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:: Hole Workaround
<<set $activeSlave.assignment to "work a glory hole">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/holeWorkaround.tw
|
tw
|
bsd-3-clause
| 291
|
:: Household Liquidator [nobr]
<<set $nextButton to "Back", $nextLink to "Buy Slaves", $returnTo to "Buy Slaves", $showEncyclopedia to 1, $encyclopedia to "Household Liquidations">>
<<if random(1,100) > 50>>
The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to inspect the older, but there is a guarantee that the younger will be similar.
<br><br>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "You bought her from the household liquidator.">>
<<set $activeSlave.devotion = random(-75,-25)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.oldTrust to $activeSlave.trust>>
<<set $activeSlave.health = random(-50,20)>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $missingParentID -= 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "sister">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
The price is ¤<<print $slaveCost*3>>.
<br><br>
<<if $cash >= $slaveCost*3>>
[[Buy their slave contract|Siblings Workaround][$cash -= $slaveCost*3,$nextButton to "Continue",$nextLink to "Main"]]
<<else>>
//You lack the necessary funds to buy these slaves.//
<</if>>
<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]
<br><br>
<<set $saleDescription to 1>>
<<set $applyLaw to 1>>
<<include "Long Slave Description">>
<<set $saleDescription to 0>>
<<elseif random(1,100) > 20>>
The household liquidator is offering a mother and her daughter for sale. As usual, you will only be permitted to inspect the mother, but there is a guarantee that the daughter will be similar.
<br><br>
/% Begin younger mothers submod. %/
<<set $activeSlaveOneTimeMinAge to $fertilityAge + $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have a daughter who can be a slave. %/
/% End younger mothers submod. %/
<<include "Generate New Slave">>
<<set $activeSlave.origin to "You bought her from the household liquidator.">>
<<set $activeSlave.devotion = random(-75,-25)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.oldTrust to $activeSlave.trust>>
<<set $activeSlave.health = random(-50,20)>>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>>
<<set $activeSlave.birthsTotal to 1>>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "mother">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
<<if $slavesSeen > $slaveMarketLimit>><<set $slaveCost += Math.trunc($slaveCost*(($slavesSeen-$slaveMarketLimit)*0.1))>><</if>>
The price is ¤<<print $slaveCost*3>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>
<br><br>
<<if $cash >= $slaveCost*3>>
[[Buy their slave contract|Mother Daughter Workaround][$cash -= $slaveCost*3,"Continue",$nextLink to "Main"]]
<<else>>
//You lack the necessary funds to buy these slaves.//
<</if>>
<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]
<br><br>
<<set $saleDescription to 1>>
<<set $applyLaw to 1>>
<<include "Long Slave Description">>
<<set $saleDescription to 0>>
<<else>>
The household liquidator is offering something special: twins. The markup is huge, but the merchandise isn't something you see every day.
<br><br>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "You bought her from the household liquidator.">>
<<set $activeSlave.devotion = random(-75,-25)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.oldTrust to $activeSlave.trust>>
<<set $activeSlave.health = random(-50,20)>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $missingParentID -= 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
The price is ¤<<print $slaveCost*4>>.<<if $slavesSeen > $slaveMarketLimit>> You have cast such a wide net for slaves this week that it is becoming more expensive to find more for sale. Your reputation helps determine your reach within the slave market.<</if>>
<br><br>
<<if $cash >= $slaveCost*4>>
[[Buy their slave contract|Twins Workaround][$cash -= $slaveCost*4,$nextButton to "Continue",$nextLink to "Main"]]
<<else>>
//You lack the necessary funds to buy these slaves.//
<</if>>
<br>[[Decline to purchase them and check out another set of slaves|Household Liquidator][$slavesSeen += 2]]
<br><br>
<<set $saleDescription to 1>>
<<set $applyLaw to 1>>
<<include "Long Slave Description">>
<<set $saleDescription to 0>>
<</if>>
|
r3d/fc
|
src/uncategorized/householdLiquidator.tw
|
tw
|
bsd-3-clause
| 5,435
|
:: Import Rule [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Rules Assistant">>
//Paste the code into the text box and click Apply//
<br><br>
<span id = "import">
</span>
<<set $tempRule to "">>
<<textbox "$tempRule" $tempRule>>
<<link "Apply">>
<<if (def $tempRule) && ($tempRule isnot "")>>
<<set $tempRule to eval('({' + $tempRule + '})')>>
<<if $defaultRules.length > 0>>
<<set $RulesID += 1>>
<<else>>
<<set $RulesID to 1>>
<</if>>
<<set $tempRule.ID to $RulesID>>
<<set $defaultRules.push($tempRule)>>
<<replace #import>>
''Rule imported successfully!''
<br><br>
<</replace>>
<<else>>
<<replace #import>>
''Rule not imported!''
<br><br>
<</replace>>
<</if>>
<<unset $tempRule>>
<</link>>
<br><br>
<<link "Continue">>
<<goto "Rules Assistant">>
<</link>>
|
r3d/fc
|
src/uncategorized/importRule.tw
|
tw
|
bsd-3-clause
| 829
|
:: Increment Piercings
<<if $activeSlave.nipplesPiercing < 2>>
<<set $activeSlave.nipplesPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.clitPiercing < 2>>
<<set $activeSlave.clitPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.vagina != -1>>
<<if $activeSlave.vaginaPiercing < 2>>
<<set $activeSlave.vaginaPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.dickPiercing < 2>>
<<set $activeSlave.dickPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<</if>>
<<if $activeSlave.anusPiercing < 2>>
<<set $activeSlave.anusPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.lipsPiercing < 2>>
<<set $activeSlave.lipsPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.tonguePiercing < 2>>
<<set $activeSlave.tonguePiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.earPiercing < 2>>
<<set $activeSlave.earPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.nosePiercing < 2>>
<<set $activeSlave.nosePiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.eyebrowPiercing < 2>>
<<set $activeSlave.eyebrowPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.navelPiercing < 2>>
<<set $activeSlave.navelPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.areolaePiercing < 1>>
<<set $activeSlave.areolaePiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<if $activeSlave.corsetPiercing < 1>>
<<set $activeSlave.corsetPiercing += 1>>
<<set $cash -= $modCost>>
<<set $degradation += 1>>
<</if>>
<<goto "Body Modification">>
|
r3d/fc
|
src/uncategorized/incrementPiercings.tw
|
tw
|
bsd-3-clause
| 1,982
|
:: JE slave dispute
<<nobr>>
<<set $nextLink to "RIE Eligibility Check">>
<<set $returnTo to "RIE Eligibility Check">>
<<set $nextButton to "Continue">>
<<set $event to $justiceEvents.pluck()>>
<<if $event is "slave deal">>
<<set $contractCost to 5000>>
<<set $activeSlaveOneTimeMinAge to 24>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<set $one_time_age_overrides_pedo_mode to 1>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She sold herself into slavery to buy medical care for her daughter.">>
<<set $activeSlave.devotion = random(25,30)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.earPiercing to 1>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.vagina to random(1,2)>>
<<set $activeSlave.ovaries to 1>>
<</if>>
<<set $birthsTotal = 1>>
<<set $activeSlave.shouldersTat to either("tribal patterns", "flowers")>>
<<set $activeSlave.stampTat to either("tribal patterns", "flowers")>>
<<elseif $event is "slave training">>
<<set $contractCost = 10000>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought out a deal involving her training to be an expert gelded sex slave.">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.analSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.nipplesPiercing to 1>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.dickPiercing to 1>>
<<set $activeSlave.anusPiercing to 1>>
<<set $activeSlave.lipsPiercing to 1>>
<<set $activeSlave.tonguePiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.nosePiercing to 1>>
<<set $activeSlave.eyebrowPiercing to 1>>
<<set $activeSlave.navelPiercing to 1>>
<<set $activeSlave.boobsTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.buttTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.vaginaTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.dickTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.lipsTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.anusTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.shouldersTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.armsTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.legsTat to either("advertisements", "degradation", "rude words")>>
<<set $activeSlave.stampTat to either("advertisements", "degradation", "rude words")>>
<<elseif $event is "majority deal">>
<<set $contractCost to 20000>>
<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She was raised to be a slave, since she was mistakenly thought to be from good slave stock.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = random(10,15)>>
<<set $activeSlave.trust = $activeSlave.devotion>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(80,90)>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.ovaries to 1>>
<<elseif $activeSlave.balls == 0>>
<<set $activeSlave.balls to 1>>
<</if>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<elseif $event is "indenture deal">>
<<set $contractCost to 7500>>
<<set $activeSlaveOneTimeMinAge to 24>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She was enslaved after you manipulated her deal for indentured servitude.">>
<<set $activeSlave.devotion = random(-10,-15)>>
<<set $activeSlave.trust = $activeSlave.devotion+4>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus to 2>>
<<if $activeSlave.vagina > -1>>
<<set $activeSlave.vagina to 2>>
<</if>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.boobs += 600>>
<<set $activeSlave.boobsImplant to 600>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant to 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant to 10>>
<<set $activeSlave.lipsPiercing to 1>>
<<set $activeSlave.tonguePiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.nosePiercing to 1>>
<<set $activeSlave.eyebrowPiercing to 1>>
<<set $activeSlave.navelPiercing to 1>>
<<set $activeSlave.nipplesPiercing to 1>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.stampTat to either("tribal patterns", "flowers")>>
<<else>>
<<set $contractCost = 10000>>
<<set $activeSlaveOneTimeMaxAge to 22>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "You bought out a deal for her sale after the seller took her virginity and the buyer no longer wanted her.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 10>><<else>><<set $activeSlave.publicCount += 10>><</if>>
<<set $activeSlave.devotion = random(25,30)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.anus to 2>>
<<if $activeSlave.dick == 0>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.ovaries to 1>>
<<if isFertile($activeSlave)>>
<<set $activeSlave.preg to 1>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
\
<<nobr>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $activeSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<if $event is "slave deal">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
An older woman who has signed an enslavement contract with a slave trader is accusing her of not living up to the terms. The contract requires that the trader pay the medical costs of the woman's daughter in return for the woman's voluntary enslavement. The woman claims that the payments have not been made and the trader is still insisting on enslavement.
<br><br>
The trader states that the daughter was thought to only have a minor condition, but has proven to be suffering from serious cancer. She protests that she will lose a great deal of money, and that there's no way she would have made the deal if the woman had been honest with her about how bad her daughter's condition was. The woman responds that she didn't know.
<<elseif $event is "slave training">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
One of your prominent tenants is accusing another of failing to train a slave for him according to the terms of a slave training contract. He highlights a part of the contract that requires that the slave be expert in "all common sexual skills." He self-righteously declares that the delivered slave has no vaginal skills to speak of, that he doesn't want her as a result, and requests that you release him from the contract.
<br><br>
The trainer replies with some aspersion that the accuser is technically correct: the slave has no vaginal skills at all. This is, however, due to the fact that the slave has no vagina. He claims that the accuser verbally requested a gelded slave, though there's nothing about that either way in the contract. He protests that he did his best to train an expert gelding, and offers many lengthy videos to prove that he did.
<<elseif $event is "majority deal">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
A prominent citizen is accusing a slave school of lying to him about the pedigree of a girl about to reach her majority. She'll be enslaved once she's of age, and he owns the rights to her. He produces many messages from the school about her progress; they all reference her excellent bloodline. The slave's genes were sequenced recently for an unrelated treatment, and it appears she's not the child of the slaves the school stated she was. He angrily demands compensation for the effort he's put into planning for her.
<br><br>
The school's representative is apologetic, but firm. The school readily admits an error, but he protests that they weren't aware of the confusion, either. They've offered to buy her back, with interest, but reject what they call an exorbitant demand for compensation. They produce the original pedigree, protesting that it shows that they were lied to, too. The slave does resemble the supposed parents closely; only an unusually invasive check would have disclosed the fraud.
<<elseif $event is "indenture deal">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
A slutty-looking girl appears, bearing a split lip and a black eye, accusing a slave trader of tricking her. She sends you a lengthy contract of indentured servitude. Nothing seems out of order, though indentured servants are becoming less common, since slave labor is usually cheaper and less limited. The angry accuser claims that the trader told her that she wouldn't be required to have sex while indentured. The promise doesn't seem to be in writing, but the girl bitterly insists that it was made. "And now," she almost shrieks, "he's making me be a whore. I got assfucked five times yesterday. Five!"
<br><br>
The trader indignantly denies ever making any such commitment, and points out, correctly, that she has no proof. He protests that he only made the indentured servitude deal as a favor to her, and is angry that she's repaying his courtesy in not insisting on enslavement by this ingratitude. "I see here in the record that she was indeed used anally five times yesterday," he observes acidly. "But that's her job."
<<else>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your sleep with an urgent message. You push a slave off you and sit up to take it. As the owner of the arcology, you perform some functions that would traditionally be the province of a government. In this anarcho-liberal polity, it's still necessary for people making deals to have someone to appeal to when disputes arise. Part of your agreement with your tenants is that you will perform this duty on deals between two tenants. The message is about just such a disagreement; they always seem to happen in the middle of the night, and they're always urgent.
<br><br>
A wealthy slaveowner, clearly nursing a ferocious hangover, is accusing a less prominent citizen of refusing to honor the terms of a sale they signed in the early hours of the morning. Already shaking your head, you pull up the security logs with his permission. You verify that yes, indeed, they're visible at a loud party hosted by the wealthy slaveowner, talking over a tablet for a long time before shaking hands and signing.
<br><br>
The putative buyer protests that though the terms of sale don't show it, their conversation before the sale focused on the slave's virginity. The logs show that this, too, is true. And then, he rages, the slaveowner got even drunker, and brought the slave up to join the party, encouraging other guests to gangbang her. The logs show this too; the slave is definitely not a virgin any longer. The would-be buyer says he understands that he should have gotten the part about the virginity in writing and guaranteed up until he got his hands on her, but requests that you honor the spirit of the deal by letting him out of a contract to buy a now-ruined slave.
<</if>>
<</nobr>>\
<span id="result">
<<if $event is "slave deal">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation of corruption, the older woman made use of her few remaining hours of freedom to @@color:red;slander@@ your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the older woman">>
<<replace "#result">>
You settle the dispute in favor of the slave-to-be. She is resigned, knowing that she's now owned by a woman who almost certainly hates her, but her daughter's treatments are assured. The story gets around quickly, @@color:green;capturing the hearts@@ of more romantic citizens. The angry slave trader leaves the arcology, @@color:red;reducing prosperity.@@
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the slave trader">>
<<replace "#result">>
You settle the dispute in favor of the slave trader. The story of the mother's enslavement, along with the prompt death of the daughter due to inadequate treatment, gets around the Free Cities, @@color:red;appalling@@ more romantic citizens. The trader lets it be known amongst her peers that you do not brook uppity behavior from poor bitches, and that slave traders can expect to do well in your arcology, @@color:green;increasing prosperity.@@
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Offer to buy out the contract">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to simply buy out the contract, taking the slave for yourself, letting the slave trader out of her side of the deal, and providing for the daughter's medical care. The trader lets it be known amongst her peers that you will make things right no matter the cost to yourself, @@color:green;increasing prosperity.@@ The story of the mother willing to be enslaved gets around quickly, @@color:green;capturing the hearts@@ of more romantic citizens. The mother, meanwhile, presents herself for enslavement, @@color:hotpink;very grateful@@ that you've saved her daughter's life.
<<set $arcologies[0].prosperity += 5>>
<<set $rep += 500>>
<<set $nextLink to "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<elseif $event is "slave training">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@color:red;not pleased@@ with your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the accuser">>
<<replace "#result">>
You settle the dispute in favor of the wealthy accuser. He lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@color:green;effusively@@ for days to anyone who will listen about your good administration of the arcology. Unfortunately, the furious trainer has packed up his equipment and his gelding and left for another arcology, somewhat @@color:red;reducing prosperity.@@
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the trainer">>
<<replace "#result">>
You settle the dispute in favor of the slave trainer. It transpires that the wealthy accuser was no longer wealthy at all, and was looking to get out of the deal; he's furious, and spends a long day @@color:red;spewing invectives@@ against you to anyone who will listen before decamping back to the old world. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to look after their interests, @@color:green;increasing prosperity.@@
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Offer to buy out the deal">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to simply buy out the deal, paying the trainer and taking the slave yourself, and letting the buyer out of the payment. The trainer, on the other hand, lets it be known that you support businessmen, who can trust you to ensure they don't come out second best, @@color:green;increasing prosperity.@@ The buyer lets you know privately that he recently had a business deal go bad, so he's in a tough cash situation right now; he's so grateful for your assistance in this embarrassing situation that he talks @@color:green;effusively@@ for days to anyone who will listen about your discreet administration of the arcology. The slave, meanwhile, arrives at your penthouse, @@color:hotpink;rather hopeful@@ that she's going to a good master.
<<set $arcologies[0].prosperity += 5>>
<<set $rep += 500>>
<<set $nextLink to "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<elseif $event is "majority deal">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payments contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the loser is proclaiming that he is @@color:red;not pleased@@ with your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the accuser">>
<<replace "#result">>
You settle the dispute in favor of the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@color:green;positively@@ in public about how you helped an innocent breeder protect his prize bloodlines. Slave trading to and from your arcology is @@color:red;somewhat lessened@@ however, since the school lets it be known that trading in your arcology is a risk.
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the trainer">>
<<replace "#result">>
You settle the dispute in favor of the school, and against the prominent accuser. He dabbles in slave breeding himself, and was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable, and speaks @@color:red;furiously@@ in public about how you denied an innocent breeder justice against those swindling slave schools. The school, however, passes a @@color:green;good word@@ around the industry that schools trading with your arcology can expect to be protected from frivolous claims.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Compromise on the compensation and offer to buy out the deal">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to buy out the deal, paying the school and taking the slave yourself, and compromising on the demanded compensation. The citizen was looking forward to using the slave in question for breeding stock; like many breeders he cares deeply about his stable and is mollified by the moderate payment, and speaks @@color:green;kindly@@ in public about how you helped an innocent breeder protect his prize bloodlines. The school sends a @@color:green;positive note@@ around the industry to the effect that schools trading with your arcology can expect to have excessive claims sensibly reduced.
<<set $arcologies[0].prosperity += 3>>
<<set $rep += 300>>
<<set $nextLink to "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<elseif $event is "indenture deal">>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive a single notice of escrow payment contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although she isn't stupid enough to make a public accusation, the whore has been @@color:red;whispering@@ to her peers that you helped the trader cheat her into prostitution. Few citizens care, but there is a faint scent of corruption.
<<set $rep -= 50>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the indentured whore">>
<<replace "#result">>
You settle the dispute in favor of the indentured whore, adding a requirement to the indentured servitude that she not be required to fuck against her will. The story of the brave prostitute and the conniving trader is @@color:green;told and retold,@@ impressing the more credulous citizens. It also @@color:red;raises doubts@@ among the wealthier, more business-minded residents about whether you can be depended on to promote their interests.
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the indenture holder">>
<<replace "#result">>
You settle the dispute in favor of the owner of the indenture. No change in the contract is necessary, since it already says what it should: that he controls her for the required period. That's all. The story of your strictness in business disputes @@color:green;impresses@@ some of the more commercially powerful citizens of the arcology, but is @@color:red;hissed@@ by the stupider, more romantic residents, who see only a brave whore being beaten down by a conniving slave trader.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Buy out the contract and enslave her">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You quietly contact the trader and suggest an alternative method of settling the dispute. He is surprised, but agrees readily, chuckling at how the "recalcitrant bitch" is going to be dealt with. To her horror, she finds that your near-total power over deals made in your arcology has been employed to saddle her with additional debts that, under her indentured servitude, she cannot hope to repay. It is then the work of ten minutes to demand payment, and when she cannot pay, demand her body for enslavement. The story of your cunning @@color:green;impresses@@ the slave traders, but is @@color:red;booed@@ by fairer-minded citizens.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 100>>
<<set $nextLink to "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<<else>>\
<<link "Privately inform both parties you'll settle this in favor of the most generous">>
<<replace "#result">>
You privately inform both parties you'll settle this in favor of the most generous. You instantly receive two notices of escrow payment contingent on the case going the payer's way. You select the @@color:yellowgreen;bigger of the two@@ and decide the matter before returning to bed in a good mood. However, the next day it becomes apparent that although he isn't stupid enough to make a public accusation of corruption, the buyer is furious at paying virgin prices for a defiled slave, and is privately @@color:red;slandering@@ your administration of justice.
<<set $rep -= 100>>
<<set $cash += random(150,200)*10>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the prospective buyer">>
<<replace "#result">>
What's most important is the justice of the outcome. You settle the dispute in favor of the buyer, who would otherwise be forced to buy something he did not mean to pay for. He lets it be known far and wide that you are willing to stand up for what's right, no matter what and no matter who, @@color:green;improving@@ your reputation. The angry seller, now afflicted with a devalued slave in addition to a bad headache, lets his group of friends know that social superiors have no advantage at justice here. They become more reticent about dealmaking in your arcology, @@color:red;damaging@@ its prosperity.
<<set $arcologies[0].prosperity -= 5>>
<<set $rep += 500>>
<</replace>>
<</link>>
<<link "Settle the dispute in favor of the prominent slaveowner">>
<<replace "#result">>
A deal is a deal; buyer beware. You settle the dispute in favor of the slaveowner. He lets it be known amongst his peers that you do not let social inferiors insist on justice against their betters. Citizens of quality become more willing to consider dealmaking in your arcology, @@color:green;increasing prosperity.@@ On the other hand, the angry buyer shows himself to be not a person to treat lightly, either; he maintains a @@color:red;malicious@@ whispering campaign to the effect that your administration of justice is fatally biased.
<<set $arcologies[0].prosperity += 5>>
<<set $rep -= 500>>
<</replace>>
<</link>>
<<link "Offer to buy out the contract">>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You offer to simply buy out the contract, taking the slave for yourself. This lets the buyer out of buying her, and the slaveowner gets his money; but it soon becomes apparent that what both of them were really looking for is an opportunity to put one over on the other. Neither is pleased to be denied a petty victory, but they both have the sense to keep their mouths shut. The poor slave, meanwhile, appears in the penthouse entryway, @@color:hotpink;hopeful@@ that she's been lucky enough to end up in a less abusive situation.
<<set $nextLink to "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>> //This will cost ¤$contractCost and give you the slave//
<</if>>\
</span>
|
r3d/fc
|
src/uncategorized/jeSlaveDispute.tw
|
tw
|
bsd-3-clause
| 30,046
|
:: Law Compliance [nobr]
<<set $gingering to 0>>
<<set $gingeringDetected to 0>>
<<set $gingeringDetection to 0>>
<<set $toSearch to $activeSlave.origin>>
<<if $toSearch == 0>><<set $toSearch to "unset">><</if>>
<<if $HonestySMR == 1>>
<<elseif $toSearch.indexOf("Shelter") != -1>>
<<else>>
<<set $beforeGingering to $activeSlave>>
<<if ($activeSlave.trust < -20) && (random(1,3) == 1)>>
<<set $gingering to "antidepressant">>
<<set $activeSlave.trust += random(10,40)>>
<<elseif ($activeSlave.devotion < -20) && (random(1,3) == 1)>>
<<set $gingering to "depressant">>
<<set $activeSlave.devotion += random(10,40)>>
<<elseif ($activeSlave.health < 60) && (random(1,3) == 1)>>
<<set $gingering to "stimulant">>
<<set $activeSlave.health += random(20,40)>>
<<elseif ($activeSlave.balls > 0) && ($activeSlave.dick > 2) && (random(1,3) == 1)>>
<<set $gingering to "vasoconstrictor">>
<<set $activeSlave.dick -= random(1,2)>>
<<elseif ($activeSlave.balls > 0) && ($activeSlave.dick < 5) && (random(1,3) == 1)>>
<<set $gingering to "vasodiolator">>
<<set $activeSlave.dick += random(1,2)>>
<<elseif ($activeSlave.attrKnown == 0) && (random(1,3) == 1)>>
<<set $gingering to "aphrodisiac">>
<<set $activeSlave.aphrodisiac to 2>>
<<set $activeSlave.attrKnown to 1>>
<<set $activeSlave.attrXX to random(60.90)>>
<<set $activeSlave.attrXY to random(60,90)>>
<<set $activeSlave.energy to random(50,90)>>
<<elseif ($activeSlave.anus > 0) && ($activeSlave.fetishKnown == 0) && (random(1,3) == 1)>>
<<set $gingering to "ginger">>
<<set $activeSlave.fetish to "buttslut">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.fetishStrength = 65>>
<</if>>
<<if ($PC.career is "slaver") || ($PC.career is "arcology owner")>>
<<set $gingeringDetected to 1>>
<<set $gingeringDetection to "slaver">>
<<elseif ($PC.career is "mercenary") && (random(1,2) == 1)>>
<<set $gingeringDetected to 1>>
<<set $gingeringDetection to "mercenary">>
<<elseif ($PC.rumor is "force") && (random(1,2) == 1)>>
<<set $gingeringDetected to 1>>
<<set $gingeringDetection to "force">>
<<elseif (random(1,3) == 1)>>
<<set $gingeringDetected to 1>>
<</if>>
<</if>>
has passed inspection to be sold in your arcology.
<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
<<set $activeSlave.weight to random(-80,0)>>
<<set $activeSlave.health = random(50,90)>>
She has been kept on a rigorous diet for sale, has been required to exercise regularly, and has had excellent care taken of her health.
<</if>>
<<if $arcologies[0].FSRepopulationFocusSMR == 1>>
<<if $activeSlave.physicalAge < $fertilityAge>>
<<if $precociousPuberty == 1 >>
<<set $activeSlave.pubertyAgeXX to $activeSlave.physicalAge>>
<<set $activeSlave.pubertyXX to 1>>
<<else>>
<<set $activeSlave.physicalAge to $fertilityAge>>
<<set $activeSlave.visualAge to $fertilityAge>>
<<set $activeSlave.actualAge to $fertilityAge>>
<</if>>
<</if>>
<<if $activeSlave.preg < 1>> /* "if" needed here to avoid conflicts with already pregnant slaves from repopulation FS arcologies markets */
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.vagina to either(0, 0, 1, 1, 1, 1, 1, 2, 2, 3)>>
<<set $activeSlave.pregType to either(1, 1, 1, 1, 2, 2, 2, 3, 3, 4, 5)>>
<<set $activeSlave.preg to random(5,33)>>
<</if>>
If she was unable to become pregnant before, she has been made to now. She is fertilized surgically to insure a healthy pregnancy.
<</if>>
<<if $arcologies[0].FSAssetExpansionistSMR == 1>>
<<set $activeSlave.clit to either(0, 0, 0, 1, 1, 2)>>
<<set $activeSlave.labia to either(0, 1, 2, 3)>>
<<set $activeSlave.boobs += random(2,5)*100>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.lips to random(15,55)>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dick to random(3,5)>>
<</if>>
<<if $activeSlave.balls > 0>>
<<set $activeSlave.balls to random(3,5)>>
<</if>>
She has been on powerful growth hormones for a long time, and has experienced growth in several areas as a result.
<</if>>
<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>
<<set $activeSlave.muscles = either(50, 100)>>
<<set $activeSlave.weight = random(-20, 0)>>
<<set $activeSlave.health = random(50,90)>>
Much of her time before sale was spent lifting weights, and her health has been raised to to an almost unnatural level.
<</if>>
<<if $arcologies[0].FSGenderFundamentalistSMR == 1>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.boobs += random(0,2)*100>>
<<set $activeSlave.butt += random(0,1)>>
<<if $activeSlave.face < 3>>
<<set $activeSlave.face += random(0,1)>>
<</if>>
Her balls were removed as soon as she was enslaved, and she's been kept on powerful female hormones for long enough to have a general feminizing effect.
<</if>>
<<elseif $arcologies[0].FSSupremacistSMR == 1>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.race != $arcologies[0].FSSupremacistRace>>
<<set $activeSlave.balls to 0>>
Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her inferior semen.
<</if>>
<</if>>
<<elseif $arcologies[0].FSSubjugationistSMR == 1>>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.race is $arcologies[0].FSSubjugationistRace>>
<<set $activeSlave.balls to 0>>
Her balls were removed as soon as she was enslaved to prevent her from polluting fertile slaves with her subhuman semen.
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestartSMR == 1>>
<<if $activeSlave.balls > 0 || $activeSlave.ovaries > 0>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.pregType to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.ovaries to 0>>
As a member of the lowest class,<<if $activeSlave.preg > 0>> her pregnancy is immediately terminated, and<</if>> she is promtply sterilized to prevent her from passing on her useless genes.
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalistSMR == 1>>
<<if $activeSlave.devotion <= 20>>
While she came through the slave markets, she was treated with decency. She has begun to wonder whether she can @@color:mediumaquamarine;get away with@@ being disobedient.
<<set $activeSlave.trust += 10>>
<<else>>
While she came through the slave markets, she was treated with decency. She has begun to hope that she can expect @@color:mediumaquamarine;basic respect@@ despite being a sex slave.
<<set $activeSlave.trust += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSDegradationistSMR == 1>>
Her current owners @@color:gold;brutalized her@@ before putting her on sale, using clever methods to produce agony without seriously damaging her health.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $arcologies[0].FSBodyPuristSMR == 1>>
In order to qualify for sale, she has been meticulously inspected for implants, tattoos, and piercings, and any present have been removed.
<<set $activeSlave.nipplesPiercing to 0>>
<<set $activeSlave.areolaePiercing to 0>>
<<set $activeSlave.lipsPiercing to 0>>
<<set $activeSlave.vaginaPiercing to 0>>
<<set $activeSlave.dickPiercing to 0>>
<<set $activeSlave.clitPiercing to 0>>
<<set $activeSlave.anusPiercing to 0>>
<<set $activeSlave.corsetPiercing to 0>>
<<set $activeSlave.earPiercing to 0>>
<<set $activeSlave.eyebrowPiercing to 0>>
<<set $activeSlave.nosePiercing to 0>>
<<set $activeSlave.navelPiercing to 0>>
<<set $activeSlave.lipsTat to 0>>
<<set $activeSlave.buttTat to 0>>
<<set $activeSlave.anusTat to 0>>
<<set $activeSlave.vaginaTat to 0>>
<<set $activeSlave.dickTat to 0>>
<<set $activeSlave.boobsTat to 0>>
<<set $activeSlave.armsTat to 0>>
<<set $activeSlave.legsTat to 0>>
<<set $activeSlave.shouldersTat to 0>>
<<set $activeSlave.backTat to 0>>
<<set $activeSlave.stampTat to 0>>
<<if $activeSlave.boobsImplant > 0>>
<<set $activeSlave.boobs -= $activeSlave.boobsImplant>>
<<set $activeSlave.boobsImplant to 0>>
<</if>>
<<if $activeSlave.buttImplant > 0>>
<<set $activeSlave.butt -= $activeSlave.buttImplant>>
<<set $activeSlave.buttImplant to 0>>
<</if>>
<<if $activeSlave.lipsImplant > 0>>
<<set $activeSlave.lips -= $activeSlave.lipsImplant>>
<<set $activeSlave.lipsImplant to 0>>
<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishistSMR == 1>>
In order to qualify for sale, she has been kitted out with a basic set of breast, buttock, and lip implants.
<<if $activeSlave.devotion <= 20>>
Being turned into an assembly line bimbo fills her with @@color:gold;fear@@ and @@color:mediumorchid;disgust.@@
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.devotion -= 5>>
<</if>>
<<if $activeSlave.boobsImplant == 0>>
<<set $activeSlave.boobsImplant to 400>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<</if>>
<<if $activeSlave.buttImplant == 0>>
<<set $activeSlave.buttImplant to 1>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<</if>>
<<if $activeSlave.lipsImplant == 0>>
<<set $activeSlave.lipsImplant to 10>>
<<set $activeSlave.lips += $activeSlave.lipsImplant>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialistSMR == 1>>
<<if $activeSlave.physicalAge > 35>>
She was treated as a disposable old bitch in the slave pens, @@color:gold;worrying her.@@
<<set $activeSlave.trust -= 5>>
<<elseif $activeSlave.physicalAge <= 25>>
She was treated reasonably well in the slave pens due to her youth, @@color:mediumaquamarine;reassuring her.@@
<<set $activeSlave.trust += 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistSMR == 1>>
<<if $activeSlave.physicalAge > 35>>
She was treated reasonably well in the slave pens due to her maturity, @@color:mediumaquamarine;reassuring her.@@
<<set $activeSlave.trust += 5>>
<<elseif $activeSlave.physicalAge <= 25>>
She was treated as a disposable little slut in the slave pens, @@color:gold;worrying her.@@
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralistSMR == 1>>
<<if $activeSlave.lactation == 0>>
She was implanted with permanent lactation drugs in order to qualify for sale, and was kept in the slave pens until she could be put up on the block with dripping nipples.
<<set $activeSlave.lactation to 2>>
<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionistSMR == 1>>
She has been consecrated for sale by being offered to the public for a full night, from sunset to sunrise.
<<if $activeSlave.devotion <= 20>>
Since she was not willing to accept this treatment, her consecration took the form of twelve hours of rape, @@color:gold;terrifying her@@ and @@color:mediumorchid;filling her with hatred.@@
<<set $activeSlave.trust -= 15>>
<<set $activeSlave.devotion -= 15>>
<<else>>
She accepted this treatment, @@color:hotpink;breaking her@@ to sexual slavery.
<<set $activeSlave.devotion += 5>>
<</if>>
<<if ndef $activeSlave.publicCount>>
<<set $activeSlave.publicCount to 0>>
<</if>>
<<set $activeSlave.oralCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $oralTotal += 10>>
<<set $activeSlave.analCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $analTotal += 10>>
<<if $activeSlave.vagina > 0>>
<<set $activeSlave.vaginalCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $vaginalTotal += 10>>
<<if $activeSlave.vagina < 3>>
<<set $activeSlave.vagina += 1>>
<</if>>
<<else>>
<<set $activeSlave.oralCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $oralCount += 10>>
<</if>>
<<if $activeSlave.anus > 0>>
<<set $activeSlave.analCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $analTotal += 10>>
<<if $activeSlave.anus < 3>>
<<set $activeSlave.anus += 1>>
<</if>>
<<else>>
<<set $activeSlave.oralCount += 10>>
<<set $activeSlave.publicCount += 10>>
<<set $oralCount += 10>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalistSMR == 1>>
As she passed though the slave markets, she saw many less valuable slaves selected to die in gladiatorial combats. She is relieved she wasn't one of them, but @@color:gold;terrified@@ that will be her fate if she makes mistakes.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to Egyptian cultural indoctrination.
<<if $activeSlave.entertainSkill > 10>>
She is now @@color:mediumaquamarine;confident@@ that her entertainment skills will be valued here.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.intelligenceImplant > 0>>
She now @@color:mediumaquamarine;hopes@@ that her education will be valued here.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to Edo Revivalist cultural indoctrination.
<<if $activeSlave.nationality is "japanese">>
She is now @@color:mediumaquamarine;confident@@ that, as a proper Japanese girl, she will receive preferential treatment.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.entertainSkill > 30>>
She now @@color:mediumaquamarine;hopes@@ that her refined entertainment skills will make her culturally as well as sexually valuable.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to classical Arabian cultural indoctrination.
<<if $activeSlave.face > 2>>
She is now @@color:mediumaquamarine;confident@@ that her great beauty will be valued here.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.accent <= 1>>
She now @@color:mediumaquamarine;hopes@@ that her linguistic skill will be valued here.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalistSMR == 1>>
While she was in the slave pens, she was subjected to Imperial Chinese cultural indoctrination.
<<if $activeSlave.intelligence > 1>>
She is now @@color:mediumaquamarine;confident@@ that her brilliance will be valued here.
<<set $activeSlave.trust += 10>>
<<elseif $activeSlave.intelligenceImplant > 0>>
She now @@color:mediumaquamarine;hopes@@ that her education will be valued here.
<<set $activeSlave.trust += 5>>
<<else>>
She is @@color:gold;concerned@@ that she doesn't have what it takes to fit in.
<<set $activeSlave.trust -= 5>>
<</if>>
<</if>>
<<if $BasicSMR != 1>>
While she came through the slave markets, she was treated with inhuman callousness. It was very obvious and @@color:gold;very terrifying@@ to her that she is now considered a piece of meat.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $HealthInspectionSMR == 1>>
<<if $activeSlave.health < -10>>
Her current owners held her for basic medical care before putting her on sale, resolving some of her health issues.
<<set $activeSlave.health = -10>>
<</if>>
<</if>>
<<if $EducationSMR == 1>>
<<if $activeSlave.intelligenceImplant == 0>>
She arrived at $arcologies[0].name in a pitiably undereducated state, and has been held back until she completed a basic course of slave education.
<<set $activeSlave.intelligenceImplant to 1>>
<<if $activeSlave.intelligence < 2>>
<<set $activeSlave.intelligence += 1>>
<</if>>
<</if>>
<</if>>
<<if $FrigiditySMR == 1>>
<<if $activeSlave.energy > 20>>
Before reaching the market, she was trained disregard sex until she showed no interest in sex at all.
<<set $activeSlave.energy to 20>>
<</if>>
<</if>>
<<if $BasicBeautySMR == 1>>
<<if $activeSlave.face < 0>>
<<set $activeSlave.face to either(0,0,0,1,1,1,2,2,3)>>
<</if>>
While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that should she lose her beauty, she'll be considered worthless and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $QualityBeautySMR == 1>>
<<if $activeSlave.face < 0>>
<<set $activeSlave.face to either(1,1,1,2,2,2,2,2,3,3)>>
<</if>>
While she was in the slave pens, she saw that less attractive slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that should she loses her beauty, she'll be considered worthless and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $BasicIntelligenceSMR == 1>>
<<if $activeSlave.intelligence < 0>>
<<set $activeSlave.intelligence to either(0,1,1,1,1,1,1,1,1,1,2,2,2,3)>>
<</if>>
While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $QualityIntelligenceSMR == 1>>
<<if $activeSlave.intelligence < 1>>
<<set $activeSlave.intelligence to either(1,1,1,1,2,2,2,2,2,2,2,3)>>
<</if>>
While she was in the slave pens, she saw that less intelligent slaves were immediately designated as menials and fuckdolls, and she is @@color:gold;terrified@@ that if she makes a mistake, she'll be thought stupid and be reassigned on the spot.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR > 0>>
<<set $seed to 1>>
As soon as she arrived in the slave market, she was subjected to a battery of testing:
<<if $IntelligenceEugenicsSMR == 1>>
an intelligence test,
<<if $activeSlave.intelligence < 2>>
<<set $seed to 0>>
<</if>>
<</if>>
<<if $HeightEugenicsSMR == 1>>
rigorous height and bone measurements,
<<if $activeSlave.height < 185>>
<<set $seed to 0>>
<</if>>
<</if>>
<<if $FaceEugenicsSMR == 1>>
strict judgements of her facial attractiveness,
<<if $activeSlave.face < 2>>
<<set $seed to 0>>
<</if>>
<</if>>
a physical exam, and more.
<<if $seed == 0>>
She failed, and only then learned that by failing she placed herself under the merciless dictates of eugenic theory.
<<if $activeSlave.balls > 0>>
Her balls were promptly removed to prevent her from passing on her inferior genes, @@color:mediumorchid;infuriating@@ and @@color:gold;terrifying@@ her.
<<set $activeSlave.balls to 0>>
<<set $activeSlave.devotion -= 20>>
<<set $activeSlave.trust -= 20>>
<<elseif $activeSlave.ovaries > 0>>
Her <<if $activeSlave.preg > 0>>pregnancy was terminated and afterwards her <</if>>tubes were promptly tied to prevent her from passing on her inferior genes, @@color:mediumorchid;saddening@@ and @@color:gold;frightening@@ her.
<<set $activeSlave.preg to -2>>
<<set $activeSlave.pregType to 0>>
<<set $activeSlave.devotion -= 10>>
<<set $activeSlave.trust -= 10>>
<<else>>
Fortunately for her, she was already incapable of passing on her inferior genes.
<</if>>
<<else>>
She passed, and only then learned that passing marked her as fit to pass on her genes, should her owners decide to breed her.
<<if $activeSlave.balls > 0>>
Her relief that she won't have her balls cut off is mixed with fear at being introduced to your society in this way.
<<elseif $activeSlave.ovaries > 0>>
Her relief that she won't have her tubes tied is mixed with fear at being introduced to your society in this way.
<<else>>
This is merely confusing to her, since she isn't able to reproduce as it is. Of course, she doesn't know that you're quite capable of changing that.
<</if>>
<</if>>
<</if>>
<<if $gingering != 0>>
<<if $gingeringDetected == 1>>
<<if $gingeringDetection is "slaver">>
<<if $gingering is "antidepressant">>
She is acting dazed and unfocused. She's obviously been given antidepressants to make her appear less fearful, and will be considerably less trusting than she seems.
<<elseif $gingering is "depressant">>
She is acting dazed and unfocused. She's obviously been given a depressant to make her appear less hateful, and will be considerably less accepting of slavery than she seems.
<<elseif $gingering is "stimulant">>
She is acting twitchy and hyperactive. She's obviously been given a stimulant to make her seem healthier and more energetic, and is a lot less healthy than she looks.
<<elseif $gingering is "vasoconstrictor">>
Her lips have the slightest blue tinge, making it obvious she's been given a vasoconstrictor. Her cock is a lot less of a girldick than it looks right now.
<<elseif $gingering is "vasodiolator">>
She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She's obviously been given a vasodiolator to make her dick seem a little less pathetic.
<<elseif $gingering is "aphrodisiac">>
Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. She's obviously been given as big of a dose of aphrodisiacs as she can handle without a heart attack.
<<else>>
She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She's obviously had an irritant shoved up her butt to make her act like an anal whore.
<</if>>
It's a trick you're very familiar with, given your @@color:springgreen;career as a slaver.@@
<<else>>
<<if $gingering is "antidepressant">>
She is acting dazed and unfocused, like she's been given antidepressants to make her appear less fearful. She may be considerably less trusting than she seems.
<<elseif $gingering is "depressant">>
She is acting languid and drugged, like she's been given a depressant to make her appear less hateful. She may be considerably less accepting of slavery than she seems.
<<elseif $gingering is "stimulant">>
She is acting twitchy and hyperactive, like she's been given a stimulant to make her seem healthier and more energetic. She may be considerably less vital than she seems.
<<elseif $gingering is "vasoconstrictor">>
Her lips have the slightest blue tinge, suggesting that she may have been given a vasoconstrictor. If she has, her cock may be considerably less feminine and demure than it now seems.
<<elseif $gingering is "vasodiolator">>
She has an impressive erection, but it seems quite unconnected to the rest of her, as if she doesn't know what to do with it. She may have been given a vasodiolator. If she has, her cock may be considerably less impressive than it now seems.
<<elseif $gingering is "aphrodisiac">>
Her pupils are slightly dilated, her breath comes in fast pants, and her skin is flushed. These are the characteristic symptoms of a dose of aphrodisiacs limited only by a desire to avoid giving her a heart attack.
<<else>>
She is acting oddly, presenting her ass in an awkward way and acting uncomfortable. She may be considerably less interested in anal sex than she seems.
<</if>>
<<if $gingeringDetection is "mercenary">>
The nervous slave brokers confirm this in response to a direct question. Your intimidating reputation from your @@color:springgreen;years in the profession of arms@@ has its uses.
<<elseif $gingeringDetection is "force">>
The nervous slave brokers confirm this in response to a direct question. Your reputation as @@color:springgreen;a <<if $PC.title == 1>>man<<else>>woman<</if>> of blood@@ has its uses.
<</if>>
<</if>>
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/lawCompliance.tw
|
tw
|
bsd-3-clause
| 23,337
|
:: Madam Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Brothel">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Madams">>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Madam.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Madam.
<<set $slaves[_i].assignment to "be the Madam">>
<<set $slaves[_i].assignmentVisible to 0>>
<br><br>She will manage the brothel.
<<break>>
<</if>>
<</for>>
<<if ($Madam == 0)>>
You have not selected a Madam.
<</if>>
<br><br>''Appoint a Madam from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Madam Workaround][$Madam to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/madamSelect.tw
|
tw
|
bsd-3-clause
| 663
|
:: Madam Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be the Madam") && ($slaves[$i].ID != $Madam.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Madam.ID == $slaves[$i].ID>>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment to "be the Madam">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Brothel">>
|
r3d/fc
|
src/uncategorized/madamWorkaround.tw
|
tw
|
bsd-3-clause
| 1,173
|
:: Main [nobr]
<<if $ver.contains("0.9") or $ver.contains("0.8") or $ver.contains("0.7") or $ver.contains("0.6")>>
<<if ($ver != "0.9.7") && ($ver != "0.9.8") && ($ver != "0.9.9") && ($ver != "0.9.10")>>
''@@color:red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using version 0.9.8. Please select New Game Plus from the Options menu or start a new game.
<br><br>
<</if>>
<<else>>
''@@color:red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using later version which New Game Plus cannot reconcile. Please start a new game.
<br><br>
<</if>>
<<if ndef $defaultRules>>
<<include "Init Rules">>
<</if>>
<<if ndef $inbreeding>>
<<set $inbreeding = 1>>
<</if>>
<<if ndef $incubatorWeightSetting>>
<<set $incubatorWeightSetting = 0>>
<</if>>
<<if ndef $incubatorMusclesSetting>>
<<set $incubatorMusclesSetting = 0>>
<</if>>
<<if ndef $incubatorReproductionSetting>>
<<set $incubatorReproductionSetting = 0>>
<</if>>
<<if ndef $clinicUpgradePurge>>
<<set $clinicUpgradePurge = 0>>
<</if>>
<<if ndef $pregSpeedControl>>
<<set $pregSpeedControl = 0>>
<</if>>
<<if ndef $clinicSpeedGestation>>
<<set $clinicSpeedGestation = 0>>
<</if>>
<<if ndef $playerAging>>
<<set $playerAging = 0>>
<</if>>
<<if ndef $PC.intelligence>>
<<set $PC.intelligence = 3>>
<</if>>
<<if ndef $PC.face>>
<<set $PC.face = 3>>
<</if>>
<<if ndef $PC.actualAge>>
<<if $PC.age == 1>>
<<set $PC.actualAge = 20>>
<<elseif $PC.age == 2>>
<<set $PC.actualAge = 35>>
<<elseif $PC.age == 3>>
<<set $PC.actualAge = 50>>
<</if>>
<</if>>
<<if ndef $PC.visualAge>>
<<set $PC.visualAge = $PC.actualAge>>
<</if>>
<<if ndef $PC.physicalAge>>
<<set $PC.physicalAge = $PC.actualAge>>
<</if>>
<<if ndef $PC.birthWeek>>
<<set $PC.birthWeek = 0>>
<</if>>
<<if ndef $PC.boobsImplant>>
<<set $PC.boobsImplant = 0>>
<</if>>
<<if ndef $PC.butt>>
<<set $PC.butt = 0>>
<</if>>
<<if ndef $PC.buttImplant>>
<<set $PC.buttImplant = 0>>
<</if>>
<<if ndef $PC.ballsImplant>>
<<set $PC.ballsImplant = 0>>
<</if>>
<<if ndef $PC.ageImplant>>
<<set $PC.ageImplant = 0>>
<</if>>
<<if ndef $playerSurgery>>
<<set $playerSurgery = 0>>
<</if>>
<<if ndef $playerSurgeryType>>
<<set $playerSurgeryType = 0>>
<</if>>
<<set $currentRule to $defaultRules[0]>>
<<switch $sortSlavesBy>>
<<case "name">>
<<if ($sortSlavesOrder is "ascending")>>
<<set $slaves to $slaves.sort(function(a, b){if(a.slaveName < b.slaveName) return -1; if(a.slaveName > b.slaveName) return 1; return 0;})>>
<<else>>
<<set $slaves to $slaves.sort(function(a, b){if(a.slaveName > b.slaveName) return -1; if(a.slaveName < b.slaveName) return 1; return 0;})>>
<</if>>
<<case "assignment">>
<<if ($sortSlavesOrder is "ascending")>>
<<set $slaves to $slaves.sort(function(a, b){if(a.assignment < b.assignment) return -1; if(a.assignment > b.assignment) return 1; return 0;})>>
<<else>>
<<set $slaves to $slaves.sort(function(a, b){if(a.assignment > b.assignment) return -1; if(a.assignment < b.assignment) return 1; return 0;})>>
<</if>>
<<case "seniority">>
<<if ($sortSlavesOrder is "ascending")>>
<<set $slaves to $slaves.sort(function(a, b){return b.weekAcquired-a.weekAcquired})>>
<<else>>
<<set $slaves to $slaves.sort(function(a, b){return a.weekAcquired-b.weekAcquired})>>
<</if>>
<<case "age">>
<<if ($sortSlavesOrder is "ascending")>>
<<set $slaves to $slaves.sort(function(a, b){return a.actualAge-b.actualAge})>>
<<else>>
<<set $slaves to $slaves.sort(function(a, b){return b.actualAge-a.actualAge})>>
<</if>>
<<default>>
<<if ($sortSlavesOrder is "ascending")>>
<<set $slaves to $slaves.sort(function(a, b){return a.devotion-b.devotion})>>
<<else>>
<<set $slaves to $slaves.sort(function(a, b){return b.devotion-a.devotion})>>
<</if>>
<</switch>>
<<set $dormitoryPopulation to 0>>
<<set $roomsPopulation to 0>>
<<set $slavesVisible to 0>>
<<set _PA to -1>>
<<set _HG to -1>>
<<set _RC to -1>>
<<set _BG to -1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignmentVisible == 1>>
<<set $slavesVisible++>>
<<if $slaves[$i].livingRules is "luxurious">>
<<if $slaves[$i].relationship >= 4>>
<<set $roomsPopulation += 0.5>>
<<else>>
<<set $roomsPopulation++>>
<</if>>
<<else>>
<<set $dormitoryPopulation++>>
<</if>>
<</if>>
<<if $personalAttention == $slaves[$i].ID>>
<<set _PA to $i>>
<</if>>
<<if $HeadGirl.ID == $slaves[$i].ID>>
<<set _HG to $i>>
<<continue>>
<<elseif $Recruiter.ID == $slaves[$i].ID>>
<<set _RC to $i>>
<<continue>>
<<elseif $Bodyguard.ID == $slaves[$i].ID>>
<<set _BG to $i>>
<<continue>>
<</if>>
<</for>>
<<set $nextButton to "END WEEK">>
<<set $nextLink to "End Week">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "How to Play">>
<<include "Costs">>
<<if ($arcologies[0].name is "")>>
<<set $arcologies[0].name to "Arcology X-4">>
<</if>>
<<if ($PC.customTitle is "")>>
<<set $PC.customTitle to undefined>>
<<set $PC.customTitleLisp to undefined>>
<</if>>
<<if ($brothelName is "")>>
<<set $brothelName to "the Brothel">>
<</if>>
<<if ($brothelNameCaps is "")>>
<<set $brothelNameCaps to "The Brothel">>
<</if>>
<<if ($dairyName is "")>>
<<set $dairyName = "the Dairy">>
<</if>>
<<if ($dairyNameCaps is "")>>
<<set $dairyNameCaps = "The Dairy">>
<</if>>
<<if ($clubName is "")>>
<<set $clubName = "the Club">>
<</if>>
<<if ($clubNameCaps is "")>>
<<set $clubNameCaps = "The Club">>
<</if>>
<<if ($servantsQuartersName is "")>>
<<set $servantsQuartersName = "the Servants' Quarters">>
<</if>>
<<if ($servantsQuartersNameCaps is "")>>
<<set $servantsQuartersNameCaps = "The Servants' Quarters">>
<</if>>
<<if ($schoolroomName is "")>>
<<set $schoolroomName = "the Schoolroom">>
<</if>>
<<if ($schoolroomNameCaps is "")>>
<<set $schoolroomNameCaps = "The Schoolroom">>
<</if>>
<<if ($spaName is "")>>
<<set $spaName = "the Spa">>
<</if>>
<<if ($spaNameCaps is "")>>
<<set $spaNameCaps = "The Spa">>
<</if>>
<<if ($clinicName is "")>>
<<set $clinicName = "the Clinic">>
<</if>>
<<if ($clinicNameCaps is "")>>
<<set $clinicNameCaps = "The Clinic">>
<</if>>
<<if ($arcadeName is "")>>
<<set $arcadeName = "the Arcade">>
<</if>>
<<if ($arcadeNameCaps is "")>>
<<set $arcadeNameCaps = "The Arcade">>
<</if>>
<<if ($cellblockName is "")>>
<<set $cellblockName = "the Cellblock">>
<</if>>
<<if ($cellblockNameCaps is "")>>
<<set $cellblockNameCaps = "The Cellblock">>
<</if>>
<<if ($masterSuiteName is "")>>
<<set $masterSuiteName = "the Master Suite">>
<</if>>
<<if ($masterSuiteNameCaps is "")>>
<<set $masterSuiteNameCaps = "The Master Suite">>
<</if>>
<<if ($HGSuiteName is "")>>
<<set $HGSuiteName = "the Head Girl Suite">>
<</if>>
<<if ($HGSuiteNameCaps is "")>>
<<set $HGSuiteNameCaps = "The Head Girl Suite">>
<</if>>
<<if ($pitName is "")>>
<<set $pitName = "the Pit">>
<</if>>
<<if ($pitNameCaps is "")>>
<<set $pitNameCaps = "The Pit">>
<</if>>
<<if ($incubatorName is "")>>
<<set $incubatorName = "the Incubator">>
<</if>>
<<if ($incubatorNameCaps is "")>>
<<set $incubatorNameCaps = "The Incubator">>
<</if>>
<<if $seeArcology == 1>> //<<include "Arcology Description">> | [[Hide|Main][$seeArcology to 0]]//<br><</if>>
<<if $seeDesk == 1>>
<<include "Office Description">>
//[[Hide|Main][$seeDesk to 0]]//
<</if>>
<<if $seeFCNN == 1>><center>FCNN: <<print $fcnn.random()>>//[[Hide|Main][$seeFCNN to 0]]//</center><</if>>
<<if ($seeDesk == 1) && ($seeFCNN == 0)>><br><</if>>
__''MAIN MENU''__ //[[Summary Options]]
<<if $rulesAssistantMain != 0>>
| [[Rules Assistant Options|Rules Assistant]]
<<if $rulesAssistantAuto != 1>>
| <<link "Apply Rules Assistant at week end">><<set $rulesAssistantAuto to 1>><<goto "Main">><</link>>
<<else>>
| <<link "Stop applying Rules Assistant at week end">><<set $rulesAssistantAuto to 0>><<goto "Main">><</link>>
<</if>>
| <<link "Activate Rules Assistant">><<for $i to 0; $i < $slaves.length; $i++>><<if $slaves[$i].useRulesAssistant == 1>><<if $slaves[$i].assignmentVisible == 1>><<set $activeSlave to $slaves[$i]>><<include "Default Rules">><<set $slaves[$i] to $activeSlave>><</if>><</if>><</for>><<goto "Main">><</link>>
<</if>>
<<if $sortSlavesMain != 0>>
<br> Sort by:
<<if $sortSlavesBy != "devotion">>[[Devotion|Main][$sortSlavesBy to "devotion"]]<<else>>Devotion<</if>> |
<<if $sortSlavesBy != "name">>[[Name|Main][$sortSlavesBy to "name"]]<<else>>Name<</if>> |
<<if $sortSlavesBy != "assignment">>[[Assignment|Main][$sortSlavesBy to "assignment"]]<<else>>Assignment<</if>> |
<<if $sortSlavesBy != "seniority">>[[Seniority purchased|Main][$sortSlavesBy to "seniority"]]<<else>>Seniority<</if>> |
<<if $sortSlavesBy != "age">>[[Age|Main][$sortSlavesBy to "age"]]<<else>>Age<</if>> |
Sort: <<if $sortSlavesOrder != "descending">>[[Descending|Main][$sortSlavesOrder to "descending"]]<<else>>Descending<</if>> |
<<if $sortSlavesOrder != "ascending">>[[Ascending|Main][$sortSlavesOrder to "ascending"]]<<else>>Ascending<</if>>
<</if>>//
<<if $positionMainLinks >= 0>>
<<MainLinks>>
<</if>>
<<include "Slave Summary">>
<<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>>
<<if $positionMainLinks <= 0>>
<<MainLinks>>
<</if>>
<<set $j to "Back",$k to "AS Dump",$l to "Main">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "please you")>>
<br><<include "Toychest">> //In the coming week you plan to concentrate on
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].toyHole != "all her holes">>
her $slaves[$i].toyHole, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
/*check*/
<<if canAchieveErection($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<else>>
all of her holes equally, but for now://
<br> <<print "[[Use her mouth|FLips][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">> | <<print "[[Play with her tits|FBoobs][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<if canDoVaginal($slaves[$i])>>
| <<print "[[Fuck her|FVagina][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Use her holes|FButt][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
<</if>>
<<if canDoAnal($slaves[$i])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
/*check*/
<<if canAchieveErection($slaves[$i])>>
| <<print "[[Ride her|FDick][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
| <<print "[[Abuse her|FAbuse][$activeSlave to $slaves[" + $i + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
<<else>>
<<if $slaves[$i].toyHole != "all her holes">>
its $slaves[$i].toyHole.
<<else>>
all of its holes.
<</if>>
<</if>>
<</if>>
<</for>>
<<set $j to "Back",$k to "AS Dump",$l to "Main">>
<<if (_BG > -1) && ($slaves[_BG].assignment is "guard you")>>
<<set $i to _BG>>
<<set $GO to "idiot ball">>
<br><<include "Use Guard">>
<br> <<print "[[Use her mouth|FLips][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
| <<print "[[Play with her tits|FBoobs][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<if canDoVaginal($slaves[_BG])>>
| <<print "[[Fuck her|FVagina][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Use her holes|FButt][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
<</if>>
/*check*/
<<if canAchieveErection($slaves[_BG])>>
| <<print "[[Ride her|FDick][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
<<if canDoAnal($slaves[_BG])>>
| <<print "[[Fuck her ass|FAnus][$activeSlave to $slaves[" + _BG + "],$nextButton to $j,$nextLink to $k,$returnTo to $l]]">>
<</if>>
| <<print "[[Abuse her|Gameover][$gameover to $GO]]">>
<</if>>
<<set $activeSlave to Array.random($slaves)>>
<<if ($activeSlave.assignment != "please you") && ($activeSlave.assignment != "guard you")>>
<br><<include "Walk Past">>
<</if>>
|
r3d/fc
|
src/uncategorized/main.tw
|
tw
|
bsd-3-clause
| 13,470
|
:: Manage Arcology [nobr]
<<set $nextButton to "Back">>
<<set $nextLink to "Main">>
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater to 1]]//
</center>
<</if>>
<<set $showEncyclopedia to 0>>
<<include "Arcology Description">>
<br><br>
__Arcology Ownership__
You own ''$arcologies[0].ownership%'' of $arcologies[0].name, <<if $arcologies[0].minority > 0>>against ''$arcologies[0].minority%'' owned by the second most significant holder<<else>>and there are no other significant holders<</if>>.
<<if $arcologies[0].minority > $arcologies[0].ownership-10>>
@@color:red;This is a dangerously narrow margin of control.@@
<</if>>
<<set $price to 500*Math.trunc($arcologies[0].prosperity*(1+($arcologies[0].demandFactor/100)))>>
A 1% interest in $arcologies[0].name is worth ¤$price and will require a transaction cost of ¤10000 to acquire.
<br>
<<if $arcologies[0].ownership+$arcologies[0].minority < 100>>
[[Buy|Manage Arcology][$cash -= $price+10000, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]]
<<else>>Buy<</if>> |
[[Sell|Manage Arcology][$cash += $price, $arcologies[0].ownership -= 1, $arcologies[0].demandFactor -= 5]]
<<if $arcologies[0].ownership+$arcologies[0].minority < 100>>
<<if $rep >= 10000>>
<br>
<<set $repPrice = Math.clamp($price/2, 0, 10000)>>
You have so much political capital that you can spend reputation to acquire ownership by spending reputation. [[Use reputation|Manage Arcology][$rep -= $repPrice, $arcologies[0].ownership += 1, $arcologies[0].demandFactor += 5]]
<</if>>
<</if>>
<<if $FSAnnounced > 0>>
<<if $FSCredits > 0>>
<br><br>
@@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<</if>>
<</if>>
<br><br>
__Construction__
<br>
<<if $AProsperityCap <= 60>>
//The first major upgrade needed is the installation of a drone security system so higher-class citizens will feel safe and protected should they choose to immigrate. This upgrade will cost ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>.// [[Install drone security system|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $AProsperityCap += 20]]
<<elseif $AProsperityCap <= 80>>
//The next major upgrade needed is the installation of a better water reclamation system so your residents will have access to cheaper water and hydroponically grown food. This upgrade will cost ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>.// [[Upgrade water reclamation system|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $AProsperityCap += 20]]
<<elseif $AProsperityCap <= 100>>
//The next major upgrade needed is the installation of a broader apron at the bottom of the arcology to increase its surface area and gather more solar energy. Right now, tenants that use a lot of power have to import it from outside. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install solar apron|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $AProsperityCap += 20]]
<<elseif $AProsperityCap <= 120>>
//The next major upgrade needed is an improvement of the arcology's electrical transmission lines to make efficient use of the additional power from the solar apron. This upgrade will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Upgrade transmission lines|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $AProsperityCap += 30]]
<<elseif $AProsperityCap <= 150>>
//The next major upgrade needed is an overhaul of the commercial floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of establishment. These renovations will cost ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>.// [[Renovate commercial floors|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $AProsperityCap += 40]]
<<elseif $AProsperityCap <= 190>>
//The next major upgrade needed is an overhaul of the residential floors. As the arcology has become prosperous a better class of citizen has started to look for a higher class of living quarters. These renovations will cost ¤<<print Math.trunc(200000*$upgradeMultiplierArcology)>>.// [[Renovate residential floors|Manage Arcology][$cash -= Math.trunc(200000*$upgradeMultiplierArcology), $AProsperityCap += 50]]
<<elseif $AProsperityCap <= 240>>
//The next major upgrade needed is the addition of a spire at the top of the arcology to increase the space available for the wealthiest citizens to own whole floors. This huge project will cost ¤<<print Math.trunc(250000*$upgradeMultiplierArcology)>>.// [[Add spire|Manage Arcology][$cash -= Math.trunc(250000*$upgradeMultiplierArcology), $AProsperityCap += 60]]
<<else>>
//The arcology's public areas are fully upgraded.//
<</if>>
<<if ($PC.career == "engineer") || ($PC.career == "arcology owner")>>
<<if $AProsperityCap < 360>>
//Arcology upgrades are less expensive due to your @@color:springgreen;<<if $PC.career == "arcology owner">>experience in the Free Cities<<else>>arcology engineering career<</if>>.@@//
<</if>>
<</if>>
<br>
<<if $weatherCladding == 0>>
//Extreme weather is becoming common worldwide. The arcology's exterior can be hardened to reduce damage in case of heavy weather, but this will reduce its beauty somewhat and will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>. Your citizens are <<if $weatherAwareness == 0>>likely to disapprove of this measure as alarmism.<<else>>@@color:yellow;concerned that this measure has not been taken already.@@<</if>> // [[Apply weather cladding|Manage Arcology][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $weatherCladding to 1]]
<<elseif $weatherCladding == 1 && $AProsperityCap is 300>>
The arcology's exterior is jacketed with unsightly but sturdy weather cladding. Your arcology is so prosperous that remodeling the cladding into something beautiful is within the realm of possibility. This massive project will cost ¤<<print Math.trunc(3500000*$upgradeMultiplierArcology)>> and without a doubt render your arcology one of the wonders of the world.
[[Remodel weather cladding|Manage Arcology][$cash -= Math.trunc(3500000*$upgradeMultiplierArcology), $weatherCladding to 2, $AProsperityCap to 360]]
<<elseif $weatherCladding == 1>>
//The arcology's exterior is jacketed with unsightly but sturdy weather cladding.//
<<elseif $weatherCladding == 2>>
//The arcology's exterior is jacketed with gorgeously sculpted and fully functional weather cladding.//
<</if>>
<br><br>
__Facilities__
<br>
<<if $brothel == 0>>
[[Combine empty apartments into a brothel|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $brothel to 5]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $brothel > 0>>
A brothel has been installed directly below your penthouse. It can support <<print $brothel>> whores.
<</if>>
<br>
<<if $club == 0>>
[[Build a club to serve as a focal point for public sluts|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $club to 5]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $club > 0>>
There are rooms off the club to support slaves as they please citizens. They can support <<print $club>> sluts.
<</if>>
<br>
<<if $arcade == 0>>
[[Construct a sex arcade to confine slaves in|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $arcade to 5]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $arcade > 0>>
A sex arcade has been installed in the arcology. It can support <<print $arcade>> inmates.
<</if>>
<br>
<<if $dairy == 0>>
[[Add a dairy to the water reclamation facility|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dairy to 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>> and will incur upkeep costs//
<<elseif $dairy > 0>>
A dairy has been installed in the water reclamation area of your penthouse. It can support <<print $dairy>> milkers.
<</if>>
<br>
<<if $servantsQuarters == 0>>
[[Build a dormitory to house large numbers of house servants|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $servantsQuarters to 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse includes a dormitory to house large numbers of house servants.
<</if>>
<br>
<<if $schoolroom == 0>>
[[Build a schoolroom where slaves can be educated|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $schoolroom to 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse includes a schoolroom where slaves can be educated.
<</if>>
<br>
<<if $spa == 0>>
[[Install open baths to provide relaxation space for resting slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $spa to 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The penthouse includes a fully appointed spa where slaves can rest and recuperate.
<</if>>
<br>
<<if $clinic == 0>>
[[Expand the surgical recovery area to accommodate patients and a nurse|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $clinic to 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The surgical recovery area has been expanded to take in more unhealthy slaves and be staffed by a nurse.
<</if>>
<br>
<<if $cellblock == 0>>
[[Construct cells to properly confine disobedient slaves|Manage Arcology][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cellblock to 5]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The lower level of the penthouse includes a hallway of cells to confine slaves in.
<</if>>
<br>
<<if $AProsperityCap > 120 && $familyTesting == 1>>
<<if $incubator == 0>>
[[Install an incubation chamber to rapidly age children|Manage Arcology][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $incubator to 1]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
The penthouse has a specialized facility dedicated to rapidly aging children.
<</if>>
<<elseif $AProsperityCap >= 100 && $AProsperityCap <= 120>>
//Installation of a child aging facility will require the arcology's electrical infrastructure to be overhauled.//
<</if>>
<br><br>
__Special Arcology Upgrades__
<br>
<<if ($personalArms == 0) && ($mercenaries == 0) && ($assistant == 0)>>
//$arcologies[0].name has no special upgrades//
<</if>>
<<if ($personalArms == 1)>>
You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms.
<<elseif ($personalArms > 1)>>
You own a prototype powered exoskeleton that mounts armor and a smart mortar system, and has rifles mounted into its forearms. Furthermore, your security drones can rearm with small-caliber guns if necessary.
<</if>>
<<if ($mercenaries > 0)>>
<<if ($mercenaries == 1)>>
A squad of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly.
<<elseif ($mercenaries < 5)>>
A full platoon of mercenaries is permanently quartered in $arcologies[0].name. They are grim men and women, heavily armed and armored. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly.
<<elseif ($mercenaries >= 5)>>
You have permanently settled a full platoon of mercenaries in $arcologies[0].name as your $mercenariesTitle. They are grim men and women who appreciate their luxurious life here and train hard to keep their skills with their prototype armor sharp. Their upkeep is costing ¤<<print ($mercenaries*1000)>> weekly.
<</if>>
<</if>>
<<if ($assistant > 0)>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is using an alternative personality setting, speaking in a sultry, sexual voice, and talking as though the penthouse's sex toys are her body.
<</if>>
<<if ($assistant > 1)>>
She also has charge of all smart piercings in the arcology, and is using her adaptations to sexual duties to improve their effectiveness.
<</if>>
<br><br>
Your slaves have participated in approximately <<print $oralTotal+$vaginalTotal+$analTotal>> sexual encounters: $oralTotal primarily oral, $vaginalTotal vanilla, $mammaryTotal mammary, $analTotal anal, and $penetrativeTotal with the slave penetrating another. They have produced about $milkTotal liters of marketable milk, <<if $seeDicks != 0>>about $cumTotal deciliters of marketable cum, <</if>>and have given birth $birthsTotal times.
<<if $pitKillsTotal > 0>>$pitKillsTotal slaves have died in your fighting pit.<</if>>
<<if $fuckdollsSold > 0>>$fuckdollsSold mindbroken arcade slaves have been converted into Fuckdolls and sold.<</if>>
<br><br>
Your arcology is named <<textbox "$arcologies[0].name" $arcologies[0].name "Manage Arcology">>
|
r3d/fc
|
src/uncategorized/manageArcology.tw
|
tw
|
bsd-3-clause
| 13,210
|
:: Manage Penthouse [nobr]
<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater to 1]]//
</center>
<</if>>
<<set $showEncyclopedia to 0>>
<<include "Office Description">>
<<if $PC.career is "mercenary">>
You look back at the rifle. It could never hold a zero, and would fail to feed if it wasn't given just the right amount of lubricant. But sometimes, you'd give anything for one more mission with that shitty old rifle.
<</if>>
<br><br>
__Penthouse Capacity__
<br>
The main penthouse dormitory, which houses slaves who aren't living in a facility and aren't granted a luxurious standard of living, has a capacity of ''$dormitory'' slaves.
[[Expand the dormitory|Manage Penthouse][$cash -= Math.trunc($dormitory*1000*$upgradeMultiplierArcology), $dormitory += 10]]
//Costs ¤<<print Math.trunc($dormitory*1000*$upgradeMultiplierArcology)>>//
<br>
//Exceeding this limit is bad for slaves' health, devotion and trust//
<br>
The penthouse also features little individual rooms, which house slaves who do enjoy a luxurious standard of living. They have a capacity of ''$rooms'' slaves.
[[Expand the rooms|Manage Penthouse][$cash -= Math.trunc($rooms*1000*$upgradeMultiplierArcology), $rooms += 5]]
//Costs ¤<<print Math.trunc($rooms*1000*$upgradeMultiplierArcology)>>//
<br>
//The number of rooms determines the number of slaves that can be granted luxury//
<br><br>
__Penthouse Improvements__
<br>
<<if $masterSuite == 0>>
[[Improve your master bedroom to house a harem of personal toys|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $masterSuite to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse is capped by a master suite with room for an entire harem of personal toys.
<</if>>
<br>
<<if $HGSuite != 1>>
[[Build a small suite for a Head Girl to live in|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $HGSuite to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
There is a small but handsome suite next to yours reserved for the Head Girl.
<</if>>
<br>
<<if $servantMilkers != 1>>
Your penthouse is equipped with basic milkers for lactating slaves. [[Install more and tie them into the liquid systems|Manage Penthouse][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $servantMilkers to 1]]
//Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>//
<<else>>
Every room in the penthouse is equipped with milkers tied into the liquid systems, letting slaves with full udders drain them anywhere.
<</if>>
<br>
<<if $boobAccessibility != 1>>
<<if $pregAccessibility == 1 || $ballsAccessibility || $buttAccessibility>>
Your penthouse has already been widened for overly wide slaves but there are no special accomodations for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $boobAccessibility to 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous breasts. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $boobAccessibility to 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous breasts easier. The doorways have been widened, and tables, sinks and other items now have two levels: one at shoulder height for slaves to use, and another at waist height for them to rest their tits on while they do.
<</if>>
<<if $seeHyperPreg == 1>>
<br>
<<if $pregAccessibility != 1>>
<<if $boobAccessibility == 1 || $ballsAccessibility || $buttAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $pregAccessibility to 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous pregnancies. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $pregAccessibility to 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous pregnancies easier. The doorways have been widened, and tables, sinks and other items are now designed to work around a massively distended belly.
<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
<br>
<<if $dickAccessibility != 1>>
Your penthouse has no special accessibility provisions for slaves with enormous dicks. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dickAccessibility to 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
The entire penthouse has been remodeled to make life with enormous dicks easier. Carts, slings and harnesses are available to keep things from dragging and there is now plenty of room for huge genitals to occupy when a slave must use appliances, tables and seats.
<</if>>
<br>
<<if $ballsAccessibility != 1>>
<<if $boobAccessibility == 1 || $buttAccessibility || $pregAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $ballsAccessibility to 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous testicles. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $ballsAccessibility to 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous testicles easier. The doorways have been widened, tables, sinks and other items are now designed to fit over giant balls, drains have been widened to allow excessive cum to flow easier, and seats have been specially altered to allow plenty of ball room for seated slaves.
<</if>>
<br>
<<if $buttAccessibility != 1>>
<<if $boobAccessibility == 1 || $dickAccessibility || $ballsAccessibility>>
Your penthouse has already been widened to make life for overly wide slaves easier but there are no special accomodations for slaves with gigantic posteriours. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $buttAccessibility to 1]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
Your penthouse has no special accessibility provisions for slaves with enormous posteriors. [[Remodel for accessibility|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $buttAccessibility to 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<</if>>
<<else>>
The entire penthouse has been remodeled to make life with enormous rears easier. The doorways have been widened, and anything that can be sat on is now extra, extra wide and reinforced to allow even the heaviest, biggest asses to comfortably rest upon it.
<</if>>
<</if>>
<br>
<<if $feeder == 0>>
[[Upgrade the kitchen's nutritional sensing systems|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $feeder to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The kitchen mounts sensors to refine diets in real time.
<</if>>
<br>
<<if $cockFeeder == 0>>
[[Enhance the feeding system with faux phalli|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $cockFeeder to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The kitchen dispenses food from phalli slaves must suck off in order to eat. //[[Remove them|Manage Penthouse][$cockFeeder to 0]]//
<</if>>
<br>
<<if $suppository == 0>>
[[Replace the drug dispensers with reciprocating dildo suppositories|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $suppository to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
The kitchen applies drugs that can be absorbed rectally by assfucking slaves with dildos that cum the pharmaceuticals. //[[Remove them|Manage Penthouse][$suppository to 0]]//
<</if>>
<br>
<<if $dairy != 0>>
<<if $dairyPiping == 0>>
[[Install pipes connecting the Dairy to the rest of your penthouse for use in enema play|Manage Penthouse][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $dairyPiping to 1]]
//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>//
<<else>>
Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding.
<</if>>
<<elseif $dairyPiping == 1>>
Various taps around the penthouse supply product from $dairyName for use in enema play and force-feeding. With no dairy to draw from, they are currently unused.
<</if>>
<br>
<<if $studio == 0>>
[[Install a media hub to convert slave video feeds into pornography|Manage Penthouse][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $studio to 1]]
//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>//
<<else>>
The arcology's video systems are connected to a media hub that can convert slave video feeds into pornography.
<</if>>
<br>
<<if $dojo == 0>>
[[Set up a personal armory to support a bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<elseif $dojo == 1>>
There is a small armory next to your office that can support a bodyguard. [[Upgrade the armory with a private room for the bodyguard|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $dojo to 2]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
There is a small armory next to your office that can support a bodyguard, with a little room for her to rest in when off duty.
<</if>>
<br>
<<if $pit == 0>>
[[Build a pit to host slave fights|Manage Penthouse][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $pit to 1]]
//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>//
<<else>>
You have a room with a padded pit sunken into the floor for slave fights.
<</if>>
<br>
<<if ($dispensary == 0)>>
<<if ($rep > 2000)>>
[[Install a pharmaceutical fabricator|Manage Penthouse][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $dispensary to 1, $drugsCost to $drugsCost/4]]
//Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to obtain cutting-edge pharmaceutical technology//
<</if>>
<<else>>
There is a [[pharmaceutical fabricator|Dispensary]] in the basement.
<</if>>
<br>
<<if ($surgeryUpgrade == 0)>>
<<if ($rep > 10000)>>
[[Upgrade the remote surgery|Manage Penthouse][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $surgeryUpgrade to 1]]
//Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to secure rare surgery upgrades//
<</if>>
<<else>>
Your remote surgery has been heavily upgraded and customized.
<</if>>
<br>
<<switch $prostheticsUpgrade>>
<<case 1>>
There is a facility to construct mechanical prosthetic limbs for amputated slaves.
<<if ($rep > 14000)>>
[[Research advanced prototype prosthetics|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade to 2]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to research and produce prototype prosthetics.//
<</if>>
<<case 2>>
There is a prosthetics facility upgraded to use advanced materials and designs.
<<if ($rep > 16000)>>
[[Research high-tech cybernetic limbs|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade to 3]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to research and produce prototype cybernetic limbs.//
<</if>>
<<case 3>>
There is a high-tech facility to build prosthetics and state-of-the-art cybernetic replacement limbs.
<<default>>
<<if ($rep > 12000)>>
[[Construct a mechanical prosthetics facility|Manage Penthouse][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $prostheticsUpgrade to 1]]
//Costs ¤<<print Math.trunc(100000*$upgradeMultiplierArcology)>>//
<<else>>
//You lack the reputation to construct a prosthetics facility.//
<</if>>
<</switch>>
|
r3d/fc
|
src/uncategorized/managePenthouse.tw
|
tw
|
bsd-3-clause
| 12,976
|
:: Master Suite [nobr]
<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite">>
<<if $masterSuiteName != "the Master Suite">>
<<set $masterSuiteNameCaps to $masterSuiteName.replace("the ", "The ")>>
<</if>>
<<set $masterSuiteAverageEnergy = 0, $masterSuiteSlaves = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0, _notMasterSuiteSlaves = 0, _SL = $slaves.length>>
<<for _i to 0; _i < _SL; _i++>>
<<set _Slave to $slaves[_i]>>
<<if _Slave.assignment is "serve in the master suite">>
<<set $masterSuiteSlaves += 1>>
<<if $masterSuiteUpgradeLuxury is 2>>
<<if canAchieveErection(_Slave)>>
<<set _masterSuiteAverageCum += _Slave.balls, _masterSuiteAverageDick += _Slave.dick>>
<</if>>
<<set _masterSuiteAverageMilk += _Slave.lactation*(_Slave.boobs-_Slave.boobsImplant)>>
<<set $masterSuiteAverageEnergy += _Slave.energy>>
<<set _masterSuiteAveragePreg += _Slave.preg>>
<<if _Slave.fetish is "dom">>
<<set _masterSuiteAverageDom += _Slave.fetishStrength>>
<<elseif _Slave.fetish is "submissive">>
<<set _masterSuiteAverageDom -= _Slave.fetishStrength>>
<<elseif _Slave.fetish is "sadist">>
<<set _masterSuiteAverageSadism += _Slave.fetishStrength>>
<<elseif _Slave.fetish is "masochist">>
<<set _masterSuiteAverageSadism -= _Slave.fetishStrength>>
<</if>>
<</if>>
<<if $masterSuiteUpgradeLuxury > 0>>
<<set _Slave.livingRules to "luxurious">>
<</if>>
<<set $slaves[_i] = _Slave>>
<<if _Slave.ID == $Concubine.ID>>
<<set $Concubine = _Slave>>
<</if>>
<<else>>
<<set _notMasterSuiteSlaves += 1>>
<</if>>
<<if (_Slave.assignment is "serve in the master suite" or _Slave.ID is $Concubine.ID) && (_Slave.preg >= 4)>>
<<set _masterSuitePregnantSlaves += 1>>
<<if _Slave.pregType > 1>>
<<set _masterSuitePregnantSlavesMultiple += 1>>
<</if>>
<</if>>
<</for>>
<<if ($masterSuiteSlaves > 0)>>
<<set $masterSuiteAverageEnergy to $masterSuiteAverageEnergy/$masterSuiteSlaves>>
<<set _masterSuiteAverageMilk to _masterSuiteAverageMilk/$masterSuiteSlaves>>
<<set _masterSuiteAverageCum to _masterSuiteAverageCum/$masterSuiteSlaves>>
<<set _masterSuiteAverageDick to _masterSuiteAverageDick/$masterSuiteSlaves>>
<<set _masterSuiteAveragePreg to _masterSuiteAveragePreg/$masterSuiteSlaves>>
<<set _masterSuiteAverageDom to _masterSuiteAverageDom/$masterSuiteSlaves>>
<<set _masterSuiteAverageSadism to _masterSuiteAverageSadism/$masterSuiteSlaves>>
<</if>>
<<if $masterSuiteUpgradeLuxury == 1>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic. Pride of place is given to a set of low couches placed together, capable of accommodating many nude bodies.
<<case "Egyptian Revivalist">>
after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling. An imposing bed of sandalwood occupies the center of the room.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space. There, around a low bed, there are many mats for servants to kneel around their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. There is a great gilded bed in the center of the space, piled with silk pillows for naked bodies to recline on. Gauzy curtains flutter in the warm, heady breeze.
<<case "Chinese Revivalist">>
as though it were the innermost sanctum of the Forbidden City. A massive bed fills the central space. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates an enormous stone platform that serves as a bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace crouch in the center of the space in the form of a massive poster bed with curtains of chain mail.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available. There's a huge, reinforced, low to the ground bed in the middle of the suite.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. There's a huge bed in the middle of the suite, with hidden compartments containing condoms and spermicides.
<<case "Asset Expansionist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.
<<case "Transformation Fetishist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible. There's a huge bed in the middle of the suite, heavily reinforced.
<<case "Gender Radicalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked in the butt, but they're concealed for now.
<<case "Gender Fundamentalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. There's a huge bed in the middle of the suite, with straps to restrain slave girls who don't want to be fucked, but they're concealed for now.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There's a huge bed in the middle of the space, and there are mirrors almost everywhere, including on the ceiling over the bed.
<<case "Supremacist">>
like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people. A massive four-poster bed dominates the space.
<<case "Subjugationist">>
like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves. A massive four-poster bed dominates the space.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. The space is dominated by a massive, reinforced bed, built in sections so that part of it can be cleaned while cream-squirting cows cavort on the rest.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves. The space is dominated by a broad, soft bed, well supplied with pillows. It's the perfect place to relax with a harem of MILFs.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves. The space is dominated by a broad, reinforced bed, without cushions or sheets, which would just get in the way of energetic sex.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable. The space is dominated by a huge bed with soft sheets.
<<default>>
in a refined, yet practical style. It's dominated by a huge bed in which many slaves could serve their <<if $PC.title == 1>>master<<else>>mistress<</if>> and then cuddle afterward.
<</switch>>
It's is full of luxuries of all kinds. The slaves here live free of want or worry, and have everything except their freedom. Their only duties are to please you and look after the suite and one another.
<<if $masterSuiteSlaves > 2>>
It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.
<<else>>
None of your slaves are serving here.
<</if>>
<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury to 2]] //Costs 10000; will encourage fucktoys to fuck each other//
<<elseif $masterSuiteUpgradeLuxury is 2>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman emperor's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.
<<case "Egyptian Revivalist">>
after the royal room of an ancient Egyptian palace. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period castle's innermost rooms. Rice paper screens partition off many small cubicles around its large central space.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. Gauzy curtains flutter in the warm, heady breeze.
<<case "Chinese Revivalist">>
as though it were the innermost sanctum of the Forbidden City. The walls are gorgeous gilded hand-carved screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the central space.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace decorate the walls.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. There are various specialized toys, as well as, lotions and creams readily available.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite.
<<case "Asset Expansionist">>
comfortably, with the convenience of massive-breasted slaves in mind. There are lots of handrails, cushions, and low tables, covered with creams, lubricants, and sex toys.
<<case "Transformation Fetishist">>
comfortably, with the convenience of bimbos in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and sex toys.
<<case "Gender Radicalist">>
comfortably, with the convenience of dickgirls in mind. There are lots of makeup dressers with mirrors, stripper poles, and low tables, covered with creams, lubricants, and vibrating butt plugs.
<<case "Gender Fundamentalist">>
comfortably, with the convenience and pleasure of slavegirls in mind. There are lots of makeup dressers with mirrors, soft divans, and low tables, covered with creams, lubricants, and vibrators.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. The entire area is filled with the heady odors of sweat, metabolites, and sex.
<<case "Supremacist">>
like the royal bedroom in a palace in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
like the royal bedroom in a palace in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants, with a distinct focus on mammary intercourse.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<default>>
in a refined, yet practical style.
<</switch>>
The true focus of the suite is, however, the fuckpit. This stepped depression in the middle of the floor
<<if $masterSuiteSlaves > 3>>
is filled by cushions and every slave in the suite who isn't sleeping, eating, or bathing.
<<if $masterSuiteAverageEnergy > 90>>
They're having energetic group sex; most of them are fucking and being fucked at the same time.
<<elseif $masterSuiteAverageEnergy > 60>>
They're having group sex; most of them are in active sexual contact with more than one partner.
<<else>>
They're having languid group sex; more than one girl is dozing while another plays with her body.
<</if>>
<<if $masterSuiteAverageEnergy > 90>>
The pit features automated cleaning systems, which are quite necessary.
<<if _masterSuiteAverageDick > 4>>
With so many huge cocks in the fuckpit, every hole available is frequently fucked vigorously.
<</if>>
<<if _masterSuiteAverageCum > 4>>
The slaves' bodies grow more coated with cum, and more of the white stuff drips from their holes, until they take a break for a shower.
<</if>>
<<if _masterSuiteAverageMilk > 4000>>
Most of them cannot tear themselves away (or cannot escape) for a normal machine milking, so their tender, overfull breasts squirt milk whenever anyone touches them. The lowest level of the fuckpit is a pool of milk.
<</if>>
<</if>>
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and more than one has her face buried in the cunt directly below a gravid belly while she lovingly massages her own.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and more than one has her face buried in the cunt directly below a massively overburdened belly while she lovingly massages her own distended squirming stomach.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and more than one has her face buried in the cunt directly below a grossly swollen belly while she lovingly massages her own distended stomach.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
has a few lonely-looking fucktoys in it, badly outnumbered by the cushions.
<<else>>
is desolate and unpopulated.
<</if>>
<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 10000, $masterSuiteUpgradeLuxury to 1]] //Costs 10000; will focus the suite on you//
<<else>>
$masterSuiteNameCaps is furnished
<<switch $masterSuiteDecoration>>
<<case "Roman Revivalist">>
as a Roman patrician's apartment. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and the flooring is erotic mosaic.
<<case "Egyptian Revivalist">>
after the best room of an ancient Egyptian mansion. There is a small shrine to the old gods the <<if $PC.title == 1>>master<<else>>mistress<</if>> favors in a side room, and linen hangings decorate the walls and ceiling.
<<case "Edo Revivalist">>
in the Spartan style of an Edo period mansion's innermost rooms. Rice paper screens divide it into subsections, each of which contains little more than a low bed.
<<case "Arabian Revivalist">>
as a beguiling haze of Arabian decadence. Soft cushions are scattered across the floor and piled against the walls to provide something for dusky, naked bodies to recline on. Gauzy curtains partition the room into a number of cozy dens.
<<case "Chinese Revivalist">>
like the mansion of a senior mandarin of ancient China. The walls are gorgeous hand-carved wooden screens, and heavy jade statues of favored gods crouch in the corners.
<<case "Chattel Religionist">>
as a severe place of cold stone and hard wood. A single shaft of sunlight illuminates the bed where penitents give their bodies to their <<if $PC.title == 1>>master<<else>>mistress<</if>>.
<<case "Repopulation Focus">>
comfortably, with lots of cushions and seats for a pregnant slaves to lounge on. Various specialized toys, as well as, lotions and creams are readily available.
<<case "Eugenics">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls lots of fun. Condoms and spermicides are readily available throughout the suite.
<<case "Degradationist">>
with a gothic grandeur. Blood-red upholstery and hardwood menace. There are numerous places where resistant slaves can be restrained.
<<case "Asset Expansionist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with stacked slaves as fun as possible.
<<case "Transformation Fetishist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with bimbo slaves as fun as possible.
<<case "Gender Radicalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls in the butt lots of fun. The straps to restrain slave girls who don't want to be fucked in the butt are concealed for now.
<<case "Gender Fundamentalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make fucking slave girls nice and enjoyable. The straps to restrain slave girls who don't want to be fucked are concealed for now.
<<case "Physical Idealist">>
as a shrine to the owner's body. Athletic trophies and photographs of past victories line the walls. There are mirrors almost everywhere, including on the ceiling over the bed.
<<case "Supremacist">>
like the master bedroom in a mansion in the old countries of $arcologies[0].FSSupremacistRace people.
<<case "Subjugationist">>
like the master bedroom in a mansion in the old countries which favored $arcologies[0].FSSubjugationistRace slaves.
<<case "Paternalist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<case "Pastoralist">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants. Everything that isn't waterproof is covered in plastic, to catch errant milk.
<<case "Maturity Preferentialist">>
comfortably, with elegant sex toys and perfumed lubricants designed to appeal to mature sex slaves.
<<case "Youth Preferentialist">>
comfortably, with pastel-colored sex toys and flavored lubricants designed to appeal to eager young sex slaves.
<<case "Body Purist" "Slimness Enthusiast">>
comfortably, with lots of easy-to-clean leather and plentiful tools, toys, and lubricants to make sex with slaves mutually enjoyable.
<<default>>
comfortably, as a fairly normal luxury suite. It is unusually large, to accommodate as large a stable of sex slaves as strikes your fancy.
<</switch>>
<<if $masterSuiteSlaves > 2>>
It's busy with slaves, so many that they are able to rotate through keeping themselves perfect and ready for your pleasure. The slaves not on call at the moment are beautifying themselves, cleaning, or serving others.
<<if (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple < 2)>>
Many of the slaves are pregnant, and they walk around proudly displaying their bellies and the new slaves growing inside them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2) && $masterSuiteHyperPregnancy == 1>>
Many of the slaves are heavily pregnant with multiple children, and they waddle around proudly displaying their distended bulging bellies and the next generation of slaves growing within them.<br>
<<elseif (_masterSuitePregnantSlaves > 2) && (_masterSuitePregnantSlavesMultiple > 2)>>
Many of the slaves are pregnant with multiple children, and they walk around proudly displaying their distended bellies and the next generation of slaves growing within them.<br>
<</if>>
<<elseif $masterSuiteSlaves > 0>>
It's sparsely populated, so that the few slaves here have to work hard and quickly to ensure that an assortment of sex slaves is perfect and ready for your pleasure at any given moment.
<<else>>
None of your slaves are serving here.
<</if>>
<br> [[Refit the suite to the height of traditional opulence|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury to 1]] //Costs ¤25000 and will focus the suite on you//
<br> [[Remodel the suite around a luxurious pit for group sex|Master Suite][$cash -= 25000, $masterSuiteUpgradeLuxury to 2]] //Costs ¤25000; will encourage fucktoys to fuck each other//
<</if>>
<br>$masterSuiteNameCaps has room for $masterSuite slaves to live comfortably<<if $masterSuiteUpgradeLuxury == 2>> in the moments when they're not in the fuckpit<<elseif $masterSuiteUpgradeLuxury == 1>> on its huge bed<</if>>.
[[Expand the Master Suite|Master Suite][$cash -= Math.trunc($masterSuite*1000*$upgradeMultiplierArcology), $masterSuite += 5]] //Costs ¤<<print Math.trunc($masterSuite*1000*$upgradeMultiplierArcology)>>//
<br>
<<if $masterSuiteUpgradePregnancy == 1>>
The master suite has been further upgraded to support fertile slaves and encourage slave pregnancy, providing additional rest areas, better access to amenities, and a dedicated birthing chamber.
<<if $masterSuitePregnancySlaveLuxuries == 1>>
Pregnant slaves are being ''given some luxuries'' to reduce stress. [[End the special treatment of pregnant slaves|Master Suite][$masterSuitePregnancySlaveLuxuries to 0]] <br>
<<else>>
Pregnant slaves ''have no extra luxuries'' to reduce stress. [[Give pregnant slaves lighter duties|Master Suite][$masterSuitePregnancySlaveLuxuries to 1]] //Costs ¤500/week// <br>
<</if>>
<<if $masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1>>
Fertile slaves ''are being given'' <<if $masterSuiteHyperPregnancy == 1>>super fertility drugs<<else>>fertility drugs<</if>>, encouraging impregnation and multiple pregnancy.<<if $masterSuiteHyperPregnancy == 1>> [[End the drug regime|Master Suite][$masterSuiteHyperPregnancy to 0, $masterSuitePregnancyFertilitySupplements to 0]]<<else>> [[End the drug regime|Master Suite][$masterSuitePregnancyFertilityDrugs to 0, $masterSuitePregnancyFertilitySupplements to 0]]<</if>> <br>
<<else>>
Fertile slaves ''are not being given'' fertility drugs. [[Give fertility drugs to all fertile slaves|Master Suite][$masterSuitePregnancyFertilityDrugs to 1]] <<if $seeHyperPreg == 1 && $superFertilityDrugs == 1>> | [[Give hyper fertility drugs to all fertile slaves|Master Suite][$masterSuiteHyperPregnancy to 1]]<</if>> <br>
<</if>>
<<if $masterSuitePregnancyFertilityDrugs == 0 && $masterSuiteHyperPregnancy == 0>>
//Fertile slaves ''must be on fertility drugs'' to be given fertility supplements// <br>
<<elseif $masterSuitePregnancyFertilitySupplements == 0 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
Fertile slaves ''are not being given'' fertility drug supplements. [[Give supplements to slaves on fertility drugs|Master Suite][$masterSuitePregnancyFertilitySupplements to 1]] //Costs ¤1000/week//<br>
<</if>>
<<if $masterSuitePregnancyFertilitySupplements == 1 && ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
Fertile slaves ''are being given'' supplements to their fertility drugs, further enhancing the chances of multiple pregnancy. [[End the supplement regime|Master Suite][$masterSuitePregnancyFertilitySupplements to 0]] <br>
<</if>>
<<else>>
The master suite does not currently have special customizations to support slave pregnancy. [[Refit the suite to support and encourage slave pregnancy|Master Suite][$cash -= 15000, $masterSuiteUpgradePregnancy to 1]] //Costs ¤15000//
<</if>>
<br><br>
<<if $Concubine != 0>>
<<set $Flag to 2>>
<<include "Slave Summary">>
<<else>>
You do not have a slave serving as your Concubine. [[Appoint one|Concubine Select]]
<</if>>
<<if $masterSuiteSlaves > 0>>
<br><br>''Bring a slave out of the master suite:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if _notMasterSuiteSlaves > 0>>
<br><br>''Send a slave to serve in the master suite:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $masterSuiteName: <<textbox "$masterSuiteName" $masterSuiteName "Master Suite">> //Use a noun or similar short phrase//
|
r3d/fc
|
src/uncategorized/masterSuite.tw
|
tw
|
bsd-3-clause
| 26,451
|
:: Master Suite Report [nobr]
<<set $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, $masterSuiteSlaves = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSlaves = 0, _masterSuitePregnantSlavesMultiple = 0, _SL = $slaves.length, _CCB = -1>>
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment is "serve in the master suite") || ($slaves[_i].assignment is "be your Concubine")>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef tinyImg">
<<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */
<<set $masterSuiteSlaves += 1, $masterSuiteAverageEnergy += $slaves[_i].energy>>
<<if $masterSuiteUpgradeLuxury == 2>>
<<if canAchieveErection($slaves[_i])>>
<<set _masterSuiteAverageCum += $slaves[_i].balls, _masterSuiteAverageDick += $slaves[_i].dick>>
<</if>>
<<set _masterSuiteAverageMilk += $slaves[_i].lactation*($slaves[_i].boobs-$slaves[_i].boobsImplant)>>
<<set _masterSuiteAveragePreg += $slaves[_i].preg>>
<<if $slaves[_i].fetish is "dom">>
<<set _masterSuiteAverageDom += $slaves[_i].fetishStrength>>
<<elseif $slaves[_i].fetish is "submissive">>
<<set _masterSuiteAverageDom -= $slaves[_i].fetishStrength>>
<<elseif $slaves[_i].fetish is "sadist">>
<<set _masterSuiteAverageSadism += $slaves[_i].fetishStrength>>
<<elseif $slaves[_i].fetish is "masochist">>
<<set _masterSuiteAverageSadism -= $slaves[_i].fetishStrength>>
<</if>>
<</if>>
<<if ($legendaryAbolitionistID == 0) && ($slaves[_i].devotion > 95) && ($slaves[_i].prestige == 0)>>
<<if ($slaves[_i].origin is "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($slaves[_i].origin is "She is an enslaved Daughter of Liberty.")>>
<<set $legendaryAbolitionistID to $slaves[_i].ID>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if ($masterSuiteSlaves > 0)>>
<<set $masterSuiteAverageEnergy to $masterSuiteAverageEnergy/$masterSuiteSlaves>>
<<set _masterSuiteAverageMilk to _masterSuiteAverageMilk/$masterSuiteSlaves>>
<<set _masterSuiteAverageCum to _masterSuiteAverageCum/$masterSuiteSlaves>>
<<set _masterSuiteAverageDick to _masterSuiteAverageDick/$masterSuiteSlaves>>
<<set _masterSuiteAveragePreg to _masterSuiteAveragePreg/$masterSuiteSlaves>>
<<set _masterSuiteAverageDom to _masterSuiteAverageDom/$masterSuiteSlaves>>
<<set _masterSuiteAverageSadism to _masterSuiteAverageSadism/$masterSuiteSlaves>>
<<if $seeImages == 1>><br style="clear:both" /><</if>>
''There <<if ($masterSuiteSlaves == 1)>>is one slave<<else>>are $masterSuiteSlaves slaves<</if>>
seeing to your pleasure in the master suite.'' Such sexual opulence @@color:green;improves@@ your reputation.
<<if ($arcologies[0].FSEgyptianRevivalist > 0) && ($masterSuiteSlaves >= 5)>>
Society @@color:green;approves@@ of your keeping a large number of women, which advances the Egyptian revivalist ideal of multiple concubinage.
<<set $repGain += 0.2*$masterSuiteSlaves*$FSSingleSlaveRep*($arcologies[0].FSEgyptianRevivalist/$FSLockinLevel)>>
<<set $arcologies[0].FSEgyptianRevivalist += 0.01*$masterSuiteSlaves*$FSSingleSlaveRep>>
<</if>>
<<if (_masterSuitePregnantSlaves >= 1)>>
The suite is supporting the pregnancies of the slaves
<<if ($masterSuitePregnancyFertilityDrugs == 1 || $masterSuiteHyperPregnancy == 1)>>
within, and is providing them with fertility drugs
<<if ($masterSuitePregnancyFertilitySupplements == 1)>>
and supplements to encourage impregnation.
<<else>>
to encourage impregnation.
<</if>>
<<else>>
within.
<</if>>
<</if>>
<<if $masterSuiteSlaves > 1>>
The level of sexual energy in the suite is
<<if $masterSuiteUpgradeLuxury == 1>>
<<if $masterSuiteAverageEnergy > 90>>
intense. When you enter your luxurious retreat, you can set off pent-up orgasms with a touch.
<<elseif $masterSuiteAverageEnergy > 60>>
high; there is strong competition for your favors whenever you enter your retreat.
<<else>>
relatively normal; the girls serve your pleasure before their own.
<</if>>
<<elseif $masterSuiteUpgradeLuxury is 2>>
<<if $masterSuiteAverageEnergy > 90>>
intense. Your girls spend almost all their time in the fuckpit, having sex in a big pile.
<<elseif $masterSuiteAverageEnergy > 60>>
high; your girls spend much of their time in the fuckpit, having sex with each other.
<<else>>
relatively normal; the girls lounging in the fuckpit get each other off when they feel like it.
<</if>>
<<if _masterSuiteAverageCum > 4>>
Unless it's right after an automated cleaning, everything in the fuckpit is spattered with cum.
<</if>>
<<if _masterSuiteAverageMilk > 4000>>
There's so much lactation going on that the lowest level of the fuckpit is a pool of milk.
<</if>>
<<else>>
relatively normal.
<</if>>
<</if>>
<<for _i = 0; _i < _SL; _i++>>
<<if ($slaves[_i].assignment is "serve in the master suite") || ($slaves[_i].assignment is "be your Concubine")>>
<<set $i = _i>>
<<silently>><<include "SA please you">><</silently>>
<<if ($slaves[_i].assignment is "serve in the master suite")>>
<<if $verboseDescriptions == 1>><br><br>''__@@color:pink;$slaves[_i].slaveName@@__'' sees to your pleasure in the master suite.<</if>>
<<if ($masterSuiteUpgradeLuxury == 1)>>
<<if ($slaves[_i].devotion <= 95)>>
<<set $slaves[_i].devotion += 2>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<<set $slaves[_i].devotion += 1>>
<</if>>
<<if ($slaves[_i].trust < 60)>>
<<set $slaves[_i].trust += 1>>
<</if>>
<<elseif ($masterSuiteUpgradeLuxury is 2)>>
<<if ($slaves[_i].energy > 90)>>
<<if ($slaves[_i].devotion <= 95)>>
<<set $slaves[_i].devotion += 2>>
<</if>>
<<if ($slaves[_i].trust <= 95)>>
<<set $slaves[_i].trust += 2>>
<</if>>
<<else>>
<<if ($slaves[_i].devotion <= 60)>>
<<set $slaves[_i].devotion += 1>>
<</if>>
<<if ($slaves[_i].trust < 60)>>
<<set $slaves[_i].trust += 1>>
<</if>>
<</if>>
<<else>>
<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
<<set $slaves[_i].devotion -= 2, $slaves[_i].trust -= 5>>
<<elseif ($slaves[_i].devotion <= 60)>>
<<set $slaves[_i].devotion += 2>>
<<elseif ($slaves[_i].devotion > 60)>>
<<set $slaves[_i].devotion -= 2>>
<</if>>
<<if ($slaves[_i].trust < 60)>>
<<set $slaves[_i].trust += 1>>
<</if>>
<</if>>
<<else>>
<<set $Concubine = $slaves[_i], _CCB = _i>>
<<if $verboseDescriptions == 1>><br><br><</if>>''Your concubine $Concubine.slaveName is serving you in $masterSuiteName.'' More than any other slave, her sexual brilliance and physical appeal are @@color:green;critical@@ to your reputation.
<<if ($Concubine.career is "an arcology owner")>>
She was once your rival, and your relationship is widely thought to be @@color:green;the perfect modern romance.@@
<<set $repGain += 250>>
<<elseif ($Concubine.prestige > 0)>>
<<if $verboseDescriptions == 1>>Keeping such a prestigious slave as your concubine @@color:green;adds to your fame.@@<</if>>
<<set $repGain += 25*$Concubine.prestige>>
<</if>>
<<if $Concubine.prestigeDesc is "She is a famed Free Cities whore, and commands top prices.">>
When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, and many more that she researched just for your pleasure.
<</if>>
<<if $Concubine.prestigeDesc is "She is a famed Free Cities slut, and can please anyone.">>
When she has a free moment, she pretties herself up so that she may be as beautiful as possible to make you look even better.
<</if>>
<<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a cockmilker.">>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to makes use of her huge loads to entertain you.
<</if>>
<<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a dairy cow.">>
She does her best to prevent herself from making a mess when you don't want one. When she has free time, she researches new techniques to makes use of her excessive milk to entertain you.
<</if>>
<<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a breeder." && $Concubine.preg > 10>>
When she has a free moment, she refines her flexibility so that she can perform any sexual position possible for her in her motherly state. She takes the time to look up new positions to work around her growing pregnancy.
<</if>>
<<if $Concubine.prestigeDesc is "She is remembered for winning best in show as a breeder.">>
When she has a free moment, she refines her flexibility so that she is prepared for any sexual position you can think of, no matter how heavy she becomes with children.
<</if>>
<<if ($Concubine.oralCount + $Concubine.analCount + $Concubine.vaginalCount + $Concubine.mammaryCount + $Concubine.penetrativeCount > 1000)>>
<<if $verboseDescriptions == 1>>Many citizens <<if $Concubine.publicCount > 10>>remember having had her themselves, and <</if>>@@color:green;respectfully@@ envy you her exclusive company.<</if>>
<<set $repGain += 25>>
<</if>>
<<if $slaves[_i].devotion <= 20>>
<<if $masterSuiteUpgradeLuxury > 0>>
<<set $slaves[_i].devotion += 4, $slaves[_i].trust += 4>>
<<else>>
<<set $slaves[_i].devotion += 2, $slaves[_i].trust += 2>>
<</if>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<<set $slaves[_i].devotion += 1>>
<</if>>
<</if>>
<<if $masterSuiteUpgradeLuxury is 2>>
<<if ($slaves[_i].trust > -20) && ($slaves[_i].devotion > -10) && ($slaves[_i].fetishStrength <= 95)>>
<<if $masterSuiteAverageEnergy > random(50,90)>>
<<if $verboseDescriptions == 1>>
<<set _Verb = "She">>
<<else>>
<<set _Verb = $slaves[_i].slaveName>>
<</if>>
<<fetishChangeChance $slaves[_i]>>
<<if (_masterSuiteAverageMilk > 2000) && ($fetishChangeChance > random(0,50))>>
<<if $slaves[_i].fetish is "boobs">>
<<if $verboseDescriptions == 1>>Her<<else>>$slaves[_i].slaveName's<</if>> @@color:lightcoral;boob fetish is strengthened@@ by the constant availability of milky nipples for her to play with.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
<<if $verboseDescriptions == 1>>She<<else>>$slaves[_i].slaveName<</if>> @@color:lightcoral;acquires a boob fetish@@ after spending a lot of time in the fuckpit drinking from her fellow fucktoys' tits.
<<set $slaves[_i].fetish to "boobs", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDick > 3) && ($slaves[_i].anus > 0) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish is "buttslut">>
@@color:lightcoral;sinks farther into anal pleasure,@@ since she spends her time in the fuckpit with at least one of the many available cocks up her butt.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@color:lightcoral;acquires an anal fetish@@ after helplessly orgasming at the mercy of your many fucktoys eager to shove their big stiff penises up her ass.
<<set $slaves[_i].fetish to "buttslut", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageCum > 3) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish is "cumslut">>
@@color:lightcoral;sinks farther into cum addiction,@@ since she spends her time in the fuckpit eagerly sucking down ejaculate, straight from the many sources.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@color:lightcoral;acquires an oral fixation@@ after orally servicing your many fucktoys eager to blow their loads down her throat.
<<set $slaves[_i].fetish to "cumslut", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAveragePreg > 10) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish is "pregnancy">>
@@color:lightcoral;sinks farther into pregnancy obession,@@ since she never wants for a pregnant girl to make love to.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@color:lightcoral;acquires an pregnancy fetish,@@ since many of her sexual partners in the fuckpit are heavily pregnant.
<<set $slaves[_i].fetish to "pregnancy", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDom < 50) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish is "dom">>
@@color:lightcoral;becomes more dominant,@@ since there are so many subs in the fuckpit who beg her to fuck them hard.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@color:lightcoral;becomes sexually dominant@@ after having fun satisfying the many submissive fucktoys in the fuckpit who beg her to top them.
<<set $slaves[_i].fetish to "dom", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageDom > 50) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish is "submissive">>
@@color:lightcoral;becomes even more submissive,@@ since there are so many doms in the fuckpit that she's often used by more than one at once.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@color:lightcoral;becomes sexually submissive@@ after the many dominant slaves in the fuckpit hold her down and use her for their pleasure.
<<set $slaves[_i].fetish to "sub", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageSadism < 50) && ($fetishChangeChance > random(0,50))>>
_Verb
<<if $slaves[_i].fetish is "sadist">>
@@color:lightcoral;becomes more sadistic,@@ since there are so many girls in the fuckpit who will do anything for her if she'll only spank them.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
@@color:lightcoral;becomes a bit of a sadist@@ after she notices that so many of her fellow fucktoys cum harder if she gives them a good slap.
<<set $slaves[_i].fetish to "sadist", $slaves[_i].fetishStrength = 65>>
<</if>>
<<elseif (_masterSuiteAverageSadism > 50) && ($fetishChangeChance > random(0,50))>>
<<if $slaves[_i].fetish is "masochist">>
<<if $verboseDescriptions == 1>>Her<<else>>$slaves[_i].slaveName's<</if>> @@color:lightcoral;pain addiction deepens,@@ since the fuckpit is full of ladies happy to fuck her while she screams.
<<set $slaves[_i].fetishStrength += 4>>
<<else>>
<<if $verboseDescriptions == 1>>She<<else>>$slaves[_i].slaveName<</if>> @@color:lightcoral;learns masochism@@ after experiencing many orgasms under the exquisite sexual torture of the sadists in the fuckpit.
<<set $slaves[_i].fetish to "masochist", $slaves[_i].fetishStrength = 65>>
<</if>>
<</if>>
<<if $slaves[_i].energy > 40 && $slaves[_i].energy < 95>>
Being a constant part of the fuckpit orgy @@color:lime;greatly heightens her libido.@@
<<set $slaves[_i].energy += 2>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $verboseDescriptions == 1>>
<<if $slaves[_i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_i].devotion <= 20)>>
<<set $slaves[_i].devotion -= 5>>
<<else>>
<<set $slaves[_i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<<else>>
<<silently>>
<<if $slaves[_i].choosesOwnClothes == 1>>
<<include "SA chooses own clothes">>
<<if ($slaves[_i].devotion <= 20)>>
<<set $slaves[_i].devotion -= 5>>
<<else>>
<<set $slaves[_i].devotion += 1>>
<</if>>
<</if>>
<<include "SA diet">>
<<include "SA long term effects">>
<<include "SA drugs">>
<<include "SA relationships">>
<<include "SA rivalries">>
<</silently>>
<</if>>
<<if $slaves[_i].health < 80>>
<<if $masterSuiteUpgradeLuxury == 1>>
<<set $slaves[_i].health += 20>>
<<else>>
<<set $slaves[_i].health += 10>>
<</if>>
<</if>>
<<if $masterSuiteUpgradePregnancy == 1>>
/* If they're not on fertility drugs and the toggle is active, stick them on (if they can take them). Otherwise take them off. */
<<if ($masterSuitePregnancyFertilityDrugs == 1) && ($slaves[_i].drugs != "fertility drugs") && canGetPregnant($slaves[_i]) and ($slaves[_i].assignment is "serve in the master suite" or $slaves[_i].assignment is "be your Concubine")>>
<<set $slaves[_i].drugs = "fertility drugs">>
<<elseif ($masterSuiteHyperPregnancy == 1) && ($slaves[_i].drugs != "super fertility drugs") && canGetPregnant($slaves[_i]) and ($slaves[_i].assignment is "serve in the master suite" or $slaves[_i].assignment is "be your Concubine")>>
<<set $slaves[_i].drugs to "super fertility drugs">>
<<elseif ((($masterSuitePregnancyFertilityDrugs == 0) && ($slaves[_i].drugs is "fertility drugs")) || (($masterSuiteHyperPregnancy == 0) && ($slaves[_i].drugs is "super fertility drugs"))) && ($slaves[_i].assignment is "serve in the master suite" or $slaves[_i].assignment is "be your Concubine")>>
<<set $slaves[_i].drugs to "no drugs">>
<</if>>
/* We don't know they're pregnant for a month or so by game logic */
<<if ($slaves[_i].preg >= 4)>>
/* Once we know they're knocked up, get the counter going. */
<<set _masterSuitePregnantSlaves += 1>>
/* Don't know about twins/triplets etc until 10 weeks. Once we do, get the counter going */
<<if ($slaves[_i].pregType > 1) && ($slaves[_i].preg >= 10)>>
<<set _masterSuitePregnantSlavesMultiple += 1>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra devotion. More if they're being given lighter duties. */
<<if ($slaves[_i].devotion <= 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[_i].devotion += 2>>
<<else>>
<<set $slaves[_i].devotion += 5>>
<</if>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra trust. More if they're being given lighter duties. */
<<if ($slaves[_i].trust <= 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[_i].trust += 2>>
<<else>>
<<set $slaves[_i].trust += 5>>
<</if>>
<</if>>
/* If they're preggo and in the upgraded suite, give them extra health. More if they're being given lighter duties. */
<<if ($slaves[_i].health < 100)>>
<<if ($masterSuitePregnancySlaveLuxuries == 0)>>
<<set $slaves[_i].health += 15>>
<<else>>
<<set $slaves[_i].health += 25>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if _CCB != -1>>
<<set $Concubine = $slaves[_CCB]>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
<<if $propOutcome != 1>>
<<if $masterSuitePregnantSlaves > 0>>
The Societal Elite know what you are doing with your bedslaves. @@color:red;They do not approve@@.
<<set $failedElite += 5*$masterSuitePregnantSlaves>>
<</if>>
<</if>>
<</if>>
<<if $masterSuiteDecoration != "standard">>
<br><br>
$masterSuiteNameCaps's $masterSuiteDecoration atmosphere @@color:hotpink;has a minor impact on your fucktoys.@@
<</if>>
<<if $verboseDescriptions == 1>><br><</if>>
<<else>>
''The master suite is empty.''
<</if>>
<br><br>
|
r3d/fc
|
src/uncategorized/masterSuiteReport.tw
|
tw
|
bsd-3-clause
| 18,814
|
:: Matchmaking [nobr]
<<set $nextButton to "Back", $nextLink to "Main">>
<<if $subSlave == 0>>
<<SlaveTitle $eventSlave>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
You order $eventSlave.slaveName to come to your office. The <<if $eventSlave.relationship == -2>>worshipful<<else>>slutty<</if>> $desc arrives promptly, greets you correctly, and waits <<if $eventSlave.relationship == -2>>adoringly for a command<<else>>eagerly for you to fuck her<</if>>. You consider the situation carefully.
<<if $eventSlave.relationship == -2>>
She's emotionally bonded to you, and loves you with all her heart. She would probably do anything you command and love you all the more for it. If you were to decide that you were tired of her adoration, you could probably set her up with another similarly broken slave. If you ordered them to love each other like they love you, they'd obey.
<<else>>
She's an emotional slut, and worships you and values herself primarily in terms of sex. She's such a perfect sex slave that she'd probably fuck anyone or anything you told her to, and love you all the more for giving her the chance. If you were to decide that even a sex slave like her needs a little more structure than constant omnisexual lust, you could probably set her up with another universal slut.
<</if>>
Their relationship would probably be somewhat artificial at first, and they'd have to struggle at it, but after a period of adjustment, you'd have two worshipful slaves again, except that they'd be together. It'd definitely help if they had compatible behavioral quirks and sexual fetishes.
<span id="result">
<<if ($MixedMarriage == 1)>>
<<if $eventSlave.relationship == -2>>
<br><br>
<<if ($weddingPlanned != 0)>>
You could marry her yourself, but that would have to wait, since you already have a wedding planned this week.
<<else>>
Of course, you could marry her yourself, since you've decide to enable marriage between slaves and owners in your domain. Marriage with her wouldn't be binding, of course, since she'd still be a slave. She'd probably be pleased, however.
<<link "Marry her">>
<<replace "#result">>
<<set $weddingSlaveID to $eventSlave.ID>>
You tell $eventSlave.slaveName that you're going to marry her. (A proposal, of course, would be inappropriate, even in so enlightened a place as your arcology.) You're not exactly lacking in ways to make <<if $eventSlave.actualAge > 30>>women<<else>>girls<</if>> burst into tears, but this one is unusually effective. When she's gotten herself under control again, <<if $eventSlave.amp == 1>>looking somewhat embarrassed that she can't wipe her own tears<<else>>distractedly cuffing away her tears<</if>> and consciously breathing deeply,
<<if canTalk($eventSlave)>>
she says, "Thank you, <<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>. I am going to do my <<if SlaveStatsChecker.checkForLisp($eventSlave)>>betht<<else>>best<</if>> to be a
<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>
<<if ($eventSlave.fetish is "submissive")>>
perfect submissive wife to you,
<<elseif ($eventSlave.fetish is "cumslut")>>
perfect oral wifey,
<<elseif ($eventSlave.fetish is "humiliation")>>
hot wife for you,
<<elseif ($eventSlave.fetish is "buttslut")>>
perfect little anal wifey,
<<elseif ($eventSlave.fetish is "boobs")>>
<<if $eventSlave.boobs > 800>>perfect big-boobed<<else>>perfect-boobed<</if>> wife
<<elseif ($eventSlave.fetish is "pregnancy")>>
perfect barefoot breeding wife,
<<elseif ($eventSlave.fetish is "dom")>>
perfect, you know, sharing wife with other <<if SlaveStatsChecker.checkForLisp($eventSlave)>>thlaveth<<else>>slaves<</if>>,
<<elseif ($eventSlave.fetish is "sadist")>>
perfect wife to <<if SlaveStatsChecker.checkForLisp($eventSlave)>>uthe on other thlaveth<<else>>use on other slaves<</if>>,
<<elseif ($eventSlave.fetish is "masochist")>>
good, beaten wife,
<<else>>
good wife,
<</if>>
<<else>>
good wife,
<</if>>
<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>. Oh, thank you, M-<<if $PC.title == 0>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mithtreth<<else>>Mistress<</if>><<else>><<if SlaveStatsChecker.checkForLisp($eventSlave)>>Mathter<<else>>Master<</if>><</if>>," she blubbers, and starts crying again.
<<elseif canTalk($eventSlave)>>
she shakily signs her thanks twice in a row before breaking down again.
<<else>>
she painstakingly mouths her thanks, since she cannot speak or use hands to sign.
<</if>>
Despite her devotion and trust, she is still a slave, and probably knows that her position could always change. This brings her one step closer to true permanence, and she knows it.
<br><br>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> prompts you for wedding
<<if $assistant == 0>>
instructions.
<<else>>
instructions, her
<<if $assistantAppearance is "monstergirl">>
monstergirl avatar appearing in a surprisingly conventional surplice that covers her up decently. All except for her horns, which protrude from under the headpiece.
<<elseif $assistantAppearance is "shemale">>
shemale avatar appears in a collar patterned to look like a minister's, and absolutely nothing else, stroking herself with anticipation.
<<elseif $assistantAppearance is "amazon">>
amazon avatar wearing a tribal shaman's cape and carrying a medicine stick adorned with all sorts of little charms and baubles.
<<elseif $assistantAppearance is "businesswoman">>
businesswoman avatar looking rather severe in a minister's collar.
<<elseif $assistantAppearance is "fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes and looking rather smug about it.
<<elseif $assistantAppearance is "pregnant fairy">>
fairy avatar looking incredibly silly, dressed in an oversized, disheveled preist's robes stretched tight by her pregnant belly and looking rather smug about it.
<<elseif $assistantAppearance is "goddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance is "hypergoddess">>
goddess avatar completely unchanged, since she considers her usual form perfectly appropriate for a marriage.
<<elseif $assistantAppearance is "loli">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance is "preggololi">>
loli avatar looking surpisingly mature in a minister's collar. Though, she would rather be the flower girl in this wedding.
<<elseif $assistantAppearance is "schoolgirl">>
schoolgirl avatar looking willfully absurd in a minister's collar and her usual short plaid skirt.
<<else>>
symbol appearing in white.
<</if>>
<</if>>
<span id="result2">
<br><<link "Just redesignate her as your slave wife">>
<<replace "#result2">>
You order $assistantName to simply redesignate $eventSlave.slaveName as your slave wife.
<<if $assistant == 0>>
"Slave redesignated," it responds immediately. The thing is done.
<<else>>
<<if $assistantAppearance is "monstergirl">>
Her avatar snaps its fingers and shrugs off its surplice, revealing her tentacle hair, pale skin, and cocks once more.
<<elseif $assistantAppearance is "shemale">>
Her avatar snaps its fingers and starts to masturbate more energetically.
<<elseif $assistantAppearance is "amazon">>
Her avatar gives its medicine stick a shake.
<<elseif $assistantAppearance is "businesswoman">>
Her avatar snaps its fingers.
<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
Her avatar claps its hands twice, looking a bit disappointed at the lack of celebration.
<<elseif $assistantAppearance is "goddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance is "hypergoddess">>
Her avatar makes a complex hand gesture, looking beatific.
<<elseif $assistantAppearance is "loli">>
Her avatar claps its hands together.
<<elseif $assistantAppearance is "preggololi">>
Her avatar claps its hands together.
<<elseif $assistantAppearance is "schoolgirl">>
Her avatar snaps its fingers and gives a little twirl.
<<else>>
Her symbol flashes.
<</if>>
"Done," she says.
<</if>>
<<set $eventSlave.relationship to -3>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $eventSlave.ID>>
<<set $slaves[_i] = $eventSlave>>
<</if>>
<</for>>
<</replace>>
<</link>>
<br><<link "Have your assistant marry her to you">>
<<replace "#result2">>
You order $eventSlave.slaveName to go change into bridal lingerie. She hurries off, still crying. When she returns, she's wearing
<<if ($eventSlave.vagina == 0)>>
white, since she's a virgin.
<<elseif ($eventSlave.preg > 0)>>
light pink, since she is pregnant.
<<elseif ($eventSlave.vagina < 0) && ($eventSlave.anus == 0)>>
white, since she's an anal virgin.
<<elseif ($eventSlave.vagina < 0) && ($eventSlave.boobs > 500)>>
electric blue, since she's a shemale.
<<elseif ($eventSlave.vagina < 0)>>
pale blue, since she's a sissy slave.
<<elseif ($eventSlave.dick > 0)>>
hot pink, since she's a futa slave.
<<else>>
light pink, since she's an experienced sex slave.
<</if>>
A flimsy veil covers her head and shoulders.
<<if ($eventSlave.boobs > 4000)>>
On such short notice, no bridal bra for boobs of her size was available, so she's topless. Not a tragedy.
<<elseif ($eventSlave.boobs > 1200)>>
Her lacy bridal bra just barely restrains her huge boobs, leaving the tops of her areolae visible.
<<elseif ($eventSlave.boobs > 400)>>
Her lacy bridal bra flatters her pretty breasts.
<<else>>
Her lacy bridal bra flatters her pretty chest.
<</if>>
<<if ($eventSlave.preg > 20) && ($eventSlave.pregType >= 10)>>
Her massive, squirming pregnant belly makes her bridal wear particulary obscene.
<<elseif ($eventSlave.preg > 10)>>
Her pregnant belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.inflation == 3)>>
Her hugely bloated, <<print $eventSlave.inflationType>>-filled belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.inflation == 2)>>
Her bloated, <<print $eventSlave.inflationType>>-stuffed belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.inflation == 1)>>
Her distended, <<print $eventSlave.inflationType>>-belly protrudes out the front of her bridal wear.
<<elseif ($eventSlave.bellyImplant > 0)>>
Her <<print $eventSlave.bellyImplant>>cc belly implant protrudes her middle out the front of her bridal wear.
<</if>>
<<if $eventSlave.dickAccessory is ("chastity")>>
Her slave dick is hidden by its chastity cage.
<<elseif ($eventSlave.dick > 0) && canAchieveErection($eventSlave)>>
<<if ($eventSlave.dick > 4) && ($eventSlave.preg > 10)>>
She's hugely erect, with her lacy g-string only serving to hold her dick agonizingly pressed against the bottom of her pregnant belly.
<<elseif $eventSlave.dick > 4>>
She's hugely erect, with her lacy g-string only serving to hold her dick upright along her belly.
<<else>>
Her erection tents the front of her lacy g-string.
<</if>>
<<elseif ($eventSlave.dick > 0)>>
<<if $eventSlave.dick > 4>>
Her big soft cock forms a lewd mass, stuffed into her lacy g-string.
<<else>>
Her lacy g-string perfectly conceals her soft dick.
<</if>>
<<else>>
<<if $eventSlave.clit > 1>>
Her huge clit is quite hard, making her shift uncomfortably as her lacy g-string stimulates it.
<<else>>
Her lacy g-string is starting to look a bit moist in front.
<</if>>
<</if>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> marries her to you in a brief ceremony adapted for slaves and their owners. You place a simple steel ring on her finger; she does not reciprocate, since this marriage does not bind you.
<<if $assistant == 0>>
"The marriage protocol now requires you to <<if $PC.dick == 1>>fellate<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>," $assistantName orders her, and she hurries to obey.
<<else>>
<<if $assistantAppearance is "monstergirl">>
"To consecrate the ceremony," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar begins to play with her dicks.
