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//Network Theorem 1 //page no-2.34 //example2.30 disp("Applying KCL to node a:"); disp("0.5*Va-0.2*Vb = 34.2");....//equation 1 disp("Applying KCL to node b:"); disp("0.1*Va-0.4*Vb = -32.4");...//equation 2 disp("Solving equations 1 and 2");...//solving equations in matrix form A=[0.5 -0.2;0.1 -0.4]; B=[34.2 -32.4]' X=inv(A)*B; disp(X); disp("Va= 112 V"); disp("Vb= 109 V"); x=112; y=109; I1=(120-x)/0.2; I2=(x-y)/0.3; I3=(110-y)/0.1; mprintf("\nI1= %.f A \nI2= %.f A \nI3= %.f A",I1,I2,I3);
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exa11_5.sce
//Example 11-5// //compute output voltage for the circuit in fig. 11-13// clc //clears the console// clear //clears all existing variables// disp('switch configuration ABCD is 0110 ') E=8 RA=1 RB=2 RC=4 RD=8 Rf=1 //Given all the resistance values in kilo ohms and the common voltage E in volts// disp('the current throught resistor RA in milli amps is: ') IA=0 //switch A is open// disp(IA) disp('the current throught resistor RB in milli amps is: ') IB=E/RB disp(IB) disp('the current throught resistor RC in milli amps is: ') IC=E/RC disp(IC) disp('the current throught resistor RD in milli amps is: ') ID=0 //switch D is open// disp(ID) Itot=IA+IB+IC+ID //total current is denoted by Itot// If=Itot Eo=If*Rf Eo=Eo*(-1) //Eo denotes output voltage// disp('Output voltage of the circuit in volts is: ') disp(Eo) //result is displayed//
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<string> <line>---------------------------------------------------</line> <line>--</line> </string> <string> <line>REPORT&#32;OF&#32;TEST:&#32;testFormField.txt&#32;-&#32;2-ago-2003&#32;13.5</line> <line>7.38</line> </string> <string> <line>---------------------------------------------------</line> <line>--</line> </string> <string>&#32;</string> <string> <line>1.0]&#32;TEST:&#32;"CheckFormField"&#32;|&#32;Url:&#32;http://127.0.0.1</line> <line>/index.php</line> </string> <string>&#32;&#32;&#32;Result&#32;expected:&#32;"Form:&#32;0"</string> <string>&#32;&#32;&#32;Result&#32;expected:&#32;"Field:&#32;uname"</string> <string>&#32;&#32;&#32;+&#32;TEST&#32;PASSED:&#32;The&#32;form&#32;has&#32;the&#32;field&#32;expected</string> <string>&#32;</string> <string>&#32;&#32;&#32;#&#32;Seconds&#32;elapsed&#32;to&#32;accomplish&#32;the&#32;test:&#32;0.10</string> <string>&#32;</string> <string> <line>/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/</line> <line>\</line> </string> <string>&#32;</string> <null/> <null/> <null/> <null/> <null/> <null/> <null/> </java.lang.Object-array> </elementData> <elementCount> <int val="13"/> </elementCount> <capacityIncrement> <int val="0"/> </capacityIncrement> <serialVersionUID> <long val="-2767605614048989439"/> </serialVersionUID> </object-fields> </java.util.Vector> </_resultsStr> <_resultsToCompare> <java.util.Vector ref-id="9"> <object-fields> <elementData> <java.lang.Object-array length="10" ref-id="10"> <string>CheckFormField</string> <string>PASSED</string> <string>0.10</string> <null/> <null/> <null/> <null/> <null/> <null/> <null/> </java.lang.Object-array> </elementData> <elementCount> <int val="3"/> </elementCount> <capacityIncrement> <int val="0"/> </capacityIncrement> <serialVersionUID> <long val="-2767605614048989439"/> </serialVersionUID> </object-fields> </java.util.Vector> </_resultsToCompare> <serialVersionUID> <long val="-6043206093934986438"/> </serialVersionUID> </object-fields> 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// evaluate over a grid x=[-1:0.2:1];y=x;[X,Y]=meshgrid(x,y); Z=X.^2-Y.^2; // change the color table clf; F=gcf();F.color_map=jetcolormap(8); // surface display subplot(221) surf(x,y,Z) E=gce();E.color_mode=0; xtitle('color_mode=0') subplot(222) surf(x,y,Z) E=gce();E.color_mode=1; xtitle('color_mode=1 (by default)') subplot(223) surf(x,y,Z) E=gce();E.color_mode=-1; xtitle('color_mode=-1') subplot(224) surf(x,y,Z) E=gce();E.color_mode=4;E.color_flag=0; xtitle('color_mode=4, color_flag=0')
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// Example12.5 // to determine the output time and duty cycle of V/T converter clc; clear; close; Vin = 5 ; C = 0.1*10^-6 ; R = 10*10^3 ; C1 = 100*10^-6 ; // The output time of a V/T converter is given as T = (7.5*C1)/(Vin) ; disp('The output time of a V/T converter is =' +string(T)+ ' sec'); TH = 0.075 ; TL=TH ; // we consider // The duty cycle of V?T converter D = (TL+TH)/(TH) ; disp('The duty cycle of V?T converter is = '+string(D)+ ' '); // The output voltage of an integrator is define as Vio = -(Vin)/(R*C)*T ; disp('The output voltage of an integrator is is = '+string(Vio)+ ' V');
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clc; VCC=10; R1=800; R2=200; R3=600; R4=200; R5=100; R6=1*10**3; B=100; B2=B; VBE=0.7; RE=200; VR2=VCC*(R2/(R1+R2)); IE1=(VR2-VBE)/RE; IC1=IE1; disp('mA',IC1*10**3,"IC1="); VC1=VCC-IC1*R3; VE1=IE1*R4; VCE1=VC1-VE1; disp('V',VCE1*1,"VCE1="); VE2=VC1-(-VBE); IE2=(VCC-VE2)/R6; IC2=IE2; VC2=IC2*R5; VCE2=VC2-VE2; disp('V',VCE2*1,"VCE2="); re1=25/IE1*10**-3; re2=25/IE2*10**-3; Ri2=B2*(re2+R6); R01=(R3*Ri2)/(R3+Ri2); Av1=R01/(re1+R4); disp(Av1*1,"Av1="); Av2=1; disp(Av2*1,"Av2="); Av=Av1*Av2; disp(Av*1,"Av=");
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// Scilab code Ex5.24: Pg:232 (2008) clc;clear; Lambda = 5000e-08; //Mean wavelength of light, cm theta = 10e-03; // Smallest angular separation resolvable by a telescope objective, degree theta = %pi/180*(1/1000); // The smallest angular separation resolvable by a telescope objective, radian // As theta = (1.22*Lambda)/a, solving for a a = 1.22*Lambda/theta; // Diameter of an objective of the telescope, cm printf("\nThe diameter of an objective of the telescope = %3.1f cm", a); // Result // The diameter of an objective of the telescope = 3.5 cm
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<?xml version="1.0" encoding="UTF-8"?> <Project Name="map1208" Width="13" Height="11" CellSize="40" BackgroundSize="1" Background="9plus.png"> <Cell Name="幽灵-右" X="1" Y="1" arg0="3" arg1="1.00" /> <Cell Name="md-履带-左" X="2" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="3" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="4" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="5" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="6" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="7" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="8" Y="1" arg0="2" /> <Cell Name="md-履带-左" X="9" Y="1" arg0="2" /> <Cell Name="md-履带-下" X="10" Y="1" arg0="1" /> <Cell Name="喷火口-左" X="11" Y="1" arg0="2" arg1="2,0" arg2="9" /> <Cell Name="出生点" X="1" Y="2" /> <Cell Name="墙2" X="3" Y="2" /> <Cell Name="墙2" X="5" Y="2" /> <Cell Name="墙2" X="7" Y="2" /> <Cell Name="墙2" X="9" Y="2" /> <Cell Name="md-履带-下" X="10" Y="2" arg0="1" /> <Cell Name="幽灵-左" X="11" Y="2" arg0="2" arg1="1.00" /> <Cell Name="墙2" X="2" Y="3" /> <Cell Name="墙2" X="4" Y="3" /> <Cell Name="墙2" X="6" Y="3" /> <Cell Name="墙2" X="8" Y="3" /> <Cell Name="md-履带-下" X="10" Y="3" arg0="1" /> <Cell Name="幽灵-左" X="11" Y="3" arg0="2" arg1="1.00" /> <Cell Name="喷火口-右" X="1" Y="4" arg0="3" arg1="2,0" arg2="5" /> <Cell Name="md-履带-右" X="2" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="3" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="4" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="5" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="6" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="7" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="8" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="9" Y="4" arg0="3" /> <Cell Name="md-履带-右" X="10" Y="4" arg0="3" /> <Cell Name="喷火口-左" X="11" Y="4" arg0="2" arg1="2,0" arg2="5" /> <Cell Name="墙2" X="1" Y="5" /> <Cell Name="md-履带-下" X="2" Y="5" arg0="1" /> <Cell Name="墙2" X="3" Y="5" /> <Cell Name="墙2" X="5" Y="5" /> <Cell Name="墙2" X="7" Y="5" /> <Cell Name="墙2" X="9" Y="5" /> <Cell Name="墙2" X="11" Y="5" /> <Cell Name="幽灵-右" X="1" Y="6" arg0="3" arg1="1.00" /> <Cell Name="md-履带-下" X="2" Y="6" arg0="1" /> <Cell Name="墙2" X="4" Y="6" /> <Cell Name="墙2" X="6" Y="6" /> <Cell Name="墙2" X="8" Y="6" /> <Cell Name="墙2" X="10" Y="6" /> <Cell Name="喷火口-右" X="1" Y="7" arg0="3" arg1="2,0" arg2="5" /> <Cell Name="md-履带-左" X="2" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="3" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="4" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="5" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="6" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="7" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="8" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="9" Y="7" arg0="2" /> <Cell Name="md-履带-左" X="10" Y="7" arg0="2" /> <Cell Name="喷火口-左" X="11" Y="7" arg0="2" arg1="2,0" arg2="5" /> <Cell Name="墙2" X="1" Y="8" /> <Cell Name="墙2" X="2" Y="8" /> <Cell Name="墙2" X="3" Y="8" /> <Cell Name="墙2" X="4" Y="8" /> <Cell Name="墙2" X="5" Y="8" /> <Cell Name="墙2" X="6" Y="8" /> <Cell Name="墙2" X="7" Y="8" /> <Cell Name="墙2" X="8" Y="8" /> <Cell Name="墙2" X="9" Y="8" /> <Cell Name="md-履带-下" X="10" Y="8" arg0="1" /> <Cell Name="幽灵-左" X="11" Y="8" arg0="2" arg1="1.00" /> <Cell Name="蝙蝠(怪)" X="1" Y="9" arg0="8" /> <Cell Name="箱子1" X="2" Y="9" /> <Cell Name="通关点-1" X="3" Y="9" /> <Cell Name="md-履带-左" X="4" Y="9" arg0="2" /> <Cell Name="md-履带-左" X="5" Y="9" arg0="2" /> <Cell Name="md-履带-左" X="6" Y="9" arg0="2" /> <Cell Name="md-履带-左" X="7" Y="9" arg0="2" /> <Cell Name="md-履带-左" X="8" Y="9" arg0="2" /> <Cell Name="md-履带-左" X="9" Y="9" arg0="2" /> <Cell Name="md-履带-左" X="10" Y="9" arg0="2" /> <Cell Name="幽灵-左" X="11" Y="9" arg0="2" arg1="1.00" /> </Project>
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example15_4.sce
//Example 15.4 //Transfer function of Gyroscope clear;clc; xdel(winsid()); //in case of Gyroscope the equation is disp("(J*s^2+B*s+K)theta(s)=H*w(s)") //therefore disp("theta(s)/w(s)=H/J*s^2+B*s+K")
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EX9_17.sce
clc;funcprot(0);//Example 9.17 //Initilisation of Variables N1=3;..//Number of shields in first scenario N2=2;..//Number of shields in second scenario //calculations Q3byQ0=1/(N1+1) Pr1=1-(Q3byQ0) Q2byQ0=1/(N2+1) Pr2=1-(Q2byQ0) disp(Pr1*100,"Percentage reduction in heat transfer rate when Number of shields is 3") disp(Pr2*100,"Percentage reduction in heat transfer rate when Number of shields is 2")
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Ex9_6.sce
clc minc = 0.01 // minimum clearance in mm bs = 25 // basic size in mm maxc = 0.02 // maximum clearance in mm x=poly(0,'x') y=1.5*x x=roots(y+0.01+x-0.02) y=horner(y,x) // hole basis system low_h1 = bs // low limit of hole in mm high_h1 = bs+y // high limit of hole in mm u_s = low_h1-minc // upper limit of shaft in mm low_s1 = u_s-x // lower limit of shaft in mm // shaft basis system high_s = bs // high limit of shaft in mm low_s2 = bs-x // low limit of shaft in mm low_h2 = bs+minc // low limit of hole in mm high_h2 = low_h2+y // high limit of hole in mm printf("Hole basis system \n Lower limit of hole = %d mm\n Higher limit of hole = %0.3f mm\n Higher limit of shaft = %0.3f mm \n Lower limit of shaft = %0.3f mm", low_h1,high_h1,u_s,low_s1) printf("\n Shaft basis system \n high limit of shaft = %0.3f mm\n lower limit of shaft = %0.3f mm\n lower limit of hole = %0.3f mm\n upper limit of hole = %0.3f mm" , high_s,low_s2,low_h2,high_h2)
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single-value-decomposition-lena.sce
//a função recebe A, a matrix que representa a imagem e o parâmetro p //o parâmetro p indica o percentual de valores positivos //quanto maior esse percentual mais nítida é a imagem function compressed_image=compress_im(A,b) //para limpar o "canvas" vou limpar o ambiente da imagem anterior // os comandos abaixo fazem isso e limpam o terminal close clear clc //chamo a função SVD em relação à matrix A //ela será "fatorada" em U,S e V [U,S,V]= svd(A) [row,col] = size(U); //faço uma contagem dos valores singulares positivos de A r = 0; for j=1:row //vou iterar em todas as linhas de U if U(j,j)>0 //cada elemento positivo da diagonal de U será contado r = r + 1; end end //num de valores positivos - percentual vezes r total post_num = p*r; s = post_num //organizando as partes necessárias para o comando do enunciado que // irá encerrar a função de compressão U_part = U(:,1:s); S_part = S(1:s,1:s); V_t = V'; V_t_part= V_t(1:s,:); compressed_image=U_part*S_part*V_t_part endfunction function A = visualization(A_matrix) A = A_matrix; m=512; n=512 x=[1:m] y=[1:n] xset("colormap",graycolormap(256)) isoview(0,512,0,512) disp_image = grayplot(x, y, A); endfunction A = read("lena.csv",m,n); p=0.05; K = compress_im(A,p); //vou chamar a função visualização para "imprimir" a imagem comprimida visualization(K);
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5_42.sce
printf('If the yield of NH3 is 12.2mol percent,x=0.122'); x=0.122;//yield of NH3 in moles// Kp=1.48*10^-5;//Kp value of the equation in atm^-2// P=sqrt((256*x^2)/(27*Kp*(1-x)^4));//pressure of the system in atm// printf('\nPressure of the system=P=%fatm',P);
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Chap13_Ex3.sce
//Kunii D., Levenspiel O., 1991. Fluidization Engineering(II Edition). Butterworth-Heinemann, MA, pp 491 //Chapter-13, Example 3, Page 332 //Title: Effect of Particle Size on h //========================================================================================================== clear clc //INPUT rhos=2700;//Density of solids in kg/m^3 Cps=755;//Specific heat capacity of the solid in J/kg K ks=1.2;//Thermal conductivity of solids in W/m k kg=0.028;//Thermal concuctivity of gas in W/m k ephsilonmf=0.476;//Void fraction at minimum fluidization condition dp1=10E-3;//Particle size for which h=hmax in m hmax=250;//Max. heat transfer coefficient in W/m^2 K nw=5;//Bubble frequency in s^-1 delta=0.1;//Fraction of bed in bubbles deltaw=0.1;//Fraction of bed in bubbles in wall region dp=2E-3;//Diameter of particle in m //CALCULATION x=ks/kg; phib=0.11; phiw=0.17; ke=ephsilonmf*kg+(1-ephsilonmf)*ks*[1/((phib*(ks/kg))+(2/3))];//Effective thermal conductivity of bed from Eqn.(3) hpacket=1.13*[ke*rhos*(1-ephsilonmf)*Cps*nw/(1-deltaw)]^0.5;//Heat transfer coefficient for the packet of emulsion from Eqn.(11) ephsilonw=ephsilonmf;//Void fraction in the wall region kew=ephsilonw*kg+(1-ephsilonw)*ks*[(phiw*(ks/kg)+(1/3))^-1];//Effective thermal conductivity in the wall region with stagnant gas from Eqn.(4) y=(2*kew/dp1)+(hmax*hpacket)/(((1-deltaw)*hpacket)-hmax);//Calculating the term alphaw*Cpg*rhog*uo from Eqn.(16) by rearranging it h=(1-deltaw)/((2*kew/dp+y*(dp/dp1)^0.5)^-1+hpacket^-1);//Heat transfer coeeficient from Eqn.(11) by using the value of y //OUTPUT mprintf('\nThe heat transfer coefficient for paricle size of %fm = %fW/m^2 K',dp,h); //====================================END OF PROGRAM ======================================================
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Ex1_2.sce
//Initilization of variables P=100 //lb Q=120 //lb theta=((30*%pi)/180) //radians //Calculations R_x=Q*cos(theta) //lb R_y=Q*sin(theta)-P //lb R=sqrt(R_x^2+R_y^2) //lb Triangle law Theta_1=((atan(R_y/R_x))*180)/%pi //degrees Theta_R=360+Theta_1 //degrees //Result clc printf('The resultant of the force system is:%f N\n',R) //lb printf('The resultant is at:%f degrees',Theta_R) //Degrees
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Ex7_4.sce
// Example 7.4 clc; clear; close; // Given data format('v',5); fc= 1*10^3;// in Hz alpha= 1.414; C= 0.1*10^-6;// in F (assume) C_desh= C*alpha^2/4;// in F C_desh= C_desh*10^6;// in µF disp("The value of C'' is : "+string(C_desh)+" µF"); C_desh= C_desh*10^-6;// in F R_desh= 1/(2*%pi*fc*sqrt(C*C_desh));// in Ω R_desh= R_desh*10^-3;// in kΩ disp("The value of R'' is : "+string(R_desh)+" kΩ (standard value 2.2 kΩ)")
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Loop.tst
load Computer.hdl, compare-to Loop.cmp, output-file Loop.out, output-list time%S1.7.1 reset%D1.8.1 RAM64[16]%D1.8.1 RAM64[17]%D1.8.1 RAM64[18]%D1.8.1; ROM32K load Loop.hack, /*** Sum of first 10 natural numbers ********************************************************/ // N = 10 set RAM64[16] 10, tick, tock; // int i=1 tick, tock; tick, tock; // int sum=0 tick, tock; tick, tock,output; /* while(i<=10): * sum = sum+i; * i++; * After 10 iterations i should be 11 and sum should be 55*/ repeat 10{ tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock, output; } /*** Sum of first 30 natural numbers ********************************************************/ set reset 1, tick,tock, output; set reset 0, // N = 30 set RAM64[16] 30, tick, tock; // int i=1 tick, tock; tick, tock; // int sum=0 tick, tock; tick, tock,output; /* while(i<=30): * sum = sum+i; * i++; * After 30 iterations i should be 31 and sum should be 465*/ repeat 30{ tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock, output; } /*** Sum of first 100 natural numbers ********************************************************/ set reset 1, tick,tock, output; set reset 0, // N = 100 set RAM64[16] 100, tick, tock; // int i=1 tick, tock; tick, tock; // int sum=0 tick, tock; tick, tock,output; /* while(i<=100): * sum = sum+i; * i++; * After 100 iterations i should be 101 and sum should be 5050*/ repeat 100{ tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock; tick, tock, output; }
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Solved_Ex2_4b.sce
//find power of periodic signal x(t)=exp(j(2t+pi/4)) clc; //To plot signal*************************// t=-5:0.01:5; x=exp(%i*(2.*t+%pi/4));//given signal plot(t,x); //***************************************// t=-50:0.01:50 x=exp(%i*(2.*t+%pi/4)); T=length(t); //To calculate Energy xsq=abs(x).^2;//adds squares of all the 'x' values(integrates 'x^2' terms) v=sum(xsq);//energy //To calculate Power P=1/T*sum(xsq);//divide by T,to take the average rate of energy(gives power) disp('watts',P,'Power=');
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function [sd]=gr_menu(sd,flag,noframe) getf('SCI/macros/xdess/gr_macros.sci','c'); deff('[modek]=clearmode()',['modek=xget(''alufunction'')'; 'xset(''alufunction'',6);']); deff('[]=modeback(x)','xset(''alufunction'',x);'); symbtb=['1 +'; '2 x'; '3 + circle '; '4 full diamond'; '5 empty diamond'; '6 triangle (up)'; '7 triangle (down)'; '8 clubs'; '9 circle']; dash=['0 continue'; '1 {2,5,2,5}'; '2 {5,2,5,2}'; '3 {5,3,2,3}'; '4 {8,3,2,3}'; '5 {11,3,2,3}'; '6 {11,3,5,3}}']; patt=['0 black'; '1 navyblue'; '2 blue'; '3 skyblue'; '4 aquamarine'; '5 forestgreen'; '6 green'; '7 lightcyan'; '8 cyan'; '9 orange'; '10 red'; '11 magenta'; '12 violet'; '13 yellow'; '14 gold'; '15 beige'; '16 white']; [lhs,rhs]=argn(0); if rhs<=1,flag=0;end; if rhs<=2,noframe=0;end; if rhs <=0 then cdef=[0 0 100 100];init=1 else select type(sd) case 1 then cdef=sd;init=1 case 15 then if sd(1)<>'sd' then error('l''entree n''est pas une liste de type sd'), end cdef=sd(2);init=0 else error('incorrect input:'+... '[xmin,ymin,xmax,ymax] ou list(''sd'',,,)') end end if noframe=1;s_t="010";else s_t="012";end plot2d(0,0,[1],s_t,' ',cdef); xclip('clipgrf') // // Trace des bouttons tmenu=['rectangle','circle','polyline','fpolyline',... 'spline','arrow',... 'points','caption',... 'dash style','pattern','mark','redraw','pause','delete',... 'clip off','clip on','exit'] // if init=0 then redraw(sd,s_t); else sd=list('sd',cdef); end, // if flag=1; xclip();return ;end fin='no'; // boucle principale while fin<>'ok' then ksd=prod(size(sd)) // x=x_choose(tmenu','Choose an option below (click)'); if x<>0 then select tmenu(x) case 'rectangle' then xinfo('rectangle '); sd(ksd+1)=rect(); case 'circle' then xinfo(['circle : center point,';... ' point on the circle']); sd(ksd+1)=cerc(); case 'polyline' then xinfo(['line : left-click to stop,';... ' right or middle to add a point']); sd(ksd+1)=ligne(); case 'fpolyline' then xinfo(['fline : left-click to stop,';... ' right or middle to add a point']); sd(ksd+1)=fligne(); case 'spline' then xinfo(['splin [xi increasing]:left-click to stop,';... ' right or middle to add a point ']); sd(ksd+1)=curve(); case 'arrow' then xinfo('arrow : begining point, ending point'); sd(ksd+1)=fleche(); case 'points' then xinfo(['points: left-click to stop,';... ' right or middle to add a point']); sd(ksd+1)=points(); case 'caption' then xinfo('leg'); sd(ksd+1)=comment(); case 'dash style' then xinfo('dash'); sd(ksd+1)=dashs() case 'pattern' then xinfo('pattern'); sd(ksd+1)=patts(); case 'mark' then xinfo('symbols'); sd(ksd+1)=symbs(); case 'redraw' then redraw(sd,s_t); case 'pause' then pause; case 'delete' then delete(sd); case 'clip off' then sd(ksd+1)=grclipoff(); case 'clip on' then sd(ksd+1)=grclipon(); case 'exit' then fin='ok', // end, // fin select x end, end, // fin while xset("default");
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clear clc //Example 3.3 PRESSURE IN TANK WITH TWO FLUIDS //Hydrostatic equation(oil), p1/g_oil +z1=p2/g_oil +z2 p1=0; //[Pa] z1=3; //[m] z2=2.1; //[m] g_oil=0.8*9810; //specific weight of oil[N/m^3] p2=(p1+(z1-z2)*g_oil)/10^3//[kPa] (factor 1kPa/10^3Pa) //At oil-water interface, p2_oil=p2_water //Hydrostatic equation(water), p2/g_water +z2=p3/g_water +z3 z3=0; //[m] g_water=9810; //specific weight of water[N/m^3] p3=p2+(z2-z3)*g_water/10^3 //[kPa] printf("\nThe gage pressure at the bottom of the tank = %.1f kPa gage.\n",p3)
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// Example 5.6;//ratio of threshold current at differnt temperatures clc; close; clear; To1=160;//Absolute temperature in Kelvin To=55;//in Kelvin T1=293;//T=20 in Kelvin T2=353;//T=80 in Kelvin J1=exp((T2-T1)/To1);//threshold current ration for AlGaAs laser J2=exp((T2-T1)/To);//threshold current RATIO FOR InGaAs laser disp(J1,"ratio of the threshold current densities for AlGaAs laser") disp(J2,"ratio of current densities for InGaAs laser")
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tag-comments.tst
## Test tag comment handling set echo read <tag-comments.fi tags names write -
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disp('the co-efficient matrix is:') a=[5 7;2 4] disp(a,'A=') disp('the RHS is:') b=[3;1] disp(b) disp('applying cramers rule') disp('replacing first column of matrix A by b') A1=[3 7;1 4] disp(A1,'A1=') disp('replacing second column of matrix A by b') A2=[5 3;2 1] disp(A2,'A2=') disp('x1=det(A1)/det(A)') disp((det(A1)/det(a)),'=') disp('x2=det(A2)/det(A)') disp((det(A2)/det(a)),'=')
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# This is a sample input-file for FreeWilly formulation=power #original,squared, symmetric, root, power power=0.99 # power of D in the basis functions nev = 15 # any integer pot = grid # which potential: grid, screen, none, coul Energy =0.05 # photon energy (1eV = 0.0367493 ) infinite =true # whether infinite elements should be allowed print_quadrature = false # whether quadrature points should be printed or not pictorious = false # if DO and ESP should be computed explicitly spherical_analysis= -1 # if a projection onto spherical waves should be performed # number gives maximum l to be used cubes=false # whether or not to make cube files exodus=true # whether to write exodus-files or not grid=false # whether or not to make grid files guessed l=1 # set l and m for the Spherical Harmonic used as initial guess. guessed m=1 # can be any integers cap=false # switches complex absorbing boundaries on and off. gamma=2 # parameter to scale the cap. offset=1 # distance from the edge to the starting of CAP Qorder=2 radorder=18 angular=fibonacci # fibonacci, spiral, archimedes, lebedev, womEV, womMD, fliME, womMN, Sdesign #, geodesic4, geodesic6 order = 1 radius= 20. scheme= son # son, tm, const, quadr, const_tm, sqrt_tm, tm_300, const_son p=1.0 # if scheme==tm, this option is evaluated. maxVol= 800. bending= 20. circles= 5 r_0= 0.5 # number of neighbours considered in the interpolation. Default: 12 maxiter=700 #default-value. transform=sinv # cayley, sinv ; else: spectral shift is used. solver=lapack # lapack, arnoldi,lanczos ; else: Krylov-Schur is used. refine = false # flag: mesh refinement allowed or not? mesh_file=Hplus.grid mol_file=Hplus.mo
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//Lista de exercício 3 - 2º Tarefa //Dados pi = %pi; r_e = 0.001; // raio da esfera em metros r = 1; // raio da pista circular rho = 7850; //densidade do aço em kg/m^3 g = 9.8; //m/s^2 m = (4/3)*pi*(r_e^3)*7850 // massa em kg //Condições 1 theta_1 = [0;0]; //Condições 2 theta_2 = [-pi/180;0]; //Condições 3 theta_3 = [pi/4;1.8]; //Condições 4 theta_4 = [5*pi/6;0]; //Condições 5 theta_5 = [pi/2;2]; //Condições 6 theta_6 = [pi*2/3;0]; //Condições 7 theta_7 = [0;3]; //Condições 8 theta_8 = [pi/10;0.5]; //Condições 9 theta_9 = [pi*14/15;-2]; //Condições 10 theta_10 = [pi/3;6]; //Condições 10 theta_11 = [pi/3;6]; //Condições 10 theta_12 = [pi/3;6]; //Condições 10 theta_13 = [pi/3;6]; //Condições 10 theta_14 = [pi/45;1.9]; //Condições 10 theta_15 = [pi/2;0.35]; //Vetor tempo t0 = 0; tf = 10; //Vamos integrar pelo tempo de 0 a 10 segundos dt = 0.01; //Define o passo, quanto menor mais preciso t = t0:dt:tf; //Espaço de estados function dtheta = f(t,v) //s é o vetor de estado, ou seja, s = [s, ds/dt] dtheta1 = v(2); dtheta2 = -g*sin(v(1))/r; dtheta = [dtheta1; dtheta2]; endfunction theta1 = ode(theta_1,0,t,f); theta2 = ode(theta_2,0,t,f); theta3 = ode(theta_3,0,t,f); theta4 = ode(theta_4,0,t,f); theta5 = ode(theta_5,0,t,f); theta6 = ode(theta_6,0,t,f); theta7 = ode(theta_7,0,t,f); theta8 = ode(theta_8,0,t,f); theta9 = ode(theta_9,0,t,f); theta10 = ode(theta_10,0,t,f); //Plotar gráficos clf() scf(0) xtitle('Retrato do espaço de fases'); plot(theta1(1,:), theta1(2,:), 'k'); plot(theta2(1,:), theta2(2,:), 'k'); plot(theta3(1,:), theta3(2,:), 'k'); plot(theta4(1,:), theta4(2,:), 'k'); plot(theta5(1,:), theta5(2,:), 'k'); plot(theta6(1,:), theta6(2,:), 'k'); plot(theta7(1,:), theta7(2,:), 'k'); plot(theta8(1,:), theta8(2,:), 'k'); plot(theta9(1,:), theta9(2,:), 'k'); plot(theta10(1,:), theta10(2,:), 'k');
