className stringlengths 1 167 | headerPath stringlengths 14 166 | description stringlengths 0 1.62k | module stringlengths 3 36 | code stringlengths 0 11.4k | variables listlengths 0 395 |
|---|---|---|---|---|---|
UAnimationSharingSetupFactory::UAnimationSharingSetupFactory | /Engine/Plugins/Developer/AnimationSharing/Source/AnimationSharingEd/Public/AnimationSharingSetupFactory.h | AnimationSharingEd | UAnimationSharingSetupFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UOrientationWarpingModifier::OnApply_Implementation | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimationModifiers/OrientationWarpingModifier.h | AnimationWarpingEditor | virtual void OnApply_Implementation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * Animation ) | [] | |
UOrientationWarpingModifier::OnRevert_Implementation | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimationModifiers/OrientationWarpingModifier.h | AnimationWarpingEditor | virtual void OnRevert_Implementation ( [UAnimSequence](API\Runtime\Engine\Animation\UAnimSequence) * Animation ) | [] | |
UOrientationWarpingModifier | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimationModifiers/OrientationWarpingModifier.h | AnimationWarpingEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental) class UOrientationWarpingModifier : public [UAnimationModifier](API\Editor\AnimationModifiers\UAnimationModifier) | [
{
"type": "float",
"name": "BlendInTime",
"description": ""
},
{
"type": "float",
"name": "BlendOutTime",
"description": ""
},
{
"type": "FName",
"name": "EnableOffsetCurveName",
"description": ""
},
{
"type": "FName",
"name": "EnableWarpingCurveName",
"de... | |
UAnimGraphNode_FootPlacement::GetNode | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | AnimationWarpingEditor | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | [] | |
UAnimGraphNode_FootPlacement::GetControllerDescription | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | Returns the short descriptive name of the controller. | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | [] |
UAnimGraphNode_FootPlacement::GetNodeTitle | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | Gets the name of this node, shown in title bar | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UAnimGraphNode_FootPlacement::GetNodeTitleColor | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | Gets the draw color of a node's title bar | AnimationWarpingEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UAnimGraphNode_FootPlacement::GetTooltipText | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | Gets the tooltip to display when over the node | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UAnimGraphNode_FootPlacement::UAnimGraphNode_FootPlacement | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | AnimationWarpingEditor | UAnimGraphNode_FootPlacement ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimGraphNode_FootPlacement | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_FootPlacement.h | AnimationWarpingEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental) class UAnimGraphNode_FootPlacement : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_FootP...",
"name": "Node",
"description": ""
}
] | |
UAnimGraphNode_OffsetRootBone::CustomizeDetails | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Can customize details tab | AnimationWarpingEditor | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
UAnimGraphNode_OffsetRootBone::CustomizePinData | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Customize pin data based on the input | AnimationWarpingEditor | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | [] |
UAnimGraphNode_OffsetRootBone::GetControllerDescription | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Returns the short descriptive name of the controller. | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | [] |
UAnimGraphNode_OffsetRootBone::GetInputLinkAttributes | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. | AnimationWarpingEditor | virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | [] |
UAnimGraphNode_OffsetRootBone::GetNode | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | AnimationWarpingEditor | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | [] | |
UAnimGraphNode_OffsetRootBone::GetNodeTitle | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Gets the name of this node, shown in title bar | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UAnimGraphNode_OffsetRootBone::GetNodeTitleColor | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Gets the draw color of a node's title bar | AnimationWarpingEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UAnimGraphNode_OffsetRootBone::GetOutputLinkAttributes | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimationWarpingEditor | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | [] |
