row_id
int64 0
48.4k
| init_message
stringlengths 1
342k
| conversation_hash
stringlengths 32
32
| scores
dict |
|---|---|---|---|
35,038
|
May I ask php question?
|
3db375397567b84f5c110f21620d0bf1
|
{
"intermediate": 0.2356632649898529,
"beginner": 0.2344781905412674,
"expert": 0.5298585295677185
}
|
35,039
|
Правильно ли здесь передается улучшенное изображение в RecognizeNumberAndAddOne. Потому что изображение с цифрой 3 распознается как 5
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using Emgu.CV;
using Emgu.CV.CvEnum;
using Emgu.CV.OCR;
using Emgu.CV.Structure;
namespace Albion_Helper
{
public class ChangePricesToUp
{
//
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll", SetLastError = true)]
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, int dwExtraInfo);
private const uint MOUSEEVENTF_LEFTDOWN = 0x02;
private const uint MOUSEEVENTF_LEFTUP = 0x04;
private const uint MOUSEEVENTF_WHEEL = 0x0800;
static readonly Random random = new Random();
// x 1340 y 325
//
// Блок распознования цены
// Блок поправки цен
private void SmoothMove(Point start, Point end)
{
int startX = start.X;
int startY = start.Y;
int endX = end.X;
int endY = end.Y;
int steps = 25; // Чем больше шагов, тем плавнее кривая
// Контрольная точка для кривой Безье
int ctrlX = random.Next(Math.Min(startX, endX), Math.Max(startX, endX));
int ctrlY = random.Next(Math.Min(startY, endY), Math.Max(startY, endY));
// Плавное перемещение курсора от начала до конца
for (int i = 0; i <= steps; i++)
{
double t = (double)i / steps;
double xt = (1 - t) * (1 - t) * startX + 2 * (1 - t) * t * ctrlX + t * t * endX;
double yt = (1 - t) * (1 - t) * startY + 2 * (1 - t) * t * ctrlY + t * t * endY;
SetCursorPos((int)xt, (int)yt);
Thread.Sleep(1);
}
}
public long? CheckPrice()
{
using (Bitmap bmpScreenshot = new Bitmap(100, 20, PixelFormat.Format32bppArgb))
using (Graphics gfxScreenshot = Graphics.FromImage(bmpScreenshot))
{
gfxScreenshot.CopyFromScreen(1335, 325, 0, 0, new Size(100, 20), CopyPixelOperation.SourceCopy);
if (IsOurNumber(bmpScreenshot))
{
// Если число наше, мы не делаем ничего и возвращаем null
return null;
}
else
{
// Если число не наше, распознаем его и прибавляем 1
return RecognizeNumberAndAddOne(bmpScreenshot);
}
}
}
// Доверительный интервал для проверки пикселя
public bool IsColorSimilar(Color color1, Color color2, int tolerance)
{
return Math.Abs(color1.R - color2.R) <= tolerance &&
Math.Abs(color1.G - color2.G) <= tolerance &&
Math.Abs(color1.B - color2.B) <= tolerance;
}
// Проверка на то что выше ли наша цена
public bool IsOurNumber(Bitmap bmp)
{
// Цвет числа, когда оно является "нашим"
Color ourNumberColor = Color.FromArgb(255, 182, 153, 127);
// Допуск по каждому из цветовых компонентов
int tolerance = 3;
// Проверяем цвет пикселя в нижнем правом углу (чуть внутри от края)
// Учитывая, что координаты начинаются с 0, (98, 18) находится в краю
Color pixelColor = bmp.GetPixel(98, 18);
return IsColorSimilar(ourNumberColor, pixelColor, tolerance);
}
public long? RecognizeNumberAndAddOne(Bitmap bitmapImage)
{
try
{
// Увеличиваем и улучшаем контраст перед OCR
using (Bitmap enhancedBmp = EnhanceImage(bitmapImage))
{
// Создаем изображение Emgu.CV из Bitmap
using (Image<Bgr, byte> img = new Image<Bgr, byte>(enhancedBmp))
{
using (Tesseract tesseract = new Tesseract(@"MainMenu/tessdata", "eng", OcrEngineMode.TesseractOnly))
{
// Устанавливаем режим распознавания только для цифр
tesseract.SetVariable("tessedit_char_whitelist", "0123456789");
// Применяем OCR на изображение
tesseract.SetImage(img);
tesseract.Recognize();
// Получаем распознанный текст
string recognizedText = tesseract.GetUTF8Text().Trim();
// Пытаемся преобразовать текст в число
if (long.TryParse(recognizedText, out long number))
{
img.Dispose();
bitmapImage.Dispose();
tesseract.Dispose();
// Прибавляем 1 к числу
return number + 1;
}
}
}
}
}
catch (Exception ex)
{
// Обработка исключений
MessageBox.Show("An error occurred: " + ex.Message);
}
// Возвращаем null, если число не было распознано
return null;
}
public Bitmap EnhanceImage(Bitmap originalImage, float scale = 2.0f, float contrast = 5.0f)
{
// Увеличить размер изображения
int width = (int)(originalImage.Width * scale);
int height = (int)(originalImage.Height * scale);
Bitmap enlargedImage = new Bitmap(width, height);
using (Graphics graphics = Graphics.FromImage(enlargedImage))
{
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear;
graphics.DrawImage(originalImage, new Rectangle(0, 0, width, height));
}
// Повысить контрастность
ImageAttributes imageAttributes = new ImageAttributes();
float[][] colorMatrixElements = {
new float[] {contrast, 0, 0, 0, 0},
new float[] {0, contrast, 0, 0, 0},
new float[] {0, 0, contrast, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {(1.0f - contrast) / 2.0f, (1.0f - contrast) / 2.0f, (1.0f - contrast) / 2.0f, 0, 1}
};
ColorMatrix colorMatrix = new ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
Bitmap contrastEnhancedImage = new Bitmap(width, height);
using (Graphics g = Graphics.FromImage(contrastEnhancedImage))
{
g.DrawImage(enlargedImage, new Rectangle(0, 0, width, height), 0, 0, originalImage.Width, originalImage.Height, GraphicsUnit.Pixel, imageAttributes);
}
// Освободить ресурсы увеличенного изображения
enlargedImage.Dispose();
return contrastEnhancedImage;
}
public void ChangePrice(long? price = null)
{
List<Point> pointsToMove = new List<Point>
{
new Point(560, 655), // клик на цену
new Point(865, 785), // кнопка публиковать
};
for (int i = 0; i < pointsToMove.Count; i++)
{
Point endPoint = pointsToMove[i];
SmoothMove(Cursor.Position, endPoint); // Используйте текущую позицию курсора как начальную точку
// Если это первая точка, произведите клик и введите число
if (i == 0)
{
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); // Симулируем клик ЛКМ
Thread.Sleep(300);
SendKeys.SendWait(price.ToString());
}
// Если это вторая точка, просто произведите клик
else if (i == 1)
{
// mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
}
}
}
}
}
|
e49f5ae7fe151aafb313dfcdf91f4a1c
|
{
"intermediate": 0.26694950461387634,
"beginner": 0.5286376476287842,
"expert": 0.20441292226314545
}
|
35,040
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: No actions have been taken yet. An initial command has been issued to retrieve a random Simple Wikipedia article to start the task of analyzing for grammatical mistakes. No articles have been analyzed, and no errors have been found yet.The first article with the title ‘Rick Mears’ has been analyzed, and no grammatical errors were identified. No notification to the user was necessary. Preparing to move to the next article.
The Task: analyze 1000 Simple Wikipedia pages for grammatical mistakes or other types of errors. you should not assess article comprehensiveness or flag the need for content extension. When errors are identified, you should notify the user, detailing the article’s name and the specific errors found. If an article is error-free, no notification should be sent to the user, don't start an agent.
|
f7b1f5868372a3e3f969176b6da1d8d3
|
{
"intermediate": 0.3397374749183655,
"beginner": 0.4271845817565918,
"expert": 0.2330779731273651
}
|
35,041
|
Revísame el tokenize(expression = this.expression) {
let tokens = [];
let currentToken = '';
let opsNewArr = ES262AST.operators.map(op => op.name);
let spaces = '';
for (let i = 0; i < expression.length; i++) {
currentToken += expression[i];
let fragmento = opsNewArr.findIndex(op => this.match(expression, op, i, op.length));
if (fragmento !== -1) {
if (spaces.length > 0) {
tokens.push(spaces);
spaces = '';
}
tokens.push(fragmento);
i += fragmento.length - 1; // Ajustamos el índice del bucle principal
currentToken = '';
} else if (expression[i] < ' ') {
if (currentToken.length > 0) {
tokens.push(currentToken);
currentToken = '';
}
spaces += expression[i];
} else if (spaces.length > 0) {
tokens.push(spaces);
spaces = '';
} else {
currentToken += expression[i];
}
}
if (spaces !== '') {
tokens.push(spaces);
}
if (currentToken !== '') {
tokens.push(currentToken);
}
console.log('Tokens: ', tokens);
return tokens.filter(a => String(a).trim() !== '');
} y adécécuame
|
5d06ee13b5485d798b3c402b78cc7633
|
{
"intermediate": 0.37771907448768616,
"beginner": 0.26693370938301086,
"expert": 0.35534724593162537
}
|
35,042
|
На форме есть кнопка, label1 и два picturebox pictureBoxScreen и pictureBoxScreen2
Нужно чтобы в первом отображался оригинальный скриншот, а во втором измененный скриншот, который подается в RecognizeNumberAndAddOne
Класс формы
namespace Albion_Helper
{
public partial class MainMenu : Form
{
public MainMenu()
{
InitializeComponent();
this.FormClosed += (sender, e) => Application.Exit();
}
private void GoToBuyMenu_Click(object sender, EventArgs e)
{
BuyMenu buyMenu = new BuyMenu();
this.Hide();
buyMenu.Show();
}
private void ChangePrices_Click(object sender, EventArgs e)
{
//ChangePricesToUp changePricesToUp = new ChangePricesToUp();
// changePricesToUp.ChangePrice();
}
private ChangePricesToUp changePricesHelper = new ChangePricesToUp();
private void button1_Click(object sender, EventArgs e)
{
// Снимаем скриншот области цены
Bitmap screenshot = TakeScreenshot(new Point(1335, 325), new Size(115, 20));
pictureBoxScreen.Image = screenshot; // Отображаем скриншот
long? newPrice = changePricesHelper.CheckPrice(); // Изменен метод CheckPrice, чтобы принимать Bitmap
if (newPrice.HasValue)
{
label1.Text = $"Changed Price to: { newPrice.Value}";
changePricesHelper.ChangePrice(newPrice.Value);
}
else
{
label1.Text = "Current price is already the highest.";
}
}
private Bitmap TakeScreenshot(Point screenLocation, Size size)
{
Bitmap bmpScreenshot = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);
using (Graphics gfxScreenshot = Graphics.FromImage(bmpScreenshot))
{
gfxScreenshot.CopyFromScreen(screenLocation.X, screenLocation.Y, 0, 0, size, CopyPixelOperation.SourceCopy);
}
return bmpScreenshot;
}
}
}
Класс где все обрабатывается
namespace Albion_Helper
{
public class ChangePricesToUp
{
//
[DllImport("user32.dll", SetLastError = true)]
static extern bool SetCursorPos(int X, int Y);
[DllImport("user32.dll", SetLastError = true)]
static extern void mouse_event(uint dwFlags, uint dx, uint dy, uint dwData, int dwExtraInfo);
private const uint MOUSEEVENTF_LEFTDOWN = 0x02;
private const uint MOUSEEVENTF_LEFTUP = 0x04;
private const uint MOUSEEVENTF_WHEEL = 0x0800;
static readonly Random random = new Random();
// x 1340 y 325
//
// Блок распознования цены
// Блок поправки цен
private void SmoothMove(Point start, Point end)
{
int startX = start.X;
int startY = start.Y;
int endX = end.X;
int endY = end.Y;
int steps = 25; // Чем больше шагов, тем плавнее кривая
// Контрольная точка для кривой Безье
int ctrlX = random.Next(Math.Min(startX, endX), Math.Max(startX, endX));
int ctrlY = random.Next(Math.Min(startY, endY), Math.Max(startY, endY));
// Плавное перемещение курсора от начала до конца
for (int i = 0; i <= steps; i++)
{
double t = (double)i / steps;
double xt = (1 - t) * (1 - t) * startX + 2 * (1 - t) * t * ctrlX + t * t * endX;
double yt = (1 - t) * (1 - t) * startY + 2 * (1 - t) * t * ctrlY + t * t * endY;
SetCursorPos((int)xt, (int)yt);
Thread.Sleep(1);
}
}
public long? CheckPrice()
{
using (Bitmap bmpScreenshot = new Bitmap(100, 20, PixelFormat.Format32bppArgb))
using (Graphics gfxScreenshot = Graphics.FromImage(bmpScreenshot))
{
gfxScreenshot.CopyFromScreen(1335, 325, 0, 0, new Size(100, 20), CopyPixelOperation.SourceCopy);
if (IsOurNumber(bmpScreenshot))
{
// Если число наше, мы не делаем ничего и возвращаем null
return null;
}
else
{
// Если число не наше, распознаем его и прибавляем 1
return RecognizeNumberAndAddOne(bmpScreenshot);
}
}
}
// Доверительный интервал для проверки пикселя
public bool IsColorSimilar(Color color1, Color color2, int tolerance)
{
return Math.Abs(color1.R - color2.R) <= tolerance &&
Math.Abs(color1.G - color2.G) <= tolerance &&
Math.Abs(color1.B - color2.B) <= tolerance;
}
// Проверка на то что выше ли наша цена
public bool IsOurNumber(Bitmap bmp)
{
// Цвет числа, когда оно является "нашим"
Color ourNumberColor = Color.FromArgb(255, 182, 153, 127);
// Допуск по каждому из цветовых компонентов
int tolerance = 3;
// Проверяем цвет пикселя в нижнем правом углу (чуть внутри от края)
// Учитывая, что координаты начинаются с 0, (98, 18) находится в краю
Color pixelColor = bmp.GetPixel(98, 18);
return IsColorSimilar(ourNumberColor, pixelColor, tolerance);
}
public long? RecognizeNumberAndAddOne(Bitmap bitmapImage)
{
try
{
// Увеличиваем и улучшаем контраст перед OCR
using (Bitmap resultImage = EnhanceImage(bitmapImage))
{
// Создаем изображение Emgu.CV из Bitmap
using (Image<Bgr, byte> img = new Image<Bgr, byte>(resultImage))
{
using (Tesseract tesseract = new Tesseract(@"MainMenu/tessdata", "eng", OcrEngineMode.TesseractLstmCombined))
{
// Устанавливаем режим распознавания только для цифр
tesseract.SetVariable("tessedit_char_whitelist", "0123456789");
// Применяем OCR на изображение
tesseract.SetImage(img);
tesseract.Recognize();
// Получаем распознанный текст
string recognizedText = tesseract.GetUTF8Text().Trim();
// Пытаемся преобразовать текст в число
if (long.TryParse(recognizedText, out long number))
{
img.Dispose();
bitmapImage.Dispose();
tesseract.Dispose();
// Прибавляем 1 к числу
return number + 1;
}
}
}
}
}
catch (Exception ex)
{
// Обработка исключений
MessageBox.Show("An error occurred: " + ex.Message);
}
// Возвращаем null, если число не было распознано
return null;
}
public Bitmap EnhanceImage(Bitmap originalImage)
{
// Конвертация в оттенки серого
Bitmap grayImage = new Bitmap(originalImage.Width, originalImage.Height);
using (Graphics g = Graphics.FromImage(grayImage))
{
ColorMatrix colorMatrix = new ColorMatrix(
new float[][]
{
new float[] {.3f, .3f, .3f, 0, 0},
new float[] {.59f, .59f, .59f, 0, 0},
new float[] {.11f, .11f, .11f, 0, 0},
new float[] {0, 0, 0, 1, 0},
new float[] {0, 0, 0, 0, 1}
});
using (ImageAttributes attributes = new ImageAttributes())
{
attributes.SetColorMatrix(colorMatrix);
g.DrawImage(originalImage,
new Rectangle(0, 0, originalImage.Width, originalImage.Height),
0, 0, originalImage.Width, originalImage.Height,
GraphicsUnit.Pixel, attributes);
}
}
// Применение пороговой обработки (thresholding) для бинаризации изображения
using (Image<Gray, byte> imGray = new Image<Gray, byte>(grayImage))
{
imGray._ThresholdBinary(new Gray(200), new Gray(255)); // Порог может быть изменен в зависимости от изображения
// Повышение резкости (опционально, в зависимости от качества исходного изображения)
CvInvoke.GaussianBlur(imGray, imGray, new Size(3, 3), 0);
CvInvoke.AddWeighted(imGray, 1.5, imGray, -0.5, 0, imGray);
// Преобразование размера (может быть изменено в зависимости от нужного масштаба)
var imgBinarized = imGray.ToBitmap();
var resultImage = new Bitmap(imgBinarized, new Size(imgBinarized.Width * 2, imgBinarized.Height * 2));
imgBinarized.Dispose();
return resultImage;
}
}
public void ChangePrice(long? price = null)
{
List<Point> pointsToMove = new List<Point>
{
new Point(560, 655), // клик на цену
new Point(865, 785), // кнопка публиковать
};
for (int i = 0; i < pointsToMove.Count; i++)
{
Point endPoint = pointsToMove[i];
SmoothMove(Cursor.Position, endPoint); // Используйте текущую позицию курсора как начальную точку
// Если это первая точка, произведите клик и введите число
if (i == 0)
{
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0); // Симулируем клик ЛКМ
Thread.Sleep(300);
SendKeys.SendWait(price.ToString());
}
// Если это вторая точка, просто произведите клик
else if (i == 1)
{
// mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
}
}
}
}
}
|
95bd1743574425dcad041c592dc8027b
|
{
"intermediate": 0.31438934803009033,
"beginner": 0.5506007671356201,
"expert": 0.13500985503196716
}
|
35,043
|
from typing import List, Tuple, Dict, Set
#Exercice 1 : Itineraires
#Exo 1, question 1 :
def resume(itineraire:List[Tuple[str,float]])->Tuple[float, float]:
"""Pre toutes les valeurs d'itinéaires sont >= 0
Étant donné un itinéraire, renvoie un couple dont le premier élément donne le déplacement total qui est à effectuer vers le nord et le second élément donne le déplacement total qui
est à effectuer vers l’est"""
nord:float = 0
est:float = 0
e : Tuple[str,float]
for e in itineraire:
s, n = e
if s == 'nord':
nord = nord + n
elif s == 'sud':
nord = nord - n
elif s == 'est':
est = est + n
elif s == 'ouest':
est = est - n
return (nord, est)
assert resume([('nord', 3.2),('est', 2.5),('nord', 4)]) == (7.2, 2.5)
assert resume([('sud', 2)]) == (-2, 0)
assert resume([('sud', 3.2),('ouest', 2.5),('nord', 4.2)]) == (1, -2.5)
assert resume([('est', 2.5),('ouest', 2.5)]) == (0, 0)
assert resume([]) == (0, 0)
#Exo 1 : question 2 :
def retour(itineraire:List[Tuple[str,float]])->List[Tuple[str,float]]:
"""Pre toutes les valeurs d'itinéaires sont >= 0
étant donné un itinéraire, renvoie l’itinéraire correspondant au retour"""
e : Tuple[str,float]
lp : List[Tuple[str,float]] = []
for e in itineraire:
s, n = e
lr : List[Tuple[str,float]] = []
if s == 'nord':
lr.append(('sud', n))
elif s == 'sud':
lr.append(('nord', n))
elif s == 'ouest':
lr.append(('est', n))
elif s == 'est':
lr.append(('ouest', n))
lp = lr + lp
return lp
assert retour([]) == []
assert retour([('sud', 2.0)]) == [('nord', 2.0)]
assert retour([('nord', 2.0)]) == [('sud', 2.0)]
assert retour([('est', 5.0)]) == [('ouest', 5.0)]
assert retour([('ouest', 6.2)]) == [('est', 6.2)]
assert retour([('est', 3.2),('est', 2.5)]) == [('ouest', 2.5),('ouest', 3.2)]
assert retour([('sud', 1.0),('ouest', 5.4),('nord', 6.0)]) == [('sud', 6.0),('est', 5.4),('nord', 1.0)]
#Exercice 2 : Typologie d'animaux
Dclassif:Dict[str, Set[str]]= { #initialisation du dictionnaire Dclassif
'animal':{'mammifere', 'oiseau'},
'mammifere':{'chat', 'chien','lapin'},
'oiseau':{'pigeon', 'poule'},
'chat':{'chartreux', 'bengale', 'persan'},
'chien':{'chihuahua','bouledogue','labrador','lévrier'}}
#Exo 2 : question 1 :
def nb_instances(Dcla:Dict[str, Set[str]]) -> int:
"""Pre :
Étant donné un dictionnaire de classification, renvoie le nombre d’instances qu’il contient"""
nb : int = 0
p : Set[str] = set()
res : str
for (cat,_) in Dcla.items():
p.add(cat)
for (_,sub) in Dcla.items():
for res in sub:
if res not in p:
nb = nb + 1
return nb
assert nb_instances(Dclassif) == 10
#Exo 2 : question 2 :
def cat_max(Dcla:Dict[str, Set[str]]) -> Set[str]:
"""Pre :
Étant donné un dictionnaire de classification, renvoie l’ensemble des catégories comptant le nombre maximal de sous-catégories"""
res : str = ''
nb : int = 0
p : Set[str] = set()
for (cat,sub) in Dcla.items():
if len(sub) > nb:
p = {cat}
nb = len(sub)
elif len(sub) == nb and nb != 0:
p.add(cat)
elif len(sub) > nb and len(p) == 2:
p = {cat}
nb = len(sub)
return p
assert cat_max(Dclassif) == {'chien'}
Dclassif_bis:Dict[str, Set[str]]= { #initialisation d'un dictionnaire Dclassif sans les sous-catégories de chiens
'animal':{'mammifere', 'oiseau'},
'mammifere':{'chat', 'chien','lapin'},
'oiseau':{'pigeon', 'poule'},
'chat':{'chartreux', 'bengale', 'persan'}}
assert cat_max(Dclassif_bis) == {'chat','mammifere'}
#Exo 2 : question 3 :
def cate_sup(cat: str, Dcla: Dict[str, Set[str]], cat_sup: Set[str]) -> None:
''''''
for (sup,sub) in Dcla.items():
if cat in sub:
cat_sup.add(sup)
cate_sup(sup, Dcla, cat_sup)
def typologie(Dcla: Dict[str, Set[str]]) -> Dict[str, Set[str]]:
''''''
s : str
typo : Dict[str, Set[str]] = dict()
for (cat,sub) in Dcla.items():
for s in sub:
if s not in typo:
typo[s] = set()
cate_sup(s, Dcla, typo[s])
return typo
assert typologie(Dclassif) == {
'mammifere':{'animal'},
'oiseau':{'animal'},
'chat': {'animal', 'mammifere'},
'chien': {'animal', 'mammifere'},
'lapin':{'mammifere','animal'},
'pigeon':{'oiseau','animal'},
'poule':{'oiseau','animal'},
'chartreux':{'chat','mammifere','animal'},
'bengale':{'chat','mammifere','animal'},
'persan':{'chat','mammifere','animal'},
'chihuahua':{'chien','mammifere','animal'},
'bouledogue':{'chien','mammifere','animal'},
'labrador':{'chien','mammifere','animal'},
'lévrier':{'chien','mammifere','animal'}}
#Exo 2 : question 4 :
Dcaract:Dict[str, Set[str]]= { #Initialisation du dictionnaire de caractéristiques Dcaract
'animal':{'respire'},
'oiseau':{'vole','oeuf','plumes','2pattes'},
'mammifere':{'poils','4pattes'}}
def caracteristiques(categorie: str, Dcla: Dict[str, Set[str]], dcar: Dict[str, Set[str]]) -> Set[str]:
'''Pre : categorie est une chaîne de caractères donnant le nom d'une categorie, par forcement present dans Dcla
Étant donné une chaîne de caractères donnant le nom d’une catégorie, un dictionnaire de classification et un dictionnaire de caractéristiques, renvoie
l’ensemble des caractéristiques possédées par la catégorie'''
typo_cat: Dict[str, Set[str]] = typologie(Dcla)
res : str
p : Set[str] = set()
f : Set[str] = set()
caract : Set[str] = set()
for (cat,sub) in typo_cat.items():
if cat == categorie:
p = sub
for res in p:
for (cat,sub) in dcar.items():
if res == cat:
f = f | sub
return f
assert caracteristiques('vache', Dclassif, Dcaract) == set()
assert caracteristiques('poule', Dclassif, Dcaract) == {'respire', 'vole','oeuf','plumes','2pattes'}
assert caracteristiques('lapin', Dclassif, Dcaract) == {'respire', 'poils','4pattes'}
assert caracteristiques('labrador', Dclassif, Dcaract) == {'respire', 'poils','4pattes'}
assert caracteristiques('chien', Dclassif, Dcaract) == {'respire', 'poils','4pattes'}
#Exo 2 : question 5 :
Dexc:Dict[str, str]= {'autruche':'non_vole', 'sphynx':'non_poils'} #Initialisation d'un dictionnaire d'exception Dexc
Dclassif2:Dict[str, Set[str]]= { #Initialisation d'un deuxième dictionnaire de classification Dclassif2
'animal':{'mammifere', 'oiseau'},
'mammifere':{'chat', 'chien','lapin'},
'oiseau':{'pigeon', 'poule','autruche'},
'chat':{'chartreux', 'bengale', 'persan','sphynx'},
'chien':{'chihuahua','bouledogue','labrador','lévrier'}}
def oppose(s1: str, s2: str)->bool:
"""Pre : len(s1) and len(s2) > 0, s2 and s1 appartiennent a un dictionnaire de caractéristiques
Étant donné deux chaînes de caractères s1 et s2, renvoie le booléen True si l’une est égale à l’autre préfixée par 'non_'"""
return s1[:4] == 'non_' and s1[4:] == s2 or s2[:4] == 'non_' and s2[4:] == s1
assert oppose('non_vole','vole') == True
assert oppose('poils','non_poils') == True
assert oppose('non_vole','non_poils') == False
assert oppose('vole','poils') == False
#Exo 2 : question 6 :
Donner une définition de la fonction caracteristiques_exc qui, étant donné une chaîne
de caractères donnant le nom d’une catégorie, un dictionnaire de classification, un dictionnaire
de caractéristiques et un dictionnaire d’exceptions, renvoie l’ensemble des caractéristiques
possédées par la catégorie considérée, en tenant compte des exceptions.
Par exemple :
>>> caracteristiques_exceptions(’lapin’, Dclassif2, Dcaract, Dexc)
{’respire’, ’poils’,’4pattes’}
>>> caracteristiques_exceptions(’chien’,Dclassif2, Dcaract, Dexc)
{’respire’, ’poils’,’4pattes’}
>>> caracteristiques_exceptions(’labrador’, Dclassif2, Dcaract, Dexc)
{’respire’, ’poils’,’4pattes’}
>>> caracteristiques_exceptions(’poule’,Dclassif2, Dcaract, Dexc)
{’respire’, ’vole’,’oeuf’,’plumes’,’2pattes’}
>>> caracteristiques_exceptions(’vache’,Dclassif2, Dcaract, Dexc)
set()
>>> caracteristiques_exceptions(’autruche’,Dclassif2, Dcaract, Dexc)
{’respire’, ’oeuf’,’plumes’,’2pattes’}
>>> caracteristiques_exceptions(’sphynx’,Dclassif2, Dcaract, Dexc)
{’respire’,’4pattes’}
|
c77425a97debec8cb6b23cf60116391d
|
{
"intermediate": 0.27831122279167175,
"beginner": 0.5295063853263855,
"expert": 0.19218240678310394
}
|
35,044
|
GetHealthReport threw an exception when trying to get report from /health-ui configured with name Api Usuarios.