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clc //initialisation of variables T= 100 //F T1= 2000 //F W= 3.2*10^4 //Btu/hr ft^2 W1= 140 //Btu/hr ft^2 s= 0.17*10^-8 //Btu/hr ft^2 R^4 //CALCULATIONS alpha= W/(s*(T1+460)^4) b= W1/(s*(T+460)^4) //RESULTS printf ('Average absorptivity of the body at 100 F = %.2f ',alpha) printf (' \n Average absorptivity of the body at 2000 F= %.2f ',b)
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//example 2.2// clc //clears the screen// clear //clears all existing variables// a=14276; b=18490; c=a+b; if c<32767 then disp('Yes 16 bit arithmetic operation can be used to add given numbers') else disp('NO 16 bit arithmetic operation can be used to add given numbers') end
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//EX13_11 PG-13.8 clc clear printf("Binary equivalent of 3FD hexadecimal is :") a=['3FD'] x=hex2dec(a) y=dec2bin(x) printf("00%s",y)
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clear; clc; printf('FUNDAMENTALS OF HEAT AND MASS TRANSFER \n Incropera / Dewitt / Bergman / Lavine \n EXAMPLE 14.6 Page 909 \n')// Example 14.6 // Maximum Thickness of a bacteria laden biofilm, that may be siccessfully treated Dab = 2*10^-12 ;//[m^2/s] Diffusion coefficient Ca0 = 4*10^-3 ;//[kmol/m^3] Fixed Concentration of medication Na = -.2*10^-3 ;//[kmol/m^3.s] Minimum consumption rate of antibiotic k1 = .1 ;//[s^-1] Reaction Coefficient //For firsst order kinetic reaction Equation 14.74 m = (k1/Dab)^.5; L = m^-1*acosh(-k1*Ca0/Na); printf('\n Maximum Thickness of a bacteria laden biofilm, that may be siccessfully treated is %.1f pico-m',L*10^6); //END
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//caption:stability_using_Routh-hurwitz_criterion //example 12.15 //page 529 s=%s; syms K G=sym('K/(s*(s^2+s+1)*(s+5)'); H=1; CH=(s*(s^2+s+1)*(s+5)+K) disp('=0',CH,"characterstics_eq,CH=") c0=coeffs(CH,'s',0); c1=coeffs(CH,'s',1); c2=coeffs(CH,'s',2); c3=coeffs(CH,'s',3); c4=coeffs(CH,'s',4); b=[c0 c1 c2 c3 c4 ] routh=[b([5,3,1]);b([4,2]),0] routh=[routh;-det(routh(1:2,1:2)/routh(2,1)),K,0] t=routh(2:3,1:2) routh=[routh;-det(t)/t(2,1),0,0] routh=[routh;K,0,0] disp(routh,"routh=") disp("for given system to be stable:"); disp("((5.1*5-6*K)/5.1)>0 and K>0"); disp("which gives:"); disp("0<K<4.25");
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// Caption: Finding stator current and efficiency clear; close; clc; V_app=220/sqrt(3);//applied voltage to neutral I_s=127/6.75;//stator current pf=cos(.565);//in radians speed=120/6;// synchronous speed in r/s S_r=(1-.02)*speed*60;//rotor spped in r/min P_g=3*18.8^2*5.41; P=.98*5740;//internal mechanical power eff=1-830/6060; disp(eff,'efficiency=')
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// Initilization of variables M=250 // kg // mass of the boat M_1=50 // kg // mass of the man M_2=75 // kg // mass of the man v=4 // m/s // relative velocity of man w.r.t boat // Calculations // (a) // Let the increase in the velocity or the final velocity of the boat when TWO MEN DIVE SIMULTANEOUSLY is given by eq'n, deltaV_1=((M_1+M_2)*v)/(M+(M_1+M_2)) // m/s // (b) // The increase in the velocity or the final velocity of the boat when man of 75 kg dives 1st followed by man of 50 kg // Man of 75 kg dives first, So let the final velocity is given as deltaV_75=(M_2*v)/((M+M_1)+M_2) // m/s // Now let the man of 50 kg jumps next, Here deltaV_50=(M_1*v)/(M+M_1) // m/s // Let final velocity of boat is, deltaV_2=0+deltaV_75+deltaV_50 // m/s // (c) // The man of 50 kg jumps first, delV_50=(M_1*v)/((M+M_2)+(M_1)) // m/s // the man of 75 kg jumps next, delV_75=(M_2*v)/(M+M_2) // m/s // Final velocity of boat is, deltaV_3=0+delV_50+delV_75 // m/s // Results clc printf('(a) The Final velocity of boat when two men dive simultaneously is %f m/s \n',deltaV_1) printf('(b) The Final velocity of boat when the man of 75 kg dives first and 50 kg dives second is %f m/s \n',deltaV_2) printf('(3) The Final velocity of boat when the man of 50kg dives first followed by the man of 75 kg is %f m/s \n',deltaV_3)
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errcatch(-1,"stop");mode(2);//Example 12.5.1 // chart speed ; ; //given data : f=50;// frequency in Hz period=1/f; t=5;//in mm/cycle chart_speed=t/period;; disp(chart_speed,"chart speed(mm/s) = ") exit();
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function varargout = exec(varargin) if argn(2)==0 then nomearq = uigetfile("*.*",pwd()); assingnin macrovar(nomearq); execold(mtlbSci_translate(nomearq),-1); else macrovar(varargin(1)); select argn(2) case 1 then if isdir(varargin(1)) then execold(varargin(1),2); else execold(mtlbSci_translate(varargin(1)),-1); end case 2 then if isdir(varargin(1)) then execold(varargin(1),varargin(2)); else execold(mtlbSci_translate(varargin(1)),2); end case 3 then if isdir(varargin(1)) then varargout(1)=execold(varargin(1),varargin(2),varargin(3)); else varargout(1)=execold(mtlbSci_translate(varargin(1)),varargin(2),varargin(3)); end else disp('Parameters exceeded!!'); end end endfunction
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clear; clc; //To find Approx Value function[A]=approx(V,n) A=round(V*10^n)/10^n;//V-Value n-To what place funcprot(0) endfunction function[Q]=MCPH(T0,T,A,B,C,D) t=T/T0; Q=(A+((B/2)*T0*(t+1))+((C/3)*T0*T0*((t^2)+t+1))+(D/(t*T0*T0))) funcprot(0); endfunction function[Q]=MCPS(T0,T,A,B,C,D) t=T/T0; Q=(A)+(((B*T0)+(((C*T0*T0)+(D/(t*t*T0*T0)))*(t+1)/2))*((t-1)/log(t))) funcprot(0); endfunction //Example 7.9 //Caption : Program to Find Work Reqiured and Discharge Temperature of Methane //Given Values R=8.314; T1=293.15;//[K] P1=140;//[KPa] P2=560;//[KPa] eta=0.75;//[Efficiency] A=1.702; B=9.081*10^-3; C=-2.164*10^-6; D=0; i=-1; a=round(T1);//Initial while (i==-1) b=MCPS(T1,a,A,B,C,D); b=b^-1; c=T1*((P2/P1)^b); flag=c-a; if(flag<=0.0001) then T2i=a; i=1; else a=a+0.01; i=-1; end end Cps=R*MCPS(T1,T2i,A,B,C,D); Cph=approx(R*MCPH(T1,T2i,A,B,C,D),3); //from Eqn(7.19) Ws=approx(Cph*(T2i-T1),0)//[J/mol] Ws=approx(Ws/eta,0)//Actual work del_H=Ws; //From eqn(7.21) Actual discharge Temperature //T2=T1+(del_H/Cph) i=-1; a=round(T2i);//Initial chk=1; while (i==-1) b=R*MCPH(T2i,a,A,B,C,D); c=del_H/(a-T1); flag=c-b; if(flag<=0.001) then T2=a; i=1; else a=a+0.001; i=-1; end end Cph_T2=approx(R*MCPH(T2i,T2,A,B,C,D),2); disp('K',T2,'Temperature') disp('J/mol/K',Cph_T2,'Enthalpy') disp('J/mol',Ws,'Actual Work') disp('Note: The answer in the Book varies with that of this code because the Calculation in the Book does not leads to the answer given') //End
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function [t]=floor(x) t=-round(-x+(0.5-%eps)*ones(x))
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// Example 10-2 // Gain matrix using ppol and Ackermanns formula clear; clc; xdel(winsid()); //close all windows // please edit the path // cd "<path to dependencies>"; // exec("ackermann.sci"); A = [0 1 0; 0 0 1;-1 -5 -6]; B = [0; 0; 1]; P = [-2 + %i*4 , -2 - %i*4, -10]; K = ackermann(A,B,P);disp(K,'using ackermanns formula K = '); K = ppol(A,B,P); disp(K,'using ppol function K = ') // ackermann's formula is computationally tedious // and hence avoided
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// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India. //Chapter-4,Example 4,Page 97 //Title:Energy transferred and final state masses of liquid and vapour //================================================================================================================ clear clc //INPUT V=0.1;//volume of tank in m^3 T1=200;//initial temperature of saturated steam inside the tank in degree celsius T2=150;//temperature in degree celsius that the tank attains after some time due to poor insulation P1=15.549;//pressure in bar obtained from steam tables corresponding to T1 vg1=0.1272;//specific volume of saturated vapour in m^3/kg obtained from steam tables corresponding to T1 hg1=2790.9;//specific enthalpy of saturated vapour in kJ/kg obtained from steam tables corresponding to T1 P2=4.76;//pressure in bar obtained from steam tables corresponding to T2 vf=0.0010908;//specific volume of saturated liquid in m^3/kg obtained from steam tables corresponding to T2 vg2=0.3924;//specific volume of saturated vapour in m^3/kg obtained from steam tables corresponding to T2 hf=632.15;//specific enthalpy of saturated liquid in kJ/kg obtained from steam tables corresponding to T1 hg2=2745.4;//specific enthalpy of saturated vapour in kJ/kg obtained from steam tables corresponding to T1 //CALCULATION ug1=((hg1*10^3)-(P1*10^5*vg1))*10^-3;//calculation of internal energy of vapour corresponding to T1 in kJ/kg uf=((hf*10^3)-(P2*10^5*vf))*10^-3;//calculation of internal energy of liquid corresponding to T2 in kJ/kg ug2=((hg2*10^3)-(P2*10^5*vg2))*10^-3;//calculation of internal energy of vapour corresponding to T2 in kJ/kg v2=vg1;//since constant volume process X2=(v2-vf)/(vg2-vf);//calculation of the final quality of steam (no unit) u2=(X2*ug2)+((1-X2)*uf);//calculation of the internal energy at the final state in kJ/kg m=V/vg1;//calculation of the mass of steam in kg Q=m*(u2-ug1);//calculation of energy transferred as heat in kJ, using the first law of thermodynamics mf=m*(1-X2);//calculation of mass of liquid in the tank in the final state in kg mg=m*X2;//calculation of mass of vapour in the tank in the final state in kg //OUTPUT mprintf('\n The energy transferred as heat= %f kJ\n',Q); mprintf('\n The mass of liquid in the tank in the final state= %0.3f kg\n',mf); mprintf('\n The mass of vapour in the tank in the final state= %0.3f kg\n',mg); //===============================================END OF PROGRAM===================================================
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errcatch(-1,"stop");mode(2);//Caption:Find the Efficiency //Exa:4.5 ; ; P=1200*1000;//in watts R_1=2;//in ohms R_2=0.03;//in ohms P_iron=20000;//in watts V_1p=6600;//in volts V_2p=1100/sqrt(3);//in volts a=V_1p/V_2p; R_o2=R_2+(R_1/a^2);//in ohms I_2p=P/(sqrt(3)*1100);//in amperes P_cu=3*R_o2*I_2p^2; P_t=P_iron+P_cu; P_o=0.9*P;//in watts Eff=P_o/(P_o+P_t); disp(Eff*100,'Efficiency (in %)=') exit();
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errcatch(-1,"stop");mode(2);//Example 4.20 //Program to Compute the 8-point DFT of given Sequence //x[n]=[2,2,2,2,1,1,1,1] using DIT, radix-2,FFT Algorithm. ; ; ; x = [2,2,2,2,1,1,1,1]; //FFT Computation X = fft (x , -1); disp(X,'X(z) = '); exit();
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function [stk,txt,top]=%g2sci() // //! // Copyright INRIA txt=[] s2=stk(top);s1=stk(top-1); [e1,te1]=s1(1:2); [e2,te2]=s2(1:2); if s1(3)=='1'&s1(4)=='1' then stk=list(e1+'|'+e2,'2',s2(3),s2(4),s1(5)) elseif s2(3)=='1'&s2(4)=='1' then stk=list(e1+'|'+e2,'2',s1(3),s1(4),s1(5)) else stk=list(e1+'|'+e2,'2',s1(3),s1(4),s1(5)) end top=top-1
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@relation flare @attribute LargestSpotSize{A,R,S,X,K,H} @attribute SpotDistribution{X,O,I,C} @attribute Activity{1,2} @attribute Evolution{1,2,3} @attribute Prev24Hour{1,2,3} @attribute HistComplex{1,2} @attribute BecomeHist{1,2} @attribute Area{1,2} @attribute C-class{0,1,2,3,4,5,6,7,8} @attribute M-class{0,1,2,3,4,5} @attribute X-class{0,1,2} @attribute Class{H,D,C,B,E,F} @inputs LargestSpotSize, SpotDistribution, Activity, Evolution, Prev24Hour, HistComplex, BecomeHist, Area, C-class, M-class, X-class @outputs Class H H H H B B C C H H E D H H E D D C H H B B E D E E H H C C E E H H H H D E C D D D D C D C H H D C B B B B B B C C B B D D D C D D D D H H H H C C D C C D D C C C E D H H D C H H H H H H H H D C C D D D F C H H C C H H C C D D H H E D F D B B C C C C H H C C C C B B H H C C H H D D B B H H D D D D H H H H D D H H H H H H E D B B C E B B C C C C F D C C D C C C H H B B H H H H H H E D H H F E B B E E C C B B D E D C D C
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/Six Shooter Tracking.sce
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Six Shooter Tracking.sce
Name=Six Shooter Tracking PlayerCharacters=TileFrenzy Challenger BotCharacters=TileFrenzyStrafing Cube.bot;TileFrenzyStrafing Sphere.bot;Dodgey.bot;Quaker Bot Long Strafes.bot IsChallenge=true Timelimit=30.0 PlayerProfile=TileFrenzy Challenger AddedBots=Dodgey.bot;Quaker Bot Long Strafes.bot;Quaker Bot Long Strafes.bot PlayerMaxLives=0 BotMaxLives=0;0;0 PlayerTeam=1 BotTeams=2;2;2 MapName=TileFrenzyStrafing_02x.map MapScale=1.0 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=true TimeRefilledByKill=0.0 ScoreToWin=1.0 ScorePerDamage=0.5 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=true ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Flick WeaponHeroTag=Pistol DifficultyTag=5 AuthorsTag=Moomar BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=false BlockFCT=true Description=Six Shooter Style, hit the moving targets GameVersion=1.0.7.2 ScorePerDistance=0.0 [Aim Profile] Name=_ MinReactionTime=0.000001 MaxReactionTime=0.000001 MinSelfMovementCorrectionTime=0.000001 MaxSelfMovementCorrectionTime=0.000001 FlickFOV=90.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=360.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=360.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=90.0 VerticalAimOffset=0.0 MaxTolerableSpread=0.0 MinTolerableSpread=0.0 TolerableSpreadDist=100000.0 MaxSpreadDistFactor=1.0 [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=TileFrenzyStrafing Cube DodgeProfileNames=TileFrenzy_Strafe1 DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=TileFrenzyStrafing Cube SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=TileFrenzyStrafing Sphere DodgeProfileNames=TileFrenzy_Strafe1 DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=_;_;_;_;_;_;_;_ WeaponSwitchTime=60.0 UseWeapons=false CharacterProfile=TileFrenzyStrafing Sphere SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=Dodgey DodgeProfileNames=ADAD;MidStrafes;Stop;MidStrafes2 DodgeProfileWeights=1.5;3.0;0.1;1.2 DodgeProfileMaxChangeTime=1.25 DodgeProfileMinChangeTime=0.35 WeaponProfileWeights=0.0;0.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Dodgey SeeThroughWalls=false NoDodging=false NoAiming=false [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false [Character Profile] Name=TileFrenzy Challenger MaxHealth=1.0 WeaponProfileNames=TileFrenzy Challenge;AK-47;Six Shooter;My Weapon;;;; MinRespawnDelay=0.000001 MaxRespawnDelay=0.000001 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=0.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=true InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=2.0 MainBBRadius=1.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=2.0 ProjBBRadius=1.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=-1.0 [Character Profile] Name=TileFrenzyStrafing Cube MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=640.0 MaxCrouchSpeed=0.0 Acceleration=100000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cuboid MainBBHeight=248.0 MainBBRadius=124.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cuboid ProjBBHeight=248.0 ProjBBRadius=124.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=-124.0 [Character Profile] Name=TileFrenzyStrafing Sphere MaxHealth=1.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=0.0 CrouchHeightModifier=1.0 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=640.0 MaxCrouchSpeed=0.0 Acceleration=100000.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=100.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=1.000 Y=1.000 Z=1.000 EnemyHeadColor=X=1.000 Y=0.000 Z=0.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Spheroid MainBBHeight=248.0 MainBBRadius=124.0 MainBBHasHead=false MainBBHeadRadius=0.1 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=248.0 ProjBBRadius=124.0 ProjBBHasHead=false ProjBBHeadRadius=0.1 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=-124.0 [Character Profile] Name=Dodgey MaxHealth=300.0 WeaponProfileNames=LG;;;;;;; MinRespawnDelay=0.5 MaxRespawnDelay=0.5 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=Quaker MaxHealth=300.0 WeaponProfileNames=;;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Dodge Profile] Name=TileFrenzy_Strafe1 MaxTargetDistance=100000.0 MinTargetDistance=0.000001 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=10.0 MaxLRTimeChange=10.0 MinFBTimeChange=1.0 MaxFBTimeChange=1.0 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=1.0 DamageReactionMaximumDelay=1.0 DamageReactionCooldown=0.1 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=100.0 MaxProfileChangeTime=100.0 MinCrouchTime=0.2 MaxCrouchTime=0.2 MinJumpTime=0.1 MaxJumpTime=0.2 LeftStrafeTimeMult=100.0 RightStrafeTimeMult=100.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.2 BlockedMovementReactionMax=0.4 [Dodge Profile] Name=ADAD MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.2 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.2 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=MidStrafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.32 MaxLRTimeChange=0.35 MinFBTimeChange=0.25 MaxFBTimeChange=0.6 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.2 DamageReactionMinimumDelay=0.13 DamageReactionMaximumDelay=0.16 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.2 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Oppose TargetStrafeMinDelay=0.13 TargetStrafeMaxDelay=0.18 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=0.9 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Stop MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.15 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.1 StrafeSwapMaxPause=0.1 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=MidStrafes2 MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.45 MaxLRTimeChange=0.45 MinFBTimeChange=0.4 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.15 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.2 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.1 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=0.8 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Long Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=TileFrenzy Challenge Type=Hitscan ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=4.0 TimeBetweenShots=0.1 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=1000000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.1 ReloadTimeFromPartial=0.1 DamageFalloffStartDistance=1000000.0 DamageFalloffStopDistance=1000000.0 DamageAtMaxRange=100.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.000001 ADSZoomSensFactor=1.0 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.1 HitSoundCooldown=0.1 HitscanVisualOffset=X=0.000 Y=0.000 Z=-100.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.0 AimPunchCooldown=0.0 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=90.0 ADSFOVScale=Vertical (1:1) ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=false Radius=0.1 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.0 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,0.0,0.0 SpreadSCA=1.0,1.0,0.0,0.0 SpreadMSA=1.0,1.0,0.0,0.0 SpreadMCA=1.0,1.0,0.0,0.0 SpreadSSH=1.0,1.0,0.0,0.0 SpreadSCH=1.0,1.0,0.0,0.0 SpreadMSH=1.0,1.0,0.0,0.0 SpreadMCH=1.0,1.0,0.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.0 AAMaxSpeed=360.0 AADeadZone=0.0 AAFOV=360.0 AANeedsLOS=true TrackHorizontal=false TrackVertical=false AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=true UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.0 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=AK-47 Type=Hitscan ShotsPerClick=1 DamagePerShot=36.0 KnockbackFactor=0.2 TimeBetweenShots=0.1 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=4.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=4000.0 DamageFalloffStopDistance=7500.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.02 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.1 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-40.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.2 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=390.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=10.3 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=4.0,15.0,-9.0,2.5 SpreadSCA=4.0,15.0,-9.0,2.5 SpreadMSA=4.0,15.0,-9.0,2.5 SpreadMCA=4.0,15.0,-9.0,2.5 SpreadSSH=2.0,27.0,-9.0,1.5 SpreadSCH=2.0,27.0,-9.0,0.0 SpreadMSH=100.0,1000.0,5.0,20.0 SpreadMCH=4.0,15.0,-9.0,1.8 MaxRecoilUp=0.3 MinRecoilUp=0.3 MinRecoilHoriz=-0.3 MaxRecoilHoriz=0.3 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.0001 TimeToRecoilReset=0.075 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=5.0 AADeadZone=0.0 AAFOV=10.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=true PSRLoopStartIndex=10 PSRViewRecoilTracking=0.45 PSRCapUp=90.0 PSRCapRight=90.0 PSRCapLeft=90.0 PSRTimeToPeak=0.16 PSRResetDegreesPerSec=35.0 PSR0=0.5,0.0 PSR1=1.2,-0.1 PSR2=1.7,0.2 PSR3=1.7,0.2 PSR4=1.7,-0.85 PSR5=1.3,-0.45 PSR6=1.3,-0.75 PSR7=0.9,0.75 PSR8=-0.4,2.55 PSR9=0.75,0.95 PSR10=0.75,0.4 PSR11=-0.6,0.4 PSR12=0.35,1.0 PSR13=0.4,0.25 PSR14=-0.9,-1.5 PSR15=0.4,-1.0 PSR16=0.5,-1.3 PSR17=0.1,-1.6 PSR18=-0.7,-1.25 PSR19=0.2,-0.5 PSR20=0.2,0.1 PSR21=0.0,0.5 PSR22=0.3,0.1 PSR23=0.2,0.5 PSR24=0.5,-1.0 PSR25=-0.1,1.2 PSR26=-0.3,1.1 PSR27=-1.2,2.0 PSR28=0.1,1.4 PSR29=-0.1,0.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Six Shooter Type=Hitscan ShotsPerClick=1 DamagePerShot=100.0 KnockbackFactor=0.1 TimeBetweenShots=0.3 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.5 ReloadTimeFromPartial=1.5 DamageFalloffStartDistance=2200.0 DamageFalloffStopDistance=4500.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.5 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=5.0 MinRecoilUp=5.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=My Weapon Type=Hitscan ShotsPerClick=1 DamagePerShot=45.0 KnockbackFactor=4.0 TimeBetweenShots=0.5 Pierces=false Category=SemiAutoNoPrehold BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=1.0 MinRecoilUp=0.2 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.05 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false 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// Implementation of example 3.3 // Basic and Applied Thermodynamics by P.K.Nag // page 55 clc clear p=101.325 // (atmospheric pressure in kN/m^2) N=10000 // no. of revolutions T=1.275 // (torque in Nm) d=0.6 //(diameter in m) l=0.8 //(distance moved in m) w1=(2*%pi*T*N)/1000; // work done by stirring device a=((%pi/4)*d^2); w2=(p*a)*l; // work done by system w=(-w1)+w2; disp("net work transfer") disp(w) disp("kJ")
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clc //initialisation of variables A= 600 //ft^2 W= 40 //lbf/ft^2 n= 75 //percent r= 10 v= 300 //miles/hour //CALCULATIONS L= W*A D= L/r P= D*v*5280/(60*33000) hp= P*100/n //RESULTS printf (' brake horse-power of the engines= %.f h.p',hp)
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clc; close(); clear(); //page no 476 //prob no. 14.6 L=320*10^-9; //H/m C=90*10^-12; //F/m v=1/sqrt(L*C); //from Ex14.5 Er=(3*10^8/v)^2; mprintf('The dielectic constant is, Er = %.2f \n',Er);
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//To Determine the fault components of the system //Page 606 clc; clear; L=4; //Total Length of the cable Lov=3;//Length of Overhead Cable Lu=L-Lov; //Length of Underground Cable Nct=2; //Number of circuit terminations T=10; //No of years for which the record is shown Fov=2; // Faults Per Mile of the Over Head Cable Fu=1; //Faults Per Mile of The Underground cable Ct=0.3/100// Cable Termination Fault Rate //Repair Time Tov=3; //Over Head Tu=28; //Underground Tct=3; //Cable Termination lamdaFDR= (Lov*Fov/T)+(Lu*Fu/T)+(2*Ct); //Total Annual Fault Rate rFDR=((Tov*Lov*Fov/T)+(Tu*Lu*Fu/T)+(2*Ct*Tct))/lamdaFDR; //Annual Fault Restoration Time mFDR=8760-rFDR; //Annual Mean Time of Failure UFDR=rFDR*100/(rFDR+mFDR); //Unavailability of Feeder AFDR=100-UFDR; //Availability of Feeder printf('a) The Total Annual Fault Rate is %g faults per year\n',lamdaFDR) printf('b) The Annual Fault Restoration Time is %g hours per fault per year\n',rFDR) printf('c) Unavailability of the feeder is %g percent\n',UFDR) printf('d) Availability of the feeder is %g percent\n',AFDR)
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errcatch(-1,"stop");mode(2);//pagenumber 582 example 10 y=2.5;//divisions y1=1.25;//divisions y=y1/y; w=asind(y); disp("phase angle = "+string((w))+"degre"); exit();
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//Exa 7.15 clc; clear; close; //Given data : format('v',7); //VD in section AC from RHS: VD1=(40+x)*0.02+0.17*x //VD in section AC from LHS: VD2=(350-x)*0.015+(150-x)*0.03 //Equating two VDs we get //x*0.02+0.17*x+0.015*x+x*0.03=350*0.015+150*0.03-40*0.02 x=(350*0.015+150*0.03-40*0.02)/0.082;//in A VB=500-(x+40)*0.02;//in volts disp(VB,"Potential at point B(in V) :"); VC=VB-(x*0.017);//in volts disp(VC,"Potential at point C(in V) :"); VD=500-(350-x)*0.015;//in volts disp(VD,"Potential at point D(in V) :"); //Note : Answer of 3rd part is given wrong in the book.
