.underArmHColor to "strawberry-blonde">>
<<RAChangeAHColor>>
<</link>>
| <<link "Copper">>
<<set $currentRule.underArmHColor to "copper">>
<<RAChangeAHColor>>
<</link>>
| <<link "Ginger">>
<<set $currentRule.underArmHColor to "ginger">>
<<RAChangeAHColor>>
<</link>>
| <<link "Red">>
<<set $currentRule.underArmHColor to "red">>
<<RAChangeAHColor>>
<</link>>
| <<link "Green">>
<<set $currentRule.underArmHColor to "green">>
<<RAChangeAHColor>>
<</link>>
| <<link "Blue">>
<<set $currentRule.underArmHColor to "blue">>
<<RAChangeAHColor>>
<</link>>
| <<link "Pink">>
<<set $currentRule.underArmHColor to "pink">>
<<RAChangeAHColor>>
<</link>>
| <<link "Dark Brown">>
<<set $currentRule.underArmHColor to "dark brown">>
<<RAChangeAHColor>>
<</link>>
| <<link "Brown">>
<<set $currentRule.underArmHColor to "brown">>
<<RAChangeAHColor>>
<</link>>
| <<link "Auburn">>
<<set $currentRule.underArmHColor to "auburn">>
<<RAChangeAHColor>>
<</link>>
| <<link "Burgundy">>
<<set $currentRule.underArmHColor to "burgundy">>
<<RAChangeAHColor>>
<</link>>
| <<link "Chocolate">>
<<set $currentRule.underArmHColor to "chocolate">>
<<RAChangeAHColor>>
<</link>>
| <<link "Chestnut">>
<<set $currentRule.underArmHColor to "chestnut">>
<<RAChangeAHColor>>
<</link>>
| <<link "Hazel">>
<<set $currentRule.underArmHColor to "hazel">>
<<RAChangeAHColor>>
<</link>>
| <<link "Black">>
<<set $currentRule.underArmHColor to "black">>
<<RAChangeAHColor>>
<</link>>
| <<link "Grey">>
<<set $currentRule.underArmHColor to "grey">>
<<RAChangeAHColor>>
<</link>>
| <<link "Silver">>
<<set $currentRule.underArmHColor to "silver">>
<<RAChangeAHColor>>
<</link>>
| <<link "White">>
<<set $currentRule.underArmHColor to "white">>
<<RAChangeAHColor>>
<</link>>
<br>
<span id = "ahstyle">
<<if ndef $currentRule.underArmHStyle>>
<<set $currentRule.underArmHStyle to "no default setting">>
<</if>>
Underarm hair style: ''$currentRule.underArmHStyle.''
</span>
<<link "No default underarm hair style setting">>
<<set $currentRule.underArmHStyle to "no default setting">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Hairless">>
<<set $currentRule.underArmHStyle to "hairless">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Waxed">>
<<set $currentRule.underArmHStyle to "waxed">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Landing strip">>
<<set $currentRule.underArmHStyle to "shaved">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Neat">>
<<set $currentRule.underArmHStyle to "neat">>
<<RAChangeAHStyle>>
<</link>>
| <<link "Bushy">>
<<set $currentRule.underArmHStyle to "bushy">>
<<RAChangeAHStyle>>
<</link>>
|
r3d/fc
|
src/uncategorized/cosmeticRulesAssistantSettings.tw
|
tw
|
bsd-3-clause
| 16,001
|
:: Costs [nobr]
<<set $costs to ($brothel*$facilityCost)+($arcade*$facilityCost*0.5)+($club*$facilityCost)+($dairy*$facilityCost)+($incubator*$facilityCost*10)>>
<<set $costs += (0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$facilityCost)+(0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>>
<<if $dairy > 0>>
<<set $costs += ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>
<</if>>
<<if $brothel > 0>>
<<set $costs += $brothelAdsSpending>>
<</if>>
<<if $club > 0>>
<<set $costs += $clubAdsSpending>>
<</if>>
<<if $incubator > 0>>
<<set $costs += ($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500>>
<</if>>
<<if ($masterSuitePregnancySlaveLuxuries == 1)>>
<<set $costs += 500>>
<</if>>
<<if ($masterSuitePregnancyFertilitySupplements == 1)>>
<<set $costs += 1000>>
<</if>>
<<set $costs += ($girls*(250+($economy*500)))>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.preg > 4>>
<<set $costs -= 500>>
<</if>>
<<if ($PC.career is "mercenary") || ($PC.career is "arcology owner")>>
<<set $costs += ($mercenaries*500)>>
<<else>>
<<set $costs += ($mercenaries*1000)>>
<</if>>
<<set $costs += $FSSpending>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].livingRules is "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<<set $costs += ($rulesCost*3)>>
<<else>>
<<set $costs += ($rulesCost*4)>>
<</if>>
<<elseif $slaves[$i].livingRules is "normal">>
<<set $costs += ($rulesCost*2)>>
<<else>>
<<set $costs += $rulesCost>>
<</if>>
<<set $costs += $foodCost*4>>
<<switch $slaves[$i].diet>>
<<case "fattening" "muscle building">>
<<set $costs += $foodCost>>
<<case "restricted" "slimming">>
<<set $costs -= $foodCost>>
<</switch>>
<<if $slaves[$i].weight > 50>>
<<set $costs += $foodCost>>
<<elseif $slaves[$i].weight < -50>>
<<set $costs -= $foodCost>>
<</if>>
<<if $slaves[$i].lactation > 0>>
<<set $costs += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<</if>>
<<if $slaves[$i].preg > 5>>
<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>
<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>
<<else>>
<<if $slaves[$i].pregControl == "speed up">>
<<set $costs += $foodCost*$slaves[$i].pregType*3>>
<<else>>
<<set $costs += $foodCost*$slaves[$i].pregType>>
<</if>>
<</if>>
<</if>>
<<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>>
<<set $costs += 25>>
<<elseif ($slaves[$i].diet == "XXY")>>
<<set $costs += 75>>
<</if>>
<<if $boobAccessibility != 1>>
<<if ($slaves[$i].boobs > 7500)>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $costs += 50>>
<</if>>
<</if>>
<</if>>
<<if $pregAccessibility != 1>>
<<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 and $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 and $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>>
<<if ($slaves[$i].assignment != "labor in the production line")>>
<<set $Costs += 100>>
<</if>>
<</if>>
<</if>>
<<if $dickAccessibility != 1>>
<<if ($slaves[$i].dick > 45)>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $ballsAccessibility != 1>>
<<if ($slaves[$i].balls > 90)>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $buttAccessibility != 1>>
<<if ($slaves[$i].butt > 15)>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $slaves[$i].boobs > 10000>>
<<if $slaves[$i].boobsImplantType == 1>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $slaves[$i].butt > 10>>
<<if $slaves[$i].buttImplantType == 1>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $slaves[$i].preg > 25>>
<<if $slaves[$i].universalRulesBirthing == 1>>
<<set $costs += 50>>
<</if>>
<</if>>
<<if $CitizenRetirement == 1>>
<<set $costs += 250>>
<</if>>
<<if ($slaves[$i].assignment is "be a servant") || ($slaves[$i].assignment is "work as a servant")>>
<<if $slaves[$i].trust < -20>>
<<set $costs -= ($rulesCost*4)>>
<<elseif $slaves[$i].devotion < -20>>
<<set $costs -= ($rulesCost*2)>>
<<elseif $slaves[$i].devotion <= 20>>
<<set $costs -= ($rulesCost*3)>>
<<elseif $slaves[$i].devotion <= 50>>
<<set $costs -= ($rulesCost*4)>>
<<else>>
<<set $costs -= ($rulesCost*5)>>
<</if>>
<<if ($slaves[$i].fetish is "submissive")>>
<<set $costs -= ($rulesCost)>>
<<elseif ($slaves[$i].fetish is "dom")>>
<<set $costs += ($rulesCost)>>
<</if>>
<<if ($slaves[$i].relationship < -1)>>
<<set $costs -= ($rulesCost)>>
<</if>>
<<if ($slaves[$i].energy < 20)>>
<<set $costs -= ($rulesCost)>>
<<elseif ($slaves[$i].energy < 40)>>
<<set $costs -= ($rulesCost/2)>>
<</if>>
<<if ($slaves[$i].lactation > 0)>>
<<set $costs -= 25>>
<</if>>
<</if>>
<<if ($slaves[$i].amp != 0)>>
<<if ($slaves[$i].amp == 1)>>
<<set $costs += $rulesCost>>
<<else>>
<<set $costs += $rulesCost/2>>
<</if>>
<<elseif !canWalk($slaves[$i])>>
<<set $costs += $rulesCost>>
<</if>>
<<if !canSee($slaves[$i])>>
<<set $costs += 50>>
<<elseif $slaves[$i].eyes <= -1>>
<<if $slaves[$i].eyewear != "corrective glasses">>
<<if $slaves[$i].eyewear != "corrective contacts">>
<<set $costs += 25>>
<</if>>
<</if>>
<<elseif ($slaves[$i].eyewear is "blurring glasses") || ($slaves[$i].eyewear is "blurring contacts")>>
<<set $costs += 25>>
<</if>>
<<if ($servantsQuartersUpgradeMonitoring == 1)>>
<<if ($slaves[$i].assignment is "work as a servant")>>
<<set $costs -= ($rulesCost)>>
<</if>>
<</if>>
<<if ($slaves[$i].inflation == 3)>>
<<if ($slaves[$i].inflationType == "water")>>
<<set $costs += 100>>
<</if>>
<<elseif ($slaves[$i].inflation == 2)>>
<<if ($slaves[$i].inflationType == "water")>>
<<set $costs += 50>>
<</if>>
<<elseif ($slaves[$i].inflation == 1)>>
<<if ($slaves[$i].inflationType == "water")>>
<<set $costs += 25>>
<</if>>
<</if>>
<<if ($slaves[$i].drugs is "female hormone injections") || ($slaves[$i].drugs is "male hormone injections")>>
<<set $costs += ($drugsCost*5)>>
<<elseif ($slaves[$i].drugs is "anti-aging cream")>>
<<set $costs += ($drugsCost*10)>>
<<elseif ($slaves[$i].drugs != "no drugs")>>
<<set $costs += ($drugsCost*2)>>
<</if>>
<<if ($slaves[$i].curatives > 0)>>
<<set $costs += $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<<elseif ndef $slaves[$i].curatives>>
<<set $slaves[$i].curatives to 0>>
<</if>>
<<if ($slaves[$i].aphrodisiacs > 0)>>
<<set $costs += $drugsCost*$slaves[$i].aphrodisiacs>>
<<elseif ndef $slaves[$i].aphrodisiacs>>
<<set $slaves[$i].aphrodisiacs to 0>>
<</if>>
<<set $costs += $drugsCost*Math.abs($slaves[$i].hormones)*0.5>>
<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>
<<set $costs += $drugsCost*0.5>>
<</if>>
<<if ($studio == 1)>>
<<set $costs += $slaves[$i].pornFameSpending>>
<</if>>
<</for>>
<<if $Recruiter != 0>>
<<set $costs += 250>>
<</if>>
<<if $TSS.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $GRI.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $SCP.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $LDE.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if $TGA.schoolPresent == 1>>
<<set $costs += 1000>>
<</if>>
<<if
($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>>
<<set $costs += 1000>>
<</if>>
<<if $TSS.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $GRI.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $SCP.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $LDE.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $TGA.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $TFS.subsidize != 0>>
<<set $costs += 1000>>
<</if>>
<<if $alwaysSubsidizeGrowth == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $ProImmigrationCash == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $AntiEnslavementCash == 1>>
<<set $costs += $policyCost>>
<</if>>
<<if $CoursingAssociation == 1>>
<<set $costs += 1000>>
<</if>>
<<if $PC.preg == -1>>
<<set $costs += 25>>
<<elseif $PC.preg >= 16>>
<<set $costs += 100>>
<</if>>
<<if $PC.career is "servant">>
<<if $personalAttention == "upkeep">>
<<if $PC.preg >= 20>>
<<set $costs = ($costs*0.80)>>
<<else>>
<<set $costs = ($costs*0.75)>>
<</if>>
<<else>>
<<set $costs = ($costs*0.90)>>
<</if>>
<</if>>
<<if $costs < 0>>
<<set $costs to 0>>
<<else>>
<<set $costs = Math.trunc($costs)>>
<</if>>
|
r3d/fc
|
src/uncategorized/costs.tw
|
tw
|
bsd-3-clause
| 9,017
|
:: Costs Report
<<set $nextButton to "Back to Main">>\
<<set $nextLink to "Main">>\
\
//Your weekly costs are as follows.//
<<nobr>>
<<if $girls is 3>>
Since you are accustomed to luxury, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.
<<elseif $girls is 2>>
Since you are used to living well, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.
<<else>>
Since you are used to a fairly normal life, your __personal living expenses__ are ¤<<print ($girls*(250+($economy*500)))>>.
<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1 && $PC.preg > 4>>
<br>Rent promotion for being a pregnant citizen under ''Universal Pregnancy Subsidy:'' ¤500>>
<</if>>
<<if $PC.preg == -1>>
<br>Your Contraceptives expenses: ¤25>>
<<elseif $PC.preg >= 16>>
<br>Increased living expenses due to being pregnant : ¤100>>
<</if>>
<<if $mercenaries > 0>>
<<if ($PC.career is "mercenary") || ($PC.career is "arcology owner")>>
<br>__Mercenary__ expenses: ¤<<print ($mercenaries*500)>> //Reduced by your @@color:springgreen;mercenary contacts@@//
<<else>>
<br>__Mercenary__ expenses: ¤<<print ($mercenaries*1000)>>
<</if>>
<</if>>
<<if $brothel > 0>>
<<set $seed to 0>>
<<if $brothel > 0>>
<<set $seed to $brothelAdsSpending>>
<</if>>
<br>__Brothel__ maintenance: ¤<<print ($brothel*$facilityCost)+(0.2*$brothelUpgradeDrugs*$brothel*$facilityCost)>>
<</if>>
<<if $club > 0>>
<<set $seed to 0>>
<<if $club > 0>>
<<set $seed to $clubAdsSpending>>
<</if>>
<br>__Club__ maintenance: ¤<<print ($club*$facilityCost)+(0.2*$clubUpgradePDAs*$club*$facilityCost)>>
<</if>>
<<if $arcade > 0>>
<br>__Arcade__ maintenance: ¤<<print (0.5*$arcade*$facilityCost)+(0.2*$arcadeUpgradeInjectors*$arcade*$facilityCost)+(0.2*$arcadeUpgradeCollectors*$arcade*$facilityCost)>>
<</if>>
<<if $dairy > 0>>
<br>__Dairy__ maintenance: ¤<<print ($dairy*$facilityCost)+(0.2*$dairyFeedersUpgrade*$dairy*$facilityCost)+(0.1*$dairyPregUpgrade*$dairy*$facilityCost)>>
<<if $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>
<br> Additional maintenance for milking machines upgraded with biological components: ¤<<print ($bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)*100>>
<</if>>
<</if>>
<<if $collectionFacility > 0>>
<br>__Collection Facility__ maintenance: ¤<<print ($collectionFacility*$facilityCost)+(0.2*$dairyStimulatorsUpgrade*$collectionFacility*$facilityCost)+(0.2*$collectionFacilityUpgradeMilkers*$collectionFacility*$facilityCost)>>
<</if>>
<<if ($servantsQuarters > 0) && ($servantsQuartersUpgradeMonitoring > 0)>>
<br>__Servants' Quarters__ maintenance: ¤<<print (0.2*$servantsQuartersUpgradeMonitoring*$servantsQuarters*$facilityCost)>>
<</if>>
<<if $incubator > 0>>
<br>__Incubation Facility__ maintenance and resource drain: ¤<<print (10*$incubator*$facilityCost)+(0.2*$incubatorUpgradeWeight*$incubator*$facilityCost)+(0.2*$incubatorUpgradeMuscles*$incubator*$facilityCost)+(0.2*$incubatorUpgradeReproduction*$incubator*$facilityCost)+(0.5*$incubatorUpgradeSpeed*$incubator*$facilityCost)>>
<<if $incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting > 0>>
<br> Additional monitoring and maintenance costs for growing children: ¤<<print (($incubatorWeightSetting+$incubatorMusclesSetting+$incubatorReproductionSetting)*500)>>
<</if>>
<</if>>
<<if ($masterSuiteUpgradePregnancy == 1)>>
<br>__Master Suite__ maintenance: ¤<<print ((500*$masterSuiteUpgradePregnancy) + (1000*$masterSuitePregnancyFertilitySupplements))>>
<</if>>
<<if $FSSpending != 0>>
<br>__Society Shaping__ expenses: ¤$FSSpending
<</if>>
<<if $Recruiter != 0>>
<br>__Recruiting__ expenses: ¤250
<</if>>
<<if $TSS.schoolPresent == 1>>
<br>__The Slavegirl School__ branch campus upkeep: ¤1000
<</if>>
<<if $GRI.schoolPresent == 1>>
<br>__Growth Research Institute__ subsidiary lab upkeep: ¤1000
<</if>>
<<if $SCP.schoolPresent == 1>>
<br>__St. Claver Preparatory__ branch campus upkeep: ¤1000
<</if>>
<<if $LDE.schoolPresent == 1>>
<br>__L'Encole des Enculees__ branch campus upkeep: ¤1000
<</if>>
<<if $TGA.schoolPresent == 1>>
<br>__The Gymnasium-Academy__ branch campus upkeep: ¤1000
<</if>>
<<if ($TFS.schoolPresent == 1) && (($PC.dick == 0) || ($PC.vagina == 0) || ($PC.boobs == 0))>>
<br>__The Futanari Sisters__ community upkeep: ¤1000
<</if>>
<<if $TSS.subsidize != 0>>
<br>__The Slavegirl School__ branch campus influence: ¤1000
<</if>>
<<if $GRI.subsidize != 0>>
<br>__Growth Research Institute__ subsidiary lab influence: ¤1000
<</if>>
<<if $SCP.subsidize != 0>>
<br>__St. Claver Preparatory__ branch campus influence: ¤1000
<</if>>
<<if $LDE.subsidize != 0>>
<br>__L'Encole des Enculees__ branch campus influence: ¤1000
<</if>>
<<if $TGA.subsidize != 0>>
<br>__The Gymnasium-Academy__ branch campus influence: ¤1000
<</if>>
<<if $TFS.subsidize != 0>>
<br>__The Futanari Sisters__ community influence: ¤1000
<</if>>
<<if $alwaysSubsidizeGrowth == 1>>
<br>Weekly arcology growth subsidy: ¤$policyCost
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<br>Weekly self-promotion budget: $policyCost
<</if>>
<<if $ProImmigrationCash == 1>>
<br>Pro-immigration promotion budget: $policyCost
<</if>>
<<if $AntiEnslavementCash == 1>>
<br>Anti-enslavement charity budget: $policyCost
<</if>>
<<if $CoursingAssociation == 1>>
<br>Coursing Association membership: ¤1000
<</if>>
<br>
<<for $i to 0; $i < $slaves.length; $i++>>
<<set $individualCosts to 0>>
''$slaves[$i].slaveName'':
<<if $slaves[$i].livingRules is "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<br> Living expenses: ¤<<print ($rulesCost*3)>>
<<set $individualCosts += ($rulesCost*3)>>
<<else>>
<br> Living expenses: ¤<<print ($rulesCost*4)>>
<<set $individualCosts += ($rulesCost*4)>>
<</if>>
<<elseif $slaves[$i].livingRules is "normal">>
<br> Living expenses: ¤<<print ($rulesCost*2)>>
<<set $individualCosts += ($rulesCost*2)>>
<<else>>
<br> Living expenses: ¤<<print ($rulesCost)>>
<<set $individualCosts += $rulesCost>>
<</if>>
<br> Basic slave food cost: ¤<<print $foodCost*4>>
<<set $individualCosts += $foodCost*4>>
<<switch $slaves[$i].diet>>
<<case "fattening" "muscle building">>
<br> Heavy diet: ¤<<print $foodCost>>
<<set $individualCosts += $foodCost>>
<<case "restricted" "slimming">>
<br> Light diet: //reduced by// ¤<<print $foodCost>>
<<set $individualCosts -= $foodCost>>
<</switch>>
<<if $slaves[$i].weight > 50>>
<br> Caloric adjustment for heavy weight: ¤<<print $foodCost>>
<<set $individualCosts += $foodCost>>
<<elseif $slaves[$i].weight < -50>>
<br> Caloric adjustment for light weight: //reduced by// ¤<<print $foodCost>>
<<set $individualCosts -= $foodCost>>
<</if>>
<<if $slaves[$i].lactation > 0>>
<<set $individualCosts += $foodCost>>
<<if $slaves[$i].lactation > 0>>
<br> Food to support
<<if $slaves[$i].lactation > 1>>heavy<<else>>natural<</if>> lactation from
<<if Math.trunc($slaves[$i].boobs/10000) > 2>>absurd udders<<elseif Math.trunc($slaves[$i].boobs/10000) > 1>>enormous boobs<<else>>reasonable breasts<</if>>:
¤<<print $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<<set $individualCosts += $foodCost*$slaves[$i].lactation*(1+Math.trunc($slaves[$i].boobs/10000))>>
<</if>>
<</if>>
<<if $slaves[$i].preg > 5>>
<<if $slaves[$i].assignment == "work in the dairy" && $dairyFeedersSetting > 0>>
<br> Extra feeding costs to support pregnancy are covered by dairy feeders.
<<elseif ($slaves[$i].assignment == "serve in the master suite" || $slaves[$i].assignment == "be your concubine") && $masterSuiteUpgradePregnancy == 1>>
<br> Extra feeding costs to support pregnancy are covered by $masterSuiteName luxuries.
<<else>>
<<set _pAccMult = 1>>
<br> Extra feeding to support <<if $slaves[$i].pregControl == "speed up">>accelerated <<set _pAccMult = 3>><</if>>pregnancy: ¤<<print $foodCost*$slaves[$i].pregType*_pAccMult>>
<<set $individualCosts += $foodCost*$slaves[$i].pregType*_pAccMult>>
<</if>>
<</if>>
<<if ($slaves[$i].diet == "XX") || ($slaves[$i].diet == "XY")>>
<br> Hormone enriched diet: ¤25
<<set $individualCosts += 25>>
<<elseif ($slaves[$i].diet == "XXY")>>
<br> Specialized hermaphrodite diet: ¤75
<<set $individualCosts += 75>>
<</if>>
<<if $boobAccessibility != 1>>
<<if ($slaves[$i].boobs > 7500)>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<br> Increased living expenses due to inconveniently huge boobs: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<</if>>
<<if $pregAccessibility != 1>>
<<if ($slaves[$i].preg > 30 && $slaves[$i].pregType >= 2) || ($slaves[$i].preg > 20 && $slaves[$i].pregType >= 10) || ($slaves[$i].preg > 10 && $slaves[$i].pregType >= 20) || $slaves[$i].bellyImplant >= 10000>>
<<if ($slaves[$i].assignment != "labor in the production line")>>
<br> Increased living expenses due to an inconveniently huge belly: ¤100
<<set $individualCosts += 100>>
<</if>>
<</if>>
<</if>>
<<if $dickAccessibility != 1>>
<<if ($slaves[$i].dick > 45)>>
<br> Increased living expenses due to an inconveniently huge penis: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $ballsAccessibility != 1>>
<<if ($slaves[$i].balls > 90)>>
<br> Increased living expenses due to inconveniently huge balls: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $buttAccessibility != 1>>
<<if ($slaves[$i].butt > 15)>>
<br> Increased living expenses due to an inconveniently huge butt: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if !canSee($slaves[$i])>>
<br> Increased living expenses due to lack of sight: ¤50
<<set $individualCosts += 50>>
<<elseif $slaves[$i].eyes <= -1>>
<br> Increased living expenses due to poor vision: ¤25
<<set $individualCosts += 25>>
<<elseif ($slaves[$i].eyewear is "blurring glasses") || ($slaves[$i].eyewear is "blurring contacts")>>
<br> Increased living expenses due to blurred vision: ¤25
<<set $individualCosts += 25>>
<</if>>
<<if ($slaves[$i].amp != 0)>>
<<if ($slaves[$i].amp == 1)>>
<br> Increased living expenses due to limblessness: ¤$rulesCost
<<set $individualCosts += $rulesCost>>
<<else>>
<br> Increased living expenses due to prosthetics: ¤<<print $rulesCost/2>>
<<set $individualCosts += $rulesCost/2>>
<</if>>
<<elseif !canWalk($slaves[$i])>>
<br> Increased living expenses due to immobility: ¤<<print $rulesCost>>
<<set $individualCosts += $rulesCost>>
<</if>>
<<if $slaves[$i].boobs > 10000>>
<<if $slaves[$i].boobsImplantType == 1>>
<br> Maintenance cost for oversized string implants: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $slaves[$i].butt > 10>>
<<if $slaves[$i].buttImplantType == 1>>
<br> Maintenance cost for oversized string implants: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $slaves[$i].preg > 25>>
<<if $slaves[$i].universalRulesBirthing == 1>>
<br> Coverage cost for daily pregnancy scanning: ¤50
<<set $individualCosts += 50>>
<</if>>
<</if>>
<<if $CitizenRetirement == 1>>
<br> Retirement account payments: ¤250
<<set $individualCosts += 250>>
<</if>>
<<if ($slaves[$i].inflation == 3)>>
<<if ($slaves[$i].inflationType == "water")>>
<br> Costs of specially formulated water for enemas; 2 gallons: ¤100
<<set $individualCosts += 100>>
<</if>>
<<elseif ($slaves[$i].inflation == 2)>>
<<if ($slaves[$i].inflationType == "water")>>
<br> Costs of specially formulated water for enemas; 1 gallon: ¤50
<<set $individualCosts += 50>>
<</if>>
<<elseif ($slaves[$i].inflation == 1)>>
<<if ($slaves[$i].inflationType == "water")>>
<br> Costs of specially formulated water for enemas; 2 liters: ¤25
<<set $individualCosts += 25>>
<</if>>
<</if>>
<<if ($slaves[$i].drugs is "anti-aging cream")>>
<br> Anti-aging creams: ¤<<print ($drugsCost*10)>>
<<elseif ($slaves[$i].drugs is "female hormone injections") || ($slaves[$i].drugs is "male hormone injections")>>
<br> Hormonal injections: ¤<<print ($drugsCost*5)>>
<<set $individualCosts += ($drugsCost*3)>>
<<elseif ($slaves[$i].drugs != "no drugs")>>
<br> Standard drugs: ¤<<print ($drugsCost*2)>>
<<set $individualCosts += ($drugsCost*2)>>
<</if>>
<<if ($slaves[$i].curatives > 0)>>
<br> Health drugs: ¤<<print $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<<set $individualCosts += $drugsCost+($slaves[$i].curatives*$drugsCost)>>
<</if>>
<<if ($slaves[$i].aphrodisiacs > 0)>>
<br> Aphrodisiacs: ¤<<print ($drugsCost*$slaves[$i].aphrodisiacs)>>
<<set $individualCosts += $drugsCost*$slaves[$i].aphrodisiacs>>
<</if>>
<<if ($slaves[$i].hormones != 0)>>
<br> Hormones: ¤<<print (Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5))>>
<<set $individualCosts += Math.trunc($drugsCost*Math.abs($slaves[$i].hormones)*0.5)>>
<</if>>
<<if ($slaves[$i].preg == -1) && isFertile($slaves[$i])>>
<br> Contraceptives: ¤<<print (Math.trunc($drugsCost*0.5))>>
<<set $individualCosts += Math.trunc($drugsCost*0.5)>>
<</if>>
<<if ($studio == 1)>>
<<if ($slaves[$i].pornFameSpending > 0)>>
<br> Publicity: ¤$slaves[$i].pornFameSpending
<<set $individualCosts += $slaves[$i].pornFameSpending>>
<</if>>
<</if>>
<br> __Total__: ¤<<print ($individualCosts)>>
<br>
<</for>>
<<if $PC.career is "servant">>
<br>Using your prior experience, you managed to lower your home's upkeep by <<if $personalAttention == "upkeep">><<if $PC.preg >= 20>>20%<<else>>25%<</if>><<else>>10%<</if>>.
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/costsReport.tw
|
tw
|
bsd-3-clause
| 14,647
|
:: Coursing Association
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Coursing Association">>
You are a member of $arcologies[0].name's Coursing Association. Coursing is a Free Cities revival of the old sport of hunting rabbits and hares with sighthounds, with the typically Free Cities amendments that the hares are replaced by newly enslaved people, the sighthounds are replaced by trained slaves, and the killing of the hare is replaced by rape. Truly, a sport of gentlemen.
<br><br>The chasing slaves are known as lurchers, the term once used for the sighthounds. They require speed most of all, but must also be able to tackle their quarry; lurchers with the ability and willingness to make a spectacle of molesting the hares can improve their owners' reputations.
<<if $Lurcher != 0>>
$Lurcher.slaveName is assigned to compete as your lurcher.
<<else>>
You have not selected a lurcher, meaning that you will not participate in coursing events.
<</if>>
//<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.//
<<if $Lurcher != 0>>
<br><br>''Fire your Lurcher:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<br><br>''Select a slave to course as a Lurcher:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<<unset $Flag>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/coursingAssociation.tw
|
tw
|
bsd-3-clause
| 1,403
|
:: Custom Slave
<<set $nextButton to "Back">>\
<<set $nextLink to "Buy Slaves">>\
<<set $returnTo to "Buy Slaves">>\
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Kidnapped Slaves">>\
<<if ($customSlave.dick == 0) && ($customSlave.vagina is -1)>><<set $customSlave.vagina to 0>><</if>>\
\
<<if $customSlaveOrdered == 0>>You work up a new slave order for posting where slave merchants can work to fulfill it.<<else>>You review your posted slave order.<</if>> <<if $assistant == 1>>As you work, $assistantName makes lewd comments about what she looks forward to doing to this new slave. <</if>>Your order requests a slave with the following characteristics:
<<nobr>>
<span id = "age">
<<if $customSlave.actualAge < 5>>3-4 years old.
<<elseif $customSlave.actualAge < 7>>5-6 years old.
<<elseif $customSlave.actualAge < 10>>7-9 years old.
<<elseif $customSlave.actualAge < 13>>10-12 years old.
<<elseif $customSlave.actualAge < 15>>13-14 years old.
<<elseif $customSlave.actualAge < 18>>15-17 years old.
<<elseif $customSlave.actualAge < 20>>18-19 years old.
<<elseif $customSlave.actualAge < 30>>20-29 years old.
<<elseif $customSlave.actualAge < 40>>30-39 years old.
<<else>>40+ years old.
<</if>>
</span>
<<if $minimumSlaveAge <= 3>>
<<link "3-4">>
<<set $customSlave.actualAge to random(3,4)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 5>>
<<link "5-6">>
<<set $customSlave.actualAge to random(5,6)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 7>>
<<link "7-9">>
<<set $customSlave.actualAge to random(7,9)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 10>>
<<link "10-12">>
<<set $customSlave.actualAge to random(10,12)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 13>>
<<link "13-14">>
<<set $customSlave.actualAge to random(13,14)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<if $minimumSlaveAge <= 15>>
<<link "15-17">>
<<set $customSlave.actualAge to random(15,17)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<</if>>
<<link "18-19">>
<<set $customSlave.actualAge to random(18,19)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<<link "20-29">>
<<set $customSlave.actualAge to random(20,29)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<<link "30-39">>
<<set $customSlave.actualAge to random(30,39)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
|
<<link "40+">>
<<set $customSlave.actualAge to random(40,42)>>
<<set $customSlave.physicalAge to $customSlave.actualAge>>
<<set $customSlave.visualAge to $customSlave.actualAge>>
<<CustomSlaveAge>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "health">
<<if $customSlave.health == 0>>Healthy.
<<else>>Extremely healthy.
<</if>>
</span>
<<link "Healthy">>
<<set $customSlave.health = 0>>
<<CustomSlaveHealth>>
<</link>>
|
<<link "Extremely healthy">>
<<set $customSlave.health = 80>>
<<CustomSlaveHealth>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "muscles">
<<if $customSlave.muscles <= 5>>Normal musculature.
<<elseif $customSlave.muscles <= 30>>Toned.
<<else>>Ripped.
<</if>>
</span>
<<link "Normal">>
<<set $customSlave.muscles = 0>>
<<CustomSlaveMuscles>>
<</link>>
|
<<link "Toned">>
<<set $customSlave.muscles = 20>>
<<CustomSlaveMuscles>>
<</link>>
|
<<link "Ripped">>
<<set $customSlave.muscles = 50>>
<<CustomSlaveMuscles>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "lips">
<<if $customSlave.lips == 15>>Normal lips.
<<elseif $customSlave.lips == 35>>Plush lips.
<</if>>
</span>
<<link "Normal">>
<<set $customSlave.lips to 15>>
<<CustomSlaveLips>>
<</link>>
|
<<link "Plush">>
<<set $customSlave.lips to 35>>
<<CustomSlaveLips>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "height">
<<if $customSlave.height < 130>>Tiny.
<<elseif $customSlave.height < 150>>Petite.
<<elseif $customSlave.height < 160>>Short.
<<elseif $customSlave.height < 170>>Average height.
<<elseif $customSlave.height < 185>>Tall.
<<else>>Very tall.
<</if>>
</span>
<<link "Tiny">>
<<set $customSlave.height to 125>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Petite">>
<<set $customSlave.height to 145>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Short">>
<<set $customSlave.height to 155>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Average height">>
<<set $customSlave.height to 165>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Tall">>
<<set $customSlave.height to 175>>
<<CustomSlaveHeight>>
<</link>>
|
<<link "Very tall">>
<<set $customSlave.height to 190>>
<<CustomSlaveHeight>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "face">
<<if $customSlave.face < -1>>Very unattractive face.
<<elseif $customSlave.face is -1>>Unattractive face.
<<elseif $customSlave.face == 0>>Average face.
<<elseif $customSlave.face == 1>>Attractive face.
<<elseif $customSlave.face > 1>>Very attractive face.
<</if>>
</span>
<<link "Very unattractive">>
<<set $customSlave.face to -2>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Unattractive">>
<<set $customSlave.face to -1>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Average">>
<<set $customSlave.face to 0>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Attractive">>
<<set $customSlave.face to 1>>
<<CustomSlaveFace>>
<</link>>
|
<<link "Very attractive">>
<<set $customSlave.face to 2>>
<<CustomSlaveFace>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "ethnicity">
<<textbox "$customSlave.race" $customSlave.race "Custom Slave">>
</span>
<<link "White">>
<<set $customSlave.race to "white">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Asian">>
<<set $customSlave.race to "asian">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Latina">>
<<set $customSlave.race to "latina">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Middle Eastern">>
<<set $customSlave.race to "middle eastern">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Black">>
<<set $customSlave.race to "black">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Semitic">>
<<set $customSlave.race to "semitic">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Southern European">>
<<set $customSlave.race to "southern European">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Indo-aryan">>
<<set $customSlave.race to "indo-aryan">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Amerindian">>
<<set $customSlave.race to "amerindian">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Pacific Islander">>
<<set $customSlave.race to "pacific islander">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Malay">>
<<set $customSlave.race to "malay">>
<<CustomSlaveRace>>
<</link>>
|
<<link "Mixed race">>
<<set $customSlave.race to "mixed race">>
<<CustomSlaveRace>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "skin">
<<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">>
</span>
<<link "White">>
<<set $customSlave.skin to "white">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Black">>
<<set $customSlave.skin to "black">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Tanned">>
<<set $customSlave.skin to "tanned">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Fair">>
<<set $customSlave.skin to "fair">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Light brown">>
<<set $customSlave.skin to "light brown">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Brown">>
<<set $customSlave.skin to "brown">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Dark">>
<<set $customSlave.skin to "dark">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Light">>
<<set $customSlave.skin to "light">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Olive">>
<<set $customSlave.skin to "olive">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Pale">>
<<set $customSlave.skin to "pale">>
<<CustomSlaveSkin>>
<</link>>
|
<<link "Extremely pale">>
<<set $customSlave.skin to "extremely pale">>
<<CustomSlaveSkin>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "boobs">
<<if $customSlave.boobs is 200>>Flat chest.
<<elseif $customSlave.boobs <= 500>>Healthy breasts.
<<else>>Big breasts.
<</if>>
</span>
<<link "Flat">>
<<set $customSlave.boobs to 200>>
<<CustomSlaveBoobs>>
<</link>>
|
<<link "Healthy">>
<<set $customSlave.boobs to 500>>
<<CustomSlaveBoobs>>
<</link>>
|
<<link "Big">>
<<set $customSlave.boobs to 800>>
<<CustomSlaveBoobs>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "butt">
<<if $customSlave.butt == 1>>Flat buttocks.
<<elseif $customSlave.butt < 4>>Healthy buttocks.
<<else>>Huge buttocks.
<</if>>
</span>
<<link "Flat">>
<<set $customSlave.butt to 1>>
<<CustomSlaveButt>>
<</link>>
|
<<link "Healthy">>
<<set $customSlave.butt to 3>>
<<CustomSlaveButt>>
<</link>>
|
<<link "Huge">>
<<set $customSlave.butt to 5>>
<<CustomSlaveButt>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "vagina">
<<if $customSlave.vagina is -1>>No vagina.
<<elseif $customSlave.vagina == 0>>Vaginal virgin.
<<else>>Normal vagina.
<</if>>
<<if $customSlave.dick > 0>>
<<link "No vagina">>
<<set $customSlave.vagina to -1, $customSlave.preg to -2, $customSlave.ovaries to 0>>
<<CustomSlaveVagina>>
<</link>>
<<else>>//No vagina//
<</if>>
</span>
|
<<link "Vaginal virgin">>
<<set $customSlave.vagina to 0, $customSlave.preg to -1, $customSlave.ovaries to 1>>
<<CustomSlaveVagina>>
<</link>>
|
<<link "Normal">>
<<set $customSlave.vagina to 1, $customSlave.preg to -1, $customSlave.ovaries to 1>>
<<CustomSlaveVagina>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "dick">
<<if $customSlave.dick == 0>>No penis.
<<elseif $customSlave.dick is 2>>Small penis.
<<else>>Large penis.
<</if>>
</span>
<<link "No penis">>
<<set $customSlave.dick to 0,$customSlave.balls to 0,$customSlave.clit to 0>>
<<CustomSlaveDick>>
<<CustomSlaveClitBalls>>
<<CustomSlaveVagina>>
<</link>>
|
<<link "Small penis">>
<<set $customSlave.dick to 2,$customSlave.clit to 0>>
<<CustomSlaveDick>>
<<CustomSlaveClitBalls>>
<<CustomSlaveVagina>>
<</link>>
|
<<link "Large penis">>
<<set $customSlave.dick to 4,$customSlave.clit to 0>>
<<CustomSlaveDick>>
<<CustomSlaveClitBalls>>
<<CustomSlaveVagina>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "clitballs">
<<if $customSlave.dick > 0>>
<<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls is 3>>Small testicles.<<else>>Large testicles.<</if>>
<<link "No testicles">>
<<set $customSlave.balls to 0,$customSlave.clit to 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Small testicles">>
<<set $customSlave.balls to 2,$customSlave.clit to 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Large testicles">>
<<set $customSlave.balls to 4,$customSlave.clit to 0>>
<<CustomSlaveClitBalls>>
<</link>>
<<else>>
<<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>>
<<link "Normal clitoris">>
<<set $customSlave.clit to 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Big clitoris">>
<<set $customSlave.clit to 1>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Enormous clitoris">>
<<set $customSlave.clit to 2>>
<<CustomSlaveClitBalls>>
<</link>>
<br>
<<if $customSlave.labia == 0>>Minimal labia<<elseif $customSlave.labia == 1>>Normal labia<<elseif $customSlave.labia is 2>>Huge labia.<<else>>Enormous labia.<</if>>
<<link "Minimal labia">>
<<set $customSlave.labia to 0>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Normal labia">>
<<set $customSlave.labia to 1>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Huge labia">>
<<set $customSlave.labia to 2>>
<<CustomSlaveClitBalls>>
<</link>>
|
<<link "Enormous labia">>
<<set $customSlave.labia to 3>>
<<CustomSlaveClitBalls>>
<</link>>
<</if>>
</span>
<</nobr>>
<<nobr>>
<span id = "anus">
<<if $customSlave.anus == 0>>Anal virgin.
<<else>>Normal anus.
<</if>>
</span>
<<link "Anal virgin">>
<<set $customSlave.anus to 0>>
<<CustomSlaveAnus>>
<</link>>
|
<<link "Normal anus">>
<<set $customSlave.anus to 1>>
<<CustomSlaveAnus>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "skills">
<<if $customSlave.analSkill <= 10>>Sexually unskilled.
<<elseif $customSlave.analSkill <= 10>>Basic sex skills.
<<else>>Sexual skilled.
<</if>>
</span>
<<link "Unskilled">>
<<set $customSlave.analSkill = 0,$customSlave.oralSkill = 0,$customSlave.vaginalSkill = 0>>
<<CustomSlaveSkills>>
<</link>>
|
<<link "Skilled">>
<<set $customSlave.analSkill = 15,$customSlave.oralSkill = 15,$customSlave.vaginalSkill = 15>>
<<CustomSlaveSkills>>
<</link>>
|
<<link "Expert">>
<<set $customSlave.analSkill = 35,$customSlave.oralSkill = 35,$customSlave.vaginalSkill = 35>>
<<CustomSlaveSkills>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "whoreskills">
<<if $customSlave.whoreSkill <= 10>>Unskilled at prostitution and entertainment.
<<elseif $customSlave.whoreSkill <= 10>>Basic skills at prostitution and entertainment.
<<else>>Skilled at prostitution and entertainment.
<</if>>
</span>
<<link "Unskilled">>
<<set $customSlave.whoreSkill = 0,$customSlave.entertainSkill = 0>>
<<CustomSlaveWhoreSkills>>
<</link>>
|
<<link "Skilled">>
<<set $customSlave.whoreSkill = 15,$customSlave.entertainSkill = 15>>
<<CustomSlaveWhoreSkills>>
<</link>>
|
<<link "Expert">>
<<set $customSlave.whoreSkill = 35,$customSlave.entertainSkill = 35>>
<<CustomSlaveWhoreSkills>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "combatskills">
<<if $customSlave.combatSkill == 0>>Unskilled at combat.
<<else>>Skilled at combat.
<</if>>
</span>
<<link "Unskilled">>
<<set $customSlave.combatSkill = 0>>
<<CustomSlaveCombatSkills>>
<</link>>
|
<<link "Skilled">>
<<set $customSlave.combatSkill = 1>>
<<CustomSlaveCombatSkills>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "intelligence">
<<if $customSlave.intelligence >= 3>>Brilliant.
<<elseif $customSlave.intelligence is 2>>Very smart..
<<elseif $customSlave.intelligence == 1>>Smart.
<<elseif $customSlave.intelligence == 0>>Average intelligence.
<<elseif $customSlave.intelligence is -1>>Stupid.
<<elseif $customSlave.intelligence is -2>>Very stupid.
<<else>>Moronic.
<</if>>
</span>
<<link "Brilliant">>
<<set $customSlave.intelligence to 3>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Very smart">>
<<set $customSlave.intelligence to 2>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Smart">>
<<set $customSlave.intelligence to 1>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Average intelligence">>
<<set $customSlave.intelligence to 0>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Stupid">>
<<set $customSlave.intelligence to -1>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Very stupid">>
<<set $customSlave.intelligence to -2>>
<<CustomSlaveIntelligence>>
<</link>>
|
<<link "Moronic">>
<<set $customSlave.intelligence to -3>>
<<CustomSlaveIntelligence>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "education">
<<if $customSlave.intelligenceImplant == 1>>Educated.
<<else>>Uneducated.
<</if>>
</span>
<<link "Educated">>
<<set $customSlave.intelligenceImplant to 1>>
<<CustomSlaveEducation>>
<</link>>
|
<<link "Uneducated">>
<<set $customSlave.intelligenceImplant to 0>>
<<CustomSlaveEducation>>
<</link>>
<</nobr>>
<<nobr>>
<span id = "nationality">
Nationality: $customSlave.nationality.
</span>
<<for _i = 0; _i < $basenationalities.length; _i++>>
<<set _nation to $basenationalities[_i]>>
<<print "
<<link _nation>>
<<set $customSlave.nationality to $basenationalities[" + _i + "]>>
<<CustomSlaveNationality>>
<</link>>
">>
<<if _i < $basenationalities.length-1>>
|
<</if>>
<</for>>
<</nobr>>
<<nobr>>
<<if $customSlaveOrdered == 1>>
[[Withdraw custom slave order|Main][$customSlaveOrdered to 0]]
<<else>>
[[Post custom slave order|Main][$customSlaveOrdered to 1]]
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/customSlave.tw
|
tw
|
bsd-3-clause
| 16,286
|
:: Dairy
<<nobr>>
<<set $nextButton to "Back to Main", $nextLink to "Main", $returnTo to "Dairy", $showEncyclopedia to 1, $encyclopedia to "Slave Dairy">>
<<silently>>
DairyRestraintsSetting($dairyRestraintsSetting)
<</silently>>
<<if $dairyName != "the Dairy">>
<<set $dairyNameCaps to $dairyName.replace("the ", "The ")>>
<</if>>
<<set $dairySlaves to 0>>
<<set $notdairySlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "work in the dairy">>
<<set $dairySlaves++>>
<<else>>
<<set $notdairySlaves++>>
<</if>>
<</for>>
<<if ($dairyRestraintsSetting != 2) || ($dairyRestraintsUpgrade != 1)>>
<<if $dairyStimulatorsSetting is 2>>
<<set $dairyStimulatorsSetting to 1>>
<</if>>
<<if $dairyPregSetting >= 2>>
<<set $dairyPregSetting to 1>>
<</if>>
<<if $dairyFeedersSetting is 2>>
<<set $dairyFeedersSetting to 1>>
<</if>>
<</if>>
<<if ($Milkmaid != 0) && ($dairyRestraintsSetting is 2)>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "be the Milkmaid">>
<<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>>
$slaves[_i].slaveName has been removed from her position as Milkmaid, since an industrialized dairy automates her duties.<br><br>
<</if>>
<</for>>
<</if>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "work in the dairy") && ($dairyPregSetting > 0)>>
<<set $reservedChildren -= $slaves[_i].reservedChildren>>
<<set $slaves[_i].reservedChildren = 0>>
<<if (($slaves[_i].pregType >= 50) || ($slaves[_i].bellyImplant != 0))>>
<<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1>>
$slaves[_i].slaveName's milking machine ejects her, since it detected a foreign body in her womb blocking its required functions.
<</if>>
<</if>>
<</for>>
<<if ($dairySlaves > 1)>>
<<if $dairyFeedersSettingChanged == 1>>
In unison, the milking machines press their feeding phalli into the slaves' mouths and down their throats. Once situated, they begin to facefuck the slaves, who gag and struggle as they figure out how to breathe while this is going on. Once each slave is no longer panicking and is inhaling and exhaling regularly, there is a hydraulic sound and the transparent reservoir of feeding fluid near her head begins to drain. The slaves swallow desperately, their bellies beginning to swell with nutrition and drugs.<br><br>
<<elseif $dairyFeedersSettingChanged is -1>>
In unison, the milking machines withdraw their feeders from the slaves' throats. The slaves gag and cough, strings of feeding fluid and saliva running between their lips and the heads of the feeding phalli. These remain close to their faces so that the slaves can suck them off once they get hungry, which they will, very soon. The slaves' mouths and tongues are very tired, and most of them rest with their mouths open and their tongues hanging out.<br><br>
<</if>>
<<if $dairyPregSettingChanged == 1>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].vagina > -1) && ($slaves[_i].vagina < 3)>>
<<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1, $dairySlaves-->>
$slaves[_i].slaveName's milking machine ejects her, since it cannot fit the mandated dildo into her tight cunt.
<</if>>
<</for>>
In unison, the milking machines withdraw their dildos from the pregnant slaves' vaginas. The auxiliary drug injectors hiss as the slaves are filled with drugs that promote natural lubrication. The slaves begin to shift awkwardly as they feel their pussies begin to drool slick female fluids. Once a machine judges that its slave's cunt is sufficiently wet, it readies a gigantic dildo. The slaves cannot see their own groins, but as soon as the heads of the dildos touch their pussylips, they begin to
<<if $dairyFeedersSetting < 2>>
struggle instinctively against their restraints, and the more energetic ones begin to weep.
<<else>>
struggle instinctively against their restraints.
<</if>>
As the massive phalli begin to ejaculate fertility drugs and semen, they drive all resistance out of the poor girls.<br><br>
<<elseif $dairyPregSettingChanged is -1>>
In unison, the milking machines withdraw their monstrous dildos from the pregnant slaves' stretched cunts. Their pussies' overcharged production of natural lubricant produces a gush of pent-up female fluids from each loose vagina as the phalli slide clear.
<<if $dairyFeedersSetting < 2>>
The slaves moan with relief at the sudden reduction in fullness. Being penetrated like that while pregnant must be quite uncomfortable.
<<else>>
The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them relax a little in their restraints.
<</if>>
The machines do replace the withdrawn dildos with more reasonably sized phalli and resume thrusting, but the slaves are relieved anyway.<br><br>
<</if>>
<<if $dairyStimulatorsSettingChanged == 1>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].anus < 3)>>
<<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1, $dairySlaves-->>
$slaves[_i].slaveName's milking machine ejects her, since it cannot fit its massive anal dildo up her tight asshole.
<</if>>
<</for>>
In unison, the milking machines shove their dildos deep into slaves' anuses, ejaculating large quantities of lubricant deep inside their rectums. The slaves start in surprise at the sudden rush of warm slick fluid, and then relax as the phalli withdraw themselves from their butts. Their relief is short-lived, however, as their assholes are only empty for a moment. The reasonably sized dildos are replaced with dildos the size of horse cocks. As soon as the slaves feel the heads of these monstrous phalli press inexorably against their sphincters,
<<if $dairyFeedersSetting < 2>>
they begin to scream and struggle instinctively. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their whining
<<else>>
they begin to struggle wildly. As the constant assrape that will define their existences for the foreseeable future begins in earnest, their wriggling
<</if>>
gradually diminishes as each slave is exhausted and slumps within her restraints. The machines take no notice, and continue the relentless sodomy.