UAnimGraphNode_OffsetRootBone::GetTooltipText | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Gets the tooltip to display when over the node | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UAnimGraphNode_OffsetRootBone::PostEditChangeProperty | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | Called when a property on this object has been modified externally | AnimationWarpingEditor | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UAnimGraphNode_OffsetRootBone::UAnimGraphNode_OffsetRootBone | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | AnimationWarpingEditor | UAnimGraphNode_OffsetRootBone ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimGraphNode_OffsetRootBone | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OffsetRootBone.h | AnimationWarpingEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental) class UAnimGraphNode_OffsetRootBone : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Offse...",
"name": "Node",
"description": ""
}
] | |
UAnimGraphNode_OrientationWarping::CustomizeDetails | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Can customize details tab | AnimationWarpingEditor | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
UAnimGraphNode_OrientationWarping::GetControllerDescription | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Returns the short descriptive name of the controller. | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | [] |
UAnimGraphNode_OrientationWarping::CustomizePinData | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Customize pin data based on the input | AnimationWarpingEditor | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | [] |
UAnimGraphNode_OrientationWarping::GetInputLinkAttributes | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. | AnimationWarpingEditor | virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | [] |
UAnimGraphNode_OrientationWarping::GetNode | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | AnimationWarpingEditor | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | [] | |
UAnimGraphNode_OrientationWarping::GetNodeTitle | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Gets the name of this node, shown in title bar | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UAnimGraphNode_OrientationWarping::GetNodeTitleColor | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Gets the draw color of a node's title bar | AnimationWarpingEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UAnimGraphNode_OrientationWarping::GetOutputLinkAttributes | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimationWarpingEditor | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | [] |
UAnimGraphNode_OrientationWarping::GetTooltipText | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Gets the tooltip to display when over the node | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UAnimGraphNode_OrientationWarping::PostEditChangeProperty | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Called when a property on this object has been modified externally | AnimationWarpingEditor | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UAnimGraphNode_OrientationWarping::ValidateAnimNodeDuringCompilation | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimationWarpingEditor | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | [] |
UAnimGraphNode_OrientationWarping::UAnimGraphNode_OrientationWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | AnimationWarpingEditor | UAnimGraphNode_OrientationWarping ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimGraphNode_OrientationWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_OrientationWarping.h | AnimationWarpingEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAnimGraphNode_OrientationWarping : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Orien...",
"name": "Node",
"description": ""
}
] | |
UAnimGraphNode_SlopeWarping::GetControllerDescription | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | Returns the short descriptive name of the controller. | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | [] |
UAnimGraphNode_SlopeWarping::GetNode | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | AnimationWarpingEditor | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | [] | |
UAnimGraphNode_SlopeWarping::GetNodeTitle | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | Gets the name of this node, shown in title bar | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UAnimGraphNode_SlopeWarping::GetNodeTitleColor | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | Gets the draw color of a node's title bar | AnimationWarpingEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UAnimGraphNode_SlopeWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | AnimationWarpingEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Experimental) class UAnimGraphNode_SlopeWarping : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Slope...",
"name": "Node",
"description": ""
}
] | |
UAnimGraphNode_SlopeWarping::UAnimGraphNode_SlopeWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | AnimationWarpingEditor | UAnimGraphNode_SlopeWarping ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimGraphNode_StrideWarping::CustomizeDetails | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Can customize details tab | AnimationWarpingEditor | virtual void CustomizeDetails ( [IDetailLayoutBuilder](API\Editor\PropertyEditor\IDetailLayoutBuilder) & DetailBuilder ) | [] |
UAnimGraphNode_StrideWarping::CustomizePinData | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Customize pin data based on the input | AnimationWarpingEditor | virtual void CustomizePinData ( [UEdGraphPin](API\Runtime\Engine\EdGraph\UEdGraphPin) * Pin, [FName](API\Runtime\Core\UObject\FName) SourcePropertyName, int32 ArrayIndex ) const | [] |
