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ashleygoldstein/LWM-Warehouse-Scene/README.md
# LWM-Warehouse-Scene This Sample was developed during the Learn With Me livestream Series. Learn With Me streams every Monday and Wednesday at 1pm EST on the NVIDIA Omniverse Twitch and YouTube channels https://www.youtube.com/@NVIDIAOmniverse/streams Playlist of the previously recorded streams: https://youtube.co...
ashleygoldstein/LWM-Warehouse-Scene/Scripts/pallet_collision.py
from omni.kit.scripting import BehaviorScript import omni import omni.physx from pxr import Gf, Sdf, PhysxSchema, UsdGeom, Usd from omni.physx.scripts import utils from omni.physx import get_physx_scene_query_interface from omni.physx import get_physx_interface, get_physx_simulation_interface from omni.physx.scripts.ph...
dantreble/a2f/README.md
# a2f Unreal plugin to import json blendshape animations generated by audio2face in Nvidia Omniverse It can convert a blend shape channel to a bone transform: ![Import settings example](/Resources/importsettings.png) It supports reimport and batch import.
dantreble/a2f/Source/a2fEditor/Private/a2fOptionWindow.cpp
// Copyright Epic Games, Inc. All Rights Reserved. #include "a2fOptionWindow.h" #include "Modules/ModuleManager.h" #include "Widgets/Layout/SBorder.h" #include "Widgets/Text/STextBlock.h" #include "Widgets/Layout/SBox.h" #include "Widgets/Layout/SUniformGridPanel.h" #include "Widgets/Input/SButton.h" #include "EditorSt...
dantreble/a2f/Source/a2fEditor/Private/a2fEditor.cpp
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #include "a2fEditor.h" #define LOCTEXT_NAMESPACE "Fa2fEditorModule" void Fa2fEditorModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module } void Fa2fEd...
dantreble/a2f/Source/a2fEditor/Private/a2fImportUI.cpp
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #include "a2fImportUI.h" #include "a2fAssetImportData.h" #include "AnimationUtils.h" Ua2fImportUI::Ua2fImportUI() { ResetToDefault(); } void Ua2fImportUI::ResetToDefault() { AnimSequenceImportData = CreateDefaultSubobject<Ua2fAssetImportData>(TEXT(...
dantreble/a2f/Source/a2fEditor/Private/a2fAssetImportData.cpp
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #include "a2fAssetImportData.h" void Ua2fAssetImportData::GetCurvesToStrip(TSet<FString> &CurvesToStrip) const { for (const FCurveDrivenBoneTransform &CurveDrivenBoneTransform : CurveDrivenBoneTransforms) { for (const FCurveDrivenTransform &CurveDr...
dantreble/a2f/Source/a2fEditor/Private/a2fFactory.cpp
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #include "a2fFactory.h" #include "a2fAssetImportData.h" #include "a2fImportUI.h" #include "a2fOptionWindow.h" #include "AnimationUtils.h" #include "EditorFramework/AssetImportData.h" #include "Interfaces/IMainFrameModule.h" #include "Misc/FileHelper.h" #...
dantreble/a2f/Source/a2fEditor/Public/a2fEditor.h
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleManager.h" class Fa2fEditorModule : public IModuleInterface { public: /** IModuleInterface implementation */ virtual void StartupModule() override; virtual void ShutdownModule() override;...
dantreble/a2f/Source/a2fEditor/Public/a2fAssetImportData.h
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EditorFramework/AssetImportData.h" #include "a2fAssetImportData.generated.h" /** * */ USTRUCT(BlueprintType) struct FCurveDrivenTransform { GENERATED_BODY() UPROPERTY(EditAnywhere, BlueprintReadWrit...
dantreble/a2f/Source/a2fEditor/Public/a2fFactory.h
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Factories/Factory.h" #include "EditorReimportHandler.h" #include "a2fFactory.generated.h" /** * */ UCLASS() class A2FEDITOR_API Ua2fFactory : public UFactory, public FReimportHandler { GENERATED_UCLASS...
dantreble/a2f/Source/a2fEditor/Public/a2fImportUI.h
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "a2fImportUI.generated.h" /** * */ UCLASS(BlueprintType, HideCategories = Object, MinimalAPI) class Ua2fImportUI : public UObject { public: Ua2fImportUI(); private: GENERATED_BODY() public: void Re...
dantreble/a2f/Source/a2fEditor/Public/a2fOptionWindow.h
// Copyright Spitfire Interactive Pty Ltd. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "InputCoreTypes.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Input/Reply.h" #include "Widgets/SCompoundWidget.h" #include "Widgets/SWindow.h" #include "a2fImportUI.h" class SButton; class A2F...
