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>> Now, what about Boolean expressions?
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Recall that in Scratch, these were expressions
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that are either true or false-- questions,
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really, that are either true or false.
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So in the case of Scratch, we might ask a simple question like this,
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is i less than 50?
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So i, again, is an integer.
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Maybe we're using it in a Scratch program
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to keep track of a score or something like that.
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So this syntax here in Scratch just means, is i less than 50?
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Well, thankfully, something is simple in C. And to translate,
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this we would simply say i less than 50, using the familiar key
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on your keyboard.
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>> Meanwhile, if you wanted to say something more general,
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like, well, is x less than y where each of x and y are themselves variables?
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We can do the same thing in C, so long as we've
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created these variables already.
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And we'll see how to do that before long.
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We would simply say x less than y.
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>> So you're starting to see some similarities.
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And those folks who made Scratch were certainly
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inspired by some of these basic ideas.
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And you'll see this kind of syntax in many languages--
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not just Scratch, not just C, but Python,
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and JavaScript, and other languages still.
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>> Let's consider another construct from C, the notion of a condition,
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doing something conditionally.
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If something is true, do this.
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If something else is true, do that.
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It's sort of the programming equivalent of a fork in the road.
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Maybe it's a two-way fork, a three-way fork, or more.
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And in Scratch, we might have seen something like this.
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>> So this one's a big one.
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But consider the relative simplicity of the logic.
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If x is less than y, then say x is less than y, else if x is greater than y,
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then say x is greater than y.
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And then, logically, if you think back to Scratch
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or just your own human intuition, well, if x is not greater than y, and x
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is not less than y, then of course x is going to be equal to y.
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So in this case, by nesting those Scratch blocks,
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can we achieve a three way fork in the road?
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>> Meanwhile, if we want to do that in C, it arguably
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looks a little simpler-- at least once you get familiar with the syntax.
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If x is less than y, printf x is less than y.
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Else if x is greater than y, printf x is greater than y.
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Else printf x is equal to y-- and, again, with those backslash ends just
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for those new lines so that if you actually ran this kind of program
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it would just move your cursor ultimately
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to the next line of the screen.
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>> Now, meanwhile Scratch had other more sophisticated features, only
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some of which we're going to initially move over to the world of C.
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And one of them was called a list in Scratch.
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And this was a special type of variable that
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allowed you to store multiple things in it back, to back, to back, to back.
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>> In C, it doesn't have lists, per se, but something
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that are more generally called arrays, although we'll
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come back later this semester to looking at something
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called a list, or really a linked list.
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But for now, the closest equivalent in C for us
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is going to be something called an array.
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And an array is simply a special type of variable
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that allows you to store data back, to back, to back, to back.
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>> And, indeed, in Scratch, if we wanted to access
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the first element of an array or a list-- and I'm going to call it,
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by convention, argv, argument vector, but more on that before long.
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If I want to get at the first element of argv, in the world of Scratch
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you actually do typically start counting from 1.
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>> And so I might get item 1 of argv.
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That's just how MIT implemented the notion of lists.
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But in C, I'm going to more simply just say, argv,
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which again is the name of my list-- or to be clear, an array.
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And if I want the first elements, I'm going
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to use square brackets, which you might not often used under a keyboard.
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>> But 0 just means, get me the first.
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So on occasion and as time passes, we're going
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to start to see these dichotomies between Scratch and C,
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whereby Scratch uses one.
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We in C use 0 here.
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But you'll quickly see once you understand
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the foundations of each language, that these things start to get all the more
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familiar through practice and practice.
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>> So let's actually look now at a program.
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Here shall be the first of our C source code for complete programs.
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And the program we're going to offer for consideration
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is the one that's equivalent to that earlier Scratch piece.
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>> So in here, we have what's arguably the simplest C program
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you can write that actually does something.
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Now, we'll look past, for now, has include,
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standard io.h, and these angle brackets, and int, and void,
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and the curly braces, and the like.
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>> And let's just focus on what, at least intuitively,
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might jump out at you already.
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In fact, main, I don't necessarily know what this is,
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but much like Scratch had that when green flag clicked puzzle piece,
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so does C as a programming language have a main piece of code that
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gets executed by default. And, indeed, it's literally going to be called main.
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>> So main is a function.
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And it's a special function that exists in C that when you run a program,
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it is main that gets run by default. In the world of Scratch,
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it was usually when green flag clicked that got run by default.
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