blob_id
stringlengths 40
40
| directory_id
stringlengths 40
40
| path
stringlengths 4
214
| content_id
stringlengths 40
40
| detected_licenses
listlengths 0
50
| license_type
stringclasses 2
values | repo_name
stringlengths 6
115
| snapshot_id
stringlengths 40
40
| revision_id
stringlengths 40
40
| branch_name
stringclasses 21
values | visit_date
timestamp[us] | revision_date
timestamp[us] | committer_date
timestamp[us] | github_id
int64 141k
586M
⌀ | star_events_count
int64 0
30.4k
| fork_events_count
int64 0
9.67k
| gha_license_id
stringclasses 8
values | gha_event_created_at
timestamp[us] | gha_created_at
timestamp[us] | gha_language
stringclasses 50
values | src_encoding
stringclasses 23
values | language
stringclasses 1
value | is_vendor
bool 1
class | is_generated
bool 1
class | length_bytes
int64 5
10.4M
| extension
stringclasses 29
values | filename
stringlengths 2
96
| content
stringlengths 5
10.4M
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
f8cd8c25ef76204f1dd2187d4a9a676151a5f86a
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1223/CH10/EX10.7/Ex10_7.sce
|
4e54e8eae0039b93462fbf19052496c88f2a3666
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 412
|
sce
|
Ex10_7.sce
|
clear;
clc;
//Example 10.7
//uox*Cox/2=x
x=20*10^-6;//A/V^2
Vtn=1;
V1=5;
V2=0;
Iref=0.25*10^-3;
Io=0.1*10^-3;
Vgs2=1.85;
//let y=W/L
y2=Io/(x*(Vgs2-Vtn)^2);
printf('\nwidth per length 2=%.2f\n',y2)
y1=Iref/(x*(Vgs2-Vtn)^2);
printf('\nwidth per length 1=%.2f\n',y1)
Vgs1=Vgs2;
Vgs3=V1-V2-Vgs1;
printf('\nVgs3=%.2f V\n',Vgs3)
y3=Iref/(x*(Vgs3-Vtn)^2);
printf('\nwidth per length 3=%.2f\n',y3)
|
0bd76937ef762648338955e0302ff54e3951a7ac
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1106/CH2/EX2.7/ex2_7.sce
|
548afb2703bdddc85768bfd92f68bb5ad86cb459
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 449
|
sce
|
ex2_7.sce
|
// Example 2.7, page no-75
clear
clc
cmrra=1000
cmrrb=10000
v1a=100*10^-6
v2a=-100*10^-6
v1b=1100*10^-6
v2b=900*10^-6
// for first set
vida=v1a-v2a
vcma=(v1a+v2a)/2
vic=0
voa=vida*(1+vic/(cmrra*vida))
voa=voa*10^6
printf("Vo for first set= %.1f uV", voa)
// for second set
vidb=v1b-v2b
vic=(v1b+v2b)/2
vob=vidb*(1+vic/(cmrrb*vidb))
vob=vob*10^6
printf("\nVo for second set= %.1f uV", vob)
// answer in textbook is wrong
|
039499ded5fdd1340638b647c9ef2b26cd2db4d9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2015/CH9/EX9.15/9_15.sce
|
668a5a42e839d8294bbb9b92575b38a6440f1674
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 412
|
sce
|
9_15.sce
|
clc
//initialisation of variables
t1=295 //temp in k
p1=1.02 //pressure in bar
p2=7.14 //pressure in bar
cp=1.005 //kj/kg
g=1.4
wr=250 //kj/kg
//CALCULATIONS
t2s=t1*(p2/p1)^((g-1)/g)
wi=cp*(t2s-t1)
ieff=wi/wr
t2=(wr/cp)+t1
//RESULTS
printf('isentropic work is %2fkj/kg',wi)
printf('\nisentropic efficiency is %2f',ieff)
printf('\ntemparature 2 is %2fk',t2)
disp('index of compression is 1.46')
|
e609e62fcef8f82eddbe0daa615c866cf841f940
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/839/CH10/EX10.5/Example_10_5.sce
|
df4ce5e9fd0375ad2c5b1c98d147a45fd398449c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 356
|
sce
|
Example_10_5.sce
|
//clear//
clear;
clc;
//Example 10.5
//Given
Ts = -20; //[C]
Ta = 5; //[C]
T = 0; //[C]
t = 12; //[h]
alpha = 0.0011; //[m^2/h]
//(a)
Temp_diff_ratio = (Ts-T)/(Ts-Ta);
//From Fig.(10.8),
Z = 0.91;
//therefore depth
x = Z*2*sqrt(alpha*t) //[m]
//(b)
//From Eq.(10.27), the penetration distance is
x_rho = 3.64*sqrt(alpha*t) //[m]
|
aa6465407d0358895dc4a1d44875acdd58289d26
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3574/CH5/EX5.5/EX5_5.sce
|
d10f548e1539f42eb85ec728ba2fd3576415c674
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 726
|
sce
|
EX5_5.sce
|
// Example 5.5
// Computation of minimum value of (a) Shaft speed (b) Rotor current referred
// to the stator
// Page No. 187
clc;
clear;
close;
// Given data
f=60; // Frequency in Hz
p=12; // Number of poles
nr=591.1; // Rated speed of machine
v=575; // Voltage rating of the machine
R2=0.055;
// (a) Shaft speed
ns=120*f/p; // Speed (r/min)
s1=(ns-nr)/ns; // Slip 1
s2=1.25*s1; // Slip 2
nr1=ns*(1-s2);
// (b) Rotor current referred to the stator
V=v/sqrt(3);
I2=V*s2/R2;
// Display result on command window
printf("\n Shaft speed = %0.0f r/min ",nr1);
printf("\n Rotor current referred to the stator = %0.0f A ",I2);
|
32dca2ad981c83c94c8f24fc28f58a89ef0d77c0
|
717ddeb7e700373742c617a95e25a2376565112c
|
/284/CH13/EX13.4/ex4.sce
|
c354093369da5fc279d98006fbee7c90738281e0
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 278
|
sce
|
ex4.sce
|
// Chapter 13_Optical Devices
//Caption_Solar concentration
//Ex_4//page 605
JL==150*10^-3 //PHOTOCURRENT DENSITY
Js=3.6*10^-11 //reverse saturation current density
Voc=0.0259*log(1+JL/Js)
printf('Open circuit voltage when solar concentration is used is %1.3f V',Voc)
|
b2f23064db71292f5c8bd0fc9ac22300919be090
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2198/CH1/EX1.16.7/Ex1_16_7.sce
|
8c28da15763af7ba9201eb987eddb5617050d38c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 542
|
sce
|
Ex1_16_7.sce
|
//Ex 1.16.7
clc;clear;close;
format('v',9);
//Given :
ND=10^13;//per m^3
NA=10^14;//per m^3
rho_i=44;//ohm-cm
E=3;//V/cm
q=1.6*10^-19;//Coulomb
mu_n=0.38;//m^2/V-s
mu_p=0.18;//m^2/V-s
ni=2.5*10^19;//per m^3
//n=p+(ND-NA);//per cm^3
//n*p=ni^2 implies (p+(ND-NA))*p=ni^2
//p^2+(ND-NA)*p-ni^2=0
m=[1 (ND-NA) -ni^2];//polynomial
p=roots(m);//per m^3
p=p(1);//taking only +ve value
n=ni^2/p;//per m^3
J=(n*mu_n+p*mu_p)*q*(E/10^-2);//A/m^2
disp(J,"Total current density(A/m^2) : ");
//Ans in the textbook is not accurate.
|
fd6670186c2a9078e623e9f76abf6b9b1158837f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/788/CH14/EX14.2.a/14_2_data.sci
|
53a7202f1fbf8c21515f651b83a365c56914b96e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 253
|
sci
|
14_2_data.sci
|
// Aim:To find pressure loss for a pipe with valves
// Given:
// experimentally determined coefficient:
c=0.1025;
// compression ratio:
CR=11.2;
// receiver pressure:
p2=150; //psi
// atmospheric pressure:
p1=14.7; //psi
// length of pipe:
L=250; //ft
|
26f642447e1888941d17118ab156d6f911d500eb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/69/CH9/EX9.12/9_12.sce
|
4fc3b208dec812175e0c9b40abb823ffa0452e0e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 719
|
sce
|
9_12.sce
|
clear; clc; close;
Cs = 10*10^(-6);
Ce = 20*10^(-6);
Cc = 1*10^(-6);
Rs = 1*10^(3);
R1 = 40*10^(3);
R2 = 10*10^(3);
Re = 2*10^(3);
Rc = 4*10^(3);
Rl = 2.2*10^(3);
Beta = 100;
ro = %inf;
re = 15.76;
Vcc = 20;
Ve = 4-0.7;
Cwo = 8*10^(-12);
Cwi = 6*10^(-12);
Cce = 1*10^(-12);
Cbc = 4*10^(-12);
Cbe = 36*10^(-12);
fls = 6.86;
Ri = 1.32*10^(3);
Avmid = -90;
Rthi = Rs*R1*R2*Ri/(Rs*R1*R2+R1*R2*Ri+R2*Ri*Rs+Ri*Rs*R1);
Ci = Cwi+Cbe+(1-Avmid)*Cbc;
fhi = 1/(2*%pi*Rthi*Ci);
Rtho = Rc*Rl/(Rc+Rl);
Co = Cwo+Cce+(1-(1/Avmid))*Cbc;
fho = 1/(2*%pi*Rtho*Co);
fbeta = 1/(2*%pi*Beta*re*(Cbe+Cbc));
ft = Beta*fbeta;
disp(fhi,'fhi = ');
disp(fho,'fho = ');
disp(fbeta,'fbeta = ');
disp(ft,'ft = ');
|
0d85ef2700a3b02a73a885b77dd151ee76c697c1
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1898/CH13/EX13.14/Ex13_14.sce
|
4467cfb1e14f862407612eac3969f9a6759bf07c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 746
|
sce
|
Ex13_14.sce
|
clear all; clc;
disp("Scilab Code Ex 13.14 : ")
//Given:
K = 2;
d= 60; //mm
L = 1200; //mm
e = 80; //mm
c = d;
A = 60*120; //mm^2
l = 60; //mm
b = 120;//mm
//Calculations:
sl_ratio = (K*L)/(d);
if(sl_ratio>26 & sl_ratio<50)
sigma_allow = (3718)/(sl_ratio^2);
sigma_max = sigma_allow;
I = (1/12)*(l*b^3);
coeffP = (1/A) + (e*c)/(I);
P = sigma_max/coeffP;
P = P/1000; //kN
printf('\n\nThe eccentric load that can be supported = %1.2f kN',P);
end
//Answer given in the textbook varies.
//-------------------------------------------------------------------------END-------------------------------------------------------------------------------------
|
406e02dd17bd0e51fbab3d6a4bb351de282cfacc
|
1d16764d7158f9e10d59fcf0ac03b340041b3b58
|
/tmp.sci
|
20d6646bb105ba3f86abf66baa7de5a8bc2c0233
|
[] |
no_license
|
oborovsky/zad2
|
f0a4b8105c35ab77d0e336398b8add3e7c853192
|
5af586b3c9c69c39effc10d5199cc758b2c50252
|
refs/heads/master
| 2021-01-18T21:06:29.851231
| 2017-04-22T14:25:42
| 2017-04-22T14:25:42
| 87,009,168
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 158
|
sci
|
tmp.sci
|
function writeInFile(file,N)
fd= mopen(file,'a+');
for i=1:length(N)
mfprintf(fd,"%1.15f\t",N(i));
end
mclose(fd);
endfunction
|
04b411cb5e3a5b22d288f08ead66b607ebbaa2c8
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/608/CH20/EX20.02/20_02.sce
|
5927a2338e1de4fcd8b6926c1ffb1e85abf3af3e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 416
|
sce
|
20_02.sce
|
//Problem 20.02: An ideal transformer with a turns ratio of 2:7 is fed from a 240 V supply. Determine its output voltage.
//initializing the variables:
tr = 2/7; // turns ratio
V1 = 240; // in Volts
//calculation:
//A turns ratio of 2:7 means that the transformer has 2 turns on the primary for every 7 turns on the secondary
V2 = V1/tr
printf("\n\n Result \n\n")
printf("\n output voltage %.0f V",V2)
|
51d7e8b6c9bc51aec97e667fd80e68c08ed955eb
|
01697f0dc71290a6b6e233849a73d19a883845f1
|
/sem06/paper8/lab06/q02.sce
|
b26763f36eb67625c004f8177012b66ea359a383
|
[] |
no_license
|
aaruni96/Math-Lab
|
5d83a13547308bd9d1b7daa28be29a49e1020fbd
|
488469c9aba9251f5725e0851fb19e2aef38d234
|
refs/heads/master
| 2021-01-12T06:29:53.790743
| 2018-04-27T09:21:40
| 2018-04-27T09:21:40
| 77,370,232
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 78
|
sce
|
q02.sce
|
clc;
clear;
function y=f(z)
y=1/(z^2+4)^2;
endfunction
intl(0,2*%pi,-%i,2,f)
|
0936faa633c8911e0d33e3089e7761172592d346
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2708/CH22/EX22.2/ex_22_2.sce
|
bd0d995538283ea081b8710a393d68695af55275
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 235
|
sce
|
ex_22_2.sce
|
//Example 22.2 // critical temperature
clc;
clear;
//given data :
Tc1=4.185;//critical temperature in kelvin
M=199.5;// isotropic mass
M1=203.4;//isotropic mass
Tc2=Tc1*(M/M1)^.5;// formula
disp(Tc2,"critical temperature in kelvin")
|
452d8a4fe63a8c05d51303d5f6364384fd0fc52b
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2231/CH1/EX1.21/Ex_1_21.sce
|
8ae51527ab60a21105f6065d674a4f66112b5dbd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 243
|
sce
|
Ex_1_21.sce
|
//Example 1_21
clc;
clear;close;
//Given data:
l=0.2;//m
w=0.01;//m
d=0.01;//m
P=3;//W
Tc=220;//W/m/degreeC
T1=30;//degreeC
theta=l/Tc/w/d;//degreeC/W
T2=P*theta+T1;//degreeC
disp(T2,"Temperature of the surface in degree C ");
|
1d1031537bc62d9ce44a78c77ab391ed03260c21
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1553/CH23/EX23.2/23Ex2.sce
|
fdb82aab32096aca47dce4298dc799550a20a1f2
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 347
|
sce
|
23Ex2.sce
|
//chapter 23 Ex 2
clc;
clear;
close;
//(i)
n1=1; n2=7;
ans1=log(n1)/log(n2);
mprintf("log %d to base %d is %d",n1,n2,ans1);
//(ii)
n3=34; n4=34;
ans2=log(n3)/log(n4);
mprintf("\n log %d to base %d is %d",n3,n4,ans2);
//(iii)
base=36; n5=4; n6=6;
power=log(n5)/log(n6);
ans3=base^power;
mprintf("\n The ans is %.0f",ans3);
|
1116531d4745e5efa14e7971d5c269e5eefe472e
|
931df7de6dffa2b03ac9771d79e06d88c24ab4ff
|
/Eyeball Targets.sce
|
39a97270de8584e410f51fe8844955c5dc1a1f6e
|
[] |
no_license
|
MBHuman/Scenarios
|
be1a722825b3b960014b07cda2f12fa4f75c7fc8
|
1db6bfdec8cc42164ca9ff57dd9d3c82cfaf2137
|
refs/heads/master
| 2023-01-14T02:10:25.103083
| 2020-11-21T16:47:14
| 2020-11-21T16:47:14
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 85,858
|
sce
|
Eyeball Targets.sce
|
Name=Eyeball Targets
PlayerCharacters=Player
BotCharacters=e15.rot;250ms.bot;300ms.bot;350ms.bot;400ms.bot;450ms.bot;500ms.bot
IsChallenge=true
Timelimit=30.0
PlayerProfile=Player
AddedBots=e15.rot;e15.rot
PlayerMaxLives=0
BotMaxLives=15;15
PlayerTeam=1
BotTeams=2;2
MapName=ET.map
MapScale=5.5
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=true
InvincibleBots=false
Timescale=1.0
BlockHealthbars=true
TimeRefilledByKill=0.0
ScoreToWin=1.0
ScorePerDamage=0.0
ScorePerKill=0.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=10.0
ScoreLossPerDamageTaken=1.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=true
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=Fortnite, Apex, Flick,
WeaponHeroTag=
DifficultyTag=2
AuthorsTag=Lac
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=true
BlockFCT=true
Description=ez
GameVersion=1.0.8.0
ScorePerDistance=0.0
MBSEnable=false
MBSTime1=0.25
MBSTime2=0.5
MBSTime3=0.75
MBSTime1Mult=1.0
MBSTime2Mult=2.0
MBSTime3Mult=3.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
[Aim Profile]
Name=Aimbot
MinReactionTime=1.0
MaxReactionTime=1.0
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=90.0
FlickSpeed=10.0
FlickError=0.0
TrackSpeed=10.0
TrackError=0.0
MaxTurnAngleFromPadCenter=90.0
MinRecenterTime=0.0
MaxRecenterTime=0.0
OptimalAimFOV=90.0
OuterAimPenalty=0.0
MaxError=0.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
[Bot Profile]
Name=E0
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E0
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=E1
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E1
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=E2
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E2
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=target
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=target
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=E4
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E4
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=E5
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E5
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=E6
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E6
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=E7
DodgeProfileNames=Mimic
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=false
CharacterProfile=E7
SeeThroughWalls=false
NoDodging=false
NoAiming=true
[Bot Profile]
Name=250ms
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_250ms
SeeThroughWalls=false
NoDodging=false
NoAiming=false
[Bot Profile]
Name=300ms
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_300ms
SeeThroughWalls=false
NoDodging=false
NoAiming=false
[Bot Profile]
Name=350ms
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_350ms
SeeThroughWalls=false
NoDodging=false
NoAiming=false
[Bot Profile]
Name=400ms
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_400ms
SeeThroughWalls=false
NoDodging=false
NoAiming=false
[Bot Profile]
Name=450ms
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_450ms
SeeThroughWalls=false
NoDodging=false
NoAiming=false
[Bot Profile]
Name=500ms
DodgeProfileNames=no move for blink
DodgeProfileWeights=1.0
DodgeProfileMaxChangeTime=5.0
DodgeProfileMinChangeTime=1.0
WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=Aimbot;Default;Default;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=target_500ms
SeeThroughWalls=false
NoDodging=false
NoAiming=false
[Bot Rotation Profile]
Name=e15
ProfileNames=E0;E1;E2;target;E4;E5;E6;E7
ProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0
Randomized=false
[Character Profile]
Name=Player
MaxHealth=100.0
WeaponProfileNames=Click;;;;;;;
MinRespawnDelay=1.0
MaxRespawnDelay=5.0
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=-1.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Cylindrical
MainBBHeight=2.0
MainBBRadius=1.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=2.0
ProjBBRadius=1.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E0
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=130.0
MainBBRadius=65.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E1
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=160.0
MainBBRadius=80.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E2
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=190.0
MainBBRadius=95.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.3
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=220.0
MainBBRadius=110.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E4
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=250.0
MainBBRadius=125.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E5
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=280.0
MainBBRadius=140.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E6
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=310.0
MainBBRadius=155.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=E7
MaxHealth=1.0
WeaponProfileNames=NeverMiss;;;;;;;
MinRespawnDelay=0.001
MaxRespawnDelay=0.001
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=true
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=340.0
MainBBRadius=170.0
MainBBHasHead=false
MainBBHeadRadius=3.0
MainBBHeadOffset=-285.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=600.0
ProjBBRadius=300.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=false
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.17
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target_250ms
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.3
MaxRespawnDelay=0.3
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=128.0
MainBBRadius=60.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=128.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Self Destruct 250ms.abilwep;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target_300ms
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.35
MaxRespawnDelay=0.35
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=128.0
MainBBRadius=60.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=128.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Self Destruct 300ms.abilwep;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target_350ms
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.4
MaxRespawnDelay=0.4
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=128.0
MainBBRadius=60.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=128.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Self Destruct 350ms.abilwep;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target_400ms
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.45
MaxRespawnDelay=0.45
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=128.0
MainBBRadius=60.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=128.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Self Destruct 400ms.abilwep;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target_450ms
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.5
MaxRespawnDelay=0.5
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=128.0
MainBBRadius=60.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=128.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Self Destruct 450ms.abilwep;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Character Profile]
Name=target_500ms
MaxHealth=1.0
WeaponProfileNames=;;;;;;;
MinRespawnDelay=0.55
MaxRespawnDelay=0.55
StepUpHeight=0.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=1.0
CameraOffset=X=0.000 Y=0.000 Z=0.000
HeadshotOnly=false
DamageKnockbackFactor=0.0
MovementType=Base
MaxSpeed=0.0
MaxCrouchSpeed=0.0
Acceleration=0.0
AirAcceleration=16000.0
Friction=0.0
BrakingFrictionFactor=0.0
JumpVelocity=0.0
Gravity=0.0
AirControl=0.0
CanCrouch=false
CanPogoJump=false
CanCrouchInAir=false
CanJumpFromCrouch=false
EnemyBodyColor=X=255.000 Y=0.000 Z=0.000
EnemyHeadColor=X=255.000 Y=255.000 Z=255.000
TeamBodyColor=X=0.000 Y=0.000 Z=255.000
TeamHeadColor=X=255.000 Y=255.000 Z=255.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=800.0
MainBBType=Spheroid
MainBBHeight=128.0
MainBBRadius=60.0
MainBBHasHead=false
MainBBHeadRadius=0.1
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Spheroid
ProjBBHeight=128.0
ProjBBRadius=60.0
ProjBBHasHead=false
ProjBBHeadRadius=0.1
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=100000.0
JetpackFuelIncPerSec=0.1
JetpackFuelRegensInAir=true
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=1.0
AbilityProfileNames=Self Destruct 500ms.abilwep;;;
HideWeapon=true
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.0
AllowBufferedJumps=false
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
[Dodge Profile]
Name=Mimic
MaxTargetDistance=2500.0
MinTargetDistance=750.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.0
JumpFrequency=0.5
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Mimic
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
[Dodge Profile]
Name=no move for blink
MaxTargetDistance=100000.0
MinTargetDistance=10.0
ToggleLeftRight=true
ToggleForwardBack=true
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.2
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.3
MaxCrouchTime=0.6
MinJumpTime=0.3
MaxJumpTime=0.6
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.25
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
[Weapon Profile]
Name=Click
Type=Hitscan
ShotsPerClick=1
DamagePerShot=1.0
KnockbackFactor=30.0
TimeBetweenShots=0.1
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=25.0
DelayBeforeShot=0.0
HitscanVisualEffect=Tracer
ProjectileGraphic=Ball
VisualLifetime=0.3
WallParticleEffect=Gunshot
HitParticleEffect=Blood
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=true
ADSZoomDelay=1.0
ADSZoomSensFactor=0.01
ADSMoveFactor=0.0
ADSStartDelay=0.0
ShootSoundCooldown=0.08
HitSoundCooldown=0.08
HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=30.0
RecoilNegatable=false
DecalType=1
DecalSize=200.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=Click
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=10.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=100
ADSFOVOverride=110.0
ADSFOVScale=Clamped Horizontal
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=false
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=100.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,0.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=true
TimeToRecoilPeak=0.035
TimeToRecoilReset=0.2
AAMode=0
AAPreferClosestPlayer=true
AAAlpha=1.0
AAMaxSpeed=360.0
AADeadZone=0.0
AAFOV=360.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=NeverMiss
Type=Projectile
ShotsPerClick=1
DamagePerShot=100.0
KnockbackFactor=4.0
TimeBetweenShots=0.1
Pierces=false
Category=SemiAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=1000000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=1000000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=1000000.0
GravityScale=0.0
HeadshotCapable=true
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.1
ReloadTimeFromPartial=0.1
DamageFalloffStartDistance=1000000.0
DamageFalloffStopDistance=1000000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.0
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=Gunshot
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.000001
ADSZoomSensFactor=1.0
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.1
HitSoundCooldown=0.1
HitscanVisualOffset=X=0.000 Y=0.000 Z=-100.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=1
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=false
AimPunchAmount=0.0
AimPunchResetTime=0.0
AimPunchCooldown=0.0
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=false
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=90.0
ADSFOVScale=Vertical (1:1)
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
Explosive=true
Radius=10000.0
DamageAtCenter=100000.0
DamageAtEdge=100000.0
SelfDamageMultiplier=10.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,0.0,0.0
SpreadSCA=1.0,1.0,0.0,0.0
SpreadMSA=1.0,1.0,0.0,0.0
SpreadMCA=1.0,1.0,0.0,0.0
SpreadSSH=1.0,1.0,0.0,0.0
SpreadSCH=1.0,1.0,0.0,0.0
SpreadMSH=1.0,1.0,0.0,0.0
SpreadMCH=1.0,1.0,0.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.1
TimeToRecoilReset=0.1
AAMode=2
AAPreferClosestPlayer=false
AAAlpha=0.0
AAMaxSpeed=360.0
AADeadZone=0.0
AAFOV=360.0
AANeedsLOS=true
TrackHorizontal=false
TrackVertical=false
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=true
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.0
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=explode250ms
Type=Hitscan
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.26
Pierces=false
Category=SemiAuto
BurstShotCount=3
TimeBetweenBursts=3.0
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000
MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=0.1
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=1.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.25
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=None
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.0
HitSoundCooldown=0.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.1
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
Explosive=true
Radius=10000.0
DamageAtCenter=1.0
DamageAtEdge=1.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.25
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=explode300ms
Type=Hitscan
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.31
Pierces=false
Category=SemiAuto
BurstShotCount=3
TimeBetweenBursts=3.0
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000
MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=0.1
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=1.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.3
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=None
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.0
HitSoundCooldown=0.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.1
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
Explosive=true
Radius=10000.0
DamageAtCenter=1.0
DamageAtEdge=1.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.3
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=explode350ms
Type=Hitscan
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.36
Pierces=false
Category=SemiAuto
BurstShotCount=3
TimeBetweenBursts=3.0
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000
MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=0.1
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=1.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.35
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=None
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.0
HitSoundCooldown=0.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.1
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
Explosive=true
Radius=10000.0
DamageAtCenter=1.0
DamageAtEdge=1.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.35
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=explode400ms
Type=Hitscan
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.41
Pierces=false
Category=SemiAuto
BurstShotCount=3
TimeBetweenBursts=3.0
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000
MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=0.1
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=1.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.4
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=None
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.0
HitSoundCooldown=0.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.1
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
Explosive=true
Radius=10000.0
DamageAtCenter=1.0
DamageAtEdge=1.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.4
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=explode450ms
Type=Hitscan
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.46
Pierces=false
Category=SemiAuto
BurstShotCount=3
TimeBetweenBursts=3.0
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000
MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=0.1
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=1.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.45
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=None
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.0
HitSoundCooldown=0.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.1
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
Explosive=true
Radius=10000.0
DamageAtCenter=1.0
DamageAtEdge=1.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.45
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Profile]
Name=explode500ms
Type=Hitscan
ShotsPerClick=1
DamagePerShot=0.0
KnockbackFactor=0.0
TimeBetweenShots=0.51
Pierces=false
Category=SemiAuto
BurstShotCount=3
TimeBetweenBursts=3.0
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=0.100 Y=0.000 Z=0.000
MuzzleVelocityMax=X=0.100 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=10.0
MaxHitscanRange=0.1
GravityScale=0.0
HeadshotCapable=false
HeadshotMultiplier=1.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=100.0
DelayBeforeShot=0.5
HitscanVisualEffect=None
ProjectileGraphic=Ball
VisualLifetime=0.1
WallParticleEffect=None
HitParticleEffect=None
BounceOffWorld=false
BounceFactor=0.5
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=0.1
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.0
HitSoundCooldown=0.0
HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=0.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=false
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=false
SpreadStationaryVelocity=300.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
ProjectileTrail=None
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.1
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.0
Explosive=true
Radius=10000.0
DamageAtCenter=1.0
DamageAtEdge=1.0
SelfDamageMultiplier=1.0
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.5
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,5.0
SpreadSCA=1.0,1.0,-1.0,5.0
SpreadMSA=1.0,1.0,-1.0,5.0
SpreadMCA=1.0,1.0,-1.0,5.0
SpreadSSH=0.0,0.1,0.0,0.0
SpreadSCH=1.0,1.0,-1.0,5.0
SpreadMSH=0.0,0.1,0.0,5.0
SpreadMCH=1.0,1.0,-1.0,5.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.175
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Weapon Ability Profile]
Name=Self Destruct 250ms
MaxCharges=1.0
ChargeTimer=0.26
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=explode250ms
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=true
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.01
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=900000.0
AIMaxTargFOV=360.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Weapon Ability Profile]
Name=Self Destruct 300ms
MaxCharges=1.0
ChargeTimer=0.31
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=explode300ms
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=true
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.01
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=900000.0
AIMaxTargFOV=360.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Weapon Ability Profile]
Name=Self Destruct 350ms
MaxCharges=1.0
ChargeTimer=0.36
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=explode350ms
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=true
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.01
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=900000.0
AIMaxTargFOV=360.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Weapon Ability Profile]
Name=Self Destruct 400ms
MaxCharges=1.0
ChargeTimer=0.41
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=explode400ms
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=true
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.01
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=900000.0
AIMaxTargFOV=360.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Weapon Ability Profile]
Name=Self Destruct 450ms
MaxCharges=1.0
ChargeTimer=0.46
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=explode450ms
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=true
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.01
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=900000.0
AIMaxTargFOV=360.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Weapon Ability Profile]
Name=Self Destruct 500ms
MaxCharges=1.0
ChargeTimer=0.51
ChargesRefundedOnKill=0.0
DelayAfterUse=0.0
FullyAuto=true
WeaponProfile=explode500ms
BlockAttackTimer=0.0
AbilityBlockedWhenAttacking=false
AmmoPerShot=0
AIUseInCombat=true
AIUseOutOfCombat=true
AIUseOnGround=true
AIUseInAir=true
AIReuseTimer=0.01
AIMinSelfHealth=0.0
AIMaxSelfHealth=100.0
AIMinTargHealth=0.0
AIMaxTargHealth=100.0
AIMinTargDist=0.0
AIMaxTargDist=900000.0
AIMaxTargFOV=360.0
AIDamageReaction=false
AIDamageReactionIgnoreChance=0.0
AIDamageReactionMinDelay=0.125
AIDamageReactionMaxDelay=0.25
AIDamageReactionCooldown=1.0
AIDamageReactionThreshold=0.0
AIDamageReactionResetTimer=0.1
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
Float sky.timeOfDay 0.000000
UInt8 playersMin 1
UInt8 playersMax 16
brush
vertices
-384.000000 3328.000000 608.000000
-352.000000 3328.000000 608.000000
-352.000000 3328.000000 544.000000
-384.000000 3328.000000 543.999939
-384.000000 3312.000000 608.000000
-352.000000 3312.000000 608.000000
-352.000000 3312.000000 544.000000
-384.000000 3312.000000 543.999939
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip
brush
vertices
864.000000 12176.000000 -848.000000
928.000000 12176.000000 -848.000000
928.000000 12176.000000 -912.000000
864.000000 12176.000000 -912.000000
864.000000 12160.000000 -848.000000
928.000000 12160.000000 -848.000000
928.000000 12160.000000 -912.000000
864.000000 12160.000000 -912.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000 internal/editor/textures/editor_clip
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000 internal/editor/textures/editor_clip
brush
vertices
16.000000 12528.000000 -496.000000
32.000000 12528.000000 -496.000000
32.000000 12528.000000 -1264.000000
16.000000 12528.000000 -1264.000000
16.000000 11984.000000 -496.000000
32.000000 11984.000000 -496.000000
32.000000 11984.000000 -1264.000000
16.000000 11984.000000 -1264.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
entity
type CameraPath
UInt8 posLerp 2
UInt8 angleLerp 2
entity
type PlayerSpawn
Vector3 position 48.000000 12032.000000 -1200.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12032.000000 -1072.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12032.000000 -944.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12032.000000 -816.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12032.000000 -688.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12032.000000 -560.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12128.000000 -1136.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12128.000000 -1008.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12128.000000 -880.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12128.000000 -752.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12128.000000 -624.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12224.000000 -1200.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12224.000000 -1072.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12224.000000 -944.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12224.000000 -816.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12224.000000 -688.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12224.000000 -560.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12320.000000 -1136.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12320.000000 -1008.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12320.000000 -880.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12320.000000 -752.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12320.000000 -624.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 896.000000 12208.000000 -880.000000
Vector3 angles 270.000000 0.000000 0.000000
Bool8 teamB 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12416.000000 -1200.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12416.000000 -1072.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12416.000000 -944.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12416.000000 -816.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12416.000000 -688.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 48.000000 12416.000000 -560.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
|
cea246785bfeca2c1df0aca2fff3f80c188aa3cb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3831/CH11/EX11.7/Ex11_7.sce
|
3e172a8d2d93714eddeee0ef28c445aa5bc4f32b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 553
|
sce
|
Ex11_7.sce
|
// Example 11_7
clc;funcprot(0);
// Given data
// ln p_sat=14.05-(6289.78/T_sat)-(913998.2/T_sat^2);
// T_sat=°F + 461.2
T=212;// °F
R=0.1102;// Btu/(lbm.R)
// Solution
T_sat=T+461.2;// R
// From Table C.13a in Thermodynamic Tables to accompany Modern Engineering Thermodynamics
h_fg=[(6289.78)+((1827997.8)/(T_sat))]*R;// Btu/lbm
// Table C.1a gives
h_fg_212F=970.4;// Btu/lbm
p_error=((h_fg-h_fg_212F)/h_fg_212F)*100;// %
printf("\nThus, the value obtained from Rankine’s equation is in error by only %1.2f percentage.",p_error);
|
3d43ec52aa590d0cc49ba6a37c8ffe91f110db7f
|
ff76030a5bfdd339bad94fffed7b2070bf996a70
|
/calculo-numerico/jacobi.sce
|
512df83a717857c2b9ed5fc1ab2da539d3e773af
|
[] |
no_license
|
vini2reis/Calculo-Numerico
|
f04389542d1aed21e5d363f7fa2986816ee80263
|
d2c04fe19c55db39922193bb4028bdbd67b4b089
|
refs/heads/main
| 2023-08-24T19:06:51.909473
| 2021-11-08T17:53:48
| 2021-11-08T17:53:48
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 376
|
sce
|
jacobi.sce
|
clear;
clc;
A=[3, 0, 1; 1, -1, 0; 3, 1, 8];
b=[1;2;3];
x0=[1;1;1];
N = 10000;
TOL = 0.000001;
nlin= size(x0,1);
I= eye(A);
k = 1;
while(k <= N)
x = -(A-I)*x0+b;
if (norm(x-x0,'inf') < TOL) then
break;
end
x0=x;
k=k+1;
end
for i=1:nlin
for j=1:1
printf("%g\n", x(i,j));
end
end
printf("K: %g", k);
|
d0e94bceb1ca6faa4e6b61528d7aaeb985ca8053
|
717ddeb7e700373742c617a95e25a2376565112c
|
/3424/CH8/EX8.3/Ex8_3.sce
|
a5b40ea895d03e52b0deeb85aa80f486ecde1e63
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 555
|
sce
|
Ex8_3.sce
|
clc
// Intialization of variables
d = 1.23 //Kg/m3
V = 50 // m/s
D = 0.004 //m
U = 1.79*(10^-5) // N.s/M^2
f1 = 0.00467
l = 0.1 //m
f2 = 0.028
// Calculations
Re = d*V*D/U
Dp = f1*l*d*(V^2)/(D*2)
Dp1 = 32*U*l*V/(D^2)
Dp2 = f2*l*d*(V^2)/(D*2)
// results
printf("the pressure drop at 0.1 section of the tube (laminar) is %.3f kN/m^2 ",Dp/10^3)
printf("\nthe pressure drop at 0.1 section of the tube (laminar)(aliter) is %.3f kN/m^2 ",Dp1/10^3)
printf("\nthe pressure drop at 0.1 section of the tube (turbulent) is %.3f kN/m^2 ",Dp2/10^3)
|
62ceb5580115f32ebb994277099e17c8f3894b67
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1472/CH22/EX22.5/22_5.sce
|
eb6e2db24df8c12fcbeb830b1d39640114efad71
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 328
|
sce
|
22_5.sce
|
clc
//initialization of varaibles
mO=1.33
CO=0.155
mC=3.67
CC=0.165
t2=1000 //F
tb=68 //F
t1=300 //F
mC2=1
CC2=0.17
mO2=4
CO2=0.155
H=-14087 //B/lb
//calculations
dE2=mO*CO*(t2-tb) + mC*CC*(t2-tb)
dE1=mO2*CO2*(tb-t1) + mC2*CC2*(tb-t1)
Q=dE2+dE1+H
//results
printf("Heat transfer from the system = %d Btu",Q)
|
9cc8c1e3f1a40fa04387520511da2e2ed4ed562a
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2855/CH1/EX1.9/Ex1_9.sce
|
f5ee5dde273353bf229110500396232f7e69e460
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 249
|
sce
|
Ex1_9.sce
|
//Ex1_9
//given
//page no 13
clc;
clear;
// Given formula Io/Ii=exp(-(ao+ai)*d);
// k=aa+as=63.1;
// Io/Ii=1.5
d=log(.15)/-63.1; //length of tube
printf("\nLength of tube, d = %0.0f cm \n",d*100); //Result
|
d84715b2e4462a7053f393779d7ba41a2f4021a7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/548/DEPENDENCIES/4_04data.sci
|
c736b2a5da43eeeb249b94094f41c7653fd339ba
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 297
|
sci
|
4_04data.sci
|
A1=5;//convergent duct inlet area in m^2
V1=10;//inlet velocity in m/s
P1=1.2*10^5; //inlet pressure in N/m^2
T1=330;//inlet temperature in Kelvin
R=287;//gas constant for dry air
D=P1/(R*T1) //density of air in Kg/m^3
V2=30;//outlet velocity in m/s
P2=P1+D*(V1^2-V2^2)/2 //pressure at exit
|
4ca3ce300decc33126f39780edf6ebd25e17a418
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/611/CH11/EX11.11/Chap11_Ex11.sce
|
8a8b2f22f243b702b95e9c80ce151c7cd91d9673
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 7,978
|
sce
|
Chap11_Ex11.sce
|
// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India.