<<elseif $assistantAppearance is "shemale">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance is "amazon">>
"To complete this ritual," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<elseif $assistantAppearance is "businesswoman">>
"To consecrate the marriage," $assistantName concludes, "$eventSlave.slaveName, you will now <<if $PC.dick == 1>>fellate<<else>>perform cunnilingus on<</if>> the <<if $PC.title == 1>>groom<<else>>the bride<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar sneaks a hand down her suit skirt, blushing furiously.
<<elseif $assistantAppearance is "fairy">>
"To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar spreads her legs while still hovering in the air and masturbates eagerly through her half-worn robes.
<<elseif $assistantAppearance is "pregnant fairy">>
"To seal the deal," $assistantName concludes, "$eventSlave.slaveName, you gotta drink the <<if $PC.title is 1>>groom's <<else>>bride's <</if>><<if $PC.dick is 1>>semen<<if $PC.vagina == 1>> and pussy juices<</if>><<else>>pussy juices<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's pregnant avatar curls while still hovering in the air and masturbates eagerly around her large belly.
<<elseif $assistantAppearance is "goddess">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her perpetual pregnancy.
<<elseif $assistantAppearance is "hypergoddess">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you must now <<if $PC.dick == 1>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s seed<<else>>drink the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s female juices<</if>>." The slave complies eagerly. $assistantName's avatar looks on approvingly, cradling her massive perpetual pregnancy.
<<elseif $assistantAppearance is "loli">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cock<<if $PC.vagina == 1>>and lick their cunny.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunny<</if>>." The slave complies eagerly. $assistantName's avatar sneaks a hand down her dress, blushing furiously.
<<elseif $assistantAppearance is "preggololi">>
"To consummate the marriage," $assistantName concludes, "$eventSlave.slaveName, you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s lovely cock<<if $PC.vagina == 1>>and eat out their cunt.<</if>><<else>>lick the <<if $PC.title == 1>>groom<<else>>the bride<</if>>'s cunt<</if>>." The slave complies eagerly. $assistantName's avatar attempts to sneak a hand down her dress, but is thwarted by her belly. She instead openly rubs her crotch through the front of her dress, blushing furiously.
<<elseif $assistantAppearance is "schoolgirl">>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. Pleased by the sight, $assistantName's avatar starts to jill off.
<<else>>
"To get this marriage started," $assistantName concludes, "$eventSlave.slaveName, the rules say you should now <<if $PC.dick == 1>>suck the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s dick<<if $PC.vagina == 1>> and eat <<if $PC.title == 1>>his<<else>>her<</if>> pussy<</if>><<else>>eat the <<if $PC.title == 1>>groom<<else>>bride<</if>>'s pussy<</if>>." The slave complies eagerly. With only a symbol to express her approval, $assistantName is forced to content herself with spinning the symbol and making it glow in time with your new slave wife's efforts.
<</if>>
"Done," she says when you climax. "Enjoy your
<<if ($eventSlave.fetishKnown == 1) && ($eventSlave.fetishStrength > 60)>>
<<if ($eventSlave.fetish is "submissive")>>
submissive slave wife!"
<<elseif ($eventSlave.fetish is "cumslut")>>
slave wife's mouth!"
<<elseif ($eventSlave.fetish is "humiliation")>>
exhibitionist slave wife!"
<<elseif ($eventSlave.fetish is "buttslut")>>
slave wife's butthole!"
<<elseif ($eventSlave.fetish is "boobs")>>
slave wife's boobs!"
<<elseif ($eventSlave.fetish is "pregnancy")>>
breeder wife!"
<<elseif ($eventSlave.fetish is "dom")>>
slave wife's aggression!"
<<elseif ($eventSlave.fetish is "sadist")>>
slave wife's sadistic tendencies!"
<<elseif ($eventSlave.fetish is "masochist")>>
slave wife's pain!"
<<else>>
slave wife!"
<</if>>
<<else>>
slave wife!"
<</if>>
<</if>>
<<set $eventSlave.relationship to -3>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $eventSlave.ID>>
<<set $slaves[_i] = $eventSlave>>
<</if>>
<</for>>
<</replace>>
<</link>>
<<if $cash > 10000>>
<br>Invite prominent citizens to a wedding (This will cost ¤10000):
<br> <<link "Straightforward ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week.
<<set $weddingPlanned to 1>>
<<set $cash -= 10000>>
<</replace>>
<</link>>
<<if ($eventSlave.vagina != 0) && ($eventSlave.anus != 0) && $eventSlave.breedingMark != 1>>
<br> <<link "Orgiastic ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to an orgiastic ceremony for a slave being married to a slaveowner, and to make the arrangements. The wedding orgy will take place during the upcoming week.
<<set $weddingPlanned to 2>>
<<set $cash -= 10000>>
<</replace>>
<</link>> //This will involve the slave having sex with a very large number of citizens//
<</if>>
<<if isFertile($eventSlave) && ($PC.dick == 1)>>
<br> <<link "Impregnation ceremony">>
<<replace "#result2">>
You order $assistantName to invite deserving citizens to a ceremony for a fertile slave being married to a slaveowner, and to make the arrangements. The wedding will take place during the upcoming week.
<<set $weddingPlanned to 3>>
<<set $cash -= 10000>>
<</replace>>
<</link>> //This will involve you impregnating the slave//
<</if>>
<<else>>
<br>//You cannot afford an elaborate ceremony//
<</if>>
</span>
<</replace>>
<</link>>
<</if>>
<</if>>
<</if>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><<SlaveArt $subSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $subSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<br><br>__Put her with another worshipful <<if $eventSlave.relationship == -2>>emotionally bonded emotionally slave<<else>>emotional slut<</if>>:__
<<set $Flag to 1>>
<<include "Slave Summary">>
</span>
<<else>>
<<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><<SlaveArt $subSlave 2 0>><</if>>
You decide to set $eventSlave.slaveName up with $subSlave.slaveName. Telling the former to wait, you have the latter hurry up to your office. When the <<if $eventSlave.relationship == -2>>slaves are waiting adoringly<<else>>sluts are waiting with barely concealed lust<</if>> in front of your desk together, you inform them of your decision.
<<if $eventSlave.relationship == -2>>
You commend their love for you, and let them know that it's all right for it to continue, but command them to love each other, too. They look doubtful, but at your orders they obediently take each other by the hand, and share a kiss. It will do for now. You assign them to live together as much as possible for a few days, and inform them that you'll be limiting your personal contact with them during this period. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are.
<<else>>
You praise their total commitment to sexual slavery, and let them know they'll continue to be sex slaves, but tell them that it's time for them to settle down. They give you identical looks of horror, and fail to notice how much of a perfect couple they already are. Patiently, you explain that their sex lives will remain more or less unchanged; just because two slaves are together doesn't mean they can't and won't have sex with other people. They look doubtful, but cheer up when you inform them that they'll be spending a lot of alone time together for a few days.
<</if>>
<br><br>
Being ordered into a relationship would be difficult for anyone, but they're so obedient that @@color:lightgreen;they do their best and make it work.@@ You ensure that they do, and your determined efforts to do so @@color:mediumorchid;reduce their devotion to you,@@ though it's mostly by redirection towards each other. And in any case, they remain devoted enough, and will likely return to their earlier worshipfulness in a few weeks at most.
<<set _matched = 0>>
<<if ($eventSlave.fetish == "submissive") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName is a dom and $eventSlave.slaveName is a sub. It's a match out of bad fiction.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "submissive") && ($eventSlave.fetish == "dom")>>
$eventSlave.slaveName is a dom and $subSlave.slaveName is a sub. It's a match out of bad fiction.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "masochist") && ($subSlave.fetish == "sadist")>>
$subSlave.slaveName is a sadist and $eventSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "masochist") && ($eventSlave.fetish == "sadist")>>
$eventSlave.slaveName is a sadist and $subSlave.slaveName is a masochist. They're a perfect ouroboros of agony.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "cumslut") && ($subSlave.balls > 0)>>
$subSlave.slaveName has balls and $eventSlave.slaveName has the appetite to drain them of every drop of cum.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "cumslut") && ($eventSlave.balls > 0)>>
$eventSlave.slaveName has balls and $subSlave.slaveName has the appetite to drain them of every drop of cum.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "humiliation") && ($subSlave.fetish == "sadist")>>
$eventSlave.slaveName loves to be humiliated, and $subSlave.slaveName can definitely get off on another girl's shame.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "humiliation") && ($eventSlave.fetish == "sadist")>>
$subSlave.slaveName loves to be humiliated, and $eventSlave.slaveName can definitely get off on another girl's shame.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "buttslut") && ($subSlave.fetish == "dom")>>
$subSlave.slaveName likes fucking other girls, so once $eventSlave.slaveName asks her to just do it to her ass all the time, they're both happy.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "buttslut") && ($eventSlave.fetish == "dom")>>
$eventSlave.slaveName likes fucking other girls, so once $subSlave.slaveName asks her to just do it to her ass all the time, they're both happy.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "boobs") && ($subSlave.boobs > 4000)>>
$eventSlave.slaveName fetishized breasts so much that she thinks $subSlave.slaveName's udders are one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "boobs") && ($eventSlave.boobs > 4000)>>
$subSlave.slaveName fetishized breasts so much that she thinks $eventSlave.slaveName's udders are one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $subSlave.pregType > 10 && $eventSlave.preg > 20 && $eventSlave.pregType > 10>>
$eventSlave.slaveName and $subSlave.slaveName are both bursting with children, much to the each other's delight. They can't wait to explore each other's baby strained middle.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $eventSlave.preg > 20>>
$activeSlave.slaveName and $subSlave.slaveName are both heavily pregnant, much to the each other's delight.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20 && $eventSlave.pregType > 10>>
$subSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $eventSlave.slaveName's bursting, baby filled middle.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20 && $subSlave.pregType > 10>>
$eventSlave.slaveName fetishizes pregnant bellies so much that she is awestruck by $subSlave.slaveName's bursting, baby filled middle.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "pregnancy") && $eventSlave.preg > 20>>
$subSlave.slaveName fetishizes pregnant bellies so much that she thinks $eventSlave.slaveName gravid middle is one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && $subSlave.preg > 20>>
$eventSlave.slaveName fetishizes pregnant bellies so much that she thinks $subSlave.slaveName's gravid middle is one of the sexiest things she's ever seen.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && ($subSlave.fetish == "pregnancy") && $subSlave.preg > 5 && $eventSlave.preg > 5>>
$eventSlave.slaveName and $subSlave.slaveName are both pregnant and just beginning to show. They'll both be able to enjoy the other's swelling body.
<<set _matched = 1>>
<<elseif ($eventSlave.fetish == "pregnancy") && canAchieveErection($subSlave)>>
$eventSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $subSlave.slaveName cums inside her.
<<set _matched = 1>>
<<elseif ($subSlave.fetish == "pregnancy") && canAchieveErection($eventSlave)>>
$subSlave.slaveName can indulge the fantasy that she's getting pregnant each and every time $eventSlave.slaveName cums inside her.
<<set _matched = 1>>
<</if>>
<<if _matched == 1>>
Their sexual compatibility is excellent, and they @@color:mediumaquamarine;trust you more@@ for matching them so perfectly.
<<set $eventSlave.trust += 10>>
<<set $subSlave.trust += 10>>
<<elseif $eventSlave.fetish == $subSlave.fetish>>
They're a couple of
<<switch $eventSlave.fetish>>
<<case "submissive">>
cringing submissives,
<<case "cumslut">>
hungry oral fiends,
<<case "humiliation">>
public sex aficionados,
<<case "buttslut">>
shameless anal whores,
<<case "boobs">>
breast obsessives,
<<case "pregnancy">>
breeding bitches,
<<case "dom">>
dominating spirits,
<<case "sadist">>
inveterate sadists,
<<case "masochist">>
pain sluts,
<<default>>
vanilla girls,
<</switch>>
and they bond over their shared sexual tastes, easing their acclimation to having another slave play a major role in their sex lives. They're almost as happy sharing stories about their past sexual exploits as they are actually having sex.
<<else>>
Their fetishes aren't very compatible, and though as a couple of inventive nymphos they do their absolute best to fuck each other senseless, they @@color:gold;trust you a less@@ out of doubt in the sexual match.
<<set $eventSlave.trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<if $eventSlave.behavioralQuirk == $subSlave.behavioralQuirk>>
They're both
<<switch $eventSlave.behavioralQuirk>>
<<case "confident">>
confident, and soon come to an understanding that they'll be able to <<if $eventSlave.relationship == -2>>serve you better together<<else>>fuck third parties better as a pair<</if>>.
<<case "cutting">>
witty, and each quickly discovers that her new partner can hold up her end of a battle of quips. Their loving snippiness develops rapidly, and it's pretty cute.
<<case "funny">>
a little weird. It takes a while for them to adjust to how funny her new partner is, but they learn to support each other soon enough.
<<case "adores women">>
pretty crazy about ladies. They're both slave girls themselves, which helps, and they've also got a never-ending parade of female bodies to discuss together.
<<case "adores men">>
guy crazy. They discuss nothing else together, and their discussions frequently turn into makeouts and then mutual masturbation.
<<case "fitness">>
fitness fanatics, and being together feels natural for them, since they've already worked out together often enough.
<<case "insecure">>
very insecure. Perhaps unsurprisingly, they soon grow to depend on each other, each relying on her partner to support her low self-esteem.
<<case "sinful">>
<<if $arcologies[0].FSChattelReligionist is "unset">>
eagerly sinful, and they grow close by opening up and sharing their fraught histories of faith with each other.
<<else>>
fanatical about being slave acolytes of the new faith, and their partnership is strengthened by their belief that it's divinely ordained.
<</if>>
<<case "advocate">>
advocates for slavery. Not only do they share this, but they believe that your orders are good for them, including your order that they be together.
<</switch>>
<<else>>
They approach life as slaves differently, and it's @@color:gold;tough for them to reconcile their differences over their values.@@
<<set $eventSlave.trust -= 10>>
<<set $subSlave.trust -= 10>>
<</if>>
<<set $subSlave.relationship = 4>>
<<set $subSlave.relationshipTarget = $eventSlave.ID>>
<<set $subSlave.devotion -= 20>>
<<set $eventSlave.relationship = 4>>
<<set $eventSlave.relationshipTarget = $subSlave.ID>>
<<set $eventSlave.devotion -= 20>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $slaves[_i].ID == $eventSlave.ID>>
<<set $slaves[_i] = $eventSlave>>
<<elseif $slaves[_i].ID == $subSlave.ID>>
<<set $slaves[_i] = $subSlave>>
<</if>>
<</for>>
<</if>>
|
r3d/fc
|
src/uncategorized/matchmaking.tw
|
tw
|
bsd-3-clause
| 32,730
|
:: Milking Workaround
<<set $activeSlave.assignment to "get milked">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/milkingWorkaround.tw
|
tw
|
bsd-3-clause
| 287
|
:: Milkmaid Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Dairy">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Milkmaids">>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $Milkmaid.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Milkmaid.
<<set $slaves[_i].assignment to "be the Milkmaid">>
<<set $slaves[_i].assignmentVisible to 0>>
<br><br>She will look after your livestock, helping them give milk<<if $seeDicks > 0>> and semen<</if>>.
<<break>>
<</if>>
<</for>>
<<if ($Milkmaid == 0)>>
You have not selected a Milkmaid.
<</if>>
<br><br>''Appoint a Milkmaid from your obedient slaves:''
<<include "Slave Summary">>
<br><br>[[None|Milkmaid Workaround][$Milkmaid to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/milkmaidSelect.tw
|
tw
|
bsd-3-clause
| 762
|
:: Milkmaid Workaround [nobr]
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be the Milkmaid") && ($slaves[$i].ID != $Milkmaid.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Milkmaid.ID == $slaves[$i].ID>>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment to "be the Milkmaid">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Dairy">>
|
r3d/fc
|
src/uncategorized/milkmaidWorkaround.tw
|
tw
|
bsd-3-clause
| 1,195
|
:: minor injury response [nobr]
<<if $arcologies[0].FSDegradationist > 20>>
She carries on, knowing that in your degradationist arcology, this is accepted behavior.
<<elseif $arcologies[0].FSPaternalist > 20>>
<<if ($AProsperityCap >= 60) && (random(1,100) > 50)>>
The security drones successfully detain him and oblige him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>>
The computer systems successfully detain him and require him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<<elseif ($slaves[$i].combatSkill > 0)>>
$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
<<set $cash += 50>>
<</if>>
<<else>>
<<if ($AProsperityCap >= 60) && (random(1,100) > 50)>>
The security drones successfully detain him and oblige him to pay minor @@color:yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>>
The computer systems successfully detain him and require him to pay minor @@color:yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@color:yellowgreen;compensation.@@
<<set $cash += 10>>
<<elseif ($slaves[$i].combatSkill > 0)>>
$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@color:yellowgreen;compensation.@@
<<set $cash += 10>>
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/minorInjuryResponse.tw
|
tw
|
bsd-3-clause
| 1,969
|
:: Mod_Backwards Compatibility
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Main">>
<<set $returnTo to "Main">>
<<if ndef $RulesID>>
<<set $RulesID to 3>>
<<include "Init Rules">>
<<else>>
<<for _i to 0; _i < $defaultRules.length; _i++>>
<<if ndef $defaultRules[_i].standardReward>>
<<set $defaultRules[_i].standardReward to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].standardPunishment>>
<<set $defaultRules[_i].standardPunishment to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginAccessory>>
<<set $defaultRules[_i].aVirginAccessory to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginDickAccessory>>
<<set $defaultRules[_i].aVirginDickAccessory to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].aVirginButtplug>>
<<set $defaultRules[_i].aVirginButtplug to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].surgery>>
<<set $defaultRules[_i].surgery to {lactation: "no default setting", cosmetic: 0, accent: "no default setting", shoulders: "no default setting", shouldersImplant: "no default setting", boobs: "no default setting", hips: "no default setting", hipsImplant: "no default setting", butt: "no default setting", faceShape: "no default setting", lips: "no default setting", holes: 0}>>
<</if>>
<<if ndef $defaultRules[_i].underArmHColor>>
<<set $defaultRules[_i].underArmHColor to "no default setting">>
<</if>>
<<if ndef $defaultRules[_i].underArmHStyle>>
<<set $defaultRules[_i].underArmHStyle to "no default setting">>
<</if>>
<</for>>
<</if>>
<<if ndef $month>>
<<set $month to either("January","February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December")>>
<</if>>
<<if ndef $day>>
<<set $day to random(1,28)>>
<</if>>
<<if ndef $year>>
<<set $year to (2037+Math.floor($week/52))>>
<</if>>
<<if ndef $arcologies>>
<<set $arcologies to []>>
<<set $arcologies[0] to {name: "Arcology X-", direction: 0, government: 1, honeymoon: 0, prosperity: 50, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, rival: 0}>>
<</if>>
<<if def $arcologyName>>
<<set $arcologies[0].name to $arcologyName>>
<<unset $arcologyName>>
<<elseif ndef $arcologies[0].name>>
<<set $arcologies[0].name = "Arcology X-4">>
<</if>>
<<if ndef $arcologies[0].ownership>>
<<set $arcologies[0].ownership to 50>>
<</if>>
<<if ndef $arcologies[0].minority>>
<<set $arcologies[0].minority to 20>>
<</if>>
<<if ndef $arcologies[0].embargo>>
<<set $arcologies[0].embargo to 1>>
<</if>>
<<if ndef $arcologies[0].embargoTarget>>
<<set $arcologies[0].embargoTarget to -1>>
<</if>>
<<if ndef $arcologies[0].influenceTarget>>
<<set $arcologies[0].influenceTarget to -1>>
<</if>>
<<if ndef $arcologies[0].influenceBonus>>
<<set $arcologies[0].influenceBonus to -1>>
<</if>>
<<if ndef $arcologies[0].rival>>
<<set $arcologies[0].rival to 0>>
<</if>>
<<if ndef $arcologies[0].FSNull>>
<<set $arcologies[0].FSNull to "unset">>
<</if>>
<<if ndef $arcologies[0].PCminority>>
<<set $arcologies[0].PCminority to 0>>
<</if>>
<<if ndef $arcologies[0].demandFactor>>
<<set $arcologies[0].demandFactor to 250>>
<</if>>
<<if ndef $arcologies[0].leaderID>>
<<set $arcologies[0].leaderID to 0>>
<</if>>
<<if def $FSSupremacist and $FSSupremacist != "unset">>
<<set $arcologies[0].FSSupremacist to $FSSupremacist>>
<<set $arcologies[0].FSSupremacistRace to $FSSupremacistRace>>
<<unset $FSSupremacist>>
<<unset $FSSupremacistRace>>
<<elseif ndef $arcologies[0].FSSupremacist>>
<<set $arcologies[0].FSSupremacist to "unset">>
<</if>>
<<if def $FSSupremacistLawME and $FSSupremacistLawME != 0>>
<<set $arcologies[0].FSSupremacistLawME to $FSSupremacistLawME>>
<<unset $FSSupremacistLawME>>
<<elseif ndef $arcologies[0].FSSupremacistLawME>>
<<set $arcologies[0].FSSupremacistLawME to 0>>
<</if>>
<<if def $FSSubjugationist and $FSSubjugationist != "unset">>
<<set $arcologies[0].FSSubjugationist to $FSSubjugationist>>
<<set $arcologies[0].FSSubjugationistRace to $FSSubjugationistRace>>
<<unset $FSSubjugationist>>
<<unset $FSSubjugationistRace>>
<<elseif ndef $arcologies[0].FSSubjugationist>>
<<set $arcologies[0].FSSubjugationist to "unset">>
<</if>>
<<if def $FSSubjugationistLawME and $FSSubjugationistLawME != 0>>
<<set $arcologies[0].FSSubjugationistLawME to $FSSubjugationistLawME>>
<<unset $FSSubjugationistLawME>>
<<elseif ndef $arcologies[0].FSSubjugationistLawME>>
<<set $arcologies[0].FSSubjugationistLawME to 0>>
<</if>>
<<if def $FSDegradationist and $FSDegradationist != "unset">>
<<set $arcologies[0].FSDegradationist to $FSDegradationist>>
<<unset $FSDegradationist>>
<<elseif ndef $arcologies[0].FSDegradationist>>
<<set $arcologies[0].FSDegradationist to "unset">>
<</if>>
<<if def $FSDegradationistLaw and $FSDegradationistLaw != 0>>
<<set $arcologies[0].FSDegradationistLaw to $FSDegradationistLaw>>
<<unset $FSDegradationistLaw>>
<<elseif ndef $arcologies[0].FSDegradationistLaw>>
<<set $arcologies[0].FSDegradationistLaw to 0>>
<</if>>
<<if def $FSPaternalist and $FSPaternalist != "unset">>
<<set $arcologies[0].FSPaternalist to $FSPaternalist>>
<<unset $FSPaternalist>>
<<elseif ndef $arcologies[0].FSPaternalist>>
<<set $arcologies[0].FSPaternalist to "unset">>
<</if>>
<<if def $FSPaternalistLaw and $FSPaternalistLaw != 0>>
<<set $arcologies[0].FSPaternalistLaw to $FSPaternalistLaw>>
<<unset $FSPaternalistLaw>>
<<elseif ndef $arcologies[0].FSPaternalistLaw>>
<<set $arcologies[0].FSPaternalistLaw to 0>>
<</if>>
<<if def $FSGenderFundamentalist and $FSGenderFundamentalist != "unset">>
<<set $arcologies[0].FSGenderFundamentalist to $FSGenderFundamentalist>>
<<unset $FSGenderFundamentalist>>
<<elseif ndef $arcologies[0].FSGenderFundamentalist>>
<<set $arcologies[0].FSGenderFundamentalist to "unset">>
<</if>>
<<if def $FSGenderFundamentalistSMR and $FSGenderFundamentalistSMR != 0>>
<<set $arcologies[0].FSGenderFundamentalistSMR to $FSGenderFundamentalistSMR>>
<<unset $FSGenderFundamentalistSMR>>
<<elseif ndef $arcologies[0].FSGenderFundamentalistSMR>>
<<set $arcologies[0].FSGenderFundamentalistSMR to 0>>
<</if>>
<<if def $FSGenderRadicalist and $FSGenderRadicalist != "unset">>
<<set $arcologies[0].FSGenderRadicalist to $FSGenderRadicalist>>
<<unset $FSGenderRadicalist>>
<<elseif ndef $arcologies[0].FSGenderRadicalist>>
<<set $arcologies[0].FSGenderRadicalist to "unset">>
<</if>>
<<if def $FSGenderRadicalistLaw and $FSGenderRadicalistLaw != 0>>
<<set $arcologies[0].FSGenderRadicalistLaw to $FSGenderRadicalistLaw>>
<<unset $FSGenderRadicalistLaw>>
<<elseif ndef $arcologies[0].FSGenderRadicalistLaw>>
<<set $arcologies[0].FSGenderRadicalistLaw to 0>>
<</if>>
<<if def $FSBodyPurist and $FSBodyPurist != "unset">>
<<set $arcologies[0].FSBodyPurist to $FSBodyPurist>>
<<unset $FSBodyPurist>>
<<elseif ndef $arcologies[0].FSBodyPurist>>
<<set $arcologies[0].FSBodyPurist to "unset">>
<</if>>
<<if def $FSBodyPuristLaw and $FSBodyPuristLaw != 0>>
<<set $arcologies[0].FSBodyPuristLaw to $FSBodyPuristLaw>>
<<unset $FSBodyPuristLaw>>
<<elseif ndef $arcologies[0].FSBodyPuristLaw>>
<<set $arcologies[0].FSBodyPuristLaw to 0>>
<</if>>
<<if def $FSPhysicalIdealist and $FSPhysicalIdealist != "unset">>
<<set $arcologies[0].FSPhysicalIdealist to $FSPhysicalIdealist>>
<<unset $FSPhysicalIdealist>>
<<elseif ndef $arcologies[0].FSPhysicalIdealist>>
<<set $arcologies[0].FSPhysicalIdealist to "unset">>
<</if>>
<<if def $FSPhysicalIdealistSMR and $FSPhysicalIdealistSMR != 0>>
<<set $arcologies[0].FSPhysicalIdealistSMR to $FSPhysicalIdealistSMR>>
<<unset $FSPhysicalIdealistSMR>>
<<elseif ndef $arcologies[0].FSPhysicalIdealistSMR>>
<<set $arcologies[0].FSPhysicalIdealistSMR to 0>>
<</if>>
<<if def $FSTransformationFetishist and $FSTransformationFetishist != "unset">>
<<set $arcologies[0].FSTransformationFetishist to $FSTransformationFetishist>>
<<unset $FSTransformationFetishist>>
<<elseif ndef $arcologies[0].FSTransformationFetishist>>
<<set $arcologies[0].FSTransformationFetishist to "unset">>
<</if>>
<<if def $FSTransformationFetishistLaw and $FSTransformationFetishistLaw != 0>>
<<set $arcologies[0].FSTransformationFetishistLaw to $FSTransformationFetishistLaw>>
<<unset $FSTransformationFetishistLaw>>
<<elseif ndef $arcologies[0].FSTransformationFetishistLaw>>
<<set $arcologies[0].FSTransformationFetishistLaw to 0>>
<</if>>
<<if def $FSAssetExpansionist and $FSAssetExpansionist != "unset">>
<<set $arcologies[0].FSAssetExpansionist to $FSAssetExpansionist>>
<<unset $FSAssetExpansionist>>
<<elseif ndef $arcologies[0].FSAssetExpansionist>>
<<set $arcologies[0].FSAssetExpansionist to "unset">>
<</if>>
<<if def $FSAssetExpansionistSMR and $FSAssetExpansionistSMR != 0>>
<<set $arcologies[0].FSAssetExpansionistSMR to $FSAssetExpansionistSMR>>
<<unset $FSAssetExpansionistSMR>>
<<elseif ndef $arcologies[0].FSAssetExpansionistSMR>>
<<set $arcologies[0].FSAssetExpansionistSMR to 0>>
<</if>>
<<if def $FSSlimnessEnthusiast and $FSSlimnessEnthusiast != "unset">>
<<set $arcologies[0].FSSlimnessEnthusiast to $FSSlimnessEnthusiast>>
<<unset $FSSlimnessEnthusiast>>
<<elseif ndef $arcologies[0].FSSlimnessEnthusiast>>
<<set $arcologies[0].FSSlimnessEnthusiast to "unset">>
<</if>>
<<if def $FSSlimnessEnthusiastSMR and $FSSlimnessEnthusiastSMR != 0>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to $FSSlimnessEnthusiastSMR>>
<<unset $FSSlimnessEnthusiastSMR>>
<<elseif ndef $arcologies[0].FSSlimnessEnthusiastSMR>>
<<set $arcologies[0].FSSlimnessEnthusiastSMR to 0>>
<</if>>
<<if def $FSMaturityPreferentialist and $FSMaturityPreferentialist != "unset">>
<<set $arcologies[0].FSMaturityPreferentialist to $FSMaturityPreferentialist>>
<<unset $FSMaturityPreferentialist>>
<<elseif ndef $arcologies[0].FSMaturityPreferentialist>>
<<set $arcologies[0].FSMaturityPreferentialist to "unset">>
<</if>>
<<if def $FSMaturityPreferentialistLaw and $FSMaturityPreferentialistLaw != 0>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to $FSMaturityPreferentialistLaw>>
<<unset $FSMaturityPreferentialistLaw>>
<<elseif ndef $arcologies[0].FSMaturityPreferentialistLaw>>
<<set $arcologies[0].FSMaturityPreferentialistLaw to 0>>
<</if>>
<<if def $FSYouthPreferentialist and $FSYouthPreferentialist != "unset">>
<<set $arcologies[0].FSYouthPreferentialist to $FSYouthPreferentialist>>
<<unset $FSYouthPreferentialist>>
<<elseif ndef $arcologies[0].FSYouthPreferentialist>>
<<set $arcologies[0].FSYouthPreferentialist to "unset">>
<</if>>
<<if def $FSYouthPreferentialistLaw and $FSYouthPreferentialistLaw != 0>>
<<set $arcologies[0].FSYouthPreferentialistLaw to $FSYouthPreferentialistLaw>>
<<unset $FSYouthPreferentialistLaw>>
<<elseif ndef $arcologies[0].FSYouthPreferentialistLaw>>
<<set $arcologies[0].FSYouthPreferentialistLaw to 0>>
<</if>>
<<if def $FSPastoralist and $FSPastoralist != "unset">>
<<set $arcologies[0].FSPastoralist to $FSPastoralist>>
<<unset $FSPastoralist>>
<<elseif ndef $arcologies[0].FSPastoralist>>
<<set $arcologies[0].FSPastoralist to "unset">>
<</if>>
<<if def $FSPastoralistLaw and $FSPastoralistLaw != 0>>
<<set $arcologies[0].FSPastoralistLaw to $FSPastoralistLaw>>
<<unset $FSPastoralistLaw>>
<<elseif ndef $arcologies[0].FSPastoralistLaw>>
<<set $arcologies[0].FSPastoralistLaw to 0>>
<</if>>
<<if def $FSChattelReligionist and $FSChattelReligionist != "unset">>
<<set $arcologies[0].FSChattelReligionist to $FSChattelReligionist>>
<<unset $FSChattelReligionist>>
<<elseif ndef $arcologies[0].FSChattelReligionist>>
<<set $arcologies[0].FSChattelReligionist to "unset">>
<</if>>
<<if def $FSChattelReligionistLaw and $FSChattelReligionistLaw != 0>>
<<set $arcologies[0].FSChattelReligionistLaw to $FSChattelReligionistLaw>>
<<unset $FSChattelReligionistLaw>>
<<elseif ndef $arcologies[0].FSChattelReligionistLaw>>
<<set $arcologies[0].FSChattelReligionistLaw to 0>>
<</if>>
<<if def $FSRomanRevivalist and $FSRomanRevivalist != "unset">>
<<set $arcologies[0].FSRomanRevivalist to $FSRomanRevivalist>>
<<unset $FSRomanRevivalist>>
<<elseif ndef $arcologies[0].FSRomanRevivalist>>
<<set $arcologies[0].FSRomanRevivalist to "unset">>
<</if>>
<<if def $FSRomanRevivalistLaw and $FSRomanRevivalistLaw != 0>>
<<set $arcologies[0].FSRomanRevivalistLaw to $FSRomanRevivalistLaw>>
<<unset $FSRomanRevivalistLaw>>
<<elseif ndef $arcologies[0].FSRomanRevivalistLaw>>
<<set $arcologies[0].FSRomanRevivalistLaw to 0>>
<</if>>
<<if def $FSEgyptianRevivalist and $FSEgyptianRevivalist != "unset">>
<<set $arcologies[0].FSEgyptianRevivalist to $FSEgyptianRevivalist>>
<<unset $FSEgyptianRevivalist>>
<<elseif ndef $arcologies[0].FSEgyptianRevivalist>>
<<set $arcologies[0].FSEgyptianRevivalist to "unset">>
<</if>>
<<if def $FSEgyptianRevivalistLaw and $FSEgyptianRevivalistLaw != 0>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to $FSEgyptianRevivalistLaw>>
<<unset $FSEgyptianRevivalistLaw>>
<<elseif ndef $arcologies[0].FSEgyptianRevivalistLaw>>
<<set $arcologies[0].FSEgyptianRevivalistLaw to 0>>
<</if>>
<<if def $FSEdoRevivalist and $FSEdoRevivalist != "unset">>
<<set $arcologies[0].FSEdoRevivalist to $FSEdoRevivalist>>
<<unset $FSEdoRevivalist>>
<<elseif ndef $arcologies[0].FSEdoRevivalist>>
<<set $arcologies[0].FSEdoRevivalist to "unset">>
<</if>>
<<if def $FSEdoRevivalistLaw and $FSEdoRevivalistLaw != 0>>
<<set $arcologies[0].FSEdoRevivalistLaw to $FSEdoRevivalistLaw>>
<<unset $FSEdoRevivalistLaw>>
<<elseif ndef $arcologies[0].FSEdoRevivalistLaw>>
<<set $arcologies[0].FSEdoRevivalistLaw to 0>>
<</if>>
<<if def $FSArabianRevivalist and $FSArabianRevivalist != "unset">>
<<set $arcologies[0].FSArabianRevivalist to $FSArabianRevivalist>>
<<unset $FSArabianRevivalist>>
<<elseif ndef $arcologies[0].FSArabianRevivalist>>
<<set $arcologies[0].FSArabianRevivalist to "unset">>
<</if>>
<<if def $FSArabianRevivalistLaw and $FSArabianRevivalistLaw != 0>>
<<set $arcologies[0].FSArabianRevivalistLaw to $FSArabianRevivalistLaw>>
<<unset $FSArabianRevivalistLaw>>
<<elseif ndef $arcologies[0].FSArabianRevivalistLaw>>
<<set $arcologies[0].FSArabianRevivalistLaw to 0>>
<</if>>
<<if def $FSChineseRevivalist and $FSChineseRevivalist != "unset">>
<<set $arcologies[0].FSChineseRevivalist to $FSChineseRevivalist>>
<<unset $FSChineseRevivalist>>
<<elseif ndef $arcologies[0].FSChineseRevivalist>>
<<set $arcologies[0].FSChineseRevivalist to "unset">>
<</if>>
<<if def $FSChineseRevivalistLaw and $FSChineseRevivalistLaw != 0>>
<<set $arcologies[0].FSChineseRevivalistLaw to $FSChineseRevivalistLaw>>
<<unset $FSChineseRevivalistLaw>>
<<elseif ndef $arcologies[0].FSChineseRevivalistLaw>>
<<set $arcologies[0].FSChineseRevivalistLaw to 0>>
<</if>>
<<for _i to 1; _i < $arcologies.length; _i++>>
<<if ndef $arcologies[_i].FSNull>>
<<set $arcologies[_i].FSNull to "unset">>
<</if>>
<</for>>
Setting missing global variables:
<<if ndef $assistantPower>>
<<set $assistantPower to 0>>
<</if>>
<<if ndef $CulturalOpenness>>
<<set $CulturalOpenness to 0>>
<</if>>
<<if ndef $displayAssignments>>
<<set $displayAssignments to 1>>
<</if>>
<<if ndef $universalRulesImpregnation>>
<<set $universalRulesImpregnation to "none">>
<</if>>
<<if ndef $universalRulesBirthing>>
<<set $universalRulesBirthing to 0>>
<</if>>
<<if ndef $universalRulesCSec>>
<<set $universalRulesCSec to 0;>>
<</if>>
<<if ndef $abbreviateNationality>>
<<set $abbreviateNationality to 0>>
<</if>>
<<if ndef $language>>
<<set $language to "English">>
<</if>>
<<if ndef $terrain>>
<<set $terrain to "rural">>
<</if>>
<<if ndef $menialDemandFactor>>
<<set $menialDemandFactor = 0>>
<</if>>
<<if ndef $AProsperityCap>>
<<set $AProsperityCap to 60>>
<</if>>
<<if ndef $ACitizens>>
<<set $ACitizens to ($AProsperityCap+200)*16>>
<</if>>
<<if ndef $ASlaves>>
<<set $ASlaves to ($AProsperityCap+200)*4>>
<</if>>
<<if ndef $AHelots>>
<<set $AHelots to $ASlaves*2>>
<</if>>
<<if ndef $helots>>
<<set $helots to 0>>
<</if>>
<<if ndef $facilityCost>>
<<set $facilityCost to 500>>
<</if>>
<<if ndef $policyCost>>
<<set $policyCost to 5000>>
<</if>>
<<if ndef $REFeminizationCheckinIDs>>
<<set $REFeminizationCheckinIDs to []>>
<</if>>
<<if ndef $REMILFCheckinIDs>>
<<set $REMILFCheckinIDs to []>>
<</if>>
<<if ndef $REOrientationCheckinIDs>>
<<set $REOrientationCheckinIDs to []>>
<</if>>
<<if ndef $REUglyCheckinIDs>>
<<set $REUglyCheckinIDs to []>>
<</if>>
<<if ndef $REButtholeCheckinIDs>>
<<set $REButtholeCheckinIDs to []>>
<</if>>
<<if ndef $REFutaSisterCheckinIDs>>
<<set $REFutaSisterCheckinIDs to []>>
<</if>>
<<if ndef $REReductionCheckinIDs>>
<<set $REReductionCheckinIDs to []>>
<</if>>
<<if ndef $dormitory>>
<<set $dormitory = 20>>
<</if>>
<<if ndef $dormitoryPopulation>>
<<set $dormitoryPopulation = 0>>
<</if>>
<<if ndef $rooms>>
<<set $rooms = 5>>
<</if>>
<<if ndef $roomsPopulation>>
<<set $roomsPopulation = 0>>
<</if>>
<<if ndef $brothelName>>
<<set $brothelName = "the Brothel">>
<</if>>
<<if ndef $brothelNameCaps>>
<<set $brothelNameCaps = "The Brothel">>
<</if>>
<<if ndef $brothelDecoration>>
<<set $brothelDecoration = "standard">>
<</if>>
<<if ndef $dairyName>>
<<set $dairyName = "the Dairy">>
<</if>>
<<if ndef $dairyNameCaps>>
<<set $dairyNameCaps = "The Dairy">>
<</if>>
<<if ndef $dairyDecoration>>
<<set $dairyDecoration = "standard">>
<</if>>
<<if ndef $dairyFeedersUpgrade>>
<<set $dairyFeedersUpgrade to 0>>
<</if>>
<<if ndef $dairyStimulatorsUpgrade>>
<<set $dairyStimulatorsUpgrade to 0>>
<</if>>
<<if ndef $dairyPregUpgrade>>
<<set $dairyPregUpgrade to 0>>
<</if>>
<<if ndef $createBioreactors>>
<<set $createBioreactors = 0>>
<</if>>
<<if ndef $bioreactorsAnnounced>>
<<set $bioreactorsAnnounced = 0>>
<</if>>
<<if ndef $bioreactorsHerm>>
<<set $bioreactorsHerm = 0>>
<</if>>
<<if ndef $bioreactorsXX>>
<<set $bioreactorsXX = 0>>
<</if>>
<<if ndef $bioreactorsXY>>
<<set $bioreactorsXY = 0>>
<</if>>
<<if ndef $bioreactorsBarren>>
<<set $bioreactorsBarren = 0>>
<</if>>
<<if ndef $clubName>>
<<set $clubName = "the Club">>
<</if>>
<<if ndef $clubNameCaps>>
<<set $clubNameCaps = "The Club">>
<</if>>
<<if ndef $clubDecoration>>
<<set $clubDecoration = "standard">>
<</if>>
<<if ndef $servantsQuartersName>>
<<set $servantsQuartersName = "the Servants' Quarters">>
<</if>>
<<if ndef $servantsQuartersNameCaps>>
<<set $servantsQuartersNameCaps = "The Servants' Quarters">>
<</if>>
<<if ndef $servantsQuartersDecoration >>
<<set $servantsQuartersDecoration = "standard">>
<</if>>
<<if ndef $schoolroomName>>
<<set $schoolroomName = "the Schoolroom">>
<</if>>
<<if ndef $schoolroomNameCaps>>
<<set $schoolroomNameCaps = "The Schoolroom">>
<</if>>
<<if ndef $schoolroomUpgradeSkills>>
<<set $schoolroomUpgradeSkills = 0>>
<</if>>
<<if ndef $schoolroomUpgradeLanguage>>
<<set $schoolroomUpgradeLanguage = 0>>
<</if>>
<<if ndef $schoolroomDecoration>>
<<set $schoolroomDecoration = "standard">>
<</if>>
<<if ndef $spaName>>
<<set $spaName = "the Spa">>
<</if>>
<<if ndef $spaNameCaps>>
<<set $spaNameCaps = "The Spa">>
<</if>>
<<if ndef $spaDecoration>>
<<set $spaDecoration = "standard">>
<</if>>
<<if ndef $clinicName>>
<<set $clinicName = "the Clinic">>
<</if>>
<<if ndef $clinicNameCaps>>
<<set $clinicNameCaps = "The Clinic">>
<</if>>
<<if ndef $clinicSlaves>>
<<set $clinicSlaves = 0>>
<</if>>
<<if ndef $clinic>>
<<set $clinic = 0>>
<</if>>
<<if ndef $clinicUpgradeFilters>>
<<set $clinicUpgradeFilters = 0>>
<</if>>
<<if ndef $clinicUpgradeScanner>>
<<set $clinicUpgradeScanner = 0>>
<</if>>
<<if ndef $clinicDecoration>>
<<set $clinicDecoration = "standard">>
<</if>>
<<if ndef $arcadeName>>
<<set $arcadeName = "the Arcade">>
<</if>>
<<if ndef $arcadeNameCaps>>
<<set $arcadeNameCaps = "The Arcade">>
<</if>>
<<if ndef $arcadeDecoration>>
<<set $arcadeDecoration = "standard">>
<</if>>
<<if ndef $cellblockName>>
<<set $cellblockName = "the Cellblock">>
<</if>>
<<if ndef $cellblockNameCaps>>
<<set $cellblockNameCaps = "The Cellblock">>
<</if>>
<<if ndef $cellblockDecoration>>
<<set $cellblockDecoration = "standard">>
<</if>>
<<if ndef $masterSuiteName>>
<<set $masterSuiteName = "the Master Suite">>
<</if>>
<<if ndef $masterSuiteNameCaps>>
<<set $masterSuiteNameCaps = "The Master Suite">>
<</if>>
<<if ndef $masterSuiteUpgradePregnancy>>
<<set $masterSuiteUpgradePregnancy to 0>>
<</if>>
<<if ndef $masterSuitePregnancyFertilityDrugs>>
<<set $masterSuitePregnancyFertilityDrugs to 0>>
<</if>>
<<if ndef $masterSuitePregnancyFertilitySupplements>>
<<set $masterSuitePregnancyFertilitySupplements to 0>>
<</if>>
<<if ndef $masterSuitePregnancySlaveLuxuries>>
<<set $masterSuitePregnancySlaveLuxuries to 0>>
<</if>>
<<if ndef $universalHGImpregnateMasterSuiteToggle>>
<<set $universalHGImpregnateMasterSuiteToggle to 0>>
<</if>>
<<if ndef $masterSuiteDecoration>>
<<set $masterSuiteDecoration = "standard">>
<</if>>
<<if ndef $HGSuiteName>>
<<set $HGSuiteName = "the Head Girl Suite">>
<</if>>
<<if ndef $HGSuiteNameCaps>>
<<set $HGSuiteNameCaps = "The Head Girl Suite">>
<</if>>
<<if ndef $HGSuiteSurgery>>
<<set $HGSuiteSurgery = 1>>
<</if>>
<<if ndef $HGSuiteDrugs>>
<<set $HGSuiteDrugs = 1>>
<</if>>
<<if ndef $HGSuiteHormones>>
<<set $HGSuiteHormones = 1>>
<</if>>
<<if ndef $HGSuiteEquality>>
<<set $HGSuiteEquality = 0>>
<</if>>
<<if ndef $pitName>>
<<set $pitName = "the Pit">>
<</if>>
<<if ndef $pitNameCaps>>
<<set $pitNameCaps = "The Pit">>
<</if>>
<<if ndef $fighterIDs>>
<<set $fighterIDs = []>>
<</if>>
<<if ndef $pitBG>>
<<set $pitBG = 0>>
<</if>>
<<if ndef $verboseDescriptions>>
<<set $verboseDescriptions to 0>>
<</if>>
<<if ndef $clothesBoughtBunny>>
<<set $clothesBoughtBunny to 0>>
<</if>>
<<if ndef $clothesBoughtConservative>>
<<set $clothesBoughtConservative to 0>>
<</if>>
<<if ndef $clothesBoughtChains>>
<<set $clothesBoughtChains to 0>>
<</if>>
<<if ndef $clothesBoughtWestern>>
<<set $clothesBoughtWestern to 0>>
<</if>>
<<if ndef $clothesBoughtOil>>
<<set $clothesBoughtOil to 0>>
<</if>>
<<if ndef $clothesBoughtHabit>>
<<set $clothesBoughtHabit to 0>>
<</if>>
<<if ndef $clothesBoughtToga>>
<<set $clothesBoughtToga to 0>>
<</if>>
<<if ndef $clothesBoughtKimono>>
<<set $clothesBoughtKimono to 0>>
<</if>>
<<if ndef $clothesBoughtHarem>>
<<set $clothesBoughtHarem to 0>>
<</if>>
<<if ndef $clothesBoughtQipao>>
<<set $clothesBoughtQipao to 0>>
<</if>>
<<if ndef $clothesBoughtEgypt>>
<<set $clothesBoughtEgypt to 0>>
<</if>>
<<if ndef $assistantFSAppearance>>
<<set $assistantFSAppearance to "default">>
<</if>>
<<if ndef $universalRulesRest>>
<<set $universalRulesRest to 0>>
<</if>>
<<if ndef $universalRulesNewSlavesRA>>
<<set $universalRulesNewSlavesRA to 1>>
<</if>>
<<if ndef $hormoneUpgradeMood>>
<<set $hormoneUpgradeMood to 0>>
<</if>>
<<if ndef $hormoneUpgradeShrinkage>>
<<set $hormoneUpgradeShrinkage to 0>>
<</if>>
<<if ndef $hormoneUpgradePower>>
<<set $hormoneUpgradePower to 0>>
<</if>>
<<if ndef $schoolSuggestion>>
<<set $schoolSuggestion to 0>>
<</if>>
<<if ndef $prostheticsUpgrade>>
<<set $prostheticsUpgrade to 0>>
<</if>>
<<if ndef $limbs>>
<<set $limbs = []>>
<</if>>
<<if ndef $limbsCompleted>>
<<set $limbsCompleted to 0>>
<</if>>
<<if ndef $trinkets>>
<<set $trinkets to []>>
<<set $upgradeMultiplierArcology to 1>>
<<set $upgradeMultiplierMedicine to 1>>
<<if $PC.career is "wealth">>
<<set $trinkets.push("a collection of diplomas from expensive schools")>>
<<elseif $PC.career is "capitalist">>
<<set $trinkets.push("a framed low denomination piece of paper money from your native country")>>
<<elseif $PC.career is "mercenary">>
<<set $trinkets.push("a battered old assault rifle")>>
<<elseif $PC.career is "slaver">>
<<set $trinkets.push("a framed picture of a slave with her sale price scrawled across the bottom")>>
<<elseif $PC.career is "engineer">>
<<set $trinkets.push("an artist's impression of an early arcology design")>>
<<set $upgradeMultiplierArcology to 0.6>>
<<elseif $PC.career is "medicine">>
<<set $trinkets.push("a framed postsurgical x-ray")>>
<<set $upgradeMultiplierMedicine to 0.8>>
<<elseif $PC.career is "celebrity">>
<<set $trinkets.push("a framed copy of the first news story featuring yourself")>>
<<elseif $PC.career is "arcology owner">>
<<set $trinkets.push("a miniature model of your first arcology")>>
<<elseif $PC.career is "escort">>
<<set $trinkets.push("a copy of the first porno you starred in")>>
<<elseif $PC.career is "servant">>
<<set $trinkets.push("a framed picture of your late Master")>>
<<elseif $PC.career is "gang">>
<<set $trinkets.push("your favorite handgun, whose sight has instilled fear in many")>>
<</if>>
<</if>>
<<if ndef $TSS>>
<<set $TSS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $GRI>>
<<set $GRI to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $SCP>>
<<set $SCP to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $LDE>>
<<set $LDE to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $TGA>>
<<set $TGA to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $TFS>>
<<set $TFS to {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
<</if>>
<<if ndef $assistantName>>
<<set $assistantName to "your personal assistant">>
<</if>>
<<if ndef $expiree>>
<<set $expiree to 0>>
<</if>>
<<if ndef $retiree>>
<<set $retiree to 0>>
<</if>>
<<if ndef $birthee>>
<<set $birthee to 0>>
<</if>>
<<if ndef $assistantNameAnnounced>>
<<set $assistantNameAnnounced to 0>>
<</if>>
<<if ndef $alwaysSubsidizeRep>>
<<set $alwaysSubsidizeRep to 0>>
<</if>>
<<if ndef $alwaysSubsidizeGrowth>>
<<set $alwaysSubsidizeGrowth to 0>>
<</if>>
<<if ndef $ProImmigrationCash>>
<<set $ProImmigrationCash to 0>>
<</if>>
<<if ndef $ProImmigrationRep>>
<<set $ProImmigrationRep to 0>>
<</if>>
<<if ndef $AntiImmigrationCash>>
<<set $AntiImmigrationCash to 0>>
<</if>>
<<if ndef $AntiImmigrationRep>>
<<set $AntiImmigrationRep to 0>>
<</if>>
<<if ndef $ProEnslavementCash>>
<<set $ProEnslavementCash to 0>>
<</if>>
<<if ndef $ProEnslavementRep>>
<<set $ProEnslavementRep to 0>>
<</if>>
<<if ndef $AntiEnslavementCash>>
<<set $AntiEnslavementCash to 0>>
<</if>>
<<if ndef $AntiEnslavementRep>>
<<set $AntiEnslavementRep to 0>>
<</if>>
<<if ndef $BasicSMR>>
<<set $BasicSMR to 1>>
<</if>>
<<if ndef $HealthInspectionSMR>>
<<set $HealthInspectionSMR to 0>>
<</if>>
<<if ndef $EducationSMR>>
<<set $EducationSMR to 0>>
<</if>>
<<if ndef $FrigiditySMR>>
<<set $FrigiditySMR to 0>>
<</if>>
<<if ndef $BasicBeautySMR>>
<<set $BasicBeautySMR to 0>>
<</if>>
<<if ndef $QualityBeautySMR>>
<<set $QualityBeautySMR to 0>>
<</if>>
<<if ndef $BasicIntelligenceSMR>>
<<set $BasicIntelligenceSMR to 0>>
<</if>>
<<if ndef $QualityIntelligenceSMR>>
<<set $QualityIntelligenceSMR to 0>>
<</if>>
<<if ndef $toysBoughtDildos>>
<<set $toysBoughtDildos to 0>>
<</if>>
<<if ndef $toysBoughtGags>>
<<set $toysBoughtGags to 0>>
<</if>>
<<if ndef $toysBoughtButtPlugs>>
<<set $toysBoughtButtPlugs to 0>>
<</if>>
<<if ndef $specialSlavesPriceOverride>>
<<set $specialSlavesPriceOverride to 0>>
<</if>>
<<if ndef $IntelligenceEugenicsSMR>>
<<set $IntelligenceEugenicsSMR to 0>>
<</if>>
<<if ndef $HeightEugenicsSMR>>
<<set $HeightEugenicsSMR to 0>>
<</if>>
<<if ndef $FaceEugenicsSMR>>
<<set $FaceEugenicsSMR to 0>>
<</if>>
<<if ndef $HonestySMR>>
<<set $HonestySMR to 0>>
<</if>>
<<if ndef $ProRefugees>>
<<set $ProRefugees to 0>>
<</if>>
<<if ndef $ProRecruitment>>
<<set $ProRecruitment to 0>>
<</if>>
<<if ndef $OralEncouragement>>
<<set $OralEncouragement to 0>>
<</if>>
<<if ndef $VaginalEncouragement>>
<<set $VaginalEncouragement to 0>>
<</if>>
<<if ndef $AnalEncouragement>>
<<set $AnalEncouragement to 0>>
<</if>>
<<if ndef $OralDiscouragement>>
<<set $OralDiscouragement to 0>>
<</if>>
<<if ndef $VaginalDiscouragement>>
<<set $VaginalDiscouragement to 0>>
<</if>>
<<if ndef $AnalDiscouragement>>
<<set $AnalDiscouragement to 0>>
<</if>>
<<if ndef $CashForRep>>
<<set $CashForRep to 0>>
<</if>>
<<if ndef $RepForCash>>
<<set $RepForCash to 0>>
<</if>>
<<if ndef $PAPublic>>
<<set $PAPublic to 0>>
<</if>>
<<if ndef $CoursingAssociation>>
<<set $CoursingAssociation to 0>>
<</if>>
<<if ndef $Lurcher>>
<<set $Lurcher = 0>>
<</if>>
<<if ndef $coursed>>
<<set $coursed = 0>>
<</if>>
<<if ndef $MixedMarriage>>
<<set $MixedMarriage to 0>>
<</if>>
<<if ndef $expiree>>
<<set $expiree to 0>>
<</if>>
<<if ndef $retiree>>
<<set $retiree to 0>>
<</if>>
<<if ndef $retirementAge>>
<<set $retirementAge to 45>>
<</if>>
<<if ndef $customRetirementAge>>
<<set $customRetirementAge to 45>>
<</if>>
<<if ndef $CustomRetirementAgePolicy>>
<<set $CustomRetirementAgePolicy to 0>>
<</if>>
<<if ndef $BioreactorRetirement>>
<<set $BioreactorRetirement to 0>>
<</if>>
<<if ndef $ArcadeRetirement>>
<<set $ArcadeRetirement to 0>>
<</if>>
<<if ndef $CitizenRetirement>>
<<set $CitizenRetirement to 0>>
<</if>>
<<if ndef $justiceEvents>>
<<set $justiceEvents to ["slave deal", "slave training", "majority deal", "indenture deal", "virginity deal"]>>
<</if>>
<<if ndef $youngCareers>>
<<set $youngCareers to ["a refugee", "a maid", "a truck driver", "a factory worker", "an office worker", "a farm laborer", "a secretary", "a cook", "a service worker", "a housewife", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a student", "a camgirl", "a student", "a soldier", "a security guard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>
<</if>>
<<if ndef $educatedCareers>>
<<set $educatedCareers to ["a principal", "a procuress", "a refugee", "a doctor", "a private detective", "a journalist", "a journalist", "a lawyer", "a teacher", "a business owner", "a classical dancer", "a classical musician", "an investor", "a writer", "a programmer", "a counselor", "a nun", "a scientist", "an actress", "a criminal", "a politician", "a military officer", "a professor"]>>
<</if>>
<<if ndef $uneducatedCareers>>
<<set $uneducatedCareers to ["a masseuse", "a refugee", "a masseuse", "a model", "a pimp", "a maid", "a mail carrier", "a fisherwoman", "a truck driver", "an athlete", "a trophy wife", "a teacher", "a factory worker", "a dancer", "a musician", "an office worker", "a farm laborer", "a secretary", "a cook", "a nurse", "a service worker", "a housewife", "a camgirl", "a stripper", "a prostitute", "a saleswoman", "a criminal", "a student", "a soldier", "a security guard", "an actress", "a party girl", "a law enforcement officer", "a bouncer", "a bodyguard", "unemployed", "unemployed", "unemployed", "unemployed", "unemployed"]>>
<</if>>
<<if ndef $gratefulCareers>>
<<set $gratefulCareers to ["unemployed", "a refugee"]>>
<</if>>
<<if ndef $menialCareers>>
<<set $menialCareers to ["an athlete", "a mail carrier", "a fisherwoman", "a truck driver", "a factory worker", "a farm laborer", "a cook", "a service worker", "a maid", "a housewife", "a student", "a programmer", "a nun"]>>
<</if>>
<<if ndef $entertainmentCareers>>
<<set $entertainmentCareers to ["a party girl", "a camgirl", "an actress", "a journalist", "a writer"]>>
<</if>>
<<if ndef $whoreCareers>>
<<set $whoreCareers to ["a prostitute", "a stripper", "a saleswoman", "a criminal", "a porn star", "a trophy wife", "a Futanari Sister", "a model"]>>
<</if>>
<<if ndef $HGCareers>>
<<set $HGCareers to ["a lawyer", "a military officer", "a politician"]>>
<</if>>
<<if ndef $madamCareers>>
<<set $madamCareers to ["a procuress", "a pimp", "a business owner"]>>
<</if>>
<<if ndef $DJCareers>>
<<set $DJCareers to ["a dancer", "a musician", "a classical dancer", "a classical musician"]>>
<</if>>
<<if ndef $bodyguardCareers>>
<<set $bodyguardCareers to ["a soldier", "a bodyguard", "a law enforcement officer"]>>
<</if>>
<<if ndef $wardenessCareers>>
<<set $wardenessCareers to ["a security guard", "a private detective", "a bouncer"]>>
<</if>>
<<if ndef $nurseCareers>>
<<set $nurseCareers to ["a nurse", "a doctor"]>>
<</if>>
<<if ndef $attendantCareers>>
<<set $attendantCareers to ["a masseuse", "a counselor"]>>
<</if>>
<<if ndef $milkmaidCareers>>
<<set $milkmaidCareers to ["a dairy worker", "a rancher", "a veterinarian", "a farmer's daughter"]>>
<</if>>
<<if ndef $stewardessCareers>>
<<set $stewardessCareers to ["a secretary", "an office worker", "an investor", "a charity worker"]>>
<</if>>
<<if ndef $schoolteacherCareers>>
<<set $schoolteacherCareers to ["a principal", "a teacher", "a scientist", "a professor"]>>
<</if>>
<<if ndef $fakeBellies>>
<<set $fakeBellies to ["a small empathy belly", "a medium empathy belly", "a large empathy belly", "a huge empathy belly"]>> /* lets fake bellies be seperated from other .bellyAccessory */
<</if>>
Done!
<br><br>
Setting missing slave variables:
<<for _i to 0; _i < $slaves.length; _i++>>
<<set _Slave to $slaves[_i]>>
<<if ndef _Slave.pubertyAgeXX>>
<<if ndef $fertilityAge>>
<<set _Slave.pubertyAgeXX to 14>>
<<else>>
<<set _Slave.pubertyAgeXX to $fertilityAge>>
<</if>>
<</if>>
<<if ndef _Slave.pubertyAgeXY>>
<<if ndef $potencyAge>>
<<set _Slave.pubertyAgeXY to 14>>
<<else>>
<<set _Slave.pubertyAgeXY to $potencyAge>>
<</if>>
<</if>>
<<if ndef _Slave.faceShape>>
<<set _Slave.faceShape to "normal">>
<</if>>
<<if _Slave.teeth == 0>>
<<set _Slave.teeth to "normal">>
<</if>>
<<if ndef _Slave.boobShape>>
<<set _Slave.boobShape to "perky">>
<</if>>
<<if ndef _Slave.vaginaLube>>
<<set _Slave.vaginaLube to 0>>
<</if>>
<<if ndef _Slave.hips>>
<<set _Slave.hips to 0>>
<</if>>
<<if ndef _Slave.hipsImplant>>
<<set _Slave.hipsImplant to 0>>
<</if>>
<<if ndef _Slave.shoulders>>
<<set _Slave.shoulders to 0>>
<</if>>
<<if ndef _Slave.shouldersImplant>>
<<set _Slave.shouldersImplant to 0>>
<</if>>
<<if ndef _Slave.voiceImplant>>
<<set _Slave.voiceImplant to 0>>
<</if>>
<<if ndef _Slave.backTat>>
<<set _Slave.backTat to 0>>
<</if>>
<<if ndef _Slave.hStyle>>
<<set _Slave.hColor to either("black", "blonde", "red", "brown")>>
<</if>>
<<if ndef _Slave.hStyle>>
<<set _Slave.hStyle to either("ass-length", "long", "shoulder-length")>>
<</if>>
<<if ndef _Slave.eyeColor>>
<<set _Slave.eyeColor to _Slave.eyes>>
<<set _Slave.eyes to 1>>
<<if ndef _Slave.eyeColor>>
<<set _Slave.eyeColor to "brown">>
<</if>>
<</if>>
<<if ndef _Slave.eyewear>>
<<set _Slave.eyewear to "none">>
<</if>>
<<if ndef _Slave.indenture>>
<<set _Slave.indenture to -1>>
<</if>>
<<if ndef _Slave.indentureRestrictions>>
<<set _Slave.indentureRestrictions to 0>>
<</if>>
<<if ndef _Slave.birthWeek>>
<<set _Slave.birthWeek to random(0,51)>>
<</if>>
<<if ndef _Slave.csec>>
<<set _Slave.csec = 0>>
<</if>>
<<if ndef _Slave.labor>>
<<set _Slave.labor = 0>>
<</if>>
<<if ndef _Slave.induce>>
<<set _Slave.induce = 0>>
<</if>>
<<if ndef _Slave.pregSource>>
<<set _Slave.pregSource = 0>>
<</if>>
<<if ndef _Slave.training>>
<<set _Slave.training = 0>>
<</if>>
<<if ($ver.contains("0.8.9") != true) && ($ver.contains("0.8.10") != true)&& ($ver.contains("0.8.11") != true) && ($ver.contains("0.8.12") != true) && ($ver.contains("0.9") != true)>>
<<if _Slave.attrXX == 2>>
<<set _Slave.attrXX = 90>>
<<elseif _Slave.attrXX == 1>>
<<set _Slave.attrXX = 70>>
<<elseif _Slave.attrXX == 0>>
<<set _Slave.attrXX = 50>>
<<elseif _Slave.attrXX == -1>>
<<set _Slave.attrXX = 30>>
<<else>>
<<set _Slave.attrXX = 10>>
<</if>>
<<if _Slave.attrXY == 2>>
<<set _Slave.attrXY = 90>>
<<elseif _Slave.attrXY == 1>>
<<set _Slave.attrXY = 70>>
<<elseif _Slave.attrXY == 0>>
<<set _Slave.attrXY = 50>>
<<elseif _Slave.attrXY == -1>>
<<set _Slave.attrXY = 30>>
<<else>>
<<set _Slave.attrXY = 10>>
<</if>>
<</if>>
<<if ($ver.contains("0.9") != true)>>
<<if _Slave.health <= -9>>
<<set _Slave.health = -90>>
<<elseif _Slave.health <= -7>>
<<set _Slave.health = random(-89,-70)>>
<<elseif _Slave.health <= -5>>
<<set _Slave.health = random(-69,-50)>>
<<elseif _Slave.health <= -3>>
<<set _Slave.health = random(-49,-30)>>
<<elseif _Slave.health <= -1>>
<<set _Slave.health = random(-29,-10)>>
<<elseif _Slave.health <= 1>>
<<set _Slave.health = random(-9,10)>>
<<elseif _Slave.health <= 3>>
<<set _Slave.health = random(11,30)>>
<<elseif _Slave.health <= 5>>
<<set _Slave.health = random(31,50)>>
<<elseif _Slave.health <= 7>>
<<set _Slave.health = random(51,70)>>
<<elseif _Slave.health <= 8>>
<<set _Slave.health = random(71,80)>>
<<elseif _Slave.health <= 9>>
<<set _Slave.health = random(81,90)>>
<<elseif _Slave.health <= 10>>
<<set _Slave.health = random(91,100)>>
<<elseif _Slave.health <= 15>>
<<set _Slave.health = random(101,150)>>
<<elseif _Slave.health <= 20>>
<<set _Slave.health = random(151,200)>>
<<elseif _Slave.health >= 50>>
<<set _Slave.health = 500>>
<<elseif _Slave.health > 20>>
<<set _Slave.health = 205>>
<</if>>
<<set _Slave.devotion = (_Slave.devotion*5)>>
<<set _Slave.trust = (_Slave.trust*5)>>
<<if _Slave.fetishStrength == 0>>
<<set _Slave.fetishStrength = random(0, 60)>>
<<elseif _Slave.fetishStrength == 1>>
<<set _Slave.fetishStrength = random(61,80)>>
<<elseif _Slave.fetishStrength == 2>>
<<set _Slave.fetishStrength = random(96, 100)>>
<</if>>
<<if _Slave.weight == -3>>
<<set _Slave.weight = random(-110,-96)>>
<<elseif _Slave.weight == -3>>
<<set _Slave.weight = random(-95,-31)>>
<<elseif _Slave.weight == -1>>
<<set _Slave.weight = random(-30, -11)>>
<<elseif _Slave.weight == 0>>
<<set _Slave.weight = random(-11, 10)>>
<<elseif _Slave.weight == 1>>
<<set _Slave.weight = random(11, 30)>>
<<elseif _Slave.weight == 2>>
<<set _Slave.weight = random(31, 95)>>
<<elseif _Slave.weight == 3>>
<<set _Slave.weight = random(96, 110)>>
<</if>>
<<if _Slave.lips != 0>>
<<if _Slave.lips == 3>>
<<set _Slave.lips = 85>>
<<elseif _Slave.lips == 2>>
<<set _Slave.lips = 55>>
<<elseif _Slave.lips == 1>>
<<set _Slave.lips = 35>>
<</if>>
<</if>>
<</if>>
<<switch _Slave.boobsTat>>
<<case "floral designs">>
<<set _Slave.boobsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.boobsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.boobsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.boobsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.boobsTat to "advertisements">>
<</switch>>
<<switch _Slave.buttTat>>
<<case "floral designs">>
<<set _Slave.buttTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.buttTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.buttTat to "scenes">>
<<case "degrading language">>
<<set _Slave.buttTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.buttTat to "advertisements">>
<</switch>>
<<switch _Slave.vaginaTat>>
<<case "floral designs">>
<<set _Slave.vaginaTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.vaginaTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.vaginaTat to "scenes">>
<<case "degrading language">>
<<set _Slave.vaginaTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.vaginaTat to "advertisements">>
<</switch>>
<<switch _Slave.dickTat>>
<<case "floral designs">>
<<set _Slave.dickTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.dickTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.dickTat to "scenes">>
<<case "degrading language">>
<<set _Slave.dickTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.dickTat to "advertisements">>
<</switch>>
<<switch _Slave.anusTat>>
<<case "floral designs">>
<<set _Slave.anusTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.anusTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.anusTat to "scenes">>
<<case "degrading language">>
<<set _Slave.anusTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.anusTat to "advertisements">>
<</switch>>
<<switch _Slave.backTat>>
<<case "floral designs">>
<<set _Slave.backTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.backTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.backTat to "scenes">>
<<case "degrading language">>
<<set _Slave.backTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.backTat to "advertisements">>
<</switch>>
<<switch _Slave.shouldersTat>>
<<case "floral designs">>
<<set _Slave.shouldersTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.shouldersTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.shouldersTat to "scenes">>
<<case "degrading language">>
<<set _Slave.shouldersTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.shouldersTat to "advertisements">>
<</switch>>
<<switch _Slave.armsTat>>
<<case "floral designs">>
<<set _Slave.armsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.armsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.armsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.armsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.armsTat to "advertisements">>
<</switch>>
<<switch _Slave.legsTat>>
<<case "floral designs">>
<<set _Slave.legsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.legsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.legsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.legsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.legsTat to "advertisements">>
<</switch>>
<<switch _Slave.stampTat>>
<<case "floral designs">>
<<set _Slave.stampTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.stampTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.stampTat to "scenes">>
<<case "degrading language">>
<<set _Slave.stampTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.stampTat to "advertisements">>
<</switch>>
<<switch _Slave.lipsTat>>
<<case "floral designs">>
<<set _Slave.lipsTat to "flowers">>
<<case "demeaning inscriptions">>
<<set _Slave.lipsTat to "rude words">>
<<case "lewd scenes">>
<<set _Slave.lipsTat to "scenes">>
<<case "degrading language">>
<<set _Slave.lipsTat to "degradation">>
<<case "slutty advertisements">>
<<set _Slave.lipsTat to "advertisements">>
<</switch>>
<<if ndef _Slave.areolaePiercing>>
<<set _Slave.areolaePiercing to 0>>
<</if>>
<<if ndef _Slave.standardPunishment>>
<<set _Slave.standardPunishment to "situational">>
<</if>>
<<if ndef _Slave.standardReward>>
<<set _Slave.standardReward to "situational">>
<</if>>
<<if ndef _Slave.corsetPiercing>>
<<set _Slave.corsetPiercing to 0>>
<</if>>
<<if ndef _Slave.dickAccessory>>
<<set _Slave.dickAccessory to "none">>
<</if>>
<<if ndef _Slave.scrotum>>
<<set _Slave.scrotum to _Slave.balls>>
<</if>>
<<if ndef _Slave.ballType>>
<<set _Slave.ballType to "human">>
<</if>>
<<if ndef _Slave.eggType>>
<<set _Slave.eggType to "human">>
<</if>>
<<if ndef _Slave.HGExclude>>
<<set _Slave.HGExclude to 0>>
<</if>>
<<if ndef _Slave.markings>>
<<set _Slave.markings to "none">>
<</if>>
<<if ndef _Slave.accent>>
<<set _Slave.accent to random(0,3)>>
<</if>>
<<if ndef _Slave.pornFame>>
<<set _Slave.pornFame to 0>>
<</if>>
<<if ndef _Slave.pornFameSpending>>
<<set _Slave.pornFameSpending to 0>>
<</if>>
<<if ndef _Slave.bellyAccessory>>
<<set _Slave.bellyAccessory to "none">>
<</if>>
<<if (ndef _Slave.currentRules) || (_Slave.currentRules.length < 1)>>
<<set _Slave.currentRules to []>>
<</if>>
<<if _Slave.nationality == 0>>
<<set _Slave.indenture to "slave">>
<</if>>
<<if _Slave.height < -1>>
<<set _Slave.height to random(140,149)>>
<<elseif _Slave.height < 0>>
<<set _Slave.height to random(150,159)>>
<<elseif _Slave.height < 1>>
<<set _Slave.height to random(160,169)>>
<<elseif _Slave.height < 2>>
<<set _Slave.height to random(170,184)>>
<<elseif _Slave.height <= 3>>
<<set _Slave.height to random(185,200)>>
<</if>>
<<if _Slave.customTat is " ">>
<<set _Slave.customTat to "">>
<</if>>
<<if _Slave.customLabel is " ">>
<<set _Slave.customLabel to "">>
<</if>>
<<if _Slave.lipsPiercing is "no default setting">>
<<set _Slave.lipsPiercing to 0>>
<</if>>
<<if _Slave.tonguePiercing is "no default setting">>
<<set _Slave.tonguePiercing to 0>>
<</if>>
<<if _Slave.nipplesPiercing is "no default setting">>
<<set _Slave.nipplesPiercing to 0>>
<</if>>
<<if _Slave.areolaePiercing is "no default setting">>
<<set _Slave.areolaePiercing to 0>>
<</if>>
<<if _Slave.dickPiercing is "no default setting">>
<<set _Slave.dickPiercing to 0>>
<</if>>
<<if _Slave.vaginaPiercing is "no default setting">>
<<set _Slave.vaginaPiercing to 0>>
<</if>>
<<if _Slave.clitPiercing is "no default setting">>
<<set _Slave.clitPiercing to 0>>
<</if>>
<<if _Slave.anusPiercing is "no default setting">>
<<set _Slave.anusPiercing to 0>>
<</if>>
<<if _Slave.earPiercing is "no default setting">>
<<set _Slave.earPiercing to 0>>
<</if>>
<<if _Slave.eyebrowPiercing is "no default setting">>
<<set _Slave.eyebrowPiercing to 0>>
<</if>>
<<if _Slave.nosePiercing is "no default setting">>
<<set _Slave.nosePiercing to 0>>
<</if>>
<<if _Slave.navelPiercing is "no default setting">>
<<set _Slave.navelPiercing to 0>>
<</if>>
<<if _Slave.corsetPiercing is "no default setting">>
<<set _Slave.corsetPiercing to 0>>
<</if>>
<<if _Slave.customDesc is " " or _Slave.customDesc == 0>>
<<set _Slave.customDesc to "">>
<</if>>
<<if ndef _Slave.aphrodisiacs>>
<<set _Slave.aphrodisiacs to 0>>
<</if>>
<<if ndef _Slave.curatives>>
<<set _Slave.curatives to 0>>
<</if>>
<<set $slaves[_i] to _Slave>>
<</for>>
Done!
<<if $ver.indexOf("0.9") == -1>>
<<set $ver to "0.9">>
<</if>>
<br><br>
[[Return to Main|Main]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/mod_BackwardsCompatibility.tw
|
tw
|
bsd-3-clause
| 48,220
|
:: Mother Daughter Workaround
Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence.
<<AddSlave $activeSlave>>
<<set _secondSlave to clone($activeSlave)>>
<<unset $activeSlave>>
<<NationalityToName _secondSlave>>
<<NationalityToAccent _secondSlave>>
<<set _secondSlave.ID to _secondSlave.ID + 1000>>
<<set _secondSlave.devotion -= random(1,3)>>
<<set _secondSlave.oldDevotion to _secondSlave.devotion>>
<<set _secondSlave.trust -= random(1,3)>>
<<set _secondSlave.oldTrust to _secondSlave.trust>>
<<set _secondSlave.health += 30>>
<<set _secondSlave.boobs -= 100>>
<<set _secondSlave.butt -= 1>>
<<if _secondSlave.vagina > -1>><<set _secondSlave.vagina -= 1>><</if>>
<<set $activeSlaveOneTimeMaxAge to Math.min(22, Math.max($minimumSlaveAge, _secondSlave.actualAge - 11))>>
<<set $activeSlaveOneTimeMinAge to Math.min(Math.max(8, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set _secondSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<set _secondSlave.attrXX += random(-20,20)>>
<<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>>
<<set _secondSlave.attrXY += random(-20,20)>>
<<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>>
<<set _secondSlave.energy += random(-20,20)>>
<<set _secondSlave.fetishStrength to random(0,90)>>
<<set _secondSlave.fetish to either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>>
<<set _secondSlave.behavioralFlaw to either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>>
<<if (_secondSlave.behavioralFlaw is "devout")>>
<<set _secondSlave.sexualFlaw to either("none", "repressed", "shamefast", "apathetic")>>
<<else>>
<<set _secondSlave.sexualFlaw to either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>
<</if>>
<<if $familyTesting == 1>>
<<set _secondSlave.daughters = 0>>
<<set _secondSlave.mother = _secondSlave.ID - 1000>>
<<else>>
<<set _secondSlave.relation to "daughter">>
<<set _secondSlave.relationTarget to _secondSlave.ID - 1000>>
<</if>>
<<if _secondSlave.boobs > 200>>
<<set _secondSlave.boobs += random(-1, 1)*100>>
<</if>>
<<if _secondSlave.butt > 1>>
<<set _secondSlave.butt += random(-1, 1)>>
<</if>>
<<AddSlave _secondSlave>>
|
r3d/fc
|
src/uncategorized/motherDaughterWorkaround.tw
|
tw
|
bsd-3-clause
| 2,736
|
:: Neighbor Description [nobr]
<br>
''$arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by
<<switch $arcologies[$i].government>>
<<case "elected officials">>
elected officials, periodically paralyzing its development.
<<case "a committee">>
a committee, hindering its development.
<<case "an oligarchy">>
a small group of leading citizens, making its development very unpredictable.
<<case "your trustees">>
a small group of leading citizens who are serving as your trustees.
<<case "an individual">>
an individual, making its development vibrant but unpredictable.
<<case "your agent">>
your agent, who is directing the arcology in your stead.
<<case "a corporation">>
a corporation, making its development steady and unspectacular.
<<default>>
direct democracy, making its development dangerously unstable.
<</switch>>
<<if $arcologies[$i].direction == 0>>
<<set $economicUncertainty to 5>>
<<else>>
<<set $economicUncertainty to 10>>
<</if>>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].government != "your agent">>
Its leadership has control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].PCminority > 0>>You own $arcologies[$i].PCminority% of this arcology<</if>><<if ($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")>><<if $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>><</if>>.
<<set $economicUncertainty -= 2*$assistantPower>>
The arcology has an estimated GSP of @@color:yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>m,@@
<<if Math.abs($arcologies[$i].prosperity - $averageProsperity) < 5>>
average among
<<elseif $arcologies[$i].prosperity > $averageProsperity>>
ahead of
<<else>>
behind
<</if>>
its neighbors.
<<set $desc to 0>>
<<set $seed to []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "racial Subjugationism, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc to $desc + "the home of an advanced project to create a subservient race of ">>
<<set $desc to $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc to $desc + " slaves.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc to $desc + "working to refine ">>
<<set $desc to $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc to $desc + " slavery.">>
<<else>>
<<set $desc to $desc + "an excellent dumping ground for low quality ">>
<<set $desc to $desc + $arcologies[$i].FSSubjugationistRace>>
<<set $desc to $desc + " slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSubjugationist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSSubjugationist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "racial Supremacy, and is ">>
<<if $arcologies[$i].FSSubjugationist > 95>>
<<set $desc to $desc + "a global magnet for ">>
<<set $desc to $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc to $desc + " nationalists.">>
<<elseif $arcologies[$i].FSSubjugationist > 40>>
<<set $desc to $desc + "becoming increasingly free of ">>
<<set $desc to $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc to $desc + " slaves.">>
<<else>>
<<set $desc to $desc + "the site of a furious debate over existing ">>
<<set $desc to $desc + $arcologies[$i].FSSupremacistRace>>
<<set $desc to $desc + " slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSRepopulationFocus > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Repopulation, and is ">>
<<if $arcologies[$i].FSRepopulationFocus > 95>>
<<set $desc to $desc + "notorious for the size and number of pregnancies among its population.">>
<<elseif $arcologies[$i].FSRepopulationFocus > 40>>
<<set $desc to $desc + "known to be a good place to find slavegirls heavy with children.">>
<<else>>
<<set $desc to $desc + "actively importing fertile slave girls.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSRestart > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Eugenics, and is ">>
<<if $arcologies[$i].FSRestart > 95>>
<<set $desc to $desc + "notorious for the number of powerful civilians inhabiting it.">>
<<elseif $arcologies[$i].FSRestart > 40>>
<<set $desc to $desc + "known to be a good place make connections.">>
<<else>>
<<set $desc to $desc + "actively importing sterilization supplies.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSGenderRadicalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Gender Radicalism, and is ">>
<<if $arcologies[$i].FSGenderRadicalist > 95>>
<<set $desc to $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>
<<elseif $arcologies[$i].FSGenderRadicalist > 40>>
<<set $desc to $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>
<<else>>
<<set $desc to $desc + "actively importing a wider variety of slave girls.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Gender Fundamentalism, and is ">>
<<if $arcologies[$i].FSGenderFundamentalist > 95>>
<<set $desc to $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>
<<elseif $arcologies[$i].FSGenderFundamentalist > 40>>
<<set $desc to $desc + "remarkable for its crowds of hugely pregnant slave women.">>
<<else>>
<<set $desc to $desc + "importing increasing numbers of fertile slaves.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSPaternalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Paternalism, and is ">>
<<if $arcologies[$i].FSPaternalist > 95>>
<<set $desc to $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>
<<elseif $arcologies[$i].FSPaternalist > 40>>
<<set $desc to $desc + "becoming known for its unusually cheerful atmosphere.">>
<<else>>
<<set $desc to $desc + "starting to demand abused slaves whose lives can be turned around.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSDegradationist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Degradationism, and is ">>
<<if $arcologies[$i].FSDegradationist > 95>>
<<set $desc to $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>
<<elseif $arcologies[$i].FSDegradationist > 40>>
<<set $desc to $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>
<<else>>
<<set $desc to $desc + "importing a rapidly increasing number of slaves, for some reason.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSBodyPurist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Body Purism, and is ">>
<<if $arcologies[$i].FSBodyPurist > 95>>
<<set $desc to $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>
<<elseif $arcologies[$i].FSBodyPurist > 40>>
<<set $desc to $desc + "pouring an ever increasing amount of money into drug research.">>
<<else>>
<<set $desc to $desc + "setting up research programs to develop better slave drugs.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSTransformationFetishist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Transformation Fetishism, and is ">>
<<if $arcologies[$i].FSTransformationFetishist > 95>>
<<set $desc to $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>
<<elseif $arcologies[$i].FSTransformationFetishist > 40>>
<<set $desc to $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>
<<else>>
<<set $desc to $desc + "receiving daily shipments of silicone and surgical necessities.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Youth Preferentialism, and is ">>
<<if $arcologies[$i].FSYouthPreferentialist > 95>>
<<set $desc to $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>
<<elseif $arcologies[$i].FSYouthPreferentialist > 40>>
<<set $desc to $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>
<<else>>
<<set $desc to $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Maturity Preferentialism, and is ">>
<<if $arcologies[$i].FSMaturityPreferentialist > 95>>
<<set $desc to $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 40>>
<<set $desc to $desc + "striking for the variety of well-preserved beauties that can be seen there.">>
<<else>>
<<set $desc to $desc + "displaying an increasing demand for enslaved housewives and professional women.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Slimness Enthusiasm, and is ">>
<<if $arcologies[$i].FSSlimnessEnthusiast > 95>>
<<set $desc to $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>
<<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>>
<<set $desc to $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>
<<else>>
<<set $desc to $desc + "starting to display unusual fashions regarding breasts and butts.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSAssetExpansionist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Asset Expansionism, and is ">>
<<if $arcologies[$i].FSAssetExpansionist > 95>>
<<set $desc to $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>
<<elseif $arcologies[$i].FSAssetExpansionist > 40>>
<<set $desc to $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>
<<else>>
<<set $desc to $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSPastoralist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Pastoralist, and is ">>
<<if $arcologies[$i].FSPastoralist > 95>>
<<set $desc to $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>
<<elseif $arcologies[$i].FSPastoralist > 40>>
<<set $desc to $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>
<<else>>
<<set $desc to $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Physical Idealism, and is ">>
<<if $arcologies[$i].FSPhysicalIdealist > 95>>
<<set $desc to $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>
<<elseif $arcologies[$i].FSPhysicalIdealist > 40>>
<<set $desc to $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>
<<else>>
<<set $desc to $desc + "the site of a musclegirl fetish community.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSChattelReligionist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Chattel Religionism, and is ">>
<<if $arcologies[$i].FSChattelReligionist > 95>>
<<set $desc to $desc + "a significant force in the global development of Chattel Religionist dogma.">>
<<elseif $arcologies[$i].FSChattelReligionist > 40>>
<<set $desc to $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>
<<else>>
<<set $desc to $desc + "in the throes of public dissention over its religious laws.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSRomanRevivalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Roman Revivalism, and is ">>
<<if $arcologies[$i].FSRomanRevivalist > 95>>
<<set $desc to $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>
<<elseif $arcologies[$i].FSRomanRevivalist > 40>>
<<set $desc to $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>
<<else>>
<<set $desc to $desc + "working its way through sword and sandals fashion towards proper historicity.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Egyptian Revivalism, and is ">>
<<if $arcologies[$i].FSEgyptianRevivalist > 95>>
<<set $desc to $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 40>>
<<set $desc to $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>
<<else>>
<<set $desc to $desc + "struggling with the fashion implications of so much white linen everywhere.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSEdoRevivalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Edo Revivalism, and is ">>
<<if $arcologies[$i].FSEdoRevivalist > 95>>
<<set $desc to $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>
<<elseif $arcologies[$i].FSEdoRevivalist > 40>>
<<set $desc to $desc + "becoming a notable cultural center, even in the old world.">>
<<else>>
<<set $desc to $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSArabianRevivalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Arabian Revivalism, and is ">>
<<if $arcologies[$i].FSArabianRevivalist > 95>>
<<set $desc to $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>
<<elseif $arcologies[$i].FSArabianRevivalist > 40>>
<<set $desc to $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>
<<else>>
<<set $desc to $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist > 80>>
<<set $desc to "committed to ">>
<<elseif $arcologies[$i].FSChineseRevivalist > 20>>
<<set $desc to "pursuing ">>
<<else>>
<<set $desc to "just establishing ">>
<</if>>
<<set $desc to $desc + "Chinese Revivalism, and is ">>
<<if $arcologies[$i].FSChineseRevivalist > 95>>
<<set $desc to $desc + "now confidently mature about its possession of the Mandate of Heaven.">>
<<elseif $arcologies[$i].FSChineseRevivalist > 40>>
<<set $desc to $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>
<<else>>
<<set $desc to $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>
<</if>>
<<set $seed.push($desc)>>
<</if>>
<<if $seed.length > 0>>
<<if $seed.length > 2>>
Its culture is complex. First, it is $seed[0]
<<for $j to 1; $j < $seed.length; $j++>>
<<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j]
<</for>>
<<elseif $seed.length is 2>>
Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1]
<<else>>
Its culture is diverging from the old world: it is $seed[0]
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/neighborDescription.tw
|
tw
|
bsd-3-clause
| 20,862
|
:: Neighbor Interact [nobr]
<<set $nextLink to "Manage Arcology">>
<<set $nextButton to "Back">>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<set $arcologies[$i] = $activeArcology>><<break>>
<</if>>
<</for>>
<<if $buyArcologyDirection != 0>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $buyArcologyDirection>>
<<set $cash -= 500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100)))>>
<<set $cash -= 10000>>
<<set $arcologies[$i].PCminority += 1>>
<<set $arcologies[$i].demandFactor += 5>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $buyArcologyDirection = 0>>
<<if $sellArcologyDirection != 0>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $sellArcologyDirection>>
<<set $cash += 500*Math.trunc($arcologies[$i].prosperity*(1+($arcologies[$i].demandFactor/100)))>>
<<set $arcologies[$i].PCminority -= 1>>
<<set $arcologies[$i].demandFactor -= 2>>
<<break>>
<</if>>
<</for>>
<</if>>
<<set $sellArcologyDirection = 0>>
<<if $arcologies[0].embargoTarget == -1>>
You are not engaged in economic warfare against a neighboring arcology.
<<else>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction is $arcologies[0].embargoTarget>>
You have targeted ''$arcologies[$i].name'' for economic warfare.
<<break>>
<</if>>
<</for>>
<br> Its planned impacts will be
<<if $arcologies[0].embargo == 3>>
''widespread.'' [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<elseif $arcologies[0].embargo == 2>>
''limited.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]] | [[Moderate|Neighbor Interact][$arcologies[0].embargo -= 1]]
<<else>>
''nominal.'' [[Intensify|Neighbor Interact][$arcologies[0].embargo += 1]]
<</if>>
<</if>>
<br>
<<if $arcologies[0].influenceTarget == -1>>
You are not using your arcology's culture to attempt to influence neighboring arcologies' development.
<<else>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction is $arcologies[0].influenceTarget>>
You have targeted ''$arcologies[$i].name'' for cultural influence.
<<break>>
<</if>>
<</for>>
<</if>>
<br>
<<set $desc to []>>
<<if $arcologies[0].FSSubjugationist > 60>>
<<set $desc.push("Racial Subjugation")>>
<</if>>
<<if $arcologies[0].FSSupremacist > 60>>
<<set $desc.push("Racial Supremacy")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 60>>
<<set $desc.push("Repopulation Focus")>>
<</if>>
<<if $arcologies[0].FSRestart > 60>>
<<set $desc.push("Eugenics")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 60>>
<<set $desc.push("Gender Radicalism")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 60>>
<<set $desc.push("Gender Fundamentalism")>>
<</if>>
<<if $arcologies[0].FSPaternalist > 60>>
<<set $desc.push("Paternalism")>>
<</if>>
<<if $arcologies[0].FSDegradationist > 60>>
<<set $desc.push("Degradationism")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > 60>>
<<set $desc.push("Body Purism")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 60>>
<<set $desc.push("Transformation Fetishism")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > 60>>
<<set $desc.push("Youth Preferentialism")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > 60>>
<<set $desc.push("Maturity Preferentialism")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > 60>>
<<set $desc.push("Slimness Enthusiasm")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 60>>
<<set $desc.push("Asset Expansionism")>>
<</if>>
<<if $arcologies[0].FSPastoralist > 60>>
<<set $desc.push("Pastoralism")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 60>>
<<set $desc.push("Physical Idealism")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > 60>>
<<set $desc.push("Chattel Religionism")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 60>>
<<set $desc.push("Roman Revivalism")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 60>>
<<set $desc.push("Egyptian Revivalism")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > 60>>
<<set $desc.push("Edo Revivalism")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > 60>>
<<set $desc.push("Arabian Revivalism")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > 60>>
<<set $desc.push("Chinese Revivalism")>>
<</if>>
<<if $desc.length == 0>>
Your arcology's culture has not developed to the point where it can meaningfully influence other arcologies.
<<elseif $desc.length > 2>>
Your arcology's mature culture is capable of exerting great cultural sway over other arcologies. It can readily project $desc[0],
<<for $i to 1; $i < $desc.length; $i++>>
<<if $i < $desc.length-1>>
$desc[$i],
<<else>>
and $desc[$i].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Your arcology's culture is capable of exerting some cultural sway over other arcologies. It can effectively project $desc[0] and $desc[1].
<<else>>
Your arcology's culture is capable of starting to exert cultural sway over other arcologies. It can project $desc[0].
<</if>>
<br>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].direction == $activeArcology.direction>>
<<include "Neighbor Description">>
<</if>>
<</for>>
<br> [[Target for economic warfare|Neighbor Interact][$arcologies[0].embargoTarget to $activeArcology.direction]]
<<if $desc.length > 0>>
| [[Set as influence target|Neighbor Interact][$arcologies[0].influenceTarget to $activeArcology.direction]]
<</if>>
<br> You own ''$activeArcology.PCminority%'' of $activeArcology.name.
<<set $seed to 500*Math.trunc($activeArcology.prosperity*(1+($activeArcology.demandFactor/100)))>>
A 1% interest in $activeArcology.name is worth ¤$seed and will require an transaction cost of ¤10000 to acquire.
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority < 50)>>
[[Buy|Neighbor Interact][$buyArcologyDirection to $activeArcology.direction]]
<</if>>
<<if ($activeArcology.ownership + $activeArcology.PCminority + $activeArcology.minority < 100) && ($activeArcology.PCminority > 0)>>
|
<</if>>
<<if $activeArcology.PCminority > 0>>
[[Sell|Neighbor Interact][$sellArcologyDirection to $activeArcology.direction]]
<</if>>
<br>
<<if ($activeArcology.government == "your trustees") || ($activeArcology.government == "your agent")>>
<<if $activeArcology.government == "your trustees">>
<br>
[[Appoint an agent|Agent Select]]
<<else>>
<br>
<<for $j to 0; $j < $leaders.length; $j++>>
<<if $activeArcology.leaderID == $leaders[$j].ID>>
Your agent @@color:pink;$leaders[$j].slaveName@@ is running this arcology. Her <<if $leaders[$j].intelligence >= 3>>brilliance<<else>>intelligence<</if>> and education are the most important qualities for her.
<<if $leaders[$j].actualAge > 35>>
As with the Head Girl position, her age and experience lend her leadership weight.
<</if>>
<<if $leaders[$j].career is "an arcology owner">>
Her career as an arcology owner herself is, obviously, useful to her.
<<elseif $HGCareers.contains($leaders[$j].career)>>
Her career in leadership helps her.
<</if>>
<<if $leaders[$j].fetishStrength > 95>>
<<if ($leaders[$j].fetish is "dom") || ($leaders[$j].fetish is "sadist")>>
Her sexually dominant fetish helps her fill a leadership role.
<<elseif ($leaders[$j].fetish is "submissive") || ($leaders[$j].fetish is "masochist")>>
Unfortunately, she has an inappropriate fetish for a leader.
<</if>>
<</if>>
<<if $leaders[$j].energy > 95>>
Finally, her sexual depravity lets her fit into arcology society naturally.
<</if>>
<</if>>
<</for>>
[[Recall and reenslave her|Agent Retrieve]]
<</if>>
<<if $activeArcology.FSSubjugationist isnot "unset">>
<br><<link "Force Abandonment of Racial Subjugation">><<set $activeArcology.FSSubjugationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSupremacist isnot "unset">>
<br><<link "Force Abandonment of Racial Supremacy">><<set $activeArcology.FSSupremacist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRepopulationFocus isnot "unset">>
<br><<link "Force Abandonment of Repopulationism">><<set $activeArcology.FSRepopulationFocus = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRestart isnot "unset">>
<br><<link "Force Abandonment of Eugenics">><<set $activeArcology.FSRestart = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderRadicalist isnot "unset">>
<br><<link "Force Abandonment of Gender Radicalism">><<set $activeArcology.FSGenderRadicalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSGenderFundamentalist isnot "unset">>
<br><<link "Force Abandonment of Gender Fundamentalism">><<set $activeArcology.FSGenderFundamentalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPaternalist isnot "unset">>
<br><<link "Force Abandonment of Paternalism">><<set $activeArcology.FSPaternalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSDegradationist isnot "unset">>
<br><<link "Force Abandonment of Degradationism">><<set $activeArcology.FSDegradationist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSBodyPurist isnot "unset">>
<br><<link "Force Abandonment of Body Purism">><<set $activeArcology.FSBodyPurist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSTransformationFetishist isnot "unset">>
<br><<link "Force Abandonment of Transformation Fetishism">><<set $activeArcology.FSTransformationFetishist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSYouthPreferentialist isnot "unset">>
<br><<link "Force Abandonment of Youth Preferentialism">><<set $activeArcology.FSYouthPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSMaturityPreferentialist isnot "unset">>
<br><<link "Force Abandonment of Maturity Preferentialism">><<set $activeArcology.FSMaturityPreferentialist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSSlimnessEnthusiast isnot "unset">>
<br><<link "Force Abandonment of Slimness Enthusiasm">><<set $activeArcology.FSSlimnessEnthusiast = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSAssetExpansionist isnot "unset">>
<br><<link "Force Abandonment of Asset Expansionism">><<set $activeArcology.FSAssetExpansionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPastoralist isnot "unset">>
<br><<link "Force Abandonment of Pastoralism">><<set $activeArcology.FSPastoralist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSPhysicalIdealist isnot "unset">>
<br><<link "Force Abandonment of Physical Idealism">><<set $activeArcology.FSPhysicalIdealist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChattelReligionist isnot "unset">>
<br><<link "Force Abandonment of Chattel Religionism">><<set $activeArcology.FSChattelReligionist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSRomanRevivalist isnot "unset">>
<br><<link "Force Abandonment of Roman Revivalism">><<set $activeArcology.FSRomanRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEgyptianRevivalist isnot "unset">>
<br><<link "Force Abandonment of Egyptian Revivalism">><<set $activeArcology.FSEgyptianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSEdoRevivalist isnot "unset">>
<br><<link "Force Abandonment of Edo Revivalism">><<set $activeArcology.FSEdoRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSArabianRevivalist isnot "unset">>
<br><<link "Force Abandonment of Arabian Revivalism">><<set $activeArcology.FSArabianRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<<if $activeArcology.FSChineseRevivalist isnot "unset">>
<br><<link "Force Abandonment of Chinese Revivalism">><<set $activeArcology.FSChineseRevivalist = "unset">><<goto "Neighbor Interact">><</link>>
<</if>>
<</if>>
<<if $arcologies[0].embargoTarget != -1>>
<br>
[[Cancel economic warfare|Neighbor Interact][$arcologies[0].embargoTarget to -1]]
<</if>>
<<if $arcologies[0].influenceTarget != -1>>
<br>
[[Stop trying to influence neighboring arcologies|Neighbor Interact][$arcologies[0].influenceTarget to -1]]
<</if>>
|
r3d/fc
|
src/uncategorized/neighborInteract.tw
|
tw
|
bsd-3-clause
| 12,694
|
:: Neighbors Development [nobr]
<<set $averageProsperity to 0>>
<<set $seed to 0>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].prosperity < 10>>
<<set $arcologies[$i].prosperity to 10>>
<</if>>
<<set $averageProsperity += $arcologies[$i].prosperity>>
<<set $seed += 1>>
<</for>>
<<set $averageProsperity to $averageProsperity/$seed>>
<<set _corpBonus = Math.trunc($corpProfit*0.05)>>
__Arcologies in the Free City__
<<for $i to 0; $i < $arcologies.length; $i++>>
<br>
''$arcologies[$i].name'', your <<if $arcologies[$i].direction == 0>>arcology<<else>>neighbor to the $arcologies[$i].direction<</if>>,
/* PROSPERITY */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].prosperity > 300>>
<<set $arcologies[$i].prosperity = 300>>
<<else>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $arcologies[$i].prosperity += random(-1,2)>>
<<case "a committee">>
<<set $arcologies[$i].prosperity += random(0,2)>>
<<case "an oligarchy" "your trustees">>
<<set $arcologies[$i].prosperity += random(0,3)>>
<<case "an individual">>
<<set $arcologies[$i].prosperity += random(0,4)>>
<<case "your agent">>
<<set $arcologies[$i].prosperity += random(0,4)>>
<<agentLeadership>>
<<set $arcologies[$i].prosperity += $agentBonus>>
<<case "a corporation">>
<<set $arcologies[$i].prosperity += random(1,3)>>
<<default>>
<<set $arcologies[$i].prosperity += random(-1,1)>>
<</switch>>
<</if>>
<</if>>
<<if $arcologies[$i].honeymoon > 0>>
<<set $arcologies[$i].honeymoon -= 1>>
<</if>>
<<if $arcologies[$i].government == "your agent">>
<<for _k to 0; _k < $leaders.length; _k++>>
<<if $leaders[_k].ID == $arcologies[$i].leaderID>>
is being run by your agent @@color:pink;$leaders[_k].slaveName.@@
<<if $agentBonus > 0>>@@color:green;She does an excellent job this week.@@<</if>>
The arcology
<</if>>
<</for>>
<</if>>
<<if $arcologies[$i].direction == 0>>
<<set $seed to 5>>
<<else>>
<<set $seed to 10>>
<</if>>
<<set $seed -= 2*$assistantPower>>
has an estimated GSP of @@color:yellowgreen;¤<<print Math.trunc((0.1*$arcologies[$i].prosperity*random(100-$seed,100+$seed))/100)>>m,@@
<<if ($arcologies[$i].rival == 1) && ($arcologies[$i].government != "an individual")>>
undergoing some internal turmoil. @@color:yellow;It undergoes a change of government.@@ A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government = "an individual">>
<<set $arcologies[$i].honeymoon += 10>>
<<elseif ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < $arcologies[$i].PCminority) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle in which you are deeply concerned, since you now own more of it than its current leadership.
<<if random(0,10) < $arcologies[$i].PCminority - $arcologies[$i].ownership>>
@@color:yellow;You successfully execute a hostile takeover and now control the arcology.@@ Trustees from among its leading citizens will exercise local control at your direction until you make other arrangements.
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = 0>>
<<set $arcologies[$i].government = "your trustees">>
<<else>>
The current leadership has not yet exhausted its legalistic recourses, and retains control for the moment, causing considerable disruption.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership == 0) && ($arcologies[$i].PCminority > 0) && ($arcologies[$i].minority > $arcologies[$i].PCminority)>>
undergoing a leadership struggle in which you are deeply concerned, since your ownership share has diminished to a dangerously low point.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].PCminority>>
@@color:yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "your trustees">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government to 1>>
<</if>>
<<default>>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<</switch>>
<<else>>
The arcology is paralyzed by dissention over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif ($arcologies[$i].ownership != 0) && (($arcologies[$i].ownership < $arcologies[$i].minority) || ($arcologies[$i].ownership < 10)) && ($arcologies[$i].direction != 0) && ($arcologies[$i].rival != 1)>>
undergoing a leadership struggle, since its current government owns less of it than its largest rival for control.
<<if random(0,10) < $arcologies[$i].minority - $arcologies[$i].ownership>>
@@color:yellow;It undergoes a change of government.@@
<<set $arcologies[$i].honeymoon += 10>>
<<set $arcologies[$i].ownership = $arcologies[$i].minority>>
<<set $arcologies[$i].minority = 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<if random(0,2) == 0>>
Its elected officials surrender power to a small group of leading citizens.
<<set $arcologies[$i].government = "an oligarchy">>
<<else>>
Its elected officials are forced to give way to a committee of public safety.
<<set $arcologies[$i].government = "a committee">>
<</if>>
<<case "a committee">>
<<if random(0,2) == 0>>
Its ruling committee forms it into a corporation in the hope this will spur growth.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle within its ruling committee leaves only a few leading citizens in power.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<case "an oligarchy">>
<<if random(0,2) == 0>>
Its leading citizens form a corporation to run the arcology more efficiently.
<<set $arcologies[$i].government = "a corporation">>
<<else>>
A power struggle is won by a single individual, leaving the arcology ruled like yours is.
<<set $arcologies[$i].government to 1>>
<</if>>
<<case "an individual">>
<<if random(0,2) == 0>>
The failed individual who led it is run out and replaced by direct democracy.
<<set $arcologies[$i].government = "direct democracy">>
<<else>>
The failed individual who led it is bought out by a corporation.
<<set $arcologies[$i].government = "a corporation">>
<</if>>
<<case "a corporation">>
<<if random(0,2) == 0>>
A power struggle within the corporation that runs it is won by a single person.
<<set $arcologies[$i].government = "an individual">>
<<else>>
The corporation that runs it collapses and is replaced by an oligarchy of rich shareholders.
<<set $arcologies[$i].government = "an oligarchy">>
<</if>>
<<default>>
Its direct democracy votes to empower some elected officials in the hope they can lead the arcology out of its problems.
<<set $arcologies[$i].government = "elected officials">>
<</switch>>
<<set $desc to []>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$i].FSSubjugationist < random(10,150)>>
<<set $desc.push("Racial Subjugationism")>>
<<set $arcologies[$i].FSSubjugationist to "unset">>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$i].FSSupremacist < random(10,150)>>
<<set $desc.push("Racial Supremacy")>>
<<set $arcologies[$i].FSSupremacist to "unset">>
<<else>>
<<set $arcologies[$i].FSSupremacist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$i].FSRepopulationFocus < random(10,150)>>
<<set $desc.push("Repopulation Focus")>>
<<set $arcologies[$i].FSRepopulationFocus to "unset">>
<<else>>
<<set $arcologies[$i].FSRepopulationFocus -= 10>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$i].FSRestart < random(10,150)>>
<<set $desc.push("Eugenics")>>
<<set $arcologies[$i].FSRestart to "unset">>
<<else>>
<<set $arcologies[$i].FSRestart -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$i].FSGenderRadicalist < random(10,150)>>
<<set $desc.push("Gender Radicalism")>>
<<set $arcologies[$i].FSGenderRadicalist to "unset">>
<<else>>
<<set $arcologies[$i].FSGenderRadicalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$i].FSGenderFundamentalist < random(10,150)>>
<<set $desc.push("Gender Fundamentalism")>>
<<set $arcologies[$i].FSGenderFundamentalist to "unset">>
<<else>>
<<set $arcologies[$i].FSGenderFundamentalist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$i].FSPaternalist < random(10,150)>>
<<set $desc.push("Paternalism")>>
<<set $arcologies[$i].FSPaternalist to "unset">>
<<else>>
<<set $arcologies[$i].FSPaternalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$i].FSDegradationist < random(10,150)>>
<<set $desc.push("Degradationism")>>
<<set $arcologies[$i].FSDegradationist to "unset">>
<<else>>
<<set $arcologies[$i].FSDegradationist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$i].FSBodyPurist < random(10,150)>>
<<set $desc.push("Body Purism")>>
<<set $arcologies[$i].FSBodyPurist to "unset">>
<<else>>
<<set $arcologies[$i].FSBodyPurist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$i].FSTransformationFetishist < random(10,150)>>
<<set $desc.push("Transformation Fetishism")>>
<<set $arcologies[$i].FSTransformationFetishist to "unset">>
<<else>>
<<set $arcologies[$i].FSTransformationFetishist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$i].FSYouthPreferentialist < random(10,150)>>
<<set $desc.push("Youth Preferentialism")>>
<<set $arcologies[$i].FSYouthPreferentialist to "unset">>
<<else>>
<<set $arcologies[$i].FSYouthPreferentialist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$i].FSMaturityPreferentialist < random(10,150)>>
<<set $desc.push("Maturity Preferentialism")>>
<<set $arcologies[$i].FSMaturityPreferentialist to "unset">>
<<else>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$i].FSSlimnessEnthusiast < random(10,150)>>
<<set $desc.push("Slimness Enthusiasm")>>
<<set $arcologies[$i].FSSlimnessEnthusiast to "unset">>
<<else>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 10>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$i].FSAssetExpansionist < random(10,150)>>
<<set $desc.push("Asset Expansionism")>>
<<set $arcologies[$i].FSAssetExpansionist to "unset">>
<<else>>
<<set $arcologies[$i].FSAssetExpansionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$i].FSPastoralist < random(10,150)>>
<<set $desc.push("Pastoralism")>>
<<set $arcologies[$i].FSPastoralist to "unset">>
<<else>>
<<set $arcologies[$i].FSPastoralist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$i].FSPhysicalIdealist < random(10,150)>>
<<set $desc.push("Physical Idealism")>>
<<set $arcologies[$i].FSPhysicalIdealist to "unset">>
<<else>>
<<set $arcologies[$i].FSPhysicalIdealist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$i].FSChattelReligionist < random(10,150)>>
<<set $desc.push("Chattel Religionism")>>
<<set $arcologies[$i].FSChattelReligionist to "unset">>
<<else>>
<<set $arcologies[$i].FSChattelReligionist -= 10>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$i].FSRomanRevivalist < random(10,150)>>
<<set $desc.push("Roman Revivalism")>>
<<set $arcologies[$i].FSRomanRevivalist to "unset">>
<<else>>
<<set $arcologies[$i].FSRomanRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$i].FSEgyptianRevivalist < random(10,150)>>
<<set $desc.push("Egyptian Revivalism")>>
<<set $arcologies[$i].FSEgyptianRevivalist to "unset">>
<<else>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$i].FSEdoRevivalist < random(10,150)>>
<<set $desc.push("Edo Revivalism")>>
<<set $arcologies[$i].FSEdoRevivalist to "unset">>
<<else>>
<<set $arcologies[$i].FSEdoRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$i].FSArabianRevivalist < random(10,150)>>
<<set $desc.push("Arabian Revivalism")>>
<<set $arcologies[$i].FSArabianRevivalist to "unset">>
<<else>>
<<set $arcologies[$i].FSArabianRevivalist -= 10>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$i].FSChineseRevivalist < random(10,150)>>
<<set $desc.push("Chinese Revivalism")>>
<<set $arcologies[$i].FSChineseRevivalist to "unset">>
<<else>>
<<set $arcologies[$i].FSChineseRevivalist -= 10>>
<</if>>
<</if>>
<<if $desc.length == 0>>
<<elseif $desc.length > 2>>
Its citizens take the opportunity to make radical social changes, purging the $desc[0],
<<for _k to 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k] favored by the old government.
<</if>>
<</for>>
<<elseif $desc.length == 2>>
Its citizens take the opportunity to make social changes, discarding the $desc[0] and $desc[1] favored by the old government.
<<else>>
Its citizens take the opportunity to make social change and abandon the $desc[0] favored by the old government.
<</if>>
<<else>>
The arcology is paralyzed by internal dissention over how to respond.
<<set $arcologies[$i].prosperity -= 3>>
<</if>>
<<elseif $arcologies[$i].prosperity >= 300>>
at the maximum possible prosperity.
<<elseif $arcologies[$i].prosperity > $averageProsperity + 10>>
much more prosperous than the rest of the Free City, limiting its economic development.
<<set $arcologies[$i].prosperity -= 1>>
<<if $arcologies[$i].direction != 0>>
<<if $rivalSet == 0>>
<<if $rivalFS != 0>>
<<set $arcologies[$i].rival to 1>>
<<set $rivalSet to 1>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].prosperity >= $averageProsperity - 10>>
about as prosperous as the rest of the Free City.
<<else>>
<<if ($arcologies[$i].honeymoon > 0)>>
far behind the rest of the Free City, making it a good investment and spurring its economic development. It remains in the honeymoon period after its recent change of government, suppressing dissention and further encouraging growth.
<<set $arcologies[$i].prosperity += 2>>
<<if ($arcologies[$i].ownership != 0) && ($arcologies[$i].ownership < 40)>>
<<set $arcologies[$i].ownership += 1>>
<</if>>
<<else>>
not as prosperous as the rest of the Free City, spurring its economic development.
<<set $arcologies[$i].prosperity += 1>>
<</if>>
<</if>>
/* NATURAL CHANGES TO MINORITY SHARE */
<<if ($arcologies[$i].government == "your agent") || ($arcologies[$i].government == "your trustees")>>
<<set $arcologies[$i].ownership = 0>>
<</if>>
<<if $arcologies[$i].minority < 10>>
<<set $arcologies[$i].minority to 0>>
<<elseif $arcologies[$i].minority < $arcologies[$i].PCminority>>
<<set $arcologies[$i].minority to 0>>
<<elseif $arcologies[$i].minority > (100 - $arcologies[$i].minority - $arcologies[$i].ownership - $arcologies[$i].PCminority)*5>>
<<set $arcologies[$i].minority -= random(1,3)>>
<<elseif $arcologies[$i].minority < (100 - $arcologies[$i].minority - $arcologies[$i].ownership - $arcologies[$i].PCminority)*4>>
<<if $arcologies[$i].minority < 10>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 90>>
<<set $arcologies[$i].minority to 10>>
<</if>>
<<else>>
<<if $arcologies[$i].ownership + $arcologies[$i].PCminority <= 98>>
<<if $arcologies[$i].prosperity < random(0,300)>>
<<set $arcologies[$i].minority += random(0,2)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].direction != 0>>
/* AI ARCOLOGY SHARE BUYING AND SELLING */
<<if $arcologies[$i].government != "your agent">>
<<if $arcologies[$i].government != "your trustees">>
<<if $arcologies[$i].minority + $arcologies[$i].ownership + $arcologies[$i].PCminority < 100>>
<<set $seed to $arcologies[$i].prosperity-$averageProsperity>>
<<if $seed > random(-10,50)>>
Its leadership acquires an increased share of its ownership.
<<set $arcologies[$i].ownership += 1>>
<<set $arcologies[$i].prosperity -= 5>>
This places its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.
<<elseif $seed < random(-50,10)>>
<<if $arcologies[$i].ownership > 0>>
Its leadership sells off some of of its ownership to stay afloat.
<<set $arcologies[$i].ownership -= 1>>
<<set $arcologies[$i].prosperity += 5>>
This leaves its government in control of approximately <<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% of the arcology<<if $arcologies[$i].minority > 0>>, against its most prominent competition, with a <<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>% share<</if>>.
<</if>>
<</if>>
<<if $arcologies[$i].minority+$arcologies[$i].ownership > 100>>
<<set $arcologies[$i].minority = 100-$arcologies[$i].ownership>>
<</if>>
<<else>>
<<set $arcologies[$i].minority = 100 - $arcologies[$i].ownership - $arcologies[$i].PCminority>>
<</if>>
<</if>>
<</if>>
/* AI ARCOLOGY RENTS TO PC */
<<if $arcologies[$i].PCminority > 0>>
<<set $rents to ($arcologies[$i].prosperity*$arcologies[$i].PCminority*2)+random(1,100)>>
<<set $cash += $rents>>
This week, you made @@color:yellowgreen;¤$rents@@ from your holdings in this arcology.
<</if>>
/* AI ARCOLOGY RENAMING */
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$i].name is $arcologies[$j].name>>
<<set $arcologies[$i].name to "Arcology X-"+$i>>
It resumes its original name, ''$arcologies[$i].name'', since the arcology to the $arcologies[$i].direction of yours is also named $arcologies[$j].name.
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
/* ECONOMIC WARFARE */
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction is $arcologies[$j].embargoTarget>>
<<set $arcologies[$i].prosperity -= $arcologies[$j].embargo*2>>
<<if $arcologies[$j].direction != 0>>
<<set $arcologies[$j].prosperity -= $arcologies[$j].embargo*2>>
<</if>>
$arcologies[$i].name targets $arcologies[$j].name for economic warfare.
<</if>>
<</for>>
/* FUTURE SOCIETY PROGRESS */
<<set $seed to 0>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $efficiency to random(-2,2)>>
<<case "a committee">>
<<set $efficiency to random(-1,2)>>
<<case "an oligarchy" "your trustees">>
<<set $efficiency to random(-1,3)>>
<<case "an individual">>
<<set $efficiency to random(-1,5)>>
<<case "your agent">>
<<set $efficiency to random(-1,5)>>
<<if $arcologies[$i].prosperity < 300>><<set $arcologies[$i].prosperity += $agentBonus>><</if>>
<<case "a corporation">>
<<set $efficiency to random(1,2)>>
<<default>>
<<set $efficiency to random(-3,3)>>
<</switch>>
<<if $arcologies[$i].rival == 1>>
<<set $efficiency += random(0,2)>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSupremacist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSupremacist + $FSCrossThresh) && ($arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Racial Supremacy for $arcologies[$i].FSSupremacistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSupremacist += 1>>
<<elseif ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSupremacist + $FSCrossThresh) && ($arcologies[$j].FSSubjugationist is $arcologies[$i].FSSupremacistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSupremacistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Subjugationist society.<</if>>
<<set $arcologies[$i].FSSupremacist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSupremacist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSupremacist - $FSLockinLevel>>
<<set $arcologies[$i].FSSupremacist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Supremacy for $arcologies[$i].FSSupremacistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSupremacistRace>>
<<case "white">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistPacificIslander.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name to $ArcologyNamesSupremacistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name to either("Purity")>>
<</switch>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSupremacist < 0>>
$arcologies[$i].name has given up on $arcologies[$i].FSSupremacistRace Supremacy.
<<set $arcologies[$i].FSSupremacist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace != "unselected">>
<<if $captureUpgradeRace != "none">>
<<if $captureUpgradeRace != $arcologies[$i].FSSupremacistRace>>
It's a good market for your corporation's racially inferior slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSupremacist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSubjugationist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if ($arcologies[$j].FSSubjugationist > $arcologies[$i].FSSubjugationist + $FSCrossThresh) && ($arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSubjugationist += 1>>
<<elseif ($arcologies[$j].FSSupremacist > $arcologies[$i].FSSubjugationist + $FSCrossThresh) && ($arcologies[$j].FSSupremacist is $arcologies[$i].FSSubjugationistRace)>>
<<if $showNeighborDetails != 0>>Development of $arcologies[$i].FSSubjugationistRace Supremacy in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Supremacist society.<</if>>
<<set $arcologies[$i].FSSubjugationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSubjugationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSubjugationist - $FSLockinLevel>>
<<set $arcologies[$i].FSSubjugationist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Racial Subjugationism of $arcologies[$i].FSSubjugationistRace people has reached stability and acceptance there. The arcology has been renamed
<<switch $arcologies[$i].FSSubjugationistRace>>
<<case "white">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistWhite.random()>>
<<case "asian">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistAsian.random()>>
<<case "latina">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistLatina.random()>>
<<case "middle eastern">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistMiddleEastern.random()>>
<<case "black">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistBlack.random()>>
<<case "indo-aryan">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistIndoAryan.random()>>
<<case "pacific islander">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistPacificIslander.random()>>
<<case "amerindian">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistAmerindian.random()>>
<<case "southern european">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistSouthernEuropean.random()>>
<<case "semitic">>
<<set $arcologies[$i].name to $ArcologyNamesSubjugationistSemitic.random()>>
<<default>>
<<set $arcologies[$i].name to "Purity">>
<</switch>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSubjugationist < 0>>
$arcologies[$i].name has given up on $arcologies[$i].FSSubjugationistRace Subjugationism.
<<set $arcologies[$i].FSSubjugationist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeRace == $arcologies[$i].FSSubjugationistRace>>
It's a good market for your corporation's $arcologies[$i].FSSubjugationistRace slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSubjugationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRepopulationFocus += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRepopulationFocus + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Repopulationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<elseif $arcologies[$j].FSRestart > $arcologies[$i].FSRepopulationFocus + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Repopulationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Eugenics society.<</if>>
<<set $arcologies[$i].FSRepopulationFocus -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRepopulationFocus >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRepopulationFocus - $FSLockinLevel>>
<<set $arcologies[$i].FSRepopulationFocus to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) and (random(0,2) == 0)>>
Repopulationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesRepopulationist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRepopulationFocus < 0>>
$arcologies[$i].name has given up on Repopulationism.
<<set $arcologies[$i].FSRepopulationFocus to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's a good market for your corporation's milky cows, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $captureUpgradeAge == "young">>
It's a good market for your corporation's youthful captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRepopulationFocus += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRestart += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRestart > $arcologies[$i].FSRestart + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Eugenics in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRestart += 1>>
<<elseif $arcologies[$j].FSRepopulationFocus > $arcologies[$i].FSRestart + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Eugenics in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Repopulationist society.<</if>>
<<set $arcologies[$i].FSRestart -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRestart >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRestart - $FSLockinLevel>>
<<set $arcologies[$i].FSRestart to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) and (random(0,2) == 0)>>
<<set $arcologies[$i].FSRestartResearch to 1>>
Eugenics has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesEugenics.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRestart < 0>>
$arcologies[$i].name has given up on Eugenics.
<<set $arcologies[$i].FSRestart to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeGenitalia == "gelded">>
It's an excellent market for your corporation's nuetered slavegirls, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "highly skilled">>
It's a good market for your corporation's well trained toys, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $entrapmentUpgradeIntelligence == "intelligent">>
It's a good market for your corporation's smarter captures, improving sales and helping social progress.
<<set $arcologies[$i].FSRestart += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderRadicalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderRadicalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Radicalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<elseif $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderRadicalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Radicalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Fundamentalist society.<</if>>
<<set $arcologies[$i].FSGenderRadicalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderRadicalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderRadicalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderRadicalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSGenderRadicalistResearch to 1>>
Gender Radicalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesGenderRadicalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderRadicalist < 0>>
$arcologies[$i].name has given up on Gender Radicalism.
<<set $arcologies[$i].FSGenderRadicalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeHormones != "unselected">>
<<if $drugUpgradeHormones != "none">>
It's a good market for your corporation's hormonally treated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<if $surgicalUpgradeGenitalia == "futanari">>
It's a good market for your corporation's beautiful futanari, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "gelded">>
It's a good market for your corporation's clipped buttsluts, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if ($captureUpgradeGender == "XY") || ($seeDicks == 100)>>
It's a good market for your corporation's feminized slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderRadicalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSGenderFundamentalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSGenderFundamentalist > $arcologies[$i].FSGenderFundamentalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Gender Fundamentalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<elseif $arcologies[$j].FSGenderRadicalist > $arcologies[$i].FSGenderFundamentalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Gender Fundamentalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Gender Radicalist society.<</if>>
<<set $arcologies[$i].FSGenderFundamentalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSGenderFundamentalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSGenderFundamentalist - $FSLockinLevel>>
<<set $arcologies[$i].FSGenderFundamentalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Gender Fundamentalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesGenderFundamentalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist < 0>>
$arcologies[$i].name has given up on Gender Fundamentalism.
<<set $arcologies[$i].FSGenderFundamentalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($captureUpgradeGender == "XX") || ($seeDicks == 0)>>
It's a good market for your corporation's enslaved females, improving sales and helping social progress.
<<set $arcologies[$i].FSGenderFundamentalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPaternalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPaternalist > $arcologies[$i].FSPaternalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Paternalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPaternalist += 1>>
<<elseif $arcologies[$j].FSDegradationist > $arcologies[$i].FSPaternalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Paternalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Degradationist society.<</if>>
<<set $arcologies[$i].FSPaternalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPaternalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPaternalist - $FSLockinLevel>>
<<set $arcologies[$i].FSPaternalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Paternalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesPaternalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPaternalist < 0>>
$arcologies[$i].name has given up on Paternalism.
<<set $arcologies[$i].FSPaternalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "care">>
It's a good market for your corporation's well-treated companions, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $surgicalUpgradeCosmetics == "applied">>
It's a good market for your corporation's meticulously beautified ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPaternalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSDegradationist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSDegradationist > $arcologies[$i].FSDegradationist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Degradationism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSDegradationist += 1>>
<<elseif $arcologies[$j].FSPaternalist > $arcologies[$i].FSDegradationist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Degradationism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Paternalist society.<</if>>
<<set $arcologies[$i].FSDegradationist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSDegradationist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSDegradationist - $FSLockinLevel>>
<<set $arcologies[$i].FSDegradationist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Degradationism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesDegradationist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSDegradationist < 0>>
$arcologies[$i].name has given up on Degradationism.
<<set $arcologies[$i].FSDegradationist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeBreaking == "brutality">>
It's a good market for your corporation's thoroughly terrified slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<<if $entrapmentUpgradeIntelligence == "stupid">>
It's a good market for your corporation's idiotic sluts, improving sales and helping social progress.
<<set $arcologies[$i].FSDegradationist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeGenitalia == "fucknugget">>
It's a good market for your corporation's ex-human sex toys, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSBodyPurist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSBodyPurist > $arcologies[$i].FSBodyPurist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Body Purism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSBodyPurist += 1>>
<<elseif $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSBodyPurist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Body Purism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Transformation Fetishist society.<</if>>
<<set $arcologies[$i].FSBodyPurist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSBodyPurist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSBodyPurist - $FSLockinLevel>>
<<set $arcologies[$i].FSBodyPurist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Body Purism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesBodyPurist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSBodyPurist < 0>>
$arcologies[$i].name has given up on Body Purism.
<<set $arcologies[$i].FSBodyPurist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if ($surgicalUpgradeImplants == "unselected") || ($surgicalUpgradeImplants == "none")>>
<<if $surgicalUpgradeGenitalia != "fucknugget">>
It's a good market for your corporation's implant-free slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSBodyPurist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSTransformationFetishist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSTransformationFetishist > $arcologies[$i].FSTransformationFetishist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Transformation Fetishism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<elseif $arcologies[$j].FSBodyPurist > $arcologies[$i].FSTransformationFetishist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Transformation Fetishism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Body Purist society.<</if>>
<<set $arcologies[$i].FSTransformationFetishist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSTransformationFetishist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSTransformationFetishist - $FSLockinLevel>>
<<set $arcologies[$i].FSTransformationFetishist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSTransformationFetishistResearch to 1>>
Transformation Fetishism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesTransformationFetishist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist < 0>>
$arcologies[$i].name has given up on Transformation Fetishism.
<<set $arcologies[$i].FSTransformationFetishist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $surgicalUpgradeImplants == "applied">>
It's a good market for your corporation's implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $surgicalUpgradeImplants == "absurd">>
It's an excellent market for your corporation's absurdly implanted slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSTransformationFetishist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSYouthPreferentialist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSYouthPreferentialist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Youth Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSYouthPreferentialist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Youth Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Maturity Preferentialist society.<</if>>
<<set $arcologies[$i].FSYouthPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSYouthPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSYouthPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSYouthPreferentialist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Youth Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesYouthPreferentialist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<<set $arcologies[$i].FSYouthPreferentialistResearch to 1>>
<</if>>
<<elseif $arcologies[$i].FSYouthPreferentialist < 0>>
$arcologies[$i].name has given up on Youth Preferentialism.
