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nesstea/darkstar
scripts/zones/Southern_San_dOria/npcs/Amaura.lua
13
3049
----------------------------------- -- Area: Southern San d'Oria -- NPC: Amaura -- Involved in Quest: The Medicine Woman, To Cure a Cough -- @zone 230 -- @pos -85 -6 89 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:hasKeyItem(AMAURAS_FORMULA) == true) then if (trade:hasItemQty(920,1) == true and trade:hasItemQty(642,1) == true and trade:hasItemQty(846,1) == true and trade:getItemCount() == 3) then player:startEvent(0x027D); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) medicineWoman = player:getQuestStatus(SANDORIA,THE_MEDICINE_WOMAN); toCureaCough = player:getQuestStatus(SANDORIA,TO_CURE_A_COUGH); if (medicineWoman == QUEST_ACCEPTED) then amaurasFormulaKI = player:hasKeyItem(AMAURAS_FORMULA); coldMedicine = player:hasKeyItem(COLD_MEDICINE); if (amaurasFormulaKI == false and coldMedicine == false) then player:startEvent(0x027C); else player:startEvent(0x0282); end elseif (player:getVar("DiaryPage") == 3 or toCureaCough == QUEST_ACCEPTED) then if (player:hasKeyItem(THYME_MOSS) == false and player:hasKeyItem(COUGH_MEDICINE) == false) then player:startEvent(0x0285); -- need thyme moss for cough med elseif (player:hasKeyItem(THYME_MOSS) == true) then player:startEvent(0x0286); -- receive cough med for Nenne end else player:startEvent(0x0282); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x027C and option == 0) then player:addKeyItem(AMAURAS_FORMULA); player:messageSpecial(KEYITEM_OBTAINED,AMAURAS_FORMULA); elseif (csid == 0x027D) then player:tradeComplete(); player:delKeyItem(AMAURAS_FORMULA); player:addKeyItem(COLD_MEDICINE); player:messageSpecial(KEYITEM_OBTAINED,COLD_MEDICINE); elseif (csid == 0x0285) then player:addQuest(SANDORIA,TO_CURE_A_COUGH); elseif (csid == 0x0286) then player:delKeyItem(THYME_MOSS); player:addKeyItem(COUGH_MEDICINE); player:messageSpecial(KEYITEM_OBTAINED,COUGH_MEDICINE); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Selbina/npcs/Vobo.lua
17
1505
----------------------------------- -- Area: Selbina -- NPC: Vobo -- Involved in Quest: Riding on the Clouds -- @pos 37 -14 81 248 ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if(player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 2) then if(trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_3",0); player:tradeComplete(); player:addKeyItem(SOMBER_STONE); player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02C6); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/The_Garden_of_RuHmet/npcs/_0zt.lua
13
1351
----------------------------------- -- Area: The_Garden_of_RuHmet -- NPC: Luminus convergence ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==5) then player:startEvent(0x00CC); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (csid==0x00CC) then player:completeMission(COP,WHEN_ANGELS_FALL); player:addMission(COP,DAWN); player:setVar("PromathiaStatus",0); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Cape_Teriggan/TextIDs.lua
2
1454
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory. FULL_INVENTORY_AFTER_TRADE = 6381; -- You cannot obtain the #. Try trading again after sorting your inventory. ITEM_OBTAINED = 6382; -- Obtained: <item>. GIL_OBTAINED = 6383; -- Obtained <number> gil. KEYITEM_OBTAINED = 6385; -- Obtained key item: <keyitem>. ITEMS_OBTAINED = 6391; -- You obtain BEASTMEN_BANNER = 7117; -- There is a beastmen's banner. FISHING_MESSAGE_OFFSET = 7537; -- You can't fish here. HOMEPOINT_SET = 11226; -- Home point set! -- Other dialog NOTHING_OUT_OF_ORDINARY = 6396; -- There is nothing out of the ordinary here. -- Conquest CONQUEST = 7204; -- You've earned conquest points! -- ZM4 Dialog CANNOT_REMOVE_FRAG = 7647; -- It is an oddly shaped stone monument. A shining stone is embedded in it, but cannot be removed... ALREADY_OBTAINED_FRAG = 7648; -- You have already obtained this monument's . Try searching for another. FOUND_ALL_FRAGS = 7649; -- You have obtained all of the fragments. You must hurry to the ruins of the ancient shrine! ZILART_MONUMENT = 7651; -- It is an ancient Zilart monument. -- Other NOTHING_HAPPENS = 119; -- Nothing happens...?Possible Special Code: 00? -- conquest Base CONQUEST_BASE = 7036; -- Tallying conquest results...
gpl-3.0
malortie/gmod-addons
th_weapons/lua/autorun/server/hl1/grenade_util.lua
1
6709
-- Only enable this addon if HL:S is mounted. if !IsHL1Mounted() then return end local grenade_contact_damage = GetConVar( 'sk_hl1_plr_dmg_grenade' ) or CreateConVar( 'sk_hl1_plr_dmg_grenade', '100' ) -- Blast radius scale factor local grenade_radius_factor = GetConVar( 'sk_hl1_grenade_radius_factor' ) or CreateConVar( 'sk_hl1_grenade_radius_factor', '2.5' ) local GrenadeContactModel = 'models/grenade.mdl' local GrenadeTimedModel = 'models/w_grenade.mdl' local GrenadeSatchelModel = 'models/w_satchel.mdl' local GrenadeTNTModel = 'models/th/w_tnt/w_tnt.mdl' local GrenadeContactClassName = 'ent_th_handgrenade' local GrenadeTimedClassName = 'ent_th_handgrenade' local GrenadeSatchelClassName = 'ent_th_satchel' local GrenadeTNTClassName = 'ent_th_handgrenade' local SatchelCode = { SATCHEL_DETONATE = 0, SATCHEL_RELEASE = 1 } local CGrenade = {} GrenadeUtils = CGrenade debug.getregistry().CGrenade = CGrenade function CGrenade.ShootContact( owner, vecStart, vecVelocity ) local grenade = ents.Create( GrenadeContactClassName ) grenade:Spawn() grenade:Activate() -- contact grenades arc lower grenade:SetGravity( 0.5 ) -- lower gravity since grenade is aerodynamic and engine doesn't know it. grenade:SetPos( vecStart ) grenade:SetVelocity( vecVelocity ) grenade:SetAngles( vecVelocity:Angle() ) grenade:SetOwner( owner ) -- -- New grenade:SetModelScale( grenade:GetModelScale() * 0.5, 0 ) -- -- make monsters afaid of it while in the air grenade.m_pfnThink = grenade.DangerSoundThink grenade:NextThink( CurTime() ) -- Tumble in air local angvel = grenade:GetLocalAngularVelocity() angvel.p = RandomFloat( -100, -500 ) grenade:SetLocalAngularVelocity( angvel ) -- Explode on contact grenade.m_pfnTouch = grenade.ExplodeTouch grenade:SetBlastDamage( grenade_contact_damage:GetFloat() ) grenade:SetBlastRadius( grenade:GetBlastDamage() * grenade_radius_factor:GetFloat() ) return grenade end function CGrenade.ShootTimed( owner, vecStart, vecVelocity, time ) local grenade = ents.Create( GrenadeTimedClassName ) grenade:Spawn() grenade:Activate() grenade:SetPos( vecStart ) grenade:SetVelocity( vecVelocity ) grenade:SetAngles( vecVelocity:Angle() ) grenade:SetOwner( owner ) --grenade.m_pfnTouch = grenade.BounceTouch -- Bounce if touched --[[ Take one second off of the desired detonation time and set the think to PreDetonate. PreDetonate will insert a DANGER sound into the world sound list and delay detonation for one second so that the grenade explodes after the exact amount of time specified in the call to ShootTimed(). --]] grenade:SetDetonateTime( CurTime() + time ) grenade.m_pfnThink = grenade.TumbleThink grenade:NextThink( CurTime() + 0.1 ) if time < 0.1 then grenade:NextThink( CurTime() ) grenade:SetVelocity( vector_origin ) end grenade:SetSequence( RandomInt( 3, 6 ) ) grenade:SetPlaybackRate( 1.0 ) -- Tumble through the air -- pGrenade->pev->avelocity.x = -400; -- -- NEW -- grenade:SetGravity( 0.5 ) grenade:SetFriction( 0.8 ) grenade:SetModel( GrenadeTimedModel ) grenade:SetBlastDamage( 100 ) grenade:SetBlastRadius( grenade:GetBlastDamage() * grenade_radius_factor:GetFloat() ) -- New grenade:SetModelScale( grenade:GetModelScale() * 0.95, 0 ) -- Set up solidity and movetype grenade:SetMoveType( MOVETYPE_VPHYSICS ) grenade:SetSolid( SOLID_VPHYSICS ) grenade:PhysicsInit( SOLID_VPHYSICS ) grenade:PhysWake() if util.IsValidPhysicsObject( grenade, 0 ) then grenade:GetPhysicsObject():SetVelocityInstantaneous( vecVelocity ) end -- return grenade end function CGrenade.ShootTimedTNT( owner, vecStart, vecVelocity, time ) local grenade = ents.Create( GrenadeTimedClassName ) grenade:Spawn() grenade:Activate() grenade:SetPos( vecStart ) grenade:SetVelocity( vecVelocity ) grenade:SetAngles( vecVelocity:Angle() ) grenade:SetOwner( owner ) --[[ Take one second off of the desired detonation time and set the think to PreDetonate. PreDetonate will insert a DANGER sound into the world sound list and delay detonation for one second so that the grenade explodes after the exact amount of time specified in the call to ShootTimed(). --]] grenade:SetDetonateTime( CurTime() + time ) grenade.m_pfnThink = grenade.TumbleThink grenade:NextThink( CurTime() + 0.1 ) if time < 0.1 then grenade:NextThink( CurTime() ) grenade:SetVelocity( vector_origin ) end grenade:SetSequence( RandomInt( 3, 6 ) ) grenade:SetPlaybackRate( 1.0 ) -- Tumble through the air -- pGrenade->pev->avelocity.x = -400; -- -- NEW -- grenade:SetGravity( 0.5 ) grenade:SetFriction( 0.8 ) grenade:SetModel( GrenadeTNTModel ) grenade:SetBlastDamage( 100 ) grenade:SetBlastRadius( grenade:GetBlastDamage() * grenade_radius_factor:GetFloat() ) -- New grenade:SetModelScale( grenade:GetModelScale() * 0.95, 0 ) -- Set up solidity and movetype grenade:SetMoveType( MOVETYPE_VPHYSICS ) grenade:SetSolid( SOLID_VPHYSICS ) grenade:PhysicsInit( SOLID_VPHYSICS ) grenade:PhysWake() if util.IsValidPhysicsObject( grenade, 0 ) then grenade:GetPhysicsObject():SetVelocityInstantaneous( vecVelocity ) end -- return grenade end function CGrenade.ShootSatchelCharge( owner, vecStart, vecVelocity ) local grenade = ents.Create( GrenadeSatchelClassName ) grenade:SetMoveType( MOVETYPE_FLYGRAVITY ) grenade:SetSolid( SOLID_BBOX ) grenade:SetModel( GrenadeSatchelModel ) grenade:SetCollisionBounds( vector_origin, vector_origin ) --grenade:SetBlastDamage( 200 ) grenade:SetPos( vecStart ) grenade:SetVelocity( vecVelocity ) grenade:SetAngles( angle_zero ) grenade:SetOwner( owner ) -- grenade:Spawn() grenade:Activate() grenade:SetBlastRadius( grenade:GetBlastDamage() * grenade_radius_factor:GetFloat() ) -- -- Detonate in "time" seconds --pGrenade->SetThink( &CGrenade::SUB_DoNothing ); grenade.m_pfnUse = grenade.DetonateUse grenade.m_pfnTouch = grenade.SlideTouch grenade:SetKeyValue( 'spawnflags', SF_DETONATE ) grenade:SetFriction( 0.9 ) return grenade end function CGrenade.UseSatchelCharges( owner, code ) if !IsValid( owner ) then return end for _, v in pairs( ents.FindByClass( 'th_grenade_satchel' ) ) do if v:HasSpawnFlags( SF_DETONATE ) && v:GetOwner() == owner then if code == SatchelCode.SATCHEL_DETONATE then v:Use( owner, owner, USE_ON, 0 ) else -- SATCHEL_RELEASE v:SetOwner( nil ) end end end end --[[ function SUB_UseTargets( self, activator, useType, value ) local kv = self:GetKeyValues() if kv then local target = kv[ 'target' ] if target then ents.FireTargets( target, activator, self, useType, value ) end end end --]]
gpl-3.0
DaemonSnake/vlc
share/lua/playlist/lelombrik.lua
108
1985
--[[ French humor site: http://lelombrik.net $Id$ Copyright © 2007 the VideoLAN team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() return vlc.access == "http" and string.match( vlc.path, "lelombrik.net/videos" ) end -- Parse function. function parse() while true do line = vlc.readline() if not line then vlc.msg.err("Couldn't extract the video URL from lelombrik") return { } end if string.match( line, "id=\"nom_fichier\">" ) then title = string.gsub( line, ".*\"nom_fichier\">([^<]*).*", "%1" ) if title then title = vlc.strings.from_charset( "ISO_8859-1", title ) end elseif string.match( line, "'file'" ) then _,_,path = string.find( line, "'file', *'([^']*)") elseif string.match( line, "flashvars=" ) then path = string.gsub( line, "flashvars=.*&file=([^&]*).*", "%1" ) arturl = string.gsub( line, "flashvars=.*&image=([^&]*).*", "%1" ) elseif string.match( line, "'image'" ) then _,_,arturl = string.find( line, "'image', *'([^']*)") end if path and arturl and title then return { { path = path; arturl = arturl; title = title } } end end end
gpl-2.0
milkmanjack/lama
data/command/test.lua
1
1276
--[[ lama is a MUD server made in Lua. Copyright (C) 2013 Curtis Erickson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] --- Command for listing usable commands. -- @author milkmanjack local Command = require("obj.Command") --- Test command. -- @class table -- @name Test local Test = Command:clone() Test.keyword = "test" --- Tests stuff. function Test:parse(player, mob, input) local cmd, _ = string.getWord(input) local a, _ = string.getWord(_) local b, _ = string.getWord(_) self:execute(player, mob, a, b) end function Test:execute(player, mob, a, b) mob:sendMessage(matchKeywords(a, b) or "not matched", MessageMode.COMMAND) end return Test
gpl-3.0
nesstea/darkstar
scripts/zones/Lower_Jeuno/npcs/Navisse.lua
13
4725
----------------------------------- -- Area: Lower Jeuno -- NPC: Navisse -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); require("scripts/globals/pathfind"); local path = { -- -59.562683, 6.000051, -90.890404, -58.791367, 6.000050, -91.663391, -58.021465, 6.000049, -92.432144, -58.729881, 6.000051, -91.577568, -60.351879, 6.000053, -89.835815, -61.099354, 6.000054, -89.034248, -61.841427, 5.999946, -88.238564, -62.769325, 5.999948, -87.244301, -61.750378, 5.999948, -87.684868, -60.796600, 5.999947, -88.208214, -55.475166, 5.999943, -91.271210, -56.590668, 5.999943, -91.245201, -57.651192, 6.000052, -91.002350, -64.134392, 6.000052, -89.460915, -63.261021, 6.000051, -90.107605, -62.330879, 6.000051, -90.679604, -61.395359, 6.000050, -91.235107, -56.591644, 6.000047, -94.066406, -57.208908, 6.000048, -93.245895, -57.934330, 6.000049, -92.435081, -59.788624, 6.000052, -90.439583, -61.832211, 5.999946, -88.248795, -62.574249, 5.999948, -87.453148, -61.832058, 5.999946, -88.248627, -61.089920, 6.000054, -89.044273, -60.348049, 6.000053, -89.840111, -59.043877, 6.000051, -91.238251, -58.301846, 6.000050, -92.033958, -57.467026, 6.000048, -92.929070, -56.536987, 6.000047, -93.926826, -57.528469, 6.000047, -93.482582, -58.476944, 6.000048, -92.949654, -59.416409, 6.000049, -92.400879, -64.235306, 6.000051, -89.563835, -64.000816, 6.000054, -88.482338, -63.516331, 5.999947, -87.539917, -62.444843, 5.999948, -87.352570, -61.468765, 5.999947, -87.831436, -60.520329, 5.999947, -88.364532, -55.100037, 5.999943, -91.488144, -56.063160, 5.999944, -90.932312, -62.719467, 5.999948, -87.093468, -62.064899, 5.999947, -87.960884, -61.338562, 5.999946, -88.770836, -59.579746, 6.000052, -90.663826, -58.177391, 6.000050, -92.167343, -57.435341, 6.000048, -92.963005, -56.734436, 6.000047, -93.714989, -57.492855, 6.000049, -92.901787, -58.251190, 6.000050, -92.088486, -59.364170, 6.000051, -90.894829, -61.039413, 6.000054, -89.098907, -61.784184, 5.999946, -88.300293, -62.804745, 5.999948, -87.206451, -60.463631, 6.000053, -89.715942, -59.721657, 6.000052, -90.511711, -58.974190, 6.000051, -91.313248, -58.232239, 6.000050, -92.109024, -56.840717, 6.000047, -93.600716, -57.914623, 6.000048, -93.276276, -58.855755, 6.000048, -92.730408, -64.140175, 6.000051, -89.619812, -63.025597, 6.000052, -89.751106, -61.954758, 6.000052, -89.984474, -60.887684, 6.000052, -90.234573, -55.190853, 5.999943, -91.590721, -55.368877, 6.000050, -92.667923, -55.841885, 6.000048, -93.664970, -56.916370, 6.000048, -93.400879, -57.705578, 6.000049, -92.652748, -58.456089, 6.000050, -91.865067, -60.405739, 6.000053, -89.778008, -61.147854, 6.000054, -88.982376, -61.889904, 5.999946, -88.186691, -62.637497, 5.999948, -87.385239, -63.643429, 6.000055, -87.880524, -64.248825, 6.000053, -88.784004, -63.455921, 6.000052, -89.526733, -62.418514, 6.000052, -89.852493, -61.363335, 6.000052, -90.117607, -55.142048, 5.999943, -91.602325, -55.358624, 6.000050, -92.679016, -55.842934, 6.000048, -93.675148, -56.919590, 6.000048, -93.408241, -57.710354, 6.000049, -92.649918, -58.459896, 6.000050, -91.861336, -60.409424, 6.000053, -89.774185, -61.151508, 6.000054, -88.978500, -62.848709, 5.999948, -87.159264, -61.829231, 5.999948, -87.629791, -60.951675, 5.999947, -88.117493, -55.395309, 5.999943, -91.317513, -56.522537, 5.999943, -91.263893, -57.586517, 6.000052, -91.018196, -64.081299, 6.000052, -89.473526, -63.209583, 6.000051, -90.135269, -62.270042, 6.000050, -90.714821, -61.334797, 6.000050, -91.270729, -56.586208, 6.000047, -94.069595, -64.130554, 6.000051, -89.625450, -56.496498, 6.000047, -94.122322, -57.173595, 6.000048, -93.271568, -57.904095, 6.000049, -92.465279, -59.571453, 6.000052, -90.672951, }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0099); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
nesstea/darkstar
scripts/globals/abilities/pets/thunderspark.lua
28
1520
--------------------------------------------------- -- Thunderspark M=whatever --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/summon"); require("scripts/globals/magic"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local numhits = 1; local accmod = 1; local dmgmod = 2; local dmgmodsubsequent = 1; -- ?? local totaldamage = 0; local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,dmgmodsubsequent,TP_NO_EFFECT,1,2,3); --get resist multiplier (1x if no resist) local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_THUNDER); --get the resisted damage damage.dmg = damage.dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) damage.dmg = mobAddBonuses(pet,spell,target,damage.dmg,1); local tp = skill:getTP(); if tp < 1000 then tp = 1000; end damage.dmg = damage.dmg * tp / 1000; totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,numhits); target:addStatusEffect(EFFECT_PARALYSIS, 15, 0, 60); target:delHP(totaldamage); target:updateEnmityFromDamage(pet,totaldamage); return totaldamage; end
gpl-3.0
nesstea/darkstar
scripts/zones/Bastok_Markets/npcs/Ardea.lua