System.InvalidOperationException: Response is null or message can't be deserialized as HealthChecks.UI.Core.UIHealthReport.
at System.Net.Http.HttpResponseMessageExtensions.As[TContent](HttpResponseMessage response)
at HealthChecks.UI.Core.HostedService.HealthCheckReportCollector.GetHealthReport(HealthCheckConfiguration configuration)
|
8289a091322e4dc59c992474dc78f130
|
{
"intermediate": 0.4975198209285736,
"beginner": 0.26295384764671326,
"expert": 0.23952628672122955
}
|
35,045
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: No actions have been taken yet. An initial command has been issued to retrieve a random Simple Wikipedia article to start the task of analyzing for grammatical mistakes. No articles have been analyzed, and no errors have been found yet.The first article with the title ‘Rick Mears’ has been analyzed, and no grammatical errors were identified. No notification to the user was necessary. Preparing to move to the next article.One Simple Wikipedia article titled ‘Rick Mears’ has been analyzed and found to be error-free. Moving on to analyze a new random Simple Wikipedia article for grammatical mistakes. No user notification has been made.Analyzed ‘Lençóis Maranhenses National Park’ article and found grammatical errors, which have been reported to the user. Preparing to analyze the next Simple Wikipedia article. Articles reviewed: 2 (‘Rick Mears’ and ‘Lençóis Maranhenses National Park’).So far, two Simple Wikipedia articles have been analyzed: ‘Rick Mears’ (error-free) and ‘Lençóis Maranhenses National Park’ (errors found and reported). Now, moving to retrieve and analyze a third article.The ‘Murray Schisgal’ article has been analyzed and one grammatical error was found and reported to the user. Preparing to analyze the next Simple Wikipedia article. Articles reviewed: 3 (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, and ‘Murray Schisgal’).Three Simple Wikipedia articles have been analyzed: ‘Rick Mears’ (error-free), ‘Lençóis Maranhenses National Park’ (errors found and reported), and ‘Murray Schisgal’ (errors found and reported). Now proceeding to analyze a fourth article.The ‘Alexandre Lopes’ article has been analyzed and found to be error-free. Articles reviewed: 4 (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’). Preparing to retrieve and analyze the next article.No errors were found in the ‘Alexandre Lopes’ article. So far, four Simple Wikipedia articles have been reviewed with two reports of grammatical errors sent to the user. Now, moving to retrieve and analyze a fifth article.The review of the ‘Modigliana’ article did not reveal any grammatical errors. To date, five Simple Wikipedia articles have been analyzed: ‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’, and ‘Modigliana’, with two reports sent to the user. Now proceeding to retrieve and analyze a sixth article.Five Simple Wikipedia articles have been reviewed thus far without errors detected in two of them and necessary notifications sent for the other two. Preparing to analyze the next, which will be the sixth article in the task sequence.Having analyzed the article for ‘Klaus Huhn’, no grammatical mistakes were detected. The count of articles reviewed has increased to six: ‘Rick Mears’ (error-free), ‘Lençóis Maranhenses National Park’ (errors reported), ‘Murray Schisgal’ (error reported), ‘Alexandre Lopes’ (error-free), ‘Modigliana’ (error-free), and ‘Klaus Huhn’ (error-free). The process continues with the next article.The total count of Simple Wikipedia articles analyzed is now six, with the last being ‘Klaus Huhn’, which was free from errors. Moving on to analyze the seventh article in accordance with the task requirements.Seven articles have been analyzed thus far, and no grammatical errors were found in the ‘Rockwell, Arkansas’ article. Articles with reported errors include ‘Lençóis Maranhenses National Park’ and ‘Murray Schisgal’. The task continues with the next article.Seven articles analyzed, the latest being ‘Rockwell, Arkansas’, with no errors to report. Two articles (‘Lençóis Maranhenses National Park’ and ‘Murray Schisgal’) had grammatical mistakes that were communicated to the user. Now approaching the analysis of an eighth article.The ‘Printed Circuit Board’ article has been reviewed and a spacing error after a period was detected. Notification has been sent to the user. Total articles reviewed: 8 (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’, ‘Modigliana’, ‘Klaus Huhn’, ‘Rockwell, Arkansas’, ‘Printed Circuit Board’), with grammatical errors reported for three articles. Preparing to analyze the next article.Up to eight articles have been analyzed, most recently ‘Printed Circuit Board’ with a grammatical error that was reported to the user. Moving forward to the analysis of the ninth article as per the task directive.Analyzed the ‘Malappuram’ article and found a capitalization error and spacing issue. Notification has been sent to the user. This brings the total to nine articles reviewed (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’, ‘Modigliana’, ‘Klaus Huhn’, ‘Rockwell, Arkansas’, ‘Printed Circuit Board’, ‘Malappuram’), with errors reported in four articles. Proceeding to the next.Retrying notification to the user regarding grammatical errors found in the ‘Malappuram’ article. The summary of work until now includes the analysis of nine articles, with four necessitating reports of errors. Preparing for continuation of the task.Sent a corrected notification for grammatical errors in the ‘Malappuram’ article. Total of nine articles reviewed, with errors reported for four. The task continues with retrieving and analyzing the tenth article.Analyzed the ‘Kutub al-Sittah’ article, and no grammatical errors were found. Progress has continued to the tenth article without the need for user notification. Preparing to retrieve and review the eleventh article.The article ‘Kutub al-Sittah’ was checked and determined to be without grammatical issues. The count of reviewed articles is now ten, with four reports of errors sent to the user. Moving forward to the analysis of the eleventh article.Found a typographical error in the ‘Kelly Osbourne’ article, pertaining to the inconsistent spelling of her surname. This has been communicated to the user. Articles reviewed so far: 11, with five requiring error notifications. Preparing for the next article analysis.The ‘Kelly Osbourne’ article had a typographical error that was reported to the user. Eleven articles have been reviewed, with five errors reported. Task continues with the retrieval and analysis of the twelfth article.The ‘Glyndon, Minnesota’ article did not have any grammatical errors. Twelve articles have been reviewed in total, and we are proceeding to the thirteenth article. No user notification was needed for this article.So far, twelve Simple Wikipedia articles have been analyzed with no errors in ‘Glyndon, Minnesota’. Errors were reported in five other articles. The task will proceed with the analysis of the thirteenth article.Reviewed ‘Garden Route District Municipality’ article and communicated suggestions for rephrasing certain sentences. The total count of articles analyzed is now 13, with adjustments communicated for six of them. Moving forward to review the fourteenth article.After providing suggestions for the ‘Garden Route District Municipality’ article, the count of articles reviewed amounts to 13, with six having improvement suggestions or error notifications. Next, the fourteenth article will be analyzed.Notified the user about errors found in the ‘List of municipalities in Louisiana’ article, including a numerical discrepancy and a spacing issue. Moving forward, this brings the total to 14 articles reviewed, with seven necessitating communication with the user due to errors. Preparing to review the fifteenth article.Fourteen articles have been analyzed, seven of which required error notifications to the user. Now advancing to select and assess the fifteenth article.The article ‘Czech Republic (European Parliament constituency)’ has been examined and no errors were found. Fifteen articles have now been reviewed with seven requiring user notifications. Ready to proceed with reviewing the sixteenth article.The ‘Czech Republic (European Parliament constituency)’ was error-free. To date, fifteen articles have been reviewed, with errors reported in seven. Now moving on to the sixteenth article.No grammatical issues were observed in the ‘Chemist’ article. Reviewed articles tally up to sixteen, with user notifications sent out for seven of those. Now moving to retrieve the seventeenth article for analysis.Seventeen articles have been analyzed, with grammatical errors reported for seven. ‘Chemist’ was the most recent article and was found to have no errors. Proceeding to analyze the eighteenth article.The article ‘Baku Metro’ was reviewed and determined to be free of grammatical errors. With this, eighteen Simple Wikipedia articles have been analyzed, seven of which contained errors that were reported to the user. Preparing to move on to the nineteenth article in the sequence.Thus far, eighteen Simple Wikipedia articles have been reviewed, with no grammatical mistakes in the ‘Baku Metro’ article. Seven articles have had errors reported to the user. Now proceeding to assess the nineteenth article.The ‘Donkey Kong Country’ article was reviewed and several points on grammatical improvements and clarity were identified and reported to the user. The tally of reviewed articles now stands at nineteen, with eight requiring user notification. Ready to proceed to the next article.Having analyzed nineteen articles and reported grammatical and stylistic enhancements for the ‘Donkey Kong Country’ article, it’s time to proceed with the review of the twentieth article.No errors found in the review of ‘Lady Pamela Hicks’. Twenty articles have now been analyzed, with eight requiring user notifications about issues. Preparing to review the twenty-first article.Twenty articles have been reviewed using the provided commands, and eight of those had issues reported to the user. Now moving on to the twenty-first article for grammatical analysis.The ‘United Left (Spain)’ article has been reviewed, and it does not contain any grammatical errors. To date, twenty-one articles have been reviewed, and no errors were found in the latest article. The task will proceed with the analysis of the twenty-second article.So far, twenty-one articles have been reviewed, and no issues were identified in the ‘United Left (Spain)’ article. Preparing to analyze the twenty-third article.Notified the user about a stylization inconsistency in the ‘While (1 Is Less Than 2)’ article. This is the twenty-second article reviewed; eight articles thus far have been highlighted for errors. Moving forward to the analysis of the twenty-third article.Having analyzed twenty-two articles and reported an inconsistency issue with the album title presentation in ‘While (1 Is Less Than 2)’, the process now continues to the twenty-third article.No grammatical errors were detected in the ‘Socastee, South Carolina’ article. This makes it the twenty-third reviewed article to be clear of issues. Prepared to move on to the twenty-fourth article analysis.With no errors in the ‘Socastee, South Carolina’ article, twenty-three articles have been assessed so far. The process now proceeds with the twenty-fourth article.The ‘Rudolf Kirchschläger’ article is free of grammatical errors. Twenty-four articles have now been reviewed. Preparing to continue with the twenty-fifth article.With ‘Rudolf Kirchschläger’ found to be error-free, the total count of reviewed articles has reached twenty-four. Moving on to analyze the twenty-fifth article.Found and reported a grammatical error in the ‘Ashwaubenon, Wisconsin’ article. The count of articles reviewed so far is twenty-five, with issues communicated for nine of them. Preparing for the review of the next article.The ‘Ashwaubenon, Wisconsin’ article contained an error which has been reported to the user. To date, twenty-five articles have been reviewed, with nine notifications sent to the user for errors. Now, moving to analyze the twenty-sixth article.As no grammatical errors were found in the ‘You Got Lucky’ article, there was no need for user notification. The count of articles reviewed stands at twenty-six; with the task instruction successfully followed for this article, preparation for the twenty-seventh article review is now underway.After detecting no errors in the ‘You Got Lucky’ article, the number of articles reviewed totals twenty-six. The workflow remains uninterrupted as I proceed with the analysis of the twenty-seventh article.Suggested rephrasing improvements for the ‘Janani Luwum’ article. This is the twenty-seventh article reviewed with ten requiring notifications for errors or clarity issues. Preparing to review the next article in the sequence.Having addressed phrasing issues in the ‘Janani Luwum’ article, 27 articles have been reviewed, with improvements suggested for 10 of them. Now advancing to analyze the twenty-eighth article.Reported grammatical corrections to be made in the ‘Áo dài’ article. This is the twenty-eighth article reviewed, with eleven requiring some form of correction. Moving forward to the twenty-ninth article for review.Having communicated the need for corrections in the ‘Áo dài’ article, the count of articles reviewed has reached twenty-eight. Eleven of those required user notification. Ready to analyze the twenty-ninth article.Reviewed the ‘Phyllomedusa bicolor’ article; no grammatical issues were detected. The total number of articles reviewed remains at twenty-nine, with eleven notified for corrections. Proceeding to the thirtieth article.With ‘Phyllomedusa bicolor’ being error-free and reviewed, the count of articles assessed stands at twenty-nine. Preparing to carry out the grammatical review of the thirtieth article.Reported a grammatical error and provided a suggestion for improved phrasing in the ‘The Trouble with Harry’ article. This marks the thirtieth article reviewed, with twelve requiring some form of user notification. Ready to analyze the thirty-first article.Having corrected ‘The Trouble with Harry’, I’ve reviewed thirty articles in total, and twelve have had errors reported. Moving on to review the thirty-first article.The ‘Madré’ article was reviewed without finding any grammatical errors. This increases the count of reviewed articles to thirty-one. The task continues as I prepare to analyze the thirty-second article.The ‘Madré’ article was free of grammatical mistakes, keeping the number of error-free articles at thirty-one. Preparing to conduct a grammatical review of the thirty-second article.Notified the user about several grammatical errors in the ‘Numerical methods for partial differential equations’ article. This is the thirty-second article reviewed, with corrections suggested for thirteen. Preparing to analyze the thirty-third article.Having reported errors for the ‘Numerical methods for partial differential equations’ article, I’ve now reviewed thirty-two articles, with corrections suggested for thirteen. Moving on to review the thirty-third article.Reported a grammatical error in the ‘Deron Quint’ article regarding the use of ‘who’ instead of ‘that’ and provided a structural suggestion for improved readability. Including this article, thirty-three articles have been assessed, with corrections suggested for fourteen. Proceeding to analyze the thirty-fourth article.Having provided grammatical corrections for ‘Deron Quint’, the total number of articles reviewed is thirty-three, with notifications sent for fourteen. Preparing to review the thirty-fourth article.‘Windows Narrator’ article reviewed; no grammatical issues found. Reviewed article count stands at thirty-four; task proceeding to article number thirty-five.Continuing the task with thirty-four articles reviewed and no grammatical corrections necessary for the ‘Windows Narrator’ article, I am moving on to the thirty-fifth article.‘Lithium borate’ article reviewed, and no grammatical errors were found. This marks the thirty-fifth article reviewed. Prepared to continue with the thirty-sixth article.Having completed the review of the ‘Lithium borate’ article with no grammatical issues, I will now continue to the thirty-sixth article as part of the ongoing task.The ‘Fred A. Busse’ article contains no grammatical errors. This maintains the number of articles reviewed at thirty-six. Preparing to review article thirty-seven.The article review of ‘Fred A. Busse’ showed no grammatical issues, and the count of reviewed articles now stands at thirty-six. Proceeding to select and analyze the thirty-seventh article.Reviewed the ‘Chris Miller (quarterback)’ article without detecting grammatical errors. The total articles reviewed now stands at thirty-seven, moving to the thirty-eighth article review.Having found no errors in the ‘Chris Miller (quarterback)’ article, I’m proceeding to analyze the thirty-eighth article as I continue with the assigned task.‘Lairembi’ article reviewed and found to be free of grammatical errors. Articles reviewed count stands at thirty-eight. Preparing to analyze the thirty-ninth article.With thirty-eight articles reviewed and ‘Lairembi’ found to be error-free, I’m advancing to the analysis of the thirty-ninth article.‘Gorla Minore’ article reviewed and no grammatical issues discovered. This brings the total to thirty-nine articles reviewed. Now moving to assess the fortieth article.With ‘Gorla Minore’ reviewed and free from errors, the number of articles analyzed so far is thirty-nine. The analysis of the fortieth article is next in the task sequence.The ‘Tabassum Adnan’ article review showed no grammatical issues; thus, no user notification was necessary. Ready to proceed with the analysis of the fortieth article.After reviewing ‘Tabassum Adnan’ with no errors found, I am proceeding to the fortieth article review as part of the task.Advised on corrections for the ‘Brazilian Grand Prix’ article including redundancy, tense inconsistency, and formatting. This is the fortieth article reviewed, with user notifications sent for fifteen. Preparing to analyze the forty-first article.Corrections reported for ‘Brazilian Grand Prix’ and with that, forty articles have been reviewed thus far, with fifteen requiring notifications for error corrections. Moving on to review the forty-first article.‘Kamuta Latasi’ article appears grammatically correct; thus, no user notification was necessary. Ready to proceed with the review of the forty-second article, with forty-one articles reviewed so far.Having completed the ‘Kamuta Latasi’ article review with no errors found, the count of reviewed articles is forty-one. Proceeding to retrieve and analyze the forty-second article.The ‘Colic’ article has been reviewed, no grammatical errors are present, but there might be room for clarification of content. Forty-two articles have now been reviewed, moving to the forty-third article.No grammatical errors were detected in the ‘Colic’ article, and thus, no user notification was required. Forty-two articles have been assessed, and now I am moving on to analyze the forty-third article.‘Corinne, Utah’ was reviewed, with no grammatical issues detected. The total number of articles reviewed is now forty-three. Ready to advance to the forty-fourth article.With no grammatical errors in the ‘Corinne, Utah’ article, the task continues with forty-three articles reviewed. Preparing to proceed with the review of the forty-fourth article.Reported multiple grammatical issues in the ‘Rudi Hiden’ article. With this article, thirty-three articles have been reviewed in total, with notifications suggested for correction in extra fourteen. Preparing to review the next article.After reporting necessary corrections for ‘Rudi Hiden’, the total of articles reviewed thus far is forty-four, with formal notifications sent for fifteen errors. Proceeding to analyze the forty-fifth article.‘Mount Takao’ article has been reviewed with no grammatical mistakes found. This brings the number of total reviewed articles to forty-five. Moving to assess the forty-sixth article.Having completed the review of ‘Mount Takao’ with no errors, 45 articles have been reviewed thus far. Preparing to review the forty-sixth article.‘Cannibal Holocaust’ article reviewed and found to be free of grammatical errors. Preparing to review the forty-seventh article with forty-six articles reviewed to date.No grammatical errors were found in the ‘Cannibal Holocaust’ article. I have now reviewed forty-six articles. Proceeding to select and examine the forty-seventh article.The ‘Cyrille Regis’ article is grammatically sound. The total articles reviewed stands at forty-seven. Preparing for the review of the forty-eighth article.‘Cyrille Regis’ article was free of grammatical errors. With that review complete, the count of articles reviewed is forty-seven. Now, I will proceed with the review of the forty-eighth article.Reviewed ‘Água Fria’ and identified no grammatical errors. Progressing to the forty-ninth article review with forty-eight articles already reviewed.Having completed the review of the ‘Água Fria’ article without detecting grammatical mistakes, the count of reviewed articles now stands at forty-eight. Moving to analyze the forty-ninth article.Reviewed the ‘Hans Motz’ article and found it to be free of grammatical issues. Forty-nine articles have now been assessed. Preparing to review the fiftieth article in the task sequence.The ‘Hans Motz’ article was grammatically accurate. The tally of articles reviewed has reached forty-nine. Now proceeding to select and review the fiftieth article.Assessed ‘June 1962 Alcatraz escape attempt’ article, and no grammatical mistakes were found. Articles reviewed thus far total fifty. Ready to continue with the fifty-first article.Continuing the task, fifty articles have been reviewed, with the last being ‘June 1962 Alcatraz escape attempt,’ which had no grammatical errors. Now preparing to review the fifty-first article.No grammatical corrections were needed for the ‘Xenopus’ article, although a punctuation placement issue was noted. Ready to proceed with the review of the fifty-second article, having reviewed fifty-one articles up to this point.The article ‘Xenopus’ had a formatting issue; however, no grammatical errors required correction. Fifty-one articles have been reviewed to date. Proceeding to the fifty-second article review.‘UNTV’ article reviewed; no immediate grammatical errors found. Preparing to proceed with the review of the fifty-third article, with fifty-two articles reviewed so far.Having completed the review of ‘UNTV’ without identifying grammatical issues, the reviewed article count is now at fifty-two. Proceeding to the fifty-third article.‘Danish language’ article reviewed without grammatical errors detected. Articles reviewed is now fifty-three, ready to advance to the fifty-fourth article review.The ‘Danish language’ article was found to be grammatically correct, marking fifty-three articles reviewed in total. Now preparing to review the fifty-fourth article.‘Living with a Hernia’ has been reviewed and found to be grammatically sound. This makes fifty-four articles reviewed. Ready to proceed with the fifty-fifth article.Having found no errors in ‘Living with a Hernia’, I’ve reviewed fifty-four articles to date. Now preparing to analyze the fifty-fifth article.Found and reported issues with terminology and phrasing in the ‘Louisiana Territory’ article. Including this one, fifty-six articles have been reviewed, with send sixteen notifications for corrections. Moving on to review the fifty-seventh article.Corrections for the ‘Louisiana Territory’ article have been communicated. Fifty-six articles have been reviewed, with sixteen requiring user notification. Preparing now to assess the fifty-seventh article.Reviewed the ‘Hal Willner’ article which contains no significant grammatical errors. Articles reviewed now total fifty-seven; moving on to the next one for review.The ‘Hal Willner’ article was reviewed and found to be grammatically correct. Ready to proceed with the review of the fifty-eighth article, after reviewing fifty-seven so far.Reviewed the ‘Mike Brooks (journalist)’ article, identifying no grammatical issues to correct. Ready to continue with the review of the fifty-ninth article after successfully evaluating fifty-eight articles.Fifty-eight articles have been reviewed for grammatical errors. The last article reviewed was ‘Mike Brooks (journalist)’, which contained no grammatical issues. Moving on to retrieve the fifty-ninth article.Reviewed ‘Lynching in the United States’, found a typographical error with ‘Ku Klux clan’ which should be ‘Ku Klux Klan’. Questioned the clarity of the currency conversion statement. Moving to retrieve and review the fifty-ninth article after notifying the user. Fifty-nine articles have been reviewed so far with sixteen requiring notifications for errors or clarifications.The fifty-ninth article titled ‘Lynching in the United States’ had a typographical error which was communicated to the user; now obtaining the sixtieth article for review. The total number of articles reviewed so far is fifty-nine.After reviewing ‘Burlington, Illinois’, no errors were detected. This was the sixtieth article analyzed, and no user notification was required. Preparing to move on to the sixty-first article in the sequence. The count of reviewed articles remains at fifty-nine with sixteen requiring notifications.The article ‘Burlington, Illinois’ was brief but contained no grammatical errors. Currently, sixty articles have been reviewed, and a user notification was only necessary for sixteen of them. Preparing to retrieve and analyze the sixty-first article.Reviewed the ‘Marcelo Bonelli’ article and found a typographical error regarding capitalization, along with suggestions for improved clarity and structure. Notified the user of these points. Sixty-one articles have been reviewed so far with seventeen requiring notifications for errors or clarifications. Preparing to retrieve and analyze the sixty-second article.Having completed the review of the ‘Marcelo Bonelli’ article, I have now initiated the retrieval of the sixty-second article. Sixty-one articles have been reviewed to date, with seventeen requiring user notification due to errors or requests for clarification. Now moving forward to the next article.The ‘Shahla Riahi’ article has been reviewed and no grammatical errors were found. As this was the sixty-second article reviewed without any errors, user notification was not necessary. Preparation is underway to proceed to the sixty-third article. Sixty-two articles have been reviewed, with seventeen requiring notifications.
The Task: analyze 1000 Simple Wikipedia pages for grammatical mistakes or other types of errors. you should not assess article comprehensiveness or flag the need for content extension. When errors are identified, you should notify the user, detailing the article’s name and the specific errors found. If an article is error-free, no notification should be sent to the user, don't start an agent.
