className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UAnimationSharingManager::Tick | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | void Tick ( float DeltaTime ) | [] | |
UAnimationSharingManager::UnregisterActor | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Unregisters actor with the animation sharing system | AnimationSharing | void UnregisterActor ( [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor ) | [] |
UAnimationSharingManager::UnregisterAllActors | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ensures all currently registered actors are removed | AnimationSharing | void UnregisterAllActors() | [] |
UAnimationSharingManager::UpdateSignificanceForActorHandle | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Update cached significance for registered actor | AnimationSharing | void UpdateSignificanceForActorHandle ( uint32 InHandle, float InValue ) | [] |
UAnimationSharingManager | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Engine, defaultconfig) class UAnimationSharingManager : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<TObject...",
"name": "PerSkeletonData",
"description": "Sharing data required for the unique Skeleton setups"
},
{
"type": "FAnimationShari...",
"name": "ScalabilitySettings",
"description": "Platform specific scalability settings"
},
{
"type": "TArray<TObject..... | |
UAnimationSharingSetup::UAnimationSharingSetup | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingSetup.h | AnimationSharing | UAnimationSharingSetup ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimationSharingSetup | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingSetup.h | The Animation Sharing Setup asset contains all the information that will be shared across the specified Actors | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, Blueprintable, Config=Engine) class UAnimationSharingSetup : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "FAnimationShari...",
"name": "ScalabilitySettings",
"description": ""
},
{
"type": "TArray<FPerSke...",
"name": "SkeletonSetups",
"description": ""
}
] |
UAnimationSharingStateProcessor::GetAnimationStateEnum | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=AnimationSharing) [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetAnimationStateEnum() | [] | |
UAnimationSharingStateProcessor::GetAnimationStateEnum_Implementation | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetAnimationStateEnum_Implementation() | [] | |
UAnimationSharingStateProcessor::GetAnimationStateEnum_Internal | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | virtual [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetAnimationStateEnum_Internal() | [] | |
UAnimationSharingStateProcessor::ProcessActorState_Implementation | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | virtual void ProcessActorState_Implementation ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess ) | [] | |
UAnimationSharingStateProcessor::ProcessActorState | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category=AnimationSharing) void ProcessActorState ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess ) | [] | |
UAnimationSharingStateProcessor::ProcessActorState_Internal | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | virtual void ProcessActorState_Internal ( int32 & OutState, [AActor](API\Runtime\Engine\GameFramework\AActor) * InActor, uint8 CurrentState, uint8 OnDemandState, bool & bShouldProcess ) | [] | |
UAnimationSharingStateProcessor | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable) class UAnimationSharingStateProcessor : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TSoftObjectPtr<...",
"name": "AnimationStateEnum",
"description": ""
}
] | |
UAnimationSharingStateProcessor::ProcessActorStates | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingTypes.h | AnimationSharing | virtual void ProcessActorStates ( [TArray](API\Runtime\Core\Containers\TArray)< int32 > & OutStates, const [TArray](API\Runtime\Core\Containers\TArray)< [AActor](API\Runtime\Engine\GameFramework\AActor) * > & InActors, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & CurrentStates, const [TArray](API\Runtime\Core\Containers\TArray)< uint8 > & OnDemandStates, [TArray](API\Runtime\Core\Containers\TArray)< bool > & ShouldProcessFlags ) | [] | |
UAnimSharingAdditiveInstance::UAnimSharingAdditiveInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | UAnimSharingAdditiveInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimSharingAdditiveInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UAnimSharingAdditiveInstance : public [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) | [
{
"type": "TWeakObjectPtr<...",
"name": "AdditiveAnimation",
"description": ""
},
{
"type": "float",
"name": "Alpha",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "BaseComponent",
"description": ""
},
{
"type": "bool",
"name": "bStateBool",
... | |
UAnimSharingInstance::BeginDestroy | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | AnimationSharing | virtual void BeginDestroy() | [] |
UAnimSharingInstance::CalculateBlendTime | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves the blend-time for this specific state | AnimationSharing | float CalculateBlendTime ( uint8 StateIndex ) const | [] |
UAnimSharingInstance::DeterminePermutationIndex | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Determines a permutation index for the given actor and state | AnimationSharing | uint32 DeterminePermutationIndex ( uint32 ActorIndex, uint8 State ) const | [] |
