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Chapter2_Example21.sce
clc clear //INPUT DATA //H2+ 0.5(O2+3.773 N2)= H2O+1.887 N2 ;//CHEMICAL EQUATION //22.3 H2 +18.606 O2 +70.2 N2 = 22.3 H2O+ 7.44 O2+70.2 N2 ;//EXHAUST GASES CHEMICAL EQUATION //CALCULATIONS xs=2*1/(0.5*32+0.5*3.773*28);//air fuel ratio From the combustion equation xa=(1*2)/(0.8343*32+3.148*28);//air fuel ratio From the combustion equation x=xa/xs;//Equivalent ratio //OUTPUT printf('Equivalent ratio is %3.3f',x)
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ex2_33.sce
clc V=150+180*%i; //Assigning values to parameters I=5-4*%i; Z=V/I; disp("Ohms",Z,"Impedance"); [Ro,Theta]=polar(Z); P=V*I*cos(Theta); [r,t]=polar(P); disp("Watts",r,"Power consumed");
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5_2_7.sce
disp('To find the eigenvalues of matrix A.') disp('A=') a=[5 3;-4 4] disp(a) disp('Eigen values of A are:') disp(spec(a)) disp('Hence, A has no real eigenvalues.')
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blackman3.sce
// x=[4]; b=blackman(x); disp(b); //output //- 1.388D-17 // 0.63 // 0.63 // - 1.388D-17 //
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Chap9_Ex3_R1.sce
// Y.V.C.Rao ,1997.Chemical Engineering Thermodynamics.Universities Press,Hyderabad,India. //Chapter-9,Example 3,Page 318 //Title: Fugacity and fugacity coefficient //================================================================================================================ clear clc //INPUT T=427.85;//temperature of n-octane vapour in K P=0.215;//pressure of n-octane vapour in MPa a=3.789;//van der Waals constant in Pa(m^3/mol)^2 b=2.37*10^-4;//van der Waals constant in m^3/mol v=15.675*10^-3;//molar volume of n-octane saturated vapour taken from Example 3.8 in m^3/mol R=8.314;//universal gas constant in J/molK //CALCULATION Z=(P*10^6*v)/(R*T);//calculation of the compressibility factor (no unit) //calculation of the fugacity coefficient (f/P) using the expression derived in Example 9.3 (no unit) phi=exp (Z-1-log (((P*10^6)*(v-b))/(R*T))-a/(R*T*v)); f=(P*10^6*phi)*10^-6;//calculation of fugacity using Eq.(9.37) in MPa //OUTPUT mprintf("\n The fugacity coefficient of n-octane vapour = %0.2f \n",phi); mprintf("\n The fugacity of n-octane vapour = %0.4f MPa\n",f); //===============================================END OF PROGRAM===================================================
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EX3_2_B.sce
//EXAMPLE 3.2.B clc; Syms s t w=2; laplace(cos(w*t),t,s)
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verdelen V;SBJV;SG;PRS verdelen V;IND;SG;2;PST verdelen V;NFIN verdelen V;IND;PL;PRS verdelen V;IMP;SG verdelen V.PTCP;PST verdelen V;IND;SG;3;PRS verdelen V;IND;SG;1;PST verdelen V;SBJV;PL;PST verdelen V;IND;SG;2;PRS verdelen V;IND;PL;PST verdelen V;SBJV;PL;PRS verdelen V;IND;SG;3;PST verdelen V;IMP;PL verdelen V;IND;SG;1;PRS verdelen V;SBJV;SG;PST gluiperig ADJ;SPRL;DEF gluiperig ADJ;INDF;PL gluiperig ADJ;INDF;NEUT;SG gluiperig ADJ;DEF gluiperig ADJ;CMPR;INDF;PL gluiperig ADJ;CMPR;DEF gluiperig ADJ;SPRL;INDF;PL gluiperig ADJ;SPRL;INDF;NEUT;SG gluiperig ADJ;CMPR;INDF;NEUT;SG behagen V;IND;SG;3;PRS behagen V;IND;SG;1;PST behagen V;SBJV;PL;PRS behagen V;IMP;SG behagen V;IND;SG;1;PRS behagen V;IND;SG;2;PRS behagen V;IND;SG;3;PST behagen V;IND;SG;2;PST behagen V;SBJV;SG;PRS behagen V;NFIN behagen V;IND;PL;PRS behagen V.PTCP;PST behagen V;SBJV;SG;PST behagen V;IMP;PL behagen V;SBJV;PL;PST behagen V;IND;PL;PST deplorabel ADJ;SPRL;DEF deplorabel ADJ;DEF deplorabel ADJ;INDF;PL deplorabel 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overdekken V;IMP;SG overdekken V;IMP;PL overdekken V.PTCP;PST overdekken V;SBJV;SG;PST overdekken V;IND;SG;1;PRS overdekken V;IND;SG;3;PRS overdekken V;SBJV;PL;PST overdekken V;IND;PL;PST overdekken V;IND;SG;1;PST overdekken V;IND;SG;2;PST vervelen V;IND;SG;1;PRS vervelen V;SBJV;PL;PST vervelen V;IND;SG;2;PRS vervelen V;SBJV;SG;PRS vervelen V;NFIN vervelen V;IND;SG;3;PST vervelen V;SBJV;PL;PRS vervelen V;IND;SG;2;PST vervelen V;IND;SG;3;PRS vervelen V;IND;SG;1;PST vervelen V;IMP;SG vervelen V;IMP;PL vervelen V.PTCP;PST vervelen V;IND;PL;PST vervelen V;IND;PL;PRS vervelen V;SBJV;SG;PST plaatsen V;IND;SG;3;PST plaatsen V;IMP;SG plaatsen V;IND;SG;1;PRS plaatsen V.PTCP;PST plaatsen V;IND;SG;1;PST plaatsen V;IND;PL;PST plaatsen V;NFIN plaatsen V;IND;SG;2;PST plaatsen V;IMP;PL plaatsen V;IND;SG;3;PRS plaatsen V;IND;SG;2;PRS plaatsen V;SBJV;SG;PST plaatsen V;SBJV;PL;PST plaatsen V;SBJV;SG;PRS plaatsen V;SBJV;PL;PRS plaatsen V;IND;PL;PRS miraculeus ADJ;INDF;NEUT;SG miraculeus ADJ;CMPR;INDF;PL 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V;IND;SG;2;PST kuipen V;IND;SG;1;PST kuipen V;IND;SG;3;PST kuipen V;SBJV;PL;PST kuipen V;IND;PL;PST kuipen V;SBJV;SG;PRS kuipen V;NFIN kuipen V;SBJV;PL;PRS kuipen V;SBJV;SG;PST kuipen V;IND;SG;2;PRS kuipen V;IMP;SG kuipen V;IND;SG;3;PRS kuipen V;IMP;PL kuipen V;IND;SG;1;PRS dwaas ADJ;INDF;NEUT;SG dwaas ADJ;SPRL;DEF dwaas ADJ;INDF;PL dwaas ADJ;CMPR;INDF;NEUT;SG dwaas ADJ;SPRL;INDF;PL dwaas ADJ;DEF dwaas ADJ;CMPR;INDF;PL dwaas ADJ;CMPR;DEF dwaas ADJ;SPRL;INDF;NEUT;SG pauzeren V;SBJV;PL;PST pauzeren V;IMP;PL pauzeren V.PTCP;PST pauzeren V;SBJV;SG;PRS pauzeren V;IND;PL;PST pauzeren V;IND;SG;1;PRS pauzeren V;IND;SG;2;PST pauzeren V;IND;SG;3;PST pauzeren V;IND;SG;2;PRS pauzeren V;NFIN pauzeren V;IND;SG;3;PRS pauzeren V;SBJV;PL;PRS pauzeren V;IMP;SG pauzeren V;IND;PL;PRS pauzeren V;SBJV;SG;PST pauzeren V;IND;SG;1;PST aangelegen ADJ;DEF aangelegen ADJ;INDF;NEUT;SG aangelegen ADJ;INDF;PL menen V;IND;PL;PRS menen V;SBJV;PL;PST menen V;SBJV;SG;PST menen V;NFIN menen V;IND;SG;1;PRS menen 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fijngevoelig ADJ;SPRL;INDF;PL fijngevoelig ADJ;CMPR;DEF fijngevoelig ADJ;INDF;PL fijngevoelig ADJ;CMPR;INDF;PL fijngevoelig ADJ;SPRL;DEF fijngevoelig ADJ;SPRL;INDF;NEUT;SG exporteren V;SBJV;PL;PRS exporteren V;SBJV;PL;PST exporteren V;IND;SG;1;PRS exporteren V;IND;PL;PST exporteren V;IND;SG;3;PST exporteren V.PTCP;PST exporteren V;SBJV;SG;PRS exporteren V;IND;PL;PRS exporteren V;IND;SG;2;PRS exporteren V;IND;SG;1;PST exporteren V;IMP;SG exporteren V;IND;SG;3;PRS exporteren V;IMP;PL exporteren V;NFIN exporteren V;SBJV;SG;PST exporteren V;IND;SG;2;PST karakteristiek ADJ;INDF;PL karakteristiek ADJ;CMPR;INDF;NEUT;SG karakteristiek ADJ;INDF;NEUT;SG karakteristiek ADJ;CMPR;INDF;PL karakteristiek ADJ;DEF karakteristiek ADJ;SPRL;DEF karakteristiek ADJ;CMPR;DEF karakteristiek ADJ;SPRL;INDF;NEUT;SG karakteristiek ADJ;SPRL;INDF;PL Catalaans ADJ;INDF;NEUT;SG Catalaans ADJ;CMPR;INDF;NEUT;SG Catalaans ADJ;CMPR;INDF;PL Catalaans ADJ;CMPR;DEF Catalaans ADJ;INDF;PL Catalaans ADJ;DEF Catalaans 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romantiseren V;IMP;SG romantiseren V;NFIN romantiseren V;IND;SG;2;PST romantiseren V;SBJV;PL;PST romantiseren V;IND;SG;2;PRS romantiseren V;IND;PL;PST romantiseren V.PTCP;PST romantiseren V;IND;SG;1;PST romantiseren V;IND;SG;3;PST pieren V;SBJV;SG;PST pieren V;IND;PL;PST pieren V;IND;SG;1;PRS pieren V;IND;SG;3;PRS pieren V;IND;SG;2;PRS pieren V;IMP;PL pieren V;IND;SG;1;PST pieren V;IMP;SG pieren V;SBJV;SG;PRS pieren V;SBJV;PL;PST pieren V;NFIN pieren V;IND;SG;3;PST pieren V;IND;SG;2;PST pieren V;IND;PL;PRS pieren V.PTCP;PST pieren V;SBJV;PL;PRS intimideren V;SBJV;SG;PST intimideren V;IND;SG;2;PRS intimideren V;NFIN intimideren V;IND;SG;3;PST intimideren V;IND;SG;1;PRS intimideren V;IMP;SG intimideren V;SBJV;SG;PRS intimideren V;SBJV;PL;PRS intimideren V;IND;PL;PST intimideren V;IND;PL;PRS intimideren V.PTCP;PST intimideren V;IMP;PL intimideren V;IND;SG;3;PRS intimideren V;IND;SG;1;PST intimideren V;IND;SG;2;PST intimideren V;SBJV;PL;PST braden V;SBJV;SG;PST braden V;IND;SG;1;PRS braden V;IMP;PL braden V;IND;SG;1;PST braden V;IND;SG;3;PRS braden V;IND;SG;2;PST braden V;SBJV;PL;PRS braden V;IND;SG;2;PRS braden V;IND;PL;PRS braden V;IND;SG;3;PST braden V;IND;PL;PST braden V;NFIN braden V;SBJV;SG;PRS braden V;IMP;SG braden V.PTCP;PST braden V;SBJV;PL;PST Pools ADJ;CMPR;DEF Pools ADJ;SPRL;INDF;NEUT;SG Pools ADJ;SPRL;INDF;PL Pools ADJ;DEF Pools ADJ;SPRL;DEF Pools ADJ;CMPR;INDF;PL Pools ADJ;INDF;NEUT;SG Pools ADJ;INDF;PL Pools ADJ;CMPR;INDF;NEUT;SG olijfgroen ADJ;SPRL;INDF;NEUT;SG olijfgroen ADJ;INDF;NEUT;SG olijfgroen ADJ;SPRL;DEF olijfgroen ADJ;INDF;PL olijfgroen ADJ;DEF olijfgroen ADJ;CMPR;INDF;PL olijfgroen ADJ;SPRL;INDF;PL olijfgroen ADJ;CMPR;INDF;NEUT;SG olijfgroen ADJ;CMPR;DEF Nederlands ADJ;CMPR;INDF;PL Nederlands ADJ;INDF;NEUT;SG Nederlands ADJ;CMPR;DEF Nederlands ADJ;SPRL;INDF;PL Nederlands ADJ;SPRL;INDF;NEUT;SG Nederlands ADJ;CMPR;INDF;NEUT;SG Nederlands ADJ;INDF;PL Nederlands ADJ;SPRL;DEF Nederlands ADJ;DEF voederen V;IMP;SG voederen V;IND;PL;PST voederen 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weigeren V;SBJV;SG;PST weigeren V;IND;SG;1;PRS weigeren V;IND;SG;2;PST weigeren V;SBJV;SG;PRS weigeren V;NFIN weigeren V;IND;SG;2;PRS weigeren V;IMP;PL weigeren V.PTCP;PST weigeren V;IND;SG;1;PST gangbaar ADJ;SPRL;INDF;PL gangbaar ADJ;INDF;PL gangbaar ADJ;SPRL;DEF gangbaar ADJ;CMPR;INDF;PL gangbaar ADJ;CMPR;INDF;NEUT;SG gangbaar ADJ;DEF gangbaar ADJ;INDF;NEUT;SG gangbaar ADJ;CMPR;DEF gangbaar ADJ;SPRL;INDF;NEUT;SG beschrijven V;IND;SG;1;PST beschrijven V;SBJV;SG;PRS beschrijven V;IMP;PL beschrijven V;NFIN beschrijven V;SBJV;PL;PRS beschrijven V;IND;SG;1;PRS beschrijven V;IND;SG;2;PST beschrijven V;IND;SG;3;PRS beschrijven V;IMP;SG beschrijven V.PTCP;PST beschrijven V;IND;PL;PRS beschrijven V;IND;SG;2;PRS beschrijven V;SBJV;PL;PST beschrijven V;IND;PL;PST beschrijven V;IND;SG;3;PST beschrijven V;SBJV;SG;PST dun ADJ;INDF;PL dun ADJ;SPRL;DEF dun ADJ;INDF;NEUT;SG dun ADJ;CMPR;INDF;PL dun ADJ;DEF dun ADJ;SPRL;INDF;PL dun ADJ;CMPR;DEF dun ADJ;SPRL;INDF;NEUT;SG dun ADJ;CMPR;INDF;NEUT;SG 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ontsieren V;IND;SG;3;PRS ontsieren V;IND;PL;PRS ontsieren V;SBJV;PL;PRS ontsieren V;SBJV;SG;PRS debuteren V;IND;SG;2;PRS debuteren V;IND;SG;1;PST debuteren V;SBJV;SG;PRS debuteren V;IND;SG;3;PST debuteren V;IND;SG;2;PST debuteren V;IND;PL;PRS debuteren V;IND;SG;1;PRS debuteren V;IND;PL;PST debuteren V.PTCP;PST debuteren V;IND;SG;3;PRS debuteren V;SBJV;PL;PST debuteren V;IMP;SG debuteren V;SBJV;SG;PST debuteren V;SBJV;PL;PRS debuteren V;NFIN debuteren V;IMP;PL ontnemen V;IND;SG;1;PST ontnemen V;NFIN ontnemen V;SBJV;PL;PRS ontnemen V;SBJV;PL;PST ontnemen V;IND;SG;2;PRS ontnemen V;IND;PL;PRS ontnemen V;IND;SG;3;PST ontnemen V;IND;PL;PST ontnemen V;IMP;SG ontnemen V;IMP;PL ontnemen V;IND;SG;1;PRS ontnemen V;SBJV;SG;PST ontnemen V;IND;SG;3;PRS ontnemen V.PTCP;PST ontnemen V;SBJV;SG;PRS ontnemen V;IND;SG;2;PST equivalent ADJ;INDF;NEUT;SG equivalent ADJ;DEF equivalent ADJ;INDF;PL zwaarmoedig ADJ;CMPR;INDF;PL zwaarmoedig ADJ;SPRL;INDF;NEUT;SG zwaarmoedig ADJ;CMPR;DEF zwaarmoedig ADJ;SPRL;INDF;PL zwaarmoedig ADJ;CMPR;INDF;NEUT;SG zwaarmoedig ADJ;INDF;NEUT;SG zwaarmoedig ADJ;DEF zwaarmoedig ADJ;SPRL;DEF zwaarmoedig ADJ;INDF;PL zomeren V;IMP;PL zomeren V;SBJV;SG;PST zomeren V;SBJV;PL;PST zomeren V;SBJV;PL;PRS zomeren V;IND;PL;PST zomeren V;IND;SG;1;PRS zomeren V.PTCP;PST zomeren V;NFIN zomeren V;IND;PL;PRS zomeren V;IND;SG;1;PST zomeren V;IND;SG;2;PST zomeren V;IND;SG;3;PST zomeren V;IND;SG;2;PRS zomeren V;SBJV;SG;PRS zomeren V;IMP;SG zomeren V;IND;SG;3;PRS vergelen V;SBJV;PL;PST vergelen V;IND;SG;1;PST vergelen V;IND;SG;2;PRS vergelen V;IND;SG;3;PST vergelen V;IMP;SG vergelen V;IND;SG;2;PST vergelen V;IND;PL;PRS vergelen V.PTCP;PST vergelen V;NFIN vergelen V;SBJV;SG;PRS vergelen V;IND;PL;PST vergelen V;SBJV;SG;PST vergelen V;SBJV;PL;PRS vergelen V;IMP;PL vergelen V;IND;SG;1;PRS vergelen V;IND;SG;3;PRS hertogelijk ADJ;INDF;NEUT;SG hertogelijk ADJ;DEF hertogelijk ADJ;INDF;PL besturen V;IMP;SG besturen V;IMP;PL besturen V;IND;SG;1;PST besturen V;IND;SG;2;PRS besturen V;IND;PL;PST besturen V;IND;SG;3;PRS besturen V;SBJV;SG;PST besturen V;IND;PL;PRS besturen V;SBJV;SG;PRS besturen V;IND;SG;3;PST besturen V;SBJV;PL;PRS besturen V;IND;SG;1;PRS besturen V;SBJV;PL;PST besturen V;IND;SG;2;PST besturen V;NFIN besturen V.PTCP;PST bereikbaar ADJ;INDF;PL bereikbaar ADJ;INDF;NEUT;SG bereikbaar ADJ;CMPR;INDF;NEUT;SG bereikbaar ADJ;CMPR;DEF bereikbaar ADJ;SPRL;INDF;NEUT;SG bereikbaar ADJ;DEF bereikbaar ADJ;CMPR;INDF;PL bereikbaar ADJ;SPRL;INDF;PL bereikbaar ADJ;SPRL;DEF ideaal ADJ;INDF;NEUT;SG ideaal ADJ;INDF;PL ideaal ADJ;SPRL;INDF;NEUT;SG ideaal ADJ;SPRL;INDF;PL ideaal ADJ;CMPR;DEF ideaal ADJ;SPRL;DEF ideaal ADJ;CMPR;INDF;NEUT;SG ideaal ADJ;CMPR;INDF;PL ideaal ADJ;DEF kwaad ADJ;CMPR;INDF;NEUT;SG kwaad ADJ;INDF;PL kwaad ADJ;SPRL;DEF kwaad ADJ;INDF;NEUT;SG kwaad ADJ;SPRL;INDF;NEUT;SG kwaad ADJ;CMPR;DEF kwaad ADJ;CMPR;INDF;PL kwaad ADJ;SPRL;INDF;PL kwaad ADJ;DEF Marshallees ADJ;SPRL;INDF;PL Marshallees ADJ;CMPR;DEF Marshallees ADJ;DEF Marshallees ADJ;SPRL;DEF Marshallees ADJ;INDF;PL Marshallees ADJ;SPRL;INDF;NEUT;SG Marshallees ADJ;CMPR;INDF;PL Marshallees ADJ;INDF;NEUT;SG Marshallees ADJ;CMPR;INDF;NEUT;SG bewerkstelligen V;SBJV;SG;PST bewerkstelligen V;IMP;PL bewerkstelligen V.PTCP;PST bewerkstelligen V;IND;SG;3;PST bewerkstelligen V;IND;SG;2;PRS bewerkstelligen V;IMP;SG bewerkstelligen V;NFIN bewerkstelligen V;IND;SG;3;PRS bewerkstelligen V;IND;PL;PST bewerkstelligen V;IND;SG;1;PST bewerkstelligen V;IND;PL;PRS bewerkstelligen V;IND;SG;1;PRS bewerkstelligen V;SBJV;PL;PRS bewerkstelligen V;SBJV;PL;PST bewerkstelligen V;SBJV;SG;PRS bewerkstelligen V;IND;SG;2;PST bestormen V;SBJV;PL;PST bestormen V;IND;PL;PRS bestormen V;SBJV;SG;PRS bestormen V;IMP;PL bestormen V;IND;SG;1;PRS bestormen V;NFIN bestormen V.PTCP;PST bestormen V;SBJV;SG;PST bestormen V;IND;SG;3;PRS bestormen V;IND;SG;2;PST bestormen V;IND;SG;1;PST bestormen V;IND;SG;3;PST bestormen V;SBJV;PL;PRS bestormen V;IND;PL;PST bestormen V;IMP;SG bestormen V;IND;SG;2;PRS bedlegerig ADJ;DEF bedlegerig ADJ;SPRL;DEF bedlegerig ADJ;INDF;NEUT;SG bedlegerig ADJ;SPRL;INDF;PL bedlegerig ADJ;CMPR;DEF bedlegerig ADJ;CMPR;INDF;NEUT;SG bedlegerig ADJ;SPRL;INDF;NEUT;SG bedlegerig ADJ;INDF;PL bedlegerig ADJ;CMPR;INDF;PL maskeren V;IND;PL;PST maskeren V;SBJV;PL;PRS maskeren V;IND;SG;2;PST maskeren V;IND;SG;1;PST maskeren V;IND;SG;1;PRS maskeren V;IND;SG;2;PRS maskeren V.PTCP;PST maskeren V;IND;SG;3;PST maskeren V;IMP;SG maskeren V;IND;PL;PRS maskeren V;SBJV;SG;PST maskeren V;NFIN maskeren V;IND;SG;3;PRS maskeren V;SBJV;SG;PRS maskeren V;SBJV;PL;PST maskeren V;IMP;PL keizerlijk ADJ;SPRL;DEF keizerlijk ADJ;CMPR;DEF keizerlijk ADJ;SPRL;INDF;PL keizerlijk ADJ;CMPR;INDF;NEUT;SG keizerlijk ADJ;INDF;PL keizerlijk ADJ;INDF;NEUT;SG keizerlijk ADJ;DEF keizerlijk ADJ;CMPR;INDF;PL keizerlijk ADJ;SPRL;INDF;NEUT;SG Gouds ADJ;INDF;NEUT;SG Gouds ADJ;DEF Gouds ADJ;INDF;PL adembenemend ADJ;SPRL;INDF;PL adembenemend ADJ;INDF;PL adembenemend ADJ;INDF;NEUT;SG adembenemend ADJ;CMPR;INDF;NEUT;SG adembenemend ADJ;CMPR;DEF adembenemend ADJ;CMPR;INDF;PL adembenemend ADJ;SPRL;DEF adembenemend ADJ;SPRL;INDF;NEUT;SG adembenemend ADJ;DEF culmineren V;SBJV;SG;PST culmineren V;IND;PL;PRS culmineren V;IMP;SG culmineren V;SBJV;PL;PST culmineren V;IND;SG;3;PRS culmineren V;IND;SG;1;PST culmineren V;NFIN culmineren V;IMP;PL culmineren V.PTCP;PST culmineren V;IND;SG;1;PRS culmineren V;SBJV;PL;PRS culmineren V;IND;SG;3;PST culmineren V;IND;SG;2;PRS culmineren V;SBJV;SG;PRS culmineren V;IND;SG;2;PST culmineren V;IND;PL;PST inhalig ADJ;SPRL;INDF;PL inhalig ADJ;CMPR;INDF;PL inhalig ADJ;INDF;NEUT;SG inhalig ADJ;SPRL;DEF inhalig ADJ;CMPR;DEF inhalig ADJ;INDF;PL inhalig ADJ;CMPR;INDF;NEUT;SG inhalig ADJ;SPRL;INDF;NEUT;SG inhalig ADJ;DEF zwaaien V;SBJV;SG;PST zwaaien V;SBJV;PL;PRS zwaaien V;IMP;SG zwaaien V;IND;SG;1;PRS zwaaien V;IND;PL;PRS zwaaien V;IND;PL;PST zwaaien V;IND;SG;3;PRS zwaaien V;IND;SG;3;PST zwaaien V;SBJV;SG;PRS zwaaien V;SBJV;PL;PST zwaaien V;IND;SG;2;PST zwaaien V;IND;SG;2;PRS zwaaien V;IND;SG;1;PST zwaaien V;NFIN zwaaien V;IMP;PL zwaaien V.PTCP;PST situeren V;SBJV;SG;PRS situeren V;IMP;SG situeren V;IND;SG;3;PST situeren V;IMP;PL situeren V;IND;PL;PRS situeren V.PTCP;PST situeren V;SBJV;SG;PST situeren V;IND;SG;2;PRS situeren V;NFIN situeren V;SBJV;PL;PRS situeren V;IND;SG;2;PST situeren V;IND;SG;1;PRS situeren V;IND;SG;3;PRS situeren V;IND;SG;1;PST situeren V;SBJV;PL;PST situeren V;IND;PL;PST geneeskundig ADJ;INDF;NEUT;SG geneeskundig ADJ;DEF geneeskundig ADJ;INDF;PL schudden V;NFIN schudden V;IND;SG;1;PRS schudden V;IND;SG;3;PRS schudden V;IND;SG;2;PST schudden V;SBJV;PL;PST schudden V;SBJV;PL;PRS schudden V;IND;SG;3;PST schudden V;IND;PL;PRS schudden V;IND;PL;PST schudden V;SBJV;SG;PRS schudden V;IND;SG;2;PRS schudden V.PTCP;PST schudden V;IND;SG;1;PST schudden V;IMP;PL schudden V;IMP;SG schudden V;SBJV;SG;PST foeteren V;IND;SG;1;PST foeteren V;NFIN foeteren V;IND;SG;3;PRS foeteren V;IND;PL;PRS foeteren V;SBJV;PL;PST foeteren 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V;IND;SG;3;PST beschermen V;IND;SG;3;PRS beschermen V;IND;PL;PST beschermen V;IND;SG;1;PST beschermen V;SBJV;SG;PRS beschermen V;NFIN beschermen V;IND;SG;2;PST beschermen V;SBJV;PL;PST behaaglijk ADJ;SPRL;INDF;NEUT;SG behaaglijk ADJ;CMPR;INDF;NEUT;SG behaaglijk ADJ;DEF behaaglijk ADJ;CMPR;DEF behaaglijk ADJ;SPRL;INDF;PL behaaglijk ADJ;INDF;NEUT;SG behaaglijk ADJ;CMPR;INDF;PL behaaglijk ADJ;INDF;PL behaaglijk ADJ;SPRL;DEF schatplichtig ADJ;CMPR;DEF schatplichtig ADJ;DEF schatplichtig ADJ;CMPR;INDF;NEUT;SG schatplichtig ADJ;SPRL;DEF schatplichtig ADJ;SPRL;INDF;PL schatplichtig ADJ;INDF;PL schatplichtig ADJ;SPRL;INDF;NEUT;SG schatplichtig ADJ;CMPR;INDF;PL schatplichtig ADJ;INDF;NEUT;SG slokken V;SBJV;SG;PRS slokken V;IMP;SG slokken V;IND;SG;3;PRS slokken V;IND;SG;1;PST slokken V;SBJV;PL;PST slokken V;IND;PL;PST slokken V;IMP;PL slokken V;SBJV;SG;PST slokken V;IND;SG;2;PRS slokken V;SBJV;PL;PRS slokken V;IND;PL;PRS slokken V;IND;SG;2;PST slokken V;IND;SG;1;PRS slokken V;IND;SG;3;PST slokken V;NFIN slokken V.PTCP;PST eerbiedig ADJ;SPRL;INDF;PL eerbiedig ADJ;SPRL;INDF;NEUT;SG eerbiedig ADJ;CMPR;INDF;PL eerbiedig ADJ;SPRL;DEF eerbiedig ADJ;INDF;NEUT;SG eerbiedig ADJ;CMPR;INDF;NEUT;SG eerbiedig ADJ;CMPR;DEF eerbiedig ADJ;INDF;PL eerbiedig ADJ;DEF conjugeren V;IMP;PL conjugeren V;SBJV;SG;PST conjugeren V;IND;PL;PST conjugeren V;IND;SG;1;PST conjugeren V;IND;SG;2;PRS conjugeren V;IND;SG;2;PST conjugeren V;SBJV;PL;PRS conjugeren V;NFIN conjugeren V;SBJV;PL;PST conjugeren V;IND;SG;3;PST conjugeren V;IND;PL;PRS conjugeren V.PTCP;PST conjugeren V;SBJV;SG;PRS conjugeren V;IND;SG;3;PRS conjugeren V;IMP;SG conjugeren V;IND;SG;1;PRS oeverloos ADJ;CMPR;DEF oeverloos ADJ;INDF;PL oeverloos ADJ;SPRL;INDF;PL oeverloos ADJ;CMPR;INDF;PL oeverloos ADJ;SPRL;DEF oeverloos ADJ;SPRL;INDF;NEUT;SG oeverloos ADJ;CMPR;INDF;NEUT;SG oeverloos ADJ;INDF;NEUT;SG oeverloos ADJ;DEF briljant ADJ;SPRL;INDF;PL briljant ADJ;SPRL;INDF;NEUT;SG briljant ADJ;INDF;PL briljant ADJ;DEF briljant ADJ;INDF;NEUT;SG briljant ADJ;CMPR;DEF briljant ADJ;CMPR;INDF;PL briljant ADJ;SPRL;DEF briljant ADJ;CMPR;INDF;NEUT;SG benadrukken V;IND;SG;3;PST benadrukken V;SBJV;SG;PRS benadrukken V;IND;SG;1;PRS benadrukken V;SBJV;PL;PST benadrukken V;IND;SG;3;PRS benadrukken V;IMP;PL benadrukken V;IMP;SG benadrukken V;IND;SG;2;PST benadrukken V;IND;PL;PRS benadrukken V;IND;PL;PST benadrukken V.PTCP;PST benadrukken V;IND;SG;2;PRS benadrukken V;SBJV;PL;PRS benadrukken V;IND;SG;1;PST benadrukken V;NFIN benadrukken V;SBJV;SG;PST fietsen V;IND;SG;1;PRS fietsen V;IND;SG;3;PST fietsen V;NFIN fietsen V;IND;SG;3;PRS fietsen V;IND;SG;1;PST fietsen V;IMP;SG fietsen V;IND;SG;2;PRS fietsen V.PTCP;PST fietsen V;IND;PL;PST fietsen V;IND;PL;PRS fietsen V;SBJV;PL;PRS fietsen V;SBJV;SG;PRS fietsen V;SBJV;SG;PST fietsen V;IMP;PL fietsen V;SBJV;PL;PST fietsen V;IND;SG;2;PST versturen V;IND;PL;PRS versturen V;NFIN versturen V;SBJV;PL;PRS versturen V;IND;SG;1;PRS versturen V;IMP;SG versturen V;IND;SG;2;PST versturen V;IND;PL;PST versturen V;IND;SG;3;PST versturen V;IND;SG;2;PRS versturen V;SBJV;SG;PRS versturen V;IND;SG;1;PST versturen V;IND;SG;3;PRS versturen V;SBJV;SG;PST versturen V;IMP;PL versturen V.PTCP;PST versturen V;SBJV;PL;PST scherpzinnig ADJ;SPRL;INDF;NEUT;SG scherpzinnig ADJ;CMPR;INDF;NEUT;SG scherpzinnig ADJ;INDF;NEUT;SG scherpzinnig ADJ;SPRL;DEF scherpzinnig ADJ;CMPR;INDF;PL scherpzinnig ADJ;DEF scherpzinnig ADJ;INDF;PL scherpzinnig ADJ;CMPR;DEF scherpzinnig ADJ;SPRL;INDF;PL strikken V;SBJV;PL;PRS strikken V;IND;SG;2;PRS strikken V;IND;PL;PST strikken V;NFIN strikken V;IND;SG;3;PST strikken V;IMP;SG strikken V;SBJV;SG;PST strikken V;SBJV;PL;PST strikken V;IND;SG;1;PRS strikken V.PTCP;PST strikken V;IND;SG;1;PST strikken V;SBJV;SG;PRS strikken V;IND;SG;2;PST strikken V;IND;SG;3;PRS strikken V;IMP;PL strikken V;IND;PL;PRS straatarm ADJ;SPRL;INDF;PL straatarm ADJ;DEF straatarm ADJ;INDF;PL straatarm ADJ;CMPR;INDF;PL straatarm ADJ;CMPR;INDF;NEUT;SG straatarm ADJ;SPRL;DEF straatarm ADJ;CMPR;DEF straatarm ADJ;INDF;NEUT;SG straatarm ADJ;SPRL;INDF;NEUT;SG excentrisch ADJ;CMPR;INDF;NEUT;SG excentrisch ADJ;CMPR;DEF excentrisch ADJ;INDF;NEUT;SG excentrisch ADJ;SPRL;INDF;PL excentrisch ADJ;SPRL;DEF excentrisch ADJ;CMPR;INDF;PL excentrisch ADJ;SPRL;INDF;NEUT;SG excentrisch ADJ;INDF;PL excentrisch ADJ;DEF onmisbaar ADJ;SPRL;INDF;PL onmisbaar ADJ;CMPR;INDF;NEUT;SG onmisbaar ADJ;CMPR;INDF;PL onmisbaar ADJ;INDF;PL onmisbaar ADJ;CMPR;DEF onmisbaar ADJ;SPRL;INDF;NEUT;SG onmisbaar ADJ;SPRL;DEF onmisbaar ADJ;DEF onmisbaar ADJ;INDF;NEUT;SG centraal ADJ;SPRL;INDF;NEUT;SG centraal ADJ;INDF;NEUT;SG centraal ADJ;DEF centraal ADJ;CMPR;INDF;PL centraal ADJ;CMPR;DEF centraal ADJ;SPRL;DEF centraal ADJ;INDF;PL centraal ADJ;CMPR;INDF;NEUT;SG centraal ADJ;SPRL;INDF;PL strijdvaardig ADJ;SPRL;INDF;NEUT;SG strijdvaardig ADJ;CMPR;INDF;NEUT;SG strijdvaardig ADJ;SPRL;DEF strijdvaardig ADJ;DEF strijdvaardig ADJ;CMPR;DEF strijdvaardig ADJ;CMPR;INDF;PL strijdvaardig ADJ;SPRL;INDF;PL strijdvaardig ADJ;INDF;NEUT;SG strijdvaardig ADJ;INDF;PL reumatisch ADJ;INDF;NEUT;SG reumatisch ADJ;DEF reumatisch ADJ;INDF;PL druipen V;IND;PL;PRS druipen V;IND;PL;PST druipen V;IND;SG;3;PRS druipen V;IMP;SG druipen V;SBJV;PL;PRS druipen V;SBJV;SG;PRS druipen V;SBJV;SG;PST druipen V;IND;SG;1;PST druipen V;IND;SG;3;PST druipen V;IND;SG;2;PRS druipen V;IND;SG;1;PRS druipen V;IND;SG;2;PST druipen V.PTCP;PST druipen V;IMP;PL druipen V;NFIN druipen V;SBJV;PL;PST genadeloos ADJ;DEF genadeloos ADJ;SPRL;INDF;NEUT;SG genadeloos ADJ;INDF;NEUT;SG genadeloos ADJ;CMPR;INDF;PL genadeloos ADJ;INDF;PL genadeloos ADJ;SPRL;DEF genadeloos ADJ;CMPR;INDF;NEUT;SG genadeloos ADJ;SPRL;INDF;PL genadeloos ADJ;CMPR;DEF aaibaar ADJ;CMPR;INDF;NEUT;SG aaibaar ADJ;INDF;PL aaibaar ADJ;SPRL;DEF aaibaar ADJ;CMPR;INDF;PL aaibaar ADJ;SPRL;INDF;NEUT;SG aaibaar ADJ;CMPR;DEF aaibaar ADJ;SPRL;INDF;PL aaibaar ADJ;INDF;NEUT;SG aaibaar ADJ;DEF ritsig ADJ;INDF;NEUT;SG ritsig ADJ;SPRL;INDF;PL ritsig ADJ;DEF ritsig ADJ;CMPR;DEF ritsig ADJ;SPRL;INDF;NEUT;SG ritsig ADJ;CMPR;INDF;PL ritsig ADJ;CMPR;INDF;NEUT;SG ritsig ADJ;INDF;PL ritsig ADJ;SPRL;DEF magnetisch ADJ;SPRL;DEF magnetisch ADJ;CMPR;INDF;NEUT;SG magnetisch ADJ;DEF magnetisch ADJ;SPRL;INDF;PL magnetisch ADJ;CMPR;DEF magnetisch ADJ;INDF;NEUT;SG magnetisch ADJ;INDF;PL magnetisch ADJ;SPRL;INDF;NEUT;SG magnetisch ADJ;CMPR;INDF;PL schrijven V;SBJV;PL;PST schrijven V;IND;SG;2;PST schrijven V.PTCP;PST schrijven V;IND;PL;PRS schrijven V;IND;PL;PST schrijven V;IMP;PL schrijven V;IND;SG;3;PRS schrijven V;IND;SG;1;PST schrijven V;SBJV;SG;PRS schrijven V;SBJV;PL;PRS schrijven V;IND;SG;3;PST schrijven V;IMP;SG schrijven V;IND;SG;1;PRS schrijven V;NFIN schrijven V;IND;SG;2;PRS schrijven V;SBJV;SG;PST muilen V;IND;PL;PRS muilen V;SBJV;SG;PRS muilen V;IMP;PL muilen V;IND;SG;2;PST muilen V;SBJV;PL;PST muilen V;IND;SG;3;PRS muilen V;NFIN muilen V;IND;SG;1;PRS muilen V;IND;SG;3;PST muilen V.PTCP;PST muilen V;IND;SG;2;PRS muilen V;SBJV;PL;PRS muilen V;SBJV;SG;PST muilen V;IND;PL;PST muilen V;IND;SG;1;PST muilen V;IMP;SG interveniëren V;IND;SG;3;PRS interveniëren V;SBJV;SG;PRS interveniëren V;IND;PL;PST interveniëren V;IMP;SG interveniëren V;IND;SG;3;PST interveniëren V;IND;SG;2;PRS interveniëren V;SBJV;PL;PRS interveniëren V.PTCP;PST interveniëren V;IMP;PL interveniëren V;SBJV;PL;PST interveniëren V;IND;SG;1;PST interveniëren V;IND;SG;1;PRS interveniëren V;IND;PL;PRS interveniëren V;NFIN interveniëren V;IND;SG;2;PST interveniëren V;SBJV;SG;PST zedig ADJ;DEF zedig ADJ;CMPR;INDF;PL zedig ADJ;SPRL;DEF zedig ADJ;CMPR;DEF zedig ADJ;SPRL;INDF;PL zedig ADJ;INDF;NEUT;SG zedig ADJ;CMPR;INDF;NEUT;SG zedig ADJ;SPRL;INDF;NEUT;SG zedig ADJ;INDF;PL worstelen V;IND;PL;PRS worstelen V;IND;SG;3;PST worstelen V;SBJV;PL;PRS worstelen V;SBJV;PL;PST worstelen V;IND;SG;1;PST worstelen V;NFIN worstelen V;SBJV;SG;PST worstelen V;IND;PL;PST worstelen V;IMP;PL worstelen V;IND;SG;2;PST worstelen V;SBJV;SG;PRS worstelen V;IND;SG;1;PRS worstelen V;IND;SG;2;PRS worstelen V.PTCP;PST worstelen V;IMP;SG worstelen V;IND;SG;3;PRS talloos ADJ;CMPR;INDF;PL talloos ADJ;SPRL;DEF talloos ADJ;DEF talloos ADJ;INDF;NEUT;SG talloos ADJ;SPRL;INDF;NEUT;SG talloos ADJ;INDF;PL talloos ADJ;CMPR;INDF;NEUT;SG talloos ADJ;CMPR;DEF talloos ADJ;SPRL;INDF;PL hergebruiken V;SBJV;SG;PST hergebruiken V;IND;SG;2;PRS hergebruiken V;IND;SG;1;PST hergebruiken V;IND;SG;3;PST hergebruiken V;SBJV;SG;PRS hergebruiken V;IND;SG;2;PST hergebruiken V;IND;SG;3;PRS hergebruiken V;SBJV;PL;PST hergebruiken V;IND;PL;PRS hergebruiken V;IMP;SG hergebruiken V;NFIN hergebruiken V;IMP;PL hergebruiken V;SBJV;PL;PRS hergebruiken V;IND;PL;PST hergebruiken V;IND;SG;1;PRS hergebruiken V.PTCP;PST enten V;IND;SG;3;PRS enten V;SBJV;PL;PRS enten V;IND;SG;1;PST enten V;SBJV;SG;PRS enten V;NFIN enten V;IND;PL;PST enten V;SBJV;PL;PST enten V;IND;PL;PRS enten V;IND;SG;3;PST enten V;IMP;PL enten V;IMP;SG enten V;IND;SG;1;PRS enten V;IND;SG;2;PST enten V.PTCP;PST enten V;IND;SG;2;PRS enten V;SBJV;SG;PST documenteren V;IND;SG;1;PRS documenteren V;NFIN documenteren V;IND;PL;PRS documenteren V;IND;PL;PST documenteren V;IND;SG;3;PST documenteren V;IMP;SG documenteren V;IND;SG;2;PRS documenteren V;SBJV;SG;PST documenteren V;SBJV;PL;PST documenteren V;IMP;PL documenteren V.PTCP;PST documenteren V;IND;SG;1;PST documenteren V;SBJV;PL;PRS documenteren V;IND;SG;3;PRS documenteren V;IND;SG;2;PST documenteren V;SBJV;SG;PRS intelligent ADJ;SPRL;DEF intelligent ADJ;INDF;NEUT;SG intelligent ADJ;CMPR;DEF intelligent ADJ;CMPR;INDF;NEUT;SG intelligent ADJ;INDF;PL intelligent ADJ;SPRL;INDF;NEUT;SG intelligent ADJ;CMPR;INDF;PL intelligent ADJ;SPRL;INDF;PL intelligent ADJ;DEF voordelig ADJ;SPRL;INDF;PL voordelig ADJ;CMPR;INDF;PL voordelig ADJ;SPRL;DEF voordelig ADJ;INDF;PL voordelig ADJ;SPRL;INDF;NEUT;SG voordelig ADJ;INDF;NEUT;SG voordelig ADJ;DEF voordelig ADJ;CMPR;INDF;NEUT;SG voordelig ADJ;CMPR;DEF beroepsmatig ADJ;DEF beroepsmatig ADJ;INDF;PL beroepsmatig ADJ;INDF;NEUT;SG kwaadaardig ADJ;CMPR;DEF kwaadaardig ADJ;SPRL;DEF kwaadaardig ADJ;DEF kwaadaardig ADJ;SPRL;INDF;PL kwaadaardig ADJ;INDF;PL kwaadaardig ADJ;SPRL;INDF;NEUT;SG kwaadaardig ADJ;CMPR;INDF;PL kwaadaardig ADJ;INDF;NEUT;SG kwaadaardig ADJ;CMPR;INDF;NEUT;SG bladvormig ADJ;DEF bladvormig ADJ;INDF;NEUT;SG bladvormig ADJ;INDF;PL vroeg ADJ;INDF;NEUT;SG vroeg ADJ;CMPR;INDF;NEUT;SG vroeg ADJ;SPRL;INDF;PL vroeg ADJ;SPRL;DEF vroeg ADJ;CMPR;INDF;PL vroeg ADJ;SPRL;INDF;NEUT;SG vroeg ADJ;CMPR;DEF vroeg ADJ;INDF;PL vroeg ADJ;DEF afhankelijk ADJ;INDF;PL afhankelijk ADJ;CMPR;DEF afhankelijk ADJ;DEF afhankelijk ADJ;SPRL;INDF;NEUT;SG afhankelijk ADJ;CMPR;INDF;PL afhankelijk ADJ;SPRL;DEF afhankelijk ADJ;INDF;NEUT;SG afhankelijk ADJ;SPRL;INDF;PL afhankelijk ADJ;CMPR;INDF;NEUT;SG zinloos ADJ;SPRL;DEF zinloos ADJ;SPRL;INDF;PL zinloos ADJ;SPRL;INDF;NEUT;SG zinloos ADJ;CMPR;DEF zinloos ADJ;DEF zinloos ADJ;CMPR;INDF;NEUT;SG zinloos ADJ;CMPR;INDF;PL zinloos ADJ;INDF;PL zinloos ADJ;INDF;NEUT;SG prepareren V;IMP;PL prepareren V;IND;SG;3;PRS prepareren V.PTCP;PST prepareren V;IND;SG;2;PST prepareren V;IND;SG;3;PST prepareren V;SBJV;SG;PST prepareren V;IND;SG;1;PST prepareren V;IND;SG;2;PRS prepareren V;NFIN prepareren V;SBJV;PL;PRS prepareren V;IND;PL;PRS prepareren V;IND;PL;PST prepareren V;SBJV;SG;PRS prepareren V;IND;SG;1;PRS prepareren V;IMP;SG prepareren V;SBJV;PL;PST zwellen V;IND;SG;2;PRS zwellen V;IND;SG;2;PST zwellen V;IMP;PL zwellen V;IMP;SG zwellen V.PTCP;PST zwellen V;NFIN zwellen V;IND;SG;1;PST zwellen V;SBJV;SG;PST zwellen V;SBJV;PL;PST zwellen V;IND;SG;3;PRS zwellen V;IND;SG;3;PST zwellen V;SBJV;SG;PRS zwellen V;IND;PL;PST zwellen V;SBJV;PL;PRS zwellen V;IND;PL;PRS zwellen V;IND;SG;1;PRS schuwen V;IND;PL;PRS schuwen V;IND;SG;2;PRS schuwen V.PTCP;PST schuwen V;SBJV;SG;PST schuwen V;IMP;SG schuwen V;IMP;PL schuwen V;IND;SG;2;PST schuwen V;IND;SG;1;PST schuwen V;IND;SG;3;PST schuwen V;NFIN schuwen V;IND;PL;PST schuwen V;SBJV;PL;PRS schuwen V;SBJV;PL;PST schuwen V;IND;SG;1;PRS schuwen V;SBJV;SG;PRS schuwen V;IND;SG;3;PRS regionaal ADJ;DEF regionaal ADJ;INDF;PL regionaal ADJ;INDF;NEUT;SG hospikken V;IMP;SG hospikken V;IND;SG;3;PRS hospikken V;SBJV;SG;PRS hospikken V.PTCP;PST hospikken V;IND;SG;1;PRS hospikken V;NFIN hospikken V;IND;SG;2;PRS hospikken V;IND;PL;PST hospikken V;IND;SG;3;PST hospikken V;IND;SG;2;PST hospikken V;SBJV;PL;PRS hospikken V;IND;PL;PRS hospikken V;SBJV;PL;PST hospikken V;SBJV;SG;PST hospikken V;IND;SG;1;PST hospikken V;IMP;PL reciteren V;IND;SG;3;PST reciteren V;IND;SG;1;PST reciteren V;IMP;SG reciteren V;SBJV;SG;PRS reciteren V;IND;SG;2;PST reciteren V.PTCP;PST reciteren V;IND;PL;PRS reciteren V;IND;SG;2;PRS reciteren V;SBJV;SG;PST reciteren V;IND;PL;PST reciteren V;IND;SG;3;PRS reciteren V;IND;SG;1;PRS reciteren V;SBJV;PL;PST reciteren V;SBJV;PL;PRS reciteren V;IMP;PL reciteren V;NFIN pasen V;SBJV;PL;PRS pasen V;IND;PL;PRS pasen V;SBJV;PL;PST pasen V;IND;SG;2;PST pasen V;IND;PL;PST pasen V;IMP;PL pasen V;IND;SG;3;PST pasen V;SBJV;SG;PRS pasen V;IND;SG;1;PRS pasen V;IND;SG;1;PST pasen V;SBJV;SG;PST pasen V;IND;SG;2;PRS pasen V;IMP;SG pasen V.PTCP;PST pasen V;NFIN pasen V;IND;SG;3;PRS rammelen V;SBJV;SG;PRS rammelen V;IND;PL;PRS rammelen V;IMP;PL rammelen V;IND;SG;1;PRS rammelen V;IND;SG;3;PST rammelen V;SBJV;SG;PST rammelen V.PTCP;PST rammelen V;NFIN rammelen V;IMP;SG rammelen V;IND;SG;2;PST rammelen V;IND;PL;PST rammelen V;IND;SG;2;PRS rammelen V;SBJV;PL;PRS rammelen V;SBJV;PL;PST rammelen V;IND;SG;3;PRS rammelen V;IND;SG;1;PST ontzield ADJ;DEF ontzield ADJ;INDF;PL ontzield ADJ;INDF;NEUT;SG inoculeren V;SBJV;SG;PRS inoculeren V;IND;SG;3;PRS inoculeren V;IND;PL;PRS inoculeren V;IND;SG;1;PRS inoculeren V;IMP;SG inoculeren V;SBJV;PL;PRS inoculeren V;NFIN inoculeren V;IND;PL;PST inoculeren V;SBJV;PL;PST inoculeren V;IND;SG;1;PST inoculeren V;IND;SG;3;PST inoculeren V;IMP;PL inoculeren V;IND;SG;2;PRS inoculeren V.PTCP;PST inoculeren V;SBJV;SG;PST inoculeren V;IND;SG;2;PST deleten V;IND;SG;2;PRS deleten V;IMP;PL deleten V;NFIN deleten V;SBJV;PL;PRS deleten V.PTCP;PST deleten V;IMP;SG deleten V;SBJV;PL;PST deleten V;SBJV;SG;PST deleten V;IND;PL;PST deleten V;IND;SG;2;PST deleten V;IND;SG;1;PRS deleten V;IND;SG;3;PRS deleten V;IND;SG;3;PST deleten V;IND;PL;PRS deleten V;SBJV;SG;PRS deleten V;IND;SG;1;PST compact ADJ;INDF;NEUT;SG compact ADJ;SPRL;INDF;PL compact ADJ;INDF;PL compact ADJ;SPRL;DEF compact ADJ;DEF compact ADJ;CMPR;INDF;NEUT;SG compact ADJ;CMPR;DEF compact ADJ;SPRL;INDF;NEUT;SG compact ADJ;CMPR;INDF;PL moeten V;IND;SG;3;PRS moeten V;IMP;PL moeten V;IND;PL;PST moeten V.PTCP;PST moeten V;IMP;SG moeten V;IND;SG;1;PRS moeten V;IND;SG;2;PST moeten V;SBJV;PL;PST moeten V;IND;SG;3;PST moeten V;IND;SG;2;PRS moeten V;IND;PL;PRS moeten V;SBJV;SG;PST moeten V;NFIN moeten V;SBJV;PL;PRS moeten V;SBJV;SG;PRS moeten V;IND;SG;1;PST trots ADJ;INDF;NEUT;SG trots ADJ;DEF trots ADJ;CMPR;DEF trots ADJ;SPRL;INDF;NEUT;SG trots ADJ;INDF;PL trots ADJ;SPRL;INDF;PL trots ADJ;CMPR;INDF;PL trots ADJ;CMPR;INDF;NEUT;SG trots ADJ;SPRL;DEF verkouden ADJ;CMPR;INDF;NEUT;SG verkouden ADJ;INDF;PL verkouden ADJ;CMPR;INDF;PL verkouden ADJ;CMPR;DEF verkouden ADJ;SPRL;DEF verkouden ADJ;SPRL;INDF;NEUT;SG verkouden ADJ;DEF verkouden ADJ;SPRL;INDF;PL verkouden ADJ;INDF;NEUT;SG gewrocht ADJ;SPRL;INDF;PL gewrocht ADJ;SPRL;INDF;NEUT;SG gewrocht ADJ;INDF;PL gewrocht ADJ;INDF;NEUT;SG gewrocht ADJ;DEF gewrocht ADJ;SPRL;DEF gewrocht ADJ;CMPR;INDF;PL gewrocht ADJ;CMPR;INDF;NEUT;SG gewrocht ADJ;CMPR;DEF attributief ADJ;SPRL;INDF;NEUT;SG attributief ADJ;INDF;NEUT;SG attributief ADJ;DEF attributief ADJ;CMPR;DEF attributief ADJ;CMPR;INDF;NEUT;SG attributief ADJ;SPRL;INDF;PL attributief ADJ;INDF;PL attributief ADJ;CMPR;INDF;PL attributief ADJ;SPRL;DEF glanzen V;SBJV;PL;PRS glanzen V;NFIN glanzen V;IND;SG;2;PRS glanzen V;SBJV;SG;PST glanzen V;IMP;SG glanzen V;IND;SG;3;PRS glanzen V;IND;SG;1;PRS glanzen V;IND;SG;1;PST glanzen V;IND;PL;PST glanzen V;IND;SG;2;PST glanzen V;SBJV;PL;PST glanzen V;IND;SG;3;PST glanzen V;IMP;PL glanzen V;IND;PL;PRS glanzen V;SBJV;SG;PRS glanzen V.PTCP;PST bedrieglijk ADJ;CMPR;INDF;PL bedrieglijk ADJ;SPRL;INDF;PL bedrieglijk ADJ;SPRL;INDF;NEUT;SG bedrieglijk ADJ;SPRL;DEF bedrieglijk ADJ;CMPR;DEF bedrieglijk ADJ;INDF;NEUT;SG bedrieglijk ADJ;INDF;PL bedrieglijk ADJ;CMPR;INDF;NEUT;SG bedrieglijk ADJ;DEF bereiden V;IND;SG;2;PST bereiden V;IND;PL;PST bereiden V;IMP;SG bereiden V;IMP;PL bereiden V;IND;PL;PRS bereiden V;IND;SG;1;PST bereiden V;NFIN bereiden V;SBJV;SG;PRS bereiden V.PTCP;PST bereiden V;IND;SG;3;PST bereiden V;SBJV;SG;PST bereiden V;IND;SG;2;PRS bereiden V;SBJV;PL;PST bereiden V;IND;SG;1;PRS bereiden V;IND;SG;3;PRS bereiden V;SBJV;PL;PRS importeren V;SBJV;SG;PST importeren V;SBJV;SG;PRS importeren V;IND;SG;2;PRS importeren V.PTCP;PST importeren V;IMP;SG importeren V;IND;PL;PST importeren V;SBJV;PL;PST importeren V;IND;SG;3;PRS importeren V;IND;SG;2;PST importeren V;NFIN importeren V;IND;PL;PRS importeren V;IND;SG;3;PST importeren V;SBJV;PL;PRS importeren V;IND;SG;1;PRS importeren V;IMP;PL importeren V;IND;SG;1;PST veroorzaken V;IND;SG;1;PST veroorzaken V;IND;SG;3;PST veroorzaken V;IND;PL;PRS veroorzaken V;IMP;SG veroorzaken V;SBJV;PL;PRS veroorzaken V;IND;SG;1;PRS veroorzaken V;IND;PL;PST veroorzaken V;SBJV;SG;PST veroorzaken V.PTCP;PST veroorzaken V;IND;SG;2;PST veroorzaken V;IND;SG;3;PRS veroorzaken V;IND;SG;2;PRS veroorzaken V;SBJV;SG;PRS veroorzaken V;IMP;PL veroorzaken V;NFIN veroorzaken V;SBJV;PL;PST delgen V;SBJV;SG;PRS delgen V;IND;SG;2;PRS delgen V;SBJV;PL;PRS delgen V.PTCP;PST delgen V;NFIN delgen V;IND;PL;PST delgen V;IMP;PL delgen V;SBJV;PL;PST delgen V;SBJV;SG;PST delgen V;IND;SG;3;PST delgen V;IND;SG;1;PST delgen V;IND;SG;3;PRS delgen V;IND;SG;2;PST delgen V;IND;PL;PRS delgen V;IND;SG;1;PRS delgen V;IMP;SG weven V;NFIN weven V;IND;SG;2;PST weven V;IND;SG;3;PRS weven V;SBJV;PL;PRS weven V;IND;SG;1;PST weven V;IND;PL;PST weven V;SBJV;SG;PST weven V.PTCP;PST weven V;IND;SG;1;PRS weven V;IMP;SG weven V;IND;PL;PRS weven V;IMP;PL weven V;IND;SG;3;PST weven V;IND;SG;2;PRS weven V;SBJV;PL;PST weven V;SBJV;SG;PRS heersen V;IND;SG;3;PST heersen V;IND;PL;PST heersen V;SBJV;PL;PRS heersen V;IND;PL;PRS heersen V;IND;SG;1;PRS heersen V;SBJV;SG;PST heersen V;IMP;SG heersen V;NFIN heersen V;IND;SG;1;PST heersen V;IND;SG;2;PRS heersen V;IND;SG;3;PRS heersen V.PTCP;PST heersen V;SBJV;SG;PRS heersen V;IND;SG;2;PST heersen V;IMP;PL heersen V;SBJV;PL;PST ruïneren V;SBJV;SG;PST ruïneren V;IND;SG;2;PRS ruïneren V;IND;SG;2;PST ruïneren V;IMP;SG ruïneren V;IND;SG;3;PST ruïneren V;IND;PL;PST ruïneren V;NFIN ruïneren V.PTCP;PST ruïneren V;SBJV;SG;PRS ruïneren V;IND;SG;1;PRS ruïneren V;IMP;PL ruïneren V;IND;SG;1;PST ruïneren V;SBJV;PL;PST ruïneren V;SBJV;PL;PRS ruïneren V;IND;PL;PRS ruïneren V;IND;SG;3;PRS piekfijn ADJ;CMPR;DEF piekfijn ADJ;SPRL;INDF;PL piekfijn ADJ;DEF piekfijn ADJ;SPRL;DEF piekfijn ADJ;SPRL;INDF;NEUT;SG piekfijn ADJ;INDF;PL piekfijn ADJ;CMPR;INDF;NEUT;SG piekfijn ADJ;CMPR;INDF;PL piekfijn ADJ;INDF;NEUT;SG hopen V;NFIN hopen V;IND;SG;1;PST hopen V;IND;SG;3;PRS hopen V;SBJV;SG;PRS hopen V;IND;PL;PRS hopen V;IND;SG;2;PST hopen V;SBJV;PL;PST hopen V;IND;SG;1;PRS hopen V;IND;SG;3;PST hopen V.PTCP;PST hopen V;SBJV;SG;PST hopen V;IMP;PL hopen V;IMP;SG hopen V;IND;PL;PST hopen V;IND;SG;2;PRS hopen V;SBJV;PL;PRS angstaanjagend ADJ;INDF;PL angstaanjagend ADJ;SPRL;INDF;PL angstaanjagend ADJ;SPRL;INDF;NEUT;SG