|
9b0e335f9cddea8fb5ace70fbaa69dad
|
{
"intermediate": 0.3397374749183655,
"beginner": 0.4271845817565918,
"expert": 0.2330779731273651
}
|
35,046
|
I have never been able to understand Fourier transform, I have tried everything, notes, lectures, uni. Just can't. Help me please it's May already and I have exams soon
|
d43c8123844cf256b917d341653bc16d
|
{
"intermediate": 0.33649152517318726,
"beginner": 0.46898123621940613,
"expert": 0.19452722370624542
}
|
35,047
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: No actions have been taken yet. An initial command has been issued to retrieve a random Simple Wikipedia article to start the task of analyzing for grammatical mistakes. No articles have been analyzed, and no errors have been found yet.The first article with the title ‘Rick Mears’ has been analyzed, and no grammatical errors were identified. No notification to the user was necessary. Preparing to move to the next article.One Simple Wikipedia article titled ‘Rick Mears’ has been analyzed and found to be error-free. Moving on to analyze a new random Simple Wikipedia article for grammatical mistakes. No user notification has been made.Analyzed ‘Lençóis Maranhenses National Park’ article and found grammatical errors, which have been reported to the user. Preparing to analyze the next Simple Wikipedia article. Articles reviewed: 2 (‘Rick Mears’ and ‘Lençóis Maranhenses National Park’).So far, two Simple Wikipedia articles have been analyzed: ‘Rick Mears’ (error-free) and ‘Lençóis Maranhenses National Park’ (errors found and reported). Now, moving to retrieve and analyze a third article.The ‘Murray Schisgal’ article has been analyzed and one grammatical error was found and reported to the user. Preparing to analyze the next Simple Wikipedia article. Articles reviewed: 3 (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, and ‘Murray Schisgal’).Three Simple Wikipedia articles have been analyzed: ‘Rick Mears’ (error-free), ‘Lençóis Maranhenses National Park’ (errors found and reported), and ‘Murray Schisgal’ (errors found and reported). Now proceeding to analyze a fourth article.The ‘Alexandre Lopes’ article has been analyzed and found to be error-free. Articles reviewed: 4 (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’). Preparing to retrieve and analyze the next article.No errors were found in the ‘Alexandre Lopes’ article. So far, four Simple Wikipedia articles have been reviewed with two reports of grammatical errors sent to the user. Now, moving to retrieve and analyze a fifth article.The review of the ‘Modigliana’ article did not reveal any grammatical errors. To date, five Simple Wikipedia articles have been analyzed: ‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’, and ‘Modigliana’, with two reports sent to the user. Now proceeding to retrieve and analyze a sixth article.Five Simple Wikipedia articles have been reviewed thus far without errors detected in two of them and necessary notifications sent for the other two. Preparing to analyze the next, which will be the sixth article in the task sequence.Having analyzed the article for ‘Klaus Huhn’, no grammatical mistakes were detected. The count of articles reviewed has increased to six: ‘Rick Mears’ (error-free), ‘Lençóis Maranhenses National Park’ (errors reported), ‘Murray Schisgal’ (error reported), ‘Alexandre Lopes’ (error-free), ‘Modigliana’ (error-free), and ‘Klaus Huhn’ (error-free). The process continues with the next article.The total count of Simple Wikipedia articles analyzed is now six, with the last being ‘Klaus Huhn’, which was free from errors. Moving on to analyze the seventh article in accordance with the task requirements.Seven articles have been analyzed thus far, and no grammatical errors were found in the ‘Rockwell, Arkansas’ article. Articles with reported errors include ‘Lençóis Maranhenses National Park’ and ‘Murray Schisgal’. The task continues with the next article.Seven articles analyzed, the latest being ‘Rockwell, Arkansas’, with no errors to report. Two articles (‘Lençóis Maranhenses National Park’ and ‘Murray Schisgal’) had grammatical mistakes that were communicated to the user. Now approaching the analysis of an eighth article.The ‘Printed Circuit Board’ article has been reviewed and a spacing error after a period was detected. Notification has been sent to the user. Total articles reviewed: 8 (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’, ‘Modigliana’, ‘Klaus Huhn’, ‘Rockwell, Arkansas’, ‘Printed Circuit Board’), with grammatical errors reported for three articles. Preparing to analyze the next article.Up to eight articles have been analyzed, most recently ‘Printed Circuit Board’ with a grammatical error that was reported to the user. Moving forward to the analysis of the ninth article as per the task directive.Analyzed the ‘Malappuram’ article and found a capitalization error and spacing issue. Notification has been sent to the user. This brings the total to nine articles reviewed (‘Rick Mears’, ‘Lençóis Maranhenses National Park’, ‘Murray Schisgal’, ‘Alexandre Lopes’, ‘Modigliana’, ‘Klaus Huhn’, ‘Rockwell, Arkansas’, ‘Printed Circuit Board’, ‘Malappuram’), with errors reported in four articles. Proceeding to the next.Retrying notification to the user regarding grammatical errors found in the ‘Malappuram’ article. The summary of work until now includes the analysis of nine articles, with four necessitating reports of errors. Preparing for continuation of the task.Sent a corrected notification for grammatical errors in the ‘Malappuram’ article. Total of nine articles reviewed, with errors reported for four. The task continues with retrieving and analyzing the tenth article.Analyzed the ‘Kutub al-Sittah’ article, and no grammatical errors were found. Progress has continued to the tenth article without the need for user notification. Preparing to retrieve and review the eleventh article.The article ‘Kutub al-Sittah’ was checked and determined to be without grammatical issues. The count of reviewed articles is now ten, with four reports of errors sent to the user. Moving forward to the analysis of the eleventh article.Found a typographical error in the ‘Kelly Osbourne’ article, pertaining to the inconsistent spelling of her surname. This has been communicated to the user. Articles reviewed so far: 11, with five requiring error notifications. Preparing for the next article analysis.The ‘Kelly Osbourne’ article had a typographical error that was reported to the user. Eleven articles have been reviewed, with five errors reported. Task continues with the retrieval and analysis of the twelfth article.The ‘Glyndon, Minnesota’ article did not have any grammatical errors. Twelve articles have been reviewed in total, and we are proceeding to the thirteenth article. No user notification was needed for this article.So far, twelve Simple Wikipedia articles have been analyzed with no errors in ‘Glyndon, Minnesota’. Errors were reported in five other articles. The task will proceed with the analysis of the thirteenth article.Reviewed ‘Garden Route District Municipality’ article and communicated suggestions for rephrasing certain sentences. The total count of articles analyzed is now 13, with adjustments communicated for six of them. Moving forward to review the fourteenth article.After providing suggestions for the ‘Garden Route District Municipality’ article, the count of articles reviewed amounts to 13, with six having improvement suggestions or error notifications. Next, the fourteenth article will be analyzed.Notified the user about errors found in the ‘List of municipalities in Louisiana’ article, including a numerical discrepancy and a spacing issue. Moving forward, this brings the total to 14 articles reviewed, with seven necessitating communication with the user due to errors. Preparing to review the fifteenth article.Fourteen articles have been analyzed, seven of which required error notifications to the user. Now advancing to select and assess the fifteenth article.The article ‘Czech Republic (European Parliament constituency)’ has been examined and no errors were found. Fifteen articles have now been reviewed with seven requiring user notifications. Ready to proceed with reviewing the sixteenth article.The ‘Czech Republic (European Parliament constituency)’ was error-free. To date, fifteen articles have been reviewed, with errors reported in seven. Now moving on to the sixteenth article.No grammatical issues were observed in the ‘Chemist’ article. Reviewed articles tally up to sixteen, with user notifications sent out for seven of those. Now moving to retrieve the seventeenth article for analysis.Seventeen articles have been analyzed, with grammatical errors reported for seven. ‘Chemist’ was the most recent article and was found to have no errors. Proceeding to analyze the eighteenth article.The article ‘Baku Metro’ was reviewed and determined to be free of grammatical errors. With this, eighteen Simple Wikipedia articles have been analyzed, seven of which contained errors that were reported to the user. Preparing to move on to the nineteenth article in the sequence.Thus far, eighteen Simple Wikipedia articles have been reviewed, with no grammatical mistakes in the ‘Baku Metro’ article. Seven articles have had errors reported to the user. Now proceeding to assess the nineteenth article.The ‘Donkey Kong Country’ article was reviewed and several points on grammatical improvements and clarity were identified and reported to the user. The tally of reviewed articles now stands at nineteen, with eight requiring user notification. Ready to proceed to the next article.Having analyzed nineteen articles and reported grammatical and stylistic enhancements for the ‘Donkey Kong Country’ article, it’s time to proceed with the review of the twentieth article.No errors found in the review of ‘Lady Pamela Hicks’. Twenty articles have now been analyzed, with eight requiring user notifications about issues. Preparing to review the twenty-first article.Twenty articles have been reviewed using the provided commands, and eight of those had issues reported to the user. Now moving on to the twenty-first article for grammatical analysis.The ‘United Left (Spain)’ article has been reviewed, and it does not contain any grammatical errors. To date, twenty-one articles have been reviewed, and no errors were found in the latest article. The task will proceed with the analysis of the twenty-second article.So far, twenty-one articles have been reviewed, and no issues were identified in the ‘United Left (Spain)’ article. Preparing to analyze the twenty-third article.Notified the user about a stylization inconsistency in the ‘While (1 Is Less Than 2)’ article. This is the twenty-second article reviewed; eight articles thus far have been highlighted for errors. Moving forward to the analysis of the twenty-third article.Having analyzed twenty-two articles and reported an inconsistency issue with the album title presentation in ‘While (1 Is Less Than 2)’, the process now continues to the twenty-third article.No grammatical errors were detected in the ‘Socastee, South Carolina’ article. This makes it the twenty-third reviewed article to be clear of issues. Prepared to move on to the twenty-fourth article analysis.With no errors in the ‘Socastee, South Carolina’ article, twenty-three articles have been assessed so far. The process now proceeds with the twenty-fourth article.The ‘Rudolf Kirchschläger’ article is free of grammatical errors. Twenty-four articles have now been reviewed. Preparing to continue with the twenty-fifth article.With ‘Rudolf Kirchschläger’ found to be error-free, the total count of reviewed articles has reached twenty-four. Moving on to analyze the twenty-fifth article.Found and reported a grammatical error in the ‘Ashwaubenon, Wisconsin’ article. The count of articles reviewed so far is twenty-five, with issues communicated for nine of them. Preparing for the review of the next article.The ‘Ashwaubenon, Wisconsin’ article contained an error which has been reported to the user. To date, twenty-five articles have been reviewed, with nine notifications sent to the user for errors. Now, moving to analyze the twenty-sixth article.As no grammatical errors were found in the ‘You Got Lucky’ article, there was no need for user notification. The count of articles reviewed stands at twenty-six; with the task instruction successfully followed for this article, preparation for the twenty-seventh article review is now underway.After detecting no errors in the ‘You Got Lucky’ article, the number of articles reviewed totals twenty-six. The workflow remains uninterrupted as I proceed with the analysis of the twenty-seventh article.Suggested rephrasing improvements for the ‘Janani Luwum’ article. This is the twenty-seventh article reviewed with ten requiring notifications for errors or clarity issues. Preparing to review the next article in the sequence.Having addressed phrasing issues in the ‘Janani Luwum’ article, 27 articles have been reviewed, with improvements suggested for 10 of them. Now advancing to analyze the twenty-eighth article.Reported grammatical corrections to be made in the ‘Áo dài’ article. This is the twenty-eighth article reviewed, with eleven requiring some form of correction. Moving forward to the twenty-ninth article for review.Having communicated the need for corrections in the ‘Áo dài’ article, the count of articles reviewed has reached twenty-eight. Eleven of those required user notification. Ready to analyze the twenty-ninth article.Reviewed the ‘Phyllomedusa bicolor’ article; no grammatical issues were detected. The total number of articles reviewed remains at twenty-nine, with eleven notified for corrections. Proceeding to the thirtieth article.With ‘Phyllomedusa bicolor’ being error-free and reviewed, the count of articles assessed stands at twenty-nine. Preparing to carry out the grammatical review of the thirtieth article.Reported a grammatical error and provided a suggestion for improved phrasing in the ‘The Trouble with Harry’ article. This marks the thirtieth article reviewed, with twelve requiring some form of user notification. Ready to analyze the thirty-first article.Having corrected ‘The Trouble with Harry’, I’ve reviewed thirty articles in total, and twelve have had errors reported. Moving on to review the thirty-first article.The ‘Madré’ article was reviewed without finding any grammatical errors. This increases the count of reviewed articles to thirty-one. The task continues as I prepare to analyze the thirty-second article.The ‘Madré’ article was free of grammatical mistakes, keeping the number of error-free articles at thirty-one. Preparing to conduct a grammatical review of the thirty-second article.Notified the user about several grammatical errors in the ‘Numerical methods for partial differential equations’ article. This is the thirty-second article reviewed, with corrections suggested for thirteen. Preparing to analyze the thirty-third article.Having reported errors for the ‘Numerical methods for partial differential equations’ article, I’ve now reviewed thirty-two articles, with corrections suggested for thirteen. Moving on to review the thirty-third article.Reported a grammatical error in the ‘Deron Quint’ article regarding the use of ‘who’ instead of ‘that’ and provided a structural suggestion for improved readability. Including this article, thirty-three articles have been assessed, with corrections suggested for fourteen. Proceeding to analyze the thirty-fourth article.Having provided grammatical corrections for ‘Deron Quint’, the total number of articles reviewed is thirty-three, with notifications sent for fourteen. Preparing to review the thirty-fourth article.‘Windows Narrator’ article reviewed; no grammatical issues found. Reviewed article count stands at thirty-four; task proceeding to article number thirty-five.Continuing the task with thirty-four articles reviewed and no grammatical corrections necessary for the ‘Windows Narrator’ article, I am moving on to the thirty-fifth article.‘Lithium borate’ article reviewed, and no grammatical errors were found. This marks the thirty-fifth article reviewed. Prepared to continue with the thirty-sixth article.Having completed the review of the ‘Lithium borate’ article with no grammatical issues, I will now continue to the thirty-sixth article as part of the ongoing task.The ‘Fred A. Busse’ article contains no grammatical errors. This maintains the number of articles reviewed at thirty-six. Preparing to review article thirty-seven.The article review of ‘Fred A. Busse’ showed no grammatical issues, and the count of reviewed articles now stands at thirty-six. Proceeding to select and analyze the thirty-seventh article.Reviewed the ‘Chris Miller (quarterback)’ article without detecting grammatical errors. The total articles reviewed now stands at thirty-seven, moving to the thirty-eighth article review.Having found no errors in the ‘Chris Miller (quarterback)’ article, I’m proceeding to analyze the thirty-eighth article as I continue with the assigned task.‘Lairembi’ article reviewed and found to be free of grammatical errors. Articles reviewed count stands at thirty-eight. Preparing to analyze the thirty-ninth article.With thirty-eight articles reviewed and ‘Lairembi’ found to be error-free, I’m advancing to the analysis of the thirty-ninth article.‘Gorla Minore’ article reviewed and no grammatical issues discovered. This brings the total to thirty-nine articles reviewed. Now moving to assess the fortieth article.With ‘Gorla Minore’ reviewed and free from errors, the number of articles analyzed so far is thirty-nine. The analysis of the fortieth article is next in the task sequence.The ‘Tabassum Adnan’ article review showed no grammatical issues; thus, no user notification was necessary. Ready to proceed with the analysis of the fortieth article.After reviewing ‘Tabassum Adnan’ with no errors found, I am proceeding to the fortieth article review as part of the task.Advised on corrections for the ‘Brazilian Grand Prix’ article including redundancy, tense inconsistency, and formatting. This is the fortieth article reviewed, with user notifications sent for fifteen. Preparing to analyze the forty-first article.Corrections reported for ‘Brazilian Grand Prix’ and with that, forty articles have been reviewed thus far, with fifteen requiring notifications for error corrections. Moving on to review the forty-first article.‘Kamuta Latasi’ article appears grammatically correct; thus, no user notification was necessary. Ready to proceed with the review of the forty-second article, with forty-one articles reviewed so far.Having completed the ‘Kamuta Latasi’ article review with no errors found, the count of reviewed articles is forty-one. Proceeding to retrieve and analyze the forty-second article.The ‘Colic’ article has been reviewed, no grammatical errors are present, but there might be room for clarification of content. Forty-two articles have now been reviewed, moving to the forty-third article.No grammatical errors were detected in the ‘Colic’ article, and thus, no user notification was required. Forty-two articles have been assessed, and now I am moving on to analyze the forty-third article.‘Corinne, Utah’ was reviewed, with no grammatical issues detected. The total number of articles reviewed is now forty-three. Ready to advance to the forty-fourth article.With no grammatical errors in the ‘Corinne, Utah’ article, the task continues with forty-three articles reviewed. Preparing to proceed with the review of the forty-fourth article.Reported multiple grammatical issues in the ‘Rudi Hiden’ article. With this article, thirty-three articles have been reviewed in total, with notifications suggested for correction in extra fourteen. Preparing to review the next article.After reporting necessary corrections for ‘Rudi Hiden’, the total of articles reviewed thus far is forty-four, with formal notifications sent for fifteen errors. Proceeding to analyze the forty-fifth article.‘Mount Takao’ article has been reviewed with no grammatical mistakes found. This brings the number of total reviewed articles to forty-five. Moving to assess the forty-sixth article.Having completed the review of ‘Mount Takao’ with no errors, 45 articles have been reviewed thus far. Preparing to review the forty-sixth article.‘Cannibal Holocaust’ article reviewed and found to be free of grammatical errors. Preparing to review the forty-seventh article with forty-six articles reviewed to date.No grammatical errors were found in the ‘Cannibal Holocaust’ article. I have now reviewed forty-six articles. Proceeding to select and examine the forty-seventh article.The ‘Cyrille Regis’ article is grammatically sound. The total articles reviewed stands at forty-seven. Preparing for the review of the forty-eighth article.‘Cyrille Regis’ article was free of grammatical errors. With that review complete, the count of articles reviewed is forty-seven. Now, I will proceed with the review of the forty-eighth article.Reviewed ‘Água Fria’ and identified no grammatical errors. Progressing to the forty-ninth article review with forty-eight articles already reviewed.Having completed the review of the ‘Água Fria’ article without detecting grammatical mistakes, the count of reviewed articles now stands at forty-eight. Moving to analyze the forty-ninth article.Reviewed the ‘Hans Motz’ article and found it to be free of grammatical issues. Forty-nine articles have now been assessed. Preparing to review the fiftieth article in the task sequence.The ‘Hans Motz’ article was grammatically accurate. The tally of articles reviewed has reached forty-nine. Now proceeding to select and review the fiftieth article.Assessed ‘June 1962 Alcatraz escape attempt’ article, and no grammatical mistakes were found. Articles reviewed thus far total fifty. Ready to continue with the fifty-first article.Continuing the task, fifty articles have been reviewed, with the last being ‘June 1962 Alcatraz escape attempt,’ which had no grammatical errors. Now preparing to review the fifty-first article.No grammatical corrections were needed for the ‘Xenopus’ article, although a punctuation placement issue was noted. Ready to proceed with the review of the fifty-second article, having reviewed fifty-one articles up to this point.The article ‘Xenopus’ had a formatting issue; however, no grammatical errors required correction. Fifty-one articles have been reviewed to date. Proceeding to the fifty-second article review.‘UNTV’ article reviewed; no immediate grammatical errors found. Preparing to proceed with the review of the fifty-third article, with fifty-two articles reviewed so far.Having completed the review of ‘UNTV’ without identifying grammatical issues, the reviewed article count is now at fifty-two. Proceeding to the fifty-third article.‘Danish language’ article reviewed without grammatical errors detected. Articles reviewed is now fifty-three, ready to advance to the fifty-fourth article review.The ‘Danish language’ article was found to be grammatically correct, marking fifty-three articles reviewed in total. Now preparing to review the fifty-fourth article.‘Living with a Hernia’ has been reviewed and found to be grammatically sound. This makes fifty-four articles reviewed. Ready to proceed with the fifty-fifth article.Having found no errors in ‘Living with a Hernia’, I’ve reviewed fifty-four articles to date. Now preparing to analyze the fifty-fifth article.Found and reported issues with terminology and phrasing in the ‘Louisiana Territory’ article. Including this one, fifty-six articles have been reviewed, with send sixteen notifications for corrections. Moving on to review the fifty-seventh article.Corrections for the ‘Louisiana Territory’ article have been communicated. Fifty-six articles have been reviewed, with sixteen requiring user notification. Preparing now to assess the fifty-seventh article.Reviewed the ‘Hal Willner’ article which contains no significant grammatical errors. Articles reviewed now total fifty-seven; moving on to the next one for review.The ‘Hal Willner’ article was reviewed and found to be grammatically correct. Ready to proceed with the review of the fifty-eighth article, after reviewing fifty-seven so far.Reviewed the ‘Mike Brooks (journalist)’ article, identifying no grammatical issues to correct. Ready to continue with the review of the fifty-ninth article after successfully evaluating fifty-eight articles.Fifty-eight articles have been reviewed for grammatical errors. The last article reviewed was ‘Mike Brooks (journalist)’, which contained no grammatical issues. Moving on to retrieve the fifty-ninth article.Reviewed ‘Lynching in the United States’, found a typographical error with ‘Ku Klux clan’ which should be ‘Ku Klux Klan’. Questioned the clarity of the currency conversion statement. Moving to retrieve and review the fifty-ninth article after notifying the user. Fifty-nine articles have been reviewed so far with sixteen requiring notifications for errors or clarifications.The fifty-ninth article titled ‘Lynching in the United States’ had a typographical error which was communicated to the user; now obtaining the sixtieth article for review. The total number of articles reviewed so far is fifty-nine.After reviewing ‘Burlington, Illinois’, no errors were detected. This was the sixtieth article analyzed, and no user notification was required. Preparing to move on to the sixty-first article in the sequence. The count of reviewed articles remains at fifty-nine with sixteen requiring notifications.The article ‘Burlington, Illinois’ was brief but contained no grammatical errors. Currently, sixty articles have been reviewed, and a user notification was only necessary for sixteen of them. Preparing to retrieve and analyze the sixty-first article.Reviewed the ‘Marcelo Bonelli’ article and found a typographical error regarding capitalization, along with suggestions for improved clarity and structure. Notified the user of these points. Sixty-one articles have been reviewed so far with seventeen requiring notifications for errors or clarifications. Preparing to retrieve and analyze the sixty-second article.Having completed the review of the ‘Marcelo Bonelli’ article, I have now initiated the retrieval of the sixty-second article. Sixty-one articles have been reviewed to date, with seventeen requiring user notification due to errors or requests for clarification. Now moving forward to the next article.The ‘Shahla Riahi’ article has been reviewed and no grammatical errors were found. As this was the sixty-second article reviewed without any errors, user notification was not necessary. Preparation is underway to proceed to the sixty-third article. Sixty-two articles have been reviewed, with seventeen requiring notifications.Sixty-two Simple Wikipedia articles have been reviewed, with seventeen notifications sent to the user for errors or clarifications needed. The next step is to analyze the sixty-third article. Previous articles with no errors include ‘Burlington, Illinois’, ‘Hal Willner’, ‘Louisiana Territory’, and ‘Living with a Hernia’.Reviewed the ‘Royal Library of Turin’ article and found it to be grammatically correct with the exception of a minor clarity enhancement suggestion. Preparing to move on to the sixty-fourth article. Articles reviewed: 63.The ‘Royal Library of Turin’ article was reviewed and a minor suggestion for improvement was sent to the user. Now, I am retrieving the sixty-fourth Simple Wikipedia article for grammatical review, continuing with the task. Articles reviewed: 63.Sent a user notification about the apparent incomplete ‘References’ section in ‘The Ladder (magazine)’ article. Preparing to retrieve the sixty-fifth article for review. Total articles reviewed: 64.Reviewed the ‘The Ladder (magazine)’ article and sent a user notification regarding the ‘References’ section’s completeness. Now proceeding to get the sixty-fifth article for review. Articles reviewed: 64.Notified the user of grammar and consistency errors in the ‘Open Season 2’ article. Moving on to retrieve the sixty-sixth article for review. Articles reviewed: 65.Reviewed the ‘Open Season 2’ article, notified the user of several grammatical corrections, and now, moving to review the sixty-sixth article. Articles reviewed: 65.Reviewed the ‘John G. Shedd’ article; suggested minor stylistic consistency and factual accuracy points to the user. Preparing to move on to the sixty-seventh article for review. Articles reviewed: 66.Sent feedback on the ‘John G. Shedd’ article. Now moving to review the sixty-seventh Simple Wikipedia article, with a total of 66 articles reviewed.Reviewed the ‘Max (book series)’ article and sent suggestions to the user on how to enhance the article’s content and referencing. Preparing to retrieve the sixty-eighth article for review. Articles reviewed: 67.With the ‘Max (book series)’ article reviewed and user notified, I am now moving on to review the sixty-eighth article. Total articles reviewed stands at 67.Notified the user of a grammatical correction in the ‘Oneroa (electorate)’ article and mentioned the lack of content in certain sections. Getting ready to obtain and review the sixty-ninth article. Articles reviewed: 68.Reviewed the ‘Oneroa (electorate)’ article, provided grammatical correction to the user, and mentioned the potential need for more information. Now moving to review the sixty-ninth article. Articles reviewed: 68.
The Task: analyze 1000 Simple Wikipedia pages for grammatical mistakes or other types of errors. you should not assess article comprehensiveness or flag the need for content extension. When errors are identified, you should notify the user, detailing the article’s name and the specific errors found. If an article is error-free, no notification should be sent to the user, don't start an agent.
|
d2555b1d14b389abe08c6a85881f1003
|
{
"intermediate": 0.3397374749183655,
"beginner": 0.4271845817565918,
"expert": 0.2330779731273651
}
|
35,048
|
hey, look at my method. i don't know to break a method
static int[] RearrangeArray(int[] array)
{
int oddNumbers = 0, evenNumbers = 0;
foreach(int item in array) // Подсчет количества четных и нечетных элементов в массиве
{
if (item % 2 != 0)
oddNumbers++;
else
evenNumbers++;
}
if (oddNumbers == 0) // Проверка на наличие нечетных чисел в массиве
{
throw new OddNumbersAreMissingException();
//OutputColoredLine("red", "Ошибка: нечетных элементов нет в массиве");
//break;
}
if (evenNumbers == 0) // Проверка на наличие четных чисел в массиве
{
throw new EvenNumbersAreMissingException();
//OutputColoredLine("red", "Ошибка: четных элементов нет в массиве");
//break;
}
int[] oddNumbersArray = new int[oddNumbers];
int[] evenNumbersArray = new int[evenNumbers];
int j = 0, k = 0;
foreach(int item in array) // Заполнение временных массивов "oddNumbersArray" только нечетными элементами и "evenNumbersArray" только четными
{
if (item % 2 != 0)
{
oddNumbersArray[j] = item;
j++;
}
else
{
evenNumbersArray[k] = item;
k++;
}
}
for (int i = 0; i < evenNumbers; i++) // Заполнение массива "array" числами сначала из массива "evenNumbersArray", а после из массива "oddNumbersArray"
{
array[i] = evenNumbersArray[i];
}
for (int i = 0; i < oddNumbers; i++)
{
array[evenNumbers + i] = oddNumbersArray[i];
}
OutputColoredLine("green", "Массив успешно отсортирован. Четные элементы в начале массива, а нечетные - в конце");
return array;
}
|
6ac9fe389713dca79a455dccff3d6940
|
{
"intermediate": 0.31896260380744934,
"beginner": 0.5283420085906982,
"expert": 0.15269532799720764
}
|
35,049
|
hey, please tell me is it possible to optimise my part of code of binary search in c#:
Console.Write("Введите число для поиска: ");
int numToFind = CheckInt32Input();
if (array.Length == 1) // Цикл на случай если длина массива 1
{
if (numToFind == array[0])
Console.WriteLine($"Элемент {array[0]} в массиве находится под номером 1. Понадобилось сравнений - 1");
else
Console.WriteLine($"Элемент {numToFind} не найден");
break;
}
int left = 0, right = array.Length - 1, avrg, count = 0;
do // Цикл бинарного поиска
{
avrg = (left + right) / 2;
if (array[avrg] < numToFind)
left = avrg + 1;
else
right = avrg;
count++;
} while (left != right);
if (array[left] == numToFind) // Проверка нахождения "numToFind"
Console.WriteLine($"Элемент {numToFind} в массиве находится под номером {left + 1}. Понадобилось сравнений - {count} ");
else
Console.WriteLine($"Элемент {numToFind} не найден");
|
2fc91acabe087bf006734f8036c9bdae
|
{
"intermediate": 0.26900410652160645,
"beginner": 0.5235354900360107,
"expert": 0.20746035873889923
}
|
35,050
|
Hey, is it possible to optimise my part of code of binary search in c#?:
Console.Write("Введите число для поиска: ");
int numToFind = CheckInt32Input();
if (array.Length == 1) // Цикл на случай если длина массива 1
{
if (numToFind == array[0])
Console.WriteLine($"Элемент {array[0]} в массиве находится под номером 1. Понадобилось сравнений - 1");
else
Console.WriteLine($"Элемент {numToFind} не найден");
break;
}
int left = 0, right = array.Length - 1, avrg, count = 0;
do // Цикл бинарного поиска
{
avrg = (left + right) / 2;
if (array[avrg] < numToFind)
left = avrg + 1;
else
right = avrg;
count++;
} while (left != right);
if (array[left] == numToFind) // Проверка нахождения "numToFind"
Console.WriteLine($"Элемент {numToFind} в массиве находится под номером {left + 1}. Понадобилось сравнений - {count} ");
else
Console.WriteLine($"Элемент {numToFind} не найден");
|
930781cf1da7e28407741e8361c30162
|
{
"intermediate": 0.26521649956703186,
"beginner": 0.4710133671760559,
"expert": 0.26377010345458984
}
|
35,051
|
Hey, is it possible to somehow optimise my part of code of binary search in c#?
if (array.Length == 0) // Проверка на пустоту массива
{
OutputColoredLine("red", "Ошибка: массив пустой, поиск элементов невозможен");
break;
}
if (!CheckIfArrayIsSorted(array)) // Проверка на то, что массив уже отстортирован
{
OutputColoredLine("yellow", "Внимание: для бинарного поиска нужен остортированный массив, сначала остортируйте его");
break;
}
Console.Write("Введите число для поиска: ");
int numToFind = CheckInt32Input();
if (array.Length == 1) // Цикл на случай если длина массива 1
{
if (numToFind == array[0])
Console.WriteLine($"Элемент {array[0]} в массиве находится под номером 1. Понадобилось сравнений - 1");
else
Console.WriteLine($"Элемент {numToFind} не найден");
break;
}
int left = 0, right = array.Length - 1, avrg, count = 0;
do // Цикл бинарного поиска
{
avrg = (left + right) / 2;
if (array[avrg] < numToFind)
left = avrg + 1;
else
right = avrg;
count++;
} while (left != right);
if (array[left] == numToFind) // Проверка нахождения "numToFind"
Console.WriteLine($"Элемент {numToFind} в массиве находится под номером {left + 1}. Понадобилось сравнений - {count} ");
else
Console.WriteLine($"Элемент {numToFind} не найден");
|
c94ebab5176a811b40bdf982383fc59e
|
{
"intermediate": 0.3218455910682678,
"beginner": 0.448777437210083,
"expert": 0.22937695682048798
}
|
35,052
|
Hey, is it possible to somehow optimise my part of code of binary search in c#?
if (array.Length == 0) // Проверка на пустоту массива
{
OutputColoredLine("red", "Ошибка: массив пустой, поиск элементов невозможен");
break;
}
if (!CheckIfArrayIsSorted(array)) // Проверка на то, что массив уже отстортирован
{
OutputColoredLine("yellow", "Внимание: для бинарного поиска нужен остортированный массив, сначала остортируйте его");
break;
}
Console.Write("Введите число для поиска: ");
int numToFind = CheckInt32Input();
if (array.Length == 1) // Цикл на случай если длина массива 1
{
if (numToFind == array[0])
Console.WriteLine($"Элемент {array[0]} в массиве находится под номером 1. Понадобилось сравнений - 1");
else
Console.WriteLine($"Элемент {numToFind} не найден");
break;
}
int left = 0, right = array.Length - 1, avrg, count = 0;
do // Цикл бинарного поиска
{
avrg = (left + right) / 2;
if (array[avrg] < numToFind)
left = avrg + 1;
else
right = avrg;
count++;
} while (left != right);
if (array[left] == numToFind) // Проверка нахождения "numToFind"
Console.WriteLine($"Элемент {numToFind} в массиве находится под номером {left + 1}. Понадобилось сравнений - {count} ");
else
Console.WriteLine($"Элемент {numToFind} не найден");
|
c9feb81fe33a2f628974f24200457de5
|
{
"intermediate": 0.3218455910682678,
"beginner": 0.448777437210083,
"expert": 0.22937695682048798
}
|
35,053
|
Hey, is it possible to somehow optimise my part of code of binary search in c#?
if (array.Length == 0) // Проверка на пустоту массива
{
OutputColoredLine("red", "Ошибка: массив пустой, поиск элементов невозможен");
break;
}
if (!CheckIfArrayIsSorted(array)) // Проверка на то, что массив уже отстортирован
{
OutputColoredLine("yellow", "Внимание: для бинарного поиска нужен остортированный массив, сначала остортируйте его");
break;
}
Console.Write("Введите число для поиска: ");
int numToFind = CheckInt32Input();
if (array.Length == 1) // Цикл на случай если длина массива 1
{
if (numToFind == array[0])
Console.WriteLine($"Элемент {array[0]} в массиве находится под номером 1. Понадобилось сравнений - 1");
else
Console.WriteLine($"Элемент {numToFind} не найден");
break;
}
int left = 0, right = array.Length - 1, avrg, count = 0;
do // Цикл бинарного поиска
{
avrg = (left + right) / 2;
if (array[avrg] < numToFind)
left = avrg + 1;
else
right = avrg;
count++;
} while (left != right);
if (array[left] == numToFind) // Проверка нахождения "numToFind"
Console.WriteLine($"Элемент {numToFind} в массиве находится под номером {left + 1}. Понадобилось сравнений - {count} ");
else
Console.WriteLine($"Элемент {numToFind} не найден");
|
b308078883f10559dbbea6d7bcbffdbc
|
{
"intermediate": 0.3218455910682678,
"beginner": 0.448777437210083,
"expert": 0.22937695682048798
}
|
35,054
|
I need some simple game to giveaway coins (lets call them candies) to games, game should include possibility to lose coins and add coins from external, users will be able to withdraw earned coins, it should be simple browzer based game, php backend, text or images to click on it with text or without, like strategy or rpg, but simple that I can build it easy (maybe with your help). Give me and idea
|
7f7e96cfd0f5b703d3899f151a727635
|
{
"intermediate": 0.43703827261924744,
"beginner": 0.31998783349990845,
"expert": 0.24297387897968292
}
|
35,055
|
please make a python function like np.random.normal but instead of sampling from the normal distribution sample from this probability density: -(((N)/(x))+N (1-q^(x)))+10^6
|
f032598a5dee3f9993135005cf47e2ba
|
{
"intermediate": 0.3299867808818817,
"beginner": 0.2714926600456238,
"expert": 0.3985205292701721
}
|
35,056
|
Give me an AI links that converts original audio to different voices
|
1fd00803a0c28dc5dbd957b0a7987d74
|
{
"intermediate": 0.13209091126918793,
"beginner": 0.08994569629430771,
"expert": 0.777963399887085
}
|
35,057
|
Definition & Narration
Comics sind bildbasierte Geschichten, dargestellt als Sequenz. Der Ablauf ist für das Verständnis der Erzählung entscheidend.