13
2029
----------------------------------- -- Area: Bastok Markets -- NPC: Ardea -- @zone 235 -- @pos -198 -6 -69 -- Involved in quests: Chasing Quotas, Rock Racketeer -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; require("scripts/zones/Bastok_Markets/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local RockRacketeer = player:getQuestStatus(WINDURST,ROCK_RACKETTER); local Quotas_Status = player:getVar("ChasingQuotas_Progress"); -- Rock Racketeer if (RockRacketeer == QUEST_ACCEPTED and player:hasKeyItem(SHARP_GRAY_STONE)) then player:startEvent(0x0105); elseif (Quotas_Status == 3) then player:startEvent(264); -- Someone was just asking about that earring. elseif (Quotas_Status == 4) then player:startEvent(265); -- They'll be happy if you return it. -- Standard dialog else player:startEvent(0x104); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); -- Rock Racketeer if (csid == 0x0105 and option ~= 1) then player:delKeyItem(SHARP_GRAY_STONE); player:addGil(GIL_RATE*10); player:setVar("rockracketeer_sold",1); elseif (csid == 0x0105 and option ~= 2) then player:setVar("rockracketeer_sold",2); elseif (csid == 264) then player:setVar("ChasingQuotas_Progress",4); end end;
gpl-3.0
akdor1154/awesome
lib/awful/widget/layoutbox.lua
1
2224
--------------------------------------------------------------------------- --- Layoutbox widget. -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2009 Julien Danjou -- @release @AWESOME_VERSION@ -- @classmod awful.widget.layoutbox --------------------------------------------------------------------------- local setmetatable = setmetatable local capi = { screen = screen } local layout = require("awful.layout") local tooltip = require("awful.tooltip") local tag = require("awful.tag") local beautiful = require("beautiful") local imagebox = require("wibox.widget.imagebox") local function get_screen(s) return s and capi.screen[s] end local layoutbox = { mt = {} } local boxes = nil local function update(w, screen) screen = get_screen(screen) local name = layout.getname(layout.get(screen)) w._layoutbox_tooltip:set_text(name or "[no name]") w:set_image(name and beautiful["layout_" .. name]) end local function update_from_tag(t) local screen = get_screen(tag.getscreen(t)) local w = boxes[screen] if w then update(w, screen) end end --- Create a layoutbox widget. It draws a picture with the current layout -- symbol of the current tag. -- @param screen The screen number that the layout will be represented for. -- @return An imagebox widget configured as a layoutbox. function layoutbox.new(screen) screen = get_screen(screen or 1) -- Do we already have the update callbacks registered? if boxes == nil then boxes = setmetatable({}, { __mode = "v" }) tag.attached_connect_signal(nil, "property::selected", update_from_tag) tag.attached_connect_signal(nil, "property::layout", update_from_tag) layoutbox.boxes = boxes end -- Do we already have a layoutbox for this screen? local w = boxes[screen] if not w then w = imagebox() w._layoutbox_tooltip = tooltip({ objects = {w}, delay_show = 1 }) update(w, screen) boxes[screen] = w end return w end function layoutbox.mt:__call(...) return layoutbox.new(...) end return setmetatable(layoutbox, layoutbox.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Misareaux_Coast/npcs/Spatial_Displacement.lua
19
1721
----------------------------------- -- Area: Misareaux Coast -- NPC: Spacial Displacement -- Entrance to Riverne Site #A01 and #B01 ----------------------------------- package.loaded["scripts/zones/Misareaux_Coast/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Misareaux_Coast/TextIDs"); ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) if(player:hasCompletedMission(COP,SHELTERING_DOUBT))then player:startEvent(0x0227); -- Access to Sites A & B elseif(player:getCurrentMission(COP) == ANCIENT_VOWS and player:getVar("PromathiaStatus") == 1)then player:startEvent(0x0008); else player:startEvent(0x0226); -- Access to Site A Only end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if(csid == 0x0008)then player:setVar("PromathiaStatus",2); player:setPos(732.55,-32.5,-506.544,90,30); -- Go to Riverne #A01 {R} elseif((csid == 0x0227 or csid == 0x0226) and option == 1) then player:setPos(732.55,-32.5,-506.544,90,30); -- Go to Riverne #A01 {R} elseif(csid == 0x0227 and option == 2) then player:setPos(729.749,-20.319,407.153,90,29); -- Go to Riverne #B01 {R} end; end;
gpl-3.0
nesstea/darkstar
scripts/globals/weaponskills/full_swing.lua
11
1251
----------------------------------- -- Full Swing -- Staff weapon skill -- Skill Level: 200 -- Delivers a single-hit attack. Damage varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Flame Gorget & Thunder Gorget. -- Aligned with the Flame Belt & Thunder Belt. -- Element: None -- Modifiers: STR:50% -- 100%TP 200%TP 300%TP -- 1.00 3.00 5.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary) local params = {}; params.numHits = 1; params.ftp100 = 1; params.ftp200 = 3; params.ftp300 = 5; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, primary); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Prince_Seere.lua
19
1250
----------------------------------- -- Area: Dynamis Xarcabard -- NPC: Prince Seere ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer) local Animate_Trigger = GetServerVariable("[DynaXarcabard]Boss_Trigger"); if(mob:isInBattlefieldList() == false) then mob:addInBattlefieldList(); Animate_Trigger = Animate_Trigger + 8; SetServerVariable("[DynaXarcabard]Boss_Trigger",Animate_Trigger); if(Animate_Trigger == 32767) then SpawnMob(17330911); -- 142 SpawnMob(17330912); -- 143 SpawnMob(17330183); -- 177 SpawnMob(17330184); -- 178 activateAnimatedWeapon(); -- Change subanim of all animated weapon end end if(Animate_Trigger == 32767) then killer:messageSpecial(PRISON_OF_SOULS_HAS_SET_FREE); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Wahnid.lua
19
1179
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Wahnid -- Type: Guild Merchant: Fishing Guild -- @pos -31.720 -6.000 -94.919 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if(player:sendGuild(60426,1,18,6)) then player:showText(npc,WAHNID_SHOP_DIALOG); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Lower_Delkfutts_Tower/mobs/Disaster_Idol.lua
8
1179
----------------------------------- -- Area: Lower_Delkfutts_tower -- Mob: Disaster_Idol ----------------------------------- require("scripts/globals/missions"); ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob,target) local DayofWeek = VanadielDayElement(); mob:setSpellList(118 + DayofWeek); mob:setLocalVar("Element", DayofWeek+1); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- TODO: Has level mimic of person who spawned it. Minimum level 65. HP should scale accordingly. local DayofWeek = VanadielDayElement(); local Element = mob:getLocalVar("Element"); if (DayofWeek + 1 ~= Element) then mob:setSpellList(118 + DayofWeek); mob:setLocalVar("Element", DayofWeek+1); end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer, ally) if (ally:getCurrentMission(COP) == THREE_PATHS and ally:getVar("COP_Tenzen_s_Path") == 6) then ally:setVar("COP_Tenzen_s_Path",7); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Dynamis-Beaucedine/mobs/Goblin_Statue.lua
7
1815
----------------------------------- -- Area: Dynamis Beaucedine -- MOB: Goblin Statue -- Map Position: http://images1.wikia.nocookie.net/__cb20090312005233/ffxi/images/thumb/b/b6/Bea.jpg/375px-Bea.jpg ----------------------------------- package.loaded["scripts/zones/Dynamis-Beaucedine/TextIDs"] = nil; ----------------------------------- require("scripts/globals/dynamis"); require("scripts/zones/Dynamis-Beaucedine/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) dynamis.spawnGroup(mob, beaucedineGoblinList, 2); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) local mobID = mob:getID(); -- Time Bonus: 031 046 if (mobID == 17326860 and mob:isInBattlefieldList() == false) then ally:addTimeToDynamis(15); mob:addInBattlefieldList(); elseif (mobID == 17326875 and mob:isInBattlefieldList() == false) then ally:addTimeToDynamis(15); mob:addInBattlefieldList(); -- HP Bonus: 037 041 044 051 053 elseif (mobID == 17326866 or mobID == 17326870 or mobID == 17326873 or mobID == 17326880 or mobID == 17326882) then ally:restoreHP(2000); ally:messageBasic(024,(ally:getMaxHP()-ally:getHP())); -- MP Bonus: 038 040 045 049 052 104 elseif (mobID == 17326867 or mobID == 17326869 or mobID == 17326874 or mobID == 17326878 or mobID == 17326881 or mobID == 17326933) then ally:restoreMP(2000); ally:messageBasic(025,(ally:getMaxMP()-ally:getMP())); end end;
gpl-3.0
drazisil/npcblocker
localization.core.lua
1
1187
-- Copyright (C) 2014 Joseph W Becher -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- You should have received a copy of the GNU General Public License -- along with this program. If not, see <http://www.gnu.org/licenses/>. local npcBlocker, L = ...; -- Let's use the private table passed to every .lua file to store our locale local function defaultFunc(L, key) -- If this function was called, we have no localization for this key. -- We could complain loudly to allow localizers to see the error of their ways, -- but, for now, just return the key as its own localization. This allows you to—avoid writing the default localization out explicitly. return key; end setmetatable(L, { __index = defaultFunc });
gpl-3.0
nesstea/darkstar
scripts/globals/spells/bluemagic/geist_wall.lua
26
1298
----------------------------------------- -- Spell: Geist Wall -- Removes one beneficial magic effect from enemies within range -- Spell cost: 35 MP -- Monster Type: Lizards -- Spell Type: Magical (Dark) -- Blue Magic Points: 3 -- Stat Bonus: HP-5, MP+10 -- Level: 46 -- Casting Time: 3 seconds -- Recast Time: 30 seconds -- Magic Bursts on: Compression, Gravitation, Darkness -- Combos: None ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); local resist = applyResistance(caster,spell,target,dINT,BLUE_SKILL); local effect = EFFECT_NONE; if (resist > 0.0625) then spell:setMsg(341); effect = target:dispelStatusEffect(); if (effect == EFFECT_NONE) then spell:setMsg(75); end else spell:setMsg(85); end return effect; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Mount_Zhayolm/Zone.lua
29
1631
----------------------------------- -- -- Zone: Mount_Zhayolm (61) -- ----------------------------------- package.loaded["scripts/zones/Mount_Zhayolm/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Mount_Zhayolm/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-521.016,-6.191,60.013,126); end if (prevZone == 63) then player:setPos(681.950,-24.00,369.936,40); end return cs; end; ----------------------------------- -- afterZoneIn ----------------------------------- function afterZoneIn(player) player:entityVisualPacket("1pb1"); player:entityVisualPacket("2pb1"); end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
dpino/snabbswitch
lib/ljsyscall/syscall/linux/cgroup.lua
24
1246
-- Linux cgroup API -- this is all file system operations packaged up to be easier to use local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(S) local h = require "syscall.helpers" local split = h.split local abi, types, c = S.abi, S.types, S.c local t, pt, s = types.t, types.pt, types.s local util = S.util local cgroup = {} local function mkgroup(name) -- append default location, should be tmpfs mount if name:sub(1, 1) ~= "/" then return "/sys/fs/cgroup" .. name else return name end end function cgroup.mount(tab) tab.source = tab.source or "cgroup" tab.type = "cgroup" tab.target = mkgroup(tab.target) return S.mount(tab) end function cgroup.cgroups(ps) ps = tostring(ps or "self") local cgf = util.readfile("/proc/" .. ps .. "/cgroup") local lines = split("\n", cgf) local cgroups = {} for i = 1, #lines - 1 do local parts = split( ":", lines[i]) cgroups[parts[1]] = {name = parts[2], path = parts[3]} end return cgroups end return cgroup end return {init = init}
apache-2.0
nesstea/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Upital-Lupital.lua
13
1071
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Upital-Lupital -- Type: Standard NPC -- @zone: 94 -- @pos -57.809 -13.339 122.753 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01b7); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/East_Ronfaure/npcs/Stone_Monument.lua
13
1269
----------------------------------- -- Area: East Ronfaure -- NPC: Stone Monument -- Involved in quest "An Explorer's Footsteps" -- @pos 77.277 -2.894 -517.376 101 ----------------------------------- package.loaded["scripts/zones/East_Ronfaure/TextIDs"] = nil; ----------------------------------- require("scripts/zones/East_Ronfaure/TextIDs"); ----------------------------------- -- onTrigger ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0384); end; ----------------------------------- -- onTrade ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 1 and trade:hasItemQty(571,1)) then player:tradeComplete(); player:addItem(570); player:messageSpecial(ITEM_OBTAINED,570); player:setVar("anExplorer-CurrentTablet",0x00002); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/The_Eldieme_Necropolis/npcs/_5fh.lua
34
1106
----------------------------------- -- Area: The Eldieme Necropolis -- NPC: Shiva's Gate -- @pos 110 -34 100 195 ----------------------------------- package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Eldieme_Necropolis/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(SOLID_STONE); end return 0; end; -- ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/spells/bluemagic/infrasonics.lua
4
1467
----------------------------------------- -- Spell: Infrasonics -- Lowers the evasion of enemies within a fan-shaped area originating from the caster -- Spell cost: 42 MP -- Monster Type: Lizards -- Spell Type: Magical (Ice) -- Blue Magic Points: 4 -- Stat Bonus: INT+1 -- Level: 65 -- Casting Time: 5 seconds -- Recast Time: 120 seconds -- Magic Bursts on: Induration, Distortion, Darkness -- Combos: None ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local duration = 60; local dINT = caster:getStat(MOD_MND) - target:getStat(MOD_MND); local resist = applyResistance(caster,spell,target,dINT,BLUE_SKILL); if(resist > 0.0625) then -- resisted! spell:setMsg(85); return 0; end if(target:hasStatusEffect(EFFECT_EVASION_DOWN) == true) then -- no effect spell:setMsg(75); else target:addStatusEffect(EFFECT_EVASION_DOWN,20,0,duration); spell:setMsg(236); end return EFFECT_EVASION_DOWN; end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/homemade_steak.lua
18
1100
----------------------------------------- -- ID: 5226 -- Item: homemade_steak -- Food Effect: 30Min, All Races ----------------------------------------- -- Strength 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5226); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 1); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/globals/items/serving_of_bavarois.lua
35
1213
----------------------------------------- -- ID: 5729 -- Item: serving_of_bavarois -- Food Effect: 3Hrs, All Races ----------------------------------------- -- HP 20 -- Intelligence 3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5729); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_INT, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_INT, 3); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/San_dOria-Jeuno_Airship/npcs/qm1.lua
18
1501
----------------------------------- -- Area: San d'Oria-Jeuno Airship -- NPC: ??? -- Involved In Quest: The Stars Of Ifrit -- @zone 223 -- @pos 77 -9 -5 -13 ----------------------------------- package.loaded["scripts/zones/San_dOria-Jeuno_Airship/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/weather"); require("scripts/zones/San_dOria-Jeuno_Airship/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TOTD = VanadielTOTD(); local TheStarsOfIfrit = player:getQuestStatus(BASTOK,THE_STARS_OF_IFRIT); if (TOTD == TIME_NIGHT and IsMoonFull()) then if(TheStarsOfIfrit == QUEST_ACCEPTED and player:hasKeyItem(CARRIER_PIGEON_LETTER) == false) then player:addKeyItem(CARRIER_PIGEON_LETTER); player:messageSpecial(KEYITEM_OBTAINED,CARRIER_PIGEON_LETTER); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Gusgen_Mines/TextIDs.lua
5
1706
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6382; -- Obtained: <item>. GIL_OBTAINED = 6383; -- Obtained <number> gil. KEYITEM_OBTAINED = 6385; -- Obtained key item: <keyitem>. FISHING_MESSAGE_OFFSET = 7195; -- You can't fish here. -- Mining MINING_IS_POSSIBLE_HERE = 7341; -- Mining is possible here if you have -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7355; -- You unlock the chest! CHEST_FAIL = 7356; -- Fails to open the chest. CHEST_TRAP = 7357; -- The chest was trapped! CHEST_WEAK = 7358; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7359; -- The chest was a mimic! CHEST_MOOGLE = 7360; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7361; -- The chest was but an illusion... CHEST_LOCKED = 7362; -- The chest appears to be locked. -- Dialog Texts LETTERS_IS_WRITTEN_HERE = 7363; -- Something resembling letters is written here. FOUND_LOCATION_SEAL = 7364; -- You have found the location of the seal. You placeon it. IS_ON_THIS_SEAL = 7365; -- is on this seal. NOTHING_OUT_OF_ORDINARY = 7382; -- There is nothing out of the ordinary here. -- Other LOCK_OTHER_DEVICE = 7321; -- This entrance's lock is connected to some other device. -- conquest Base CONQUEST_BASE = 7036; -- Tallying conquest results... -- Strange Apparatus DEVICE_NOT_WORKING = 7304; -- The device is not working. SYS_OVERLOAD = 7313; -- arning! Sys...verload! Enterin...fety mode. ID eras...d YOU_LOST_THE = 7318; -- You lost the #.