<br><br>
<<elseif $dairyStimulatorsSettingChanged is -1>>
In unison, the milking machines withdraw their gargantuan dildos from the slaves' loosened anuses.
<<if $dairyFeedersSetting < 2>>
Several of the more energetic slaves begin to cry quietly with relief
<<else>>
The slaves are silent, since their mouths and throats are being fucked by the feeders, but most of them slump against their machines with relief
<</if>>
as their sphincters gradually recover from wide open to merely gaping. The machines switch out the withdrawn dildos for phalli that are just large, but the slaves barely react at all as they are penetrated. After what their sphincters have been through, a merely big dick is nothing to them.
<br><br>
<</if>>
<<if $dairyRestraintsSettingChanged == 1>>
<<if $dairyRestraintsSetting == 1>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].indentureRestrictions >= 2)>>
<<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1, $dairySlaves-->>
$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from restraint for milking.
<</if>>
<</for>>
The next cow to stumble over to a milking machine to be drained is gently but firmly embraced by its restraints, allowing it to suck her dry and violate her without any regard for her feelings. Most of the cows accept this new wrinkle in their lives, since the restraints let them go afterward, and the milking machines bring temporary relief. Some, however, begin to regard the machines with concern.
<<else>>
The next cow to stumble over to a milking machine to be drained finds to her surprise that she is not restrained while it sucks her dry. She wiggles around experimentally, verifying that she is indeed free to pull herself away from its ministrations if she wishes. There's little actual impact on the cows' behavior, since they still need the relief the machines offer.
<</if>>
<br><br>
<<elseif $dairyRestraintsSettingChanged is -1>>
<<if $dairyRestraintsSetting == 1>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "work in the dairy") && ($slaves[_i].indentureRestrictions >= 1)>>
<<set $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible to 1, $dairySlaves-->>
$slaves[_i].slaveName's milking machine declines to restrain her, since she is encoded as an indentured servant protected from being restrained for milking.
<</if>>
<</for>>
The next time a cow tries to get up after being milked, she finds to her sudden terror that the machine will not let her go. It continues to add fluids to her body, and remove them from her nipples, ignoring her mounting panic as she realizes that it's to be her new partner and lover, on a level far more intimate than any possible human relationship. The other cows approach their machines with trepidation, but the mounting pressure in their udders forces them to embrace their immurement despite their terror.
<<else>>
The next time a cow finishes an intensive milking period, her restraints loosen. She does not move for a long time, as though she is unable to believe that she is, at least in an immediate and local sense, free. Finally, she prises herself out of her milking machine's embrace, thick strings of fluid leading from it to her orifices as she pulls each one off of its corresponding port.
<</if>>
<br><br>
<</if>>
<</if>>
<<set $dairyStimulatorsSettingChanged to 0, $dairyFeedersSettingChanged to 0, $dairyPregSettingChanged to 0, $dairyRestraintsSettingChanged to 0>>
<<if ($dairyRestraintsSetting > 1)>>
$dairyNameCaps is an industrial facility, but there's a viewing gallery for visitors.
<<switch $dairyDecoration>>
<<case "Roman Revivalist">>
The screens there review each slave's liquid contributions to the state in minute detail.
<<case "Egyptian Revivalist">>
The screens there list a tally of each slave's contributions to the harvest this season. They also identify related slaves who occupy multi-slave milking machines so that they may feed each other directly.
<<case "Edo Revivalist">>
It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed amongst tatami mats and rice paper partitions.
<<case "Arabian Revivalist">>
It looks out on a strangely contradictory sight: a beautiful and terrible combination of modern slavery and technology, placed inside brightly tiled walls.
<<case "Chinese Revivalist">>
The milking machines are fascinating: they're encased in decorative carvings, making it look like the slaves are in the embrace of traditional Chinese depictions of lions, bears, and dragons.
<<case "Chattel Religionist">>
It presents the inmates as lessons, here to expiate their sins in a purgatory created by technology.
<<case "Degradationist">>
The screens there feature, among a sea of facts and figures about each slave, her most recent brain scan.
<<case "Repopulation Focus">>
The gallery is placed for a good view of each slave's swelling breasts and growing pregnancy. A screen is prominently displayed before each slave, detailing the number of babies she produced and the current number occupying her womb.
<<case "Eugenics">>
The screens there tell very little about the slaves within. That information is privy only to Society's Elite.
<<case "Asset Expansionist">>
It's designed for VIP visits, since this place is arguably the present apogee of expansionism. Nowhere else can breasts become so large. This is a place for pride.
<<case "Transformation Fetishist">>
It's designed for VIP visits, since this place is arguably the present apogee of transformationism. Nowhere else can slaves be so radically changed, from humans into something less - and something more.
<<case "Gender Radicalist">>
The gallery is placed for a good view of each slave's front, from her head to what's between her spread legs.
<<case "Gender Fundamentalist">>
The gallery is placed for a good view of each slave's breasts, belly, and cunt. Visitors can critically compare each feminine advantage.
<<case "Physical Idealist">>
The gallery is placed for a good view of each slave's body. Though muscles are at a lower premium here, there is intense interest in such radical changes to human biology.
<<case "Supremacist">>
The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more subhumans serve in this way. Many more.
<<case "Subjugationist">>
The screens there give information about each cow, but the data they present is also predictive. They imply a vision for a world in which more milking machines have $arcologies[0].FSSubjugationistRace components. Many more.
<<case "Paternalist">>
The screens there include feeds that show what media is being pumped into the slaves through their machines. It's designed to provide as much mental stimulation as possible.
<<case "Pastoralist">>
The screens there let the production figures speak for themselves. There may be more personable cows out there, but they don't produce milk like these do.
<<case "Maturity Preferentialist">>
The screens there give each slave's productivity and forecast it into the future. The facility is unmatched at extracting value from mature bodies.
<<case "Youth Preferentialist">>
The screens there give each slave's productivity and forecast it into the future. The best bodies here have many, many years of productivity ahead of them.
<<case "Body Purist">>
The screens there offer reams of data on each slave's product purity. Drugs are necessary here, and each body's balance results in a different grade of product.
<<case "Slimness Enthusiast">>
The screens there alternate live views of the fashionably slim cows in their stalls with brief infomercials on the specialized techniques and equipment $dairyName uses to extract milk from such modest udders.
<<default>>
Fascinated visitors may peruse each slave's productivity statistics on a corresponding touchscreen.
<</switch>>
<<else>>
$dairyNameCaps
<<switch $dairyDecoration>>
<<case "Roman Revivalist">>
is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Roman goddess of bountiful harvests.
<<case "Egyptian Revivalist">>
is functional and clean, using traditional methods wherever possible. At one end of the long row of stalls there is an alcove with a shrine to the Egyptian god of bountiful harvests.
<<case "Edo Revivalist">>
is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by walking on a wooden wheel that raises fresh water to $dairyName.
<<case "Arabian Revivalist">>
is clean and traditional. Its dusky stone walls keep it so warm that the cows go nude, basking in the hot sun between milkings.
<<case "Chinese Revivalist">>
is clean and traditional. The stalls are constructed of bamboo and carefully shaped wood, and muscle power is used wherever possible. Cows exercise and help out by fetching and carrying as best they can.
<<case "Chattel Religionist">>
is functional and clean. There are nice quotations from the holy book on the walls, and there is a little shrine designed to allow a cow who has difficulty standing to make her devotions comfortably.
<<case "Degradationist">>
is harsh and utilitarian. There are stands to restrain cows who aren't being milked for dosing, punishment, or sexual use. There are cattle prods here and there to use on resistant cows, unproductive cows, or cows one wishes to hear scream.
<<case "Repopulation Focus">>
is comfortable and well-kept. The milking machines are specially designed to maximize a pregnant cow's comfort.
<<case "Eugenics">>
is comfortable, well-kept and well-monitored. Cows are kept track of at all times to make sure no-one tries to increase milk production via pregnancy.
<<case "Asset Expansionist">>
looks misleadingly industrial at first glance. Though the cows here are free-range, the facility mounts a system of slings and cranes to allow slaves with massive udders to walk around with their tits suspended from the ceiling.
<<case "Transformation Fetishist">>
looks like a medical facility at first glance. Transformation is just as much a priority as production: there are surgical and drug injection machines right here.
<<case "Gender Radicalist">>
is comfortable and well-kept. The milking machines include perianal vibrators to massage slaves from butthole to cock while they give cum.
<<case "Gender Fundamentalist">>
is comfortable and well-kept. The milking machines include vibrators so that cows can get off while they're milked.
<<case "Physical Idealist">>
could be mistaken for a gym with milking machines. Cows here are expected to keep fit between milkings, since the best milk comes from cattle who are healthy, muscular, and strong.
<<case "Supremacist">>
is spartan, since that's all subhuman cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or subhuman cows one wishes to hear scream.
<<case "Subjugationist">>
is spartan, since that's all $arcologies[0].FSSubjugationistRace cows need. There are cattle prods here and there to use on resistant cows, unproductive cows, or $arcologies[0].FSSubjugationistRace cows one wishes to hear scream.
<<case "Paternalist">>
is comfortable and well-kept. Rather than stalls, $dairyName has an open arrangement of machines cows can use freely, and a lovely common area they can relax in afterward.
<<case "Pastoralist">>
is state of the art, but is also brilliantly designed to look like a barn. All the advanced machinery retracts when not in use, leaving the cows in a clean, airy pastoral paradise. It smells of summer.
<<case "Maturity Preferentialist">>
is inviting and homelike. After a milking, cows have a wide selection of soft furniture to choose from, so comfortable that most fall fast asleep.
<<case "Youth Preferentialist">>
is functional, but fun. There are all sorts of fun activities to keep the cows amused between milkings, cleverly adapted for girls with massive mammaries.
<<case "Body Purist">>
is state of the art, and spotlessly clean. All attention here is on the cows, to keep them happy, productive, and pure.
<<case "Slimness Enthusiast">>
is quite unusual. Since the cows it milks may not necessarily have gigantic boobs, the milking machines here can adapt to drain cream from any body.
<<default>>
is comfortable and well-kept. It features nice rest areas for cows to lounge in after a milking, and exercise equipment to keep them healthy.
<</switch>>
<</if>>
<<if $dairySlaves > 2>>
$dairyNameCaps is working steadily.
<<if ($dairyRestraintsUpgrade == 1) && ($dairyRestraintsSetting > 1)>>
Each cow is strapped in to her own milking machine. The machines are set up in rows, alternating forward and backward so that the cows are interleaved as closely as possible without touching.
<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>
<<if $dairyFeedersSetting is 2>>
A phallic feeding tube completely fills each cow's mouth and throat, making the it eerily quiet in here. Occasionally one of the cows convulses when a particularly long rush of food and drugs flows down her gullet.
<<else>>
When feeding is required, a phallus extends into cows' mouths.
<</if>>
<</if>>
<<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>>
<<if $dairyStimulatorsSetting is 2>>
Every cow is being sodomized by a massive phallus. Most are pumping away gently, the strokes taking a long time to push the half-meter of shaft into each slave's rectum and pull it out again. When a slave's balls are ready to give cum, however, the pace quickens, and the agonized slave wriggles in involuntary desperation to escape until she finally stiffens, squirts, and slumps in exhaustion.
<<else>>
Each cow's anus is periodically fucked by a machine phallus that ejaculates hydration directly up her butt. When a slave's balls are ready to give cum, she is mercilessly sodomized until prostate stimulation forces an orgasm.
<</if>>
<</if>>
<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>
<<if $dairyPregSetting is 3>>
Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate extra strong fertility drugs into their progressively distending wombs. The drugs induce intense arousal and excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises and nonstop moaning.
<<elseif $dairyPregSetting is 2>>
Fertile cows' vagina's are constantly penetrated by huge dildos that ejaculate fertility drugs. The drugs produce excessive female lubrication, so the constant dildo rape fills $dairyName with occasional gushing noises.
<<else>>
The fertile cows are visibly pregnant.
<</if>>
<</if>>
<<else>>
The row of milking machines is available for cows to use.
<<if ($dairyRestraintsSetting > 0)>>
When they do, the machines gently restrain them until they are completely done.
<</if>>
<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>
The machines mount convenient phallic feeders for slaves to suck for tasty food while they're milked.
<</if>>
<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>
The fertile cows are visibly pregnant.
<</if>>
<<if ($dairyStimulatorsUpgrade == 1) && ($dairyStimulatorsSetting > 0)>>
The machines gently sodomize cows who need the extra nutrition and treatment the dildos can ejaculate into them<<if $seeDicks > 0>>, and fuck them more vigorously when they need help ejaculating.<</if>>
<</if>>
<</if>>
<<elseif $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren > 0>>
$dairyNameCaps is quiet and calm. The only sounds are faint sucking and gushing noises.
<<elseif $dairySlaves > 0>>
$dairyNameCaps is sparsely populated.
<<elseif $Milkmaid != 0>>
$Milkmaid.slaveName is alone in $dairyName, and has nothing to do but clean and maintain the equipment.
<<else>>
$dairyNameCaps is empty and desolate. [[Decommission the dairy|Main][$dairy to 0, $dairyFeedersUpgrade to 0, $dairyPregUpgrade to 0, $dairyStimulatorsUpgrade to 0, $dairyDecoration to "standard"]]
<</if>>
<br>$dairyName can support $dairy milkers.
[[Expand the dairy|Dairy][$cash -= Math.trunc($dairy*1000*$upgradeMultiplierArcology), $dairy += 5]]
//Costs ¤<<print Math.trunc($dairy*1000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<br>
<<if $dairyFeedersUpgrade == 1>>
The milking machines can hold feeders in slaves' mouths and inject drugs into their bodies, ensuring ideal nutrition and production.
<br>
<<if $dairyFeedersSetting is 2>>
The feeders are ''industrial.'' [[Moderate|Dairy][$dairyFeedersSetting to 1, $dairyFeedersSettingChanged to -1]]
<<elseif $dairyFeedersSetting == 1>>
The feeders are ''active.'' [[Inactive|Dairy][$dairyFeedersSetting to 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting is 2)>> | [[Industrial|Dairy][$dairyFeedersSetting to 2, $dairyFeedersSettingChanged to 1]]<</if>>
<<else>>
The feeders are ''inactive.'' [[Active|Dairy][$dairyFeedersSetting to 1]]
<</if>>
<<else>>
$dairyNameCaps is equipped to feed and clean slaves normally. [[Upgrade the milking machines with intubators|Dairy][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairyFeedersUpgrade to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<br>
<<if $dairyPregUpgrade == 1>>
$dairyName can support cow pregnancies.
<br>
<<if $dairyPregSetting is 3>>
Fertile cows' wombs are ''worked to capacity.'' [[Industrial|Dairy][$dairyPregSetting to 2]]
<<elseif $dairyPregSetting is 2>>
Fertile cows' wombs are ''industrially employed.'' <<if ($seeExtreme != 0) && ($seeHyperPreg == 1) && ($dairyRestraintsSetting is 2) && ($dairyHyperPregRemodel is 1)>> [[Mass Production|Dairy][$dairyPregSetting to 3]] | <</if>>[[Moderate|Dairy][$dairyPregSetting to 1, $dairyPregSettingChanged to -1]]
<<elseif $dairyPregSetting == 1>>
Fertile cows' wombs are ''for hire.'' [[Not for hire|Dairy][$dairyPregSetting to 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting is 2)>> | [[Industrial|Dairy][$dairyPregSetting to 2, $dairyPregSettingChanged to 1]]<</if>>
<<else>>
Fertile cows' wombs are ''not for hire.'' [[For hire|Dairy][$dairyPregSetting to 1]]
<</if>>
<<else>>
$dairyNameCaps is not prepared to support cow pregnancies, and therefore cannot be used to contract out fertile slaves' wombs.
<br> [[Upgrade the dairy to support pregnancies|Dairy][$cash -= 2500, $dairyPregUpgrade to 1]] //Costs ¤2500 and will increase upkeep costs//
<</if>>
<br>
<<if $dairyStimulatorsUpgrade == 1>>
The milking machines mount reciprocating dildos that can sodomize the slaves, delivering extra nutrition and pharmaceuticals. <<if $seeDicks > 0>>The prostate stimulation also serves to increase semen production, where appropriate.<</if>>
<br>
<<if $dairyStimulatorsSetting is 2>>
The sodomizers are ''industrial,'' employing dildos the size of horse phalli. [[Moderate|Dairy][$dairyStimulatorsSetting to 1, $dairyStimulatorsSettingChanged to -1]]
<<elseif $dairyStimulatorsSetting == 1>>
The sodomizers are ''active.'' [[Deactivate|Dairy][$dairyStimulatorsSetting to 0]]<<if ($seeExtreme != 0) && ($dairyRestraintsSetting is 2)>> | [[Industrial|Dairy][$dairyStimulatorsSetting to 2, $dairyStimulatorsSettingChanged to 1]]<</if>>
<<else>>
The sodomizers are ''inactive.'' [[Activate|Dairy][$dairyStimulatorsSetting to 1]]
<</if>>
<<else>>
$dairyName does not automatically sodomize. [[Upgrade the cockmilking machines with sodomizers|Dairy][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairyStimulatorsUpgrade to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs//
<</if>>
<<if ($dairyPregUpgrade == 2) || ($dairyStimulatorsSetting is 2)>>
<br>
<<if $dairyPrepUpgrade == 1>>
$dairyName features a preparatory raper designed to gape slaves for integration.
<<else>>
$dairyName's industrial machines can only accept slaves with loose holes. [[Install a preparatory raper|Dairy][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairyPrepUpgrade to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<</if>>
<</if>>
<br>
<<if $dairyRestraintsUpgrade == 1>>
$dairyNameCaps is equipped to restrain cows.
<br>
<<if $dairyRestraintsSetting is 2>>
The cows are restrained ''permanently,'' allowing use of industrial techniques even devoted cows would flinch at. [[Only during milking|Dairy][$dairyRestraintsSetting to 1, $dairyFeedersSettingChanged to -1]]
<<elseif $dairyRestraintsSetting == 1>>
The cows are restrained ''when being milked,'' giving the machines full play. [[Free range|Dairy][$dairyRestraintsSetting to 0, $dairyFeedersSettingChanged to -1]] | [[Permanent machine milking|Dairy][$dairyRestraintsSetting to 2, $dairyFeedersSettingChanged to 1]]
<<else>>
The cows are restrained ''only when necessary,'' allowing obedient cows freedom to range around. [[Restrain the cows|Dairy][$dairyRestraintsSetting to 1, $dairyFeedersSettingChanged to 1]]
<</if>>
<<else>>
$dairyNameCaps is not equipped to restrain recalcitrant cows. [[Equip the dairy with milking racks|Dairy][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairyRestraintsUpgrade to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<</if>>
<<if ($seeHyperPreg == 1) && ($dairyRestraintsSetting is 2) && ($dairyStimulatorsSetting is 2) && ($dairyFeedersSetting is 2) && ($dairyPregSetting >= 1)>>
<br>
<<if $dairyHyperPregRemodel == 1>>
$dairyNameCaps's milking racks have been remodeled to allow cows' abnormal pregnancies room to grow.
<<else>>
$dairyNameCaps's milking racks can be remodeled to hold hyper-pregnant cattle. [[Expand the milking racks|Dairy][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $dairyHyperPregRemodel to 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<</if>>
<</if>>
<<if ($bioreactorsAnnounced != 0) && ($dairyRestraintsSetting is 2) && ($dairyStimulatorsSetting is 2) && ($dairyFeedersSetting is 2)>>
<br>
<<if $createBioreactors == 1>>
$dairyNameCaps will ''convert perfected cows into equipment,'' removing them from slave status, permanently. [[Cancel conversion|Dairy][$createBioreactors to 0]]
<<else>>
$dairyNameCaps will ''leave perfected cows as slaves.'' [[Convert them into equipment|Dairy][$createBioreactors to 1]]
<</if>>
<</if>>
<br>
<<if $arcologies[0].FSSlimnessEnthusiast > 80>>
<<if $dairySlimMaintainUpgrade == 1>>
Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been updated with optimized milkers for small breasts, and a customized drug regimen to extract maximum output while maintaining small breast sizes.
<<if $dairySlimMaintain == 1>>
$dairyNameCaps is currently set to limit the breast growth of slimmer slaves while maximizing their milk output. [[Return to Normal Operation|Dairy][$dairySlimMaintain to 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs//
<<else>>
$dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain to 1]] //NOTE: This will NOT remove existing lactation implants//
<</if>>
<<else>>
Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -=Math.trunc(5000*$upgradeMultiplierArcology), $dairySlimMaintainUpgrade to 1, $dairySlimMaintain to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiast > 20>>
<<if $dairySlimMaintainUpgrade == 1>>
Thanks to advances precipitated by the arcology's commitment to the fashion of slimmer slaves, $dairyName has been re-engineered so that its milking process can now prevent the unwanted breast expansion of fashionably slim slaves.
<<if $dairySlimMaintain == 1>>
$dairyNameCaps is currently set to limit the breast growth of slimmer slaves. [[Return to Normal Operation|Dairy][$dairySlimMaintain to 0]] //NOTE: This may allow the automatic administration of lactation inducing drugs//
<<else>>
$dairyNameCaps is currently set to normal operation, and will allow the breasts of slimmer slaves to expand due to milking. [[Set milkers to preserve small breast sizes|Dairy][$dairySlimMaintain to 1]] //NOTE: This will NOT remove existing lactation implants//
<</if>>
<<else>>
Dairy cows' breasts will expand normally as a result of the milking process. [[Optimize the milking process to preserve small breast sizes|Dairy][$cash -=Math.trunc(5000*$upgradeMultiplierArcology), $dairySlimMaintainUpgrade to 1, $dairySlimMaintain to 1]] //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<</if>>
<</if>>
<<if ($dairyPregSetting > 1) || ($dairyFeedersSetting > 1) || ($dairyStimulatorsSetting > 1)>>
<br><br>@@color:yellow;WARNING:@@ current milking machine settings may have irreversible effects on cows.
<</if>>
<br><br>
<<if $Milkmaid != 0>>
<<set $Flag to 2>>
<<include "Slave Summary">>
<<if canAchieveErection($Milkmaid) && $Milkmaid.pubertyXY == 1>>
<br>
<<if $milkmaidImpregnates == 1>>
Keeping the cows pregnant is part of her job. [[Order her to stop impregnating|Dairy][$milkmaidImpregnates to 0]]
<<else>>
She could be directed to keep the cows pregnant herself. [[Order her to impregnate|Dairy][$milkmaidImpregnates to 1]]
<</if>>
<</if>>
<<elseif $dairyRestraintsSetting > 1>>
//Current milking machine settings make a Milkmaid superfluous by replacing her duties with automation//
<<else>>
You do not have a slave serving as a Milkmaid. [[Appoint one|Milkmaid Select]]
<</if>>
<<if $dairySlaves > 0>>
<br><br>''Bring a slave out of $dairyName:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<set $seed to $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>>
<<if $seed > 1>>
//In addition, $seed milking machines have biological components installed in them.//
<<elseif $seed == 1>>
//In addition, one milking machine has biological components installed in it.//
<</if>>
<<if $notdairySlaves > 0>>
<br><br>''Send a slave to the dairy:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $dairyName: <<textbox "$dairyName" $dairyName "Dairy">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/dairy.tw
|
tw
|
bsd-3-clause
| 33,515
|
:: Dairy Report [nobr]
<<set $bioreactorPerfectedID = 0, $dairySlaves = 0, $legendaryBallsID = 0, $legendaryCowID = 0, $milkmaidDevotionBonus = 1, $milkmaidHealthBonus = 0, $milkmaidTrustBonus = 1, $milkmaidDevotionThreshold = 45, $milkmaidTrustThreshold = 35>>
<<set _anusesStretched = 0, _birthers = 0, _births = 0, _cumWeek = 0, _femCumWeek = 0, _milkmaidFetish = 0, _milkmaidImpregnated = 0, _milkWeek = 0>>
<<set _balltacular = 0, _boobtacular = 0, _careerForgotten = 0, _chemMinor = 0, _chemSevere = 0, _desterilized = 0, _hatefilled = 0, _horrified = 0, _intelligenceLost = 0, _mindbroken = 0, _profits = 0, _skillsLost = 0, _stupidified = 0, _vaginasStretched = 0, _SL = $slaves.length, _MM = -1, _MMAttentionString = "">>
<<if ($Milkmaid != 0)>>
<<for _MM = 0; _MM < _SL; _MM++>>
<<if $slaves[_MM].ID == $Milkmaid.ID>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _MM != -1>>
<<set $i = _MM>>
<<if $slaves[_MM].health < 90>>
<<set $slaves[_MM].curatives to 2>>
<</if>>
<<if ($slaves[_MM].muscles > 50)>>
<<set ($slaves[_MM].diet to "healthy")>>
<<else>>
<<set ($slaves[_MM].diet to "muscle building")>>
<</if>>
<<silently>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<if $slaves[_MM].devotion <= 60>>
<<set $slaves[_MM].devotion += 5>>
<</if>>
<<if $slaves[_MM].trust < 60>>
<<set $slaves[_MM].trust += 5>>
<</if>>
<<if $slaves[_MM].relationship is -3>>
<<set $milkmaidDevotionBonus += 2, $milkmaidTrustBonus += 2>>
<</if>>
<<if ($slaves[_MM].sexualQuirk is "caring")>>
<<set $milkmaidTrustBonus += 1>>
<</if>>
<<if ($slaves[_MM].behavioralQuirk is "funny")>>
<<set $milkmaidTrustBonus += 1>>
<</if>>
<<if ($slaves[_MM].oralSkill > 0)>>
<<set $milkmaidDevotionBonus += Math.trunc($slaves[_MM].oralSkill/30)>>
<</if>>
<<if ($slaves[_MM].health >= 80)>>
<<set $milkmaidHealthBonus += 1>>
<</if>>
<<set $toSearch to $slaves[_MM].career>>
<<if $milkmaidCareers.contains($toSearch)>>
<<set $milkmaidHealthBonus += 1>>
<</if>>
<<if ($slaves[_MM].muscles > 30)>>
<<set $milkmaidHealthBonus += 1>>
<</if>>
<<set $milkmaidDevotionThreshold += (5*$milkmaidDevotionBonus), $milkmaidTrustThreshold += (5*$milkmaidTrustBonus)>>
<<if $slaves[_MM].fetishStrength <= 95>>
<<if $slaves[_MM].fetish != "boobs">>
<<fetishChangeChance $slaves[_MM]>>
<<if $fetishChangeChance > random(0,100)>>
<<set _milkmaidFetish to 1, $slaves[_MM].fetishKnown to 1, $slaves[_MM].fetish to "boobs">>
<</if>>
<<elseif $slaves[_MM].fetishKnown == 0>>
<<set _milkmaidFetish to 1, $slaves[_MM].fetishKnown to 1>>
<<else>>
<<set _milkmaidFetish to 2, $slaves[_MM].fetishStrength += 4>>
<</if>>
<</if>>
<<set $Milkmaid = $slaves[_MM]>>
<</if>>
<<set $oldCash to $cash>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment != "work in the dairy")>><<continue>><</if>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<set $dairySlaves++>>
<<set $i = _i>>
/* Perform facility based rule changes */
<<if ($dairySlimMaintain == 0) && ($slaves[_i].weight <= 30)>>
<<set $slaves[_i].diet to "fattening">>
<<elseif ($slaves[_i].diet is "fattening") || ($dairyRestraintsSetting > 1)>>
<<set $slaves[_i].diet to "healthy">>
<<elseif ($slaves[_i].balls >0) && $cumProDiet == 1>>
<<set $slaves[_i].diet to "cum production">>
<</if>>
/* General End of Week effects */
<<silently>>
<<include "SA get milked">>
<<set _milkWeek += $milk, _cumWeek += $cum>>
<<if ($milkmaidImpregnates == 1) && ($Milkmaid != 0) && ($Milkmaid.balls > 0) && $Milkmaid.pubertyXY == 1>>
<<if (canGetPregnant($slaves[_i])) && (canPenetrate($Milkmaid)) && (canBreed($slaves[_i], $Milkmaid))>>
<<set $slaves[_i].preg to 1, $slaves[_i].pregSource to $Milkmaid.ID, _milkmaidImpregnated++, $slaves[_i].vaginalCount += 10, $vaginalTotal += 10>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
/* Special attention section */
<<if ($legendaryCowID == 0) && ($slaves[_i].lactation > 0) && (($slaves[_i].boobs-$slaves[_i].boobsImplant) > 6000) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryCowID to $slaves[_i].ID>>
<</if>>
<<if ($legendaryBallsID == 0) && ($slaves[_i].balls > 5) && ($slaves[_i].devotion > 50) && ($slaves[_i].prestige == 0)>>
<<set $legendaryBallsID to $slaves[_i].ID>>
<</if>>
<<set $i = _i>>
<<if $familyTesting == 1>>
<<if $slaves[_i].mother == $Milkmaid.ID>>
<<set _MMAttentionString += "She pays special attention to her daughter, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<</if>>
<<if $slaves[_i].father == $Milkmaid.ID>>
<<set _MMAttentionString += "She pays special attention to her daughter, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<</if>>
<<if $slaves[_i].ID == $Milkmaid.father>>
<<set _MMAttentionString += "She pays special attention to her father, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<</if>>
<<if $slaves[_i].ID == $Milkmaid.mother>>
<<set _MMAttentionString += "She pays special attention to her mother, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<</if>>
<<if areSisters($slaves[_i], $Milkmaid) == 1>>
<<set _MMAttentionString += "She pays special attention to her twin sister, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<<elseif areSisters($slaves[_i], $Milkmaid) == 2>>
<<set _MMAttentionString += "She pays special attention to her sister, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<<elseif areSisters($slaves[_i], $Milkmaid) == 3>>
<<set _MMAttentionString += "She pays special attention to her half-sister, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<</if>>
<<else>>
<<if $Milkmaid.relationTarget is $slaves[_i].ID>>
<<set _MMAttentionString += "She pays special attention to her $slaves["+_i+"].relation, $slaves["+_i+"].slaveName, making sure she is well kept and happy. ">>
<<set $slaves[_i].trust += 1>>
<</if>>
<</if>> /*closes family mode */
<<if $Milkmaid.relationshipTarget is $slaves[_i].ID>>
<<set _MMAttentionString += "She dotes over her <<if $Milkmaid.relationship == 1>>friend<<elseif $Milkmaid.relationship is 2>>best friend<<elseif $Milkmaid.relationship is 3>>friend with benefits<<elseif $Milkmaid.relationship is 4>>lover<<elseif $Milkmaid.relationship is 5>>slave wife<</if>>, $slaves["+_i+"].slaveName, making sure she is happy and comfortable. ">>
<<set $slaves[_i].devotion += 1>>
<</if>>
<<if $Milkmaid.rivalryTarget is $slaves[_i].ID>>
<<set _MMAttentionString += "She either neglects or harasses her <<if $Milkmaid.rivalry == 1>>growing rival<<elseif $Milkmaid.rivalry is 2>>rival<<elseif $Milkmaid.rivalry is 3>>bitter rival<</if>>, $slaves["+_i+"].slaveName, making sure she is unhappy and uncomfortable. ">>
<<set $slaves[_i].devotion -= 3, $slaves[_i].trust -= 3>>
<<if random(1,100) > 65>>
<<set $Milkmaid.rivalry += 1, $slaves[_MM].rivalry += 1, $slaves[_i].rivalry += 1>>
<</if>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a dairy cow.">>
<<set _MMAttentionString += "She spends extra time with $slaves["+_i+"].slaveName, the well-known cow. $Milkmaid.slaveName is fascinated by her massive $slaves["+_i+"].boobs"+"cc breasts and spends extra time massaging and kneading them to maximize production. ">>
<<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a cockmilker.">>
<<set _MMAttentionString += "She spends extra time with $slaves["+_i+"].slaveName, the massive ejaculating cow. She can't help but massage the cow's dick and testes to stimulate them further and coax more from them. ">>
<<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>>
<</if>>
<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a breeder." && $slaves[_i].preg > 10>>
<<set _MMAttentionString += "She spends extra time with $slaves["+_i+"].slaveName, the well-known breeder. $Milkmaid.slaveName is fascinated by her growing pregnancy and popular womb. She makes sure her belly and it's occupants are nice and comfortable. ">>
<<set $slaves[_i].devotion += 3, $slaves[_i].trust += 3>>
<</if>>
/* Facility Specific End of Week effects */
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
<</if>>
<<if ($slaves[_i].health < -80)>>
<<set $slaves[_i].health += 20>>
<<elseif ($slaves[_i].health < -40)>>
<<set $slaves[_i].health += 10>>
<<elseif ($slaves[_i].health < 0)>>
<<set $slaves[_i].health += 7>>
<<elseif ($slaves[_i].health < 90)>>
<<set $slaves[_i].health += 3>>
<</if>>
<<if ($slaves[_i].inflation > 0)>>
<<set $slaves[_i].inflation = 0>>
<<set $slaves[_i].inflationType = 0>>
<<set $slaves[_i].inflationMethod = 0>>
<<set $slaves[_i].milkSource = 0>>
<</if>>
<<if ($slaves[_i].lactation > 0)>>
<<if ($dairySlimMaintain == 0) || ($slaves[_i].boobs > 700)>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 100>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 50>>
<<elseif ($slaves[_i].boobs < 10000)>>
<<set $slaves[_i].boobs += 25>>
<</if>>
<</if>>
<</if>>
<<if ($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0)>>
<<if ($dairySlimMaintain == 0)>>
<<if ($slaves[_i].balls == 0)>>
<<set $slaves[_i].hormones to 2>>
<</if>>
<<if ($slaves[_i].lactation < 2)>>
<<set $slaves[_i].lactation to 2>>
<</if>>
<</if>>
<<if ($slaves[_i].health < 75)>>
<<set $slaves[_i].health += 25>>
<<else>>
<<if ($dairySlimMaintain == 0)>>
<<if ($slaves[_i].boobs < 25000)>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 500>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 250>>
<<else>>
<<set $slaves[_i].boobs += 100>>
<</if>>
<<else>>
<<set $slaves[_i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyFeedersSetting+$dairyRestraintsSetting+((50-$slaves[_i].physicalAge)/4))>>
<</if>>
<<if ($slaves[_i].boobs > 14900) && ($slaves[_i].boobs < 15100)>>
<<set _boobtacular += 1>>
<</if>>
<<else>>
<<set $slaves[_i].boobs to 25000>>
<</if>>
<</if>>
<<if ($slaves[_i].balls > 0)>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($slaves[_i].balls < 125)>>
<<set $slaves[$_i].balls += 1>>
<</if>>
<<if ($slaves[_i].balls == 125)>>
<<set _balltacular += 1>>
<</if>>
<<elseif ($slaves[_i].balls < 6)>>
<<if (random(1,100) > (40+(10*$slaves[_i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>>
<<set $slaves[_i].balls += 1>>
<</if>>
<<if ($slaves[_i].balls is 6)>>
<<set _balltacular += 1>>
<</if>>
<</if>>
<<if ($slaves[_i].dick < 10)>>
<<if (random(1,100) > (40+(10*$slaves[_i].dick)-(10*$dairyRestraintsSetting)-($injectionUpgrade*10)))>>
<<set $slaves[_i].dick += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($dairyStimulatorsUpgrade == 1)>>
<<if ($dairyStimulatorsSetting > 1) && ($slaves[_i].anus < 4)>>
<<set $slaves[_i].anus += 1>>
<<if ($slaves[_i].anus is 4)>>
<<set _anusesStretched += 1>>
<</if>>
<<elseif ($slaves[_i].anus < 3)>>
<<set $slaves[_i].anus += 1>>
<</if>>
<<if ($slaves[_i].health < 60)>>
<<set $slaves[_i].health += 20>>
<<elseif $dairySlimMaintain == 0>>
<<if ($slaves[_i].boobs < 25000)>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<<if ($slaves[_i].boobs < 2000)>>
<<set $slaves[_i].boobs += 500>>
<<elseif ($slaves[_i].boobs < 5000)>>
<<set $slaves[_i].boobs += 250>>
<<else>>
<<set $slaves[_i].boobs += 100>>
<</if>>
<<else>>
<<set $slaves[_i].boobs += 25*Math.trunc(($injectionUpgrade*2)+$dairyStimulatorsSetting+$dairyRestraintsSetting+((50-$slaves[_i].physicalAge)/4))>>
<</if>>
<<if ($slaves[_i].boobs > 14900) && ($slaves[_i].boobs < 15100)>>
<<set _boobtacular += 1>>
<</if>>
<<else>>
<<set $slaves[_i].boobs to 25000>>
<</if>>
<</if>>
<</if>>
<<if ($dairyRestraintsSetting > 1)>>
<<set $slaves[_i].lactationAdaptation += 1>>
<<if ($slaves[_i].fetish is "mindbroken")>>
<<if ($slaves[_i].boobs > 24800)>>
<<if (($slaves[_i].balls > 5) || ($slaves[_i].balls == 0))>>
<<set $bioreactorPerfectedID to $slaves[_i].ID>>
<</if>>
<</if>>
<<else>>
<<if ($slaves[_i].sexualFlaw != "self hating")>>
<<if ($slaves[_i].sexualFlaw != "cum addict") || ($dairyFeedersSetting == 0)>>
<<if ($slaves[_i].sexualFlaw != "anal addict") || ($dairyStimulatorsSetting == 0)>>
<<if ($slaves[_i].sexualFlaw != "breeder") || ($slaves[_i].preg < 0) || ($dairyPregSetting == 0)>>
<<if $dairyStimulatorsSetting > 1>>
<<if ($slaves[_i].sexualFlaw != "hates anal") && ($slaves[_i].sexualQuirk != "painal queen")>>
<<set $slaves[_i].sexualFlaw to "hates anal">>
<</if>>
<</if>>
<<if $dairyPregSetting > 1>>
<<if ($slaves[_i].sexualFlaw != "hates penetration") && ($slaves[_i].sexualQuirk != "strugglefuck queen")>>
<<set $slaves[_i].sexualFlaw to "hates penetration">>
<</if>>
<</if>>
<<if $dairyFeedersSetting > 1>>
<<if ($slaves[_i].sexualFlaw != "hates oral") && ($slaves[_i].sexualQuirk != "gagfuck queen")>>
<<set $slaves[_i].sexualFlaw to "hates oral">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].chem > 250>>
<<set _chemSevere += 1>>
<<elseif $slaves[_i].chem > 100>>
<<set _chemMinor += 1>>
<</if>>
<</if>>
<<if ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 5>>
<<if $slaves[_i].devotion <= 95>>
<<if $slaves[_i].sexualFlaw != "self hating">>
<<if ($slaves[_i].sexualFlaw != "breeder") || ($slaves[_i].preg < 0)>>
<<if ($slaves[_i].devotion > -75)>>
<<set $slaves[_i].devotion -= 10>>
<<if ($slaves[_i].devotion < -65)>>
<<set _hatefilled += 1>>
<</if>>
<<elseif ($slaves[_i].trust > -75)>>
<<set $slaves[_i].trust -= 10>>
<<if ($slaves[_i].trust < -65)>>
<<set _horrified += 1>>
<</if>>
<<elseif ($slaves[_i].vaginalSkill > 0)>>
<<set $slaves[_i].vaginalSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].oralSkill > 0)>>
<<set $slaves[_i].oralSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].analSkill > 0)>>
<<set $slaves[_i].analSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career to "a bioreactor", _careerForgotten += 1>>
<<elseif ($slaves[_i].intelligence > -1)>>
<<set $slaves[_i].intelligence -= 1, _intelligenceLost += 1>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].devotion -= 10>>
<<elseif ($slaves[_i].trust > -20)>>
<<set $slaves[_i].trust -= 10>>
<<elseif ($slaves[_i].whoreSkill > 0)>>
<<set $slaves[_i].whoreSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].entertainSkill > 0)>>
<<set $slaves[_i].entertainSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].intelligence > -2)>>
<<set $slaves[_i].intelligence -= 1, _stupidified += 1>>
<<elseif ($slaves[_i].fetish != "mindbroken")>>
<<set $slaves[_i].fetish to "mindbroken", _mindbroken += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].milk > 1000>>
<<if ($slaves[_i].boobs > 12000) && ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career to "a bioreactor", _careerForgotten += 1>>
<</if>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
<<set $slaves[_i].chem += 5>>
<<else>>
<<set $slaves[_i].chem += 2>>
<</if>>
<<elseif ($dairyStimulatorsSetting + $dairyFeedersSetting + $dairyPregSetting) > 3>>
<<if ($slaves[_i].devotion < 75)>>
<<if ($slaves[_i].devotion > -75)>>
<<set $slaves[_i].devotion -= 5>>
<<if ($slaves[_i].devotion < -70)>>
<<set _hatefilled += 1>>
<</if>>
<<elseif ($slaves[_i].trust > -75)>>
<<set $slaves[_i].trust -= 5>>
<<if ($slaves[_i].trust < -70)>>
<<set _horrified += 1>>
<</if>>
<<elseif ($slaves[_i].vaginalSkill >= 20)>>
<<set $slaves[_i].vaginalSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].oralSkill >= 20)>>
<<set $slaves[_i].oralSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].analSkill >= 20)>>
<<set $slaves[_i].analSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career to "a bioreactor", _careerForgotten += 1>>
<<elseif ($slaves[_i].intelligence > -1)>>
<<set $slaves[_i].intelligence -= 1, _intelligenceLost += 1>>
<<elseif ($slaves[_i].devotion >= -20)>>
<<set $slaves[_i].devotion -= 8>>
<<elseif ($slaves[_i].trust > -20)>>
<<set $slaves[_i].trust -= 8>>
<<elseif ($slaves[_i].whoreSkill >= 20)>>
<<set $slaves[_i].whoreSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].entertainSkill >= 20)>>
<<set $slaves[_i].entertainSkill -= 10, _skillsLost += 1>>
<<elseif ($slaves[_i].intelligence > -2)>>
<<set $slaves[_i].intelligence -= 1, _stupidified += 1>>
<<elseif ($slaves[_i].fetish != "mindbroken")>>
<<set $slaves[_i].fetish to "mindbroken", _mindbroken += 1>>
<</if>>
<<elseif $slaves[_i].milk > 1000>>
<<if ($slaves[_i].boobs > 12000) && ($slaves[_i].career != "a bioreactor")>>
<<set $slaves[_i].career to "a bioreactor", _careerForgotten += 1>>
<</if>>
<</if>>
<<if ($arcologies[0].FSBodyPuristLaw == 0) && ($healthyDrugsUpgrade == 0)>>
<<set $slaves[_i].chem += 2>>
<<else>>
<<set $slaves[_i].chem += 1>>
<</if>>
<</if>>
<<if ($dairyPregUpgrade == 1) && ($dairyPregSetting > 0)>>
<<if ($slaves[_i].ovaries == 1) && ($slaves[_i].vagina > -1)>>
<<set _femCumWeek += Math.trunc((70-$slaves[_i].physicalAge)/(30-($slaves[_i].vaginaLube*10)))>>
<<if ($slaves[_i].preg is -2)>>
<<set $slaves[_i].preg to 0, _desterilized += 1>>
<</if>>
<<if isFertile($slaves[_i])>>
<<if $slaves[_i].eggType == "human">>
<<set $slaves[_i].preg to 1>>
<<if ($dairyPregSetting > 2)>>
<<set $slaves[_i].pregType to random(10,29)>>
<<elseif ($dairyPregSetting > 1)>>
<<set $slaves[_i].pregType to random(3,5)>>
<<else>>
<<set $slaves[_i].pregType to either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4)>>
<</if>>
<<set $slaves[_i].pregSource to -2>>
<</if>>
<<if ($slaves[_i].vagina == 0)>>
<<set $slaves[_i].vagina to 1>>
<</if>>
<</if>>
<<if ($slaves[_i].preg > 0)>>
<<if ($dairyPregSetting > 2)>>
<<set $cash += 100>>
<<elseif ($dairyPregSetting > 1)>>
<<set $cash += 50>>
<<else>>
<<set $cash += 25>>
<</if>>
<<if ($dairyPregSetting > 1) && ($slaves[_i].vagina < 4)>>
<<set $slaves[_i].vagina += 1>>
<<if ($slaves[_i].vagina is 4)>>
<<set _vaginasStretched += 1>>
<</if>>
<<elseif ($slaves[_i].vagina < 3)>>
<<set $slaves[_i].vagina += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $inflatedSlavesMilk > 0>>
<<set $milkWeek -= ((8*$inflatedSlavesMilk*10)+8)>>
<</if>>
<<if $inflatedSlavesCum > 0>>
<<set _cumWeek -= ((80*$inflatedSlavesCum*10)+80)>>
<<if _cumWeek < 0>>
<<set _cumWeek = 0>>
<</if>>
<</if>>
<<set _Tadd = ($bioreactorsXY + $bioreactorsXX + $bioreactorsHerm + $bioreactorsBarren)>>
<<if ($dairySlaves + _Tadd > 0)>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
<<if ($dairySlaves == 1)>>''There is 1 cow in $dairyName.''<<else>>''There are $dairySlaves cows in $dairyName.''<</if>>
<<if ($dairyRestraintsSetting > 1)>>
It functions as an industrial slave products factory.
<</if>>
<<if (_Tadd > 0)>>
_Tadd milking machines have permanent biological components, making a total of <<print _Tadd + $dairySlaves>> milk-producing bodies.
<<set _seed to (3*$bioreactorsXY) + (3*$bioreactorsHerm), _cumWeek += _seed>>
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set $cash += _seed*random(40,50)>>
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>>
<<else>>
<<set $cash += _seed*random(25,35)>>
<</if>>
<<set _seed to ($bioreactorsXX) + ($bioreactorsHerm), _femCumWeek += _seed>>
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set $cash += _seed*random(40,50)>>
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set $cash += _seed*(random(25,35)+Math.trunc($arcologies[0].FSPastoralist/10))>>
<<else>>
<<set $cash += _seed*random(25,35)>>
<</if>>
<<set _seed to (300*$bioreactorsXX) + (250*$bioreactorsBarren) + (200*$bioreactorsXY) + (200*$bioreactorsHerm), _milkWeek += _seed>>
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
<<set $cash += _seed*(13+Math.trunc($arcologies[0].FSPastoralist/30))>>
<<elseif ($arcologies[0].FSPastoralist != "unset")>>
<<set $cash += _seed*(8+Math.trunc($arcologies[0].FSPastoralist/30))>>
<<else>>
<<set $cash += _seed*9>>
<</if>>
<</if>>
<<if $inflatedSlavesMilk > 0>>
<<set $cash -= Math.trunc(((600*($inflatedSlavesMilk)+8)+random(50,200)))>>
<</if>>
<<if $inflatedSlavesCum > 0>>
<<set $cash -= Math.trunc(((300*($inflatedSlavesCum+8))+random(25,100)))>>
<</if>>
<<set _profits to $cash-$oldCash>>
<<if ($Milkmaid != 0)>>
$Milkmaid.slaveName is serving as your milkmaid<<if $Milkmaid.relationship is -3>> She tries her best to be your perfect farmwife<</if>>.
<<if _milkmaidImpregnated > 0>>
It's her responsibility to keep her charges pregnant, and she constantly
<<if _milkmaidImpregnated == 1>>
breeds the one fertile cow.
<<else>>
fills the _milkmaidImpregnated cows' cunts with her cum.
<</if>>
<<set Tmult = (_milkmaidImpregnated * 10), $slaves[_MM].penetrativeCount += Tmult, $Milkmaid.penetrativeCount += Tmult, $penetrativeTotal += Tmult>>
<</if>>
<<if (_milkmaidFetish == 1)>>
In her line of work, she touches more breasts than even you do. She lives in an atmosphere of quivering, heaving, milky breastflesh; of girls who shudder and moan when she touches their creamy nipples. She has @@color:lightcoral;become more of a breast girl.@@
<<elseif (_milkmaidFetish == 2)>>
It's a hard life, pulling teats and washing cows, but it does @@color:lightsalmon;make her more of a breast fetishist.@@
<</if>>
<<if ($Milkmaid.muscles > 30)>>
Her muscles help her handle the fattest or most reluctant cow.
<<else>>
Her constant handling of cows causes her to @@color:lime;gain muscle.@@.
<</if>>
<<if ($Milkmaid.oralSkill > 30)>>
Her skilled tongue helps her keep her girls happy.
<</if>>
<<if ($Milkmaid.oralSkill < 90)>>
<<set $skillIncrease = 3>>
<<OralSkillIncrease $slaves[_MM]>>
<</if>>
<<if ($Milkmaid.sexualQuirk is "caring")>>
She's very caring, and does her best to get the cows to trust her.
<</if>>
<<if ($Milkmaid.behavioralQuirk is "funny")>>
She's funny, and does her best to get the cows to trust her by keeping them laughing.
<</if>>
<<set $toSearch to $Milkmaid.career>>
<<if $milkmaidCareers.contains($toSearch)>>
She has career experience dealing with milk animals.
<</if>>
<<print _MMAttentionString>>
<<if (_cumWeek > 0) && ($dairyStimulatorsSetting < 2)>>
<<if ($Milkmaid.dick > 4) && (canPenetrate($Milkmaid))>>
She uses her turgid cock to give prostate stimulation to slaves that need help ejaculating.
<</if>>
<</if>>
<</if>>
<<if _chemSevere > 1>>
_chemSevere cows' productivity is being reduced by the long term effects of industrial use.
<<elseif _chemSevere > 0>>
One cow's productivity is being reduced by the long term effects of industrial use.
<</if>>
<<if _chemMinor > 1>>
_chemMinor cows have been drugged and used long enough that they require increased curative doses, slightly reducing their output.
<<elseif _chemMinor > 0>>
One cow has been drugged and used long enough that she requires increased curative doses, slightly reducing her output.
<</if>>
<<if _desterilized > 1>>
_desterilized cows had minor health issues preventing their fertile womb from conceiving; the issues have been resolved and they have been impregnated.
<<elseif _chemMinor > 0>>
One cow had minor health issues preventing her fertile womb from conceiving; they have been resolved and she has been impregnated.
