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UAnimationSharingManager::Tick
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
void Tick ( float DeltaTime )
[]
UAnimationSharingManager::UnregisterActor
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Unregisters actor with the animation sharing system
AnimationSharing
void UnregisterActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor )
[]
UAnimationSharingManager::UnregisterAllActors
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ensures all currently registered actors are removed
AnimationSharing
void UnregisterAllActors()
[]
UAnimationSharingManager::UpdateSignificanceForActorHandle
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Update cached significance for registered actor
AnimationSharing
void UpdateSignificanceForActorHandle ( uint32 InHandle, float InValue )
[]
UAnimationSharingManager
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAnimationSharingManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<TObject...", "name": "PerSkeletonData", "description": "Sharing data required for the unique Skeleton setups" }, { "type": "FAnimationShari...", "name": "ScalabilitySettings", "description": "Platform specific scalability settings" }, { "type": "TArray<TObject.....
UAnimationSharingSetup::UAnimationSharingSetup
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingSetup.h
AnimationSharing
UAnimationSharingSetup ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimationSharingSetup
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingSetup.h
The Animation Sharing Setup asset contains all the information that will be shared across the specified Actors
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, Blueprintable, Config=Engine) class UAnimationSharingSetup : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "FAnimationShari...", "name": "ScalabilitySettings", "description": "" }, { "type": "TArray<FPerSke...", "name": "SkeletonSetups", "description": "" } ]
UAnimationSharingStateProcessor::GetAnimationStateEnum
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=AnimationSharing) [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetAnimationStateEnum()
[]
UAnimationSharingStateProcessor::GetAnimationStateEnum_Implementation
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetAnimationStateEnum_Implementation()
[]
UAnimationSharingStateProcessor::GetAnimationStateEnum_Internal
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetAnimationStateEnum_Internal()
[]
UAnimationSharingStateProcessor::ProcessActorState_Implementation
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
virtual void ProcessActorState_Implementation ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess )
[]
UAnimationSharingStateProcessor::ProcessActorState
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=AnimationSharing) void ProcessActorState ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess )
[]
UAnimationSharingStateProcessor::ProcessActorState_Internal
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
virtual void ProcessActorState_Internal ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess )
[]
UAnimationSharingStateProcessor
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UAnimationSharingStateProcessor : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TSoftObjectPtr<...", "name": "AnimationStateEnum", "description": "" } ]
UAnimationSharingStateProcessor::ProcessActorStates
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h
AnimationSharing
virtual void ProcessActorStates ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutStates, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & CurrentStates, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OnDemandStates, [TArray](API\Runtime\Core\Containers\TArray)< bool > & ShouldProcessFlags )
[]
UAnimSharingAdditiveInstance::UAnimSharingAdditiveInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
UAnimSharingAdditiveInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimSharingAdditiveInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UAnimSharingAdditiveInstance : public [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance)
[ { "type": "TWeakObjectPtr<...", "name": "AdditiveAnimation", "description": "" }, { "type": "float", "name": "Alpha", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "BaseComponent", "description": "" }, { "type": "bool", "name": "bStateBool", ...
UAnimSharingInstance::BeginDestroy
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.
