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:: Hole Workaround <<set $activeSlave.assignment to "work a glory hole">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
r3d/fc
src/uncategorized/holeWorkaround.tw
tw
bsd-3-clause
291
:: Household Liquidator [nobr] <<set $nextButton to "Back", $nextLink to "Buy Slaves", $returnTo to "Buy Slaves", $showEncyclopedia to 1, $encyclopedia to "Household Liquidations">> <<if random(1,100) > 50>> The household liquidator is offering a set of siblings for sale. As usual, you will only be permitted to insp...
r3d/fc
src/uncategorized/householdLiquidator.tw
tw
bsd-3-clause
5,435
:: Import Rule [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Rules Assistant">> //Paste the code into the text box and click Apply// <br><br> <span id = "import"> </span> <<set $tempRule to "">> <<textbox "$tempRule" $tempRule>> <<link "Apply">> <<if (def $tempRule) && ($tempRule isnot "")>> <<set ...
r3d/fc
src/uncategorized/importRule.tw
tw
bsd-3-clause
829
:: Increment Piercings <<if $activeSlave.nipplesPiercing < 2>> <<set $activeSlave.nipplesPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $activeSlave.clitPiercing < 2>> <<set $activeSlave.clitPiercing += 1>> <<set $cash -= $modCost>> <<set $degradation += 1>> <</if>> <<if $act...
r3d/fc
src/uncategorized/incrementPiercings.tw
tw
bsd-3-clause
1,982
:: JE slave dispute <<nobr>> <<set $nextLink to "RIE Eligibility Check">> <<set $returnTo to "RIE Eligibility Check">> <<set $nextButton to "Continue">> <<set $event to $justiceEvents.pluck()>> <<if $event is "slave deal">> <<set $contractCost to 5000>> <<set $activeSlaveOneTimeMinAge to 24>> <<set $activeSlaveO...
r3d/fc
src/uncategorized/jeSlaveDispute.tw
tw
bsd-3-clause
30,046
:: Law Compliance [nobr] <<set $gingering to 0>> <<set $gingeringDetected to 0>> <<set $gingeringDetection to 0>> <<set $toSearch to $activeSlave.origin>> <<if $toSearch == 0>><<set $toSearch to "unset">><</if>> <<if $HonestySMR == 1>> <<elseif $toSearch.indexOf("Shelter") != -1>> <<else>> <<set $beforeGingering to ...
r3d/fc
src/uncategorized/lawCompliance.tw
tw
bsd-3-clause
23,337
:: Madam Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Brothel">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Madams">> <<for _i to 0;_i < $slaves.length;_i++>> <<if $Madam.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Madam. <<set $slaves[_i]....
r3d/fc
src/uncategorized/madamSelect.tw
tw
bsd-3-clause
663
:: Madam Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Madam") && ($slaves[$i].ID != $Madam.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ...
r3d/fc
src/uncategorized/madamWorkaround.tw
tw
bsd-3-clause
1,173
:: Main [nobr] <<if $ver.contains("0.9") or $ver.contains("0.8") or $ver.contains("0.7") or $ver.contains("0.6")>> <<if ($ver != "0.9.7") && ($ver != "0.9.8") && ($ver != "0.9.9") && ($ver != "0.9.10")>> ''@@color:red;INCOMPATIBLE SAVE WARNING:@@'' your saved game was created using version $ver and you are using ve...
r3d/fc
src/uncategorized/main.tw
tw
bsd-3-clause
13,470
:: Manage Arcology [nobr] <<set $nextButton to "Back">> <<set $nextLink to "Main">> <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater to 1]]// </center> <</if>> <<set $showEncyclopedia to 0>> <<include "Arcology Description">> <br><br> __Arcology Ownership__ You own ''$arcol...
r3d/fc
src/uncategorized/manageArcology.tw
tw
bsd-3-clause
13,210
:: Manage Penthouse [nobr] <<if $cheatMode == 1>> <center> //[[Cheat Edit Arcology|MOD_Edit Arcology Cheat][$cheater to 1]]// </center> <</if>> <<set $showEncyclopedia to 0>> <<include "Office Description">> <<if $PC.career is "mercenary">> You look back at the rifle. It could never hold a zero, and would fail to f...
r3d/fc
src/uncategorized/managePenthouse.tw
tw
bsd-3-clause
12,976
:: Master Suite [nobr] <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Master Suite">> <<if $masterSuiteName != "the Master Suite">> <<set $masterSuiteNameCaps to $masterSuiteName.replace("the ", "The ")>> <</if>> <<set $masterSuiteAverageEnergy = 0, $masterSuiteSlaves = 0, _masterSuiteAverageC...