gpl-3.0
brisberg/TameTallbirds
mod/scripts/lang/zh-TM.lua
1
1150
return { -- Display name of the tame birds TAMETALLBIRD_NAME = "高腳鳥", TAMETALLBIRD_DESCRIBE = { -- Birds are friendly when well fed FULL = "鳥肚子飽, 忠誠友好", -- Generic inspect string for the bird GENERIC = "腳很高, 忠誠度也高", -- Bird is hungry and needs food HUNGRY = "該餵這傢伙了", -- Bird is hungry and might attack the player STARVING = "小心! 別被牠吃了", -- Bird is asleep SLEEPING = "異常的溫馴", }, STAY_ACTION = { -- Display name for Right-Click "Stay" action NAME = "別動", -- Spoken command to a pet to "Stay here" ANNOUNCE = "在這等我!", }, FOLLOW_ACTION = { -- Display name for Right-Click "Follow" action NAME = "追隨", -- Spoken command to a pet to "Follow Me" ANNOUNCE = "來吧大傢伙!", }, RETREAT_ACTION = { -- Display name for Right-Click "Retreat" action NAME = "撤退", -- Spoken command to a pet to "Retreat from combat" ANNOUNCE = "回到這裡!", }, }
mit
UnfortunateFruit/darkstar
scripts/globals/mobskills/Spirit_Tap.lua
7
1405
--------------------------------------------------- -- Spirit Tap -- Attempts to absorb one buff from a single target, or otherwise steals HP. -- Type: Magical -- Utsusemi/Blink absorb: Ignores Shadows -- Range: Melee -- Notes: Can be any (positive) buff, including food. Will drain about 100HP if it can't take any buffs --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onMobSkillCheck(target,mob,skill) if(mob:isMobType(MOBTYPE_NOTORIOUS)) then return 1; end return 0; end; function onMobWeaponSkill(target, mob, skill) -- try to drain buff local effect = target:stealStatusEffect(); local dmg = 0; if(effect ~= nil) then -- add to myself mob:addStatusEffect(effect:getType(), effect:getPower(), effect:getTickCount(), effect:getDuration()); -- add buff to myself skill:setMsg(MSG_EFFECT_DRAINED); return 1; else -- time to drain HP. 50-100 local power = math.random(0, 51) + 50; dmg = MobFinalAdjustments(power,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_DARK,MOBPARAM_IGNORE_SHADOWS); target:delHP(dmg); mob:addHP(dmg); skill:setMsg(MSG_DRAIN_HP); end return dmg; end;
gpl-3.0
vonflynee/opencomputersserver
world/opencomputers/a3abb948-eba5-4c6b-9388-1bb1f150ed2b/lib/shell.lua
15
5213
local fs = require("filesystem") local text = require("text") local unicode = require("unicode") local shell = {} local aliases = {} -- Cache loaded shells for command execution. This puts the requirement on -- shells that they do not keep a global state, since they may be called -- multiple times, but reduces memory usage a lot. local shells = setmetatable({}, {__mode="v"}) local function getShell() local shellPath = os.getenv("SHELL") or "/bin/sh" local shellName, reason = shell.resolve(shellPath, "lua") if not shellName then return nil, "cannot resolve shell `" .. shellPath .. "': " .. reason end if shells[shellName] then return shells[shellName] end local sh, reason = loadfile(shellName, "t", env) if sh then shells[shellName] = sh end return sh, reason end local function findFile(name, ext) checkArg(1, name, "string") local function findIn(dir) if dir:sub(1, 1) ~= "/" then dir = shell.resolve(dir) end dir = fs.concat(fs.concat(dir, name), "..") local name = fs.name(name) local list = fs.list(dir) if list then local files = {} for file in list do files[file] = true end if ext and unicode.sub(name, -(1 + unicode.len(ext))) == "." .. ext then -- Name already contains extension, prioritize. if files[name] then return true, fs.concat(dir, name) end elseif files[name] then -- Check exact name. return true, fs.concat(dir, name) elseif ext then -- Check name with automatially added extension. local name = name .. "." .. ext if files[name] then return true, fs.concat(dir, name) end end end return false end if unicode.sub(name, 1, 1) == "/" then local found, where = findIn("/") if found then return where end elseif unicode.sub(name, 1, 2) == "./" then local found, where = findIn(shell.getWorkingDirectory()) if found then return where end else for path in string.gmatch(shell.getPath(), "[^:]+") do local found, where = findIn(path) if found then return where end end end return false end ------------------------------------------------------------------------------- function shell.getAlias(alias) return aliases[alias] end function shell.setAlias(alias, value) checkArg(1, alias, "string") checkArg(2, value, "string", "nil") aliases[alias] = value end function shell.aliases() return pairs(aliases) end function shell.resolveAlias(command, args) checkArg(1, command, "string") checkArg(2, args, "table", "nil") args = args or {} local program, lastProgram = command, nil while true do local tokens = text.tokenize(shell.getAlias(program) or program) program = tokens[1] if program == lastProgram then break end lastProgram = program for i = #tokens, 2, -1 do table.insert(args, 1, tokens[i]) end end return program, args end function shell.getWorkingDirectory() return os.getenv("PWD") end function shell.setWorkingDirectory(dir) checkArg(1, dir, "string") dir = fs.canonical(dir) .. "/" if dir == "//" then dir = "/" end if fs.isDirectory(dir) then os.setenv("PWD", dir) return true else return nil, "not a directory" end end function shell.getPath() return os.getenv("PATH") end function shell.setPath(value) os.setenv("PATH", value) end function shell.resolve(path, ext) if ext then checkArg(2, ext, "string") local where = findFile(path, ext) if where then return where else return nil, "file not found" end else if unicode.sub(path, 1, 1) == "/" then return fs.canonical(path) else return fs.concat(shell.getWorkingDirectory(), path) end end end function shell.execute(command, env, ...) local sh, reason = getShell() if not sh then return false, reason end local result = table.pack(pcall(sh, env, command, ...)) if not result[1] and type(result[2]) == "table" and result[2].reason == "terminated" then if result[2].code then return true else return false, "terminated" end end return table.unpack(result, 1, result.n) end function shell.parse(...) local params = table.pack(...) local args = {} local options = {} local doneWithOptions = false for i = 1, params.n do local param = params[i] if not doneWithOptions and type(param) == "string" then if param == "--" then doneWithOptions = true -- stop processing options at `--` elseif unicode.sub(param, 1, 2) == "--" then if param:match("%-%-(.-)=") ~= nil then options[param:match("%-%-(.-)=")] = param:match("=(.*)") else options[unicode.sub(param, 3)] = true end elseif unicode.sub(param, 1, 1) == "-" and param ~= "-" then for j = 2, unicode.len(param) do options[unicode.sub(param, j, j)] = true end else table.insert(args, param) end else table.insert(args, param) end end return args, options end ------------------------------------------------------------------------------- return shell
mit
nesstea/darkstar
scripts/zones/Metalworks/npcs/Fariel.lua
13
2130
----------------------------------- -- Area: Metalworks -- NPC: Fariel -- Type: Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Metalworks/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Metalworks/TextIDs"); require("scripts/globals/pathfind"); local path = { 53.551208, -14.000000, -7.162227, 54.111534, -14.000000, -6.227105, 54.075279, -14.000000, -5.139729, 53.565350, -14.000000, 6.000605, 52.636345, -14.000000, 6.521872, 51.561535, -14.000000, 6.710593, 50.436523, -14.000000, 6.835652, 41.754219, -14.000000, 7.686310, 41.409531, -14.000000, 6.635177, 41.351002, -14.000000, 5.549131, 41.341057, -14.000000, 4.461191, 41.338020, -14.000000, -9.138797, 42.356136, -14.000000, -9.449953, 43.442558, -14.000000, -9.409095, 44.524868, -14.000000, -9.298069, 53.718494, -14.000000, -8.260445, 54.082706, -14.000000, -7.257769, 54.110283, -14.000000, -6.170790, 54.073116, -14.000000, -5.083439, 53.556625, -14.000000, 6.192736, 52.545383, -14.000000, 6.570893, 51.441212, -14.000000, 6.730487, 50.430820, -14.000000, 6.836911, 41.680725, -14.000000, 7.693455, 41.396103, -14.000000, 6.599321, 41.349224, -14.000000, 5.512603, 41.340771, -14.000000, 4.424644 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x02C2); npc:wait(-1); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Davoi/npcs/!.lua
19
2440
----------------------------------- -- Area: Davoi -- NPC: ! -- Involved in Mission: The Davoi Report -- @pos 164 0.1 -21 149 ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local CurrentMission = player:getCurrentMission(SANDORIA) if(CurrentMission == THE_DAVOI_REPORT and player:getVar("MissionStatus") == 1) then player:setVar("MissionStatus",2); player:addKeyItem(LOST_DOCUMENT); player:messageSpecial(KEYITEM_OBTAINED,LOST_DOCUMENT); elseif(CurrentMission == INFILTRATE_DAVOI and player:getVar("MissionStatus") >= 6 and player:getVar("MissionStatus") <= 9) then local X = npc:getXPos(); local Z = npc:getZPos(); if(X >= 292 and X <= 296 and Z >= -30 and Z <= -26 and player:hasKeyItem(EAST_BLOCK_CODE) == false) then player:setVar("MissionStatus",player:getVar("MissionStatus") + 1); player:addKeyItem(EAST_BLOCK_CODE); player:messageSpecial(KEYITEM_OBTAINED,EAST_BLOCK_CODE); elseif(X >= 333 and X <= 337 and Z >= -138 and Z <= -134 and player:hasKeyItem(SOUTH_BLOCK_CODE) == false) then player:setVar("MissionStatus",player:getVar("MissionStatus") + 1); player:addKeyItem(SOUTH_BLOCK_CODE); player:messageSpecial(KEYITEM_OBTAINED,SOUTH_BLOCK_CODE); elseif(X >= 161 and X <= 165 and Z >= -20 and Z <= -16 and player:hasKeyItem(NORTH_BLOCK_CODE) == false) then player:setVar("MissionStatus",player:getVar("MissionStatus") + 1); player:addKeyItem(NORTH_BLOCK_CODE); player:messageSpecial(KEYITEM_OBTAINED,NORTH_BLOCK_CODE); else player:messageSpecial(YOU_SEE_NOTHING); end else player:messageSpecial(YOU_SEE_NOTHING); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/items/dish_of_hydra_kofte.lua
18
1873
----------------------------------------- -- ID: 5602 -- Item: dish_of_hydra_kofte -- Food Effect: 180Min, All Races ----------------------------------------- -- Strength 7 -- Intelligence -3 -- Attack % 20 -- Attack Cap 150 -- Defense % 25 -- Defense Cap 70 -- Ranged ATT % 20 -- Ranged ATT Cap 150 -- Poison Resist 5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5602); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_STR, 7); target:addMod(MOD_INT, -3); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 150); target:addMod(MOD_FOOD_DEFP, 25); target:addMod(MOD_FOOD_DEF_CAP, 70); target:addMod(MOD_FOOD_RATTP, 20); target:addMod(MOD_FOOD_RATT_CAP, 150); target:addMod(MOD_POISONRES, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_STR, 7); target:delMod(MOD_INT, -3); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 150); target:delMod(MOD_FOOD_DEFP, 25); target:delMod(MOD_FOOD_DEF_CAP, 70); target:delMod(MOD_FOOD_RATTP, 20); target:delMod(MOD_FOOD_RATT_CAP, 150); target:delMod(MOD_POISONRES, 5); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Sea_Serpent_Grotto/npcs/Hurr_the_Betrayer.lua
13
3621
----------------------------------- -- Area: Sea Serpent Grotto -- NPC: Hurr the Betrayer -- Type: Involved in the "Sahagin Key Quest" -- @zone: 176 -- @pos 305.882 26.768 234.279 -- ----------------------------------- package.loaded["scripts/zones/Sea_Serpent_Grotto/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Sea_Serpent_Grotto/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getVar("SahaginKeyItems") == 1) then --If player was told to use 3 Mythril Beastcoins if (trade:hasItemQty(749,3) and trade:hasItemQty(1135,1)) then player:startEvent(0x006b); end elseif (player:getVar("SahaginKeyItems") == 2) then --If player was told to use a Gold Beastcoin if (trade:hasItemQty(748,1) and trade:hasItemQty(1135,1) and trade:getItemCount() == 2) then player:startEvent(0x006b); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("SahaginKeyProgress") == 2 and player:hasItem(1197) == false) then --If player has never before finished the quest player:startEvent(0x0069); player:setVar("SahaginKeyItems",1); elseif (player:getVar("SahaginKeyProgress") == 3 and player:getVar("SahaginKeyItems") == 0 and player:hasItem(1197) == false) then rand = math.random(2); --Setup random variable to determine which item will be required. if (rand == 1) then player:startEvent(0x0069); --Requires 3 Mythril Beastcoins and a Norg Shell player:setVar("SahaginKeyItems",1); elseif (rand == 2) then player:startEvent(0x006a); --Requires Gold Beastcoin and a Norg Shell player:setVar("SahaginKeyItems",2); end elseif (player:getVar("SahaginKeyProgress") == 3 and player:getVar("SahaginKeyItems") == 1) then player:startEvent(0x0069); --If player was told to use 3 Mythril Beastcoins elseif (player:getVar("SahaginKeyProgress") == 3 and player:getVar("SahaginKeyItems") == 2) then player:startEvent(0x006a); --If player was told to use a Gold Beastcoin elseif (player:getVar("SahaginKeyProgress") == 2 and player:hasItem(1197) == true) then player:startEvent(0x0068); --Doesn't offer the key again if the player has one else player:startEvent(0x0068); --Doesn't offer the key if the player hasn't spoken to the first 2 NPCs end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x006b and player:getVar("SahaginKeyProgress") == 2) then player:tradeComplete(); player:setVar("SahaginKeyProgress",3); --Mark the quest progress player:setVar("SahaginKeyItems",0); player:addItem(1197); -- Sahagin Key player:messageSpecial(ITEM_OBTAINED, 1197); elseif (csid == 0x006b and player:getVar("SahaginKeyProgress") == 3) then player:tradeComplete(); player:setVar("SahaginKeyItems",0); player:addItem(1197); -- Sahagin Key player:messageSpecial(ITEM_OBTAINED, 1197); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters/npcs/Jourille.lua
16
1510
----------------------------------- -- Area: Windurst Waters -- NPC: Jourille -- Only sells when Windurst controlls Ronfaure Region -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) RegionOwner = GetRegionOwner(RONFAURE); if (RegionOwner ~= WINDURST) then player:showText(npc,JOURILLE_CLOSED_DIALOG); else player:showText(npc,JOURILLE_OPEN_DIALOG); stock = { 0x027F, 110, --Chestnut 0x1125, 29, --San d'Orian Carrot 0x0262, 55, --San d'Orian Flour 0x114F, 69, --San d'Orian Grape } showShop(player,WINDURST,stock); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/globals/bcnm.lua
11
42652