AnimationSharing
virtual void BeginDestroy()
[]
UAnimSharingInstance::CalculateBlendTime
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves the blend-time for this specific state
AnimationSharing
float CalculateBlendTime ( uint8 StateIndex ) const
[]
UAnimSharingInstance::DeterminePermutationIndex
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Determines a permutation index for the given actor and state
AnimationSharing
uint32 DeterminePermutationIndex ( uint32 ActorIndex, uint8 State ) const
[]
UAnimSharingInstance::DetermineStateForActor
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
This uses the StateProcessor to determine the state index the actor is currently in
AnimationSharing
uint8 DetermineStateForActor ( uint32 ActorIndex, bool & bShouldProcess )
[]
UAnimSharingInstance::DoAnyActorsRequireTicking
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
template<typename InstanceType> bool DoAnyActorsRequireTicking ( const InstanceType & Instance )
[]
UAnimSharingInstance::FreeAdditiveInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Frees up an Additive Animation instance and resets it state
AnimationSharing
void FreeAdditiveInstance ( uint8 StateIndex, [FAdditiveAnimationInstance](API\Plugins\AnimationSharing\FAdditiveAnimationInstance) * Instance )
[]
UAnimSharingInstance::FreeBlendInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Frees up a Blend instance and resets its state
AnimationSharing
void FreeBlendInstance ( [FTransitionBlendInstance](API\Plugins\AnimationSharing\FTransitionBlendInstance) * Instance )
[]
UAnimSharingInstance::RemoveAdditiveInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
void RemoveAdditiveInstance ( int32 InstanceIndex )
[]
UAnimSharingInstance::RemoveBlendInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Removal functions which also make sure that indices of other data-structres are correctly remapped
AnimationSharing
void RemoveBlendInstance ( int32 InstanceIndex )
[]
UAnimSharingInstance::RemoveComponent
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
void RemoveComponent ( int32 ComponentIndex )
[]
UAnimSharingInstance::RemoveFromCurrentBlend
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Removal functions which also make sure the actor is set to the correct leader pose component
AnimationSharing
void RemoveFromCurrentBlend ( int32 ActorIndex )
[]
UAnimSharingInstance::RemoveFromCurrentOnDemand
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
void RemoveFromCurrentOnDemand ( int32 ActorIndex )
[]
UAnimSharingInstance::RemoveOnDemandInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
void RemoveOnDemandInstance ( int32 InstanceIndex )
[]
UAnimSharingInstance::SetComponentTick
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Sets the whether or not any of the follower components are visible
AnimationSharing
void SetComponentTick ( uint8 StateIndex, uint32 ComponentIndex )
[]
UAnimSharingInstance::KickoffInstances
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Kicks off the blend and on-demand instances at the end of the current frame tick, this sets up the blend instance with the correct components to blend between
AnimationSharing
void KickoffInstances()
[]
UAnimSharingInstance::SetComponentUsage
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Marks the component as either used/not-used, this is used to disable ticking of components which are not in use
AnimationSharing
void SetComponentUsage ( bool bUsage, uint8 StateIndex, uint32 ComponentIndex )
[]
UAnimSharingInstance::SetLeaderComponentForActor
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Sets up all components of an actor to be followers of Component
AnimationSharing
void SetLeaderComponentForActor ( uint32 ActorIndex, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component )
[]
UAnimSharingInstance::SetMasterComponentForActor
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Deprecated* This function has been deprecated. Please use SetLeaderComponentForActor instead.
AnimationSharing
void SetMasterComponentForActor ( uint32 ActorIndex, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component )
[]
UAnimSharingInstance::SetPermutationSlaveComponent
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Deprecated* This function has been deprecated. Please use SetPermutationFollowerComponent instead.
