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clear; clc; //Example 10.7 //uox*Cox/2=x x=20*10^-6;//A/V^2 Vtn=1; V1=5; V2=0; Iref=0.25*10^-3; Io=0.1*10^-3; Vgs2=1.85; //let y=W/L y2=Io/(x*(Vgs2-Vtn)^2); printf('\nwidth per length 2=%.2f\n',y2) y1=Iref/(x*(Vgs2-Vtn)^2); printf('\nwidth per length 1=%.2f\n',y1) Vgs1=Vgs2; Vgs3=V1-V2-Vgs1; printf('\nVgs3=%.2f V\n',Vgs3) y3=Iref/(x*(Vgs3-Vtn)^2); printf('\nwidth per length 3=%.2f\n',y3)
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// Example 2.7, page no-75 clear clc cmrra=1000 cmrrb=10000 v1a=100*10^-6 v2a=-100*10^-6 v1b=1100*10^-6 v2b=900*10^-6 // for first set vida=v1a-v2a vcma=(v1a+v2a)/2 vic=0 voa=vida*(1+vic/(cmrra*vida)) voa=voa*10^6 printf("Vo for first set= %.1f uV", voa) // for second set vidb=v1b-v2b vic=(v1b+v2b)/2 vob=vidb*(1+vic/(cmrrb*vidb)) vob=vob*10^6 printf("\nVo for second set= %.1f uV", vob) // answer in textbook is wrong
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clc //initialisation of variables t1=295 //temp in k p1=1.02 //pressure in bar p2=7.14 //pressure in bar cp=1.005 //kj/kg g=1.4 wr=250 //kj/kg //CALCULATIONS t2s=t1*(p2/p1)^((g-1)/g) wi=cp*(t2s-t1) ieff=wi/wr t2=(wr/cp)+t1 //RESULTS printf('isentropic work is %2fkj/kg',wi) printf('\nisentropic efficiency is %2f',ieff) printf('\ntemparature 2 is %2fk',t2) disp('index of compression is 1.46')
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//clear// clear; clc; //Example 10.5 //Given Ts = -20; //[C] Ta = 5; //[C] T = 0; //[C] t = 12; //[h] alpha = 0.0011; //[m^2/h] //(a) Temp_diff_ratio = (Ts-T)/(Ts-Ta); //From Fig.(10.8), Z = 0.91; //therefore depth x = Z*2*sqrt(alpha*t) //[m] //(b) //From Eq.(10.27), the penetration distance is x_rho = 3.64*sqrt(alpha*t) //[m]
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// Example 5.5 // Computation of minimum value of (a) Shaft speed (b) Rotor current referred // to the stator // Page No. 187 clc; clear; close; // Given data f=60; // Frequency in Hz p=12; // Number of poles nr=591.1; // Rated speed of machine v=575; // Voltage rating of the machine R2=0.055; // (a) Shaft speed ns=120*f/p; // Speed (r/min) s1=(ns-nr)/ns; // Slip 1 s2=1.25*s1; // Slip 2 nr1=ns*(1-s2); // (b) Rotor current referred to the stator V=v/sqrt(3); I2=V*s2/R2; // Display result on command window printf("\n Shaft speed = %0.0f r/min ",nr1); printf("\n Rotor current referred to the stator = %0.0f A ",I2);
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// Chapter 13_Optical Devices //Caption_Solar concentration //Ex_4//page 605 JL==150*10^-3 //PHOTOCURRENT DENSITY Js=3.6*10^-11 //reverse saturation current density Voc=0.0259*log(1+JL/Js) printf('Open circuit voltage when solar concentration is used is %1.3f V',Voc)
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//Ex 1.16.7 clc;clear;close; format('v',9); //Given : ND=10^13;//per m^3 NA=10^14;//per m^3 rho_i=44;//ohm-cm E=3;//V/cm q=1.6*10^-19;//Coulomb mu_n=0.38;//m^2/V-s mu_p=0.18;//m^2/V-s ni=2.5*10^19;//per m^3 //n=p+(ND-NA);//per cm^3 //n*p=ni^2 implies (p+(ND-NA))*p=ni^2 //p^2+(ND-NA)*p-ni^2=0 m=[1 (ND-NA) -ni^2];//polynomial p=roots(m);//per m^3 p=p(1);//taking only +ve value n=ni^2/p;//per m^3 J=(n*mu_n+p*mu_p)*q*(E/10^-2);//A/m^2 disp(J,"Total current density(A/m^2) : "); //Ans in the textbook is not accurate.
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// Aim:To find pressure loss for a pipe with valves // Given: // experimentally determined coefficient: c=0.1025; // compression ratio: CR=11.2; // receiver pressure: p2=150; //psi // atmospheric pressure: p1=14.7; //psi // length of pipe: L=250; //ft
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clear; clc; close; Cs = 10*10^(-6); Ce = 20*10^(-6); Cc = 1*10^(-6); Rs = 1*10^(3); R1 = 40*10^(3); R2 = 10*10^(3); Re = 2*10^(3); Rc = 4*10^(3); Rl = 2.2*10^(3); Beta = 100; ro = %inf; re = 15.76; Vcc = 20; Ve = 4-0.7; Cwo = 8*10^(-12); Cwi = 6*10^(-12); Cce = 1*10^(-12); Cbc = 4*10^(-12); Cbe = 36*10^(-12); fls = 6.86; Ri = 1.32*10^(3); Avmid = -90; Rthi = Rs*R1*R2*Ri/(Rs*R1*R2+R1*R2*Ri+R2*Ri*Rs+Ri*Rs*R1); Ci = Cwi+Cbe+(1-Avmid)*Cbc; fhi = 1/(2*%pi*Rthi*Ci); Rtho = Rc*Rl/(Rc+Rl); Co = Cwo+Cce+(1-(1/Avmid))*Cbc; fho = 1/(2*%pi*Rtho*Co); fbeta = 1/(2*%pi*Beta*re*(Cbe+Cbc)); ft = Beta*fbeta; disp(fhi,'fhi = '); disp(fho,'fho = '); disp(fbeta,'fbeta = '); disp(ft,'ft = ');
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clear all; clc; disp("Scilab Code Ex 13.14 : ") //Given: K = 2; d= 60; //mm L = 1200; //mm e = 80; //mm c = d; A = 60*120; //mm^2 l = 60; //mm b = 120;//mm //Calculations: sl_ratio = (K*L)/(d); if(sl_ratio>26 & sl_ratio<50) sigma_allow = (3718)/(sl_ratio^2); sigma_max = sigma_allow; I = (1/12)*(l*b^3); coeffP = (1/A) + (e*c)/(I); P = sigma_max/coeffP; P = P/1000; //kN printf('\n\nThe eccentric load that can be supported = %1.2f kN',P); end //Answer given in the textbook varies. //-------------------------------------------------------------------------END-------------------------------------------------------------------------------------
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function writeInFile(file,N) fd= mopen(file,'a+'); for i=1:length(N) mfprintf(fd,"%1.15f\t",N(i)); end mclose(fd); endfunction
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//Problem 20.02: An ideal transformer with a turns ratio of 2:7 is fed from a 240 V supply. Determine its output voltage. //initializing the variables: tr = 2/7; // turns ratio V1 = 240; // in Volts //calculation: //A turns ratio of 2:7 means that the transformer has 2 turns on the primary for every 7 turns on the secondary V2 = V1/tr printf("\n\n Result \n\n") printf("\n output voltage %.0f V",V2)
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clc; clear; function y=f(z) y=1/(z^2+4)^2; endfunction intl(0,2*%pi,-%i,2,f)
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//Example 22.2 // critical temperature clc; clear; //given data : Tc1=4.185;//critical temperature in kelvin M=199.5;// isotropic mass M1=203.4;//isotropic mass Tc2=Tc1*(M/M1)^.5;// formula disp(Tc2,"critical temperature in kelvin")
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//Example 1_21 clc; clear;close; //Given data: l=0.2;//m w=0.01;//m d=0.01;//m P=3;//W Tc=220;//W/m/degreeC T1=30;//degreeC theta=l/Tc/w/d;//degreeC/W T2=P*theta+T1;//degreeC disp(T2,"Temperature of the surface in degree C ");
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//chapter 23 Ex 2 clc; clear; close; //(i) n1=1; n2=7; ans1=log(n1)/log(n2); mprintf("log %d to base %d is %d",n1,n2,ans1); //(ii) n3=34; n4=34; ans2=log(n3)/log(n4); mprintf("\n log %d to base %d is %d",n3,n4,ans2); //(iii) base=36; n5=4; n6=6; power=log(n5)/log(n6); ans3=base^power; mprintf("\n The ans is %.0f",ans3);
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sce
Eyeball Targets.sce
Name=Eyeball Targets PlayerCharacters=Player BotCharacters=e15.rot;250ms.bot;300ms.bot;350ms.bot;400ms.bot;450ms.bot;500ms.bot IsChallenge=true Timelimit=30.0 PlayerProfile=Player AddedBots=e15.rot;e15.rot PlayerMaxLives=0 BotMaxLives=15;15 PlayerTeam=1 BotTeams=2;2 MapName=ET.map MapScale=5.5 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=10.0 ScoreLossPerDamageTaken=1.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Fortnite, Apex, Flick, WeaponHeroTag= DifficultyTag=2 AuthorsTag=Lac BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=true Description=ez GameVersion=1.0.8.0 ScorePerDistance=0.0 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Aimbot MinReactionTime=1.0 MaxReactionTime=1.0 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=90.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=90.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=E0 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E0 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=E1 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E1 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=E2 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E2 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=target DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=target SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=E4 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E4 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=E5 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E5 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=E6 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E6 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=E7 DodgeProfileNames=Mimic DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=E7 SeeThroughWalls=false NoDodging=false NoAiming=true [Bot Profile] Name=250ms DodgeProfileNames=no move for blink DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_250ms SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=300ms DodgeProfileNames=no move for blink DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_300ms SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=350ms DodgeProfileNames=no move for blink DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_350ms SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=400ms DodgeProfileNames=no move for blink DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_400ms SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=450ms DodgeProfileNames=no move for blink DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_450ms SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=500ms DodgeProfileNames=no move for blink DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=target_500ms SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Rotation Profile] Name=e15 ProfileNames=E0;E1;E2;target;E4;E5;E6;E7 ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 Randomized=false [Character Profile] Name=Player MaxHealth=100.0 WeaponProfileNames=Click;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=-1.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=2.0 MainBBRadius=1.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=2.0 ProjBBRadius=1.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E0 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=130.0 MainBBRadius=65.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E1 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=160.0 MainBBRadius=80.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E2 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=190.0 MainBBRadius=95.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.3 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=220.0 MainBBRadius=110.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E4 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=250.0 MainBBRadius=125.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E5 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=280.0 MainBBRadius=140.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E6 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=310.0 MainBBRadius=155.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=E7 MaxHealth=1.0 WeaponProfileNames=NeverMiss;;;;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=340.0 MainBBRadius=170.0 MainBBHasHead=false MainBBHeadRadius=3.0 MainBBHeadOffset=-285.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=600.0 ProjBBRadius=300.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=false HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.17 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target_250ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.3 MaxRespawnDelay=0.3 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=128.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Self Destruct 250ms.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target_300ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.35 MaxRespawnDelay=0.35 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=128.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Self Destruct 300ms.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target_350ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.4 MaxRespawnDelay=0.4 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=128.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Self Destruct 350ms.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target_400ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.45 MaxRespawnDelay=0.45 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=128.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Self Destruct 400ms.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target_450ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.5 MaxRespawnDelay=0.5 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=128.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Self Destruct 450ms.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Character Profile] Name=target_500ms MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.55 MaxRespawnDelay=0.55 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=128.0 MainBBRadius=60.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=128.0 ProjBBRadius=60.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Self Destruct 500ms.abilwep;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false [Dodge Profile] Name=Mimic MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=no move for blink MaxTargetDistance=100000.0 MinTargetDistance=10.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.25 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=Click Type=Hitscan ShotsPerClick=1 DamagePerShot=1.0 KnockbackFactor=30.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.3 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=1.0 ADSZoomSensFactor=0.01 ADSMoveFactor=0.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=30.0 RecoilNegatable=false DecalType=1 DecalSize=200.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot=Click StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=10.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=100 ADSFOVOverride=110.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=false ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,0.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.035 TimeToRecoilReset=0.2 AAMode=0 AAPreferClosestPlayer=true AAAlpha=1.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=NeverMiss Type=Projectile ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=1000000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=1000000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=1000000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=1000000.0 DamageFalloffStopDistance=1000000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.000001 ADSZoomSensFactor=1.0 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.1 HitSoundCooldown=0.1 HitscanVisualOffset=X=0.000 Y=0.000 Z=-100.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.0 AimPunchCooldown=0.0 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=90.0 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=true Radius=10000.0 DamageAtCenter=100000.0 DamageAtEdge=100000.0 SelfDamageMultiplier=10.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,0.0,0.0 SpreadSCA=1.0,1.0,0.0,0.0 SpreadMSA=1.0,1.0,0.0,0.0 SpreadMCA=1.0,1.0,0.0,0.0 SpreadSSH=1.0,1.0,0.0,0.0 SpreadSCH=1.0,1.0,0.0,0.0 SpreadMSH=1.0,1.0,0.0,0.0 SpreadMCH=1.0,1.0,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=false TrackVertical=false AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=true UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.0 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=explode250ms Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.26 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.25 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=true Radius=10000.0 DamageAtCenter=1.0 DamageAtEdge=1.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.25 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=explode300ms Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.31 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.3 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=true Radius=10000.0 DamageAtCenter=1.0 DamageAtEdge=1.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.3 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=explode350ms Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.36 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.35 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=true Radius=10000.0 DamageAtCenter=1.0 DamageAtEdge=1.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.35 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=explode400ms Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.41 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.4 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=true Radius=10000.0 DamageAtCenter=1.0 DamageAtEdge=1.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.4 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=explode450ms Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.46 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.45 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=true Radius=10000.0 DamageAtCenter=1.0 DamageAtEdge=1.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.45 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=explode500ms Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=0.51 Pierces=false Category=SemiAuto BurstShotCount=3 TimeBetweenBursts=3.0 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000 MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=10.0 MaxHitscanRange=0.1 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=1.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.5 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.0 HitSoundCooldown=0.0 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=true Radius=10000.0 DamageAtCenter=1.0 DamageAtEdge=1.0 SelfDamageMultiplier=1.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.5 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=0.0,0.1,0.0,0.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=0.0,0.1,0.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Ability Profile] Name=Self Destruct 250ms MaxCharges=1.0 ChargeTimer=0.26 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=explode250ms BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Weapon Ability Profile] Name=Self Destruct 300ms MaxCharges=1.0 ChargeTimer=0.31 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=explode300ms BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Weapon Ability Profile] Name=Self Destruct 350ms MaxCharges=1.0 ChargeTimer=0.36 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=explode350ms BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Weapon Ability Profile] Name=Self Destruct 400ms MaxCharges=1.0 ChargeTimer=0.41 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=explode400ms BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Weapon Ability Profile] Name=Self Destruct 450ms MaxCharges=1.0 ChargeTimer=0.46 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=explode450ms BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Weapon Ability Profile] Name=Self Destruct 500ms MaxCharges=1.0 ChargeTimer=0.51 ChargesRefundedOnKill=0.0 DelayAfterUse=0.0 FullyAuto=true WeaponProfile=explode500ms BlockAttackTimer=0.0 AbilityBlockedWhenAttacking=false AmmoPerShot=0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=0.01 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=900000.0 AIMaxTargFOV=360.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data] reflex map version 8 global entity type WorldSpawn String32 targetGameOverCamera end Float sky.timeOfDay 0.000000 UInt8 playersMin 1 UInt8 playersMax 16 brush vertices -384.000000 3328.000000 608.000000 -352.000000 3328.000000 608.000000 -352.000000 3328.000000 544.000000 -384.000000 3328.000000 543.999939 -384.000000 3312.000000 608.000000 -352.000000 3312.000000 608.000000 -352.000000 3312.000000 544.000000 -384.000000 3312.000000 543.999939 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip brush vertices 864.000000 12176.000000 -848.000000 928.000000 12176.000000 -848.000000 928.000000 12176.000000 -912.000000 864.000000 12176.000000 -912.000000 864.000000 12160.000000 -848.000000 928.000000 12160.000000 -848.000000 928.000000 12160.000000 -912.000000 864.000000 12160.000000 -912.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip brush vertices 16.000000 12528.000000 -496.000000 32.000000 12528.000000 -496.000000 32.000000 12528.000000 -1264.000000 16.000000 12528.000000 -1264.000000 16.000000 11984.000000 -496.000000 32.000000 11984.000000 -496.000000 32.000000 11984.000000 -1264.000000 16.000000 11984.000000 -1264.000000 faces 0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 entity type CameraPath UInt8 posLerp 2 UInt8 angleLerp 2 entity type PlayerSpawn Vector3 position 48.000000 12032.000000 -1200.000000 Vector3 angles 90.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 48.000000 12032.000000 -1072.000000 Vector3 angles 90.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 48.000000 12032.000000 -944.000000 Vector3 angles 90.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 48.000000 12032.000000 -816.000000 Vector3 angles 90.000000 0.000000 0.000000 Bool8 teamA 0 Bool8 initialSpawn 0 Bool8 modeCTF 0 Bool8 modeFFA 0 Bool8 modeTDM 0 Bool8 mode1v1 0 Bool8 modeRace 0 Bool8 mode2v2 0 entity type PlayerSpawn Vector3 position 48.000000 12032.000000 -688.000000 Vector3 angles 90.000000 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// Example 11_7 clc;funcprot(0); // Given data // ln p_sat=14.05-(6289.78/T_sat)-(913998.2/T_sat^2); // T_sat=°F + 461.2 T=212;// °F R=0.1102;// Btu/(lbm.R) // Solution T_sat=T+461.2;// R // From Table C.13a in Thermodynamic Tables to accompany Modern Engineering Thermodynamics h_fg=[(6289.78)+((1827997.8)/(T_sat))]*R;// Btu/lbm // Table C.1a gives h_fg_212F=970.4;// Btu/lbm p_error=((h_fg-h_fg_212F)/h_fg_212F)*100;// % printf("\nThus, the value obtained from Rankine’s equation is in error by only %1.2f percentage.",p_error);