UAnimGraphNode_StrideWarping::GetControllerDescription | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Returns the short descriptive name of the controller. | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetControllerDescription() const | [] |
UAnimGraphNode_StrideWarping::GetInputLinkAttributes | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. | AnimationWarpingEditor | virtual void GetInputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | [] |
UAnimGraphNode_StrideWarping::GetNode | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | AnimationWarpingEditor | virtual const [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) * GetNode() const | [] | |
UAnimGraphNode_SlopeWarping::GetTooltipText | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_SlopeWarping.h | Gets the tooltip to display when over the node | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UAnimGraphNode_StrideWarping::GetNodeTitle | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Gets the name of this node, shown in title bar | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetNodeTitle ( [ENodeTitleType::Type](API\Runtime\Engine\EdGraph\ENodeTitleType__Type) TitleType ) const | [] |
UAnimGraphNode_StrideWarping::GetNodeTitleColor | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Gets the draw color of a node's title bar | AnimationWarpingEditor | virtual [FLinearColor](API\Runtime\Core\Math\FLinearColor) GetNodeTitleColor() const | [] |
UAnimGraphNode_StrideWarping::GetOutputLinkAttributes | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimationWarpingEditor | virtual void GetOutputLinkAttributes ( [FNodeAttributeArray](API\Editor\AnimGraph\UAnimGraphNode_Base\FNodeAttributeArray) & OutAttributes ) const | [] |
UAnimGraphNode_StrideWarping::GetTooltipText | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Gets the tooltip to display when over the node | AnimationWarpingEditor | virtual [FText](API\Runtime\Core\Internationalization\FText) GetTooltipText() const | [] |
UAnimGraphNode_StrideWarping::PostEditChangeProperty | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Called when a property on this object has been modified externally | AnimationWarpingEditor | virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\Runtime\CoreUObject\UObject\FPropertyChangedEvent) & PropertyChangedEvent ) | [] |
UAnimGraphNode_StrideWarping::ValidateAnimNodeDuringCompilation | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimationWarpingEditor | virtual void ValidateAnimNodeDuringCompilation ( [USkeleton](API\Runtime\Engine\Animation\USkeleton) * ForSkeleton, [FCompilerResultsLog](API\Editor\UnrealEd\Kismet2\FCompilerResultsLog) & MessageLog ) | [] |
UAnimGraphNode_StrideWarping::UAnimGraphNode_StrideWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | AnimationWarpingEditor | UAnimGraphNode_StrideWarping ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] | |
UAnimGraphNode_StrideWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimGraph/AnimGraphNode_StrideWarping.h | AnimationWarpingEditor | [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UAnimGraphNode_StrideWarping : public [UAnimGraphNode_SkeletalControlBase](API\Editor\AnimGraph\UAnimGraphNode_SkeletalControlBa-) | [
{
"type": "FAnimNode_Strid...",
"name": "Node",
"description": ""
}
] | |
IAnimationWarpingEditorModule | /Engine/Plugins/Animation/AnimationWarping/Source/Editor/Public/AnimationWarpingEditorModule.h | AnimationWarpingEditor | class IAnimationWarpingEditorModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface) | [] | |
EActorMovementCompensationMode | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | AnimationWarpingRuntime | enum EActorMovementCompensationMode { ComponentSpace, WorldSpace, SuddenMotionOnly, } | [] | |
EFootPlacementLockType | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | AnimationWarpingRuntime | enum EFootPlacementLockType { Unlocked, PivotAroundBall, PivotAroundAnkle, LockRotation, } | [] | |
EOffsetRootBoneMode | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | enum EOffsetRootBoneMode { Accumulate, Interpolate, Hold, Release, } | [] | |
EPelvisHeightMode | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | AnimationWarpingRuntime | enum EPelvisHeightMode { AllLegs, AllPlantedFeet, FrontPlantedFeetUphill_FrontFeetDownhill, } | [] | |
FAnimNode_FootPlacement::EvaluateSkeletalControl_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | Evaluate the new component-space transforms for the affected bones. | AnimationWarpingRuntime | virtual void EvaluateSkeletalControl_AnyThread ( [FComponentSpacePoseContext](API\Runtime\Engine\Animation\FComponentSpacePoseContext) & Output, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneTransform](API\Runtime\Engine\FBoneTransform) > & OutBoneTransforms ) | [] |
FAnimNode_FootPlacement::GatherDebugData | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | Called to gather on-screen debug data. This is called on the game thread. | AnimationWarpingRuntime | virtual void GatherDebugData ( [FNodeDebugData](API\Runtime\Engine\Animation\FNodeDebugData) & DebugData ) | [] |