require("scripts/globals/status"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/quests"); -- NEW SYSTEM BCNM NOTES -- The "core" functions TradeBCNM EventUpdateBCNM EventTriggerBCNM EventFinishBCNM all return TRUE if the action performed is covered by the function. -- This means all the old code will still be executed if the new functions don't support it. This means that there is effectively 'backwards compatibility' with the old system. -- array to map (for each zone) the item id of the valid trade item with the bcnmid in the database -- e.g. zone, {itemid, bcnmid, itemid, bcnmid, itemid, bcnmid} -- DO NOT INCLUDE MAAT FIGHTS itemid_bcnmid_map = {6, {0, 0}, -- Bearclaw_Pinnacle 8, {0, 0}, -- Boneyard_Gully 10, {0, 0}, -- The_Shrouded_Maw 13, {0, 0}, -- Mine_Shaft_2716 17, {0, 0}, -- Spire of Holla 19, {0, 0}, -- Spire of Dem 21, {0, 0}, -- Spire of Mea 23, {0, 0}, -- Spire of Vahzl 29, {0, 0}, -- Riverne Site #B01 31, {0, 0}, -- Monarch Linn 32, {0, 0}, -- Sealion's Den 35, {0, 0}, -- The Garden of RuHmet 36, {0, 0}, -- Empyreal Paradox 139, {1177, 4, 1552, 10, 1553, 11, 1131, 12, 1175, 15, 1180, 17}, -- Horlais Peak 140, {1551, 34, 1552, 35, 1552, 36}, -- Ghelsba Outpost 144, {1166, 68, 1178, 81, 1553, 76, 1180, 82, 1130, 79, 1552, 73}, -- Waughroon Shrine 146, {1553, 107, 1551, 105, 1177, 100}, -- Balgas Dias 163, {1130, 129}, -- Sacrificial Chamber 168, {0, 0}, -- Chamber of Oracles 170, {0, 0}, -- Full Moon Fountain 180, {1550, 293}, -- LaLoff Amphitheater 181, {0, 0}, -- The Celestial Nexus 201, {1546, 418, 1174, 417}, -- Cloister of Gales 202, {1548, 450, 1172, 449}, -- Cloister of Storms 203, {1545, 482, 1171, 481}, -- Cloister of Frost 206, {0, 0}, -- Qu'Bia Arena 207, {1544, 545}, -- Cloister of Flames 209, {1547, 578, 1169, 577}, -- Cloister of Tremors 211, {1549, 609}}; -- Cloister of Tides -- array to map (for each zone) the BCNM ID to the Event Parameter corresponding to this ID. -- DO NOT INCLUDE MAAT FIGHTS (only included one for testing!) -- bcnmid, paramid, bcnmid, paramid, etc -- The BCNMID is found via the database. -- The paramid is a bitmask which you need to find out. Being a bitmask, it will be one of: -- 0, 1, 2, 3, 4, 5, ... bcnmid_param_map = {6, {640, 0}, 8, {672, 0, 673, 1}, 10, {704, 0, 706, 2}, 13, {736, 0}, 17, {768, 0}, 19, {800, 0}, 21, {832, 0}, 23, {864, 0}, 29, {896, 0}, 31, {960, 0, 961, 1}, 32, {992, 0, 993, 1}, 35, {1024, 0}, 36, {1056, 0}, 139, {0, 0, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 10, 10, 11, 11, 12, 12, 15, 15, 17, 17}, 140, {32, 0, 33, 1, 34, 2, 35, 3, 36, 4}, 144, {65, 1, 73, 9, 64, 0, 67, 3, 68, 4, 70, 6, 71, 7, 72, 8, 81, 17, 76, 12, 82, 18, 79, 15}, 146, {99, 3, 96, 0, 101, 5, 102, 6, 103, 7, 107, 11, 105, 9}, 163, {128, 0, 129, 1}, 165, {160, 0, 161, 1}, 168, {192, 0, 194, 2, 195, 3, 196, 4}, 170, {224, 0, 225, 1}, 179, {256, 0}, 180, {293, 5, 288, 0, 289, 1, 290, 2, 291, 3, 292, 4}, 181, {320, 0}, 201, {416, 0, 417, 1, 418, 2, 420, 4}, 202, {448, 0, 449, 1, 450, 2, 452, 4}, 203, {480, 0, 481, 1, 482, 2, 484, 4}, 206, {512, 0, 516, 4, 517, 5, 518, 6, 519, 7, 532, 20}, 207, {544, 0, 545, 1, 547, 3}, 209, {576, 0, 577, 1, 578, 2, 580, 4}, 211, {608, 0, 609, 1, 611, 3}}; -- Call this onTrade for burning circles function TradeBCNM(player, zone, trade, npc) -- return false; if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then -- cant start a new bc player:messageBasic(94, 0, 0); return false; elseif (player:hasWornItem(trade:getItem())) then -- If already used orb or testimony player:messageBasic(56, 0, 0); -- i need correct dialog return false; end if (CheckMaatFights(player, zone, trade, npc)) then -- This function returns true for maat fights return true; end -- the following is for orb battles, etc local id = ItemToBCNMID(player, zone, trade); if (id == -1) then -- no valid BCNMs with this item -- todo: display message based on zone text offset player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); return false; else -- a valid BCNM with this item, start it. mask = GetBattleBitmask(id, zone, 1); if (mask == -1) then -- Cannot resolve this BCNMID to an event number, edit bcnmid_param_map! print("Item is for a valid BCNM but cannot find the event parameter to display to client."); player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); return false; end if (player:isBcnmsFull() == 1) then -- temp measure, this will precheck the instances print("all bcnm instances are currently occupied."); npc:messageBasic(246, 0, 0); -- this wont look right in other languages! return true; end player:startEvent(0x7d00, 0, 0, 0, mask, 0, 0, 0, 0); return true; end end; function EventTriggerBCNM(player, npc) player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then if (player:isInBcnm() == 1) then player:startEvent(0x7d03); -- Run Away or Stay menu else -- You're not in the BCNM but you have the Battlefield effect. Think: non-trader in a party status = player:getStatusEffect(EFFECT_BATTLEFIELD); playerbcnmid = status:getPower(); playermask = GetBattleBitmask(playerbcnmid, player:getZoneID(), 1); if (playermask~=-1) then -- This gives players who did not trade to go in the option of entering the fight player:startEvent(0x7d00, 0, 0, 0, playermask, 0, 0, 0, 0); else player:messageBasic(94, 0, 0); end end return true; else if (checkNonTradeBCNM(player, npc)) then return true; end end return false; end; function EventUpdateBCNM(player, csid, option, entrance) -- return false; local id = player:getVar("trade_bcnmid"); -- this is 0 if the bcnm isnt handled by new functions local skip = CutsceneSkip(player, npc); print("UPDATE csid "..csid.." option "..option); -- seen: option 2, 3, 0 in that order if (csid == 0x7d03 and option == 2) then -- leaving a BCNM the player is currently in. player:bcnmLeave(1); return true; end if (option == 255 and csid == 0x7d00) then -- Clicked yes, try to register bcnmid if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then -- You're entering a bcnm but you already had the battlefield effect, so you want to go to the -- instance that your battlefield effect represents. player:setVar("bcnm_instanceid_tick", 0); player:setVar("bcnm_instanceid", player:getBattlefieldID()); -- returns 255 if non-existent. return true; end inst = player:bcnmRegister(id); if (inst > 0) then player:setVar("bcnm_instanceid", inst); player:setVar("bcnm_instanceid_tick", 0); player:updateEvent(0, 3, 0, 0, 1, 0); if (entrance ~= nil and player:getBattlefield() ~= nil) then player:getBattlefield():setEntrance(entrance); end -- player:tradeComplete(); else -- no free battlefields at the moment! print("no free instances"); player:setVar("bcnm_instanceid", 255); player:setVar("bcnm_instanceid_tick", 0); end elseif (option == 0 and csid == 0x7d00) then -- Requesting an Instance -- Increment the instance ticker. -- The client will send a total of THREE EventUpdate packets for each one of the free instances. -- If the first instance is free, it should respond to the first packet -- If the second instance is free, it should respond to the second packet, etc local instance = player:getVar("bcnm_instanceid_tick"); instance = instance + 1; player:setVar("bcnm_instanceid_tick", instance); if (instance == player:getVar("bcnm_instanceid")) then -- respond to this packet local mask = GetBattleBitmask(id, player:getZoneID(), 2); local status = player:getStatusEffect(EFFECT_BATTLEFIELD); local playerbcnmid = status:getPower(); if (mask < playerbcnmid) then mask = GetBattleBitmask(playerbcnmid, player:getZoneID(), 2); player:updateEvent(2, mask, 0, 1, 1, skip); -- Add mask number for the correct entering CS player:bcnmEnter(id); player:setVar("bcnm_instanceid_tick", 0); -- print("mask is "..mask) -- print("playerbcnmid is "..playerbcnmid); elseif (mask >= playerbcnmid) then mask = GetBattleBitmask(id, player:getZoneID(), 2); player:updateEvent(2, mask, 0, 1, 1, skip); -- Add mask number for the correct entering CS player:bcnmEnter(id); player:setVar("bcnm_instanceid_tick", 0); -- print("mask2 is "..mask) -- print("playerbcnmid2 is "..playerbcnmid); end if (entrance ~= nil and player:getBattlefield() ~= nil) then player:getBattlefield():setEntrance(entrance); end elseif (player:getVar("bcnm_instanceid") == 255) then -- none free -- print("nfa"); -- player:updateEvent(2, 5, 0, 0, 1, 0); -- @cs 32000 0 0 0 0 0 0 0 2 -- param1 -- 2=generic enter cs -- 3=spam increment instance requests -- 4=cleared to enter but cant while ppl engaged -- 5=dont meet req, access denied. -- 6=room max cap -- param2 alters the eventfinish option (offset) -- param7/8 = does nothing?? end -- @pos -517 159 -209 -- @pos -316 112 -103 -- player:updateEvent(msgid, bcnmFight, 0, record, numadventurers, skip); skip=1 to skip anim -- msgid 1=wait a little longer, 2=enters end return true; end; function EventFinishBCNM(player, csid, option) print("FINISH csid "..csid.." option "..option); if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then -- Temp condition for normal bcnm (started with onTrigger) return false; else local id = player:getVar("trade_bcnmid"); local item = player:getVar("trade_itemid"); if (id == 68 or id == 418 or id == 450 or id == 482 or id == 545 or id == 578 or id == 609 or id == 293) then player:tradeComplete(); -- Removes the item elseif ((item >= 1426 and item <= 1440) or item == 1130 or item == 1131 or item == 1175 or item == 1177 or item == 1180 or item == 1178 or item == 1551 or item == 1552 or item == 1553) then -- Orb and Testimony (one time item) player:createWornItem(item); end return true; end end; -- Returns TRUE if you're trying to do a maat fight, regardless of outcome e.g. if you trade testimony on wrong job, this will return true in order to prevent further execution of TradeBCNM. Returns FALSE if you're not doing a maat fight (in other words, not trading a testimony!!) function CheckMaatFights(player, zone, trade, npc) player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); -- check for maat fights (one maat fight per zone in the db, but >1 mask entries depending on job, so we -- need to choose the right one depending on the players job, and make sure the right testimony is traded, -- and make sure the level is right! local itemid = trade:getItem(); local job = player:getMainJob(); local lvl = player:getMainLvl(); if (itemid >= 1426 and itemid <= 1440) then -- The traded item IS A TESTIMONY if (lvl < 66) then return true; end if (player:isBcnmsFull() == 1) then -- temp measure, this will precheck the instances print("all bcnm instances are currently occupied."); npc:messageBasic(246, 0, 0); return true; end -- Zone, {item, job, menu, bcnmid, ...} maatList = {139, {1426, 1, 32, 5, 1429, 4, 64, 6, 1436, 11, 128, 7}, -- Horlais Peak [WAR BLM RNG] 144, {1430, 5, 64, 70, 1431, 6, 128, 71, 1434, 9, 256, 72}, -- Waughroon Shrine [RDM THF BST] 146, {1427, 2, 32, 101, 1428, 3, 64, 102, 1440, 15, 128, 103}, -- Balga's Dais [MNK WHM SMN] 168, {1437, 12, 4, 194, 1438, 13, 8, 195, 1439, 14, 16, 196}, -- Chamber of Oracles [SAM NIN DRG] 206, {1432, 7, 32, 517, 1433, 8, 64, 518, 1435, 10, 128, 519} };-- Qu'Bia Arena [PLD DRK BRD] for nb = 1, table.getn(maatList), 2 do if (maatList[nb] == zone) then for nbi = 1, table.getn(maatList[nb + 1]), 4 do if (itemid == maatList[nb + 1][nbi] and job == maatList[nb + 1][nbi + 1]) then player:startEvent(0x7d00, 0, 0, 0, maatList[nb + 1][nbi + 2], 0, 0, 0, 0); player:setVar("trade_bcnmid", maatList[nb + 1][nbi + 3]); player:setVar("trade_itemid", maatList[nb + 1][nbi]); break; end end end end return true; end -- if it got this far then its not a testimony return false; end; function GetBattleBitmask(id, zone, mode) -- normal sweep for NON MAAT FIGHTS local ret = -1; local mask = 0; for zoneindex = 1, table.getn(bcnmid_param_map), 2 do if (zone==bcnmid_param_map[zoneindex]) then -- matched zone for bcnmindex = 1, table.getn(bcnmid_param_map[zoneindex + 1]), 2 do -- loop bcnms in this zone if (id==bcnmid_param_map[zoneindex+1][bcnmindex]) then -- found bcnmid if (mode == 1) then ret = mask + (2^bcnmid_param_map[zoneindex+1][bcnmindex+1]); -- for trigger (mode 1): 1, 2, 4, 8, 16, 32, ... else ret = mask + bcnmid_param_map[zoneindex+1][bcnmindex+1]; -- for update (mode 2): 0, 1, 2, 3, 4, 5, 6, ... end end end end end return ret; end; function ItemToBCNMID(player, zone, trade) for zoneindex = 1, table.getn(itemid_bcnmid_map), 2 do if (zone==itemid_bcnmid_map[zoneindex]) then -- matched zone for bcnmindex = 1, table.getn(itemid_bcnmid_map[zoneindex + 1]), 2 do -- loop bcnms in this zone if (trade:getItem()==itemid_bcnmid_map[zoneindex+1][bcnmindex]) then local item = trade:getItem(); local questTimelineOK = 0; -- Job/lvl condition for smn battle lvl20 if (item >= 1544 and item <= 1549 and player:getMainJob() == 15 and player:getMainLvl() >= 20) then questTimelineOK = 1; elseif (item == 1166 and player:getVar("aThiefinNorgCS") == 6) then -- AF3 SAM condition questTimelineOK = 1; elseif (item == 1551) then -- BCNM20 questTimelineOK = 1; elseif (item == 1552) then -- BCNM30 questTimelineOK = 1; elseif (item == 1131) then -- BCNM40 questTimelineOK = 1; elseif (item == 1177) then -- BCNM50 questTimelineOK = 1; elseif (item == 1130) then -- BCNM60 questTimelineOK = 1; elseif (item == 1175) then -- KSNM30 questTimelineOK = 1; elseif (item == 1178) then -- KSNM30 questTimelineOK = 1; elseif (item == 1180) then -- KSNM30 questTimelineOK = 1; elseif (item == 1553) then -- KSNM99 questTimelineOK = 1; elseif (item == 1550 and (player:getQuestStatus(OUTLANDS, DIVINE_MIGHT) == QUEST_ACCEPTED or player:getQuestStatus(OUTLANDS, DIVINE_MIGHT_REPEAT) == QUEST_ACCEPTED)) then -- Divine Might questTimelineOK = 1; elseif (item == 1169 and player:getVar("ThePuppetMasterProgress") == 2) then -- The Puppet Master questTimelineOK = 1; elseif (item == 1171 and player:getVar("ClassReunionProgress") == 5) then -- Class Reunion questTimelineOK = 1; elseif (item == 1172 and player:getVar("CarbuncleDebacleProgress") == 3) then -- Carbuncle Debacle (Gremlims) questTimelineOK = 1; elseif (item == 1174 and player:getVar("CarbuncleDebacleProgress") == 6) then -- Carbuncle Debacle (Ogmios) questTimelineOK = 1; end if (questTimelineOK == 1) then player:setVar("trade_bcnmid", itemid_bcnmid_map[zoneindex+1][bcnmindex+1]); player:setVar("trade_itemid", itemid_bcnmid_map[zoneindex+1][bcnmindex]); return itemid_bcnmid_map[zoneindex+1][bcnmindex+1]; end end end end end return -1; end; -- E.g. mission checks go here, you must know the right bcnmid for the mission you want to code. -- You also need to know the bitmask (event param) which should be put in bcnmid_param_map function checkNonTradeBCNM(player, npc) local mask = 0; local Zone = player:getZoneID(); if (Zone == 6) then -- Bearclaw_Pinnacle if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 6) then -- flames_for_the_dead mask = GetBattleBitmask(640, Zone, 1); player:setVar("trade_bcnmid", 640); end elseif (Zone == 8) then -- Boneyard_Gully if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 5) then -- head_wind mask = GetBattleBitmask(672, Zone, 1); player:setVar("trade_bcnmid", 672); elseif (player:hasKeyItem(MIASMA_FILTER)==true) then mask = GetBattleBitmask(673, Zone, 1); player:setVar("trade_bcnmid", 673); else end elseif (Zone == 10) then -- The_Shrouded_Maw if (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") == 