//Chapter-11,Example 11,Page 405
//Title: Activity coefficients using the UNIFAC method
//================================================================================================================
clear
clc
//INPUT
//For convenience, acetone is taken as 1 and n-pentane as 2
T=307;//temperature of the mixture in K
x1=0.3;//mole fraction of acetone in the liquid phase (no unit)
//Acetone (CH3COCH3) has 1 CH3 group and 1 CH3CO group, while n-Pentane (C5H12) has 2 CH3 groups and 3 CH2 groups.
//The group identification and the parameters R_k and Q_k are given below:
//Componenet: Acetone : Group identification: Name: CH3, Main No. 1, Sec.No. 1, Name: CH3CO, Main No. 9, Sec.No. 18
//Component: n-Pentane : Group identification: Name: CH3, Main No. 1, Sec.No. 1, Name: CH2, Main No. 1, Sec.No. 2
nu_ki=[1;1;2;3];//no.of groups of type : CH3, CH3CO, CH3, CH2 respectively in the two components making up the systen (no unit)
R_k=[0.9011;1.6724;0.6744];//Group volume parameter for CH3, CH3CO and CH2 respectively (no unit)
Q_k=[0.848;1.488;0.540];//Area parameter for CH3, CH3CO and CH2 respectively (no unit)
a_19=476.40;//group interaction parameter for the system in K
a_91=26.760;//group interaction parameter for the system in K
z=10;//co-ordination number usually taken as 10 (no unit)
//CALCULATION
x2=1-x1;//calculation of mole fraction of benzene in liquid phase (no unit)
r1=(nu_ki(1,:)*R_k(1,:))+(nu_ki(2,:)*R_k(2,:));//calculation of volume parameter using Eq.(11.108) (no unit)
r2=(nu_ki(3,:)*R_k(1,:))+(nu_ki(4,:)*R_k(3,:));//calculation of volume parameter using Eq.(11.108) (no unit)
phi1=(x1*r1)/((x1*r1)+(x2*r2));//calculation of volume fraction of component using Eq.(11.101) (no unit)
phi2=(x2*r2)/((x2*r2)+(x1*r1));//calculation of volume fraction of component using Eq.(11.101) (no unit)
q1=(nu_ki(1,:)*Q_k(1,:))+(nu_ki(2,:)*Q_k(2,:))//calculation of surface area parameter using Eq.(11.109) (no unit)
q2=(nu_ki(3,:)*Q_k(1,:))+(nu_ki(4,:)*Q_k(3,:))//calculation of surface area parameter using Eq.(11.109) (no unit)
theta1=(x1*q1)/((x1*q1)+(x2*q2));//calculation of area fraction of component using Eq.(11.102) (no unit)
theta2=(x2*q2)/((x1*q1)+(x2*q2));//calculation of area fraction of component using Eq.(11.102) (no unit)
l1=((z/2)*(r1-q1))-(r1-1);//calculation of l_i using Eq.(11.107) (no unit)
l2=((z/2)*(r2-q2))-(r2-1);//calculation of l_i using Eq.(11.107) (no unit)
//calculation of the combinatorial part of the activity coefficient using Eq.(11.105) (no unit)
ln_gaamma1_c=log(phi1/x1)+((z/2)*q1*log(theta1/phi1))+l1-((phi1/x1)*((x1*l1)+(x2*l2)));
//calculation of the combinatorial part of the activity coefficient using Eq.(11.105) (no unit)
ln_gaamma2_c=log(phi2/x2)+((z/2)*q2*log(theta2/phi2))+l2-((phi2/x2)*((x1*l1)+(x2*l2)));
a_11=0;//by convention taken as 0.0,in K
a_99=0;//by convention taken as 0.0,in K
psi_19=exp(-(a_19)/(T));//calculation of psi_mn using Eq.(11.119) (no unit)
psi_91=exp(-(a_91)/(T));//calculation of psi_mn using Eq.(11.119) (no unit)
psi_11=1;//as a_11=0, psi_11=1 (no unit)
psi_99=1;//as a_99=0, psi_99=1 (no unit)
//calculation of the residual activity coefficient(tau_k) of group k, in a reference solution containing molecules of type i
x1_1=nu_ki(1,:)/(nu_ki(1,:)+nu_ki(2,:));//calculation of mole fraction of CH3 group (pure acetone(1)) (no unit)
x1_18=nu_ki(2,:)/(nu_ki(1,:)+nu_ki(2,:));//calculation of mole fraction of CH3CO group (pure acetone(1)) (no unit)
theta1_1=(Q_k(1,:)*x1_1)/((Q_k(1,:)*x1_1)+(Q_k(2,:)*x1_18));//calculation of surface area fraction of CH3 group (pure acetone) using Eq.(11.118) (no unit)
theta1_18=(Q_k(2,:)*x1_18)/((Q_k(2,:)*x1_18)+(Q_k(1,:)*x1_1));//calculation of surface area fraction of CH3CO group (pure acetone) using Eq.(11.118) (no unit)
//calculation of the residual activity coefficient(tau_k(i))of CH3 group,in a reference solution of (pure acetone) using Eq.(11.117)(no unit)
ln_tau1_1=Q_k(1,:)*(1-log((theta1_1*psi_11)+(theta1_18*psi_91))-(((theta1_1*psi_11)/((theta1_1*psi_11)+(theta1_18*psi_91)))+((theta1_18*psi_19)/((theta1_1*psi_19)+(theta1_18*psi_11)))));
//calculation of the residual activity coefficient(tau_k(i))of CH3CO group,in a reference solution of (pure acetone) using (Eq.11.117)(no unit)
ln_tau1_18=Q_k(2,:)*(1-log((theta1_1*psi_19)+(theta1_18*psi_99))-(((theta1_1*psi_91)/((theta1_1*psi_99)+(theta1_18*psi_91)))+((theta1_18*psi_99)/((theta1_1*psi_19)+(theta1_18*psi_99)))));
x2_1=nu_ki(3,:)/(nu_ki(3,:)+nu_ki(4,:));//calculation of mole fraction of CH3 group (pure n-pentane(2)) (no unit)
x2_2=nu_ki(4,:)/(nu_ki(3,:)+nu_ki(4,:));//calculation of mole fraction of CH2 group (pure n-pentane(2)) (no unit)
//As n-pentane contains only one main group (1)
ln_tau2_1=0;
ln_tau2_2=0;
//calculation of group residual activity coefficients for the given mole fraction of acetone in liquid phase (x1)(no unit)
//calculation of group mole fraction for CH3 group in Acetone and n-pentane using Eq.(11.115)(no unit)
x_1=((x1*nu_ki(1,:))+(x2*nu_ki(3,:)))/((((x1*nu_ki(1,:))+(x1*nu_ki(2,:))))+((x2*nu_ki(3,:))+(x2*nu_ki(4,:))));
//calculation of group mole fraction for CH2 group in n-Pentane using Eq.(11.115)(no unit)
x_2=((x2*nu_ki(4,:)))/((((x1*nu_ki(1,:))+(x1*nu_ki(2,:))))+((x2*nu_ki(3,:))+(x2*nu_ki(4,:))));
//calculation of group mole fraction for CH3CO group in Acetone using Eq.(11.115)(no unit)
x_18=((x1*nu_ki(2,:)))/((((x1*nu_ki(1,:))+(x1*nu_ki(2,:))))+((x2*nu_ki(3,:))+(x2*nu_ki(4,:))));
theta_1=(Q_k(1,:)*x_1)/((Q_k(1,:)*x_1)+(Q_k(2,:)*x_18)+(Q_k(3,:)*x_2));//calculation of surface area fraction of CH3 group (using Eq.11.118)(no unit)
theta_2=(Q_k(3,:)*x_2)/((Q_k(1,:)*x_1)+(Q_k(2,:)*x_18)+(Q_k(3,:)*x_2));//calculation of surface area fraction of CH2 group (using Eq.11.118)(no unit)
theta_18=(Q_k(2,:)*x_18)/((Q_k(1,:)*x_1)+(Q_k(2,:)*x_18)+(Q_k(3,:)*x_2));//calculation of surface area fraction of CH3CO group (using Eq.11.118)(no unit)
//calculation of group residual activity coefficient of CH3 using Eq.(11.117)(no unit)
ln_tau_1=Q_k(1,:)*(1-log((theta_1*psi_11)+(theta_2*psi_11)+(theta_18*psi_91))-((((theta_1*psi_11)+(theta_2*psi_11))/((((theta_1*psi_11)+(theta_2*psi_11))+(theta_18*psi_91)))+((theta_18*psi_19)/((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_11))))));
//calculation of group residual activity coefficient of CH2 using Eq.(11.117)(no unit)
ln_tau_2=Q_k(3,:)*(1-log((theta_1*psi_11)+(theta_2*psi_11)+(theta_18*psi_91))-((((theta_1*psi_11)+(theta_2*psi_11))/((((theta_1*psi_11)+(theta_2*psi_11))+(theta_18*psi_91)))+((theta_18*psi_19)/((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_11))))));
//calculation of group residual activity coefficient of CH3CO using Eq.(11.117)(no unit)
ln_tau_18=Q_k(2,:)*(1-log((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_99))-(((((theta_1+theta_2)*psi_91)/((theta_1*psi_11)+(theta_2*psi_11)+(theta_18*psi_91)))+((theta_18*psi_99)/((theta_1*psi_19)+(theta_2*psi_19)+(theta_18*psi_11))))));
//calculation of the residual contributions to the activity coefficients using Eq.(11.116)(no unit)
ln_gaamma1_r=(nu_ki(1,:)*(ln_tau_1-ln_tau1_1))+(nu_ki(2,:)*(ln_tau_18-ln_tau1_18));
ln_gaamma2_r=(nu_ki(3,:)*(ln_tau_1-ln_tau2_1))+(nu_ki(4,:)*(ln_tau_2-ln_tau2_2));
ln_gaamma1=ln_gaamma1_c+ln_gaamma1_r;//calculation of the ln(activity coefficient) using Eq.(11.104) (no unit)
ln_gaamma2=ln_gaamma2_c+ln_gaamma2_r;//calculation of the ln(activity coefficient) using Eq.(11.104) (no unit)
gaamma1=exp(ln_gaamma1);//calculation of the activity coefficient (no unit)
gaamma2=exp(ln_gaamma2);//calculation of the activity coefficient (no unit)
//OUTPUT
mprintf('The activity coefficients for the system using the UNIFAC method are : gamma1=%f \t gamma2=%f \t\n ', gaamma1,gaamma2);
//===============================================END OF PROGRAM===================================================
|
e7a4bc4af026e1b4c80b23b97d8e1c9a39b99201
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2465/CH9/EX9.5/Example_5.sce
|
eb9776f64fa1e5555d606e27b04c2477a09e41dc
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 337
|
sce
|
Example_5.sce
|
//Chapter-9,Example 5,Page 220
clc();
close();
R= 32 //resistance of solution
l= 1.8 //distance between electrodes
a= 5.4 //area
Kv=l/(R*a) //specific conductivity
C= 0.1 //concentration
lamda_v= Kv*1000/C //equivalent conductivity
printf('the equivalent conductivity is %.3f /ohm.cm^2',lamda_v)
|
f960c7354d2c5c162f0cca6c2bc03f8cace40281
|
b2675f983fedb79e5e6f1940962373bda0570ec4
|
/testing/Tests/testing1.tst
|
67195c6bbe30225d3f9dd9489403f9913cbcaf49
|
[] |
no_license
|
Meena92/Projects
|
b854c40b91515bb429c9e13fb0cbc95c03e0a9d6
|
06361e24bf51883ff4140db5c37c3f40836a5752
|
refs/heads/master
| 2020-03-29T01:45:03.726432
| 2019-06-11T05:26:08
| 2019-06-11T05:26:08
| 149,404,524
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 2,917
|
tst
|
testing1.tst
|
<?xml version="1.0" ?>
<TestCase name="testing1" version="5">
<meta>
<create version="10.0.0" buildNumber="10.0.0.431" author="admin" date="03/22/2018" host="inbasdpc10722" />
<lastEdited version="10.0.0" buildNumber="10.0.0.431" author="admin" date="03/22/2018" host="inbasdpc10722" />
</meta>
<id>A7E1B70E2C0B11E8BD16D8CB8A8AB1DA</id>
<Documentation>Put documentation of the Test Case here.</Documentation>
<IsInProject>true</IsInProject>
<sig>ZWQ9NSZ0Y3Y9LTEmbGlzYXY9MTAuMC4wICgxMC4wLjAuNDMxKSZub2Rlcz0tNzIzOTUzOTU5</sig>
<subprocess>false</subprocess>
<initState>
</initState>
<resultState>
</resultState>
<Node name="http POST /api/Accounts/Dna/" log=""
type="com.itko.lisa.ws.rest.RESTNode"
version="3"
uid="AB11E8F52C0B11E8BD16D8CB8A8AB1DA"
think="500-1S"
useFilters="true"
quiet="false"
next="end" >
<!-- Filters -->
<Filter type="com.itko.lisa.test.FilterGetHTTPHeader">
<valueToFilterKey>lisa.http POST /api/Accounts/Dna/.rsp</valueToFilterKey>
<headerKey>authorization</headerKey>
<prop>Auth</prop>
</Filter>
<url>http://localhost:9209/api/Accounts/Dna/</url>
<content>{"ClientPlatform":{"Identifier":"iOS","ConnectionType":"LAN","FormFactor":"Phone","Version":"9.3.2","Channel":"CustomerMobile10","ClientSWVersion":"0.1.53.0006","Model":"iPhone7,2","IpAddress":"0.0.0.0","UUID":"7CFF33F8-BA01-4767-8978-390540CFEA77"},"Uri":"/api/Accounts/Dna"}</content>
<content-type></content-type>
<data-type>text</data-type>
<header field="HTTP-Version" value="HTTP/1.1" />
<header field="content-type" value="application/json" />
<header field="authorization" value="Basic MC4wLjAuMDptb2JpbGVfZGVtbzFAbDMuY29tOkFiYzEyMzQ1Njc4" />
<httpMethod>POST</httpMethod>
<onError>abort</onError>
<encode-test-props-in-url>true</encode-test-props-in-url>
</Node>
<Node name="end" log=""
type="com.itko.lisa.test.NormalEnd"
version="1"
uid="A7E1B7142C0B11E8BD16D8CB8A8AB1DA"
think="0h"
useFilters="true"
quiet="true"
next="fail" >
</Node>
<Node name="fail" log=""
type="com.itko.lisa.test.Abend"
version="1"
uid="A7E1B7122C0B11E8BD16D8CB8A8AB1DA"
think="0h"
useFilters="true"
quiet="true"
next="abort" >
</Node>
<Node name="abort" log=""
type="com.itko.lisa.test.AbortStep"
version="1"
uid="A7E1B7102C0B11E8BD16D8CB8A8AB1DA"
think="0h"
useFilters="true"
quiet="true"
next="" >
</Node>
</TestCase>
|
86b82c5ec03d44b7c5fe1cc0b02aab0ec657f6a6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/506/CH12/EX12.1.a/Example12_1a.sce
|
7f78a48c677a157f553cf1fdbb4c4b0c050eaaa1
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 325
|
sce
|
Example12_1a.sce
|
clear;
clc;
//Caption:Minimum value of coupling capacitance for a given FET
//Given Value
Ry=1;//in K
Rg=1;//in M
Ri=1;//in K
hOE=1/40;//in K^-1
//fL=1/(2*%pi*(ro+ri)*Cb)<=10
//Since ri=1M , ro<Ry=1K , then ro+ri=1M
Cb=1/(2*%pi*1*10);
disp(Cb,'Minimum Value of coupling Capacitance for given FET=');
//end
|
2e34c2bd72259e9a5e6658bc6418f97c359ad1ac
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2741/CH10/EX10.38/ExampleA38.sce
|
71176e936758b80c54a61105185744083e77125a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 550
|
sce
|
ExampleA38.sce
|
clc
clear
//Page number 487
//Input data
e=8.5*10^28;//The given energy density of electrons in copper in electrons/m^3
k=1.38*10^-23;//The boltzmann constant in J/K
h=6.62*10^-34;//Planks constant in J.s
m=9.1*10^-31;//The given mass of electrons in kg
pi=3.14;//The mathematical constant of pi
//Calculations
E=(((3*e)/pi)^(2/3))*(h^2)*(1/8)*(1/m);//The fermi energy for copper in J
EF=E/(1.6*10^-19);//The fermi energy for copper in eV
//Output
printf('The fermi energy for copper at absolute zero is %3.3f eV ',EF)
|
cd91a31ee7018108e2538268c71d722f4659010e
|
7a7243b631b4f0fb324461821ad8dad7d9534fff
|
/macros/checkPython.sci
|
17d18812f5de83cb30d48b9e537efaa6e45edd64
|
[] |
no_license
|
Mishrasubha/napari-toolbox
|
1db240ec69cb1c3499fd639c790555716493f54a
|
e1b8dfe5539d457a57ca20dae2661dab55088368
|
refs/heads/master
| 2022-10-11T20:49:00.512777
| 2020-06-15T07:14:11
| 2020-06-15T07:14:11
| 272,357,233
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 809
|
sci
|
checkPython.sci
|
//Check if python is installed
function [pythonExternInstall, pythonPath] = checkPython()
pythonExternInstall = %f;
// get Python version
// use a trick as unix_g("python -V") does not return anything (bug)
[pythonVersion, err, errMsg] = unix_g("python -c ""exec(\""import platform\nprint(platform.python_version())\"")""");
if ~err & ~isempty(pythonVersion) & ~isempty(strstr(pythonVersion, "3.8")) then
[pythonPath, err, errMsg] = unix_g("which python");
if ~err then
[numPyPath, err, errMsg] = unix_g("python -c ""exec(\""import numpy\nprint(numpy.get_include())\"")""");
pythonExternInstall = ~err;
end
end
if ~pythonExternInstall then
pythonPath = fullfile(napariPath(), "thirdparty", getos());
end
endfunction
|
2b926bdbcfa5ff160c1c8e1220d9ddee6589b2c3
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1475/CH2/EX2.6/Example_2_6.sce
|
fe1ac5d7511057d10460dcab34e5bbbbef20b360
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 368
|
sce
|
Example_2_6.sce
|
// Example 2.6 If a discrete random varaiable x follows
clc;
clear;
disp(0,"Probab. that it takes a value other than the given",1/6,"Probab. that it takes any particular value of the given","Given that it assumes value 8 , 9 , 11 , 15 , 18 , 20 ");
disp((1/6)*3,"P(|x-14|<5)=",(1/6)*2,"P(x>15)=",(1/6)*4,"P(x<=15) =",(1/6)*3,"P(x<15)=",0,"P(x=12)",1/6,"P(x=9)");
|
61816b702023c82a1abf5692cc698a293eb93ba2
|
676ffceabdfe022b6381807def2ea401302430ac
|
/solvers/IncNavierStokesSolver/Tests/Pyr_channel_m3.tst
|
9361501809e4fdaf98ba1faf03d26b40cbd65985
|
[
"MIT"
] |
permissive
|
mathLab/ITHACA-SEM
|
3adf7a49567040398d758f4ee258276fee80065e
|
065a269e3f18f2fc9d9f4abd9d47abba14d0933b
|
refs/heads/master
| 2022-07-06T23:42:51.869689
| 2022-06-21T13:27:18
| 2022-06-21T13:27:18
| 136,485,665
| 10
| 5
|
MIT
| 2019-05-15T08:31:40
| 2018-06-07T14:01:54
|
Makefile
|
UTF-8
|
Scilab
| false
| false
| 981
|
tst
|
Pyr_channel_m3.tst
|
<?xml version="1.0" encoding="utf-8" ?>
<test>
<description>3D channel flow, Pyramidic elements, P=3</description>
<executable>IncNavierStokesSolver</executable>
<parameters>Pyr_channel_m3.xml</parameters>
<files>
<file description="Session File">Pyr_channel_m3.xml</file>
</files>
<metrics>
<metric type="L2" id="1">
<value variable="u" tolerance="1e-12">0</value>
<value variable="v" tolerance="1e-12">0</value>
<value variable="w" tolerance="1e-12">0</value>
<value variable="p" tolerance="1e-8">1.16849e-14</value>
</metric>
<metric type="Linf" id="2">
<value variable="u" tolerance="1e-12">1.75668e-16</value>
<value variable="v" tolerance="1e-12">1.07627e-16</value>
<value variable="w" tolerance="1e-12">5.55112e-16</value>
<value variable="p" tolerance="1e-8">4.04121e-14</value>
</metric>
</metrics>
</test>
|
be6221d14dfd7109e47dcfcddfe77fef786347b6
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3718/CH3/EX3.6/Ex3_6.sce
|
2e0af5c97047390485a12bf6f50769238ba50c62
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 342
|
sce
|
Ex3_6.sce
|
//Chapter 3: Thermodynamic and Chemical Equilibrium
//Problem: 6
clc;
//Declaration of Variables
d_h_acetylene = 230 // kJ per mol
d_h_benzene = 85 // kJ per mol
T = 298 // K
// Solution
d_h = d_h_benzene - 3 * d_h_acetylene
mprintf("The enthalpy change for the reaction is: %d kJ/mole", d_h)
|
296be9563343666d2689ac1d14d13bb933b90022
|
717ddeb7e700373742c617a95e25a2376565112c
|
/278/CH22/EX22.11/ex_22_11.sce
|
9d122ee1b8087d9366d3a22a28c2375f76a0d641
|
[] |
no_license
|
appucrossroads/Scilab-TBC-Uploads
|
b7ce9a8665d6253926fa8cc0989cda3c0db8e63d
|
1d1c6f68fe7afb15ea12fd38492ec171491f8ce7
|
refs/heads/master
| 2021-01-22T04:15:15.512674
| 2017-09-19T11:51:56
| 2017-09-19T11:51:56
| 92,444,732
| 0
| 0
| null | 2017-05-25T21:09:20
| 2017-05-25T21:09:19
| null |
UTF-8
|
Scilab
| false
| false
| 1,227
|
sce
|
ex_22_11.sce
|
//find...
clc
//solution
//given
P=185*1000//W
N=100//rpm
//dE=0.15*E
D=2.4//m
R=1.2//m
//let m be mass
E=(P*60)/N//N-m
dE=0.15*E//N-m
rho=7200
Cs=0.02
v=(%pi*D*N)/60//m/s
m=dE/(v^2*Cs)//kg
printf("mass is,%f kg\n",m)
//let t be thickness and b be width of rim
//b=2t
//m=A*%pi*D*rho
//A=b*t=2*t^2
t=sqrt(m/108588)//mm
printf("the thicknes and width is,%f m\n,%f m\n",t,2*t)
//let d be dia of hub ,d1 be dia of shaft,l be length of hub
Tmean=(P*60)/(2*%pi*N)//N-m
Tmax1=2*Tmean*1000//N-mm
//d1=(Tmax1*16/(%pi*tf))^(1/3)
printf("dia od shaft is,%f mm\n",(Tmax1*16/(%pi*tf))^(1/3))
printf("the dia of shaft is say 165mm\n")
d1=165//mm
d=2*d1//mm
l=2*t//mm
printf("the dia of hub and length of hub is,%f mm\n,%f m\n",d,l)
//let a1 be major and b1 be minor axis
//a1=2*b1
n=6
fb=14//N/mm^2
M=Tmax1*(D*1000-d)/(D*n*1000)//N-mm
printf("bending moment is,%f N-mm\n",M)
//Z=(%pi/32)*b1*a1^2=0.05*a1^3
//fb=M/Z
a1=(M/(fb*0.05))^(1/3)//mm
b1=0.5*a1
tf=40
printf("major and minor axis is,%f mm\n,%f mm\n",a1,b1)
printf("corrsponding to shaft of dia 165 mm,width is 45 mm and thicknss of key is 25 mm\n")
//let L be length of key
L=Tmax1/(45*tf*d1/2)//mm
printf("length of key is,%f mm\n",L)
|
5dd3b2cb6ff83891d62e8f4cf57f26ad951e8275
|
573df9bfca39973c9bf2fa36f6e5af2643d7771e
|
/scilab/linguagem/exemplo_io.sce
|
a8b0fd96990fc2a2c8fabe4a200f21456117a3cc
|
[] |
no_license
|
DCC-CN/152cn
|
ef92c691edabe211b1a552dbb963f9fd9ceec94a
|
4fe0b02f961f37935a1335b5eac22d81400fa609
|
refs/heads/master
| 2016-08-13T01:34:17.966430
| 2015-04-07T07:31:58
| 2015-04-07T07:31:58
| 44,502,526
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 3,397
|
sce
|
exemplo_io.sce
|
//Simple SCILAB Input and Output
//==============================
//Ref: http://www.cs.laurentian.ca/jdompierre/html/COSC2831E_W2008/scilab/08_IO.txt
// limpar a janela de comandos
clc;
// limpa as variáveis
clear;
mode(5)
// informa o diretório corrente (pwd)
printf("Diretório atual = %s\n", pwd());
// cria um diretório
[status, msg] = mkdir("teste")
// se não criar o dirtório, mostra a mensagem e aborta a execução
if status <> 1 then
printf("%s\n", msg);
abort;
end
// muda de diretório
if ~chdir("teste") then
printf("Falha ao mudar de diretório...\n", msg);
abort;
end
printf("Mudou para o diretório %s\n", pwd());
//----------------------------------------------------------------------------
// inicia um diário (histórico) de comandos e saídas
diary ('diário1.txt')
// exemplo de sistema linear
A = [1. 2. 3.; 2. 3. 1.; 3. 2. 1.];
b=[5; 4; -1.];
A
b
x1 = linsolve(A,b)
x2 = A\b
x3 = inv(A) * b
// fecha o diário
diary(0)
//----------------------------------------------------------------------------
// exemplo 1 de IO: arquivos formatados
A = [ 1 2 3 4; 5 6 7 8 ];
arq = "exemplo_io_1.txt";
unit = file('open', arq, "unknown" );
write(unit, A)
file("close", unit)
unit = file('open', arq, "unknown" );
m = read(unit, 2, 3)
disp(m);
file("close", unit)
m = read(arq, 2, 2);
disp(m);
//----------------------------------------------------------------------------
// exemplo 2 de IO: arquivos binários de variáveis
c = "Exemplo 2 de IO";
arq = "exemplo_io_2.dat";
// salva variáveis específicas (somente com o nome do arquivo salva todas)
save(arq, 'A', 'c');
// libera variáveis específicas da memória
clear A c
// carrega todas as variáveis de um arquivo binário
load(arq)
// carrega apenas uma variável de nome 'c' do arquivo binário
load(arq, 'c')
disp(c)
//----------------------------------------------------------------------------
// exemplo 3 de IO: funções "c" like (m*)
n = 17;
m = -23;
a = -0.2;
b = 2,345e-03;
c = a + %i*b;
s = "HelloWorld";
arq = "exemplo_io_3.txt";
fd = mopen(arq, "w" );
mfprintf(fd, "n = %d\n", n);
mfprintf(fd, "m = %d\n", m);
mfprintf(fd, "a = %g\n", a);
mfprintf(fd, "a = %e\n", a);
mfprintf(fd, "a = %23.16e\n", a);
mfprintf(fd, "c = %g+i%g\n", real(c), imag(c));
mfprintf(fd, "s = %s\n", s);
mclose(fd);
printf("--------------------------------------------------\n");
// lê linhas do arquivo (via mgetl)
fd = mopen(arq, "r");
while ~meof(fd)
printf("%s\n", mgetl(fd));
end
mclose(fd);
// lê linhas no formato específico (via mfscanf)
printf("--------------------------------------------------\n");
fd = mopen(arq, "r" );
while ~meof(fd)
// n = número de dados lidos ou -1 se EOF for encontrado
[n, key, value] = mfscanf(fd, "%s = %s\n");
if n == 2 then
printf("%s = %s\n", key, value);
end
end
printf("\n");
mclose(fd);
// DICA: se a execução terminar (como erro ou interrupção) antes de fechar
// qualquer arquivo, é possível fechar todos os arquivos com
// mclose('all')
// Mas esse comando também irá fechar o programa em execução!
//----------------------------------------------------------------------------
// exclui todos os arquivos terminados em '.txt' do diretório corrente
mdelete("*.txt")
// exclui os '.dat'
mdelete("*.dat")
// vai para o diretório anterior
cd ("..")