<</if>>
<<if _hatefilled > 1>>
_hatefilled cows stopped struggling so much when fucked by the machines; it seems they have sunk into a fugue.
<<elseif _hatefilled > 0>>
One cow stopped struggling so much when fucked by the machines; it seems she has sunk into a fugue.
<</if>>
<<if _horrified > 1>>
_horrified cows' emotional activity dropped significantly; this indicates acceptance that they are not likely to leave $dairyName, ever again.
<<elseif _horrified > 0>>
One cow's emotional activity dropped significantly; this indicates acceptance that she is not likely to leave $dairyName, ever again.
<</if>>
<<if _skillsLost > 1>>
_skillsLost cows forgot skills due to their inability to focus on anything but machine rape.
<<elseif _skillsLost > 0>>
One cow forgot skills due to her inability to focus on anything but machine rape.
<</if>>
<<if _careerForgotten > 1>>
_careerForgotten cows forgot the details of their past professional lives; all they can remember now is this.
<<elseif _careerForgotten > 0>>
One cow forgot forgot the details of her past professional life; all she can remember now is this.
<</if>>
<<if _vaginasStretched > 1>>
_vaginasStretched cows' vaginas were broken in for machine use, and are unlikely to be any use for anything other than receiving cum and medication, and giving birth.
<<elseif _vaginasStretched > 0>>
One cow's vagina was broken in for machine use, and is unlikely to be any use for anything other than receiving cum and medication, and giving birth.
<</if>>
<<if _anusesStretched > 1>>
_anusesStretched cows' anuses were loosened by machine sodomy, and are now permanently gaped.
<<elseif _anusesStretched > 0>>
One cow's anus was loosened by machine sodomy, and is now permanently gaped.
<</if>>
<<if _intelligenceLost > 1>>
_intelligenceLost cows suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine.
<<elseif _intelligenceLost > 0>>
One cow suffered some loss of intelligence due to accumulated mental stress from life attached to a milking machine.
<</if>>
<<if _stupidified > 1>>
_stupidified cows were so mentally dulled by use as biological factories that they were reduced to a very low level of intelligence.
<<elseif _stupidified > 0>>
One cow was so mentally dulled by use as biological factories that she was reduced to a very low level of intelligence.
<</if>>
<<if _mindbroken > 1>>
_mindbroken cows finally lost higher mental function, and are now nothing more than industrial equipment made of meat.
<<elseif _mindbroken > 0>>
One cow finally lost higher mental function, and is now nothing more than industrial equipment made of meat.
<</if>>
<<if _boobtacular > 1>>
_boobtacular cows grew past 30 kilograms of breasts, a remarkable advance in capacity.
<<elseif _boobtacular > 0>>
One cow grew past 30 kilograms of breasts, a remarkable advance in capacity.
<</if>>
<<if _balltacular > 1>>
_balltacular cows' testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking them with extra force.
<<elseif _balltacular > 0>>
One cow's testicles reached the largest size drug treatments can produce; the machines will now focus on buttfucking her with extra force.
<</if>>
<<if ($dairyPregUpgrade == 1)>>
<<if ($dairyPregSetting >= 2)>>
Fertile cows make you a significant profit through contract pregnancies.
<<elseif ($dairyPregSetting == 1)>>
Fertile cows make you a small profit through contract pregnancies.
<</if>>
<</if>>
<<set _cumWeek = Math.trunc(_cumWeek/10)>>
$dairyNameCaps produced <<print _milkWeek+((8*$inflatedSlavesMilk*10)+8)>> liters of milk<<if _cumWeek > 0>> and <<print _cumWeek+(((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum<</if>> this week.
<<if $inflatedSlavesMilk > 0>>
<<print ((8*$inflatedSlavesMilk*10)+8)>> liters of milk were pumped into your penthouse for filling slaves this week.
<</if>>
<<if $inflatedSlavesCum > 0>>
<<if $inflatedSlavesMilk > 0>>and <</if>><<print (((80*$inflatedSlavesCum*10)+80)/10)>> liters of cum were pumped into your penthouse<<if $inflatedSlavesMilk > 0>> as well<<else>> this week<</if>>.
<</if>>
<<if _femCumWeek > 0>>
The machines also managed to reclaim _femCumWeek liters of salable vaginal secretions.
<</if>>
<<if _births > 1>>
Additionally, _birthers cows gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week.
<<elseif _births > 0>>
Additionally, one cow gave birth<<if _births > _birthers>> to a total of _births calves<</if>> this week.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $dairyPregSetting > 0>>
The Societal Elite know what you are doing with your cows. @@color:red;They do not approve@@.
<<set $failedElite += 5>>
<</if>>
<<if _milkmaidImpregnates == 1>>
The Societal Elite know you've ordered $Milkmaid.slaveName to impregnate your cows. @@color:red;They are not amused by your disenterest in eugenics@@.
<<set $failedElite += 10>>
<</if>>
<</if>>
These products sell for @@color:yellowgreen;¤_profits@@.
<<if ($arcologies[0].FSPastoralistLaw == 1)>>
Slave products have completely replaced traditional dairy, making the facility extremely lucrative.
<</if>>
<<if ($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1)>>
<<if $arcologies[0].FSSlimnessEnthusiast > 80>>
Because of your arcology's great enthusiasm for small breasted slaves, the dairy's milking systems have been carefully overhauled and optimized for maximum milk extraction from slaves with smaller endowments--providing a significant boost to their otherwise modest output. This also prevents unfashionable breast expansion of already slim slaves through the milking process.
<<elseif $arcologies[0].FSSlimnessEnthusiast > 20>>
In keeping your your arcology's ideals, $dairyName has been modified to handle slim slaves with minimal impact to their body shapes. This limits potential profitability, but prevents unfashionable breast expansion of already slim slaves through the milking process.
<<else>>
Due to your arcology's lack of enthusiasm for small breasted slaves the dairy has discontinued using milking techniques that prevent breast growth through the milking process.
<<set $dairySlimMaintain = 0, $dairySlimMaintainUpgrade = 0>>
<</if>>
<</if>>
<<if ($dairy < ($dairySlaves + _Tadd))>>
<<set $dairySpots to 0>>
<br>
<<else>>
<<set $dairySpots to $dairy - $dairySpots>>
<<if ($createBioreactors == 1) && ($bioreactorPerfectedID != 0)>>
<<for _i to 0; _i < _SL; _i++>>
<<if ($slaves[_i].ID is $bioreactorPerfectedID)>>
$slaves[_i].slaveName's breasts<<if $slaves[_i].balls > 0>>, balls<</if>><<if $slaves[_i].ovaries == 1>>, belly<</if>>, body, and mind have been completely adapted to synthesize useful products. She has been reclassified as part of the machine she's now permanently attached to. This combination is projected to produce approximately
<<if $slaves[_i].balls > 0>><<print 1000*Math.trunc((3*52*(45-$slaves[_i].physicalAge))/1000)>> liters of cum,<</if>>
<<if $slaves[_i].ovaries == 1>><<print 100*Math.trunc((52*(45-$slaves[_i].physicalAge))/100)>> liters of vaginal secretions, <<if $dairyPregSetting == 3>><<print 13*(45-$slaves[_i].physicalAge)>><<else>><<print 5*(45-$slaves[_i].physicalAge)>><</if>> slaves,<</if>>
and <<print 1000*Math.trunc((300*52*(45-$slaves[_i].physicalAge))/1000)>> liters of milk over a <<print 45-$slaves[_i].physicalAge>> year period before its biological components must be replaced.
<<if ($slaves[_i].ovaries == 1)>>
<<if ($slaves[_i].balls == 0)>>
<<set $bioreactorsXX += 1>>
<<else>>
<<set $bioreactorsHerm += 1>>
<</if>>
<<else>>
<<if ($slaves[_i].balls == 0)>>
<<set $bioreactorsBarren += 1>>
<<else>>
<<set $bioreactorsXY += 1>>
<</if>>
<</if>>
<<set $activeSlave to $slaves[_i]>>
<<include "Remove activeSlave">>
<<break>>
<</if>>
<</for>>
<br>
<</if>>
<</if>>
<<if $dairyDecoration != "standard">>
$dairyNameCaps's @@color:green;$dairyDecoration style is well known.@@
<</if>>
<<else>>
''$dairyNameCaps is empty.''
<<set $dairySpots to $dairy>>
<</if>>
<br><br>
|
r3d/fc
|
src/uncategorized/dairyReport.tw
|
tw
|
bsd-3-clause
| 33,130
|
:: Default Rules [nobr]
<<for _r to 0; _r < $defaultRules.length; _r++>>
<<set _currentRule to $defaultRules[_r]>>
<<if !ruleApplied($activeSlave, _currentRule.ID)>><<continue>><</if>>
<<if (def _currentRule.facility) && (_currentRule.facility.length > 1) and !ruleAppliedToSlaveFacility(_currentRule, $activeSlave)>><<continue>><</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if (_currentRule.choosesOwnAssignment == 1)>>
<<if ($activeSlave.choosesOwnAssignment == 0)>>
<<if ($activeSlave.assignmentVisible == 1)>>
<<if ($activeSlave.assignment != "recruit girls")>>
<<if ($activeSlave.assignment != "be your Head Girl")>>
<<if ($activeSlave.assignment != "guard you")>>
<br>$activeSlave.slaveName is now allowed to select her own assignments.
<<set $activeSlave.choosesOwnAssignment to 1>>
<<set $activeSlave.assignment to "choose her own job">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.clothes isnot "no default setting")>>
<<if (_currentRule.choosesOwnClothes == 1)>>
<<if ($activeSlave.choosesOwnClothes == 0)>>
<br>$activeSlave.slaveName is now allowed to choose her own clothes.
<<set $activeSlave.choosesOwnClothes to 1>>
<<set $activeSlave.clothes to "choosing her own clothes">>
<</if>>
<<elseif ($activeSlave.clothes isnot _currentRule.clothes)>>
<<set $activeSlave.clothes to _currentRule.clothes>>
<br>$activeSlave.slaveName is now wearing $activeSlave.clothes.
<<set $activeSlave.choosesOwnClothes to 0>>
<</if>>
<</if>>
<<if (_currentRule.collar isnot "no default setting")>>
<<if ($activeSlave.collar isnot _currentRule.collar)>>
<<set $activeSlave.collar to _currentRule.collar>>
<<if ($activeSlave.collar is "none")>>
<br>$activeSlave.slaveName has been given no collar.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.collar collar.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastEyeWearRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.eyewear isnot "no default setting")>>
<<if _currentRule.eyewear is "correct with glasses">>
<<if $activeSlave.eyes <= -1>>
<<if $activeSlave.eyewear != "corrective glasses">>
<<set $activeSlave.eyewear to "corrective glasses">>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given corrective glasses.
<</if>>
<<else>>
<<if $activeSlave.eyewear != "none">>
<<set $activeSlave.eyewear to "none">>
<br>$activeSlave.slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear is "correct with contacts">>
<<if $activeSlave.eyes <= -1>>
<<if $activeSlave.eyewear != "corrective contacts">>
<<set $activeSlave.eyewear to "corrective contacts">>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given corrective contacts.
<</if>>
<<else>>
<<if $activeSlave.eyewear != "none">>
<<set $activeSlave.eyewear to "none">>
<br>$activeSlave.slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear is "blur with glasses">>
<<if $activeSlave.eyes > -1>>
<<if $activeSlave.eyewear != "blurring glasses">>
<<set $activeSlave.eyewear to "blurring glasses">>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given blurring glasses.
<</if>>
<<else>>
<<if $activeSlave.eyewear != "none">>
<<set $activeSlave.eyewear to "none">>
<br>$activeSlave.slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear is "blur with contacts">>
<<if $activeSlave.eyes > -1>>
<<if $activeSlave.eyewear != "blurring contacts">>
<<set $activeSlave.eyewear to "blurring contacts">>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given blurring contacts.
<</if>>
<<else>>
<<if $activeSlave.eyewear != "none">>
<<set $activeSlave.eyewear to "none">>
<br>Since $activeSlave.slaveName's eyewear has been removed.
<</if>>
<</if>>
<<elseif _currentRule.eyewear is "universal glasses">>
<<if $activeSlave.eyes <= -1>>
<<if $activeSlave.eyewear != "corrective glasses">>
<<set $activeSlave.eyewear to "corrective glasses">>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given corrective glasses.
<</if>>
<<else>>
<<if $activeSlave.eyewear != "glasses">>
<<set $activeSlave.eyewear to "glasses">>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given decorative glasses.
<</if>>
<</if>>
<<else>>
<<if $activeSlave.eyewear != "none">>
<<set $activeSlave.eyewear to "none">>
<br>$activeSlave.slaveName's eyewear has been removed.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.vagina == 0>>
<<if _currentRule.virginAccessory isnot "no default setting">>
<<if $activeSlave.vaginalAccessory isnot _currentRule.virginAccessory>>
<<set $activeSlave.vaginalAccessory to _currentRule.virginAccessory>>
<<if $activeSlave.vaginalAccessory is "huge dildo">>
<br>$activeSlave.slaveName has been given a
<<if $activeSlave.vagina >= 3>>
massive dildo to permanently gape her cunt,
<<else>>
large dildo for her pussy, since it must be stretched before it can accommodate a huge one,
<<set $activeSlave.vaginalAccessory to "large dildo">>
<</if>>
<<elseif $activeSlave.vaginalAccessory is "none">>
<br>$activeSlave.slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.vaginalAccessory for her pussy,
<</if>>
<</if>>
<</if>>
<<elseif ($activeSlave.vagina > 0) && ($activeSlave.anus == 0)>>
<<if _currentRule.aVirginAccessory isnot "no default setting">>
<<if $activeSlave.vaginalAccessory isnot _currentRule.aVirginAccessory>>
<<set $activeSlave.vaginalAccessory to _currentRule.aVirginAccessory>>
<<if $activeSlave.vaginalAccessory is "huge dildo">>
<br>$activeSlave.slaveName has been given a
<<if $activeSlave.vagina >= 3>>
massive dildo to permanently gape her cunt.
<<else>>
large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
<<set $activeSlave.vaginalAccessory to "large dildo">>
<</if>>
<<elseif $activeSlave.vaginalAccessory is "none">>
<br>$activeSlave.slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.vaginalAccessory for her pussy,
<</if>>
<</if>>
<</if>>
<<elseif $activeSlave.vagina > 0>>
<<if _currentRule.vaginalAccessory isnot "no default setting">>
<<if $activeSlave.vaginalAccessory isnot _currentRule.vaginalAccessory>>
<<set $activeSlave.vaginalAccessory to _currentRule.vaginalAccessory>>
<<if $activeSlave.vaginalAccessory is "huge dildo">>
<br>$activeSlave.slaveName has been given a
<<if $activeSlave.vagina >= 3>>
massive dildo to permanently gape her cunt.
<<else>>
large dildo for her pussy, since it must be stretched before it can accommodate a huge one.
<<set $activeSlave.vaginalAccessory to "large dildo">>
<</if>>
<<elseif $activeSlave.vaginalAccessory is "none">>
<br>$activeSlave.slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.vaginalAccessory for her pussy,
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<<if $activeSlave.anus == 0>>
<<if (_currentRule.aVirginDickAccessory isnot "no default setting")>>
<<if ($activeSlave.dickAccessory isnot _currentRule.aVirginDickAccessory)>>
<<set $activeSlave.dickAccessory to _currentRule.aVirginDickAccessory>>
<<if $activeSlave.dickAccessory is "none">>
<br>$activeSlave.slaveName's dick accessory has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.dickAccessory for her cock.
<</if>>
<</if>>
<</if>>
<<else>>
<<if (_currentRule.dickAccessory isnot "no default setting")>>
<<if ($activeSlave.dickAccessory isnot _currentRule.dickAccessory)>>
<<set $activeSlave.dickAccessory to _currentRule.dickAccessory>>
<<if $activeSlave.dickAccessory is "none">>
<br>$activeSlave.slaveName's dick accessory has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.dickAccessory for her cock.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.vaginalAccessory isnot "anal chastity") && ($activeSlave.vaginalAccessory isnot "combined chastity") && ($activeSlave.dickAccessory isnot "anal chastity") && ($activeSlave.dickAccessory isnot "combined chastity")>>
<<if $activeSlave.anus == 0>>
<<if (_currentRule.aVirginButtplug isnot "no default setting")>>
<<if ($activeSlave.buttplug isnot _currentRule.aVirginButtplug)>>
<<set $activeSlave.buttplug to _currentRule.aVirginButtplug>>
<<if ($activeSlave.buttplug is "huge plug")>>
<br>$activeSlave.slaveName has been given a
<<if ($activeSlave.anus >= 3)>>
massive plug to permanently gape her asshole.
<<else>>
<<set $activeSlave.buttplug to "large plug">>
large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
<</if>>
<<elseif $activeSlave.buttplug is "none">>
<br>$activeSlave.slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.buttplug for her asshole.
<</if>>
<</if>>
<</if>>
<<else>>
<<if (_currentRule.buttplug isnot "no default setting")>>
<<if ($activeSlave.buttplug isnot _currentRule.buttplug)>>
<<set $activeSlave.buttplug to _currentRule.buttplug>>
<<if ($activeSlave.buttplug is "huge plug")>>
<br>$activeSlave.slaveName has been given a
<<if ($activeSlave.anus >= 3)>>
massive plug to permanently gape her asshole.
<<else>>
<<set $activeSlave.buttplug to "large plug">>
large buttplug for her asshole, since it must be stretched before it can accommodate a huge one.
<</if>>
<<elseif $activeSlave.buttplug is "none">>
<br>$activeSlave.slaveName's item for her pussy has been changed to be nothing.
<<else>>
<br>$activeSlave.slaveName has been given a $activeSlave.buttplug for her asshole.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.shoes isnot "no default setting")>>
<<if ($activeSlave.shoes isnot _currentRule.shoes)>>
<<if ($activeSlave.amp != 1)>>
<<set $activeSlave.shoes to _currentRule.shoes>>
<br>$activeSlave.slaveName's shoes have been set to $activeSlave.shoes.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.bellyAccessory isnot "no default setting")>>
<<if ($activeSlave.bellyAccessory isnot _currentRule.bellyAccessory)>>
<<if ( (($activeSlave.preg >= 10) and ($activeSlave.bellyImplant >= 2000)) and ( (_currentRule.bellyAccessory is "a small empathy belly") or (_currentRule.bellyAccessory is "a medium empathy belly") or (_currentRule.bellyAccessory is "a large empathy belly") or (_currentRule.bellyAccessory is "a huge empathy belly") ) )>>
<br>$activeSlave.slaveName's natural belly is too big to properly wear an empathy belly.
<<else>>
<<set $activeSlave.bellyAccessory to _currentRule.bellyAccessory>>
<br>$activeSlave.slaveName has been given the proper belly accessory to wear.
<</if>>
<</if>>
<</if>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<if (_currentRule.growth isnot "no default setting")>>
<<if ($activeSlave.indentureRestrictions < 2)>>
<<if (_currentRule.growth is "girlish")>>
<<if ($activeSlave.butt < 2)>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's butt is tiny, so she's been put on buttock growth drugs.
<<elseif ($activeSlave.boobs < 350)>>
<<set $activeSlave.drugs to "breast injections">>
<br>$activeSlave.slaveName's tits are tiny, so she's been put on breast growth drugs.
<<elseif ($activeSlave.lips <= 20)>>
<<set $activeSlave.drugs to "lip injections">>
<br>$activeSlave.slaveName's lips are average, so she's been put on lip growth injections.
<<elseif ($activeSlave.drugs is "lip injections") || ($activeSlave.drugs is "breast injections") || ($activeSlave.drugs is "butt injections")>>
<<set $activeSlave.drugs to "no drugs">>
<br>$activeSlave.slaveName has reached growth targets and has been taken off growth injections.
<</if>>
<<elseif (_currentRule.growth is "stacked")>>
<<if ($activeSlave.butt < 2)>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's butt is tiny, so she's been put on buttock growth drugs.
<<elseif ($activeSlave.butt < 4) && ($activeSlave.hips > -2)>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's hips can support a bigger butt, so she's been put on buttock growth drugs.
<<elseif ($activeSlave.boobs < 1000)>>
<<set $activeSlave.drugs to "breast injections">>
<br>$activeSlave.slaveName's tits aren't large, so she's been put on breast growth drugs.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.dick < 4) && ($activeSlave.balls > 0)>>
<<set $activeSlave.drugs to "penis enhancement">>
<br>$activeSlave.slaveName's dick isn't large, so she's been put on penis enhancement.
<<elseif ($activeSlave.lips <= 20)>>
<<set $activeSlave.drugs to "lip injections">>
<br>$activeSlave.slaveName's has been put on lip growth injections.
<<elseif ($activeSlave.scrotum > 0) && ($activeSlave.balls < 4) && ($activeSlave.balls > 0)>>
<<set $activeSlave.drugs to "testicle enhancement">>
<br>$activeSlave.slaveName's balls aren't large, so she's been put on testicle enhancement.
<<elseif $activeSlave.drugs != "no drugs">>
<<set $activeSlave.drugs to "no drugs">>
<br>$activeSlave.slaveName has reached growth targets and has been taken off growth injections.
<</if>>
<<else>>
<<if ($activeSlave.hips > -1) && ($activeSlave.butt < 6) && ($activeSlave.butt < ($activeSlave.boobs/500))>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections.
<<elseif ($activeSlave.hips > 0) && ($activeSlave.butt < 8) && ($activeSlave.butt < ($activeSlave.boobs/500))>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections.
<<elseif ($activeSlave.hips > 1) && ($activeSlave.butt < 9) && ($activeSlave.butt < ($activeSlave.boobs/500))>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's hips can support a bigger butt, and her butt is behind her tits, so she's been put on butt injections.
<<elseif ($activeSlave.boobs <= 9000) && ($activeSlave.boobs < ($activeSlave.butt*500))>>
<<set $activeSlave.drugs to "breast injections">>
<br>$activeSlave.slaveName's boobs could be bigger and are behind her butt, so she's been put on breast injections.
<<elseif ($activeSlave.lips <= 40)>>
<<set $activeSlave.drugs to "lip injections">>
<br>$activeSlave.slaveName has been put on lip growth injections.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.dick < 6)>>
<<set $activeSlave.drugs to "penis enhancement">>
<br>$activeSlave.slaveName's dick could be bigger and still function, so she's been put on penis enhancement.
<<elseif ($activeSlave.scrotum > 0) && ($activeSlave.balls < 6) && ($activeSlave.balls > 0)>>
<<set $activeSlave.drugs to "testicle enhancement">>
<br>$activeSlave.slaveName's balls could be bigger, so she's been put on testicle enhancement.
<<elseif ($activeSlave.butt < 9)>>
<<set $activeSlave.drugs to "butt injections">>
<br>$activeSlave.slaveName's butt could be bigger, so she's been put on butt injections.
<<elseif ($activeSlave.boobs <= 9000)>>
<<set $activeSlave.drugs to "breast injections">>
<br>$activeSlave.slaveName could handle bigger tits, so she's been put on breast injections.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.dick < 10) && (_currentRule.growth is "unlimited")>>
<<set $activeSlave.drugs to "penis enhancement">>
<br>$activeSlave.slaveName's dick could be bigger, so she's been put on penis enhancement.
<<elseif ($activeSlave.boobs < 24000) && (_currentRule.growth is "unlimited")>>
<<set $activeSlave.drugs to "breast injections">>
<br>$activeSlave.slaveName's boobs could be bigger, so she's been put on breast injections.
<<elseif $activeSlave.drugs != "no drugs">>
<<set $activeSlave.drugs to "no drugs">>
<br>$activeSlave.slaveName has reached growth targets and has been taken off growth injections.
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.curatives != "no default setting")>>
<<if $activeSlave.curatives != _currentRule.curatives>>
<<if _currentRule.curatives == 2>>
<<if $activeSlave.health > 100>>
<br>$activeSlave.slaveName has been put on preventatives, since curatives cannot improve her health further.
<<set $activeSlave.curatives = 1>>
<<else>>
<br>$activeSlave.slaveName has been put on curatives.
<<set $activeSlave.curatives = _currentRule.curatives>>
<</if>>
<<else>>
<br>$activeSlave.slaveName has been <<if _currentRule.aphrodisiacs > 0>>put on preventatives<<else>>taken off health drugs<</if>>.
<<set $activeSlave.curatives = _currentRule.curatives>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.aphrodisiacs != "no default setting")>>
<<if $activeSlave.aphrodisiacs != _currentRule.aphrodisiacs>>
<br>$activeSlave.slaveName has been <<if _currentRule.aphrodisiacs > 0>>put on the proper<<else>>taken off<</if>> aphrodisiacs.
<<set $activeSlave.aphrodisiacs = _currentRule.aphrodisiacs>>
<</if>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<<if ($activeSlave.balls == 0)>>
<<if (_currentRule.gelding isnot "no default setting")>>
<<if ($activeSlave.hormones isnot _currentRule.gelding)>>
<<set $activeSlave.hormones to _currentRule.gelding>>
<<if $activeSlave.indentureRestrictions >= 2>>
<<set $activeSlave.hormones to Math.clamp($activeSlave.hormones, -1, 1)>>
<</if>>
<br>$activeSlave.slaveName is a gelding, so she has been put on the appropriate hormones.
<</if>>
<</if>>
<<elseif ($activeSlave.balls > 0)>>
<<if (_currentRule.XY isnot "no default setting")>>
<<if ($activeSlave.hormones isnot _currentRule.XY)>>
<<if ($activeSlave.assignment != "recruit girls")>>
<<if ($activeSlave.assignment != "be the Wardeness")>>
<<if ($activeSlave.assignment != "be the Madam")>>
<<if ($activeSlave.assignment != "be the Collectrix")>>
<<set $activeSlave.hormones to _currentRule.XY>>
<<if $activeSlave.indentureRestrictions >= 2>>
<<set $activeSlave.hormones to Math.clamp($activeSlave.hormones, -1, 1)>>
<</if>>
<br>$activeSlave.slaveName is a shemale, so she has been put on the appropriate hormones.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.vagina > -1)>>
<<if ($activeSlave.dick == 0)>>
<<if (_currentRule.XX isnot "no default setting")>>
<<if ($activeSlave.hormones isnot _currentRule.XX)>>
<<set $activeSlave.hormones to _currentRule.XX>>
<<if $activeSlave.indentureRestrictions >= 2>>
<<set $activeSlave.hormones to Math.clamp($activeSlave.hormones, -1, 1)>>
<</if>>
<br>$activeSlave.slaveName is a female, so she has been put on the appropriate hormonal regime.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.ovaries == 1)>>
<<if ($activeSlave.preg > -2)>>
<<if ($activeSlave.preg < 1)>>
<<if (_currentRule.preg isnot "no default setting")>>
<<if (_currentRule.preg is -1)>>
<<set $activeSlave.preg to -1>>
<<if $activeSlave.drugs is "fertility drugs">>
<<set $activeSlave.drugs to "no drugs">>
<</if>>
<br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<<elseif (_currentRule.preg == 0)>>
<<set $activeSlave.preg to 0>>
<<if $activeSlave.drugs is "fertility drugs">>
<<set $activeSlave.drugs to "no drugs">>
<</if>>
<br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<<elseif (_currentRule.preg == 1)>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.drugs to "fertility drugs">>
<<set $activeSlave.hormones to 0>>
<br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<<elseif (_currentRule.preg is 2)>>
<<set $activeSlave.drugs to "fertility drugs">>
<<set $activeSlave.hormones to 2>>
<<set $activeSlave.preg to 0>>
<br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<<elseif (_currentRule.preg is 3) and $activeSlave.indentureRestrictions < 1>>
<<set $activeSlave.drugs to "super fertility drugs">>
<<set $activeSlave.hormones to 0>>
<<set $activeSlave.preg to 0>>
<br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<<elseif (_currentRule.preg is 4) and $activeSlave.indentureRestrictions < 1>>
<<set $activeSlave.drugs to "super fertility drugs">>
<<set $activeSlave.hormones to 2>>
<<set $activeSlave.preg to 0>>
<br>$activeSlave.slaveName is a fertile female, so she has been put on the appropriate contraceptive regime.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $activeSlave.fuckdoll == 0>>
<<if (_currentRule.livingRules isnot "no default setting")>>
<<if ($activeSlave.fetish is "mindbroken")>>
<<if ($activeSlave.livingRules isnot "spare")>>
<<set $activeSlave.livingRules to "spare">>
<br>Since $activeSlave.slaveName is mindbroken her living standard has been set to spare.
<</if>>
<<elseif $activeSlave.livingRules isnot _currentRule.livingRules>>
<<if _currentRule.livingRules isnot "luxurious">>
<<if $roomsPopulation <= $rooms-0.5>>
<<set $activeSlave.livingRules to _currentRule.livingRules>>
<br>$activeSlave.slaveName's living standard has been set to _currentRule.livingRules.
<<if $activeSlave.relationship >= 4>><<set $roomsPopulation += 0.5>><<else>><<set $roomsPopulation += 1>><</if>>
<<else>>
<<set $activeSlave.livingRules to "normal">>
<br>$activeSlave.slaveName's living standard has been set to normal, since there is no room for her to occupy.
<</if>>
<<else>>
<<set $activeSlave.livingRules to _currentRule.livingRules>>
<br>$activeSlave.slaveName's living standard has been set to _currentRule.livingRules.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.speechRules isnot "no default setting")>>
<<if ($activeSlave.fetish is "mindbroken")>>
<<if ($activeSlave.speechRules isnot "restrictive")>>
<<set $activeSlave.speechRules to "restrictive">>
<br>Since $activeSlave.slaveName is mindbroken her speech rules have been set to restrictive.
<</if>>
<<elseif ($activeSlave.speechRules isnot _currentRule.speechRules)>>
<<set $activeSlave.speechRules to _currentRule.speechRules>>
<br>$activeSlave.slaveName's speech rules have been set to _currentRule.speechRules.
<</if>>
<</if>>
<<if ($activeSlave.fetish isnot "mindbroken")>>
<<if (_currentRule.relationshipRules isnot "no default setting")>>
<<if ($activeSlave.relationshipRules isnot _currentRule.relationshipRules )>>
<<set $activeSlave.relationshipRules to _currentRule.relationshipRules >>
<br>$activeSlave.slaveName's relationship rules have been set to _currentRule.relationshipRules.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.releaseRules isnot "no default setting")>>
<<if (_currentRule.releaseRules is "restrictive")>>
<<SexualRelease $activeSlave>>
<<else>>
<<set $release to 1>>
<</if>>
<<if ($activeSlave.fetish is "mindbroken") && ($activeSlave.releaseRules isnot "permissive")>>
<<set $activeSlave.releaseRules to "permissive">>
<br>Since $activeSlave.slaveName is mindbroken her masturbation rules have been set to permissive.
<<elseif ($release != 0) && ($activeSlave.releaseRules isnot _currentRule.releaseRules)>>
<<set $activeSlave.releaseRules to _currentRule.releaseRules>>
<br>$activeSlave.slaveName's masturbation rules have been set to _currentRule.releaseRules.
<</if>>
<</if>>
<<if (_currentRule.standardPunishment isnot "no default setting")>>
<<if ($activeSlave.standardPunishment isnot _currentRule.standardPunishment)>>
<<set $activeSlave.standardPunishment to _currentRule.standardPunishment >>
<br>$activeSlave.slaveName's typical punishment has been updated to _currentRule.standardPunishment.
<</if>>
<</if>>
<<if (_currentRule.standardReward isnot "no default setting")>>
<<if ($activeSlave.standardReward isnot _currentRule.standardReward)>>
<<set $activeSlave.standardReward to _currentRule.standardReward >>
<br>$activeSlave.slaveName's typical reward has been updated to _currentRule.standardReward.
<</if>>
<</if>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<if (_currentRule.diet isnot "no default setting")>>
<<if ($activeSlave.boobs >= 1600) && ($activeSlave.muscles <= 5) && ($activeSlave.amp != 1) && ((_currentRule.muscles is "no default setting") || (_currentRule.muscles == 0))>>
<<if ($activeSlave.diet isnot "muscle building")>>
<<set $activeSlave.diet to "muscle building">>
<br>$activeSlave.slaveName has big tits and no back muscles, so she's been assigned to gain some.
<</if>>
<<elseif ($activeSlave.boobs >= 1600) && ($activeSlave.muscles > 5) && ($activeSlave.diet is "muscle building") && ((_currentRule.muscles is "no default setting") || (_currentRule.muscles == 0))>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName has huge boobs, but she already has the back muscles to bear them, so she's been assigned to stop working out so hard.
<<elseif (_currentRule.dietGrowthSupport == 1) && (($activeSlave.drugs is "breast injections") || ($activeSlave.drugs is "butt injections")) && ($activeSlave.weight <= 95)>>
<<if $activeSlave.diet isnot "fattening">>
<<set $activeSlave.diet to "fattening">>
<br>$activeSlave.slaveName is on drugs designed to expand major body parts, so she's been put on a fattening diet to provide her body as much fuel for growth as possible.
<</if>>
<<else>>
<<if (_currentRule.diet == 0)>>
<<if ($activeSlave.weight > 10)>>
<<if ($activeSlave.diet isnot "restricted")>>
<<set $activeSlave.diet to "restricted">>
<br>$activeSlave.slaveName is too fat so her diet has been set to restricted.
<</if>>
<<elseif ($activeSlave.weight < -10)>>
<<if ($activeSlave.diet isnot "fattening")>>
<<set $activeSlave.diet to "fattening">>
<br>$activeSlave.slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>>
<<if ($activeSlave.muscles >= _currentRule.muscles+5)>>
<<if ($activeSlave.diet isnot "slimming")>>
<<set $activeSlave.diet to "slimming">>
<br>$activeSlave.slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>>
<<if ($activeSlave.diet isnot "muscle building")>>
<<set $activeSlave.diet to "muscle building">>
<br>$activeSlave.slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<elseif (_currentRule.diet == 30)>>
<<if ($activeSlave.weight > 30)>>
<<if ($activeSlave.diet isnot "restricted")>>
<<set $activeSlave.diet to "restricted">>
<br>$activeSlave.slaveName is too fat so her diet has been set to restricted.
<</if>>
<<elseif ($activeSlave.weight < 20)>>
<<if ($activeSlave.diet isnot "fattening")>>
<<set $activeSlave.diet to "fattening">>
<br>$activeSlave.slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>>
<<if ($activeSlave.muscles >= _currentRule.muscles+5)>>
<<if ($activeSlave.diet isnot "slimming")>>
<<set $activeSlave.diet to "slimming">>
<br>$activeSlave.slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>>
<<if ($activeSlave.diet isnot "muscle building")>>
<<set $activeSlave.diet to "muscle building">>
<br>$activeSlave.slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<elseif (_currentRule.diet == -30)>>
<<if ($activeSlave.weight > -20)>>
<<if ($activeSlave.diet isnot "restricted")>>
<<set $activeSlave.diet to "restricted">>
<br>$activeSlave.slaveName is too fat so her diet has been set to restricted.
<</if>>
<<elseif ($activeSlave.weight < -30)>>
<<if ($activeSlave.diet isnot "fattening")>>
<<set $activeSlave.diet to "fattening">>
<br>$activeSlave.slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>>
<<if ($activeSlave.muscles >= _currentRule.muscles+5)>>
<<if ($activeSlave.diet isnot "slimming")>>
<<set $activeSlave.diet to "slimming">>
<br>$activeSlave.slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>>
<<if ($activeSlave.diet isnot "muscle building")>>
<<set $activeSlave.diet to "muscle building">>
<br>$activeSlave.slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<elseif (_currentRule.diet is "attractive")>>
<<if (($activeSlave.weight > 95) || (($activeSlave.weight > 30) && ($activeSlave.hips < 2)))>>
<<if ($activeSlave.diet isnot "restricted")>>
<<set $activeSlave.diet to "restricted">>
<br>$activeSlave.slaveName is too fat so her diet has been set to restricted.
<</if>>
<<elseif (($activeSlave.weight < -95) || (($activeSlave.weight < -30) && ($activeSlave.hips > -2)))>>
<<if ($activeSlave.diet isnot "fattening")>>
<<set $activeSlave.diet to "fattening">>
<br>$activeSlave.slaveName is too skinny so her diet has been set to fattening.
<</if>>
<<elseif (_currentRule.muscles isnot "no default setting") && ($activeSlave.amp != 1)>>
<<if ($activeSlave.muscles >= _currentRule.muscles+5)>>
<<if ($activeSlave.diet isnot "slimming")>>
<<set $activeSlave.diet to "slimming">>
<br>$activeSlave.slaveName has been put on a slimming exercise regime.
<</if>>
<<elseif ($activeSlave.muscles <= _currentRule.muscles-5)>>
<<if ($activeSlave.diet isnot "muscle building")>>
<<set $activeSlave.diet to "muscle building">>
<br>$activeSlave.slaveName has been put on a muscle building exercise regime.
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.diet isnot "healthy")>>
<<set $activeSlave.diet to "healthy">>
<br>$activeSlave.slaveName is at the target weight, so her diet has been normalized.
<</if>>
<</if>>
<<elseif (_currentRule.diet is "XX")>>
<<if ($activeSlave.diet isnot "XX")>>
<<set $activeSlave.diet to "XX">>
<br>$activeSlave.slaveName has been put on a diet that favors feminine development.
<</if>>
<<elseif (_currentRule.diet is "XY")>>
<<if ($activeSlave.diet isnot "XY")>>
<<set $activeSlave.diet to "XY">>
<br>$activeSlave.slaveName has been put on a diet that favors masculine development.
<</if>>
<<elseif (_currentRule.diet is "XXY")>>
<<if ($activeSlave.diet isnot "XXY")>>
<<set $activeSlave.diet to "XXY">>
<br>$activeSlave.slaveName has been put on a diet that enhances a herm's unique sexuality.
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.dietCum isnot "no default setting")>>
<<if $activeSlave.dietCum != _currentRule.dietCum>>
<<set $activeSlave.dietCum = _currentRule.dietCum>>
<<if $activeSlave.dietCum == 2>>
<br>$activeSlave.slaveName has been put on a diet based on cum.
<<set $activeSlave.dietMilk = 0>>
<<elseif $activeSlave.dietCum == 1>>
<br>$activeSlave.slaveName has had cum added to her diet.
<<else>>
<br>$activeSlave.slaveName has had cum removed from her diet.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.dietMilk isnot "no default setting")>>
<<if $activeSlave.dietMilk != _currentRule.dietMilk>>
<<set $activeSlave.dietMilk = _currentRule.dietMilk>>
<<if $activeSlave.dietMilk == 2>>
<br>$activeSlave.slaveName has been put on a diet based on human milk.
<<set $activeSlave.dietCum = 0>>
<<elseif $activeSlave.dietMilk == 1>>
<br>$activeSlave.slaveName has had human milk added to her diet.
<<else>>
<br>$activeSlave.slaveName has had human milk removed from her diet.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.teeth isnot "no default setting")>>
<<if (_currentRule.teeth is "universal")>>
<<if ($activeSlave.teeth is "crooked")>>
<<set $activeSlave.teeth to "straightening braces">>
<<set $cash -= $surgeryCost>>
<br>$activeSlave.slaveName has been given braces for her crooked teeth.
<<elseif ($activeSlave.teeth is "normal")>>
<<set $activeSlave.teeth to "cosmetic braces">>
<<set $cash -= $surgeryCost>>
<br>$activeSlave.slaveName has been given cosmetic braces.
<</if>>
<<elseif (_currentRule.teeth is "straighten")>>
<<if ($activeSlave.teeth is "crooked")>>
<<set $activeSlave.teeth to "straightening braces">>
<<set $cash -= $surgeryCost>>
<br>$activeSlave.slaveName has been given braces for her crooked teeth.
<<elseif ($activeSlave.teeth is "cosmetic braces")>>
<<set $activeSlave.teeth to "normal">>
<br>$activeSlave.slaveName has gotten her braces off, since her teeth are straight.
<</if>>
<<elseif (_currentRule.teeth is "none")>>
<<if ($activeSlave.teeth is "straightening braces")>>
<<set $activeSlave.teeth to "crooked">>
<br>$activeSlave.slaveName has gotten her braces off.
<<elseif ($activeSlave.teeth is "cosmetic braces")>>
<<set $activeSlave.teeth to "normal">>
<br>$activeSlave.slaveName has gotten her braces off.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastEyeColorRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.eyeColor isnot "no default setting")>>
<<if ($activeSlave.eyeColor isnot _currentRule.eyeColor)>>
<<set $activeSlave.eyeColor to _currentRule.eyeColor>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given $activeSlave.eyeColor contact lenses.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastMakeupRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.makeup isnot "no default setting")>>
<<if ($activeSlave.makeup isnot _currentRule.makeup)>>
<<set $activeSlave.makeup to _currentRule.makeup>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been assigned the standard makeup.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastNailsRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if ($activeSlave.amp != 1)>>
<<if (_currentRule.nails isnot "no default setting")>>
<<if ($activeSlave.nails isnot _currentRule.nails)>>
<<set $activeSlave.nails to _currentRule.nails>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been assigned the standard nails.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastHColorRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.hColor isnot "no default setting")>>
<<if ($activeSlave.hColor isnot _currentRule.hColor)>>
<<set $activeSlave.hColor to _currentRule.hColor>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's hair has been dyed _currentRule.hColor.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastHStyleRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.hStyle isnot "no default setting")>>
<<if ($activeSlave.hStyle isnot _currentRule.hStyle)>>
<br>$activeSlave.slaveName's hair has been
<<if (_currentRule.hStyle is "shaved")>>
<<set $activeSlave.hLength to 0>>
shaved.
<<else>>
restyled.
<</if>>
<<set $activeSlave.hStyle to _currentRule.hStyle>>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastHLengthRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.hLength isnot "no default setting")>>
<<if ($activeSlave.hLength isnot _currentRule.hLength)>>
<<if ($activeSlave.hLength > _currentRule.hLength)>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's hair has been cut; it
<<else>>
<<set $cash -= $modCost*Math.trunc((_currentRule.hLength-$activeSlave.hLength)/10)>>
<br>$activeSlave.slaveName has been given extensions; her hair
<</if>>
is now _currentRule.hLength cm long.
<<set $activeSlave.hLength to _currentRule.hLength>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastPubicHColorRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.pubicHColor isnot "no default setting")>>
<<if ($activeSlave.pubicHColor isnot _currentRule.pubicHColor)>>
<<set $activeSlave.pubicHColor to _currentRule.pubicHColor>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's pubic hair, if present, has been dyed _currentRule.pubicHColor.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastPubicHStyleRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.pubicHStyle isnot "no default setting")>>
<<if ($activeSlave.pubicHStyle isnot _currentRule.pubicHStyle)>>
<<set $activeSlave.pubicHStyle to _currentRule.pubicHStyle>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's pubic hair has been restyled; it is now _currentRule.pubicHStyle.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastUnderArmHColorRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.underArmHColor isnot "no default setting")>>
<<if ($activeSlave.underArmHColor isnot _currentRule.underArmHColor)>>
<<set $activeSlave.underArmHColor to _currentRule.underArmHColor>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's underarm hair, if present, has been dyed _currentRule.underArmHColor.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastUnderArmHStyleRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.underArmHStyle isnot "no default setting")>>
<<if ($activeSlave.underArmHStyle isnot _currentRule.underArmHStyle)>>
<<set $activeSlave.underArmHStyle to _currentRule.underArmHStyle>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's underarm hair has been restyled; it is now _currentRule.underArmHStyle.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.nipplesPiercing == 0)>>
<<if $activeSlave.nipplesPiercing != 0>>
<<set $activeSlave.nipplesPiercing to 0>>
<br>$activeSlave.slaveName's nipple piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.areolaePiercing == 0)>>
<<if $activeSlave.areolaePiercing != 0>>
<<set $activeSlave.areolaePiercing to 0>>
<br>$activeSlave.slaveName's areolae piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.clitPiercing == 0)>>
<<if $activeSlave.clitPiercing != 0>>
<<set $activeSlave.clitPiercing to 0>>
<<if $activeSlave.dick > 0>>
<br>$activeSlave.slaveName's frenulum piercing has been removed.
<<else>>
<br>$activeSlave.slaveName's clit piercing has been removed.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.vaginaPiercing == 0)>>
<<if $activeSlave.vaginaPiercing != 0>>
<<set $activeSlave.vaginaPiercing to 0>>
<br>$activeSlave.slaveName's labia piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.dickPiercing == 0)>>
<<if $activeSlave.dickPiercing != 0>>
<<set $activeSlave.dickPiercing to 0>>
<br>$activeSlave.slaveName's shaft piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.anusPiercing == 0)>>
<<if $activeSlave.anusPiercing != 0>>
<<set $activeSlave.anusPiercing to 0>>
<br>$activeSlave.slaveName's asshole piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.lipsPiercing == 0)>>
<<if $activeSlave.lipsPiercing != 0>>
<<set $activeSlave.lipsPiercing to 0>>
<br>$activeSlave.slaveName's lip piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.tonguePiercing == 0)>>
<<if $activeSlave.tonguePiercing != 0>>
<<set $activeSlave.tonguePiercing to 0>>
<br>$activeSlave.slaveName's tongue piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.earPiercing == 0)>>
<<if $activeSlave.earPiercing != 0>>
<<set $activeSlave.earPiercing to 0>>
<br>$activeSlave.slaveName's ear piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.nosePiercing == 0)>>
<<if $activeSlave.nosePiercing != 0>>
<<set $activeSlave.nosePiercing to 0>>
<br>$activeSlave.slaveName's nose piercing has been removed.
<</if>>
<</if>>
<<if (_currentRule.eyebrowPiercing == 0)>>
<<if $activeSlave.eyebrowPiercing != 0>>
<<set $activeSlave.eyebrowPiercing to 0>>
<br>$activeSlave.slaveName's eyebrow piercings have been removed.
<</if>>
<</if>>
<<if (_currentRule.navelPiercing == 0)>>
<<if $activeSlave.navelPiercing != 0>>
<<set $activeSlave.navelPiercing to 0>>
<br>$activeSlave.slaveName's navel piercing have been removed.
<</if>>
<</if>>
<<if (_currentRule.corsetPiercing == 0)>>
<<if $activeSlave.corsetPiercing != 0>>
<<set $activeSlave.corsetPiercing to 0>>
<br>$activeSlave.slaveName's corset piercings have been removed.
<</if>>
<</if>>
<<set _tmp to lastNipplesPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.nipplesPiercing isnot "no default setting")>>
<<if (_currentRule.nipplesPiercing != 0)>>
<<if $activeSlave.nipplesPiercing isnot _currentRule.nipplesPiercing>>
<<set $activeSlave.nipplesPiercing to _currentRule.nipplesPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's nipples have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastAreolaePiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.areolaePiercing isnot "no default setting")>>
<<if (_currentRule.areolaePiercing != 0)>>
<<if $activeSlave.areolaePiercing isnot _currentRule.areolaePiercing>>
<<set $activeSlave.areolaePiercing to _currentRule.areolaePiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's areolae have been given stud piercings.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastClitPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.clitPiercing isnot "no default setting")>>
<<if ($activeSlave.clitPiercing != 3)>>
<<if (_currentRule.clitPiercing != 0)>>
<<if $activeSlave.clitPiercing isnot _currentRule.clitPiercing>>
<<set $activeSlave.clitPiercing to _currentRule.clitPiercing>>
<<if $activeSlave.dick > 0>>
<br>$activeSlave.slaveName's frenulum has been pierced.
<<else>>
<br>$activeSlave.slaveName's clit has been pierced.
<</if>>
<<if _currentRule.clitPiercing is 3>>
<<set $cash -= 1000>>
<<else>>
<<set $cash -= $modCost>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastClitSettingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if ($activeSlave.clitPiercing == 3)>>
<<if (_currentRule.clitSetting isnot "no default setting")>>
<<if $activeSlave.clitSetting isnot _currentRule.clitSetting>>
<<set $activeSlave.clitSetting to _currentRule.clitSetting>>
<br>$activeSlave.slaveName's smart piercing has been set to $activeSlave.clitSetting.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastVaginaPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if $activeSlave.vagina != -1>>
<<if (_currentRule.vaginaPiercing isnot "no default setting")>>
<<if (_currentRule.vaginaPiercing != 0)>>
<<if $activeSlave.vaginaPiercing isnot _currentRule.vaginaPiercing>>
<<set $activeSlave.vaginaPiercing to _currentRule.vaginaPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's pussylips have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastDickPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if $activeSlave.dick > 0>>
<<if (_currentRule.dickPiercing isnot "no default setting")>>
<<if (_currentRule.dickPiercing != 0)>>
<<if $activeSlave.dickPiercing isnot _currentRule.dickPiercing>>
<<set $activeSlave.dickPiercing to _currentRule.dickPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's shaft has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastAnusPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.anusPiercing isnot "no default setting")>>
<<if (_currentRule.anusPiercing != 0)>>
<<if $activeSlave.anusPiercing isnot _currentRule.anusPiercing>>
<<set $activeSlave.anusPiercing to _currentRule.anusPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's asshole has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastLipsPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.lipsPiercing isnot "no default setting")>>
<<if (_currentRule.lipsPiercing != 0)>>
<<if $activeSlave.lipsPiercing isnot _currentRule.lipsPiercing>>
<<set $activeSlave.lipsPiercing to _currentRule.lipsPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's lips have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastTonguePiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.tonguePiercing isnot "no default setting")>>
<<if (_currentRule.tonguePiercing != 0)>>
<<if $activeSlave.tonguePiercing isnot _currentRule.tonguePiercing>>
<<set $activeSlave.tonguePiercing to _currentRule.tonguePiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's tongue has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastEarPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.earPiercing isnot "no default setting")>>
<<if (_currentRule.earPiercing != 0)>>
<<if $activeSlave.earPiercing isnot _currentRule.earPiercing>>
<<set $activeSlave.earPiercing to _currentRule.earPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's ears have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastNosePiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.nosePiercing isnot "no default setting")>>
<<if (_currentRule.nosePiercing != 0)>>
<<if $activeSlave.nosePiercing isnot _currentRule.nosePiercing>>
<<set $activeSlave.nosePiercing to _currentRule.nosePiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's nose has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastEyebrowPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.eyebrowPiercing isnot "no default setting")>>
<<if (_currentRule.eyebrowPiercing != 0)>>
<<if $activeSlave.eyebrowPiercing isnot _currentRule.eyebrowPiercing>>
<<set $activeSlave.eyebrowPiercing to _currentRule.eyebrowPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's eyebrows have been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastNavelPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.navelPiercing isnot "no default setting")>>
<<if (_currentRule.navelPiercing != 0)>>
<<if $activeSlave.navelPiercing isnot _currentRule.navelPiercing>>
<<set $activeSlave.navelPiercing to _currentRule.navelPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's navel has been pierced.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastCorsetPiercingRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.corsetPiercing isnot "no default setting")>>
<<if (_currentRule.corsetPiercing != 0)>>
<<if $activeSlave.corsetPiercing isnot _currentRule.corsetPiercing>>
<<set $activeSlave.corsetPiercing to _currentRule.corsetPiercing>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName has been given a set of corset piercings.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastBoobsTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.boobsTat isnot "no default setting")>>
<<if ($activeSlave.boobsTat isnot _currentRule.boobsTat)>>
<<set $activeSlave.boobsTat to _currentRule.boobsTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's chest has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastButtTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.buttTat isnot "no default setting")>>
<<if ($activeSlave.buttTat isnot _currentRule.buttTat)>>
<<set $activeSlave.buttTat to _currentRule.buttTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's butt has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastVaginaTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.vaginaTat isnot "no default setting")>>
<<if ($activeSlave.vaginaTat isnot _currentRule.vaginaTat)>>
<<set $activeSlave.vaginaTat to _currentRule.vaginaTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's abdomen has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastDickTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if ($activeSlave.dick > 0)>>
<<if (_currentRule.dickTat isnot "no default setting")>>
<<if ($activeSlave.dickTat isnot _currentRule.dickTat)>>
<<set $activeSlave.dickTat to _currentRule.dickTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's dick has been tattooed.
