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But it's pointing at clearly something that exists.
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So, this node here has some valid address.
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Pointer is pointing at it, so it's not null.
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So, what do I do inside of my code?
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I check if the n value inside of pointer, PTR,
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equals equals the number I'm looking for,
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and if so, return true, otherwise, if not I update pointer.
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So let's check.
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Let's follow the arrow, PTR, and look at the value n.
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Recall that the top of these boxes is n.
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The bottom of them is called next-- n, next, n next.
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So, I followed this pointer.
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I'm looking at the box called n.
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Does 3 equal 1?
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No, obviously not.
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So I update-- pointer gets pointer next.
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So, to be clear, pointer gets pointer next,
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that second to last line of actual code.
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So, what does that mean I need to do?
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That means I need to update pointer to be equal to pointer next.
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What is pointer next?
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Well, here's pointer and here's next.
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We were looking a moment ago at n.
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Now I'm looking at next.
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So, pointer next means that I should update whatever is inside this box--
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and a lot more on the screen-- to be equal to pointer next, which
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is this field.
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This field is pointing at that, so that line of code
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has the effect of updating PTR to simply point at the second node.
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So, what happens next?
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I seem to still be in that loop and I say, well, pointer does not equal null,
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and it doesn't.
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It's pointing at that second node.
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If pointer arrow n equals equals n, but no that's not
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the case, because I'm looking for three.
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I'm pointing at two, so that is again false.
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So, again, I don't return true.
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I instead update pointer to equal pointer next.
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So, what has to happen here, at the risk of deleting my handiwork again,
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now pointer gets pointer next, which is this element, which
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is equivalent to pointing at this node here.
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And so, now I'm still inside that loop while pointer-- not equal to null.
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It's not null.
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If pointer arrow n equals equals n, well, let's follow that logic.
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If pointer, follow the arrow, n equals equals n,
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three-- which is the one I'm looking for-- returned true.
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And so, how then does this function ultimately behave?
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It would seem in this case to return true, because I have eventually
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found that number three.
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What would happen by contrast if I were looking not for three, but for four
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with this code?
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In other words, what if I'm not looking for three and I want to go one
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step further?
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Well, one step further is going to update PTR
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to equal null, that slash in my last node.
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And that means code wise, I'm going to break out
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of that loop, because pointer now does equal null.
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And so, by default that very last line of code return false, not found.
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So, complicated at first glance, and it certainly
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looks more complicated than things we've written before,
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but again, if you go back to basics, what does each of these lines mean?
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Consider that there's no magic here.
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This first line means give me a variable that's a pointer to a node.
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It'd be in other words the address of a node
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and assign it whatever I was passed in.
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While pointer [? naught ?] equals null, we've seen null before.
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It's this special zero value, and I'm just
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making sure that the pointer I'm using, PTR, does not equal that special value.
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And then inside of this loop I'm using one piece of new syntax, this arrow
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notation, which just like the picture suggests means go there, and then
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look at the field called n and check if it equals the n you're looking for,
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and if so return true.
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Otherwise, update yourself much like i plus plus
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but specifically update pointer to be whatever the value is when you
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follow the arrow in that next field.
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So, this of course is just search.
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We've not actually changed the list, but imagine, if you will,
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that you could now implement insert and delete,
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not simply by following these pointers but actually changing
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the value of next in a node to the left, a node to the right, or a new node all
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together.
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So, who cares?
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Why did we add all of this complexity?
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We had arrays, which were working really well for a whole bunch of weeks,
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and now we've claimed that arrays are not so good.
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We want to use linked lists instead.
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But why might we want to use linked lists?
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Well, linked lists gives us dynamism.
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We can call malloc and give ourselves more, and more, and more nodes
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and grow our list of numbers, even if we don't know in advance how
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many such numbers we need.
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And we can shrink them, similarly, so we don't
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have to allocate a massive array unnecessarily.
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We can shrink our data structure based on how many numbers we actually need.
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But we're paying a price.
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Search is a little bit slower, delete is a little bit slower.
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Insert would be slower if we insist on keeping things sorted,
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so we've paid this price.
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And indeed, this is thematic.
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In CS50, in computer science more generally,
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