<<set $arcologies[$i].FSYouthPreferentialist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "young">>
It's a good market for your corporation's young slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSYouthPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSMaturityPreferentialist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSMaturityPreferentialist > $arcologies[$i].FSMaturityPreferentialist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Maturity Preferentialism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<elseif $arcologies[$j].FSYouthPreferentialist > $arcologies[$i].FSMaturityPreferentialist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Maturity Preferentialism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Youth Preferentialist society.<</if>>
<<set $arcologies[$i].FSMaturityPreferentialist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSMaturityPreferentialist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSMaturityPreferentialist - $FSLockinLevel>>
<<set $arcologies[$i].FSMaturityPreferentialist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Maturity Preferentialism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesMaturityPreferentialist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist < 0>>
$arcologies[$i].name has given up on Maturity Preferentialism.
<<set $arcologies[$i].FSMaturityPreferentialist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $captureUpgradeAge == "old">>
It's a good market for your corporation's enslaved MILFs, improving sales and helping social progress.
<<set $arcologies[$i].FSMaturityPreferentialist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSSlimnessEnthusiast += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSSlimnessEnthusiast + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Slimness Enthusiasm in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<elseif $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSSlimnessEnthusiast + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Slimness Enthusiasm in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Asset Expansionist society.<</if>>
<<set $arcologies[$i].FSSlimnessEnthusiast -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSSlimnessEnthusiast - $FSLockinLevel>>
<<set $arcologies[$i].FSSlimnessEnthusiast to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Slimness Enthusiasm has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesSlimnessEnthusiast.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast < 0>>
$arcologies[$i].name has given up on Slimness Enthusiasm.
<<set $arcologies[$i].FSSlimnessEnthusiast to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionOne != "huge">>
<<if $drugUpgradeInjectionOne != "tasteful">>
<<if $drugUpgradeInjectionTwo != "supermassive">>
<<if $drugUpgradeInjectionTwo != "pastoral">>
<<if $generalUpgradeWeight == "attractive">>
It's a good market for your corporation's trim slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSSlimnessEnthusiast += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSAssetExpansionist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSAssetExpansionist > $arcologies[$i].FSAssetExpansionist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Asset Expansionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast > $arcologies[$i].FSAssetExpansionist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Slimness Enthusiast society.<</if>>
<<set $arcologies[$i].FSAssetExpansionist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSAssetExpansionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSAssetExpansionist - $FSLockinLevel>>
<<set $arcologies[$i].FSAssetExpansionist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
<<set $arcologies[$i].FSAssetExpansionistResearch to 1>>
Asset Expansionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesAssetExpansionist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist < 0>>
$arcologies[$i].name has given up on Asset Expansionism.
<<set $arcologies[$i].FSAssetExpansionist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "supermassive">>
It's an excellent market for your corporation's world-class tits and ass, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $drugUpgradeInjectionTwo == "pastoral">>
It's a good market for your corporation's hugely endowed cows, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<<elseif $drugUpgradeInjectionOne == "huge">>
It's a good market for your corporation's stacked slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSAssetExpansionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPastoralist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPastoralist > $arcologies[$i].FSPastoralist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Pastoralism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPastoralist += 1>>
<<elseif $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPastoralist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Physical Idealist society.<</if>>
<<set $arcologies[$i].FSPastoralist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPastoralist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPastoralist - $FSLockinLevel>>
<<set $arcologies[$i].FSPastoralist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Pastoralism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesPastoralist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPastoralist < 0>>
$arcologies[$i].name has given up on Pastoralism.
<<set $arcologies[$i].FSPastoralist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $drugUpgradeInjectionTwo == "pastoral">>
It's an excellent market for your corporation's world-class milk producers, improving sales and helping social progress.
<<set $arcologies[$i].FSPastoralist += 2>>
<<set $corpCash += _corpBonus*2>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSPhysicalIdealist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSPhysicalIdealist > $arcologies[$i].FSPhysicalIdealist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Physical Idealism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<elseif $arcologies[$j].FSPastoralist > $arcologies[$i].FSPhysicalIdealist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Asset Expansionism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Pastoralist society.<</if>>
<<set $arcologies[$i].FSPhysicalIdealist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSPhysicalIdealist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSPhysicalIdealist - $FSLockinLevel>>
<<set $arcologies[$i].FSPhysicalIdealist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Physical Idealism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesPhysicalIdealist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist < 0>>
$arcologies[$i].name has given up on Physical Idealism.
<<set $arcologies[$i].FSPhysicalIdealist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $generalUpgradeMuscle == "ripped">>
It's an excellent market for your corporation's ripped chicks, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $generalUpgradeMuscle == "toned">>
It's a good market for your corporation's toned ladies, improving sales and helping social progress.
<<set $arcologies[$i].FSPhysicalIdealist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChattelReligionist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChattelReligionist > $arcologies[$i].FSChattelReligionist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chattel Religionism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChattelReligionist += 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChattelReligionist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChattelReligionist - $FSLockinLevel>>
<<set $arcologies[$i].FSChattelReligionist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chattel Religionism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesChattelReligionist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChattelReligionist < 0>>
$arcologies[$i].name has given up on Chattel Religionism.
<<set $arcologies[$i].FSChattelReligionist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeSexEd == "highly skilled">>
It's an excellent market for your corporation's holy sex slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $trainingUpgradeSexEd == "competence">>
It's a good market for your corporation's aspiring sexual acolytes, improving sales and helping social progress.
<<set $arcologies[$i].FSChattelReligionist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSRomanRevivalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Roman Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSRomanRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Roman Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSRomanRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSRomanRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSRomanRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSRomanRevivalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Roman Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesRomanRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSRomanRevivalist < 0>>
$arcologies[$i].name has given up on Roman Revivalism.
<<set $arcologies[$i].FSRomanRevivalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeEducation == "basic">>
It's a good market for your corporation's properly educated slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSRomanRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEgyptianRevivalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Egyptian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEgyptianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Egyptian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEgyptianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEgyptianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEgyptianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEgyptianRevivalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Egyptian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesEgyptianRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist < 0>>
$arcologies[$i].name has given up on Egyptian Revivalism.
<<set $arcologies[$i].FSEgyptianRevivalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "accents">>
It's a good market for your corporation's lovely mix of slave accents, improving sales and helping social progress.
<<set $arcologies[$i].FSEgyptianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSEdoRevivalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Edo Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSEdoRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Edo Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSEdoRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSEdoRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSEdoRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSEdoRevivalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Edo Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesEdoRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist < 0>>
$arcologies[$i].name has given up on Edo Revivalism.
<<set $arcologies[$i].FSEdoRevivalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $trainingUpgradeAccent == "eliminate">>
It's a good market for your corporation's linguistically perfect slaves, improving sales and helping social progress.
<<set $arcologies[$i].FSEdoRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSArabianRevivalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Arabian Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<<elseif $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSArabianRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Arabian Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Chinese Revivalist society.<</if>>
<<set $arcologies[$i].FSArabianRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSArabianRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSArabianRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSArabianRevivalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Arabian Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesArabianRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist < 0>>
$arcologies[$i].name has given up on Arabian Revivalism.
<<set $arcologies[$i].FSArabianRevivalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeDevotionTwo == "devotion">>
It's an excellent market for your corporation's harem-ready devotees, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 2>>
<<set $corpCash += _corpBonus*2>>
<<elseif $entrapmentUpgradeDevotionOne == "obedience">>
It's a good market for your corporation's properly broken girls, improving sales and helping social progress.
<<set $arcologies[$i].FSArabianRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $seed += 1>>
<<if $arcologies[$i].direction != 0>>
<<set $arcologies[$i].FSChineseRevivalist += $efficiency>>
<</if>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<if $arcologies[$j].FSChineseRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Chinese Revivalism in $arcologies[$i].name is influenced by $arcologies[$j].name's more advanced society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<elseif $arcologies[$j].FSRomanRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Roman Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Egyptian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSEdoRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Edo Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<<elseif $arcologies[$j].FSArabianRevivalist > $arcologies[$i].FSChineseRevivalist + $FSCrossThresh>>
<<if $showNeighborDetails != 0>>Development of Chinese Revivalism in $arcologies[$i].name is slowed by contact with $arcologies[$j].name's more advanced Arabian Revivalist society.<</if>>
<<set $arcologies[$i].FSChineseRevivalist -= 1>>
<</if>>
<</if>>
<</for>>
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].FSChineseRevivalist >= $FSLockinLevel>>
<<set $arcologies[$i].influenceBonus += $arcologies[$i].FSChineseRevivalist - $FSLockinLevel>>
<<set $arcologies[$i].FSChineseRevivalist to $FSLockinLevel>>
<<set $toSearch to $arcologies[$i].name>>
<<if ($toSearch.indexOf("Arcology") != -1) && (random(0,2) == 0)>>
Chinese Revivalism has reached stability and acceptance there. The arcology has been renamed
<<set $arcologies[$i].name to $ArcologyNamesChineseRevivalist.random()>>
''$arcologies[$i].name'' to mark the occasion.
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist < 0>>
$arcologies[$i].name has given up on Chinese Revivalism.
<<set $arcologies[$i].FSChineseRevivalist to "unset">>
<</if>>
<</if>>
<<if $corpIncorporated == 1>>
<<if $entrapmentUpgradeIntelligence == "intelligent">>
It's a good market for your corporation's intelligent head girl prospects, improving sales and helping social progress.
<<set $arcologies[$i].FSChineseRevivalist += 1>>
<<set $corpCash += _corpBonus>>
<</if>>
<</if>>
<</if>>
/* FUTURE SOCIETY ADOPTION */
<<if $arcologies[$i].direction != 0>>
<<if $seed < 4>>
<<if $seed < ($arcologies[$i].prosperity/25)+($week/25)-3>>
<<include "Neighbors FS Adoption">>
<</if>>
<</if>>
<</if>> /* CLOSES FUTURE SOCIETY ADOPTION */
/* INFLUENCE RECEPTION */
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if $arcologies[$j].influenceTarget is $arcologies[$i].direction>>
<<set $arcologies[$j].influenceBonus = Math.clamp($arcologies[$j].influenceBonus, 0, $FSLockinLevel)>>
<<set $appliedInfluenceBonus = Math.trunc($arcologies[$j].influenceBonus*0.1)>>
<<set $arcologies[$j].influenceBonus -= $appliedInfluenceBonus*2>>
<<if $CulturalOpenness == 1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus *= 2>>
<</if>>
<<elseif $CulturalOpenness == -1>>
<<if ($arcologies[$i].direction == 0) || ($arcologies[$j].direction == 0)>>
<<set $appliedInfluenceBonus /= 2>>
<</if>>
<</if>>
<<set $desc to []>>
<<set $seed to 0>>
<<if $arcologies[$j].FSSubjugationist > 60>>
<<if ($arcologies[$i].FSSubjugationist != "unset")>>
<<if ($arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist += Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSubjugationist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Subjugationism")>>
<<else>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Subjugationism")>>
<</if>>
<<elseif ($arcologies[$i].FSSupremacist != "unset") && ($arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSubjugationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Supremacism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSupremacist > 60>>
<<if ($arcologies[$i].FSSupremacist != "unset")>>
<<if ($arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSupremacistRace)>>
<<set $arcologies[$i].FSSupremacist += Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSupremacist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its racially aligned Supremacism")>>
<<else>>
<<set $arcologies[$i].FSSupremacist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Supremacism")>>
<</if>>
<<elseif ($arcologies[$i].FSSubjugationist != "unset") && ($arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSubjugationistRace)>>
<<set $arcologies[$i].FSSubjugationist -= Math.trunc(($arcologies[$j].FSSupremacist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its opposing Subjugationism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRepopulationFocus > 60>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus += Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRepopulationFocus > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Repopulationism")>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart -= Math.trunc(($arcologies[$j].FSRepopulationFocus-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Eugenics")>>
<</if>>
<<elseif $arcologies[$j].FSRestart > 60>>
<<if $arcologies[$i].FSRestart != "unset">>
<<set $arcologies[$i].FSRestart += Math.trunc(($arcologies[$j].FSRestart-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRestart > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Eugenics")>>
<<elseif $arcologies[$i].FSRepopulationFocus != "unset">>
<<set $arcologies[$i].FSRepopulationFocus -= Math.trunc(($arcologies[$j].FSRestartt-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Repopulation Efforts")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSGenderRadicalist > 60>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist += Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderRadicalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Gender Radicalism")>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist -= Math.trunc(($arcologies[$j].FSGenderRadicalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Fundamentalism")>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist > 60>>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">>
<<set $arcologies[$i].FSGenderFundamentalist += Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSGenderFundamentalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Gender Fundamentalism")>>
<<elseif $arcologies[$i].FSGenderRadicalist != "unset">>
<<set $arcologies[$i].FSGenderRadicalist -= Math.trunc(($arcologies[$j].FSGenderFundamentalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Gender Radicalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPaternalist > 60>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist += Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPaternalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Paternalism")>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist -= Math.trunc(($arcologies[$j].FSPaternalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Degradationism")>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist > 60>>
<<if $arcologies[$i].FSDegradationist != "unset">>
<<set $arcologies[$i].FSDegradationist += Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSDegradationist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Degradationism")>>
<<elseif $arcologies[$i].FSPaternalist != "unset">>
<<set $arcologies[$i].FSPaternalist -= Math.trunc(($arcologies[$j].FSDegradationist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Paternalism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSBodyPurist > 60>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist += Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSBodyPurist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Body Purism")>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist -= Math.trunc(($arcologies[$j].FSBodyPurist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Transformation Fetishism")>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist > 60>>
<<if $arcologies[$i].FSTransformationFetishist != "unset">>
<<set $arcologies[$i].FSTransformationFetishist += Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSTransformationFetishist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Transformation Fetishism")>>
<<elseif $arcologies[$i].FSBodyPurist != "unset">>
<<set $arcologies[$i].FSBodyPurist -= Math.trunc(($arcologies[$j].FSTransformationFetishist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Body Purism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSYouthPreferentialist > 60>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist += Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSYouthPreferentialist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Youth Preferentialism")>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist -= Math.trunc(($arcologies[$j].FSYouthPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Maturity Preferentialism")>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist > 60>>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<set $arcologies[$i].FSMaturityPreferentialist += Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSMaturityPreferentialist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Maturity Preferentialism")>>
<<elseif $arcologies[$i].FSYouthPreferentialist != "unset">>
<<set $arcologies[$i].FSYouthPreferentialist -= Math.trunc(($arcologies[$j].FSMaturityPreferentialist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Youth Preferentialism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSSlimnessEnthusiast > 60>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast += Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSSlimnessEnthusiast > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Slimness Enthusiasm")>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist -= Math.trunc(($arcologies[$j].FSSlimnessEnthusiast-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Asset Expansionism")>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist > 60>>
<<if $arcologies[$i].FSAssetExpansionist != "unset">>
<<set $arcologies[$i].FSAssetExpansionist += Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSAssetExpansionist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Asset Expansionism")>>
<<elseif $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<set $arcologies[$i].FSSlimnessEnthusiast -= Math.trunc(($arcologies[$j].FSAssetExpansionist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Slimness Enthusiasm")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSPastoralist > 60>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist += Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPastoralist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Pastoralism")>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist -= Math.trunc(($arcologies[$j].FSPastoralist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Physical Idealism")>>
<</if>>
<<elseif $arcologies[$j].FSPhysicalIdealist > 60>>
<<if $arcologies[$i].FSPhysicalIdealist != "unset">>
<<set $arcologies[$i].FSPhysicalIdealist += Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSPhysicalIdealist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Physical Idealism")>>
<<elseif $arcologies[$i].FSPastoralist != "unset">>
<<set $arcologies[$i].FSPastoralist -= Math.trunc(($arcologies[$j].FSPhysicalIdealist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its Pastoralism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSChattelReligionist > 60>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<set $arcologies[$i].FSChattelReligionist += Math.trunc(($arcologies[$j].FSChattelReligionist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChattelReligionist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Chattel Religionism")>>
<</if>>
<</if>>
<<if $arcologies[$j].FSRomanRevivalist > 60>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist += Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSRomanRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Roman Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSRomanRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist > 60>>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist += Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEgyptianRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Egyptian Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEgyptianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSEdoRevivalist > 60>>
<<if $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist += Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSEdoRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Edo Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSEdoRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSArabianRevivalist > 60>>
<<if $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist += Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSArabianRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Arabian Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist -= Math.trunc(($arcologies[$j].FSArabianRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<<elseif $arcologies[$j].FSChineseRevivalist > 60>>
<<if $arcologies[$i].FSChineseRevivalist != "unset">>
<<set $arcologies[$i].FSChineseRevivalist += Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<if $arcologies[$i].FSChineseRevivalist > $FSLockinLevel>><<set $seed += 1>><</if>>
<<set $desc.push("helping to advance its Chinese Revivalism")>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<set $arcologies[$i].FSEgyptianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<set $arcologies[$i].FSEdoRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<set $arcologies[$i].FSArabianRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<<elseif $arcologies[$i].FSRomanRevivalist != "unset">>
<<set $arcologies[$i].FSRomanRevivalist -= Math.trunc(($arcologies[$j].FSChineseRevivalist-60)/4)+$appliedInfluenceBonus>>
<<set $desc.push("attacking its incompatible Revivalism")>>
<</if>>
<</if>>
<<if $desc.length == 0>>
''$arcologies[$j].name'' attempts to influence it, but has no significant impacts.
<<elseif $desc.length > 2>>
''$arcologies[$j].name'''s mature culture influences $arcologies[$i].name's $desc[0],
<<for _k to 1; _k < $desc.length; _k++>>
<<if _k < $desc.length-1>>
$desc[_k],
<<else>>
and $desc[_k].
<</if>>
<</for>>
<<elseif $desc.length == 2>>
''$arcologies[$j].name'''s culture influences $arcologies[$i].name's $desc[0] and $desc[1].
<<else>>
''$arcologies[$j].name'''s culture is beginning to influence $arcologies[$i].name's $desc[0].
<</if>>
<<if $appliedInfluenceBonus != 0>>
<<if $appliedInfluenceBonus < 5>>
$arcologies[$j].name is societally advanced, giving it extra influence.
<<else>>
$arcologies[$j].name is societally fanatical, lending it great influence.
<</if>>
<</if>>
<<if $arcologies[$j].direction != 0>>
<<if $desc.length == 0>>
''$arcologies[$j].name'' is not satisfied with the impact its directed influence is having, and withdraws it with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget to -1>>
<<elseif $seed >= 4>>
''$arcologies[$j].name'' is satisfied that its influence has brought $arcologies[$i].name into alignment, and withdraws its direct influence with the intention of targeting it elsewhere.
<<set $arcologies[$j].influenceTarget to -1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>> /* CLOSES INFLUENCE RECEPTION */
/* INFLUENCE INITIATION */
<<if $arcologies[$i].direction != 0>>
<<if $arcologies[$i].influenceTarget == -1>>
<<set $seed to 0>> /* CHECK IF INFLUENTIAL */
<<if $arcologies[$i].FSSubjugationist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSSupremacist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSRestart > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSGenderFundamentalist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSPaternalist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSDegradationist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSBodyPurist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSTransformationFetishist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSMaturityPreferentialist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSAssetExpansionist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSPastoralist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSPhysicalIdealist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist > 60>>
<<set $seed to 1>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSEgyptianRevivalist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSEdoRevivalist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSArabianRevivalist > 60>>
<<set $seed to 1>>
<<elseif $arcologies[$i].FSChineseRevivalist > 60>>
<<set $seed to 1>>
<</if>>
<<if $seed == 1>> /* SELECT AN ARCOLOGY TO INFLUENCE */
<<set $seed to []>>
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$j].direction != $arcologies[$i].direction>>
<<if ($arcologies[$i].government != "your trustees" && $arcologies[$i].government != "your agent") || ($arcologies[$j].direction != 0)>>
<<if $arcologies[$i].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSubjugationistRace>>
<<if $arcologies[$j].FSSubjugationist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSubjugationistRace>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacist != "unset">>
<<if $arcologies[$j].FSSupremacistRace is $arcologies[$i].FSSupremacistRace>>
<<if $arcologies[$j].FSSupremacist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<else>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSubjugationist != "unset">>
<<if $arcologies[$j].FSSubjugationistRace is $arcologies[$i].FSSupremacistRace>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus != "unset">>
<<if $arcologies[$j].FSRepopulationFocus < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRestart != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart != "unset">>
<<if $arcologies[$j].FSRestart < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRepopulationFocus != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist != "unset">>
<<if $arcologies[$j].FSGenderRadicalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderFundamentalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist != "unset">>
<<if $arcologies[$j].FSGenderFundamentalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSGenderRadicalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist != "unset">>
<<if $arcologies[$j].FSPaternalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSDegradationist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist != "unset">>
<<if $arcologies[$j].FSDegradationist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPaternalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist != "unset">>
<<if $arcologies[$j].FSBodyPurist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSTransformationFetishist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist != "unset">>
<<if $arcologies[$j].FSTransformationFetishist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSBodyPurist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist != "unset">>
<<if $arcologies[$j].FSYouthPreferentialist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist != "unset">>
<<if $arcologies[$j].FSMaturityPreferentialist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSYouthPreferentialist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[$j].FSSlimnessEnthusiast < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSAssetExpansionist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist != "unset">>
<<if $arcologies[$j].FSAssetExpansionist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSSlimnessEnthusiast != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist != "unset">>
<<if $arcologies[$j].FSPastoralist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPhysicalIdealist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist != "unset">>
<<if $arcologies[$j].FSPhysicalIdealist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSPastoralist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<<if $arcologies[$i].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist != "unset">>
<<if $arcologies[$j].FSChattelReligionist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[$i].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist != "unset">>
<<if $arcologies[$j].FSRomanRevivalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<if $arcologies[$j].FSEgyptianRevivalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist != "unset">>
<<if $arcologies[$j].FSEdoRevivalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist != "unset">>
<<if $arcologies[$j].FSArabianRevivalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSChineseRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$i].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist != "unset">>
<<if $arcologies[$j].FSChineseRevivalist < $FSLockinLevel>>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<<elseif $arcologies[$j].FSEgyptianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSEdoRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSArabianRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<<elseif $arcologies[$j].FSRomanRevivalist != "unset">>
<<set $seed.push($arcologies[$j].direction)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $seed.length > 0>>
<<set $arcologies[$i].influenceTarget to $seed.random()>>
<</if>>
<</if>> /* CLOSES SELECT AN ARCOLOGY TO INFLUENCE */
<</if>>
<</if>> /* CLOSES INFLUENCE INITIATION */
<</for>>
|
r3d/fc
|
src/uncategorized/neighborsDevelopment.tw
|
tw
|
bsd-3-clause
| 109,925
|
:: Neighbors FS Adoption [nobr]
$arcologies[$i].name is prosperous enough that
<<switch $arcologies[$i].government>>
<<case "elected officials">>
its elected officials consider
<<case "a committee">>
the committee that controls it considers
<<case "an oligarchy" "your trustees">>
its leading citizens consider
<<case "an individual">>
its owner and its citizens consider
<<case "your agent">>
your agent and its citizens consider
<<case "a corporation">>
its board of directors considers
<<default>>
its citizens consider
<</switch>>
societal development.
<<set $adopted to 0>>
/* PRIME RIVALRY FS ADOPTION */
<<if $arcologies[$i].rival == 1>>
<<if $arcologies[$i].government == "an individual">>
<<if $rivalryFSAdopted == 0>>
<<set $rivalryFSAdopted to 1>>
<<set $desc to "Its owner is">>
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
<<if $arcologies[$i].FSSubjugationist != "unset">><<set $arcologies[$i].FSSubjugationist to "unset">><</if>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSupremacistRace to $arcologies[0].FSSubjugationistRace>>
<<case "Racial Supremacism">>
<<if $arcologies[$i].FSSupremacist != "unset">><<set $arcologies[$i].FSSupremacist to "unset">><</if>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSubjugationistRace to $arcologies[0].FSSupremacistRace>>
<<case "Repopulation Focus">>
<<if $arcologies[$i].FSRepopulationFocus != "unset">><<set $arcologies[$i].FSRepopulationFocus to "unset">><</if>>
$desc obsessed with breeding a new society, leading the arcology to @@color:yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>>
<<case "Eugenics">>
<<if $arcologies[$i].FSRestart != "unset">><<set $arcologies[$i].FSRestart to "unset">><</if>>
$desc obsessed with building a new society based on its societal elite, leading the arcology to @@color:yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>>
<<case "Gender Fundamentalism">>
<<if $arcologies[$i].FSGenderFundamentalist != "unset">><<set $arcologies[$i].FSGenderFundamentalist to "unset">><</if>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@color:yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>>
<<case "Gender Radicalism">>
<<if $arcologies[$i].FSGenderRadicalist != "unset">><<set $arcologies[$i].FSGenderRadicalist to "unset">><</if>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@color:yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>>
<<case "Paternalism">>
<<if $arcologies[$i].FSPaternalist != "unset">><<set $arcologies[$i].FSPaternalist to "unset">><</if>>
$desc partial to screaming and struggling, leading the arcology to @@color:yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<<case "Degradationism">>
<<if $arcologies[$i].FSDegradationist != "unset">><<set $arcologies[$i].FSDegradationist to "unset">><</if>>
$desc devoted to their slaves' advancement, leading the arcology to @@color:yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<<case "Body Purism">>
<<if $arcologies[$i].FSBodyPurist != "unset">><<set $arcologies[$i].FSBodyPurist to "unset">><</if>>
$desc fascinated with extreme surgery, leading the arcology to @@color:yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<<case "Transformation Fetishism">>
<<if $arcologies[$i].FSTransformationFetishist != "unset">><<set $arcologies[$i].FSTransformationFetishist to "unset">><</if>>
$desc concerned by trends in their slaves' health, leading the arcology to @@color:yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<<case "Youth Preferentialism">>
<<if $arcologies[$i].FSYouthPreferentialist != "unset">><<set $arcologies[$i].FSYouthPreferentialist to "unset">><</if>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@color:yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>>
<<case "Maturity Preferentialism">>
<<if $arcologies[$i].FSMaturityPreferentialist != "unset">><<set $arcologies[$i].FSMaturityPreferentialist to "unset">><</if>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@color:yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<<case "Slimness Enthusiasm">>
<<if $arcologies[$i].FSSlimnessEnthusiast != "unset">><<set $arcologies[$i].FSSlimnessEnthusiast to "unset">><</if>>
$desc loves boobs, the bigger, the better, leading the arcology to @@color:yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<<case "Asset Expansionism">>
<<if $arcologies[$i].FSAssetExpansionist != "unset">><<set $arcologies[$i].FSAssetExpansionist to "unset">><</if>>
$desc loves a slim slave with tight holes, leading the arcology to @@color:yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<<case "Chattel Religionism">>
<<if $arcologies[$i].FSNull != "unset">><<set $arcologies[$i].FSNull to "unset">><</if>>
$desc open minded, leading the arcology to @@color:yellow;permit cultural freedom.@@
<<set $arcologies[$i].FSNull to 5>><<set $adopted to 1>>
<<case "Multiculturalism">>
<<if $arcologies[$i].FSChattelReligionist != "unset">><<set $arcologies[$i].FSChattelReligionist to "unset">><</if>>
$desc devoutly religious, and interested in a reformation, leading the arcology to @@color:yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<<case "Roman Revivalism">>
<<if $arcologies[$i].FSRomanRevivalist != "unset">><<set $arcologies[$i].FSRomanRevivalist to "unset">><</if>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@color:yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<<case "Egyptian Revivalism">>
<<if $arcologies[$i].FSEgyptianRevivalist != "unset">><<set $arcologies[$i].FSEgyptianRevivalist to "unset">><</if>>
$desc fascinated by Arabian romanticism, leading the arcology to @@color:yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<<case "Edo Revivalism">>
<<if $arcologies[$i].FSEdoRevivalist != "unset">><<set $arcologies[$i].FSEdoRevivalist to "unset">><</if>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@color:yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<<case "Arabian Revivalism">>
<<if $arcologies[$i].FSArabianRevivalist != "unset">><<set $arcologies[$i].FSArabianRevivalist to "unset">><</if>>
$desc fascinated by classical Roman history, leading the arcology to @@color:yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<<case "Chinese Revivalism">>
<<if $arcologies[$i].FSChineseRevivalist != "unset">><<set $arcologies[$i].FSChineseRevivalist to "unset">><</if>>
$desc fascinated by Japanese history, leading the arcology to @@color:yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<</switch>>
<<else>>
/* RIVAL ADOPTION */
<<set $desc to "Its owner is">>
<<if $arcologies[0].FSSubjugationist > random(5,60)>>
<<if ($arcologies[$i].FSSupremacist is "unset")>>
<<if ($arcologies[$i].FSSubjugationist is "unset")>>
$desc preoccupied by belief in the superiority of the $arcologies[0].FSSubjugationistRace race, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSubjugationistRace Supremacy.@@
<<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSupremacistRace to $arcologies[0].FSSubjugationistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSupremacist > random(5,60)>>
<<if ($arcologies[$i].FSSubjugationist is "unset")>>
<<if ($arcologies[$i].FSSupremacist is "unset")>>
$desc preoccupied by a racial animus towards $arcologies[0].FSSupremacistRace people, leading the arcology to @@color:yellow;adopt $arcologies[0].FSSupremacistRace Subjugation.@@
<<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSubjugationistRace to $arcologies[0].FSSupremacistRace>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSRestart > random(5,60)>>
<<if ($arcologies[$i].FSRestart is "unset") and ($arcologies[$i].FSRepopulationFocus is "unset")>>
$desc obsessed with breeding a new society, leading the arcology to @@color:yellow;adopt Repopulationism.@@
<<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSRepopulationFocus > random(5,60)>>
<<if ($arcologies[$i].FSRestart is "unset") and ($arcologies[$i].FSRepopulationFocus is "unset")>>
$desc obsessed with creating a new, better society, leading the arcology to @@color:yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@color:yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSGenderFundamentalist > random(5,60)>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@color:yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@color:yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSDegradationist > random(5,60)>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@color:yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@color:yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSTransformationFetishist > random(5,60)>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@color:yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@color:yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>>
<<elseif $arcologies[0].FSMaturityPreferentialist > random(5,60)>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@color:yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@color:yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSAssetExpansionist > random(5,60)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@color:yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(5,60)>>
<<if ($arcologies[$i].FSPastoralist is "unset") && ($arcologies[$i].FSPhysicalIdealist is "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@color:yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSPhysicalIdealist > random(5,60)>>
<<if ($arcologies[$i].FSPhysicalIdealist is "unset") && ($arcologies[$i].FSPastoralist is "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@color:yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@color:yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<elseif $arcologies[0].FSEgyptianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@color:yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSEdoRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@color:yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSArabianRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@color:yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[0].FSChineseRevivalist > random(5,60)>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@color:yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* AGENT ADOPTION*/
<<if ($arcologies[$i].government is "your agent")>>
<<for $j to 0; $j < $leaders.length; $j++>>
<<if $arcologies[$i].leadershipID == $leaders[$j].ID>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset")>>
<<if ($arcologies[$i].FSGenderFundamentalist is "unset")>>
<<if $leaders[$j].fetish == "pregnancy">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Repopulationism@@, since as a pregnancy fetishist, she can't wait to see the female population's bellies swell with life.
<<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].preg < -1 || ($leaders[$j].ovaries == 0 && $leaders[$j].mpreg != 1)>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Eugenics@@, since if no-one can get pregnant, she won't be alone.
<<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset")>>
<<if ($arcologies[$i].FSGenderFundamentalist is "unset")>>
<<if $leaders[$j].dick > 0>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Gender Radicalism@@, since she's a walking, swinging argument for dickgirls.
<<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].preg > 0>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Gender Fundamentalism@@, since its citizens find leadership by a pregnant woman fascinating.
<<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSPaternalist is "unset")>>
<<if ($arcologies[$i].FSDegradationist is "unset")>>
<<if $leaders[$j].behavioralQuirk == "advocate">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Paternalism@@, since as an advocate for slavery, she believes in its benefits.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].fetish == "sadist">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Degradationism@@, since as a sexual sadist, she's excited by the idea of leading a society that applauds her cruelest impulses.
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSBodyPurist is "unset")>>
<<if ($arcologies[$i].FSTransformationFetishist is "unset")>>
<<if $leaders[$j].chem > 50>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Body Purism@@, since she knows what long term drug damage feels like, and doesn't want any slave to ever experience it again.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].boobsImplant > 1000>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Transformation Fetishism@@, out of a perverse desire to subject all slaves to massive implants like hers.
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset")>>
<<if ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
<<if $leaders[$j].actualAge <= 25>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Youth Preferentialism@@, to buttress acceptance of her own young age.
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].actualAge > 35>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Maturity Preferentialism@@, since she has a certain personal interest in promoting the idea that MILFs are sexy.
<<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset")>>
<<if ($arcologies[$i].FSAssetExpansionist is "unset")>>
<<if $leaders[$j].behavioralQuirk == "insecure">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Slimness Enthusiasm@@, since her history of anorexia has deeply impacted her idea of beauty.
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].fetish == "boobs">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Asset Expansionism@@, since she's a breast expansion fetishist in addition to being a mere breast fetishist.
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSPastoralist is "unset")>>
<<if ($arcologies[$i].FSPhysicalIdealist is "unset")>>
<<if $leaders[$j].fetish == "cumslut">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Pastoralism@@, since she already loves sucking down slaves' precious fluids.
<<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].behavioralQuirk == "fitness">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Physical Idealism@@, since she's a fitness fanatic herself.
<<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSChattelReligionist is "unset")>>
<<if ($arcologies[$i].FSNull is "unset")>>
<<if $leaders[$j].behavioralQuirk == "devout">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chattel Religionism@@, to share and spread her deeply held beliefs about the holiness of sexual service.
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].behavioralQuirk == "sinful">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chattel Religionism@@, since she's excited by the prospect of getting away with horrible sins against old religions in public.
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist is "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist is "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist is "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist is "unset")>>
<<if ($leaders[$j].relationshipTarget != 0)>>
<<for $k to 0; $k < $slaves.length; $k++>>
<<if $leaders[$j].mother == $slaves[$k].ID>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].father == $slaves[$k].ID>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].ID == $slaves[$k].father>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<break>>
<<elseif $leaders[$j].ID == $slaves[$k].mother>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<break>>
<<elseif areSisters($leaders[$j], $slaves[$k]) > 0>>
<<if $leaders[$j].relationshipTarget == $slaves[$k].ID>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<break>>
<</if>>
<</for>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $adopted == 0>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset")>>
<<if ($arcologies[$i].FSEgyptianRevivalist is "unset")>>
<<if ($arcologies[$i].FSEdoRevivalist is "unset")>>
<<if ($arcologies[$i].FSArabianRevivalist is "unset")>>
<<if ($arcologies[$i].FSChineseRevivalist is "unset")>>
<<if ($leaders[$j].relationshipTarget != 0) && ($leaders[$j].relationshipTarget == $leaders[$j].relationTarget)>>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Egyptian Revivalism@@, since she's already part of a gloriously incestuous relationship.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].nationality == "Chinese">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Chinese Revivalism@@, since she's Chinese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].nationality == "Japanese">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Edo Revivalism@@, since she's Japanese herself and can claim high honor in such a society.
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].behavioralQuirk == "confident">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Roman Revivalism@@, since it appeals to her confident, patrician nature.
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<<elseif $leaders[$j].fetish == "dom">>
Your agent @@color:pink;$leaders[$j].slaveName@@ successfully pushes it to @@color:yellow;adopt Arabian Revivalism@@, since she's sexually dominant and quite likes the idea of overseeing slave bazaars.
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
/* CROSS-FS ADOPTION*/
<<if $adopted == 0>>
<<if $arcologies[$i].FSSubjugationist > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist is "unset") && ($arcologies[$i].FSPaternalist is "unset")>>
The arcology's racial Subjugationist culture @@color:yellow;pushes it towards Degradationism.@@
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<<break>>
<<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
The arcology's racial Subjugationist culture @@color:yellow;pushes it towards Egyptian Revivalism,@@ since the Ancient Egyptians are famous for keeping a race of slaves.
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSSupremacist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
The arcology's racial Supremacist culture @@color:yellow;pushes it towards Paternalism.@@
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset") && ($arcologies[$i].FSSupremacistRace is "asian")>>
<<if random(0,1) == 0>>
The arcology's racial Supremacist culture @@color:yellow;pushes it towards Edo Revivalism,@@ since the beauty and grace of the Japanese people are watchwords there.
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<<else>>
The arcology's racial Supremacist culture @@color:yellow;pushes it towards Chinese Revivalism,@@ since the wisdom of the Middle Kingdom is admired there.
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSRepopulationFocus > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpationist is "unset") and ($arcologies[$i].FSSlimnessEnthusiast is "unset")>>
The arcology's Repopulationist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since big pregnant bellies go great with huge tits and asses.
<<set $arcologies[$i].FSAssetExpationist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSGenderFundamentalist is "unset") and ($arcologies[$i].FSGenderRadicalist is "unset")>>
The arcology's Repopulationist culture @@color:yellow;pushes it towards Gender Fundamentalism,@@ since traditional women make better mothers.
<<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[$i].Restart > random(50,200)>>
<<if ($arcologies[$i].FSDegradationist is "unset") and ($arcologies[$i].FSPaternalist is "unset")>>
The arcology's elite focused culture @@color:yellow;pushes it towards Degradationism,@@ since its lowest class deserves nothing but misery.
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSGenderRadicalist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist is "unset") && ($arcologies[$i].FSBodyPurist is "unset")>>
The arcology's Gender Radicalist culture @@color:yellow;pushes it towards Transformation Fetishism,@@ since surgery can turn a slave into anything.
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
The arcology's Gender Radicalist culture @@color:yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[$i].FSGenderFundamentalist > random(50,200)>>
<<if ($arcologies[$i].FSPastoralist is "unset")>>
The arcology's Gender Fundamentalist culture @@color:yellow;pushes it towards Pastoralism,@@ since its pregnant slaves are already giving milk.
<<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
The arcology's Gender Fundamentalist culture @@color:yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are beautiful and fertile.
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSPaternalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist is "unset")>>
The arcology's Paternalist culture @@color:yellow;pushes it towards Chattel Religionism,@@ since many of its slaves are already worshipful.
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
The arcology's Paternalist culture @@color:yellow;pushes it towards Body Purism,@@ since giving slaves dangerous drugs is hardly good for them.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
The arcology's Paternalist culture @@color:yellow;pushes it towards Roman Revivalism,@@ since loyal service to the res publica bears similarity to their existing mores.
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[$i].FSDegradationist > random(50,200)>>
<<if ($arcologies[$i].FSTransformationFetishist is "unset") && ($arcologies[$i].FSBodyPurist is "unset")>>
The arcology's Degradationist culture @@color:yellow;pushes it towards Transformation Fetishism,@@ the ultimate expression of power over slave bodies.
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>>
The arcology's Degradationist culture @@color:yellow;pushes it towards Gender Radicalism,@@ since the joy of forcing a gender role on a slave is already popular.
<<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSBodyPurist > random(50,200)>>
<<if ($arcologies[$i].FSPhysicalIdealist is "unset")>>
The arcology's Body Purist culture @@color:yellow;pushes it towards Physical Idealism,@@ since it already takes an intense interest in bodily perfection.
<<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
The arcology's Body Purist culture @@color:yellow;pushes it towards Paternalism,@@ since it's become obvious that happiness is a necessary part of wellness.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[$i].FSTransformationFetishist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist is "unset") && ($arcologies[$i].FSSlimnessEnthusiast is "unset")>>
The arcology's Transformation Fetishist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since it's already overrun with massive tits and asses.
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSDegradationist is "unset") && ($arcologies[$i].FSPaternalist is "unset")>>
The arcology's Transformation Fetishist culture @@color:yellow;pushes it towards Degradationism,@@ since it's already used to slaves whining about their latest surgeries.
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSYouthPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
The arcology's Youth Preferentialist culture @@color:yellow;pushes it towards Slimness Enthusiasm,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSRepopulationFocus is "unset")>>
The arcology's Youth Preferentialist culture @@color:yellow;pushes it towards Repopulation,@@ since many of its slaves are deliciously ripe for breeding.
<<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSMaturityPreferentialist > random(50,200)>>
<<if ($arcologies[$i].FSAssetExpansionist is "unset") and ($arcologies[$i].FSSlimnessEnthusiast is "unset")>>
The arcology's Maturity Preferentialist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since that's the kind of body many of its slaves have.
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
The arcology's Maturity Preferentialist culture @@color:yellow;pushes it towards Paternalism,@@ since its many older slaves have skills best applied by a happy woman.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSSlimnessEnthusiast > random(50,200)>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
The arcology's Slimness Enthusiast culture @@color:yellow;pushes it towards Youth Preferentialism,@@ since younger slaves are often attractively slim.
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
The arcology's Slimness Enthusiast culture @@color:yellow;pushes it towards Body Purism,@@ since the last thing they want is prettily slender girls with health trouble.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[$i].FSAssetExpansionist > random(50,200)>>
<<if ($arcologies[$i].FSMaturityPreferentialist is "unset") && ($arcologies[$i].FSYouthPreferentialist is "unset")>>
The arcology's Asset Expansionist culture @@color:yellow;pushes it towards Maturity Preferentialism,@@ since MILF slaves tend to come with nice big tits.
<<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
The arcology's Asset Expansionist culture @@color:yellow;pushes it towards Body Purism,@@ since slaves on curatives are slaves not on growth hormones.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSPastoralist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
The arcology's Pastoralist culture @@color:yellow;pushes it towards Body Purism,@@ since there have been concerns about milk purity.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSAssetExpansionist is "unset") && ($arcologies[$i].FSSlimnessEnthusiast is "unset")>>
The arcology's Pastoralist culture @@color:yellow;pushes it towards Asset Expansionism,@@ since they're convinced that there's no such thing as udders that are too big.
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<</if>>
<<elseif $arcologies[$i].FSPhysicalIdealist > random(50,200)>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
The arcology's Physical Idealist culture @@color:yellow;pushes it towards Body Purism,@@ since it's already used to treating slaves' bodies as temples.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
The arcology's Physical Idealist culture @@color:yellow;pushes it towards Youth Preferentialism,@@ since beauty and athletic prowess do tend to peak early.
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $seed to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSChattelReligionist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
The arcology's Chattel Religionist culture @@color:yellow;pushes it towards Paternalism,@@ since charitable care for slaves' welfare has become widespread.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<<elseif ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
The arcology's Chattel Religionist culture @@color:yellow;pushes it towards Arabian Revivalism,@@ since such an intermingling of slavery and faith fascinates them.
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSRomanRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
The arcology's Roman Revivalist culture @@color:yellow;pushes it towards Paternalism,@@ since some Roman slaves were traditionally permitted limited rights.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSEgyptianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist is "unset")>>
The arcology's Egyptian Revivalist culture @@color:yellow;pushes it towards Chattel Religionism,@@ since worship is already becoming an established part of its life.
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSEdoRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
The arcology's Edo Revivalist culture @@color:yellow;pushes it towards Slimness Enthusiasm,@@ since slim and elegant slaves are already fashionable there.
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSArabianRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSChattelReligionist is "unset")>>
The arcology's Arabian Revivalist culture @@color:yellow;pushes it towards Chattel Religionism,@@ since the word of God is already a matter of daily significance there.
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
<<if $adopted == 0>>
<<if $arcologies[$i].FSChineseRevivalist > random(50,200)>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
The arcology's Chinese Revivalist culture @@color:yellow;pushes it towards Paternalism,@@ since traditional beliefs about duty and order have become accepted.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<</if>>
<</if>>
<</if>>
/* NEIGHBOR ADOPTION*/
<<for $j to 0; $j < $arcologies.length; $j++>>
<<if $arcologies[$i].direction != $arcologies[$j].direction>>
<<set $influenceBonus to 0>>
<<if $arcologies[$i].direction is $arcologies[$j].influenceTarget>>
$arcologies[$j].name's directed cultural influence gives it some input $arcologies[$i].name's choice of direction.
<<set $influenceBonus to 20>>
<</if>>
<<set $activeArcology to $arcologies[$i]>>
<<set $targetArcology to $arcologies[$j]>>
<<include "Arcology Opinion">>
<<if $opinion >= 50>>
$arcologies[$i].name is already aligned with $arcologies[$j].name socially, encouraging it to consider adopting all its cultural values.
<<set $influenceBonus += $opinion-50>>
<<elseif $opinion <= -50>>
$arcologies[$i].name is culturally opposed to $arcologies[$j].name, encouraging it to resist adopting its cultural values.
<<set $influenceBonus += $opinion+50>>
<</if>>
<<if ($arcologies[$i].FSSubjugationist is "unset")>>
<<if ($arcologies[$i].FSSupremacist is "unset") || ($arcologies[$i].FSSupremacistRace != $arcologies[$j].FSSubjugationistRace)>>
<<if $arcologies[$j].FSSubjugationist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts $arcologies[$j].FSSubjugationistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSubjugationistRace to $arcologies[$j].FSSubjugationistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSupremacist is "unset")>>
<<if ($arcologies[$i].FSSubjugationist is "unset") || ($arcologies[$i].FSSubjugationistRace != $arcologies[$j].FSSupremacistRace)>>
<<if $arcologies[$j].FSSupremacist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts $arcologies[$j].FSSupremacistRace Subjugation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSupremacistRace to $arcologies[$j].FSSupremacistRace>>
<<break>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRepopulationFocus is "unset") and ($arcologies[$i].FSRestart is "unset")>>
<<if $arcologies[$j].FSRepopulationFocus > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Repopulation@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSRestart > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Eugenics@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset") and ($arcologies[$i].FSGenderFundamentalist is "unset")>>
<<if $arcologies[$j].FSGenderRadicalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Gender Radicalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSGenderFundamentalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Gender Fundamentalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
<<if $arcologies[$j].FSPaternalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Paternalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSDegradationist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Degradationism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
<<if $arcologies[$j].FSBodyPurist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Body Purism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSTransformationFetishist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Transformation Fetishism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
<<if $arcologies[$j].FSYouthPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Youth Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSMaturityPreferentialist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Maturity Preferentialism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
<<if $arcologies[$j].FSSlimnessEnthusiast > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Slimness Enthusiasm@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSAssetExpansionist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Asset Expansionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSPastoralist is "unset") && ($arcologies[$i].FSPhysicalIdealist is "unset")>>
<<if $arcologies[$j].FSPastoralist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Pastoralism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSPhysicalIdealist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Physical Idealism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSChattelReligionist is "unset") && ($arcologies[$i].FSNull is "unset")>>
<<if $arcologies[$j].FSChattelReligionist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Chattel Religionism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
<<if $arcologies[$j].FSRomanRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Roman Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEgyptianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Egyptian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSEdoRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Edo Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSArabianRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Arabian Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<if $arcologies[$j].FSChineseRevivalist > random(0,200)+($adopted*100)-$influenceBonus>>
It @@color:yellow;adopts Chinese Revivalism@@ due to influence from its trading partner $arcologies[$j].name.
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<</if>>
<</if>>
<</for>>
/* RANDOM ADOPTION*/
<<if $adopted == 0>>
<<if random(0,4) == 1>>
<<switch $arcologies[$i].government>>
<<case "elected officials">>
<<set $desc to "Its elected leaders are">>
<<case "a committee">>
<<set $desc to "A majority of its ruling committee is">>
<<case "an oligarchy" "your trustees">>
<<set $desc to "Its leading citizens are">>
<<case "an individual">>
<<set $desc to "Its owner is">>
<<case "your agent">>
<<set $desc to "Your agent and its citizens are">>
<<case "a corporation">>
<<set $desc to "Most of its board of directors are">>
<<default>>
<<set $desc to "Its citizens are">>
<</switch>>
<<switch random(1,22)>>
<<case 1>>
<<set $seed to either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "amerindian", "southern european", "semitic")>>
<<if ($arcologies[$i].FSSubjugationist is "unset")>>
<<if ($arcologies[$i].FSSupremacist is "unset") || ($seed != $arcologies[$i].FSSupremacistRace)>>
$desc preoccupied by a racial animus towards $seed people, leading the arcology to @@color:yellow;adopt $seed Subjugation.@@
<<set $arcologies[$i].FSSubjugationist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSubjugationistRace to $seed>>
<</if>>
<</if>>
<<case 2>>
<<set $seed to either("white", "asian", "latina", "middle eastern", "black", "indo-aryan", "pacific islander", "amerindian", "southern european", "semitic")>>
<<if ($arcologies[$i].FSSupremacist is "unset")>>
<<if ($arcologies[$i].FSSubjugationist is "unset") || ($seed != $arcologies[$i].FSSubjugationistRace)>>
$desc preoccupied by belief in the superiority of the $seed race, leading the arcology to @@color:yellow;adopt $seed Supremacy.@@
<<set $arcologies[$i].FSSupremacist to 5>><<set $adopted to 1>>
<<set $arcologies[$i].FSSupremacistRace to $seed>>
<</if>>
<</if>>
<<case 3>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>>
$desc enthusiastic about fucking slaves in the butt, leading the arcology to @@color:yellow;adopt Gender Radicalism.@@
<<set $arcologies[$i].FSGenderRadicalist to 5>><<set $adopted to 1>>
<</if>>
<<case 4>>
<<if ($arcologies[$i].FSGenderRadicalist is "unset") && ($arcologies[$i].FSGenderFundamentalist is "unset")>>
$desc enthusiastic about knocking slaves up, leading the arcology to @@color:yellow;adopt Gender Fundamentalism.@@
<<set $arcologies[$i].FSGenderFundamentalist to 5>><<set $adopted to 1>>
<</if>>
<<case 5>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
$desc devoted to their slaves' advancement, leading the arcology to @@color:yellow;adopt Paternalism.@@
<<set $arcologies[$i].FSPaternalist to 5>><<set $adopted to 1>>
<</if>>
<<case 6>>
<<if ($arcologies[$i].FSPaternalist is "unset") && ($arcologies[$i].FSDegradationist is "unset")>>
$desc partial to screaming and struggling, leading the arcology to @@color:yellow;adopt Degradationism.@@
<<set $arcologies[$i].FSDegradationist to 5>><<set $adopted to 1>>
<</if>>
<<case 7>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
$desc concerned by trends in their slaves' health, leading the arcology to @@color:yellow;adopt Body Purism.@@
<<set $arcologies[$i].FSBodyPurist to 5>><<set $adopted to 1>>
<</if>>
<<case 8>>
<<if ($arcologies[$i].FSBodyPurist is "unset") && ($arcologies[$i].FSTransformationFetishist is "unset")>>
$desc fascinated with extreme surgery, leading the arcology to @@color:yellow;adopt Transformation Fetishism.@@
<<set $arcologies[$i].FSTransformationFetishist to 5>><<set $adopted to 1>>
<</if>>
<<case 9>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
$desc devoted to fucking nubile young slaves, leading the arcology to @@color:yellow;adopt Youth Preferentialism.@@
<<set $arcologies[$i].FSYouthPreferentialist to 5>><<set $adopted to 1>>
<</if>>
<<case 10>>
<<if ($arcologies[$i].FSYouthPreferentialist is "unset") && ($arcologies[$i].FSMaturityPreferentialist is "unset")>>
$desc devoted to time in bed with their MILF slaves, leading the arcology to @@color:yellow;adopt Maturity Preferentialism.@@
<<set $arcologies[$i].FSMaturityPreferentialist to 5>><<set $adopted to 1>>
<</if>>
<<case 11>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
$desc loves a slim slave with tight holes, leading the arcology to @@color:yellow;adopt Slimness Enthusiasm.@@
<<set $arcologies[$i].FSSlimnessEnthusiast to 5>><<set $adopted to 1>>
<</if>>
<<case 12>>
<<if ($arcologies[$i].FSSlimnessEnthusiast is "unset") && ($arcologies[$i].FSAssetExpansionist is "unset")>>
$desc loves boobs, the bigger, the better, leading the arcology to @@color:yellow;adopt Asset Expansionism.@@
<<set $arcologies[$i].FSAssetExpansionist to 5>><<set $adopted to 1>>
<</if>>
<<case 13>>
<<if ($arcologies[$i].FSPastoralist is "unset")>>
$desc addicted to breast milk straight from the nipple, leading the arcology to @@color:yellow;adopt Pastoralism.@@
<<set $arcologies[$i].FSPastoralist to 5>><<set $adopted to 1>>
<</if>>
<<case 14>>
<<if ($arcologies[$i].FSPhysicalIdealist is "unset")>>
$desc pretty devoted to spending time in the gym, leading the arcology to @@color:yellow;adopt Physical Idealism.@@
<<set $arcologies[$i].FSPhysicalIdealist to 5>><<set $adopted to 1>>
<</if>>
<<case 15>>
<<if ($arcologies[$i].FSChattelReligionist is "unset")>>
$desc is devoutly religious, and interested in a reformation, leading the arcology to @@color:yellow;adopt Chattel Religionism.@@
<<set $arcologies[$i].FSChattelReligionist to 5>><<set $adopted to 1>>
<</if>>
<<case 16>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by classical Roman history, leading the arcology to @@color:yellow;adopt Roman Revivalism.@@
<<set $arcologies[$i].FSRomanRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<case 17>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by ancient Egyptian history, leading the arcology to @@color:yellow;adopt Egyptian Revivalism.@@
<<set $arcologies[$i].FSEgyptianRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<case 18>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by Japanese history, leading the arcology to @@color:yellow;adopt Edo Revivalism.@@
<<set $arcologies[$i].FSEdoRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<case 19>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by Arabian romanticism, leading the arcology to @@color:yellow;adopt Arabian Revivalism.@@
<<set $arcologies[$i].FSArabianRevivalist to 5>><<set $adopted to 1>>
<<break>>
<</if>>
<<case 20>>
<<if ($arcologies[$i].FSRomanRevivalist is "unset") && ($arcologies[$i].FSEgyptianRevivalist is "unset") && ($arcologies[$i].FSEdoRevivalist is "unset") && ($arcologies[$i].FSArabianRevivalist is "unset") && ($arcologies[$i].FSChineseRevivalist is "unset")>>
$desc fascinated by the long tale of Chinese history, leading the arcology to @@color:yellow;adopt Chinese Revivalism.@@
<<set $arcologies[$i].FSChineseRevivalist to 5>><<set $adopted to 1>>
<</if>>
<<case 21>>
<<if ($arcologies[$i].FSRepopulationFocus is "unset") && ($arcologies[$i].FSRestart is "unset")>>
$desc concerned for the future, and partial to watching bellies swell, leading the arcology to @@color:yellow;adopt Repopulation Efforts.@@
<<set $arcologies[$i].FSRepopulationFocus to 5>><<set $adopted to 1>>
<</if>>
<<case 22>>
<<if ($arcologies[$i].FSRepopulationFocus is "unset") && ($arcologies[$i].FSRestart is "unset")>>
$desc concerned for the future, and believing their elite could do a better job, leading the arcology to @@color:yellow;adopt Eugenics.@@
<<set $arcologies[$i].FSRestart to 5>><<set $adopted to 1>>
<</if>>
<</switch>>
<</if>>
<</if>>
<<if $adopted == 0>>
Its future is bitterly controversial, and no side is predominant this week. The dissention reduces the arcology's prosperity.
<<set $arcologies[$i].prosperity -= 1>>
<</if>>
|
r3d/fc
|
src/uncategorized/neighborsFSAdoption.tw
|
tw
|
bsd-3-clause
| 63,079
|
:: New Game Plus
<<nobr>>
<<set $ui to "start">>
<<set $slavesToImport to 0>>
<<if ndef $slavesToImportMax>>
<<set $slavesToImportMax = 5>>
<</if>>
<<if $ver.indexOf("0.9") == -1>>
<<silently>>
<<include "Mod_Backwards Compatibility">>
<</silently>>
<</if>>
You have the funds to bring $slavesToImportMax slaves with you (or your equivalent) to a new arcology.
<<if $cash >= 50000+($slavesToImportMax*10000)>>
It will cost <<print 50000+($slavesToImportMax*10000)>>¤ to insure another slave's safe transfer.
[[Increase minimum transfered slaves by 1.|New Game Plus][$cash -= (50000+($slavesToImportMax*10000)), $slavesToImportMax++]]
<<else>>
You lack the funds to bring more than $slavesToImportMax slaves with you (or your equivalent) to a new arcology. It would cost <<print 50000+($slavesToImportMax*10000)>>¤ to guarantee another's safe transfer.
<</if>>
<<if $freshPC == 0>>
<<if $retainCareer == 1 && $PC.career != "arcology owner">>
<<if $week > 52>>
You have acquired a fair amount of knowledge regarding arcologies and their day-to-day management in your time spent as one's owner qualifying you as an @@color:orange;"arcology owner"!@@ Benefits include:
@@color:lime;20% reduced cost of construction.@@
@@color:lime;Free additional starting rep along with easy rep maintenance.@@
@@color:lime;Reduced mercenary costs.@@
@@color:lime;An eye for gingered slaves.@@
<<if $retainCareer == 1>>
[[Change career.|New Game Plus][$retainCareer to 0]]
<<elseif $retainCareer == 0>>
[[Don't change career.|New Game Plus][$retainCareer to 1]]
<</if>>
<<else>>
You lack the experience needed to qualify for a career change to "arcology owner".
<</if>>
<</if>>
[[Start over with a new player character.|New Game Plus][$freshPC = 1, $retainCareer to 1]]
<<else>>
[[Use existing player character.|New Game Plus][$freshPC = 0]]
<</if>>
Select up to $slavesToImportMax slaves to be imported into a new game and then [[click here.|init][$saveImported to 1]]
<br><br>''These slaves will be imported into the new game:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<br><br>
<<if $slavesToImport >= $slavesToImportMax>>
//Maximum number of slaves for import selected.//
<<else>>
''These slaves are available to be imported into the new game:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/newGamePlus.tw
|
tw
|
bsd-3-clause
| 2,382
|
:: Next Slave In Line
<<silently>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<set $activeSlave to {}>>
<<break>>
<</if>>
<</for>>
<<if $place is $slavesInLine.length-1>>
<<set $activeSlave to $slavesInLine[0]>>
<<else>>
<<set $activeSlave to $slavesInLine[$place+1]>>
<</if>>
<<goto "Slave Interact">>
<</silently>>
|
r3d/fc
|
src/uncategorized/nextSlaveInLine.tw
|
tw
|
bsd-3-clause
| 408
|
:: Next Week
<<silently>>
<<if $rivalOwner != 0>>
<<set _SL = $arcologies.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $arcologies[_i].rival == 1>>
<<set $rivalOwner = $arcologies[_i].prosperity>>
<</if>>
<</for>>
<</if>>
<<if $playerAging != 0>>
<<set $PC.birthWeek += 1>>
<<if $PC.physicalAge >= 55 && ($PC.preg == -1 || $PC.preg == 0)>>
<<set $PC.preg = -2>>
<</if>>
<<if $PC.birthWeek >= 52>>
<<set $PC.birthWeek to 0>>
<<if $playerAging == 2>>
<<set $PC.physicalAge += 1>>
<<set $PC.actualAge += 1>>
<<set $PC.visualAge += 1>>
<</if>>
<</if>>
<</if>>
<<set $averageTrust to 0>>
<<set $averageDevotion to 0>>
<<set _slavesContributing = 0>>
<<set _OldHG = -1, _NewHG = -1, _SL = $slaves.length>>
<<for _i = 0; _i < _SL; _i++>>
<<if $seeAge != 0>>
<<set $slaves[_i].birthWeek += 1>>
<<if $slaves[_i].birthWeek >= 52>>
<<set $slaves[_i].birthWeek to 0>>
<<if $seeAge == 1>>
<<set $slaves[_i].physicalAge += 1>>
<<set $slaves[_i].actualAge += 1>>
<<set $slaves[_i].visualAge += 1>>
<<if $slaves[_i].physicalAge lte 18 && $loliGrow == 1>>
<<include "Physical Development">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[_i].indenture > 0>>
<<set $slaves[_i].indenture -= 1>>
<</if>>
<<set $slaves[_i].trust = Number($slaves[_i].trust.toFixed(1)), $slaves[_i].devotion = Number($slaves[_i].devotion.toFixed(1))>>
<<set $slaves[_i].oldDevotion = $slaves[_i].devotion, $slaves[_i].oldTrust = $slaves[_i].trust, $slaves[_i].tired = 0, $slaves[_i].minorInjury = 0>>
<<if $slaves[_i].sentence > 1>>
<<set $slaves[_i].sentence -= 1>>
<<elseif $slaves[_i].sentence == 1>>
<<set $slaves[_i].sentence = 0, $slaves[_i].assignment to "rest", $slaves[_i].assignmentVisible = 1>>
<</if>>
<<if $slaves[_i].weekAcquired == 0>>
<<set $slaves[_i].weekAcquired = $week>>
<</if>>
<<if $slaves[_i].relation == 0>>
<<set $slaves[_i].relationTarget = 0>>
<</if>>
<<if $slaves[_i].relationship == 0>>
<<set $slaves[_i].relationshipTarget = 0>>
<</if>>
<<if $slaves[_i].rivalry == 0>>
<<set $slaves[_i].rivalryTarget = 0>>
<</if>>
/% Fix some possible floating point rounding errors, and bring precision to one decimal place. %/
<<set $slaves[_i].energy = Math.clamp(Number($slaves[_i].energy.toFixed(1)), 0, 100)>>
<<if $slaves[_i].fetishStrength > 95>>
<<set $slaves[_i].fetishStrength = 100>>
<<else>>
<<set $slaves[_i].fetishStrength = Math.clamp(Number($slaves[_i].fetishStrength.toFixed(1)), 0, 100)>>
<</if>>
<<set $slaves[_i].weight = Math.clamp(Number($slaves[_i].weight.toFixed(1)), -100, 100)>>
<<set $slaves[_i].health = Number($slaves[_i].health.toFixed(1))>>
<<set $slaves[_i].butt = Number($slaves[_i].butt.toFixed(1))>>
<<set $slaves[_i].muscles = Math.clamp(Number($slaves[_i].muscles.toFixed(1)), -100, 100)>>
<<set $slaves[_i].lips = Math.clamp(Number($slaves[_i].lips.toFixed(1)), 0, 100)>>
<<set $slaves[_i].oralSkill = Math.clamp(Number($slaves[_i].oralSkill.toFixed(1)), 0, 100)>>
<<set $slaves[_i].vaginalSkill = Math.clamp(Number($slaves[_i].vaginalSkill.toFixed(1)), 0, 100)>>
<<set $slaves[_i].analSkill = Math.clamp(Number($slaves[_i].analSkill.toFixed(1)), 0, 100)>>
<<set $slaves[_i].whoreSkill = Math.clamp(Number($slaves[_i].whoreSkill.toFixed(1)), 0, 100)>>
<<set $slaves[_i].entertainSkill = Math.clamp(Number($slaves[_i].entertainSkill.toFixed(1)), 0, 100)>>
<<set $slaves[_i].lactationAdaptation = Math.clamp(Number($slaves[_i].lactationAdaptation.toFixed(1)), 0, 100)>>
<<set $slaves[_i].intelligenceImplant = Number($slaves[_i].intelligenceImplant.toFixed(1))>>
<<if ($HGSuiteEquality == 1) && ($HeadGirl != 0) && ($slaves[_i].devotion > 50)>>
<<if ($slaves[_i].assignment == "live with your Head Girl")>>
<<set _NewHG = _i>>
<<elseif ($slaves[_i].ID == $HeadGirl.ID)>>
<<set _OldHG = _i>>
<</if>>
<</if>>
/* AVERAGE VALUES UPDATE */
<<if $slaves[$i].assignmentVisible == 1>>
<<set $averageTrust += $slaves[$i].trust, $averageDevotion += $slaves[$i].devotion, _slavesContributing += 1>>
<<else>>
<<if $slaves[$i].assignment != "be confined in the cellblock">>
<<if $slaves[$i].assignment != "be confined in the arcade">>
<<if $slaves[$i].assignment != "labor in the production line">>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $averageTrust += $slaves[$i].trust*0.5, $averageDevotion += $slaves[$i].devotion*0.5, _slavesContributing += 0.5>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $averageTrust = $averageTrust/_slavesContributing>>
<<set $averageDevotion = $averageDevotion/_slavesContributing>>
<<set $enduringTrust = ($averageTrust+($enduringTrust*3))/4>>
<<set $enduringDevotion = ($averageDevotion+($enduringDevotion*3))/4>>
<<if (_OldHG != -1) && (_NewHG != -1)>>
<<set $slaves[_OldHG].assignment = "live with your Head Girl", $slaves[_OldHG].assignmentVisible = 0>>
<<if $slaves[_OldHG].ID == $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[_NewHG].assignment = "be your Head Girl", $slaves[_NewHG].assignmentVisible = 1, $HeadGirl = $slaves[_NewHG], $slaves[_NewHG].diet = "healthy">>
<</if>>
<<if $PC.preg >= 40 && random(1,100) > 50>>
<<set $PC.labor = 1>>
<<elseif $PC.preg >= 44>>
<<set $PC.labor = 1>>
<</if>>
<<if $week is $oldWeek>>
<<set $week += 1, $day += 7>>
<<switch $month>>
<<case "January">>
<<if $day > 31>>
<<set $day -= 31, $month to "February">>
<</if>>
<<case "February">>
<<if $day > 28>>
<<set $day -= 28, $month to "March">>
<</if>>
<<case "March">>
<<if $day > 31>>
<<set $day -= 31, $month to "April">>
<</if>>
<<case "April">>
<<if $day > 30>>
<<set $day -= 30, $month to "May">>
<</if>>
<<case "May">>
<<if $day > 31>>
<<set $day -= 31, $month to "June">>
<</if>>
<<case "June">>
<<if $day > 30>>
<<set $day -= 30, $month to "July">>
<</if>>
<<case "July">>
<<if $day > 31>>
<<set $day -= 31, $month to "August">>
<</if>>
<<case "August">>
<<if $day > 31>>
<<set $day -= 31, $month to "September">>
<</if>>
<<case "September">>
<<if $day > 30>>
<<set $day -= 30, $month to "October">>
<</if>>
<<case "October">>
<<if $day > 31>>
<<set $day -= 31, $month to "November">>
<</if>>
<<case "November">>
<<if $day > 30>>
<<set $day -= 30, $month to "December">>
<</if>>
<<default>>
<<if $day > 31>>
<<set $day -= 31, $month to "January", $year += 1>>
<</if>>
<</switch>>
<</if>>
<<set _seed to random(1,10)>>
<<if $week < 25>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<else>>
<<set $weatherToday = $lightWeather.random()>>
<</if>>
<<elseif $week < 50>>
<<if _seed > 4>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<elseif $week < 75>>
<<if _seed > 6>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 3>>
<<set $weatherToday = $lightWeather.random()>>
<<else>>
<<set $weatherToday = $heavyWeather.random()>>
<</if>>
<<else>>
<<if _seed > 8>>
<<set $weatherToday = $niceWeather.random()>>
<<elseif _seed > 6>>
<<set $weatherToday = $lightWeather.random()>>
<<elseif _seed > 2>>
<<set $weatherToday = $heavyWeather.random()>>
<<else>>
<<set $weatherToday = $extremeWeather.random()>>
<</if>>
<</if>>
<<set $coursed = 0, $eventDescription = 0, $manuallyRetired = 0, $pitFought = 0, $preOwnedViewed = 0, $prestigeAuctioned = 0, $repGain = 0, $shelterSlave = 0, $shelterSlaveBought = 0, $slaveMarketLimit = 10 + ($rep / 1000), $slavesSeen = 0>>
/% These are variables that either should be made into _temp vars or should be Zeroed out once done with them instead of here. This can also interfere with debugging or hide NaN's as zeroing things out would clear a NaN. Also could stop from NaN's getting worse? %/
/% Integer and float variables. No real need to zero them out but doesn't hurt to have them in a known state, though this might mask variables NaN'ing out. Takes up the least amount of Memory besides a "" string. %/
<<set $averageProsperity = 0, $beauty = 0, $beautyMultiplier = 0, $boobsID = -1, $boobsInterestTargetID = -1, $brideSlave = -1, $buttslutID = -1, $buttslutInterestTargetID = -1, $costs = 0, $cumslutID = -1, $FResult = 0, $groomSlave = -1, $humiliationID = -1, $humiliationInterestTargetID = -1, $i = 0, $I = 0, $individualCosts = 0, $influenceBonus = 0, $j = 0, $learning = 0, $m = 0, $masochistID = -1, $masochistInterestTargetID = -1, $opinion = 0, $r = 0, $subID = -1, $submissiveInterestTargetID = -1, $weddingSlaveID = -1, $x = 0, $y = 0, $relationID = 0, $tempMF = 0, $relationType = 0>>
/% Other arrays %/
<<set $events = [], $FSAcquisitionEvents = [], $FSNonconformistEvents = [], $nurseMolestationSubIDs = [], $PESSevent = [], $PETSevent = [], $qualifiedNicknames = [], $REAnalCowgirlSubIDs = [], $REButtholeCheckinIDs = [], $RECIevent = [], $recruit = [], $RETasteTestSubIDs = [], $qualifiedFS to [], $recruitedType to []>>
/% Slave Objects using 0 instead of null. Second most memory eaten up. %/
<<set $activeSlave = 0, $displaySlave = 0, $domSlave = 0, $eventSlave = 0, $REBoobCollisionSub = 0, $REIfYouEnjoyItSub = 0, $RERelationshipSlave = 0, $RESadisticDescriptionSub = 0, $REShowerForceSub = 0, $secondSlave = 0, $slaveWithoutBonuses = 0, $subSlave = 0, $milkTap = 0, $relation = 0>>
/% Slave Objects that never get zeroed so null them here. Second most memory eaten up. %/
<<set $alphaTwin = null, $assayedSlave = null, $beforeGingering = null, $betaTwin = null, $mother = null, $olderSister = null, $recruiterMother = null, $recruiterSisterOlder = null, $recruiterSisterYoung = null, $recruiterTwin = null, $sibling = null, $tempLover = null, $tempRival = null, $tempSub = null>>
/% Slave Object Arrays. These can take up the most memory. %/
<<set $eligibleSlaves = [], $slavesInLine = []>>
/% Strings Memory varies. %/
<<set $analSkinDesc = "", $applyDesc = "", $bellyAccessory = "", $buyer = "", $desc = "", $event = "", $goto = "", $malefactor = "", $nickname = "", $notApplyDesc = "", $oldName = "", $situationDesc = "", $skinDesc = "", $k = "", $l = "", $j = "", $y = "", $relationType = "">>
/% Done with zeroing out, what should be for the most part Temps %/
/*HACKY EVENT WORKAROUNDS*/
<<if $eventID != -1>>
<<set $slaves[$eventID].devotion -= 50, $eventID to -1>>
<</if>>
<<if $autosave != 0>>
<<script>>Save.autosave.save("Week Start Autosave")<</script>>
<</if>>
<<goto "Main">>
<</silently>>
|
r3d/fc
|
src/uncategorized/nextWeek.tw
|
tw
|
bsd-3-clause
| 10,716
|
:: NGP Workaround
<<if $slavesToImport == 1>>
<<set $activeSlave.assignment to "be imported">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "New Game Plus">>
<<else>>
<<set $activeSlave.assignment to "rest">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "New Game Plus">>
<</if>>
|
r3d/fc
|
src/uncategorized/ngpWorkaround.tw
|
tw
|
bsd-3-clause
| 520
|
:: Nurse Select
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Clinic">>
<<set $showEncyclopedia to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $Nurse.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Nurse.
<<set $slaves[_i].assignment to "be the Nurse">>
<<set $slaves[_i].assignmentVisible to 0>>
<br><br>She will help heal and care for your slaves.
<<break>>
<</if>>
<</for>>
<<if ($Nurse == 0)>>
You have not selected an Nurse.
<</if>>
<br><br>''Appoint a Nurse from your devoted slaves:''
<<include "Slave Summary">>
<br><br>[[None|Nurse Workaround][$Nurse to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/nurseSelect.tw
|
tw
|
bsd-3-clause
| 648
|
:: Nurse Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "be the Nurse") && ($slaves[$i].ID != $Nurse.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Nurse.ID == $slaves[$i].ID>>
<<if $slaves[$i].ID is $personalAttention>>
<<if $PC.career == "escort">>
<<set $personalAttention to "whoring">>
<<elseif $PC.career == "servant">>
<<set $personalAttention to "upkeep">>
<<else>>
<<set $personalAttention to "business">>
<</if>>
<</if>>
<<set $slaves[$i].assignment to "be the Nurse">>
<<if $slaves[$i].choosesOwnClothes == 1>><<include "SA chooses own clothes">><</if>>
<<set $slaves[$i].assignmentVisible to 0>>
<<set $slaves[$i].sentence to 0>>
<<set $slaves[$i].livingRules to "luxurious">>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $HeadGirl to 0>>
<</if>>
<<if $slaves[$i].ID is $Recruiter.ID>>
<<set $Recruiter to 0>>
<</if>>
<<if $slaves[$i].ID is $Bodyguard.ID>>
<<set $Bodyguard to 0>>
<</if>>
<<break>>
<</if>>
<</for>>
<<goto "Clinic">>
|
r3d/fc
|
src/uncategorized/nurseWorkaround.tw
|
tw
|
bsd-3-clause
| 1,172
|
:: Office Description [nobr]
//You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner.
<<include "Personal Assistant Appearance">>
<<if $clubAdsSpending >= 5000>>
A corner of your desk is piled with sample merchandise from the campaign promoting your club.
<<set $eventSlaves to []>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "serve in the club") and canWalk($slaves[_i])>>
<<set $eventSlaves.push($slaves[_i])>>
<</if>>
<</for>>
<<if $eventSlaves.length > 0>>
<<set $activeSlave to $eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>roomy anus<<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
There is a figurine of $activeSlave.slaveName; she's depicted
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
lying nude on her back, spreading her legs to <<if $activeSlave.vagina > 3>>exhibit her massive vagina<<elseif $activeSlave.vagina > 2>>show off her gaping cunt<<elseif $activeSlave.vagina > 1>>offer her hot cunt<<elseif $activeSlave.vagina > 0>>display her tight pussy<<else>>tantalize with her virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips parted, her tongue partway out.
<<else>>
bending at the waist and spreading her <<if $activeSlave.butt > 6>>gigantic buttocks<<elseif $activeSlave.butt > 4>>meaty asscheeks<<elseif $activeSlave.butt > 2>>healthy buttocks<<else>>cute butt<</if>> to show off her <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<<if $brothelAdsSpending >= 5000>>
<<if $clubAdsSpending >= 5000>>
There's just as much from the similar campaign advertising $brothelName.
<<else>>
A corner of your desk is piled with sample merchandise from the campaign promoting $brothelName.
<</if>>
<<set $eventSlaves to []>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if ($slaves[_i].assignment is "work in the brothel") and canWalk($slaves[_i])>>
<<set $eventSlaves.push($slaves[_i])>>
<</if>>
<</for>>
<<if $eventSlaves.length > 0>>
<<set $activeSlave to $eventSlaves.random()>>
<<if random(1,2) == 1>>
This includes a sex toy based on $activeSlave.slaveName's
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
<<if $activeSlave.vagina > 3>>massive vagina<<elseif $activeSlave.vagina > 2>>gaping cunt<<elseif $activeSlave.vagina > 1>>hot cunt<<elseif $activeSlave.vagina > 0>>tight pussy<<else>>virgin pussy<</if>>.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
<<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips and throat.
<<else>>
<<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>><<elseif $activeSlave.anus > 1>>big butthole<<elseif $activeSlave.anus > 0>>tight asshole<<else>>virgin backdoor<</if>>.
<</if>>
<<else>>
This includes paired figurines of $activeSlave.slaveName with a faceless male figure;
<<if (random(1,3) == 1) && ($activeSlave.vaginalSkill >= 100)>>
she's shamelessly riding his dick.
<<elseif (random(1,2) == 1) && ($activeSlave.oralSkill >= 100)>>
she's on her knees with her <<if $activeSlave.lips > 40>>huge<<elseif $activeSlave.lips > 20>>pillowlike<<elseif $activeSlave.lips > 10>>pretty<<else>>thin<</if>> lips wrapped around his dick.
<<else>>
she's shown <<if $activeSlave.anus > 3>>blown-out butthole<<elseif $activeSlave.anus > 2>>looking up teasingly as she takes his dick up her roomy anus<<elseif $activeSlave.anus > 1>>looking up teasingly as she takes his dick in her big butthole<<elseif $activeSlave.anus > 0>>gasping as she takes his dick in her tight asshole<<else>>screaming as he fucks her virgin backdoor<</if>>.
<</if>>
<</if>>
<</if>>
<</if>>
<br> Next to your desk is a sturdy black leather couch. All the walls on this floor are glass, so you can see your <<if $slaves.length > 50>>innumerable<<elseif $slaves.length > 20>>many<<elseif $slaves.length > 10>>numerous<<elseif $slaves.length > 5>>handful of<<else>>few<</if>> slaves going about their business. The room is designed so that everyone must walk past the door to your office to get anywhere.
<<if $personalArms > 0>>
Your custom armor rests in the corner of the room where visitors can admire it, and you can don it quickly if necessary.
<<if ($week > (43-$nationHate)) && ($mercenaries >= 5)>>
Its plates bear scarring won in victorious battle, and from its back rises a banner depicting you at the head of your $mercenariesTitle.
<<elseif $week > (43-$nationHate)>>
Its plates bear scarring fairly won.
<</if>>
<<if $assistant > 0>>
The last time she had it maintained, $assistantName added
<<switch $assistantAppearance>>
<<case "monstergirl">>
a pinup of herself to its plating: she's depicted with her fangs bared, each strand of her tentacle hair holding a lightning bolt, and both of her cocks ejaculating fire.
<<case "shemale">>
a pinup of herself to its plating: she's depicted straddling a battle rifle so closely that it looks like she's intimately entangled in the action.
<<case "amazon">>
a pinup of herself to its plating: she's depicted in a classic nude bodybuilder's pose, but with a cutely coquettish expression.
<<case "businesswoman">>
a pinup of herself to its plating: she's depicted wearing underwear, for once, and looking very severe as she straddles a cruise missile in a classic bombshell pose.
<<case "fairy">>
a pinup of herself to its plating: she's depicted naked as usual, standing on top of a large bullet and making finger guns with a grin on her face.
<<case "pregnant fairy">>
a pinup of herself to its plating: she's depicted naked as usual, straddling a large bullet and making peace signs with her tongue sticking out.
<<case "goddess">>
a pinup of herself to its plating: she's depicted demurely but barely covering her radiant body with a flowing ribbon, like a goddess about to burst with triplets.
<<case "hypergoddess">>
a pinup of herself to its plating: she's depicted barely covering her hugely pregnant, radiant body with a flowing ribbon, like a goddess about to burst open from her hundreds of children.
<<case "loli">>
a pinup of herself to its plating: she's cutely hugging a rifle to her flat chest.
<<case "preggololi">>
a pinup of herself to its plating: she's flashing her lewd preggo loli pussy.
<<case "schoolgirl">>
a pinup of herself to its plating: she's depicted up on tiptoe, back turned, with her schoolgirl skirt riding up to bare her bottom.
<<default>>
her own symbol to its insignia.
<</switch>>
<</if>>
<</if>>
<<if $trinkets.length > 0>>
There's a display case behind your desk,
<<if $trinkets.length > 2>>
with
<<for $i to 0; $i < $trinkets.length; $i++>>
<<if $i < $trinkets.length-1>>
$trinkets[$i],
<<else>>
and $trinkets[$i].
<</if>>
<</for>>
<<elseif $trinkets.length > 1>>
with a couple of items: $trinkets[0], and $trinkets[1].
<<else>>
with a single item: $trinkets[0].
<</if>>
A small mirror resides on your desk, facing you.
<<if ($playerAging != 0)>><<if $PC.birthWeek is 51>>You'll be turning <<print $PC.actualAge+1>> next week.<</if>><</if>>
<<if $PC.boobsBonus > 0 || $PC.preg > 2>>
<<if $PC.boobsBonus > 0>>
<<if $PC.boobsBonus > 2>>
<<elseif $PC.boobsBonus == 2>>
<<elseif $PC.boobsBonus == 1>>
Your breasts seem a little bigger.<<if $PC.preg > 20 || $PC.births > 0>> Likely a side effect of your lactation.<</if>>
<</if>>
<</if>>
<<if $PC.preg >= 42>>
You don't know why you even bother getting out of bed; you are overdue and ready to drop at many time, making your life as arcology owner very difficult. You try to relax and enjoy your slaves, but you can only manage so much in this state.
<<elseif $PC.preg >= 40>>
You feel absolutely massive; your full-term belly makes your life as arcology owner very difficult. You try your best to not wander too far from your penthouse, not with labor and birth so close.
<<elseif $PC.preg >= 36>>
You can barely wrap your arms around your huge pregnant belly, and when you do, your popped navel reminds you your bun is almost ready.
<<elseif $PC.preg >= 32>>
Your pregnancy has gotten quite huge, none of your clothes fit it right.
<<elseif $PC.preg >= 28>>
Your pregnant belly juts out annoyingly far, just getting dressed is a pain now.
<<elseif $PC.preg >= 24>>
Half way there! Your belly has gotten quite large with child; it is beginning to get the way of sex and business.
<<elseif $PC.preg >= 20>>
Your belly is now large enough that there is no hiding it.
<<elseif $PC.preg >= 16>>
Your belly is rounded by your early pregnancy.
<<elseif $PC.preg >= 12>>
Your lower belly is beginning to stick out, you're definitely pregnant.
<<elseif $PC.preg >= 8>>
Your belly is slightly swollen; combined with your missed period, odds are you're pregnant.
<<elseif $PC.preg >= 3>>
Your period hasn't happened in some time, you might be pregnant.
<</if>>
<<else>>
You look the same as you always have.
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/officeDescription.tw
|
tw
|
bsd-3-clause
| 10,266
|
:: Options [nobr]
<<set $showEncyclopedia to 0>>
<<set $slavesForImport to []>>
This save was created using FC version $ver.
<br><br>
Genetics array test:
<<link "Run Test">><<goto "test genetics">><</link>>
<br><br>
<<if ($autosave == 0)>>
End of week autosaving is currently @@color:red;DISABLED@@. [[Enable|Options][$autosave to 1]]
<<else>>
End of week autosaving is currently @@color:cyan;ENABLED@@. [[Disable|Options][$autosave to 0]]
<</if>>
<br><br>
Image display
<<if $seeImages == 1>>
@@color:cyan;ENABLED@@. [[Disable|Options][$seeImages = 0]]
<br>
<<if $imageChoice == 1>>
@@color:yellow;Vector art by NoX@@ is selected. [[Switch to rendered imagepack|Options][$imageChoice = 0]]
<<else>>
@@color:yellow;Rendered imagepack by Shokushu@@ is selected. [[Switch to vector art|Options][$imageChoice = 1]]
<br>
Slave summary fetish images
<<if $seeMainFetishes == 1>>
@@color:cyan;ENABLED@@. [[Disable|Options][$seeMainFetishes = 0]]
<<else>>
@@color:red;DISABLED@@. [[Enable|Options][$seeMainFetishes = 1]]
<</if>>
<</if>>
<br>
Slave images in lists are
<<if $seeSummaryImages == 1>>
@@color:cyan;ENABLED@@. [[Disable|Options][$seeSummaryImages = 0]]
<<else>>
@@color:red;DISABLED@@. [[Enable|Options][$seeSummaryImages = 1]]
<</if>>
<<else>>
@@color:red;DISABLED@@. [[Enable|Options][$seeImages = 1]] //Requires image resources.//
<</if>>
<br><br>
<<if ($seeArcology == 1)>>
Main menu arcology description @@color:cyan;ENABLED@@. [[Disable|Options][$seeArcology to 0]]
<<else>>
Main menu arcology description @@color:red;DISABLED@@. [[Enable|Options][$seeArcology to 1]]
<</if>>
<br>
<<if ($seeDesk == 0)>>
Main menu desk description @@color:red;DISABLED@@. [[Enable|Options][$seeDesk to 1]]
<<else>>
Main menu desk description @@color:cyan;ENABLED@@. [[Disable|Options][$seeDesk to 0]]
<</if>>
<br>
<<if ($seeFCNN == 0)>>
Main menu newsfeed @@color:red;DISABLED@@. [[Enable|Options][$seeFCNN to 1]]
<<else>>
Main menu newsfeed @@color:cyan;ENABLED@@. [[Disable|Options][$seeFCNN to 0]]
<</if>>
<br>
Main menu leadership controls displayed
<<if ($positionMainLinks == 1)>>
@@color:cyan;ABOVE@@ slave list.
[[Below|Options][$positionMainLinks to -1]] |
[[Both|Options][$positionMainLinks to 0]]
<<elseif ($positionMainLinks is -1)>>
@@color:cyan;BELOW@@ slave list.
[[Above|Options][$positionMainLinks to 1]] |
[[Both|Options][$positionMainLinks to 0]]
<<else>>
@@color:cyan;ABOVE AND BELOW@@ slave list.
[[Above|Options][$positionMainLinks to 1]] |
[[Below|Options][$positionMainLinks to -1]]
<</if>>
<br><br>
End week report descriptive details are
<<if ($showEWD == 0)>>
@@color:red;DISABLED@@. [[Enable|Options][$showEWD to 1]]
<<else>>
@@color:cyan;ENABLED@@. [[Disable|Options][$showEWD to 0]]
<</if>>
<br>
End week report performance modifier descriptions are
<<if ($showEWM == 0)>>
@@color:red;DISABLED@@. [[Enable|Options][$showEWM to 1]]
<<else>>
@@color:cyan;ENABLED@@. [[Disable|Options][$showEWM to 0]]
<</if>>
<br>
Economic report neighbor details such as trade impacts on culture are
<<if ($showNeighborDetails != 0)>>
@@color:cyan;ENABLED@@. [[Disable|Options][$showNeighborDetails to 0]]
<<else>>
@@color:red;DISABLED@@. [[Enable|Options][$showNeighborDetails to 1]]
<</if>>
<br><br>
Slave reactions to facility assignments are
<<if ($showAssignToScenes == 0)>>
@@color:red;DISABLED@@. [[Enable|Options][$showAssignToScenes to 1]]
<<else>>
@@color:cyan;ENABLED@@. [[Disable|Options][$showAssignToScenes to 0]]
<</if>>
<br>
Appraisal miniscenes on slave sale are
<<if ($showAppraisal == 0)>>
@@color:red;DISABLED@@. [[Enable|Options][$showAppraisal to 1]]
<<else>>
@@color:cyan;ENABLED@@. [[Disable|Options][$showAppraisal to 0]]
<</if>>
<br>
Assignment performance vignettes on the end week report are
<<if ($showVignettes == 0)>>
@@color:red;DISABLED@@. [[Enable|Options][$showVignettes to 1]]
<<else>>
@@color:cyan;ENABLED@@. [[Disable|Options][$showVignettes to 0]]
<</if>>
/* Accordion 000-250-006 */
<br />
Accordion effects on weekly reports are
<<if ($useAccordion neq 1)>>
@@color:red;DISABLED@@. [[Enable|Options][$useAccordion to 1]]
<<else>>
@@color:cyan;ENABLED@@. [[Disable|Options][$useAccordion to 0]]
<</if>>
/* Accordion 000-250-006 */
<br>
<<if $verboseDescriptions == 1>>
Your master suite ''will'' detail slave changes.
[[Disable|Options][$verboseDescriptions to 0]]
<<else>>
Your master suite ''will not'' detail slave changes.
[[Enable|Options][$verboseDescriptions to 1]]
<</if>>
<br><br>
<<if $newDescriptions == 1>>
Slaves ''will'' have alternate titles.
[[Disable|Options][$newDescriptions to 0]]
<<else>>
Slaves ''will not'' have alternate titles.
[[Enable|Options][$newDescriptions to 1]]
<</if>>
<br><br>
<<if ($seeExtreme == 0)>>
Extreme content like amputation is currently @@color:red;DISABLED@@. [[Enable|Options][$seeExtreme to 1]]
<<else>>
Extreme content like amputation is currently @@color:cyan;ENABLED@@. [[Disable|Options][$seeExtreme to 0]]
<</if>> //Will not affect extreme surgeries already applied already in-game.//
<br>
<<if ($seeHyperPreg == 0)>>
Extreme pregnancy content like broodmothers is currently @@color:red;DISABLED@@. [[Enable|Options][$seeHyperPreg to 1]]
<<else>>
Extreme pregnancy content like broodmothers is currently @@color:cyan;ENABLED@@. [[Disable|Options][$seeHyperPreg to 0]]
<</if>> //Will not affect existing hyperpregnancies already in-game.//
<br>
<<if $precociousPuberty == 0>>
Girls ''will not'' experience precocious puberty. (Not able to become pregnant younger than normal age - $fertilityAge).
[[Enable precocious puberty|Options][$precociousPuberty to 1]]
<<else>>
Girls ''will'' experience precocious puberty. (In certain conditions they will can become pregnant younger then normal age - $fertilityAge).
[[Disable precocious puberty|Options][$precociousPuberty to 0]]
<</if>> //Will not affect existing precocious puberty cases already in-game.//
<br>
<<if ($weightAffectsAssets != 0)>>
Slave assets affected by weight is @@color:cyan;ENABLED@@. [[Disable|Options][$weightAffectsAssets to 0]]
<<else>>
Slave assets affected by weight is @@color:red;DISABLED@@. [[Enable|Options][$weightAffectsAssets to 1]]
<</if>> //Diet will still affect asset size.//
<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are @@color:cyan;ENABLED@@. [[Disable|Options][$curativeSideEffects to 0]]
<<else>>
Curative side effects are @@color:red;DISABLED@@. [[Enable|Options][$curativeSideEffects to 1]]
<</if>> //If enabled, curatives have a chance to give slaves harmful side effects.//
<br>
/% Begin mod section: toggle whether slaves lisp. %/
<<if $disableLisping>>
Lisping: ''slaves will not lisp''.
[[Enable Lisping|Options][$disableLisping to 0]]
<<else>>
Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
[[Disable Lisping|Options][$disableLisping to 1]]
<</if>>
/% End mod section: toggle whether slaves lisp. %/
<br>
<<if ($SFMODToggle == 0)>>
The Security Force Mod is @@color:red;DISABLED@@. [[Enable|Options][$SFMODToggle to 1]]
<<else>>
The Security Force Mod is currently @@color:cyan;ENABLED@@. [[Disable|Options][$SFMODToggle to 0]]
<</if>> //Will not affect mod content that has already been encountered.//
<br><br>
Other options:
<br> [[Summary Options]]
<br> [[Description Options]]
<br> [[Rules Assistant]]
<br> [[Universal Rules]]
<br><br>
<<if ($cheatMode == 1)>>
Cheatmode is currently @@color:cyan;ENABLED@@. [[Disable|Options][$cheatMode to 0]]
<<else>>
Cheatmode is currently @@color:red;DISABLED@@. [[Enable|Options][$cheatMode to 1]]
<</if>> //This will allow manual selection of events and unlock some options that would usually be restricted by progress//
<br>
[[Add money|Options][$cheater to 1, $cash += 100000]] | [[Add rep|Options][$cheater to 1, $rep += 10000]] //Cheating will be flagged in your save//
<br>
<<if ($cheatMode == 1)>>
<<if $seeAge == 1>>
Slaves will ''age''
[[Disable aging|Options][$seeAge to 0]] |
[[Semi aging|Options][$seeAge to 2]]
<<elseif $seeAge == 2>>
Slaves ''will'' celebrate birthdays, but ''not age.''
[[Enable aging fully|Options][$seeAge to 1]] |
[[Disable aging|Options][$seeAge to 0]]
<<else>>
Slaves will ''not age''
[[Enable aging|Options][$seeAge to 1]] |
[[Semi aging|Options][$seeAge to 2]]
<</if>>
<</if>>
<br><br>
<<if $ver.contains("0.9") or $ver.contains("0.8") or $ver.contains("0.7") or $ver.contains("0.6")>>
[[New Game Plus][$ui to "start"]]
<br> //Select this option if you wish to begin a new game with five of your current slaves. Starting resources other than these five slaves will be reduced. New Game Plus @@color:yellow;MAY@@ work across versions. To attempt to migrate a save across versions://
<br> //1) Save on this screen//
<br> //2) Use your browser to open the new .html file in this tab//
<br> //3) Activate New Game Plus.//
<<else>>
//New Game Plus is not available because this game was not started with a compatible version.//
<</if>>
<br><br>
[[Enable backwards compatibility|Mod_Backwards Compatibility]]
<br> //Select this option to make saves older than 0.9 compatible. If you see a lot of red error messages after loading a save file, using this option may make it possible to continue. Untested for saves earlier than 0.6.//
|
r3d/fc
|
src/uncategorized/options.tw
|
tw
|
bsd-3-clause
| 9,618
|
:: P bioreactor perfected
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $bioreactorsAnnounced to 1>>
<<set $activeSlave to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the dairy">>
<<if $slaves[$i].boobs > 24000>>
<<if ($slaves[$i].balls > 5) || ($slaves[$i].balls == 0)>>
<<if $slaves[$i].fetish is "mindbroken">>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave == 0>>
<<goto "Random Nonindividual Event">>
<</if>>
When you need peace and quiet to work through a difficult problem, you sometimes take a few minutes to pace $dairyName. The massive, gently swaying breasts are always an encouraging sight, and the faint, rhythmic sounds of machine milking, machine feeding, and machine sodomy have a stimulating effect on one's thought processes. When you reach the end of the row of machines for the first time today, you turn to walk back again, and then notice that $assistantName's
<<if $assistant == 0>>
symbol is visible on a screen across the last cow in the row from you, glowing gently to get your attention.
<<else>>
<<if $assistantAppearance is "monstergirl">>
monstergirl avatar is visible on a screen across the last cow in the row from you, waving cheerfully for your attention with one of her hands and a couple of her hair-tentacles.
<<elseif $assistantAppearance is "shemale">>
shemale avatar is visible on a screen across the last cow in the row from you, waving for your attention. (Her bouncy waving makes her ever-erect cock wave too.)
<<elseif $assistantAppearance is "amazon">>
amazon avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<elseif $assistantAppearance is "businesswoman">>
businesswoman avatar is visible on a screen across the last cow in the row from you, waving politely for your attention and pointing to a tablet in her hand.
<<elseif $assistantAppearance is "fairy">>
fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<elseif $assistantAppearance is "pregnant fairy">>
pregnant fairy avatar is visible on a screen across the last cow in the row from you, waving energetically and pointing to a tablet that she's sitting on.
<<elseif $assistantAppearance is "goddess">>
goddess avatar is visible on a screen across the last cow in the row from you, waving demurely for your attention and holding up one of her dribbling breasts.
<<elseif $assistantAppearance is "hypergoddess">>
goddess avatar is visible on a screen across the last cow in the row from you, she is aggressively milking herself trying to get your attention.
<<elseif $assistantAppearance is "loli">>
child avatar is visible on a screen across the last cow in the row from you, jumping up and down for your attention.
<<elseif $assistantAppearance is "preggololi">>
child avatar is visible on a screen across the last cow in the row from you, waving her arms over her head.
<<elseif $assistantAppearance is "schoolgirl">>
schoolgirl avatar is visible on a screen across the last cow in the row from you, waving cutely for your attention and pointing to a tablet in her hand.
<<else>>
symbol is visible on a screen across the last cow in the row from you, spinning and glowing gently to get your attention.
<</if>>
<</if>>
<br><br>
<<if $assistant == 0>>
<<if $PC.title == 1>>"Sir,"<<else>>"Madam,"<</if>> it says, "I have a matter for your attention, concerning this slave."
<<else>>
<<if $PC.title == 1>>"Sir,"<<else>>"Ma'am,"<</if>> she says, "I'd like to ask you something about this slave."
<</if>>
You stop and consider the cow, from her titanic breasts to her <<if $activeSlave.balls > 5>>swollen balls<<elseif $activeSlave.vagina > -1>>slavering cunt<<else>>distended stomach<</if>> to her dildo-filled anus.
<<if $assistant == 0>>
"This slave is permanently dependent on her milking machine," it continues. "She cannot be removed without uneconomical expenditures, and is unlikely to be useful elsewhere.
Additionally, there is nothing more that can be done to make her breasts any bigger<<if $activeSlave.balls > 5>> or her testicles any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. Her development is essentially final, and that status can be made official. She could be redesignated as equipment. Other than her designation, this would make little difference: the machine would be slightly less cautious with her drugs, future intubations, and such. She would be removed from the slave lists."
<<else>>
"She's never leaving here, not without surgery. And even then, she's forgotten almost everything, and she won't be getting it back."
<<if $assistantAppearance is "monstergirl">>
The monstergirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "shemale">>
The shemale positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<elseif $assistantAppearance is "amazon">>
The amazon positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "businesswoman">>
The businesswoman positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "fairy">>
The fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<elseif $assistantAppearance is "pregnant fairy">>
The pregnant fairy positions herself on the screen to create an optical illusion that makes it look like she's standing on her shoulder and hugging her cheek.
<<elseif $assistantAppearance is "goddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "hypergoddess">>
The goddess positions herself on the screen to create an optical illusion that makes it look like she's gently caressing the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "loli">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "preggololi">>
The little girl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks meditative.
<<elseif $assistantAppearance is "schoolgirl">>
The schoolgirl positions herself on the screen to create an optical illusion that makes it look like she's gently petting the slave's shoulders. She looks uncharacteristically meditative.
<<else>>
The symbol on the screen dissolves down to create a gentle backlight behind the slave.
<</if>>
"She's beautiful, isn't she? Perfect. There's nothing more that can be done, to make her udders any bigger<<if $activeSlave.balls > 5>> or her balls any more productive<<elseif $activeSlave.ovaries == 1>> or her womb any more productive<</if>>. She's complete, and she's part of this machine now, and that's all she'll ever be. I can make that status official, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. I'd redesignate her as equipment. It wouldn't change much, other than a designation. I'd just be a little less cautious with her drugs, future intubations, things like that. But for slave purposes, she'd be gone. Just a part of $dairyName, forever. Or, until she wears out in <<if $activeSlave.physicalAge > 38>>a few years<<elseif $activeSlave.physicalAge > 30>>a decade or so<<else>>a couple of decades<</if>>."
<</if>>
<</nobr>>
\
<span id="result">
<<link "Do it, and do it to all maximized dairy slaves">>
<<replace "#result">>
<<nobr>>
Your assistant pauses, and then says, "Redesignation complete, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>. This milking machine has been equipped with biological components. This combination is projected to produce approximately <<if $activeSlave.balls > 0>><<print 1000*Math.trunc((3*52*(45-$activeSlave.physicalAge))/1000)>> liters of cum,<</if>>
<<if $activeSlave.ovaries == 1>><<print 100*Math.trunc((52*(45-$activeSlave.physicalAge))/100)>> liters of vaginal secretions, <<print 5*(45-$activeSlave.physicalAge)>> slaves,<</if>>
and <<print 1000*Math.trunc((300*52*(45-$activeSlave.physicalAge))/1000)>> liters of milk over a <<print 45-$activeSlave.physicalAge>> year period before its biological components must be replaced."
<<if $assistant > 0>>
<<if $assistantAppearance is "monstergirl">>
Her avatar watches the new equipment with almost motherly affection, her tentacle hair writhing obscurely.
<<elseif $assistantAppearance is "shemale">>
Her avatar sits down and produces a glass of milk. She drains it in one long chug, and then begins to jerk off.
<<elseif $assistantAppearance is "amazon">>
Her avatar sits down with a clatter of bone ornaments, produces a skin of milk, and takes a long pull.
<<elseif $assistantAppearance is "businesswoman">>
Her avatar stands on the screen, watching the new equipment with an air of satisfaction.
<<elseif $assistantAppearance is "fairy">>
Her avatar hovers around, humming a tune while checking the new equipment.
<<elseif $assistantAppearance is "pregnant fairy">>
Her avatar hovers around, humming a soft tune while checking the new equipment.
<<elseif $assistantAppearance is "goddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<elseif $assistantAppearance is "hypergoddess">>
Her avatar sits down, kneading her milky tits in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<elseif $assistantAppearance is "loli">>
Her avatar sits down, rubbing her flat chest sadly as she watches the new equipment.
<<elseif $assistantAppearance is "preggololi">>
Her avatar sits down, pinching her milky nipples in empathy, a hint of simulated jealousy in the way she watches the new equipment.
<<elseif $assistantAppearance is "schoolgirl">>
Her avatar sits down, watching the new equipment with an air of embarrassment. The schoolgirl blushes, and begins to masturbate.
<<else>>
Her avatar symbol returns to gentle spinning, doing so in synchronicity with the undulations of the new equipment's breasts.
<</if>>
<</if>>
"Future redesignations can always be disabled from $dairyName interface."
<<if ($activeSlave.ovaries == 1)>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsXX += 1>>
<<else>>
<<set $bioreactorsHerm += 1>>
<</if>>
<<else>>
<<if ($activeSlave.balls == 0)>>
<<set $bioreactorsBarren += 1>>
<<else>>
<<set $bioreactorsXY += 1>>
<</if>>
<</if>>
<<include "Remove activeSlave">>
<<set $createBioreactors to 1>>
<</nobr>>
<</replace>>
<</link>>
<<link "No, keep her on the slave list">>
<<replace "#result">>
<<nobr>>
"Yes, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," your assistant confirms. "This option will remain accessible from $dairyName control interface, if you reconsider."
<</nobr>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pBioreactorPerfected.tw
|
tw
|
bsd-3-clause
| 11,771
|
:: P collaboration choice
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<</nobr>>\
\
Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very different, without visible modifications of any kind and dressed in utilitarian clothes, but it's her.
"Hello, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," she says simply. "It's happening soon. The Daughters asked me to call you to ask you for your help. All they need is the access codes to your security systems. They'll let you live, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, they'll even let you take your money. But the arcology and the slaves, those will have to go free." She hesitates a little. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I like being free. But I don't want to see you killed. Please, please agree."
\
<span id="result">
<<link "Transmit the codes">>
<<replace "#result">>
You transmit the access codes to your security systems. $traitor.slaveName smiles and thanks you. "You made the right decision, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I love you."
<<set $collaboration to 1>>
<</replace>>
<</link>>
<<link "Refuse">>
<<replace "#result">>
You close the video call without a word. From your desk, you have access to thousands of video feeds from all across the arcology; they show men and women working, sleeping, eating, chatting, fucking. You wonder how many of them have plans, and what those plans are.
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pCollaborationChoice.tw
|
tw
|
bsd-3-clause
| 1,813
|
:: P Corp Announcement
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $corpAnnounced to 1>>
<</nobr>>\
\
You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would emphasize the access it buys you. You can speak to anyone, about anything; propose anything, to anyone. And recently, you have begun to encounter the trouble of being too powerful.
Good investment opportunities are hard to come by in the uncertain world of today. The days of government bonds providing steady yields are ending. Markets are volatile, and under attack by forces they cannot begin to control or anticipate. In places, the very consensus on modern capitalism that has held for nearly fifty years is under siege. There's one reliable growth market in the Free Cities: slaves. And there's too much capital chasing too few investment opportunities in that market.
Reviewing the situation from your desk, the nerve center of your growing empire, you think to yourself: why not? You have the reputation and the capital to become a major player in the slave market, just for the asking. If you announced the incorporation of a publicly traded company dedicated to the industry of slavery, Free Cities investors would be lining up, cash in hand, ready to buy stock.
|
r3d/fc
|
src/uncategorized/pCorpAnnouncement.tw
|
tw
|
bsd-3-clause
| 1,394
|
:: P coup aftermath [nobr]
<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>
<<set $rivalOwner to 0>>
<<set $rivalryPower to 0>>
<<if $rivalryFS == 0>>
<<set $hostage to 0>>
<<set $hostageAnnounced to 0>>
<</if>>
<<set _num = random(0,99)>>
<<if $mercenaries == 0>>Your security drones<<elseif $mercenaries <= 3>>Your mercenaries<<else>>Your $mercenariesTitle<</if>> perform the grisly task of disposing of the bodies of the Daughters killed in the assault. They strip them of anything that might be of use in cleaning up after the attempted coup - communication devices, PDAs, computers, even handwritten notes. The raw intel is scanned and passed to $assistantName. Most of it is rubbish.
<br><br>
Some of it is not. There is evidence of payments from a <<if $rivalset == 0>>nearby Free City<<else>>neighboring arcology<</if>> to the leadership of the Daughters. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> is silent for a long time, crosschecking records to assemble a complete picture despite your enemies' attempts to disguise the transactions. Finally, $assistantName finishes and displays a picture, using nearly the entire surface of your desk for effect. <<if $assistant > 0>>"This," she says in a tone of satisfaction, "is the <<if _num < $seeDicks>>bastard<<elseif (_num-25) < $seeDicks>>bitch<<else>>cunt<</if>> you want, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<<else>>"This," it says neutrally, "is the culprit, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>."<</if>>
The face is vigorous, determined, <<if _num < $seeDicks>>and masculine. The very stereotype of the male arcology owner.<<elseif (_num-50 < $seeDicks)>>and androgynous. The very stereotype of the dissolute arcology owner.<<else>>and feminine. The very stereotype of the female arcology owner.<</if>>
<<if $rivalSet != 0>>
And, as you suspected, it's one of your neighbors. It's the individual who owns
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
''$arcologies[$i].name.''
<<break>>
<</if>>
<</for>>
<br><br>
<</if>>
Your assistant continues, "<<if _num < $seeDicks>>He<<else>>She<</if>> came into an arcology about when you did, <<if $PC.title == 0>>Ma'am<<else>>Sir<</if>>. It seems the Daughters originally planned to attack <<if _num < $seeDicks>>him<<else>>her<</if>>, but <<if _num < $seeDicks>>he<<else>>she<</if>> bought them off and sent them after you, instead."<<if $assistant > 0>> "I wonder," she teases, "if <<if _num < $seeDicks>>he<<else>>she<</if>> thinks you're cute, or what?"<</if>>
<br><br>
You inquire as to whether there's any identifiable cause for the evident dislike.
<<if $rivalryFS != 0>>
"Definitely," says your assistant. "The most cursory review of the recent history of this Free City shows that divergence began with your selection of $rivalryFS as a society model for the future. They immediately went the opposite direction."
<<else>>
"No," says your assistant. "It may be that giving the Daughters an alternative target was necessary and you were simply unlucky. Alternatively, this may be envy of your success; of rising arcology owners, you have come farthest, fastest."
<</if>>
<br><br>
<span id="result">
<<link "Contact the culprit privately and discuss the matter">>
<<replace "#result">>
Your fellow arcology owner proves very receptive to your missive, as well they might. Your defeat of the Daughters has made a major impact on the willingness of slaveowners to discuss slave revolts in public, and any arcology owner who was proved to be funding anti-slaver violence, even under duress, would be shunned. With very little prompting, <<if _num < $seeDicks>>he<<else>>she<</if>> forwards a @@color:yellowgreen;huge indemnity payment.@@ It's nowhere near enough to cause bankruptcy, but it's enough to give you a massive advantage should you find yourselves at odds again.
<<set $cash += 100000>>
<<set $nextButton to "Continue">>
<</replace>>
<</link>>
<br><<link "Reveal the evidence publicly">>
<<replace "#result">>
Free Cities society is understandably reluctant to condemn, never mind depose, arcology owners. The precedent of removing one would be bad, even if the public brought enough strength together to accomplish it. Your evidence looks quite bad, but isn't so incontrovertible as to cause your fellow aristocrats to take such a drastic measure. Nonetheless, the public is aghast at the spectacle of an arcology owner funding an attack on another. Opinion @@color:green;rallies@@ around you, and you even receive some discreet @@color:yellowgreen;donations,@@ delivered with the intimation that they are to be used against your enemy. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war.
<<set $nextButton to "Continue">>
<<set $rep += 1000>>
<<set $cash += 10000>>
<<set $rivalryPower to 1>>
<<if $rivalSet != 0>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo to 2>>
<<set $arcologies[$i].embargoTarget to 0>>
<<set $arcologies[$i].influenceTarget to 0>>
<<set $rivalOwner to $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner to $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>>
<br><<link "Devote funds to tracing the evidence">>
<<replace "#result">>
The money flows out, and the information flows in. You are rewarded with a reasonably complete picture of your rival's operations. The intelligence will be extremely useful going forward, since by gathering it, you sent an unmistakable signal that you do not consider the matter closed. There is stony silence from the Daughters' backer; today, you began a real inter-arcology war. But, with this information, you can maintain it from a position of advantage.
<<set $nextButton to "Continue">>
<<set $cash -= 20000>>
<<set $rivalryPower to 5>>
<<if $rivalSet != 0>>
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo to 3>>
<<set $arcologies[$i].embargoTarget to 0>>
<<set $arcologies[$i].influenceTarget to 0>>
<<set $rivalOwner to $arcologies[$i].prosperity>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $rivalOwner to $arcologies[0].prosperity>>
<</if>>
<</replace>>
<</link>> //This will cost ¤20000//
</span>
|
r3d/fc
|
src/uncategorized/pCoupAftermath.tw
|
tw
|
bsd-3-clause
| 6,492
|
:: P coup collaboration
You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup.
Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here."
After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum.
''GAME OVER''
<<set $ui to "start">>
|
r3d/fc
|
src/uncategorized/pCoupCollaboration.tw
|
tw
|
bsd-3-clause
| 1,532
|
:: P defense fears
<<nobr>>
<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>
<</nobr>>\
\
A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumors of unrest and revolution are running through the Free Cities. They are upset with the lack of troops to protect the arcology. This is quite a development in the young history of Free Cities society; only a few months ago, the idea of collective defense would have been a bitterly controversial one. It's still an employer's market for mercenaries; you could easily hire some. Alternatively, your citizens would probably agree to fund them by subscription - the word "taxes" would be impolitic.
''This is a unique and very important opportunity'' and must not be taken lightly.
\
<span id="result">
<<link "Install a full platoon by subscription">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, but they are @@color:red;resentful@@ of having to take this step themselves.
<<set $nextButton to "Continue">>
<<set $rep -= 500>>
<<set $mercenaries to 3>>
<</replace>>
<</link>>
<<link "Install a full platoon at your expense">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in the arcology. Their pay is on an escrow basis; the huge lump sum you paid will serve to secure them, and its interest will constitute their pay. The sight of many armed men on patrol has reassured the worried slaveowners, and they are @@color:green;grateful@@ to you for seeing to their defense.
<<set $nextButton to "Continue">>
<<set $rep += 500>>
<<set $cash -= 10000>>
<<set $mercenaries to 3>>
<</replace>>
<</link>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<<link "Refuse to quarter so many troops in your arcology">>
<<replace "#result">>
The consensus that the arcology is vulnerable triggers an @@color:red;exodus@@ of your most wealthy and valuable citizens, and your reputation @@color:red;suffers@@ grievously.
<<set $nextButton to "Continue">>
<<set $arcologies[0].prosperity = Math.trunc($arcologies[0].prosperity*0.8)>>
<<set $rep -= 1000>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pDefenseFears.tw
|
tw
|
bsd-3-clause
| 2,851
|
:: P FS Announcement [nobr]
<<set $nextButton to "Continue", $nextLink to "Random Nonindividual Event">>
<<set $FSAnnounced to 1>>
<<set $FSCredits += 1>>
The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace.
<br><br>
You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society."
<br><br>
"This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification."
|
r3d/fc
|
src/uncategorized/pFSAnnouncement.tw
|
tw
|
bsd-3-clause
| 1,307
|
:: P hostage acquisition [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<set $hostageRescued to 0>>
<<set $activeSlave to $hostage>>
<<set $activeSlave.ID += 55555>>
<<AddSlave $activeSlave>>
$activeSlave.slaveName, once
<<switch $PC.career>>
<<case "wealth">>
a popular party girl
<<case "capitalist">>
a bright young manager
<<case "mercenary">>
a logistics officer
<<case "engineer">>
an arcology saleswoman
<<case "medicine">>
a surgical nurse
<<case "slaver">>
an abusive pens guard
<<case "celebrity">>
a popular groupie
<<case "escort">>
an expensive escort
<<case "gang">>
a gang member
<<case "servant">>
a maid
<<default>>
a prominent Free Cities citizen
<</switch>>
of your acquaintance from before you were an arcology owner, and then a pawn in your rival arcology owner's campaign of psychological warfare against you, is now one of your slaves.
Your hired mercenaries are en route now with your precious cargo.
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
<<set $activeSlave.health = 50>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They kept trying to rape me with $arcologies[0].FSSubjugationistRace slaves!". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit a bit more hateful towards <<print $arcologies[0].FSSubjugationistRace>>s.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace slaves!". She's nearly the same as you remember her, albeit with a slight $arcologies[0].FSSubjugationistRace fetish.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Can I can spend some time with the <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly asks "Can I get fucked by some <<print $arcologies[0].FSSubjugationistRace>>s?". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Why do you hate <<print $arcologies[0].FSSubjugationistRace>>s so much?! They are a great race, capable of the most sublime love! How dare you ta-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, I'd hate for anything to happen to my best employer." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
<</if>>
<<case "Racial Supremacism">>
<<set $activeSlave.health = -100>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in scars.
<<set $activeSlave.weight to 0>>
<<set $activeSlave.customTat to "She has slight scarring from being beaten under your rival's rule.">>
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName walks into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you... T-thank you..." You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in many scars.
<<set $activeSlave.weight = -20>>
<<set $activeSlave.customTat to "She has noticeable scarring from being beaten under your rival's rule.">>
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shuffles into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "T-thank you..." You gently draw her rail thin body into a comforting embrace, though you can't help but feel her swollen belly pressing into your own. She's nearly the same as you remember her, albeit thinner, pregnant, acting very odd and heavily covered in scars.
<<set $activeSlave.weight = -50>>
<<set $activeSlave.customTat to "She has heavy scarring from being beaten under your rival's rule.">>
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName attempts to stumble into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> but only makes it several pained steps before collapsing to the ground. You gently pick up her frail, bloated body and hold it in a comforting embrace. a short "T-thank you..." escapes her tired lips. She's nearly the same as you remember her, albeit emaciated, pregnant, acting very odd and completely covered in scars.
<<set $activeSlave.weight = -100>>
<<set $activeSlave.customTat to "She has heavy scarring all over her body from being beaten under your rival's rule.">>
<<else>>
Your mercenaries radio you upon arrival. "VIP recovered but... She isn't all there."
Upon seeing her, it's obvious $activeSlave.slaveName has been completely broken. You beckon to the mercenary captain to give her to you. Holding her in your arms, it's clear that the poor girl is barely clinging to life.
The mercenary captain apologizes again, "My apologies, we found her like that. I'm sorry." He says, as he and his group exit your penthouse, leaving you with the comatose $activeSlave.slaveName. She looks the same as you remember, albeit emaciated, battered, broken and very pregnant. Although, if she pulls through this, she'll be devoted to you forever.
<<set $activeSlave.weight = -100>>
<<set $activeSlave.customTat to "She has intense scarring all over her body from being beaten under your rival's rule.">>
<</if>>
<<case "Repopulation Focus">>
<<set $activeSlave.health to 50>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They took my eggs away!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They took my fertility away!". She's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "You don't have to worry about knocking me up, I'm sterile" with a wink. While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "I won't let you ruin my body with a child!" While she looks the same as you remember, she definatly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially given her hatred for pregnancy.
<</if>>
<<case "Eugenics">>
<<set $activeSlave.health to 50>>
<<if $seeHyperPreg != 1>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, though a medical scan reveals that she is carrying twins.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears, her rounded middle pressing into your own. "They knocked me up!". She's exactly as you remember, though a medical scan reveals that she is carrying twins.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't take them from me, I love them...". While she looks the same as you remember, albeit rather pregnant, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "I won't let you hurt them!", as she covers her pregnant belly. While she looks the same as you remember, albeit very pregnant, she definatly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially when she realizes her babies didn't follow her here.
<</if>>
<<else>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!". You gently wrap your arms around her in a comforting embrace, yet you can't help but notice how distended her belly is. She's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that she is carrying nearly two dozen babies in her womb.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You try to pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, but her huge pregnant belly prevents you. As she breaks down in tears, she moans "My womb is soo full...". She's nearly the same as you remember her, save for her huge pregnant belly, which a medical scan reveals contains nearly two dozen children.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her super gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough for her monstrous belly to bumb into your own, she says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?". While she looks the same as you remember, albeit grossly pregnant, she certainly doesn't think the same anymore. A medical exam, much to her enjoyment, reveals her overfilled womb contains nearly two dozen children.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "Unless you want to put more babies in me, get back!", as she attempts to cover her super-sized pregnant belly. While she looks the same as you remember, albeit grotesquely pregnant, she certainly doesn't think the same anymore. A medical exam, much to her delight, reveals her near bursting womb contains nearly two dozen children.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. She might be carrying something terrifying in her womb, just lettin' you know." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, save for her notable pot belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially if she is telling the truth about what lurks in her womb.
<</if>>
<</if>>
<<case "Gender Radicalism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly shouts "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her views on a girl's place in society.
<</if>>
<<case "Gender Fundamentalism">>
<<set $activeSlave.health = 20>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They did such terrible things to my butt!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not a little curious about anal.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They broke my butthole!". She's exactly as you remember, minus her loose rear.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my penis?<</if>>". While she looks the same as you remember, minus her very loose butthole<<if $seeDicks != 0>> and miniscule dick<</if>>, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Piss off vagina fucker, slave's asses are for pounding!", before swinging around revealing her gaping butthole. While she looks the same as you remember, minus her gaping anus<<if $seeDicks != 0>>, tiny cock and testicles<</if>>, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> She's been rock hard the entire way here, we think she might have something crammed up her rear. What ever it is, it isn't dangerous.<</if>> We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!".<<if $seeDicks != 0>> She quickly flexes her kegels several times and blows a load of cum across your shoes<<else>> She spits on your shoes<</if>>.
The mercenary captain quickly pulls her back, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember<<if $seeDicks != 0>>, save for her working cock and balls<</if>>, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her penchant for sticking things in butts.
<</if>>
<<case "Paternalism">>
<<set $activeSlave.health = -100>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you...". You gently wrap your arms around her in a comforting embrace. She's nearly the same as you remember her, albeit acting slightly odd and covered in piercings and tattoos.
<<set $activeSlave.weight to 0>>
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs "T-thank you... T-thank you...". You gently draw her thin body into a comforting embrace. She's nearly the same as you remember her, albeit thinner, acting odd and covered in piercings and tattoos.
<<set $activeSlave.weight = -20>>
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs. You gently draw her rail thin body into a comforting embrace, though you can't help but notice several of her ribs are broken. She's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos.
<<set $activeSlave.weight = -50>>
<<elseif $rivalryDuration <= 20>>
Upon being placed in your office, $activeSlave.slaveName curls into a fetal position and begins sobbing. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she pitifully struggles. You gently draw her emaciated body into a comforting embrace and call out her name, having realized she is blind. She immediately calms down and moves closer to you. She's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos.
<<set $activeSlave.weight = -100>>
<<else>>
Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..."
You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $activeSlave.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. She is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean her up, hoping that maybe it will draw her out of her stupor. Deep down, you understand the girl you used to know has been twisted and broken completely; never to be the same again.
<<set $activeSlave.weight = -100>>
<</if>>
<<case "Degradationism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?". She's exactly as you remember, if not slightly more attached to you.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Stay away from me you rapist!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, minus her rounded belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, seeing as she intends to undermine you at every turn.
<</if>>
<<case "Body Purism">>
<<set $activeSlave.health = -30>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc fake tits knocks the wind out of you. You embrace her as best you can as she sobs "Look what they did to my chest! They ruined it!". She looks similar to how you remember, minus her huge chest of course.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc fake tits into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these tit balloons feel so good?!". She looks similar to how you remember, minus her massive chest of course.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her massive weight back and forth, unsure of what to make of you. As you step forward, she attempts to move closer, only to fall to the ground under the weight of her obscene <<print $hostage.boobs>>cc fake tits. You kneel beside her, a hand on her huge fake ass, as she asks "Do you like them? I think they should be bigger...". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, unsure of what to make of you. As you step forward, she screams "Don't pop my implants!". The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from her once flat chest. Or you could leave her as an immobile ornament, though implants are definitely out of style.
<</if>>
<<case "Transformation Fetishism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to force implants into me, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she states "Please don't make me into a blow up doll...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want balloons on my chest!" While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for implants.
<</if>>
<<case "Youth Preferentialism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This old woman tried to make me her pet!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with an old lady!". She's exactly as you remember.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge >= 50>>Where you always that attractive?<<else>>Can I hang out with some MILFS?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge >= 50>>You know, you're soo much older than me... I like that", with a wink.<<elseif $PC.visualAge < 35>>Ew, you're soo young. Keep your hands off me!<<else>>Can you hook me up with a nice MILF?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my MILFy wife! I saw your arcology on the way in, its SICK. So many young girls, you're sick you hear me! SI-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for young people.
<</if>>
<<case "Maturity Preferentialism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This young girl kept molesting me!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with some young harlot!". She's exactly as you remember.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge < 35>>Where you always that attractive?<<else>>Can I hang out with the rest of the young ladies?<</if>>". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge < 35>>You know, you're so young... I like that", with a wink.<<elseif $PC.visualAge >= 50>>Ew, you're soo old. Keep your hands off me!<<else>>Can you hook me up with a nice young girl?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my youthful wife! I saw your arcology on the way in, its SICK. So many old ladies, you're sick you hear me! SI-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for older people.
<</if>>
<<case "Slimness Enthusiasm">>
<<set $activeSlave.health = -30>>
<<set $activeSlave.chem = 100>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "Look what they did to my chest and ass! They ruined them!" She looks similar to how you remember, minus her huge assets of course.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these meat balloons feel so good?!". She looks similar to how you remember, minus her massive assets of course.
<<elseif $rivalryDuration <= 15>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you make my tits bigger?". The girl you used to know is barely recognizable under those massive tits and she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc implants, causing her plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, she screams "Don't take my breasts away!". The girl you used to know is barely recognizable under those immense tits and she certainly doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style.
<</if>>
<<case "Asset Expansionism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to make my tits huge, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a big boobed freak...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want tits bigger than my body!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for huge assets.
<</if>>
<<case "Pastoralism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!". You gently wrap your arms around her soft body in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under her chubby body, as she breaks down in tears. "You aren't going to make me pump iron are you?". While she's thinner than you remember, and a little more muscular, her personality is exactly the same.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "I don't want to ever be so heavy again...". She is noticeably thinner and much more muscular than you remember; she certainly doesn't think the same anymore, either.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want ever want to be a fat cow again!". She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either.
<<else>>
Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, she already broke one of our guy's jaw. We think she is tranq'd and restrained enough to bring in. Please be ready."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!"
The mercenary captain is thrown back as she explodes her restraints, having been preparing to gag her. The rest of the troop center their weapons on her, forcing her to back down. She glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. She grunts as she exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry.". With a hand on each doorframe, she rips it out of the wall. She lets out a single laugh while scowling at you. She is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that she'll cause problems for you in the future, given her hatred for you and her frightening strength.
<</if>>
<<case "Physical Idealism">>
<<set $activeSlave.health = -30>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $hostage.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "They made me fat! My nipples won't stop leaking milk!". She looks similar to how you remember, minus her huge milky assets of course.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $hostage.boobs>>cc milky breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why did they make me into a cow, I don't understand...". She looks similar to how you remember, minus her massive assets of course.
<<elseif $rivalryDuration <= 15>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you milk me?". The girl you used to know is barely recognizable under all that fat and she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
$activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $hostage.boobs>>cc breasts, causing her fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, she asks "I hear a baby will make my milk better, would you like to try?". The girl you used to know is barely recognizable under those immense tits and obese body; she certainly doesn't think the same anymore, either.
<<else>>
Your mercenaries radio you upon arrival. "We got a problem sir. She, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things."
Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style.
<</if>>
<<case "Chattel Religionism">>
<<set $activeSlave.health = 50>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy religion, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a disciple of your religion...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your cult!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
<</if>>
<<case "Multiculturalism">>
<<set $activeSlave.health = 60>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They said such crazy things!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me pray for your arcology, why is that?". She's exactly as you remember.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she prays "Please pardon this arcology...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she drops to her knees and begins praying "Please pardon this arcologies sins! They know naught what they do!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite a mouth on her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a mercy. As you step forward, she stands her ground. After several steps, she shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-"
The mercenary captain quickly gags her, "My apologies, I did warn you about that mouth. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the disappointed $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, trying to preach her new faith.
