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Through this same period, experience over Vietnam against the more agile MiG fighters demonstrated that the Phantom lacked the maneuverability needed to win in any engagement. This led to the VFAX program to study new fighter aircraft that would either replace or supplant the Phantom in the fighter and ground-attack ro...
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Around this time, Vice Admiral Thomas F. Connolly, Deputy Chief of Naval Operations for Air Warfare, flew the developmental F-111A variant on a flight and discovered that it had difficulty going supersonic and had poor carrier landing characteristics. He later testified before Congress about his concerns against the of...
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Free to choose their own solution to the FAD requirement, VFAX ended in favor of a new design that would combine the two roles. In July 1968, the Naval Air Systems Command (NAVAIR) issued a request for proposals (RFP) for the Naval Fighter Experimental (VFX) program. VFX called for a tandem two-seat, twin-engined air-t...
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McDonnell Douglas and Grumman were selected as finalists in December 1968. Grumman was selected for the contract award in January 1969. Grumman's design reused the TF30 engines from the F-111B, though the Navy planned on replacing them with the Pratt & Whitney F401-400 engines under development for the Navy, along with...
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Upon winning the contract for the F-14, Grumman greatly expanded its Calverton, Long Island, New York facility for evaluating the aircraft. Much of the testing, including the first of many compressor stalls and multiple ejections, took place over Long Island Sound. To save time and avoid cancellation by the new preside...
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Firing trials involved launches against simulated targets of various types, from cruise missiles to high-flying bombers. AIM-54 Phoenix missile testing from the F-14 began in April 1972. The longest single Phoenix launch was successful against a target at a range of in April 1973. Another unusual test was made on 22 No...
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4,906
Over the course of production, the F-14 underwent significant upgrades in missile armament, especially with the move to full solid-state electronics, primarily allowing for better Electronic counter-countermeasures (ECCM) and more space for the rocket motor. The AIM-54A Phoenix active-radar air-to-air missile was upgra...
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The Tactical Airborne Reconnaissance Pod System (TARPS) was developed in the late 1970s for the F-14. Approximately 65 F-14As and all F-14Ds were modified to carry the pod. TARPS was primarily controlled by the Radar Intercept Officer (RIO) via an extra display for observing reconnaissance data. The "TARPS Digital (TAR...
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In 1984, plans were announced to replace the existing TF-30 engines of the Tomcat with General Electric F110-GE-400 turbofans. An initial, interim, version just replaced the TF-30 with the new engine, retaining the original avionics. These aircraft were designated F-14A+, which was changed to F-14B in May 1991. 38 F-14...
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While the F-14 had been developed as a lightweight alternative to the F-111B, the F-14 was still the heaviest and most expensive fighter of its time. VFAX was revived in the 1970s as a lower cost solution to replacing the Navy and Marine Corps's fleets of F-4s, and A-7s. VFAX was directed to review the fighters in the ...
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In the 1990s, with the pending retirement of the Grumman A-6 Intruder, the F-14 air-to-ground program was resurrected. Trials with live bombs had been carried out in the 1980s; the F-14 was cleared to use basic iron bombs in 1992. During Operation Desert Storm of the Gulf War, most air-to-ground missions were left to L...
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By 1994, Grumman and the Navy were proposing ambitious plans for Tomcat upgrades to plug the gap between the retirement of the A-6 and the F/A-18E/F Super Hornet entering service. However, the upgrades would have taken too long to implement to meet the gap, and were priced in the billions. The U.S. Congress considered ...
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The LANTIRN pod did not require changes to the F-14's own system software, but the pod was designed to operate on a MIL-STD-1553B bus not present on the F-14A or B. Consequently, Martin Marietta specially developed an interface card for LANTIRN. The Radar Intercept Officer (RIO) would receive pod imagery on a 10-inch P...
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An upgraded LANTIRN named "LANTIRN 40K" for operations up to was introduced in 2001, followed by Tomcat Tactical Targeting (T3) and Fast Tactical Imagery (FTI), to provide precise target coordinate determination and ability to transmit images in-flight. Tomcats also added the ability to carry the GBU-38 Joint Direct At...