angstaanjagend ADJ;SPRL;DEF angstaanjagend ADJ;INDF;NEUT;SG angstaanjagend ADJ;CMPR;INDF;PL angstaanjagend ADJ;DEF angstaanjagend ADJ;CMPR;INDF;NEUT;SG angstaanjagend ADJ;CMPR;DEF verrotten V;NFIN verrotten V;IND;SG;3;PST verrotten V;IND;PL;PRS verrotten V;IND;PL;PST verrotten V;IND;SG;2;PST verrotten V;SBJV;PL;PST verrotten V;IND;SG;3;PRS verrotten V;IND;SG;2;PRS verrotten V;IND;SG;1;PRS verrotten V;SBJV;SG;PST verrotten V;IND;SG;1;PST verrotten V;SBJV;SG;PRS verrotten V;SBJV;PL;PRS verrotten V.PTCP;PST verrotten V;IMP;PL verrotten V;IMP;SG aanvaardbaar ADJ;CMPR;INDF;PL aanvaardbaar ADJ;SPRL;DEF aanvaardbaar ADJ;SPRL;INDF;NEUT;SG aanvaardbaar ADJ;INDF;NEUT;SG aanvaardbaar ADJ;CMPR;DEF aanvaardbaar ADJ;INDF;PL aanvaardbaar ADJ;CMPR;INDF;NEUT;SG aanvaardbaar ADJ;DEF aanvaardbaar ADJ;SPRL;INDF;PL zwichten V;IMP;PL zwichten V;IND;SG;1;PST zwichten V;IMP;SG zwichten V;IND;PL;PST zwichten V.PTCP;PST zwichten V;IND;SG;2;PRS zwichten V;IND;PL;PRS zwichten V;NFIN zwichten V;SBJV;PL;PRS zwichten V;SBJV;SG;PST zwichten V;IND;SG;3;PRS zwichten V;IND;SG;3;PST zwichten V;IND;SG;2;PST zwichten V;IND;SG;1;PRS zwichten V;SBJV;SG;PRS zwichten V;SBJV;PL;PST windwaarts ADJ;DEF windwaarts ADJ;INDF;NEUT;SG windwaarts ADJ;INDF;PL bezweet ADJ;INDF;NEUT;SG bezweet ADJ;CMPR;INDF;PL bezweet ADJ;CMPR;INDF;NEUT;SG bezweet ADJ;DEF bezweet ADJ;SPRL;DEF bezweet ADJ;INDF;PL bezweet ADJ;SPRL;INDF;PL bezweet ADJ;SPRL;INDF;NEUT;SG bezweet ADJ;CMPR;DEF Spaans ADJ;CMPR;INDF;PL Spaans ADJ;INDF;NEUT;SG Spaans ADJ;SPRL;DEF Spaans ADJ;INDF;PL Spaans ADJ;CMPR;INDF;NEUT;SG Spaans ADJ;DEF Spaans ADJ;SPRL;INDF;NEUT;SG Spaans ADJ;SPRL;INDF;PL Spaans ADJ;CMPR;DEF verbijsteren V;SBJV;SG;PRS verbijsteren V;IND;SG;2;PRS verbijsteren V;SBJV;PL;PRS verbijsteren V;IND;SG;3;PRS verbijsteren V;IND;PL;PRS verbijsteren V;IMP;PL verbijsteren V;NFIN verbijsteren V;IND;PL;PST verbijsteren V;IMP;SG verbijsteren V;SBJV;SG;PST verbijsteren V;SBJV;PL;PST verbijsteren V;IND;SG;2;PST verbijsteren V.PTCP;PST verbijsteren V;IND;SG;1;PST verbijsteren V;IND;SG;1;PRS verbijsteren V;IND;SG;3;PST grijsachtig ADJ;DEF grijsachtig ADJ;SPRL;INDF;NEUT;SG grijsachtig ADJ;CMPR;DEF grijsachtig ADJ;SPRL;INDF;PL grijsachtig ADJ;CMPR;INDF;PL grijsachtig ADJ;INDF;PL grijsachtig ADJ;INDF;NEUT;SG grijsachtig ADJ;CMPR;INDF;NEUT;SG grijsachtig ADJ;SPRL;DEF gevangen ADJ;INDF;NEUT;SG gevangen ADJ;INDF;PL gevangen ADJ;DEF pesten V;SBJV;PL;PRS pesten V;IND;SG;1;PST pesten V;IND;PL;PST pesten V;SBJV;PL;PST pesten V;IND;PL;PRS pesten V;NFIN pesten V;IND;SG;1;PRS pesten V;IMP;PL pesten V;IMP;SG pesten V;IND;SG;3;PRS pesten V;IND;SG;3;PST pesten V;IND;SG;2;PRS pesten V;IND;SG;2;PST pesten V;SBJV;SG;PRS pesten V.PTCP;PST pesten V;SBJV;SG;PST sluipen V;IND;SG;2;PST sluipen V;SBJV;SG;PST sluipen V;SBJV;PL;PST sluipen V.PTCP;PST sluipen V;SBJV;SG;PRS sluipen V;NFIN sluipen V;IMP;SG sluipen V;IMP;PL sluipen V;IND;SG;2;PRS sluipen V;IND;SG;1;PRS sluipen V;IND;PL;PRS sluipen V;IND;SG;1;PST sluipen V;SBJV;PL;PRS sluipen V;IND;SG;3;PST sluipen V;IND;PL;PST sluipen V;IND;SG;3;PRS eigenaardig ADJ;CMPR;DEF eigenaardig ADJ;DEF eigenaardig ADJ;SPRL;DEF eigenaardig ADJ;CMPR;INDF;PL eigenaardig ADJ;INDF;PL eigenaardig ADJ;INDF;NEUT;SG eigenaardig ADJ;SPRL;INDF;NEUT;SG eigenaardig ADJ;SPRL;INDF;PL eigenaardig ADJ;CMPR;INDF;NEUT;SG wurgen V;SBJV;SG;PRS wurgen V;IND;SG;1;PST wurgen V;IND;SG;2;PRS wurgen V;IND;PL;PST wurgen V;IND;PL;PRS wurgen V;IND;SG;3;PRS wurgen V.PTCP;PST wurgen V;SBJV;PL;PRS wurgen V;NFIN wurgen V;IMP;PL wurgen V;SBJV;PL;PST wurgen V;IMP;SG wurgen V;IND;SG;3;PST wurgen V;SBJV;SG;PST wurgen V;IND;SG;2;PST wurgen V;IND;SG;1;PRS rijten V;IND;SG;2;PST rijten V;SBJV;SG;PST rijten V;IND;SG;3;PST rijten V;IND;SG;1;PST rijten V;SBJV;SG;PRS rijten V;IND;SG;1;PRS rijten V;IND;PL;PST rijten V;NFIN rijten V;SBJV;PL;PST rijten V;IND;SG;3;PRS rijten V;SBJV;PL;PRS rijten V;IND;PL;PRS rijten V;IND;SG;2;PRS rijten V;IMP;PL rijten V.PTCP;PST rijten V;IMP;SG onwel ADJ;INDF;NEUT;SG onwel ADJ;DEF onwel ADJ;INDF;PL inbegrepen ADJ;DEF inbegrepen ADJ;INDF;NEUT;SG inbegrepen ADJ;INDF;PL mailen V;IMP;PL mailen V;IND;SG;1;PST mailen V;IMP;SG mailen V;SBJV;SG;PRS mailen V;IND;PL;PRS mailen V;IND;PL;PST mailen V;IND;SG;3;PST mailen V;SBJV;PL;PRS mailen V;IND;SG;2;PST mailen V;SBJV;PL;PST mailen V;IND;SG;1;PRS mailen V.PTCP;PST mailen V;NFIN mailen V;IND;SG;3;PRS mailen V;IND;SG;2;PRS mailen V;SBJV;SG;PST orgelen V;IND;PL;PRS orgelen V;SBJV;PL;PRS orgelen V;IMP;PL orgelen V;IND;SG;3;PST orgelen V;SBJV;PL;PST orgelen V;IND;PL;PST orgelen V;IND;SG;2;PST orgelen V;IND;SG;2;PRS orgelen V.PTCP;PST orgelen V;IND;SG;1;PRS orgelen V;IND;SG;3;PRS orgelen V;IND;SG;1;PST orgelen V;NFIN orgelen V;IMP;SG orgelen V;SBJV;SG;PRS orgelen V;SBJV;SG;PST zachtmoedig ADJ;INDF;PL zachtmoedig ADJ;INDF;NEUT;SG zachtmoedig ADJ;CMPR;INDF;NEUT;SG zachtmoedig ADJ;CMPR;INDF;PL zachtmoedig ADJ;SPRL;DEF zachtmoedig ADJ;SPRL;INDF;PL zachtmoedig ADJ;SPRL;INDF;NEUT;SG zachtmoedig ADJ;CMPR;DEF zachtmoedig ADJ;DEF nat ADJ;SPRL;INDF;PL nat ADJ;CMPR;DEF nat ADJ;CMPR;INDF;PL nat ADJ;SPRL;DEF nat ADJ;DEF nat ADJ;SPRL;INDF;NEUT;SG nat ADJ;INDF;PL nat ADJ;CMPR;INDF;NEUT;SG nat ADJ;INDF;NEUT;SG vijandig ADJ;INDF;PL vijandig ADJ;SPRL;INDF;PL vijandig ADJ;CMPR;INDF;NEUT;SG vijandig ADJ;INDF;NEUT;SG vijandig ADJ;CMPR;DEF vijandig ADJ;SPRL;INDF;NEUT;SG vijandig ADJ;CMPR;INDF;PL vijandig ADJ;SPRL;DEF vijandig ADJ;DEF maatschappelijk ADJ;DEF maatschappelijk ADJ;INDF;NEUT;SG maatschappelijk ADJ;INDF;PL tenger ADJ;SPRL;INDF;PL tenger ADJ;INDF;NEUT;SG tenger ADJ;SPRL;DEF tenger ADJ;CMPR;DEF tenger ADJ;DEF tenger ADJ;CMPR;INDF;NEUT;SG tenger ADJ;CMPR;INDF;PL tenger ADJ;INDF;PL tenger ADJ;SPRL;INDF;NEUT;SG achturig ADJ;INDF;NEUT;SG achturig ADJ;DEF achturig ADJ;INDF;PL evangelisch ADJ;INDF;PL evangelisch ADJ;INDF;NEUT;SG evangelisch ADJ;DEF spinnijdig ADJ;CMPR;INDF;PL spinnijdig ADJ;INDF;NEUT;SG spinnijdig ADJ;SPRL;DEF spinnijdig ADJ;CMPR;DEF spinnijdig ADJ;SPRL;INDF;NEUT;SG spinnijdig ADJ;SPRL;INDF;PL spinnijdig ADJ;DEF spinnijdig ADJ;CMPR;INDF;NEUT;SG spinnijdig ADJ;INDF;PL hernemen V;SBJV;PL;PRS hernemen V;SBJV;SG;PST hernemen V;IND;SG;1;PST hernemen V;IND;PL;PST hernemen V;IND;SG;2;PRS hernemen V;IND;SG;3;PRS hernemen V;IND;SG;2;PST hernemen V;SBJV;PL;PST hernemen V;IND;PL;PRS hernemen V;NFIN hernemen V;IND;SG;3;PST hernemen V;SBJV;SG;PRS hernemen V;IMP;SG hernemen V.PTCP;PST hernemen V;IND;SG;1;PRS hernemen V;IMP;PL haarscherp ADJ;INDF;PL haarscherp ADJ;SPRL;INDF;PL haarscherp ADJ;CMPR;INDF;PL haarscherp ADJ;CMPR;INDF;NEUT;SG haarscherp ADJ;DEF haarscherp ADJ;SPRL;INDF;NEUT;SG haarscherp ADJ;INDF;NEUT;SG haarscherp ADJ;CMPR;DEF haarscherp ADJ;SPRL;DEF neukbaar ADJ;SPRL;DEF neukbaar ADJ;INDF;NEUT;SG neukbaar ADJ;CMPR;INDF;PL neukbaar ADJ;INDF;PL neukbaar ADJ;DEF neukbaar ADJ;CMPR;INDF;NEUT;SG neukbaar ADJ;SPRL;INDF;NEUT;SG neukbaar ADJ;SPRL;INDF;PL neukbaar ADJ;CMPR;DEF complex ADJ;DEF complex ADJ;SPRL;INDF;NEUT;SG complex ADJ;SPRL;INDF;PL complex ADJ;SPRL;DEF complex ADJ;INDF;NEUT;SG complex ADJ;INDF;PL complex ADJ;CMPR;DEF complex ADJ;CMPR;INDF;NEUT;SG complex ADJ;CMPR;INDF;PL rangschikken V;SBJV;PL;PRS rangschikken V.PTCP;PST rangschikken V;IMP;PL rangschikken V;NFIN rangschikken V;IND;SG;2;PRS rangschikken V;IND;SG;1;PRS rangschikken V;SBJV;PL;PST rangschikken V;IND;PL;PRS rangschikken V;IND;SG;3;PRS rangschikken V;IND;SG;1;PST rangschikken V;SBJV;SG;PST rangschikken V;IND;SG;2;PST rangschikken V;IND;SG;3;PST rangschikken V;IMP;SG rangschikken V;SBJV;SG;PRS rangschikken V;IND;PL;PST boren V;IND;SG;3;PST boren V;IND;SG;3;PRS boren V;NFIN boren V;IND;SG;2;PST boren V;IMP;SG boren V;SBJV;PL;PST boren V;IMP;PL boren V;IND;SG;2;PRS boren V;IND;PL;PST boren V;IND;SG;1;PRS boren V;SBJV;SG;PRS boren V;SBJV;SG;PST boren V;IND;SG;1;PST boren V;SBJV;PL;PRS boren V;IND;PL;PRS boren V.PTCP;PST verbazen V;SBJV;SG;PST verbazen V;IMP;SG verbazen V;NFIN verbazen V;IND;SG;1;PST verbazen V;IND;PL;PRS verbazen V;IND;SG;3;PST verbazen V;IND;SG;2;PRS verbazen V;IND;SG;1;PRS verbazen V;IMP;PL verbazen V;IND;SG;3;PRS verbazen V;IND;SG;2;PST verbazen V;IND;PL;PST verbazen V.PTCP;PST verbazen V;SBJV;PL;PST verbazen V;SBJV;PL;PRS verbazen V;SBJV;SG;PRS dooien V;IND;PL;PRS dooien V;SBJV;PL;PRS dooien V;IND;SG;2;PST dooien V;NFIN dooien V;IMP;SG dooien V;IND;SG;1;PST dooien V;SBJV;SG;PRS dooien V;IND;SG;1;PRS dooien V;IND;SG;3;PRS dooien V;IND;SG;2;PRS dooien V.PTCP;PST dooien V;IMP;PL dooien V;IND;SG;3;PST dooien V;SBJV;PL;PST dooien V;IND;PL;PST dooien V;SBJV;SG;PST kalm ADJ;SPRL;INDF;NEUT;SG kalm ADJ;SPRL;DEF kalm ADJ;SPRL;INDF;PL kalm ADJ;CMPR;INDF;NEUT;SG kalm ADJ;CMPR;INDF;PL kalm ADJ;INDF;PL kalm ADJ;DEF kalm ADJ;INDF;NEUT;SG kalm ADJ;CMPR;DEF bodemloos ADJ;DEF bodemloos ADJ;INDF;PL bodemloos ADJ;SPRL;DEF bodemloos ADJ;SPRL;INDF;NEUT;SG bodemloos ADJ;CMPR;INDF;NEUT;SG bodemloos ADJ;SPRL;INDF;PL bodemloos ADJ;INDF;NEUT;SG bodemloos ADJ;CMPR;INDF;PL bodemloos ADJ;CMPR;DEF vergemakkelijken V;IND;SG;1;PRS vergemakkelijken V.PTCP;PST vergemakkelijken V;IMP;PL vergemakkelijken V;IND;SG;3;PRS vergemakkelijken V;SBJV;PL;PRS vergemakkelijken V;IMP;SG vergemakkelijken V;SBJV;SG;PRS vergemakkelijken V;NFIN vergemakkelijken V;IND;PL;PST vergemakkelijken V;IND;SG;2;PRS vergemakkelijken V;IND;SG;1;PST vergemakkelijken V;SBJV;SG;PST vergemakkelijken V;IND;SG;2;PST vergemakkelijken V;IND;PL;PRS vergemakkelijken V;IND;SG;3;PST vergemakkelijken V;SBJV;PL;PST aalvlug ADJ;SPRL;INDF;PL aalvlug ADJ;CMPR;INDF;PL aalvlug ADJ;INDF;NEUT;SG aalvlug ADJ;DEF aalvlug ADJ;SPRL;INDF;NEUT;SG aalvlug ADJ;INDF;PL aalvlug ADJ;CMPR;DEF aalvlug ADJ;SPRL;DEF aalvlug ADJ;CMPR;INDF;NEUT;SG botsen V;IND;SG;1;PST botsen V;IND;PL;PRS botsen V;IND;SG;2;PST botsen V;IND;SG;1;PRS botsen V;IND;SG;3;PST botsen V;SBJV;SG;PRS botsen V.PTCP;PST botsen V;SBJV;PL;PST botsen V;SBJV;SG;PST botsen V;IND;SG;3;PRS botsen V;NFIN botsen V;IMP;PL botsen V;IMP;SG botsen V;IND;SG;2;PRS botsen V;IND;PL;PST botsen V;SBJV;PL;PRS welven V;IND;SG;1;PST welven V;IND;SG;2;PST welven V;IND;SG;3;PST welven V;SBJV;PL;PRS welven V;SBJV;SG;PST welven V;IND;PL;PRS welven V;IMP;PL welven V;IND;SG;1;PRS welven V;IMP;SG welven V;IND;PL;PST welven V;SBJV;SG;PRS welven V.PTCP;PST welven V;IND;SG;2;PRS welven V;NFIN welven V;SBJV;PL;PST welven V;IND;SG;3;PRS belasten V;SBJV;PL;PST belasten V;SBJV;PL;PRS belasten V;SBJV;SG;PRS belasten V;IND;SG;1;PST belasten V.PTCP;PST belasten V;IND;SG;3;PST belasten V;IND;SG;2;PRS belasten V;IND;SG;3;PRS belasten V;IND;SG;2;PST belasten V;SBJV;SG;PST belasten V;IMP;SG belasten V;IND;SG;1;PRS belasten V;IMP;PL belasten V;IND;PL;PRS belasten V;NFIN belasten V;IND;PL;PST bestoken V;IND;SG;3;PRS bestoken V;IMP;SG bestoken V;IND;SG;1;PRS bestoken V;IND;PL;PST bestoken V;IND;SG;1;PST bestoken V;IND;SG;2;PRS bestoken V;IMP;PL bestoken V;NFIN bestoken V;SBJV;PL;PRS bestoken V.PTCP;PST bestoken V;SBJV;PL;PST bestoken V;SBJV;SG;PST bestoken V;IND;PL;PRS bestoken V;IND;SG;2;PST bestoken V;IND;SG;3;PST bestoken V;SBJV;SG;PRS tomeloos ADJ;SPRL;INDF;NEUT;SG tomeloos ADJ;CMPR;INDF;NEUT;SG tomeloos ADJ;CMPR;DEF tomeloos ADJ;INDF;PL tomeloos ADJ;CMPR;INDF;PL tomeloos ADJ;SPRL;INDF;PL tomeloos ADJ;DEF tomeloos ADJ;INDF;NEUT;SG tomeloos ADJ;SPRL;DEF huiselijk ADJ;CMPR;INDF;PL huiselijk ADJ;INDF;NEUT;SG huiselijk ADJ;INDF;PL huiselijk ADJ;SPRL;INDF;PL huiselijk ADJ;CMPR;INDF;NEUT;SG huiselijk ADJ;DEF huiselijk ADJ;CMPR;DEF huiselijk ADJ;SPRL;INDF;NEUT;SG huiselijk ADJ;SPRL;DEF onvoldoende ADJ;DEF onvoldoende ADJ;INDF;PL onvoldoende ADJ;INDF;NEUT;SG letten V;IND;SG;1;PRS letten V;NFIN letten V;SBJV;SG;PST letten V;SBJV;PL;PRS letten V;IMP;PL letten V.PTCP;PST letten V;SBJV;SG;PRS letten V;IND;SG;2;PRS letten V;IND;SG;2;PST letten V;IND;PL;PRS letten V;IND;SG;3;PST letten V;IND;PL;PST letten V;SBJV;PL;PST letten V;IMP;SG letten V;IND;SG;3;PRS letten V;IND;SG;1;PST vervaard ADJ;SPRL;INDF;NEUT;SG vervaard ADJ;CMPR;INDF;NEUT;SG vervaard ADJ;SPRL;INDF;PL vervaard ADJ;INDF;NEUT;SG vervaard ADJ;CMPR;INDF;PL vervaard ADJ;DEF vervaard ADJ;INDF;PL vervaard ADJ;CMPR;DEF vervaard ADJ;SPRL;DEF toeter ADJ;DEF toeter ADJ;INDF;PL toeter ADJ;SPRL;INDF;NEUT;SG toeter ADJ;CMPR;INDF;NEUT;SG toeter ADJ;SPRL;DEF toeter ADJ;CMPR;DEF toeter ADJ;SPRL;INDF;PL toeter ADJ;CMPR;INDF;PL toeter ADJ;INDF;NEUT;SG verwennen V;SBJV;PL;PST verwennen V;IND;SG;1;PRS verwennen V;IND;PL;PST verwennen V.PTCP;PST verwennen V;SBJV;PL;PRS verwennen V;SBJV;SG;PRS verwennen V;IND;SG;3;PST verwennen V;IND;PL;PRS verwennen V;IMP;PL verwennen V;SBJV;SG;PST verwennen V;IND;SG;2;PST verwennen V;IND;SG;1;PST verwennen V;IND;SG;3;PRS verwennen V;IMP;SG verwennen V;NFIN verwennen V;IND;SG;2;PRS vrijzinnig ADJ;CMPR;INDF;PL vrijzinnig ADJ;SPRL;INDF;NEUT;SG vrijzinnig ADJ;INDF;PL vrijzinnig ADJ;DEF vrijzinnig ADJ;SPRL;INDF;PL vrijzinnig ADJ;SPRL;DEF vrijzinnig ADJ;CMPR;DEF vrijzinnig ADJ;INDF;NEUT;SG vrijzinnig ADJ;CMPR;INDF;NEUT;SG ratelen V;IND;SG;1;PST ratelen V;IND;PL;PST ratelen V;SBJV;PL;PST ratelen V;IMP;PL ratelen V;SBJV;SG;PST ratelen V;IND;SG;2;PRS ratelen V;NFIN ratelen V;SBJV;SG;PRS ratelen V;IND;SG;3;PRS ratelen V;IND;SG;3;PST ratelen V;IND;SG;2;PST ratelen V;IND;SG;1;PRS ratelen V;IND;PL;PRS ratelen V;SBJV;PL;PRS ratelen V.PTCP;PST ratelen V;IMP;SG extreem ADJ;SPRL;INDF;PL extreem ADJ;CMPR;INDF;PL extreem ADJ;INDF;NEUT;SG extreem ADJ;CMPR;DEF extreem ADJ;CMPR;INDF;NEUT;SG extreem ADJ;DEF extreem ADJ;SPRL;INDF;NEUT;SG extreem ADJ;SPRL;DEF extreem ADJ;INDF;PL dodelijk ADJ;DEF dodelijk ADJ;INDF;NEUT;SG dodelijk ADJ;CMPR;INDF;NEUT;SG dodelijk ADJ;CMPR;DEF dodelijk ADJ;SPRL;INDF;NEUT;SG dodelijk ADJ;SPRL;INDF;PL dodelijk ADJ;SPRL;DEF dodelijk ADJ;INDF;PL dodelijk ADJ;CMPR;INDF;PL beschutten V;NFIN beschutten V;SBJV;SG;PST beschutten V;IND;SG;3;PRS beschutten V;IMP;PL beschutten V;IND;SG;2;PRS beschutten V;IND;SG;3;PST beschutten V;IMP;SG beschutten V;IND;SG;1;PST beschutten V.PTCP;PST beschutten V;IND;SG;2;PST beschutten V;IND;SG;1;PRS beschutten V;SBJV;PL;PST beschutten V;SBJV;PL;PRS beschutten V;SBJV;SG;PRS beschutten V;IND;PL;PST beschutten V;IND;PL;PRS grafisch ADJ;SPRL;DEF grafisch ADJ;CMPR;DEF grafisch ADJ;INDF;NEUT;SG grafisch ADJ;SPRL;INDF;PL grafisch ADJ;DEF grafisch ADJ;SPRL;INDF;NEUT;SG grafisch ADJ;CMPR;INDF;NEUT;SG grafisch ADJ;CMPR;INDF;PL grafisch ADJ;INDF;PL marginaal ADJ;CMPR;INDF;NEUT;SG marginaal ADJ;DEF marginaal ADJ;SPRL;INDF;PL marginaal ADJ;SPRL;DEF marginaal ADJ;CMPR;INDF;PL marginaal ADJ;INDF;PL marginaal ADJ;INDF;NEUT;SG marginaal ADJ;SPRL;INDF;NEUT;SG marginaal ADJ;CMPR;DEF fiksen V;NFIN fiksen V;IND;PL;PRS fiksen V;IND;SG;2;PST fiksen V;SBJV;SG;PST fiksen V;IMP;SG fiksen V;IND;SG;2;PRS fiksen V;SBJV;PL;PRS fiksen V;IND;SG;3;PRS fiksen V;SBJV;PL;PST fiksen V;IND;SG;1;PRS fiksen V;IND;SG;1;PST fiksen V.PTCP;PST fiksen V;IND;PL;PST fiksen V;SBJV;SG;PRS fiksen V;IMP;PL fiksen V;IND;SG;3;PST organoleptisch ADJ;CMPR;DEF organoleptisch ADJ;SPRL;DEF organoleptisch ADJ;CMPR;INDF;NEUT;SG organoleptisch ADJ;CMPR;INDF;PL organoleptisch ADJ;INDF;NEUT;SG organoleptisch ADJ;SPRL;INDF;NEUT;SG organoleptisch ADJ;DEF organoleptisch ADJ;SPRL;INDF;PL organoleptisch ADJ;INDF;PL bevorderlijk ADJ;SPRL;INDF;PL bevorderlijk ADJ;SPRL;DEF bevorderlijk ADJ;CMPR;DEF bevorderlijk ADJ;INDF;NEUT;SG bevorderlijk ADJ;CMPR;INDF;NEUT;SG bevorderlijk ADJ;SPRL;INDF;NEUT;SG bevorderlijk ADJ;INDF;PL bevorderlijk ADJ;DEF bevorderlijk ADJ;CMPR;INDF;PL bloeddorstig ADJ;INDF;PL bloeddorstig ADJ;SPRL;DEF bloeddorstig ADJ;DEF bloeddorstig ADJ;CMPR;INDF;PL bloeddorstig ADJ;CMPR;DEF bloeddorstig ADJ;SPRL;INDF;NEUT;SG bloeddorstig ADJ;INDF;NEUT;SG bloeddorstig ADJ;SPRL;INDF;PL bloeddorstig ADJ;CMPR;INDF;NEUT;SG digitaal ADJ;INDF;NEUT;SG digitaal ADJ;DEF digitaal ADJ;INDF;PL onveilig ADJ;INDF;PL onveilig ADJ;CMPR;DEF onveilig ADJ;SPRL;INDF;PL onveilig ADJ;SPRL;DEF onveilig ADJ;CMPR;INDF;NEUT;SG onveilig ADJ;INDF;NEUT;SG onveilig ADJ;DEF onveilig ADJ;SPRL;INDF;NEUT;SG onveilig ADJ;CMPR;INDF;PL Platduits ADJ;INDF;PL Platduits ADJ;CMPR;DEF Platduits ADJ;SPRL;INDF;PL Platduits ADJ;SPRL;INDF;NEUT;SG Platduits ADJ;CMPR;INDF;PL Platduits ADJ;SPRL;DEF Platduits ADJ;CMPR;INDF;NEUT;SG Platduits ADJ;DEF Platduits ADJ;INDF;NEUT;SG verslechteren V;IND;SG;2;PRS verslechteren V;IND;SG;1;PRS verslechteren V;SBJV;PL;PRS verslechteren V.PTCP;PST verslechteren V;IND;SG;3;PST verslechteren V;SBJV;SG;PRS verslechteren V;IND;PL;PRS verslechteren V;IMP;PL verslechteren V;IND;SG;2;PST verslechteren V;IND;SG;1;PST verslechteren V;IND;PL;PST verslechteren V;NFIN verslechteren V;IND;SG;3;PRS verslechteren V;SBJV;SG;PST verslechteren V;IMP;SG verslechteren V;SBJV;PL;PST kinds ADJ;SPRL;INDF;PL kinds ADJ;CMPR;INDF;PL kinds ADJ;INDF;NEUT;SG kinds ADJ;CMPR;INDF;NEUT;SG kinds ADJ;CMPR;DEF kinds ADJ;INDF;PL kinds ADJ;SPRL;INDF;NEUT;SG kinds ADJ;DEF kinds ADJ;SPRL;DEF hyperventileren V;IND;SG;3;PST hyperventileren V;SBJV;SG;PRS hyperventileren V;IND;SG;2;PRS hyperventileren V;NFIN hyperventileren V;IND;PL;PST hyperventileren V.PTCP;PST hyperventileren V;IND;SG;1;PST hyperventileren V;SBJV;PL;PST hyperventileren V;IND;SG;3;PRS hyperventileren V;IMP;SG hyperventileren V;SBJV;SG;PST hyperventileren V;IMP;PL hyperventileren V;IND;PL;PRS hyperventileren V;IND;SG;2;PST hyperventileren V;IND;SG;1;PRS hyperventileren V;SBJV;PL;PRS bovengistend ADJ;INDF;PL bovengistend ADJ;DEF bovengistend ADJ;INDF;NEUT;SG kenbaar ADJ;DEF kenbaar ADJ;CMPR;INDF;NEUT;SG kenbaar ADJ;SPRL;DEF kenbaar ADJ;SPRL;INDF;PL kenbaar ADJ;SPRL;INDF;NEUT;SG kenbaar ADJ;INDF;NEUT;SG kenbaar ADJ;CMPR;DEF kenbaar ADJ;CMPR;INDF;PL kenbaar ADJ;INDF;PL endemisch ADJ;SPRL;INDF;NEUT;SG endemisch ADJ;INDF;PL endemisch ADJ;SPRL;DEF endemisch ADJ;INDF;NEUT;SG endemisch ADJ;SPRL;INDF;PL endemisch ADJ;CMPR;INDF;NEUT;SG endemisch ADJ;DEF endemisch ADJ;CMPR;DEF endemisch ADJ;CMPR;INDF;PL onschadelijk ADJ;SPRL;DEF onschadelijk ADJ;DEF onschadelijk ADJ;SPRL;INDF;PL onschadelijk ADJ;INDF;PL onschadelijk ADJ;INDF;NEUT;SG onschadelijk ADJ;CMPR;INDF;PL onschadelijk ADJ;SPRL;INDF;NEUT;SG onschadelijk ADJ;CMPR;DEF onschadelijk ADJ;CMPR;INDF;NEUT;SG geblinddoekt ADJ;INDF;PL geblinddoekt ADJ;INDF;NEUT;SG geblinddoekt ADJ;DEF bangelijk ADJ;SPRL;DEF bangelijk ADJ;CMPR;DEF bangelijk ADJ;SPRL;INDF;NEUT;SG bangelijk ADJ;CMPR;INDF;PL bangelijk ADJ;CMPR;INDF;NEUT;SG bangelijk ADJ;SPRL;INDF;PL bangelijk ADJ;INDF;NEUT;SG bangelijk ADJ;DEF bangelijk ADJ;INDF;PL rapporteren V;IND;PL;PRS rapporteren V;IMP;SG rapporteren V;IND;SG;3;PST rapporteren V;SBJV;PL;PST rapporteren V;IND;SG;1;PST rapporteren V;IND;PL;PST rapporteren V;IND;SG;2;PRS rapporteren V;IND;SG;3;PRS rapporteren V;NFIN rapporteren V;SBJV;PL;PRS rapporteren V;SBJV;SG;PRS rapporteren V.PTCP;PST rapporteren V;IND;SG;2;PST rapporteren V;SBJV;SG;PST rapporteren V;IMP;PL rapporteren V;IND;SG;1;PRS uploaden V;SBJV;SG;PST uploaden V;IND;PL;PRS uploaden V;IMP;PL uploaden V;IND;SG;1;PST uploaden V;SBJV;PL;PRS uploaden V;NFIN uploaden V;SBJV;SG;PRS uploaden V;IND;SG;2;PST uploaden V;IND;SG;1;PRS uploaden V;IND;SG;2;PRS uploaden V;IND;PL;PST uploaden V.PTCP;PST uploaden V;IND;SG;3;PRS uploaden V;IMP;SG uploaden V;IND;SG;3;PST uploaden V;SBJV;PL;PST Iraaks ADJ;INDF;PL Iraaks ADJ;CMPR;INDF;PL Iraaks ADJ;SPRL;INDF;PL Iraaks ADJ;CMPR;INDF;NEUT;SG Iraaks ADJ;SPRL;DEF Iraaks ADJ;INDF;NEUT;SG Iraaks ADJ;DEF Iraaks ADJ;SPRL;INDF;NEUT;SG Iraaks ADJ;CMPR;DEF gegoed ADJ;INDF;NEUT;SG gegoed ADJ;DEF gegoed ADJ;INDF;PL kroelen V;IND;PL;PST kroelen V;IND;SG;2;PST kroelen V;SBJV;PL;PRS kroelen V.PTCP;PST kroelen V;IND;PL;PRS kroelen V;SBJV;PL;PST kroelen V;IND;SG;1;PRS kroelen V;IMP;SG kroelen V;IND;SG;3;PST kroelen V;SBJV;SG;PRS kroelen V;IND;SG;2;PRS kroelen V;IND;SG;3;PRS kroelen V;IND;SG;1;PST kroelen V;SBJV;SG;PST kroelen V;IMP;PL kroelen V;NFIN husselen V;IND;PL;PST husselen V;IMP;SG husselen V;SBJV;PL;PRS husselen V;IND;SG;2;PRS husselen V;IND;SG;1;PRS husselen V;IND;SG;3;PST husselen V;SBJV;SG;PST husselen V.PTCP;PST husselen V;IMP;PL husselen V;NFIN husselen V;SBJV;PL;PST husselen V;IND;SG;3;PRS husselen V;SBJV;SG;PRS husselen V;IND;PL;PRS husselen V;IND;SG;1;PST husselen V;IND;SG;2;PST vaag ADJ;SPRL;INDF;PL vaag ADJ;CMPR;DEF vaag ADJ;DEF vaag ADJ;CMPR;INDF;PL vaag ADJ;SPRL;DEF vaag ADJ;INDF;PL vaag ADJ;CMPR;INDF;NEUT;SG vaag ADJ;INDF;NEUT;SG vaag ADJ;SPRL;INDF;NEUT;SG toegestaan ADJ;DEF toegestaan ADJ;INDF;PL toegestaan ADJ;INDF;NEUT;SG voortvluchtig ADJ;DEF voortvluchtig ADJ;INDF;PL voortvluchtig ADJ;INDF;NEUT;SG draaierig ADJ;SPRL;DEF draaierig ADJ;DEF draaierig ADJ;SPRL;INDF;PL draaierig ADJ;INDF;NEUT;SG draaierig ADJ;INDF;PL draaierig ADJ;SPRL;INDF;NEUT;SG draaierig ADJ;CMPR;INDF;PL draaierig ADJ;CMPR;INDF;NEUT;SG draaierig ADJ;CMPR;DEF swingen V.PTCP;PST swingen V;NFIN swingen V;IND;PL;PST swingen V;SBJV;SG;PRS swingen V;IND;PL;PRS swingen V;IND;SG;2;PRS swingen V;IMP;SG swingen V;IND;SG;1;PRS swingen V;SBJV;PL;PST swingen V;IND;SG;2;PST swingen V;IND;SG;1;PST swingen V;IMP;PL swingen V;SBJV;PL;PRS swingen V;SBJV;SG;PST swingen V;IND;SG;3;PST swingen V;IND;SG;3;PRS vormloos ADJ;SPRL;INDF;NEUT;SG vormloos ADJ;CMPR;INDF;PL vormloos ADJ;CMPR;DEF vormloos ADJ;SPRL;DEF vormloos ADJ;DEF vormloos ADJ;CMPR;INDF;NEUT;SG vormloos ADJ;SPRL;INDF;PL vormloos ADJ;INDF;PL vormloos ADJ;INDF;NEUT;SG bebaard ADJ;INDF;PL bebaard ADJ;INDF;NEUT;SG bebaard ADJ;DEF verschaffen V;IMP;PL verschaffen V;SBJV;PL;PST verschaffen V;NFIN verschaffen V;IND;SG;3;PST verschaffen V;IND;PL;PST verschaffen V;IND;SG;2;PST verschaffen V;IND;SG;2;PRS verschaffen V;SBJV;PL;PRS verschaffen V.PTCP;PST verschaffen V;IMP;SG verschaffen V;IND;PL;PRS verschaffen V;SBJV;SG;PRS verschaffen V;IND;SG;3;PRS verschaffen V;IND;SG;1;PRS verschaffen V;SBJV;SG;PST verschaffen V;IND;SG;1;PST tasten V;IMP;PL tasten V;IND;PL;PST tasten V;IMP;SG tasten V;IND;PL;PRS tasten V;SBJV;SG;PRS tasten V;SBJV;SG;PST tasten V;IND;SG;2;PST tasten V.PTCP;PST tasten V;IND;SG;1;PST tasten V;IND;SG;2;PRS tasten V;IND;SG;3;PST tasten V;IND;SG;3;PRS tasten V;NFIN tasten V;SBJV;PL;PST tasten V;IND;SG;1;PRS tasten V;SBJV;PL;PRS dagelijks ADJ;INDF;NEUT;SG dagelijks ADJ;INDF;PL dagelijks ADJ;DEF schransen V;SBJV;PL;PRS schransen V;SBJV;SG;PRS schransen V;IMP;SG schransen V;IND;PL;PRS schransen V;IMP;PL schransen V;IND;SG;1;PST schransen V;IND;SG;2;PST schransen V.PTCP;PST schransen V;IND;SG;2;PRS schransen V;SBJV;SG;PST schransen V;IND;SG;3;PST schransen V;IND;SG;3;PRS schransen V;IND;PL;PST schransen V;NFIN schransen V;IND;SG;1;PRS schransen V;SBJV;PL;PST Pruisisch ADJ;INDF;NEUT;SG Pruisisch ADJ;DEF Pruisisch ADJ;INDF;PL resteren V;SBJV;SG;PRS resteren V;SBJV;PL;PRS resteren V;IND;SG;1;PRS resteren V;IND;SG;2;PST resteren V;IMP;SG resteren V;NFIN resteren V;IND;SG;1;PST resteren V;IND;PL;PST resteren V;IND;PL;PRS resteren V;IND;SG;3;PST resteren V;SBJV;SG;PST resteren V;IND;SG;3;PRS resteren V;IMP;PL resteren V;IND;SG;2;PRS resteren V.PTCP;PST resteren V;SBJV;PL;PST doorgronden V;IMP;SG doorgronden V;IND;SG;1;PST doorgronden V;IMP;PL doorgronden V;IND;SG;3;PRS doorgronden V.PTCP;PST doorgronden V;NFIN doorgronden V;SBJV;PL;PST doorgronden V;SBJV;PL;PRS doorgronden V;IND;SG;3;PST doorgronden V;IND;SG;2;PRS doorgronden V;IND;SG;1;PRS doorgronden V;IND;PL;PST doorgronden V;IND;SG;2;PST doorgronden V;SBJV;SG;PRS doorgronden V;IND;PL;PRS doorgronden V;SBJV;SG;PST adelen V;NFIN adelen V;IND;SG;1;PST adelen V;IND;SG;2;PRS adelen V;IND;SG;3;PST adelen V;IMP;SG adelen V;SBJV;SG;PST adelen V;IND;PL;PST adelen V;IND;SG;2;PST adelen V;SBJV;PL;PST adelen V;IND;SG;1;PRS adelen V;IMP;PL adelen V;IND;SG;3;PRS adelen V;SBJV;PL;PRS adelen V;IND;PL;PRS adelen V.PTCP;PST adelen V;SBJV;SG;PRS beslechten V;SBJV;PL;PST beslechten V;IND;SG;2;PRS beslechten V;IND;SG;1;PST beslechten V;IMP;PL beslechten V;NFIN beslechten V;IMP;SG beslechten V;IND;PL;PST beslechten V;IND;PL;PRS beslechten V;SBJV;PL;PRS beslechten V;SBJV;SG;PST beslechten V;IND;SG;3;PRS beslechten V.PTCP;PST beslechten V;IND;SG;3;PST beslechten V;IND;SG;2;PST beslechten V;SBJV;SG;PRS beslechten V;IND;SG;1;PRS seinen V;IMP;SG seinen V;IND;PL;PST seinen V;IMP;PL seinen V;IND;SG;2;PRS seinen V;IND;SG;3;PRS seinen V;SBJV;PL;PST seinen V.PTCP;PST seinen V;SBJV;SG;PRS seinen V;IND;SG;2;PST seinen V;IND;SG;3;PST seinen V;NFIN seinen V;IND;SG;1;PRS seinen V;IND;PL;PRS seinen V;IND;SG;1;PST seinen V;SBJV;SG;PST seinen V;SBJV;PL;PRS kritiek ADJ;CMPR;INDF;NEUT;SG kritiek ADJ;SPRL;INDF;NEUT;SG kritiek ADJ;CMPR;DEF kritiek ADJ;SPRL;DEF kritiek ADJ;INDF;PL kritiek ADJ;DEF kritiek ADJ;SPRL;INDF;PL kritiek ADJ;CMPR;INDF;PL kritiek ADJ;INDF;NEUT;SG scherpen V;IND;SG;2;PRS scherpen V;NFIN scherpen V;IMP;SG scherpen V;SBJV;PL;PRS scherpen V;SBJV;PL;PST scherpen V;IND;SG;3;PST scherpen V;SBJV;SG;PST scherpen V;IND;PL;PRS scherpen 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V;IND;SG;3;PRS bungelen V;NFIN bungelen V;IMP;SG bungelen V;IND;SG;3;PST bungelen V;IND;SG;2;PST bungelen V;SBJV;PL;PRS bungelen V;SBJV;SG;PRS bungelen V;IND;SG;2;PRS bungelen V.PTCP;PST bungelen V;IND;SG;1;PRS bungelen V;IND;PL;PST sjorren V;SBJV;PL;PST sjorren V;IND;SG;2;PRS sjorren V;IND;PL;PRS sjorren V;SBJV;SG;PST sjorren V;IND;SG;1;PST sjorren V;SBJV;SG;PRS sjorren V;IND;SG;2;PST sjorren V;SBJV;PL;PRS sjorren V;IMP;PL sjorren V;IND;PL;PST sjorren V;IND;SG;3;PRS sjorren V;IND;SG;1;PRS sjorren V;IND;SG;3;PST sjorren V.PTCP;PST sjorren V;IMP;SG sjorren V;NFIN frauderen V;IND;SG;1;PRS frauderen V;IMP;SG frauderen V;IND;SG;3;PRS frauderen V;IND;SG;2;PST frauderen V;IND;PL;PRS frauderen V;IND;SG;2;PRS frauderen V;IND;SG;1;PST frauderen V;SBJV;PL;PST frauderen V;SBJV;SG;PST frauderen V;IND;PL;PST frauderen V.PTCP;PST frauderen V;NFIN frauderen V;SBJV;PL;PRS frauderen V;IMP;PL frauderen V;SBJV;SG;PRS frauderen V;IND;SG;3;PST Roemeens ADJ;INDF;NEUT;SG Roemeens ADJ;CMPR;DEF Roemeens 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muilkorven V;IND;SG;3;PST muilkorven V;IND;SG;1;PRS muilkorven V;NFIN muilkorven V.PTCP;PST muilkorven V;IND;PL;PST muilkorven V;SBJV;PL;PRS muilkorven V;IMP;PL muilkorven V;SBJV;SG;PRS muilkorven V;IMP;SG muilkorven V;IND;SG;2;PST muilkorven V;IND;SG;2;PRS muilkorven V;IND;PL;PRS muilkorven V;SBJV;SG;PST muilkorven V;SBJV;PL;PST muilkorven V;IND;SG;3;PRS fanellen ADJ;DEF fanellen ADJ;INDF;NEUT;SG fanellen ADJ;INDF;PL verplanten V;IND;SG;1;PST verplanten V;SBJV;PL;PST verplanten V;IND;PL;PST verplanten V;SBJV;SG;PST verplanten V.PTCP;PST verplanten V;IMP;SG verplanten V;IND;SG;3;PRS verplanten V;IND;SG;2;PRS verplanten V;SBJV;PL;PRS verplanten V;IND;SG;3;PST verplanten V;SBJV;SG;PRS verplanten V;IMP;PL verplanten V;IND;PL;PRS verplanten V;IND;SG;2;PST verplanten V;NFIN verplanten V;IND;SG;1;PRS onvermijdelijk ADJ;SPRL;INDF;PL onvermijdelijk ADJ;CMPR;DEF onvermijdelijk ADJ;DEF onvermijdelijk ADJ;SPRL;DEF onvermijdelijk ADJ;INDF;NEUT;SG onvermijdelijk ADJ;CMPR;INDF;PL onvermijdelijk ADJ;INDF;PL onvermijdelijk ADJ;SPRL;INDF;NEUT;SG onvermijdelijk ADJ;CMPR;INDF;NEUT;SG rechtdoorzee ADJ;CMPR;DEF rechtdoorzee ADJ;SPRL;INDF;NEUT;SG rechtdoorzee ADJ;INDF;NEUT;SG rechtdoorzee ADJ;SPRL;INDF;PL rechtdoorzee ADJ;CMPR;INDF;NEUT;SG rechtdoorzee ADJ;DEF rechtdoorzee ADJ;SPRL;DEF rechtdoorzee ADJ;INDF;PL rechtdoorzee ADJ;CMPR;INDF;PL rapen V;IND;PL;PST rapen V;IND;SG;3;PRS rapen V;IND;SG;2;PRS rapen V.PTCP;PST rapen V;NFIN rapen V;SBJV;SG;PRS rapen V;IND;SG;1;PST rapen V;IND;SG;3;PST rapen V;SBJV;PL;PST rapen V;SBJV;SG;PST rapen V;IND;SG;1;PRS rapen V;IND;PL;PRS rapen V;SBJV;PL;PRS rapen V;IMP;SG rapen V;IMP;PL rapen V;IND;SG;2;PST voedselrijk ADJ;CMPR;DEF voedselrijk ADJ;CMPR;INDF;PL voedselrijk ADJ;CMPR;INDF;NEUT;SG voedselrijk ADJ;INDF;PL voedselrijk ADJ;SPRL;DEF voedselrijk ADJ;SPRL;INDF;NEUT;SG voedselrijk ADJ;SPRL;INDF;PL voedselrijk ADJ;INDF;NEUT;SG voedselrijk ADJ;DEF tevreden ADJ;SPRL;INDF;PL tevreden ADJ;CMPR;INDF;PL tevreden ADJ;CMPR;DEF tevreden 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V;IND;SG;2;PRS raadplegen V;IMP;PL raadplegen V;IMP;SG raadplegen V;SBJV;SG;PRS raadplegen V;IND;SG;2;PST raadplegen V;IND;SG;1;PST raadplegen V;SBJV;PL;PST raadplegen V;SBJV;PL;PRS plaveien V;IND;SG;1;PST plaveien V;SBJV;PL;PST plaveien V;IND;PL;PRS plaveien V;IND;SG;2;PRS plaveien V;IMP;SG plaveien V;IND;PL;PST plaveien V;IND;SG;3;PST plaveien V;SBJV;SG;PRS plaveien V;IMP;PL plaveien V;SBJV;SG;PST plaveien V;IND;SG;3;PRS plaveien V.PTCP;PST plaveien V;IND;SG;1;PRS plaveien V;SBJV;PL;PRS plaveien V;IND;SG;2;PST plaveien V;NFIN integer ADJ;INDF;NEUT;SG integer ADJ;INDF;PL integer ADJ;DEF benigne ADJ;INDF;PL benigne ADJ;DEF benigne ADJ;INDF;NEUT;SG schoeien V;IND;SG;2;PST schoeien V;IND;PL;PRS schoeien V;IND;SG;1;PST schoeien V;IND;SG;2;PRS schoeien V;SBJV;SG;PST schoeien V;IND;SG;3;PRS schoeien V;IMP;SG schoeien V;SBJV;PL;PST schoeien V.PTCP;PST schoeien V;IND;PL;PST schoeien V;SBJV;PL;PRS schoeien V;NFIN schoeien V;IND;SG;3;PST schoeien V;SBJV;SG;PRS schoeien V;IMP;PL schoeien 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V;IND;SG;3;PST plotten V;IND;SG;2;PRS plotten V;IND;PL;PRS verouderd ADJ;INDF;PL verouderd ADJ;SPRL;DEF verouderd ADJ;DEF verouderd ADJ;SPRL;INDF;PL verouderd ADJ;SPRL;INDF;NEUT;SG verouderd ADJ;CMPR;DEF verouderd ADJ;CMPR;INDF;NEUT;SG verouderd ADJ;CMPR;INDF;PL verouderd ADJ;INDF;NEUT;SG achten V;IND;SG;1;PST achten V;SBJV;SG;PRS achten V;SBJV;PL;PRS achten V;IND;SG;2;PST achten V;IND;PL;PRS achten V;IND;PL;PST achten V;IND;SG;1;PRS achten V;SBJV;SG;PST achten V;IMP;PL achten V;NFIN achten V;IND;SG;2;PRS achten V;IND;SG;3;PRS achten V;SBJV;PL;PST achten V.PTCP;PST achten V;IMP;SG achten V;IND;SG;3;PST hijsen V;IND;SG;1;PST hijsen V;IND;SG;1;PRS hijsen V;SBJV;PL;PRS hijsen V;IND;SG;2;PST hijsen V;IND;SG;3;PST hijsen V;IND;PL;PST hijsen V;IMP;PL hijsen V;IND;SG;2;PRS hijsen V;IND;PL;PRS hijsen V;SBJV;PL;PST hijsen V;IND;SG;3;PRS hijsen V;NFIN hijsen V;SBJV;SG;PRS hijsen V;SBJV;SG;PST hijsen V.PTCP;PST hijsen V;IMP;SG wennen V;IMP;SG wennen V;IND;SG;1;PRS wennen V;IND;SG;1;PST wennen 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ADJ;INDF;NEUT;SG geaxeerd ADJ;DEF geaxeerd ADJ;SPRL;DEF vermommen V;IND;PL;PST vermommen V;SBJV;SG;PST vermommen V;IMP;SG vermommen V;SBJV;PL;PST vermommen V;IND;SG;2;PST vermommen V;IND;SG;3;PRS vermommen V;IND;SG;2;PRS vermommen V;IND;SG;1;PRS vermommen V.PTCP;PST vermommen V;NFIN vermommen V;IMP;PL vermommen V;IND;SG;1;PST vermommen V;SBJV;PL;PRS vermommen V;SBJV;SG;PRS vermommen V;IND;SG;3;PST vermommen V;IND;PL;PRS werpen V.PTCP;PST werpen V;IND;PL;PST werpen V;IND;SG;2;PST werpen V;SBJV;SG;PST werpen V;IND;SG;3;PRS werpen V;NFIN werpen V;SBJV;SG;PRS werpen V;IND;SG;3;PST werpen V;IMP;SG werpen V;IND;SG;1;PRS werpen V;SBJV;PL;PRS werpen V;SBJV;PL;PST werpen V;IND;SG;2;PRS werpen V;IMP;PL werpen V;IND;PL;PRS werpen V;IND;SG;1;PST tijdelijk ADJ;CMPR;INDF;PL tijdelijk ADJ;CMPR;DEF tijdelijk ADJ;SPRL;INDF;PL tijdelijk ADJ;SPRL;INDF;NEUT;SG tijdelijk ADJ;SPRL;DEF tijdelijk ADJ;INDF;NEUT;SG tijdelijk ADJ;DEF tijdelijk ADJ;CMPR;INDF;NEUT;SG tijdelijk ADJ;INDF;PL inefficiënt ADJ;INDF;PL inefficiënt ADJ;DEF inefficiënt ADJ;CMPR;INDF;NEUT;SG inefficiënt ADJ;SPRL;INDF;NEUT;SG inefficiënt ADJ;SPRL;DEF inefficiënt ADJ;INDF;NEUT;SG inefficiënt ADJ;CMPR;DEF inefficiënt ADJ;CMPR;INDF;PL inefficiënt ADJ;SPRL;INDF;PL muilperen V;SBJV;SG;PST muilperen V;IMP;SG muilperen V;IND;SG;2;PST muilperen V;SBJV;PL;PST muilperen V;IND;SG;2;PRS muilperen V;IND;PL;PRS muilperen V;IMP;PL muilperen V;IND;SG;1;PRS muilperen V.PTCP;PST muilperen V;IND;PL;PST muilperen V;IND;SG;3;PST muilperen V;IND;SG;3;PRS muilperen V;SBJV;PL;PRS muilperen V;SBJV;SG;PRS muilperen V;IND;SG;1;PST muilperen V;NFIN oraal ADJ;INDF;PL oraal ADJ;INDF;NEUT;SG oraal ADJ;DEF goniometrisch ADJ;INDF;PL goniometrisch ADJ;INDF;NEUT;SG goniometrisch ADJ;DEF onbegeleid ADJ;INDF;NEUT;SG onbegeleid ADJ;DEF onbegeleid ADJ;INDF;PL biseksueel ADJ;CMPR;INDF;NEUT;SG biseksueel ADJ;SPRL;DEF biseksueel ADJ;DEF biseksueel ADJ;CMPR;INDF;PL biseksueel ADJ;SPRL;INDF;NEUT;SG biseksueel ADJ;CMPR;DEF biseksueel ADJ;SPRL;INDF;PL biseksueel ADJ;INDF;NEUT;SG biseksueel ADJ;INDF;PL avontuurlijk ADJ;INDF;PL avontuurlijk ADJ;INDF;NEUT;SG avontuurlijk ADJ;CMPR;INDF;PL avontuurlijk ADJ;CMPR;DEF avontuurlijk ADJ;SPRL;DEF avontuurlijk ADJ;DEF avontuurlijk ADJ;SPRL;INDF;NEUT;SG avontuurlijk ADJ;CMPR;INDF;NEUT;SG avontuurlijk ADJ;SPRL;INDF;PL verwikkelen V;SBJV;SG;PRS verwikkelen V;IND;PL;PRS verwikkelen V;IND;PL;PST verwikkelen V;SBJV;PL;PRS verwikkelen V;IMP;SG verwikkelen V;IND;SG;3;PRS verwikkelen V;IND;SG;1;PST verwikkelen V;IND;SG;1;PRS verwikkelen V;IND;SG;2;PRS verwikkelen V.PTCP;PST verwikkelen V;NFIN verwikkelen V;IMP;PL verwikkelen V;IND;SG;3;PST verwikkelen V;SBJV;PL;PST verwikkelen V;IND;SG;2;PST verwikkelen V;SBJV;SG;PST zogenoemd ADJ;INDF;NEUT;SG zogenoemd ADJ;INDF;PL zogenoemd ADJ;DEF bedingen V;NFIN bedingen V;IMP;PL bedingen V;SBJV;SG;PST bedingen V;IND;PL;PST bedingen V;SBJV;PL;PRS bedingen V.PTCP;PST bedingen V;IND;SG;3;PRS bedingen V;SBJV;SG;PRS bedingen V;IND;SG;1;PST bedingen V;SBJV;PL;PST bedingen 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V;IND;PL;PST executeren V;NFIN executeren V;IND;SG;2;PRS executeren V;IMP;SG executeren V.PTCP;PST executeren V;IND;PL;PRS executeren V;IND;SG;3;PRS executeren V;IMP;PL executeren V;SBJV;SG;PST executeren V;SBJV;PL;PST executeren V;IND;PL;PST executeren V;IND;SG;1;PRS executeren V;SBJV;SG;PRS executeren V;SBJV;PL;PRS executeren V;IND;SG;2;PST executeren V;IND;SG;1;PST executeren V;IND;SG;3;PST vulkanisch ADJ;INDF;NEUT;SG vulkanisch ADJ;DEF vulkanisch ADJ;INDF;PL verwerpen V;IND;SG;2;PRS verwerpen V;IMP;SG verwerpen V;IND;PL;PRS verwerpen V;SBJV;SG;PST verwerpen V;IND;SG;3;PRS verwerpen V;SBJV;PL;PRS verwerpen V;IND;SG;1;PRS verwerpen V;IND;PL;PST verwerpen V;SBJV;SG;PRS verwerpen V;IND;SG;3;PST verwerpen V;IND;SG;1;PST verwerpen V;NFIN verwerpen V;IMP;PL verwerpen V.PTCP;PST verwerpen V;IND;SG;2;PST verwerpen V;SBJV;PL;PST escorteren V;IND;PL;PRS escorteren V;IND;SG;1;PRS escorteren V;NFIN escorteren V;IND;SG;1;PST escorteren V;IND;PL;PST escorteren V;IND;SG;3;PRS escorteren V.PTCP;PST escorteren V;IND;SG;2;PST escorteren V;IMP;SG escorteren V;SBJV;PL;PST escorteren V;SBJV;SG;PST escorteren V;SBJV;PL;PRS escorteren V;IMP;PL escorteren V;IND;SG;3;PST escorteren V;SBJV;SG;PRS escorteren V;IND;SG;2;PRS separatistisch ADJ;SPRL;INDF;PL separatistisch ADJ;DEF separatistisch ADJ;SPRL;DEF separatistisch ADJ;CMPR;INDF;PL separatistisch ADJ;CMPR;DEF separatistisch ADJ;INDF;NEUT;SG separatistisch ADJ;SPRL;INDF;NEUT;SG separatistisch ADJ;INDF;PL separatistisch ADJ;CMPR;INDF;NEUT;SG gedeeltelijk ADJ;INDF;NEUT;SG gedeeltelijk ADJ;DEF gedeeltelijk ADJ;INDF;PL betonneren V.PTCP;PST betonneren V;SBJV;SG;PRS betonneren V;IND;SG;3;PST betonneren V;IMP;SG betonneren V;IND;SG;1;PRS betonneren V;SBJV;PL;PRS betonneren V;SBJV;SG;PST betonneren V;IND;SG;1;PST betonneren V;IND;PL;PST betonneren V;IND;PL;PRS betonneren V;IND;SG;3;PRS betonneren V;IND;SG;2;PST betonneren V;IND;SG;2;PRS betonneren V;SBJV;PL;PST betonneren V;NFIN betonneren V;IMP;PL Oudnederlands ADJ;INDF;PL Oudnederlands ADJ;INDF;NEUT;SG Oudnederlands ADJ;DEF brak ADJ;DEF brak ADJ;CMPR;INDF;PL brak ADJ;SPRL;DEF brak ADJ;INDF;NEUT;SG brak ADJ;INDF;PL brak ADJ;CMPR;INDF;NEUT;SG brak ADJ;CMPR;DEF brak ADJ;SPRL;INDF;PL brak ADJ;SPRL;INDF;NEUT;SG perfect ADJ;SPRL;INDF;PL perfect ADJ;CMPR;INDF;PL perfect ADJ;SPRL;INDF;NEUT;SG perfect ADJ;CMPR;DEF perfect ADJ;INDF;NEUT;SG perfect ADJ;DEF perfect ADJ;CMPR;INDF;NEUT;SG perfect ADJ;SPRL;DEF perfect ADJ;INDF;PL zingen V;IMP;PL zingen V;SBJV;PL;PST zingen V;SBJV;PL;PRS zingen V;IND;SG;2;PST zingen V;IND;PL;PRS zingen V;IND;SG;1;PRS zingen V;IMP;SG zingen V;NFIN zingen V;IND;SG;3;PRS zingen V;IND;SG;2;PRS zingen V;SBJV;SG;PST zingen V;IND;SG;1;PST zingen V;IND;PL;PST zingen V;SBJV;SG;PRS zingen V.PTCP;PST zingen V;IND;SG;3;PST optimistisch ADJ;INDF;PL optimistisch ADJ;CMPR;INDF;NEUT;SG optimistisch ADJ;SPRL;INDF;PL optimistisch ADJ;SPRL;INDF;NEUT;SG optimistisch ADJ;CMPR;INDF;PL optimistisch ADJ;CMPR;DEF optimistisch ADJ;INDF;NEUT;SG optimistisch ADJ;DEF optimistisch ADJ;SPRL;DEF likken V;IND;SG;3;PRS likken V;IND;SG;2;PRS likken V;IND;PL;PST likken V;SBJV;SG;PST likken V;IMP;PL likken V;SBJV;PL;PRS likken V;IND;SG;2;PST likken V;SBJV;SG;PRS likken V;IMP;SG likken V;IND;SG;1;PRS likken V;NFIN likken V;IND;SG;1;PST likken V;SBJV;PL;PST likken V;IND;SG;3;PST likken V.PTCP;PST likken V;IND;PL;PRS fluiten V;IND;SG;1;PRS fluiten V;IND;SG;2;PST