<</if>>
<<default>>
<<set $activeSlave.health = 40>>
<<if $rivalryDuration <= 5>>
Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!". You gently wrap your arms around her in a comforting embrace. She's exactly as you remember.
<<elseif $rivalryDuration <= 10>>
Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy old timey society, are you?". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 15>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't make me play along...". While she looks the same as you remember, she certainly doesn't think the same anymore.
<<elseif $rivalryDuration <= 20>>
Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want to be part of your crazy society!". While she looks the same as you remember, she definitely doesn't think the same anymore.
<<else>>
Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now."
Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Remaking a fallen empire, madness! You think yourself a king-"
The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future.
<</if>>
<</switch>>
<<if $rivalryDuration <= 10 or ($rivalryFS is "Racial Supremacism" and $rivalryDuration <= 20) or ($rivalryFS is "Paternalism" and $rivalryDuration <= 20)>>
She considers you her rescuer, since her previous owner subjected her to unremitting horror in an attempt to offend your philosophy of $rivalryFS. She's overjoyed to be your slave.
<<elseif ($rivalryFS is "Racial Supremacism" and $rivalryDuration > 20) or ($rivalryFS is "Paternalism" and $rivalryDuration > 20)>>
Her mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If she ever recovers, she'd consider you her savior and be overjoyed to be your slave.
<<elseif $rivalryDuration > 20>>
You took everything from her and she hates you as much as she possibly can for it. You ripped her away from heaven to sentence her to a living hell, and she swears to do everything she can to hurt you.
<<else>>
She is horrified by this turn of events. Your rival taught her a great deal about slave life in your arcology and indulged her deepest fantasies. $activeSlave.slaveName considers becoming your slave little better than a condemnation to purgatory.
<</if>>
<br><br>
<<include "New Slave Intro">>
|
r3d/fc
|
src/uncategorized/pHostageAcquisition.tw
|
tw
|
bsd-3-clause
| 55,248
|
:: P invasion [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>
<<set $invasionVictory to 1>>
The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last week, its government fell. Yesterday, there was open looting in its cities. And today, a faction of disaffected citizens that blames the Free Cities for siphoning off business and causing the collapse seized weapons from unguarded army depots<<if ($terrain is "marine") || ($terrain is "oceanic")>>, armed merchant ships and private vessels, and are approaching the Free City over the water<<else>>and advanced towards your home<</if>>.
<br><br>
Sirens are blaring; there is a crump far above as $arcologies[0].name's defensive systems knock down one of the first mortar rounds fired into the Free City. The lights in your office changed to a harsh emergency scheme as soon as the attack became a certainty.
<<if $assistant == 0>>
Your personal assistant offers terse reports on the efficiency of the point defense fire.
<<else>>
You get a report on the artillery battle from $assistantName, whose avatar is showing off her prowess at point defense.
<<if $assistantAppearance is "monstergirl">>
Her tentacle hair is spread out and forward, forming a concave shape around her face, and she's firing beams from her eyes
<<elseif $assistantAppearance is "shemale">>
She's using both hands to aim her massive erection, and is firing blasts of cum
<<elseif $assistantAppearance is "amazon">>
She's holding a hide shield and a club, which she's using to swat
<<elseif $assistantAppearance is "businesswoman">>
She looks as immaculate as ever. The stern little businesswoman is cradling an expensive fowling piece, which she's using to fire
<<elseif $assistantAppearance is "fairy">>
She zips around in the air, getting in close to fire a barrage of little balls of light
<<elseif $assistantAppearance is "pregnant fairy">>
Striking a match almost half as long as she is, she happily skips along a line of fireworks and lights them as she goes. One by one they blast off and fly into the sky
<<elseif $assistantAppearance is "goddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<elseif $assistantAppearance is "hypergoddess">>
Her expression is one of affronted maternal protectiveness, and she's using outstretched hands to project beams of pure light
<<elseif $assistantAppearance is "loli">>
She's wearing an annoyed expression and is pretending to shoot her fingers
<<elseif $assistantAppearance is "preggololi">>
She's wearing a tired expression and is pretending to shoot her fingers
<<elseif $assistantAppearance is "schoolgirl">>
She's wearing a fierce expression and holding a baseball bat, using it to swat
<<else>>
The symbol radiates readouts of ammunition, power, and targeting, clean lines flashing
<</if>>
at depictions of projectiles.
<</if>>
It's going well. Whoever's in command of the attackers sees that their fire is having no effect, and orders an advance. The mortars and other artillery systems maintain their fire, trying to occupy as many guns as possible.
<br><br>
The loose militia lately organized by the arcology owners has been called out to defend the city. Its commander, seeing that the attackers have more passion than tactical skill, orders an immediate counterattack by anyone able<<if ($terrain is "marine") || ($terrain is "oceanic")>> to push the invaders landing in the dock areas back into the sea<</if>>. Technology has advanced to the point that rich militiamen who buy their own gear can form a powerful fighting force. With luck, the counterattack should shatter the enemy.
<br><br>
<<if $personalArms == 0>>Since you are not well armed or armored, you stay back and oversee the defense of your own arcology.<<elseif $personalArms == 1>>Since you are well armed and armored, you take part in the counterattack. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<<else>>Since you are well armed and armored and your drones are combat ready, you take part in the counterattack. You are preceded into combat by a wedge of your drones, who lack the intelligence to take good cover but are remorseless and highly accurate. Your exoskeleton mounts a smart mortar system that independently targets and eliminates enemy groups even as you lay down fire from the guns mounted on your forearms.<</if>>
<br><br>
<<if $mercenaries == 0>>You are alone in contributing to the defense of your home.<<elseif $mercenaries == 1>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage.<<else>>Your mercenaries see to the defense of $arcologies[0].name, ensuring that nothing that gets through will do truly serious damage. There's enough of them that they can even spare a squad to accompany the counterattack. They're mostly old veterans of many bitter brush wars, and they go about the bloody business with the air of men and women who saw their first battlefield long before their hair was shot with grey.<</if>>
<br><br>
<<if $mercenaries + $personalArms < 2>>
@@color:red;The counterattack fails.@@ The enemy is eventually defeated, but only after they get mired in urban combat in the streets of the Free City. @@color:red;$arcologies[0].name takes considerable damage from <<if $terrain == "ravine">>cliffside fire<<else>>stray fire<</if>>, and many supplies have been lost or stolen.@@ The repairs will be extremely costly.
<<if $terrain == "ravine">>
<<set $cash -= Math.trunc($cash*0.8)>>
<<set $cash -= 50000>>
<<else>>
<<set $cash -= Math.trunc($cash*0.9)>>
<<set $cash -= 10000>>
<</if>>
<<elseif $mercenaries + $personalArms < 6>>
@@color:yellow;The counterattack succeeds.@@ @@color:red;$arcologies[0].name takes minor damage from stray fire,@@ but the repairs are not too costly. Your participation in the counterattack that saved the Free City was noted, and @@color:green;you are acclaimed as a protector of its people.@@
<<set $invasionVictory to 2>>
<<set $cash -= Math.trunc($cash*0.2)>>
<<set $cash -= 5000>>
<<set $rep += 1000>>
<<else>>
@@color:green;The counterattack is a crushing success.@@ Your mercenary squad and your drones form a irresistible phalanx around you that smashes everything it touches. The enemy is put to flight, and you send your drones racing ahead to take captives. By law these are shared among the militia. There is talk that your contributions deserve more than a few wretched slaves in reward. A public subscription pays for the damage $arcologies[0].name took from stray fire, and @@color:green;you are acclaimed a hero.@@
<<set $invasionVictory to 3>>
<<set $rep += 2000>>
<<set _newSlaves = []>>
<<for $i to 0; $i < 3; $i++>>
<<if (random(0,99) < $seeDicks)>>
<<include "Generate XY Slave">>
<<else>>
<<include "Generate XX Slave">>
<</if>>
<<set $activeSlave.origin to "She is an enslaved prisoner of war.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<set $helots += 5>>
<<set $desc = "a shot-torn flag of the failed nation whose militants attacked the Free City">>
<<set $trinkets.push($desc)>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for $i to 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens who displayed bravery during the counterattack">>
<<replace "#result">>
<<for $i to 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@color:green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of your prisoners">>
<<replace "#result">>
<<for $i to 0; $i < _newSlaves.length; $i++>>
<<AddSlave _newSlaves[$i]>>
<</for>>
You simply enslave all of your prisoners yourself. These slaves will regret attacking your arcology.
<</replace>>
<</link>>
</span>
<</if>>
|
r3d/fc
|
src/uncategorized/pInvasion.tw
|
tw
|
bsd-3-clause
| 8,312
|
:: P mercenaries
<<nobr>>
<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>
<<set $mercenaries to 0>>
<<set $mercenariesTitle to "mercenaries">>
<</nobr>>\
\
Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based on rumor and alarmism. On the other side of the globe, a Free City was sacked by an old world army today. The Free City's handful of high-technology defenders and multitude of drones caused heavy casualties among the attackers, but eventually sheer weight of numbers wore them down.
Your Free City is on good terms with the nations that border it, unlike the unfortunate sacked city, which was next to a nation suffering total collapse and looking for a convenient target. However, there's no telling how long this will last. The situation in the small, troubled country close to the arcology you've been monitoring grows worse by the day<<if $nationHate > 0>>, and if rumor of your enslavement of some of their vulnerable citizens got out, its people may have cause to hate you.<</if>>
The budgetary difficulty many old world countries are in has resulted in unemployed soldiers looking for mercenary work. You could easily hire some of them to protect the arcology and fight in the militia if necessary. ''This is a unique opportunity.'' Without this security scare, it's unlikely you could convince any of your free-spirited tenants to even stay near a permanent armed presence.
\
<span id="result">
<<link "Quarter a squad in the arcology">>
<<replace "#result">>
You hire some reputable mercenaries, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of armed men on patrol has @@color:red;offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $nextButton to "Continue">>
<<set $rep -= 500>>
<<set $cash -= 5000>>
<<set $mercenaries to 1>>
<</replace>>
<</link>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>>//This will cost ¤5000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤5000 and incur significant upkeep costs//<</if>>
<<link "Install a full platoon">>
<<replace "#result">>
You hire a full platoon of reputable mercenaries and a veteran officer to command them, kit them in excellent gear, and quarter them in $arcologies[0].name. The sight of many armed men on patrol has @@color:red;deeply offended some of the more free-spirited citizens@@ of $arcologies[0].name.
<<set $nextButton to "Continue">>
<<set $rep -= 1000>>
<<set $cash -= 10000>>
<<set $mercenaries to 3>>
<</replace>>
<</link>> <<if ($PC.career == "mercenary") || ($PC.career == "arcology owner")>>//This will cost ¤10000 and some upkeep, @@color:springgreen;reduced by your mercenary contacts@@//<<else>>//This will cost ¤10000 and incur significant upkeep costs//<</if>>
<<link "Do not quarter troops in your arcology">>
<<replace "#result">>
Having armed men on permanent watch is a step too far. $arcologies[0].name's security systems are formidable and will have to serve.
<<set $nextButton to "Continue">>
<<set $mercenaries to 0>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pMercenaries.tw
|
tw
|
bsd-3-clause
| 3,227
|
:: P Mercs Help Corp
<<nobr>>
<<set $nextButton to " ">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $nextButton to "Continue">>
<<set $mercenariesHelpCorp to -1>>
<</nobr>>\
\
Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Daughters on you enslaved, all other immediate threats defused or smashed,<<if $arcologies[0].FSRomanRevivalistLaw > 0>> your citizens serving in the urban cohorts with enthusiasm,<</if>> and the $mercenariesTitle in excellent fighting condition, there just weren't enough concerns from either of your perspectives to fill the time. You sit across your desk from each other, discussing the global situation over $PC.refreshment.
"You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<else>>using his syringe to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city.
"But in our immediate area, there's just not much that can threaten us. Most trouble on the horizon's going to come from economics and supply and the climate, but that stuff doesn't shoot back. I think we can afford a little dispersal of military effort. Why don't I second squads to your corporation, when we've got the availability? Your corporate guys are already pulling meat out of the conflict zones. No offense to them, they're pretty good, but they're not quite at the level of my boys and girls. And don't worry, I'd keep 'em clear of shit like that." He indicates the onscreen mushroom cloud again.
''This is a unique opportunity'' and will not reoccur.
\
<span id="result">
<<link "Decline">>
<<replace "#result">>
Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do."
<<set $nextButton to "Continue">>
<</replace>>
<</link>>
<<link "Make it so">>
<<replace "#result">>
It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger."
<<set $nextButton to "Continue">>
<<set $mercenariesHelpCorp to 1>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pMercsHelpCorp.tw
|
tw
|
bsd-3-clause
| 3,238
|
:: P raid invitation
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $PRraid to 0>>
<<set $PRraidTarget to 0>>
<</nobr>>\
\
The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil disturbances and minor natural disasters, the nearest major city is being abandoned by its few remaining residents. A regional warlord is threatening the area, so they are streaming in small parties towards another city that is not under his shadow.
The citizens of $arcologies[0].name view their discomfiture without much pity. These people almost certainly would have abused them just as much as they are now in danger of being abused themselves, had the attack on the Free City been a success. There would be little to no criticism if you and your mercenary contingent were to take this unique opportunity to corral one of the refugee groups. They are refugees, after all; no one will miss them.
\
<span id="result">
Fund a quick raid on the refugees with ¤5000, targeting:
<<link "Ex-soldiers">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid to 1>>
<<set $PRraidTarget to 1>>
<</replace>>
<</link>>
<<link "Healthy civilians">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid to 1>>
<<set $PRraidTarget to 2>>
<</replace>>
<</link>>
<<link "The largest possible group of slaves">>
<<replace "#result">>
Your mercenaries probably would have been enthusiastic even before the recent combat, but now they're positively eager. The split agreed upon is that they keep the proceeds from the sale of anything that isn't sex slave material, while you keep anything that is.
<<set $cash -= 5000>>
<<set $PRaid to 1>>
<<set $PRraidTarget to 3>>
<</replace>>
<</link>>
<<link "Let them go">>
<<replace "#result">>
Some of the refugees make it to safety. Some do not.
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pRaidInvitation.tw
|
tw
|
bsd-3-clause
| 2,553
|
:: P raid result [nobr]
<<set $nextButton to "Continue", $nextLink to "Random Nonindividual Event">>
<<set $PRaid to 0>>
As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you originally suspected. The single aircraft does not carry enough mercenaries to target more than one group, or have the cargo capacity to haul more than one back to the arcology before they disperse. Your mercenary commander makes a selection based on your instructions.
<br><br>
Out ahead of the main body of refugees there is a small knot moving quickly and in good order, carrying weapons. Farther back, there is a larger group separated from the main body who could be easily isolated. And finally, it seems a group of sick and injured refugees have clustered around a tent where there must be medical assistance of some kind.
<br><br>
<<set _newSlaves = []>>
<<if $PRraidTarget == 1>>
Under orders to target resistance, your mercenaries target the leading group. They even manage to direct a little small arms fire at the VTOL craft as it circles them, dropping mercenaries and plying its nonlethal weapons, but they are of course rapidly defeated. Your share is two slaves in good physical condition, who prove to have been survivors of the defeated attack on the arcology. The mercenaries find after a data search that one of the prisoners who's part of their share was a minor leader in the anti-Free Cities movement. After a quick consultation over their radios, the mercenaries decide that a summary execution out here would be too quick for the wretch, and bring their prize back to the arcology for more thorough punishment. Between the successful raid and the capture of this public enemy, @@color:green;the citizens are quite impressed by you.@@
<<set $rep += 500>>
<<for $i to 0; $i < 3; $i++>>
<<if ($seeDicks > 0)>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<<else>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She is an enslaved refugee who participated in the defeated attack on your arcology.">>
<<set _newSlaves.push($activeSlave)>>
<</if>>
<</for>>
<<elseif $PRraidTarget is 2>>
Under orders to target civilians, your mercenaries head for the isolated group. When the VTOL descends to circle around the large group of refugees, it becomes obvious that it won't even be necessary to expend nonlethal ammunition. A few of the refugees throw themselves down in bitterness, but most just subside into the catatonia of helplessness. They stand quiescent as they are searched, tagged, and loaded onto the VTOL like the wretched human refuse they are. The successful raid @@color:green;is the talk of the Free City.@@
<<set $rep += 200>>
<<for $i to 0; $i < 4; $i++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She is an enslaved refugee.">>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<<else>>
Under orders to target the largest possible group of people, your mercenaries head for the sick and injured. As the VTOL settles, it becomes apparent that most of the injuries are from combat, almost certainly in the defeat at $arcologies[0].name. The tent proves to contain a harassed nurse, almost without medical supplies and at the end of her rope. When she sees the mercenaries push through the tent flap, she heaves a sigh of mixed defeat and relief and wordlessly offers her wrists. The mercenaries give you a larger share of the other slaves in return for her: they tell you in confidence that she'll be a medical asset to them as well as the usual amusement. The successful raid @@color:green;is the talk of the Free City.@@
<<set $slaveMedic to 1>>
<<set $rep += 200>>
<<for $i to 0; $i < 5; $i++>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She is an enslaved refugee who was wounded in the defeated attack on your arcology.">>
<<set $activeSlave.health = random(-80,-40)>>
<<set _newSlaves.push($activeSlave)>>
<</for>>
<</if>>
<br><br>
<span id="result">
<<link "Sell your prisoners immediately">>
<<replace "#result">>
<<for $i to 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $cash += $slaveCost>>
<</for>>
Prisoners sold.
<</replace>>
<</link>>
<br><<link "Give your prisoners to citizens injured in the recent invasion">>
<<replace "#result">>
<<for $i to 0; $i < _newSlaves.length; $i++>>
<<slaveCost _newSlaves[$i]>>
<<set $rep += Math.trunc($slaveCost/10)>>
<</for>>
Prisoners @@color:green;given away.@@
<</replace>>
<</link>>
<br><<link "Enslave all of the refugees">>
<<replace "#result">>
<<for $i to 0; $i < _newSlaves.length; $i++>>
<<AddSlave _newSlaves[$i]>>
<</for>>
You simply enslave all of the refugees yourself. They would have been worse off had you not intervened.
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pRaidResult.tw
|
tw
|
bsd-3-clause
| 5,059
|
:: P rival initiation
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "Scheduled Event">>
<<set $rivalOwner to 0>>
<<set $rivalOwnerEnslaved to 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].prestigeDesc is "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<</nobr>>\
\
This is a special week, the week of your victory. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> awaits your pleasure. You could certainly do to her anything and everything you usually do to your chattel. You could also do something special to mark the occasion.
\
<span id="result">
<<link "Force her to do a public relations tour with you">>
<<replace "#result">>
Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@color:hotpink;obedience,@@ and is the @@color:green;talk of the Free Cities.@@
<<set $rep += 500>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</replace>>
<</link>>
<<link "Make her orally service your other slaves in public">>
<<replace "#result">>
$slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@color:hotpink;pleased with you@@ for forcing $activeSlave.slaveName, who they still view as a slaveowner, to pleasure them.
<<set $activeSlave.oralCount += $slaves.length>>
<<set $oralTotal += $slaves.length*2>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<set $slaves[$i].devotion += 10>>
<<set $activeSlave.oralCount += 1>>
<</for>>
<</replace>>
<</link>>
<<nobr>>
<<if $activeSlave.anus == 0>>
<<link "Break her ass and then let the public use it">>
<<replace "#result">>
$activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@color:green;Half the arcology@@ has used her @@color:red;poor injured butthole@@ by the end of the day, she @@color:gold;is learning to fear you,@@ and hates you @@color:mediumorchid;even more@@ if possible.
<<set $rep += 500>>
<<set $activeSlave.devotion -= 4>>
<<set $activeSlave.trust -= 5>>
<<set $activeSlave.health -= 10>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.analCount += 47>>
<<set $analTotal += 47>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount to 47>><</if>>
<</replace>>
<</link>>
<<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>>
<<link "Publicly geld her">>
<<replace "#result">>
You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@color:gold;rage@@ and @@color:mediumorchid;horror.@@ There is @@color:green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already.
<<set $rep += 500>>
<<set $activeSlave.devotion -= 50>>
<<set $activeSlave.trust -= 50>>
<<set $activeSlave.health -= 10>>
<<set $activeSlave.balls to 0>>
<</replace>>
<</link>>
<<elseif isFertile($activeSlave)>>
<<link "Let the public impregnate her">>
<<replace "#result">>
You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@color:mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens.
<<set $rep += 500>>
<<set $activeSlave.preg to 1>>
<<set $activeSlave.pregSource to -2>>
<<set $activeSlave.devotion -= 5>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 47>><<else>><<set $activeSlave.publicCount to 47>><</if>>
<</replace>>
<</link>>
<</if>>
<</nobr>>
</span>
|
r3d/fc
|
src/uncategorized/pRivalInitiation.tw
|
tw
|
bsd-3-clause
| 6,109
|
:: P rivalry hostage [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Nonrandom Event">>
<<set $hostageAnnounced to 1>>
<<set $activeSlave to $hostage>>
<<set $activeSlave.origin to "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you rescued her.">>
<<set $activeSlave.height += random(-5,5)>>
<<set $activeSlave.boobs to 400>>
<<set $activeSlave.butt to 3>>
<<set $activeSlave.muscles to 0>>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralQuirk to "none">>
<<set $activeSlave.sexualQuirk to "none">>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.waist to 0>>
<<set $activeSlave.hips to 0>>
<<set $activeSlave.shoulders to -1>>
<<if $activeSlave.vagina == 0>><<set $activeSlave.vagina to 1>><</if>>
<<if $activeSlave.anus == 0>><<set $activeSlave.anus to 1>><</if>>
<<set $activeSlave.relation to 0>>
<<set $activeSlave.relationTarget to 0>>
<<set $activeSlave.canRecruit = 0>>
<<set $activeSlave.mother = 0>>
<<set $activeSlave.father = 0>>
<<set $activeSlave.sisters = 0>>
<<set $activeSlave.daughters = 0>>
<<if $arcologies[0].FSSupremacistRace != 0>><<set $activeSlave.race to $arcologies[0].FSSupremacistRace>><</if>>
<<NationalityToName $activeSlave>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.actualAge to Number($activeSlave.actualAge)>>
<<set $activeSlave.devotion = Number($activeSlave.devotion)>>
<<set $activeSlave.trust = Number($activeSlave.trust)>>
<<set $activeSlave.boobs = Number($activeSlave.boobs)>>
<<set $hostage to $activeSlave>>
Only a few days into your inter-arcology war, you receive a video message from your rival. Once $assistantName is satisfied that the file is clean, you clear your office and pull it up. To your surprise, there are two faces on your desk, not one. One of them is your rival, and after a moment, you remember who the other is. You recognize her from your
<<switch $PC.career>>
<<case "wealth">>
time as a wealthy <<if $PC.title == 1>>man<<else>>woman<</if>> of leisure. She was a pretty little party girl who ran in those circles. You were never particularly close,
<<set $activeSlave.career to "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(18,24)>>
<</if>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "escort">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of sexual promiscuity. She was a pretty little slut who ran in the same sex circles. You were never particularly close,
<<set $activeSlave.career to "a prostitute">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(18,20)>>
<</if>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.intelligence to 0>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.oralCount to 453>>
<<set $activeSlave.vaginalCount to 158>>
<<set $activeSlave.analCount to 76>>
<<set $activeSlave.mammaryCount to 320>>
<<set $activeSlave.cSec to 1>>
<<case "servant">>
time as a <<if $PC.title == 1>>man<<else>>woman<</if>> of servitude. She was a <<if $PC.title == 1>>maid<<else>>fellow maid<</if>> under your late master. <<if $PC.title == 0>>You may have delivered several of her children, but you<<else>>You<</if>> were never particularly close,
<<set $activeSlave.career to "a maid">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(12,18)>>
<<else>>
<<set $activeSlave.actualAge to random(18,20)>>
<</if>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.intelligence to -1>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.oralSkill to 15>>
<<set $activeSlave.entertainSkill to 0>>
<<set $activeSlave.analSkill to 15>>
<<set $activeSlave.vaginalSkill to 15>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.oralCount to 57>>
<<set $activeSlave.vaginalCount to 65>>
<<set $activeSlave.analCount to 12>>
<<set $activeSlave.mammaryCount to 1>>
<<set $activeSlave.birthsTotal to 3>>
<<case "gang">>
time as a gang leader. She was one of your best, yet you never got close enough,
<<set $activeSlave.career to "a gang member">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(20,24)>>
<</if>>
<<set $activeSlave.muscles to 40>>
<<set $activeSlave.health to 100>>
<<set $activeSlave.combatSkill to 1>>
<<case "capitalist">>
career in venture capital. She was a rising manager, young, attractive, and bright. You never worked particularly closely with her,
<<set $activeSlave.career to "a manager">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(18,24)>>
<</if>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.intelligence to 3>>
<<set $activeSlave.intelligenceImplant to 1>>
<<case "mercenary">>
career as a mercenary. She was in logistical support, and was clever and pretty, but without the essential hardness. You were never that close,
<<set $activeSlave.career to "a soldier">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(20,24)>>
<</if>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.intelligence to 3>>
<<set $activeSlave.intelligenceImplant to 1>>
<<case "engineer">>
career as an arcology engineer. She was a glorified saleswoman, with the gorgeous looks and extreme intelligence necessary to sell entire arcologies. You were never close,
<<set $activeSlave.career to "a saleswoman">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(18,24)>>
<</if>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.intelligence to 3>>
<<set $activeSlave.intelligenceImplant to 1>>
<<case "medicine">>
career in medicine. She was a surgical nurse, one of the best. She was smart, pretty, and she had sure hands. You were never that close,
<<set $activeSlave.career to "a nurse">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(16,24)>>
<</if>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.intelligence to 3>>
<<set $activeSlave.intelligenceImplant to 1>>
<<case "slaver">>
career as a slaver. She was a guard in one of the slave receiving pens, and a notorious one, at that. Nobody was quite as eager to break in new girls as she was. You were never that close,
<<set $activeSlave.career to "a prison guard">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(20,24)>>
<</if>>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.muscles to 20>>
<<set $activeSlave.fetish to "sadist">>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown to 1>>
<<case "celebrity">>
time as a minor celebrity. She was a pretty little groupie who flitted from entourage to entourage. You were never particularly close,
<<set $activeSlave.career to "a party girl">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(18,24)>>
<</if>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.entertainSkill = 100>>
<<case "arcology owner">>
time owning another arcology. She was a prominent citizen who supported your government. You were never particularly close,
<<set $activeSlave.career to "a leading arcology citizen">>
<<if $pedo_mode == 1>>
<<set $activeSlave.actualAge to random(16,18)>>
<<else>>
<<set $activeSlave.actualAge to random(36,39)>>
<</if>>
<<set $activeSlave.face to 3, $activeSlave.faceImplant to 1>>
<<set $activeSlave.intelligence to 3, $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.whoreSkill = 100, $activeSlave.entertainSkill = 100>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
but you do remember her, and your rival knows it. This is obviously the best they could come up with to provoke an emotional reaction.
<br><br>
"Hello, $PCName," your rival sneers. "Sorry to pull you away from
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
whipping some poor $arcologies[0].FSSubjugationistRace girl's back bloody,
<<case "Racial Supremacism">>
blowing your $arcologies[0].FSSubjugationistRace girls, or whatever it is you do with your spare time,
<<case "Gender Radicalism">>
buttfucking your catamites, or whatever it is you do with your spare time,
<<case "Gender Fundamentalism">>
teatime with your slave wives,
<<case "Repopulation Focus">>
rolling around in the afterbirth, or whatever it is you do with your spare time,
<<case "Eugenics">>
circle jerking with your "elites", or whatever it is you do with your spare time,
<<case "Paternalism">>
handholding time with your slaves,
<<case "Degradationism">>
stitching your name into some poor girl's taint, or whatever it is you do with your spare time,
<<case "Body Purism">>
playing house with your perfect pure little angels, or whatever it is you do with your spare time,
<<case "Transformation Fetishism">>
stuffing silicone up some poor girl's nostrils,
<<case "Youth Preferentialism">>
your horrible schoolgirl fantasy playtime,
<<case "Maturity Preferentialism">>
the world's leading collection of saggy tits,
<<case "Slimness Enthusiasm">>
your pathological collection of flat chested bitches,
<<case "Asset Expansionism">>
your disgusting breast monsters,
<<case "Pastoralism">>
your most flatulent cowgirls,
<<case "Physical Idealism">>
your sweaty, spandexed throwback collection,
<<case "Chattel Religionism">>
your afternoon prayer meeting,
<<case "Multiculturalism">>
whatever it is you do to liven up your boring arcology,
<<case "Roman Revivalism">>
feeding slaves to the lions, or whatever it is you do with your spare time,
<<case "Egyptian Revivalism">>
your latest experiment in exactly how disgusting incest can possibly be,
<<case "Edo Revivalism">>
your katana polishing, or whatever it is you do with your spare time,
<<case "Arabian Revivalism">>
your hookah sucking,
<<case "Chinese Revivalism">>
your footbinding,
<</switch>>
but look what I have here! I just acquired her recently. Lovely, isn't she? I know she wasn't important to you, but she //is// a reminder of who you were. I think she must have been your type." Your rival turns to the slave and continues. "While we have our little war,
<<switch $rivalryFS>>
<<case "Racial Subjugationism">>
I'm going to treat her well. Train her. She's a fine Head Girl prospect, don't you think? She'll have lots of nice $arcologies[0].FSSubjugationistRace girls to make love to whenever she wants. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Racial Supremacism">>
I'm going to destroy her. She's got a whipping post with her name on it, right between a couple of $arcologies[0].FSSupremacist bitches. Isn't that right, $activeSlave.slaveName?" The slave begins to scream, and the noise goes on and on as the slave is tied up and scourged.
<<case "Gender Radicalism">>
I'm going to treat her well. Train her. Teach her her proper role in society, and make her happy here. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Gender Fundamentalism">>
She's going to be my special pet. She'll have everything she could ever want, as long as she has a dick up her ass. Isn't that right, $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<<case "Paternalism">>
I'm going to destroy her. Holes first, of course. I'll have to get more inventive after that, and I'll leave her vocal cords for last. That way, she'll be able to beg. Isn't that right, $activeSlave.slaveName?" The slave begins to scream, and the noise goes on and on. And on.
<<case "Repulation Focus">>
I'm going to ruin her womb, making sure she can never have children again. I bet you spent lots of nights fantasizing about her with a huge belly didn't you?
<<set $activeSlave.preg to -3>>
<<case "Eugenics">>
<<if $seeHyperPreg == 1>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful experimental fertility drugs out there. She'll have so many children shoved into her poor womb she'll be bursting at the seams. But she'll enjoy that, won't you $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<<else>>
I'm going to have her knocked up; not with my seed, of course, but the seed of the lowest of the low. I'm also going to fill her with the most powerful fertility drugs I can get. Her poor little womb will be stretched to the limit with society's worst. But she'll enjoy that, won't you $activeSlave.slaveName?" The slave nods hesitantly, but with evident arousal.
<</if>>
<<case "Degradationism">>
She's going to be my lover. She'll have everything she could ever want, and I'll be sure to let her know all about what you do to your slaves. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Body Purism">>
I'm going to give her a nice pair of fake tits. No reason to be excessively clever when I can just make her tits so huge she won't be able to walk. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
<<set $activeSlave.boobs to 300>>
<<case "Transformation Fetishism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never treat her that way. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Youth Preferentialism">>
I've set her up with a nice motherly woman already. I believe they'll be a perfect match. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Maturity Preferentialism">>
I've set her up with a nice young girl already. I believe they'll be a perfect match. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Slimness Enthusiasm">>
I think I'll make her IV line permanent. After all, she's never going off breast growth hormones. I'd estimate she shouldn't be able to walk within a month. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
<<set $activeSlave.weight = -20>>
<<set $activeSlave.boobs to 800>>
<<case "Asset Expansionism">>
She's going to be my lover. I'll be sure to let her know all about what you do to your slaves, and rest assured, I'll never give her growth hormones, not one single dose. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Pastoralism">>
She's going to be my spotter. Girls should be strong, smoking hot ladies, not disgusting cows. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<set $activeSlave.weight to 100>>
<<set $activeSlave.muscles to 0>>
<<set $activeSlave.boobs to 1200>>
<<case "Physical Idealism">>
She's going to be my personal milk dispenser. I shouldn't have to chain her to my desk after the first month, since her udders will pin her in place. Isn't that right, $activeSlave.slaveName?" The slave begins to sob.
<<set $activeSlave.boobs to 800>>
<<set $activeSlave.weight = -20>>
<<case "Chattel Religionism">>
She's going to be the perfect courtesan. No preaching, no praying, just good, clean sex for money. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<case "Multiculturalism">>
She's going to be the ideal holy whore. Thousands of citizens are going to find rapture inside her. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<<default>>
She's shaping up to be a good slave. I'm keeping her informed of your revisionist nonsense, and what your slaves suffer because of it. Isn't that right, $activeSlave.slaveName?" The slave nods uncertainly.
<</switch>>
<<set $activeSlave.trust = 0>>
<<set $activeSlave.devotion = 0>>
Your rival smiles icily. "I'll keep you informed of her progress. I wouldn't want you to miss a moment of it."
<br><br>
You're forging a new frontier in warfare here. This, then, is the new frontier in psychological warfare.
<<set $hostage to $activeSlave>>
|
r3d/fc
|
src/uncategorized/pRivalryHostage.tw
|
tw
|
bsd-3-clause
| 17,113
|
:: P rivalry victory [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $returnTo to "RIE Eligibility Check">>
<<set $rivalOwner to 0>>
<<set $rivalryPower to 0>>
<<set _num to random(1,99)>>
For the first time, you receive a direct call from your rival. You pictured the moment as feeling grander than this, sitting at your desk as usual looking into <<if _num < $seeDicks>>his<<else>>her<</if>> downcast face. You're the victor in a new form of warfare in which bankruptcy has replaced surrender. If the world survives in its present state, you may one day be remembered as an innovator in the evolution of (nearly) bloodless war. Today, your reputation has @@color:green;greatly improved.@@ But today all you have that's tangible is a view of a still-dignified arcology owner, self-possessed despite the situation.
<br><br>
"For what it's worth," <<if _num < $seeDicks>>he<<else>>she<</if>> says without preamble, "I had nothing against you. The Daughters wouldn't accept a straight buy-off. Their leadership needed a target to attack, or the rank and file would have killed them themselves and gone ahead attacking me. I had to give them an alternative, or it would have been me." <<if _num < $seeDicks>>He<<else>>She<</if>> looks nervous for the first time. "So, what do we do now? I've still got enough resources to make the end of this story a messy one for you. Let me go, and I won't. I'll walk away, and I'll sign everything I've got left over to you.<<if $hostageAnnounced == 1>> Including $hostage.slaveName, of course.<</if>>"
<br><br>
<span id="result">
<<link "Accept">>
<<replace "#result">>
You accept, magnanimous in victory. "I don't think I would have done that," your rival replies. "Thank you. When they write the book, I'll make sure you look good."
<<if $rivalrySet != 0>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> remaining liquid assets will go to satisfy her great debts, <<if _num < $seeDicks>>his<<else>>her<</if>> @@color:yellowgreen;arcology holdings are yours.@@
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo to 0>>
<<set $arcologies[$i].embargoTarget to -1>>
<<set $arcologies[$i].influenceTarget to -1>>
<<set $arcologies[$i].rival to 0>>
<<set $arcologies[$i].government to 5>>
<<set $arcologies[$i].PCminority += $arcologies[$i].ownership>>
<<set $arcologies[$i].PCminority to Math.clamp($arcologies[$i].PCminority, 0, 49)>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>><<set $hostageRescued to 1>><</if>>
<<else>>
<<if _num < $seeDicks>>His<<else>>Her<</if>> arcology will go to satisfy her great debts, but you will still profit @@color:yellowgreen;immensely@@ from your victory<<if $hostageAnnounced == 1>>, and acquire $hostage.slaveName as a slave<</if>>.
<<set $cash += random(100000,250000)>>
<</if>>
<</replace>>
<</link>>
<br><<link "Refuse">>
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering computer command.
<<if $rivalrySet != 0>>
"All my remaining liquid assets have just been @@color:red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo to 0>>
<<set $arcologies[$i].embargoTarget to -1>>
<<set $arcologies[$i].influenceTarget to -1>>
<<set $arcologies[$i].rival to 0>>
<<set $arcologies[$i].government to 5>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued to 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@color:red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world.
<<set $cash -= random(10000,25000)>>
<</if>>
<</replace>>
<</link>>
<<if $rivalryDuration >= 30 && $hostageAnnounced == 0>>
<br><<link "Refuse, and place a bounty of ¤50000 on your rival's death">>
<<replace "#result">>
You coldly decline. "That was a mistake," your rival replies, entering computer command. "All my remaining liquid assets have just been @@color:red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin. Your rival vanishes back into the old world
- but only for a few days.
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival's head delivered to your doorstep. It might not have done much good, but damn did it feel good.
<<set $cash -= 50000>>
<</replace>>
<</link>>
<</if>>
<br><<link "Refuse, and place a bounty of ¤50000 on your rival's enslavement">>
<<replace "#result">>
<<set $nextLink to "AS Dump">>
You coldly decline. "That was a mistake," your rival replies, entering computer command.
<<if $rivalrySet != 0>>
"All my remaining liquid assets have just been @@color:red;carefully dispersed to deny you control of my arcology.@@ You'll get nothing from me." It's true. The financial self-destruction ensures that the fiscal wreckage goes to the arcology's citizens, not you.
<<for $i to 0; $i < $arcologies.length; $i++>>
<<if $arcologies[$i].rival == 1>>
<<set $arcologies[$i].embargo to 0>>
<<set $arcologies[$i].embargoTarget to -1>>
<<set $arcologies[$i].influenceTarget to -1>>
<<set $arcologies[$i].rival to 0>>
<<set $arcologies[$i].government to 5>>
<<break>>
<</if>>
<</for>>
<<if $hostageAnnounced == 1>>
<br><br>
<span id="result2">
<br><<link "Place a bounty of ¤10000 on your rival's psychological warfare tool">>
<<replace "#result2">>
<<set $cash -= 10000>>
You make sure to post a bounty sufficient to ensure that $hostage.slaveName, your rival's psychological warfare tool, does not escape or go unrescued, depending on one's point of view. She is quickly picked out of the chaos of your rival's escape and delivered to you.
<<set $hostageRescued to 1>>
<</replace>>
<</link>>
</span>
<</if>>
<<else>>
"All my remaining liquid assets have just been @@color:red;expended in an attack on the value of your holdings,@@ and my arcology has been heavily sabotaged. You'll get nothing from me." It's not entirely true, but the damage to your holdings does outweigh your gains by a significant margin.
<<set $cash -= random(10000,25000)>>
<</if>>
<<set $cash -= 50000>>
<<set $rivalOwner to -1>>
<<set $seed to []>>
<<if _num > $seeDicks>>
<<set $seed.push("expansionist shemale")>>
<<set $seed.push("masculine")>>
<<set $seed.push("micropenis")>>
<<set $seed.push("cum addict")>>
<<if $pedo_mode == 1>>
<<set $seed.push("hung shota")>>
<</if>>
<</if>>
<<if _num < $seeDicks>>
<<set $seed.push("bull dyke")>>
<<set $seed.push("cow")>>
<<set $seed.push("bimbo")>>
<<set $seed.push("addict")>>
<<set $seed.push("breeder")>>
<<if $pedo_mode == 1>>
<<set $seed.push("oppai loli")>>
<</if>>
<</if>>
<<set $seed to $seed.random()>>
<br><br>
Your bounty is quickly claimed, and you are treated to the delicious moment of finding your rival on her knees in front of you with a black bag over her head and her hands cuffed behind her. She's one of your slaves now, fundamentally no different than any other. Looking her over, the causes of her downfall are
<<if $seed is "expansionist shemale">>
immediately apparent: she's obviously been indulging in self-transformation to excess.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceImplant to 1>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.height to random(185,215)>>
<<set $activeSlave.lips to 35>>
<<set $activeSlave.butt to either(4, 5, 6)>>
<<set $activeSlave.boobs to either(800, 1000, 1200)>>
<<set $activeSlave.dick to 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to 20>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing to 2>>
<<set $activeSlave.nipplesPiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.tonguePiercing to 1>>
<<set $activeSlave.eyebrowPiercing to 1>>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.behavioralQuirk to "confident">>
<<set $activeSlave.sexualFlaw to "judgemental">>
<<set $activeSlave.sexualQuirk to "romantic">>
<<set $activeSlave.hStyle to "luxurious">>
<<set $activeSlave.hLength to 80>>
<<elseif $seed is "cum addict">>
immediately apparent: there's nothing wrong with having cumflation and ball expansion fetishes, but applying them to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.chem to 3000>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.muscles to 3>>
<<set $activeSlave.height to random(185,215)>>
<<set $activeSlave.lips to 10>>
<<set $activeSlave.butt to 10>>
<<set $activeSlave.boobs to either(100, 200)>>
<<set $activeSlave.dick to 6>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.balls to 300>>
<<set $activeSlave.scrotum to 1>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to -35>>
<<set $activeSlave.oralSkill to 0>>
<<set $activeSlave.analSkill to 100>>
<<set $activeSlave.whoreSkill to 15>>
<<set $activeSlave.entertainSkill to 100>>
<<set $activeSlave.combatSkill to 0>>
<<set $activeSlave.dickPiercing to 2>>
<<set $activeSlave.fetish to "pregnancy">>
<<set $activeSlave.fetishStrength to 100>>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.behavioralQuirk to "confident">>
<<set $activeSlave.sexualFlaw to "cum addict">>
<<set $activeSlave.sexualQuirk to "size queen">>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 20>>
<<elseif $seed is "hung shota">>
not immediately apparent: she's young, in good shape, and not lacking down there at all.
<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.muscles to 0>>
<<set $activeSlave.lips to 10>>
<<set $activeSlave.butt to 0>>
<<set $activeSlave.boobs to either(100, 200)>>
<<set $activeSlave.dick to 6>>
<<set $activeSlave.foreskin to $activeSlave.dick>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to 6>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to -35>>
<<set $activeSlave.oralSkill to 0>>
<<set $activeSlave.analSkill to 0>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.entertainSkill to 3>>
<<set $activeSlave.combatSkill to 0>>
<<set $activeSlave.dickPiercing to 2>>
<<set $activeSlave.pubertyXY to 1>>
<<set $activeSlave.fetish to "pregnancy">>
<<set $activeSlave.fetishStrength to 100>>
<<set $activeSlave.behavioralFlaw to "hates men">>
<<set $activeSlave.behavioralQuirk to "adores women">>
<<set $activeSlave.sexualFlaw to "shamefast">>
<<set $activeSlave.sexualQuirk to "perverted">>
<<set $activeSlave.hLength to 20>>
<<elseif $seed is "masculine">>
not immediately apparent: she's in good shape, if quite masculine.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.muscles to either(20, 50, 100)>>
<<set $activeSlave.height to random(185,195)>>
<<set $activeSlave.butt to either(2, 3)>>
<<set $activeSlave.boobs to either(100, 200)>>
<<set $activeSlave.dick to 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 5>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.behavioralFlaw to "hates men">>
<<set $activeSlave.behavioralQuirk to "fitness">>
<<set $activeSlave.sexualFlaw to "hates anal">>
<<set $activeSlave.sexualQuirk to "perverted">>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 5>>
<<elseif $seed is "micropenis">>
immediately apparent: she's got a slavegirl's cock and balls, not an arcology owner's.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height to random(145,160)>>
<<set $activeSlave.butt to either(2, 4)>>
<<set $activeSlave.boobs to either(100, 400)>>
<<set $activeSlave.dick to 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 2>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight to 100>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw to "hates men">>
<<set $activeSlave.behavioralQuirk to "insecure">>
<<set $activeSlave.sexualFlaw to "shamefast">>
<<set $activeSlave.sexualQuirk to "perverted">>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 5>>
<<elseif $seed is "bull dyke">>
not immediately apparent: though female, she's obviously no stranger to taking a dominant sexual role, to put it politely.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.muscles = 100>>
<<set $activeSlave.height to random(185,195)>>
<<set $activeSlave.lipsImplant to 10>>
<<set $activeSlave.lips to 35>>
<<set $activeSlave.buttImplant to 1>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobs -= 100>>
<<set $activeSlave.boobsImplant to either(400, 600, 800)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.clit to 2>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.behavioralFlaw to "hates men">>
<<set $activeSlave.behavioralQuirk to "fitness">>
<<set $activeSlave.sexualFlaw to "hates penetration">>
<<set $activeSlave.sexualQuirk to "unflinching">>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 5>>
<<elseif $seed is "breeder">>
immediately apparent: there's nothing wrong with having a pregnancy fetish, but applying it to oneself is ill-fitting for an arcology owner.
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge to ($minimumSlaveAge + 6)>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have been pregnant many times. %/
<<else>>
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<</if>>
<<include "Generate XX Slave">>
<<set $activeSlave.pubertyXX to 1>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "sensual">>
<<set $activeSlave.muscles to 50>>
<<set $activeSlave.lips to 35>>
<<set $activeSlave.butt to either(6, 7, 8)>>
<<set $activeSlave.boobs = 5000>>
<<set $activeSlave.nipples to "huge">>
<<set $activeSlave.lactation to 1>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.preg to 25>>
<<if $seeHyperPreg == 1>>
<<set $activeSlave.vagina to 10>>
<<set $activeSlave.pregType to random(20,29)>>
<<set $activeSlave.birthsTotal to random(120,180)>>
<<set $activeSlave.bellySag to 30>>
<<else>>
<<set $activeSlave.vagina to 5>>
<<set $activeSlave.pregType to either(3,3,4,4,4,5)>>
<<set $activeSlave.birthsTotal to random(18,27)>>
<<set $activeSlave.bellySag to 2>>
<</if>>
<<set $activeSlave.vaginalSkill to 100>>
<<set $activeSlave.oralSkill to 15>>
<<set $activeSlave.analSkill to 15>>
<<set $activeSlave.whoreSkill to 35>>
<<set $activeSlave.entertainSkill to 15>>
<<set $activeSlave.combatSkill to 0>>
<<set $activeSlave.fetish to "pregnancy">>
<<set $activeSlave.fetishStrength to 1000>>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.behavioralQuirk to "adores men">>
<<set $activeSlave.sexualFlaw to "breeder">>
<<set $activeSlave.sexualQuirk to "caring">>
<<set $activeSlave.hStyle to "luxurious">>
<<set $activeSlave.hLength to 80>>
<<elseif $seed is "oppai loli">>
immediately apparent: she's young, inexperienced, and extremely top heavy.
<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 12>>
<<include "Generate XX Slave">>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.muscles to 20>>
<<set $activeSlave.weight = 60>>
<<set $activeSlave.lips to 10>>
<<set $activeSlave.butt to 1>>
<<set $activeSlave.hips to -1>>
<<set $activeSlave.shoulders to -2>>
<<set $activeSlave.boobs = 7000>>
<<set $activeSlave.nipples to "huge">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.vaginalSkill to 0>>
<<set $activeSlave.oralSkill to 0>>
<<set $activeSlave.analSkill to 0>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.entertainSkill to 1>>
<<set $activeSlave.combatSkill to 0>>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.behavioralQuirk to "insecure">>
<<set $activeSlave.sexualFlaw to "shamefast">>
<<set $activeSlave.sexualQuirk to "tease">>
<<set $activeSlave.hStyle to "twin tails">>
<<set $activeSlave.hLength to 40>>
<<elseif $seed is "cow">>
immediately apparent: there's nothing wrong with having lactation and breast expansion fetishes, but applying them to oneself can be addictive.
<<include "Generate XX Slave">>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to 0>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.height to random(185,195)>>
<<set $activeSlave.lips to 35>>
<<set $activeSlave.butt to either(6, 7, 8)>>
<<set $activeSlave.boobs = 10000>>
<<set $activeSlave.weight = 100>>
<<set $activeSlave.nipples to "huge">>
<<set $activeSlave.lactation to 2>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.behavioralQuirk to "insecure">>
<<set $activeSlave.sexualFlaw to "breast growth">>
<<set $activeSlave.sexualQuirk to "perverted">>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 5>>
<<elseif $seed is "bimbo">>
immediately apparent: there's nothing wrong with having a bimbo fetish, but applying it to oneself can be addictive.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceImplant to 2>>
<<set $activeSlave.faceShape to "sensual">>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.height to random(180,190)>>
<<set $activeSlave.lipsImplant to 2>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.buttImplant to 2>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobsImplant to either(600, 800, 1000)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 35>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.behavioralFlaw to "arrogant">>
<<set $activeSlave.behavioralQuirk to "insecure">>
<<set $activeSlave.sexualFlaw to "crude">>
<<set $activeSlave.sexualQuirk to "caring">>
<<set $activeSlave.hStyle to "tails">>
<<set $activeSlave.hLength to 80>>
<<else>>
immediately apparent: she seems to have recently fallen into serious aphrodisiac addiction.
<<set $activeSlaveOneTimeMinAge to 18>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.face to 3>>
<<set $activeSlave.faceImplant to 1>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.lips to 35>>
<<set $activeSlave.butt += random(1,3)>>
<<set $activeSlave.boobs += 200*random(1,3)>>
<<set $activeSlave.anus to 4>>
<<set $activeSlave.vagina to 4>>
<<set $activeSlave.preg to 2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.behavioralFlaw to "bitchy">>
<<set $activeSlave.behavioralQuirk to "funny">>
<<set $activeSlave.sexualFlaw to "crude">>
<<set $activeSlave.sexualQuirk to "size queen">>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 80>>
<<set $activeSlave.addict to 10>>
<</if>>
<<set $activeSlave.intelligence to 3>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.devotion = -20>>
<<set $activeSlave.trust = -10>>
<<set $activeSlave.origin to "She was once an arcology owner like yourself.">>
<<set $activeSlave.career to "an arcology owner">>
<<set $activeSlave.prestige to 3>>
<<set $activeSlave.prestigeDesc to "You bankrupted and enslaved her in revenge for her part in the attack on your arcology by the Daughters of Liberty.">>
<<set $activeSlave.health = 100>>
<<if $activeSlave.physicalAge > 35>><<set $activeSlave.ageImplant to 1>><<AgeImplantAdjustment>><</if>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<AddSlave $activeSlave>>
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pRivalryVictory.tw
|
tw
|
bsd-3-clause
| 24,824
|
:: P school suggestion [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $schoolSuggestion = 1>>
You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but these affairs are usually informal, and your knot of guests start without you with no offense given or taken. They know you're busy, they respect you for it, and they know you'll make an appearance if and when you can. The drinks will be just as good either way.
<br><br>
When you do appear, you get an even greater acclamation than usual. It seems your best citizens have discovered that they're unanimous in the belief that the arcology would benefit if a reputable slave school opened a branch campus here. Now they're deep in debate over which of the prominent schools is the best, and it's turned into a friendly but spirited dispute over the schools' merits.
<<if $seeDicks != 2>>
<br><br>
"The Slave School for me," says a portly man with a thriving slave breaking business down in the markets. "Their girls are pretty, skilled, and innocent, without any of that weird crap the other schools go in for. Besides, all that special stuff drives up the prices. TSS girls are cheap for what you get. When you're tired of one, just buy another." He turns to his friend and business partner, a much thinner man. "Though I'm sure you disagree with me."
<br><br>
"Of course I do, we've been having this debate every day for ten years." The thin man laughs. "Hasn't hurt our company, though. Anyway, I'm a GRI man. It's much harder to change a girl's body than it is to train her mind. The Growth Research Institute might sell their girls with no training and some nasty flaws, but you can fix those faster than you can grow a well-trained skinny girl's tits out to //here//," and he gestures far out in front of his own chest.
<br><br>
An older woman standing across from him sniffs. "St. Claver's knows how to do both. They train them right, and if they aren't perfectly made, well, that's what plastic surgery is for." She favors the group with a sharp smile. "The best part is that between the silicone and their, ahem, strict training, they're all the same. Once you get used to their girls, you can always rely on them to give you more of what you like."
<</if>>
<<if $seeDicks != 0>>
<br><br>
"That's what I like about L'Ecole," her neighbor puts in. "Bad French, I know: Le Eycole Dess Encoolees." Less articulate than the others, he makes a vague motion down near his waist, as though he were fucking something, and then stops himself. "Anyway. If you like butts, they're the best. You can train slaves for years and not get them as eager to take it up the ass as that place makes 'em. Their girls come as soon as you stick it in 'em."
<br><br>
"Eugh." His neighbor rolls his eyes. "If your taste is a bit more refined, the Gymnasium-Academy makes their, ha, //girls// more well-rounded than just that. Not that they aren't delightfully entertaining when it comes to that, either. But they're also fit, well-trained, and even skilled at martial arts. They're perfect if you like hot young things all ready to be your bodyguard."
<br><br>
The unusually competent young heiress standing next to him snickers. "If you're going to bring up refinement, um, hello, the Futanari Sisters. I have four futas in my apartment having sex with each other right now. How do I know? Because they're always having sex with each other. They never stop." Her eyes take on a faraway look and she pauses. "Um, haha, I know what I'm doing later."
<</if>>
<br><br>
The older gentleman who seems to have been acting as unofficial moderator before you came in turns to you. "In any case, <<if $PC.title == 1>>sir<<else>>madam<</if>>, we agreed before you came in. We'd like to get together and pay half the cost of encouraging a slave school to set up a branch campus here, if you'd be willing to pay the other half and choose which. I think ¤10000 from you would cover it." He looks around the group. "Before we started this little debate, we all agreed to chip in regardless of which you chose."
<br><br>
<span id="result">
<<if $seeDicks != 2>>
<<link "The Slave School">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting The Slave School about opening a branch campus here, immediately.
<<set $TSS.schoolPresent to 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Growth Research Institute">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Growth Research Institute about opening a branch campus here, immediately.
<<set $GRI.schoolPresent to 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "St. Claver Preparatory">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting St. Claver Preparatory about opening a branch campus here, immediately.
<<set $SCP.schoolPresent to 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<<if $seeDicks != 0>>
<<if $seeDicks != 2>><br><</if>>
<<link "L'Ecole des Enculees">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting L'Ecole des Enculees about opening a branch campus here, immediately.
<<set $LDE.schoolPresent to 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Gymnasium-Academy">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Gymnasium-Academy about opening a branch campus here, immediately.
<<set $TGA.schoolPresent to 1, $cash -= 10000>>
<</replace>>
<</link>>
<br><<link "The Futanari Sisters">>
<<replace "#result">>
You thank your leading citizens and announce your decision: you'll be contacting the Futanari Sisters about moving a harem of futas here, immediately.
<<set $TFS.schoolPresent to 1, $cash -= 10000>>
<</replace>>
<</link>>
<</if>>
<br> //Selecting a school will cost ¤10000 and add minor upkeep costs//
</span>
|
r3d/fc
|
src/uncategorized/pSchoolSuggestion.tw
|
tw
|
bsd-3-clause
| 6,154
|
:: P slave medic [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $returnTo to "Random Nonindividual Event">>
<<set $slaveMedic to 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career to "a nurse">>
<<set $activeSlave.customDesc to "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.sexualQuirk to "caring">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.muscles to either(20,50)>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.vaginalSkill to 35>>
<<set $activeSlave.oralSkill to 35>>
<<set $activeSlave.analSkill to 15>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.entertainSkill to 15>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "cosmetic braces">>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.hips = 1>>
<<set $activeSlave.boobs = 2000>>
<<set $activeSlave.boobShape = "perky">>
<<set $activeSlave.butt = 4>>
<<set $activeSlave.voice = 3>>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 35>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount to 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount to 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their barracks, you see $activeSlave.slaveName kneeling next to a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm!" she says with an annoyed tone. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her tank top, allowing her huge tits to swing free. She's quite young, but her $activeSlave.skin body is quite curvy. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using her hands, she wraps her breasts around onto his stiff prick, eliciting a grunt. She's a strong girl, and pleasures him without letting any of her weight rest on his body at all. When he climaxes, she leans in to clean him with her mouth and then heads off to wash.
<<else>>
<<set $activeSlaveOneTimeMinAge to 25>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was captured while caring for those injured in a failed attack on the Free City.">>
<<set $activeSlave.career to "a nurse">>
<<set $activeSlave.customDesc to "She has a faint air of fatigue about her, and strength too: that of a survivor.">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.anusTat to "bleached">>
<<set $activeSlave.devotion = random(30,40)>>
<<set $activeSlave.trust = $activeSlave.devotion-20>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.height to random(165,190)>>
<<set $activeSlave.muscles to either(20,50)>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.boobs += 400>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 35>>
<<set $activeSlave.stampTat to either("flowers", "tribal patterns")>>
<<set $activeSlave.health = random(20,40)>>
<<if $mercenaries >= 3>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 39>><<else>><<set $activeSlave.publicCount to 39>><</if>>
<<else>>
<<if $activeSlave.publicCount>><<set $activeSlave.publicCount += 13>><<else>><<set $activeSlave.publicCount to 13>><</if>>
<</if>>
You make a habit of dropping in on your mercenaries whenever you get the chance. You have regular meetings with their grizzled captain, of course, but turning up unannounced to get to know them is simply a matter of self-preservation. The better they like you, the more likely they are to think of more than their pay when deciding how to hazard themselves on your behalf.
When you enter the lounge of their barracks, you see $activeSlave.slaveName bending over a mercenary with most of his armor stripped off. She's the $activeSlave.nationality nurse they captured and enslaved, and she seems to be doing pretty well in her new life. She seems to be checking the sutures on a minor wound to the man's flank.
"Don't squirm," she says quietly. "I'll get you off when I've checked this." He chuckles and holds still; she redresses the wound, stands up, and strips off her fatigue pants. She's no longer young, but her $activeSlave.skin legs are pretty enough. As she swings one leg across the seated mercenary, she continues, "Please sit still and let me do the work. You need to take it easy for a day or two or you'll pop those sutures." Using a hand, she guides herself down onto his stiff prick, eliciting a grunt. She's a strong girl, and rides him without letting any of her weight rest on his hips at all. When he climaxes, she kneels to clean him with her mouth and then heads off to wash.
<</if>>
<span id="result">
<br><<link "Offer ¤10000 for her">>
<<replace "#result">>
The mercenary laughs at your offered price. "No offense, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, is $activeSlave.slaveName."
<</replace>>
<</link>>
<br><<link "Offer a very generous ¤25000 for her">>
<<replace "#result">>
<<AddSlave $activeSlave>>
<<set $cash -= 25000>>
"Huh," says the mercenary. "She's popular, but for that we could probably buy two of her. Might be fun to train a couple of new nurses. Let me ask the boys and girls." He speaks into his helmet for a few minutes, and then turns back to you. "Sold. Enjoy, she's a good fuck."
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pSlaveMedic.tw
|
tw
|
bsd-3-clause
| 7,457
|
:: P snatch and grab
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $PSnatch to 0>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries.
<br><br>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for ¤10000 cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?"
<<if $assistant == 1>>
<br><br>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message.
<<if $assistantAppearance is "monstergirl">>
"I vote yes. Even though whatever that lab is producing can't possibly be as interesting as me," she says haughtily, and twirls a strand of tentacle hair.
<<elseif $assistantAppearance is "shemale">>
"I vote yes," she says sweetly. "Whatever they're doing, it's probably interesting. I'd love to fuck something interesting."
<<elseif $assistantAppearance is "amazon">>
"I vote yes!" she shouts. "Whatever they're doing, their girls are probably valuable. And everything's more fun if you loot it instead of buying it."
<<elseif $assistantAppearance is "businesswoman">>
"I vote yes," she says. "The likelihood that the lab is producing something valuable is overwhelming. The potential profits are," and she pauses to fan herself, "exciting."
<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
"I vote yes," she says. "They could be up to something really cool!"
<<elseif $assistantAppearance is "goddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<elseif $assistantAppearance is "hypergoddess">>
"I vote yes," she says. "Whatever is in that lab deserves some loving attention and... more variety is always appreciated."
<<elseif $assistantAppearance is "loli">>
"I vote yeah," she says. "I wanna see whats inside!"
<<elseif $assistantAppearance is "preggololi">>
"I vote yeah," she says. "I wanna see whats inside!"
<<elseif $assistantAppearance is "schoolgirl">>
"I vote yeah," she says. "I just wanna see what that lab is doing. Could be cool!"
<<else>>
"I would suggest agreement," she says. "Even if the prize does not appeal to you personally, she's likely to be quite valuable. Selling her could net you quite a profit."
<</if>>
<</if>>
<</nobr>>\
<span id="result">
<<link "Bankroll the snatch and grab">>
<<replace "#result">>
You receive no response whatsoever. Twenty minutes later, however, a liaison VTOL aircraft the mercenaries sometimes hire arrives, loads a party of armed men and women, and leaves.
<<set $cash -= 10000>>
<<set $PSnatch to 1>>
<</replace>>
<</link>>
<<link "Politely decline">>
<<replace "#result">>
You receive no response whatsoever. That's how it is with professionals: the offer was never made, you never declined, and no further discussion is necessary or desired.
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pSnatchAndGrab.tw
|
tw
|
bsd-3-clause
| 3,614
|
:: P snatch and grab result
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<<set $PSnatch to 0>>
<<if $pedo_mode == 1>>
<<set $activeSlaveOneTimeMaxAge to $minimumSlaveAge>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = 100>>
<<set $activeSlave.trust = 100>>
<<set $activeSlave.health = 205>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.ovaries to 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.scrotum to 0>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick to 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick to 1>>
<<set $activeSlave.foreskin to 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 3000>>
<<set $activeSlave.boobShape to "saggy">>
<<set $activeSlave.nipples to "partially inverted">>
<<set $activeSlave.areolae to 3>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.lips to 15>>
<<set $activeSlave.vaginalSkill to 0>>
<<set $activeSlave.oralSkill to 0>>
<<set $activeSlave.analSkill to 0>>
<<set $activeSlave.whoreSkill to 0>>
<<set $activeSlave.entertainSkill to 0>>
<<set $activeSlave.birthWeek to 0>>
<<set $activeSlave.voice to 2>>
<<set $activeSlave.weight to 60>>
<<set $activeSlave.muscles to 0>>
<<set $activeSlave.shoulders to -2>>
<<set $activeSlave.hips to 0>>
<<set $activeSlave.waist to 0>>
<<set $activeSlave.hStyle to "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customDesc to "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.energy to 100>>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.attrKnown to 1>>
<<else>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She is your share of a raid on an illegal laboratory by your mercenaries.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion to 100>>
<<set $activeSlave.trust to 100>>
<<set $activeSlave.health to 250>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.ovaries to 1>>
<<if $seeDicks == 0>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<elseif $seeDicks > 75>>
<<set $activeSlave.dick to 6>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.dick to 1>>
<<set $activeSlave.foreskin to 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.lips < 10>>
<<set $activeSlave.lips += 5>>
<</if>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.birthWeek to 0>>
<<set $activeSlave.height to random(165,175)>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist to 0>>
<<set $activeSlave.hStyle to "shaved bald, with a barcode tattooed on the top of her head">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customDesc to "Her skin is unnaturally perfect, totally without blemishes. She radiates unnatural health and resilience.">>
<<set $activeSlave.behavioralFlaw to "odd">>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.attrKnown to 1>>
<</if>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>
<</nobr>>\
\
In the middle of the night, there is a polite knock on your penthouse door. You are alerted by $assistantName, who observes with some irritation that the mercenary who knocked has gone, has left a large case outside the door, and has satisfied the security systems that the case contains nothing hazardous.
The case prompts you for a handprint code; your hand works just fine. It contains a naked, hairless, perfectly healthy young body in the fetal position. This person awakes as the case opens, looks you confidently in the eye, and says "Are you my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>?"
When you state that, apparently, you are, she climbs out of the case, prostrates herself in the hall before you, and says reverentially into the floor, "I love you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>."
<<set $saleDescription to 0>>\
<<include "Long Slave Description">>\
<<AddSlave $activeSlave>>\
<<set $nextLink to "AS Dump">>\
<<set $returnTo to "Random Nonindividual Event">>\
<<include "New Slave Intro">>
|
r3d/fc
|
src/uncategorized/pSnatchAndGrabResult.tw
|
tw
|
bsd-3-clause
| 5,639
|
:: P traitor message
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Random Nonindividual Event">>
<</nobr>>\
\
The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wearing comfortable clothes and eating a nice meal. She looks a little bewildered, but there's an obvious happiness to her, it's impossible to deny. She seems unaware she's being recorded.
A voice cuts in, calm but filled with unmistakable rage: "I hope you don't think this fixes everything, scum. We're still coming for you, and for all your slaveowning friends. All you've bought with this is the chance to maybe come out alive at the end. We'll be in touch."
|
r3d/fc
|
src/uncategorized/pTraitorMessage.tw
|
tw
|
bsd-3-clause
| 781
|
:: PE combat training
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Bodyguard.ID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> has many duties as a bodyguard, and her schedule is carefully built to allow her to complete them. When you're at your desk in your penthouse and there are no guests to intimidate, her services are least needed, so she typically uses these lulls to catch up on sleep or train. She is doing the latter today.
The feed from the small armory next door shows her doing the latter. She has finished working with a heavy practice sword, and has moved to the tiny, one-shooter range. She seems frustrated, hurrying her shots and missing unnecessarily.
\
<span id="result">
<<link "Instruct her">>
<<replace "#result">>
$activeSlave.slaveName starts as you enter the range and don ear protection. She is distracted by your body against hers as you come in close to correct her stance, but she concentrates hard for you. You take whatever time you can spare over the week for serious lessons. She @@color:green;is diligent and learns well,@@ and @@color:mediumaquamarine;places greater trust@@ in your judgment.
<<set $activeSlave.trust += 4>>
<<set $activeSlave.combatSkill = 1>>
<</replace>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.ID>>
<<set $slaves[$i] to $activeSlave>><<break>><<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard to $slaves[$i]>>
<</if>>
<</for>>
<</link>>
<<link "Promise her a sexual reward if she improves">>
<<replace "#result">>
Over the feed, you tell $activeSlave.slaveName that she can have her choice of sexual release if she scores well on the next set of targets. She concentrates desperately, trying to ignore her mounting arousal as she imagines enjoying <<if $activeSlave.fetish is "none">>passionate sexual<<elseif $activeSlave.fetish is "boobs">>breast<<else>>$activeSlave.fetish<</if>> play. She barely makes the stated score, and hurries smiling in for her reward. She feels @@color:hotpink;closer to you,@@ but is distracted from any real learning and does not become a better fighter.
<<set $activeSlave.devotion += 4>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<</replace>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $activeSlave.ID>>
<<set $slaves[$i] to $activeSlave>><<break>><<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID == $Bodyguard.ID>>
<<set $Bodyguard to $slaves[$i]>>
<</if>>
<</for>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/peCombatTraining.tw
|
tw
|
bsd-3-clause
| 3,055
|
:: PE concubine interview
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<set $activeSlave to $Concubine>>
<<set $oldRep to $rep>>
<</nobr>>\
\
You receive an official communication from a popular talk show hosted in one of the old world's still-thriving first world countries. Your fame has become known even in the old world, and they'd like to interview <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> about you. They frankly warn you that you'll have no right to review the interview and no ability to control what she says, and that they'll be asking about anything the interviewer thinks is juicy. This could be great for your reputation, but it could be hazardous, too.
\
<span id="result">
<<link "Decline">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You decline. The media representative of the show is understanding. "I'll be sure to contact you if we ever have another opening," she says. "You're pretty interesting, you know."
<</replace>>
<</link>>
<<link "Accept">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<<nobr>>
The show is broadcast live; you head out onto a balcony to watch it on a big screen. It's been impossible to hide, and many of your citizens have taken a proprietary attitude towards your fame: they see your success as their success, too, and want to see $activeSlave.slaveName do well. The show introduction plays, introducing the host, a swishy, rail-thin gentleman with impeccable sartorial style and a close-cropped salt-and-pepper beard. He reviews who you are, giving equal time to your accomplishments and the inevitable criticisms from old world antislavery activists, and then calls $activeSlave.slaveName out.
<br>
She strides out
<<if $activeSlave.clothes is "none">>
in magnificent nudity. It's a shock to old world values, no doubt, but the titillation should counterbalance that.
<<else>>
resplendent in $activeSlave.clothes.
<</if>>
<<if $activeSlave.entertainSkill >= 60>>
She's @@color:green;graceful and sensual,@@ and entirely at home.
<<set $rep += 100>>
<<elseif $activeSlave.entertainSkill <= 30>>
She's @@color:red;clumsy and nervous,@@ but does her best to rally.
<<set $rep -= 100>>
<<else>>
She manages her entrance reasonably well, and conceals any nervousness.
<</if>>
<<if $activeSlave.face > 2>>
"Oh my God," exclaims the host reverently. "Honey, @@color:green;you are gorgeous.@@" He turns to the camera. "Isn't she just gorgeous?"
<<set $rep += 100>>
<<elseif $activeSlave.face < 1>>
There is a distinct lack of response from the host; perhaps he was @@color:red;expecting her to be prettier.@@
<<set $rep -= 100>>
<<else>>
The host gives her a perfunctory compliment on her beauty.
<</if>>
They seat themselves in comfortable leather chairs and the interview begins in earnest.
<br>
The host asks her some soft, nonjudgemental questions about her life and how she became your slave. Then he hits her: "So, $activeSlave.slaveName. Tell us about $PCName."
<<if $activeSlave.devotion > 95>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
@@color:green;Without a moment's hesitation,@@ she lisps, "I love <<if $PC.title != 0>>him. He'th tho handthome, and," she manages to blush prettily, "he'th tho good to me."<<else>>her. The'th tho pretty, and," she manages to blush cutely, "the'th tho good to me."<</if>>
<<else>>
@@color:green;Without a moment's hesitation,@@ she proclaims, "I love <<if $PC.title != 0>>him. He's so handsome, and," she manages to blush prettily, "he's so good to me."<<else>>her. She's so pretty, and," she manages to blush cutely, "she's so good to me."<</if>>
<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.devotion <= 60>>
She struggles for an instant and then says @@color:red;unconvincingly@@ that she loves you.
<<set $rep -= 100>>
<<else>>
She recovers quickly and responds that she loves you.
<</if>>
<br>
The host glances at the camera. "Wow." He presses on. "But you're <<if $PC.title != 0>>his<<else>>her<</if>> slave, $activeSlave.slaveName. <<if $PC.title != 0>>He<<else>>She<</if>> owns you. Isn't that hard for you?"
<br>
She shakes her head.
<<if $activeSlave.trust > 95>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
@@color:green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> ith very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there'th no one I'd rather be with, ath a thlave or not."
<<else>>
@@color:green;She responds confidently,@@ "My life with <<if $PC.title != 0>>him<<else>>her<</if>> is very different from anything you might find here in the old world. But I'm happy with <<if $PC.title != 0>>him<<else>>her<</if>>, and there's no one I'd rather be with, as a slave or not."
<</if>>
<<set $rep += 100>>
<<elseif $activeSlave.trust < 60>>
She explains that it isn't hard to trust someone like you, but this @@color:red;falls a little flat.@@
<<set $rep -= 100>>
<<else>>
She explains earnestly that it isn't hard to trust someone like you, and explains some of the blander details about life as your slave.
<</if>>
<br>
The interview winds on, gradually descending into prurient territory. $activeSlave.slaveName answers readily, giving everyone watching quite a window into an oversexed slave society.
<<if $activeSlave.intelligence > 0>>
<<if $PC.title == 0>>
She's clever enough to @@color:green;shock and titillate@@ at the same time; in response to a probing question about whether she has any plans for the rest of the night, she
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
lisps, "Of courthe my <<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>> maketh the planth. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<<else>>
says, "Of course my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>> makes the plans. But I hope I can get back to the arcology early." She shifts suggestively in her chair. "I'm looking forward to getting fucked tonight."
<</if>>
<<set $rep += 100>>
<</if>>
The host, taken off guard, laughs in surprise and says he envies you that. He asks a follow up question that hints at her sexual preferences without coming straight out and asking how she likes it.
<<if $activeSlave.intelligenceImplant + $activeSlave.entertainSkill >= 100>>
She has enough knowledge of the old world to be able to answer without going too far, and @@color:green;subtly alludes@@ to how much she enjoys
<<if ($activeSlave.fetish is "submissive")>>
submitting to you in bed.
<<elseif ($activeSlave.fetish is "cumslut")>>
<<if $PC.dick == 0>>
eating you out.
<<else>>
sucking you off.
<</if>>
<<elseif ($activeSlave.fetish is "humiliation")>>
it when you show her off in public.
<<elseif ($activeSlave.fetish is "buttslut")>>
anal sex.
<<elseif ($activeSlave.fetish is "boobs")>>
anything that involves her breasts.
<<elseif ($activeSlave.fetish is "sadist")>>
it whenever you share a reluctant girl with her.
<<elseif ($activeSlave.fetish is "masochist")>>
a good spanking.
<<elseif ($activeSlave.fetish is "dom")>>
sharing a submissive girl with you.
<<elseif ($activeSlave.fetish is "pregnancy")>>
<<if $activeSlave.preg > 0>>
sex while pregnant.
<<elseif $activeSlave.vagina > 0>>
bareback.
<<else>>
sharing a pregnant girl with you.
<</if>>
<<elseif ($activeSlave.energy > 95)>>
sex, regardless of what kind it is.
<<else>>
sex in the missionary position.
<</if>>
<<set $rep += 100>>
<<else>>
Her answer betrays how much she's forgotten about the old world: she mildly shocks the studio audience by describing
<<if ($activeSlave.fetish is "submissive")>>
how good it feels when you hold her down and fuck her
<<elseif ($activeSlave.fetish is "cumslut")>>
<<if $PC.dick == 0>>
how much fun sucking your cock is
<<else>>
how much fun polishing your pearl is
<</if>>
<<elseif ($activeSlave.fetish is "humiliation")>>
how hot it is to get fucked in public
<<elseif ($activeSlave.fetish is "buttslut")>>
how much she loves the feeling of you stretching her anal ring
<<elseif ($activeSlave.fetish is "boobs")>>
how much she loves having her nipples tugged
<<elseif ($activeSlave.fetish is "sadist")>>
how much she loves molesting other slaves with you
<<elseif ($activeSlave.fetish is "masochist")>>
how good it feels to be forced
<<elseif ($activeSlave.fetish is "dom")>>
how much she loves holding other slaves down for you
<<elseif ($activeSlave.fetish is "pregnancy")>>
<<if $activeSlave.preg > 0>>
how good anal feels while pregnant
<<elseif $activeSlave.vagina > 0>>
how good cum feels inside her
<<else>>
how much fun it is to fuck pregnant slaves
<</if>>
<<elseif ($activeSlave.energy > 95)>>
the average number of sexual encounters she has in a week
<<else>>
her sex life with you
<</if>>
in a matter-of-fact tone of voice.
<</if>>
<<if $activeSlave.intelligence > 1>>
<br>
Only because you know her so well are you able to perceive the instant of cold calculation before she makes a @@color:green;perfect tactical decision@@ and turns directly to the camera.
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Whatever you want," she says confidently, "You can find it in a Free Citieth arcology like my <<if def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>Mathter<<else>>Mithtreth<</if>>'th. Where I live, there'th
<<if $arcologies[0].FSRestart > 0>>
the motht interethting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunitieth for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boobth the thize of beach ballth,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lotth of bellieth of all thiezeth,
<</if>>
<<if $arcologies[0].FSBodyPurist is "unset">>
gorgeouth tattooth and piercingth,
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 0>>
new atheth every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk thtraight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the motht incredible oiled-up muthcleth,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaohth reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more ath than you can pothibly fuck,
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 0>>
tho much puthy it's unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling thexual and thpiritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitcheth you can jutht hold down and uthe,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
$arcologies[0].FSSupremacistRace power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
$arcologies[0].FSSubjugationist girlth to cater to your whim,
<</if>>
girlth in pretty drethes and girlth in thtring bikinith and girlth who haven't worn clotheth in yearth,
<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist is "unset")>>
girlth with huge dickth you can athfuck until they cum bucketth,
girlth with thoft dickth and no ballth,
<</if>>
<<if ($seeDicks != 0) && ($arcologies[0].FSGenderFundamentalist is "unset")>>
girlth with dickth the thize of clith and girlth with clith the thize of dickth,
<</if>>
<<if $seeDicks != 100>>
young girlth on their firtht pregnancy,
MILFth on their tenth,
<</if>>
lipth, tongueth,
<<if $arcologies[0].FSSlimnessEnthusiast is "unset">>
huge breathth and plush atheth,
<</if>>
<<if $arcologies[0].FSAssetExpansionist is "unset">>
pert titth and cute butth,
<</if>>
and more. I wouldn't trade it for anything."
<<else>>
"Whatever you want," she says confidently, "You can find it in a Free Cities arcology like my <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s. Where I live, there's
<<if $arcologies[0].FSRestart > 0>>
the most interesting people,
<</if>>
<<if $arcologies[0].FSPaternalist > 0>>
wonderful opportunities for everyone,
<</if>>
<<if $arcologies[0].FSAssetExpansionist > 0>>
boobs the size of beach balls,
<</if>>
<<if $arcologies[0].FSRepopulationFocus > 0>>
lots of bellies of all sizes,
<</if>>
<<if $arcologies[0].FSBodyPurist is "unset">>
gorgeous tattoos and piercings,
<</if>>
<<if $arcologies[0].FSTransformationFetishist > 0>>
new assets every day,
<</if>>
<<if $arcologies[0].FSPastoralist > 0>>
milk straight from the nipple,
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > 0>>
the most incredible oiled-up muscles,
<</if>>
<<if $arcologies[0].FSRomanRevivalist > 0>>
Rome come again,
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > 0>>
the land of the Pharaohs reborn,
<</if>>
<<if $arcologies[0].FSGenderRadicalist > 0>>
more ass than you can possibly fuck,
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > 0>>
so much pussy it's unbelievable,
<</if>>
<<if $arcologies[0].FSChattelReligionist > 0>>
a fulfilling sexual and spiritual life,
<</if>>
<<if $arcologies[0].FSDegradationist > 0>>
bitches you can just hold down and use,
<</if>>
<<if $arcologies[0].FSSupremacist > 0>>
$arcologies[0].FSSupremacistRace power,
<</if>>
<<if $arcologies[0].FSSubjugationist > 0>>
$arcologies[0].FSSubjugationistRace girls to cater to your whim,
<</if>>
girls in pretty dresses and girls in string bikinis and girls who haven't worn clothes in years,
<<if $seeDicks != 0>>
girls with huge dicks you can assfuck until they cum buckets,
girls with soft dicks and no balls,
<</if>>
<<if $seeDicks != 0>>
girls with dicks the size of clits and girls with clits the size of dicks,
<</if>>
<<if $seeDicks != 100>>
young girls on their first pregnancy,
MILFs on their tenth,
<</if>>
lips, tongues,
<<if $arcologies[0].FSSlimnessEnthusiast is "unset">>
huge breasts and plush asses,
<</if>>
<<if $arcologies[0].FSAssetExpansionist is "unset">>
pert tits and cute butts,
<</if>>
and more. I wouldn't trade it for anything."
<</if>>
<<set $rep += 300>>
The host politely regains control of his show, but there's a cautious respect in the rest of his questions.
<</if>>
<</if>>
<<if $activeSlave.intelligenceImplant == 1>>
<br>
<<if $PC.title == 0>>
$activeSlave.slaveName even manages to @@color:green;respond well@@ to a probing question about your gender.
<<if $PC.dick == 0>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman. We jutht pay the right amount of attention to the thucceth and the power." She quirks a corner of her mouth. "I know //I// do."
<<else>>
She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman. We just pay the right amount of attention to the success and the power." She quirks a corner of her mouth. "I know //I// do."
<</if>>
<<else>>
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
She lisps, "You have to underthtand that all that nonthenthe about men and women meanth leth to uth in the Free Citieth. My Mithtreth ith a thuthethful and powerful woman." She quirks a corner of her mouth. "And the hath a //wonderful// cock."
<<else>>
She explains, "You have to understand that all that nonsense about men and women means less to us in the Free Cities. My Mistress is a successful and powerful woman." She quirks a corner of her mouth. "And she has a //wonderful// cock."
<</if>>
<</if>>
<<set $rep += 100>>
<</if>>
<</if>>
<br>
At the conclusion, the host
<<if $rep - $oldRep > 200>>
seems @@color:green;impressed@@ and says sincerely,
<<set $rep += 100>>
<<elseif $rep - $oldRep < 0>>
seems @@color:red;unimpressed@@ and says mockingly,
<<set $rep -= 100>>
<<else>>
says jokingly,
<</if>>
"My dear it's been a pleasure. If all Free Cities girls are like you I might have to look into immigrating. Ladies and gentlemen, good night!"
<</nobr>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/peConcubineInterview.tw
|
tw
|
bsd-3-clause
| 17,238
|
:: PE pit fight
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<if $activeSlave.ID != $Bodyguard.ID>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Bodyguard.ID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<</if>>
<<Deadliness $activeSlave>>
<<set $PPit to 0>>
<</nobr>>\
\
<<nobr>>
It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair.
<</nobr>>
<<nobr>>
Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName.
<<if $activeSlave.combatSkill > 0>>
Her combat skills greatly increase her deadliness.
<</if>>
<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $activeSlave.muscles > 30>>
Her muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
She is rather unfit, she will likely be outmatched by near any real opponent.
<</if>>
<<if $activeSlave.height >= 170>>
Her height gives her a reach advantage with her sword.
<</if>>
<<if $activeSlave.health > 50>>
Her shining health makes her a better combatant.
<</if>>
<<if $activeSlave.weight > 30>>
Her heavy weight is an impediment as a pit fighter.
<</if>>
<<if $activeSlave.weight < -10>>
Her light weight is an impediment as a pit fighter.
<</if>>
<<if $activeSlave.health < -50>>
Her poor health makes her a weaker combatant.
<</if>>
<<if $activeSlave.inflation == 3>>
Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $activeSlave.inflation == 2>>
Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $activeSlave.inflation == 1>>
Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>
<<if $activeSlave.bellyImplant >= 32000>>
Her immense, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 16000>>
Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 8000>>
Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $activeSlave.bellyImplant >= 4000>>
Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $activeSlave.bellyImplant >= 2000>>
Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>
<<if $activeSlave.preg > 10>>
<<if $activeSlave.pregType >= 20>>
Her massive belly is nearly a guaranteed loss, she can barely stand let alone fight.
<<elseif $activeSlave.pregType >= 10>>
Her huge belly is unwieldy and hinders her efforts.
<<else>>
Her advanced pregnancy makes her much less effective.
<</if>>
<</if>>
<<if $deadliness > 5>>
$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif $deadliness > 3>>
$activeSlave.slaveName seems nervous, but steels herself to fight for you.
<<elseif $deadliness > 1>>
$activeSlave.slaveName seems terrified, and barely controls herself.
<<else>>
$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>
Finally, her opponent enters as well.
<<set $seed to random(1,100)>>
<<if $seed > 80>>
She is a huge, muscular Amazon filled with confidence.
<<set $opponent to 5>>
<<elseif $seed > 60>>
She is a short but muscular shemale, trying to look confident.
<<set $opponent to 4>>
<<elseif $seed > 40>>
She is a tall, thin woman covered in ropy muscle, trying to hide her terror.
<<set $opponent to 3>>
<<elseif $seed > 20>>
She is an decent-looking slave, physically fit but obviously scared.
<<set $opponent to 2>>
<<else>>
She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.
<<set $opponent to 1>>
<</if>>
The umpire announces gravely that the fight is to the death and rings a bell.
<</nobr>>
<<nobr>>
<<if $deadliness > ($opponent + 1)>>
$activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@color:green;won you some renown@@ and @@color:yellowgreen;a sum of money@@ from each of the spectators.
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent)>>
The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@color:green;won you some renown@@ and @@color:yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@color:red;badly hurt.@@
<<set $rep += 500>>
<<set $cash += 5000>>
<<set $activeSlave.health = -50>>
<<set $activeSlave.pitKills += 1>>
<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent-1)>>
The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@color:red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<<else>>
$activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@color:red;has been killed.@@
<<set $activeSlave.health -= 1000>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>><<break>><<break>>
<<set $activeSlave to {}>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].health < -90>>
<<set $activeSlave to $slaves[$i]>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<</for>>
<</nobr>>\
|
r3d/fc
|
src/uncategorized/pePitFight.tw
|
tw
|
bsd-3-clause
| 8,490
|
:: PE pit fight invite
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $PPit to 0>>
<</nobr>>\
\
Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are discreet affairs limited to select guests. Displaying a slave bodyguard is an excellent way to get yourself invited to participate, and $assistantName has just passed on an invitation to a private fight next week, should you be willing to hazard a bodyguard.
\
<span id="result">
<<link "Enter your bodyguard as a gladiatrix">>
<<replace "#result">>
You receive a brief confirmation. It looks like she's got a fight.
<<set $PPit to 1>>
<</replace>>
<</link>>
<<link "Politely decline">>
<<replace "#result">>
You decline the invitation.
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/pePitFightInvite.tw
|
tw
|
bsd-3-clause
| 894
|
:: Personal assistant options [nobr]
<<set $nextButton to "Back", $nextLink to "Manage Arcology">>
<<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>>
<<if $seeImages == 1>><<AssistantArt 3>><</if>>
Seated at your desk, you glance at the visual representation of $assistantName, down in one corner of your desk's glass top.
<<set $masturbationAllowed to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.releaseRules is "permissive">>
<<set $masturbationAllowed to 1>>
<<break>>
<</if>>
<</for>>
<<include "Personal Assistant Appearance">>
<<if $assistantPower > 0>>
<br><br>
Though <<if $assistant == 0>>it<<else>>she<</if>> remains short of a true AI, the arcology's upgraded computer core allows <<if $assistant == 0>>it<<else>>her<</if>> to use brute force to simulate sentient behavior quite well. <<if $assistant == 0>>It<<else>>She<</if>> is not truly self aware, but <<if $assistant == 0>>it<<else>>she<</if>> is able to predict what a sentient being with a certain character might say or do in common situations. The increased power has other applications; for example, it has improved the accuracy of your estimates of economic activity in the Free City.
<<else>>
<<if $assistant == 0>>It<<else>>She<</if>> is well short of a true AI, but with extensive access to information on past human behavior and the processing power to query that information quickly, <<if $assistant == 0>>it<<else>>she<</if>> can often seem self aware by modeling herself after others' past behavior.
<</if>>
<br><br>
__Computer Core Upgrades__
<br>
<<if $assistantPower == 0>>
//The first upgrade needed is a switch to a holographic memory core to store the immense quantity of data $assistantName gathers. This upgrade will cost ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>.// [[Install holographic memory core|Personal assistant options][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $assistantPower += 1]]
<<elseif $assistantPower == 1>>
//The final upgrade needed is a transition to optical RAM. This huge project will cost ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>>.// [[Install optical RAM|Personal assistant options][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $assistantPower += 1]]
<<else>>
//The arcology's computer core is fully upgraded.//
<</if>>
<br>
<<if $assistantOptions>>
<br>
__Behavior settings:__
<br>
<<if $assistant == 0>>
Your assistant is using its default settings, and is not behaving as though it has a libido. [[Instruct it to simulate a sex drive|Personal assistant options][$assistant to 1]]
<<else>>
Your assistant is simulating preferences and a sex drive. [[Revert her to normal settings|Personal assistant options][$assistant to 0, $assistantAppearance to "normal"]]
<</if>>
<br>
<<if $assistant != 0>>
<br>
__Appearance settings:__
<br>
She is currently using the ''$assistantAppearance'' avatar.
<<if $PAPublic == 1>>
<<set _seed = []>>
<<switch $assistantAppearance>>
<<case "businesswoman">>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "goddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "amazon">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<case "schoolgirl">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "monstergirl">>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<case "shemale">>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<case "hypergoddess">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<case "loli">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<case "preggololi">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<case "fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<case "pregnant fairy">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<</switch>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>>
<<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>>
<<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>>
<<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
This appearance bolsters _desc.
<<else>>
It has no impact on public opinion.
<</if>>
<</if>>
<br>
<<if $assistantAppearance != "normal">> [[Normal|Personal assistant options][$assistantAppearance to "normal"]]
<br>
<</if>>
<<if $assistantAppearance != "businesswoman">> [[Businesswoman|Personal assistant options][$assistantAppearance to "businesswoman"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "goddess">> [[Goddess|Personal assistant options][$assistantAppearance to "goddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">> <<set _seed.push("maturity preferentialism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "amazon">> [[Amazon|Personal assistant options][$assistantAppearance to "amazon"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSSubjugationist != "unset">> <<set _seed.push($arcologies[0].FSSubjugationistRace + " subjugation")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _seed.push("Roman revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "schoolgirl">> [[Schoolgirl|Personal assistant options][$assistantAppearance to "schoolgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">> <<set _seed.push("Arabian revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $seeDicks != 0>>
<<if $assistantAppearance != "monstergirl">> [[Monstergirl|Personal assistant options][$assistantAppearance to "monstergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSSupremacist != "unset">> <<set _seed.push($arcologies[0].FSSupremacistRace + " supremacy")>> <</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">> <<set _seed.push("chattel religionism")>> <</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">> <<set _seed.push("Egyptian revivalism")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">> <<set _seed.push("Chinese revivalism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "shemale">> [[Shemale|Personal assistant options][$assistantAppearance to "shemale"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderRadicalist != "unset">> <<set _seed.push("gender radicalism")>> <</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">> <<set _seed.push("transformation fetishism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">> <<set _seed.push("physical idealism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "hypergoddess" && $seeHyperPreg == 1>> [[Hyper Goddess|Personal assistant options][$assistantAppearance to "hypergoddess"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">> <<set _seed.push("asset expansionism")>> <</if>>
<<if $arcologies[0].FSPastoralist != "unset">> <<set _seed.push("pastoralism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "loli" && $minimumSlaveAge < 13>> [[Loli|Personal assistant options][$assistantAppearance to "loli"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">> <<set _seed.push("slimness enthusiasm")>> <</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">> <<set _seed.push("Edo revivalism")>> <</if>>
<<if $arcologies[0].FSRestart != "unset">> <<set _seed.push("Eugenics")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "preggololi" && $fertilityAge < 13 && $minimumSlaveAge < 13>> [[Preggololi|Personal assistant options][$assistantAppearance to "preggololi"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSDegradationist != "unset">> <<set _seed.push("degradationism")>> <</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">> <<set _seed.push("youth preferentialism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance isnot "fairy">> [[Fairy|Personal assistant options][$assistantAppearance to "fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance isnot "pregnant fairy">> [[Pregnant Fairy|Personal assistant options][$assistantAppearance to "pregnant fairy"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">> <<set _seed.push("gender fundamentalism")>> <</if>>
<<if $arcologies[0].FSPaternalist != "unset">> <<set _seed.push("paternalism")>> <</if>>
<<if $arcologies[0].FSBodyPurist != "unset">> <<set _seed.push("body purism")>> <</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">> <<set _seed.push("Repopulationism")>> <</if>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantExtra1 == 1>>
<<if $assistantAppearance != "slimegirl">> [[Slime Girl|Personal assistant options][$assistantAppearance to "slimegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "cowgirl">> [[Cow Girl|Personal assistant options][$assistantAppearance to "cowgirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "harpygirl">> [[Harpy Girl|Personal assistant options][$assistantAppearance to "harpygirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "kitsunegirl">> [[Kitsune|Personal assistant options][$assistantAppearance to "kitsunegirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "lamiagirl">> [[Lamia|Personal assistant options][$assistantAppearance to "lamiagirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<<if $assistantAppearance != "spidergirl">> [[Spider Girl|Personal assistant options][$assistantAppearance to "spidergirl"]]
<<if $PAPublic == 1>>
<<set _seed = []>>
<<if _seed.length > 0>>
<<set _desc = "">>
<<for _i = 0; _i < _seed.length; _i++>>
<<set _desc = (_desc + _seed[_i])>>
<<if (_i < _seed.length-2)>> <<set _desc = (_desc + ", ")>>
<<elseif (_seed.length > 2) && (_i == _seed.length-2)>> <<set _desc = (_desc + ", and ")>>
<<elseif (_seed.length == 2) && (_i == 0)>> <<set _desc = (_desc + " and ")>>
<</if>>
<</for>>
A good emblem for _desc
<</if>>
<</if>>
<br>
<</if>>
<</if>>
<</if>>
/*
<<if $assistant != 0>>
<br><br>
__Downloadable Appearances:__
<br>
<<if $assistantExtra1 == 0>>
[[Purchase a set of monstergirl appearances|Personal assistant options][$cash -= Math.trunc(6000*$upgradeMultiplier), $assistantExtra1 to 1]]
//Costs ¤<<print Math.trunc(6000*$upgradeMultiplier)>>//
<<else>>You have downloaded a set of monstergirl appearances for your avatar.
<</if>>
<</if>>
*/
/* Choose her FS appearance */
<<if $assistantFSOptions != 0 and $assistantAppearance != "normal">>
<br>
__Society-specific appearance settings:__
<br>
She can further refine her avatar to match the arcology's social profile<<if $assistantFSAppearance != "default">>; her current variation shows ''$assistantFSAppearance'' touches.<<else>>, though no details stand out right now.<</if>>
<br>
<<if $assistantFSAppearance != "default">>
[[Default|Personal assistant options][$assistantFSAppearance to "default"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender radicalist" and $arcologies[0].FSGenderRadicalistDecoration > 20>>
[[Gender Radicalist|Personal assistant options][$assistantFSAppearance to "gender radicalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "gender fundamentalist" and $arcologies[0].FSGenderFundamentalistDecoration > 20>>
[[Gender Fundamentalist|Personal assistant options][$assistantFSAppearance to "gender fundamentalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "paternalist" and $arcologies[0].FSPaternalistDecoration > 20>>
[[Paternalist|Personal assistant options][$assistantFSAppearance to "paternalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "degradationist" and $arcologies[0].FSDegradationistDecoration > 20>>
[[Degradationist|Personal assistant options][$assistantFSAppearance to "degradationist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "repopulation focus" and $arcologies[0].FSRepopulationFocusDecoration > 20>>
[[Repopulation Focus|Personal assistant options][$assistantFSAppearance to "repopulation focus"]]
<br>
<</if>>
<<if $assistantFSAppearance != "eugenics" and $arcologies[0].FSRestartDecoration > 20>>
[[Restarting Society|Personal assistant options][$assistantFSAppearance to "eugencis"]]
<br>
<</if>>
<<if $assistantFSAppearance != "body purist" and $arcologies[0].FSBodyPuristDecoration > 20>>
[[Body Purist|Personal assistant options][$assistantFSAppearance to "body purist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "transformation fetishist" and $arcologies[0].FSTransformationFetishistDecoration > 20>>
[[Transformation Fetishist|Personal assistant options][$assistantFSAppearance to "transformation fetishist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "youth preferentialist" and $arcologies[0].FSYouthPreferentialistDecoration > 20>>
[[Youth Preferentialist|Personal assistant options][$assistantFSAppearance to "youth preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "maturity preferentialist" and $arcologies[0].FSMaturityPreferentialistDecoration > 20>>
[[Maturity Preferentialist|Personal assistant options][$assistantFSAppearance to "maturity preferentialist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "slimness enthusiast" and $arcologies[0].FSSlimnessEnthusiastDecoration > 20>>
[[Slimness Enthusiast|Personal assistant options][$assistantFSAppearance to "slimness enthusiast"]]
<br>
<</if>>
<<if $assistantFSAppearance != "asset expansionist" and $arcologies[0].FSAssetExpansionistDecoration > 20>>
[[Asset Expansionist|Personal assistant options][$assistantFSAppearance to "asset expansionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "pastoralist" and $arcologies[0].FSPastoralistDecoration > 20>>
[[Pastoralist|Personal assistant options][$assistantFSAppearance to "pastoralist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "physical idealist" and $arcologies[0].FSPhysicalIdealistDecoration > 20>>
[[Physical Idealist|Personal assistant options][$assistantFSAppearance to "physical idealist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chattel religionist" and $arcologies[0].FSChattelReligionistDecoration > 20>>
[[Chattel Religionist|Personal assistant options][$assistantFSAppearance to "chattel religionist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "roman revivalist" and $arcologies[0].FSRomanRevivalistDecoration > 20>>
[[Roman Revivalist|Personal assistant options][$assistantFSAppearance to "roman revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "egyptian revivalist" and $arcologies[0].FSEgyptianRevivalistDecoration > 20>>
[[Egyptian Revivalist|Personal assistant options][$assistantFSAppearance to "egyptian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "edo revivalist" and $arcologies[0].FSEdoRevivalistDecoration > 20>>
[[Edo Revivalist|Personal assistant options][$assistantFSAppearance to "edo revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "arabian revivalist" and $arcologies[0].FSArabianRevivalistDecoration > 20>>
[[Arabian Revivalist|Personal assistant options][$assistantFSAppearance to "arabian revivalist"]]
<br>
<</if>>
<<if $assistantFSAppearance != "chinese revivalist" and $arcologies[0].FSChineseRevivalistDecoration > 20>>
[[Chinese Revivalist|Personal assistant options][$assistantFSAppearance to "chinese revivalist"]]
<br>
<</if>>
<</if>>
<</if>> /* CLOSES PERSONALITY ACTIVE REQUIREMENT */
<<if ($assistantNameAnnounced != 0)>>
<br>
__Name:__
<<textbox "$assistantName" $assistantName "Personal assistant options">>
<<if $assistantName != "your personal assistant">>
<br>
[[Stop using a custom name|Personal assistant options][$assistantName to "your personal assistant"]]
<</if>>
<</if>>
<</if>>/* CLOSES ASSISTANT OPTIONS AVAILABILITY */
<<if $marketAssistantAnnounced>>
<br><br>
__Business Assistant settings:__
<br>
The arcology's upgraded computers support advanced business analysis.
<<if $assistantAppearance != "normal">>
These capabilities are represented by an avatar styled after $assistantName's, with which she simulates a ''$marketAssistantRelationship'' relationship.
<br>
<<if $marketAssistantRelationship != "cute">>
[[Cute|Personal assistant options][$marketAssistantRelationship to "cute"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "romantic">>
[[Romantic|Personal assistant options][$marketAssistantRelationship to "romantic"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "nonconsensual">>
[[Nonconsensual|Personal assistant options][$marketAssistantRelationship to "nonconsensual"]]
<br>
<</if>>
<<if $marketAssistantRelationship != "incestuous">>
[[Incestuous|Personal assistant options][$marketAssistantRelationship to "incestuous"]]
<br>
<</if>>
<<else>>
Although technically an expanded subroutine within the same app, $assistantName uses a distinct icon to identify these alerts and improve your workflow.
<br>
<</if>>
<br>
<<if $assistant>>She<<else>>It<</if>> is
<<if $marketAssistantLimit>>
''allowed'' to use excess liquid assets over ¤$marketAssistantLimit to play the menial slave market. [[Disallow|Personal assistant options][$marketAssistantLimit to 0]]
<br>
//Define custom cash limit://<<textbox "$marketAssistantLimit" $marketAssistantLimit "Personal assistant options">>
<br>
<<if $assistant>>She<<else>>It<</if>> will be
<<if $marketAssistantAggressiveness>>
''aggressive'' about buying and selling. [[Be conservative|Personal assistant options][$marketAssistantAggressiveness to 0]]
<<else>>
''conservative'' about buying and selling. [[Be aggressive|Personal assistant options][$marketAssistantAggressiveness = 100]]
<</if>>
<<else>>
''not allowed'' to use excess liquid assets to play the menial slave market. [[Allow|Personal assistant options][$marketAssistantLimit = 10000]]
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/personalAssistantOptions.tw
|
tw
|
bsd-3-clause
| 36,035
|
:: Personal Attention Select [nobr]
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<if ($personalAttentionChanged == 1)>>
<<if ($activeSlave.health < -20)>>
<<set $trainingRegimen to "look after her">>
<<set $personalAttentionChanged to 0>>
<<elseif ($activeSlave.behavioralFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $trainingRegimen to "soften her behavioral flaw">>
<<set $personalAttentionChanged to 0>>
<<else>>
<<set $trainingRegimen to "fix her behavioral flaw">>
<<set $personalAttentionChanged to 0>>
<</if>>
<<elseif ($activeSlave.sexualFlaw != "none")>>
<<if ($activeSlave.devotion >= -20)>>
<<set $trainingRegimen to "soften her sexual flaw">>
<<set $personalAttentionChanged to 0>>
<<else>>
<<set $trainingRegimen to "fix her sexual flaw">>
<<set $personalAttentionChanged to 0>>
<</if>>
<<elseif ($activeSlave.fetishKnown != 1)>>
<<set $trainingRegimen to "explore her sexuality">>
<<set $personalAttentionChanged to 0>>
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
<<set $trainingRegimen to "break her will">>
<<set $personalAttentionChanged to 0>>
<<else>>
<<set $trainingRegimen to "build her devotion">>
<<set $personalAttentionChanged to 0>>
<</if>>
<</if>>
<<set _assignment to 0>>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $personalAttention == $slaves[_i].ID>>
You will give ''__@@color:pink;$slaves[_i].slaveName@@__'' your personal attention this week.
<<set $activeSlave to $slaves[_i]>>
<<set _assignment to 1>>
<<break>>
<</if>>
<</for>>
<<if _assignment == 0>>
You have not selected a slave for your personal attention.
<<else>>
Your training will seek to <span id="training"><strong><<print $trainingRegimen>></strong></span>.<span id="cost"></span>
<br>
Change training objective:
<br>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
<<link "Break her will">><<set $nextLink to "break her will">><<set $trainingRegimen to "break her will">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
| <<link "Use enhanced breaking techniques">><<set $nextLink to "break her will">><<set $trainingRegimen to "harshly break her will">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<<else>>
<<link "Build her devotion">><<set $nextLink to "build her devotion">><<set $trainingRegimen to "build her devotion">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<br>
<<if $activeSlave.fetishKnown == 0>>
<<link "Explore her sexuality">><<set $nextLink to "explore her sexuality">><<set $trainingRegimen to "explore her sexuality">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<<else>>
//You already understand her sexuality//
<</if>>
<<if ($activeSlave.behavioralFlaw != "none")>>
<br>
<<link "Remove her behavioral flaw">><<set $nextLink to "fix her behavioral flaw">><<set $trainingRegimen to "fix her behavioral flaw">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
| //She must be broken before her flaws can be softened//
<<else>>
| <<link "Soften her behavioral flaw">><<set $nextLink to "soften her behavioral flaw">><<set $trainingRegimen to "soften her behavioral flaw">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw != "none")>>
<br>
<<link "Remove her sexual flaw">><<set $nextLink to "fix her sexual flaw">><<set $trainingRegimen to "fix her sexual flaw">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<<if ($activeSlave.devotion < -20)>>
<<if ($activeSlave.behavioralFlaw is "none")>>
| //She must be broken before her flaws can be softened//
<</if>>
<<elseif ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].contains($activeSlave.sexualFlaw)>>
| //Paraphilias cannot be softened//
<<else>>
| <<link "Soften her sexual flaw">><<set $nextLink to "soften her sexual flaw">><<set $trainingRegimen to "soften her sexual flaw">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<br>
<<if ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.vaginalSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0)>>
//She knows all the skills you can teach//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina is -1) && ($activeSlave.balls == 0)>>
//She knows all the skills you can teach a gelded slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vagina is -1)>>
//She knows all the skills you can teach a shemale slave//
<<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory is "chastity belt")>>
//She knows all the skills you can teach while she's wearing a chastity belt//
<<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
//She's too disobedient to learn sex skills//
<<else>>
<<link "Teach her">><<set $nextLink to "learn skills">><<set $trainingRegimen to "learn skills">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<br>
<<link "Care for her">><<set $nextLink to "look after her">><<set $trainingRegimen to "look after her">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<br>
Induce a flaw:
<<if $activeSlave.behavioralQuirk != "confident">>
<<if $activeSlave.behavioralFlaw != "arrogant">>
<<link "Arrogance">><<set $trainingRegimen to "induce arrogance">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "cutting">>
<<if $activeSlave.behavioralFlaw != "bitchy">>
| <<link "Bitchiness">><<set $trainingRegimen to "induce bitchiness">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "funny">>
<<if $activeSlave.behavioralFlaw != "odd">>
| <<link "Odd behavior">><<set $trainingRegimen to "induce odd behavior">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores women">>
<<if $activeSlave.behavioralFlaw != "hates men">>
| <<link "Hatred of men">><<set $trainingRegimen to "induce hatred of men">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "adores men">>
<<if $activeSlave.behavioralFlaw != "hates women">>
| <<link "Hatred of women">><<set $trainingRegimen to "induce hatred of women">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "fitness">>
<<if $activeSlave.behavioralFlaw != "gluttonous">>
| <<link "Gluttony">><<set $trainingRegimen to "induce gluttony">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "insecure">>
<<if $activeSlave.behavioralFlaw != "anorexic">>
| <<link "Anorexia">><<set $trainingRegimen to "induce anorexia">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "sinful">>
<<if $activeSlave.behavioralFlaw != "devout">>
| <<link "Religious devotion">><<set $trainingRegimen to "induce religious devotion">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.behavioralQuirk != "advocate">>
<<if $activeSlave.behavioralFlaw != "liberated">>
| <<link "Liberation">><<set $trainingRegimen to "induce liberation">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "gagfuck queen">>
<<if $activeSlave.sexualFlaw != "hates oral">>
| <<link "Hatred of oral">><<set $trainingRegimen to "induce hatred of oral">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "confipainal queendent">>
<<if $activeSlave.sexualFlaw != "hates anal">>
| <<link "Hatred of anal">><<set $trainingRegimen to "induce hatred of anal">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "strugglefuck queen">>
<<if $activeSlave.sexualFlaw != "hates penetration">>
| <<link "Hatred of penetration">><<set $trainingRegimen to "induce hatred of penetration">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "tease">>
<<if $activeSlave.sexualFlaw != "shamefast">>
| <<link "Shame">><<set $trainingRegimen to "induce shame">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "romantic">>
<<if $activeSlave.sexualFlaw != "idealistic">>
| <<link "Sexual idealism">><<set $trainingRegimen to "induce sexual idealism">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "perverted">>
<<if $activeSlave.sexualFlaw != "repressed">>
| <<link "Sexual repression">><<set $trainingRegimen to "induce sexual repression">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "caring">>
<<if $activeSlave.sexualFlaw != "apathetic">>
| <<link "Sexual apathy">><<set $trainingRegimen to "induce sexual apathy">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "unflinching">>
<<if $activeSlave.sexualFlaw != "crude">>
| <<link "Crudity">><<set $trainingRegimen to "induce crudity">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.sexualQuirk != "size queen">>
<<if $activeSlave.sexualFlaw != "judgemental">>
| <<link "Judgment">><<set $trainingRegimen to "induce judgement">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetishStrength > 95>>
<<if $activeSlave.fetish == "cumslut">>
<<if $activeSlave.sexualFlaw != "cum addict">>
| <<link "Cum addiction">><<set $trainingRegimen to "induce cum addiction">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "buttslut">>
<<if $activeSlave.sexualFlaw != "anal addict">>
| <<link "Anal addiction">><<set $trainingRegimen to "induce anal addiction">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "humiliation">>
<<if $activeSlave.sexualFlaw != "attention whore">>
| <<link "Attention whoring">><<set $trainingRegimen to "induce attention whoring">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "boobs">>
<<if $activeSlave.sexualFlaw != "breast growth">>
| <<link "Breast growth obsession">><<set $trainingRegimen to "induce breast growth obsession">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "dom">>
<<if $activeSlave.sexualFlaw != "abusive">>
| <<link "Abusiveness">><<set $trainingRegimen to "induce abusiveness">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "sadist">>
<<if $activeSlave.sexualFlaw != "malicious">>
| <<link "Maliciousness">><<set $trainingRegimen to "induce maliciousness">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "masochist">>
<<if $activeSlave.sexualFlaw != "self hatred">>
| <<link "Self hatred">><<set $trainingRegimen to "induce self hatred">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "submissive">>
<<if $activeSlave.sexualFlaw != "neglectful">>
| <<link "Sexual self neglect">><<set $trainingRegimen to "induce sexual self neglect">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<if $activeSlave.fetish == "pregnancy">>
<<if $activeSlave.sexualFlaw != "breeder">>
| <<link "Breeding obsession">><<set $trainingRegimen to "induce breeding obsession">><<replace "#training">><strong><<print $trainingRegimen>></strong><</replace>><</link>>
<</if>>
<</if>>
<<else>>
| //Paraphilias can only be induced from a strong fetish//
<</if>>
<br>
//Inducing flaws is difficult and bad for slaves' obedience.//
<</if>> /* CLOSES NO SLAVE SELECTED */
<br><br>__Select a slave to train:__
<<include "Slave Summary">>
<br><br>
<<if $PC.career == "escort">>
[[Focus on "connecting"|Main][$personalAttention to "whoring", $personalAttentionChanged to 1]]
<<elseif $PC.career == "servant">>
[[Maintain your home|Main][$personalAttention to "upkeep", $personalAttentionChanged to 1]]
<<else>>
[[Focus on business|Main][$personalAttention to "business", $personalAttentionChanged to 1]]
<</if>>
<<if $HeadGirl != 0>>
<br>[[Support your Head Girl|Main][$personalAttention to "HG", $personalAttentionChanged to 1]]
<</if>>
<br>[[Have as much sex with your slaves as possible|Main][$personalAttention to "sex", $personalAttentionChanged to 1]]
|
r3d/fc
|
src/uncategorized/personalAttentionSelect.tw
|
tw
|
bsd-3-clause
| 14,478
|
:: Pit
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<set $returnTo to "Pit">>
<<if $pitName != "the Pit">>
<<set $pitNameCaps to $pitName.replace("the ", "The ")>>
<</if>>
<<set $pitSlaves to 0>>
<<set $notPitSlaves to 0>>
<<for _i to 0; _i < $slaves.length; _i++>>
<<if $fighterIDs.contains($slaves[_i].ID)>>
<<set $pitSlaves += 1>>
<<else>>
<<set $notPitSlaves += 1>>
<</if>>
<</for>>
<<if $pitSlaves > 2>>
$pitNameCaps is clean and ready, with a pool of slaves assigned to fight in the week's bout.
<<elseif $pitSlaves > 0>>
$pitNameCaps is clean and ready, with slaves assigned to the week's bout.
<<elseif $pitSlaves > 0>>
$pitNameCaps is clean and ready, but only one slave is assigned to the week's bout.
<<else>>
$pitNameCaps is clean and ready, but no slaves are assigned fight.
<</if>>
//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.//
<br><br>
<<if $pitAudience is "none">>
Fights here are strictly private. [[Open them for free|Pit][$pitAudience to "free"]] | [[Open them and charge admission|Pit][$pitAudience to "paid"]]
<<elseif $pitAudience is "free">>
Fights here are free and open to the public. [[Close them|Pit][$pitAudience to "none"]] | [[Charge admission|Pit][$pitAudience to "paid"]]
<<else>>
Admission is charged to the fights here. [[Close them|Pit][$pitAudience to "none"]] | [[Stop charging|Pit][$pitAudience to "free"]]
<</if>>
<<if $dojo != 0>>
<<if $pitBG == 0>>
Two fighters will be selected from the pool at random. [[Guarantee your Bodyguard a slot|Pit][$pitBG to 1]]
<<else>>
Your Bodyguard will fight a slave selected from the pool at random. [[Make both slots random|Pit][$pitBG to 0]]
<</if>>
<</if>>
<br>
<<if $pitLethal == 1>>
Fighters will be armed with swords, and fights will be to the death. [[Nonlethal|Pit][$pitLethal to 0]]
<<else>>
Fighters will use their fists and feet, and fights will be to submission. [[Lethal|Pit][$pitLethal to 1]]
<</if>>
<<if $pitSlaves > 0>>
<br><br>''Cancel a slave's fight:''
<<set $Flag to 1>>
<<include "Slave Summary">>
<</if>>
<<if ($notPitSlaves > 1)>>
<br><br>''Select a slave to fight:''
<<set $Flag to 0>>
<<include "Slave Summary">>
<</if>>
<<unset $Flag>>
<br><br>Rename $pitName: <<textbox "$pitName" $pitName "Pit">> //Use a noun or similar short phrase//
<</nobr>>
|
r3d/fc
|
src/uncategorized/pit.tw
|
tw
|
bsd-3-clause
| 2,421
|
:: Place In Line
<<silently>>
<<set $slavesInLine to []>>
<<if ($activeSlave.assignmentVisible == 1)>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignmentVisible == 1)>>
<<set $slavesInLine.push($slaves[$i])>>
<</if>>
<</for>>
<<else>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is $activeSlave.assignment)>>
<<set $slavesInLine.push($slaves[$i])>>
<</if>>
<</for>>
<</if>>
<<for $i to 0; $i < $slavesInLine.length; $i++>>
<<if ($slavesInLine[$i].ID is $activeSlave.ID)>>
<<set $place to $i>>
<<break>>
<</if>>
<</for>>
<</silently>>
|
r3d/fc
|
src/uncategorized/placeInLine.tw
|
tw
|
bsd-3-clause
| 605
|
:: Prestigious Slave
<<set $nextButton to "Back">>\
<<set $nextLink to "Buy Slaves">>\
<<set $returnTo to "Buy Slaves">>\
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Schools">>\
\
You check to see if any especially prestigious slaves are on auction. <<if $prestigeAuctioned == 1>>There are none available right now, but there probably will be next week.<<else>>
<<nobr>>
<<set $prestigeAuctioned to 1>>
<<if (random(0,99) < $seeDicks)>><<set $seed to random(100,170)>><<elseif $seeDicks > 0>><<set $seed to random(1,170)>><<else>><<set $seed to random(1,100)>><</if>>
<<if $seed <= 10>>
<<set $activeSlaveOneTimeMinAge to Math.min(24, $minimumSlaveAge + 6)>>
<<set $activeSlaveOneTimeMaxAge to 40>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career to "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples to either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae to 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.tonguePiercing to 1>>
<<set $activeSlave.nipplesPiercing to 1>>
<<set $activeSlave.nosePiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.customDesc to "She has seen and done almost everything sexually possible, on camera.">>
<<elseif $seed <= 20>>
<<set $activeSlaveOneTimeMinAge to Math.min(19, Math.max($fertilityAge, $minimumSlaveAge) + 1)>>
<<set $activeSlaveOneTimeMaxAge to 22>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once the young trophy wife of a powerful man in the old world, but he sold her into slavery in revenge for her infidelity.">>
<<set $activeSlave.career to "a trophy wife">>
<<set $activeSlave.boobsImplant += random(1,3)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "sensual">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.nipplesPiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 35>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.customTat to "Her ex-husband's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<elseif $seed <= 30>>
<<set $activeSlaveOneTimeMinAge to 21>>
<<set $activeSlaveOneTimeMaxAge to 25>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career to "an athlete">>
<<set $activeSlave.intelligence to random(-2,-1)>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels to 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.eyebrowPiercing to random(0,1)>>
<<set $activeSlave.nosePiercing to random(0,1)>>
<<set $activeSlave.navelPiercing to random(0,1)>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw to "arrogant">>
<<set $activeSlave.customDesc to "She's not particularly bright, and enjoys solving problems with physical force.">>
<<elseif $seed <= 40>>
<<set $activeSlaveOneTimeMaxAge to 21>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career to "a model">>
<<set $activeSlave.boobs to random(2,4)*100>>
<<set $activeSlave.butt to random(1,3)>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.behavioralFlaw to either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc to "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<elseif $seed <= 50>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor to "white">>
<<set $activeSlave.pubicHColor to "white">>
<<set $activeSlave.eyeColor to "pale grey">>
<<set $activeSlave.skin to "extremely pale">>
<<set $activeSlave.customDesc to "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<elseif $seed <= 60>>
<<set $activeSlaveOneTimeMinAge to ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge to 35>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% 15 years a slave. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples to either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae to 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips to random(75,85)>>
<<set $activeSlave.lipsImplant to 3>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to 2>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.clitPiercing to 2>>
<<set $activeSlave.tonguePiercing to 2>>
<<set $activeSlave.nipplesPiercing to 2>>
<<set $activeSlave.nosePiercing to 2>>
<<set $activeSlave.lipsPiercing to 2>>
<<set $activeSlave.vaginaPiercing to 2>>
<<set $activeSlave.anusPiercing to 2>>
<<set $activeSlave.navelPiercing to 2>>
<<set $activeSlave.eyebrowPiercing to 2>>
<<set $activeSlave.earPiercing to 2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.customDesc to "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat to "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<elseif $seed <= 70>>
<<set $activeSlaveOneTimeMinAge to 24>>
<<set $activeSlaveOneTimeMaxAge to 28>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career to "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.addict to 20>>
<<set $activeSlave.sexualFlaw to either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc to "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<elseif $seed <= 80>>
<<set $activeSlaveOneTimeMinAge to 38>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career to "a politician">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "normal">>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy")>>
<<set $activeSlave.customTat to "A small tattoo of the crest of an old world sorority is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc to "Her face is still recognizable as that which once graced a million campaign posters.">>
<<elseif $seed <= 90>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 3>>
<<set $activeSlave.prestigeDesc to "She was born a daughter of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,90)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.customTat to "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc to "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<elseif $seed <= 100>>
<<set $activeSlaveOneTimeMinAge to 28>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 3>>
<<set $activeSlave.prestigeDesc to "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career to "an arcology owner">>
<<set $activeSlave.boobsImplant += random(20,40)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.boobs += 1000>>
<<set $activeSlave.nipples to either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae to 2>>
<<set $activeSlave.buttImplant += random(6,8)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.heels to 1>>
<<set $activeSlave.voice to 0>>
<<set $activeSlave.lips to random(75,85)>>
<<set $activeSlave.lipsImplant to 3>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing to 2>>
<<set $activeSlave.clitPiercing to 2>>
<<set $activeSlave.vaginaPiercing to 2>>
<<set $activeSlave.dickPiercing to 2>>
<<set $activeSlave.anusPiercing to 2>>
<<set $activeSlave.lipsPiercing to 2>>
<<set $activeSlave.tonguePiercing to 2>>
<<set $activeSlave.earPiercing to 2>>
<<set $activeSlave.nosePiercing to 2>>
<<set $activeSlave.eyebrowPiercing to 2>>
<<set $activeSlave.navelPiercing to 2>>
<<set $activeSlave.boobsTat to "rude words">>
<<set $activeSlave.buttTat to "rude words">>
<<set $activeSlave.vaginaTat to "rude words">>
<<set $activeSlave.dickTat to "rude words">>
<<set $activeSlave.lipsTat to "rude words">>
<<set $activeSlave.anusTat to "rude words">>
<<set $activeSlave.shouldersTat to "rude words">>
<<set $activeSlave.armsTat to "rude words">>
<<set $activeSlave.legsTat to "rude words">>
<<set $activeSlave.stampTat to "rude words">>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.hStyle to "shaved">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.behavioralFlaw to either("odd")>>
<<set $activeSlave.customDesc to "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat to "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<<elseif $seed <= 110>>
<<set $activeSlaveOneTimeMinAge to 24>>
<<set $activeSlaveOneTimeMaxAge to 40>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Enslaved as an adult. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a natural-born hermaphrodite. She was enslaved as an adult and subjected to treatment to upgrade both her halves to full functionality.">>
<<set $activeSlave.devotion = random(-45,-25)>>
<<set $activeSlave.trust = random(-90,-75)>>
<<set $activeSlave.health = random(-40,-30)>>
<<set $activeSlave.chem = 100>>
<<set $activeSlave.anus to random(1,2)>>
<<set $activeSlave.dick to random(1,2)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.balls to random(1,2)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.weight to random(-80,-20)>>
<<set $activeSlave.attrXX to random(30,50)>>
<<set $activeSlave.attrXY to random(30,50)>>
<<set $activeSlave.energy to random(5,20)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.customDesc to "She has had a very difficult time adjusting to her unusual biology.">>
<<elseif $seed <= 115>>
<<set $activeSlaveOneTimeMaxAge to 19>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a natural-born hermaphrodite. She received treatment to ensure both her halves would be fully functional from an early age.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.chem to 200>>
<<set $activeSlave.boobs += 100*random(2,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.dick to random(4,6)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to random(4,6)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.weight to random(20,80)>>
<<set $activeSlave.attrXX to random(80,100)>>
<<set $activeSlave.attrXY to random(80,100)>>
<<set $activeSlave.energy to random(60,90)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.sexualQuirk to either("tease", "romantic", "perverted", "caring")>>
<<set $activeSlave.behavioralQuirk to either("confident", "cutting", "funny", "adores women", "adores men", "advocate")>>
<<set $activeSlave.customDesc to "She is very comfortable with her unusual biology.">>
<<elseif $seed <= 125>>
<<set $activeSlaveOneTimeMinAge to 24>>
<<set $activeSlaveOneTimeMaxAge to 40>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once a noted adult film star, and was sold into slavery by her unscrupulous managers.">>
<<set $activeSlave.career to "a porn star">>
<<set $activeSlave.boobsImplant += random(4,6)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples to either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae to 1>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-40,40)>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.dick to 5>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 5>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.tonguePiercing to 1>>
<<set $activeSlave.nipplesPiercing to 1>>
<<set $activeSlave.nosePiercing to 1>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy", "anorexic")>>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.customDesc to "She has seen and done almost everything sexually possible, on camera.">>
<<elseif $seed <= 130>>
<<set $activeSlaveOneTimeMinAge to 19>>
<<set $activeSlaveOneTimeMaxAge to 22>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once the young trophy husband of a powerful woman in the old world, but she sold her into slavery in revenge for her infidelities.">>
<<set $activeSlave.career to "a trophy spouse">>
<<set $activeSlave.face += 1>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.muscles = random(20,100)>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.clitPiercing to 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy")>>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.customTat to "Her ex-wife's name is prettily tattooed on her left arm, but a black line has been subsequently tattooed across it.">>
<<elseif $seed <= 135>>
<<set $activeSlaveOneTimeMinAge to 21>>
<<set $activeSlaveOneTimeMaxAge to 25>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once expected to become a major sports star, but flamed out due to injury and was recently enslaved due to debt.">>
<<set $activeSlave.career to "an athlete">>
<<set $activeSlave.intelligence to random(-2,-1)>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.muscles = 50>>
<<set $activeSlave.heels to 1>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(80,90)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.dick to random(3,5)>>
<<if $activeSlave.dick > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to random(3,5)>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 1>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw to "arrogant">>
<<set $activeSlave.customDesc to "She's not particularly bright, and enjoys solving problems with physical force.">>
<<elseif $seed <= 140>>
<<set $activeSlaveOneTimeMaxAge to 21>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She was once a rising young model, but apparently someone decided to take a shortcut in cashing in on her great beauty.">>
<<set $activeSlave.career to "a model">>
<<set $activeSlave.boobs to random(1,3)*100>>
<<set $activeSlave.butt to random(1,2)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to random(1,2)>>
<<set $activeSlave.faceShape to "androgynous">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-20,20)>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to either("hates women")>>
<<set $activeSlave.behavioralFlaw to either("arrogant", "anorexic")>>
<<set $activeSlave.customDesc to "She moves with the practiced grace of someone who unconsciously still pictures herself on the runway.">>
<<elseif $seed <= 145>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a natural albino, and was quickly enslaved due to the great demand for physically unusual specimens.">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(40,60)>>
<<set $activeSlave.hColor to "white">>
<<set $activeSlave.pubicHColor to "white">>
<<set $activeSlave.eyeColor to "pale grey">>
<<set $activeSlave.skin to "extremely pale">>
<<set $activeSlave.customDesc to "Her eyes are unsettling; though her irises are a pale grey color, in some lights the whole eye takes on a red cast.">>
<<elseif $seed <= 150>>
<<set $activeSlaveOneTimeMinAge to ($minimumSlaveAge + 15)>>
<<set $activeSlaveOneTimeMaxAge to 35>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% 15 years a slave. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She is one of the longest legally-enslaved persons in the world, having been a slave for 15 years. She has spent almost all that time working as a slave prostitute, and has been heavily modified to keep her productive.">>
<<set $activeSlave.career to "a prostitute">>
<<set $activeSlave.boobsImplant += random(10,15)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples to either("cute", "puffy", "huge")>>
<<set $activeSlave.areolae to 2>>
<<set $activeSlave.butt += 4>>
<<set $activeSlave.buttImplant += 4>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.lipsImplant to 2>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant to 2>>
<<set $activeSlave.faceShape to "exotic">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(0,15)>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.dick to 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.clitPiercing to 2>>
<<set $activeSlave.tonguePiercing to 2>>
<<set $activeSlave.nipplesPiercing to 2>>
<<set $activeSlave.nosePiercing to 2>>
<<set $activeSlave.lipsPiercing to 2>>
<<set $activeSlave.vaginaPiercing to 2>>
<<set $activeSlave.anusPiercing to 2>>
<<set $activeSlave.navelPiercing to 2>>
<<set $activeSlave.eyebrowPiercing to 2>>
<<set $activeSlave.earPiercing to 2>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.fetish to "none">>
<<set $activeSlave.fetishKnown to 1>>
<<set $activeSlave.customDesc to "She has almost no inhibitions left at all.">>
<<set $activeSlave.customTat to "'50,000 Served!' is tattooed across her back.">>
<<if ndef $activeSlave.publicCount>><<set $activeSlave.publicCount = 1000>><<else>><<set $activeSlave.publicCount += 1000>><</if>>
<<elseif $seed <= 155>>
<<set $activeSlaveOneTimeMinAge to 24>>
<<set $activeSlaveOneTimeMaxAge to 28>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She was once a B-list actress, but fell on hard times and drug addiction and was recently enslaved due to debt.">>
<<set $activeSlave.career to "an actress">>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.boobsImplant += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.lipsImplant += 10>>
<<set $activeSlave.face to 2>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-40)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.earPiercing to 1>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.addict to 20>>
<<set $activeSlave.sexualFlaw to either("hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy", "odd", "anorexic")>>
<<set $activeSlave.customDesc to "She sometimes forgets herself and acts as though she were still a coming celebrity.">>
<<elseif $seed <= 160>>
<<set $activeSlaveOneTimeMinAge to 38>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She was once a rising old world politician, but was forced to flee from the increasingly dangerous politics common in a stressed world, and was subsequently enslaved.">>
<<set $activeSlave.career to "a politician">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.height to random(160,200)>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.faceImplant += 1>>
<<set $activeSlave.faceShape to "masculine">>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.behavioralFlaw to either("arrogant", "bitchy")>>
<<set $activeSlave.customTat to "A small tattoo of the crest of an old world fraternity is visible on her left shoulder blade.">>
<<set $activeSlave.customDesc to "Her face is still recognizable as that which once graced a million campaign posters.">>
<<elseif $seed <= 165>>
<<set $activeSlaveOneTimeMaxAge to 18>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 3>>
<<set $activeSlave.prestigeDesc to "She was born a child of royalty, but her family was overthrown when she was still young. She is a graduate cum laude of the world's most renowned slave school.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.lips += 10>>
<<set $activeSlave.face += 1>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.devotion = random(75,85)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.dick to 2>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<set $activeSlave.balls to 1>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 35>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<set $activeSlave.customTat to "Her family crest is tattooed on her cheek.">>
<<set $activeSlave.customDesc to "Her recognizable face marks her as a descendant of an overthrown royal family.">>
<<elseif $seed <= 170>>
<<set $activeSlaveOneTimeMinAge to 28>>
<<set $activeSlaveOneTimeMaxAge to 42>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "You bought her at auction.">>
<<set $activeSlave.prestige to 3>>
<<set $activeSlave.prestigeDesc to "She was once an arcology owner like you, but lost a Free Cities power struggle and was enslaved. An object lesson in the need to stay vigilant.">>
<<set $activeSlave.career to "an arcology owner">>
<<set $activeSlave.muscles = random(10,50)>>
<<set $activeSlave.heels to 1>>
<<set $activeSlave.voice to 0>>
<<set $activeSlave.devotion = random(-90,-80)>>
<<set $activeSlave.trust = random(-45,-25)>>
<<set $activeSlave.health = random(-80,-60)>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.weight = -20>>
<<set $activeSlave.nipplesPiercing to 2>>
<<set $activeSlave.clitPiercing to 2>>
<<set $activeSlave.vaginaPiercing to 2>>
<<set $activeSlave.dickPiercing to 2>>
<<set $activeSlave.anusPiercing to 2>>
<<set $activeSlave.lipsPiercing to 2>>
<<set $activeSlave.tonguePiercing to 2>>
<<set $activeSlave.earPiercing to 2>>
<<set $activeSlave.nosePiercing to 2>>
<<set $activeSlave.eyebrowPiercing to 2>>
<<set $activeSlave.navelPiercing to 2>>
<<set $activeSlave.boobsTat to "rude words">>
<<set $activeSlave.buttTat to "rude words">>
<<set $activeSlave.vaginaTat to "rude words">>
<<set $activeSlave.dickTat to "rude words">>
<<set $activeSlave.lipsTat to "rude words">>
<<set $activeSlave.anusTat to "rude words">>
<<set $activeSlave.shouldersTat to "rude words">>
<<set $activeSlave.armsTat to "rude words">>
<<set $activeSlave.legsTat to "rude words">>
<<set $activeSlave.stampTat to "rude words">>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.hStyle to "shaved">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.behavioralFlaw to either("odd")>>
<<set $activeSlave.customDesc to "Her back is covered in a fine network of hairline scars, as though she's been repeatedly flogged bloody, healed with curatives, and then flogged again.">>
<<set $activeSlave.customTat to "'ARCOLOGY OWNER' is tattooed across her forehead.">>
<</if>>
<<slaveCost $activeSlave>>
<</nobr>>\
\
It will take ¤<<print $slaveCost>> to win the auction.