AnimationSharing
void SetPermutationSlaveComponent ( uint8 StateIndex, uint32 ActorIndex, uint32 PermutationIndex )
[]
UAnimSharingInstance::SetPermutationFollowerComponent
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Sets up the correct LeaderPoseComponent according to the state and permutation indices
AnimationSharing
void SetPermutationFollowerComponent ( uint8 StateIndex, uint32 ActorIndex, uint32 PermutationIndex )
[]
UAnimSharingInstance::Setup
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Initial set up of all animation sharing data and states
AnimationSharing
bool Setup ( [UAnimationSharingManager](API\Plugins\AnimationSharing\UAnimationSharingManager) * AnimationSharingManager, const [FPerSkeletonAnimationSharingSetup](API\Plugins\AnimationSharing\FPerSkeletonAnimationSharingSetu-) & SkeletonSetup, const [FAnimationSharingScalability](API\Plugins\AnimationSharing\FAnimationSharingScalability) * ScalabilitySettings, uint32 Index )
[]
UAnimSharingInstance::SetupAdditiveInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves an additive instance, these are unique and cannot be reused
AnimationSharing
uint32 SetupAdditiveInstance ( uint8 StateIndex, uint8 FromState, uint8 StateComponentIndex )
[]
UAnimSharingInstance::SetupBlend
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves a blend instance, this could either mean reusing an already in progress one or a brand new one (if available according to scalability settings) returns whether or not the setup was successful
AnimationSharing
uint32 SetupBlend ( uint8 FromState, uint8 ToState, uint32 ActorIndex )
[]
UAnimSharingInstance::SetupBlendBetweenOnDemands
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves a blend instance, and sets up a blend between a currently running On-Demand instance and another one which was started this frame
AnimationSharing
uint32 SetupBlendBetweenOnDemands ( uint8 FromOnDemandInstanceIndex, uint32 ToOnDemandInstanceIndex, uint32 ActorIndex )
[]
UAnimSharingInstance::SetupBlendFromOnDemand
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves a blend instance, and sets up a blend from a currently running On-Demand instance to ToState
AnimationSharing
uint32 SetupBlendFromOnDemand ( uint8 ToState, uint32 OnDemandInstanceIndex, uint32 ActorIndex )
[]
UAnimSharingInstance::SetupBlendToOnDemand
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves a blend instance, and setups up a blend to an On-Demand instance from a regular animation state
AnimationSharing
uint32 SetupBlendToOnDemand ( uint8 FromState, uint32 ToOnDemandInstanceIndex, uint32 ActorIndex )
[]
UAnimSharingInstance::SetupFollowerComponent
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Sets up the correct LeaderPoseComponent for the passed in Component and State indices
AnimationSharing
void SetupFollowerComponent ( uint8 CurrentState, uint32 ActorIndex )
[]
UAnimSharingInstance::SetupOnDemandInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Retrieves a blend instance, this could either mean reusing an already in progress one or a brand new one (if available according to scalability settings) returns an index into OnDemandInstances array or INDEX_NONE if unable to setup an instance
AnimationSharing
uint32 SetupOnDemandInstance ( uint8 StateIndex )
[]
UAnimSharingInstance::SetupSlaveComponent
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Deprecated* This function has been deprecated. Please use SetupFollowerComponent instead.
AnimationSharing
void SetupSlaveComponent ( uint8 CurrentState, uint32 ActorIndex )
[]
UAnimSharingInstance::SetupState
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Populates data for a state setup
AnimationSharing
void SetupState ( [FPerStateData](API\Plugins\AnimationSharing\FPerStateData) & StateData, const [FAnimationStateEntry](API\Plugins\AnimationSharing\FAnimationStateEntry) & StateEntry, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [FPerSkeletonAnimationSharingSetup](API\Plugins\AnimationSharing\FPerSkeletonAnimationSharingSetu-) & SkeletonSetup, uint32 Index )
[]
UAnimSharingInstance::SwitchBetweenOnDemands
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Switches between on-demand instances directly, without blending
AnimationSharing
void SwitchBetweenOnDemands ( uint32 FromOnDemandInstanceIndex, uint32 ToOnDemandInstanceIndex, uint32 ActorIndex )
[]
UAnimSharingInstance::TickActorStates
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ticks all Actor Data entries and determines their current state, if changed since last tick it will alter their animation accordingly
AnimationSharing
void TickActorStates()
[]
UAnimSharingInstance::TickAdditiveInstances
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ticks all currently running additive animation instances, this checks whether or not it has finished yet and sets the base-component as the leader component when it has
AnimationSharing
void TickAdditiveInstances()
[]
UAnimSharingInstance::TickAnimationStates
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ticks all unique animation states, this checks which components are currently used and turns of those which currently don't have any followerss
AnimationSharing
void TickAnimationStates()
[]
UAnimSharingInstance::TickBlendInstances
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ticks all currently running blend instances, checks whether or not the blend is finished and forwards the actor/components to the correct animation state
AnimationSharing
void TickBlendInstances()
[]
UAnimSharingInstance::TickDebugInformation
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ticks various types of debugging data / drawing (not active in shipping build)
AnimationSharing
void TickDebugInformation()
[]
UAnimSharingInstance::TickOnDemandInstances
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
Ticks all currently running on-demand instances, this checks whether or not the animation has finished or if we have to start blending out of the state already
AnimationSharing
void TickOnDemandInstances()
[]
UAnimSharingInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAnimSharingInstance : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "TArray<FAdditi...", "name": "AdditiveInstances", "description": "Currently running additive instances" }, { "type": "UAnimationShari...", "name": "AnimSharingManager", "description": "Animation sharing manager for the current world" }, { "type": "TArray<FBlendI...", ...
