loading_tip_patcher
Patches the cycle interval of EU4's loading-tip textbox and (when RE
finishes) the loading-screen image cycle. Built because the Clausewitz
engine hardcodes the interval in eu4.exe and exposes no define or
GUI knob for it.
Status
Skeleton only — not yet functional for end users. The patch sites
in eu4.exe have been narrowed down via static RE (see
RE_notes.md), but the cycle function itself and the
Ironman-bypass functions are still being traced in Ghidra. Once
Ghidra analysis finishes, the placeholder VMA/file-offset constants in
src/main.cpp are filled in and the patcher becomes usable.
What works today
config.example.jsonshows the config schema (no defaults by design; the patcher errors out iftip_interval_secondsis missing or<=0).src/main.cppis a complete Win32 console app skeleton: PID lookup, SHA-256, VirtualProtectEx / WriteProcessMemory plumbing, minimal JSON reader. Currently applies the single patch site at VMA0x141DC1768(the8.0double in the timer-constants table — prime suspect for the tip-cycle interval).
What is missing (Phase 2 RE work)
- The actual cycle function in
eu4.exethat ownstip_intervaland the (possibly separate)image_interval(one vs two timers is still undecided). - The Ironman integrity-check functions (3 sites): hash compute, server upload, load-time verify.
--revert,--status,--rescan(placeholders in main.cpp).state.jsonwrite (currently a TODO).- Path resolution for
eu4.exe(currently hardcoded to the Steam install path; needsQueryFullProcessImageNameW).
Build
Requires MinGW-w64 GCC 15.2.0 (ships with msys2). The patcher is a
standalone .exe with no MSVC runtime dependency.
cd tools/loading_tip_patcher
make
Output: bin/loading_tip_patcher.exe.
Run
# 1. Edit config.json next to the .exe:
# cp config.example.json config.json
# (then set tip_interval_seconds)
# 2. Launch EU4 and start a campaign so eu4.exe is running.
# 3. Apply the patch:
./bin/loading_tip_patcher.exe --apply
Risks (please read)
This tool rewrites bytes in a running Paradox game executable.
- Ironman / achievements: Paradox's cloud-save integrity check
hashes the exe. With a patched exe, ironman saves may fail to load
on the next session, and the cloud server may refuse to grant
achievements. The "Ironman + achievements" feature the user
requested is separate RE work in Phase 2 — see
RE_notes.mdfor the planned patches. - Game updates: Every Paradox patch changes the binary, which
moves the timer-constants-table offset. The patcher is designed to
refuse to run on an unknown SHA-256; run
--rescanto refresh. - Anti-cheat: Paradox's server-side anti-cheat is out of scope.
The patcher only touches
eu4.exe; if Paradox bans the account, that is a user-accepted risk. - Antivirus false positives: a tiny standalone .exe that calls
OpenProcess/WriteProcessMemoryon a known game process is exactly the signature AV vendors flag. You may need to add an exception.
Files in this directory
| File | Purpose |
|---|---|
src/main.cpp |
The patcher source (~290 LoC, plain Win32) |
Makefile |
MinGW-w64 GCC build |
config.example.json |
Sample config (no defaults; user must set interval) |
state.json |
Per-version patch record — auto-generated, do not edit |
RE_notes.md |
Static RE findings + breadcrumbs for the cycle function |
README.md |
This file |