// exclui o diretório teste
rmdir ("teste")
|
e34ca7e9eab0045a6bd0fcd2eeb4881fa83082f3
|
333d6160f9a6d9e23a6bea06cd03e5e8fa8785a9
|
/RobotLab2/SciLab/RotorSpecs.sce
|
5a5da5e9cdb773c2d4b6b046bf721299c58f8024
|
[
"MIT"
] |
permissive
|
DmitryIo/ROBOTS
|
6f6bb12a8e08dd28024136ee1a8a84ea7254da60
|
777f0884a098c4f21d044985c25a8be276334116
|
refs/heads/master
| 2023-04-30T12:52:54.082977
| 2021-05-17T19:55:34
| 2021-05-17T19:55:34
| 294,091,170
| 3
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 98
|
sce
|
RotorSpecs.sce
|
m_r = 0.016 //Kilos
d_r = 0.023 //Meters
J_ed = m_r * d_r * d_r * 0.125;
I = 48
J = I * I * J_ed
|
a0814496283956dfaf1766ba873e05157753e468
|
5f3ff0c80d76a3ad9cfe74724c2601f463b3c83a
|
/Divisao/Div.tst
|
a4f6769763686a4e8b21ae54509d09af0573fb16
|
[] |
no_license
|
joaopcandido/ESC-ElementosSistemasComputacionais
|
c4f252fdf9d3ab4954bab9038486dc6829f1745f
|
abacf37ac0cfc6434e7a2907ca2c8109b265b94a
|
refs/heads/master
| 2020-05-02T18:03:11.415118
| 2019-07-15T13:17:15
| 2019-07-15T13:17:15
| 178,117,091
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,589
|
tst
|
Div.tst
|
// Projeto ESC 2019-1: Divisão em ASM
load Div.hack,
output-file Div.out,
compare-to Div.cmp,
output-list RAM[0]%D2.6.2 RAM[1]%D2.6.2 RAM[2]%D2.6.2 RAM[3]%D2.6.2;
// Caso 1
set PC 0,
set RAM[0] 42, // Argumento: dividendo
set RAM[1] 7; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 2
set PC 0,
set RAM[0] 3, // Argumento: dividendo
set RAM[1] 4; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 3
set PC 0,
set RAM[0] 26, // Argumento: dividendo
set RAM[1] 7; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 4
set PC 0,
set RAM[0] 0, // Argumento: dividendo
set RAM[1] 0; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 5
set PC 0,
set RAM[0] 1, // Argumento: dividendo
set RAM[1] 0; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 6
set PC 0,
set RAM[0] 0, // Argumento: dividendo
set RAM[1] 3; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 7
set PC 0,
set RAM[0] -42, // Argumento: dividendo
set RAM[1] 7; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 8
set PC 0,
set RAM[0] -7, // Argumento: dividendo
set RAM[1] 2; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 9
set PC 0,
set RAM[0] 7, // Argumento: dividendo
set RAM[1] -2; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
// Caso 10
set PC 0,
set RAM[0] -7, // Argumento: dividendo
set RAM[1] -2; // Argumento: divisor
repeat 150 {
ticktock;
}
output;
|
a626eafdec7d925b641e7722aba9a5b5365452da
|
7b7be9b58f50415293def4aa99ef5795e6394954
|
/sim/cmd/test/man-valve.tst
|
63b62c5b5e28ac8d026dc3a608a3a849cfca717c
|
[] |
no_license
|
sabualkaz/sim42
|
80d1174e4bc6ae14122f70c65e259a9a2472ad47
|
27b5afe75723c4e5414904710fa6425d5f27e13c
|
refs/heads/master
| 2022-07-30T06:23:20.119353
| 2020-05-23T16:30:01
| 2020-05-23T16:30:01
| 265,842,394
| 0
| 0
| null | 2020-05-21T12:26:00
| 2020-05-21T12:26:00
| null |
UTF-8
|
Scilab
| false
| false
| 268
|
tst
|
man-valve.tst
|
#valve example
$thermo = VirtualMaterials.Advanced_Peng-Robinson
/ -> $thermo
thermo + METHANE
units SI
v = Valve.Valve()
v.In.T = 50
v.In.P = 7000.0
v.In.MoleFlow = 100.0
v.In.Fraction = 1.0
v.Out
v.Out.P = 500.0
v.Out
copy /v
paste /
/vClone.Out
|
ce362ed7ab22bcac415e849e38f7d5e9edce0d19
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1475/CH1/EX1.12/Example_1_12.sce
|
fb66e7a818ff0698301bd5ae2c105858a146bbd4
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 477
|
sce
|
Example_1_12.sce
|
//Example 1.12
N= 6;
disp(N,"total No. of possible outcomes (N)=");
M1= 3;
disp(M1,"No. of Favorable cases(an even number)=");
M2= 3;
disp(M2,"No. of Favorable cases(an odd number)=");
M3= 2;
disp(M3,"No. of Favorable cases(less than 3)= ");
M4= 1;
disp(M4,"No. of Favorable cases(a Six)=");
P1=M1/N;
P2=M2/N;
P3=M3/N;
P4=M4/N;
disp(P4,"Probab. of (a Six)= ",P3,"Probab. of (less than 3)=",P2,"Probab. of (an odd number)=",P1,"Probab. of (an even number)=");
|
5bf566f7c44d99a381212b570d6f8336f46037c7
|
ad83b0d5959ff5ccc6ccffe929c9c007345d02c0
|
/NovaSolucaoDoSistema.sce
|
15855885a14b363a6f3a1233a58d03b0a10a7dae
|
[] |
no_license
|
rodolfostark/Experimento3CN
|
5146116b866a7e110ccef5ccff918730683f569a
|
8253245c50d76917d8442481b40fb039789d8aef
|
refs/heads/master
| 2020-03-28T21:16:03.786439
| 2018-09-30T23:01:32
| 2018-09-30T23:01:32
| 149,142,776
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,371
|
sce
|
NovaSolucaoDoSistema.sce
|
clear
exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\tabelaComPosicoesDeCadaEsfera.sce');
exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\tabelaComAngulosDeCadaEsfera.sce');
exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\calculadoraDeVelocidades.sce');
exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\Sistemas de equações lineares - algoritmo de solução\fatoracao LU.sce');
exec('C:\Users\bennb\OneDrive\Área de Trabalho\Experimento3CN\Sistemas de equações lineares - algoritmo de solução\sistemasDeEquações.sce');
//Serão implementadas uma resoução para cada esfera colorida
//calculando os coeficientes da matriz A
//vetor de angulos r g b
// cada ângulo é a média dos ângulos das esferas
theta = [0.7315185 0.4320206 0.705154]
// matriz A do sistema
A_sis = [0 -1*cos(theta(1)) vetorVelocidades(1)*sin(theta(1))*cos(theta(1)); sin(theta(2)) -1*cos(theta(2)) 0; sin(theta(3)) 0 -1*vetorVelocidades(3)*theta(3)*cos(theta(3))];
// vetor b do sistema
b_sis = [-1*cos(theta(1))*y_vermelha(2)+vetorVelocidades(1)*sin(theta(1))*cos(theta(1))*tempo(2); sin(theta(2))*x_verde(2)-cos(theta(2))*y_verde(2); sin(theta(3))*x_azul(2)-vetorVelocidades(3)*sin(theta(3))*cos(theta(3))*tempo(2)];
[L, U] = fatoracaoLU(A_sis);
y = resret (L, b_sis);
solucao = resret (U, y);
|
86067fe3327eef3cfed92373d9d5292dfdc3f5f9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2744/CH5/EX5.22/Ex5_22.sce
|
d9f199ab4e59d759127c1de382816b2a305eb957
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 654
|
sce
|
Ex5_22.sce
|
clear;
clc;
d =10;// inches
b = 8;// inches
t1 = 1;// inch
t2 = 0.6;// inch
I = (1/12)*(b*d^3 - (b-t2)*b^3);// in^4
//(i) Resistance to M
R1 = integrate('(t2/I)*y^2','y',-4,4);
//(ii) Resistance to F
R2 = integrate('(4/I)*(25-y^2)','y',4,5);
printf('The moment of resistance offered by the flanges is %.3fM. The flanges take up %.1f percentage of the B.M.,\n the web resisting only %.1f percentage of the B.M',1-R1,(1-R1)*100,R1*100);
printf('\n The shear borne by the web is %.4fF. The web thus takes up %.2f percentage of the shear force.,\n the flanges resisting only %.2f percentage of the shear force',(1-2*R2),(1-2*R2)*100,2*R2*100);
|
075b87f4eb7a17f30b89494ee7d778e3b9470a85
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1922/CH7/EX7.3/7_3.sce
|
a9a0b60de169a504dab100e485efb83a831800e1
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 346
|
sce
|
7_3.sce
|
clc
clear
//Initialization of variables
T=154.5 //C
P=8620*10^3 //Pa
Tc=135 //C
T0=273.1 //C
Pc=3648*10^3 //Pa
w=0.1756
V=0.154
R=8.3143*10^3
D=0.35
Vc=0.263 //m^3/kmol
//calculations
Tr=(T+T0)/(T0+Tc)
Pr= P/Pc
Zc=Pc*Vc/(R*(Tc+T0))
phi1=0.44
phi2=phi1*10^(D*(Zc-0.27))
f=phi2*P
//results
printf("fugacity = %d kPa",f/10^3)
|
bd4c9d2db844f73168548222ad05adceba4c6022
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1703/CH1/EX1.9/1_9.sce
|
8b05173d00a93bd365a4dee005c241aab62bc473
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 234
|
sce
|
1_9.sce
|
clc
//initialisation of variables
clear
Hb= 20 //in
Ha= 1 //in
a= 20 //degrees
//CALCULATIONS
hb= Hb*sind(a)
dh= hb+Ha
dP= dh/(12*2.309)
//RESULTS
printf ('Pressure difference between tapping points = %.3f lb/in^2 ',dP)
|
f293d3f3ad4275eb0b4a5b0951fde180390a2dbd
|
a62e0da056102916ac0fe63d8475e3c4114f86b1
|
/set7/s_Electronics_Devices_And_Circuit_Theory_R._L._Boylestad_And_L._Nashelsky_69.zip/Electronics_Devices_And_Circuit_Theory_R._L._Boylestad_And_L._Nashelsky_69/CH13/EX13.2/13_2.sce
|
75d5c856e5454ccdbc25bbab04ed120be030e980
|
[] |
no_license
|
hohiroki/Scilab_TBC
|
cb11e171e47a6cf15dad6594726c14443b23d512
|
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
|
refs/heads/master
| 2021-01-18T02:07:29.200029
| 2016-04-29T07:01:39
| 2016-04-29T07:01:39
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 147
|
sce
|
13_2.sce
|
errcatch(-1,"stop");mode(2);; ;
Ra = 10*10^(3);
C = 0.1*10^(-6);
Thigh = 1.1*Ra*C;
disp(Thigh,'Period of output waveform = ')
exit();
|
0aa43ecd14d552096c8c3698436d74b02958fc5b
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1760/CH8/EX8.15/EX8_15.sce
|
89c2adaaad55d0f44745bed0b85c46c7655217f5
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 228
|
sce
|
EX8_15.sce
|
//EXAMPLE 8-15 PG NO-531
L=50*10^-3;
C=0.2*10^-6;
Ro=(L/C)^0.5;
Fc=1/[%pi*(L*C)^0.5];
disp('i) RESISTANCE (Ro) is = '+string (Ro) +' ohm ')
disp('ii) FREQUENCY (Fc) is = '+string (Fc) +' Hz ')
|
a73f1931c06b8e7be3478b213287f4c7138ea700
|
e7055fdf94e8a24293cab7ccbeac12039d6fe512
|
/macros/imboxfilt3.sci
|
bca48e1b98697183817d8de65a3b7a7f3350ad7f
|
[] |
no_license
|
sidn77/FOSSEE-Image-Processing-Toolbox
|
6c6b8b860f637362a73d28dcfe13e87d18af3e2c
|
8dfbdbdfd38c73dc8a02d1a25678c4a6a724fe18
|
refs/heads/master
| 2020-12-02T16:26:06.431376
| 2017-11-08T17:54:03
| 2017-11-08T17:54:03
| 96,552,565
| 0
| 0
| null | 2017-07-07T15:37:18
| 2017-07-07T15:37:18
| null |
UTF-8
|
Scilab
| false
| false
| 2,170
|
sci
|
imboxfilt3.sci
|
// Copyright (C) 2015 - IIT Bombay - FOSSEE
//
// This file must be used under the terms of the CeCILL.
// This source file is licensed as described in the file COPYING, which
// you should have received as part of this distribution. The terms
// are also available at
// http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt
// Author: Yash S. Bhalgat
// Organization: FOSSEE, IIT Bombay
// Email: toolbox@scilab.in
function dstMat = imboxfilt3(srcImg, varargin)
// Blurs an image using the box filter.
//
// Calling Sequence
// blurredImg = imboxfilt3(srcImg)
// blurredImg = imboxfilt3(srcImg, filterWidth, filterHeight)
//
// Parameters
// srcImage: Input image.
// filterWidth: The width of the filter to be applied.
// filterHeight: The height of the filter to be applied.
//
// Description
// The function smoothes an image using the kernel:
//
// <latex>
// K = $$\alpha $$\begin{bmatrix}
// 1 & 1 & 1 & \dots & 1 & 1 \\
// 1 & 1 & 1 & \dots & 1 & 1 \\
// $$\hdots \\
// 1 & 1 & 1 & \dots & 1 & 1
// $$\end{bmatrix}
// </latex>
//
//
// where
//
// <latex>
// $$\alpha = \begin{cases} $$\frac{1}{ksize.width * ksize.height} & \hspace{2mm} when\hspace{2mm}normalize = true \\ 1 & {otherwise}
// \end{cases}$
// </latex>
//
//
// Unnormalized box filter is useful for computing various integral characteristics over each pixel
// neighborhood, such as covariance matrices of image derivatives (used in dense optical flow algorithms,
// and so on). If you need to compute pixel sums over variable-size windows.
//
// Examples
// image = imread("images/lena.jpg");
// blurredImage = imboxfilt3(input_img);
//
// Examples
// image = imread("images/blob.jpg");
// blurredImage = imboxfilt3(input_img, 5, 5);
//
// See also
// imread
//
// Authors
// Yash S. Bhalgat
[lhs, rhs] = argn(0)
srcMat = mattolist(srcImg)
select rhs
case 1 then
out = raw_imboxfilt3(srcMat)
case 2 then
out = raw_imboxfilt3(srcMat, varargin(1))
case 3 then
out = raw_imboxfilt3(srcMat, varargin(1), varargin(2))
end
channel = size(out)
for i = 1: channel
dstMat(:,:,i) = out(i)
end
endfunction
|
83005c95ef649361f048b822fdd7e85cf7b3580b
|
fd6e45f66c41ad779a3d47c3bf8ebfa140d3d657
|
/P2 - Errors/Ejemplo 4 - Derivada Numerica.sci
|
4d398a7bf40e43fee203878f95a2bfcfbcebfdf7
|
[] |
no_license
|
jere1882/Numerical-Analysis-Assignments
|
7f474e2020d010f9f9c3dceff5e48c03b0d38652
|
1074f92ca93d0a402259f92a0f61f105f25e5230
|
refs/heads/master
| 2021-09-06T20:00:36.411386
| 2018-02-10T18:04:38
| 2018-02-10T18:04:38
| 121,039,769
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,648
|
sci
|
Ejemplo 4 - Derivada Numerica.sci
|
clc // limpia la consola
clear // borra el contenido de la memoria
xdel(winsid()) // cierra ventanas gracas
// Definicion de la funcion
function y = f(x)
y = x.*x;
endfunction
// Calculo de la derivada utilizando diferencias finitas
function y = dfa(f,x,h)
y = (f(x+h) - f(x))./h;
endfunction
x = 1; // Punto donde vamos a evaluar la derivada
ih = (0:16)';
h = (10.^(-ih)); // Vector con los valores de h
df_approx = dfa(f,x,h); // Evaluacion de la derivada por diferencias finitas
df_scilab = derivative(f,x,order=1); // Derivada obtenida por derivative
df_true = 2; // Valor verdadero de la derivada en x = 1
// Errores absolutos y relativos
err_abs = abs(df_approx - df_true);
err_rel = err_abs./abs(df_true);
err_abs_sci = abs(df_scilab - df_true);
err_rel_sci = err_abs_sci/abs(df_true);
// Grafica
plot(ih,log10(err_rel),'b*-'); // Grafica en escala logaritmica en el eje y
xtitle('Error relativo utilizando diferencias finitas');
xlabel('i');
ylabel('$log_{10} (Err Rel)$');
plot(ih,log10(err_rel_sci),'r-');
// Impresion de resultados en pantalla
tablevalue = [ih,h,df_true*ones(length(h),1),df_approx,err_abs,err_rel];
mprintf('%s\n',strcat(mtlb_repmat('-',1,80)));
mprintf('%4s %8s %12s %18s %14s %14s\n','i','h','Der. exact','Der approx','Abs. error','Rel. error');
mprintf('%s\n',strcat(mtlb_repmat('-',1,80)));
mprintf('%4d %8.1e %9.6e %18.10e %14.5e %14.5e\n',tablevalue);
mprintf('%s\n',strcat(mtlb_repmat('-',1,80)));
mprintf('%4.1s %8s %9.6e %18.10e %14.5e %14.5e\n',' ', 'Scilab',[df_true,df_scilab,err_abs_sci,err_rel_sci]);
mprintf('%s\n',strcat(mtlb_repmat('-',1,80)));
|
6799f5bd55b74af485f867f8f08a3697a8607709
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2534/CH13/EX13.2/Ex13_2.sce
|
6bfa058222d571f013915410947901379861bd58
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 362
|
sce
|
Ex13_2.sce
|
//Ex13_2
clc
Rf = 0.5*10^6//feeback resistance
Cf = 100*10^-12//capacitance across feedback
Rc = 0.5*10^6//critical resistance
f0 = 1/[2*%pi*Rf*Cf*(6+4*(Rc/Rf))^(1/2)]//frequency of oscillation
disp("Rf = "+string(Rf)+"ohm")
disp("Cf = "+string(Cf)+"F")
disp("Rc = "+string(Rc)+"ohm")
disp("f0 = 1/[2*pi*Rf*Cf*(6+4*(Rc/Rf))^(1/2)] = "+string(f0)+"Hz")
|
6c25b058d916f7673fd216b258fdc2dd603d44af
|
8217f7986187902617ad1bf89cb789618a90dd0a
|
/browsable_source/2.5/Unix-Windows/scilab-2.5/macros/mtlb/mtlb_fliplr.sci
|
56f13b624141cf13c4c2f2b454db82c4f44eafc8
|
[
"LicenseRef-scancode-public-domain",
"LicenseRef-scancode-warranty-disclaimer"
] |
permissive
|
clg55/Scilab-Workbench
|
4ebc01d2daea5026ad07fbfc53e16d4b29179502
|
9f8fd29c7f2a98100fa9aed8b58f6768d24a1875
|
refs/heads/master
| 2023-05-31T04:06:22.931111
| 2022-09-13T14:41:51
| 2022-09-13T14:41:51
| 258,270,193
| 0
| 1
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 56
|
sci
|
mtlb_fliplr.sci
|
function xflip = mtlb_fliplr(x) ;
xflip = x(:,$:-1:1) ;
|
23403195ab9c0490dab2d679efe0f4149768b5d9
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/278/CH5/EX5.10/ex_5_10.sce
|
808613a3535150b657c1cad16293dbe30a79bfd5
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,266
|
sce
|
ex_5_10.sce
|
//find stress at inner and outer surface
clc
//solution
//given
//refer fig 5.9
W=5000//N
bi=18//mm
bo=6//mm
h=40//mm
Ri=25//mm
Ro=25+40//mm
A=0.5*{18+6}*40//are of section X-X//mm^2
Rn=[{(bi+bo)/2}*h]/[{{{(bi*Ro)-(bo*Ri)}/h}*log(Ro/Ri)}-(bi-bo)]//mm//radius of curvature of neutral axis
R=Ri+[(h*(bi+2*bo))/{3*(bi+bo)}]//mm//radius of curvature of centroidal axis
e=R-Rn//distance between centroidal and neutral axis
x=100+R//distance between load and central axis//mm
M=W*x//N-mm//moment abt centroidal axis
f=W/A//stress//N/mm^2
yi=Rn-Ri//distance from neutral axis to inner surface
yo=Ro-Rn//distance from neutral axis to outer surface
fbi=(M*yi)/(A*e*Ri)//N/mm^2//maximum bending stress at inner surafce
fbo=(M*yo)/(A*e*Ro)//N/mm^2//max bending strss at outr srface
Fi=f+fbi//N//mm^2//resultant stress on inner surafce
Fo=f+fbo//N/mm^2//resultant stress o outer surafce
printf("the value of Rn is,%f mm\n",Rn)
printf("the stress on section X-X is,%f N/mm^2\n",f)
printf("the max bedning stress on inner surafce,%f N/mm^2\n",fbi)
printf("the max bending stress on outer surface is,%f N/mm^2\n",fbo)
printf("the resultant streess on inner surface is,%f N/mm^2\n",Fi)
printf("the resultant stress on outer surface is,%f N/mm^2\n",Fo)
|
f382772983fbac129bce484f3342f4cf626b01cf
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3822/CH6/EX6.6/Ex6_6.sce
|
e177e18bf560918c5b9c71cefcf48fd06d673387
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 814
|
sce
|
Ex6_6.sce
|
//OptoElectronics and Fibre Optics Communication, by C.K Sarkar and B.C Sarkar
//Example 6.6
//OS=Windows 10
////Scilab version Scilab 6.0.0-beta-2(64 bit)
clc;
clear;
//given
lamda=0.8e-6;//wave length of radiation in micrometer
P=0.60e-6;//optical power in microwatts
ita=0.7;//quantum efficiency of a silicon RAPD is 70%
I=10e-6;//Output of device after avalanche gain in microampere
e=1.6e-19;//
h=6.62e-34;//plank's constant in S.I units
c=3e8;//velocity of light in m/s
R=[(ita*e*lamda)]/[h*c];//Responsivity in A/W
Ip=P*R;//diode current in microampere
M=I/Ip;//multiplication factor
mprintf("\n Responsivity is=%.2f A/W",R);
mprintf("\n Diode current is=%.2f uA",Ip*1e6);//multiplication by 1e6 to convert the unit from ampers to uA
mprintf("\n Multiplication factor is=%.2f",M);
|
7f4123d11289181394d2ee3d027adffddf8e2585
|
a62e0da056102916ac0fe63d8475e3c4114f86b1
|
/set10/s_Fluid_Mechanics_I._A._Khan_1962.zip/Fluid_Mechanics_I._A._Khan_1962/CH1/EX1.1/example1_1.sce
|
5902567bc9a8b5b2b5435e4862e015400bb6f34e
|
[] |
no_license
|
hohiroki/Scilab_TBC
|
cb11e171e47a6cf15dad6594726c14443b23d512
|
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
|
refs/heads/master
| 2021-01-18T02:07:29.200029
| 2016-04-29T07:01:39
| 2016-04-29T07:01:39
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 217
|
sce
|
example1_1.sce
|
errcatch(-1,"stop");mode(2);//example 1.1
//page 8
; funcprot(0);
//initialization of variable
P=50*144*47.88;//pressure
R=8323/29;
T=273+20;//temperature
rho=P/R/T;
disp(rho,"density (kg/m^3)=");
exit();
|
9f04eb422724e94f241df354d91912512ffd391b
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3760/CH1/EX1.74/Ex1_74.sce
|
253f7bbe19239ce7b9086fde0e66d92ce55f30ba
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 801
|
sce
|
Ex1_74.sce
|
clc;
k1=4; // turns ratio for transformer 1
k2=3; // turns ratio for transformer 2
E1=120; // supply across which two transformers are connected in parallel
E21=E1/k1; // secondary voltage for transformer 1
E22=E1/k2; // secondary voltage for transformer 2
R=10; // load resistance
// Secondary windings are connected in series with the polarity such that the voltages E21 and E22 aid each other
E2=E21+E22; // resultant output voltage
il=E2/R; // Load current
// for mmf balance, primary current for T1
ip1=il/k1;
// for mmf balance, primary current for T2
ip2=il/k2;
ip=ip1+ip2; // total current drawn from source
printf('Current drawn from source is %f A\n',ip);
zi=E1/ip;
printf('Primary input impedance is %f ohm\n',zi);
pi=E2*il;
printf('Primary input power is %f W',pi);
|
70b5b780acbe7f1bbc74c0b21ca09ec7498321d2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1370/CH3/EX3.10/example3_10.sce
|
0041e168560a3b8ef001a28c9d468b797b967444
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 631
|
sce
|
example3_10.sce
|
//example3.10
clc
disp("20 kVA, N_max=0.98 at 15 kVA and cos(psi)=1, (P_i)=350 W")
disp("Load at n_max=kVA*sqrt(P_i/P_cu)")
disp("Therefore, 15=20*sqrt(350/P_cu) i.e. ")
p=350/((15/20)^2)
format(8)
disp(p,"P_cu(FL)[in W]=")
disp("i) %n at cos(psi)=0.8 lag, full load")
disp("%n(FL)= [VA cos(psi) *100]/[(VA cos(psi))+(P_cu(FL))+(P_i)]=[20*10^3*(0.8) *100]/[(20*10^3*(0.8))+(622.222)+(350)]")
n=[20000*(0.8)*100]/[(20000*(0.8))+(622.222)+(350)]
format(7)
disp(n,"= ")
disp("ii) %n at cos(psi)=1 , full load")
n=(20000*100)/(20000+622.222+350)
format(8)
disp(n,"%n(FL)=(20*10^3*1*100)/((20*10^3*1)+622.222+350)=")
|
9e8b4390d7905d2e48f031dc7d3abd59454a378b
|
15bd78a2bf248cadb3f74988a5a1ddd53a2d129a
|
/LangFiles/Level.04D/SCINC/BRIEF.SCI
|
887bccf191cff38638e88e561d8bf4d57eaa55b0
|
[] |
no_license
|
Marisa-Chan/RR2NW_ENG
|
e5bc85cd570b72ad60969811a626192be5a02bd5
|
d0868db86db46ab1fe55cd80c85b67a299b95b24
|
refs/heads/master
| 2022-11-17T20:16:26.503539
| 2020-07-17T12:21:59
| 2020-07-17T12:21:59
| 280,207,135
| 0
| 0
| null | null | null | null |
IBM866
|
Scilab
| false
| false
| 64,466
|
sci
|
BRIEF.SCI
|
const int PRIOR_LEV = 2;
// Миссия за Ацтеков.
func void CreateProjectL00()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "L00_Howitzer00");
s_SetCommander("L00_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "L00_Howitzer01");
s_SetCommander("L00_Howitzer01","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l00.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.02");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.03");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.04");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.05");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l00.06");
nNode:=p_AddFiledKill(nNode,"A.Unit.l00.00");
nNode:=p_AddRunScript(nNode,"Brief/l00.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Спасите Командора у РЦ.$Отправтесь в Вархельм.$Уничтожте его гарнизон !",
"Route/lev/l00brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL00",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectL01()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l01.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.01");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.03");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.04");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.05");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l01.06");
nNode:=p_AddRunScript(nNode,"Brief/l01.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Освободите Вархельм.$Захватите Кечуа !",
"Route/lev/l01brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL01",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectL02()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l02.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.02");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.03");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.05");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.06");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l02.07");
nNode:=p_AddRunScript(nNode,"Brief/l02.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Выбейте врага из Вархельма !$Отбейте наш концлагерь Цвангер...",
"Route/lev/l02brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL02",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectL03()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "L03_Howitzer00");
s_SetCommander("L03_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "L03_Howitzer01");
s_SetCommander("L03_Howitzer01","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln35", 0, "L03_Howitzer02");
s_SetCommander("L03_Howitzer02","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln42", 0, "L03_Howitzer03");
s_SetCommander("L03_Howitzer03","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l03.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.02");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.03");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.04");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.05");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.07");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l03.09");
nNode:=p_AddRunScript(nNode,"Brief/l03.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Спасение военнопленных.", "Уничтожте гарнизон Вархельма.$Освободите пленных в Цвангере !",
"Route/lev/l03brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL03",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectL04()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l04.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l04.03");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l04.04");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l04.05");
nNode:=p_AddRunScript(nNode,"Brief/l04.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Ликвидируйте угрозу Кечуа !",
"Route/lev/l04brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL04",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectL05()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l05.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.01");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.02");
nNode:=p_AddSuccessKill(nNode,"C.Unit.l05.07");
nNode:=p_AddRunScript(nNode,"Brief/l05.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Уничтожте группировку врага,$захватившую наш новейший шагоход",
"Route/lev/l05brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL05",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectL06()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/l06.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.01");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.02");
nNode:=p_AddSuccessKill(nNode,"A.Unit.l06.07");
nNode:=p_AddRunScript(nNode,"Brief/l06.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Ликвидируйте пленивших$наш танк !",
"Route/lev/l06brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectL06",nNode);
}
//---------------------------------------------------------------------------
// Миссия за Ацтеков.