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Although the F-14D was to be the definitive version of the Tomcat, not all fleet units received the D variant. In 1989, Secretary of Defense Dick Cheney refused to approve the purchase of any more F-14D model aircraft, stopping production after 37 F-14Ds had been built, although 18 more were produced by conversion of F...
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The F-14 Tomcat was designed as both an air superiority fighter and a long-range naval interceptor, which enabled it to both serve as escort attack aircraft when armed with Sparrow missiles and fleet air defense loitering interceptor role when armed with Phoenix missiles. The F-14 was designed with a two-seat cockpit w...
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The F-14's fuselage and wings allow it to climb faster than the F-4, while the "twin-tail" empennage (dual vertical stabilizers with ventral fins on the engine nacelles) offers better stability. The F-14 is equipped with an internal 20 mm M61 Vulcan rotary cannon mounted on the left side (unlike the Phantom, which was ...
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The landing gear is very robust, in order to withstand catapult launches (takeoffs) and recoveries (landings) needed for carrier operations. It comprises a double nosewheel and widely spaced single main wheels. There are no hardpoints on the sweeping parts of the wings, and so all the armament is fitted on the belly be...
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The F-14's wing sweep can be varied between 20° and 68° in flight, and can be automatically controlled by the Central Air Data Computer, which maintains wing sweep at the optimum lift-to-drag ratio as the Mach number varies; pilots can manually override the system if desired. When parked, the wings can be "overswept" t...
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The wing pivot points are significantly spaced far apart. This has two benefits. The first is that weaponry can be fitted on a pylon on the fixed wing glove, liberating the wings from having swiveling pylons fitted, a feature which had proven to add significant drag on the F-111B. Since less of the total lifting area i...
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Ailerons are not fitted, with roll control being provided by wing-mounted spoilers at low speed (which are disabled if the sweep angle exceeds 57°), and by differential operation of the all-moving tailerons at high speed. Full-span slats and flaps are used to increase lift both for landing and combat, with slats being ...
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The wings have a two-spar structure with integral fuel tanks. Around 25% of the structure is made of titanium, including the wing box, wing pivots, and upper and lower wing skins; this is a light, rigid, and strong material. Electron beam welding was used in the construction of the titanium parts. The F-14 was designed...
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Two triangular shaped retractable surfaces, called glove vanes, were originally mounted in the forward part of the wing glove, and could be automatically extended by the flight control system at high Mach numbers. They were used to generate additional lift (force) ahead of the aircraft's center of gravity, thus helping...
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The F-14A was initially equipped with two Pratt & Whitney TF30-P-412A (or JTF10A) augmented turbofan engines, each rated at 20,900 lb (93 kN) of static thrust, which enabled the aircraft to attain a maximum speed of Mach 2.34. The F-14 would normally fly at a cruising speed for reduced fuel consumption, which was impor...
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The performance of the TF30 engine became an object of criticism. John Lehman, Secretary of the Navy in the 1980s, told the U.S. Congress that the TF30/F-14 combination was "probably the worst engine/airframe mismatch we have had in years" and that the TF30 was "a terrible engine"; 28% of all F-14 accidents were attrib...
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The upgraded F-14A+, later redesignated F-14B, and F-14D were equipped with the General Electric F110-GE-400. The F110 provided a significant increase in thrust, with a static uninstalled thrust of ; installed thrust is with afterburner at sea level, which rose to at Mach 0.9. The increased thrust gave the Tomcat a bet...
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With the TF30, the F-14's overall thrust-to-weight ratio at maximum takeoff weight is around 0.56, considerably less than the F-15A's ratio of 0.85; when fitted with the F110 engine, an improved thrust-to-weight ratio of 0.73 at maximum weight and 0.88 at normal takeoff weight was achieved. Despite having large differe...
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The cockpit has two seats, arranged in tandem, outfitted with Martin-Baker GRU-7A rocket-propelled ejection seats, rated from zero altitude and zero airspeed up to 450 knots. The canopy is spacious, and fitted with four mirrors to effectively provide all-round visibility. Only the pilot has flight controls; the flight ...