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clear; clc; A=[3, 0, 1; 1, -1, 0; 3, 1, 8]; b=[1;2;3]; x0=[1;1;1]; N = 10000; TOL = 0.000001; nlin= size(x0,1); I= eye(A); k = 1; while(k <= N) x = -(A-I)*x0+b; if (norm(x-x0,'inf') < TOL) then break; end x0=x; k=k+1; end for i=1:nlin for j=1:1 printf("%g\n", x(i,j)); end end printf("K: %g", k);
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clc // Intialization of variables d = 1.23 //Kg/m3 V = 50 // m/s D = 0.004 //m U = 1.79*(10^-5) // N.s/M^2 f1 = 0.00467 l = 0.1 //m f2 = 0.028 // Calculations Re = d*V*D/U Dp = f1*l*d*(V^2)/(D*2) Dp1 = 32*U*l*V/(D^2) Dp2 = f2*l*d*(V^2)/(D*2) // results printf("the pressure drop at 0.1 section of the tube (laminar) is %.3f kN/m^2 ",Dp/10^3) printf("\nthe pressure drop at 0.1 section of the tube (laminar)(aliter) is %.3f kN/m^2 ",Dp1/10^3) printf("\nthe pressure drop at 0.1 section of the tube (turbulent) is %.3f kN/m^2 ",Dp2/10^3)
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clc //initialization of varaibles mO=1.33 CO=0.155 mC=3.67 CC=0.165 t2=1000 //F tb=68 //F t1=300 //F mC2=1 CC2=0.17 mO2=4 CO2=0.155 H=-14087 //B/lb //calculations dE2=mO*CO*(t2-tb) + mC*CC*(t2-tb) dE1=mO2*CO2*(tb-t1) + mC2*CC2*(tb-t1) Q=dE2+dE1+H //results printf("Heat transfer from the system = %d Btu",Q)
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//Ex1_9 //given //page no 13 clc; clear; // Given formula Io/Ii=exp(-(ao+ai)*d); // k=aa+as=63.1; // Io/Ii=1.5 d=log(.15)/-63.1; //length of tube printf("\nLength of tube, d = %0.0f cm \n",d*100); //Result
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A1=5;//convergent duct inlet area in m^2 V1=10;//inlet velocity in m/s P1=1.2*10^5; //inlet pressure in N/m^2 T1=330;//inlet temperature in Kelvin R=287;//gas constant for dry air D=P1/(R*T1) //density of air in Kg/m^3 V2=30;//outlet velocity in m/s P2=P1+D*(V1^2-V2^2)/2 //pressure at exit
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// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India. //Chapter-11,Example 11,Page 405 //Title: Activity coefficients using the UNIFAC method //================================================================================================================ clear clc //INPUT //For convenience, acetone is taken as 1 and n-pentane as 2 T=307;//temperature of the mixture in K x1=0.3;//mole fraction of acetone in the liquid phase (no unit) //Acetone (CH3COCH3) has 1 CH3 group and 1 CH3CO group, while n-Pentane (C5H12) has 2 CH3 groups and 3 CH2 groups. //The group identification and the parameters R_k and Q_k are given below: //Componenet: Acetone : Group identification: Name: CH3, Main No. 1, Sec.No. 1, Name: CH3CO, Main No. 9, Sec.No. 18 //Component: n-Pentane : Group identification: Name: CH3, Main No. 1, Sec.No. 1, Name: CH2, Main No. 1, Sec.No. 2 nu_ki=[1;1;2;3];//no.of groups of type : CH3, CH3CO, CH3, CH2 respectively in the two components making up the systen (no unit) R_k=[0.9011;1.6724;0.6744];//Group volume parameter for CH3, CH3CO and CH2 respectively (no unit) Q_k=[0.848;1.488;0.540];//Area parameter for CH3, CH3CO and CH2 respectively (no unit) a_19=476.40;//group interaction parameter for the system in K a_91=26.760;//group interaction parameter for the system in K z=10;//co-ordination number usually taken as 10 (no unit) //CALCULATION x2=1-x1;//calculation of mole fraction of benzene in liquid phase (no unit) r1=(nu_ki(1,:)*R_k(1,:))+(nu_ki(2,:)*R_k(2,:));//calculation of volume parameter using Eq.(11.108) (no unit) r2=(nu_ki(3,:)*R_k(1,:))+(nu_ki(4,:)*R_k(3,:));//calculation of volume parameter using Eq.(11.108) (no unit) phi1=(x1*r1)/((x1*r1)+(x2*r2));//calculation of volume fraction of component using Eq.(11.101) (no unit) phi2=(x2*r2)/((x2*r2)+(x1*r1));//calculation of volume fraction of component using Eq.(11.101) (no unit) q1=(nu_ki(1,:)*Q_k(1,:))+(nu_ki(2,:)*Q_k(2,:))//calculation of surface area parameter using Eq.(11.109) (no unit) q2=(nu_ki(3,:)*Q_k(1,:))+(nu_ki(4,:)*Q_k(3,:))//calculation of surface area parameter using Eq.(11.109) (no unit) theta1=(x1*q1)/((x1*q1)+(x2*q2));//calculation of area fraction of component using Eq.(11.102) (no unit) theta2=(x2*q2)/((x1*q1)+(x2*q2));//calculation of area fraction of component using Eq.(11.102) (no unit) l1=((z/2)*(r1-q1))-(r1-1);//calculation of l_i using Eq.(11.107) (no unit) l2=((z/2)*(r2-q2))-(r2-1);//calculation of l_i using Eq.(11.107) (no unit) //calculation of the combinatorial part of the activity coefficient using Eq.(11.105) (no unit) ln_gaamma1_c=log(phi1/x1)+((z/2)*q1*log(theta1/phi1))+l1-((phi1/x1)*((x1*l1)+(x2*l2))); //calculation of the combinatorial part of the activity coefficient using Eq.(11.105) (no unit) ln_gaamma2_c=log(phi2/x2)+((z/2)*q2*log(theta2/phi2))+l2-((phi2/x2)*((x1*l1)+(x2*l2))); a_11=0;//by convention taken as 0.0,in K a_99=0;//by convention taken as 0.0,in K psi_19=exp(-(a_19)/(T));//calculation of psi_mn using Eq.(11.119) (no unit) psi_91=exp(-(a_91)/(T));//calculation of psi_mn using Eq.(11.119) (no unit) psi_11=1;//as a_11=0, psi_11=1 (no unit) psi_99=1;//as a_99=0, psi_99=1 (no unit) //calculation of the residual activity coefficient(tau_k) of group k, in a reference solution containing molecules of type i x1_1=nu_ki(1,:)/(nu_ki(1,:)+nu_ki(2,:));//calculation of mole fraction of CH3 group (pure acetone(1)) (no unit) x1_18=nu_ki(2,:)/(nu_ki(1,:)+nu_ki(2,:));//calculation of mole fraction of CH3CO group (pure acetone(1)) (no unit) theta1_1=(Q_k(1,:)*x1_1)/((Q_k(1,:)*x1_1)+(Q_k(2,:)*x1_18));//calculation of surface area fraction of CH3 group (pure acetone) using Eq.(11.118) (no unit) theta1_18=(Q_k(2,:)*x1_18)/((Q_k(2,:)*x1_18)+(Q_k(1,:)*x1_1));//calculation of surface area fraction of CH3CO group (pure acetone) using Eq.(11.118) (no unit) //calculation of the residual activity coefficient(tau_k(i))of CH3 group,in a reference solution of (pure acetone) using Eq.(11.117)(no unit) ln_tau1_1=Q_k(1,:)*(1-log((theta1_1*psi_11)+(theta1_18*psi_91))-(((theta1_1*psi_11)/((theta1_1*psi_11)+(theta1_18*psi_91)))+((theta1_18*psi_19)/((theta1_1*psi_19)+(theta1_18*psi_11))))); //calculation of the residual activity coefficient(tau_k(i))of CH3CO group,in a reference solution of (pure acetone) using (Eq.11.117)(no unit) ln_tau1_18=Q_k(2,:)*(1-log((theta1_1*psi_19)+(theta1_18*psi_99))-(((theta1_1*psi_91)/((theta1_1*psi_99)+(theta1_18*psi_91)))+((theta1_18*psi_99)/((theta1_1*psi_19)+(theta1_18*psi_99))))); x2_1=nu_ki(3,:)/(nu_ki(3,:)+nu_ki(4,:));//calculation of mole fraction of CH3 group (pure n-pentane(2)) (no unit) x2_2=nu_ki(4,:)/(nu_ki(3,:)+nu_ki(4,:));//calculation of mole fraction of CH2 group (pure n-pentane(2)) (no unit) //As n-pentane contains only one main group (1) ln_tau2_1=0; ln_tau2_2=0; //calculation of group residual activity coefficients for the given mole fraction of acetone in liquid phase (x1)(no unit) //calculation of group mole fraction for CH3 group in Acetone and n-pentane using Eq.(11.115)(no unit) x_1=((x1*nu_ki(1,:))+(x2*nu_ki(3,:)))/((((x1*nu_ki(1,:))+(x1*nu_ki(2,:))))+((x2*nu_ki(3,:))+(x2*nu_ki(4,:)))); //calculation of group mole fraction for CH2 group in n-Pentane using Eq.(11.115)(no unit) x_2=((x2*nu_ki(4,:)))/((((x1*nu_ki(1,:))+(x1*nu_ki(2,:))))+((x2*nu_ki(3,:))+(x2*nu_ki(4,:)))); //calculation of group mole fraction for CH3CO group in Acetone using Eq.(11.115)(no unit) x_18=((x1*nu_ki(2,:)))/((((x1*nu_ki(1,:))+(x1*nu_ki(2,:))))+((x2*nu_ki(3,:))+(x2*nu_ki(4,:)))); theta_1=(Q_k(1,:)*x_1)/((Q_k(1,:)*x_1)+(Q_k(2,:)*x_18)+(Q_k(3,:)*x_2));//calculation of surface area fraction of CH3 group (using Eq.11.118)(no unit) theta_2=(Q_k(3,:)*x_2)/((Q_k(1,:)*x_1)+(Q_k(2,:)*x_18)+(Q_k(3,:)*x_2));//calculation of surface area fraction of CH2 group (using Eq.11.118)(no unit) theta_18=(Q_k(2,:)*x_18)/((Q_k(1,:)*x_1)+(Q_k(2,:)*x_18)+(Q_k(3,:)*x_2));//calculation of surface area fraction of CH3CO group (using Eq.11.118)(no unit) //calculation of group residual activity coefficient of CH3 using Eq.(11.117)(no unit) ln_tau_1=Q_k(1,:)*(1-log((theta_1*psi_11)+(theta_2*psi_11)+(theta_18*psi_91))-((((theta_1*psi_11)+(theta_2*psi_11))/((((theta_1*psi_11)+(theta_2*psi_11))+(theta_18*psi_91)))+((theta_18*psi_19)/((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_11)))))); //calculation of group residual activity coefficient of CH2 using Eq.(11.117)(no unit) ln_tau_2=Q_k(3,:)*(1-log((theta_1*psi_11)+(theta_2*psi_11)+(theta_18*psi_91))-((((theta_1*psi_11)+(theta_2*psi_11))/((((theta_1*psi_11)+(theta_2*psi_11))+(theta_18*psi_91)))+((theta_18*psi_19)/((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_11)))))); //calculation of group residual activity coefficient of CH3CO using Eq.(11.117)(no unit) ln_tau_18=Q_k(2,:)*(1-log((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_99))-(((((theta_1+theta_2)*psi_91)/((theta_1*psi_11)+(theta_2*psi_11)+(theta_18*psi_91)))+((theta_18*psi_99)/((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_11)))))); //calculation of the residual contributions to the activity coefficients using Eq.(11.116)(no unit) ln_gaamma1_r=(nu_ki(1,:)*(ln_tau_1-ln_tau1_1))+(nu_ki(2,:)*(ln_tau_18-ln_tau1_18)); ln_gaamma2_r=(nu_ki(3,:)*(ln_tau_1-ln_tau2_1))+(nu_ki(4,:)*(ln_tau_2-ln_tau2_2)); ln_gaamma1=ln_gaamma1_c+ln_gaamma1_r;//calculation of the ln(activity coefficient) using Eq.(11.104) (no unit) ln_gaamma2=ln_gaamma2_c+ln_gaamma2_r;//calculation of the ln(activity coefficient) using Eq.(11.104) (no unit) gaamma1=exp(ln_gaamma1);//calculation of the activity coefficient (no unit) gaamma2=exp(ln_gaamma2);//calculation of the activity coefficient (no unit) //OUTPUT mprintf('The activity coefficients for the system using the UNIFAC method are : gamma1=%f \t gamma2=%f \t\n ', gaamma1,gaamma2); //===============================================END OF PROGRAM===================================================
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//Chapter-9,Example 5,Page 220 clc(); close(); R= 32 //resistance of solution l= 1.8 //distance between electrodes a= 5.4 //area Kv=l/(R*a) //specific conductivity C= 0.1 //concentration lamda_v= Kv*1000/C //equivalent conductivity printf('the equivalent conductivity is %.3f /ohm.cm^2',lamda_v)
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<?xml version="1.0" ?> <TestCase name="testing1" version="5"> <meta> <create version="10.0.0" buildNumber="10.0.0.431" author="admin" date="03/22/2018" host="inbasdpc10722" /> <lastEdited version="10.0.0" buildNumber="10.0.0.431" author="admin" date="03/22/2018" host="inbasdpc10722" /> </meta> <id>A7E1B70E2C0B11E8BD16D8CB8A8AB1DA</id> <Documentation>Put documentation of the Test Case here.</Documentation> <IsInProject>true</IsInProject> <sig>ZWQ9NSZ0Y3Y9LTEmbGlzYXY9MTAuMC4wICgxMC4wLjAuNDMxKSZub2Rlcz0tNzIzOTUzOTU5</sig> <subprocess>false</subprocess> <initState> </initState> <resultState> </resultState> <Node name="http POST /api/Accounts/Dna/" log="" type="com.itko.lisa.ws.rest.RESTNode" version="3" uid="AB11E8F52C0B11E8BD16D8CB8A8AB1DA" think="500-1S" useFilters="true" quiet="false" next="end" > <!-- Filters --> <Filter type="com.itko.lisa.test.FilterGetHTTPHeader"> <valueToFilterKey>lisa.http POST /api/Accounts/Dna/.rsp</valueToFilterKey> <headerKey>authorization</headerKey> <prop>Auth</prop> </Filter> <url>http://localhost:9209/api/Accounts/Dna/</url> <content>{&quot;ClientPlatform&quot;:{&quot;Identifier&quot;:&quot;iOS&quot;,&quot;ConnectionType&quot;:&quot;LAN&quot;,&quot;FormFactor&quot;:&quot;Phone&quot;,&quot;Version&quot;:&quot;9.3.2&quot;,&quot;Channel&quot;:&quot;CustomerMobile10&quot;,&quot;ClientSWVersion&quot;:&quot;0.1.53.0006&quot;,&quot;Model&quot;:&quot;iPhone7,2&quot;,&quot;IpAddress&quot;:&quot;0.0.0.0&quot;,&quot;UUID&quot;:&quot;7CFF33F8-BA01-4767-8978-390540CFEA77&quot;},&quot;Uri&quot;:&quot;/api/Accounts/Dna&quot;}</content> <content-type></content-type> <data-type>text</data-type> <header field="HTTP-Version" value="HTTP/1.1" /> <header field="content-type" value="application/json" /> <header field="authorization" value="Basic MC4wLjAuMDptb2JpbGVfZGVtbzFAbDMuY29tOkFiYzEyMzQ1Njc4" /> <httpMethod>POST</httpMethod> <onError>abort</onError> <encode-test-props-in-url>true</encode-test-props-in-url> </Node> <Node name="end" log="" type="com.itko.lisa.test.NormalEnd" version="1" uid="A7E1B7142C0B11E8BD16D8CB8A8AB1DA" think="0h" useFilters="true" quiet="true" next="fail" > </Node> <Node name="fail" log="" type="com.itko.lisa.test.Abend" version="1" uid="A7E1B7122C0B11E8BD16D8CB8A8AB1DA" think="0h" useFilters="true" quiet="true" next="abort" > </Node> <Node name="abort" log="" type="com.itko.lisa.test.AbortStep" version="1" uid="A7E1B7102C0B11E8BD16D8CB8A8AB1DA" think="0h" useFilters="true" quiet="true" next="" > </Node> </TestCase>
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clear; clc; //Caption:Minimum value of coupling capacitance for a given FET //Given Value Ry=1;//in K Rg=1;//in M Ri=1;//in K hOE=1/40;//in K^-1 //fL=1/(2*%pi*(ro+ri)*Cb)<=10 //Since ri=1M , ro<Ry=1K , then ro+ri=1M Cb=1/(2*%pi*1*10); disp(Cb,'Minimum Value of coupling Capacitance for given FET='); //end
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clc clear //Page number 487 //Input data e=8.5*10^28;//The given energy density of electrons in copper in electrons/m^3 k=1.38*10^-23;//The boltzmann constant in J/K h=6.62*10^-34;//Planks constant in J.s m=9.1*10^-31;//The given mass of electrons in kg pi=3.14;//The mathematical constant of pi //Calculations E=(((3*e)/pi)^(2/3))*(h^2)*(1/8)*(1/m);//The fermi energy for copper in J EF=E/(1.6*10^-19);//The fermi energy for copper in eV //Output printf('The fermi energy for copper at absolute zero is %3.3f eV ',EF)
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//Check if python is installed function [pythonExternInstall, pythonPath] = checkPython() pythonExternInstall = %f; // get Python version // use a trick as unix_g("python -V") does not return anything (bug) [pythonVersion, err, errMsg] = unix_g("python -c ""exec(\""import platform\nprint(platform.python_version())\"")"""); if ~err & ~isempty(pythonVersion) & ~isempty(strstr(pythonVersion, "3.8")) then [pythonPath, err, errMsg] = unix_g("which python"); if ~err then [numPyPath, err, errMsg] = unix_g("python -c ""exec(\""import numpy\nprint(numpy.get_include())\"")"""); pythonExternInstall = ~err; end end if ~pythonExternInstall then pythonPath = fullfile(napariPath(), "thirdparty", getos()); end endfunction
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// Example 2.6 If a discrete random varaiable x follows clc; clear; disp(0,"Probab. that it takes a value other than the given",1/6,"Probab. that it takes any particular value of the given","Given that it assumes value 8 , 9 , 11 , 15 , 18 , 20 "); disp((1/6)*3,"P(|x-14|<5)=",(1/6)*2,"P(x>15)=",(1/6)*4,"P(x<=15) =",(1/6)*3,"P(x<15)=",0,"P(x=12)",1/6,"P(x=9)");
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<?xml version="1.0" encoding="utf-8" ?> <test> <description>3D channel flow, Pyramidic elements, P=3</description> <executable>IncNavierStokesSolver</executable> <parameters>Pyr_channel_m3.xml</parameters> <files> <file description="Session File">Pyr_channel_m3.xml</file> </files> <metrics> <metric type="L2" id="1"> <value variable="u" tolerance="1e-12">0</value> <value variable="v" tolerance="1e-12">0</value> <value variable="w" tolerance="1e-12">0</value> <value variable="p" tolerance="1e-8">1.16849e-14</value> </metric> <metric type="Linf" id="2"> <value variable="u" tolerance="1e-12">1.75668e-16</value> <value variable="v" tolerance="1e-12">1.07627e-16</value> <value variable="w" tolerance="1e-12">5.55112e-16</value> <value variable="p" tolerance="1e-8">4.04121e-14</value> </metric> </metrics> </test>
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//Chapter 3: Thermodynamic and Chemical Equilibrium //Problem: 6 clc; //Declaration of Variables d_h_acetylene = 230 // kJ per mol d_h_benzene = 85 // kJ per mol T = 298 // K // Solution d_h = d_h_benzene - 3 * d_h_acetylene mprintf("The enthalpy change for the reaction is: %d kJ/mole", d_h)
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//find... clc //solution //given P=185*1000//W N=100//rpm //dE=0.15*E D=2.4//m R=1.2//m //let m be mass E=(P*60)/N//N-m dE=0.15*E//N-m rho=7200 Cs=0.02 v=(%pi*D*N)/60//m/s m=dE/(v^2*Cs)//kg printf("mass is,%f kg\n",m) //let t be thickness and b be width of rim //b=2t //m=A*%pi*D*rho //A=b*t=2*t^2 t=sqrt(m/108588)//mm printf("the thicknes and width is,%f m\n,%f m\n",t,2*t) //let d be dia of hub ,d1 be dia of shaft,l be length of hub Tmean=(P*60)/(2*%pi*N)//N-m Tmax1=2*Tmean*1000//N-mm //d1=(Tmax1*16/(%pi*tf))^(1/3) printf("dia od shaft is,%f mm\n",(Tmax1*16/(%pi*tf))^(1/3)) printf("the dia of shaft is say 165mm\n") d1=165//mm d=2*d1//mm l=2*t//mm printf("the dia of hub and length of hub is,%f mm\n,%f m\n",d,l) //let a1 be major and b1 be minor axis //a1=2*b1 n=6 fb=14//N/mm^2 M=Tmax1*(D*1000-d)/(D*n*1000)//N-mm printf("bending moment is,%f N-mm\n",M) //Z=(%pi/32)*b1*a1^2=0.05*a1^3 //fb=M/Z a1=(M/(fb*0.05))^(1/3)//mm b1=0.5*a1 tf=40 printf("major and minor axis is,%f mm\n,%f mm\n",a1,b1) printf("corrsponding to shaft of dia 165 mm,width is 45 mm and thicknss of key is 25 mm\n") //let L be length of key L=Tmax1/(45*tf*d1/2)//mm printf("length of key is,%f mm\n",L)
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//Simple SCILAB Input and Output //============================== //Ref: http://www.cs.laurentian.ca/jdompierre/html/COSC2831E_W2008/scilab/08_IO.txt // limpar a janela de comandos clc; // limpa as variáveis clear; mode(5) // informa o diretório corrente (pwd) printf("Diretório atual = %s\n", pwd()); // cria um diretório [status, msg] = mkdir("teste") // se não criar o dirtório, mostra a mensagem e aborta a execução if status <> 1 then printf("%s\n", msg); abort; end // muda de diretório if ~chdir("teste") then printf("Falha ao mudar de diretório...\n", msg); abort; end printf("Mudou para o diretório %s\n", pwd()); //---------------------------------------------------------------------------- // inicia um diário (histórico) de comandos e saídas diary ('diário1.txt') // exemplo de sistema linear A = [1. 2. 3.; 2. 3. 1.; 3. 2. 1.]; b=[5; 4; -1.]; A b x1 = linsolve(A,b) x2 = A\b x3 = inv(A) * b // fecha o diário diary(0) //---------------------------------------------------------------------------- // exemplo 1 de IO: arquivos formatados A = [ 1 2 3 4; 5 6 7 8 ]; arq = "exemplo_io_1.txt"; unit = file('open', arq, "unknown" ); write(unit, A) file("close", unit) unit = file('open', arq, "unknown" ); m = read(unit, 2, 3) disp(m); file("close", unit) m = read(arq, 2, 2); disp(m); //---------------------------------------------------------------------------- // exemplo 2 de IO: arquivos binários de variáveis c = "Exemplo 2 de IO"; arq = "exemplo_io_2.dat"; // salva variáveis específicas (somente com o nome do arquivo salva todas) save(arq, 'A', 'c'); // libera variáveis específicas da memória clear A c // carrega todas as variáveis de um arquivo binário load(arq) // carrega apenas uma variável de nome 'c' do arquivo binário load(arq, 'c') disp(c) //---------------------------------------------------------------------------- // exemplo 3 de IO: funções "c" like (m*) n = 17; m = -23; a = -0.2; b = 2,345e-03; c = a + %i*b; s = "HelloWorld"; arq = "exemplo_io_3.txt"; fd = mopen(arq, "w" ); mfprintf(fd, "n = %d\n", n); mfprintf(fd, "m = %d\n", m); mfprintf(fd, "a = %g\n", a); mfprintf(fd, "a = %e\n", a); mfprintf(fd, "a = %23.16e\n", a); mfprintf(fd, "c = %g+i%g\n", real(c), imag(c)); mfprintf(fd, "s = %s\n", s); mclose(fd); printf("--------------------------------------------------\n"); // lê linhas do arquivo (via mgetl) fd = mopen(arq, "r"); while ~meof(fd) printf("%s\n", mgetl(fd)); end mclose(fd); // lê linhas no formato específico (via mfscanf) printf("--------------------------------------------------\n"); fd = mopen(arq, "r" ); while ~meof(fd) // n = número de dados lidos ou -1 se EOF for encontrado [n, key, value] = mfscanf(fd, "%s = %s\n"); if n == 2 then printf("%s = %s\n", key, value); end end printf("\n"); mclose(fd); // DICA: se a execução terminar (como erro ou interrupção) antes de fechar // qualquer arquivo, é possível fechar todos os arquivos com // mclose('all') // Mas esse comando também irá fechar o programa em execução! //---------------------------------------------------------------------------- // exclui todos os arquivos terminados em '.txt' do diretório corrente mdelete("*.txt") // exclui os '.dat' mdelete("*.dat") // vai para o diretório anterior cd ("..") // exclui o diretório teste rmdir ("teste")
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m_r = 0.016 //Kilos d_r = 0.023 //Meters J_ed = m_r * d_r * d_r * 0.125; I = 48 J = I * I * J_ed
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// Projeto ESC 2019-1: Divisão em ASM load Div.hack, output-file Div.out, compare-to Div.cmp, output-list RAM[0]%D2.6.2 RAM[1]%D2.6.2 RAM[2]%D2.6.2 RAM[3]%D2.6.2; // Caso 1 set PC 0, set RAM[0] 42, // Argumento: dividendo set RAM[1] 7; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 2 set PC 0, set RAM[0] 3, // Argumento: dividendo set RAM[1] 4; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 3 set PC 0, set RAM[0] 26, // Argumento: dividendo set RAM[1] 7; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 4 set PC 0, set RAM[0] 0, // Argumento: dividendo set RAM[1] 0; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 5 set PC 0, set RAM[0] 1, // Argumento: dividendo set RAM[1] 0; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 6 set PC 0, set RAM[0] 0, // Argumento: dividendo set RAM[1] 3; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 7 set PC 0, set RAM[0] -42, // Argumento: dividendo set RAM[1] 7; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 8 set PC 0, set RAM[0] -7, // Argumento: dividendo set RAM[1] 2; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 9 set PC 0, set RAM[0] 7, // Argumento: dividendo set RAM[1] -2; // Argumento: divisor repeat 150 { ticktock; } output; // Caso 10 set PC 0, set RAM[0] -7, // Argumento: dividendo set RAM[1] -2; // Argumento: divisor repeat 150 { ticktock; } output;