r3d/fc
src/uncategorized/masterSuite.tw
tw
bsd-3-clause
26,451
:: Master Suite Report [nobr] <<set $legendaryAbolitionistID = 0, $masterSuiteAverageEnergy = 0, $masterSuiteSlaves = 0, _masterSuiteAverageCum = 0, _masterSuiteAverageDick = 0, _masterSuiteAverageDom = 0, _masterSuiteAverageMilk = 0, _masterSuiteAveragePreg = 0, _masterSuiteAverageSadism = 0, _masterSuitePregnantSla...
r3d/fc
src/uncategorized/masterSuiteReport.tw
tw
bsd-3-clause
18,814
:: Matchmaking [nobr] <<set $nextButton to "Back", $nextLink to "Main">> <<if $subSlave == 0>> <<SlaveTitle $eventSlave>> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $eventSlave 2 0>> </div> <</if>> /* 000-...
r3d/fc
src/uncategorized/matchmaking.tw
tw
bsd-3-clause
32,730
:: Milking Workaround <<set $activeSlave.assignment to "get milked">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
r3d/fc
src/uncategorized/milkingWorkaround.tw
tw
bsd-3-clause
287
:: Milkmaid Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Dairy">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Milkmaids">> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Milkmaid.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Milkmaid. <<set ...
r3d/fc
src/uncategorized/milkmaidSelect.tw
tw
bsd-3-clause
762
:: Milkmaid Workaround [nobr] <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Milkmaid") && ($slaves[$i].ID != $Milkmaid.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.lengt...
r3d/fc
src/uncategorized/milkmaidWorkaround.tw
tw
bsd-3-clause
1,195
:: minor injury response [nobr] <<if $arcologies[0].FSDegradationist > 20>> She carries on, knowing that in your degradationist arcology, this is accepted behavior. <<elseif $arcologies[0].FSPaternalist > 20>> <<if ($AProsperityCap >= 60) && (random(1,100) > 50)>> The security drones successfully detain him and o...
r3d/fc
src/uncategorized/minorInjuryResponse.tw
tw
bsd-3-clause
1,969
:: Mod_Backwards Compatibility <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Main">> <<set $returnTo to "Main">> <<if ndef $RulesID>> <<set $RulesID to 3>> <<include "Init Rules">> <<else>> <<for _i to 0; _i < $defaultRules.length; _i++>> <<if ndef $defaultRules[_i].standardReward>> <<...
r3d/fc
src/uncategorized/mod_BackwardsCompatibility.tw
tw
bsd-3-clause
48,220
:: Mother Daughter Workaround Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence. <<AddSlave $activeSlave>> <<set _secondSlave to clone($activeSlave)>> <<unset $activeSlave>> <<NationalityToName _secondSlave>> <<NationalityToAccent _secondSlave>> <<set _secondSlave.I...
r3d/fc
src/uncategorized/motherDaughterWorkaround.tw
tw
bsd-3-clause
2,736
:: Neighbor Description [nobr] <br>&nbsp;&nbsp;&nbsp;&nbsp; ''$arcologies[$i].name'' is located to the $arcologies[$i].direction of your arcology. It is governed by <<switch $arcologies[$i].government>> <<case "elected officials">> elected officials, periodically paralyzing its development. <<case "a committee">> a...
r3d/fc
src/uncategorized/neighborDescription.tw
tw
bsd-3-clause
20,862
:: Neighbor Interact [nobr] <<set $nextLink to "Manage Arcology">> <<set $nextButton to "Back">> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].direction == $activeArcology.direction>> <<set $arcologies[$i] = $activeArcology>><<break>> <</if>> <</for>> <<if $buyArcologyDirection != 0>> <<f...
r3d/fc
src/uncategorized/neighborInteract.tw
tw
bsd-3-clause
12,694
:: Neighbors Development [nobr] <<set $averageProsperity to 0>> <<set $seed to 0>> <<for $i to 0; $i < $arcologies.length; $i++>> <<if $arcologies[$i].prosperity < 10>> <<set $arcologies[$i].prosperity to 10>> <</if>> <<set $averageProsperity += $arcologies[$i].prosperity>> <<set $seed += 1>> <</for>> <<set $ave...
r3d/fc
src/uncategorized/neighborsDevelopment.tw
tw
bsd-3-clause
109,925
:: Neighbors FS Adoption [nobr] $arcologies[$i].name is prosperous enough that <<switch $arcologies[$i].government>> <<case "elected officials">> its elected officials consider <<case "a committee">> the committee that controls it considers <<case "an oligarchy" "your trustees">> its leading citizens consider <<c...