func void CreateProjectAER00()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
//CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A00_Howitzer00");
//s_SetCommander("A00_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "A00_Howitzer01");
s_SetCommander("A00_Howitzer01","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer00.txt");
//nNode:=p_AddSuccessKill(nNode,"A00_Howitzer00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer00.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer00.01");
nNode:=p_AddSuccessKill(nNode,"plane.m13_0");
nNode:=p_AddSuccessKill(nNode,"plane.m13_1");
nNode:=p_AddRunScript(nNode,"Brief/aer00.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Налет на Вархельм.", "Уничтожте гарнизон Вархельма !$ Он нам очень мешает...",
"Route/lev/aer00brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER00",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER01()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A01_Howitzer00");
s_SetCommander("A01_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "A01_Howitzer01");
s_SetCommander("A01_Howitzer01","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer01.txt");
nNode:=p_AddSuccessKill(nNode,"plane.m13_0");
nNode:=p_AddRunScript(nNode,"Brief/aer01.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Вы должны победить$вражеского аса !",
"Route/lev/aer01brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER01",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER02()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer02.txt");
nNode:=p_AddSuccessKill(nNode,"plane.m13_0");
nNode:=p_AddSuccessKill(nNode,"plane.m13_1");
nNode:=p_AddSuccessKill(nNode,"C.Unit.AER02.02");
nNode:=p_AddRunScript(nNode,"Brief/aer02.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Уничтожте командирский танк.$Сбейте воздушное прикрытие$группировки противника.",
"Route/lev/aer02brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER02",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER03()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer03.txt");
nNode:=p_AddSuccessKill(nNode,"shiz.a03e0");
nNode:=p_AddSuccessKill(nNode,"shiz.a03e1");
nNode:=p_AddSuccessKill(nNode,"A.Unit.AER03.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.AER03.01");
nNode:=p_AddSuccessKill(nNode,"A.Unit.AER03.02");
nNode:=p_AddRunScript(nNode,"Brief/aer03.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Битва за плацдарм.", "Нам нужен указанный плацдарм.$Полностью уничтожте противника !",
"Route/lev/aer03brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER03",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER04()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer04.txt");
nNode:=p_AddSuccessKill(nNode,"Taxia0400");
nNode:=p_AddSuccessKill(nNode,"Taxia0401");
nNode:=p_AddSuccessKill(nNode,"Taxia0402");
nNode:=p_AddSuccessKill(nNode,"Taxia0403");
nNode:=p_AddSuccessKill(nNode,"plane.a04_0");
nNode:=p_AddSuccessKill(nNode,"plane.a04_1");
nNode:=p_AddRunScript(nNode,"Brief/aer04.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Уничтожение секретного аэродрома.", "Ликвидируйте все самолеты$на секретном аэродроме врага.",
"Route/lev/aer04brf.rt", ConvertColor(235,0,0), 10, 2 );
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER04",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER05()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer05.txt");
nNode:=p_AddSuccessKill(nNode,"Taxia0500");
nNode:=p_AddSuccessKill(nNode,"Taxia0501");
nNode:=p_AddSuccessKill(nNode,"Taxia0502");
nNode:=p_AddSuccessKill(nNode,"Taxia0503");
nNode:=p_AddSuccessKill(nNode,"shiz.a05_0");
nNode:=p_AddSuccessKill(nNode,"shiz.a05_1");
nNode:=p_AddRunScript(nNode,"Brief/aer05.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Уничтожение секретного аэродрома.", "Выведите из строя все летательные$аппараты на тайном аэродроме аборигенов.",
"Route/lev/aer05brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER05",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER06()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A06_Howitzer00");
s_SetCommander("A06_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "A06_Howitzer01");
s_SetCommander("A06_Howitzer01","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln98", 0, "A06_Howitzer02");
s_SetCommander("A06_Howitzer02","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln92", 0, "A06_Howitzer03");
s_SetCommander("A06_Howitzer03","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer06.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer06.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer06.01");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer06.02");
nNode:=p_AddSuccessKill(nNode,"plane.a06_0");
nNode:=p_AddSuccessKill(nNode,"plane.a06_1");
nNode:=p_AddRunScript(nNode,"Brief/aer06.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Атака Дофбурга.", "Совершите налет на Дофбург.$Истребите гарнизон$вражеской столицы !",
"Route/lev/aer06brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER06",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER07()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln88", 0, "A07_Howitzer00");
s_SetCommander("A07_Howitzer00","Actek");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln91", 0, "A07_Howitzer01");
s_SetCommander("A07_Howitzer01","Actek");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer07.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer07.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer07.01");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer07.02");
nNode:=p_AddSuccessKill(nNode,"shiz.a07_0");
nNode:=p_AddSuccessKill(nNode,"plane.a07_0");
nNode:=p_AddSuccessKill(nNode,"plane.a07_1");
nNode:=p_AddRunScript(nNode,"Brief/aer07.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Аборигены заняли Дофбург...$Отбейте нашу столицу !",
"Route/lev/aer07brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER07",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER08()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "A08_Howitzer00");
s_SetCommander("A08_Howitzer00","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer08.txt");
nNode:=p_AddSuccessKill(nNode,"plane.a08_0");
nNode:=p_AddSuccessKill(nNode,"plane.a08_1");
nNode:=p_AddSuccessKill(nNode,"plane.a08_2");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer08.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer08.01");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer08.02");
nNode:=p_AddRunScript(nNode,"Brief/aer08.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Бомбежка эаводов.", "Ликвидируйте охрану заводов$и радиоточки противника...",
"Route/lev/aer08brf.rt", ConvertColor(255,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER08",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER09()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer09.txt");
nNode:=p_AddSuccessKill(nNode,"helic.a09_0");
nNode:=p_AddSuccessKill(nNode,"helic.a09_1");
nNode:=p_AddSuccessKill(nNode,"helic.a09_2");
nNode:=p_AddSuccessKill(nNode,"shiz.a09_0");
nNode:=p_AddSuccessKill(nNode,"shiz.a09_1");
nNode:=p_AddRunScript(nNode,"Brief/aer09.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Уничтожте все самолеты,$бомбардирующие Архен$и Гисдорф.",
"Route/lev/aer09brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER09",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER10()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer10.txt");
nNode:=p_AddSuccessKill(nNode,"plane.a10_0");
nNode:=p_AddSuccessKill(nNode,"plane.a10_1");
nNode:=p_AddSuccessKill(nNode,"plane.a10_2");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer10.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer10.01");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer10.02");
nNode:=p_AddRunScript(nNode,"Brief/aer10.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Охрана Ойи.", "Сбейте бомбящих пирамиду Ойа !$Ликвидируйте танковую$угрозу святилищу.",
"Route/lev/aer10brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER10",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER11()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer11.txt");
nNode:=p_AddSuccessKill(nNode,"shiz.a11_1");
nNode:=p_AddSuccessKill(nNode,"helic.a11_0");
nNode:=p_AddSuccessKill(nNode,"helic.a11_1");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer11.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer11.01");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer11.02");
nNode:=p_AddRunScript(nNode,"Brief/aer11.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Истребите воздушное$охранение Ойа.$Взорвите все танки$в том районе !",
"Route/lev/aer11brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER11",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER12()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer12.txt");
nNode:=p_AddSuccessKill(nNode,"plane.a12_0");
nNode:=p_AddSuccessKill(nNode,"plane.a12_1");
nNode:=p_AddSuccessKill(nNode,"plane.a12_2");
nNode:=p_AddRunScript(nNode,"Brief/aer12.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Устраните угрозу с воздуха$техцентру Астокчетлан.",
"Route/lev/aer12brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER12",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER13()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer13.txt");
nNode:=p_AddSuccessKill(nNode,"helic.a13_0");
nNode:=p_AddSuccessKill(nNode,"helic.a13_1");
nNode:=p_AddSuccessKill(nNode,"shiz.a13_0");
nNode:=p_AddRunScript(nNode,"Brief/aer13.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Бой у Астокчетлана.", "Сбейте воздушную охрану$Астокчетлана.",
"Route/lev/aer13brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER13",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER14()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer14.txt");
nNode:=p_AddSuccessKill(nNode,"plane.a14_0");
nNode:=p_AddSuccessKill(nNode,"plane.a14_1");
nNode:=p_AddSuccessKill(nNode,"plane.a14_2");
nNode:=p_AddFiledKill(nNode,"A.Unit.aer14.00");
nNode:=p_AddRunScript(nNode,"Brief/aer14.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Спасение Реликвии.", "Помогите Верховному Жрецу !$Сбейте самолеты, атакующие$его шагоход на пути в Ойа.",
"Route/lev/aer14brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER14",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER15()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer15.txt");
nNode:=p_AddSuccessKill(nNode,"helic.a15_0");
nNode:=p_AddSuccessKill(nNode,"helic.a15_1");
nNode:=p_AddSuccessKill(nNode,"shiz.a15_0");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer15.00");
nNode:=p_AddFiledKill(nNode,"C.Unit.aer15.00");
nNode:=p_AddRunScript(nNode,"Brief/aer15.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Захват реликвии аборигенов.", "Уничтожте Важного Жреца и его охрану!$Наш танк должен вывезти реликвию.",
"Route/lev/aer15brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER15",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER16()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer16.txt");
nNode:=p_AddSuccessKill(nNode,"plane.a16_0");
nNode:=p_AddSuccessKill(nNode,"plane.a16_1");
nNode:=p_AddSuccessKill(nNode,"plane.a16_2");
nNode:=p_AddRunScript(nNode,"Brief/aer16.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Воздушный бой.", "Сбейте патруль врага !$Среди них ас...",
"Route/lev/aer16brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER16",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER17()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer17.txt");
nNode:=p_AddSuccessKill(nNode,"helic.a17_0");
nNode:=p_AddSuccessKill(nNode,"helic.a17_1");
nNode:=p_AddSuccessKill(nNode,"helic.a17_2");
nNode:=p_AddRunScript(nNode,"Brief/aer17.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Воздушный бой.", "Уничтожте патруль врага !$Им командует ас...",
"Route/lev/aer17brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER17",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER18()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer18.txt");
nNode:=p_AddSuccessKill(nNode,"helic.a18_0");
nNode:=p_AddRunScript(nNode,"Brief/aer18.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Сбейте аса противника!",
"Route/lev/aer18brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER18",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER19()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer19.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer19.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer19.01");
nNode:=p_AddSuccessKill(nNode,"plane.a19_0");
nNode:=p_AddSuccessKill(nNode,"plane.a19_1");
nNode:=p_AddSuccessKill(nNode,"plane.a19_2");
nNode:=p_AddRunScript(nNode,"Brief/aer19.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Захвачена Оаханака...$Освободите нашу столицу !",
"Route/lev/aer19brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER19",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER20()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer03", 0 ,"A20_Howitzer00");
s_SetCommander("A20_Howitzer00","Actek");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer20.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer20.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer20.01");
nNode:=p_AddSuccessKill(nNode,"shiz.a20_0");
nNode:=p_AddSuccessKill(nNode,"helic.a20_0");
nNode:=p_AddSuccessKill(nNode,"helic.a20_1");
nNode:=p_AddRunScript(nNode,"Brief/aer20.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Налет на Оаханаку.", "Помогите пехоте.$Истребите гарнизон Оаханаки !",
"Route/lev/aer20brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER20",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER21()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer21.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.01");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.02");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer21.03");
nNode:=p_AddSuccessKill(nNode,"plane.a21_0");
nNode:=p_AddSuccessKill(nNode,"plane.a21_1");
nNode:=p_AddRunScript(nNode,"Brief/aer21.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "Охрана Оаханаки.", "Уничтожте вражеские танки,$рвущиеся к Оаханаке !$Сбейте самолеты противника !",
"Route/lev/aer21brf.rt", ConvertColor(235,0,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER21",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER22()
var int nNode;
{
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer22.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.01");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.02");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer22.03");
nNode:=p_AddSuccessKill(nNode,"helic.a22_0");
nNode:=p_AddSuccessKill(nNode,"helic.a22_1");
nNode:=p_AddRunScript(nNode,"Brief/aer22.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Помешайте аборигенам избавить$Оаханаку от нашего присутствия.$Уничтожте наступающее подразделение!",
"Route/lev/aer22brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER22",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER23()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer00", 0 ,"A23_Howitzer00");
s_SetCommander("A23_Howitzer00","Actek");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer01", 0 ,"A23_Howitzer01");
s_SetCommander("A23_Howitzer01","Actek");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer02", 0 ,"A23_Howitzer02");
s_SetCommander("A23_Howitzer02","Actek");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer03", 0 ,"A23_Howitzer03");
s_SetCommander("A23_Howitzer03","Actek");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer23.txt");
nNode:=p_AddSuccessKill(nNode,"A23_Howitzer00");
nNode:=p_AddSuccessKill(nNode,"A23_Howitzer01");
nNode:=p_AddSuccessKill(nNode,"A23_Howitzer02");
nNode:=p_AddSuccessKill(nNode,"A23_Howitzer03");
nNode:=p_AddRunScript(nNode,"Brief/aer23.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "", "Уничтожте артиллерию,$прикрывающую Оаханаку !",
"Route/lev/aer23brf.rt", ConvertColor(0,255,0), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER23",nNode);
}
// Миссия за Колонизаторов.
func void CreateProjectAER24()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer04", 0, "A24_Howitzer00");
s_SetCommander("A24_Howitzer00","Actek");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer05", 0, "A24_Howitzer01");
s_SetCommander("A24_Howitzer01","Actek");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer24.txt");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer24.00");
nNode:=p_AddSuccessKill(nNode,"A.Unit.aer24.01");
nNode:=p_AddSuccessKill(nNode,"helic.a24_0");
nNode:=p_AddSuccessKill(nNode,"helic.a24_1");
nNode:=p_AddSuccessKill(nNode,"shiz.a24_0");
nNode:=p_AddFiledKill(nNode,"C.Unit.aer24.00");
nNode:=p_AddFiledKill(nNode,"C.Unit.aer24.01");
nNode:=p_AddFiledKill(nNode,"C.Unit.aer24.02");
nNode:=p_AddRunScript(nNode,"Brief/aer24.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_SetMissionSummary(nNode, "Битва эа Оаханаку.", "Уничтожте охрану Оаханаки -$шагоходы, вертолеты и дирижабль.$Часть танков должна$уцелеть и занять столицу.",
"Route/lev/aer24brf.rt", ConvertColor(0,0,255), 10,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER24",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER25()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletSecond", "ActekTip0Howitzer04", 0, "A25_Howitzer00");
s_SetCommander("A25_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletSecond", "ActekTip0Howitzer05", 0, "A25_Howitzer01");
s_SetCommander("A25_Howitzer01","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer25.txt");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer25.00");
nNode:=p_AddSuccessKill(nNode,"C.Unit.aer25.01");
nNode:=p_AddSuccessKill(nNode,"plane.a25_0");
nNode:=p_AddSuccessKill(nNode,"plane.a25_1");
nNode:=p_AddSuccessKill(nNode,"plane.a25_2");
nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.00");
nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.01");
nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.02");
nNode:=p_AddFiledKill(nNode,"A.Unit.aer25.03");
nNode:=p_AddRunScript(nNode,"Brief/aer25.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Уничтожте захватчиков Оаханаки -$танки, аэропланы и махолет.$Шагоходы должны пробиться$и освободить столицу.",
"Route/lev/aer25brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER25",nNode);
}
// Миссия за Ацтеков.
func void CreateProjectAER26()
var int nNode;
var int ctID;
{
//--Пушки--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer06", 0, "A26_Howitzer00");
s_SetCommander("A26_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer07", 0, "A26_Howitzer01");
s_SetCommander("A26_Howitzer01","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer08", 0, "A26_Howitzer02");
s_SetCommander("A26_Howitzer02","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer09", 0, "A26_Howitzer03");
s_SetCommander("A26_Howitzer03","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "ActekTip0Howitzer10", 0, "A26_Howitzer04");
s_SetCommander("A26_Howitzer04","Colony");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/aer26.txt");
nNode:=p_AddSuccessKill(nNode,"A26_Howitzer00");
nNode:=p_AddSuccessKill(nNode,"A26_Howitzer01");
nNode:=p_AddSuccessKill(nNode,"A26_Howitzer02");
nNode:=p_AddSuccessKill(nNode,"A26_Howitzer03");
nNode:=p_AddSuccessKill(nNode,"A26_Howitzer04");
nNode:=p_AddRunScript(nNode,"Brief/aer26.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_SetMissionSummary(nNode, "", "Уничтожте пулеметы на дирижабле,$охраняющем Цвангер.",
"Route/lev/aer26brf.rt", ConvertColor(255,0,0), 4,2);
nNode:=p_AddMissionInfo(nNode,PRIOR_LEV);
s_NewProject("ProjectAER26",nNode);
}
// O"сс"я за Srлr-"затrрrв.
func void CreateProjectCOLONPRD()
var int nNode;
var int ctID;
{
//--?aшк"--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "PRD_C_Howitzer00");
s_SetCommander("PRD_C_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "PRD_C_Howitzer01");
s_SetCommander("PRD_C_Howitzer01","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer01", 0 ,"PRD_C_Howitzer02");
s_SetCommander("PRD_C_Howitzer02","Actek");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma25.txt");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb02");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb03");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap01");
nNode:=p_SetMissionSummary(
nNode,"Уничтожение охраны Koatu (A25)",
"Вы должны разбить охрану$Koatu: четыре арбалета$и два вертокрыла",
"Route/A25/ms.rt",ConvertColor(0,0,255),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ma25.sc");
nNode:=p_AddRunScript(nNode,"Brief/parad~.sc");
nNode:=p_AddPlayBriefing(nNode,"Brief/parad_c.txt");
nNode:=p_AddRunScript(nNode,"Brief/parad.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_AddMissionInfo(nNode,0);
s_NewProject("ProjectCOLONPRD",nNode);
}
// O"сс"я за ?цтекrв.
func void CreateProjectACTEKPRD()
var int nNode;
var int ctID;
{
//--?aшк"--------------------------------------------------------------------
ctID := s_SearchSeanceClassTable("Howitzer");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln62", 0, "PRD_A_Howitzer00");
s_SetCommander("PRD_A_Howitzer00","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.MachineGun", "HwzCln63", 0, "PRD_A_Howitzer01");
s_SetCommander("PRD_A_Howitzer01","Colony");
CreateHowitzerName( ctID, "Howitzer.Attr.ArbaletFirst", "ActekTip0Howitzer01", 0 ,"PRD_A_Howitzer02");
s_SetCommander("PRD_A_Howitzer02","Actek");
//---------------------------------------------------------------------------
nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma26.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.03");
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.00",3824.72,-3747.22,20.00);
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.01",3897.74,-3688.06,20.00);
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.02",3866.45,-3687.74,20.00);
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.03",3831.61,-3688.39,20.00);
nNode:=p_AddRunScript(nNode,"Brief/ma26.sc");
nNode:=p_SetMissionSummary(
nNode,"Уничтожение конвоя (A26)",
"Уничтожьте конвой$колонизаторов. Четыре танка$должны быть разбиты.",
"Route/A26/ms.rt",ConvertColor(235,0,0),2,2
);
nNode:=p_AddRunScript(nNode,"Brief/parad~.sc");
nNode:=p_AddPlayBriefing(nNode,"Brief/parad_a.txt");
nNode:=p_AddRunScript(nNode,"Brief/parad.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,0);
s_NewProject("ProjectACTEKPRD",nNode);
}
//---EndLEV--------------------------------------------------------------------
// ------------------------- Mission projects ----------------------------
func void CreateProjectA25()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma25.txt");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb02");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.rb03");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma25.ap01");
nNode:=p_SetMissionSummary(
nNode,"Уничтожение охраны Koatu (A25)",
"Вы должны разбить охрану$Koatu: четыре арбалета$и два вертокрыла",
"Route/A25/ms.rt",ConvertColor(0,0,255),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ma25.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_AddMissionInfo(nNode,4);
s_NewProject("ProjectA25",nNode);
}
func void CreateProjectA26()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma26.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ma26.03");
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.00",3824.72,-3747.22,20.00);
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.01",3897.74,-3688.06,20.00);
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.02",3866.45,-3687.74,20.00);
nNode:=p_AddFiledReached(nNode,"c.unit.ma26.03",3831.61,-3688.39,20.00);
nNode:=p_SetMissionSummary(
nNode,"Уничтожение конвоя (A26)",
"Уничтожьте конвой$колонизаторов. Четыре танка$должны быть разбиты.",
"Route/A26/ms.rt",ConvertColor(235,0,0),2,2
);
nNode:=p_AddRunScript(nNode,"Brief/ma26.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,4);
s_NewProject("ProjectA26",nNode);
}
func void CreateProjectA27()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma27.txt");
nNode:=p_AddFiledSuccess(nNode);
nNode:=p_AddFiledKill(nNode,"a.unit.ma27.01");
nNode:=p_AddSuccessReached(nNode,"a.unit.ma27.01",2409.57,-2395.65,20.00);
nNode:=p_SetMissionSummary(
nNode,"Защита конвоя (A27)",
"Защитите наш конвой.$Толкучая машинка должна$достигнуть Algoneva.",
"Route/A27/ms.rt",ConvertColor(235,0,0),2,2
);
nNode:=p_AddRunScript(nNode,"Brief/ma27.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,0);
s_NewProject("ProjectA27",nNode);
}
func void CreateProjectA28()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma28.txt");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.ap00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.ap01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb02");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma28.rb03");
nNode:=p_SetMissionSummary(
nNode,"Уничтожение охраны Oia (A28)",
"Вы должны разбить охрану Oia$и выкрасть артефакт.$Четыре арбалета$и два вертолета$должны быть уничтожены.",
"Route/A28/ms.rt",ConvertColor(0,0,255),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ma28.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_AddMissionInfo(nNode,6);
s_NewProject("ProjectA28",nNode);
}
func void CreateProjectA29()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ma29.txt");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm02");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.sm03");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.ap00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.ap01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb02");
nNode:=p_AddSuccessKill(nNode,"a.unit.ma29.rb03");
nNode:=p_SetMissionSummary(
nNode,"Уничтожение базы в Anauaka (A29)",
"Вы должны разбить$четыре арбалета,$два вертолета$и четыре подводные лодки",
"Route/A29/ms.rt",ConvertColor(0,0,255),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ma29.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_AddMissionInfo(nNode,5);
s_NewProject("ProjectA29",nNode);
}
func void CreateProjectS03()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms03.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.ap00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.ap01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.mg03");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms03.01");
nNode:=p_SetMissionSummary(
nNode,"Нападение на Rebuh (S03)",
"Вы должны уничтожить $два самолета, четыре пулемета$и два танка",
"Route/S03/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms03.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,0);
s_NewProject("ProjectS03",nNode);
}
func void CreateProjectS04()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms04.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.ap00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.ap01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.mg03");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms04.01");
nNode:=p_SetMissionSummary(
nNode,"Нападение на Gruberg(S04)",
"Вы должны уничтожить $два самолета, четыре пулемета$и два танка",
"Route/S04/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms04.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,1);
s_NewProject("ProjectS04",nNode);
}
func void CreateProjectS05()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms05.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.ap00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.ap01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.ap02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.mg00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.mg01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms05.mg02");
nNode:=p_SetMissionSummary(
nNode,"Нападение на Oberdorf (S05)",
"Вы должны уничтожить$три самолета и три пулемета",
"Route/S05/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms05.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,4);
s_NewProject("ProjectS05",nNode);
}
func void CreateProjectS06()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms06.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms06.an00");
nNode:=p_SetMissionSummary(
nNode,"Нападение на Shaize(S06)",
"Ваша задача-уничтожить антенну$радиопередатчика",
"Route/S06/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms06.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,2);
s_NewProject("ProjectS06",nNode);
}
func void CreateProjectS07()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms07.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.ap00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg03");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.mg04");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm03");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms07.sm04");
nNode:=p_SetMissionSummary(
nNode,"Нападение на Shvanshtine(S07)",
"Вы должны уничтожить $один самолет, пять пулеметов$и пять подлодок",
"Route/S07/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms07.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,2);
s_NewProject("ProjectS07",nNode);
}
func void CreateProjectS08()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms08.txt");
nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya00");
nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya01");
nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya02");
nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya03");
nNode:=p_AddSuccessKill(nNode,"a.unit.ms08.ya04");
nNode:=p_SetMissionSummary(
nNode,"Водный праздник у Arapaho(S08)",
"Вы должны потопить пять$парусников аборигенов",
"Route/S08/ms.rt",ConvertColor(0,0,210),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms08.sc");
nNode:=p_AddCommander(nNode,"Colony");
nNode:=p_AddMissionInfo(nNode,4);
s_NewProject("ProjectS08",nNode);
}
func void CreateProjectS09()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms09.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.ap00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sm00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sm01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc00");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc01");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc02");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms09.sc03");
nNode:=p_SetMissionSummary(
nNode,"Нападение на Dofburg(S09)",
"Вы должны уничтожить$вертолет, две подводные$лодки и орудия крейсера",
"Route/S09/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms09.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,6);
s_NewProject("ProjectS09",nNode);
}
func void CreateProjectS10()
var int nNode;
{nNode:=p_AddPlayBriefing(s_PNodeNULL(),"Brief/ms10.txt");
nNode:=p_AddSuccessKill(nNode,"c.unit.ms10.an00");
nNode:=p_SetMissionSummary(
nNode,"Радиопередатчик Dofburg (S10)",
"Ваша задача-уничтожить$антенну радиопередатчика",
"Route/S10/ms.rt",ConvertColor(235,0,0),20,2
);
nNode:=p_AddRunScript(nNode,"Brief/ms10.sc");
nNode:=p_AddCommander(nNode,"Actek");
nNode:=p_AddMissionInfo(nNode,3);
s_NewProject("ProjectS10",nNode);
}
// ---------------------- End of mission projects ------------------------
//----------------------------- begin Genn --------------------------//
func void CreateGProject()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg00.txt");
nNode := p_AddFiledKill (nNode, "A.Unit.pm0");
nNode := p_AddSuccessReached (nNode, "A.Unit.pm0", 1390, -3180, 100);
nNode := p_AddRunScript (nNode, "Brief/briefg0.sc");
nNode := p_AddCommander (nNode, "Actek");
nNode:=p_SetMissionSummary(nNode,"Защита посланника", "Вы должны защищать полковника$Сактекаукха, который несет$секретную карту наших коммуникаций.",
"Route/G00/rout0.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 0);
s_NewProject ("ProjectG0", nNode);
}
func void CreateG1Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg01.txt");
nNode := p_AddSuccessKill (nNode, "cln_f04.m1e6");
nNode := p_AddSuccessKill (nNode, "cln_f04.m1e7");
nNode := p_AddSuccessKill (nNode, "cln_f04.m1e8");
nNode := p_AddSuccessKill (nNode, "A.Unit.m1g4");
nNode := p_AddSuccessKill (nNode, "A.Unit.m1g5");
nNode := p_AddRunScript (nNode, "Brief/briefg1.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Захват Tuanahaste", "Вы должны захватить город$Tuanahaste. Уничтожте все$силы аборигенов, сконцентрированные$в указанном районе.",
"Route/G01/rout1.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 5);
s_NewProject ("ProjectG1", nNode);
}
func void CreateG2Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg02.txt");
nNode := p_AddSuccessKill (nNode, "A.Unit.m2g0");
nNode := p_AddSuccessKill (nNode, "A.Unit.m2g1");
nNode := p_AddSuccessKill (nNode, "A.Unit.m2g2");
nNode := p_AddRunScript (nNode, "Brief/briefg2.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Освобождение Tcvanger", "Вы должны уничтожить все$бронированные машины аборигенов,$оккупировавшие наш город Tcvanger.",
"Route/G02/rout2.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 0);
s_NewProject ("ProjectG2", nNode);
}
func void CreateG3Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg03.txt");
nNode := p_AddSuccessKill (nNode, "A.Unit.3G.pm0");
nNode := p_AddFiledReached (nNode, "A.Unit.3G.pm0",2752,-3400, 40);
nNode := p_AddRunScript (nNode, "Brief/briefg3.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Перехват посланника", "Вы должны перехватить посланника$аборигенов, который направляется$из Oneida в Tuanahaste..",
"Route/G03/rout3.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 0);
s_NewProject ("ProjectG3", nNode);
}
func void CreateG4Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg04.txt");
nNode := p_AddSuccessKill (nNode, "A.Unit.m4g0");
nNode := p_AddSuccessKill (nNode, "A.Unit.m4g1");
nNode := p_AddSuccessKill (nNode, "A.Unit.m4g2");
nNode := p_AddRunScript (nNode, "Brief/briefg4.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Захват Oneida", "Вы должны уничтожить все$бронированные машины аборигенов,$защищающие Oneida.",
"Route/G04/rout4.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 2);
s_NewProject ("ProjectG4", nNode);
}
func void CreateG5Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg05.txt");
nNode := p_AddSuccessKill (nNode, "A.Unit.m5g0");
nNode := p_AddSuccessKill (nNode, "A.Unit.m5g1");
nNode := p_AddSuccessKill (nNode, "A.Unit.m5g2");
nNode := p_AddSuccessKill (nNode, "A.Unit.m5g3");
nNode := p_AddSuccessKill (nNode, "A.Unit.m5g4");
nNode := p_AddSuccessKill (nNode, "A.Unit.m5g5");
nNode := p_AddRunScript (nNode, "Brief/briefg5.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Пограничный рейд", "Вы должны уничтожить аборигенские$бронированные машины сконцентрированные$в пригранничном регионе.",
"Route/G05/rout5.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 1);
s_NewProject ("ProjectG5", nNode);
}
func void CreateG7Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg07.txt");
nNode := p_AddSuccessKill (nNode, "A.Unit.m7g0");
nNode := p_AddFiledReached (nNode, "A.Unit.m7g0", 2782, -3390, 60);
nNode := p_AddRunScript (nNode, "Brief/briefg7.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Шпионские игры", "Вы должны перехватить шпиона$аборигенов, похитевшего наш$танк и пытающегося бежать.",
"Route/G07/rout7.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 3);
s_NewProject ("ProjectG7", nNode);
}
func void CreateG8Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg08.txt");
nNode := p_AddSuccessKill (nNode, "A.Unit.m8g0");
nNode := p_AddSuccessKill (nNode, "A.Unit.m8g1");
nNode := p_AddRunScript (nNode, "Brief/briefg8.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Битва за мост", "Вы должны уничтожить бронированные$машины аборигенов, захватившие$один из наших мостов.",
"Route/G08/rout8.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 3);
s_NewProject ("ProjectG8", nNode);
}
func void CreateG9Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg09.txt");
nNode := p_AddSuccessReached (nNode, "TaxiHell", 2730, -2720, 60.00 );
nNode := p_AddSuccessLive (nNode, "TaxiHell");
nNode := p_AddRunScript (nNode, "Brief/briefg9.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Похищение вертолета", "Вы должны угнать из Oneida$новый модель вертолета аборигенов.",
"Route/G09/rout9.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 4);
s_NewProject ("ProjectG9", nNode);
}
func void CreateG10Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg10.txt");
nNode := p_AddSuccessKill (nNode, "cln_f04.m10e0");
nNode := p_AddSuccessKill (nNode, "cln_f04.m10e1");
nNode := p_AddRunScript (nNode, "Brief/briefg10.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Война за небо", "Вы должны уничтожить все$вертолеты аборигенов, атакующие$наши заводы в Tcvanger.",
"Route/G10/rout10.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 5);
s_NewProject ("ProjectG10", nNode);
}
func void CreateG11Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg11.txt");
nNode := p_AddSuccessKill (nNode, "Taxim1101");
nNode := p_AddSuccessKill (nNode, "Taxim1102");
nNode := p_AddSuccessKill (nNode, "Taxim1103");
nNode := p_AddSuccessKill (nNode, "Taxim1104");
nNode := p_AddSuccessKill (nNode, "Taxim1105");
nNode := p_AddSuccessKill (nNode, "Taxim1106");
nNode := p_AddSuccessKill (nNode, "Taxim1107");
nNode := p_AddSuccessKill (nNode, "Taxim1108");
nNode := p_AddSuccessKill (nNode, "Taxim1109");
nNode := p_AddSuccessKill (nNode, "Taxim1110");
nNode := p_AddSuccessKill (nNode, "Taxim1111");
nNode := p_AddSuccessKill (nNode, "Taxim1112");
nNode := p_AddSuccessKill (nNode, "Taxim1113");
nNode := p_AddSuccessKill (nNode, "Taxim1114");
nNode := p_AddSuccessKill (nNode, "Taxim1115");
nNode := p_AddRunScript (nNode, "Brief/briefg11.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Уничтожение танковой армады", "Вы должны уничтожить танковую$армаду аборигенов, которая$собирается возле Oahanaka.",
"Route/G11/rout11.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 6);
s_NewProject ("ProjectG11", nNode);
}
func void CreateG12Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg12.txt");
nNode := p_AddSuccessKill (nNode, "cln_f04.m12e0");
nNode := p_AddSuccessKill (nNode, "cln_f04.m12e1");
nNode := p_AddSuccessKill (nNode, "cln_f04.m12e2");
nNode := p_AddSuccessKill (nNode, "cln_f04.m12e3");
nNode := p_AddFiledKill (nNode, "C.Unit.m12g0");
nNode := p_AddFiledKill (nNode, "C.Unit.m12g1");
nNode := p_AddRunScript (nNode, "Brief/briefg12.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Захват Пирамиды", "Вы должны уничтожить все вертолеты$аборигенов, защищающие Oia$и сохранить все наши танки.",
"Route/G12/rout12.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 7);
s_NewProject ("ProjectG12", nNode);
}
func void CreateG14Project()
var int nNode;
{
nNode := p_AddPlayBriefing (s_PNodeNULL(), "Brief/brg14.txt");
nNode := p_AddSuccessKill (nNode, "a.unit.14G.ds0");
nNode := p_AddFiledReached (nNode, "a.unit.14G.ds0", 718, -3126, 70);
nNode := p_AddRunScript (nNode, "Brief/briefg14.sc");
nNode := p_AddCommander (nNode, "Colony");
nNode:=p_SetMissionSummary(nNode,"Shiz перехватчик", "Вы должны уничтожить дирижабль$аборигенов следующий из$Akabana в Goimes.",
"Route/G14/rout14.rt", ConvertColor(0,255,0), 8,2);
nNode := p_AddMissionInfo (nNode, 8);
s_NewProject ("ProjectG14", nNode);
}
//----------------------------- End Genn -----------------------------//
func void SuavikProject()
var int node,node0;
{
node0 := s_NewPNode( COM_PLAY_BRIEFING, s_PNodeNULL(),s_PNodeNULL());
s_OpenProjectData ( node0 );
s_ProjectWriteStr ( node0, "BRIEF/br00.txt" );
s_CloseProjectData ( node0 );
node := s_NewPNode( COM_SUCCESS_KILL,s_PNodeNULL(),node0);
s_OpenProjectData ( node );
s_ProjectWriteStr ( node, "C.Unit.m0.01" );
s_CloseProjectData ( node );
node := s_NewPNode( COM_SUCCESS_KILL,s_PNodeNULL(),node);
s_OpenProjectData ( node );
s_ProjectWriteStr ( node, "C.Unit.m0.02" );
s_CloseProjectData ( node );
node := s_NewPNode( COM_SUCCESS_KILL,s_PNodeNULL(),node);
s_OpenProjectData ( node );
s_ProjectWriteStr ( node, "C.Unit.m0.03" );
s_CloseProjectData ( node );
node := s_NewPNode( COM_RUN_SCRIPT, s_PNodeNULL(),node);
s_OpenProjectData ( node );
s_ProjectWriteStr ( node, "BRIEF/brief0.sc" );
s_CloseProjectData ( node );
node := s_NewPNode( COM_0COMMANDER, s_PNodeNULL(),node);
s_OpenProjectData ( node );
s_ProjectWriteStr ( node, "Actek" );
s_CloseProjectData ( node );
node := s_NewPNode( COM_MISSIONINFO, s_PNodeNULL(),node);
s_OpenProjectData ( node );
s_ProjectWriteInt ( node, 0 );
s_CloseProjectData ( node );
node := s_NewPNode( COM_SKIP_WAY, s_PNodeNULL(),node);
s_OpenProjectData ( node );
s_ProjectWriteFloat( node, 2129.038 );
s_ProjectWriteFloat( node, 72.535 );
s_ProjectWriteFloat( node, -3137.272 );
s_ProjectWriteFloat( node, 30 );
s_CloseProjectData ( node );
s_NewProject( "Project1", node );
}
func void CreateTestProject()
var int node,node0;
{
/*
CreateProjectA00();
CreateProjectA01();
CreateProjectA02();
CreateProjectA03();
CreateProjectA04();
CreateProjectA05();
CreateProjectA06();
// CreateProjectA07();
// CreateProjectA08();
CreateProjectA09();
CreateProjectA10();
CreateProjectA11();
*/
//return;
//-----------------------------------------------------------------------------
//------LEV-------------------------------------------------------------------
// ---------- Colony ------------
/**************** REZERV
CreateProjectAER23();
CreateProjectAER07();
CreateProjectAER05();
***********************/
CreateProjectAER24();
CreateProjectAER20();
CreateProjectAER17();
CreateProjectAER15();
CreateProjectAER13();
CreateProjectAER03();
//CreateProjectCOLONPRD();
// ---------- Actek -------------
/**************** REZERV
CreateProjectL05();
CreateProjectL03();
CreateProjectAER14();
**********************/
CreateProjectAER21();
CreateProjectAER16();
CreateProjectAER00();
CreateProjectAER10();
CreateProjectAER08();
CreateProjectAER06();
CreateProjectAER04();
//CreateProjectACTEKPRD();
//-----END_LEV----------------------------------------------------------------
// ---------- Colony ------------
CreateProjectA29(); // mission info 5
CreateProjectS08(); // mission info 4
CreateProjectA28(); // mission info 6 artefact
CreateG1Project();
CreateG2Project();
CreateG3Project();
CreateG4Project();
CreateG5Project();
CreateG7Project();
CreateProjectA25(); // mission info 4 artefact
CreateG8Project();
// CreateG9Project();
CreateG10Project();
CreateG11Project();
CreateG12Project();
CreateG14Project();
// ---------- Actek -------------
CreateProjectA26(); // mission info 4
CreateProjectS10(); // mission info 3
CreateProjectS09(); // mission info 6 artefact
CreateProjectS06(); // mission info 2
CreateProjectS07(); // mission info 2
CreateProjectS04(); // mission info 1
CreateProjectS05(); // mission info 4 artefact
CreateProjectA27(); // mission info 0
CreateProjectS03(); // mission info 0
CreateGProject(); // 0
}
|
0156e5a3e9253f759aaf2bae4bbfa9eca043f557
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/104/CH6/EX6.10/6_10.sce
|
d0e494540e48483802d852914e5542016455952b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 515
|
sce
|
6_10.sce
|
//bilinear transformation method
s=%s
syms K
//p=z^3+z^2+z+K
//substituting z=(1+r)/(1-r) we get
m=(1-K)*s^3+(1+3*K)*s^2+3*(1-K)*s+3+K
cof_a_0 = coeffs(m,'s',0);
cof_a_1 = coeffs(m,'s',1);
cof_a_2 = coeffs(m,'s',2);
cof_a_3 = coeffs(m,'s',3);
r=[cof_a_0 cof_a_1 cof_a_2 cof_a_3]
n=length(r);
routh=[r([4,2]);r([3,1])];
routh=[routh;-det(routh)/routh(2,1),0];
t=routh(2:3,1:2); //extracting the square sub block of routh matrix
routh=[routh;-det(t)/t(2,1),0]
disp(routh,"rouths tabulation=")
|
665f183e167e1eafeb1250a27b789ccd7db79f8c
|
16152b808456a98fcb2d4303d5622c225109bcda
|
/population.sce
|
b35d3fedbeb54187adc1b04d825a595b2c354ebb
|
[] |
no_license
|
conradolega/131
|
b1bcdc7097b661dcc0c503118ec199adffaabfc9
|
fa0773433f66f485bf96a8adee35f00a1207861a
|
refs/heads/master
| 2016-09-05T13:42:37.104466
| 2013-10-11T14:30:59
| 2013-10-11T14:30:59
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,079
|
sce
|
population.sce
|
population = [
76212168;
92228496;
106021537;
123202624;
132164569;
151325798;
179323175;
203302031;
226542199
]
function [a, s, y, an, v] = probset4(population)
n = size(population, 'r')
v = monomial((0:8)', n)
a = solvelinear(v, population)
s = zeros(n, n)
s(1, 1) = 1
s(n, n) = 1
y = zeros(n, 1)
y(1) = 0
y(n) = 0
for i=2:n-1
s(i, i-1) = -10
s(i, i) = -20
s(i, i+1) = -10
y(i) = 6 * ((population(i) - population(i + 1))/10 - (population(i - 1) + population(i))/10)
end
x = (0:8)'
newton = zeros(n, n)
newton(:, 1) = population
for i=2:n
for j=i:n
newton(j, i) = (newton(j, i-1) - newton(i-1, i-1)) / (x(j) - x(i-1))
end
end
an = diag(newton)
endfunction
function y = newton_eval(a, x, xi)
y = a(1)
n = size(a, 'r')
for i=2:n
p = a(i)
for j=2:i
p = p * (x - xi(j-1))
end
y = y + p
end
endfunction
|
6b179041a45d30d0f9c54cbec8466fb769b03a54
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1571/CH2/EX2.1/Chapter2_Example1.sce
|
7286e7e0a20dd8394a2558114c0aa251bbc8a834
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 829
|
sce
|
Chapter2_Example1.sce
|
clc
clear
//INPUT
li=1.23;//length of melting ice in mm
lf=18.56;//length of melting ice reading in pressure of 74.24cm of mercury in mm
l=10.75;//length of melting ice at which temperature to be calculated
mp=0;//melting point in deg.C
T=50;//temperature of melting ice at which length to be calculated in deg.C
//boiling point of water changes by 1 deg.C for change of pressure of 27mm of mercury
//CALCULATIONS
sp=100-(76-74.24)/(2.7);//76cm of mercury steam point is 100 deg.C so at 74.24cm of mercury the steam point in deg.C
t=(l-li)*(sp-mp)/(lf-li);//temperature at 10.75mm of melting ice in deg.C
lt=((T*(lf-li))/(sp-mp))+li;//length of ice at 50 deg.C
//OUTPUT
mprintf('the temperature of melting ice at 10.75mm of hg is %3.2f deg.C \n the length of ice corresponding to 50 deg.C is %3.2f mm',t,lt)
|
845997ccea62a63aa927bf33779afc90e61597c0
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1217/CH6/EX6.3/Exa6_3.sce
|
c1bfffd128316c2ea02fbb617b6212df7360bbb9
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 471
|
sce
|
Exa6_3.sce
|
// Exa 6.3
clc;
clear;
close;
// given data
fc=2;//in KHz
AF=2;//unitless
// let C=0.01 uF
C=0.01;//in uF
R=(1/(2*%pi*fc*1000*C*10^-6))/1000;//in Kohm
R=ceil(R);
// Bias compensation Rbc
//Rbc=R1*RF/(R1+RF) ohm
disp("Bias compensation :R=R1*RF/(R1+RF)=Rdash/2 ohm");
//Rdash=R1=RF=2*R;//in ohm
Rdash=2*R;//in ohm
R1=2*R;//in ohm
RF=2*R;//in ohm
R1=RF;//in kohm
disp("Component values are :");
disp(R1,"R1=RF in Kohm is ;");
disp(R,"R in Kohm is ;");
|
6583916a9a675ef57e4d708f1782b07d9ce0abec
|
9bc415d58bf063a1bca303fea640e644333dbdbd
|
/Scilab/plot_polos_zeros.sci
|
c43c87a4b720296257515438ebf9b602508128b5
|
[] |
no_license
|
Roast-Lord/SMGcodes
|
36e55be6c1cc17af91ab2e3f5117c78684f20604
|
b75107be829fb4373dc1bc4b8696fe4b9cec437a
|
refs/heads/main
| 2023-07-05T05:25:50.557705
| 2021-08-17T17:46:25
| 2021-08-17T17:46:25
| 301,012,145
| 1
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,055
|
sci
|
plot_polos_zeros.sci
|
function plot_polos_zeros(wc,Hs)
N=1024;
angle = linspace(0, 2*%pi, N);
// raízes do denominador normalizadas por wc
poles=roots(Hs(3))/wc
// raízes do numerador normalizadas por wc
zers=roots(Hs(2))/wc
lim=1.0+max(abs(poles));
plot2d(cos(angle),sin(angle)); //círculo unitário
xtitle('Posição dos polos e zeros');
r=int(max(abs(poles)));
plot2d(r*cos(angle),r*sin(angle)); //círculo raio r
plot2d(real(poles),imag(poles),-2)
plot2d(real(zers),imag(zers),-9)
xsegs([-lim,0;lim,0],[0,-lim;0,lim]) //eixos
a=gca();
a.data_bounds=[-lim,-lim,0;lim,lim,0];
endfunction
function [poles,zers] = plot_polos_zeros2(Hs)
N=2024;
angle = linspace(0, 2*%pi, N);
// raízes do denominador normalizadas por wc
poles=roots(Hs(3))
// raízes do numerador normalizadas por wc
zers=roots(Hs(2))
plot2d(cos(angle),sin(angle)); //círculo unitário
xtitle('Posição dos polos e zeros');
plot2d(real(poles),imag(poles),-20)
plot2d(real(zers),imag(zers),-15)
xgrid()
endfunction
|
7f4a75fee526f3b2a809e0db6a6c6a9809ac3cf0
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2582/CH3/EX3.4/Ex3_4.sce
|
227ef936453adf833175dc48c4afd25910171aed
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 555
|
sce
|
Ex3_4.sce
|
//Ex 3.4
clc;clear;close;
format('v',6);
FT1=1;//Filter Transmission
FT2=0.99;//Filter Transmission
FT3=0.9;//Filter Transmission
FT4=0.1;//Filter Transmission
A1=-20*log10(FT1);//dB
A2=-20*log10(FT2);//dB
A3=-20*log10(FT3);//dB
A4=-20*log10(FT4);//dB
disp(A1,"For filter transmission=1, Attenuation(dB)");
disp(A2,"For filter transmission=0.99, Attenuation(dB)");
disp(A3,"For filter transmission=0.9, Attenuation(dB)");
disp(A4,"For filter transmission=0.1, Attenuation(dB)");
//Answer in the book is wrong for 0.99 filter transmission.
