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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportHoverStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportHoverState
Read the state of the last viewport hover event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetActiveViewportCameraDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetActiveViewportCamera
Sets Viewport's actively bound camera to given camera at give path
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
cl... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportResolutionDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportResolution
Sets the resolution of the target viewport.
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetVi... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnDrawDebugCurveDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.DrawDebugCurve
Given a set of curve points, draw a curve in the viewport
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class O... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportModeDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportMode
Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed.
'Scripted' mode disables
default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the ... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportDraggedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportDragged
Event node which fires when a viewport drag event occurs in the specified viewport. Note that viewport mouse events must
be enabled on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.grap... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetViewportRendererDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportRenderer
Gets the renderer being used by the target viewport.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnGetViewport... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSpacerDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.Spacer
A widget that leaves empty space.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSpacerDatabase(og.Database):
"""Helper ... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnComboBoxDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ComboBox
Create a combo box widget on the Viewport
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnComboBoxDatabase(og.... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnNewFrameDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnNewFrame
Triggers when there is a new frame available for the given viewport. Note that the graph will run asynchronously to the new
frame event
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_gr... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportDragStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportDragState
Read the state of the last viewport drag event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.co... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportFullscreen.ogn | {
"SetViewportFullscreen": {
"version": 1,
"description": "Toggles fullscreen on/off for viewport(s) and visibility on/off for all other panes.",
"uiName": "Set Viewport Fullscreen",
"categories": [ "graph:action", "viewport" ],
"scheduling": ["usd-write"],
"exclude":... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportHovered.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportClickState.ogn | {
"ReadViewportClickState": {
"version": 1,
"description": [
"Read the state of the last viewport click event from the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName": ... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetCameraTarget.ogn | {
"SetCameraTarget": {
"version": 2,
"description": "Sets the camera's target",
"uiName": "Set Camera Target",
"exclude": ["tests"],
"categories": ["sceneGraph:camera"],
"scheduling": ["usd-write"],
"inputs": {
"usePath": {
"type": ... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSlider.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnComboBox.ogn | {
"ComboBox": {
"version": 1,
"description": ["Create a combo box widget on the Viewport"],
"uiName": "Combo Box (BETA)",
"language": "Python",
"categories": ["graph:action", "ui"],
"exclude": ["tests"],
"metadata": {
"hidden": true
},
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportDragState.ogn | {
"ReadViewportDragState": {
"version": 1,
"description": [
"Read the state of the last viewport drag event from the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName": "R... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnLockViewportRender.py | # Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadMouseState.ogn | {
"ReadMouseState": {
"description": [
"Reads the current state of the mouse.",
"You can choose which mouse element this node is associated with.",
"When mouse element is chosen to be a button, only outputs:isPressed is meaningful.",
"When coordinates are chos... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetCameraPosition.ogn | {
"SetCameraPosition": {
"version": 2,
"description": "Sets the camera's position",
"uiName": "Set Camera Position",
"exclude": ["tests"],
"categories": ["sceneGraph:camera"],
"scheduling": ["usd-write"],
"inputs": {
"usePath": {
"t... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnComboBox.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetCameraPosition.cpp | // Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetCameraTarget.ogn | {
"GetCameraTarget": {
"version": 2,
"description": "Gets a viewport camera's target point.",
"uiName": "Get Camera Target",
"exclude": ["tests"],
"categories": ["sceneGraph:camera"],
"scheduling": ["threadsafe"],
"inputs": {
"usePath": {
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/UINodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportPressNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnWriteWidgetStyle.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportDragManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnPicked.ogn | {
"OnPicked": {
"version": 3,
"description": [
"Event node which fires when a picking event occurs in the specified viewport.",
"Note that picking events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName": "On Picked (BETA)",
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportPressState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportClickNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetValueChanged.ogn | {
"OnWidgetValueChanged": {
"version": 1,
"description": [
"Event node which fires when a UI widget with the specified identifier has its value changed.",
"This node should be used in combination with UI creation nodes such as OgnSlider."