\
<<nobr>>
<<if $cash >= $slaveCost>>
[[Place that bid|New Slave Intro][$cash -= $slaveCost,$nextButton to "Continue",$nextLink to "AS Dump",$returnTo to "Main"]]
<<else>>
//You lack the necessary funds to place a winning bid.//
<</if>>
<</nobr>>
<<set $saleDescription to 1>>\
<<include "Long Slave Description">>\
<<set $saleDescription to 0>>\
<</if>>
|
r3d/fc
|
src/uncategorized/prestigiousSlave.tw
|
tw
|
bsd-3-clause
| 38,225
|
:: Previous Slave In Line
<<silently>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<set $activeSlave to {}>>
<<break>>
<</if>>
<</for>>
<<if $place == 0>>
<<set $activeSlave to $slavesInLine[$slavesInLine.length-1]>>
<<else>>
<<set $activeSlave to $slavesInLine[$place-1]>>
<</if>>
<<goto "Slave Interact">>
<</silently>>
|
r3d/fc
|
src/uncategorized/previousSlaveInLine.tw
|
tw
|
bsd-3-clause
| 412
|
:: PT Workaround [nobr]
<<if $trainingRegimen is "look after her">>
''You care for''
<<else>>
''You train''
<</if>>
''__@@color:pink;$activeSlave.slaveName@@__'' when she isn't otherwise occupied.
<<switch $trainingRegimen>>
<<case "build her devotion">>
<<set $activeSlave.devotion += 6>>
<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish is "submissive") && ($activeSlave.anus > 0)>>
Since $activeSlave.slaveName is a submissive, you @@color:hotpink;build her devotion to you@@ by indulging her need to be dominated. Already smiling to herself, she changes into bondage gear that blinds her, forces her arms behind her back, forces her to present her breasts uncomfortably, and forces a painfully large dildo up her <<if $activeSlave.vagina > 0>>vagina and <</if>>anus. Thus attired, she is forced to serve you in whatever petty ways occur to you. She holds your tablet for you on her upthrust ass as you work, holds a thin beverage glass for you in her upturned mouth when you eat, and lies still so you can use her tits as a pillow whenever you recline. She loves it.
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish is "cumslut") && ($PC. dick == 1)>>
Since $activeSlave.slaveName has an unusual taste for oral sex and cum, you @@color:hotpink;build her devotion to you@@ by indulging her. You allow her to spend her free time following you around. She is permitted to act as your private cum receptacle. If you use another slave, you usually pull out and give her smiling face a facial. When you come inside another slave instead, $activeSlave.slaveName is allowed to get your cum anyway, regardless of whether that requires the other slave to spit it into her mouth or $activeSlave.slaveName to suck it out of the other slave's vagina or rectum. Either way, she rubs her stomach happily after she's swallowed it down.
<<set $activeSlave.oralCount += 20, $oralTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish is "boobs")>>
Since $activeSlave.slaveName has an unusual taste for having her tits fondled, you @@color:hotpink;build her devotion to you@@ by indulging her. You keep her near you as a sort of living stress ball. Whenever you have a free hand, whether you're conducting business or buttfucking another slave, you reach over and play with her. She sometimes masturbates while you massage her breasts and pinch her nipples, but often she doesn't even need to.
<<set $activeSlave.mammaryCount += 20, $mammaryTotal += 20>>
<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetish is "humiliation")>>
Since $activeSlave.slaveName has an unusual sexuality, you @@color:hotpink;build her devotion to you@@ by indulging her perversions. Since she's an absolute slut for humiliation, you let her whore around inside the special camera room whenever possible. When you're going out and feel like putting on a show, you bring her on a leash and fuck her in public. She comes harder than ever when you push her naked body up against the wall of a crowded public arcology elevator and molest her.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<BothVCheck 4 2>>
<<elseif ($activeSlave.anus is 3) && ($activeSlave.vagina is 3)>>
$activeSlave.slaveName is a stretched-out, well-traveled slut. Some like their holes loose, but most prefer cunts and butts that don't make sloppy noises when fucked. So, you spend some quality care time with her, carefully massaging her abused holes with oils and lotions. She comes, of course, but her pussy and asshole do benefit from the treatment. You allow her to service you with her mouth to avoid spoiling your work right away. Afterward, she <<if ($activeSlave.amp != 1)>>@@color:hotpink;hugs you and gives you a kiss@@<<else>>@@color:hotpink;gives you a kiss and tries to hug you,@@ but without arms, all she manages is a sort of nuzzle<</if>>.
<<set $activeSlave.vagina--, $activeSlave.anus--,
$activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif $activeSlave.vagina == 0>>
$activeSlave.slaveName's accustomed to the slave life, so the experience is almost novel for her and she is @@color:hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virginity. You gently stimulate her clit while she sucks you off, bringing her to a moaning climax as you cum in her mouth.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<elseif ($activeSlave.anus == 0) && ($activeSlave.vagina < 0)>>
You haven't decided to take $activeSlave.slaveName's anus yet, so you let her suck you off and play with herself while she does. You stroke her hair, play with her tits, and generally pamper her while she orally services you. She's accustomed to the slave life, so the experience of affection is novel for her and she is @@color:hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged. She's almost disappointed when it becomes clear that you don't mean to take her virgin hole.
<<set $activeSlave.oralCount += 5, $oralTotal += 5>>
<<else>>
You fuck $activeSlave.slaveName, of course, but you do it slowly and lovingly. She's accustomed to the slave life, so the experience is almost novel for her and she is affectingly @@color:hotpink;touched by the affection@@. She isn't used to being kissed, teased and massaged before she takes cock. Slaves are usually used without regard to their orgasm, so she's also surprised and gratified when you make meticulous efforts to delay your own orgasm so it can coincide with her own. She's a puddle on the sheets under your hands.
<<set $activeSlave.oralCount += 4, $oralTotal += 4>>
<<if $activeSlave.vagina == 0>>
<<VaginalVCheck 4>>
<<else>>
<<BothVCheck 4 2>>
<</if>>
<</if>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
Your @@color:springgreen;slave training experience@@ allows you to @@color:hotpink;bend her to your will@@ more quickly without provoking resistance.
<<set $activeSlave.devotion += 1>>
<</if>>
<<if ($activeSlave.trust > 10)>>
Spending time with you @@color:mediumaquamarine;builds her trust in <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title != 0>>her master<<else>>her mistress<</if>>.@@
<<set $activeSlave.trust += 4>>
<<else>>
Spending time with you @@color:mediumaquamarine;reduces her fear towards you.@@
<<set $activeSlave.trust += 4>>
<</if>>
<<case "look after her">>
<<if ($activeSlave.health < 100)>>
Your close and expert attention improves her health in a way drug treatment or mere medical intervention cannot. @@color:green;Her health has improved.@@
<<set $activeSlave.health = $activeSlave.health+10>>
<</if>>
<<if ($activeSlave.anus is 3) || ($activeSlave.vagina is 3)>>
$activeSlave.slaveName is a veteran sex slave and has seen hard use. Tightening up a slave is difficult, but with close supervision and attention it can be done. You and your other slaves carefully apply injections, creams, and massage, and her other work is carefully managed to reduce wear and tear.
<<if ($activeSlave.anus is 3) && (random(1,100) > 50)>>
@@color:orange;Her anus has recovered and is now merely loose.@@
<<set $activeSlave.anus-->>
<<elseif ($activeSlave.anus is 3)>>
Her distended anus does not improve this week.
<</if>>
<<if ($activeSlave.vagina is 3) && (random(1,100) > 50)>>
@@color:orange;Her pussy has tightened.@@
<<set $activeSlave.vagina-->>
<<elseif ($activeSlave.vagina is 3)>>
Her loose pussy does not recover this week.
<</if>>
<</if>>
<<case "soften her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw is "arrogant")>>
$activeSlave.slaveName thinks she's better than everyone else. She has some basis for a high opinion of herself; otherwise you wouldn't be bothering with her. You do your best to maintain her belief that she has something special to offer while training her to offer it to you without objection.
<<elseif ($activeSlave.behavioralFlaw is "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. Some of them are actually pretty good, and you'd prefer to keep her cutting wit intact. You strike a careful balance with her, punishing the wrong remark at the wrong time, but rewarding appropriately biting comments.
<<elseif ($activeSlave.behavioralFlaw is "odd")>>
$activeSlave.slaveName is odd. She's usually annoying, but on occasion her oddities can produce great comic relief. You strike a careful balance with her, punishing her when she irritates you, but allowing and even rewarding harmless little idiosyncrasies.
<<elseif ($activeSlave.behavioralFlaw is "hates men")>>
$activeSlave.slaveName does not like men. She desperately needs social contact, though, so you encourage her to rely on women to address her emotional needs. This is easy, since
<<if $PC.vagina == 1>>
you've got a pussy yourself.
<<else>>
there are several readily available.
<</if>>
<<elseif ($activeSlave.behavioralFlaw is "hates women")>>
$activeSlave.slaveName does not like girls. She desperately needs social contact, though, so you encourage her to rely on men to address her emotional needs. This is easy, since
<<if $PC.dick == 0>>
there are several readily available.
<<else>>
you've got a cock yourself.
<</if>>
<<elseif ($activeSlave.behavioralFlaw is "anorexic")>>
$activeSlave.slaveName suffers from anorexia. You work with her patiently, applying the very best in modern therapy for this troubling condition. It's usually a product of poor self esteem, and you do your best to build hers up without diminishing her submission to you.
<<elseif ($activeSlave.behavioralFlaw is "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You take a hard line with her, and do your best to replace her addiction to the endorphin release of eating with an addiction to the endorphin release of exercise.
<<elseif ($activeSlave.behavioralFlaw is "liberated")>>
$activeSlave.slaveName can express a decent argument for why it's wrong to use her as a sex slave. With a combination of rote training, discussion, and reinforcement, you do your best to turn this into a sincere belief in the moral rightness of slavery.
<<elseif ($activeSlave.behavioralFlaw is "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. Like all such beliefs, hers has certain sexual elements; you amuse yourself by forcing her to break them, and rewarding her generously when she does.
<</if>>
<<set $activeSlave.training += 100-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@color:green;you resolve her flaw into something special.@@ @@color:hotpink;Her obedience has increased.@@
<<SoftenBehavioralFlaw $activeSlave>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish is "sub")>>
She really takes to your close attention; @@color:pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "cumslut")>>
While you're giving her personal attention, you discover by chance that @@color:pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "masochist")>>
While you're giving her personal correction, you discover by chance that @@color:pink;she likes pain!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@color:pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw is "none")>>
With her behavioral flaw softened,
@@color:yellow;her training assignment has defaulted to
<<if ($activeSlave.sexualFlaw is "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen to "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen to "build her devotion">>
<</if>>
<<else>>
softening her sexual flaw.
<<set $trainingRegimen to "soften her sexual flaw">>
<</if>>
@@
<</if>>
<<case "soften her sexual flaw">>
$activeSlave.slaveName
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
has a powerful gag reflex. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough facefuck without losing the fun aspects of forcing a slave to swallow a phallus, like the struggles, the gagging, and the tears.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<AnalVCheck 10>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>>
does not like sex. Though it would be simpler to train her out of it, you do your best to train her to safely take a hard pounding without losing the fun aspects of forced sex, like the struggles, the whining, and the tears.
<<VaginalVCheck 10>>
<<else>>
does not like it up the butt. Though it would be simpler to train her out of it, you do your best to train her to safely take a rough buttfuck without losing the fun aspects of anal rape, like the struggles, the whining, and the tears.
<<AnalVCheck 10>>
<</if>>
<<case "apathetic">>
doesn't put out much effort when having sex. You do your best to redirect this apathy into caring for her partners; since she obviously doesn't think much of herself, she can spare the effort.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, even when you require her to apply her mouth to some of the less common erogenous zones. You do your best to retain her sexual openness while making her more sexually presentable.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. You do your best to train her to perform regardless of her partners' endowments, aiming for a delicate balance that will allow her to get off with anyone while permitting her to retain and even build on her appetite for big dicks. You permit her to achieve release only when she's done well with <<if $PC.dick == 1>>your thick cock<<else>>a fat dildo<</if>>
<<if $activeSlave.anus > 0>>
lodged up her butt.
<<AnalVCheck 10>>
<<else>>
down her throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
is shamefast. You do your best to train her out of this, but carefully retain the essential core of embarrassment, aiming for a slave that can use her body to titillate the viewer and then offer an authentic blush at herself.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. Training her directly out of this would shatter the poor girl's world, so you work with her carefully, doing your best to keep sex special for her.
<<case "repressed">>
is repressed. You strike a delicate balance with her, doing your best to train her to fuck as a sex slave should, but trying to retain the rush of doing the forbidden that makes her flush, shiver, and moan.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</switch>>
<<set $activeSlave.training += 100-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@color:green;you resolve her flaw into something special.@@ @@color:hotpink;Her obedience has increased.@@
<<SoftenSexualFlaw $activeSlave>>
<<set $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish is "sub")>>
She really takes to your close attention; @@color:pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "cumslut")>>
While you're giving her personal attention, you discover by chance that @@color:pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "masochist")>>
While you're giving her personal correction, you discover by chance that @@color:pink;she likes pain!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@color:pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw is "none")>>
With her sexual flaw softened,
@@color:yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw is "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen to "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen to "build her devotion">>
<</if>>
<<else>>
softening her behavioral flaw.
<<set $trainingRegimen to "soften her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "learn skills">>
<<set _trainingEfficiency = 10+Math.trunc($activeSlave.devotion/30)+$activeSlave.intelligence>>
<<set $skillIncrease = _trainingEfficiency>>
<<if $activeSlave.devotion > 50>>
She's devoted to you, making sexual training much easier.
<<elseif $activeSlave.devotion > 20>>
She's accepted her place as a sex slave, making sexual training easier.
<<elseif $activeSlave.devotion < -20>>
She's unhappy being a sex slave, making sexual training harder.
<</if>>
<<if $activeSlave.intelligence > 0>>
Her intelligence allows her to absorb her lessons quickly.
<<elseif $activeSlave.intelligence < 0>>
Her stupidity makes her absorb her lessons slowly.
<</if>>
<<if $activeSlave.oralSkill <= 10>>
Since she's orally unskilled, you start with her mouth. She <<if $PC.dick == 1>>sucks your dick<<else>>eats you out<</if>>, of course, but her training is more creative than just that. You give her delicious hard candies to suck and feed her phallic fruits and vegetables that she must deepthroat before she can eat. As her skill improves, she wears a gag with an inward-facing dildo, which is swapped out for a bigger size every so often. You only let her orgasm when she's sucking, and before long she's associating giving someone oral pleasure with experiencing pleasure herself. Her oral skills have improved.
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 10) && ($activeSlave.vagina > 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
Since she's vaginally unskilled, and not a virgin, you start with her pussy. Her vaginal skills have improved.
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 10) && ($activeSlave.anus > 0)>>
Since she's anally unskilled, and not an anal virgin, you start with her ass. Her anal skills have improved.
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill <= 30>>
Since she's sexually experienced, you work with her on the finer points of oral sex. Her oral skills have improved.
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill <= 30) && ($activeSlave.vagina > 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
Since she's sexually experienced, you work with her on the finer points of penetrative sex. She can already fuck pretty well, but her muscular control could be improved. She works her kegel muscles all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>grind the fake phallus back against your cunt<<else>>stimulate you<</if>>. Her vaginal skills have improved.
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill <= 30) && ($activeSlave.anus > 0)>>
Since she's anally experienced, you work with her on the finer points of penetrative sex. She can already take it up her ass, but her muscular control could be improved. She works her kegel muscles and anal sphincter all week, using fingers, dildos, and your <<if $PC.dick == 0>>strap-on<<else>>cock<</if>> as training tools. She becomes expert enough that she is able to make you cum without any thrusting at all by you or any riding by her; she just flexes her muscles enough to <<if $PC.dick == 0>>squeeze the fake phallus<<else>>stimulate you<</if>>. Her anal skills have improved.
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.oralSkill < 100>>
She is already a skilled oral whore, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her oral endurance, enabling her to deepthroat for extended periods. Her oral skills have improved.
<<OralSkillIncrease $activeSlave>>
<<elseif ($activeSlave.vaginalSkill < 100) && ($activeSlave.vagina > 0) && ($activeSlave.vaginalAccessory != "chastity belt")>>
She is already a skilled pussy slut, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also work with her to develop a personal regimen of vaginal muscle exercises. This will enable her to squeeze and massage dicks with her practiced vaginal walls. Her vaginal skills have improved.
<<VaginalSkillIncrease $activeSlave>>
<<elseif ($activeSlave.analSkill < 100) && ($activeSlave.anus > 0)>>
She is already a skilled anal bitch, but her skills can be polished further. You train her in the basics of urine play, massage, pet play, needle play, and many other niche skills. You also expand her knowledge of sexual positions. She learns to balance herself on tiptoe for the challenge of standing anal sex without support. Her sexual skills have improved.
<<AnalSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 10>>
Since she's dangerously naive about selling sex, you teach her the basics of self protection and business. Her prostitution skills have improved.
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 10>>
Since she's rough and unskilled at entertainment, you teach her the basics of polite conversation, music, and dance. Her entertainment skills have improved.
<<EntertainSkillIncrease $activeSlave>>
<<elseif $activeSlave.whoreSkill <= 30>>
Since she has only basic entertainment skills, you teach her to steer clients to more lucrative sex acts. Her prostitution skills have improved.
<<WhoreSkillIncrease $activeSlave>>
<<elseif $activeSlave.entertainSkill <= 30>>
Since she has only basic entertainment skills, you teach her more about poise and Free Cities etiquette. Her entertainment skills have improved.
<<EntertainSkillIncrease $activeSlave>>
<<else>>
She's learned everything you can teach, and is now a masterful
<<if ($activeSlave.vaginalSkill >= 100)>>
slut; @@color:yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<<elseif ($activeSlave.vagina is -1) && ($activeSlave.balls == 0)>>
gelded bitch; @@color:yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<<elseif ($activeSlave.vagina is -1)>>
shemale slut; @@color:yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<<elseif ($activeSlave.vaginalAccessory is "chastity belt")>>
slut, notwithstanding her chastity belt; @@color:yellow;her assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<</if>>
<</if>>
<<case "break her will">>
<<set $activeSlave.devotion -= 4>>
<<if ($activeSlave.trust > 2)>>
<<set $activeSlave.trust -= 15>>
<<else>>
<<set $activeSlave.trust -= 10>>
<</if>>
<<if ($activeSlave.devotion < -80) && ($activeSlave.anus != 0)>>
You bind her securely to a special chair in your office. Yours is a busy week, with a lot of business interviews, so whenever the interviewee has pleased you, you offer him or her the use of the poor slave's body on the way out. The chair is specially designed so that the seat, back and armrests can rotate vertically relative to the ground, so her body can be spun to make any of her holes convenient. Fortunately, it also has a pan beneath it to stop the generous stream of ejaculate and lubricant that drips from her from besmirching the floor. She can't help but @@color:gold;become used to the abuse@@ despite her @@color:mediumorchid;resentment.@@
<<BothVCheck 10 5>>
<<elseif ($activeSlave.devotion < -60) && ($activeSlave.anus != 0)>>
$activeSlave.slaveName is really wild and stern measures must be taken. So, she is forced, struggling and screaming, into a latex suit that completely blinds, deafens, and immobilizes her. So attired, the only places where she can feel any sensations at all other than endless latex darkness are her <<if ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>pussy, and cock<<elseif ($activeSlave.dick != 0)>>cock<<else>>pussy<</if>> and backdoor. For her, time becomes a featureless, torturous boredom broken only by occasional rape. Eventually, she becomes so @@color:mediumorchid;desperate@@ for something, anything, to break the monotony that she begins to look forward to the next time a phallus will @@color:gold;force@@ its way into her.
<<BothVCheck 6 3>>
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.hStyle != "shaved") && (random(1,100) > 90)>>
$activeSlave.slaveName needs to be taken down a peg. Fortunately, you know just the thing. You bring her into a bathroom, place a chair in the tub, and tie her securely to the chair. She isn't too perturbed - she probably expects a face fuck under running water or something like that - but she begins to cry when she hears you switch on an electric shaver. She luxuriates in her hair, flaunting it every chance she gets; it's something of value in a bleak slave world and she sobs as you shave it off her. Afterward, she sniffles and @@color:gold;looks at you in fear@@ and @@color:mediumorchid;unhappiness@@ when you rub her newly bald scalp. Of course, there's always the body modification studio if you ever feel like she's earned her hair back.
<<set $activeSlave.hStyle to "shaved", $activeSlave.hLength to 0>>
<<elseif ($activeSlave.anus > 0) && (random(1,100) < 10)>>
Sometimes, there's no need to be clever. The first indication she gets that you've decided to train her this week is when she wakes suddenly in the middle of the night to the burning sensation of a <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> being shoved up her ass. Not knowing what is happening, she struggles, but since she was already lying in her bed you just lie on top of her and press her wriggling body into the sheets as you assrape her. For the rest of the week, she finds herself grabbed and fucked. She can't help but @@color:gold;become used to the abuse@@ despite her @@color:mediumorchid;resentment.@@
<<AnalVCheck 6>>
<<else>>
$activeSlave.slaveName violently resists you whenever she can. This cannot be permitted, so after a particularly severe bout of physical resistance, you decide to employ an old method of breaking a mind without damaging a body. You secure her to a board and gently wash her face with a wet cloth. She spits in defiance, only to be surprised when you lower the board so that her feet are higher than her head. You tie the cloth around her face. A thin stream of water onto the cloth produces all the feeling and none of the reality of a slow death by drowning. Waterboarding isn't much use for extracting information, but it works well for @@color:gold;slavebreaking.@@
<</if>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
Your @@color:springgreen;slavebreaking experience@@ allows you to apply @@color:gold;exquisitely calibrated@@ mental pressure.
<<set $activeSlave.trust -= 2>>
<</if>>
<<if ($activeSlave.trust < -20) && ($activeSlave.fetishKnown == 0)>>
She is now fully broken; @@color:yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $trainingRegimen to "explore her sexuality">>
<<elseif ($activeSlave.trust < -20)>>
She is now fully broken; @@color:yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<<elseif ($activeSlave.devotion > 20) && ($activeSlave.fetishKnown == 0)>>
She is now obedient and attentive; @@color:yellow;her training assignment has defaulted to exploring her sexuality.@@
<<set $trainingRegimen to "explore her sexuality">>
<<elseif ($activeSlave.devotion > 20)>>
She is now obedient and attentive; @@color:yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<</if>>
<<case "harshly break her will">>
<<set $activeSlave.devotion -= 5, $activeSlave.trust -= 10, $activeSlave.health-->>
<<if ($activeSlave.fetish is "mindbroken")>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's mind is broken. She is a boring slave to torture, though her body will still occasionally react to intense pain. No matter what you try, nothing really reaches her destroyed soul. The agonies do @@color:red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.devotion < -90)>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
Old traditions should not be forgotten. The scourge is the oldest slavebreaking tool known to man, and to slave girls who do not properly obey men. For the whole week, whenever $activeSlave.slaveName disobeys you or whenever the whim strikes, you bind her securely and flog her without mercy. You use a soft leather appliance and apply medical care afterward, so there will be no permanent scarring, but @@color:red;her health is affected and the beatings leave her with a $activeSlave.minorInjury.@@ She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience.@@
<<elseif ($activeSlave.devotion < -50) && ($activeSlave.anus > 0)>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName is willing to physically defend herself against sexual abuse. Training her out of this rebelliousness is a nice sexual change of pace. For the entire week, whenever she commits some minor sin, you fight her into a state of physical submission and then sodomize her. This usually requires an extended beating to render her quiescent, followed by holding her down so that her struggles do not dislodge your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> from her delightfully spasming butthole. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the extreme stress @@color:red;affects her health, leaving her with a $activeSlave.minorInjury.@@
<<AnalVCheck 6>>
<<elseif ($activeSlave.balls > 0)>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has indefensible, obvious targets for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock and balls are dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member and sack, while beating the rest of her thoroughly. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the beatings @@color:red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.dick > 0)>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her cock is dangling defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple beatings to her member, while beating the rest of her thoroughly. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the beatings @@color:red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.clit > 0)>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName has an indefensible, obvious target for harsh breaking. Whenever she falls short in the smallest way, you bind her in such a way that her unusually large clit is visible and defenseless, and she cannot move to avoid blows. You then indulge your inventiveness, applying clips, weights, and simple slaps to her womanhood, while beating the rest of her thoroughly. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the beatings @@color:red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.nipples is "huge")>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
$activeSlave.slaveName's nipples beg for punishment. Whenever she falls short in the smallest way, you bind her in such a way that breasts dangle, her nipples are free and at your mercy, and she can only move enough to cause her boobs to sway erotically when she flinches with pain. You then indulge your inventiveness, applying clips, weights, and simple abuse to her nipples, while beating the rest of her thoroughly. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the beatings @@color:red;affect her health, leaving her with a $activeSlave.minorInjury.@@
<<elseif ($activeSlave.anus > 0)>>
You bind $activeSlave.slaveName with the head of an uncomfortably large dildo just inside her anus. The setup offers her a choice: she can either stand and have only tip up her butt, or she can take her weight off her legs, and take a massive phallus up the ass. You keep her like this for hours on end. At the start she tries to stand all the time. Then, she tries to rest on it for short periods, but realizes that this up and down motion really just leads to her assraping herself. Finally, she becomes so tired and apathetic that she accepts having a dildo up the ass, and sits down. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the extreme stress @@color:red;affects her health.@@
<<else>>
<<set $activeSlave.minorInjury to either("black eye", "split lip", "bruise")>>
The first time you force $activeSlave.slaveName to please you this week, she could be forgiven for thinking sexual abuse is to be her sentence. By the end of the week she remembers only fearing rape as a pleasant dream. This change is due to your program of roughly using her whenever she shows any sign of sleeping. You reward her with a short doze now and then, but she is slowly reduced to a nearly insensible state of agonizing fatigue. She is subjected to @@color:mediumorchid;immense mental pressure@@ @@color:gold;in favor of obedience,@@ but the extreme stress and rough treatment @@color:red;affect her health and leave her with a $activeSlave.minorInjury.@@
<</if>>
<<if ($activeSlave.fetish != "mindbroken")>>
<<set _seed to random(1,100)>>
<<if (_seed > 90)>>
This abuse has shattered her already-fragile self; @@color:red;her mind has been broken.@@
<<set $activeSlave.fetish to "mindbroken", $activeSlave.sexualFlaw to "none" $activeSlave.behavioralFlaw to "none">>
<<elseif (_seed > 80) && ($activeSlave.behavioralFlaw != "hates men") && ($activeSlave.behavioralFlaw != "hates women")>>
This abuse has associated
<<if ($PC.dick == 1)>>
cocks and masculinity with pain in her mind; @@color:red;she now instinctively hates men.@@
<<set $activeSlave.behavioralFlaw to "hates men">>
<<else>>
pussies and femininity with pain in her mind; @@color:red;she now instinctively hates women.@@
<<set $activeSlave.behavioralFlaw to "hates women">>
<</if>>
<<elseif (_seed > 70) && ($activeSlave.sexualFlaw != "odd")>>
This abuse has changed her a bit; @@color:red;she has begun to act strangely.@@
<<set $activeSlave.behavioralFlaw to "odd">>
<</if>>
<</if>>
A week of agony
<<if ($activeSlave.trust > 20)>>
@@color:gold;reduces her trust@@ in you.
<<set $activeSlave.trust -= 10>>
<<else>>
@@color:gold;encourages her fear@@ of you.
<<set $activeSlave.trust -= 10>>
<</if>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
Your @@color:springgreen;slave-breaking experience@@ allows you to apply @@color:gold;exquisite agony@@ without any increase in damage.
<<set $activeSlave.trust -= 5>>
<</if>>
<<if ($activeSlave.devotion > 20)>>
She is now fully broken; @@color:yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<</if>>
<<case "fix her behavioral flaw">>
<<if ($activeSlave.behavioralFlaw is "arrogant")>>
$activeSlave.slaveName seems to think she's better than everyone else. Naturally, as her owner you have the means to correct this sad misapprehension. As you train her during the week, you ensure that she submits to anyone and everyone. She is rarely permitted to enjoy sex under your tutelage, but is instead required to use her mouth and hands to get others off. She cleans, washes, and serves.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw is "bitchy")>>
$activeSlave.slaveName always has a cutting remark ready. The more obedient she's feeling, the more she directs them at people other than her <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, but it's still a serious problem. When you train her this week, you keep a sharp ear on her. Whenever she bitches out, you require her to promptly offer the target of her pissiness the use of her mouth. She'll either shut her mouth or have it roughly filled.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw is "odd")>>
$activeSlave.slaveName is odd. She behaves strangely, speaking randomly at times and doing things for no apparent reason. In earlier times this might have been considered 'adorable' or 'unique,' but in a slave it's just annoying. You punish her severely whenever she fails to do or say the right thing for the right reasons.
<<elseif ($activeSlave.behavioralFlaw is "hates men")>>
$activeSlave.slaveName does not like spending time around men. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick == 1>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when your cock isn't pounding a nice hole.
<<else>>
all the moreso since you cannot use yourself as a teaching tool. Fortunately, there are any number of men coming and going as you do business, and it's trivial to force her to rely on them for social contact.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw is "hates women")>>
$activeSlave.slaveName does not like spending time around girls. This is of course a huge obstacle to her performing her duties well. Breaking her of this is an unusually difficult task,
<<if $PC.dick != 0>>
all the moreso since you cannot use your penis-equipped self as a teaching tool. Fortunately, there are any number of girls around, and it's trivial to force her to rely on them for social contact.
<<else>>
so you approach it subtly. You simply require her to spend as much time as possible around you, eating, sleeping, and going about normal business. She already understood what you were to your slaves, sexually; she now is accustomed to who you are when you're not fucking.
<</if>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<elseif ($activeSlave.behavioralFlaw is "anorexic")>>
$activeSlave.slaveName has an unreasonable, psychologically based belief that she is too fat. This is a serious enough condition in the clinical sense that the usual routine of punishment will not affect it. Instead, you apply a regime of positive reinforcement: she is given attention and approval for her curves when they grow.
<<elseif ($activeSlave.behavioralFlaw is "gluttonous")>>
$activeSlave.slaveName's diet is already closely controlled, but the impulse to overeat is strong in her and like most gluttons she manages to be quite cunning. You watch her closely and administer harsh punishment to associate overeating with pain in her mind.
<<elseif ($activeSlave.behavioralFlaw is "liberated")>>
$activeSlave.slaveName has not yet accepted that her world has changed. You could wait for the weight of circumstances to bear it home to her, but you accelerated the process by giving her as many trivial orders as possible. She is required to receive orders to perform the most humiliatingly obvious of tasks.
<<elseif ($activeSlave.behavioralFlaw is "devout")>>
$activeSlave.slaveName remains devoted to an old world faith that serves her as a reservoir of mental resilience. You carefully select pressure points to break her of this by forcing her to violate her faith's purity codes, constantly. She is forced to eat, dress, and fuck in ways that convince her that she must either condemn herself as an irredeemable sinner, or abandon her beliefs.
<</if>>
<<set $activeSlave.training += 120-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@color:green;you break her of her bad habits.@@ @@color:hotpink;Her obedience has increased.@@
<<set $activeSlave.behavioralFlaw to "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish is "sub")>>
She really takes to your close attention; @@color:pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "cumslut")>>
While you're giving her personal attention, you discover by chance that @@color:pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "masochist")>>
While you're giving her personal correction, you discover by chance that @@color:pink;she likes pain!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@color:pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<</if>>
<</if>>
<<if ($activeSlave.behavioralFlaw is "none")>>
With her behavioral flaw trained out,
<<if ($activeSlave.sexualFlaw is "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
@@color:yellow;her training assignment has defaulted to breaking her will.@@
<<set $trainingRegimen to "break her will">>
<<else>>
@@color:yellow;her training assignment has defaulted to fostering devotion.@@
<<set $trainingRegimen to "build her devotion">>
<</if>>
<<else>>
@@color:yellow;her training assignment has defaulted to addressing her sexual flaw.@@
<<set $trainingRegimen to "fix her sexual flaw">>
<</if>>
<</if>>
<<case "fix her sexual flaw">>
<<switch $activeSlave.sexualFlaw>>
<<case "hates oral">>
$activeSlave.slaveName has a powerful gag reflex. As a result, it's pretty unpleasant to receive oral sex from her, no matter how hard she tries. You apply various inventive techniques for addressing this, all of which involve requiring her to repeatedly deepthroat some object or other.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "hates anal">>
<<if canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities sex slave to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself with a dildo instead.
<<AnalVCheck 10>>
<</if>>
<<case "hates penetration">>
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>>
$activeSlave.slaveName does not like sex. In earlier times, it was accepted and understood that some, particularly some women, had a low sex drive. No Free Cities sex slave is allowed to engage in such foolishness. It's a hard flaw to fix, and for now you substitute obedience for honest enjoyment, and just get her used to strong stimulation without putting anything in her.
<<elseif canDoAnal($activeSlave)>>
$activeSlave.slaveName does not like it up the butt. She views her rectum as a dirty place that should not be involved in sex. Naturally, this is an unacceptable view for a Free Cities slut to hold. The best way to address this foolishness is by long practice, so you take every opportunity to stick things up her behind, and when you bore of that, you require her to assfuck herself instead.
<<AnalVCheck 10>>
<</if>>
<<case "apathetic">>
You are well practiced at forcing slaves to get you off or suffer punishment. To address $activeSlave.slaveName's sexual apathy, you adapt the method by requiring her to work her mouth under your desk while you do business. She does all the work, start to finish, and she does it well if she wants to avoid pain.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "crude">>
$activeSlave.slaveName does not pay enough attention to standards when having sex, leading to crude comments and unsexy noises. To remedy this, you have her give you oral regularly: a sacrifice, but you make sacrifices for your slaves' improvement. Oral sex can be difficult to make elegant, but you work with her to make it as pretty as possible, and spank her cruelly when she fails.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "judgemental">>
$activeSlave.slaveName has a bad habit of being sexually judgemental, belittling anyone who doesn't live up to her pretensions of standards. To her regret, she frequently implies that she prefers partners with big dicks: regret, because whenever she's caught doing this, you have her brought to you and <<if $PC.dick == 1>>apply your big dick<<else>>apply a big dildo<</if>>
<<if ($activeSlave.anus > 0) && canDoAnal($activeSlave)>>
to her anus without mercy.
<<AnalVCheck 10>>
<<else>>
to her gagging throat.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<</if>>
<<case "shamefast">>
Fortunately, shamefastness is a simple problem to break. Whenever you feel the inclination, you strip $activeSlave.slaveName naked, drag her out into whatever public space catches your fancy, and force her to <<if $PC.dick != 0>>suck your dick<<else>>eat you out<</if>>. To make sure she's really working over her shame despite having her face buried against you, you force her to spread her buttocks to show off her asshole while she <<if $PC.dick != 0>>sucks<<else>>licks you<</if>>.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "idealistic">>
$activeSlave.slaveName still sees sex in a naive light, hoping to be romanced, teased to arousal, and asked permission. This might be an annoyingly ignorant outlook if it wasn't so amusing to break. By the tenth time you slap her $activeSlave.skin face at the slightest hesitation to <<if $PC.dick != 0>>suck your cock<<else>>eat your pussy<</if>>, her illusions are guttering low.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "repressed">>
$activeSlave.slaveName's innocence and hesitations about sex are unlikely to survive much longer, but you decide to hurry the process along by making her <<if $PC.dick != 0>>eat dick<<else>>eat your pussy<</if>> while masturbating. She's repressed enough that masturbation is still a partial punishment for her, but she usually gets herself off anyway, shaking with release and sobbing with crushed illusions.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<case "cum addict">>
is utterly addicted to cum. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>sex,<<elseif canDoAnal($activeSlave)>>buttsex,<<else>>breast play,<</if>>
no oral allowed, no matter how much she begs to be permitted to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>>.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "anal addict">>
is utterly addicted to buttsex. You keep her in your office whenever you can, and subject her to a strict sexual diet of
<<if canDoVaginal($activeSlave)>>vanilla sex,<<else>>oral and manual intercourse,<</if>>
no anal allowed, no matter how much she begs you to stick something, anything, up her ass.
<<if ($activeSlave.vagina > -1) && canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<else>><<set $activeSlave.oralCount += 10, $oralTotal += 10>><</if>>
<<case "attention whore">>
is an obnoxious attention whore. You keep her in your office and make love to her whenever you can, but only whenever you're alone in the office. You even instruct $assistantName not to bother you while the slave is receiving her therapy.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>> <</if>>
<<case "breast growth">>
is completely devoted to her own tits. You keep her in your office whenever you can, <<if canDoVaginal($activeSlave)>>fucking her<<elseif canDoAnal($activeSlave)>>fucking her ass<<else>>fucking her face<</if>>
in positions that offer her boobs no stimulation at all. When you're not broadening her sexual horizons, she's restrained to keep her from touching her own nipples, despite piteous begging.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "abusive" "malicious">>
seems to have forgotten that she's your bitch, so you remind her. You keep her in your office whenever she's not otherwise occupied, and hold her down and fuck her whenever you feel like it. It's been a long time since she was on the bottom this regularly.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "self hating">>
hates herself much more than is normal for a well trained sex slave, to the point where she actively seeks out unhealthy and destructive assignments. You build up her sexual self esteem with a steady diet of
<<if canDoVaginal($activeSlave)>>missionary lovemaking,<<elseif canDoAnal($activeSlave)>>gentle anal loving,<<else>>gentle oral sex,<</if>>
and make sure to praise her and keep her spirits up as much as you can.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "neglectful">>
has given up on her own sexual pleasure to an extent, focusing only on getting others off. You keep her in your office and play with her regularly, making a game of getting her off as often as possible. You're careful to use other slaves for your own pleasure.
<<if canDoVaginal($activeSlave)>><<VaginalVCheck 10>><<elseif canDoAnal($activeSlave)>><<AnalVCheck 10>><</if>>
<<case "breeder">>
has become so sexually obsessed with pregnancy that impregnation holds less interest for her than being pregnant.
<<if $activeSlave.preg > 0>>
Since she's pregnant, getting her out of this perversion is more difficult than just fucking her.
<<else>>
Fortunately, all slaves have a convenient hole in which they can be fucked without even the slightest danger of pregnancy.
<</if>>
So, you address the situation by fucking her up the ass, and making sure she gets off to it, too.
<<if canDoAnal($activeSlave)>>
<<AnalVCheck 10>>
<</if>>
<</switch>>
<<set $activeSlave.training += 120-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
You make progress, but she's the same at the end of the week.
<<else>>
<<set $activeSlave.training = 0>>
By the end of the week, @@color:green;you break her of her bad habits.@@ @@color:hotpink;Her obedience has increased.@@
<<set $activeSlave.sexualFlaw to "none", $activeSlave.devotion += 4>>
<</if>>
<<if $activeSlave.fetishKnown != 1>>
<<if ($activeSlave.fetish is "sub")>>
She really takes to your close attention; @@color:pink;she's a natural submissive!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "cumslut")>>
While you're giving her personal attention, you discover by chance that @@color:pink;she has an oral fixation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "masochist")>>
While you're giving her personal correction, you discover by chance that @@color:pink;she likes pain!@@
<<set ($activeSlave.fetishKnown to 1)>>
<<elseif ($activeSlave.fetish is "humiliation")>>
While you're giving her personal attention in public, you discover by chance that @@color:pink;she likes humiliation!@@
<<set ($activeSlave.fetishKnown to 1)>>
<</if>>
<</if>>
<<if ($activeSlave.sexualFlaw is "none")>>
With her sexual flaw trained out,
@@color:yellow;her training assignment has defaulted to
<<if ($activeSlave.behavioralFlaw is "none")>>
<<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>>
breaking her will.
<<set $trainingRegimen to "break her will">>
<<else>>
fostering devotion.
<<set $trainingRegimen to "build her devotion">>
<</if>>
<<else>>
addressing her behavioral flaw.
<<set $trainingRegimen to "fix her behavioral flaw">>
<</if>>
@@
<</if>>
<<case "explore her sexuality">>
<<set $activeSlave.fetishKnown to 1, $activeSlave.attrKnown to 1>>
You set about investigating her sexuality.
<<if ($activeSlave.devotion < -20) && ($activeSlave.trust > -20)>>
She's so resistant that you have to fill her with psychoactive drugs and restrain her painfully in order to learn anything. This abuse @@color:mediumorchid;increases her hatred.@@
<<set $activeSlave.devotion -= 5>>
<<elseif $activeSlave.devotion <= 20>>
You anticipate that she won't be sufficiently compliant with some of the extreme practices you mean to investigate, so you give her a hearty dose of aphrodisiacs and place her in bondage gear. She isn't happy, but soon she's too horny to care.
<<else>>
She's obedient enough that there is no trouble with any of the sexual kinks you subject her to. Some she likes more than others, but when she's not enjoying herself, she grits her teeth and concentrates on obeying you.
<</if>>
You start off by making her view a medley of pornography while $assistantName monitors her for arousal. It seems she is
<<if $activeSlave.attrXY <= 5>>
@@color:red;disgusted by men@@
<<elseif $activeSlave.attrXY <= 15>>
@@color:red;turned off by men@@
<<elseif $activeSlave.attrXY <= 35>>
@@color:red;not attracted to men@@
<<elseif $activeSlave.attrXY <= 65>>
indifferent to men,
<<elseif $activeSlave.attrXY <= 85>>
@@color:green;attracted to men@@
<<elseif $activeSlave.attrXY <= 95>>
@@color:green;aroused by men@@
<<else>>
@@color:green;passionate about men@@
<</if>>
and
<<if $activeSlave.attrXX <= 5>>
@@color:red;disgusted by women.@@
<<elseif $activeSlave.attrXX <= 15>>
@@color:red;turned off by women.@@
<<elseif $activeSlave.attrXX <= 35>>
@@color:red;not attracted to women.@@
<<elseif $activeSlave.attrXX <= 65>>
indifferent to women.
<<elseif $activeSlave.attrXX <= 85>>
@@color:green;attracted to women.@@
<<elseif $activeSlave.attrXX <= 95>>
@@color:green;aroused by women.@@
<<else>>
@@color:green;passionate about women.@@
<</if>>
<br> You then give her a good exploratory fondle. You play with her nipples and each of her holes and gauge her reaction.
<<if $activeSlave.fetish is "boobs">>
You've barely touched her nipples before she moans. After some experimentation, it becomes clear that her nipples might as well be a pair of slightly less sensitive clits. Finding her mammary fixation with you has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.fetish is "buttslut">>
<<if $activeSlave.vagina >= 0>>When you move from fingering her pussy to her asshole,<<else>>When you move from fondling her mouth to her asshole,<</if>> you've barely touched her butt before she comes explosively. After some experimentation, it becomes clear that her g-spot might as well be located up her ass. Finding her anal fixation with you has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She shows no real reaction when you move your fingers from hole to hole, because she seems to react with arousal to fingers in any of them.
<<else>>
Nothing unusual happens.
<</if>>
<br> Next, you demand extreme submission from her. You make her change into bondage gear that blinds her, restricts her movement, forces her to present her breasts uncomfortably, and holds vibrators against her. Thus attired, she is forced to serve you in whatever petty ways occur to you.
<<if $activeSlave.fetish is "submissive">>
During the first hour of this treatment, she cums hard against the vibrators. She's a natural submissive! Discovering this about herself under your hands has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She complies, showing the same enthusiasm for this as for other sex.
<<else>>
She complies, but she's not a natural submissive.
<</if>>
<br> Before you let her out of the extreme bondage, you rain a series of light blows across her nipples and buttocks.
<<if $activeSlave.fetish is "masochist">>
She almost orgasms at the stinging pain. She's a masochist! This discovery has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys the pain play, but she seems to enjoy everything you try.
<<else>>
She struggles and tries to avoid the blows.
<</if>>
<br> The next day, she continues to accompany you. Whenever cum is involved in your day's affairs in any way, you require her to clean it up with her mouth.
<<if $activeSlave.fetish is "cumslut">>
She enjoys this treatment. She's a cumslut! Discovering this about herself under your hands has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys using her mouth, but no more than other kinds of sexual activity.
<<else>>
If she had any special regard for cum, you'd know it, and she doesn't.
<</if>>
<br> You carefully watch her reaction as you let her spend a short time relaxing with a pregnant slave.
<<if $activeSlave.fetish is "pregnancy">>
She's fascinated. She fetishizes fertility! Discovering this with you has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She spends most of the rest ogling the pregnant slave's boobs.
<<else>>
She simply enjoys the rest.
<</if>>
<br> You restrain the pregnant slave and administer a brief beating across her bare buttocks, ensuring that you cause enough pain to produce a few tears, a bit of begging, and some struggling.
<<if $activeSlave.fetish is "sadist">>
She's almost painfully aroused. She's titillated by the idea of causing pain! Discovering this about herself under your direction has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys watching the poor pregnant slave wriggle, but she's watching her butt rather than the beating.
<<else>>
She's a bit disturbed by the sight of you punishing the pregnant girl.
<</if>>
<br> Before letting the poor pregnant slave go, you require $activeSlave.slaveName to add a blindfold to the restraints.
<<if $activeSlave.fetish is "dom">>
She seems to really enjoy blindfolding the poor girl, reassuring her as she does. She's a natural sexual top! Discovering this about herself under your direction has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys getting closer to the slave, mostly so she can give her pregnant pussy a thorough grope.
<<else>>
She just follows orders.
<</if>>
<br> Lastly, you place her in a special room in your penthouse filled with live video equipment. They get to see her groped, deepthroated, facial'd, teased, and tortured.
<<if $activeSlave.fetish is "humiliation">>
The more viewers she gets, the harder she comes. She's a slut for humiliation! Discovering this about herself under your hands has @@color:hotpink;increased her devotion to you.@@
<<set $activeSlave.devotion += 4>>
<<elseif $activeSlave.energy > 95>>
She enjoys showing off sexually, but focuses on the sex first. She got off on everything, and is clearly a nympho. Discovering this about herself under your hands has @@color:hotpink;greatly increased her devotion to you.@@
<<set $activeSlave.devotion += 9>>
<<else>>
She gets through it, but she doesn't seem to enjoy seeing her audience on the screen.
<</if>>
<<BasicTrainingDefaulter>>
<<case "induce arrogance">>
Since you've decided to incite her to arrogance, you praise her effusively, and give orders that others are to do so as well. Other slaves are punished for things she's allowed to get away with.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She isn't seriously affected; you'll have to be more subtle next week.
<<else>>
<<set $activeSlave.training = 0>>
She begins to think herself special, and is now @@color:red;arrogant.@@
<<set $activeSlave.behavioralFlaw to "arrogant">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce bitchiness">>
Since you've decided to induce her to bitchiness, you keep her in your office and induce her to criticize other slaves, rewarding her when she's especially catty.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She goes along, but remains cautious and will need more practice.
<<else>>
She starts making @@color:red;bitchy@@ remarks without being prompted.
<<set $activeSlave.behavioralFlaw to "bitchy">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce odd behavior">>
Since you've decided to abuse her into odd behavior, you target her for a campaign of surprise sex. You constantly ambush her, shove her onto the ground, and fuck her. Sometimes she wakes up from bad dreams to find you penetrating her.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the abuse.
<<else>>
She starts @@color:red;behaving oddly,@@ jumping at noises and mumbling to herself.
<<set $activeSlave.behavioralFlaw to "odd">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of men">>
In order to make her hate men, you sometimes simply <<if $PC.dick == 1>>stick your dick in her without asking<<else>>stuff a strap-on inside her without asking<</if>>, and sometimes force shockingly juvenile pranks on her. She is regularly smacked in the face with floppy dildos.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the masculine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@color:red;shoot hateful glances@@ at any men she sees.
<<set $activeSlave.behavioralFlaw to "hates men">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of women">>
In order to make her hate women, you keep her in your office when she's not otherwise occupied, and <<if $PC.vagina == 0>>make her eat other slaves out<<else>>sit on her face<</if>> until she's thoroughly sick of pussy.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She focuses more on you than on the feminine aspects of this. You'll need to be more subtle next week.
<<else>>
You notice her starting to @@color:red;shoot hateful glances@@ at any vaginas she sees.
<<set $activeSlave.behavioralFlaw to "hates women">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce gluttony">>
Inducing gluttony is harder than inducing anorexia; you force her to orgasm when she's eating, and praise her effusively when she gains weight. You also provide her with ample rations for stress eating.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She eats when ordered, but isn't deeply affected. She'll need more practice being a pig.
<<else>>
You notice her starting to @@color:red;enjoy eating@@ for its own sake, even when she's not hungry.
<<set $activeSlave.behavioralFlaw to "gluttonous">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anorexia">>
You criticize her cruelly whenever she eats, and praise thinner slaves to her face at every opportunity.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She continues consuming her rations when ordered, and will need further training.
<<else>>
She begins to @@color:red;eat only when repeatedly ordered to.@@
<<set $activeSlave.behavioralFlaw to "anorexic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce religious devotion">>
You direct a campaign of abuse and threats at her, and surreptitiously ensure that a little religious text from her home country finds its way into a hiding place in her living area.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
She begins to read it when she thinks she's alone, and @@color:red;talk to God@@ when she thinks only He is listening.
<<set $activeSlave.behavioralFlaw to "devout">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce liberation">>
You direct a campaign of abuse and threats at her, making sure to threaten her with the absolute worst of slavery in your arcology. You also arrange for her to witness other citizen's slaves in situations that aren't much fun.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She keeps her head down and shows no sign of religious introspection, at least this week.
<<else>>
A deep @@color:red;anger about slavery@@ builds within her.
<<set $activeSlave.behavioralFlaw to "liberated">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of oral">>
Since you've decided to force her to dislike oral sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her face.
<<InduceFlawAbuseEffects>>
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with the oral abuse, unknowingly condemning herself to more.
<<else>>
After gagging enough, she finally starts to @@color:red;hate oral.@@
<<set $activeSlave.sexualFlaw to "hates oral">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of anal">>
Since you've decided to force her to dislike anal sex, you're forced to use a complicated and refined slave breaking technique: constantly raping her ass.
<<InduceFlawAbuseEffects>>
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse of her butthole, unknowingly condemning herself to more assrape.
<<else>>
After feeling her poor sphincter grow sorer and sorer, she starts to @@color:red;hate anal.@@
<<set $activeSlave.sexualFlaw to "hates anal">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce hatred of penetration">>
Since you've decided to force her to dislike penetration, you're forced to use a complicated and refined slave breaking technique: constantly raping her.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to comply with your abuse, unknowingly condemning herself to more of it.
<<else>>
After feeling her poor holes grow sorer and sorer, she starts to @@color:red;hate getting fucked.@@
<<set $activeSlave.sexualFlaw to "hates penetration">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce shame">>
Since you've decided to force shame on her, you keep her in your office whenever she's not otherwise occupied, and heap derision on her at every opportunity, even inviting visitors to join you in chats about how unattractive and worthless she is.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She wants nothing more than to hide in corner and cry, and is now @@color:red;shamefast.@@
<<set $activeSlave.sexualFlaw to "shamefast">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual idealism">>
Since you've decided to induce her to sexual idealism, you keep her in your office, and when the two of you are all alone, gossip with her about other slaves and even citizens. You do your best to encourage her to believe absurdities.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She doesn't know what to make of this; you'll have to keep at it.
<<else>>
She follows along, and is now @@color:red;sexually idealistic.@@
<<set $activeSlave.sexualFlaw to "idealistic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual repression">>
Since you've decided to force sexual repression on her, you keep her in your office whenever she's not otherwise occupied. You use the monitoring systems to reveal her sexual arousal whenever it appears, and castigate and punish her for it.
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to keep her chin up, unknowingly condemning herself to more of this abuse.
<<else>>
She desperately tries to avoid even thinking about subjects that get her punished, and is now @@color:red;sexually repressed.@@
<<set $activeSlave.sexualFlaw to "repressed">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual apathy">>
Since you've decided to force sexual apathy on her, you keep her in your office whenever she's not otherwise occupied. You use her regularly, and punish her whenever she shows any sign of enjoyment.
<<InduceFlawAbuseEffects>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She continues to experience arousal when fucked, and will need more of this treatment.
<<else>>
She desperately tries to avoid arousal, and is now @@color:red;sexually apathetic.@@
<<set $activeSlave.sexualFlaw to "apathetic">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce crudity">>
Since you've decided to force sexual crudeness on her, you keep her in your office whenever she's not otherwise occupied, and degrade her cruelly. You relax the normal cleanliness rules, and require her to leave her used holes as they are until she's too disgusting to fuck.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<InduceFlawAbuseEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She does her best to tolerate the unclean feelings, condemning herself to more of this.
<<else>>
She slowly stops caring, and is now @@color:red;sexually crude.@@
<<set $activeSlave.sexualFlaw to "crude">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce judgement">>
Since you've decided to make her sexually judgemental, you keep her in your office and fuck her, <<if $PC.dick == 1>>praising her whenever she takes your big dick well<<else>>using a huge strap-on on her and praising her when she takes it like a good girl<</if>>. You also judge others' endowments in her presence.
<<InduceFlawLenityEffects>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She writes this off as bravado, and will need more training.
<<else>>
She starts to consider herself reserved for special sexual treatment, and is now @@color:red;sexually judgemental.@@
<<set $activeSlave.sexualFlaw to "judgemental">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce cum addiction">>
The cumslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal oral toys. You carefully limit her orgasms to when <<if $PC.dick == 1>>you're blowing your load down her throat<<else>>she's swallowing your pussyjuice<</if>>, and make her oral adventures predictably regular.
<<set $activeSlave.oralCount += 10, $oralTotal += 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys giving you lots of oral, but will need more training to develop psychological addiction to it.
<<else>>
She begins to develop a psychological @@color:yellow;addiction to cum.@@
<<set $activeSlave.sexualFlaw to "cum addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce anal addiction">>
The buttslut is quite pleased when you order her to stay in your office whenever she can for use as one of your personal anal toys. You make her anal orgasms predictably regular, doing your best to inculcate reliance on them.
<<AnalVCheck 10>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys all the anal attention, but will need more training to develop psychological addiction to buttsex.
<<else>>
She begins to develop a psychological @@color:yellow;addiction to anal sex.@@
<<set $activeSlave.sexualFlaw to "anal addict">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce attention whoring">>
The humiliation slut is quite pleased when you order her to stay in your office whenever she can, and fucking her whenever other slaves are present. You do your best to focus her attention on how the others react to the spectacle.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys all the humiliation, but will need more training to become a true attention whore.
<<else>>
She becomes a @@color:yellow;true attention whore,@@ caring more about the spectators than the sex.
<<set $activeSlave.sexualFlaw to "attention whore">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breast growth obsession">>
You inspect her breasts multiple times a day, and praise her effusively when they grow at all. You treat it as though it were something she could control personally.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys your attention to her favorite part of herself, but doesn't truly internalize your focus on their growth.
<<else>>
She begins to believe you despite herself, and becomes @@color:yellow;obsessed with breast growth.@@
<<set $activeSlave.sexualFlaw to "breast growth">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce abusiveness">>
The dom is gratified when you order her to stay in your office whenever she can to fuck any slave you feel like throwing her way. You do your best to limit her menu items to reluctant or even rebellious slaves, and praise her when she forces herself on them.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She has fun, but she continues to enjoy getting off more than getting to use bitches. She'll need more practice.
<<else>>
She becomes @@color:yellow;sexually abusive,@@ looking over each slave that comes into your office in the hope they'll resist.
<<set $activeSlave.sexualFlaw to "abusive">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce maliciousness">>
The sadist is gratified when you order her to stay in your office whenever she can to have her way with any slave you feel like throwing her way. You do your best to limit her menu items to rebellious slaves, and praise her when her sadism makes her an effective punishment tool.
<<set $activeSlave.penetrativeCount += 20, $penetrativeTotal += 20>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys herself, but still betrays occasional concern when slaves are really broken by what she does to them. She'll need more practice.
<<else>>
She becomes @@color:yellow;sexually malicious,@@ going so far as to lick tears off her victims' faces.
<<set $activeSlave.sexualFlaw to "malicious">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce self hatred">>
You order the masochist to stay in your office whenever she's not working or resting. You fuck her cruelly, going beyond the pain she enjoys into harsh degradation. And every time you use her, you make sure to tell her how useless she is.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She gets off on the pain, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@color:yellow;sexually self hating,@@ and tearfully begs to you do worse to her, no matter how bad it gets.
<<set $activeSlave.sexualFlaw to "self hating">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce sexual self neglect">>
You order the sub to stay in your office whenever she's not working or resting, and use her body for your pleasure. The instant you climax, you go back to your work or to another slave, treating her like a piece of used tissue.
<<if ($activeSlave.vagina > -1) && ($activeSlave.vaginalAccessory != "chastity belt")>><<VaginalVCheck 10>><<else>><<AnalVCheck 10>><</if>>
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She accepts her utterly submissive role, but her sense of self isn't seriously affected this week.
<<else>>
She becomes @@color:yellow;sexually self neglectful,@@ and loses all expectation that those who use her will address her pleasure at all.
<<set $activeSlave.sexualFlaw to "neglectful">>
<<BasicTrainingDefaulter>>
<</if>>
<<case "induce breeding obsession">>
You order the pregnant slut to stay in your office whenever she's not working or resting.
<<if $activeSlave.preg <= 0>>Since she's not pregnant, you keep her rigged up with an enormous sympathy belly when she's there.<</if>> Rather than fucking her, you praise her pregnancy effusively, and only allow her to get off when you're doing so.
<<set $activeSlave.training += 80-($activeSlave.intelligence*10)+(($activeSlave.devotion+$activeSlave.trust)/10)>>
<<if ($PC.career == "slaver") || ($PC.career == "arcology owner")>>
<<set $activeSlave.training += 20>>
<</if>>
<<if $activeSlave.training < 100>>
She enjoys herself, but mostly because of the pleasure. She'll need more training.
<<else>>
She develops an @@color:yellow;obsession with breeding,@@ and begins to stroke her belly in a disturbingly masturbatory way.
<<set $activeSlave.sexualFlaw to "breeder">>
<<BasicTrainingDefaulter>>
<</if>>
<</switch>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<else>>
<<for _I to 0;_I < $slaves.length;_I++>>
<<if $activeSlave.ID == $slaves[_I].ID>>
<<set $slaves[_I] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<</if>>
|
r3d/fc
|
src/uncategorized/ptWorkaround.tw
|
tw
|
bsd-3-clause
| 88,578
|
:: Public Servant Workaround
<<set $activeSlave.assignment to "serve the public">>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.ID == $slaves[$i].ID>>
<<set $slaves[$i] to $activeSlave>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/publicServantWorkaround.tw
|
tw
|
bsd-3-clause
| 300
|
:: random event roll
<<set $goto to $events.random()>>
<<goto $goto>>
|
r3d/fc
|
src/uncategorized/randomEventRoll.tw
|
tw
|
bsd-3-clause
| 72
|
:: random event select [nobr]
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $eventSlave != 0>>
$eventSlave.slaveName has been randomly selected for an event this week.
<br><br>
<</if>>
''A random event would have been selected from the following:''
<<for $i to 0; $i < $events.length; $i++>>
<br>[[$events[$i]]]
<</for>>
<br><br>
//RESS is an amalgamated Random Event, Single Slave that combines existing single slave random events//
<br><br>
DEBUG:
<br>
[[RE no event]]
|
r3d/fc
|
src/uncategorized/randomEventSelect.tw
|
tw
|
bsd-3-clause
| 510
|
:: Random Individual Event [nobr]
<<set $showEncyclopedia to 0>>
<<if $eventSlave == 0>>
<<if $cheatMode == 1>>
''One of the following slaves would have been selected for a random event:''
<br>
<<for $i to 0; $i < $eligibleSlaves.length; $i++>>
<<print "[[$eligibleSlaves[$i].slaveName|Random Individual Event][$eventSlave to $eligibleSlaves[" + $i + "]]]">>
<br>
<</for>>
<<else>>
<<set $eventSlave to $eligibleSlaves.random()>>
<<goto "Random Individual Event">>
<</if>>
<<else>>
<<silently>>
<<set $events = []>>
<<set $RESSevent = []>>
<<set $RESSTRevent = []>>
<<set $RETSevent = []>>
<<set $RECIevent = []>>
<<set $activeSlave = 0>>
<<set $groomSlave = 0>>
<<set $brideSlave = 0>>
<<set $legendaryFacility to 0>>
/* SUB CHECKS */
<<set $RERelationshipSlave = 0>>
<<set $REShowerForceSub = 0>>
<<set $RESadisticDescriptionSub = 0>>
<<set $REIfYouEnjoyItSub = 0>>
<<set $REBoobCollisionSub = 0>>
<<set $REAnalCowgirlSubIDs = []>>
<<set $RETasteTestSubIDs = []>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fetish != "mindbroken">>
<<if canWalk($slaves[$i])>>
<<if canTalk($slaves[$i])>>
<<if ($slaves[$i].assignment != "be confined in the cellblock")>>
<<if ($slaves[$i].assignment != "stay confined")>>
<<if (($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2))>>
<<if $slaves[$i].devotion <= 20>>
<<if ($slaves[$i].fetish != "buttslut") || ($slaves[$i].fetishKnown == 0)>>
<<if $slaves[$i].anus != 0>>
<<set $REShowerForceSub to $slaves[$i]>>
<<set $REIfYouEnjoyItSub to $slaves[$i]>>
<<else>>
<<set $RESadisticDescriptionSub to $slaves[$i]>>
<</if>>
<</if>>
<<else>>
<<if $slaves[$i].boobs > 3000>>
<<set $REBoobCollisionSub to $slaves[$i]>>
<</if>>
<</if>>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].devotion <= 60>>
<<if $slaves[$i].fetish != "buttslut">>
<<if $slaves[$i].anus != 0>>
<<set $REAnalCowgirlSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $slaves[$i].assignmentVisible == 1>>
<<if $slaves[$i].livingRules is "luxurious">>
<<if $slaves[$i].devotion >= -20>>
<<if $slaves[$i].anus != 0>>
<<set $RETasteTestSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($REShowerForceSub != 0)>>
<<if ($RESadisticDescriptionSub != 0)>>
<<if ($REIfYouEnjoyItSub != 0)>>
<<if ($REAnalCowgirlSubIDs.length > 1)>>
<<if ($RETasteTestSubIDs.length > 1)>>
<<break>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $eventSlave.relationship > 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID is $eventSlave.relationshipTarget>>
<<set $RERelationshipSlave to $slaves[$i]>>
<</if>>
<</for>>
<</if>>
/* STANDARD EVENTS */
<<if ($eventSlave.fetish != "mindbroken")>>
<<if canWalk($eventSlave)>>
<<if canTalk($eventSlave)>>
<<if ($eventSlave.entertainSkill >= 60)>>
<<if ($eventSlave.health > 40)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<set $RESSevent.push("happy dance")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion >= -50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.sexualFlaw is "repressed")>>
<<set $RETSevent.push("repressed anal virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($assistant > 0)>>
<<if ($assistantAppearance != "normal")>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.devotion >= -20)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.assignment is "be a servant")>>
<<set $RESSevent.push("PA servant")>>
<</if>>
<<elseif ($eventSlave.trust > 75)>>
<<if ($eventSlave.energy > 60)>>
<<set $RESSevent.push("PA flirting")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.clothes is "a succubus outfit")>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("sexy succubus")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl != 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.anus != 0)>>
<<if ($HGSeverity >= 0)>>
<<set $events.push("RE anal punishment")>>
<</if>>
<<set $events.push("RE shower punishment")>>
<</if>>
<</if>>
<<if ($eventSlave.ID is $HeadGirl.ID)>>
<<if ($eventSlave.trust > 50)>>
<<set $RESSevent.push("trusting HG")>>
<</if>>
<</if>>
<<if ($HeadGirl != 0)>>
<<if ($eventSlave.ID != $HeadGirl.ID)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.trust > 75)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.oralSkill > 30)>>
<<if ($eventSlave.intelligence >= $HeadGirl.intelligence)>>
<<if ($eventSlave.oralSkill > $HeadGirl.oralSkill)>>
<<set $events.push("RE HG replacement")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.livingRules is "spare")>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.devotion > -10)>>
<<set $RESSevent.push("sleeping ambivalent")>>
<</if>>
<<if ($eventSlave.trust < -20)>>
<<set $RESSevent.push("bad dream")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($week-$eventSlave.weekAcquired < 10)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("ignorant horny")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($RETasteTestSubIDs.length > 1)>>
<<if ($eventSlave.livingRules is "luxurious")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.energy > 80)>>
<<set $RETSevent.push("taste test")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($modRequestsAllowed > 0)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.speechRules is "permissive")>>
<<if ($eventSlave.corsetPiercing == 0)>>
<<if ($eventSlave.tonguePiercing == 0)>>
<<if ($eventSlave.anusPiercing == 0)>>
<<if ($eventSlave.nipplesPiercing == 0)>>
<<if ($eventSlave.dickPiercing == 0)>>
<<if ($eventSlave.vaginaPiercing == 0)>>
<<if ($eventSlave.lipsTat == 0) || ($eventSlave.lipsTat is "none")>>
<<if ($eventSlave.vaginaTat == 0) || ($eventSlave.vaginaTat is "none")>>
<<set $RESSevent.push("mods please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.muscles > 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.diet != "slimming")>>
<<set $RESSevent.push("sore shoulders")>>
<</if>>
<</if>>
<</if>>
<<if $RERelationshipSlave != 0>>
<<if ($eventSlave.relationship > 3)>>
<<if ($RERelationshipSlave.devotion > 20)>>
<<if canWalk($RERelationshipSlave)>>
<<if canTalk($RERelationshipSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RETSevent.push("date please")>>
<</if>>
<<if ($RERelationshipSlave.anus != 0)>>
<<if ($RERelationshipSlave.dick != 1)>>
<<if ($RERelationshipSlave.dick == 0) || (canAchieveErection($RERelationshipSlave))>>
<<if ($RERelationshipSlave.fetish == "dom") || ($RERelationshipSlave.fetish == "sadist")>>
<<set $RETSevent.push("top exhaustion")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $REAnalCowgirlSubIDs.length > 1>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.releaseRules != "restrictive")>>
<<if ($eventSlave.fetish is "buttslut") || ($eventSlave.fetish is "sadist") || ($eventSlave.fetish is "dom")>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RETSevent.push("anal cowgirl")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $REBoobCollisionSub != 0>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.boobs > 3000)>>
<<if ($eventSlave.attrXX > 1) || (($eventSlave.fetish is "boobs") && ($eventSlave.fetishStrength > 95))>>
<<if $eventSlave.ID != $REBoobCollisionSub.ID>>
<<set $RETSevent.push("boob collision")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($weatherToday.severity <= 1)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("confident tanning")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $seed to 0>>
<<if $HeadGirl == 0>>
<<set $seed to 1>>
<<elseif $HeadGirl.ID != $eventSlave.ID>>
<<set $seed to 1>>
<</if>>
<<if $seed == 1>>
<<set $RESSevent.push("a gift")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship >= 2)>>
<<if ($eventSlave.relationship < 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<set $events.push("RE relationship advice")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.anus > 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.trust > 20>>
<<set $RESSevent.push("devoted exhibition")>>
<<set $RESSevent.push("devoted lotion")>>
<</if>>
<<if $eventSlave.energy > 95>>
<<set $RESSevent.push("devoted nympho")>>
<</if>>
<<if $eventSlave.releaseRules is "permissive">>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("permitted masturbation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust < -50>>
<<if $eventSlave.devotion <= 20>>
<<set $RESSevent.push("terrified inspection")>>
<</if>>
<</if>>
<<if $eventSlave.dick > 0>>
<<if $eventSlave.anus > 0>>
<<if $eventSlave.devotion >= 10>>
<<if $REFeminizationCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("feminization")>>
<</if>>
<<if $eventSlave.trust >= 10>>
<<if $eventSlave.balls >= 0>>
<<if $eventSlave.hormones <= 0>>
<<if $REFutaSisterCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("futa")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.analSkill > 30>>
<<if $eventSlave.devotion >= 10>>
<<if $REMILFCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("MILF")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.attrXY > 50>>
<<if $eventSlave.anus != 0>>
<<if $eventSlave.vagina != 0>>
<<if $eventSlave.devotion >= 10>>
<<if $REOrientationCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("orientation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.face >= 0>>
<<if $eventSlave.devotion >= 10>>
<<if ($eventSlave.assignment is "serve the public") || ($eventSlave.assignment is "whore")>>
<<if $REUglyCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("ugly")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.anus > 1>>
<<if $eventSlave.anus < 4>>
<<if $eventSlave.analArea > 1>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.trust > 50>>
<<if $REButtholeCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("butthole")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*
<<if $eventSlave.drugs is "breast injections">>
<<if ($eventSlave.anus > 0) || ($eventSlave.vagina > 0)>>
<<if $eventSlave.devotion <= 50>>
<<if $eventSlave.devotion >= -20>>
<<if $eventSlave.trust >= -50>>
<<if $REReductionCheckinIDs.contains($eventSlave.ID)>>
<<set $RECIevent.push("reduction")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
*/
<<if ($eventSlave.assignment is "be a servant")>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.intelligence < -1)>>
<<set $RESSevent.push("cooler lockin")>>
<</if>>
<</if>>
<</if>>
<<if ($universalRulesConsent == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.fetish is "sadist") || ($eventSlave.fetish is "dom") || ($eventSlave.energy > 95)>>
<<if ($REShowerForceSub != 0)>>
<<if ($eventSlave.trust <= 75)>>
<<set $RETSevent.push("RE shower force")>>
<</if>>
<</if>>
<<if ($eventSlave.anus > 0)>>
<<if ($RESadisticDescriptionSub != 0)>>
<<set $RETSevent.push("sadistic description")>>
<</if>>
<</if>>
<<if ($cockFeeder > 0)>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("kitchen molestation")>>
<</if>>
<</if>>
<</if>>
<<if ($REIfYouEnjoyItSub != 0)>>
<<set $RETSevent.push("if you enjoy it")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.speechRules is "restrictive")>>
<<set $RESSevent.push("vocal disobedience")>>
<</if>>
<</if>>
<</if>>
<<if ($boobAccessibility != 1)>>
<<if ($eventSlave.boobs > 3000)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($slaves.length > 2)>>
<<set $RESSevent.push("huge tits")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.physicalAge > 30)>>
<<if ($eventSlave.ageImplant > 0)>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSevent.push("age implant")>>
<</if>>
<</if>>
<</if>>
<<if ($seeAge != 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($week-$eventSlave.birthWeek >= 51)>>
<<set $RESSevent.push("birthday")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.clothes is "a penitent nuns habit")>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("penitent")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.slaveName != $eventSlave.birthName)>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("not my name")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($slaves.length > 2)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.heels == 1)>>
<<if ($eventSlave.shoes is "heels") || ($eventSlave.shoes is "boots") || ($eventSlave.shoes is "extreme heels")>>
<<set $RESSevent.push("tendon fall")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.vagina < 0)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.analSkill <= 30)>>
<<set $RESSevent.push("obedient shemale")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.physicalAge > 37)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina > 0)>>
<<set $RESSevent.push("devoted old")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.fetish is "humiliation") || ($eventSlave.energy > 95)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.fetishKnown == 1)>>
<<set $RESSevent.push("fearful humiliation")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.livingRules is "luxurious")>>
<<if ($eventSlave.devotion <= 75)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("newly devoted sunrise")>>
<</if>>
<</if>>
<</if>>
<<if ($spa > 0)>>
<<if ($eventSlave.boobs > 2000)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("spa boobs")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.lactation > 0)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("cow milking")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dietCum > 0)>>
<<if ($eventSlave.devotion < 20)>>
<<if (($eventSlave.fetish != "cumslut") && ($eventSlave.fetish != "masochist") && ($eventSlave.fetishStrength < 60)) || ($eventSlave.fetishKnown == 0)>>
<<set $RESSevent.push("retching cum feeding")>>
<</if>>
<</if>>
<</if>>
<<if ($arcologies[0].FSSubjugationist != "unset")>>
<<if ($eventSlave.race != $arcologies[0].FSSubjugationistRace)>>
<<if ($week-$eventSlave.weekAcquired > 1)>>
<<if ($week-$eventSlave.weekAcquired < 10)>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.health > -20)>>
<<set $toSearch to $eventSlave.race>>
<<if ($toSearch.indexOf("surgically") is -1)>>
<<if ($eventSlave.indentureRestrictions < 1)>>
<<set $RESSevent.push("subjugation blues")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.accent < 3)>>
<<if ($eventSlave.dietCum > 0)>>
<<if ($eventSlave.diet is "fattening")>>
<<if ($eventSlave.trust > -50)>>
<<if ($eventSlave.fetish != "cumslut")>>
<<if ($eventSlave.weight < -30)>>
<<if ($eventSlave.health > -80)>>
<<if ($eventSlave.behavioralFlaw != "anorexic")>>
<<if ($eventSlave.sexualFlaw != "self hating")>>
<<if ($eventSlave.fetishStrength <= 60) or ($eventSlave.fetishKnown != 1)>>
<<set $RESSevent.push("too thin for cum diet")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.drugs == "breast injections">>
<<if $eventSlave.boobs <= 8000>>
<<if $eventSlave.boobs > 2000>>
<<if $eventSlave.devotion <= 50>>
<<if $eventSlave.devotion >= -50>>
<<if $eventSlave.trust >= -50>>
<<if $eventSlave.fetish != "boobs">>
<<if $eventSlave.intelligence > -2>>
<<set $RESSevent.push("breast expansion blues")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.physicalAge > 35>>
<<if $eventSlave.speechRules != "restrictive">>
<<if ($eventSlave.assignment == "serve the public") || ($eventSlave.assignment == "whore")>>
<<if $eventSlave.devotion > -20>>
<<if $eventSlave.devotion <= 95>>
<<set $RESSevent.push("ara ara")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.anus > 3>>
<<if $eventSlave.devotion > 50>>
<<if $eventSlave.trust > 50>>
<<set $RESSevent.push("gaped asshole")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.health > 90>>
<<if $eventSlave.muscle > 5>>
<<if $eventSlave.weight <= 30>>
<<if $eventSlave.weight >= -30>>
<<if $eventSlave.trust > 50>>
<<if $eventSlave.devotion > 50>>
<<set $RESSevent.push("passing declaration")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.trust < -50>>
<<if $eventSlave.devotion < 50>>
<<set $RESSevent.push("im scared")>>
<</if>>
<</if>>
<</if>> /* closes mute exempt */
<<if $eventSlave.trust > 20>>
<<if $eventSlave.energy > 40>>
<<set $RESSTRevent.push("comfortable seat")>>
<</if>>
<</if>>
<<if $eventSlave.vaginaLube > 1>>
<<if $eventSlave.devotion > 20>>
<<if $eventSlave.vagina > -1>>
<<set $RESSevent.push("moist pussy")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.devotion <= 20>>
<<if $eventSlave.trust <= -20>>
<<if $eventSlave.dick > 0>>
<<if $eventSlave.attrXY < 50>>
<<set $RESSevent.push("transition anxiety")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $seeAge == 1>>
<<if ($eventSlave.devotion >= 20)>>
<<if ($eventSlave.physicalAge == Math.round($eventSlave.pubertyAgeXX))>>
<<if canGetPregnant($eventSlave)>>
<<if ($eventSlave.birthWeek lt 2)>>
<<set $RESSevent.push("first period")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= 20)>>
<<if canAchieveErection($eventSlave)>>
<<if ($eventSlave.physicalAge == Math.round($eventSlave.pubertyAgeXY))>>
<<if ($eventSlave.dickAccessory != "chastity" || $eventSlave.dickAccessory != "combined chastity")>>
<<if ($eventSlave.birthWeek lt 2)>>
<<set $RESSevent.push("wet dreams")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes aging exemption */
<<if $eventSlave.devotion >= -150>>
<<if $eventSlave.devotion <= 50>>
<<set $events.push("RE standard punishment")>>
<</if>>
<</if>>
<<if $eventSlave.boobs > 600>>
<<if $eventSlave.boobShape is "torpedo-shaped">>
<<if $eventSlave.devotion >= -50>>
<<set $RESSevent.push("torpedo squeeze")>>
<</if>>
<</if>>
<</if>>
<<if $eventSlave.assignment is "serve the public">>
<<if $eventSlave.fetishKnown is 1>>
<<if $FSDegradationist is "unset">>
<<if $AProsperityCap > 60>>
<<set $RESSevent.push("mean girls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.hormones > 0)>>
<<if ($hormoneUpgradeMood == 0)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("orchiectomy please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("shower slip")>>
<<if ($eventSlave.amp < 0)>>
<<set $RESSevent.push("plimb help")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($suppository != 0)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<set $RESSevent.push("suppository resistance")>>
<</if>>
<</if>>
<<if ($cockFeeder != 0)>>
<<if ($eventSlave.fetish != "cumslut")>>
<<set $RESSevent.push("cockfeeder resistance")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship <= -2)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("bonded love")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -10)>>
<<if ($eventSlave.ID != $HeadGirl.ID)>>
<<if ($eventSlave.ID != $Concubine.ID)>>
<<set $RESSevent.push("refreshment delivery")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dick > 8)>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.energy > 60)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("dick wringing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.dickAccessory is "chastity")>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.energy > 50)>>
<<if ($eventSlave.energy < 95)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("cage relief")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($PC.dick > 0)>>
<<if ($PC.boobs > 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.anus != 0)>>
<<if (($eventSlave.attrXY <= 0) && ($eventSlave.attrXX > 0)) || (($eventSlave.attrXX <= 0) && ($eventSlave.attrXY > 0))>>
<<set $RESSevent.push("dickgirl PC")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if canTalk($eventSlave)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust > -10)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("language lesson")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.energy > 40)>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.devotion > 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if (($eventSlave.attrXX > 0) && ($PC.boobs == 1)) || (($eventSlave.attrXY > 0) && ($PC.dick == 1))>>
<<set $RESSevent.push("hot PC")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.trust <= 20)>>
<<if ($eventSlave.trust >= -75)>>
<<if ($eventSlave.devotion <= 30)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $RESSevent.push("like me")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 1400)>>
<<if ($eventSlave.boobsImplant == 0)>>
<<if ($eventSlave.nipples != "tiny")>>
<<if ($eventSlave.devotion > 20)>>
<<set $RESSevent.push("huge naturals")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.clothes is "uncomfortable straps")>>
<<set $RESSevent.push("bondage gear")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.labia > 1)>>
<<if ($eventSlave.muscles > 30)>>
<<if ($eventSlave.vagina > -1)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $RESSevent.push("inconvenient labia")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.addict > 20)>>
<<if ($eventSlave.aphrodisiacs > 0)>>
<<set $RESSevent.push("obedient addict")>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.assignment != "stay confined")>>
<<if ($eventSlave.heels != 1)>>
<<set $RESSevent.push("escapee")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.behavioralFlaw is "gluttonous")>>
<<if ($eventSlave.diet is "restricted")>>
<<set $RESSevent.push("diet")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.devotion >= -50)>>
<<set $RESSevent.push("resistant shower")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.energy > 75)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.vagina != 0) || ($eventSlave.anus != 0)>>
<<set $RESSevent.push("night visit")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules is "restrictive")>>
<<SexualRelease $eventSlave>>
<<if ($release != 1)>>
<<if ($eventSlave.devotion <= 95)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<set $RESSevent.push("forbidden masturbation")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust >= -50)>>
<<set $RESSevent.push("desperately horny")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.dick != 0) >>
<<if ($eventSlave.hormones < 1)>>
<<if ($eventSlave.balls > 0)>>
<<if ($eventSlave.dickAccessory != "chastity")>>
<<if ($eventSlave.vaginalAccessory != "chastity belt") >>
<<set $RESSevent.push("slave dick on slave")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.muscles > 30)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.vagina != 0)>>
<<set $RESSevent.push("muscles")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.lactation > 1)>>
<<if ($eventSlave.vaginalAccessory != "chastity belt")>>
<<set $RESSevent.push("milkgasm")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.waist > 1)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("devoted waist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.entertainSkill >= 100)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment is "serve the public")>>
<<set $RESSevent.push("masterful entertainer")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.whoreSkill >= 100)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment is "whore")>>
<<set $RESSevent.push("masterful whore")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.dick > 0)>>
<<if ($eventSlave.balls == 0)>>
<<if ($eventSlave.ovaries == 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.trust < -50)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("resistant gelding")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if isFertile($eventSlave)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($PC.dick != 0)>>
<<if ($eventSlave.fetish is "pregnancy") || ($eventSlave.energy > 95)>>
<<if $eventSlave.eggType == "human">>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.vagina > 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("impregnation please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.buttplug is "large plug") || ($eventSlave.buttplug is "long, large plug")>>
<<if ($eventSlave.assignment != "stay confined")>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust >= -50)>>
<<if ($eventSlave.anus < 3)>>
<<set $RESSevent.push("plug disobedience")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if (($eventSlave.assignment is "whore") || ($eventSlave.assignment is "serve the public"))>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("used whore")>>
<</if>>
<</if>>
<</if>> /* closes amp/crawling exempt */
<<if canTalk($eventSlave)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.boobsImplant > 400)>>
<<if (($eventSlave.lipsImplant + $eventSlave.buttImplant) > 3)>>
<<if ($eventSlave. boobs < 90) || ($eventSlave. butt < 8)>>
<<if ($eventSlave.relation == 0)>>
<<set $RESSevent.push("surgery addict")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment is "please you")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.dickAccessory != "chastity") || ($eventSlave.dick == 0)>>
<<if ($corpIncorporated != 0)>>
<<set $RESSevent.push("shift sleep")>>
<</if>>
<<if ($eventSlave.releaseRules is "permissive")>>
<<set $RESSevent.push("shift masturbation")>>
<</if>>
<<if ($eventSlave.entertainSkill >= 60)>>
<<set $RESSevent.push("shift doorframe")>>
<</if>>
<</if>>
<</if>>
<<if ($PC.vagina == 1)>>
<<if ($eventSlave.dick == 0)>>
<<if ($fuckSlaves > 2)>>
<<set $RESSevent.push("fucktoy tribbing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive") >>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount > 900)>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount < 1100)>>
<<if ($eventSlave.vagina != 0)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("millenary")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment is "stay confined")>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("solitary desperation")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules is "restrictive")>>
<<if ($eventSlave.devotion > 60)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("restricted profession")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules is "restrictive")>>
<<if ($eventSlave.intelligence > 0)>>
<<if ($eventSlave.trust >= -20)>>
<<if ($eventSlave.devotion <= 20)>>
<<set $RESSevent.push("restricted smart")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($expansionRequestsAllowed > 0)>>
<<if ($eventSlave.drugs is "no drugs")>>
<<if ($eventSlave.speechRules is "permissive")>>
<<if ($eventSlave.health > 20)>>
<<if ($eventSlave.devotion >= -20)>>
<<if ($eventSlave.trust > 20)>>
<<if ($arcologies[0].FSSlimnessEnthusiast is "unset")>>
<<set $RESSevent.push("injections please")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment is "serve the public")>>
<<if ($eventSlave.devotion > 50)>>
<<set $RESSevent.push("serve the public devoted")>>
<</if>>
<</if>>
<<if ($eventSlave.behavioralFlaw is "bitchy")>>
<<if canSee($eventSlave)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("obedient bitchy")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* closes mute exempt */
<<if ($cockFeeder == 0)>>
<<if ($eventSlave.intelligence < -1)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion >= -20) || ($eventSlave.trust < -20)>>
<<set $RESSevent.push("obedient idiot")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 15000)>>
<<set $RESSevent.push("tittymonster inspection")>>
<</if>>
<<if ($assistant > 1)>>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.energy > 95)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.releaseRules is "permissive")>>
<<set $RESSevent.push("nympho with assistant")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.assignment is "please you") || ($eventSlave.assignment is "serve in the master suite") || ($eventSlave.assignment is "be your Concubine")>>
<<set $RESSevent.push("bed snuggle")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.minorInjury is "sore ass")>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("sore ass")>>
<</if>>
<</if>>
<<if ($eventSlave.sexualFlaw is "hates oral")>>
<<if ($PC.dick != 0)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("hates oral")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 20)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RESSevent.push("devoted anal virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($eventSlave.balls > 1)>>
<<if ($eventSlave.devotion <= 20)>>
<<if ($eventSlave.trust <= 20)>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<set $RESSevent.push("fearful balls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.assignment is "be a servant")>>
<<set $RESSevent.push("scrubbing")>>
<</if>>
<</if>>
<<if ($eventSlave.speechRules != "restrictive")>>
<<if ($eventSlave.vaginalAccessory != "chastity belt")>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.vagina == 0)>>
<<if ($eventSlave.anus != 0)>>
<<if ($eventSlave.oralCount+$eventSlave.vaginalCount+$eventSlave.analCount > 100)>>
<<set $RESSevent.push("unhappy virgin")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.aphrodisiacs > 1)>>
<<if ($eventSlave.speechRules is "restrictive")>>
<<set $RESSevent.push("extreme aphrodisiacs")>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.clit > 2)>>
<<if ($eventSlave.vaginalAccessory != "chastity belt")>>
<<set $RESSevent.push("slave clit on slave")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.dick > 4) >>
<<if ($eventSlave.hormones < 1)>>
<<if ($eventSlave.balls != 0)>>
<<if ($eventSlave.dickAccessory != "chastity")>>
<<set $RESSevent.push("slave dick huge")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.heels == 1) >>
<<if ($eventSlave.shoes is "heels") || ($eventSlave.shoes is "extreme heels")>>
<<if ($eventSlave.anus != 0)>>
<<set $RESSevent.push("heels")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.releaseRules != "restrictive") >>
<<if ($eventSlave.anus > 2)>>
<<if ($eventSlave.fetish is "buttslut") || ($eventSlave.energy > 95)>>
<<if ($eventSlave.fetish != "none")>>
<<if canDoAnal($eventSlave)>>
<<set $RESSevent.push("loose buttslut")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.assignment is "whore")>>
<<if ($eventSlave.devotion < -20) && ($eventSlave.trust > -20)>>
<<set $RESSevent.push("whore rebellious")>>
<</if>>
<</if>>
<<if ($eventSlave.amp == 1)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("devoted amp")>>
<</if>>
<</if>>
<<if ($eventSlave.assignment is "rest")>>
<<set $RESSevent.push("resting amp")>>
<</if>>
<</if>>
<<if ($eventSlave.boobs < 500)>>
<<if ($eventSlave.butt < 3)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.anus > 0)>>
<<if ($eventSlave.weight <= 10)>>
<<if ($eventSlave.muscles <= 30)>>
<<set $RESSevent.push("obedient girlish")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.boobs > 1200)>>
<<if ($eventSlave.areolae > 3)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.anus > 0)>>
<<set $RESSevent.push("shaped areolae")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.behavioralFlaw is "arrogant")>>
<<if ($eventSlave.devotion < -50)>>
<<if ($eventSlave.trust >= -50)>>
<<set $RESSevent.push("rebellious arrogant")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.preg > 20)>>
<<set $RESSevent.push("hugely pregnant")>>
<</if>>
<<if ($eventSlave.hormones > 0)>>
<<if ($eventSlave.vagina is -1)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<if ($eventSlave.fetish != "buttslut")>>
<<if ($eventSlave.speechRules is "permissive")>>
<<set $RESSevent.push("hormone dysfunction")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.vaginaPiercing > 1)>>
<<if ($eventSlave.nipplesPiercing > 1)>>
<<if ($eventSlave.clitPiercing > 1)>>
<<if ($eventSlave.devotion > 20) || ($eventSlave.trust < -20)>>
<<if ($eventSlave.devotion <= 50)>>
<<set $RESSevent.push("heavy piercing")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.fetishKnown == 1)>>
<<if ($eventSlave.fetish is "cumslut") || ($eventSlave.energy > 95)>>
<<if (($eventSlave.assignment is "whore") || ($eventSlave.assignment is "serve the public"))>>
<<if ($eventSlave.devotion > 20)>>
<<if ($PC.dick != 0)>>
<<set $RESSevent.push("cumslut whore")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.anus == 0)>>
<<if ($eventSlave.devotion < -20)>>
<<if ($eventSlave.trust >= -20)>>
<<set $RESSevent.push("resistant anal virgin")>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.relationship > 3)>>
<<if ($eventSlave.relationship < 5)>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > 20)>>
<<set $events.push("RE slave marriage")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.prestige == 0)>>
<<if ($eventSlave.devotion > 50)>>
<<if ($eventSlave.trust > 50)>>
<<if ($eventSlave.entertainSkill >= 100)>>
<<if ($eventSlave.assignment is "serve the public")>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<</if>>
<<if ($eventSlave.whoreSkill >= 100)>>
<<if ($eventSlave.assignment is "whore")>>
<<set $events.push("RE legendary whore")>>
<</if>>
<</if>>
<<if ($eventSlave.lactation > 0)>>
<<if (($eventSlave.boobs-$eventSlave.boobsImplant) > 6000)>>
<<if ($eventSlave.assignment is "get milked")>>
<<if ($eventSlave.prestige == 0)>>
<<set $events.push("RE legendary cow")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.preg > 30)>>
<<if ($eventSlave.pregType < 50)>>
<<if ($eventSlave.births > 10)>>
<<if ($eventSlave.assignment is "whore") || ($eventSlave.assignment is "serve the public")>>
<<if ($eventslave.amp != 1)>>
<<if ($eventSlave.prestige == 0)>>
<<set $events.push("RE legendary womb")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.balls > 4)>>
<<if ($eventSlave.dick > 4)>>
<<if ($eventSlave.assignment is "work in the dairy") || ($eventSlave.assignment is "get milked")>>
<<if ($eventSlave.prestige == 0>>
<<set $events.push("RE legendary balls")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($eventSlave.origin is "You sentenced her to enslavement as a punishment for attempted theft of a slave.") || ($eventSlave.origin is "She is an enslaved Daughter of Liberty.")>>
<<if ($eventSlave.devotion > 95) && ($eventSlave.prestige == 0) && ($eventSlave.assignment is "please you")>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/* NICKNAME EVENTS */
<<if $nicknamesAllowed == 1>>
<<set $toSearch to $eventSlave.slaveName.toLowerCase();>>
<<if ($toSearch.indexOf("'") is -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<set $events.push("RE nickname")>>
<<set $seed to 0>>
<</if>>
<</if>> /* closes nickname check */
<</if>> /* closes no nicknames option */
<</if>> /* closes mindbreak exempt */
<<if ($eventSlave.fetish is "mindbroken")>>
<<if canWalk($eventSlave)>>
<<set $RESSevent.push("mindbroken morning")>>
<</if>>
<</if>>
/* EVENT STRIPPING */
<<if $normalizedEvents == 1>>
<<for $i to 0; $i < $events.length; $i++>>
<<if $events.count($events[$i]) > 1>>
<<set $dumped to $events.pluck([$i],[$i])>>
<</if>>
<</for>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i to 0; $i < $RESSevent.length; $i++>>
<<set $events.push("RESS")>>
<</for>>
<<for $i to 0; $i < $RESSTRevent.length; $i++>>
<<set $events.push("RESSTR")>>
<</for>>
<<for $i to 0; $i < $RETSevent.length; $i++>>
<<set $events.push("RETS")>>
<</for>>
<<for $i to 0; $i < $RECIevent.length; $i++>>
<<set $events.push("RECI")>>
<</for>>
<<if $events.length == 0>>
<<set $events.push("RE no event")>>
<</if>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
<</if>> /* CLOSES SLAVE SELECT */
|
r3d/fc
|
src/uncategorized/randomIndividualEvent.tw
|
tw
|
bsd-3-clause
| 40,001
|
:: Random Nonindividual Event
<<silently>>
<<set $showEncyclopedia to 0>>
<<set $events = []>>
<<set $RecETSevent = []>>
<<set $REFIevent = []>>
<<set $PESSevent = []>>
<<set $PETSevent = []>>
<<set $activeSlave = 0>>
<<set $groomSlave = 0>>
<<set $brideSlave = 0>>
<<set $seed to 0>>
<<set $eventSlave to $slaves.random()>>
<<if $eventSlave.fuckdoll == 0>>
<<if $nicknamesAllowed == 1>>
<<if $eventSlave.assignment != "be confined in the arcade">>
<<set $toSearch to $eventSlave.slaveName.toLowerCase();>>
<<if ($toSearch.indexOf("'") is -1)>>
<<if ($week-$eventSlave.weekAcquired >= 4)>>
<<if ($eventSlave.devotion >= -20)>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed to 1>>
<<else>>
<<set $events.push("RE nickname")>>
<<set $events.push("RE nickname")>>
<<set $seed to 1>>
<</if>>
<</if>>
<</if>> /* closes nickname check */
<</if>>
<</if>> /* closes no nicknames option */
<<if ($eventSlave.assignment is "serve in the master suite")>>
<<if ($eventSlave.devotion > 20)>>
<<if ($eventSlave.trust > -20)>>
<<if ($activeSlave.anus > 0)>>
<<if ($activeSlave.vagina != 0)>>
<<if ($corpIncorporated != 0)>>
<<set $events.push("RE shift sleep")>>
<</if>>
<<if ($activeSlave.releaseRules != "restrictive")>>
<<set $events.push("RE shift masturbation")>>
<</if>>
<<if ($activeSlave.entertainSkill >= 60)>>
<<set $events.push("RE shift doorframe")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* CLOSES FUCKDOLL CHECK */
<<set $legendaryFacility to 1>>
<<if $legendaryWhoreID != 0>>
<<set $events.push("RE legendary whore")>>
<</if>>
<<if $legendaryEntertainerID != 0>>
<<set $events.push("RE legendary entertainer")>>
<</if>>
<<if $legendaryCowID != 0>>
<<set $events.push("RE legendary cow")>>
<</if>>
<<if $legendaryBallsID != 0>>
<<set $events.push("RE legendary balls")>>
<</if>>
<<if $legendaryWombID != 0>>
<<set $events.push("RE legendary womb")>>
<</if>>
<<if $legendaryAbolitionistID != 0>>
<<set $events.push("RE former abolitionist")>>
<</if>>
<<if $shelterAbuse <= 5>>
<<if $shelterGirlsIDs.length > 0>>
<<set $events.push("RE shelter inspection")>>
<</if>>
<</if>>
/* Relationship Events */
<<if $familyTesting == 1>>
<<set $used to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].daughters > 0)>>
<<if ($slaves[$i].devotion > 50)>>
<<set $mother to $slaves[$i]>>
<<set $daughter to RandomDaughter($slaves[$i])>>
<<if ($daughter.devotion > 50)>>
<<if canWalk($daughter)>>
<<if canWalk($mother)>>
<<if ($daughter.anus != 0)>>
<<if ($mother.anus != 0)>>
<<set $events.push("RE devoted mother daughter")>>
<<set $used to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].sisters > 0)>>
<<if ($slaves[$i].dick == 1)>>
<<set $youngerSister to $slaves[$i]>>
<<set $olderSister to randomSister($slaves[$i])>>
<<if ($olderSister.anus == 0)>>
<<if ($youngerSister.devotion > ($olderSister.devotion+20))>>
<<set $events.push("RE sibling revenge")>>
<<set $used to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].sisters > 0)>>
<<set $alphaTwin to $slaves[$i]>>
<<set $betaTwin to randomSister($slaves[$i])>>
<<if ($alphaTwin.anus > 0)>>
<<if ($betaTwin.anus > 0)>>
<<if ($alphaTwin.devotion > 50)>>
<<if ($betaTwin.devotion > 50)>>
<<if canWalk($alphaTwin)>>
<<if canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<set $used to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<else>>
<<set $used to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].relation is "mother")>>
<<if ($slaves[$i].relationshipTarget != $slaves[$i].relationTarget)>>
<<if ($slaves[$i].devotion > 50)>>
<<set $mother to $slaves[$i]>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID is $mother.relationTarget>>
<<set $daughter to $slaves[$j]>>
<<break>>
<</if>>
<</for>>
<<if ($daughter.devotion > 50)>>
<<if canWalk($daughter)>>
<<if canWalk($mother)>>
<<if ($daughter.anus != 0)>>
<<if ($mother.anus != 0)>>
<<set $events.push("RE devoted mother daughter")>>
<<set $used to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].relation is "sister")>>
<<if ($slaves[$i].dick == 1)>>
<<set $youngerSister to $slaves[$i]>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID is $slaves[$i].relationTarget>>
<<set $olderSister to $slaves[$j]>>
<<break>>
<</if>>
<</for>>
<<if ($olderSister.anus == 0)>>
<<if ($youngerSister.devotion > ($olderSister.devotion+20))>>
<<set $events.push("RE sibling revenge")>>
<<set $used to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $used to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($used == 0)>>
<<if ($slaves[$i].relation is "twin")>>
<<set $alphaTwin to $slaves[$i]>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].ID is $slaves[$i].relationTarget>>
<<set $betaTwin to $slaves[$j]>>
<<break>>
<</if>>
<</for>>
<<if ($alphaTwin.anus > 0)>>
<<if ($betaTwin.anus > 0)>>
<<if ($alphaTwin.devotion > 50)>>
<<if ($betaTwin.devotion > 50)>>
<<if canWalk($alphaTwin)>>
<<if canWalk($betaTwin)>>
<<set $events.push("RE devoted twins")>>
<<set $used to 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
/*<<include "Twin Check">>
<<if ($alphaTwin.anus > 0) && ($betaTwin.anus > 0) && ($alphaTwin.devotion > 50) && ($betaTwin.devotion > 50)>>
<<set $events.push("RE devoted twins")>>
<</if>>*/
<</if>>
/* Fetish Interest Events */
<<set $buttslutID to 0>>
<<set $cumslutID to 0>>
<<set $humiliationID to 0>>
<<set $subID to 0>>
<<set $pregnancyID to 0>>
<<set $masochistID to 0>>
<<set $boobsID to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].fetishKnown == 1)>>
<<if ($slaves[$i].fetishStrength > 95)>>
<<if ($slaves[$i].fetish is "buttslut")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($buttslutID == 0)>>
<<set $buttslutID to $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish is "cumslut")>>
<<if ($cumslutID == 0)>>
<<set $cumslutID to $slaves[$i].ID>>
<</if>>
<<elseif ($slaves[$i].fetish is "submissive")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($subID == 0)>>
<<set $subID to $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish is "humiliation")>>
<<if ($slaves[$i].anus > 0)>>
<<if ($humiliationID == 0)>>
<<set $humiliationID to $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish is "boobs")>>
<<if ($slaves[$i].lactation > 0)>>
<<if ($boobsID == 0)>>
<<set $boobsID to $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish is "pregnancy")>>
<<if ($slaves[$i].preg > 15)>>
<<if ($pregnancyID == 0)>>
<<set $pregnancyID to $slaves[$i].ID>>
<</if>>
<</if>>
<<elseif ($slaves[$i].fetish is "masochist")>>
<<if ($slaves[$i].anus != 0)>>
<<if ($masochistID == 0)>>
<<set $masochistID to $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].speechRules != "restrictive")>>
<<if ($slaves[$i].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if ($slaves[$i].fetish is "none") || ($slaves[$i].fetishStrength <= 60)>>
<<if ($buttslutID != 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("buttslut")>>
<<set $buttslutInterestTargetID to $slaves[$i].ID>>
<</if>>
<</if>>
<<if ($cumslutID != 0)>>
<<set $REFIevent.push("cumslut")>>
<<set $cumslutInterestTargetID to $slaves[$i].ID>>
<</if>>
<<if ($subID != 0)>>
<<set $REFIevent.push("submissive")>>
<<set $submissiveInterestTargetID to $slaves[$i].ID>>
<</if>>
<<if ($humiliationID != 0)>>
<<set $REFIevent.push("humiliation")>>
<<set $humiliationInterestTargetID to $slaves[$i].ID>>
<</if>>
<<if ($boobsID != 0)>>
<<set $REFIevent.push("boobs")>>
<<set $boobsInterestTargetID to $slaves[$i].ID>>
<</if>>
<<if ($pregnancyID != 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("pregnancy")>>
<<set $pregnancyInterestTargetID to $slaves[$i].ID>>
<</if>>
<</if>>
<<if ($masochistID != 0)>>
<<if ($slaves[$i].anus != 0)>>
<<set $REFIevent.push("masochist")>>
<<set $masochistInterestTargetID to $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
/* Multislave Events */
<<if def $slaves[3]>>
<<if ($slaves[3].devotion > 50)>>
<<if canWalk($slaves[3])>>
<<if canWalk($slaves[2])>>
<<if canWalk($slaves[1])>>
<<if canWalk($slaves[0])>>
<<set $events.push("RE devotees")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $fuckSlaves > 1>>
<<set $events.push("RE full bed")>>
<</if>>
<<if $fuckSlaves > 3>>
<<set $events.push("RE staffed morning")>>
<</if>>
<<if $slaves.length > 2>>
<<if ($slaves[$slaves.length-2].devotion < -20)>>
<<if canWalk($slaves[$slaves.length-2])>>
<<if ($slaves[$slaves.length-2].assignment != "be confined in the arcade")>>
<<if ($slaves[$slaves.length-2].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<if canWalk($slaves[$slaves.length-1])>>
<<if ($slaves[$slaves.length-1].assignment != "be confined in the arcade")>>
<<if ($slaves[$slaves.length-1].assignment != "work in the dairy") || ($dairyRestraintsSetting < 2)>>
<<set $events.push("RE rebels")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $brothelSlaves > 3>>
<<set $events.push("RE busy brothel")>>
<</if>>
<<if $clubSlaves > 3>>
<<set $events.push("RE busy club")>>
<</if>>
<<if $dairySlaves > 3>>
<<if $dairyRestraintsSetting < 2>>
<<set $events.push("RE busy dairy")>>
<</if>>
<</if>>
<<if $servantsQuartersSlaves > 3>>
<<set $events.push("RE busy servants quarters")>>
<</if>>
<<if $arcadeSlaves > 3>>
<<set $events.push("RE busy arcade")>>
<</if>>
<<if $masterSuiteSlaves > 3>>
<<if $Concubine != 0>>
<<set $events.push("RE busy master suite")>>
<</if>>
<</if>>
/* Position Events */
<<if ($HeadGirl != 0)>>
<<if ($Concubine != 0)>>
<<if $fuckSlaves > 1>>
<<if canTalk($Concubine)>>
<<set $events.push("PE headgirl concubine")>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl.dick > 0)>>
<<if ($HeadGirl.hormones < 1)>>
<<if ($slaves[$slaves.length-1].devotion <= 20)>>
<<set $PESSevent.push("headgirl dickgirl")>>
<</if>>
<</if>>
<<if ($universalRuleImpregnation == "HG")>>
<<if ($HeadGirl.devotion > 95)>>
<<if ($HeadGirl.balls > 0)>>
<<set $PESSevent.push("worshipful impregnatrix")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($HeadGirl.devotion > 95)>>
<<if ($slaves.length > 4)>>
<<set $PESSevent.push("loving headgirl")>>
<</if>>
<<if ($week > 20)>>
<<if ($HeadGirl.trust > 95)>>
<<if ($HeadGirl.intelligence > 1)>>
<<set $PESSevent.push("worried headgirl")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard != 0)>>
<<set $events.push("PE pit fight invite")>>
<<if ($Bodyguard.combatSkill != 0)>>
<<set $PESSevent.push("bodyguard bedtime")>>
<</if>>
<<if ($Bodyguard.relationship == 0)>>
<<if ($Bodyguard.relationshipRules is "permissive")>>
<<if ($Bodyguard.fetish != "mindbroken")>>
<<set $seed to 0>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if ($slaves[$j].relationship == 0)>>
<<set $seed to 1>>
<<break>>
<</if>>
<</for>>
<<if ($seed == 1)>>
<<set $events.push("PE lonely bodyguard")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Bodyguard.combatSkill == 0)>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<<set $events.push("PE combat training")>>
<</if>>
<</if>>
<<if ($Milkmaid != 0)>>
<<if ($dairySlaves >= 5)>>
<<if ($Milkmaid.health >= 70)>>
<<if ($Milkmaid.muscles > 5)>>
<<set $PESSevent.push("tired milkmaid")>>
<</if>>
<<if canAchieveErection($Milkmaid)>>
<<set $PESSevent.push("tired collectrix")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Stewardess != 0)>>
<<if ($servantsQuartersSlaves >= 1)>>
<<if ($Stewardess.actualAge >= 35)>>
<<set $PETSevent.push("stewardess beating")>>
<</if>>
<</if>>
<</if>>
<<if ($Madam != 0)>>
<<if ($brothelSlaves >= 5)>>
<<if ($Madam.actualAge >= 35)>>
<<if ($Madam.whoreSkill >= 100)>>
<<set $PESSevent.push("madam strategy")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($DJ != 0)>>
<<if ($clubSlaves >= 5)>>
<<if ($DJ.face >= 3)>>
<<if ($DJ.entertainSkill >= 100)>>
<<set $PESSevent.push("DJ publicity")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Schoolteacher != 0)>>
<<if ($schoolroomSlaves >= 1)>>
<<if ($Schoolteacher.intelligence >= 1)>>
<<if ($Schoolteacher.actualAge >= 35)>>
<<set $PETSevent.push("aggressive schoolteacher")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Wardeness != 0)>>
<<if ($cellblockSlaves > 0)>>
<<if canTalk($Wardeness)>>
<<set $PETSevent.push("abusive wardeness")>>
<</if>>
<</if>>
<</if>>
<<if ($Attendant != 0)>>
<<if ($spaSlaves > 0)>>
<<if canTalk($Attendant)>>
<<set $PETSevent.push("comforting attendant")>>
<</if>>
<</if>>
<</if>>
<<if ($Nurse != 0)>>
<<if ($clinicSlaves > 0)>>
<<set $nurseMolestationSubIDs to []>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "get treatment in the clinic">>
<<if $slaves[$i].anus != 0>>
<<set $nurseMolestationSubIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</for>>
<<if ($nurseMolestationSubIDs.length > 0)>>
<<if ($Nurse.energy > 95) || (($Nurse.fetishStrength > 60) && (($Nurse.fetish is "sadist") || ($Nurse.fetish is "dom")))>>
<<set $PETSevent.push("nurse molestation")>>
<<set $nurseMolestationSubIDs to $slaves[$i].ID>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($Concubine != 0)>>
<<set <<set $PESSevent.push("loving concubine")>>
<<if canTalk($Concubine)>>
<<set $events.push("PE concubine interview")>>
<</if>>
<</if>>
/* Acquisition Events */
<<set $events.push("RE recruit")>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<<if $ProRecruitment == 1>>
<<if random(1,100) < $rep/200>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementRep == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<if $AntiEnslavementCash == 0>>
<<if random(1,100) < $rep/300>>
<<set $events.push("RE recruit")>>
<</if>>
<</if>>
<<set $recruit to []>>
<<if $seeDicks != 2>> /*XX ACQUISITIONS*/
<<set $recruit.push("female debtor")>>
<<set $recruit.push("desperate milf")>>
<<if $arcologies[0].FSRestart == "unset">>
<<set $recruit.push("desperate preg")>>
<</if>>
<<set $recruit.push("blind homeless")>>
<<set $recruit.push("female SD")>>
<<set $recruit.push("female SE")>>
<<set $recruit.push("CCS angel")>>
<<set $recruit.push("CCS DA")>>
<<set $recruit.push("racer loser")>>
<<set $recruit.push("racer winner")>>
<<set $recruit.push("repo housekeeper")>>
<<set $recruit.push("repo nanny")>>
<<set $recruit.push("farm cow")>>
<<set $recruit.push("farm virgin cow")>>
<<set $recruit.push("orphan rebellious female")>>
<<set $recruit.push("captured teen")>>
<<if ($mercenaries > 5)>>
<<set $recruit.push("female runaway")>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school sale")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.entertainSkill >= 100)>>
<<set $recruit.push("female recruit")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.whoreSkill >= 100)>>
<<set $recruit.push("whore recruit")>>
<</if>>
<<if ($AProsperityCap > 60)>>
<<set $events.push("RE malefactor")>>
<<set $malefactor to ["liberator", "whore", "businesswoman", "addict"]>>
<<if $seeDicks != 0>>
<<set $malefactor.push("rapist")>>
<</if>>
<<if $minimumSlaveAge <= 12>>
<<set $malefactor.push("orphanloli")>>
<</if>>
<<if $arcologies[0].FSPaternalist < 50>>
<<set $malefactor.push("escapee")>>
<</if>>
<<set $malefactor to $malefactor.random()>>
<<if ($rep/150) > random(1,100)>>
<<set $events.push("RE malefactor")>>
<</if>>
<</if>>
<</if>>
<<if $seeDicks != 0>> /*XY ACQUISITIONS*/
<<set $recruit.push("male debtor")>>
<<set $recruit.push("tg addict")>>
<<set $recruit.push("male SD")>>
<<set $recruit.push("MTF SE")>>
<<set $recruit.push("DG SE")>>
<<set $recruit.push("gang leader")>>
<<set $recruit.push("racer DG chaser")>>
<<set $recruit.push("farm bull")>>
<<set $recruit.push("orphan femboy")>>
<<if ($mercenaries > 5)>>
<<set $recruit.push("DG runaway")>>
<<set $recruit.push("herm runaway")>>
<</if>>
<<if ($cash > 20000)>>
<<set $recruit.push("school trap")>>
<</if>>
<<if ($HeadGirl.devotion > 50) && ($HeadGirl.dick > 0)>>
<<set $recruit.push("male recruit")>>
<</if>>
<<if $seeDicks != 2>>
<<if ($HeadGirl.devotion > 50)>>
<<set $RecETSevent.push("mismatched pair")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("matched pair")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("identical herm pair")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest mother son")>>
<</if>>
<<if ($rep/250) > random(1,100) && $arcologies[0].FSRestart == "unset">>
<<set $RecETSevent.push("incest father daughter")>>
<</if>>
<</if>>
<<else>> /*XX ACQUISITIONS*/
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("identical pair")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("posh mother daughter")>>
<</if>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $RecETSevent.push("addict mother daughter")>>
<</if>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("immigrant")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 0) && ($PC.boobs == 0) && ($PC.title == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("handsome PC")>>
<<set $recruit.push("handsome PC")>>
<</if>>
<<elseif ($PC.dick == 0) && ($PC.boobs == 1) && ($PC.title == 0)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("womanly PC")>>
<<set $recruit.push("womanly PC")>>
<</if>>
<<elseif ($PC.dick == 1) && ($PC.boobs == 1)>>
<<if ($rep/250) > random(1,100)>>
<<set $recruit.push("shemale PC")>>
<<set $recruit.push("shemale PC")>>
<</if>>
<</if>>
<<if $familyTesting == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].canRecruit == 1>>
<<if ($slaves[$i].devotion > 50)>>
<<if canWalk($slaves[$i])>>
<<if random(1,100) > 80+(totalRelatives($slaves[$i])*5)>>
<<for $j to 0; $j < $slavesOriginal.length; $j++>>
<<if $slaves[$i].ID is $slavesOriginal[$j].ID>>
<<set $events.push("RE relative recruiter")>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<else>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].recruiter != 0>>
<<if $slaves[$i].canRecruit == 1>>
<<if ($slaves[$i].devotion > 50)>>
<<if ($slaves[$i].relation == 0)>>
<<if canWalk($slaves[$i])>>
<<for $j to 0; $j < $recruiters.length; $j++>>
<<if $slaves[$i].ID is $recruiters[$j].ID>>
<<set $seed = 1>>
<<set $events.push("RE relative recruiter")>>
<<break>>
<</if>>
<</for>>
<<if $seed != 1>><<set $slaves[$i].recruiter to 0>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $FSAnnounced == 1>>
<<set $FSAcquisitionEvents to []>>
<<if $arcologies[0].FSSupremacist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Supremacist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSubjugationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Subjugationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus > random(1,100)>>
<<set $FSAcquisitionEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRestart > random(1,100)>>
<<set $FSAcquisitionEvents.push("Eugenics")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPaternalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Paternalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSDegradationist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Degradationist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSBodyPurist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Body Purist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast > random(1,100)>>
<<set $FSAcquisitionEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPastoralist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Pastoralist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Physical Idealist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChattelReligionist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist > random(1,100)>>
<<set $FSAcquisitionEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS acquisition")>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist > random(1,100)>>
<<set $events.push("RE FSEgyptianRevivalist acquisition")>>
<</if>>
<<set $FSNonconformistEvents to []>>
<<if $arcologies[0].FSSupremacist < 95>><<if $arcologies[0].FSSupremacist > 50>>
<<set $FSNonconformistEvents.push("Supremacist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSSubjugationist < 95>><<if $arcologies[0].FSSubjugationist > 50>>
<<set $FSNonconformistEvents.push("Subjugationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $seeHyperPreg == 1>>
<<if $arcologies[0].FSRepopulationFocus < 95>><<if $arcologies[0].FSRepopulationFocus > 50>>
<<set $FSNonconformistEvents.push("Repopulation Efforts")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<</if>>
<<if $arcologies[0].FSRestart < 95>><<if $arcologies[0].FSRestart > 50>>
<<set $FSNonconformistEvents.push("Eugenics")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSGenderRadicalist < 95>><<if $arcologies[0].FSGenderRadicalist > 50>>
<<set $FSNonconformistEvents.push("Gender Radicalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSGenderFundamentalist < 95>><<if $arcologies[0].FSGenderFundamentalist > 50>>
<<set $FSNonconformistEvents.push("Gender Fundamentalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPaternalist < 95>><<if $arcologies[0].FSPaternalist > 50>>
<<set $FSNonconformistEvents.push("Paternalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSDegradationist < 95>><<if $arcologies[0].FSDegradationist > 50>>
<<set $FSNonconformistEvents.push("Degradationist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSBodyPurist < 95>><<if $arcologies[0].FSBodyPurist > 50>>
<<set $FSNonconformistEvents.push("Body Purist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSTransformationFetishist < 95>><<if $arcologies[0].FSTransformationFetishist > 50>>
<<set $FSNonconformistEvents.push("Transformation Fetishist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSYouthPreferentialist < 95>><<if $arcologies[0].FSYouthPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Youth Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSMaturityPreferentialist < 95>><<if $arcologies[0].FSMaturityPreferentialist > 50>>
<<set $FSNonconformistEvents.push("Maturity Preferentialist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSSlimnessEnthusiast < 95>><<if $arcologies[0].FSSlimnessEnthusiast > 50>>
<<set $FSNonconformistEvents.push("Slimness Enthusiast")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSAssetExpansionist < 95>><<if $arcologies[0].FSAssetExpansionist > 50>>
<<set $FSNonconformistEvents.push("Asset Expansionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPastoralist < 95>><<if $arcologies[0].FSPastoralist > 50>>
<<set $FSNonconformistEvents.push("Pastoralist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSPhysicalIdealist < 95>><<if $arcologies[0].FSPhysicalIdealist > 50>>
<<set $FSNonconformistEvents.push("Physical Idealist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSChattelReligionist < 95>><<if $arcologies[0].FSChattelReligionist > 50>>
<<set $FSNonconformistEvents.push("Chattel Religionist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSRomanRevivalist < 95>><<if $arcologies[0].FSRomanRevivalist > 50>>
<<set $FSNonconformistEvents.push("Roman Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSEdoRevivalist < 95>><<if $arcologies[0].FSEdoRevivalist > 50>>
<<set $FSNonconformistEvents.push("Edo Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSArabianRevivalist < 95>><<if $arcologies[0].FSArabianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Arabian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSChineseRevivalist < 95>><<if $arcologies[0].FSChineseRevivalist > 50>>
<<set $FSNonconformistEvents.push("Chinese Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<<if $arcologies[0].FSEgyptianRevivalist < 95>><<if $arcologies[0].FSEgyptianRevivalist > 50>>
<<set $FSNonconformistEvents.push("Egyptian Revivalist")>>
<<set $events.push("RE FS nonconformist")>>
<</if>><</if>>
<</if>>
/* SCHOOL EVENTS */
<<if $cash > 50000>>
<<set $RESEndowment to []>>
<<if $TSS.schoolUpgrade == 0>>
<<if ($TSS.studentsBought > 1) || ($TSS.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TSS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TSS")>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade == 0>>
<<if ($GRI.studentsBought > 1) || ($GRI.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $GRI.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("GRI")>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade == 0>>
<<if ($SCP.studentsBought > 1) || ($SCP.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $SCP.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("SCP")>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade == 0>>
<<if ($LDE.studentsBought > 1) || ($LDE.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $LDE.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("LDE")>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade == 0>>
<<if ($TGA.studentsBought > 1) || ($TGA.schoolPresent != 0)>>
<<set $events.push("RES Endowment")>>
<<if $TGA.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<</if>>
<<set $RESEndowment.push("TGA")>>
<</if>>
<</if>>
<<if $TFS.schoolUpgrade == 0>>
<<if ($TFS.studentsBought > 1) || ($TFS.schoolPresent != 0) || (($TFS.studentsBought > 0) && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1))>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<<if $TFS.studentsBought > 2>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Endowment")>>
<<set $RESEndowment.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $RESMove to []>>
<<if $TSS.schoolUpgrade != 0>>
<<if $TSS.schoolPresent == 0>>
<<if $TSS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TSS")>>
<</if>>
<</if>>
<</if>>
<<if $GRI.schoolUpgrade != 0>>
<<if $GRI.schoolPresent == 0>>
<<if $GRI.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("GRI")>>
<</if>>
<</if>>
<</if>>
<<if $SCP.schoolUpgrade != 0>>
<<if $SCP.schoolPresent == 0>>
<<if $SCP.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("SCP")>>
<</if>>
<</if>>
<</if>>
<<if $LDE.schoolUpgrade != 0>>
<<if $LDE.schoolPresent == 0>>
<<if $LDE.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("LDE")>>
<</if>>
<</if>>
<</if>>
<<if $TGA.schoolUpgrade != 0>>
<<if $TGA.schoolPresent == 0>>
<<if $TGA.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TGA")>>
<</if>>
<</if>>
<</if>>
<<if $TFS.schoolUpgrade != 0>>
<<if $TFS.schoolPresent == 0>>
<<if $TFS.schoolAnnexed == 0>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Move")>>
<<set $events.push("RES Move")>>
<<set $RESMove.push("TFS")>>
<<set $RESMove.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $cash > 10000>>
<<if $rep > 6000>>
<<set $RESSale to []>>
<<if $seeDicks != 2>>
<<if $TSS.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TSS")>>
<</if>>
<<if $GRI.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("GRI")>>
<</if>>
<<if $SCP.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("SCP")>>
<</if>>
<</if>>
<<if $seeDicks != 0>>
<<if $LDE.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("LDE")>>
<</if>>
<<if $TGA.studentsBought == 0>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TGA")>>
<</if>>
<<if ($TFS.studentsBought == 0)>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
<<set $events.push("RES Sale")>>
<<set $events.push("RES Sale")>>
<<set $RESSale.push("TFS")>>
<<set $RESSale.push("TFS")>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $justiceEvents.length > 0>>
<<if ($seeExtreme == 0) || ($seeDicks == 0)>>
<<for $x to 0; $x < $justiceEvents.length; $x++>>
<<if "slave training" == $justiceEvents[$x]>>
<<set $dump to $justiceEvents.pluck([$x], [$x])>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if $justiceEvents.length > 2>>
<<set $events.push("JE slave dispute")>>
<<set $events.push("JE slave dispute")>>
<<else>>
<<set $events.push("JE slave dispute")>>
<</if>>
<</if>>
<<if $minimumSlaveCost > 3000>>
<<set $events.push("RE shipping container")>>
<</if>>
<<if $corpCash > 50000>>
<<set $events.push("REM merger")>>
<</if>>
<<if $rep-10000 > random(1,10000)>>
<<if ($PC.vagina == 1 && $PC.boobs == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>>
<<set $events.push("RE male arcology owner")>>
<<else>>
<<set $events.push("RE female arcology owner")>>
<</if>>
<</if>>
<<set $REM to []>>
<<if random(1,100) > $slaveCostFactor*40>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM to 1>>
<</if>>
<<if random(1,100) < $slaveCostFactor*60>>
<<set $events.push("REM fluctuations")>>
<<set $events.push("REM fluctuations")>>
<<set $REM to -1>>
<</if>>
/* EVENT RANDOMIZATION */
<<for $i to 0; $i < $RecETSevent.length; $i++>>
<<set $events.push("RecETS")>>
<</for>>
<<for $i to 0; $i < $REFIevent.length; $i++>>
<<set $events.push("REFI")>>
<</for>>
<<for $i to 0; $i < $PESSevent.length; $i++>>
<<set $events.push("PESS")>>
<</for>>
<<for $i to 0; $i < $PETSevent.length; $i++>>
<<set $events.push("PETS")>>
<</for>>
<<if $cheatMode == 1>>
<<goto "random event select">>
<<else>>
<<goto "random event roll">>
<</if>>
<</silently>>
|
r3d/fc
|
src/uncategorized/randomNonindividualEvent.tw
|
tw
|
bsd-3-clause
| 34,135
|
:: RE busy arcade
<<set $activeSlave to 0>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "be confined in the arcade">>
<<if $slaves[$i].fetish != "mindbroken">>
<<if $slaves[$i].amp != 1>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $activeSlave == 0>>
<<goto "RIE Eligibility Check">>
<<else>>
<<goto "RE busy arcade workaround">>
<</if>>
|
r3d/fc
|
src/uncategorized/reBusyArcade.tw
|
tw
|
bsd-3-clause
| 410
|
:: RE busy brothel [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
$brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citizens and sometimes even favored slaves visit the brothel, select from the available merchandise, relieve their sexual needs, and leave. Affection, companionship, and emotional needs are available elsewhere.