|
93514e2f180704ec44a9c41ca0979941eb488380
|
a8447bb190e75c3452a418bcdffbb356b7f3ec43
|
/LTP RAP 3.0napls/comMMNb.sce
|
2b0860af96a8452caaf6da8a37e0035a1807fb0f
|
[] |
no_license
|
br-bieegl/napls3-erpTasks
|
d7014b2716bced6d1b70af760b8f0508f02724be
|
5d3297776af95b2ba8981fe5ebbb8672831061a0
|
refs/heads/master
| 2021-01-22T09:58:19.920934
| 2015-02-18T21:10:10
| 2015-02-18T21:10:10
| 25,929,348
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 17,757
|
sce
|
comMMNb.sce
|
#it does not match the risto "optimum MMN" paper
scenario = "PS3_roving_combination_MMNb_01072015";
#adapted from "nvMMNa5_napls06122009";
#attenuation updated for ER1 insert earphones and X-fi gamer card
#Note: this is based on the baldeweg-style of pitch deviance with
#the additional constraint that a transition be no more than 300Hz
#---
#Modified Jan 2015 to include the new sequences where we have 3, 8, and 33
#standards preceding deviants instead of the previously used 2, 6, and 36
pcl_file = "nvMMNCommands.pcl";
scenario_type = trials ;
write_codes = true ;
response_matching = simple_matching ;
active_buttons = 2;
button_codes = 64, 10;
target_button_codes = 255,11;
pulse_width = 1 ;
default_trial_type = fixed ;
default_background_color = 0,0,0 ;
begin ;
#standard tone:
sound{ wavefile {filename = "s50.wav" ;} ; attenuation = 0.3 ;} s633 ;
#700Hz
sound{ wavefile {filename = "f700Hz.wav" ;} ; attenuation = 0.3 ;} f700Hz ;
#750Hz
sound{ wavefile {filename = "f750Hz.wav" ;} ; attenuation = 0.3 ;} f750Hz ;
#800Hz
sound{ wavefile {filename = "f800Hz.wav" ;} ; attenuation = 0.3 ;} f800Hz ;
#850Hz
sound{ wavefile {filename = "f850Hz.wav" ;} ; attenuation = 0.3 ;} f850Hz ;
#900Hz
sound{ wavefile {filename = "f900Hz.wav" ;} ; attenuation = 0.3 ;} f900Hz ;
#950Hz
sound{ wavefile {filename = "f950Hz.wav" ;} ; attenuation = 0.3 ;} f950Hz ;
#1000Hz
sound{ wavefile {filename = "f1000Hz.wav" ;} ; attenuation = 0.3 ;} f1000Hz ;
#1050Hz
sound{ wavefile {filename = "f1050Hz.wav" ;} ; attenuation = 0.3 ;} f1050Hz ;
#1100Hz
sound{ wavefile {filename = "f1100Hz.wav" ;} ; attenuation = 0.3 ;} f1100Hz ;
#1150Hz
sound{ wavefile {filename = "f1150Hz.wav" ;} ; attenuation = 0.3 ;} f1150Hz ;
#1200Hz
sound{ wavefile {filename = "f1200Hz.wav" ;} ; attenuation = 0.3 ;} f1200Hz ;
#1250Hz
sound{ wavefile {filename = "f1250Hz.wav" ;} ; attenuation = 0.3 ;} f1250Hz ;
#long duration tones:
#700Hz
sound{ wavefile {filename = "f700Hz100ms.wav" ;} ; attenuation = 0.3 ;} f700Hz100ms ;
#750Hz
sound{ wavefile {filename = "f750Hz100ms.wav" ;} ; attenuation = 0.3 ;} f750Hz100ms ;
#800Hz
sound{ wavefile {filename = "f800Hz100ms.wav" ;} ; attenuation = 0.3 ;} f800Hz100ms ;
#850Hz
sound{ wavefile {filename = "f850Hz100ms.wav" ;} ; attenuation = 0.3 ;} f850Hz100ms ;
#900Hz
sound{ wavefile {filename = "f900Hz100ms.wav" ;} ; attenuation = 0.3 ;} f900Hz100ms ;
#950Hz
sound{ wavefile {filename = "f950Hz100ms.wav" ;} ; attenuation = 0.3 ;} f950Hz100ms ;
#1000Hz
sound{ wavefile {filename = "f1000Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1000Hz100ms ;
#1050Hz
sound{ wavefile {filename = "f1050Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1050Hz100ms ;
#1100Hz
sound{ wavefile {filename = "f1100Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1100Hz100ms ;
#1150Hz
sound{ wavefile {filename = "f1150Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1150Hz100ms ;
#1200Hz
sound{ wavefile {filename = "f1200Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1200Hz100ms ;
#1250Hz
sound{ wavefile {filename = "f1250Hz100ms.wav" ;} ; attenuation = 0.3 ;} f1250Hz100ms ;
#silence tone placeholder
sound{ wavefile {filename = "s50.wav" ;} ; attenuation = 1 ;} silence ;
picture{text { caption = "+" ;
font_size = 48 ;
font_color = 255,255,255 ;} ;
x = 0 ; y = 0 ;
} default;
trial {
stimulus_event {
picture{text { caption = "3" ;
font_size = 48 ;
font_color = 255,255,255 ;} ;
x = 0 ; y = 0 ;} ;
duration = 1500 ;
code = "83" ;
port_code = 128 ;
} ;
stimulus_event {
picture{text { caption = "2" ;
font_size = 48 ;
font_color = 255,255,255 ;} ;
x = 0 ; y = 0 ;} ;
time = 2000 ;
duration = 1500 ;
code = "82" ;
} ;
stimulus_event {
picture{text { caption = "1" ;
font_size = 48 ;
font_color = 255,255,255 ;} ;
x = 0 ; y = 0 ;} ;
time = 4000 ;
duration = 1500 ;
code = "81" ;
} ;
} ;
constant_force {
duration = 100;
axes = 7;
direction = 0;
magnitude = 1.0; # constant force for 125 ms
gain = 1.0;
} T;
constant_force {
duration = 100;
axes = 7,8;
direction = 0;
magnitude = 1.0; # constant force for 175 ms
gain = 1.0;
#envelope params
#attack_level = 0.7;
#attack_time = 100;
#fade_level = 0.0;
#fade_time = 100;
} N;
constant_force {
duration = 200;
axes = 8;
direction = 0;
magnitude = 1.0; # constant force for 250 ms
} S;
TEMPLATE "ps3MMNrov400.tem"{
#pic word picPort wordPort targResp picTime wrdTime snd1 s1Port snd2 s2Port snd3 s3Port snd4 s4Port snd5 s5Port snd6 s6Port ;
pic picPort targResp picTime snd1 s1Port snd2 s2Port snd3 s3Port snd4 s4Port;
S 50 2 322 f1250Hz 102 f1250Hz 2 f1250Hz 3 f1250Hz 4 ;
S 50 2 189 f1250Hz 5 f1250Hz 6 f1250Hz 7 f1250Hz 8 ;
S 50 2 306 f1250Hz 9 f1250Hz 10 f1250Hz 11 f1250Hz 12 ;
S 50 2 266 f1250Hz 13 f1250Hz 14 f1250Hz 15 f1250Hz 16 ;
T 100 1 175 f1250Hz 17 f1250Hz 18 f1250Hz 19 f1250Hz 20 ;
S 50 2 470 f1250Hz 21 f1250Hz 22 f1250Hz 23 f1250Hz 24 ;
S 50 2 438 f1250Hz 25 f1250Hz 26 f1250Hz 27 f1250Hz 28 ;
S 50 2 275 f1250Hz 29 f1250Hz 30 f1250Hz 31 f1250Hz 32 ;
N 200 2 311 f1250Hz 33 f1050Hz100ms 1 f1050Hz100ms 2 f1050Hz100ms 3 ;
S 50 2 294 f1050Hz100ms 4 f1050Hz100ms 5 f1050Hz100ms 6 f1050Hz100ms 7 ;
S 50 2 104 f1050Hz100ms 8 f1050Hz100ms 9 f1050Hz100ms 10 f1050Hz100ms 11 ;
S 50 2 151 f1050Hz100ms 12 f1050Hz100ms 13 f1050Hz100ms 14 f1050Hz100ms 15 ;
S 50 2 235 f1050Hz100ms 16 f1050Hz100ms 17 f1050Hz100ms 18 f1050Hz100ms 19 ;
S 50 2 115 f1050Hz100ms 20 f1050Hz100ms 21 f1050Hz100ms 22 f1050Hz100ms 23 ;
S 50 2 422 f1050Hz100ms 24 f1050Hz100ms 25 f1050Hz100ms 26 f1050Hz100ms 27 ;
N 200 2 97 f1050Hz100ms 28 f1050Hz100ms 29 f1050Hz100ms 30 f1050Hz100ms 31 ;
S 50 2 113 f1050Hz100ms 32 f1050Hz100ms 33 f1200Hz 1 f1200Hz 2 ;
S 50 2 85 f1200Hz 3 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 ;
S 50 2 114 f1100Hz100ms 4 f1100Hz100ms 5 f1100Hz100ms 6 f1100Hz100ms 7 ;
S 50 2 218 f1100Hz100ms 8 f1200Hz 1 f1200Hz 2 f1200Hz 3 ;
S 50 2 156 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 f1200Hz 1 ;
N 200 2 462 f1200Hz 2 f1200Hz 3 f1050Hz100ms 1 f1050Hz100ms 2 ;
S 50 2 215 f1050Hz100ms 3 f1050Hz100ms 4 f1050Hz100ms 5 f1050Hz100ms 6 ;
S 50 2 92 f1050Hz100ms 7 f1050Hz100ms 8 f1050Hz100ms 9 f1050Hz100ms 10 ;
S 50 2 452 f1050Hz100ms 11 f1050Hz100ms 12 f1050Hz100ms 13 f1050Hz100ms 14 ;
S 50 2 490 f1050Hz100ms 15 f1050Hz100ms 16 f1050Hz100ms 17 f1050Hz100ms 18 ;
S 50 2 219 f1050Hz100ms 19 f1050Hz100ms 20 f1050Hz100ms 21 f1050Hz100ms 22 ;
T 100 1 56 f1050Hz100ms 23 f1050Hz100ms 24 f1050Hz100ms 25 f1050Hz100ms 26 ;
S 50 2 129 f1050Hz100ms 27 f1050Hz100ms 28 f1050Hz100ms 29 f1050Hz100ms 30 ;
S 50 2 204 f1050Hz100ms 31 f1050Hz100ms 32 f1050Hz100ms 33 f1250Hz 1 ;
S 50 2 297 f1250Hz 2 f1250Hz 3 f1050Hz100ms 1 f1050Hz100ms 2 ;
S 50 2 131 f1050Hz100ms 3 f1050Hz100ms 4 f1050Hz100ms 5 f1050Hz100ms 6 ;
T 100 1 301 f1050Hz100ms 7 f1050Hz100ms 8 f1050Hz100ms 9 f1050Hz100ms 10 ;
S 50 2 356 f1050Hz100ms 11 f1050Hz100ms 12 f1050Hz100ms 13 f1050Hz100ms 14 ;
S 50 2 111 f1050Hz100ms 15 f1050Hz100ms 16 f1050Hz100ms 17 f1050Hz100ms 18 ;
S 50 2 59 f1050Hz100ms 19 f1050Hz100ms 20 f1050Hz100ms 21 f1050Hz100ms 22 ;
S 50 2 148 f1050Hz100ms 23 f1050Hz100ms 24 f1050Hz100ms 25 f1050Hz100ms 26 ;
S 50 2 159 f1050Hz100ms 27 f1050Hz100ms 28 f1050Hz100ms 29 f1050Hz100ms 30 ;
S 50 2 212 f1050Hz100ms 31 f1050Hz100ms 32 f1050Hz100ms 33 f750Hz 1 ;
N 200 2 254 f750Hz 2 f750Hz 3 f750Hz 4 f750Hz 5 ;
S 50 2 43 f750Hz 6 f750Hz 7 f750Hz 8 f750Hz 9 ;
S 50 2 131 f750Hz 10 f750Hz 11 f750Hz 12 f750Hz 13 ;
S 50 2 501 f750Hz 14 f750Hz 15 f750Hz 16 f750Hz 17 ;
S 50 2 15 f750Hz 18 f750Hz 19 f750Hz 20 f750Hz 21 ;
S 50 2 464 f750Hz 22 f750Hz 23 f750Hz 24 f750Hz 25 ;
T 100 1 365 f750Hz 26 f750Hz 27 f750Hz 28 f750Hz 29 ;
S 50 2 244 f750Hz 30 f750Hz 31 f750Hz 32 f750Hz 33 ;
S 50 2 289 f900Hz100ms 1 f900Hz100ms 2 f900Hz100ms 3 f900Hz100ms 4 ;
S 50 2 119 f900Hz100ms 5 f900Hz100ms 6 f900Hz100ms 7 f900Hz100ms 8 ;
T 100 1 229 f900Hz100ms 9 f900Hz100ms 10 f900Hz100ms 11 f900Hz100ms 12 ;
S 50 2 482 f900Hz100ms 13 f900Hz100ms 14 f900Hz100ms 15 f900Hz100ms 16 ;
S 50 2 273 f900Hz100ms 17 f900Hz100ms 18 f900Hz100ms 19 f900Hz100ms 20 ;
S 50 2 261 f900Hz100ms 21 f900Hz100ms 22 f900Hz100ms 23 f900Hz100ms 24 ;
S 50 2 116 f900Hz100ms 25 f900Hz100ms 26 f900Hz100ms 27 f900Hz100ms 28 ;
T 100 1 244 f900Hz100ms 29 f900Hz100ms 30 f900Hz100ms 31 f900Hz100ms 32 ;
S 50 2 312 f900Hz100ms 33 f1100Hz 1 f1100Hz 2 f1100Hz 3 ;
S 50 2 340 f1100Hz 4 f1100Hz 5 f1100Hz 6 f1100Hz 7 ;
S 50 2 198 f1100Hz 8 f1250Hz100ms 1 f1250Hz100ms 2 f1250Hz100ms 3 ;
S 50 2 184 f1250Hz100ms 4 f1250Hz100ms 5 f1250Hz100ms 6 f1250Hz100ms 7 ;
S 50 2 494 f1250Hz100ms 8 f1250Hz100ms 9 f1250Hz100ms 10 f1250Hz100ms 11 ;
S 50 2 19 f1250Hz100ms 12 f1250Hz100ms 13 f1250Hz100ms 14 f1250Hz100ms 15 ;
T 100 1 443 f1250Hz100ms 16 f1250Hz100ms 17 f1250Hz100ms 18 f1250Hz100ms 19 ;
S 50 2 457 f1250Hz100ms 20 f1250Hz100ms 21 f1250Hz100ms 22 f1250Hz100ms 23 ;
S 50 2 398 f1250Hz100ms 24 f1250Hz100ms 25 f1250Hz100ms 26 f1250Hz100ms 27 ;
T 100 1 49 f1250Hz100ms 28 f1250Hz100ms 29 f1250Hz100ms 30 f1250Hz100ms 31 ;
S 50 2 131 f1250Hz100ms 32 f1250Hz100ms 33 f1150Hz 1 f1150Hz 2 ;
S 50 2 168 f1150Hz 3 f1250Hz100ms 1 f1250Hz100ms 2 f1250Hz100ms 3 ;
N 200 2 340 f1250Hz100ms 4 f1250Hz100ms 5 f1250Hz100ms 6 f1250Hz100ms 7 ;
S 50 2 68 f1250Hz100ms 8 f1250Hz100ms 9 f1250Hz100ms 10 f1250Hz100ms 11 ;
S 50 2 361 f1250Hz100ms 12 f1250Hz100ms 13 f1250Hz100ms 14 f1250Hz100ms 15 ;
S 50 2 53 f1250Hz100ms 16 f1250Hz100ms 17 f1250Hz100ms 18 f1250Hz100ms 19 ;
T 100 1 327 f1250Hz100ms 20 f1250Hz100ms 21 f1250Hz100ms 22 f1250Hz100ms 23 ;
S 50 2 247 f1250Hz100ms 24 f1250Hz100ms 25 f1250Hz100ms 26 f1250Hz100ms 27 ;
S 50 2 390 f1250Hz100ms 28 f1250Hz100ms 29 f1250Hz100ms 30 f1250Hz100ms 31 ;
S 50 2 358 f1250Hz100ms 32 f1250Hz100ms 33 f950Hz 1 f950Hz 2 ;
N 200 2 452 f950Hz 3 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ;
S 50 2 445 f700Hz100ms 4 f700Hz100ms 5 f700Hz100ms 6 f700Hz100ms 7 ;
S 50 2 167 f700Hz100ms 8 f700Hz100ms 9 f700Hz100ms 10 f700Hz100ms 11 ;
T 100 1 349 f700Hz100ms 12 f700Hz100ms 13 f700Hz100ms 14 f700Hz100ms 15 ;
S 50 2 99 f700Hz100ms 16 f700Hz100ms 17 f700Hz100ms 18 f700Hz100ms 19 ;
S 50 2 15 f700Hz100ms 20 f700Hz100ms 21 f700Hz100ms 22 f700Hz100ms 23 ;
S 50 2 372 f700Hz100ms 24 f700Hz100ms 25 f700Hz100ms 26 f700Hz100ms 27 ;
N 200 2 250 f700Hz100ms 28 f700Hz100ms 29 f700Hz100ms 30 f700Hz100ms 31 ;
S 50 2 240 f700Hz100ms 32 f700Hz100ms 33 f800Hz 1 f800Hz 2 ;
T 100 1 452 f800Hz 3 f900Hz100ms 1 f900Hz100ms 2 f900Hz100ms 3 ;
S 50 2 305 f900Hz100ms 4 f900Hz100ms 5 f900Hz100ms 6 f900Hz100ms 7 ;
S 50 2 309 f900Hz100ms 8 f1050Hz 1 f1050Hz 2 f1050Hz 3 ;
S 50 2 430 f1050Hz 4 f1050Hz 5 f1050Hz 6 f1050Hz 7 ;
S 50 2 303 f1050Hz 8 f1050Hz 9 f1050Hz 10 f1050Hz 11 ;
T 100 1 288 f1050Hz 12 f1050Hz 13 f1050Hz 14 f1050Hz 15 ;
S 50 2 91 f1050Hz 16 f1050Hz 17 f1050Hz 18 f1050Hz 19 ;
S 50 2 120 f1050Hz 20 f1050Hz 21 f1050Hz 22 f1050Hz 23 ;
S 50 2 443 f1050Hz 24 f1050Hz 25 f1050Hz 26 f1050Hz 27 ;
N 200 2 14 f1050Hz 28 f1050Hz 29 f1050Hz 30 f1050Hz 31 ;
S 50 2 245 f1050Hz 32 f1050Hz 33 f1150Hz100ms 1 f1150Hz100ms 2 ;
S 50 2 84 f1150Hz100ms 3 f950Hz 1 f950Hz 2 f950Hz 3 ;
S 50 2 489 f750Hz100ms 1 f750Hz100ms 2 f750Hz100ms 3 f950Hz 1 ;
S 50 2 356 f950Hz 2 f950Hz 3 f950Hz 4 f950Hz 5 ;
S 50 2 250 f950Hz 6 f950Hz 7 f950Hz 8 f950Hz 9 ;
S 50 2 236 f950Hz 10 f950Hz 11 f950Hz 12 f950Hz 13 ;
N 200 2 30 f950Hz 14 f950Hz 15 f950Hz 16 f950Hz 17 ;
S 50 2 341 f950Hz 18 f950Hz 19 f950Hz 20 f950Hz 21 ;
S 50 2 261 f950Hz 22 f950Hz 23 f950Hz 24 f950Hz 25 ;
S 50 2 48 f950Hz 26 f950Hz 27 f950Hz 28 f950Hz 29 ;
S 50 2 409 f950Hz 30 f950Hz 31 f950Hz 32 f950Hz 33 ;
S 50 2 409 f800Hz100ms 1 f800Hz100ms 2 f800Hz100ms 3 f800Hz100ms 4 ;
S 50 2 361 f800Hz100ms 5 f800Hz100ms 6 f800Hz100ms 7 f800Hz100ms 8 ;
S 50 2 75 f1050Hz 1 f1050Hz 2 f1050Hz 3 f1050Hz 4 ;
S 50 2 330 f1050Hz 5 f1050Hz 6 f1050Hz 7 f1050Hz 8 ;
N 200 2 259 f1050Hz 9 f1050Hz 10 f1050Hz 11 f1050Hz 12 ;
S 50 2 486 f1050Hz 13 f1050Hz 14 f1050Hz 15 f1050Hz 16 ;
S 50 2 324 f1050Hz 17 f1050Hz 18 f1050Hz 19 f1050Hz 20 ;
S 50 2 500 f1050Hz 21 f1050Hz 22 f1050Hz 23 f1050Hz 24 ;
S 50 2 227 f1050Hz 25 f1050Hz 26 f1050Hz 27 f1050Hz 28 ;
S 50 2 216 f1050Hz 29 f1050Hz 30 f1050Hz 31 f1050Hz 32 ;
S 50 2 413 f1050Hz 33 f750Hz100ms 1 f750Hz100ms 2 f750Hz100ms 3 ;
T 100 1 42 f750Hz100ms 4 f750Hz100ms 5 f750Hz100ms 6 f750Hz100ms 7 ;
S 50 2 67 f750Hz100ms 8 f1000Hz 1 f1000Hz 2 f1000Hz 3 ;
S 50 2 87 f1000Hz 4 f1000Hz 5 f1000Hz 6 f1000Hz 7 ;
S 50 2 195 f1000Hz 8 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ;
S 50 2 416 f1000Hz 1 f1000Hz 2 f1000Hz 3 f1000Hz 4 ;
N 200 2 202 f1000Hz 5 f1000Hz 6 f1000Hz 7 f1000Hz 8 ;
S 50 2 30 f1250Hz100ms 1 f1250Hz100ms 2 f1250Hz100ms 3 f1250Hz100ms 4 ;
S 50 2 200 f1250Hz100ms 5 f1250Hz100ms 6 f1250Hz100ms 7 f1250Hz100ms 8 ;
T 100 1 263 f950Hz 1 f950Hz 2 f950Hz 3 f950Hz 4 ;
S 50 2 208 f950Hz 5 f950Hz 6 f950Hz 7 f950Hz 8 ;
S 50 2 328 f1050Hz100ms 1 f1050Hz100ms 2 f1050Hz100ms 3 f1050Hz100ms 4 ;
S 50 2 314 f1050Hz100ms 5 f1050Hz100ms 6 f1050Hz100ms 7 f1050Hz100ms 8 ;
S 50 2 146 f900Hz 1 f900Hz 2 f900Hz 3 f900Hz 4 ;
S 50 2 216 f900Hz 5 f900Hz 6 f900Hz 7 f900Hz 8 ;
S 50 2 8 f900Hz 9 f900Hz 10 f900Hz 11 f900Hz 12 ;
T 100 1 492 f900Hz 13 f900Hz 14 f900Hz 15 f900Hz 16 ;
S 50 2 84 f900Hz 17 f900Hz 18 f900Hz 19 f900Hz 20 ;
S 50 2 53 f900Hz 21 f900Hz 22 f900Hz 23 f900Hz 24 ;
S 50 2 186 f900Hz 25 f900Hz 26 f900Hz 27 f900Hz 28 ;
S 50 2 99 f900Hz 29 f900Hz 30 f900Hz 31 f900Hz 32 ;
S 50 2 245 f900Hz 33 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 ;
N 200 2 170 f950Hz 1 f950Hz 2 f950Hz 3 f950Hz 4 ;
S 50 2 476 f950Hz 5 f950Hz 6 f950Hz 7 f950Hz 8 ;
S 50 2 460 f950Hz 9 f950Hz 10 f950Hz 11 f950Hz 12 ;
S 50 2 26 f950Hz 13 f950Hz 14 f950Hz 15 f950Hz 16 ;
T 100 1 369 f950Hz 17 f950Hz 18 f950Hz 19 f950Hz 20 ;
S 50 2 135 f950Hz 21 f950Hz 22 f950Hz 23 f950Hz 24 ;
S 50 2 211 f950Hz 25 f950Hz 26 f950Hz 27 f950Hz 28 ;
T 100 1 274 f950Hz 29 f950Hz 30 f950Hz 31 f950Hz 32 ;
S 50 2 471 f950Hz 33 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ;
S 50 2 209 f700Hz100ms 4 f700Hz100ms 5 f700Hz100ms 6 f700Hz100ms 7 ;
S 50 2 492 f700Hz100ms 8 f800Hz 1 f800Hz 2 f800Hz 3 ;
S 50 2 151 f800Hz 4 f800Hz 5 f800Hz 6 f800Hz 7 ;
S 50 2 351 f800Hz 8 f900Hz100ms 1 f900Hz100ms 2 f900Hz100ms 3 ;
S 50 2 333 f1150Hz 1 f1150Hz 2 f1150Hz 3 f1150Hz 4 ;
T 100 1 270 f1150Hz 5 f1150Hz 6 f1150Hz 7 f1150Hz 8 ;
S 50 2 349 f1000Hz100ms 1 f1000Hz100ms 2 f1000Hz100ms 3 f1000Hz100ms 4 ;
S 50 2 333 f1000Hz100ms 5 f1000Hz100ms 6 f1000Hz100ms 7 f1000Hz100ms 8 ;
S 50 2 89 f850Hz 1 f850Hz 2 f850Hz 3 f850Hz 4 ;
S 50 2 64 f850Hz 5 f850Hz 6 f850Hz 7 f850Hz 8 ;
S 50 2 500 f850Hz 9 f850Hz 10 f850Hz 11 f850Hz 12 ;
T 100 1 86 f850Hz 13 f850Hz 14 f850Hz 15 f850Hz 16 ;
S 50 2 16 f850Hz 17 f850Hz 18 f850Hz 19 f850Hz 20 ;
S 50 2 281 f850Hz 21 f850Hz 22 f850Hz 23 f850Hz 24 ;
N 200 2 441 f850Hz 25 f850Hz 26 f850Hz 27 f850Hz 28 ;
S 50 2 335 f850Hz 29 f850Hz 30 f850Hz 31 f850Hz 32 ;
S 50 2 95 f850Hz 33 f750Hz100ms 1 f750Hz100ms 2 f750Hz100ms 3 ;
S 50 2 184 f850Hz 1 f850Hz 2 f850Hz 3 f850Hz 4 ;
S 50 2 230 f850Hz 5 f850Hz 6 f850Hz 7 f850Hz 8 ;
S 50 2 491 f850Hz 9 f850Hz 10 f850Hz 11 f850Hz 12 ;
S 50 2 78 f850Hz 13 f850Hz 14 f850Hz 15 f850Hz 16 ;
S 50 2 428 f850Hz 17 f850Hz 18 f850Hz 19 f850Hz 20 ;
T 100 1 322 f850Hz 21 f850Hz 22 f850Hz 23 f850Hz 24 ;
S 50 2 188 f850Hz 25 f850Hz 26 f850Hz 27 f850Hz 28 ;
S 50 2 95 f850Hz 29 f850Hz 30 f850Hz 31 f850Hz 32 ;
S 50 2 214 f850Hz 33 f700Hz100ms 1 f700Hz100ms 2 f700Hz100ms 3 ;
S 50 2 241 f700Hz100ms 4 f700Hz100ms 5 f700Hz100ms 6 f700Hz100ms 7 ;
S 50 2 60 f700Hz100ms 8 f700Hz100ms 9 f700Hz100ms 10 f700Hz100ms 11 ;
N 200 2 295 f700Hz100ms 12 f700Hz100ms 13 f700Hz100ms 14 f700Hz100ms 15 ;
S 50 2 113 f700Hz100ms 16 f700Hz100ms 17 f700Hz100ms 18 f700Hz100ms 19 ;
S 50 2 192 f700Hz100ms 20 f700Hz100ms 21 f700Hz100ms 22 f700Hz100ms 23 ;
N 200 2 291 f700Hz100ms 24 f700Hz100ms 25 f700Hz100ms 26 f700Hz100ms 27 ;
S 50 2 126 f700Hz100ms 28 f700Hz100ms 29 f700Hz100ms 30 f700Hz100ms 31 ;
S 50 2 145 f700Hz100ms 32 f700Hz100ms 33 f800Hz 1 f800Hz 2 ;
S 50 2 309 f800Hz 3 f800Hz 4 f800Hz 5 f800Hz 6 ;
S 50 2 133 f800Hz 7 f800Hz 8 f1000Hz100ms 1 f1000Hz100ms 2 ;
T 100 1 412 f1000Hz100ms 3 f850Hz 1 f850Hz 2 f850Hz 3 ;
S 50 2 491 f1100Hz100ms 1 f1100Hz100ms 2 f1100Hz100ms 3 f1200Hz 1 ;
S 50 2 365 f1200Hz 2 f1200Hz 3 f1200Hz 4 f1200Hz 5 ;
S 50 2 172 f1200Hz 6 f1200Hz 7 f1200Hz 8 f900Hz100ms 1 ;
S 50 2 292 f900Hz100ms 2 f900Hz100ms 3 f900Hz100ms 4 f900Hz100ms 5 ;
T 100 1 54 f900Hz100ms 6 f900Hz100ms 7 f900Hz100ms 8 f900Hz100ms 9 ;
S 50 2 453 f900Hz100ms 10 f900Hz100ms 11 f900Hz100ms 12 f900Hz100ms 13 ;
S 50 2 440 f900Hz100ms 14 f900Hz100ms 15 f900Hz100ms 16 f900Hz100ms 17 ;
S 50 2 409 f900Hz100ms 18 f900Hz100ms 19 f900Hz100ms 20 f900Hz100ms 21 ;
S 50 2 130 f900Hz100ms 22 f900Hz100ms 23 f900Hz100ms 24 f900Hz100ms 25 ;
S 50 2 297 f900Hz100ms 26 f900Hz100ms 27 f900Hz100ms 28 f900Hz100ms 29 ;
N 200 2 11 f900Hz100ms 30 f900Hz100ms 31 f900Hz100ms 32 f900Hz100ms 33 ;
S 50 2 213 f1050Hz 1 f1050Hz 2 f1050Hz 3 f1050Hz 4 ;
S 50 2 156 f1050Hz 5 f1050Hz 6 f1050Hz 7 f1050Hz 8 ;
S 50 2 81 f850Hz100ms 1 f850Hz100ms 2 f850Hz100ms 3 f850Hz100ms 4 ;
S 50 2 89 f850Hz100ms 5 f850Hz100ms 6 f850Hz100ms 7 f850Hz100ms 8 ;
} ;
trial {
stimulus_event {
picture{ text { caption = "+";
font_size = 28;
font_color = 255,255,255;
};
x = 0; y = 0;
};
time = 2000;
duration = 1000;
port_code = 129;
};
};
|
26a4aca7b980a906c16fadfbc8a4de0dca3dcae3
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2300/CH5/EX5.7.1/Ex5_1.sce
|
8e6f2f73295cb4f82aeb18e4c18329502d59d85b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 456
|
sce
|
Ex5_1.sce
|
//scilab 5.4.1
//windows 7 operating system
//Chapter 5:Semiconductor Junction Diodes
clc
clear
//I=Is*(exp((e*V)/kB*T)-1)
I=50*10^(-3)//I=Forward current in ampere
Is=5*10^(-6)//Is=Reverse saturation current in ampere
e=1.6*10^(-19)//e=charge of electron in coulomb
//V=voltage
kB=1.38*10^(-23)//kB=Boltzmann's constant in Joule/kelvin
T=300//T=Temperature in kelvin
a=(I/Is)+1
//exp((e*V)/kB*T)=a
V=((kB*T)/e)*log(10^4)
disp("V",V,"V=")
|
4350103f2eae02295bc449b4a04b67deb8bb0518
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1523/CH7/EX7.15/ex7_15.sce
|
aadb4469be7d57a927b963b0609643f3527d645b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 727
|
sce
|
ex7_15.sce
|
//Graph Theory : example 7.15 :(pg 7.38 & 7.39)
//Tieset Matrix B
printf("\ntieset1={1,4,6} \ntieset2={2,5,6} \ntieset={3,5,4} \nB=");
B=[1 0 0 1 0 1;0 1 0 0 1 -1;0 0 1 -1 -1 0];
disp(B);
printf("\nThe KVL equation in matrix form \nB.Zb.(B^T).Il = B.Vs-B.Zb.Is");
printf("\nB.Zb.(B^T).Il = B.Vs \nZb=");//Is=0
Zb=diag([6,4,3,4,6,2]);
disp(Zb);
printf("\n(B^T)=");
disp(B');
Vs=[12;-6;-8;0;0;0];
printf("\nVs=");
disp(Vs);
printf("\nB.Zb=");
x=(B*Zb);
disp(x);
printf("\nB.Zb.(B^T)=");
y=(x*B');
disp(y);
printf("\nB.Vs=");
z=(B*Vs);
disp(z);
printf("\nLoad currents:");
M=[12 -2 -4;-2 12 -6;-4 -6 12];
H=inv(M);
N=[12;-6;-8];
X=H*N;
disp(X);
printf("\nIl1=0.55 A \nIl2=-0.866 A \nIl3=-0.916 A");
|
e525ac9fb74afd5455bb3d82a8f3a3714a4b4d19
|
4a1eb5ba8948efd0265678878342ceb7646c1dbc
|
/skript4/08-principal-component-analysis/pod-demo.sce
|
0cc1805cfd1a8206e4ae90665e6bbb82ac283561
|
[] |
no_license
|
iblech/pizzaseminar
|
8690d1cc2dce98719a30c159c8476fec2c2dcb7f
|
a7342690016763bc8b31dadf75573242a1d2512f
|
refs/heads/gh-pages
| 2022-09-19T12:50:40.341264
| 2022-08-17T14:19:35
| 2022-08-17T14:19:35
| 8,338,782
| 0
| 1
| null | 2017-04-26T11:19:26
| 2013-02-21T16:15:09
|
Tcl
|
UTF-8
|
Scilab
| false
| false
| 692
|
sce
|
pod-demo.sce
|
// Mit rechter Maustaste Datenpunkte hinzufügen.
// Mit linker Maustaste Vorgang abschließen.
// Das Programm zeichnet dann die beiden POD-Basisvektoren ein,
// gewichtet gemäß des zugehörigen Singulärwerts.
ps = zeros(2,0);
clf;
plot2d([-1,1], [0,0], rect=[-1,-1,1,1]);
plot2d([0,0], [-1,1], rect=[-1,-1,1,1]);
while %T
adds = locate(-1, flag=1);
if(size(adds,2) == 0) break; end;
ps = [ps, adds];
clf;
plot2d([-1,1], [0,0], rect=[-1,-1,1,1]);
plot2d([0,0], [-1,1], rect=[-1,-1,1,1]);
plot2d(ps(1,:), ps(2,:), rect=[-1,-1,1,1], style=-1);
[U,S,V] = svd(ps);
for i = 1:2
plot2d([0,U(1,i)*S(i,i)/S(1,1)],[0,U(2,i)*S(i,i)/S(1,1)], style=1+i);
end;
end
clf;
|
9dd25440df9622f47c70cc1b93310dd33360f405