],
"uiName": "On Widg... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/PickingManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnPrintText.ogn | {
"PrintText": {
"version": 1,
"description": "Prints some text to the system log or to the screen",
"language": "Python",
"categories": "debug",
"uiName": "Print Text",
"exclude": ["tests"],
"tags": ["logging", "toast", "debug"],
"inputs": {
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnWriteWidgetProperty.ogn | {
"WriteWidgetProperty": {
"version": 1,
"description": ["Set the value of a widget's property (height, tooltip, etc)."],
"uiName": "Write Widget Property (BETA)",
"language": "Python",
"categories": ["graph:action", "ui"],
"exclude": ["tests"],
"inputs": {
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetCameraPosition.cpp | // Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnVStack.ogn | {
"VStack": {
"version": 1,
"description": [
"Contruct a Stack on the Viewport.",
"All child widgets of Stack will be placed in a row, column or layer based on the direction input."
],
"uiName": "Stack (BETA)",
"language": "Python",
"categories... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportScrollState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetValueChanged.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnDrawDebugCurve.py | """
This is the implementation of the OGN node defined in OgnDrawDebugCurve.ogn
"""
import carb
import numpy as np
import omni.debugdraw as dd
import omni.graph.core as og
class OgnDrawDebugCurve:
"""
Draws a curve using omni.debugdraw
"""
@staticmethod
def compute(db) -> bool:
"""Compute... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnNewFrame.py | """
This is the implementation of the OGN node defined in OgnOnNewFrame.ogn
"""
from contextlib import suppress
import omni.graph.core as og
import omni.usd
from omni.graph.ui_nodes.ogn.OgnOnNewFrameDatabase import OgnOnNewFrameDatabase
from omni.kit.viewport.utility import get_viewport_from_window_name
class OgnOnN... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnButton.ogn | {
"Button": {
"version": 1,
"description": ["Create a button widget on the Viewport"],
"uiName": "Button (BETA)",
"language": "Python",
"categories": ["graph:action", "ui"],
"exclude": ["tests"],
"inputs": {
"create": {
"type": "exe... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportMode.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportPressState.ogn | {
"ReadViewportPressState": {
"version": 1,
"description": [
"Read the state of the last viewport press event from the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName": ... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportPressed.ogn | {
"OnViewportPressed": {
"version": 1,
"description": [
"Event node which fires when the specified viewport is pressed, and when that press is released.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportScrollManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetClicked.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/CameraState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportPressed.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetActiveViewportCamera.py | """
This is the implementation of the OGN node defined in OgnGetActiveViewportCamera.ogn
"""
from omni.kit.viewport.utility import get_viewport_window_camera_string
class OgnGetActiveViewportCamera:
"""
Gets a viewport's actively bound camera
"""
@staticmethod
def compute(db) -> bool:
""... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportScrollState.ogn | {
"ReadViewportScrollState": {
"version": 1,
"description": [
"Read the state of the last viewport scroll event from the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName"... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnNewFrame.ogn | {
"OnNewFrame": {
"description": [
"Triggers when there is a new frame available for the given viewport. Note that the graph will",
"run asynchronously to the new frame event"
],
"version": 1,
"uiName": "On New Frame",
"language": "Python",
"sc... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/UINodeCommon.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadPickState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnPlacer.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadWidgetProperty.ogn | {
"ReadWidgetProperty": {
"version": 1,
"description": ["Read the value of a widget's property (height, tooltip, etc)."],
"uiName": "Read Widget Property (BETA)",
"language": "Python",
"categories": ["graph:action", "ui"],
"scheduling": "global-write",
"exclud... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportScrolled.ogn | {
"OnViewportScrolled": {
"version": 1,
"description": [
"Event node which fires when a viewport scroll event occurs in the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiNa... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadWindowSize.ogn | {
"ReadWindowSize": {
"version": 1,
"description": "Outputs the size of a UI window.",
"uiName": "Read Window Size (BETA)",
"language": "Python",
"categories": ["ui"],
"scheduling": "global-read",
"exclude": ["tests"],
"inputs": {
"name": {... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetViewportRenderer.ogn | {
"GetViewportRenderer": {
"version": 1,
"description": "Gets the renderer being used by the target viewport.",
"language": "Python",
"uiName": "Get Viewport Renderer",
"categories": [ "viewport" ],
"exclude": ["tests"],
"inputs": {
"viewport": {
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportScrollNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetClicked.ogn | {
"OnWidgetClicked": {
"version": 1,
"description": [
"Event node which fires when a UI widget with the specified identifier is clicked.",
"This node should be used in combination with UI creation nodes such as OgnButton."