FAnimNode_FootPlacement::Initialize_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread. | AnimationWarpingRuntime | virtual void Initialize_AnyThread ( const [FAnimationInitializeContext](API\Runtime\Engine\Animation\FAnimationInitializeContext) & Context ) | [] |
FAnimNode_FootPlacement::IsValidToEvaluate | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | Return true if it is valid to Evaluate | AnimationWarpingRuntime | virtual bool IsValidToEvaluate ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & RequiredBones ) | [] |
FAnimNode_FootPlacement::UpdateInternal | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | Interface for derived skeletal controls to implement use this function to update for skeletal control base | AnimationWarpingRuntime | virtual void UpdateInternal ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & Context ) | [] |
FAnimNode_FootPlacement::FAnimNode_FootPlacement | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | AnimationWarpingRuntime | FAnimNode_FootPlacement() | [] | |
FAnimNode_FootPlacement | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_FootPlacement.h | AnimationWarpingRuntime | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly, Experimental) struct FAnimNode_FootPlacement : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) | [
{
"type": "FBoneReference",
"name": "IKFootRootBone",
"description": ""
},
{
"type": "FFootPlacementI...",
"name": "InterpolationSettings",
"description": ""
},
{
"type": "TArray<FFootPl...",
"name": "LegDefinitions",
"description": ""
},
{
"type": "FBoneReference... | |
FAnimNode_OffsetRootBone::EvaluateSkeletalControl_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | Evaluate the new component-space transforms for the affected bones. | AnimationWarpingRuntime | virtual void EvaluateSkeletalControl_AnyThread ( [FComponentSpacePoseContext](API\Runtime\Engine\Animation\FComponentSpacePoseContext) & Output, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneTransform](API\Runtime\Engine\FBoneTransform) > & OutBoneTransforms ) | [] |
FAnimNode_OffsetRootBone::GatherDebugData | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | Called to gather on-screen debug data. This is called on the game thread. | AnimationWarpingRuntime | virtual void GatherDebugData ( [FNodeDebugData](API\Runtime\Engine\Animation\FNodeDebugData) & DebugData ) | [] |
FAnimNode_OffsetRootBone::GetClampToTranslationVelocity | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | bool GetClampToTranslationVelocity() const | [] | |
FAnimNode_OffsetRootBone::GetClampToRotationVelocity | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | bool GetClampToRotationVelocity() const | [] | |
FAnimNode_OffsetRootBone::GetEvaluationMode | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | Folded property accesors. | AnimationWarpingRuntime | EWarpingEvaluationMode GetEvaluationMode() const | [] |
FAnimNode_OffsetRootBone::GetMaxRotationError | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | float GetMaxRotationError() const | [] | |
FAnimNode_OffsetRootBone::GetRotationDelta | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | const FRotator & GetRotationDelta() const | [] | |
FAnimNode_OffsetRootBone::GetMaxTranslationError | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | float GetMaxTranslationError() const | [] | |
FAnimNode_OffsetRootBone::GetRotationHalfLife | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | float GetRotationHalfLife() const | [] | |
FAnimNode_OffsetRootBone::GetRotationMode | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | [EOffsetRootBoneMode](API\Plugins\AnimationWarpingRuntime\BoneControllers\EOffsetRootBoneMode) GetRotationMode() const | [] | |
FAnimNode_OffsetRootBone::GetRotationSpeedRatio | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | float GetRotationSpeedRatio() const | [] | |
FAnimNode_OffsetRootBone::GetTranslationDelta | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | const FVector & GetTranslationDelta() const | [] | |
FAnimNode_OffsetRootBone::GetTranslationMode | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | [EOffsetRootBoneMode](API\Plugins\AnimationWarpingRuntime\BoneControllers\EOffsetRootBoneMode) GetTranslationMode() const | [] | |
FAnimNode_OffsetRootBone::GetTranslationHalflife | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | float GetTranslationHalflife() const | [] | |
FAnimNode_OffsetRootBone::GetTranslationSpeedRatio | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | float GetTranslationSpeedRatio() const | [] | |
FAnimNode_OffsetRootBone::Initialize_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread. | AnimationWarpingRuntime | virtual void Initialize_AnyThread ( const [FAnimationInitializeContext](API\Runtime\Engine\Animation\FAnimationInitializeContext) & Context ) | [] |
FAnimNode_OffsetRootBone::IsValidToEvaluate | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | Return true if it is valid to Evaluate | AnimationWarpingRuntime | virtual bool IsValidToEvaluate ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & RequiredBones ) | [] |