r3d/fc
src/uncategorized/neighborsFSAdoption.tw
tw
bsd-3-clause
63,079
:: New Game Plus <<nobr>> <<set $ui to "start">> <<set $slavesToImport to 0>> <<if ndef $slavesToImportMax>> <<set $slavesToImportMax = 5>> <</if>> <<if $ver.indexOf("0.9") == -1>> <<silently>> <<include "Mod_Backwards Compatibility">> <</silently>> <</if>> You have the funds to bring $slavesToImportMax slaves wi...
r3d/fc
src/uncategorized/newGamePlus.tw
tw
bsd-3-clause
2,382
:: Next Slave In Line <<silently>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<set $activeSlave to {}>> <<break>> <</if>> <</for>> <<if $place is $slavesInLine.length-1>> <<set $activeSlave to $slavesInLine[0]>> <<else>> <<set $act...
r3d/fc
src/uncategorized/nextSlaveInLine.tw
tw
bsd-3-clause
408
:: Next Week <<silently>> <<if $rivalOwner != 0>> <<set _SL = $arcologies.length>> <<for _i = 0; _i < _SL; _i++>> <<if $arcologies[_i].rival == 1>> <<set $rivalOwner = $arcologies[_i].prosperity>> <</if>> <</for>> <</if>> <<if $playerAging != 0>> <<set $PC.birthWeek += 1>> <<if $PC.physicalAge >= 55 && ($PC...
r3d/fc
src/uncategorized/nextWeek.tw
tw
bsd-3-clause
10,716
:: NGP Workaround <<if $slavesToImport == 1>> <<set $activeSlave.assignment to "be imported">> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "New Game Plus">> <<else>> <<set $activeSlave.assignment t...
r3d/fc
src/uncategorized/ngpWorkaround.tw
tw
bsd-3-clause
520
:: Nurse Select <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Clinic">> <<set $showEncyclopedia to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $Nurse.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is serving as your Nurse. <<set $slaves[_i].assignment to "be the Nurse">> ...
r3d/fc
src/uncategorized/nurseSelect.tw
tw
bsd-3-clause
648
:: Nurse Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "be the Nurse") && ($slaves[$i].ID != $Nurse.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ...
r3d/fc
src/uncategorized/nurseWorkaround.tw
tw
bsd-3-clause
1,172
:: Office Description [nobr] &nbsp;&nbsp;&nbsp;&nbsp;//You are at your desk in your penthouse office. It has a glass top interface from which you can rule over $arcologies[0].name; $assistantName's avatar is visible in one corner. <<include "Personal Assistant Appearance">> <<if $clubAdsSpending >= 5000>> A corner...
r3d/fc
src/uncategorized/officeDescription.tw
tw
bsd-3-clause
10,266
:: Options [nobr] <<set $showEncyclopedia to 0>> <<set $slavesForImport to []>> This save was created using FC version $ver. <br><br> Genetics array test: <<link "Run Test">><<goto "test genetics">><</link>> <br><br> <<if ($autosave == 0)>> End of week autosaving is currently @@color:red;DISABLED@@. [[Enable|Optio...
r3d/fc
src/uncategorized/options.tw
tw
bsd-3-clause
9,618
:: P bioreactor perfected <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $bioreactorsAnnounced to 1>> <<set $activeSlave to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "work in the dairy">> <<if $slaves[$i].boobs > 24000>> <<i...
r3d/fc
src/uncategorized/pBioreactorPerfected.tw
tw
bsd-3-clause
11,771
:: P collaboration choice <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <</nobr>>\ \ Your next communication from the Daughters of Liberty is a request for a live video call. You accept and are surprised to be confronted by $traitor.slaveName's face. She looks very dif...
r3d/fc
src/uncategorized/pCollaborationChoice.tw
tw
bsd-3-clause
1,813
:: P Corp Announcement <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $corpAnnounced to 1>> <</nobr>>\ \ You never understood the power of money until accumulating so much of it yourself. If you were to try to explain it to someone without that power, you would e...
r3d/fc
src/uncategorized/pCorpAnnouncement.tw
tw
bsd-3-clause
1,394
:: P coup aftermath [nobr] <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $rivalOwner to 0>> <<set $rivalryPower to 0>> <<if $rivalryFS == 0>> <<set $hostage to 0>> <<set $hostageAnnounced to 0>> <</if>> <<set _num = random(0,99)>> <<if $mer...
r3d/fc
src/uncategorized/pCoupAftermath.tw
tw
bsd-3-clause
6,492
:: P coup collaboration You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup. Armed rebels are running unchecked down the corridors. <<if $...
r3d/fc
src/uncategorized/pCoupCollaboration.tw
tw
bsd-3-clause
1,532
:: P defense fears <<nobr>> <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <</nobr>>\ \ A deputation of slaveowning citizens comes to see you. Though they haven't experienced anything so disturbing as your dealings with the Daughters of Liberty, rumor...