],
"uiName": "On Widget Clicked (BETA... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnVStack.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnButton.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportHovered.ogn | {
"OnViewportHovered": {
"version": 1,
"description": [
"Event node which fires when the specified viewport is hovered over.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName": "On Viewport H... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSlider.ogn | {
"Slider": {
"version": 1,
"description": ["Create a slider widget on the Viewport"],
"uiName": "Slider (BETA)",
"language": "Python",
"categories": ["graph:action", "ui"],
"exclude": ["tests"],
"metadata": {
"hidden": true
},
"inp... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/CameraState.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportPressManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetCameraTarget.cpp | // Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetViewportRenderer.py | # Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportDragged.ogn | {
"OnViewportDragged": {
"version": 1,
"description": [
"Event node which fires when a viewport drag event occurs in the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName"... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportClickManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportMode.ogn | {
"SetViewportMode": {
"version": 1,
"description": [
"Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed.\n",
"'Scripted' mode disables default viewport interaction and enables placing UI elements over the viewport.",
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportDragged.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadPickState.ogn | {
"ReadPickState": {
"version": 2,
"description": [
"Read the state of the last picking event from the specified viewport.",
"Note that picking events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName": "Read Pick State (BETA)... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportRenderer.ogn | {
"SetViewportRenderer": {
"version": 1,
"description": "Sets renderer for the target viewport.",
"language": "Python",
"uiName": "Set Viewport Renderer",
"categories": [ "graph:action", "viewport" ],
"exclude": ["tests"],
"inputs": {
"exec": {
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnWriteWidgetStyle.ogn | {
"WriteWidgetStyle": {
"version": 1,
"description": [
"Sets a widget's style properties.",
"This node should be used in combination with UI creation nodes such as Button."
],
"uiName": "Write Widget Style (BETA)",
"language": "Python",
"catego... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportHoverManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportDragState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadWindowSize.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportDragNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportFullscreen.cpp | // Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetViewportResolution.ogn | {
"GetViewportResolution": {
"version": 1,
"description": "Gets the resolution of the target viewport.",
"language": "Python",
"uiName": "Get Viewport Resolution",
"categories": [ "viewport" ],
"exclude": ["tests"],
"inputs": {
"viewport": {
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnPrintText.py | """
This is the implementation of the OGN node defined in OgnPrintText.ogn
"""
import time
import carb
import omni.graph.core as og
from omni.kit.viewport.utility import get_viewport_from_window_name, post_viewport_message
class OgnOnCustomEventInternalState:
"""Convenience class for maintaining per-node state i... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportHoverNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportClickState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetCameraTarget.cpp | // Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this softwa... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnPlacer.ogn | {
"Placer": {
"version": 1,
"description": [
"Contruct a Placer widget.",
"The Placer takes a single child and places it at a given position within it."
],
"uiName": "Placer (BETA)",
"language": "Python",
"categories": ["graph:action", "ui"],
... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportHoverState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnPicked.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/PickingNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnButton.post.rst | Further information on the button operation can be found in the documentation of :py:class:`omni.ui.Button`.
|
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportClicked.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnLockViewportRender.ogn | {
"LockViewportRender": {
"version": 1,
"description": [
"Locks and unlocks viewport render. Viewport render is frozen at the frame when it",
"is locked, while computation and UI update are still executed as normal. It fades",
"out back to the current frame when i... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportResolution.ogn | {
"SetViewportResolution": {
"version": 1,
"description": "Sets the resolution of the target viewport.",
"language": "Python",
"uiName": "Set Viewport Resolution",
"categories": [ "graph:action", "viewport" ],
"exclude": ["tests"],
"inputs": {
"exe... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportRenderer.py | # Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSpacer.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rela... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnButton.pre.rst | Here is an example of a button that was created using the text ``Press Me``:
.. image:: ../../../../../source/extensions/omni.graph.ui_nodes/docs/PressMe.png
:alt: "Press Me" Button
|
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadMouseState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software an... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportResolution.py | # Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and rel... |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportClicked.ogn | {
"OnViewportClicked": {
"version": 1,
"description": [
"Event node which fires when a viewport click event occurs in the specified viewport.",
"Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node."
],
"uiName... |
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