fluiten V;IND;PL;PRS fluiten V;NFIN fluiten V;SBJV;PL;PST fluiten V;SBJV;SG;PRS fluiten V;IND;SG;2;PRS fluiten V.PTCP;PST fluiten V;IND;PL;PST fluiten V;IMP;PL fluiten V;IMP;SG fluiten V;SBJV;PL;PRS fluiten V;IND;SG;3;PRS fluiten V;IND;SG;3;PST fluiten V;SBJV;SG;PST fluiten V;IND;SG;1;PST refereren V;IND;SG;3;PRS refereren V;IND;PL;PST refereren V;IND;SG;3;PST refereren V;SBJV;PL;PST refereren V;IMP;SG refereren V;SBJV;SG;PRS refereren V;IND;SG;2;PRS refereren V;NFIN refereren V;IND;SG;2;PST refereren V;SBJV;SG;PST refereren V;IMP;PL refereren V.PTCP;PST refereren V;IND;SG;1;PRS refereren 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benauwen V;SBJV;SG;PST benauwen V.PTCP;PST benauwen V;IND;SG;1;PST benauwen V;SBJV;PL;PST benauwen V;IND;SG;3;PRS benauwen V;IND;SG;3;PST benauwen V;IMP;PL benauwen V;IND;PL;PST benauwen V;IND;SG;2;PST benauwen V;SBJV;SG;PRS goei ADJ;CMPR;INDF;PL goei ADJ;SPRL;INDF;PL goei ADJ;CMPR;INDF;NEUT;SG goei ADJ;SPRL;DEF goei ADJ;SPRL;INDF;NEUT;SG goei ADJ;INDF;PL goei ADJ;CMPR;DEF goei ADJ;INDF;NEUT;SG goei ADJ;DEF divers ADJ;CMPR;INDF;PL divers ADJ;SPRL;INDF;PL divers ADJ;CMPR;INDF;NEUT;SG divers ADJ;SPRL;INDF;NEUT;SG divers ADJ;CMPR;DEF divers ADJ;SPRL;DEF divers ADJ;INDF;NEUT;SG divers ADJ;DEF divers ADJ;INDF;PL fantaseren V;IND;SG;2;PST fantaseren V.PTCP;PST fantaseren V;SBJV;SG;PRS fantaseren V;IND;SG;1;PST fantaseren V;IND;PL;PST fantaseren V;IMP;PL fantaseren V;SBJV;PL;PST fantaseren V;NFIN fantaseren V;IND;PL;PRS fantaseren V;SBJV;SG;PST fantaseren V;SBJV;PL;PRS fantaseren V;IMP;SG fantaseren V;IND;SG;2;PRS fantaseren V;IND;SG;3;PST fantaseren V;IND;SG;3;PRS fantaseren V;IND;SG;1;PRS 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smeken V;IND;PL;PST smeken V;IND;SG;2;PST smeken V;SBJV;PL;PST smeken V;IMP;PL smeken V;IND;SG;2;PRS smeken V;IND;SG;3;PRS smeken V;IND;SG;3;PST smeken V.PTCP;PST smeken V;IND;PL;PRS smeken V;IMP;SG smeken V;NFIN nationalistisch ADJ;CMPR;INDF;PL nationalistisch ADJ;SPRL;INDF;PL nationalistisch ADJ;INDF;NEUT;SG nationalistisch ADJ;SPRL;INDF;NEUT;SG nationalistisch ADJ;CMPR;DEF nationalistisch ADJ;SPRL;DEF nationalistisch ADJ;INDF;PL nationalistisch ADJ;DEF nationalistisch ADJ;CMPR;INDF;NEUT;SG proportioneel ADJ;INDF;PL proportioneel ADJ;INDF;NEUT;SG proportioneel ADJ;DEF proportioneel ADJ;CMPR;DEF proportioneel ADJ;CMPR;INDF;PL proportioneel ADJ;SPRL;INDF;NEUT;SG proportioneel ADJ;SPRL;INDF;PL proportioneel ADJ;SPRL;DEF proportioneel ADJ;CMPR;INDF;NEUT;SG bespelen V;IMP;PL bespelen V;SBJV;SG;PST bespelen V;IND;SG;1;PRS bespelen V;NFIN bespelen V.PTCP;PST bespelen V;IND;PL;PRS bespelen V;IND;SG;2;PST bespelen V;IND;PL;PST bespelen V;IND;SG;3;PRS bespelen V;IMP;SG bespelen V;IND;SG;2;PRS bespelen V;SBJV;PL;PRS bespelen V;IND;SG;3;PST bespelen V;SBJV;PL;PST bespelen V;SBJV;SG;PRS bespelen V;IND;SG;1;PST driehoekig ADJ;INDF;PL driehoekig ADJ;CMPR;DEF driehoekig ADJ;CMPR;INDF;PL driehoekig ADJ;DEF driehoekig ADJ;SPRL;INDF;PL driehoekig ADJ;CMPR;INDF;NEUT;SG driehoekig ADJ;SPRL;DEF driehoekig ADJ;INDF;NEUT;SG driehoekig ADJ;SPRL;INDF;NEUT;SG verdwaald ADJ;CMPR;DEF verdwaald ADJ;SPRL;DEF verdwaald ADJ;INDF;NEUT;SG verdwaald ADJ;CMPR;INDF;NEUT;SG verdwaald ADJ;DEF verdwaald ADJ;SPRL;INDF;PL verdwaald ADJ;CMPR;INDF;PL verdwaald ADJ;SPRL;INDF;NEUT;SG verdwaald ADJ;INDF;PL deprimeren V;SBJV;PL;PST deprimeren V;IND;SG;3;PST deprimeren V;IMP;SG deprimeren V;IND;PL;PST deprimeren V;IND;SG;2;PRS deprimeren V;IND;SG;1;PST deprimeren V;SBJV;SG;PST deprimeren V.PTCP;PST deprimeren V;IND;SG;2;PST deprimeren V;NFIN deprimeren V;SBJV;SG;PRS deprimeren V;IND;PL;PRS deprimeren V;IND;SG;1;PRS deprimeren V;IND;SG;3;PRS deprimeren V;IMP;PL deprimeren V;SBJV;PL;PRS respectief ADJ;INDF;PL respectief ADJ;INDF;NEUT;SG respectief ADJ;DEF prutsen V;IND;SG;2;PST prutsen V;IMP;SG prutsen V;IND;SG;2;PRS prutsen V;SBJV;SG;PRS prutsen V;IND;SG;1;PST prutsen V;NFIN prutsen V.PTCP;PST prutsen V;IND;PL;PRS prutsen V;IND;SG;3;PST prutsen V;SBJV;PL;PST prutsen V;SBJV;SG;PST prutsen V;IND;SG;1;PRS prutsen V;IND;SG;3;PRS prutsen V;IMP;PL prutsen V;SBJV;PL;PRS prutsen V;IND;PL;PST bits ADJ;DEF bits ADJ;CMPR;DEF bits ADJ;INDF;NEUT;SG bits ADJ;SPRL;INDF;PL bits ADJ;SPRL;DEF bits ADJ;SPRL;INDF;NEUT;SG bits ADJ;CMPR;INDF;PL bits ADJ;INDF;PL bits ADJ;CMPR;INDF;NEUT;SG technisch ADJ;SPRL;INDF;PL technisch ADJ;INDF;PL technisch ADJ;CMPR;DEF technisch ADJ;DEF technisch ADJ;INDF;NEUT;SG technisch ADJ;CMPR;INDF;PL technisch ADJ;SPRL;INDF;NEUT;SG technisch ADJ;SPRL;DEF technisch ADJ;CMPR;INDF;NEUT;SG vermetel ADJ;INDF;NEUT;SG vermetel ADJ;DEF vermetel ADJ;CMPR;DEF vermetel ADJ;SPRL;INDF;NEUT;SG vermetel ADJ;CMPR;INDF;NEUT;SG vermetel ADJ;INDF;PL vermetel ADJ;SPRL;DEF vermetel ADJ;SPRL;INDF;PL vermetel ADJ;CMPR;INDF;PL bedoelen V;SBJV;SG;PRS bedoelen V;IND;PL;PRS bedoelen V;IND;SG;2;PRS bedoelen V;IND;SG;3;PRS bedoelen V;SBJV;PL;PST bedoelen V;IND;PL;PST bedoelen V;IND;SG;3;PST bedoelen V;SBJV;PL;PRS bedoelen V;NFIN bedoelen V.PTCP;PST bedoelen V;IND;SG;1;PRS bedoelen V;IMP;SG bedoelen V;SBJV;SG;PST bedoelen V;IND;SG;1;PST bedoelen V;IMP;PL bedoelen V;IND;SG;2;PST vooraanstaand ADJ;CMPR;INDF;NEUT;SG vooraanstaand ADJ;SPRL;DEF vooraanstaand ADJ;SPRL;INDF;PL vooraanstaand ADJ;CMPR;INDF;PL vooraanstaand ADJ;INDF;NEUT;SG vooraanstaand ADJ;SPRL;INDF;NEUT;SG vooraanstaand ADJ;DEF vooraanstaand ADJ;CMPR;DEF vooraanstaand ADJ;INDF;PL ongevoelig ADJ;CMPR;DEF ongevoelig ADJ;SPRL;DEF ongevoelig ADJ;CMPR;INDF;NEUT;SG ongevoelig ADJ;SPRL;INDF;PL ongevoelig ADJ;INDF;NEUT;SG ongevoelig ADJ;CMPR;INDF;PL ongevoelig ADJ;SPRL;INDF;NEUT;SG ongevoelig ADJ;INDF;PL ongevoelig ADJ;DEF bijtgraag ADJ;INDF;PL bijtgraag ADJ;CMPR;DEF bijtgraag ADJ;SPRL;INDF;PL bijtgraag ADJ;SPRL;INDF;NEUT;SG bijtgraag ADJ;INDF;NEUT;SG bijtgraag ADJ;DEF bijtgraag ADJ;SPRL;DEF bijtgraag ADJ;CMPR;INDF;PL bijtgraag ADJ;CMPR;INDF;NEUT;SG hoofdstedelijk ADJ;INDF;NEUT;SG hoofdstedelijk ADJ;DEF hoofdstedelijk ADJ;INDF;PL efficiënt ADJ;DEF efficiënt ADJ;CMPR;INDF;NEUT;SG efficiënt ADJ;INDF;NEUT;SG efficiënt ADJ;SPRL;DEF efficiënt ADJ;CMPR;DEF efficiënt ADJ;INDF;PL efficiënt ADJ;CMPR;INDF;PL efficiënt ADJ;SPRL;INDF;PL efficiënt ADJ;SPRL;INDF;NEUT;SG ontwijken V;IND;SG;1;PRS ontwijken V;IND;SG;3;PST ontwijken V;IND;SG;1;PST ontwijken V;IMP;SG ontwijken V;IND;PL;PRS ontwijken V;IND;SG;2;PST ontwijken V;NFIN ontwijken V;SBJV;SG;PRS ontwijken V;IND;PL;PST ontwijken V;SBJV;SG;PST ontwijken V;SBJV;PL;PRS ontwijken V;SBJV;PL;PST ontwijken V.PTCP;PST ontwijken V;IND;SG;2;PRS ontwijken V;IMP;PL ontwijken V;IND;SG;3;PRS zachtzinnig ADJ;CMPR;INDF;PL zachtzinnig ADJ;INDF;NEUT;SG zachtzinnig ADJ;DEF zachtzinnig ADJ;SPRL;INDF;PL zachtzinnig ADJ;INDF;PL zachtzinnig ADJ;CMPR;INDF;NEUT;SG zachtzinnig ADJ;SPRL;INDF;NEUT;SG zachtzinnig ADJ;SPRL;DEF zachtzinnig ADJ;CMPR;DEF dwalen V;IND;SG;1;PRS dwalen V.PTCP;PST dwalen V;IMP;SG dwalen V;IND;PL;PST dwalen V;IND;SG;3;PRS dwalen V;IND;SG;2;PRS dwalen V;IND;SG;1;PST dwalen V;IMP;PL dwalen V;IND;PL;PRS dwalen V;SBJV;SG;PST dwalen V;SBJV;PL;PRS dwalen V;SBJV;SG;PRS dwalen V;IND;SG;2;PST dwalen V;NFIN dwalen V;SBJV;PL;PST dwalen V;IND;SG;3;PST lossen V;IND;SG;1;PRS lossen V;IMP;SG lossen V;SBJV;SG;PRS lossen V;NFIN lossen V;SBJV;PL;PST lossen V;IND;SG;2;PST lossen V;IMP;PL lossen V;SBJV;PL;PRS lossen V;IND;SG;2;PRS lossen V.PTCP;PST lossen V;IND;PL;PRS lossen V;SBJV;SG;PST lossen V;IND;SG;3;PST lossen V;IND;SG;3;PRS lossen V;IND;PL;PST lossen V;IND;SG;1;PST beschaamd ADJ;INDF;PL beschaamd ADJ;CMPR;INDF;PL beschaamd ADJ;DEF beschaamd ADJ;SPRL;DEF beschaamd ADJ;INDF;NEUT;SG beschaamd ADJ;CMPR;DEF beschaamd ADJ;CMPR;INDF;NEUT;SG beschaamd ADJ;SPRL;INDF;NEUT;SG beschaamd ADJ;SPRL;INDF;PL benutten V;IMP;PL benutten V;SBJV;SG;PRS benutten V;IND;SG;3;PST benutten V.PTCP;PST benutten V;IND;SG;1;PST benutten V;SBJV;PL;PRS benutten V;SBJV;SG;PST benutten V;IND;PL;PRS benutten V;SBJV;PL;PST benutten V;NFIN benutten V;IND;SG;3;PRS benutten V;IND;SG;1;PRS benutten V;IND;SG;2;PRS benutten V;IND;PL;PST benutten V;IND;SG;2;PST benutten V;IMP;SG veroordelen V;SBJV;SG;PST veroordelen V;IND;SG;2;PST veroordelen V;SBJV;PL;PST veroordelen V;IND;SG;3;PST veroordelen V.PTCP;PST veroordelen V;IMP;PL veroordelen V;IND;SG;3;PRS veroordelen V;IND;SG;1;PRS veroordelen V;IND;PL;PST veroordelen V;IMP;SG veroordelen V;NFIN veroordelen V;IND;PL;PRS veroordelen V;IND;SG;1;PST veroordelen V;IND;SG;2;PRS veroordelen V;SBJV;SG;PRS veroordelen V;SBJV;PL;PRS onpraktisch ADJ;DEF onpraktisch ADJ;SPRL;INDF;NEUT;SG onpraktisch ADJ;CMPR;INDF;NEUT;SG onpraktisch ADJ;SPRL;INDF;PL onpraktisch ADJ;SPRL;DEF onpraktisch ADJ;INDF;NEUT;SG onpraktisch ADJ;CMPR;DEF onpraktisch ADJ;CMPR;INDF;PL onpraktisch ADJ;INDF;PL ontkrachten V;IMP;PL ontkrachten V;IND;SG;3;PRS ontkrachten V;NFIN ontkrachten V;IND;PL;PRS ontkrachten V;IND;SG;2;PST ontkrachten V;SBJV;PL;PRS ontkrachten V;IND;PL;PST ontkrachten V;IND;SG;3;PST ontkrachten V;SBJV;SG;PRS ontkrachten V;IND;SG;1;PRS ontkrachten V;IND;SG;1;PST ontkrachten V;IND;SG;2;PRS ontkrachten V.PTCP;PST ontkrachten V;SBJV;PL;PST ontkrachten V;SBJV;SG;PST ontkrachten V;IMP;SG proactief ADJ;DEF proactief ADJ;SPRL;INDF;PL proactief ADJ;CMPR;INDF;PL proactief ADJ;INDF;PL proactief ADJ;SPRL;INDF;NEUT;SG proactief ADJ;CMPR;INDF;NEUT;SG proactief ADJ;INDF;NEUT;SG proactief ADJ;CMPR;DEF proactief ADJ;SPRL;DEF vrouwelijk ADJ;INDF;NEUT;SG vrouwelijk ADJ;CMPR;DEF vrouwelijk ADJ;CMPR;INDF;PL vrouwelijk ADJ;CMPR;INDF;NEUT;SG vrouwelijk ADJ;SPRL;INDF;PL vrouwelijk ADJ;SPRL;DEF vrouwelijk ADJ;SPRL;INDF;NEUT;SG vrouwelijk ADJ;DEF vrouwelijk ADJ;INDF;PL schaffen V;IND;SG;1;PST schaffen V;IND;PL;PRS schaffen V;IND;PL;PST schaffen V;SBJV;PL;PRS schaffen V;IMP;SG schaffen V;IMP;PL schaffen V;SBJV;PL;PST schaffen V;IND;SG;3;PST schaffen V;IND;SG;1;PRS schaffen V;SBJV;SG;PRS schaffen V;IND;SG;2;PST schaffen V;IND;SG;3;PRS schaffen V.PTCP;PST schaffen V;IND;SG;2;PRS schaffen V;SBJV;SG;PST schaffen V;NFIN onzuiver ADJ;SPRL;INDF;PL onzuiver ADJ;DEF onzuiver ADJ;INDF;NEUT;SG onzuiver ADJ;CMPR;INDF;PL onzuiver ADJ;INDF;PL onzuiver ADJ;SPRL;INDF;NEUT;SG onzuiver ADJ;CMPR;INDF;NEUT;SG onzuiver ADJ;SPRL;DEF onzuiver ADJ;CMPR;DEF fossiel ADJ;INDF;PL fossiel ADJ;DEF fossiel ADJ;INDF;NEUT;SG franco ADJ;INDF;PL franco ADJ;INDF;NEUT;SG franco ADJ;DEF gieren V;IND;SG;1;PRS gieren V;IND;PL;PRS gieren V;IMP;SG gieren V;SBJV;PL;PST gieren V.PTCP;PST gieren V;IND;PL;PST gieren V;SBJV;SG;PRS gieren V;IND;SG;2;PST gieren V;SBJV;SG;PST gieren V;IND;SG;3;PRS gieren V;IND;SG;3;PST gieren V;IND;SG;1;PST gieren V;IMP;PL gieren V;SBJV;PL;PRS gieren V;IND;SG;2;PRS gieren V;NFIN schroeien V;NFIN schroeien V;IND;SG;1;PRS schroeien V.PTCP;PST schroeien V;SBJV;SG;PRS schroeien V;IND;SG;2;PRS schroeien V;SBJV;PL;PRS schroeien V;IND;SG;3;PST schroeien V;SBJV;PL;PST schroeien V;IND;PL;PRS schroeien V;SBJV;SG;PST schroeien V;IMP;SG schroeien V;IND;SG;2;PST schroeien V;IND;SG;1;PST schroeien V;IMP;PL schroeien V;IND;PL;PST schroeien V;IND;SG;3;PRS topografisch ADJ;INDF;NEUT;SG topografisch ADJ;INDF;PL topografisch ADJ;DEF verlegen ADJ;DEF verlegen ADJ;CMPR;INDF;NEUT;SG verlegen ADJ;INDF;NEUT;SG verlegen ADJ;CMPR;DEF verlegen ADJ;SPRL;DEF verlegen ADJ;CMPR;INDF;PL verlegen ADJ;SPRL;INDF;PL verlegen ADJ;SPRL;INDF;NEUT;SG verlegen ADJ;INDF;PL reden V;SBJV;PL;PRS reden V;IND;SG;2;PST reden V;IND;PL;PRS reden V;SBJV;SG;PST reden V;IMP;SG reden V;IND;SG;1;PST reden V;IND;SG;3;PST reden V;IND;SG;3;PRS reden V;IMP;PL reden V;SBJV;PL;PST reden V;IND;SG;1;PRS reden V.PTCP;PST reden V;SBJV;SG;PRS reden V;NFIN reden V;IND;PL;PST reden V;IND;SG;2;PRS menschelijk ADJ;DEF menschelijk ADJ;INDF;PL menschelijk ADJ;CMPR;INDF;PL menschelijk ADJ;INDF;NEUT;SG menschelijk ADJ;SPRL;INDF;NEUT;SG menschelijk ADJ;SPRL;INDF;PL menschelijk ADJ;CMPR;DEF menschelijk ADJ;SPRL;DEF menschelijk ADJ;CMPR;INDF;NEUT;SG zogenaamd ADJ;INDF;PL zogenaamd ADJ;INDF;NEUT;SG zogenaamd ADJ;DEF opaak ADJ;SPRL;INDF;NEUT;SG opaak ADJ;CMPR;DEF opaak ADJ;SPRL;DEF opaak ADJ;CMPR;INDF;PL opaak ADJ;CMPR;INDF;NEUT;SG opaak ADJ;INDF;PL opaak ADJ;INDF;NEUT;SG opaak ADJ;SPRL;INDF;PL opaak ADJ;DEF honds ADJ;INDF;NEUT;SG honds ADJ;DEF honds ADJ;SPRL;INDF;PL honds ADJ;SPRL;DEF honds ADJ;CMPR;INDF;PL honds ADJ;CMPR;DEF honds ADJ;CMPR;INDF;NEUT;SG honds ADJ;SPRL;INDF;NEUT;SG honds ADJ;INDF;PL sereen ADJ;SPRL;DEF sereen ADJ;DEF sereen ADJ;CMPR;INDF;PL sereen ADJ;CMPR;DEF sereen ADJ;INDF;NEUT;SG sereen ADJ;CMPR;INDF;NEUT;SG sereen ADJ;SPRL;INDF;PL sereen ADJ;SPRL;INDF;NEUT;SG sereen ADJ;INDF;PL oehoeën V;IND;SG;3;PST oehoeën V;IND;SG;2;PST oehoeën V;SBJV;SG;PRS oehoeën V;IND;SG;1;PRS oehoeën V.PTCP;PST oehoeën V;IMP;SG oehoeën V;SBJV;PL;PRS oehoeën V;IND;PL;PST oehoeën V;NFIN oehoeën V;SBJV;PL;PST oehoeën V;IND;SG;2;PRS oehoeën V;IND;SG;1;PST oehoeën V;IMP;PL oehoeën V;SBJV;SG;PST oehoeën V;IND;PL;PRS oehoeën V;IND;SG;3;PRS verschansen V;IMP;PL verschansen V;IND;SG;1;PRS verschansen V;IND;SG;2;PST verschansen V;IND;SG;2;PRS verschansen V;IMP;SG verschansen V;IND;SG;3;PST verschansen V;IND;PL;PST verschansen V;IND;SG;1;PST verschansen V;NFIN verschansen V;SBJV;PL;PRS verschansen V;IND;SG;3;PRS verschansen V.PTCP;PST verschansen V;SBJV;PL;PST verschansen V;SBJV;SG;PRS verschansen V;SBJV;SG;PST verschansen V;IND;PL;PRS projecteren V;IND;PL;PRS projecteren V;IMP;SG projecteren V;IMP;PL projecteren V;SBJV;PL;PST projecteren V;IND;SG;1;PRS projecteren V;SBJV;PL;PRS projecteren V;SBJV;SG;PST projecteren V;SBJV;SG;PRS projecteren V;IND;SG;1;PST projecteren V;IND;SG;2;PST projecteren V;IND;SG;3;PRS projecteren V;NFIN projecteren V.PTCP;PST projecteren V;IND;SG;2;PRS projecteren V;IND;PL;PST projecteren V;IND;SG;3;PST onhandelbaar ADJ;SPRL;DEF onhandelbaar ADJ;INDF;PL onhandelbaar ADJ;SPRL;INDF;NEUT;SG onhandelbaar ADJ;CMPR;INDF;NEUT;SG onhandelbaar ADJ;DEF onhandelbaar ADJ;INDF;NEUT;SG onhandelbaar ADJ;CMPR;DEF onhandelbaar ADJ;CMPR;INDF;PL onhandelbaar ADJ;SPRL;INDF;PL oneindig ADJ;CMPR;DEF oneindig ADJ;CMPR;INDF;NEUT;SG oneindig ADJ;SPRL;INDF;PL oneindig ADJ;CMPR;INDF;PL oneindig ADJ;SPRL;DEF oneindig ADJ;SPRL;INDF;NEUT;SG oneindig ADJ;DEF oneindig ADJ;INDF;NEUT;SG oneindig ADJ;INDF;PL metrisch ADJ;DEF metrisch ADJ;INDF;NEUT;SG metrisch ADJ;INDF;PL xenofoob ADJ;SPRL;INDF;NEUT;SG xenofoob ADJ;INDF;NEUT;SG xenofoob ADJ;CMPR;INDF;NEUT;SG xenofoob ADJ;SPRL;INDF;PL xenofoob ADJ;CMPR;INDF;PL xenofoob ADJ;DEF xenofoob ADJ;INDF;PL xenofoob ADJ;CMPR;DEF xenofoob ADJ;SPRL;DEF ongeletterd ADJ;CMPR;INDF;NEUT;SG ongeletterd ADJ;INDF;NEUT;SG ongeletterd ADJ;SPRL;DEF ongeletterd ADJ;INDF;PL ongeletterd ADJ;SPRL;INDF;PL ongeletterd ADJ;CMPR;DEF ongeletterd ADJ;SPRL;INDF;NEUT;SG ongeletterd ADJ;DEF ongeletterd ADJ;CMPR;INDF;PL verzwaren V.PTCP;PST verzwaren V;IND;PL;PRS verzwaren V;IND;SG;1;PST verzwaren V;IMP;SG verzwaren V;NFIN verzwaren V;IND;SG;2;PST verzwaren V;SBJV;SG;PRS verzwaren V;SBJV;PL;PRS verzwaren V;IND;SG;2;PRS verzwaren V;IND;PL;PST verzwaren V;IND;SG;3;PRS verzwaren V;SBJV;PL;PST verzwaren V;IND;SG;3;PST verzwaren V;IMP;PL verzwaren V;SBJV;SG;PST verzwaren V;IND;SG;1;PRS onovertroffen ADJ;INDF;PL onovertroffen ADJ;INDF;NEUT;SG onovertroffen ADJ;DEF onovertroffen ADJ;SPRL;INDF;PL onovertroffen ADJ;CMPR;INDF;NEUT;SG onovertroffen ADJ;SPRL;DEF onovertroffen ADJ;CMPR;DEF onovertroffen ADJ;SPRL;INDF;NEUT;SG onovertroffen ADJ;CMPR;INDF;PL tureluurs ADJ;SPRL;DEF tureluurs ADJ;CMPR;DEF tureluurs ADJ;INDF;NEUT;SG tureluurs ADJ;INDF;PL tureluurs ADJ;SPRL;INDF;PL tureluurs ADJ;CMPR;INDF;NEUT;SG tureluurs ADJ;SPRL;INDF;NEUT;SG tureluurs ADJ;DEF tureluurs ADJ;CMPR;INDF;PL onbeheerst ADJ;DEF onbeheerst ADJ;INDF;PL onbeheerst ADJ;SPRL;INDF;NEUT;SG onbeheerst ADJ;CMPR;INDF;PL onbeheerst ADJ;INDF;NEUT;SG onbeheerst ADJ;CMPR;INDF;NEUT;SG onbeheerst ADJ;CMPR;DEF onbeheerst ADJ;SPRL;INDF;PL onbeheerst ADJ;SPRL;DEF voltooid ADJ;INDF;NEUT;SG voltooid ADJ;INDF;PL voltooid ADJ;DEF suggereren V.PTCP;PST suggereren V;IND;PL;PRS suggereren V;SBJV;SG;PRS suggereren V;IND;SG;2;PRS suggereren V;SBJV;PL;PRS suggereren V;SBJV;SG;PST suggereren V;IND;SG;1;PST suggereren V;IMP;PL suggereren V;IND;SG;3;PRS suggereren V;IMP;SG suggereren V;SBJV;PL;PST suggereren V;IND;SG;3;PST suggereren V;IND;SG;1;PRS suggereren V;IND;SG;2;PST suggereren V;NFIN suggereren V;IND;PL;PST verdwijnen V;IND;SG;1;PRS verdwijnen V;IND;SG;3;PST verdwijnen V;NFIN verdwijnen V;IND;SG;2;PST verdwijnen V;SBJV;PL;PRS verdwijnen V;IND;PL;PST verdwijnen V;IND;SG;1;PST verdwijnen V;IND;SG;3;PRS verdwijnen V;IMP;PL verdwijnen V;SBJV;SG;PST verdwijnen V;SBJV;SG;PRS verdwijnen V;IND;PL;PRS verdwijnen V;IND;SG;2;PRS verdwijnen V;SBJV;PL;PST verdwijnen V.PTCP;PST verdwijnen V;IMP;SG hardnekkig ADJ;DEF hardnekkig ADJ;CMPR;DEF hardnekkig ADJ;SPRL;DEF hardnekkig ADJ;CMPR;INDF;NEUT;SG hardnekkig ADJ;CMPR;INDF;PL hardnekkig ADJ;INDF;NEUT;SG hardnekkig ADJ;INDF;PL hardnekkig ADJ;SPRL;INDF;PL hardnekkig ADJ;SPRL;INDF;NEUT;SG onvoorwaardelijk ADJ;INDF;NEUT;SG onvoorwaardelijk ADJ;INDF;PL onvoorwaardelijk ADJ;CMPR;INDF;NEUT;SG onvoorwaardelijk ADJ;SPRL;DEF onvoorwaardelijk ADJ;DEF onvoorwaardelijk ADJ;CMPR;DEF onvoorwaardelijk ADJ;SPRL;INDF;NEUT;SG onvoorwaardelijk ADJ;CMPR;INDF;PL onvoorwaardelijk ADJ;SPRL;INDF;PL ijlhoofdig ADJ;CMPR;INDF;NEUT;SG ijlhoofdig ADJ;INDF;NEUT;SG ijlhoofdig ADJ;SPRL;INDF;NEUT;SG ijlhoofdig ADJ;INDF;PL ijlhoofdig ADJ;CMPR;INDF;PL ijlhoofdig ADJ;SPRL;DEF ijlhoofdig ADJ;DEF ijlhoofdig ADJ;SPRL;INDF;PL ijlhoofdig ADJ;CMPR;DEF denken V;IND;SG;3;PRS denken V;NFIN denken V;IND;PL;PRS denken V;IMP;SG denken V;IND;SG;2;PRS denken V;IND;SG;1;PRS denken V;SBJV;PL;PRS denken V;IND;SG;2;PST denken V;IND;PL;PST denken V;SBJV;SG;PRS denken V;IND;SG;1;PST denken V;IMP;PL denken V;SBJV;SG;PST denken V;IND;SG;3;PST denken V;SBJV;PL;PST denken V.PTCP;PST kruiselings ADJ;INDF;NEUT;SG kruiselings ADJ;INDF;PL kruiselings ADJ;DEF betrappen V;IND;SG;3;PST betrappen V;IMP;PL betrappen V;SBJV;PL;PRS betrappen V;IND;PL;PST betrappen V;IND;SG;2;PRS betrappen V;NFIN betrappen V;SBJV;SG;PST betrappen V;SBJV;PL;PST betrappen V;IND;PL;PRS betrappen V;SBJV;SG;PRS betrappen V.PTCP;PST betrappen V;IND;SG;2;PST betrappen V;IND;SG;3;PRS betrappen V;IMP;SG betrappen V;IND;SG;1;PST betrappen V;IND;SG;1;PRS raak ADJ;INDF;PL raak ADJ;CMPR;INDF;PL raak ADJ;DEF raak ADJ;SPRL;INDF;PL raak ADJ;SPRL;DEF raak ADJ;SPRL;INDF;NEUT;SG raak ADJ;CMPR;DEF raak ADJ;INDF;NEUT;SG raak ADJ;CMPR;INDF;NEUT;SG sjouwen V;NFIN sjouwen V;IND;PL;PST sjouwen V;IND;SG;3;PST sjouwen V;IND;SG;2;PRS sjouwen V;IND;SG;3;PRS sjouwen V;IND;SG;1;PST sjouwen V;SBJV;PL;PRS sjouwen V;IMP;PL sjouwen V;IMP;SG sjouwen V;IND;SG;1;PRS sjouwen V;SBJV;SG;PST sjouwen V;IND;SG;2;PST sjouwen V;SBJV;PL;PST sjouwen V.PTCP;PST sjouwen V;IND;PL;PRS sjouwen V;SBJV;SG;PRS schuilen V;IND;SG;2;PRS schuilen V;IMP;SG schuilen V;IMP;PL schuilen V;SBJV;SG;PRS schuilen V;IND;PL;PRS schuilen V;NFIN schuilen V;IND;PL;PST schuilen V;SBJV;PL;PRS schuilen V;IND;SG;2;PST schuilen V.PTCP;PST schuilen V;SBJV;SG;PST schuilen V;IND;SG;3;PST schuilen V;IND;SG;3;PRS schuilen V;IND;SG;1;PRS schuilen V;IND;SG;1;PST schuilen V;SBJV;PL;PST heel ADJ;CMPR;DEF heel ADJ;CMPR;INDF;PL heel ADJ;CMPR;INDF;NEUT;SG heel ADJ;INDF;PL heel ADJ;SPRL;DEF heel ADJ;SPRL;INDF;NEUT;SG heel ADJ;SPRL;INDF;PL heel ADJ;DEF heel ADJ;INDF;NEUT;SG gesmeerd ADJ;DEF gesmeerd ADJ;CMPR;INDF;NEUT;SG gesmeerd ADJ;SPRL;INDF;NEUT;SG gesmeerd ADJ;INDF;PL gesmeerd ADJ;CMPR;INDF;PL gesmeerd ADJ;INDF;NEUT;SG gesmeerd ADJ;CMPR;DEF gesmeerd ADJ;SPRL;DEF gesmeerd ADJ;SPRL;INDF;PL idioot ADJ;CMPR;INDF;PL idioot ADJ;INDF;PL idioot ADJ;CMPR;INDF;NEUT;SG idioot ADJ;SPRL;INDF;NEUT;SG idioot ADJ;DEF idioot ADJ;INDF;NEUT;SG idioot ADJ;SPRL;INDF;PL idioot ADJ;CMPR;DEF idioot ADJ;SPRL;DEF transitief ADJ;DEF transitief ADJ;INDF;NEUT;SG transitief ADJ;INDF;PL tweevoetig ADJ;INDF;NEUT;SG tweevoetig ADJ;CMPR;INDF;PL tweevoetig ADJ;CMPR;INDF;NEUT;SG tweevoetig ADJ;CMPR;DEF tweevoetig ADJ;SPRL;INDF;PL tweevoetig ADJ;DEF tweevoetig ADJ;SPRL;INDF;NEUT;SG tweevoetig ADJ;INDF;PL tweevoetig ADJ;SPRL;DEF verzieken V;IND;PL;PST verzieken V;IND;SG;3;PST verzieken V.PTCP;PST verzieken V;IND;SG;1;PRS verzieken V;NFIN verzieken V;SBJV;PL;PST verzieken V;SBJV;SG;PST verzieken V;SBJV;SG;PRS verzieken V;IND;SG;2;PST verzieken V;IND;SG;3;PRS verzieken V;IMP;PL verzieken V;IND;SG;2;PRS verzieken V;IND;SG;1;PST verzieken V;SBJV;PL;PRS verzieken V;IMP;SG verzieken V;IND;PL;PRS verenigen V;SBJV;SG;PRS verenigen V;IND;PL;PRS verenigen V;IND;PL;PST verenigen V;IND;SG;1;PST verenigen V;SBJV;PL;PRS verenigen V.PTCP;PST verenigen V;NFIN verenigen V;IND;SG;3;PST verenigen V;IND;SG;3;PRS verenigen V;IND;SG;2;PST verenigen V;IMP;PL verenigen V;IMP;SG verenigen V;SBJV;SG;PST verenigen V;IND;SG;2;PRS verenigen V;IND;SG;1;PRS verenigen V;SBJV;PL;PST verprutsen V;IND;SG;2;PST verprutsen V.PTCP;PST verprutsen V;IMP;SG verprutsen V;SBJV;PL;PRS verprutsen V;IND;PL;PRS verprutsen V;IND;SG;3;PRS verprutsen V;IND;SG;1;PST verprutsen V;IND;SG;1;PRS verprutsen V;IMP;PL verprutsen V;SBJV;SG;PST verprutsen V;SBJV;SG;PRS verprutsen V;IND;SG;3;PST verprutsen V;IND;SG;2;PRS verprutsen V;IND;PL;PST verprutsen V;NFIN verprutsen V;SBJV;PL;PST uitzonderlijk ADJ;CMPR;DEF uitzonderlijk ADJ;INDF;NEUT;SG uitzonderlijk ADJ;CMPR;INDF;NEUT;SG uitzonderlijk ADJ;INDF;PL uitzonderlijk ADJ;CMPR;INDF;PL uitzonderlijk ADJ;SPRL;DEF uitzonderlijk ADJ;SPRL;INDF;NEUT;SG uitzonderlijk ADJ;DEF uitzonderlijk ADJ;SPRL;INDF;PL ritmisch ADJ;SPRL;INDF;NEUT;SG ritmisch ADJ;INDF;PL ritmisch ADJ;INDF;NEUT;SG ritmisch ADJ;DEF ritmisch ADJ;SPRL;INDF;PL ritmisch ADJ;CMPR;INDF;PL ritmisch ADJ;CMPR;INDF;NEUT;SG ritmisch ADJ;CMPR;DEF ritmisch ADJ;SPRL;DEF bizar ADJ;SPRL;INDF;PL bizar ADJ;CMPR;INDF;PL bizar ADJ;DEF bizar ADJ;INDF;PL bizar ADJ;SPRL;INDF;NEUT;SG bizar ADJ;CMPR;DEF bizar ADJ;SPRL;DEF bizar ADJ;INDF;NEUT;SG bizar ADJ;CMPR;INDF;NEUT;SG binnenst ADJ;INDF;PL binnenst ADJ;INDF;NEUT;SG binnenst ADJ;DEF failliet ADJ;SPRL;INDF;NEUT;SG failliet ADJ;SPRL;INDF;PL failliet ADJ;CMPR;DEF failliet ADJ;SPRL;DEF failliet ADJ;CMPR;INDF;PL failliet ADJ;DEF failliet ADJ;INDF;NEUT;SG failliet ADJ;CMPR;INDF;NEUT;SG failliet ADJ;INDF;PL verbergen V;IMP;PL verbergen V;IND;PL;PST verbergen V;IND;SG;3;PRS verbergen V;IND;PL;PRS verbergen V;NFIN verbergen V;SBJV;SG;PRS verbergen V;IND;SG;2;PRS verbergen V;SBJV;PL;PST verbergen V;IND;SG;2;PST verbergen V;IND;SG;1;PST verbergen V;IND;SG;1;PRS verbergen V.PTCP;PST verbergen V;IND;SG;3;PST verbergen V;IMP;SG verbergen V;SBJV;PL;PRS verbergen V;SBJV;SG;PST verluchtigen V;IMP;SG verluchtigen V;IMP;PL verluchtigen V;NFIN verluchtigen V;SBJV;SG;PST verluchtigen V;IND;PL;PST verluchtigen V;IND;PL;PRS verluchtigen V;IND;SG;1;PRS verluchtigen V;IND;SG;3;PRS verluchtigen V;SBJV;PL;PRS verluchtigen V;IND;SG;2;PST verluchtigen V.PTCP;PST verluchtigen V;IND;SG;2;PRS verluchtigen V;SBJV;PL;PST verluchtigen V;IND;SG;3;PST verluchtigen V;IND;SG;1;PST verluchtigen V;SBJV;SG;PRS strijdbaar ADJ;DEF strijdbaar ADJ;INDF;PL strijdbaar ADJ;SPRL;INDF;NEUT;SG strijdbaar ADJ;SPRL;DEF strijdbaar ADJ;SPRL;INDF;PL strijdbaar ADJ;CMPR;DEF strijdbaar ADJ;INDF;NEUT;SG strijdbaar ADJ;CMPR;INDF;PL strijdbaar ADJ;CMPR;INDF;NEUT;SG jodelen V;SBJV;SG;PST jodelen V;IND;SG;2;PRS jodelen V;SBJV;PL;PST jodelen V.PTCP;PST jodelen V;IND;SG;1;PRS jodelen V;IND;SG;2;PST jodelen V;IND;SG;3;PRS jodelen V;SBJV;SG;PRS jodelen V;IND;SG;3;PST jodelen V;NFIN jodelen V;IND;SG;1;PST jodelen V;IMP;SG jodelen V;SBJV;PL;PRS jodelen V;IND;PL;PRS jodelen V;IND;PL;PST jodelen V;IMP;PL overerfbaar ADJ;DEF overerfbaar ADJ;INDF;PL overerfbaar ADJ;INDF;NEUT;SG Atlantisch ADJ;DEF Atlantisch ADJ;INDF;PL Atlantisch ADJ;INDF;NEUT;SG gehuwd ADJ;INDF;NEUT;SG gehuwd ADJ;INDF;PL gehuwd ADJ;DEF interdisciplinair ADJ;INDF;PL interdisciplinair ADJ;INDF;NEUT;SG interdisciplinair ADJ;DEF rijpen V;SBJV;PL;PRS rijpen V;IND;SG;1;PST rijpen V;NFIN rijpen V;SBJV;PL;PST rijpen V;IND;SG;2;PRS rijpen V;IND;PL;PST rijpen V;IND;PL;PRS rijpen V;IND;SG;3;PRS rijpen V;IND;SG;3;PST rijpen V;IND;SG;1;PRS rijpen V;SBJV;SG;PRS rijpen V;IND;SG;2;PST rijpen V.PTCP;PST rijpen V;SBJV;SG;PST rijpen V;IMP;SG rijpen V;IMP;PL ontcijferen V;SBJV;SG;PST ontcijferen V;IMP;SG ontcijferen V;IND;PL;PST ontcijferen V;IND;SG;3;PST ontcijferen V;IND;SG;2;PRS ontcijferen V;SBJV;SG;PRS ontcijferen V;IND;SG;3;PRS ontcijferen V;IMP;PL ontcijferen V;IND;PL;PRS ontcijferen V;IND;SG;1;PRS ontcijferen V;SBJV;PL;PST ontcijferen V;NFIN ontcijferen V;SBJV;PL;PRS ontcijferen V;IND;SG;2;PST ontcijferen V.PTCP;PST ontcijferen V;IND;SG;1;PST ruw ADJ;CMPR;INDF;PL ruw ADJ;CMPR;INDF;NEUT;SG ruw ADJ;INDF;NEUT;SG ruw ADJ;SPRL;INDF;PL ruw ADJ;SPRL;INDF;NEUT;SG ruw ADJ;INDF;PL ruw ADJ;DEF ruw ADJ;CMPR;DEF ruw ADJ;SPRL;DEF tweevoudig ADJ;INDF;NEUT;SG tweevoudig ADJ;INDF;PL tweevoudig ADJ;DEF edel ADJ;CMPR;INDF;PL edel ADJ;DEF edel ADJ;SPRL;INDF;PL edel ADJ;CMPR;INDF;NEUT;SG edel ADJ;INDF;PL edel ADJ;SPRL;INDF;NEUT;SG edel ADJ;SPRL;DEF edel ADJ;CMPR;DEF edel ADJ;INDF;NEUT;SG zedelijk ADJ;DEF zedelijk ADJ;INDF;PL zedelijk ADJ;INDF;NEUT;SG Amsterdams ADJ;INDF;NEUT;SG Amsterdams ADJ;SPRL;INDF;NEUT;SG Amsterdams ADJ;CMPR;DEF Amsterdams ADJ;CMPR;INDF;NEUT;SG Amsterdams ADJ;CMPR;INDF;PL Amsterdams ADJ;INDF;PL Amsterdams ADJ;DEF Amsterdams ADJ;SPRL;INDF;PL Amsterdams ADJ;SPRL;DEF negatief ADJ;INDF;PL negatief ADJ;CMPR;INDF;PL negatief ADJ;CMPR;INDF;NEUT;SG negatief ADJ;SPRL;INDF;NEUT;SG negatief ADJ;CMPR;DEF negatief ADJ;INDF;NEUT;SG negatief ADJ;DEF negatief ADJ;SPRL;INDF;PL negatief ADJ;SPRL;DEF zoetzuur ADJ;CMPR;INDF;NEUT;SG zoetzuur ADJ;SPRL;DEF zoetzuur ADJ;SPRL;INDF;NEUT;SG zoetzuur ADJ;CMPR;DEF zoetzuur ADJ;SPRL;INDF;PL zoetzuur ADJ;DEF zoetzuur ADJ;INDF;NEUT;SG zoetzuur ADJ;INDF;PL zoetzuur ADJ;CMPR;INDF;PL praten V;IND;PL;PST praten V;IND;PL;PRS praten V;IMP;PL praten V.PTCP;PST praten V;IND;SG;1;PST praten V;SBJV;SG;PST praten V;IND;SG;3;PST praten V;IMP;SG praten V;IND;SG;1;PRS praten V;IND;SG;3;PRS praten V;SBJV;PL;PRS praten V;IND;SG;2;PST praten V;IND;SG;2;PRS praten V;SBJV;SG;PRS praten V;SBJV;PL;PST praten V;NFIN antiferromagnetisch ADJ;INDF;PL antiferromagnetisch ADJ;SPRL;INDF;PL antiferromagnetisch ADJ;INDF;NEUT;SG antiferromagnetisch ADJ;CMPR;INDF;PL antiferromagnetisch ADJ;SPRL;INDF;NEUT;SG antiferromagnetisch ADJ;DEF antiferromagnetisch ADJ;SPRL;DEF antiferromagnetisch ADJ;CMPR;INDF;NEUT;SG antiferromagnetisch ADJ;CMPR;DEF getalenteerd ADJ;INDF;PL getalenteerd ADJ;INDF;NEUT;SG getalenteerd ADJ;DEF versmallen V;IND;SG;3;PST versmallen V;SBJV;SG;PRS versmallen V;SBJV;PL;PRS versmallen V;IMP;PL versmallen V;SBJV;PL;PST versmallen V;SBJV;SG;PST versmallen V;IND;SG;2;PRS versmallen V;IMP;SG versmallen V;IND;SG;2;PST versmallen V;IND;SG;1;PRS versmallen V;IND;PL;PST versmallen V;IND;SG;3;PRS versmallen V.PTCP;PST versmallen V;IND;SG;1;PST versmallen V;NFIN versmallen V;IND;PL;PRS gedenken V;IND;PL;PRS gedenken V;SBJV;SG;PST gedenken V;IND;SG;3;PST gedenken V;SBJV;SG;PRS gedenken V;SBJV;PL;PRS gedenken V;NFIN gedenken V;IND;SG;2;PRS gedenken V;IMP;SG gedenken V;IND;SG;1;PRS gedenken V;IND;SG;3;PRS gedenken V;IND;PL;PST gedenken V;SBJV;PL;PST gedenken V;IMP;PL gedenken V;IND;SG;2;PST gedenken V.PTCP;PST gedenken V;IND;SG;1;PST rechtstreeks ADJ;SPRL;DEF rechtstreeks ADJ;CMPR;INDF;PL rechtstreeks ADJ;SPRL;INDF;PL rechtstreeks ADJ;DEF rechtstreeks ADJ;CMPR;DEF rechtstreeks ADJ;INDF;PL rechtstreeks ADJ;SPRL;INDF;NEUT;SG rechtstreeks ADJ;INDF;NEUT;SG rechtstreeks ADJ;CMPR;INDF;NEUT;SG uiten V;IND;SG;1;PRS uiten V.PTCP;PST uiten V;IND;PL;PRS uiten V;IMP;PL uiten V;IND;SG;3;PRS uiten V;IND;SG;2;PRS uiten V;SBJV;SG;PST uiten V;IND;PL;PST uiten V;SBJV;PL;PRS uiten V;IND;SG;2;PST uiten V;IND;SG;3;PST uiten V;NFIN uiten V;SBJV;PL;PST uiten V;IND;SG;1;PST uiten V;SBJV;SG;PRS uiten V;IMP;SG bekronen V;SBJV;PL;PST bekronen V;SBJV;PL;PRS bekronen V;IMP;PL bekronen V;IND;PL;PST bekronen V;IND;SG;3;PST bekronen V;IND;SG;1;PRS bekronen V.PTCP;PST bekronen V;IND;SG;2;PST bekronen V;IND;SG;1;PST bekronen V;SBJV;SG;PST bekronen V;IND;PL;PRS bekronen V;IND;SG;3;PRS bekronen V;IND;SG;2;PRS bekronen V;SBJV;SG;PRS bekronen V;IMP;SG bekronen V;NFIN vogelachtig ADJ;CMPR;DEF vogelachtig ADJ;INDF;PL vogelachtig ADJ;SPRL;DEF vogelachtig ADJ;DEF vogelachtig ADJ;SPRL;INDF;NEUT;SG vogelachtig ADJ;CMPR;INDF;NEUT;SG vogelachtig ADJ;CMPR;INDF;PL vogelachtig ADJ;SPRL;INDF;PL vogelachtig ADJ;INDF;NEUT;SG Fins-Oegrisch ADJ;INDF;NEUT;SG Fins-Oegrisch ADJ;INDF;PL Fins-Oegrisch ADJ;DEF runnen V;IND;SG;3;PRS runnen V;SBJV;PL;PRS runnen V;SBJV;PL;PST runnen V;IND;PL;PRS runnen V;SBJV;SG;PST runnen V;IMP;PL runnen V.PTCP;PST runnen V;IND;SG;3;PST runnen V;IMP;SG runnen V;IND;SG;2;PST runnen V;NFIN runnen V;SBJV;SG;PRS runnen V;IND;SG;1;PRS runnen V;IND;SG;2;PRS runnen V;IND;SG;1;PST runnen V;IND;PL;PST ontfermen V;IND;SG;2;PRS ontfermen V;SBJV;SG;PST ontfermen V;IND;SG;2;PST ontfermen V.PTCP;PST ontfermen V;SBJV;PL;PST ontfermen V;IMP;SG ontfermen V;IMP;PL ontfermen V;IND;SG;3;PRS ontfermen V;SBJV;PL;PRS ontfermen V;IND;SG;1;PST ontfermen V;IND;SG;1;PRS ontfermen V;SBJV;SG;PRS ontfermen V;IND;PL;PST ontfermen V;NFIN ontfermen V;IND;PL;PRS ontfermen V;IND;SG;3;PST geijkt ADJ;CMPR;INDF;PL geijkt ADJ;SPRL;INDF;NEUT;SG geijkt ADJ;INDF;NEUT;SG geijkt ADJ;INDF;PL geijkt ADJ;CMPR;INDF;NEUT;SG geijkt ADJ;DEF geijkt ADJ;SPRL;DEF geijkt ADJ;CMPR;DEF geijkt ADJ;SPRL;INDF;PL fluisteren V;IND;PL;PRS fluisteren V;IND;SG;2;PST fluisteren V;IMP;PL fluisteren V;SBJV;SG;PRS fluisteren V;NFIN fluisteren V.PTCP;PST fluisteren V;IND;SG;1;PRS fluisteren V;IND;SG;2;PRS fluisteren V;IND;SG;1;PST fluisteren V;IND;SG;3;PST fluisteren V;SBJV;PL;PST fluisteren V;IND;SG;3;PRS fluisteren V;SBJV;SG;PST fluisteren V;SBJV;PL;PRS fluisteren V;IND;PL;PST fluisteren V;IMP;SG opereren V;IND;SG;1;PST opereren V;IND;SG;3;PST opereren V;SBJV;PL;PRS opereren V;SBJV;PL;PST opereren V;IMP;SG opereren V;IND;SG;2;PST opereren V;IND;SG;3;PRS opereren V;IND;PL;PRS opereren V;IND;SG;1;PRS opereren V;IMP;PL opereren V.PTCP;PST opereren V;IND;PL;PST opereren V;SBJV;SG;PRS opereren V;IND;SG;2;PRS opereren V;SBJV;SG;PST opereren V;NFIN hullen V;SBJV;SG;PRS hullen V;SBJV;SG;PST hullen V;IMP;PL hullen V;NFIN hullen V;IND;PL;PST hullen V;IND;SG;3;PST hullen V;IND;PL;PRS hullen V;IND;SG;1;PST hullen V;IND;SG;3;PRS hullen V;IND;SG;1;PRS hullen V;SBJV;PL;PST hullen V;IMP;SG hullen V.PTCP;PST hullen V;IND;SG;2;PRS hullen V;SBJV;PL;PRS hullen V;IND;SG;2;PST humoristisch ADJ;DEF humoristisch ADJ;INDF;NEUT;SG humoristisch ADJ;SPRL;DEF humoristisch ADJ;CMPR;INDF;NEUT;SG humoristisch ADJ;SPRL;INDF;PL humoristisch ADJ;INDF;PL humoristisch ADJ;CMPR;INDF;PL humoristisch ADJ;CMPR;DEF humoristisch ADJ;SPRL;INDF;NEUT;SG lukraak ADJ;SPRL;INDF;PL lukraak ADJ;CMPR;INDF;PL lukraak ADJ;SPRL;DEF lukraak ADJ;CMPR;DEF lukraak ADJ;CMPR;INDF;NEUT;SG lukraak ADJ;SPRL;INDF;NEUT;SG lukraak ADJ;INDF;PL lukraak ADJ;INDF;NEUT;SG lukraak ADJ;DEF Maleis ADJ;CMPR;INDF;NEUT;SG Maleis ADJ;CMPR;DEF Maleis ADJ;SPRL;INDF;NEUT;SG Maleis ADJ;SPRL;INDF;PL Maleis ADJ;INDF;PL Maleis ADJ;SPRL;DEF Maleis ADJ;INDF;NEUT;SG Maleis ADJ;CMPR;INDF;PL Maleis ADJ;DEF verergeren V;SBJV;PL;PRS verergeren V;IND;SG;1;PRS verergeren V;IND;PL;PRS verergeren V;IND;SG;3;PRS verergeren V;SBJV;PL;PST verergeren V;IMP;SG verergeren V;SBJV;SG;PST verergeren V;IND;SG;2;PST verergeren V;NFIN verergeren V;IND;SG;2;PRS verergeren V.PTCP;PST verergeren V;IND;SG;1;PST verergeren V;IND;PL;PST verergeren V;IND;SG;3;PST verergeren V;IMP;PL verergeren V;SBJV;SG;PRS kansloos ADJ;SPRL;DEF kansloos ADJ;DEF kansloos ADJ;SPRL;INDF;NEUT;SG kansloos ADJ;INDF;NEUT;SG kansloos ADJ;INDF;PL kansloos ADJ;CMPR;DEF kansloos ADJ;SPRL;INDF;PL kansloos ADJ;CMPR;INDF;PL kansloos ADJ;CMPR;INDF;NEUT;SG idealiseren V;IMP;SG idealiseren V;SBJV;SG;PST idealiseren V;IND;SG;1;PRS idealiseren V;IND;PL;PRS idealiseren V;SBJV;SG;PRS idealiseren V;IND;SG;1;PST idealiseren V;SBJV;PL;PST idealiseren V;SBJV;PL;PRS idealiseren V;IND;SG;3;PST idealiseren V;IND;PL;PST idealiseren V;IMP;PL idealiseren V;IND;SG;3;PRS idealiseren V;IND;SG;2;PST idealiseren V;NFIN idealiseren V.PTCP;PST idealiseren V;IND;SG;2;PRS jouen V;NFIN jouen V;IND;PL;PST jouen V;IND;SG;2;PRS jouen V;IND;SG;3;PRS jouen V;SBJV;SG;PST jouen V;IND;SG;3;PST jouen V;IMP;SG jouen V;IMP;PL jouen V;SBJV;PL;PST jouen V;IND;SG;1;PST jouen V;SBJV;SG;PRS jouen V;IND;PL;PRS jouen V.PTCP;PST jouen V;IND;SG;1;PRS jouen V;SBJV;PL;PRS jouen V;IND;SG;2;PST stuiten V;IND;PL;PRS stuiten V;IMP;PL stuiten V;IND;SG;2;PST stuiten V;IND;SG;3;PST stuiten V;IMP;SG stuiten V.PTCP;PST stuiten V;SBJV;PL;PRS stuiten V;IND;SG;2;PRS stuiten V;IND;SG;3;PRS stuiten V;SBJV;SG;PRS stuiten V;IND;SG;1;PST stuiten V;SBJV;SG;PST stuiten V;IND;SG;1;PRS stuiten V;SBJV;PL;PST stuiten V;NFIN stuiten V;IND;PL;PST krijsen V;IND;PL;PRS krijsen V;IMP;SG krijsen V;SBJV;SG;PRS krijsen V;NFIN krijsen V;IND;SG;2;PRS krijsen V;SBJV;SG;PST krijsen V;IND;PL;PST krijsen V;IND;SG;3;PST krijsen V;SBJV;PL;PST krijsen V.PTCP;PST krijsen V;IND;SG;1;PST krijsen V;IND;SG;2;PST krijsen V;SBJV;PL;PRS krijsen V;IND;SG;1;PRS krijsen V;IND;SG;3;PRS krijsen V;IMP;PL biologisch ADJ;SPRL;INDF;NEUT;SG biologisch ADJ;CMPR;INDF;PL biologisch ADJ;SPRL;DEF biologisch ADJ;INDF;PL biologisch ADJ;INDF;NEUT;SG biologisch ADJ;CMPR;DEF biologisch ADJ;CMPR;INDF;NEUT;SG biologisch ADJ;DEF biologisch ADJ;SPRL;INDF;PL sloom ADJ;CMPR;INDF;PL sloom ADJ;SPRL;INDF;PL sloom ADJ;DEF sloom ADJ;CMPR;DEF sloom ADJ;SPRL;INDF;NEUT;SG sloom ADJ;INDF;NEUT;SG sloom ADJ;CMPR;INDF;NEUT;SG sloom ADJ;SPRL;DEF sloom ADJ;INDF;PL gelukkig ADJ;SPRL;INDF;NEUT;SG gelukkig ADJ;INDF;PL gelukkig ADJ;CMPR;INDF;NEUT;SG gelukkig ADJ;SPRL;DEF gelukkig ADJ;DEF gelukkig ADJ;SPRL;INDF;PL gelukkig ADJ;INDF;NEUT;SG gelukkig ADJ;CMPR;DEF gelukkig ADJ;CMPR;INDF;PL huldigen V;IND;SG;1;PRS huldigen V;IMP;PL huldigen V;IND;SG;1;PST huldigen V;IND;SG;3;PRS huldigen V;SBJV;SG;PRS huldigen V;SBJV;PL;PRS huldigen V;IND;SG;2;PRS huldigen V;SBJV;SG;PST huldigen V;NFIN huldigen V.PTCP;PST huldigen V;IND;PL;PST huldigen V;IMP;SG huldigen V;IND;SG;2;PST huldigen V;SBJV;PL;PST huldigen V;IND;PL;PRS huldigen V;IND;SG;3;PST afkomstig ADJ;INDF;PL afkomstig ADJ;INDF;NEUT;SG afkomstig ADJ;DEF barmhartig ADJ;CMPR;INDF;NEUT;SG barmhartig ADJ;SPRL;DEF barmhartig ADJ;INDF;NEUT;SG barmhartig ADJ;SPRL;INDF;NEUT;SG barmhartig ADJ;CMPR;DEF barmhartig ADJ;INDF;PL barmhartig ADJ;SPRL;INDF;PL barmhartig ADJ;DEF barmhartig ADJ;CMPR;INDF;PL triomfantelijk ADJ;CMPR;INDF;NEUT;SG triomfantelijk ADJ;INDF;PL triomfantelijk ADJ;SPRL;DEF triomfantelijk ADJ;DEF triomfantelijk ADJ;SPRL;INDF;NEUT;SG triomfantelijk ADJ;SPRL;INDF;PL triomfantelijk ADJ;INDF;NEUT;SG triomfantelijk ADJ;CMPR;INDF;PL triomfantelijk ADJ;CMPR;DEF knabbelen V;IND;SG;3;PRS knabbelen V;IND;SG;2;PST knabbelen V;SBJV;SG;PST knabbelen V.PTCP;PST knabbelen V;IND;SG;3;PST knabbelen V;NFIN knabbelen V;IND;SG;1;PRS knabbelen V;IND;PL;PRS knabbelen V;IND;SG;1;PST knabbelen V;SBJV;PL;PRS knabbelen V;SBJV;PL;PST knabbelen V;IMP;SG knabbelen V;IND;PL;PST knabbelen V;IMP;PL knabbelen V;SBJV;SG;PRS knabbelen V;IND;SG;2;PRS overvloedig ADJ;CMPR;DEF overvloedig ADJ;INDF;NEUT;SG overvloedig ADJ;DEF overvloedig ADJ;CMPR;INDF;NEUT;SG overvloedig ADJ;CMPR;INDF;PL overvloedig ADJ;SPRL;INDF;NEUT;SG overvloedig ADJ;SPRL;INDF;PL overvloedig ADJ;SPRL;DEF overvloedig ADJ;INDF;PL beschilderen V;IMP;PL beschilderen V;SBJV;SG;PRS beschilderen V;SBJV;SG;PST beschilderen V;IND;SG;3;PST beschilderen V;IMP;SG beschilderen V;IND;SG;1;PST beschilderen V;IND;PL;PRS beschilderen V;IND;SG;3;PRS beschilderen V;SBJV;PL;PRS beschilderen V;IND;SG;2;PST beschilderen V.PTCP;PST beschilderen V;IND;SG;2;PRS beschilderen V;IND;PL;PST beschilderen V;NFIN beschilderen V;IND;SG;1;PRS beschilderen V;SBJV;PL;PST fiskaal ADJ;SPRL;INDF;NEUT;SG fiskaal ADJ;CMPR;DEF fiskaal ADJ;DEF fiskaal ADJ;CMPR;INDF;NEUT;SG fiskaal ADJ;INDF;NEUT;SG fiskaal ADJ;CMPR;INDF;PL fiskaal ADJ;INDF;PL fiskaal ADJ;SPRL;DEF fiskaal ADJ;SPRL;INDF;PL ideologisch ADJ;INDF;PL ideologisch ADJ;INDF;NEUT;SG ideologisch ADJ;DEF installeren V;SBJV;PL;PST installeren V.PTCP;PST installeren V;SBJV;SG;PST installeren V;SBJV;PL;PRS installeren V;IND;PL;PRS installeren V;SBJV;SG;PRS installeren V;IND;SG;1;PRS installeren V;NFIN installeren V;IND;SG;1;PST installeren V;IND;SG;2;PRS installeren V;IMP;PL installeren V;IND;PL;PST installeren V;IND;SG;2;PST installeren V;IND;SG;3;PST installeren V;IND;SG;3;PRS installeren V;IMP;SG aanneembaar ADJ;DEF aanneembaar ADJ;CMPR;INDF;NEUT;SG