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The aircraft's large nose contains a two-person crew and several bulky avionics systems. The main element is the Hughes AN/AWG-9 X band radar; the antenna is a -wide planar array, and has integrated Identification friend or foe antennas. The AWG-9 has several search and tracking modes, such as Track while scan (TWS), R...
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The F-14 also features electronic countermeasures (ECM) and radar warning receiver (RWR) systems, chaff/flare dispensers, fighter-to-fighter data link, and a precise inertial navigation system. The early navigation system was inertial-based; point-of-origin coordinates were programmed into a navigation computer and gyr...
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Featured in the sensor suite was the AN/ALR-23, an infrared search and track (IRST) sensor using indium antimonide detectors, mounted under the nose; however the system was unreliable and was replaced by an optical system, Northrop's AAX-1, also designated TCS (TV Camera Set). The AAX-1 helps pilots visually identify a...
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The F-14 was designed to combat highly maneuverable aircraft as well as the Soviet anti-ship cruise missile and bomber (Tupolev Tu-16, Tupolev Tu-22, Tupolev Tu-22M) threats. The Tomcat was to be a platform for the AIM-54 Phoenix, but unlike the canceled F-111B, it could also engage medium- and short-range threats with...
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Operationally, the capability to hold up to six Phoenix missiles was never used, although early testing was conducted; there was never a threat requirement to engage six hostile targets simultaneously and the load was too heavy to safely recover aboard an aircraft carrier in the event that the missiles were not fired. ...
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Iran made use of the Phoenix system, claiming dozens of kills with it during the 1980–1988 Iran–Iraq War. Due to the shortage of air-to-air missiles as a result of sanctions, Iran tried to use other missiles on the Tomcat. It attempted to integrate the Russian R-27R "Alamo" BVR missile, but was apparently unsuccessful....
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The F-14 began replacing the F-4 Phantom II in U.S. Navy service starting in September 1974 with squadrons VF-1 "Wolfpack" and VF-2 "Bounty Hunters" aboard and participated in the American withdrawal from Saigon. The F-14 had its first kills in U.S. Navy service on 19 August 1981 over the Gulf of Sidra in what is known...
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Its first sustained combat use was as a photo reconnaissance platform. The Tomcat was selected to inherit the reconnaissance mission upon the departure of the dedicated North American RA-5C Vigilante and Vought RF-8G Crusaders from the fleet. A large pod called the Tactical Airborne Reconnaissance Pod System (TARPS) wa...
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While the Tomcat was being used by Iran in combat against Iraq in its intended air superiority mission in the early 1980s, the U.S. Navy found itself flying regular daily combat missions over Lebanon to photograph activity in the Bekaa Valley. At the time, the Tomcat had been thought too large and vulnerable to be used...
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The participation of the F-14 in the 1991 Operation Desert Storm consisted of Combat Air Patrol (CAP) over the Red Sea and the Persian Gulf and overland missions consisting of strike escort and reconnaissance. Until the waning days of Desert Storm, in-country air superiority was tasked to USAF F-15 Eagles due to the wa...
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In 1995, F-14s from VF-14 and VF-41 participated in Operation Deliberate Force as well as Operation Allied Force in 1999, and in 1998, VF-32 and VF-213 participated in Operation Desert Fox. On 15 February 2001, the Joint Direct Attack Munition or JDAM was added to the Tomcat's arsenal. On 7 October 2001, F-14s would le...
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The last American F-14 combat mission was completed on 8 February 2006, when a pair of Tomcats landed aboard after one dropped a bomb over Iraq. During their final deployment with "Theodore Roosevelt", VF-31 and VF-213 collectively completed 1,163 combat sorties totaling 6,876 flight hours, and dropped of ordnance duri...
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The official final flight retirement ceremony was on 22 September 2006 at Naval Air Station Oceana and was flown by Lt. Cmdr. Chris Richard and Lt. Mike Petronis as RIO in a backup F-14 after the primary aircraft experienced mechanical problems. The actual last flight of an F-14 in U.S. service took place 4 October 200...