r3d/fc
src/uncategorized/pDefenseFears.tw
tw
bsd-3-clause
2,851
:: P FS Announcement [nobr] <<set $nextButton to "Continue", $nextLink to "Random Nonindividual Event">> <<set $FSAnnounced to 1>> <<set $FSCredits += 1>> The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the li...
r3d/fc
src/uncategorized/pFSAnnouncement.tw
tw
bsd-3-clause
1,307
:: P hostage acquisition [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<set $hostageRescued to 0>> <<set $activeSlave to $hostage>> <<set $activeSlave.ID += 55555>> <<AddSlave $activeSlave>> $activeSlave.slaveName, once <<switch $PC.career>> <<c...
r3d/fc
src/uncategorized/pHostageAcquisition.tw
tw
bsd-3-clause
55,248
:: P invasion [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $invasionVictory to 1>> The day that wasn't supposed to come is here. The troubled little country next door is falling apart. Last month, its stock market collapsed. Last w...
r3d/fc
src/uncategorized/pInvasion.tw
tw
bsd-3-clause
8,312
:: P mercenaries <<nobr>> <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $mercenaries to 0>> <<set $mercenariesTitle to "mercenaries">> <</nobr>>\ \ Another wave of security hysteria is sweeping the Free Cities. And this time, it's not based o...
r3d/fc
src/uncategorized/pMercenaries.tw
tw
bsd-3-clause
3,227
:: P Mercs Help Corp <<nobr>> <<set $nextButton to " ">> <<set $nextLink to "Random Nonindividual Event">> <<set $nextButton to "Continue">> <<set $mercenariesHelpCorp to -1>> <</nobr>>\ \ Your weekly meeting with your $mercenariesTitle commander finishes with unusual speed. With the arcology owner who set the Da...
r3d/fc
src/uncategorized/pMercsHelpCorp.tw
tw
bsd-3-clause
3,238
:: P raid invitation <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $PRraid to 0>> <<set $PRraidTarget to 0>> <</nobr>>\ \ The former country whose citizens launched the ultimately futile attack on the arcology has continued to degenerate. After a series of civil...
r3d/fc
src/uncategorized/pRaidInvitation.tw
tw
bsd-3-clause
2,553
:: P raid result [nobr] <<set $nextButton to "Continue", $nextLink to "Random Nonindividual Event">> <<set $PRaid to 0>> As your VTOL craft carries you and your mercenaries out towards an area ideal for a quick raid on the refugee bands, the sensors begin to reveal that there are actually many more bands than you or...
r3d/fc
src/uncategorized/pRaidResult.tw
tw
bsd-3-clause
5,059
:: P rival initiation <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "Scheduled Event">> <<set $rivalOwner to 0>> <<set $rivalOwnerEnslaved to 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].prestigeDesc is "You bankrupted and enslaved her in revenge fo...
r3d/fc
src/uncategorized/pRivalInitiation.tw
tw
bsd-3-clause
6,109
:: P rivalry hostage [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Nonrandom Event">> <<set $hostageAnnounced to 1>> <<set $activeSlave to $hostage>> <<set $activeSlave.origin to "You were acquainted with her before you were an arcology owner; your rival tried to use her to manipulate you, but you re...
r3d/fc
src/uncategorized/pRivalryHostage.tw
tw
bsd-3-clause
17,113
:: P rivalry victory [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $returnTo to "RIE Eligibility Check">> <<set $rivalOwner to 0>> <<set $rivalryPower to 0>> <<set _num to random(1,99)>> For the first time, you receive a direct call from your rival. You pictured the mom...
r3d/fc
src/uncategorized/pRivalryVictory.tw
tw
bsd-3-clause
24,824
:: P school suggestion [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $schoolSuggestion = 1>> You entertain your most prominent citizens on a regular basis; it's expected, it's good business, and it's occasionally interesting. You're fashionably late again tonight, but t...
r3d/fc
src/uncategorized/pSchoolSuggestion.tw
tw
bsd-3-clause
6,154
:: P slave medic [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $returnTo to "Random Nonindividual Event">> <<set $slaveMedic to 0>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMinAge to $minimumSlaveAge>> <<set $activeSlaveOneTimeMaxAge to 18>> <<include "Gen...
r3d/fc
src/uncategorized/pSlaveMedic.tw
tw
bsd-3-clause
7,457
:: P snatch and grab <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $PSnatch to 0>> <<if $assistantName is "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries. <br><br> "<...
r3d/fc
src/uncategorized/pSnatchAndGrab.tw
tw
bsd-3-clause
3,614
:: P snatch and grab result <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <<set $PSnatch to 0>> <<if $pedo_mode == 1>> <<set $activeSlaveOneTimeMaxAge to $minimumSlaveAge>> <<include "Generate XX Slave">> <<set $activeSlave.origin to "She is your share of a raid on an...