Vadim-Karpenko/omniverse-material-manager-extended/CHANGELOG.md
# Change Log All notable changes to this project will be documented in this file. ## [1.1.1] - 2022-12-26 ### Fixed Support of Create 2022.3.1 ## [1.1.1] - 2022-10-04 ### Fixed Convert icon and preview_image to png format ## [1.1.0] - 2022-09-26 ### Added #### Roaming mode (settings tab) Allowing you to au...
Vadim-Karpenko/omniverse-material-manager-extended/link_app.sh
#!/bin/bash set -e SCRIPT_DIR=$(dirname ${BASH_SOURCE}) cd "$SCRIPT_DIR" exec "tools/packman/python.sh" tools/scripts/link_app.py $@
Vadim-Karpenko/omniverse-material-manager-extended/link_app.bat
@echo off call "%~dp0tools\packman\python.bat" %~dp0tools\scripts\link_app.py %* if %errorlevel% neq 0 ( goto Error ) :Success exit /b 0 :Error exit /b %errorlevel%
Vadim-Karpenko/omniverse-material-manager-extended/README.md
# Material Manager Extended ![welcome](readme_media/welcome.jpg) ### About This extension will let you quickly toggle between different materials for the static objects in your scene. ## Quick links * [Installation](#installation) * [Restrictions](#restrictions) * [How to use](#how-to-use) * [Linking with an Omnivers...
Vadim-Karpenko/omniverse-material-manager-extended/tools/scripts/link_app.py
import os import argparse import sys import json import packmanapi import urllib3 def find_omniverse_apps(): http = urllib3.PoolManager() try: r = http.request("GET", "http://127.0.0.1:33480/components") except Exception as e: print(f"Failed retrieving apps from an Omniverse Launcher, mayb...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/python.sh
#!/bin/bash # Copyright 2019-2020 NVIDIA CORPORATION # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # http://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or ...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/python.bat
:: Copyright 2019-2020 NVIDIA CORPORATION :: :: Licensed under the Apache License, Version 2.0 (the "License"); :: you may not use this file except in compliance with the License. :: You may obtain a copy of the License at :: :: http://www.apache.org/licenses/LICENSE-2.0 :: :: Unless required by applicable law or ag...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/packman.cmd
:: Reset errorlevel status (don't inherit from caller) [xxxxxxxxxxx] @call :ECHO_AND_RESET_ERROR :: You can remove the call below if you do your own manual configuration of the dev machines call "%~dp0\bootstrap\configure.bat" if %errorlevel% neq 0 ( exit /b %errorlevel% ) :: Everything below is mandatory if not defin...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/config.packman.xml
<config remotes="cloudfront"> <remote2 name="cloudfront"> <transport actions="download" protocol="https" packageLocation="d4i3qtqj3r0z5.cloudfront.net/${name}@${version}" /> </remote2> </config>
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/bootstrap/generate_temp_file_name.ps1
<# Copyright 2019 NVIDIA CORPORATION Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softw...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/bootstrap/configure.bat
:: Copyright 2019 NVIDIA CORPORATION :: :: Licensed under the Apache License, Version 2.0 (the "License"); :: you may not use this file except in compliance with the License. :: You may obtain a copy of the License at :: :: http://www.apache.org/licenses/LICENSE-2.0 :: :: Unless required by applicable law or agreed ...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/bootstrap/fetch_file_from_packman_bootstrap.cmd
:: Copyright 2019 NVIDIA CORPORATION :: :: Licensed under the Apache License, Version 2.0 (the "License"); :: you may not use this file except in compliance with the License. :: You may obtain a copy of the License at :: :: http://www.apache.org/licenses/LICENSE-2.0 :: :: Unless required by applicable law or agreed ...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/bootstrap/download_file_from_url.ps1
<# Copyright 2019 NVIDIA CORPORATION Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softw...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/bootstrap/generate_temp_folder.ps1
<# Copyright 2019 NVIDIA CORPORATION Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, softw...