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#valve example $thermo = VirtualMaterials.Advanced_Peng-Robinson / -> $thermo thermo + METHANE units SI v = Valve.Valve() v.In.T = 50 v.In.P = 7000.0 v.In.MoleFlow = 100.0 v.In.Fraction = 1.0 v.Out v.Out.P = 500.0 v.Out copy /v paste / /vClone.Out
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//Example 1.12 N= 6; disp(N,"total No. of possible outcomes (N)="); M1= 3; disp(M1,"No. of Favorable cases(an even number)="); M2= 3; disp(M2,"No. of Favorable cases(an odd number)="); M3= 2; disp(M3,"No. of Favorable cases(less than 3)= "); M4= 1; disp(M4,"No. of Favorable cases(a Six)="); P1=M1/N; P2=M2/N; P3=M3/N; P4=M4/N; disp(P4,"Probab. of (a Six)= ",P3,"Probab. of (less than 3)=",P2,"Probab. of (an odd number)=",P1,"Probab. of (an even number)=");
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NovaSolucaoDoSistema.sce
clear exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\tabelaComPosicoesDeCadaEsfera.sce'); exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\tabelaComAngulosDeCadaEsfera.sce'); exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\calculadoraDeVelocidades.sce'); exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\Sistemas de equações lineares - algoritmo de solução\fatoracao LU.sce'); exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\Sistemas de equações lineares - algoritmo de solução\sistemasDeEquações.sce'); //Serão implementadas uma resoução para cada esfera colorida //calculando os coeficientes da matriz A //vetor de angulos r g b // cada ângulo é a média dos ângulos das esferas theta = [0.7315185 0.4320206 0.705154] // matriz A do sistema A_sis = [0 -1*cos(theta(1)) vetorVelocidades(1)*sin(theta(1))*cos(theta(1)); sin(theta(2)) -1*cos(theta(2)) 0; sin(theta(3)) 0 -1*vetorVelocidades(3)*theta(3)*cos(theta(3))]; // vetor b do sistema b_sis = [-1*cos(theta(1))*y_vermelha(2)+vetorVelocidades(1)*sin(theta(1))*cos(theta(1))*tempo(2); sin(theta(2))*x_verde(2)-cos(theta(2))*y_verde(2); sin(theta(3))*x_azul(2)-vetorVelocidades(3)*sin(theta(3))*cos(theta(3))*tempo(2)]; [L, U] = fatoracaoLU(A_sis); y = resret (L, b_sis); solucao = resret (U, y);
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clear; clc; d =10;// inches b = 8;// inches t1 = 1;// inch t2 = 0.6;// inch I = (1/12)*(b*d^3 - (b-t2)*b^3);// in^4 //(i) Resistance to M R1 = integrate('(t2/I)*y^2','y',-4,4); //(ii) Resistance to F R2 = integrate('(4/I)*(25-y^2)','y',4,5); printf('The moment of resistance offered by the flanges is %.3fM. The flanges take up %.1f percentage of the B.M.,\n the web resisting only %.1f percentage of the B.M',1-R1,(1-R1)*100,R1*100); printf('\n The shear borne by the web is %.4fF. The web thus takes up %.2f percentage of the shear force.,\n the flanges resisting only %.2f percentage of the shear force',(1-2*R2),(1-2*R2)*100,2*R2*100);
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clc clear //Initialization of variables T=154.5 //C P=8620*10^3 //Pa Tc=135 //C T0=273.1 //C Pc=3648*10^3 //Pa w=0.1756 V=0.154 R=8.3143*10^3 D=0.35 Vc=0.263 //m^3/kmol //calculations Tr=(T+T0)/(T0+Tc) Pr= P/Pc Zc=Pc*Vc/(R*(Tc+T0)) phi1=0.44 phi2=phi1*10^(D*(Zc-0.27)) f=phi2*P //results printf("fugacity = %d kPa",f/10^3)
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clc //initialisation of variables clear Hb= 20 //in Ha= 1 //in a= 20 //degrees //CALCULATIONS hb= Hb*sind(a) dh= hb+Ha dP= dh/(12*2.309) //RESULTS printf ('Pressure difference between tapping points = %.3f lb/in^2 ',dP)
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errcatch(-1,"stop");mode(2);; ; Ra = 10*10^(3); C = 0.1*10^(-6); Thigh = 1.1*Ra*C; disp(Thigh,'Period of output waveform = ') exit();
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//EXAMPLE 8-15 PG NO-531 L=50*10^-3; C=0.2*10^-6; Ro=(L/C)^0.5; Fc=1/[%pi*(L*C)^0.5]; disp('i) RESISTANCE (Ro) is = '+string (Ro) +' ohm ') disp('ii) FREQUENCY (Fc) is = '+string (Fc) +' Hz ')
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// Copyright (C) 2015 - IIT Bombay - FOSSEE // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // Author: Yash S. Bhalgat // Organization: FOSSEE, IIT Bombay // Email: toolbox@scilab.in function dstMat = imboxfilt3(srcImg, varargin) // Blurs an image using the box filter. // // Calling Sequence // blurredImg = imboxfilt3(srcImg) // blurredImg = imboxfilt3(srcImg, filterWidth, filterHeight) // // Parameters // srcImage: Input image. // filterWidth: The width of the filter to be applied. // filterHeight: The height of the filter to be applied. // // Description // The function smoothes an image using the kernel: // // <latex> // K = $$\alpha $$\begin{bmatrix} // 1 & 1 & 1 & \dots & 1 & 1 \\ // 1 & 1 & 1 & \dots & 1 & 1 \\ // $$\hdots \\ // 1 & 1 & 1 & \dots & 1 & 1 // $$\end{bmatrix} // </latex> // // // where // // <latex> // $$\alpha = \begin{cases} $$\frac{1}{ksize.width * ksize.height} & \hspace{2mm} when\hspace{2mm}normalize = true \\ 1 & {otherwise} // \end{cases}$ // </latex> // // // Unnormalized box filter is useful for computing various integral characteristics over each pixel // neighborhood, such as covariance matrices of image derivatives (used in dense optical flow algorithms, // and so on). If you need to compute pixel sums over variable-size windows. // // Examples // image = imread("images/lena.jpg"); // blurredImage = imboxfilt3(input_img); // // Examples // image = imread("images/blob.jpg"); // blurredImage = imboxfilt3(input_img, 5, 5); // // See also // imread // // Authors // Yash S. Bhalgat [lhs, rhs] = argn(0) srcMat = mattolist(srcImg) select rhs case 1 then out = raw_imboxfilt3(srcMat) case 2 then out = raw_imboxfilt3(srcMat, varargin(1)) case 3 then out = raw_imboxfilt3(srcMat, varargin(1), varargin(2)) end channel = size(out) for i = 1: channel dstMat(:,:,i) = out(i) end endfunction
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Ejemplo 4 - Derivada Numerica.sci
clc // limpia la consola clear // borra el contenido de la memoria xdel(winsid()) // cierra ventanas gra cas // Defi nicion de la funcion function y = f(x) y = x.*x; endfunction // Calculo de la derivada utilizando diferencias fi nitas function y = dfa(f,x,h) y = (f(x+h) - f(x))./h; endfunction x = 1; // Punto donde vamos a evaluar la derivada ih = (0:16)'; h = (10.^(-ih)); // Vector con los valores de h df_approx = dfa(f,x,h); // Evaluacion de la derivada por diferencias fi nitas df_scilab = derivative(f,x,order=1); // Derivada obtenida por derivative df_true = 2; // Valor verdadero de la derivada en x = 1 // Errores absolutos y relativos err_abs = abs(df_approx - df_true); err_rel = err_abs./abs(df_true); err_abs_sci = abs(df_scilab - df_true); err_rel_sci = err_abs_sci/abs(df_true); // Grafi ca plot(ih,log10(err_rel),'b*-'); // Grafi ca en escala logaritmica en el eje y xtitle('Error relativo utilizando diferencias finitas'); xlabel('i'); ylabel('$log_{10} (Err Rel)$'); plot(ih,log10(err_rel_sci),'r-'); // Impresion de resultados en pantalla tablevalue = [ih,h,df_true*ones(length(h),1),df_approx,err_abs,err_rel]; mprintf('%s\n',strcat(mtlb_repmat('-',1,80))); mprintf('%4s %8s %12s %18s %14s %14s\n','i','h','Der. exact','Der approx','Abs. error','Rel. error'); mprintf('%s\n',strcat(mtlb_repmat('-',1,80))); mprintf('%4d %8.1e %9.6e %18.10e %14.5e %14.5e\n',tablevalue); mprintf('%s\n',strcat(mtlb_repmat('-',1,80))); mprintf('%4.1s %8s %9.6e %18.10e %14.5e %14.5e\n',' ', 'Scilab',[df_true,df_scilab,err_abs_sci,err_rel_sci]); mprintf('%s\n',strcat(mtlb_repmat('-',1,80)));
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//Ex13_2 clc Rf = 0.5*10^6//feeback resistance Cf = 100*10^-12//capacitance across feedback Rc = 0.5*10^6//critical resistance f0 = 1/[2*%pi*Rf*Cf*(6+4*(Rc/Rf))^(1/2)]//frequency of oscillation disp("Rf = "+string(Rf)+"ohm") disp("Cf = "+string(Cf)+"F") disp("Rc = "+string(Rc)+"ohm") disp("f0 = 1/[2*pi*Rf*Cf*(6+4*(Rc/Rf))^(1/2)] = "+string(f0)+"Hz")
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function xflip = mtlb_fliplr(x) ; xflip = x(:,$:-1:1) ;
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//find stress at inner and outer surface clc //solution //given //refer fig 5.9 W=5000//N bi=18//mm bo=6//mm h=40//mm Ri=25//mm Ro=25+40//mm A=0.5*{18+6}*40//are of section X-X//mm^2 Rn=[{(bi+bo)/2}*h]/[{{{(bi*Ro)-(bo*Ri)}/h}*log(Ro/Ri)}-(bi-bo)]//mm//radius of curvature of neutral axis R=Ri+[(h*(bi+2*bo))/{3*(bi+bo)}]//mm//radius of curvature of centroidal axis e=R-Rn//distance between centroidal and neutral axis x=100+R//distance between load and central axis//mm M=W*x//N-mm//moment abt centroidal axis f=W/A//stress//N/mm^2 yi=Rn-Ri//distance from neutral axis to inner surface yo=Ro-Rn//distance from neutral axis to outer surface fbi=(M*yi)/(A*e*Ri)//N/mm^2//maximum bending stress at inner surafce fbo=(M*yo)/(A*e*Ro)//N/mm^2//max bending strss at outr srface Fi=f+fbi//N//mm^2//resultant stress on inner surafce Fo=f+fbo//N/mm^2//resultant stress o outer surafce printf("the value of Rn is,%f mm\n",Rn) printf("the stress on section X-X is,%f N/mm^2\n",f) printf("the max bedning stress on inner surafce,%f N/mm^2\n",fbi) printf("the max bending stress on outer surface is,%f N/mm^2\n",fbo) printf("the resultant streess on inner surface is,%f N/mm^2\n",Fi) printf("the resultant stress on outer surface is,%f N/mm^2\n",Fo)
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//OptoElectronics and Fibre Optics Communication, by C.K Sarkar and B.C Sarkar //Example 6.6 //OS=Windows 10 ////Scilab version Scilab 6.0.0-beta-2(64 bit) clc; clear; //given lamda=0.8e-6;//wave length of radiation in micrometer P=0.60e-6;//optical power in microwatts ita=0.7;//quantum efficiency of a silicon RAPD is 70% I=10e-6;//Output of device after avalanche gain in microampere e=1.6e-19;// h=6.62e-34;//plank's constant in S.I units c=3e8;//velocity of light in m/s R=[(ita*e*lamda)]/[h*c];//Responsivity in A/W Ip=P*R;//diode current in microampere M=I/Ip;//multiplication factor mprintf("\n Responsivity is=%.2f A/W",R); mprintf("\n Diode current is=%.2f uA",Ip*1e6);//multiplication by 1e6 to convert the unit from ampers to uA mprintf("\n Multiplication factor is=%.2f",M);
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errcatch(-1,"stop");mode(2);//example 1.1 //page 8 ; funcprot(0); //initialization of variable P=50*144*47.88;//pressure R=8323/29; T=273+20;//temperature rho=P/R/T; disp(rho,"density (kg/m^3)="); exit();
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Ex1_74.sce
clc; k1=4; // turns ratio for transformer 1 k2=3; // turns ratio for transformer 2 E1=120; // supply across which two transformers are connected in parallel E21=E1/k1; // secondary voltage for transformer 1 E22=E1/k2; // secondary voltage for transformer 2 R=10; // load resistance // Secondary windings are connected in series with the polarity such that the voltages E21 and E22 aid each other E2=E21+E22; // resultant output voltage il=E2/R; // Load current // for mmf balance, primary current for T1 ip1=il/k1; // for mmf balance, primary current for T2 ip2=il/k2; ip=ip1+ip2; // total current drawn from source printf('Current drawn from source is %f A\n',ip); zi=E1/ip; printf('Primary input impedance is %f ohm\n',zi); pi=E2*il; printf('Primary input power is %f W',pi);
70b5b780acbe7f1bbc74c0b21ca09ec7498321d2
449d555969bfd7befe906877abab098c6e63a0e8
/1370/CH3/EX3.10/example3_10.sce
0041e168560a3b8ef001a28c9d468b797b967444
[]
no_license
FOSSEE/Scilab-TBC-Uploads
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
refs/heads/master
2020-04-09T02:43:26.499817
2018-02-03T05:31:52
2018-02-03T05:31:52
37,975,407
3
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null
null
null
null
UTF-8
Scilab
false
false
631
sce
example3_10.sce
//example3.10 clc disp("20 kVA, N_max=0.98 at 15 kVA and cos(psi)=1, (P_i)=350 W") disp("Load at n_max=kVA*sqrt(P_i/P_cu)") disp("Therefore, 15=20*sqrt(350/P_cu) i.e. ") p=350/((15/20)^2) format(8) disp(p,"P_cu(FL)[in W]=") disp("i) %n at cos(psi)=0.8 lag, full load") disp("%n(FL)= [VA cos(psi) *100]/[(VA cos(psi))+(P_cu(FL))+(P_i)]=[20*10^3*(0.8) *100]/[(20*10^3*(0.8))+(622.222)+(350)]") n=[20000*(0.8)*100]/[(20000*(0.8))+(622.222)+(350)] format(7) disp(n,"= ") disp("ii) %n at cos(psi)=1 , full load") n=(20000*100)/(20000+622.222+350) format(8) disp(n,"%n(FL)=(20*10^3*1*100)/((20*10^3*1)+622.222+350)=")
9e8b4390d7905d2e48f031dc7d3abd59454a378b
15bd78a2bf248cadb3f74988a5a1ddd53a2d129a
/LangFiles/Level.04D/SCINC/BRIEF.SCI
887bccf191cff38638e88e561d8bf4d57eaa55b0
[]
no_license
Marisa-Chan/RR2NW_ENG
e5bc85cd570b72ad60969811a626192be5a02bd5
d0868db86db46ab1fe55cd80c85b67a299b95b24
refs/heads/master
2022-11-17T20:16:26.503539
2020-07-17T12:21:59
2020-07-17T12:21:59
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BRIEF.SCI
const int PRIOR_LEV = 2; // Миссия за Ацтеков. func void CreateProjectL00() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "L00_Howitzer00"); s_SetCommander("L00_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "L00_Howitzer01"); s_SetCommander("L00_Howitzer01","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l00.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.02"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.03"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.04"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.05"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.06"); nNode:=p_AddFiledKill(nNode,"A.Unit.l00.00"); nNode:=p_AddRunScript(nNode,"Brief/l00.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Спасите Командора у РЦ.$Отправтесь в Вархельм.$Уничтожте его гарнизон !", "Route/lev/l00brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL00",nNode); } // Миссия за Колонизаторов. func void CreateProjectL01() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l01.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.01"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.03"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.04"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.05"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.06"); nNode:=p_AddRunScript(nNode,"Brief/l01.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Освободите Вархельм.$Захватите Кечуа !", "Route/lev/l01brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL01",nNode); } // Миссия за Колонизаторов. func void CreateProjectL02() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l02.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.02"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.03"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.05"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.06"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.07"); nNode:=p_AddRunScript(nNode,"Brief/l02.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Выбейте врага из Вархельма !$Отбейте наш концлагерь Цвангер...", "Route/lev/l02brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL02",nNode); } // Миссия за Ацтеков. func void CreateProjectL03() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "L03_Howitzer00"); s_SetCommander("L03_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "L03_Howitzer01"); s_SetCommander("L03_Howitzer01","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln35", 0, "L03_Howitzer02"); s_SetCommander("L03_Howitzer02","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln42", 0, "L03_Howitzer03"); s_SetCommander("L03_Howitzer03","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l03.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.02"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.03"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.04"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.05"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.07"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.09"); nNode:=p_AddRunScript(nNode,"Brief/l03.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Спасение военнопленных.", "Уничтожте гарнизон Вархельма.$Освободите пленных в Цвангере !", "Route/lev/l03brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL03",nNode); } // Миссия за Ацтеков. func void CreateProjectL04() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l04.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l04.03"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l04.04"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l04.05"); nNode:=p_AddRunScript(nNode,"Brief/l04.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Ликвидируйте угрозу Кечуа !", "Route/lev/l04brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL04",nNode); } // Миссия за Ацтеков. func void CreateProjectL05() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l05.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.01"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.02"); nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.07"); nNode:=p_AddRunScript(nNode,"Brief/l05.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Уничтожте группировку врага,$захватившую наш новейший шагоход", "Route/lev/l05brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL05",nNode); } // Миссия за Колонизаторов. func void CreateProjectL06() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l06.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.01"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.02"); nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.07"); nNode:=p_AddRunScript(nNode,"Brief/l06.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Ликвидируйте пленивших$наш танк !", "Route/lev/l06brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectL06",nNode); } //--------------------------------------------------------------------------- // Миссия за Ацтеков. func void CreateProjectAER00() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); //CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A00_Howitzer00"); //s_SetCommander("A00_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "A00_Howitzer01"); s_SetCommander("A00_Howitzer01","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer00.txt"); //nNode:=p_AddSuccessKill(nNode,"A00_Howitzer00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer00.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer00.01"); nNode:=p_AddSuccessKill(nNode,"plane.m13_0"); nNode:=p_AddSuccessKill(nNode,"plane.m13_1"); nNode:=p_AddRunScript(nNode,"Brief/aer00.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Налет на Вархельм.", "Уничтожте гарнизон Вархельма !$ Он нам очень мешает...", "Route/lev/aer00brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER00",nNode); } // Миссия за Ацтеков. func void CreateProjectAER01() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A01_Howitzer00"); s_SetCommander("A01_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "A01_Howitzer01"); s_SetCommander("A01_Howitzer01","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer01.txt"); nNode:=p_AddSuccessKill(nNode,"plane.m13_0"); nNode:=p_AddRunScript(nNode,"Brief/aer01.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Вы должны победить$вражеского аса !", "Route/lev/aer01brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER01",nNode); } // Миссия за Ацтеков. func void CreateProjectAER02() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer02.txt"); nNode:=p_AddSuccessKill(nNode,"plane.m13_0"); nNode:=p_AddSuccessKill(nNode,"plane.m13_1"); nNode:=p_AddSuccessKill(nNode,"C.Unit.AER02.02"); nNode:=p_AddRunScript(nNode,"Brief/aer02.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Уничтожте командирский танк.$Сбейте воздушное прикрытие$группировки противника.", "Route/lev/aer02brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER02",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER03() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer03.txt"); nNode:=p_AddSuccessKill(nNode,"shiz.a03e0"); nNode:=p_AddSuccessKill(nNode,"shiz.a03e1"); nNode:=p_AddSuccessKill(nNode,"A.Unit.AER03.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.AER03.01"); nNode:=p_AddSuccessKill(nNode,"A.Unit.AER03.02"); nNode:=p_AddRunScript(nNode,"Brief/aer03.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Битва за плацдарм.", "Нам нужен указанный плацдарм.$Полностью уничтожте противника !", "Route/lev/aer03brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER03",nNode); } // Миссия за Ацтеков. func void CreateProjectAER04() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer04.txt"); nNode:=p_AddSuccessKill(nNode,"Taxia0400"); nNode:=p_AddSuccessKill(nNode,"Taxia0401"); nNode:=p_AddSuccessKill(nNode,"Taxia0402"); nNode:=p_AddSuccessKill(nNode,"Taxia0403"); nNode:=p_AddSuccessKill(nNode,"plane.a04_0"); nNode:=p_AddSuccessKill(nNode,"plane.a04_1"); nNode:=p_AddRunScript(nNode,"Brief/aer04.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Уничтожение секретного аэродрома.", "Ликвидируйте все самолеты$на секретном аэродроме врага.", "Route/lev/aer04brf.rt", ConvertColor(235,0,0), 10, 2 ); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER04",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER05() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer05.txt"); nNode:=p_AddSuccessKill(nNode,"Taxia0500"); nNode:=p_AddSuccessKill(nNode,"Taxia0501"); nNode:=p_AddSuccessKill(nNode,"Taxia0502"); nNode:=p_AddSuccessKill(nNode,"Taxia0503"); nNode:=p_AddSuccessKill(nNode,"shiz.a05_0"); nNode:=p_AddSuccessKill(nNode,"shiz.a05_1"); nNode:=p_AddRunScript(nNode,"Brief/aer05.