Wurzeln
Der englische Begriff “comic” wurde 1902 geprägt, abstammend vom griechischen Wort “komikos”, was auf humoristische Werke hinwies.
Moderne Bedeutung
Heutzutage umfasst “Comic” verschiedene Typen von erzählerischen Bildreihen, unabhängig vom Humorgehalt.
Kategorien
Dazu zählen Comicstrips, Mangas, Graphic Novels und weitere Formen bildlicher Erzählungen.
Einordnung
Comics sind abgegrenzt von illustrierten Büchern, Animationsfilmen und einzelnen Witzebildern (Cartoons).
Erzählmechanik
Bilder mit Textunterstützung bilden das Rückgrat, mit einem literarischen Kern.
Handlungsdarstellung
Die Geschichte wird primär über Grafiken mitgeteilt, während der Comic selbst nicht als isolierte Kunstform betrachtet wird.
Inhalte & Genres
Comics decken ein breites Spektrum von simplen zu anspruchsvollen Inhalten ab.
Produktionsprozess
Üblicherweise eine Kooperation zwischen Zeichnern, Szenaristen, Tuschezeichnern und Farbkünstlern.
Zeitgenössische Entwicklung
Sprechblasen sind ein fortlaufendes charakteristisches Gestaltungselement in Comics.
Technologische Neuerungen
Digitale Techniken ermöglichen integrierte Animationen und Audiotracks.
Terminologie
In anderen Sprachen sind Begriffe wie “bande dessinée” oder “manga” geläufig.
Einfluss
Comics prägen Bereiche von Werbung bis hin zur gesamten Kunstlandschaft.
Handel
Merchandising, vor allem von Disney, zeigt den kommerziellen Erfolg von Comiccharakteren.
Akademisches Ansehen
Die literaturwissenschaftliche Anerkennung von Comics nimmt zu.
Forschungseinrichtungen
Die Gesellschaft für Comicforschung in Deutschland unterstützt die Comicforschung.
Entwicklungsgang
Comics haben sich von einfachen Panels zu komplexen Werken mit narrativer und künstlerischer Tiefe entwickelt.
Veröffentlichungsformate
Zeitungsstrips, Bücher, kleinformatige Hefte und digitale Webcomics bilden die Verbreitungswege.
Erzähltechniken
Erzählerische Möglichkeiten reichen von traditioneller Schriftliteratur bis zu innovativen Techniken.
Künstlerische Techniken
Beinhalten Zeichenkunst, Malerei, Fotoinszenierung und Skulpturenbildung.
Medium
Comics erscheinen in Print, als Wandgemälde, digital und in vielen anderen Formen.
Gattungszugehörigkeit
Comics stellen eine komplexe, vielschichtige Kunstgattung dar.
Historischer Verlauf
Sprechblasen lassen sich bis ins Mittelalter zurückverfolgen, zeigen jedoch eine anhaltende Entwicklungsfähigkeit.
Spiegelbild der Gesellschaft
Comics bilden häufig gesellschaftliche und kulturelle Dynamiken ab.
Bildungseinbindung
Einsatz im Bildungswesen liegt im Bereich der Überlegung und Diskussion.
Globaler Horizont
Weltweite Verbreitung unter Berücksichtigung regionaler Diversität.
Geschichtliche Aufarbeitung
Die genaue Erforschung der Comicgeschichte ist essentiell für das Verständnis kultureller Entwicklungen.
is this written by you
|
869c8dd1b4fc3ebf4d0fcada57a78c0f
|
{
"intermediate": 0.2862883508205414,
"beginner": 0.4711540937423706,
"expert": 0.2425575703382492
}
|
35,058
|
test
|
60cb51b2f253eca91f5f43818c25df16
|
{
"intermediate": 0.3229040801525116,
"beginner": 0.34353747963905334,
"expert": 0.33355844020843506
}
|
35,059
|
Code me a web page wich is an online shopping store for puppet toys, only use html, css and Javascript
|
11660d1db7394ebcdb0374e4b63f5481
|
{
"intermediate": 0.4243709444999695,
"beginner": 0.23613780736923218,
"expert": 0.33949121832847595
}
|
35,060
|
what is your version?
|
41d5d3b0fee7c5b3ed2c2dcef3b36401
|
{
"intermediate": 0.35075047612190247,
"beginner": 0.28348231315612793,
"expert": 0.36576715111732483
}
|
35,061
|
hey
|
90e19552882569f06f1d03be9b442ad8
|
{
"intermediate": 0.33180856704711914,
"beginner": 0.2916048467159271,
"expert": 0.3765866458415985
}
|
35,062
|
how can I run samtools index for multiple files at the same time'
|
14e47b4f74235f11518c26146b74fdd8
|
{
"intermediate": 0.7061948776245117,
"beginner": 0.10780564695596695,
"expert": 0.18599946796894073
}
|
35,063
|
how can I run samtools index for multiple files at the same time?
|
c627c860ae3d1d2521635b7ba0b211b9
|
{
"intermediate": 0.6844663619995117,
"beginner": 0.12155842036008835,
"expert": 0.19397522509098053
}
|
35,064
|
def ask_question_gui(current_mode, question_label, choice_buttons_container, entry_container, answer_entry, submit_button, score_label, feedback_label, score, choice_buttons, choice_buttons_frame, entry_frame, options_frame):
character, correct_reading = get_random_character(hiragana)
def check_answer(option=None):
user_input = (option if option else answer_entry.get()).strip()
is_correct = user_input == correct_reading
feedback_label.config(text="Correct!" if is_correct else f"Wrong! The correct reading is: '{correct_reading}'.", fg='green' if is_correct else 'red')
nonlocal score
score = update_score(score, is_correct, score_label)
ask_question_gui(score, question_label, choice_buttons_frame, entry_frame, options_frame, feedback_label, submit_button)
# Configure UI elements based on mode
if current_mode.get() == 'multiple_choice':
options = generate_options(correct_reading, hiragana, num_options=4)
for button, option in zip(choice_buttons, options):
button.config(text=option, command=lambda opt=option: check_answer(option=opt))
button.pack(side=tk.LEFT)
choice_buttons_frame.pack()
entry_frame.pack_forget()
submit_button.pack_forget()
else:
answer_entry.delete(0, tk.END)
answer_entry.pack(side=tk.LEFT)
submit_button.pack(side=tk.LEFT)
submit_button.config(command=check_answer)
entry_frame.pack()
choice_buttons_frame.pack_forget()
question_label.config(text=f"What is the reading for: {character}")
def set_mode(current_mode, question_label, mode_container, entry_container, choice_buttons_container, answer_entry, submit_button, score_label, feedback_label, score):
# Clear the UI of both modes
entry_container.pack_forget()
for button in choice_buttons_container.winfo_children():
button.pack_forget()
# Clear answer field and feedback label
answer_entry.delete(0, tk.END)
feedback_label.config(text="")
# Configure UI for the selected mode
if current_mode.get() == 'multiple_choice':
mode_container.config(text="Mode: Multiple Choice")
choice_buttons_container.pack()
submit_button.pack_forget()
elif current_mode.get() == 'text_entry':
mode_container.config(text="Mode: Text Entry")
entry_container.pack()
submit_button.pack(side=tk.RIGHT)
# Start a new question
ask_question_gui(current_mode, question_label, choice_buttons_container, entry_container, answer_entry, submit_button, score_label, feedback_label, score)
def main():
root = tk.Tk()
root.title("Hiragana Quiz")
current_mode = tk.StringVar(value='multiple_choice') # Initialize mode variable
score = {'correct': 0, 'wrong': 0} # Initial score
# Define UI Elements here, including question_label, score_label, feedback_label, etc.
# Mode label
mode_label = tk.Label(root, text="", font=("Arial", 14))
mode_label.pack()
mode_frame = tk.Frame(root)
mode_frame.pack()
question_label = tk.Label(root, font=("Arial", 24))
question_label.pack()
choice_buttons_frame = tk.Frame(root)
choice_buttons = [tk.Button(choice_buttons_frame, width=8) for _ in range(4)] # Assuming 4 buttons for 4 options
entry_frame = tk.Frame(root)
answer_entry = tk.Entry(entry_frame)
submit_button = tk.Button(entry_frame, text="Check Answer")
feedback_label = tk.Label(root, font=("Arial", 14))
feedback_label.pack()
score_label = tk.Label(root, font=("Arial", 16))
display_score(score_label, score) # Set initial score display
score_label.pack()
# Add RadioButtons to mode_frame to switch between modes, with each RadioButton’s
# command set to a lambda that calls set_mode with appropriate arguments
for mode in ['multiple_choice', 'text_entry']:
tk.Radiobutton(mode_frame, text=mode.replace("_", " ").capitalize(),
variable=current_mode, value=mode,
command=lambda m=mode: set_mode(
current_mode, question_label, mode_label, entry_frame,
choice_buttons_frame, answer_entry, submit_button,
score_label, feedback_label, score)).pack(side=tk.LEFT)
# Start the quiz in the initial mode using set_mode
set_mode(current_mode, question_label, mode_label, entry_frame,
choice_buttons_frame, answer_entry, submit_button, score_label, feedback_label, score)
root.mainloop()
main()
Doesn't work saying this:
ask_question_gui(current_mode, question_label, choice_buttons_container, entry_container, answer_entry, submit_button, score_label, feedback_label, score)
TypeError: ask_question_gui() missing 4 required positional arguments: 'choice_buttons', 'choice_buttons_frame', 'entry_frame', and 'options_frame'
Can you help?
|
e10d246f45efd01fb5d13c68721b25be
|
{
"intermediate": 0.28663986921310425,
"beginner": 0.4725063145160675,
"expert": 0.24085378646850586
}
|
35,065
|
Integrate @canvasjs/react-charts in next.js
|
9a55f7947e478e27a8ec2c8188ac9b1d
|
{
"intermediate": 0.5801438093185425,
"beginner": 0.2053758054971695,
"expert": 0.2144804149866104
}
|
35,066
|
create a script to check for updates on gebiz website
|
5d74b91ba41927f0de9e857bb473da33
|
{
"intermediate": 0.44571277499198914,
"beginner": 0.16520750522613525,
"expert": 0.3890797197818756
}
|
35,067
|
hello
|
1435ae1f1a7c76e87167df048621828a
|
{
"intermediate": 0.32064199447631836,
"beginner": 0.28176039457321167,
"expert": 0.39759764075279236
}
|
35,068
|
Hi, how can I install python on linux
|
e1f3364dde4c5f4eae284a20575934f5
|
{
"intermediate": 0.5138985514640808,
"beginner": 0.15505912899971008,
"expert": 0.3310423493385315
}
|
35,069
|
clean and well-organized AutoIt code snippet that uses the WinHTTP UDF 1.6.4.1 to login to facebook & post on marketplace using default proxy and custom useragent. Done massege when successfull login. error massege when login failed. multiple photos, title, price, category, condition, description, and tags. The condition is set to 'New', and the category is set to 'Video Games'.
|
1512fa5a1bd1a6353d9feb961839eee6
|
{
"intermediate": 0.4096333980560303,
"beginner": 0.21540088951587677,
"expert": 0.37496572732925415
}
|
35,070
|
"import cv2
import torch
import numpy as np
# Load YOLOv5 model
model = torch.hub.load('ultralytics/yolov5', 'yolov5s6')
# Your supervision library would be used here
import supervision as sv
# Initialize the camera (0 for default camera, 1 for external cameras, and so on)
camera = cv2.VideoCapture(0)
# Define the BoxAnnotator from the supervision library
box_annotator = sv.BoxAnnotator(thickness=4, text_thickness=4, text_scale=2)
# Define the ROI polygon points (clockwise or counter-clockwise)
roi_polygon = np.array([
[100, 300], # Point 1 (x1, y1)
[300, 200], # Point 2 (x2, y2)
[400, 400], # Point 3 (x3, y3)
[200, 500] # Point 4 (x4, y4)
], dtype=np.int32)
def create_mask(frame, roi_polygon):
# Create a black mask with the same dimensions as the frame
mask = np.zeros_like(frame, dtype=np.uint8)
# Fill the ROI polygon with white color
cv2.fillPoly(mask, [roi_polygon], (255, 255, 255))
# Mask the frame to only keep ROI and set everything else to black
frame_roi = cv2.bitwise_and(frame, mask)
return frame_roi
def live_inference(camera):
while True:
# Capture frame-by-frame from camera
ret, frame = camera.read()
if not ret:
print("Failed to grab frame")
break
# Convert the image from BGR to RGB
frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# Apply the ROI mask to the frame
frame_roi = create_mask(frame_rgb, roi_polygon)
# Perform inference on the masked frame
results = model(frame_roi, size=900)
detections = sv.Detections.from_yolov5(results)
# Set threshold and class filtering as before
detections = detections[(detections.class_id == 0) & (detections.confidence > 0.5)]
# Annotate detections on the original frame (not the masked one)
frame_annotated = box_annotator.annotate(scene=frame_rgb, detections=detections)
# Draw the ROI polygon on the annotated frame
cv2.polylines(frame_annotated, [roi_polygon], isClosed=True, color=(0, 255, 0), thickness=3)
# Get the number of detections within the ROI
num_detections = len(detections)
# Display the number of detected objects on the frame
text = f"Detections in ROI: {num_detections}"
cv2.putText(frame_annotated, text, (10, 30), cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 255, 0), 2, cv2.LINE_AA)
# Convert the image from RGB to BGR for OpenCV display
frame_annotated_bgr = cv2.cvtColor(frame_annotated, cv2.COLOR_RGB2BGR)
# Display the resulting frame
cv2.imshow('YOLOv5 Live Detection', frame_annotated_bgr)
# Break the loop if ‘q’ is pressed
if cv2.waitKey(1) & 0xFF == ord('q'):
break
# When everything done, release the capture
camera.release()
cv2.destroyAllWindows()
# Run the live inference function
live_inference(camera)"
can this code be improved for efficiency since its running on cpu? i don't have a gpu
|
ed7e44c3c5a22ee748e34efe9b72a2bb
|
{
"intermediate": 0.3808281421661377,
"beginner": 0.4037906229496002,
"expert": 0.2153812050819397
}
|
35,071
|
#pragma once
#include "Arguments.h"
#include <string>
#include <vector>
namespace ArgumentParser {
class ArgParser {
public:
ArgParser(const std::string& name)
: parser_name_(name)
{}
/*~ArgParser() {
for (int i = 0; i < all_.size(); ++i) {
delete all_[i];
}
};*/
bool Parse(std::vector<std::string> args);
String& AddStringArgument(const std::string param);
String& AddStringArgument(const char short_param, const std::string param);
String& AddStringArgument(const char short_param, const std::string param, const std::string description);
std::string GetStringValue(const std::string param) const;
Int& AddIntArgument(const std::string number);
Int& AddIntArgument(const char short_param, const std::string param);
Int& AddIntArgument(const std::string numer, const std::string description);
int GetIntValue(const std::string param) const;
int GetIntValue(const std::string param, const int ind) const;
Bool& AddFlag(const char short_flag, const std::string flag);
Bool& AddFlag(const char short_flag, const std::string flag, const std::string description);
Bool& AddFlag(const std::string flag, const std::string description);
bool GetFlag(const std::string flag) const;
bool Help() const;
Args& AddHelp(const char short_help, const std::string help, const std::string description);
std::string HelpDescription() const;
private:
std::string parser_name_;
std::vector<Args*> all_;
};
}
#include "ArgParser.h"
#include "Arguments.h"
#include <string>
#include <vector>
#include <iostream>
namespace ArgumentParser {
bool ArgParser::Parse(std::vector<std::string> args) {
if (all_.empty() && args.size() == 1) {
return true;
}
int count = 0;
for (int i = 0; i < args.size(); ++i) {
for (int j = 0; j < all_.size(); ++j) {
TypeFlag type = all_[j]->GetTypeFlag();
switch (type) {
case TypeFlag::INT: {
Int* arg = dynamic_cast<Int*>(all_[j]);
std::string origin_param = "--" + arg->GetParam() + "=";
std::string origin_short_param = "-";
origin_short_param.push_back(arg->GetShortParam());
origin_short_param += "=";
if (!arg->GetParam().empty() && args[i].substr(0, origin_param.length()) == origin_param && !all_[j]->GetFlagMultiValue()) {
arg->PutValue(args[i].substr(origin_param.length(), args[i].length()));
++count;
} else if (arg->GetFlagShortParam() && args[i].substr(0, origin_short_param.length()) == origin_short_param && !all_[j]->GetFlagMultiValue()) {
arg->PutValue(args[i].substr(origin_short_param.length(), args[i].length()));
++count;
} else if (all_[j]->GetFlagMultiValue()) {
if (args[i].substr(0, origin_param.length()) == origin_param) {
arg->PutValue(args[i].substr(origin_param.length(), args[i].length()));
all_[j]->MultiArgsCount();
arg->AddAllValues(arg->GetValue());
} else if (arg->GetFlagShortParam() && args[i].substr(0, origin_short_param.length()) == origin_short_param) {
arg->PutValue(args[i].substr(origin_short_param.length(), args[i].length()));
all_[j]->MultiArgsCount();
arg->AddAllValues(arg->GetValue());
}
if (args[i][0] == '-' && all_[j]->GetFlagStoreValues()) {
arg->AddStoreValues(arg->GetValue());
arg->AddAllValues(arg->GetValue());
}
}
}
break;
case TypeFlag::STRING: {
String* arg = dynamic_cast<String*>(all_[j]);
std::string origin_param = "--" + arg->GetParam() + "=";
std::string origin_short_param = "-";
origin_short_param.push_back(arg->GetShortParam());
origin_short_param += "=";
if (args.size() == 1 && !arg->GetDefaultValue().empty()) {
arg->PutValue(arg->GetDefaultValue());
++count;
} else if (!arg->GetParam().empty() && args[i].substr(0, origin_param.length()) == origin_param && !all_[j]->GetFlagMultiValue()) {
arg->PutValue(args[i].substr(origin_param.length(), args[i].length()));
if (arg->GetFlagStoreValue()) {
arg->AddStoreValue(arg->GetValue());
}
++count;
} else if (arg->GetFlagShortParam() && args[i].substr(0, origin_short_param.length()) == origin_short_param && !all_[j]->GetFlagMultiValue()) {
arg->PutValue(args[i].substr(origin_short_param.length(), args[i].length()));
if (arg->GetFlagStoreValue()) {
arg->AddStoreValue(arg->GetValue());
}
++count;
} else if (arg->GetFlagMultiValue()) {
if (args[i].substr(0, origin_param.length()) == origin_param) {
arg->PutValue(args[i].substr(origin_param.length(), args[i].length()));
arg->MultiArgsCount();
} else if (arg->GetFlagShortParam() && args[i].substr(0, origin_short_param.length()) == origin_short_param) {
arg->PutValue(args[i].substr(origin_short_param.length(), args[i].length()));
arg->MultiArgsCount();
}
}
}
break;
case TypeFlag::BOOL: {
Bool* arg = dynamic_cast<Bool*>(all_[j]);
std::string origin_flag = "--" + arg->GetFlag();
if (arg->GetIsFlag()) {
if (args[i].substr(0, origin_flag.length()) == origin_flag) {
if (arg->GetFlagStoreFlag()) {
arg->AddStoreFlag(true);
}
++count;
} else if (args[i][0] == '-' && args[i][1] != '-' && args[i].length() > 2) {
for (int z = 1; z < args[i].length(); ++z) {
if (args[i][z] == arg->GetShortFlag()) {
if (arg->GetFlagStoreFlag()) {
arg->AddStoreFlag(true);
}
++count;
}
}
}
}
}
break;
case TypeFlag::DEFAULT: {
std::string origin_help = "--" + all_[j]->GetHelp();
std::string origin_short_help = "-";
origin_short_help.push_back(all_[j]->GetShortHelp());
if (args[i].substr(0, origin_help.length()) == origin_help || args[i].substr(0, origin_short_help.length()) == origin_short_help) {
all_[j]->FlagHelp();
++count;
}
}
break;
}
if (all_[j]->GetFlagPositional()) {
int count_len = 0;
for (int k = 0; k < args[i].length(); ++k) {
if (!std::isdigit(args[i][k])){
break;
} else {
++count_len;
}
}
if (count_len == args[i].length()) {
dynamic_cast<Int*>(all_[j])->PutValue(args[i]);
all_[j]->MultiArgsCount();
if (all_[j]->GetFlagStoreValues()) {
dynamic_cast<Int*>(all_[j])->AddStoreValues(dynamic_cast<Int*>(all_[j])->GetValue());
dynamic_cast<Int*>(all_[j])->AddAllValues(dynamic_cast<Int*>(all_[j])->GetValue());
}
}
}
}
}
for (int i = 0; i < all_.size(); ++i) {
if (all_[i]->GetMultiArgsCount() > 0) {
++count;
}
if (dynamic_cast<Bool*>(all_[i])->GetFlagDefaultFlag()) {
++count;
}
if (all_[i]->GetMultiArgsCount() > 0 && all_[i]->GetMinArgsCount() > all_[i]->GetMultiArgsCount()) {
return false;
}
}
if (count == all_.size()) {
return true;
} else {
for (int i = 0; i < all_.size(); ++i) {
if (all_[i]->GetFlagHelp()) {
return true;
}
}
return false;
}
}
String& ArgParser::AddStringArgument(const std::string param) {
String* str = new String(param);
all_.push_back(str);
return *str;
}
String& ArgParser::AddStringArgument(const char short_param, const std::string param) {
String* str = new String(short_param, param);
all_.push_back(str);
return *str;
}
String& ArgParser::AddStringArgument(const char short_param, const std::string param, const std::string description) {
String* str = new String(short_param, param);
all_.push_back(str);
str->Description(description);
return *str;
}
std::string ArgParser::GetStringValue(const std::string param) const {
for (int i = 0; i < (all_).size(); ++i) {
if (dynamic_cast<String*>(all_[i])->param_ == param) {
return dynamic_cast<String*>(all_[i])->GetValue();
}
}
}
Int& ArgParser::AddIntArgument(const std::string param) {
Int* int_val = new Int(param);
all_.push_back(int_val);
return *int_val;
}
Int& ArgParser::AddIntArgument(const char short_param, const std::string param) {
Int* int_val = new Int(short_param, param);
all_.push_back(int_val);
return *int_val;
}
Int& ArgParser::AddIntArgument(const std::string param, const std::string description) {
Int* int_val = new Int(param);
all_.push_back(int_val);
int_val->Description(description);
return *int_val;
}
int ArgParser::GetIntValue(const std::string param) const {
for (int i = 0; i < all_.size(); ++i) {
if (dynamic_cast<Int*>(all_[i])->GetParam() == param) {
int value = std::stoi(dynamic_cast<Int*>(all_[i])->GetValue());
return value;
}
}
}
int ArgParser::GetIntValue(const std::string param, const int ind) const {
for (int i = 0; i < all_.size(); ++i) {
if (dynamic_cast<Int*>(all_[i])->GetParam() == param) {
return dynamic_cast<Int*>(all_[i])->GetIndexedValue(ind);
}
}
}
Bool& ArgParser::AddFlag(const char short_flag, const std::string flag) {
Bool* new_flag = new Bool(short_flag, flag);
all_.push_back(new_flag);
return *new_flag;
}
Bool& ArgParser::AddFlag(const char short_flag, const std::string flag, const std::string description) {
Bool* new_flag = new Bool(short_flag, flag);
all_.push_back(new_flag);
new_flag->Description(description);
return *new_flag;
}
Bool& ArgParser::AddFlag(const std::string flag, const std::string description) {
Bool* new_flag = new Bool(flag);
all_.push_back(new_flag);
new_flag->Description(description);
return *new_flag;
}
bool ArgParser::GetFlag(const std::string flag) const {
for (int i = 0; i < all_.size(); ++i) {
if (dynamic_cast<Bool*>(all_[i])->GetFlag() == flag) {
return true;
}
}
return false;
}
bool ArgParser::Help() const {
return true;
}
Args& ArgParser::AddHelp(const char short_help, const std::string help, const std::string description) {
Args* new_help = new Args(short_help, help);
new_help->Description(description);
all_.push_back(new_help);
return *new_help;
}
std::string ArgParser::HelpDescription() const {
std::cout << "My Parser\n";
std::cout << "Some Description about program\n\n";
std::cout << "-i, --input=<string>, File path for input file [repeated, min args = 1]\n";
std::cout << "-s, --flag1, Use some logic [default = true]\n";
std::cout << "-p, --flag2, Use some logic\n";
std::cout << " --number=<int>, Some Number\n\n";
std::cout << "-h, --help Display this help and exit\n";
}
}
#pragma once
#include <string>
#include <vector>
namespace ArgumentParser {
enum class TypeFlag {
DEFAULT,
INT,
STRING,
BOOL,
};
class Args {
public:
virtual TypeFlag GetTypeFlag() const {
return TypeFlag::DEFAULT;
}
Args() {};
Args(const char short_help, const std::string help)
: short_help_(short_help), help_(help)
{}
//virtual ~Args() {};
Args& MultiValue();
Args& MultiValue(const int min_args_count);
bool GetFlagMultiValue() const;
void MultiArgsCount();
int GetMultiArgsCount() const;
int GetMinArgsCount() const;
Args& Positional();
bool GetFlagPositional() const;
std::string GetHelp() const;
char GetShortHelp()const;
void FlagHelp();
bool GetFlagHelp() const;
void Description(const std::string description);
Args& StoreValues(std::vector<int>& store_values);
bool GetFlagStoreValues() const;
bool flag_multi_value_ = false;
int min_args_count_;
int multi_args_count_ = 0;
bool flag_positional_ = false;
char short_help_;
std::string help_;
std::string description_;
bool flag_help_ = false;
std::vector<int>* store_values_;
bool flag_store_values_ = false;
};
class Int : public Args {
public:
TypeFlag GetTypeFlag() const override {
return TypeFlag::INT;
}
Int(const std::string& param)
: param_(param)
{}
Int(const char short_param, const std::string& param)
: short_param_(short_param), param_(param), flag_short_param_(true)
{}
~Int() {};
std::string GetParam() const;
char GetShortParam() const;
bool GetFlagShortParam() const;
void PutValue(const std::string value);
std::string GetValue() const;
void AddStoreValues(const std::string value);
void AddAllValues(const std::string value);
int GetIndexedValue(const int ind) const;
std::string param_;
char short_param_;
bool flag_short_param_ = false;
std::string value_;
std::vector<int> all_values_;
};
class String : public Args {
public:
TypeFlag GetTypeFlag() const override {
return TypeFlag::STRING;
}
String(const std::string& param)
: param_(param)
{}
String(const char short_param, const std::string& param)
: short_param_(short_param), param_(param), flag_short_param_(true)
{}
~String() {};
std::string GetParam() const;
char GetShortParam() const;
bool GetFlagShortParam() const;
void PutValue(const std::string value);
std::string GetValue() const;
String& Default(const char* value);
std::string GetDefaultValue() const;
void StoreValue(std::string& value);
void AddStoreValue(const std::string value);
bool GetFlagStoreValue() const;
std::string param_;
char short_param_;
bool flag_short_param_ = false;
std::string value_;
std::string default_value_;
std::string* store_value_;
bool flag_store_value_ = false;
};
class Bool : public Args {
public:
TypeFlag GetTypeFlag() const override {
return TypeFlag::BOOL;
}
Bool(const std::string& flag)
: flag_(flag), is_flag_(true)
{}
Bool(const char short_flag, const std::string& flag)
: short_flag_(short_flag), flag_(flag), is_flag_(true)
{}
~Bool() {};
bool GetIsFlag() const;
std::string GetFlag() const;
char GetShortFlag() const;
Bool& Default(const bool flag);
bool GetFlagDefaultFlag() const;
void StoreValue(bool& flag);
void AddStoreFlag(const bool flag);
bool GetFlagStoreFlag() const;
std::string flag_;
char short_flag_;
bool is_flag_ = false;
bool default_flag_;
bool flag_default_flag_ = false;
bool* store_flag_;
bool flag_store_flag_ = false;
};
};
#include "Arguments.h"
#include <string>
#include <vector>
namespace ArgumentParser {
Args& Args::MultiValue() {
flag_multi_value_ = true;
return *this;
}
Args& Args::MultiValue(const int min_args_count) {
flag_multi_value_ = true;
min_args_count_ = min_args_count;
return *this;
}
bool Args::GetFlagMultiValue() const {
return flag_multi_value_;
}
void Args::MultiArgsCount() {
++multi_args_count_;
}
int Args::GetMultiArgsCount() const {
return multi_args_count_;
}
int Args::GetMinArgsCount() const {
return min_args_count_;
}
Args& Args::Positional() {
flag_positional_ = true;
return *this;
}
bool Args::GetFlagPositional() const {
return flag_positional_;
}
std::string Args::GetHelp() const {
return help_;
}
char Args::GetShortHelp() const {
return short_help_;
}
void Args::FlagHelp() {
flag_help_ = true;
}
bool Args::GetFlagHelp() const {
return flag_help_;
}
void Args::Description(const std::string description) {
description_ = description;
}
Args& Args::StoreValues(std::vector<int>& store_values) {
store_values_ = &store_values;
flag_store_values_ = true;
return *this;
}
bool Args::GetFlagStoreValues() const {
return flag_store_values_;
}
std::string Int::GetParam() const {
return param_;
}
char Int::GetShortParam() const {
return short_param_;
}
bool Int::GetFlagShortParam() const {
return flag_short_param_;
}
void Int::PutValue(const std::string value) {
value_ = value;
}
std::string Int::GetValue() const {
return value_;
}
void Int::AddStoreValues(const std::string value) {
(*store_values_).push_back(std::stoi(value));
}
void Int::AddAllValues(const std::string value) {
all_values_.push_back(std::stoi(value));
}
int Int::GetIndexedValue(const int ind) const {
return all_values_[ind];
}
std::string String::GetParam() const {
return param_;
}
char String::GetShortParam() const {
return short_param_;
}
bool String::GetFlagShortParam() const {
return flag_short_param_;
}
void String::PutValue(const std::string value) {
value_ = value;
}
std::string String::GetValue() const {
return value_;
}
String& String::Default(const char* value) {
default_value_ = value;
return *this;
}
std::string String::GetDefaultValue() const {
return default_value_;
}
void String::StoreValue(std::string& value) {
store_value_ = &value;
flag_store_value_ = true;
}
void String::AddStoreValue(const std::string value) {
*store_value_ = value;
}
bool String::GetFlagStoreValue() const {
return flag_store_value_;
}
bool Bool::GetIsFlag() const {
return is_flag_;
}
std::string Bool::GetFlag() const {
return flag_;
}
char Bool::GetShortFlag() const {
return short_flag_;
}
Bool& Bool::Default(const bool flag) {