UAnimSharingInstance::DetermineStateForActor | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | This uses the StateProcessor to determine the state index the actor is currently in | AnimationSharing | uint8 DetermineStateForActor ( uint32 ActorIndex, bool & bShouldProcess ) | [] |
UAnimSharingInstance::DoAnyActorsRequireTicking | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | template<typename InstanceType> bool DoAnyActorsRequireTicking ( const InstanceType & Instance ) | [] | |
UAnimSharingInstance::FreeAdditiveInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Frees up an Additive Animation instance and resets it state | AnimationSharing | void FreeAdditiveInstance ( uint8 StateIndex, [FAdditiveAnimationInstance](API\Plugins\AnimationSharing\FAdditiveAnimationInstance) * Instance ) | [] |
UAnimSharingInstance::FreeBlendInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Frees up a Blend instance and resets its state | AnimationSharing | void FreeBlendInstance ( [FTransitionBlendInstance](API\Plugins\AnimationSharing\FTransitionBlendInstance) * Instance ) | [] |
UAnimSharingInstance::RemoveAdditiveInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | void RemoveAdditiveInstance ( int32 InstanceIndex ) | [] | |
UAnimSharingInstance::RemoveBlendInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Removal functions which also make sure that indices of other data-structres are correctly remapped | AnimationSharing | void RemoveBlendInstance ( int32 InstanceIndex ) | [] |
UAnimSharingInstance::RemoveComponent | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | void RemoveComponent ( int32 ComponentIndex ) | [] | |
UAnimSharingInstance::RemoveFromCurrentBlend | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Removal functions which also make sure the actor is set to the correct leader pose component | AnimationSharing | void RemoveFromCurrentBlend ( int32 ActorIndex ) | [] |
UAnimSharingInstance::RemoveFromCurrentOnDemand | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | void RemoveFromCurrentOnDemand ( int32 ActorIndex ) | [] | |
UAnimSharingInstance::RemoveOnDemandInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | void RemoveOnDemandInstance ( int32 InstanceIndex ) | [] | |
UAnimSharingInstance::SetComponentTick | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Sets the whether or not any of the follower components are visible | AnimationSharing | void SetComponentTick ( uint8 StateIndex, uint32 ComponentIndex ) | [] |
UAnimSharingInstance::KickoffInstances | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Kicks off the blend and on-demand instances at the end of the current frame tick, this sets up the blend instance with the correct components to blend between | AnimationSharing | void KickoffInstances() | [] |
UAnimSharingInstance::SetComponentUsage | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Marks the component as either used/not-used, this is used to disable ticking of components which are not in use | AnimationSharing | void SetComponentUsage ( bool bUsage, uint8 StateIndex, uint32 ComponentIndex ) | [] |
UAnimSharingInstance::SetLeaderComponentForActor | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Sets up all components of an actor to be followers of Component | AnimationSharing | void SetLeaderComponentForActor ( uint32 ActorIndex, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) | [] |
UAnimSharingInstance::SetMasterComponentForActor | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Deprecated* This function has been deprecated. Please use SetLeaderComponentForActor instead. | AnimationSharing | void SetMasterComponentForActor ( uint32 ActorIndex, [USkeletalMeshComponent](API\Runtime\Engine\Components\USkeletalMeshComponent) * Component ) | [] |
UAnimSharingInstance::SetPermutationSlaveComponent | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Deprecated* This function has been deprecated. Please use SetPermutationFollowerComponent instead. | AnimationSharing | void SetPermutationSlaveComponent ( uint8 StateIndex, uint32 ActorIndex, uint32 PermutationIndex ) | [] |
UAnimSharingInstance::SetPermutationFollowerComponent | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Sets up the correct LeaderPoseComponent according to the state and permutation indices | AnimationSharing | void SetPermutationFollowerComponent ( uint8 StateIndex, uint32 ActorIndex, uint32 PermutationIndex ) | [] |
UAnimSharingInstance::Setup | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Initial set up of all animation sharing data and states | AnimationSharing | bool Setup ( [UAnimationSharingManager](API\Plugins\AnimationSharing\UAnimationSharingManager) * AnimationSharingManager, const [FPerSkeletonAnimationSharingSetup](API\Plugins\AnimationSharing\FPerSkeletonAnimationSharingSetu-) & SkeletonSetup, const [FAnimationSharingScalability](API\Plugins\AnimationSharing\FAnimationSharingScalability) * ScalabilitySettings, uint32 Index ) | [] |
UAnimSharingInstance::SetupAdditiveInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves an additive instance, these are unique and cannot be reused | AnimationSharing | uint32 SetupAdditiveInstance ( uint8 StateIndex, uint8 FromState, uint8 StateComponentIndex ) | [] |
UAnimSharingInstance::SetupBlend | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves a blend instance, this could either mean reusing an already in progress one or a brand new one (if available according to scalability settings) returns whether or not the setup was successful | AnimationSharing | uint32 SetupBlend ( uint8 FromState, uint8 ToState, uint32 ActorIndex ) | [] |