aanneembaar ADJ;SPRL;INDF;PL aanneembaar ADJ;CMPR;INDF;PL aanneembaar ADJ;INDF;NEUT;SG aanneembaar ADJ;SPRL;DEF aanneembaar ADJ;CMPR;DEF aanneembaar ADJ;INDF;PL aanneembaar ADJ;SPRL;INDF;NEUT;SG liften V;IND;SG;3;PST liften V;IND;SG;2;PST liften V;IND;SG;1;PST liften V;IND;PL;PRS liften V;IND;SG;2;PRS liften V;SBJV;PL;PST liften V;IND;SG;1;PRS liften V;SBJV;SG;PST liften V;SBJV;PL;PRS liften V.PTCP;PST liften V;SBJV;SG;PRS liften V;IND;SG;3;PRS liften V;NFIN liften V;IMP;PL liften V;IMP;SG liften V;IND;PL;PST banaal ADJ;DEF banaal ADJ;CMPR;INDF;NEUT;SG banaal ADJ;SPRL;INDF;PL banaal ADJ;SPRL;INDF;NEUT;SG banaal ADJ;CMPR;INDF;PL banaal ADJ;CMPR;DEF banaal ADJ;INDF;PL banaal ADJ;SPRL;DEF banaal ADJ;INDF;NEUT;SG volgen V;IND;SG;2;PST volgen V;NFIN volgen V;IND;SG;1;PRS volgen V;IND;PL;PST volgen V;IND;SG;3;PST volgen V;SBJV;PL;PST volgen V;SBJV;SG;PST volgen V;IND;SG;1;PST volgen V;IND;SG;3;PRS volgen V;IND;PL;PRS volgen V.PTCP;PST volgen V;IND;SG;2;PRS volgen V;SBJV;PL;PRS volgen V;SBJV;SG;PRS volgen V;IMP;PL volgen V;IMP;SG gemakkelijk ADJ;SPRL;INDF;PL gemakkelijk ADJ;INDF;PL gemakkelijk ADJ;INDF;NEUT;SG gemakkelijk ADJ;CMPR;INDF;NEUT;SG gemakkelijk ADJ;CMPR;DEF gemakkelijk ADJ;SPRL;INDF;NEUT;SG gemakkelijk ADJ;DEF gemakkelijk ADJ;CMPR;INDF;PL gemakkelijk ADJ;SPRL;DEF ruiken V;IND;SG;2;PRS ruiken V;IND;SG;3;PST ruiken V;IND;SG;2;PST ruiken V;IMP;SG ruiken V;SBJV;PL;PST ruiken V;IND;SG;1;PRS ruiken V;IND;SG;3;PRS ruiken V;NFIN ruiken V;IND;PL;PRS ruiken V.PTCP;PST ruiken V;IMP;PL ruiken V;IND;SG;1;PST ruiken V;SBJV;SG;PST ruiken V;SBJV;PL;PRS ruiken V;SBJV;SG;PRS ruiken V;IND;PL;PST vertoeven V;IND;PL;PST vertoeven V;IMP;PL vertoeven V;IND;PL;PRS vertoeven V.PTCP;PST vertoeven V;IND;SG;1;PST vertoeven V;NFIN vertoeven V;IND;SG;1;PRS vertoeven V;IND;SG;2;PRS vertoeven V;IND;SG;3;PRS vertoeven V;IND;SG;2;PST vertoeven V;IND;SG;3;PST vertoeven V;SBJV;SG;PRS vertoeven V;SBJV;PL;PST vertoeven V;IMP;SG vertoeven V;SBJV;SG;PST vertoeven V;SBJV;PL;PRS eikenhouten ADJ;INDF;PL eikenhouten ADJ;DEF eikenhouten ADJ;INDF;NEUT;SG actief ADJ;CMPR;INDF;PL actief ADJ;CMPR;INDF;NEUT;SG actief ADJ;INDF;NEUT;SG actief ADJ;CMPR;DEF actief ADJ;SPRL;INDF;PL actief ADJ;SPRL;INDF;NEUT;SG actief ADJ;DEF actief ADJ;INDF;PL actief ADJ;SPRL;DEF magisch ADJ;DEF magisch ADJ;INDF;NEUT;SG magisch ADJ;CMPR;INDF;PL magisch ADJ;SPRL;INDF;PL magisch ADJ;SPRL;DEF magisch ADJ;CMPR;DEF magisch ADJ;INDF;PL magisch ADJ;CMPR;INDF;NEUT;SG magisch ADJ;SPRL;INDF;NEUT;SG onbegaanbaar ADJ;INDF;PL onbegaanbaar ADJ;INDF;NEUT;SG onbegaanbaar ADJ;CMPR;INDF;PL onbegaanbaar ADJ;CMPR;DEF onbegaanbaar ADJ;CMPR;INDF;NEUT;SG onbegaanbaar ADJ;SPRL;INDF;PL onbegaanbaar ADJ;DEF onbegaanbaar ADJ;SPRL;INDF;NEUT;SG onbegaanbaar ADJ;SPRL;DEF elektromagnetisch ADJ;INDF;NEUT;SG elektromagnetisch ADJ;DEF elektromagnetisch ADJ;INDF;PL oculair ADJ;INDF;PL oculair ADJ;DEF oculair ADJ;INDF;NEUT;SG financieel ADJ;INDF;PL financieel ADJ;INDF;NEUT;SG financieel ADJ;DEF Bosnisch ADJ;SPRL;INDF;PL Bosnisch ADJ;CMPR;DEF Bosnisch ADJ;SPRL;INDF;NEUT;SG Bosnisch ADJ;SPRL;DEF Bosnisch ADJ;CMPR;INDF;PL Bosnisch ADJ;INDF;NEUT;SG Bosnisch ADJ;CMPR;INDF;NEUT;SG Bosnisch ADJ;INDF;PL Bosnisch ADJ;DEF verwachten V;IND;SG;1;PRS verwachten V;IMP;PL verwachten V;IMP;SG verwachten V;IND;SG;3;PST verwachten V;IND;PL;PST verwachten V;SBJV;PL;PRS verwachten V.PTCP;PST verwachten V;SBJV;PL;PST verwachten V;IND;SG;2;PRS verwachten V;IND;SG;2;PST verwachten V;IND;PL;PRS verwachten V;SBJV;SG;PRS verwachten V;SBJV;SG;PST verwachten V;IND;SG;1;PST verwachten V;NFIN verwachten V;IND;SG;3;PRS ontvoeren V;SBJV;PL;PST ontvoeren V;SBJV;SG;PST ontvoeren V;IND;SG;2;PST ontvoeren V;IND;SG;1;PRS ontvoeren V;IMP;PL ontvoeren V;SBJV;SG;PRS ontvoeren V;IMP;SG ontvoeren V;SBJV;PL;PRS ontvoeren V;IND;SG;3;PST ontvoeren V;IND;SG;3;PRS ontvoeren V;NFIN ontvoeren V;IND;SG;2;PRS ontvoeren V;IND;PL;PST ontvoeren V;IND;SG;1;PST ontvoeren V;IND;PL;PRS ontvoeren V.PTCP;PST bespreken V;IND;SG;1;PST bespreken V;SBJV;PL;PRS bespreken V;IND;SG;2;PRS bespreken V;SBJV;SG;PRS bespreken V.PTCP;PST bespreken V;IND;SG;3;PRS bespreken V;IND;SG;2;PST bespreken V;IMP;PL bespreken V;NFIN bespreken V;IND;PL;PST bespreken V;IMP;SG bespreken V;IND;SG;3;PST bespreken V;SBJV;SG;PST bespreken V;SBJV;PL;PST bespreken V;IND;SG;1;PRS bespreken V;IND;PL;PRS tertiair ADJ;INDF;PL tertiair ADJ;DEF tertiair ADJ;INDF;NEUT;SG beogen V;SBJV;PL;PRS beogen V;IND;SG;3;PST beogen V;IMP;SG beogen V;SBJV;PL;PST beogen V;IND;SG;1;PST beogen V;IND;PL;PRS beogen V;NFIN beogen V;IMP;PL beogen V;IND;SG;2;PRS beogen V;IND;SG;3;PRS beogen V;IND;SG;1;PRS beogen V;SBJV;SG;PST beogen V;IND;SG;2;PST beogen V.PTCP;PST beogen V;SBJV;SG;PRS beogen V;IND;PL;PST poëtisch ADJ;INDF;NEUT;SG poëtisch ADJ;CMPR;INDF;NEUT;SG poëtisch ADJ;DEF poëtisch ADJ;INDF;PL poëtisch ADJ;CMPR;INDF;PL poëtisch ADJ;SPRL;INDF;PL poëtisch ADJ;CMPR;DEF poëtisch ADJ;SPRL;INDF;NEUT;SG poëtisch ADJ;SPRL;DEF Zuid-Soedanees ADJ;INDF;NEUT;SG Zuid-Soedanees ADJ;SPRL;DEF Zuid-Soedanees ADJ;CMPR;INDF;PL Zuid-Soedanees ADJ;DEF Zuid-Soedanees ADJ;SPRL;INDF;PL Zuid-Soedanees ADJ;SPRL;INDF;NEUT;SG Zuid-Soedanees ADJ;CMPR;INDF;NEUT;SG Zuid-Soedanees ADJ;CMPR;DEF Zuid-Soedanees ADJ;INDF;PL onwillekeurig ADJ;CMPR;INDF;PL onwillekeurig ADJ;SPRL;DEF onwillekeurig ADJ;DEF onwillekeurig ADJ;CMPR;INDF;NEUT;SG onwillekeurig ADJ;SPRL;INDF;PL onwillekeurig ADJ;INDF;PL onwillekeurig ADJ;INDF;NEUT;SG onwillekeurig ADJ;CMPR;DEF onwillekeurig ADJ;SPRL;INDF;NEUT;SG nominaal ADJ;DEF nominaal ADJ;INDF;NEUT;SG nominaal ADJ;INDF;PL zot ADJ;CMPR;DEF zot ADJ;SPRL;DEF zot ADJ;INDF;NEUT;SG zot ADJ;CMPR;INDF;PL zot ADJ;DEF zot ADJ;SPRL;INDF;NEUT;SG zot ADJ;SPRL;INDF;PL zot ADJ;INDF;PL zot ADJ;CMPR;INDF;NEUT;SG onverbeterlijk ADJ;INDF;PL onverbeterlijk ADJ;SPRL;INDF;NEUT;SG onverbeterlijk ADJ;CMPR;INDF;NEUT;SG onverbeterlijk ADJ;SPRL;DEF onverbeterlijk ADJ;SPRL;INDF;PL onverbeterlijk ADJ;DEF onverbeterlijk ADJ;CMPR;DEF onverbeterlijk ADJ;CMPR;INDF;PL onverbeterlijk ADJ;INDF;NEUT;SG grondig ADJ;INDF;PL grondig ADJ;DEF grondig ADJ;SPRL;DEF grondig ADJ;CMPR;INDF;NEUT;SG grondig ADJ;CMPR;DEF grondig ADJ;SPRL;INDF;PL grondig ADJ;CMPR;INDF;PL grondig ADJ;INDF;NEUT;SG grondig ADJ;SPRL;INDF;NEUT;SG vertegenwoordigen V;IND;SG;1;PRS vertegenwoordigen V;IND;SG;3;PRS vertegenwoordigen V;IMP;SG vertegenwoordigen V;IND;SG;2;PST vertegenwoordigen V;IND;PL;PST vertegenwoordigen V;IND;SG;2;PRS vertegenwoordigen V;SBJV;PL;PRS vertegenwoordigen 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beluisteren V;SBJV;SG;PST beluisteren V;IND;SG;2;PRS beluisteren V;SBJV;PL;PRS beluisteren V;IMP;SG beluisteren V;IND;PL;PRS beluisteren V;SBJV;SG;PRS beluisteren V;IND;PL;PST beluisteren V;IND;SG;3;PST beluisteren V;SBJV;PL;PST beluisteren V;IMP;PL beluisteren V;NFIN beluisteren V;IND;SG;1;PRS beluisteren V.PTCP;PST koekeloeren V;IND;SG;1;PST koekeloeren V;IND;SG;1;PRS koekeloeren V;IND;SG;2;PRS koekeloeren V;SBJV;PL;PRS koekeloeren V;SBJV;SG;PRS koekeloeren V;SBJV;SG;PST koekeloeren V;IND;SG;3;PRS koekeloeren V;IND;SG;2;PST koekeloeren V;SBJV;PL;PST koekeloeren V;IND;PL;PRS koekeloeren V;IND;PL;PST koekeloeren V;IND;SG;3;PST koekeloeren V.PTCP;PST koekeloeren V;NFIN koekeloeren V;IMP;SG koekeloeren V;IMP;PL krioelen V;SBJV;PL;PRS krioelen V;IND;SG;2;PST krioelen V;IND;SG;3;PRS krioelen V;IND;PL;PRS krioelen V;IND;PL;PST krioelen V;IMP;SG krioelen V;SBJV;SG;PRS krioelen V;IND;SG;3;PST krioelen V;IND;SG;1;PRS krioelen V;SBJV;PL;PST krioelen V;IND;SG;2;PRS krioelen V;NFIN krioelen 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verdraaglijk ADJ;SPRL;INDF;NEUT;SG verdraaglijk ADJ;CMPR;DEF verdraaglijk ADJ;INDF;PL verdraaglijk ADJ;INDF;NEUT;SG indicatief ADJ;DEF indicatief ADJ;CMPR;INDF;NEUT;SG indicatief ADJ;SPRL;DEF indicatief ADJ;CMPR;INDF;PL indicatief ADJ;INDF;NEUT;SG indicatief ADJ;CMPR;DEF indicatief ADJ;SPRL;INDF;NEUT;SG indicatief ADJ;SPRL;INDF;PL indicatief ADJ;INDF;PL roestig ADJ;CMPR;INDF;PL roestig ADJ;INDF;NEUT;SG roestig ADJ;INDF;PL roestig ADJ;CMPR;DEF roestig ADJ;CMPR;INDF;NEUT;SG roestig ADJ;SPRL;DEF roestig ADJ;SPRL;INDF;NEUT;SG roestig ADJ;DEF roestig ADJ;SPRL;INDF;PL knijpen V;IND;PL;PRS knijpen V;IND;SG;2;PRS knijpen V;NFIN knijpen V;IMP;PL knijpen V;IND;SG;1;PST knijpen V;SBJV;SG;PST knijpen V;IND;SG;3;PRS knijpen V;IND;PL;PST knijpen V;IMP;SG knijpen V;IND;SG;2;PST knijpen V.PTCP;PST knijpen V;IND;SG;3;PST knijpen V;SBJV;SG;PRS knijpen V;IND;SG;1;PRS knijpen V;SBJV;PL;PST knijpen V;SBJV;PL;PRS voorspelbaar ADJ;CMPR;INDF;NEUT;SG voorspelbaar ADJ;SPRL;DEF voorspelbaar ADJ;DEF voorspelbaar ADJ;INDF;NEUT;SG voorspelbaar ADJ;SPRL;INDF;NEUT;SG voorspelbaar ADJ;INDF;PL voorspelbaar ADJ;CMPR;DEF voorspelbaar ADJ;SPRL;INDF;PL voorspelbaar ADJ;CMPR;INDF;PL trakteren V;IND;SG;1;PST trakteren V;NFIN trakteren V;IND;PL;PRS trakteren V;IND;SG;2;PRS trakteren V.PTCP;PST trakteren V;IND;SG;2;PST trakteren V;SBJV;PL;PRS trakteren V;SBJV;PL;PST trakteren V;IND;SG;3;PRS trakteren V;IMP;SG trakteren V;SBJV;SG;PRS trakteren V;IND;SG;3;PST trakteren V;IND;PL;PST trakteren V;IMP;PL trakteren V;IND;SG;1;PRS trakteren V;SBJV;SG;PST sloffen V;SBJV;SG;PST sloffen V;IND;PL;PRS sloffen V;IND;SG;2;PST sloffen V;IMP;PL sloffen V;SBJV;SG;PRS sloffen V.PTCP;PST sloffen V;IMP;SG sloffen V;IND;SG;1;PST sloffen V;NFIN sloffen V;IND;SG;3;PRS sloffen V;SBJV;PL;PRS sloffen V;SBJV;PL;PST sloffen V;IND;SG;2;PRS sloffen V;IND;SG;1;PRS sloffen V;IND;PL;PST sloffen V;IND;SG;3;PST kapitalistisch ADJ;INDF;NEUT;SG kapitalistisch ADJ;DEF kapitalistisch ADJ;INDF;PL beduiden V;SBJV;SG;PRS beduiden V;SBJV;PL;PRS beduiden V;IND;SG;1;PRS beduiden V;SBJV;SG;PST beduiden V;IND;SG;2;PRS beduiden V;IND;SG;1;PST beduiden V;IND;SG;3;PST beduiden V.PTCP;PST beduiden V;IND;SG;2;PST beduiden V;IMP;SG beduiden V;SBJV;PL;PST beduiden V;NFIN beduiden V;IND;SG;3;PRS beduiden V;IND;PL;PST beduiden V;IMP;PL beduiden V;IND;PL;PRS ontwerpen V;IND;SG;3;PRS ontwerpen V;IND;SG;1;PST ontwerpen V;IND;SG;1;PRS ontwerpen V;SBJV;PL;PST ontwerpen V;IMP;PL ontwerpen V;IMP;SG ontwerpen V;NFIN ontwerpen V;IND;PL;PST ontwerpen V;IND;SG;2;PST ontwerpen V;SBJV;SG;PST ontwerpen V;SBJV;SG;PRS ontwerpen V;SBJV;PL;PRS ontwerpen V;IND;PL;PRS ontwerpen V;IND;SG;3;PST ontwerpen V;IND;SG;2;PRS ontwerpen V.PTCP;PST aromatisch ADJ;CMPR;INDF;PL aromatisch ADJ;DEF aromatisch ADJ;SPRL;INDF;NEUT;SG aromatisch ADJ;INDF;PL aromatisch ADJ;SPRL;INDF;PL aromatisch ADJ;SPRL;DEF aromatisch ADJ;CMPR;DEF aromatisch ADJ;INDF;NEUT;SG aromatisch ADJ;CMPR;INDF;NEUT;SG beklemtonen V;IMP;PL beklemtonen V;IMP;SG beklemtonen V;SBJV;SG;PST beklemtonen V;NFIN beklemtonen V;IND;SG;3;PRS beklemtonen V;IND;SG;3;PST beklemtonen V;SBJV;PL;PST beklemtonen V;IND;SG;1;PST beklemtonen V;SBJV;SG;PRS beklemtonen V;IND;SG;2;PRS beklemtonen V;IND;PL;PST beklemtonen V;IND;SG;1;PRS beklemtonen V;IND;SG;2;PST beklemtonen V;IND;PL;PRS beklemtonen V;SBJV;PL;PRS beklemtonen V.PTCP;PST muiten V;SBJV;PL;PST muiten V;IND;SG;3;PST muiten V;IND;SG;3;PRS muiten V;SBJV;SG;PRS muiten V;IMP;SG muiten V;SBJV;PL;PRS muiten V;NFIN muiten V;IND;SG;1;PRS muiten V;IND;SG;1;PST muiten V;IMP;PL muiten V;SBJV;SG;PST muiten V;IND;PL;PST muiten V;IND;PL;PRS muiten V;IND;SG;2;PRS muiten V.PTCP;PST muiten V;IND;SG;2;PST vergooien V;IND;SG;2;PRS vergooien V;SBJV;PL;PST vergooien V;IMP;PL vergooien V;IND;SG;1;PST vergooien V;IND;SG;3;PRS vergooien V;SBJV;PL;PRS vergooien V;IND;PL;PST vergooien V;IMP;SG vergooien V;NFIN vergooien V;IND;PL;PRS vergooien V;IND;SG;2;PST vergooien V;SBJV;SG;PRS vergooien V;IND;SG;3;PST vergooien V.PTCP;PST vergooien V;IND;SG;1;PRS vergooien V;SBJV;SG;PST negenvoudig ADJ;CMPR;INDF;NEUT;SG negenvoudig ADJ;SPRL;INDF;PL negenvoudig ADJ;INDF;NEUT;SG negenvoudig ADJ;CMPR;INDF;PL negenvoudig ADJ;INDF;PL negenvoudig ADJ;DEF negenvoudig ADJ;SPRL;INDF;NEUT;SG negenvoudig ADJ;CMPR;DEF negenvoudig ADJ;SPRL;DEF ouderwets ADJ;SPRL;DEF ouderwets ADJ;DEF ouderwets ADJ;INDF;NEUT;SG ouderwets ADJ;CMPR;INDF;PL ouderwets ADJ;CMPR;DEF ouderwets ADJ;INDF;PL ouderwets ADJ;SPRL;INDF;NEUT;SG ouderwets ADJ;SPRL;INDF;PL ouderwets ADJ;CMPR;INDF;NEUT;SG linker ADJ;INDF;NEUT;SG linker ADJ;DEF linker ADJ;INDF;PL loodvrij ADJ;INDF;NEUT;SG loodvrij ADJ;INDF;PL loodvrij ADJ;DEF striemen V;IND;SG;2;PST striemen V;IND;SG;2;PRS striemen V;IND;SG;1;PRS striemen V;IMP;SG striemen V;SBJV;PL;PST striemen V;IND;SG;1;PST striemen V;IND;PL;PST striemen V;IND;SG;3;PRS striemen V.PTCP;PST striemen V;SBJV;PL;PRS striemen V;IND;PL;PRS striemen V;SBJV;SG;PST striemen V;NFIN striemen V;IND;SG;3;PST striemen V;SBJV;SG;PRS striemen V;IMP;PL precolumbiaans ADJ;DEF precolumbiaans ADJ;INDF;PL precolumbiaans ADJ;INDF;NEUT;SG Hondurees ADJ;INDF;NEUT;SG Hondurees ADJ;DEF Hondurees ADJ;INDF;PL deserteren V;SBJV;SG;PRS deserteren V;IND;SG;2;PRS deserteren V;SBJV;PL;PST deserteren V.PTCP;PST deserteren V;SBJV;PL;PRS deserteren V;IND;SG;3;PRS deserteren V;IMP;SG deserteren V;NFIN deserteren V;IND;SG;1;PST deserteren V;IMP;PL deserteren V;IND;SG;1;PRS deserteren V;IND;SG;2;PST deserteren V;IND;PL;PRS deserteren V;IND;SG;3;PST deserteren V;IND;PL;PST deserteren V;SBJV;SG;PST losbandig ADJ;CMPR;INDF;PL losbandig ADJ;SPRL;INDF;PL losbandig ADJ;SPRL;DEF losbandig ADJ;CMPR;INDF;NEUT;SG losbandig ADJ;CMPR;DEF losbandig ADJ;DEF losbandig ADJ;SPRL;INDF;NEUT;SG losbandig ADJ;INDF;PL losbandig ADJ;INDF;NEUT;SG openbaren V;IND;SG;3;PRS openbaren V;SBJV;SG;PST openbaren V;IND;PL;PRS openbaren V;IND;SG;2;PST openbaren V;IND;SG;1;PRS openbaren V;IND;SG;2;PRS openbaren V;IND;PL;PST openbaren V;IMP;PL openbaren V;NFIN openbaren V;SBJV;PL;PST openbaren V;SBJV;SG;PRS openbaren V;SBJV;PL;PRS openbaren V;IMP;SG openbaren V;IND;SG;3;PST openbaren V;IND;SG;1;PST openbaren V.PTCP;PST ongekend ADJ;DEF ongekend ADJ;INDF;PL ongekend ADJ;INDF;NEUT;SG tranerig ADJ;INDF;PL tranerig ADJ;SPRL;INDF;NEUT;SG tranerig ADJ;CMPR;INDF;NEUT;SG tranerig ADJ;CMPR;DEF tranerig ADJ;SPRL;INDF;PL tranerig ADJ;DEF tranerig ADJ;SPRL;DEF tranerig ADJ;INDF;NEUT;SG tranerig ADJ;CMPR;INDF;PL onbetaalbaar ADJ;DEF onbetaalbaar ADJ;INDF;PL onbetaalbaar ADJ;CMPR;INDF;PL onbetaalbaar ADJ;SPRL;INDF;NEUT;SG onbetaalbaar ADJ;CMPR;INDF;NEUT;SG onbetaalbaar ADJ;SPRL;DEF onbetaalbaar ADJ;SPRL;INDF;PL onbetaalbaar ADJ;INDF;NEUT;SG onbetaalbaar ADJ;CMPR;DEF verdienen V;SBJV;SG;PRS verdienen V;IND;SG;2;PRS verdienen V;IND;SG;3;PRS verdienen V;IND;PL;PRS verdienen V;SBJV;PL;PST verdienen V;IND;SG;1;PRS verdienen V.PTCP;PST verdienen V;IMP;PL verdienen V;IND;SG;2;PST verdienen V;SBJV;PL;PRS verdienen V;NFIN verdienen V;IND;SG;1;PST verdienen V;IMP;SG verdienen V;IND;PL;PST verdienen V;SBJV;SG;PST verdienen 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decentraliseren V;IND;SG;2;PST decentraliseren V;SBJV;SG;PST decentraliseren V;SBJV;SG;PRS decentraliseren V;IND;SG;1;PST decentraliseren V;IND;SG;2;PRS decentraliseren V;IND;SG;3;PRS decentraliseren V;IND;SG;3;PST decentraliseren V;IMP;PL decentraliseren V.PTCP;PST decentraliseren V;SBJV;PL;PST decentraliseren V;IND;PL;PST decentraliseren V;IND;SG;1;PRS decentraliseren V;NFIN decentraliseren V;SBJV;PL;PRS decentraliseren V;IND;PL;PRS decentraliseren V;IMP;SG ontmoeten V;SBJV;SG;PRS ontmoeten V.PTCP;PST ontmoeten V;SBJV;SG;PST ontmoeten V;IND;SG;3;PRS ontmoeten V;IND;PL;PST ontmoeten V;IND;SG;1;PRS ontmoeten V;SBJV;PL;PST ontmoeten V;NFIN ontmoeten V;SBJV;PL;PRS ontmoeten V;IMP;PL ontmoeten V;IND;PL;PRS ontmoeten V;IND;SG;3;PST ontmoeten V;IND;SG;2;PRS ontmoeten V;IMP;SG ontmoeten V;IND;SG;2;PST ontmoeten V;IND;SG;1;PST centraliseren V;IMP;PL centraliseren V;IND;SG;3;PST centraliseren V;IND;SG;1;PRS centraliseren V;IND;SG;3;PRS centraliseren V;SBJV;PL;PRS centraliseren V;IMP;SG 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verdrinken V;IND;SG;1;PST knettergek ADJ;INDF;PL knettergek ADJ;INDF;NEUT;SG knettergek ADJ;DEF maligne ADJ;INDF;PL maligne ADJ;DEF maligne ADJ;INDF;NEUT;SG hanteren V;IND;SG;3;PRS hanteren V;IND;PL;PST hanteren V;IND;SG;2;PST hanteren V;SBJV;PL;PRS hanteren V;SBJV;SG;PRS hanteren V;IND;SG;1;PRS hanteren V;IMP;PL hanteren V;IMP;SG hanteren V;IND;PL;PRS hanteren V.PTCP;PST hanteren V;SBJV;SG;PST hanteren V;IND;SG;2;PRS hanteren V;IND;SG;1;PST hanteren V;IND;SG;3;PST hanteren V;NFIN hanteren V;SBJV;PL;PST bekostigen V;NFIN bekostigen V;IND;SG;2;PRS bekostigen V;IND;SG;2;PST bekostigen V;IND;PL;PST bekostigen V;IND;SG;3;PST bekostigen V;IND;SG;3;PRS bekostigen V;SBJV;PL;PST bekostigen V;SBJV;SG;PST bekostigen V;IND;PL;PRS bekostigen V.PTCP;PST bekostigen V;SBJV;PL;PRS bekostigen V;IMP;PL bekostigen V;SBJV;SG;PRS bekostigen V;IND;SG;1;PST bekostigen V;IMP;SG bekostigen V;IND;SG;1;PRS geworteld ADJ;INDF;PL geworteld ADJ;INDF;NEUT;SG geworteld ADJ;DEF detineren V.PTCP;PST detineren 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verlichten V;IMP;PL verlichten V.PTCP;PST verlichten V;IND;SG;3;PRS verlichten V;IND;SG;1;PST verzenden V;IND;PL;PRS verzenden V;SBJV;SG;PST verzenden V;IND;SG;2;PRS verzenden V;IND;SG;2;PST verzenden V;NFIN verzenden V.PTCP;PST verzenden V;SBJV;SG;PRS verzenden V;IND;PL;PST verzenden V;IND;SG;1;PST verzenden V;SBJV;PL;PRS verzenden V;IND;SG;3;PST verzenden V;IMP;SG verzenden V;SBJV;PL;PST verzenden V;IND;SG;1;PRS verzenden V;IND;SG;3;PRS verzenden V;IMP;PL heroveren V;IMP;SG heroveren V;IND;PL;PRS heroveren V;SBJV;PL;PST heroveren V;SBJV;PL;PRS heroveren V;SBJV;SG;PRS heroveren V.PTCP;PST heroveren V;IND;SG;1;PRS heroveren V;IND;SG;2;PRS heroveren V;IND;SG;2;PST heroveren V;IND;SG;3;PRS heroveren V;IND;PL;PST heroveren V;SBJV;SG;PST heroveren V;IND;SG;3;PST heroveren V;IND;SG;1;PST heroveren V;IMP;PL heroveren V;NFIN viskeus ADJ;SPRL;INDF;NEUT;SG viskeus ADJ;DEF viskeus ADJ;SPRL;INDF;PL viskeus ADJ;CMPR;DEF viskeus ADJ;INDF;PL viskeus ADJ;INDF;NEUT;SG viskeus ADJ;CMPR;INDF;NEUT;SG viskeus ADJ;SPRL;DEF viskeus ADJ;CMPR;INDF;PL onbekwaam ADJ;CMPR;INDF;PL onbekwaam ADJ;CMPR;INDF;NEUT;SG onbekwaam ADJ;CMPR;DEF onbekwaam ADJ;INDF;PL onbekwaam ADJ;DEF onbekwaam ADJ;INDF;NEUT;SG onbekwaam ADJ;SPRL;INDF;PL onbekwaam ADJ;SPRL;INDF;NEUT;SG onbekwaam ADJ;SPRL;DEF verhinderen V.PTCP;PST verhinderen V;IND;SG;3;PRS verhinderen V;IND;PL;PRS verhinderen V;IND;SG;3;PST verhinderen V;IND;SG;2;PRS verhinderen V;SBJV;SG;PRS verhinderen V;SBJV;SG;PST verhinderen V;SBJV;PL;PRS verhinderen V;IMP;PL verhinderen V;IMP;SG verhinderen V;SBJV;PL;PST verhinderen V;IND;SG;2;PST verhinderen V;NFIN verhinderen V;IND;SG;1;PRS verhinderen V;IND;PL;PST verhinderen V;IND;SG;1;PST plagen V;IMP;PL plagen V;SBJV;SG;PST plagen V;IND;SG;3;PST plagen V;SBJV;PL;PST plagen V;IND;SG;1;PST plagen V;NFIN plagen V;IND;PL;PST plagen V;IND;SG;2;PST plagen V;IND;PL;PRS plagen V;SBJV;SG;PRS plagen V;IND;SG;2;PRS plagen V.PTCP;PST plagen V;IND;SG;3;PRS plagen V;IND;SG;1;PRS plagen V;SBJV;PL;PRS plagen V;IMP;SG antropomorfisch ADJ;INDF;NEUT;SG antropomorfisch ADJ;INDF;PL antropomorfisch ADJ;DEF winnen V;IND;SG;2;PST winnen V;IND;PL;PST winnen V;IND;PL;PRS winnen V;SBJV;SG;PST winnen V;IMP;PL winnen V;IND;SG;3;PRS winnen V.PTCP;PST winnen V;NFIN winnen V;SBJV;PL;PST winnen V;SBJV;PL;PRS winnen V;IND;SG;1;PRS winnen V;IND;SG;3;PST winnen V;IND;SG;1;PST winnen V;IND;SG;2;PRS winnen V;SBJV;SG;PRS winnen V;IMP;SG toosten V;IND;PL;PST toosten V;NFIN toosten V;IND;SG;1;PRS toosten V;SBJV;SG;PST toosten V;IMP;SG toosten V;IND;SG;3;PST toosten V;SBJV;PL;PRS toosten V;IND;SG;2;PRS toosten V;IND;SG;3;PRS toosten V;IMP;PL toosten V;IND;SG;2;PST toosten V;IND;PL;PRS toosten V;IND;SG;1;PST toosten V;SBJV;SG;PRS toosten V;SBJV;PL;PST toosten V.PTCP;PST boegseren V;IND;SG;2;PRS boegseren V;SBJV;PL;PRS boegseren V;IND;SG;1;PST boegseren V;SBJV;PL;PST boegseren V.PTCP;PST boegseren V;IND;PL;PRS boegseren V;IND;SG;3;PST boegseren V;IMP;PL boegseren V;IND;PL;PST boegseren V;IND;SG;3;PRS boegseren V;NFIN boegseren V;SBJV;SG;PRS boegseren V;SBJV;SG;PST boegseren V;IMP;SG boegseren V;IND;SG;2;PST boegseren V;IND;SG;1;PRS achterliggend ADJ;INDF;NEUT;SG achterliggend ADJ;DEF achterliggend ADJ;INDF;PL structureel ADJ;SPRL;DEF structureel ADJ;INDF;NEUT;SG structureel ADJ;DEF structureel ADJ;CMPR;DEF structureel ADJ;SPRL;INDF;NEUT;SG structureel ADJ;CMPR;INDF;NEUT;SG structureel ADJ;SPRL;INDF;PL structureel ADJ;INDF;PL structureel ADJ;CMPR;INDF;PL baseren V;IND;SG;2;PST baseren V;IND;PL;PRS baseren V;IND;PL;PST baseren V;SBJV;SG;PST baseren V;SBJV;PL;PST baseren V;IMP;SG baseren V;IND;SG;2;PRS baseren V;IND;SG;3;PRS baseren V;SBJV;PL;PRS baseren V;IND;SG;1;PST baseren V;NFIN baseren V;IND;SG;1;PRS baseren V;IMP;PL baseren V.PTCP;PST baseren V;IND;SG;3;PST baseren V;SBJV;SG;PRS christendemocratisch ADJ;INDF;PL christendemocratisch ADJ;DEF christendemocratisch ADJ;INDF;NEUT;SG verguizen V;IMP;SG verguizen V;IND;SG;2;PST verguizen V;NFIN verguizen V;IND;PL;PST verguizen V;SBJV;PL;PRS verguizen V;IND;SG;2;PRS verguizen V;SBJV;SG;PRS verguizen V;IMP;PL verguizen V;IND;SG;1;PST verguizen V;IND;SG;1;PRS verguizen V;SBJV;PL;PST verguizen V;IND;PL;PRS verguizen V;IND;SG;3;PRS verguizen V;SBJV;SG;PST verguizen V.PTCP;PST verguizen V;IND;SG;3;PST bedrukken V;IND;SG;3;PST bedrukken V.PTCP;PST bedrukken V;IMP;SG bedrukken V;NFIN bedrukken V;IND;PL;PRS bedrukken V;IND;SG;3;PRS bedrukken V;IND;SG;2;PST bedrukken V;IND;SG;2;PRS bedrukken V;SBJV;PL;PST bedrukken V;IND;SG;1;PRS bedrukken V;IND;SG;1;PST bedrukken V;SBJV;SG;PST bedrukken V;IND;PL;PST bedrukken V;SBJV;SG;PRS bedrukken V;IMP;PL bedrukken V;SBJV;PL;PRS talentvol ADJ;SPRL;INDF;PL talentvol ADJ;CMPR;DEF talentvol ADJ;INDF;NEUT;SG talentvol ADJ;CMPR;INDF;PL talentvol ADJ;SPRL;DEF talentvol ADJ;SPRL;INDF;NEUT;SG talentvol ADJ;DEF talentvol ADJ;INDF;PL talentvol ADJ;CMPR;INDF;NEUT;SG finishen V;SBJV;PL;PST finishen V;IMP;SG finishen V;IND;SG;1;PST finishen V;IND;SG;2;PRS finishen V;IND;SG;2;PST finishen V;IND;PL;PST finishen 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babbelen V;IND;SG;3;PRS babbelen V;SBJV;PL;PRS babbelen V;SBJV;SG;PRS babbelen V.PTCP;PST babbelen V;NFIN babbelen V;SBJV;SG;PST babbelen V;IND;PL;PRS babbelen V;IND;SG;2;PST babbelen V;IND;SG;3;PST babbelen V;IND;SG;1;PST babbelen V;IND;SG;1;PRS babbelen V;IMP;PL babbelen V;IND;SG;2;PRS babbelen V;IND;PL;PST babbelen V;IMP;SG grijpen V;IND;SG;3;PRS grijpen V;SBJV;PL;PST grijpen V;IND;PL;PRS grijpen V.PTCP;PST grijpen V;IMP;PL grijpen V;IND;SG;1;PST grijpen V;IND;SG;3;PST grijpen V;IND;SG;1;PRS grijpen V;SBJV;SG;PRS grijpen V;IND;SG;2;PRS grijpen V;SBJV;PL;PRS grijpen V;SBJV;SG;PST grijpen V;NFIN grijpen V;IMP;SG grijpen V;IND;SG;2;PST grijpen V;IND;PL;PST verwerpelijk ADJ;CMPR;DEF verwerpelijk ADJ;SPRL;INDF;PL verwerpelijk ADJ;CMPR;INDF;NEUT;SG verwerpelijk ADJ;CMPR;INDF;PL verwerpelijk ADJ;SPRL;INDF;NEUT;SG verwerpelijk ADJ;SPRL;DEF verwerpelijk ADJ;DEF verwerpelijk ADJ;INDF;NEUT;SG verwerpelijk ADJ;INDF;PL sociaal ADJ;CMPR;INDF;PL sociaal ADJ;INDF;NEUT;SG sociaal ADJ;CMPR;INDF;NEUT;SG sociaal ADJ;INDF;PL sociaal ADJ;SPRL;DEF sociaal ADJ;SPRL;INDF;NEUT;SG sociaal ADJ;DEF sociaal ADJ;CMPR;DEF sociaal ADJ;SPRL;INDF;PL langgerokt ADJ;CMPR;DEF langgerokt ADJ;SPRL;INDF;PL langgerokt ADJ;SPRL;DEF langgerokt ADJ;INDF;PL langgerokt ADJ;DEF langgerokt ADJ;INDF;NEUT;SG langgerokt ADJ;SPRL;INDF;NEUT;SG langgerokt ADJ;CMPR;INDF;NEUT;SG langgerokt ADJ;CMPR;INDF;PL eenlettergrepig ADJ;INDF;PL eenlettergrepig ADJ;INDF;NEUT;SG eenlettergrepig ADJ;DEF voelen V;IND;PL;PRS voelen V;IND;SG;3;PRS voelen V;IND;PL;PST voelen V;IMP;PL voelen V;SBJV;SG;PST voelen V.PTCP;PST voelen V;SBJV;PL;PRS voelen V;IMP;SG voelen V;IND;SG;2;PST voelen V;IND;SG;1;PST voelen V;IND;SG;2;PRS voelen V;IND;SG;3;PST voelen V;IND;SG;1;PRS voelen V;NFIN voelen V;SBJV;PL;PST voelen V;SBJV;SG;PRS onderdanig ADJ;CMPR;INDF;PL onderdanig ADJ;SPRL;INDF;PL onderdanig ADJ;INDF;NEUT;SG onderdanig ADJ;SPRL;DEF onderdanig ADJ;CMPR;DEF onderdanig ADJ;INDF;PL onderdanig ADJ;CMPR;INDF;NEUT;SG onderdanig 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spijkeren V;SBJV;SG;PST spijkeren V;IND;PL;PRS spijkeren V.PTCP;PST spijkeren V;IMP;SG spijkeren V;IND;SG;1;PRS spijkeren V;SBJV;PL;PRS spijkeren V;IND;SG;3;PRS spijkeren V;IND;SG;2;PRS spijkeren V;NFIN spijkeren V;IMP;PL ultramarijn ADJ;SPRL;DEF ultramarijn ADJ;SPRL;INDF;PL ultramarijn ADJ;DEF ultramarijn ADJ;INDF;PL ultramarijn ADJ;CMPR;DEF ultramarijn ADJ;CMPR;INDF;PL ultramarijn ADJ;CMPR;INDF;NEUT;SG ultramarijn ADJ;INDF;NEUT;SG ultramarijn ADJ;SPRL;INDF;NEUT;SG schrappen V;IND;PL;PST schrappen V;IMP;PL schrappen V;IND;PL;PRS schrappen V;IND;SG;3;PST schrappen V;SBJV;PL;PRS schrappen V;SBJV;SG;PST schrappen V;SBJV;SG;PRS schrappen V;IND;SG;3;PRS schrappen V;IND;SG;1;PRS schrappen V;SBJV;PL;PST schrappen V.PTCP;PST schrappen V;IND;SG;2;PST schrappen V;IMP;SG schrappen V;IND;SG;2;PRS schrappen V;IND;SG;1;PST schrappen V;NFIN zolen V;SBJV;PL;PRS zolen V;IND;SG;2;PRS zolen V;IND;PL;PRS zolen V;SBJV;SG;PRS zolen V;IND;PL;PST zolen V;IND;SG;1;PRS zolen V;IND;SG;1;PST zolen V;SBJV;PL;PST zolen V;IMP;PL zolen V;NFIN zolen V.PTCP;PST zolen V;SBJV;SG;PST zolen V;IND;SG;3;PST zolen V;IMP;SG zolen V;IND;SG;2;PST zolen V;IND;SG;3;PRS ontaard ADJ;INDF;NEUT;SG ontaard ADJ;INDF;PL ontaard ADJ;DEF sadistisch ADJ;CMPR;INDF;PL sadistisch ADJ;SPRL;INDF;PL sadistisch ADJ;INDF;NEUT;SG sadistisch ADJ;CMPR;INDF;NEUT;SG sadistisch ADJ;INDF;PL sadistisch ADJ;DEF sadistisch ADJ;CMPR;DEF sadistisch ADJ;SPRL;INDF;NEUT;SG sadistisch ADJ;SPRL;DEF heus ADJ;SPRL;INDF;NEUT;SG heus ADJ;CMPR;INDF;PL heus ADJ;INDF;PL heus ADJ;CMPR;DEF heus ADJ;SPRL;INDF;PL heus ADJ;INDF;NEUT;SG heus ADJ;CMPR;INDF;NEUT;SG heus ADJ;SPRL;DEF heus ADJ;DEF verkommeren V;NFIN verkommeren V;IND;SG;3;PST verkommeren V;SBJV;PL;PRS verkommeren V;IND;SG;2;PRS verkommeren V;IND;SG;3;PRS verkommeren V;IND;PL;PST verkommeren V;IND;PL;PRS verkommeren V;IND;SG;1;PST verkommeren V;SBJV;PL;PST verkommeren V;SBJV;SG;PST verkommeren V;IMP;PL verkommeren V;IND;SG;2;PST verkommeren V;IMP;SG verkommeren V;SBJV;SG;PRS verkommeren V.PTCP;PST verkommeren V;IND;SG;1;PRS chinezen V.PTCP;PST chinezen V;IND;PL;PST chinezen V;IMP;SG chinezen V;IND;SG;1;PST chinezen V;SBJV;PL;PRS chinezen V;IND;SG;2;PRS chinezen V;SBJV;SG;PRS chinezen V;IND;SG;3;PRS chinezen V;SBJV;PL;PST chinezen V;IMP;PL chinezen V;IND;SG;2;PST chinezen V;IND;SG;3;PST chinezen V;IND;PL;PRS chinezen V;SBJV;SG;PST chinezen V;IND;SG;1;PRS chinezen V;NFIN eenarmig ADJ;INDF;PL eenarmig ADJ;DEF eenarmig ADJ;INDF;NEUT;SG onthoofden V;SBJV;PL;PRS onthoofden V;IND;SG;3;PST onthoofden V;IND;SG;2;PST onthoofden V;IND;SG;2;PRS onthoofden V;IMP;SG onthoofden V;IND;SG;3;PRS onthoofden V;IMP;PL onthoofden V;SBJV;PL;PST onthoofden V;IND;SG;1;PRS onthoofden V;IND;SG;1;PST onthoofden V.PTCP;PST onthoofden V;NFIN onthoofden V;IND;PL;PST onthoofden V;SBJV;SG;PST onthoofden V;SBJV;SG;PRS onthoofden V;IND;PL;PRS hersenspoelen V;IND;SG;1;PRS hersenspoelen V;IND;SG;3;PST hersenspoelen V;IND;SG;3;PRS hersenspoelen V;IND;SG;2;PST hersenspoelen V;SBJV;PL;PRS hersenspoelen V;IND;SG;2;PRS hersenspoelen V;IMP;SG hersenspoelen V;IND;SG;1;PST hersenspoelen V;IND;PL;PST hersenspoelen V;NFIN hersenspoelen V;SBJV;SG;PST hersenspoelen V;SBJV;SG;PRS hersenspoelen V.PTCP;PST hersenspoelen V;IND;PL;PRS hersenspoelen V;SBJV;PL;PST hersenspoelen V;IMP;PL Occitaans ADJ;SPRL;INDF;PL Occitaans ADJ;DEF Occitaans ADJ;SPRL;INDF;NEUT;SG Occitaans ADJ;CMPR;DEF Occitaans ADJ;SPRL;DEF Occitaans ADJ;CMPR;INDF;NEUT;SG Occitaans ADJ;CMPR;INDF;PL Occitaans ADJ;INDF;NEUT;SG Occitaans ADJ;INDF;PL spuwen V;IND;SG;2;PRS spuwen V;IND;PL;PRS spuwen V;SBJV;PL;PRS spuwen V;SBJV;PL;PST spuwen V;IMP;PL spuwen V;IND;PL;PST spuwen V;IND;SG;3;PST spuwen V;IMP;SG spuwen V;NFIN spuwen V;IND;SG;3;PRS spuwen V;SBJV;SG;PST spuwen V;SBJV;SG;PRS spuwen V.PTCP;PST spuwen V;IND;SG;2;PST spuwen V;IND;SG;1;PST spuwen V;IND;SG;1;PRS onderkennen V;IND;SG;1;PST onderkennen V;SBJV;SG;PRS onderkennen V;NFIN onderkennen V;IND;SG;3;PRS onderkennen V;IMP;PL onderkennen V;SBJV;PL;PST onderkennen V;IND;PL;PST onderkennen V;IMP;SG onderkennen V;IND;SG;2;PST onderkennen V;SBJV;SG;PST onderkennen V;IND;PL;PRS onderkennen V;IND;SG;1;PRS onderkennen V;IND;SG;2;PRS onderkennen V;SBJV;PL;PRS onderkennen V.PTCP;PST onderkennen V;IND;SG;3;PST dwangmatig ADJ;SPRL;INDF;PL dwangmatig ADJ;INDF;PL dwangmatig ADJ;CMPR;INDF;NEUT;SG dwangmatig ADJ;DEF dwangmatig ADJ;CMPR;DEF dwangmatig ADJ;SPRL;INDF;NEUT;SG dwangmatig ADJ;SPRL;DEF dwangmatig ADJ;CMPR;INDF;PL dwangmatig ADJ;INDF;NEUT;SG summier ADJ;SPRL;INDF;PL summier ADJ;CMPR;INDF;PL summier ADJ;CMPR;INDF;NEUT;SG summier ADJ;DEF summier ADJ;SPRL;DEF summier ADJ;SPRL;INDF;NEUT;SG summier ADJ;CMPR;DEF summier ADJ;INDF;NEUT;SG summier ADJ;INDF;PL presteren V;IND;SG;3;PST presteren V;SBJV;SG;PST presteren V;IMP;SG presteren V;SBJV;SG;PRS presteren V;SBJV;PL;PRS presteren V;IND;PL;PST presteren V;IMP;PL presteren V;IND;PL;PRS presteren V;IND;SG;1;PST presteren V;IND;SG;2;PST presteren V;IND;SG;3;PRS presteren V.PTCP;PST presteren V;SBJV;PL;PST presteren V;IND;SG;2;PRS presteren V;NFIN presteren V;IND;SG;1;PRS onbekend ADJ;CMPR;INDF;PL onbekend ADJ;DEF onbekend ADJ;SPRL;INDF;PL onbekend ADJ;INDF;NEUT;SG onbekend ADJ;SPRL;DEF onbekend ADJ;INDF;PL onbekend ADJ;CMPR;DEF onbekend ADJ;SPRL;INDF;NEUT;SG onbekend ADJ;CMPR;INDF;NEUT;SG neuken V;IND;SG;2;PST neuken V;IND;PL;PST neuken V;IND;SG;1;PRS neuken V;SBJV;SG;PRS neuken V;IND;SG;3;PRS neuken V;IND;SG;3;PST neuken V;IND;PL;PRS neuken V;NFIN neuken V.PTCP;PST neuken V;IND;SG;2;PRS neuken V;SBJV;PL;PST neuken V;SBJV;SG;PST neuken V;IND;SG;1;PST neuken V;IMP;PL neuken V;SBJV;PL;PRS neuken V;IMP;SG meertalig ADJ;INDF;NEUT;SG meertalig ADJ;DEF meertalig ADJ;INDF;PL vlekkeloos ADJ;INDF;NEUT;SG vlekkeloos ADJ;INDF;PL vlekkeloos ADJ;DEF vlekkeloos ADJ;CMPR;INDF;PL vlekkeloos ADJ;SPRL;INDF;NEUT;SG vlekkeloos ADJ;SPRL;DEF vlekkeloos ADJ;CMPR;INDF;NEUT;SG vlekkeloos ADJ;CMPR;DEF vlekkeloos ADJ;SPRL;INDF;PL zeker ADJ;CMPR;INDF;NEUT;SG zeker ADJ;SPRL;INDF;NEUT;SG zeker ADJ;CMPR;INDF;PL zeker ADJ;SPRL;INDF;PL zeker ADJ;INDF;PL zeker ADJ;INDF;NEUT;SG zeker ADJ;DEF zeker ADJ;SPRL;DEF zeker ADJ;CMPR;DEF ouderloos ADJ;INDF;PL ouderloos ADJ;DEF ouderloos ADJ;INDF;NEUT;SG spontaan ADJ;CMPR;INDF;PL spontaan ADJ;CMPR;DEF spontaan ADJ;DEF spontaan ADJ;CMPR;INDF;NEUT;SG spontaan ADJ;INDF;NEUT;SG spontaan ADJ;SPRL;INDF;NEUT;SG spontaan ADJ;SPRL;INDF;PL spontaan ADJ;SPRL;DEF spontaan ADJ;INDF;PL volslank ADJ;SPRL;INDF;NEUT;SG volslank ADJ;SPRL;INDF;PL volslank ADJ;INDF;NEUT;SG volslank ADJ;DEF volslank ADJ;SPRL;DEF volslank ADJ;CMPR;INDF;PL volslank ADJ;CMPR;INDF;NEUT;SG volslank ADJ;CMPR;DEF volslank ADJ;INDF;PL winstgevend ADJ;CMPR;INDF;PL winstgevend ADJ;CMPR;INDF;NEUT;SG winstgevend ADJ;INDF;PL winstgevend ADJ;DEF winstgevend ADJ;SPRL;DEF winstgevend ADJ;SPRL;INDF;NEUT;SG winstgevend ADJ;CMPR;DEF winstgevend ADJ;SPRL;INDF;PL winstgevend ADJ;INDF;NEUT;SG fabrieken V;IND;SG;2;PRS fabrieken V;SBJV;SG;PST fabrieken V;IND;SG;3;PST fabrieken V;SBJV;SG;PRS fabrieken V.PTCP;PST fabrieken V;IND;SG;1;PST fabrieken V;IMP;SG fabrieken V;SBJV;PL;PST fabrieken V;IND;SG;1;PRS fabrieken V;IND;SG;3;PRS fabrieken V;IND;PL;PRS fabrieken V;NFIN fabrieken V;IMP;PL fabrieken V;SBJV;PL;PRS fabrieken V;IND;PL;PST fabrieken V;IND;SG;2;PST moderniseren V;SBJV;SG;PST moderniseren V;IND;PL;PRS moderniseren V;SBJV;PL;PRS moderniseren V;IMP;SG moderniseren V;IND;SG;2;PST moderniseren V;IMP;PL moderniseren V;SBJV;PL;PST moderniseren V.PTCP;PST moderniseren V;IND;SG;3;PST moderniseren V;IND;SG;3;PRS moderniseren V;NFIN moderniseren V;IND;PL;PST moderniseren V;IND;SG;1;PST moderniseren V;IND;SG;1;PRS moderniseren V;IND;SG;2;PRS moderniseren V;SBJV;SG;PRS hoofdzakelijk ADJ;INDF;PL hoofdzakelijk ADJ;INDF;NEUT;SG hoofdzakelijk ADJ;DEF doodeenvoudig ADJ;CMPR;INDF;PL doodeenvoudig ADJ;SPRL;INDF;NEUT;SG doodeenvoudig ADJ;INDF;PL doodeenvoudig ADJ;CMPR;INDF;NEUT;SG doodeenvoudig ADJ;INDF;NEUT;SG doodeenvoudig ADJ;DEF doodeenvoudig ADJ;SPRL;INDF;PL doodeenvoudig ADJ;SPRL;DEF doodeenvoudig ADJ;CMPR;DEF 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V;IMP;PL naken V;IND;SG;3;PRS naken V;SBJV;PL;PRS naken V;IND;SG;1;PST naken V;IND;PL;PRS naken V;IND;PL;PST naken V;SBJV;SG;PST naken V;IND;SG;1;PRS naken V;NFIN naken V;IND;SG;2;PST naken V.PTCP;PST naken V;IMP;SG naken V;SBJV;SG;PRS naken V;SBJV;PL;PST naken V;IND;SG;2;PRS naken V;IND;SG;3;PST blesseren V;IND;SG;2;PRS blesseren V;SBJV;PL;PST blesseren V;SBJV;SG;PRS blesseren V;IND;SG;1;PRS blesseren V;IND;SG;2;PST blesseren V;IND;SG;1;PST blesseren V;IND;SG;3;PRS blesseren V;IND;PL;PRS blesseren V;IMP;PL blesseren V;IND;SG;3;PST blesseren V;NFIN blesseren V;IND;PL;PST blesseren V.PTCP;PST blesseren V;SBJV;SG;PST blesseren V;IMP;SG blesseren V;SBJV;PL;PRS winkelen V;IMP;PL winkelen V;IND;PL;PRS winkelen V.PTCP;PST winkelen V;IND;SG;1;PRS winkelen V;IND;SG;3;PST winkelen V;SBJV;PL;PST winkelen V;SBJV;PL;PRS winkelen V;IND;SG;2;PRS winkelen V;NFIN winkelen V;SBJV;SG;PRS winkelen V;IND;SG;1;PST winkelen V;SBJV;SG;PST winkelen V;IND;PL;PST winkelen V;IND;SG;3;PRS winkelen V;IMP;SG winkelen V;IND;SG;2;PST incasseren V;IND;PL;PST incasseren V;IMP;PL incasseren V;IND;SG;2;PRS incasseren V;IMP;SG incasseren V;NFIN incasseren V;IND;SG;3;PRS incasseren V;IND;SG;2;PST incasseren V;IND;SG;1;PRS incasseren V;IND;SG;3;PST incasseren V;IND;PL;PRS incasseren V.PTCP;PST incasseren V;SBJV;SG;PRS incasseren V;IND;SG;1;PST incasseren V;SBJV;PL;PRS incasseren V;SBJV;PL;PST incasseren V;SBJV;SG;PST verstoppen V;IND;SG;3;PRS verstoppen V;NFIN verstoppen V;IMP;SG verstoppen V;IND;PL;PST verstoppen V;IMP;PL verstoppen V;IND;SG;1;PRS verstoppen V;IND;SG;3;PST verstoppen V;SBJV;PL;PST verstoppen V;IND;SG;2;PST verstoppen V;IND;SG;2;PRS verstoppen V;SBJV;SG;PRS verstoppen V;SBJV;PL;PRS verstoppen V;IND;SG;1;PST verstoppen V.PTCP;PST verstoppen V;SBJV;SG;PST verstoppen V;IND;PL;PRS teisteren V;SBJV;SG;PST teisteren V;IND;SG;3;PST teisteren V;SBJV;PL;PRS teisteren V;IMP;PL teisteren V;IND;SG;1;PST teisteren V;IND;PL;PRS teisteren V;IND;SG;3;PRS teisteren V;SBJV;PL;PST teisteren V;SBJV;SG;PRS teisteren V;IND;SG;2;PRS teisteren V.PTCP;PST teisteren V;NFIN teisteren V;IND;PL;PST teisteren V;IND;SG;1;PRS teisteren V;IMP;SG teisteren V;IND;SG;2;PST verengelsen V;SBJV;PL;PRS verengelsen V;IND;SG;1;PST verengelsen V;IND;SG;2;PST verengelsen V.PTCP;PST verengelsen V;IND;SG;2;PRS verengelsen V;SBJV;SG;PRS verengelsen V;IMP;SG verengelsen V;IND;SG;3;PRS verengelsen V;NFIN verengelsen V;IND;PL;PRS verengelsen V;SBJV;SG;PST verengelsen V;IND;PL;PST verengelsen V;SBJV;PL;PST verengelsen V;IND;SG;3;PST verengelsen V;IND;SG;1;PRS verengelsen V;IMP;PL bladverliezend ADJ;INDF;NEUT;SG bladverliezend ADJ;INDF;PL bladverliezend ADJ;DEF verwoesten V;IND;SG;2;PRS verwoesten V;IND;SG;3;PST verwoesten V;NFIN verwoesten V;SBJV;SG;PST verwoesten V;SBJV;PL;PRS verwoesten V;IND;SG;1;PST verwoesten V;IMP;PL verwoesten V;IND;SG;3;PRS verwoesten V;IND;SG;1;PRS verwoesten V;IND;PL;PST verwoesten V;IND;PL;PRS verwoesten V;IMP;SG verwoesten V;SBJV;SG;PRS verwoesten V;IND;SG;2;PST verwoesten V;SBJV;PL;PST verwoesten V.PTCP;PST vertalen V;IND;SG;2;PST vertalen V;IND;PL;PRS vertalen V;IMP;SG vertalen V;IND;SG;3;PST vertalen V;IND;PL;PST vertalen V;SBJV;SG;PST vertalen V;SBJV;PL;PST vertalen V;NFIN vertalen V;IND;SG;1;PST vertalen V;IND;SG;1;PRS vertalen V;IND;SG;3;PRS vertalen V;SBJV;PL;PRS vertalen V.PTCP;PST vertalen V;IND;SG;2;PRS vertalen V;SBJV;SG;PRS vertalen V;IMP;PL taalkundig ADJ;INDF;NEUT;SG taalkundig ADJ;SPRL;INDF;PL taalkundig ADJ;CMPR;INDF;NEUT;SG taalkundig ADJ;SPRL;DEF taalkundig ADJ;CMPR;INDF;PL taalkundig ADJ;CMPR;DEF taalkundig ADJ;DEF taalkundig ADJ;INDF;PL taalkundig ADJ;SPRL;INDF;NEUT;SG blaken V;SBJV;SG;PST blaken V;SBJV;PL;PST blaken V;IND;PL;PST blaken V;IND;SG;2;PRS blaken V;SBJV;PL;PRS blaken V;NFIN blaken V;IND;SG;3;PST blaken V;IMP;PL blaken V;IND;PL;PRS blaken V;SBJV;SG;PRS blaken V;IND;SG;1;PRS blaken V;IND;SG;1;PST blaken V.PTCP;PST blaken V;IMP;SG blaken V;IND;SG;2;PST blaken V;IND;SG;3;PRS horen V;SBJV;SG;PRS horen V;IND;PL;PRS horen V;IND;PL;PST horen V;IND;SG;3;PRS horen V;IND;SG;3;PST horen V;IMP;SG horen V;IND;SG;2;PRS horen V.PTCP;PST horen V;IND;SG;2;PST horen V;SBJV;PL;PRS horen V;IND;SG;1;PRS horen V;SBJV;PL;PST horen V;IMP;PL horen V;SBJV;SG;PST horen V;NFIN horen V;IND;SG;1;PST miskennen V;SBJV;SG;PST miskennen V.PTCP;PST miskennen V;IND;PL;PRS miskennen V;SBJV;SG;PRS miskennen V;SBJV;PL;PST miskennen V;SBJV;PL;PRS miskennen