<</if>>
<</if>>
<</if>>
<</if>>
<<set _tmp to lastLipsTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.lipsTat isnot "no default setting")>>
<<if ($activeSlave.lipsTat isnot _currentRule.lipsTat)>>
<<set $activeSlave.lipsTat to _currentRule.lipsTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's face has been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastAnusTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.anusTat isnot "no default setting")>>
<<if ($activeSlave.anusTat isnot _currentRule.anusTat)>>
<<set $activeSlave.anusTat to _currentRule.anusTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's asshole has been modded.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastShouldersTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.shouldersTat isnot "no default setting")>>
<<if ($activeSlave.shouldersTat isnot _currentRule.shouldersTat)>>
<<set $activeSlave.shouldersTat to _currentRule.shouldersTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's shoulders have been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastArmsTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.armsTat isnot "no default setting")>>
<<if ($activeSlave.armsTat isnot _currentRule.armsTat)>>
<<set $activeSlave.armsTat to _currentRule.armsTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's arms have been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastLegsTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.legsTat isnot "no default setting")>>
<<if ($activeSlave.legsTat isnot _currentRule.legsTat)>>
<<set $activeSlave.legsTat to _currentRule.legsTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's legs have been tattooed.
<</if>>
<</if>>
<</if>>
<<set _tmp to lastStampTatRule($activeSlave, $defaultRules)>>
<<if (_tmp != null) && (_tmp.ID is _currentRule.ID)>>
<<if (_currentRule.stampTat isnot "no default setting")>>
<<if ($activeSlave.stampTat isnot _currentRule.stampTat)>>
<<set $activeSlave.stampTat to _currentRule.stampTat>>
<<set $cash -= $modCost>>
<br>$activeSlave.slaveName's lower back has been tattooed.
<</if>>
<</if>>
<</if>>
<<if (_currentRule.pornFameSpending isnot "no default setting")>>
<<if ($activeSlave.devotion > 95)>>
<<if ($activeSlave.trust > 95)>>
<<if ($activeSlave.prestige < 3)>>
<<if ($activeSlave.pornFameSpending isnot _currentRule.pornFameSpending)>>
<<set $activeSlave.pornFameSpending to _currentRule.pornFameSpending>>
<br>$activeSlave.slaveName's porn publicity has been corrected.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (_currentRule.autoBrand == 1)>>
<<if ($activeSlave.brand == 0)>>
<<if ($activeSlave.health > -20)>>
<<set $activeSlave.brand to $brandDesign>>
<<set $activeSlave.brandLocation to $brandTarget>>
<<if ($activeSlave.devotion < 18)>><<set $activeSlave.devotion -= 5>><</if>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.health -= 10>>
<br>$activeSlave.slaveName has been branded, with @@color:gold;fear@@<<if ($activeSlave.devotion < 18)>>, @@color:mediumorchid;regard@@,<</if>> and @@color:red;health@@
consequences.
<</if>>
<</if>>
<</if>>
<<set _exclude to false>>
<<if _currentRule.excludeSpecialSlaves>>
<<if (($HeadGirl != 0) && ($HeadGirl.ID is $activeSlave.ID)) || (($Bodyguard != 0) && ($Bodyguard.ID is $activeSlave.ID)) || (($Recruiter != 0) && ($Recruiter.ID is $activeSlave.ID)) || (($Concubine != 0) && ($Concubine.ID is $activeSlave.ID)) || (($Nurse != 0) && ($Nurse.ID is $activeSlave.ID)) || (($Attendant != 0) and($Attendant.ID is $activeSlave.ID)) || (($Madam != 0) || ($Madam.ID is $activeSlave.ID)) || (($DJ != 0) && ($DJ.ID is $activeSlave.ID)) || (($Milkmaid != 0) && ($Milkmaid.ID is $activeSlave.ID)) || (($Stewardess != 0 ) && ($Stewardess.ID is $activeSlave.ID)) || (($Schoolteacher != 0) && ($Schoolteacher.ID is $activeSlave.ID)) || (($Wardeness != 0) && ($Wardeness.ID is $activeSlave.ID))>>
<<set _exclude to true>>
<</if>>
<</if>>
<<if $activeSlave.assignmentVisible != 1>>
<<set _exclude to true>>
<</if>>
<<if !_exclude>>
<<switch _currentRule.assignFacility>>
<<case "hgsuite">>
<<if ($activeSlave.indentureRestrictions <= 0)>>
<<if ($activeSlave.assignment != "live with your Head Girl")>>
<<set $activeSlave.assignment to "live with your Head Girl">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<</if>>
<<case "arcade">>
<<if ($arcade > $arcadeSlaves) && ($activeSlave.indentureRestrictions <= 0)>>
<<if ($activeSlave.assignment != "be confined in the arcade")>>
<<set $activeSlave.assignment to "be confined in the arcade">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<</if>>
<<case "mastersuite">>
<<if ($masterSuite > $masterSuiteSlaves) && ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) or ($activeSlave.trust < -50)>>
<<if ($activeSlave.assignment != "serve in the master suite")>>
<<set $activeSlave.assignment to "serve in the master suite">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "serve in the master suite")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "clinic">>
<<if ($clinic > $clinicSlaves) && ($activeSlave.health < 20) || (($activeSlave.chem > 15) && ($clinicUpgradeFilters == 1))>>
<<if ($activeSlave.assignment != "get treatment in the clinic")>>
<<set $activeSlave.assignment to "get treatment in the clinic">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "get treatment in the clinic")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "spa">>
<<if ($spa > $spaSlaves) && ($activeSlave.health < 20) || ($activeSlave.trust < 60) || ($activeSlave.devotion <= 60) || ($activeSlave.fetish is "mindbroken") && ($activeSlave.devotion >= -20)>>
<<if ($activeSlave.assignment != "rest in the spa")>>
<<set $activeSlave.assignment to "rest in the spa">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "rest in the spa")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "brothel">>
<<if ($brothel > $brothelSlaves) && ($activeSlave.devotion > 50) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) or ($activeSlave.trust < -50) || ($activeSlave.trust > 50)>>
<<if ($activeSlave.assignment != "work in the brothel")>>
<<set $activeSlave.assignment to "work in the brothel">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work in the brothel")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "club">>
<<if ($club > $clubSlaves) && ($activeSlave.devotion > 50) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50) || ($activeSlave.trust > 50)>>
<<if ($activeSlave.assignment != "serve in the club")>>
<<set $activeSlave.assignment to "serve in the club">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "serve in the club")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "dairy">>
<<if ($dairy > $dairySlaves+$bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren)>>
<<if ($activeSlave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>>
<<elseif ($activeSlave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>>
<<else>>
<<if ($activeSlave.lactation > 0) || ($activeSlave.balls > 0) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0))>>
<<if ($activeSlave.devotion > 20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) or ($activeSlave.trust < -50) || ($activeSlave.amp == 1) || ($dairyRestraintsUpgrade == 1)>>
<<if ($dairyStimulatorsSetting < 2) || ($activeSlave.anus > 2) || ($dairyPrepUpgrade == 1)>>
<<if ($dairyPregSetting < 2) || ($activeSlave.vagina > 2) || ($activeSlave.ovaries == 0) || ($dairyPrepUpgrade == 1)>>
<<if ($activeSlave.assignment != "work in the dairy")>>
<<set $activeSlave.assignment to "work in the dairy">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work in the dairy")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<</if>>
<</if>>
<<case "servantsquarters">>
<<if ($servantsQuarters > $servantsQuartersSlaves) && ($activeSlave.devotion >= -20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust <= 20)) or ($activeSlave.trust < -20)>>
<<if ($activeSlave.assignment != "work as a servant")>>
<<set $activeSlave.assignment to "work as a servant">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "work as a servant")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "schoolroom">>
<<if ($schoolroom > $schoolroomSlaves) && ($activeSlave.devotion >= -20) || (($activeSlave.devotion >= -50) && ($activeSlave.trust < -20)) || ($activeSlave.trust < -50)>>
<<if ($activeSlave.intelligenceImplant < 1) || ($activeSlave.accent+$schoolroomUpgradeLanguage > 2) || ($activeSlave.oralSkill <= 10) || ($activeSlave.whoreSkill <= 10) || ($activeSlave.entertainSkill <= 10) || ($activeSlave.analSkill < 1) || (($activeSlave.vaginalSkill < 1) && ($activeSlave.vagina > 0))>>
<<if ($activeSlave.assignment != "learn in the schoolroom")>>
<<set $activeSlave.assignment to "learn in the schoolroom">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "learn in the schoolroom")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "learn in the schoolroom")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<<case "cellblock">>
<<if ($cellblock > $cellblockSlaves ) && (($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)) || (($activeSlave.devotion < -50) && ($activeSlave.trust >= -50))>>
<<if ($activeSlave.assignment != "be confined in the cellblock")>>
<<set $activeSlave.assignment to "be confined in the cellblock">>
<<set $activeSlave.assignmentVisible to 0>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<<if ($personalAttention is $activeSlave.ID)>>
$activeSlave.slaveName no longer has your personal attention; you plan to focus on business.
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<if ($activeSlave.assignment == "be confined in the cellblock")>>
<<include "Rules Facility Remove">>
<</if>>
<</if>>
<</switch>>
<</if>>
<<if !_exclude>>
<<if def _currentRule.setAssignment and _currentRule.setAssignment isnot"none">>
<<if ($activeSlave.assignment isnot _currentRule.setAssignment)>>
<<set $activeSlave.assignment to _currentRule.setAssignment>>
<br>$activeSlave.slaveName has automatically been assigned to $activeSlave.assignment.
<</if>>
<</if>>
<</if>>
<</for>>
|
r3d/fc
|
src/uncategorized/defaultRules.tw
|
tw
|
bsd-3-clause
| 65,540
|
:: Degrading Name
<<silently>>
<<if $activeSlave.fuckdoll > 0>>
<<set $activeSlave.slaveName to "Fuckdoll No. " + random(1000,9999)>>
<<elseif ($activeSlave.assignment == "work in the dairy") && ($dairyRestraintsSetting >= 2)>>
<<set $activeSlave.slaveName to "Bioreactor No. " + random(1000,9999)>>
<<else>>
<<set $prefixes to []>>
<<if ($seeRace == 1)>>
<<if ($activeSlave.race is "white")>>
<<set $prefixes.push("White", "Pale")>>
<<elseif ($activeSlave.race is "asian")>>
<<set $prefixes.push("Asian", "Yellow")>>
<<elseif ($activeSlave.race is "latina")>>
<<set $prefixes.push("Latina", "Brown")>>
<<elseif ($activeSlave.race is "black")>>
<<set $prefixes.push("Black", "Dark")>>
<<elseif ($activeSlave.race is "pacific islander")>>
<<set $prefixes.push("Islander", "Sea")>>
<<elseif ($activeSlave.race is "southern European")>>
<<set $prefixes.push("Mediterranean", "Olive")>>
<<elseif ($activeSlave.race is "amerindian")>>
<<set $prefixes.push("Indian", "Reservation")>>
<<elseif ($activeSlave.race is "semitic")>>
<<set $prefixes.push("Semitic")>>
<<elseif ($activeSlave.race is "middle eastern")>>
<<set $prefixes.push("Arab", "Sand")>>
<<elseif ($activeSlave.race is "indo-aryan")>>
<<set $prefixes.push("Indian", "Brown")>>
<<elseif ($activeSlave.race is "mixed race")>>
<<set $prefixes.push("Mulatto", "Mutt")>>
<</if>>
<</if>>
<<if ($activeSlave.eyes is -2)>>
<<set $prefixes.push("Blind", "Sightless", "Eyeless")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3)>>
<<set $prefixes.push("Girly", "Thin", "Slim")>>
<</if>>
<<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>>
<<set $prefixes.push("Gape", "Slit", "Wideopen", "Hallway")>>
<</if>>
<<if ($activeSlave.anus > 0)>>
<<set $prefixes.push("Butt", "Anus", "Backdoor", "Butthole", "Asshole")>>
<</if>>
<<if ($activeSlave.vagina > 0)>>
<<set $prefixes.push("Cunt", "Pussy", "Vagina")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>>
<<set $prefixes.push("Trap", "Sissy", "Bottom", "Bitch")>>
<</if>>
<<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>>
<<set $prefixes.push("Futa", "She", "Trans")>>
<</if>>
<<if ($activeSlave.weight > 30)>>
<<set $prefixes.push("Fat", "Chubby", "Whale")>>
<<elseif ($activeSlave.weight <= -30)>>
<<set $prefixes.push("Skinny", "Bony", "Rail")>>
<</if>>
<<if ($activeSlave.muscles > 30)>>
<<set $prefixes.push("Ripped", "Strong", "Huge")>>
<</if>>
<<if ($activeSlave.energy > 95)>>
<<set $prefixes.push("Fuck", "Nympho", "Fuckaddict", "Sexaddict")>>
<</if>>
<<if ($activeSlave.fetish is "buttslut") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Anal", "Butthole", "Sodomy")>>
<</if>>
<<if ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Cum", "Suck", "Sucker")>>
<</if>>
<<if ($activeSlave.fetish is "humiliation") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Public", "Rape", "Showgirl")>>
<</if>>
<<if ($activeSlave.fetish is "submissive") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Bottom", "Rape", "Fuckee")>>
<</if>>
<<if ($activeSlave.fetish is "dom") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Top", "Dom", "Fucker")>>
<</if>>
<<if ($activeSlave.fetish is "masochist") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Pain", "Rape", "Struggle")>>
<</if>>
<<if ($activeSlave.fetish is "pregnancy") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Breeder", "Mommy", "Fertile")>>
<</if>>
<<if ($activeSlave.fetish is "boobs") && ($activeSlave.fetishKnown == 1)>>
<<set $prefixes.push("Titty", "Boob", "Boobie", "Tit")>>
<</if>>
<<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>>
<<set $prefixes.push("Cow", "Creamy", "Milky")>>
<</if>>
<<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>>
<<set $prefixes.push("Cheap", "Gutter", "Fail")>>
<</if>>
<<if ($activeSlave.nipples != "tiny") && ($activeSlave.nipples != "cute")>>
<<set $prefixes.push("Nipples", "Pointy", "Titclit")>>
<</if>>
<<if ($activeSlave.areolae > 2)>>
<<set $prefixes.push("Headlights", "Areolas")>>
<</if>>
<<if ($activeSlave.lips > 40)>>
<<set $prefixes.push("Lippy", "Plush", "Pillow")>>
<</if>>
<<if ($activeSlave.labia > 1)>>
<<set $prefixes.push("Flower", "Lip", "Curtain")>>
<</if>>
<<if ($activeSlave.visualAge > 35)>>
<<set $prefixes.push("Old", "Cougar", "MILF")>>
<</if>>
<<if ($activeSlave.visualAge < 25)>>
<<set $prefixes.push("Young", "Girly", "Thin")>>
<</if>>
<<if ($activeSlave.amp == 1)>>
<<set $prefixes.push("Amp", "Stumpy")>>
<</if>>
<<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>>
<<set $prefixes.push("Fake", "Plastic", "Silicone")>>
<</if>>
<<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5)>>
<<set $prefixes.push("Daddy", "Potent", "Cannon")>>
<</if>>
<<if $activeSlave.breedingMark == 1>>
<<set $prefixes.push("Breeder", "Oven", "Womb")>>
<</if>>
<<if ($activeSlave.pregType >= 50) && ($activeSlave.preg > 30)>>
<<set $prefixes.push("Nursery", "Seeded", "Burst", "Factory")>>
<</if>>
<<if ($activeSlave.pregType >= 10) && ($activeSlave.preg > 20)>>
<<set $prefixes.push("Squirmy", "Bulgey", "Balloon")>>
<</if>>
<<if ($activeSlave.preg > 5)>>
<<set $prefixes.push("Preg", "Belly", "Mommy")>>
<</if>>
<<if ($activeSlave.dick > 4)>>
<<set $prefixes.push("Hung", "Dangle", "Cock", "Dick")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
<<set $prefixes.push("Soft", "Gelded", "Cut")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls > 0)>>
<<set $prefixes.push("Hard", "Stiff", "Erect")>>
<</if>>
<<if ($activeSlave.dick == 1)>>
<<set $prefixes.push("Tiny", "Micro", "Bitch")>>
<</if>>
<<if ($activeSlave.boobs >= 800)>>
<<set $prefixes.push("Boob", "Boobs", "Titty")>>
<</if>>
<<if ($activeSlave.butt > 5)>>
<<set $prefixes.push("Ass", "Butt", "Bottom")>>
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<set $prefixes.push("Virgin")>>
<</if>>
<<if ($activeSlave.height >= 185)>>
<<set $prefixes.push("Top", "Tower", "Tall")>>
<</if>>
<<if ($activeSlave.height < 150)>>
<<set $prefixes.push("Bottom", "Short", "Stumpy")>>
<</if>>
<<if ($activeSlave.whoreSkill > 30)>>
<<set $prefixes.push("Street", "Whore", "Money")>>
<</if>>
<<if ($activeSlave.entertainSkill > 30)>>
<<set $prefixes.push("Easy", "Slut", "Club")>>
<</if>>
<<if ($activeSlave.oralSkill > 30)>>
<<set $prefixes.push("Throat", "Suck", "Tonsil")>>
<</if>>
<<if ($activeSlave.vaginalSkill > 30)>>
<<set $prefixes.push("Pussy", "Kegel", "Channel")>>
<</if>>
<<if ($activeSlave.analSkill > 30)>>
<<set $prefixes.push("Asspussy", "Anal", "Sphincter")>>
<</if>>
<<if ($activeSlave.intelligence > 0)>>
<<set $prefixes.push("Smart", "Bright", "Clever")>>
<<elseif ($activeSlave.intelligence > 0)>>
<<set $prefixes.push("Dumb", "Stupid", "Retarded", "Cretin")>>
<</if>>
<<if ($activeSlave.intelligenceImplant == 1)>>
<<set $prefixes.push("Books", "College", "Graduate")>>
<</if>>
<<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>>
<<set $prefixes.push("Tight", "New", "Fresh")>>
<</if>>
<<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>>
<<set $prefixes.push("Tightbutt", "Tightass")>>
<</if>>
<<if ($activeSlave.devotion < -75)>>
<<set $prefixes.push("Angry", "Cage", "Biter")>>
<<elseif ($activeSlave.devotion < -50)>>
<<set $prefixes.push("Cell", "Cuffs")>>
<<elseif ($activeSlave.devotion < -20)>>
<<set $prefixes.push("Bag", "Box")>>
<<elseif ($activeSlave.devotion <= 20)>>
<<set $prefixes.push("Whiner", "Sad")>>
<</if>>
<<if ($activeSlave.trust < -50)>>
<<set $prefixes.push("Sobber", "Screamer")>>
<<elseif ($activeSlave.trust < -20)>>
<<set $prefixes.push("Weeper", "Crying")>>
<<elseif ($activeSlave.trust < 20)>>
<<set $prefixes.push("Tears", "Begging")>>
<</if>>
<<set $suffixes to ["bitch", "slut", "whore", "slave", "puppet", "hole", "butt", "tit", "thing", "object", "tool", "toy", "fuck", "ass", "face"]>>
<<if ($activeSlave.visualAge <= 25)>>
<<set $suffixes.push("girl")>>
<<elseif ($activeSlave.visualAge > 30)>>
<<set $suffixes.push("MILF", "cougar", "mother")>>
<</if>>
<<if ($activeSlave.vagina > -1)>>
<<set $suffixes.push("cunt", "pussy")>>
<</if>>
<<if ($activeSlave.dick > 0)>>
<<if ($activeSlave.balls == 0)>>
<<set $suffixes.push("gelding", "sissy", "trap")>>
<<elseif ($activeSlave.boobs < 500)>>
<<set $suffixes.push("sissy", "trap")>>
<<else>>
<<set $suffixes.push("futa", "pole")>>
<</if>>
<</if>>
<<if ($activeSlave.assignment is "guard you")>>
<<set $activeSlave.slaveName to either("Guard", "Battle")>>
<<elseif ($activeSlave.assignment is "recruit girls")>>
<<set $activeSlave.slaveName to either("Cam", "Recruiter")>>
<<elseif ($activeSlave.assignment is "be the Madam")>>
<<set $activeSlave.slaveName to either("Pimp", "Madam")>>
<<elseif ($activeSlave.assignment is "be the DJ")>>
<<set $activeSlave.slaveName to either("Bass", "Booth")>>
<<elseif ($activeSlave.assignment is "be the Milkmaid")>>
<<set $activeSlave.slaveName to either("Farm", "Dairy")>>
<<elseif ($activeSlave.assignment is "be the Collectrix")>>
<<set $activeSlave.slaveName to either("Milker", "Fucker")>>
<<elseif ($activeSlave.assignment is "be your Head Girl")>>
<<set $activeSlave.slaveName to either("Chief", "Head")>>
<<elseif ($activeSlave.assignment is "be the Schoolteacher")>>
<<set $activeSlave.slaveName to either("Teacher", "Classroom")>>
<<elseif ($activeSlave.assignment is "be the Attendant")>>
<<set $activeSlave.slaveName to either("Spa", "Bath")>>
<<elseif ($activeSlave.assignment is "be the Wardeness")>>
<<set $activeSlave.slaveName to either("Jail", "Prison")>>
<<elseif ($activeSlave.assignment is "be your concubine")>>
<<set $activeSlave.slaveName to either("Bed", "Master")>>
<<else>>
<<set $activeSlave.slaveName to $prefixes.random()>>
<</if>>
<<set $seed to $suffixes.random()>>
<<if $seed is $activeSlave.slaveName.toLowerCase()>>
<<goto "Degrading Name">>
<</if>>
<<set $activeSlave.slaveName to $activeSlave.slaveName+$seed>>
<</if>>
<</silently>>
|
r3d/fc
|
src/uncategorized/degradingName.tw
|
tw
|
bsd-3-clause
| 10,119
|
:: Description Options [nobr]
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
//These options will affect both the long form description of each slave and the miniscenes available from the main menu.//
<br><br>
<<if $showSexualHistory == 1>>
Sexual histories are @@color:green;SHOWN.@@ //[[Hide|Description Options][$showSexualHistory to 0]]//
<<else>>
Sexual histories are @@color:red;HIDDEN.@@ //[[Show|Description Options][$showSexualHistory to 1]]//
<</if>>
<br>
<<if $showBodyMods == 1>>
Cosmetic body mods are @@color:green;SHOWN.@@ //[[Hide|Description Options][$showBodyMods to 0]]//
<<else>>
Cosmetic body mods are @@color:red;HIDDEN.@@ //[[Show|Description Options][$showBodyMods to 1]]//
<</if>>
<br>
<<if $showImplantEffects == 1>>
The effects of implants are @@color:green;SHOWN.@@ //[[Hide|Description Options][$showImplantEffects to 0]]//
<<else>>
The effects of implants are @@color:red;HIDDEN.@@ //[[Show|Description Options][$showImplantEffects to 1]]//
<</if>>
<br>
<<if $showClothing == 1>>
Clothing is mostly @@color:green;SHOWN.@@ //[[Hide|Description Options][$showClothing to 0]]//
<<else>>
Clothing is mostly @@color:red;HIDDEN.@@ //[[Show|Description Options][$showClothing to 1]]//
<</if>>
<br>
Detailed slave age information is
<<if $showAgeDetail == 1>>
@@color:green;SHOWN.@@ //[[Hide|Description Options][$showAgeDetail to 0]]//
<<else>>
@@color:red;HIDDEN.@@ //[[Show|Description Options][$showAgeDetail to 1]]//
<</if>>
<br>
Approximate height is
<<if $showHeightCMs == 1>>
@@color:green;SHOWN.@@ //[[Hide|Description Options][$showHeightCMs to 0]]//
<<else>>
@@color:red;HIDDEN.@@ //[[Show|Description Options][$showHeightCMs to 1]]//
<</if>>
<br>
Volume, in CCs, of breasts is
<<if $showBoobCCs == 1>>
@@color:green;SHOWN.@@ //[[Hide|Description Options][$showBoobCCs to 0]]//
<<else>>
@@color:red;HIDDEN.@@ //[[Show|Description Options][$showBoobCCs to 1]]//
<</if>>
<<if $seeDicks != 0>>
<br>
Approximate sizes of dicks and balls are
<<if $showDickCMs == 1>>
@@color:green;SHOWN.@@ //[[Hide|Description Options][$showDickCMs to 0]]//
<<else>>
@@color:red;HIDDEN.@@ //[[Show|Description Options][$showDickCMs to 1]]//
<</if>>
<</if>>
<br>
Attractiveness and Sexual scores are
<<if $showScores == 1>>
@@color:green;SHOWN.@@ //[[Hide|Description Options][$showScores to 0]]//
<<else>>
@@color:red;HIDDEN.@@ //[[Show|Description Options][$showScores to 1]]//
<</if>>
|
r3d/fc
|
src/uncategorized/descriptionOptions.tw
|
tw
|
bsd-3-clause
| 2,457
|
:: Discard Confirm
This will permanently remove $activeSlave.slaveName from the game, and you will not receive any money for her. This is primarily intended as a way to rid yourself of bugged slaves. Are you certain?
[[Discard her|Slave Sold]]
[[Cancel|Slave Interact]]
|
r3d/fc
|
src/uncategorized/discardConfirm.tw
|
tw
|
bsd-3-clause
| 274
|
:: Dispensary [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Manage Arcology">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "The Pharmaceutical Fab.">>
<<if $dispensaryUpgrade == 0>>
//The pharmaceutical fabricator is running smoothly. It can cheaply replicate complex medications, and has already cut the cost of drugs for your slaves by a fourth. It can easily produce advanced drugs should you obtain the data necessary to create them.//
<<else>>
//The pharmaceutical fabricator is running smoothly. It can cheaply and quickly replicate complex medications, and has already cut the cost of drugs for your slaves in half. It can easily produce advanced drugs should you obtain the data necessary to create them.//
<</if>>
<<if ($dispensaryUpgrade == 0)>>
<br><br>
<<if ($rep > 5000)>>
[[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade to 1, $drugsCost to $drugsCost/2]]
//Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>>//
<br> //Will improve production efficiency further decreasing costs.//
<<else>>
//You lack the reputation to obtain cutting-edge pharmaceutical fabricator upgrades//
<</if>>
<</if>>
<br><br>
<<if ($organFarmUpgrade < 3) && ($rep <= 10000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental organ farm parts//
<<elseif $dispensaryUpgrade == 0 && $organFarmUpgrade == 2>>
//The fabricator must updgraded before it can be fitted with perfected organ farm parts//
<<elseif $organs.length > 0>>
//The organ farm can not be upgraded while it is use//
<<elseif ($organFarmUpgrade == 2) && ($rep > 10000*$upgradeMultiplierMedicine)>>
[[Upgrade to the organ farm to the cutting edge model|Dispensary][$cash -= 150000*$upgradeMultiplierMedicine, $organFarmUpgrade to 3]]
//Costs ¤<<print 150000*$upgradeMultiplierMedicine>>//
<br> //Will allow the organ farm to rapidly grow organs without risk to the implantee's health.//
<<elseif ($organFarmUpgrade == 1) && ($rep > 10000*$upgradeMultiplierMedicine)>>
[[Upgrade the organ farm with an experimental growth accelerator|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade to 2]]
//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//
<br> //Will allow the organ farm to quickly grow organs. Implanted organs may cause health issues.//
<<elseif ($organFarmUpgrade == 0) && ($rep > 10000*$upgradeMultiplierMedicine)>>
[[Upgrade the fabricator with an experimental organ farm|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $organFarmUpgrade to 1]]
//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of tailored organs using the autosurgery.//
<</if>>
<br>
<<if $organFarmUpgrade > 2>>
The fabricator is capable of rapidly growing organs.
<<elseif $organFarmUpgrade > 1>>
The fabricator is capable of quickly growing organs, though not without side effects.
<<elseif ($organFarmUpgrade > 0)>>
The fabricator is capable of growing organs.
<</if>>
<<if $organs.length > 0>>
It is currently working on the following organs:
<<for $i to 0; $i < $organs.length; $i++>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID == $organs[$i].ID>>
<br>
$slaves[$j].slaveName's $organs[$i].type,
<<if $organs[$i].weeksToCompletion <= 0>>
ready for implantation.
<<else>>
<<if $organFarmUpgrade == 1>><<print $organs[$i].weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($organs[$i].weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($organs[$i].weeksToCompletion/4)>><</if>> weeks from completion.
<</if>>
<<break>>
<</if>>
<</for>>
<</for>>
<</if>>
<br><br>
The fabricator is producing
<<if $injectionUpgrade == 0>>
standard growth hormones.
<<if $rep > 6000>>
[[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade to 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should improve the reliability of growth injections of all kinds.//
<<else>>
//You lack the reputation to obtain prototype medicines//
<</if>>
<<elseif $injectionUpgrade == 1>>
prototype growth hormones.
<<if $rep > 10000>>
[[Upgrade the fabricator to customize each slave's growth hormones|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine, $injectionUpgrade to 2]]
//Costs ¤<<print 50000*$upgradeMultiplierMedicine>>//
<br> //Should improve the reliability of growth injections of all kinds.//
<<else>>
//You lack the reputation to obtain prototype fabricator upgrades//
<</if>>
<<elseif $injectionUpgrade is 2>>
prototype growth hormones.
<<if $rep > 14000>>
[[Upgrade the fabricator with prototype biomechanical microfactories|Dispensary][$cash -= 100000*$upgradeMultiplierMedicine, $injectionUpgrade to 3]]
//Costs ¤<<print 100000*$upgradeMultiplierMedicine>>//
<br> //Should improve the reliability of growth injections of all kinds.//
<<else>>
//You lack the reputation to obtain prototype biomechanical microfactories//
<</if>>
<<else>>
the world's most effective growth hormones.
<</if>>
<br><br>
The fabricator is producing
<<if $hormoneUpgradeMood == 0>>
standardized hormone replacement therapies.
<<if $rep > 2000>>
[[Upgrade for individualized therapy|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $hormoneUpgradeMood to 1]]
//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//
<br> //Should eliminate the occasional moodiness caused by generalized therapy.//
<<else>>
//You lack the reputation to obtain advanced drug manufacturing components//
<</if>>
<<else>>
individualized hormone replacement therapies.
<</if>>
<br>
The hormone replacement therapies
<<if $hormoneUpgradePower == 0>>
are traditional: they're formulated to mimic natural hormones.
<<if $rep > 4000>>
[[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower to 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should increase the power of hormone therapies.//
<<else>>
//You lack the reputation to obtain prototype medicines//
<</if>>
<<else>>
are advanced: they're formulated to improve on natural hormones.
<</if>>
<br>
The hormone replacement therapies
<<if $hormoneUpgradeShrinkage == 0>>
are broad-spectrum.
<<if $rep > 4000>>
[[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage to 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should reduce atrophy of organs corresponding to original sex.//
<<else>>
//You lack the reputation to obtain prototype medicines//
<</if>>
<<else>>
are targeted, reducing atrophy of organs corresponding to original sex.
<</if>>
<<if $precociousPuberty == 1>>
<br><br>
<<if ($pubertyHormones == 0) && ($rep <= 4500*$upgradeMultiplierMedicine)>>
//You lack the reputation to fund forced puberty drugs//
<<elseif ($pubertyHormones == 0) && ($rep > 4500*$upgradeMultiplierMedicine)>>
[[Fund research into powerful hormonal injections to jumpstart puberty|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $pubertyHormones = 1]]
//Costs ¤<<print 30000*$upgradeMultiplierMedicine>>//
<br> //Will allow the production of powerful hormonal drugs designed to force a slave through puberty without regard for side effects. //
<<elseif ($pubertyHormones == 1)>>
The fabricator is producing extra strong hormonal drugs designed to force a slave through puberty.
<</if>>
<</if>>
<br><br>
<<if $feeder == 1>>
<<if ($dietXXY == 0) && ($rep <= 3500*$upgradeMultiplierMedicine)>>
//You lack the reputation to fund research into hermaphrodite hormones//
<<elseif ($dietXXY == 0) && ($rep > 3500*$upgradeMultiplierMedicine)>>
[[Fund research into developing hermaphrodite hormone therapies|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietXXY = 1]]
//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//
<br> //Will allow for specially balanced meals to be served in the cafeteria designed to promote both halves of a herm's sexuality. //
<<elseif ($dietXXY == 1)>>
The fabricator is producing meals to be served in the cafeteria designed to promote both halves of a herm's sexuality.
<</if>>
<<else>>
The feeders are incapable of modifying slave diets well enough to adjust hormones for hermaphrodite meals.
<</if>>
<br><br>
<<if $cumProDiet == 0>>
[[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $cumProDiet to 1]]
//Costs ¤<<print 5000*$upgradeMultiplierMedicine>>//
<br> //Will allow for specially designed meals to be served in the cafeteria to promote cum production.//
<<elseif $cumProDiet == 1>>
The fabricator is producing meals to be served in the cafeteria designed to promote cum production.
<</if>>
<br><br>
<<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>>
[[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade to 1]]
//Costs ¤<<print 25000*$upgradeMultiplierMedicine>>//
<br> //Should improve the effectiveness of curative treatment.//
<<elseif ($curativeUpgrade == 1)>>
The fabricator is producing highly effective curative cocktails.
<</if>>
<br><br>
<<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>>
[[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade to 1]]
//Costs ¤<<print 10000*$upgradeMultiplierMedicine>>//
<br> //Should prevent most negative effects of withdrawal.//
<<elseif ($aphrodisiacUpgrade == 1)>>
The fabricator is producing a substitute that will protect slaves from aphrodisiac withdrawal.
<</if>>
<br><br>
<<if ($superFertilityDrugs == 0) && ($rep > 2500*$upgradeMultiplierMedicine) && $seeHyperPreg == 1>>
[[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $superFertilityDrugs to 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Should improve the likelihood of conception and multiples. //
<<elseif ($superFertilityDrugs == 1)>>
The fabricator is producing highly effective fertility agents. There is a warning present involving overdosing and instances of ten or more children.
<</if>>
<br><br>
<<if ($healthyDrugsUpgrade == 0)>>
<<if (($organFarmUpgrade >= 1) && ($injectionUpgrade != 0) && ($curativeUpgrade == 1) && ($aphrodisiacUpgrade == 1))>>
<<if ($rep >= 15000*$upgradeMultiplierMedicine)>>
[[Fund research into drug formulations without negative physical side effects|Dispensary][$cash -= 500000*$upgradeMultiplierMedicine,$healthyDrugsUpgrade to 1]] //Costs ¤<<print 500000*$upgradeMultiplierMedicine>>. Will prevent the negative side effects of excessive drug usage on your slaves.//
<br><br>
<<else>>
// You lack the reputation to access the technology necessary to develop advanced drug formulations. //
<</if>>
<<else>>
// You must purchase all other upgrades before developing advanced drug formulations. //
<br><br>
<</if>>
<<else>>
The fabricator has been upgraded to optimize the structures of your other drugs, eliminating their negative side effects.
<br><br>
<</if>>
/* Code [draft] contributed by Anon1888 */
<<if ($arcologies[0].FSBodyPuristLaw == 1)>>
//The pharmaceutical fabricator is working with your body purist arcology to reduce long term drug side effects.//
<br><br>
<</if>>
<<if ($ImplantProductionUpgrade == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental implant manufacturer parts//
<br><br>
<</if>>
<<if ($ImplantProductionUpgrade == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>>
[[Upgrade the fabricator with an experimental implant manufacturer|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $ImplantProductionUpgrade to 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of special implants using the autosurgery.//
<<elseif ($ImplantProductionUpgrade > 0)>>
The fabricator is capable of crafting special implants.
<</if>>
<br><br>
<<if $ImplantProductionUpgrade == 1 && $seeHyperPreg == 1 && $seeExtreme == 1>>
<<if ($permaPregImplant == 0) and ($rep <= 4000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental pregnancy generator schematics//
<</if>>
<<if ($permaPregImplant == 0) && ($rep > 4000*$upgradeMultiplierMedicine)>>
[[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $permaPregImplant to 1]]
//Costs ¤<<print 30000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of implants that force perpetual pregnancy.//
<<elseif ($permaPregImplant > 0)>>
The fabricator is capable of crafting pregnancy generators.
<</if>>
<br><br>
<</if>>
<<if $seeHyperPreg == 1>>
<<if $superFertilityDrugs == 1 && ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
[[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl to 1, $clinicSpeedGestation to 0]]
//Costs ¤<<print 200000*$upgradeMultiplierMedicine>>//
<br> // Fund underground research labs to develop methods for controlling pregnancy progress. //
<<elseif ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
//You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.//
<<elseif ($pregSpeedControl == 1)>>
The fabricator is producing extremly complex gestation control agents. They can be used to control gestation speed, and even supress labor for some time. //
<</if>>
<br><br>
<<elseif $birthsTotal > 10>>
<<if ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
[[Fund research pregnancy speed control methods|Dispensary][$cash -= 200000*$upgradeMultiplierMedicine, $pregSpeedControl to 1, $clinicSpeedGestation to 0]]
//Costs ¤<<print 200000*$upgradeMultiplierMedicine>>//
<br> // Fund underground research labs to develop methods for controlling pregnancy progress. //
<<elseif ($rep > 10000*$upgradeMultiplierMedicine) && $pregSpeedControl != 1>>
//You lack the reputation required to contact underground research labs to develop methods for controlling pregnancy progress.//
<<elseif ($pregSpeedControl == 1)>>
The fabricator is producing extremly complex gestation control agents. They can be used to control gestation speed, and even supress labor for some time. //
<</if>>
<br><br>
<</if>>
<<if $ImplantProductionUpgrade == 1>>
<<if ($bellyImplants == 0) && ($rep <= 2000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental fillable abdominal implants//
<</if>>
<<if ($bellyImplants == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>>
[[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $bellyImplants to 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of fillable abdominal implants using the autosurgery.//
<<elseif ($bellyImplants > 0)>>
The fabricator is capable of crafting fillable abdominal implants.
<</if>>
<br><br>
<</if>>
<<if $ImplantProductionUpgrade == 1>>
<<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*$upgradeMultiplierMedicine)>> /* show only after belly implants already researched */
//You lack the reputation to access schematics far experimental cervix filter micropumps for abdominal implants//
<</if>>
<<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*$upgradeMultiplierMedicine)>> /* nanotech like technology much more impressive and costly than simple implant */
[[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine, $cervixImplants to 1]]
//Costs ¤<<print 70000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.//
<<elseif ($cervixImplants > 0)>>
The fabricator is capable of crafting cervix filter micropumps for fillable abdominal implants.
<</if>>
<</if>>
<br><br>
__Societal Focused Research__
<br><br>
<<if $arcologies[0].FSGenderRadicalistDecoration == 100 && $organFarmUpgrade > 0>>
<<if ($arcologies[0].FSGenderRadicalistResearch == 0)>>
<<if ($rep >= 10000*$upgradeMultiplierMedicine)>>
[[Fund research into developing male pregnancy methods|Dispensary][$cash -= 50000*$upgradeMultiplierMedicine,$arcologies[0].FSGenderRadicalistResearch to 1]] //Costs ¤<<print 50000*$upgradeMultiplierMedicine>>. Will allow cloning and production of anal uteri and ovaries.//
<<else>>
// You lack the reputation to access the research necessary to develop anal uteri and ovaries. //
<</if>>
<<else>>
The organ farm has been upgraded with schematics for modified uteri and ovaries.
<</if>>
<br><br>
<</if>>
<<if ($ImplantProductionUpgrade == 1) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>>
<<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep <= 5000*$upgradeMultiplierMedicine)>>
//You lack the reputation to access experimental gigantic implants and elasticizing filler//
<</if>>
<<if ($arcologies[0].FSTransformationFetishistResearch == 0) and ($rep > 5000*$upgradeMultiplierMedicine) and ($arcologies[0].FSTransformationFetishistDecoration >= 100)>>
[[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $arcologies[0].FSTransformationFetishistResearch to 1]]
//Costs ¤<<print 20000*$upgradeMultiplierMedicine>>//
<br> //Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.//
<<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>>
The fabricator is capable of crafting gigantic implants and elasticizing filler designed to overfill existing implants.
<</if>>
<br><br>
<</if>>
<<if $arcologies[0].FSAssetExpansionistDecoration == 100>>
<<if ($arcologies[0].FSAssetExpansionistResearch == 0)>>
<<if ($rep >= 5000*$upgradeMultiplierMedicine)>>
[[Fund research into drug formulations for growth without limit|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSAssetExpansionistResearch to 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of drugs to push assets to unthinkable sizes.//
<<else>>
// You lack the reputation to access the research necessary to develop advanced growth drug formulations. //
<</if>>
<<else>>
The fabricator has been upgraded to manufacture extremely powerful growth drugs.
<</if>>
<br><br>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration == 100>>
<<if ($arcologies[0].FSYouthPreferentialistResearch == 0)>>
<<if ($rep >= 5000*$upgradeMultiplierMedicine)>>
[[Fund research into skin care designed to reverse the effects of aging|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine,$arcologies[0].FSYouthPreferentialistResearch to 1]] //Costs ¤<<print 30000*$upgradeMultiplierMedicine>>. Will allow creation of beauty creams designed to make slaves look young again.//
<<else>>
// You lack the reputation to access the research necessary to develop beauty creams designed to make slaves look young again. //
<</if>>
<<else>>
The fabricator has been upgraded to manufacture extremely effective beauty creams designed to combat aging.
<</if>>
<br><br>
<</if>>
|
r3d/fc
|
src/uncategorized/dispensary.tw
|
tw
|
bsd-3-clause
| 20,130
|
:: DJ Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Club">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "DJs">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $DJ.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your DJ.
<<set $slaves[_i].assignment to "be the DJ">>
<<set $slaves[_i].assignmentVisible to 0>>
<br><br>She will headline entertainment in $clubName.
<<break>>
<</if>>
<</for>>
<<if ($DJ == 0)>>
You have not selected a DJ.
<</if>>
<br><br>''Appoint a DJ from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|DJ Workaround][$DJ to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/djSelect.tw
|
tw
|
bsd-3-clause
| 649
|
:: DJ Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be the DJ") && ($slaves[$i].ID != $DJ.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $DJ.ID == $slaves[$i].ID>>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment to "be the DJ">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Club">>
|
r3d/fc
|
src/uncategorized/djWorkaround.tw
|
tw
|
bsd-3-clause
| 1,157
|
:: Economics [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<if $cash > -10000>>
<<set $debtWarned to 0>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].health <= -100>>
<<set $activeSlave to $slaves[$i]>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<</for>>
//FC Markets Report://
<<set $assetAffected to either("general", "slaves", "entrapment", "capture", "training", "surgical", "drugs")>>
<<set $assetDirection to either("up", "down")>>
<<if $assetAffected is "general">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...rising energy costs drove @@color:yellowgreen;rising prices@@ of several market baskets...
<<else>>
...conflict-driven increases in transportation costs increase @@color:yellowgreen;price indices@@...
<</if>>
<<set $generalAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...increasing Free Cities slave labor effects @@color:gold;general prices@@...
<<else>>
...Antarctic oil shale pushing down energy prices, driving down major @@color:gold;price indices@@...
<</if>>
<<set $generalAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected is "slaves">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...heavy demand for fashionable varieties drove @@color:yellowgreen;rising slave prices@@ last...
<<else>>
...study suggested the sexual revolution would continue to drive up @@color:yellowgreen;slave prices@@...
<</if>>
<<set $slaveAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...increased supply due to bush wars drove down @@color:gold;slave prices@@...
<<else>>
...@@color:gold;slave prices@@ continue to fall due to major improvements in training...
<</if>>
<<set $slaveAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected is "entrapment">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...prospect of deregulation drove a @@color:yellowgreen;scramble@@ for means of enslavement...
<<else>>
...law would legalize enslavement, driving @@color:yellowgreen;high prices@@ for associated...
<</if>>
<<set $entrapmentAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...reactionism produced lower demand and @@color:gold;lower prices@@ for legal enslavement...
<<else>>
...report on low success rates @@color:gold;drove down@@ value of legal enslavement methods...
<</if>>
<<set $entrapmentAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected is "capture">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...declaration of war @@color:yellowgreen;pushed up@@ average mercenary wage...
<<else>>
...advancing technology to blame for @@color:yellowgreen;rising costs@@ of assets for wet work...
<</if>>
<<set $captureAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...rumored peace treaty @@color:gold;pushed down@@ mercenary contract clearing rate...
<<else>>
...demobilization of the cash-strapped army expected to produce mercenary @@color:gold;glut@@...
<</if>>
<<set $captureAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected is "training">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...rising demand in turn @@color:yellowgreen;pushing up@@ prices for most means of slave training...
<<else>>
...public demand for ever-better slave training inevitably @@color:yellowgreen;increase@@ training costs...
<</if>>
<<set $trainingAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...competition from low-cost slave breaking firms @@color:gold;reducing@@ asking price for...
<<else>>
...increased automation of slave training @@color:gold;negatively impacting@@ training contracts...
<</if>>
<<set $trainingAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected is "surgical">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...fashionable extravagant implant procedures @@color:yellowgreen;driving prices@@ of remote surgical...
<<else>>
...near-universal breast implants producing corresponding @@color:yellowgreen;price inflation@@ of surgery...
<</if>>
<<set $surgicalAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...vastly reduced overhead with remote surgery @@color:gold;hitting prices@@ of surgery hard...
<<else>>
...oversupply after major manufacturers converted lines to @@color:gold;low-cost@@ implant production...
<</if>>
<<set $surgicalAssetPrice -= 2>>
<</if>>
<<elseif $assetAffected is "drugs">>
<<if $assetDirection is "up">>
<<if random(1,100) > 50>>
...intense demand for curatives in conflict zones @@color:yellowgreen;increasing prices@@...
<<else>>
...setbacks in growth hormone human testing expected to @@color:yellowgreen;increase prices@@ of traditional formula...
<</if>>
<<set $drugAssetPrice += 2>>
<<else>>
<<if random(1,100) > 50>>
...new formula @@color:gold;cut costs@@ of common curatives by an unprecedented...
<<else>>
...glut caused by big pharma reorienting towards @@color:gold;cheap,@@ mass-produced aphros...
<</if>>
<<set $drugAssetPrice -= 2>>
<</if>>
<</if>>
<br><br>
<<include "Neighbors Development">>
<br><br>
__Personal Business__
<br>
<<if $cash < 0>>
@@color:red;You are in debt.@@ This week, interest came to ¤<<print (1+Math.trunc(Math.abs($cash)/100))>>.
<<set $cash -= (1+Math.trunc(Math.abs($cash)/100))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@color:red;strongly disapproves@@ of your being in debt; this damages the idea that you model yourself on what a Roman leader should be.
<<set $rep -= 10*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist -= 0.2*$FSSingleSlaveRep>>
<</if>>
<<if $cash < 0 && $cash > -25000 && $arcologies[0].FSRestartDecoration == 100>>
Money is quickly shifted to bring you out of debt, though @@color:red;the Societal Elite are left doubting@@ your worth.
<<set $cash to 0>>
<<set $failedElite += 100>>
<<elseif $cash < -9000>>
@@color:red;WARNING: you are dangerously indebted.@@ Immediately acquire more liquid assets or you will be in danger of being enslaved yourself.
<<set $debtWarned += 1>>
<<if $debtWarned > 1>>
<<set $ui to "start">>
<<set $gameover to "debt">><<goto "Gameover">>
<</if>>
<</if>>
<<elseif ($personalAttention is "whoring")>>
<<if $PC.preg >= 16>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $seed to random(2000,4500)>>
You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc(($seed*($rep/500))+($PC.preg*100))>>@@ for your body, much more than usual; guess your pregnancy focused population wants your baby rounded body more than ever. However, doing such things @@color:red;damages your reputation@@.
<<set $cash += Math.trunc(($seed*($rep/500))+($PC.preg*100))>>
<<set $rep = Math.trunc($rep*.90)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $PC.pregSource != -1>>
You focus on finding a "date" this week and earn @@color:yellowgreen;¤25@@, barely enough to cover the abortion the john that gave it to you told you to get. Showing off your gravid body @@color:red;infuriates your citizens and cripples your reputation@@.