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The sole foreign customer for the Tomcat was the Imperial Iranian Air Force, during the reign of the last Shah of Iran, Mohammad Reza Pahlavi. In the early 1970s, the Imperial Iranian Air Force (IIAF) was searching for an advanced fighter, specifically one capable of intercepting Soviet MiG-25 reconnaissance flights. A...
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The first F-14 arrived in January 1976, modified only by the removal of classified avionics components, but fitted with the TF-30-414 engines. The following year 12 more were delivered. Meanwhile, training of the first groups of Iranian crews by the U.S. Navy was underway in the US; one of these conducted a successful ...
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Following the overthrow of the Shah in 1979, the air force was renamed the Islamic Republic of Iran Air Force (IRIAF) and the post-revolution Interim Government of Iran canceled most Western arms orders. In 1980, an Iranian F-14 shot down an Iraqi Mil Mi-25 helicopter for its first air-to-air kill during the Iran–Iraq ...
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Iranian Tomcats were originally used as an early-warning platform assisting other less-sophisticated aircraft with targeting and defense. They were also crucial to the defense of areas deemed vital by the Iranian government, such as oil terminals on Kharg Island and industrial infrastructure in the capital Tehran. Many...
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Iraq also obtained Mirage F.1EQ fighters from France in 1981, armed with Super530F and Magic Mk.2 air-to-air missiles. The Mirage F.1 fighters were eventually responsible for four confirmed F-14 kills. The IRIAF attempted to keep 60 F-14s operational throughout the war, but reports indicate this number was reduced to 3...
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Based on research by Tom Cooper and Farzad Bishop, Iran claimed their F-14s shot down at least 160 Iraqi aircraft during the Iran–Iraq War, including 58 MiG-23s (15 of these are confirmed according to Cooper), 33 Mirage F1s, 23 MiG-21s, 23 Su-20s/22s, nine MiG-25s (one of these are confirmed according to Iraqi sources)...
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While Iraq's army claimed it shot down more than 70 F-14s, the Foreign Broadcast Information System in Washington DC estimated that Iran lost 12 to 16 F-14s during the war. Cooper writes three F-14s were shot down by Iraqi pilots and four by Iranian surface-to-air missiles (SAM). Two more Tomcats were lost in unknown c...
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On 31 August 1986, an Iranian F-14A armed with at least one AIM-54A missile defected to Iraq. Then again on 2 September 1986 another Iranian F-14A defected to Iraq. In addition, one or more of Iran's F-14A was delivered to the Soviet Union in exchange for technical assistance; at least one of its crew defected to the S...
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On 24 July 2002, an Iranian F-14A confronted two Azerbaijani MiG-25s that were threatening an Iranian P-3F, securing a radar lock on one of the MiGs, which then turned away, during tensions over attempts by Azerbaijan to survey for oil in Iranian waters in the Caspian Sea.
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Iran had an estimated 44 F-14s in 2009 according to Combat Aircraft. "Aviation Week" estimated it had 19 operational F-14s in January 2013, and FlightGlobal estimated that 28 were in service in 2014.
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Following the US Navy's retirement of its Tomcats in 2006, Iran sought to purchase spare parts for its aircraft. In January 2007, the U.S. Department of Defense announced that sales of spare F-14 parts would be suspended over concerns of the parts ending up in Iran. In July 2007, the remaining American F-14s were shred...
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On 26 January 2012, an Iranian F-14 crashed three minutes after takeoff. Both crew members were killed.
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In November 2015, Iranian F-14s were reported flying escort for Russian Tu-95, Tu-160 and Tu-22M bombers on air strikes in Syria against the Islamic State of Iraq and the Levant.
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On 14 May 2019 an Iranian F-14 crashed during landing at Isfahan-Shahid Beheshti Airport. Both crew members ejected and survived.