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Уничтожение секретного аэродрома.", "Выведите из строя все летательные$аппараты на тайном аэродроме аборигенов.", "Route/lev/aer05brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER05",nNode); } // Миссия за Ацтеков. func void CreateProjectAER06() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A06_Howitzer00"); s_SetCommander("A06_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "A06_Howitzer01"); s_SetCommander("A06_Howitzer01","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln98", 0, "A06_Howitzer02"); s_SetCommander("A06_Howitzer02","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln92", 0, "A06_Howitzer03"); s_SetCommander("A06_Howitzer03","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer06.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer06.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer06.01"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer06.02"); nNode:=p_AddSuccessKill(nNode,"plane.a06_0"); nNode:=p_AddSuccessKill(nNode,"plane.a06_1"); nNode:=p_AddRunScript(nNode,"Brief/aer06.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Атака Дофбурга.", "Совершите налет на Дофбург.$Истребите гарнизон$вражеской столицы !", "Route/lev/aer06brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER06",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER07() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln88", 0, "A07_Howitzer00"); s_SetCommander("A07_Howitzer00","Actek"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln91", 0, "A07_Howitzer01"); s_SetCommander("A07_Howitzer01","Actek"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer07.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer07.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer07.01"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer07.02"); nNode:=p_AddSuccessKill(nNode,"shiz.a07_0"); nNode:=p_AddSuccessKill(nNode,"plane.a07_0"); nNode:=p_AddSuccessKill(nNode,"plane.a07_1"); nNode:=p_AddRunScript(nNode,"Brief/aer07.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Аборигены заняли Дофбург...$Отбейте нашу столицу !", "Route/lev/aer07brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER07",nNode); } // Миссия за Ацтеков. func void CreateProjectAER08() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A08_Howitzer00"); s_SetCommander("A08_Howitzer00","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer08.txt"); nNode:=p_AddSuccessKill(nNode,"plane.a08_0"); nNode:=p_AddSuccessKill(nNode,"plane.a08_1"); nNode:=p_AddSuccessKill(nNode,"plane.a08_2"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer08.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer08.01"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer08.02"); nNode:=p_AddRunScript(nNode,"Brief/aer08.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Бомбежка эаводов.", "Ликвидируйте охрану заводов$и радиоточки противника...", "Route/lev/aer08brf.rt", ConvertColor(255,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER08",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER09() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer09.txt"); nNode:=p_AddSuccessKill(nNode,"helic.a09_0"); nNode:=p_AddSuccessKill(nNode,"helic.a09_1"); nNode:=p_AddSuccessKill(nNode,"helic.a09_2"); nNode:=p_AddSuccessKill(nNode,"shiz.a09_0"); nNode:=p_AddSuccessKill(nNode,"shiz.a09_1"); nNode:=p_AddRunScript(nNode,"Brief/aer09.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Уничтожте все самолеты,$бомбардирующие Архен$и Гисдорф.", "Route/lev/aer09brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER09",nNode); } // Миссия за Ацтеков. func void CreateProjectAER10() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer10.txt"); nNode:=p_AddSuccessKill(nNode,"plane.a10_0"); nNode:=p_AddSuccessKill(nNode,"plane.a10_1"); nNode:=p_AddSuccessKill(nNode,"plane.a10_2"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer10.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer10.01"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer10.02"); nNode:=p_AddRunScript(nNode,"Brief/aer10.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Охрана Ойи.", "Сбейте бомбящих пирамиду Ойа !$Ликвидируйте танковую$угрозу святилищу.", "Route/lev/aer10brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER10",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER11() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer11.txt"); nNode:=p_AddSuccessKill(nNode,"shiz.a11_1"); nNode:=p_AddSuccessKill(nNode,"helic.a11_0"); nNode:=p_AddSuccessKill(nNode,"helic.a11_1"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer11.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer11.01"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer11.02"); nNode:=p_AddRunScript(nNode,"Brief/aer11.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Истребите воздушное$охранение Ойа.$Взорвите все танки$в том районе !", "Route/lev/aer11brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER11",nNode); } // Миссия за Ацтеков. func void CreateProjectAER12() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer12.txt"); nNode:=p_AddSuccessKill(nNode,"plane.a12_0"); nNode:=p_AddSuccessKill(nNode,"plane.a12_1"); nNode:=p_AddSuccessKill(nNode,"plane.a12_2"); nNode:=p_AddRunScript(nNode,"Brief/aer12.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Устраните угрозу с воздуха$техцентру Астокчетлан.", "Route/lev/aer12brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER12",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER13() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer13.txt"); nNode:=p_AddSuccessKill(nNode,"helic.a13_0"); nNode:=p_AddSuccessKill(nNode,"helic.a13_1"); nNode:=p_AddSuccessKill(nNode,"shiz.a13_0"); nNode:=p_AddRunScript(nNode,"Brief/aer13.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Бой у Астокчетлана.", "Сбейте воздушную охрану$Астокчетлана.", "Route/lev/aer13brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER13",nNode); } // Миссия за Ацтеков. func void CreateProjectAER14() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer14.txt"); nNode:=p_AddSuccessKill(nNode,"plane.a14_0"); nNode:=p_AddSuccessKill(nNode,"plane.a14_1"); nNode:=p_AddSuccessKill(nNode,"plane.a14_2"); nNode:=p_AddFiledKill(nNode,"A.Unit.aer14.00"); nNode:=p_AddRunScript(nNode,"Brief/aer14.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Спасение Реликвии.", "Помогите Верховному Жрецу !$Сбейте самолеты, атакующие$его шагоход на пути в Ойа.", "Route/lev/aer14brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER14",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER15() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer15.txt"); nNode:=p_AddSuccessKill(nNode,"helic.a15_0"); nNode:=p_AddSuccessKill(nNode,"helic.a15_1"); nNode:=p_AddSuccessKill(nNode,"shiz.a15_0"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer15.00"); nNode:=p_AddFiledKill(nNode,"C.Unit.aer15.00"); nNode:=p_AddRunScript(nNode,"Brief/aer15.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Захват реликвии аборигенов.", "Уничтожте Важного Жреца и его охрану!$Наш танк должен вывезти реликвию.", "Route/lev/aer15brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER15",nNode); } // Миссия за Ацтеков. func void CreateProjectAER16() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer16.txt"); nNode:=p_AddSuccessKill(nNode,"plane.a16_0"); nNode:=p_AddSuccessKill(nNode,"plane.a16_1"); nNode:=p_AddSuccessKill(nNode,"plane.a16_2"); nNode:=p_AddRunScript(nNode,"Brief/aer16.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Воздушный бой.", "Сбейте патруль врага !$Среди них ас...", "Route/lev/aer16brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER16",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER17() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer17.txt"); nNode:=p_AddSuccessKill(nNode,"helic.a17_0"); nNode:=p_AddSuccessKill(nNode,"helic.a17_1"); nNode:=p_AddSuccessKill(nNode,"helic.a17_2"); nNode:=p_AddRunScript(nNode,"Brief/aer17.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Воздушный бой.", "Уничтожте патруль врага !$Им командует ас...", "Route/lev/aer17brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER17",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER18() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer18.txt"); nNode:=p_AddSuccessKill(nNode,"helic.a18_0"); nNode:=p_AddRunScript(nNode,"Brief/aer18.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Сбейте аса противника!", "Route/lev/aer18brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER18",nNode); } // Миссия за Ацтеков. func void CreateProjectAER19() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer19.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer19.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer19.01"); nNode:=p_AddSuccessKill(nNode,"plane.a19_0"); nNode:=p_AddSuccessKill(nNode,"plane.a19_1"); nNode:=p_AddSuccessKill(nNode,"plane.a19_2"); nNode:=p_AddRunScript(nNode,"Brief/aer19.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Захвачена Оаханака...$Освободите нашу столицу !", "Route/lev/aer19brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER19",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER20() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer03", 0 ,"A20_Howitzer00"); s_SetCommander("A20_Howitzer00","Actek"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer20.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer20.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer20.01"); nNode:=p_AddSuccessKill(nNode,"shiz.a20_0"); nNode:=p_AddSuccessKill(nNode,"helic.a20_0"); nNode:=p_AddSuccessKill(nNode,"helic.a20_1"); nNode:=p_AddRunScript(nNode,"Brief/aer20.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Налет на Оаханаку.", "Помогите пехоте.$Истребите гарнизон Оаханаки !", "Route/lev/aer20brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER20",nNode); } // Миссия за Ацтеков. func void CreateProjectAER21() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer21.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.01"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.02"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.03"); nNode:=p_AddSuccessKill(nNode,"plane.a21_0"); nNode:=p_AddSuccessKill(nNode,"plane.a21_1"); nNode:=p_AddRunScript(nNode,"Brief/aer21.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "Охрана Оаханаки.", "Уничтожте вражеские танки,$рвущиеся к Оаханаке !$Сбейте самолеты противника !", "Route/lev/aer21brf.rt", ConvertColor(235,0,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER21",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER22() var int nNode; { nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer22.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.01"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.02"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.03"); nNode:=p_AddSuccessKill(nNode,"helic.a22_0"); nNode:=p_AddSuccessKill(nNode,"helic.a22_1"); nNode:=p_AddRunScript(nNode,"Brief/aer22.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Помешайте аборигенам избавить$Оаханаку от нашего присутствия.$Уничтожте наступающее подразделение!", "Route/lev/aer22brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER22",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER23() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer00", 0 ,"A23_Howitzer00"); s_SetCommander("A23_Howitzer00","Actek"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer01", 0 ,"A23_Howitzer01"); s_SetCommander("A23_Howitzer01","Actek"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer02", 0 ,"A23_Howitzer02"); s_SetCommander("A23_Howitzer02","Actek"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer03", 0 ,"A23_Howitzer03"); s_SetCommander("A23_Howitzer03","Actek"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer23.txt"); nNode:=p_AddSuccessKill(nNode,"A23_Howitzer00"); nNode:=p_AddSuccessKill(nNode,"A23_Howitzer01"); nNode:=p_AddSuccessKill(nNode,"A23_Howitzer02"); nNode:=p_AddSuccessKill(nNode,"A23_Howitzer03"); nNode:=p_AddRunScript(nNode,"Brief/aer23.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "", "Уничтожте артиллерию,$прикрывающую Оаханаку !", "Route/lev/aer23brf.rt", ConvertColor(0,255,0), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER23",nNode); } // Миссия за Колонизаторов. func void CreateProjectAER24() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer04", 0, "A24_Howitzer00"); s_SetCommander("A24_Howitzer00","Actek"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer05", 0, "A24_Howitzer01"); s_SetCommander("A24_Howitzer01","Actek"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer24.txt"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer24.00"); nNode:=p_AddSuccessKill(nNode,"A.Unit.aer24.01"); nNode:=p_AddSuccessKill(nNode,"helic.a24_0"); nNode:=p_AddSuccessKill(nNode,"helic.a24_1"); nNode:=p_AddSuccessKill(nNode,"shiz.a24_0"); nNode:=p_AddFiledKill(nNode,"C.Unit.aer24.00"); nNode:=p_AddFiledKill(nNode,"C.Unit.aer24.01"); nNode:=p_AddFiledKill(nNode,"C.Unit.aer24.02"); nNode:=p_AddRunScript(nNode,"Brief/aer24.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_SetMissionSummary(nNode, "Битва эа Оаханаку.", "Уничтожте охрану Оаханаки -$шагоходы, вертолеты и дирижабль.$Часть танков должна$уцелеть и занять столицу.", "Route/lev/aer24brf.rt", ConvertColor(0,0,255), 10,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER24",nNode); } // Миссия за Ацтеков. func void CreateProjectAER25() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletSecond", "ActekTip0Howitzer04", 0, "A25_Howitzer00"); s_SetCommander("A25_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletSecond", "ActekTip0Howitzer05", 0, "A25_Howitzer01"); s_SetCommander("A25_Howitzer01","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer25.txt"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer25.00"); nNode:=p_AddSuccessKill(nNode,"C.Unit.aer25.01"); nNode:=p_AddSuccessKill(nNode,"plane.a25_0"); nNode:=p_AddSuccessKill(nNode,"plane.a25_1"); nNode:=p_AddSuccessKill(nNode,"plane.a25_2"); nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.00"); nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.01"); nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.02"); nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.03"); nNode:=p_AddRunScript(nNode,"Brief/aer25.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Уничтожте захватчиков Оаханаки -$танки, аэропланы и махолет.$Шагоходы должны пробиться$и освободить столицу.", "Route/lev/aer25brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER25",nNode); } // Миссия за Ацтеков. func void CreateProjectAER26() var int nNode; var int ctID; { //--Пушки-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer06", 0, "A26_Howitzer00"); s_SetCommander("A26_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer07", 0, "A26_Howitzer01"); s_SetCommander("A26_Howitzer01","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer08", 0, "A26_Howitzer02"); s_SetCommander("A26_Howitzer02","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer09", 0, "A26_Howitzer03"); s_SetCommander("A26_Howitzer03","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer10", 0, "A26_Howitzer04"); s_SetCommander("A26_Howitzer04","Colony"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer26.txt"); nNode:=p_AddSuccessKill(nNode,"A26_Howitzer00"); nNode:=p_AddSuccessKill(nNode,"A26_Howitzer01"); nNode:=p_AddSuccessKill(nNode,"A26_Howitzer02"); nNode:=p_AddSuccessKill(nNode,"A26_Howitzer03"); nNode:=p_AddSuccessKill(nNode,"A26_Howitzer04"); nNode:=p_AddRunScript(nNode,"Brief/aer26.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_SetMissionSummary(nNode, "", "Уничтожте пулеметы на дирижабле,$охраняющем Цвангер.", "Route/lev/aer26brf.rt", ConvertColor(255,0,0), 4,2); nNode:=p_AddMissionInfo(nNode,PRIOR_LEV); s_NewProject("ProjectAER26",nNode); } // O"сс"я за Srлr-"затrрrв. func void CreateProjectCOLONPRD() var int nNode; var int ctID; { //--?aшк"-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "PRD_C_Howitzer00"); s_SetCommander("PRD_C_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "PRD_C_Howitzer01"); s_SetCommander("PRD_C_Howitzer01","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer01", 0 ,"PRD_C_Howitzer02"); s_SetCommander("PRD_C_Howitzer02","Actek"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma25.txt"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb02"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb03"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap01"); nNode:=p_SetMissionSummary( nNode,"Уничтожение охраны Koatu (A25)", "Вы должны разбить охрану$Koatu: четыре арбалета$и два вертокрыла", "Route/A25/ms.rt",ConvertColor(0,0,255),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ma25.sc"); nNode:=p_AddRunScript(nNode,"Brief/parad~.sc"); nNode:=p_AddPlayBriefing(nNode,"Brief/parad_c.txt"); nNode:=p_AddRunScript(nNode,"Brief/parad.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_AddMissionInfo(nNode,0); s_NewProject("ProjectCOLONPRD",nNode); } // O"сс"я за ?цтекrв. func void CreateProjectACTEKPRD() var int nNode; var int ctID; { //--?aшк"-------------------------------------------------------------------- ctID := s_SearchSeanceClassTable("Howitzer"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "PRD_A_Howitzer00"); s_SetCommander("PRD_A_Howitzer00","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "PRD_A_Howitzer01"); s_SetCommander("PRD_A_Howitzer01","Colony"); CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer01", 0 ,"PRD_A_Howitzer02"); s_SetCommander("PRD_A_Howitzer02","Actek"); //--------------------------------------------------------------------------- nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma26.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.03"); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.00",3824.72,-3747.22,20.00); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.01",3897.74,-3688.06,20.00); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.02",3866.45,-3687.74,20.00); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.03",3831.61,-3688.39,20.00); nNode:=p_AddRunScript(nNode,"Brief/ma26.sc"); nNode:=p_SetMissionSummary( nNode,"Уничтожение конвоя (A26)", "Уничтожьте конвой$колонизаторов. Четыре танка$должны быть разбиты.", "Route/A26/ms.rt",ConvertColor(235,0,0),2,2 ); nNode:=p_AddRunScript(nNode,"Brief/parad~.sc"); nNode:=p_AddPlayBriefing(nNode,"Brief/parad_a.txt"); nNode:=p_AddRunScript(nNode,"Brief/parad.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,0); s_NewProject("ProjectACTEKPRD",nNode); } //---EndLEV-------------------------------------------------------------------- // ------------------------- Mission projects ---------------------------- func void CreateProjectA25() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma25.txt"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb02"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb03"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap01"); nNode:=p_SetMissionSummary( nNode,"Уничтожение охраны Koatu (A25)", "Вы должны разбить охрану$Koatu: четыре арбалета$и два вертокрыла", "Route/A25/ms.rt",ConvertColor(0,0,255),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ma25.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_AddMissionInfo(nNode,4); s_NewProject("ProjectA25",nNode); } func void CreateProjectA26() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma26.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.03"); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.00",3824.72,-3747.22,20.00); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.01",3897.74,-3688.06,20.00); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.02",3866.45,-3687.74,20.00); nNode:=p_AddFiledReached(nNode,"c.unit.ma26.03",3831.61,-3688.39,20.00); nNode:=p_SetMissionSummary( nNode,"Уничтожение конвоя (A26)", "Уничтожьте конвой$колонизаторов. Четыре танка$должны быть разбиты.", "Route/A26/ms.rt",ConvertColor(235,0,0),2,2 ); nNode:=p_AddRunScript(nNode,"Brief/ma26.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,4); s_NewProject("ProjectA26",nNode); } func void CreateProjectA27() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma27.txt"); nNode:=p_AddFiledSuccess(nNode); nNode:=p_AddFiledKill(nNode,"a.unit.ma27.01"); nNode:=p_AddSuccessReached(nNode,"a.unit.ma27.01",2409.57,-2395.65,20.00); nNode:=p_SetMissionSummary( nNode,"Защита конвоя (A27)", "Защитите наш конвой.$Толкучая машинка должна$достигнуть Algoneva.", "Route/A27/ms.rt",ConvertColor(235,0,0),2,2 ); nNode:=p_AddRunScript(nNode,"Brief/ma27.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,0); s_NewProject("ProjectA27",nNode); } func void CreateProjectA28() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma28.txt"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.ap00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.ap01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb02"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb03"); nNode:=p_SetMissionSummary( nNode,"Уничтожение охраны Oia (A28)", "Вы должны разбить охрану Oia$и выкрасть артефакт.$Четыре арбалета$и два вертолета$должны быть уничтожены.", "Route/A28/ms.rt",ConvertColor(0,0,255),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ma28.