Of course, $brothelName is the best establishment of its kind in the arcology. Citizens who patronize it can expect themselves to be very well looked after by skilled slaves. The quality of the merchandise, the efficiency with which it is delivered, and the cleanliness and reputation of the premises @@color:green;reflect well on you,@@<<set $rep += 100>> so much so that you could leverage this bustling sexual commerce in many ways.
<br><br>
<span id="result">
<<link "Surprise the hardworking whores with a day of rest">>
<<replace "#result">>
The problem with assembly-line sex is that it has a tendency to destroy any sense of intimacy or fun. So, you make some simple preparations and close the brothel for a day, hiring some freelancers to cover. All your slave whores are allowed to sleep late, and then spend the day with you playing games and enjoying light amusements. The girls are surprised by your generosity, but they have fun. Many of the games are sexually themed. One day of giggling and squealing can't completely reverse the transactionalization of sex for them, but they @@color:hotpink;appreciate the effort.@@
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the brothel">>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<br><<link "Hire an expert hooker to give lessons">>
<<replace "#result">>
The citizen streetwalker has had her day. A few of the cleverest have avoided being driven into poverty, either by becoming madams or by finding a way to build a new career serving the slave brothel industry. One of these is touring the city, offering her long sexual experience in seminars for slave prostitutes. Her services are not cheap, but it rapidly becomes clear that they are worth it. She is a grey-haired but still elegant woman with deep crow's feet and a smoker's voice. She is not only a sexual master, but a hardbitten and comprehensively experienced businesswoman. All of your brothel slaves with any room for improvement in their whoring skills @@color:green;learn from her lessons,@@ while those who have nothing to learn @@color:hotpink;gain confidence@@ from her praise.
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the brothel">>
<<if $slaves[$i].whoreSkill < 100>>
<<set $slaves[$i].whoreSkill += 10>>
<<else>>
<<set $slaves[$i].devotion += 4>>
<</if>>
<</if>>
<</for>>
<<set $cash -= 2000>>
<</replace>>
<</link>> //This will cost ¤2000//
<br><<link "Eliminate prices for one morning to promote the brothel">>
<<replace "#result">>
The news that sex will be free at the brothel travels like wildfire. Security measures are necessary to control the throng that spends the entire day entering and leaving the brothel, though as the day goes on the crowds thin. By midmorning, all the holes on offer are so fucked out that only those who fetishize that sort of thing stick around. The brothel is a real seminal sewer by noon, and it smells like it. Nevertheless, free sex is a short route to @@color:green;public approval,@@ though you do miss a morning's fees. The poor slave whores are @@color:red;fairly battered@@ by so much wear and tear in so little time.
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the brothel">>
<<set $slaves[$i].health -= 10>>
<</if>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 5>>
<<set $vaginalTotal += 5>>
<<set $slaves[$i].analCount += 5>>
<<set $analTotal += 5>>
<<else>>
<<set $slaves[$i].analCount += 10>>
<<set $analTotal += 10>>
<</if>>
<<set $slaves[$i].oralCount += 10>>
<<set $oralTotal += 10>>
<</for>>
<<set $cash -= 2000>>
<</replace>>
<</link>> //This will cost ¤2000//
</span>
|
r3d/fc
|
src/uncategorized/reBusyBrothel.tw
|
tw
|
bsd-3-clause
| 4,420
|
:: RE busy club
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<</nobr>>\
\
The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of the more friendly kind of sexual slavery, but that is what it has become. Free whores of the highest quality work there, and they are accompanied by a flock of your slaves who have simple orders to dance, add cheer, and perform sexual favors wherever they can.
Offering slaves for free sex would become unmanageable if the club where your public servants work was open to the unwashed masses, but it is not. The arcology is already selective, and only good citizens can party, dance, and fuck the night away in $clubName. The upper classes @@color:green;recognize your contributions@@<<set $rep += 100>> to arcology culture, which you could probably parlay into an even greater benefit.
\
<span id="result">
<<link "Sponsor a special event in the club">>
<<replace "#result">>
The Free Cities are new, and so is their culture. There are new traditions, new expectations, and now, new holidays. One morning, the upper classes of the arcology are surprised and gratified to find that the club has been specially decorated, and all the club sluts are nude. The floor of the club is typically meant for dirty dancing and some light sex, not public penetrative intercourse. Not today; today is special. The festivities @@color:green;greatly improve your renown;@@ you have set a high bar for what a wealthy arcology owner should do.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤2000//
<<link "Host a business exposition">>
<<replace "#result">>
With the world economy in a perilous state, the Free Cities are one of the few remaining areas where innovation and new business opportunities still appear. The novel markets associated with the slave trade only reinforce this trend, offering a cornucopia of opportunities for the clear-eyed investor with liquid assets. Every other week there is news of a new fortune being made from smart investments in leather, in human growth hormones, or in psychoactive drugs. You host an exposition for slave services centered on the club, with your slaves serving as greeters who are eager to ensure that all the little wants of visiting notables are thoroughly satisfied. The optimistic outlook projected by this event @@color:green;improves $arcologies[0].name's business prospects@@ and even @@color:green;reflects well on you personally.@@
<<set $cash -= 5000>>
<<set $arcologies[0].prosperity += 2>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤5000//
</span>
|
r3d/fc
|
src/uncategorized/reBusyClub.tw
|
tw
|
bsd-3-clause
| 2,783
|
:: RE busy dairy
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<</nobr>>\
\
$dairyNameCaps is working away steadily. Its high-quality product @@color:green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds of the milkers and the whimpers of the cows being milked are a pleasant background for the thought.
Even with high doses of modern drugs, human cows simply do not produce a very high volume of milk. This isn't much of a business problem, since it just means that the product can be sold at a high price. However, some of the more grandiose ideas about how to use milk have had to wait until you have enough cows producing enough milk to make them possible.
\
<span id="result">
<<link "Share a milk bath with the cows">>
<<replace "#result">>
Milk is a fashionable skin treatment in the Free Cities, and many of the cows fetishize their breasts and their milk. Many of them giggle with delight when you bring them all into a large spa room with a huge tub full of their fresh milk. A pittance will be lost from sales, but it's hard to think of such things when swimming and splashing in warm, nutty mother's milk with so many huge-breasted slaves, many of whom are milking themselves into the bath. Some of the older ones relax and luxuriate, gently milking themselves and masturbating or each other, according to taste. The younger cows prefer to rub themselves against you, taking turns being fucked. Regardless, they all @@color:hotpink;appreciate such a special experience.@@
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment is "work in the dairy">>
<<set $slaves[$i].devotion += 4>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
<</for>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<<if $club != 0>>\
<<link "Add fresh milk to the club for a day to advertise">>
<<replace "#result">>
Sexual sights and sounds are all over the arcology. Nevertheless, passersby on the club are surprised to find one morning that a previously normal screen advertising your brand of milk has a luscious pair of breasts protruding through it at head height. The advertisement encourages anyone to try a free sample. The slaves constantly rotate, pressing fresh tits through the gap for public suckling. It is @@color:green;generally agreed that your product is of the finest quality@@ and you even have enquiries about how it might be exported outside the arcology, should you manage to increase production.
<<set $cash -= 2000>>
<<set $rep += 500>>
<</replace>>
<</link>> //This will cost ¤2000//
<</if>>\
<<if ($cumSlaves >= 5) && ($activeSlave.fetish != "cumslut")>>
<<link "Cum in, milk out">>
<<replace "#result">>
As a promotional gimmick, you announce with considerable fanfare a special, experimental brand of milk, available at the normal price for a short time only. The milk will be unique in that it will be from cows fed mostly on slaves' cum; the cockmilked slaves will in turn be given as much milk as possible to produce a 'pure slave product,' recursively. The sad realities of nutrition stop it from being much more than a marketing ploy, but it's certainly a @@color:green;successful@@ attempt to spark discussion.
<<set $rep += 1000>>
<<set $cash -= 1000>>
<</replace>>
<</link>> //This will cost ¤1000//
<</if>>
</span>
|
r3d/fc
|
src/uncategorized/reBusyDairy.tw
|
tw
|
bsd-3-clause
| 3,690
|
:: RE busy servants quarters [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machines that do them more cheaply and thoroughly than any human are readily available. Keeping slaves to clean is an ostentation, and visitors to your quarters are often @@color:green;surprised and gratified@@ to see a sex slave working away in the old way.<<set $rep += 100>>
<br><br>The busy servants' quarters are a reservoir of slaves that can be used for almost any whim that occurs to you.
<span id="result">
<br><br><<link "Share the servants' quarters with your more favored slaves">>
<<replace "#result">>
<br><br>
The poor slaves in the servants' quarters are lower than almost any others, and they know it. Unfortunately for them, they're about to spend a long weekend knowing it unusually well. Sleeping time is usually nearly inviolate; you are the only person in the penthouse who is permitted to wake a sleeping slave for any but emergency reasons. Not now. You haunt the servants' quarters, using and abusing at will, and encourage your better slaves to follow your example. They quickly take the opportunity to be better than someone for once, and compete with each other in sexual harassment of the servants. They @@color:hotpink;appreciate@@ having @@color:mediumorchid;targets@@ for their frustrations.
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].assignment != "work in servants' quarters">>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].oralCount += 3>>
<<set $oralTotal += 3>>
<</if>>
<<if $slaves[$i].assignment is "work in servants' quarters">>
<<set $slaves[$i].devotion -= 5>>
<<if ($slaves[$i].vagina > -1) && ($slaves[$i].vaginalAccessory != "chastity belt")>>
<<set $slaves[$i].vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<else>>
<<set $slaves[$i].analCount += 1>>
<<set $analTotal += 1>>
<</if>>
<<set $slaves[$i].oralCount += 5>>
<<set $oralTotal += 5>>
<</if>>
<</for>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reBusyServantsQuarters.tw
|
tw
|
bsd-3-clause
| 2,224
|
:: RE devotees [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[0] 2 0>><<SlaveArt $slaves[1] 2 0>><<SlaveArt $slaves[2] 2 0>><<SlaveArt $slaves[3] 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $slaves[0] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[1] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[2] 2 0>>
</div>
<div class="imageRef medImg">
<<SlaveArt $slaves[3] 2 0>>
</div>
<</if>>
/* 000-250-006 */
You have a mature, well-trained household of slaves. $slaves[0].slaveName, $slaves[1].slaveName, $slaves[2].slaveName, and $slaves[3].slaveName are all devoted to you. There are all manner of ways you could display this coterie of loyal sex slaves to show off your wealth and power.
<br><br>
<span id="result">
<<link "See an operetta with four attendants">>
<<replace "#result">>
<<PCTitle>>
You reserve a box at an upcoming operetta; classical Italian music is enjoying a renaissance these days. The doormen at the fashionable opera house promptly widen the velvet ropes so that you and your party may proceed unimpeded. Their quick thinking is necessary, since there are five of you walking sedately up the steps: you in the middle, impeccable in <<if $PC.title == 1>>gentleman's evening wear, complete with gloves and cane<<else>>a fine and noble lady's tuxedo<</if>>; and $slaves[0].slaveName, $slaves[1].slaveName, $slaves[2].slaveName, and $slaves[3].slaveName, all dressed in the gorgeous fashion of the seventeenth century, all plunging necklines, piled hair, and ruffled petticoats. The splendid master of ceremonies clears his throat and announces in a sonorous voice, "$PCTitle." The ostentation @@color:green;turns every head and catches every eye.@@
<<set $rep += 500>>
<</replace>>
<</link>>
<br><<link "Visit a casino in good company">>
<<replace "#result">>
The croupiers, bouncers and regulars down at the nearest casino hardly know what to think when you appear with a chit full of cash and twice as many girls as you have arms. You live the night big, starting at the poker table with so many tits and asses on display behind you that, @@color:yellowgreen;baby, you make a killing.@@ $slaves[0].slaveName, $slaves[1].slaveName, $slaves[2].slaveName, and $slaves[3].slaveName quickly catch the rhythm of the place: slaves can get away with a little more in the smoky, whiskey soaked, money tinted atmosphere, and they @@color:hotpink;enjoy themselves immensely.@@ They flirt, flash, giggle, kiss each other, and generally destroy the concentration of everyone within twenty yards - except you. Ring-a-ding-ding.
<<set $slaves[0].devotion += 4>>
<<set $slaves[1].devotion += 4>>
<<set $slaves[2].devotion += 4>>
<<set $slaves[3].devotion += 4>>
<<set $cash += random(30,100)*10>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reDevotees.tw
|
tw
|
bsd-3-clause
| 2,981
|
:: RE FSEgyptianRevivalist acquisition
/* Written and coded by Boney M */
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $returnTo to "RIE Eligibility Check">>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "Enslaving People">>
<<set $contractCost to 3000>>
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She offered herself to you for enslavement hoping you would preserve her incestuous relationship with her sibling.">>
<<set $activeSlave.devotion = random(5,15)>>
<<set $activeSlave.trust = random(-15,-5)>>
<<set $activeSlave.actualAge to random(21,29)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.health = random(-20,0)>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 3000>>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID -= 1>>
<<else>>
<<set $activeSlave.relation to "sister">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship to 4>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID + 1000>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>><<set $activeSlave.balls to random(1,5)>><</if>>
<</nobr>>\
\
You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain, with many nervous glances off-camera to ensure they are not overheard, that they are both siblings and lovers, and their attempts to keep the truth of the nature of their relationship from their friends, family, and society at large have failed. They had heard of $arcologies[0].name's reverence for incestuous relationships, and have managed to talk themselves into the questionable conclusion that their only chance to be together was for them to sell themselves to someone who would not just accept but encourage their incest - namely, you.
//Enslaving them will cost ¤<<print $contractCost>>. Selling them immediately will bring in approximately ¤<<print $slaveCost*2>>.//
<<include "Long Slave Description">>\
<span id="result">
<<if $cash >= $contractCost>>\
[[Enslave the pair|RE FSEgyptianRevivalist acquisition workaround][$sibling to $activeSlave, $cash -= ($contractCost)]]
<<else>>\
//You lack the necessary funds to enslave them.//
<</if>>\
</span>
|
r3d/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
|
tw
|
bsd-3-clause
| 3,091
|
:: RE FSEgyptianRevivalist acquisition workaround
/* Written and coded by Boney M */
They arrive hand-in-hand and don't let go of each other until the end of the enslavement process, and even after they break their grip and undress at your instruction, their eyes never stray far from each other. With a closer look at them, their blood relation is as obvious as their infatuation with one another. No wonder they couldn't keep it a secret.
<<AddSlave $sibling>>
<<set _secondSlave to clone($activeSlave)>>
<<NationalityToName _secondSlave>>
<<set _secondSlave.slaveName to $activeSlave.birthName>>
<<set _secondSlave.ID to $activeSlave.ID + 1000>>
<<set _secondSlave.devotion += random (-1, 1)>>
<<set _secondSlave.trust += random (-1, 1)>>
<<set _secondSlave.oldDevotion to $activeSlave.devotion>>
<<set _secondSlave.actualAge -= random (1, 3)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<if $familyTesting == 0>>
<<set _secondSlave.relation to "sister">>
<<set _secondSlave.relationTarget to $activeSlave.ID>>
<</if>>
<<set _secondSlave.relationship to 4>>
<<set _secondSlave.relationshipTarget to $activeSlave.ID>>
<<set _secondSlave.hStyle to either("ass-length", "long", "shoulder-length", "short", "very short", "shaved bald")>>
<<if (_secondSlave.actualAge <= 22)>>
<<set _secondSlave.career to $youngCareers.random()>>
<<elseif (_secondSlave.intelligenceImplant == 1)>>
<<set _secondSlave.career to $educatedCareers.random()>>
<<else>>
<<set _secondSlave.career to $uneducatedCareers.random()>>
<</if>>
<<if (random(1,4) > 1) && (random(1,99) < $seeDicks)>>
<<if ($activeSlave.dick > 0) && ($activeSlave.vagina < 0)>>
<<set _secondSlave.dick to 0>>
<<set _secondSlave.foreskin to 0>>
<<set _secondSlave.scrotum to 0>>
<<set _secondSlave.balls to 0>>
<<set _secondSlave.vagina to 1>>
<<set _secondSlave.clit to either(0, 0, 0, 0, 0, 0, 1, 1, 2)>>
<<set _secondSlave.labia to either(0, 0, 0, 1, 1, 1, 1, 2, 2, 3)>>
<<set _secondSlave.preg to -1>>
<<set _secondSlave.ovaries to 1>>
<<set _secondSlave.face += either(0, 1, 1)>>
<<set _secondSlave.boobs += either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt += either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing to either(0,1)>>
<<set _secondSlave.nosePiercing to either(0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing to either(0,0,0,0,0,1)>>
<<set _secondSlave.clitPiercing to either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing to either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing to either(0,0,0,1)>>
<<set _secondSlave.nipplesPiercing to either(0,0,0,1)>>
<<elseif ($activeSlave.dick == 0) && ($activeSlave.vagina >= 0)>>
<<set _secondSlave.dick to either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set _secondSlave.balls to either(1, 2, 2, 2, 3, 3, 3, 4, 4, 5)>>
<<set $activeSlave.vagina to 1>>
<<set _secondSlave.vagina to -1>>
<<set _secondSlave.clit to 0>>
<<set _secondSlave.labia to 0>>
<<set _secondSlave.preg to -2>>
<<set _secondSlave.ovaries to 0>>
<<set _secondSlave.face -= either(0, 1, 1)>>
<<set _secondSlave.boobs -= either(0, 100, 200, 300, 400)>>
<<set _secondSlave.butt -= either(0, 1, 1, 2)>>
<<set _secondSlave.earPiercing to either(0,0,0,1)>>
<<set _secondSlave.nosePiercing to either(0,0,0,0,1)>>
<<set _secondSlave.eyebrowPiercing to either(0,0,0,0,0,1)>>
<<set _secondSlave.dickPiercing to either(0,0,0,0,0,1)>>
<<set _secondSlave.lipsPiercing to either(0,0,0,0,0,1)>>
<<set _secondSlave.navelPiercing to either(0,0,0,0,1)>>
<<set _secondSlave.nipplesPiercing to either(0,0,0,0,1)>>
<<elseif $activeSlave.dick > 0>>
<<if random(1, 3) == 1>>
<<set _secondSlave.anus to 1>>
<<else>>
<<set $activeSlave.anus to 1>>
<</if>>
<</if>>
<<if _secondSlave.vagina == 0>>
<<set _secondSlave.vagina to 1>>
<</if>>
<<if (_secondSlave.dick > 0) && (_secondSlave.balls == 0)>>
<<set _secondSlave.balls to random(1,5)>>
<</if>>
<</if>>
<<AddSlave _secondSlave>>
|
r3d/fc
|
src/uncategorized/reFSEgyptianRevivalistAcquisitionWorkaround.tw
|
tw
|
bsd-3-clause
| 3,968
|
:: RE FS nonconformist [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $returnTo to "RIE Eligibility Check">>
<<set $FSNonconformist to $FSNonconformistEvents.random()>>
<<if $arcologies[0].FSRestart != "unset">>
A group of the Societal Elite arrive at your penthouse and are quickly ushered into your office. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<<else>>
A deputation of your citizens arrive at your penthouse and ask to see you. They're among the best members of the society you're building, uniformly wealthy, influential, and deeply
<</if>>
<<if $FSNonconformist is "Pastoralist">>
committed to making the future of the arcology a creamy one. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time planning milk orgies,
<<elseif $FSNonconformist is "Supremacist">>
committed to the ascendancy of the $arcologies[0].FSSupremacistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time eagerly debating revisionist histories,
<<elseif $FSNonconformist is "Subjugationist">>
involved in the subjugation of the $arcologies[0].FSSubjugationistRace race. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time competing to come up with ever more extreme ways to degrade mongrels,
<<elseif $FSNonconformist is "Repopulation Efforts">>
committed to perpetuating humanity. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time impregnating fertile women,
<<elseif $FSNonconformist is "Repopulation Efforts">>
committed to restarting humanity. They're looking quite furious, an unusual mood for those with power second only to yours,
<<elseif $FSNonconformist is "Gender Radicalist">>
committed to the redefinition of gender around power. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully sodomizing their slaves,
<<elseif $FSNonconformist is "Gender Fundamentalist">>
committed to traditional gender roles. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time basking in the attentions of their women,
<<elseif $FSNonconformist is "Paternalist">>
committed to slave advancement. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the lives of their chattel makes them quite self-assured,
<<elseif $FSNonconformist is "Degradationist">>
committed to the comprehensive degradation of slaves. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cheerfully raping their slaves,
<<elseif $FSNonconformist is "Body Purist">>
committed to body purism. They're looking quite grim, an unusual mood for a group of oligarchs whose various projects to improve the health of their chattel make them quite self-righteous,
<<elseif $FSNonconformist is "Transformation Fetishist">>
committed to extreme transformation. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time obsessing over improvements to their favorite slaves,
<<elseif $FSNonconformist is "Slimness Enthusiast">>
addicted to slim female bodies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time cavorting with their harems,
<<elseif $FSNonconformist is "Asset Expansionist">>
addicted to tits and ass. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time having sex with their grandiosely endowed girls,
<<elseif $FSNonconformist is "Youth Preferentialist">>
committed to the fashion for young girls. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' fresh bodies,
<<elseif $FSNonconformist is "Maturity Preferentialist">>
committed to the fashion for mature slavies. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time enjoying their slaves' experience,
<<elseif $FSNonconformist is "Physical Idealist">>
involved in physical idealism. They're looking quite grim, an unusual mood for a group of oligarchs more inclined to spend their time lifting, tanning, and giving each other fist-bumps and bro-nods,
<<elseif $FSNonconformist is "Chattel Religionist">>
committed to the new faith. They're looking quite grim, an unusual mood for a group of oligarchs who occupy favored places in a new religious hierarchy that affords them ample pleasure,
<<elseif $FSNonconformist is "Roman Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the upper-class Roman virtues of stoicism and self-possession,
<<elseif $FSNonconformist is "Edo Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who compete with each other to project the traditional Japanese virtue of stoicism,
<<elseif $FSNonconformist is "Arabian Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to embody the confidence of the early Caliphate,
<<elseif $FSNonconformist is "Chinese Revivalist">>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who do their best to project complete confidence that the arcology possesses the Mandate of Heaven,
<<else>>
involved in your Revivalist vision. They're looking quite grim, an unusual mood for a group of oligarchs who partake of your serene confidence that your arcology is coming into a place as stable and long-lived as that of Ancient Egypt,
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
so you hear them out. Apparently, they're here about a peer, another member of the Elite, who has chosen to perform certain undesirable actions. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<<else>>
so you hear them out. Apparently, they're here about a peer, a fellow citizen with money and power who does not support your vision for the arcology's future. <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> helpfully supplies a biography, but you were previously aware of the situation.
<</if>>
<br><br>
The nonconformist
<<if $FSNonconformist is "Pastoralist">>
has long been a vocal skeptic of the tastefulness of grown citizens drinking milk from slaves' breasts. Unfortunately, it seems that they've now edged over into open revolt against pastoralism. They're planning to publish an exposee that purports to reveal abuses in the human milk industry.
<<elseif $FSNonconformist is "Supremacist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their $arcologies[0].FSSupremacistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSupremacistRace supremacism. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their $arcologies[0].FSSupremacistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist is "Subjugationist">>
is a hardline egalitarianist who believes that all men are created equal, even if some then become slaves. They themselves are $arcologies[0].FSSubjugationistRace, and they insist on flaunting their non-$arcologies[0].FSSubjugationistRace slaves. Unfortunately, it seems that they've now edged over into open revolt against $arcologies[0].FSSubjugationistRace inferiority. After a brutal but deserved public punishment of a $arcologies[0].FSSubjugationistRace slave by one of the group of concerned citizens, the nonconformist is planning on visiting the same horrors on one of their non-$arcologies[0].FSSubjugationistRace slaves, on a very weak pretext.
<<elseif $FSNonconformist is "Repopulation Efforts">>
has long been skeptical of the point of your repopulation efforts when the world is not stable and the arcology only so big. They plan to publish information regarding hyper pregnancy and the major health concerns involved, as well as a paper on the negatives of perpetual pregnancy. Furthermore they plan to declare your efforts nothing more than the wild delusions of a pregnancy fetishist.
<<elseif $FSNonconformist is "Eugenics">>
has recently knocked up his favorite pet, and instead of responsibly aborting the bastard, has freed and married her. Allowing such actions to come to the publics attention will create a huge scandal and massive trouble for the Societal Elite, as well as undoing much of the progress you've made towards a better future.
<<elseif $FSNonconformist is "Gender Radicalist">>
has never been quiet about their belief that slaves with dicks are not girls. Unfortunately, it seems that they've now edged over into open revolt against gender radicalism. They've purchased a highly feminized slave one of the group of concerned citizens sold to a third party, and are rumored to be returning the slave to her natural state. The oligarchs are worried that they plan to publicize this project, or worse, possibly even free the slave.
<<elseif $FSNonconformist is "Gender Fundamentalist">>
has never been quiet about their belief that anything with an asshole counts as a slave girl. Unfortunately, it seems that they've now edged over into open revolt against gender traditionalism. They've been accumulating a number of sexually skilled slaves with dicks, and the oligarchs are worried that some sort of public event involving free sex with these slaves is planned to sway lower class opinion.
<<elseif $FSNonconformist is "Paternalist">>
has never been shy about their belief that true trust between slave and master is impossible. Unfortunately, it seems that they've now edged over into open revolt against paternalism. They're rumored to run a household in which slaves are required to beat miscreants without mercy or be savaged themselves. There are indications that they may intend to make these spectacles public.
<<elseif $FSNonconformist is "Degradationist">>
has never been shy about their belief that slaves are people too, and should be treated with respect. Unfortunately, it seems that they've now edged over into open revolt against degradationism. They're rumored to allow their slaves to decline sex. This perversion is bad enough, but the oligarchs are concerned that they may intend to take this practice public, setting favored slaves up with their own apartments and livelihoods.
<<elseif $FSNonconformist is "Body Purist">>
has always been known for their harem of implant-filled silicone dolls. Unfortunately, it seems that they've now edged over into open revolt against body purism. They've purchased a wonderfully healthy and pure slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave has been outfitted with cutting-edge gradually expanding breast implants with no effective maximum size. The oligarchs are disgusted and mortified lest this project become public.
<<elseif $FSNonconformist is "Transformation Fetishist">>
has always been known for their harem of natural girls. Unfortunately, it seems that they've now edged over into open revolt against transformation. They've purchased a heavily implanted slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being painstakingly returned to her natural, implant-free appearance. The oligarchs are concerned that the nonconformist may be planning some sort of public reveal of her naturalist makeover.
<<elseif $FSNonconformist is "Slimness Enthusiast">>
has always been known for their harem of disgusting hambeasts. Unfortunately, it seems that they've now edged over into open revolt against the fashion for slimness. They've purchased a notoriously graceful slave one of the group of concerned citizens sold to a third party, and it's rumored that the slave is being force fed in private as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist is "Asset Expansionist">>
has always been known for their harem of disgusting beanpoles. Unfortunately, it seems that they've now edged over into open revolt against the fashion for big tits. They've purchased a slave with famously magnificent boobs one of the group of concerned citizens sold to a third party, and it's rumored that the slave has undergone a radical breast reduction as preparation for some kind of insulting public reveal. The oligarchs are mortally offended without even seeing the final product.
<<elseif $FSNonconformist is "Youth Preferentialist">>
has never missed an opportunity to share their belief that a mature woman who knows her way around a dick is a better fuck than a virgin. Unfortunately, it seems that they've now edged over into open revolt against the fashion for youth and freshness. They're holed up in their luxurious apartments, preparing a large number of older, sexually experienced slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist is "Maturity Preferentialist">>
has never missed an opportunity to share their belief that a fresh girl is infinitely preferable to an old whore. Unfortunately, it seems that they've now edged over into open revolt against the fashion for maturity and experience. They're holed up in their luxurious apartments, preparing a large number of virgin slaves for something big. The oligarchs suspect that some sort of event involving free sex may be planned to sway lower class opinion.
<<elseif $FSNonconformist is "Physical Idealist">>
rarely misses a chance to lecture on the perils of toxic masculinity and excessive public standards of beauty. Unfortunately, it seems that they've now edged over into open revolt against the Valhalla of physical perfection the arcology is rapidly becoming. They're rumored to be preparing a manifesto on beauty at any size, along with the necessary funds to bribe neutral third parties into going along.
<<elseif $FSNonconformist is "Chattel Religionist">>
originally moved to the Free Cities to get away from religion entirely, and has never missed a chance to register disdain for the new faith. Unfortunately, it seems that they've now edged over into open heresy. Typically, they're going about it in a hypocritical way. It's rumored that they've engaged the services of a charismatic itinerant preacher of one of the more popular old world faiths, and intend to bring him to the arcology to inveigh against the chattel religion.
<<elseif $FSNonconformist is "Roman Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Rome has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Roman project, they're going to set up a competing Gaulish Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist is "Edo Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since Edo Japan has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Japanese project, they're going to set up a competing Korean Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist is "Arabian Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the golden age of the Caliphate has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Arabian project, they're going to set up a competing Byzantine Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<elseif $FSNonconformist is "Chinese Revivalist">>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since ancient China has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the imperial project, they're going to set up a competing Mongol Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<<else>>
has been a longtime skeptic of historical revivalism, publicly deploring it as a childish game of dress-up. This never got much traction, since the land of the Pharaohs has become quite fashionable here. Frustrated, they're rumored to be planning a change of approach. Despairing of getting the population to give up the Egyptian project, they're going to set up a competing Ancient Greek Revivalism. The quixotic effort is almost certainly doomed to fail, but the oligarchs fear it will be a distraction.
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
Faced with such a threat, the Elite naturally came to you. They ask you, as leader of the arcology, to both cover up the event and deal with the disgraced Elite.
<<else>>
Faced with such a threat, the citizens naturally came to you. They ask you, as leader of the arcology, to both prevent the plan and get the nonconformist to move out.
<</if>>
<br><br>
The nonconformist is far too prominent and prosperous to make this an easy dilemma to resolve. Your societal goals are at stake, as is your reputation among some of your best citizens, but the nonconformist has significant sway in the arcology's economy. Merely forcing them out of the arcology would damage its prosperity, and more decisive action could have more serious consequences still.
<br><br>
<span id="result">
<<link "Ignore the situation">>
<<set $rep -= 250>>
<<replace "#result">><<nobr>>
You communicate polite concern, but offer no specific plans. The prominent citizens go away muttering, @@color:red;very disappointed@@ that you are not taking their concerns seriously. The nonconformist
<<if $FSNonconformist is "Pastoralist">>
publishes the exposee, @@color:red;setting back adoption@@ of pastoralism.
<<set $arcologies[0].FSPastoralist -= 10>>
<<elseif $FSNonconformist is "Supremacist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@color:red;setting back acceptance@@ of $arcologies[0].FSSupremacistRace supremacy.
<<set $arcologies[0].FSSupremacist -= 10>>
<<elseif $FSNonconformist is "Subjugationist">>
publicly flogs one of their $arcologies[0].FSSupremacistRace slaves halfway to exsanguination, @@color:red;setting back acceptance@@ of $arcologies[0].FSSubjugationistRace inferiority.
<<set $arcologies[0].FSSubjugationist -= 10>>
<<elseif $FSNonconformist is "Gender Radicalist">>
reveals the defeminized slave and then frees her, completing her return to maleness according to Gender Radicalism's own tenets, @@color:red;setting back acceptance@@ of the society model.
<<set $arcologies[0].FSGenderRadicalist -= 10>>
<<elseif $FSNonconformist is "Repopulation Efforts">>
publishes his information, @@color:red;greatly hindering@@ the adoption of mass pregnancy, and severely damaging your reputation.
<<set $arcologies[0].FSRepopulationFocus to "unset">>
<<set $arcologies[0].FSRepopulationFocusDecoration to 20>>
<<set $arcologies[0].FSRepopulationFocusLaw to 0>>
<<set $FSCredits += 1>>
<<set $publiclyouted to 1>>
<<set $rep -= 10000>>
<<elseif $FSNonconformist is "Eugenics">>
hosts a public wedding commemorating their love. This @@color:red;sets back acceptance@@ of your class system and hinders Eugenics. The Societal Elite are @@color:red;furious@@ at your inaction.
<<set $arcologies[0].FSRestart -= 20>>
<<set $failedElite += 100
<<elseif $FSNonconformist is "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. They're so filled with aphrodisiacs that they orgasm constantly when citizens use their asses. This @@color:red;setts back acceptance@@ of gender traditionalism.
<<set $arcologies[0].FSGenderFundamentalist -= 10>>
<<elseif $FSNonconformist is "Paternalist">>
begins requiring his slaves to beat each other in public for the entertainment of passersby, @@color:red;setting back acceptance@@ of paternalism.
<<set $arcologies[0].FSPaternalist -= 10>>
<<elseif $FSNonconformist is "Degradationist">>
begins building independent little lives for a few of their best slaves, @@color:red;setting back acceptance@@ of degradationism.
<<set $arcologies[0].FSDegradationist -= 10>>
<<elseif $FSNonconformist is "Body Purist">>
is soon accompanied around the arcology by a slave with ten-liter breast implants, @@color:red;setting back acceptance@@ of body purism.
<<set $arcologies[0].FSBodyPurist -= 10>>
<<elseif $FSNonconformist is "Transformation Fetishist">>
is soon accompanied around the arcology by the successfully made-over slave, whose transformation they never tire of extolling. This @@color:red;setting back acceptance@@ of transformation.
<<set $arcologies[0].FSTransformationFetishist -= 10>>
<<elseif $FSNonconformist is "Slimness Enthusiast">>
soon reveals their little project. The once-beautiful slave is now so fat she can scarcely walk; the unanswered insult @@color:red;sets back the fashion@@ for slim slaves.
<<set $arcologies[0].FSSlimnessEnthusiast -= 10>>
<<elseif $FSNonconformist is "Asset Expansionist">>
soon reveals their little project. A pair of the arcology's finest tits are gone forever; the unanswered insult @@color:red;sets back the fashion@@ for stacked slaves.
<<set $arcologies[0].FSAssetExpansionist -= 10>>
<<elseif $FSNonconformist is "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. They're so filled with aphrodisiacs that they eagerly fuck anyone who shows the slightest interest. This @@color:red;dims the fashion@@ for fresh slaves.
<<set $arcologies[0].FSYouthPreferentialist -= 10>>
<<elseif $FSNonconformist is "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. They're virgins, though not for very long. This @@color:red;dims the fashion@@ for mature slaves.
<<set $arcologies[0].FSMaturityPreferentialist -= 10>>
<<elseif $FSNonconformist is "Physical Idealist">>
publishes their screed, and spreads money around to ensure its widespread dissemination. This @@color:red;sets back acceptance@@ of physical idealism.
<<set $arcologies[0].FSPhysicalIdealist -= 10>>
<<elseif $FSNonconformist is "Chattel Religionist">>
brings in their pet dissenting preacher, whose clever invectives @@color:red;set back acceptance@@ of the new religion.
<<set $arcologies[0].FSChattelReligionist -= 10>>
<<elseif $FSNonconformist is "Roman Revivalist">>
offers their Gaulish Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@color:red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSRomanRevivalist -= 10>>
<<elseif $FSNonconformist is "Edo Revivalist">>
offers their Korean Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Edo revivalism. This imbroglio @@color:red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEdoRevivalist -= 10>>
<<elseif $FSNonconformist is "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Arabian revivalism. This imbroglio @@color:red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSArabianRevivalist -= 10>>
<<elseif $FSNonconformist is "Chinese Revivalist">>
offers their Mongol Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Chinese revivalism. This imbroglio @@color:red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSChineseRevivalist -= 10>>
<<else>>
offers their Ancient Greek Revivalism alternative with great fanfare. It fizzles out within a week, mostly because its main backer is privately against all revivalism, but during that time it serves as a focal point for many citizens who are privately impatient with Roman revivalism. This imbroglio @@color:red;sets back acceptance@@ of your revivalist project.
<<set $arcologies[0].FSEgyptianRevivalist -= 10>>
<</if>>
<</nobr>><</replace>>
<</link>>
<br><<link "Throw the nonconformist out of the arcology">>
<<set $arcologies[0].prosperity -= 10>>
<<replace "#result">>
You agree with the prominent citizens, and promise to apply all of your considerable contractual and business power to get the nonconformist out of the arcology before they can put their plan into action. You manage it, but only just. Opinion on your actions is mixed: the oligarchs who came to you are pleased you satisfied their requests, but your maneuvers were offensive to the general preference for freedom. The impact on the arcology's economy on the other hand is entirely negative, since the sudden loss of a major player within the arcology's business field @@color:red;damages its prosperity.@@
<</replace>>
<</link>>
<<if $cash > 10000>>
<br><<link "Quickly manage a nuanced response">>
<<set $cash -= 10000>>
<<replace "#result">><<nobr>>
<<if $arcologies[0].FSRestart != "unset">>
You promise to deal with the situation. The Societal Elite trust you to not fail, and they are not disappointed. The fallen elite
<<else>>
You promise to deal with the situation. The prominent citizens trust you enough to leave the problem in your hands, and they are not disappointed. The nonconformist
<</if>>
<<if $FSNonconformist is "Pastoralist">>
publishes the exposee, but finds it effectively defused by a nuanced pro-dairy campaign leveraging your dominance of the arcology's media.
<<elseif $FSNonconformist is "Supremacist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Subjugationist">>
is intent on publicly flogging the unfortunate $arcologies[0].FSSupremacistRace slave, but quickly finds that you've manipulated their contracts with you to forbid such displays. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Repopulation Efforts">>
publishes their information about you and pregnancy, but it has little effect thanks to a preemptive campaign leveraging your dominance over the arcology's media. Your reputation is protected by a public announcement of your fetish and the benefits of a large stock of future slaves, both in money and in ensuring a stable population in case of disaster. You also pointed out all the other slave owners also partaking in the pleasures of a pregnant woman.
<<elseif $FSNonconformist is "Eugenics">>
is ejected from the the elite class following a leak of evidence proving he wasn't fit to be a member of the Societal Elite. Evidence tailored by you. Unfortunatly, he was ready for this move; he and his wife had already fled the arcology. You did your job adequatly, and managed to supress any possible outrage in the city.
<<elseif $FSNonconformist is "Gender Radicalist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Gender Fundamentalist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of slaves with dicks. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring real girls in the main plaza, at the same time.
<<elseif $FSNonconformist is "Paternalist">>
finds that you've manipulated their contracts with you to forbid them from displaying public slave beatings within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Degradationist">>
discovers that you've hastily set up subtle clauses within the rental contracts that make it all but inevitable that girls sent out on their own would be confiscated. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Body Purist">>
finds that a mysterious actor has raised serious safety concerns about the new implant technology, causing a minor public outcry against them. The altered slave is not publicly displayed.
<<elseif $FSNonconformist is "Transformation Fetishist">>
finds that you've manipulated their contracts with you to forbid them from showing off nonconforming slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Slimness Enthusiast">>
finds that you've manipulated their contracts with you to forbid them from showing off fatbodied slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Asset Expansionist">>
finds that you've manipulated their contracts with you to forbid them from showing off ruined slaves within the arcology. Frustrated, they subside for now.
<<elseif $FSNonconformist is "Youth Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of older slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring fresh virgins in the main plaza, at the same time.
<<elseif $FSNonconformist is "Maturity Preferentialist">>
hosts a huge public party in a lower-class area of the arcology, staffing it with a large number of young slaves. However, they're surprised by an unexpected lack of interest in the event, which is only explained when they find that you've organized a much superior event featuring famous MILF whores in the main plaza, at the same time.
<<elseif $FSNonconformist is "Physical Idealist">>
publishes their screed, and soon receives a challenge from you to a brief public debate. They offer a brief rant, to which you respond by removing your suit jacket and flexing, which almost pops the seams of your formal shirt. The public loses interest in the manifesto in the amusement.
<<elseif $FSNonconformist is "Chattel Religionist">>
brings in their pet dissenting preacher, who finds himself caught in a duel from the pulpit with a noted cleric of the slave religion, brought in from outside the arcology on short notice. The debate receives a great deal of attention, and is generally agreed to have been a close-fought draw.
<<elseif $FSNonconformist is "Roman Revivalist">>
offers their Gaulish Revivalism alternative with fanfare, but fanfare is something that the Romans could certainly manage. The nasty little attempt is forgotten in a day of public gladiatorial combat, chariot racing, and giveaways for the poorer citizens.
<<elseif $FSNonconformist is "Edo Revivalist">>
offers their Korean Revivalism alternative with fanfare, but fanfare is inelegant next to Edo revivalism. The nasty little attempt has its day, but looks gauche next to the stately grace of your project.
<<elseif $FSNonconformist is "Arabian Revivalist">>
offers their Byzantine Revivalism alternative with fanfare, but jihad may be waged with diplomacy as much as with the sword. The nasty little attempt founders on the growing conservatism of the arcology, whose citizens rally to you as their proper leader.
<<elseif $FSNonconformist is "Chinese Revivalist">>
offers their Mongol Revivalism alternative with fanfare, but judicious strengthening of your imperial authority sees it off without trouble. The influence of Confucian ideas is spreading through your arcology, making it resistant to radical departures.
<<else>>
offers their Ancient Greek Revivalism alternative with fanfare, but fanfare is something that the Egyptians could certainly manage. The nasty little attempt is barely noticed over the perfume and noise of a long and beautiful festival.
<</if>>
The oligarchy is pleased by how you managed to defuse the situation without causing a spectacle. They're disappointed that you permitted their nonconforming peer to remain in the arcology's upper echelons for the time being, but they accept your solution to the problem.
<</nobr>><</replace>>
<</link>> //This will cost ¤10000//
<<else>>\
//You lack the necessary ready cash to manage a nuanced solution//
<</if>>
<<if $PC.rumor is "force">>
<br><<link "Leverage your reputation with some credible threats">>
<<set $rep += 100>>
<<replace "#result">>
Resolving the situation takes you one call. Exactly what happened to your predecessor as owner of the arcology has never become publicly known, but your method of replacing them is rumored to have been somewhat ballistic in nature. It doesn't take much inflection in your voice to communicate threat, and the nonconformist hastily promises to abandon their plans and be less annoying in the future. The oligarchs are somewhat frightened by the rapidity with which you sorted things out, but they can't argue with the results and their @@color:green;respect for you deepens.@@
<</replace>>
<</link>>
<</if>>\
</span>
|
r3d/fc
|
src/uncategorized/reFSNonconformist.tw
|
tw
|
bsd-3-clause
| 35,208
|
:: RE former abolitionist
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryAbolitionistID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<</nobr>>\
\
Crime is extremely rare in $arcologies[0].name, and some would say justice rarer still, but if there's one thing that unites the citizens of $arcologies[0].name, it's a mutual outrage towards attempted abolitionists. Slave ownership is the cornerstone of the society that protects and enriches them, and they see those who would attempt to unlawfully free slaves not just as thieves of property but as anarchists trying to bring down everything they have worked to build.
While a brutal flogging or surgical mutilation soothes their outrage, nothing warms the collective heart of $arcologies[0].name's mob like the sight of a former abolitionist well and truly broken. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is one such shining example, and her borderline worship of you is doing wonders for your reputation lately as she becomes a local celebrity and a popular topic of discussion.
This is a rare opportunity. While the mob is quick to pat itself on the back for withstanding attacks from abolitionists, before long they will tire of remembering those dangers and turn their attention elsewhere. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a shining example of your slave-breaking prowess.
<span id="result">
<<link "Just capitalize on her popularity to increase your reputation">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You spend the week parading $activeSlave.slaveName around in public, letting everyone get a good look at her fawning adoration of you. A variety of public sex acts really nails the point home in the psyche of your citizens and @@color:yellowgreen;increases your reputation@@, and after a few days you start to receive a sincere golf clap from onlookers every time you cum in or on $activeSlave.slaveName.
<<set $rep += 200>>
<</replace>>
<</link>>
<span id="result">
<<link "Just capitalize on her popularity by renting out her mouth">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You fasten $activeSlave.slaveName in a kneeling position in the center of your club, secured by shackles around her wrists and ankles - purely decorative, since she's so devoted she'd perform her role in this if you just hinted it would please you if she did. In front of her, you place a sign: "Fuck the mouth that preached abolitionism, 5¤." In a few moments, the morning crowd will begin to arrive, and you have no doubt that $activeSlave.slaveName will be very, very popular. And she is. Even with an extra dose of curatives and a check-up every night, the strain of a week of dicks and a diet of cum @@color:red;has taken a toll on her health@@. But even after you pay to have the area that $activeSlave.slaveName worked thoroughly cleaned, you have made @@color:yellowgreen;a tidy profit@@.
<<set $activeSlave.health -= 10>>
<<set $activeSlave.oralCount += random(410,440)>>
<<set $cash += 2000>>
<</replace>>
<</link>>
<<link "Invest ¤5000 in making her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@color:green;example of your slave-breaking skills.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@color:green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<<link "Lavish ¤10000 on her locally famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as an @@color:green;example of your slave-breaking skills.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is notorious as a former abolitionist turned devoted slave.">>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for her to give a speech denouncing the abolitionist movement and praising your efforts in fighting against them that is broadcast around the world. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@color:green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
<<link "Spend ¤25000 on an attempt to make her world famous">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
The world is in love with $activeSlave.slaveName. Her face graces magazine covers the world over and her passionate arguments (ghostwritten by the best spin doctors money can buy) spark debate everywhere they're heard. She is mentioned by name in strident denunciations about the immorality of the present day from religious leaders. She appears on the internet with all sorts of attempts at humor superimposed on her image. Her loving and overblown descriptions of you spark a new trend in protagonists of badly-written romance novels. When a very popular talk show host attempts to call her bluff and receives oral sex in front of a live studio audience, @@color:yellowgreen;you know for sure that her fame has stuck@@.
<<set $cash -= 25000>>
<<set $rep += 600>>
<<set $activeSlave.prestige to 2>>
<<set $activeSlave.prestigeDesc to "She is world famous as an anti-abolitionist, and has told the world at length of the joys of slavery in general and slavery to you in particular.">>
<</replace>>
<<else>>
<<replace "#result">>
The world seems temporarily enamoured with $activeSlave.slaveName as she appears on talk shows and in political debates with millions of watchers, but before long her fifteen minutes of fame peter out and the only offers coming in are from pornography magnates and local talk radio shows. Though she achieved @@color:yellowgreen;local fame@@ for appearing on the world stage, the rest of the world seems to have gotten bored with $activeSlave.slaveName.
<<set $cash -= 25000>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is notorious as a former abolitionist turned devoted slave.">>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reFormerAbolitionist.tw
|
tw
|
bsd-3-clause
| 8,045
|
:: RE legendary balls
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryBallsID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is an incredible producer of cum. She's producing in volumes that would have been unthinkable in the days when it was illegal to restrain a slave so that she could have every drop of her ejaculate milked out by a machine. A nascent slave stock organization will be holding a public livestock show tomorrow, and since they're aware you're experimenting with cockmilking, they've sent you an invitation to enter an especially productive slave to be judged.
This is a rare opportunity. The idea of cockmilking is new and understandably fascinating to many, so the livestock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special slave.
\
<span id="result">
<<link "Fairly enter her in the livestock show">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, but her massive junk wins the day. Against all odds she is named best in show, and will be @@color:green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her junk is easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's nuts anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another milker. The public is impressed with $activeSlave.slaveName's balls anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's urethra, making her whine and squeal when cockmilked. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as cock stock of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a cockmilker.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " for her balls">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly cockmilked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@color:red;rumors@@ after the show that there was an absolute massacre of firings at the stock organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reLegendaryBalls.tw
|
tw
|
bsd-3-clause
| 6,033
|
:: RE legendary cow
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryCowID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is an incredible producer of milk. She's lactating in volumes that would have been unthinkable in the days when drug treatments were limited by consent. A nascent slave dairy trade organization will be holding a public stock show tomorrow, and since they're aware you keep cows, they've sent you an invitation to enter stock to be judged.
This is a rare opportunity. The idea of human dairy is new and understandably fascinating to many, so the stock show is likely to draw some serious press. Were $activeSlave.slaveName to win, she would probably be remembered for a long time as a special cow.
\
<span id="result">
<<link "Fairly enter her in the stock show">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 90>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, but her massive tits win the day. Against all odds she is named best in show, and will be @@color:green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. It's likely there was some bribery behind the scenes, and it is fatal to her chances of winning. Though her tits are easily the most impressive on display, another stock owner who was more open-handed with the judges took best in show. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤5000 bribing the judges">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. Several of the judges cannot resist giving you a wink as they look her over, but others look disapprovingly at them; it seems some of your competitors also forwarded money to the committee. After furious wrangling, $activeSlave.slaveName loses to another cow. The public is impressed with $activeSlave.slaveName's tits anyway; as you are her owner, your reputation has @@color:green;increased@@ a little.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Spend ¤10000 bribing the judges and sabotaging the competition">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. After she's put through her paces, the most unfortunate series of accidents somehow befalls her fellow cows. One is taken ill, another seems drugged, and someone seems to have slipped a finger of raw ginger up another's ass, making her whine and squeal constantly. $activeSlave.slaveName is unsurprisingly named best in show, and will be @@color:green;remembered@@ as dairy stock of the highest pedigree. As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is remembered for winning best in show as a dairy cow.">>
<<set $desc = "a best in show ribbon awarded to " + $activeSlave.slaveName + " as a milk cow">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
$activeSlave.slaveName is shown in public, closely inspected by the judging committee, and then publicly milked. You are surprised to see that the judging committee has been changed at the last minute. They choose another cow as best in show. There are persistent @@color:red;rumors@@ after the show that there was an absolute massacre of firings at the dairy organization headquarters the night before the show after it was discovered that someone, widely thought to be you, had been corrupting the judges.
<<set $cash -= 10000>>
<<set $rep -= 100>>
<</replace>>
<</if>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reLegendaryCow.tw
|
tw
|
bsd-3-clause
| 5,866
|
:: RE legendary entertainer
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryEntertainerID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
The Free Cities fashion scene extends to slave bodies, of course; stopping at mere clothes and behaviors is an old world conceit. This week, <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is in vogue. Such a crowd of gawkers and hangers-on follows her around the club that the fine citizens who have a chance at an hour of her time must shoulder their way through the throng.
This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a courtesan of note. There's no guarantee of success, but if you are successful, her value will increase a great deal.
\
<span id="result">
<<link "Just capitalize on her popularity as it is">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You decide to limit your advantage on her temporary popularity to a little publicity and some advertising. You've gained a little @@color:green;notoriety.@@
<<set $rep += 200>>
<</replace>>
<</link>>
<<link "Invest ¤5000 in her image">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@color:green;respected and famous courtesan.@@ As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 200>>
<<if $activeSlave.prestige <= 1>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a famed Free Cities slut, and can please anyone.">>
<</if>>
<<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@color:green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
<<link "Lavish ¤10000 on her fame">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@color:green;respected and famous courtesan.@@ As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 400>>
<<if $activeSlave.prestige <= 1>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a famed Free Cities slut, and can please anyone.">>
<</if>>
<<set $desc = "a framed article written about " + $activeSlave.slaveName + " when she debuted as a famous courtesan">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her gentle caresses. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@color:green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 400>>
<</replace>>
<</if>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reLegendaryEntertainer.tw
|
tw
|
bsd-3-clause
| 4,522
|
:: RE legendary whore
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "RIE Eligibility Check">>
<<if $legendaryFacility == 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $legendaryWhoreID == $slaves[$i].ID>>
<<set $activeSlave to $slaves[$i]>>
<</if>>
<</for>>
<<else>>
<<set $activeSlave to $eventSlave>>
<</if>>
<<set $activeSlave.devotion += 4>>
<</nobr>>\
\
The Free Cities red light areas are so overcharged with cheap and easy sex that the fashion in whores is comically unstable. This week, <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> is in vogue. So many customers are interested in renting her body that it's necessary to assign other girls to take some of the load off her by diverting less important customers away from her.
This is a rare opportunity. Such popularity and fame is here today, and gone tomorrow. It might be possible, with a serious investment of funds in publicity, to really fix her in the public mind as a whore of note. There's no guarantee of success, but if you are successful, her value will increase a great deal.
\
<span id="result">
<<link "Just capitalize on her popularity as it is">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You decide to limit your advantage on her temporary popularity to a little marketing and some minor price increases. You've made some unexpected @@color:yellowgreen;profits,@@ and gained a little @@color:green;notoriety.@@
<<set $cash += 1000>>
<<set $rep += 100>>
<</replace>>
<</link>>
<<link "Invest ¤5000 in her notoriety">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 50>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@color:green;notorious and very popular prostitute.@@ As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 5000>>
<<set $rep += 100>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a famed Free Cities whore, and commands top prices.">>
<<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy media coverage of her, invest in an ad campaign, and even arrange for persons of influence and taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@color:green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 5000>>
<<set $rep += 100>>
<</replace>>
<</if>>
<</link>>
<<link "Lavish ¤10000 on her fame">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<if random(1,100) > 10>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Your efforts are a success. Her current extreme popularity will fade in time, but you have managed to arrange for her a permanent place as a @@color:green;notorious and very popular prostitute.@@ As her owner, your reputation has @@color:green;also increased.@@
<<set $cash -= 10000>>
<<set $rep += 200>>
<<set $activeSlave.prestige to 1>>
<<set $activeSlave.prestigeDesc to "She is a famed Free Cities whore, and commands top prices.">>
<<set $desc = "a framed pornographic advertisement for " + $activeSlave.slaveName + " from the week she became a famous whore">>
<<set $trinkets.push($desc)>>
<</replace>>
<<else>>
<<replace "#result">>
You buy prime media coverage of her, invest in a lavish ad campaign, and even arrange for persons of great influence and fine taste to sample and review her many delights. Unfortunately, popularity remains an art, not a science; though you do your best, the public mind's fancy eludes your grasp. As her owner, your reputation has @@color:green;increased,@@ but in a week she'll be forgotten.
<<set $cash -= 10000>>
<<set $rep += 200>>
<</replace>>
<</if>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reLegendaryWhore.tw
|
tw
|
bsd-3-clause
| 4,536
|
:: RE nickname
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<if $seed == 1>>
<<set $returnTo to "RIE Eligibility Check">>
<<else>>
<<set $returnTo to "Next Week">>
<</if>>
<<set $activeSlave to $eventSlave>>
/* NICKNAME QUALIFICATION CHECKS */
<<set $qualifiedNicknames to []>>
<<if ($activeSlave.nationality != 0)>>
<<set $qualifiedNicknames.push("nationality")>>
<</if>>
<<if ($seeRace == 1)>>
<<if ($activeSlave.race is "white")>>
<<set $qualifiedNicknames.push("white")>>
<<elseif ($activeSlave.race is "asian")>>
<<set $qualifiedNicknames.push("asian")>>
<<elseif ($activeSlave.race is "latina")>>
<<set $qualifiedNicknames.push("latina")>>
<<elseif ($activeSlave.race is "black")>>
<<set $qualifiedNicknames.push("black")>>
<<elseif ($activeSlave.race is "pacific islander")>>
<<set $qualifiedNicknames.push("pacific islander")>>
<<elseif ($activeSlave.race is "southern European")>>
<<set $qualifiedNicknames.push("southern european")>>
<<elseif ($activeSlave.race is "amerindian")>>
<<set $qualifiedNicknames.push("amerindian")>>
<<elseif ($activeSlave.race is "semitic")>>
<<set $qualifiedNicknames.push("semitic")>>
<<elseif ($activeSlave.race is "middle eastern")>>
<<set $qualifiedNicknames.push("middle eastern")>>
<<elseif ($activeSlave.race is "indo-aryan")>>
<<set $qualifiedNicknames.push("indo-aryan")>>
<<elseif ($activeSlave.race is "mixed race")>>
<<set $qualifiedNicknames.push("mixed race")>>
<</if>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.weight <= 10)>>
<<set $qualifiedNicknames.push("girlish")>>
<</if>>
<<if ($activeSlave.anus > 2) || ($activeSlave.vagina > 2)>>
<<set $qualifiedNicknames.push("loose")>>
<</if>>
<<if ($activeSlave.boobs < 500) && ($activeSlave.butt < 3) && ($activeSlave.dick > 0)>>
<<set $qualifiedNicknames.push("trap")>>
<</if>>
<<if ($activeSlave.boobs > 500) && ($activeSlave.butt > 3) && ($activeSlave.dick > 0)>>
<<set $qualifiedNicknames.push("trans")>>
<</if>>
<<if ($activeSlave.weight > 30)>>
<<set $qualifiedNicknames.push("chubby")>>
<</if>>
<<if ($activeSlave.muscles > 30)>>
<<set $qualifiedNicknames.push("muscles")>>
<</if>>
<<if ($activeSlave.energy > 95)>>
<<set $qualifiedNicknames.push("buttslut")>>
<<set $qualifiedNicknames.push("cumslut")>>
<<set $qualifiedNicknames.push("humiliation")>>
<<set $qualifiedNicknames.push("submissive")>>
<</if>>
<<if ($activeSlave.fetish is "buttslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("buttslut")>>
<</if>>
<<if ($activeSlave.fetish is "cumslut") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("cumslut")>>
<</if>>
<<if ($activeSlave.fetish is "humiliation") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("humiliation")>>
<</if>>
<<if ($activeSlave.fetish is "submissive") && ($activeSlave.fetishKnown == 1) && ($activeSlave.fetishStrength > 60)>>
<<set $qualifiedNicknames.push("submissive")>>
<</if>>
<<if ($activeSlave.oralCount+$activeSlave.vaginalCount+$activeSlave.analCount > 500)>>
<<set $qualifiedNicknames.push("veteran")>>
<</if>>
<<if (($activeSlave.boobs*$activeSlave.lactation) > 1000)>>
<<set $qualifiedNicknames.push("cow")>>
<</if>>
<<if ($activeSlave.oralSkill <= 30) && ($activeSlave.analSkill <= 30)>>
<<set $qualifiedNicknames.push("novice")>>
<</if>>
<<if ($activeSlave.ID is $HeadGirl.ID)>>
<<set $qualifiedNicknames.push("head girl")>>
<</if>>
<<if ($activeSlave.ID is $Bodyguard.ID)>>
<<set $qualifiedNicknames.push("bodyguard")>>
<</if>>
<<if ($activeSlave.ID is $Concubine.ID)>>
<<set $qualifiedNicknames.push("Concubine")>>
<</if>>
<<if ($activeSlave.ID is $Attendant.ID)>>
<<set $qualifiedNicknames.push("Attendant")>>
<</if>>
<<if ($activeSlave.ID is $Madam.ID)>>
<<set $qualifiedNicknames.push("Madam")>>
<</if>>
<<if ($activeSlave.ID is $DJ.ID)>>
<<set $qualifiedNicknames.push("DJ")>>
<</if>>
<<if ($activeSlave.ID is $Recruiter.ID)>>
<<set $qualifiedNicknames.push("Recruiter")>>
<</if>>
<<if ($activeSlave.ID is $Wardeness.ID)>>
<<set $qualifiedNicknames.push("Wardeness")>>
<</if>>
<<if ($activeSlave.ID is $Milkmaid.ID)>>
<<set $qualifiedNicknames.push("Milkmaid")>>
<</if>>
<<if ($activeSlave.ID is $Collectrix.ID)>>
<<set $qualifiedNicknames.push("Collectrix")>>
<</if>>
<<if ($activeSlave.ID is $Stewardess.ID)>>
<<set $qualifiedNicknames.push("Stewardess")>>
<</if>>
<<if ($activeSlave.ID is $Schoolteacher.ID)>>
<<set $qualifiedNicknames.push("Schoolteacher")>>
<</if>>
<<if ($activeSlave.assignment is "be a subordinate slave")>>
<<set $qualifiedNicknames.push("server")>>
<</if>>
<<if ($activeSlave.nipples is "huge") || ($activeSlave.nipples is "puffy")>>
<<set $qualifiedNicknames.push("nipples")>>
<</if>>
<<if ($activeSlave.areolae > 2)>>
<<set $qualifiedNicknames.push("areolae")>>
<</if>>
<<if ($activeSlave.lips > 40)>>
<<set $qualifiedNicknames.push("lips")>>
<</if>>
<<if ($activeSlave.labia > 1) && ($activeSlave.vagina > -1)>>
<<set $qualifiedNicknames.push("labia")>>
<</if>>
<<if ($activeSlave.physicalAge < 18)>>
<<set $qualifiedNicknames.push("young")>>
<</if>>
<<if ($activeSlave.physicalAge > 35)>>
<<set $qualifiedNicknames.push("old")>>
<</if>>
<<if ($activeSlave.physicalAge > 59)>>
<<set $qualifiedNicknames.push("reallyold")>>
<</if>>
<<if ($activeSlave.amp == 1)>>
<<set $qualifiedNicknames.push("amp")>>
<</if>>
<<if ($activeSlave.boobsImplant > 1000) || ($activeSlave.buttImplant > 3)>>
<<set $qualifiedNicknames.push("implants")>>
<</if>>
<<if ($activeSlave.boobsImplant >= 750) && ($activeSlave.buttImplant >= 2) && ($activeSlave.lipsImplant >= 1) && ($activeSlave.intelligence < -1)>>
<<set $qualifiedNicknames.push("bimbo")>>
<</if>>
<<if ($activeSlave.intelligence < -2)>>
<<set $qualifiedNicknames.push("stupid")>>
<</if>>
<<if ($activeSlave.intelligence > 2)>>
<<set $qualifiedNicknames.push("smart")>>
<</if>>
<<if ($activeSlave.eyes is -2)>>
<<set $qualifiedNicknames.push("blind")>>
<</if>>
<<if $activeSlave.breedingMark == 1>>
<<set $qualifiedNicknames.push("mark")>>
<</if>>
<<if ($activeSlave.pregType >= 50) && ($activeSlave.preg > 30)>>
<<set $qualifiedNicknames.push("broodmother")>>
<</if>>
<<if ($activeSlave.pregType >= 10) && ($activeSlave.preg > 20)>>
<<set $qualifiedNicknames.push("hyperpreg")>>
<</if>>
<<if ($activeSlave.dick > 5) && ($activeSlave.balls > 5)>>
<<set $qualifiedNicknames.push("babymaker")>>
<</if>>
<<if ($activeSlave.preg > 5)>>
<<set $qualifiedNicknames.push("preg")>>
<</if>>
<<if ($activeSlave.dick > 4)>>
<<set $qualifiedNicknames.push("hung")>>
<</if>>
<<if ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>>
<<set $qualifiedNicknames.push("gelding")>>
<</if>>
<<if ($activeSlave.dick == 1)>>
<<set $qualifiedNicknames.push("micropenis")>>
<</if>>
<<if ($activeSlave.boobs >= 800)>>
<<set $qualifiedNicknames.push("boobs")>>
<</if>>
<<if ($activeSlave.butt > 5)>>
<<set $qualifiedNicknames.push("butt")>>
<</if>>
<<if ($activeSlave.vagina == 0)>>
<<set $qualifiedNicknames.push("virgin")>>
<</if>>
<<if ($activeSlave.height >= 185)>>
<<set $qualifiedNicknames.push("tall")>>
<</if>>
<<if ($activeSlave.height < 150)>>
<<set $qualifiedNicknames.push("short")>>
<</if>>
<<if ($activeSlave.vagina == 1) && ($activeSlave.vaginalSkill <= 10)>>
<<set $qualifiedNicknames.push("vaginalWhiner")>>
<</if>>
<<if ($activeSlave.anus == 1) && ($activeSlave.analSkill <= 10)>>
<<set $qualifiedNicknames.push("analWhiner")>>
<</if>>
<<if ($qualifiedNicknames.length == 0)>>
<<goto "RIE Eligibility Check">>
<</if>>
<<set $nickname to $qualifiedNicknames.random()>>
<<if ($nickname is "nationality")>>
<<if ($activeSlave.nationality is "American")>>
<<set $nickname to either("'Yankee'", "'Lone Star'", "'Stars & Stripes'", "'Hollywood'", "'Yankee'", "'California'", "'Burger'", "'Lady Liberty'", "'Septic'", "'New York'", "'Chicago'", "'Washington'", "'Trump'")>>
<<elseif ($activeSlave.nationality is "Canadian")>>
<<set $nickname to either("'Canuck'", "'Mountie'", "'Loonie'", "'Yukon'", "'Maple Syrup'", "'Poutine'", "'Toronto'")>>
<<elseif ($activeSlave.nationality is "Mexican")>>
<<set $nickname to either("'Malinche'", "'Mamacita'", "'Senorita'", "'Chiquita'", "'Taco'", "'Burrito'", "'Wetback'", "'Beaner'", "'Headless'", "'Cartel'", "'Sinaloa'", "'Juarez'", "'Tijuana'", "'Fence Hopper'")>>
<<elseif ($activeSlave.nationality is "Dominican")>>
<<set $nickname to either("'Taíno'", "'Caribbean'", "'Domingo'", "'Palo'")>>
<<elseif ($activeSlave.nationality is "Peruvian")>>
<<set $nickname to either("'Zampoña'", "'Incan'", "'Perucha'", "'Lorcha'", "'Lima'", "'Trujillo'")>>
<<elseif ($activeSlave.nationality is "Venezuelan")>>
<<set $nickname to either("'Socialist'", "'Revolutionary'", "'Chola'", "'Chavista'", "'Caracas'")>>
<<elseif ($activeSlave.nationality is "Belarusian")>>
<<set $nickname to either("'Minsk'", "'Stalker'", "'Šliucha'", "'White Russian'", "'Bulbash'")>>
<<elseif ($activeSlave.nationality is "Russian")>>
<<set $nickname to either("'Vodka'", "'Commie'", "'Hammer & Sickle'", "'Bolshevik'", "'Tsaritsa'", "'Slav'", "'Cyka'", "'Red Banner'", "'Suka'", "'Mail Order'", "'Russkie'", "'Moskal'", "'Kacap'", "'Tovarishina'", "'Siberian Kitten'", "'Moscow'")>>
<<elseif ($activeSlave.nationality is "Ukrainian")>>
<<set $nickname to either("'Chiki Briki'", "'Radioactive'", "'Cossack'", "'Suki'", "'Mail Order'", "'Stalker'", "'Chernobyl'", "'Salo'", "'Holhina'", "'Holhushka'", "'Euromaidan'", "'Svoboda'", "'Bandera'", "'Crimea'", "'Donbass'", "'Kiev'")>>
<<elseif ($activeSlave.nationality is "Italian")>>
<<set $nickname to either("'Sicilian'", "'Latin'", "'Renaissance'", "'Greaseball'", "'Wop'", "'Bologna'", "'Spaghetti'", "'Salami'", "'Terrone'", "'Napoli'")>>
<<elseif ($activeSlave.nationality is "Spanish")>>
<<set $nickname to either("'Jamon'", "'Toreadora'", "'Senora'", "'Monja'", "'Siesta'", "'Madrid'", "'Barcelona'")>>
<<elseif ($activeSlave.nationality is "British")>>
<<set $nickname to either("'Limey'", "'Pommie'", "'Rosbif'", "'Chav'", "'Pikey'", "'Scrubber'", "'Slag'", "'Slapper'", "'Britbong'", "'Fish'n'Chips'", "'London'", "'Brexit'")>>
<<elseif ($activeSlave.nationality is "French")>>
<<set $nickname to either("'Mademoiselle'", "'Belle'", "'Fille de Joie'", "'Surrender Monkey'", "'Paris'", "'Marseille'", "'Charlie Hebdo'")>>
<<elseif ($activeSlave.nationality is "Scottish")>>
<<set $nickname to either("'Endinburg'", "'Ned'", "'Hadrian'", "'Unicorn'", "'Lass'")>>
<<elseif ($activeSlave.nationality is "German")>>
<<set $nickname to either("'Bratwurst'", "'Valkyrie'", "'Fraulein'", "'Oktoberfest'", "'Dresden'", "'Berlin'", "'Prussian'", "'Bavarian'", "'Nazi'", "'Saupreiß'", "'Piefke'", "'Kraut'")>>
<<elseif ($activeSlave.nationality is "Brazilian")>>
<<set $nickname to either("'Ipanema'", "'Hue'", "'Dago'", "'Monkey'", "'Bunda'", "'7-1'", "'Favelada'", "'Zika'", "'São Paulo'", "'Bauru'","'Carmen Miranda'")>>
<<elseif ($activeSlave.nationality is "Egyptian")>>
<<set $nickname to either("'Cleopatra'", "'Sinai'", "'Cairo'", "'Sphinx'", "'Misirlou'", "'Suez'")>>
<<elseif ($activeSlave.nationality is "Colombian")>>
<<set $nickname to either("'Cafetera'", "'Coca'", "'Crystal'", "'Bogotá'", "'FARC'", "'Pablita Escobar'")>>
<<elseif ($activeSlave.nationality is "Argentinian")>>
<<set $nickname to either("'Blanca'", "'Malvinas'", "'Evita'", "'Buenos Aires'", "'Macri'")>>
<<elseif ($activeSlave.nationality is "Turkish")>>
<<set $nickname to either("'Ottoman'", "'Kebab'", "'Harem'", "'Turksmell'", "'Turkette'", "'Turkish'", "'Istanbul'", "'Ankara'", "'Erdoğan'")>>
<<elseif ($activeSlave.nationality is "Iranian")>>
<<set $nickname to either("'Persian'", "'Tehran'", "'Iranian'", "'Ayatollah'")>>
<<elseif ($activeSlave.nationality is "Saudi")>>
<<set $nickname to either("'Burqua'", "'Sandy'", "'Riyadh'", "'Mecca'", "'Al Qaeda'")>>
<<elseif ($activeSlave.nationality is "Nigerian")>>
<<set $nickname to either("'Scammer'", "'Kwara'")>>
<<elseif ($activeSlave.nationality is "South African")>>
<<set $nickname to either("'Springbok'", "'Apartheid'", "'Shaka'", "'Afrikaner'", "'Saffer'", "'Boer'", "'Cape Town'", "'Johannesburg'")>>
<<elseif ($activeSlave.nationality is "Congolese")>>
<<set $nickname to either("'Bongo'", "'Ebola'", "'Diamond'")>>
<<elseif ($activeSlave.nationality is "Greek")>>
<<set $nickname to either("'Spartan'", "'Ionian'", "'Debts'")>>
<<elseif ($activeSlave.nationality is "Moroccan")>>
<<set $nickname to either("'Casablanca'")>>
<<elseif ($activeSlave.nationality is "Kenyan")>>
<<set $nickname to either("'Swahili'", "'Safari'", "'Nairobi'", "'Mau Mau'", "'Obama'")>>
<<elseif ($activeSlave.nationality is "Ethiopian")>>
<<set $nickname to either("'Rastafarian'", "'Oromo'")>>
<<elseif ($activeSlave.nationality is "Chinese")>>
<<set $nickname to either("'Manchu'", "'Dragon'", "'Lotus'", "'Empress'", "'Made in China'", "'Guangzhou'", "'Shanghai'", "'Beijing'", "'Nanking'", "'Lead Toys'", "'Dim Sum'", "'Kung Fu'", "'Renmenbi'")>>
<<elseif ($activeSlave.nationality is "Korean")>>
<<set $nickname to either("'Kimchi'", "'Nida'", "'K-Pop'", "'Gangnam'", "'Dokdo'", "'Samsung'", "'Seoul'", "'Pyongyang'")>>
<<elseif ($activeSlave.nationality is "Thai")>>
<<set $nickname to either("'T-Girl'", "'Bangcock'", "'Ladyboy'")>>
<<elseif ($activeSlave.nationality is "Vietnamese")>>
<<set $nickname to either("'VC'", "'Saigon'", "'Hanoi'", "'Me Love You Long Time'", "'Me So Horny'", "'Viet'")>>
<<elseif ($activeSlave.nationality is "Japanese")>>
<<set $nickname to either("'Geisha Girl'", "'Osaka'", "'Yamato Nadeshiko'", "'Bishoujo'", "'Anime'", "'Kamikaze'", "'Yakuza'", "'Nipponese'", "'Sushi'", "'Wasabi'", "'Tempura'", "'Banzai'","'Ichiban'", "'Nagano'", "'Hello Kitty'", "'Tokyo'", "'Kyoto'", "'Yamaha'", "'Kawasaki'", "'Kyushu'", "'Hokkaido'", "'Hiroshima'", "'Nagasaki'", "'Fukushima'")>>
<<elseif ($activeSlave.nationality is "Indonesian")>>
<<set $nickname to either("'Malay'", "'Sunda'", "'Jakarta'")>>
<<elseif ($activeSlave.nationality is "Filipina")>>
<<set $nickname to either("'Flip'", "'Pinoy'", "'Manila'")>>
<<elseif ($activeSlave.nationality is "Bangladeshi")>>
<<set $nickname to either("'Tiger'", "'Bhibhi'", "'Bengali'", "'Sweatshop'", "'Dhaka'")>>
<<elseif ($activeSlave.nationality is "Pakistani")>>
<<set $nickname to either("'Paki'", "'Indus'", "'Karachi'", "'Lahore'")>>
<<elseif ($activeSlave.nationality is "Indian")>>
<<set $nickname to either("'Bhibhi'", "'Savita'", "'Mahatma'", "'Mumbai'", "'Delhi'", "'Hindi'", "'Punjabi'", "'Bhopal'", "'Street Shitter'")>>
<<elseif ($activeSlave.nationality is "Guatemalan")>>
<<set $nickname to either("'Mayan'", "'Guatemalan'")>>
<<elseif ($activeSlave.nationality is "Australian")>>
<<set $nickname to either("'Bogan'", "'Crikey'", "'Abo'", "'Sheila'", "'Mad'", "'Down Under'", "'Convict'")>>
<<elseif ($activeSlave.nationality is "a New Zealander")>>
<<set $nickname to either("'Kiwi'", "'All-Black'")>>
<<elseif ($activeSlave.nationality is "Swiss")>>
<<set $nickname to either("'Schlampe'", "'Alpine'", "'Numbered Account'", "'Zurich'", "'Geneva'", "'Neutral'", "'Banker'")>>
<<elseif ($activeSlave.nationality is "Danish")>>
<<set $nickname to either("'Viking'", "'Ludertæve'", "'Tøs'", "'Copenhagen'")>>
<<elseif ($activeSlave.nationality is "Swedish")>>
<<set $nickname to either("'Ikea'", "'Norse'", "'Stockholm'", "'Sweden Yes'")>>
<<elseif ($activeSlave.nationality is "Haitian")>>
<<set $nickname to either("'Maman'", "'Maîtresse'", "'Voodoo'", "'Mama Doc'")>>
<<elseif ($activeSlave.nationality is "Norwegian")>>
<<set $nickname to either("'Kuksuger'", "'Ludder'", "'Black Metal'", "'Norse'", "'Norsk'", "'Ola'", "'Oil Hog'", "'Oslo'")>>
<<elseif ($activeSlave.nationality is "Austrian")>>
<<set $nickname to either("'Wiener'", "'Fut'", "'Maria'", "'Fritzl'")>>
<<elseif ($activeSlave.nationality is "Slovak")>>
<<set $nickname to either("'Shlapka'", "'Bzdocha'", "'Bratislava'")>>
<<elseif ($activeSlave.nationality is "Romanian")>>
<<set $nickname to either("'Gypsy'", "'Roma'", "'Dracula'", "'Impaler'", "'Orphan'", "'Bucharest'", "'Ceausescu'")>>
<<elseif ($activeSlave.nationality is "Dutch")>>
<<set $nickname to either("'Slet'", "'Slaaf'", "'Amsterdam'", "'Cheesehead'")>>
<<elseif ($activeSlave.nationality is "Belgian")>>
<<set $nickname to either("'Sprout'", "'Truttemie'", "'Straatmeid'", "'Brussels'", "'Antwerp'")>>
<<elseif ($activeSlave.nationality is "Czech")>>
<<set $nickname to either("'Bohemian'", "'Kunda'", "'Czechnya'")>>
<<elseif ($activeSlave.nationality is "Irish")>>
<<set $nickname to either("'Emerald'", "'Lassie'", "'Paddy'", "'Potato Famine'", "'Sinn Féin'", "'Carbomb'", "'Dublin'")>>
<<elseif ($activeSlave.nationality is "Serbian")>>
<<set $nickname to either("'Picka'", "'Remove Kebab'", "'Belgrade'")>>
<<elseif ($activeSlave.nationality is "Portuguese")>>
<<set $nickname to either("'Portagee'", "'Bunda'")>>
<<elseif ($activeSlave.nationality is "Hungarian")>>
<<set $nickname to either("'Magyar'", "'Szuka'", "'Budapest'")>>
<<elseif ($activeSlave.nationality is "Estonian")>>
<<set $nickname to either("'Eesti'", "'Baltic'", "'Tallinn'")>>
<<elseif ($activeSlave.nationality is "Israeli")>>
<<set $nickname to either("'Hebrew'", "'God's Chosen'", "'Levantine'", "'Merchant'", "'Oven Dodger'", "'Shiksa'", "'Sharmuta'", "'Shekels'", "'Tel Aviv'")>>
<<elseif ($activeSlave.nationality is "Malaysian")>>
<<set $nickname to either("'Malay Girl'", "'Pirate'")>>
<<elseif ($activeSlave.nationality is "Kazakh")>>
<<set $nickname to either("'Blue Hat'", "'Khan'", "'Borat'")>>
<<elseif ($activeSlave.nationality is "Zimbabwean")>>
<<set $nickname to either("'Rhodie'", "'Kaffir'", "'Zimbo'", "'Nyombie'", "'Bobojan'", "'Grimmy'", "'Mujiba'", "'Mugabe'", "'Harare'")>>
<<elseif ($activeSlave.nationality is "Ugandan")>>
<<set $nickname to either("'Bushbaby'", "'Cannibal'", "'Kampala'")>>
<<elseif ($activeSlave.nationality is "Tanzanian")>>
<<set $nickname to either("'Wilderness'", "'Zanzibar'")>>
<<elseif ($activeSlave.nationality is "Ghanan")>>
<<set $nickname to either("'Warrior Queen'", "'Shaman Queen'", "'Akan'", "'Gold Coast'")>>
<<elseif ($activeSlave.nationality is "Chilean")>>
<<set $nickname to either("'Chela'", "'Toya'", "'Santiago'", "'Pinochet'")>>
<<elseif ($activeSlave.nationality is "Uzbek")>>
<<set $nickname to either("'Steppe Queen'", "'Steppe Princess'", "'Silk Road'", "'Samarkand'", "'Tashkent'")>>
<<elseif ($activeSlave.nationality is "Afghan")>>
<<set $nickname to either("'Poppy'", "'Chai Girl'", "'Pashtun'", "'Bactrian'", "'Taliban'", "'Kabul'")>>
<<elseif ($activeSlave.nationality is "Sudanese")>>
<<set $nickname to either("'Nubian'", "'Khartoum'", "'Omdurman'", "'Gordon's Revenge'")>>
<<elseif ($activeSlave.nationality is "Malian")>>
<<set $nickname to either("'Sahel'", "'Trans-Sahara'", "'Timbuktu'", "'Mansa Musa'", "'Mandinka'")>>
<<elseif ($activeSlave.nationality is "Omani")>>
<<set $nickname to either("'Ibadi'", "'Muscat'", "'Empty Quarter'", "'Khanjar'", "'Dhofar'")>>
<<elseif ($activeSlave.nationality is "Jordanian")>>
<<set $nickname to either("'Hashemite'", "'Petra'", "'Edomite'", "'Moab'", "'Mansaf'")>>
<<elseif ($activeSlave.nationality is "Libyan")>>
<<set $nickname to either("'Tripoli'", "'Cyrene'", "'Zenga Zenga'", "'Silphium'", "'Gaddafi'")>>
<<elseif ($activeSlave.nationality is "Tunisian")>>
<<set $nickname to either("'Carthaginian'", "'Punic'", "'Barbary'", "'Ifriqiya'")>>
<<elseif ($activeSlave.nationality is "Lebanese")>>
<<set $nickname to either("'Phoenician'", "'Maronite'", "'Cedar'", "'Druze'", "'Lebo'", "'Beirut'")>>
<<elseif ($activeSlave.nationality is "Emirati")>>
<<set $nickname to either("'Dubai'", "'Bedouin'", "'Abu Dhabi'")>>
<<elseif ($activeSlave.nationality is "Burmese")>>
<<set $nickname to either("'Rangoon'", "'Burmese Python'", "'Golden Triangle'", "'Burma Shave'")>>
<<elseif ($activeSlave.nationality is "Yemeni")>>
<<set $nickname to either("'Khat'", "'Red Sea Pirate'", "'Queen of the Desert'")>>
<<elseif ($activeSlave.nationality is "Iraqi")>>
<<set $nickname to either("'Oilfields'", "'Whore of Babylon'", "'Assyrian'", "'Mesopotamian'", "'Fertile Crescent'", "'Fallujah'", "'Baghdad'", "'Hussein'")>>
<<elseif ($activeSlave.nationality is "Nepalese")>>
<<set $nickname to either("'Nepali'", "'Sherpa'", "'Katmandu'")>>
<<elseif ($activeSlave.nationality is "Algierian")>>
<<set $nickname to either("'Casbah'", "'Djamila'", "'Zhora'", "'Hassiba'", "'Corsair'", "Harki", "'Pied-Noir'")>>
<<elseif ($activeSlave.nationality is "Jamaican")>>
<<set $nickname to either("'Rasta'", "'Kush'", "'Reggae'", "'West Indies'")>>
<<elseif ($activeSlave.nationality is "Armenian")>>
<<set $nickname to either("'Rabiz'", "'Khorovats'", "'Hachik'")>>
<<elseif ($activeSlave.nationality is "Bolivian")>>
<<set $nickname to either("'Titicaca'", "'La Paz'")>>
<<elseif ($activeSlave.nationality is "Cuban")>>
<<set $nickname to either("'Scarface'", "'Commie'", "'Havana'", "'Castro'", "'Blockade'")>>
<<elseif ($activeSlave.nationality is "Finnish")>>
<<set $nickname to either("'Saunagirl'", "'Perkele'", "'Helinski'", "'Mämmi'", "'Winter War'")>>
<<elseif ($activeSlave.nationality is "Lithuanian")>>
<<set $nickname to either("'Pagan'", "'Memel'", "'Vilnus'")>>
<<elseif ($activeSlave.nationality is "Polish")>>
<<set $nickname to either("'Polski'", "'Kurwa'", "'Pshek'", "'Hussar'", "'Krakow'", "'Warsaw'")>>
<<elseif ($activeSlave.nationality is "Puerto Rican")>>
<<set $nickname to either("'Boricua'", "'Nuyorican'", "'51st State'", "'San Juan'", "'West Side Story'")>>
<<elseif ($activeSlave.nationality is "Icelandic")>>
<<set $nickname to either("'Reykjavík'", "'Sagas'", "'Penis Museum'")>>
<<else>>
<<set $nickname to either("'Stateless'", "'Refugee'")>>
<</if>>
<<set $situationDesc to "is $activeSlave.nationality. The slave trade is truly international, and no nation is unrepresented among the masses of sex slaves passed from hand to hand like the chattel they are. Most of the old nations are struggling, and even those still in great shape often find their citizens emigrating to the Free Cities. Some of these emigres do well, and others become human livestock.">>
<<set $applyDesc to "is a little proud of her national nickname, as a reminder of who she was and a mark that she still has an identity.">>
<<set $notApplyDesc to "realizes that her new identity is truly stateless. In the Free Cities, it does not matter where a slave is from, so long as that slave has value. All slaves belong to the singular nation of the owned, the subordinated, the fucked.">>
<<elseif ($nickname is "white")>>
<<set $nickname to either("'Snowflake'", "'Ice Queen'", "'Princess'", "'Duchess'", "'Hillbilly'", "'Down Home'", "'Grits'", "'Top Dollar'", "'Vegas'", "'Hollywood'", "'Dixie'", "'Valley Girl'", "'Yankee'", "'Honky'", "'Memphis'", "'Euro Trash'")>>
<<set $situationDesc to "is white, which is not uncommon given the collapse of many erstwhile first world nations into depression and the proximity of many Free Cities to majority white areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "asian")>>
<<set $nickname to either("'Me Love You Long Time'", "'Me So Horny'", "'Almond'", "'Yellow Fever'", "'Thaigirl'", "'Pinoy'", "'Chinese'", "'Tokyo'", "'Manila'", "'Oriental'", "'Waifu'", "'Chink'", "'Squint'")>>
<<set $situationDesc to "is asian, which is not uncommon given the huge population of Asia and the poverty of many countries there. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "latina")>>
<<set $nickname to either("'Chiquita'", "'Rio Grande'", "'Yeyo'", "'Cuzinho'", "'Senorita'", "'Senora'", "'Facil'", "'One Peso'", "'Mexicali'", "'Cafe'", "'Mestiza'", "'Adorada'")>>
<<set $situationDesc to "is latina, which is not uncommon given the poor state of many Central and South American countries and the long diaspora of poor natives of those areas. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "black")>>
<<set $nickname to either("'His Girl Friday'", "'B-Girl'", "'Bottom Bitch'", "'Gangsta'", "'Mulatto'", "'Cotton'", "'Miss'", "'Missie'", "'House Slave'", "'Sheboon'", "'Cocoa'", "'Quadroon'")>>
<<set $situationDesc to "is black, which is not uncommon given the urban collapse afflicting the first world and the wars raging in Africa. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "indo-aryan")>>
<<set $nickname to either("'Zoroastrian'", "'Kaur'", "'Shanti'", "'Sati'", "'Kali Maa'", "'Durga'", "'Subcontinental'", "'Untouchable'", "'Mughal'", "'Kama Sutra'", "'Bollywood'", "'Sim Sim Salabim'", "'Tigress'", "'Snake Charmer'", "'Sepoy'", "'Desi'", "'Babu'", "'Bindi'", "'Swami'", "'Bhabhi'", "'Yoga'")>>
<<set $situationDesc to "is indo-aryan, which is not uncommon given the poverty in many majority indo-aryan countries, and the near-submersion of some others due to rising sea levels. Slaves casually reference race as much as free citizens. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "middle eastern")>>
<<set $nickname to either("'Scheherazade'", "'Harem Girl'", "'Bibi'", "'Third Wife'", "'Chai Girl'", "'Jasmine'", "'Dune'", "'Sandy'", "'Desert Sun'")>>
<<set $situationDesc to "is middle eastern, which is not uncommon given the interminable wars and disruptions in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "mixed race")>>
<<set $nickname to either("'Mutt'", "'Mongrel'", "'Half-caste'", "'Half-breed'", "'Quadroon'", "'Half and Half'", "'Diversity'", "'Hāfu'", "'Pardo'", "'Melungeon'", "'Creole'", "'Colonial'", "'Melting Pot'", "'Miscegenation'", "'Interracial'", "'Mulatto'", "'Octaroon'", "'Quadroon'", "'Zambo'", "'Colored'" )>>
<<set $situationDesc to "is mixed race, an ethnic makeup that has always been a target for abuse. Slaves of all races can find something about her to dislike. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "semitic")>>
<<set $nickname to either("'Dead Sea'", "'Red Sea'", "'Canaanite'", "'Philistine'", "'Biblical'", "'Whore of Babylon'", "'Lilith'", "'Nephilim'", "'Inanna'", "'Lost Ark'", "'Sodom and Gomorrah'", "'Holy land'", "'Ishtar'", "'Salome'", "'Baal Worshipper'", "'Qedesha'", "'Good Samaritan'")>>
<<set $situationDesc to "is semitic, which is not uncommon given the many conflicts in countries with semitic minorities. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "malay")>>
<<set $nickname to either("'Nāga'", "'Samudra Kidul'", "'Island Hopper'", "'Spice Islands'", "'Trade Winds'", "'Sandalwood'", "'Nutmeg'", "'Indon'", "'Bumi'","'Krakatoa'", "'Rani'")>>
<<set $situationDesc to "is malay, which is not uncommon given the ongoing poverty in many majority malay countries, and the serious weather patterns savaging that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "amerindian")>>
<<set $nickname to either("'Smoke Signal'", "'Totem Pole'", "'Moccasins'", "'Ke-mo Sah-bee'", "'Squaw'", "'Pocahontas'", "'Tiger Lily'", "'Injun'", "'Indio'", "'Reservation'", "'Wigwam'", "'Tipi Warmer'", "'Scalper'", "'Firewater'", "'Deerskin'", "'Warpath'", "'Eskimo Sister'", "'La Malinche'", "'Métis Mother'", "'Redskin'")>>
<<set $situationDesc to "is amerindian, which is not uncommon given the poverty that still plagues those long-suffering peoples. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "pacific islander")>>
<<set $nickname to either("'Conch Blower'", "'Aloha'", "'Pineapple'", "'Tiki Torch'", "'Longpig'", "'South Pacific'", "'Grass Skirt'", "'Polynesian'", "'Hula Girl'", "'Outrigger'", "'Hori'", "'Paradise'", "'Breadfruit'", "'Seashell'")>>
<<set $situationDesc to "is a pacific islander, which is not uncommon given wholesale destruction of many countries in that area by the worsening climate. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "southern european")>>
<<set $nickname to either("'Mediterranean'", "'Roman Nose'", "'Aphrodite'", "'Venus'", "'Grecian'", "'Odalisque'", "'Fine Wine'", "'Olive Oil'", "'Doña'", "Bella'", "'Greaseball'", "'Garlic Breath'", "'Wog'", "'Lupa'", "'Meretrix'", "'Infamis'", "'Riviera'")>>
<<set $situationDesc to "is southern european, which is not uncommon given the endemic corruption and political collapse in that part of the world. Slaves casually reference race as much or more than free citizens. They absorb the racial peccadilloes of their owners, and many of them bring prejudices from the old world into their slave lives.">>
<<set $applyDesc to "now has a constant reminder that as a sex slave she is judged on her appearance first.">>
<<set $notApplyDesc to "may feel some gratitude due to your preference that she not be defined by her ethnicity, but this is counterbalanced by the increased independence your kindness inspires.">>
<<elseif ($nickname is "vaginalWhiner")>>
<<set $nickname to either("'Whiny'", "'Crybaby'", "'Cunt Vise'", "'Squealer'", "'Struggles'", "'Pussy Bitch'", "'Pussy Pain'", "'Shallow'", "'Rape Bait'", "'Tight Cunt'")>>
<<set $situationDesc to "has a tight pussy and not much skill using it. She still gets fucked, which results in frequent painful situations for her. Her moaning as she takes a big dick earns her the scorn of her fellow slaves.">>
<<set $applyDesc to "is embarrassed by her new nickname, and resolves to try harder to address her lack of skill. She hopes she'll get better at sex soon, for her own sake.">>
<<set $notApplyDesc to "is a little grateful you've decided to protect her from the other slaves' mockery of her sore little pussy. She still wants to get better at sex, for her own sake.">>
<<elseif ($nickname is "analWhiner")>>
<<set $nickname to either("'Whiny'", "'Crybaby'", "'Ass Vise'", "'Squealer'", "'Struggles'", "'Anal Bitch'", "'Ass Pain'", "'Painal'", "'Butt Rape'", "'Tight Ass'")>>
<<set $situationDesc to "has a tight asshole and not much skill taking an anal fuck. She still gets buttraped, which causes her a great deal of anal pain. Her sobbing as she takes a big dick up her tight little asspussy earns her the scorn of her fellow slaves.">>
<<set $applyDesc to "is embarrassed by her new nickname, and resolves to try harder to address her lack of skill. She hopes she'll get better at buttsex soon, for her own sake.">>
<<set $notApplyDesc to "is a little grateful you've decided to protect her from the other slaves' mockery of her sore little asshole. She still wants to get better at buttsex, for her own sake.">>
<<elseif ($nickname is "girlish")>>
<<set $nickname to either("'Missie'", "'Slender'", "'Tomboy'", "'Ano'", "'Supermodel'", "'Runway'", "'Toothpick'", "'Zero'", "'Slip'")>>
<<set $situationDesc to "has a trim form: her assets are quite modest. The slave society of the Free Cities tends to follow average male desires, which is to say that many slaves find themselves augmented to very large proportions. It's natural that slaves required to carry such burdens should resent her.">>
<<set $applyDesc to "is prouder of her lithe form that she was before, and is a little relieved at the added evidence that you don't plan to give her major implants any time soon.">>
<<set $notApplyDesc to "realizes that her form isn't necessarily due to some master plan and that you may see fit to change it; she begins to regard the remote surgery with apprehension.">>
<<elseif ($nickname is "loose")>>
<<set $nickname to either("'Loose'", "'Used'", "'Welcoming'", "'Noisy'", "'Open'", "'Sloppy'", "'Gaping'", "'Size Queen'", "'Relaxed'", "'Accommodating'")>>
<<set $situationDesc to "has taken a lot of dick. Enough dick that her overused holes really show the mileage. She can take the largest cock without a sigh.">>
<<set $applyDesc to "is proud of her mileage, now that you've countenanced adding it to your name. Every cock she's taken, she's taken at your command.">>
<<set $notApplyDesc to "realizes that she isn't special just because she's been fucked so much, and understands that she'll have to do her best to fuck like a fresh teenager no matter how loose she gets.">>
<<elseif ($nickname is "trap")>>
<<set $nickname to either("'Girldick'", "'Otokonoko'", "'Switch'", "'Spurt'", "'Ganymede'", "'Chai'", "'Thai'", "'Trap'", "'Trappy'", "'Sissy'")>>
<<set $situationDesc to "is a Free Cities sex slave, which makes her female. It makes her female despite several obvious physical issues, such as the fact that she's got an androgynous figure, or the fact that she has a penis. Neither of these makes any real difference when a cock gets shoved down her throat or stuffed up her butt, but they're hard not to notice.">>
<<set $applyDesc to "accepts that she's a little piece of shemale property.">>
<<set $notApplyDesc to "will do her best to serve as a nice little sex slave without explicit reference to how she's put together, or she'll be punished.">>
<<elseif ($nickname is "micropenis")>>
<<set $nickname to either("'Bitchdick'", "'Boyclit'", "'Gherkin'", "'Inchworm'", "'Little Dick'", "'Tiny'")>>
<<set $situationDesc to "is a Free Cities sex slave, which makes her female. It's not immediately obvious from many angles that she wasn't born that way, since her penis is almost comically small. For her, penetrative sex would be very limited, even if she weren't a Free Cities slave and therefore a perpetual receptacle for dick.">>
<<set $applyDesc to "accepts the implicit mockery.">>
<<set $notApplyDesc to "is a little relieved to be protected from the mockery, even though her tiny endowment mocks her as it flops around whenever she's used.">>
<<elseif ($nickname is "implants")>>
<<set $nickname to either("'Silicone'", "'Plastique'", "'Blowup Doll'", "'Balloons'")>>
<<set $situationDesc to "is full of breast implants. They're so large it's quite obvious they're fake, and the implications are clear: She's a plastic slut, and the other slaves never tire of letting her know it.">>
<<set $applyDesc to "accepts the implicit mockery, knowing that her bimbo-esque body is what appeals to <<if def $PC.customTitle>>her $PC.customTitle<<elseif $PC.title isnot 0>>her master<<else>>her mistress<</if>>.">>
<<set $notApplyDesc to "is relieved to be protected from the other slaves' mockery over her implants, though she's also a little sad she can't take them as a kind of trademark.">>
<<elseif ($nickname is "bimbo")>>
<<set $nickname to either("'Silicone'", "'Plastique'", "'Plastic'", "'Bimbo'", "'Barbie'", "'Blowup Doll'", "'Fuck Toy'", "'Fuckmeat'", "'Brain Dead'")>>
<<set $situationDesc to "is full of implants, and stupid beyond stupid. It's obvious she's fake, and her idiocy only confirms it: She's a bimbo slut, and the other slaves never tire of mocking her for it, not caring that she doesn't notice.">>
<<set $applyDesc to "doesn't notice the mockery, only that she now has a cute little nickname.">>
<<set $notApplyDesc to "would be thankful for this protection from the other slaves' mockery if she saw it as such, or was smart enough to notice it.">>
<<elseif ($nickname is "stupid")>>
<<set $nickname to either("'Dumb'", "'Dumbass'", "'Idiot'", "'Brain Dead'", "'Retard'", "'Retarded'", "'Straight F Grades'", "'Intellectually Challenged'", "'Stupid'")>>
<<set $situationDesc to "is, quite simply, an uneducated dullard. Numerous slaves are a bit dumb, which makes it easier to break them, but she takes the cake and throws it in the trash. Some of the other, smarter slaves, see fit to tease her for it.">>
<<set $applyDesc to "accepts this mockery happily, as if she doesn't recognise it for what it is.">>
<<set $notApplyDesc to "would be thankful for this protection from the other slaves' mockery if she saw it as such, or was smart enough to notice it.">>
<<elseif ($nickname is "smart")>>
<<set $nickname to either("'Brainiac'", "'Nerd'", "'Smart'", "'Smarty'", "'Prodigy'", "'Einstein'", "'Genius'", "'Geek'", "'Whiz'", "'Professor'", "'Straight A Grades'")>>
<<set $situationDesc to "is particularly brainy. A significant number of quality slaves are smart, but she is especially so, and it shows. She learns skills quicker, performs her duties better, and can carry intellectual conversation if allowed. Other slaves deem this enough to mock her.">>
<<set $applyDesc to "is proud of her intellect, and pleased that you have made it a part of her identity.">>
<<set $notApplyDesc to "accepts that her intellect is merely of slight interest.">>
<<elseif ($nickname is "chubby")>>
<<set $nickname to either("'Plush'", "'Chubby'", "'Hambeast'", "'Jabba'", "'Bloated'", "'Landwhale'", "'Jiggly'", "'Tubby'", "'Whale'", "'Rotund'", "'Rubenesque'", "'Ample'", "'Jumbo'", "'Double Wide'")>>
<<set $situationDesc to "is carrying a little extra weight. The cruelty of life as a slave increases your property's willingness to do cruelty where they can get away with it - what is passed to them, they pass to others - so she finds herself mocked for her size.">>
<<set $applyDesc to "knows that being fat makes her less valuable on the market, but she begins to accept that she's going to have to put up with being chubby for now.">>
<<set $notApplyDesc to "believes that this means she's going to have to lose weight soon, causing her some trepidation.">>
<<elseif ($nickname is "muscles")>>
<<set $nickname to either("'Tank'", "'Amazon'", "'Gunshow'", "'Giant'", "'Gargantua'", "'Snu-Snu'", "'Prepare Yourself'", "'Gymrat'", "'Wonder Woman'", "'She-Hulk'", "'Muscle Barbie'")>>
<<set $situationDesc to "is a big girl. Her huge muscles aren't to everyone's taste, but they're quite eye-catching, and give her some interesting sexual possibilities that wouldn't work with, for example, a sex slave not capable of supporting her own body weight on one hand for long periods. She has become the object of mixed admiration and envy from your other stock.">>
<<set $applyDesc to "is happy with her nickname; any embarrassment she may have felt about looking like statuary becomes a jet of pride. She's confident that this is the way you want her.">>
<<set $notApplyDesc to "she is a sex slave first, last, and always, no matter what her one-rep max is.">>
<<elseif ($nickname is "buttslut")>>
<<set $nickname to either("'Anal Addict'", "'Greek'", "'Back Door'", "'Sphincter'", "'Butthole'", "'Swedish'", "'Sodomy'", "'Cornhole'", "'Ass Pussy'", "'Bum-Love'", "'Second Pussy'")>>
<<set $situationDesc to "loves it up the butt, and her tastes in sex are hard to miss. She's a sex slave and takes it however it's given, but honest enjoyment is hard to fake and it's pretty obvious how much fun she has when she's bent over and buttfucked. Her typical come-on is to bend over, reach around to spread her buttocks, and wink her anus by alternately clenching and relaxing her sphincter.">>
<<set $applyDesc to "knows that whatever the rest of her slave life holds, it will involve her slave rectum holding a lot of dick.">>
<<set $notApplyDesc to "understands that she'll have to take what buttsex she can get.">>
<<elseif ($nickname is "cumslut")>>
<<set $nickname to either("'Vampire'", "'Sucker'", "'Deep Throat'", "'Throatclit'", "'Throat Meat'", "'No Gag Reflex'", "'Face Pussy'", "'Semen Demon'", "'Cumfiend'", "'Succubus'", "'Vacuum'", "'Hoover'", "'Fellatio'", "'Pearl Necklace'", "'Swallow'", "'Gobbler'", "'Pole Smoker'", "'Meat Smoker'", "'Lip Service'", "'Guzzler'", "'Third Pussy'", "'Cocksucker'")>>
<<set $situationDesc to "loves her some cum. Most slaves have to put effort into showing enthusiasm when on their knees and presented with the second or third cock in a row. She, on the other hand, maintains such a fetish for the stuff that she'll often suck it out of other slaves' holes, if allowed.">>
<<set $applyDesc to "knows that as long as she's your slave, she'll get what she needs.">>
<<set $notApplyDesc to "understands that cum is a luxury and she'll have to savor what comes her way naturally.">>
<<elseif ($nickname is "submissive")>>
<<set $nickname to either("'Doormat'", "'Bootlicker'", "'Sub'", "'Meek'", "'Submissive'", "'Bottom'", "'Clinger'", "'Secondary'", "'Humble'")>>
<<set $situationDesc to "loves sexual submission. Whatever she's doing, she likes to be on the bottom. She'd rather be face-fucked than suck, and would rather take a dick than ride one. Some slaves look down on her willingness to put herself even farther below others, while some envy her ability to enjoy things that they have to work to tolerate.">>
<<set $applyDesc to "pretends to accept her new nickname obediently, but is secretly pleased by recognition of her submissive nature.">>
<<set $notApplyDesc to "understands that being a submissive sex slave doesn't make her special. All sex slaves must submit.">>
<<elseif ($nickname is "humiliation")>>
<<set $nickname to either("'Public Display'", "'Showoff'", "'Pornstar'", "'Nudist'", "'Attention Whore'", "'Showgirl'", "'Exhibitionist'", "'Flasher'", "'Flaunter'", "'Showboat'", "'Display Model'")>>
<<set $situationDesc to "loves to show off. Where other slaves would blush, get embarrassed, and wish they could cover themselves, she blushes, gets aroused, and enjoys the stares. Most other slaves are jealous of her predilections. Not many slaves naturally enjoy being fucked in public, and she can get off on it.">>
<<set $applyDesc to "accepts her new nickname without even pretending not to enjoy it. She's proud to fuck in plain view, and she wants everyone to know it. And fuck her in plain view.">>
<<set $notApplyDesc to "understands that she's a sex slave first, and must fuck in private like she were fucking in public.">>
<<elseif ($nickname is "veteran")>>
<<set $nickname to either("'Village Bicycle'", "'Public Favorite'", "'Whore Queen'", "'Dirty'", "'Worn'", "'Tired-Out'", "'Easy'", "'Cumdump'")>>
<<set $situationDesc to "has been with you for a while, and she's gotten fucked a lot. Hundreds and hundreds of times over many weeks. Though she does her best, at times it can be obvious that there's very little that surprises her any more. She's forgotten more sexual experience than many of your other slaves remember.">>
<<set $applyDesc to "knows that you've noticed all her hard work. Getting fucked day in and day out is harder than digging ditches, and she's a veteran ditchdigger.">>
<<set $notApplyDesc to "understands that even though she's been fucked so much, she's still just meat; she isn't special.">>
<<elseif ($nickname is "cow")>>
<<set $nickname to either("'Dairy Queen'", "'Holstein'", "'Bessie'", "'Milk Cans'", "'Cow'", "'Cowbell'", "'Milky Udders'", "'Creamy'", "'Milkmaid'", "'Milk Fountain'", "'Milk Factory'")>>
<<set $situationDesc to "is a good stock animal. Her body efficiently turns the cheap slave nutrition produced by your arcology into a never-ending river of rich milk.">>
<<set $applyDesc to "knows that her future involves many hours having her nipples gently tugged by a milking machine.">>
<<set $notApplyDesc to "understands that she must continue to be a good milking slave, but that such duties do not necessarily define her.">>
<<elseif ($nickname is "novice")>>
<<set $nickname to either("'Fumbles'", "'Calamity'", "'Clumsy'", "'Fresh Meat'", "'Slippery'", "'Sorry'", "'Fresh'", "'Innocent'", "'Novice'")>>
<<set $situationDesc to "does her best; she really tries. But she simply hasn't mastered the skills that more experienced sex slaves take for granted. Though this can be annoying and at times even painful, it is a source of occasional slapstick comedy.">>
<<set $applyDesc to "has a constant reminder that no matter how skilled a courtesan she becomes, some of her greatest hits will be told as amusing anecdotes for the rest of her service.">>
<<set $notApplyDesc to "understands that what matters is not what she did yesterday, or how much they liked it, but what she does today, and how much they like it.">>
<<elseif ($nickname is "head girl")>>
<<set $nickname to either("'Mistress'", "'On Your Knees'", "'Bottom Bitch'", "'Top'", "'Favorite'", "'Perfect'", "'Mrs.'")>>
<<set $situationDesc to "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view her with mixed envy, adoration, emulation, and apprehension. She is someone to curry favor with, to offer sexual favors, and at times someone to avoid. To the devoted slave her closeness to you is enviable; to the rebellious slave her alliance with you is traitorous.">>
<<set $applyDesc to "was already proud of and happy with her exalted position, but now she is all the more so. She had always nursed the secret fear that this was temporary, but her place at your right hand is now part of her name.">>
<<set $notApplyDesc to "begins to fear a little that she may one day be supplanted, since you did not think it right to make her place a part of her name.">>
<<elseif ($nickname is "Concubine")>>
<<set $nickname to either("'Missus'", "'Mrs.'", "'Beauty'", "'Empress'", "'Queen'", "'Princess'", "'Contessa'")>>
<<set $situationDesc to "occupies a place in the hierarchy of your penthouse that is certainly one which encourages nicknaming. Your other slaves view her with mixed envy and admiration. She has much of the luxury of the Head Girl and none of the responsibility, and all she has to do for this exalted place is keep your sexual satisfaction as her prime goal.">>
<<set $applyDesc to "was already proud of and happy with her exalted position, but now she is all the more so. She had always nursed the secret fear that this was temporary, but her place in your bed is now part of her name.">>
<<set $notApplyDesc to "begins to fear a little that she may one day be supplanted, since you did not think it right to make her place a part of her name.">>
<<elseif ($nickname is "Attendant")>>
<<set $nickname to either("'Healing Hand'", "'Helping Hand'", "'Bath Girl'", "'Spa Mother'", "'Steam Queen'", "'Warm Water'", "'Mist Queen'", "'Misty'")>>
<<set $situationDesc to "is loved by almost every slave in your penthouse. Getting a chance to go and spend some time in her spa is a wonderful treat, for which slaves are willing to work very hard. She's very willing to help them find sexual release, but mostly just provides minor care and an understanding ear for their troubles.">>
<<set $applyDesc to "enjoys helping your girls, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes helping your girls and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Madam")>>
<<set $nickname to either("'Mother'", "'Boss Bitch'", "'Pimp Queen'", "'Pimparella'", "'Whore Queen'", "'Brothel Queen'", "'Pimp Hand'")>>
<<set $situationDesc to "is in an unusually responsible and pragmatic position, for a slave. She runs her whores' lives with almost total control, overseeing the sale of their bodies day in, day out. Some resent her, some love her, but all depend on her.">>
<<set $applyDesc to "enjoys running a whorehouse, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes running a whorehouse and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "DJ")>>
<<set $nickname to either("'Celebutante'", "'Club Queen'", "'Club Princess'", "'Club Idol'", "'Arcology Idol'", "'LP'", "'EP'", "'SuperBass'", "'Bassgirl'", "'Subwoofers'" "'Bass Slut'", "'DJ Whore'")>>
<<set $situationDesc to "has a leadership role that requires decisiveness and discretion, but has to maintain a role of flirtatiousness and fun, at the same time. Other slaves marvel at how she must give another slut orders one moment, and girlishly giggle at a prominent citizen the next.">>
<<set $applyDesc to "enjoys being one of the most idolized girls in the arcology, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes being one of the most idolized girls in the arcology and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Recruiter")>>
<<set $nickname to either("'Trapper'", "'Cam Queen'", "'Slaver'", "'Snake'", "'Spider'", "'Slavecatcher'", "'Camgirl'", "'Honeytrap'", "'Honeypot'")>>
<<set $situationDesc to "is fundamentally a liar, in her role as recruiter. She must constantly lie by omission if not by commission, telling everyone interested in slavery all about everything good about being your slave, while leaving out the fundamental reality of sexual servitude.">>
<<set $applyDesc to "enjoys seeing girls go from faces on a screen to fellow fuckslaves, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes making girls go from faces on a screen to fellow fuckslaves and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Wardeness")>>
<<set $nickname to either("'Rapist'", "'Snake'", "'Spider'", "'Nightstick'", "'Jailoress'", "'Interrogatrix'", "'Inquisitrix'", "'Stoolie'")>>
<<set $situationDesc to "has perhaps the most hated role among your slaves. Her charges hate her, of course. But almost every slave who was once one of her charges hates her too, for they have not forgotten how her whim was once the law to them.">>
<<set $applyDesc to "enjoys having a row of cells full of slaves to abuse, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes having a row of cells full of slaves to abuse and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Milkmaid")>>
<<set $nickname to either("'Dairy Queen'", "'Strong Hands'", "'Cowhand'", "'Cowpoke'", "'Milktugger'", "'Cream Queen'")>>
<<set $situationDesc to "has a physically demanding and emotionally rewarding role. It's hard work, hauling milk and shifting cows all day, but her girls love her. It's hard not to love someone when you depend on them so totally.">>
<<set $applyDesc to "enjoys being a milkmaid, despite the tough work, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes being a milkmaid, despite the tough work, and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Collectrix")>>
<<set $nickname to either("'Cum Queen'", "'Buttfucker'", "'Prostate Poker'", "'Extractrix'", "'Sodomizer'", "'Orgasmotron'")>>
<<set $situationDesc to "is required to fuck more exhaustingly than any other slave in the arcology. It's one thing to take dick all day; it's quite another to be expected to constantly massage prostates to orgasm. Naturally, the other slaves notice.">>
<<set $applyDesc to "really enjoys being expected to bone butts constantly, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes being expected to bone butts constantly and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Schoolteacher")>>
<<set $nickname to either("'Schoolteacher'", "'Sensei'", "'Teach'", "'Principal'", "'Professor'", "'Schoolmistress'", "'Ruler'", "'Profesora'", "'Headmistress'")>>
<<set $situationDesc to "might consider her role boring, if she weren't allowed to use sexual abuse as a correction for poor attentiveness. As it is, her sexual aggressiveness draws much open comment and some private infatuation from the students.">>
<<set $applyDesc to "likes teaching, especially because she's allowed to use the students, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes teaching, especially because she's allowed to use the students, and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "Stewardess")>>
<<set $nickname to either("'Martinent'", "'Perfectionist'", "'Inspectrix'", "'Top Mop'", "'Concierge'", "'Housemistress'")>>
<<set $situationDesc to "might consider her role boring, if she weren't allowed to use sexual abuse as a correction for poor work. As it is, her sexual aggressiveness draws much open comment and some private infatuation from the servants.">>
<<set $applyDesc to "likes being in charge of household tasks, especially because she's allowed to use the servants, and is happy to learn that the role is part of her name now.">>
<<set $notApplyDesc to "is a bit sad that her role isn't part of her name, since she likes being in charge of household tasks, especially because she's allowed to use the servants, and now wonders whether she'll be allowed to keep doing so.">>
<<elseif ($nickname is "bodyguard")>>
<<set $nickname to either("'Aegis'", "'Amazon'", "'Paladin'", "'Athena'", "'Diana'", "'Widow'", "'Terminatrix'", "'Bloody'", "'Gunsmoke'")>>
<<set $situationDesc to "divides your other slaves. She is a physically intimidating sight, wearing normal slave attire and obviously sexually available, but also carrying a sword across her back and an automatic weapon at her hip. Some revere her unique position of responsibility, while others mock how far she steps outside the bounds of sexual slavery.">>
<<set $applyDesc to "knew a while ago that she was likely to spend some time shadowing your every move. But now, she understands that not only is your life in her hands, it is going to remain so. She is almost awed by the responsibility.">>
<<set $notApplyDesc to "realizes to her apprehension that she may someday be a simple sex slave again, respected for her holes rather than her swordswomanship.">>
<<elseif ($nickname is "server")>>
<<set $nickname to either("'Bottom'", "'Bedwarmer'", "'Sub'", "'Girltoy'", "'Slave Slut'", "'Please No'", "'Lovergirl'", "'House Slave'")>>
<<set $situationDesc to "holds a place in the hierarchy of your penthouse that almost demands a nickname. She is the lowest of the low, below even your other slaves. She is a pitiable creature, living with a large number of sexually charged people, slave and free, all of whom have the right to demand any sexual service they wish of her.">>
<<set $applyDesc to "has become almost proud of her strange, exhausting situation. Hers is not the struggle of slaves to know their place, for she knows hers. It is on the bottom.">>
<<set $notApplyDesc to "begins to hope a little that maybe she can rise beyond her current station.">>
<<elseif ($nickname is "nipples")>>
<<set $nickname to either("'Eye Hazard'", "'THO'", "'Nips'", "'Puffy'", "'Pointy'", "'Titclits'", "'Dicknipples'")>>
<<set $situationDesc to "has a pair of nipples that are hard to ignore. Whenever she's sexually aroused, they jut proudly from her chest. As a result, it's totally impossible for her to conceal arousal. When she's ready for it, her big nipples let the whole world know she's easy.">>
<<set $applyDesc to "is proud of the nickname, almost amusingly so. She flaunts her nipples in a way she didn't before.">>
<<set $notApplyDesc to "accepts that her nipples are just another part of her, and that if she pokes those who fuck her in the missionary position a little, that's all right.">>
<<elseif ($nickname is "areolae")>>
<<set $nickname to either("'Headlights'", "'Broad Based'", "'Highbeams'", "'Cans'", "'Areolae'", "'Dark Circles'")>>
<<set $situationDesc to "has areolae broader than many slaves' entire breasts. Some slaves find them unattractive, making them an easy target for mockery; others like them, and playfully torment her by giving her a nickname based on them.">>
<<set $applyDesc to "is proud of the nickname, almost amusingly so. She flaunts her lovely broad areolae happily, the nipples in their centers already hard.">>
<<set $notApplyDesc to "accepts that her broad areolae are just another part of her, just like her big tits.">>
<<elseif ($nickname is "lips")>>
<<set $nickname to either("'DSLs'", "'Pillows'", "'Kissy'", "'Facepussy'", "'Beestung'", "'Ducklips'")>>
<<set $situationDesc to "has lovely lips. They're so big she can hardly talk straight, and they even hinder her ability to communicate any facial expression other than a desire to be facefucked. This is appropriate, as she spends a lot of time getting facefucked.">>
<<set $applyDesc to "accepts that her big lips define her. Even more than before, she presents her mouth for oral sex whenever she flirts, and she views her throat as her primary sexual organ.">>
<<set $notApplyDesc to "accepts that her mouth is only one of her holes, and that as a sex slave she'll be taking cock in all of them, even if her lips are huge.">>
<<elseif ($nickname is "mark")>>
<<set $nickname to either("'Marked'", "'Chosen'", "'Breeder'", "'Special'", "'Ass Kisser'", "'Favors'", "'Connections'")>>
<<set $situationDesc to "an Elite Breeder. She has permanantly been marked as the mother of societies children. If she isn't currently swelling with life, she will be soon. However, she is also granted special benefits befitting the mother of future generations of gifted children.">>
<<set $applyDesc to "takes pride in her new nickname and the bond it displays between her and her sire. She has to make sure that it doesn't go to her head, though.">>
<<set $notApplyDesc to "understands that she is expected to obey and fuck just like any of your other slaves, regardless of her status as a breeder.">>
<<elseif ($nickname is "broodmother")>>
<<set $nickname to either("'Broodmother'", "'Tentacle Raped'", "'Naedoko'", "'Nursery'", "'Seedbed'", "'Bursting'", "'Baby Factory'")>>
<<set $situationDesc to "is a Broodmother. Her belly is enormous, unavoidable evidence that her life has been dedicated to carrying children. Her taut belly constantly bulges and squirms from her brood writhing within her and it is a very real possibility that she may pop.">>
<<set $applyDesc to "takes a bit of solace from her new hope in her nickname that she will be kept in good shape and not have to worry about her pregnancy draining her, but also a bit of fear from her suspicion that she'll remain this way until she dies or her body is used up.">>
<<set $notApplyDesc to "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of how big her pregnancy is.">>
<<elseif ($nickname is "hyperpreg")>>
<<set $nickname to either("'Hyperbreeder'", "'Waterslide'", "'Squirmy'", "'Hyperfertile'", "'Bulgey'", "'Bursting'", "'Balloon'", "'Clown Car'")>>
<<set $situationDesc to "is a breeding slave. Her belly is huge, unavoidable evidence that she's very pregnant. Her taut belly constantly bulges and squirms from her brood writhing within her and it is a very real possibility that she may pop.">>
<<set $applyDesc to "takes a bit of solace from her new hope at her nickname that she will be kept in good shape and not have to worry about the size of her pregnancy, and a bit of fear from her suspicion that producing babies is her whole future.">>
<<set $notApplyDesc to "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of how big her pregnancy is.">>
<<elseif ($nickname is "babymaker")>>
<<set $nickname to either("'Daddy'", "'Sirer'", "'Potent'", "'Cum Cannon'", "'Baby Maker'", "'Womb Filler'", "'Fire Hose'", "'Baker'", "'Popper'")>>
<<set $situationDesc to "is a terror to any fertile girl she fucks. Horrificly potent, she leaves a trail of pregnancies in her wake. A great deal of the babies in your slaves might just be hers.">>
<<set $applyDesc to "takes a bit of pride from her new nickname and hopes you'll keep letting her knock bitches up.">>
<<set $notApplyDesc to "understands that she is a slave and it is not her place to decide who gets pregnant and who doesn't.">>
<<elseif ($nickname is "labia")>>
<<set $nickname to either("'Flaps'", "'Petals'", "'Blooming'", "'Folds'", "'Flower'", "'Roastie'", "'Meatflaps'")>>
<<set $situationDesc to "has pretty pussylips, larger than most girls'. When she's aroused they announce her state to the whole world, becoming engorged with lust. Other slaves can't help but notice, and mock her uniqueness down there.">>
<<set $applyDesc to "really starts to see the appearance of her pussy as a trademark. She's prouder of it than she was before, and she enjoys sex a bit more too, really appreciating it when she gets to feel another slave gently nibble her lovely folds.">>
<<set $notApplyDesc to "accepts that the most important part of her vagina is the warm, wet interior, not the generously endowed exterior.">>
<<elseif ($nickname is "old")>>
<<set $nickname to either("'Auntie'", "'Oba-san'", "'Cougar'", "'Mommy'", "'Mother'", "'Okā-san'", "'Big Sis'", "'Onē-san'", "'Cradle Robber'", "'MILF'", "'Mature'", "'Jukusei'", "'Seasoned'")>>
<<set $situationDesc to "is older than the average Free Cities slave. It has its downsides; she's worth less at sale and her earning potential as a whore is lower. But, on the other hand, good experience is irreplaceable, and in your experience all slaves feel remarkably similar inside, regardless of age. Nevertheless, some younger slaves resent her.">>
<<set $applyDesc to "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the advantages of her years.">>
<<set $notApplyDesc to "understands that she must do her best to fuck like the teenager she isn't.">>
<<elseif ($nickname is "reallyold")>>
<<set $nickname to either("'Granny'", "'Grandma'", "'GMILF'", "'Obā-chan'", "'Senior'", "'Senior Citizen'", "'Aged'", "'Generation X'")>>
<<set $situationDesc to "is old. Really old. Old enough to be a grandmother. This, naturally, makes her one of the most experienced sluts in the arcology, a desirable quality in and of itself. Many of the younger slaves mock her relentlessly for her age.">>
<<set $applyDesc to "accepts her new nickname with pride. This acknowledgement of her age has her ready to show these young sluts a thing or two.">>
<<set $notApplyDesc to "understands that she must do her best to fuck like the teenager she once was. ">>
<<elseif ($nickname is "young")>>
<<set $nickname to either("'Precocious'", "'Jailbait'", "'Pedobait'", "'Pocket Pussy'", "'Underage'", "'Lolita'", "'Loli'", "'Juliet'", "'Baby'", "'Babycakes'", "'Party Van'", "'PTHC'", "'POMF'", "'Candydoll'", "'Imouto'")>>
<<if random(1, 1500) <= 100>>
<<if ($activeSlave.physicalAge < 13)>>
<<set $nickname to "'Preteen'">>
<<elseif ($activeSlave.physicalAge >= 16) and ($activeSlave.physicalAge < 17)>>
<<set $nickname to "'Sweet Sixteen'">>
<<elseif ($activeSlave.physicalAge >= 18) and ($activeSlave.physicalAge < 19)>>
/% Not currently possible but we might change later. %/
<<set $nickname to "'Barely Legal'">>
<</if>>
<</if>>
<<set $situationDesc to "is yet underage by old world standards, and some older slaves do not let her forget that.">>
<<set $applyDesc to "understands that far from being a mockery, your sanction has turned an intended insult into a reference to the appeal of her years.">>
<<set $notApplyDesc to "understands that despite her young age she must do her best to fuck like the most veteran of whores.">>
<<elseif ($nickname is "trans")>>
<<set $nickname to either("'Surprise'", "'Queen'", "'Shemale'", "'Missie'", "'Girly'", "'Legs Crossed'", "'Trap'")>>
<<set $situationDesc to "might have looked like a sissy or a trap at some point, but she no longer does. She has the curves and the face to be mistaken for a natural woman if she wears clothes that conceal her cock, which is an ability with all sorts of interesting uses. Mockery always fixes on what's unusual, of course, and some of your other slaves even envy her equipment.">>
<<set $applyDesc to "believes that you approve of her as she is now, and that she can treat her dick as an asset.">>
<<set $notApplyDesc to "understands that she must do her best to fuck like the natural girl she isn't.">>
<<elseif ($nickname is "amp")>>
<<set $nickname to either("'Pocket Pussy'", "'Stumps'", "'Nubs'", "'Fucknugget'", "'Cocksock'", "'Fleshlight'", "'Onahole'", "'Dickholster'")>>
<<set $situationDesc to "is a fun little fucktoy, a limbless torso with nice wet holes than can be used regardless of her feelings. Giving a poor quadruple amputee a nickname might seem like stooping to wanton cruelty, but other slaves are willing to call her anything to take their minds off their own status.">>
<<set $applyDesc to "takes a tiny bit of solace from her nickname, hoping that by accepting it, you were expressing an enjoyment of her attenuated body.">>
<<set $notApplyDesc to "understands that she would be a sex toy even if she still had arms and legs.">>
<<elseif ($nickname is "blind")>>
<<set $nickname to either("'Blind'", "'Stares'", "'No-Sight'", "'Deadeye'", "'Sightless'", "'Crash'")>>
<<set $situationDesc to "is blind. Her dull eyes reveal her condition. She has to feel her way between jobs and is at the mercy of everyone.">>
<<set $applyDesc to "accepts that her disability defines her. She keeps her eyes wide open, no longer fearing what others say about them.">>
<<set $notApplyDesc to "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of her eyesight.">>
<<elseif ($nickname is "preg")>>
<<set $nickname to either("'Broodmother'", "'Breeder'", "'Breeding Cow'", "'Breeding Sow'", "'Breeding Bitch'", "'Breeding Stock'", "'Breeding Mare'", "'Mare'", "'Fertile'", "'Mother'", "'Mommy'", "'Ninpuchan'", "'Preggers'")>>
<<set $situationDesc to "is a breeding slave. Her belly seems to grow daily, unavoidable evidence that she's pregnant. Most men prefer slaves without pregnant stomachs, but those that enjoy them adore her. She occupies a strange place in slave culture, desired and abhorred, hopeful and fearful.">>
<<set $applyDesc to "takes a bit of solace from her new hope at her nickname that she will be allowed to complete her pregnancy, and a bit of fear from her suspicion that producing babies is her whole future.">>
<<set $notApplyDesc to "understands that she is expected to obey, work, and fuck just like any of your other slaves, regardless of her pregnancy.">>
<<elseif ($nickname is "hung")>>
<<set $nickname to either("'Tentpole'", "'Hung'", "'Tripod'", "'Third Arm'", "'Long Dong'", "'Bitchbreaker'", "'Swingin' Dick'", "'Long'", "'Shaft'")>>
<<set $situationDesc to "is a Free Cities sex slave, which makes her a girl. The pretension is hard to maintain at times, however, as her massive member swings around, gets in the way, sticks out of clothing, and blows huge loads. Half the fun of using her butt is making her absurd dick slap around. It's an obvious target for a nickname, especially since more than one slave has personal experience with how she feels inside them.">>
<<set $applyDesc to "enjoys being nicknamed for her dick. She's special, her dick is special, and now that she's been nicknamed for it, she's confident she and her dick will be allowed to go on being special.">>
<<set $notApplyDesc to "realizes that she's just a slave girl behind, no matter what's dangling in front, and does her best to take it like one.">>
<<elseif ($nickname is "gelding")>>
<<set $nickname to either("'Neutered'", "'Nipped'", "'Clipped'", "'Empty'", "'Sackless'", "'Limp'", "'Gelded'", "'Soft'")>>
<<set $situationDesc to "is a Free Cities sex slave, which makes her a girl. This is an easier thing for her to accept since her testicles were removed. The lack of testosterone makes her docile and more accepting of her proper role as a receptacle for hard dick. Naturally, other slaves have taken notice.">>
<<set $applyDesc to "naturally viewed her own castration as a subject of revulsion and horror. Now, though, she begins to see herself as filling a right and proper role as a gelded slave.">>
<<set $notApplyDesc to "realizes that the process of turning her from what she was into what she is did not make her special.">>
<<elseif ($nickname is "short")>>
<<set $nickname to either("'Shortstack'", "'Waif'", "'Petite'", "'Cock Sock'", "'Pocket Pussy'", "'Funsize'", "'Miniature'", "'Tiny'", "'Shortstuff'", "'Shorty'")>>
<<set $situationDesc to "is fairly low to the ground. This makes her a bit different, sexually; she's better for several oral sex positions, but most standing positions turn into a game of how long her partner can hold her at the appropriate height.">>
<<set $applyDesc to "is a little proud that her diminutive stature, once nothing but a source of embarrassment, is apparently significant to you.">>
<<set $notApplyDesc to "realizes that she'll just have to reach higher to make up for her height, since you don't consider it special.">>
<<elseif ($nickname is "tall")>>
<<set $nickname to either("'Skyscraper'", "'Basketballer'", "'B-Baller'", "'Everest'", "'Giant'", "'Beanpole'")>>
<<set $situationDesc to "is impressively tall for a girl. This makes her sexually convenient, since her holes are at convenient cock height. She spends many of her sexual encounters bent slightly at the waist to allow herself to be taken from behind.">>
<<set $applyDesc to "is quite proud of her impressive height, even more so than before. She resolves to tower over other slaves sexually as well as literally.">>
<<set $notApplyDesc to "realizes that being tall doesn't make her special, and understands that it's her holes that make her, not how high they are.">>
<<elseif ($nickname is "boobs")>>
<<set $nickname to either("'Bouncing'", "'Bouncy'", "'Stacked'", "'Hooters'", "'Airbags'", "'Tatas'", "'Melons'", "'Funbags'", "'Jugs'", "'Bristols'", "'Oppai'", "'Bazookas'", "'Norks'", "'Knockers'", "'Chounyuu'")>>
<<set $situationDesc to "has large breasts. Pointing this out is about as observant as describing the sky as blue. When she enters a room, they precede her. When she takes it doggy style, they prop her up. Other slaves are envious of the attention she gets, and happy they don't have to carry such burdens.">>
<<set $applyDesc to "was of course proud of her huge breasts before this new nickname. Now, though, she accepts them as a sort of trademark.">>
<<set $notApplyDesc to "accepts that having titanic tits does not make her special, since what's important is her holes, not her boobs.">>
<<elseif ($nickname is "butt")>>
<<set $nickname to either("'Bootylicious'", "'Jiggly'", "'Wide Load'", "'Moneymaker'", "'Buns'", "'Badonkadonk'", "'Brazilian'", "'Bunda'", "'Milkshake'", "'Tushy'", "'Heiny'", "'Rump'", "'Backside'", "'Thunder Thighs'")>>
<<set $situationDesc to "has a large ass. Pointing this out is about as observant as describing the sky as blue. (Though impressive for other reasons, for her sexual partners, since they sometimes have difficulty drawing breath for such remarks.) When she enters a room, it follows her. When she takes it doggy style, it pads penetration to an almost inconvenient degree. Other slaves are envious of the attention she gets, and happy they don't have to carry such burdens.">>
<<set $applyDesc to "was of course proud of her huge ass before this new nickname. Now, though, she accepts it as a sort of trademark.">>
<<set $notApplyDesc to "accepts that having a massive ass does not make her special, since what's important is her holes, not her buttocks.">>
<<elseif ($nickname is "virgin")>>
<<set $nickname to either("'Pure'", "'Innocent'", "'Flower'", "'Chaste'", "'Unbroken'", "'Doomed'", "'Chastity'", "'Pristine'", "'Unspoilt'", "'Vestal'")>>
<<set $situationDesc to "has never had vanilla sex. This is not unusual in the Free Cities, since many slaveowners value and preserve virginity. Virgins form a separate class of sorts among slaves. Some of them even dislike their status, as having a virgin pussy can often result in a tired tongue or a sore butt.">>
<<set $applyDesc to "understands that it's her fate to remain unspoiled a while longer, and redoubles her efforts to do better with her other parts.">>
<<set $notApplyDesc to "dreads and anticipates the day when she'll lose her pearl of great price and gain another way to please a man.">>
<</if>>
<</nobr>>\
\
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> $situationDesc You begin to overhear your other slaves refer to her as @@color:pink;$nickname $activeSlave.slaveName.@@
\
<span id="result">
<<set $toSearch to $activeSlave.slaveName.toLowerCase();>>\
<<if ($toSearch.indexOf("'") is -1)>>\
<<link "Encourage use of the nickname">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
Whatever $activeSlave.slaveName's feelings about being called $nickname were, she knows they're moot the first time she hears you refer to her that way. @@color:hotpink;She has become more submissive to you.@@ $activeSlave.slaveName $applyDesc
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.slaveName to ($nickname + " " + $activeSlave.slaveName)>>
<</replace>>
<</link>>
<</if>>\
<<link "Disapprove, but encourage the other slaves to come up with a better nickname">>
<<goto "RE nickname">>
<</link>>
<<link "Put a stop to it">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
As soon as you make your will on the matter known, $activeSlave.slaveName is referred to as $activeSlave.slaveName again. $activeSlave.slaveName $notApplyDesc
<</replace>>
<</link>>
<<link "No nicknames, now or ever">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
You make it known that the power to name slaves is yours and yours alone.