2) then-- DARKNESS_NAMED mask = GetBattleBitmask(704, Zone, 1); player:setVar("trade_bcnmid", 704); elseif (player:hasKeyItem(VIAL_OF_DREAM_INCENSE)==true) then -- waking_dreams (diabolos avatar quest) mask = GetBattleBitmask(706, Zone, 1); player:setVar("trade_bcnmid", 706); end elseif (Zone == 13) then -- Mine_Shaft_2716 if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") == 5) then -- century_of_hardship mask = GetBattleBitmask(736, Zone, 1); player:setVar("trade_bcnmid", 736); end elseif (Zone == 17) then -- Spire of Holla if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then mask = GetBattleBitmask(768, Zone, 1); player:setVar("trade_bcnmid", 768); elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_HOLLA) == false) then -- light of holla mask = GetBattleBitmask(768, Zone, 1); player:setVar("trade_bcnmid", 768); end elseif (Zone == 19) then -- Spire of Dem if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then mask = GetBattleBitmask(800, Zone, 1); player:setVar("trade_bcnmid", 800); elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_DEM) == false) then -- light of dem mask = GetBattleBitmask(800, Zone, 1); player:setVar("trade_bcnmid", 800); end elseif (Zone == 21) then -- Spire of Mea if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then mask = GetBattleBitmask(832, Zone, 1); player:setVar("trade_bcnmid", 832); elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_MEA) == false) then -- light of mea mask = GetBattleBitmask(832, Zone, 1); player:setVar("trade_bcnmid", 832); end elseif (Zone == 23) then -- Spire of vahzl if (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus")==8) then -- desires of emptiness mask = GetBattleBitmask(864, Zone, 1); player:setVar("trade_bcnmid", 864); end elseif (Zone == 29) then -- Riverne Site #B01 if (player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_ACCEPTED and player:getVar('StormsOfFate') == 2) then -- Storms of Fate BCNM mask = GetBattleBitmask(896, Zone, 1); player:setVar("trade_bcnmid", 896); end elseif (Zone == 31) then -- Monarch Linn if (player:getCurrentMission(COP) == ANCIENT_VOWS and player:getVar("PromathiaStatus") == 2) then -- Ancient Vows bcnm mask = GetBattleBitmask(960, Zone, 1); player:setVar("trade_bcnmid", 960); elseif (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then mask = GetBattleBitmask(961, Zone, 1); player:setVar("trade_bcnmid", 961); end elseif (Zone == 32) then -- Sealion's Den if (player:getCurrentMission(COP) == ONE_TO_BE_FEARED and player:getVar("PromathiaStatus")==2) then -- one_to_be_feared mask = GetBattleBitmask(992, Zone, 1); player:setVar("trade_bcnmid", 992); elseif (player:getCurrentMission(COP) == THE_WARRIOR_S_PATH) then -- warriors_path mask = GetBattleBitmask(993, Zone, 1); player:setVar("trade_bcnmid", 993); end elseif (Zone == 35) then -- The Garden of RuHmet if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==4) then -- when_angels_fall mask = GetBattleBitmask(1024, Zone, 1); player:setVar("trade_bcnmid", 1024); end elseif (Zone == 36) then -- Empyreal Paradox if (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==2) then -- dawn mask = GetBattleBitmask(1056, Zone, 1); player:setVar("trade_bcnmid", 1056); end elseif (Zone == 139) then -- Horlais Peak if ((player:getCurrentMission(BASTOK) == THE_EMISSARY_SANDORIA2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_SANDORIA2) and player:getVar("MissionStatus") == 9) then -- Mission 2-3 mask = GetBattleBitmask(0, Zone, 1); player:setVar("trade_bcnmid", 0); elseif (player:getCurrentMission(SANDORIA) == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") == 2) then mask = GetBattleBitmask(3, Zone, 1) player:setVar("trade_bcnmid", 3); end elseif (Zone == 140) then -- Ghelsba Outpost local MissionStatus = player:getVar("MissionStatus"); local sTcCompleted = player:hasCompletedMission(SANDORIA, SAVE_THE_CHILDREN) if (player:getCurrentMission(SANDORIA) == SAVE_THE_CHILDREN and (sTcCompleted and MissionStatus <= 2 or sTcCompleted == false and MissionStatus == 2)) then -- Sandy Mission 1-3 mask = GetBattleBitmask(32, Zone, 1); player:setVar("trade_bcnmid", 32); elseif (player:hasKeyItem(DRAGON_CURSE_REMEDY)) then -- DRG Flag Quest mask = GetBattleBitmask(33, Zone, 1); player:setVar("trade_bcnmid", 33); end elseif (Zone == 144) then -- Waughroon Shrine if ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) and player:getVar("MissionStatus") == 10) then -- Mission 2-3 mask = GetBattleBitmask(64, Zone, 1); player:setVar("trade_bcnmid", 64); elseif ((player:getCurrentMission(BASTOK) == ON_MY_WAY) and (player:getVar("MissionStatus") == 2)) then mask = GetBattleBitmask(67, Zone, 1); player:setVar("trade_bcnmid", 67); end elseif (Zone == 146) then -- Balga's Dais if (player:hasKeyItem(DARK_KEY)) then -- Mission 2-3 mask = GetBattleBitmask(96, Zone, 1); player:setVar("trade_bcnmid", 96); elseif ((player:getCurrentMission(WINDURST) == SAINTLY_INVITATION) and (player:getVar("MissionStatus") == 1)) then -- Mission 6-2 mask = GetBattleBitmask(99, Zone, 1); player:setVar("trade_bcnmid", 99); end elseif (Zone == 163) then -- Sacrificial Chamber if (player:getCurrentMission(ZILART) == THE_TEMPLE_OF_UGGALEPIH) then -- Zilart Mission 4 mask = GetBattleBitmask(128, Zone, 1); player:setVar("trade_bcnmid", 128); end elseif (Zone == 165) then -- Throne Room if (player:getCurrentMission(player:getNation()) == 15 and player:getVar("MissionStatus") == 3) then -- Mission 5-2 mask = GetBattleBitmask(160, Zone, 1); player:setVar("trade_bcnmid", 160); elseif (player:getCurrentMission(BASTOK) == WHERE_TWO_PATHS_CONVERGE and player:getVar("BASTOK92") == 1) then -- bastok 9-2 mask = GetBattleBitmask(161, Zone, 1); player:setVar("trade_bcnmid", 161); end elseif (Zone == 168) then -- Chamber of Oracles if (player:getCurrentMission(ZILART) == THROUGH_THE_QUICKSAND_CAVES or player:getCurrentMission(ZILART) == THE_CHAMBER_OF_ORACLES) then -- Zilart Mission 6 mask = GetBattleBitmask(192, Zone, 1); player:setVar("trade_bcnmid", 192); end elseif (Zone == 170) then -- Full Moon Fountain if (player:hasKeyItem(MOON_BAUBLE)) then -- The Moonlit Path mask = GetBattleBitmask(224, Zone, 1); player:setVar("trade_bcnmid", 224); elseif ((player:getCurrentMission(WINDURST) == MOON_READING) and player:getVar("WINDURST92") == 2) then -- Moon reading mask = GetBattleBitmask(225, Zone, 1); player:setVar("trade_bcnmid", 225); end elseif (Zone == 179) then -- Stellar Fulcrum if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 3) then -- Zilart Mission 8 mask = GetBattleBitmask(256, Zone, 1); player:setVar("trade_bcnmid", 256); end elseif (Zone == 180) then -- La'Loff Amphitheater if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then local qmid = npc:getID(); if (qmid == 17514791 and player:hasKeyItem(SHARD_OF_APATHY) == false) then -- Hume, Ark Angels 1 mask = GetBattleBitmask(288, Zone, 1); player:setVar("trade_bcnmid", 288); elseif (qmid == 17514792 and player:hasKeyItem(SHARD_OF_COWARDICE) == false) then -- Tarutaru, Ark Angels 2 mask = GetBattleBitmask(289, Zone, 1); player:setVar("trade_bcnmid", 289); elseif (qmid == 17514793 and player:hasKeyItem(SHARD_OF_ENVY) == false) then -- Mithra, Ark Angels 3 mask = GetBattleBitmask(290, Zone, 1); player:setVar("trade_bcnmid", 290); elseif (qmid == 17514794 and player:hasKeyItem(SHARD_OF_ARROGANCE) == false) then -- Elvaan, Ark Angels 4 mask = GetBattleBitmask(291, Zone, 1); player:setVar("trade_bcnmid", 291); elseif (qmid == 17514795 and player:hasKeyItem(SHARD_OF_RAGE) == false) then -- Galka, Ark Angels 5 mask = GetBattleBitmask(292, Zone, 1); player:setVar("trade_bcnmid", 292); end end elseif (Zone == 181) then -- The Celestial Nexus if (player:getCurrentMission(ZILART) == THE_CELESTIAL_NEXUS) then -- Zilart Mission 16 mask = GetBattleBitmask(320, Zone, 1); player:setVar("trade_bcnmid", 320); end elseif (Zone == 201) then -- Cloister of Gales if (player:hasKeyItem(TUNING_FORK_OF_WIND)) then -- Trial by Wind mask = GetBattleBitmask(416, Zone, 1); player:setVar("trade_bcnmid", 416); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_EMERALD_SEAL)) then mask = GetBattleBitmask(420, Zone, 1); player:setVar("trade_bcnmid", 420); end elseif (Zone == 202) then -- Cloister of Storms if (player:hasKeyItem(TUNING_FORK_OF_LIGHTNING)) then -- Trial by Lightning mask = GetBattleBitmask(448, Zone, 1); player:setVar("trade_bcnmid", 448); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_VIOLET_SEAL)) then mask = GetBattleBitmask(452, Zone, 1); player:setVar("trade_bcnmid", 452); end elseif (Zone == 203) then -- Cloister of Frost if (player:hasKeyItem(TUNING_FORK_OF_ICE)) then -- Trial by Ice mask = GetBattleBitmask(480, Zone, 1); player:setVar("trade_bcnmid", 480); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_AZURE_SEAL)) then mask = GetBattleBitmask(484, Zone, 1); player:setVar("trade_bcnmid", 484); end elseif (Zone == 206) then -- Qu'Bia Arena if (player:getCurrentMission(player:getNation()) == 14 and player:getVar("MissionStatus") == 11) then -- Mission 5-1 mask = GetBattleBitmask(512, Zone, 1); player:setVar("trade_bcnmid", 512); elseif (player:getCurrentMission(SANDORIA) == THE_HEIR_TO_THE_LIGHT and player:getVar("MissionStatus") == 3) then -- sando 9-2 mask = GetBattleBitmask(516, Zone, 1); player:setVar("trade_bcnmid", 516); -- Temp disabled pending BCNM mob fixes -- elseif (player:getCurrentMission(ACP) >= THOSE_WHO_LURK_IN_SHADOWS_III and player:hasKeyItem(MARK_OF_SEED)) then -- ACP Mission 7 -- mask = GetBattleBitmask(532, Zone, 1); -- player:setVar("trade_bcnmid", 532); end elseif (Zone == 207) then -- Cloister of Flames if (player:hasKeyItem(TUNING_FORK_OF_FIRE)) then -- Trial by Fire mask = GetBattleBitmask(544, Zone, 1); player:setVar("trade_bcnmid", 544); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_SCARLET_SEAL)) then mask = GetBattleBitmask(547, Zone, 1); player:setVar("trade_bcnmid", 547); end elseif (Zone == 209) then -- Cloister of Tremors if (player:hasKeyItem(TUNING_FORK_OF_EARTH)) then -- Trial by Earth mask = GetBattleBitmask(576, Zone, 1); player:setVar("trade_bcnmid", 576); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_AMBER_SEAL)) then mask = GetBattleBitmask(580, Zone, 1); player:setVar("trade_bcnmid", 580); end elseif (Zone == 211) then -- Cloister of Tides if (player:hasKeyItem(TUNING_FORK_OF_WATER)) then -- Trial by Water mask = GetBattleBitmask(608, Zone, 1); player:setVar("trade_bcnmid", 608); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_CERULEAN_SEAL)) then mask = GetBattleBitmask(611, Zone, 1); player:setVar("trade_bcnmid", 611); end end if (mask == -1) then print("BCNMID/Mask pair not found"); -- something went wrong return true; elseif (mask ~= 0) then player:startEvent(0x7d00, 0, 0, 0, mask, 0, 0, 0, 0); print("BCNMID found with mask "..mask); return true; else return false; end end; function CutsceneSkip(player, npc) local skip = 0; local Zone = player:getZoneID(); if (Zone == 6) then -- Bearclaw Pinnacle if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") > 6)) then -- flames_for_the_dead skip = 1; end elseif (Zone == 8) then -- Boneyard Gully if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") > 5)) then -- head_wind skip = 1; end elseif (Zone == 10) then -- The_Shrouded_Maw if ((player:hasCompletedMission(COP, DARKNESS_NAMED)) or (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") > 2)) then -- DARKNESS_NAMED skip = 1; elseif ((player:hasCompleteQuest(WINDURST, WAKING_DREAMS)) or (player:hasKeyItem(WHISPER_OF_DREAMS))) then -- waking_dreams (diabolos avatar quest) skip = 1; end elseif (Zone == 13) then -- Mine Shaft 2716 if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") > 5)) then -- century_of_hardship skip = 1; end elseif (Zone == 17) then -- Spire of Holla if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_HOLLA))) then -- light of holla skip = 1; end elseif (Zone == 19) then -- Spire of Dem if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_DEM))) then -- light of dem skip = 1; end elseif (Zone == 21) then -- Spire of Mea if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_MEA))) then -- light of mea skip = 1; end elseif (Zone == 23) then -- Spire of Vahzl if ((player:hasCompletedMission(COP, DESIRES_OF_EMPTINESS)) or (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus") > 8)) then -- desires of emptiness skip = 1; end elseif (Zone == 29) then -- Riverne Site #B01 if ((player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_COMPLETED) or (player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_ACCEPTED and player:getVar("StormsOfFate") > 2)) then -- Storms of Fate skip = 1; end elseif (Zone == 31) then -- Monarch Linn if (player:hasCompletedMission(COP, ANCIENT_VOWS)) then -- Ancient Vows skip = 1; elseif ((player:hasCompletedMission(COP, THE_SAVAGE)) or (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") > 1)) then skip = 1; end elseif (Zone == 32) then -- Sealion's Den if (player:hasCompletedMission(COP, ONE_TO_BE_FEARED)) then -- one_to_be_feared skip = 1; elseif (player:hasCompletedMission(COP, THE_WARRIOR_S_PATH)) then -- warriors_path skip = 1; end elseif (Zone == 35) then -- The Garden of RuHmet if ((player:hasCompletedMission(COP, WHEN_ANGELS_FALL)) or (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus") > 4)) then -- when_angels_fall skip = 1; end elseif (Zone == 36) then -- Empyreal Paradox if ((player:hasCompletedMission(COP, DAWN)) or (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus") > 2)) then -- dawn skip = 1; end elseif (Zone == 139) then -- Horlais Peak if ((player:hasCompletedMission(BASTOK, THE_EMISSARY_SANDORIA2) or player:hasCompletedMission(WINDURST, THE_THREE_KINGDOMS_SANDORIA2)) or ((player:getCurrentMission(BASTOK) == THE_EMISSARY_SANDORIA2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_SANDORIA2) and player:getVar("MissionStatus") > 9)) then -- Mission 2-3 skip = 1; elseif ((player:hasCompletedMission(SANDORIA, THE_SECRET_WEAPON)) or (player:getCurrentMission(SANDORIA) == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") > 2)) then skip = 1; end elseif (Zone == 140) then -- Ghelsba Outpost if ((player:hasCompletedMission(SANDORIA, SAVE_THE_CHILDREN)) or (player:getCurrentMission(SANDORIA) == SAVE_THE_CHILDREN and player:getVar("MissionStatus") > 2)) then -- Sandy Mission 1-3 skip = 1; elseif (player:hasCompleteQuest(SANDORIA, THE_HOLY_CREST)) then -- DRG Flag Quest skip = 1; end elseif (Zone == 144) then -- Waughroon Shrine if ((player:hasCompletedMission(SANDORIA, JOURNEY_TO_BASTOK2) or player:hasCompletedMission(WINDURST, THE_THREE_KINGDOMS_BASTOK2)) or ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) and player:getVar("MissionStatus") > 10)) then -- Mission 2-3 skip = 1; elseif ((player:hasCompletedMission(BASTOK, ON_MY_WAY)) or (player:getCurrentMission(BASTOK) == ON_MY_WAY and player:getVar("MissionStatus") > 2)) then skip = 1; end elseif (Zone == 146) then -- Balga's Dais if ((player:hasCompletedMission(SANDORIA, JOURNEY_TO_WINDURST2) or player:hasCompletedMission(BASTOK, THE_EMISSARY_WINDURST2)) or ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_WINDURST2 or player:getCurrentMission(BASTOK) == THE_EMISSARY_WINDURST2) and player:getVar("MissionStatus") > 8)) then -- Mission 2-3 skip = 1; elseif ((player:hasCompletedMission(WINDURST, SAINTLY_INVITATION)) or (player:getCurrentMission(WINDURST) == SAINTLY_INVITATION and player:getVar("MissionStatus") > 1)) then -- Mission 6-2 skip = 1; end elseif (Zone == 165) then -- Throne Room if ((player:hasCompletedMission(player:getNation(), 15)) or (player:getCurrentMission(player:getNation()) == 15 and player:getVar("MissionStatus") > 3)) then -- Mission 5-2 skip = 1; end elseif (Zone == 168) then -- Chamber of Oracles if (player:hasCompletedMission(ZILART, THROUGH_THE_QUICKSAND_CAVES)) then -- Zilart Mission 6 skip = 1; end elseif (Zone == 170) then -- Full Moon Fountain if ((player:hasCompleteQuest(WINDURST, THE_MOONLIT_PATH)) or (player:hasKeyItem(WHISPER_OF_THE_MOON))) then -- The Moonlit Path skip = 1; end elseif (Zone == 179) then -- Stellar Fulcrum if (player:hasCompletedMission(ZILART, RETURN_TO_DELKFUTTS_TOWER)) then -- Zilart Mission 8 skip = 1; end elseif (Zone == 180) then -- La'Loff Amphitheater if (player:hasCompletedMission(ZILART, ARK_ANGELS)) then skip = 1; end elseif (Zone == 181) then -- The Celestial Nexus if (player:hasCompletedMission(ZILART, THE_CELESTIAL_NEXUS)) then -- Zilart Mission 16 skip = 1; end elseif (Zone == 201) then -- Cloister of Gales if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_WIND)) or (player:hasKeyItem(WHISPER_OF_GALES))) then -- Trial by Wind skip = 1; end elseif (Zone == 202) then -- Cloister of Storms if ((player:hasCompleteQuest(OTHER_AREAS, TRIAL_BY_LIGHTNING)) or (player:hasKeyItem(WHISPER_OF_STORMS))) then -- Trial by Lightning skip = 1; end elseif (Zone == 203) then -- Cloister of Frost if ((player:hasCompleteQuest(SANDORIA, TRIAL_BY_ICE)) or (player:hasKeyItem(WHISPER_OF_FROST))) then -- Trial by Ice skip = 1; end elseif (Zone == 206) then -- Qu'Bia Arena if ((player:hasCompletedMission(player:getNation(), 14)) or (player:getCurrentMission(player:getNation()) == 14 and player:getVar("MissionStatus") > 11)) then -- Mission 5-1 skip = 1; elseif ((player:hasCompletedMission(player:getNation(), 23)) or (player:getCurrentMission(player:getNation()) == 23 and player:getVar("MissionStatus") > 4)) then -- Mission 9-2 skip = 1; end elseif (Zone == 207) then -- Cloister of Flames if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_FIRE)) or (player:hasKeyItem(WHISPER_OF_FLAMES))) then -- Trial by Fire skip = 1; end elseif (Zone == 209) then -- Cloister of Tremors if ((player:hasCompleteQuest(BASTOK, TRIAL_BY_EARTH)) or (player:hasKeyItem(WHISPER_OF_TREMORS))) then -- Trial by Earth skip = 1; end elseif (Zone == 211) then -- Cloister of Tides if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_WATER)) or (player:hasKeyItem(WHISPER_OF_TIDES))) then -- Trial by Water skip = 1; end end return skip; end;
gpl-3.0
mramir8274/deltabot
plugins/inrealm.lua
287
25005
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function create_realm(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Realm [ '..string.gsub(group_name, '_', ' ')..' ] has been created.' end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function get_group_type(msg) local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if not data[tostring(msg.to.id)]['group_type'] then return 'No group type available.' end local group_type = data[tostring(msg.to.id)]['group_type'] return group_type else return 'Chat type not found.' end end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) local data = load_data(_config.moderation.data, data) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end send_large_msg(receiver, text) local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end local file = io.open("./groups/lists/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/lists/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function groups_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/groups.txt", "w") file:write(message) file:flush() file:close() return message end local function realms_list(msg) local data = load_data(_config.moderation.data) local realms = 'realms' if not data[tostring(realms)] then return 'No Realms at the moment' end local message = 'List of Realms:\n' for k,v in pairs(data[tostring(realms)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['admins_in'] then group_owner = tostring(data[tostring(v)]['admins_in']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("./groups/lists/realms.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function set_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'yes' then return 'Log group is already set' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'yes' save_data(_config.moderation.data, data) return 'Log group has been set' end end local function unset_log_group(msg) if not is_admin(msg) then return end local log_group = data[tostring(groups)][tostring(msg.to.id)]['log_group'] if log_group == 'no' then return 'Log group is already disabled' else data[tostring(groups)][tostring(msg.to.id)]['log_group'] = 'no' save_data(_config.moderation.data, data) return 'log group has been disabled' end end local function help() local help_text = tostring(_config.help_text_realm) return help_text end function run(msg, matches) --vardump(msg) local name_log = user_print_name(msg.from) if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] group_type = 'group' return create_group(msg) end if not is_sudo(msg) or not is_admin(msg) and not is_realm(msg) then return --Do nothing end if matches[1] == 'createrealm' and matches[2] then group_name = matches[2] group_type = 'realm' return create_realm(msg) end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'settings' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_realm(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Realm { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setgpname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end end end if matches[1] == 'help' and is_realm(msg) then savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'set' then if matches[2] == 'loggroup' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set as log group") return set_log_group(msg) end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return modrem(msg), print("Closing Group: "..receiver), chat_info(receiver, killchat, {receiver=receiver}) else return 'Error: Group '..matches[3]..' not found' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if is_realm(msg) then local receiver = 'chat#id'..matches[3] return realmrem(msg), print("Closing realm: "..receiver), chat_info(receiver, killrealm, {receiver=receiver}) else return 'Error: Realm '..matches[3]..' not found' end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'type'then local group_type = get_group_type(msg) return group_type end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then if msg.to.type == 'chat' then groups_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) elseif msg.to.type == 'user' then groups_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/groups.txt", ok_cb, false) return "Group list created" --group_list(msg) end end if matches[1] == 'list' and matches[2] == 'realms' then if msg.to.type == 'chat' then realms_list(msg) send_document("chat#id"..msg.to.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) elseif msg.to.type == 'user' then realms_list(msg) send_document("user#id"..msg.from.id, "./groups/lists/realms.txt", ok_cb, false) return "Realms list created" --realms_list(msg) end end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](createrealm) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (.*)$", "^[!/](setgpname) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](type)$", "^[!/](kill) (chat) (%d+)$", "^[!/](kill) (realm) (%d+)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^[!/](help)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
milkmanjack/lama
src/global/DatabaseManager.lua
1
7693
--[[ lama is a MUD server made in Lua. Copyright (C) 2013 Curtis Erickson This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] --- Singleton that provides database management utilities. -- @author milkmanjack local md5 = require("md5") local Mob = require("obj.Mob") --- Singleton that provides database management utilities. -- @class table -- @name DatabaseManager -- @field charDirectory Where character saves are stored. -- @field extension File extension for saves. DatabaseManager = {} -- templates for savefiles DatabaseManager.charTemplate= [[ -- Character file generated %s return { password = "%s", name = "%s", description = "%s", race = "%s", class = "%s", level = %d, experience = %d, health = %d, mana = %d, moves = %d, location = {x=%d,y=%d,z=%d} } ]] -- file information DatabaseManager.dataDirectory = "data" DatabaseManager.raceDirectory = "race" DatabaseManager.classDirectory = "class" DatabaseManager.charDirectory = "character" DatabaseManager.cmdDirectory = "command" DatabaseManager.extension = "lua" -- runtime data DatabaseManager.commands = {} DatabaseManager.races = {} DatabaseManager.classes = {} --- Get the legalized name form of the given string. -- @param name Name to be legalized. -- @return The legalized name, or nil followed by an error message. function DatabaseManager.legalizeName(name) name = string.lower(name) -- lowercase please -- names with 1 hyphen are legal -- "Billy-Bob", "Al-thud" local hFirst, hLast= string.match(name, "([a-z]+)%-([a-z]+)") if hFirst and hLast then return string.format("%s%s-%s%s", string.upper(string.sub(hFirst, 1, 1)), string.sub(hFirst, 2), string.sub(hLast, 1, 1), string.sub(hLast, 2) ) end --- names with one apostrophe are legal -- "Al'thud", "Tal'ic" hFirst, hLast= string.match(name, "([a-z]+)'([a-z]+)") if hFirst and hLast then return string.format("%s%s'%s%s", string.upper(string.sub(hFirst, 1, 1)), string.sub(hFirst, 2), string.sub(hLast, 1, 1), string.sub(hLast, 2) ) end -- standard name made of only alphanumeric characters, beginning with a capital letter. -- "Garret", "Judas" name = string.match(name, "([a-z]+)") if name then return string.format("%s%s", string.upper(string.sub(name, 1, 1)), string.sub(name, 2) ) end return nil, "invalid name" end --- Format a string so it's safe for saving. -- @param s String to format. -- @return The formatted string. function DatabaseManager.safeString(s) s = string.gsub(s, "\r", "\\r") s = string.gsub(s, "\n", "\\n") return s end --- Get the character filename for a given name. -- @param name Name of the character to generate a filename for. -- @return Properly formatted filename for character based on its name. function DatabaseManager.getCharacterFileFromName(name) name = string.lower(DatabaseManager.legalizeName(name)) -- legalize it. name = string.gsub(name, "[^a-zA-Z]", "") -- remove non-alpha characters. return string.format("%s/%s/%s.%s", DatabaseManager.dataDirectory, DatabaseManager.charDirectory, name, DatabaseManager.extension) end --- Check if a character name is in use. -- @param name Name to check. -- @return true if name is taken.<br/>false otherwise. function DatabaseManager.characterNameTaken(name) local filename = DatabaseManager.getCharacterFileFromName(name) local file = io.open(filename, "r") if not file then return false end file:close() return true end --- Get the XML format of a character. -- @param mob Mob of the character to generate data of. -- @return The XML format of the character. function DatabaseManager.generateCharacterData(mob) local template = DatabaseManager.charTemplate return string.format(template, os.date(), mob.characterData.password, mob.name, DatabaseManager.safeString(mob.description), mob.race:getName(), mob.class:getName(), mob.level, mob.experience, mob.health, mob.mana, mob.moves, mob:getLoc():getX(), mob:getLoc():getY(), mob:getLoc():getZ() ) end --- Save a mob as a character. -- @param mob Mob of the character to save. function DatabaseManager.saveCharacter(mob) local filename = DatabaseManager.getCharacterFileFromName(mob:getName()) local file = io.open(filename, "w+") file:write(DatabaseManager.generateCharacterData(mob)) file:close() end --- Load a character into a mob. -- @param name Name of the character to be loaded. -- @param mob The mob for character data to be read into.<br/>if nil, a new mob will be generated and returned. -- @return The mob that data was read into. function DatabaseManager.loadCharacter(name) local filename = DatabaseManager.getCharacterFileFromName(name) local data = dofile(filename) local location = Game.map:getTile(data.location.x, data.location.y, data.location.z) local mob = Mob:new() mob:setPassword(data.password) mob:setKeywords(name) mob:setName(data.name) mob:setDescription(data.description) mob.race = DatabaseManager.getRaceByName(data.race) mob.class = DatabaseManager.getClassByName(data.class) mob.level = data.level mob.experience = data.experience mob.health = data.health mob.mana = data.mana mob.moves = data.moves return mob, location end function DatabaseManager.getRaceByName(name) for i,race in ipairs(DatabaseManager.races) do if string.find(race:getName(), name) == 1 then return race end end end --- Load races. function DatabaseManager.loadRaces() local directory = string.format("%s/%s", DatabaseManager.dataDirectory, DatabaseManager.raceDirectory) for i in lfs.dir(directory) do if i ~= "." and i ~= ".." then if string.match(i, ".+%.lua") then -- it's an lua file! local race = dofile(directory .. "/" .. i) Game.info("Loading race '" .. race:getName() .. "'") table.insert(DatabaseManager.races, race) end end end end function DatabaseManager.getClassByName(name) for i,class in ipairs(DatabaseManager.classes) do if string.find(class:getName(), name) == 1 then return class end end end --- Load classes. function DatabaseManager.loadClasses() local directory = string.format("%s/%s", DatabaseManager.dataDirectory, DatabaseManager.classDirectory) for i in lfs.dir(directory) do if i ~= "." and i ~= ".." then if string.match(i, ".+%.lua") then -- it's an lua file! local class = dofile(directory .. "/" .. i) Game.info("Loading class '" .. class:getName() .. "'") table.insert(DatabaseManager.classes, class) end end end end --- Load commands. function DatabaseManager.loadCommands() local directory = string.format("%s/%s", DatabaseManager.dataDirectory, DatabaseManager.cmdDirectory) for i in lfs.dir(directory) do if i ~= "." and i ~= ".." and i ~= "movement.lua" then if string.match(i, ".+%.lua") then -- it's an lua file! local command = dofile(directory .. "/" .. i) Game.info("Loading command '" .. command:getKeyword() .. "'") table.insert(DatabaseManager.commands, command) end end end end _G.DatabaseManager = DatabaseManager return DatabaseManager