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_AddMissionInfo(nNode,6); s_NewProject("ProjectA28",nNode); } func void CreateProjectA29() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma29.txt"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm02"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm03"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.ap00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.ap01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb02"); nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb03"); nNode:=p_SetMissionSummary( nNode,"Уничтожение базы в Anauaka (A29)", "Вы должны разбить$четыре арбалета,$два вертолета$и четыре подводные лодки", "Route/A29/ms.rt",ConvertColor(0,0,255),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ma29.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_AddMissionInfo(nNode,5); s_NewProject("ProjectA29",nNode); } func void CreateProjectS03() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms03.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.ap00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.ap01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg03"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.01"); nNode:=p_SetMissionSummary( nNode,"Нападение на Rebuh (S03)", "Вы должны уничтожить $два самолета, четыре пулемета$и два танка", "Route/S03/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms03.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,0); s_NewProject("ProjectS03",nNode); } func void CreateProjectS04() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms04.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.ap00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.ap01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg03"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.01"); nNode:=p_SetMissionSummary( nNode,"Нападение на Gruberg(S04)", "Вы должны уничтожить $два самолета, четыре пулемета$и два танка", "Route/S04/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms04.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,1); s_NewProject("ProjectS04",nNode); } func void CreateProjectS05() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms05.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.ap00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.ap01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.ap02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.mg00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.mg01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.mg02"); nNode:=p_SetMissionSummary( nNode,"Нападение на Oberdorf (S05)", "Вы должны уничтожить$три самолета и три пулемета", "Route/S05/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms05.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,4); s_NewProject("ProjectS05",nNode); } func void CreateProjectS06() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms06.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms06.an00"); nNode:=p_SetMissionSummary( nNode,"Нападение на Shaize(S06)", "Ваша задача-уничтожить антенну$радиопередатчика", "Route/S06/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms06.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,2); s_NewProject("ProjectS06",nNode); } func void CreateProjectS07() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms07.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.ap00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg03"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg04"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm03"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm04"); nNode:=p_SetMissionSummary( nNode,"Нападение на Shvanshtine(S07)", "Вы должны уничтожить $один самолет, пять пулеметов$и пять подлодок", "Route/S07/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms07.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,2); s_NewProject("ProjectS07",nNode); } func void CreateProjectS08() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms08.txt"); nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya00"); nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya01"); nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya02"); nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya03"); nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya04"); nNode:=p_SetMissionSummary( nNode,"Водный праздник у Arapaho(S08)", "Вы должны потопить пять$парусников аборигенов", "Route/S08/ms.rt",ConvertColor(0,0,210),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms08.sc"); nNode:=p_AddCommander(nNode,"Colony"); nNode:=p_AddMissionInfo(nNode,4); s_NewProject("ProjectS08",nNode); } func void CreateProjectS09() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms09.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.ap00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sm00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sm01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc00"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc01"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc02"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc03"); nNode:=p_SetMissionSummary( nNode,"Нападение на Dofburg(S09)", "Вы должны уничтожить$вертолет, две подводные$лодки и орудия крейсера", "Route/S09/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms09.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,6); s_NewProject("ProjectS09",nNode); } func void CreateProjectS10() var int nNode; {nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms10.txt"); nNode:=p_AddSuccessKill(nNode,"c.unit.ms10.an00"); nNode:=p_SetMissionSummary( nNode,"Радиопередатчик Dofburg (S10)", "Ваша задача-уничтожить$антенну радиопередатчика", "Route/S10/ms.rt",ConvertColor(235,0,0),20,2 ); nNode:=p_AddRunScript(nNode,"Brief/ms10.sc"); nNode:=p_AddCommander(nNode,"Actek"); nNode:=p_AddMissionInfo(nNode,3); s_NewProject("ProjectS10",nNode); } // ---------------------- End of mission projects ------------------------ //----------------------------- begin Genn --------------------------// func void CreateGProject() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg00.txt"); nNode := p_AddFiledKill (nNode, "A.Unit.pm0"); nNode := p_AddSuccessReached (nNode, "A.Unit.pm0", 1390, -3180, 100); nNode := p_AddRunScript (nNode, "Brief/briefg0.sc"); nNode := p_AddCommander (nNode, "Actek"); nNode:=p_SetMissionSummary(nNode,"Защита посланника", "Вы должны защищать полковника$Сактекаукха, который несет$секретную карту наших коммуникаций.", "Route/G00/rout0.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 0); s_NewProject ("ProjectG0", nNode); } func void CreateG1Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg01.txt"); nNode := p_AddSuccessKill (nNode, "cln_f04.m1e6"); nNode := p_AddSuccessKill (nNode, "cln_f04.m1e7"); nNode := p_AddSuccessKill (nNode, "cln_f04.m1e8"); nNode := p_AddSuccessKill (nNode, "A.Unit.m1g4"); nNode := p_AddSuccessKill (nNode, "A.Unit.m1g5"); nNode := p_AddRunScript (nNode, "Brief/briefg1.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Захват Tuanahaste", "Вы должны захватить город$Tuanahaste. Уничтожте все$силы аборигенов, сконцентрированные$в указанном районе.", "Route/G01/rout1.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 5); s_NewProject ("ProjectG1", nNode); } func void CreateG2Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg02.txt"); nNode := p_AddSuccessKill (nNode, "A.Unit.m2g0"); nNode := p_AddSuccessKill (nNode, "A.Unit.m2g1"); nNode := p_AddSuccessKill (nNode, "A.Unit.m2g2"); nNode := p_AddRunScript (nNode, "Brief/briefg2.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Освобождение Tcvanger", "Вы должны уничтожить все$бронированные машины аборигенов,$оккупировавшие наш город Tcvanger.", "Route/G02/rout2.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 0); s_NewProject ("ProjectG2", nNode); } func void CreateG3Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg03.txt"); nNode := p_AddSuccessKill (nNode, "A.Unit.3G.pm0"); nNode := p_AddFiledReached (nNode, "A.Unit.3G.pm0",2752,-3400, 40); nNode := p_AddRunScript (nNode, "Brief/briefg3.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Перехват посланника", "Вы должны перехватить посланника$аборигенов, который направляется$из Oneida в Tuanahaste..", "Route/G03/rout3.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 0); s_NewProject ("ProjectG3", nNode); } func void CreateG4Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg04.txt"); nNode := p_AddSuccessKill (nNode, "A.Unit.m4g0"); nNode := p_AddSuccessKill (nNode, "A.Unit.m4g1"); nNode := p_AddSuccessKill (nNode, "A.Unit.m4g2"); nNode := p_AddRunScript (nNode, "Brief/briefg4.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Захват Oneida", "Вы должны уничтожить все$бронированные машины аборигенов,$защищающие Oneida.", "Route/G04/rout4.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 2); s_NewProject ("ProjectG4", nNode); } func void CreateG5Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg05.txt"); nNode := p_AddSuccessKill (nNode, "A.Unit.m5g0"); nNode := p_AddSuccessKill (nNode, "A.Unit.m5g1"); nNode := p_AddSuccessKill (nNode, "A.Unit.m5g2"); nNode := p_AddSuccessKill (nNode, "A.Unit.m5g3"); nNode := p_AddSuccessKill (nNode, "A.Unit.m5g4"); nNode := p_AddSuccessKill (nNode, "A.Unit.m5g5"); nNode := p_AddRunScript (nNode, "Brief/briefg5.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Пограничный рейд", "Вы должны уничтожить аборигенские$бронированные машины сконцентрированные$в пригранничном регионе.", "Route/G05/rout5.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 1); s_NewProject ("ProjectG5", nNode); } func void CreateG7Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg07.txt"); nNode := p_AddSuccessKill (nNode, "A.Unit.m7g0"); nNode := p_AddFiledReached (nNode, "A.Unit.m7g0", 2782, -3390, 60); nNode := p_AddRunScript (nNode, "Brief/briefg7.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Шпионские игры", "Вы должны перехватить шпиона$аборигенов, похитевшего наш$танк и пытающегося бежать.", "Route/G07/rout7.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 3); s_NewProject ("ProjectG7", nNode); } func void CreateG8Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg08.txt"); nNode := p_AddSuccessKill (nNode, "A.Unit.m8g0"); nNode := p_AddSuccessKill (nNode, "A.Unit.m8g1"); nNode := p_AddRunScript (nNode, "Brief/briefg8.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Битва за мост", "Вы должны уничтожить бронированные$машины аборигенов, захватившие$один из наших мостов.", "Route/G08/rout8.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 3); s_NewProject ("ProjectG8", nNode); } func void CreateG9Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg09.txt"); nNode := p_AddSuccessReached (nNode, "TaxiHell", 2730, -2720, 60.00 ); nNode := p_AddSuccessLive (nNode, "TaxiHell"); nNode := p_AddRunScript (nNode, "Brief/briefg9.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Похищение вертолета", "Вы должны угнать из Oneida$новый модель вертолета аборигенов.", "Route/G09/rout9.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 4); s_NewProject ("ProjectG9", nNode); } func void CreateG10Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg10.txt"); nNode := p_AddSuccessKill (nNode, "cln_f04.m10e0"); nNode := p_AddSuccessKill (nNode, "cln_f04.m10e1"); nNode := p_AddRunScript (nNode, "Brief/briefg10.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Война за небо", "Вы должны уничтожить все$вертолеты аборигенов, атакующие$наши заводы в Tcvanger.", "Route/G10/rout10.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 5); s_NewProject ("ProjectG10", nNode); } func void CreateG11Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg11.txt"); nNode := p_AddSuccessKill (nNode, "Taxim1101"); nNode := p_AddSuccessKill (nNode, "Taxim1102"); nNode := p_AddSuccessKill (nNode, "Taxim1103"); nNode := p_AddSuccessKill (nNode, "Taxim1104"); nNode := p_AddSuccessKill (nNode, "Taxim1105"); nNode := p_AddSuccessKill (nNode, "Taxim1106"); nNode := p_AddSuccessKill (nNode, "Taxim1107"); nNode := p_AddSuccessKill (nNode, "Taxim1108"); nNode := p_AddSuccessKill (nNode, "Taxim1109"); nNode := p_AddSuccessKill (nNode, "Taxim1110"); nNode := p_AddSuccessKill (nNode, "Taxim1111"); nNode := p_AddSuccessKill (nNode, "Taxim1112"); nNode := p_AddSuccessKill (nNode, "Taxim1113"); nNode := p_AddSuccessKill (nNode, "Taxim1114"); nNode := p_AddSuccessKill (nNode, "Taxim1115"); nNode := p_AddRunScript (nNode, "Brief/briefg11.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Уничтожение танковой армады", "Вы должны уничтожить танковую$армаду аборигенов, которая$собирается возле Oahanaka.", "Route/G11/rout11.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 6); s_NewProject ("ProjectG11", nNode); } func void CreateG12Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg12.txt"); nNode := p_AddSuccessKill (nNode, "cln_f04.m12e0"); nNode := p_AddSuccessKill (nNode, "cln_f04.m12e1"); nNode := p_AddSuccessKill (nNode, "cln_f04.m12e2"); nNode := p_AddSuccessKill (nNode, "cln_f04.m12e3"); nNode := p_AddFiledKill (nNode, "C.Unit.m12g0"); nNode := p_AddFiledKill (nNode, "C.Unit.m12g1"); nNode := p_AddRunScript (nNode, "Brief/briefg12.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Захват Пирамиды", "Вы должны уничтожить все вертолеты$аборигенов, защищающие Oia$и сохранить все наши танки.", "Route/G12/rout12.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 7); s_NewProject ("ProjectG12", nNode); } func void CreateG14Project() var int nNode; { nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg14.txt"); nNode := p_AddSuccessKill (nNode, "a.unit.14G.ds0"); nNode := p_AddFiledReached (nNode, "a.unit.14G.ds0", 718, -3126, 70); nNode := p_AddRunScript (nNode, "Brief/briefg14.sc"); nNode := p_AddCommander (nNode, "Colony"); nNode:=p_SetMissionSummary(nNode,"Shiz перехватчик", "Вы должны уничтожить дирижабль$аборигенов следующий из$Akabana в Goimes.", "Route/G14/rout14.rt", ConvertColor(0,255,0), 8,2); nNode := p_AddMissionInfo (nNode, 8); s_NewProject ("ProjectG14", nNode); } //----------------------------- End Genn -----------------------------// func void SuavikProject() var int node,node0; { node0 := s_NewPNode( COM_PLAY_BRIEFING, s_PNodeNULL(),s_PNodeNULL()); s_OpenProjectData ( node0 ); s_ProjectWriteStr ( node0, "BRIEF/br00.txt" ); s_CloseProjectData ( node0 ); node := s_NewPNode( COM_SUCCESS_KILL,s_PNodeNULL(),node0); s_OpenProjectData ( node ); s_ProjectWriteStr ( node, "C.Unit.m0.01" ); s_CloseProjectData ( node ); node := s_NewPNode( COM_SUCCESS_KILL,s_PNodeNULL(),node); s_OpenProjectData ( node ); s_ProjectWriteStr ( node, "C.Unit.m0.02" ); s_CloseProjectData ( node ); node := s_NewPNode( COM_SUCCESS_KILL,s_PNodeNULL(),node); s_OpenProjectData ( node ); s_ProjectWriteStr ( node, "C.Unit.m0.03" ); s_CloseProjectData ( node ); node := s_NewPNode( COM_RUN_SCRIPT, s_PNodeNULL(),node); s_OpenProjectData ( node ); s_ProjectWriteStr ( node, "BRIEF/brief0.sc" ); s_CloseProjectData ( node ); node := s_NewPNode( COM_0COMMANDER, s_PNodeNULL(),node); s_OpenProjectData ( node ); s_ProjectWriteStr ( node, "Actek" ); s_CloseProjectData ( node ); node := s_NewPNode( COM_MISSIONINFO, s_PNodeNULL(),node); s_OpenProjectData ( node ); s_ProjectWriteInt ( node, 0 ); s_CloseProjectData ( node ); node := s_NewPNode( COM_SKIP_WAY, s_PNodeNULL(),node); s_OpenProjectData ( node ); s_ProjectWriteFloat( node, 2129.038 ); s_ProjectWriteFloat( node, 72.535 ); s_ProjectWriteFloat( node, -3137.272 ); s_ProjectWriteFloat( node, 30 ); s_CloseProjectData ( node ); s_NewProject( "Project1", node ); } func void CreateTestProject() var int node,node0; { /* CreateProjectA00(); CreateProjectA01(); CreateProjectA02(); CreateProjectA03(); CreateProjectA04(); CreateProjectA05(); CreateProjectA06(); // CreateProjectA07(); // CreateProjectA08(); CreateProjectA09(); CreateProjectA10(); CreateProjectA11(); */ //return; //----------------------------------------------------------------------------- //------LEV------------------------------------------------------------------- // ---------- Colony ------------ /**************** REZERV CreateProjectAER23(); CreateProjectAER07(); CreateProjectAER05(); ***********************/ CreateProjectAER24(); CreateProjectAER20(); CreateProjectAER17(); CreateProjectAER15(); CreateProjectAER13(); CreateProjectAER03(); //CreateProjectCOLONPRD(); // ---------- Actek ------------- /**************** REZERV CreateProjectL05(); CreateProjectL03(); CreateProjectAER14(); **********************/ CreateProjectAER21(); CreateProjectAER16(); CreateProjectAER00(); CreateProjectAER10(); CreateProjectAER08(); CreateProjectAER06(); CreateProjectAER04(); //CreateProjectACTEKPRD(); //-----END_LEV---------------------------------------------------------------- // ---------- Colony ------------ CreateProjectA29(); // mission info 5 CreateProjectS08(); // mission info 4 CreateProjectA28(); // mission info 6 artefact CreateG1Project(); CreateG2Project(); CreateG3Project(); CreateG4Project(); CreateG5Project(); CreateG7Project(); CreateProjectA25(); // mission info 4 artefact CreateG8Project(); // CreateG9Project(); CreateG10Project(); CreateG11Project(); CreateG12Project(); CreateG14Project(); // ---------- Actek ------------- CreateProjectA26(); // mission info 4 CreateProjectS10(); // mission info 3 CreateProjectS09(); // mission info 6 artefact CreateProjectS06(); // mission info 2 CreateProjectS07(); // mission info 2 CreateProjectS04(); // mission info 1 CreateProjectS05(); // mission info 4 artefact CreateProjectA27(); // mission info 0 CreateProjectS03(); // mission info 0 CreateGProject(); // 0 }
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6_10.sce
//bilinear transformation method s=%s syms K //p=z^3+z^2+z+K //substituting z=(1+r)/(1-r) we get m=(1-K)*s^3+(1+3*K)*s^2+3*(1-K)*s+3+K cof_a_0 = coeffs(m,'s',0); cof_a_1 = coeffs(m,'s',1); cof_a_2 = coeffs(m,'s',2); cof_a_3 = coeffs(m,'s',3); r=[cof_a_0 cof_a_1 cof_a_2 cof_a_3] n=length(r); routh=[r([4,2]);r([3,1])]; routh=[routh;-det(routh)/routh(2,1),0]; t=routh(2:3,1:2); //extracting the square sub block of routh matrix routh=[routh;-det(t)/t(2,1),0] disp(routh,"rouths tabulation=")
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population.sce
population = [ 76212168; 92228496; 106021537; 123202624; 132164569; 151325798; 179323175; 203302031; 226542199 ] function [a, s, y, an, v] = probset4(population) n = size(population, 'r') v = monomial((0:8)', n) a = solvelinear(v, population) s = zeros(n, n) s(1, 1) = 1 s(n, n) = 1 y = zeros(n, 1) y(1) = 0 y(n) = 0 for i=2:n-1 s(i, i-1) = -10 s(i, i) = -20 s(i, i+1) = -10 y(i) = 6 * ((population(i) - population(i + 1))/10 - (population(i - 1) + population(i))/10) end x = (0:8)' newton = zeros(n, n) newton(:, 1) = population for i=2:n for j=i:n newton(j, i) = (newton(j, i-1) - newton(i-1, i-1)) / (x(j) - x(i-1)) end end an = diag(newton) endfunction function y = newton_eval(a, x, xi) y = a(1) n = size(a, 'r') for i=2:n p = a(i) for j=2:i p = p * (x - xi(j-1)) end y = y + p end endfunction
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Chapter2_Example1.sce
clc clear //INPUT li=1.23;//length of melting ice in mm lf=18.56;//length of melting ice reading in pressure of 74.24cm of mercury in mm l=10.75;//length of melting ice at which temperature to be calculated mp=0;//melting point in deg.C T=50;//temperature of melting ice at which length to be calculated in deg.C //boiling point of water changes by 1 deg.C for change of pressure of 27mm of mercury //CALCULATIONS sp=100-(76-74.24)/(2.7);//76cm of mercury steam point is 100 deg.C so at 74.24cm of mercury the steam point in deg.C t=(l-li)*(sp-mp)/(lf-li);//temperature at 10.75mm of melting ice in deg.C lt=((T*(lf-li))/(sp-mp))+li;//length of ice at 50 deg.C //OUTPUT mprintf('the temperature of melting ice at 10.75mm of hg is %3.2f deg.C \n the length of ice corresponding to 50 deg.C is %3.2f mm',t,lt)
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// Exa 6.3 clc; clear; close; // given data fc=2;//in KHz AF=2;//unitless // let C=0.01 uF C=0.01;//in uF R=(1/(2*%pi*fc*1000*C*10^-6))/1000;//in Kohm R=ceil(R); // Bias compensation Rbc //Rbc=R1*RF/(R1+RF) ohm disp("Bias compensation :R=R1*RF/(R1+RF)=Rdash/2 ohm"); //Rdash=R1=RF=2*R;//in ohm Rdash=2*R;//in ohm R1=2*R;//in ohm RF=2*R;//in ohm R1=RF;//in kohm disp("Component values are :"); disp(R1,"R1=RF in Kohm is ;"); disp(R,"R in Kohm is ;");
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plot_polos_zeros.sci
function plot_polos_zeros(wc,Hs) N=1024; angle = linspace(0, 2*%pi, N); // raízes do denominador normalizadas por wc poles=roots(Hs(3))/wc // raízes do numerador normalizadas por wc zers=roots(Hs(2))/wc lim=1.0+max(abs(poles)); plot2d(cos(angle),sin(angle)); //círculo unitário xtitle('Posição dos polos e zeros'); r=int(max(abs(poles))); plot2d(r*cos(angle),r*sin(angle)); //círculo raio r plot2d(real(poles),imag(poles),-2) plot2d(real(zers),imag(zers),-9) xsegs([-lim,0;lim,0],[0,-lim;0,lim]) //eixos a=gca(); a.data_bounds=[-lim,-lim,0;lim,lim,0]; endfunction function [poles,zers] = plot_polos_zeros2(Hs) N=2024; angle = linspace(0, 2*%pi, N); // raízes do denominador normalizadas por wc poles=roots(Hs(3)) // raízes do numerador normalizadas por wc zers=roots(Hs(2)) plot2d(cos(angle),sin(angle)); //círculo unitário xtitle('Posição dos polos e zeros'); plot2d(real(poles),imag(poles),-20) plot2d(real(zers),imag(zers),-15) xgrid() endfunction
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//Ex 3.4 clc;clear;close; format('v',6); FT1=1;//Filter Transmission FT2=0.99;//Filter Transmission FT3=0.9;//Filter Transmission FT4=0.1;//Filter Transmission A1=-20*log10(FT1);//dB A2=-20*log10(FT2);//dB A3=-20*log10(FT3);//dB A4=-20*log10(FT4);//dB disp(A1,"For filter transmission=1, Attenuation(dB)"); disp(A2,"For filter transmission=0.99, Attenuation(dB)"); disp(A3,"For filter transmission=0.9, Attenuation(dB)"); disp(A4,"For filter transmission=0.1, Attenuation(dB)"); //Answer in the book is wrong for 0.99 filter transmission.