V;IND;SG;1;PST miskennen V;IND;SG;3;PRS miskennen V;IMP;SG miskennen V;IND;SG;1;PRS miskennen V;IND;PL;PST miskennen V;IND;SG;3;PST miskennen V;NFIN miskennen V;IMP;PL miskennen V;IND;SG;2;PRS miskennen V;IND;SG;2;PST verlenen V;IND;SG;2;PST verlenen V;SBJV;SG;PRS verlenen V;IND;SG;3;PRS verlenen V;NFIN verlenen V;IND;SG;1;PRS verlenen V;IND;SG;3;PST verlenen V;SBJV;PL;PST verlenen V;SBJV;PL;PRS verlenen V;SBJV;SG;PST verlenen V;IMP;SG verlenen V;IND;PL;PRS verlenen V;IND;SG;2;PRS verlenen V;IND;PL;PST verlenen V;IMP;PL verlenen V;IND;SG;1;PST verlenen V.PTCP;PST nachtmerrieachtig ADJ;SPRL;DEF nachtmerrieachtig ADJ;CMPR;INDF;NEUT;SG nachtmerrieachtig ADJ;CMPR;INDF;PL nachtmerrieachtig ADJ;INDF;NEUT;SG nachtmerrieachtig ADJ;SPRL;INDF;NEUT;SG nachtmerrieachtig ADJ;SPRL;INDF;PL nachtmerrieachtig ADJ;INDF;PL nachtmerrieachtig ADJ;CMPR;DEF nachtmerrieachtig ADJ;DEF gehoorzaam ADJ;SPRL;INDF;NEUT;SG gehoorzaam ADJ;SPRL;INDF;PL gehoorzaam ADJ;SPRL;DEF gehoorzaam ADJ;CMPR;INDF;NEUT;SG gehoorzaam ADJ;INDF;PL gehoorzaam ADJ;DEF gehoorzaam ADJ;CMPR;DEF gehoorzaam ADJ;CMPR;INDF;PL gehoorzaam ADJ;INDF;NEUT;SG ontfutselen V;IND;SG;3;PST ontfutselen V;IND;SG;2;PST ontfutselen V;IMP;PL ontfutselen V;IND;SG;3;PRS ontfutselen V;IND;SG;2;PRS ontfutselen V;SBJV;SG;PST ontfutselen V;SBJV;SG;PRS ontfutselen V;IMP;SG ontfutselen V;IND;SG;1;PRS ontfutselen V;IND;SG;1;PST ontfutselen V;SBJV;PL;PST ontfutselen V;NFIN ontfutselen V;IND;PL;PST ontfutselen V;SBJV;PL;PRS ontfutselen V.PTCP;PST ontfutselen V;IND;PL;PRS boycotten V;SBJV;PL;PST boycotten V;IND;SG;1;PRS boycotten V.PTCP;PST boycotten V;IND;SG;2;PRS boycotten V;SBJV;PL;PRS boycotten V;IND;SG;3;PRS boycotten V;SBJV;SG;PST boycotten V;IMP;SG boycotten V;NFIN boycotten V;IND;SG;1;PST boycotten V;SBJV;SG;PRS boycotten V;IND;SG;2;PST boycotten V;IND;PL;PRS boycotten V;IMP;PL boycotten V;IND;PL;PST boycotten V;IND;SG;3;PST plenair ADJ;DEF plenair ADJ;INDF;NEUT;SG plenair ADJ;INDF;PL Noors ADJ;SPRL;INDF;NEUT;SG Noors ADJ;SPRL;DEF Noors ADJ;INDF;PL Noors ADJ;INDF;NEUT;SG Noors ADJ;CMPR;INDF;PL Noors ADJ;CMPR;DEF Noors ADJ;CMPR;INDF;NEUT;SG Noors ADJ;DEF Noors ADJ;SPRL;INDF;PL beperken V;IND;SG;3;PST beperken V;IND;SG;2;PST beperken V;IMP;PL beperken V;IND;SG;1;PRS beperken V;IND;PL;PRS beperken V;IMP;SG beperken V;IND;SG;3;PRS beperken V;SBJV;PL;PST beperken V;SBJV;SG;PRS beperken V;IND;SG;2;PRS beperken V;IND;SG;1;PST beperken V.PTCP;PST beperken V;IND;PL;PST beperken V;NFIN beperken V;SBJV;PL;PRS beperken V;SBJV;SG;PST verrijzen V;IMP;PL verrijzen V;IND;SG;3;PRS verrijzen V;IND;SG;2;PRS verrijzen V;IND;SG;1;PST verrijzen V;SBJV;SG;PRS verrijzen V;SBJV;PL;PST verrijzen V;IND;SG;1;PRS verrijzen V;SBJV;SG;PST verrijzen V;IND;SG;3;PST verrijzen V;IMP;SG verrijzen V;NFIN verrijzen V;IND;SG;2;PST verrijzen V;IND;PL;PRS verrijzen V;SBJV;PL;PRS verrijzen V.PTCP;PST verrijzen V;IND;PL;PST rieken V;IND;SG;3;PST rieken V;SBJV;PL;PST rieken V;SBJV;SG;PRS rieken V;IND;SG;3;PRS rieken V;IND;SG;2;PRS rieken V;SBJV;PL;PRS rieken V;IND;PL;PST rieken V;IND;SG;2;PST rieken V;IND;SG;1;PRS rieken V;IMP;SG rieken V.PTCP;PST rieken V;IND;SG;1;PST rieken V;IMP;PL rieken V;SBJV;SG;PST rieken V;IND;PL;PRS rieken V;NFIN achterbaks ADJ;CMPR;INDF;PL achterbaks ADJ;SPRL;INDF;NEUT;SG achterbaks ADJ;CMPR;INDF;NEUT;SG achterbaks ADJ;INDF;NEUT;SG achterbaks ADJ;SPRL;DEF achterbaks ADJ;DEF achterbaks ADJ;SPRL;INDF;PL achterbaks ADJ;INDF;PL achterbaks ADJ;CMPR;DEF reflecteren V;IMP;SG reflecteren V;IND;SG;2;PRS reflecteren V;IND;SG;3;PRS reflecteren V;NFIN reflecteren V;IND;PL;PRS reflecteren V;IND;PL;PST reflecteren V.PTCP;PST reflecteren V;IMP;PL reflecteren V;IND;SG;1;PRS reflecteren V;SBJV;PL;PST reflecteren V;SBJV;PL;PRS reflecteren V;SBJV;SG;PRS reflecteren V;SBJV;SG;PST reflecteren V;IND;SG;1;PST reflecteren V;IND;SG;3;PST reflecteren V;IND;SG;2;PST demagogisch ADJ;CMPR;DEF demagogisch ADJ;SPRL;INDF;NEUT;SG demagogisch ADJ;CMPR;INDF;NEUT;SG demagogisch ADJ;DEF demagogisch ADJ;SPRL;DEF demagogisch ADJ;INDF;NEUT;SG demagogisch ADJ;INDF;PL demagogisch ADJ;CMPR;INDF;PL demagogisch ADJ;SPRL;INDF;PL vermorsen V;IMP;SG vermorsen V;SBJV;PL;PST vermorsen V;IND;PL;PRS vermorsen V;SBJV;SG;PRS vermorsen V;IND;SG;3;PST vermorsen V;IND;SG;1;PRS vermorsen V;NFIN vermorsen V;IND;SG;1;PST vermorsen V;IND;SG;2;PST vermorsen V;SBJV;SG;PST vermorsen V.PTCP;PST vermorsen V;IND;SG;3;PRS vermorsen V;SBJV;PL;PRS vermorsen V;IND;SG;2;PRS vermorsen V;IMP;PL vermorsen V;IND;PL;PST bepleiten V.PTCP;PST bepleiten V;SBJV;PL;PST bepleiten V;IMP;PL bepleiten V;SBJV;PL;PRS bepleiten V;IND;SG;1;PST bepleiten V;IND;SG;2;PRS bepleiten 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personaliseren V;IND;PL;PRS personaliseren V;IND;SG;3;PRS personaliseren V;IMP;PL personaliseren V;IND;SG;1;PST personaliseren V;SBJV;PL;PRS personaliseren V;IND;SG;3;PST personaliseren V;SBJV;SG;PST personaliseren V;IND;SG;2;PRS personaliseren V;IND;PL;PST personaliseren V;IND;SG;2;PST personaliseren V;IND;SG;1;PRS personaliseren V.PTCP;PST personaliseren V;SBJV;SG;PRS personaliseren V;SBJV;PL;PST verafschuwen V;SBJV;PL;PRS verafschuwen V;IND;PL;PRS verafschuwen V;IND;SG;2;PRS verafschuwen V;SBJV;SG;PRS verafschuwen V;IND;SG;1;PST verafschuwen V;IND;PL;PST verafschuwen V;IND;SG;1;PRS verafschuwen V;NFIN verafschuwen V;IND;SG;2;PST verafschuwen V;IMP;PL verafschuwen V;IND;SG;3;PRS verafschuwen V.PTCP;PST verafschuwen V;IND;SG;3;PST verafschuwen V;SBJV;SG;PST verafschuwen V;SBJV;PL;PST verafschuwen V;IMP;SG jambisch ADJ;DEF jambisch ADJ;INDF;PL jambisch ADJ;INDF;NEUT;SG zuidwestelijk ADJ;SPRL;INDF;NEUT;SG zuidwestelijk ADJ;CMPR;DEF zuidwestelijk ADJ;CMPR;INDF;NEUT;SG zuidwestelijk ADJ;SPRL;INDF;PL zuidwestelijk ADJ;SPRL;DEF zuidwestelijk ADJ;INDF;NEUT;SG zuidwestelijk ADJ;DEF zuidwestelijk ADJ;INDF;PL zuidwestelijk ADJ;CMPR;INDF;PL volslagen ADJ;SPRL;INDF;NEUT;SG volslagen ADJ;CMPR;INDF;PL volslagen ADJ;CMPR;INDF;NEUT;SG volslagen ADJ;DEF volslagen ADJ;SPRL;INDF;PL volslagen ADJ;INDF;NEUT;SG volslagen ADJ;SPRL;DEF volslagen ADJ;INDF;PL volslagen ADJ;CMPR;DEF hemelsblauw ADJ;CMPR;INDF;PL hemelsblauw ADJ;SPRL;DEF hemelsblauw ADJ;INDF;NEUT;SG hemelsblauw ADJ;CMPR;DEF hemelsblauw ADJ;SPRL;INDF;NEUT;SG hemelsblauw ADJ;CMPR;INDF;NEUT;SG hemelsblauw ADJ;INDF;PL hemelsblauw ADJ;DEF hemelsblauw ADJ;SPRL;INDF;PL pervers ADJ;INDF;PL pervers ADJ;INDF;NEUT;SG pervers ADJ;CMPR;DEF pervers ADJ;CMPR;INDF;NEUT;SG pervers ADJ;DEF pervers ADJ;SPRL;INDF;NEUT;SG pervers ADJ;CMPR;INDF;PL pervers ADJ;SPRL;INDF;PL pervers ADJ;SPRL;DEF aalglad ADJ;CMPR;INDF;PL aalglad ADJ;SPRL;INDF;PL aalglad ADJ;DEF aalglad ADJ;CMPR;INDF;NEUT;SG aalglad ADJ;INDF;NEUT;SG aalglad ADJ;CMPR;DEF aalglad 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// Scilab Code Ex7.8: : Page-7.13 (2009) clc; clear; NA = 0.16; // Numerical aperture of the step index fibre n1 = 1.50; // Refractive index of the core material d = 65e-006; // Diameter of the core, m lambda = 0.9e-006; // Wavelength of transmitted light, m V = %pi*d/lambda*NA; // V-number for the optical fibre printf("\nThe V-number for the optical fibre = %5.2f", V); // Result // The V-number for the optical fibre = 36.30
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clc; clear; lbm=9999; //cm, measured length of bridge lrm=9;//cm, measured length of rivet lbt=10000;//cm, true length of bridge lrt=10;//cm,true length of rivet //calculating true error below; Etb=lbt-lbm;//cm, true error in bridge Etr=lrt-lrm;//cm, true error in rivet //calculating percent relative error below etb=Etb*100/lbt;//percent relative error for bridge etr=Etb*100/lrt;//percent relative error for rivet disp("a. The true error is") disp("for the bridge","cm",Etb) disp("for the rivet","cm",Etr) disp("b. The percent relative error is") disp("for the bridge","%",etb) disp("for the rivet","%",etr)
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//Exa 2.1 clc; clear; close; //Given data : n1=1.40;//refractive index delta=1;//relative refractive index difference in % //Formula : n2/n1=1-delta n2=n1*(1-delta/100);//refractive index(unitless) disp(n2,"Refractive index of cladding : ");
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T1=20 //C T2=100 //C T3=90 //C T4=30 //C P=3 //bar V=5 //L R=0.08314 //L.bar/mol.K T=363 //K ndot=100 //mol/min
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//characteristic impedance //given clc Zl=300//ohm Zo=75//ohm//of the line SWR=1//the source impedence is equal to characteristic impedance of the line Zt=sqrt(Zl*Zo) disp(Zt,'the characteristic impedance in ohm')
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//Example 12.1, page 435 clc c=9*10^9 cm=1.6*10^-19 d=2.4*10^-10//in m v=(c*cm*cm)/d e=v/(1.6*10^-19)//in J printf("\n The energy is %e ev",e)
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codeblock readtextfile(ScriptDir+"\_TOOLS.sci"); #function density(xc,yc,zc) #{ # vl=exp(-0.5*sqrt(xc*xc+yc*yc+zc*zc))*xc; # return(vl); #} function density(xc,yc,zc) { rd=sqrt(xc*xc+yc*yc+zc*zc); f1=(6-rd)*exp(-0.5*rd); vl=f1*(2*sqr(zc)-(sqr(xc)+sqr(yc))); return(vl); } function denscolor(pt) { rd=sqrt(sqr(pt.x)+sqr(pt.y)+sqr(pt.z)); f1=(6-rd)*exp(-0.5*rd); vl=f1*(2*sqr(pt.z)-(sqr(pt.x)+sqr(pt.y))); cl=color(min(1,max(0,0.5*vl)),0,min(1,max(0,-0.5*vl)),0.02*abs(vl)); return(cl); } #break; #cl=denscolor(point(1,2,3)); sf=T_scene_create; sss=T_getscene; sss.ambientlightcolor=color(0.15,0.15,0.15); refframe=sss.addsubframe("refframe"); fnc=FunctionFunctor("denscolor","pt"); rres=30; rfc=15/rres; if false then { for i=1 to rres do { rd=rfc*(rres-1-i); s=Sphere(point(0,0,0),rd,20); obj=refframe.add("SolidObject"); obj.CreateShape(s); obj.GenerateVertexProperty(fnc,VertexPropertyColor); obj.enablelight=false; obj.BlendType=BlendTransLucent; obj.DepthMask=DepthMaskDisable; obj.RenderFront=false; obj.RenderBack=true; } } for i=1 to rres do { rd=rfc*i; s=Sphere(point(0,0,0),rd,20); obj=refframe.add("SolidObject"); obj.CreateShape(s); obj.GenerateVertexProperty(fnc,VertexPropertyColor); obj.enablelight=false; obj.BlendType=BlendTransLucent; obj.DepthMask=DepthMaskDisable; # obj.RenderBack=true; } #refframe.addclipplane(plane(1,0,0,0)); vp=T_getviewport; vp.FocalDistance=10; vp.NearClipPlane=0.1; vp.FarClipPlane=100; while true do render;
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//Page Number: 299 //Example 5.14 clc; //Given f=10D+9;//hz v0=600;//V vr=250;//V ebym=1.759D+11; //Repeller space n=1; l=sqrt((ebym*(n+(3/4))^2*(vr+v0)^2)/(8*f^2*v0));//m disp('mm',l*1000,'Repeller space:');
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//ques28 syms s t f=integ(exp(-s*t)*exp(-t),t,0,2); disp('Laplace of given function is'); disp(f);
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clc funcprot(0) //if variables are redefined do nothing format('v',10) function [A,b]=leastsquares(A,b) x=(A'*A)\(A'*b); disp(x,'x = '); C=x(1,1); D=x(2,1); disp(C,'C = '); disp(D,'D = '); disp('the Line of best fit is b=C+Dt'); endfunction function main() disp('Coefficient Matrix[A]'); A = input("Enter: "); disp('Constant Matrix[b]'); b = input('Enter: '); [A,b]=leastsquares(A,b); endfunction main(); //PES1201802018
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clc clear //DATA GIVEN IP=35; //power developed by the engine in kW m=284; //flow rate in kg/h p1=15; //steam inlet pressure in bar p2=0.14; //condenser pressure in bar //At 35 bar and 25 deg celsius from steam tables h1=2923.3; //in kJ/kg s1=6.709; //in kJ/kgK //At 0.14 bar, from steam tables hf2=220; //in kJ/kg hf3=hf2; hfg2=2376.6; //in kJ/kg sf2=0.737; //in kJ/kgK sfg2=7.296; //in kJ/kgK //as the steam expands isentropically, s1=s2 //sg1=sf2+x2*sfg2 x2=(s1-sf2)/sfg2; //dryness fraction h2=hf2+x2*hfg2; ETArankine=(h1-h2)/(h1-hf2); //Rankine efficiency ETAthermal=IP/(m/3600*(h1-hf2)); //Thermal efficiency ETArel=ETAthermal/ETArankine; //Relative efficiency printf(' (i) The Final condition of steam is: %1.2f. \n',x2); printf(' (ii) The Rankine efficiency is: %1.4f or %2.2f percent. \n',ETArankine,(ETArankine*100)); printf('(iii) The Relative efficiency is: %1.3f or %2.1f percent. \n',ETArel,(ETArel*100));
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exm13_4.sci
// Example 13.4 //Write a function to insert a given item before a specified node known as //key node. funcprot(0); //Create the list function [List]=create(list1) global List; // Create the current node list1.number=input("Input a number(Type -999 to end); "); if list1.number==-999 then list1.next=NULL; list1.add=NULL; else list1.add=list1.add+1; list1.next=NULL; List(i)=list1; if(i==1) then else List(i-1).next=List(i).add end i=i+1; create(list1);// Creates the next node end return; endfunction //Function to insert the item before the specified key node function [List]=insert(list1) x=input("Value of new item?"); printf("Value of key item?(Before which you want to insert?)"); key=scanf("%d"); while list1(i)(1).next~=NULL i=i+1; end j=i+1; //Find the key node and insert the new node while(list1(i)(1).number~=key) list1(i+1)(1).number=list1(i)(1).number; i=i-1; if(i==0) then printf("Item not Found"); return; end end list1(i+1)(1).number=list1(i)(1).number list1(i)(1).number=x; //Inset the new node before the key node list1(j)(1).add=j; list1(j)(1).next=NULL; list1(j-1)(1).next=list1(j)(1).add; List=list1; endfunction //Function to print the numbers of list function []=print1(list1) if list1(i)(1).next~=NULL then printf("%d--->",list1(i)(1).number);//Print current item i=i+1; if list1(i)(1).next==NULL then printf("%d",list1(i)(1).number); end print1(list1);//Move to next item end return; endfunction global List; NULL=0;i=1; //Create the structure i.e. node node=struct('number',0,'add',0,'next',0); head=node; //Calling the functions List=create(head); printf("\nOriginal List: "); print1(List); List=insert(List); printf("\nNew List: "); print1(List);
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clc clear //Initialization of variables rpm=60 rho=2 //slugs/ft^3 mu=3.5e-5 //lb-sec/ft^2 D=4/12 //ft r=2 //ft //calcualtions V=rpm*2*%pi/60 *2 Nr=V*D*rho/mu Cd=1.1 Fd=Cd*%pi/4 *(D)^2 *0.5*rho*V^2 T=2*Fd*r w=rpm*2*%pi/60 hp=T*w/550 //results printf("Horsepower required = %.2f hp",hp)
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Ch04Ex18.sce
// Scilab Code Ex4.18: : Page-4.34 (2009) clc; clear; theta = 15.2; // Angle through which plane of polarization is rotated, degrees S = 65; // Specific rotation of sugar solution, degrees l = 15; // Length of sugar, cm // As S = 10*theta/(l*c), solving for c c = 10*theta/(l*S); // Concentration of sugar, g/cc printf("\nThe strength of sugar solution = %4.2f g/cc", c); // Result // The strength of sugar solution = 0.16 g/cc
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43_14.sce
//Problem 43.14:The circuit diagram of an air-cored transformer winding is shown in Figure 43.17. The coefficient of coupling between primary and secondary windings is 0.70. Determine for the circuit (a) the mutual inductance M, (b) the primary current I1 and (c) the secondary terminal p.d. //initializing the variables: re = 40; // in Volts thetae1 = 0; // in degrees R1 = 5; // in ohm L1 = 0.001; // in Henry L2 = 0.006; // in Henry R2 = 40; // in ohm rzl = 200; // in ohm thetazl = -60; // in degrees k = 0.70 f = 20000; // in Hz //calculation: w = 2*%pi*f //voltage E1 = re*cos(thetae1*%pi/180) + %i*re*sin(thetae1*%pi/180) //impedance ZL = rzl*cos(thetazl*%pi/180) + %i*rzl*sin(thetazl*%pi/180) //mutual inductance, M M = k*(L1*L2)^0.5 //Applying Kirchhoff’s voltage law to the primary circuit gives //(R1 + %i*w*L1)*I1 - %i*w*M*I2 = E1 //Applying Kirchhoff’s voltage law to the secondary circuit gives //-1*%i*w*M*I1 + ( R2 + ZL + %i*w*L2)*I2 = 0 //solving these two I1 = E1/((R1 +%i*w*L1) - (%i*w*M)^2/(R2 + ZL + %i*w*L2)) I2 = 250/(350 + %i*180); //secondary terminal p.d. pd = I2*ZL printf("\n\n Result \n\n") printf("\n mutual induction M is %.2E H",M) printf("\n primary current I1 is %.2f +(%.2f)i A",real(I1), imag(I1)) printf("\n secondary terminal p.d. is %.2f +(%.2f)i V",real(pd), imag(pd))
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2021-08-26T17:52:57
2021-08-26T17:52:57
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mtlbSci_zpk.sci
// ############################################################################ // Permite obtener una FT a partir de sus polinomios numerador y denominador // o de la representacion en espacio de estados. // Sintaxis: // sys=zpk(g) : con g un cociente de polinomios o un sistema en espacio de estados. // sys=zpk(num,den,gan) : con num y den los polinomios num y den respec., y gan la cte por la que se multiplica el polinomio num. // sys=zpk(numm,den,gan,x) : igual que la anterior pero para una FT discreta. El cuarto param. es el periodo de muestreo. // // Considera el 1er y 2o caso para sistemas continuos (transformada s), y el 3o para discretos (trasnformada z) // // A diferencia de Matlab devuelve la FT sin factorizar function sys1=mtlb_zpk(varargin) i=length(varargin); select i case 1 then //zpk(FT) o zpk(SS) sys=varargin(1); if typeof(sys)=='state-space' then sys1=ss2tf(sys); elseif typeof(sys)=='rational' then if sys('dt')==[] then sys1=syslin('c',sys); else sys1=sys; end end case 3 then //zpk(num,den,gan) num=varargin(3)*poly(varargin(1),'s'); den=poly(varargin(2),'s'); sys1=syslin('c',num,den); case 4 then //zpk(num,den,gan,T) num=varargin(3)*poly(varargin(1),'z'); den=poly(varargin(2),'z'); sys1=syslin(varargin(4),num,den); else disp('errorea') break end endfunction
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scenario.sce
SCENARIO_EXTENSION Masterarbeit LAYERID 1 ROAD ROADID 1 LANE LANEID 1 LANETYPE pedestrian ENDLANE LANEID 2 LANETYPE bicycle ENDLANE LANEID 3 LANETYPE car ENDLANE ENDROAD ENDLAYER ENDSCENARIO_EXTENSION
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clc //Initialization of variables wl=256*10^-9 //m t=1 //mm C=0.050 //mol/L T=0.16 t2=2 //mm //calculations E=-log10(T) /(C*t) A1=-log10(T) A2=E*C*t2 Tr=10^(-A2) //results printf("Transmittance = %.3f",Tr)
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Ex12_20.sce
//chapter12 //example12.20 //page256 Vcc=8 // V Rb=360 // kilo ohm Rc=2 // kilo ohm gain_beta=100 Vbe=0.7 // V // when Ic=0, Vce=Vcc i.e. Vce=8 and when Vce=0, Ic=Vcc/Rc i.e. Ic=8/2 // so equation of load line becomes Ic=-0.5*Vce+4 clf() x=linspace(0,8,5) y=-0.5*x+4 plot2d(x,y,style=3,rect=[0,0,9,5]) xtitle("dc load line","Vce(volts)","Ic(mA)") // since Vcc=Ib*Rb+Vbe we get Ib=(Vcc-Vbe)/Rb Ic=Ib*gain_beta Vce=Vcc-Ic*Rc printf("the operating point is %.3f V and %.3f mA \n",Vce,Ic) if Vce<Vcc/2+0.1 | Vce>Vcc/2-0.1 // check if V_CE is nearly half of V_CC printf("circuit is mid-point biased \n") else printf("circuit is not mid-point biased. \n") end
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U1_C1_33.sce
//variable initialization c=3*10^8; //Speed of sound (meter/second) M=1.97*10^30; //Mass of sun (kg) R=1.5*10^11; //Mean radius of the earth orbit (meter) sigma=1.4*10^3; //Solar energy received by the earth (joule/meter^2*second) //calculation of the fractional loss of mass of the sun per second loss=(4*%pi*R^2*sigma)/(M*c^2); //Fractional loss of mass of the sun per second printf("\nThe fractional loss of mass of the sun per second = %.0e",loss);
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Ex5_1.sce
//Example 5.1, Page number 5.28 clc;clear;close //variable declaration n1=1.50 //Core refractive index n2=1.47 //Cladding refractive index //Calculations C_a=asin(n2/n1) //Critical angle N_a=(n1**2-n2**2)**(1/2) // Numerical Aperture A_a=asin(N_a) // degree //Results printf("The Critical angle = %0.1f degrees",(C_a*180/%pi)) printf("\nThe numerical aperture = %0.2f",N_a) printf("\nThe acceptance angle = %0.1f degress",(A_a*180/%pi))
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randExp.sci
function t = randExp(n, lambda) t = -log(1 - rand(n,1)) / lambda endfunction
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newnewmaeve.sce
Name=newnewmaeve PlayerCharacters=Maeve BotCharacters=Tank QC Fast Strafes.bot;air1_far_long.bot;Dodgey.bot;Pigeon Jumper.bot;Quaker Bot Long Strafes.bot;Quaker Bot Fast Strafes.bot;air1_UFO.bot;Quaker Bot Hard.bot;Quaker Bot Medium.bot IsChallenge=false Timelimit=60.0 PlayerProfile=Maeve AddedBots=Quake Mix.rot;Quake Mix.rot PlayerMaxLives=0 BotMaxLives=0;0 PlayerTeam=2 BotTeams=1;0 MapName=kovaim1.map MapScale=5.0 BlockProjectilePredictors=false BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=100.0 ScorePerDamage=1.0 ScorePerKill=1.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag= WeaponHeroTag=Maeve DifficultyTag=3 AuthorsTag=M3ow & Kapkan BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Play as maeve from paladins with dash ability, daggers and double jump. GameVersion=2.0.2.0 ScorePerDistance=0.1 MBSEnable=false MBSTime1=0.25 MBSTime2=0.5 MBSTime3=0.75 MBSTime1Mult=1.0 MBSTime2Mult=2.0 MBSTime3Mult=3.0 MBSFBInstead=false MBSRequireEnemyAlive=false LockFOVRange=false LockedFOVMin=60.0 LockedFOVMax=120.0 LockedFOVScale=Clamped Horizontal [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=High Skill At Feet MinReactionTime=0.25 MaxReactionTime=0.35 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=10.0 TrackSpeed=5.0 TrackError=2.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=35.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=High Skill MinReactionTime=0.25 MaxReactionTime=0.35 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=10.0 TrackSpeed=5.0 TrackError=2.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=35.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Medium Skill At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Aim Profile] Name=Medium Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 AimingStyle=Original ScanSpeedMultiplier=1.0 MaxSeekPitch=30.0 MaxSeekYaw=30.0 AimingSpeed=5.0 MinShootDelay=0.3 MaxShootDelay=0.6 [Bot Profile] Name=Tank QC Fast Strafes DodgeProfileNames=Short Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Tank Quake Champion SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1_far_long DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1 SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Dodgey DodgeProfileNames=ADAD;MidStrafes;Stop;MidStrafes2 DodgeProfileWeights=1.5;3.0;0.1;1.2 DodgeProfileMaxChangeTime=1.25 DodgeProfileMinChangeTime=0.35 WeaponProfileWeights=0.0;0.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Dodgey SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Pigeon Jumper DodgeProfileNames=Long Strafes Jumping DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Clay Pigeon SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes 2;Long Strafes Jumping DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=3.0 DodgeProfileMinChangeTime=0.5 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Fast Strafes DodgeProfileNames=Short Strafes;Circle Strafe DodgeProfileWeights=1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=air1_UFO DodgeProfileNames=Very Short Strafes + Jump;Long Strafes Close DodgeProfileWeights=1.0;0.5 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Default;Default;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=air1_UFO SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Hard DodgeProfileNames=Circle Strafe;Long Strafes;Mimic;Short Strafes DodgeProfileWeights=2.0;2.0;1.0;2.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.25;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;High Skill At Feet;High Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Quake RL No KB SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Bot Profile] Name=Quaker Bot Medium DodgeProfileNames=Long Strafes;Mimic;Short Strafes DodgeProfileWeights=3.0;1.0;1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.5;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Medium Skill At Feet;Medium Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=Quake RL No KB SeeThroughWalls=false NoDodging=false NoAiming=false AbilityUseTimer=0.1 UseAbilityFrequency=1.0 UseAbilityFreqMinTime=0.3 UseAbilityFreqMaxTime=0.6 ShowLaser=false LaserRGB=X=1.000 Y=0.300 Z=0.000 LaserAlpha=1.0 [Character Profile] Name=Maeve MaxHealth=1800.0 WeaponProfileNames=Rocket Launcher;;;;;;; MinRespawnDelay=0.1 MaxRespawnDelay=0.1 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=2500.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=1300.0 Gravity=3.0 AirControl=0.5 CanCrouch=false CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.847 Y=0.012 Z=0.018 EnemyHeadColor=X=0.847 Y=0.012 Z=0.018 TeamBodyColor=X=0.016 Y=0.440 Z=0.072 TeamHeadColor=X=0.016 Y=0.440 Z=0.072 BlockSelfDamage=true InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=1 AirJumpVelocity=1300.0 MainBBType=Cylindrical MainBBHeight=180.0 MainBBRadius=45.0 MainBBHasHead=true MainBBHeadRadius=16.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=180.0 ProjBBRadius=45.0 ProjBBHasHead=true ProjBBHeadRadius=16.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.4 JetpackFullFuelTime=100.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=8000.0 JetpackMaxZVelocity=0.1 JetpackAirControlWithThrust=0.05 AbilityProfileNames=MaeveDash.abilmov;Melee.abilmelee;Rush.abilmov; HideWeapon=false AerialFriction=3.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=2.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=1800.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.25 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Tank Quake Champion MaxHealth=450.0 WeaponProfileNames=Railgun;Rocket Launcher;LG;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=300.0 MainBBRadius=64.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=70.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1 MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Dodgey MaxHealth=300.0 WeaponProfileNames=LG;;;;;;; MinRespawnDelay=0.5 MaxRespawnDelay=0.5 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Clay Pigeon MaxHealth=100.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=1000.0 MaxCrouchSpeed=500.0 Acceleration=4000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=55.0 MainBBHasHead=true MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quaker MaxHealth=70.0 WeaponProfileNames=;;;MG;;;; MinRespawnDelay=0.001 MaxRespawnDelay=0.001 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=550.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=400.0 MainBBRadius=100.0 MainBBHasHead=true MainBBHeadRadius=70.0 MainBBHeadOffset=-45.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=700.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=air1_UFO MaxHealth=1000.0 WeaponProfileNames=;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=8.0 MovementType=Base MaxSpeed=2000.0 MaxCrouchSpeed=500.0 Acceleration=16000.0 AirAcceleration=16000.0 Friction=8.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=1.0 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=230.0 MainBBRadius=100.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=true ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=true JetpackActivationDelay=0.2 JetpackFullFuelTime=100000.0 JetpackFuelIncPerSec=0.1 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=1.0 AbilityProfileNames=Blink.abilmov;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Character Profile] Name=Quake RL No KB MaxHealth=300.0 WeaponProfileNames=;Rocket Launcher no Knockback;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=75.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=80.000 HeadshotOnly=false DamageKnockbackFactor=4.0 MovementType=Base MaxSpeed=1300.0 MaxCrouchSpeed=500.0 Acceleration=9000.0 AirAcceleration=16000.0 Friction=4.0 BrakingFrictionFactor=2.0 JumpVelocity=800.0 Gravity=3.0 AirControl=0.25 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Cylindrical MainBBHeight=320.0 MainBBRadius=58.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=230.0 ProjBBRadius=55.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 TerminalVelocity=0.0 CharacterModel=None CharacterSkin=Default SpawnXOffset=0.0 SpawnYOffset=0.0 InvertBlockedSpawn=false ViewBobTime=0.0 ViewBobAngleAdjustment=0.0 ViewBobCameraZOffset=0.0 ViewBobAffectsShots=false IsFlyer=false FlightObeysPitch=false FlightVelocityUp=800.0 FlightVelocityDown=800.0 [Dodge Profile] Name=Short Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes Jumping MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.65 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=ADAD MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.2 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.2 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=MidStrafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.32 MaxLRTimeChange=0.35 MinFBTimeChange=0.25 MaxFBTimeChange=0.6 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.2 DamageReactionMinimumDelay=0.13 DamageReactionMaximumDelay=0.16 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.2 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Oppose TargetStrafeMinDelay=0.13 TargetStrafeMaxDelay=0.18 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=0.9 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Stop MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.15 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.1 StrafeSwapMaxPause=0.1 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=MidStrafes2 MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.45 MaxLRTimeChange=0.45 MinFBTimeChange=0.4 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.15 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.2 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.1 TargetStrafeMaxDelay=0.16 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.1 MinJumpTime=0.0 MaxJumpTime=0.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=0.8 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes 2 MaxTargetDistance=1750.0 MinTargetDistance=500.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.5 MaxFBTimeChange=1.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Circle Strafe MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Oppose TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Very Short Strafes + Jump MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=0.1 MaxLRTimeChange=0.3 MinFBTimeChange=0.1 MaxFBTimeChange=0.3 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.6 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=750.0 MinTargetDistance=200.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Long Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Dodge Profile] Name=Mimic MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.0 JumpFrequency=0.5 CrouchInAirFrequency=0.2 CrouchOnGroundFrequency=0.65 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.2 MaxCrouchTime=0.3 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 WaypointLogic=Ignore WaypointTurnRate=200.0 MinTimeBeforeShot=0.15 MaxTimeBeforeShot=0.25 IgnoreShotChance=0.0 ForwardTimeMult=1.0 BackTimeMult=1.0 DamageReactionChangesFB=false [Weapon Profile] Name=Rocket Launcher Type=Projectile ShotsPerClick=1 DamagePerShot=400.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.05 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=12500.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=12500.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.5 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Horizontal (16:9) ADSAllowUserOverrideFOV=true IsBurstWeapon=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Railgun Type=Hitscan ShotsPerClick=1 DamagePerShot=80.0 KnockbackFactor=9.0 TimeBetweenShots=1.0 Pierces=true Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.5 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=9.0 RecoilNegatable=false DecalType=1 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=Blood ParticleProjectileTrail=None ParticleHitscanTrace=Beam ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=LG Type=Hitscan ShotsPerClick=1 DamagePerShot=6.0 KnockbackFactor=2.0 TimeBetweenShots=0.046 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=7.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.05 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-80.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=true AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=MG Type=Hitscan ShotsPerClick=10 DamagePerShot=1.0 KnockbackFactor=0.0 TimeBetweenShots=0.07 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=10000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=14 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=1.0 DelayBeforeShot=0.0 ProjectileGraphic=Ball VisualLifetime=0.0001 BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.5 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.01 HitSoundCooldown=0.01 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=4.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.01 HitscanVisualRadius=0.001 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=20 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=79.0 ADSFOVScale=Quake Champions ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=None ParticleBodyImpact=None ParticleProjectileTrail=None ParticleHitscanTrace=None ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=true PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.0,0.0 PBS3=0.0,0.0 PBS4=0.0,0.0 PBS5=0.0,0.0 PBS6=0.0,0.0 PBS7=0.0,0.0 PBS8=0.0,0.0 PBS9=0.0,0.0 [Weapon Profile] Name=Rocket Launcher no Knockback Type=Projectile ShotsPerClick=1 DamagePerShot=120.0 KnockbackFactor=0.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=5090.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=5090.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=100.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 ProjectileGraphic=Rocket VisualLifetime=0.1 BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=2.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Valorant ADSAllowUserOverrideFOV=true IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.0 WeaponModel=Heavy Surge Rifle WeaponAnimation=Primary UseIncReload=false IncReloadStartupTime=0.0 IncReloadLoopTime=0.0 IncReloadAmmoPerLoop=1 IncReloadEndTime=0.0 IncReloadCancelWithShoot=true WeaponSkin=Default ProjectileVisualOffset=X=0.000 Y=0.000 Z=0.000 SpreadDecayDelay=0.0 ReloadBeforeRecovery=true 3rdPersonWeaponModel=Pistol 3rdPersonWeaponSkin=Default ParticleMuzzleFlash=None ParticleWallImpact=Flare ParticleBodyImpact=Flare ParticleProjectileTrail=None ParticleHitscanTrace=Tracer ParticleMuzzleFlashScale=1.0 ParticleWallImpactScale=1.0 ParticleBodyImpactScale=1.0 ParticleProjectileTrailScale=1.0 Explosive=true Radius=500.0 DamageAtCenter=120.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.5 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=180.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.001 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Movement Ability Profile] Name=MaeveDash MaxCharges=1.0 ChargeTimer=2.4 ChargesRefundedOnKill=1.0 DelayAfterUse=0.0 FullyAuto=false AbilityDuration=3.0 LockDirectionForDuration=false NegateGravityForDuration=false MainVelocity=1800.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.0 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=false AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=true AIUseOnGround=true AIUseInAir=true AIReuseTimer=5.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=60.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Movement Ability Profile] Name=Rush MaxCharges=1.0 ChargeTimer=0.1 ChargesRefundedOnKill=1.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.25 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=7000.0 MainVelocityCanGoVertical=true MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.25 Hurtbox=true HurtboxRadius=50.0 HurtboxDamage=400.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=true AttackCancelsAbility=false AbilityReloadsWeapon=true HealthRestore=0.0 AIUseInCombat=false AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=50.0 AIDamageReactionResetTimer=1.0 [Movement Ability Profile] Name=Blink MaxCharges=3.0 ChargeTimer=3.0 ChargesRefundedOnKill=0.0 DelayAfterUse=0.1 FullyAuto=false AbilityDuration=0.075 LockDirectionForDuration=true NegateGravityForDuration=true MainVelocity=15000.0 MainVelocityCanGoVertical=false MainVelocitySetToMovementKeys=true UpVelocity=0.0 EndVelocityFactor=0.075 Hurtbox=false HurtboxRadius=50.0 HurtboxDamage=50.0 HurtboxGroundKnockbackFactor=1.0 HurtboxAirKnockbackFactor=1.0 AbilityBlocksTurning=false AbilityBlocksMovement=true AbilityBlocksAttack=false AttackCancelsAbility=false AbilityReloadsWeapon=false HealthRestore=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=1500.0 AIMaxTargDist=1000000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.75 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=25.0 AIDamageReactionResetTimer=1.0 [Melee Ability Profile] Name=Melee MaxCharges=1.0 ChargeTimer=0.25 ChargesRefundedOnKill=0.0 DelayAfterUse=1.0 FullyAuto=false AbilityDuration=0.15 HurtboxRadius=250.0 HurtboxDamage=30.0 HurtboxGroundKnockbackFactor=0.0 HurtboxAirKnockbackFactor=0.0 BlockAttackTimer=0.5 AbilityBlockedWhenAttacking=false AmmoPerShot=0 FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=600.0 AIMaxTargFOV=15.0 AIDamageReaction=false AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data]
