text
stringlengths
1
81
start
float64
0
10.1k
duration
float64
0
24.9
Meaning, it has all the-- it knows about all of these methods.
2,993.17
4.38
And it stores a reference to the object in order to know where these methods--
2,997.55
6.51
the code to actually the run that lies.
3,004.06
4.41
And say we have a prototype chain where there
3,008.47
3.78
are a bunch of different methods of the same name.
3,012.25
2.46
Whichever one is bound most tightly to the instance has the priority.
3,014.71
4.3
So say we have an object in an array, where array is the--
3,019.01
9.68
So say we have a value that is of type array, up the prototype chain
3,028.69
3.3
we have arrays, its prototype is array, that prototype is object.
3,031.99
4.96
Say we have the same named method on both of these.
3,036.95
2.717
If we call that method, the one that's bound most tightly the,
3,039.667
2.583
array will take priority.
3,042.25
2.08
So let's actually show that.
3,044.33
1.25
So, say we have something like--
3,045.58
2.64
So array, it has a reference to its prototypes.
3,052.69
4
So if you did array dot, double underscore, proto, double underscore,
3,056.69
5.3
we see this large object with a bunch of different functions.
3,061.99
6
And so we see down here, push, which is that one that we invoked earlier.
3,067.99
7.45
So this is exactly how it knows where that push implementation is.
3,075.44
4.13
And so we can do arr.__proto__.__proto__,
3,079.57
5.68
and go even farther up the chain.
3,085.25
2.15
So this one has a bunch of other ones toString value of, whatever.
3,087.4
4.66
And if you notice, both the arrays prototype, and it's arrays prototypes
3,092.06
6.14
prototype, have this method called toString.
3,098.2
4.32
And if I were to invoke arr.toString which one of these
3,102.52
5.22
is going to actually get called?
3,107.74
1.47
AUDIENCE: The second one.
3,113.575
1.287
JORDAN: The second one?
3,114.862
0.958
Which one is the second one?
3,115.82
0.96
AUDIENCE: Dot proto, dot proto.
3,116.78
1.291
[INAUDIBLE]
3,118.071
0.631
JORDAN: Dot proto, dot proto.
3,118.702
1.208
So, actually the opposite.
3,119.91
2.17
So, since the toString, on the array prototype,
3,122.08
5.98
is more specific than the toSting method on the object prototype,
3,128.06
4.14
this one is going to get invoked.
3,132.2
3.21
Because its, just because its more specific.
3,135.41
2.49
Because an array is an array and its an object.
3,137.9
3.666
But its more specific to call it an array, than to call it an object.
3,141.566
2.874
So its going to invoke the one on the array.
3,144.44
2.754
Does that makes sense?
3,147.194
0.916
Anybody have a question about that?
3,150.392
1.458
It's an important concept, and a little bit confusing at first.
3,151.85
3.46
Cool.
3,160.4
0.5
Most primitive types had object wrappers.
3,160.9
2.91
And so we talked about how primitive types don't
3,163.81
3.24
have any methods associated with them.
3,167.05
4.46
But primitive types also have wrappers that
3,171.51
2.44
have prototypes associated with them.
3,173.95
3.78
What the heck does that mean?
3,177.73
1.27
So if I were to do 42.toString, It's going
3,179
3.189
to be like what the heck do you mean?
3,182.189
1.541
42.toString--
3,183.73
0.541
[TYPING]
3,184.271
2.309
Right I told you that these primitive values don't have methods.
3,186.58
5.85
And so 42.toString doesn't really make sense.
3,192.43
3.25
But say I were to do this thing const num = 42 and did num.toString,
3,195.68
5.33
[TYPING]
3,201.01
1.05
That will actually do something.
3,202.06
1.407
And that's a little bit strange.
3,203.467
1.333
This is another one of those JavaScript interesting behaviors.
3,204.8
4.67
Because all of the primitive values have wrappers
3,209.47
3.45
that give them access to a bunch of methods.
3,212.92
3.69
And JavaScript will automatically do what's called boxing for you.
3,216.61
3.98
Which it says, hey, like I know 42 is a primitive,
3,220.59
3.222
but if you call this toString method, I know what you mean.
3,223.812
2.458
I'm going to box this 42 number with this prototype that
3,226.27
3.93
has a bunch of these methods on it.
3,230.2
2.272
So if I were to do 42.toString that would make sense.
3,232.472
2.208
And if I num.__proto__,
3,234.68
2.81
[TYPING]
3,237.49
3.13
That actually exists.
3,240.62
1.31
But 42.__proto__
3,241.93
0.75
[TYPING]
3,242.68
3.3
Does not.
3,245.98
0.878
Does that make sense?
3,246.858
1.464
Another way to find out if a value is an instance of some type,
3,256.14
5.23
you can do this thing called x instance of number.
3,261.37
3.054
And that would return false.
3,264.424
1.166
Because x is actually not of type capital number,
3,265.59
2.87
it's just boxed around that number object for your reference.
3,268.46
6.906
Does that make sense?
3,275.366
0.874
Again not something you're going to use everyday, just something that
3,279.966
2.874
is helpful to know in case you run into the strange corner cases.
3,282.84
2.708
Cool.
3,289.52
0.91
So why would we use a reference to the prototype?
3,290.43
3.21
And what is the alternative there?
3,293.64
1.74
Anybody care to give a shot at that?
3,295.38
1.5
So this is going back a little bit too deep copying versus shallow copying.
3,306.6
3.9
AUDIENCE: So, maybe if the initial object is massive.
3,310.5
3.8
And then you just want to do something, like, after it?
3,314.3
4.28
JORDAN: Yeah, so if the initial object is massive, like, what happens then?
3,318.58
4.13
So the alternative is basically to clone every single--
3,322.71
3.695
to deep copy every single prototype every single time
3,326.405
2.665
you couldn't new value.
3,329.07
1.29
Which is, safe, because that number and all of its methods
3,330.36
5.07
are all encapsulated within that specific variable.
3,335.43
3.69
But it's also a little bit expensive in both performance,
3,339.12
2.64
because you have to do that deep copy every single time.
3,341.76
2.43
And also of memory, because the object starts to get pretty large.
3,344.19
3.16