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#it does not match the risto "optimum MMN" paper scenario = "PS3_roving_combination_MMNb_01072015"; #adapted from "nvMMNa5_napls06122009"; #attenuation updated for ER1 insert earphones and X-fi gamer card #Note: this is based on the baldeweg-style of pitch deviance with #the additional constraint that a transition be no more than 300Hz #--- #Modified Jan 2015 to include the new sequences where we have 3, 8, and 33 #standards preceding deviants instead of the previously used 2, 6, and 36 pcl_file = "nvMMNCommands.pcl"; scenario_type = trials ; write_codes = true ; response_matching = simple_matching ; active_buttons = 2; button_codes = 64, 10; target_button_codes = 255,11; pulse_width = 1 ; default_trial_type = fixed ; default_background_color = 0,0,0 ; begin ; #standard tone: sound{ wavefile {filename = "s50.wav" ;} ; attenuation = 0.3 ;} s633 ; #700Hz sound{ wavefile {filename = "f700Hz.wav" ;} ; attenuation = 0.3 ;} f700Hz ; #750Hz sound{ wavefile {filename = "f750Hz.wav" ;} ; attenuation = 0.3 ;} f750Hz ; #800Hz sound{ wavefile {filename = "f800Hz.wav" ;} ; attenuation = 0.3 ;} f800Hz ; #850Hz sound{ wavefile {filename = "f850Hz.wav" ;} ; attenuation = 0.3 ;} f850Hz ; #900Hz sound{ wavefile {filename = "f900Hz.wav" ;} ; attenuation = 0.3 ;} f900Hz ; #950Hz sound{ wavefile {filename = "f950Hz.wav" ;} ; attenuation = 0.3 ;} f950Hz ; #1000Hz sound{ wavefile {filename = "f1000Hz.wav" ;} ; attenuation = 0.3 ;} f1000Hz ; #1050Hz sound{ wavefile {filename = "f1050Hz.wav" ;} ; attenuation = 0.3 ;} f1050Hz ; #1100Hz sound{ wavefile {filename = "f1100Hz.wav" ;} ; attenuation = 0.3 ;} f1100Hz ; #1150Hz sound{ wavefile {filename = "f1150Hz.wav" ;} ; attenuation = 0.3 ;} f1150Hz ; #1200Hz sound{ wavefile {filename = "f1200Hz.wav" ;} ; attenuation = 0.3 ;} f1200Hz ; #1250Hz sound{ wavefile {filename = "f1250Hz.wav" ;} ; attenuation = 0.3 ;} f1250Hz ; #long duration tones: #700Hz sound{ wavefile {filename = "f700Hz100ms.wav" ;} ; attenuation = 0.3 ;} f700Hz100ms ; #750Hz sound{ wavefile {filename = "f750Hz100ms.wav" ;} ; attenuation = 0.3 ;} f750Hz100ms ; #800Hz sound{ wavefile {filename = "f800Hz100ms.wav" ;} ; attenuation = 0.3 ;} f800Hz100ms ; #850Hz sound{ wavefile {filename = "f850Hz100ms.wav" ;} ; attenuation = 0.3 ;} f850Hz100ms ; #900Hz sound{ wavefile {filename = "f900Hz100ms.wav" ;} ; attenuation = 0.3 ;} f900Hz100ms ; #950Hz sound{ wavefile {filename = "f950Hz100ms.wav" ;} ; attenuation = 0.3 ;} f950Hz100ms ; #1000Hz sound{ wavefile {filename = "f1000Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1000Hz100ms ; #1050Hz sound{ wavefile {filename = "f1050Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1050Hz100ms ; #1100Hz sound{ wavefile {filename = "f1100Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1100Hz100ms ; #1150Hz sound{ wavefile {filename = "f1150Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1150Hz100ms ; #1200Hz sound{ wavefile {filename = "f1200Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1200Hz100ms ; #1250Hz sound{ wavefile {filename = "f1250Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1250Hz100ms ; #silence tone placeholder sound{ wavefile {filename = "s50.wav" ;} ; attenuation = 1 ;} silence ; picture{text { caption = "+" ; font_size = 48 ; font_color = 255,255,255 ;} ; x = 0 ; y = 0 ; } default; trial { stimulus_event { picture{text { caption = "3" ; font_size = 48 ; font_color = 255,255,255 ;} ; x = 0 ; y = 0 ;} ; duration = 1500 ; code = "83" ; port_code = 128 ; } ; stimulus_event { picture{text { caption = "2" ; font_size = 48 ; font_color = 255,255,255 ;} ; x = 0 ; y = 0 ;} ; time = 2000 ; duration = 1500 ; code = "82" ; } ; stimulus_event { picture{text { caption = "1" ; font_size = 48 ; font_color = 255,255,255 ;} ; x = 0 ; y = 0 ;} ; time = 4000 ; duration = 1500 ; code = "81" ; } ; } ; constant_force { duration = 100; axes = 7; direction = 0; magnitude = 1.0; # constant force for 125 ms gain = 1.0; } T; constant_force { duration = 100; axes = 7,8; direction = 0; magnitude = 1.0; # constant force for 175 ms gain = 1.0; #envelope params #attack_level = 0.7; #attack_time = 100; #fade_level = 0.0; #fade_time = 100; } N; constant_force { duration = 200; axes = 8; direction = 0; magnitude = 1.0; # constant force for 250 ms } S; TEMPLATE "ps3MMNrov400.tem"{ #pic word picPort wordPort targResp picTime wrdTime snd1 s1Port snd2 s2Port snd3 s3Port snd4 s4Port snd5 s5Port snd6 s6Port ; pic picPort targResp picTime snd1 s1Port snd2 s2Port snd3 s3Port snd4 s4Port; S 50 2 322 f1250Hz 102 f1250Hz 2 f1250Hz 3 f1250Hz 4 ; S 50 2 189 f1250Hz 5 f1250Hz 6 f1250Hz 7 f1250Hz 8 ; S 50 2 306 f1250Hz 9 f1250Hz 10 f1250Hz 11 f1250Hz 12 ; S 50 2 266 f1250Hz 13 f1250Hz 14 f1250Hz 15 f1250Hz 16 ; T 100 1 175 f1250Hz 17 f1250Hz 18 f1250Hz 19 f1250Hz 20 ; S 50 2 470 f1250Hz 21 f1250Hz 22 f1250Hz 23 f1250Hz 24 ; S 50 2 438 f1250Hz 25 f1250Hz 26 f1250Hz 27 f1250Hz 28 ; S 50 2 275 f1250Hz 29 f1250Hz 30 f1250Hz 31 f1250Hz 32 ; N 200 2 311 f1250Hz 33 f1050Hz100ms 1 f1050Hz100ms 2 f1050Hz100ms 3 ; S 50 2 294 f1050Hz100ms 4 f1050Hz100ms 5 f1050Hz100ms 6 f1050Hz100ms 7 ; S 50 2 104 f1050Hz100ms 8 f1050Hz100ms 9 f1050Hz100ms 10 f1050Hz100ms 11 ; S 50 2 151 f1050Hz100ms 12 f1050Hz100ms 13 f1050Hz100ms 14 f1050Hz100ms 15 ; S 50 2 235 f1050Hz100ms 16 f1050Hz100ms 17 f1050Hz100ms 18 f1050Hz100ms 19 ; S 50 2 115 f1050Hz100ms 20 f1050Hz100ms 21 f1050Hz100ms 22 f1050Hz100ms 23 ; S 50 2 422 f1050Hz100ms 24 f1050Hz100ms 25 f1050Hz100ms 26 f1050Hz100ms 27 ; N 200 2 97 f1050Hz100ms 28 f1050Hz100ms 29 f1050Hz100ms 30 f1050Hz100ms 31 ; S 50 2 113 f1050Hz100ms 32 f1050Hz100ms 33 f1200Hz 1 f1200Hz 2 ; S 50 2 85 f1200Hz 3 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 ; S 50 2 114 f1100Hz100ms 4 f1100Hz100ms 5 f1100Hz100ms 6 f1100Hz100ms 7 ; S 50 2 218 f1100Hz100ms 8 f1200Hz 1 f1200Hz 2 f1200Hz 3 ; S 50 2 156 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 f1200Hz 1 ; N 200 2 462 f1200Hz 2 f1200Hz 3 f1050Hz100ms 1 f1050Hz100ms 2 ; S 50 2 215 f1050Hz100ms 3 f1050Hz100ms 4 f1050Hz100ms 5 f1050Hz100ms 6 ; S 50 2 92 f1050Hz100ms 7 f1050Hz100ms 8 f1050Hz100ms 9 f1050Hz100ms 10 ; S 50 2 452 f1050Hz100ms 11 f1050Hz100ms 12 f1050Hz100ms 13 f1050Hz100ms 14 ; S 50 2 490 f1050Hz100ms 15 f1050Hz100ms 16 f1050Hz100ms 17 f1050Hz100ms 18 ; S 50 2 219 f1050Hz100ms 19 f1050Hz100ms 20 f1050Hz100ms 21 f1050Hz100ms 22 ; T 100 1 56 f1050Hz100ms 23 f1050Hz100ms 24 f1050Hz100ms 25 f1050Hz100ms 26 ; S 50 2 129 f1050Hz100ms 27 f1050Hz100ms 28 f1050Hz100ms 29 f1050Hz100ms 30 ; S 50 2 204 f1050Hz100ms 31 f1050Hz100ms 32 f1050Hz100ms 33 f1250Hz 1 ; S 50 2 297 f1250Hz 2 f1250Hz 3 f1050Hz100ms 1 f1050Hz100ms 2 ; S 50 2 131 f1050Hz100ms 3 f1050Hz100ms 4 f1050Hz100ms 5 f1050Hz100ms 6 ; T 100 1 301 f1050Hz100ms 7 f1050Hz100ms 8 f1050Hz100ms 9 f1050Hz100ms 10 ; S 50 2 356 f1050Hz100ms 11 f1050Hz100ms 12 f1050Hz100ms 13 f1050Hz100ms 14 ; S 50 2 111 f1050Hz100ms 15 f1050Hz100ms 16 f1050Hz100ms 17 f1050Hz100ms 18 ; S 50 2 59 f1050Hz100ms 19 f1050Hz100ms 20 f1050Hz100ms 21 f1050Hz100ms 22 ; S 50 2 148 f1050Hz100ms 23 f1050Hz100ms 24 f1050Hz100ms 25 f1050Hz100ms 26 ; S 50 2 159 f1050Hz100ms 27 f1050Hz100ms 28 f1050Hz100ms 29 f1050Hz100ms 30 ; S 50 2 212 f1050Hz100ms 31 f1050Hz100ms 32 f1050Hz100ms 33 f750Hz 1 ; N 200 2 254 f750Hz 2 f750Hz 3 f750Hz 4 f750Hz 5 ; S 50 2 43 f750Hz 6 f750Hz 7 f750Hz 8 f750Hz 9 ; S 50 2 131 f750Hz 10 f750Hz 11 f750Hz 12 f750Hz 13 ; S 50 2 501 f750Hz 14 f750Hz 15 f750Hz 16 f750Hz 17 ; S 50 2 15 f750Hz 18 f750Hz 19 f750Hz 20 f750Hz 21 ; S 50 2 464 f750Hz 22 f750Hz 23 f750Hz 24 f750Hz 25 ; T 100 1 365 f750Hz 26 f750Hz 27 f750Hz 28 f750Hz 29 ; S 50 2 244 f750Hz 30 f750Hz 31 f750Hz 32 f750Hz 33 ; S 50 2 289 f900Hz100ms 1 f900Hz100ms 2 f900Hz100ms 3 f900Hz100ms 4 ; S 50 2 119 f900Hz100ms 5 f900Hz100ms 6 f900Hz100ms 7 f900Hz100ms 8 ; T 100 1 229 f900Hz100ms 9 f900Hz100ms 10 f900Hz100ms 11 f900Hz100ms 12 ; S 50 2 482 f900Hz100ms 13 f900Hz100ms 14 f900Hz100ms 15 f900Hz100ms 16 ; S 50 2 273 f900Hz100ms 17 f900Hz100ms 18 f900Hz100ms 19 f900Hz100ms 20 ; S 50 2 261 f900Hz100ms 21 f900Hz100ms 22 f900Hz100ms 23 f900Hz100ms 24 ; S 50 2 116 f900Hz100ms 25 f900Hz100ms 26 f900Hz100ms 27 f900Hz100ms 28 ; T 100 1 244 f900Hz100ms 29 f900Hz100ms 30 f900Hz100ms 31 f900Hz100ms 32 ; S 50 2 312 f900Hz100ms 33 f1100Hz 1 f1100Hz 2 f1100Hz 3 ; S 50 2 340 f1100Hz 4 f1100Hz 5 f1100Hz 6 f1100Hz 7 ; S 50 2 198 f1100Hz 8 f1250Hz100ms 1 f1250Hz100ms 2 f1250Hz100ms 3 ; S 50 2 184 f1250Hz100ms 4 f1250Hz100ms 5 f1250Hz100ms 6 f1250Hz100ms 7 ; S 50 2 494 f1250Hz100ms 8 f1250Hz100ms 9 f1250Hz100ms 10 f1250Hz100ms 11 ; S 50 2 19 f1250Hz100ms 12 f1250Hz100ms 13 f1250Hz100ms 14 f1250Hz100ms 15 ; T 100 1 443 f1250Hz100ms 16 f1250Hz100ms 17 f1250Hz100ms 18 f1250Hz100ms 19 ; S 50 2 457 f1250Hz100ms 20 f1250Hz100ms 21 f1250Hz100ms 22 f1250Hz100ms 23 ; S 50 2 398 f1250Hz100ms 24 f1250Hz100ms 25 f1250Hz100ms 26 f1250Hz100ms 27 ; T 100 1 49 f1250Hz100ms 28 f1250Hz100ms 29 f1250Hz100ms 30 f1250Hz100ms 31 ; S 50 2 131 f1250Hz100ms 32 f1250Hz100ms 33 f1150Hz 1 f1150Hz 2 ; S 50 2 168 f1150Hz 3 f1250Hz100ms 1 f1250Hz100ms 2 f1250Hz100ms 3 ; N 200 2 340 f1250Hz100ms 4 f1250Hz100ms 5 f1250Hz100ms 6 f1250Hz100ms 7 ; S 50 2 68 f1250Hz100ms 8 f1250Hz100ms 9 f1250Hz100ms 10 f1250Hz100ms 11 ; S 50 2 361 f1250Hz100ms 12 f1250Hz100ms 13 f1250Hz100ms 14 f1250Hz100ms 15 ; S 50 2 53 f1250Hz100ms 16 f1250Hz100ms 17 f1250Hz100ms 18 f1250Hz100ms 19 ; T 100 1 327 f1250Hz100ms 20 f1250Hz100ms 21 f1250Hz100ms 22 f1250Hz100ms 23 ; S 50 2 247 f1250Hz100ms 24 f1250Hz100ms 25 f1250Hz100ms 26 f1250Hz100ms 27 ; S 50 2 390 f1250Hz100ms 28 f1250Hz100ms 29 f1250Hz100ms 30 f1250Hz100ms 31 ; S 50 2 358 f1250Hz100ms 32 f1250Hz100ms 33 f950Hz 1 f950Hz 2 ; N 200 2 452 f950Hz 3 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ; S 50 2 445 f700Hz100ms 4 f700Hz100ms 5 f700Hz100ms 6 f700Hz100ms 7 ; S 50 2 167 f700Hz100ms 8 f700Hz100ms 9 f700Hz100ms 10 f700Hz100ms 11 ; T 100 1 349 f700Hz100ms 12 f700Hz100ms 13 f700Hz100ms 14 f700Hz100ms 15 ; S 50 2 99 f700Hz100ms 16 f700Hz100ms 17 f700Hz100ms 18 f700Hz100ms 19 ; S 50 2 15 f700Hz100ms 20 f700Hz100ms 21 f700Hz100ms 22 f700Hz100ms 23 ; S 50 2 372 f700Hz100ms 24 f700Hz100ms 25 f700Hz100ms 26 f700Hz100ms 27 ; N 200 2 250 f700Hz100ms 28 f700Hz100ms 29 f700Hz100ms 30 f700Hz100ms 31 ; S 50 2 240 f700Hz100ms 32 f700Hz100ms 33 f800Hz 1 f800Hz 2 ; T 100 1 452 f800Hz 3 f900Hz100ms 1 f900Hz100ms 2 f900Hz100ms 3 ; S 50 2 305 f900Hz100ms 4 f900Hz100ms 5 f900Hz100ms 6 f900Hz100ms 7 ; S 50 2 309 f900Hz100ms 8 f1050Hz 1 f1050Hz 2 f1050Hz 3 ; S 50 2 430 f1050Hz 4 f1050Hz 5 f1050Hz 6 f1050Hz 7 ; S 50 2 303 f1050Hz 8 f1050Hz 9 f1050Hz 10 f1050Hz 11 ; T 100 1 288 f1050Hz 12 f1050Hz 13 f1050Hz 14 f1050Hz 15 ; S 50 2 91 f1050Hz 16 f1050Hz 17 f1050Hz 18 f1050Hz 19 ; S 50 2 120 f1050Hz 20 f1050Hz 21 f1050Hz 22 f1050Hz 23 ; S 50 2 443 f1050Hz 24 f1050Hz 25 f1050Hz 26 f1050Hz 27 ; N 200 2 14 f1050Hz 28 f1050Hz 29 f1050Hz 30 f1050Hz 31 ; S 50 2 245 f1050Hz 32 f1050Hz 33 f1150Hz100ms 1 f1150Hz100ms 2 ; S 50 2 84 f1150Hz100ms 3 f950Hz 1 f950Hz 2 f950Hz 3 ; S 50 2 489 f750Hz100ms 1 f750Hz100ms 2 f750Hz100ms 3 f950Hz 1 ; S 50 2 356 f950Hz 2 f950Hz 3 f950Hz 4 f950Hz 5 ; S 50 2 250 f950Hz 6 f950Hz 7 f950Hz 8 f950Hz 9 ; S 50 2 236 f950Hz 10 f950Hz 11 f950Hz 12 f950Hz 13 ; N 200 2 30 f950Hz 14 f950Hz 15 f950Hz 16 f950Hz 17 ; S 50 2 341 f950Hz 18 f950Hz 19 f950Hz 20 f950Hz 21 ; S 50 2 261 f950Hz 22 f950Hz 23 f950Hz 24 f950Hz 25 ; S 50 2 48 f950Hz 26 f950Hz 27 f950Hz 28 f950Hz 29 ; S 50 2 409 f950Hz 30 f950Hz 31 f950Hz 32 f950Hz 33 ; S 50 2 409 f800Hz100ms 1 f800Hz100ms 2 f800Hz100ms 3 f800Hz100ms 4 ; S 50 2 361 f800Hz100ms 5 f800Hz100ms 6 f800Hz100ms 7 f800Hz100ms 8 ; S 50 2 75 f1050Hz 1 f1050Hz 2 f1050Hz 3 f1050Hz 4 ; S 50 2 330 f1050Hz 5 f1050Hz 6 f1050Hz 7 f1050Hz 8 ; N 200 2 259 f1050Hz 9 f1050Hz 10 f1050Hz 11 f1050Hz 12 ; S 50 2 486 f1050Hz 13 f1050Hz 14 f1050Hz 15 f1050Hz 16 ; S 50 2 324 f1050Hz 17 f1050Hz 18 f1050Hz 19 f1050Hz 20 ; S 50 2 500 f1050Hz 21 f1050Hz 22 f1050Hz 23 f1050Hz 24 ; S 50 2 227 f1050Hz 25 f1050Hz 26 f1050Hz 27 f1050Hz 28 ; S 50 2 216 f1050Hz 29 f1050Hz 30 f1050Hz 31 f1050Hz 32 ; S 50 2 413 f1050Hz 33 f750Hz100ms 1 f750Hz100ms 2 f750Hz100ms 3 ; T 100 1 42 f750Hz100ms 4 f750Hz100ms 5 f750Hz100ms 6 f750Hz100ms 7 ; S 50 2 67 f750Hz100ms 8 f1000Hz 1 f1000Hz 2 f1000Hz 3 ; S 50 2 87 f1000Hz 4 f1000Hz 5 f1000Hz 6 f1000Hz 7 ; S 50 2 195 f1000Hz 8 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ; S 50 2 416 f1000Hz 1 f1000Hz 2 f1000Hz 3 f1000Hz 4 ; N 200 2 202 f1000Hz 5 f1000Hz 6 f1000Hz 7 f1000Hz 8 ; S 50 2 30 f1250Hz100ms 1 f1250Hz100ms 2 f1250Hz100ms 3 f1250Hz100ms 4 ; S 50 2 200 f1250Hz100ms 5 f1250Hz100ms 6 f1250Hz100ms 7 f1250Hz100ms 8 ; T 100 1 263 f950Hz 1 f950Hz 2 f950Hz 3 f950Hz 4 ; S 50 2 208 f950Hz 5 f950Hz 6 f950Hz 7 f950Hz 8 ; S 50 2 328 f1050Hz100ms 1 f1050Hz100ms 2 f1050Hz100ms 3 f1050Hz100ms 4 ; S 50 2 314 f1050Hz100ms 5 f1050Hz100ms 6 f1050Hz100ms 7 f1050Hz100ms 8 ; S 50 2 146 f900Hz 1 f900Hz 2 f900Hz 3 f900Hz 4 ; S 50 2 216 f900Hz 5 f900Hz 6 f900Hz 7 f900Hz 8 ; S 50 2 8 f900Hz 9 f900Hz 10 f900Hz 11 f900Hz 12 ; T 100 1 492 f900Hz 13 f900Hz 14 f900Hz 15 f900Hz 16 ; S 50 2 84 f900Hz 17 f900Hz 18 f900Hz 19 f900Hz 20 ; S 50 2 53 f900Hz 21 f900Hz 22 f900Hz 23 f900Hz 24 ; S 50 2 186 f900Hz 25 f900Hz 26 f900Hz 27 f900Hz 28 ; S 50 2 99 f900Hz 29 f900Hz 30 f900Hz 31 f900Hz 32 ; S 50 2 245 f900Hz 33 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 ; N 200 2 170 f950Hz 1 f950Hz 2 f950Hz 3 f950Hz 4 ; S 50 2 476 f950Hz 5 f950Hz 6 f950Hz 7 f950Hz 8 ; S 50 2 460 f950Hz 9 f950Hz 10 f950Hz 11 f950Hz 12 ; S 50 2 26 f950Hz 13 f950Hz 14 f950Hz 15 f950Hz 16 ; T 100 1 369 f950Hz 17 f950Hz 18 f950Hz 19 f950Hz 20 ; S 50 2 135 f950Hz 21 f950Hz 22 f950Hz 23 f950Hz 24 ; S 50 2 211 f950Hz 25 f950Hz 26 f950Hz 27 f950Hz 28 ; T 100 1 274 f950Hz 29 f950Hz 30 f950Hz 31 f950Hz 32 ; S 50 2 471 f950Hz 33 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ; S 50 2 209 f700Hz100ms 4 f700Hz100ms 5 f700Hz100ms 6 f700Hz100ms 7 ; S 50 2 492 f700Hz100ms 8 f800Hz 1 f800Hz 2 f800Hz 3 ; S 50 2 151 f800Hz 4 f800Hz 5 f800Hz 6 f800Hz 7 ; S 50 2 351 f800Hz 8 f900Hz100ms 1 f900Hz100ms 2 f900Hz100ms 3 ; S 50 2 333 f1150Hz 1 f1150Hz 2 f1150Hz 3 f1150Hz 4 ; T 100 1 270 f1150Hz 5 f1150Hz 6 f1150Hz 7 f1150Hz 8 ; S 50 2 349 f1000Hz100ms 1 f1000Hz100ms 2 f1000Hz100ms 3 f1000Hz100ms 4 ; S 50 2 333 f1000Hz100ms 5 f1000Hz100ms 6 f1000Hz100ms 7 f1000Hz100ms 8 ; S 50 2 89 f850Hz 1 f850Hz 2 f850Hz 3 f850Hz 4 ; S 50 2 64 f850Hz 5 f850Hz 6 f850Hz 7 f850Hz 8 ; S 50 2 500 f850Hz 9 f850Hz 10 f850Hz 11 f850Hz 12 ; T 100 1 86 f850Hz 13 f850Hz 14 f850Hz 15 f850Hz 16 ; S 50 2 16 f850Hz 17 f850Hz 18 f850Hz 19 f850Hz 20 ; S 50 2 281 f850Hz 21 f850Hz 22 f850Hz 23 f850Hz 24 ; N 200 2 441 f850Hz 25 f850Hz 26 f850Hz 27 f850Hz 28 ; S 50 2 335 f850Hz 29 f850Hz 30 f850Hz 31 f850Hz 32 ; S 50 2 95 f850Hz 33 f750Hz100ms 1 f750Hz100ms 2 f750Hz100ms 3 ; S 50 2 184 f850Hz 1 f850Hz 2 f850Hz 3 f850Hz 4 ; S 50 2 230 f850Hz 5 f850Hz 6 f850Hz 7 f850Hz 8 ; S 50 2 491 f850Hz 9 f850Hz 10 f850Hz 11 f850Hz 12 ; S 50 2 78 f850Hz 13 f850Hz 14 f850Hz 15 f850Hz 16 ; S 50 2 428 f850Hz 17 f850Hz 18 f850Hz 19 f850Hz 20 ; T 100 1 322 f850Hz 21 f850Hz 22 f850Hz 23 f850Hz 24 ; S 50 2 188 f850Hz 25 f850Hz 26 f850Hz 27 f850Hz 28 ; S 50 2 95 f850Hz 29 f850Hz 30 f850Hz 31 f850Hz 32 ; S 50 2 214 f850Hz 33 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ; S 50 2 241 f700Hz100ms 4 f700Hz100ms 5 f700Hz100ms 6 f700Hz100ms 7 ; S 50 2 60 f700Hz100ms 8 f700Hz100ms 9 f700Hz100ms 10 f700Hz100ms 11 ; N 200 2 295 f700Hz100ms 12 f700Hz100ms 13 f700Hz100ms 14 f700Hz100ms 15 ; S 50 2 113 f700Hz100ms 16 f700Hz100ms 17 f700Hz100ms 18 f700Hz100ms 19 ; S 50 2 192 f700Hz100ms 20 f700Hz100ms 21 f700Hz100ms 22 f700Hz100ms 23 ; N 200 2 291 f700Hz100ms 24 f700Hz100ms 25 f700Hz100ms 26 f700Hz100ms 27 ; S 50 2 126 f700Hz100ms 28 f700Hz100ms 29 f700Hz100ms 30 f700Hz100ms 31 ; S 50 2 145 f700Hz100ms 32 f700Hz100ms 33 f800Hz 1 f800Hz 2 ; S 50 2 309 f800Hz 3 f800Hz 4 f800Hz 5 f800Hz 6 ; S 50 2 133 f800Hz 7 f800Hz 8 f1000Hz100ms 1 f1000Hz100ms 2 ; T 100 1 412 f1000Hz100ms 3 f850Hz 1 f850Hz 2 f850Hz 3 ; S 50 2 491 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 f1200Hz 1 ; S 50 2 365 f1200Hz 2 f1200Hz 3 f1200Hz 4 f1200Hz 5 ; S 50 2 172 f1200Hz 6 f1200Hz 7 f1200Hz 8 f900Hz100ms 1 ; S 50 2 292 f900Hz100ms 2 f900Hz100ms 3 f900Hz100ms 4 f900Hz100ms 5 ; T 100 1 54 f900Hz100ms 6 f900Hz100ms 7 f900Hz100ms 8 f900Hz100ms 9 ; S 50 2 453 f900Hz100ms 10 f900Hz100ms 11 f900Hz100ms 12 f900Hz100ms 13 ; S 50 2 440 f900Hz100ms 14 f900Hz100ms 15 f900Hz100ms 16 f900Hz100ms 17 ; S 50 2 409 f900Hz100ms 18 f900Hz100ms 19 f900Hz100ms 20 f900Hz100ms 21 ; S 50 2 130 f900Hz100ms 22 f900Hz100ms 23 f900Hz100ms 24 f900Hz100ms 25 ; S 50 2 297 f900Hz100ms 26 f900Hz100ms 27 f900Hz100ms 28 f900Hz100ms 29 ; N 200 2 11 f900Hz100ms 30 f900Hz100ms 31 f900Hz100ms 32 f900Hz100ms 33 ; S 50 2 213 f1050Hz 1 f1050Hz 2 f1050Hz 3 f1050Hz 4 ; S 50 2 156 f1050Hz 5 f1050Hz 6 f1050Hz 7 f1050Hz 8 ; S 50 2 81 f850Hz100ms 1 f850Hz100ms 2 f850Hz100ms 3 f850Hz100ms 4 ; S 50 2 89 f850Hz100ms 5 f850Hz100ms 6 f850Hz100ms 7 f850Hz100ms 8 ; } ; trial { stimulus_event { picture{ text { caption = "+"; font_size = 28; font_color = 255,255,255; }; x = 0; y = 0; }; time = 2000; duration = 1000; port_code = 129; }; };
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/2300/CH5/EX5.7.1/Ex5_1.sce
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
2018-02-03T05:31:52
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Ex5_1.sce