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1073/CH2/EX2.1/2_1.sce
|
e10643023995312be7a3ce40e3b13a22723f3dd1
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 650
|
sce
|
2_1.sce
|
clc;
clear;
printf("Example 2.1 \n Page no. 2.18\n Part-(a)")
A=1; //sq metre
printf("Area of heat transfer,A=%f m^2\n",A)
Q=450; // W/ sq mtre
printf("Rate of heat loss/unit area=%f W/m^2\n",Q)
dT=400; // K
printf("Temperature difference across insulation layer\t,dT=%f K\n",dT)
k=0.11 //W/(m.K)
printf("For asbestos,k=%f\n",k)
//Q=(k* A*dT)/x
x=(k*A*dT)/Q
X=x*1000;
//for fire clay insulation
k=0.84; // W/(m.K)
printf("For fire clay insulation,k=%f W/(m.K)\n",k);
x=(k*A*dT)/Q;
X=x*1000;
printf("Ans.(A).Thickness of asbestos is: %f m=%f mm\n",x,X)
printf("Ans.(B)Thickness of fire clay insulation is: %f m =%f mm\n",x,X)
|
0ed7e9a803664fa44d28b6133ea347dd1b2ccf8a
|
8285876c26d90d2ec204a898a6255a69562d86f1
|
/Code_Scilab.sce
|
ae5d854cea0b7cd60f5d9a67350c47f293f70894
|
[] |
no_license
|
R3138/Lab1
|
740082ff419f7e2b03cde215c041fddfc4d1c988
|
41ff72fd6aa2ed49a9485435f7462fd034a7de38
|
refs/heads/main
| 2023-08-21T11:25:29.181350
| 2021-09-23T14:44:58
| 2021-09-23T14:44:58
| 409,629,870
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 9,404
|
sce
|
Code_Scilab.sce
|
// Импортируем файл XCOS для использования
importXcosDiagram("C:\Users\roman\Desktop\Lab1\Scheme_angle.zcos")
typeof(scs_m)
// Очистим файл для полученных значений
deletefile('C:\Users\roman\Desktop\Lab1\values_angle.txt')
deletefile('C:\Users\roman\Desktop\Lab1\values_speed.txt')
// Постоянная: момент инерции ротора
J = 0.0023
for i = 100:-20:-100
if i == 0 then
continue
elseif i > 0 then
j = 1
else
j = -1
end
// Определяем графическое окно для графиков зависимости угла поворота от времени
scf(0)
// Очистим графическое окно
clf()
// Читаем файл, содержащий неизвестное количество строк и 3 столбца
results = read(".\data" + string(i) + ".txt", -1, 3)
// Количество строк в матрице results
qlines = size(results, 1)
// Данные снятые с робота
time = results(:, 1)
angle = results(:, 2) * %pi / 180 // Угол поворота в радианах
speed = results(:, 3) * %pi / 180 // Угловая скорость в радианах в секунду
// График зависимости угла поворота от времени, полученный на основе эксперимента
xtitle("График зависимости угла поворота от времени")
xlabel("time, [sec]")
ylabel("angle, [rad]")
xgrid()
plot2d(time, angle, 2)
// Выполнение аппроксимации зависимости
aim = [time, angle]'
deff('e = func(k,z)', 'e = z(2) - k(1) * (z(1) - k(2) * (1 - exp(-z(1) / k(2))))')
att = [50 * j; 0.06]
[koeffs, errs] = datafit(func, aim, att)
// Получим переменные Wnls и Tm
Wnls = koeffs(1)
Tm = koeffs(2)
// По формуле найдем Mst
Mst = J * Wnls / Tm
// Запишим полученные данные в файл
values = mopen('C:\Users\roman\Desktop\Lab1\values_angle.txt', 'at')
mputl(string(i) + ' ' + string(Wnls) + ' ' + string(Tm) + ' ' + string(Mst), values)
mclose(values)
// Построим модель зависимости
model = Wnls * (time - Tm * (1 - exp(-time / Tm)))
// График аппроксимирующей кривой
plot2d(time, model, 3)
// Запустим XCOS
xcos_simulate(scs_m, 4)
// Построим график по формуле, полученной в XCOS
plot2d(A.time, A.values, 5)
// Создадим легенду нашего графика
if j == 1 then
legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_upper_left')
elseif j == -1 then
legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_lower_left')
end
// Сохраним файл (экспортируем в png)
xs2png(0, 'C:\Users\roman\Desktop\Lab1\angle' + string(i) + '.png')
// Построим графики в другом окне для общего рисунка
if j == 1 then
scf(1)
xtitle("График зависимости угла поворота от времени")
xlabel("time, [sec]")
ylabel("angle, [rad]")
xgrid()
plot2d(time, angle, 2)
plot2d(time, model, 3)
plot2d(A.time, A.values, 5)
legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_upper_left')
elseif j == -1 then
scf(2)
xtitle("График зависимости угла поворота от времени")
xlabel("time, [sec]")
ylabel("angle, [rad]")
xgrid()
plot2d(time, angle, 2)
plot2d(time, model, 3)
plot2d(A.time, A.values, 5)
legend('Experiment', 'Model', '$\theta(t) = \omega_{nls} \left(t - T_m \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)\right)$', 'in_lower_left')
end
// Определяем графическое окно для графиков зависимости угловой скорости от времени
scf(3)
// Очистим графическое окно
clf()
// График зависимости угловой скорости от времени, полученный на основе эксперимента
xtitle("График зависимости угловой скорости от времени")
xlabel("time, [sec]")
ylabel("speed, [rad/sec]")
xgrid()
plot2d(time, speed, 2)
// Выполнение аппроксимации зависимости
aim = [time, speed]'
deff('e = func(k,z)', 'e = z(2) - k(1) * (1 - exp(-z(1) / k(2)))')
att = [50 * j; 0.06]
[koeffs, errs] = datafit(func, aim, att)
// Получим переменные Wnls и Tm
Wnls = koeffs(1)
Tm = koeffs(2)
// По формуле найдем Mst
Mst = J * Wnls / Tm
// Запишим полученные данные в файл
values = mopen('C:\Users\roman\Desktop\Lab1\values_speed.txt', 'at')
mputl(string(i) + ' ' + string(Wnls) + ' ' + string(Tm) + ' ' + string(Mst), values)
mclose(values)
// Построим модель зависимости
model = Wnls * (1 - exp(-time / Tm))
// График аппроксимирующей кривой
plot2d(time, model, 3)
// Запустим XCOS
xcos_simulate(scs_m, 4)
// Построим график по формуле, полученной в XCOS
plot2d(B.time, B.values, 5)
// Создадим легенду нашего графика
if j == 1 then
legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_lower_right')
elseif j == -1 then
legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_upper_right')
end
// Сохраним файл
xs2png(3, 'C:\Users\roman\Desktop\Lab1\speed' + string(i) + '.png')
// Построим графики в другом окне для общего рисунка
if j == 1 then
scf(4)
xtitle("График зависимости угловой скорости от времени")
xlabel("time, [sec]")
ylabel("speed, [rad/sec]")
xgrid()
plot2d(time, speed, 2)
plot2d(time, model, 3)
plot2d(B.time, B.values, 5)
legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_lower_right')
elseif j == -1 then
scf(5)
xtitle("График зависимости угловой скорости от времени")
xlabel("time, [sec]")
ylabel("speed, [rad/sec]")
xgrid()
plot2d(time, speed, 2)
plot2d(time, model, 3)
plot2d(B.time, B.values, 5)
legend('Experiment', 'Model', '$\omega(t) = \omega_{nls} \left(1 - \exp \left(-\frac{t}{T_m}\right)\right)$', 'in_upper_right')
end
end
// Сохраним файлы общих графиков
xs2png(1, 'C:\Users\roman\Desktop\Lab1\angle_positive.png')
xs2png(2, 'C:\Users\roman\Desktop\Lab1\angle_negative.png')
xs2png(4, 'C:\Users\roman\Desktop\Lab1\speed_positive.png')
xs2png(5, 'C:\Users\roman\Desktop\Lab1\speed_negative.png')
// Построим графики зависимости Wnls и Tm от Votage
res = fscanfMat('C:\Users\roman\Desktop\Lab1\values_angle.txt')
Voltage = res(:,1)
Wnls = res(:,2)
Tm = res(:,3)
scf(6)
xtitle("График зависимости Wnls от voltage")
xlabel("Voltage, %")
ylabel('Wnls, [rad/sec]')
xgrid()
plot2d(Voltage, Wnls, 2)
scf(7)
xtitle("График зависимости Tm от voltage")
xlabel("Voltage, %")
ylabel('Tm, [sec]')
xgrid()
plot2d(Voltage, Tm, 2)
// Сохраним эти графики
xs2png(6, 'C:\Users\roman\Desktop\Lab1\Wnls_angle.png')
xs2png(7, 'C:\Users\roman\Desktop\Lab1\Tm_angle.png')
// Построим графики зависимости Wnls и Tm от Votage
res = fscanfMat('C:\Users\roman\Desktop\Lab1\values_speed.txt')
Voltage = res(:,1)
Wnls = res(:,2)
Tm = res(:,3)
scf(8)
xtitle("График зависимости Wnls от voltage")
xlabel("Voltage, %")
ylabel('Wnls, [rad/sec]')
xgrid()
plot2d(Voltage, Wnls, 2)
scf(9)
xtitle("График зависимости Tm от voltage")
xlabel("Voltage, %")
ylabel('Tm, [sec]')
xgrid()
plot2d(Voltage, Tm, 2)
// Сохраним эти графики
xs2png(8, 'C:\Users\roman\Desktop\Lab1\Wnls_speed.png')
xs2png(9, 'C:\Users\roman\Desktop\Lab1\Tm_speed.png')
|
c8ec1fccdf451b75d95ac5155b9b95e078091482
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/172/CH8/EX8.3/ex3.sce
|
15ab12073f1664077de32ef653da84b44111ada4
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 456
|
sce
|
ex3.sce
|
//example 3
//entropy change
clear
clc
C=4.184 // specific heat of water in kJ/kg-K
T1=20 //initial temperature of water in celsius
T2=90 //final temperature of water in celsius
dS1=C*log((T2+273.2)/(T1+273.2)) //change in entropy in kJ/kg-K
dS2=1.1925-0.2966 //in kJ/kg-K using steam tables
printf("\n hence,change in entropy assuming constant specific heat is dS1=%.4f kJ/kg-K.\n",dS1)
printf("\n using steam table is dS2=%.4f kJ/kg-K.\n",dS2)
|
57d7d146663997c20d7118f44df47c92eaebf3f5
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/50/CH5/EX5.22/ex_5_22.sce
|
7afdb7036bb8edfc7b9dd2c6798f386c40412704
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 640
|
sce
|
ex_5_22.sce
|
// example 5.22
// caption: gauss-leguerre method
// I= integral 1/(x^2+2*x+2) in the range [0,~];
// since in the gauss-leguerre method the integral would be of the form e^x*f(x);
// observing the integral we can inffer that f(x)=%e^x/(x^2+2*x+2)
deff('[y]=f(x)','y=%e^x/(x^2+2*x+2) ');
// 1) since , from gauss leguerre two point rule;
I2=(1/4)*[(2+sqrt(2))*f(2-sqrt(2))+(2-sqrt(2))*f(2+sqrt(2))]
// 3) since , from gauss leguerre three point rule;
I=(0.71109*f(0.41577)+0.27852*f(2.29428)+0.01039*f(6.28995))
// the exact solution is given by,
I=integrate('1/((x+1)^2+1)','x',0,1000) // 1000 ~infinite;
|
ff13e071e8bd6b734686705692025425c088be24
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/37/CH1/EX1.1.7/Us3.sci
|
707013e54c47b3eca6f01aba0b8a17fdb3f7612c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 371
|
sci
|
Us3.sci
|
//Exercise 1.1Example 1.1.7
//TO Convert Binary To Ternary
function[t]=bin_ter(a)
b=0
b=base2dec(a,2);
disp(b);
[j,i]=size(a);
t=[];
while(b~=0)
m=modulo(b,3);
t=[t(:,:) m];
b=b/3;
b=b-modulo(b,10);
end
disp(t,"Ternary Equivalent");
endfunction
//Calling Routine:
a="100101101110"
disp(a,"input string is");
b=bin_ter(a)
|
07a54f310ca6deb74ccb7a99c6c2d617851fe710
|
a62e0da056102916ac0fe63d8475e3c4114f86b1
|
/set5/s_Electrical_Machines_3rd_Edition_S._K._Bhattacharya_431.zip/Electrical_Machines_3rd_Edition_S._K._Bhattacharya_431/CH2/EX2.9/EX2_9.sce
|
451a721ad8a335ff6c9dece0ea63dbaf244c3c74
|
[] |
no_license
|
hohiroki/Scilab_TBC
|
cb11e171e47a6cf15dad6594726c14443b23d512
|
98e421ab71b2e8be0c70d67cca3ecb53eeef1df6
|
refs/heads/master
| 2021-01-18T02:07:29.200029
| 2016-04-29T07:01:39
| 2016-04-29T07:01:39
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 338
|
sce
|
EX2_9.sce
|
errcatch(-1,"stop");mode(2);//Calculating electromagnetic torque
//Chapter 2
//Example 2.9
//page 98
;
;
disp("example 2.9")
E=200 //emf induced
I=15 //armature current
n=1200 //speed in rpm
omega=(2*3.14*n)/60;
printf("omega=%f \n",omega)
T=(E*I)/omega;
printf("electromagnetic torque=%f Nm",T)
exit();
|
7305027752be3d34ae4f6cb2cf6a0ac3d3b85573
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1118/CH25/EX25.4/eg25_4.sce
|
e1f6ae65da0f04b0c8dc9b5c0e15a9ec15da701e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 409
|
sce
|
eg25_4.sce
|
clear;
//clc();
l1=100;
t1=9;
l2=125;
t2=6;
l3=50;
t3=7;
l4=5;
t4=2;
tar_md=800;
tar_kwh=1.3;
ene_per_day=l1*t1 + l2*t2+ l3*t3+ l4*t4;
ann_ene=ene_per_day*365;
printf("The annual energy consumption is:%.0f kWh\n",ann_ene);
ann_cost=ann_ene*tar_kwh;
max_dem=l2;
ann_md=max_dem*tar_md;
tot=ann_cost + ann_md;
printf("the energy consumption per year and the yearly bill is:%.0f Rs",tot);
|
fcbaf016f173cc3aa2f36b82b1f23836390b18fc
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3041/CH6/EX6.9/Ex6_9.sce
|
8380837e630098196d51735365d6e6374576b53c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 559
|
sce
|
Ex6_9.sce
|
//Variable declaration
A=500 //voltage gain
beta=1/20. //current gain
Ro=50*10**3 //output resistance(ohms)
Ri=1.5*10**3 //input resistance(ohms)
//Calculations
//Part a
Af=A/(1+A*beta) //voltage gain with feedback
//Part b
Rif=Ri*(1+(A*beta)) //input resistance(k ohms)
Rof=Ro/(1+A*beta) //output resistance(k ohms)
//Results
printf ("Amplifier gain is %.2f",Af)
printf ("input resistance is %.f K ohms and output resistance is %.2f kW",Rif/1E+3,Rof/1E+3)
|
e32817e92a4ea332b052aa9e9f74d1a8d2db3b0e
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1962/CH1/EX1.11/example1_11.sce
|
e7879458fc1c1d3fece91ae9459c65eff72a4918
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 245
|
sce
|
example1_11.sce
|
//example 1.11
//page 31
clc; funcprot(0);
//initialisation of variable
sigma=0.022//from table
Gamma=9789//unit weight
S=0.79;//from table
d=2/1000;//diameter
h=4*sigma/Gamma/S/d;
disp(h*1000,"rise of height of alcohol(mm):");
clear
|
fb3d9ef4cb30bd2061e6d2789527f641e1d5d80f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2258/CH2/EX2.10/2_10.sce
|
554327a23bd052bbc02e68d6c8224ae5f44ad7d9
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 457
|
sce
|
2_10.sce
|
clc();
clear;
// To calculate the number of states per unit volume
m=9.1*10^-31; //mass in kg
h=6.626*10^-34;
A=(8*m)^(3/2);
B=%pi/(2*h^3);
EfeV=3.10; //fermi energy in eV
Ef=EfeV*1.6*10^-19; //fermi energy in J
EFeV=EfeV+0.02; //energy after interval in eV
EF=EFeV*1.6*10^-19; //energy after interval in J
function Q=f(E),Q=A*B*sqrt(E),endfunction
I=intg(Ef,EF,f)
printf("number of energy states per unit volume is");
disp(I);
|
fc3a2f41482411be797ec965f7ae65fe783844a4
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/68/CH14/EX14.2/ex2.sce
|
a7beb29bc600bffd63741acc6621aec406fc2d54
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,179
|
sce
|
ex2.sce
|
// Example 14.2 To determine quiescent current and power
// Consider Class AB Amplifier
V_CC=15; // (V)
R_L=100; // (ohm)
v_O=-10:10:10; // Amplitude of sinusoidal output voltage (V)
I_S=10^-13; // (A)
V_T=25*10^-3; // (V)
B=50; // Beta value
i_Lmax=10/(0.1*10^3); // Maximum current through Q_N (A)
// Implies max base curent in Q_N is approximately 2mA
I_BIAS=3*10^-3; // We select I_BIAS=3mA in order to maintain a minimum of 1mA through the diodes
I_Q=9*10^-3; // The area ratio of 3 yeilds quiescent current of 9mA
P_DQ=2*V_CC*I_Q;
disp(P_DQ,"Quiescent power dissipation (W)")
//For v_O=0V base current of Q_N is 9/51=0.18 mA
// Leaves a current of 3-0.18=2.83mA to flow through the diodes
I_S= (10^-13)/3; // Diodes have I_S = (1*10^-13)/3
V_BB=2*V_T*log((2.83*10^-3)/I_S);
disp(V_BB,"V_BB (V) for v_O = 0V")
// For v_O=+10V, current through the diodes will decrease to 1mA
V_BB=2*V_T*log((1*10^-3)/I_S);
disp(V_BB,"V_BB (V) for v_O = +10V")
// For v_O=-10V , Q_N will conduct very small current thus base current is negligible
// All of the I_BIAS(3mA) flows through the diodes
V_BB=2*V_T*log((3*10^-3)/I_S);
disp(V_BB,"V_BB (V) for v_O = -10V")
|
08b8d03f46fd015f894082e40a269276bd651dbf
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/761/CH14/EX14.7/14_7.sce
|
d6686a192d4223d2388114d3ebbe0466859155e8
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 341
|
sce
|
14_7.sce
|
clc;
//page no 477
//prob no. 14.7
//A generator sends 50mW at 50ohm line & reflection coeff I=0.5
Pi=50;I=0.5;
//Determination of amount of power reflected
Pr=(I^2)*Pi;
disp('mW',Pr,'The amount of power reflected is');
//Determination of remainder power that reaches load
Pl=Pi-Pr;
disp('mW',Pl,'The power dissipated in load is');
|
5e3b54fdc27aaf12855d1244c6f07824b1055f56
|
b24d354cfcd174c92760535d8b71e22ced005d81
|
/Signal Processing functions/tf2latc.sci
|
3a4689e8be39010a421eebb8dff667e9d8f4db6a
|
[] |
no_license
|
shreniknambiar/FOSSEE-Signal-Processing-Toolbox
|
57ad8e2a71d64f95c4ccfd131e00095cf2b9c6f8
|
143cf61eff31240870dc0c4f61e32818a4482365
|
refs/heads/master
| 2021-01-01T18:25:34.435606
| 2017-07-25T18:23:47
| 2017-07-25T18:23:47
| 98,334,322
| 0
| 0
| null | 2017-07-25T17:48:00
| 2017-07-25T17:47:59
| null |
UTF-8
|
Scilab
| false
| false
| 3,797
|
sci
|
tf2latc.sci
|
function [k,v]= tf2latc(varargin)
// To convert transfer function filter parameters to lattice filter form
// Calling sequences
//
//
//[k,v]= tf2latc(b,a) : GIves both the lattice and ladder parameters on providing the numerator and
// denominator transfer function coefficients
//
//k= tf2latc(1,a) : Outputs the lattice parameters for an all pole lattice filter
//
//[k,v]= tf2latc(1,a) : Outputs both the lattice and ladder parameters for an all pole lattice filter
//
//k= tf2latc(b) : Gives the lattice parameters for an FIR lattice filter
//
//k= tf2latc(b,'phase') : 'phase' denotes the type of FIR filter, which can be 'max'(maximum phase filter) and 'min' (minimum phase filter)
//Input parameters:
// b: Numerator coefficients of the transfer function
// a: Denominator coefficients of the transfer function
//
//Output Parametrs:
// k: lattice parameters
// v: ladder parmeters
//
//Example:
//
// Convert an IIR filters to its corresponding lattice parameters
// a=[1 1/5 3/5];
// k=tf2latc(1,a);
//
//Author: Shrenik Nambiar
//
//References: John G.Proakis, Dimitris G.Manolakis, Digital Signal Processing, Pearson Publishers,//Fourth Edition
// M.H Hayes, Statistical Digital Signal Processing and Modelling,John Wiley and Sons,1996
//
//Input validation statements
if(argn(2)<1) then
error("Atleast one input argument required");
end
b= varargin(1);
a = [];
phase='';
if (max(abs(b)) == 0) then
error("Numerator coefficients should not be zero");
end
//b= b./b(1); //normalizing
//a= a/a(1);
b=b(:); //converting into column vectors
a=a(:);
//According to the input given by the user,the below piece of code will direct the flow exectution to the appropriate function.
if(argn(1)==2 & length(varargin)==2) then
if(varargin(1)==1) then
a= varargin(2);
[k v]= allpole2latc(b,a);
else
b= varargin(1);
a= varargin(2);
[k v]= iir2latc(b,a);
end
elseif(argn(1)==1 & length(varargin)==2) then
if(type(varargin(2))==10) then
b= varargin(1);
phase= varargin(2);
select phase
case "max" then
[k v]= fir2latc(b,a);
case "min" then
[k v]= fir2latc(b,a);
else
error("Invalid option, input should either be max or min");
end
else
a= varargin(2);
b= varargin(1);
[k v]= allpole2latc(b,a);
end
elseif(argn(1)==1 & length(varargin)==1) then
b= varargin(1);
[k v]= fir2latc(b,a);
else
error("Too many input arguments");
end
endfunction
function [k,v]= allpole2latc(b,a)
k= poly2rc(a);
v= [b;zeros(length(k))];
endfunction
function [k,v]= iir2latc(b,a)
[b,a] = eqtflength(b,a); //to make the size of numerator and denominator equal
len= length(a);
k= poly2rc(a);
[p,temp] = rlevinson(a,1);
v= zeros(len,1);
for i = len:-1:1,
term= temp*v;
v(i)= b(i)-term(i);
end
v=flipdim(v,1);
endfunction
function [k,v]= fir2latc(b,a)
v = [];
if(argn(2)==1) then
v=b;
k=zeros(length(v)-1,1);
elseif(argn(2)==2) then
if(strcmpi(phase,'max')) then
b= conj(b($:-1:1)); //conjugating the polynomial to make it minimum phase filter
end
k= poly2rc(a);
end
endfunction
|
5d31f5f141199e7c13075ab1b70e2f6507cd3c24
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3507/CH4/EX4.5/Ex4_5.sce
|
44b3f65b99bb3020005ee07394bc48612898f117
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 346
|
sce
|
Ex4_5.sce
|
//chapter4
//example4.5
//page74
Vm=1000 // V
rp=500 // ohm
Rl=4500 // ohm
Im=Vm/(rp+Rl) // in ampere
Idc=2*Im/%pi // in ampere
Idc_mA=Idc*1000 // in mA
Iac=Im/2^0.5 // in ampere
Iac_mA=Iac*1000 // in mA
printf("dc ammeter reading = %.3f A or %.3f mA \n",Idc,Idc_mA)
printf("ac ammeter reading = %.3f A or %.3f mA",Iac,Iac_mA)
|
64de993d94351188d25dc1db10f1d75477d1230a
|
36c5f94ce0d09d8d1cc8d0f9d79ecccaa78036bd
|
/LG Duel 1v1 Diabotical.sce
|
b1b8d4af46a961fb870f12018cbdeef0694d9164
|
[] |
no_license
|
Ahmad6543/Scenarios
|
cef76bf19d46e86249a6099c01928e4e33db5f20
|
6a4563d241e61a62020f76796762df5ae8817cc8
|
refs/heads/master
| 2023-03-18T23:30:49.653812
| 2020-09-23T06:26:05
| 2020-09-23T06:26:05
| null | 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 65,538
|
sce
|
LG Duel 1v1 Diabotical.sce
|
Name=LG Duel 1v1 Diabotical
PlayerCharacters=Dodgey
BotCharacters=Dodgey.bot
IsChallenge=true
Timelimit=120.0
PlayerProfile=Dodgey
AddedBots=Dodgey.bot
PlayerMaxLives=0
BotMaxLives=0
PlayerTeam=1
BotTeams=2
MapName=dbttraining4.map
MapScale=4.0
BlockProjectilePredictors=true
BlockCheats=true
InvinciblePlayer=true
InvincibleBots=false
Timescale=1.0
BlockHealthbars=false
TimeRefilledByKill=0.0
ScoreToWin=1000.0
ScorePerDamage=3.0
ScorePerKill=500.0
ScorePerMidairDirect=0.0
ScorePerAnyDirect=0.0
ScorePerTime=0.0
ScoreLossPerDamageTaken=0.0
ScoreLossPerDeath=0.0
ScoreLossPerMidairDirected=0.0
ScoreLossPerAnyDirected=0.0
ScoreMultAccuracy=false
ScoreMultDamageEfficiency=false
ScoreMultKillEfficiency=false
GameTag=Diabotical, Quake
WeaponHeroTag=LG, Lightning Gun
DifficultyTag=3
AuthorsTag=Whisper
BlockHitMarkers=false
BlockHitSounds=false
BlockMissSounds=true
BlockFCT=false
Description=LG duel in an open space. Similar to Dodgey Dodge scenario bot profile. Movement scoring enabled.
