text stringlengths 1 81 | start float64 0 10.1k | duration float64 0 24.9 |
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And if you have an array of
like 100 different things, | 3,347.35 | 2.93 |
all hundreds of those, deep copying
every single prototype gets pretty big. | 3,350.28 | 3.9 |
And so what is the danger of storing
a reference to the prototype, | 3,356.75 | 3.19 |
rather than copying the whole thing? | 3,359.94 | 5.605 |
AUDIENCE: I guess if
change it, [INAUDIBLE].. | 3,365.545 | 3.985 |
JORDAN: Yeah exactly. | 3,369.53 | 1.11 |
If you change it, then it changes
for every single value of that type. | 3,370.64 | 3.66 |
So let's do that really quick. | 3,376.83 | 1.52 |
So, so say we have, so we solved
num, which is equal to 42, right? | 3,378.35 | 7.93 |
And if you do num.toString,
what so we expect to come out? | 3,386.28 | 4.49 |
42 is a string right? | 3,390.77 | 1.67 |
But say, some devious
programmer was doing this thing | 3,392.44 | 2.807 |
where he did number.prototype.toString | 3,395.247 | 1.583 |
[TYPING] | 3,396.83 | 2.644 |
And you actually override that to be
some function that will return 100. | 3,402.7 | 10 |
Now what happens if I
call a num.toString? | 3,412.7 | 3.36 |
Wait a second. | 3,416.06 | 1.03 |
[TYPING] | 3,417.09 | 1.907 |
So that could have some
dangerous penalties right? | 3,418.997 | 2.083 |
So if I were to change the
prototype of the number class, | 3,421.08 | 3.67 |
even though num was declared 100
lines prior to be the number 42. | 3,424.75 | 6.2 |
And we tried num.toString
here and it returned 42. | 3,430.95 | 3.81 |
If we were to change
the prototype later, | 3,434.76 | 2.1 |
it affects everything
that has ever happened. | 3,436.86 | 2.97 |
So num.toString now
starts returning 100. | 3,439.83 | 2.37 |
And everything that will happen. | 3,442.2 | 1.36 |
So if I were to do-- | 3,443.56 | 0.833 |
[TYPING] | 3,444.393 | 3.288 |
Everything in the future
also has those consequences. | 3,452.04 | 2.86 |
So changing the prototype is
something that is very dangerous, | 3,454.9 | 2.99 |
and is recommended against doing. | 3,457.89 | 3.032 |
Does that make sense? | 3,460.922 | 1.488 |
Cool. | 3,466.374 | 0.5 |
So let's actually take a short break. | 3,472.83 | 3.1 |
All right welcome back. | 3,475.93 | 1.78 |
So let's talk about scope now. | 3,477.71 | 3.47 |
So what the heck is scope? | 3,481.18 | 1.2 |
So Scope is a term that's
talking about variable lifetime, | 3,482.38 | 3.42 |
and how long these
variables actually exist. | 3,485.8 | 1.875 |
And so there are a couple
different types of scoping. | 3,490.162 | 2.208 |
There's lexical scoping, which is
that keyword var that you might | 3,492.37 | 2.85 |
see if you're reading old JavaScript. | 3,495.22 | 2.84 |
And there's block scoping, which
refers to how things like const or let | 3,498.06 | 5.23 |
are scoped. | 3,503.29 | 1.05 |
So lexical scoping is basically
saying, hey, give me a variable | 3,504.34 | 4.27 |
and it will exist for
as long as since it | 3,508.61 | 2.27 |
was declared all the way until the
end of a function ends or the file | 3,510.88 | 4.8 |
if it's in a file. | 3,515.68 | 1.5 |
Whereas the analog
would be block scoping | 3,517.18 | 1.92 |
where it behaves a lot like
something behaves in C. | 3,519.1 | 3.62 |
Where basically a
variable will be around | 3,522.72 | 3.19 |
from when it's declared until the
next end curly brace is reached. | 3,525.91 | 4.6 |
And so that there is the big difference
between var and const and let. | 3,530.51 | 3.65 |
And the difference
between const and let is | 3,534.16 | 2.01 |
that const is something
that can't be updated, | 3,536.17 | 2.7 |
meaning if I set a variable
to be a constant, it | 3,538.87 | 2.82 |
means I'm not going to
update that reference later, | 3,541.69 | 3.51 |
whereas let can be updated. | 3,545.2 | 2.01 |
So if I were to do const thisIsAConst
and set about equal to something | 3,547.21 | 6.81 |
like 50, if I were to say thisIsAConst
and try to update that to be 51, | 3,554.02 | 8.79 |
I'm going to get an error actually
that says, hey, you call that a const? | 3,562.81 | 4.49 |
But you're trying to change it. | 3,567.3 | 1.49 |
That's not OK. | 3,568.79 | 1.83 |
And so no matter how
I want to change it-- | 3,570.62 | 1.75 |
say I do that plus-plus or
something, that's also going to fail. | 3,572.37 | 3.74 |
Whereas if I did something like
let thisIsALet equal to 50, | 3,576.11 | 7.26 |
I can go ahead-- or 51, I made
a typo, but I can just say, | 3,583.37 | 4.32 |
hey, it was a typo, thisIsALet, let me
change that to 50 and we're all good. | 3,587.69 | 7.36 |
I mean, I can also do that plus-plus
or change it however I want | 3,595.05 | 3.12 |
and it will actually update that. | 3,598.17 | 6.16 |
Note that I said the
reference can't be updated. | 3,604.33 | 4.434 |
I did not say anything about
things being immutable. | 3,608.764 | 2.166 |
So if I get const obj equals
this empty object, if I then-- | 3,610.93 | 9.71 |
I can't update it to be-- | 3,620.64 | 2.19 |
point to a different object. | 3,622.83 | 1.23 |
If I try to do obj is something
else, I'm going to say, | 3,624.06 | 4.32 |
hey, you call this a const and
you're trying to change it. | 3,628.38 | 3.78 |
But I can still do obj.a and set
that equal to a, because why? | 3,632.16 | 6.39 |
Anybody care to tell me why? | 3,638.55 | 1.65 |
Exactly. | 3,646.95 | 0.57 |
So the pointer is still
pointing to the same object. | 3,647.52 | 2.43 |
The reference has not changed. | 3,649.95 | 2.83 |
So we mutated that
object, but it's still | 3,652.78 | 2.577 |
pointing to that same place in memory. | 3,655.357 | 1.583 |
It's still pointing to the
object that exists over here | 3,656.94 | 3.26 |
and that reference has not been changed. | 3,660.2 | 2.44 |
Does that distinction
make sense to people? | 3,662.64 | 2.374 |
It's a pretty important one. | 3,665.014 | 1.166 |
Cool So let's play a little bit
with these variable lifetimes. | 3,669.13 | 4.953 |
So I said before that if I tried to do
something like this, what happens here? | 3,689.88 | 12.04 |
Error. | 3,706.275 | 0.5 |
Why? | 3,709.54 | 0.5 |
Because it's a constant and
we can't update a constant. | 3,710.04 | 3.2 |
And we can confirm this. | 3,713.24 | 2.718 |
Oh. | 3,715.958 | 1.104 |
It'll actually tell
us, hey, a TypeError. | 3,717.062 | 1.708 |
You call this a constant variable
but you're trying assign it. | 3,718.77 | 2.37 |
That's not OK. | 3,721.14 | 0.583 |
But if we did-- | 3,728.51 | 0.82 |
this is OK because the reference
to that object did not change, | 3,741.05 | 3.58 |
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