SRA — preprocessed data for MID / LED / MoFlow
All arrays are float32, layout (scenes, frames, agents, xy), 30 frames @ 5 Hz
= 10 past + 20 future (4.0 s horizon).
nba/original/nba_train.npy (32500, 30, 11, 2) 85.8 MB
nba/original/nba_test.npy (12500, 30, 11, 2) 33.0 MB
sport/soccer/train.npy (7164, 30, 23, 2) 79.1 MB
sport/soccer/val.npy (1785, 30, 23, 2) 19.7 MB
sport/football/train.npy (37859, 30, 23, 2) 209.0 MB
sport/football/val.npy (1000, 30, 23, 2) 5.5 MB
LED_pretrained_core/base_diffusion_model.p 63.2 MB # NBA
LED_pretrained_core/base_diffusion_model_football.p 26.4 MB # football
LED_pretrained_core/base_diffusion_model_soccer_psnorm.p 26.4 MB # soccer (used by cfg)
LED_pretrained_core/base_diffusion_model_soccer.p 26.4 MB # soccer (older, non-psnorm)
⚠️ LED additionally requires a pretrained core denoising model
MID and MoFlow train from scratch — the .npy files are all they need.
LED does not. Its leapfrog design trains an initializer on top of a frozen, pretrained
diffusion core, and both trainer/train_led_graph.py and trainer/train_sport_led.py hard-load
it (torch.load(...) → model.load_state_dict(cp['model_dict'])). Training will crash without it.
Install to LED/results/checkpoints/, keeping the exact filenames — the paths are baked into the
configs:
mkdir -p LED/results/checkpoints
cp LED_pretrained_core/*.p LED/results/checkpoints/
| Config | expects |
|---|---|
cfg/nba/led_augment.yml |
./results/checkpoints/base_diffusion_model.p |
cfg/sport/football.yml |
./results/checkpoints/base_diffusion_model_football.p |
cfg/sport/soccer.yml |
./results/checkpoints/base_diffusion_model_soccer_psnorm.p |
Each checkpoint contains model_dict (94 tensors) — verified loadable.
Two soccer cores are included. The configs use the
_psnormone;base_diffusion_model_soccer.pis an earlier non-psnorm core kept for reference. They are not interchangeable — swapping them changes the LED-soccer baseline.
All three hosts (MID, LED, MoFlow) use the same NBA scenes: 32 500 train / 12 500 test.
Note: the LED repo ships a larger raw
nba_train.npy/nba_test.npy(40 000 / 47 940 scenes), butLED/data/dataloader_nba.pyslices[:32500]/[:12500], and those slices are byte-identical to the files here (verified:maxdiff = 0.0). The extra scenes are never used, so the files below are sufficient for all three hosts.
The evaluation set for every reported NBA number is the 12 500-scene test split (matches the E5 per-scene counts: 12 500 NBA / 1 785 soccer / 1 000 football).
Where to put it
| Host | Dataset | Install to | Pass as |
|---|---|---|---|
| MoFlow | NBA | MoFlow/data/nba/original/ |
--data_dir ./data/nba ¹ |
| MID | NBA | reuse the same copy | --data_dir <…>/nba/original ² |
| LED | NBA | copy into LED/data/files/ |
path is hardcoded ³ |
| MoFlow / MID | soccer, football | anywhere | --data_dir <…>/sport/football |
| LED | soccer, football | anywhere | set data_dir in the YAML ⁴ |
¹ MoFlow's NBA loader appends original/ itself — point --data_dir at the parent.
² MID's NBA script takes the original/ directory directly (opposite convention to MoFlow).
³ LED/data/dataloader_nba.py hardcodes ./data/files/nba_{train,test}.npy, so copy the two
NBA files there and launch from the LED/ directory:
mkdir -p LED/data/files && cp nba/original/nba_*.npy LED/data/files/
LED also rescales internally by 94/28 — do not pre-scale the files.
⁴ LED sport reads data_dir from LED/cfg/sport/{soccer,football}.yml, not the CLI.
Sport loaders expect train.npy and val.npy in the given directory.
Provenance
NBA: player-tracking (SportVU) data as preprocessed by prior trajectory-prediction work. Soccer / football: multi-agent sports tracking data (23 agents). Consult the original data sources for licensing and terms of use before redistributing.