<<set $cash += 25>>
<<set $rep = Math.trunc($rep*.25)>>
<<set $failedElite += 25>>
<<else>>
<<set $seed to random(2000,4500)>>
You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@color:red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set $seed to random(5,2500)>>
You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc($seed*($rep/800))>>@@ for your body, much less than usual; your pregnancy must be turning off potential clients. However, doing such things @@color:red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/800))>>
<<set $rep = Math.trunc($rep*.75)>>
<</if>>
<<else>>
<<set $seed to random(2000,4500)>>
You focus on finding a "date" this week and earn @@color:yellowgreen;¤<<print Math.trunc($seed*($rep/500))>>@@ for your body. However, doing such things @@color:red;damages your reputation@@.
<<set $cash += Math.trunc($seed*($rep/500))>>
<<set $rep = Math.trunc($rep*.75)>>
<<if $PC.preg == 0 && ($PC.vagina == 1)>>
<<if random(1,100) > 80>>
<<set $PC.preg = 1>>
<<set $PC.pregSource = -2>>
<</if>>
<</if>>
<</if>>
<<elseif ($personalAttention is "upkeep")>>
<<if $PC.preg >= 20>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 20%. Your pregnancy slows you down some, but you're used to working around it.
<<else>>
You spend your free time hustling around your penthouse, cleaning and making sure everything is in order. You manage to reduce your upkeep by 25%. <<if $PC.vagina == 1>>This is much easier to do without a big baby bump in the way.<</if>>
<</if>>
<<elseif ($cash > 1000) && ($personalAttention is "business")>>
<<if $PC.preg >= 20>>
<<set $seed to random(500,1000)>>
<<else>>
<<set $seed to random(1000,1500)>>
<</if>>
<<if $PC.career is "capitalist">>
You focus on business and leverage your @@color:springgreen;venture capital experience@@ to make good money:
<<set $seed += random(500,1000)>>
<<elseif $PC.career is "arcology owner">>
You focus on business and leverage your @@color:springgreen;Free Cities experience@@ to make good money:
<<set $seed += random(500,1000)>>
<<else>>
You focus on business this week and make money:
<</if>>
@@color:yellowgreen;¤<<print ($seed+Math.trunc(Math.abs($cash)/40))>>.@@
<<set $cash += ($seed+Math.trunc(Math.abs($cash)/40))>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
Society @@color:green;approves@@ of your close attention to your own affairs; this advances your image as a <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>well-rounded Roman man<<else>>responsible Roman lady<</if>>.
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<elseif ($cash > 1000)>>
You have significant assets. This week, your business endeavors made you @@color:yellowgreen;¤<<print (1+Math.trunc(Math.abs($cash)/50))>>.@@
<<set $cash += (1+Math.trunc(Math.abs($cash)/50))>>
<<else>>
You have enough cash to manage your affairs, but not enough to do much business.
<</if>>
<<if ($cash > 1000)>>
<<set $seed to random(500,1500)>>
<<if $CashForRep == 1>>
This week, you gave up business opportunities worth ¤$seed to help deserving citizens, @@color:green;burnishing your reputation.@@
<<set $cash -= $seed>>
<<set $rep += 100>>
<<elseif $RepForCash == 1>>
This week, you used your position to secure business opportunities worth ¤$seed at the expense of citizens, @@color:red;damaging your reputation.@@
<<set $cash += $seed>>
<<set $rep -= 100>>
<</if>>
<</if>>
Routine upkeep of your demesne costs @@color:yellow;¤$costs.@@
<<if $plot == 1>>
<<if $week > 10>>
<<if $weatherToday.severity-$weatherCladding > 2>>
<<set $weatherAwareness to 1>>
<<if $weatherCladding == 1>>
<<set $seed = Math.trunc((($weatherToday.severity-3)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@color:yellow;¤$seed.@@ Your citizens are @@color:green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<elseif $weatherCladding == 2>>
<<set $seed to Math.trunc((($weatherToday.severity-4)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
$arcologies[0].name's hardened exterior only partially resisted the extreme weather this week, and it requires repairs costing @@color:yellow;¤$seed.@@ Your citizens are @@color:green;grateful@@ to you for upgrading $arcologies[0].name to provide a safe haven from the terrible climate.
<<set $rep += 100>>
<<else>>
<<set $seed = Math.trunc((($weatherToday.severity-2)*($arcologies[0].prosperity*random(50,100)))+random(1,100))>>
Severe weather damaged the arcology this week, requiring repairs costing @@color:yellow;¤$seed.@@ Your citizens are @@color:red;unhappy@@ that the arcology has proven vulnerable to the terrible climate.
<<set $rep -= 100>>
<</if>>
<<if $cash > 0>>
<<set $cash -= $seed>>
<<elseif $arcologies[0].FSRestartDecoration == 100>>
Since you lack the resources to effect prompt repairs yourself, the Societal Elite cover for you. The arcology's prosperity is @@color:red;is damaged@@, but your public rep is left intact. The Societal Elite @@color:red;are troubled by your failure@@.
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10)>>
<</if>>
<<set $failedElite += 100>>
<<set $cash -= Math.trunc($seed/4)>>
<<else>>
Since you lack the resources to effect prompt repairs yourself, prominent citizens step in to repair their own parts of the arcology. This is @@color:red;terrible for your reputation,@@ and it also @@color:red;severely reduces the arcology's prosperity.@@
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(5,10)>>
<</if>>
<<set $rep = Math.trunc($rep*0.8)>>
<<set $cash -= Math.trunc($seed/4)>>
<</if>>
<<elseif $weatherToday.severity-$weatherCladding is 2>>
<<if $weatherCladding >= 1>>
<<set $weatherAwareness to 1>>
The arcology's hardened exterior resisted severe weather this week. Your citizens are @@color:green;grateful@@ to you for maintaining the arcology as a safe haven from the terrible climate.
<<set $rep += 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $cash -= $costs>>
<br>
<<set $seed to random(1,100)>>
<<if $arcologies[0].FSRomanRevivalist > random(1,150)>>
<<if $slaveCostFactor > 0.6>>
@@color:yellow;Your Roman Revivalism is having an effect on the slave market and has driven local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<<set $slaveCostFactor -= 0.1>>
<<else>>
@@color:yellow;Your Roman Revivalism is having an effect on the slave market and is holding local prices down@@ by convincing slave traders that this is a staunchly pro-slavery area.<br>
<</if>>
<<elseif ($slaveCostFactor > 1.3)>>
@@color:yellow;Natural market forces drive the very high price of slaves down.@@<br>
<<set $slaveCostFactor -= 0.2>>
<<elseif ($slaveCostFactor < 0.7)>>
@@color:yellow;Natural market forces drive the very low price of slaves up.@@<br>
<<set $slaveCostFactor += 0.2>>
<<elseif ($seed > 30)>>
<<if ($slaveCostFactor > 1)>>
@@color:yellow;Natural market forces drive the high price of slaves slowly down.@@<br>
<<set $slaveCostFactor -= 0.1>>
<<elseif ($slaveCostFactor < 1)>>
@@color:yellow;Natural market forces drive the low price of slaves slowly up.@@<br>
<<set $slaveCostFactor += 0.1>>
<<else>>
<<if $seed > 80>>
@@color:yellow;The price of slaves has naturally risen slightly.@@<br>
<<set $slaveCostFactor += 0.1>>
<<elseif $seed > 60>>
@@color:yellow;The price of slaves has naturally fallen slightly.@@<br>
<<set $slaveCostFactor -= 0.1>>
<</if>>
<</if>>
<</if>>
<<if $menialDemandFactor != 0>>
<<if Math.abs($menialDemandFactor) > 100>>
<<if ($menialDemandFactor > 1000) && ($slaveCostFactor <= 1.2)>>
Your dealings in menial slaves have had a major impact on the slave market, @@color:yellow;greatly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.3>>
<br><br>
<<elseif ($menialDemandFactor > 500) && ($slaveCostFactor <= 1.3)>>
Your dealings in menial slaves have had a noticeable impact on the slave market, @@color:yellow;significantly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.2>>
<br><br>
<<elseif ($menialDemandFactor > 250) && ($slaveCostFactor <= 1.4)>>
Your dealings in menial slaves have had a minor impact on the slave market, @@color:yellow;slightly increasing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor += 0.1>>
<br><br>
<<elseif ($menialDemandFactor < -1000) && ($slaveCostFactor >= 0.8)>>
Your dealings in menial slaves have had a major impact on the slave market, @@color:yellow;greatly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.3>>
<br><br>
<<elseif ($menialDemandFactor < -500) && ($slaveCostFactor >= 0.7)>>
Your dealings in menial slaves have had a noticeable impact on the slave market, @@color:yellow;significantly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.2>>
<br><br>
<<elseif ($menialDemandFactor < -250) && ($slaveCostFactor >= 0.6)>>
Your dealings in menial slaves have had a minor impact on the slave market, @@color:yellow;slightly reducing slave prices.@@
<<set $menialDemandFactor = 0>>
<<set $slaveCostFactor -= 0.1>>
<br><br>
<</if>>
<</if>>
<</if>>
<<if $corpAnnounced == 1>>
<br>
<<if $corpIncorporated == 0>>
<span id="incorporate">
You have not yet committed funds to create a publicly traded slave trading corporation. <<link "Lay the groundwork for incorporation">><<set $corpIncorporated to 1>><<set $sharePrice to 20>><<set $oldSharePrice to $sharePrice>><<set $personalShares to 2000>><<set $cash -= 30000>><<set $publicShares = 1000>><<set $corpCash to 20000>><<set $generalAssets to 500>><<set $slaveAssets = 1000>><<set $entrapmentAssets to 500>><<set $captureAssets to 500>><<set $trainingAssets to 500>><<set $surgicalAssets to 500>><<set $drugAssets to 500>><<replace "#incorporate">><<print "The groundwork has been laid for the incorporation of a publicly traded slave trading concern. The IPO will involve 1000 shares at ¤20/share.">><</replace>><</link>> //Costs ¤30000//
</span>
<<else>>
<<include "Corporation Developments">>
<</if>>
<br>
<</if>>
<<if $securityForceActive == 1>>
<<include "Security Force EOW Report">>
<</if>>
<br>
__Reputation__
<br>
<<PCTitle>>
On formal occasions, you are announced as $PCTitle.
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
$arcologies[0].name keeps the creed of the $nicaeaName. The faithful
<<if $nicaeaAchievement == "slaves">>
<<if $slaves.length > 50>>
@@color:green;strongly approve@@ of the large
<<set $rep += 2*$FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<elseif $slaves.length > 20>>
@@color:green;approve@@ of the good
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.05*$FSSingleSlaveRep>>
<<elseif $slaves.length > 20>>
are not impressed by the
<</if>>
number of people you're giving the honor of sexual servitude.
<<elseif $nicaeaAchievement == "devotion">>
<<if $averageDevotion > 80>>
@@color:green;strongly approve@@ of the worshipfulness
<<set $rep += 2*$FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<elseif $averageDevotion > 50>>
@@color:green;approve@@ of the devotion
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.05*$FSSingleSlaveRep>>
<<elseif $slaves.length > 20>>
are not impressed by the devotion
<</if>>
of your slaves.
<<else>>
<<if $averageTrust > 50>>
@@color:green;strongly approve@@ of the great trust your slaves place in you.
<<set $rep += 2*$FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<elseif $averageTrust > 20>>
@@color:green;approve@@ of the trust your slaves place in you.
<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSChattelReligionist/$FSLockinLevel)>>
<<set $arcologies[0].FSChattelReligionist += 0.05*$FSSingleSlaveRep>>
<<elseif $slaves.length > 20>>
are not impressed by fear many of your slaves feel towards you.
<</if>>
<</if>>
<</if>>
<</if>>
<<set $repDecay to 0.2>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
<<set $repLoss to 0>>
Since you are the Prophet, your reputation no longer degrades at all.
<<elseif $arcologies[0].FSRestartDecoration == 100>>
<<set $repLoss to 0>>
Since you are an established member of the Societal Elite, your public reputation no longer decays.
<<elseif $rep > $enduringRep>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge < 35>>
Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<else>>
Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<</if>>
<<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<elseif $PC.actualAge < 35>>
You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<<else>>
Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<</if>>
<<else>>
<<if $PC.actualAge >= 65>>
Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge >= 50>>
Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
<<elseif $PC.actualAge < 35>>
Since you're unusually young for an arcology owner, your reputation degrades fairly quickly.
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
<<else>>
<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
<</if>>
<</if>>
<<if $enduringRep > 8000>>
However, you have been a figure of renown for so long that much of your reputation has become permanent.
<<elseif $enduringRep > 5000>>
However, you have been a figure of repute for enough time that part of your reputation has become permanent.
<<elseif $enduringRep > 2000>>
However, you have been a figure of regard for long enough that some of your reputation has become permanent.
<</if>>
<<set $enduringRep += Math.trunc($repLoss*0.025)>>
<<else>>
<<set $repLoss to 0>>
<<if $enduringRep > 8000>>
You have been a figure of renown for so long that your reputation does not decay past its present level.
<<elseif $enduringRep > 5000>>
You have been a figure of repute for enough time that your reputation does not decay past its present level.
<<elseif $enduringRep > 2000>>
You have been a figure of regard for long enough that your reputation does not decay past its present level.
<</if>>
<</if>>
<<if ($weatherAwareness == 0) && ($weatherCladding == 2)>>
The public @@color:green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this.
<<set $rep += 10>>
<<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>>
The public @@color:red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about.
<<set $rep -= 100>>
<</if>>
<<if $arcologies[0].FSRestartDecoration == 100>>
As a member of the societal elite, your appearance has no bearing on your reputation.
<<else>>
<<if ($PC.dick == 0) && ($PC.boobs == 1)>>
<<if $rep > 18000>>
Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 40>>
Society accepts you as an arcology owner, since it has become open-minded about power and gender.
<<if $arcologies[0].FSGenderRadicalist > 50>>
Indeed, society sees you as fundamentally male, since you are powerful, and @@color:green;strongly approves@@ of your audacity; this advances the redefinition of gender around power.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<else>>
Most prominent slaveowners are male, and your obviously feminine appearance makes it @@color:red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.05)>>
<<if $arcologies[0].FSGenderFundamentalist > 10>>
Society @@color:red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility.
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist -= 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<<elseif ($PC.boobs == 1)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 20>>
Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as dominant, since you fuck bitches, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<else>>
Most prominent slaveowners are very masculine, and your feminine appearance makes it @@color:red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.03)>>
<<if $arcologies[0].FSGenderFundamentalist > 30>>
Society @@color:red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility.
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist -= 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<<elseif ($PC.dick == 0) || ($PC.vagina == 1)>>
<<if $rep > 15000>>
Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as entirely male, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
Indeed, society has been reconciled to your strangeness, seeing you as a person apart.
<</if>>
<<elseif $arcologies[0].FSGenderRadicalist > 20>>
Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people.
<<if $arcologies[0].FSGenderRadicalist > 30>>
Indeed, society sees you as dominant, since you are powerful, and @@color:green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSGenderRadicalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<else>>
Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@color:red;harder for you to maintain your reputation.@@
<<set $repLoss += Math.trunc($rep*0.03)>>
<<if $arcologies[0].FSGenderFundamentalist > 30>>
Society @@color:red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility.
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSGenderFundamentalist/$FSLockinLevel)>>
<<set $arcologies[0].FSGenderFundamentalist -= 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if ($PC.race == $arcologies[0].FSSupremacistRace)>>
Since you are a member of the $PC.race, society @@color:green;strongly approves@@ of your ownership of the arcology.
<<set $rep += 10*($arcologies[0].FSSupremacist/$FSLockinLevel)>>
<</if>>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
<<if ($PC.race == $arcologies[0].FSSubjugationistRace)>>
<<if $rep > 15000 >>
Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race.
<<else>>
Society @@color:red;loathes;@@ being lead by an inferior $PC.race, believeing that any other race would make a far better leader than you.
<<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>>
<</if>>
<</if>>
<</if>>
<<if ($PC.preg >= 20) || ($PC.career == "escort" && $PC.preg >= 16)>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestartDecoration == 100>>
<<if $PC.pregSource != -1>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of eugenics. Your citizens are @@color:red;livid@@ over your actions and are calling for your removal.
<<set $rep -= 500>>
<<set $failedElite += 100>>
<<else>>
Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@color:green;celebrates@@ your contributions to society.
<<set $rep += 200>>
<<set $failedElite -= 10>>
<</if>>
<<else>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of the eugenics you are pushing for. Your citizens are @@color:red;disgusted@@ by both your body and your lack of commitment.
<<set $rep -= 500>>
<<set $failedElite += 50>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus >= 60>>
Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@color:green;pleased@@ with your dedication than it is dissapointed in your penetration.
<<set $rep += 10>>
<<else>>
Most prominent female owners avoid being penetrated on principle; your fecund figure exposes your willingness to be penetrated, making it @@color:red;harder for you to maintain your reputation.@@
<<set $rep -= 200>>
<</if>>
<</if>>
<<if $PC.career is "escort" && $rep < 16000>>
Society @@color:red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career is "escort">>
Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave.
<</if>>
<<if $PC.career is "servant" && $rep < 12000>>
Society @@color:red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career is "servant">>
Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant.
<</if>>
<<if $PC.career is "gang" && rep < 15000>>
Society @@color:red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been.
<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career is "gang">>
Your reputation is strong enough that society has come to accept your background as part of your image.
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $mercenaries > 0>>
Society @@color:green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome.
<<set $rep += $mercenaries*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist += $mercenaries*0.05*$FSSingleSlaveRep>>
<</if>>
<<if ($slaves.length > 20) && ($cash > 50000)>>
Society @@color:green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<if $language != "Latin">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@color:red;disappoints@@ society and causes doubt about your revivalist project.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSRomanRevivalist -= 0.05*$FSSingleSlaveRep>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $racialVarieties.length > 4>>
Society @@color:green;approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery.
<<set $rep += $racialVarieties.length*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEgyptianRevivalist += $racialVarieties.length*0.05*$FSSingleSlaveRep>>
<</if>>
<<if $language != "Ancient Egyptian">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@color:red;disappoints@@ society and causes doubt about your revivalist project.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEgyptianRevivalist -= 0.05*$FSSingleSlaveRep>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $seed = Math.trunc($rep/5000)>>
<<if $publicServants < $seed>>
Society @@color:red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation.
<<set $rep -= 10*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)*($seed - $publicServants)>>
<<set $arcologies[0].FSEdoRevivalist -= 0.1*$FSSingleSlaveRep*Math.trunc($seed - $publicServants)>>
<<elseif $publicServants > $seed>>
Society @@color:green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)*Math.trunc($publicServants - $seed)>>
<<set $arcologies[0].FSEdoRevivalist += 1*$FSSingleSlaveRep*Math.trunc($publicServants - $seed)>>
<</if>>
<<if $language != "Japanese">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@color:red;disappoints@@ society and causes doubt about your revivalist project.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSEdoRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEdoRevivalist -= 0.05*$FSSingleSlaveRep>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<if $fuckSlaves < $rep/3500>>
Society @@color:red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation.
<<set $rep -= 2*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)*Math.trunc(($rep/3500) - $fuckSlaves)>>
<<set $arcologies[0].FSArabianRevivalist -= 0.05*$FSSingleSlaveRep*Math.trunc(($rep/3500) - $fuckSlaves)>>
<<else>>
Society @@color:green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation.
<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)*Math.trunc($fuckSlaves - ($rep/3500))>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep*Math.trunc($fuckSlaves - ($rep/3500))>>
<</if>>
<<if $language != "Arabic">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@color:red;disappoints@@ society and causes doubt about your revivalist project.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSArabianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSArabianRevivalist -= 0.05*$FSSingleSlaveRep>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if $HeadGirl == 0>>
Society @@color:red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires,
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>>
<<else>>
Society @@color:green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires,
<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<if $Recruiter == 0>>
@@color:red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom,
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>>
<<else>>
@@color:green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom,
<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<if $Bodyguard == 0>>
and @@color:red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace.
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>>
<<else>>
and @@color:green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace.
<<set $rep += 10*$FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<<if $language != "Chinese">>
Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@color:red;disappoints@@ society and causes doubt about your revivalist project.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSChineseRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSChineseRevivalist -= 0.05*$FSSingleSlaveRep>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
<<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>>
Society @@color:red;disapproves@@ of your policies sterilizing potential mothers. Your insistence on eugenics hinders adoption of your new society.
<<set $rep -= $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<</if>>
<<elseif ($arcologies[0].FSRestart != "unset")>>
<<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>>
Society @@color:green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics.
<<set $rep += 5>>
<<set $arcologies[0].FSRestart += 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<<elseif $arcologies[0].FSRestartSMR == 1>>
<<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>>
The number of children you've bought into the world @@color:green;pleases@@ your citizens.
<<if $birthsTotal < 1000>>
<<set $rep += $birthsTotal>>
<<else>>
<<set $rep += 1000>>
<</if>>
<</if>>
<<if $shelterAbuse > 5>>
<<if $arcologies[0].FSPaternalist != "unset">>
You are on the Slave Shelter's public list of abusive slaveowners. Society @@color:red;disapproves@@ of your falling foul of such a well regarded charity.
<<set $rep -= 5*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>>
<<set $arcologies[0].FSPaternalist -= 0.05*$FSSingleSlaveRep>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@color:green;approve@@ of your taking advantage of a pack of idiots.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<set $arcologies[0].FSDegradationist += 0.05*$arcologies[0].FSDegradationist>>
<</if>>
<</if>>
<<if $publiclyouted == 1>>
<<if $arcologies[0].FSDegradationist != "unset">>
You are a known fetishist who abused their power to manipulate society. Your citizens are amused by your low-balled efforts and @@color:green;take pleasure@@ in society blue-balling you.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<set $arcologies[0].FSDegradationist += 0.05*$arcologies[0].FSDegradationist>>
<<else>>
You are a known fetishist who abused their power to manipulate society. Your citizens @@color:red;fail to find solace@@ in your leadership.
<<set $rep -= 5*$FSSingleSlaveRep>>
<</if>>
<</if>>
<<if $Cash4Babies == 1>>
<<if $arcologies[0].FSDegradationist != "unset">>
Society @@color:green;approves@@ of your poor treatment of slave infants.
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<elseif $arcologies[0].FSPaternalist != "unset">>
Society @@color:red;greatly despises@@ your poor treatment of slave infants.
<<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>>
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
Society @@color:red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society.
<<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep>>
<<set $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>>
<<else>>
Your citizens @@color:red;disapprove@@ of your poor treatment of slave children.
<<set $rep -= ($rep/20)>>
<</if>>
<</if>>
<<if $MixedMarriage == 1>>
Your citizens
<<if $arcologies[0].FSPaternalist >= 80>>
are so paternalistic that they @@color:green;approve@@ of
<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel)>>
<<set $arcologies[0].FSPaternalist += 0.05*$arcologies[0].FSPaternalist>>
<<elseif $arcologies[0].FSPaternalist >= 40>>
are paternalistic enough to tolerate
<<else>>
@@color:red;disapprove@@ of
<<set $rep -= 50>>
<</if>>
your support for marriage between citizens and slaves.
<</if>>
<<if $arcologies[0].FSNull != "unset">>
Your cultural openness @@color:green;helps your reputation,@@ since few citizens have disputes with your permissive approach.
<<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>>
<</if>>
<<if $arcologies[0].FSRestartLaw == 1>>
Your laws requiring the non-elite to pay additional taxes or be sterilized @@color:red;agitates@@ some of your citizens, but they don't matter. Only your @@color:green;pleased@@ elite do.
<<set $rep -= 100>>
<<set $failedElite -= 1>>
<</if>>
<<if $FrigiditySMR == 1>>
Your market regulations regarding slave sex drives @@color:red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available.
<<set $rep -= 250>>
<</if>>
<<if $PC.degeneracy > 0>>
<<if $PC.degeneracy > 100>>
There are @@color:red;severe and devastating rumors@@ about you spreading across the arcology.
<<set $rep -= 100*$PC.degeneracy>>
<<elseif $PC.degeneracy > 75>>
There are @@color:red;severe rumors@@ about you spreading across the arcology.
<<set $rep -= 10*($PC.degeneracy*2)>>
<<elseif $PC.degeneracy > 50>>
There are @@color:red;bad rumors@@ about you spreading across the arcology.
<<set $rep -= 10*$PC.degeneracy>>
<<elseif $PC.degeneracy > 25>>
There are @@color:red;rumors@@ about you spreading across the arcology.
<<set $rep -= 5*$PC.degeneracy>>
<<elseif $PC.degeneracy > 10>>
There are @@color:red;minor rumors@@ about you spreading across the arcology.
<<set $rep -= $PC.degeneracy*2>>
<<else>>
The occasional rumor about you can be heard throughout the arcology.
<<set $rep -= $PC.degeneracy>>
<</if>>
<</if>>
<<set $rep -= $repLoss>>
<<set $rep += $repGain>>
<<if $repGain > $repLoss>>
@@color:green;Your reputation increased this week.@@
<<elseif $repGain < $repLoss>>
@@color:red;Your reputation decreased this week.@@
<</if>>
<<if $rep > 19000>>
Your reputation is capped.
<<set $rep to 20000>>
<<elseif $rep-$enduringRep > 7500>>
Your base rate of reputation decay is very high.
<<elseif $rep-$enduringRep > 5000>>
Your base rate of reputation decay is high.
<<elseif $rep-$enduringRep > 2500>>
Your base rate of reputation decay is moderate.
<<elseif $rep-$enduringRep > 0>>
Your base rate of reputation decay is low.
<</if>>
<<if $enduringRep >= 10000>>
Your legend is perfected, reducing reputation decay to its lowest possible level.
<<set $enduringRep = 10000>>
<</if>>
<<if $alwaysSubsidizeRep == 1>>
<<if $rep <= 19900>>
<<set $rep += 100>>
Reputation subsidized as planned.
<<else>>
<<set $cash += 1000>>
Reputation subsidy reclaimed this week since your reputation is capped.
<</if>>
<</if>>
<<if $failedElite > 1>>
<<set $failedElite -= 1>>
<</if>>
<<if $PC.degeneracy > 0>>
<<set $PC.degeneracy -= 1>>
<</if>>
<<if $arcologies[0].FSRestartDecoration == 100>>
<<if $failedElite > 300>>
The Societal Elite @@color:red;are plotting your demise@@.
<<set $ui = "start">>
<<set $gameover to "you failed">><<goto "Gameover">>
<<elseif $failedElite > 250>>
The Societal Elite @@color:red;are openly discussing about your failures@@.
<<elseif $failedElite > 200>>
The Societal Elite @@color:red;are avoiding you@@.
<<elseif $failedElite > 150>>
The Societal Elite @@color:red;stop their conversations around you@@.
<<elseif $failedElite > 50>>
The Societal Elite @@color:red;mutter about you@@.
<</if>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<if $failedElite > 300>>
The Societal Elite @@color:red;have left@@.
<<set $arcologies[0].FSRestart = "unset">>
<<set $arcologies[0].FSRestartDecoration = 20>>
<<set $arcologies[0].FSRestartLaw = 0>>
<<set $FSCredits += 1>>
<<set $failedElite = 0>>
<<set $rep -= 10000>>
<<set $ACitizens -= random(30,100)>>
<<if $arcologies[0].prosperity > 50>>
<<set $arcologies[0].prosperity -= random(20,40)>>
<</if>>
<<elseif $failedElite > 250>>
The Societal Elite @@color:red;are openly discussing leaving@@.
<<elseif $failedElite > 200>>
The Societal Elite @@color:red;are avoiding you@@.
<<elseif $failedElite > 150>>
The Societal Elite @@color:red;stop their conversations around you@@.
<<elseif $failedElite > 50>>
The Societal Elite @@color:red;mutter about you@@.
<</if>>
<</if>>
<<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.preg >= 8 || $playerAging != 0>>
<br><br>
__Personal Notes__
<br>
<<if ($playerAging != 0)>>Your birthday is <<if $PC.birthWeek is 51>>next week<<if $playerAging == 2>>; you'll be turning <<print $PC.actualAge+1>><</if>><<else>>in <<print 52-$PC.birthWeek>> weeks<</if>>.<</if>>
<<if $PC.career == "servant">>
<<if $PC.boobs == 1 && $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
You've gotten your dress let out to accommodate your huge bust.
<<elseif $PC.boobsBonus == 2>>
Your dress bulges with your big breasts.
<<elseif $PC.boobsBonus == 1>>
Your dress feels tight around your breasts.
<</if>>
<</if>>
<<if $PC.preg >= 42>>
Your baby is overdue and your master isn't here anymore to comfort your exhausted body. You try your best, <<if $PC.pregSource == -3>>drawing strength from the knowledge that you carry your late master's legacy within you<<else>>but deep down you are saddened that your child isn't his<</if>>.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you try to fill the hole left by your late master.<</if>>
<<elseif $PC.preg >= 40>>
Your dress is at its capacity, any bigger and you'd risk tearing it at the seams, though your late master did make sure his girls were well dressed even when they were fully rounded with his child. Every action you take is exhausting, and even though your slaves are more than capable of serving your every desire, you refuse to slow down with your duties.<<if $PC.pregMood == 1>> Though you definatly appreciate their aid.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>>
<<elseif $PC.preg >= 36>>
Your child happily kicks away inside your womb, and each time a small bump apears on the outside of your dress.<<if $PC.pregMood == 1>> While hormones may have you demanding and needy, you do everything you can to treat your slaves as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but your former master loved to fuck you while you were pregnant with his children and your body misses his touch.<</if>>
<<elseif $PC.preg >= 32>>
Your huge pregnant belly is tiring to carry around, but your well versed with moving about with a rounded middle.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You know how to have sex while pregnant, and as such, so will your slaves.<</if>>
<<elseif $PC.preg >= 28>>
You've stopped bothering to tie your apron behind you, allowing your dress the freedom to stretch with your growing child.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>>
<<elseif $PC.preg >= 24>>
Your maid's outfit is filled out by your baby-filled belly; not only is it obvious, but it is slowing you down in your day to day affairs.
<<elseif $PC.preg >= 22>>
Something startling happened this week; while enjoying a slave, your belly button popped out!
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it. After you've let out your apron, your dress fits nicely again.
<<elseif $PC.preg >= 16>>
Your dress tightly clings to your early pregnancy, though it, your apron, and your previous experience hide it well.
<<elseif $PC.preg >= 12>>
Your apron holds your dress tightly to your bloated middle.
<<elseif $PC.preg >= 8>>
Your dress and apron feel tight around your middle.
<</if>>
<<elseif $PC.career == "escort">>
<<if $PC.boobs == 1 && $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
You top strains as it struggles to cover your nipples, letting your huge bust to bulge lewdly around it.
<<elseif $PC.boobsBonus == 2>>
Your top can barely contain your big breasts, leaving you looking sluttier than ever.
<<elseif $PC.boobsBonus == 1>>
Your breasts spill over your slutty top.
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your tenderness, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>>
<<elseif $PC.preg >= 40>>
You don't even bother to try to be slutty anymore, your full-term globe of a belly just steals all the attention away from your other assets. Every action you take is exhausting; though your slaves are more than capable of serving your every whim.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your favorite clients.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>>
<<elseif $PC.preg >= 36>>
Your huge pregnant belly hides your crotch and every kick from your eager child threatens to dislodge your breasts from your struggling top.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were a virgin client.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you even more than usual.<</if>>
<<elseif $PC.preg >= 32>>
Your huge pregnant belly is tiring to carry around and is beginning to draw attention away from your other features.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave, or client, suckle from you while you relax with them in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves, and clients, learn just how much you know about sex.<</if>>
<<elseif $PC.preg >= 28>>
You've switched to even skimpier clothing to show off your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself playfully teasing your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>>
<<elseif $PC.preg >= 24>>
Your outfit is only enhanced by your baby-filled belly; mostly because it adds to your slutty appearance. Though it definitly is impacting your business.
<<elseif $PC.preg >= 22>>
Something startling happened this week; while enjoying a slave, your belly button popped out!
<<elseif $PC.preg >= 20>>
Your slutty pants are begining to get hidden by your rounded middle.
<<elseif $PC.preg >= 16>>
Your exposed midriff bulges out enough to give away your growing pregnancy.
<<elseif $PC.preg >= 12>>
Your exposed midriff is noticeably bloated.
<<elseif $PC.preg >= 8>>
When you look down, you can't help but notice your belly sticking out a little.
<</if>>
<<else>>
<<if $PC.boobs == 1 && $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
You've gotten your top retailored to fit your huge bust.
<<elseif $PC.boobsBonus == 2>>
Your top strains against your big breasts.
<<elseif $PC.boobsBonus == 1>>
Your top feels tight around your breasts.
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You can barely pull yourself and your overdue child out of bed; every action is a chore, you keep bumping things, and your child just won't calm down.<<if $PC.pregMood == 1>> However, thanks to all your mothering, your slaves are more than happy to do everything they can for you.<<elseif $PC.pregMood == 2>> Your dicked slaves are terrified of being seen by you, knowing full well that they will be bearing the full weight of your body as you satisfy your desires.<</if>>
<<elseif $PC.preg >= 40>>
You don't even bother to try to cover your full-term pregnancy, opting to just let it hang out of your old clothing. Every action you take is exhausting; though your slaves are more than capable of serving your every desire.<<if $PC.pregMood == 1>> Even in the final stages of pregnancy, you make sure the slaves attending you are treated as if the were your children.<<elseif $PC.pregMood == 2>> Your hormones practically rule you, leading you to demand your slaves to be prepared to pleasure you at a moments notice. Your needy cunt hungers for dick and you don't care what it is attached to right now.<</if>>
<<elseif $PC.preg >= 36>>
Your huge pregnant belly strains the buttons on your maternity suit. Every kick from your eager child threatens to send your buttons flying.<<if $PC.pregMood == 1>> While you may be demanding and needy, you do everything you can to treat them as if they were your own children.<<elseif $PC.pregMood == 2>> You know it's unbecoming for an arcology owner, but you need a dick in you and you don't care from where.<</if>>
<<elseif $PC.preg >= 32>>
Your huge pregnant belly is tiring to carry around and is beginning to stretch out your new clothes.<<if $PC.pregMood == 1>> You can't help but enjoy having a slave suckle from you while you relax with her in your lap.<<elseif $PC.pregMood == 2>> You don't let your pregnancy get in the way when it comes to sex; you make sure your slaves learn new positions to accommodate your bulk.<</if>>
<<elseif $PC.preg >= 28>>
You've switched to using what can only be called formal maternity wear to cover your pregnant belly.<<if $PC.pregMood == 1>> You catch yourself babying your slaves from time to time.<<elseif $PC.pregMood == 2>>Your sex drive has become unquenchable as of late.<</if>>
<<elseif $PC.preg >= 24>>
You can barely cover your baby filled belly; not only is it obvious, but it is getting in the way of your business.
<<elseif $PC.preg >= 22>>
Something startling happened this week; while enjoying a slave, your belly button popped out!
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it. Your top strains to cover it.
<<elseif $PC.preg >= 16>>
Your top tightly clings to your early pregnancy, though you manage to conceal it well enough.
<<elseif $PC.preg >= 12>>
Your top tightly clings to your bloated middle.
<<elseif $PC.preg >= 8>>
Your top feels oddly tight around your middle.
<</if>>
<</if>>
<<if $PC.boobs == 1>>
<<if $PC.preg == 31>>
<<if $PC.boobsBonus == 0>>
Your breasts have grown larger to feed your coming child. Quick measurements show you've gained nearly two cup sizes over the course of your pregnancy.
<<set $PC.boobsBonus++>>
<<elseif $PC.boobsBonus == 1>>
<<if random(1,100) > 75>>
Your already large breasts have grown even larger with your new pregnancy. Quick measurements show you've gained nearly another two cup sizes or so over the course of your pregnancy.
<<set $PC.boobsBonus++>>
<</if>>
<<elseif $PC.boobsBonus == 2>>
<<if random(1,100) > 90>>
Your already huge breasts have grown even more enormous with your new pregnancy. Quick measurements show you've gained roughly another two cup sizes over the course of your pregnancy.
<<set $PC.boobsBonus++>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
__Arcology Management__
<br>
<<if $ASlaves < 100>>
<<set $ASlaves to random(90,110)>>
<<else>>
<<set $ASlaves += random(-10,10)>>
<</if>>
<<if $AHelots < 100>>
<<set $AHelots to random(90,110)>>
<<else>>
<<set $AHelots += random(-10,10)>>
<</if>>
<<if $ACitizens < 100>>
<<set $ACitizens to random(90,110)>>
<<else>>
<<set $ACitizens += random(-10,10)>>
<</if>>
<<if $ProImmigrationRep == 1>>
Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@color:red;annoys some longstanding citizens.@@
<<set $ACitizens += random(10,20)>>
<<set $rep -= 100>>
<<elseif $AntiImmigrationCash == 1>>
You covertly @@color:yellowgreen;sell@@ the private information of potential arcology immigrants on the old world black market.
<<set $cash += random(500,1500)>>
<<set $ACitizens -= random(5,15)>>
<</if>>
<<if $arcologies[0].FSRestartLaw == 1>>
Your sterilization program drives several disloyal citizens out of the arcology.
<<set $ACitizens -= random(3,10)>>
<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology.
<<set $ACitizens += random(5,10)>>
<</if>>
<<if $ProImmigrationCash == 1>>
The rent promotion for new immigrants brings new citizens to the arcology.
<<set $ACitizens += random(10,20)>>
<<elseif $AntiImmigrationRep == 1>>
You allow citizens input on potential immigrants, a @@color:green;popular@@ program.
<<set $rep += 100>>
<<set $AHelots += random(5,15)>>
<</if>>
<<if $ProRefugees == 1>>
Your propaganda in the old world encourages desperate refugees to come here and become menial slaves.
<<set $AHelots += random(5,10)>>
<</if>>
<<if $ACitizens+$ASlaves < ($arcologies[0].prosperity+200)*16>>
<<set $ACitizens = Math.trunc($ACitizens*1.05)>>
<<set $ASlaves = Math.trunc($ASlaves*(1/$slaveCostFactor))>>
<<elseif $ACitizens+$ASlaves > ($arcologies[0].prosperity+200)*20>>
<<set $ACitizens = Math.trunc($ACitizens*0.95)>>
<<set $ASlaves = Math.trunc($ASlaves*0.9)>>
<</if>>
<<if $AHelots > $ASlaves*2>>
<<set $AHelots = Math.trunc($AHelots*0.95)>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $AHelots += random(10,100)>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $AHelots += random(10,100)>>
<<elseif $arcologies[0].FSPastoralist != "unset">>
<<set $AHelots += random(10,80)>>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
<<set $AHelots += random(10,80)>>
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
<<set $AHelots += random(10,20)>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
<<set $AHelots += random(10,20)>>
<<else>>
<<set $AHelots += random(10,50)>>
<</if>>
<<set $seed to random(20,50)>>
<<if $arcologies[0].FSPaternalist != "unset">>
Poor citizens can rely on their better-off peers in $arcologies[0].name.
<<set $seed -= Math.trunc($arcologies[0].FSPaternalist/10)>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
The arcology is a cutthroat place in which falling into slavery is very easy.
<<set $seed += Math.trunc($arcologies[0].FSDegradationist/10)>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
Egyptian Revivalism is benevolent in some ways, and charity is common here.
<<set $seed -= Math.trunc($arcologies[0].FSEgyptianRevivalist/10)>>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
Your citizens take pride in looking after each other.
<<set $seed -= Math.trunc($arcologies[0].FSRomanRevivalist/10)>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
Chattel Religionism helps some poor citizens see slavery as a spiritually pure fate.
<<set $seed += Math.trunc($arcologies[0].FSChattelReligionist/10)>>
<<elseif $arcologies[0].FSNull != "unset">>
Your arcology's vibrant, open culture helps everyone succeed, preventing many struggling citizens from falling into slavery.
<<set $seed -= Math.trunc($arcologies[0].FSNull/5)>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
The pastoralization of $arcologies[0].name helps concentrate wealth in the hands of a few.
<<set $seed += Math.trunc($arcologies[0].FSPastoralist/10)>>
<</if>>
<<if $AntiEnslavementCash == 1>>
Your charity purse prevents a few citizens from falling into slavery.
<<set $seed -= 10>>
<<elseif $ProEnslavementCash == 1>>
You @@color:yellowgreen;take kickbacks@@ for ignoring enslavement of citizens.
<<set $seed += 10>>
<<set $cash += random(500,1500)>>
<</if>>
<<if $AntiEnslavementRep == 1>>
You use your personal influence to help struggling citizens.
<<set $seed -= 10>>
<<set $rep -= 100>>
<<elseif $ProEnslavementRep == 1>>
You @@color:green;make friends@@ by tacitly supporting enslavement of upstart citizens.
<<set $seed += 10>>
<<set $rep += 100>>
<</if>>
<<if $seed < 0>>
<<if $ACitizens < $ASlaves*5>>
<<set $ACitizens -= $seed>>
<<set $ASlaves += $seed>>
<</if>>
<<else>>
<<if $ACitizens > $ASlaves*0.1>>
<<if $ACitizens > 200>>
<<set $ACitizens -= $seed>>
<<set $ASlaves += $seed>>
<</if>>
<</if>>
<</if>>
$ACitizens citizens, $ASlaves sex slaves, and <<print $AHelots+$helots>> menial slaves live in your arcology.
<<if $arcologies[0].FSSupremacistLawME == 1>>The citizenry is entirely $arcologies[0].FSSupremacistRace.<</if>>
<<if $arcologies[0].FSRomanRevivalistLaw == 1>>The citizens take pride in their martial duties, preferring to wear utilitarian clothing even when off duty.<</if>>
<<if $arcologies[0].FSGenderRadicalistLaw == 1>>Every single one of the slaves is female by virtue of her fuckable asshole.
<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>Almost every citizen is an upstanding man, while the slave population is almost completely female.<</if>>
<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>Close relationships between citizens and slaves, especially slave siblings, are common.<</if>>
<<if $arcologies[0].FSSubjugationistLawME == 1>>$arcologies[0].FSSubjugationistRace subhumans form a majority of the slaves.<</if>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>The slave population as a whole is unusually accepting of its station.<</if>>
<<if $arcologies[0].FSPaternalistLaw == 1>>The slaves are well cared for, and it can sometimes be difficult to tell slaves from citizens.
<<elseif $arcologies[0].FSDegradationistLaw == 1>>Most of the slaves are recent captures, since the vicious society that's taken root here uses people up quickly.<</if>>
<<if $arcologies[0].FSBodyPuristLaw == 1>>The average slave is quite healthy.
<<elseif $arcologies[0].FSTransformationFetishistResearch == 1>>Breast implants are almost universal; an M cup bust is below average among the slave population.
<<elseif $arcologies[0].FSTransformationFetishistLaw == 1>>Breast implants are almost universal; a D cup bust is below average among the slave population.<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>Most of the slave population is quite slim and physically fit.
<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>The arcology's consumption of pharmaceuticals is impressive, since slave growth hormones are nearly ubiquitous.<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>Many of the women in the arcology are pregnant.<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>Most of the slaves in the arcology are pregnant.<<elseif $arcologies[0].FSRestartLaw == 1>>Many of your civilians have agreed to be sterilized.<<elseif $arcologies[0].FSRestartSMR == 1>>Many of slave slaves in your arcology are infertile.<</if>>
<<if $arcologies[0].FSPastoralistLaw == 1>>Much of the menial slave labor force works to service the arcology's hundreds of human cattle.<</if>>
<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>The arcology must import a very large quantity of nutritive protein to nourish its slaves.<</if>>
<<if $ACitizens > $ASlaves*2>>
Since most citizens cannot afford their own sex slaves, @@color:yellowgreen;demand for sexual services is intense.@@
<<elseif $ACitizens > $ASlaves>>
Since many citizens cannot afford their own sex slaves, @@color:yellowgreen;demand for sexual services is healthy.@@
<<elseif $ACitizens > $ASlaves*0.5>>
Since many citizens can afford to keep a sex slave, @@color:yellow;demand for sexual services is only moderate.@@
<<elseif $ACitizens > $ASlaves*0.25>>
Since most citizens can afford to keep at least one sex slaves, @@color:gold;local demand for sexual services is low,@@ though visitors to the arcology will always keep it above a certain minimum.
<<else>>
Since most of your citizens now keep private harems of sex slaves, @@color:gold;local demand for sexual services is very low,@@ though visitors to the arcology will always keep it above a certain minimum.
<</if>>
<br>
<<set $rents to ($arcologies[0].prosperity*$arcologies[0].ownership*2)+random(1,100)>>
<<set $rentalMultiplier to 1>>
<<if $arcologies[0].FSPaternalistLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Slaveowners who can prove that they abstain from certain practices are given a reduction to their rent.
<</if>>
<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Younger citizens are offered subsidized rent to encourage young people to join the free population of your arcology.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Older citizens are offered subsidized rent to encourage mature people to join the free population of your arcology.
<</if>>
<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
<<set $rentalMultiplier -= 0.1>>
Pregnant citizens are offered subsidized rent to encourage free women to become pregnant and pregnant women to join the free population of your arcology.
<<elseif $arcologies[0].FSRestartLaw == 1>>
<<set $rentalMultiplier += 0.1>>
Non-elite citizens who refuse to be sterilized face a moderate tax and the looming possibility of expulsion or enslavement.
<</if>>
<<if $arcologies[0].FSArabianRevivalistLaw == 1>>
<<set $rentalMultiplier += 0.1>>
Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent.
<</if>>
<<set $rents = Math.trunc($rents*$rentalMultiplier)>>
<<set $cash += $rents>>
This week, rents from $arcologies[0].name came to
<<if $rents > 0>>
@@color:yellowgreen;¤$rents.@@
<<else>>
@@color:red;¤$rents.@@
<</if>>
<<if $economy > 1>>
<<set $rents to ($week*100)+random(-100,100)>>
<<if $cash > 1000>>
<<set $rents += Math.trunc($cash/10)>>
<</if>>
The @@color:red;degenerating world economy@@ makes supplying and maintaining $arcologies[0].name extremely difficult. This week, bribes and other costs to keep it running came to @@color:yellowgreen;¤$rents.@@
<<set $cash -= $rents>>
<</if>>
<<if $helots+$menialBioreactors+$fuckdolls > 0>>
<<set $seed to 0>>
You own
<<if $helots > 0>>
<<set $seed += Math.trunc($helots*(random(90,110)/100)*20)>>
<<if $helots > 1>>
$helots menial slaves<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>>
<<else>>
one menial slave<<if ($menialBioreactors > 0) && ($fuckdolls == 0)>> and<<else>>,<</if>>
<</if>>
<</if>>
<<if $menialBioreactors > 0>>
<<set $seed += Math.trunc($menialBioreactors*(random(90,110)/100)*(15+(10*$arcologies[0].FSPastoralistLaw)))>>
<<if $menialBioreactors > 1>>
$menialBioreactors standard bioreactors,
<<else>>
one standard bioreactor,
<</if>>
<<if $fuckdolls > 0>>and<</if>>
<</if>>
<<if $fuckdolls > 0>>
<<set $seed += Math.trunc($fuckdolls*(random(90,110)/100)*(25+(10*$arcologies[0].FSDegradationistLaw)))>>
<<if $fuckdolls > 1>>
$fuckdolls standard fuckdolls,
<<else>>
one fuckdoll,
<</if>>
<</if>>
<<set $cash += $seed>>
earning you @@color:yellowgreen;¤$seed.@@
<</if>>
<<set $seed to 0>>
<<if $terrain is "urban">>
<<set $seed += random(0,5)>>
<<elseif $terrain is "rural">>
<<set $seed += random(0,3)>>
<<elseif $terrain is "marine">>
<<set $seed += random(0,1)>>
<</if>>
<<if $ProRefugees == 1>>
<<set $seed += random(0,1)>>
<</if>>
<<for $i to 0; $i < 3; $i++>>
<<if $rep > random(0,30000)>>
<<set $seed += 1>>
<</if>>
<</for>>
<<if $seed > 0>>
Some refugees and other desperate people filtered towards the arcology during the week: as owner, you were able to enslave $seed of them.
<<set $helots += $seed>>
<</if>>
<<set $AWeekGrowth to $AGrowth>>
<<if $AWeekGrowth+$arcologies[0].prosperity > $AProsperityCap>>
@@color:yellow;$arcologies[0].name is taxed to capacity by its own prosperity, so your rents will not increase until it is upgraded.@@
<<elseif (2*$AWeekGrowth)+$arcologies[0].prosperity >= $AProsperityCap>>
@@color:yellow;Your arcology is nearly at its maximum prosperity, and your rents will not increase further once it is at maximum capacity.@@
<<set $arcologies[0].prosperity += $AWeekGrowth>>
<<else>>
<<if $arcologies[0].ownership >= random(40,100)>>
Your controlling interest in $arcologies[0].name allows you to lead it economically, @@color:green;speeding growth.@@
<<set $AWeekGrowth += 1>>
<</if>>
<<if $arcologies[0].prosperity < ($rep/100)>>
Your impressive reputation relative to $arcologies[0].name's prosperity @@color:green;drives an increase in business.@@
<<set $AWeekGrowth += 1>>
<<elseif $rep > 18000>>
<<elseif $arcologies[0].prosperity > ($rep/60)>>
Your low reputation relative to $arcologies[0].name's prosperity @@color:red;seriously impedes business growth.@@
<<set $AWeekGrowth -= 2>>
<<elseif $arcologies[0].prosperity > ($rep/80)>>
Your unimpressive reputation relative to $arcologies[0].name's prosperity @@color:yellow;slows business growth.@@
<<set $AWeekGrowth -= 1>>
<</if>>
<<if $personalAttention is "business">>
<<if ($PC.career is "capitalist") || ($PC.career is "arcology owner")>>
Your @@color:springgreen;business focus and your experience@@ allows you to greatly assist in advancing the arcology's prosperity.
<<set $AWeekGrowth += 2>>
<<else>>
Your business focus allows you to help improve the arcology's prosperity.
<<set $AWeekGrowth += 1>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
<<if $PC.actualAge >= 50>>
You are able to leverage your long seniority in the business community using the arcology's favorable laws to further advance prosperity.
