Add VLN-CE R2R dataset (6025 episodes, 3 splits)
Browse files- README.md +106 -0
- data/test.jsonl +0 -0
- data/val_seen.jsonl +0 -0
- data/val_unseen.jsonl +0 -0
- mp3d_scenes.zip +3 -0
README.md
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---
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license: cc-by-nc-4.0
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task_categories:
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- robotics
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tags:
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- embodied-ai
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- vision-language-navigation
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- habitat-sim
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- matterport3d
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- vln-ce
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pretty_name: "VLN-CE R2R (EASI)"
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size_categories:
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- 1K<n<10K
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---
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# VLN-CE R2R Dataset for EASI
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Vision-and-Language Navigation in Continuous Environments (VLN-CE) Room-to-Room
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(R2R) benchmark, repackaged for the [EASI](https://github.com/your-org/EASI)
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evaluation framework.
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## Task
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An agent receives a natural language navigation instruction and must navigate
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through a Matterport3D indoor environment to reach a goal location. The agent
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uses discrete actions: STOP, MOVE_FORWARD (0.25m), TURN_LEFT (15 deg),
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TURN_RIGHT (15 deg).
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Success is measured when the agent stops within 3.0m of the goal position.
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## Splits
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| Split | Episodes |
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|-------|----------|
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| `val_seen` | 778 |
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| `val_unseen` | 1839 |
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| `test` | 3408 |
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| **Total** | **6025** |
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**Note:** The `test` split does not include ground truth trajectories.
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SR and SPL can be computed locally, but NDTW/SDTW require ground truth
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and are only available for `val_seen` and `val_unseen`.
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## Data Fields
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Each episode row contains:
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| Field | Type | Description |
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|-------|------|-------------|
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| `id` | int | Sequential index within split |
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| `episode_id` | string | Original VLN-CE episode ID |
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| `scene_id` | string | Matterport3D scene name |
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| `instruction` | string | Natural language navigation instruction |
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| `start_position` | list[float] | Agent start [x, y, z] in meters |
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| `start_rotation` | list[float] | Agent start quaternion [x, y, z, w] |
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| `goal_position` | list[float] | Goal [x, y, z] in meters |
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| `goal_radius` | float | Success radius (3.0m) |
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| `reference_path` | string (JSON) | Waypoint path from start to goal |
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| `geodesic_distance` | float | Shortest path distance in meters |
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| `gt_locations` | string (JSON) or null | Dense ground truth waypoints (null for test) |
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| `gt_actions` | string (JSON) or null | Ground truth action sequence (null for test) |
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## Scene Data
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`mp3d_scenes.zip` contains Matterport3D `.glb` and `.navmesh` files for the
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85 scenes used across all evaluation splits. After extraction:
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```
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mp3d/
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{scene_id}/
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{scene_id}.glb # 3D mesh for Habitat-Sim rendering
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{scene_id}.navmesh # Navigation mesh for pathfinding
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```
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Only `.glb` (rendering) and `.navmesh` (pathfinding) are included.
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Semantic files (`.house`, `_semantic.ply`) are not needed for VLN-CE R2R
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since goals are specified as coordinates, not semantic object targets.
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## Metrics
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| Metric | Description |
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|--------|-------------|
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| SR | Success Rate (agent within 3.0m of goal) |
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| SPL | Success weighted by Path Length |
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| NDTW | Normalized Dynamic Time Warping (path shape similarity) |
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| SDTW | Success-weighted NDTW |
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| Oracle SR | Best achievable success along trajectory |
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| NE | Navigation Error (distance to goal at episode end) |
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| Path Length | Total distance traveled |
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## Original Sources
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- [VLN-CE](https://github.com/jacobkrantz/VLN-CE) (Krantz et al.)
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- [R2R Dataset](https://bringmeaspoon.org/) (Anderson et al.)
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- [Matterport3D](https://niessner.github.io/Matterport/) (Chang et al.)
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## Citation
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```bibtex
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@inproceedings{krantz2020vlnce,
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title={Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments},
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author={Jacob Krantz and Erik Wijmans and Arjun Majumdar and Dhruv Batra and Stefan Lee},
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booktitle={ECCV},
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year={2020}
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}
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```
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data/test.jsonl
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See raw diff
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data/val_seen.jsonl
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The diff for this file is too large to render.
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data/val_unseen.jsonl
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See raw diff
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mp3d_scenes.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:fa93a1145b95b8d96fa4a88cafb202dc309916d35450744919ad05d95c7dbd31
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size 6055603582
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