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clc; //page no 227 //prob no. 7.3.1 //An RF receiver tunes signal in 550-1600kHz with IF=455kHz fs_min=550*10^3;fs_max=1600*10^3;IF=455*10^3; //Determination of freq tuning ranges fo_min=fs_min+IF; fo_max=fs_max+IF; disp('Hz',fo_max,'fo_max=','Hz',fo_min,'fo_min=','The freq tuning range is'); Rf=(fo_max)/(fo_min);//calculation of freq tuning range ratio disp(Rf,'Rf=','The tuning range ratio of oscillator is'); Rc=Rf^2;//calculation of capacitance tuning range ratio disp(Rc,'Rc=','The capacitor tuning range ratio of oscillator is'); //For RF section Rf1=fs_max/fs_min; disp(Rf1,'Rf=','The tuning range ratio of RF-ckt is'); Rc1=Rf1^2; disp(Rc1,'Rc','The capacitor tuning range ratio of RF-ckt is');
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// test of matsys functions clear // debug if debug()<>0 then pause,end debug(4) if debug()<>4 then pause,end debug(0) //who a=33;bbb=-1; vars=who('get'); if or(vars(1:2)<>['bbb';'a']) then pause,end //lines ln=lines();lines(30);ln1=lines(); if ln1(2)<>30 then pause,end lines(45,70);ln1=lines(); if or(ln1<>[70,45]) then pause,end //argn deff('[x,y]=foo(a,b)','[lhs,rhs]=argn(0);x=[lhs,rhs];y=-1') if or(foo(1)<>[1 1]) then pause,end if or(foo(1,2)<>[1 2]) then pause,end if or(foo()<>[1 0]) then pause,end [x,y]=foo(1);if or(x<>[2 1]) then pause,end [x,y]=foo(1,1);if or(x<>[2 2]) then pause,end [x,y]=foo();if or(x<>[2 0]) then pause,end deff('[x,y]=foo(a,b)','lhs=argn(0);x=lhs;y=-1') if foo(1)<>1 then pause,end if foo(1,2)<>1 then pause,end [x,y]=foo(1);if x<>2 then pause,end // deff('[x,y]=foo(a,b)','[lhs,rhs]=argn();x=[lhs,rhs];y=-1') if or(foo(1)<>[1 1]) then pause,end if or(foo(1,2)<>[1 2]) then pause,end if or(foo()<>[1 0]) then pause,end [x,y]=foo(1);if or(x<>[2 1]) then pause,end [x,y]=foo(1,1);if or(x<>[2 2]) then pause,end [x,y]=foo();if or(x<>[2 0]) then pause,end deff('[x,y]=foo(a,b)','lhs=argn();x=lhs;y=-1') if foo(1)<>1 then pause,end if foo(1,2)<>1 then pause,end [x,y]=foo(1);if x<>2 then pause,end //type if type(1)<>1 then pause,end a=%s;if type(a)<>2 then pause,end //mode (cannot be tested here) //mode(7);if mode()<>7 then pause,end;mode(2); //errcatch,errclear,iserror clear //errcatch(4,'continue') //unknown //if iserror()<>1 then pause,end //errclear() //if iserror()<>0 then pause,end //unknown //if iserror(4)<>1 then pause,end //errclear(4) //if iserror(4)<>0 then pause,end errcatch(4,'continue','nomessage') unknown if iserror()<>1 then pause,end errclear() if iserror()<>0 then pause,end unknown if iserror(4)<>1 then pause,end errclear(4) if iserror(4)<>0 then pause,end errcatch() //error errcatch(4,'continue','nomessage') error(4) if iserror()<>1 then pause,end errclear();errcatch() errcatch(-1,'continue','nomessage') error('test erreur'); errclear(); error('test erreur',999); errclear(); errcatch() //resume deff('foo()','[a,b]=resume(''x'',''y'')') foo(); if a<>'x'|b<>'y' then pause,end //format fmt=format(); format('v') sqrt(3) format(10) sqrt(3) format(12,'v') sqrt(3) format('v',15) sqrt(3) format('e') sqrt(3) format(10) sqrt(3) f=format(); if or(f<>[0 10]) then pause,end format(10,'v'); //exists a=1 if exists('a')<>1 then pause,end clear a if exists('a')<>0 then pause,end //predef if %f then N=predef(); a=1; predef('all'); errcatch(13,'continue','nomessage') clear a if iserror()<>1 then pause,end errclear();errcatch() predef('clear'); errcatch(13,'continue','nomessage') clear a if iserror()<>0 then pause,end errclear();errcatch() predef(N); if predef()<>N then pause,end end // newfun, clearfun, funptr fptr=funptr('sin'); if fptr<>623 then pause,end newfun('mysin',fptr); if mysin(1)<>sin(1) then pause,end clearfun('mysin') errcatch(4,'continue','nomessage') mysin(1) if iserror()<>1 then pause,end errclear();errcatch(); //whereis if whereis('sci2exp')<>'utillib' then pause,end if whereis('aaa')<>[] then pause,end //where deff('[a,b]=foo()','[a,b]=where()') [a,b]=foo(); if a<>2|b<>'foo' then pause,end //funcprot funcprot(0) deff('foo()','a=1') funcprot(1) deff('foo()','a=2') errcatch(111,'continue','nomessage') funcprot(2) deff('foo()','a=3') if iserror()<>1 then pause,end errclear();errcatch() if funcprot()<>2 then pause,end funcprot(1) // timer timer();svd(rand(100,100));if timer()<=0 then pause,end // comp deff('[a]=foo()','a=1','n') comp(foo) if foo()<>1 then pause,end // stacksize (cannot be tested here) //stacksize(3d6) //sz=stacksize(); //if sz(1)<>3d6 then pause,end //mtlb_mode mtlb_mode(%t) if ~mtlb_mode() then pause,end if []+1<>[] then pause,end mtlb_mode(%f) if mtlb_mode() then pause,end //sciargs args=sciargs(); if type(args)<>10 then pause,end //ieee ieee(2) if 1/0<>%inf then pause,end ieee(1) if 1/0<>%inf then pause,end ieee(0) errcatch(27,'continue','nomessage') 1/0 if iserror()<>1 then pause,end errclear();errcatch() //typename [typs,nams]=typename(); if or(typs<>[1;2;4;5;6;7;8;10;11;13;14;15;16;17;128;129]) then pause,end if or(nams<>['s';'p';'b';'sp';'spb';'msp';'i';'c';'m';'mc'; 'f';'l';'tl';'ml';'ptr';'ip']) then pause,end typename('mytype',1024) [typs,nams]=typename(); if typs($)<>1024|nams($)<>'mytype' then pause,end //global, isglobal, intglobal --> global.tst
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errcatch(-1,"stop");mode(2);//Example 3.20:Resistance ; ; //given data : R2=600;// in ohm R3=400;// in ohm R4=1000;// in ohm R1=(R2*R3/R4); disp(R1,"Unknown resistance,R1(ohm) = ") exit();
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function nilaix=naif_gauss(A,b) M=[A b]; [n,m]=size(M); for j = 1:n-1 for i = j+1:n M(i,:)=-M(i,j)/M(j,j)*M(j,:)+M(i,:); end end A=M(1:n,1:n);b=M(:,n+1); nilaix=sub_balik(A,b); endfunction function solusi=sub_balik(A,b) [n,m]=size(A);//A hrs matriks segitiga atas dan tidak bole elemen diagonal utaman = 0 x(n)=b(n)/A(n,n); for k=n-1:-1:1 jum=0; for j = k+1:n jum=jum+A(k,j)*x(j); end x(k)=(b(k)-jum)/A(k,k) end solusi=x; endfunction
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//Ex 1.1 clc;clear;close; VDD=1.8;//V IREF=50;//micro A IO=IREF;//micro A L=0.5;//micro m W=5;//micro m Vt=0.5;//V Kn_dash=250;//micro A/V^2 VGS=sqrt(IO/(1/2*Kn_dash*(W/L)))+Vt;//V disp(VGS,"Value of VGS(V) : "); R=(VDD-VGS)/(IREF*10^-6);//ohm disp(R/1000,"Value of R(kohm) : "); VDS2=VGS-Vt;//V VO=VDS2;//V disp(VO,"Lowest value of VO(V) : ");
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function [ ] = PlotOccupancyMap( OccupancyMap , GoalLocation) //UNTITLED Summary of this function goes here // Detailed explanation goes here scaling = 10; [rows, cols] = size(OccupancyMap); VisualMap = zeros((rows-1) * scaling, (cols-1)*scaling); for i=1:rows for j=1:cols if(OccupancyMap(i,j) == 1) vi = 1 + scaling * (i-1); vj = 1 + scaling * (j-1); beginx = max(1, vj-scaling/2); endx = min(scaling * (cols-1), vj+scaling/2-1); beginy = max(1, vi-scaling/2); endy = min(scaling * (rows-1), vi+scaling/2-1); VisualMap(beginy:endy,beginx:endx) = 1; end end end figure(1); clf imshow(VisualMap); //some plot formatting //axis on; //set(gca, 'XTick', [100 200 300 400 500 600 700 800 900]); //set(gca, 'YTick', [100 200 300 400 500 600 700 800 900]); //set(gca, 'XTickLabel', [10 20 30 40 50 60 70 80 90]); //set(gca, 'YTickLabel', [10 20 30 40 50 60 70 80 90]); //xlabel('x-axis'); //ylabel('y-axis'); // I replaced "hold on;" with: set(gca(), "auto_clear", "off"); //Plot the goal location plot((GoalLocation(1)-1) * scaling + .5, (GoalLocation(2)-1) * scaling + .5, 'b', 'Marker', 's', 'MarkerSize', scaling, 'MarkerFaceColor', 'b'); end
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// Copyright (C) 2015 - IIT Bombay - FOSSEE // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // Author: Shreyash Sharma // Organization: FOSSEE, IIT Bombay // Email: toolbox@scilab.in function [output] = lab2xyz(vartype,varargin) // This function is used to Convert CIE 1976 L*a*b* to CIE 1931 XYZ. // // Calling Sequence // xyz = lab2xyz(lab) // xyz = lab2xyz(lab,Name,Value) // // Parameters // lab: Color values to convert, specified as a P-by-3 matrix of color values (one color per row), an M-by-N-by-3 image array, or an M-by-N-by-3-by-F image stack. // Whitepoint: Reference white point, specified as a 1-by-3 vector or one of the CIE standard illuminants.eg,'a','c','e','d50','d55','d65','icc'. // xyz : Converted color values, returned as an array the same shape and type as the input. // // Description // xyz = lab2xyz(lab) converts CIE 1976 L*a*b* values to CIE 1931 XYZ values.xyz = lab2xyz(lab,Name,Value) specifies additional options with one or more Name,Value pair arguments. // // Examples // tr1 = lab2xyz([50 10 -5]); // tr1 // tr2 = lab2xyz([50 10 -5],'WhitePoint','d50'); // tr2 // [lhs rhs] = argn(0); if(rhs>3) eror(msprintf("Too many input arguments")); end select rhs case 1 then a = raw_lab2xyz(vartype); case 2 then a = raw_lab2xyz(vartype,varargin(1)); case 3 then a = raw_lab2xyz(vartype,varargin(1),varargin(2)); end if(type(a)==15) d = size(a); for i=1:d output(:,:,i) = a(i); end end output = a endfunction
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clc; warning('off'); printf("\n\n example2.2 - pg29"); // given dely=0.1; //[m] - distance between two parralel plates delUx=0.3; //[m/sec] - velocity of a plate mu=0.001; //[kg/m*sec] - viscosity // using the formula tauyx=F/A=-mu*(delUx/dely) tauyx=-mu*(delUx/dely); printf("\n\n the momentum flux and the the force per unit area,(which are the same thing) is\n tauyx=F/A=%fN/m^2",tauyx);
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// Scilab code Ex9.10 Page:287 (2006) clc; clear; alpha = 0.5; // Isotopic exponent of Osmium T_c = 0.655; // Transition temperature of Osmium, K M = 190.2; // Mass of Osmium, amu K = T_c*M^alpha; // K is the constant of proportionality printf("\nThe value of constant of proportionality = %4.2f ", K); // Result // The value of constant of proportionality = 9.03
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clear// //Variables Av = 100.0 //Voltage gain A1v = 20.0 //Voltage gain with negative feedback //Calculation beta = (Av/A1v - 1) / Av //feedback ratio //Result printf("\n The percentage of the negative feedback is %0.3f",beta * 100)
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function r=%bhs(a,b) // r=a&b r=a&(b<>0)
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clear clc //to find total energy stored in the system //to find maximum speed and magnitude of maximum acceleration of block //to find position,velocity and acceleration of block at t = 0.215s // GIVEN: //refer to problem 17-1 //mass of boby M = 1.65//in Kg //increase in length y = 7.33//in cm //mass of block m = 2.43//in Kg //distance by which spring is streched x_m = 11.6//in cm //time t = 0.215//seconds //acceleration due to gravity g = 9.81//in m/s^2 // SOLUTION: //applying simple harmonic motion equation //equating forces in y direction //force constant k of spring k = (-M*g)/(-y*10^-2)//in N/m //taking y in meters //total energy stored in the system E = (1/2)*k*((x_m*10^-2)^2)//in J //magnitude of kinetic energy K_max = E//in J //maximum speed of block v_max = sqrt((2*K_max)/m)//in m/s //maximum acceleration of block a_max = (k*(x_m*10^-2))/m//in m/s^2 //period of oscillation T = (2*%pi*(sqrt(m/k)))*10^3//in miliseconds //angular frequency omega = (2*%pi)/(T*10^-3)//in rad/s z = omega*t //position of block at t = 0.215s x = (x_m*10^-2)*(cos(z))//in m //velocity of block at t = 0.215s vx = -(omega*(x_m*10^-2))*(sin(z))//in m/s //acceleration of block at t = 0.215s ax = -(omega^2)*x//in m/s^2 omega = nearfloat("succ",9.536) a_max = nearfloat("succ",10.6) x = nearfloat("succ",-0.0535) ax = nearfloat("succ",4.87) printf ("\n\n Total energy stored in the system E = \n\n %.2f J",E) printf ("\n\n Maximum speed of block v_max = \n\n %.2f m/s",v_max) printf ("\n\n Maximum acceleration of block a_max = \n\n %.1f m/s^2",a_max) printf ("\n\n Angular frequency omega = \n\n %.3f rad/s",omega) printf ("\n\n Position of block at t = 0.215s x = \n\n %.4f m",x) printf ("\n\n Velocity of block at t = 0.215s vx = \n\n %.3f m/s",vx) printf ("\n\n acceleration of block at t = 0.215s ax = \n\n %.2f m/s^2",ax)
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//Page Number: 8.15 //Example 8.15 clc; //Given Noise figure NF=5; //dB F=(10^(NF/10)); Ta=1050; //Kelvin //(a) Overall Noise Figure T=20; // degree Celsius To=T+273; //Kelvin //Effective Noise temperature Te=((F-1)*To); disp('K',Te,'Effective Noise temperature'); //Overall effective Noise Temperature TIN=Ta+Te; disp('K',TIN,'Overall Effective Noise temperature'); //Overall noise figure ONF=(1+(TIN/To)); ONFdB=(10*(log10(ONF))); //dB disp('dB',ONFdB,'Overall Noise Figure:'); //(b)Input Signal Power //Given Output SNR Outsnr=6; //dB Osnr=(10^(Outsnr/10)); Isnr=ONF*Osnr; //Input Noise Power=KTB K=1.38D-23; B=50000; Pni=K*TIN*B; //W //Input signal Power Psi=Isnr*Pni; //W PsidBW=(10*(log10(Psi/1))); //dBW disp('dBW',PsidBW,'Input signal Power:'); //(c)Minimum detectable signal Vmin //Given Osnr=10; //dB R=50; //Ohms FF1=3; //dB F1=(10^(FF1/10)); FF2=5; //dB F2=(10^(FF2/10)); GG1=7; G1=(10^(GG1/10)); //Using F=F1+((F2-1)/G1) Fa=F1+((F2-1)/G1); Fa1=(10*(log10(Fa))); //Equivalent Noise Tempertaure Te1=((Fa-1)*To); disp('K',Te1,'Equivalent Noise temperature:'); //Overall effective Noise Temperature TIN1=Ta+Te1; disp('K',TIN1,'Effective Noise temperature:'); //Input Noise Power=KTB Pni1=K*TIN1*B; //W //Overall noise figure ONF1=(1+(TIN1/To)); ONFdB1=(10*(log10(ONF))); disp('W',ONFdB1,'Overall Noise Figure:'); //Input SNR Isnr1=ONF1*Osnr; //Input signal Power Psi1=Isnr1*Pni; //W disp('W',Psi1,'Input Signal Power:'); //Now as Vmin^2/R=Psi1 //Therefore Vmin=sqrt(Psi1*R); disp('V',Vmin,'Minimum detectable signal Vmin:');
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errcatch(-1,"stop");mode(2);//example 1.3 //page 13 ; funcprot(0); //initialissation of variable Beta1=2.28*10^9; Beta2=2.94*10^9; Beta_av=Beta1/2+Beta2/2; delP=1034-103.4; V=10; delV=-delP/Beta_av*V; disp(-delV,"net reduction of volume(m^3)="); exit();
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//euler's maclaurin formula //example 6.15 //page 233 clc;clear;close; y=[0 1 0]; h=%pi/4; I=h*(y(1)+2*y(2)+y(3))/2+(h^2)/12+(h^4)/720; printf(' the value of integrand with h=%f is : %f\n\n',h,I) h=%pi/8; y=[0 sin(%pi/8) sin(%pi*2/8) sin(%pi*3/8) sin(%pi*4/8)] I=h*(y(1)+2*y(2)+2*y(3)+2*y(4)+y(5))/2+(h^2)/2+(h^2)/12+(h^4)/720; printf(' the value of integrand with h=%f is : %f',h,I)
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that splendid music the coming in music the elephant march from aida is the music i ve chosen for my funeral and you can see why it s triumphal i wo n t feel anything but if i could i would feel triumphal at having lived at all and at having lived on this splendid planet and having been given the opportunity to understand something about why i was here in the first place before not being here can you understand my quaint english accent like everybody else i was entranced yesterday by the animal session robert full and frans lanting and others the beauty of the things they showed the only slight jarring note was when jeffrey katzenberg said of the mustang the most splendid creatures that god put on this earth now of course we know that he did n t really mean that but in this country at the moment you ca n t be too careful i m a biologist and the central theorem of our subject the theory of design darwin s theory of evolution by natural selection in professional circles everywhere it s of course universally accepted in non professional circles outside america it s largely ignored but in non professional circles within america it arouses so much hostility that it s fair to say that american biologists are in a state of war the war is so worrying at present with court cases coming up in one state after another that i felt i had to say something about it if you want to know what i have to say about darwinism itself i m afraid you re going to have to look at my books which you wo n t find in the bookstore outside contemporary court cases often concern an allegedly new version of creationism called intelligent design or id do n t be fooled there s nothing new about id it s just creationism under another name rechristened i choose the word advisedly for tactical political reasons the arguments of so called id theorists are the same old arguments that had been refuted again and again since darwin down to the present day there is an effective evolution lobby coordinating the fight on behalf of science and i try to do all i can to help them but they get quite upset when people like me dare to mention that we happen to be atheists as well as evolutionists they see us as rocking the boat and you can understand why creationists lacking any coherent scientific argument for their case fall back on the popular phobia against atheism teach your children evolution in biology class and they ll soon move on to drugs grand larceny and sexual pre version in fact of course educated theologians from the pope down are firm in their support of evolution this book finding darwin s god by kenneth miller is one of the most effective attacks on intelligent design that i know and it s all the more effective because it s written by a devout christian people like kenneth miller could be called a godsend to the evolution lobby because they expose the lie that evolutionism is as a matter of fact tantamount to atheism people like me on the other hand rock the boat but here i want to say something nice about creationists it s not a thing i often do so listen carefully i think they re right about one thing i think they re right that evolution is fundamentally hostile to religion i ve already said that many individual evolutionists like the pope are also religious but i think they re deluding themselves i believe a true understanding of darwinism is deeply corrosive to religious faith now it may sound as though i m about to preach atheism and i want to reassure you that that s not what i m going to do in an audience as sophisticated as this one that would be preaching to the choir no what i want to urge upon you instead what i want to urge upon you is militant atheism but that s putting it too negatively if i was a person who were interested in preserving religious faith i would be very afraid of the positive power of evolutionary science and indeed science generally but evolution in particular to inspire and enthrall precisely because it is atheistic now the difficult problem for any theory of biological design is to explain the massive statistical improbability of living things statistical improbability in the direction of good design complexity is another word for this the standard creationist argument there is only one they all reduce to this one takes off from a statistical improbability living creatures are too complex to have come about by chance therefore they must have had a designer this argument of course shoots itself in the foot any designer capable of designing something really complex has to be even more complex himself and that s before we even start on the other things he s expected to do like