<<set $AWeekGrowth += 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>
<<if $PC.actualAge < 35>>
You are able to leverage your freshness in the business community using the arcology's favorable laws to further advance prosperity.
<<set $AWeekGrowth += 1>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSNull != "unset">>
Your cultural openness is a powerful driver of economic activity.
<<set $AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
Your powerful connections open many avenues of economic expansion.
<<set $AWeekGrowth += Math.trunc($arcologies[0].FSRestart/10)>>
<</if>>
<<if $arcologies[0].FSPaternalist >= random(1,100)>>
This week, the careful attention to slave welfare your new society emphasizes has been a driver of prosperity.
<<set $AWeekGrowth += 1>>
<</if>>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
<<if $nicaeaFocus == "owners">>
The focus on slaveowners' whims in the creed of $nicaeaName interests the rich and powerful, increasing prosperity.
<<set $AWeekGrowth += $nicaeaPower>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= random(1,100)>>
This week, intense interest in your project to revive Roman values has driven prosperity.
<<set $AWeekGrowth += 1>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<if ($HeadGirl != 0) && ($Recruiter != 0) && ($Bodyguard != 0)>>
This week, your imperial administration, staffed with a Head Girl, a Recruiter, and a Bodyguard, has improved prosperity.
<<set $AWeekGrowth += 2>>
<</if>>
<</if>>
<<if $PC.career is "capitalist">>
Your @@color:springgreen;business skills@@ drive increased prosperity.
<<set $AWeekGrowth += 1>>
<<elseif $PC.career is "arcology owner">>
Your @@color:springgreen;experience in the Free Cities@@ helps increase prosperity.
<<set $AWeekGrowth += 1>>
<</if>>
<<set $seed to $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent>>
<<if $seed == 1>>
The presence of a slave school in the arcology improves the local economy.
<<elseif $seed > 0>>
The presence of slave schools in the arcology greatly improves the local economy.
<<elseif $arcologies[0].prosperity > 80>>
The lack of a branch campus from a reputable slave school is slowing further development of the local economy.
<<set $AWeekGrowth -= 1>>
<</if>>
<<set $AWeekGrowth += $seed>>
<<if $arcologies[0].FSDegradationistLaw == 1>>
Requiring menials to be given time to fuck human sex toys in the arcade reduces labor efficiency, slowing growth.
<<set $AWeekGrowth -= 1>>
<</if>>
<<if $arcologies[0].FSBodyPuristLaw == 1>>
The drug surcharge used to fund the purity regime reduces growth.
<<set $AWeekGrowth -= 1>>
<</if>>
<<if $arcologies[0].FSPastoralistLaw == 1>>
Prosperity improvement is slowed by the regulations on animal products.
<<set $AWeekGrowth -= 1>>
<</if>>
<<if $arcologies[0].FSPaternalistSMR == 1>>
Your slave market regulations slow the flow of chattel through the arcology.
<<set $AWeekGrowth -= 1>>
<</if>>
<<if $terrain is "urban">>
Since your arcology is located in the heart of an urban area, its commerce is naturally vibrant.
<<set $AWeekGrowth += 1>>
<</if>>
<<if $terrain is "ravine">>
Since your arcology is located in the heart of a ravine, its commerce is hindered by a lack of accessability.
<<set $AWeekGrowth -= 1>>
<</if>>
<<if def $arcologies[0].embargoTarget and $arcologies[0].embargoTarget != -1>>
The local economy is hurt by the double edged sword of your economic warfare.
<<set $AWeekGrowth -= $arcologies[0].embargo*2>>
<</if>>
<<set $desc to []>>
<<set $descNeg to []>>
<<for $i to 1; $i < $arcologies.length; $i++>>
<<set $activeArcology to $arcologies[0]>>
<<set $targetArcology to $arcologies[$i]>>
<<include "Arcology Opinion">>
<<if $opinion >= 100>>
<<set $desc.push($arcologies[$i].name)>>
<<elseif $opinion <= -100>>
<<set $descNeg.push($arcologies[$i].name)>>
<</if>>
<</for>>
<<if $desc.length > 0>>
Your arcology's economy benefits from close social alignment with
<<if $desc.length > 2>>
''$desc[0]'',
<<for $k to 1; $k < $desc.length; $k++>>
<<if $k < $desc.length-1>>
''$desc[$k]'',
<<else>>
and ''$desc[$k]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>
<</if>>
<</for>>
<<elseif $desc.length is 2>>
''$desc[0]'' and ''$desc[1]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>
<<else>>
''$desc[0]''<<if $descNeg.length > 0>>, but<<else>>.<</if>>
<</if>>
<<set $AWeekGrowth += $desc.length>>
<</if>>
<<if $descNeg.length > 0>>
<<if $desc.length > 0>>Your arcology's economy<</if>>
is hindered by social conflicts with
<<if $descNeg.length > 2>>
''$descNeg[0]'',
<<for $k to 1; $k < $descNeg.length; $k++>>
<<if $k < $descNeg.length-1>>
''$descNeg[$k]'',
<<else>>
and ''$descNeg[$k]''.
<</if>>
<</for>>
<<elseif $descNeg.length is 2>>
''$descNeg[0]'' and ''$descNeg[1]''.
<<else>>
''$descNeg[0]''.
<</if>>
<<set $AWeekGrowth -= $descNeg.length>>
<</if>>
<<if $AWeekGrowth > 0>>
Since $arcologies[0].name can support more citizens and more activity, @@color:green;its prosperity improved this week.@@
<<elseif $AWeekGrowth == 0>>
Though $arcologies[0].name can support more citizens and more activity, @@color:yellow;growth was moribund this week.@@
<<else>>
Though $arcologies[0].name can support more citizens and more activity, @@color:red;it lost prosperity this week.@@
<</if>>
<<set $arcologies[0].prosperity += $AWeekGrowth>>
<<if $alwaysSubsidizeGrowth == 1>>
<<set $arcologies[0].prosperity += 1>>
Growth subsidized as planned.
<</if>>
<</if>>
<<if $TSS.schoolPresent+$GRI.schoolPresent+$SCP.schoolPresent+$LDE.schoolPresent+$TGA.schoolPresent+$TFS.schoolPresent > 0>>
<br>
<<if $TSS.schoolPresent == 1>>
<br>
The Slave School has a <<if $TSS.schoolProsperity > 4>>very prosperous<<elseif $TSS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $TSS.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $TSS.subsidize = 0>>
<<set $TSS.schoolProsperity = 10>>
<</if>>
<<if $TSS.subsidize == 1>>
You have a policy of subsidizing them.
<<set $TSS.schoolProsperity++>>
<<elseif $TSS.subsidize is -1>>
You have a policy of covertly undermining them.
<<set $TSS.schoolProsperity-->>
<</if>>
<</if>>
<<if $GRI.schoolPresent == 1>>
<br>
The Growth Research Institute has a <<if $GRI.schoolProsperity > 4>>very prosperous<<elseif $GRI.schoolProsperity < -4>>struggling<<else>>thriving<</if>> subsidiary lab in $arcologies[0].name.
<<if $GRI.schoolProsperity >= 10>>
It is one of the finest research facilities in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $GRI.subsidize to 0, $GRI.schoolProsperity = 10>>
<</if>>
<<if $GRI.subsidize == 1>>
You have a policy of subsidizing them.
<<set $GRI.schoolProsperity++>>
<<elseif $GRI.subsidize is -1>>
You have a policy of covertly undermining them.
<<set $GRI.schoolProsperity-->>
<</if>>
<</if>>
<<if $SCP.schoolPresent == 1>>
<br>
St. Claver Preparatory has a <<if $SCP.schoolProsperity > 4>>very prosperous<<elseif $SCP.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $SCP.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $SCP.subsidize to 0, $SCP.schoolProsperity = 10>>
<</if>>
<<if $SCP.subsidize == 1>>
You have a policy of subsidizing them.
<<set $SCP.schoolProsperity++>>
<<elseif $SCP.subsidize is -1>>
You have a policy of covertly undermining them.
<<set $SCP.schoolProsperity-->>
<</if>>
<</if>>
<<if $LDE.schoolPresent == 1>>
<br>
L'Ecole des Enculees has a <<if $LDE.schoolProsperity > 4>>very prosperous<<elseif $LDE.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $LDE.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $LDE.subsidize to 0, $LDE.schoolProsperity = 10>>
<</if>>
<<if $LDE.subsidize == 1>>
You have a policy of subsidizing them.
<<set $LDE.schoolProsperity++>>
<<elseif $LDE.subsidize is -1>>
You have a policy of covertly undermining them.
<<set $LDE.schoolProsperity-->>
<</if>>
<</if>>
<<if $TGA.schoolPresent == 1>>
<br>
The Gymnasium-Academy has a <<if $TGA.schoolProsperity > 4>>very prosperous<<elseif $TGA.schoolProsperity < -4>>struggling<<else>>thriving<</if>> branch campus in $arcologies[0].name.
<<if $TGA.schoolProsperity >= 10>>
It is one of the finest slave schools in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $TGA.subsidize to 0, $TGA.schoolProsperity = 10>>
<</if>>
<<if $TGA.subsidize == 1>>
You have a policy of subsidizing them.
<<set $TGA.schoolProsperity++>>
<<elseif $TGA.subsidize is -1>>
You have a policy of covertly undermining them.
<<set $TGA.schoolProsperity-->>
<</if>>
<</if>>
<<if $TFS.schoolPresent == 1>>
<br>
The Futanari Sisters have a <<if $TFS.schoolProsperity > 4>>very prosperous<<elseif $TFS.schoolProsperity < -4>>struggling<<else>>thriving<</if>> community in $arcologies[0].name.
<<if $TFS.schoolProsperity >= 10>>
They are one of the most renowned futa societies in the world<<if $rep > 19000>>.<<else>>, @@color:green;improving your reputation.@@<<set $rep += 200>><</if>>
<<set $TFS.subsidize to 0, $TFS.schoolProsperity = 10>>
<</if>>
<<if $TFS.subsidize == 1>>
You have a policy of subsidizing them<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>, which is more effective due to your close relationship with them and your physical resemblance to them<<set $TFS.schoolProsperity++>><</if>>.
<<set $TFS.schoolProsperity++>>
<<elseif $TFS.subsidize is -1>>
You have a policy of covertly undermining them.
<<set $TFS.schoolProsperity-->>
<</if>>
<</if>>
<</if>>
<<if $marketAssistantLimit != 0>>
<<set $seed to Math.clamp($slaveCostFactor*1000, 500, 1500)>>
<br>
Your ''business assistant'' manages the menial slave market.
<<if $seed <= 800+$marketAssistantAggressiveness>>/* BUY */
<<if $helots+$fuckdolls+$menialBioreactors >= 100*Math.trunc(($arcologies[0].ownership*$AProsperityCap)/1000)>>
There is no room in the parts of your arcology you own for more menial slaves.
<<else>>
<<if $cash > $marketAssistantLimit+$seed>>
<<if $assistant == 0>>It<<else>>She<</if>> acquires more chattel, since it's a buyers' market.
<<if ($arcologies[0].FSPastoralist != "unset") && ($arcologies[0].FSPaternalist is "unset")>>
<<set $menialBioreactors += Math.trunc(($cash-$marketAssistantLimit)/($seed-100)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed-100))*($seed-100)>>
<<elseif ($arcologies[0].FSDegradationist != "unset")>>
<<set $fuckdolls += Math.trunc(($cash-$marketAssistantLimit)/($seed*2)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed*2))*($seed*2)>>
<<else>>
<<set $helots += Math.trunc(($cash-$marketAssistantLimit)/($seed)), $cash -= Math.trunc(($cash-$marketAssistantLimit)/($seed))*($seed)>>
<</if>>
<</if>>
<</if>>
<<elseif $seed >= 1200-$marketAssistantAggressiveness>>/* SELL */
<<if $helots+$fuckdolls+$menialBioreactors > 0>>
<<if $assistant == 0>>It<<else>>She<</if>> liquidates your chattel holdings, since it's a sellers' market.
<</if>>
<<if $helots > 0>>
<<set $cash+=$helots*($seed),$helots to 0>>
<</if>>
<<if $fuckdolls > 0>>
<<set $cash+=$fuckdolls*($seed),$fuckdolls to 0>>
<</if>>
<<if $menialBioreactors > 0>>
<<set $cash+=$menialBioreactors*($seed),$menialBioreactors to 0>>
<</if>>
<<else>>
Prices are average, so <<if $assistant == 0>>It<<else>>She<</if>> does not make any significant moves.
<</if>>
<<silently>><<MenialPopCap>><</silently>>
<</if>>
<<if $FSAnnounced > 0>>
<br><br>
<<include "FS Developments">>
<</if>>
|
r3d/fc
|
src/uncategorized/economics.tw
|
tw
|
bsd-3-clause
| 88,788
|
:: End Week [nobr]
<<set $gingering = 0>>
<<set $oralUseWeight to 5>>
<<set $vaginalUseWeight to 5>>
<<set $analUseWeight to 5>>
<<if $OralEncouragement == 1>>
<<set $oralUseWeight += 2>>
<<set $vaginalUseWeight -= 1>>
<<set $analUseWeight -= 1>>
<<elseif $VaginalEncouragement == 1>>
<<set $oralUseWeight -= 1>>
<<set $vaginalUseWeight += 2>>
<<set $analUseWeight -= 1>>
<<elseif $AnalEncouragement == 1>>
<<set $oralUseWeight -= 1>>
<<set $vaginalUseWeight -= 1>>
<<set $analUseWeight += 2>>
<</if>>
<<if $OralDiscouragement == 1>>
<<set $oralUseWeight -= 2>>
<<set $vaginalUseWeight += 1>>
<<set $analUseWeight += 1>>
<</if>>
<<if $VaginalDiscouragement == 1>>
<<set $oralUseWeight += 1>>
<<set $vaginalUseWeight -= 2>>
<<set $analUseWeight += 1>>
<</if>>
<<if $AnalDiscouragement == 1>>
<<set $oralUseWeight += 1>>
<<set $vaginalUseWeight += 1>>
<<set $analUseWeight -= 2>>
<</if>>
<<set $inflatedSlavesMilk = 0>>
<<set $inflatedSlavesCum = 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].inflationMethod == 1 || $slaves[_i].inflationMethod == 2>>
<<if $slaves[_i].inflationType == "milk">>
<<set $inflatedSlavesMilk++>>
<<elseif $slaves[_i].inflationType == "cum">>
<<set $inflatedSlavesCum++>>
<</if>>
<</if>>
<</for>>
<<set $organsCompleted to 0>>
<<if $organs.length > 0>>
<<for _i to 0; _i < $organs.length; _i++>>
<<if $organs[_i].weeksToCompletion > 0>>
<<if $organFarmUpgrade == 3>>
<<set $organs[_i].weeksToCompletion -= 4>>
<<elseif $organFarmUpgrade == 2>>
<<set $organs[_i].weeksToCompletion -= 2>>
<<else>>
<<set $organs[_i].weeksToCompletion-->>
<</if>>
<</if>>
<<if $organs[_i].weeksToCompletion <= 0>>
<<set $organsCompleted++>>
<</if>>
<</for>>
<</if>>
<<if $limbs.length > 0>>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $limbs[_i].weeksToCompletion > 0>>
<<set $limbs[_i].weeksToCompletion-->>
<</if>>
<<if $limbs[_i].weeksToCompletion == 0>>
<<set $limbsCompleted++>>
<</if>>
<</for>>
<</if>>
/% Begin section: ensure minimum age is set (game may have been loaded from a non-modded version). %/
<<if $minimumSlaveAge <= 18 and $minimumSlaveAge > 0>>
<<else>>
<<set $minimumSlaveAge to 18>>
<<set $pedo_mode to 0>>
<<if $fertilityAge <= 18 and $fertilityAge > 0>>
<<else>>
<<set $fertilityAge to 13>>
<</if>>
<<if $potencyAge <= 18 and $potencyAge > 0>>
<<else>>
<<set $potencyAge to 13>>
<</if>>
<</if>>
/% End section: ensure minimum age is set. %/
<<set $TSS.schoolSale to 0, $GRI.schoolSale to 0, $SCP.schoolSale to 0, $LDE.schoolSale to 0, $TGA.schoolSale to 0, $TFS.schoolSale to 0, $independenceDay to 0, $showEncyclopedia to 0, $racialVarieties to [], $shelterGirlsIDs to [], $oldWeek to $week, $cashLastWeek to $cash>>
<<if $manuallyRetired == 0>><<set $retiree to 0>><</if>>
<<set $expiree to 0>>
<<set $PC.sexualEnergy = 4>>
<<if $personalAttention is "sex">>
<<set $PC.sexualEnergy += 2>>
<</if>>
<<if $PC.physicalAge >= 65>>
<<set $PC.sexualEnergy -= 4>>
<<elseif $PC.physicalAge >= 50>>
<<set $PC.sexualEnergy -= 2>>
<<elseif $PC.physicalAge < 35>>
<<set $PC.sexualEnergy += 2>>
<</if>>
<<if $PC.preg > 20>>
<<if $PC.pregMood == 2>>
<<set $PC.sexualEnergy += 4>>
<<else>>
<<set $PC.sexualEnergy -= 3>>
<</if>>
<<elseif $PC.preg > 0>>
<<set $PC.sexualEnergy -= 1>>
<</if>>
<<if $PC.preg > 0>>
<<set $PC.preg++>>
<</if>>
<<set $HGEnergy to 0, $HGCum = 0, $HGSlaveSuccess to 0, $HeadGirl to 0, $HGBalls to 0, $HGRelease to 1, $Recruiter to 0, $Madam to 0, $madamCashBonus to 0, $DJ to 0, $DJRepBonus to 0, $Milkmaid to 0, $Collectrix to 0, $Stewardess to 0, $Schoolteacher to 0, $Wardeness to 0, $Concubine to 0, $Attendant to 0, $Nurse to 0, $Bodyguard to 0, $bedSlaves to 0, $fuckSlaves to 0, $freeSexualEnergy to 0, $publicServants to 0, $cumSlaves to 0, $clinicSlaves to 0, $averageDick to 0, $slavesWithWorkingDicks to 0>>
/* GAMEOVERS */
<<if $slaves.length < 1>>
<<set $gameover to "no slaves">><<goto "Gameover">>
<<elseif $arcologies[0].ownership < $arcologies[0].minority>>
<<set $gameover to "ownership">><<goto "Gameover">>
<<else>>
<<goto "Slave Assignments Report">>
<</if>>
|
r3d/fc
|
src/uncategorized/endWeek.tw
|
tw
|
bsd-3-clause
| 4,151
|
:: FMarry
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<set $weddingSlaveID to $activeSlave.ID>>
You tell $activeSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $activeSlave.physicalAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $activeSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply,
<<if canTalk($activeSlave)>>
she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($activeSlave)>>betht<<else>>best<</if>> to be a
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if ($activeSlave.fetish is "submissive")>>
perfect submissive wife to you,
<<elseif ($activeSlave.fetish is "cumslut")>>
perfect oral wifey,
<<elseif ($activeSlave.fetish is "humiliation")>>
hot wife for you,
<<elseif ($activeSlave.fetish is "buttslut")>>
perfect little anal wifey,
<<elseif ($activeSlave.fetish is "boobs")>>
<<if $activeSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife
<<elseif ($activeSlave.fetish is "pregnancy")>>
perfect barefoot breeding wife,
<<elseif ($activeSlave.fetish is "dom")>>
perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($activeSlave)>>thlaveth<<else>>slaves<</if>>,
<<elseif ($activeSlave.fetish is "sadist")>>
perfect wife to <<if SlaveStatsChecker.checkForLisp($activeSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>,
<<elseif ($activeSlave.fetish is "masochist")>>
good, beaten wife,
<<else>>
good wife,
<</if>>
<<else>>
good wife,
<</if>>
<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($activeSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again.
<<elseif canTalk($activeSlave)>>
she shakily signs her thanks twice in a row before breaking down again.
<<else>>
she painstakingly mouths her thanks, since she cannot speak or use hands to sign.
<</if>>
Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it.
<br><br>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding
<<if $assistant == 0>>
instructions.
<<else>>
instructions, her
<<if $assistantAppearance is "monstergirl">>
monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece.
<<elseif $assistantAppearance is "shemale">>
shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation.
<<elseif $assistantAppearance is "amazon">>
amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles.
<<elseif $assistantAppearance is "businesswoman">>
businesswoman avatar looking rather severe in a minister's collar.
<<elseif $assistantAppearance is "fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it.
<<elseif $assistantAppearance is "pregnant fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it.
<<elseif $assistantAppearance is "goddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance is "hypergoddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance is "loli">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance is "preggololi">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance is "schoolgirl">>
schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt.
<<else>>
symbol appearing in white.
<</if>>
<</if>>
<</nobr>>
\
<span id="result">
<<link "Just redesignate her as your slave wife">>
<<replace "#result">>
<<nobr>>
You order $assistantName to simply redesignate $activeSlave.slaveName as your slave wife.
<<if $assistant == 0>>
"Slave redesignated," it responds immediately. The thing is done.
<<else>>
<<if $assistantAppearance is "monstergirl">>
Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more.
<<elseif $assistantAppearance is "shemale">>
Her avatar snaps its fingers and starts to masturbate more energetically.
<<elseif $assistantAppearance is "amazon">>
Her avatar gives its medicine stick a shake.
<<elseif $assistantAppearance is "businesswoman">>
Her avatar snaps its fingers.
<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration.
<<elseif $assistantAppearance is "goddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance is "hypergoddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance is "loli">>
Her avatar claps its hands together.
<<elseif $assistantAppearance is "preggololi">>
Her avatar claps its hands together.
<<elseif $assistantAppearance is "schoolgirl">>
Her avatar snaps its fingers and gives a little twirl.
<<else>>
Her symbol flashes.
<</if>>
"Done," she says.
<</if>>
<<set $activeSlave.relationship to -3>>
<</nobr>>
<</replace>>
<</link>>
<<link "Have your assistant marry her to you">>
<<replace "#result">>
<<nobr>>
You order $activeSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing
<<if ($activeSlave.vagina == 0)>>
white, since she's a virgin.
<<elseif ($activeSlave.preg > 0)>>
light pink, since she is pregnant.
<<elseif ($activeSlave.vagina < 0) && ($activeSlave.anus == 0)>>
white, since she's an anal virgin.
<<elseif ($activeSlave.vagina < 0) && ($activeSlave.boobs > 500)>>
electric blue, since she's a shemale.
<<elseif ($activeSlave.vagina < 0)>>
pale blue, since she's a sissy slave.
<<elseif ($activeSlave.dick > 0)>>
hot pink, since she's a futa slave.
<<else>>
light pink, since she's an experienced sex slave.
<</if>>
A flimsy veil covers her head and shoulders.
<<if ($activeSlave.boobs > 4000)>>
On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy.
<<elseif ($activeSlave.boobs > 1200)>>
Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible.
<<elseif ($activeSlave.boobs > 400)>>
Her lacy bridal bra flatters her pretty breasts.
<<else>>
Her lacy bridal bra flatters her pretty chest.
<</if>>
<<if ($activeSlave.preg > 20) && ($activeSlave.pregType >= 10)>>
Her massive, squirming pregnant belly makes her bridal wear particulary obscene.
<<elseif ($activeSlave.preg > 10)>>
Her pregnant belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.inflation == 3)>>
Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.inflation == 2)>>
Her bloated, <<print $activeSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.inflation == 1)>>
Her distended, <<print $activeSlave.inflationType>>-belly protrudes out the front of her bridal wear.
<<elseif ($activeSlave.bellyImplant > 0)>>
Her <<print $activeSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear.
<</if>>
<<if $activeSlave.dickAccessory is ("chastity")>>
Her slave dick is hidden by its chastity cage.
<<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.hormones < 1)>>
<<if ($activeSlave.dick > 4) && ($activeSlave.preg > 10)>>
She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly.
<<elseif $activeSlave.dick > 4>>
She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly.
<<else>>
Her erection tents the front of her lacy g-string.
<</if>>
<<elseif ($activeSlave.dick > 0)>>
<<if $activeSlave.dick > 4>>
Her big soft cock forms a lewd mass, stuffed into her lacy g-string.
<<else>>
Her lacy g-string perfectly conceals her soft dick.
<</if>>
<<else>>
<<if $activeSlave.clit > 1>>
Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it.
<<else>>
Her lacy g-string is starting to look a bit moist in front.
<</if>>
<</if>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you.
<<if $assistant == 0>>
"The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey.
<<else>>
<<if $assistantAppearance is "monstergirl">>
"To consecrate the ceremony," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks.
<<elseif $assistantAppearance is "shemale">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance is "amazon">>
"To complete this ritual," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance is "businesswoman">>
"To consecrate the marriage," $assistantName concludes, "$activeSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously.
<<elseif $assistantAppearance is "fairy">>
"To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes.
<<elseif $assistantAppearance is "pregnant fairy">>
"To seal the deal," $assistantName concludes, "$activeSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly.
<<elseif $assistantAppearance is "goddess">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy.
<<elseif $assistantAppearance is "hypergoddess">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy.
<<elseif $assistantAppearance is "loli">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously.
<<elseif $assistantAppearance is "preggololi">>
"To consummate the marriage," $assistantName concludes, "$activeSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously.
<<elseif $assistantAppearance is "schoolgirl">>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<else>>
"To get this marriage started," $assistantName concludes, "$activeSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts.
<</if>>
"Done," she says when you climax. "Enjoy your
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<if ($activeSlave.fetish is "submissive")>>
submissive slave wife!"
<<elseif ($activeSlave.fetish is "cumslut")>>
slave wife's mouth!"
<<elseif ($activeSlave.fetish is "humiliation")>>
exhibitionist slave wife!"
<<elseif ($activeSlave.fetish is "buttslut")>>
slave wife's butthole!"
<<elseif ($activeSlave.fetish is "boobs")>>
slave wife's boobs!"
<<elseif ($activeSlave.fetish is "pregnancy")>>
breeder wife!"
<<elseif ($activeSlave.fetish is "dom")>>
slave wife's aggression!"
<<elseif ($activeSlave.fetish is "sadist")>>
slave wife's sadistic tendencies!"
<<elseif ($activeSlave.fetish is "masochist")>>
slave wife's pain!"
<<else>>
slave wife!"
<</if>>
<<else>>
slave wife!"
<</if>>
<</if>>
<<set $activeSlave.relationship to -3>>
<</nobr>>
<</replace>>
<</link>>
<<if $cash > 10000>>\
Invite prominent citizens to a wedding (This will cost ¤10000):
<<link "Straightforward ceremony">>
<<replace "#result">>
<<nobr>>
You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week.
<<set $weddingPlanned to 1>>
<<set $cash -= 10000>>
<</nobr>>
<</replace>>
<</link>>
<<if ($activeSlave.vagina != 0) && ($activeSlave.anus != 0)>>\
<<link "Orgiastic ceremony">>
<<replace "#result">>
<<nobr>>
You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week.
<<set $weddingPlanned to 2>>
<<set $cash -= 10000>>
<</nobr>>
<</replace>>
<</link>> //This will involve the slave having sex with a very large number of citizens//
<</if>>\
<<if isFertile($activeSlave) && ($PC.dick == 1)>>\
<<link "Impregnation ceremony">>
<<replace "#result">>
<<nobr>>
You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week.
<<set $weddingPlanned to 3>>
<<set $cash -= 10000>>
<</nobr>>
<</replace>>
<</link>> //This will involve you impregnating the slave//
<</if>>\
<<else>>\
//You cannot afford an elaborate ceremony//
<</if>>\
</span>
|
r3d/fc
|
src/uncategorized/fMarry.tw
|
tw
|
bsd-3-clause
| 18,919
|
:: FondleVagina
<<nobr>>
You call her over so you can fondle her
<<if ($activeSlave.vagina > 3)>>
gaping vagina.
<<elseif ($activeSlave.vagina is 3)>>
loose vagina.
<<elseif ($activeSlave.vagina is 2)>>
well-used pussy.
<<elseif ($activeSlave.vagina == 1)>>
tight pussy.
<<elseif ($activeSlave.vagina == 0)>>
virgin pussy.
<<elseif ($activeSlave.vagina is -1)>>
dick.
<</if>>
<<if ($activeSlave.vaginaTat is "tribal patterns")>>
The tattoos on her abdomen certainly draw attention there.
<</if>>
<<if ($activeSlave.vagina != -1)>>
<<if $activeSlave.devotion <= 20>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood
<<elseif $activeSlave.clit is 2>>
Her huge clit is impossible to miss
<<elseif $activeSlave.clit > 1>>
Her pseudophallus-sized clit is soft
<<else>>
Her pretty little clit is barely visible
<</if>>
and
<<if $activeSlave.labia == 1>>
her lovely petals are quite inviting.
<<elseif $activeSlave.labia is 2>>
her prominent petals are inviting.
<<elseif $activeSlave.labia > 1>>
her labia are so large they present a slight obstacle to entry.
<<else>>
her cute labia are barely noticeable.
<</if>>
<<else>>
<<if $activeSlave.clit == 1>>
Her big clit peeks out from under its hood.
<<elseif $activeSlave.clit is 2>>
Her huge clit is impossible to miss.
<<elseif $activeSlave.clit > 1>>
Her pseudophallus-sized clit is soft.
<<else>>
Her pretty little clit is ready for you,
<</if>>
and
<<if $activeSlave.labia == 1>>
her lovely petals are moist with arousal.
<<elseif $activeSlave.labia is 2>>
her prominent petals bear a sheen of arousal.
<<elseif $activeSlave.labia > 1>>
her huge labia are almost dripping with arousal.
<<else>>
she's becoming moist.
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.vagina != -1)>>
Her pierced lips and clit have her nice and wet.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.vagina != -1)>>
Her pierced clit has her nice and moist.
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<if ($activeSlave.fetish is "mindbroken")>>
She accepts your orders dumbly and presents her virgin pussy to you, watching your hands move towards her without any real interest. You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit == 2>>
large clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it but except for the pussy juices trickling down her leg, she does not respond. Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally.
<<elseif ($activeSlave.devotion > 50)>>
She accepts your orders happily and presents her virgin pussy to you, watching your hands with eagerness. She gasps and quivers with pleasure as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>>
with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. <<if ($activeSlave.fetish is "boobs")>> She fondles her breasts and plays with her nipples at the same time.<</if>> You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. As she becomes more aroused, she grabs hold of your wrist lightly, moving her hands along with the motion of your own. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, gently clamping your hand between her thighs<</if>> as you continue to move your hand along her pussy. She moans loudly as she shudders in orgasmic joy.
<<if (($activeSlave.amp == 1) && (canTalk($activeSlave) == false))>>
She does her best to communicate love with her $activeSlave.eyeColor eyes.
<<elseif canTalk($activeSlave) == false>>
She signs that she loves you.
<<elseif SlaveStatsChecker.checkForLisp($activeSlave)>> "I love you,
<<if def $PC.customTitleLisp>>
$PC.customTitleLisp
<<elseif $PC.title == 1>>
Mathter
<<else>>
Mithtreth
<</if>>," she lisps rapturously.
<<else>> "I love you,
<<if def $PC.customTitle>>
$PC.customTitle
<<elseif $PC.title == 1>>
Master
<<else>>
Mistress
<</if>>," she says rapturously.
<</if>>
<<elseif ($activeSlave.devotion > 20)>>
She accepts your orders without comment and presents her virgin pussy to you, watching your hands with some slight trepidation. She gasps as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<</if>>
with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, almost embarrassed. She looks into your eyes expectantly.
<<elseif ($activeSlave.devotion >= -20)>>
She clearly dislikes the thought of getting fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>>
with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. Her pussy juices run down her leg as she begins to moan audibly<<if ($activeSlave.amp != 1)>>, grasping your wrist with her hands tightly<</if>> and clamping her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, clearly embarrassed to end up in this position as she loses control.
<<else>>
As you anticipated, she refuses to let herself be groped by you. She is unable to resist you, also as you expected, when you mention some of the alternatives. She gasps and shakes as you gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements.<<if ($activeSlave.amp != 1)>> She grabs your wrist with her hands in an effort to stop you but she is unable to stop your hand from moving for long.<</if>> You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She <<if ($activeSlave.amp != 1)>>tightly grasps your wrist and<</if>> clamps her thighs together as you continue to move your hand along her pussy. She moans as she shudders in an orgasm, gripping tighter and shamefully looking at you as you stop moving your hand.
<</if>>
<<elseif ($activeSlave.fetish is "mindbroken")>>
Like a doll, she dumbly remains still, watching your hands move towards her without any real interest.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. Except for the pussy juices trickling down her leg, she does not respond.
<</if>> Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it.
<</if>> Soon she shudders in an orgasm, looking at you as you stop moving your hand. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish is "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
She comes submissively over, smiling a little submissive smile, and points her pussy towards you.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She begs you not to stop as she looks into your eyes expectantly as she shudders in an orgasm.
<</if>>
<<elseif $activeSlave.devotion < -20>>
She tries to refuse, so you push the disobedient slave down over your desk as you move your hands towards her.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. She grabs your wrist to try to stop you but she is unable to. You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it, despite her resistant pulling against you. She bites her lip but she cannot help but moan and she shudders in an orgasm.
<</if>> She looks at you shamefully as you stop moving your hand.
<<elseif $activeSlave.devotion <= 20>>
She obeys silently, standing in front of you as you move your hands towards her.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
erect clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She looks into your eyes furtively while she grabs your wrist with her hand and she squeezes her thighs together as she moans and shudders in an orgasm.
<</if>> She dutifully looks at you as you stop moving your hand.
<<else>>
She devotedly comes over and gives you an impassioned kiss. She smiles and points her pussy towards you.
<<if ($activeSlave.vagina != -1)>>
You gently trace along her
<<if $activeSlave.labia == 1>>
lovely petals
<<elseif $activeSlave.labia is 2>>
prominent petals
<<elseif $activeSlave.labia > 1>>
huge labia
<<else>>
cute labia
<</if>> with your outstretched fingers, strumming up and down the edges of her pussylips, then softly rub your fingers along the inner walls with a tender touch, starting slow but gradually increasing the speed of your movements. You occasionally flick her
<<if $activeSlave.clit == 1>>
large clit
<<elseif $activeSlave.clit is 2>>
huge clit
<<elseif $activeSlave.clit > 1>>
massive clit
<<else>>
pretty little clit
<</if>> and rub it with your fingertips as your hand nears it. She squeezes her thighs lightly against your hand as she moans and shudders in orgasmic bliss.
<</if>> She looks at you passionately as you stop moving your hand.
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/fondleVagina.tw
|
tw
|
bsd-3-clause
| 15,580
|
:: Free Range Dairy Assignment Scene [nobr]
/* This scene wants $dairyRestraintsSetting == 0 && $activeSlave.devotion > 0 && $activeSlave.fetish != "mindbroken" */
<<set $nextButton to "Continue">>
<<set $nextLink to $returnTo>>
$activeSlave.slaveName reports to the dairy.
<<if $activeSlave.energy > 90 >>
She rejoices since she is actually eager to be milked.
<</if>>
/* AROUSAL WHEN ENTERING */
<<set $aroused to false >>
<<if $dairySlaves > 1>>
<br><br>
While walking to her designated stall, she passes the other cows currently at their milking machines. Not being hurried, she occasionally stop to watch a cow.
<<if $activeSlave.fetish is "boobs" >>
/* TODO: check if there actually are lactating cows at the dairy */
<<set $aroused to true >>
She cannot help but to feel aroused at the view of all those udders being thoroughly milked.
<<if $activeSlave.sexualFlaw == "breast growth" >>
She is already fantasizing of having her breasts expanded to ridiculous proportions
<<if $activeSlave.lactation > 0 >>so she can produce even more milk<</if>>.
<</if>>
<</if>>
<<if $activeSlave.fetish is "buttslut" && $dairyStimulatorsSetting == 1>>
<<set $aroused to true >>
The automatic sodomizers are currently active. They are not running on an industrial setting, but on a gentler one. Every cow's anus is filled with a dildo attached on a mechanical arm. There is a wide range of sizes. Some dildos are small and provide expert stimulation for the sensitive areas. Other cows seem to prefer forearm-length horse-cocks for more intense stimulation. The automatic thrusting speeds vary, too. Some cows are currently asleep. Their respective stimulators are comfortably resting deeply buried in their behinds. Whenever a cow reaches climax, the sodomizers can thrust at ridiculous speeds. Good thing they provide not only nutrition, but lubrication, too.
The sight of all those lovely rear-ends relentlessly reamed arouses $activeSlave.slaveName.
<<if $activeSlave.sexualFlaw == "anal addict">>
She cannot wait to be sodomized, too.
<</if>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the dairy" && $slaves[$i].balls > 5 >>
<<set $aroused to true >>
The hyper-endowed cum-cow $slaves[$i].slaveName is a pride for the dairy. $activeSlave.slaveName stops to watch her for a while. The constant suction on her dick has her panting. She is obviously nearing climax. Soon, her eyes bulge and her muscles tense.
<<if $dairyStimulatorsSetting == 1>>
Her anus clenches around the dildo in her rear. The automatic sodomizer speeds up to give her prostate a helpful pounding.
<<else>>
Her butt-hole opens and closes.
<</if>>
Her cock twitches as it begins to unload. Inhumanly large amounts of semen spurt into the receptacle which encases her dick. Her orgasm does not seem to end for minutes. The milking machine keeps her cumming longer than naturally possible. Only primal moans escape her throat.
As her orgasm finally subsides, she slumps back, grinning in post-orgasmic bliss.
All things considered, $slaves[$i].slaveName seems to be very happy with being a cow.
<<if $slaves[$i].dickTat == "bovine patterns" >>Even her dick is tattooed to look like a bull's.<</if>>
<br>"Moo", she moans lustily, imitating a cow.
<<break>>
<</if>>
<</for>>
/* TODO: watch a specific cow, e.g. lover or relative or huge-titted */
<</if>>
<<if $aroused == true >>
<br>
All this lewd display turns $activeSlave.slaveName on and she is almost overcome by lust. She realizes, she probably should not have taken so much interest in the other cows.
<<if $activeSlave.dick > 0 >>
She feels her blood rush into her <<if $activeSlave.dick > 8>>gargantuan<<elseif $activeSlave.dick > 6>>huge<<elseif $activeSlave.dick > 2>>fair-sized<<else>>small<</if>> dick.
<</if>>
<<if $activeSlave.vagina > -1 >>
Her pussy moistens.
<</if>>
<<if $activeSlave.lactation > 0>>
Her milk-dripping nipples stiffen.
<</if>>
<</if>>
/* AROUSAL WHEN ENTERING END*/
<br><br>
/* GETTING IN */
Eventually, $activeSlave.slaveName arrives at her designated milking stall.
<<set $assayedSlaveAvailable = 0>>
<<if $familyTesting == 1>>
<<if $activeSlave.father > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.father == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "father">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if areSisters($activeSlave, $relation) == 3 && isSlaveAvailable($relation)>>
<<set $assayedSlave to $relation[$i]>>
<<set $assayType to "half-sister">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.mother > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.mother == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "mother">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if areSisters($activeSlave, $slaves[$i]) == 2 && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "sister">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.daughters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].mother == $activeSlave.ID || $slaves[$i].father == $activeSlave.ID) && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "daughter">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $activeSlave.sisters > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if areSisters($activeSlave, $slaves[$i]) == 1 && isSlaveAvailable($slaves[$i])>>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayType to "twin">>
<<set $assayedSlaveAvailable = 1>>
<<break>>
<</if>>
<</for>>
<</if>>
<<else>>
<<if ($activeSlave.relation != 0)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.relationTarget >>
<<if $slaves[$i].assignment is "work in the dairy">>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayedSlaveAvailable = 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if $assayedSlaveAvailable == 1>>
<<set $assayType to $activeSlave.relation>>
<</if>>
<</if>>
<</if>>
<<if $assayedSlaveAvailable == 0 && $activeSlave.relationship > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.relationshipTarget>>
<<if $slaves[$i].assignment is "work in the dairy">>
<<set $assayedSlave to $slaves[$i]>>
<<set $assayedSlaveAvailable = 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<if $assayedSlaveAvailable == 1>>
<<if ($activeSlave.relationship <= 1)>>
<<set $assayType to "friend">>
<<elseif ($activeSlave.relationship <= 2)>>
<<set $assayType to "best friend">>
<<elseif ($activeSlave.relationship <= 3)>>
<<set $assayType to "fuckbuddy">>
<<elseif ($activeSlave.relationship <= 4)>>
<<set $assayType to "lover">>
<<else>>
<<set $assayType to "slave wife">>
<</if>>
<</if>>
<</if>>
<<if $assayedSlaveAvailable == 1>>
Her $assayType $assayedSlave.slaveName is at the dairy, too. She is in the adjacent stall. The two of them are going to be milked right next to each other.
<</if>>
The only "furniture" in the stall looks like a dentist's chair. It looks very medical, but it turns out to be quite comfortable actually. She <<if $activeSlave.devotion >90>>eagerly<<elseif $activeSlave.slaveName < 40>>hesitantly<</if>> gets into the chair.
<<if $Milkmaid == 0 >>
Automated machinery springs to life, preparing her for milking.
<<else>>
Your appointed milkmaid $Milkmaid.slaveName helps $activeSlave.slaveName with installing the milking devices.
<</if>>
<<if $activeSlave.lactation > 0 >>
Suction cups are attached to her nipples.
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dick > 8>>
A huge receptacle is attached to her over-sized member.
<<elseif $activeSlave.dick > 6>>
A large cock-milker is attached to her huge dick.
<<elseif $activeSlave.dick > 2>>
A special cock-milker is attached to her dick.
<<else>>
A suction cup is attached to her small dicklet. Due to the embarrassingly small size of her penis, the very kind of cup is used that normally goes on nipples.
<</if>>
<</if>>
<br/>
<<if $dairyFeedersSetting == 1 >>
Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production.
<<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">>
$activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick.
<</if>>
<</if>>
<br/>
The milking chair comes with a small screen, providing mental stimulation for the cow. It is highly pornographic, of course. It also includes live-streams of close-ups from the cow's being milked or their orifices being penetrated. $activeSlave.slaveName selects her favorite program. It features
<<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">>
men
<<else>>
women
<</if>>
<<if ($activeSlave.fetish is "submissive") >>
submitting to their sexual partners.
<<elseif ($activeSlave.fetish is "cumslut") >>
sucking dick for all it's worth.
<<if $dairyFeedersSetting == 1 >>
The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography.
<</if>>
<<elseif ($activeSlave.fetish is "humiliation") >>
being humiliated.
<<elseif ($activeSlave.fetish is "buttslut") >>
being fucked in the ass.
<<if $dairyStimulatorsSetting == 1>>
The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over.
<</if>>
<<elseif ($activeSlave.fetish is "dom") >>
dominating their sexual partners.
<<elseif ($activeSlave.fetish is "masochist") >>
being flogged.
<<elseif ($activeSlave.fetish is "sadist") >>
abusing their sexual partners.
<<elseif ($activeSlave.fetish is "pregnancy") >>
<<if $activeSlave.attrXY > $activeSlave.attrXX <= 5 || $activeSlave.behavioralQuirk == "adores men">>
fucking pregnant women.
<<else>>
being fucked while pregnant.
<</if>>
<<else>>
engaging in vanilla intercourse.
<</if>>
<br><br>
Sexual stimulation increases product output.
<<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >>
Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/>
<<else>>
<<if $Milkmaid != 0 >>
Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help.
<<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid)>>
Most often, she uses her cock to penetrate the cows.
<<else>>
Lacking penile equipment of appropriate size, she relies on her tongue to stimulate the cow's sexual organs.
<</if>>
She is quite skilled in giving mammary massages, too.
<br/>
<</if>>
<<if $dairyStimulatorsSetting > 0 >>
Automated sodomizers help the cows produce by penetrating their anuses. The milking chairs built-in sensors measure $activeSlave.slaveName's anal capacity.
<<if $activeSlave.anus == 0 >>
The machine detects an unused rear-end. In order to protect the her anal virginity, the automatic sodomizer stays inactive.
<<else>>
In order to provide adequate stimulation for her
<<if $activeSlave.anus > 3 >>
gaping anus, the automatic sodomizer is equipped with a gigantic horse-like phallus. It wobbles menacingly.
<<elseif $activeSlave.anus > 2 >>
well-used rear-end, the automatic sodomizer is equipped with a large phallus. It is nicely ribbed for extra stimulation.
<<else>>
anus, the automatic sodomizer is equipped with a decent silicone phallus.
<</if>>
Lubrication spurts from a hole at the tip, giving the artificial phallus a very lifelike pre-dripping look. Gently, the mechanical arm pushes the phallus into $activeSlave.slaveName's behind.
<<if $activeSlave.fetish is "buttslut" || $activeSlave.sexualFlaw == "anal addict">>
She shudders with joy.
<</if>>
Soon, the automatic sodomizer pumps the dildo in and out of her butt-hole.
<<if $activeSlave.balls > 0 >>
Her <<if $activeSlave.balls > 5 >>massive<</if>> balls swing back and forth.
<</if>>
<<if $activeSlave.dick > 0 >>
The dildo stimulates her prostate perfectly. Pre-cum begins to leak from her cock.
/* TODO: the next lines feel non-canon */
The milking machine remains at this setting for longer than normal. Pre-cum is considered a delicacy and is harvested as much as possible before having a negative impact on cum production.
<</if>>
<</if>>
<br>
<</if>>
<</if>>
/* GETTING IN END */
<br>
/* MILKING ROUTINE */
<<if $activeSlave.lactation > 0 >>
The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks.
<</if>>
<<if $activeSlave.dick > 0 >>
The milking machine uses suction to draw her dick into the receptacle.
<<if $activeSlave.dick > 8 >>
She is on the verge of passing out as most of her blood volume rushes into her dick. She cannot possibly reach a full erection without the machines help. She fights to stay awake so she can enjoy her behemothial cock at throbbing hardness.
<<elseif $activeSlave.dick > 6 >>
She feels dizzy as most of her blood volume rushes into her dick. It is not easy for her body to maintain an erection. But with the machine's help, she can produce a full throbbing hard-on.
<<else>>
It brings her to a full, throbbing erection within seconds.
<</if>>
The machine strokes her dick mechanically, but very pleasurable.
<</if>>
It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense.
<<if $activeSlave.dick > 0 >>
Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up.
Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle.
<<if $activeSlave.balls > 5 >>
The copious ejaculation from her over-sized balls give the machine something to work on.
<<elseif $activeSlave.balls > 0 >>
Her ejaculate is quickly sucked away.
<<else>>
Her ballslessness impedes cum-production, but ejaculating feels nice, anyway.
<</if>>
<</if>>
<<if $activeSlave.lactation > 0 >>
The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, she seems to ejaculate milk
<<if $activeSlave.boobs > 10000 >>
in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time.
<<elseif $activeSlave.boobs > 5000 >>
in a large amount. Her huge breasts can provide liters of milk.
<<elseif $activeSlave.boobs > 1000 >>
in a fair amount. Her large breasts can store an impressive volume of milk.
<<elseif $activeSlave.boobs > 500 >>
enough for whitening a cup of coffee. Her average breasts cannot store much more.
<<else>>
for a short time. Her small tits cannot dispense much milk at once.
<</if>>
<</if>>
<br><br>
With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber.
<<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >>
She grins madly around the phallus she stuffed in her mouth.
<</if>>
<<if $activeSlave.lactation > 0 >>
The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts.
<</if>>
<<if $activeSlave.dick > 0 >>
The suction on her dick stops, allowing her abused member to go soft and have some rest.
<</if>>
<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >>
Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload.
<</if>>
<br><br>
The next milking cycle will start soon.
/* MILKING ROUTINE END */
|
r3d/fc
|
src/uncategorized/freeRangeDairyAssignmentScene.tw
|
tw
|
bsd-3-clause
| 17,039
|
:: FS Developments [nobr]
__Society__
<br>
<<if $FSCredits > 0>>
@@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<</if>>
<<if $FSCreditCount == 4>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 7000)>>
@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 11000)>>
@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 15000)>>
@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fourth and final societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<elseif $FSCreditCount == 5>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 6000)>>
@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 9000)>>
@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 12000)>>
@@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFour != 1)>>
<<if ($rep > 15000)>>
@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@
<<set $FSGotRepCreditFour = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<elseif $FSCreditCount == 6>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 6000)>>
@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 9000)>>
@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 12000)>>
@@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFour != 1)>>
<<if ($rep > 15000)>>
@@color:yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@
<<set $FSGotRepCreditFour = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFive != 1)>>
<<if ($rep > 18000)>>
@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a sixth and final societal direction.@@
<<set $FSGotRepCreditFive = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<elseif $FSCreditCount == 7>>
<<if ($FSGotRepCreditOne != 1)>>
<<if ($rep > 6000)>>
@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
<<set $FSGotRepCreditOne = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditTwo != 1)>>
<<if ($rep > 9000)>>
@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
<<set $FSGotRepCreditTwo = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditThree != 1)>>
<<if ($rep > 12000)>>
@@color:yellow;Your reputation is so remarkable that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
<<set $FSGotRepCreditThree = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFour != 1)>>
<<if ($rep > 15000)>>
@@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@
<<set $FSGotRepCreditFour = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditFive != 1)>>
<<if ($rep > 17000)>>
@@color:yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a sixth societal direction.@@
<<set $FSGotRepCreditFive = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<<if ($FSGotRepCreditSix != 1)>>
<<if ($rep > 19000)>>
@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a seventh and final societal direction.@@
<<set $FSGotRepCreditSix = 1>>
<<set $FSCredits += 1>>
<</if>>
<</if>>
<</if>>
<<set $seed to 0>>
<<if $FSSpending > 1>>
Your @@color:yellowgreen;societal spending@@ helps forward your goals for the arcology's future.
<<set $seed += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>>
<</if>>
<<if $terrain is "urban">>
The urban location of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence.
<<set $seed -= 3>>
<<elseif $terrain is "rural">>
The rural location of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture.
<<set $seed -= 2>>
<<elseif $terrain is "marine">>
The marine location of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture.