UAnimSharingInstance::SetupBlendBetweenOnDemands | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves a blend instance, and sets up a blend between a currently running On-Demand instance and another one which was started this frame | AnimationSharing | uint32 SetupBlendBetweenOnDemands ( uint8 FromOnDemandInstanceIndex, uint32 ToOnDemandInstanceIndex, uint32 ActorIndex ) | [] |
UAnimSharingInstance::SetupBlendFromOnDemand | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves a blend instance, and sets up a blend from a currently running On-Demand instance to ToState | AnimationSharing | uint32 SetupBlendFromOnDemand ( uint8 ToState, uint32 OnDemandInstanceIndex, uint32 ActorIndex ) | [] |
UAnimSharingInstance::SetupBlendToOnDemand | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves a blend instance, and setups up a blend to an On-Demand instance from a regular animation state | AnimationSharing | uint32 SetupBlendToOnDemand ( uint8 FromState, uint32 ToOnDemandInstanceIndex, uint32 ActorIndex ) | [] |
UAnimSharingInstance::SetupFollowerComponent | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Sets up the correct LeaderPoseComponent for the passed in Component and State indices | AnimationSharing | void SetupFollowerComponent ( uint8 CurrentState, uint32 ActorIndex ) | [] |
UAnimSharingInstance::SetupOnDemandInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Retrieves a blend instance, this could either mean reusing an already in progress one or a brand new one (if available according to scalability settings) returns an index into OnDemandInstances array or INDEX_NONE if unable to setup an instance | AnimationSharing | uint32 SetupOnDemandInstance ( uint8 StateIndex ) | [] |
UAnimSharingInstance::SetupSlaveComponent | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Deprecated* This function has been deprecated. Please use SetupFollowerComponent instead. | AnimationSharing | void SetupSlaveComponent ( uint8 CurrentState, uint32 ActorIndex ) | [] |
UAnimSharingInstance::SetupState | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Populates data for a state setup | AnimationSharing | void SetupState ( [FPerStateData](API\Plugins\AnimationSharing\FPerStateData) & StateData, const [FAnimationStateEntry](API\Plugins\AnimationSharing\FAnimationStateEntry) & StateEntry, [USkeletalMesh](API\Runtime\Engine\Engine\USkeletalMesh) * SkeletalMesh, const [FPerSkeletonAnimationSharingSetup](API\Plugins\AnimationSharing\FPerSkeletonAnimationSharingSetu-) & SkeletonSetup, uint32 Index ) | [] |
UAnimSharingInstance::SwitchBetweenOnDemands | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Switches between on-demand instances directly, without blending | AnimationSharing | void SwitchBetweenOnDemands ( uint32 FromOnDemandInstanceIndex, uint32 ToOnDemandInstanceIndex, uint32 ActorIndex ) | [] |
UAnimSharingInstance::TickActorStates | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ticks all Actor Data entries and determines their current state, if changed since last tick it will alter their animation accordingly | AnimationSharing | void TickActorStates() | [] |
UAnimSharingInstance::TickAdditiveInstances | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ticks all currently running additive animation instances, this checks whether or not it has finished yet and sets the base-component as the leader component when it has | AnimationSharing | void TickAdditiveInstances() | [] |
UAnimSharingInstance::TickAnimationStates | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ticks all unique animation states, this checks which components are currently used and turns of those which currently don't have any followerss | AnimationSharing | void TickAnimationStates() | [] |
UAnimSharingInstance::TickBlendInstances | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ticks all currently running blend instances, checks whether or not the blend is finished and forwards the actor/components to the correct animation state | AnimationSharing | void TickBlendInstances() | [] |
UAnimSharingInstance::TickDebugInformation | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ticks various types of debugging data / drawing (not active in shipping build) | AnimationSharing | void TickDebugInformation() | [] |
UAnimSharingInstance::TickOnDemandInstances | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | Ticks all currently running on-demand instances, this checks whether or not the animation has finished or if we have to start blending out of the state already | AnimationSharing | void TickOnDemandInstances() | [] |
UAnimSharingInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingManager.h | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAnimSharingInstance : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "TArray<FAdditi...",
"name": "AdditiveInstances",
"description": "Currently running additive instances"
},
{
"type": "UAnimationShari...",
"name": "AnimSharingManager",
"description": "Animation sharing manager for the current world"
},
{
"type": "TArray<FBlendI...",
... | |
UAnimSharingStateInstance::GetInstancedActors | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | [UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=AnimationSharing) void GetInstancedActors ( [TArray](API\Runtime\Core\Containers\TArray)< class [AActor](API\Runtime\Engine\GameFramework\AActor) * > & Actors ) | [] | |
UAnimSharingStateInstance::UAnimSharingStateInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | UAnimSharingStateInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimSharingStateInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UAnimSharingStateInstance : public [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) | [