Vadim-Karpenko/omniverse-material-manager-extended/tools/packman/bootstrap/install_package.py
# Copyright 2019 NVIDIA CORPORATION # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # http://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or agreed to in writi...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/prim_serializer.py
# Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and rel...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/style.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and rel...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/extension.py
import asyncio import base64 import json import math import carb import omni.ext import omni.kit.commands import omni.ui as ui import omni.usd from omni.kit.viewport.utility import (get_active_viewport_camera_path, get_active_viewport_window, ...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/__init__.py
from .extension import *
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/viewport_ui/widget_info_manipulator.py
# Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software an...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/viewport_ui/__init__.py
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/viewport_ui/widget_info_scene.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and rel...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/karpenko/materialsmanager/ext/viewport_ui/widget_info_model.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and rel...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/config/extension.toml
[package] # Semantic Versionning is used: https://semver.org/ version = "1.1.4" # The title and description fields are primarily for displaying extension info in UI title = "Material Manager" description="Allows you to quickly toggle between different materials" # Path (relative to the root) or content of readme mark...
Vadim-Karpenko/omniverse-material-manager-extended/exts/karpenko.materialsmanager.ext/docs/README.md
## Material Manager Extended This extension will let you quickly toggle between different materials for the static objects in your scene.
zslrmhb/Omniverse-Virtual-Assisstant/nlp.py
# natural language processing module utilizing the Riva SDK import wikipedia as wiki import wikipediaapi as wiki_api import riva.client from config import URI class NLPService: def __init__(self, max_wiki_articles): """ :param max_wiki_articles: max wiki articles to search """ se...
zslrmhb/Omniverse-Virtual-Assisstant/tts.py
# text-to-speech module utilizting the Riva SDK import riva.client import riva.client.audio_io from config import URI class TTSService: def __init__(self, language='en-US', sample_rate_hz=44100): """ :param language: language code :param sample_rate_hz: sample rate herz """ ...
zslrmhb/Omniverse-Virtual-Assisstant/audio2face_streaming_utils.py
""" This demo script shows how to send audio data to Audio2Face Streaming Audio Player via gRPC requests. There are two options: * Send the whole track at once using PushAudioRequest() * Send the audio chunks seuqntially in a stream using PushAudioStreamRequest() For the second option this script emulates the stream ...
zslrmhb/Omniverse-Virtual-Assisstant/asr.py
# Audio to Speech Module utilizing the Riva SDK import riva.client import riva.client.audio_io from typing import Iterable import riva.client.proto.riva_asr_pb2 as rasr from config import URI config = riva.client.StreamingRecognitionConfig( config=riva.client.RecognitionConfig( encoding=riva.client.AudioE...
zslrmhb/Omniverse-Virtual-Assisstant/main.py
# Running the Demo from asr import ASRService from nlp import NLPService from tts import TTSService from audio2face import Audio2FaceService asr_service = ASRService() nlp_service = NLPService(max_wiki_articles=5) tts_service = TTSService() audio2face_service = Audio2FaceService() while True: # speech recognitio...
zslrmhb/Omniverse-Virtual-Assisstant/config.py
# configuration for accessing the remote local host on the Google Cloud Server URI = "" # This will be in the syntax of external ip of your Riva Server:Port of your Riva Server # Example: 12.34.56.789:50050
zslrmhb/Omniverse-Virtual-Assisstant/audio2face_pb2_grpc.py
# Generated by the gRPC Python protocol compiler plugin. DO NOT EDIT! """Client and server classes corresponding to protobuf-defined services.""" import grpc import audio2face_pb2 as audio2face__pb2 class Audio2FaceStub(object): """Missing associated documentation comment in .proto file.""" def __init__(sel...
zslrmhb/Omniverse-Virtual-Assisstant/audio2face.py
# speech to Audio2Face module utilizing the gRPC protocal from audio2face_streaming_utils import riva.client import io from pydub import AudioSegment from scipy.io.wavfile import read import numpy as np from audio2face_streaming_utils import push_audio_track class Audio2FaceService: def __init__(self, sample_rat...
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