forgive sins bless marriages listen to prayers favor our side in a war disapprove of our sex lives and so on complexity is the problem that any theory of biology has to solve and you ca n t solve it by postulating an agent that is even more complex thereby simply compounding the problem darwinian natural selection is so stunningly elegant because it solves the problem of explaining complexity in terms of nothing but simplicity essentially it does it by providing a smooth ramp of gradual step by step increment but here i only want to make the point that the elegance of darwinism is corrosive to religion precisely because it is so elegant so parsimonious so powerful so economically powerful it has the sinewy economy of a beautiful suspension bridge the god theory is not just a bad theory it turns out to be in principle incapable of doing the job required of it so returning to tactics and the evolution lobby i want to argue that rocking the boat may be just the right thing to do my approach to attacking creationism is unlike the evolution lobby my approach to attacking creationism is to attack religion as a whole and at this point i need to acknowledge the remarkable taboo against speaking ill of religion and i m going to do so in the words of the late douglas adams a dear friend who if he never came to ted certainly should have been invited richard dawkins he was good i thought he must have been he begins this speech which was tape recorded in cambridge shortly before he died he begins by explaining how science works through the testing of hypotheses that are framed to be vulnerable to disproof and then he goes on i quote religion does n t seem to work like that it has certain ideas at the heart of it which we call sacred or holy what it means is here is an idea or a notion that you re not allowed to say anything bad about you re just not why not because you re not why should it be that it s perfectly legitimate to support the republicans or democrats this model of economics versus that macintosh instead of windows but to have an opinion about how the universe began about who created the universe no that s holy so we re used to not challenging religious ideas and it s very interesting how much of a furor richard creates when he does it he meant me not that one everybody gets absolutely frantic about it because you re not allowed to say these things yet when you look at it rationally there is no reason why those ideas should n t be as open to debate as any other except that we ve agreed somehow between us that they should n t be and that s the end of the quote from douglas in my view not only is science corrosive to religion religion is corrosive to science it teaches people to be satisfied with trivial supernatural non explanations and blinds them to the wonderful real explanations that we have within our grasp it teaches them to accept authority revelation and faith instead of always insisting on evidence there s douglas adams magnificent picture from his book last chance to see now there s a typical scientific journal the quarterly review of biology and i m going to put together as guest editor a special issue on the question did an asteroid kill the dinosaurs and the first paper is a standard scientific paper presenting evidence iridium layer at the k t boundary potassium argon dated crater in yucatan indicate that an asteroid killed the dinosaurs perfectly ordinary scientific paper now the next one the president of the royal society has been vouchsafed a strong inner conviction that an asteroid killed the dinosaurs it has been privately revealed to professor huxtane that an asteroid killed the dinosaurs professor hordley was brought up to have total and unquestioning faith that an asteroid killed the dinosaurs professor hawkins has promulgated an official dogma binding on all loyal hawkinsians that an asteroid killed the dinosaurs that s inconceivable of course but suppose in 1987 a reporter asked george bush sr whether he recognized the equal citizenship and patriotism of americans who are atheists mr bush s reply has become infamous no i do n t know that atheists should be considered citizens nor should they be considered patriots this is one nation under god bush s bigotry was not an isolated mistake blurted out in the heat of the moment and later retracted he stood by it in the face of repeated calls for clarification or withdrawal he really meant it more to the point he knew it posed no threat to his election quite the contrary democrats as well as republicans parade their religiousness if they want to get elected both parties invoke one nation under god incidentally i m not usually very proud of being british but you ca n t help making the comparison in practice what is an atheist an atheist is just somebody who feels about yahweh the way any decent christian feels about thor or baal or the golden calf as has been said before we are all atheists about most of the gods that humanity has ever believed in some of us just go one god further and however we define atheism it s surely the kind of academic belief that a person is entitled to hold without being vilified as an unpatriotic unelectable non citizen nevertheless it s an undeniable fact that to own up to being an atheist is tantamount to introducing yourself as mr hitler or miss beelzebub and that all stems from the perception of atheists as some kind of weird way out minority natalie angier wrote a rather sad piece in the new yorker saying how lonely she felt as an atheist she clearly feels in a beleaguered minority but actually how do american atheists stack up numerically the latest survey makes surprisingly encouraging reading christianity of course takes a massive lion s share of the population with nearly 160 million but what would you think was the second largest group convincingly outnumbering jews with 2 8 million muslims at 1 1 million and hindus buddhists and all other religions put together the second largest group of nearly 30 million is the one described as non religious or secular you ca n t help wondering why vote seeking politicians are so proverbially overawed by the power of for example the jewish lobby the state of israel seems to owe its very existence to the american jewish vote while at the same time consigning the non religious to political oblivion this secular non religious vote if properly mobilized is nine times as numerous as the jewish vote why does this far more substantial minority not make a move to exercise its political muscle well so much for quantity how about quality is there any correlation positive or negative between intelligence and tendency to be religious the survey that i quoted which is the aris survey did n t break down its data by socio economic class or education iq or anything else but a recent article by paul g bell in the mensa magazine provides some straws in the wind mensa as you know is an international organization for people with very high iq and from a meta analysis of the literature bell concludes that i quote of 43 studies carried out since 1927 on the relationship between religious belief and one s intelligence or educational level all but four found an inverse connection that is the higher one s intelligence or educational level the less one is likely to be religious well i have n t seen the original 42 studies and i ca n t comment on that meta anaysis but i would like to see more studies done along those lines and i know that there are if i could put a little plug here there are people in this audience easily capable of financing a massive research survey to settle the question and i put the suggestion up for what it s worth but let me know show you some data that have been properly published and analyzed on one special group namely top scientists in 1998 larson and witham polled the cream of american scientists those who d been honored by election to the national academy of sciences and among this select group belief in a personal god dropped to a shattering seven percent about 20 percent are agnostic and the rest could fairly be called atheists similar figures obtained for belief in personal immortality among biological scientists the figures are even lower 5 5 percent only believe in god physical scientists it s 7 5 percent i ve not seen corresponding figures for elite scholars in other fields such history or philosophy but i d be surprised if they were different so we ve reached a truly remarkable situation a grotesque mismatch between the american intelligentsia and the american electorate a philosophical opinion about the nature of the universe which is held by the vast majority of top american scientists and probably the majority of the intelligentsia generally is so abhorrent to the american electorate that no candidate for popular election dare affirm it in public if i m right this means that high office in the greatest country in the world is barred to the very people best qualified to hold it the intelligentsia unless they are prepared to lie about their beliefs to put it bluntly american political opportunities are heavily loaded against those who are simultaneously intelligent and honest i m not a citizen of this country so i hope it wo n t be thought unbecoming if i suggest that something needs to be done and i ve already hinted what that something is from what i ve seen of ted i think this may be the ideal place to launch it again i fear it will cost money we need a consciousness raising coming out campaign for american atheists this could be similar to the campaign organized by homosexuals a few years ago although heaven forbid that we should stoop to public outing of people against their will in most cases people who out themselves will help to destroy the myth that there is something wrong with atheists on the contrary they ll demonstrate that atheists are often the kinds of people that could serve as decent role models for your children the kinds of people an advertising agent could use to recommend a product the kinds of people who are sitting in this room there should be a snowball effect a positive feedback such that the more names we have the more we get there could be non linearities threshold effects when a critical mass has been attained there s an abrupt acceleration in recruitment and again it will need money i suspect that the word atheist itself contains or remains a stumbling block far out of proportion to what it actually means and a stumbling block to people who otherwise might be happy to out themselves so what other words might be used to smooth the path oil the wheels sugar the pill darwin himself preferred agnostic and not only out of loyalty to his friend huxley who coined the term darwin said i have never been an atheist in the same sense of denying the existence of a god i think that generally an agnostic would be the most correct description of my state of mind he even became uncharacteristically tetchy with edward aveling aveling was a militant atheist who failed to persuade darwin to accept the dedication of his book on atheism incidentally giving rise to a fascinating myth that karl marx tried to dedicate das kapital to darwin which he did n t it was actually edward aveling what happened was that aveling s mistress was marx s daughter and when both darwin and marx were dead marx s papers became muddled up with aveling s papers and a letter from darwin saying my dear sir thank you very much but i do n t want you to dedicate your book to me was mistakenly supposed to be addressed to marx and that gave rise to this whole myth which you ve probably heard it s a sort of urban myth that marx tried to dedicate kapital to darwin anyway it was aveling and when they met darwin challenged aveling why do you call yourselves atheists agnostic retorted aveling was simply atheist writ respectable and atheist was simply agnostic writ aggressive darwin complained but why should you be so aggressive darwin thought that atheism might be well and good for the intelligentsia but that ordinary people were not quote ripe for it which is of course our old friend the do n t rock the boat argument it s not recorded whether aveling told darwin to come down off his high horse but in any case that was more than 100 years ago you think we might have grown up since then now a friend an intelligent lapsed jew who incidentally observed the sabbath for reasons of cultural solidarity describes himself as a tooth fairy agnostic he wo n t call himself an atheist because it s in principle impossible to prove a negative but agnostic on its own might suggest that god s existence was therefore on equal terms of likelihood as his non existence so my friend is strictly agnostic about the tooth fairy but it is n t very likely is it like god hence the phrase tooth fairy agnostic bertrand russell made the same point using a hypothetical teapot in orbit about mars you would strictly have to be agnostic about whether there is a teapot in orbit about mars but that does n t mean you treat the likelihood of its existence as on all fours with its non existence the list of things which we strictly have to be agnostic about does n t stop at tooth fairies and teapots it s infinite if you want to believe one particular one of them unicorns or tooth fairies or teapots or yahweh the onus is on you to say why the onus is not on the rest of us to say why not we who are atheists are also a fairiests and a teapotists but we do n t bother to say so and this is why my friend uses tooth fairy agnostic as a label for what most people would call atheist nonetheless if we want to attract deep down atheists to come out publicly we re going to have find something better to stick on our banner than tooth fairy or teapot agnostic so how about humanist this has the advantage of a worldwide network of well organized associations and journals and things already in place my problem with it only is its apparent anthropocentrism one of the things we ve learned from darwin is that the human species is only one among millions of cousins some close some distant and there are other possibilities like naturalist but that also has problems of confusion because darwin would have thought naturalist naturalist means of course as opposed to supernaturalist and it is used sometimes darwin would have been confused by the other sense of naturalist which he was of course and i suppose there might be others who would confuse it with nudism such people might be those belonging to the british lynch mob which last year attacked a pediatrician in mistake for a pedophile i think the best of the available alternatives for atheist is simply non theist it lacks the strong connotation that there s definitely no god and it could therefore easily be embraced by teapot or tooth fairy agnostics it s completely compatible with the god of the physicists when atheists like stephen hawking and albert einstein use the word god they use it of course as a metaphorical shorthand for that deep mysterious part of physics which we do n t yet understand non theist will do for all that yet unlike atheist it does n t have the same phobic hysterical responses but i think actually the alternative is to grasp the nettle of the word atheism itself precisely because it is a taboo word carrying frissons of hysterical phobia critical mass may be harder to achieve with the word atheist than with the word non theist or some other non confrontational word but if we did achieve it with that dread word atheist itself the political impact would be even greater now i said that if i were religious i d be very afraid of evolution i d go further i would fear science in general if properly understood and this is because the scientific worldview is so much more exciting more poetic more filled with sheer wonder than anything in the poverty stricken arsenals of the religious imagination as carl sagan another recently dead hero put it how is it that hardly any major religion has looked at science and concluded this is better than we thought the universe is much bigger than our prophet said grander more subtle more elegant instead they say no no no my god is a little god and i want him to stay that way a religion old or new that stressed the magnificence of the universe as revealed by modern science might be able to draw forth reserves of reverence and awe hardly tapped by the conventional faiths now this is an elite audience and i would therefore expect about 10 percent of you to be religious many of you probably subscribe to our polite cultural belief that we should respect religion but i also suspect that a fair number of those secretly despise religion as much as i do if you re one of them and of course many of you may not be but if you are one of them i m asking you to stop being polite come out and say so and if you happen to be rich give some thought to ways in which you might make a difference the religious lobby in this country is massively financed by foundations to say nothing of all the tax benefits by foundations such as the templeton foundation and the discovery institute we need an anti templeton to step forward if my books sold as well as stephen hawking s books instead of only as well as richard dawkins books i d do it myself people are always going on about how did september the 11th change you well here s how it changed me let s all stop being so damned respectful thank you very much
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//Chapter 23, Problem 6 clc; f=50; //supply frequency nr=1200/60; //rotor speed s=4; //slip ns=(nr/(1-(s/100))); //synchronous speed printf("synchronous speed = %d rev/min",ns*60);
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//Example 4_8 clc; clear;close; //Given data: Ra=0.5;//ohm L=16/1000;//H V=200;//V E=100;//V Imin=10;//A t_off=2/1000;//s //Solution : i=(V-E)/Ra*[1-exp(-Ra*t_off/L)]+Imin*exp(-Ra*t_off/L);//A disp(i,"Current at instant of turn off(A)"); t=5/1000;//s i_dash=i*exp(-Ra*t/L);//A disp(i_dash,"Current 5 ms after turn off(A)"); //Answer is wrong in the book.
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// Ex 69 Page 409 clc;clear;close; // Given Rab=6;Rbc=8;Rca=4;//ohm Vab=100*expm(%i*0);//V Vbc=100*expm(%i*-120*%pi/180);//V Vca=100*expm(%i*120*%pi/180);//V Zab=6+%i*8;//ohm Zbc=8+%i*6;//ohm Zca=4-%i*3;//ohm //Phase current Iab=Vab/Zab;//A Ibc=Vbc/Zbc;//A Ica=Vca/Zca;//A printf("Phase Current:") [r,t]=polar(Iab) printf("\n Iab=%.f angle=%.2f degree ",r,t*180/%pi) [r,t]=polar(Ibc) printf("\n Ibc=%.f angle=%.2f degree ",r,t*180/%pi) [r,t]=polar(Ica) printf("\n Ica=%.f angle=%.2f degree ",r,t*180/%pi) //Line current Iaa=Iab-Ica;//A Ibb=Ibc-Iab;//A Icc=Ica-Ibc;//A printf("\n\n Line Current:") [r,t]=polar(Iaa) printf("\n Iaa=%.1f angle=%.2f degree ",r,t*180/%pi) [r,t]=polar(Ibb) printf("\n Ibb=%.2f angle=%.2f degree ",r,t*180/%pi) [r,t]=polar(Icc) printf("\n Icc=%.2f angle=%.2f degree ",r,t*180/%pi) //Power Consumed Wab=abs(Iab)^2*Rab;//W Wbc=abs(Ibc)^2*Rbc;//W Wca=abs(Ica)^2*Rca;//W W=Wab+Wbc+Wca;//W W=W/1000;//kW printf("\n\n Total Power, W=%.f kW",W) //Answer wrong for line current in the textbook.
