Ab-Integro / interface /eu3dialog.gfx
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spriteTypes = {
maskedShieldType = {
name = "standarddialogshield"
#Basegame
# textureFile1 = "gfx//interface//shield_frame.tga"
# textureFile2 = "gfx//interface//shield_mask.tga"
#Borders+
textureFile1 = "gfx/interface/NI_COA/NI_shield_frame_M_square.dds"
textureFile2 = "gfx/interface/NI_COA/NI_shield_frame_M_mask_square.tga"
effectFile = "gfx//FX//maskedflag.lua"
textureFile3 = "gfx//interface//client_state_symbols_medium.dds"
noOfFrames = 119
overlay_frames_per_row = 32
overlay_rows = 4
}
corneredTileSpriteType = {
name = "SandboxFloaterBackground"
size= {x=190 y=310 }
textureFile ="gfx//interface//tiles_dialog.tga"
borderSize = { x=32 y=32 }
}
corneredTileSpriteType = {
name = "DialogBackgroundRed"
size= {x=190 y=310 }
textureFile ="gfx//interface//tiles_dialog_red.tga"
borderSize = { x=32 y=32 }
}
spriteType = {
name = "ImperialIncidentBackground"
textureFile ="gfx//interface//imperial_incident_popup_bg.dds"
loadType = "INGAME"
}
spriteType = {
name = "MessageSettingsButton"
textureFile ="gfx//interface//message_settings_button.dds"
loadType = "INGAME"
}
spriteType = {
name = "GFX_hosting_bg"
textureFile ="gfx//interface//hosting_bg.dds"
}
spriteType = {
name = "GFX_connecting_bg"
textureFile ="gfx//interface//connecting_bg.dds"
}
spriteType = {
name = "GFX_hotjoining_bg"
textureFile ="gfx//interface//hotjoining_bg.dds"
}
corneredTileSpriteType = {
name = "opaque_blue"
size= {x=190 y=310 }
textureFile ="gfx//interface//tiles_dialog.tga"
borderSize = { x=32 y=32 }
}
spriteType = {
name = "GFX_delete_save_bg"
textureFile ="gfx//interface//delete_save_bg.dds"
}
spriteType = {
name = "GFX_team_confirm_bg"
textureFile ="gfx//interface//team_confirm_bg.dds"
}
textSpriteType = {
name = "largefloaterbutton"
texturefile = "gfx//interface//button_type_1.tga"
}
spriteType = {
name = "GFX_message_band"
texturefile = "gfx//interface//message_band.tga"
alwaystransparent = yes
}
textSpriteType = {
name = "gfx_stats_button"
texturefile = "gfx//interface//stats_button.dds"
}
spriteType = {
name = "gfx_footer_decoration"
texturefile = "gfx//interface//mission_complete_popup_frame_bottom.dds"
alwaystransparent = yes
}
spriteType = {
name = "gfx_header_decoration"
texturefile = "gfx//interface//mission_complete_popup_frame_top.dds"
alwaystransparent = yes
}
spriteType = {
name = "GFX_imperial_incident_popup_bg"
texturefile = "gfx/interface/imperial_incident_popup_bg.dds"
alwaystransparent = yes
}
spriteType = {
name = "GFX_invite_federation_name_field"
textureFile ="gfx//interface//invite_federation_name_field.dds"
loadType = "INGAME"
}
}