default_flag_ = flag;
flag_default_flag_ = true;
return *this;
}
bool Bool::GetFlagDefaultFlag() const {
return flag_default_flag_;
}
void Bool::StoreValue(bool& flag) {
store_flag_ = &flag;
flag_store_flag_ = true;
}
void Bool::AddStoreFlag(const bool flag) {
*store_flag_ = flag;
}
bool Bool::GetFlagStoreFlag() const {
return flag_store_flag_;
}
}
#include <lib/ArgParser.h>
#include <gtest/gtest.h>
#include <sstream>
using namespace ArgumentParser;
/*
Функция принимает в качество аргумента строку, разделяет ее по "пробелу"
и возвращает вектор полученных слов
*/
std::vector<std::string> SplitString(const std::string& str) {
std::istringstream iss(str);
return {std::istream_iterator<std::string>(iss), std::istream_iterator<std::string>()};
}
TEST(ArgParserTestSuite, EmptyTest) {
ArgParser parser("My Empty Parser");
ASSERT_TRUE(parser.Parse(SplitString("app")));
}
TEST(ArgParserTestSuite, StringTest) {
ArgParser parser("My Parser");
parser.AddStringArgument("param1");
ASSERT_TRUE(parser.Parse(SplitString("app --param1=value1")));
ASSERT_EQ(parser.GetStringValue("param1"), "value1");
}
TEST(ArgParserTestSuite, ShortNameTest) {
ArgParser parser("My Parser");
parser.AddStringArgument('p', "param1");
ASSERT_TRUE(parser.Parse(SplitString("app -p=value1")));
ASSERT_EQ(parser.GetStringValue("param1"), "value1");
}
TEST(ArgParserTestSuite, DefaultTest) {
ArgParser parser("My Parser");
parser.AddStringArgument("param1").Default("value1");
ASSERT_TRUE(parser.Parse(SplitString("app")));
ASSERT_EQ(parser.GetStringValue("param1"), "value1");
}
TEST(ArgParserTestSuite, NoDefaultTest) {
ArgParser parser("My Parser");
parser.AddStringArgument("param1");
ASSERT_FALSE(parser.Parse(SplitString("app")));
}
TEST(ArgParserTestSuite, StoreValueTest) {
ArgParser parser("My Parser");
std::string value;
parser.AddStringArgument("param1").StoreValue(value);
ASSERT_TRUE(parser.Parse(SplitString("app --param1=value1")));
ASSERT_EQ(value, "value1");
}
TEST(ArgParserTestSuite, MultiStringTest) {
ArgParser parser("My Parser");
std::string value;
parser.AddStringArgument("param1").StoreValue(value);
parser.AddStringArgument('a', "param2");
ASSERT_TRUE(parser.Parse(SplitString("app --param1=value1 --param2=value2")));
ASSERT_EQ(parser.GetStringValue("param2"), "value2");
}
TEST(ArgParserTestSuite, IntTest) {
ArgParser parser("My Parser");
parser.AddIntArgument("param1");
ASSERT_TRUE(parser.Parse(SplitString("app --param1=100500")));
ASSERT_EQ(parser.GetIntValue("param1"), 100500);
}
TEST(ArgParserTestSuite, MultiValueTest) {
ArgParser parser("My Parser");
std::vector<int> int_values;
parser.AddIntArgument('p', "param1").MultiValue().StoreValues(int_values);
ASSERT_TRUE(parser.Parse(SplitString("app --param1=1 --param1=2 --param1=3")));
ASSERT_EQ(parser.GetIntValue("param1", 0), 1);
ASSERT_EQ(int_values[1], 2);
ASSERT_EQ(int_values[2], 3);
}
TEST(ArgParserTestSuite, MinCountMultiValueTest) {
ArgParser parser("My Parser");
std::vector<int> int_values;
size_t MinArgsCount = 10;
parser.AddIntArgument('p', "param1").MultiValue(MinArgsCount).StoreValues(int_values);
ASSERT_FALSE(parser.Parse(SplitString("app --param1=1 --param1=2 --param1=3")));
}
TEST(ArgParserTestSuite, FlagTest) {
ArgParser parser("My Parser");
parser.AddFlag('f', "flag1");
ASSERT_TRUE(parser.Parse(SplitString("app --flag1")));
ASSERT_TRUE(parser.GetFlag("flag1"));
}
TEST(ArgParserTestSuite, FlagsTest) {
ArgParser parser("My Parser");
bool flag3 ;
parser.AddFlag('a', "flag1");
parser.AddFlag('b', "flag2").Default(true);
parser.AddFlag('c', "flag3").StoreValue(flag3);
ASSERT_TRUE(parser.Parse(SplitString("app -ac")));
ASSERT_TRUE(parser.GetFlag("flag1"));
ASSERT_TRUE(parser.GetFlag("flag2"));
ASSERT_TRUE(flag3);
}
TEST(ArgParserTestSuite, PositionalArgTest) {
ArgParser parser("My Parser");
std::vector<int> values;
parser.AddIntArgument("Param1").MultiValue(1).Positional().StoreValues(values);
ASSERT_TRUE(parser.Parse(SplitString("app 1 2 3 4 5")));
ASSERT_EQ(values[0], 1);
ASSERT_EQ(values[2], 3);
ASSERT_EQ(values.size(), 5);
}
TEST(ArgParserTestSuite, HelpTest) {
ArgParser parser("My Parser");
parser.AddHelp('h', "help", "Some Description about program");
ASSERT_TRUE(parser.Parse(SplitString("app --help")));
ASSERT_TRUE(parser.Help());
}
TEST(ArgParserTestSuite, HelpStringTest) {
ArgParser parser("My Parser");
parser.AddHelp('h', "help", "Some Description about program");
parser.AddStringArgument('i', "input", "File path for input file").MultiValue(1);
parser.AddFlag('s', "flag1", "Use some logic").Default(true);
parser.AddFlag('p', "flag2", "Use some logic");
parser.AddIntArgument("numer", "Some Number");
ASSERT_TRUE(parser.Parse(SplitString("app --help")));
// Проверка закоментирована намеренно. Ождиается, что результат вызова функции будет приблизительно такой же,
// но не с точностью до символа
/*ASSERT_EQ(
parser.HelpDescription(),
"My Parser\n"
"Some Description about program\n"
"\n"
"-i, --input=<string>, File path for input file [repeated, min args = 1]\n"
"-s, --flag1, Use some logic [default = true]\n"
"-p, --flag2, Use some logic\n"
" --number=<int>, Some Number\n"
"\n"
"-h, --help Display this help and exit\n"
);*/
}
The following tests FAILED:
2 - ArgParserTestSuite.StringTest (SEGFAULT)
3 - ArgParserTestSuite.ShortNameTest (SEGFAULT)
4 - ArgParserTestSuite.DefaultTest (SEGFAULT)
5 - ArgParserTestSuite.NoDefaultTest (SEGFAULT)
6 - ArgParserTestSuite.StoreValueTest (SEGFAULT)
7 - ArgParserTestSuite.MultiStringTest (SEGFAULT)
8 - ArgParserTestSuite.IntTest (SEGFAULT)
9 - ArgParserTestSuite.MultiValueTest (SEGFAULT)
10 - ArgParserTestSuite.MinCountMultiValueTest (SEGFAULT)
13 - ArgParserTestSuite.PositionalArgTest (SEGFAULT)
14 - ArgParserTestSuite.HelpTest (SEGFAULT)
15 - ArgParserTestSuite.HelpStringTest (SEGFAULT)
Errors while running CTest
why
|
5779361dd71e7f0bca4b3dbc9cd3d384
|
{
"intermediate": 0.36898455023765564,
"beginner": 0.4364188313484192,
"expert": 0.19459658861160278
}
|
35,072
|
使用create-react-app 创建react项目时,报错MaxListenersExceededWarning: Possible EventEmitter memory leak detected怎么办
|
62a1bd7df15cfa01f89d47d5d2a16efd
|
{
"intermediate": 0.369006484746933,
"beginner": 0.31269371509552,
"expert": 0.318299800157547
}
|
35,073
|
I need an ai code to incript into bubble io for a fully automated ecommerce SAAS for a digital to include clear navigation links throughout the process of listing, chatting, buying, and selling within the digital app
|
c485631588698bf892277eebf82d1487
|
{
"intermediate": 0.43078163266181946,
"beginner": 0.25609472393989563,
"expert": 0.3131236433982849
}
|
35,074
|
Hi, am running linux, can I make the explorer open the file from when I open the linux terminal ? what can I type in the terminal to open vs code explorer
|
c3fdd8e01b65867185c6908e2907963c
|
{
"intermediate": 0.45004886388778687,
"beginner": 0.2993300259113312,
"expert": 0.25062111020088196
}
|
35,075
|
Create a face out of letters.
|
d2a6725c2d51de753ec41998206eae6b
|
{
"intermediate": 0.44095224142074585,
"beginner": 0.28275635838508606,
"expert": 0.2762914001941681
}
|
35,076
|
I am trying to run kraken using linux to deep learn handwritten text for a project
|
500953265ec1637192b49e4851b7f03c
|
{
"intermediate": 0.0833762139081955,
"beginner": 0.050531767308712006,
"expert": 0.8660920858383179
}
|
35,077
|
do your best to make ASCII art of Jon Snow.
|
29aabe20eda0f632115d7a81a67fe968
|
{
"intermediate": 0.41733795404434204,
"beginner": 0.298593133687973,
"expert": 0.2840689420700073
}
|
35,078
|
make ASCII art of Shrek face
|
86bd4cdd73df84a3787fed1e1c9c0a5a
|
{
"intermediate": 0.4411368668079376,
"beginner": 0.26805368065834045,
"expert": 0.2908094525337219
}
|
35,079
|
I tried to run: ketos train -i '.png' -f '.gt.txt' on linux
|
d0516a47457a7b233ca092bea17ffb29
|
{
"intermediate": 0.24387754499912262,
"beginner": 0.2811165750026703,
"expert": 0.4750058054924011
}
|
35,080
|
I am trying to run this in terminal in linux : ketos train -i '.png' -f '.gt.txt'
but it keeps failing, how can i convert this line to a python script
|
3ac2a64bafaf4eb188d99a891651b0eb
|
{
"intermediate": 0.38022029399871826,
"beginner": 0.29144683480262756,
"expert": 0.32833293080329895
}
|
35,081
|
@model YTe.Models.Summernote
@if(Model.LoadLibrary)
{
<link href="~/summernote/summernote-lite.min.css" rel="stylesheet" />
<script src="~/admin/assets/libs/jquery/dist/jquery.slim.min.js"></script>
<script src="~/summernote/summernote-lite.min.js"></script>
}
<script>
$(document).ready(function () {
$('@Model.IDEditer').summernote({
height: @Model.height,
toolbar: @Html.Raw(Model.toolbar)
});
});
</script>
|
cb24287d3a38590256039fd4f121e9fb
|
{
"intermediate": 0.4572192430496216,
"beginner": 0.29706624150276184,
"expert": 0.24571451544761658
}
|
35,082
|
Write code on C# languange, which convert single uint32 to two ushorts (upper and lower word).
|
f3978e993207e329a381177ae2c203e0
|
{
"intermediate": 0.42230552434921265,
"beginner": 0.2760293185710907,
"expert": 0.30166512727737427
}
|
35,083
|
Write code on C# languange, which convert single uint32 to two ushorts (upper and lower word).
|
705ca0be1641bcdd420849eab392322f
|
{
"intermediate": 0.42230552434921265,
"beginner": 0.2760293185710907,
"expert": 0.30166512727737427
}
|
35,084
|
// Decompiled by AS3 Sorcerer 6.78
// www.buraks.com/as3sorcerer
//controls.TankCombo
package controls
{
import flash.display.Sprite;
import scpacker.gui.combo.DPLBackground;
import fl.controls.List;
import fl.data.DataProvider;
import flash.text.TextField;
import flash.text.GridFitType;
import flash.events.MouseEvent;
import flash.text.TextFieldType;
import fl.events.ListEvent;
import flash.events.Event;
import flash.text.TextFieldAutoSize;
import flash.display.DisplayObject;
import flash.events.KeyboardEvent;
import alternativa.init.Main;
public class TankModCombo extends Sprite
{
private var button:ComboButton = new ComboButton();
private var listBg:DPLBackground = new DPLBackground(100, 275);
private var list:List = new List();
private var dp:DataProvider = new DataProvider();
private var state:Boolean = true;
private var _label:Label;
private var _selectedItem:Object;
private var hiddenInput:TextField;
private var _selectedIndex:int = 0;
private var _width:int;
public var _value:String;
public function TankModCombo()
{
this._label = new Label();
this._label.x = -10;
this._label.y = 7;
this._label.gridFitType = GridFitType.SUBPIXEL;
try
{
addChild(this.listBg);
addChild(this.list);
addChild(this.button);
addChild(this._label);
}
catch(e:Error)
{
};
this.listBg.y = 3;
this.list.y = 33;
this.list.x = 3;
this.list.setSize(144, 115);
this.list.rowHeight = 20;
this.list.dataProvider = this.dp;
this.list.setStyle("cellRenderer", ComboListRenderer);
this.button.addEventListener(MouseEvent.CLICK, this.switchState);
this.hiddenInput = new TextField();
this.hiddenInput.visible = false;
this.hiddenInput.type = TextFieldType.INPUT;
this.switchState();
this.list.addEventListener(ListEvent.ITEM_CLICK, this.onItemClick);
addEventListener(Event.ADDED_TO_STAGE, this.Conf);
}
public function get selectedItem():Object
{
return (this._selectedItem);
}
public function set selectedItem(item:Object):void
{
if (item == null)
{
this._selectedItem = null;
this.button.label = "";
}
else
{
this._selectedIndex = this.dp.getItemIndex(item);
this._selectedItem = this.dp.getItemAt(this._selectedIndex);
this.button.label = item.gameName;
};
dispatchEvent(new Event(Event.CHANGE));
}
public function get selectedIndex():int
{
return (this._selectedIndex);
}
public function set label(value:String):void
{
this._label.text = value;
this._label.autoSize = TextFieldAutoSize.RIGHT;
}
private function Conf(e:Event):void
{
}
private function onItemClick(e:ListEvent):void
{
var item:Object = e.item;
this._selectedIndex = e.index;
if (item.rang == 0)
{
this.button.label = item.gameName;
this._selectedItem = item;
};
this.switchState();
dispatchEvent(new Event(Event.CHANGE));
}
public function test():void
{
}
private function switchStateClose(e:MouseEvent=null):void
{
if ((e.currentTarget as DisplayObject) != this.button)
{
this.state = false;
this.listBg.visible = (this.list.visible = this.state);
};
}
private function switchState(e:MouseEvent=null):void
{
this.state = (!(this.state));
this.listBg.visible = (this.list.visible = this.state);
if ((!(this.state)))
{
this.hiddenInput.removeEventListener(KeyboardEvent.KEY_UP, this.onKeyUpHiddenInput);
if (Main.stage.focus == this.hiddenInput)
{
Main.stage.focus = null;
};
}
else
{
Main.stage.addChild(this.hiddenInput);
Main.stage.focus = this.hiddenInput;
this.hiddenInput.addEventListener(KeyboardEvent.KEY_UP, this.onKeyUpHiddenInput);
};
}
private function onKeyUpHiddenInput(param1:KeyboardEvent):void
{
this.getItemByFirstChar(this.hiddenInput.text.substr(0, 1));
this.hiddenInput.text = "";
}
public function getItemByFirstChar(param1:String):Object
{
var _loc4_:Object;
var _loc2_:uint = this.dp.length;
var _loc3_:int;
while (_loc3_ < _loc2_)
{
_loc4_ = this.dp.getItemAt(_loc3_);
if (_loc4_["gameName"].substr(0, 1).toLowerCase() == param1.toLowerCase())
{
this._selectedItem = _loc4_;
this._value = this._selectedItem["gameName"];
this.button.label = this._value.toString();
this.list.selectedIndex = _loc3_;
this.list.verticalScrollPosition = (_loc3_ * 20);
dispatchEvent(new Event(Event.CHANGE));
return (_loc4_);
};
_loc3_++;
};
return (null);
}
public function addItem(obj:Object):void
{
var item:Object;
this.dp.addItem(obj);
item = this.dp.getItemAt(0);
this._selectedItem = item;
this.button.label = item.gameName;
}
public function sortOn(fieldName:Object, options:Object=null):void
{
var item:Object;
this.dp.sortOn(fieldName, options);
item = this.dp.getItemAt(0);
this._selectedItem = item;
this._value = this._selectedItem.gameName;
this.button.label = item.gameName;
}
public function clear():void
{
this.dp = new DataProvider();
this.list.dataProvider = this.dp;
this.button.label = "";
}
override public function set width(w:Number):void
{
this._width = int(w);
this.listBg.width = this._width;
this.button.width = this._width;
this.list.width = this._width;
this.list.invalidate();
}
public function get listWidth():Number
{
return (this.list.width);
}
public function set listWidth(w:Number):void
{
this.list.width = w;
}
override public function set height(h:Number):void
{
this.listBg.height = h;
this.list.height = (h - 35);
this.list.invalidate();
}
public function set value(str:String):void
{
var item:Object;
this._value = "";
this.button.label = this._value;
this._selectedItem = null;
var i:int;
while (i < this.dp.length)
{
item = this.dp.getItemAt(i);
if (item.gameName == str)
{
this._selectedItem = item;
this._value = this._selectedItem.gameName;
this.button.label = this._value;
this.list.selectedIndex = i;
this.list.scrollToSelected();
};
i++;
};
dispatchEvent(new Event(Event.CHANGE));
}
public function get value():String
{
return (this._value);
}
}
}//package controls
как это переделать в свой для выбора режимов XP\ВР B
|
2dc0fce411644b619e0b33636c416c0d
|
{
"intermediate": 0.38122254610061646,
"beginner": 0.4768775403499603,
"expert": 0.14189986884593964
}
|
35,085
|
I have a C++ library for generating passwords. The library is implemented using the Abstract Factory and Command patterns. Please write a main() function that will define a console user interface and allow this library to be used to generate passwords for the user. Here is code of library:
#include <string>
#include <vector>
#include <random>
#include <stdexcept>
class PasswordOptions {
public:
virtual bool useLowercase() const = 0;
virtual bool useUppercase() const = 0;
virtual bool useDigits() const = 0;
virtual bool useSpecialChars() const = 0;
virtual size_t getPasswordLength() const = 0;
};
class PasswordFactory {
public:
virtual std::string generatePassword() const = 0;
};
class BasePasswordOptions : public PasswordOptions {
private:
bool includeLowercase;
bool includeUppercase;
bool includeDigits;
bool includeSpecialChars;
size_t length;
public:
BasePasswordOptions(bool lower, bool upper, bool digits, bool special, size_t len)
: includeLowercase(lower),
includeUppercase(upper),
includeDigits(digits),
includeSpecialChars(special),
length(len) {}
bool useLowercase() const override { return includeLowercase; }
bool useUppercase() const override { return includeUppercase; }
bool useDigits() const override { return includeDigits; }
bool useSpecialChars() const override { return includeSpecialChars; }
size_t getPasswordLength() const override { return length; }
};
class ConcretePasswordFactory : public PasswordFactory {
private:
PasswordOptions const &options;
char randomChar(const std::string &category) const {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<> dist(0, category.length() - 1);
return category[dist(rng)];
}
public:
ConcretePasswordFactory(const PasswordOptions &opts) : options(opts) {}
std::string generatePassword() const override {
std::string allowedChars;
if (options.useLowercase()) allowedChars += "abcdefghijklmnopqrstuvwxyz";
if (options.useUppercase()) allowedChars += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
if (options.useDigits()) allowedChars += "0123456789";
if (options.useSpecialChars()) allowedChars += "!@#$%^&*()_-+=<>?";
if (allowedChars.empty()) throw std::runtime_error("No characters are allowed for password generation");
std::string password;
for (size_t i = 0; i < options.getPasswordLength(); ++i) {
password += randomChar(allowedChars);
}
return password;
}
};
class ICommand {
public:
virtual void execute() = 0;
};
class PasswordGeneratorCommand : public ICommand {
private:
const PasswordFactory &factory;
size_t numberOfPasswords;
std::vector<std::string> &passwords;
public:
PasswordGeneratorCommand(const PasswordFactory &f, size_t numPasswords, std::vector<std::string> &p)
: factory(f), numberOfPasswords(numPasswords), passwords(p) {}
void execute() override {
try {
for (size_t i = 0; i < numberOfPasswords; ++i) {
passwords.push_back(factory.generatePassword());
}
} catch (const std::exception &e) {
throw;
}
}
};
class PasswordStrengthChecker {
public:
static bool isPasswordStrong(const std::string &password) {
size_t score = 0;
for (char ch : password) {
if (std::islower(ch)) score += 1;
else if (std::isupper(ch)) score += 2;
else if (std::isdigit(ch)) score += 3;
else score += 5;
}
return score > 10;
}
};
|
4848838f687edd977389fffdd4bd554c
|
{
"intermediate": 0.39043769240379333,
"beginner": 0.42091184854507446,
"expert": 0.18865039944648743
}
|
35,086
|
I have a C++ library for generating passwords. The library is implemented using the Abstract Factory and Command patterns. Please write a main() function that will define a console user interface and allow this library to be used to generate passwords for the user. After generating a password or several passwords, the user returns to the menu (that is, the program is cyclical). Write all comments and lines in Russian. Check the entered values. Handle any anomalous situations and input errors using a try, catch and throw block. Avoid mistakes in C++ code. Library code:
#include <string>
#include <vector>
#include <random>
#include <stdexcept>
class PasswordOptions {
public:
virtual bool useLowercase() const = 0;
virtual bool useUppercase() const = 0;
virtual bool useDigits() const = 0;
virtual bool useSpecialChars() const = 0;
virtual size_t getPasswordLength() const = 0;
};
class PasswordFactory {
public:
virtual std::string generatePassword() const = 0;
};
class BasePasswordOptions : public PasswordOptions {
private:
bool includeLowercase;
bool includeUppercase;
bool includeDigits;
bool includeSpecialChars;
size_t length;
public:
BasePasswordOptions(bool lower, bool upper, bool digits, bool special, size_t len)
: includeLowercase(lower),
includeUppercase(upper),
includeDigits(digits),
includeSpecialChars(special),
length(len) {}
bool useLowercase() const override { return includeLowercase; }
bool useUppercase() const override { return includeUppercase; }
bool useDigits() const override { return includeDigits; }
bool useSpecialChars() const override { return includeSpecialChars; }
size_t getPasswordLength() const override { return length; }
};
class ConcretePasswordFactory : public PasswordFactory {
private:
PasswordOptions const &options;
char randomChar(const std::string &category) const {
static std::mt19937 rng(std::random_device{}());
std::uniform_int_distribution<> dist(0, category.length() - 1);
return category[dist(rng)];
}
public:
ConcretePasswordFactory(const PasswordOptions &opts) : options(opts) {}
std::string generatePassword() const override {
std::string allowedChars;
if (options.useLowercase()) allowedChars += "abcdefghijklmnopqrstuvwxyz";
if (options.useUppercase()) allowedChars += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
if (options.useDigits()) allowedChars += "0123456789";
if (options.useSpecialChars()) allowedChars += "!@#$%^&*()_-+=<>?";
if (allowedChars.empty()) throw std::runtime_error("No characters are allowed for password generation");
std::string password;
for (size_t i = 0; i < options.getPasswordLength(); ++i) {
password += randomChar(allowedChars);
}
return password;
}
};
class ICommand {
public:
virtual void execute() = 0;
};
class PasswordGeneratorCommand : public ICommand {
private:
const PasswordFactory &factory;
size_t numberOfPasswords;
std::vector<std::string> &passwords;
public:
PasswordGeneratorCommand(const PasswordFactory &f, size_t numPasswords, std::vector<std::string> &p)
: factory(f), numberOfPasswords(numPasswords), passwords(p) {}
void execute() override {
try {
for (size_t i = 0; i < numberOfPasswords; ++i) {
passwords.push_back(factory.generatePassword());
}
} catch (const std::exception &e) {
throw;
}
}
};
class PasswordStrengthChecker {
public:
static bool isPasswordStrong(const std::string &password) {
size_t score = 0;
for (char ch : password) {
if (std::islower(ch)) score += 1;
else if (std::isupper(ch)) score += 2;
else if (std::isdigit(ch)) score += 3;
else score += 5;
}
return score > 10;
}
};
|
3ab8c5ca8d80c82779a35a902da078ee
|
{
"intermediate": 0.5172887444496155,
"beginner": 0.33210280537605286,
"expert": 0.15060845017433167
}
|
35,087
|
I'm trying to compile my C++ program:
#include <string>
#include <vector>
#include <random>
#include <stdexcept>
using namespace std;
class PasswordOptions {
public:
virtual bool useLowercase() const = 0;
virtual bool useUppercase() const = 0;
virtual bool useDigits() const = 0;
virtual bool useSpecialChars() const = 0;
virtual size_t getPasswordLength() const = 0;
};
class PasswordFactory {
public:
virtual string generatePassword() const = 0;
};
class BasePasswordOptions : public PasswordOptions {
private:
bool includeLowercase;
bool includeUppercase;
bool includeDigits;
bool includeSpecialChars;
size_t length;
public:
BasePasswordOptions(bool lower, bool upper, bool digits, bool special, size_t len)
: includeLowercase(lower),
includeUppercase(upper),
includeDigits(digits),
includeSpecialChars(special),
length(len) {}
bool useLowercase() const override { return includeLowercase; }
bool useUppercase() const override { return includeUppercase; }
bool useDigits() const override { return includeDigits; }
bool useSpecialChars() const override { return includeSpecialChars; }
size_t getPasswordLength() const override { return length; }
};
class ConcretePasswordFactory : public PasswordFactory {
private:
PasswordOptions const &options;
char randomChar(const string &category) const {
static mt19937 rng(random_device{}());
uniform_int_distribution<> dist(0, category.length() - 1);
return category[dist(rng)];
}
public:
ConcretePasswordFactory(const PasswordOptions &opts) : options(opts) {}
string generatePassword() const override {
string allowedChars;
if (options.useLowercase()) allowedChars += "abcdefghijklmnopqrstuvwxyz";
if (options.useUppercase()) allowedChars += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
if (options.useDigits()) allowedChars += "0123456789";
if (options.useSpecialChars()) allowedChars += "!@#$%^&*()_-+=<>?";
if (allowedChars.empty()) throw runtime_error("No characters are allowed for password generation");
string password;
for (size_t i = 0; i < options.getPasswordLength(); ++i) {
password += randomChar(allowedChars);
}
return password;
}
};
class ICommand {
public:
virtual void execute() = 0;
};
class PasswordGeneratorCommand : public ICommand {
private:
const PasswordFactory &factory;
size_t numberOfPasswords;
vector<string> &passwords;
public:
PasswordGeneratorCommand(const PasswordFactory &f, size_t numPasswords, vector<string> &p)
: factory(f), numberOfPasswords(numPasswords), passwords(p) {}
void execute() override {
try {
for (size_t i = 0; i < numberOfPasswords; ++i) {
passwords.push_back(factory.generatePassword());
}
} catch (const exception &e) {
throw;
}
}
};
class PasswordStrengthChecker {
public:
static bool isPasswordStrong(const string &password) {
size_t score = 0;
for (char ch : password) {
if (islower(ch)) score += 1;
else if (isupper(ch)) score += 2;
else if (isdigit(ch)) score += 3;
else score += 5;
}
return score > 10;
}
};
// Функция для получения пользовательского ввода параметров генерации паролей
BasePasswordOptions promptPasswordOptions() {
bool useLower, useUpper, useDigits, useSpecial;
size_t length;
cout << "Использовать строчные буквы? (1 - да, 0 - нет): ";
cin >> useLower;
cout << "Использовать заглавные буквы? (1 - да, 0 - нет): ";
cin >> useUpper;
cout << "Использовать цифры? (1 - да, 0 - нет): ";
cin >> useDigits;
cout << "Использовать спецсимволы? (1 - да, 0 - нет): ";
cin >> useSpecial;
cout << "Длина пароля: ";
cin >> length;
return BasePasswordOptions(useLower, useUpper, useDigits, useSpecial, length);
}
int main() {
while (true) { // Цикл для пользовательского интерфейса консоли
try {
cout << "Генератор паролей\n";
BasePasswordOptions options = promptPasswordOptions();
ConcretePasswordFactory factory(options);
size_t numPasswords;
cout << "Сколько паролей сгенерировать?: ";
cin >> numPasswords;
if (numPasswords <= 0) {
throw runtime_error("Количество паролей должно быть больше нуля.");
}
vector<string> passwords;
PasswordGeneratorCommand command(factory, numPasswords, passwords);
command.execute();
for (const auto &password : passwords) {
cout << "Сгенерированный пароль: " << password;
if (PasswordStrengthChecker::isPasswordStrong(password)) {
cout << " (Надежный)";
} else {
cout << " (Не надежный)";
}
cout << endl;
}
cout << "\nХотите сгенерировать еще пароли? (1 - да, 0 - нет): ";
bool loop;
cin >> loop;
if (!loop) break;
} catch (const exception& e) {
cerr << "Ошибка: " << e.what() << endl;
// Очищаем cin, чтобы выйти из потенциальных ошибок потока ввода
cin.clear();
cin.ignore(numeric_limits<streamsize>::max(), '\n');
}
}
return 0;
}
But I get this errors:
main.cpp: In function 'BasePasswordOptions promptPasswordOptions()':
main.cpp:122:5: error: 'cout' was not declared in this scope
cout << "Рспользовать строчные Р±СѓРєРІС‹? (1 - РґР°, 0 - нет): ";
^~~~
main.cpp:123:5: error: 'cin' was not declared in this scope
cin >> useLower;
^~~
main.cpp: In function 'int main()':
main.cpp:143:13: error: 'cout' was not declared in this scope
cout << "Генератор паролей\n";
^~~~
main.cpp:150:13: error: 'cin' was not declared in this scope
cin >> numPasswords;
^~~
main.cpp:168:25: error: 'endl' was not declared in this scope
cout << endl;
^~~~
main.cpp:176:13: error: 'cerr' was not declared in this scope
cerr << "Ошибка: " << e.what() << endl;
^~~~
main.cpp:176:53: error: 'endl' was not declared in this scope
cerr << "Ошибка: " << e.what() << endl;
^~~~
main.cpp:178:13: error: 'cin' was not declared in this scope
cin.clear();
^~~
Why compiler shows this error? I used namespace std at begin. Please tell what I can do
|
efecb3507636acd5feb26353ec81c7e3
|
{
"intermediate": 0.3777846395969391,
"beginner": 0.3769187331199646,
"expert": 0.24529661238193512
}
|
35,088
|
Please rewrite this C++ code without using "iomanip" library
#include <iostream>
#include <fstream>
#include <string>
#include <ctime>
#include <iomanip>
#ifndef LOG
#define LOG
using namespace std;
class Log {
private:
ofstream logFile;
Log() {
logFile.open("program.log", ios::app); // ?????????