r3d/fc
src/uncategorized/pSnatchAndGrabResult.tw
tw
bsd-3-clause
5,639
:: P traitor message <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Random Nonindividual Event">> <</nobr>>\ \ The month after freeing $traitor.slaveName, you receive another message from the Daughters of Liberty. This one contains a video. It shows $traitor.slaveName sitting quietly at a table, wea...
r3d/fc
src/uncategorized/pTraitorMessage.tw
tw
bsd-3-clause
781
:: PE combat training <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Bodyguard.ID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if>> <</for>> <</nobr>>\ \ <span id="name"><<print "[[$activeSlave.slaveName|Long ...
r3d/fc
src/uncategorized/peCombatTraining.tw
tw
bsd-3-clause
3,055
:: PE concubine interview <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<set $activeSlave to $Concubine>> <<set $oldRep to $rep>> <</nobr>>\ \ You receive an official communication from a popular talk show hosted in one of the old world's st...
r3d/fc
src/uncategorized/peConcubineInterview.tw
tw
bsd-3-clause
17,238
:: PE pit fight <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<if $activeSlave.ID != $Bodyguard.ID>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $Bodyguard.ID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if>> <</for>> <</if>> <<Deadliness $ac...
r3d/fc
src/uncategorized/pePitFight.tw
tw
bsd-3-clause
8,490
:: PE pit fight invite <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $PPit to 0>> <</nobr>>\ \ Gladiatorial combat between slaves has not yet reached the level of social acceptability it once enjoyed in Rome, but it's growing in popularity. For now, most fights are d...
r3d/fc
src/uncategorized/pePitFightInvite.tw
tw
bsd-3-clause
894
:: Personal assistant options [nobr] <<set $nextButton to "Back", $nextLink to "Manage Arcology">> <<if $marketAssistantLimit>><<set $marketAssistantLimit to Math.clamp($marketAssistantLimit, 10000, 10000000)>><</if>> <<if $seeImages == 1>><<AssistantArt 3>><</if>> Seated at your desk, you glance at the visual repr...
r3d/fc
src/uncategorized/personalAssistantOptions.tw
tw
bsd-3-clause
36,035
:: Personal Attention Select [nobr] <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<if ($personalAttentionChanged == 1)>> <<if ($activeSlave.health < -20)>> <<set $trainingRegimen to "look after her">> <<set $personalAttentionChanged to 0>> <<elseif ($activeSlave.behavioralFlaw != "none")>> <<...
r3d/fc
src/uncategorized/personalAttentionSelect.tw
tw
bsd-3-clause
14,478
:: Pit <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<set $returnTo to "Pit">> <<if $pitName != "the Pit">> <<set $pitNameCaps to $pitName.replace("the ", "The ")>> <</if>> <<set $pitSlaves to 0>> <<set $notPitSlaves to 0>> <<for _i to 0; _i < $slaves.length; _i++>> <<if $fighterIDs....
r3d/fc
src/uncategorized/pit.tw
tw
bsd-3-clause
2,421
:: Place In Line <<silently>> <<set $slavesInLine to []>> <<if ($activeSlave.assignmentVisible == 1)>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignmentVisible == 1)>> <<set $slavesInLine.push($slaves[$i])>> <</if>> <</for>> <<else>> <<for $i to 0; $i < $slaves.length; $i++>> <<if ($sl...
r3d/fc
src/uncategorized/placeInLine.tw
tw
bsd-3-clause
605
:: Prestigious Slave <<set $nextButton to "Back">>\ <<set $nextLink to "Buy Slaves">>\ <<set $returnTo to "Buy Slaves">>\ <<set $showEncyclopedia to 1>><<set $encyclopedia to "Slave Schools">>\ \ You check to see if any especially prestigious slaves are on auction. <<if $prestigeAuctioned == 1>>There are none availab...
r3d/fc
src/uncategorized/prestigiousSlave.tw
tw
bsd-3-clause
38,225
:: Previous Slave In Line <<silently>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<set $activeSlave to {}>> <<break>> <</if>> <</for>> <<if $place == 0>> <<set $activeSlave to $slavesInLine[$slavesInLine.length-1]>> <<else>> <<set ...
r3d/fc
src/uncategorized/previousSlaveInLine.tw
tw
bsd-3-clause
412
:: PT Workaround [nobr] &nbsp;&nbsp;&nbsp;&nbsp; <<if $trainingRegimen is "look after her">> ''You care for'' <<else>> ''You train'' <</if>> ''__@@color:pink;$activeSlave.slaveName@@__'' when she isn't otherwise occupied. <<switch $trainingRegimen>> <<case "build her devotion">> <<set $activeSlave.devotion += 6>> ...