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A total of 712 F-14s were built from 1969 to 1991. F-14 assembly and test flights were performed at Grumman's plant in Calverton on Long Island, New York. Grumman facility at nearby Bethpage, New York was directly involved in F-14 manufacturing and was home to its engineers. The airframes were partially assembled in Be...
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The F-14A was the initial two-seat, twin-engine, all-weather interceptor fighter variant for the U.S. Navy. It first flew on 21 December 1970. The first 12 F-14As were prototype versions (sometimes called YF-14As). Modifications late in its service life added precision strike munitions to its armament. The U.S. Navy re...
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The F-14 received its first of many major upgrades in March 1987 with the F-14A Plus (or F-14A+). The F-14A's TF30 engine was replaced with the improved F110-GE-400 engine. The F-14A+ also received the state-of-the-art ALR-67 Radar Homing and Warning (RHAW) system. Many of the avionics components, as well as the AWG-9 ...
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The final variant of the F-14 was the F-14D Super Tomcat, first delivered in 1991. As with the F-14B, the F-14D was equipped with the F110-GE-400 engines. It also included newer digital avionics systems including a glass cockpit and replaced the AWG-9 with the newer AN/APG-71 radar. Other systems included the Airborne ...
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When the F-14 was still in development, Grumman had planned an upgrade path for the Tomcat's propulsion and avionics. The first "F-14B" was to be an improved version of the F-14A with more powerful "Advanced Technology Engine" Pratt & Whitney F401 turbofans; the F-14B prototype equipped with the F401 first flew in 1973...
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In the early 1990s, Grumman proposed a few improved "Super Tomcat" versions. The first was the "Quickstrike", which would have been an F-14D with navigational and targeting pods, additional attach points for weapons, and added ground attack capabilities to its radar, turning the Tomcat into a multirole strike fighter. ...
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The last "Tomcat" variant was the "ASF-14" (Advanced Strike Fighter-14), Grumman's replacement for the NATF concept. By all accounts, it would not be even remotely related to the previous Tomcats save in appearance, incorporating the new technology and design know-how from the Advanced Tactical Fighter (ATF) and Advanc...
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The Tomcat logo design came when Grumman's Director of Presentation Services, Dick Milligan, and one of his artists, Grumman employee Jim Rodriguez, were asked for a logo by Grumman's Director of Business Development and former Blue Angels No. 5 pilot, Norm Gandia. Per Rodriguez, "He asked me to draw a lifelike Tomcat ...
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The Grumman F-14 Tomcat was central to the 1986 film "Top Gun". The aviation-themed film was such a success in creating interest in naval aviation that the US Navy, which assisted with the film, set up recruitment desks outside some theaters. Producers paid the US Navy as reimbursement for flight time of aircraft in th...
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God of War is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released worldwide on April 20, 2018, for the PlayStation 4, with a Windows port released on January 14, 2022. The game is the eighth installment in the "God of War" series, the eighth chronol...
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Described by creative director Cory Barlog as a reimagining of the franchise, a major gameplay change is that Kratos makes prominent use of a magical battle axe instead of his signature double-chained blades. "God of War" also uses an over-the-shoulder free camera, with the game in one shot, as opposed to the fixed cin...
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"God of War" received universal acclaim for its story, world design, art direction, music, graphics, combat system, and characters, in particular the dynamic between Kratos and Atreus. Many reviewers felt it had successfully revitalized the series without losing the core identity of its predecessors. It has been cited ...
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"God of War" is a third-person action-adventure video game. It features an over-the-shoulder free camera, a departure from the previous installments, which featured a fixed cinematic camera (with the exception of 2007's two-dimensional side-scroller ""). Cinematographically, the game is presented in a continuous shot, ...
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The player controls the character Kratos in combo-based combat and puzzle game elements. The gameplay is vastly different from previous games, as it was completely rebuilt. A major change is that Kratos no longer uses his signature double-chained blades, the Blades of Chaos, as his default weapon. Instead, he uses a ma...
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As in the earlier games, there is a "Rage" ability, this one called Spartan Rage. Like the previous versions, the Rage ability has a meter that gradually fills during combat. With this ability, Kratos uses powerful bare-handed attacks, as opposed to weapons, to greatly damage enemies. The game also features role-playin...