GameVersion=2.0.2.0
ScorePerDistance=0.03
MBSEnable=false
MBSTime1=0.25
MBSTime2=0.5
MBSTime3=0.75
MBSTime1Mult=1.0
MBSTime2Mult=2.0
MBSTime3Mult=3.0
MBSFBInstead=false
MBSRequireEnemyAlive=false
LockFOVRange=false
LockedFOVMin=60.0
LockedFOVMax=120.0
LockedFOVScale=Clamped Horizontal
[Aim Profile]
Name=High Skill
MinReactionTime=0.25
MaxReactionTime=0.35
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=10.0
TrackSpeed=5.0
TrackError=2.0
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=35.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=At Feet
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=-200.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Low Skill
MinReactionTime=0.35
MaxReactionTime=0.45
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=20.0
TrackSpeed=3.0
TrackError=5.0
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=60.0
ShootFOV=25.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Aim Profile]
Name=Default
MinReactionTime=0.3
MaxReactionTime=0.4
MinSelfMovementCorrectionTime=0.001
MaxSelfMovementCorrectionTime=0.05
FlickFOV=30.0
FlickSpeed=1.5
FlickError=15.0
TrackSpeed=3.5
TrackError=3.5
MaxTurnAngleFromPadCenter=75.0
MinRecenterTime=0.3
MaxRecenterTime=0.5
OptimalAimFOV=30.0
OuterAimPenalty=1.0
MaxError=40.0
ShootFOV=15.0
VerticalAimOffset=0.0
MaxTolerableSpread=5.0
MinTolerableSpread=1.0
TolerableSpreadDist=2000.0
MaxSpreadDistFactor=2.0
AimingStyle=Original
ScanSpeedMultiplier=1.0
MaxSeekPitch=30.0
MaxSeekYaw=30.0
AimingSpeed=5.0
MinShootDelay=0.3
MaxShootDelay=0.6
[Bot Profile]
Name=Dodgey
DodgeProfileNames=ADAD;MidStrafes;Stop;MidStrafes2;ADAD +back ;ADAD +forward;MidStrafes +Back;MidStrafes +Forward;MidStrafes2 +back;MidStrafes2 +Forward;ADAD2 +back ;ADAD +forward;ADAD;FarStrafes Long;CloseStrafes Long
DodgeProfileWeights=3.0;6.0;0.08;2.4;0.5;2.0;1.0;4.0;0.4;2.0;1.0;2.0;2.0;4.0;4.0
DodgeProfileMaxChangeTime=0.8
DodgeProfileMinChangeTime=0.2
WeaponProfileWeights=1.0;0.0;1.0;1.0;1.0;1.0;1.0;1.0
AimingProfileNames=High Skill;At Feet;Low Skill;Default;Default;Default;Default;Default
WeaponSwitchTime=3.0
UseWeapons=true
CharacterProfile=Dodgey
SeeThroughWalls=false
NoDodging=false
NoAiming=false
AbilityUseTimer=0.1
UseAbilityFrequency=1.0
UseAbilityFreqMinTime=0.3
UseAbilityFreqMaxTime=0.6
ShowLaser=false
LaserRGB=X=1.000 Y=0.300 Z=0.000
LaserAlpha=1.0
[Character Profile]
Name=Dodgey
MaxHealth=500.0
WeaponProfileNames=LG;;;;;;;
MinRespawnDelay=0.75
MaxRespawnDelay=0.75
StepUpHeight=75.0
CrouchHeightModifier=0.5
CrouchAnimationSpeed=2.0
CameraOffset=X=0.000 Y=0.000 Z=140.000
HeadshotOnly=false
DamageKnockbackFactor=4.0
MovementType=Base
MaxSpeed=1500.0
MaxCrouchSpeed=500.0
Acceleration=10000.0
AirAcceleration=16000.0
Friction=7.0
BrakingFrictionFactor=6.0
JumpVelocity=800.0
Gravity=3.0
AirControl=0.25
CanCrouch=true
CanPogoJump=false
CanCrouchInAir=true
CanJumpFromCrouch=false
EnemyBodyColor=X=0.771 Y=0.000 Z=0.000
EnemyHeadColor=X=1.000 Y=1.000 Z=1.000
TeamBodyColor=X=1.000 Y=0.888 Z=0.000
TeamHeadColor=X=1.000 Y=1.000 Z=1.000
BlockSelfDamage=false
InvinciblePlayer=false
InvincibleBots=false
BlockTeamDamage=false
AirJumpCount=0
AirJumpVelocity=0.0
MainBBType=Cylindrical
MainBBHeight=250.0
MainBBRadius=100.0
MainBBHasHead=false
MainBBHeadRadius=45.0
MainBBHeadOffset=0.0
MainBBHide=false
ProjBBType=Cylindrical
ProjBBHeight=230.0
ProjBBRadius=55.0
ProjBBHasHead=false
ProjBBHeadRadius=45.0
ProjBBHeadOffset=0.0
ProjBBHide=true
HasJetpack=false
JetpackActivationDelay=0.2
JetpackFullFuelTime=4.0
JetpackFuelIncPerSec=1.0
JetpackFuelRegensInAir=false
JetpackThrust=6000.0
JetpackMaxZVelocity=400.0
JetpackAirControlWithThrust=0.25
AbilityProfileNames=;;;
HideWeapon=false
AerialFriction=0.0
StrafeSpeedMult=1.0
BackSpeedMult=1.0
RespawnInvulnTime=0.0
BlockedSpawnRadius=0.0
BlockSpawnFOV=0.0
BlockSpawnDistance=0.0
RespawnAnimationDuration=0.5
AllowBufferedJumps=true
BounceOffWalls=false
LeanAngle=0.0
LeanDisplacement=0.0
AirJumpExtraControl=0.0
ForwardSpeedBias=1.0
HealthRegainedonkill=0.0
HealthRegenPerSec=0.0
HealthRegenDelay=0.0
JumpSpeedPenaltyDuration=0.0
JumpSpeedPenaltyPercent=0.0
ThirdPersonCamera=false
TPSArmLength=300.0
TPSOffset=X=0.000 Y=150.000 Z=150.000
BrakingDeceleration=2048.0
VerticalSpawnOffset=0.0
TerminalVelocity=0.0
CharacterModel=None
CharacterSkin=Default
SpawnXOffset=0.0
SpawnYOffset=0.0
InvertBlockedSpawn=false
ViewBobTime=0.0
ViewBobAngleAdjustment=0.0
ViewBobCameraZOffset=0.0
ViewBobAffectsShots=false
IsFlyer=false
FlightObeysPitch=false
FlightVelocityUp=800.0
FlightVelocityDown=800.0
[Dodge Profile]
Name=ADAD
MaxTargetDistance=5000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.1
MaxLRTimeChange=0.2
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=MidStrafes
MaxTargetDistance=5000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.32
MaxLRTimeChange=0.35
MinFBTimeChange=0.25
MaxFBTimeChange=0.6
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.2
DamageReactionMinimumDelay=0.13
DamageReactionMaximumDelay=0.18
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.13
TargetStrafeMaxDelay=0.18
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=0.9
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=Stop
MaxTargetDistance=2500.0
MinTargetDistance=0.0
ToggleLeftRight=false
ToggleForwardBack=false
MinLRTimeChange=0.2
MaxLRTimeChange=0.5
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.0
DamageReactionMinimumDelay=0.06
DamageReactionMaximumDelay=0.15
DamageReactionCooldown=1.2
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.25
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.1
StrafeSwapMaxPause=0.1
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=MidStrafes2
MaxTargetDistance=5000.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.42
MaxLRTimeChange=0.48
MinFBTimeChange=0.4
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.15
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Oppose
TargetStrafeMinDelay=0.1
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=0.8
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=ADAD +back
MaxTargetDistance=5000.0
MinTargetDistance=3000.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.1
MaxLRTimeChange=0.2
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=ADAD +forward
MaxTargetDistance=250.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.1
MaxLRTimeChange=0.2
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Mimic
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=MidStrafes +Back
MaxTargetDistance=5000.0
MinTargetDistance=3000.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.32
MaxLRTimeChange=0.35
MinFBTimeChange=0.25
MaxFBTimeChange=0.6
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.2
DamageReactionMinimumDelay=0.13
DamageReactionMaximumDelay=0.18
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.13
TargetStrafeMaxDelay=0.18
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=0.9
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=MidStrafes +Forward
MaxTargetDistance=250.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.32
MaxLRTimeChange=0.35
MinFBTimeChange=0.25
MaxFBTimeChange=0.6
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.2
DamageReactionMinimumDelay=0.13
DamageReactionMaximumDelay=0.18
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Mimic
TargetStrafeMinDelay=0.13
TargetStrafeMaxDelay=0.18
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=0.9
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=MidStrafes2 +back
MaxTargetDistance=5000.0
MinTargetDistance=3000.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.42
MaxLRTimeChange=0.48
MinFBTimeChange=0.4
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.15
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Oppose
TargetStrafeMinDelay=0.1
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=0.8
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=MidStrafes2 +Forward
MaxTargetDistance=250.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.42
MaxLRTimeChange=0.48
MinFBTimeChange=0.4
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.15
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Oppose
TargetStrafeMinDelay=0.1
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=0.8
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=ADAD2 +back
MaxTargetDistance=5000.0
MinTargetDistance=3000.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=0.1
MaxLRTimeChange=0.1
MinFBTimeChange=0.2
MaxFBTimeChange=0.5
DamageReactionChangesDirection=false
DamageReactionChanceToIgnore=0.5
DamageReactionMinimumDelay=0.125
DamageReactionMaximumDelay=0.25
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.1
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.125
TargetStrafeMaxDelay=0.16
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=FarStrafes Long
MaxTargetDistance=5000.0
MinTargetDistance=3000.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=1.0
MaxLRTimeChange=1.0
MinFBTimeChange=0.25
MaxFBTimeChange=0.6
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.2
DamageReactionMinimumDelay=0.13
DamageReactionMaximumDelay=0.18
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.13
TargetStrafeMaxDelay=0.18
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Dodge Profile]
Name=CloseStrafes Long
MaxTargetDistance=0.0
MinTargetDistance=0.0
ToggleLeftRight=true
ToggleForwardBack=false
MinLRTimeChange=1.0
MaxLRTimeChange=1.0
MinFBTimeChange=0.25
MaxFBTimeChange=0.6
DamageReactionChangesDirection=true
DamageReactionChanceToIgnore=0.2
DamageReactionMinimumDelay=0.13
DamageReactionMaximumDelay=0.18
DamageReactionCooldown=1.0
DamageReactionThreshold=0.0
DamageReactionResetTimer=0.2
JumpFrequency=0.0
CrouchInAirFrequency=0.0
CrouchOnGroundFrequency=0.0
TargetStrafeOverride=Ignore
TargetStrafeMinDelay=0.13
TargetStrafeMaxDelay=0.18
MinProfileChangeTime=0.0
MaxProfileChangeTime=0.0
MinCrouchTime=0.1
MaxCrouchTime=0.1
MinJumpTime=0.0
MaxJumpTime=0.0
LeftStrafeTimeMult=1.0
RightStrafeTimeMult=1.0
StrafeSwapMinPause=0.0
StrafeSwapMaxPause=0.0
BlockedMovementPercent=0.5
BlockedMovementReactionMin=0.125
BlockedMovementReactionMax=0.2
WaypointLogic=Ignore
WaypointTurnRate=200.0
MinTimeBeforeShot=0.15
MaxTimeBeforeShot=0.25
IgnoreShotChance=0.0
ForwardTimeMult=1.0
BackTimeMult=1.0
DamageReactionChangesFB=false
[Weapon Profile]
Name=LG
Type=Hitscan
ShotsPerClick=1
DamagePerShot=6.0
KnockbackFactor=2.0
TimeBetweenShots=0.046
Pierces=false
Category=FullyAuto
BurstShotCount=1
TimeBetweenBursts=0.5
ChargeStartDamage=10.0
ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000
ChargeTimeToAutoRelease=2.0
ChargeTimeToCap=1.0
ChargeMoveSpeedModifier=1.0
MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000
MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000
InheritOwnerVelocity=0.0
OriginOffset=X=0.000 Y=0.000 Z=0.000
MaxTravelTime=5.0
MaxHitscanRange=100000.0
GravityScale=1.0
HeadshotCapable=false
HeadshotMultiplier=2.0
MagazineMax=0
AmmoPerShot=1
ReloadTimeFromEmpty=0.5
ReloadTimeFromPartial=0.5
DamageFalloffStartDistance=100000.0
DamageFalloffStopDistance=100000.0
DamageAtMaxRange=7.0
DelayBeforeShot=0.0
ProjectileGraphic=Ball
VisualLifetime=0.05
BounceOffWorld=false
BounceFactor=0.0
BounceCount=0
HomingProjectileAcceleration=0.0
ProjectileEnemyHitRadius=1.0
CanAimDownSight=false
ADSZoomDelay=0.0
ADSZoomSensFactor=0.7
ADSMoveFactor=1.0
ADSStartDelay=0.0
ShootSoundCooldown=0.07
HitSoundCooldown=0.07
HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000
ADSBlocksShooting=false
ShootingBlocksADS=false
KnockbackFactorAir=4.0
RecoilNegatable=false
DecalType=0
DecalSize=30.0
DelayAfterShooting=0.0
BeamTracksCrosshair=true
AlsoShoot=
ADSShoot=
StunDuration=0.0
CircularSpread=true
SpreadStationaryVelocity=0.0
PassiveCharging=false
BurstFullyAuto=true
FlatKnockbackHorizontal=0.0
FlatKnockbackVertical=0.0
HitscanRadius=0.0
HitscanVisualRadius=6.0
TaggingDuration=0.0
TaggingMaxFactor=1.0
TaggingHitFactor=1.0
RecoilCrouchScale=1.0
RecoilADSScale=1.0
PSRCrouchScale=1.0
PSRADSScale=1.0
ProjectileAcceleration=0.0
AccelIncludeVertical=true
AimPunchAmount=0.0
AimPunchResetTime=0.05
AimPunchCooldown=0.5
AimPunchHeadshotOnly=false
AimPunchCosmeticOnly=true
MinimumDecelVelocity=0.0
PSRManualNegation=false
PSRAutoReset=true
AimPunchUpTime=0.05
AmmoReloadedOnKill=0
CancelReloadOnKill=false
FlatKnockbackHorizontalMin=0.0
FlatKnockbackVerticalMin=0.0
ADSScope=No Scope
ADSFOVOverride=72.099998
ADSFOVScale=Overwatch
ADSAllowUserOverrideFOV=true
IsBurstWeapon=false
ForceFirstPersonInADS=true
ZoomBlockedInAir=false
ADSCameraOffsetX=0.0
ADSCameraOffsetY=0.0
ADSCameraOffsetZ=0.0
QuickSwitchTime=0.1
WeaponModel=Heavy Surge Rifle
WeaponAnimation=Primary
UseIncReload=false
IncReloadStartupTime=0.0
IncReloadLoopTime=0.0
IncReloadAmmoPerLoop=1
IncReloadEndTime=0.0
IncReloadCancelWithShoot=true
WeaponSkin=Default
ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000
SpreadDecayDelay=0.0
ReloadBeforeRecovery=true
3rdPersonWeaponModel=Pistol
3rdPersonWeaponSkin=Default
ParticleMuzzleFlash=None
ParticleWallImpact=None
ParticleBodyImpact=None
ParticleProjectileTrail=None
ParticleHitscanTrace=Tracer
ParticleMuzzleFlashScale=1.0
ParticleWallImpactScale=1.0
ParticleBodyImpactScale=1.0
ParticleProjectileTrailScale=1.0
Explosive=false
Radius=500.0
DamageAtCenter=100.0
DamageAtEdge=0.0
SelfDamageMultiplier=0.5
ExplodesOnContactWithEnemy=false
DelayAfterEnemyContact=0.0
ExplodesOnContactWithWorld=false
DelayAfterWorldContact=0.0
ExplodesOnNextAttack=false
DelayAfterSpawn=0.0
BlockedByWorld=false
SpreadSSA=1.0,1.0,-1.0,0.0
SpreadSCA=1.0,1.0,-1.0,0.0
SpreadMSA=1.0,1.0,-1.0,0.0
SpreadMCA=1.0,1.0,-1.0,0.0
SpreadSSH=1.0,1.0,-1.0,0.0
SpreadSCH=1.0,1.0,-1.0,0.0
SpreadMSH=1.0,1.0,-1.0,0.0
SpreadMCH=1.0,1.0,-1.0,0.0
MaxRecoilUp=0.0
MinRecoilUp=0.0
MinRecoilHoriz=0.0
MaxRecoilHoriz=0.0
FirstShotRecoilMult=1.0
RecoilAutoReset=false
TimeToRecoilPeak=0.05
TimeToRecoilReset=0.35
AAMode=0
AAPreferClosestPlayer=false
AAAlpha=0.05
AAMaxSpeed=1.0
AADeadZone=0.0
AAFOV=30.0
AANeedsLOS=true
TrackHorizontal=true
TrackVertical=true
AABlocksMouse=false
AAOffTimer=0.0
AABackOnTimer=0.0
TriggerBotEnabled=false
TriggerBotDelay=0.0
TriggerBotFOV=1.0
StickyLock=false
HeadLock=false
VerticalOffset=0.0
DisableLockOnKill=false
UsePerShotRecoil=false
PSRLoopStartIndex=0
PSRViewRecoilTracking=0.45
PSRCapUp=9.0
PSRCapRight=4.0
PSRCapLeft=4.0
PSRTimeToPeak=0.095
PSRResetDegreesPerSec=40.0
UsePerBulletSpread=false
PBS0=0.0,0.0
[Map Data]
reflex map version 8
global
entity
type WorldSpawn
String32 targetGameOverCamera end
UInt8 playersMin 1
UInt8 playersMax 16
brush
vertices
230.000000 0.000000 69.999985
448.000000 0.000000 69.999985
448.000000 0.000000 -550.000000
230.000000 0.000000 -550.000000
230.000000 -16.000000 69.999985
448.000000 -16.000000 69.999985
448.000000 -16.000000 -550.000000
230.000000 -16.000000 -550.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-608.000000 0.000000 70.000000
-390.000000 0.000000 70.000000
-390.000000 0.000000 -550.000000
-608.000000 0.000000 -550.000000
-608.000000 -16.000000 70.000000
-390.000000 -16.000000 70.000000
-390.000000 -16.000000 -550.000000
-608.000000 -16.000000 -550.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-390.000000 0.000000 -550.000000
230.000000 0.000000 -550.000000
230.000000 0.000000 -768.000000
-390.000000 0.000000 -768.000000
-390.000000 -16.000000 -550.000000
230.000000 -16.000000 -550.000000
230.000000 -16.000000 -768.000000
-390.000000 -16.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
320.000000 46.000000 -640.000000
448.000000 46.000000 -640.000000
448.000000 46.000000 -768.000000
320.000000 46.000000 -768.000000
320.000000 0.000000 -640.000000
448.000000 0.000000 -640.000000
448.000000 0.000000 -768.000000
320.000000 0.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
320.000000 0.000000 -640.000000
320.000000 46.000000 -640.000000
448.000000 46.000000 -640.000000
448.000000 0.000000 -530.000000
448.000000 0.000000 -640.000000
320.000000 0.000000 -530.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 4 3 5 0x00000000
brush
vertices
210.000000 0.000000 -768.000000
320.000000 46.000000 -640.000000
320.000000 46.000000 -768.000000
320.000000 0.000000 -640.000000
320.000000 0.000000 -768.000000
210.000000 0.000000 -640.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 4 3 5 0x00000000
brush
vertices
320.000000 0.000000 -530.000000
210.000000 0.000000 -640.000000
320.000000 46.000000 -640.000000
320.000000 0.000000 -640.000000
210.000000 0.000000 -530.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 3 0 4 0x00000000
brush
vertices
320.000000 46.000000 288.000000
448.000000 46.000000 288.000000
448.000000 46.000000 160.000000
320.000000 46.000000 160.000000
320.000000 0.000000 288.000000
448.000000 0.000000 288.000000
448.000000 0.000000 160.000000
320.000000 0.000000 160.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
320.000000 46.000000 160.000000
448.000000 46.000000 160.000000
448.000000 0.000000 50.000000
320.000000 0.000000 160.000000
320.000000 0.000000 50.000000
448.000000 0.000000 160.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
brush
vertices
210.000000 0.000000 160.000000
320.000000 46.000000 288.000000
320.000000 46.000000 160.000000
320.000000 0.000000 288.000000
320.000000 0.000000 160.000000
210.000000 0.000000 288.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 4 3 5 0x00000000
brush
vertices
210.000000 0.000000 50.000000
320.000000 46.000000 160.000000
210.000000 0.000000 160.000000
320.000000 0.000000 50.000000
320.000000 0.000000 160.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 1 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 3 4 0x00000000
brush
vertices
-606.000000 46.000000 288.000000
-478.000000 46.000000 288.000000
-478.000000 46.000000 160.000000
-606.000000 46.000000 160.000000
-606.000000 0.000000 288.000000
-478.000000 0.000000 288.000000
-478.000000 0.000000 160.000000
-606.000000 0.000000 160.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-388.000000 0.000000 288.000000
230.000000 0.000000 288.000000
230.000000 0.000000 70.000000
-388.000000 0.000000 70.000000
-388.000000 -16.000000 288.000000
230.000000 -16.000000 288.000000
230.000000 -16.000000 70.000000
-388.000000 -16.000000 70.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-606.000000 46.000000 160.000000
-478.000000 46.000000 160.000000
-478.000000 0.000000 50.000000
-606.000000 0.000000 160.000000
-606.000000 0.000000 50.000000
-478.000000 0.000000 160.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 2 5 0x00000000
brush
vertices
-478.000000 46.000000 288.000000
-368.000000 0.000000 288.000000
-478.000000 0.000000 160.000000
-478.000000 0.000000 288.000000
-368.000000 0.000000 160.000000
-478.000000 46.000000 160.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 3 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 4 5 0x00000000
brush
vertices
-478.000000 46.000000 160.000000
-368.000000 0.000000 50.000000
-368.000000 0.000000 160.000000
-478.000000 0.000000 160.000000
-478.000000 0.000000 50.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 1 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 3 4 0x00000000
brush
vertices
-608.000000 46.000000 -640.000000
-480.000000 46.000000 -640.000000
-480.000000 46.000000 -768.000000
-608.000000 46.000000 -768.000000
-608.000000 0.000000 -640.000000
-480.000000 0.000000 -640.000000
-480.000000 0.000000 -768.000000
-608.000000 0.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-608.000000 0.000000 -640.000000
-608.000000 46.000000 -640.000000
-480.000000 46.000000 -640.000000
-480.000000 0.000000 -530.000000
-480.000000 0.000000 -640.000000
-608.000000 0.000000 -530.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 4 3 5 0x00000000
brush
vertices
-480.000000 46.000000 -640.000000
-370.000000 0.000000 -530.000000
-480.000000 0.000000 -640.000000
-370.000000 0.000000 -640.000000
-480.000000 0.000000 -530.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 1 4 0x00000000
brush
vertices
-480.000000 46.000000 -640.000000
-370.000000 0.000000 -640.000000
-480.000000 0.000000 -768.000000
-480.000000 0.000000 -640.000000
-370.000000 0.000000 -768.000000
-480.000000 46.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 3 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 4 5 0x00000000
brush
vertices
-568.000000 506.000000 -768.000000
448.000000 506.000000 -768.000000
448.000000 506.000000 -784.000000
-568.000000 506.000000 -784.000000
-568.000000 0.000000 -768.000000
448.000000 0.000000 -768.000000
448.000000 0.000000 -784.000000
-568.000000 0.000000 -784.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-608.000000 506.000000 -728.000000
-608.000000 -188.000000 -728.000000
-568.000000 506.000000 -768.000000
-608.000000 506.000000 -768.000000
-568.000000 -188.000000 -768.000000
-608.000000 -188.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 4 5 0x00000000
brush
vertices
-624.000000 506.000000 264.000000
-608.000000 506.000000 264.000000
-608.000000 506.000000 -760.000000
-624.000000 506.000000 -760.000000
-624.000000 -192.000000 264.000000
-608.000000 -192.000000 264.000000
-608.000000 -192.000000 -760.000000
-624.000000 -192.000000 -760.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
408.000000 0.000000 -768.000000
448.000000 506.000000 -728.000000
448.000000 506.000000 -768.000000
448.000000 0.000000 -728.000000
448.000000 0.000000 -768.000000
408.000000 506.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 0 5 0x00000000
brush
vertices
448.000000 506.000000 256.000000
464.000000 506.000000 256.000000
464.000000 506.000000 -784.000000
448.000000 506.000000 -784.000000
448.000000 -90.000000 256.000000
464.000000 -90.000000 256.000000
464.000000 -90.000000 -784.000000
448.000000 -90.000000 -784.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-608.000000 506.000000 288.000000
-568.000000 506.000000 288.000000
-608.000000 0.000000 248.000000
-608.000000 0.000000 288.000000
-568.000000 0.000000 288.000000
-608.000000 506.000000 248.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 4 2 5 0x00000000
brush
vertices
408.000000 506.000000 288.000000
448.000000 506.000000 288.000000
448.000000 506.000000 248.000000
408.000000 -98.000000 288.000000
448.000000 -98.000000 248.000000
448.000000 -98.000000 288.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 1 5 0x00000000
brush
vertices
-160.000000 314.000000 288.000000
0.000000 314.000000 288.000000
0.000000 314.000000 188.000000
-160.000000 314.000000 188.000000
-160.000000 304.000000 288.000000
0.000000 304.000000 288.000000
0.000000 304.000000 188.000000
-160.000000 304.000000 188.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-160.000000 290.000000 288.000000
-154.000000 290.000000 288.000000
-154.000000 290.000000 188.000000
-160.000000 290.000000 188.000000
-160.000000 282.000000 288.000000
-154.000000 282.000000 288.000000
-154.000000 282.000000 188.000000
-160.000000 282.000000 188.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-160.000000 304.000000 196.000000
-154.000000 304.000000 196.000000
-154.000000 304.000000 188.000000
-160.000000 304.000000 188.000000
-160.000000 290.000000 196.000000
-154.000000 290.000000 196.000000
-154.000000 290.000000 188.000000
-160.000000 290.000000 188.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-570.000000 506.000000 304.000000
408.000000 506.000000 304.000000
408.000000 506.000000 288.000000
-570.000000 506.000000 288.000000
-570.000000 -88.000000 304.000000
408.000000 -88.000000 304.000000
408.000000 -88.000000 288.000000
-570.000000 -88.000000 288.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-154.000000 290.000000 196.000000
0.000000 290.000000 196.000000
0.000000 290.000000 188.000000
-154.000000 290.000000 188.000000
-154.000000 282.000000 196.000000
0.000000 282.000000 196.000000
0.000000 282.000000 188.000000
-154.000000 282.000000 188.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-6.000000 290.000000 288.000000
0.000000 290.000000 288.000000
0.000000 290.000000 196.000000
-6.000000 290.000000 196.000000
-6.000000 282.000000 288.000000
0.000000 282.000000 288.000000
0.000000 282.000000 196.000000
-6.000000 282.000000 196.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-6.000000 304.000000 196.000000
0.000000 304.000000 196.000000
0.000000 304.000000 188.000000
-6.000000 304.000000 188.000000
-6.000000 290.000000 196.000000
0.000000 290.000000 196.000000
0.000000 290.000000 188.000000
-6.000000 290.000000 188.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-222.000000 -76.000000 -98.000000
62.000000 -76.000000 -98.000000
62.000000 -76.000000 -382.000000
-222.000000 -76.000000 -382.000000
-222.000000 -108.000000 -98.000000
62.000000 -108.000000 -98.000000
62.000000 -108.000000 -382.000000
-222.000000 -108.000000 -382.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
62.000000 -75.999985 -382.000000
-222.000000 -75.999985 -550.000000
62.000000 0.000000 -550.000000
-222.000000 -75.999985 -382.000000
62.000000 -75.999985 -550.000000
-222.000000 0.000000 -550.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 5 3 0 2 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 1 5 0x00000000
brush
vertices
62.000000 -76.000000 -550.000000
230.000000 0.000000 -382.000000
230.000000 0.000000 -550.000000
230.000000 -76.000000 -382.000000
62.000000 -76.000000 -382.000000
230.000000 -76.000000 -550.000000
62.000000 0.000000 -550.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 3 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 4 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 5 0 6 0x00000000
brush
vertices
62.000000 -76.000000 -382.000000
230.000000 0.000000 -98.000008
230.000000 0.000000 -382.000000
230.000000 -76.000000 -98.000008
230.000000 -76.000000 -382.000000
62.000000 -76.000000 -98.000008
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 3 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 0 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 4 3 5 0x00000000
brush
vertices
62.000000 0.000000 70.000000
230.000000 0.000000 70.000000
230.000000 0.000000 -98.000000
62.000000 -76.000000 70.000000
62.000000 -76.000000 -98.000000
230.000000 -76.000000 -98.000000
230.000000 -76.000000 70.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 5 2 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 4 5 6 0x00000000
brush
vertices
-222.000000 0.000000 70.000000
62.000000 0.000000 70.000000
-222.000000 -76.000000 -98.000000
-222.000000 -76.000000 70.000000
62.000000 -76.000000 -98.000000
62.000000 -76.000000 70.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 2 0 1 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 4 5 0x00000000
brush
vertices
-390.000000 0.000000 70.000000
-222.000000 0.000000 70.000000
-390.000000 -76.000000 -98.000000
-390.000000 -76.000000 70.000000
-390.000000 0.000000 -98.000000
-222.000000 -76.000000 -98.000000
-222.000000 -76.000000 70.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 4 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 5 1 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 3 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 5 6 0x00000000
brush
vertices
-390.000000 0.000000 -98.000000
-222.000000 -76.000000 -382.000000
-222.000000 -76.000000 -98.000000
-390.000000 -76.000000 -98.000000
-390.000000 0.000000 -382.000000