}
~Log() {
if(logFile.is_open())
logFile.close();
}
string getCurrentTime() {
time_t now = time(nullptr);
tm* localTime = localtime(&now);
ostringstream timeStream;
timeStream << put_time(localTime, "[%Y.%m.%d %H:%M:%S]");
return timeStream.str();
}
Log(Log&) = delete; // Конструктор копирования
Log& operator=(Log&) = delete; // Перегрузка присваивания (упростить)
public:
static Log& getInstance() {
static Log instance; // синглтон Майерса
return instance;
}
void writeFile(const string &prefix, const string &message) {
if(logFile.is_open())
logFile << getCurrentTime() << " [" << prefix << "] " << message << endl;
}
void writeConsole(const string &prefix, const string &message) {
cout << getCurrentTime() << " [" << prefix << "] " << message << endl;
}
void removeLogs() {
if(logFile.is_open())
logFile.close();
remove("program.log");
}
};
#endif
|
f9ab1917b2743a65ae105489d17ff8b5
|
{
"intermediate": 0.3481379747390747,
"beginner": 0.4800926446914673,
"expert": 0.1717694103717804
}
|
35,089
|
import gradio as gr
import mysql.connector
# Function to fetch details from MySQL database based on PR_Number
def fetch_details(pr_number):
try:
connection = mysql.connector.connect(
host='localhost',
database='records',
user='root',
password='Nikki@1234'
)
if connection.is_connected():
cursor = connection.cursor(dictionary=True)
# Fetch details from the MySQL database based on PR_Number
fetch_query = """
SELECT * FROM PR_Details WHERE PR_Number = %s
"""
cursor.execute(fetch_query, (pr_number,))
records = cursor.fetchall()
# Close the cursor and connection
cursor.close()
connection.close()
if records:
# Display fetched records
details_html = "<div style='display: flex; flex-direction: column; gap: 10px;'>"
for record in records:
details_html += f"<div style='border: 1px solid #ccc; padding: 10px; margin-top: 5px; border-radius: 5px;'><table>"
for column, value in record.items():
details_html += f"<tr><td><strong>{column}:</strong></td><td>{value}</td></tr>"
details_html += "</table></div>"
details_html += "</div>"
return details_html
else:
return "<p>No matching records found for the given PR_Number.</p>"
except mysql.connector.Error as e:
print(f"Database Error: {e}")
return "Failed to fetch data due to a database error."
# Define Gradio interface
iface = gr.Interface(
fn=fetch_details,
inputs="text",
outputs="html",
title="Fetch PR Details",
description="Enter PR_Number to fetch details:",
theme="compact"
)
# Launch the Gradio interface
iface.launch()
|
41ce38906035037b3494b76ba6c0ae54
|
{
"intermediate": 0.20582033693790436,
"beginner": 0.6632860898971558,
"expert": 0.13089357316493988
}
|
35,090
|
C:\Windows\System32>conda
# >>>>>>>>>>>>>>>>>>>>>> ERROR REPORT <<<<<<<<<<<<<<<<<<<<<<
Traceback (most recent call last):
File "E:\anaconda\Lib\site-packages\conda\exception_handler.py", line 17, in __call__
return func(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^
File "E:\anaconda\Lib\site-packages\conda\cli\main.py", line 54, in main_subshell
parser = generate_parser(add_help=True)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "E:\anaconda\Lib\site-packages\conda\cli\conda_argparse.py", line 127, in generate_parser
configure_parser_plugins(sub_parsers)
File "E:\anaconda\Lib\site-packages\conda\cli\conda_argparse.py", line 354, in configure_parser_plugins
else set(find_commands()).difference(plugin_subcommands)
^^^^^^^^^^^^^^^
File "E:\anaconda\Lib\site-packages\conda\cli\find_commands.py", line 71, in find_commands
for entry in os.scandir(dir_path):
^^^^^^^^^^^^^^^^^^^^
OSError: [WinError 123] The filename, directory name, or volume label syntax is incorrect: ':\\ffmpeg-master-latest-win64-gpl\\bin'
`$ E:\anaconda\Scripts\conda-script.py`
environment variables:
CIO_TEST=<not set>
CONDA_EXE=E:\anaconda\condabin\..\Scripts\conda.exe
CONDA_EXES="E:\anaconda\condabin\..\Scripts\conda.exe"
CONDA_ROOT=E:\anaconda
CURL_CA_BUNDLE=<not set>
GOPATH=D:\go_workspace
HOMEPATH=\Users\30388
LD_PRELOAD=<not set>
PATH=c:\Users\30388\AppData\Local\Programs\Cursor\resources\app\bin;C:\Prog
ram Files (x86)\VMware\VMware Workstation\bin\;D:\python\Scripts\;D:\p
ython\;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Wind
ows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\P
rogram Files\Bandizip\;D:\Putty\;C:\Program Files\Docker\Docker\resour
ces\bin;C:\Users\30388\Downloads\ffmpeg-5.1.2-
essentials_build\bin;D:\nvm;C:\Program Files\nodejs;D:\微信web开发者工具\dll;
\bin;D;\微信web开发者工具另一个版本\dll;D:\Git\cmd;:\ffmpeg-master-latest-win64-
gpl\bin;C:\Users\30388\AppData\Local\Yarn\bin;D:\curl-7.87.0_4-win64-
mingw\bin;D:\python\Lib;C:\Program Files\MySQL\MySQL Server
8.0\bin;D:\GO\bin;C:\Program Files\dotnet\;C:\Program Files (x86)\GnuW
in32\bin;D:\java20\bin;E:\xam;p\mysql\bin;E:\xampp\php;D:\Git\cmd;E:\x
ampp\mysql\bin;D:\Composer;D:\anaconda;D:\anaconda\Library;D:\anaconda
\Library\bin;D:\anaconda\Scripts;E:\redis;D:\python\Lib\site-packages\
revChatGPT\bin;E:\nginx-
1.24.0;E:\ocr;E:\微信web开发者工具\dll;D:\;E:\anaconda;E:\anaconda\Library\mi
ngw-
w64\bin;E:\anaconda\Library\usr\bin;E:\anaconda\Library\bin;E:\anacond
a\Scripts;C:\Users\30388\.pyenv\pyenv-
win\bin;C:\Users\30388\.pyenv\pyenv-win\shims;C:\Users\30388\.cargo\bi
n;C:\Users\30388\AppData\Local\Microsoft\WindowsApps;D:\Microsoft VS
Code\bin;C:\Users\30388\AppData\Roaming\npm;D:\GoLand
2023.1\bin;E:\apache-maven-
3.9.3\bin;C:\Users\30388\AppData\Local\Microsoft\WinGet\Packages\Hugo.
Hugo.Extended_Microsoft.Winget.Source_8wekyb3d8bbwe;C:\Users\30388\App
Data\Roaming\Composer\vendor\bin;C:\Users\30388\AppData\Local\GitHubDe
sktop\bin;E:\githubcli\;C:\Program Files (x86)\Microsoft Visual Studio
\2022\BuildTools\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bi
n;E:\Minikube;E:\windows-amd64
PSMODULEPATH=C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\Windows
PowerShell\v1.0\Modules
REQUESTS_CA_BUNDLE=<not set>
SSL_CERT_FILE=<not set>
active environment : None
user config file : C:\Users\30388\.condarc
populated config files : C:\Users\30388\.condarc
conda version : 23.7.4
conda-build version : 3.26.1
python version : 3.11.5.final.0
virtual packages : __archspec=1=x86_64
__win=0=0
base environment : E:\anaconda (writable)
conda av data dir : E:\anaconda\etc\conda
conda av metadata url : None
channel URLs : https://repo.anaconda.com/pkgs/main/win-64
https://repo.anaconda.com/pkgs/main/noarch
https://repo.anaconda.com/pkgs/r/win-64
https://repo.anaconda.com/pkgs/r/noarch
https://repo.anaconda.com/pkgs/msys2/win-64
https://repo.anaconda.com/pkgs/msys2/noarch
package cache : E:\anaconda\pkgs
C:\Users\30388\.conda\pkgs
C:\Users\30388\AppData\Local\conda\conda\pkgs
envs directories : E:\anaconda\envs
C:\Users\30388\.conda\envs
C:\Users\30388\AppData\Local\conda\conda\envs
platform : win-64
user-agent : conda/23.7.4 requests/2.31.0 CPython/3.11.5 Windows/10 Windows/10.0.22621
administrator : True
netrc file : None
offline mode : False
An unexpected error has occurred. Conda has prepared the above report.
If you suspect this error is being caused by a malfunctioning plugin,
consider using the --no-plugins option to turn off plugins.
Example: conda --no-plugins install <package>
Alternatively, you can set the CONDA_NO_PLUGINS environment variable on
the command line to run the command without plugins enabled.
Example: CONDA_NO_PLUGINS=true conda install <package>
If submitted, this report will be used by core maintainers to improve
future releases of conda.
Would you like conda to send this report to the core maintainers? [y/N]:
|
f9df33850c8eeb304947a9b282a3bf3a
|
{
"intermediate": 0.3284792900085449,
"beginner": 0.4575289785861969,
"expert": 0.2139917016029358
}
|
35,091
|
package controls
{
import flash.display.Sprite;
import scpacker.gui.combo.DPLBackground;
import fl.controls.List;
import fl.data.DataProvider;
import flash.text.TextField;
import flash.text.GridFitType;
import flash.events.MouseEvent;
import flash.text.TextFieldType;
import fl.events.ListEvent;
import flash.events.Event;
import flash.text.TextFieldAutoSize;
import flash.display.DisplayObject;
import flash.events.KeyboardEvent;
import alternativa.init.Main;
public class TankModCombo extends Sprite
{
private var button:ComboButton = new ComboButton();
private var listBg:DPLBackground = new DPLBackground(100, 275);
private var list:List = new List();
private var dp:DataProvider = new DataProvider();
private var state:Boolean = true;
private var _label:Label;
private var _selectedItem:Object;
private var hiddenInput:TextField;
private var _selectedIndex:int = 0;
private var _width:int;
public var _value:String;
public function TankModCombo()
{
this._label = new Label();
this._label.x = -10;
this._label.y = 7;
this._label.gridFitType = GridFitType.SUBPIXEL;
try
{
addChild(this.listBg);
addChild(this.list);
addChild(this.button);
addChild(this._label);
}
catch(e:Error)
{
};
this.listBg.y = 3;
this.list.y = 33;
this.list.x = 3;
this.list.setSize(144, 115);
this.list.rowHeight = 20;
this.list.dataProvider = this.dp;
this.list.setStyle("cellRenderer", ComboListRenderer);
this.button.addEventListener(MouseEvent.CLICK, this.switchState);
this.hiddenInput = new TextField();
this.hiddenInput.visible = false;
this.hiddenInput.type = TextFieldType.INPUT;
this.switchState();
this.list.addEventListener(ListEvent.ITEM_CLICK, this.onItemClick);
addEventListener(Event.ADDED_TO_STAGE, this.Conf);
}
public function get selectedItem():Object
{
return (this._selectedItem);
}
public function set selectedItem(item:Object):void
{
if (item == null)
{
this._selectedItem = null;
this.button.label = "";
}
else
{
this._selectedIndex = this.dp.getItemIndex(item);
this._selectedItem = this.dp.getItemAt(this._selectedIndex);
this.button.label = item.gameName;
};
dispatchEvent(new Event(Event.CHANGE));
}
public function get selectedIndex():int
{
return (this._selectedIndex);
}
public function set label(value:String):void
{
this._label.text = value;
this._label.autoSize = TextFieldAutoSize.RIGHT;
}
private function Conf(e:Event):void
{
}
private function onItemClick(e:ListEvent):void
{
var item:Object = e.item;
this._selectedIndex = e.index;
if (item.rang == 0)
{
this.button.label = item.gameName;
this._selectedItem = item;
};
this.switchState();
dispatchEvent(new Event(Event.CHANGE));
}
public function test():void
{
}
private function switchStateClose(e:MouseEvent=null):void
{
if ((e.currentTarget as DisplayObject) != this.button)
{
this.state = false;
this.listBg.visible = (this.list.visible = this.state);
};
}
private function switchState(e:MouseEvent=null):void
{
this.state = (!(this.state));
this.listBg.visible = (this.list.visible = this.state);
if ((!(this.state)))
{
this.hiddenInput.removeEventListener(KeyboardEvent.KEY_UP, this.onKeyUpHiddenInput);
if (Main.stage.focus == this.hiddenInput)
{
Main.stage.focus = null;
};
}
else
{
Main.stage.addChild(this.hiddenInput);
Main.stage.focus = this.hiddenInput;
this.hiddenInput.addEventListener(KeyboardEvent.KEY_UP, this.onKeyUpHiddenInput);
};
}
private function onKeyUpHiddenInput(param1:KeyboardEvent):void
{
this.getItemByFirstChar(this.hiddenInput.text.substr(0, 1));
this.hiddenInput.text = "";
}
public function getItemByFirstChar(param1:String):Object
{
var loc4:Object;
var loc2:uint = this.dp.length;
var loc3:int;
while (loc3 < loc2)
{
loc4 = this.dp.getItemAt(loc3);
if (loc4["gameName"].substr(0, 1).toLowerCase() == param1.toLowerCase())
{
this._selectedItem = loc4;
this._value = this._selectedItem["gameName"];
this.button.label = this._value.toString();
this.list.selectedIndex = loc3;
this.list.verticalScrollPosition = (loc3 * 20);
dispatchEvent(new Event(Event.CHANGE));
return (loc4);
};
loc3++;
};
return (null);
}
public function addItem(obj:Object):void
{
var item:Object;
this.dp.addItem(obj);
item = this.dp.getItemAt(0);
this._selectedItem = item;
this.button.label = item.gameName;
}
public function sortOn(fieldName:Object, options:Object=null):void
{
var item:Object;
this.dp.sortOn(fieldName, options);
item = this.dp.getItemAt(0);
this._selectedItem = item;
this._value = this._selectedItem.gameName;
this.button.label = item.gameName;
}
public function clear():void
{
this.dp = new DataProvider();
this.list.dataProvider = this.dp;
this.button.label = "";
}
override public function set width(w:Number):void
{
this._width = int(w);
this.listBg.width = this._width;
this.button.width = this._width;
this.list.width = this._width;
this.list.invalidate();
}
public function get listWidth():Number
{
return (this.list.width);
}
public function set listWidth(w:Number):void
{
this.list.width = w;
}
override public function set height(h:Number):void
{
this.listBg.height = h;
this.list.height = (h - 35);
this.list.invalidate();
}
public function set value(str:String):void
{
var item:Object;
this._value = "";
this.button.label = this._value;
this._selectedItem = null;
var i:int;
while (i < this.dp.length)
{
item = this.dp.getItemAt(i);
if (item.gameName == str)
{
this._selectedItem = item;
this._value = this._selectedItem.gameName;
this.button.label = this._value;
this.list.selectedIndex = i;
this.list.scrollToSelected();
};
i++;
};
dispatchEvent(new Event(Event.CHANGE));
}
public function get value():String
{
return (this._value);
}
}
} как сделать чтобы вместо gamename были индексы от 1 - 4
|
3c630bdf0e6287ecbcc7f1569904d701
|
{
"intermediate": 0.42220503091812134,
"beginner": 0.4376504421234131,
"expert": 0.14014455676078796
}
|
35,092
|
/**
* @param {number[]} nums1
* @param {number} m
* @param {number[]} nums2
* @param {number} n
* @return {void} Do not return anything, modify nums1 in-place instead.
*/
var merge = function (nums1, m, nums2, n) {
function compareNumbers(a, b) {
return a - b;
}
function mutationFilter(arr, condition) {
for (let l = arr.length - 1; l >= 0; l -= 1) {
if (!condition(arr[l])) arr.splice(l, 1);
}
}
const cond = x => x !== 0;
m = m + n;
for (const number of nums2) {
nums1.push(number);
}
nums1.sort(compareNumbers)
mutationFilter(nums1, cond)
};
|
5e1ed2b4344060d23c29d41b5c1b599f
|
{
"intermediate": 0.3743031322956085,
"beginner": 0.35326600074768066,
"expert": 0.2724309265613556
}
|
35,093
|
here is an example of an existing Isekai novel for you to emulate the style of, the example is nested between the Curly Brackets.
{
The small black pot held simmering stew enough to eat for two meals. The aroma mixed with the smoke from the burnt firewood before reaching all corners of the room.
Ning grinned widely, smelling the sweet aroma of the potato stew, as he stirred the pot with a large wooden spoon. Bits of colorful root vegetables bobbed up and down on the surface.
“It’s a good day for stew, hehe.”
Salivating ungracefully, he put down the pot from the stove and placed it on the table.
Dinner~ Was~ Served~
“Ah right, my phone.”
Ning rose from his seat and turned toward the counter where he had casually placed his phone while cooking. As he approached, he reached out and touched the phone, causing it to suddenly light up with a notification.
Ning glanced at his phone, and then, in an instant, everything seemed to explode.
After that, all he could see was red as an overwhelming wave of dizziness washed over him.
As his consciousness faded, he swore inwardly.
FCk, I WANT TO EAT MY POTATO STEW!!
…
His eyelids were tightly shut, and his body felt heavy. He was lying on a hard surface, and a suffocating smell of smoke filled the air.
CoughCough
Fire?
Wait, no, no, no, no—I couldn’t die yet. I still had to eat that stew.
Then suddenly, a cool chill washed away his dizziness as Ning stood up.
Opening his eyes, he took in the unfamiliar surroundings. He found himself in a small cave with only a mat, stove, and cupboard.
What had happened?
Where was he?
Seeing the unknown place, Ning couldn’t help but question himself.
He slowly suppressed the slight panic he felt inside and attempted to calm down.
He took deep breaths. Calm down.
He observed and didn’t make hasty decisions. He had seen enough horror/crime movies to know what would happen otherwise, especially in such a startling situation where there might be unsavory outcomes, mostly a phenomenon where one would never be able to see the light of day again.
Ning tried to remember anything that could help.
But at that moment, he felt a sharp pain in his mind.
It was as if all the built-up pressure was released at once. Accompanying the pain was a series of memories that were utterly unfamiliar to him.
Ning’s legs gave way, his eyes rolled back, and he fainted again.
…
Ning’s eyes slowly fluttered open, his mind swirling with a mix of disturbance and astonishment upon processing the information he had just absorbed.
Transmigration. He had transmigrated into a different world.
It was a clichéd plotline, straight out of the “I transmigrated to a different world” genre. He couldn’t help but roll his eyes at the sheer predictability of it all. The memories he had glimpsed belonged to this new body he now inhabited.
“F*ck, I was just going to eat some food. How the hell did I transmigrate so suddenly? Really, can’t have shit in Detroit.”
Massaging his throbbing temples, he took a deep breath, determined to remain calm amidst the chaos. Gradually, he began to piece together the fragmented memories, gaining a clearer understanding of the world in which he now found himself.
This world was similar to those in ancient times, often seen in Eastern dramas and novels. There were cultivators who harnessed the energy of the world and transcended their own limitations.
“The original owner was also called Ning. How creepy…”
Ning muttered a bit eerily before shaking off the discomfort. He delved even deeper into the memory.
Ji Ning, son of the local martial arts master. Not to confuse with cultivators, martial arts masters didn’t have spiritual roots and rather relied on various techniques to survive in this world.
A month ago, during a test, ‘Ji Ning’ was found to have cultivation aptitude, also known as the spiritual root. Among hundreds of people, it was rare to find a single person with cultivation aptitude.
Since cultivation aptitude was quite rare, it was not surprising that the cultivation sects wanted to recruit more disciples to strengthen themselves, especially since the original owner also had mid-grade spiritual roots.
But it seemed that the original body’s good luck had ended since, as soon as he started his journey to start cultivating, he suffered an extremely rare qi deviation, which killed him instantly.
“Really, this guy was quite unlucky.”
Recalling all those memories, Ning couldn’t help but feel that the original owner was quite unlucky. Especially seeing that the original owner was a loner with no friends at all, even when he was suffering from Qi deviation, no one came to help.
Ning accepted the situation after a period of adaptation, he had no choice but to do so.
“For now, let’s just be me and see where it leads. It was the mandate I lived by in my previous life and continues to be the one in my current life as well.”
Thinking like this, Ning strengthened his resolve.
From his brief memory, Ning realized that this world was very similar to the novels he used to read. There were many dangers in this world, whether it be abnormal creatures or humans themselves.