<<set $nicknamesAllowed to 0>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reNickname.tw
|
tw
|
bsd-3-clause
| 79,460
|
:: RE no event [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "Next Week">>
<<set $activeSlave to $eventSlave>>
<<set $activeSlave.devotion += 3>>
<<set $activeSlave.trust += 3>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $activeSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
This is a placeholder event.
<br><br>
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span> does not currently qualify for any events, so she has been given a generic @@color:hotpink;devotion@@ and @@color:mediumaquamarine;trust@@ boost. /*If you see this event repeatedly for her, please submit a report so the author can write her some events.*/
|
r3d/fc
|
src/uncategorized/reNoEvent.tw
|
tw
|
bsd-3-clause
| 870
|
:: RE rebels
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set _i to $slaves.length-2>>
<<set _j to $slaves.length-1>>
<</nobr>>\
\
You have a rebel problem. $slaves[_i].slaveName and $slaves[_j].slaveName are both unbroken, and they seem to draw strength from each other. They're discreet about it, but the arcology's always-vigilant systems occasionally catch them nodding to one another after one of them is punished, or giving each other quiet words of encouragement when they think no one is listening. This is extremely dangerous and should be addressed promptly.
\
<span id="result">
<<link "Set them against each other, in public">>
<<replace "#result">>
You haul your little rebel bitches out in public, one by one, bound, with bags over their heads. They find themselves chained in a low position so their mouths are publicly available. Then, you whisper to each of them that whichever slut sucks off the most passersby gets to rest tomorrow - and whichever sucks least gets a beating. It doesn't take long before @@color:hotpink;they forget their friendship@@ and try to outdo each other, and their desperate efforts @@color:green; are certainly appreciated by the citizens getting free blowjobs.@@ It's childishly easy to declare the contest over when they happen to be tied, and announce that no one will be punished or rewarded. They hate you less and each other more.
<<set $slaves[_i].devotion += 4>>
<<set $slaves[_j].devotion += 4>>
<<set $slaves[_j].oralCount += 6>>
<<set $slaves[_i].oralCount += 6>>
<<set $oralTotal += 12>>
<<set $rep += 100>>
<</replace>>
<</link>>
<<link "Set them against each other, in private">>
<<replace "#result">>
Back in the old world, the saying went that turnabout was fair play. In the Free Cities, turnabout is often a cast-iron bitch. Whenever you have an idle moment, all week, you set them against one another in some degrading or painful contest. They are made to spank each other, with the slave who hits lightest getting a spanking from you. They are made to compete to see who can suck other slaves off quickest, with the loser forced to orally service the winner. So on, and so on; by the end of the week @@color:gold;they forget their friendship@@ and try to outdo each other to avoid punishment.
<<set $slaves[_i].trust -= 5>>
<<set $slaves[_j].trust -= 5>>
<<set $slaves[_j].oralCount += 6>>
<<set $slaves[_i].oralCount += 6>>
<<set $oralTotal += 12>>
<</replace>>
<</link>>
<<if $arcade > 0>>\
<<link "Sentence them to a month in the arcade">>
<<replace "#result">>
They scream and beg when they realize what their punishment is to be, but you are obdurate. Each tries to inform on the other to avoid such a fate, but to no avail. After they're properly confined, the only sign of their discomfiture is a slight movement of their butts as they wriggle desperately against their restraints.
<<set $slaves[_j].assignment to "be confined in the arcade">>
<<set $slaves[_j].assignmentVisible to 0>>
<<set $slaves[_j].sentence to 4>>
<<set $slaves[_i].assignment to "be confined in the arcade">>
<<set $slaves[_i].assignmentVisible to 0>>
<<set $slaves[_i].sentence to 4>>
<</replace>>
<</link>>
<</if>>\
</span>
|
r3d/fc
|
src/uncategorized/reRebels.tw
|
tw
|
bsd-3-clause
| 3,247
|
:: RE relative recruiter [nobr]
<<set $nextButton to "Continue", $nextLink to "RIE Eligibility Check", $returnTo to "RIE Eligibility Check">>
<<if $familyTesting == 1>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<if ndef $newRelativeRecruitID>>
<<set $newRelativeRecruitID = 1100000>>
<</if>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].canRecruit == 1>>
<<if ($slaves[$i].devotion > 50)>>
<<if canWalk($slaves[$i])>>
<<for $j to 0; $j < $slavesOriginal.length; $j++>>
<<if $slaves[$i].ID is $slavesOriginal[$j].ID>>
<<set $eventSlave to $slaves[$i]>>
<<set $activeSlave to $slavesOriginal[$j]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set $recruitedType = []>>
<<if $eventSlave.mother == 0 && $activeSlave.actualAge < 24 && $seeDicks != 100>>
<<set $recruitedType.push("mother")>>
<<set $recruitedType.push("mother")>>
<<set $recruitedType.push("mother")>>
<</if>>
<<if $eventSlave.father == 0 && $activeSlave.actualAge < 24 && $seeDicks != 0>>
<<set $recruitedType.push("father")>>
<</if>>
<<if $eventSlave.daughters < 3 && $activeSlave.actualAge > ($minimumSlaveAge+$fertilityAge) && isFertile($activeSlave)>>
<<if $seeDicks != 100>>
<<set $recruitedType.push("daughter")>>
<<set $recruitedType.push("daughter")>>
<</if>>
<<if $seeDicks != 0>>
<<set $recruitedType.push("son")>>
<</if>>
<<set $tempMF = "mother">>
<</if>>
<<if $eventSlave.daughters < 3 && $activeSlave.actualAge > ($minimumSlaveAge+$potencyAge) && $activeSlave.balls > 0>>
<<if $seeDicks != 100>>
<<set $recruitedType.push("daughter")>>
<<set $recruitedType.push("daughter")>>
<</if>>
<<if $seeDicks != 0>>
<<set $recruitedType.push("son")>>
<</if>>
<<set $tempMF = "father">>
<</if>>
<<if $eventSlave.sisters < 3>>
<<if $activeSlave.actualAge <= ($retirementAge-5)>>
<<if $seeDicks != 100>>
<<set $recruitedType.push("older sister")>>
<<set $recruitedType.push("older sister")>>
<</if>>
<<if $seeDicks != 0>>
<<set $recruitedType.push("older brother")>>
<<set $recruitedType.push("older brother")>>
<</if>>
<</if>>
<<if $activeSlave.actualAge >= ($minimumSlaveAge+5)>>
<<if $seeDicks != 100>>
<<set $recruitedType.push("younger sister")>>
<<set $recruitedType.push("younger sister")>>
<</if>>
<<if $seeDicks != 0>>
<<set $recruitedType.push("younger brother")>>
<<set $recruitedType.push("younger brother")>>
<</if>>
<</if>>
<<set $recruitedType.push("twin")>>
<</if>>
<<if $recruitedType.length == 0>>
<<set $eventSlave.canRecruit = 0>>
$eventSlave.slaveName requests an interview with you. However, she ends up withdrawing her request. It would seem whatever she wanted to tell you is no longer relavant.
<<else>>
<<set $relationType = $recruitedType.random()>>
<<set $activeSlave.weight = 0>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.corsetPiercing = 0>>
<<set $activeSlave.boobsImplant = 0>>
<<set $activeSlave.boobsImplantType = 0>>
<<set $activeSlave.nipplesPiercing = 0>>
<<set $activeSlave.arealea = 0>>
<<set $activeSlave.areolaePiercing = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.hipsImplant = 0>>
<<set $activeSlave.buttImplant = 0>>
<<set $activeSlave.buttImplantType = 0>>
<<set $activeSlave.lipsImplants = 0>>
<<set $activeSlave.lipsPiercing = 0>>
<<set $activeSlave.tonguePiercing = 0>>
<<set $activeSlave.vaginaPiercing = 0>>
<<set $activeSlave.preg = 0>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.cSec = 0>>
<<set $activeSlave.clitPiercing = 0>>
<<set $activeSlave.dick = 0>>
<<set $activeSlave.foreskin = 0>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.dickPiercing = 0>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum = 0>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.makeup = 0>>
<<set $activeSlave.nails = 0>>
<<set $activeSlave.earPiercing = 0>>
<<set $activeSlave.nosePiercing = 0>>
<<set $activeSlave.eyebrowPiercing = 0>>
<<set $activeSlave.stampTat = 0>>
<<set $activeSlave.energy = 0>>
<<set $activeSlave.bellyTat = 0>>
<<set $activeSlave.bellySag = 0>>
<<set $activeSlave.birthsTotal = 0>>
<<RandomizeAttraction>>
<<ResyncHeight>>
$eventSlave.slaveName requests an interview with you. She's a devoted slave, and you grant it, and are happy you did when you see the troubled expression on her face. She explains<<if !canTalk($eventSlave)>> with desperate gestures<</if>> that
<<switch $relationType>>
<<case "daughter">>
she had a daughter, who was sent to the slave orphanages, but now she's heard a rumor through other slaves that her daughter will go up for sale soon.
<<case "son">>
she had a son, who was sent to the slave orphanages, but now she's heard a rumor through other slaves that her son will go up for sale soon.
<<case "mother">>
her mother might be getting sold soon. She has been a slave for some time, but now she's heard a rumor through other slaves that her mother will go up for sale soon.
<<case "father">>
her father might be getting sold soon. She has been a slave for some time, but now she's heard a rumor through other slaves that her father will go up for sale soon.
<<case "older sister">>
her older sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her big sister is going to be sold to a new owner.
<<case "older brother">>
her older brother is being sold. He was likely to be enslaved the last $eventSlave.slaveName knew of him, and now she's heard a rumor through other slaves that her big brother is going to be sold to a new owner.
<<case "younger sister">>
her younger sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her little sister is going to be sold to a new owner.
<<case "younger brother">>
her younger brother is being sold. He was likely to be enslaved the last $eventSlave.slaveName knew of him, and now she's heard a rumor through other slaves that her little brother is going to be sold to a new owner.
<<default>>
she has a twin sister, who was still free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her twin has finally been enslaved, and will soon go up for sale.
<</switch>>
<<if canTalk($eventSlave) == false>>She urgently gestures for permission to write. It's unusual, but she seems quite serious, so you grant it. She writes,
<</if>>"You've been so good to me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I'm sure she looks like I did when you bought me. Please, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, will you buy her like you bought me? I'm afraid she'll go to a cruel <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>." She bites her lip. "And, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I'm sure she'd learn to love
<<if $eventSlave.fetish is "cumslut">>
the taste of your cum
<<elseif $eventSlave.fetish is "submissive">>
submission
<<elseif $eventSlave.fetish is "humiliation">>
being treated like a dirty slut
<<elseif $eventSlave.fetish is "buttslut">>
the feeling of your cock in her butt
<<elseif $eventSlave.fetish is "sadist">>
hurting your other slaves
<<elseif $eventSlave.fetish is "pregnancy" && $relationType != "father" && $relationType != "son" && $relationType != "older brother" && $relationType != "younger brother">>
being pregnant
<<elseif $eventSlave.fetish is "masochist">>
being beaten
<<elseif $eventSlave.fetish is "dom">>
fucking your other slaves
<<elseif $eventSlave.energy > 95>>
being a good nympho slut
<<elseif $eventSlave.addict > 2>>
being a druggie whore
<<elseif $eventSlave.births > 3 && $relationType != "father" && $relationType != "son" && $relationType != "older brother" && $relationType != "younger brother">>
bearing children
<<elseif $eventSlave.preg > 10 && $relationType != "father" && $relationType != "son" && $relationType != "older brother" && $relationType != "younger brother">>
swelling with life
<<elseif $eventSlave.anus > 2>>
getting her butt stretched out
<<elseif $eventSlave.boobsImplant > 20>>
getting turned into a bimbo slut
<<else>>
the feeling of your cock in her
<</if>>
as much as I do.
<<if $eventSlave.fetish is "cumslut">>
We could blow you at the same time, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>! And share cum!"
<<elseif $eventSlave.fetish is "submissive">>
You could use us together, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "humiliation">>
You could make us fuck each other in public, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "buttslut">>
You could fuck our butts right next to each other, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "pregnancy" && $relationType != "father" && $relationType != "son" && $relationType != "older brother" && $relationType != "younger brother">>
You could knock us up next to each other, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "sadist">>
I'm sure she'd love to help me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "masochist">>
You could whip us both, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "dom">>
I'm sure she'd love to help me use other slaves, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.energy > 95>>
I'm sure she'd love to have threesomes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.births > 3 && $relationType != "father" && $relationType != "son" && $relationType != "older brother" && $relationType != "younger brother">>
We could compete over who carried more of your children, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!
<<elseif $eventSlave.preg > 10 && $relationType != "father" && $relationType != "son" && $relationType != "older brother" && $relationType != "younger brother">>
You could compare how big our bellies are next to each other, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!
<<else>>
You could fuck us together, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<</if>>
She waits anxiously for your decision.
<</if>>
<<switch $relationType>>
<<case "mother">>
<<set $activeSlave.origin to "She was recruited into your service by her daughter.">>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.preg to random(5,29)>>
<<set $activeSlave.pregType to 1>>
<<set $activeSlave.weight = random(30,80)>>
<<set $activeSlave.muscles = random(0,1)>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.vaginalSkill = 30>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.entertainSkill = 10>>
<<set $activeSlave.whoreSkill = 10>>
<<set $activeSlave.boobs = (random(12,20)*100)>>
<<set $activeSlave.butt = random(4,6)>>
<<set $activeSlave.boobShape = "saggy">>
<<set $activeSlave.lactation to 1>>
<<set $activeSlave.marking = "birthmark">>
<<set $activeSlave.hLength = random(50,100)>>
<<set $activeSlave.hStyle = either("bun", "neat", "up", "luxurious")>>
<<set $activeSlave.voice = 2>>
<<set $activeSlave.birthsTotal = 5>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if $slaves[$j].mother is $activeSlave.ID || $slaves[$j].father is $activeSlave.ID>>
<<set $activeSlave.birthsTotal += 1>>
<</if>>
<</for>>
<<set $activeSlave.bellySag = 4>>
<<set $activeSlave.energy = 65>>
<<set $activeSlave.bellTat = "a heart">>
<<set $activeSlave.actualAge = ($eventSlave.actualAge+random(15,20))>>
<<case "father">>
<<set $activeSlave.origin to "She was recruited into your service by her daughter.">>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.weight = random(70,100)>>
<<set $activeSlave.oralSkill = 35>>
<<set $activeSlave.analSkill = 75>>
<<set $activeSlave.hLength = random(10,20)>>
<<set $activeSlave.hStyle = either("buzzcut", "trimmed", "neat", "long")>>
<<set $activeSlave.voice = 1>>
<<set $activeSlave.energy = 0>>
<<set $activeSlave.penis = 2>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.boobs = (random(5,6)*100)>>
<<set $activeSlave.butt = random(4,6)>>
<<set $activeSlave.actualAge = ($eventSlave.actualAge+random(15,20))>>
<<set $activeSlaveOneTimeMaxAge to Math.max($minimumSlaveAge, Math.min(18, ($activeSlave.actualAge - Math.min(11, $potencyAge))))>>
<<set $activeSlaveOneTimeMinAge to Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set $activeSlave.birthWeek to 0>>
<<case "daughter">>
<<set $activeSlave.origin to "She was recruited into your service by her parent.">>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.boobs = (random(8,10)*100)>>
<<set $activeSlave.boobsImplant = 600>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.vaginalSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.nipplesPiercing = 1>>
<<set $activeSlave.lipsPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.vaginaPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.makeup = 1>>
<<set $activeSlave.nails = 4>>
<<set $activeSlave.hStyle = either("tails", "neat", "up", "luxurious")>>
<<set $activeSlave.stampTat = "advertisements">>
<<set $activeSlaveOneTimeMaxAge to Math.max($minimumSlaveAge, Math.min(18, ($eventSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge to Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set $activeSlave.birthWeek to 0>>
<<case "son">>
<<set $activeSlave.origin to "She was recruited into your service by her parent.">>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.boobs = (random(6,8)*100)>>
<<set $activeSlave.boobsImplant = 600>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.lips = random(60,90)>>
<<set $activeSlave.lipsImplants = 40>>
<<set $activeSlave.lipsPiercing = 1>>
<<set $activeSlave.tonguePiercing = 1>>
<<set $activeSlave.vaginaPiercing = 1>>
<<set $activeSlave.earPiercing = 1>>
<<set $activeSlave.makeup = 1>>
<<set $activeSlave.nails = 4>>
<<set $activeSlave.hStyle = "tails">>
<<set $activeSlave.stampTat = "advertisements">>
<<set $activeSlaveOneTimeMaxAge to Math.max($minimumSlaveAge, Math.min(18, ($eventSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge to Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set $activeSlave.birthWeek to 0>>
<<case "older sister">>
<<set $activeSlave.origin to "She was recruited into your service by little sis.">>
<<set $activeSlave.vagina = 2>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.makeup = 1>>
<<set $activeSlave.actualAge to $eventSlave.actualAge+2>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.vaginalSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<case "younger sister">>
<<set $activeSlave.origin to "She was recruited into your service by her big sis.">>
<<set $activeSlave.boobs = (random(1,4)*100)>>
<<set $activeSlave.butt = random(1,2)>>
<<set $activeSlave.hips = random(-2,0)>>
<<set $activeSlave.shoulders = random(-2,0)>>
<<set $activeSlave.actualAge to $eventSlave.actualAge-2>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.preg = -1>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = 1>>
<<case "older brother">>
<<set $activeSlave.origin to "She was recruited into your service by her little sis.">>
<<set $activeSlave.dick = 5>>
<<set $activeSlave.boobs = 0>>
<<set $activeSlave.balls = 4>>
<<set $activeSlave.actualAge to $eventSlave.actualAge+2>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.anus = 0>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.energy = 70>>
<<set $activeSlave.dickPiercing = 1>>
<<set $activeSlave.tounguePiercing = 1>>
<<set $activeSlave.face = random(1,3)>>
<<set $activeSlave.faceShape = "masculine">>
<<case "younger brother">>
<<set $activeSlave.origin to "She was recruited into your service by her big sis.">>
<<set $activeSlave.boobs = (random(20,40)*100)>>
<<set $activeSlave.boobsImplant = $activeSlave.boobs - 100>>
<<set $activeSlave.boobsImplantType = 1>>
<<set $activeSlave.butt = random(7,8)>>
<<set $activeSlave.buttImplant = $activeSlave.butt-1>>
<<set $activeSlave.buttImplantType = 1>>
<<set $activeSlave.lips = random(70,90)>>
<<set $activeSlave.lipsImplant = $activeSlave.lips-10>>
<<set $activeSlave.nipplesPiercing = 2>>
<<set $activeSlave.dick = 1>>
<<set $activeSlave.balls = 1>>
<<set $activeSlave.foreskin = 10>>
<<set $activeSlave.scrotum = 10>>
<<set $activeSlave.vagina = -1>>
<<set $activeSlave.anus = 3>>
<<set $activeSlave.makeup = 3>>
<<set $activeSlave.nails = 5>>
<<set $activeSlave.analSkill = 70>>
<<set $activeSlave.oralSkill = 70>>
<<set $activeSlave.whoreSkill = 100>>
<<set $activeSlave.energy = 100>>
<<set $activeSlave.actualAge to $eventSlave.actualAge-2>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<case "twin">>
<<set $activeSlave.origin to "She was recruited into your service by her twin sister.">>
<<set $activeSlave.birthWeek = $eventSlave.birthWeek>>
<</switch>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.pubertyAgeXX to $fertilityAge>>
<<if $activeSlave.ovaries == 1>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<set $activeSlave.pubertyAgeXY to $potencyAge>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.ageImplant to 0>>
<<set $activeSlave.amp = 0>>
<<set $activeSlave.heels = 0>>
<<if $activeSlave.career != "a Futanari Sister">><<set $activeSlave.career to "a slave">><</if>>
<<set $activeSlave.relationship to 0>>
<<set $activeSlave.relationshipTarget to 0>>
<<set $activeSlave.births to 0>>
<<set $activeSlave.oralCount to 0>>
<<set $activeSlave.vaginalCount to 0>>
<<set $activeSlave.analCount to 0>>
<<set $activeSlave.mammaryCount to 0>>
<<set $activeSlave.penetrativeCount to 0>>
<<set $activeSlave.pitKills to 0>>
<<set $activeSlave.drugs to "no drugs">>
<<set $activeSlave.shoes to "none">>
<<set $activeSlave.clothes to "no clothing">>
<<set $activeSlave.hormones to 0>>
<<set $activeSlave.waist = 0>>
<<set $activeSlave.prestige = 0>>
<<set $activeSlave.pornFame = 0>>
<<set $activeSlave.pornFameSpending = 0>>
<<set $activeSlave.prestigeDesc = "">>
<<set $activeSlave.rivalry = 0>>
<<set $activeSlave.rivalryTarget = 0>>
<<set $activeSlave.subTarget = 0>>
<<set $activeSlave.sentance = 0>>
<<set $activeSlave.toyHole = "all her holes">>
<<set $activeSlave.indenture = -1>>
<<set $activeSlave.indenutreRestrictions = 0>>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.minorInjury = "">>
<<set $activeSlave.eyeWear = "none">>
<<set $activeSlave.voiceImplant = 0>>
<<set $activeSlave.shouldersImplant = 0>>
<<set $activeSlave.boobsTat = 0>>
<<set $activeSlave.milk = 0>>
<<set $activeSlave.cum = 0>>
<<set $activeSlave.faceImplant = 0>>
<<set $activeSlave.lipsTat = 0>>
<<set $activeSlave.vaginaTat = 0>>
<<set $activeSlave.dickTat = 0>>
<<set $activeSlave.labor = 0>>
<<set $activeSlave.anusPiercing = 0>>
<<set $activeSlave.anusTat = 0>>
<<set $activeSlave.bellyAccessory = "none">>
<<set $activeSlave.brand = 0>>
<<set $activeSlave.brandLocation = "">>
<<set $activeSlave.shouldersTat = 0>>
<<set $activeSlave.armsTat = 0>>
<<set $activeSlave.legsTat = 0>>
<<set $activeSlave.backTat = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.aphrodisiacs = 0>>
<<set $activeSlave.curatives = 0>>
<<set $activeSlave.addict = 0>>
<<set $activeSlave.chem = 0>>
<<set $activeSlave.induce = 0>>
<<set $activeSlave.mpreg = 0>>
<<set $activeSlave.bellyImplant = 0>>
<<set $activeSlave.customTat = "">>
<<set $activeSlave.customLabel = "">>
<<set $activeSlave.assignment to "rest">>
<<set $activeSlave.assignmentVisible to 1>>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<set $activeSlave.fetishStrength to random(0,90)>>
<<set $activeSlave.fetish to either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs","pregnancy")>>
<<set $activeSlave.sexualFlaw to either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw to either("none", "none", "none", "arrogant", "bitchy", "odd", "anorexic", "hates men", "hates women", "hates women")>>
<<set $activeSlave.weekAcquired to $week>>
<<slaveCost $activeSlave>>
<<NationalityToName $activeSlave>>
<<if $useFSNames == 0>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<elseif $arcologies[0].FSRomanRevivalist > 20>>
<<set $activeSlave.slaveName to $romanSlaveNames.random()>>
<<elseif $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>>
<<elseif $arcologies[0].FSEdoRevivalist > 20>>
<<set $activeSlave.slaveName to $edoSlaveNames.random()>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<include "Degrading Name">>
<<else>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<</if>>
<<set $activeSlave.ID = $newRelativeRecruitID>>
<<set $newRelativeRecruitID++>>
<br><br>
You look up the $relationType. She costs ¤$slaveCost, a bargain, but you won't be able to inspect her beyond her likely resemblance to her
<<switch $relationType>>
<<case "daughter">>
mother. Her listing states that she was used as a prostitute by her previous owner.
<<case "son">>
mother. Her listing states that she was used as a shemale prostitute by her previous owner.
<<case "mother">>
daughter. Her listing states that she was used as a bed slave by her milf-loving owner.
<<case "father">>
daughter. Her listing states that she was gelded and used as a house servant.
<<case "older sister">>
little sister. Her listing states that she was kept as a personal sex toy by her owner.
<<case "older brother">>
little sister. Her listing states that she was kept as a personal sex toy by her owner.
<<case "younger brother">>
big sister. Her listing states that she was kept as a personal toy by her bimbo loving owner.
<<case "younger sister">>
big sister. Her listing states that she was kept as a bedslave by an owner that loves flat chests.
<<default>>
twin sister.
<</switch>>
<br><br>
<span id="result">
<<link "Buy her">>
<<set $cash -= $slaveCost>>
<<switch $relationType>>
<<case "daughter">>
<<if $tempMF == "father">>
<<set $activeSlave.father = $eventSlave.ID>>
<<else>>
<<set $activeSlave.mother = $eventSlave.ID>>
<</if>>
<<case "son">>
<<if $tempMF == "father">>
<<set $activeSlave.father = $eventSlave.ID>>
<<else>>
<<set $activeSlave.mother = $eventSlave.ID>>
<</if>>
<<case "mother">>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameDad($eventSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $activeSlave.ID>>
<</if>>
<</for>>
<<set $eventSlave.mother = $activeSlave.ID>>
<<case "father">>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameMom($eventSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $activeSlave.ID>>
<</if>>
<</for>>
<<set $eventSlave.father = $activeSlave.ID>>
<<case "older sister">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<case "older brother">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<case "younger brother">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<case "younger sister">>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<<default>>
<<if $eventSlave.father == 0 && $eventSlave.mother == 0>>
<<set $eventSlave.mother = $missingParentID>>
<<set $eventSlave.father = $missingParentID>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $missingParentID-->>
<<elseif $eventSlave.mother != 0 && $eventSlave.father != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $eventSlave.father>>
<<elseif $eventSlave.mother != 0>>
<<set $activeSlave.mother = $eventSlave.mother>>
<<set $activeSlave.father = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameMom($activeSlave, $slaves[$j]) && $slaves[$j].father == 0>>
<<set $slaves[$j].father = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<<elseif $eventSlave.father != 0>>
<<set $activeSlave.father = $eventSlave.father>>
<<set $activeSlave.mother = $missingParentID>>
<<for $j to 0; $j < $slaves.length; $j++>>
<<if sameDad($activeSlave, $slaves[$j]) && $slaves[$j].mother == 0>>
<<set $slaves[$j].mother = $missingParentID>>
<</if>>
<</for>>
<<set $missingParentID-->>
<</if>>
<</switch>>
<<AddSlave $activeSlave>>
<<SlaveTitle $eventSlave>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and without fuss. $activeSlave.slaveName arrives shortly. The two slaves remember each other only dimly - they parted a long time ago - but they embrace. The devoted $desc explains the situation and encourages her $relationType to be a good slave to you. $activeSlave.slaveName looks a little fearful but clearly realizes that she's lucky to be here.
<<set $nextLink to "AS Dump">>
<<set $recruitedType = 0>>
<<set $relationType = 0>>
<<set $tempMF = 0>>
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
<<else>> /* vanilla */
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].fuckdoll == 0>>
<<if $slaves[$i].recruiter != 0>>
<<if ($slaves[$i].devotion > 50)>>
<<if ($slaves[$i].relation == 0)>>
<<if canWalk($slaves[$i])>>
<<for $j to 0; $j < $slavesOriginal.length; $j++>>
<<if $slaves[$i].ID is $slavesOriginal[$j].ID>>
<<set $eventSlave to $slaves[$i]>>
<<set $activeSlave to $slavesOriginal[$j]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $eventSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
$eventSlave.slaveName requests an interview with you. She's a devoted slave, and you grant it, and are happy you did when you see the troubled expression on her face. She explains<<if canTalk($eventSlave) == false>> with desperate gestures
<</if>> that
<<switch $eventSlave.recruiter>>
<<case "mother">>
she had a daughter, who was sent to the slave orphanages. Today will be the daughter's 18th birthday, which means she'll go up for sale.
<<case "daughter">>
her mother has been enslaved. She was free the last $eventSlave.slaveName knew of her, but now she's heard a rumor through other slaves that her mother will go up for sale soon.
<<case "older sister">>
her older sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her big sister is going to be sold to a new owner.
<<case "young sister">>
her younger sister is being sold. She was likely to be enslaved the last $eventSlave.slaveName knew of her, and now she's heard a rumor through other slaves that her little sister is going to be sold to a new owner.
<<default>>
she has a twin sister, who was still free the last $eventSlave.slaveName knew of her. She's heard a rumor through other slaves that her twin has finally been enslaved, and will soon go up for sale.
<</switch>>
<br><br>
<<if canTalk($eventSlave) == false>>She urgently gestures for permission to write. It's unusual, but she seems quite serious, so you grant it. She writes,
<</if>>"You've been so good to me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. I'm sure she looks like I did when you bought me. Please, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, will you buy her like you bought me? I'm afraid she'll go to a cruel <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>." She bites her lip. "And, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, I'm sure she'd learn to love
<<if $eventSlave.fetish is "cumslut">>
the taste of your cum
<<elseif $eventSlave.fetish is "submissive">>
submission
<<elseif $eventSlave.fetish is "humiliation">>
being treated like a dirty slut
<<elseif $eventSlave.fetish is "buttslut">>
the feeling of your cock in her butt
<<elseif $eventSlave.fetish is "sadist">>
hurting your other slaves
<<elseif $eventSlave.fetish is "pregnancy">>
being pregnant
<<elseif $eventSlave.fetish is "masochist">>
being beaten
<<elseif $eventSlave.fetish is "dom">>
fucking your other slaves
<<elseif $eventSlave.energy > 95>>
being a good nympho slut
<<elseif $eventSlave.addict > 2>>
being a druggie whore
<<elseif $eventSlave.births > 3>>
bearing children
<<elseif $eventSlave.preg > 10>>
swelling with life
<<elseif $eventSlave.anus > 2>>
getting her butt stretched out
<<elseif $eventSlave.boobsImplant > 20>>
getting turned into a bimbo slut
<<else>>
the feeling of your cock in her
<</if>>
as much as I do.
<<if $eventSlave.fetish is "cumslut">>
We could blow you at the same time, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>! And share cum!"
<<elseif $eventSlave.fetish is "submissive">>
You could use us together, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "humiliation">>
You could make us fuck each other in public, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "buttslut">>
You could fuck our butts right next to each other, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "pregnancy">>
You could knock us up next to each other, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "sadist">>
I'm sure she'd love to help me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "masochist">>
You could whip us both, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.fetish is "dom">>
I'm sure she'd love to help me use other slaves, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.energy > 95>>
I'm sure she'd love to have threesomes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<<elseif $eventSlave.births > 3>>
We could compete over who carried more of your children, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!
<<elseif $eventSlave.preg > 10>>
You could compare how big our bellies are next to each other, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!
<<else>>
You could fuck us together, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!"
<</if>>
She waits anxiously for your decision.
<<if (random(0,99) < $seeDicks)>>
<<if random(1,100) > 60>>
<<if $activeSlave.dick > 0>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.vagina to either(0,1,1,1,2,2)>>
<<set $activeSlave.boobs += 100*random(1,4)>>
<<set $activeSlave.butt += random(1,2)>>
<<if $activeSlave.muscles > 5>>
<<set $activeSlave.muscles -= random(0,10)>>
<</if>>
<<if $activeSlave.height >= 150>>
<<set $activeSlave.height -= 10*random(0,1)>>
<</if>>
<<else>>
<<set $activeSlave.dick to random(1,4)>>
<<set $activeSlave.balls to random(1,4)>>
<<set $activeSlave.ovaries to 0>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.boobs = 100*random(1,4)>>
<<if $activeSlave.boobsImplant > 0>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<</if>>
<<set $activeSlave.butt to random(1,3)>>
<<if $activeSlave.buttImplant > 0>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<</if>>
<<if $activeSlave.muscles <= 95>>
<<set $activeSlave.muscles += random(0,10)>>
<</if>>
<</if>>
<</if>>
<</if>>
<<switch $eventSlave.recruiter>>
<<case "mother">>
<<set $activeSlave.origin to "She was recruited into your service by her mother.">>
<<set $activeSlave.anus to 0>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina to 0>><</if>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.lactation to 0>>
<<set $activeSlaveOneTimeMaxAge to Math.max($minimumSlaveAge, Math.min(18, ($activeSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge to Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<set $activeSlave.birthWeek to 0>>
<<case "daughter">>
<<set $activeSlave.origin to "She was recruited into your service by her daughter.">>
<<if $activeSlave.vagina == 0>>
<<set $activeSlave.vagina to 1>>
<</if>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.oralSkill += random(0,20)>>
<<set $activeSlave.vaginalSkill += random(0,20)>>
<<set $activeSlave.analSkill += random(0,20)>>
<<set $activeSlave.entertainSkill += random(0,20)>>
<<set $activeSlave.whoreSkill += random(0,20)>>
<<set $activeSlave.lactation to 0>>
<<set $activeSlave.actualAge += random(15,20)>>
<<case "older sister">>
<<set $activeSlave.origin to "She was recruited into your service by her older sister.">>
<<if $activeSlave.ovaries == 1>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.butt += 1>>
<</if>>
<<set $activeSlave.actualAge to $activeSlave.actualAge+2>>
<<case "young sister">>
<<set $activeSlave.origin to "She was recruited into your service by her younger sister.">>
<<if $activeSlave.ovaries == 1>>
<<set $activeSlave.boobs = Math.trunc($activeSlave.boobs-200,0,25000)>>
<<set $activeSlave.butt = Math.trunc($activeSlave.butt-1,0,10)>>
<</if>>
<<set $activeSlave.actualAge to $activeSlave.actualAge-2>>
<<default>>
<<set $activeSlave.origin to "She was recruited into your service by her twin sister.">>
<</switch>>
<<if $eventSlave.recruiter != "twin">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<if $activeSlave.weight > 30>>
<<set $activeSlave.weight -= random(0,50)>>
<<elseif $activeSlave.weight < -30>>
<<set $activeSlave.weight += random(0,50)>>
<<else>>
<<set $activeSlave.weight += random(-20,20)>>
<</if>>
<<set $activeSlave.height += random(-5,5)>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.pubertyAgeXX to $fertilityAge>>
<<if $activeSlave.ovaries == 1>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXX>>
<<set $activeSlave.pubertyXX = 1>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXX = 0>>
<</if>>
<<set $activeSlave.pubertyAgeXY to $potencyAge>>
<<if $activeSlave.balls > 0>>
<<if $activeSlave.physicalAge >= $activeSlave.pubertyAgeXY>>
<<set $activeSlave.pubertyXY = 1>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<else>>
<<set $activeSlave.pubertyXY = 0>>
<</if>>
<<set $activeSlave.ageImplant to 0>>
<<if $activeSlave.career != "a Futanari Sister">><<set $activeSlave.career to "a slave">><</if>>
<<set $activeSlave.relationship to 0>>
<<set $activeSlave.relationshipTarget to 0>>
<<set $activeSlave.births to 0>>
<<set $activeSlave.oralCount to 0>>
<<set $activeSlave.vaginalCount to 0>>
<<set $activeSlave.analCount to 0>>
<<set $activeSlave.mammaryCount to 0>>
<<set $activeSlave.penetrativeCount to 0>>
<<set $activeSlave.pitKills to 0>>
<<set $activeSlave.drugs to "no drugs">>
<<set $activeSlave.shoes to "none">>
<<set $activeSlave.clothes to "no clothing">>
<<set $activeSlave.hormones to 0>>
<<set $activeSlave.assignment to "rest">>
<<set $activeSlave.assignmentVisible to 1>>
<<set $activeSlave.choosesOwnAssignment to 0>>
<<set $activeSlave.fetishStrength to random(0,90)>>
<<set $activeSlave.fetish to either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "boobs","pregnancy")>>
<<set $activeSlave.sexualFlaw to either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration")>>
<<set $activeSlave.behavioralFlaw to either("none", "none", "none", "arrogant", "bitchy", "odd", "anorexic", "hates men", "hates women", "hates women")>>
<<set $activeSlave.weekAcquired to $week>>
<<RandomizeAttraction>>
<<slaveCost $activeSlave>>
<<NationalityToName $activeSlave>>
<<if $useFSNames == 0>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<elseif $arcologies[0].FSRomanRevivalist > 20>>
<<set $activeSlave.slaveName to $romanSlaveNames.random()>>
<<elseif $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>>
<<elseif $arcologies[0].FSEdoRevivalist > 20>>
<<set $activeSlave.slaveName to $edoSlaveNames.random()>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<include "Degrading Name">>
<<else>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<</if>>
<<set $activeSlave.slaveName = $activeSlave.birthName>>
<<set $activeSlave.ID += 1000>>
<<set $activeSlave.relation = $eventSlave.recruiter>>
<<if $activeSlave.relation.indexOf("sister") != -1>><<set $activeSlave.relation = "sister">><</if>>
<<set $activeSlave.relation = relationTargetWord($activeSlave)>>
<<set $activeSlave.relationTarget = $eventSlave.ID>>
<<set $activeSlave.recruiter = 0>>
<br><br>
You look up the $activeSlave.relation. She costs ¤$slaveCost, a bargain, but you won't be able to inspect her beyond her likely resemblance to her <<print relationTargetWord($activeSlave)>>.
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.relationTarget is $slaves[$i].ID>>
<<set $slaves[$i].recruiter = 0>>
<<break>>
<</if>>
<</for>>
<br><br>
<span id="result">
<<link "Buy her">>
<<AddSlave $activeSlave>>
<<set $cash -= $slaveCost>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $activeSlave.relationTarget is $slaves[$i].ID>>
<<set $slaves[$i].relation = relationTargetWord($activeSlave)>>
<<set $slaves[$i].relationTarget to $activeSlave.ID>>
<<break>>
<</if>>
<</for>>
<<SlaveTitle $eventSlave>>
<<replace "#result">>
You complete the legalities and biometric scanning quickly and without fuss. $activeSlave.slaveName arrives shortly. The two slaves remember each other only dimly - they parted a long time ago - but they embrace. The devoted $desc explains the situation and encourages her $activeSlave.relation to be a good slave to you. $activeSlave.slaveName looks a little fearful but clearly realizes that she's lucky to be here.
<<set $nextLink to "AS Dump">>
<<include "New Slave Intro">>
<</replace>>
<</link>>
</span>
<</if>> /* close extended family mode */
|
r3d/fc
|
src/uncategorized/reRelativeRecruiter.tw
|
tw
|
bsd-3-clause
| 47,012
|
:: RE shower punishment
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "AS Dump">>
<<set $returnTo to "Next Week">>
<<set $activeSlave to $eventSlave>>
<<if $HGSuite == 1>>
Looking in on your Head Girl in her suite, you hear her private shower running and head that way. Through the thick steam the shower makes on its hottest setting, you see
<<else>>
Passing by the showers, you see, through the steam of a very hot shower,
<</if>>
a <<if $activeSlave.height > 180>>tall, <<elseif $activeSlave.height < 150>>tiny, <</if>>$activeSlave.skin form moving busily around a $HeadGirl.skin figure, which is standing confidently in the middle of the warm, moist space. As you draw nearer, you identify the stationary slave as your Head Girl, $HeadGirl.slaveName. Her attendant is <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span>, and she's washing her superior with a big sponge.
<<if $HGSeverity > 0>>
By virtue of not being rape, this is an unusually mild punishment by your Head Girl, if indeed that's what it is. But perhaps she's saving that for later. And to go by the cringing, frightened mien of the busy little bath bitch, that's probably it.
<<elseif $HGSeverity == 0>>
Your Head Girl does her best to fit the punishment to the crime, so $activeSlave.slaveName's failure was likely minor. With $HeadGirl.slaveName's penchant for poetic justice, probably some little deficiency of personal cleanliness.
<<else>>
This is the sort of mild punishment that your regime of respect and dignity requires her to use for all but the most egregious fault. Thus restricted, she does her best to come up with novel little degradations to keep her charges on their toes.
<</if>>
<br><br>
$activeSlave.slaveName is being very thorough. When you first appeared, she was working her way up $HeadGirl.slaveName's <<if $HeadGirl.muscles > 30>>muscle-corded<<elseif $HeadGirl.weight > 10>>soft<<elseif $HeadGirl.vagina > -1>>feminine<<else>>pretty<</if>> thighs, having obviously started at the bottom. She skips over $HeadGirl.slaveName's crotch, probably under instructions to leave it for last. It's late in your Head Girl's busy day, and you hear her groan of relaxation over the running water when the stiff sponge begins to scrub back and forth across her <<if $HeadGirl.preg > 10>>pregnant belly<<elseif $HeadGirl.muscles > 30>>shredded abs<<elseif $HeadGirl.weight > 10>>plush belly<<elseif $HeadGirl.navelPiercing > 0>>pierced belly button<<elseif $HeadGirl.waist > 1>>absurdly narrow waist<<else>>belly<</if>>.
<</nobr>>\
<span id="result">
<<link "Just spectate">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<<nobr>>
You could strip off your suit, walk into the steam, and enjoy your slaves' ministrations, but sometimes the artistry of tastefully nude bodies is a welcome change of pace. You lean against the wall, far enough away that they remain unaware of your presence, and take in the sight. $HeadGirl.slaveName makes the penitent girl do the job with brahminical thoroughness, cleaning her superior's $HeadGirl.race body down to its very last pore. As $activeSlave.slaveName circles the Head Girl laboriously, doing her best to ingratiate herself by diligence, the pair of naked women present a fascinating contrast. They are unclothed alike, the water streaming off their bodies without any distinction, but even an old world fool could not mistake the immense gulf between them.
<br><br>
When $activeSlave.slaveName is finally done, $HeadGirl.slaveName's
<<if $HGSeverity > 0>>
hands seize her by the ears and pull her head in for a kiss that is dominance distilled into the form of a loving gesture. Then she pokes her bitch in the side, forcing the slave to collapse in just the right way.
<<elseif $HGSeverity == 0>>
arms encircle her in an embrace that is simultaneously controlling, comforting, and sexually insistent. The slave does not resist, allowing the Head Girl to run her hands over the warm, wet sex slave.
<<else>>
arousal is obvious. Though the respectful regime you require secures her from the fear of being used, $activeSlave.slaveName nonverbally offers her superior oral, out of obvious gratitude that whatever she did is being treated so leniently, and perhaps out of a desire to be in $HeadGirl.slaveName's good graces.
<</if>>
In no time at all, $activeSlave.slaveName's $activeSlave.hColor head descends to obscure $HeadGirl.slaveName's groin. The <<if $HeadGirl.face > 2>>heartrendingly gorgeous<<elseif $HeadGirl.face is 2>>wonderfully pretty<<elseif $HeadGirl.face == 1>>approachably lovely<<elseif $HeadGirl.face == 0>>not unattractive<<else>>homely<</if>> <<if $HeadGirl.physicalAge > 25>>woman's<<else>>girl's<</if>> head cranes back with orgasm before long; that diligent scrub must have been quite stimulating.
<br><br>
$activeSlave.slaveName stays in the shower to clean herself, so $HeadGirl.slaveName exits to see you watching the denouement. She @@color:hotpink;smiles,@@ murmuring a greeting, and hurries over to give you a peck on the cheek, leaning in as best she can to keep her moist body away from your suit.
<<if SlaveStatsChecker.checkForLisp($activeSlave)>>
"Thith ith the life, <<if $PC.title == 1>>Mathter<<else>>Mithtreth<</if>>,"
<<else>>
"This is the life, <<if $PC.title == 1>>Master<<else>>Mistress<</if>>,"
<</if>>
she whispers.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $slaves[$i].devotion += 4>>
<<set $slaves[$i].penetrativeCount += 1>>
<<set $penetrativeTotal += 1>>
<<break>>
<</if>>
<</for>>
<</nobr>>
<</replace>>
<</link>>
<<link "Get a scrub down, too">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<<nobr>>
You strip off your suit and enter the shower. By the time you get in, $HeadGirl.slaveName's sponge scrub is almost done. She turns to greet you with half-lidded eyes, well pleased with her thorough scrubbing. Her $activeSlave.skin shines with wet cleanliness, and her $HeadGirl.nipples nipples begin to stiffen as she sees your gaze take in her nude body. She brusquely orders $activeSlave.slaveName to scrub you, too, anticipating your intention. The rough, exfoliating sensation of the sponge is indeed delightful, and you close your eyes to savor the feeling as the slave rubs it up and down your calves and then the backs of your knees.
<br><br>
<<if $HGSeverity > 0>>
You detect tremors of fear in the slave's hands; she knows that she hasn't extirpated her misbehavior, whatever it was, just yet. You let your Head Girl manage that, however, and she does. When $activeSlave.slaveName is stuck in one position for a short time by the need to wash your thighs, you hear a gasp and open your eyes to the sight of your Head Girl crouched behind her, giving her an anal fingerfuck. When $activeSlave.slaveName is done washing you, your Head Girl holds the slave's head to your
<<else>>
When the washing reaches your shoulders, it becomes clumsier, and $activeSlave.slaveName's wet body begins to bump gently against your torso. Opening your eyes, you see that your Head Girl is taking her as she finishes your bath. $activeSlave.slaveName is doing her best to do a good job as she's fucked, and she manages it reasonably well. When she's done, $HeadGirl.slaveName pushes her head down towards your
<</if>>
<<if $PC.dick == 1>>groin so she can suck you off<<if $PC.vagina == 1>> and stroke your cunt<</if>><<else>>cunt so she can eat you out<</if>>. $activeSlave.slaveName complies, and afterward, she seems to feel that @@color:mediumaquamarine;she came off reasonably well;@@ it could have been worse.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<<set $activeSlave.trust += 4>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $slaves[$i].penetrativeCount += 1>>
<<set $penetrativeTotal += 1>>
<<break>>
<</if>>
<</for>>
<</nobr>>
<</replace>>
<</link>>
<<link "Focus on your Head Girl">>
<<replace "#name">>\
$activeSlave.slaveName\
<</replace>>\
<<replace "#result">>
<<nobr>>
You strip off your suit and walk into the steam, producing a surprised but welcoming greeting from your Head Girl and a muffled, submissive noise from $activeSlave.slaveName. $HeadGirl.slaveName is held more or less stationary by the slave she's straddling, so you step in, hook a dominant arm around her waist, and kiss her. There's precisely one person in this arcology who's allowed to treat her as <<if $PC.title == 1>>his<<else>>hers<</if>>, and it's you. She relaxes into you with gratitude as you shoulder the burden of being the leader in this little area of your empire, lifting it from her shoulders for now.
<br><br>
You run a hand up the side of her neck, bringing it to rest with your fingers cupping her under the ear and your thumb running up along your temple. She shivers, unable to concentrate despite all her poise, the ongoing oral service blending into your intense closeness. Right now, she's the <<if $HeadGirl.physicalAge > 25>>woman's<<else>>girl's<</if>> for you, so you snap your fingers next to the ear of the slave <<if $HeadGirl.vagina > -1>>eating her out<<else>>blowing her<</if>>, point at the dropped sponge, and then point at yourself. The oral stops as $activeSlave.slaveName hurries to scrub you, starting at your feet, but your Head Girl doesn't care. You're kissing her.
<br><br>
She gently strokes your <<if $PC.dick == 1>>rapidly hardening member, smiling into your mouth at the speed with which it stiffens<<if $PC.vagina == 1>>, and teases your pussylips with mischievous fingers<</if>><<else>>flushed cunt, smiling into your mouth at the moisture that instantly coats her fingertips<</if>>. You reach out in turn,
<<if $HeadGirl.vagina > -1>>
caressing her pussylips before slowly inserting a digit inside her warmth while nuzzling her clit with the knuckle of your thumb. At the first real brush against her clitoris, the overstimulated $HeadGirl.slaveName climaxes, pulling her mouth away from you to shout your name and then sobbing thanks into your ear.
<<else>>
hooking your fingers up underneath her taint to grope her anus. After teasing her asspussy for a moment you bring your hand slowly across her perineum<<if $HeadGirl.scrotum > 0>> until her ballsack rests against your wrist<</if>>. The overstimulated $HeadGirl.slaveName cums the instant the butt of your hand touches the base of her cock. She screams your name.
<</if>>
<br><br>
She isn't terribly affected by loving shower sex with you; after all, it isn't exactly novel for her. $activeSlave.slaveName was there to bear witness, though, scrubbing your back as $HeadGirl.slaveName clung to it with orgasm. She can't help but be @@color:hotpink;impressed.@@ Maybe, just maybe, that could be her someday. She seems distinctly uncomfortable.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $slaves[$i].ID is $HeadGirl.ID>>
<<set $slaves[$i].oralCount += 1>>
<<set $oralTotal += 1>>
<<break>>
<</if>>
<</for>>
<</nobr>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/reShowerPunishment.tw
|
tw
|
bsd-3-clause
| 11,431
|
:: RE standard punishment [nobr]
<<set $activeSlave to $eventSlave>>
<<set $nextButton to "Continue", $nextLink to "AS Dump", $returnTo to "Next Week">>
/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */
<<if $seeImages == 1>>
<div class="imageRef medImg">
<<SlaveArt $activeSlave 2 0>>
</div>
<</if>>
/* 000-250-006 */
<<SlaveTitle $activeSlave>>
<<set _sins = []>>
<<set _sins.push("dawdling")>>
<<if canDoAnal($activeSlave)>>
<<if $activeSlave.fetish != "buttslut">>
<<if $activeSlave.anus != 0>>
<<set _sins.push("anal reluctance")>>
<</if>>
<</if>>
<</if>>
<<if canDoVaginal($activeSlave)>>
<<if $activeSlave.vagina != 0>>
<<if $activeSlave.fetish != "pregnancy">>
<<set _sins.push("vaginal reluctance")>>
<</if>>
<</if>>
<</if>>
<<if canTalk($activeSlave)>>
<<set _sins.push("chatting")>>
<</if>>
<<if $universalRulesConsent == 0>>
<<if $activeSlave.energy <= 60>>
<<set _sins.push("slave refusal")>>
<</if>>
<<else>>
<<if $activeSlave.energy > 40>>
<<if $activeSlave.releaseRules != "restrictive">>
<<set _sins.push("slave molestation")>>
<</if>>
<</if>>
<</if>>
<span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink to passage(), $eventDescription to 1]]">></span>
<<set _sins = _sins.random()>>
<<switch _sins>>
<<case "anal reluctance">>
is sometimes punished for reluctance to take it up the ass. You run across the aftermath of one such incident as
<<case "vaginal reluctance">>
is sometimes punished for reluctance to give up her pussy. You run across the aftermath of one such incident as
<<case "chatting">>
can be overly chatty with other slaves, and often makes herself late for her next task by losing herself in gossip. You happen to appear after she's been late as
<<case "dawdling">>
is sometimes late to her next task. This is probably the most common minor infraction among slaves, especially when they're assigned to do things they don't like. You happen to appear after she's been late as
<<case "slave refusal">>
lacks the sexual energy to be at home among your slaves, since her peers can demand sex from her whenever they want it. She sometimes tries to evade them or even outright refuse. You come upon the aftermath of such a scene as
<<case "slave molestation">>
struggles with the consent you require before sex between slaves. Her need for release pushes her to overstep her bounds. You come upon the aftermath of an example of her sexual aggressiveness as
<<default>>
ERROR: bad sin
<</switch>>
<<if $HeadGirl != 0>>$HeadGirl.slaveName<<else>>$assistantName<</if>> is <<if $activeSlave.standardPunishment == "situational">>assessing an appropriate punishment<<else>>sentencing her to her standard punishment, <<switch $activeSlave.standardPunishment>><<case "confinement">>several hours in confinement<<case "whipping">>a whipping<<case "chastity">>several hours in chastity<</switch>><</if>>. <<if ($HeadGirl != 0) || ($assistant != 0)>>She<<else>>It<</if>> immediately defers to you, should you wish to take over.
<br><br>
<span id="result">
/* STANDARD PUNISHMENTS */
<<switch $activeSlave.standardPunishment>>
<<case "confinement">>
<<link "Confine her firmly but fairly">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use confinement as a standard slave punishment, <<if $cellblock != 0>>in addition to $cellblockName, <</if>>you have little cubicles designed for the purpose scattered around the penthouse. You order $activeSlave.slaveName into one of these. She obeys,
<<if $activeSlave.devotion > 20>>
knowing she deserves punishment and eager to get it over with.
<<elseif $activeSlave.trust < -20>>
if only out of terror, knowing she'll make her situation far worse if she doesn't.
<<else>>
warily, willing to go along until something worth real resistance happens.
<</if>>
The cell is padded and has leather restraints; you use these to secure her to the wall, preventing her from doing anything to relieve boredom in the tiny space. You restate the rule she broke, state the length of her punishment, and remonstrate firmly with her before closing the door. As it shuts on her, plunging her into darkness, you hear <<if canTalk($activeSlave)>>her try at an apology in a tiny voice<<elseif $activeSlave.voice != 0>>a tiny apologetic moan<<else>>a sad little intake of breath<</if>>. You're there to let her out after a reasonable time, and she exits the soft little cell @@color:mediumaquamarine;with relief.@@
<<set $activeSlave.trust += 4>>
<</replace>>
<</link>>
<br><<link "Confine her cruelly">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use confinement as a standard slave punishment, <<if $cellblock != 0>>in addition to $cellblockName, <</if>>you have several boxes designed for the purpose in convenient areas. You order $activeSlave.slaveName to your office, and direct a box to be brought there. She begins to cry when she sees it,
<<if $activeSlave.devotion > 20>>
but obediently gets inside, not wanting her punishment to be extended. Her obedience notwithstanding,
<<elseif $activeSlave.trust < -20>>
but desperately hurries to get inside, terrified that you might extend her sentence. Her obedience notwithstanding,
<<else>>
making no move towards it. She knows that active resistance will merely extend her sentence, and lets you stuff her sobbing body inside. Once she's in,
<</if>>
<<if canTalk($activeSlave)>>she begs tearfully<<elseif $activeSlave.voice != 0>>she tries frantically to beg<<else>>she uses her hands to supplicate you<</if>> as you close the lid with exquisite slowness. The harshest thing you do is keep silent, not giving her any indication of when she's getting out. When you finally let her out, she's @@color:gold;almost crazy with fear@@ of ever going back in the box and, for now, @@color:hotpink;willing to do almost anything@@ to avoid it.
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.trust -= 4>>
<</replace>>
<</link>>
<<case "whipping">>
<<link "Give her a solid whipping">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use whipping as a standard slave punishment, there are many sets of restraints set high up on the walls for the purpose. You order her to place her hands in one of them, and she
<<if $activeSlave.devotion > 20>>
sobs with fear but obeys, obviously hoping you'll be reasonable.
<<elseif $activeSlave.trust < -20>>
starts to cry but doesn't let that stop her from hurriedly obeying. She knows that resistance will earn her more strokes.
<<else>>
breaks down and makes no move to obey, but does not resist as you take her wrists in your hands and lift them into the restraints.
<</if>>
The shackles can be moved up or down, and you move them up, raising the shivering, frightened $desc to the tips of her toes. She struggles a little to find her balance, and is distracted when the first stroke lands on her $activeSlave.skin buttocks. Your leather instrument is exquisitely designed and balanced to produce pain without breaking the skin or leaving a permanent mark. You tell her to count, and she <<if canTalk($activeSlave)>>gasps "one" through her agony<<elseif $activeSlave.voice != 0>>grunts once, doing her best<<else>>sticks up one finger despite her restrained hands<</if>>. You flog her bottom until it's pleasantly warm to the touch, and then let her down. She's @@color:mediumaquamarine;relieved@@ at your moderation.
<<set $activeSlave.trust += 4>>
<</replace>>
<</link>>
<br><<link "Confine her cruelly">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use whipping as a standard slave punishment, there are many sets of restraints set high up on the walls for the purpose. You order her to place her hands in one of them, and she
<<if $activeSlave.devotion > 20>>
sobs with fear but obeys, despite something in your tone that makes her knees go weak with terror.
<<elseif $activeSlave.trust < -20>>
starts to cry but doesn't let that stop her from hurriedly obeying. She stumbles once, something in your tone that making her knees go weak with terror.
<<else>>
breaks down and makes no move to obey, but does not resist as you take her wrists in your hands and hoist her into the restraints.
<</if>>
The shackles can be moved up or down, and you move them down, forcing the weeping slave to spread her legs. You let her anticipate the pain for a long time before you start whipping her buttocks. Your leather instrument is exquisitely designed and balanced to produce pain without breaking the skin or leaving a permanent mark, and you make cruel use of it. After a short preliminary asswhipping, you vary your strokes, letting her feel the whip on her thighs, calves and flanks before placing strokes against her <<if $activeSlave.scrotum > 0>>poor ballsack<<elseif $activeSlave.dick > 0>>poor penis<<else>>poor pussy<</if>>. She loses all control, <<if canTalk($activeSlave)>>shamelessly begging for mercy<<elseif $activeSlave.voice != 0>>sobbing and moaning incoherently<<else>>rasping pathetic little sobs past her mute throat<</if>>. When you're done, she's @@color:gold;almost crazy with fear@@ of future whippings.
<<set $activeSlave.trust -= 6>>
<</replace>>
<</link>>
<<case "chastity">>
<<link "Restrain her in your office">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use chastity as a punishment, you're accustomed to using your office for supervising sexual denial. You bring her up and restrain her standing, hands over her head in one of the sets of shackles set high on the walls, facing out so she can see everything that goes on in your office. You gag her securely, <<if $activeSlave.voice == 0>>despite her muteness, a sad mockery<<else>>not wanting your work disturbed by unseemly noises<</if>>. Then you ignore her. Business as usual in your office is profoundly sexual.
<<if $activeSlave.energy > 60>>
Her healthy sex drive makes this torture for her; she watches everything that happens in the office with desperate longing. Before long,
<<elseif $activeSlave.devotion > 20>>
She's used to the idea of sexual slavery, and inevitably sees people she finds attractive doing things she considers sexy in the office. Before long,
<<elseif $activeSlave.devotion >= -50>>
She's not comfortable with sexual slavery, but the heavily sexual atmosphere of the office affects even her. After a few hours,
<<else>>
The office being what it is, she sees many naked, attractive people doing sexy things over the course of the day. Despite her resistance, after a few hours,
<</if>>
she's quite horny. Restrained as she is, she <<if $activeSlave.devotion > 20>>couldn't<<else>>can't<</if>> hide
<<if $activeSlave.dick > 0>>
<<if canAchieveErection($activeSlave)>>
her <<if $activeSlave.dick > 2>>prominent<<else>>pathetic<</if>> erection,
<<else>>
the string of precum hanging off her limp dick,
<</if>>
<<else>>
<<if $activeSlave.vaginaLube > 0>>
the lovely pussyjuice slicking her thighs,
<<else>>
how flushed and eager her cunt is,
<</if>>
<</if>>
<<if $activeSlave.devotion > 20>>even if she wanted to<<else>>though she seems to want to<</if>>. Satisfied that she's been tormented enough for today, you let her down and send her on her way. She's obviously @@color:hotpink;more willing@@ than usual to apply herself to her next sexual task, whatever it is.
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<br><<link "Torment her with vibration">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Since you use chastity as a punishment, you're accustomed to using your office for supervising sexual denial. You order her to place her hands in one of the many sets of restraints set high up on the office walls for the purpose.
<<if $activeSlave.clitPiercing != 3>>
You equip her with a set of smart vibrators. The first is attached <<if $activeSlave.dick > 0>>to her dickhead<<else>>against her clit<</if>>,
<<else>>
Her smart piercing makes the next step easy. She gets three vibrators in total:
<</if>>
the second <<if $activeSlave.vagina > 0>>comfortably fills her pussy<<elseif $activeSlave.vagina > 0>>rests against her virgin pussy without breaking her virtue<<else>>is a nice little bullet vibe for her soft perineum<</if>>, and the third <<if $activeSlave.anus > 0>>is, of course, a vibrating plug for her asspussy<<else>>rests against her unfucked rosebud without penetrating it<</if>>.
Then you walk away, setting the vibrators to bring her to the edge of orgasm and keep her there. The effect is almost instant, and as you go she begins to writhe, <<if canTalk($activeSlave)>>desperately calling after you to beg for mercy<<elseif $activeSlave.voice != 0>>moaning desperately<<else>>panting mutely<</if>>. When you finally come back and let her down, she's unsteady on her feet and @@color:hotpink;very submissive,@@ though a bit @@color:red;burned out@@ on stimulation.
<<set $activeSlave.devotion += 6>>
<<set $activeSlave.energy -= 1>>
<</replace>>
<</link>>
<</switch>>
<<if $activeSlave.standardPunishment != "situational">><br><</if>>
/* SITUATIONAL PUNISHMENTS */
<<switch _sins>>
<<case "anal reluctance">>
<<link "Punish her ass">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding that the most appropriate punishment is some corrective assrape, you shove the slave to her knees and stuff <<if $PC.dick == 1>>your cock<<else>>a formidable dildo<</if>> up her
<<if $activeSlave.anus > 2>>
big butthole. It slides right in, the slave's relaxed sphincter offering no resistance. Announcing that you'll find her limits, wherever they are, you insert fingers until she's cruelly stretched and you're almost jerking <<if $PC.dick == 1>>yourself<<else>>the phallus<</if>> off inside her.
<<elseif $activeSlave.anus > 1>>
defenseless asshole. You meet some delicious resistance and push past it, enjoying the feeling of the slave's sphincter spasming as you do. You pound her hard, much harder than she can comfortably take it up the ass.
<<else>>
tight hole. Her poor little anus doesn't want to let you in, but you force yourself in anyway, making the slave wriggle desperately beneath you as she feels the invading phallus force her anal ring to accommodate its girth.
<</if>>
You tell her that many slaves enjoy anal, and that if she's a good $desc, she can too, but that it's against the rules for her to show reluctance to be assfucked. The slave below you is too discomfited by anal pain to respond coherently, but she gets the message. She'll be @@color:hotpink;better about submitting@@ in the future, but due to the connection between sex and punishment she'll be @@color:red;a little less eager for sex,@@ especially anal.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "vaginal reluctance">>
<<link "Punish her pussy">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding that the most appropriate punishment is some corrective rape, you push the slave down on her back and shove <<if $PC.dick == 1>>your cock<<else>>a formidable dildo<</if>> inside her
<<if $activeSlave.anus > 2>>
roomy cunt, which can take it easily. Announcing that you'll find her limits, wherever they are, you insert fingers until she's cruelly stretched and you're almost jerking <<if $PC.dick == 1>>yourself<<else>>the phallus<</if>> off inside her.
<<elseif $activeSlave.anus > 1>>
poor womanhood. You fuck her mercilessly, intentionally pulling out far enough that you have to spear her again. You use her poor boobs as leverage, pulling against them to batter her harder.
<<else>>
poor tight pussy. She's tight, and the initial penetration was uncomfortable for her, but you make it worse by treating her cunt like a veteran whore's. She begins to struggle a little as you hammer her.
<</if>>
You tell her that many slaves enjoy getting fucked, and that if she's a good $desc, she can too, but that it's against the rules for her to show reluctance to be penetrated. The slave below you is too discomfited to respond coherently, but she gets the message. She'll be @@color:hotpink;better about submitting@@ in the future, but due to the connection between sex and punishment she'll be @@color:red;a little less eager for sex,@@ especially vaginal.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "chatting">>
<<link "Put her mouth to better use">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You announce that she'll have less trouble gossiping instead of being prompt if her mouth is nice and tired. Comprehension and apprehension dawn on her face in the moment before you <<if $activeSlave.collar != "none">>grab her by the collar and pull<<else>>put a hand on her shoulder and shove<</if>> her to the ground. She goes down without resistance, <<if $PC.dick == 1>>already opening wide for your stiff prick.<<else>>her look of unconcern vanishing when she sees you pulling out a strap-on. She doesn't get to eat pussy today; today she gets fucked in the face.<</if>> You shove it down her
<<if $activeSlave.sexualQuirk == "gagfuck queen">>
spectacularly unresisting throat. The gagfuck queen has no gag reflex to speak of, but even she has her limit. You rape her face without mercy, deliberately ruining her practiced ability to breathe while giving a cock deep oral.
<<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>>
eager throat. The cumslut loves giving oral, but soon realizes that you have no intention of letting her love this. You rape her face without mercy, hilting her lips against <<if $PC.dick == 1>>your base<<else>>the harness<</if>>.
<<else>>
gagging throat, enjoying the sensations of her lips and tongue writhing against you as she desperately tries to accommodate the intruder.
<</if>>
She begins to struggle a little, so you snake a hand down behind her head to hold her in place. When you're done, she's an inelegant mess, coughing and gasping for air. <<if canTalk($activeSlave)>>Once she's got her breath back, she tearfully<<else>>Even as she pants, she uses shaky gestures to beg forgiveness, and she even<</if>> promises to be less chatty. She'll be @@color:hotpink;more punctual@@ in the future, but due to the connection between sex and punishment she'll be @@color:red;a little less eager for sex,@@ especially oral.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "dawdling">>
<<link "Make her run">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You tell her that she clearly needs practice being prompt. Your tone is conversational, but she doesn't mistake it for kindness. It's the tone you use with slaves when imparting guidance which is to be accepted and followed on pain of terrible punishment. You make her explain where she was and what she was doing previously, and require her to walk you there. She does, <<if $activeSlave.trust > 20>>trustingly<<elseif $activeSlave.trust >= -20>>rather fearfully<<else>>shaking with fear<</if>>, and when you get there you tell her to run to her next task. She hesitates for an instant, until you <<if $PC.title == 1>>bellow<<else>>shriek<</if>> at her to run! She takes off,
<<if $activeSlave.shoes == "extreme heels">>
tottering agonizingly along in her extreme heels. She isn't running, not really, but her slutty shoes are so ridiculous that she can't. She's going as fast as she possibly can.
<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.boots == "heels")>>
running awkwardly in her <<if $activeSlave.shoes == "heels">>heels<<else>>heeled boots<</if>>.
<<else>>
running as fast as her legs can carry her.
<</if>>
As she goes,
<<if $activeSlave.dick > 3>>
her <<if $activeSlave.dick > 5>>ridiculous penis<<else>>big dick<</if>> flops around painfully, hitting her thighs, but she tries to ignore it.
<<elseif $activeSlave.scrotum > 3>>
her <<if $activeSlave.scrotum > 5>>huge ballsack<<else>>generous scrotum<</if>> gets painfully pinched between her thighs, but she tries to ignore it.
<<elseif $activeSlave.preg > 20>>
her huge pregnancy impedes her terribly, but she tries to waddle along as best she can.
<<elseif $activeSlave.boobsImplant > 600>>
her implants bounce around painfully, so she cradles her fake tits in her arms, trying to support them as much as possible.
<<elseif $activeSlave.boobs > 2000>>
her huge tits bounce around painfully, so she cradles her udders in her arms, trying to support them as much as possible.
<<elseif $activeSlave.butt > 2>>
her big buttocks impede her a bit, but she does her best, making them work around delightfully.
<<else>>
her cute rear makes a pretty picture.
<</if>>
You make her repeat the exercise until she's quite tired, hounding her mercilessly, and then send her off to rinse away the sweat she worked up before getting back to work. She'll be @@color:hotpink;more punctual@@ in the future.
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<case "slave refusal">>
<<link "Make sure she knows she's for use">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
Deciding to ensure the $desc really understands that she's a sex slave and can be used by anyone, even other slaves, you order her to put her mouth to work on the slave who demanded sex from her.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 2>>
<<if $activeSlave.devotion > 20>>She hurries to comply, knowing she's in trouble and not wanting to make it any worse.<<elseif $activeSlave.trust < -20>>She hurries to obey, terrified that resistance will make it worse.<<else>>She looks momentarily mutinous, but decides not to resist and gets down to it.<</if>> Once she's working away, you pull her hips up and
<<if canDoVaginal($activeSlave) && ($activeSlave.vagina != 0)>>
push her legs apart, leaving her <<if $activeSlave.vagina > 2>>loose<<elseif $activeSlave.vagina > 1>>poor<<else>>tight little<</if>> pussy vulnerable. You fuck her hard, making it a punishment.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<elseif canDoAnal($activeSlave) && ($activeSlave.anus != 0)>>
paw her butt, using a couple of fingers to tease her <<if $activeSlave.vagina > 2>>relaxed<<elseif $activeSlave.vagina > 1>>slutty<<else>>tight little<</if>> asshole before penetration. You fuck her hard, making it a punishment.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<else>>
push her legs together, settling for some <<if $PC.dick == 1>>frottage<<else>>tribbing<</if>> to preserve her virginit<<if $activeSlave.vagina == -1>>y<<else>>ies<</if>>. Since you're not fucking her, you spank her ass mercilessly to make it an effective punishment.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
The horny slave getting oral enjoys the oral attention, especially once $activeSlave.slaveName starts to groan with discomfort. You discard her once everyone except her has gotten off. She'll be @@color:hotpink;more submissive@@ to sexual demands from now on, though she'll be @@color:red;slightly less interested in sex@@ for her own pleasure.
<<set $activeSlave.devotion += 4>>
<<set $activeSlave.energy -= 2>>
<</replace>>
<</link>>
<<case "slave molestation">>
<<link "Make her apologize and then dominate her">>
<<replace "#name">>$activeSlave.slaveName<</replace>>
<<replace "#result">>
You order the horny $desc to apologize to the slave she grabbed, which she does, <<if canTalk($activeSlave)>>managing to sound authentically sorry<<else>>gesturing her regret with apparent sincerity<</if>>. It seems she might feel some actual guilt at molesting a fellow slave, but she's about to feel much sorrier. Once the other slave has been dismissed, you grab her by the neck and
<<if canDoVaginal($activeSlave) && ($activeSlave.vagina != 0)>>
shove her up against the nearest wall, using a bit of warning pressure of your fingers against her throat to warn her to take her punishment. Then you <<if $PC.dick == 1>>jam your cock inside her, making her wriggle from the uncomfortable angle<<else>>grind your pussy against her, fucking her hard despite the lack of penetration<</if>>.
<<set $activeSlave.vaginalCount += 1>>
<<set $vaginalTotal += 1>>
<<elseif canDoAnal($activeSlave) && ($activeSlave.anus != 0)>>
shove her face against the nearest wall, using a bit of warning pressure of your fingers against her throat to warn her to take her punishment. Then you <<if $PC.dick == 1>>jam your cock up her butt, making her sphincter spasm from the rough penetration<<else>>use one hand to fuck her ass and the other to look after yourself<</if>>.
<<set $activeSlave.analCount += 1>>
<<set $analTotal += 1>>
<<else>>
pull her to her knees, <<if $PC.dick == 1>>shoving your dick down her throat<<else>>straddling her face and grinding yourself against her mouth<</if>>.
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<</if>>
The slut needs it so badly that she almost climaxes, but you ruin her building orgasms whenever you detect them. When you've gotten yours, you drop her and walk off, leaving her feeling comprehensively fucked, but no less horny. She'll be @@color:hotpink;very willing@@ to do anything that will earn her release.
<<set $activeSlave.devotion += 4>>
<</replace>>
<</link>>
<<default>>
ERROR: bad sin
<</switch>>
</span>
|
r3d/fc
|
src/uncategorized/reStandardPunishment.tw
|
tw
|
bsd-3-clause
| 25,948
|
:: RecETS [nobr]
<<if $activeSlave == 0>>
<<set $activeSlave to $eventSlave>>
<<if $cheatMode == 1>>
''A random two slave recruitment event would have been selected from the following:''
<br>
<<for _i to 0; _i < $RecETSevent.length; _i++>>
<<print "[[$RecETSevent[_i]|RecETS][$RecETSevent to $RecETSevent[" + _i + "]]]">>
<br>
<</for>>
<<else>>
<<set $RecETSevent to $RecETSevent.random()>>
<<goto "RecETS">>
<</if>>
<<else>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $showEncyclopedia to 1>>
<<set $encyclopedia to "Enslaving People">>
<<switch $RecETSevent>>
<<case "addict mother daughter">>
<<set $contractCost = 1000>>
<<set $activeSlaveOneTimeMinAge = ($fertilityAge + $minimumSlaveAge)>>
<<set $activeSlaveOneTimeMaxAge = 40>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have a daughter who can be a slave. %/
<<include "Generate New Slave">>
<<set $activeSlave.origin to "She sold herself into slavery to escape addiction debts.">>
<<set $activeSlave.devotion = random(-15,15)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.addict to 8>>
<<set $activeSlave.boobs += 100>>
<<set $activeSlave.face to -1>>
<<set $activeSlave.butt += 1>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina += 1>><</if>>
<<set $activeSlave.anus += 1>>
<<set $activeSlave.health = random(-60,-20)>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "mother">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.birthsTotal += 1>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1000>>
A matronly woman comes to your penthouse in tears. It seems she is a tenant of yours, and has fallen deeply into debt as a result of aphrodisiac addiction. She offers to sell herself into slavery if you will pay off her debts. She is strangely eager about this, and after some probing it becomes apparent that she is living with her daughter and wants to avoid having her daughter involved in this debt.
<br><br>
//Enslaving her will cost ¤<<print $contractCost>>. Alternatively, you could sell your rights to her. Less costs, this will bring in ¤<<print $slaveCost>>. As a third option, for ¤<<print ($contractCost*2)>> you could manipulate her to bind both mother and daughter, but you wouldn't be able to examine the daughter first.//
<<case "posh mother daughter">>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $contractCost to 1500>>
<<set $activeSlaveOneTimeMinAge to ($fertilityAge + $minimumSlaveAge)>>
<<set $activeSlaveOneTimeMaxAge to 40>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have a daughter who can be a slave. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was enslaved after you called in her business debts.">>
<<set $activeSlave.career to "a business owner">>
<<set $activeSlave.devotion = random(-15,15)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.birthsTotal += 1>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.boobs += 400>>
<<set $activeSlave.boobsImplant to 400>>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.buttImplant to 1>>
<<set $activeSlave.clothes to "nice business attire">>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.pubicHStyle to "neat">>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "mother">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1500>>
An older woman comes to see you representing her family business. She's pretty enough, but extremely unpleasant to deal with. She pushes hard for a deal that strongly favors her, and is not above leaning over your desk to give you an eyeful of probably-enhanced cleavage behind her business attire. As you argue, a discreet alert appears on your desk: her family business is actually on the verge of bankruptcy. With a press of your thumb you could acquire enough of her debts to be able to enslave her. And what's more, her daughter just came of age and became a partner in the business. She's in play, too. Based on the desk report, she's likely to be a spoiled little bitch.
<br><br>
//Enslaving the mother will cost ¤<<print $contractCost>>. Alternatively, you could sell your rights to her. Less costs, this will bring in ¤<<print $slaveCost>>. As a third option, for ¤<<print ($contractCost*2)>> you could enslave both mother and daughter, but you wouldn't be able to examine the daughter first.//
<<case "incest mother son">>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $contractCost to 10000>>
<<set $activeSlaveOneTimeMinAge to Math.max($fertilityAge+18, $minimumSlaveAge+18)>>
<<set $activeSlaveOneTimeMaxAge to 40>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have a son who can knock her up. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She offered to become your slave to protect her incestuous relationship.">>
<<set $activeSlave.career to "a housewife">>
<<set $activeSlave.devotion = random(-15,15)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.preg to 25>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregSource = $activeSlave.ID + 1000>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.birthsTotal += 1>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.vaginalSkill = 35>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.boobs += 600>>
<<set $activeSlave.lactation = 1>>
<<set $activeSlave.boobsImplant to 0>>
<<set $activeSlave.butt += 2>>
<<set $activeSlave.buttImplant to 0>>
<<set $activeSlave.clothes to "conservative clothing">>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.pubicHStyle to "bushy">>
<<set $activeSlave.behavioralQuirk to "sinful">>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "mother">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship to 3>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID + 1000>>
You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
<br><br>
This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain that they are a mother and son who had to flee their home after her husband found out the child in her rounded middle was not his, but his son's. They feel that life in an arcology together, even as slaves, would be better than their new life on the streets.
<br><br>
It would cost ¤<<print $contractCost>> to enslave the two of them.
<<case "incest father daughter">>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $contractCost to 10000>>
<<set $activeSlaveOneTimeMinAge to Math.max($potencyAge+18, $minimumSlaveAge+18)>>
<<set $activeSlaveOneTimeMaxAge to 40>>
<<set $one_time_age_overrides_pedo_mode to 1>> /% Old enough to have a daughter to knock up. %/
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She offered to become your slave to protect her incestuous relationship.">>
<<set $activeSlave.devotion = random(-15,15)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.dick = 4>>
<<set $activeSlave.balls = 3>>
<<set $activeSlave.scrotum = 3>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape = "masculine">>
<<set $activeSlave.clothes to "conservative clothing">>
<<set $activeSlave.health = random(20,40)>>
<<set $activeSlave.behavioralQuirk to "sinful">>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<else>>
<<set $activeSlave.relation to "mother">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship to 3>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID + 1000>>
You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were.
<br><br>
This call is coming from a public kiosk, which is usually an indication that the person on the other end is a transient individual who has decided to take slavery over homelessness. In this case, however, the story is more unusual - the callers seem stressed, but otherwise normal. They haltingly and quietly explain that they are a father and daughter who had to flee their home after his wife found out he was having sex with their daughter. Her gravid middle is testament to that. They feel that life in an arcology together, even as slaves, would be better than their current life on the streets.
<br><br>
It would cost ¤<<print $contractCost>> to enslave the two of them.
<<case "mismatched pair">>
<<set $contractCost to 1500>>
<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 21>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She was sold into slavery by her older sister.">>
<<set $activeSlave.career to "a reluctant anal whore">>
<<set $activeSlave.devotion = random(-15,15)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.dick to 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.boobs to 600>>
<<set $activeSlave.boobsImplant to 400>>
<<set $activeSlave.butt to either(1,2)>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.birthWeek to 0>>
<<set $activeSlave.sexualFlaw to "hates anal">>
<<set $activeSlave.hStyle to "in twin tails">>
<<set $activeSlave.pubicHStyle to "waxed">>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID -= 1>>
<<else>>
<<set $activeSlave.relation to "sister">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.rivalry to 3>>
<<set $activeSlave.rivalryTarget to $activeSlave.ID + 1000>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= 1500>>
Your head girl comes to see you. She flags a slave posted for sale on your desk. The posting seems completely unimpressive - just a bitch barely past her <<print $activeSlave.actualAge>>th birthday with basic implants and a pathetic little dick - until she points out that the person posting her for sale is her sister. Her slightly older, naturally female sister. Who, to go by the pictures, the younger sibling has desperately been trying to mold herself to look more like.
<br><br>
"It won't show on the desk yet, but rumor is the little cunt's gotten them both in bad debt, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>. You could grab them both cheap."
<br><br>
You bring up a video feed of the one-room apartment they share. A man, clearly a client, is sitting on the bed while the sissy rides him. She's facing away from the john, so she isn't trying to hide the fact that she isn't happy selling her anus for money. The older sister is naked, but she's trying to act as a pimp of sorts rather than helping fuck. She alternately poses and preens for the john and nonverbally scolds the wincing sissy when he's not paying attention. After the customer finishes, the sissy heads to the toilet to clean herself, and her older sister whispers to the john that the sissy's for sale. The john laughs at her and excuses himself.
<br><br>
//Enslaving the younger, sissy sister will cost ¤<<print $contractCost>>. Alternatively, you could sell your rights to her. Less costs, this will bring in ¤<<print $slaveCost>>. As a third option, for ¤<<print ($contractCost*2)>> you could enslave both sisters, but you wouldn't be able to examine the older one first. She'll likely be very rebellious and sexually unskilled.//
<<case "matched pair">>
<<set $activeSlaveOneTimeMinAge to 12>>
<<set $activeSlaveOneTimeMaxAge to 21>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was brought up in a radical slave school to match her twin.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.dick to 1>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.ovaries to 0>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.boobs to either(500,600)>>
<<set $activeSlave.boobsImplant to 400>>
<<set $activeSlave.butt to either(2,3)>>
<<set $activeSlave.buttImplant to 1>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.hStyle to "in twin tails">>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to "none">>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID -= 1>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<<set $activeSlave.relationship to 2>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID + 1000>>
<<slaveCost $activeSlave>>
<<set $contractCost to $slaveCost*2>>
A pair of young slaves is going door to door offering themselves for sale on behalf of their owner. It's rare to see a slave obedient enough to be entrusted with her own sale, and the price alone suggests there's something interesting, so you let them up. They stand in front of your desk and wait for instructions. They appear to be twins, and are dressed identically: they're wearing very skimpy miniskirts and bikini tops so brief that their areolae are clearly visible around the scrap of cloth over each nipple. You instruct them to tell you about themselves.
<br><br>
One of them speaks up. "We're twins, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Fraternal twins. We have been given hormone treatments and surgery to match one another more closely, except for one detail." They lift their skirts; the speaker has a hormone-atrophied cock, while her sister has a pussy, along with a large clit that almost matches her sibling's member in size. "We've also been trained ever since we turned $minimumSlaveAge to be completely obedient, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, in everything, and sexually proficient."
<br><br>
"We cost ¤<<print $contractCost>>, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>."
<br><br>
//Her sister is identical except that she is naturally female and lacks implants, having reached that size the normal way.//
<<case "identical pair">>
<<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>>
<<set $activeSlaveOneTimeMaxAge to 21>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was brought up in a radical slave school to match her twin.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.clit to 2>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<if $activeSlave.physicalAge >= random(13,17)>>
<<set $activeSlave.boobs to either(500,600)>>
<<set $activeSlave.boobsImplant to 0>>
<<set $activeSlave.butt to either(2,3)>>
<<set $activeSlave.buttImplant to 0>>
<</if>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.hStyle to "in twin tails">>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualQuirk to "none">>
<<set $activeSlave.behavioralQuirk to "none">>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID -= 1>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship to 2>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID + 1000>>
<<slaveCost $activeSlave>>
<<set $contractCost to $slaveCost*2>>
A pair of young slaves is going door to door offering themselves for sale on behalf of their owner. It's rare to see a slave obedient enough to be entrusted with her own sale, and the price alone suggests there's something interesting, so you let them up. They stand in front of your desk and wait for instructions. They appear to be twins, and are dressed identically: they're wearing very skimpy miniskirts and bikini tops so brief that their areolae are clearly visible around the scrap of cloth over each nipple. You instruct them to tell you about themselves.
<br><br>
One of them speaks up. "We're twins, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Identical twins. "We've also been trained <<if ($activeSlave.actualAge > $minimumSlaveAge)>>ever since we turned $minimumSlaveAge<</if>> to be completely obedient, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, in everything, and sexually proficient."
<br><br>
"We cost ¤<<print $contractCost>>, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>."
<br><br>
//Her sister is identical.//
<<case "identical herm pair">>
<<set $activeSlaveOneTimeMinAge to $fertilityAge>>
<<set $activeSlaveOneTimeMaxAge to 21>>
<<set $one_time_age_overrides_pedo_mode to 1>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was brought up in a radical slave school to match her twin.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(-15,15)>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.health = random(0,20)>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.dick to 5>>
<<set $activeSlave.foreskin to 4>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to 3>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.face to 1>>
<<set $activeSlave.faceShape to "cute">>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.vaginalSkill to 15>>
<<set $activeSlave.oralSkill to 15>>
<<set $activeSlave.analSkill to 15>>
<<if $activeSlave.physicalAge >= random(13,17)>>
<<set $activeSlave.boobs to either(500,600)>>
<<set $activeSlave.boobsImplant to 0>>
<<set $activeSlave.butt to either(2,3)>>
<<set $activeSlave.buttImplant to 0>>
<</if>>
<<set $activeSlave.preg to 21>>
<<set $activeSlave.pregType to 2>>
<<set $activeSlave.pregSource to $activeSlave.ID + 1000>>
<<set $activeSlave.hStyle to "in twin tails">>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.fetish to "pregnancy">>
<<set $activeSlave.fetishStrength to 100>>
<<set $activeSlave.sexualQuirk to "perverted">>
<<set $activeSlave.behavioralQuirk to "none">>
<<if $familyTesting == 1>>
<<set $activeSlave.mother = $missingParentID>>
<<set $activeSlave.father = $missingParentID>>
<<set $activeSlave.sisters += 1>>
<<set $activeSlave.canRecruit = 0>>
<<set $missingParentID -= 1>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID + 1000>>
<</if>>
<<set $activeSlave.relationship to 4>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID + 1000>>
<<slaveCost $activeSlave>>
<<set $contractCost to $slaveCost*2>>
A pair of young slaves is going door to door offering themselves for sale on behalf of their owner. It's rare to see a slave obedient enough to be entrusted with her own sale, and the price alone suggests there's something interesting, so you let them up. They stand in front of your desk, an arm around the other, and wait for instructions. They appear to be twins, and are dressed identically: they're wearing very skimpy miniskirts, which fail to conceal their semi erect cocks at all, bikini tops so brief that their areolae are clearly visible around the scrap of cloth over each nipple, and nothing over their huge pregnant bellies. You instruct them to tell you about themselves.
<br><br>
They pull themselves together, bringing their gravid middles in tight contact with one another.
One of them speaks up. "We're twins, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Identical twins. "We've also been trained <<if ($activeSlave.actualAge > $minimumSlaveAge)>>ever since we turned $minimumSlaveAge<</if>> to be completely obedient, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, in everything, and sexually proficient."
The other blurts out. "But we kinda got too into each other, in more ways than one!" She winks.
<br><br>
"We cost ¤<<print $contractCost>>, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>."
<br><br>
//Her sister is identical.//
<<default>>
ERROR: bad event
<</switch>>
<br><br>
<<include "Long Slave Description">>
<br><br>
<span id="result">
<<if $cash >= $contractCost>>
<<switch $RecETSevent>>
<<case "addict mother daughter">>
<<link "Accept her proposal and enslave her">>
<<set $activeSlave.daughters = 0>>
<<set $activeSlave.relation to 0>>
<<set $activeSlave.relationTarget to 0>>
<<set $activeSlave.oralCount += 1>>
<<set $oralTotal += 1>>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
Despite herself, she sobs with relief when you agree. She offers to <<if $PC.dick == 1>>suck you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eat you out<</if>> while you complete the necessary legalities, so you work away with a <<if $PC.dick == 1>>pair of motherly lips wrapped around your dick<<else>>motherly tongue pleasuring your clit<</if>> as she pumps away eagerly under the desk. She's definitely on aphrodisiacs. She masturbates while she sucks.
<</replace>>
<</link>>
<<case "posh mother daughter">>
<<link "Enslave the mother">>
<<set $activeSlave.daughters = 0>>
<<set $activeSlave.relation to 0>>
<<set $activeSlave.relationTarget to 0>>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
You press your thumb down on your desk interface and then tell her to read the display, strip, and show you her body. She knits her brow in confusion and begins to curse at you but reads anyway. Comprehension dawns on her and she stares you in the eye for a long moment - and then drops her gaze. She knows the Free Cities well enough to understand. She stands and sadly strips off her blouse and slacks. Following orders, she rotates slowly for you. Then, she bends over facing away from you and spreads her buttocks to display her holes. Unsurprisingly, she's got a well-used pussy but has clearly never taken it up the ass. That will change.
<</replace>>
<</link>>
<<case "mismatched pair">>
<<link "Enslave the sissy slut">>
<<set $activeSlave.mother to 0>>
<<set $activeSlave.father to 0>>
<<set $activeSlave.relation to 0>>
<<set $activeSlave.relationTarget to 0>>
<<AddSlave $activeSlave>>
<<set $cash -= $contractCost>>
<<replace "#result">>
The poor sissy isn't happy to become a slave, but she's clearly relieved to be away from her sister. The bitch isn't likely to have an easy time; the sale didn't clear her from debt. $activeSlave.slaveName describes her basic sexual experience, which includes a lot of sucking and anal whoring. Without more ado she moves from practical sexual slavery at the hands of her sister to actual sexual slavery.
<</replace>>
<</link>>
<<case "matched pair" "identical pair" "identical herm pair" "incest mother son" "incest father daughter">>
<<default>>
ERROR: bad event
<</switch>>
<<else>>
//You lack the necessary funds to enslave her.//
<</if>>
<<if $cash >= $contractCost>>
<br>
<<switch $RecETSevent>>
<<case "addict mother daughter">>
<<link "Manipulate her to enslave both mother and daughter">>
<<set $mother to $activeSlave, $mother.devotion -= 50, $cash -= ($contractCost*2)>>
<<AddSlave $mother>>
<<goto "RecETS workaround">>
<</link>>
<<case "posh mother daughter">>
<<link "Manipulate her to enslave both mother and daughter">>
<<set $mother to $activeSlave, $mother.devotion -= 25, $cash -= ($contractCost*2)>>
<<AddSlave $mother>>
<<goto "RecETS workaround">>
<</link>>
<<case "mismatched pair">>
<<link "Enslave both">>
<<set $sissy to $activeSlave, $cash -= ($contractCost*2)>>
<<AddSlave $sissy>>
<<goto "RecETS workaround">>
<</link>>
<<case "incest mother son" "incest father daughter">>
<<link "Buy both">>
<<set $sissy to $activeSlave, $cash -= $contractCost>>
<<AddSlave $sissy>>
<<goto "RecETS workaround">>
<</link>>
<<case "matched pair" "identical pair" "identical herm pair">>
<<link "Buy both">>
<<set $sissy to $activeSlave, $cash -= $contractCost>>
<<AddSlave $sissy>>
<<goto "RecETS workaround">>
<</link>>
<<default>>
ERROR: bad event
<</switch>>
<<else>>
<<if $cash < $contractCost>>//You lack the necessary funds to enslave them both.//<</if>>
<</if>>
</span>
<</if>> /* CLOSES EVENT SELECTION */
|
r3d/fc
|
src/uncategorized/recETS.tw
|
tw
|
bsd-3-clause
| 27,990
|
:: RecETS workaround [nobr]
<<switch $RecETSevent>>
<<case "addict mother daughter">>
Despite herself, she sobs with relief when you agree. She offers to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>> while you complete the necessary legalities, but instead you idly place a big dose of aphrodisiac on your desk and tell her to wait quietly. After ten minutes of careful manipulation, she's signed away both her own freedom and her daughter's without realizing it, in return for the drug. She's masturbating furiously on a chair when her daughter arrives. She immediately realizes what's happened and her eyes fill with all-consuming hatred, but she can't stop rubbing.
<br><br>
Unsurprisingly the daughter is an addict too, and before long she's given her signature and is sitting on a different chair on a strong dose of aphrodisiacs. <<if $activeSlave.dick > 0>>Mother and daughter crank it desperately,<<else>>Mother and daughter schlick themselves desperately,<</if>> sobbing in despair as you hurry to complete the nastily complex paperwork. This is going to be fun.
<<set $activeSlave.origin to "You tricked her mother into selling her into slavery to clear addiction debts.">>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.devotion += 10>>
<<set $activeSlave.trust += 10>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.boobs -= 100>>
<<set $activeSlave.butt -= 1>>
<<if $activeSlave.vagina > -1>><<set $activeSlave.vagina to 1>><</if>>
<<set $activeSlave.anus to 1>>
<<set $activeSlaveOneTimeMaxAge to Math.min(22, Math.max($minimumSlaveAge, $activeSlave.actualAge - 11))>>
<<set $activeSlaveOneTimeMinAge to Math.min(Math.max(15, $minimumSlaveAge), $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters = 0>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation to "daughter">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<case "posh mother daughter">>
You press your thumb down on your desk interface and then tell her to read the display, strip, and show you her body. She knits her brow in confusion and begins to curse at you but reads anyway. Comprehension dawns on her and she stares you in the eye for a long moment - and then drops to her knees and begins to beg for her daughter's freedom. She knows the Free Cities well enough to be unsurprised when you ignore her completely. She stands and sadly strips off her blouse and slacks. Following orders, she rotates slowly for you. Then, she bends over facing away from you and spreads her buttocks to display her holes. Unsurprisingly, she's got a well-used pussy but has clearly never taken it up the ass. That will change.
<br><br>
Her daughter walks in angrily demanding to know why you called her here. She sees her mother kneeling naked next to you, hears the hiss-click of the door closing and locking behind her, and makes the connection far too late to run. She begins to scream at both you and her mother at the top of her lungs, and manages to keep up an impressive volume until you get her gagged. Her mother does not move to interfere as you strip and bind her daughter's struggling body.
<<set $activeSlave.origin to "You acquired her along with her mother when the family business failed.">>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.devotion -= 25>>
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.boobs -= 400>>
<<set $activeSlave.boobsImplant to 0>>
<<set $activeSlave.butt -= 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlaveOneTimeMaxAge to Math.max($minimumSlaveAge,Math.min(19, ($activeSlave.actualAge - Math.min(11, $fertilityAge))))>>
<<set $activeSlaveOneTimeMinAge to Math.min(18, $activeSlaveOneTimeMaxAge)>>
<<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>><</if>>
<<set $activeSlave.actualAge to random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters = 0>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation to "daughter">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<case "mismatched pair">>
The poor sissy isn't happy to become a slave, but she's clearly relieved to be away from her sister. The bitch isn't likely to have an easy time; the sale didn't clear her from debt. $activeSlave.slaveName describes her basic sexual experience, which includes a lot of sucking and anal whoring. Without more ado she moves from practical sexual slavery at the hands of her sister to actual sexual slavery.
<br><br>
Her sister-pimp walks in angrily demanding to know why you called her here. She sees her sissy sister kneeling naked next to you, hears the hiss-click of the door closing and locking behind her, and makes the connection far too late to run. She begins to scream at both you and her sister at the top of her lungs, and manages to keep up an impressive volume until you get her gagged. Her sister does not move to interfere as you strip and bind the struggling body. In fact, as you get the gag in place, she begins to laugh an unstable, cracking laugh that degenerates into sobbing.
<<set $activeSlave.origin to "You acquired her along with her sissy sister due to her inexperience as a madam.">>
<<set $activeSlave.career to "her sister's pimp">>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.devotion -= 50>>
<<set $activeSlave.trust -= 10>>
<<set $activeSlave.oldDevotion to $activeSlave.devotion>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.behavioralFlaw to "arrogant">>
<<set $activeSlave.sexualFlaw to "hates penetration">>
<<set $activeSlave.boobs to either(400,500)>>
<<set $activeSlave.boobsImplant to 0>>
<<set $activeSlave.butt to either(2,3)>>
<<if $activeSlave.actualAge > 12>>
<<set $activeSlave.actualAge = 16>>
<<else>>
<<set $activeSlave.actualAge += 4>>
<</if>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation to "sister">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.rivalry to 3>>
<<set $activeSlave.rivalryTarget to $activeSlave.ID - 1000>>
<<case "incest mother son">>
The son cheers happily and hugs her relieved mother. She leans in and kisses him deeply. They ought to be an interesting addition to your penthouse.
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.career to "a student">>
<<set $activeSlave.actualAge -= 18>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<ResyncHeight>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.dick to 2>>
<<set $activeSlave.foreskin to 3>>
<<set $activeSlave.ovaries = 0>>
<<set $activeSlave.balls = 2>>
<<set $activeSlave.scrotum to 2>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.boobs to 0>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregSource = 0>>
<<set $activeSlave.birthsTotal = 0>>
<<set $activeSlave.lactation = 0>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.butt -= 2>>
<<set $activeSlave.behavioralQuirk to "none">>
<<set $activeSlave.sexualQuirk to "perverted">>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters = 0>>
<<set $activeSlave.mother = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation to "daughter">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship to 3>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID - 1000>>
<<case "incest father daughter">>
The daughter cheers happily and hugs her relieved father. He leans in and kisses her deeply. They ought to be an interesting addition to your penthouse.
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.career to "a student">>
<<set $activeSlave.actualAge -= 18>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<ResyncHeight>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.preg to 30>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.ovaries = 1>>
<<set $activeSlave.balls = 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.clit to 1>>
<<set $activeSlave.vaginalSkill = 50>>
<<set $activeSlave.boobs to (random(3,6)*100)>>
<<set $activeSlave.pregType = 1>>
<<set $activeSlave.pregSource = $activeSlave.ID - 1000>>
<<set $activeSlave.faceShape = "cute">>
<<set $activeSlave.behavioralQuirk to "none">>
<<set $activeSlave.sexualQuirk to "perverted">>
<<if $familyTesting == 1>>
<<set $activeSlave.daughters = 0>>
<<set $activeSlave.father = $activeSlave.ID - 1000>>
<<else>>
<<set $activeSlave.relation to "daughter">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship to 3>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID - 1000>>
<<case "matched pair">>
They giggle and kiss each other rather sexually, pressing their nearly identical bodies closely together so their hips and shapely buttocks hide any sign of their difference. They're clearly very well trained.
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.preg to -1>>
<<set $activeSlave.dick to 0>>
<<set $activeSlave.foreskin to 0>>
<<set $activeSlave.scrotum to 0>>
<<set $activeSlave.clit to 2>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.balls to 0>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.boobsImplant to 0>>
<<set $activeSlave.buttImplant to 0>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship to 2>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID - 1000>>
<<case "identical pair">>
They giggle and kiss each other rather sexually, pressing their nearly identical bodies closely together. They're clearly very well trained.
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship to 2>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID - 1000>>
<<case "identical herm pair">>
They giggle and kiss each other rather passionately, their miniskirts becoming pinned against their pregnancies by their stiffening pricks. They're very well trained but not very disciplined, though their pervertedness will be fun.
"You know we each are carrying the other's twins right?"
<<set $activeSlave.ID to $activeSlave.ID + 1000>>
<<set $activeSlave.pregSource to $activeSlave.ID - 1000>>
<<if $familyTesting == 1>>
<<else>>
<<set $activeSlave.relation to "twin">>
<<set $activeSlave.relationTarget to $activeSlave.ID - 1000>>
<</if>>
<<set $activeSlave.relationship to 4>>
<<set $activeSlave.relationshipTarget to $activeSlave.ID - 1000>>
<<default>>
ERROR: bad event
<</switch>>
<<NationalityToName $activeSlave>>
<<if $useFSNames == 0>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<<elseif $arcologies[0].FSRomanRevivalist > 20>>
<<set $activeSlave.slaveName to $romanSlaveNames.random()>>
<<elseif $arcologies[0].FSEgyptianRevivalist > 20>>
<<set $activeSlave.slaveName to $ancientEgyptianSlaveNames.random()>>
<<elseif $arcologies[0].FSEdoRevivalist > 20>>
<<set $activeSlave.slaveName to $edoSlaveNames.random()>>
<<elseif $arcologies[0].FSDegradationist != "unset">>
<<include "Degrading Name">>
<<else>>
<<set $activeSlave.slaveName to $activeSlave.birthName>>
<</if>>
<<AddSlave $activeSlave>>
|
r3d/fc
|
src/uncategorized/recETSWorkaround.tw
|
tw
|
bsd-3-clause
| 13,115
|
:: Recruiter Select
<<nobr>>
<<set $nextButton to "Back to Main">>
<<set $nextLink to "Main">>
<<for _i to 0;_i < $slaves.length;_i++>>
<<if $Recruiter.ID == $slaves[_i].ID>>
''__@@color:pink;$slaves[_i].slaveName@@__'' is recruiting girls.
<<set $slaves[_i].assignment to "recruit girls">>
<<set $slaves[_i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<if ($Recruiter == 0)>>
You do not have a recruiter working at present.
<</if>>
<br><br>Your recruiter will target ''$recruiterTarget.'' ''Assign a different focus:''
<br> [[Desperate whores|Recruiter Select][$recruiterTarget to "desperate whores"]] //Likely to be skilled but unhealthy//
<br> [[Young migrants|Recruiter Select][$recruiterTarget to "young migrants"]] //Young and inexperienced but unhealthy//
<<if ($seeDicks != 2)>>
<br> [[Expectant mothers|Recruiter Select][$recruiterTarget to "expectant mothers"]] //Will be pregnant, and likely unhealthy//
<</if>>
<<if ($seeDicks != 0)>>
<br> [[Dissolute sissies|Recruiter Select][$recruiterTarget to "dissolute sissies"]] //Will be born male and have some experience//
<br> [[Reassignment candidates|Recruiter Select][$recruiterTarget to "reassignment candidates"]] //Will be born male//
<</if>>
/* sum for "facilities & leadership" */
<<set _idleTarget = (2 + $brothel + $club + $arcade + $dairy + $servantsQuarters + $masterSuite)>>
<<if $HGSuite>><<set _idleTarget++>><</if>>
<<if $dojo>><<set _idleTarget++>><</if>>
<<if $brothel>><<set _idleTarget++>><</if>>
<<if $club>><<set _idleTarget++>><</if>>
<<if $dairy && ($dairyRestraintsSetting < 2)>><<set _idleTarget++>><</if>>
<<if $servantsQuarters>><<set _idleTarget++>><</if>>
<<if $masterSuite>><<set _idleTarget++>><</if>>
<<if $schoolroom>><<set _idleTarget++>><</if>>
<<if $spa>><<set _idleTarget++>><</if>>
<<if $clinic>><<set _idleTarget++>><</if>>
<<if $cellblock>><<set _idleTarget++>><</if>>
<br><br>Suspend active recruiting and focus on publicity when: <span id="idleRule"><<switch $recruiterIdleRule>><<case "number">>''$recruiterIdleNumber sex slaves owned''<<case "facility">>''match facility expansion'', currently <<if _idleTarget >=20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><<default>>''always recruit''<</switch>></span>
<br> <<link "Always recruit">><<set $recruiterIdleRule = "always">><<replace "#idleRule">>''always recruit''<</replace>><</link>> | <<link "Facilities & leadership">><<set $recruiterIdleRule = "facility">><<replace "#idleRule">>''match facility expansion'', currently <<if _idleTarget >=20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><</replace>><</link>> | <<link "Set to this many slaves:">><<set $recruiterIdleRule = "number", $recruiterIdleNumber = Math.max(Math.trunc(Number($seed) || 20), 20)>><<replace "#idleRule">>''$recruiterIdleNumber sex slaves owned''<</replace>><<replace "#numberBox">><<textbox "$seed" $recruiterIdleNumber>><</replace>><</link>> <span id="numberBox"><<textbox "$seed" $recruiterIdleNumber>></span> /* use of $seed in conjunction with <<link>> prevents NaN error */
<br> //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)//
<br><br>''Appoint a recruiter from among your devoted slaves:''
<<include "Slave Summary">>
<br>[[None|Recruiter Workaround][$Recruiter to 0]]
<</nobr>>
|
r3d/fc
|
src/uncategorized/recruiterSelect.tw
|
tw
|
bsd-3-clause
| 3,495
|
:: Recruiter Workaround
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].assignment is "recruit girls") && ($slaves[$i].ID != $Recruiter.ID)>>
<<set $slaves[$i].assignment to "rest">>
<<set $slaves[$i].assignmentVisible to 1>>
<<break>>
<</if>>
<</for>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $Recruiter.ID == $slaves[$i].ID>>
<<set $slaves[$i].assignment to "recruit girls">>
<<set $slaves[$i].assignmentVisible to 1>>
<<set $slaves[$i].choosesOwnAssignment to 0>>
<<break>>
<</if>>
<</for>>
<<goto "Main">>
|
r3d/fc
|
src/uncategorized/recruiterWorkaround.tw
|
tw
|
bsd-3-clause
| 556
|
:: REM fluctuations [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<if ($REM == 1)>>
<<set $REM to either("revel", "antislavery terrorism", "tainted drugs", "new free city", "speculation", "medical breakthrough")>>
<<else>>
<<set $REM to either("bankruptcy", "refugee boat", "arcology change", "war", "empty prisons", "unemployment")>>
<</if>>
<<if $assistant > 0>>
<<if $marketAssistantAnnounced>>
The market assistant's avatar appears on a wall screen as you're going about your business.
<<switch $assistantAppearance>>
<<case "monstergirl">>The regular monstergirl stands behind and prods the human girl forward.
<<case "shemale">>You recognize her function by her glasses and because her bimbo cock softens, halfway, while she addresses you on economic matters.
<<case "amazon">>She illustrates a small group of gossiping tribeswomen that fades away as she leaves them and approaches you.
<<case "businesswoman">>The junior businesswoman adopts a shy posture when addressing you directly, as if unsuccessfully concealing a workplace crush.
<<case "goddess">>The demigoddess portrait arrives in a glittery cloud of dust, wearing winged shoes.
<<case "schoolgirl">>Both schoolgirls are sitting knee to knee; the nerdy one hands the other a folded note. "Pass it on," she stage whispers. <<if $assistantName is "your personal assistant">>Your regular assistant<<else>>$assistantName<</if>> rolls her eyes.
<<case "hypergoddess">>The demigoddess portrait arrives in a glittery cloud of dust, wearing winged shoes and a noticable roundness in her middle.
<<case "loli">>The chubby, glasses-wearing loli arrives holding a neatly folded note addressed to you.
<<case "preggololi">>The chubby, glasses-wearing loli arrives holding a hastily written note addressed to you. She seems kind of winded, with a suspicious stain in her panties under her pussy.
<<case "fairy" "pregnant fairy">>The older fairy flutters into view before, curtseys, and holds out a rolled piece of parchment addressed to you.
<<case "normal">>Her symbol lights up in regular green pulses while she waits for your attention.
<</switch>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," she
<<switch $assistantAppearance>>
<<case "monstergirl" "normal">>informs you.
<<case "shemale">>says seriously.
<<case "amazon">>says warmly.
<<case "businesswoman">>says diffidently.
<<case "goddess">>announces.
<<case "schoolgirl">>reads aloud.
<<case "hypergoddess">>announces between her children's kicking.
<<case "loli">>says cutely.
<<case "preggololi">>says cutely.
<<case "fairy">>says excitedly.
<<case "pregnant fairy">>says excitedly.
<</switch>>
<<else>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> appears on a wall screen as you're going about your business.
<<if $assistantAppearance is "monstergirl">>She's looking unusually businesslike, with her tentacle hair restrained in a bun.
<<elseif $assistantAppearance is "hypergoddess">>She's looking unusually businesslike, pivoting one foot with her hands clasped behind her back.
<<elseif $assistantAppearance is "loli">>She's looking unusually businesslike, withdrawn deep in thought.
<<elseif $assistantAppearance is "preggololi">>She's looking unusually businesslike, withdrawn deep in thought.
<<elseif $assistantAppearance is "shemale">>She's looking unusually businesslike, with her perpetually erect dick going untended, for once.
<<elseif $assistantAppearance is "amazon">>She's looking unusually businesslike, and is doing sums on a primitive little abacus.
<<elseif $assistantAppearance is "businesswoman">>She has a clipboard pressed against her generous bosom, and peers at you over the tops of her spectacles.
<<elseif $assistantAppearance is "fairy">>She's looking unusually businesslike, wearing a tiny business suit with an opening in the back for her wings to come out.
<<elseif $assistantAppearance is "pregnant fairy">>She's looking unusually businesslike, wearing a tiny business suit open in the front to let her swollen belly out and another opening in the back for her wings to come out.
<<elseif $assistantAppearance is "goddess">>She's looking unusually businesslike, with her hands clasped behind her back and pivoting one foot.
<<elseif $assistantAppearance is "schoolgirl">>She's looking unusually businesslike, and has a scribbled note in her hand.
<<else>>Her symbol spins for attention.
<</if>>
"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," she
<<if $assistantAppearance is "monstergirl">>purrs.<<elseif $assistantAppearance is "shemale">>says flirtatiously.<<elseif $assistantAppearance is "amazon">>says gruffly.<<elseif $assistantAppearance is "businesswoman">>says severely.<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>giggles.<<elseif $assistantAppearance is "goddess">>whispers coyly.<<elseif $assistantAppearance is "hypergoddess">>whispers coyly.<<elseif $assistantAppearance is "loli">>says naively.<<elseif $assistantAppearance is "preggololi">>says naively.<<elseif $assistantAppearance is "schoolgirl">>giggles.<<else>>says.<</if>>
<</if>>
<<else>>
Your <<if $marketAssistantAnnounced>>market<<else>>personal<</if>> assistant's symbol appears on a wall screen as you're going about your business. It spins for your attention. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," it says.
<</if>>
<br><br>
<<if $REM is "revel">>
Something is happening in one of the Free Cities' richest arcologies. It's not clear what, exactly, it is, since its owner is making skillful use of the arcology's advanced surveillance and media systems to keep its internal affairs quite secret. The truth will get out eventually, and it's probably not going to do much for old world opinions of the Free Cities. After all, cheap slaves go into that arcology at a prodigious rate, and they don't seem to ever come out again. The unexpected demand for slaves, any slaves, has produced a temporary tightening of the entire slave market. Projections suggest price increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@color:yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.2>>
<<elseif $REM is "tainted drugs">>
The Free Cities are anarcho-capitalist paradises - or 'paradises,' depending on one's station and assets. You can't complain personally, as one of the Free Cities' richest citizens, master of your own arcology and owner of sexual slaves. Unfortunately quite a few slaves in the markets are in a position to complain today, as are their owners. Many slave markets use long-lasting stimulants to pep their wares up for auction; dull-eyed slaves earn low bids. Corner-cutting at one of the major suppliers of these stimulants led to a number of slaves being prepared for auction being damaged today. Relatively few were permanently lost, but slaves are going to be a little scarce for a while, which will drive up the going rate. Projections suggest increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@color:yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.2>>
<<elseif $REM is "antislavery terrorism">>
Antislavery activism in the old world has grown to match the spread of slavery in the Free Cities. Unfortunately for the activists, they are confronted with a fundamental problem: the independence of the Free Cities. There is very little they can do without resorting to violence, and so, predictably, they often do. A major slave induction center in one of the more open Free Cities has just suffered a suicide bombing. The actual damage was slight, but a wave of increased import security is sweeping the Free Cities in reaction to the incident. Slave prices will be driven up by the cost of checking imported merchandise for explosive devices until the market adjusts. Projections suggest price increases of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@color:yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.2>>
<<elseif $REM is "new free city">>
New Free Cities arise unpredictably. They require either carving out a slice of the old world, emancipating it from whichever inattentive or corrupt country previously owned the land, or reclaiming new land from barren or uninhabitable areas, efforts which are often kept secret. The unpredictable happened today; the world has a new Free City. As usual, immigration rights are being offered cheaply to deserving persons. Many of the remaining rich and talented of the old world are staking claims in the new city, and they'll be buying slaves when they get to their new home. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@color:yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.3>>
<<elseif $REM is "speculation">>
The Free Cities are almost totally unregulated. Prices and interest rates can spike and plummet with speeds not seen since the South Seas Bubble, and for the most silly or corrupt of reasons. Today, it's the latter. A massive attempt to rig the slave market was uncovered this morning. Ultimately, the culprits were caught and much of the damage reversed, but confidence in the marketplace has been shaken. Many great slave vendors are holding onto their stock until they're sure the water's calm again. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@color:yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.3>>
<<elseif $REM is "medical breakthrough">>
There has been a breakthrough in gene therapy. More accurately, there was a breakthrough in gene therapy several years ago - you already knew all about it, and some of the more advanced slave medical upgrades available to you use the technology. However, it's finally gotten out of the prototype stage, and is becoming available to the Free Cities middle class, citizens with one or two slaves. The average citizen is more able today than he was yesterday to turn his chattel housekeeper into the girl he's always dreamed of. Aspirational stuff like this always causes a major price shock. It's a sellers' market out there; projections show the price of slaves rising as much as thirty percent in the short term. There will be no immediate impact on you or your slaves, but the coming weeks will be a great time to sell stock, and a bad time to buy. @@color:yellow;The market price of slaves has increased.@@
<<set $slaveCostFactor += 0.3>>
<<elseif $REM is "bankruptcy">>
The economy of the Free Cities is a rough-and-tumble place. The absence of old world regulations and institutions, and the often gold-rush atmosphere of the new cities, lead to fortunes being made and lost overnight. Last night, one of the Free Cities' greatest fortunes was lost. A great slave trading house unexpectedly went bankrupt, and its huge stable of slaves are being sold at fire-sale prices. The unforeseen sell off is driving down the market price of slaves all across the Free Cities. Projections show a short-term price drop of up to twenty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@color:yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.2>>
<<elseif $REM is "refugee boat">>
Periodic refugee crises sweep the old world, and sometimes the human flotsam shaken loose from its moorings in the old world is brought up on the shores of the Free Cities. This week, that was no metaphor. A floating Free City has been inundated by refugees in boats. Naturally, the boats have been discarded and the refugees enslaved. It is unclear whether they somehow did not know that this was their inevitable fate, or their lot in the old world was so desperate that they were willing to accept it. Projections show a short-term slave price drop of up to twenty percent as the market digests the influx. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@color:yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.2>>
<<elseif $REM is "arcology change">>
All across the Free Cities, arcology owners are experimenting with new society models and new ways of enforcing them. A nearby arcology has just undergone a major internal struggle as its owner forced through a radical program of changes and harsh measures to enforce them. All but a handful of its inhabitants have been enslaved and placed under the control of a chosen few. With harems of hundreds and little experience or infrastructure to manage them, the new overlords are selling off stock to raise funds to make the transition. Projections show a short-term price drop of up to twenty percent as they flood the market with mediocre slaves. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@color:yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.2>>
<<elseif $REM is "war">>
The old world outside the Free Cities took another step towards its final decline today. A relatively prosperous third world city fell to a regional warlord, and it seems the remaining great powers lack either the money or the will to do anything about it. The victors seem to be following the standard procedure for modern conquerors. Anything valuable, they steal. Among the population, they recruit the willing, shoot the unwilling, and enslave everyone else. The slave markets are going to be glutted with new stock soon. Projections show a short-term price drop of up to thirty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@color:yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.3>>
<<elseif $REM is "empty prisons">>
A small, impoverished old world country defaulted on its currency today. Its beleaguered government is taking every available step to raise funds. Among other things, it has sold every inmate in its prisons who would fetch a price worth the trouble of sale into Free Cities slavery. Though most of the influx is going to be of abominably low quality, the sudden addition of so much new meat is going to have a big impact on the slave economy. Projections show a short-term price drop of up to thirty percent. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@color:yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.3>>
<<elseif $REM is "unemployment">>
A leading old world nation has just suffered a major economic downturn. Old world nations suffer economic downturns all the time, of course, but to those with interests in the slave market, news like this can be very important. Slave market shocks from catastrophes get all the headlines, but a change that affects millions will often be more impactful. As unemployment in the old world rises, the number of people faced with the choice between starvation and voluntary enslavement rises. Social safety nets just aren't what they used to be. Projections show a short-term slave price drop of up to thirty percent due to the sharp increase in desperate people immigrating to the Free Cities for enslavement. There will be no immediate impact on you or your slaves, but the coming weeks will be a fine time to buy new stock, and a terrible time to sell. @@color:yellow;The market price of slaves has dropped.@@
<<set $slaveCostFactor -= 0.3>>
<</if>>
|
r3d/fc
|
src/uncategorized/remFluctuations.tw
|
tw
|
bsd-3-clause
| 16,801
|
:: REM merger [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $slaveCompany to either("slaves", "capture", "entrapment")>>
<<set $trainingCompany to either("training", "drug", "surgical")>>
<<if $marketAssistantAnnounced>>Your market assistant<<elseif $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> constantly combs business records, tax receipts and the media for leads on opportunities for your corporation to take advantage of. Small businesses go under all the time, and with a large amount of cash on hand, your corporation can afford to step in and acquire them. This week, there are not one but two troubled organizations you could easily fold into your corporation.