<<set $seed -= 1>>
<<elseif $terrain is "ravine">>
The near subterranean location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.
<<else>>
The oceanic location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.
<</if>>
<<if $seed != 0>>
<<if $arcologies[0].FSSupremacist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>>
<<set $arcologies[0].FSSupremacist to $FSLockinLevel>>
<<elseif $arcologies[0].FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist += $seed>>
<</if>>
<<if $arcologies[0].FSSubjugationist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>>
<<set $arcologies[0].FSSubjugationist to $FSLockinLevel>>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist += $seed>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>>
<<set $arcologies[0].FSRepopulationFocus to $FSLockinLevel>>
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
<<set $arcologies[0].FSRepopulationFocus += $seed>>
<</if>>
<<if $arcologies[0].FSRestart > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>>
<<set $arcologies[0].FSRestart to $FSLockinLevel>>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set $arcologies[0].FSRestart += $seed>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>>
<<set $arcologies[0].FSGenderRadicalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist += $seed>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>>
<<set $arcologies[0].FSGenderFundamentalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist += $seed>>
<</if>>
<<if $arcologies[0].FSPaternalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>>
<<set $arcologies[0].FSPaternalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist += $seed>>
<</if>>
<<if $arcologies[0].FSDegradationist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>>
<<set $arcologies[0].FSDegradationist to $FSLockinLevel>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist += $seed>>
<</if>>
<<if $arcologies[0].FSBodyPurist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>>
<<set $arcologies[0].FSBodyPurist to $FSLockinLevel>>
<<elseif $arcologies[0].FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist += $seed>>
<</if>>
<<if $arcologies[0].FSPastoralist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>>
<<set $arcologies[0].FSPastoralist to $FSLockinLevel>>
<<elseif $arcologies[0].FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist += $seed>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>>
<<set $arcologies[0].FSAssetExpansionist to $FSLockinLevel>>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist += $seed>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>>
<<set $arcologies[0].FSTransformationFetishist to $FSLockinLevel>>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist += $seed>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>>
<<set $arcologies[0].FSMaturityPreferentialist to $FSLockinLevel>>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist += $seed>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>>
<<set $arcologies[0].FSYouthPreferentialist to $FSLockinLevel>>
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist += $seed>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>>
<<set $arcologies[0].FSSlimnessEnthusiast to $FSLockinLevel>>
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast += $seed>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>>
<<set $arcologies[0].FSPhysicalIdealist to $FSLockinLevel>>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist += $seed>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>>
<<set $arcologies[0].FSChattelReligionist to $FSLockinLevel>>
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist += $seed>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSRomanRevivalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSEgyptianRevivalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSEdoRevivalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSArabianRevivalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist += $seed>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > $FSLockinLevel>>
<<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>>
<<set $arcologies[0].FSChineseRevivalist to $FSLockinLevel>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist += $seed>>
<</if>>
<</if>>
<<if $PAPublic == 1 && $assistantAppearance != "normal">>
<<set _seed1 = 0, _seed2 = 0>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl")>>
<<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "amazon")>>
<<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if ($assistantAppearance is "monstergirl") || ($assistantAppearance is "shemale")>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "gender radicalist")>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if ($assistantAppearance is "goddess") || ($assistantAppearance is "hypergoddess") || ($assistantAppearance is "preggololi") || ($assistantAppearance is "pregnant fairy")>>
<<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "repopulation focus")>>
<<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "goddess") || ($assistantAppearance is "loli")>>
<<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "eugenics")>>
<<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "goddess") || ($assistantAppearance is "hypergoddess") || ($assistantAppearance is "preggololi") || ($assistantAppearance is "loli") || ($assistantAppearance is "fairy") || ($assistantAppearance is "pregnant fairy")>>
<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "gender fundamentalist")>>
<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "goddess") || ($assistantAppearance is "hypergoddess") || ($assistantAppearance is "preggololi") || ($assistantAppearance is "loli") || ($assistantAppearance is "fairy") || ($assistantAppearance is "pregnant fairy")>>
<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "paternalist")>>
<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<if ($assistantAppearance is "monstergirl") || ($assistantAppearance is "businesswoman") || ($assistantAppearance is "preggololi")>>
<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "degradationist")>>
<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "goddess") || ($assistantAppearance is "loli") || ($assistantAppearance is "fairy") || ($assistantAppearance is "pregnant fairy")>>
<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "body purist")>>
<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>>
<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "transformation fetishist")>>
<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "goddess")>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "maturity preferentialist")>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "shemale") || ($assistantAppearance is "preggololi") || ($assistantAppearance is "loli")>>
<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "youth preferentialist")>>
<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "shemale") || ($assistantAppearance is "loli")>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "slimness enthusiast")>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale") || ($assistantAppearance is "hypergoddess")>>
<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "asset expansionist")>>
<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if ($assistantAppearance is "shemale") || ($assistantAppearance is "goddess") || ($assistantAppearance is "hypergoddess")>>
<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "pastoralist")>>
<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "shemale")>>
<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "physical idealist")>>
<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if ($assistantAppearance is "goddess") || ($assistantAppearance is "monstergirl")>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "chattel religionist")>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "businesswoman")>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "roman revivalist")>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if ($assistantAppearance is "goddess") || ($assistantAppearance is "monstergirl")>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "egyptian revivalist")>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl") || ($assistantAppearance is "loli") || ($assistantAppearance is "kitsune")>>
<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "edo revivalist")>>
<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "schoolgirl")>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "arabian revivalist")>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "monstergirl")>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed1 = 1>>
<</if>>
<<if ($assistantFSAppearance is "chinese revivalist")>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<<set _seed2 = 2>>
<</if>>
<</if>>
<<if _seed2 == 2>>
With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society.
<<elseif _seed1 == 1>>
With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society.
<</if>>
<</if>>
<<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>>
The slave market regulations help ensure the arcology's slaves fit within its society.
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<if $arcologies[0].FSSupremacist < 0>>
<<set $arcologies[0].FSSupremacist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>>
<<set $arcologies[0].FSSupremacist to $arcologies[0].FSSupremacistDecoration>>
<</if>>
<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist != "unset">>
$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.
<</if>>
<<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSupremacist is $arcologies[0].FSSupremacistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSupremacistSMR == 1>>
<<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $arcologies[0].FSSubjugationist < 0>>
<<set $arcologies[0].FSSubjugationist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>>
<<set $arcologies[0].FSSubjugationist to $arcologies[0].FSSubjugationistDecoration>>
<</if>>
<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.
<</if>>
<<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSubjugationist is $arcologies[0].FSSubjugationistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSubjugationistSMR == 1>>
<<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if $arcologies[0].FSRepopulationFocus < 0>>
<<set $arcologies[0].FSRepopulationFocus to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>>
<<set $arcologies[0].FSRepopulationFocus to $arcologies[0].FSRepopulationFocusDecoration>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all women should be pregnant.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that all women should be pregnant.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
$arcologies[0].name is unconvinced that all women should be pregnant.
<</if>>
<<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRepopulationFocus is $arcologies[0].FSRepopulationFocusDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>
<<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestart < 0>>
<<set $arcologies[0].FSRestart to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>>
<<set $arcologies[0].FSRestart to $arcologies[0].FSRestartDecoration>>
<</if>>
<<if $arcologies[0].FSRestart >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that only the elite should reproduce.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that only the elite should reproduce.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea only the elite should reproduce.
<<elseif $arcologies[0].FSRestart != "unset">>
$arcologies[0].name is unconvinced that only the elite should reproduce.
<</if>>
<<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRestart is $arcologies[0].FSRestartDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRestartSMR == 1>>
<<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if $arcologies[0].FSGenderRadicalist < 0>>
<<set $arcologies[0].FSGenderRadicalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>>
<<set $arcologies[0].FSGenderRadicalist to $arcologies[0].FSGenderRadicalistDecoration>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to redefine gender around power.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to redefine gender around power.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
$arcologies[0].name is unconvinced of the need to redefine gender around power.
<</if>>
<<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSGenderRadicalist is $arcologies[0].FSGenderRadicalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSGenderRadicalistSMR == 1>>
<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<if $arcologies[0].FSGenderFundamentalist < 0>>
<<set $arcologies[0].FSGenderFundamentalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>>
<<set $arcologies[0].FSGenderFundamentalist to $arcologies[0].FSGenderFundamentalistDecoration>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.
<</if>>
<<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSGenderFundamentalist is $arcologies[0].FSGenderFundamentalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>
<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<if $arcologies[0].FSPaternalist < 0>>
<<set $arcologies[0].FSPaternalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>>
<<set $arcologies[0].FSPaternalist to $arcologies[0].FSPaternalistDecoration>>
<</if>>
<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist != "unset">>
$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.
<</if>>
<<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPaternalist is $arcologies[0].FSPaternalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPaternalistSMR == 1>>
<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<<if $arcologies[0].FSDegradationist < 0>>
<<set $arcologies[0].FSDegradationist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>>
<<set $arcologies[0].FSDegradationist to $arcologies[0].FSDegradationistDecoration>>
<</if>>
<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist != "unset">>
$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.
<</if>>
<<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSDegradationist is $arcologies[0].FSDegradationistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSDegradationistSMR == 1>>
<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<if $arcologies[0].FSBodyPurist < 0>>
<<set $arcologies[0].FSBodyPurist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>>
<<set $arcologies[0].FSBodyPurist to $arcologies[0].FSBodyPuristDecoration>>
<</if>>
<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the unattractive nature of implants.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the unattractive nature of implants.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
$arcologies[0].name is unconvinced of the unattractive nature of implants.
<</if>>
<<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSBodyPurist is $arcologies[0].FSBodyPuristDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSBodyPuristSMR == 1>>
<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if $arcologies[0].FSTransformationFetishist < 0>>
<<set $arcologies[0].FSTransformationFetishist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>>
<<set $arcologies[0].FSTransformationFetishist to $arcologies[0].FSTransformationFetishistDecoration>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>
$arcologies[0].name passionately fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>
$arcologies[0].name strongly fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>
$arcologies[0].name fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
$arcologies[0].name is beginning to fetishize implants.
<</if>>
<<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSTransformationFetishist is $arcologies[0].FSTransformationFetishistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSTransformationFetishistSMR == 1>>
<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if $arcologies[0].FSMaturityPreferentialist < 0>>
<<set $arcologies[0].FSMaturityPreferentialist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>>
<<set $arcologies[0].FSMaturityPreferentialist to $arcologies[0].FSMaturityPreferentialistDecoration>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for older ladies.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSMaturityPreferentialist is $arcologies[0].FSMaturityPreferentialistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>>
<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if $arcologies[0].FSYouthPreferentialist < 0>>
<<set $arcologies[0].FSYouthPreferentialist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>>
<<set $arcologies[0].FSYouthPreferentialist to $arcologies[0].FSYouthPreferentialistDecoration>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for young women.
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSYouthPreferentialist is $arcologies[0].FSYouthPreferentialistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>>
<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[0].FSSlimnessEnthusiast < 0>>
<<set $arcologies[0].FSSlimnessEnthusiast to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>>
<<set $arcologies[0].FSSlimnessEnthusiast to $arcologies[0].FSSlimnessEnthusiastDecoration>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSlimnessEnthusiast is $arcologies[0].FSSlimnessEnthusiastDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if $arcologies[0].FSAssetExpansionist < 0>>
<<set $arcologies[0].FSAssetExpansionist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>>
<<set $arcologies[0].FSAssetExpansionist to $arcologies[0].FSAssetExpansionistDecoration>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all tits and asses should be bigger.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
$arcologies[0].name is unconvinced that all tits and asses should be bigger.
<</if>>
<<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSAssetExpansionist is $arcologies[0].FSAssetExpansionistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>
<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<if $arcologies[0].FSPastoralist < 0>>
<<set $arcologies[0].FSPastoralist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>>
<<set $arcologies[0].FSPastoralist to $arcologies[0].FSPastoralistDecoration>>
<</if>>
<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves should be milked.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves should be milked.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist != "unset">>
$arcologies[0].name is unconvinced that slaves should be milked.
<</if>>
<<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPastoralist is $arcologies[0].FSPastoralistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPastoralistSMR == 1>>
<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if $arcologies[0].FSPhysicalIdealist < 0>>
<<set $arcologies[0].FSPhysicalIdealist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>>
<<set $arcologies[0].FSPhysicalIdealist to $arcologies[0].FSPhysicalIdealistDecoration>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all slaves should be tall and strong.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
$arcologies[0].name is unconvinced that all slaves should be tall and strong.
<</if>>
<<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPhysicalIdealist is $arcologies[0].FSPhysicalIdealistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>>
<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionist < 0>>
<<set $arcologies[0].FSChattelReligionist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>>
<<set $arcologies[0].FSChattelReligionist to $arcologies[0].FSChattelReligionistDecoration>>
<</if>>
<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.
<<set $independenceDay to 1, $nicaeaAnnounceable = 1>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.
<<set $independenceDay to 1>>$arcologies[0].FSChattelReligionist
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.
<</if>>
<<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSChattelReligionist is $arcologies[0].FSChattelReligionistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSChattelReligionistSMR == 1>>
<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $arcologies[0].FSRomanRevivalist < 0>>
<<set $arcologies[0].FSRomanRevivalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>>
<<set $arcologies[0].FSRomanRevivalist to $arcologies[0].FSRomanRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the new Rome.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build the new Rome.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.
<</if>>
<<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRomanRevivalist is $arcologies[0].FSRomanRevivalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRomanRevivalistSMR == 1>>
<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $arcologies[0].FSEgyptianRevivalist < 0>>
<<set $arcologies[0].FSEgyptianRevivalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>>
<<set $arcologies[0].FSEgyptianRevivalist to $arcologies[0].FSEgyptianRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.
<</if>>
<<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSEgyptianRevivalist is $arcologies[0].FSEgyptianRevivalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<if $arcologies[0].FSEdoRevivalist < 0>>
<<set $arcologies[0].FSEdoRevivalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>>
<<set $arcologies[0].FSEdoRevivalist to $arcologies[0].FSEdoRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a Edo Japan.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.
<</if>>
<<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSEdoRevivalist is $arcologies[0].FSEdoRevivalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSEdoRevivalistSMR == 1>>
<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<if $arcologies[0].FSArabianRevivalist < 0>>
<<set $arcologies[0].FSArabianRevivalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>>
<<set $arcologies[0].FSArabianRevivalist to $arcologies[0].FSArabianRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new Sultanate.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.
<</if>>
<<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSArabianRevivalist is $arcologies[0].FSArabianRevivalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSArabianRevivalistSMR == 1>>
<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<if $arcologies[0].FSChineseRevivalist < 0>>
<<set $arcologies[0].FSChineseRevivalist to "unset">><<set $FSCredits += 1>>
@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>>
<<set $arcologies[0].FSChineseRevivalist to $arcologies[0].FSChineseRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that you possess the Mandate of Heaven.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.
<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.
<</if>>
<<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSChineseRevivalist is $arcologies[0].FSChineseRevivalistDecoration>>
@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSChineseRevivalistSMR == 1>>
<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/fsDevelopments.tw
|
tw
|
bsd-3-clause
| 61,090
|
:: Full Report [nobr]
/* 000-250-006 */
/* <<SlaveArt $slaves[$i] 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $slaves[$i] 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<SlavePronouns $slaves[$i]>>
''__@@color:pink;$slaves[$i].slaveName@@__''
<<if $slaves[$i].choosesOwnAssignment == 1>>
<<include "SA chooses own job">>
She
<</if>>
<<switch $slaves[$i].assignment>>
<<case "rest">>
<<include "SA rest">>
<<case "whore">>
<<include "SA whore">>
<<case "serve the public">>
<<include "SA serve the public">>
<<case "work a glory hole">>
<<include "SA work a glory hole">>
<<case "get milked">>
<<include "SA get milked">>
<<case "take classes">>
<<include "SA take classes">>
<<case "please you">>
<<include "SA please you">>
<<case "be a subordinate slave">>
<<include "SA serve your other slaves">>
<<case "be a servant">>
<<include "SA servant">>
<<case "stay confined">>
<<include "SA stay confined">>
<<case "guard you">>
<<include "SA guard you">>
<<case "be your Head Girl">>
<<include "SA be your Head Girl">>
<<case "recruit girls">>
<<include "SA recruit girls">>
<<default>>
<<set $slaves[$i].assignment to "rest", $slaves[$i].assignmentVisible to 1>>
<<include "SA rest">>
<</switch>>
<<if $servantMilkers == 1>>
<<if $slaves[$i].lactation > 0>>
<<if $slaves[$i].assignment != "get milked">>
$possessiveCap assignment
<<if $servantMilkersJobs.contains($slaves[$i].assignment)>>
is not strenuous, so $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers frequently,
<<set $servantMilkersMultiplier = 0.5>>
<<else>>
keeps $possessive busy, but $pronoun <<if $slaves[$i].devotion > 20>><<if $slaves[$i].fetish == "boobs">>eagerly <</if>>uses<<elseif $slaves[$i].devotion >= -20>>is required to use<<else>>is forced to use<</if>> the penthouse milkers whenever $pronoun can,
<<set $servantMilkersMultiplier = 0.25>>
<</if>>
<<silently>><<include "SA get milked">><</silently>>
<<set $servantMilkersMultiplier = 1>>
and $pronoun gives $milk liters of milk over the week, which is sold for @@color:yellowgreen;¤$milkSale.@@
<</if>>
<</if>>
<</if>>
<br>
<<if $slaves[$i].minorInjury != 0>>
$possessiveCap $slaves[$i].minorInjury will heal by the end of the week.
<</if>>
<<if $showEWD == 0>>
<<silently>>
<<include "SA rules">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<<else>>
<<include "SA rules">>
<<if $slaves[$i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[$i].devotion <= 20)>>
<<set $slaves[$i].devotion -= 5>>
<<else>>
<<set $slaves[$i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<br>
<</if>>
<<if ($personalAttention == $slaves[$i].ID)>>
<<if ($slaves[$i].tired == 0)>>
<<set $activeSlave to $slaves[$i]>>
<<include "PT Workaround">>
<br>
<</if>>
<</if>>
<<if ($HGEnergy > 0)>>
<<if $slaves[$i].fuckdoll == 0>>
<<if ($slaves[$i].fetish != "mindbroken")>>
<<if ($personalAttention != $slaves[$i].ID)>>
<<if ($slaves[$i].assignment != "guard you")>>
<<if ($HeadGirl.assignment is "be your Head Girl")>>
<<if $HeadGirl.ID != $slaves[$i].ID>>
<<if ($headGirlTrainsHealth != 0) && ($slaves[$i].health < -20)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "health">>
<<include "HG Application">>
<br>
<<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($slaves[$i].sexualFlaw) is true) && ($headGirlTrainsParaphilias == 1)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "flaw">>
<<include "HG Application">>
<br>
<<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($slaves[$i].sexualFlaw) is false) && ($headGirlTrainsFlaws == 1) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>>
<<set $activeSlave to $slaves[$i], $HGtraining to "flaw">>
<<include "HG Application">>
<br>
<<elseif (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($slaves[$i].sexualFlaw) is false) && ($headGirlTrainsFlaws is 2) && ($slaves[$i].devotion > 20) && (($slaves[$i].behavioralFlaw != "none") || ($slaves[$i].sexualFlaw != "none"))>>
<<if ((($slaves[$i].behavioralFlaw != "none") && ($slaves[$i].behavioralQuirk is "none")) || (($slaves[$i].sexualFlaw != "none") && ($slaves[$i].sexualQuirk is "none")))>>
<<set $activeSlave to $slaves[$i], $HGtraining to "soften">>
<<include "HG Application">>
<br>
<<else>>
<<set $activeSlave to $slaves[$i], $HGtraining to "flaw">>
<<include "HG Application">>
<br>
<</if>>
<<elseif ($headGirlTrainsObedience != 0) && ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "obedience">>
<<include "HG Application">>
<br>
<<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].oralSkill < $HeadGirl.oralSkill)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "oral skill">>
<<include "HG Application">>
<br>
<<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].vaginalSkill < $HeadGirl.vaginalSkill) && ($slaves[$i].vagina > 0) && ($slaves[$i].clothes != "chastity")>>
<<set $activeSlave to $slaves[$i], $HGtraining to "fuck skill">>
<<include "HG Application">>
<br>
<<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].analSkill < $HeadGirl.analSkill) && ($slaves[$i].anus > 0)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "anal skill">>
<<include "HG Application">>
<br>
<<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].whoreSkill < $HeadGirl.whoreSkill)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "whore skill">>
<<include "HG Application">>
<br>
<<elseif ($headGirlTrainsSkills != 0) && ($slaves[$i].entertainSkill < $HeadGirl.entertainSkill) && ($slaves[$i].amp != 1)>>
<<set $activeSlave to $slaves[$i], $HGtraining to "entertain skill">>
<<include "HG Application">>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<include "SA devotion">>
|
r3d/fc
|
src/uncategorized/fullReport.tw
|
tw
|
bsd-3-clause
| 6,715
|
:: Future Society [nobr]
<<set $nextButton to "Back", $nextLink to "Manage Arcology", $showEncyclopedia to 1, $encyclopedia to "The Future of Society">>
<<set $FSSpending to Math.clamp(Math.trunc($FSSpending/1000)*1000, 0, 10000)>>
<<if ndef $arcologies[0].FSSubjugationist>>
<<set $arcologies[0].FSSubjugationist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSSupremacist>>
<<set $arcologies[0].FSSupremacist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSRepopulationFocus>>
<<set $arcologies[0].FSRepopulationFocus to "unset">>
<</if>>
<<if ndef $arcologies[0].FSRestart>>
<<set $arcologies[0].FSRestart to "unset">>
<</if>>
<<if ndef $arcologies[0].FSGenderRadicalist>>
<<set $arcologies[0].FSGenderRadicalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSGenderFundamentalist>>
<<set $arcologies[0].FSGenderFundamentalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSPaternalist>>
<<set $arcologies[0].FSPaternalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSDegradationist>>
<<set $arcologies[0].FSDegradationist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSBodyPurist>>
<<set $arcologies[0].FSBodyPurist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSTransformationFetishist>>
<<set $arcologies[0].FSTransformationFetishist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSYouthPreferentialist>>
<<set $arcologies[0].FSYouthPreferentialist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSMaturityPreferentialist>>
<<set $arcologies[0].FSMaturityPreferentialist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSSlimnessEnthusiast>>
<<set $arcologies[0].FSSlimnessEnthusiast to "unset">>
<</if>>
<<if ndef $arcologies[0].FSAssetExpansionist>>
<<set $arcologies[0].FSAssetExpansionist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSPastoralist>>
<<set $arcologies[0].FSPastoralist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSPhysicalIdealist>>
<<set $arcologies[0].FSPhysicalIdealist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSChattelReligionist>>
<<set $arcologies[0].FSChattelReligionist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSNull>>
<<set $arcologies[0].FSNull to "unset">>
<</if>>
<<if ndef $arcologies[0].FSRomanRevivalist>>
<<set $arcologies[0].FSRomanRevivalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSEgyptianRevivalist>>
<<set $arcologies[0].FSEgyptianRevivalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSEdoRevivalist>>
<<set $arcologies[0].FSEdoRevivalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSArabianRevivalist>>
<<set $arcologies[0].FSArabianRevivalist to "unset">>
<</if>>
<<if ndef $arcologies[0].FSChineseRevivalist>>
<<set $arcologies[0].FSChineseRevivalist to "unset">>
<</if>>
<<if ndef $FSCreditCountString>>
<<if $FSCreditCount == 7>>
<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
<<set $FSCreditCountString = "five">>
<<else>>
<<set $FSCreditCountString = "four">>
<</if>>
<</if>>
/* FIRST FS STORING FOR RIVALRY */
<<if $rivalryFS == 0>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<<set $rivalryFS to "Racial Subjugationism">>
<<set $rivalryFSRace to $arcologies[0].FSSubjugationistRace>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
<<set $rivalryFS to "Racial Supremacism">>
<<set $rivalryFSRace to $arcologies[0].FSSupremacistRace>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<set $rivalryFS to "Gender Radicalism">>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
<<set $rivalryFS to "Gender Fundamentalism">>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<set $rivalryFS to "Repopulation Efforts">>
<<elseif $arcologies[0].FSRestart != "unset">>
<<set $rivalryFS to "Eugenics">>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<<set $rivalryFS to "Paternalism">>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<set $rivalryFS to "Degradationism">>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
<<set $rivalryFS to "Body Purism">>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
<<set $rivalryFS to "Transformation Fetishism">>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<set $rivalryFS to "Youth Preferentialism">>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
<<set $rivalryFS to "Maturity Preferentialism">>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<set $rivalryFS to "Slimness Enthusiasm">>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
<<set $rivalryFS to "Asset Expansionism">>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<<set $rivalryFS to "Pastoralism">>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
<<set $rivalryFS to "Physical Idealism">>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<<set $rivalryFS to "Chattel Religionism">>
<<elseif $arcologies[0].FSNull != "unset">>
<<set $rivalryFS to "Multiculturalism">>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<set $rivalryFS to "Roman Revivalism">>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<<set $rivalryFS to "Egyptian Revivalism">>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<<set $rivalryFS to "Edo Revivalism">>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
<<set $rivalryFS to "Arabian Revivalism">>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
<<set $rivalryFS to "Chinese Revivalism">>
<</if>>
<</if>>
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater to 1]]//
</center>
<br><br>
<</if>>
<<if $FSCredits > 0>>
@@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<<elseif $FSGotRepCreditTwo == 1>>
Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made.
<<else>>
You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction.
<</if>>
<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist != "unset">>
$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.
<</if>>
<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
$arcologies[0].name is unconvinced that all women should be pregnant.
<</if>>
<<if $arcologies[0].FSRestart >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that only the elite should reproduce.
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly that only the elite should reproduce.
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea only the elite should reproduce.
<<elseif $arcologies[0].FSRestart != "unset">>
$arcologies[0].name is unconvinced that only the elite should reproduce.
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
$arcologies[0].name is unconvinced of the need to redefine gender around power.
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.
<</if>>
<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist != "unset">>
$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.
<</if>>
<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist != "unset">>
$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.
<</if>>
<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
$arcologies[0].name is unconvinced of the unattractive nature of implants.
<</if>>
<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>
$arcologies[0].name passionately fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>
$arcologies[0].name strongly fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>
$arcologies[0].name fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
$arcologies[0].name is beginning to fetishize implants.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for older ladies.
<</if>>
<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
$arcologies[0].name is beginning to be enthusiastic for young women.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>
$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>
$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>
$arcologies[0].name is enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
$arcologies[0].name is unconvinced that all tits and asses should be bigger.
<</if>>
<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist != "unset">>
$arcologies[0].name is unconvinced that slaves should be milked.
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
$arcologies[0].name is unconvinced that all slaves should be tall and strong.
<</if>>
<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.
<</if>>
<<if $arcologies[0].FSNull >= $FSLockinLevel>>
$arcologies[0].name is committed to affording its citizens absolute cultural freedom.
<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>>
$arcologies[0].name is committed to affording its citizens great cultural freedom.
<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>>
$arcologies[0].name is committed to affording its citizens considerable cultural freedom.
<<elseif $arcologies[0].FSNull != "unset">>
$arcologies[0].name is committed to affording its citizens basic cultural freedom.
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>
$arcologies[0].name believes implicitly that possesses the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.
<</if>>
You have unlocked
<<if ($FSGotRepCreditSix == 1)>>
__seven of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditFive == 1)>>
__six of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditFour == 1)>>
__five of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditThree == 1)>>
__four of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditTwo == 1)>>
__three of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCreditOne == 1)>>
__two of <<print $FSCreditCountString>>__
<<else>>
__one of <<print $FSCreditCountString>>__
<</if>>
possible societal customizations.
You are spending ¤$FSSpending each week to support your societal goals.
<<if $FSSpending > 900>>
[[Decrease|Future Society][$FSSpending -= 1000]] |
<<else>>
Decrease |
<</if>>
<<if $FSSpending < 10000>>
<<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>>
<<else>>
Increase
<</if>>
<br>
<span id="mass">
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>
<<link "Give all your slaves devotional names">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName to $chattelReligionistSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>
<<link "Give all your lactating slaves cow names">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].lactation > 0>>
<<set $slaves[_i].slaveName to $cowSlaveNames.random()>>
<</if>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>
<<link "Rename all your slaves according to Roman custom">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName to $romanSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>
<<link "Rename all your slaves according to ancient Egyptian custom">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName to $ancientEgyptianSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
<br>
<<link "Rename all your slaves according to feudal Japanese custom">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<set $slaves[_i].slaveName to $edoSlaveNames.random()>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>
<<link "Rename all your slaves according to Degradationist custom">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<set $activeSlave to $slaves[$i]>>
<<include "Degrading Name">>
<<set $slaves[$i] to $activeSlave>>
<</for>>
<<replace "#mass">>
<br>Slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>
<<link "Rename your obedient slaves according to Paternalist custom">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>>
<<set $toSearch to $slaves[$i].slaveName>>
<<if ($toSearch.indexOf("Miss") is -1)>>
<<if ($toSearch.indexOf("Ms.") is -1)>>
<<if ($toSearch.indexOf("Mrs.") is -1)>>
<<if ($slaves[$i].relationship > 4)>>
/*
<<for $j to 0; $j < $slaves.length; $j++>>
<<if ($slaves[$i].relationshipTarget is $slaves[$j].ID)>>
<<set $slaves[$i].slaveName to ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>>
<</if>>
<</for>>
*/
<<set $slaves[$i].slaveName to ("Mrs. " + $slaves[$i].slaveName)>>
<<elseif ($slaves[$i].actualAge > 24)>>
<<set $slaves[$i].slaveName to ("Ms. " + $slaves[$i].slaveName)>>
<<else>>
<<set $slaves[$i].slaveName to ("Miss " + $slaves[$i].slaveName)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<replace "#mass">>
<br>Obedient slaves renamed.<br>
<</replace>>
<</link>>
<br>
<</if>>
</span>
<<if $arcologies[0].FSSupremacist != "unset">>
<br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //[[Abandon|Future Society][$arcologies[0].FSSupremacist to "unset", $arcologies[0].FSSupremacistDecoration to 20, $arcologies[0].FSSupremacistLawME to 0, $FSCredits += 1]]//<br>
<<if $arcologies[0].FSSupremacistDecoration is 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSSupremacist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration is 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSSupremacist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration is 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSSupremacist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSupremacistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration is 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSSupremacist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSupremacistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSupremacistDecoration == 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</if>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist to 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>.
<br> Select race:
<<if $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace to "white"]]<<else>>White<</if>> |
<<if $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace to "asian"]]<<else>>Asian<</if>> |
<<if $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace to "latina"]]<<else>>Latino<</if>> |
<<if $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace to "middle eastern"]]<<else>>Middle Eastern<</if>> |
<<if $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace to "black"]]<<else>>Black<</if>> |
<<if $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace to "indo-aryan"]]<<else>>Indo-Aryan<</if>> |
<<if $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace to "amerindian"]]<<else>>Amerindian<</if>> |
<<if $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace to "pacific islander"]]<<else>>Pacific Islander<</if>> |
<<if $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace to "southern european"]]<<else>>Southern European<</if>> |
<<if $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace to "semitic"]]<<else>>Semitic<</if>>
<<else>>
/*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/
<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //[[Abandon|Future Society][$arcologies[0].FSSubjugationist to "unset", $arcologies[0].FSSubjugationistDecoration to 20, $arcologies[0].FSSubjugationistLawME to 0, $FSCredits += 1]]//<br>
<<if $arcologies[0].FSSubjugationistDecoration is 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSSubjugationist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSubjugationistDecoration is 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSSubjugationist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSubjugationistDecoration is 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSSubjugationist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSubjugationistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<elseif $arcologies[0].FSSubjugationistDecoration is 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSSubjugationist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSubjugationistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<elseif $arcologies[0].FSSubjugationistDecoration == 100>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<else>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</if>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "amazon")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist to 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>.
<br> Select race:
<<if $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace to "white"]]<<else>>White<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace to "asian"]]<<else>>Asian<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace to "latina"]]<<else>>Latino<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace to "middle eastern"]]<<else>>Middle Eastern<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace to "black"]]<<else>>Black<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace to "indo-aryan"]]<<else>>Indo-Aryan<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace to "amerindian"]]<<else>>Amerindian<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace to "pacific islander"]]<<else>>Pacific Islander<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace to "southern european"]]<<else>>Southern European<</if>> |
<<if $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace to "semitic"]]<<else>>Semitic<</if>>
<<else>>
/*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/
<</if>>
<</if>>
<<if $publiclyouted != 1>>
<<if $arcologies[0].FSRestart is "unset">>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
<br>''You are pursuing'' the belief that mass breeding will save humanity.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus to "unset", $arcologies[0].FSRepopulationFocusDecoration to 20, $arcologies[0].FSRepopulationFocusSMR to 0, $arcologies[0].FSRepopulationFocusLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSRepopulationFocusDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSRepopulationFocus >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSRepopulationFocus >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSRepopulationFocus >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSRepopulationFocus >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRepopulationFocusDecoration to 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "pregnant fairy")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if ($FSCredits > 0)>>
<br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus to 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world.
<<else>>
/*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus is "unset">>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestartDecoration != 100>>
<br>''You are pursuing'' Eugenics.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart to "unset", $arcologies[0].FSRestartDecoration to 20, $arcologies[0].FSRestartSMR to 0, $arcologies[0].FSRestartLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<else>>
<br>''You have established'' Eugenics. The Societal Elite will not permit you to abandon Eugenics. <br>
<</if>>
<<switch $arcologies[0].FSRestartDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSRestart >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRestartDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSRestart >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRestartDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSRestart >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRestartDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSRestart >= 70>>
[[Customize the exterior of the arcology to support this goal and fully establish the Societal Elite|Future Society][$arcologies[0].FSRestartDecoration to 100,$upgradeMultiplierArcology to 0.5, $upgradeMultiplierMedicine to 0.5, $cash -= 75000]] //Costs ¤75000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal. The Societal Elite exist as the highest class, allowing you access to all manner of benefits.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if ($FSCredits > 0)>>
<br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart to 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest.
<<else>>
/*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if $arcologies[0].FSGenderFundamentalist is "unset">>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
<br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist to "unset", $arcologies[0].FSGenderRadicalistDecoration to 20, $arcologies[0].FSGenderRadicalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSGenderRadicalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSGenderRadicalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSGenderRadicalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSGenderRadicalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSGenderRadicalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderRadicalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "shemale") || ($assistantAppearance is "monstergirl")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist to 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.
<<else>>
/*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist is "unset">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist to "unset", $arcologies[0].FSGenderFundamentalistDecoration to 20, $arcologies[0].FSGenderFundamentalistSMR to 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSGenderFundamentalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSGenderFundamentalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSGenderFundamentalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSGenderFundamentalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSGenderFundamentalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSGenderFundamentalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist to 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy.
<<else>>
/*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist is "unset">>
<<if $arcologies[0].FSPaternalist != "unset">>
<br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist to "unset", $arcologies[0].FSPaternalistDecoration to 20, $arcologies[0].FSPaternalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSPaternalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSPaternalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSPaternalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSPaternalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPaternalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSPaternalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPaternalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "schoolgirl") or ($assistantAppearance is "goddess") or ($assistantAppearance is "hypergoddess") or ($assistantAppearance is "preggololi") or ($assistantAppearance is "loli") or ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist to 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education.
<<else>>
/*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist is "unset">>
<<if $arcologies[0].FSDegradationist != "unset">>
<br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist to "unset", $arcologies[0].FSDegradationistDecoration to 20, $arcologies[0].FSDegradationistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSDegradationistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSDegradationist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSDegradationist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSDegradationist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSDegradationistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSDegradationist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSDegradationistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "monstergirl") || ($assistantAppearance is "businesswoman") || ($assistantAppearance is "preggololi")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist to 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently.
<<else>>
/*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist is "unset">>
<<if $arcologies[0].FSBodyPurist != "unset">>
<br>''You are pursuing'' societal disapproval of implant surgery.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist to "unset", $arcologies[0].FSBodyPuristDecoration to 20, $arcologies[0].FSBodyPuristLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSBodyPuristDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSBodyPurist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSBodyPurist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSBodyPurist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSBodyPuristDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSBodyPurist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSBodyPuristDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "goddess") || ($assistantAppearance is "loli") || ($assistantAppearance is "fairy") || ($assistantAppearance is "pregnant fairy")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist to 4, $FSCredits -= 1]]: societal disapproval of implant surgery.
<<else>>
/*//''Body Purism'': societal disapproval of implant surgery.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist is "unset">>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
<br>''You are pursuing'' societal fetishization of implant surgery.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist to "unset", $arcologies[0].FSTransformationFetishistDecoration to 20, $arcologies[0].FSTransformationFetishistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSTransformationFetishistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSTransformationFetishist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSTransformationFetishist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSTransformationFetishist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSTransformationFetishist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSTransformationFetishistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if ($FSCredits > 0)>>
<br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist to 4, $FSCredits -= 1]]: societal fetishization of implant surgery.
<<else>>
/*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist is "unset">>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<br>''You are pursuing'' an accentuated societal preference for younger slaves.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist to "unset", $arcologies[0].FSYouthPreferentialistDecoration to 20, $arcologies[0].FSYouthPreferentialistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSYouthPreferentialistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSYouthPreferentialist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSYouthPreferentialist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSYouthPreferentialist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSYouthPreferentialist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSYouthPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "shemale") || ($assistantAppearance is "preggololi") || ($assistantAppearance is "loli")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist to 4, $FSCredits -= 1]]: increased interest in girls just past their majority.
<<else>>
/*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist is "unset">>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<br>''You are pursuing'' a societal preference for older women.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist to "unset", $arcologies[0].FSMaturityPreferentialistDecoration to 20, $arcologies[0].FSMaturityPreferentialistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSMaturityPreferentialistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSMaturityPreferentialist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSMaturityPreferentialist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSMaturityPreferentialist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSMaturityPreferentialist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSMaturityPreferentialistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "goddess")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist to 4, $FSCredits -= 1]]: increased interest in mature slaves.
<<else>>
/*//''Maturity Preferentialism'': increased interest in mature slaves.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist is "unset">>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<br>''You are supporting'' enthusiasm for slaves with girlish figures.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast to "unset", $arcologies[0].FSSlimnessEnthusiastDecoration to 20, $arcologies[0].FSSlimnessEnthusiastSMR to 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSSlimnessEnthusiastDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSSlimnessEnthusiast >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSSlimnessEnthusiast >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSSlimnessEnthusiast >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSSlimnessEnthusiast >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSSlimnessEnthusiastDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "shemale") || ($assistantAppearance is "loli")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast to 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures.
<<else>>
/*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast is "unset">>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
<br>''You are pursuing'' societal hunger for huge assets.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist to "unset", $arcologies[0].FSAssetExpansionistDecoration to 20, $arcologies[0].FSAssetExpansionistSMR to 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSAssetExpansionistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSAssetExpansionist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSAssetExpansionist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSAssetExpansionist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSAssetExpansionist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSAssetExpansionistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "shemale") || ($assistantAppearance is "hypergoddess")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist to 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin.
<<else>>
/*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist is "unset">>
<<if $arcologies[0].FSPastoralist != "unset">>
<br>''You are pursuing'' societal normalization of slave milking.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist to "unset", $arcologies[0].FSPastoralistDecoration to 20, $arcologies[0].FSPastoralistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSPastoralistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSPastoralist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSPastoralist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSPastoralist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPastoralistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSPastoralist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPastoralistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "goddess") || ($assistantAppearance is "shemale") || ($assistantAppearance is "hypergoddess")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist to 4, $FSCredits -= 1]]: societal acceptance of slave products like milk.
<<else>>
/*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist is "unset">>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist to "unset", $arcologies[0].FSPhysicalIdealistDecoration to 20, $arcologies[0].FSPhysicalIdealistSMR to 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSPhysicalIdealistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSPhysicalIdealist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSPhysicalIdealist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSPhysicalIdealist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSPhysicalIdealist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSPhysicalIdealistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "shemale")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist to 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle.
<<else>>
/*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSNull is "unset">>
<<if $arcologies[0].FSChattelReligionist != "unset">>
<br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist to "unset", $arcologies[0].FSChattelReligionistDecoration to 20, $arcologies[0].FSChattelReligionistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSChattelReligionistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSChattelReligionist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSChattelReligionist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSChattelReligionist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSChattelReligionist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChattelReligionistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "goddess") || ($assistantAppearance is "monstergirl")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist to 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history.
<<else>>
/*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
<br>''You are pursuing'' a vision of a new Rome.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist to "unset", $arcologies[0].FSRomanRevivalistDecoration to 20, $arcologies[0].FSRomanRevivalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSRomanRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSRomanRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSRomanRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSRomanRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSRomanRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSRomanRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "amazon")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist to 4, $FSCredits -= 1]]: a vision of a new Rome.
<<else>>
/*//''Roman Revivalism'': a vision of a new Rome.//*/
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<br>''You are pursuing'' a vision of Pharaoh's Egypt.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist to "unset", $arcologies[0].FSEgyptianRevivalistDecoration to 20, $arcologies[0].FSEgyptianRevivalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSEgyptianRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSEgyptianRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSEgyptianRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSEgyptianRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSEgyptianRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEgyptianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "goddess") || ($assistantAppearance is "monstergirl")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist to 4, $FSCredits -= 1]]: a vision of a Pharaoh's Egypt.
<<else>>
/*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
<br>''You are pursuing'' a vision of Edo Japan.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist to "unset", $arcologies[0].FSEdoRevivalistDecoration to 20, $arcologies[0].FSEdoRevivalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSEdoRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSEdoRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSEdoRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSEdoRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSEdoRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSEdoRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "amazon") || ($assistantAppearance is "monstergirl") || ($assistantAppearance is "loli") || ($assistantAppearance is "kitsune")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist to 4, $FSCredits -= 1]]: a vision of Edo Japan.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSChineseRevivalist is "unset")>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
<br>''You are pursuing'' a vision of the Sultanate of old.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist to "unset", $arcologies[0].FSArabianRevivalistDecoration to 20, $arcologies[0].FSArabianRevivalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSArabianRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSArabianRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSArabianRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSArabianRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSArabianRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSArabianRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "businesswoman") || ($assistantAppearance is "schoolgirl")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist to 4, $FSCredits -= 1]]: a vision of the Sultanate of old.
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSRomanRevivalist is "unset") && ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcologies[0].FSEdoRevivalist is "unset") && ($arcologies[0].FSArabianRevivalist is "unset")>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
<br>''You are pursuing'' a vision of ancient China.
//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist to "unset", $arcologies[0].FSChineseRevivalistDecoration to 20, $arcologies[0].FSChineseRevivalistLaw to 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance to "default">><</if>><</link>>//<br>
<<switch $arcologies[0].FSChineseRevivalistDecoration>>
<<case 20>>
$arcologies[0].name is not customized to support this goal.
<<if $arcologies[0].FSChineseRevivalist >= 10>>
[[Modify your arcology's internal media to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration to 40, $cash -= 2500]] //Costs ¤2500//
<<else>>
You must advance this goal before customization to support it becomes available.
<</if>>
<<case 40>>
$arcologies[0].name's media is supporting this goal.
<<if $arcologies[0].FSChineseRevivalist >= 30>>
[[Redecorate your arcology's public spaces to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration to 60, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 60>>
$arcologies[0].name's media is supporting this goal, and $arcologies[0].name's public spaces are decorated to support it too.
<<if $arcologies[0].FSChineseRevivalist >= 50>>
[[Station slaves in your arcology's public spaces to promote this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration to 80, $cash -= 10000]] //Costs ¤10000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 80>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it too.
<<if $arcologies[0].FSChineseRevivalist >= 70>>
[[Customize the exterior of the arcology to support this goal|Future Society][$arcologies[0].FSChineseRevivalistDecoration = 100, $cash -= 20000]] //Costs ¤20000//
<<else>>
You must advance this goal before further customization to support it becomes available.
<</if>>
<<case 100>>
$arcologies[0].name's media is supporting this goal; $arcologies[0].name's public spaces are decorated to support it, and have slaves stationed in them to support it. The exterior of the arcology has been remodeled to support it too; the arcology is fully customized for this goal.
<</switch>>
<<if $PAPublic == 1>>
<<if ($assistantAppearance is "schoolgirl") || ($assistantAppearance is "monstergirl")>>
With her $assistantAppearance appearance, $assistantName is a good public mascot for this model.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist to 4, $FSCredits -= 1]]: a vision of ancient China.