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Example14_1.sce
// A Texbook on POWER SYSTEM ENGINEERING // A.Chakrabarti, M.L.Soni, P.V.Gupta, U.S.Bhatnagar // DHANPAT RAI & Co. // SECOND EDITION // PART II : TRANSMISSION AND DISTRIBUTION // CHAPTER 7: UNDERGROUND CABLES // EXAMPLE : 7.1 : // Page number 211 clear ; clc ; close ; // Clear the work space and console // Given data d = 2.5 // Core diameter(cm) t = 1.25 // Insulation thickness(cm) rho = 4.5*10**14 // Resistivity of insulation(ohm-cm) l = 10.0**5 // Length(cm) // Calculations D = d+2*t // Overall diameter(cm) R_i = rho/(2*%pi*l)*log(D/d) // Insulation resistance(ohm) // Results disp("PART II - EXAMPLE : 7.1 : SOLUTION :-") printf("\nInsulation resistance per km, R_i = %.2e ohm\n", R_i) printf("\nNOTE: ERROR: Mistake in final answer in textbook")
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Example7_1.sce
//Example 7.1 clc; clear; close; format('v',9); disp("Part(i)"); disp("Absolute unit of viscosity(in C.G.S) is Poise."); disp("Poise=1 dyne-sec/cm^2"); disp("Gravitational unit of viscosity is 1 gm-sec/cm^2."); disp("On equating we get, 1 gm = 981 dyne"); //Let x=1kg-sec/m^2 x=1*10^3/10^4;//g-sec/cm^2 x=x*981;//dyne-sec/cm^2 or Poise(Putting 1gm=981 dyne) disp("1 kg-sec/m^2 = "+string(x)+" Poise"); one_Poise=1/x;//kg-sec/m^2 one_Poise=1/x*9.81;//N-sec/m^2 or Pa-sec(as 1Pa=1N/m^2) disp("1 Poise = "+string(one_Poise)+" N-sec/m^2 or Pa-sec"); disp("Part(ii)"); disp("Kinematic viscosity = viscosity/specific_gravity"); disp("Kinematic viscosity C.G.S unit is cm^2/sec. 1cm^2/sec=1stoke"); disp("Kinematic viscosity M.K.S unit is m^2/sec"); //let x=1;//m^2/sec x=1;//m^2/sec x=x*10^4;//cm^2/sec or stokes disp("1 m^2/sec = "+string(x)+" cm^2/sec or stoke"); one_stoke=1/x;//m^2/sec disp("1 stoke = "+string(one_stoke)+" m^2/sec"); disp("1 stoke = 100 centi-stokes");
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Ex14_13.sce
clear all; clc; disp("Scilab Code Ex 14.13 : ") //Given: del_T = 60; //degree celcius alpha = 12*10^-6; //per degree celcius E = 200*10^6; //kN/m^2 A = 250*10^-6; //m^2 L = 4; //m //Virtual Work Equation: n = 1.155; //kN N = -12; //kN del_bh = (n*N*L)/(A*E) + (n*alpha*del_T*L); del_bh = del_bh*1000; //Display: printf('\n\nThe horizontal displacement of joint B of the truss = %1.2f mm',del_bh); //---------------------------------------------------------------------END--------------------------------------------------------------------------------------------
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5_3.sce
clc //Initialization of variables N=6 g=8 //calculations sig=factorial(g) /(factorial(N) *factorial(g-N)) //results printf("No. of ways = %d ",sig)
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Exa7_2.sce
//Exa 7.2 clc; clear; close; //Given data : Io=2000000;//in Rs ANP=350000;//in Rs S=0;//in Rs n=10;//in years //Formula : (P/A,i,n)=(((1+i/100)^n)-1)/((i/100)*(1+i/100)^n) // when i=10 % i1=10;//in % per annum PW1=-Io+ANP*(((1+i1/100)^n)-1)/((i1/100)*(1+i1/100)^n);//in RS disp(PW1,"The present worth for i=10% in RS. : "); // when i=12 % i2=12;//in % per annum PW2=-Io+ANP*(((1+i2/100)^n)-1)/((i2/100)*(1+i2/100)^n);//in RS disp(PW2,"The present worth for i=15% in RS. : "); disp("Present worth for i=10% is suitable."); i=10+(PW1-0)*(i2-i1)/(PW1-PW2);//in Rs. disp(i,"Therefore, the rate of return of the new product line in % per annum :");
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Ex4_26.sce
clear // z1=complex(6,-10) z2=complex(10,15) z3=complex(18,12) //z1+z2 is parallel to z3 zab=z1+(z2*z3)/(z2+z3) printf("\n zab") printf("\n the phase angle is -12.11")
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Example5_1.sce
// ELECTRIC POWER TRANSMISSION SYSTEM ENGINEERING ANALYSIS AND DESIGN // TURAN GONEN // CRC PRESS // SECOND EDITION // CHAPTER : 5 : UNDERGROUND POWER TRANSMISSION AND GAS-INSULATED TRANSMISSION LINES // EXAMPLE : 5.1 : clear ; clc ; close ; // Clear the work space and console // GIVEN DATA d = 2 ; // Diameter of conductor in cm D = 5 ; // Inside diameter of lead sheath in cm V = 24.9 ; // Line-to-neutral voltage in kV // CALCULATIONS // For case (a) r = d/2 ; R = D/2 ; E_max = V/( r * log(R/r) ) ; // Maximum electric stress in kV/cm E_min = V/( R * log(R/r) ) ; // Minimum electric stress in kV/cm // For case (b) r_1 = R/2.718 ; // Optimum conductor radius in cm . From equ 5.15 E_max1 = V/( r_1 * log(R/r_1) ) ; // Min value of max stress in kV/cm // DISPLAY RESULTS disp("EXAMPLE : 5.1 : SOLUTION :-") ; printf("\n (a) Maximum value of electric stress , E_max = %.2f kV/cm \n",E_max) ; printf("\n Minimum value of electric stress , E_min = %.2f kV/cm \n",E_min) ; printf("\n (b) Optimum value of conductor radius , r = %.2f cm \n",r_1) ; printf("\n Minimum value of maximum stress , E_max = %.2f kV/cm \n",E_max1) ;
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/set7/s_Electronic_Devices_And_Circuits__J._Paul_2045.zip/Electronic_Devices_And_Circuits__J._Paul_2045/CH3/EX3.3/Ex3_3.sce
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Ex3_3.sce
errcatch(-1,"stop");mode(2);//example 3 pagenumber 139 v=4.3;//volt q=4;//volt dop=10^17;//per cubic centimetre fi0=0.254*log(dop/(5.1*10^10)); fi01=0.407+q+0.55; disp('fi0 = '+string(fi01)); exit();
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simu.sce
//Atelier simulation commande d'une voiture //prise en main de Scilab clear //on efface les variables du workspace clc //on efface la console close //on ferme une fenêtre rouge=5 ;bleu=2 ;blanc=8 ;vert=3 ;noir=0 ;magenta=6 ; exec('draw_voiture_ligne.sci'); exec('system_state.sci'); //x=(y,theta) x=[-1;0]; v=10; u=%pi/6; L=2; //définition des poles s1=-2; s2=-2; //calcul des gains a1=s1*s2; a2=-s1-s2; //pour les saturations u_max=%pi/8; u_min=-u_max; //consigne zd=4; duree_simu=5; //en secondes Te=0.02; //période t=[0:Te:duree_simu]; n=length(t); for k=1:n, z=g(x); u=(L/v^2) * (a1*(zd-z) + a2*(0-v*x(2))); u=min(u,u_max); u=max(u,u_min); _x=f(x,u,v,L); x=x + Te*_x; drawlater(); delete(gca()); isoview(-6,6,-3,8); draw_voiture_ligne([x;v;u],zd,noir); drawnow(); end; title('Terminé');
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ex_11.sce
// EXAMPLE (PG 87) // f(x) = (x-1.1)^3 * (x-2.1) c = [2.7951 -8.954 10.56 -5.4 1] p4=poly(c,'x','coeff') roots(p4) deff('[y]=f(x)','y=(x-1.1)^3*(x-2.1)') xset('window',0); x=0:.01:3; // defining the range of x. y=feval(x,f); a=gca(); a.y_location = "origin"; a.x_location = "origin"; plot(x,y) // instruction to plot the graph title(' y = (x-1.1)^3*(x-2.1)')
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Ex7_18.sce
// Exa 17.18 clc; clear; // Given // Capacitive Transducer d = 0.05; // plate separation in mm C = 5*10^-12; // Capacitence in farad dell_C = 0.75*10^-12; // change in capacitence in farad // Solution // C = e*A/d; eA = C*d; //Now, dell_x = eA/dell_C; printf('The displacment that caused a change in capacitence is %.3f mm \n',dell_x);
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Ex13_9.sce
//Example 13_9 clc;clear;funcprot(0) // Given values V_1=1.2;// The velocity in m/s y_1=0.80;// The flow depth in m gradz_b=0.15;// m g=9.81;// m/s^2 // Calculation Fr_1=(V_1/sqrt(g*y_1));// The upstream Froude number y_c=(((y_1)^2*(V_1)^2)/(g))^(1/3);// The critical depth in m E_s1=y_1+(((V_1)^2)/(2*g));// The upstream specific energy in m // Solving equation y_2^3-(E_s1-gradz_b)y^2+(V_1^2)/(2*g)*y_1^2 coeff=[1,-(E_s1-gradz_b),0,((V_1^2)/(2*g)*y_1^2)]; y=roots(coeff); d=y_1-(y(1)+gradz_b);// Depression in m printf("The water surface is depressed over the bump in the amount of %0.2f m \n",d);
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Ex7_12.sce
// Example 7_12 clc;funcprot(0); // Given data T=600;// K I=0.10;// amp L=10.0*10^-3;// m b=5.00*10^-3;// m w=1.00*10^-3;// m rho_e=0.10;// ohm.m // Calculation A=b*w;// m^2 R_e=rho_e*(L/A);// W/A^2 S_pW=(I^2*R_e)/T;// W/K printf('\nThe entropy production rate of the chip,(S_p)_W=%0.4f W/K',S_pW);
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SimpleNestedCall.tst
load SimpleNestedCall.asm, output-file SimpleNestedCall.out, compare-to SimpleNestedCall.cmp, output-list RAM[0]%D1.6.1 RAM[1]%D1.6.1 RAM[2]%D1.6.1 RAM[3]%D1.6.1 RAM[4]%D1.6.1 RAM[256]%D1.6.1; set RAM[0] 256, set RAM[1] 256, set RAM[2] 256, set RAM[3] 3000, set RAM[4] 4000, repeat 700 { ticktock; } output;
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Exa_2_10.sce
//Exa 2.10 clc; clear; close; format('v',6); //Given Data mw=100;//Kg T=30;//min T=T*60;//sec P=1;//KW Q=-50;//KJ Sw=4.19;//KJ/KgK(Specific heat of water) W=-P*T;//KJ //Q=W+deltaU deltaU=Q-W;//KJ disp(deltaU,"Chnge in internal energy in kJ : "); delta_t=deltaU/mw/Sw;//sec disp(delta_t,"Rise in temperature in degree C : ");
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pus.tst
پوهنتون پوهنتنو N;VOC;PL اوسېدل اوسېدم V;IPFV;SG;1;PST;LGSPEC1 درول به درولی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 غوږ نيول غوږ نيسم V;IPFV;SG;1;PRS اوړی اوړي N;non{NOM};SG کتاب کتابونو N;non{NOM};PL بوخت بوختو ADJ;VOC;FEM;PL راکول راکولي وو V;PFV;PL;1;PST;LGSPEC2 اغوستل واغوستلې V;PFV;FEM;PL;3;PST دروستل دروستلې يې V;PFV;FEM;SG;2;PRS;LGSPEC2 دروزه دروزو N;non{NOM};PL لرګی لرګيه N;VOC;SG راوستل راولي V;IPFV;MASC;PL;3;PRS غوول وغووو V;PFV;PL;1;PST;LGSPEC1 ليدل ووينم V;PFV;SG;1;PRS ويشتل وويشته V;PFV;FEM;SG;3;PST;LGSPEC1 غپېدل غپېدلي يو V;PFV;PL;1;PRS;LGSPEC2 بلل بلله V;IPFV;FEM;SG;3;PST شډل شډلې ADJ;non{NOM};FEM;SG څارونکى څارونکو N;non{NOM};PL غړومبل به غړومبلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 غږېدل غږېدلی و V;PFV;MASC;SG;3;PST;LGSPEC2 اخيستل اخيستلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 ګرځېدل ګرځېږي V;IPFV;MASC;SG;3;PRS راوستل راولو V;IPFV;PL;1;PRS;LGSPEC1 غمجن غمجنې ADJ;non{NOM};FEM;SG لوبه کول لوبه كولو V;IPFV;PL;1;PST ووړی ووړو N;VOC;PL ايستل وباسم V;PFV;SG;1;PRS مېشت مېشتۀ ADJ;non{NOM};MASC;SG راکول راکولي وو V;PFV;MASC;PL;3;PST;LGSPEC2 خوله خولې N;non{NOM};SG پوهېدل پوهېږو V;IPFV;PL;1;PRS بدلول بدلوې V;IPFV;SG;2;PRS بلل وبولي V;PFV;FEM;SG;3;PRS غږېدل وغږېږې V;PFV;SG;2;PRS;LGSPEC1 لوبه کول لوبه كړ V;PFV;MASC;SG;3;PST بلل به بللي يئ V;PFV;PL;2;FUT;LGSPEC2 زده کول زده كولم V;IPFV;SG;1;PST وټه ييز وټه ييزو ADJ;VOC;FEM;PL راکول راکړي V;PFV;MASC;PL;3;PRS استول استوله V;IPFV;FEM;SG;3;PST کتل وکتلو V;PFV;PL;1;PST اوسېدل اوسېدلﺉ V;IPFV;PL;2;PST ښکنځل ښکنځلې وه V;PFV;FEM;SG;3;PST;LGSPEC2 ګرځېدل ګرځېدلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 ګټل وګټلۀ V;PFV;MASC;PL;3;PST زده کول زده كړلۀ V;PFV;MASC;PL;3;PST هيله هيلې N;VOC;SG مېجی مېجو N;VOC;PL بخښل بخښي V;IPFV;MASC;SG;3;PRS ګټل وګټلې V;PFV;SG;2;PST غورځول غورځوي V;IPFV;MASC;PL;3;PRS اغږل واغږل V;PFV;MASC;PL;3;PST سترګې په لار کول سترګې په لار كړي V;PFV;FEM;SG;3;PRS تلل لاړې V;PFV;FEM;PL;3;PST;LGSPEC1 لېونۍ لېوني ADJ;NOM;MASC;PL پوهېدل وپوهېدﺉ V;PFV;PL;2;PST;LGSPEC1 درېدل ودرېدﺉ V;PFV;PL;2;PST;LGSPEC1 اتڼ اتڼ N;NOM;SG غږېدل غږېږي V;IPFV;MASC;PL;3;PRS;LGSPEC1 غوښتل غوښته V;IPFV;FEM;SG;3;PST;LGSPEC1 خوړل ياست V;PFV;PL;2;PRS;LGSPEC2 وله وله N;NOM;SG راکول راکولې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 اورېدل اورېدلۀ V;IPFV;MASC;PL;3;PST;LGSPEC1 هيله هيلو N;non{NOM};PL غوږ نيول به غوږ نيولي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 پلاز پلاز N;NOM;SG همېل همېلونه N;NOM;PL ګڼ ګڼو ADJ;non{NOM};MASC;PL لرل لرم V;IPFV;SG;1;PRS څاپېړه څاپېړې N;NOM;PL بايلل وبايللې V;PFV;SG;2;PST لوبېدل ولوبېدلو V;PFV;PL;1;PST تلل لاړلۀ V;PFV;MASC;PL;3;PST;LGSPEC1 اورېدل واورېدل V;PFV;MASC;PL;3;PST;LGSPEC1 بايلل وبايلﺉ V;PFV;PL;2;PRS ګنډل ګنډلﺉ V;IPFV;PL;2;PST ټپاکی ټپاکيه N;VOC;SG کول كولۀ V;IPFV;MASC;PL;3;PST موندل مومي V;IPFV;FEM;PL;3;PRS ژامه ژامو N;non{NOM};PL ژباړل وژباړي V;PFV;FEM;SG;3;PRS مور مور N;non{NOM};SG موندل موندې V;IPFV;SG;2;PST;LGSPEC1 سوټک سوټک N;NOM;SG غوږ نيول غوږ نيولې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 لامبو لامبو N;VOC;SG شډل شډل ADJ;non{NOM};MASC;SG دروستل دروستلی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 غوول غوولې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 داړل داړي V;IPFV;MASC;SG;3;PRS راوستل راولﺉ V;IPFV;PL;2;PRS;LGSPEC1 اخيستل اخيستلې وه V;PFV;FEM;SG;3;PST;LGSPEC2 ميېر ميېر N;non{NOM};SG وګړواکي وګړواکۍ N;non{NOM};SG بهېدل بهېږم V;IPFV;SG;1;PRS;LGSPEC1 لمسول ولمسوله V;PFV;FEM;SG;3;PST زده کول زده كړلو V;PFV;PL;1;PST راکول به راکولی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 انګور انګور N;NOM;SG لوبېدل لوبېدله V;IPFV;FEM;SG;3;PST راوستل ياست V;PFV;PL;2;FUT;LGSPEC2 اغږل به اغږلې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 لمسول لمسولم V;IPFV;SG;1;PST ګنډل ګنډل V;IPFV;MASC;PL;3;PST جاروکښ جاروکښان N;NOM;PL اخښل اغږﺉ V;IPFV;PL;2;PRS ګرځېدل ګرځېږي V;IPFV;MASC;SG;3;PRS;LGSPEC1 کېدل کېدې V;IPFV;FEM;PL;3;PST;LGSPEC1 غوږ نيول وغوږ نيولﺉ V;PFV;PL;2;PST غوږ نيول وغوږ نيسو V;PFV;PL;1;PRS;LGSPEC1 راکول راکولی يې V;PFV;MASC;SG;2;PRS;LGSPEC2 دېو دېو N;non{NOM};SG بنګېدل وبنګېږي V;PFV;FEM;SG;3;PRS;LGSPEC1 غونه غونې N;non{NOM};SG غږېدل وغږېدلﺉ V;PFV;PL;2;PST درول دروم V;IPFV;SG;1;PRS راوستل وراوسته V;PFV;FEM;SG;3;PST;LGSPEC1 لامبل ولامبلې V;PFV;SG;2;PST اوسېدونکې اوسېدونکې N;NOM;SG وټه ييز وټه ييزو ADJ;VOC;MASC;PL درېدل ودرېږﺉ V;PFV;PL;2;PRS لرل ولرلۀ V;PFV;MASC;PL;3;PST لېشه کول لېشه كوي V;IPFV;FEM;SG;3;PRS درملپوهنه درملپوهنې N;NOM;PL موندل موندلو V;IPFV;PL;1;PST بنګېدل بنګېږي V;IPFV;FEM;SG;3;PRS ناسم ناسمې ADJ;non{NOM};FEM;SG بدلول بدلې كړلې V;PFV;FEM;PL;3;PST اچول اچولۀ V;IPFV;MASC;PL;3;PST بڼوال بڼوالان N;NOM;PL غوول غووه V;IPFV;FEM;SG;3;PST;LGSPEC1 تلل تلې V;IPFV;FEM;PL;3;PST;LGSPEC1 ورځ ورځې N;VOC;SG کوچنی کوچنۍ ADJ;non{NOM};FEM;SG;LGSPEC1 انګور انګورونو N;VOC;PL ولسولي ولسولي N;NOM;SG غوږ نيول غوږ نيولي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 مېړۀ مېړونو N;non{NOM};PL سترګه سترګو N;non{NOM};PL ټپاکی ټپاکي N;non{NOM};SG شين شنې ADJ;non{NOM};FEM;SG اخيستل اخلي V;IPFV;FEM;PL;3;PRS بربنډ بربنډ ADJ;NOM;MASC;SG درېدل درېږﺉ V;IPFV;PL;2;PRS دارو داروګانو N;VOC;PL بدلېدل بدلېده V;IPFV;FEM;SG;3;PST اغږل واغږي V;PFV;MASC;PL;3;PRS بدلېدل بدلېدل بدلېدلۀ V;IPFV;MASC;PL;3;PST خېل خېل N;NOM;SG داړل به داړلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 دروستل به دروستلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 ښارو ښارو N;VOC;SG تړل تړله V;IPFV;FEM;SG;3;PST ګنډل ګنډي V;IPFV;MASC;PL;3;PRS آيات آياتونه N;NOM;PL بې نياوه بې نياوه ADJ;non{NOM};FEM;PL بنګېدل ومه V;PFV;FEM;SG;1;PST;LGSPEC2 لرل ولري V;PFV;MASC;PL;3;PRS لېونۍ لېونيو N;VOC;PL جګ جګو ADJ;VOC;MASC;PL موندل مومﺉ V;IPFV;PL;2;PRS;LGSPEC1 غپل غپﺉ V;IPFV;PL;2;PRS بدلېدل بدل شوۀ V;PFV;MASC;SG;3;PST ښکار ښکار N;non{NOM};SG استول استولې وې V;PFV;FEM;PL;3;PST;LGSPEC2 پايول پايولی و V;PFV;MASC;SG;3;PST;LGSPEC2 سپين سپينې ADJ;NOM;FEM;PL منټ منټه N;VOC;SG انګور انګوره N;VOC;SG ښاغلی ښاغلى N;NOM;SG اغوستل اغوستلي وو V;PFV;PL;1;PST;LGSPEC2 موندل مومو V;IPFV;PL;1;PRS;LGSPEC1 موندل به موندلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 طالب طالبه N;VOC;SG ټنډه ټنډې N;VOC;SG پلورل پلورلۀ V;IPFV;MASC;PL;3;PST غپېدل وغپېږو V;PFV;PL;1;PRS غوښتل غوښتلي وو V;PFV;PL;1;PST;LGSPEC2 درېدل درېږي V;IPFV;FEM;PL;3;PRS معدن معدنونه N;NOM;PL درملپوهنه درملپوهنه N;NOM;SG بلل وبولم V;PFV;SG;1;PRS اخيستل به اخيستلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 ګنډل وګنډي V;PFV;FEM;SG;3;PRS اغږل اغږلۀ V;IPFV;MASC;PL;3;PST خوږ خوږو ADJ;VOC;MASC;PL خوړل به خوړلې ده V;PFV;FEM;SG;3;FUT;LGSPEC2 اغوستل اغوندم V;IPFV;SG;1;PRS;LGSPEC1 غپل غپلو V;IPFV;PL;1;PST بې نياوه بې نياوه ADJ;NOM;FEM;PL بنګېدل بنګېږي V;IPFV;MASC;SG;3;PRS;LGSPEC1 ژبپوهنه ژبپوهنو N;VOC;PL غړومبل غړومبلی يې V;PFV;MASC;SG;2;PRS;LGSPEC2 بن بن N;NOM;SG اغزی اغزي N;NOM;PL موټک وهل ووهي V;PFV;MASC;SG;3;PRS سکالو سکالوګانې N;NOM;PL بې سا بې سا ADJ;non{NOM};FEM;PL درېدل درېدلي يو V;PFV;PL;1;PRS;LGSPEC2 ژوندينکه ژوندينکې N;non{NOM};SG سټک سټکونه N;NOM;PL پايول پايولﺉ V;IPFV;PL;2;PST غږېدل غږېدې V;IPFV;FEM;PL;3;PST;LGSPEC1 منځنی منځنۍ ADJ;VOC;FEM;PL پخول پوخ كړﺉ V;PFV;PL;2;PST زغمل ياست V;PFV;PL;2;PRS;LGSPEC2 سپين سپينو ADJ;VOC;MASC;PL ښامار ښامار N;non{NOM};SG جږګی جږګو N;VOC;PL موندل موندلي ول V;PFV;MASC;PL;3;PST;LGSPEC2 دروستل دروسته V;IPFV;FEM;SG;3;PST;LGSPEC1 سپی سپي N;NOM;PL اوړېدل اوړېدلﺉ V;IPFV;PL;2;PST پوهېدل وپوهېدلو