FAnimNode_OffsetRootBone::UpdateInternal | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | Interface for derived skeletal controls to implement use this function to update for skeletal control base | AnimationWarpingRuntime | virtual void UpdateInternal ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & Context ) | [] |
FAnimNode_OrientationWarping::EvaluateSkeletalControl_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h | Evaluate the new component-space transforms for the affected bones. | AnimationWarpingRuntime | virtual void EvaluateSkeletalControl_AnyThread ( [FComponentSpacePoseContext](API\Runtime\Engine\Animation\FComponentSpacePoseContext) & Output, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneTransform](API\Runtime\Engine\FBoneTransform) > & OutBoneTransforms ) | [] |
FAnimNode_OffsetRootBone | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OffsetRootBone.h | AnimationWarpingRuntime | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly, Experimental) struct FAnimNode_OffsetRootBone : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) | [
{
"type": "bool",
"name": "bClampToRotationVelocity",
"description": "Whether to limit the offset's rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there's little to no rotation speed"
},
{
"type": "bool",
"name": "bClampToTr... | |
FAnimNode_OrientationWarping::GatherDebugData | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h | Called to gather on-screen debug data. This is called on the game thread. | AnimationWarpingRuntime | virtual void GatherDebugData ( [FNodeDebugData](API\Runtime\Engine\Animation\FNodeDebugData) & DebugData ) | [] |
FAnimNode_OrientationWarping::Initialize_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h | Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread. | AnimationWarpingRuntime | virtual void Initialize_AnyThread ( const [FAnimationInitializeContext](API\Runtime\Engine\Animation\FAnimationInitializeContext) & Context ) | [] |
FAnimNode_OrientationWarping::IsValidToEvaluate | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h | Return true if it is valid to Evaluate | AnimationWarpingRuntime | virtual bool IsValidToEvaluate ( const [USkeleton](API\Runtime\Engine\Animation\USkeleton) * Skeleton, const [FBoneContainer](API\Runtime\Engine\FBoneContainer) & RequiredBones ) | [] |
FAnimNode_OrientationWarping::UpdateInternal | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h | Interface for derived skeletal controls to implement use this function to update for skeletal control base | AnimationWarpingRuntime | virtual void UpdateInternal ( const [FAnimationUpdateContext](API\Runtime\Engine\Animation\FAnimationUpdateContext) & Context ) | [] |
FAnimNode_OrientationWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h | AnimationWarpingRuntime | [USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(BlueprintInternalUseOnly) struct FAnimNode_OrientationWarping : public [FAnimNode_SkeletalControlBase](API\Runtime\AnimGraphRuntime\BoneControllers\FAnimNode_SkeletalControlBase) | [
{
"type": "bool",
"name": "bEnableDebugDraw",
"description": "Enable/Disable orientation warping debug drawing."
},
{
"type": "float",
"name": "DebugDrawScale",
"description": "Scale all debug drawing visualization by a factor."
},
{
"type": "float",
"name": "DistributedBoneO... | |
FAnimNode_SlopeWarping::EvaluateSkeletalControl_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | Evaluate the new component-space transforms for the affected bones. | AnimationWarpingRuntime | virtual void EvaluateSkeletalControl_AnyThread ( [FComponentSpacePoseContext](API\Runtime\Engine\Animation\FComponentSpacePoseContext) & Output, [TArray](API\Runtime\Core\Containers\TArray)< [FBoneTransform](API\Runtime\Engine\FBoneTransform) > & OutBoneTransforms ) | [] |
FAnimNode_SlopeWarping::GetFloorNormalFromMovementComponent | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | AnimationWarpingRuntime | FVector GetFloorNormalFromMovementComponent() const | [] | |
FAnimNode_SlopeWarping::GatherDebugData | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | Called to gather on-screen debug data. This is called on the game thread. | AnimationWarpingRuntime | virtual void GatherDebugData ( [FNodeDebugData](API\Runtime\Engine\Animation\FNodeDebugData) & DebugData ) | [] |
FAnimNode_SlopeWarping::GetSmoothedFloorInfo | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | AnimationWarpingRuntime | void GetSmoothedFloorInfo ( [FCSPose](API\Runtime\Engine\FCSPose)< [FCompactPose](API\Runtime\Engine\FCompactPose) > & MeshBases, FVector & OutFloorNormal, FVector & OutFloorOffset ) | [] | |
FAnimNode_SlopeWarping::Initialize_AnyThread | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread. | AnimationWarpingRuntime | virtual void Initialize_AnyThread ( const [FAnimationInitializeContext](API\Runtime\Engine\Animation\FAnimationInitializeContext) & Context ) | [] |
FAnimNode_SlopeWarping::FAnimNode_SlopeWarping | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | AnimationWarpingRuntime | FAnimNode_SlopeWarping() | [] | |
FAnimNode_SlopeWarping::SetWorldSpaceTargetFloorInfoFromMovementComponent | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_SlopeWarping.h | AnimationWarpingRuntime | void SetWorldSpaceTargetFloorInfoFromMovementComponent() | [] |
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