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language from our friends at MIT's Media Lab.
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>> And with Scratch, did we explore ideas like functions, and conditions,
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and loops, and variables, and even events, and threads, and more.
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And today, we're going to continue using those ideas,
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and really taking them for granted, but translate them
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to another language known as C. Now, C is a more traditional language.
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It's a lower level language, if you will.
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>> It's purely textual.
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And so at first glance, it's all going to look rather cryptic
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if you've never programmed before.
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We're going to have semi-colons, and parentheses,
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and curly braces, and more.
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But realize that even though the syntax is
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about to look a little unfamiliar to most of you, see past that.
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And try to see the ideas that are, indeed, familiar,
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because here in week one what we'll begin to do is to compare,
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initially, Scratch versus C.
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>> So, for instance, recall that when we implemented the first of our programs
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last time, we had a block that looked a little something like this-- when
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green flag clicked, and then we had one or more puzzle pieces below it,
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in this case, say, hello world.
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So, indeed, in Scratch, when I click that green flag
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to run my program, so to speak, these are
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the blocks that get executed, or run.
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And, specifically, Scratch said, hello, world.
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>> Now, I could have specified different words here.
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But we'll see that, indeed, many of these blocks-- and indeed,
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in C many functions-- can be parametrized or customized
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to do different things.
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In fact, in C if we want to convert, now,
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this Scratch program to this other language,
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we're going to write a little something like this.
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>> Granted, there is some unfamiliar syntax there most likely, int,
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and parentheses, and void.
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But printf-- even though you would think it would just be print.
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But print means print formatted, as we'll soon see.
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This literally will print to the screen whatever
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is inside of those parentheses, which of course in this case is, hello world.
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>> But you'll notice some other syntax, some double quotes,
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that the parentheses at the end, the semi-colon and the like.
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So there's a bit of overhead, so to speak, both cognitively
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and syntactically, that we're going to have to remember before long.
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But realize that with practice, this will start to jump out at you.
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>> In fact, let's focus on that one function specifically-- in this case,
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say hello world.
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So say is the function.
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Hello world is its parameter, or argument, its customisation.
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>> And the equivalence in C is just going to be this one line here,
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where printf is equivalent to, say, the double quoted string, hello
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world is equivalent, of course, to what's in the white box there.
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And the backslash n, though a little strange and absent from Scratch,
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simply is going to have the effect we'll see in a computer, like my Mac or a PC,
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of just moving the cursor to the next line.
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It's like hitting Enter on your keyboard.
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>> So we'll see that again before long.
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But first, let's take a look at this other example in the case of loops.
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We had this forever loop last time, which was a series of puzzle pieces
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that did something literally forever-- in this case,
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say, hello world, hello world, hello world, hello world.
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So it's an infinite loop by design.
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>> In C, if we want to implement this same idea, we might simply do this.
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While true, printf hello world-- now while, just semantically, kind of
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conjures up the idea of doing something again, and again, and again,
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and for how long?
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Well, true-- recall that true is just on or one.
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>> And true is, of course, always true.
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So it's kind of a meaningless statement just to say true.
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But indeed, this is deliberate, because if true is just always true,
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than while true just implies, if a little indirectly,
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that the following lines of code in between those curly braces
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should just execute again, and again, and again, and never actually stop.
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>> But if you do want your loop to stop, as we
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did last time with something like this, repeat the following 50 times,
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in C we can do the same with what's called a for loop-- the keyword
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not being while, but for.
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And then we have some new syntax here, with int i equals 0, i less than 50,
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i++.
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And we'll come back to that.
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But this is simply how we would translate the set of Scratch blocks
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to a set of C lines of code.
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>> Meanwhile, consider variables.
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And, in fact, we just saw one a moment ago.
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And in the case of Scratch, if we wanted to declare a variable called i
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for i being integer, just a number, and we want to set it to some value,
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we would use this orange block here-- set i to 0.
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>> And we'll see today and beyond, just like last week,
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programmers do almost always start counting from zero, really
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by convention.
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But also because recall from our discussion of binary,
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the smallest number you can represent with any number of bits
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is just going to be 0 itself.
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And so we'll generally start initializing even our variables to 0.
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>> And in C to do the same, we're going to say int
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for integer, i just by convention.
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I could have called this variable anything I want, just like in Scratch.
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And then equals 0 just assigns the value 0 from the right
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and puts it into the variable, or the storage container there, on the left.
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And the semi-colon as we'll see-- and we've seen a few of these already--
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just means end of thought.
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Proceed to do something else on the lines that follow.
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