//scilab 5.4.1 //windows 7 operating system //Chapter 5:Semiconductor Junction Diodes clc clear //I=Is*(exp((e*V)/kB*T)-1) I=50*10^(-3)//I=Forward current in ampere Is=5*10^(-6)//Is=Reverse saturation current in ampere e=1.6*10^(-19)//e=charge of electron in coulomb //V=voltage kB=1.38*10^(-23)//kB=Boltzmann's constant in Joule/kelvin T=300//T=Temperature in kelvin a=(I/Is)+1 //exp((e*V)/kB*T)=a V=((kB*T)/e)*log(10^4) disp("V",V,"V=")
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/1523/CH7/EX7.15/ex7_15.sce
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FOSSEE/Scilab-TBC-Uploads
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2020-04-09T02:43:26.499817
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ex7_15.sce
//Graph Theory : example 7.15 :(pg 7.38 & 7.39) //Tieset Matrix B printf("\ntieset1={1,4,6} \ntieset2={2,5,6} \ntieset={3,5,4} \nB="); B=[1 0 0 1 0 1;0 1 0 0 1 -1;0 0 1 -1 -1 0]; disp(B); printf("\nThe KVL equation in matrix form \nB.Zb.(B^T).Il = B.Vs-B.Zb.Is"); printf("\nB.Zb.(B^T).Il = B.Vs \nZb=");//Is=0 Zb=diag([6,4,3,4,6,2]); disp(Zb); printf("\n(B^T)="); disp(B'); Vs=[12;-6;-8;0;0;0]; printf("\nVs="); disp(Vs); printf("\nB.Zb="); x=(B*Zb); disp(x); printf("\nB.Zb.(B^T)="); y=(x*B'); disp(y); printf("\nB.Vs="); z=(B*Vs); disp(z); printf("\nLoad currents:"); M=[12 -2 -4;-2 12 -6;-4 -6 12]; H=inv(M); N=[12;-6;-8]; X=H*N; disp(X); printf("\nIl1=0.55 A \nIl2=-0.866 A \nIl3=-0.916 A");
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/skript4/08-principal-component-analysis/pod-demo.sce
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iblech/pizzaseminar
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refs/heads/gh-pages
2022-09-19T12:50:40.341264
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pod-demo.sce
// Mit rechter Maustaste Datenpunkte hinzufügen. // Mit linker Maustaste Vorgang abschließen. // Das Programm zeichnet dann die beiden POD-Basisvektoren ein, // gewichtet gemäß des zugehörigen Singulärwerts. ps = zeros(2,0); clf; plot2d([-1,1], [0,0], rect=[-1,-1,1,1]); plot2d([0,0], [-1,1], rect=[-1,-1,1,1]); while %T adds = locate(-1, flag=1); if(size(adds,2) == 0) break; end; ps = [ps, adds]; clf; plot2d([-1,1], [0,0], rect=[-1,-1,1,1]); plot2d([0,0], [-1,1], rect=[-1,-1,1,1]); plot2d(ps(1,:), ps(2,:), rect=[-1,-1,1,1], style=-1); [U,S,V] = svd(ps); for i = 1:2 plot2d([0,U(1,i)*S(i,i)/S(1,1)],[0,U(2,i)*S(i,i)/S(1,1)], style=1+i); end; end clf;
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/1073/CH2/EX2.1/2_1.sce
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FOSSEE/Scilab-TBC-Uploads
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2_1.sce
clc; clear; printf("Example 2.1 \n Page no. 2.18\n Part-(a)") A=1; //sq metre printf("Area of heat transfer,A=%f m^2\n",A) Q=450; // W/ sq mtre printf("Rate of heat loss/unit area=%f W/m^2\n",Q) dT=400; // K printf("Temperature difference across insulation layer\t,dT=%f K\n",dT) k=0.11 //W/(m.K) printf("For asbestos,k=%f\n",k) //Q=(k* A*dT)/x x=(k*A*dT)/Q X=x*1000; //for fire clay insulation k=0.84; // W/(m.K) printf("For fire clay insulation,k=%f W/(m.K)\n",k); x=(k*A*dT)/Q; X=x*1000; printf("Ans.(A).Thickness of asbestos is: %f m=%f mm\n",x,X) printf("Ans.(B)Thickness of fire clay insulation is: %f m =%f mm\n",x,X)
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// Импортируем файл XCOS для использования importXcosDiagram("C:\Users\roman\Desktop\Lab1\Scheme_angle.zcos") typeof(scs_m) // Очистим файл для полученных значений deletefile('C:\Users\roman\Desktop\Lab1\values_angle.txt') deletefile('C:\Users\roman\Desktop\Lab1\values_speed.txt') // Постоянная: момент инерции ротора J = 0.0023 for i = 100:-20:-100 if i == 0 then continue elseif i > 0 then j = 1 else j = -1 end // Определяем графическое окно для графиков зависимости угла поворота от времени scf(0) // Очистим графическое окно clf() // Читаем файл, содержащий неизвестное количество строк и 3 столбца results = read(".\data" + string(i) + ".txt", -1, 3) // Количество строк в матрице results qlines = size(results, 1) // Данные снятые с робота time = results(:, 1) angle = results(:, 2) * %pi / 180 // Угол поворота в радианах speed = results(:, 3) * %pi / 180 // Угловая скорость в радианах в секунду // График зависимости угла поворота от времени, полученный на основе эксперимента xtitle("График зависимости угла поворота от времени") xlabel("time, [sec]") ylabel("angle, [rad]") xgrid() plot2d(time, angle, 2) // Выполнение аппроксимации зависимости aim = [time, angle]' deff('e = func(k,z)', 'e = z(2) - k(1) * (z(1) - k(2) * (1 - exp(-z(1) / k(2))))') att = [50 * j; 0.06] [koeffs, errs] = datafit(func, aim, att) // Получим переменные Wnls и Tm Wnls = koeffs(1) Tm = koeffs(2) // По формуле найдем Mst Mst = J * Wnls / Tm // Запишим полученные данные в файл values = mopen('C:\Users\roman\Desktop\Lab1\values_angle.txt', 'at') mputl(string(i) + ' ' + string(Wnls) + ' ' + string(Tm) + ' ' + string(Mst), values) mclose(values) // Построим модель зависимости model = Wnls * (time - Tm * (1 - exp(-time / Tm))) // График аппроксимирующей кривой plot2d(time, model, 3) // Запустим XCOS xcos_simulate(scs_m, 4) // Построим график по формуле, полученной в XCOS plot2d(A.time, A.values, 5) // Создадим легенду нашего графика if j == 1 then legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_upper_left') elseif j == -1 then legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_lower_left') end // Сохраним файл (экспортируем в png) xs2png(0, 'C:\Users\roman\Desktop\Lab1\angle' + string(i) + '.png') // Построим графики в другом окне для общего рисунка if j == 1 then scf(1) xtitle("График зависимости угла поворота от времени") xlabel("time, [sec]") ylabel("angle, [rad]") xgrid() plot2d(time, angle, 2) plot2d(time, model, 3) plot2d(A.time, A.values, 5) legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_upper_left') elseif j == -1 then scf(2) xtitle("График зависимости угла поворота от времени") xlabel("time, [sec]") ylabel("angle, [rad]") xgrid() plot2d(time, angle, 2) plot2d(time, model, 3) plot2d(A.time, A.values, 5) legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_lower_left') end // Определяем графическое окно для графиков зависимости угловой скорости от времени scf(3) // Очистим графическое окно clf() // График зависимости угловой скорости от времени, полученный на основе эксперимента xtitle("График зависимости угловой скорости от времени") xlabel("time, [sec]") ylabel("speed, [rad/sec]") xgrid() plot2d(time, speed, 2) // Выполнение аппроксимации зависимости aim = [time, speed]' deff('e = func(k,z)', 'e = z(2) - k(1) * (1 - exp(-z(1) / k(2)))') att = [50 * j; 0.06] [koeffs, errs] = datafit(func, aim, att) // Получим переменные Wnls и Tm Wnls = koeffs(1) Tm = koeffs(2) // По формуле найдем Mst Mst = J * Wnls / Tm // Запишим полученные данные в файл values = mopen('C:\Users\roman\Desktop\Lab1\values_speed.txt', 'at') mputl(string(i) + ' ' + string(Wnls) + ' ' + string(Tm) + ' ' + string(Mst), values) mclose(values) // Построим модель зависимости model = Wnls * (1 - exp(-time / Tm)) // График аппроксимирующей кривой plot2d(time, model, 3) // Запустим XCOS xcos_simulate(scs_m, 4) // Построим график по формуле, полученной в XCOS plot2d(B.time, B.values, 5) // Создадим легенду нашего графика if j == 1 then legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_lower_right') elseif j == -1 then legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_upper_right') end // Сохраним файл xs2png(3, 'C:\Users\roman\Desktop\Lab1\speed' + string(i) + '.png') // Построим графики в другом окне для общего рисунка if j == 1 then scf(4) xtitle("График зависимости угловой скорости от времени") xlabel("time, [sec]") ylabel("speed, [rad/sec]") xgrid() plot2d(time, speed, 2) plot2d(time, model, 3) plot2d(B.time, B.values, 5) legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_lower_right') elseif j == -1 then scf(5) xtitle("График зависимости угловой скорости от времени") xlabel("time, [sec]") ylabel("speed, [rad/sec]") xgrid() plot2d(time, speed, 2) plot2d(time, model, 3) plot2d(B.time, B.values, 5) legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_upper_right') end end // Сохраним файлы общих графиков xs2png(1, 'C:\Users\roman\Desktop\Lab1\angle_positive.png') xs2png(2, 'C:\Users\roman\Desktop\Lab1\angle_negative.png') xs2png(4, 'C:\Users\roman\Desktop\Lab1\speed_positive.png') xs2png(5, 'C:\Users\roman\Desktop\Lab1\speed_negative.png') // Построим графики зависимости Wnls и Tm от Votage res = fscanfMat('C:\Users\roman\Desktop\Lab1\values_angle.txt') Voltage = res(:,1) Wnls = res(:,2) Tm = res(:,3) scf(6) xtitle("График зависимости Wnls от voltage") xlabel("Voltage, %") ylabel('Wnls, [rad/sec]') xgrid() plot2d(Voltage, Wnls, 2) scf(7) xtitle("График зависимости Tm от voltage") xlabel("Voltage, %") ylabel('Tm, [sec]') xgrid() plot2d(Voltage, Tm, 2) // Сохраним эти графики xs2png(6, 'C:\Users\roman\Desktop\Lab1\Wnls_angle.png') xs2png(7, 'C:\Users\roman\Desktop\Lab1\Tm_angle.png') // Построим графики зависимости Wnls и Tm от Votage res = fscanfMat('C:\Users\roman\Desktop\Lab1\values_speed.txt') Voltage = res(:,1) Wnls = res(:,2) Tm = res(:,3) scf(8) xtitle("График зависимости Wnls от voltage") xlabel("Voltage, %") ylabel('Wnls, [rad/sec]') xgrid() plot2d(Voltage, Wnls, 2) scf(9) xtitle("График зависимости Tm от voltage") xlabel("Voltage, %") ylabel('Tm, [sec]') xgrid() plot2d(Voltage, Tm, 2) // Сохраним эти графики xs2png(8, 'C:\Users\roman\Desktop\Lab1\Wnls_speed.png') xs2png(9, 'C:\Users\roman\Desktop\Lab1\Tm_speed.png')
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//example 3 //entropy change clear clc C=4.184 // specific heat of water in kJ/kg-K T1=20 //initial temperature of water in celsius T2=90 //final temperature of water in celsius dS1=C*log((T2+273.2)/(T1+273.2)) //change in entropy in kJ/kg-K dS2=1.1925-0.2966 //in kJ/kg-K using steam tables printf("\n hence,change in entropy assuming constant specific heat is dS1=%.4f kJ/kg-K.\n",dS1) printf("\n using steam table is dS2=%.4f kJ/kg-K.\n",dS2)
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// example 5.22 // caption: gauss-leguerre method // I= integral 1/(x^2+2*x+2) in the range [0,~]; // since in the gauss-leguerre method the integral would be of the form e^x*f(x); // observing the integral we can inffer that f(x)=%e^x/(x^2+2*x+2) deff('[y]=f(x)','y=%e^x/(x^2+2*x+2) '); // 1) since , from gauss leguerre two point rule; I2=(1/4)*[(2+sqrt(2))*f(2-sqrt(2))+(2-sqrt(2))*f(2+sqrt(2))] // 3) since , from gauss leguerre three point rule; I=(0.71109*f(0.41577)+0.27852*f(2.29428)+0.01039*f(6.28995)) // the exact solution is given by, I=integrate('1/((x+1)^2+1)','x',0,1000) // 1000 ~infinite;
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//Exercise 1.1Example 1.1.7 //TO Convert Binary To Ternary function[t]=bin_ter(a) b=0 b=base2dec(a,2); disp(b); [j,i]=size(a); t=[]; while(b~=0) m=modulo(b,3); t=[t(:,:) m]; b=b/3; b=b-modulo(b,10); end disp(t,"Ternary Equivalent"); endfunction //Calling Routine: a="100101101110" disp(a,"input string is"); b=bin_ter(a)
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errcatch(-1,"stop");mode(2);//Calculating electromagnetic torque //Chapter 2 //Example 2.9 //page 98 ; ; disp("example 2.9") E=200 //emf induced I=15 //armature current n=1200 //speed in rpm omega=(2*3.14*n)/60; printf("omega=%f \n",omega) T=(E*I)/omega; printf("electromagnetic torque=%f Nm",T) exit();
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clear; //clc(); l1=100; t1=9; l2=125; t2=6; l3=50; t3=7; l4=5; t4=2; tar_md=800; tar_kwh=1.3; ene_per_day=l1*t1 + l2*t2+ l3*t3+ l4*t4; ann_ene=ene_per_day*365; printf("The annual energy consumption is:%.0f kWh\n",ann_ene); ann_cost=ann_ene*tar_kwh; max_dem=l2; ann_md=max_dem*tar_md; tot=ann_cost + ann_md; printf("the energy consumption per year and the yearly bill is:%.0f Rs",tot);
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//Variable declaration A=500 //voltage gain beta=1/20. //current gain Ro=50*10**3 //output resistance(ohms) Ri=1.5*10**3 //input resistance(ohms) //Calculations //Part a Af=A/(1+A*beta) //voltage gain with feedback //Part b Rif=Ri*(1+(A*beta)) //input resistance(k ohms) Rof=Ro/(1+A*beta) //output resistance(k ohms) //Results printf ("Amplifier gain is %.2f",Af) printf ("input resistance is %.f K ohms and output resistance is %.2f kW",Rif/1E+3,Rof/1E+3)
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//example 1.11 //page 31 clc; funcprot(0); //initialisation of variable sigma=0.022//from table Gamma=9789//unit weight S=0.79;//from table d=2/1000;//diameter h=4*sigma/Gamma/S/d; disp(h*1000,"rise of height of alcohol(mm):"); clear
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clc(); clear; // To calculate the number of states per unit volume m=9.1*10^-31; //mass in kg h=6.626*10^-34; A=(8*m)^(3/2); B=%pi/(2*h^3); EfeV=3.10; //fermi energy in eV Ef=EfeV*1.6*10^-19; //fermi energy in J EFeV=EfeV+0.02; //energy after interval in eV EF=EFeV*1.6*10^-19; //energy after interval in J function Q=f(E),Q=A*B*sqrt(E),endfunction I=intg(Ef,EF,f) printf("number of energy states per unit volume is"); disp(I);
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// Example 14.2 To determine quiescent current and power // Consider Class AB Amplifier V_CC=15; // (V) R_L=100; // (ohm) v_O=-10:10:10; // Amplitude of sinusoidal output voltage (V) I_S=10^-13; // (A) V_T=25*10^-3; // (V) B=50; // Beta value i_Lmax=10/(0.1*10^3); // Maximum current through Q_N (A) // Implies max base curent in Q_N is approximately 2mA I_BIAS=3*10^-3; // We select I_BIAS=3mA in order to maintain a minimum of 1mA through the diodes I_Q=9*10^-3; // The area ratio of 3 yeilds quiescent current of 9mA P_DQ=2*V_CC*I_Q; disp(P_DQ,"Quiescent power dissipation (W)") //For v_O=0V base current of Q_N is 9/51=0.18 mA // Leaves a current of 3-0.18=2.83mA to flow through the diodes I_S= (10^-13)/3; // Diodes have I_S = (1*10^-13)/3 V_BB=2*V_T*log((2.83*10^-3)/I_S); disp(V_BB,"V_BB (V) for v_O = 0V") // For v_O=+10V, current through the diodes will decrease to 1mA V_BB=2*V_T*log((1*10^-3)/I_S); disp(V_BB,"V_BB (V) for v_O = +10V") // For v_O=-10V , Q_N will conduct very small current thus base current is negligible // All of the I_BIAS(3mA) flows through the diodes V_BB=2*V_T*log((3*10^-3)/I_S); disp(V_BB,"V_BB (V) for v_O = -10V")
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clc; //page no 477 //prob no. 14.7 //A generator sends 50mW at 50ohm line & reflection coeff I=0.5 Pi=50;I=0.5; //Determination of amount of power reflected Pr=(I^2)*Pi; disp('mW',Pr,'The amount of power reflected is'); //Determination of remainder power that reaches load Pl=Pi-Pr; disp('mW',Pl,'The power dissipated in load is');
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/Signal Processing functions/tf2latc.sci
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shreniknambiar/FOSSEE-Signal-Processing-Toolbox
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tf2latc.sci
function [k,v]= tf2latc(varargin) // To convert transfer function filter parameters to lattice filter form // Calling sequences // // //[k,v]= tf2latc(b,a) : GIves both the lattice and ladder parameters on providing the numerator and // denominator transfer function coefficients // //k= tf2latc(1,a) : Outputs the lattice parameters for an all pole lattice filter // //[k,v]= tf2latc(1,a) : Outputs both the lattice and ladder parameters for an all pole lattice filter // //k= tf2latc(b) : Gives the lattice parameters for an FIR lattice filter // //k= tf2latc(b,'phase') : 'phase' denotes the type of FIR filter, which can be 'max'(maximum phase filter) and 'min' (minimum phase filter) //Input parameters: // b: Numerator coefficients of the transfer function // a: Denominator coefficients of the transfer function // //Output Parametrs: // k: lattice parameters // v: ladder parmeters // //Example: // // Convert an IIR filters to its corresponding lattice parameters // a=[1 1/5 3/5]; // k=tf2latc(1,a); // //Author: Shrenik Nambiar // //References: John G.Proakis, Dimitris G.Manolakis, Digital Signal Processing, Pearson Publishers,//Fourth Edition // M.H Hayes, Statistical Digital Signal Processing and Modelling,John Wiley and Sons,1996 // //Input validation statements if(argn(2)<1) then error("Atleast one input argument required"); end b= varargin(1); a = []; phase=''; if (max(abs(b)) == 0) then error("Numerator coefficients should not be zero"); end //b= b./b(1); //normalizing //a= a/a(1); b=b(:); //converting into column vectors a=a(:); //According to the input given by the user,the below piece of code will direct the flow exectution to the appropriate function. if(argn(1)==2 & length(varargin)==2) then if(varargin(1)==1) then a= varargin(2); [k v]= allpole2latc(b,a); else b= varargin(1); a= varargin(2); [k v]= iir2latc(b,a); end elseif(argn(1)==1 & length(varargin)==2) then if(type(varargin(2))==10) then b= varargin(1); phase= varargin(2); select phase case "max" then [k v]= fir2latc(b,a); case "min" then [k v]= fir2latc(b,a); else error("Invalid option, input should either be max or min"); end else a= varargin(2); b= varargin(1); [k v]= allpole2latc(b,a); end elseif(argn(1)==1 & length(varargin)==1) then b= varargin(1); [k v]= fir2latc(b,a); else error("Too many input arguments"); end endfunction function [k,v]= allpole2latc(b,a) k= poly2rc(a); v= [b;zeros(length(k))]; endfunction function [k,v]= iir2latc(b,a) [b,a] = eqtflength(b,a); //to make the size of numerator and denominator equal len= length(a); k= poly2rc(a); [p,temp] = rlevinson(a,1); v= zeros(len,1); for i = len:-1:1, term= temp*v; v(i)= b(i)-term(i); end v=flipdim(v,1); endfunction function [k,v]= fir2latc(b,a) v = []; if(argn(2)==1) then v=b; k=zeros(length(v)-1,1); elseif(argn(2)==2) then if(strcmpi(phase,'max')) then b= conj(b($:-1:1)); //conjugating the polynomial to make it minimum phase filter end k= poly2rc(a); end endfunction