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clear flag=1 clc mode(-1) printf("Example 7 : Show the method of file handling using the od command \n") disp("****************************************************************") disp("Answer : ") disp("INSTRUCTIONS : ") printf("\nHere all instructions are preloaded in the form of a demo\nPRESS ENTER AFTER EACH COMMAND to see its RESULT\nPRESS ENTER AFTER EACH RESULT TO GO TO THE NEXT COMMAND\n") halt('.............Press [ENTER] to continue.....') halt("") clc printf("\tUNIX SHELL SIMULATOR(DEMO VERSION WITH PRELOADED COMMANDS)\n\n\n") printf("\n# Enter the name of the file which you want to access \n\n") nam=input('$ od ','s') printf("# This searches for a file named %s \n\n",nam) if ~isfile(nam) then flag=0 printf("\n%s : file not found \n",nam) printf("# Create a new file named %s?\n # y : Yes \n # n : No \n",nam) resp=input('','s') if resp=='y' then flag=1 printf("\n#***Enter the contents of the file %s*****\n# [Enter ^ in a newline to end and close the file]\n",nam) printf('\n\n$ cat > %s #to create a file named %s and fill its contents\n',nam,nam) fhdr=mopen(nam,'wt') i=1 while %t cont=input(string(i)+'. ','s') if (cont=='^') then break end mfprintf(fhdr,"%s\n",cont) i=i+1 end mclose(fhdr) end end if flag==1 then i=1 clc printf("\n $ od %s #to display %s in octal characters\n\n",nam,nam) printf("\n ===========> %s <============\n\n\n",nam) fhdr=mopen(nam,'rt') while %t [n,a]=mfscanf(fhdr,"%c") if meof(fhdr) then break end printf(" %o",ascii(a)) if ascii(a)==10 then printf("\n") end i=i+1 end mclose(fhdr) printf("\n\n%d characters present in the file.\n[hit ENTER to continue]\n",i) halt('') else printf("\n\n# file %s is not found and not created also\n",nam) end flag=flag+1 octs=blanks(0) if flag==2 then i=1 clc printf("\n $ od -bc %s #to display %s in octal characters\n\n",nam,nam) printf("\n ===========> %s <============\n\n\n",nam) fhdr=mopen(nam,'rt') while %t [n,a]=mfscanf(fhdr,"%c") if meof(fhdr) then break end printf(" %c ",a) octs=octs+string(dec2oct(ascii(a)))+' ' if ascii(a)==10 then printf("%s\n\n",octs) clear('octs') octs=blanks(0) end i=i+1 end mclose(fhdr) printf("\n\n%d characters present in the file.\n[hit ENTER to continue]\n",i) halt('') else printf("\n\n# file %s is not found and not created also\n",nam) end printf("\n\n\n$ exit #To exit the current simulation terminal and return to Scilab console\n\n") halt("........# (hit [ENTER] for result)") //clc() printf("\n\n\t\t\tBACK TO SCILAB CONSOLE...\nLoading initial environment') sleep(1000)
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clc clear //Input data Is=230 //Specific Impulse in sec m=1 //Propellent flow in kg/s g=9.81 //Acceleration due to gravity in m/s^2 //Calculation F=m*Is*g //Thrust in N //Output printf('Thrust is %3.1f N',F)
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chapter10_ex3.sce
clc clear //input p=6;//number of poles n=72;//number of slots n1=10;//conductors per slot b=0.01;//flux per pole in weber f=50;//frequency in hertz phi=170;//pitch of coil in electrical degrees kf=1.11;//form factor for sinusoidal forms //calcultions n2=n/p;//number of slots per pole n3=n2/3;//number of slots per pole per phase for 3phase system phim=360/n;//mechanical angle between slots in degrees phie=phim*(p/2);//electrical angle in degrees phiE=phie*(%pi/180);//electrical angle in radians kd=(sin(n3*(phiE/2)))/(n3*sin(phiE/2));//distribution factor phis=(180-phi)*(%pi/180);//coil spam factor in radians kc=cos(phis);//pitch factor in radians e=2*kd*kc*kf*f*b*((n*n1)/3);//e.m.f. per phase in volts vl=(3^0.5)*e;//line voltage for star connection in volts //output mprintf('the phase and line voltages are %3.0f V and %3.0f V respectively',e,vl)
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clear; function [X,n] = newton(x0,esp,f,df) maxIter = 100 X = [x0] x = x0 n = 1 while (abs(f(x)) >= esp) & (n < maxIter), x = x - f(x)/df(x) X(n+1) = x n = n + 1 end endfunction // define espilon //esp = 0.01 //esp = 0.0001 esp = 0.00000001 // ==== testcase 1 ==== function a = f1(x) a = x.^2; endfunction function a = df1(x) a = 2*x; endfunction x1 = 5 [X1,n1] = newton(x1,esp,f1,df1) // ==== testcase 1 ==== function a = f2(x) a = (x-5).^3 endfunction function b = df2(x) b = 3*((x-5).^2) endfunction x2 = 9 [X2,n2] = newton(x2,esp,f2,df2)
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Ex23_4.sce
errcatch(-1,"stop");mode(2);//23.4 p=40//in cm q=-(2*p) x=(1/p)-(1/q) f=1/x disp(f,"The focal length in cm=") //Answer given in book is wrong exit();
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example5_13.sce
//example 5.13 //calculate formation constant of acquifer using theis method clc;funcprot(0); //given Q=2500; //discharge(l/min) r=60; //distance of observation well from acquifer tmin=[1 1.5 2 2.5 3 4 5 6 8 10 12 14 18 24 30 40 50 60 80 100 120 150 180 210 240]; //time in minutes s=[0.2 0.26 0.3 0.33 0.36 0.41 0.45 0.48 0.53 0.56 0.59 0.62 0.66 0.71 0.75 0.80 0.83 0.86 0.91 0.95 0.98 1.03 1.05 1.08 1.10]; //drawdown u=[1:1:9]; Wu=[0.2194 0.04891 0.01315 0.003779 0.001148 0.000360 0.000116 0.0000377 0.0000125]; for i=1:25 tday(i)=tmin(i)/(60*24); end for i=1:25 rt(i)=r^2/tday(i); end //graph is plotted between s and r^2/t and W(u) and u and they are superimposed. //from which we get s1=0.52; Wu1=2.96; rt1=700000; u1=0.03; Q=3600; //discharge in cumec/day T=Q*Wu1/(4*%pi*s1); S=4*u1*T/rt1; T=round(T); mprintf("formation constant of acquifer:"); mprintf("\nT=%f cubic metre/day/m.\nS=%f.",T,S);
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ex_4_27.sce
clc; x=[1 1 1 1]; h=[1 1 1]; Xz=0; z=poly(0,"z"); for i=1:length(x) Xz=Xz+x(i)*z^(1-i); end Hz=0; for i=1:length(h) Hz=Hz+h(i)*z^(1-i); end Yz=Xz*Hz; y=coeff(numer(Yz)) disp(y,"y[n]=")
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ex8_9.sce
clc;clear; //Example 8.9 //given data um=0.6;//mass adsoption coeffcient in cm^2/g p=2.7;//density of aluminium in g/cm^3 //calculations u=p*um; disp(u,'linear adsorption coefficent of aluminium in 1/cm'); T=0.693/u disp(T,'the hvl in cm'); x=(log(20))*(1/u); disp(x,'the thickness in cm')
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10_3.sce
clc //initialisation of variables za= 16 //ft h1= 2 //ft h2= 3 //ft g= 32.2 //ft/sec^2 //CALCULATIONS vc= sqrt(2*g*(za-h1-h2)) vb= vc*(h1/(2*h1))^2 r= -h1-h2-(vb^2/(2*g)) r1= r+34 //RESULTS printf ('pressure head at B= %.1f ft lb',r1)
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// Exa 6.6 format('v',6); clc; clear; close; // Given data L= 15;// in µH L= L*10^-6;// in H C1= .004;// in µF C1= C1*10^-6;// in F C2= .04;// in µF C2= C2*10^-6;// in F C= C1*C2/(C1+C2);// in F f= 1/(2*%pi*sqrt(L*C));// in Hz disp(f*10^-3,"Frequency of oscillations in kHz is : ")
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//We have included all posibilities that can be there for ALU load ALU8.hdl, output-file ALU8.out, compare-to ALU8.cmp, output-list x%B1.8.1 y%B1.8.1 signed%B3.1.3 opcode%B3.3.3 out%B1.8.1 of%B3.1.3 eq%B3.1.3; set opcode %X0, set x %Xaa, set y %Xaa, eval, output; set opcode %X1, set x %Xab, set y %Xba, eval, output; set opcode %X2, set x %Xaa, set y %Xbb, eval, output; set opcode %X3, set x %Xaa, set y %Xbb, eval, output; set opcode %X4, set signed 0; set x %X70, set y %X0f, eval, output; set x %X70, set y %Xaf, eval, output; set opcode %X4, set signed 1; set x %X3e, set y %X46, eval, output; set x %X7e, set y %X4f, eval, output; set x %Xf8, set y %Xc9, eval, output; set x %Xa2, set y %Xbf, eval, output; set x %X74, set y %Xd3, eval, output; set opcode %X5, set signed 0; set x %X70, set y %X0f, eval, output; set x %X38, set y %X47, eval, output; set opcode %X5, set signed 1; set x %X3e, set y %X46, eval, output; set x %X7e, set y %X4f, eval, output; set x %Xf8, set y %Xc9, eval, output; set x %Xa2, set y %Xbf, eval, output; set x %X74, set y %Xd3, eval, output; set opcode %X6, set signed 0; set x %X0f, set y %X0f, eval, output; set x %X12, set y %X1f, eval, output; set x %X0b, set y %X04, eval, output; set opcode %X7, set signed 1; set x %X05, set y %X0f, eval, output; set x %X00, set y %Xe0, eval, output; set x %Xfe, set y %X11, eval, output; set x %Xf7, set y %Xfd, eval, output; set x %X55, set y %X7f, eval, output; set x %Xd5, set y %Xf8, eval, output; /* Additional Test Cases */ /* set opcode %B000, eval, output; set x %B10010010, set y %B10001110; set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B00010010, set y %B00001110; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B10000000, set y %B01101110; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B00000000, set y %B10111110; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B01010010, set y %B01101110; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B10101010, set y %B01010101; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B00010010, set y %B10101100; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B10011010, set y %B10101110; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B10101110, set y %B10101110; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B00001010, set y %B00001010; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B11111010, set y %B11111010; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B01001010, set y %B10001100; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; set x %B11111010, set y %B00010010; set signed 0, set opcode %B001, eval, output; set opcode %B010, eval, output; set opcode %B011, eval, output; set opcode %B100, set signed 1, eval, output; set opcode %B100, set signed 0, eval, output; set opcode %B101, set signed 1, eval, output; set opcode %B101, set signed 0, eval, output; set opcode %B110, eval, output; set opcode %B111, set signed 1, eval, output; */
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clear; clc; printf("\t Example 6.12\n"); d=.22; //density of dry pulp in g/cc; Ls=1.125*10^-2*.22*10^3; //mass of bone dry solid ais the drying surface A=1.5*1.5*2; //both upper surafce and lower surface are exposed v=1.5*1.5*.5; //volume of material Nc=1.4; //in kg/m^2*hr x2=.2; //moisture content on wet basis finally after drying Xcr=0.46; //crtical moisture content X1=0.15; //moisture content on dry basis intially X2=0.085; //moisture content on dry basis finally after drying Xbar=0.025; //equillibrium moisture //tbar=(Ls/(A*Nc))*((Xcr-Xbar)*log((Xcr-Xbar)/(X2-Xbar))); // but initial moisture is more than Xcr, so there is constant rate drying period and only falling rate peroid is observed tbar=(Ls/(A*Nc))*((Xcr-Xbar)*log((X1-Xbar)/(X2-Xbar))); printf("\n the time for drying the sheets from 15 to 8.5 percent moisture under same drying conditions is :%f min",tbar*60); //end
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//Chapter 4: Radiation //Example 4-4.2 clc; //Variable Initialization v = 3e8 //Speed of light(m/s) f = 10e6 //Frequency (Hz) //Calculation w = 2*%pi*f //Angular frequency(rad/s) r = v/w //Distance (m) //Result mprintf("The distance for the specified condition is %.2f m",r)
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clear // //node eqns are obtained form the figure printf("\n va=8.33V and vb=4.17V") i=8.33/(8) printf("\n current through 8 ohm resistor is= %0.1f A",i)
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//Inilitization of variables Lab=12 //m Mc=40 //kN-m Md=10 //kN-m Me=20 //kN-m Fe=20 //kN //force acting at point E //Calculations Xa=-(Fe) //kN //take sum Fx=0 Rb=(Md+Me-Mc)/Lab //N //take moment at A Ya=-Rb //N //take sum Fy=0 //Results clc printf('The vertical reaction (upwards) at A is %f kN \n',Ya) printf('The horizontal reaction (towards A) is %f kN \n',Xa) printf('The reaction (downwards) at B is %f kN \n',Rb)
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i have 18 minutes to tell you what happened over the past six million years all right we all have come from a long way here in africa and converged in this region of africa which is a place where 90 percent of our evolutionary process took place and i say that not because i am african but it s in africa that you find the earliest evidence for human ancestors upright walking traces even the first technologies in the form of stone tools so we all are africans and welcome home all right i m a paleoanthropologist and my job is to define man s place in nature and explore what makes us human and today i will use selam the earliest child ever discovered to tell you a story of all of us selam is our most complete skeleton of a three year old girl who lived and died 3 3 million years ago she belongs to the species known as australopithecus afarensis you do n t need to remember that that s the lucy species and was found by my research team in december of 2000 in an area called dikika it s in the northeastern part of ethiopia and selam means peace in many ethiopian languages we use that name to celebrate peace in the region and in the planet and the fact that it was the cover story of all these famous magazines gives you already an idea of her significance i think after i was invited by ted i did some digging because that s what we do to know about my host you do n t just jump into an invitation and i learned that the first technology appeared in the form of stone tools 2 6 million years ago first entertainment comes evidence from flutes that are 35 000 years old and evidence for first design comes 75 000 years old beads and you can do the same with your genes and track them back in time and then the analysis of living humans and chimpanzees teaches us today that we diverged sometime around seven million years ago and that these two species share over 98 percent of the same genetic material i think knowing this is a very useful context within which we can think of our ancestry however then the analysis informs us only about the beginning and the end telling us nothing about what happened in the middle so for us paleoanthropologists our job is to find the hard evidence the fossil evidence to fill in this gap and see the different stages of development because it s only when you do that that you can talk about it s only when you do that that you can talk about how we looked like and how we behaved at different times and how those likes and looks and behaviors changed through time that then gives you an access to explore the biological mechanisms and forces that are responsible for this gradual change that made us what we are today but finding the hard evidence is a very complicated endeavor it s a systematic and scientific approach which takes you to places that are remote hot hostile and often with no access just to give you an example when i went to dikika where selam was found in 99 and it s about 500 kilometers from addis ababa the capital of ethiopia it took us only seven hours to do the first 470 kilometers of the 500 but took four solid hours to do the last only 30 kilometers with the help of the locals and using just shovels and picks i made my way i was the first person to actually drive a car to the spot when you get there this is what you see and it s the vastness of the place which makes you feel helpless and vulnerable and once you make it there the big question is where to start and you find nothing for years and years when i go to places like this which are paleontological sites it s like going to a game park an extinct game park but what you find are not the human remains such as selam and lucy on a day to day basis you find elephants rhinos monkeys pigs etc but you could ask how could these large mammals live in this desert environment of course they cannot but i m telling you already that the environment and the carrying capacity of this region was drastically different from what we have today a very important environmental lesson could be learned from this anyway once we made it there then it s a game park as i said an extinct game park and our ancestors lived in that game park but were just the minorities they were not as successful and as widespread as the homo sapiens that we are to tell you just an example an anecdote about their rarity i was going to this place every year and would do fieldwork here and the assistants of course helped me do the surveys they would find a bone and tell me here is what you re looking for i would say no that s an elephant again another one that s a monkey that s a pig etc so one of my assistants who never went to school said to me listen zeray you either do n t know what you re looking for or you re looking in the wrong place he said and i said why because there were elephants and lions and the people were scared and went somewhere else let s go somewhere else well he was very tired and it s really tiring it was then after such hard work and many frustrating years that we found selam and you see the face here covered by sandstone and here is actually the spinal column and the whole torso encased in a sandstone block because she was buried by a river what you have here seems to be nothing but contains an incredible amount of scientific information that helps us explore what makes us human this is the earliest and most complete juvenile human ancestor ever found in the history of paleoanthropology an amazing piece of our long long history there were these three people and me and i am taking the pictures that s why i am not in how would you feel if you were me you have something extraordinary in your hand but you are in the middle of nowhere the feeling i had was a deep and quiet happiness and excitement of course accompanied by a huge sense of responsibility of making sure everything is safe here is a close up of the fossil after five years of cleaning preparation and description which was very long and i had to expose the bones from the sandstone block i just showed you in the previous slide it took five years in a way this was like the second birth for the child after 3 3 million years but the labor was very long and here is full scale it s a tiny bone and in the middle is the minister of ethiopian tourism who came to visit the national museum of ethiopia while i was working there and you see me worried and trying to protect my child because you do n t leave anyone with this kind of child even a minister so then once you ve done that the next stage is to know what it is once that was done then it was possible to compare we were able to tell that she belonged to the human family tree because the legs the foot and some features clearly showed that she walked upright and upright walking is a hallmark in humanity but in addition if you compare the skull with a comparably aged chimpanzee and little george bush here you see that you have vertical forehead and you see that in humans because of the development of the pre frontal cortex it s called you do n t see that in chimpanzees and you do n t see this very projecting canine so she belongs to our family tree but within that of course you do detailed analysis and we know now that she belongs to the lucy species known as australopithecus afarensis the next exciting question is girl or boy and how old was she when she died you can determine the sex of the individual based on the size of the teeth how you know in primates there is this phenomenon called sexual dimorphism which simply means males are larger than females and males have larger teeth than the females but to do that you need the permanent dentition which you do n t see here because what you have here are the baby teeth but using the ct scanning technology which is normally used for medical purposes you can go deep into the mouth and come up with this beautiful image showing you both the baby teeth here and the still growing adult teeth here so when you measure those teeth it was clear that she started out to be a girl with very small canine teeth and to know how old she was when she died what you do is you do an informed estimate and you say how much time would be required to form this amount of teeth and the answer was three so this girl died when she was about three 3 3 million years ago so with all that information the big question is what do we actually what does she tell us to answer this question we can phrase another question what do we actually know about our ancestors we want to know how they looked like how they behaved how they walked around and how they lived and grew up and among the answers that you can get from this skeleton are included first this skeleton documents for the first time how infants looked over three million years ago and second she tells us that she walked upright but had some adaptation for tree climbing and more interesting however is the brain in this child was still growing at age three if you have a still growing brain it s a human behavior in chimps by age three the brain is formed over 90 percent that s why they can cope with their environment very easily after birth faster than us anyway but in humans we continue to grow our brains that s why we need care from our parents but that care means also you learn you spend more time with your parents and that s very characteristic of humans and it s called childhood which is this extended dependence of human children on their family or parents so the still growing brain in this individual tells us that childhood which requires an incredible social organization a very complex social organization emerged over three million years ago so by being at the cusp of our evolutionary history selam unites us all and gives us a unique account on what makes us human but not everything was human and i will give you a very exciting example this is called the hyoid bone it s a bone which is right here it supports your tongue from behind it s in a way your voice box it determines the type of voice you produce it was not known in the fossil record and we have it in this skeleton when we did the analysis of this bone it was clear that it looked very chimp like chimpanzee like so if you were there 3 3 million years ago to hear when this girl was crying out for her mother she would have sounded more like a chimpanzee than a human maybe you re wondering so you see this ape feature human feature ape feature what does that tell us you know that is very exciting for us because it demonstrates that things were changing slowly and progressively and that evolution is in the making to summarize the significance of this fossil we can say the following up to now the knowledge that we had about our ancestors came essentially from adult individuals because the fossils the baby fossils were missing they do n t preserve well as you know so the knowledge that we had about our ancestors on how they looked like how they behaved was kind of biased toward adults imagine somebody coming from mars and his job is to report on the type of people occupying our planet earth and you hide all the babies the children and he goes back and reports can you imagine how much biased his report would be that s what somehow we were doing so far in the absence of the fossil children so i think the new fossil fixes this problem so i think the most important question at the end is what do we actually learn from specimens like this and from our past in general of course in addition to extracting this huge amount of scientific information as to what makes us human you know the many human ancestors that have existed over the past six million years and there are more than 10 they did not have the knowledge the technology and sophistications that we homo sapiens have today but if this species ancient species would travel in time and see us today they would very much be very proud of their legacy because they became the ancestors of the most successful species in the universe and they were probably not aware of this future legacy but they did great now the question is we homo sapiens today are in a position to decide about the future of our planet possibly more so the question is are we up to the challenge and can we really do better than these primitive small brained ancestors among the most pressing challenges that our species is faced with today are the chronic problems of africa needless to list them here and there are more competent people to talk about this still in my opinion we have two choices one is to continue to see a poor ill crying africa carrying guns that depends on other people forever or to promote an africa which is confident peaceful independent but cognizant of its huge problems and great values at the same time i am for the second option and i m sure many of you are and the key is to promote a positive african attitude towards africa that s because we africans concentrate i am from ethiopia by the way we concentrate too much on how we are seen from elsewhere or from outside i think it s important to promote in a more positive way on how we see ourselves that s what i call positive african attitude so finally i would like to say so let s help africa walk upright and forward then we all can be proud of our future legacy as a species thank you
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//Anti Imaging Filter considerations Ap=0.5;//passband attenuation fp=20;//passband edge frequency As=60;//stopband attenuation S=42.1; fs=S-fp;//stopband edge frequency e=sqrt(10^(0.1*Ap)-1); e1=sqrt(10^(0.1*As)-1); n=(log10(e1/e))/(log10(fs/fp)); n=ceil(n)//design of nth order butworth filter //(b)Assuming Zero-order hold sampling S1=176.4; fs1=S1-fp; Ap=0.316; e2=sqrt(10^(0.1*Ap)-1); n1=(log10(e1/e2))/(log(fs1/fp));//new order of butworth filter n1=ceil(n1) f=0:100; x=abs(sinc(f*%pi/S)); f1=0:500; x1=abs(sinc(f1*%pi/S1)); a=gca(); subplot(211); plot2d(f,x); xtitle("spectra under normal sampling condition","f(kHZ)","sinc(f/s1)"); subplot(212); plot2d(f1,x1); xtitle("spectra under over sampling condition","f(kHZ)","sinc(f/s1)");
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A=4*%pi*10^-7;N=300;V=120; R=6;G=5*10^-3;Ag=6*6*10^-4; Lg=2*5*10^-3; Vo=2*6*6*5*10^-7; I=V/R Bg=(A*N*I)/(2*G) Wf=(Bg^2)/(2*A)*(Vo) Fm=(Bg^2)/(2*A)*(2*Ag) L=(N^2*A*Ag)/(Lg) Irms=V/(sqrt(6^2+15.34^2)) Brms=(A*N*Irms)/(2*G) Fm=(Brms^2)/(2*A)*(2*Ag)
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FOSSEE/Scilab-TBC-Uploads
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ch7_6.sci
// to calculate ratio of generator speed to motor speed clc; V=220; P=4000; I_a=P/V; r_a=.4; //armature resistance E_ag=V+I_a*r_a; E_am=V-I_a*r_a; a=1.1; //phi_m/phi_g n=(E_ag/E_am)*a; disp(n,'n_g/n_m');
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/source/2.5/macros/m2sci/sci_stem.sci
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clg55/Scilab-Workbench
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sci_stem.sci
function [stk,txt,top]=sci_stem() // Copyright INRIA txt=[] if rhs==3|stk(top)(5)=='10' then style=linetype(stk(top)(1)) top=top-1 rhs=rhs-1 else style=-1 end style=sci2exp(style) if rhs==1 then x=gettempvar(1) if isname(stk(top)(1)) then y=stk(top)(1) else y=gettempvar(2) txt=y+' = '+stk(top)(1); end txt=[txt; x+' = 1:size('+y+',''*''))' 'plot2d'+rhsargs([x,y,'-9'])] if stk(top)(3)=='1' then // row vector txt=[txt;'xsegs'+rhsargs(['[1;1]*'+x,'[1;1]*'+y,style])] elseif stk(top)(4)=='1' then // column vector txt=[txt;'xsegs'+rhsargs(['[1;1]*'+x,'[1;1]*'+y+'''',style])] else // unknown shape txt=[txt;'xsegs'+rhsargs(['[1;1]*'+x,'[1;1]*'+y+'(:)''',style])] end elseif rhs==2 then if isname(stk(top)(1)) then y=stk(top)(1) else y=gettempvar(2) txt=[txt;y+' = '+stk(top)(1)]; end if isname(stk(top-1)(1)) then x=stk(top-1)(1) else x=gettempvar(2) txt=[txt;x+' = '+stk(top-1)(1)]; end if stk(top)(4)=='1' then //y is a column vector txt=[txt;y+' = '+y+''''] elseif stk(top)(3)<>'1' then //y has unknown shape txt=[txt;y+' = '+y(:)+''''] end if stk(top-1)(4)=='1' then //x is a column vector txt=[txt;x+' = '+x+''''] elseif stk(top-1)(3)<>'1' then //x has unknown shape txt=[txt;x+' = '+x(:)+''''] end txt=[txt; 'plot2d'+rhsargs([x,y,'-9']) 'xsegs'+rhsargs(['[1;1]*'+x,'[1;1]*'+y,style])] top=top-1 end stk=list(' ','-2','0','0','0')
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/1757/CH7/EX7.9/EX7_9.sce
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//Example7.9 // to calculate upper and lower cut-off frequency of the band pass filter clc; clear; close; R1 = 10*10^3 ; //K ohm R2 = 10 ; //K ohm C1 = 0.1*10^-6 ; // uF C2 = 0.001 ; //uF // the lower cut-off frequency of band pass filter is fLC = 1/(2*%pi*R1*C1); disp('The lower cut-off frequency FLC of band pass filter is = '+string(fLC)+' Hz '); // The upper cut-off frequency of band pass filter is fUC = 1/(2*%pi*R2*C2); disp('The upper cut-off frequency FUC of band pass filter is = '+string(fUC)+' KHz ');
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/Stral's Luck Tester.sce
cd2fade58bbf4e7581a13aa3a6d8e4d25741f0f8
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Ahmad6543/Scenarios
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Stral's Luck Tester.sce
Name=Stral's Luck Tester PlayerCharacters=Quaker BotCharacters=Quaker Bot Long Strafes.bot IsChallenge=true Timelimit=60.0 PlayerProfile=Quaker AddedBots=Quaker Bot Long Strafes.bot PlayerMaxLives=0 BotMaxLives=0 PlayerTeam=2 BotTeams=1 MapName=lucktester.map MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=true InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=3.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=true ScoreMultKillEfficiency=false GameTag=Hearthstone, CSGO WeaponHeroTag=Luckgun DifficultyTag=2 AuthorsTag=Stral BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=Test your luck. Hold down mouse1 and blow on the dice for 60 seconds. GameVersion=1.0.7.2 ScorePerDistance=0.0 [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=Quaker Bot Long Strafes DodgeProfileNames=Long Strafes DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;1.0;2.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=At Feet;Low Skill At Feet;Low Skill;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=Quaker SeeThroughWalls=false NoDodging=false NoAiming=false [Character Profile] Name=Quaker MaxHealth=300.0 WeaponProfileNames=LuckTester9000;;;;;;; MinRespawnDelay=0.01 MaxRespawnDelay=0.02 StepUpHeight=0.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=2.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=0.0 MaxCrouchSpeed=500.0 Acceleration=0.0 AirAcceleration=16000.0 Friction=0.0 BrakingFrictionFactor=0.0 JumpVelocity=0.0 Gravity=0.0 AirControl=0.0 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=0.771 Y=0.000 Z=0.000 EnemyHeadColor=X=1.000 Y=1.000 Z=1.000 TeamBodyColor=X=1.000 Y=0.888 Z=0.000 TeamHeadColor=X=1.000 Y=1.000 Z=1.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=0.0 MainBBType=Spheroid MainBBHeight=100.0 MainBBRadius=50.0 MainBBHasHead=false MainBBHeadRadius=45.0 MainBBHeadOffset=0.0 MainBBHide=false ProjBBType=Spheroid ProjBBHeight=100.0 ProjBBRadius=50.0 ProjBBHasHead=false ProjBBHeadRadius=45.0 ProjBBHeadOffset=0.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=;;; HideWeapon=true AerialFriction=0.0 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.0 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=10000.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=0.0 VerticalSpawnOffset=0.0 [Dodge Profile] Name=Long Strafes MaxTargetDistance=2500.0 MinTargetDistance=750.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=50.0 DamageReactionResetTimer=0.5 JumpFrequency=0.2 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=LuckTester9000 Type=Hitscan ShotsPerClick=1 DamagePerShot=100000.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=2 AmmoPerShot=1 ReloadTimeFromEmpty=2.0 ReloadTimeFromPartial=2.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=1 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=103.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false IsBurstWeapon=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 QuickSwitchTime=0.1 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,15.0,15.0 SpreadSCA=0.0,0.1,15.0,15.0 SpreadMSA=0.0,0.1,15.0,15.0 SpreadMCA=0.0,0.1,15.0,15.0 SpreadSSH=0.0,0.1,15.0,15.0 SpreadSCH=0.0,0.1,45.0,45.0 SpreadMSH=0.0,0.1,15.0,15.0 SpreadMCH=0.0,0.1,45.0,45.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Map Data] reflex map version 8 global entity type WorldSpawn brush vertices -64.000000 -16.000000 -64.000000 -64.000000 -16.000000 64.000000 -64.000000 16.000000 64.000000 -64.000000 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clc //initialisation of variables L= 12 //ft Po= 100 //kips e= 2 //ft ys= 42000 //psi A= 11.77 //in^2 rmin= 195 //in Zmin= 11.0 //in^3 lbyr= 74.2 stress= 18 //ksi //CALCULATIONS P= (stress-(Po/A)/((1/A)+((e*12)/Zmin))) //RESULTS printf ('Additional Load= %.2f kips ',P)
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// Copyright (C) 2015 - IIT Bombay - FOSSEE // // This file must be used under the terms of the CeCILL. // This source file is licensed as described in the file COPYING, which // you should have received as part of this distribution. The terms // are also available at // http://www.cecill.info/licences/Licence_CeCILL_V2-en.txt // Author: Sukul Bagai // Organization: FOSSEE, IIT Bombay // Email: toolbox@scilab.in function [out]=erode(input_image ,kernel,anchorX,anchorY,iterations) // This function Erodes an image by using a specific structuring element. // // Calling Sequence // // z=imread("lena.jpeg"); // ero=erode(inputImage,kernel,anchorX,anchorY,iterations); // // Parameters // // z: input image which should be eroded. // ero: the output eroded image // kernel: structuring element used for erosion // anchorX: x coordinate of Anchor. // anchorY: y coordinate of Anchor. // Anchor: position of the anchor within the element. // Iterations: number of times erosion is applied. // // Description // // This function Erodes an image by using a specific structuring element. // // Examples // // z=imread("lena.jpeg"); // ero=erode(z,[6 4],1,1,4); input_image1=mattolist(input_image); a=raw_erode(input_image1 ,kernel,anchorX,anchorY,iterations); dimension=size(a) for i = 1:dimension out(:,:,i)=a(i); end endfunction;
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//ques-18.30 //Calculating equilibrium constant for the given reaction clc T=278;//temperature (in K) S=-333.3;//entropy change (in J/K/mol) R=8.31;// J/K/mol h1=-110.5;//heat of formation for CO (in kJ/mol) h2=-74.8;//heat of formation for methane (in kJ/mol) h3=-286;//heat of formation for water (in kJ/mol) H=h2+h3-h1;//enthalpy change (in kJ/mol) G=(H*1000)-T*S;//free energy change (in kJ/mol) //On solving, log10(K) = -G/(2.303*R*T) K=2.97;//(*10^26) printf("The equilibrium constant required is %.2f*10^26.",K);