UAnimSharingStateInstance::GetInstancedActors
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=AnimationSharing) void GetInstancedActors ( [TArray](API\Runtime\Core\Containers\TArray)< class [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors )
[]
UAnimSharingStateInstance::UAnimSharingStateInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
UAnimSharingStateInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimSharingStateInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UAnimSharingStateInstance : public [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance)
[ { "type": "TObjectPtr<UAn...", "name": "AnimationToPlay", "description": "" }, { "type": "bool", "name": "bStateBool", "description": "" }, { "type": "float", "name": "PermutationTimeOffset", "description": "" }, { "type": "float", "name": "PlayRate", "des...
UAnimSharingTransitionInstance::UAnimSharingTransitionInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
UAnimSharingTransitionInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UAnimSharingTransitionInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h
AnimationSharing
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UAnimSharingTransitionInstance : public [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance)
[ { "type": "bool", "name": "bBlendBool", "description": "" }, { "type": "float", "name": "BlendTime", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "FromComponent", "description": "" }, { "type": "TWeakObjectPtr<...", "name": "ToComponent", "...
FAnimationSetupCustomization::CustomizeChildren
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
Called when the children of the property should be customized or extra rows added
AnimationSharingEd
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
[]
FAnimationSetupCustomization::CustomizeHeader
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
BeginIPropertyTypeCustomizationinterface
AnimationSharingEd
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
[]
FAnimationSetupCustomization::GetAnimationName
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
EndIPropertyTypeCustomizationinterface
AnimationSharingEd
[FText](API\Runtime\Core\Internationalization\FText) GetAnimationName ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const
[]
FAnimationSetupCustomization::MakeInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance()
[]
FAnimationSetupCustomization::FAnimationSetupCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
FAnimationSetupCustomization()
[]
FAnimationSetupCustomization::~FAnimationSetupCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
virtual ~FAnimationSetupCustomization()
[]
FAnimationSetupCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
class FAnimationSetupCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
[ { "type": "TSharedPtr<IPr...", "name": "AnimSequencePropertyHandle", "description": "" } ]
FAnimationStateEntryCustomization::CreateEnumSelectionWidget
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
[FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & CreateEnumSelectionWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > ChildHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & StructBuilder )
[]
FAnimationStateEntryCustomization::CustomizeChildren
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
Called when the children of the property should be customized or extra rows added
AnimationSharingEd
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
[]
FAnimationStateEntryCustomization::CustomizeHeader
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
BeginIPropertyTypeCustomizationinterface
AnimationSharingEd
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
[]
FAnimationStateEntryCustomization::GenerateEnumComboBoxItems
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
void GenerateEnumComboBoxItems()
[]
FAnimationStateEntryCustomization::GetComboBoxSourceItems
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > > GetComboBoxSourceItems() const
[]
FAnimationStateEntryCustomization::GetSelectedEnum
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > GetSelectedEnum ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const
[]
FAnimationStateEntryCustomization::GetStateName
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
EndIPropertyTypeCustomizationinterface
AnimationSharingEd
[FText](API\Runtime\Core\Internationalization\FText) GetStateName ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const
[]
FAnimationStateEntryCustomization::MakeInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance()
[]
FAnimationStateEntryCustomization::SelectedEnumChanged
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
void SelectedEnumChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Selection, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle )
[]
FAnimationStateEntryCustomization::~FAnimationStateEntryCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
virtual ~FAnimationStateEntryCustomization()
[]
FAnimationStateEntryCustomization::FAnimationStateEntryCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
FAnimationStateEntryCustomization()
[]
FAnimationStateEntryCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
class FAnimationStateEntryCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
[ { "type": "UEnum*", "name": "CachedComboBoxEnumClass", "description": "" }, { "type": "TArray<TShared...", "name": "ComboBoxItems", "description": "" }, { "type": "TSharedPtr<IPr...", "name": "ProcessorPropertyHandle", "description": "" }, { "type": "TSharedPtr<IP...