{
"type": "TObjectPtr<UAn...",
"name": "AnimationToPlay",
"description": ""
},
{
"type": "bool",
"name": "bStateBool",
"description": ""
},
{
"type": "float",
"name": "PermutationTimeOffset",
"description": ""
},
{
"type": "float",
"name": "PlayRate",
"des... | |
UAnimSharingTransitionInstance::UAnimSharingTransitionInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | UAnimSharingTransitionInstance ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimSharingTransitionInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharing/Public/AnimationSharingInstances.h | AnimationSharing | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Transient, Blueprintable) class UAnimSharingTransitionInstance : public [UAnimInstance](API\Runtime\Engine\Animation\UAnimInstance) | [
{
"type": "bool",
"name": "bBlendBool",
"description": ""
},
{
"type": "float",
"name": "BlendTime",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "FromComponent",
"description": ""
},
{
"type": "TWeakObjectPtr<...",
"name": "ToComponent",
"... | |
FAnimationSetupCustomization::CustomizeChildren | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | Called when the children of the property should be customized or extra rows added | AnimationSharingEd | virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FAnimationSetupCustomization::CustomizeHeader | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | BeginIPropertyTypeCustomizationinterface | AnimationSharingEd | virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FAnimationSetupCustomization::GetAnimationName | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | EndIPropertyTypeCustomizationinterface | AnimationSharingEd | [FText](API\Runtime\Core\Internationalization\FText) GetAnimationName ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] |
FAnimationSetupCustomization::MakeInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance() | [] | |
FAnimationSetupCustomization::FAnimationSetupCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | FAnimationSetupCustomization() | [] | |
FAnimationSetupCustomization::~FAnimationSetupCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | virtual ~FAnimationSetupCustomization() | [] | |
FAnimationSetupCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | class FAnimationSetupCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) | [
{
"type": "TSharedPtr<IPr...",
"name": "AnimSequencePropertyHandle",
"description": ""
}
] | |
FAnimationStateEntryCustomization::CreateEnumSelectionWidget | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & CreateEnumSelectionWidget ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > ChildHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & StructBuilder ) | [] | |
FAnimationStateEntryCustomization::CustomizeChildren | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | Called when the children of the property should be customized or extra rows added | AnimationSharingEd | virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FAnimationStateEntryCustomization::CustomizeHeader | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | BeginIPropertyTypeCustomizationinterface | AnimationSharingEd | virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FAnimationStateEntryCustomization::GenerateEnumComboBoxItems | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | void GenerateEnumComboBoxItems() | [] | |
FAnimationStateEntryCustomization::GetComboBoxSourceItems | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | const [TArray](API\Runtime\Core\Containers\TArray)< [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > > GetComboBoxSourceItems() const | [] | |
FAnimationStateEntryCustomization::GetSelectedEnum | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > GetSelectedEnum ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] | |
FAnimationStateEntryCustomization::GetStateName | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | EndIPropertyTypeCustomizationinterface | AnimationSharingEd | [FText](API\Runtime\Core\Internationalization\FText) GetStateName ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) const | [] |
FAnimationStateEntryCustomization::MakeInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance() | [] | |
FAnimationStateEntryCustomization::SelectedEnumChanged | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | void SelectedEnumChanged ( [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [FString](API\Runtime\Core\Containers\FString) > Selection, [ESelectInfo::Type](API\Runtime\SlateCore\Types\ESelectInfo__Type) SelectInfo, [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle ) | [] | |
FAnimationStateEntryCustomization::~FAnimationStateEntryCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | virtual ~FAnimationStateEntryCustomization() | [] | |
FAnimationStateEntryCustomization::FAnimationStateEntryCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | FAnimationStateEntryCustomization() | [] | |
FAnimationStateEntryCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | class FAnimationStateEntryCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) | [
{
"type": "UEnum*",
"name": "CachedComboBoxEnumClass",
"description": ""
},
{
"type": "TArray<TShared...",
"name": "ComboBoxItems",
"description": ""
},
{
"type": "TSharedPtr<IPr...",
"name": "ProcessorPropertyHandle",
"description": ""
},
{
"type": "TSharedPtr<IP... | |