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Although the game is played entirely as Kratos, there are times when the player may choose to passively control his son, Atreus. One button is dedicated to Atreus, and its use depends on the context. For example, if the player needs assistance, they can look at an enemy, press the button, and Atreus will use his Talon ...
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While the first seven games were loosely based on Greek mythology, this installment is loosely inspired by Norse mythology, taking place at least 150 years after "God of War III" (2010). Six of the nine realms of Norse mythology can be explored. Predating the Vikings, most of the game takes place in ancient Scandinavia...
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The game's protagonists are Kratos (now voiced by Christopher Judge) and his young son Atreus (Sunny Suljic). Kratos is a warrior originally from Sparta who became the Greek God of War and is a son of Zeus. After ending up in ancient Scandinavia following his war against Olympus, he met his second wife, Laufey (address...
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Other characters include Mímir (Alastair Duncan), who claims to be the smartest man alive, and the Huldra Brothers—Brok (Robert Craighead) and Sindri (Adam J. Harrington)—dwarves who appear at various points in the world and assist Kratos and Atreus by forging new gear. Weapons forged by the Huldra Brothers, including ...
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Many years after defeating the Olympian gods, Kratos now lives with his son Atreus in the realm of Midgard. After cremating the body of his second wife, Faye, Kratos is confronted by a stranger with godly powers. The two battle and Kratos seemingly kills the stranger, after which Kratos and Atreus begin their journey t...
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Reaching the Lake of the Nine, the pair encounter the friendly World Serpent, Jörmungandr, believed to be the last remaining Giant. Continuing on their journey, they find their path blocked by impenetrable black mist; the Witch appears and instructs them to use the Bifröst to travel to Alfheim and secure its magical li...
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In search of components to open Jötunheim's portal, Kratos, Atreus, and Mímir are attacked by Modi and Magni. After Kratos kills Magni, Modi flees but later ambushes the trio. Kratos fends him off, but Atreus collapses, overcome by illness due to the contradiction of a god believing himself to be mortal. Freya offers t...
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Atreus makes amends with Kratos, and they learn of Freya and Baldur's familial relationship as well as the spell of invulnerability that she cast on him. Returning to Midgard, Mímir realizes there is another way to reach Jötunheim, but he needs his missing eye, located in the statue of Thor that Jörmungandr had eaten. ...
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Leaving Mímir with Brok and Sindri, Kratos and Atreus open the portal to Jötunheim. On the other side, they find an abandoned temple with a mural depicting their adventures, showing that the Giants, renowned for their gift of prophecy, had foretold their entire journey. Furthermore, they discover that Faye was a Giant ...
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In a secret ending, Kratos and Atreus, along with Mímir, return home and slumber. Atreus then has a vision of Thor arriving at the end of Fimbulwinter to confront them.
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Development on the next "God of War" began in 2014. This was confirmed by Santa Monica Studio's creative director Cory Barlog at the first annual PlayStation Experience on December 6 that year, where Barlog said the game was in very early development, and that it would not be a prequel, but possibly a reboot. In April ...
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Barlog said the game was titled "God of War" with no numeral or subtitle because, although it was a continuation of the series, "we ... [reimagined] everything." Head of Santa Monica Studio, Shannon Studstill, and Barlog said that Sony Interactive Entertainment had to be convinced to do another "God of War" game as man...
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In explaining the transition from Greek mythology to Norse mythology, Barlog said: "It's kind of this BC–AD change over kind of thing. We're moving and starting from zero and kind of moving forward on that." In adapting the Norse myths, Barlog said there were so many different translations and interpretations, and the ...
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Most of the development team that worked on the original "God of War" worked on the new installment. They claimed they matched the new gameplay with the same level of accessibility as the previous installments. It was confirmed that the game would not feature any morality system or branching story; all players have the...
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The entire game was done in a single shot with no camera cuts; there are no loading screens and no fade-to-black between gameplay and cutscenes. Barlog said about forty percent of the team did not originally agree with this decision due to the increased work and production to implement the feature, especially since thi...
