| # SRA — preprocessed data for MID / LED / MoFlow |
|
|
| All arrays are `float32`, layout `(scenes, frames, agents, xy)`, 30 frames @ 5 Hz |
| = **10 past + 20 future** (4.0 s horizon). |
|
|
| ``` |
| nba/original/nba_train.npy (32500, 30, 11, 2) 85.8 MB |
| nba/original/nba_test.npy (12500, 30, 11, 2) 33.0 MB |
| sport/soccer/train.npy (7164, 30, 23, 2) 79.1 MB |
| sport/soccer/val.npy (1785, 30, 23, 2) 19.7 MB |
| sport/football/train.npy (37859, 30, 23, 2) 209.0 MB |
| sport/football/val.npy (1000, 30, 23, 2) 5.5 MB |
| |
| LED_pretrained_core/base_diffusion_model.p 63.2 MB # NBA |
| LED_pretrained_core/base_diffusion_model_football.p 26.4 MB # football |
| LED_pretrained_core/base_diffusion_model_soccer_psnorm.p 26.4 MB # soccer (used by cfg) |
| LED_pretrained_core/base_diffusion_model_soccer.p 26.4 MB # soccer (older, non-psnorm) |
| ``` |
|
|
| ## ⚠️ LED additionally requires a pretrained core denoising model |
|
|
| **MID and MoFlow train from scratch — the `.npy` files are all they need.** |
| **LED does not.** Its leapfrog design trains an initializer on top of a *frozen, pretrained |
| diffusion core*, and both `trainer/train_led_graph.py` and `trainer/train_sport_led.py` hard-load |
| it (`torch.load(...)` → `model.load_state_dict(cp['model_dict'])`). Training will crash without it. |
|
|
| Install to `LED/results/checkpoints/`, keeping the exact filenames — the paths are baked into the |
| configs: |
|
|
| ```bash |
| mkdir -p LED/results/checkpoints |
| cp LED_pretrained_core/*.p LED/results/checkpoints/ |
| ``` |
|
|
| | Config | expects | |
| |---|---| |
| | `cfg/nba/led_augment.yml` | `./results/checkpoints/base_diffusion_model.p` | |
| | `cfg/sport/football.yml` | `./results/checkpoints/base_diffusion_model_football.p` | |
| | `cfg/sport/soccer.yml` | `./results/checkpoints/base_diffusion_model_soccer_psnorm.p` | |
|
|
| Each checkpoint contains `model_dict` (94 tensors) — verified loadable. |
|
|
| > Two soccer cores are included. The configs use the **`_psnorm`** one; `base_diffusion_model_soccer.p` |
| > is an earlier non-psnorm core kept for reference. They are **not** interchangeable — swapping |
| > them changes the LED-soccer baseline. |
|
|
| **All three hosts (MID, LED, MoFlow) use the same NBA scenes: 32 500 train / 12 500 test.** |
|
|
| > Note: the LED repo ships a larger raw `nba_train.npy` / `nba_test.npy` (40 000 / 47 940 scenes), |
| > but `LED/data/dataloader_nba.py` slices `[:32500]` / `[:12500]`, and those slices are |
| > **byte-identical** to the files here (verified: `maxdiff = 0.0`). The extra scenes are never |
| > used, so the files below are sufficient for all three hosts. |
| |
| The evaluation set for every reported NBA number is the **12 500**-scene test split |
| (matches the E5 per-scene counts: 12 500 NBA / 1 785 soccer / 1 000 football). |
| |
| ## Where to put it |
| |
| | Host | Dataset | Install to | Pass as | |
| |---|---|---|---| |
| | MoFlow | NBA | `MoFlow/data/nba/original/` | `--data_dir ./data/nba` ¹ | |
| | MID | NBA | reuse the same copy | `--data_dir <…>/nba/original` ² | |
| | LED | NBA | copy into `LED/data/files/` | path is hardcoded ³ | |
| | MoFlow / MID | soccer, football | anywhere | `--data_dir <…>/sport/football` | |
| | LED | soccer, football | anywhere | set `data_dir` in the YAML ⁴ | |
|
|
| ¹ MoFlow's NBA loader appends `original/` itself — point `--data_dir` at the **parent**. |
| ² MID's NBA script takes the `original/` directory **directly** (opposite convention to MoFlow). |
| ³ `LED/data/dataloader_nba.py` hardcodes `./data/files/nba_{train,test}.npy`, so copy the two |
| NBA files there and launch from the `LED/` directory: |
| `mkdir -p LED/data/files && cp nba/original/nba_*.npy LED/data/files/` |
| LED also rescales internally by `94/28` — do not pre-scale the files. |
| ⁴ LED sport reads `data_dir` from `LED/cfg/sport/{soccer,football}.yml`, not the CLI. |
|
|
| Sport loaders expect `train.npy` and `val.npy` in the given directory. |
|
|
| ## Provenance |
|
|
| NBA: player-tracking (SportVU) data as preprocessed by prior trajectory-prediction work. |
| Soccer / football: multi-agent sports tracking data (23 agents). Consult the original data |
| sources for licensing and terms of use before redistributing. |
|
|