gpl-3.0
plajjan/snabbswitch
lib/ljsyscall/syscall/util.lua
15
9655
-- generic utils not specific to any OS -- these are generally equivalent to things that are in man(1) or man(3) -- these can be made more modular as number increases local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local function init(S) local h = require "syscall.helpers" local htonl = h.htonl local ffi = require "ffi" local bit = require "syscall.bit" local abi, types, c = S.abi, S.types, S.c local t, pt, s = types.t, types.pt, types.s local mt, meth = {}, {} local util = require("syscall." .. abi.os .. ".util").init(S) mt.dir = { __tostring = function(t) if #t == 0 then return "" end table.sort(t) return table.concat(t, "\n") .. "\n" end } function util.dirtable(name, nodots) -- return table of directory entries, remove . and .. if nodots true local d = {} local size = 4096 local buf = t.buffer(size) local iter, err = util.ls(name, buf, size) if not iter then return nil, err end for f in iter do if not (nodots and (f == "." or f == "..")) then d[#d + 1] = f end end return setmetatable(d, mt.dir) end -- this returns an iterator over multiple calls to getdents TODO add nodots? -- note how errors work, getdents will throw as called multiple times, but normally should not fail if open succeeds -- getdents can fail eg on nfs though. function util.ls(name, buf, size) size = size or 4096 buf = buf or t.buffer(size) if not name then name = "." end local fd, err = S.open(name, "directory, rdonly") if err then return nil, err end local di return function() local d, first repeat if not di then local err di, err = fd:getdents(buf, size) if not di then fd:close() error(err) end first = true end d = di() if not d then di = nil end if not d and first then return nil end until d return d.name, d end end -- recursive rm TODO use ls iterator, which also returns type local function rmhelper(file, prefix) local name if prefix then name = prefix .. "/" .. file else name = file end local st, err = S.lstat(name) if not st then return nil, err end if st.isdir then local files, err = util.dirtable(name, true) if not files then return nil, err end for _, f in pairs(files) do local ok, err = rmhelper(f, name) if not ok then return nil, err end end local ok, err = S.rmdir(name) if not ok then return nil, err end else local ok, err = S.unlink(name) if not ok then return nil, err end end return true end function util.rm(...) for _, f in ipairs{...} do local ok, err = rmhelper(f) if not ok then return nil, err end end return true end -- TODO warning broken function util.cp(source, dest, mode) -- TODO make much more functional, less broken, esp fix mode! and size issue!! local contents, err = util.readfile(source) if not contents then return nil, err end local ok, err = util.writefile(dest, contents, mode) if not ok then return nil, err end return true end function util.touch(file) local fd, err = S.open(file, "wronly,creat,noctty,nonblock", "0666") if not fd then return nil, err end local fd2, err = S.dup(fd) if not fd2 then fd2:close() return nil, err end fd:close() local ok, err = S.futimes(fd2) fd2:close() if not ok then return nil, err end return true end function util.createfile(file) -- touch without timestamp adjustment local fd, err = S.open(file, "wronly,creat,noctty,nonblock", "0666") if not fd then return nil, err end local ok, err = fd:close() if not ok then return nil, err end return true end function util.mapfile(name) -- generally better to use, but no good for sysfs etc local fd, err = S.open(name, "rdonly") if not fd then return nil, err end local st, err = S.fstat(fd) if not st then return nil, err end local size = st.size local m, err = S.mmap(nil, size, "read", "shared", fd, 0) if not m then return nil, err end local str = ffi.string(m, size) local ok, err = S.munmap(m, size) if not ok then return nil, err end local ok, err = fd:close() if not ok then return nil, err end return str end -- TODO fix short reads, but mainly used for sysfs, proc function util.readfile(name, buffer, length) local fd, err = S.open(name, "rdonly") if not fd then return nil, err end local r, err = S.read(fd, buffer, length or 4096) if not r then return nil, err end local ok, err = fd:close() if not ok then return nil, err end return r end -- write string to named file; silently ignore short writes TODO fix function util.writefile(name, str, mode, flags) local fd, err if mode then fd, err = S.creat(name, mode) else fd, err = S.open(name, flags or "wronly") end if not fd then return nil, err end local n, err = S.write(fd, str) if not n then return nil, err end local ok, err = fd:close() if not ok then return nil, err end return true end mt.ps = { __tostring = function(ps) local s = {} for i = 1, #ps do s[#s + 1] = tostring(ps[i]) end return table.concat(s, '\n') end } -- note that Linux and NetBSD have /proc but FreeBSD does not usually have it mounted, although it is an option function util.ps() local ls, err = util.dirtable("/proc") if not ls then return nil, err end local ps = {} for i = 1, #ls do if not string.match(ls[i], '[^%d]') then local p = util.proc(tonumber(ls[i])) if p then ps[#ps + 1] = p end end end table.sort(ps, function(a, b) return a.pid < b.pid end) return setmetatable(ps, mt.ps) end mt.proc = { __index = function(p, k) local name = p.dir .. k local st, err = S.lstat(name) if not st then return nil, err end if st.isreg then local fd, err = S.open(p.dir .. k, "rdonly") if not fd then return nil, err end local ret, err = S.read(fd) -- read defaults to 4k, sufficient? if not ret then return nil, err end S.close(fd) return ret -- TODO many could usefully do with some parsing end if st.islnk then local ret, err = S.readlink(name) if not ret then return nil, err end return ret end -- TODO directories end, __tostring = function(p) -- TODO decide what to print local c = p.cmdline if c then if #c == 0 then local comm = p.comm if comm and #comm > 0 then c = '[' .. comm:sub(1, -2) .. ']' end end return p.pid .. ' ' .. c end end } function util.proc(pid) if not pid then pid = S.getpid() end return setmetatable({pid = pid, dir = "/proc/" .. pid .. "/"}, mt.proc) end -- receive cmsg, extended helper on recvmsg, fairly incomplete at present function util.recvcmsg(fd, msg, flags) if not msg then local buf1 = t.buffer(1) -- assume user wants to receive single byte to get cmsg local io = t.iovecs{{buf1, 1}} local bufsize = 1024 -- sane default, build your own structure otherwise local buf = t.buffer(bufsize) msg = t.msghdr{iov = io, msg_control = buf, msg_controllen = bufsize} end local count, err = S.recvmsg(fd, msg, flags) if not count then return nil, err end local ret = {count = count, iovec = msg.msg_iov} -- thats the basic return value, and the iovec for mc, cmsg in msg:cmsgs() do local pid, uid, gid = cmsg:credentials() if pid then ret.pid = pid ret.uid = uid ret.gid = gid end local fd_array = {} for fd in cmsg:fds() do fd_array[#fd_array + 1] = fd end ret.fd = fd_array end return ret end function util.sendfds(fd, ...) local buf1 = t.buffer(1) -- need to send one byte local io = t.iovecs{{buf1, 1}} local cmsg = t.cmsghdr("socket", "rights", {...}) local msg = t.msghdr{iov = io, control = cmsg} return S.sendmsg(fd, msg, 0) end -- generic inet name to ip, also with netmask support -- TODO convert to a type? either way should not really be in util, probably helpers -- better as a type that returns inet, mask function util.inet_name(src, netmask) local addr if not netmask then local a, b = src:find("/", 1, true) if a then netmask = tonumber(src:sub(b + 1)) src = src:sub(1, a - 1) end end if src:find(":", 1, true) then -- ipv6 addr = t.in6_addr(src) if not addr then return nil end if not netmask then netmask = 128 end else addr = t.in_addr(src) if not addr then return nil end if not netmask then netmask = 32 end end return addr, netmask end local function lastslash(name) local ls local i = 0 while true do i = string.find(name, "/", i + 1) if not i then return ls end ls = i end end local function deltrailslash(name) while name:sub(#name) == "/" do name = string.sub(name, 1, #name - 1) end return name end function util.basename(name) if name == "" then return "." end name = deltrailslash(name) if name == "" then return "/" end -- was / or // etc local ls = lastslash(name) if not ls then return name end return string.sub(name, ls + 1) end function util.dirname(name) if name == "" then return "." end name = deltrailslash(name) if name == "" then return "/" end -- was / or // etc local ls = lastslash(name) if not ls then return "." end name = string.sub(name, 1, ls - 1) name = deltrailslash(name) if name == "" then return "/" end -- was / or // etc return name end return util end return {init = init}
apache-2.0
trilastiko/keys
VSCOKeys.lrdevplugin/DevelopSettings.lua
11
8424
--[[---------------------------------------------------------------------------- VSCO Keys for Adobe Lightroom Copyright (C) 2015 Visual Supply Company Licensed under GNU GPLv2 (or any later version). This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ------------------------------------------------------------------------------]] local set = {} set.WhiteBalance = {name = "White Balance"} set.Exposure2012 = {name = "Exposure", min = -5, max = 5} set.Exposure = {name = "Exposure", maxVersion = 3, min = -4, max = 4} set.IncrementalTemperature = {name = "Temperature", min = -100, max = 100} -- Settings for jpgs set.IncrementalTint = {name = "Tint", min = -100, max = 100} -- Settings for jpgs set.Temperature = {name = "Temperature", min = 2000, max = 50000} -- Settings for raw set.Tint = {name = "Tint", min = -150, max = 150} -- Settings for raw set.Shadows2012 = {name = "Shadows", min = -100, max = 100} set.FillLight = {name = "Fill Light", maxVersion = 3, min = 0, max = 100} set.Highlights2012 = {name = "Highlights", min = -100, max = 100} set.HighlightRecovery = {name = "Highlight Recovery", maxVersion = 3, min = 0, max = 100} set.Contrast2012 = {name = "Contrast", min = -100, max = 100} set.Contrast = {name = "Contrast", maxVersion = 3, min = -50, max = 100} set.Saturation = {name = "Saturation", min = -100, max = 100} set.Blacks2012 = {name = "Blacks", min = -100, max = 100} set.Shadows = {name = "Black Clipping", maxVersion = 3, min = 0, max = 100} set.Whites2012 = {name = "Whites", min = -100, max = 100} set.Brightness = {name = "Brightness", maxVersion = 3, min = 0, max = 100} set.Vibrance = {name = "Vibrance", min = -100, max = 100} set.Clarity2012 = {name = "Clarity", min = -100, max = 100} set.Clarity = {name = "Clarity", maxVersion = 3, min = -100, max = 100} set.Sharpness = {name = "Sharpness", min = 0, max = 150} set.SharpenRadius = {name = "SharpenRadius", min = 0.5, max = 3.0} set.SharpenDetail = {name = "SharpenDetail", min = 0, max = 100} set.SharpenEdgeMasking = {name = "SharpenEdgeMasking", min = 0, max = 100} set.LuminanceSmoothing = {name = "LuminanceSmoothing", min = 0, max = 100} set.LuminanceNoiseReductionDetail = {name = "LuminanceNoiseReductionDetail", min = 0, max = 100} set.LuminanceNoiseReductionContrast = {name = "LuminanceNoiseReductionContrast", min = 0, max = 100} set.ColorNoiseReduction = {name = "ColorNoiseReduction", min = 0, max = 100} set.ColorNoiseReductionDetail = {name = "ColorNoiseReductionDetail", min = 0, max = 100} set.ParametricDarks = {name = "Dark Tones", min = -100, max = 100} set.ParametricLights = {name = "Light Tones", min = -100, max = 100} set.ParametricShadows = {name = "Shadow Tones", min = -100, max = 100} set.ParametricHighlights = {name = "Highlight Tones", min = -100, max = 100} set.ParametricHighlightSplit = {name = "Highlight Split", min = 30, max = 90} set.ParametricMidtoneSplit = {name = "Midtone Split", min = 20, max = 80} set.ParametricShadowSplit = {name = "Shadow Split", min = 10, max = 70} set.HueAdjustmentRed = {name = "Red Hue Shift", min = -100, max = 100} set.HueAdjustmentOrange = {name = "Orange Hue Shift", min = -100, max = 100} set.HueAdjustmentYellow = {name = "Yellow Hue Shift", min = -100, max = 100} set.HueAdjustmentGreen = {name = "Green Hue Shift", min = -100, max = 100} set.HueAdjustmentAqua = {name = "Aqua Hue Shift", min = -100, max = 100} set.HueAdjustmentBlue = {name = "Blue Hue Shift", min = -100, max = 100} set.HueAdjustmentPurple = {name = "Purple Hue Shift", min = -100, max = 100} set.HueAdjustmentMagenta = {name = "Magenta Hue Shift", min = -100, max = 100} set.SaturationAdjustmentRed = {name = "Red Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentOrange = {name = "Orange Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentYellow = {name = "Yellow Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentGreen = {name = "Green Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentAqua = {name = "Aqua Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentBlue = {name = "Blue Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentPurple = {name = "Purple Saturation Shift", min = -100, max = 100} set.SaturationAdjustmentMagenta = {name = "Magenta Saturation Shift", min = -100, max = 100} set.LuminanceAdjustmentRed = {name = "Red Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentOrange = {name = "Orange Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentYellow = {name = "Yellow Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentGreen = {name = "Green Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentAqua = {name = "Aqua Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentBlue = {name = "Blue Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentPurple = {name = "Purple Luminance Shift", min = -100, max = 100} set.LuminanceAdjustmentMagenta = {name = "Magenta Luminance Shift", min = -100, max = 100} set.GrainAmount = {name = "Grain Amount", min = 0, max = 100} set.GrainSize = {name = "Grain Size", min = 0, max = 100} set.GrainFrequency = {name = "Grain Roughness", min = 0, max = 100} set.PostCropVignetteAmount = {name = "P-C Vignette Amount", min = -100, max = 100} set.PostCropVignetteMidpoint = {name = "P-C Vignette Midpoint", min = 0, max = 100} set.PostCropVignetteRoundness = {name = "P-C Vignette Roundness", min = -100, max = 100} set.PostCropVignetteFeather = {name = "P-C Vignette Feather", min = 0, max = 100} set.PostCropVignetteHighlightContrast = {name = "P-C Vignette Highlights", min = 0, max = 100} set.SplitToningBalance = {name = "Split Toning Balance", min = -100, max = 100} set.SplitToningHighlightHue = {name = "Highlight Hue", min = 0, max = 360} set.SplitToningHighlightSaturation = {name = "Highlight Saturation", min = 0, max = 100} set.SplitToningShadowHue = {name = "Shadow Hue", min = 0, max = 360} set.SplitToningShadowSaturation = {name = "Shadow Saturation", min = 0, max = 100} set.ShadowTint = {name = "Calibration Shadow Tint", min = -100, max = 100} set.RedHue = {name = "Calibration Red Hue", min = -100, max = 100} set.RedSaturation = {name = "Calibration Red Sat", min = -100, max = 100} set.GreenHue = {name = "Calibration Green Hue", min = -100, max = 100} set.GreenSaturation = {name = "Calibration Green Sat", min = -100, max = 100} set.BlueHue = {name = "Calibration Blue Hue", min = -100, max = 100} set.BlueSaturation = {name = "Calibration Blue Sat", min = -100, max = 100} set.LensManualDistortionAmount = {name = "Distortion Amount", min = -100, max = 100} set.PerspectiveVertical = {name = "Vertical Perspective", min = -100, max = 100} set.PerspectiveHorizontal = {name = "Horizontal Perspective", min = -100, max = 100} set.PerspectiveRotate = {name = "Perspective Rotate", min = -10, max = 10} set.PerspectiveScale = {name = "Perspective Rotate", min = 50, max = 150} set.VignetteAmount = {name = "Vignette Amount", min = -100, max = 100} set.VignetteMidpoint = {name = "Vignette Midpoint", min = 0, max = 100} set.DefringePurpleAmount = {name = "Purple Defringe Amount", min = 0, max = 20} set.DefringePurpleHueLo = {name = "Purple Defringe Hue Lo", min = 0, max = 100} set.DefringePurpleHueHi = {name = "Purple Defringe Hue Hi", min = 0, max = 100} set.DefringeGreenAmount = {name = "Green Defringe Amount", min = 0, max = 20} set.DefringeGreenHueLo = {name = "Green Defringe Hue Lo", min = 0, max = 100} set.DefringeGreenHueHi = {name = "Green Defringe Hue Hi", min = 0, max = 100} set.ChromaticAberrationB = {name = "Blue Chromatic Aberration", maxVersion = 3, min = -100, max = 100} set.ChromaticAberrationR = {name = "Red Chromatic Aberration", maxVersion = 3, min = -100, max = 100} return set