FAnimSharingEdModule::StartupModule | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h | FModuleManager::Get().LoadModuleChecked(TEXT("HTTP")); | AnimationSharingEd | virtual void StartupModule() | [] |
FAnimSharingEdModule::ShutdownModule | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h | Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well. | AnimationSharingEd | virtual void ShutdownModule() | [] |
FAnimSharingEdModule::FAnimSharingEdModule | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h | AnimationSharingEd | FAnimSharingEdModule() | [] | |
FAnimSharingEdModule | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingEdModule.h | The public interface to this module | AnimationSharingEd | class FAnimSharingEdModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] |
FAssetTypeActions_AnimationSharingSetup::GetCategories | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h | Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories. | AnimationSharingEd | virtual uint32 GetCategories() | [] |
FAssetTypeActions_AnimationSharingSetup::GetName | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h | IAssetTypeActionsImplementation. | AnimationSharingEd | virtual [FText](API\Runtime\Core\Internationalization\FText) GetName() const | [] |
FAssetTypeActions_AnimationSharingSetup::GetSubMenus | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h | Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu. | AnimationSharingEd | virtual const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetSubMenus() const | [] |
FAssetTypeActions_AnimationSharingSetup::GetTypeColor | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h | Returns the color associated with this type | AnimationSharingEd | virtual [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const | [] |
FAssetTypeActions_AnimationSharingSetup::GetSupportedClass | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h | Get the supported class of this type. | AnimationSharingEd | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const | [] |
FAssetTypeActions_AnimationSharingSetup | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AssetTypeActions_AnimationSharingSetup.h | AnimationSharingEd | class FAssetTypeActions_AnimationSharingSetup : public [FAssetTypeActions_Base](API\Developer\AssetTools\FAssetTypeActions_Base) | [] | |
FPerSkeletonAnimationSharingSetupCustomization::CustomizeChildren | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | Called when the children of the property should be customized or extra rows added | AnimationSharingEd | virtual void CustomizeChildren ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [IDetailChildrenBuilder](API\Editor\PropertyEditor\IDetailChildrenBuilder) & ChildBuilder, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FPerSkeletonAnimationSharingSetupCustomization::CustomizeHeader | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | BeginIPropertyTypeCustomizationinterface | AnimationSharingEd | virtual void CustomizeHeader ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > PropertyHandle, [FDetailWidgetRow](API\Editor\PropertyEditor\FDetailWidgetRow) & HeaderRow, [IPropertyTypeCustomizationUtils](API\Editor\PropertyEditor\IPropertyTypeCustomizationUtils) & CustomizationUtils ) | [] |
FPerSkeletonAnimationSharingSetupCustomization::GetSkeletonName | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | EndIPropertyTypeCustomizationinterface | AnimationSharingEd | [FText](API\Runtime\Core\Internationalization\FText) GetSkeletonName() const | [] |
FPerSkeletonAnimationSharingSetupCustomization::MakeInstance | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | static [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) > MakeInstance() | [] | |
FPerSkeletonAnimationSharingSetupCustomization::FPerSkeletonAnimationSharingSetupCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | FPerSkeletonAnimationSharingSetupCustomization() | [] | |
FPerSkeletonAnimationSharingSetupCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | class FPerSkeletonAnimationSharingSetupCustomization : public [IPropertyTypeCustomization](API\Editor\PropertyEditor\IPropertyTypeCustomization) | [
{
"type": "TSharedPtr<IPr...",
"name": "SkeletonPropertyHandle",
"description": ""
}
] | |
FPerSkeletonAnimationSharingSetupCustomization::~FPerSkeletonAnimationSharingSetupCustomization | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | virtual ~FPerSkeletonAnimationSharingSetupCustomization() | [] | |
GetStateEnumClass | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/SetupDetailsViewCustomizations.h | AnimationSharingEd | static [UEnum](API\Runtime\CoreUObject\UObject\UEnum) * GetStateEnumClass ( const [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IPropertyHandle](API\Editor\PropertyEditor\IPropertyHandle) > & InProperty ) | [] | |
UAnimationSharingSetupFactory::FactoryCreateNew | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h | Create a new object by class.
The new object. | AnimationSharingEd | virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn ) | [] |
UAnimationSharingSetupFactory::GetMenuCategories | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h | When shown in menus, this is the category containing this factory. Return type is a BitFlag mask using EAssetTypeCategories. | AnimationSharingEd | virtual uint32 GetMenuCategories() const | [] |
UAnimationSharingSetupFactory | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h | AnimationSharingEd | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UAnimationSharingSetupFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory) | [] |
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