V;PFV;PL;1;PST ګنډل وګنډو V;PFV;PL;1;PRS اړول واړولﺉ V;PFV;PL;2;PST ايغلو ايغلو N;VOC;SG غپول غپولی وې V;PFV;MASC;SG;2;PST;LGSPEC2 درملتون درملتانۀ N;non{NOM};SG تلل لاړشو V;PFV;PL;1;PRS;LGSPEC1 لامبل ولامبﺉ V;PFV;PL;2;PRS افغان افغان N;non{NOM};SG موندل ومومﺉ V;PFV;PL;2;PRS ويشتل وويشتو V;PFV;PL;1;PST;LGSPEC1 بدپوری بدپوري N;non{NOM};SG لېونۍ لېونو N;non{NOM};PL اورېدل اورېږې V;IPFV;SG;2;PRS;LGSPEC1 کور کور N;NOM;SG اچول واچوله V;PFV;FEM;SG;3;PST لېشه کول لېشه كړم V;PFV;SG;1;PRS زغمل زغملي وو V;PFV;PL;1;PST;LGSPEC2 خوړل وخوړل V;PFV;MASC;PL;3;PST لمانځل ولمانځۀ V;PFV;MASC;SG;3;PST درېدل درېدلۀ V;IPFV;MASC;PL;3;PST;LGSPEC1 تلل ځي V;IPFV;FEM;SG;3;PRS;LGSPEC1 اخښل اخښلی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 تړل تړل V;IPFV;MASC;PL;3;PST اغږل واغږۀ V;PFV;MASC;SG;3;PST بلل وبللﺉ V;PFV;PL;2;PST ږغېدل ږغېدې V;IPFV;SG;2;PST;LGSPEC1 انګور انګورونو N;non{NOM};PL تلل لاړ شي V;PFV;MASC;SG;3;PRS غږېدل غږېدلۀ V;IPFV;MASC;PL;3;PST جګ جګې ADJ;non{NOM};FEM;SG ټنډه ټنډې N;non{NOM};SG غږېدل غږېږم V;IPFV;SG;1;PRS استول به استولې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 بربنډ بربنډې ADJ;VOC;FEM;SG زباتل وزباتي V;PFV;FEM;SG;3;PRS مرغړی مرغړو N;VOC;PL بابا باباګانو N;VOC;PL استول واستولۀ V;PFV;MASC;PL;3;PST ښوونکې ښوونکو N;non{NOM};PL موندل به موندلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 تړل وتړﺉ V;PFV;PL;2;PRS زباتل زباتلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 ژباړل وژباړي V;PFV;MASC;PL;3;PRS ښار ښار N;non{NOM};SG وينګ وينګ N;NOM;SG اغږل واغږلۀ V;PFV;MASC;PL;3;PST څښاک څښاکونو N;non{NOM};PL مالک مالکه N;VOC;SG بلل بللې وې V;PFV;FEM;SG;2;PST;LGSPEC2 ښکنځل وښکنځۀ V;PFV;MASC;SG;3;PST دوست دوست N;NOM;SG خوړل خوړلي يئ V;PFV;PL;2;PRS;LGSPEC2 استول استولي يو V;PFV;PL;1;PRS;LGSPEC2 موندل وموندلو V;PFV;PL;1;PST څاپېړه څاپېړې N;VOC;SG اغږل اغږلې V;IPFV;SG;2;PST ښکنځل ښکنځي V;IPFV;MASC;PL;3;PRS لامبل لامبلو V;IPFV;PL;1;PST ږغېدل ږغېږي V;IPFV;MASC;SG;3;PRS ليدل ليدله V;IPFV;FEM;SG;3;PST زغمل وزغملۀ V;PFV;MASC;PL;3;PST اوړېدل واوړېږې V;PFV;SG;2;PRS ژوندی ژوندۍ ADJ;NOM;FEM;SG غوول غوول V;IPFV;MASC;PL;3;PST اخيستل اخيستلم V;IPFV;SG;1;PST اوړېدل اوړېږي V;IPFV;FEM;PL;3;PRS بدلېدل بدلېدې V;IPFV;SG;2;PST کومی کومي N;non{NOM};SG دروستل ودروستۀ V;PFV;MASC;SG;3;PST استول استولی دی V;PFV;MASC;SG;3;PRS;LGSPEC2 غوښتل غوښتلی و V;PFV;MASC;SG;3;PST;LGSPEC2 ولسي جرګه ولسي جرګې N;NOM;PL اغوستل به اغوستلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 موندل وموندلۀ V;PFV;MASC;PL;3;PST انځورګر انځورګرانو N;non{NOM};PL راکول ياست V;PFV;PL;2;FUT;LGSPEC2 سړه سوړ ADJ;NOM;MASC;SG کتل کتلﺉ V;IPFV;PL;2;PST سوټک سوټکه N;VOC;SG غوښتل وغوښتۀ V;PFV;MASC;SG;3;PST زغمل وزغملو V;PFV;PL;1;PST ناسم ناسم ADJ;non{NOM};MASC;SG ليدل وليدلې V;PFV;FEM;PL;3;PST شمېرپوهنه شمېرپوهنو N;non{NOM};PL ګرځېدل ګرځېدلو V;IPFV;PL;1;PST راوستل راولم V;IPFV;SG;1;PRS;LGSPEC1 شين شنو ADJ;non{NOM};FEM;PL لامبل ولامبې V;PFV;SG;2;PRS غوول وغووله V;PFV;FEM;SG;3;PST ګټل وګټۀ V;PFV;MASC;SG;3;PST غوښتل وغوښتلﺉ V;PFV;PL;2;PST بلل بلل V;IPFV;MASC;PL;3;PST غږېدل وغږېدلۀ V;PFV;MASC;PL;3;PST;LGSPEC1 ټينګ ټينګې ADJ;non{NOM};FEM;SG پتنګ پتنګ N;NOM;SG لېوۀ لېوان N;NOM;PL لرل ولرله V;PFV;FEM;SG;3;PST دروستل دروستلي دي V;PFV;FEM;PL;3;PRS;LGSPEC2 نسواري نسواري ADJ;non{NOM};MASC;PL غوښه غوښه N;NOM;SG پايول پايولې وه V;PFV;FEM;SG;3;PST;LGSPEC2 اخيستل اخلم V;IPFV;SG;1;PRS بنګېدل بنګېږې V;IPFV;SG;2;PRS;LGSPEC1 راکول به راکولې ده V;PFV;FEM;SG;3;FUT;LGSPEC2 لمسول لمسوۀ V;IPFV;MASC;SG;3;PST پلاز پلاز N;non{NOM};SG بلل بولي V;IPFV;FEM;PL;3;PRS سکه سکه ADJ;VOC;MASC;PL درول به درولي يو V;PFV;PL;1;FUT;LGSPEC2 رنډۍ رنډۍ N;NOM;PL ښاغلی ښاغليه N;VOC;SG لامبل ولامبۀ V;PFV;MASC;SG;3;PST غوږ نيول وغوږ نيولم V;PFV;SG;1;PST درول ودروم V;PFV;SG;1;PRS خوږ خواږۀ ADJ;non{NOM};MASC;SG لېونی لېوني N;non{NOM};SG اګل اګلونو N;non{NOM};PL ګام ګامونو N;non{NOM};PL زباتل زباتلې يې V;PFV;FEM;SG;2;PRS;LGSPEC2 غپېدل غپېدلي ول V;PFV;MASC;PL;3;PST;LGSPEC2 افغان افغانانو N;VOC;PL ژرنده ژرندې N;VOC;SG اچول اچولﺉ V;IPFV;PL;2;PST غږېدل وغږ ېدلې V;PFV;FEM;PL;3;PST راکول راکولی وم V;PFV;MASC;SG;1;PST;LGSPEC2 بوټپوهنه بوټپوهنو N;non{NOM};PL رسنۍ رسنۍ N;VOC;SG انګوړی انګوړو N;non{NOM};PL اخښل واغږي V;PFV;MASC;SG;3;PRS ټاپو ټاپوګانو N;VOC;PL راوستل راوستلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 ووړی ووړي N;NOM;PL لوند لاندۀ ADJ;non{NOM};MASC;SG جګ جګو ADJ;non{NOM};FEM;PL ګټل ګټلم V;IPFV;SG;1;PST غپول غپولي وو V;PFV;PL;1;PST;LGSPEC2 يونی يونى N;NOM;SG اړول اړولی وم V;PFV;MASC;SG;1;PST;LGSPEC2 وټه ييز وټه ييزې ADJ;non{NOM};FEM;SG ښکنځل وښکنځي V;PFV;FEM;PL;3;PRS بنګېدل به بنګېدلی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 بنګېدل وبنګېده V;PFV;FEM;SG;3;PST;LGSPEC1 بدلېدل بدل شولم V;PFV;SG;1;PST غپل وغپلم V;PFV;SG;1;PST درېدل درېدلم V;IPFV;SG;1;PST اړول واړول V;PFV;MASC;PL;3;PST بخښل بخښل V;IPFV;MASC;PL;3;PST اغوستل اغوستلی وم V;PFV;MASC;SG;1;PST;LGSPEC2 نوکغوڅی نوکغوڅي N;NOM;PL لمونځ لمنځو N;non{NOM};PL نسواري نسواري ADJ;NOM;FEM;PL پشۍ پشۍ N;VOC;SG واکمن واکمنو N;non{NOM};PL غوږ نيول غوږ نيسې V;IPFV;SG;2;PRS غپول به غپولي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 کتل ګورﺉ V;IPFV;PL;2;PRS راوستل به راوستلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 تړل تړي V;IPFV;MASC;PL;3;PRS سړه سړو ADJ;non{NOM};FEM;PL پايول پايوې V;IPFV;SG;2;PRS لاس لاسونه N;NOM;PL لشه لشې N;non{NOM};SG غوږ نيول غوږ نيسي V;IPFV;MASC;PL;3;PRS پوهېدل وپوهېږﺉ V;PFV;PL;2;PRS;LGSPEC1 بايلل بايلي يئ V;PFV;PL;2;PRS;LGSPEC2 ناسم ناسمې ADJ;NOM;FEM;PL ويشتل وويشتل V;PFV;MASC;PL;3;PST;LGSPEC1 غږېدل غږېدلم V;IPFV;SG;1;PST کلک کلکې ADJ;VOC;FEM;SG پوهېدل وپوهېږي V;PFV;MASC;PL;3;PRS غوښتل غوښتلې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 زباتل زباتې V;IPFV;SG;2;PRS پسرلی پسرلي N;non{NOM};SG دروستل دروستۀ V;IPFV;MASC;SG;3;PST;LGSPEC1 لمانځل لمانځﺉ V;IPFV;PL;2;PRS اورېدل واورېږي V;PFV;MASC;PL;3;PRS;LGSPEC1 غپېدل غپېږي V;IPFV;MASC;SG;3;PRS;LGSPEC1 اغوستل واغوستم V;PFV;SG;1;PST;LGSPEC1 الوتل الوتۀ V;IPFV;MASC;SG;3;PST دروستل دروستلی دی V;PFV;MASC;SG;3;PRS;LGSPEC2 خور خويندې N;NOM;PL غورځول وغورځوو V;PFV;PL;1;PRS پوهېدل پوهېدﺉ V;IPFV;PL;2;PST;LGSPEC1 غړومبل به غړومبلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 اخيستل اخلي V;IPFV;MASC;PL;3;PRS پوهېدل پوهېږي V;IPFV;FEM;PL;3;PRS بايلل بايلی و V;PFV;MASC;SG;3;PST;LGSPEC2 پخېدل پاخۀ شوو V;PFV;PL;1;PST غوول غوولي وو V;PFV;PL;1;PST;LGSPEC2 راکول راکولی و V;PFV;MASC;SG;3;PST;LGSPEC2 بنګېدل بنګېدلې يې V;PFV;FEM;SG;2;PRS;LGSPEC2 خوټه خوټه N;NOM;SG غپېدل وغپېدۀ V;PFV;MASC;SG;3;PST رنډۍ رنډۍ N;non{NOM};SG ژونکه ژونکې N;NOM;PL کول كړﺉ V;PFV;PL;2;PST بنګېدل بنګېږي V;IPFV;FEM;PL;3;PRS;LGSPEC1 اخښل اخښلﺉ V;IPFV;PL;2;PST بنګېدل بنګېدلی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 غوول وغيي V;PFV;MASC;PL;3;PRS;LGSPEC1 پايول پايوي V;IPFV;FEM;PL;3;PRS ګرځېدل وګرځېږي V;PFV;FEM;PL;3;PRS غږېدل غږېږي V;IPFV;FEM;SG;3;PRS;LGSPEC1 پوهېدل پوهېدۀ V;IPFV;MASC;SG;3;PST اخښل اخښلې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 پاړو پاړو N;non{NOM};SG لار لارو N;VOC;PL غړی غړو N;VOC;PL ښامار ښاماره N;VOC;SG غوږ نيول غوږ نيسي V;IPFV;FEM;SG;3;PRS غورځول وغورځوله V;PFV;FEM;SG;3;PST غړومبل غړومبلي يئ V;PFV;PL;2;PRS;LGSPEC2 پوهنتون پوهنتونه N;VOC;SG زباتل زباتۀ V;IPFV;MASC;SG;3;PST غړومبل غړومبلې وې V;PFV;FEM;PL;3;PST;LGSPEC2 ګرځېدل ګرځېده V;IPFV;FEM;SG;3;PST;LGSPEC1 تلل تللي وو V;PFV;MASC;PL;3;PST;LGSPEC2 بوخت بوخت ADJ;NOM;MASC;PL زغمل زغمل V;IPFV;MASC;PL;3;PST درېدل درېدلي وو V;PFV;MASC;PL;3;PST;LGSPEC2 نياو نياو N;non{NOM};SG تلل لاړﺉ V;PFV;PL;2;PST;LGSPEC1 درول درولې وې V;PFV;FEM;PL;3;PST;LGSPEC2 پايول ياست V;PFV;PL;2;PRS;LGSPEC2 لوبه کول لوبه كولې V;IPFV;FEM;PL;3;PST الوتل والوزم V;PFV;SG;1;PRS اخيستل اخلي V;IPFV;FEM;SG;3;PRS بدلول بدل كړﺉ V;PFV;PL;2;PST ګړندی ګړنديو ADJ;VOC;MASC;PL ښکنځل وښکنځي V;PFV;MASC;PL;3;PRS غوول وغووﺉ V;PFV;PL;2;PST;LGSPEC1 مور مورې N;VOC;SG بدلول بدلوله V;IPFV;FEM;SG;3;PST اخښل اخښۀ V;IPFV;MASC;SG;3;PST غومبه غومبو N;VOC;PL ګټل وګټو V;PFV;PL;1;PRS غوول وغووې V;PFV;FEM;PL;3;PST;LGSPEC1 سړه سړو ADJ;VOC;MASC;PL سيلۍ سيلۍ N;VOC;SG انځورګر انځورګر N;non{NOM};SG ژباړل ژباړلې V;IPFV;FEM;PL;3;PST پايله پايلې N;non{NOM};SG تلل تلل V;IPFV;MASC;PL;3;PST غپول غپولي ول V;PFV;MASC;PL;3;PST;LGSPEC2 ښکنځل ښکنځلي وو V;PFV;PL;1;PST;LGSPEC2 اغوستل واغوستۀ V;PFV;MASC;SG;3;PST;LGSPEC1 اخيستل اخيستلي يو V;PFV;PL;1;PRS;LGSPEC2 اړول اړولي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 اغوستل واغوندم V;PFV;SG;1;PRS لوبه کول لوبه كوي V;IPFV;MASC;PL;3;PRS سترګې په لار کول سترګې په لار كړلو V;PFV;PL;1;PST غپول وغپوو V;PFV;PL;1;PRS جنګ جنګ N;non{NOM};SG افغان افغان N;NOM;SG ژونکه ژونکې N;VOC;SG اړول به اړولی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 بنګېدل به بنګېدلي يو V;PFV;PL;1;FUT;LGSPEC2 غپل وغپﺉ V;PFV;PL;2;PRS غمی غميه N;VOC;SG غړومبل غړومبلي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 درول درولی و V;PFV;MASC;SG;3;PST;LGSPEC2 ګردی ګردی ADJ;NOM;MASC;SG لامبو لامبو N;non{NOM};SG لمسول لمسوﺉ V;IPFV;PL;2;PRS اورېدل واورېدلې V;PFV;SG;2;PST ګرځېدل ګرځېدلي يو V;PFV;PL;1;PRS;LGSPEC2 پخېدل پاخۀ شولۀ V;PFV;MASC;PL;3;PST زباتل زباتي V;IPFV;FEM;SG;3;PRS لوبېدل لوبېږي V;IPFV;FEM;PL;3;PRS تلل ځﺉ V;IPFV;PL;2;PRS پخېدل پخېدلې V;IPFV;FEM;PL;3;PST ګرځېدل به ګرځېدلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 اوړېدل واوړ ېدلې V;PFV;FEM;PL;3;PST الوتل الوزي V;IPFV;MASC;PL;3;PRS تود تودو ADJ;non{NOM};MASC;PL غږېدل به غږېدلی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 نيلي نيلي ADJ;VOC;FEM;SG لوبېدل لوبېده V;IPFV;FEM;SG;3;PST;LGSPEC1 اسپه اسپه N;NOM;SG سوړ سړو ADJ;VOC;FEM;PL اوسېدل اوسېږﺉ V;IPFV;PL;2;PRS زغمل زغملی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 نسواري نسواري ADJ;non{NOM};FEM;SG غپل غپل V;IPFV;MASC;PL;3;PST پخېدل پوخ شې V;PFV;SG;2;PRS ګرد ګردو ADJ;non{NOM};FEM;PL غټ غټ ADJ;non{NOM};MASC;SG لرغونپوهنه لرغونپوهنو N;non{NOM};PL کلک کلکې ADJ;non{NOM};FEM;SG سترګې په لار کول سترګې په لار كړې V;PFV;FEM;PL;3;PST خوړل وخوري V;PFV;FEM;PL;3;PRS کتل وګوري V;PFV;MASC;PL;3;PRS موږک موږک N;NOM;SG خړ خړو ADJ;VOC;MASC;PL کتل وخوت V;PFV;MASC;SG;3;PST شډل شډلې ADJ;VOC;FEM;SG کنګال کنګال ADJ;non{NOM};MASC;SG الوتل والوزﺉ V;PFV;PL;2;PRS کېدل کېږې V;IPFV;SG;2;PRS بلل بلۀ V;IPFV;MASC;SG;3;PST;LGSPEC1 پخول پخه کړې وه V;PFV;FEM;SG;3;PST;LGSPEC2 غپل وغپو V;PFV;PL;1;PRS غږېدل غږېدلۀ V;IPFV;MASC;PL;3;PST;LGSPEC1 نمونځ نمنځو N;VOC;PL نوکغوڅی نوکغوڅيه N;VOC;SG ملک ملک N;non{NOM};SG زغمل زغملﺉ V;IPFV;PL;2;PST واټ واټونو N;non{NOM};PL پلازمېنه پلازمېنه N;NOM;SG بخښل وبخښله V;PFV;FEM;SG;3;PST الوتل ولوتلي ول V;PFV;MASC;PL;3;PST;LGSPEC2 غپېدل غپېدلي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 درول درول V;IPFV;MASC;PL;3;PST څنګل څنګلې N;NOM;PL زغره زغرې N;non{NOM};SG غړومبل وغړومبو V;PFV;PL;1;PRS بهېدل بهېدې V;IPFV;FEM;PL;3;PST;LGSPEC1 خوړل وخورم V;PFV;SG;1;PRS;LGSPEC1 ايستل ايستلﺉ V;IPFV;PL;2;PST زنه زنه N;NOM;SG داړل داړلۀ V;IPFV;MASC;PL;3;PST خوږ خوږې ADJ;VOC;FEM;SG غپل غپلی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 خوځنده انځور خوځنده انځور N;NOM;SG موندل موندۀ V;IPFV;MASC;SG;3;PST څادر څادر N;NOM;SG لمانځل به لمانځلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 غپل وغپي V;PFV;MASC;PL;3;PRS غوښتل غوښتلی وم V;PFV;MASC;SG;1;PST;LGSPEC2 خوړل خورم V;IPFV;SG;1;PRS بلل بللۀ V;IPFV;MASC;PL;3;PST رنګ رنګونو N;non{NOM};PL بنګېدل وبنګېږي V;PFV;FEM;SG;3;PRS لمسول لمسولی وم V;PFV;MASC;SG;1;PST;LGSPEC2 کول كولې V;IPFV;SG;2;PST توتي توتيانو N;non{NOM};PL غل غل N;non{NOM};SG بلل به بللې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 ښځه ښځو N;non{NOM};PL ذکر ذکره N;VOC;SG اړول اړولی يې V;PFV;MASC;SG;2;PRS;LGSPEC2 کب کب N;NOM;SG غوښتل وغواړي V;PFV;FEM;SG;3;PRS ګرمي ګرميو N;non{NOM};PL ويشتل ويشتې V;IPFV;FEM;PL;3;PST;LGSPEC1 لمونځ لمانځۀ N;non{NOM};SG منځنی منځني ADJ;non{NOM};MASC;SG کول كوم V;IPFV;SG;1;PRS وګړی وګړي N;non{NOM};SG ګلابي ګلابي ADJ;VOC;MASC;PL بلل وبللې V;PFV;SG;2;PST اغوستل واغوندي V;PFV;MASC;SG;3;PRS مېلوه مېلوو N;non{NOM};PL بنګېدل بنګېدلی وې V;PFV;MASC;SG;2;PST;LGSPEC2 پروړه پروړه N;NOM;SG لمانځل ومه V;PFV;FEM;SG;1;PST;LGSPEC2 تلل لاړلې V;PFV;SG;2;PST غورځول به غورځولي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 اغږل به اغږلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 جګ جګه ADJ;NOM;FEM;SG ګډی ګډو N;non{NOM};PL غپول وغپولې V;PFV;SG;2;PST لوبېدل لوبېدۀ V;IPFV;MASC;SG;3;PST;LGSPEC1 ښوونکی ښوونکي N;non{NOM};SG لېونی لېوني N;NOM;PL راتلل راځي V;IPFV;MASC;SG;3;PRS غوږ نيول غوږ نيسي V;IPFV;MASC;SG;3;PRS;LGSPEC1 کېدل کېدلم V;IPFV;SG;1;PST پخېدل پاخۀ شﺉ V;PFV;PL;2;PRS بوخت بوختو ADJ;non{NOM};MASC;PL لمسول ولمسوو V;PFV;PL;1;PRS هيله هيله N;NOM;SG اوړېدل واوړېږﺉ V;PFV;PL;2;PRS ګرځېدل ګرځېدلې V;IPFV;SG;2;PST داړل به داړلي يو V;PFV;PL;1;FUT;LGSPEC2 لامبل لامبلې V;IPFV;SG;2;PST پايول به پايولی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 بايلل وبايللﺉ V;PFV;PL;2;PST راکول راکوﺉ V;IPFV;PL;2;PST;LGSPEC1 خوړل خوړم V;IPFV;SG;1;PST;LGSPEC1 کوڼ کاڼۀ ADJ;NOM;MASC;PL موندل به موندلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 ژوندينکه ژوندينکو N;VOC;PL لمسول لمسولې وې V;PFV;FEM;SG;2;PST;LGSPEC2 غوږ نيول وغوږ نيسﺉ V;PFV;PL;2;PRS;LGSPEC1 موندل مونده V;IPFV;FEM;SG;3;PST;LGSPEC1 پايول ومه V;PFV;FEM;SG;1;PST;LGSPEC2 اخيستل اخيستلې وم V;PFV;FEM;SG;1;PST;LGSPEC2 غږېدل وغږېږي V;PFV;MASC;SG;3;PRS استول استولې وه V;PFV;FEM;SG;3;PST;LGSPEC2 پخول پخوو V;IPFV;PL;1;PRS اسمان اسمان N;non{NOM};SG سترګې په لار کول سترګې په لار كولې V;IPFV;SG;2;PST اورېدل اورېدو V;IPFV;PL;1;PST;LGSPEC1 هوکړه هوکړې N;NOM;PL هګۍ هګيو N;non{NOM};PL ناسم ناسم ADJ;NOM;MASC;SG غمجن غمجن ADJ;NOM;MASC;PL داړل داړلې وم V;PFV;FEM;SG;1;PST;LGSPEC2 الوتل ولوتلی يې V;PFV;MASC;SG;2;PRS;LGSPEC2 وله ولې N;non{NOM};SG تلل به تللې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 کتل خوت V;IPFV;MASC;SG;3;PST الوتل به ولوتلی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 څرګند څرګندو ADJ;VOC;FEM;PL لرل ولرو V;PFV;PL;1;PRS ونه ونو N;non{NOM};PL اورېدل اورېدلﺉ V;IPFV;PL;2;PST غوول به غوولې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 اړول اړولې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 ګرځېدل وګرځېدې V;PFV;FEM;PL;3;PST;LGSPEC1 اسماني اسماني ADJ;non{NOM};MASC;SG اخيستل ياست V;PFV;PL;2;PRS;LGSPEC2 اورلوبه اورلوبه N;NOM;SG تېرۀ تېره ADJ;NOM;FEM;SG اغوستل ومه V;PFV;FEM;SG;1;PST;LGSPEC2 ايغلو ايغلوګان N;NOM;PL وګړی وګړى N;NOM;SG کېدل شﺉ V;PFV;PL;2;PRS;LGSPEC1 پوهېدل وپوهېږې V;PFV;SG;2;PRS څرګند څرګند ADJ;NOM;MASC;PL غورځول غورځولې وم V;PFV;FEM;SG;1;PST;LGSPEC2 ګنډل ګنډي V;IPFV;FEM;PL;3;PRS زده کول زده كولې V;IPFV;FEM;PL;3;PST لوڅ لوڅ ADJ;non{NOM};MASC;SG غپول غپولې V;IPFV;FEM;PL;3;PST تود تودې ADJ;NOM;FEM;PL راوستل راوستلم V;IPFV;SG;1;PST غوږ نيول غوږ نيسﺉ V;IPFV;PL;2;PRS;LGSPEC1 موندل مومي V;IPFV;FEM;SG;3;PRS غوول وغوولې V;PFV;SG;2;PST لمسول لمسولي وئ V;PFV;PL;2;PST;LGSPEC2 ايستل وباسي V;PFV;FEM;PL;3;PRS کلک کلک ADJ;NOM;MASC;PL غوږ نيول غوږ نيولﺉ V;IPFV;PL;2;PST بدلېدل بدل شي V;PFV;MASC;PL;3;PRS غوږ نيول غوږ نيوې V;IPFV;SG;2;PST;LGSPEC1 زده کول زده كړې V;PFV;SG;2;PST غپېدل غپېږو V;IPFV;PL;1;PRS اغوستل اغوستلې وې V;PFV;FEM;PL;3;PST;LGSPEC2 راوستل راوستلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 سوټک سوټکونه N;NOM;PL سترګې په لار کول سترګې په لار كوم V;IPFV;SG;1;PRS لشه لشې N;NOM;PL خېټه خېټو N;non{NOM};PL خوړل خوړلي يو V;PFV;PL;1;PRS;LGSPEC2 شين شنو ADJ;non{NOM};MASC;PL خړ خړ ADJ;non{NOM};MASC;SG جوړول وجوړوي V;PFV;FEM;PL;3;PRS غپول به غپولي يو V;PFV;PL;1;FUT;LGSPEC2 اغږل اغږله V;IPFV;FEM;SG;3;PST راکول راکولﺉ V;IPFV;PL;2;PST غوږ نيول وغوږ نيوو V;PFV;PL;1;PST;LGSPEC1 لرل لرلې V;IPFV;SG;2;PST خوړل خورﺉ V;IPFV;PL;2;PRS;LGSPEC1 راوستل وراوستلم V;PFV;SG;1;PST غټ غټو ADJ;VOC;MASC;PL راکول راکړم V;PFV;SG;1;PST;LGSPEC1 خړ خړ ADJ;NOM;MASC;PL سپين سپينه ADJ;VOC;MASC;SG درول درولې V;IPFV;FEM;PL;3;PST سوړ سړو ADJ;non{NOM};MASC;PL اړول اړوۀ V;IPFV;MASC;SG;3;PST غونډ غونډ ADJ;non{NOM};MASC;SG راوستل راوستلي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 پايول پايولی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 بايلل بايلي وو V;PFV;MASC;PL;3;PST;LGSPEC2 غړومبل وغړومبې V;PFV;SG;2;PRS لاريون لاريونونو N;VOC;PL لامبل ولامبو V;PFV;PL;1;PRS ټاپو ټاپوګان N;NOM;PL غوږ نيول وغوږ نيولو V;PFV;PL;1;PST دېګ دېګ N;non{NOM};SG اغوستل اغوندﺉ V;IPFV;PL;2;PRS;LGSPEC1 خت خت N;NOM;SG اغوستل اغوستلی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 پوهېدل پوهېږي V;IPFV;MASC;SG;3;PRS غړومبل غړومبلي وئ V;PFV;PL;2;PST;LGSPEC2 اخښل اخښله V;IPFV;FEM;SG;3;PST ګټل وګټم