r3d/fc
src/uncategorized/ptWorkaround.tw
tw
bsd-3-clause
88,578
:: Public Servant Workaround <<set $activeSlave.assignment to "serve the public">> <<set $activeSlave.choosesOwnAssignment to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $activeSlave.ID == $slaves[$i].ID>> <<set $slaves[$i] to $activeSlave>> <<break>> <</if>> <</for>> <<goto "Main">>
r3d/fc
src/uncategorized/publicServantWorkaround.tw
tw
bsd-3-clause
300
:: random event roll <<set $goto to $events.random()>> <<goto $goto>>
r3d/fc
src/uncategorized/randomEventRoll.tw
tw
bsd-3-clause
72
:: random event select [nobr] <<if $events.length == 0>> <<set $events.push("RE no event")>> <</if>> <<if $eventSlave != 0>> $eventSlave.slaveName has been randomly selected for an event this week. <br><br> <</if>> ''A random event would have been selected from the following:'' <<for $i to 0; $i < $events.length...
r3d/fc
src/uncategorized/randomEventSelect.tw
tw
bsd-3-clause
510
:: Random Individual Event [nobr] <<set $showEncyclopedia to 0>> <<if $eventSlave == 0>> <<if $cheatMode == 1>> ''One of the following slaves would have been selected for a random event:'' <br> <<for $i to 0; $i < $eligibleSlaves.length; $i++>> <<print "[[$eligibleSlaves[$i].slaveName|Random Individual Event][$...
r3d/fc
src/uncategorized/randomIndividualEvent.tw
tw
bsd-3-clause
40,001
:: Random Nonindividual Event <<silently>> <<set $showEncyclopedia to 0>> <<set $events = []>> <<set $RecETSevent = []>> <<set $REFIevent = []>> <<set $PESSevent = []>> <<set $PETSevent = []>> <<set $activeSlave = 0>> <<set $groomSlave = 0>> <<set $brideSlave = 0>> <<set $seed to 0>> <<set $eventSlave to $slaves.ra...
r3d/fc
src/uncategorized/randomNonindividualEvent.tw
tw
bsd-3-clause
34,135
:: RE busy arcade <<set $activeSlave to 0>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $slaves[$i].assignment is "be confined in the arcade">> <<if $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].amp != 1>> <<set $activeSlave to $slaves[$i]>> <</if>> <</if>> <</if>> <</for>> <<if $activeSlave == 0>>...
r3d/fc
src/uncategorized/reBusyArcade.tw
tw
bsd-3-clause
410
:: RE busy brothel [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> $brothelNameCaps is well staffed, and does a busy trade in flesh 24 hours a day. With so many sex slaves in the Free Cities, brothels occupy a functional, nearly mechanical part of the sexual landscape. Free citiz...
r3d/fc
src/uncategorized/reBusyBrothel.tw
tw
bsd-3-clause
4,420
:: RE busy club <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <</nobr>>\ \ The original designers of the modern arcology did not realize how inseparable from slavery their work would become. The club at the social heart of $arcologies[0].name was not meant as a center of th...
r3d/fc
src/uncategorized/reBusyClub.tw
tw
bsd-3-clause
2,783
:: RE busy dairy <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <</nobr>>\ \ $dairyNameCaps is working away steadily. Its high-quality product @@color:green;reflects well on you,@@<<set $rep += 100>> you muse one day as you inspect the premises. The gentle pneumatic sounds o...
r3d/fc
src/uncategorized/reBusyDairy.tw
tw
bsd-3-clause
3,690
:: RE busy servants quarters [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> Your penthouse is very well staffed with servants. The trend in modern buildings is to design around automatic cleaning systems. Dusting, mopping, and polishing are no longer really necessary when machin...
r3d/fc
src/uncategorized/reBusyServantsQuarters.tw
tw
bsd-3-clause
2,224
:: RE devotees [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $slaves[0] 2 0>><<SlaveArt $slaves[1] 2 0>><<SlaveArt $slaves[2] 2 0>><<SlaveArt $slaves[3] 2 0>><</if>> */ <<if $seeImages == 1>> <div class="imageRef medImg"...
r3d/fc
src/uncategorized/reDevotees.tw
tw
bsd-3-clause
2,981
:: RE FSEgyptianRevivalist acquisition /* Written and coded by Boney M */ <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $returnTo to "RIE Eligibility Check">> <<set $showEncyclopedia to 1>><<set $encyclopedia to "Enslaving People">> <<set $contractCost to 3000>> <<inclu...