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Explaining Kratos's axe, lead gameplay designer Jason McDonald, who had worked on the series since the original game, said the axe was chosen because they wanted a more grounded direction for the game. Initially, they were unsure how to make it unique. After they came up with the concept of throwing the axe and having ...
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Unlike the previous games, Santa Monica did not make a demo specifically for public release. Barlog explained that doing so would have delayed the game by a couple of months. He also confirmed the game was built for the standard PlayStation 4 but would "benefit from the power" of the PlayStation 4 Pro; an updated versi...
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A new trailer was shown at E3 2017, featuring new gameplay, cinematics, and characters. In it, Kratos was shown using a shield that he could use offensively and defensively. At one point, Kratos finds a Greek vase with himself on it, wielding his infamous double-chained blades. During the trailer, an unnamed woman warn...
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During early development, there was talk of having a different protagonist for the game. Some of the team said that Kratos was "annoying" and felt Kratos's story had run its course. Barlog said it took a lot of convincing to keep Kratos. Referencing the Nintendo character Mario and the "Mario" games, Barlog said that l...
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Barlog explained that Kratos had to change his cycle of violence and learn to control his rage. He said Kratos had made many bad decisions, which led to the destruction of Olympus. He wanted to know what would happen if Kratos made a good decision. The birth of Barlog's own son influenced the idea of Kratos's character...
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Christopher Judge, best known as Teal'c from "Stargate SG-1", replaced Terrence C. Carson as the voice of Kratos; Carson had voiced Kratos since the original "God of War". Commenting on the change, Carson said, "Sony went in a new direction." Carson later explained that he understood the reason for the actor change and...
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In explaining the actor change, Barlog said that the way the previous games were made, they were able to have someone else do the motion capture instead of the voice actor. Although Carson had done the motion capture for Kratos in "Ascension", Barlog said the actor change was made because of the type of camera work the...
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During E3 2016, "GameSpot" mistakenly reported that Kratos's son's name was Charlie, which Barlog laughingly denied. As a nod to this, the giant turtle above Freya's house in the game was named Chaurli. In January 2017, after a fan downloaded the "God of War" overture and saw the track's details that said, "An introduc...
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Early in development, it was suggested that Atreus be cut, or his role significantly reduced because of the many developmental challenges and their costs. Barlog stated the game could have worked without Atreus, but it would have been completely different, likening it to the 2013 film "All Is Lost". Barlog said that wi...
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"God of War (PlayStation Soundtrack)" was released on April 20, 2018, by Sony Classical Records. It was composed by Bear McCreary, who is best known for his work on television shows like "Battlestar Galactica" and "The Walking Dead". McCreary was called into Santa Monica Studio in November 2014 to meet with music produ...
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During the initial discussions, McCreary realized he needed to compose completely new music for the game and not reuse any previous music from the series. He said that although he loved those games, he "would not describe them as emotionally dynamic." Based on his memory of the earlier games' music, however, he was ins...
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The first theme composed for the game was "Memories of Mother". McCreary said the theme itself was not originally for Atreus' mother Faye but was for Kratos himself. His initial sketches were different variations of this melancholy tune. After the game had gone into full production, McCreary and the development team re...
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When it was decided that "God of War" would be revealed at E3 2016, Sony wanted McCreary to perform his original score with a live orchestra at the press conference. McCreary opened the show with the new main theme before the unveiling of "God of War" and performed the gameplay demo's music live during the presentation...
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The game was released worldwide on April 20, 2018, for the PlayStation 4. In addition to the standard base game, there were three special editions: the Stone Mason Edition, the Collector's Edition, and the Digital Deluxe Edition. Only available in the United States and Canada, the Stone Mason Edition came with several ...
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In addition to the special editions of the game, a Limited Edition PlayStation 4 Pro bundle was available the same day as the game's release. The bundle included the standard base game, a PlayStation 4 Pro console decorated with the runes as on Kratos's axe, and a similarly themed DualShock 4 controller with the "God o...
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