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/* Créateur: Jinshan GUO et Anais Debureaux */ exec(fullpath(pwd() + '\TP4.sci'),-1); disp("===========Exo1-Factorisation de Cholesky==========="); A1 = [15 10 18 12;10 15 7 13;18 7 27 7;12 13 7 22]; [C]=cholesky(A1); //Exo1_a disp("Resulat_Exo1(a)_C=",C); disp("Si A1 == A1'':", A1 == A1'); disp("Car A1 est symétrique et tous les termes diagonaux de C sont postives, A1 est SDP"); //Exo1_b b1 = [53;72;26;97]; [x]=resolchol(A1,b1); disp("Resulat_Exo1(b)_x=",x); disp("===========Exo2-Matrice Hibert==========="); //Exo2_a H4 = hilbermat(4); H10 = hilbermat(10); //Exo2_b disp("Resulat_Exo2(b)_H4=",cond_norm_2(H4)); disp("Resulat_Exo2(b)_H10=",cond_norm_2(H10)); //Exo2_c disp("Resulat_Exo2(c)_H4_scilab=", cond(H4)); disp("Resulat_Exo2(c)_H10_scilab=", cond(H10)); disp("Donc on obtient le même résultat que celui de scilab"); //Exo2_d b = [1 1 1 1]'; [x]=resolchol(H4,b); disp("Resulat_Exo2(d)_x=",x); b_tild = [0.999 1.004 0.995 1.005]'; [x_tild]=resolchol(H4,b_tild); disp("Resulat_Exo2(d)_x_tild=",x_tild); disp("Resulat_Exo2(d)_EcartRelatifB=",norm(abs(b_tild-b),2)/norm(b,2)); disp("Resulat_Exo2(d)_EcartRelatifX=",norm(abs(x_tild-x),2)/norm(x,2)); //Exo2_e b1 = ones(10,1); b1_tild = rand(b1,"uniform") * 10^-3; [x1]=resolchol(H10,b1); disp("Resulat_Exo2(e)_x=",x1); [x1_tild]=resolchol(H10,b1_tild); disp("Resulat_Exo2(e)_x_tild=",x1_tild); disp("Resulat_Exo2(e)_EcartRelatifB=",norm(abs(b1_tild-b1),2)/norm(b1,2)); disp("Resulat_Exo2(e)_EcartRelatifX=",norm(abs(x1_tild-x1),2)/norm(x1,2)); disp("Resulat_Exo2(e)_x_scilab=",H10\b1); disp("Resulat_Exo2(e)_x_tild_scilab=",H10\b1_tild); disp("===========Exo3-Point fixe==========="); //Question b x = linspace(0,%pi,100); [C]=pointfixe(cos,100,10^-12,1); plot(x, cos(x),'b+'); plot(x, x,'r-'); plot(C,C,'go'); /* disp("===========Exo4-Matrice creuse==========="); n1 = 10; n2 = 50; //Cas A2 A2_n10 = Constuire_A2(n1); disp("Resulat_Exo4_A2(n=10)=",A2_n10); disp("Resulat_Exo4_A2_C(n=10)=",cholesky(A2_n10)); A2_n50 = Constuire_A2(n2); disp("Resulat_Exo4_A2(n=50)=",A2_n50); disp("Resulat_Exo4_A2_C(n=50)=",cholesky(A2_n50)); //Cas A3 A3_n10 = Constuire_A3(n1); disp("Resulat_Exo4_A3(n=10)=",A3_n10); disp("Resulat_Exo4_A3_C(n=10)=",cholesky(A3_n10)); A3_n50 = Constuire_A3(n2); disp("Resulat_Exo4_A3(n=50)=",A3_n50); disp("Resulat_Exo4_A3_C(n=50)=",cholesky(A3_n50)); */
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//Determine the control limits for X -R chart. //page no 119 clear clc; USL = 175; LSL = 135; n = 5; K = 50; X1 = 7660; R1=880; X2=X1/K; R2=R1/K; A2 = 0.58; d2 = 2.326; D3 = 0.0; D4 = 2.11; //Control limits for R-chart UCL = D4*R2; mprintf("\UCL = %.2f \n",UCL); LCL = D3*R2; mprintf("\LCL = %.2f \n",LCL); CL = R1; mprintf("\CL = %.2f \n",CL); //Control limits for X -chart UCL = X2+A2*R1; mprintf("\UCL = %.2f \n",UCL); LCL = X2-A2*R1; mprintf("\LCL = %.2f \n",LCL); CL = X2; mprintf("\CL = %.2f \n",CL); X2 = 153.2; sd=R2/d2; UNTL = X2+3*sd; LNTL = X2-3*sd; mprintf("\UNTL = %.2f \n",UNTL); mprintf("\LNTL = %.2f \n",LNTL); USL = 175; LSL = 135; Z=(LSL-CL)/sd; pr1 = 0.81; //probability mprintf("\n Hence probability = %.2f \n",pr1); Z=(USL-CL)/sd; pr2 = 99.8; //probability mprintf("\n Hence probability = %.2f \n",pr2); R=100-pr2; R2=pr1+R; mprintf("\n Total portion of the product which does not confirm with the specifications = %.2f \n",R2); //(c) Cl=155; Z=(LSL-CL)/sd; pr1 = 0.41; //probability mprintf("\n Hence probability = %.2f \n",pr1); Z=(USL-CL)/sd; pr2 = 99.59; //probability mprintf("\n Hence probability = %.2f \n",pr2); R=100-pr2; R2=pr1+R; mprintf("\n The total rejections will be = %.2f \n",R2);
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function d = distQuat(q1,q2) //Author : Maxens ACHIEPI //Space Robotics Laboratory - Tohoku University //Description: //Outputs the quaternion qOut = q1*q2; //INPUT //q1 : quaternion. Row vector //q2 : quaternion. Row vector //OUTPUT //d : distance between the two quaternions according to this metric: // d = 1 - abs(q1.q2) //see paper [] for reference //----------------------------------------------------------------------------// d = 1 - abs(q1*q2'); endfunction
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clc clear printf("Example 1.4 | Page number 10 \n\n"); //find the steam pressure. //Given Data Pg = 12E5 //in N/m^2 //inlet gauge pressure Pvac = 75 / 1000 //in m Hg //exit gauge pressure atmosphericPressure = 760 / 1000 //in m Hg //atmospheric pressure density = 13.6 * 10^3 //kg/m^3 //density of mercury g = 9.805 //in m/s^2 //acceleration due to gravity printf("At inlet to the turbine, Pg = %.3f N/m^2 \n",Pg); printf("At the exit, Pvac = %.3f m Hg \n",Pvac); printf("Atmospheric pressure = %.3f m Hg \n",atmosphericPressure); printf("Density of mercury = %.3f kg/m^3 \n",density); printf("Acceleration due to gravity = %.3f m/s^2 \n\n",g); //Solution Pvac = density*g*Pvac //Pvac in N/m^2 atmosphericPressure = density*g*atmosphericPressure //atmospheric pressure in N/m^2 PabsInlet = atmosphericPressure + Pg //in N/m^2 //absolute inlet pressure PabsExit = atmosphericPressure - Pvac //in N/m^2 //absolute exit pressure printf("At the inlet, absolute pressure = %.3f kPa \n",PabsInlet*.001); printf("At the exit, absolute pressure = %.3f kPa \n",PabsExit*.001);
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function [M,V,CT]=train(Image) I_gray=rgb2gray(Image); seuil=imgraythresh(I_gray); I_bw=~im2bw(I_gray,seuil); str=imcreatese('ellipse',2,2); I_erode=imerode(I_bw,str); I_dilate=imdilate(I_bw,str); M=[]; V=[]; [L,N]=imlabel(I_dilate); [A,BB,CT] = imblobprop(L); for k= 1:N objet=(L==k); [surface_central_normalise,surface_ouest_normalise,surface_est_normalise,surface_sud_normalise,surface_nord_normalise]=cavite(objet); M=[M;surface_central_normalise,surface_ouest_normalise,surface_est_normalise,surface_sud_normalise,surface_nord_normalise]; end for j=1:5 S=0; for i=1:5 S=S+M(i,j); end V=[V S/5]; end endfunction;
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// z: [y u] (Column matrix) // ---- ---- // | | // | ryy(0) ryy(1) ... ryy(len) | // | | // v = | ruy(0) ruy(1) ... ruy(len) | // | | // | ryu(0) ryu(1) ... ryu(len) | // | | // | ruu(0) ruu(1) ... ruu(len) | // | | // ---- ---- // No. of lags function v = covf(z,n) [r c] = size(z); y1 = z(:,1); u1 = z(:,2); if n>r // disp('Incorrect number of lags'); n = r; else r = n; end; ryu = corr(y1,u1,r); ruy = corr(u1,y1,r);; ryy = corr(y1,r); ruu = corr(u1,r); v = [ryy; ruy; ryu; ruu] endfunction;
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a=0.21;//dissociation constant// P=1;//pressure in atm// Kp=(a^2*P)/(1-a^2); printf('\nKp for the reaction=Kp=%f',Kp); printf('\nP=1atm=0.4+PCOCl2+PCO+PCl2\nsum of pressure reactants=0.6atm\nCOCl2=CO+Cl2\nHere P is the total pressure due to all the participants of the reaction and is equal to 0.6atm.'); P1=0.6; a1=sqrt(Kp/(P1+Kp)); printf('\na1=%f',a1); printf('\nfor Pressure of 0.6atm a has increased,thereby indicating that the forward reaction is favoured.');//here the value of a1 is slightly different from textbook//
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clc //initialisation of variables Ds= 16.5 //kN/m^3 S= 19.25 //kN/m^3 g= 9.8 //kN/m^3 h1= 6 //m h2= 13 //m //at point A Sa= 0 Ua= 0 Sa1= 0 //at point B Sb= h1*Ds Ub= 0 Sb1= Sb-Ub //at point C Sc= h1*Ds+h2*S Uc= h2*g Sc1= Sc-Uc //results printf ('total pressure at C= % 2f kN/m^3 ',Sc) printf ('pore water pressure at C = % 2f kN/m^3 ',Uc) printf ('effective stress at point C= % 2f kN/m^3 ',Sc1)
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clear; clc; close; Vcc = 12; Vbe = 0.7; Vce = 4.23; Rb = 240*10^(3); Rc = 2.2*10^(3); Beta = 75; Ic = 3.53*10^(-3); Ibq = (Vcc-Vbe)/Rb; Icq = Beta*Ibq; Vceq = Vcc-Ic*Rc; Vb = Vbe; Vc = Vce; Vbc = Vb-Vc; disp(Ibq,'Ibq(Amperes) is :'); disp(Icq,'Icq(Amperes) is :'); disp(Vceq,'Vceq(volts) is :'); disp(Vb,'Vb(volts) is :'); disp(Vc,'Vc(volts) is :'); disp(Vbc,'Vbc(volts) is :');
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//Variable Declaration FSL=207 //Free space loss(dB) RFL=1.5 //receiver feeder loss(dB) AA=0.5 //Atmospheric Absorption loss(dB) AML=0.5 //Antenna Alignment loss(dB) //Calculation LOSSES=FSL+RFL+AA+AML //Total link loss (dB) //Results printf("The total link loss is %.1f dB", LOSSES)
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clc //initialisation of variables r= 0.448 R= 0.868 r1= 0.152 R1= 0.807 //CALCULATIONS P= R^3/r^2 U= R/r P1= R1^3/r1^2 U1= R1/r1 //RESULTS printf (' power ratio in case 1= %.2f ',P) printf (' \n velocity ratio in case 1= %.2f ',U) printf (' \n power ratio in case 2= %.2f ',P1) printf (' \n velocity ratio in case 2= %.1f ',U1)
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// Example 9.12 clear all; clc; // Given data no_home = 10^6; // Number of houses no_resident = 4; // Number of residents in a home total_time = 50; // Number of years the analysis is carried out radon_concn_old = 1; // Radon concentration in older uninsulated homes in terms of pCi/l radon_concn_new = 6; // Radon concentration in modern insulated homes in terms of pCi/l time = 3500; // Time spent in home by a person per year in hours eq_concn = 0.5; // Equilibrium concentration of 50% // 1 year = 24*365 hours X_increased = eq_concn*(radon_concn_new-radon_concn_old)*(time/(24*365)); // The increased exposure of radon per person // Using the data of Radon risk assessment of United States of America // There are nearly 100 cases of cancer per 10^6 persons at 1 pCi-year dose. // Calculation no_cancer = (no_home*no_resident)*total_time*(100/10^6)*X_increased; // Result printf("\n Number of additional cases of cancer from insulation of home = %d \n",no_cancer); // There is a slight deviation in the value given in the textbook. This is because of approximation of the number of additional cases of cancer in the textbook.
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scenario = "Stimuli- Rating"; #randomize_trials = true; default_font_size = 36; default_background_color = 128,128,128; active_buttons =10; button_codes =1,2,3,4,5,6,7,8,9,10; begin; ################################################# fixation cross picture { box { height = 10; width = 40; color = 255, 255, 255;}hor; x=0;y=0; box { height = 40; width = 10; color = 255, 255, 255;}ver; x=0;y=0;} fixcross; ################################################# ################################################# training trial trial { picture fixcross; time=0; duration=1000; picture {box {height = 200; width = 200; color = 0, 0, 0;}training; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark in diesem Moment Ihr Verlangen nach einer Zigarette ist.\n\n 1 2 3 4 5 6 7 8 9\n schwach stark";}; x = 0; y = -300;}; code = "craving_training"; time=1000; target_button=10; duration=target_response; picture {box training; x = 0; y = 100; bitmap {filename = "SAM_Valence.bmp";}; x=0; y=-300;}; code ="valence_training"; target_button=10; duration=target_response; picture {box training; x = 0; y = 100; bitmap {filename = "SAM_Arousal.bmp";}; x=0; y=-300;}; code ="arousal_training"; target_button=10; duration=target_response; picture {box training; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie vertraut Sie mit diesem Objekt sind.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "familiarity_training"; target_button=10; duration=target_response; picture {box training; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark dieses Objekt motorische Assoziationen bei Ihnen hervorruft.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "association_training"; duration=target_response; target_button=10; } training_trial; ################################################# array { ###################################### control left LOOP $k 5; trial { picture fixcross; time=0; duration=1000; picture {bitmap {filename = "cl$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark in diesem Moment Ihr Verlangen nach einer Zigarette ist.\n\n 1 2 3 4 5 6 7 8 9\n schwach stark";}; x = 0; y = -300;}; code = "2$k"; time=1000; target_button=10; duration=target_response; picture {bitmap {filename = "cl$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Valence.bmp";}; x=0; y=-300;}; code ="2$k"; target_button=10; duration=target_response; picture {bitmap {filename = "cl$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Arousal.bmp";}; x=0; y=-300;}; code ="2$k"; target_button=10; duration=target_response; picture {bitmap {filename = "cl$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie vertraut Sie mit diesem Objekt sind.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "2$k"; target_button=10; duration=target_response; picture {bitmap {filename = "cl$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark dieses Objekt motorische Assoziationen bei Ihnen hervorruft.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "2$k"; duration=target_response; target_button=10; } "trial_cl$k"; ENDLOOP; ###################################### ###################################### control right LOOP $k 5; trial { picture fixcross; time=0; duration=1000; picture {bitmap {filename = "cr$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark in diesem Moment Ihr Verlangen nach einer Zigarette ist.\n\n 1 2 3 4 5 6 7 8 9\n schwach stark";}; x = 0; y = -300;}; code = "3$k"; time=1000; target_button=10; duration=target_response; picture {bitmap {filename = "cr$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Valence.bmp";}; x=0; y=-300;}; code ="3$k"; target_button=10; duration=target_response; picture {bitmap {filename = "cr$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Arousal.bmp";}; x=0; y=-300;}; code ="3$k"; target_button=10; duration=target_response; picture {bitmap {filename = "cr$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie vertraut Sie mit diesem Objekt sind.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "3$k"; target_button=10; duration=target_response; picture {bitmap {filename = "cr$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark dieses Objekt motorische Assoziationen bei Ihnen hervorruft.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "3$k"; duration=target_response; target_button=10; } "trial_cr$k"; ENDLOOP; ###################################### ###################################### smoke left LOOP $k 5; trial { picture fixcross; time=0; duration=1000; picture {bitmap {filename = "sl$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark in diesem Moment Ihr Verlangen nach einer Zigarette ist.\n\n 1 2 3 4 5 6 7 8 9\n schwach stark";}; x = 0; y = -300;}; code = "4$k"; time=1000; target_button=10; duration=target_response; picture {bitmap {filename = "sl$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Valence.bmp";}; x=0; y=-300;}; code ="4$k"; target_button=10; duration=target_response; picture {bitmap {filename = "sl$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Arousal.bmp";}; x=0; y=-300;}; code ="4$k"; target_button=10; duration=target_response; picture {bitmap {filename = "sl$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie vertraut Sie mit diesem Objekt sind.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "4$k"; target_button=10; duration=target_response; picture {bitmap {filename = "sl$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark dieses Objekt motorische Assoziationen bei Ihnen hervorruft.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "4$k"; duration=target_response; target_button=10; } "trial_sl$k"; ENDLOOP; ###################################### ###################################### smoke right LOOP $k 5; trial { picture fixcross; time=0; duration=1000; picture {bitmap {filename = "sr$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark in diesem Moment Ihr Verlangen nach einer Zigarette ist.\n\n 1 2 3 4 5 6 7 8 9\n schwach stark";}; x = 0; y = -300;}; code = "5$k"; time=1000; target_button=10; duration=target_response; picture {bitmap {filename = "sr$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Valence.bmp";}; x=0; y=-300;}; code ="5$k"; target_button=10; duration=target_response; picture {bitmap {filename = "sr$k.bmp"; }; x = 0; y = 100; bitmap {filename = "SAM_Arousal.bmp";}; x=0; y=-300;}; code ="5$k"; target_button=10; duration=target_response; picture {bitmap {filename = "sr$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie vertraut Sie mit diesem Objekt sind.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "5$k"; target_button=10; duration=target_response; picture {bitmap {filename = "sr$k.bmp"; }; x = 0; y = 100; text {font ="Arial"; font_size =23; caption = "Bitte geben Sie auf einer Skala von 1 bis 9 an,\nwie stark dieses Objekt motorische Assoziationen bei Ihnen hervorruft.\n\n 1 2 3 4 5 6 7 8 9\n wenig sehr";}; x = 0; y = -300;}; code = "5$k"; duration=target_response; target_button=10; } "trial_sr$k"; ENDLOOP; ###################################### } alltrials; begin_pcl; alltrials.shuffle(); training_trial.present(); loop int j = 1 until j > alltrials.count() begin alltrials[j].present(); j=j+1 end;
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PL/SQL Developer Test script 3.0 31 -- 测试游标之动态游标(强类型游标) declare -- 动态游标 要先申明类型 在声明变量 -- 使用open for 进行初始化数据 -- 申明类型 type v_cursor_type is ref cursor return emp%rowtype; -- 声明变量 v_cursor v_cursor_type; -- 声明行类型 v_row emp%rowtype; begin -- Test statements here -- 动态游标不能用for循环 -- 使用open for初始化数据 open v_cursor for select * from emp; loop fetch v_cursor into v_row; exit when v_cursor%notfound; dbms_output.put_line(v_row.ename||' '||v_row.job); end loop; close v_cursor; end; 0 0
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disp('Vectors u1 u2 and y are') u1=[1;3;-2] u2=[5;1;4] y=[1;3;5] disp(y,'y=',u2,'u2=',u1,'u1=') disp('u1.u2=') a=u1'*u2 disp(a,'=') disp('Hence, {u1 u2} form an orthogonal basis.') disp('Let W=span{u1 u2}') disp('Therefore, projection of y on W is:') disp('((y.u1)/(u1.u1))*u1+((y.u2)/(u2.u2))*u2') a1=y'*u1 a2=u1'*u1 b1=y'*u2 b2=u2'*u2 disp((b1/b2)*u2,'+',(a1/a2)*u1,'=')
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clc p=140; //bar h=3001.9; //kJ/kg T=400; //0C disp("Temperature=") disp(T) disp("°C") v=0.01722; //m^3/kg disp("The specific volume") disp(v) disp("m^3/kg") u=h-p*v*10^2; disp("specific internal energy=") disp(u) disp("kJ/kg")
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////Given t=10.0**-12 //s h1=1.054*10**-34 h=6.625*10**-34 //Calculation E=h1/t v=E/h //Result printf("\n uncertainity in energy is %e J",E) printf("\n uncertainity in frequency is %e Hz",v)
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codeblock readtextfile(ScriptDir+"\_TOOLS.sci"); facetypes=list; function getfacetypenr(ptlist) { for i=0 to facetypes.size-1 do { if facetypes(i).ptcount==ptlist.size then return(i); } newfacetype=map("ptcount":(ptlist.size)); facetypes.add(newfacetype); return(facetypes.size-1); } function createpolyhedron(frame,objname,sizefactor,createvertices,transparent) { shape=SolidShape; content=readtextfile(datadir+"\Scripts\Mathematics\_Polyhedra\"+objname+".raw"); facetypes.clear; facelist=list; maxdist=0.001; while content!="" do { line=content.split("~n"); ptcount=ToScalar(line.split(" ")); if ptcount>0 then { ptlist=list; for i=0 to ptcount-1 do { pt=point(ToScalar(line.split(" ")),ToScalar(line.split(" ")),ToScalar(line.split(" "))); ptlist.add(pt); maxdist=max(maxdist,distance(point(0,0,0),pt)); } if ptlist.size>2 then facelist.add(ptlist); } } foreach ptlist in facelist do { foreach pt in ptlist do pt=@point((sizefactor/maxdist)*@vector(pt)); facenr=getfacetypenr(ptlist); shape.AddFace(ptlist,facenr); } if createvertices then { vertices=list; verticesmap=map; linesmap=map; foreach ptlist in facelist do { prevptidx=-1;ptidx=0; ptlist.add(ptlist(0)); foreach pt in ptlist do { st=Str(round(pt.x,5))+";"+Str(round(pt.y,5))+";"+Str(round(pt.z,5)); if not(verticesmap.IsPresent(st)) then { ptidx=vertices.size; verticesmap.AddItem(st:ptidx); vertices.add(pt); frame.add("Sphere","radius":0.15,"resolution":15,"position":pt, "color":color(0.5,0.5,0.5),"SpecularColor":color(0.5,0.5,0.5),"SpecularValue":25); } else ptidx=verticesmap.Get(st); if prevptidx>=0 then { st=str(prevptidx)+"-"+str(ptidx); if not(linesmap.IsPresent(st)) then { linesmap.addItem(st:1); pt1=vertices(prevptidx);pt2=vertices(ptidx); frame.add("Cylinder","radius":0.07,"Resolution":10,"Position":pt1,"Axis":(pt2-pt1), "color":color(0.5,0.5,0.5),"SpecularColor":color(0.5,0.5,0.5),"SpecularValue":25); } } prevptidx=ptidx; } } } obj=frame.add("SolidObject"); obj.RenderBack=true; obj.CreateShape(shape); obj.SpecularColor=color(0.25,0.25,0.25); obj.SpecularValue=15; if transparent then { obj.BlendType=BlendTransparent; obj.DepthMask=DepthMaskDisable; } if not(transparent) then { for i=0 to colorlist.size-1 do obj.SetColor(i,colorlist(i)); } else { for i=0 to colorlist.size-1 do obj.SetColor(i,colorlist(i)+2*color(0,0,0,0)); } } function showobject(objname) { zoomframe.clearobjects; finished=false;first=true; menu.wasmodified=true; while not(finished) do { if menu.WasModified then { output("create"); zoomframe.clearobjects; createpolyhedron(zoomframe,objname,5,menu.Checked("ShowFrameWork"),menu.Checked("Transparent")); if first then { fadein(0.25); root.showcontrols=true; first=false; } } if UIIsKeyDown("escape") then finished=true; if JoystickButtonDown(0,6) then finished=true; dr1=-1*vp.cameradir; dr2=vecnorm(dr1*vector(0,1,0)); dr3=vecnorm(dr1*dr2); sss.light0pos=point(0,0,0)+500*(dr1-dr2-0.5*dr3); render; } fadeout(0.25); root.showcontrols=false; zoomframe.clearobjects; } sf=T_scene_create; sss=T_getscene; sss.ambientlightcolor=color(0.1,0.1,0.1); overviewframe=sss.addsubframe("overviewframe"); zoomframe=sss.addsubframe("zoomframe"); sss.light0pos=point(5000,5000,10000); vp=root.Viewports.main; colorlist=list; colorlist.add(color(0,0.75,0)); colorlist.add(color(1,0,0)); colorlist.add(color(0,0,1)); colorlist.add(color(0.6,0.6,0)); colorlist.add(color(0,0.6,0.6)); colorlist.add(color(0.7,0,0.7)); foreach cl in colorlist do cl=cl+color(0.7,0.7,0.7); objectfiles=GetFileList(datadir+"\Scripts\Mathematics\_Polyhedra\*.raw",false); ctx=6; cty=4; cursorx=0;cursory=0; objframes=list; ctr=0; foreach objectfile in objectfiles do { ix=floor(ctr/cty); iy=ctr-cty*ix; objectfile.invert;objectfile.split(".");objectfile.invert(); objframe=overviewframe.addsubframe(objectfile); objframe.transf.origin=point((ix-(ctx-1)/2)*2.8,(iy-(cty-1)/2)*3,0); txt=objframe.add("Text3D","Content":objectfile,"UnitX":vector(0.25,0,0),"UnitY":vector(0,0.25,0), "EnableLight":false,"color":color(0.7,0.7,0.7)); txt.position=point(-0.5*0.25*txt.GetSizeX,-1.3,0); subframe1=objframe.addsubframe("SubFrame"); subframe1.motion=MotionRotate.create(subframe1); subframe1.motion.NormDir=vector(0,1,0);subframe1.motion.RotSpeed=0.2; subframe2=subframe1.addsubframe("SubFrame"); subframe2.motion=MotionRotate.create(subframe2); subframe2.motion.NormDir=vector(0,0,1);subframe2.motion.RotSpeed=0.06; createpolyhedron(subframe2,objectfile,1,false,false); objframes.add(objframe); ctr=ctr+1; } cursorframe=overviewframe.addsubframe("cursorframe"); crv=cursorframe.add("Curve","color":color(1,0.5,0),"size":2,"enablelight":false); fc=1.5; crv.addpoint(point(-1*fc,-1*fc,0)); crv.addpoint(point(-1*fc,1*fc,0)); crv.addpoint(point(1*fc,1*fc,0)); crv.addpoint(point(1*fc,-1*fc,0)); crv.addpoint(point(-1*fc,-1*fc,0)); menu=T_createmenu; menu.Add("",'Show framework',"ShowFrameWork",true); menu.Add("",'Transparent',"Transparent",true); root.showcontrols=false; function initcamera() { vp.camerapos=point(0,0,20); vp.cameradir=vecnorm(point(0,0,0)-vp.camerapos); vp.cameraupdir=vector(0,1,0); vp.enableusernavigation=true; vp.EnableUserTimeControl=true; vp.EnableUserStop=true; vp.NearClipPlane=0.1; vp.FarClipPlane=200; vp.FocalDistance=20; dr1=-1*vp.cameradir; dr2=vecnorm(dr1*vector(0,1,0)); dr3=vecnorm(dr1*dr2); sss.light0pos=point(0,0,0)+500*(dr1-dr2-0.5*dr3); } root.timespeedfactor=1; initcamera; while true do { incrtime; st=UIGetKeyPressed; if st=="right" then cursorx=cursorx+1; if st=="left" then cursorx=cursorx-1; if cursorx<0 then cursorx=cursorx+ctx; if cursorx>=ctx then cursorx=cursorx-ctx; if st=="up" then cursory=cursory+1; if st=="down" then cursory=cursory-1; if cursory<0 then cursory=cursory+cty; if cursory>=cty then cursory=cursory-cty; cursorframe.transf.origin=point((cursorx-(ctx-1)/2)*2.8,(cursory-(cty-1)/2)*3,0); if st=="RETURN" then { objectnr=cursory+cursorx*cty; if (objectnr>=0) and (objectnr<objectfiles.size) then { fadeout(0.25); overviewframe.visible=false; vp.EnableUserStop=false; showobject(objectfiles(objectnr)); overviewframe.visible=true; initcamera; fadein(0.25); vp.EnableUserStop=true; } } render; }
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// problem 8.5 d=0.05 V=20 y=120 x=180-y g=9.81 p1=1000 w=g*p1 a=3.142*d*d/4 F=(w*a*V*V*(1+cosd(x)))/(g) disp(F,"force in N exerted by the water jet")
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function [z] = ask(question) disp(question); res = input('','string'); if (part(res,1) == 'y') z = %T; else z = %F end endfunction a="Does the conflict involve a Warwaw Pact or other Soviet allied border state?"; b="Does the conflict pose a grave threat to the political existance of the Soviet ally?"; c="Is a high risk of military confrontation with the U.S. present in the conflict?"; d="Is one of the protagonists a Soviet ally or client?"; e="Does the conflict entail repeated armed clashes or worse?"; f="Is the antagonist a sub-national group or Soviet enemy state?"; g="Does the conflict pose a grave threat to the political existance of the Soviet ally?"; h="Is one of the protagonists a potential client?"; k="Does the conflict entail repeated clashes or worse?"; l="Is the antagonist a sub-national group or Soviet enemy state?"; m="Is a high risk of military confrontation with the U.S. present in the conflict"; if(ask(a)) if(ask(b)) if(ask(c)) disp('less than 15,000 troops'); else disp('more than 15,000 troops'); end else disp('verbal/diplomatic support'); end else if(ask(d)) if(ask(e)) if(ask(f)) if(ask(g)) disp('less than 15,000 troops'); else if(ask(m)) disp('verbal/diplomatic support'); else disp('arms delivery'); end end else disp('verbal/diplomatic support'); end else disp('verbal/diplomatic support'); end else end end
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// Scilab Code Ex7.6: Isotope Effect in mercury: Page-153 (2010) M1 = 199; // Mass of an isotope of mercury, amu T_C1 = 4.185; // Transition temperature of the isoptope of Hg, K T_C2 = 4.153; // Transition temperature of another isoptope of Hg, K alpha = 0.5; // Isotope coefficient M2 = M1*(T_C1/T_C2)^(1/alpha); // Mass of another isotope of mercury, amu printf("\nThe mass of another isotope of mercury at %5.3f K = %6.2f amu",T_C2, M2); // Result // The mass of another isotope of mercury at 4.153 K = 202.08 amu
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//Soultion 4-02 WD=get_absolute_file_path('4_02_solution.sce'); datafile=WD+filesep()+'4_02_example.sci'; clc; exec(datafile) //unit conversion Vdot = Vdot / 10**3; //[L/s] to [m^3/s] D_inlet = D_inlet / 100; //[cm] to [m] D_outlet = D_outlet / 100; //[cm] to [m] deltax = deltax / 100; //[cm] to [m] //solution u_inlet = 4 * Vdot / (%pi * D_inlet**2); //average inlet velocity u_outlet = 4 * Vdot / (%pi * D_outlet**2); //average outlet velocity a_x = (u_outlet**2 - u_inlet**2) / (2 * deltax); //results printf("\nInlet velocity at the nozzle is %1.3f m/s", u_inlet); printf("\nOutlet velocity at the nozzle is %1.2f m/s", u_outlet) printf("\nThe acceleration of a fluid particle moving down the centerline of nozzle is %1.1f m/s^2",a_x);
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Example6_15.sce
//Example 6.15 //Program to determine filter coefficients obtained by sampling: //N=7,w=pi/2 clear; clc ; close ; N=7; U=1; //Zero Adjust for n=0+U:1:N-1+U h(n)=(1+2*cos(2*%pi*(n-U-3)/7))/N end disp(h,"Filter Coefficients,h(n)=")
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clc sigmayp=340 //MPa tauyp=sigmayp/2 //MPa disp(tauyp,"in MPa is=") a=0.1 //m b=0.15 //m v=0.3 //pi=4*p0 //sigmatheta=(pi*(a^2+b^2)-2*p0*b^2)/(b^2-a^2) //sigmatheta=1.7*pi //sloution a: maxi principal stress theory sigmatheta=1.7 pi=sigmayp/sigmatheta disp(pi,"in MPa is= ") //sloution b: maxi shearing stress theory //(sigmatheta-sigmar)/2=1.35*pi pi=tauyp/1.35 disp(pi,"in MPa is= ") //solution c: energy of distortion theory sigmar=-1 sigmayp1=sqrt(sigmatheta^2+sigmar^2-sigmatheta*sigmar)//*pi disp(sigmayp1) pi=sigmayp/sigmayp1 disp(pi,"in MPa is=") //solution d: maxi principal strain theory //(sigmatheta-v*sigmar)/E=sigmayp/E pi=sigmayp/(sigmatheta-v*sigmar) disp(pi,"in MPa is= ") //solution e: octahedral shearing stress theory: pi=(sqrt(2)*sigmayp)/sqrt((sigmatheta-sigmar)^2+sigmar^2+(-sigmatheta)^2) disp(pi,"in MPa is= ")
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//calculates// s=%s; sys1=syslin('c',(s+3)/s); syms u rp k H RL; num2=u*RL*s*(s+2); den2=(rp+RL)*(s+3); sys2=num2/den2; num3=k; den3=s+2; sys3=num3/den3; sys=sys1*sys2*sys3; disp(sys,"G(s)="); RL=10*10^3; rp=4*10^3; sys=eval(sys) sys=float(sys) disp(sys,"sys="); disp(H,"H(s)"); M=sys/.H //G(s)/1+G(s)H(S) M=simple(M) S=(diff(M,u))*(u/M); S=simple(S); disp(S,"system sensitivity due to variation of u="); H=0.3; u=12; S=eval(S) //---------eq 1 S=0.04; k=((7/S)-7)/18 ; //from eq 1 disp(k,"K=")
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clc T=300 //K Nn=2.8*10^19 //cm^-3 Np=1.04*10^19 //cm^-3 //a=Ef-Ev an=0.25 //eV ap=0.87 //eV k=8.617*10^-5 //eV/K n0=Nn*exp(-an/(k*T)) disp(n0,"n0 in cm^-3 is=") p0=Np*exp(-ap/(k*T)) disp(p0,"p0 in cm^-3 is=")
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disp("hello"); a= [20,10]; disp(a); b = input("enter 3*3 matrix"); disp(b); c=20; if(c==20) then disp("C is 20"); elseif (c>0) then disp("C is greater than zero."); else disp("C is less than zero"); end for j=2:2:10 disp(c); end
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function [resultado] = float_dec_to_base(number) contador = 1 inteiro = int(number) resultado = dec2hex(inteiro) + '.' fracionario = modulo(number,inteiro) while modulo(fracionario,1) ~= 0 fracionario = fracionario * 16 numero = int(fracionario) numero_s = '0' if numero == 10 then numero_s = 'A' elseif numero == 11 then numero_s = 'B' elseif numero == 12 then numero_s = 'C' elseif numero == 13 then numero_s = 'D' elseif numero == 14 then numero_s = 'E' elseif numero == 15 then numero_s = 'F' else numero_s = string(numero) end resultado = resultado + numero_s fracionario = modulo(fracionario,numero) end endfunction
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// Scilab Code Ex3a.a.4: Page-134 (2008) clc; clear; R = 6.4e+006; // Radius of the earth, m g = 10; // Acceleration due to gravity, m/sec-square T = 2*%pi*sqrt(R/g); // Time period of oscillations of the body, s printf("\nThe time period of oscillations of the body = %4.1f min", T/60); // Result // The time period of oscillations of the body = 83.8 min
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// {w,rate}=loadwave(filename); loads a WAV file. // w=loadwave(filename); loads a WAV file. r is saved to defaultrate. // savewave(filename,v[,rate,bits]); saves a WAV file. // analyze(v[,fmin,fmax,rate,points]); plots the frequencies of v // mapsound(w,[,dt,fmin,fmax,simpl,rate]); show the sound history // soundsec(n[,rate]); generates t values for n seconds. // Default sample rate is 22050 or the sample rate of the last read WAV file. stacksize(2000000); exec('scilab.sci') getf('sound1') // At first we create 0.5 seconds of sound parameters. t=soundsec(0.5); // Then we generate the sound. s=sin(440*t)+sin(220*t)/2+sin(880*t)/2; [nr,nc]=size(t); s(nc/2:nc)=sin(330*t(nc/2:nc)); // We can easily make a Fourier analysis of it. xbasc();analyze(s); // Save the file in WAV format. // we renormalize s in order to check that save+load is invariant s=s-sum(s)/prod(size(s)); s=s/max(abs(s)); savewave("test.wav",s); // Load it back. s1=loadwave("test.wav"); if maxi(abs(s1-s)) < 1.e-4; // Now we can make a complete picture of the sound. xbasc();mapsound(s); // Or a Fourier analysis. xbasc();analyze(s);
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//Chapter 1 : Wave Optics clear; //Variable declaration D1=1.50 D2=1.30 //Calculation myu=(D1/D2)**2 //Result mprintf("Refractive index of liquid= %.3f",myu)
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clc clear //input v=14 //voltage f=90 //frequency i=0.4 //current t=55 //phase //calculation r=v/(i*sqrt(1+tand(t)^2))// value of resistance l=r*tand(t)/(2*f*%pi)//value of inductance c=1/(4*%pi*%pi*f*f*l)//value of capacitance for resonance to occur //output printf("the value of resistance is %3.3f ohm",r) printf("\nthe value of inductance is %3.3f H",l) printf("\nthe value of capacitor is %3.3e F",c)
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//find the Thevenin equivalent for the network to the left of terminals a; b. //Solved Example 1.7 //page no 19 clear clc printf("\n find the The´venin equivalent for the network to the left of terminals a; b.") V1=10//V V2=15//V R1=4//ohm R2=6//ohm I=(V1-V2)/(R1+R2) printf("\n The value of I is =%0.2f A",I) Vth=V1-I*R1 printf("\n The value of Thevenin Equivalent voltage=%0.2f V",Vth) Zth=(R1*R2)/(R1+R2) printf("\n The value of Thevenin Impedance =%0.2f ohm",Zth)
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//scilab 5.4.1 clear; clc; printf("\t\t\tProblem Number 10.1\n\n\n"); // Chapter 10 : Refrigeration // Problem 10.1 (page no. 503) // Solution T1=70+460; //70F=70+460 R //Energy flows into the system at reservoir at constant temperature T1(unit:R) T2=32+460; //32F=32+460 R //Heat is rejected to the constant temperature T2(Unit:R) printf("Solution for (a),\n"); COP=T2/(T1-T2); //Coefficient of performance printf("Coefficient of performance(COP) of the cycle is %f\n\n",COP); printf("Solution for (b),\n"); Qremoved=1000; //Unit:Btu/min //heat removal WbyJ=Qremoved/COP; //The power required //Unit:Btu/min printf("The power required is %f Btu/min\n\n",WbyJ); printf("Solution for (c),\n"); Qrej=Qremoved+WbyJ; //The rate of heat rejected to the room //Unit:Btu/min printf("The rate of heat rejected to the room is %f Btu/min",Qrej);
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clear all exec('C:\Users\Julien Guégan\Desktop\PFE\affichage.sce',-1) function alpha = backtracking(f,x,d,grad) alpha = 1 w = 10^-4 cpt = 0 fx = f(x) //une seule evaluation while(f(x+alpha*d)>(fx+alpha*w*(grad'*d))) alpha = alpha/2 cpt = cpt+1 end endfunction function [L,dLx] = lagrangien(f,g,mu,x) S = 0 dS = 0 G = g(x) F = f(x) df = numderivative(f,x) dg = numderivative(g,x) for j = 1:size(G,1) S = S + mu(j).*G(j) dS = dS + mu(j).*dg(j,:) end L = F + S dLx = df' + dS' endfunction function xn = uzawa(f,tol,x0,g) xn = x0 for j = 1:length(g(x0)) mun(j) = 1 end n = 1 cdtarret = %T while (cdtarret) then [L,dLx] = lagrangien(f,g,mun,xn) function y=Lx(x) y=lagrangien(f,g,mun,x) endfunction function y=Ll(l) y=lagrangien(f,h,g,l,mun,x) endfunction //disp(Lx(xn-0.01*dLx));disp((Lx(xn)-(10^-4)*0.01*(dLx'*dLx))) //rhox = backtracking(Lx,xn,-dLx,dLx) xnp1 = xn - rhox*dLx //rhom = backtracking(Ll,xn,g(xnp1),g(xnp1)) munp1 = max(0, mun + rho*g(xnp1)) plot([xnp1(1) xn(1)],[xnp1(2) xn(2)],'k-') cdtarret = norm(xn-xnp1)>tol mun = munp1 xn = xnp1 n = n+1 end endfunction function z = cout(x) z = 0.05*x(1)^4+ 0.1*x(2)^4 + 10*x(1)*x(2)+20*x(1) endfunction function g = inegalite(x) g1 = x(1)-6 g2 = -x(1)-6 g3 = -x(2)-6 g4 = x(2)-4 g = [g1;g2;g3;g4] endfunction clf() affiche(cout,10,-10,10,-10,'contour') xlabel('$x_1$','fontsize',4) ylabel('$x_2$','fontsize',4) //exec('C:\Users\Julien Guégan\Desktop\PFE\Algorithmes\cercle.sce',-1);ellipse(0,0,5,5,0) x = [-10:0.1:10]' plot(x,-6*ones(length(x),1),'b-.');plot(x,4*ones(length(x),1),'b-.');plot(-6*ones(length(x),1),x,'b-.');plot(6*ones(length(x),1),x,'b-.') tol = 0.0001 x0 = [-2;-6] fonction = cout plot(x0(1),x0(2),'k.') xstring(x0(1),x0(2),'$x_0$') gce().font_size=3 plot(-7.2630161,5.6626344,'b.') plot(5.3864445,-5.1256305,'b.') sol = uzawa(fonction,tol,x0,inegalite) disp('le minimum est x = ') disp(sol) plot(sol(1),sol(2),'k.')