V;PFV;SG;1;PRS پخول پخولۀ V;IPFV;MASC;PL;3;PST غږېدل غږېدلي يئ V;PFV;PL;2;PRS;LGSPEC2 خړ خړه ADJ;NOM;FEM;SG دعوه دعوې N;VOC;SG بدلول به بدل کړي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 راکول راکولي وئ V;PFV;PL;2;PST;LGSPEC2 جاروکښ جاروکښ N;non{NOM};SG بايلل بايلی وم V;PFV;MASC;SG;1;PST;LGSPEC2 داړل وداړل V;PFV;MASC;PL;3;PST درېدل ودرېدلو V;PFV;PL;1;PST غپل غپلې وم V;PFV;FEM;SG;1;PST;LGSPEC2 ځوان ځوانان N;NOM;PL کول كړلم V;PFV;SG;1;PST ژباړل وژباړل V;PFV;MASC;PL;3;PST لمونځ لمانځۀ N;NOM;PL نسواري نسواري ADJ;VOC;MASC;SG پايله پايله N;NOM;SG تلل لاړشم V;PFV;SG;1;PRS;LGSPEC1 اوسېدل واوسېږو V;PFV;PL;1;PRS;LGSPEC1 ويشتل ولو V;IPFV;PL;1;PRS;LGSPEC1 ګرځېدل ګرځېدلې وم V;PFV;FEM;SG;1;PST;LGSPEC2 خت ختونه N;NOM;PL پوهېدل پوهېږو V;IPFV;PL;1;PRS;LGSPEC1 ګرد ګرد ADJ;non{NOM};MASC;SG داړل به داړلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 ښه ښې ADJ;NOM;FEM;PL هګۍ هګۍ N;NOM;SG اخيستل واخيستل V;PFV;MASC;PL;3;PST ويشتل وولم V;PFV;SG;1;PRS;LGSPEC1 پخول پخوي V;IPFV;FEM;SG;3;PRS غږېدل وغږېږي V;PFV;FEM;SG;3;PRS;LGSPEC1 زوی زامنو N;non{NOM};PL داړل داړلي وئ V;PFV;PL;2;PST;LGSPEC2 ږغېدل ږغېدلې V;IPFV;FEM;PL;3;PST زباتل وزباتي V;PFV;FEM;PL;3;PRS دروستل درولي V;IPFV;MASC;PL;3;PRS پاڼه پاڼې N;non{NOM};SG ګډون ګډون N;VOC;SG تلل به تللی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 نوکغوڅی نوکغوڅو N;non{NOM};PL غپېدل به غپېدلې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 پلازمېنه پلازمېنې N;VOC;SG غوول غوولي وئ V;PFV;PL;2;PST;LGSPEC2 هېر هېرې ADJ;non{NOM};FEM;SG دړد دړد N;non{NOM};SG خوړل خوړې V;IPFV;FEM;PL;3;PST;LGSPEC1 بدلول بدل كړي V;PFV;FEM;PL;3;PRS کول كوې V;IPFV;SG;2;PRS موندل ومومي V;PFV;MASC;SG;3;PRS غپول غپوي V;IPFV;MASC;PL;3;PRS ږغېدل وږغېده V;PFV;FEM;SG;3;PST;LGSPEC1 نيمبو نيمبوانو N;non{NOM};PL اورېدل واورېدلم V;PFV;SG;1;PST درملتون درملتانۀ N;NOM;PL اچول واچوي V;PFV;FEM;SG;3;PRS غپول وغپول V;PFV;MASC;PL;3;PST ګرځېدل وګرځېږم V;PFV;SG;1;PRS;LGSPEC1 وګړواکي وګړواکيو N;VOC;PL روغتون روغتنو N;VOC;PL لمسول لمسولې V;IPFV;FEM;PL;3;PST خوړل خوړلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 خوړل خوړلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 پوهېدل پوهېده V;IPFV;FEM;SG;3;PST;LGSPEC1 بخښل بخښي V;IPFV;FEM;SG;3;PRS غوول غوولي يئ V;PFV;PL;2;PRS;LGSPEC2 پوهېدل پوهېدلو V;IPFV;PL;1;PST بلل بللي يو V;PFV;PL;1;PRS;LGSPEC2 کتل کتلۀ V;IPFV;MASC;PL;3;PST ښه ښو ADJ;VOC;FEM;PL لامبل لامبي وو V;PFV;MASC;PL;3;PST;LGSPEC2 اخښل اخښلی وم V;PFV;MASC;SG;1;PST;LGSPEC2 ژوندی ژونديو ADJ;non{NOM};MASC;PL;LGSPEC1 ګرځېدل به ګرځېدلی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 ورشو ورشو N;NOM;SG اچول اچوي V;IPFV;MASC;SG;3;PRS داړل به داړلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 غپول غپولي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 ژوندی ژوندۍ ADJ;NOM;FEM;PL تړل تړي V;IPFV;FEM;PL;3;PRS مېشت مېشتو ADJ;VOC;MASC;PL نمونځ نمونځه N;VOC;SG دروستل ودرولو V;PFV;PL;1;PRS;LGSPEC1 راکول راکوۀ V;IPFV;MASC;SG;3;PST لامبل ولامبل V;PFV;MASC;PL;3;PST اورګاډی اورګاډي N;NOM;PL زرغون زرغونو ADJ;VOC;MASC;PL کېدل کېدﺉ V;IPFV;PL;2;PST;LGSPEC1 چاينک چاينکو N;non{NOM};PL کتاب کتاب N;NOM;SG لرګی لرګى N;NOM;SG غړومبل غړومبلي دي V;PFV;FEM;PL;3;PRS;LGSPEC2 پخول پوخ كړې V;PFV;SG;2;PST غپېدل غپېدل V;IPFV;MASC;PL;3;PST;LGSPEC1 سترګې په لار کول سترګې په لار كړي V;PFV;FEM;PL;3;PRS اخښل به اخښلې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 لاس لاسونو N;non{NOM};PL ژباړل وژباړلو V;PFV;PL;1;PST راوستل راوستې V;IPFV;SG;2;PST;LGSPEC1 وګړی وګړي N;NOM;PL لوبېدل لوبېږي V;IPFV;MASC;SG;3;PRS;LGSPEC1 ګټل ګټي V;IPFV;FEM;PL;3;PRS بنګېدل بنګېدﺉ V;IPFV;PL;2;PST;LGSPEC1 ويده ويدو ADJ;VOC;FEM;PL ملګرې ملګرو N;VOC;PL اورېدل واورېږم V;PFV;SG;1;PRS;LGSPEC1 اړول اړوي V;IPFV;MASC;SG;3;PRS اخته اخته ADJ;VOC;FEM;SG پامدور پامدورونه N;NOM;PL ايستل وباسﺉ V;PFV;PL;2;PRS غړومبل غړومبلې V;IPFV;SG;2;PST دروستل ودروستو V;PFV;PL;1;PST;LGSPEC1 غوښتل وغوښتﺉ V;PFV;PL;2;PST;LGSPEC1 موندل وموندل V;PFV;MASC;PL;3;PST غوږ نيول وغوږ نيسي V;PFV;MASC;SG;3;PRS;LGSPEC1 ژباړل وژباړم V;PFV;SG;1;PRS اورېدل اورېدۀ V;IPFV;MASC;SG;3;PST جنګ جنګونه N;NOM;PL کول كړلې V;PFV;FEM;PL;3;PST موندل موندلي يو V;PFV;PL;1;PRS;LGSPEC2 پايول وپايوۀ V;PFV;MASC;SG;3;PST سترګه سترګې N;non{NOM};SG لوی لویونه N;NOM;PL نارنجي نارنجي ADJ;VOC;FEM;PL غوښتل غوښتلې وې V;PFV;FEM;PL;3;PST;LGSPEC2 اوسېدل واوسېدې V;PFV;FEM;PL;3;PST;LGSPEC1 اغږل اغږي V;IPFV;MASC;SG;3;PRS پروت پروته ADJ;VOC;MASC;SG بدلاری بدلاريو ADJ;non{NOM};FEM;PL;LGSPEC1 درول ودروۀ V;PFV;MASC;SG;3;PST غوول غوولم V;IPFV;SG;1;PST تېرۀ تېرو ADJ;non{NOM};FEM;PL انار انار N;non{NOM};SG لمانځل لمانځلي وو V;PFV;PL;1;PST;LGSPEC2 موندل موندلی وې V;PFV;MASC;SG;2;PST;LGSPEC2 بدلېدل بدل شوم V;PFV;SG;1;PST بايلل به بايلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 راکول راکوه V;IPFV;FEM;SG;3;PST;LGSPEC1 ږغېدل وږغېدې V;PFV;FEM;PL;3;PST;LGSPEC1 اتڼ اتڼ N;non{NOM};SG داړل داړلي يئ V;PFV;PL;2;PRS;LGSPEC2 هېر هېرو ADJ;VOC;FEM;PL کتل وګورې V;PFV;SG;2;PRS;LGSPEC1 كوتره كوترو N;non{NOM};PL تلل تللي ول V;PFV;MASC;PL;3;PST;LGSPEC2 درېدل ياست V;PFV;PL;2;PRS;LGSPEC2 اورېدل واورېدلۀ V;PFV;MASC;PL;3;PST اچول اچولې V;IPFV;FEM;PL;3;PST دروستل دروستو V;IPFV;PL;1;PST;LGSPEC1 راوستل راوستله V;IPFV;FEM;SG;3;PST منځنی منځنيو ADJ;VOC;MASC;PL پايول پايوۀ V;IPFV;MASC;SG;3;PST برغټ برغټانو N;VOC;PL بدلېدل بدلېدلو V;IPFV;PL;1;PST اچول اچولې وې V;PFV;FEM;PL;3;PST;LGSPEC2 موندل وموندې V;PFV;FEM;PL;3;PST;LGSPEC1 غږېدل به غږېدلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 تلل ځي V;IPFV;FEM;PL;3;PRS بلل بلل V;IPFV;MASC;PL;3;PST;LGSPEC1 نياو نياوه N;VOC;SG سپی سپي N;non{NOM};SG بنګېدل به بنګېدلې ده V;PFV;FEM;SG;3;FUT;LGSPEC2 لوبه کول لوبه كول V;IPFV;MASC;PL;3;PST دروستل دروستلي ول V;PFV;MASC;PL;3;PST;LGSPEC2 انځور انځورونو N;non{NOM};PL مړۍ مړيو N;non{NOM};PL بې سا بې سا ADJ;NOM;FEM;PL استول استول V;IPFV;MASC;PL;3;PST راوستل راوستۀ V;IPFV;MASC;SG;3;PST لوبېدل ولوبېږي V;PFV;MASC;PL;3;PRS;LGSPEC1 لوبه کول لوبه كړلم V;PFV;SG;1;PST لوبه کول لوبه كړي V;PFV;MASC;PL;3;PRS نوملړ نوملړ N;NOM;SG بايلل بايلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 پروړه پروړې N;VOC;SG څونوټ څونوټونه N;NOM;PL پوهېدل پوهېږﺉ V;IPFV;PL;2;PRS;LGSPEC1 بدلول بدل كړو V;PFV;PL;1;PRS اوسېدل واوسېدله V;PFV;FEM;SG;3;PST پلورل پلوري V;IPFV;FEM;SG;3;PRS خېل خېله N;VOC;SG آيات آياتونو N;non{NOM};PL لمسول لمسوم V;IPFV;SG;1;PRS غوښتل غوښتلي دي V;PFV;FEM;PL;3;PRS;LGSPEC2 بدلېدل بدلېږي V;IPFV;MASC;SG;3;PRS راتلل راتلې V;IPFV;FEM;PL;3;PST بلل بولم V;IPFV;SG;1;PRS;LGSPEC1 لمسول ولمسوم V;PFV;SG;1;PRS پلورل وپلورل V;PFV;MASC;PL;3;PST درول به درولي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 غږېدل غږېږي V;IPFV;MASC;SG;3;PRS;LGSPEC1 راوستل راولم V;IPFV;SG;1;PRS زباتل به زباتلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 بايلل به بايلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 څنګل څنګلو N;VOC;PL غورځول غورځولی وې V;PFV;MASC;SG;2;PST;LGSPEC2 سترګې په لار کول سترګې په لار كوي V;IPFV;MASC;PL;3;PRS مرغړی مرغړي N;non{NOM};SG اخته اخته ADJ;NOM;MASC;SG اغوستل اغوستلي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 لمانځل ولمانځي V;PFV;MASC;PL;3;PRS مينه مينې N;NOM;PL هوکړه هوکړې N;non{NOM};SG لوبېدل لوبېږې V;IPFV;SG;2;PRS لوبه کول لوبه كړلۀ V;PFV;MASC;PL;3;PST ايستل وايستلﺉ V;PFV;PL;2;PST کاپيوره کاپيورې N;NOM;PL ارزان ارزانو ADJ;non{NOM};FEM;PL لمسول لمسوې V;IPFV;SG;2;PRS خوړل وخوړلۀ V;PFV;MASC;PL;3;PST کرکره کرکرې N;non{NOM};SG بخښل بخښي V;IPFV;MASC;PL;3;PRS څرګند څرګندو ADJ;non{NOM};MASC;PL جاروکښ جاروکښانو N;non{NOM};PL ژوندی ژوندۍ ADJ;VOC;FEM;PL څنګل څنګل N;NOM;SG بنګېدل بنګېږم V;IPFV;SG;1;PRS;LGSPEC1 ږغېدل وږغېدۀ V;PFV;MASC;SG;3;PST غړومبل غړومبله V;IPFV;FEM;SG;3;PST زده کول زده كوې V;IPFV;SG;2;PRS پخول پخوي V;IPFV;MASC;PL;3;PRS پايول پايولې يې V;PFV;FEM;SG;2;PRS;LGSPEC2 بخښل وبخښي V;PFV;FEM;PL;3;PRS تړل وتړلۀ V;PFV;MASC;PL;3;PST خوړل به خوړلي يئ V;PFV;PL;2;FUT;LGSPEC2 سوړ ساړۀ ADJ;non{NOM};MASC;SG تنور تنرو N;VOC;PL اخيستل اخيستلي يئ V;PFV;PL;2;PRS;LGSPEC2 الوتکه الوتکې N;NOM;PL راوستل راوستم V;IPFV;SG;1;PST;LGSPEC1 کوچنی کوچنيو ADJ;VOC;MASC;PL بلل وبلم V;PFV;SG;1;PST;LGSPEC1 زغمل وزغمم V;PFV;SG;1;PRS غوښتل غوښتله V;IPFV;FEM;SG;3;PST غپل ياست V;PFV;PL;2;PRS;LGSPEC2 راوستل وراولي V;PFV;FEM;PL;3;PRS شين شينه ADJ;VOC;MASC;SG زغمل زغمې V;IPFV;SG;2;PRS بايلل وبايللې V;PFV;FEM;PL;3;PST خپه خپه ADJ;VOC;FEM;PL زده کول زده كولو V;IPFV;PL;1;PST ځیږ زيږه ADJ;VOC;MASC;SG غوږ نيول وغوږ نيوﺉ V;PFV;PL;2;PST;LGSPEC1 لار لارې N;NOM;PL کلک کلکه ADJ;VOC;MASC;SG پرتوګ پرتوګونو N;VOC;PL اوسېدل واوسېدۀ V;PFV;MASC;SG;3;PST;LGSPEC1 موټک وهل ووهلو V;PFV;PL;1;PST غپول وغپوﺉ V;PFV;PL;2;PRS موندل موندلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 غوول وغيې V;PFV;SG;2;PRS غوږ نيول غوږ نيولی وم V;PFV;MASC;SG;1;PST;LGSPEC2 ګرځېدل وګرځېږي V;PFV;MASC;SG;3;PRS;LGSPEC1 زباتل وزباتلو V;PFV;PL;1;PST بدلاری بدلاريو ADJ;non{NOM};MASC;PL;LGSPEC1 درېدل درېږي V;IPFV;FEM;SG;3;PRS غړی غړو N;non{NOM};PL غپول غپولي وئ V;PFV;PL;2;PST;LGSPEC2 زباتل به زباتلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 ويده ويدۀ ADJ;VOC;MASC;SG ستر سترې ADJ;non{NOM};FEM;SG کلتور کلتور N;NOM;SG تلل لاړل V;PFV;MASC;PL;3;PST بدلول بدل كړې V;PFV;SG;2;PST غوږ نيول غوږ نيول V;IPFV;MASC;PL;3;PST لمانځل ياست V;PFV;PL;2;PRS;LGSPEC2 درول ودروي V;PFV;MASC;SG;3;PRS کونګرى کونګرو N;VOC;PL نيلي نيلي ADJ;NOM;MASC;SG خوړل وخورﺉ V;PFV;PL;2;PRS;LGSPEC1 اخته اخته ADJ;non{NOM};MASC;PL غر غره N;VOC;SG غونډ غونډ ADJ;NOM;MASC;PL خپسه خپسو N;VOC;PL غورځول وغورځول V;PFV;MASC;PL;3;PST ګرځېدل ګرځېدو V;IPFV;PL;1;PST;LGSPEC1 څپېړه څپېړې N;NOM;PL بايلل بايلي يو V;PFV;PL;1;PRS;LGSPEC2 اغږل واغږلم V;PFV;SG;1;PST بنګېدل به بنګېدلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 اغږل ياست V;PFV;PL;2;PRS;LGSPEC2 اوړېدل واوړېدلﺉ V;PFV;PL;2;PST خېل خېلونه N;NOM;PL څپېړه څپېړو N;VOC;PL بلل بللی و V;PFV;MASC;SG;3;PST;LGSPEC2 بلل بولي V;IPFV;MASC;PL;3;PRS;LGSPEC1 اوسېدونکې اوسېدونکې N;VOC;SG لوبېدل ولوبېږي V;PFV;MASC;SG;3;PRS;LGSPEC1 راکول به راکولي يئ V;PFV;PL;2;FUT;LGSPEC2 ښوونکی ښوونکيه N;VOC;SG پخول پوخ كړلۀ V;PFV;MASC;PL;3;PST لامبل ولامبي V;PFV;FEM;SG;3;PRS جنګيالی جنګيالۍ ADJ;non{NOM};FEM;SG;LGSPEC1 اړول اړولې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 دروستل ودرولي V;PFV;FEM;PL;3;PRS;LGSPEC1 زباتل به زباتلی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 لرل ولرل V;PFV;MASC;PL;3;PST ګړندی ګړندۍ ADJ;non{NOM};FEM;SG;LGSPEC1 خوړل خوري V;IPFV;MASC;SG;3;PRS;LGSPEC1 اخيستل واخلي V;PFV;FEM;SG;3;PRS بدلول بدل كړم V;PFV;SG;1;PST يونی يونو N;non{NOM};PL غپېدل غپېدۀ V;IPFV;MASC;SG;3;PST زغمل وزغمي V;PFV;FEM;PL;3;PRS کلتور کلتور N;non{NOM};SG منځنی منځنئ ADJ;non{NOM};MASC;SG;LGSPEC1 سور سرو ADJ;non{NOM};FEM;PL ژباړل ژباړلﺉ V;IPFV;PL;2;PST بارکزی بارکزي N;NOM;PL تلل به تللي يئ V;PFV;PL;2;FUT;LGSPEC2 برغټ برغټه N;VOC;SG يونی يوني N;non{NOM};SG غپېدل وغپېږي V;PFV;MASC;SG;3;PRS;LGSPEC1 اوسېدل واوسېدې V;PFV;SG;2;PST;LGSPEC1 غپېدل وغپېږي V;PFV;FEM;PL;3;PRS داړل داړلی و V;PFV;MASC;SG;3;PST;LGSPEC2 څکه څکه N;NOM;SG تلل لاړم V;PFV;SG;1;PST;LGSPEC1 اغږل اغږلی وم V;PFV;MASC;SG;1;PST;LGSPEC2 درول ودرولې V;PFV;SG;2;PST اند اندونو N;non{NOM};PL بايلل بايلی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 پخېدل پخېدﺉ V;IPFV;PL;2;PST زغمل زغملۀ V;IPFV;MASC;PL;3;PST بلل بللې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 غوول به غوولي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 لوبېدل ولوبېدۀ V;PFV;MASC;SG;3;PST نيلي نيلي ADJ;VOC;FEM;PL هېر هېر ADJ;NOM;MASC;PL موټک وهل وهﺉ V;IPFV;PL;2;PRS بکاڼه بکاڼو N;non{NOM};PL درېدل درېږي V;IPFV;FEM;PL;3;PRS;LGSPEC1 اړول اړوي V;IPFV;MASC;PL;3;PRS پخول پخولو V;IPFV;PL;1;PST اسماني اسماني ADJ;NOM;FEM;PL هلک هلکانو N;VOC;PL غپېدل غپېږي V;IPFV;FEM;PL;3;PRS پرېکړه پرېکړې N;NOM;PL راوستل راوستلې وې V;PFV;FEM;PL;3;PST;LGSPEC2 دود دود N;non{NOM};SG کېدل شوۀ V;PFV;MASC;SG;3;PST اوم اومه ADJ;VOC;MASC;SG اچول به اچولي يو V;PFV;PL;1;FUT;LGSPEC2 زباتل زباتلۀ V;IPFV;MASC;PL;3;PST پتخه پتخې N;non{NOM};SG لوبېدل ولوبېدﺉ V;PFV;PL;2;PST;LGSPEC1 دارو دارو N;VOC;SG اورېدل اورېږﺉ V;IPFV;PL;2;PRS کونګرى کونګري N;NOM;PL لوبېدل ولوبېدې V;PFV;FEM;PL;3;PST;LGSPEC1 اتڼ اتڼونو N;VOC;PL مېشت مېشتو ADJ;VOC;FEM;PL بنګېدل به بنګېدلی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 غپول به غپولي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 غورځول وغورځولۀ V;PFV;MASC;PL;3;PST نيلي نيلي ADJ;VOC;MASC;SG بنګېدل بنګېدلې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 بربنډ بربنډو ADJ;non{NOM};FEM;PL اوسېدل واوسېدﺉ V;PFV;PL;2;PST;LGSPEC1 اسماني اسماني ADJ;VOC;MASC;PL غپل غپلي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 بلل به بللی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 بهېدل وبهېږم V;PFV;SG;1;PRS اغږل اغږلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 درېدل درېدلی و V;PFV;MASC;SG;3;PST;LGSPEC2 غپل وغپي V;PFV;FEM;SG;3;PRS بهېدل وبهېږي V;PFV;FEM;PL;3;PRS راوستل راوسته V;IPFV;FEM;SG;3;PST;LGSPEC1 جږګی جږګو N;non{NOM};PL لرل لرو V;IPFV;PL;1;PRS ولسي جرګه ولسي جرګه N;NOM;SG بدلېدل بدلېږي V;IPFV;FEM;PL;3;PRS ګټل ګټله V;IPFV;FEM;SG;3;PST اغږل اغږم V;IPFV;SG;1;PRS بام بامونو N;VOC;PL موټک وهل ووهم V;PFV;SG;1;PRS ګټل وګټل V;PFV;MASC;PL;3;PST منټ منټونو N;VOC;PL اړول اړولې وه V;PFV;FEM;SG;3;PST;LGSPEC2 درول به درولی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 وينګ وينګونو N;non{NOM};PL الوتل ولوتلې وې V;PFV;FEM;PL;3;PST;LGSPEC2 راکول ياست V;PFV;PL;2;PRS;LGSPEC2 لېوۀ لېوۀ N;VOC;SG ژېړ ژېړې ADJ;non{NOM};FEM;SG درول دروﺉ V;IPFV;PL;2;PRS ږغېدل وږغېدله V;PFV;FEM;SG;3;PST غپول غپولې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 غونډاری غونډارو N;VOC;PL کېدل شوه V;PFV;FEM;SG;3;PST;LGSPEC1 کتل ګوري V;IPFV;FEM;PL;3;PRS اسماني اسماني ADJ;non{NOM};FEM;PL راوستل راوستلې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 بې سا بې سا ADJ;VOC;FEM;SG بابا بابا N;non{NOM};SG غرڅنی غرڅنۍ ADJ;non{NOM};FEM;SG اغږل اغږې V;IPFV;SG;2;PRS ملګری ملګرو N;non{NOM};PL بکاڼه بکاڼو N;VOC;PL کول كوو V;IPFV;PL;1;PRS مېجی مېجي N;non{NOM};SG غپېدل غپېدو V;IPFV;PL;1;PST;LGSPEC1 ګړندی ګړندي ADJ;NOM;MASC;PL بې سا بې سا ADJ;NOM;MASC;PL بوخت بوختې ADJ;NOM;FEM;PL زباتل زباتلﺉ V;IPFV;PL;2;PST کېدل کېدلې V;IPFV;SG;2;PST بربنډ بربنډې ADJ;non{NOM};FEM;SG بدلېدل بدل شم V;PFV;SG;1;PRS غورځول غورځوي V;IPFV;FEM;PL;3;PRS موټک وهل وهلې V;IPFV;FEM;PL;3;PST راتلل راغلو V;PFV;PL;1;PST اخښل اغږم V;IPFV;SG;1;PRS ژېړ ژېړو ADJ;VOC;MASC;PL بنګېدل وبنګېدې V;PFV;SG;2;PST;LGSPEC1 خېل خېلونو N;non{NOM};PL لمسول لمسولﺉ V;IPFV;PL;2;PST نړۍ نړۍ N;NOM;PL آيات آيات N;non{NOM};SG ورځ ورځې N;NOM;PL غپېدل غپېږي V;IPFV;MASC;PL;3;PRS غوږ نيول غوږ نيوې V;IPFV;FEM;PL;3;PST;LGSPEC1 غوول غوولې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 زغمل ومه V;PFV;FEM;SG;1;PST;LGSPEC2 غورځول غورځوي V;IPFV;MASC;SG;3;PRS مشرانوجرګه مشرانوجرګې N;non{NOM};SG بخښل بخښلې V;IPFV;SG;2;PST ونه ونو N;VOC;PL لامبل ولامبلۀ V;PFV;MASC;PL;3;PST لمسول لمسولي وو V;PFV;MASC;PL;3;PST;LGSPEC2 غږېدل وغږېدلې V;PFV;SG;2;PST غورځول غورځوو V;IPFV;PL;1;PRS ښکنځل ښکنځﺉ V;IPFV;PL;2;PRS مړۍ مړيو N;VOC;PL ګټل ګټي V;IPFV;MASC;SG;3;PRS واکمن واکمنه N;VOC;SG ليدل ليدلې V;IPFV;SG;2;PST غپل غپلې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 موټک وهل ووهلې V;PFV;SG;2;PST څرګند څرګندو ADJ;non{NOM};FEM;PL لمانځل لمانځل V;IPFV;MASC;PL;3;PST خوړل خورې V;IPFV;SG;2;PRS;LGSPEC1 اوسېدل اوسېږې V;IPFV;SG;2;PRS;LGSPEC1 اغږل واغږم V;PFV;SG;1;PRS اخښل اخښلې وم V;PFV;FEM;SG;1;PST;LGSPEC2 اورېدل واورېږو V;PFV;PL;1;PRS موندل به موندلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 غل غله N;VOC;SG دروستل به دروستلی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 اورېدل اورېږي V;IPFV;MASC;SG;3;PRS غږېدل غږېدلي وئ V;PFV;PL;2;PST;LGSPEC2 تلل تللې V;IPFV;FEM;PL;3;PST اغوستل واغوستﺉ V;PFV;PL;2;PST;LGSPEC1 کېدل شوې V;PFV;FEM;PL;3;PST;LGSPEC1 ګټل وګټي V;PFV;FEM;SG;3;PRS ګرځېدل ګرځېږې V;IPFV;SG;2;PRS ږغېدل ږغېدلې V;IPFV;SG;2;PST زغمل به زغملی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 کلک کلکو ADJ;VOC;FEM;PL لامبل به لامبي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 بايلل بايلي ول V;PFV;MASC;PL;3;PST;LGSPEC2 درول درولۀ V;IPFV;MASC;PL;3;PST غورځول غورځوم V;IPFV;SG;1;PRS دروستل درولي V;IPFV;FEM;SG;3;PRS غوږ نيول وغوږ نيسي V;PFV;FEM;PL;3;PRS لرل ولري V;PFV;FEM;SG;3;PRS کېدل کېدلې V;IPFV;FEM;PL;3;PST غوښتل ياست V;PFV;PL;2;FUT;LGSPEC2 موندل موندلي يئ V;PFV;PL;2;PRS;LGSPEC2 ګرځېدل وګرځېږي V;PFV;MASC;PL;3;PRS ږغېدل ږغېدو V;IPFV;PL;1;PST;LGSPEC1 پوڅه پوڅو N;non{NOM};PL بې سا بې سا ADJ;NOM;MASC;SG بلل