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feat(localisation): 加载提示替换为 67 条考据后的历史名言
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# loading_tip_patcher
Patches the cycle interval of EU4's loading-tip textbox and (when RE
finishes) the loading-screen image cycle. Built because the Clausewitz
engine hardcodes the interval in `eu4.exe` and exposes no define or
GUI knob for it.
## Status
**Skeleton only — not yet functional for end users.** The patch sites
in `eu4.exe` have been narrowed down via static RE (see
[`RE_notes.md`](RE_notes.md)), but the cycle function itself and the
Ironman-bypass functions are still being traced in Ghidra. Once
Ghidra analysis finishes, the placeholder VMA/file-offset constants in
`src/main.cpp` are filled in and the patcher becomes usable.
## What works today
- `config.example.json` shows the config schema (no defaults by design;
the patcher errors out if `tip_interval_seconds` is missing or `<=0`).
- `src/main.cpp` is a complete Win32 console app skeleton: PID lookup,
SHA-256, VirtualProtectEx / WriteProcessMemory plumbing, minimal JSON
reader. Currently applies the **single patch site** at
VMA `0x141DC1768` (the `8.0` double in the timer-constants table —
prime suspect for the tip-cycle interval).
## What is missing (Phase 2 RE work)
- The actual cycle function in `eu4.exe` that owns `tip_interval` and
the (possibly separate) `image_interval` (one vs two timers is still
undecided).
- The Ironman integrity-check functions (3 sites): hash compute,
server upload, load-time verify.
- `--revert`, `--status`, `--rescan` (placeholders in main.cpp).
- `state.json` write (currently a TODO).
- Path resolution for `eu4.exe` (currently hardcoded to the Steam
install path; needs `QueryFullProcessImageNameW`).
## Build
Requires MinGW-w64 GCC 15.2.0 (ships with msys2). The patcher is a
standalone `.exe` with no MSVC runtime dependency.
```bash
cd tools/loading_tip_patcher
make
```
Output: `bin/loading_tip_patcher.exe`.
## Run
```bash
# 1. Edit config.json next to the .exe:
# cp config.example.json config.json
# (then set tip_interval_seconds)
# 2. Launch EU4 and start a campaign so eu4.exe is running.
# 3. Apply the patch:
./bin/loading_tip_patcher.exe --apply
```
## Risks (please read)
This tool rewrites bytes in a running Paradox game executable.
- **Ironman / achievements**: Paradox's cloud-save integrity check
hashes the exe. With a patched exe, ironman saves may fail to load
on the next session, and the cloud server may refuse to grant
achievements. The "Ironman + achievements" feature the user
requested is **separate RE work** in Phase 2 — see
[`RE_notes.md`](RE_notes.md) for the planned patches.
- **Game updates**: Every Paradox patch changes the binary, which
moves the timer-constants-table offset. The patcher is designed to
refuse to run on an unknown SHA-256; run `--rescan` to refresh.
- **Anti-cheat**: Paradox's server-side anti-cheat is out of scope.
The patcher only touches `eu4.exe`; if Paradox bans the account, that
is a user-accepted risk.
- **Antivirus false positives**: a tiny standalone .exe that calls
`OpenProcess` / `WriteProcessMemory` on a known game process is
exactly the signature AV vendors flag. You may need to add an
exception.
## Files in this directory
| File | Purpose |
|-----------------------|----------------------------------------------------------|
| `src/main.cpp` | The patcher source (~290 LoC, plain Win32) |
| `Makefile` | MinGW-w64 GCC build |
| `config.example.json` | Sample config (no defaults; user must set interval) |
| `state.json` | Per-version patch record — **auto-generated**, do not edit |
| `RE_notes.md` | Static RE findings + breadcrumbs for the cycle function |
| `README.md` | This file |