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FOSSEE/Scilab-TBC-Uploads
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//chapter4 //example4.5 //page74 Vm=1000 // V rp=500 // ohm Rl=4500 // ohm Im=Vm/(rp+Rl) // in ampere Idc=2*Im/%pi // in ampere Idc_mA=Idc*1000 // in mA Iac=Im/2^0.5 // in ampere Iac_mA=Iac*1000 // in mA printf("dc ammeter reading = %.3f A or %.3f mA \n",Idc,Idc_mA) printf("ac ammeter reading = %.3f A or %.3f mA",Iac,Iac_mA)
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Ahmad6543/Scenarios
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LG Duel 1v1 Diabotical.sce
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MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=0.8 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=ADAD2 +back MaxTargetDistance=5000.0 MinTargetDistance=3000.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.1 MaxLRTimeChange=0.1 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=FarStrafes Long MaxTargetDistance=5000.0 MinTargetDistance=3000.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=1.0 MaxLRTimeChange=1.0 MinFBTimeChange=0.25 MaxFBTimeChange=0.6 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.2 DamageReactionMinimumDelay=0.13 DamageReactionMaximumDelay=0.18 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.2 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.13 TargetStrafeMaxDelay=0.18 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=CloseStrafes Long MaxTargetDistance=0.0 MinTargetDistance=0.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=1.0 MaxLRTimeChange=1.0 MinFBTimeChange=0.25 MaxFBTimeChange=0.6 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.2 DamageReactionMinimumDelay=0.13 DamageReactionMaximumDelay=0.18 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.2 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.13 TargetStrafeMaxDelay=0.18 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 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CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary 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clc,clear printf('Example 3.29\n\n') V=220, I=10 R_a=0.05 //artmature resistance I_a_m= 73, I_sh_m = 2 //armature and field current for motor I_a_g=67.5,I_sh_g=2.5//armature and field current for generator arm_cu_loss_m = R_a*I_a_m^2 //motor armature copper loss field_cu_loss_m =V*I_sh_m // motor field copper loss arm_cu_loss_g = R_a*I_a_g^2 //generator armature copper loss field_cu_loss_g =V*I_sh_g //field copper loss generator total_cu_loss = field_cu_loss_g + arm_cu_loss_g + field_cu_loss_m + arm_cu_loss_m //total copper loss for both machines power_input = V*I stray_loss= power_input - total_cu_loss stray_loss_each = stray_loss/2 //stray loss for each machine //motor efficiency total_loss_m= field_cu_loss_m + stray_loss_each + arm_cu_loss_m //total motor losses motor_input = V*(I_a_m + I_sh_m ) motor_output =motor_input - total_loss_m eta_m = 100*(motor_output/motor_input)//motor efficiency printf('Efficiency of motor is %.4f percent\n',eta_m) //generator efficiency total_loss_g= field_cu_loss_g + stray_loss_each + arm_cu_loss_g //total generator losses generator_output =V*I_a_g generator_input = generator_output + total_loss_g eta_g = 100*(generator_output/generator_input)//motor efficiency printf('Efficiency of generator is %.4f percent\n',eta_g)
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// Scilab code Ex10.6: Pg:422 (2008) clc;clear; eps_r_prime = 1; // For simplicity assume real part of dielectric constant to be unity eps_r_dprime = eps_r_prime; // Imaginary part of dielectric constant is the same as that of real part tau = 18e-06; // Relaxation time of ice, s f = 1/(2*%pi*tau*1e+003); // Frequency when the real and imaginary parts of the complex dielectric constant will become equal, kHz delta = atand(eps_r_dprime/eps_r_prime); // Loss angle, degree phi = 90 - delta; // Phase difference between the current and voltage, degree printf("\nThe frequency when the real and imaginary parts of the complex dielectric constant will become equal = %3.1f kHz", f); printf("\nThe phase difference between the current and voltage = %2.0f degree", phi); // Result // The frequency when the real and imaginary parts of the complex dielectric constant will become equal = 8.8 kHz // The phase difference between the current and voltage = 45 degree
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clear; clc; V_s=250; R_l=5; I_l=20; disp("for pf=1"); V_l=sqrt(V_s^2-(R_l*I_l)^2); printf("load voltage=%.2f V",V_l); reg=(V_s-V_l)/V_s*100; printf("\nvoltage regulation=%.2f",reg); pf=1; P_l=V_l*I_l*pf; //load power P_r=V_s*I_l*pf; //max powwible system rating utf=P_l*100/P_r; printf("\nsystem utilisation factor=%.3f",utf); printf("\nenergy consumed(in units)=%.1f",P_l/1000); disp("for pf=.5"); pf=.5; //(.5*V_l)^2+(.866*V_l+R_l*I_l)^2=V_s^2 //after solving V_l=158.35; printf("load voltage=%.2f V",V_l); reg=(V_s-V_l)/V_s*100; printf("\nvoltage regulation=%.2f",reg); P_l=V_l*I_l*pf; //load power P_r=V_s*I_l; //max powwible system rating utf=P_l*100/P_r; printf("\nsystem utilisation factor=%.3f",utf); printf("\nenergy consumed(in units)=%.2f",P_l/1000);
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//Page Number: 23 //Example 1.10 clc; //Given ZL=15+(%i*20); //ohms Z0=50; //ohm //Normalized load impedance z=ZL/Z0; disp(z,'Normalized load impedance:'); //From chart T=0.6; disp(T,'Reflection coefficient:'); //VSWR p=4; disp(p,'VSWR:');
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clear; clc; close; disp("Example 7.3") Um1=200 // in m/s Um2=Um1 Cz1=150 //in m/s Cz2=Cz1 b2=-35 //in degree Cm=7 //in cm Sm=7 //in cm W1m=((Um1^2)+Cz1^2)^(1/2) Wt2m=Cz2*tand(-35) W2m=((Cz1)^2+(Wt2m)^2)^(1/2) disp(W1m,"(a)W1m in m/s:") disp(W2m,"W2m in m/s :") sigma=Cm/Sm Wt1m=-1*Um1 Dm=1-(W2m/W1m)+(abs(Wt2m-Wt1m))/(2*sigma*W1m) disp(Dm,"(b)D-factor Dm :") Tm=Sm/100*abs(Wt1m-Wt2m) disp(Tm,"(c)Circulation Tm in m^2/s:")
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//steady state errors from open loop transfer function s=%s; //type 1 system G=syslin('c',(s+3.15)/(s*(s+1.5)*(s+0.5)))//K=1 disp(G,"G(s)=") H=1; y=G*H; disp(y,"G(s)H(s)=") syms s; Kv=limit(s*y,s,0); //Kv= velocity error coefficient Ess=1/Kv //Refering the table 7.1 given in the book ,For type 1 system Kp=%inf,Ess=0 & Ka=0,Ess=%inf printf("For type1 system \n step input Kp=inf Ess=0 \n \n parabolic input Ka=0 Ess=inf \n ") disp(Kv,"ramp input Kv=") disp(Ess,"Ess=") //type 2 system p=poly([1],'s','coeff'); q=poly([0 0 12 1],'s','coeff'); G=p/q;//K=1 disp(G,"G(s)=") H=1; y=G*H; disp(y,"G(s)H(s)=") Ka=limit(s^2*y,s,0); //Ka= parabolic error coefficient Ess=1/Ka //Refering the table 7.1 given in the book ,For type 2 system Kp=%inf,Ess=0 & Kv=inf,Ess=0 printf("For type2 system \n step input Kp=inf Ess=0 \n ramp input Kv=inf Ess=0 \n ") disp(Ka,"parabolic input Ka=") disp(Ess,"Ess=") //type 2 system p=poly([5 5],'s','coeff'); q=poly([0 0 60 17 1],'s','coeff'); G=p/q;//K=1 disp(G,"G(s)=") H=1; y=G*H; disp(y,"G(s)H(s)=") Ka=limit(s^2*y,s,0); //Ka= parabolic error coefficient Ess=1/Ka //Refering the table 7.1 given in the book ,For type 2 system Kp=%inf,Ess=0 & Kv=inf,Ess=0 printf("For type2 system \n step input Kp=inf Ess=0 \n ramp input Kv=inf Ess=0 \n ") disp(Ka,"parabolic input Ka=") disp(Ess,"Ess=")
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// Example 7.6 clear all; clc; // Given data P0 = 500; // Reactor power in MW rho = -0.1; // 10% in reactivity (Insertion of control rods correspond to negative reactivity) // As the reactor is fueled with Uranium-235 bet = 0.0065; // Total delayed neutron fraction of all groups denoted by 'beta' P1 = (bet*(1-rho)*P0)/(bet-rho); // The drop in power level in terms of MW // Assuming that negative reactivity is greater than 4% T = 80; // Reactor period obtained from Figure 7.2 in seconds t = 600; // Analysis time in seconds // Calculation P = P1*exp(-t/T); // Power level drop in MW // Result printf(" \n The power level drop after 10 minutes = %5.4f MW \n",P);
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/ extensiblesimulationofplanetsandcomets --username lasxrcista/ESPCConfig.sci
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openConfigFile = mopen('C:\Documents and Settings\Administrator\My Documents\CSCI\Thesis\ThesisProjectSource\config.cfg', 'r'); configFile = mgetl(openConfigFile,-1); mclose(openConfigFile); // I know this isn't the best way to read in values from the config file, but hopefully // Dr. Schubert can help out with that. Right now they're pretty much hard-coded, and I don't // want that. configFile(2) is the number of body attributes, and configFile(4) is the relative //directory for the body definitions [m,n] = size(configFile); //the variables that we are going to look for in the config.cfg file. NumberBodyAttributes = ''; BodyDefinitionDir = ''; for i=1:m index = strindex( configFile(i,1), ':'); key = strsplit(configFile(i,1), [index+1]); if key(1) == 'NumberBodyAttributes: ' then NumberBodyAttributes = key(2); elseif key(1) == 'BodyDefinitionDir: ' then BodyDefinitionDir = key(2); elseif key(1) == 'BodyCoordinatesDir: ' then BodyCoordinatesDir = key(2); end end function value=getNumberBodyAttributes(); value = NumberBodyAttributes; endfunction function value=getBodyDefinitionDir(); value = BodyDefinitionDir; endfunction function value=getBodyCoordinatesDir(); value = BodyCoordinatesDir; endfunction
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clc; clear all; disp("Hear loss from crank") A=80*20*10^(-4);//m^2 ta=15;//degree C U=25;//m/s ts=85;// degree C L=0.8;//m B=0.2;//m Pr=0.698 k=0.02824;//W/m.C v=17.95*10^(-6);// m^2/s ReL=U*L/v; Nu=0.036*(ReL^0.8)*Pr^(1/3); h=Nu*k/L; Q=h*A*(ts-ta);//W disp("W",Q,"Heat loss from crank is Q=")
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clear; clc; printf("\nEx1.31\n"); //page no.-38 //given n=1;..........//order theta=34;....//angle in degrees h=2; k=0; l=2; lambda=1.5*10^-10;......//wavelength in m //By bragg's law d=(n*lambda)/(2*sind(theta))......//interplanar spacing in m a=d*sqrt(h^2+k^2+l^2).............//lattice constant in m printf("\nlattice constant is 3.773 angstrom \n");
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// Exa 3.7 clc; clear; close; format('v',6) // Givven data Vo= 1;// in V (assumed) Vav= integrate('Vo*sin(theta)','theta',0,%pi)/(2*%pi); Vrms= sqrt(integrate('Vo^2*(1-cos(2*theta))/2','theta',0,%pi))*sqrt(1/(2*%pi)); kf= Vrms/Vav; disp("The average value of output voltage in volts is : "+string(Vav)+"*Vo or Vo/%pi") disp("The R.M.S value of output voltage in volts is : "+string(Vrms)+"*Vo or Vo/2") disp(kf,"The form factor is : ")
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example5_38.sce
clear; clc; // Stoichiometry // Chapter 5 // Energy Balances // Example 5.38 // Page 279 printf("Example 5.38, Page 279 \n \n"); // solution F = 100 // kmol/h feed rate of ethylene Econ = .99*F Econ1 = Econ*.998 Econ2 = Econ-Econ1 Cl2con = Econ1+2*Econ2 Cl2in = F*1.1 Cl2s3 = Cl2in-Cl2con HCls3 = Econ2 TCEp = Econ2 EDCp = Econ1 nC2H4 = 1 T = 328.15 pv1 = exp(4.58518-1521.789/(T-24.67)) // bar pv2 = exp(4.06974-1310.297/(T-64.41)) // bar xEDC = Econ1/(Econ1+Econ2) xTEC = 1-xEDC pEDC = 37.2*xEDC pTEC = 12.64*xTEC pCl2HClC2H4 = 1.6*100-pEDC-pTEC yEDC = pEDC/160 yTEC = pTEC/160 nt = (Cl2s3+Econ2+1)*160/pCl2HClC2H4 nEDC = yEDC*nt nTEC = yTEC*nt printf(" Compositions of gas streams : \n \n Component Stream 3 Stream 5 Stream 4 Stream 6 \n Cl2 "+string(Cl2s3)+" "+string(Cl2s3)+" \n HCl "+string(HCls3)+" "+string(HCls3)+" \n C2H4 "+string(nC2H4)+" "+string(nC2H4)+" \n EDC "+string(nEDC)+" 0.2355 3.3947 98.5665 \n TEC "+string(nTEC)+" Nil "+string(nTEC)+" "+string(TCEp)+" \n \n ") fi1 = (10.802*33.9+.198*29.1+1*43.6+3.6302*17.4+.0025*85.3)*(328.15-273.15) fi2 = 35.053*1000*3.3947+39.58*1000*.0025 fi3 = (3.3947*129.4+.0025*144.4)*55/2 fi = fi1+ fi2+ fi3 // kJ/h printf(" Heavy duty of Overhead condenser = "+string(fi)+" kJ/h. \n \n ") fi5 = (100*43.6+110*33.9)*(328.15-273.15) fi6 = 3.6302*1000*33.6+.0025*1000*38.166 fi7 = (98.5665*129.4+.1988*144.4)*(328.15-273.15) fi8 = 216845.5*98.802+392394.5*.198 ficol = fi5+fi8-fi1-fi6-fi7 printf(" Heavy duty of external cooler = "+string(ficol)+" kJ/h.")
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//ques11 //The Use of Generalized Charts clear clc //(a)specific volume using ideal gas equation of state R=0.0815;//gas constant for given substance in kPa.m^3/Kg.K Pcr=4.059;//Critical Pressure in MPa Tcr=374.2;//Critical Temp in K T=323;//Temp in K P=1000;//Pressure in kPa v=R*T/P;//Specific Volume in m^3/Kg printf('\n(a) Specific Volume = %.6f m^3/kg ',v); er=(v-0.021796)/0.021796;//error printf('\n Error = %.3f',er); //(b) specific volume using chart Pr=P/Pcr;//reduced pressure Tr=T/Tcr;//reduced Temperature Z=0.84;//from compressibility chart Videal=Z*v;//Ideal Volume in m^3/kg printf('\n(b) Ideal volume = %.6f m^3/kg ',Videal); er=(Videal-0.021796)/0.021796;//error printf('\n Error = %.3f',er);
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//example 3.9 //Gauss' forward formula //page 3.9 clc;clear;close; x=[1.0 1.05 1.10 1.15 1.20 1.25 1.30]; y=[2.7183 2.8577 3.0042 3.1582 3.3201 3.4903 3.66693]; h=0.05//interval between values of x c=1; for i=1:6 d1(c)=y(i+1)-y(i); c=c+1; end c=1; for i=1:5 d2(c)=d1(i+1)-d1(i); c=c+1 end c=1; for i=1:4 d3(c)=d2(i+1)-d2(i); c=c+1; end c=1; for i=1:3 d4(c)=d3(i+1)-d3(i); c=c+1; end c=1; for i=1:2 d5(c)=d4(i+1)-d4(i); c=c+1; end c=1; for i=1:1 d6(c)=d5(i+1)-d5(i); c=c+1; end d=[d1(4) d2(3) d3(3) d4(2) d5(1) d6(1)]; x0=1.17;//value at 1.17; pp=1; y_x=y(4); p=(x0-x(4))/h; for i=1:6 pp=1; for j=1:i pp=pp*(p-(j-1)) end y_x=y_x+(pp*d(i))/factorial(i); end printf('value of function at %f is :%0.4g\n \n',x0,y_x);
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// Scilab code Ex5.9: Pg 154 (2008) clc; clear; l = 0.015; // Length of coil, m d = 0.006; // Width of coil, m B = 1.2; // Flux density, T I = 1e-02; // Current, a r = d/2; // Radius of rotation, m // Since torque is given by the product of force and distance, therefore, we have T = 2*B*I*l*r; // Torque, Nm printf("\nThe torque exerted on the coil = %4.2f micro-Nm", T/1e-06); // Result // The torque exerted on the coil = 1.08 micro-Nm
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exec translationUtils.sci; exec rotationUtils.sci; exec dessinerForme.sci; exec cube.sce; exec tetraedre.sce; exec octaedre.sce; xMin = -8; xMax = 8; yMin = -8; yMax = 8; zMin = -8; zMax = 8; i = 0; while 1 i = i + 0.1; // On prépare la prochaine image de l'animation drawlater(); clf(); // On règle les axes subplot(121) a = gca(); a.data_bounds = [xMin yMin zMin; xMax yMax zMax]; a.isoview = "on"; a.box = "off"; //projection subplot(122) a = gca(); a.data_bounds = [xMin yMin zMin; xMax yMax zMax]; // On s'occupe du cube (update + affichage) updateCube(i); // On s'occupe de l'octaedre (update + affichage) updateOctaedre(i); // On s'occupe du tetraedre (update + affichage) updateTetraedre(i); // Maintenant que la frame est prête, on l'affiche ! drawnow(); end
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//Chapter-6,Example 6_12,Page 6-31 clc() //Given Values: M=40 //Mass of an iron core D=7.5*10^3 //Density of iron f=100 //Frequency A=3800*10^-1 //Loss due to Area of hysterisis loop in J/m^3 //Calculations: V=M/D //Volume of iron core L1=A*V //Loss of energy in core per cycle printf('Loss of energy in core per cycles is =%.2f Joules \n \n',L1) N=f*60 //Number of cycles per minute L=L1*N //Loss of energy per minute printf(' Loss of energy per minute is =%.1f Joules \n',L)
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clc; il=48; // load current(leading) p=30; // load power in KW vl=500; // line voltage f=50; // supply frequency pf=(p*1000)/(sqrt(3)*vl*il); vp=vl/sqrt(3); // phase voltage zp=vp/il; // magnitude of phase impedance rp=zp*pf; // since current is leading other parameter must be a capacitor xc=zp*sqrt(1-pf^2); // reactance c=(10^6)/(2*%pi*f*xc); disp('circuit parameters are'); printf('Load resistance is %f ohm\n',rp); printf('Load capacitance is %f micro farad',c);
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// @Harness: verifier // @Purpose: "Test for unresolved types" // @Result: "UnresolvedType @ 6:23" architecture unr_type_04 { operand-type A[5]: duck; }
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L= 1; //assuming Length L of box to be 1, this would not affect the probability x1=0.45*L; //lower bound x2=0.55*L; //upper bound function y=f(x) y= ((sin(n*(%pi)*x))^2) endfunction //defined the function n=1; P1= (2/L)*intg(x1,x2,f); //for ground state n=2; P2= (2/L)*intg(x1,x2,f); //for first excited state disp(P1,"The probability n ground state is: ") disp(P2,"The probability in first excited state is: ") //Result // The probability n ground state is: // 0.1983632 // The probability in first excited state is: // 0.0064511
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(set-strategy depth) (unwatch all) ; misclns4.bat test (clear) (open "misclns4.rsl" misclns4 "w") (dribble-on "misclns4.out") (batch "misclns4.bat") (dribble-off) (load "compline.clp") (printout misclns4 "misclns4.bat differences are as follows:" crlf) (compare-files misclns4.exp misclns4.out misclns4) ; close result file (close misclns4)