FAnimSharingEdModule::StartupModule
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h
FModuleManager::Get().LoadModuleChecked(TEXT("HTTP"));
AnimationSharingEd
virtual void StartupModule()
[]
FAnimSharingEdModule::ShutdownModule
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h
Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.
AnimationSharingEd
virtual void ShutdownModule()
[]
FAnimSharingEdModule::FAnimSharingEdModule
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h
AnimationSharingEd
FAnimSharingEdModule()
[]
FAnimSharingEdModule
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h
The public interface to this module
AnimationSharingEd
class FAnimSharingEdModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)
[]
FAssetTypeActions_AnimationSharingSetup::GetCategories
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
AnimationSharingEd
virtual uint32 GetCategories()
[]
FAssetTypeActions_AnimationSharingSetup::GetName
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h
IAssetTypeActionsImplementation.
AnimationSharingEd
virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
FAssetTypeActions_AnimationSharingSetup::GetSubMenus
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu.
AnimationSharingEd
virtual const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetSubMenus() const
[]
FAssetTypeActions_AnimationSharingSetup::GetTypeColor
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h
Returns the color associated with this type
AnimationSharingEd
virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
[]
FAssetTypeActions_AnimationSharingSetup::GetSupportedClass
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h
Get the supported class of this type.
AnimationSharingEd
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
FAssetTypeActions_AnimationSharingSetup
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h
AnimationSharingEd
class FAssetTypeActions_AnimationSharingSetup : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base)
[]
FPerSkeletonAnimationSharingSetupCustomization::CustomizeChildren
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
Called when the children of the property should be customized or extra rows added
AnimationSharingEd
virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
[]
FPerSkeletonAnimationSharingSetupCustomization::CustomizeHeader
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
BeginIPropertyTypeCustomizationinterface
AnimationSharingEd
virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils )
[]
FPerSkeletonAnimationSharingSetupCustomization::GetSkeletonName
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
EndIPropertyTypeCustomizationinterface
AnimationSharingEd
[FText](API\Runtime\Core\Internationalization\FText) GetSkeletonName() const
[]
FPerSkeletonAnimationSharingSetupCustomization::MakeInstance
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance()
[]
FPerSkeletonAnimationSharingSetupCustomization::FPerSkeletonAnimationSharingSetupCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
FPerSkeletonAnimationSharingSetupCustomization()
[]
FPerSkeletonAnimationSharingSetupCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
class FPerSkeletonAnimationSharingSetupCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization)
[ { "type": "TSharedPtr<IPr...", "name": "SkeletonPropertyHandle", "description": "" } ]
FPerSkeletonAnimationSharingSetupCustomization::~FPerSkeletonAnimationSharingSetupCustomization
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
virtual ~FPerSkeletonAnimationSharingSetupCustomization()
[]
GetStateEnumClass
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h
AnimationSharingEd
static [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetStateEnumClass ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InProperty )
[]
UAnimationSharingSetupFactory::FactoryCreateNew
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h
Create a new object by class. The new object.
AnimationSharingEd
virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )
[]
UAnimationSharingSetupFactory::GetMenuCategories
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h
When shown in menus, this is the category containing this factory. Return type is a BitFlag mask using EAssetTypeCategories.
AnimationSharingEd
virtual uint32 GetMenuCategories() const
[]
UAnimationSharingSetupFactory
/Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h
AnimationSharingEd
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UAnimationSharingSetupFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)
[]