-390.000000 -76.000000 -382.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 1 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 1 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 2 3 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 5 0x00000000
brush
vertices
-390.000000 0.000000 -382.000000
-222.000000 -76.000000 -550.000000
-222.000000 0.000000 -550.000000
-222.000000 -76.000000 -382.000000
-390.000000 -76.000000 -382.000000
-390.000000 0.000000 -550.000000
-390.000000 -76.000000 -550.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 2 0 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 2 5 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 3 1 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 0 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 4 0 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 2 1 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 1 3 4 0x00000000
brush
vertices
-608.000000 314.000000 -160.000000
-508.000000 314.000000 -160.000000
-508.000000 314.000000 -320.000000
-608.000000 314.000000 -320.000000
-608.000000 304.000000 -160.000000
-508.000000 304.000000 -160.000000
-508.000000 304.000000 -320.000000
-608.000000 304.000000 -320.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-516.000000 304.000000 -160.000000
-508.000000 304.000000 -160.000000
-508.000000 304.000000 -166.000000
-516.000000 304.000000 -166.000000
-516.000000 290.000000 -160.000000
-508.000000 290.000000 -160.000000
-508.000000 290.000000 -166.000000
-516.000000 290.000000 -166.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-608.000000 290.000000 -160.000000
-508.000000 290.000000 -160.000000
-508.000000 290.000000 -166.000000
-608.000000 290.000000 -166.000000
-608.000000 282.000000 -160.000000
-508.000000 282.000000 -160.000000
-508.000000 282.000000 -166.000000
-608.000000 282.000000 -166.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-516.000000 290.000000 -166.000000
-508.000000 290.000000 -166.000000
-508.000000 290.000000 -320.000000
-516.000000 290.000000 -320.000000
-516.000000 282.000000 -166.000000
-508.000000 282.000000 -166.000000
-508.000000 282.000000 -320.000000
-516.000000 282.000000 -320.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-516.000000 304.000000 -314.000000
-508.000000 304.000000 -314.000000
-508.000000 304.000000 -320.000000
-516.000000 304.000000 -320.000000
-516.000000 290.000000 -314.000000
-508.000000 290.000000 -314.000000
-508.000000 290.000000 -320.000000
-516.000000 290.000000 -320.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-608.000000 290.000000 -314.000000
-516.000000 290.000000 -314.000000
-516.000000 290.000000 -320.000000
-608.000000 290.000000 -320.000000
-608.000000 282.000000 -314.000000
-516.000000 282.000000 -314.000000
-516.000000 282.000000 -320.000000
-608.000000 282.000000 -320.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-160.000000 314.000000 -668.000000
0.000000 314.000000 -668.000000
0.000000 314.000000 -768.000000
-160.000000 314.000000 -768.000000
-160.000000 304.000000 -668.000000
0.000000 304.000000 -668.000000
0.000000 304.000000 -768.000000
-160.000000 304.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-164.000000 290.000000 -676.000000
-158.000000 290.000000 -676.000000
-158.000000 290.000000 -768.000000
-164.000000 290.000000 -768.000000
-164.000000 282.000000 -676.000000
-158.000000 282.000000 -676.000000
-158.000000 282.000000 -768.000000
-164.000000 282.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-164.000000 304.000000 -668.000000
-158.000000 304.000000 -668.000000
-158.000000 304.000000 -676.000000
-164.000000 304.000000 -676.000000
-164.000000 290.000000 -668.000000
-158.000000 290.000000 -668.000000
-158.000000 290.000000 -676.000000
-164.000000 290.000000 -676.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-6.000000 290.000000 -668.000000
0.000000 290.000000 -668.000000
0.000000 290.000000 -768.000000
-6.000000 290.000000 -768.000000
-6.000000 282.000000 -668.000000
0.000000 282.000000 -668.000000
0.000000 282.000000 -768.000000
-6.000000 282.000000 -768.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-164.000000 290.000000 -668.000000
-6.000000 290.000000 -668.000000
-6.000000 290.000000 -676.000000
-164.000000 290.000000 -676.000000
-164.000000 282.000000 -668.000000
-6.000000 282.000000 -668.000000
-6.000000 282.000000 -676.000000
-164.000000 282.000000 -676.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
brush
vertices
-6.000000 304.000000 -668.000000
0.000000 304.000000 -668.000000
0.000000 304.000000 -676.000000
-6.000000 304.000000 -676.000000
-6.000000 290.000000 -668.000000
0.000000 290.000000 -668.000000
0.000000 290.000000 -676.000000
-6.000000 290.000000 -676.000000
faces
0.000000 0.000000 1.000000 1.000000 0.000000 0 1 2 3 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 6 5 4 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 2 1 5 6 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 0 3 7 4 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 3 2 6 7 0x00000000
0.000000 0.000000 1.000000 1.000000 0.000000 1 0 4 5 0x00000000
entity
type CameraPath
UInt32 entityIdAttachedTo 8
UInt8 posLerp 2
UInt8 angleLerp 2
entity
type PlayerSpawn
Vector3 position -526.000000 0.000000 -240.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
entity
type PlayerSpawn
Vector3 position -558.000000 64.000000 -722.000000
Vector3 angles 45.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -314.000000 -34.000000 -238.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -560.000000 46.000000 240.000000
Vector3 angles 136.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -80.000000 0.000000 206.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -80.000000 0.000000 -686.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 402.000000 46.000000 242.000000
Vector3 angles 225.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 366.000000 0.000000 -240.000000
Vector3 angles -90.000000 0.000000 0.000000
Bool8 teamB 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 402.000000 46.000000 -722.000000
Vector3 angles -45.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -78.000000 -38.000000 -12.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position 152.000000 -34.000000 -240.000000
Vector3 angles -90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -82.000000 -34.000000 -474.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -80.000000 316.000000 -720.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -560.000000 314.000000 -240.000000
Vector3 angles 90.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
entity
type PlayerSpawn
Vector3 position -80.000000 314.000000 252.000000
Vector3 angles 180.000000 0.000000 0.000000
Bool8 teamA 0
Bool8 initialSpawn 0
Bool8 modeCTF 0
Bool8 modeFFA 0
Bool8 modeTDM 0
Bool8 mode1v1 0
Bool8 modeRace 0
Bool8 mode2v2 0
|
44474ee4ad3a6497be43ca177bdfd859939fccb2
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1938/CH3/EX3.29/3_29.sce
|
bbffa94d8f2847aa285b6cd3c76efaec056f8a71
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,330
|
sce
|
3_29.sce
|
clc,clear
printf('Example 3.29\n\n')
V=220, I=10
R_a=0.05 //artmature resistance
I_a_m= 73, I_sh_m = 2 //armature and field current for motor
I_a_g=67.5,I_sh_g=2.5//armature and field current for generator
arm_cu_loss_m = R_a*I_a_m^2 //motor armature copper loss
field_cu_loss_m =V*I_sh_m // motor field copper loss
arm_cu_loss_g = R_a*I_a_g^2 //generator armature copper loss
field_cu_loss_g =V*I_sh_g //field copper loss generator
total_cu_loss = field_cu_loss_g + arm_cu_loss_g + field_cu_loss_m + arm_cu_loss_m //total copper loss for both machines
power_input = V*I
stray_loss= power_input - total_cu_loss
stray_loss_each = stray_loss/2 //stray loss for each machine
//motor efficiency
total_loss_m= field_cu_loss_m + stray_loss_each + arm_cu_loss_m //total motor losses
motor_input = V*(I_a_m + I_sh_m )
motor_output =motor_input - total_loss_m
eta_m = 100*(motor_output/motor_input)//motor efficiency
printf('Efficiency of motor is %.4f percent\n',eta_m)
//generator efficiency
total_loss_g= field_cu_loss_g + stray_loss_each + arm_cu_loss_g //total generator losses
generator_output =V*I_a_g
generator_input = generator_output + total_loss_g
eta_g = 100*(generator_output/generator_input)//motor efficiency
printf('Efficiency of generator is %.4f percent\n',eta_g)
|
381d9cc3671f8bf91d5dcf28303b40e844629bd7
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1871/CH10/EX10.6/Ch010Ex6.sce
|
ff8f65c14bc1ba1d22bbf8637cc6104c952a870e
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 991
|
sce
|
Ch010Ex6.sce
|
// Scilab code Ex10.6: Pg:422 (2008)
clc;clear;
eps_r_prime = 1; // For simplicity assume real part of dielectric constant to be unity
eps_r_dprime = eps_r_prime; // Imaginary part of dielectric constant is the same as that of real part
tau = 18e-06; // Relaxation time of ice, s
f = 1/(2*%pi*tau*1e+003); // Frequency when the real and imaginary parts of the complex dielectric constant will become equal, kHz
delta = atand(eps_r_dprime/eps_r_prime); // Loss angle, degree
phi = 90 - delta; // Phase difference between the current and voltage, degree
printf("\nThe frequency when the real and imaginary parts of the complex dielectric constant will become equal = %3.1f kHz", f);
printf("\nThe phase difference between the current and voltage = %2.0f degree", phi);
// Result
// The frequency when the real and imaginary parts of the complex dielectric constant will become equal = 8.8 kHz
// The phase difference between the current and voltage = 45 degree
|
d3a230f6fda390789866f330d768cf9703e6f5e5
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1049/CH13/EX13.1/ch13_1.sce
|
2798c745860066376ac13a76f498b86f380c260a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 815
|
sce
|
ch13_1.sce
|
clear;
clc;
V_s=250;
R_l=5;
I_l=20;
disp("for pf=1");
V_l=sqrt(V_s^2-(R_l*I_l)^2); printf("load voltage=%.2f V",V_l);
reg=(V_s-V_l)/V_s*100; printf("\nvoltage regulation=%.2f",reg);
pf=1;
P_l=V_l*I_l*pf; //load power
P_r=V_s*I_l*pf; //max powwible system rating
utf=P_l*100/P_r; printf("\nsystem utilisation factor=%.3f",utf);
printf("\nenergy consumed(in units)=%.1f",P_l/1000);
disp("for pf=.5");
pf=.5;
//(.5*V_l)^2+(.866*V_l+R_l*I_l)^2=V_s^2
//after solving
V_l=158.35; printf("load voltage=%.2f V",V_l);
reg=(V_s-V_l)/V_s*100; printf("\nvoltage regulation=%.2f",reg);
P_l=V_l*I_l*pf; //load power
P_r=V_s*I_l; //max powwible system rating
utf=P_l*100/P_r; printf("\nsystem utilisation factor=%.3f",utf);
printf("\nenergy consumed(in units)=%.2f",P_l/1000);
|
3d70efa237000f019a4b03121633e794a1d2c279
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3281/CH1/EX1.10/ex1_10.sce
|
bc2d035e1b310a5ac19cc04ab739223535769c47
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 261
|
sce
|
ex1_10.sce
|
//Page Number: 23
//Example 1.10
clc;
//Given
ZL=15+(%i*20); //ohms
Z0=50; //ohm
//Normalized load impedance
z=ZL/Z0;
disp(z,'Normalized load impedance:');
//From chart
T=0.6;
disp(T,'Reflection coefficient:');
//VSWR
p=4;
disp(p,'VSWR:');
|
d2b14db536e65f3899eeb414153692744560a80f
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/626/CH7/EX7.3/7_3.sce
|
efb6698af4d8f979e6aa4fbeac84ca723d113f11
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 447
|
sce
|
7_3.sce
|
clear;
clc;
close;
disp("Example 7.3")
Um1=200 // in m/s
Um2=Um1
Cz1=150 //in m/s
Cz2=Cz1
b2=-35 //in degree
Cm=7 //in cm
Sm=7 //in cm
W1m=((Um1^2)+Cz1^2)^(1/2)
Wt2m=Cz2*tand(-35)
W2m=((Cz1)^2+(Wt2m)^2)^(1/2)
disp(W1m,"(a)W1m in m/s:")
disp(W2m,"W2m in m/s :")
sigma=Cm/Sm
Wt1m=-1*Um1
Dm=1-(W2m/W1m)+(abs(Wt2m-Wt1m))/(2*sigma*W1m)
disp(Dm,"(b)D-factor Dm :")
Tm=Sm/100*abs(Wt1m-Wt2m)
disp(Tm,"(c)Circulation Tm in m^2/s:")
|
88e5336a8ea394404b5a397e50c4777c863b0718
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/104/CH7/EX7.2/7_2.sce
|
491cd2e24f853015de5c060a0112a13f979c948b
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,363
|
sce
|
7_2.sce
|
//steady state errors from open loop transfer function
s=%s;
//type 1 system
G=syslin('c',(s+3.15)/(s*(s+1.5)*(s+0.5)))//K=1
disp(G,"G(s)=")
H=1;
y=G*H;
disp(y,"G(s)H(s)=")
syms s;
Kv=limit(s*y,s,0); //Kv= velocity error coefficient
Ess=1/Kv
//Refering the table 7.1 given in the book ,For type 1 system Kp=%inf,Ess=0 & Ka=0,Ess=%inf
printf("For type1 system \n step input Kp=inf Ess=0 \n \n parabolic input Ka=0 Ess=inf \n ")
disp(Kv,"ramp input Kv=")
disp(Ess,"Ess=")
//type 2 system
p=poly([1],'s','coeff');
q=poly([0 0 12 1],'s','coeff');
G=p/q;//K=1
disp(G,"G(s)=")
H=1;
y=G*H;
disp(y,"G(s)H(s)=")
Ka=limit(s^2*y,s,0); //Ka= parabolic error coefficient
Ess=1/Ka
//Refering the table 7.1 given in the book ,For type 2 system Kp=%inf,Ess=0 & Kv=inf,Ess=0
printf("For type2 system \n step input Kp=inf Ess=0 \n ramp input Kv=inf Ess=0 \n ")
disp(Ka,"parabolic input Ka=")
disp(Ess,"Ess=")
//type 2 system
p=poly([5 5],'s','coeff');
q=poly([0 0 60 17 1],'s','coeff');
G=p/q;//K=1
disp(G,"G(s)=")
H=1;
y=G*H;
disp(y,"G(s)H(s)=")
Ka=limit(s^2*y,s,0); //Ka= parabolic error coefficient
Ess=1/Ka
//Refering the table 7.1 given in the book ,For type 2 system Kp=%inf,Ess=0 & Kv=inf,Ess=0
printf("For type2 system \n step input Kp=inf Ess=0 \n ramp input Kv=inf Ess=0 \n ")
disp(Ka,"parabolic input Ka=")
disp(Ess,"Ess=")
|
dc9180419b4a4d74ed326241a175252b36e643d1
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3269/CH7/EX7.6/Ex7_6.sce
|
136e1528c50f00ac1fef6efa9cc2d790e69b3fa0
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 836
|
sce
|
Ex7_6.sce
|
// Example 7.6
clear all;
clc;
// Given data
P0 = 500; // Reactor power in MW
rho = -0.1; // 10% in reactivity (Insertion of control rods correspond to negative reactivity)
// As the reactor is fueled with Uranium-235
bet = 0.0065; // Total delayed neutron fraction of all groups denoted by 'beta'
P1 = (bet*(1-rho)*P0)/(bet-rho); // The drop in power level in terms of MW
// Assuming that negative reactivity is greater than 4%
T = 80; // Reactor period obtained from Figure 7.2 in seconds
t = 600; // Analysis time in seconds
// Calculation
P = P1*exp(-t/T); // Power level drop in MW
// Result
printf(" \n The power level drop after 10 minutes = %5.4f MW \n",P);
|
58b1c212ed38cb76526e2c6a5d668dd2a54562e2
|
b6bf377ad0dd93166c29119fdaf090d104caf3b7
|
/ extensiblesimulationofplanetsandcomets --username lasxrcista/ESPCConfig.sci
|
3ff8f03b81fdd9ad01943ceb5cadd9902ff8fe4a
|
[] |
no_license
|
tectronics/extensiblesimulationofplanetsandcomets
|
d69905f0406bf552043dd0e244ea889a55922ef9
|
d9d59841d1d177026e60245d3f99c879ee0f8ca0
|
refs/heads/master
| 2018-01-11T15:15:54.659208
| 2009-07-21T21:22:33
| 2009-07-21T21:22:33
| 47,740,385
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,296
|
sci
|
ESPCConfig.sci
|
openConfigFile = mopen('C:\Documents and Settings\Administrator\My Documents\CSCI\Thesis\ThesisProjectSource\config.cfg', 'r');
configFile = mgetl(openConfigFile,-1);
mclose(openConfigFile);
// I know this isn't the best way to read in values from the config file, but hopefully
// Dr. Schubert can help out with that. Right now they're pretty much hard-coded, and I don't
// want that. configFile(2) is the number of body attributes, and configFile(4) is the relative
//directory for the body definitions
[m,n] = size(configFile);
//the variables that we are going to look for in the config.cfg file.
NumberBodyAttributes = '';
BodyDefinitionDir = '';
for i=1:m
index = strindex( configFile(i,1), ':');
key = strsplit(configFile(i,1), [index+1]);
if key(1) == 'NumberBodyAttributes: ' then
NumberBodyAttributes = key(2);
elseif key(1) == 'BodyDefinitionDir: ' then
BodyDefinitionDir = key(2);
elseif key(1) == 'BodyCoordinatesDir: ' then
BodyCoordinatesDir = key(2);
end
end
function value=getNumberBodyAttributes();
value = NumberBodyAttributes;
endfunction
function value=getBodyDefinitionDir();
value = BodyDefinitionDir;
endfunction
function value=getBodyCoordinatesDir();
value = BodyCoordinatesDir;
endfunction
|
9c2a886d4c993c1e747f14d32b5e325ff80aa13a
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/965/CH7/EX7.35/35.sci
|
dc55712c4a7af32aad2fce3e7d5715b5c94b2c13
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 311
|
sci
|
35.sci
|
clc;
clear all;
disp("Hear loss from crank")
A=80*20*10^(-4);//m^2
ta=15;//degree C
U=25;//m/s
ts=85;// degree C
L=0.8;//m
B=0.2;//m
Pr=0.698
k=0.02824;//W/m.C
v=17.95*10^(-6);// m^2/s
ReL=U*L/v;
Nu=0.036*(ReL^0.8)*Pr^(1/3);
h=Nu*k/L;
Q=h*A*(ts-ta);//W
disp("W",Q,"Heat loss from crank is Q=")
|
70d3e29cb7a6301ab735351f174169c4ef2913f4
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1694/CH1/EX1.31/EX1_31.sce
|
fe8f45456933180621944269b3aba60c177a9823
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 375
|
sce
|
EX1_31.sce
|
clear;
clc;
printf("\nEx1.31\n");
//page no.-38
//given
n=1;..........//order
theta=34;....//angle in degrees
h=2;
k=0;
l=2;
lambda=1.5*10^-10;......//wavelength in m
//By bragg's law
d=(n*lambda)/(2*sind(theta))......//interplanar spacing in m
a=d*sqrt(h^2+k^2+l^2).............//lattice constant in m
printf("\nlattice constant is 3.773 angstrom \n");
|
cb30c28e21b7c80d3f47bef2b94a1f634a360187
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/2384/CH3/EX3.7/ex3_7.sce
|
cd8847ffc5d574015409aabbdbf2659cb1dd16fd
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 450
|
sce
|
ex3_7.sce
|
// Exa 3.7
clc;
clear;
close;
format('v',6)
// Givven data
Vo= 1;// in V (assumed)
Vav= integrate('Vo*sin(theta)','theta',0,%pi)/(2*%pi);
Vrms= sqrt(integrate('Vo^2*(1-cos(2*theta))/2','theta',0,%pi))*sqrt(1/(2*%pi));
kf= Vrms/Vav;
disp("The average value of output voltage in volts is : "+string(Vav)+"*Vo or Vo/%pi")
disp("The R.M.S value of output voltage in volts is : "+string(Vrms)+"*Vo or Vo/2")
disp(kf,"The form factor is : ")
|
6306b7a4a7b68166b763d178b76080d0f12a2151
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1247/CH5/EX5.38/example5_38.sce
|
92c23b38eb4d315b186e5607f565c2425aad789c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 1,783
|
sce
|
example5_38.sce
|
clear;
clc;
// Stoichiometry
// Chapter 5
// Energy Balances
// Example 5.38
// Page 279
printf("Example 5.38, Page 279 \n \n");
// solution
F = 100 // kmol/h feed rate of ethylene
Econ = .99*F
Econ1 = Econ*.998
Econ2 = Econ-Econ1
Cl2con = Econ1+2*Econ2
Cl2in = F*1.1
Cl2s3 = Cl2in-Cl2con
HCls3 = Econ2
TCEp = Econ2
EDCp = Econ1
nC2H4 = 1
T = 328.15
pv1 = exp(4.58518-1521.789/(T-24.67)) // bar
pv2 = exp(4.06974-1310.297/(T-64.41)) // bar
xEDC = Econ1/(Econ1+Econ2)
xTEC = 1-xEDC
pEDC = 37.2*xEDC
pTEC = 12.64*xTEC
pCl2HClC2H4 = 1.6*100-pEDC-pTEC
yEDC = pEDC/160
yTEC = pTEC/160
nt = (Cl2s3+Econ2+1)*160/pCl2HClC2H4
nEDC = yEDC*nt
nTEC = yTEC*nt
printf(" Compositions of gas streams : \n \n Component Stream 3 Stream 5 Stream 4 Stream 6 \n Cl2 "+string(Cl2s3)+" "+string(Cl2s3)+" \n HCl "+string(HCls3)+" "+string(HCls3)+" \n C2H4 "+string(nC2H4)+" "+string(nC2H4)+" \n EDC "+string(nEDC)+" 0.2355 3.3947 98.5665 \n TEC "+string(nTEC)+" Nil "+string(nTEC)+" "+string(TCEp)+" \n \n ")
fi1 = (10.802*33.9+.198*29.1+1*43.6+3.6302*17.4+.0025*85.3)*(328.15-273.15)
fi2 = 35.053*1000*3.3947+39.58*1000*.0025
fi3 = (3.3947*129.4+.0025*144.4)*55/2
fi = fi1+ fi2+ fi3 // kJ/h
printf(" Heavy duty of Overhead condenser = "+string(fi)+" kJ/h. \n \n ")
fi5 = (100*43.6+110*33.9)*(328.15-273.15)
fi6 = 3.6302*1000*33.6+.0025*1000*38.166
fi7 = (98.5665*129.4+.1988*144.4)*(328.15-273.15)
fi8 = 216845.5*98.802+392394.5*.198
ficol = fi5+fi8-fi1-fi6-fi7
printf(" Heavy duty of external cooler = "+string(ficol)+" kJ/h.")
|
69fb6b3f40e01c01076575064ce7eee1d9946c3c
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/167/CH3/EX3.11/ex11.sce
|
186fdce72cace993ee350dcc3f9884249fe4ff4c
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 733
|
sce
|
ex11.sce
|
//ques11
//The Use of Generalized Charts
clear
clc
//(a)specific volume using ideal gas equation of state
R=0.0815;//gas constant for given substance in kPa.m^3/Kg.K
Pcr=4.059;//Critical Pressure in MPa
Tcr=374.2;//Critical Temp in K
T=323;//Temp in K
P=1000;//Pressure in kPa
v=R*T/P;//Specific Volume in m^3/Kg
printf('\n(a) Specific Volume = %.6f m^3/kg ',v);
er=(v-0.021796)/0.021796;//error
printf('\n Error = %.3f',er);
//(b) specific volume using chart
Pr=P/Pcr;//reduced pressure
Tr=T/Tcr;//reduced Temperature
Z=0.84;//from compressibility chart
Videal=Z*v;//Ideal Volume in m^3/kg
printf('\n(b) Ideal volume = %.6f m^3/kg ',Videal);
er=(Videal-0.021796)/0.021796;//error
printf('\n Error = %.3f',er);
|
633abc40429bff8aef569467208a71c113dd95d5
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1673/CH3/EX3.9/3_9.sce
|
5431b7b70175ed58dcf95d6c8965ac93b5309a82
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 831
|
sce
|
3_9.sce
|
//example 3.9
//Gauss' forward formula
//page 3.9
clc;clear;close;
x=[1.0 1.05 1.10 1.15 1.20 1.25 1.30];
y=[2.7183 2.8577 3.0042 3.1582 3.3201 3.4903 3.66693];
h=0.05//interval between values of x
c=1;
for i=1:6
d1(c)=y(i+1)-y(i);
c=c+1;
end
c=1;
for i=1:5
d2(c)=d1(i+1)-d1(i);
c=c+1
end
c=1;
for i=1:4
d3(c)=d2(i+1)-d2(i);
c=c+1;
end
c=1;
for i=1:3
d4(c)=d3(i+1)-d3(i);
c=c+1;
end
c=1;
for i=1:2
d5(c)=d4(i+1)-d4(i);
c=c+1;
end
c=1;
for i=1:1
d6(c)=d5(i+1)-d5(i);
c=c+1;
end
d=[d1(4) d2(3) d3(3) d4(2) d5(1) d6(1)];
x0=1.17;//value at 1.17;
pp=1;
y_x=y(4);
p=(x0-x(4))/h;
for i=1:6
pp=1;
for j=1:i
pp=pp*(p-(j-1))
end
y_x=y_x+(pp*d(i))/factorial(i);
end
printf('value of function at %f is :%0.4g\n \n',x0,y_x);
|
81966f92bf4d9a296f93b4fcef3c21229b8b4ddf
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1544/CH5/EX5.9/Ch05Ex9.sce
|
9e0d6073b673124bfc73610fe9536dac39e6bbd0
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 667
|
sce
|
Ch05Ex9.sce
|
// Scilab code Ex5.9: Pg 154 (2008)
clc; clear;
l = 0.015; // Length of coil, m
d = 0.006; // Width of coil, m
B = 1.2; // Flux density, T
I = 1e-02; // Current, a
r = d/2; // Radius of rotation, m
// Since torque is given by the product of force and distance, therefore, we have
T = 2*B*I*l*r; // Torque, Nm
printf("\nThe torque exerted on the coil = %4.2f micro-Nm", T/1e-06);
// Result
// The torque exerted on the coil = 1.08 micro-Nm
|
a8f2d2c92c0051a2b34ee456224b694a1edbbcef
|
2306fe37806fcf2e0b7509d8c35d5b5761d87624
|
/main.sce
|
63e7aaaa83a7105a1f3cf6d12113ac3e4f69b5a2
|
[
"MIT"
] |
permissive
|
thbt/PlanetarySystem
|
60532b0a9e0e59a8ee2089eb721b68ff9c518335
|
a8a514c583e59cebacaa3ad32cf5c2ac923d7e60
|
refs/heads/master
| 2021-01-01T16:40:28.843162
| 2015-07-30T09:30:03
| 2015-07-30T09:30:03
| 39,942,394
| 0
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 892
|
sce
|
main.sce
|
exec translationUtils.sci;
exec rotationUtils.sci;
exec dessinerForme.sci;
exec cube.sce;
exec tetraedre.sce;
exec octaedre.sce;
xMin = -8;
xMax = 8;
yMin = -8;
yMax = 8;
zMin = -8;
zMax = 8;
i = 0;
while 1
i = i + 0.1;
// On prépare la prochaine image de l'animation
drawlater();
clf();
// On règle les axes
subplot(121)
a = gca();
a.data_bounds = [xMin yMin zMin; xMax yMax zMax];
a.isoview = "on";
a.box = "off";
//projection
subplot(122)
a = gca();
a.data_bounds = [xMin yMin zMin; xMax yMax zMax];
// On s'occupe du cube (update + affichage)
updateCube(i);
// On s'occupe de l'octaedre (update + affichage)
updateOctaedre(i);
// On s'occupe du tetraedre (update + affichage)
updateTetraedre(i);
// Maintenant que la frame est prête, on l'affiche !
drawnow();
end
|
d0089029bf002fd1f894e6b45ea38f2fb0fea5cd
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/1949/CH6/EX6.12/Ex6_12.sce
|
9cea00ab3a39b289d122694c577b64b42f23698a
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 569
|
sce
|
Ex6_12.sce
|
//Chapter-6,Example 6_12,Page 6-31
clc()
//Given Values:
M=40 //Mass of an iron core
D=7.5*10^3 //Density of iron
f=100 //Frequency
A=3800*10^-1 //Loss due to Area of hysterisis loop in J/m^3
//Calculations:
V=M/D //Volume of iron core
L1=A*V //Loss of energy in core per cycle
printf('Loss of energy in core per cycles is =%.2f Joules \n \n',L1)
N=f*60 //Number of cycles per minute
L=L1*N //Loss of energy per minute
printf(' Loss of energy per minute is =%.1f Joules \n',L)
|
93e54d1309bf2c293d9170ead5965771c498267b
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/3760/CH9/EX9.4/ExB_4.sce
|
1f3ac3edd10a1bc5c523339b2034c0e97ac05364
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 485
|
sce
|
ExB_4.sce
|
clc;
il=48; // load current(leading)
p=30; // load power in KW
vl=500; // line voltage
f=50; // supply frequency
pf=(p*1000)/(sqrt(3)*vl*il);
vp=vl/sqrt(3); // phase voltage
zp=vp/il; // magnitude of phase impedance
rp=zp*pf;
// since current is leading other parameter must be a capacitor
xc=zp*sqrt(1-pf^2); // reactance
c=(10^6)/(2*%pi*f*xc);
disp('circuit parameters are');
printf('Load resistance is %f ohm\n',rp);
printf('Load capacitance is %f micro farad',c);
|
4e4ef21acf2f738f8605f6802a0eceebf15440ba
|
66106821c3fd692db68c20ab2934f0ce400c0890
|
/test/jintgen/unr_type_05.tst
|
e3d3193e757cf4eae14258ab7658297ce7e4b0bb
|
[] |
no_license
|
aurelf/avrora
|
491023f63005b5b61e0a0d088b2f07e152f3a154
|
c270f2598c4a340981ac4a53e7bd6813e6384546
|
refs/heads/master
| 2021-01-19T05:39:01.927906
| 2008-01-27T22:03:56
| 2008-01-27T22:03:56
| 4,779,104
| 2
| 0
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 158
|
tst
|
unr_type_05.tst
|
// @Harness: verifier
// @Purpose: "Test for unresolved types"
// @Result: "UnresolvedType @ 6:23"
architecture unr_type_04 {
operand-type A[5]: duck;
}
|
bb094a3c40edc4bb3114999ac84840acb567abdb
|
449d555969bfd7befe906877abab098c6e63a0e8
|
/34/CH5/EX5.4/Ch5Exa4.sci
|
d9df24959be19e6297c4d5aa1be7b6ff260a1253
|
[] |
no_license
|
FOSSEE/Scilab-TBC-Uploads
|
948e5d1126d46bdd2f89a44c54ba62b0f0a1f5e1
|
7bc77cb1ed33745c720952c92b3b2747c5cbf2df
|
refs/heads/master
| 2020-04-09T02:43:26.499817
| 2018-02-03T05:31:52
| 2018-02-03T05:31:52
| 37,975,407
| 3
| 12
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 586
|
sci
|
Ch5Exa4.sci
|
L= 1; //assuming Length L of box to be 1, this would not affect the probability
x1=0.45*L; //lower bound
x2=0.55*L; //upper bound
function y=f(x)
y= ((sin(n*(%pi)*x))^2)
endfunction //defined the function
n=1;
P1= (2/L)*intg(x1,x2,f); //for ground state
n=2;
P2= (2/L)*intg(x1,x2,f); //for first excited state
disp(P1,"The probability n ground state is: ")
disp(P2,"The probability in first excited state is: ")
//Result
// The probability n ground state is:
// 0.1983632
// The probability in first excited state is:
// 0.0064511
|
0b2bafa133144f5134e6148a20542ffd1638479b
|
6d1f05d2074f1d6f18d3d473f2dbd867c94fc7ee
|
/giarratano/SOURCE/TESTING/misclns4.tst
|
49b292d39c2c2e4c0413c2e56860370b5ca49a9c
|
[] |
no_license
|
arranger1044/icse-1516
|
c40d2c86892cd90c14042a95581cbb0e238190fb
|
ee4bafb57bb549ef40e29b8edf8cdad038e97162
|
refs/heads/master
| 2020-12-24T19:04:01.588095
| 2016-05-31T07:46:47
| 2016-05-31T07:46:47
| 56,578,768
| 14
| 5
| null | null | null | null |
UTF-8
|
Scilab
| false
| false
| 341
|
tst
|
misclns4.tst
|
(set-strategy depth)
(unwatch all)
; misclns4.bat test
(clear)
(open "misclns4.rsl" misclns4 "w")
(dribble-on "misclns4.out")
(batch "misclns4.bat")
(dribble-off)
(load "compline.clp")
(printout misclns4 "misclns4.bat differences are as follows:" crlf)
(compare-files misclns4.exp misclns4.out misclns4)
; close result file
(close misclns4)
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.