r3d/fc
src/uncategorized/reFSEgyptianRevivalistAcquisition.tw
tw
bsd-3-clause
3,091
:: RE FSEgyptianRevivalist acquisition workaround /* Written and coded by Boney M */ They arrive hand-in-hand and don't let go of each other until the end of the enslavement process, and even after they break their grip and undress at your instruction, their eyes never stray far from each other. With a closer look at ...
r3d/fc
src/uncategorized/reFSEgyptianRevivalistAcquisitionWorkaround.tw
tw
bsd-3-clause
3,968
:: RE FS nonconformist [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $returnTo to "RIE Eligibility Check">> <<set $FSNonconformist to $FSNonconformistEvents.random()>> <<if $arcologies[0].FSRestart != "unset">> A group of the Societal Elite arrive at your penthouse and a...
r3d/fc
src/uncategorized/reFSNonconformist.tw
tw
bsd-3-clause
35,208
:: RE former abolitionist <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $legendaryAbolitionistID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if>...
r3d/fc
src/uncategorized/reFormerAbolitionist.tw
tw
bsd-3-clause
8,045
:: RE legendary balls <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $legendaryBallsID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if>> <</for>>...
r3d/fc
src/uncategorized/reLegendaryBalls.tw
tw
bsd-3-clause
6,033
:: RE legendary cow <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $legendaryCowID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if>> <</for>> <<e...
r3d/fc
src/uncategorized/reLegendaryCow.tw
tw
bsd-3-clause
5,866
:: RE legendary entertainer <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $legendaryEntertainerID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if...
r3d/fc
src/uncategorized/reLegendaryEntertainer.tw
tw
bsd-3-clause
4,522
:: RE legendary whore <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "RIE Eligibility Check">> <<if $legendaryFacility == 1>> <<for $i to 0; $i < $slaves.length; $i++>> <<if $legendaryWhoreID == $slaves[$i].ID>> <<set $activeSlave to $slaves[$i]>> <</if>> <</for>>...
r3d/fc
src/uncategorized/reLegendaryWhore.tw
tw
bsd-3-clause
4,536
:: RE nickname <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<if $seed == 1>> <<set $returnTo to "RIE Eligibility Check">> <<else>> <<set $returnTo to "Next Week">> <</if>> <<set $activeSlave to $eventSlave>> /* NICKNAME QUALIFICATION CHECKS */ <<set $qualifiedNicknames to []>> <<if...
r3d/fc
src/uncategorized/reNickname.tw
tw
bsd-3-clause
79,460
:: RE no event [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "Next Week">> <<set $activeSlave to $eventSlave>> <<set $activeSlave.devotion += 3>> <<set $activeSlave.trust += 3>> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */ <<if $seeI...
r3d/fc
src/uncategorized/reNoEvent.tw
tw
bsd-3-clause
870
:: RE rebels <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set _i to $slaves.length-2>> <<set _j to $slaves.length-1>> <</nobr>>\ \ You have a rebel problem. $slaves[_i].slaveName and $slaves[_j].slaveName are both unbroken, and they seem to draw strength from each other....
r3d/fc
src/uncategorized/reRebels.tw
tw
bsd-3-clause
3,247
:: RE relative recruiter [nobr] <<set $nextButton to "Continue", $nextLink to "RIE Eligibility Check", $returnTo to "RIE Eligibility Check">> <<if $familyTesting == 1>> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $eventSlave 2 0>><</if>> */ <<if $seeImages == 1>> <div class="imageRef medImg"> <...
r3d/fc
src/uncategorized/reRelativeRecruiter.tw
tw
bsd-3-clause
47,012
:: RE shower punishment <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "AS Dump">> <<set $returnTo to "Next Week">> <<set $activeSlave to $eventSlave>> <<if $HGSuite == 1>> Looking in on your Head Girl in her suite, you hear her private shower running and head that way. Through the thick steam the s...
r3d/fc
src/uncategorized/reShowerPunishment.tw
tw
bsd-3-clause
11,431
:: RE standard punishment [nobr] <<set $activeSlave to $eventSlave>> <<set $nextButton to "Continue", $nextLink to "AS Dump", $returnTo to "Next Week">> /* 000-250-006 */ /* <<if $seeImages == 1>><<SlaveArt $activeSlave 2 0>><</if>> */ <<if $seeImages == 1>> <div class="imageRef medImg"> <<SlaveArt $acti...
r3d/fc
src/uncategorized/reStandardPunishment.tw
tw
bsd-3-clause
25,948
:: RecETS [nobr] <<if $activeSlave == 0>> <<set $activeSlave to $eventSlave>> <<if $cheatMode == 1>> ''A random two slave recruitment event would have been selected from the following:'' <br> <<for _i to 0; _i < $RecETSevent.length; _i++>> <<print "[[$RecETSevent[_i]|RecETS][$RecETSevent to $RecETSevent[" + _...