بللی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 غوول غيي V;IPFV;FEM;PL;3;PRS;LGSPEC1 بدلول بدل كړلې V;PFV;SG;2;PST پښتنه پښتنې N;non{NOM};SG لمانځل لمانځلم V;IPFV;SG;1;PST راوستل به راوستلی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 ګرځېدل ګرځېږﺉ V;IPFV;PL;2;PRS;LGSPEC1 اچول اچوي V;IPFV;FEM;SG;3;PRS پلورل پلورلو V;IPFV;PL;1;PST غر غرونو N;VOC;PL پلورل پلورلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 پايول وپايولې V;PFV;SG;2;PST ږيره ږيرو N;VOC;PL خړ خړو ADJ;VOC;FEM;PL اخيستل اخيستلي وو V;PFV;MASC;PL;3;PST;LGSPEC2 اوسېدل اوسېږي V;IPFV;MASC;PL;3;PRS;LGSPEC1 ورور وروره N;non{NOM};SG اوسېدل اوسېدلۀ V;IPFV;MASC;PL;3;PST;LGSPEC1 پايول وپايوي V;PFV;FEM;PL;3;PRS الوتل ولوتلي وو V;PFV;PL;1;PST;LGSPEC2 اخښل واخښۀ V;PFV;MASC;SG;3;PST دړ دړونو N;non{NOM};PL پايول پايولم V;IPFV;SG;1;PST درېدل ودرېدلۀ V;PFV;MASC;PL;3;PST;LGSPEC1 ښکار ښکار N;NOM;SG موټک وهل وهو V;IPFV;PL;1;PRS پلورل پلورله V;IPFV;FEM;SG;3;PST ښکنځل ښکنځي V;IPFV;FEM;PL;3;PRS کوڼ کڼې ADJ;NOM;FEM;PL بنګېدل وبنګېدلﺉ V;PFV;PL;2;PST اخښل واغږي V;PFV;FEM;PL;3;PRS اسمان اسمانونه N;NOM;PL استول به استولي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 غږېدل غږېدلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 دعوه دعوو N;non{NOM};PL سيلۍ سيلۍ N;NOM;SG غرڅنی غرڅنو ADJ;NOM;MASC;PL ګرځېدل ګرځېدلی دی V;PFV;MASC;SG;3;PRS;LGSPEC2 پخول پخې كړې V;PFV;FEM;PL;3;PST پتنګ پتنګ N;non{NOM};SG راوستل راوستې V;IPFV;FEM;PL;3;PST;LGSPEC1 استول به استولې ده V;PFV;FEM;SG;3;FUT;LGSPEC2 ويشتل ويشتلۀ V;IPFV;MASC;PL;3;PST;LGSPEC1 اچول اچوﺉ V;IPFV;PL;2;PRS ږغېدل وږغېدلې V;PFV;SG;2;PST غوږ نيول غوږ نيوو V;IPFV;PL;1;PST;LGSPEC1 ګرځېدل ګرځېدلی وې V;PFV;MASC;SG;2;PST;LGSPEC2 منځنی منځنيه ADJ;VOC;MASC;SG نيمبو نيمبوان N;NOM;PL سږى سږي N;NOM;PL دروستل ودرولي V;PFV;MASC;SG;3;PRS ږغېدل وږغېږې V;PFV;SG;2;PRS;LGSPEC1 ويشتل وويشتلې V;PFV;SG;2;PST څرګند څرګندې ADJ;VOC;FEM;SG اخيستل به اخيستلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2 تلل لاړ شي V;PFV;MASC;PL;3;PRS دود دود N;NOM;SG اوړېدل اوړېدلم V;IPFV;SG;1;PST اورلوبه اورلوبو N;non{NOM};PL غوښتل وغواړي V;PFV;FEM;SG;3;PRS;LGSPEC1 زغمل به زغملی يم V;PFV;MASC;SG;1;FUT;LGSPEC2 موندل موندلې V;IPFV;SG;2;PST لمسول لمسول V;IPFV;MASC;PL;3;PST ګټل وګټلې V;PFV;FEM;PL;3;PST غړومبل ياست V;PFV;PL;2;PRS;LGSPEC2 درول درولي دي V;PFV;FEM;PL;3;PRS;LGSPEC2 ګنډل ګنډي V;IPFV;MASC;SG;3;PRS اچول واچولم V;PFV;SG;1;PST بلل بولﺉ V;IPFV;PL;2;PRS;LGSPEC1 لمانځل ولمانځي V;PFV;FEM;SG;3;PRS راکول راکول V;IPFV;MASC;PL;3;PST درول ودرولۀ V;PFV;MASC;PL;3;PST غړومبل به غړومبلی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 تلل لاړشي V;PFV;MASC;SG;3;PRS;LGSPEC1 غږېدل وغږېدلم V;PFV;SG;1;PST ګرځېدل وګرځېدلې V;PFV;SG;2;PST راوستل وراولې V;PFV;SG;2;PRS;LGSPEC1 لرګی لرګي N;NOM;PL ګرځېدل ګرځېږم V;IPFV;SG;1;PRS;LGSPEC1 پايول پايولي وو V;PFV;MASC;PL;3;PST;LGSPEC2 لوی لوی N;non{NOM};SG غوول وغيي V;PFV;FEM;PL;3;PRS کول كړلﺉ V;PFV;PL;2;PST غپول وغپوله V;PFV;FEM;SG;3;PST کرکره کرکرو N;VOC;PL زغمل زغملي ول V;PFV;MASC;PL;3;PST;LGSPEC2 ځواک ځواکونو N;VOC;PL کوچنی کوچنئ ADJ;non{NOM};MASC;SG;LGSPEC1 داړل وداړله V;PFV;FEM;SG;3;PST راکول راکول V;IPFV;MASC;PL;3;PST;LGSPEC1 غوږ نيول غوږ نيسم V;IPFV;SG;1;PRS;LGSPEC1 پخول پاخۀ کړي يئ V;PFV;PL;2;PRS;LGSPEC2 ټينګ ټينګه ADJ;NOM;FEM;SG غوښتل غوښتل V;IPFV;MASC;PL;3;PST;LGSPEC1 هګۍ هګۍ N;non{NOM};SG اچول اچولې وه V;PFV;FEM;SG;3;PST;LGSPEC2 غورځول غورځولو V;IPFV;PL;1;PST بخښل وبخښې V;PFV;SG;2;PRS خوړل به خوړلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 غړومبل وغړومبم V;PFV;SG;1;PRS غوول وغيې V;PFV;SG;2;PRS;LGSPEC1 ليدل ويني V;IPFV;MASC;SG;3;PRS استول استولي يئ V;PFV;PL;2;PRS;LGSPEC2 راکول راکړي V;PFV;FEM;PL;3;PRS غپېدل وغپېدو V;PFV;PL;1;PST;LGSPEC1 بدلېدل بدل شولو V;PFV;PL;1;PST کب کبانو N;VOC;PL الوتل الوتلو V;IPFV;PL;1;PST بخښل بخښي V;IPFV;FEM;PL;3;PRS مرغړی مرغړى N;NOM;SG زباتل زباتلې وم V;PFV;FEM;SG;1;PST;LGSPEC2 ګرد ګرد ADJ;NOM;MASC;PL راوستل راوستلی يې V;PFV;MASC;SG;2;PRS;LGSPEC2 بايلل بايلي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 استول واستوۀ V;PFV;MASC;SG;3;PST زده کول زده كوي V;IPFV;MASC;SG;3;PRS کورنۍ کورنۍ N;NOM;PL ګرځېدل به ګرځېدلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 ويشتل ولي V;IPFV;FEM;PL;3;PRS;LGSPEC1 درول ودروي V;PFV;FEM;SG;3;PRS ښه ښۀ ADJ;NOM;MASC;SG ژبکۍ ژبکيو N;non{NOM};PL پلورل پلورلي وو V;PFV;MASC;PL;3;PST;LGSPEC2 ځيرک ځيرکې ADJ;NOM;FEM;PL سترګې په لار کول سترګې په لار كړلې V;PFV;SG;2;PST ګړندی ګړنديه ADJ;VOC;MASC;SG ښامار ښامار N;NOM;SG پايول وپايولم V;PFV;SG;1;PST ولسولي ولسولۍ N;non{NOM};SG تانوکی تانوکى N;NOM;SG پلورل به پلورلي دي V;PFV;FEM;PL;3;FUT;LGSPEC2 درول درولی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 انګوړی انګوړي N;non{NOM};SG کوچنی کوچني ADJ;non{NOM};MASC;SG اچول اچولې يم V;PFV;FEM;SG;1;PRS;LGSPEC2 ګټل ګټلﺉ V;IPFV;PL;2;PST ذکر ذکرونه N;NOM;PL تړل تړلو V;IPFV;PL;1;PST ارزان ارزانو ADJ;VOC;MASC;PL راکول به راکولی دی V;PFV;MASC;SG;3;FUT;LGSPEC2 خوړل خوړله V;IPFV;FEM;SG;3;PST خپسه خپسو N;non{NOM};PL ګړندی ګړندئ ADJ;non{NOM};MASC;SG;LGSPEC1 غپېدل به غپېدلی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 کېدل کېدل V;IPFV;MASC;PL;3;PST;LGSPEC1 موندل ومومي V;PFV;FEM;PL;3;PRS الوتل ولوتلي وو V;PFV;MASC;PL;3;PST;LGSPEC2 ګټل ګټي V;IPFV;MASC;PL;3;PRS ږغېدل ږغېږم V;IPFV;SG;1;PRS;LGSPEC1 ګرځېدل ګرځېدله V;IPFV;FEM;SG;3;PST ځیږ زيږه ADJ;NOM;FEM;SG غپېدل به غپېدلي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 بدلېدل بدلېدﺉ V;IPFV;PL;2;PST غپېدل غپېږﺉ V;IPFV;PL;2;PRS;LGSPEC1 ورشو ورشو N;non{NOM};SG پخول ياست V;PFV;PL;2;PRS;LGSPEC2 الوتکه الوتکو N;non{NOM};PL غوږ نيول غوږ نيسي V;IPFV;FEM;PL;3;PRS غږېدل وغږېدله V;PFV;FEM;SG;3;PST اند اند N;non{NOM};SG درول درولې ده V;PFV;FEM;SG;3;PRS;LGSPEC2 اغږل واغږي V;PFV;FEM;PL;3;PRS موندل ومومو V;PFV;PL;1;PRS;LGSPEC1 بخښل وبخښلې V;PFV;FEM;PL;3;PST پرتوګ پرتوګ N;non{NOM};SG لوڅ لوڅ ADJ;NOM;MASC;PL اغوستل واغوندﺉ V;PFV;PL;2;PRS;LGSPEC1 بته بته N;NOM;SG غږېدل وغږېدې V;PFV;FEM;PL;3;PST;LGSPEC1 بنګېدل وبنګ ېدلې V;PFV;FEM;PL;3;PST چوپړ چوپړ N;NOM;SG غږېدل غږېدﺉ V;IPFV;PL;2;PST;LGSPEC1 ګرځېدل ګرځېدلم V;IPFV;SG;1;PST غږېدل غږېدلې وې V;PFV;FEM;PL;3;PST;LGSPEC2 پوهېدل پوهېږي V;IPFV;FEM;SG;3;PRS تلل تللي وئ V;PFV;PL;2;PST;LGSPEC2 الوتل والوزي V;PFV;MASC;PL;3;PRS غپېدل به غپېدلي يو V;PFV;PL;1;FUT;LGSPEC2 پخېدل پخې شولې V;PFV;FEM;PL;3;PST غوښه غوښې N;VOC;SG خوټه خوټو N;VOC;PL مينه مينې N;VOC;SG پخېدل پوخ شولم V;PFV;SG;1;PST لاريون لاريونونو N;non{NOM};PL زباتل به زباتلی يې V;PFV;MASC;SG;2;FUT;LGSPEC2 زغمل وزغمې V;PFV;SG;2;PRS اخيستل ياست V;PFV;PL;2;FUT;LGSPEC2 سپنج سپنج N;non{NOM};SG غوښتل وغوښتم V;PFV;SG;1;PST;LGSPEC1 ګنډل وګنډم V;PFV;SG;1;PRS واټ واټه N;VOC;SG موندل مومو V;IPFV;PL;1;PRS اوسېدل واوسېدلو V;PFV;PL;1;PST الوتل ولوتلی وې V;PFV;MASC;SG;2;PST;LGSPEC2 غونډاری غونډاريه N;VOC;SG منو منوګانو N;non{NOM};PL تود تاودۀ ADJ;non{NOM};MASC;SG ګرد ګردې ADJ;non{NOM};FEM;SG لامبل لامبي V;IPFV;MASC;SG;3;PRS ږغېدل ږغېدﺉ V;IPFV;PL;2;PST;LGSPEC1 غپل غپلې وې V;PFV;FEM;SG;2;PST;LGSPEC2 راتلل راشي V;PFV;FEM;PL;3;PRS راوستل راولې V;IPFV;SG;2;PRS;LGSPEC1 استول استولی يم V;PFV;MASC;SG;1;PRS;LGSPEC2 خپسه خپسې N;non{NOM};SG موندل موندلې وه V;PFV;FEM;SG;3;PST;LGSPEC2 اړول اړولي وو V;PFV;PL;1;PST;LGSPEC2 اوسېدل واوسېږي V;PFV;FEM;PL;3;PRS پخول به پخه کړې يم V;PFV;FEM;SG;1;FUT;LGSPEC2 ږغېدل وږغېږې V;PFV;SG;2;PRS بلل به بللي دي V;PFV;MASC;PL;3;FUT;LGSPEC2 لمسول لمسولي دي V;PFV;MASC;PL;3;PRS;LGSPEC2 غپول وغپولۀ V;PFV;MASC;PL;3;PST لوبېدل ولوبېدو V;PFV;PL;1;PST;LGSPEC1 راوستل وراوستلې V;PFV;FEM;PL;3;PST پروت پرته ADJ;NOM;FEM;SG راوستل راوستﺉ V;IPFV;PL;2;PST;LGSPEC1 زباتل وزباتلې V;PFV;FEM;PL;3;PST کول كړې V;PFV;SG;2;PST لمانځل به لمانځلې يې V;PFV;FEM;SG;2;FUT;LGSPEC2
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example10_sce.sce
//chapter 13 //example 13.10 //page 570 printf("\n") printf("given") hfemin=100;hfemax=400;hiemin=2*10^3;hiemax=5*10^3;Rc=12*10^3;Rl=120*10^3;Re1=150 disp(" voltage gain at extreme value ") Avmax=(hfemax*((Rc*Rl)/(Rc+Rl)))/(hiemax+Re1*(1+hfemax)) Avmin=(hfemin*((Rc*Rl)/(Rc+Rl)))/(hiemin+Re1*(1+hfemin)) disp("approximate voltage gain") Av=((Rc*Rl)/(Rc+Rl))/Re1
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6_13.sce
//Voltage between feeder and bus bar in a series generator clc; clear; V=50; I=200; Rf=0.3; // Feeder resistance //Various Currents I1=160; I2=50; deff('y=vol(x)','y=(x*Rf)-(V*x/I)') // Function to calculate the voltages Va=vol(I1); Vb=vol(I2); printf('The voltage between the far end of the feeder and the bus bar at a current of \n') printf('a) 160A = %g V \n',Va) printf('b) 50A = %g V \n',Vb)
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5_2.sce
clc //initialisation of variables T= -0.2 //C T1= 25 //C T2= 1.86 //C R= 0.082 //li-atm per mole per degree //CALCULATIONS P= -T*R*(T1+273)/T2 //RESULTS printf (' osmotic pressure= %.2f atm',P)
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Ex21_8.sce
clear //Given b2=0.4 b1=0.6 l1=5000 //Calculation l2=(b2*2*l1)/b1 //Result printf("\n Wavelength of the light is %0.0f A",l2)
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Example_12_3.sce
clc; clear; printf("\n Example 12.3\n"); u=3.5; //Velocity of water d=25e-3; //Diameter of the pipe l=6; //Length of the pipe T1=300; //Temperature at enterance T2=330; //Temperature at exit rho=1000; //density of water at 310 K Meu=0.7e-3; //Viscosity of water at 310 K //Taking the fluid properties at 310 K and assuming that fully developed flow exists Cp=4.18e3; //heat capapcity k=0.65; //Thermal conductivity Re=d*u*rho/Meu; Pr=Cp*Meu/k; printf("\n (a) Reynolds analogy"); h1=0.032*(Re^-0.25)*Cp*rho*u;//....Equation 12.139 printf("\n h = %.2f kW/m^2 K",h1*1e-3); // on solving we get final equation as theta_dash1=330-10^(log10(30)-(0.0654*h1*1e-3/2.303)); printf("\n The outlet temperature = %.1f K",theta_dash1) printf("\n\n (b) Taylor Prandtl Equation"); h2=0.032*(Re^-0.25)*(1+2*Re^(-1/8)*(Pr-1))^-1*Cp*rho*u; printf("\n h = %.2f kW/m^2 K",h2*1e-3); // on solving we get final equation as theta_dash2=330-10^(log10(30)-(0.0654*h2*1e-3/2.303));//....Equation 12.140 printf("\n The outlet temperature = %.1f K",theta_dash2) printf("\n\n (c) Universal velocity profile equation"); h3=0.032*(Re^-0.25)*(1+0.82*Re^(-1/8)*((Pr-1)+log(0.83*Pr+0.17)))^-1*Cp*rho*u;//...equation 12.141 printf("\n h = %.2f kW/m^2 K",h3*1e-3); // on solving we get final equation as theta_dash3=330-10^(log10(30)-(0.0654*h3*1e-3/2.303)); printf("\n The outlet temperature = %.1f K",theta_dash3) printf("\n\n (d) Nu=0.023*Re^0.8*Pr^0.33"); h4=k/d*0.023*Re^0.8*Pr^0.33; printf("\n h = %.2f kW/m^2 K",h4*1e-3); // on solving we get final equation as theta_dash4=330-10^(log10(30)-(0.0654*h4*1e-3/2.303)); printf("\n The outlet temperature = %.1f K",theta_dash4)
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example1_48.sce
clc // Given That x = 6e-5 // distance moved by movable mirror in meter N = 200 // no. of fringes crossed the field of view // Sample Problem 48 on page no. 1.57 printf("\n # PROBLEM 48 # \n") lambda = (2 * x) / N // calculation for wavelength of light printf("\n Standard formula used \n lambda = (2 * X) / N. \n") printf("\n Wavelength of light = %f A.",lambda * 1e10)
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example5.sce
//chapter 30 //example 5 clc //given epsilon0=8.85*10^-12 //coul2/nt-m2 A=100*10^-4//area of the plate in square meter d=1*10^-2 //separation b/w plates in meter b=5*10^-3 //thickness of dielectric lab in meter V0=100//in volts k=7 //(a) C0=epsilon0*A/d disp(C0,"(a)Capacitance before the slab is inserted in farad is") //(b) q=C0*V0 disp(q,"(b)Free charge in coul is") //(c) E0=q/(epsilon0*A) disp(E0,"(c)Electric field strength in the gap in volts/meter is") //(d) E=q/(k*epsilon0*A) disp(E,"(d)Electric field strength in the dielectric in volts/meter is") //(e) //Refer to fig30-12 V=E0*(d-b)+E*b disp(V,"(e)Potential difference between the plates in volts is") //(f) C=q/V disp(C,"Capacitance with the slab in place in farads is")
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Ex3_2.sce
//Ex3_2 clc E = 50*10^3 e = -1.6*10^-19 N = 10^6 F = N*e*E disp("E = "+string(E)+"az V/m")//value of Electric field applied disp("e = "+string(e)+"C")//value of eletron charge disp("N = "+string(N))//total number of charge disp("F = NeE = "+string(F)+"az N")//force on electron
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1_7_e.sce
//Example 1.7<e> //draw the waveform of the signal x1(t)=r(-3t) clc; clear all; t=-10:.001:10; for i=1:length(t) if t(i)>=0 then x(i)=-3*t(i); else x(i)=0; end end //figure plot2d(x,t); xtitle('Required figure','t','x(t)')
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//Chapter-4, Example 4.4, Page 133 //============================================================================= clc clear //CALCULATIONS f=60; Im=120; i=96; t=asin(i/Im)/(2*%pi*60); mprintf("time is %1.5f sec",t) //=================================END OF PROGRAM==============================
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// Additional solved numerical questions , Example(set 3) 14 , pg 358 Er1=1.0000684 //Dielectric constant (for sum 14_a_2) N=2.7*10^25 //(in atoms/m^3) E0=8.85*10^-12 //permittivity of free space (in F/m) Er2=6 //dielectric constant (for sum 14_a_3) E=100 //electric field intensity (in V/m) (for sum 14_a_3) A=200*10^-4 //area (in m^2) Er3=3.7 //dielectric constant (for sum 14_b_2) d=10^-3 //thickness (in m) V=300 //electric potential (in V) Alpha_e=(E0*(Er1-1))/N //electronic polarization R=(Alpha_e/(4*%pi*E0))^(1/3) //radius of atom P=E0*(Er2-1)*E //polarization C=(E0*Er3*A)/d //capacitance E1=V/d //electric flux density printf("Electronic polarization (in F*m^2)") disp(Alpha_e) printf("Radius of He atom(in m)") disp(R) printf("polarization(in C/m^2)") disp(P) printf("capacitance(in F)") disp(C) printf("Electric flux density (in V/m)") disp(E1)
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function [sm,cwp]=specgram(sec_step,sec_leng,wtype,x,y,wpar) //<sm,cwp>=pspect(sec_step,sec_leng,wtype,x,y,wpar) //Cross-spectral estimate between x and y if both are given //and auto-spectral estimate of x otherwise. //Spectral estimate obtained using the modified periodogram method // x :data if vector, amount of input data if scalar // y :data if vector, amount of input data if scalar // sec_step :offset of each data window // sec_leng :length of each data window // wtype :window type (re,tr,hm,hn,kr,ch) // wpar :optional window parameters // : for wtype='kr', wpar>0 // : for wtype='ch', 0<wpar(1)<.5, wpar(2)>0 // sm :power spectral estimate in the interval [0,1] // cwp :unspecified Chebyshev window parameter //! //author: C. Bunks date: 14 Sept 1988 // Copyright INRIA [lhs,rhs]=argn(0); cross=0; if sec_step<sec_leng then, //get number of sections to be used xsize=maxi(size(x)); if xsize==1 then, xsize=x; end, nsecs=int((xsize-sec_leng)/sec_step); //construct window if rhs==4 then, w=window(wtype,sec_leng); else if rhs==5 then, if wtype=='kr' then, wpar=y; w=window(wtype,sec_leng,wpar); else if wtype=='ch' then, wpar=y; [w,cwp]=window(wtype,sec_leng,wpar); else, cross=1; w=window(wtype,sec_leng); end, end, else, [w,cwp]=window(wtype,sec_leng,wpar); cross=1; end, end, wpower=w*w'; //average periodograms sm=0*w; if maxi(size(x))==1 then, ovrlp=sec_leng-sec_step; xd=[0*ones(1,sec_step) getx(ovrlp,1)]; if cross==1 then, yd=[0*ones(1,sec_step) gety(ovrlp,1)]; end, for k=1:nsecs, xd(1:ovrlp)=xd(sec_step+1:sec_leng); xd(ovrlp+1:sec_leng)=... getx(sec_step,sec_leng+(k-1)*sec_step+1); xw=w.*(xd-(sum(xd)/sec_leng)*ones(1:sec_leng)); fx=fft(xw,-1); if cross==1 then, yd(1:ovrlp)=yd(sec_step+1:sec_leng); yd(ovrlp+1:sec_leng)=... gety(sec_step,sec_leng+(k-1)*sec_step+1); yw=w.*(yd-(sum(yd)/sec_leng)*ones(1:sec_leng)); fy=fft(yw,-1); sm=sm+fx.*conj(fy); else, sm=sm+real(fx.*conj(fx)); end, end, else, ind=(1:sec_leng); for k=1:nsecs, indd=ind+(k-1)*sec_step*ones(1:sec_leng); xd=x(indd); xe=w.*(xd-(sum(xd)/sec_leng)*ones(1:sec_leng)); fx=fft(xe,-1); if cross==1 then, yd=y(indd); ye=w.*(yd-(sum(yd)/sec_leng)*ones(1:sec_leng)); fy=fft(ye,-1); sm=sm+fx.*conj(fy); else, sm=[sm ; real(fx.*conj(fx))]; end, end, end, sm=sm/(nsecs*wpower); //input error else, error('section step is bigger then section length'); end endfunction