<br><br>
<<if $slaveCompany is "slaves">>
The first is a minor slave holding company. A major deal with a troubled government just fell through, and they had depended on it going through to an unwise degree. They need to merge with a larger slaving concern immediately, but there's nothing at all wrong with their significant inventory of slaves.
<<elseif $slaveCompany is "entrapment">>
The first is an old world telemarketing firm. In an attempt to survive in the changing economy, it turned its focus towards convincing desperate, ignorant or stupid people from the old world to accept voluntary enslavement, through a variety of entrapment procedures. It failed to make the transition successfully, but you could certainly continue its operations under your aegis.
<<else>>
The first is a troubled mercenary company. After a spate of failed operations, the rank and file deposed their management and are now looking to merge with a better-run organization. The old leadership did not engage in enslavement activities, but the mercenaries have decided to turn their talents towards slaving for profit in conflict zones.
<</if>>
<br><br>
<<if $trainingCompany is "training">>
The second is a small slave training firm. Slave training is a notoriously difficult business, since the maturation times on the merchandise can be extremely long, and the improvement in price can be marginal if the training does not prove highly successful. There's nothing inherently wrong with the business, they've simply hit a cash flow bottleneck and need to merge with a cash-rich organization like yours.
<<elseif $trainingCompany is "drug">>
The second is a minor drug manufacturing concern. Their lab is highly mobile so as to be able to rapidly move across old world borders, one step ahead of drug control agencies. Their owner is looking to get out of the business after a profitable year, and is willing to sell his equipment and stock at very competitive prices.
<<else>>
Medical malpractice continues to be a major source of trouble for surgeons in the old world. A plastic surgeon has just suffered defeat in a major legal case over implant ruptures. He's looking to make the transition to a more enlightened area, along with his inventory and staff.
<</if>>
<br><br>
<span id="result">
<<link "Absorb the first, slave-focused business">>
<<replace "#result">>
<<if $slaveCompany is "slaves">>
You immediately acquire the slave holding firm, cash out its hapless staff, and absorb its stock into your corporation. Most of the bewildered merchandise doesn't even understand that they have a new owner. Your corporation gained a small amount of general assets and quite a few slaves.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 5000>>
<<set $corpPeopleEnslaved += 10>>
<<elseif $slaveCompany is "entrapment">>
You immediately acquire the telemarketing firm and clean out the deadwood, getting the business in Free Cities shape. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of slave entrapment assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $entrapmentAssets += 4000>>
<<else>>
You immediately acquire the mercenary company and ease their transition to conflict zone slaving. Your corporation gained a small quantity of general assets, a few slaves, and some powerful slave capture assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $captureAssets += 4000>>
<</if>>
<<set $corpCash -= 50000>>
<</replace>>
<</link>>
<br>
<<link "Absorb the second, improvement-focused business">>
<<replace "#result">>
<<if $trainingCompany is "training">>
The owners of the slave training firm are happy to hear that they'll be able to continue operations under the aegis of a better-run, richer corporation. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of slave training assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $trainingAssets += 4000>>
<<elseif $trainingCompany is "drug">>
The advanced mobile labs are across and into the Free Cities before anyone is the wiser, and not long after that they're turning out curatives and growth hormones. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of drug-associated assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $drugAssets += 4000>>
<<else>>
The surgeon decides to retire on the proceeds of the sale, wishing your corporation well. It was a smart decision; he can retire to the Free Cities on that sum of money, and remote surgery is killing surgeons' wages. Your corporation gained a small amount of general assets, a few slaves, and a large quantity of surgical assets.
<<set $generalAssets += 1000>>
<<set $slaveAssets += 1000>>
<<set $corpPeopleEnslaved += 2>>
<<set $surgicalAssets += 4000>>
<</if>>
<<set $corpCash -= 50000>>
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/remMerger.tw
|
tw
|
bsd-3-clause
| 5,928
|
:: Remote Surgery [nobr]
<<set $nextButton to "Continue">>
<<set $nextLink to "Slave Interact">>
<<set $surgeryType to 0>>
<<set $showEncyclopedia to 1>><<set $encyclopedia to "The Remote Surgery">>
$activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and customized remote surgery.<<else>>remote surgery.<</if>> The surgical equipment reads <<if $activeSlave.health < -20>>@@color:red;SLAVE UNHEALTHY, SURGERY NOT RECOMMENDED.@@<<elseif $activeSlave.health <= 20>>@@color:yellow;SLAVE HEALTHY, SURGERY SAFE.@@<<else>>@@color:green;SLAVE HEALTHY, SURGERY ENCOURAGED.@@<</if>><<if $PC.career is "medicine">> The remote surgery mechanisms that allow a surgeon to be brought in by telepresence are inactive, and the autosurgery is ready for your control inputs. Surgery on your slaves is a challenge and a pleasure you wouldn't dream of sharing.<</if>>
<br><br>
$possessiveCap
<<if $activeSlave.boobs < 300>><<print either("androgynous", "flat")>> chest is barely there.
<<elseif $activeSlave.boobs < 400>><<print either("pointy", "tiny")>>, <<print $activeSlave.boobs>>cc chest only fills an A-cup.
<<elseif $activeSlave.boobs < 500>><<print either("perky", "small")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bosom")>> would fill a B-cup.
<<elseif $activeSlave.boobs < 650>><<print either("healthy", "curved")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a C-cup.
<<elseif $activeSlave.boobs < 800>><<print either("big", "sizeable")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a D-cup.
<<elseif $activeSlave.boobs < 1000>><<print either("large", "big")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "boobs", "bust", "bosom")>> would fill a DD-cup.
<<elseif $activeSlave.boobs < 1200>><<print either("proud", "hefty")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders", "boobs")>> would fill an F-cup.
<<elseif $activeSlave.boobs < 1400>><<print either("hefty", "huge")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a G-cup.
<<elseif $activeSlave.boobs < 1600>><<print either("massive", "huge")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an H-cup.
<<elseif $activeSlave.boobs < 1800>><<print either("enormous", "massive")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an I-cup.
<<elseif $activeSlave.boobs < 2050>><<print either("titanic", "enormous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a J-cup.
<<elseif $activeSlave.boobs < 2300>><<print either("stupendous", "titanic")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a K-cup.
<<elseif $activeSlave.boobs < 2600>><<print either("magnificent", "stupendous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an L-cup.
<<elseif $activeSlave.boobs < 2900>><<print either("tremendous", "magnificent")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an M-cup.
<<elseif $activeSlave.boobs < 3250>><<print either("awe-inspiring", "tremendous")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an N-cup.
<<elseif $activeSlave.boobs < 3600>><<print either("absurd", "awe-inspiring")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an O-cup.
<<elseif $activeSlave.boobs < 3950>><<print either("disproportionate", "attention-grabbing")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a P-cup.
<<elseif $activeSlave.boobs < 4300>><<print either("shocking", "massive")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill a Q-cup.
<<elseif $activeSlave.boobs < 4700>><<print either("unreal", "jaw-dropping")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an R-cup.
<<elseif $activeSlave.boobs < 5100>><<print either("tremendous", "astounding")>>, <<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> would fill an S-cup.
<<elseif ($activeSlave.amp == 1)>><<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> fill out an enormous custom bra; $possessive tits dominate $possessive entire frame.
<<else>><<print $activeSlave.boobs>>cc <<print either("tits", "breasts", "mammaries", "udders")>> fill out an enormous custom bra; $possessive tits dominate $possessive entire frame.
<</if>>
<<if $activeSlave.boobsImplant > 600>>
$pronounCap has <<print $activeSlave.boobsImplant>>cc fillable breast implants.
<<elseif $activeSlave.boobsImplant > 400>>
$pronounCap has large, <<print $activeSlave.boobsImplant>>cc breast implants.
<<elseif $activeSlave.boobsImplant > 200>>
$pronounCap has normal, <<print $activeSlave.boobsImplant>>cc breast implants.
<<elseif $activeSlave.boobsImplant > 0>>
$pronounCap has small, <<print $activeSlave.boobsImplant>>cc breast implants.
<</if>>
<br>
<<if $activeSlave.boobs > 25000>>
//$possessiveCap breasts are as large as $pronoun can physically support//
<<elseif $activeSlave.boobs > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
//$possessiveCap breasts are as large as $pronoun can physically support//
<<elseif $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.boobsImplant == 0>>
[[String implants|Surgery Degradation][$activeSlave.boobsImplant to 400, $activeSlave.boobsImplantType to 1,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]] |
[[Standard implants|Surgery Degradation][$activeSlave.boobsImplant to 400,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]] |
[[Small implants|Surgery Degradation][$activeSlave.boobsImplant to 200,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]]
<<elseif $activeSlave.boobsImplant > 600 and $activeSlave.boobsImplantType != 1>>
[[Add inert filler|Surgery Degradation][$activeSlave.boobsImplant += 200,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]]
<<elseif $activeSlave.boobsImplant > 400 and $activeSlave.boobsImplantType != 1>>
[[Fillable implants|Surgery Degradation][$activeSlave.boobsImplant to 800,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]]
<<elseif $activeSlave.boobsImplant > 200 and $activeSlave.boobsImplantType != 1>>
[[Large implants|Surgery Degradation][$activeSlave.boobsImplant to 600,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]]
<<elseif $activeSlave.boobsImplant > 0 and $activeSlave.boobsImplantType != 1>>
[[Standard implants|Surgery Degradation][$activeSlave.boobsImplant to 400,$activeSlave.boobs += 200,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]] | [[Large implants|Surgery Degradation][$activeSlave.boobsImplant to 600,$activeSlave.boobs += 400,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "boobs"]]
<</if>>
<<if $activeSlave.boobsImplant != 0>>
<<if $activeSlave.boobsImplantType == 1 and $activeSlave.boobsImplant > 400>>
<<if $activeSlave.boobsImplant > 8000>>
| [[Drain 1000cc|Surgery Degradation][$activeSlave.boobs to ($activeSlave.boobs-1000),$activeSlave.boobsImplant to ($activeSlave.boobsImplant-1000),$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 5000>>
| [[Drain 750cc|Surgery Degradation][$activeSlave.boobs to ($activeSlave.boobs-750),$activeSlave.boobsImplant to ($activeSlave.boobsImplant-750),$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 2000>>
| [[Drain 500cc|Surgery Degradation][$activeSlave.boobs to ($activeSlave.boobs-500),$activeSlave.boobsImplant to ($activeSlave.boobsImplant-500),$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 1000>>
| [[Drain 250cc|Surgery Degradation][$activeSlave.boobs to ($activeSlave.boobs-250),$activeSlave.boobsImplant to ($activeSlave.boobsImplant-250),$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<<elseif $activeSlave.boobsImplant > 500>>
| [[Drain 100cc|Surgery Degradation][$activeSlave.boobs to ($activeSlave.boobs-100),$activeSlave.boobsImplant to ($activeSlave.boobsImplant-100),$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<</if>>
<</if>>
| [[Remove breast implants|Surgery Degradation][$activeSlave.boobs to ($activeSlave.boobs-$activeSlave.boobsImplant),$activeSlave.boobsImplant to 0,$activeSlave.boobsImplantType to 0,$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<</if>>
<<if ($activeSlave.boobs > 300) && ($activeSlave.boobsImplant == 0)>>
<<if $activeSlave.indentureRestrictions >= 2>>
<<else>>
| [[Reduce breasts|Surgery Degradation][$activeSlave.boobs -= 200,$cash -= $surgeryCost, $surgeryType to "boobsLoss"]]
<</if>>
<</if>>
<<if ($activeSlave.boobs >= 7000) && ($activeSlave.boobsImplant == 0)>>
<<if $activeSlave.indentureRestrictions >= 2 || $activeSlave.breedingMark == 1>>
<<else>>
| [[Mastectomy|Surgery Degradation][$activeSlave.boobs = 300, $activeSlave.health -= 30,$cash -= $surgeryCost, $surgeryType to "mastectomy+"]]
<</if>>
<<elseif ($activeSlave.boobs >= 2000) && ($activeSlave.boobsImplant == 0)>>
<<if $activeSlave.indentureRestrictions >= 2 || $activeSlave.breedingMark == 1>>
<<else>>
| [[Mastectomy|Surgery Degradation][$activeSlave.boobs = 300, $activeSlave.health -= 30,$cash -= $surgeryCost, $surgeryType to "mastectomy"]]
<</if>>
<</if>>
<br>
<<if $activeSlave.boobsImplant != 0>>
The shape of $possessive breasts is determined by $possessive implants.
<<else>>
<<if $activeSlave.boobs <= 250>>
$pronounCap's so flat-chested that $possessive breasts don't have much shape.
<<else>>
<<switch $activeSlave.boobShape>>
<<case "perky">>
They're perky, with nipples that point slightly upwards.
<<case "downward-facing">>
They're not attractively shaped; $possessive nipples pointing downward.
<<case "torpedo-shaped">>
They're torpedo-shaped, projecting some way from $possessive chest.
<<case "wide-set">>
They're wide-set, with nipples pointing away from $possessive sternum.
<<case "saggy">>
They're not attractively shaped, with $possessive nipples pointing down.
<<default>>
They're nicely rounded and rest naturally.
<</switch>>
<<if $activeSlave.indentureRestrictions >= 2>>
$possessiveCap indenture does not allow breast restructuring.
<<else>>
<<if ($activeSlave.boobShape == "saggy") && ($activeSlave.boobShape == "perky")>>
[[Breast lift|Surgery Degradation][$activeSlave.boobShape = "normal", $activeSlave.health -= 20,$cash -= $surgeryCost, $surgeryType to "breastLift"]]<<if $activeSlave.preg > 20 || ($activeSlave.boobs >= 5000 && $activeSlave.boobs < 8000)>>//$possessiveCap current state will may result in $possessive breasts becoming saggy again//<</if>>
<<else>>
<<if ($activeSlave.boobShape == "normal")>>
[[Reshape them to be perkier|Surgery Degradation][$activeSlave.boobShape to "perky",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "breastReconstruction"]]
| [[Make them torpedo-shaped|Surgery Degradation][$activeSlave.boobShape to "torpedo-shaped",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "breastReconstruction"]]
<<else>>
[[Reshape them to be more normal|Surgery Degradation][$activeSlave.boobShape to "normal",$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "breastReconstruction"]]
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<<if $activeSlave.lactation == 0>>
$pronounCap is not lactating.
<<elseif $activeSlave.lactation == 2>>
$pronounCap is implanted with slow-release pro-lactation drugs.
<<else>>
$pronounCap is lactating naturally.
<</if>>
<<if $activeSlave.lactation < 2>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Implant slow-release pro-lactation drugs|Surgery Degradation][$activeSlave.lactation to 2,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "lactation"]] //This may increase $possessive natural breast size//
<</if>>
<</if>>
<<if $activeSlave.lactation > 1>>
| [[Remove lactation implant|Surgery Degradation][$activeSlave.lactation to 0,$cash -= $surgeryCost, $surgeryType to "endlac"]]
<</if>>
<br><br>
$possessiveCap $activeSlave.faceShape face is
<<if $activeSlave.face < -2>>
very ugly.
<<elseif $activeSlave.face is -2>>
ugly.
<<elseif $activeSlave.face is -1>>
unattractive.
<<elseif ($activeSlave.face == 0)>>
quite average.
<<elseif ($activeSlave.face == 1)>>
attractive.
<<elseif ($activeSlave.face is 2)>>
beautiful.
<<elseif ($activeSlave.face > 2)>>
very beautiful.
<</if>>
<<if $activeSlave.faceImplant == 0>>
It is entirely natural.
<<elseif $activeSlave.faceImplant == 1>>
It has seen some work.
<<elseif $activeSlave.faceImplant > 1>>
It has been totally reworked.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif ($activeSlave.faceImplant < 2) || ($surgeryUpgrade == 1)>>
Facial surgery can <<if $activeSlave.face < 3>> either<</if>> rework it and improve its attractiveness<<if $activeSlave.face < 3>>, or simply make it more attractive<</if>>. Make her look
<<if $activeSlave.faceShape != "normal">>
[[conventionally feminine|Surgery Degradation][$activeSlave.faceShape to "normal",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]] |
<</if>>
<<if $activeSlave.faceShape is "masculine">>
[[Soften to androgynous|Surgery Degradation][$activeSlave.faceShape to "androgynous",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]] |
<<else>>
<<if $activeSlave.faceShape != "cute">>
[[Cute|Surgery Degradation][$activeSlave.faceShape to "cute",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]] |
<</if>>
<<if $activeSlave.faceShape != "exotic">>
[[Exotic|Surgery Degradation][$activeSlave.faceShape to "exotic",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]] |
<</if>>
<<if $activeSlave.faceShape != "sensual">>
[[Sensual|Surgery Degradation][$activeSlave.faceShape to "sensual",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]] |
<</if>>
<<if $activeSlave.faceShape != "androgynous">>
[[Androgynous|Surgery Degradation][$activeSlave.faceShape to "androgynous",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]]
<<else>>
[[Masculine|Surgery Degradation][$activeSlave.faceShape to "masculine",$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]]
<</if>>
<</if>>
<<if $activeSlave.face < 3>>
| [[Just improve attractiveness|Surgery Degradation][$activeSlave.faceImplant += 1,$activeSlave.face += 1,$cash -= $surgeryCost,$activeSlave.health -= 10,$surgeryType to "face"]]
<</if>>
<</if>>
<<if $activeSlave.faceImplant == 1>>
//Further facial surgery will unavoidably give $possessive a somewhat artificial appearance//
<<elseif $activeSlave.faceImplant > 1>>
//The advanced surgery permits you to continue reworking $possessive face//
<</if>>
<br>
<<if ($activeSlave.physicalAge >= 25) && ($activeSlave.visualAge >= 25) && ($activeSlave.ageImplant == 0)>>
<br>$pronounCap's old enough that a face lift and other minor cosmetic procedures could make $possessive look younger.
<<elseif ($activeSlave.physicalAge >= 25) && ($activeSlave.ageImplant == 1)>>
<br>$pronounCap's had a face lift and other minor cosmetic procedures to make $possessive look younger.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif ($activeSlave.ageImplant != 1) && ($activeSlave.visualAge >= 25) && ($activeSlave.physicalAge >= 25)>>
[[Age lift|Surgery Degradation][$activeSlave.ageImplant to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "age"]]
<</if>>
<br>
<<if $activeSlave.scars > 0>>
<br>$pronounCap has notable facial scarring.
[[Remove scars|Surgery Degradation][$activeSlave.scars to 0, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType to "scarRemov"]]
<</if>>
<<if $activeSlave.scars == 0>>
<br>$possessiveCap face is unscarred. [[Give a menacing scar|Surgery Degradation][$activeSlave.scars to 5, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType to "scarFear"]] |
[[Give an exotic scar|Surgery Degradation][$activeSlave.scars to 6, $cash -= $surgeryCost, $activeSlave.health -= 5, $surgeryType to "scarExo"]]
<</if>>
<br>
$pronounCap has
<<if $activeSlave.lips <= 10>>
thin, unattractive lips.
<<elseif $activeSlave.lips <= 20>>
normal lips.
<<elseif $activeSlave.lips <= 40>>
full, attractive lips.
<<elseif $activeSlave.lips <= 70>>
plump, beestung lips.
<<elseif $activeSlave.lips <= 95>>
huge, obviously augmented lips.
<<else>>
a facepussy: $possessive lips are so huge that they're always a bit parted in the middle, forming a moist, inviting hole for cock.
<</if>>
<<if $activeSlave.lipsImplant == 0>>
<<elseif $activeSlave.lipsImplant <= 10>>
$pronounCap has normal lip implants.
<<elseif $activeSlave.lipsImplant <= 20>>
$pronounCap has large lip implants.
<<else>>
$pronounCap has enormous lip implants.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif ($activeSlave.lips <= 75) || (($activeSlave.lips <= 95) && ($seeExtreme == 1))>>
<<if $activeSlave.lipsImplant > 0>>
[[Replace with the next size up|Surgery Degradation][$activeSlave.lipsImplant += 20,$activeSlave.lips += 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "lips"]] //This will reduce $possessive oral skills//
<<else>>
[[Lip implants|Surgery Degradation][$activeSlave.lipsImplant to 20,$activeSlave.lips += 20,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "lips"]] //This will reduce $possessive oral skills//
<</if>>
<</if>>
<<if $activeSlave.lipsImplant != 0>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Remove lip implants|Surgery Degradation][$activeSlave.lips to ($activeSlave.lips-$activeSlave.lipsImplant),$activeSlave.lipsImplant to 0,$cash -= $surgeryCost, $surgeryType to "lips"]]
<</if>>
<</if>>
<<if ($activeSlave.lips >= 10) && ($activeSlave.lipsImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Reduce lips|Surgery Degradation][$activeSlave.lips -= 10,$cash -= $surgeryCost, $surgeryType to "lips"]]
<</if>>
<</if>>
<br><br>
<<if $bellyImplants == 1>>
$pronounCap's got a
<<if $activeSlave.preg > 0>>
pregnant
<<elseif $activeSlave.inflation > 0>>
inflated
<<elseif $activeSlave.bellyImplant > 0>>
<<print $activeSlave.bellyImplant>>cc implant filled
<<else>>
normal
<</if>>
stomach.
<<if $activeSlave.bellyImplant == 0>>
<<else>>
$pronounCap has a fillable implant located in $possessive abdomen.
<<if $activeSlave.cervixImplant == 1 >>
$pronounCap also has micropump filter installed in $possessive cervix feeding into the implant.
<</if>>
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.breedingMark == 1>>
//You are forbidden from affecting $possessive fertility//
<<elseif $activeSlave.preg > 0 || $activeSlave.inflation > 0>>
//$pronounCap is unable to support an abdominal implant at this time//
<<elseif $activeSlave.bellyImplant >= 40000>>
//$possessiveCap belly is as large as $pronoun can physically support//
<<elseif $activeSlave.bellyImplant > 10000 && $arcologies[0].FSTransformationFetishistResearch != 1>>
//$possessiveCap belly is as large as $pronoun can physically support//
<<elseif $activeSlave.bellyImplant == 0 && ($activeSlave.ovaries == 1 || $activeSlave.mpreg == 1)>>
[[Implant fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant to 200,$activeSlave.preg to -2, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "bellyIn"]]
<<elseif $activeSlave.bellyImplant == 0>>
[[Implant a fillable abdominal implant|Surgery Degradation][$activeSlave.bellyImplant to 200, $cash -= $surgeryCost, $activeSlave.bellyPain += 2, $activeSlave.health -= 50, $surgeryType to "bellyInMale"]]
<<elseif $activeSlave.bellyPain == 2>>
//$possessiveCap body can not handle more filler this week//
<<elseif $activeSlave.bellyImplant > 0 && $activeSlave.bellyPain == 0>>
[[Add inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "bellyUp"]]
<<elseif $activeSlave.bellyImplant > 0 && $activeSlave.bellyPain == 1>>
[[Add more inert filler|Surgery Degradation][$activeSlave.bellyImplant += 200, $activeSlave.bellyPain += 1,$cash -= $surgeryCost, $activeSlave.health -= 30,$surgeryType to "bellyUp"]]
<</if>>
<<if $activeSlave.bellyImplant != 0>>
<<if $activeSlave.indentureRestrictions < 2>>
<<if $activeSlave.bellyImplant > 0>>
| [[Drain implant|Surgery Degradation][$activeSlave.bellyImplant -= 200,$cash -= $surgeryCost, $surgeryType to "bellyDown"]]
<</if>>
| [[Removeimplant|Surgery Degradation][$activeSlave.bellyImplant to 0, $activeSlave.cervixImplant to 0, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType to "bellyOut"]]
<</if>>
<<if $activeSlave.cervixImplant != 1 && $cervixImplants == 1 && $activeSlave.vagina > -1>> /* slave should have vagina */
<br>[[Install cervix micropump filter|Surgery Degradation][$activeSlave.cervixImplant = 1, $cash -= $surgeryCost, $surgeryType to "cervixPump"]]<br>
//Will allow $possessive belly implant to slowly swell as people cum in $possessive vagina//
<</if>>
<</if>>
<</if>>
<br><br>
$pronounCap's got a
<<if $activeSlave.butt < 2>>flat and <<print either("disappointing", "unimpressive")>> ass.
<<elseif $activeSlave.butt <= 2>><<print either("small, sleek", "small but rounded", "rounded, small")>> rear end.
<<elseif $activeSlave.butt <= 3>><<print either("big and healthy", "curved and plump", "healthy and plump")>> derriere.
<<elseif $activeSlave.butt <= 4>><<print either("juicy and large butt", "big bubble butt", "curvy and enticing butt")>>.
<<elseif $activeSlave.butt <= 5>><<print either("juicy and huge", "a huge", "massive and undeniable")>> rear end.
<<elseif ($activeSlave.amp == 1)>>ridiculous ass. It's so big it would jiggle as $pronoun walked - if $pronoun could walk.
<<else>>ridiculous ass. It's so big it jiggles as $pronoun walks.
<</if>>
<<if $activeSlave.buttImplant == 0>>
<<elseif $activeSlave.buttImplant == 1>>
$pronounCap has normal butt implants.
<<elseif $activeSlave.buttImplant > 1>>
$pronounCap has enormous butt implants.
<</if>>
<<if $activeSlave.indentureRestrictions >= 2>>
//$possessiveCap indenture forbids elective surgery//
<<elseif $activeSlave.butt > 19>>
//$possessiveCap butt is as large as $pronoun can physically support//
<<elseif $activeSlave.butt > 7 && $arcologies[0].FSTransformationFetishistResearch != 1>>
//$possessiveCap butt is as large as $pronoun can physically support//
<<elseif $activeSlave.buttImplant == 0>>
[[Implants|Surgery Degradation][$activeSlave.buttImplant to 1,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "butt"]]
| [[String implants|Surgery Degradation][$activeSlave.buttImplant to 1,$activeSlave.butt += 1,$activeSlave.buttImplantType to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "butt"]]
<<elseif $activeSlave.buttImplant == 1 and $activeSlave.buttImplantType != 1>>
[[Bigger implants|Surgery Degradation][$activeSlave.buttImplant to 2,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "butt"]]
<<elseif $activeSlave.buttImplant is 2 and $activeSlave.buttImplantType != 1>>
[[Fillable implants|Surgery Degradation][$activeSlave.buttImplant to 3,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "butt"]]
<<elseif $activeSlave.buttImplant > 2 and $activeSlave.buttImplantType != 1>>
[[Add inert filler|Surgery Degradation][$activeSlave.buttImplant += 1,$activeSlave.butt += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "butt"]]
<</if>>
<<if $activeSlave.buttImplant != 0>>
<<if $activeSlave.indentureRestrictions < 2>>
<<if $activeSlave.buttImplantType == 1 and $activeSlave.buttImplant > 1>>
| [[Drain implants|Surgery Degradation][$activeSlave.butt to ($activeSlave.butt-1),$activeSlave.buttImplant to ($activeSlave.buttImplant-1),$cash -= $surgeryCost, $surgeryType to "buttLoss"]]
<</if>>
| [[Remove implants|Surgery Degradation][$activeSlave.butt to ($activeSlave.butt-$activeSlave.buttImplant),$activeSlave.buttImplant to 0,$activeSlave.buttImplantType to 0,$cash -= $surgeryCost, $surgeryType to "buttLoss"]]
<</if>>
<</if>>
<<if ($activeSlave.butt > 1) && ($activeSlave.buttImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 2>>
| [[Reduce ass|Surgery Degradation][$activeSlave.butt -= 1,$cash -= $surgeryCost, $surgeryType to "buttLoss"]]
<</if>>
<</if>>
<br><br>
<<if $activeSlave.waist == 0>>
$pronounCap has a normal figure.
<<elseif $activeSlave.waist == 1>>
$pronounCap has a lovely narrow waist that gives $possessive an hourglass figure.
<<elseif $activeSlave.waist is 2>>
$pronounCap has an unnaturally narrow waist that gives $possessive a cartoonishly hourglass figure.
<</if>>
<<if $activeSlave.waist == 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Liposuction|Surgery Degradation][$activeSlave.waist to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "lipo"]]
<</if>>
<</if>>
<<if ($activeSlave.waist == 1) && ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Remove ribs to further narrow waist|Surgery Degradation][$activeSlave.waist to 2,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "ribs"]]
<</if>>
<</if>>
<<if $activeSlave.bellySag > 0>>
<br>
<<if $activeSlave.preg >= 10 || $activeSlave.bellyImplant >= 2000 || $activeSlave.inflation > 0>>
$pronounCap has a sagging midriff, ruined from excessive pregnancy. It is currently filled out by $possessive swollen belly and can not safely be worked on.
<<else>>
$pronounCap has a sagging midriff, ruined from excessive pregnancy.
[[Tummy tuck|Surgery Degradation][$activeSlave.bellySag to 0,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "tummyTuck"]]
<</if>>
<</if>>
<<if ($activeSlave.cSec == 1)>>
<br>$pronounCap has an unsightly c-section scar.
[[Remove Caesarean scar|Surgery Degradation][$activeSlave.cSec to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "bellyscar"]]
<br>
<</if>>
<<if $activeSlave.vagina > -1>>
<br>
<<if $activeSlave.labia == 0>>
$pronounCap has minimal pussylips.
<<elseif $activeSlave.labia == 1>>
$pronounCap has pretty, noticeable pussylips.
<<elseif $activeSlave.labia is 2>>
$pronounCap has large pussylips.
<<elseif $activeSlave.labia > 2>>
$pronounCap has extremely large pussylips.
<</if>>
<<if $activeSlave.labia > 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Apply labiaplasty|Surgery Degradation][$activeSlave.labia to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "labiaplasty"]]
<</if>>
<</if>>
<<if ($activeSlave.labia < 3) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
| [[Increase labia|Surgery Degradation][$activeSlave.labia += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "labiaplasty"]]
<</if>>
<</if>>
<br>
$pronounCap has
<<if $activeSlave.clit == 0>>
a small clit.
<<elseif $activeSlave.clit == 1>>
a big clit.
<<elseif $activeSlave.clit is 2>>
a huge clit.
<<elseif $activeSlave.clit > 2>>
an enormous clit.
<</if>>
<<if $activeSlave.clit > 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Apply clitoral reduction|Surgery Degradation][$activeSlave.clit to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "clitoral reduction"]]
<</if>>
<</if>>
<<if ($activeSlave.clit < 3) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
| [[Increase clit|Surgery Degradation][$activeSlave.clit += 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "clitoral enlargement"]]
<</if>>
<</if>>
<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.pubertyXX == 0)>>
<br>$pronounCap has not had $possessive first period.
<<elseif ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>>
<br>$pronounCap has a working womb.
<<elseif ($activeSlave.preg is -2) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>>
<br>$pronounCap has a sterile womb.
<</if>>
<<if ($activeSlave.preg > -2) && ($activeSlave.preg < 1) && ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Sterilize|Surgery Degradation][$activeSlave.preg to -2,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "ster"]]
<</if>>
<<elseif ($activeSlave.preg < 1) && ($activeSlave.vagina > -1) && ($activeSlave.ovaries != 0) && ($activeSlave.preg != -3)>>
[[Restore fertility|Surgery Degradation][$activeSlave.preg to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "fert"]]
<</if>>
<<if ($activeSlave.ovaries == 1) && ($activeSlave.preg < 1)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if ($activeSlave.pubertyXX == 0)>>
<br>$pronounCap has ovaries but has not had $possessive first period.
<<else>>
<br>$pronounCap has working ovaries.
<</if>>
[[Oophorectomy|Surgery Degradation][$activeSlave.ovaries to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "ster"]]
<</if>>
<</if>>
<br>
$pronounCap has
<<if $activeSlave.vagina == 0>>
a virgin pussy.
<<elseif $activeSlave.vagina == 1>>
a tight pussy.
<<elseif $activeSlave.vagina == 2>>
a used pussy.
<<elseif $activeSlave.vagina == 3>>
a loose pussy.
<<elseif $activeSlave.vagina == 10>>
a ruined cunt.
<<else>>
a gaping cunt.
<</if>>
<<if ($activeSlave.vagina > 3)>>
<br>$possessiveCap vagina could benefit from surgical repair.
[[Repair pussy|Surgery Degradation][$activeSlave.vagina to 3,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "vagina"]] //This will reduce $possessive vaginal skills//
<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
<<if ($activeSlave.vagina > 1)>>
<br>$possessiveCap vaginal muscles could benefit from microsurgical rejuvenation.
[[Tighten pussy|Surgery Degradation][$activeSlave.vagina to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "vagina"]] //This will reduce $possessive vaginal skills//
<<elseif ($activeSlave.vagina > 0)>>
<br>$possessiveCap pussy is as tight as a virgin's, and $possessive hymen could be restored.
[[Restore virginity|Surgery Degradation][$activeSlave.vagina to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "vagina"]] //This will reduce $possessive vaginal skills//
<</if>>
<</if>>
<<if ($activeSlave.vagina > -1) && ($activeSlave.dick > 0)>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<br>Since $pronoun has both a penis and a vagina, it's possible to remove $possessive pussy and leave $possessive sexually functional.
[[Remove pussy|Surgery Degradation][$activeSlave.vagina to -1,$activeSlave.ovaries to 0,$activeSlave.preg to -2,$activeSlave.pregSource to 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost,$activeSlave.health -= 20,$surgeryType to "vaginaRemoval"]] <<if $activeSlave.ovaries == 1>>//This will remove $possessive ovaries as well//<</if>>
<</if>>
<</if>>
<</if>>
<br>
$pronounCap has
<<if $activeSlave.anus == 0>>
a virgin asshole.
<<elseif $activeSlave.anus == 1>>
a tight asshole.
<<elseif $activeSlave.anus == 2>>
a loose asshole.
<<elseif $activeSlave.anus == 3>>
a very loose asshole.
<<else>>
a permanantly gaping asshole.
<</if>>
<<if ($activeSlave.anus > 3)>>
<br>$possessiveCap anal sphincter could benefit from surgical repair.
[[Repair asshole|Surgery Degradation][$activeSlave.anus to 3,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "anus"]] //This will reduce $possessive anal skills//
<<elseif ($surgeryUpgrade == 1) && ($activeSlave.indentureRestrictions < 2)>>
<<if ($activeSlave.anus > 1)>>
<br>$possessiveCap anal sphincter could benefit from microsurgical rejuvenation.
[[Tighten asshole|Surgery Degradation][$activeSlave.anus to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "anus"]] //This will reduce $possessive anal skills//
<<elseif ($activeSlave.anus > 0)>>
<br>$possessiveCap butthole is fairly narrow, but could be tightened to virgin status.
[[Restore anal virginity|Surgery Degradation][$activeSlave.anus to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "anus"]] //This will reduce $possessive anal skills//
<</if>>
<</if>>
<<if ($activeSlave.dick != 0) && ($activeSlave.vagina is -1)>>
<br>$pronounCap has a penis.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.ovaries != 0)>>
<br>$pronounCap has a penis and a vagina.
<<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>
<br>$pronounCap has a penis and an artificial vagina.
<</if>>
<<if ($activeSlave.dick != 0) && ($activeSlave.vagina is -1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Convert genitalia to female|Surgery Degradation][$activeSlave.dick to 0,$activeSlave.dickAccessory to "none",$activeSlave.foreskin to 0,$activeSlave.scrotum to 0,$activeSlave.balls to 0,$activeSlave.vagina to 0,$activeSlave.preg to -2,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType to "mtf"]]
<</if>>
<<elseif ($activeSlave.dick != 0) && ($activeSlave.vagina != -1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Remove penis|Surgery Degradation][$activeSlave.dick to 0,$activeSlave.dickAccessory to "none",$activeSlave.foreskin to 0,$activeSlave.scrotum to 0,$activeSlave.balls to 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType to "chop"]] //This will reset $possessive sexual skills//
<</if>>
<</if>>
<<if ($activeSlave.dick != 0) && ($activeSlave.vagina is -1) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
| [[Create surgical hermaphrodite|Surgery Degradation][$activeSlave.vagina to 0,$activeSlave.vaginalSkill = 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType to "herm"]]
<</if>>
<</if>>
<<if ($activeSlave.dick != 0)>>
<<if ($activeSlave.foreskin > 0)>>
<<if $seeCircumcision == 1>>
<<if $activeSlave.indentureRestrictions < 2>>
<br>$pronounCap is uncircumcised. [[Remove foreskin|Surgery Degradation][$activeSlave.foreskin to 0,$cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType to "circumcision"]]
<</if>>
<</if>>
<</if>>
<</if>>
<<if ($seeExtreme == 1)>>
<<if ($activeSlave.balls == 1)>>
<br>$possessiveCap testicles are vestigial, but $pronoun has balls. Technically.
<<elseif ($activeSlave.balls > 1)>>
<br>$pronounCap has testicles.
<</if>>
<<if ($activeSlave.balls > 0)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Geld|Surgery Degradation][$activeSlave.balls to 0,$activeSlave.scrotum to 0,$cash -= $surgeryCost, $activeSlave.health -= 40, $surgeryType to "geld"]]
<</if>>
<</if>>
<</if>>
<<if ($activeSlave.balls > 0)>>
<<if ($activeSlave.scrotum > 0)>>
<br>$possessiveCap testicles are located in $possessive scrotum.
<<if $activeSlave.indentureRestrictions < 1>>
[[Move them inside abdomen and remove scrotum|Surgery Degradation][$activeSlave.scrotum to 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType to "relocate"]]
<</if>>
//This will have a negative impact on cum production//
<<else>>
<br>$possessiveCap testicles have been relocated inside $possessive abdomen, and $possessive scrotum has been removed.
<</if>>
<</if>>
<br>
<<if $activeSlave.dick > 0>>
<<if $activeSlave.prostateImplant == 1>>
$pronounCap is implanted with an prostate implant designed to increase semen production and enhance ejaculation.
<<else>>
$pronounCap is ejaculating normally.
<</if>>
<<if $activeSlave.prostateImplant == 0>>
<<if $activeSlave.indentureRestrictions < 2>>
[[Implant prostate with slow-release production drugs|Surgery Degradation][$activeSlave.prostateImplant to 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "ejaculation"]] //This will thin $possessive ejaculate but increase its quantity//
<</if>>
<</if>>
<<if $activeSlave.prostateImplant == 1>>
| [[Remove prostate implant|Surgery Degradation][$activeSlave.prostateImplant to 0,$cash -= $surgeryCost, $activeSlave.health -= 20, $surgeryType to "endejac"]]
<</if>>
<</if>>
<br>
<<if $activeSlave.areolae == 0>>
$possessiveCap areolae are fairly normal.
<<elseif $activeSlave.areolae == 1>>
$possessiveCap areolae are large but still fairly normal.
<<elseif ($activeSlave.areolae > 1) and ($activeSlave.areolae < 4)>>
<<if $activeSlave.indentureRestrictions < 2>>
$pronounCap has big areolae that could be reshaped into a pattern. Graft skin to make $possessive areolae:
[[Heart-shaped|Surgery Degradation][$activeSlave.areolae to 4,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "areolae"]]
| [[Star-shaped|Surgery Degradation][$activeSlave.areolae to 5,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "areolae"]]
<</if>>
<<elseif $activeSlave.areolae is 4>>
$possessiveCap huge areolae have been surgically altered to be heart-shaped.
<<else>>
$possessiveCap huge areolae have been surgically altered to be star-shaped.
<</if>>
<<if $activeSlave.areolae > 1>>
<<if $activeSlave.indentureRestrictions < 2>>
<br> [[Reduce areolae|Surgery Degradation][$activeSlave.areolae to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "areolae"]]
<</if>>
<<elseif $activeSlave.areolae > 0>>
<<if $activeSlave.indentureRestrictions < 2>>
<br> [[Reduce areolae|Surgery Degradation][$activeSlave.areolae to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "areolae"]]
<</if>>
<</if>>
<<if $organFarmUpgrade >= 1>>
<<if $activeSlave.indentureRestrictions < 2>>
<br><br>
<<set $activeOrgan to 0>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $activeOrgan to $organs[$i]>>
<<break>>
<</if>>
<</for>>
<<if $activeOrgan == 0>>
The fabricator is not currently growing an organ for $object. Extract tissue to begin growing:
<<if $seeDicks is 0 or $makeDicks is 1>>
<br>
<<link "Penis">>
<<set $cash -= 5000>>
<<set $activeOrgan to {type: "penis", weeksToCompletion: "5", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000//
<br>
<<link "Testicles">>
<<set $cash -= 5000>>
<<set $activeOrgan to {type: "testicles", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000 and requires a penis for successful implantation//
<<if $activeSlave.scrotum == 0>>
<br>
<<link "Scrotum">>
<<set $cash -= 2500>>
<<set $activeOrgan to {type: "scrotum", weeksToCompletion: "5", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤2500 and requires balls for successful implantation//
<</if>>
<<if $activeSlave.foreskin == 0>>
<br>
<<link "Foreskin">>
<<set $cash -= 2500>>
<<set $activeOrgan to {type: "foreskin", weeksToCompletion: "5", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤2500 and requires a penis for successful grafting//
<</if>>
<<if $animalParts != 0>>
<br><<link "Pig testicles">>
<<set $cash -= 5000>>
<<set $activeOrgan to {type: "pigTesticles", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000 and requires a penis for successful implantation//
<br><<link "Dog testicles">>
<<set $cash -= 5000>>
<<set $activeOrgan to {type: "dogTesticles", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000 and requires a penis for successful implantation//
<</if>>
<</if>>
<br>
<<link "Ovaries">>
<<set $cash -= 10000>>
<<set $activeOrgan to {type: "ovaries", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000 and requires a vagina for successful implantation//
<<if $animalParts != 0>>
<br><<link "Pig ovaries">>
<<set $cash -= 10000>>
<<set $activeOrgan to {type: "pigOvaries", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000 and requires a vagina for successful implantation//
<br><<link "Dog ovaries">>
<<set $cash -= 10000>>
<<set $activeOrgan to {type: "dogOvaries", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000 and requires a vagina for successful implantation//
<</if>>
<<if $activeSlave.eyes is -2>>
<br>
<<link "Eyes">>
<<set $cash -= 10000>>
<<set $activeOrgan to {type: "eyes", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000 and is imperfect - eyes will lack natural color//
<</if>>
<<if ($activeSlave.voice == 0)>>
<br>
<<link "Vocal cords">>
<<set $cash -= 5000>>
<<set $activeOrgan to {type: "voicebox", weeksToCompletion: "5", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000//
<</if>>
<<if $arcologies[0].FSGenderRadicalistResearch == 1>>
<br>
<<link "Anal womb and ovaries">>
<<set $cash -= 20000>>
<<set $activeOrgan to {type: "mpreg", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤20000 and the slave must not have female repoductive organs for successful implantation//
<<if $animalParts != 0>>
<br><<link "Anal pig womb and ovaries">>
<<set $cash -= 20000>>
<<set $activeOrgan to {type: "mpregPig", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤20000 and the slave must not have female repoductive organs for successful implantation//
<br><<link "Anal dog womb and ovaries">>
<<set $cash -= 20000>>
<<set $activeOrgan to {type: "mpregDog", weeksToCompletion: "10", ID: 0}>>
<<set $activeOrgan.ID to $activeSlave.ID>>
<<set $organs.push($activeOrgan)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤20000 and the slave must not have female repoductive organs for successful implantation//
<</if>>
<</if>>
<<elseif $activeOrgan.weeksToCompletion > 0>>
The fabricator is currently growing $possessive $activeOrgan.type, which is projected to be ready for implantation in <<if $organFarmUpgrade == 1>><<print $activeOrgan.weeksToCompletion>><<elseif $organFarmUpgrade == 2>><<print Math.ceil($activeOrgan.weeksToCompletion/2)>><<elseif $organFarmUpgrade == 3>><<print Math.ceil($activeOrgan.weeksToCompletion/4)>><</if>> weeks.
<<else>>
The fabricator has completed $possessive $activeOrgan.type.
<<if $activeOrgan.type is "penis">>
<<if $activeSlave.dick > 0>>
<br>
ERROR: this slave already has a penis.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.dick to 2>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.foreskin to $activeSlave.dick>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType to "addDick">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "testicles">>
<<if $activeSlave.balls > 0>>
<br>
ERROR: this slave already has testicles.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.dick == 0>>
<br>
ERROR: this slave lacks the penis necessary to accept testicles.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.balls to 2>>
<<set $activeSlave.scrotum to 2>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXY to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "addBalls">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "pigTesticles">>
<<if $activeSlave.balls > 0>>
<br>
ERROR: this slave already has testicles.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.dick == 0>>
<br>
ERROR: this slave lacks the penis necessary to accept testicles.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.balls to 3>>
<<set $activeSlave.scrotum to 3>>
<<set $activeSlave.ballType to "pig">>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXY to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "addPigBalls">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "dogTesticles">>
<<if $activeSlave.balls > 0>>
<br>
ERROR: this slave already has testicles.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.dick == 0>>
<br>
ERROR: this slave lacks the penis necessary to accept testicles.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.balls to 2>>
<<set $activeSlave.ballType to "dog">>
<<set $activeSlave.scrotum to 2>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXY == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXY to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $potencyAge>>
<<set $activeSlave.pubertyXY to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "addDogBalls">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "scrotum">>
<<if $activeSlave.scrotum > 0>>
<br>
ERROR: this slave already has a scrotum.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.balls == 0>>
<br>
ERROR: this slave lacks the balls necessary to accept a scrotum.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Graft on">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType to "addScrotum">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "foreskin">>
<<if $activeSlave.foreskin > 0>>
<br>
ERROR: this slave already has a foreskin.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.penis == 0>>
<br>
ERROR: this slave lacks the penis necessary to accept a foreskin.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Graft on">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.foreskin to $activeSlave.balls>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType to "addForeskin">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "ovaries">>
<<if $activeSlave.ovaries > 0>>
<br>
ERROR: this slave already has ovaries.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.vagina < 0>>
<br>
ERROR: this slave lacks the vagina necessary to accept ovaries.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != 0>>
<br>
ERROR: this slave's body cavity is filled with another organ.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.eggType to "human">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "addOvaries">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "pigOvaries">>
<<if $activeSlave.ovaries > 0>>
<br>
ERROR: this slave already has ovaries.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.vagina < 0>>
<br>
ERROR: this slave lacks the vagina necessary to accept ovaries.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != 0>>
<br>
ERROR: this slave's body cavity is filled with another organ.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.eggType to "pig">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "addPigOvaries">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "dogOvaries">>
<<if $activeSlave.ovaries > 0>>
<br>
ERROR: this slave already has ovaries.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.vagina < 0>>
<br>
ERROR: this slave lacks the vagina necessary to accept ovaries.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<elseif $activeSlave.mpreg != 0 || $activeSlave.bellyImplant != 0>>
<br>
ERROR: this slave's body cavity is filled with another organ.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.ovaries to 1>>
<<set $activeSlave.eggType to "dog">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "addDogOvaries">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "eyes">>
<<if $activeSlave.eyes > -2>>
<br>
ERROR: this slave has working eyes.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.eyes to 1>>
<<set $activeSlave.eyeColor to "pale pink">>
/* no way to salvage original eye color */
<<set $activeSlave.health -= 20>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<set $surgeryType to "unblind">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "mpreg">>
<<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>>
<br>
ERROR: this slave has existing reproductive organs.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.mpreg to 1>>
<<set $activeSlave.eggType to "human">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "mpreg">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "mpregPig">>
<<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>>
<br>
ERROR: this slave has existing reproductive organs.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.mpreg to 1>>
<<set $activeSlave.eggType to "pig">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "mpregPig">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<elseif $activeOrgan.type is "mpregDog">>
<<if ($activeSlave.ovaries != 0) && ($activeSlave.vagina > -1) && ($activeSlave.mpreg != 0)>>
<br>
ERROR: this slave has existing reproductive organs.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<set $activeSlave.mpreg to 1>>
<<set $activeSlave.eggType to "dog">>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.health -= 40>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 20>>
<</if>>
<<if $activeSlave.pubertyXX == 0>>
<<if $precociousPuberty == 1>>
<<set $activeSlave.pubertyXX to ($activeSlave.physicalAge+1)>>
<<else>>
<<if $activeSlave.physicalAge >= $fertilityAge>>
<<set $activeSlave.pubertyXX to 1>>
<</if>>
<</if>>
<</if>>
<<set $surgeryType to "mpregDog">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<<else>>
<<if $activeSlave.voice > 0>>
<br>
ERROR: this slave is not mute.
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Implant">>
<<set $cash -= $surgeryCost>>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<if ($activeSlave.ovaries + $activeSlave.hormones) > 1>>
<<set $activeSlave.voice to 3>>
<<elseif ($activeSlave.balls > 0) || ($activeSlave.hormones < 0)>>
<<set $activeSlave.voice to 1>>
<<else>>
<<set $activeSlave.voice to 2>>
<</if>>
<<set $activeSlave.health -= 10>>
<<if $organFarmUpgrade == 2>>
<<set $activeSlave.chem += 10>>
<</if>>
<<set $surgeryType to "restoreVoice">>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for $i to 0; $i < $organs.length; $i++>>
<<if $activeSlave.ID == $organs[$i].ID>>
<<set $dump to $organs.pluck([$i], [$i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>> /* CLOSES ORGAN FARM */
<<if ndef $limbs>>
<<set $limbs = []>>
<</if>>
<<if $prostheticsUpgrade gt 0>>
<<if $activeSlave.indentureRestrictions lt 2>>
<br><br>
<<set $activeLimbs to 0>>
<<for _i to 0; _i lt $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $activeLimbs to $limbs[_i]>>
<<break>>
<</if>>
<</for>>
<<if $activeLimbs == 0>>
The prosthesis facility is not currently building a set of artificial limbs for $object.
<br>
<<if $prostheticsUpgrade == 1>>
<<link "Construct basic prosthetic limbs" && $activeSlave.readyLimbs.includes(-1) != 1>>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 12, ID: 0, type: "simple"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<<elseif $prostheticsUpgrade == 2>>
<<if $activeSlave.amp >= 0>>
Construct prosthetics:
<<elseif $activeSlave.amp == -1>>
Upgrade $possessive prosthetics:
<<else>>
Modify $possessive prosthetics:
<</if>>
<<if $activeSlave.amp != -1 && $activeSlave.readyLimbs.includes(-1) != 1>>
<<link "Basic prosthetic limbs">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "simple"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp is 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
|
<<if $activeSlave.amp != -2 && $activeSlave.readyLimbs.includes(-2) != 1>>
<<link "Sexual functions">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "sex"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
|
<<if $activeSlave.amp != -3 && $activeSlave.readyLimbs.includes(-3) != 1>>
<<link "Beauty and grace">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "beauty"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
|
<<if $activeSlave.amp != -4 && $activeSlave.readyLimbs.includes(-4) != 1>>
<<link "Combat effectiveness">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "combat"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<else>>
<<if $activeSlave.amp >= 0>>
Construct prosthetics:
<<elseif $activeSlave.amp == -1>>
Upgrade $possessive prosthetics:
<<else>>
Modify $possessive prosthetics:
<</if>>
<<if $activeSlave.amp != -1 && $activeSlave.readyLimbs.includes(-1) != 1>>
<<link "Basic prosthetic limbs">>
<<set $cash -= 5000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "simple"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤5000//
<</if>>
<<if $activeSlave.amp != -2 && $activeSlave.readyLimbs.includes(-2) != 1>>
|
<<link "Sexual functions">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "sex"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<if $activeSlave.amp != -3 && $activeSlave.readyLimbs.includes(-3) != 1>>
|
<<link "Beauty and grace">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "beauty"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<if $activeSlave.amp != -4 && $activeSlave.readyLimbs.includes(-4) != 1>>
|
<<link "Combat effectiveness">>
<<set $cash -= 10000>>
<<set $activeLimbs to {weeksToCompletion: 6, ID: 0, type: "combat"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 3>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤10000//
<</if>>
<<if $activeSlave.amp != -5 && $activeSlave.readyLimbs.includes(-5) != 1>>
|
<<link "Highly advanced cybernetics">>
<<set $cash -= 15000>>
<<set $activeLimbs to {weeksToCompletion: 12, ID: 0, type: "cyber"}>>
<<set $activeLimbs.ID to $activeSlave.ID>>
<<if $activeSlave.amp == 1>>
<<set $activeLimbs.weeksToCompletion += 6>>
<</if>>
<<set $limbs.push($activeLimbs)>>
<<goto "Remote Surgery">>
<</link>> //Costs ¤15000//
<</if>>
<</if>>
<<elseif $activeLimbs.weeksToCompletion > 0>>
The prosthesis facility is currently building a set of
<<switch $activeLimbs.type>>
<<case "cyber">>
highly advanced cybernetic
<<case "sex">>
advanced sex-focus artificial
<<case "beauty">>
advanced beauty-focus artificial
<<case "combat">>
advanced combat-focus artificial
<<default>>
standard artificial
<</switch>>
limbs for $object, which is projected to be ready for attachment in $activeLimbs.weeksToCompletion <<if $activeLimbs.weeksToCompletion == 1>>week<<else>>weeks<</if>>.
<<link "Discard">>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
The prosthesis facility has constructed $possessive prosthetic limbs.
<<if $activeSlave.amp < 1>>
<br>
ERROR: this slave is not amputated.
<<link "Discard">>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
|
<<link "Put into storage">>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<break>>
<</if>>
<</for>>
<<switch $limbs[_i].type>>
<<case "simple">>
<<set $activeSlave.readyLimbs.push(-1)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "sex">>
<<set $activeSlave.readyLimbs.push(-2)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "beauty">>
<<set $activeSlave.readyLimbs.push(-3)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "combat">>
<<set $activeSlave.readyLimbs.push(-4)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "cyber">>
<<set $activeSlave.readyLimbs.push(-5)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<</switch>>
<<goto "Remote Surgery">>
<</link>>
<<else>>
<br>
<<link "Attach">>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<break>>
<</if>>
<</for>>
<<switch $limbs[_i].type>>
<<case "simple">>
<<set $activeSlave.amp to -1>>
<<set $surgeryType to "basicPLimbs">>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "sex">>
<<set $activeSlave.amp to -2>>
<<set $surgeryType to "sexPLimbs">>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "beauty">>
<<set $activeSlave.amp to -3>>
<<set $surgeryType to "beautyPLimbs">>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "combat">>
<<set $activeSlave.amp to -4>>
<<set $surgeryType to "combatPLimbs">>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "cyber">>
<<set $activeSlave.amp to -5>>
<<set $surgeryType to "cyberPLimbs">>
<<set $dump to $limbs.pluck([_i], [_i])>>
<</switch>>
<<set $cash -= $surgeryCost>>
<<set $activeSlave.health -= 10>>
<<goto "Surgery Degradation">>
<</link>>
|
<<link "Discard">>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<break>>
<</if>>
<</for>>
<<goto "Remote Surgery">>
<</link>>
|
<<link "Put into storage">>
<<for _i to 0; _i < $limbs.length; _i++>>
<<if $activeSlave.ID == $limbs[_i].ID>>
<<break>>
<</if>>
<</for>>
<<switch $limbs[_i].type>>
<<case "simple">>
<<set $activeSlave.readyLimbs.push(-1)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "sex">>
<<set $activeSlave.readyLimbs.push(-2)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "beauty">>
<<set $activeSlave.readyLimbs.push(-3)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "combat">>
<<set $activeSlave.readyLimbs.push(-4)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<<case "cyber">>
<<set $activeSlave.readyLimbs.push(-5)>>
<<set $dump to $limbs.pluck([_i], [_i])>>
<</switch>>
<<goto "Remote Surgery">>
<</link>>
<</if>>
<</if>>
<</if>>
<</if>> /* CLOSES PROSTHESIS FACTORY */
<br><br>
<<if $activeSlave.eyes == -1>>
$pronounCap is nearsighted.
[[Correct eyesight|Surgery Degradation][$activeSlave.eyes to 1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType to "eyeFix"]]
<br>
<<elseif ($activeSlave.eyes == 1)>>
$pronounCap has good vision.
<<if ($seeExtreme == 1)>>
[[Blur vision|Surgery Degradation][$activeSlave.eyes to -1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType to "eyeBlur"]]
<br>
<</if>>
<</if>>
<<if ($activeSlave.eyes == -2)>>
$pronounCap is blind.
<br>
<<else>>
$pronounCap has working eyes.
<<if ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
<<if ($activeSlave.eyes != -2)>>
[[Blind|Surgery Degradation][$activeSlave.eyes to -2,$activeSlave.eyeColor to "dulled " + $activeSlave.eyeColor,$activeSlave.assignment to "rest",$activeSlave.assignmentVisible to 1,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "blind"]] //This will greatly restrict $possessive//
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<<set $toSearch to $activeSlave.race>>
<<if $toSearch.indexOf("surgically") is -1>>
<<if $activeSlave.indentureRestrictions < 1>>
$pronounCap is $activeSlave.race. Surgically alter $object to look more:
[[Caucasian|Surgery Degradation][$activeSlave.race to "surgically altered to look white",$activeSlave.skin to either("pale", "tanned", "fair"),$activeSlave.eyeColor to either("blue", "brown", "green"),$activeSlave.hColor to either("black", "blonde", "red", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "race"]] |
[[Latina|Surgery Degradation][$activeSlave.race to "surgically altered to look latina",$activeSlave.skin to either("olive", "brown", "light brown"),$activeSlave.hColor to either("black", "black", "brown", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "race"]] |
[[Black|Surgery Degradation][$activeSlave.race to "surgically altered to look black",$activeSlave.skin to either("black", "brown", "light brown"),$activeSlave.hColor to either("black", "black", "black", "brown"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "race"]] |
[[Asian|Surgery Degradation][$activeSlave.race to "surgically altered to look asian",$activeSlave.skin to either("pale", "dark", "light"),$activeSlave.hColor to either("black"),$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "race"]] |
[[Middle Eastern|Surgery Degradation][$activeSlave.race to "surgically altered to look middle eastern",$activeSlave.skin to either("pale", "dark", "light"),$activeSlave.hColor to "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "race"]] |
[[Indo-aryan|Surgery Degradation][$activeSlave.race to "surgically altered to look indo-aryan",$activeSlave.skin to either("dark", "light"),$activeSlave.hColor to "black",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "race"]]
<</if>>
<<else>>
$pronounCap is $activeSlave.race.
<</if>>
<br>
<<switch $activeSlave.teeth>>
<<case "crooked">>
$pronounCap has crooked teeth.
[[Apply braces|Surgery Degradation][$activeSlave.teeth to "straightening braces",$cash -= $surgeryCost,$surgeryType to "braces"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth to "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth to "pointy",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "sharp"]]
<</if>>
<<case "straightening braces">>
$possessiveCap crooked teeth are in braces.
[[Remove braces|Remote Surgery][$activeSlave.teeth to "crooked"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth to "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth to "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "sharp"]]
<</if>>
<<case "cosmetic braces">>
$pronounCap has braces on $possessive straight teeth.
[[Remove braces|Remote Surgery][$activeSlave.teeth to "normal"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth to "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth to "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "sharp"]]
<</if>>
<<case "removable">>
$pronounCap has prosthetic teeth that can be removed for extreme oral sex.
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
[[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth to "pointy",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "sharp"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "oral"]]
<</if>>
<<case "pointy">>
$possessiveCap teeth have been replaced with sturdy, realistic implants that mimic the dentition of a predator.
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
[[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth to "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "teeth"]] | [[Normal dental implants|Surgery Degradation][$activeSlave.teeth to 0,$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "oral"]]
<</if>>
<<default>>
$pronounCap has normal, healthy teeth.
[[Unnecessary braces|Surgery Degradation][$activeSlave.teeth to "cosmetic braces",$cash -= $surgeryCost,$surgeryType to "braces"]]
<<if ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
| [[Replace them with removable prosthetics|Surgery Degradation][$activeSlave.teeth to "removable",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "teeth"]] | [[Replace them with sharp teeth|Surgery Degradation][$activeSlave.teeth to "pointy",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "sharp"]]
<</if>>
<</switch>>
<br>
<<if $activeSlave.voice == 0>>
$pronounCap has been made a surgical mute.
<<elseif $activeSlave.voice == 1>>
$pronounCap has a deep voice.
<<elseif $activeSlave.voice is 2>>
$pronounCap has a feminine voice.
<<elseif $activeSlave.voice is 3>>
$pronounCap has a high, girly voice.
<</if>>
<<if $activeSlave.voiceImplant != 0>>
$pronounCap has had surgery on $possessive voicebox to raise $possessive voice.
<</if>>
<<if ($activeSlave.voice != 0) && ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Remove vocal cords|Surgery Degradation][$activeSlave.voice to 0, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType to "mute"]]
<</if>>
<</if>>
<<if ($activeSlave.voice != 0) && ($activeSlave.voiceImplant == 0) && ($activeSlave.voice < 3) && ($seeExtreme == 1) && ($activeSlave.indentureRestrictions < 1)>>
|
<</if>>
<<if ($activeSlave.voice != 0) && ($activeSlave.voiceImplant == 0) && ($activeSlave.voice < 3)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Perform surgery to raise voice|Surgery Degradation][$activeSlave.voice += 1, $activeSlave.voiceImplant += 1, $cash -= $surgeryCost, $activeSlave.health -= 10, $surgeryType to "voice"]]
<</if>>
<</if>>
<<if ($activeSlave.amp == 0)>>
<br>
<<if ($activeSlave.heels == 0) && ($activeSlave.amp == 0)>>
$pronounCap has healthy calves.
<<elseif ($activeSlave.heels == 1) && ($activeSlave.amp == 0)>>
$possessiveCap calves have been altered so that $pronoun cannot walk in anything but very high heels.
<</if>>
<<if ($activeSlave.heels == 0) && ($seeExtreme == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[["Alter tendons so that " + $pronoun + " cannot walk in anything but very high heels"|Surgery Degradation][$activeSlave.heels to 1,$activeSlave.shoes to "heels",$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "heels"]]
<</if>>
<</if>>
<<if ($activeSlave.heels == 1)>>
[[Replace tendons|Surgery Degradation][$activeSlave.heels to 0,$activeSlave.shoes to "none",$cash -= $surgeryCost, $activeSlave.health -= 10,$surgeryType to "heelsRestoration"]]
<</if>>
<br>
<<if ($activeSlave.heightImplant == 0)>>
$pronounCap has normal femurs and humeri.
<<elseif ($activeSlave.heightImplant > 0)>>
$possessiveCap femurs, humeri, and other major bones have been lengthened.
<<elseif ($activeSlave.heightImplant < 0)>>
$possessiveCap femurs, humeri, and other major bones have been shortened.
<</if>>
<<if ($activeSlave.heightImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Lengthen major bones|Surgery Degradation][$activeSlave.heightImplant to 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "height"]] | [[Shorten major bones|Surgery Degradation][$activeSlave.heightImplant to -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "height"]]
<</if>>
<<elseif ($activeSlave.height < 185) && ($activeSlave.height >= 150) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant to 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "height"]] | [[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant to -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "height"]]
<</if>>
<<elseif ($activeSlave.height < 185) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced height gain surgery|Surgery Degradation][$activeSlave.heightImplant to 1,$activeSlave.height += 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "height"]]
<</if>>
<<elseif ($activeSlave.height >= 150) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced height reduction surgery|Surgery Degradation][$activeSlave.heightImplant to -1,$activeSlave.height -= 10,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "height"]]
<</if>>
<</if>>
<</if>>
<br>
<<if ($activeSlave.shoulders < -1)>>
$pronounCap has very narrow shoulders.
<<elseif ($activeSlave.shoulders < 0)>>
$pronounCap has narrow shoulders.
<<elseif ($activeSlave.shoulders < 1)>>
$pronounCap has average shoulders.
<<elseif ($activeSlave.shoulders < 2)>>
$pronounCap has broad shoulders.
<<elseif ($activeSlave.shoulders == 2)>>
$pronounCap has very broad shoulders.
<</if>>
<<if ($activeSlave.shouldersImplant == 0)>>
They have not been altered.
<<elseif ($activeSlave.shouldersImplant != 0)>>
They have been surgically altered.
<</if>>
<<if ($activeSlave.shouldersImplant == 0)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Restructure shoulders more broadly|Surgery Degradation][$activeSlave.shouldersImplant to 1,$activeSlave.shoulders += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "shoulders"]] | [[Restructure shoulders more narrowly|Surgery Degradation][$activeSlave.shouldersImplant to -1,$activeSlave.shoulders -= 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "shoulders"]]
<</if>>
<<elseif ($activeSlave.shoulders < 2) && ($activeSlave.shoulders > -2) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant to 1,$activeSlave.shoulders += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "shoulders"]] | [[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant to -1,$activeSlave.shoulders -= 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "shoulders"]]
<</if>>
<<elseif ($activeSlave.shoulders < 2) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced shoulder broadening surgery|Surgery Degradation][$activeSlave.shouldersImplant to 1,$activeSlave.shoulders += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "shoulders"]]
<</if>>
<<elseif ($activeSlave.shoulders > -2) && ($surgeryUpgrade == 1)>>
<<if $activeSlave.indentureRestrictions < 1>>
[[Advanced shoulder narrowing surgery|Surgery Degradation][$activeSlave.shouldersImplant to -1,$activeSlave.shoulders -= 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "shoulders"]]
<</if>>
<</if>>
<br>
<<if ($activeSlave.hips < -1)>>
$pronounCap has very narrow hips.
<<elseif ($activeSlave.hips < 0)>>
$pronounCap has narrow hips.
<<elseif ($activeSlave.hips < 1)>>
$pronounCap has average hips.
<<elseif ($activeSlave.hips < 2)>>
$pronounCap has broad hips.
<<elseif ($activeSlave.hips < 3)>>
$pronounCap has very broad hips.
<<elseif ($activeSlave.hips == 3)>>
$pronounCap has doorway-jamming hips.
<</if>>
<<if ($activeSlave.hipsImplant == 0)>>
They have not been altered.
<<elseif ($activeSlave.hipsImplant != 0)>>
They have been surgically altered.
<</if>>
<<if $activeSlave.indentureRestrictions < 1>>
<<if ($activeSlave.hipsImplant == 0)>>
[[Broaden pelvis|Surgery Degradation][$activeSlave.hipsImplant to 1,$activeSlave.hips += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "hips"]] | [[Narrow pelvis|Surgery Degradation][$activeSlave.hipsImplant to -1,$activeSlave.hips -= 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "hips"]]
<<elseif ($activeSlave.hips < 2) && ($activeSlave.hips > -2) && ($surgeryUpgrade == 1)>>
[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant to 1,$activeSlave.hips += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "hips"]] | [[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant to -1,$activeSlave.hips -= 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "hips"]]
<<elseif ($activeSlave.hips < 3) && ($surgeryUpgrade == 1)>>
[[Advanced pelvis broadening|Surgery Degradation][$activeSlave.hipsImplant to 1,$activeSlave.hips += 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "hips"]]
<<elseif ($activeSlave.hips > -2) && ($surgeryUpgrade == 1)>>
[[Advanced pelvis narrowing|Surgery Degradation][$activeSlave.hipsImplant to -1,$activeSlave.hips -= 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$surgeryType to "hips"]]
<</if>>
<</if>>
<br>
<<if ($activeSlave.amp == 0)>>
$pronounCap has healthy limbs.
<<else>>
$pronounCap is a quadruple amputee
<<if $activeSlave.amp == -1>>
and has been equipped with modern prosthetics.
<<elseif $activeSlave.amp == -2>>
and has been equipped with advanced, sex-focused prosthetics.
<<elseif $activeSlave.amp == -3>>
and has been equipped with advanced, beauty-focused prosthetics.
<<elseif $activeSlave.amp == -4>>
and has been equipped with advanced, combat-focused prosthetics.
<<elseif $activeSlave.amp == -5>>
and has been equipped with highly advanced cybernetic prosthetics.
<<else>>
and has not been equipped with prosthetics.
<</if>>
<</if>>
<<if $activeSlave.amp == 0>>
<<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>>
[[Remove arms and legs|Surgery Degradation][$activeSlave.amp to 1,$activeSlave.heels to 0,$activeSlave.heightImplant to 0,$activeSlave.legsTat to 0,$activeSlave.armsTat to 0,$activeSlave.assignment to "rest",$activeSlave.assignmentVisible to 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.entertainSkill = 0,$activeSlave.nails to 0,$surgeryType to "amp"]] //This will greatly restrict $possessive//
<</if>>
<<elseif $activeSlave.amp != 1>>
<<if ($activeSlave.indentureRestrictions < 1) && ($seeExtreme == 1)>>
[[Detach artificial limbs|Surgery Degradation][$activeSlave.amp to 1,$activeSlave.heels to 0,$activeSlave.heightImplant to 0,$activeSlave.assignment to "rest",$activeSlave.assignmentVisible to 1,$cash -= $surgeryCost, $activeSlave.health -= 40,$activeSlave.entertainSkill = 0,$activeSlave.nails to 0,$surgeryType to "removeLimbs"]] //This will greatly restrict $possessive//
<</if>>
<</if>>
<br>
<<if $activeSlave.mpreg == 1>>
<<if $activeSlave.preg gt 0>>
$possessiveCap anal womb can not be removed while $pronoun is pregnant.
<<else>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Remove anal reproductive organs|Surgery Degradation][$activeSlave.mpreg to 0,$cash -= $surgeryCost, $activeSlave.health -= 30,$surgeryType to "mpreg removed"]]
<</if>>
<</if>>
<</if>>
<br>
<<if ($seeExtreme == 1 && $seeHyperPreg == 1)>>
<<if $permaPregImplant == 1>>
<<if $activeSlave.assignment != "work in the dairy">>
<<if isFertile($activeSlave)>>
$pronounCap could be made into a broodmother.
<<elseif ($activeSlave.pregType is 50)>>
$pronounCap has been made into a broodmother.
<</if>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if isFertile($activeSlave)>>
[[Implant a pregnancy generator|Surgery Degradation][$activeSlave.preg to 1,$activeSlave.pregType to 50,$cash -= $surgeryCost,$activeSlave.pregControl = "none",$activeSlave.health -= 10,$surgeryType to "preg"]] //This will have severe effects on $possessive health and mind//
<</if>>
<</if>>
<<else>>
$possessiveCap womb is already rented out.
<</if>>
<</if>>
<</if>>
<br>
<<if ($seeExtreme == 1)>>
<<if $activeSlave.fuckdoll == 0>>
$pronounCap is a normal sex slave, not a living sex toy.
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
[[Encase in a Fuckdoll suit|Surgery Degradation][$activeSlave.subTarget=0, $activeSlave.choosesOwnAssignment=0, $activeSlave.assignment="rest", $activeSlave.assignmentVisible=1, $activeSlave.sentence=0, $activeSlave.training=0, $activeSlave.toyHole="all her holes", $activeSlave.pubicHStyle="waxed", $activeSlave.livingRules="spare", $activeSlave.speechRules="restrictive", $activeSlave.releaseRules="restrictive", $activeSlave.relationshipRules="restrictive", $activeSlave.fuckdoll=1, $activeSlave.choosesOwnClothes=0, $activeSlave.clothes="a Fuckdoll suit", $activeSlave.collar="none", $activeSlave.shoes="heels", $activeSlave.vaginalAccessory="none", $activeSlave.dickAccessory="none", $activeSlave.buttplug="none", $activeSlave.attrKnown=1, $activeSlave.fetishKnown=1, $surgeryType to "fuckdoll"]] //This is permanent and will greatly restrict $possessive//
<</if>>
<<else>>
$pronounCap is encased in a Fuckdoll suit. [[Extract it|Surgery Degradation][$activeSlave.fuckdoll=0, $surgeryType to "fuckdollExtraction", $activeSlave.clothes = "none", $activeSlave.shoes = "none"]]
<</if>>
<</if>>
<br>
<<if ($seeExtreme == 1)>>
<<if $activeSlave.fetish != "mindbroken">>
$pronounCap is mentally competent.
<<elseif $activeSlave.fetish is "mindbroken">>
$possessiveCap mind is gone; $pronoun has either been chemically lobotomized, or has lost $possessive mind due to extreme abuse.
<</if>>
<<if $activeSlave.indentureRestrictions < 1 && $activeSlave.breedingMark != 1>>
<<if $activeSlave.fetish != "mindbroken">>
[[Chemically lobotomize|Surgery Degradation][$activeSlave.fetish to "mindbroken",$activeSlave.fetishKnown to 1,$cash -= $surgeryCost, $activeSlave.health -= 20,$surgeryType to "mindbreak"]]
//Warning: this is permanent and irreversible. It will destroy $possessive will and $possessive ability to remember anything but the simplest skills.//
<</if>>
<</if>>
<</if>>
|
r3d/fc
|
src/uncategorized/remoteSurgery.tw
|
tw
|
bsd-3-clause
| 98,641
|
:: Rename
<<nobr>>
<<set $nextButton to "Back">>
<<set $nextLink to "Slave Interact">>
<<if $activeSlave.fetish is "mindbroken">>
She doesn't even recognize that she's been renamed. It simply does not register.
<<elseif ($oldName is $activeSlave.birthName) && ($activeSlave.devotion > 50)>>
She accepts her new name cheerfully. This attachment to you @@color:hotpink; increases her devotion.@@
<<set $activeSlave.devotion += 4>>
<<elseif ($oldName is $activeSlave.birthName) && ($activeSlave.devotion >= -20)>>
She accepts her new name. This surrender to you @@color:hotpink; increases her obedience.@@
<<set $activeSlave.devotion += 4>>
<<elseif ($oldName is $activeSlave.birthName) && ($activeSlave.devotion >= -50)>>
She reluctantly accepts her new name.
<<elseif ($oldName is $activeSlave.birthName)>>
She angrily tries to resist her new name. This resistance @@color:mediumorchid; increases her rebelliousness.@@
<<set $activeSlave.devotion -= 5>>
<<else>>
Since $activeSlave.slaveName has already had a new name forced on her before, she accepts this fresh name without fuss.
<</if>>
<<set $insultingName to 0>>
<<for $i to 0; $i < $badWords.length; $i++>>
<<set $toSearch to $activeSlave.slaveName.toLowerCase();>>
<<if $toSearch.indexOf($badWords[$i]) != -1>>
<<set $insultingName to 1>>
<</if>>
<</for>>
<<if ($activeSlave.fetish is "mindbroken") && ($insultingName == 1)>>
Her new name would be insulting to a normal girl, but she dully accepts that it is an accurate description and goes about her duties.
<<elseif ($insultingName == 1) && ($activeSlave.devotion <= 50) && ($activeSlave.devotion >= -20)>>
Accepting such a degrading name @@color:hotpink;further increases her devotion.@@
<<set $activeSlave.devotion += 4>>
<<elseif ($insultingName == 1) && ($activeSlave.devotion < -50)>>
Being given such a degrading name @@color:mediumorchid;further increases her hatred.@@
<<set $activeSlave.devotion -= 5>>
<</if>>
<</nobr>>
|
r3d/fc
|
src/uncategorized/rename.tw
|
tw
|
bsd-3-clause
| 1,962
|
:: RES Failure
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "Scheduled Event">>
<<set $returnTo to "Scheduled Event">>
<<if ($TSS.schoolPresent == 1) && ($TSS.schoolProsperity <= -10)>>
<<set $RESFailure to "TSS">>
<<elseif ($GRI.schoolPresent == 1) && ($GRI.schoolProsperity <= -10)>>
<<set $RESFailure to "GRI">>
<<elseif ($SCP.schoolPresent == 1) && ($SCP.schoolProsperity <= -10)>>
<<set $RESFailure to "SCP">>
<<elseif ($LDE.schoolPresent == 1) && ($LDE.schoolProsperity <= -10)>>
<<set $RESFailure to "LDE">>
<<elseif ($TGA.schoolPresent == 1) && ($TGA.schoolProsperity <= -10)>>
<<set $RESFailure to "TGA">>
<<elseif ($TFS.schoolPresent == 1) && ($TFS.schoolProsperity <= -10)>>
<<set $RESFailure to "TFS">>
<</if>>
<<set $rep -= 200>>
<<set $AProsperity -= 2>>
<<set $slavesToAdd to 5>>
<<if $RESFailure is "TSS">>
<<set $TSS.schoolPresent to 0>>
<<set $TSS.subsidy to 0>>
<<set $TSS.schoolProsperity to 0>>
<<set $TSS.schoolAnnexed to 1>>
<<for $i to 0; $i < $slavesToAdd; $i++>>
<<include "Generate XX Slave">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.butt to either(1, 2, 2, 3)>>
<<set $activeSlave.boobs to either(200, 300, 300, 400)>>
<<if $TSS.schoolUpgrade == 1>>
<<set $activeSlave.origin to "She was given to you by a failed branch campus of The Slavegirl School after she was retrained as a slave girl.">>
<<set $activeSlave.butt += 1>>
<<set $activeSlave.boobs += 200>>
<<set $activeSlave.anus to 1>>
<<set $activeSlave.vagina to 1>>
<<set $activeSlave.actualAge to random(36,42)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<else>>
<<set $activeSlave.origin to "She was given to you by a failed branch campus of The Slavegirl School right after her majority.">>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.actualAge to 18>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<</if>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.intelligence to either (-1, 0, 1, 2)>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<<set $activeSlave.health = random(50,60)>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.chem to 20>>
<<if $TSS.schoolUpgrade == 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 15>>
<<else>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<</if>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.sexualFlaw to either("none")>>
<<set $activeSlave.behavioralFlaw to either("none")>>
<<set $activeSlave.hStyle to "tails">>
<<set $activeSlave.customTat to "She has the simple logo of the corporation that operates The Slavegirl School tattooed on her left cheek.">>
<<AddSlave $activeSlave>>
<</for>>
<<elseif $RESFailure is "GRI">>
<<set $GRI.schoolPresent to 0>>
<<set $GRI.subsidy to 0>>
<<set $GRI.schoolProsperity to 0>>
<<set $GRI.schoolAnnexed to 1>>
<<for $i to 0; $i < $slavesToAdd; $i++>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was given to you by a failed subsidiary lab of the Growth Research Institute right after her use as a test subject ended.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.devotion = random(-15,-5)>>
<<set $activeSlave.trust = random(-25,-45)>>
<<set $activeSlave.chem = 100>>
<<if $GRI.schoolUpgrade == 1>>
<<set $activeSlave.health = 200>>
<<else>>
<<set $activeSlave.health = random(-80,100)>>
<</if>>
<<set $activeSlave.height to random(150,190)>>
<<set $activeSlave.butt to random(4,10)>>
<<if $GRI.schoolUpgrade == 2>>
<<set $activeSlave.boobs to 200*random(15,30)>>
<<set $activeSlave.lactation to 2>>
<<else>>
<<set $activeSlave.boobs to 200*random(4,20)>>
<</if>>
<<set $activeSlave.nipples to either("inverted", "huge")>>
<<set $activeSlave.areolae to either(0, 1, 2, 3)>>
<<set $activeSlave.clit to either(0, 1, 2, 3)>>
<<set $activeSlave.lips to random(5,85)>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.actualAge to 19>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.behavioralFlaw to either("odd")>>
<<set $activeSlave.hStyle to "shaved">>
<<set $activeSlave.hLength to 0>>
<<set $activeSlave.customTat to "She has a barcode that identified her when she was a test subject at the Growth Research Institute tattooed on her left cheek.">>
<<AddSlave $activeSlave>>
<</for>>
<<elseif $RESFailure is "SCP">>
<<set $SCP.schoolPresent to 0>>
<<set $SCP.subsidy to 0>>
<<set $SCP.schoolProsperity to 0>>
<<set $SCP.schoolAnnexed to 1>>
<<for $i to 0; $i < $slavesToAdd; $i++>>
<<include "Generate XX Slave">>
<<set $activeSlave.origin to "She was given to you by a failed branch campus of St. Claver Preparatory after she served as a plastic surgeon's passing final exam.">>
<<set $activeSlave.chem to 20>>
<<set $activeSlave.career to "a slave">>
<<if $SCP.schoolUpgrade == 1>>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.intelligence to -2>>
<<set $activeSlave.devotion = 20>>
<<set $activeSlave.trust = 20>>
<<else>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.intelligence to either(-1, 0, 1, 2)>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<</if>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.heightImplant to 1>>
<<set $activeSlave.height += 10>>
<<set $activeSlave.buttImplant to (4-$activeSlave.butt)>>
<<set $activeSlave.butt += $activeSlave.buttImplant>>
<<set $activeSlave.boobsImplant to (2000-$activeSlave.boobs)>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.nipples to "tiny">>
<<set $activeSlave.areolae to 0>>
<<set $activeSlave.clit to 0>>
<<set $activeSlave.lipsImplant to (75-$activeSlave.lips)>>
<<set $activeSlave.lips += $activeSlave.lipsImplant>>
<<set $activeSlave.faceImplant to (2-$activeSlave.face)>>
<<set $activeSlave.face += $activeSlave.faceImplant>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to 0>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.weight = -20>>
<<if $SCP.schoolUpgrade == 2>>
<<set $activeSlave.vaginalSkill = 15>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 15>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<else>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<</if>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.actualAge to 19>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.sexualFlaw to either("none")>>
<<set $activeSlave.behavioralFlaw to either("none")>>
<<set $activeSlave.hStyle to "tails">>
<<set $activeSlave.hColor to "blonde">>
<<set $activeSlave.pubicHColor to "blonde">>
<<if $activeSlave.race != "white">><<set $activeSlave.race to "surgically altered to look white">><</if>>
<<set $activeSlave.skin to "tanned">>
<<set $activeSlave.customTat to "She has the coat of arms of St. Claver Preparatory tattooed on her left cheek.">>
<<AddSlave $activeSlave>>
<</for>>
<<elseif $RESFailure is "LDE">>
<<set $LDE.schoolPresent to 0>>
<<set $LDE.subsidy to 0>>
<<set $LDE.schoolProsperity to 0>>
<<set $LDE.schoolAnnexed to 1>>
<<for $i to 0; $i < $slavesToAdd; $i++>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She was given to you by a failed branch campus of the innovative École des Enculées right after her graduation.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.intelligenceImplant to 0>>
<<set $activeSlave.chem = 100>>
<<if $LDE.schoolUpgrade == 1>>
<<set $activeSlave.devotion = 20>>
<<set $activeSlave.trust = 20>>
<<else>>
<<set $activeSlave.devotion = random(60,70)>>
<<set $activeSlave.trust = random(55,60)>>
<</if>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 0>>
<<set $activeSlave.butt to either(4,5)>>
<<set $activeSlave.face to either(1,2)>>
<<set $activeSlave.boobs to either(500,650,800)>>
<<set $activeSlave.waist to 1>>
<<set $activeSlave.lips to 35>>
<<if $LDE.schoolUpgrade == 2>>
<<set $activeSlave.balls to either(3,4)>>
<<set $activeSlave.dick to either(3,4)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<else>>
<<set $activeSlave.dick to either(1,1,1,2)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.balls to either(1,1,1,2)>>
<</if>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.weight to random(0,20)>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 15>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 15>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.actualAge to 19>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.sexualFlaw to "none">>
<<set $activeSlave.behavioralFlaw to either("none", "odd")>>
<<set $activeSlave.fetishStrength to either(1, 2)>>
<<set $activeSlave.fetish to "buttslut">>
<<set $activeSlave.fetishKnown to 1>><<set $activeSlave.attrKnown to 1>>
<<set $activeSlave.hStyle to "tails">>
<<set $activeSlave.hLength = 100>>
<<set $activeSlave.customTat to "She has the buttock-shaped symbol of the École des Enculées that created her tattooed on her left cheek.">>
<<AddSlave $activeSlave>>
<</for>>
<<elseif $RESFailure is "TGA">>
<<set $TGA.schoolPresent to 0>>
<<set $TGA.subsidy to 0>>
<<set $TGA.schoolProsperity to 0>>
<<set $TGA.schoolAnnexed to 1>>
<<for $i to 0; $i < $slavesToAdd; $i++>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She was given to you by a failed branch campus of the intense Gymnasium-Academy right after her majority.">>
<<set $activeSlave.career to "a slave">>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<set $activeSlave.intelligence to either (-1, 0, 1, 2)>>
<<set $activeSlave.chem to 20>>
<<if $TGA.schoolUpgrade == 1>>
<<set $activeSlave.devotion = 20>>
<<set $activeSlave.trust = 20>>
<<else>>
<<set $activeSlave.devotion = random(25,45)>>
<<set $activeSlave.trust = random(25,45)>>
<</if>>
<<set $activeSlave.health = 100>>
<<set $activeSlave.muscles to either(20, 50, 50)>>
<<set $activeSlave.butt to either(2, 2, 3)>>
<<set $activeSlave.boobs to either(100, 200)>>
<<set $activeSlave.dick to random(3,5)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $activeSlave.balls > 0>><<set $activeSlave.scrotum to $activeSlave.balls>><</if>>
<<set $activeSlave.balls to random(3,5)>>
<<set $activeSlave.anus to 0>>
<<set $activeSlave.vagina to -1>>
<<set $activeSlave.preg to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.vaginalSkill = 0>>
<<set $activeSlave.oralSkill = 0>>
<<set $activeSlave.analSkill = 0>>
<<set $activeSlave.whoreSkill = 0>>
<<set $activeSlave.entertainSkill = 0>>
<<if $TGA.schoolUpgrade == 2>>
<<set $activeSlave.combatSkill = 1>>
<<else>>
<<set $activeSlave.combatSkill = 0>>
<</if>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<set $activeSlave.actualAge to 18>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.sexualFlaw to either("none", "apathetic")>>
<<set $activeSlave.behavioralFlaw to either("none", "arrogant", "odd")>>
<<set $activeSlave.hStyle to "short">>
<<set $activeSlave.hLength to 2>>
<<set $activeSlave.customTat to "She has the baroque crest of the Gymnasium-Academy that trained her branded into her left cheek.">>
<<AddSlave $activeSlave>>
<</for>>
<<else>>
<<set $TFS.schoolPresent to 0>>
<<set $TFS.subsidy to 0>>
<<set $TFS.schoolProsperity to 0>>
<<set $TFS.schoolAnnexed to 1>>
<<for $i to 0; $i < $slavesToAdd-1; $i++>>
<<set $seed to random(1,4)>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She was a Futanari Sister until you engineered her early enslavement.">>
<<set $activeSlave.career to "a Futanari Sister">>
<<set $activeSlave.faceShape to either("sensual", "exotic")>>
<<if $seed == 1>>
<<set $activeSlave.intelligence to -1>>
<<set $activeSlave.chem to 150>>
<<set $activeSlave.butt to either(5,6)>>
<<set $activeSlave.hips to 1>>
<<set $activeSlave.face to either(1,1,1,2,3)>>
<<set $activeSlave.boobs = 100*random(12,20)>>
<<set $activeSlave.dick to random(2,3)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls to random(2,3)>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to 0>>
<<set $activeSlave.weight to 0>>
<<set $activeSlave.actualAge to random(25,29)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.fetish to "submissive">>
<<elseif $seed is 2>>
<<set $activeSlave.intelligence to 0>>
<<set $activeSlave.chem to 200>>
<<set $activeSlave.butt to either(6,7)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to either(1,1,2,2,3)>>
<<set $activeSlave.boobs = 100*random(20,32)>>
<<set $activeSlave.dick to random(3,4)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls to random(3,4)>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to random(15,25)>>
<<set $activeSlave.weight to 20>>
<<set $activeSlave.actualAge to random(30,34)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 2>>
<<set $activeSlave.anus to 2>>
<<set $activeSlave.fetish to either("buttslut", "cumslut")>>
<<elseif $seed is 3>>
<<set $activeSlave.intelligence to 1>>
<<set $activeSlave.chem to 250>>
<<set $activeSlave.butt to either(7,8)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to either(1,2,2,3,3)>>
<<set $activeSlave.boobs = 100*random(32,42)>>
<<set $activeSlave.dick to random(4,5)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls to random(4,5)>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.weight to 20>>
<<set $activeSlave.actualAge to random(35,39)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.fetish to either("buttslut", "cumslut")>>
<<else>>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.chem to 300>>
<<set $activeSlave.butt to either(8,9)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to either(1,2,3,3,3)>>
<<set $activeSlave.boobs = 100*random(44,60)>>
<<set $activeSlave.dick to random(5,6)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls to random(5,6)>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.weight to 50>>
<<set $activeSlave.actualAge to random(40,42)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.fetish to "dom">>
<</if>>
<<if $TFS.farmUpgrade == 1>>
<<set $activeSlave.ovaries to 1>>
<<if $TFS.farmUpgrade == 2>>
<<set $activeSlave.preg to random(1,35)>>
<</if>>
<</if>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<if $TFS.schoolUpgrade == 2>>
<<set $activeSlave.energy = 100>>
<<else>>
<<set $activeSlave.energy to $activeSlave.physicalAge+random(20,30)>>
<</if>>
<<set $activeSlave.devotion = random(30,35)>>
<<set $activeSlave.trust = random(-15,-5)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist to 1>>
<<set $activeSlave.shoulders to 1>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.sexualQuirk to "caring">>
<</if>>
<<set $activeSlave.sexualFlaw to either("none", "hates women")>>
<<set $activeSlave.behavioralFlaw to either("none", "arrogant")>>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown to 0>>
<<set $activeSlave.attrKnown to 0>>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 150>>
<<set $activeSlave.customTat to "She has a simple pink heart tattooed on her right temple.">>
<<set $REFutaSisterCheckinIDs.push($activeSlave.ID)>>
<<AddSlave $activeSlave>>
<</for>>
<<include "Generate XY Slave">>
<<set $activeSlave.origin to "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.">>
<<set $activeSlave.career to "a Futanari Sister">>
<<set $activeSlave.intelligence to 2>>
<<set $activeSlave.chem to 300>>
<<set $activeSlave.butt to either(8,9)>>
<<set $activeSlave.hips to 2>>
<<set $activeSlave.face to 3>>
<<set $activeSlave.boobs = 100*random(44,60)>>
<<set $activeSlave.dick to random(5,6)>>
<<if $activeSlave.foreskin > 0>><<set $activeSlave.foreskin to $activeSlave.dick>><</if>>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.balls to 1>>
<<set $activeSlave.scrotum to 0>>
<<elseif $TFS.schoolUpgrade == 2>>
<<set $activeSlave.balls to 6>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<<else>>
<<set $activeSlave.balls to random(5,6)>>
<<set $activeSlave.scrotum to $activeSlave.balls>>
<</if>>
<<set $activeSlave.lips to random(25,55)>>
<<set $activeSlave.weight to 50>>
<<set $activeSlave.actualAge to random(40,42)>>
<<set $activeSlave.visualAge = $activeSlave.actualAge>>
<<set $activeSlave.physicalAge = $activeSlave.actualAge>>
<<set $activeSlave.vagina to 3>>
<<set $activeSlave.anus to 3>>
<<set $activeSlave.fetish to "dom">>
<<if $TFS.farmUpgrade == 1>>
<<set $activeSlave.ovaries to 1>>
<<if $TFS.farmUpgrade == 2>>
<<set $activeSlave.preg to random(1,35)>>
<</if>>
<</if>>
<<set $activeSlave.intelligenceImplant to 1>>
<<set $activeSlave.teeth to "normal">>
<<if $TFS.schoolUpgrade == 2>>
<<set $activeSlave.energy = 100>>
<<else>>
<<set $activeSlave.energy to $activeSlave.physicalAge+random(20,30)>>
<</if>>
<<set $activeSlave.devotion = random(25,30)>>
<<set $activeSlave.trust = random(10,15)>>
<<set $activeSlave.health = random(60,80)>>
<<set $activeSlave.muscles = 20>>
<<set $activeSlave.waist to 1>>
<<set $activeSlave.shoulders to 1>>
<<set $activeSlave.preg to -2>>
<<set $activeSlave.vaginalSkill = 100>>
<<set $activeSlave.oralSkill = 100>>
<<set $activeSlave.analSkill = 100>>
<<set $activeSlave.whoreSkill = 15>>
<<set $activeSlave.entertainSkill = 100>>
<<set $activeSlave.combatSkill = 0>>
<<set $activeSlave.pubicHStyle to "waxed">>
<<if $TFS.schoolUpgrade == 1>>
<<set $activeSlave.sexualQuirk to "caring">>
<</if>>
<<set $activeSlave.sexualFlaw to either("none", "hates women")>>
<<set $activeSlave.behavioralFlaw to either("none", "arrogant")>>
<<set $activeSlave.fetishStrength = 100>>
<<set $activeSlave.fetishKnown to 0>>
<<set $activeSlave.attrKnown to 0>>
<<set $activeSlave.hStyle to "neat">>
<<set $activeSlave.hLength to 150>>
<<set $activeSlave.customTat to "She has a simple pink heart tattooed on her right temple.">>
<<AddSlave $activeSlave>>
<</if>>
<<if $RESFailure is "TSS">>
You receive a personal call from a senior representative of The Slavegirl School, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure is "GRI">>
You receive a personal call from a senior representative of the Growth Research Institute, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our subsidiary lab down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The lab we're closing has five solid test subjects. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure is "SCP">>
You receive a personal call from a senior representative of St. Claver Prep, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure is "LDE">>
You receive a personal call from a senior representative of the Ecole des Enculees, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<elseif $RESFailure is "TGA">>
You receive a personal call from a senior representative of the Gymnasium-Academy, as you've been expecting since their second missed rent payment. "I apologize," he says with some embarrassment, "but it seems our expansion into your arcology was a mistake. It's strange - the business climate seemed excellent, and other corporations are doing well." He sighs. "Nevertheless, nothing ever seemed to go as planned. We'll be shutting our branch campus down immediately. In fact, it should be shut down within the hour. I regret to add," he says nervously, "that we're experiencing continued difficulty finding the liquidity to pay what we owe you. The branch campus we're closing has five recent graduates. We'd like to transfer them to you in lieu of payment." He hurriedly ends the call.
<<else>>
The senior Sister of the community of Futanari Sisters in your arcology appears at your penthouse, as you've been expecting since their second missed rent payment. This is quite the occasion, since they never leave their little nest. She's delightfully nude, and it occurs to you that the Sisters probably do not own clothing at all. She has obviously been crying; puffy eyes and a sniffling nose mar her gorgeous face. She must have caused quite the sensation as she made her way here, in tears, gigantic tits and huge cock bouncing around. To your surprise, she flings herself at your feet, her dick making a painful-sounding slap against the floor and her breasts squashing out to either side of her.
<br><br>
"Please," she cries to your feet. "Please take us as slaves. We're indebted, and we'll all be enslaved. You're our friend, you'll treat us better than anyone." Then she whispers, "Please, $PCName, don't make me beg." You tell the prostrate futa you accept. Her mood does not improve: she scrabbles around to face away from you, plush body jiggling submissively, and raises her buttocks to spread her pussy and anus for you. "Thank you," she weeps. "Now please rape me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>. I deserve it. My mismanagement stole my Sisters' years of idyll from them. Please, rape me."
<</if>>
<br><br>
The failure of a prominent organization within your arcology has @@color:red;affected your reputation@@ and @@color:red;your arcology's prosperity@@ slightly, but you've come out a long way ahead. You've acquired excellent slaves for a pitiful fraction of their fair price.
<</nobr>>
<<nobr>>
<span id="result">
<<if $RESFailure is "TFS">>
<<link "Rape her">>
<<replace "#result">>
<<nobr>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if ($slaves[$i].origin is "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.")>>
<<set $activeSlave.devotion += 10>>
<<set $activeSlave.analCount += 1>>
<<set $activeSlave.vaginalCount += 1>>
<<set $analTotal += 1>>
<<set $vaginalTotal += 1>>
<</if>>
<</for>>
You <<if $PC.dick == 1>>whip out your dick<<else>>pull on a strap-on, the one you use for disobedient slaves,<</if>> and kneel down behind the sobbing futa matron. When she feels it touching her pussylips, she whispers "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>," through her tears. She's very, very sexually experienced, so it's harder to make her feel it than it would be for a girl with tighter holes. But you're an expert. You calibrate your pounding to pull just barely too far out, so that she feels you ramming mercilessly into her with each stroke, and so that the slightest mistake from her sends <<if $PC.dick == 1>>your cock<<else>>the phallus<</if>> right up the other hole. Despite her anguish and the brutal fuck, or perhaps because of them, she slowly manages to get hard, and orgasms painfully when you do. She @@color:hotpink;can't seem to stop thanking you,@@ but is quiet when you tell her to be.
<</nobr>><</replace>>
<</link>>
<br>
<</if>>
<<link "Sell your prizes immediately">>
<<replace "#result">>
<<nobr>>
<<for $i to 0; $i < $slaves.length; $i++>>
<<if $RESFailure is "TSS">>
<<if ($slaves[$i].origin is "She was given to you by a failed branch campus of The Slavegirl School right after her majority.") || ($slaves[$i].origin is "She was given to you by a failed branch campus of The Slavegirl School after she was retrained as a slave girl.")>>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure is "GRI">>
<<if $slaves[$i].origin is "She was given to you by a failed subsidiary lab of the Growth Research Institute right after her use as a test subject ended.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure is "SCP">>
<<if $slaves[$i].origin is "She was given to you by a failed branch campus of St. Claver Preparatory after she served as a plastic surgeon's passing final exam.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure is "LDE">>
<<if $slaves[$i].origin is "She was given to you by a failed branch campus of the innovative École des Enculées right after her graduation.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<elseif $RESFailure is "TGA">>
<<if $slaves[$i].origin is "She was given to you by a failed branch campus of the intense Gymnasium-Academy right after her majority.">>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<<else>>
<<if ($slaves[$i].origin is "She was the leader of your arcology's Futanari Sisters until you engineered her community's failure and enslavement.") || ($slaves[$i].origin is "She was a Futanari Sister until you engineered her early enslavement.")>>
<<slaveCost $slaves[$i]>>
<<set $cash += $slaveCost>>
<<include "Remove activeSlave">>
<<set $i -= 1>>
<</if>>
<</if>>
<</for>>
Prizes sold.
<</nobr>><</replace>>
<</link>>
</span>
<</nobr>>
|
r3d/fc
|
src/uncategorized/resFailure.tw
|
tw
|
bsd-3-clause
| 32,644
|
:: RES Move [nobr]
<<set $nextButton to "Continue", $nextLink to "RIE Eligibility Check">>
<<set $RESMove to $RESMove.random()>>
<<if $RESMove is "TSS">>
You receive a personal call from a senior representative of The Slavegirl School. "$PCName," he says without preamble, "The Slavegirl School would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove is "GRI">>
You receive a personal call from a senior representative of the Growth Research Institute. "$PCName," he says without preamble, "GRI would like to open a subsidiary lab in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove is "SCP">>
You receive a personal call from a senior representative of St. Claver Prep. "$PCName," he says without preamble, "St. Claver's would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove is "LDE">>
You receive a personal call from a senior representative of the Ecole des Enculees. "$PCName," he says without preamble, "The Ecole would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<elseif $RESMove is "TGA">>
You receive a personal call from a senior representative of the Gymnasium-Academy. "$PCName," he says without preamble, "The Academy would like to open a branch campus in $arcologies[0].name. We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence." After some further pleasantries, he urges you to consider the offer, wishes you a pleasant day, and ends the call.
<<else>>
You receive a personal call from a senior Futanari Sister - not the one you helped win the power struggle over futa balls. "$PCName," she says with the odd confidence all elder Sisters share, "our numbers are growing,
<<if ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
and we are very eager to become closer to you. Normally, we would ask for lowered rent in return for the benefits we bring an arcology, but for you, we are unwilling to ask even that. We shall charge others more for their purchase of Sisters instead. Please, will you have us?" She bats her eyes at you, looking very willing to be had.
<<else>>
and you have shown yourself to be our friend. Would you accept one of our communities in $arcologies[0].name? We'd like to ask for a significant reduction in rent from your standard rate, since we could bring significant benefits to you through our presence."
<</if>>
<br><br>
You inquire about the Sister you helped, and she smiles. "She reached the age at which even the best Sister must serve us by being sold as a slave. Don't worry, though; I hear she is very happy. <<if random(1,3) == 1>>A powerful man from the old world bought her, and they're engaged. I believe he means to free her.<<elseif random(1,2) == 1>>A powerful woman from the old world bought her, and they're engaged. I believe she means to free her.<<else>>Though she's a slave, she's become something of a celebrity in the old world. I believe her porn is quite popular there.<</if>>"
<</if>>
<br><br>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> performed a business analysis of the proposal during the call,
<<if $assistant == 0>>
its symbol slowly rotating on your desk. It presents its conclusions,
<<else>>
<<if $assistantAppearance is "monstergirl">>
her monstergirl avatar rather cutely using her fingers, the tips of her tentacle hair, and her dickheads to count:
<<elseif $assistantAppearance is "shemale">>
her shemale avatar ditzily using her fingers to keep count:
<<elseif $assistantAppearance is "amazon">>
her amazon avatar using a bone abacus to do sums while counting out loud gruffly:
<<elseif $assistantAppearance is "businesswoman">>
her businesswoman avatar projecting maturely sexy confidence as she runs the numbers:
<<elseif $assistantAppearance is "fairy">>
her fairy avatar conjures a bunch of colored lights to keep count:
<<elseif $assistantAppearance is "pregnant fairy">>
her pregnant fairy avatar conjures a bunch of colored lights to keep count:
<<elseif $assistantAppearance is "goddess">>
her goddess avatar keeping count by picking the petals off flowers in her hair:
<<elseif $assistantAppearance is "hypergoddess">>
her goddess avatar keeping count based off the number of contractions running through her huge belly:
<<elseif $assistantAppearance is "loli">>
her loli avatar carefully counts the numbers off on her fingers:
<<elseif $assistantAppearance is "preggololi">>
her pregnant loli avatar carefully counts the numbers off on her fingers before losing count to her baby kicking and starting over:
<<elseif $assistantAppearance is "schoolgirl">>
her schoolgirl avatar doing sums on a little blackboard:
<<else>>
her symbol slowly rotating on your desk:
<</if>>
She presents her conclusions:
<</if>>
as you suspected,
<<if ($RESMove is "TFS") && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>>
your futanari status means there are no potential downsides. Just having them present would probably be good for the arcology's prosperity.
<<else>>
you'd run a loss on the rent, even bargaining them up as far as they'd be likely to go. On the other hand, just having them present would probably be good for the arcology's prosperity.
<</if>>
<<if $assistant == 1>>
<<if ($RESMove is "TSS") || ($RESMove is "SCP")>>
"Just think of
<<if $assistantAppearance is "monstergirl">>
all those virgin schoolgirl holes," she concludes, her avatar starting to masturbate.
<<elseif $assistantAppearance is "shemale">>
all those fresh schoolgirls, all innocent, and..." she trails off, her avatar starting to masturbate.
<<elseif $assistantAppearance is "amazon">>
all those nice girls," her avatar blushes.
<<elseif $assistantAppearance is "businesswoman">>
all that potential," her avatar says, looking aroused at the possibilities.
<<elseif $assistantAppearance is "fairy">>
all of the delicious, wonderful virginal love juices!" her avatar squeaks, quivering with delight while dripping with love juices of her own.
<<elseif $assistantAppearance is "pregnant fairy">>
all of the delicious, wonderful motherly love juices!" her avatar squeaks, quivering with delight while dripping with love juices of her own.
<<elseif $assistantAppearance is "goddess">>
all those virgin bodies to share..." her avatar murmurs, rubbing a hand over her belly.
<<elseif $assistantAppearance is "hypergoddess">>
all those virgin bodies to share... I hope we can fill them with children..." her avatar murmurs, rubbing a hand over her massive belly.
<<elseif $assistantAppearance is "loli">>
all those new girls!" her avatar exclaims.
<<elseif $assistantAppearance is "preggololi">>
all those fresh girls! her avatar exclaims with a grin.
<<elseif $assistantAppearance is "schoolgirl">>
all those cute schoolgirls like me!" her avatar trills.
<<else>>
all those nice girls," she says.
<</if>>
<<elseif $RESMove is "GRI">>
"Just think of
<<if $assistantAppearance is "monstergirl">>
the tits, and the asses, and the lips," she concludes, her avatar starting to masturbate.
<<elseif $assistantAppearance is "shemale">>
those big butts. It's so rare for girls to have such big butts and be anal virgins..." she trails off, her avatar starting to masturbate.
<<elseif $assistantAppearance is "amazon">>
all those meaty girls," her avatar blushes.
<<elseif $assistantAppearance is "businesswoman">>
all that milking potential," her avatar says, looking aroused at the possibilities.
<<elseif $assistantAppearance is "fairy">>
all that sweet, tasty milk!" her avatar squeaks, licking her lips and dripping with arousal.
<<elseif $assistantAppearance is "pregnant fairy">>
all that sweet, tasty mama milk!" her avatar squeaks, licking her lips and dripping with arousal.
<<elseif $assistantAppearance is "goddess">>
all those luscious, heavy tits," her avatar says, hefting one of her own.
<<elseif $assistantAppearance is "hypergoddess">>
all those luscious, heavy tits," her avatar says, hefting one of her own.
<<elseif $assistantAppearance is "loli">>
those tits!" her avatar says while cupping her flat chest.
<<elseif $assistantAppearance is "loli">>
those tits!" her avatar says while cupping her barely there chest.
<<elseif $assistantAppearance is "schoolgirl">>
those titties!" her avatar trills.
<<else>>
those ridiculous assets," she says.
<</if>>
<<elseif $RESMove is "LDE">>
"Just think of
<<if $assistantAppearance is "monstergirl">>
their soft anuses. I could fit both of my dicks in one of them," she concludes, her avatar starting to masturbate.
<<elseif $assistantAppearance is "shemale">>
those soft young butthole sluts..." she trails off, her avatar starting to masturbate.
<<elseif $assistantAppearance is "amazon">>
their soft - I mean their submissive - you know, how they take..." her avatar trails off, blushing.
<<elseif $assistantAppearance is "businesswoman">>
all that whoring potential," her avatar says, looking aroused at the possibilities.
<<elseif $assistantAppearance is "fairy">>
all those soft, squeezable butts!," her avatar squeaks, shaking to and fro while she hugs herself.
<<elseif $assistantAppearance is "pregnant fairy">>
all those soft, squeezable butts and lovely birthing hips!," her avatar squeaks, shaking to and fro while she hugs her swollen belly.
<<elseif $assistantAppearance is "goddess">>
those servile little cuties!" her avatar exclaims, practically giggling.
<<elseif $assistantAppearance is "hypergoddess">>
those servile little cuties! They could really use some cute little bellies!" her avatar exclaims, practically giggling.
<<elseif $assistantAppearance is "loli">>
those fat butts!" her avatar exclaims cheerfully.
<<elseif $assistantAppearance is "preggololi">>
those fat butts!" her avatar exclaims cheerfully.
<<elseif $assistantAppearance is "schoolgirl">>
those soft little bitches!" her avatar trills.
<<else>>
those bottoms," she says.
<</if>>
<<elseif $RESMove is "TGA">>
"Just think of
<<if $assistantAppearance is "monstergirl">>
their sweaty bodies," she concludes, her avatar starting to masturbate.
<<elseif $assistantAppearance is "shemale">>
those muscly bodies, all sweaty and..." she trails off, her avatar starting to masturbate.
<<elseif $assistantAppearance is "amazon">>
how they can fight!" she concludes, more loudly than is really necessary.
<<elseif $assistantAppearance is "businesswoman">>
all that bodyguard potential," her avatar says, looking aroused at the possibilities.
<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
those big, strong, sweaty, sexy bodies!" her avatar squeaks, looking beet red and breathing heavily.
<<elseif $assistantAppearance is "goddess">>
all those hard, strong, rippling..." she trails off, too breathless to be specific.
<<elseif $assistantAppearance is "hypergoddess">>
all those hard, strong, rippling..." she trails off, too breathless to be specific.
<<elseif $assistantAppearance is "loli">>
those muscles!" she exclaims.
<<elseif $assistantAppearance is "preggololi">>
those muscles!" she exclaims.
<<elseif $assistantAppearance is "schoolgirl">>
those cute bitches!" her avatar trills.
<<else>>
how well trained they always are," she says.
<</if>>
<<else>>
<<if $assistantAppearance is "monstergirl">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I have never wanted to have a real body more."
<<elseif $assistantAppearance is "shemale">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They almost make me want a pussy, too."
<<elseif $assistantAppearance is "amazon">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I like them."
<<elseif $assistantAppearance is "businesswoman">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wonder if I could code an avatar version of one of them. As my own assistant, of course."
<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "If only I could get a taste myself."
<<elseif $assistantAppearance is "goddess">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They truly have the best of both worlds."
<<elseif $assistantAppearance is "hypergoddess">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They truly have the best of both worlds."
<<elseif $assistantAppearance is "loli">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wish I'll look like that when I grow up..."
<<elseif $assistantAppearance is "preggololi">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "I wish I'll look like that when I grow up..."
<<elseif $assistantAppearance is "schoolgirl">>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> pauses and then says seriously, "They kind of make me want a cock."
<<else>>
"Just think of how unique they are," she says.
<</if>>
<</if>>
<</if>>
<br><br>
Your assistant is a powerful analytic tool, but <<if $assistant == 0>>it<<else>>she<</if>> lacks the capacity for true creativity. <<if $assistant == 0>>It<<else>>She<</if>> did not mention the long term. It would be possible to support the
<<if ($RESMove is "TSS") || ($RESMove is "SCP)") || ($RESMove is "LDE") || ($RESMove is "TGA")>>
school's
<<elseif $RESMove is "GRI">>
lab's
<<else>>
Sisters'
<</if>>
presence in the arcology, reaping all sorts of benefits. Alternatively, you might be able to undermine them covertly, picking up assets lost in the fallout of a local failure.
<br><br>
<span id="result">
<<link "Accept the offer">>
<<replace "#result">>
You call them back and accept the offer. They forward their specifications for an appropriate space and the modifications it needs to host them, along with their thanks.
<<if $RESMove is "TSS">>
<<set $TSS.schoolPresent to 1>>
<<elseif $RESMove is "GRI">>
<<set $GRI.schoolPresent to 1>>
<<elseif $RESMove is "SCP">>
<<set $SCP.schoolPresent to 1>>
<<elseif $RESMove is "LDE">>
<<set $LDE.schoolPresent to 1>>
<<elseif $RESMove is "TGA">>
<<set $TGA.schoolPresent to 1>>
<<else>>
<<set $TFS.schoolPresent to 1>>
<</if>>
<</replace>>
<</link>> <<if ($RESMove is "TFS") && ($PC.dick == 1) && ($PC.vagina == 1) && ($PC.boobs == 1)>><<else>>//This will add minor upkeep costs//<</if>>
<br><<link "Politely decline">>
<<replace "#result">>
You call them back and politely communicate that your terms for rental of space in the arcology are not subject to special modification, even for trusted partners. This explanation is graciously accepted.
<</replace>>
<</link>>
</span>
|
r3d/fc
|
src/uncategorized/resMove.tw
|
tw
|
bsd-3-clause
| 16,728
|
:: RES Sale
<<nobr>>
<<set $nextButton to "Continue">>
<<set $nextLink to "RIE Eligibility Check">>
<<set $RESSale to $RESSale.random()>>
<<if $RESSale is "TSS">>
<<set $TSS.schoolSale to 1>>
<<elseif $RESSale is "GRI">>
<<set $GRI.schoolSale to 1>>
<<elseif $RESSale is "SCP">>
<<set $SCP.schoolSale to 1>>
<<elseif $RESSale is "LDE">>
<<set $LDE.schoolSale to 1>>
<<elseif $RESSale is "TGA">>
<<set $TGA.schoolSale to 1>>
<<else>>
<<set $TFS.schoolSale to 1>>
<</if>>
You receive a personal call from
<<if $RESSale is "TSS">>
The Slavegirl School, a rising slave training organization known for its reliably unremarkable products, offered at a competitive price.
<<elseif $RESSale is "GRI">>
The Growth Research Institute, a drug development group breaking new ground on human experimentation.
<<elseif $RESSale is "SCP">>
St. Claver Preparatory, an unusual combination of slave school and implant surgery training institution.
<<elseif $RESSale is "LDE">>
L'Ecole des Enculees, an innovative slave school making new and interesting developments in sodomy.
<<elseif $RESSale is "TGA">>
The Gymnasium-Academy, an intense slave school with a reputation for producing fit bitches with combat skills and stiff dicks.
<<else>>
the Futanari Sisters, an enigmatic group of transformation enthusiasts that sells beautiful hermaphrodites.
<</if>>
It's from a piece of merchandise, not leadership, and she's offering herself for sale. Before you can hang up on her and reprimand $assistantName for allowing this Free Cities version of telemarketing to get through to you, the slave hurriedly says, "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, I'm half off!"
<br><br>
You pause for a moment, and she plunges on: "<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, @@color:yellow;your first slave purchase from us this week is half price.@@ And, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>, I'm one of the slaves for sale.
<<if $RESSale is "TSS">>
I've got the very best skills I could learn as a virgin. I'm healthy, obedient, and educated. And I'm fresh, and willing, and really eager." She rips her white schoolgirl blouse open to show off a fresh pair of tits, and shakes them for you. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been trained.
<<elseif $RESSale is "GRI">>
I've, uh, been trained to obey." Her eyes flick to one side, like she's reading her cues. "And um I have really big boobs." She's wearing a bathrobe, and she suddenly jerks it open to reveal a bigger pair of breasts than anyone that age could possibly have grown herself. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing. No doubt she'd prefer not to be part of any more testing.
<<elseif $RESSale is "SCP">>
I'm ready to be the perfect bimbo slave, and the young surgeon who did my implants was very skilled." She's wearing a bikini, and she pulls it down to flash you, revealing that her tits resist gravity almost perfectly. They're gorgeous, but quite fake. "I would love to be your sex slave, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been trained.
<<elseif $RESSale is "LDE">>
I've been trained to need cock up my ass." She's nude, and spins around to point her ass at the camera. She begins to wink her big butthole, her tiny, soft cock dangling limply below it. She cranes her head around to continue. "I can come from nothing but buttsex," she says proudly. "I would love to be your anal slut, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, sounding very eager to begin.
<<elseif $RESSale is "TGA">>
My tutelage has been long and hard, and I'm very eager to begin my life as a slave." She's nude, and stands up to reveal her hardon. She spins for the camera, showing herself off. "I can help protect you, too: I'm proficient in unarmed combat, and I have weapons training. I would love to be your bitch, or your bodyguard, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, doing her very best to sound appealing, like she's been told.
<<else>>
The time has come for me to serve my Sisters by leaving my community and becoming a slave. Our sex skills are unparalleled," she says proudly. She's nude, and reclines luxuriantly for the camera, showing her remarkable body off in all its gorgeous strangeness. Her boobs are huge, her dick is hard, her pussy is wet, and her ass is relaxed. "I love to fuck, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she says, and you believe her.
<<if ($PC.dick == 1) && ($PC.vagina == 1)>>
<br><br>
<<if ($PC.boobs == 1)>>
"I would also adore serving someone like you," she adds sincerely, her emphasis making it quite clear the Sisters have heard rumors about your hermaphroditism. "We can't offer any further discount, but I promise I'd worship you with all my heart." She bats her eyes at you. "And my other parts, too!"
<<else>>
Her eyes flick downward momentarily, and she looks nervous, swallowing before continuing. "Please let me be your slave," she almost begs. "Serving another futa would, oh," and she pauses, shivering a little. Recollecting herself, she goes on, "Wonderful. Serving you would be a dream come true."
<</if>>
<</if>>
<</if>>
<br><br>
<<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on the screen next to the video call.
<<if $assistant == 0>>
"I have stored the confirmation code, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," it notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you."
<<else>>
<<if ($RESSale is "TSS") || ($RESSale is "SCP")>>
"And I would love to
<<if $assistantAppearance is "monstergirl">>
break both her virgin holes at once," the monstergirl exclaims, and shakes her dicks for emphasis.
<<elseif $assistantAppearance is "shemale">>
wreck her virgin asshole," the shemale exclaims, and starts to jack off.
<<elseif $assistantAppearance is "amazon">>
fist her virgin cunt," the amazon exclaims, and helpfully raises the fist in question.
<<elseif $assistantAppearance is "businesswoman">>
sell her fresh pussy to the highest bidder," the businesswoman exclaims.
<<elseif $assistantAppearance is "fairy">>
play with her clit and lap up those sweet virgin juices!" the fairy exclaims, licking her lips.
<<elseif $assistantAppearance is "pregnant fairy">>
play with her clit and lap up those sweet motherly juices!" the fairy exclaims, licking her lips.
<<elseif $assistantAppearance is "goddess">>
teach her all about being a real woman," the goddess exclaims, rubbing her belly in anticipation.
<<elseif $assistantAppearance is "hypergoddess">>
teach her all about being a real woman," the goddess exclaims, rubbing her massive belly in anticipation.
<<elseif $assistantAppearance is "loli">>
play with her!" The little girl exclaims happily while jumping up and down.
<<elseif $assistantAppearance is "preggololi">>
play with her!" The little girl exclaims happily while caressing her belly.
<<elseif $assistantAppearance is "schoolgirl">>
make out with her. She's cute!" the schoolgirl exclaims.
<<else>>
fuck her virgin holes," she says.
<</if>>
<<elseif $RESSale is "GRI">>
"And I would love to
<<if $assistantAppearance is "monstergirl">>
get my tentacles on those tits," the monstergirl exclaims.
<<elseif $assistantAppearance is "shemale">>
fuck those titties," the shemale exclaims, and starts to jack off.
<<elseif $assistantAppearance is "amazon">>
put her out to pasture," the amazon exclaims, indicating the skin of milk on her belt.
<<elseif $assistantAppearance is "businesswoman">>
put that cow in the dairy," the businesswoman exclaims.
<<elseif $assistantAppearance is "fairy">>
bounce on those nipples until they fill me with milk!" the fairy exclaims, rubbing her belly.
<<elseif $assistantAppearance is "pregnant fairy">>
bounce on those nipples until my babies are fed!" the fairy exclaims, rubbing her swollen belly.
<<elseif $assistantAppearance is "goddess">>
taste those bountiful breasts," the goddess exclaims, licking her lips.
<<elseif $assistantAppearance is "hypergoddess">>
taste those bountiful breasts," the goddess exclaims, licking her lips.
<<elseif $assistantAppearance is "loli">>
play with her tits!" The little girl exclaims happily while jumping up and down.
<<elseif $assistantAppearance is "preggololi">>
play with her tits!" The little girl exclaims happily while caressing her belly.
<<elseif $assistantAppearance is "schoolgirl">>
suck on those titties!" the schoolgirl exclaims.
<<else>>
make those breasts bounce," she says.
<</if>>
<<elseif $RESSale is "LDE">>
"And I would love to
<<if $assistantAppearance is "monstergirl">>
shove both my cocks up there," the monstergirl exclaims.
<<elseif $assistantAppearance is "shemale">>
fuck that butt even bigger," the shemale exclaims, and starts to jack off.
<<elseif $assistantAppearance is "amazon">>
fist that butthole," the amazon exclaims, and helpfully raises the fist in question.
<<elseif $assistantAppearance is "businesswoman">>
see how many customers that asshole can bear," the businesswoman exclaims.
<<elseif $assistantAppearance is "fairy">>
use that butt as a pillow!," the fairy exclaims.
<<elseif $assistantAppearance is "pregnant fairy">>
see if I can impregnate her butt!," the fairy exclaims.
<<elseif $assistantAppearance is "goddess">>
see just how obedient she really is," the goddess exclaims, flexing a hand for emphasis.
<<elseif $assistantAppearance is "hypergoddess">>
see just how obedient she really is," the goddess exclaims, flexing a hand for emphasis.
<<elseif $assistantAppearance is "loli">>
play with her big butt!" The little girl exclaims happily while jumping up and down.
<<elseif $assistantAppearance is "preggololi">>
play with her big butt!" The little girl exclaims happily while caressing her belly.
<<elseif $assistantAppearance is "schoolgirl">>
lick her big soft behind," the schoolgirl exclaims, and sticks out her tongue.
<<else>>
fuck that ass," she says.
<</if>>
<<elseif $RESSale is "TGA">>
"And I would love to
<<if $assistantAppearance is "monstergirl">>
shove both my cocks up her virgin anus," the monstergirl exclaims.
<<elseif $assistantAppearance is "shemale">>
fuck that virgin asshole," the shemale exclaims, and starts to jack off.
<<elseif $assistantAppearance is "amazon">>
finger fuck her virgin ass," the amazon exclaims, and helpfully raises the fingers in question.
<<elseif $assistantAppearance is "businesswoman">>
sell her anal virginity to the highest bidder," the businesswoman exclaims.
<<elseif $assistantAppearance is "fairy">>
give the dick a great big hug and suckle out all the precum!" the fairy exclaims, rubbing her legs together.
<<elseif $assistantAppearance is "pregnant fairy">>
play meet the baby! ...Well, maybe just with you, <<if ($PC.title is 0)>>Big Sis.<<else>>Big Bro." the fairy exclaims, rubbing her legs together.
<<elseif $assistantAppearance is "goddess">>
see her put that dick to work," the goddess exclaims, one sultry finger at her lips.
<<elseif $assistantAppearance is "hypergoddess">>
see her put that dick to work," the goddess exclaims, one sultry finger at her lips.
<<elseif $assistantAppearance is "loli">>
play with her dick!" The little girl exclaims happily while jumping up and down.
<<elseif $assistantAppearance is "preggololi">>
get that dick in me!" The little girl exclaims happily while caressing her belly and licking her lips.
<<elseif $assistantAppearance is "schoolgirl">>
suck that dick," the schoolgirl exclaims, and sticks out her tongue.
<<else>>
train that body," she says.
<</if>>
<<else>>
"And I love to fuck futas!"
<<if $assistantAppearance is "monstergirl">>
she shouts, dicks painfully erect.
<<elseif $assistantAppearance is "shemale">>
she shouts, cock painfully erect.
<<elseif $assistantAppearance is "amazon">>
she howls, and then adds more quietly, "A-and get fucked by futas."
<<elseif $assistantAppearance is "businesswoman">>
she exclaims, and then blushes furiously.
<<elseif ($assistantAppearance is "fairy") or ($assistantAppearance is "pregnant fairy")>>
she exclaims, flying circles around you.
<<elseif $assistantAppearance is "goddess">>
she exclaims, awestruck with anticipation.
<<elseif $assistantAppearance is "hypergoddess">>
she exclaims, awestruck with anticipation.
<<elseif $assistantAppearance is "loli">>
she exclaims, then blushes beet red when she realizes what she said.
<<elseif $assistantAppearance is "preggololi">>
she exclaims, rubbing her bulging belly with anticipation.
<<elseif $assistantAppearance is "schoolgirl">>
she exclaims, bouncing with excitement.
<<else>>
she exclaims.
<</if>>
<</if>>
"Ahem. I have stored the confirmation code, <<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," she notes. "If you wish to take advantage of this promotion, use the slave buying menu to navigate to the appropriate school next week. I have appended a note to that school's entry to remind you."
<</if>>
<</if>>
<</nobr>>\
|
r3d/fc
|
src/uncategorized/resSale.tw
|
tw
|
bsd-3-clause
| 13,610
|