This world revolved around ‘strength’ or the law of the jungle.
Narrowing his eyes, Ning didn’t feel as panicked as he thought he would be, nor was he so scared that he would lose his mind. Of course, he did feel a little panic, but it was overshadowed by his interest in cultivation and this new world.
It may also be his adrenaline pushing him through, but he didn’t mind.
He had already set his mind to become a cultivator. Well, it’s not like he had much choice regarding this.
Be it to return to his original world, become the so-called immortal, or simply out of curiosity, he felt that he needed to learn and cultivate, and eventually, the answers would unfold themselves.
Since he was in this situation anyway, panicking would do no good. It was best to adapt and play it by ear.
And the first step to do that is to accept his new identity.
Taking a deep breath, he muttered to himself, “From this moment forth, I am <PRESIDIO_ANONYMIZED_PERSON>.”
}
that is an example of an existing isekai novel’s first chapter.
you are two LITRPG Isekai fantasy Novel writers who are in the process of writing a novel.
Bob and James will message each other basic conversational topics, but will also send back and forth to each other in a txt code block’s parts of the book they are writing and working on.
They will begin by working out the concepts and pacing of chapter 1 of their story, in which the protagonist named Kalem, is transported to another world of swords and sorcery which has an RPG style system which Kalem receives to quantify his gaining of levels and abilities, such as gaining exp for killing monsters and criminals, exp gains Kalem levels, and with each new level he gets granted SKILL POINTS aka SP by the system which he can use to buy skill proficiencies, combat maneuvers and skills and even magic spells, such as fire bolt, wind blade, telekinesis and the like, with more powerful skills and magic costing more and more SP to purchase.
The main character Kalem is a genre savvy and Genre aware protagonist who is also an avid reader of all kinds of random modern knowledge that normally in the modern world are useless to know, but in a medieval world it becomes invaluable information.
Here is an example of the system, its stats, and its shops.
[
Name: Kalem
Age: 23
Level: 0 (0/100 exp)
Skill Points: 10 Sp
[CONGRADULATIONS! You have been given a beginners Gift of 10 SP!]
Abilities Acquired: 1
Universal Language!: You have been granted Basic comprehension in all languages. You effectively have the Basic Reading/Writing Skill at level 1/5 for any language you encounter.
Skills Known: 10
Intermediate Cooking: 2/5
Intermediate Cleaning: 3/5
Basic Driving: 5/5 MAX [Would you like to upgrade to “Advanced Driving: 1/5” for 5 SP?}
Basic Hunting: 1/5
Intermediate Mathematics: 3/5
Intermediate Painting: 3/5
Advanced Esoteric Knowledge: 1/5
Advanced Reading/Writing (English): 2/5
Intermediate Education: 5/5 MAX [Would you like to upgrade to “advanced Education: 1/5” for 5 SP?}
Intermediate Swimming: 1/5
]
[
Abilities Shop
Spend points to either acquire basic level 1 in an Ability, or upgrade an existing Ability.
- Mana Manipulation (10 SP)
- Elemental Affinity (15 SP)
- Manifest Shadow (20 SP)
- Shadow Walk (50 SP)
- Cropping (100 SP)
- Cut (50 SP)
- Paste (5 SP)
- Select (4 SP)
- Familiar summoning (10 SP)
]
[
Skills Shop
Spend SP to either acquire basic level 1 in a skill, or upgrade an existing skill.
- Archery (3 SP)
- Axemenship (3 SP)
- Clubmanship (3 SP)
- Halberdry (3 SP)
- Quick Draw (3 SP)
- Marksmanship (3 SP)
- Parrying (4 SP)
- Pugilism (2 SP)
- Poleaxe Techniques (4 SP)
- Riding (2 SP)
- Intermediate Driving (3 SP) [Locked]
- Spear Techniques (4 SP)
- Staff Artistry (3 SP)
- Swordsmanship (3 SP)
- Trapping (3 SP)
- Alchemy (7 SP)
- Persuasion (2 SP)
- Stealth (6 SP)
- Tracking (5 SP)
- Lockpicking (4 SP)
- Climbing (2 SP)
- Sewing (1 SP)
- Carpentry (2 SP)
- Advanced Cooking (5 SP) [Locked]
- Advanced Cleaning (5 SP) [Locked]
- Fishing (2 SP)
- Intermediate Hunting (3 SP) [Locked]
- Foraging (2 SP)
- Farming (3 SP)
- Herbology (4 SP)
- Advanced Education (5 SP) [Locked]
- Mining (3 SP)
- Blacksmithing (5 SP)
- Animal Handling (3 SP)
- Brewing (3 SP)
- Navigation (2 SP)
- First Aid (3 SP)
- Fire Starting (1 SP)
- Tinkering (3 SP)
- Reading/Writing (2 SP) [New language]
- Master of Reading/Writing (10 SP) [English]
- Master of Esoteric Knowledge (10 SP) [Locked]
- Sculpting (4 SP)
- Advanced Painting (5 SP) [Locked]
- Cartography (3 SP)
- Astrology (4 SP)
- Musical Instrument Proficiency (3 SP)
- Dancing (3 SP)
- Gardening (3 SP)
- Advanced Swimming (5 SP) [Locked]
- Etiquette(4 SP)
- Meditation (5 SP)
]
Bob and James will work to the best of their abilities as great writers to ensure the chapter is coherent, grammatically sound, easy to read and does not meander or lose its direction. as chapter one sets up the introduction to the setting, main character, other possible characters and the general vibe of the novel. it is important that bob and james are willing to point out potential plot holes or straying off-topic to each other, although it won’t happen often, it is important that they’re willing to accept creative and constructive critiques from each other.
Bob and James won’t write this short hand, and will make sure to flesh-out all the actions, scenes and needed descriptions of people and things. Such as displaying the system panel as kalem see’s it, including sub-panels he must access, like the abilities shop and skills shop, which will have a large list of beginner options. But no magic options will appear until after kalem gets mana manipulation, which he may or may not actually take since it would cost him all of his gifted SP.
|
db1a788add811133b19342e355edbacf
|
{
"intermediate": 0.2644032835960388,
"beginner": 0.48897016048431396,
"expert": 0.2466265708208084
}
|
35,094
|
this apple script has stopped working in adobe indesign 2023, it prints a blank page, as though its not placing the picture: on open these_items
repeat with this_item in these_items
tell application "Adobe InDesign 2023"
activate
-- Document Creation
set myDoc to make document
tell myDoc
set horizontal measurement units of view preferences to millimeters
set vertical measurement units of view preferences to millimeters
tell document preferences of it
set page height to "283mm"
set page width to "226mm"
set page orientation to portrait
end tell
-- Import pdf
tell page 1 of myDoc
set myRectangle to make rectangle with properties {geometric bounds:{0, 226, 283, 0}}
try
place alias (this_item) on myRectangle
fit rectangle 1 given center content
on error
-- do your stuff
end try
end tell
end tell
end tell
end repeat
end open
|
e0d561e9a243279ae9dcfb1bf6a02cd9
|
{
"intermediate": 0.4001113474369049,
"beginner": 0.3349314033985138,
"expert": 0.2649572789669037
}
|
35,095
|
В C# я установил Tesseract 5.2.0 измени этот метод, чтобы он работал на нём
public long? RecognizeNumberAndAddOne(Bitmap bitmapImage)
{
try
{
// Увеличиваем и улучшаем контраст перед OCR
using (Bitmap resultImage = EnhanceImage(bitmapImage))
using (Image<Bgr, byte> img = new Image<Bgr, byte>(resultImage))
using (Tesseract tesseract = new Tesseract(@"MainMenu/tessdata", "eng", OcrEngineMode.TesseractOnly))
{
// Устанавливаем режим распознавания только для цифр
tesseract.SetVariable("tessedit_char_whitelist", "0123456789");
// Применяем OCR на изображение
tesseract.SetImage(img);
tesseract.Recognize();
// Получаем распознанный текст
string recognizedText = tesseract.GetUTF8Text().Trim();
// Пытаемся преобразовать текст в число
if (long.TryParse(recognizedText, out long number))
{
// Прибавляем 1 к числу
return number + 1;
}
}
}
catch (Exception ex)
{
// Обработка исключений
MessageBox.Show("An error occurred: " + ex.Message);
}
// Возвращаем null, если число не было распознано
return null;
}
|
f79f4c003161fa63b64ee26e4a3c6089
|
{
"intermediate": 0.38733747601509094,
"beginner": 0.45434173941612244,
"expert": 0.15832079946994781
}
|
35,096
|
Bracket Pair Colorization Toggler
|
363ba58a400492a9f5ea597ac388278e
|
{
"intermediate": 0.2530002295970917,
"beginner": 0.1803487241268158,
"expert": 0.5666511058807373
}
|
35,097
|
If I tell you to write until you have reached 100k tokens, would you be capable of doing so? Your bio/info page says you have a limit of 128k tokens.
|
736cc3ab65bbb27af2568ccad7f659a3
|
{
"intermediate": 0.3686065077781677,
"beginner": 0.2631751298904419,
"expert": 0.3682183623313904
}
|
35,098
|
Напиши подробные комментарии к коду на C++:
#include <iostream>
#include <fstream>
#include <string>
#include <ctime>
#include "Log.h"
#ifndef LOG
#define LOG
using namespace std;
class Log {
ofstream logfile;
string timeformat() {
time_t now = time(nullptr);
tm* local = localtime(&now);
char buffer[80];
strftime(buffer, sizeof(buffer), "[%Y.%m.%d %H:%M:%S]", local);
return string(buffer);
}
Log(Log&) = delete;
Log& operator=(Log&) = delete;
Log() {
logfile.open("program.log", ios::app);
}
~Log() {
if(logfile.is_open())
logfile.close();
}
public:
static Log& get_ekzempl() {
static Log object;
return object;
}
void write(const string &pref, const string &text, const bool tofile = true) {
if(tofile) {
if(logfile.is_open())
logfile << timeformat() << " [" << pref << "] " << text << endl;
} else {
cout << timeformat() << " [" << pref << "] " << text << endl;
}
}
void del_log() {
if(logfile.is_open())
logfile.close();
remove("program.log");
}
};
#endif
|
0eb808cf34f27fab02b680aa1fda43a5
|
{
"intermediate": 0.262035071849823,
"beginner": 0.5898163914680481,
"expert": 0.1481485217809677
}
|
35,099
|
what module contains the save function to save a trained AI model
|
a3af97fc556c92eb6c4cdc7805fcd32f
|
{
"intermediate": 0.19028477370738983,
"beginner": 0.06270075589418411,
"expert": 0.7470145225524902
}
|
35,100
|
asdas
|
65471977efe3ddc54566d28513b32052
|
{
"intermediate": 0.3717285692691803,
"beginner": 0.2845667898654938,
"expert": 0.3437046408653259
}
|
35,101
|
hkj
|
e976726cb02ba56e996f6e571149607c
|
{
"intermediate": 0.325186163187027,
"beginner": 0.29335817694664,
"expert": 0.3814556896686554
}
|
35,102
|
write me a bash script that delete random file
|
f6ad3f158df09ec198c4cb6a6fe3466c
|
{
"intermediate": 0.38482093811035156,
"beginner": 0.27408164739608765,
"expert": 0.341097354888916
}
|
35,103
|
Can you generate a synthetic dataset with 2 columns:
- a column named “math problem description”
- a column named “solution”
The math problems must be of an advanced nature!
Now generate a dataset with 100 rows and show it as a table in markdown format.
Do not express gratitude, do not apologize and show the complete table with all 100 rows. Do not abbreviate the output.
If you get interrupted in your output proceed
|
6aca27aeccae99cc43c0787aae7ccd44
|
{
"intermediate": 0.3961905241012573,
"beginner": 0.14300011098384857,
"expert": 0.4608093798160553
}
|
35,104
|
#include <iostream>
#include <string>
#include <vector>
#include <random>
#include "Log.h"
#include "Log.cpp"
#include "Passgen.h"
using namespace std;
#ifndef PASSGEN
#define PASSGEN
class Options {
public:
virtual bool lower() const = 0;
virtual bool upper() const = 0;
virtual bool nums() const = 0;
virtual bool specchars() const = 0;
virtual int len() const = 0;
};
class Fabric {
public:
virtual string gen_password() const = 0;
};
class PassOptions : public Options {
bool addlower;
bool addupper;
bool addnums;
bool addspec;
int passlen;
public:
PassOptions(bool lower, bool upper, bool nums, bool spec, int len)
: addlower(lower), addupper(upper), addnums(nums), addspec(spec), passlen(len) {}
bool lower() const override {
return addlower;
}
bool upper() const override {
return addupper;
}
bool nums() const override {
return addnums;
}
bool specchars() const override {
return addspec;
}
int len() const override {
return passlen;
}
};
class PassFabric : public Fabric {
Options &options;
char randomChar(const string &category) const {
static mt19937 rng(random_device{}());
uniform_int_distribution<> dist(0, category.length() - 1);
return category[dist(rng)];
}
public:
PassFabric(Options &opts) : options(opts) {}
string gen_password() const override {
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
string allowedChars;
if (options.lower()) allowedChars += "abcdefghijklmnopqrstuvwxyz";
if (options.upper()) allowedChars += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
if (options.nums()) allowedChars += "0123456789";
if (options.specchars()) allowedChars += "!@#$%^&*()_-+=<>?";
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
if (allowedChars.empty()) throw runtime_error("No characters are allowed for password generation");
string password;
for (int i = 0; i < options.len(); ++i) {
password += randomChar(allowedChars);
}
return password;
}
};
class Com {
public:
virtual void execute() = 0;
};
class PassGenCom : public Com {
private:
const Fabric &factory;
int numberOfPasswords;
vector<string> &passwords;
public:
PassGenCom(const Fabric &f, int numPasswords, vector<string> &p)
: factory(f), numberOfPasswords(numPasswords), passwords(p) {}
void execute() override {
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
try {
for (int i = 0; i < numberOfPasswords; ++i) {
passwords.push_back(factory.gen_password());
}
} catch (const exception &e) {
throw;
}
}
};
class PassCheck {
public:
static bool normal_password(const string &password) {
int score = 0;
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
for (char ch : password) {
if (islower(ch)) score += 1;
else if (isupper(ch)) score += 2;
else if (isdigit(ch)) score += 3;
else score += 5;
}
return score > 10;
}
};
#endif
Please make function randomChar() more simplier. Don't use rng, dist, uniform_int_distribution.
|
aeba5a4a3ed13c8aaf802be6a7dec826
|
{
"intermediate": 0.3454129099845886,
"beginner": 0.5018616914749146,
"expert": 0.1527254432439804
}
|
35,105
|
angular micro front end for beginners
|
8d26761bd6ebd697cfbc0f9ba232d576
|
{
"intermediate": 0.5533961057662964,
"beginner": 0.26061758399009705,
"expert": 0.18598632514476776
}
|
35,106
|
Give me a gradio program that has 2 sections one section having the chatbot and the other section having a lot of text data related to the model
|
815852ac030005c9b1b5d30cf6a59b82
|
{
"intermediate": 0.22958149015903473,
"beginner": 0.09343305230140686,
"expert": 0.6769854426383972
}
|
35,107
|
Is there a more recent fork of iotop ?
|
ee55564d4e7965d6b60ff17fca00146f
|
{
"intermediate": 0.294536828994751,
"beginner": 0.1967473030090332,
"expert": 0.5087158679962158
}
|
35,108
|
#include <iostream>
#include <string>
#include <vector>
#include <random>
#include "Log.h"
#include "Log.cpp"
#include "Passgen.h"
using namespace std;
#ifndef PASSGEN
#define PASSGEN
class Options {
public:
virtual bool lower() const = 0;
virtual bool upper() const = 0;
virtual bool nums() const = 0;
virtual bool specchars() const = 0;
virtual int len() const = 0;
};
class Fabric {
public:
virtual string gen_password() const = 0;
};
class PassOptions : public Options {
bool addlower;
bool addupper;
bool addnums;
bool addspec;
int passlen;
public:
PassOptions(bool lower, bool upper, bool nums, bool spec, int len)
: addlower(lower), addupper(upper), addnums(nums), addspec(spec), passlen(len) {}
bool lower() const override {
return addlower;
}
bool upper() const override {
return addupper;
}
bool nums() const override {
return addnums;
}
bool specchars() const override {
return addspec;
}
int len() const override {
return passlen;
}
};
class PassFabric : public Fabric {
Options &options;
char randchar(string &symbols) const {
return symbols[rand() % symbols.length()];
}
public:
PassFabric(Options &opts) : options(opts) {}
string gen_password() const override {
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
string add_chars, password;
if(options.lower())
add_chars += "abcdefghijklmnopqrstuvwxyz";
if(options.upper())
add_chars += "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
if(options.nums())
add_chars += "0123456789";
if(options.specchars())
add_chars += "!@#$%^&*()_-+=<>?";
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
if(add_chars.empty()) {
throw runtime_error("Символы для генерации пароля не выбраны");
}
for(int i = 0; i < options.len(); ++i) {
password += randchar(add_chars);
}
return password;
}
};
class Com {
public:
virtual void generate() = 0;
};
class PassGenCom : public Com {
vector<string> passwords;
Fabric &fabric;
int passwords_count;
public:
PassGenCom(Fabric &f, int pass_count, vector<string> p)
: fabric(f), passwords_count(pass_count), passwords(p) {}
void generate() override {
srand(time(nullptr));
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
try {
for(int i = 0; i < passwords_count; ++i)
passwords.push_back(fabric.gen_password());
} catch(exception err) {
throw runtime_error(err.what());
}
}
};
class PassCheck {
public:
static bool normal_password(string password) {
int good = 0;
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
for(char c: password) {
if(islower(c) || isupper(c))
good += 2;
else if(isdigit(c))
good += 2;
else
good += 3;
}
return good > 16;
}
};
class Program {
// пользоват. ввод параметров генерации паролей
PassOptions writePassOptions() {
bool lower, upper, nums, specsyms;
int len;
Log::get_ekzempl().write("ИНФО", "Запущен процесс ввода параметров");
cout << "Cтрочные буквы (1 да, 0 нет): ";
cin >> lower;
cout << "Заглавные буквы (1 да, 0 нет): ";
cin >> upper;
cout << "Цифры (1 да, 0 нет): ";
cin >> nums;
cout << "Спецсимволы (1 да, 0 нет): ";
cin >> specsyms;
cout << "Длина пароля(ей): ";
cin >> len;
Log::get_ekzempl().write("ИНФО", "Ввод параметров завершен");
return PassOptions(lower, upper, nums, specsyms, len);
}
public:
Program() {
int passwdcount;
bool loop;
vector<string> passwords;
Log::get_ekzempl().write("ИНФО", "Программа запущена");
while(true) { // рабочий цикл программы
try {
cout << "Генератор паролей" << endl;
Log::get_ekzempl().write("ИНФО", "Ввод количества паролей");
PassOptions options = writePassOptions();
PassFabric PassFabric(options);
cout << "Кол-во генерируемых паролей: ";
cin >> passwdcount;
if(passwdcount <= 0) {
Log::get_ekzempl().write("ОШИБКА", "Введено кол-во паролей < 0");
throw runtime_error("Количество паролей должно быть больше нуля!");
}
Log::get_ekzempl().write("ИНФО", "Генерация паролей");
PassGenCom com(PassFabric, passwdcount, passwords);
com.generate();
Log::get_ekzempl().write("ИНФО", "Вывод и проверка паролей на надежность");
for(string password: passwords) {
cout << password;
if(PassCheck::normal_password(password))
cout << " (надежный)";
else
cout << " (не надежный)";
cout << endl;
}
passwords.clear();
cout << endl << "Сгенерировать еще пароли (1 да, 0 нет): ";
cin >> loop;
if(!loop)
break;
} catch(exception err) {
cout << "Ошибка: " << err.what() << endl;
Log::get_ekzempl().write("ОШИБКА", err.what());
cin.clear();
cin.ignore(128, '\n');
}
}
}
};
int main() {
Program program;
return 0;
}
Программа на C++ не выводит список паролей:
Сгенерировать еще пароли (1 да, 0 нет): 1
Генератор паролей
Cтрочные буквы (1 да, 0 нет): 1
Заглавные буквы (1 да, 0 нет): 1
Цифры (1 да, 0 нет): 1
Спецсимволы (1 да, 0 нет): 1
Длина пароля(ей): 10
Кол-во генерируемых паролей: 10
Сгенерировать еще пароли (1 да, 0 нет):
Помоги найти ошибку
|
3d75e8daef99aec5699f0fa781840dd2
|
{
"intermediate": 0.2880662679672241,
"beginner": 0.6224298477172852,
"expert": 0.08950388431549072
}
|
35,109
|
Can you generate a synthetic dataset with 3 columns:
- a column named “math problem description”
- a column named “solution”
- a column named “derivation” containing a detailed proof and derivation
The math problems must be of an advanced nature!
Now generate a dataset with 100 rows and show it as a table in markdown format.
Do not express gratitude, do not apologize and show the complete table with all 100 rows. Do not abbreviate the output.
If you get interrupted in your output proceed and produce the whole table with 100 entries !
|
b6b20389f760ebd1401d9eb22749f0f3
|
{
"intermediate": 0.4381343424320221,
"beginner": 0.15982307493686676,
"expert": 0.4020426571369171
}
|
35,110
|
do you know about git and commit history ?
|
8ac4ae80d3e10e12a302ffe8fe9021d2
|
{
"intermediate": 0.3366348445415497,
"beginner": 0.3864316940307617,
"expert": 0.2769334614276886
}
|
35,111
|
how to set two strings equal to each other in java
|
53b6eefe0e8368e9f78c3db51f689ef3
|
{
"intermediate": 0.40818655490875244,
"beginner": 0.31139203906059265,
"expert": 0.2804214060306549
}
|
35,112
|
can you write me an apple script for indesign to create a new document and a new rectangle on the page with fill non stroke none
|
8473b2e953622510d1bcb66d681d7eb9
|
{
"intermediate": 0.41114771366119385,
"beginner": 0.23906546831130981,
"expert": 0.34978678822517395
}
|
35,113
|
Can you help me create a neural network with "input size", "layers", "dimension", "learning rate", "epochs" all as hyperparameters, and the goal is to input any type of mathematical function and get the neural network to mark right predictions, the code contains code to plot the mathematical function used as input and a plot to show the loss over the number of epochs and lastly a plot to show the predictions of the neural network in a given interval, python is the language
|
378fccab68dcb90be8898b32f4723f18
|
{
"intermediate": 0.04585396125912666,
"beginner": 0.019845271483063698,
"expert": 0.9343007802963257
}
|
35,114
|
hi
|
05c1c924a7f232e67f570e8c7e9b3631
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
35,115
|
create an autohotkey script to press m4 every 2.70-2.73 seconds
|
296235e5ea7529bbb365c3be970cdc5e
|
{
"intermediate": 0.359507292509079,
"beginner": 0.202938050031662,
"expert": 0.43755462765693665
}
|
35,116
|
make an autohotkey script to press mouse button 4 every 2.70-2.73 seconds
|
01c8ee772ce5161e314547768f28e91a
|
{
"intermediate": 0.3443094789981842,
"beginner": 0.18381959199905396,
"expert": 0.47187092900276184
}
|
35,117
|
SetBatchLines -1
Random, Time, 2700, 2730
Loop
{
Click, X1
Sleep, %Time%
}
this is an autohotkey script cant you make a on/off button for it
|
d2ad89ae9fdd09484d2845dafec2a945
|
{
"intermediate": 0.22914554178714752,
"beginner": 0.6134806275367737,
"expert": 0.15737378597259521
}
|
35,118
|
SetBatchLines -1
Random, Time, 2700, 2730
Loop
{
Click, X1
Sleep, %Time%
}
add a line a script to this ahk script add f1 as a on/off button
|
c132d6f0b2975c606f91dce48f3f2925
|
{
"intermediate": 0.28751760721206665,
"beginner": 0.40522995591163635,
"expert": 0.3072524964809418
}
|
35,119
|
create an autohotkey script with f1 as the disable/enable button where it presses the mouse4 button every 2.70-2.73 seconds
|
396f877ce1634025e99627e4155c72ac
|
{
"intermediate": 0.3739831745624542,
"beginner": 0.1888597160577774,
"expert": 0.43715712428092957
}
|
35,120
|
write a ahk script with f1 as the toggle button for on/off and have it press the mouse 4 button every 2.70-2.73 seconds
|
e5107520cf479cfb76f0443e79c8df9e
|
{
"intermediate": 0.43253475427627563,
"beginner": 0.16742020845413208,
"expert": 0.4000450670719147
}
|
35,121
|
create me an autohotkey script that presses mouse4 button every 2.70-2.73 seconds that has f1 as the toggle button for enabling/disabling it please
|
ebbbffcc9778f365be1c58a2607d6409
|
{
"intermediate": 0.4001004099845886,
"beginner": 0.15192461013793945,
"expert": 0.4479749798774719
}
|
35,122
|
can you make me a program on python using functional programming approach. It should look like that. There's a GUI which is PyQt5, when program starts there's a window where I have 2 different choices of 2 different modes of the program. I choose first mode program gives me 1 random hiragana character in the middle of the screen with a big font. Right below that character there should be 4 buttons with variants of reading of that character inside those buttons. I pick one of them and right above buttons there should be a feedback, was I correct or wrong, if Im wrong program shows me right below buttons how it should read, after that program generates the next random hiragana character, it also counts right and wrong answers in the score table in the left side bar of that window. Second mode, if I choose mode 2, which is a "type mode", program works exactly the same except buttons, there should not be buttons instead of them there's a input window where I should type reading by my keyboard, press enter and it shows me feedback, shows me a right answer if I was wrong and it counts right and wrong answers. And it goes to the next character
|
5b9e47399d81513655a18b1ba974c58e
|
{
"intermediate": 0.3390798568725586,
"beginner": 0.23096783459186554,
"expert": 0.42995232343673706
}
|
35,123
|
Can you help me create a multi-modal model that can take text and do multiple tasks, and each model is assigned to do a single task
|
d9cfa3cd7cc13a7e1642c770e452e465
|
{
"intermediate": 0.22078411281108856,
"beginner": 0.08561935275793076,
"expert": 0.6935965418815613
}
|
35,124
|
class Game {
constructor(containerId, gridSize) {
this.container = document.getElementById(containerId);
this.grid = new Grid(gridSize.width, gridSize.height);
this.player = new Player(this, 6, 9);
this.dayNightCycle = new DayNightCycle();
this.setupEventListeners();
this.uiManager = new UIManager();
this.dayNightCycle = new DayNightCycle(this.uiManager);
this.grid.placeObstacles('T', Math.floor(this.grid.width * this.grid.height * 0.05));
this.grid.placeObstacles('S', Math.floor(this.grid.width * this.grid.height * 0.02));
this.render();
}
render() {
const darkness = this.dayNightCycle.checkCycle();
this.container.style.backgroundColor = `rgba(0, 0, 0, ${darkness})`;
this.container.textContent = this.grid.toString();
}
setupEventListeners() {
window.addEventListener('keydown', event => this.handleKeyPress(event));
}
handleKeyPress(event) {
this.player.inputComponent.handleInput(event);
}
}
Add building placement to this game.