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//Programming Example 8.12 //calculate Fibonacci number (F=1 for i<3, and F= F1+F2 for i>=3) //Second File function[f]=Fibonacci(count) global f1; global f2; global first; //As in static variables the initialization takes place only once //but static is not available in scilab // hence use of global variable first is made here // and initialized only once.. if(first=="true") then f1=1; f2=1 ; first="false" ; end if(count<3) then f=1 else f=f1+f2 end f2=f1; f1=f; return f; endfunction
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/*Equação do Segundo Grau*/ #include <stdio.h> int main (void) { int a, b, c, Delta; float x1, x2; printf("Digitar valor de a="); scanf ("%d, &a"); printf("Digitar valor de b="); scanf ("%d, &b"); printf("Digitar valor de c="); scanf ("%d, &c"); Delta=b*b-4*a*c; if(Delta<0) printf ("Não existem raizes reais"); else { x1=(-b-sqrt(Delta))/(2*a) x1=(-b+sqrt(Delta))/(2*a) printf ("As raizes são x1=%f e x2= %f, x1, x2"); } return(0); }
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clear clc //initialisation of variables h= 94 //ft w= 62.4 //lb/ft^3 e= 0.58 p= 73.5 //per cent //CALCULATIONS WHP= h*e*w/550 BHP= WHP/(p/100) //RESULTS printf('W.H.P= %.2f h.p',WHP) printf('\n Brake horse power= %.1f',BHP)
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clc;funcprot(0);......//Example 4.8 //Initialization of variables D=0.2*10^-3;.........//Diameter of the wire in m L=1;...........//Length of the wire in m Tw=60;........//Temperature of wire in degrees celcius Ta=20;.............//Temperature under the water in degrees celcius v=16.96*10^-6;.......//Viscosity in m^2/s K=26.56;.......//Thermal conductivity in W/mK g=9.8;....//Gravitational constant Pr=0.7;......//Prandlt no //Calculations Tf=(Tw+Ta)/2;.........//Film temperature in K B=1/(Tf+273);........//Temp inverse in K^-1 Grd=(g*B*(Tw-Ta)*D*D*D)/(v^2);.......//Grashoff No Nud=1.02*(Grd*Pr)^(0.148);............//Nusselt no h=(Nud*K*10^-3)/(D);.........//Heat transfer co-efficient in W/m^2 K Q=h*(%pi*D)*(Tw-Ta);.........//Rate of heat loss in W disp(Q,"Rate of heat loss in W:")
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clc m = 1000 // Mass of fish in kg T0 = 300 // Ambient temperature in K P0 = 1 // Ambient pressure in bar T1 = 300 // Initial temperature of fish in K T2_ = -20 // Final temperature of fish in degree Celsius Tf_ = -2.2 // Freezing point temperature of fish in degree Celsius Cb = 1.7 // Specific heat of fish below freezing point in kJ/kg Ca = 3.2 // Specific heat of fish above freezing point in kJ/kg Lh = 235 // Latent heat of fusion of fish in kJ/kg printf("\n Example 8.16") T2 = T2_+273 // Final temperature of fish in K Tf = Tf_+273 // Freezing point temperature of fish in K H12 = m*((Cb*(Tf-T2))+Lh+(Ca*(T1-Tf))) // Enthalpy change H21 = -H12 // Enthalpy change S12 = m*((Cb*log(Tf/T2))+(Lh/Tf)+(Ca*log(T1/Tf))) // Entropy change S21 = -S12 // Entropy change E = H21-T0*S21 //Exergy produced printf("\n Exergy produced is %f MJ or %f kWh",E/1e3,E/3600) //The answers vary due to round off error
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function xdot=Vtol_NonLinear(u1,u2,u3,u4,u5,u6,u7,u8) // This is nonlinear Pendulum Model // Load the parameters exec('Vtol_Parameters.sce', -1); // state variables x=u1; y=u2; theta=u3; varx=u4; vary=u5; vartheta=u6; // control variables u_1=u7; // fuerza F1 u_2=u8; // u2=F2-mg // Modelo MoDiCA-X //Estado 1-posicion eje x e1dot= x; // estado 2- elevacion eje y e2dot= y; //estado 3- angulo de inclinacion e3dot= theta; //estado 4- variacion x, velocidad lineal horizontal e4dot = -g*sin(theta)-(c/m)*varx+(1/m)*u_1*cos(theta)-(1/m)*u_2*sin(theta); //estadp 5- variacion de y velocidad lineal vertical e5dot = g*(cos(theta)-1)-(c/m)*vary+(1/m)*u_1*sin(theta)+(1/m)*u_2*cos(theta); //estadp 6- variacion de theta velocidad anguloar e6dot = (r/J)*u_1; //Salida xdot xdot =[e1dot;e2dot;e3dot;e4dot;e5dot;e6dot]; endfunction
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// flow control // the basic form of an if statement is: // if statement1 // elseif statement2 // else // end a = 0 if a > 0 then disp('a is positif'); elseif a < 0 then disp('a is negatif'); else disp('a is nul'); end; //switch // swtich test // case result1 // statement1 // case result2 // statement2 // otherwise statementn // end // while // while logical statement // statements // end i = 0; while (i <= 5) disp(i) i = i + 1; end // for loop // for index = start:increment:end // statements // end for i = 0:5 disp(j = i *2); end disp('using break') for i = 0: 10 disp(i); if (i>5) then break; end end
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//Example 1.39://frequency range clc; clear; fn=800;// natural frequency in cps MD=12;//maximum amount of deviation in amplitude ratio M1=1.12;// M2=0.88 r=0.904;//ratio y=0.62;//damping ratio f=fn*r;//excitation frequency in cps //When M=1.12 THE SOLUTION WILL HAVE IMAGINARY ROOTS AND THIS IMLIES THE OUTPUT WOULD NEVER BE 1.12 TIMES THE OUTPUT FOR ANY FREQUENCY disp(f,"excitation frequency in cps") //the deviation remains with in 12 percent of output for the frequency range 0-723cps
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clc;clear; //Example 2.13 //given values Plamp=80; N=30;//no of lamps t=12; y=250;//days in a year UC=0.07;//unit cost in USD //calculation LP=Plamp * N/1000;//Lighting power in kW OpHrs=t*y;//Operating hours LE=LP * OpHrs;//Lighting energy in kW LC=LE*UC;//Lighting cost disp(LC ,'the annual energy cost in USD is ')
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sce
Playground Improved.sce
Name=Playground Improved PlayerCharacters=FortniteMain BotCharacters=IAFortniteLike.bot;EnemyClose.bot;EnemySniper.bot IsChallenge=false Timelimit=60.0 PlayerProfile= AddedBots= PlayerMaxLives=0 BotMaxLives= PlayerTeam=0 BotTeams= MapName= MapScale=3.8125 BlockProjectilePredictors=true BlockCheats=true InvinciblePlayer=false InvincibleBots=false Timescale=1.0 BlockHealthbars=false TimeRefilledByKill=0.0 ScoreToWin=1000.0 ScorePerDamage=1.0 ScorePerKill=0.0 ScorePerMidairDirect=0.0 ScorePerAnyDirect=0.0 ScorePerTime=0.0 ScoreLossPerDamageTaken=0.0 ScoreLossPerDeath=0.0 ScoreLossPerMidairDirected=0.0 ScoreLossPerAnyDirected=0.0 ScoreMultAccuracy=false ScoreMultDamageEfficiency=false ScoreMultKillEfficiency=false GameTag=Fortnite WeaponHeroTag=Fortnite Loadout DifficultyTag=1 AuthorsTag=FrinkyYT BlockHitMarkers=false BlockHitSounds=false BlockMissSounds=true BlockFCT=false Description=fortnite aim practice GameVersion=1.0.6.2 ScorePerDistance=0.0 [Aim Profile] Name=Medium Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Default MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=At Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-100.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=18.0 VerticalAimOffset=0.0 MaxTolerableSpread=4.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill Shotgun MinReactionTime=0.3 MaxReactionTime=0.37 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=45.0 FlickSpeed=2.0 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=50.0 ShootFOV=25.0 VerticalAimOffset=0.0 MaxTolerableSpread=4.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=At Own Feet MinReactionTime=0.3 MaxReactionTime=0.4 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=15.0 TrackSpeed=3.5 TrackError=3.5 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=40.0 ShootFOV=15.0 VerticalAimOffset=-1000.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Aimbot MinReactionTime=0.1 MaxReactionTime=0.1 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=60.0 FlickSpeed=10.0 FlickError=0.0 TrackSpeed=10.0 TrackError=0.0 MaxTurnAngleFromPadCenter=90.0 MinRecenterTime=0.0 MaxRecenterTime=0.0 OptimalAimFOV=90.0 OuterAimPenalty=0.0 MaxError=0.0 ShootFOV=10.0 VerticalAimOffset=0.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Aim Profile] Name=Low Skill At Feet MinReactionTime=0.35 MaxReactionTime=0.45 MinSelfMovementCorrectionTime=0.001 MaxSelfMovementCorrectionTime=0.05 FlickFOV=30.0 FlickSpeed=1.5 FlickError=20.0 TrackSpeed=3.0 TrackError=5.0 MaxTurnAngleFromPadCenter=75.0 MinRecenterTime=0.3 MaxRecenterTime=0.5 OptimalAimFOV=30.0 OuterAimPenalty=1.0 MaxError=60.0 ShootFOV=25.0 VerticalAimOffset=-200.0 MaxTolerableSpread=5.0 MinTolerableSpread=1.0 TolerableSpreadDist=2000.0 MaxSpreadDistFactor=2.0 [Bot Profile] Name=IAFortniteLike DodgeProfileNames=Long Strafes Close;Mimic DodgeProfileWeights=2.0;1.5 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.0;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Medium Skill;Medium Skill;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=false CharacterProfile=FortniteLikeBot SeeThroughWalls=false [Bot Profile] Name=EnemyClose DodgeProfileNames=EnemyClose DodgeProfileWeights=1.0 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;2.0;3.0;1.0;1.0;1.0;1.0;0.1 AimingProfileNames=At Feet;Low Skill;Low Skill Shotgun;Default;Default;Default;Default;At Own Feet WeaponSwitchTime=0.1 UseWeapons=true CharacterProfile=EnemyClose SeeThroughWalls=false [Bot Profile] Name=EnemySniper DodgeProfileNames=EnemySniper;Stop DodgeProfileWeights=1.0;0.3 DodgeProfileMaxChangeTime=5.0 DodgeProfileMinChangeTime=1.0 WeaponProfileWeights=1.0;0.5;1.0;1.0;1.0;1.0;1.0;1.0 AimingProfileNames=Aimbot;Low Skill At Feet;Default;Default;Default;Default;Default;Default WeaponSwitchTime=3.0 UseWeapons=true CharacterProfile=EnemySniper SeeThroughWalls=false [Character Profile] Name=FortniteMain MaxHealth=100.0 WeaponProfileNames=Camera;FN AR;FN PUMP;FN SMG;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=300.0 MaxCrouchSpeed=133.0 Acceleration=1000.0 AirAcceleration=16000.0 Friction=7.0 BrakingFrictionFactor=2.0 JumpVelocity=550.0 Gravity=1.5 AirControl=0.15 CanCrouch=true CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=270.0 MainBBType=Cylindrical MainBBHeight=83.0 MainBBRadius=9.0 MainBBHasHead=true MainBBHeadRadius=6.0 MainBBHeadOffset=1.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=65.0 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=8.0 ProjBBHeadOffset=-8.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=0.7 BackSpeedMult=0.5 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=1.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=155.0 TPSOffset=X=0.000 Y=20.000 Z=-5.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=FortniteLikeBot MaxHealth=150.0 WeaponProfileNames=FN AR;;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=5.0 StepUpHeight=16.0 CrouchHeightModifier=0.5 CrouchAnimationSpeed=1.0 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=0.0 MovementType=Base MaxSpeed=240.0 MaxCrouchSpeed=133.0 Acceleration=900.0 AirAcceleration=16000.0 Friction=7.0 BrakingFrictionFactor=2.0 JumpVelocity=550.0 Gravity=1.5 AirControl=0.2 CanCrouch=false CanPogoJump=false CanCrouchInAir=true CanJumpFromCrouch=false EnemyBodyColor=X=255.000 Y=0.000 Z=0.000 EnemyHeadColor=X=255.000 Y=255.000 Z=255.000 TeamBodyColor=X=0.000 Y=0.000 Z=255.000 TeamHeadColor=X=255.000 Y=255.000 Z=255.000 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=false AirJumpCount=0 AirJumpVelocity=270.0 MainBBType=Cylindrical MainBBHeight=83.0 MainBBRadius=10.0 MainBBHasHead=true MainBBHeadRadius=6.0 MainBBHeadOffset=1.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=65.0 ProjBBRadius=10.0 ProjBBHasHead=true ProjBBHeadRadius=8.0 ProjBBHeadOffset=-8.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.2 JetpackFullFuelTime=4.0 JetpackFuelIncPerSec=1.0 JetpackFuelRegensInAir=false JetpackThrust=6000.0 JetpackMaxZVelocity=400.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=false AerialFriction=0.0 StrafeSpeedMult=0.85 BackSpeedMult=0.5 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=1.0 ForwardSpeedBias=1.0 HealthRegainedonkill=0.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=EnemyClose MaxHealth=200.0 WeaponProfileNames=;Assault Rifle;Pump Shotgun;;;;;Impulse Grenade MinRespawnDelay=1.0 MaxRespawnDelay=3.0 StepUpHeight=30.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=1.7 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=350.0 MaxCrouchSpeed=240.0 Acceleration=2500.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=370.0 Gravity=1.1 AirControl=0.015 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.729 Y=0.537 Z=0.839 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.729 Y=0.537 Z=0.839 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=100.0 MainBBRadius=17.0 MainBBHasHead=true MainBBHeadRadius=11.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=100.0 ProjBBRadius=17.0 ProjBBHasHead=true ProjBBHeadRadius=11.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=true AerialFriction=0.3 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=true BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=50.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Character Profile] Name=EnemySniper MaxHealth=200.0 WeaponProfileNames=Sniper Rifle_bot;Null;;;;;; MinRespawnDelay=1.0 MaxRespawnDelay=3.0 StepUpHeight=30.0 CrouchHeightModifier=0.69 CrouchAnimationSpeed=1.7 CameraOffset=X=0.000 Y=0.000 Z=0.000 HeadshotOnly=false DamageKnockbackFactor=1.0 MovementType=Base MaxSpeed=350.0 MaxCrouchSpeed=240.0 Acceleration=2500.0 AirAcceleration=16000.0 Friction=100.0 BrakingFrictionFactor=0.0 JumpVelocity=370.0 Gravity=1.1 AirControl=0.015 CanCrouch=true CanPogoJump=false CanCrouchInAir=false CanJumpFromCrouch=false EnemyBodyColor=X=0.774 Y=0.000 Z=0.000 EnemyHeadColor=X=0.729 Y=0.537 Z=0.839 TeamBodyColor=X=0.000 Y=0.000 Z=0.774 TeamHeadColor=X=0.729 Y=0.537 Z=0.839 BlockSelfDamage=false InvinciblePlayer=false InvincibleBots=false BlockTeamDamage=true AirJumpCount=0 AirJumpVelocity=800.0 MainBBType=Cylindrical MainBBHeight=100.0 MainBBRadius=17.0 MainBBHasHead=true MainBBHeadRadius=11.0 MainBBHeadOffset=-2.0 MainBBHide=false ProjBBType=Cylindrical ProjBBHeight=100.0 ProjBBRadius=17.0 ProjBBHasHead=true ProjBBHeadRadius=11.0 ProjBBHeadOffset=-2.0 ProjBBHide=true HasJetpack=false JetpackActivationDelay=0.5 JetpackFullFuelTime=1000.0 JetpackFuelIncPerSec=100.0 JetpackFuelRegensInAir=true JetpackThrust=6000.0 JetpackMaxZVelocity=600.0 JetpackAirControlWithThrust=0.25 AbilityProfileNames=Run.abilsprint;;; HideWeapon=true AerialFriction=0.3 StrafeSpeedMult=1.0 BackSpeedMult=1.0 RespawnInvulnTime=0.0 BlockedSpawnRadius=0.0 BlockSpawnFOV=0.0 BlockSpawnDistance=0.0 RespawnAnimationDuration=0.5 AllowBufferedJumps=false BounceOffWalls=false LeanAngle=0.0 LeanDisplacement=0.0 AirJumpExtraControl=0.0 ForwardSpeedBias=1.0 HealthRegainedonkill=50.0 HealthRegenPerSec=0.0 HealthRegenDelay=0.0 JumpSpeedPenaltyDuration=0.0 JumpSpeedPenaltyPercent=0.0 ThirdPersonCamera=false TPSArmLength=300.0 TPSOffset=X=0.000 Y=150.000 Z=150.000 BrakingDeceleration=2048.0 VerticalSpawnOffset=0.0 [Dodge Profile] Name=Long Strafes Close MaxTargetDistance=500.0 MinTargetDistance=100.0 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.5 MaxLRTimeChange=1.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.1 MaxJumpTime=0.3 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=Mimic MaxTargetDistance=1245.901611 MinTargetDistance=373.770477 ToggleLeftRight=true ToggleForwardBack=false MinLRTimeChange=0.2 MaxLRTimeChange=0.5 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.0 TargetStrafeOverride=Mimic TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.6 MinJumpTime=0.3 MaxJumpTime=0.6 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Dodge Profile] Name=EnemyClose MaxTargetDistance=500.0 MinTargetDistance=60.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=1.5 MaxLRTimeChange=2.7 MinFBTimeChange=1.5 MaxFBTimeChange=2.7 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.1 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.1 MaxCrouchTime=0.8 MinJumpTime=0.6 MaxJumpTime=1.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.7 BlockedMovementReactionMin=0.07 BlockedMovementReactionMax=0.11 [Dodge Profile] Name=EnemySniper MaxTargetDistance=15000.0 MinTargetDistance=1200.0 ToggleLeftRight=true ToggleForwardBack=true MinLRTimeChange=1.8 MaxLRTimeChange=3.5 MinFBTimeChange=1.8 MaxFBTimeChange=3.5 DamageReactionChangesDirection=false DamageReactionChanceToIgnore=0.5 DamageReactionMinimumDelay=0.125 DamageReactionMaximumDelay=0.25 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.5 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.1 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.3 MaxCrouchTime=0.8 MinJumpTime=2.0 MaxJumpTime=4.0 LeftStrafeTimeMult=1.0 RightStrafeTimeMult=1.0 StrafeSwapMinPause=0.05 StrafeSwapMaxPause=0.3 BlockedMovementPercent=0.7 BlockedMovementReactionMin=0.1 BlockedMovementReactionMax=0.15 [Dodge Profile] Name=Stop MaxTargetDistance=15000.0 MinTargetDistance=900.0 ToggleLeftRight=false ToggleForwardBack=false MinLRTimeChange=10.0 MaxLRTimeChange=10.0 MinFBTimeChange=0.2 MaxFBTimeChange=0.5 DamageReactionChangesDirection=true DamageReactionChanceToIgnore=0.0 DamageReactionMinimumDelay=0.1 DamageReactionMaximumDelay=0.15 DamageReactionCooldown=1.0 DamageReactionThreshold=0.0 DamageReactionResetTimer=0.1 JumpFrequency=0.0 CrouchInAirFrequency=0.0 CrouchOnGroundFrequency=0.5 TargetStrafeOverride=Ignore TargetStrafeMinDelay=0.125 TargetStrafeMaxDelay=0.25 MinProfileChangeTime=0.0 MaxProfileChangeTime=0.0 MinCrouchTime=0.2 MaxCrouchTime=0.8 MinJumpTime=1.0 MaxJumpTime=2.0 LeftStrafeTimeMult=10.0 RightStrafeTimeMult=10.0 StrafeSwapMinPause=0.0 StrafeSwapMaxPause=0.0 BlockedMovementPercent=0.5 BlockedMovementReactionMin=0.125 BlockedMovementReactionMax=0.2 [Weapon Profile] Name=Camera Type=Hitscan ShotsPerClick=1 DamagePerShot=25.0 KnockbackFactor=4.0 TimeBetweenShots=0.5 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=0.5 ReloadTimeFromPartial=0.5 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=4.0 RecoilNegatable=false DecalType=0 DecalSize=30.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.1 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=72.099998 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=1.0,1.0,-1.0,5.0 SpreadSCA=1.0,1.0,-1.0,5.0 SpreadMSA=1.0,1.0,-1.0,5.0 SpreadMCA=1.0,1.0,-1.0,5.0 SpreadSSH=1.0,1.0,-1.0,5.0 SpreadSCH=1.0,1.0,-1.0,5.0 SpreadMSH=1.0,1.0,-1.0,5.0 SpreadMCH=1.0,1.0,-1.0,5.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.1 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=720.0 AANeedsLOS=false TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false [Weapon Profile] Name=FN AR Type=Hitscan ShotsPerClick=1 DamagePerShot=30.0 KnockbackFactor=0.1 TimeBetweenShots=0.181818 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=800.0 DamageFalloffStopDistance=1200.0 DamageAtMaxRange=25.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.001 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=1.0 ADSMoveFactor=0.75 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=30 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=80.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=false ZoomBlockedInAir=false ADSCameraOffsetX=-90.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=2.0,2.0,-1.0,0.0 SpreadSCA=2.0,2.0,-1.0,0.0 SpreadMSA=2.0,2.0,-1.0,0.0 SpreadMCA=2.0,2.0,-1.0,0.0 SpreadSSH=2.0,2.0,-1.0,0.0 SpreadSCH=2.0,2.0,-1.0,0.0 SpreadMSH=2.0,2.0,-1.0,0.0 SpreadMCH=2.0,2.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.08 TimeToRecoilReset=0.08 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.15 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=2 PSRViewRecoilTracking=1.0 PSRCapUp=2.2 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.12 PSRResetDegreesPerSec=6.0 PSR0=1.5,0.0 PSR1=1.25,0.0 PSR2=0.4,0.125 PSR3=0.4,-0.125 PSR4=0.4,0.25 PSR5=0.4,-0.25 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=FN PUMP Type=Hitscan ShotsPerClick=8 DamagePerShot=12.5 KnockbackFactor=0.0 TimeBetweenShots=1.35 Pierces=false Category=SemiAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=2000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=2000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=0 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=400.0 DamageFalloffStopDistance=1200.0 DamageAtMaxRange=9.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.5 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=1.0 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=0.6 ADSMoveFactor=0.75 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=false DecalType=1 DecalSize=3.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=false SpreadStationaryVelocity=300.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=false AimPunchAmount=0.0 AimPunchResetTime=0.2 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=false MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=5 CancelReloadOnKill=true FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=80.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=false ZoomBlockedInAir=true ADSCameraOffsetX=-90.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=100.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.0,0.1,0.0,0.0 SpreadSCA=0.0,0.1,0.0,0.0 SpreadMSA=0.0,0.1,0.0,0.0 SpreadMCA=0.0,0.1,0.0,0.0 SpreadSSH=0.0,0.1,1.2,1.2 SpreadSCH=0.0,0.1,0.0,0.0 SpreadMSH=0.0,0.1,1.2,1.2 SpreadMCH=0.0,0.1,0.0,0.0 MaxRecoilUp=6.5 MinRecoilUp=3.0 MinRecoilHoriz=-2.0 MaxRecoilHoriz=2.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.1 TimeToRecoilReset=0.6 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.175 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 PBS1=1.25,23.0 PBS2=1.8,27.0 PBS3=1.1,360.0 PBS4=2.0,40.0 PBS5=1.6,98.0 PBS6=1.3,270.0 PBS7=1.7,170.0 [Weapon Profile] Name=FN SMG Type=Hitscan ShotsPerClick=1 DamagePerShot=17.0 KnockbackFactor=0.1 TimeBetweenShots=0.083 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=3000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=3000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=800.0 DamageFalloffStopDistance=1200.0 DamageAtMaxRange=8.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Ball VisualLifetime=0.001 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=6000.0 ProjectileEnemyHitRadius=0.1 CanAimDownSight=true ADSZoomDelay=0.15 ADSZoomSensFactor=1.0 ADSMoveFactor=0.75 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.1 RecoilNegatable=false DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=0.0 RecoilADSScale=0.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=30 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=80.0 ADSFOVScale=Clamped Horizontal ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=false ZoomBlockedInAir=true ADSCameraOffsetX=-90.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.1 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=0.6,0.4,0.0,0.7 SpreadSCA=2.0,2.0,-1.0,0.0 SpreadMSA=0.22,0.22,-1.0,1.0 SpreadMCA=2.0,2.0,-1.0,0.0 SpreadSSH=0.6,0.4,0.0,0.7 SpreadSCH=2.0,2.0,-1.0,0.0 SpreadMSH=0.22,0.22,-1.0,1.0 SpreadMCH=2.0,2.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=0.0 RecoilAutoReset=false TimeToRecoilPeak=0.1 TimeToRecoilReset=0.1 AAMode=0 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=15.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=2 PSRViewRecoilTracking=1.0 PSRCapUp=2.2 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.12 PSRResetDegreesPerSec=6.0 PSR0=1.5,0.0 PSR1=1.25,0.0 PSR2=0.4,0.125 PSR3=0.4,-0.125 PSR4=0.4,0.25 PSR5=0.4,-0.25 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Assault Rifle Type=Projectile ShotsPerClick=1 DamagePerShot=33.0 KnockbackFactor=0.0 TimeBetweenShots=0.181818 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=64000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=64000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=2.0 MaxHitscanRange=100000.0 GravityScale=0.0 HeadshotCapable=true HeadshotMultiplier=2.0 MagazineMax=30 AmmoPerShot=1 ReloadTimeFromEmpty=2.2 ReloadTimeFromPartial=2.2 DamageFalloffStartDistance=9000.0 DamageFalloffStopDistance=9000.0 DamageAtMaxRange=20.0 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.01 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.6 CanAimDownSight=true ADSZoomDelay=0.1 ADSZoomSensFactor=0.7 ADSMoveFactor=0.66 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-20.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.5 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.5 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=55.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.35,1.4,0.792,1.584 SpreadSCA=0.35,1.4,0.544,1.089 SpreadMSA=0.35,1.4,1.188,2.376 SpreadMCA=0.35,1.4,0.816,1.633 SpreadSSH=0.6,1.4,1.32,2.64 SpreadSCH=0.6,1.4,0.907,1.815 SpreadMSH=0.6,1.4,1.98,3.96 SpreadMCH=0.6,1.4,1.361,2.722 MaxRecoilUp=0.665 MinRecoilUp=0.665 MinRecoilHoriz=-0.5 MaxRecoilHoriz=0.5 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Pump Shotgun Type=Hitscan ShotsPerClick=8 DamagePerShot=11.875 KnockbackFactor=0.0 TimeBetweenShots=1.428571 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=32000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=32000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=0.66 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=5 AmmoPerShot=1 ReloadTimeFromEmpty=4.6 ReloadTimeFromPartial=3.68 DamageFalloffStartDistance=768.0 DamageFalloffStopDistance=4096.0 DamageAtMaxRange=1.25 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Plasma VisualLifetime=0.01 WallParticleEffect=None HitParticleEffect=Blood BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.25 CanAimDownSight=true ADSZoomDelay=0.1 ADSZoomSensFactor=0.7 ADSMoveFactor=0.66 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-20.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=0.5 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.85 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=No Scope ADSFOVOverride=55.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=0.0 BlockedByWorld=false SpreadSSA=0.6,1.4,1.751,2.061 SpreadSCA=0.6,1.4,1.618,1.904 SpreadMSA=0.6,1.4,1.926,2.267 SpreadMCA=0.6,1.4,1.78,2.094 SpreadSSH=0.6,1.4,2.189,2.576 SpreadSCH=0.6,1.4,2.023,2.38 SpreadMSH=0.6,1.4,2.408,2.8336 SpreadMCH=0.6,1.4,2.225,2.618 MaxRecoilUp=1.89 MinRecoilUp=1.89 MinRecoilHoriz=-0.4 MaxRecoilHoriz=0.4 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.05 TimeToRecoilReset=0.44 AAMode=2 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=0.5 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 PBS1=0.0,0.0 PBS2=0.0,0.0 PBS3=0.0,0.0 PBS4=0.0,0.0 PBS5=0.0,0.0 PBS6=0.0,0.0 PBS7=0.0,0.0 [Weapon Profile] Name=Impulse Grenade Type=Projectile ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=1.0 TimeBetweenShots=0.8 Pierces=false Category=FullyAuto BurstShotCount=1 TimeBetweenBursts=0.5 ChargeStartDamage=10.0 ChargeStartVelocity=X=500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=1600.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=1600.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=5.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=false HeadshotMultiplier=2.0 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=1.0 ReloadTimeFromPartial=1.0 DamageFalloffStartDistance=100000.0 DamageFalloffStopDistance=100000.0 DamageAtMaxRange=0.0 DelayBeforeShot=0.2 HitscanVisualEffect=Tracer ProjectileGraphic=Plasma VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=false BounceFactor=0.0 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.8 CanAimDownSight=false ADSZoomDelay=0.0 ADSZoomSensFactor=0.7 ADSMoveFactor=1.0 ADSStartDelay=0.0 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=0.000 ADSBlocksShooting=false ShootingBlocksADS=false KnockbackFactorAir=1.0 RecoilNegatable=false DecalType=0 DecalSize=15.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=700.0 FlatKnockbackVertical=700.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=1.0 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=-0.7 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=700.0 FlatKnockbackVerticalMin=700.0 ADSScope=No Scope ADSFOVOverride=55.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=false ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=true Radius=400.0 DamageAtCenter=0.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=false DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=false DelayAfterWorldContact=0.5 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=1.0,1.0,-1.0,0.0 SpreadSCA=1.0,1.0,-1.0,0.0 SpreadMSA=1.0,1.0,-1.0,0.0 SpreadMCA=1.0,1.0,-1.0,0.0 SpreadSSH=1.0,1.0,-1.0,0.0 SpreadSCH=1.0,1.0,-1.0,0.0 SpreadMSH=1.0,1.0,-1.0,0.0 SpreadMCH=1.0,1.0,-1.0,0.0 MaxRecoilUp=0.0 MinRecoilUp=0.0 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=false TimeToRecoilPeak=0.05 TimeToRecoilReset=0.35 AAMode=0 AAPreferClosestPlayer=false AAAlpha=0.05 AAMaxSpeed=1.0 AADeadZone=0.0 AAFOV=30.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=false AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=false TriggerBotDelay=0.0 TriggerBotFOV=1.0 StickyLock=false HeadLock=false VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Sniper Rifle_bot Type=Projectile ShotsPerClick=1 DamagePerShot=105.0 KnockbackFactor=0.0 TimeBetweenShots=1.0 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=14000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=14000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=3.0 ReloadTimeFromPartial=3.0 DamageFalloffStartDistance=8500.0 DamageFalloffStopDistance=9000.0 DamageAtMaxRange=0.5 DelayBeforeShot=0.0 HitscanVisualEffect=Tracer ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=Gunshot HitParticleEffect=Blood BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.379403 ADSMoveFactor=0.5 ADSStartDelay=0.1 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-50.000 ADSBlocksShooting=true ShootingBlocksADS=true KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=1 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.5 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=95 ADSFOVOverride=51.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=0.0,15.0,0.0,0.0 SpreadSCA=0.0,15.0,0.0,0.0 SpreadMSA=0.0,15.0,4.0,4.0 SpreadMCA=0.0,15.0,3.5,3.5 SpreadSSH=0.0,10.0,0.0,0.0 SpreadSCH=0.0,10.0,0.0,0.0 SpreadMSH=0.0,10.0,4.0,4.0 SpreadMCH=0.0,10.0,3.5,3.5 MaxRecoilUp=0.765 MinRecoilUp=0.765 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.01 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Weapon Profile] Name=Null Type=Hitscan ShotsPerClick=1 DamagePerShot=0.0 KnockbackFactor=0.0 TimeBetweenShots=5.0 Pierces=false Category=FullyAuto BurstShotCount=2 TimeBetweenBursts=0.1 ChargeStartDamage=0.1 ChargeStartVelocity=X=1500.000 Y=0.000 Z=0.000 ChargeTimeToAutoRelease=2.0 ChargeTimeToCap=1.0 ChargeMoveSpeedModifier=1.0 MuzzleVelocityMin=X=14000.000 Y=0.000 Z=0.000 MuzzleVelocityMax=X=14000.000 Y=0.000 Z=0.000 InheritOwnerVelocity=0.0 OriginOffset=X=0.000 Y=0.000 Z=0.000 MaxTravelTime=3.0 MaxHitscanRange=100000.0 GravityScale=1.0 HeadshotCapable=true HeadshotMultiplier=2.5 MagazineMax=1 AmmoPerShot=1 ReloadTimeFromEmpty=5.0 ReloadTimeFromPartial=5.0 DamageFalloffStartDistance=8500.0 DamageFalloffStopDistance=9000.0 DamageAtMaxRange=0.5 DelayBeforeShot=0.0 HitscanVisualEffect=None ProjectileGraphic=Rocket VisualLifetime=0.1 WallParticleEffect=None HitParticleEffect=None BounceOffWorld=true BounceFactor=0.6 BounceCount=0 HomingProjectileAcceleration=0.0 ProjectileEnemyHitRadius=0.5 CanAimDownSight=true ADSZoomDelay=0.0 ADSZoomSensFactor=0.379403 ADSMoveFactor=0.66 ADSStartDelay=0.1 ShootSoundCooldown=0.08 HitSoundCooldown=0.08 HitscanVisualOffset=X=0.000 Y=0.000 Z=-200.000 ADSBlocksShooting=true ShootingBlocksADS=true KnockbackFactorAir=0.0 RecoilNegatable=true DecalType=0 DecalSize=8.0 DelayAfterShooting=0.0 BeamTracksCrosshair=false AlsoShoot= ADSShoot= StunDuration=0.0 CircularSpread=true SpreadStationaryVelocity=0.0 PassiveCharging=false BurstFullyAuto=true FlatKnockbackHorizontal=0.0 FlatKnockbackVertical=0.0 HitscanRadius=0.0 HitscanVisualRadius=6.0 TaggingDuration=0.0 TaggingMaxFactor=1.0 TaggingHitFactor=1.0 ProjectileTrail=None RecoilCrouchScale=1.0 RecoilADSScale=0.5 PSRCrouchScale=1.0 PSRADSScale=1.0 ProjectileAcceleration=0.0 AccelIncludeVertical=true AimPunchAmount=0.0 AimPunchResetTime=0.05 AimPunchCooldown=0.5 AimPunchHeadshotOnly=false AimPunchCosmeticOnly=true MinimumDecelVelocity=0.0 PSRManualNegation=false PSRAutoReset=true AimPunchUpTime=0.05 AmmoReloadedOnKill=0 CancelReloadOnKill=false FlatKnockbackHorizontalMin=0.0 FlatKnockbackVerticalMin=0.0 ADSScope=95 ADSFOVOverride=51.0 ADSFOVScale=Overwatch ADSAllowUserOverrideFOV=true ForceFirstPersonInADS=true ZoomBlockedInAir=false ADSCameraOffsetX=0.0 ADSCameraOffsetY=0.0 ADSCameraOffsetZ=0.0 Explosive=false Radius=500.0 DamageAtCenter=100.0 DamageAtEdge=0.0 SelfDamageMultiplier=0.5 ExplodesOnContactWithEnemy=true DelayAfterEnemyContact=0.0 ExplodesOnContactWithWorld=true DelayAfterWorldContact=0.0 ExplodesOnNextAttack=false DelayAfterSpawn=5.0 BlockedByWorld=true SpreadSSA=0.0,15.0,0.0,0.0 SpreadSCA=0.0,15.0,0.0,0.0 SpreadMSA=0.0,15.0,1.0,1.0 SpreadMCA=0.0,15.0,0.5,0.5 SpreadSSH=0.0,10.0,10.0,10.0 SpreadSCH=0.0,10.0,8.0,8.0 SpreadMSH=0.0,10.0,14.0,14.0 SpreadMCH=0.0,10.0,12.0,12.0 MaxRecoilUp=0.765 MinRecoilUp=0.765 MinRecoilHoriz=0.0 MaxRecoilHoriz=0.0 FirstShotRecoilMult=1.0 RecoilAutoReset=true TimeToRecoilPeak=0.01 TimeToRecoilReset=0.45 AAMode=2 AAPreferClosestPlayer=false AAAlpha=1.0 AAMaxSpeed=1.5 AADeadZone=0.0 AAFOV=75.0 AANeedsLOS=true TrackHorizontal=true TrackVertical=true AABlocksMouse=true AAOffTimer=0.0 AABackOnTimer=0.0 TriggerBotEnabled=true TriggerBotDelay=0.01 TriggerBotFOV=0.1 StickyLock=false HeadLock=true VerticalOffset=0.0 DisableLockOnKill=false UsePerShotRecoil=false PSRLoopStartIndex=0 PSRViewRecoilTracking=0.45 PSRCapUp=9.0 PSRCapRight=4.0 PSRCapLeft=4.0 PSRTimeToPeak=0.095 PSRResetDegreesPerSec=40.0 UsePerBulletSpread=false PBS0=0.0,0.0 [Sprint Ability Profile] Name=Run MaxCharges=1.0 ChargeTimer=0.001 ChargesRefundedOnKill=0.0 DelayAfterUse=0.5 FullyAuto=false AbilityDuration=0.0 BlockAttackWhileSprinting=false AbilityBlockedWhenAttacking=true SpeedModifier=1.5 45DegreeSprint=true 90DegreeSprint=true 135DegreeSprint=true 180DegreeSprint=true TapToSprint=false Block45DegreesWhenSprinting=false AIUseInCombat=true AIUseOutOfCombat=false AIUseOnGround=true AIUseInAir=true AIReuseTimer=1.0 AIMinSelfHealth=0.0 AIMaxSelfHealth=100.0 AIMinTargHealth=0.0 AIMaxTargHealth=100.0 AIMinTargDist=0.0 AIMaxTargDist=2000.0 AIMaxTargFOV=15.0 AIDamageReaction=true AIDamageReactionIgnoreChance=0.0 AIDamageReactionMinDelay=0.125 AIDamageReactionMaxDelay=0.25 AIDamageReactionCooldown=1.0 AIDamageReactionThreshold=0.0 AIDamageReactionResetTimer=0.1 [Map Data]