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist is "unset">>
<<if $FSCreditCount == 4>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 25>>
//[[Abandon|Future Society][$arcologies[0].FSNull to "unset", $arcologies[0].FSNullDecoration to 20, $arcologies[0].FSNullLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull to 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<<elseif $FSCreditCount == 6>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 20>>
//[[Abandon|Future Society][$arcologies[0].FSNull to "unset", $arcologies[0].FSNullDecoration to 20, $arcologies[0].FSNullLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull to 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<<elseif $FSCreditCount == 7>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 20>>
//[[Abandon|Future Society][$arcologies[0].FSNull to "unset", $arcologies[0].FSNullDecoration to 20, $arcologies[0].FSNullLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull to 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<<else>>
<<if $arcologies[0].FSNull != "unset">>
<br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
<<if $arcologies[0].FSNull <= 20>>
//[[Abandon|Future Society][$arcologies[0].FSNull to "unset", $arcologies[0].FSNullDecoration to 20, $arcologies[0].FSNullLaw to 0, $assistantFSAppearance to "default", $FSCredits += 1]]//
<<else>>
//[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]//
<</if>>
<<if $FSCredits > 0>>
<<if $arcologies[0].FSNull < $FSLockinLevel>>
<br> [[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
<</if>>
<</if>>
<<else>>
<<if $FSCredits > 0>>
<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull to 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
<br> //This option is an alternative to societal advancement, and will not advance naturally.//
<</if>>
<</if>>
<</if>>
<</if>>
<br>
/* FACILITY REDECORATION */
<<if $brothel > 0>>
<<if $brothelDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($brothelDecoration is "Supremacist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($brothelDecoration is "Subjugationist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($brothelDecoration is "Repoplation Focus")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($brothelDecoration is "Eugenics")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($brothelDecoration is "Gender Radicalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($brothelDecoration is "Gender Fundamentalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($brothelDecoration is "Paternalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($brothelDecoration is "Body Purist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($brothelDecoration is "Transformation Fetishist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($brothelDecoration is "Youth Preferentialist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($brothelDecoration is "Maturity Preferentialist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($brothelDecoration is "Slimness Enthusiast")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($brothelDecoration is "Asset Expansionist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($brothelDecoration is "Pastoralist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($brothelDecoration is "Physical Idealist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($brothelDecoration is "Chattel Religionist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($brothelDecoration is "Degradationist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($brothelDecoration is "Roman Revivalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($brothelDecoration is "Egyptian Revivalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($brothelDecoration is "Edo Revivalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($brothelDecoration is "Arabian Revivalist")>>
<<set $brothelDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($brothelDecoration is "Chinese Revivalist")>>
<<set $brothelDecoration to "standard">>
<</if>>
<</if>>
<br>$brothelNameCaps is decorated in $brothelDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($brothelDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$brothelDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($brothelDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$brothelDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($brothelDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$brothelDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($brothelDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$brothelDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($brothelDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$brothelDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($brothelDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$brothelDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($brothelDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$brothelDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($brothelDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$brothelDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($brothelDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$brothelDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($brothelDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$brothelDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($brothelDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$brothelDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($brothelDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$brothelDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($brothelDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$brothelDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($brothelDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$brothelDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($brothelDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$brothelDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($brothelDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$brothelDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($brothelDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$brothelDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($brothelDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$brothelDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($brothelDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$brothelDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($brothelDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$brothelDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($brothelDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$brothelDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($brothelDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$brothelDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $club > 0>>
<<if $clubDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($clubDecoration is "Supremacist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($clubDecoration is "Subjugationist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($clubDecoration is "Repoplation Focus")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($clubDecoration is "Eugenics")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($clubDecoration is "Gender Radicalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($clubDecoration is "Gender Fundamentalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($clubDecoration is "Paternalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($clubDecoration is "Body Purist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($clubDecoration is "Transformation Fetishist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($clubDecoration is "Youth Preferentialist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($clubDecoration is "Maturity Preferentialist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($clubDecoration is "Slimness Enthusiast")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($clubDecoration is "Asset Expansionist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($clubDecoration is "Pastoralist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($clubDecoration is "Physical Idealist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($clubDecoration is "Chattel Religionist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($clubDecoration is "Degradationist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($clubDecoration is "Roman Revivalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($clubDecoration is "Egyptian Revivalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($clubDecoration is "Edo Revivalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($clubDecoration is "Arabian Revivalist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($clubDecoration is "Chinese Revivalist")>>
<<set $clubDecoration to "standard">>
<</if>>
<</if>>
<br>$clubNameCaps is decorated in $clubDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($clubDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$clubDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($clubDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$clubDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clubDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$clubDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($clubDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$clubDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clubDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$clubDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clubDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$clubDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($clubDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$clubDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($clubDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$clubDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clubDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$clubDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clubDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$clubDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clubDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$clubDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clubDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$clubDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clubDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$clubDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($clubDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$clubDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clubDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$clubDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($clubDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$clubDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($clubDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$clubDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clubDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$clubDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clubDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$clubDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clubDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$clubDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clubDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$clubDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clubDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$clubDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $dairy > 0>>
<<if $dairyDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($dairyDecoration is "Supremacist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($dairyDecoration is "Subjugationist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($dairyDecoration is "Repoplation Focus")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($dairyDecoration is "Eugenics")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($dairyDecoration is "Gender Radicalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($dairyDecoration is "Gender Fundamentalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($dairyDecoration is "Paternalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($dairyDecoration is "Body Purist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($dairyDecoration is "Transformation Fetishist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($dairyDecoration is "Youth Preferentialist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($dairyDecoration is "Maturity Preferentialist")>>
<<set $clubDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($dairyDecoration is "Slimness Enthusiast")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($dairyDecoration is "Asset Expansionist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($dairyDecoration is "Pastoralist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($dairyDecoration is "Physical Idealist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($dairyDecoration is "Chattel Religionist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($dairyDecoration is "Degradationist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($dairyDecoration is "Roman Revivalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($dairyDecoration is "Egyptian Revivalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($dairyDecoration is "Edo Revivalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($dairyDecoration is "Arabian Revivalist")>>
<<set $dairyDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($dairyDecoration is "Chinese Revivalist")>>
<<set $dairyDecoration to "standard">>
<</if>>
<</if>>
<br>$dairyNameCaps is decorated in $dairyDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($dairyDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$dairyDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($dairyDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$dairyDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($dairyDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$dairyDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($dairyDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$dairyDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($dairyDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$dairyDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($dairyDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$dairyDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($dairyDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$dairyDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($dairyDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$dairyDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($dairyDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$dairyDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($dairyDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$dairyDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($dairyDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$dairyDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($dairyDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$dairyDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($dairyDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$dairyDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($dairyDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$dairyDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($dairyDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$dairyDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($dairyDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$dairyDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($dairyDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$dairyDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($dairyDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$dairyDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($dairyDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$dairyDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($dairyDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$dairyDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($dairyDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$dairyDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($dairyDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$dairyDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $spa > 0>>
<<if $spaDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($spaDecoration is "Supremacist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($spaDecoration is "Subjugationist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($spaDecoration is "Repoplation Focus")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($spaDecoration is "Eugenics")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($spaDecoration is "Gender Radicalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($spaDecoration is "Gender Fundamentalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($spaDecoration is "Paternalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($spaDecoration is "Body Purist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($spaDecoration is "Transformation Fetishist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($spaDecoration is "Youth Preferentialist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($spaDecoration is "Maturity Preferentialist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($spaDecoration is "Slimness Enthusiast")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($spaDecoration is "Asset Expansionist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($spaDecoration is "Pastoralist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($spaDecoration is "Physical Idealist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($spaDecoration is "Chattel Religionist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($spaDecoration is "Degradationist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($spaDecoration is "Roman Revivalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($spaDecoration is "Egyptian Revivalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($spaDecoration is "Edo Revivalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($spaDecoration is "Arabian Revivalist")>>
<<set $spaDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($spaDecoration is "Chinese Revivalist")>>
<<set $spaDecoration to "standard">>
<</if>>
<</if>>
<br>$spaNameCaps is decorated in $spaDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($spaDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$spaDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($spaDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$spaDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($spaDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$spaDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($spaDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$spaDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($spaDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$spaDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($spaDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$spaDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($spaDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$spaDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($spaDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$spaDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($spaDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$spaDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($spaDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$spaDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($spaDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$spaDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($spaDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$spaDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($spaDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$spaDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($spaDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$spaDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($spaDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$spaDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($spaDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$spaDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($spaDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$spaDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($spaDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$spaDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($spaDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$spaDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($spaDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$spaDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($spaDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$spaDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($spaDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$spaDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $clinic > 0>>
<<if $clinicDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($clinicDecoration is "Supremacist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($clinicDecoration is "Subjugationist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($clinicDecoration is "Repoplation Focus")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($clinicDecoration is "Eugenics")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($clinicDecoration is "Gender Radicalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($clinicDecoration is "Gender Fundamentalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($clinicDecoration is "Paternalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($clinicDecoration is "Body Purist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($clinicDecoration is "Transformation Fetishist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($clinicDecoration is "Youth Preferentialist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($clinicDecoration is "Maturity Preferentialist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($clinicDecoration is "Slimness Enthusiast")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($clinicDecoration is "Asset Expansionist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($clinicDecoration is "Pastoralist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($clinicDecoration is "Physical Idealist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($clinicDecoration is "Chattel Religionist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($clinicDecoration is "Degradationist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($clinicDecoration is "Roman Revivalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($clinicDecoration is "Egyptian Revivalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($clinicDecoration is "Edo Revivalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($clinicDecoration is "Arabian Revivalist")>>
<<set $clinicDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($clinicDecoration is "Chinese Revivalist")>>
<<set $clinicDecoration to "standard">>
<</if>>
<</if>>
<br>$clinicNameCaps is decorated in $clinicDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($clinicDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$clinicDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($clinicDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$clinicDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($clinicDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$clinicDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($clinicDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$clinicDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($clinicDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$clinicDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($clinicDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$clinicDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($clinicDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$clinicDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($clinicDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$clinicDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($clinicDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$clinicDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($clinicDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$clinicDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($clinicDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$clinicDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($clinicDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$clinicDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($clinicDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$clinicDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($clinicDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$clinicDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($clinicDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$clinicDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($clinicDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$clinicDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($clinicDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$clinicDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($clinicDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$clinicDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($clinicDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$clinicDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($clinicDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$clinicDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($clinicDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$clinicDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($clinicDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$clinicDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $schoolroom > 0>>
<<if $schoolroomDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($schoolroomDecoration is "Supremacist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($schoolroomDecoration is "Subjugationist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($schoolroomDecoration is "Repoplation Focus")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($schoolroomDecoration is "Eugenics")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($schoolroomDecoration is "Gender Radicalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($schoolroomDecoration is "Gender Fundamentalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($schoolroomDecoration is "Paternalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($schoolroomDecoration is "Body Purist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($schoolroomDecoration is "Transformation Fetishist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($schoolroomDecoration is "Youth Preferentialist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($schoolroomDecoration is "Maturity Preferentialist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($schoolroomDecoration is "Slimness Enthusiast")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($schoolroomDecoration is "Asset Expansionist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($schoolroomDecoration is "Pastoralist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($schoolroomDecoration is "Physical Idealist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($schoolroomDecoration is "Chattel Religionist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($schoolroomDecoration is "Degradationist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($schoolroomDecoration is "Roman Revivalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($schoolroomDecoration is "Egyptian Revivalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($schoolroomDecoration is "Edo Revivalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($schoolroomDecoration is "Arabian Revivalist")>>
<<set $schoolroomDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($schoolroomDecoration is "Chinese Revivalist")>>
<<set $schoolroomDecoration to "standard">>
<</if>>
<</if>>
<br>$schoolroomNameCaps is decorated in $schoolroomDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($schoolroomDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$schoolroomDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($schoolroomDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$schoolroomDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($schoolroomDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$schoolroomDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($schoolroomDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$schoolroomDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($schoolroomDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$schoolroomDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($schoolroomDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$schoolroomDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($schoolroomDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$schoolroomDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($schoolroomDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$schoolroomDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($schoolroomDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$schoolroomDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($schoolroomDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$schoolroomDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($schoolroomDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$schoolroomDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($schoolroomDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$schoolroomDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($schoolroomDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$schoolroomDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($schoolroomDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$schoolroomDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($schoolroomDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$schoolroomDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($schoolroomDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$schoolroomDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($schoolroomDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$schoolroomDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($schoolroomDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$schoolroomDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($schoolroomDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$schoolroomDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($schoolroomDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$schoolroomDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($schoolroomDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$schoolroomDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($schoolroomDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$schoolroomDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $cellblock > 0>>
<<if $cellblockDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($cellblockDecoration is "Supremacist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($cellblockDecoration is "Subjugationist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($cellblockDecoration is "Repoplation Focus")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($cellblockDecoration is "Eugenics")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($cellblockDecoration is "Gender Radicalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($cellblockDecoration is "Gender Fundamentalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($cellblockDecoration is "Paternalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($cellblockDecoration is "Body Purist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($cellblockDecoration is "Transformation Fetishist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($cellblockDecoration is "Youth Preferentialist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($cellblockDecoration is "Maturity Preferentialist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($cellblockDecoration is "Slimness Enthusiast")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($cellblockDecoration is "Asset Expansionist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($cellblockDecoration is "Pastoralist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($cellblockDecoration is "Physical Idealist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($cellblockDecoration is "Chattel Religionist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($cellblockDecoration is "Degradationist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($cellblockDecoration is "Roman Revivalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($cellblockDecoration is "Egyptian Revivalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($cellblockDecoration is "Edo Revivalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($cellblockDecoration is "Arabian Revivalist")>>
<<set $cellblockDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($cellblockDecoration is "Chinese Revivalist")>>
<<set $cellblockDecoration to "standard">>
<</if>>
<</if>>
<br>$cellblockNameCaps is decorated in $cellblockDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($cellblockDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$cellblockDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($cellblockDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$cellblockDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($cellblockDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$cellblockDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($cellblockDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$cellblockDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($cellblockDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$cellblockDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($cellblockDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$cellblockDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($cellblockDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$cellblockDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($cellblockDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$cellblockDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($cellblockDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$cellblockDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($cellblockDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$cellblockDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($cellblockDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$cellblockDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($cellblockDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$cellblockDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($cellblockDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$cellblockDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($cellblockDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$cellblockDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($cellblockDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$cellblockDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($cellblockDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$cellblockDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($cellblockDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$cellblockDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($cellblockDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$cellblockDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($cellblockDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$cellblockDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($cellblockDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$cellblockDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($cellblockDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$cellblockDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($cellblockDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$cellblockDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $servantsQuarters > 0>>
<<if $servantsQuartersDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($servantsQuartersDecoration is "Supremacist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($servantsQuartersDecoration is "Subjugationist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($servantsQuartersDecoration is "Repoplation Focus")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($servantsQuartersDecoration is "Eugenics")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($servantsQuartersDecoration is "Gender Radicalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($servantsQuartersDecoration is "Gender Fundamentalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($servantsQuartersDecoration is "Paternalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($servantsQuartersDecoration is "Body Purist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($servantsQuartersDecoration is "Transformation Fetishist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($servantsQuartersDecoration is "Youth Preferentialist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($servantsQuartersDecoration is "Maturity Preferentialist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($servantsQuartersDecoration is "Slimness Enthusiast")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($servantsQuartersDecoration is "Asset Expansionist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($servantsQuartersDecoration is "Pastoralist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($servantsQuartersDecoration is "Physical Idealist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($servantsQuartersDecoration is "Chattel Religionist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($servantsQuartersDecoration is "Degradationist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($servantsQuartersDecoration is "Roman Revivalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($servantsQuartersDecoration is "Egyptian Revivalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($servantsQuartersDecoration is "Edo Revivalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($servantsQuartersDecoration is "Arabian Revivalist")>>
<<set $servantsQuartersDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($servantsQuartersDecoration is "Chinese Revivalist")>>
<<set $servantsQuartersDecoration to "standard">>
<</if>>
<</if>>
<br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($servantsQuartersDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$servantsQuartersDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($servantsQuartersDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$servantsQuartersDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($servantsQuartersDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$servantsQuartersDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($servantsQuartersDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$servantsQuartersDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($servantsQuartersDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$servantsQuartersDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($servantsQuartersDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$servantsQuartersDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($servantsQuartersDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$servantsQuartersDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($servantsQuartersDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$servantsQuartersDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($servantsQuartersDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$servantsQuartersDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($servantsQuartersDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$servantsQuartersDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($servantsQuartersDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$servantsQuartersDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($servantsQuartersDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$servantsQuartersDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($servantsQuartersDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$servantsQuartersDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($servantsQuartersDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$servantsQuartersDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($servantsQuartersDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$servantsQuartersDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($servantsQuartersDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$servantsQuartersDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($servantsQuartersDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$servantsQuartersDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($servantsQuartersDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($servantsQuartersDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($servantsQuartersDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($servantsQuartersDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($servantsQuartersDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$servantsQuartersDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $arcade > 0>>
<<if $arcadeDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($arcadeDecoration is "Supremacist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($arcadeDecoration is "Subjugationist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($arcadeDecoration is "Repoplation Focus")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($arcadeDecoration is "Eugenics")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($arcadeDecoration is "Gender Radicalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($arcadeDecoration is "Gender Fundamentalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($arcadeDecoration is "Paternalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($arcadeDecoration is "Body Purist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($arcadeDecoration is "Transformation Fetishist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($arcadeDecoration is "Youth Preferentialist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($arcadeDecoration is "Maturity Preferentialist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($arcadeDecoration is "Slimness Enthusiast")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($arcadeDecoration is "Asset Expansionist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($arcadeDecoration is "Pastoralist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($arcadeDecoration is "Physical Idealist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($arcadeDecoration is "Chattel Religionist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($arcadeDecoration is "Degradationist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($arcadeDecoration is "Roman Revivalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($arcadeDecoration is "Egyptian Revivalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($arcadeDecoration is "Edo Revivalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($arcadeDecoration is "Arabian Revivalist")>>
<<set $arcadeDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($arcadeDecoration is "Chinese Revivalist")>>
<<set $arcadeDecoration to "standard">>
<</if>>
<</if>>
<br>$arcadeNameCaps is decorated in $arcadeDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($arcadeDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$arcadeDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($arcadeDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$arcadeDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($arcadeDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$arcadeDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($arcadeDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$arcadeDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($arcadeDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$arcadeDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($arcadeDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$arcadeDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($arcadeDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$arcadeDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($arcadeDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$arcadeDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($arcadeDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$arcadeDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($arcadeDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$arcadeDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($arcadeDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$arcadeDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($arcadeDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$arcadeDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($arcadeDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$arcadeDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($arcadeDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$arcadeDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($arcadeDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$arcadeDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($arcadeDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$arcadeDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($arcadeDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$arcadeDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($arcadeDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$arcadeDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($arcadeDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$arcadeDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($arcadeDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$arcadeDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($arcadeDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$arcadeDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($arcadeDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$arcadeDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
<<if $masterSuite > 0>>
<<if $masterSuiteDecoration != "standard">>
<<if ($arcologies[0].FSSupremacist is "unset") && ($masterSuiteDecoration is "Supremacist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSSubjugationist is "unset") && ($masterSuiteDecoration is "Subjugationist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSRepopulationFocus is "unset") && ($masterSuiteDecoration is "Repopulation Focus")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSRestart is "unset") && ($masterSuiteDecoration is "Eugenics")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderRadicalist is "unset") && ($masterSuiteDecoration is "Gender Radicalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSGenderFundamentalist is "unset") && ($masterSuiteDecoration is "Gender Fundamentalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSPaternalist is "unset") && ($masterSuiteDecoration is "Paternalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSBodyPurist is "unset") && ($masterSuiteDecoration is "Body Purist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSTransformationFetishist is "unset") && ($masterSuiteDecoration is "Transformation Fetishist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSYouthPreferentialist is "unset") && ($masterSuiteDecoration is "Youth Preferentialist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSMaturityPreferentialist is "unset") && ($masterSuiteDecoration is "Maturity Preferentialist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSSlimnessEnthusiast is "unset") && ($masterSuiteDecoration is "Slimness Enthusiast")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSAssetExpansionist is "unset") && ($masterSuiteDecoration is "Asset Expansionist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSPastoralist is "unset") && ($masterSuiteDecoration is "Pastoralist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSPhysicalIdealist is "unset") && ($masterSuiteDecoration is "Physical Idealist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSChattelReligionist is "unset") && ($masterSuiteDecoration is "Chattel Religionist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSDegradationist is "unset") && ($masterSuiteDecoration is "Degradationist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSRomanRevivalist is "unset") && ($masterSuiteDecoration is "Roman Revivalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSEgyptianRevivalist is "unset") && ($masterSuiteDecoration is "Egyptian Revivalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSEdoRevivalist is "unset") && ($masterSuiteDecoration is "Edo Revivalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSArabianRevivalist is "unset") && ($masterSuiteDecoration is "Arabian Revivalist")>>
<<set $masterSuiteDecoration to "standard">>
<<elseif ($arcologies[0].FSChineseRevivalist is "unset") && ($masterSuiteDecoration is "Chinese Revivalist")>>
<<set $masterSuiteDecoration to "standard">>
<</if>>
<</if>>
<br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style.
<<if ($arcologies[0].FSSupremacist >= 20) && ($masterSuiteDecoration != "Supremacist")>>
<br> [[Supremacist redecoration|Future Society][$masterSuiteDecoration to "Supremacist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSubjugationist >= 20) && ($masterSuiteDecoration != "Subjugationist")>>
<br> [[Subjugationist redecoration|Future Society][$masterSuiteDecoration to "Subjugationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRepopulationFocus >= 20) && ($masterSuiteDecoration != "Repopulation Focus")>>
<br> [[Repopulation Focus redecoration|Future Society][$masterSuiteDecoration to "Repopulation Focus", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRestart >= 20) && ($masterSuiteDecoration != "Eugenics")>>
<br> [[Eugenics redecoration|Future Society][$masterSuiteDecoration to "Eugenics", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderRadicalist >= 20) && ($masterSuiteDecoration != "Gender Radicalist")>>
<br> [[Gender Radicalist redecoration|Future Society][$masterSuiteDecoration to "Gender Radicalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSGenderFundamentalist >= 20) && ($masterSuiteDecoration != "Gender Fundamentalist")>>
<br> [[Gender Fundamentalist redecoration|Future Society][$masterSuiteDecoration to "Gender Fundamentalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPaternalist >= 20) && ($masterSuiteDecoration != "Paternalist")>>
<br> [[Paternalist redecoration|Future Society][$masterSuiteDecoration to "Paternalist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSBodyPurist >= 20) && ($masterSuiteDecoration != "Body Purist")>>
<br> [[Body Purist redecoration|Future Society][$masterSuiteDecoration to "Body Purist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSTransformationFetishist >= 20) && ($masterSuiteDecoration != "Transformation Fetishist")>>
<br> [[Transformation Fetishist redecoration|Future Society][$masterSuiteDecoration to "Transformation Fetishist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSYouthPreferentialist >= 20) && ($masterSuiteDecoration != "Youth Preferentialist")>>
<br> [[Youth Preferentialist redecoration|Future Society][$masterSuiteDecoration to "Youth Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSMaturityPreferentialist >= 20) && ($masterSuiteDecoration != "Maturity Preferentialist")>>
<br> [[Maturity Preferentialist redecoration|Future Society][$masterSuiteDecoration to "Maturity Preferentialist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSSlimnessEnthusiast >= 20) && ($masterSuiteDecoration != "Slimness Enthusiast")>>
<br> [[Slimness Enthusiast redecoration|Future Society][$masterSuiteDecoration to "Slimness Enthusiast", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSAssetExpansionist >= 20) && ($masterSuiteDecoration != "Asset Expansionist")>>
<br> [[Asset Expansionist redecoration|Future Society][$masterSuiteDecoration to "Asset Expansionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPastoralist >= 20) && ($masterSuiteDecoration != "Pastoralist")>>
<br> [[Pastoralist redecoration|Future Society][$masterSuiteDecoration to "Pastoralist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSPhysicalIdealist >= 20) && ($masterSuiteDecoration != "Physical Idealist")>>
<br> [[Physical Idealist redecoration|Future Society][$masterSuiteDecoration to "Physical Idealist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSChattelReligionist >= 20) && ($masterSuiteDecoration != "Chattel Religionist")>>
<br> [[Chattel Religionist redecoration|Future Society][$masterSuiteDecoration to "Chattel Religionist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSDegradationist >= 20) && ($masterSuiteDecoration != "Degradationist")>>
<br> [[Degradationist redecoration|Future Society][$masterSuiteDecoration to "Degradationist", $cash -= 5000]]
<</if>>
<<if ($arcologies[0].FSRomanRevivalist >= 20) && ($masterSuiteDecoration != "Roman Revivalist")>>
<br> [[Roman Revivalist redecoration|Future Society][$masterSuiteDecoration to "Roman Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEgyptianRevivalist >= 20) && ($masterSuiteDecoration != "Egyptian Revivalist")>>
<br> [[Egyptian Revivalist redecoration|Future Society][$masterSuiteDecoration to "Egyptian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSEdoRevivalist >= 20) && ($masterSuiteDecoration != "Edo Revivalist")>>
<br> [[Edo Revivalist redecoration|Future Society][$masterSuiteDecoration to "Edo Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSArabianRevivalist >= 20) && ($masterSuiteDecoration != "Arabian Revivalist")>>
<br> [[Arabian Revivalist redecoration|Future Society][$masterSuiteDecoration to "Arabian Revivalist", $cash -= 5000]]
<<elseif ($arcologies[0].FSChineseRevivalist >= 20) && ($masterSuiteDecoration != "Chinese Revivalist")>>
<br> [[Chinese Revivalist redecoration|Future Society][$masterSuiteDecoration to "Chinese Revivalist", $cash -= 5000]]
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/futureSocities.tw
|
tw
|
bsd-3-clause
| 191,284
|
:: Generate New Slave [nobr]
<<if (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<elseif ($seeDicks > 0)>>
<<if ($arcologies[0].FSGenderFundamentalistSMR == 1 || $arcologies[0].FSRepopulationFocusSMR == 1)>>
<<set $seed to 90>>
<<elseif ($arcologies[0].FSGenderRadicalistLaw == 1)>>
<<set $seed to 50>>
<<else>>
<<set $seed to 80>>
<</if>>
<<if (random(1,100) > $seed) && (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<else>>
<<include "Generate XX Slave">>
<</if>>
|
r3d/fc
|
src/uncategorized/generateNewSlave.tw
|
tw
|
bsd-3-clause
| 562
|
:: Growth Research Institute
<<set $nextButton to "Back">>\
<<set $nextLink to "Buy Slaves">>\
<<set $returnTo to "Buy Slaves">>\
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Schools">>\
\
//The Growth Research Institute (GRI) is not primarily a slave school at all, but rather the world leader in female growth hormone development. It operates research centers in the Free Cities to avoid traditional medical research laws. GRI runs several slave schools to raise healthy, unmodified subjects for use in trials. After a year of experimental hormone treatment they are sold. <<if $GRI.schoolUpgrade != 0>><br><br>You have endowed <<if $GRI.schoolUpgrade == 1>>a research focus on advanced curatives, most subjects now leave the GRI at unnatural levels of vitality.<<else>>a research focus on milk production, subjects' breasts are bigger and milkier than ever.<</if>> As a major <<if $PC.title == 0>>benefactrix<<else>>benefactor<</if>> of the institution, you also receive a discount on them.<</if>>//
GRI offers a fresh graduate for inspection via video call. The interview takes place in the graduate's bare-metal holding cell. Disturbingly, it is strongly reminiscent of an enclosure for a lab animal, only scaled up to contain a lab animal of human dimensions.
<<nobr>>
<<set $activeSlaveOneTimeMinAge to 16>>
<<set $activeSlaveOneTimeMaxAge to 19>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her from the Growth Research Institute right after her use as a test subject ended.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.devotion = random(-15,-5)>>
<<set $activeSlave.trust = random(-25,-45)>>
<<set $activeSlave.chem = 100>>
<<if $GRI.schoolUpgrade == 1>>
<<set $activeSlave.health = 200>>
<<else>>
<<set $activeSlave.health = random(-80,100)>>
<</if>>
<<set $activeSlave.height to random(160,210)>>
<<set $activeSlave.butt to random(4,10)>>
<<if $GRI.schoolUpgrade is 2>>
<<set $activeSlave.boobs to 200*random(15,30)>>
<<set $activeSlave.lactation to 2>>
<<else>>
<<set $activeSlave.boobs to 200*random(4,20)>>
<</if>>
<<set $activeSlave.nipples to either("inverted", "huge")>>
<<set $activeSlave.areolae to either(0, 1, 2, 3)>>
<<set $activeSlave.clit to either(0, 1, 2, 3)>>
<<set $activeSlave.lips to random(5,85)>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.birthWeek to 0>>
<<set $activeSlave.behavioralFlaw to either("odd")>>
<<set $activeSlave.hStyle to "shaved">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customTat to "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">>
<<slaveCost $activeSlave>>
<<if $GRI.schoolSale != 0>>
<<set $slaveCost = Math.trunc($slaveCost*0.5)>>
<<elseif $GRI.schoolUpgrade != 0>>
<<set $slaveCost = Math.trunc($slaveCost*0.8)>>
<</if>>
<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>
<</nobr>>\
\
The price is ¤<<print $slaveCost>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>
\
<<nobr>>
<<if $cash >= $slaveCost>>
[[Buy her slave contract|New Slave Intro][$cash -= $slaveCost,$GRI.schoolSale to 0,$GRI.studentsBought += 1,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]]
<<else>>
//You lack the necessary funds to buy this slave.//
<</if>>
<</nobr>>
[[Request to see a different graduate of the same school|Growth Research Institute][$slavesSeen += 1]]
<<set $saleDescription to 1>>\
<<include "Long Slave Description">>\
<<set $saleDescription to 0>>\
|
r3d/fc
|
src/uncategorized/growthResearchInstitute.tw
|
tw
|
bsd-3-clause
| 4,163
|
:: Head Girl Suite
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Head Girl Suite">>
<<if $HGSuiteName != "the Head Girl Suite">>
<<set $HGSuiteNameCaps to $HGSuiteName.replace("the ", "The ")>>
<</if>>
<<set $HGSuiteSlaves to 0>>
<<set $notHGSuiteSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].assignment is "live with your Head Girl">>
<<set $HGSuiteSlaves += 1>>
<<set $activeSlave to $slaves[_i]>>
<<else>>
<<set $notHGSuiteSlaves += 1>>
<</if>>
<</for>>
<<if $HeadGirl == 0>>
You have no Head Girl appointed to live in $HGSuiteName.
<<elseif $HGSuiteSlaves > 0>>
Your Head Girl $HeadGirl.slaveName has $activeSlave.slaveName living in $HGSuiteName with her, as her servant, assistant, and sexual appliance.
<<else>>
Your Head Girl $HeadGirl.slaveName lives alone in her handsome suite.
<</if>>
<br>//Any slave assigned to live with your Head Girl will become, for most practical purposes, her slave.//
<br>
<<if $HGSuiteEquality == 1>>
The two slaves living in $HGSuiteName are ''equals,'' and will alternate weeks as Head Girl and Head Girl's bitch. [[Stop|Head Girl Suite][$HGSuiteEquality to 0]]
<<else>>
The current Head Girl will ''remain Head Girl.'' [[Have them alternate|Head Girl Suite][$HGSuiteEquality to 1,$HGSuiteSurgery to 0,$HGSuiteDrugs to 0,$HGSuiteHormones to 0]] //This will only take effect if the other girl is an appropriate candidate//
<br>
<<if $HGSuiteSurgery == 1>>
She is ''allowed'' to use surgical modification on her slave. [[Disallow|Head Girl Suite][$HGSuiteSurgery to 0]]
<<else>>
She is ''not allowed'' to use surgical modification on her slave. [[Allow|Head Girl Suite][$HGSuiteSurgery to 1]]
<</if>>
<br>
<<if $HGSuiteDrugs == 1>>
She is ''allowed'' to use growth hormones on her slave. [[Disallow|Head Girl Suite][$HGSuiteDrugs to 0]]
<<else>>
She is ''not allowed'' to use growth hormones on her slave. [[Allow|Head Girl Suite][$HGSuiteDrugs to 1]]
<</if>>
<br>
<<if $HGSuiteHormones == 1>>
She is ''allowed'' to customize her slave with hormone treatments. [[Disallow|Head Girl Suite][$HGSuiteHormones to 0]]
<<else>>
She is ''not allowed'' to customize her slave with hormone treatments. [[Allow|Head Girl Suite][$HGSuiteHormones to 1]]
<</if>>
<</if>>
<<if $HGSuiteSlaves > 0>>
<br><br>''Bring the Head Girl's girl out of $HGSuiteName:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if ($notHGSuiteSlaves > 0) && ($HGSuiteSlaves < 1)>>
<br><br>''Assign a slave to the Head Girl:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $HGSuiteName: <<textbox "$HGSuiteName" $HGSuiteName "Head Girl Suite">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/headGirlSuite.tw
|
tw
|
bsd-3-clause
| 2,770
|
:: HG Application [nobr]
<<if ndef $HGSeverity>>
<<set $HGSeverity = 0>>
<</if>>
<<set $activeSlave.tired to 1>>
<<set $HGEnergy -= 1>>
<<set _effectiveness to 15+$HeadGirl.actualAge+($HeadGirl.intelligence*10)-($HeadGirl.accent*5)+($HGSeverity*10)+($activeSlave.intelligence*10)-($activeSlave.accent*5)>>
<<if $HeadGirl.sexualFlaw == "abusive">>
<<if $HGSeverity >= 0>>
<<set _effectiveness += 10>>
<</if>>
<</if>>
''Your head girl __@@color:pink;$HeadGirl.slaveName@@__'' notices that ''__@@color:pink;$activeSlave.slaveName@@__''
<<if $HGtraining is "health">>
is unwell.
<<elseif $HGtraining is "obedience">>
is disobedient.
<<elseif $HGtraining is "flaw">>
has
<<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($activeSlave.sexualFlaw)>>
a paraphilia.
<<else>>
an unpleasant flaw worth fixing.
<</if>>
<<elseif $HGtraining is "soften">>
has an unpleasant flaw that she can try to soften into a unique quirk.
<<elseif $HGtraining is "oral skill">>
isn't as orally skilled as she is.
<<elseif $HGtraining is "anal skill">>
isn't as skilled at taking anal as she is.
<<elseif $HGtraining is "fuck skill">>
isn't as skilled at vaginal intercourse as she is.
<<elseif $HGtraining is "whore skill">>
isn't as skilled at the fine art of sex for money as she is.
<<elseif $HGtraining is "entertain skill">>
isn't as skilled at entertainment as she is.
<</if>>
<<if $HGtraining is "health">>
She helps $activeSlave.slaveName however she can. The tender care has @@color:green;improved $activeSlave.slaveName's health.@@
<<set $activeSlave.health += 10>>
<<else>>
<<if $HeadGirl.career is "an arcology owner">>
She was once an arcology owner herself, making her truly peerless as a Head Girl.
<<set _effectiveness += 50>>
<<elseif $HGCareers.contains($HeadGirl.career)>>
She was used to giving commands and being obeyed in her life before she was a slave, experience she can call on now.
<<set _effectiveness += 5>>
<</if>>
<<if $HeadGirl.actualAge > 30>>
Her age and experience help her as she works with $activeSlave.slaveName.
<<elseif ($HeadGirl.actualAge < 25) && $AgePenalty > 0>>
Her youth and inexperience impede her as she works with $activeSlave.slaveName.
<</if>>
<<if $HeadGirl.accent >= 3>>
She does her best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making her much less effective.
<<elseif $HeadGirl.accent is 2>>
Her heavy $HeadGirl.nationality accent impedes her clarity in $language, making her somewhat less effective.
<</if>>
<<if ($HGtraining is "obedience") || ($HGtraining is "flaw") || ($HGtraining is "soften")>>
<<if $HeadGirl.intelligence > 1>>
<<if $activeSlave.intelligence > 1>>
She needs her wits about her to mold $activeSlave.slaveName, who's quite intelligent herself.
<<elseif $activeSlave.intelligence >= -1>>
Her intelligence helps her mold $activeSlave.slaveName.
<<else>>
Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like her.
<</if>>
<</if>>
<<else>>
<<if $HeadGirl.intelligence > 1>>
<<if $activeSlave.intelligence > 1>>
Both slaves are quite intelligent, making her job much easier.
<<elseif $activeSlave.intelligence >= -1>>
She's quite intelligent and can teach $activeSlave.slaveName well.
<<else>>
She needs all her considerable intelligence to get through to the idiot she has to teach.
<</if>>
<</if>>
<</if>>
<<if $HGSeverity > 0>>
Your directives encourage her to rape any slave that fails in the slightest way, a task she approaches
<<if $HeadGirl.sexualFlaw is "abusive">>
eagerly, since she prefers to take her pleasure without consent.
<<elseif $HeadGirl.fetish is "sadist">>
with sadistic enthusiasm.
<<elseif $HeadGirl.fetish is "dom">>
with confidence.
<<elseif $HeadGirl.energy > 95>>
as a convenient way to
<<if ($HeadGirl.balls > 0)>>
drain her perpetually overfilled balls into a series of spasming holes.
<<else>>
sate her excess sexual appetite.
<</if>>
<<else>>
dutifully.
<</if>>
<<if $activeSlave.vagina == 0>>
In $activeSlave.slaveName's case, she's careful to limit her sexual abuse to things that won't take the girl's virginity. The slave
<<elseif $activeSlave.vagina == 0>>
She's careful to molest $activeSlave.slaveName in ways that don't involve penetrating her virgin ass. The slave
<<else>>
$activeSlave.slaveName
<</if>>
<<if $activeSlave.devotion > 50>>
accepts the abuse, believing she deserves to be raped.
<<elseif $activeSlave.devotion >= -20>>
is @@color:gold;frightened@@ by the unceasing abuse.
<<set $activeSlave.trust -= 1>>
<<else>>
@@color:mediumorchid;hates@@ and @@color:gold;fears@@ the constant abuse.
<<set $activeSlave.trust -= 1>>
<<set $activeSlave.devotion -= 1>>
<</if>>
$HeadGirl.slaveName makes sure her victim hates it, every time, and $activeSlave.slaveName can't help but do her very best to avoid this treatment.
<<elseif $HGSeverity == 0>>
You allow her to use her own judgment when punishing failures,
<<if $HeadGirl.sexualFlaw is "abusive">>
and she usually decides in favor of forcing misbehaving slaves to get her off.
<<elseif $HeadGirl.fetish is "sadist">>
permission the sadist uses for her own gratification.
<<elseif $HeadGirl.fetish is "dom">>
which the dominant girl uses confidently.
<<elseif $HeadGirl.energy > 95>>
which she uses to
<<if ($HeadGirl.balls > 0)>>
force her subordinates to keep her balls drained.
<<else>>
extract the constant sexual favors her libido demands.
<</if>>
<<else>>
and she does her best to be fair.
<</if>>
$activeSlave.slaveName
<<if $activeSlave.devotion > 50>>
is @@color:mediumaquamarine;grateful@@ that she is punished justly when she makes mistakes.
<<set $activeSlave.trust += 1>>
<<elseif $activeSlave.devotion >= -20>>
does her best to learn quickly and avoid punishment.
<<else>>
is @@color:gold;scared@@ by her inability to get away with the smallest disobedience.
<<set $activeSlave.trust -= 1>>
<</if>>
<<else>>
You require her to use respect when punishing; she does her best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@color:mediumaquamarine;trusts@@ that if she fails, the consequences won't be too awful.
<<set $activeSlave.trust += 1>>
<</if>>
<<if $HGtraining is "obedience">>
<<set _effectiveness -= $activeSlave.intelligence*15>>
<<set $activeSlave.trust -= Math.trunc(_effectiveness/4)>>
<<if $activeSlave.devotion < -50>>
She helps watch and restrain the rebellious $activeSlave.slaveName, helping wear her down, @@color:gold;breaking $activeSlave.slaveName's rebelliousness.@@
<<elseif $activeSlave.devotion < -20>>
She keeps $activeSlave.slaveName constantly aware of her slavery, @@color:gold;breaking $activeSlave.slaveName's resistance.@@
<<else>>
She acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@color:gold;improving $activeSlave.slaveName's servitude.@@
<</if>>
<<elseif $HGtraining is "flaw">>
<<set _effectiveness -= $activeSlave.intelligence*15>>
<<set $activeSlave.training += _effectiveness>>
<<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($activeSlave.sexualFlaw)>>
$HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards,
<<if $activeSlave.training > 100>>
<<set $activeSlave.training = 0>>
and @@color:green;resolves $activeSlave.slaveName's paraphilia.@@
<<if $activeSlave.behavioralFlaw != "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<elseif $activeSlave.sexualFlaw != "none">>
<<set $activeSlave.sexualFlaw to "none">>
<</if>>
<<else>>
and makes partial progress.
<</if>>
<<else>>
$HeadGirl.slaveName punishes $activeSlave.slaveName whenever she catches her indulging in her bad habits,
<<if $activeSlave.training > 100>>
<<set $activeSlave.training = 0>>
and @@color:green;fixes $activeSlave.slaveName's flaw.@@
<<if $activeSlave.behavioralFlaw != "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<elseif $activeSlave.sexualFlaw != "none">>
<<set $activeSlave.sexualFlaw to "none">>
<</if>>
<<else>>
and makes partial progress.
<</if>>
<</if>>
<<elseif $HGtraining is "soften">>
<<set _effectiveness -= $activeSlave.intelligence*15>>
<<set $activeSlave.training += _effectiveness>>
She punishes $activeSlave.slaveName whenever she sees her breaking the rules yet does her best to retain what makes the slave special,
<<if $activeSlave.training > 150>>
<<set $activeSlave.training = 0>>
and successfully @@color:green;softens $activeSlave.slaveName's flaw.@@
<<if $activeSlave.behavioralFlaw != "none">>
<<if ($activeSlave.behavioralFlaw is "arrogant")>>
<<set $activeSlave.behavioralQuirk to "confident">>
<<elseif ($activeSlave.behavioralFlaw is "bitchy")>>
<<set $activeSlave.behavioralQuirk to "cutting">>
<<elseif ($activeSlave.behavioralFlaw is "odd")>>
<<set $activeSlave.behavioralQuirk to "funny">>
<<elseif ($activeSlave.behavioralFlaw is "hates men")>>
<<set $activeSlave.behavioralQuirk to "adores women">>
<<elseif ($activeSlave.behavioralFlaw is "hates women")>>
<<set $activeSlave.behavioralQuirk to "adores men">>
<<elseif ($activeSlave.behavioralFlaw is "gluttonous")>>
<<set $activeSlave.behavioralQuirk to "fitness">>
<<elseif ($activeSlave.behavioralFlaw is "anorexic")>>
<<set $activeSlave.behavioralQuirk to "insecure">>
<<elseif ($activeSlave.behavioralFlaw is "devout")>>
<<set $activeSlave.behavioralQuirk to "sinful">>
<<elseif ($activeSlave.behavioralFlaw is "liberated")>>
<<set $activeSlave.behavioralQuirk to "advocate">>
<</if>>
<<set $activeSlave.behavioralFlaw to "none">>
<<elseif $activeSlave.sexualFlaw != "none">>
<<if ($activeSlave.sexualFlaw is "hates oral")>>
<<set $activeSlave.sexualQuirk to "gagfuck queen">>
<<elseif ($activeSlave.sexualFlaw is "hates anal")>>
<<set $activeSlave.sexualQuirk to "painal queen">>
<<elseif ($activeSlave.sexualFlaw is "hates penetration")>>
<<set $activeSlave.sexualQuirk to "strugglefuck queen">>
<<elseif ($activeSlave.sexualFlaw is "shamefast")>>
<<set $activeSlave.sexualQuirk to "tease">>
<<elseif ($activeSlave.sexualFlaw is "idealistic")>>
<<set $activeSlave.sexualQuirk to "romantic">>
<<elseif ($activeSlave.sexualFlaw is "repressed")>>
<<set $activeSlave.sexualQuirk to "perverted">>
<<elseif ($activeSlave.sexualFlaw is "apathetic")>>
<<set $activeSlave.sexualQuirk to "caring">>
<<elseif ($activeSlave.sexualFlaw is "crude")>>
<<set $activeSlave.sexualQuirk to "unflinching">>
<<elseif ($activeSlave.sexualFlaw is "judgemental")>>
<<set $activeSlave.sexualQuirk to "size queen">>
<</if>>
<<set $activeSlave.sexualFlaw to "none">>
<</if>>
<<else>>
and makes partial progress.
<</if>>
<<elseif $HGtraining is "oral skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish is "cumslut") && ($HeadGirl.fetishStrength > 60)>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Her enthusiasm for oral sex is infectious. $activeSlave.slaveName's oral skills have improved.
<<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's oral skills have improved.
<<set $skillIncrease = 2>><<OralSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.clit > 2)>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's oral skills have improved.
<<set $skillIncrease = 1>><<OralSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's oral skills have improved.
<</if>>
<<set $skillIncrease = Math.trunc(_effectiveness/10)>><<OralSkillIncrease $activeSlave>>
<<elseif $HGtraining is "anal skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish is "buttslut") && ($HeadGirl.fetishStrength > 60)>>
In spare moments she teaches $activeSlave.slaveName how to take it up the ass. Your head girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's anal skills have improved.
<<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>
In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's anal skills have improved.
<<set $skillIncrease = 2>><<AnalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.clit > 2)>>
In spare moments she teaches $activeSlave.slaveName how to take a phallus up the butt. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's anal skills have improved.
<<set $skillIncrease = 1>><<AnalSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's anal skills have improved.
<</if>>
<<set $skillIncrease = Math.trunc(_effectiveness/10)>><<AnalSkillIncrease $activeSlave>>
<<elseif $HGtraining is "fuck skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.energy > 95)>>
In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl's enthusiasm for sex is infectious. $activeSlave.slaveName's vanilla sex skills have improved.
<<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.dick > 0) && canAchieveErection($HeadGirl) && $HeadGirl.dickAccessory != ("chastity")>>
In spare moments she teaches $activeSlave.slaveName how to take a dick. Your head girl uses her penis as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved.
<<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>>
<<elseif ($HeadGirl.clit > 2)>>
In spare moments she teaches $activeSlave.slaveName how to take a phallus. Your head girl uses her pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's vanilla sex skills have improved.
<<set $skillIncrease = 1>><<VaginalSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's vanilla sex skills have improved.
<</if>>
<<set $skillIncrease = Math.trunc(_effectiveness/10)>><<VaginalSkillIncrease $activeSlave>>
<<elseif $HGtraining is "whore skill">>
<<set $activeSlave.training = 0>>
In spare moments she teaches $activeSlave.slaveName how to prostitute herself. $activeSlave.slaveName's whoring skills have improved.
<<set $skillIncrease = Math.trunc(_effectiveness/10)>><<WhoreSkillIncrease $activeSlave>>
<<elseif $HGtraining is "entertain skill">>
<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish is "humiliation") && ($HeadGirl.fetishStrength > 60)>>
In spare moments she teaches $activeSlave.slaveName how to entertain. Your head girl's enthusiasm for public display is infectious. $activeSlave.slaveName's entertainment skills have improved.
<<set $skillIncrease = 1>><<EntertainSkillIncrease $activeSlave>>
<<else>>
In spare moments she teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's entertainment skills have improved.
<</if>>
<<set $skillIncrease = Math.trunc(_effectiveness/10)>><<EntertainSkillIncrease $activeSlave>>
<</if>>
<</if>>
<<if ($activeSlave.devotion >= -20)>>
<<if ($activeSlave.attrKnown == 0)>>
<<set $activeSlave.attrKnown to 1>>
$HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that she is
<<if ($activeSlave.attrXY <= 40)>>
@@color:red;disgusted by men@@
<<elseif ($activeSlave.attrXY <= 60)>>
indifferent to men
<<elseif ($activeSlave.attrXY <= 80)>>
@@color:green;attracted to men@@
<<else>>
@@color:green;intensely attracted to men@@
<</if>>
and
<<if ($activeSlave.attrXX <= 40)>>
@@color:red;disgusted by women.@@
<<elseif ($activeSlave.attrXX <= 60)>>
indifferent to women.
<<elseif ($activeSlave.attrXX <= 80)>>
@@color:green;attracted to women.@@
<<else>>
@@color:green;intensely attracted to women.@@
<</if>>
<</if>>
<</if>>
<<for $I to 0; $I < $slaves.length; $I++>>
<<if $activeSlave.ID == $slaves[$I].ID>>
<<set $slaves[$I] to $activeSlave>>
<<set $activeSlave to {}>>
<<break>>
<</if>>
<</for>>
|
r3d/fc
|
src/uncategorized/hgApplication.tw
|
tw
|
bsd-3-clause
| 16,901
|
:: HG Select
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "The Head Girl">>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $HeadGirl.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort; it is her role to serve and comfort you at your side, in addition to performing normal head girl duties<</if>>.
<<set $slaves[_i].assignment to "be your Head Girl">>
<<set $slaves[_i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<if ($HeadGirl == 0)>>
You have not selected a head girl.
<</if>>
<br><br>__Your Head Girl will prioritize training in the following order:__
<br>
<<if ($headGirlTrainsHealth == 0)>>
Your head girl will @@color:red;NOT TREAT@@ poor health. [[Improve health|HG Select][$headGirlTrainsHealth to 1]]
<<else>>
Your head girl will @@color:green;TREAT@@ poor health. [[Stop improving health|HG Select][$headGirlTrainsHealth to 0]]
<</if>>
<br>
<<if ($headGirlTrainsFlaws == 0)>>
Your head girl will @@color:red;NOT FIX@@ flaws. [[Fix flaws|HG Select][$headGirlTrainsFlaws to 1]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws to 2]]
<<elseif ($headGirlTrainsFlaws == 1)>>
Your head girl will @@color:green;FIX@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws to 0]] | [[Soften flaws|HG Select][$headGirlTrainsFlaws to 2]]
<<else>>
Your head girl will @@color:yellow;SOFTEN@@ flaws. [[Stop fixing flaws|HG Select][$headGirlTrainsFlaws to 0]] | [[Fix flaws|HG Select][$headGirlTrainsFlaws to 1]]
<</if>>
<br>
<<if ($headGirlTrainsParaphilias == 0)>>
Your head girl will @@color:red;NOT FIX@@ paraphilias. [[Fix paraphilias|HG Select][$headGirlTrainsParaphilias to 1]]
<<else>>
Your head girl will @@color:green;FIX@@ paraphilias. [[Stop fixing paraphilias|HG Select][$headGirlTrainsParaphilias to 0]]
<</if>>
<br>
<<if ($headGirlTrainsObedience == 0)>>
Your head girl will @@color:red;NOT TRAIN@@ obedience. [[Train obedience|HG Select][$headGirlTrainsObedience to 1]]
<<else>>
Your head girl will @@color:green;TRAIN@@ obedience. [[Stop training obedience|HG Select][$headGirlTrainsObedience to 0]]
<</if>>
<br>
<<if ($headGirlTrainsSkills == 0)>>
Your head girl will @@color:red;NOT TRAIN@@ skills. [[Train skills|HG Select][$headGirlTrainsSkills to 1]]
<<else>>
Your head girl will @@color:green;TRAIN@@ skills. [[Stop training skills|HG Select][$headGirlTrainsSkills to 0]]
<</if>>
<br><br>
<<if ($HGSeverity > 0)>>
Your head girl will be ''aggressive'' when punishing, with rape strongly encouraged. [[Moderate|HG Select][$HGSeverity to 0]]
<<elseif ($HGSeverity == 0)>>
Your head girl will be ''moderate'' when punishing, carefully selecting appropriate consequences. [[Be aggressive|HG Select][$HGSeverity to 1]] | [[Restrict her|HG Select][$HGSeverity to -1]]
<<else>>
Your head girl will be ''respectful'' when punishing, treating slaves decently. [[Be stricter|HG Select][$HGSeverity to 0]]
<</if>>
<br>
<<if ($HGFormality != 0)>>
Your head girl will be ''formal'': she will always call you <<if $PC.title == 1>>Master<<else>>Mistress<</if>>, just like any other slave.
[[Allow private informality|HG Select][$HGFormality to 0]]
<<else>>
Your head girl is allowed to be ''informal'': in private and at her discretion, she may call you <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. [[Maintain complete formality|HG Select][$HGFormality to 1]]
<</if>>
<<if $HeadGirl != 0>>
<<if $universalRulesImpregnation == "HG">>
<br><br>
It's your Head Girl's responsibility to impregnate fertile slaves.
<<set $HGCum = 2+Math.trunc(($HeadGirl.balls/4)+($HeadGirl.energy/95)+($HeadGirl.health/95))>>
<<if canAchieveErection($HeadGirl) && $HeadGirl.pubertyXY == 1>>
To maximize the chances of impregnation, she will fuck fertile pussies frequently during the week. $HeadGirl.slaveName can service $HGCum slaves this way.
<<if $HeadGirl.devotion > 95>>She loves you so much she'll fuck them until she's sore.<<else>>If she were more devoted to you, she might be able to drive herself to get hard and service one more.<</if>>
<<if $HeadGirl.balls >= 120>>Her unreal balls produce nearly an endless supply of semen, her ability to impregnate almost limitless .<<elseif $HeadGirl.balls >= 80>>Her inhuman balls produce so much semen she can easily impregnate twenty girls in one sitting.<<elseif $HeadGirl.balls >= 50>>Her giant balls produce so much semen she can easily impregnate twelve girls in one sitting.<<elseif $HeadGirl.balls >= 25>>Her oversized balls produce so much semen she can cum repeatedly in a single session.<<elseif $HeadGirl.balls >= 5>>Her big balls produce so much semen she can cum more before she's drained.<<else>>Bigger balls would let her cum more before she's drained.<</if>>
<<if $HeadGirl.health > 95>>Her wonderful health lets her get hard and stay hard all the time.<<else>>If her health were perfect, she might be able to get hard more often.<</if>>
<<if $HeadGirl.energy > 95>>Her nymphomania drives her to go above and beyond in this.<<else>>A more powerful sex drive could reduce her refractory period.<</if>>
<<else>>
However, $HeadGirl.slaveName cannot perform this duty.
<</if>>
[[Rescind her impregnation responsibility|HG Select][$universalRulesImpregnation to "none"]] | [[See to it yourself|HG Select][$universalRulesImpregnation to "PC"]]
<<else>>
<<if canAchieveErection($HeadGirl) && $HeadGirl.pubertyXY == 1>>
<br><br>
Your Head Girl is capable of impregnating slaves, but it's not part of her responsibilities.
[[Assign her to impregnate|HG Select][$universalRulesImpregnation to "HG"]]
<</if>>
<</if>>
<</if>>
<br><br>''Appoint a head girl from among your devoted slaves:''
<<include "Slave Summary">>
<br>[[None|HG Workaround][$HeadGirl to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/hgSelect.tw
|
tw
|
bsd-3-clause
| 5,878
|
:: HG Workaround
<<if ($HeadGirl == 0)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be your Head Girl")>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<if $personalAttention is "HG">>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<else>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $HeadGirl.ID == $slaves[$i].ID>>
<<set $slaves[$i].assignment to "be your Head Girl">>
<<set $slaves[$i].assignmentVisible to 1>>
<<set $slaves[$i].choosesOwnAssignment to 0>>
<<set $slaves[$i].sentence to 0>>
<<elseif ($slaves[$i].assignment is "be your Head Girl")>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<</if>>
<</for>>
<</if>>
<<set $HGTimeInGrade to 0>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/hgWorkaround.tw
|
tw
|
bsd-3-clause
| 1,013
|