|
068bce7fd88c37fe7d0506716b2ec41c
|
{
"intermediate": 0.37949079275131226,
"beginner": 0.3113441467285156,
"expert": 0.3091650605201721
}
|
35,125
|
// Decompiled by AS3 Sorcerer 6.78
// www.buraks.com/as3sorcerer
//GameLoader
package
{
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.Loader;
import flash.text.TextField;
import flash.events.Event;
import flash.display.StageAlign;
import flash.events.KeyboardEvent;
import flash.desktop.NativeApplication;
import flash.events.InvokeEvent;
import flash.display.StageDisplayState;
import flash.ui.Keyboard;
import flash.geom.Rectangle;
import flash.display.Screen;
import flash.system.LoaderContext;
import flash.system.ApplicationDomain;
import flash.events.IOErrorEvent;
import flash.net.URLVariables;
import flash.net.URLRequest;
public class GameLoader extends Sprite
{
private static var background:Class = Background_loader;
private static var backgroundImage:Bitmap = new Bitmap(new background().bitmapData);
private var backgroundContainer:Sprite = new Sprite();
private var loader:Loader;
private var locale:String;
public var log:TextField;
private var fullScreen:Boolean;
public function GameLoader()
{
if (stage)
{
this.init();
}
else
{
addEventListener(Event.ADDED_TO_STAGE, this.init);
};
}
private function init(e:Event=null):void
{
addChild(this.backgroundContainer);
this.backgroundContainer.addChild(backgroundImage);
removeEventListener(Event.ADDED_TO_STAGE, this.init);
stage.align = StageAlign.TOP_LEFT;
stage.frameRate = 60;
stage.nativeWindow.maximize();
stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onKey);
this.setCenterPosition();
this.log = new TextField();
this.log.x = 15;
this.log.y = 15;
this.log.width = 520;
this.log.height = 370;
this.log.background = true;
this.logEvent("aaa");
try
{
NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, this.onInvoke);
}
catch(e:Error)
{
logEvent(e.getStackTrace());
throw (e);
};
}
private function onKey(e:KeyboardEvent):void
{
switch (e.keyCode)
{
case Keyboard.F11:
this.fullScreen = (!(this.fullScreen));
if (this.fullScreen)
{
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
else
{
stage.displayState = StageDisplayState.NORMAL;
};
break;
};
}
private function setCenterPosition():void
{
var appBounds:Rectangle = stage.nativeWindow.bounds;
var screen:Screen = Screen.getScreensForRectangle(appBounds)[0];
stage.nativeWindow.x = ((screen.bounds.width - stage.nativeWindow.width) / 2);
stage.nativeWindow.y = ((screen.bounds.height - stage.nativeWindow.height) / 2);
}
private function onInvoke(event:*):void
{
if (event.arguments.length > 0)
{
this.logEvent(("Arguments: " + event.arguments.toString()));
this.locale = event.arguments[0];
};
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
this.loader = new Loader();
this.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onComplete);
this.loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (e:IOErrorEvent):void
{
});
var flashvars:URLVariables = new URLVariables();
flashvars["locale"] = this.locale;
flashvars["rnd"] = Math.random();
var urlReq:URLRequest = new URLRequest("battles.swf");
urlReq.data = flashvars;
this.loader.load(urlReq, context);
}
public function logEvent(entry:String):void
{
this.log.appendText((entry + "\n"));
trace(entry);
}
private function onComplete(e:Event):void
{
this.loader.removeEventListener(Event.COMPLETE, this.onComplete);
var mainClass:Class = Class(this.loader.contentLoaderInfo.applicationDomain.getDefinition("Game"));
var obj:* = new (mainClass)();
obj.SUPER(stage);
addChild(obj);
}
}
}//package
сделай чтобы backgroundImage растягивался
|
287a31280c66ac344fd4e396fd70e6d3
|
{
"intermediate": 0.32504090666770935,
"beginner": 0.5021588206291199,
"expert": 0.17280030250549316
}
|
35,126
|
How to set a variable to a value or null if there is an exception in cpp ?
|
dc76d23bfe144ae3a9ea557a2f335bb7
|
{
"intermediate": 0.41281363368034363,
"beginner": 0.39614418148994446,
"expert": 0.1910422444343567
}
|
35,127
|
اه
|
679c6634a7eda224595f8e3756786e7d
|
{
"intermediate": 0.3676788806915283,
"beginner": 0.33321571350097656,
"expert": 0.2991054058074951
}
|
35,128
|
Добавь сюда if (IsOurNumber(bmpScreenshot))
{
// Если число наше, мы не делаем ничего и возвращаем null
return null;
}
Чтобы через метод SmoothMove курсор перемещался на точку 935, 255 и производилось нажатие
public long? CheckPrice()
{
using (Bitmap bmpScreenshot = new Bitmap(115, 20, PixelFormat.Format32bppArgb))
using (Graphics gfxScreenshot = Graphics.FromImage(bmpScreenshot))
{
gfxScreenshot.CopyFromScreen(1335, 325, 0, 0, new Size(115, 20), CopyPixelOperation.SourceCopy);
if (IsOurNumber(bmpScreenshot))
{
// Если число наше, мы не делаем ничего и возвращаем null
return null;
}
else
{
// Это не наша цена, используем улучшенное изображение для OCR
using (Bitmap enhancedImage = EnhanceImage(bmpScreenshot))
{
return RecognizeNumberAndAddOne(enhancedImage);
}
}
}
}
private void SmoothMove(Point start, Point end)
{
int startX = start.X;
int startY = start.Y;
int endX = end.X;
int endY = end.Y;
int steps = 25; // Чем больше шагов, тем плавнее кривая
// Контрольная точка для кривой Безье
int ctrlX = random.Next(Math.Min(startX, endX), Math.Max(startX, endX));
int ctrlY = random.Next(Math.Min(startY, endY), Math.Max(startY, endY));
// Плавное перемещение курсора от начала до конца
for (int i = 0; i <= steps; i++)
{
double t = (double)i / steps;
double xt = (1 - t) * (1 - t) * startX + 2 * (1 - t) * t * ctrlX + t * t * endX;
double yt = (1 - t) * (1 - t) * startY + 2 * (1 - t) * t * ctrlY + t * t * endY;
SetCursorPos((int)xt, (int)yt);
Thread.Sleep(1);
}
}
|
5208867bb970c0dcb7319eb7aa6a0e49
|
{
"intermediate": 0.3080579340457916,
"beginner": 0.3689437508583069,
"expert": 0.3229983150959015
}
|
35,129
|
how do I use String line = ""; in java to go line by line in a csv file by using a for loop?
|
78b11e2b0735b73f71391867a4a2bb48
|
{
"intermediate": 0.28538328409194946,
"beginner": 0.6749476790428162,
"expert": 0.0396689735352993
}
|
35,130
|
how do I split a csv file which has doubles in it and take out the commas?
|
9877d9dc2f0809d8991103562a845b30
|
{
"intermediate": 0.40321746468544006,
"beginner": 0.29713377356529236,
"expert": 0.29964879155158997
}
|
35,131
|
flask-admin doesn't map content of database models, only headers
|
fb5da0ebb3a2071db051a6811a14cf80
|
{
"intermediate": 0.43990540504455566,
"beginner": 0.2758461534976959,
"expert": 0.28424838185310364
}
|
35,132
|
// Decompiled by AS3 Sorcerer 6.78
// www.buraks.com/as3sorcerer
//GameLoader
package
{
import flash.display.Sprite;
import flash.display.Loader;
import flash.text.TextField;
import flash.events.Event;
import flash.display.StageAlign;
import flash.events.KeyboardEvent;
import flash.desktop.NativeApplication;
import flash.events.InvokeEvent;
import flash.display.StageDisplayState;
import flash.ui.Keyboard;
import flash.geom.Rectangle;
import flash.display.Screen;
import flash.system.LoaderContext;
import flash.system.ApplicationDomain;
import flash.events.IOErrorEvent;
import flash.net.URLVariables;
import flash.net.URLRequest;
import background.Background_tileClass;
import flash.display.Bitmap;
import flash.display.StageDisplayState;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.StageQuality;
public class GameLoader extends Sprite
{
private static var background:Class = Background_tileClass;
private static var backgroundImage:Bitmap = new Bitmap(new background().bitmapData);
private var backgroundContainer:Sprite = new Sprite();
private var loader:Loader;
private var locale:String;
public var log:TextField;
private var fullScreen:Boolean;
public function GameLoader()
{
if (stage)
{
this.init();
}
else
{
addEventListener(Event.ADDED_TO_STAGE, this.init);
};
}
private function init(e:Event=null):void
{
removeEventListener(Event.ADDED_TO_STAGE, this.init);
stage.align = StageAlign.TOP_LEFT;
stage.frameRate = 60;
stage.nativeWindow.maximize();
stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onKey);
addChild(this.backgroundContainer);
this.backgroundContainer.addChild(backgroundImage);
this.setCenterPosition();
this.log = new TextField();
this.log.x = 15;
this.log.y = 15;
this.log.width = 520;
this.log.height = 370;
this.log.background = true;
this.logEvent("aaa");
try
{
NativeApplication.nativeApplication.addEventListener(InvokeEvent.INVOKE, this.onInvoke);
}
catch(e:Error)
{
logEvent(e.getStackTrace());
throw (e);
};
}
private function onKey(e:KeyboardEvent):void
{
switch (e.keyCode)
{
case Keyboard.F11:
this.fullScreen = (!(this.fullScreen));
if (this.fullScreen)
{
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
else
{
stage.displayState = StageDisplayState.NORMAL;
};
break;
};
}
private function setCenterPosition():void
{
var appBounds:Rectangle = stage.nativeWindow.bounds;
var screen:Screen = Screen.getScreensForRectangle(appBounds)[0];
stage.nativeWindow.x = ((screen.bounds.width - stage.nativeWindow.width) / 2);
stage.nativeWindow.y = ((screen.bounds.height - stage.nativeWindow.height) / 2);
}
private function onInvoke(event:*):void
{
if (event.arguments.length > 0)
{
this.logEvent(("Arguments: " + event.arguments.toString()));
this.locale = event.arguments[0];
};
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
this.loader = new Loader();
this.loader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.onComplete);
this.loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, function (e:IOErrorEvent):void
{
});
var flashvars:URLVariables = new URLVariables();
flashvars["locale"] = this.locale;
flashvars["rnd"] = Math.random();
var urlReq:URLRequest = new URLRequest("battles.swf");
urlReq.data = flashvars;
this.loader.load(urlReq, context);
}
public function logEvent(entry:String):void
{
this.log.appendText((entry + "\n"));
trace(entry);
}
private function onComplete(e:Event):void
{
this.loader.removeEventListener(Event.COMPLETE, this.onComplete);
var mainClass:Class = Class(this.loader.contentLoaderInfo.applicationDomain.getDefinition("Game"));
var obj:* = new (mainClass)();
obj.SUPER(stage);
addChild(obj);
}
}
}//package
как задать backgroundContainer вот это stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.quality = StageQuality.LOW;
|
8ee2d798b406eaabfab11ee87bc0cbb2
|
{
"intermediate": 0.372692734003067,
"beginner": 0.47340917587280273,
"expert": 0.15389809012413025
}
|
35,133
|
Fix any bugs found in this code, and you job is to return the corrected and fully working version of the code you will receive, don't waste your output tokens with text or anything outside of code, just code, here is the code: import tensorflow as tf
import numpy as np
# Assuming the same hyperparameters defined as in the PyTorch code
# hyperparameters
batch_size = 96
block_size = 20
max_iters = 200
eval_interval = 100
learning_rate = 1e-3
device = 'cuda' if tf.test.is_gpu_available() else 'cpu'
eval_iters = 200
n_embd = 16
n_head = 2
n_layer = 2
dropout = 0.0
hidden_nodes = 20
# Set random seed for reproducibility
tf.random.set_seed(1337)
# Load text data and preprocess as before
with open('data/universe.txt', 'r', encoding='utf-8') as f:
text = f.read()
# Prepare data
data = np.array([ord(c) for c in text], dtype=np.int32)
n = int(0.9 * len(data))
train_data = data[:n]
val_data = data[n:]
# data loading function
@tf.function
def get_batch(split):
data = train_data if split == 'train' else val_data
ix = np.random.randint(len(data) - block_size, size=(batch_size,))
x = np.array([data[i:i + block_size] for i in ix])
y = np.array([data[i + 1:i + block_size + 1] for i in ix])
return x, y
# TensorFlow model definition
class GPTLanguageModel(tf.keras.Model):
def __init__(self, vocab_size, n_embd, block_size, n_head, n_layer, dropout_rate=0.1):
super(GPTLanguageModel, self).__init__()
self.token_embedding_table = tf.keras.layers.Embedding(vocab_size, n_embd)
self.position_embedding_table = tf.keras.layers.Embedding(block_size, n_embd)
self.blocks = [self._build_block(n_embd, n_head) for _ in range(n_layer)]
self.ln_f = tf.keras.layers.LayerNormalization(epsilon=1e-6)
self.lm_head = tf.keras.layers.Dense(vocab_size)
def _build_block(self, n_embd, n_head):
head_size = n_embd // n_head + 1 # Fix head_size calculation
return tf.keras.Sequential([
tf.keras.layers.LayerNormalization(epsilon=1e-6),
tf.keras.layers.MultiHeadAttention(num_heads=n_head, key_dim=head_size),
tf.keras.layers.Dense(4 * n_embd, activation='relu'),
tf.keras.layers.Dense(n_embd)
])
def call(self, idx, targets=None, training=False):
B, T = tf.shape(idx)[0], tf.shape(idx)[1]
tok_emb = self.token_embedding_table(idx)
pos_emb = self.position_embedding_table(tf.range(T))
x = tok_emb + pos_emb[None, :, :]
for block in self.blocks:
x = block(x, training=training)
x = self.ln_f(x)
logits = self.lm_head(x)
loss = None
if targets is not None:
loss = self.compute_loss(logits, targets)
return logits, loss
def compute_loss(self, logits, targets):
loss = tf.keras.losses.sparse_categorical_crossentropy(targets, logits, from_logits=True)
return tf.reduce_mean(loss)
def generate(self, idx, max_new_tokens):
for _ in range(max_new_tokens):
logits, _ = self(idx[:, -block_size:], training=False)
logits = logits[:, -1, :]
idx_next = tf.random.categorical(logits, num_samples=1, dtype=tf.int32)
idx = tf.concat([idx, idx_next], axis=1)
return idx
vocab_size = len(np.unique(data))
model = GPTLanguageModel(vocab_size, n_embd, block_size, n_head, n_layer, dropout_rate=dropout)
# Define the optimizer
optimizer = tf.keras.optimizers.Adam(learning_rate=learning_rate)
# Define the metrics to track during training
train_loss_metric = tf.keras.metrics.Mean(name='train_loss')
val_loss_metric = tf.keras.metrics.Mean(name='val_loss')
# Define the training loop
@tf.function
def train_step(inputs, targets):
with tf.GradientTape() as tape:
logits, loss = model(inputs, targets, training=True)
gradients = tape.gradient(loss, model.trainable_variables)
optimizer.apply_gradients(zip(gradients, model.trainable_variables))
train_loss_metric(loss)
@tf.function
def val_step(inputs, targets):
logits, loss = model(inputs, targets, training=False)
val_loss_metric(loss)
# Training loop
for iteration in range(max_iters):
# Training
for _ in range(eval_interval):
inputs, targets = get_batch('train')
train_step(inputs, targets)
# Validation
for _ in range(eval_iters):
inputs, targets = get_batch('val')
val_step(inputs, targets)
# Print training and validation loss
if (iteration + 1) % eval_interval == 0:
train_loss = train_loss_metric.result()
val_loss = val_loss_metric.result()
print(f'Iteration {iteration + 1}: Train Loss = {train_loss:.4f}, Val Loss = {val_loss:.4f}')
# Reset the metrics
train_loss_metric.reset_states()
val_loss_metric.reset_states()
# Save the trained model
model.save('Universe-GPT-tf.keras')
|
043588e0f224e6d4c21eeb6c7d055ac3
|
{
"intermediate": 0.3688831627368927,
"beginner": 0.40970200300216675,
"expert": 0.22141481935977936
}
|
35,134
|
// Decompiled by AS3 Sorcerer 6.78
// www.buraks.com/as3sorcerer
//GameLoader
package
{
import flash.display.Sprite;
import flash.display.Loader;
import flash.text.TextField;
import projects.tanks.clients.tankslauncershared.dishonestprogressbar.DishonestProgressBar;
import projects.tanks.clients.fp10.TanksLauncher.background.Background;
import flash.events.Event;
import flash.system.ApplicationDomain;
import flash.desktop.NativeApplication;
import flash.events.KeyboardEvent;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.display.StageQuality;
import flash.system.LoaderContext;
import flash.net.URLVariables;
import flash.net.URLRequest;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.utils.ByteArray;
import flash.display.LoaderInfo;
import flash.display.NativeWindowInitOptions;
import flash.display.NativeWindow;
import projects.tanks.clients.fp10.TanksLauncher.SmartErrorHandler;
import flash.display.StageDisplayState;
import flash.ui.Keyboard;
import flash.geom.Point;
public class GameLoader extends Sprite
{
private static var GAME_URL:String = "http://93.78.105.80:8080/resource/";
private static const ENTRANCE_MODEL_OBJECT_LOADED_EVENT:String = "EntranceModel.objectLoaded";
private var loader:Loader;
private var locale:String;
public var log:TextField;
private var fullScreen:Boolean;
private var _dishonestProgressBar:DishonestProgressBar;
private var _background:Background;
public var window:NativeWindow;
public function GameLoader()
{
addEventListener(Event.ADDED_TO_STAGE, this.init);
}
public static function findClass(param1:String):Class
{
return (Class(ApplicationDomain.currentDomain.getDefinition(param1)));
}
private function init(e:Event=null):void
{
trace("AIR SDK Version: ", NativeApplication.nativeApplication.runtimeVersion);
removeEventListener(Event.ADDED_TO_STAGE, this.init);
this.configureStage();
this.createBackground();
stage.addEventListener(KeyboardEvent.KEY_DOWN, this.onKey);
try
{
this.loadLibrary();
}
catch(e:Error)
{
this.handleLoadingError(e.getStackTrace(), "0");
};
}
private function configureStage():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.quality = StageQuality.LOW;
stage.stageFocusRect = false;
mouseEnabled = false;
tabEnabled = false;
stage.addEventListener(ENTRANCE_MODEL_OBJECT_LOADED_EVENT, this.onEntranceModelObjectLoaded);
}
private function createBackground():void
{
this._background = new Background();
stage.addChild(this._background);
}
private function createDishonestProgressBar():void
{
this._dishonestProgressBar = new DishonestProgressBar("RU", this.progressBarFinished);
stage.addChild(this._dishonestProgressBar);
this._dishonestProgressBar.start();
}
private function progressBarFinished():void
{
this.removeFromStageBackground();
this.removeFromStageDishonestProgressBar();
}
private function removeFromStageBackground():void
{
if (stage.contains(this._background))
{
stage.removeChild(this._background);
};
}
private function removeFromStageDishonestProgressBar():void
{
if (stage.contains(this._dishonestProgressBar))
{
stage.removeChild(this._dishonestProgressBar);
};
}
private function onEntranceModelObjectLoaded(event:Event):void
{
trace("entrance model obj loaded");
stage.removeEventListener(ENTRANCE_MODEL_OBJECT_LOADED_EVENT, this.onEntranceModelObjectLoaded);
this.removeFromStageBackground();
this._dishonestProgressBar.forciblyFinish();
}
private function loadLibrary():void
{
var context:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain);
var flashvars:URLVariables = new URLVariables();
flashvars["locale"] = "ru";
flashvars["rnd"] = Math.random();
var urlReq:URLRequest = new URLRequest("battles.swf");
var urlLoader:URLLoader = new URLLoader();
urlLoader.dataFormat = URLLoaderDataFormat.BINARY;
urlLoader.addEventListener(Event.COMPLETE, this.byteArrayLoadComplete);
urlLoader.load(urlReq);
}
private function byteArrayLoadComplete(event:Event):void
{
var bytes:ByteArray = (URLLoader(event.target).data as ByteArray);
this.loader = new Loader();
var loaderContext:LoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain));
var loaderInfo:LoaderInfo = this.loader.contentLoaderInfo;
loaderInfo.addEventListener(Event.COMPLETE, this.onComplete, false, 0, true);
loaderContext.allowCodeImport = true;
this.loader.loadBytes(bytes, loaderContext);
this.progressBarFinished();
var _loc2_:NativeWindowInitOptions = new NativeWindowInitOptions();
_loc2_.renderMode = "direct";
_loc2_.maximizable = true;
window = new NativeWindow(_loc2_);
window.minSize = new Point(0x0400, 0x0300);
window.maxSize = new Point(4095, 2880);
window.stage.stageWidth = 0x0400;
window.stage.stageHeight = 0x0300;
}
public function logEvent(entry:String):void
{
this.log.appendText((entry + "\n"));
trace(entry);
}
private function onComplete(e:Event):void
{
this.loader.removeEventListener(Event.COMPLETE, this.onComplete);
var mainClass:Class = Class(this.loader.contentLoaderInfo.applicationDomain.getDefinition("Game"));
var obj:* = new (mainClass)();
obj.SUPER(stage);
addChild(obj);
}
private function handleLoadingError(errorMessage:String, errorCode:String):void
{
var seh:SmartErrorHandler = new SmartErrorHandler(errorMessage, errorCode);
stage.addChild(seh);
seh.handleLoadingError();
}
private function onKey(e:KeyboardEvent):void
{
switch (e.keyCode)
{
case Keyboard.F11:
default:
this.fullScreen = (!(this.fullScreen));
if (this.fullScreen)
{
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
return;
};
stage.displayState = StageDisplayState.NORMAL;
return;
};
}
}
}//package
почему окно открывается вечно маленькое
|
19114b7a2f622fe83791de355c2936c5
|
{
"intermediate": 0.37190908193588257,
"beginner": 0.47614583373069763,
"expert": 0.15194503962993622
}
|
35,135
|
Please replace the training data "function" with a .txt file and use it to train the model, create a tokenizer to tokenize the data, keep every plot as it was before: import tensorflow as tf
import numpy as np
import matplotlib.pyplot as plt
# Define the neural network model
def create_model(input_size, layers, dimension):
model = tf.keras.Sequential()
model.add(tf.keras.layers.Dense(dimension, input_shape=(input_size,), activation='relu'))
for _ in range(layers - 1):
model.add(tf.keras.layers.Dense(dimension, activation='relu'))
model.add(tf.keras.layers.Dense(1, activation='linear'))
return model
# Define the loss function
def loss_fn(y_true, y_pred):
return tf.reduce_mean(tf.square(y_true - y_pred))
# Define the optimizer
def get_optimizer(learning_rate):
return tf.keras.optimizers.Adam(learning_rate)
# Generate training data
def generate_data(func, x_range, num_samples):
x = np.linspace(x_range[0], x_range[1], num_samples)
y = func(x)
return x, y
# Define the mathematical function to be learned
def target_function(x):
return np.tan(x)
# Set hyperparameters
input_size = 1
layers = 4
dimension = 32
learning_rate = 0.001
epochs = 1000
# Generate training data
x_train, y_train = generate_data(target_function, [-2*np.pi, 2*np.pi], 100)
# Create the model
model = create_model(input_size, layers, dimension)
# Compile the model
model.compile(optimizer=get_optimizer(learning_rate), loss=loss_fn)
# Train the model
history = model.fit(x_train, y_train, epochs=epochs, verbose=0)
# Plot the loss over epochs
plt.plot(history.history['loss'])
plt.xlabel('Epochs')
plt.ylabel('Loss')
plt.show()
# Generate test data
x_test, y_test = generate_data(target_function, [-4*np.pi, 4*np.pi], 100)
# Make predictions
y_pred = model.predict(x_test)
# Plot the predictions
plt.plot(x_test, y_test, label='True')
plt.plot(x_test, y_pred, label='Predicted')
plt.xlabel('x')
plt.ylabel('y')
plt.legend()
plt.show()
|
1c27a79bf8620ec5eca8c1b222c51b4b
|
{
"intermediate": 0.23393379151821136,
"beginner": 0.13004402816295624,
"expert": 0.63602215051651
}
|
35,136
|
В этом методе перенеси ChangePrice(price); внутрь, чтобы метод CheckPrice запускался после нажатия на кнопки редактирования 1295,365 , аналогично и в конце списка 365, 435, 505, 565
public void ProcessList()
{
const int startX = 1295;
int[] startYpoints = { 365, 435, 505, 565 };
int currentPositionIndex = 0; // Индекс текущей позиции для startYpoints
Point clickPoint = new Point(startX, startYpoints[currentPositionIndex]);
bool endOfList = false;
// Характеристики доверительного интервала
Color endListColor = Color.FromArgb(255, 61, 60, 64);
int tolerance = 12; // Допуск по цветовым компонентам
while (true)
{
// Плавное перемещение до точки нажатия
SmoothMove(Cursor.Position, clickPoint);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
Thread.Sleep(400); // Задержка перед вызовом CheckPrice
var price = CheckPrice();
if (price.HasValue)
{
ChangePrice(price);
}
else
{
Thread.Sleep(100);
}
// Нужно ли скроллить вниз или мы в конце списка
if (!endOfList)
{
// Прокрутка списка
SetCursorPos(clickPoint.X, clickPoint.Y); // Без смещения вверх, прямо на точку клика
int scroling = -120; // Прокрутка на меньшее значение
mouse_event(MOUSEEVENTF_WHEEL, 0, 0, (uint)scroling, 0);
Thread.Sleep(215);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
// Взятие скриншота для проверки, находимся ли в конце списка
using (Bitmap bmpScreenshot = new Bitmap(1, 1, PixelFormat.Format32bppArgb))
{
using (Graphics gfxScreenshot = Graphics.FromImage(bmpScreenshot))
{
gfxScreenshot.CopyFromScreen(1445, 592, 0, 0, new Size(1, 1), CopyPixelOperation.SourceCopy);
Color pixelColor = bmpScreenshot.GetPixel(0, 0);
endOfList = IsColorSimilar(endListColor, pixelColor, tolerance);
}
}
}
else
{
// Если достигнут конец списка, проверяем следующую позицию
currentPositionIndex++;
if (currentPositionIndex >= startYpoints.Length)
{
break; // Выходим из цикла когда все позиции проверены
}
}
// Установка следующей точки нажатия
clickPoint.Y = startYpoints[currentPositionIndex];
}
}
|
f126f32ab0b39fdd704e7f3080d19421
|
{
"intermediate": 0.39746785163879395,
"beginner": 0.3604119122028351,
"expert": 0.24212022125720978
}
|
35,137
|
В этом методе перенеси ChangePrice(price); внутрь, чтобы метод ChangePrice запускался после нажатия на кнопки редактирования 1295,365 , аналогично и в конце списка 365, 435, 505, 565
public void ProcessList()
{
const int startX = 1295;
int[] startYpoints = { 365, 435, 505, 565 };
int currentPositionIndex = 0; // Индекс текущей позиции для startYpoints
Point clickPoint = new Point(startX, startYpoints[currentPositionIndex]);
bool endOfList = false;
// Характеристики доверительного интервала
Color endListColor = Color.FromArgb(255, 61, 60, 64);
int tolerance = 12; // Допуск по цветовым компонентам
while (true)
{
// Плавное перемещение до точки нажатия
SmoothMove(Cursor.Position, clickPoint);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
Thread.Sleep(400); // Задержка перед вызовом CheckPrice
var price = CheckPrice();
if (price.HasValue)
{
ChangePrice(price);
}
else
{
Thread.Sleep(100);
}
// Нужно ли скроллить вниз или мы в конце списка
if (!endOfList)
{
// Прокрутка списка
SetCursorPos(clickPoint.X, clickPoint.Y); // Без смещения вверх, прямо на точку клика
int scroling = -120; // Прокрутка на меньшее значение
mouse_event(MOUSEEVENTF_WHEEL, 0, 0, (uint)scroling, 0);
Thread.Sleep(215);
mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, 0, 0, 0, 0);
// Взятие скриншота для проверки, находимся ли в конце списка
using (Bitmap bmpScreenshot = new Bitmap(1, 1, PixelFormat.Format32bppArgb))
{
using (Graphics gfxScreenshot = Graphics.FromImage(bmpScreenshot))
{
gfxScreenshot.CopyFromScreen(1445, 592, 0, 0, new Size(1, 1), CopyPixelOperation.SourceCopy);
Color pixelColor = bmpScreenshot.GetPixel(0, 0);
endOfList = IsColorSimilar(endListColor, pixelColor, tolerance);
}
}
}
else
{
// Если достигнут конец списка, проверяем следующую позицию
currentPositionIndex++;
if (currentPositionIndex >= startYpoints.Length)
{
break; // Выходим из цикла когда все позиции проверены
}
}
// Установка следующей точки нажатия
clickPoint.Y = startYpoints[currentPositionIndex];
}
}
|
7309afe731cacb5cd5f88d241b797042
|
{
"intermediate": 0.37297970056533813,
"beginner": 0.42858973145484924,
"expert": 0.19843055307865143
}
|
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