r3d/fc
src/uncategorized/recETS.tw
tw
bsd-3-clause
27,990
:: RecETS workaround [nobr] <<switch $RecETSevent>> <<case "addict mother daughter">> Despite herself, she sobs with relief when you agree. She offers to <<if $PC.dick == 1>>suck you off<<else>>eat you out<</if>> while you complete the necessary legalities, but instead you idly place a big dose of aphrodisiac on you...
r3d/fc
src/uncategorized/recETSWorkaround.tw
tw
bsd-3-clause
13,115
:: Recruiter Select <<nobr>> <<set $nextButton to "Back to Main">> <<set $nextLink to "Main">> <<for _i to 0;_i < $slaves.length;_i++>> <<if $Recruiter.ID == $slaves[_i].ID>> ''__@@color:pink;$slaves[_i].slaveName@@__'' is recruiting girls. <<set $slaves[_i].assignment to "recruit girls">> <<set $slaves[_i].assig...
r3d/fc
src/uncategorized/recruiterSelect.tw
tw
bsd-3-clause
3,495
:: Recruiter Workaround <<for $i to 0; $i < $slaves.length; $i++>> <<if ($slaves[$i].assignment is "recruit girls") && ($slaves[$i].ID != $Recruiter.ID)>> <<set $slaves[$i].assignment to "rest">> <<set $slaves[$i].assignmentVisible to 1>> <<break>> <</if>> <</for>> <<for $i to 0; $i < $slaves.length; $i++...
r3d/fc
src/uncategorized/recruiterWorkaround.tw
tw
bsd-3-clause
556
:: REM fluctuations [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<if ($REM == 1)>> <<set $REM to either("revel", "antislavery terrorism", "tainted drugs", "new free city", "speculation", "medical breakthrough")>> <<else>> <<set $REM to either("bankruptcy", "refugee boat", "...
r3d/fc
src/uncategorized/remFluctuations.tw
tw
bsd-3-clause
16,801
:: REM merger [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $slaveCompany to either("slaves", "capture", "entrapment")>> <<set $trainingCompany to either("training", "drug", "surgical")>> <<if $marketAssistantAnnounced>>Your market assistant<<elseif $assistantName is "yo...
r3d/fc
src/uncategorized/remMerger.tw
tw
bsd-3-clause
5,928
:: Remote Surgery [nobr] <<set $nextButton to "Continue">> <<set $nextLink to "Slave Interact">> <<set $surgeryType to 0>> <<set $showEncyclopedia to 1>><<set $encyclopedia to "The Remote Surgery">> $activeSlave.slaveName is lying strapped down on the table in your <<if $surgeryUpgrade == 1>>heavily upgraded and cus...
r3d/fc
src/uncategorized/remoteSurgery.tw
tw
bsd-3-clause
98,641
:: Rename <<nobr>> <<set $nextButton to "Back">> <<set $nextLink to "Slave Interact">> <<if $activeSlave.fetish is "mindbroken">> She doesn't even recognize that she's been renamed. It simply does not register. <<elseif ($oldName is $activeSlave.birthName) && ($activeSlave.devotion > 50)>> She accepts her new name...
r3d/fc
src/uncategorized/rename.tw
tw
bsd-3-clause
1,962
:: RES Failure <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "Scheduled Event">> <<set $returnTo to "Scheduled Event">> <<if ($TSS.schoolPresent == 1) && ($TSS.schoolProsperity <= -10)>> <<set $RESFailure to "TSS">> <<elseif ($GRI.schoolPresent == 1) && ($GRI.schoolProsperity <= -10)>> <<set $RESFa...
r3d/fc
src/uncategorized/resFailure.tw
tw
bsd-3-clause
32,644
:: RES Move [nobr] <<set $nextButton to "Continue", $nextLink to "RIE Eligibility Check">> <<set $RESMove to $RESMove.random()>> <<if $RESMove is "TSS">> You receive a personal call from a senior representative of The Slavegirl School. "$PCName," he says without preamble, "The Slavegirl School would like to open a...
r3d/fc
src/uncategorized/resMove.tw
tw
bsd-3-clause
16,728
:: RES Sale <<nobr>> <<set $nextButton to "Continue">> <<set $nextLink to "RIE Eligibility Check">> <<set $RESSale to $RESSale.random()>> <<if $RESSale is "TSS">> <<set $TSS.schoolSale to 1>> <<elseif $RESSale is "GRI">> <<set $GRI.schoolSale to 1>> <<elseif $RESSale is "SCP">> <<set $SCP.schoolSale to 1>> <<else...
r3d/fc
src/uncategorized/resSale.tw
tw
bsd-3-clause
13,610