gpl-2.0
nesstea/darkstar
scripts/globals/abilities/pets/inferno.lua
34
1111
--------------------------------------------------- -- Inferno --------------------------------------------------- require("/scripts/globals/settings"); require("/scripts/globals/status"); require("/scripts/globals/monstertpmoves"); require("/scripts/globals/magic"); --------------------------------------------------- function onAbilityCheck(player, target, ability) local level = player:getMainLvl() * 2; if(player:getMP()<level) then return 87,0; end return 0,0; end; function onPetAbility(target, pet, skill, master) local dINT = math.floor(pet:getStat(MOD_INT) - target:getStat(MOD_INT)); local level = pet:getMainLvl() local damage = 48 + (level * 8); damage = damage + (dINT * 1.5); damage = MobMagicalMove(pet,target,skill,damage,ELE_FIRE,1,TP_NO_EFFECT,0); damage = mobAddBonuses(pet, nil, target, damage.dmg, ELE_FIRE); damage = AvatarFinalAdjustments(damage,pet,skill,target,MOBSKILL_MAGICAL,MOBPARAM_NONE,1); master:setMP(0); target:delHP(damage); target:updateEnmityFromDamage(pet,damage); return damage; end
gpl-3.0
heyuqi/wxFormBuilder
build/premake/utilities.lua
4
2219
----------------------------------------------------------------------------- -- Name: utilities.lua -- Purpose: Directories creation for local builds, Linux install script. -- Based on original Premake 3 script -- Author: Andrea Zanellato -- Modified by: -- Created: -- Copyright: (c) wxFormBuilder Team -- Licence: GNU General Public License Version 2 ----------------------------------------------------------------------------- function CreateShareReadme( filename ) local text = "This directory and the symlink it contains were created automatically by premake\n" .. "to facilitate execution of wxFormBuilder prior to installation on Unix platforms.\n" .. "On Unix, wxFormBuilder expects to be executed from a directory named \"output\",\n" .. "which is next to a directory named \"share\". The \"share\" directory should have a\n" .. "subdirectory named \"wxformbuilder\", which contains the configuration files." if ( not os.isfile( filename ) ) then local fo = io.open( filename, "w" ) fo:write( text ) fo:close() end end function CreateSymlink( pathToLink, symLink ) os.execute( "ln -s -f -n " .. pathToLink .. " " .. symLink ) end if ( not os.is("windows") ) then newoption { trigger = "skip-symlink", description = "Do not create the symlink output/share/wxformbuilder" } if ( not _OPTIONS["skip-symlink"] ) then print( "Running pre-build file creation steps..." ) -- Create a 'share' directory. -- HACK: make sure the warning isn't shown on the console. os.execute( "mkdir ../../output/share >/dev/null 2>/dev/null" ) CreateShareReadme( "../../output/share/README.txt" ) CreateSymlink( "../../output", "../../output/share/wxformbuilder" ) end end if ( os.is("linux") ) then newoption { trigger = "install", description = "Copy the application to the specified path" } function doinstall(cmd, arg) if ( not arg ) then error("You must specify an install location") end os.execute( "../../install/linux/wxfb_export.sh " .. arg ) end end
gpl-2.0
FailcoderAddons/supervillain-ui
SVUI_UnitFrames/libs/Plugins/oUF_CombatFader/oUF_CombatFader.lua
3
4341
--GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local assert = _G.assert; local error = _G.error; local print = _G.print; local pairs = _G.pairs; local next = _G.next; local tostring = _G.tostring; local type = _G.type; --BLIZZARD API local InCombatLockdown = _G.InCombatLockdown; local UnitHealth = _G.UnitHealth; local UnitExists = _G.UnitExists; local UnitHealthMax = _G.UnitHealthMax; local UnitCastingInfo = _G.UnitCastingInfo; local UnitChannelInfo = _G.UnitChannelInfo; local parent, ns = ... local oUF = ns.oUF local frames, allFrames = {}, {} local showStatus local CheckForReset = function() for frame, unit in pairs(allFrames) do if frame.___fadereset then frame:SetAlpha(1) frame.___fadereset = nil end end end local FadeFramesInOut = function(fade, unit) for frame, unit in pairs(frames) do if not UnitExists(unit) then return end if fade then if(frame:GetAlpha() ~= 1 or (frame.___fadeset and frame.___fadeset[2] == 0)) then frame:FadeIn(0.15) end else if frame:GetAlpha() ~= 0 then frame:FadeOut(0.15) frame:FadeCallback(CheckForReset) else showStatus = false; return end end end if unit == 'player' then showStatus = fade end end local Update = function(self, arg1, arg2) if arg1 == "UNIT_HEALTH" and self and self.unit ~= arg2 then return end if type(arg1) == 'boolean' and not frames[self] then return end if(not frames[self]) then self:FadeIn(0.15) self.___fadereset = true return end local combat = InCombatLockdown() local cur, max = UnitHealth("player"), UnitHealthMax("player") local cast, channel = UnitCastingInfo("player"), UnitChannelInfo("player") local target, focus = UnitExists("target"), UnitExists("focus") if (cast or channel) and showStatus ~= true then FadeFramesInOut(true, frames[self]) elseif cur ~= max and showStatus ~= true then FadeFramesInOut(true, frames[self]) elseif (target or focus) and showStatus ~= true then FadeFramesInOut(true, frames[self]) elseif arg1 == true and showStatus ~= true then FadeFramesInOut(true, frames[self]) else if combat and showStatus ~= true then FadeFramesInOut(true, frames[self]) elseif not target and not combat and not focus and (cur == max) and not (cast or channel) then FadeFramesInOut(false, frames[self]) end end end local Enable = function(self, unit) if(self.CombatFade) then frames[self] = self.unit allFrames[self] = self.unit if unit == 'player' then showStatus = false; end self:RegisterEvent("PLAYER_ENTERING_WORLD", Update) self:RegisterEvent("PLAYER_REGEN_ENABLED", Update) self:RegisterEvent("PLAYER_REGEN_DISABLED", Update) self:RegisterEvent("PLAYER_TARGET_CHANGED", Update) self:RegisterEvent("PLAYER_FOCUS_CHANGED", Update) self:RegisterEvent("UNIT_HEALTH", Update) self:RegisterEvent("UNIT_SPELLCAST_START", Update) self:RegisterEvent("UNIT_SPELLCAST_STOP", Update) self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START", Update) self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", Update) self:RegisterEvent("UNIT_PORTRAIT_UPDATE", Update) self:RegisterEvent("UNIT_MODEL_CHANGED", Update) if not self.CombatFadeHooked then self:HookScript("OnEnter", function(self) Update(self, true) end) self:HookScript("OnLeave", function(self) Update(self, false) end) self.CombatFadeHooked = true end return true end end local Disable = function(self) if(self.CombatFade) then frames[self] = nil Update(self) self:UnregisterEvent("PLAYER_ENTERING_WORLD", Update) self:UnregisterEvent("PLAYER_REGEN_ENABLED", Update) self:UnregisterEvent("PLAYER_REGEN_DISABLED", Update) self:UnregisterEvent("PLAYER_TARGET_CHANGED", Update) self:UnregisterEvent("PLAYER_FOCUS_CHANGED", Update) self:UnregisterEvent("UNIT_HEALTH", Update) self:UnregisterEvent("UNIT_SPELLCAST_START", Update) self:UnregisterEvent("UNIT_SPELLCAST_STOP", Update) self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_START", Update) self:UnregisterEvent("UNIT_SPELLCAST_CHANNEL_STOP", Update) self:UnregisterEvent("UNIT_PORTRAIT_UPDATE", Update) self:UnregisterEvent("UNIT_MODEL_CHANGED", Update) end end oUF:AddElement('CombatFade', Update, Enable, Disable)
mit
Shopify/goluago
tst/encoding/json/json_test.lua
1
2367
local json = require "goluago/encoding/json" equals("unmarshal: can decode empty object", {}, json.unmarshal("{}")) equals("unmarshal: can decode empty array", array({}), json.unmarshal("[]")) equals("unmarshal: can decode null", nil, json.unmarshal("null")) equals("unmarshal: can decode array with null", array({ nil }), json.unmarshal("[null]")) equals("marshal: can encode empty object", "{}", json.marshal({})) equals("marshal: can encode null", "null", json.marshal(nil)) equals("marshal: can encode floats", "{\"foo\":1.01}", json.marshal({ foo = 1.01 })) -- Valid case local payload = [=[ { "key1":1, "key2":"val2", "key3":["arrKey", 2, true, false, {}, []], "key4": { "subkey1":1, "subkey2":"val2", "subkey3":["arrKey", 2, true, false, {}, []], "subkey4": { "subsubkey1":1, "subsubkey2":"val2", "subsubkey3":["arrKey", 2, true, false, {}, []] } }, "key5": null, "key6": [1, null, 2, null], "key7": true } ]=] local want = {} want["key1"]=1 want["key2"]="val2" want["key3"]=array({"arrKey", 2, true, false, {}, array({})}) want["key4"]={} want["key4"]["subkey1"]=1 want["key4"]["subkey2"]="val2" want["key4"]["subkey3"]=array({"arrKey", 2, true, false, {}, array({})}) want["key4"]["subkey4"]={} want["key4"]["subkey4"]["subsubkey1"]=1 want["key4"]["subkey4"]["subsubkey2"]="val2" want["key4"]["subkey4"]["subsubkey3"]=array({"arrKey", 2, true, false, {}, array({})}) want["key5"]=nil want["key6"]=array({1, nil, 2, nil}) want["key7"]=true equals("unmarshal: can decode sample JSON", want, json.unmarshal(payload)) -- Real use case local payload = [=[{ "stuff":"name='updates[1234]'", "targetURL":"http://127.0.0.1:7070/targeturl", "complete":true }]=] local want = {stuff="name='updates[1234]'", targetURL="http://127.0.0.1:7070/targeturl", complete=true} local got = json.unmarshal(payload) equals("unmarshal: can decode real use case JSON", want, got) istrue("unmarshal: true values should be true", got.complete) equals("marshal: can roundtrip real use case JSON", want, json.unmarshal(json.marshal(got))) -- Error case local trailingComma = [=[ { "i have": "i trailing comma", } ]=] local got, gotErr = pcall(function () return json.unmarshal(trailingComma) end) istrue("unmarshal: invalid JSON throws an error", gotErr) isfalse("unmarshal: invalid JSON decodes a nil value", got)
mit
nesstea/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Mushayra.lua
13
1049
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Mushayra -- Type: Standard NPC -- @pos -111.551 -6.999 -61.720 50 ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0207); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Cyumus/NutScript
gamemode/core/derma/cl_contextmenu.lua
5
6394
local PANEL = {} AccessorFunc( PANEL, "m_bHangOpen", "HangOpen" ) function PANEL:Init() -- -- This makes it so that when you're hovering over this panel -- you can `click` on the world. Your viewmodel will aim etc. -- self:SetWorldClicker( true ) self.Canvas = vgui.Create( "DCategoryList", self ) self.m_bHangOpen = false --self.Canvas:EnableVerticalScrollbar( true ) --self.Canvas:SetSpacing( 0 ) --self.Canvas:SetPadding( 5 ) --self.Canvas:SetDrawBackground( false ) end function PANEL:Open() self:SetHangOpen( false ) -- If the spawn menu is open, try to close it.. if ( g_SpawnMenu:IsVisible() ) then g_SpawnMenu:Close( true ) end if ( self:IsVisible() ) then return end CloseDermaMenus() self:MakePopup() self:SetVisible( true ) self:SetKeyboardInputEnabled( false ) self:SetMouseInputEnabled( true ) RestoreCursorPosition() local bShouldShow = true; -- TODO: Any situation in which we shouldn't show the tool menu on the context menu? -- Set up the active panel.. if ( bShouldShow && IsValid( spawnmenu.ActiveControlPanel() ) ) then self.OldParent = spawnmenu.ActiveControlPanel():GetParent() self.OldPosX, self.OldPosY = spawnmenu.ActiveControlPanel():GetPos() spawnmenu.ActiveControlPanel():SetParent( self ) self.Canvas:Clear() self.Canvas:AddItem( spawnmenu.ActiveControlPanel() ) self.Canvas:Rebuild() self.Canvas:SetVisible( true ) else self.Canvas:SetVisible( false ) end self:InvalidateLayout( true ) end function PANEL:Close( bSkipAnim ) if ( self:GetHangOpen() ) then self:SetHangOpen( false ) return end RememberCursorPosition() CloseDermaMenus() self:SetKeyboardInputEnabled( false ) self:SetMouseInputEnabled( false ) self:SetAlpha( 255 ) self:SetVisible( false ) self:RestoreControlPanel() end function PANEL:PerformLayout() self:SetPos( 0, -32 ) self:SetSize( ScrW(), ScrH() ) self.Canvas:SetWide( 311 ) self.Canvas:SetPos( ScrW() - self.Canvas:GetWide() - 50, self.y ) if ( IsValid( spawnmenu.ActiveControlPanel() ) ) then spawnmenu.ActiveControlPanel():InvalidateLayout( true ) local Tall = spawnmenu.ActiveControlPanel():GetTall() + 10 local MaxTall = ScrH() * 0.8 if ( Tall > MaxTall ) then Tall = MaxTall end self.Canvas:SetTall( Tall ) self.Canvas.y = ScrH() - 50 - Tall end self.Canvas:InvalidateLayout( true ) end function PANEL:StartKeyFocus( pPanel ) self:SetKeyboardInputEnabled( true ) self:SetHangOpen( true ) end function PANEL:EndKeyFocus( pPanel ) self:SetKeyboardInputEnabled( false ) end function PANEL:RestoreControlPanel() -- Restore the active panel if ( !spawnmenu.ActiveControlPanel() ) then return end if ( !self.OldParent ) then return end spawnmenu.ActiveControlPanel():SetParent( self.OldParent ) spawnmenu.ActiveControlPanel():SetPos( self.OldPosX, self.OldPosY ) self.OldParent = nil end -- -- Note here: EditablePanel is important! Child panels won't be able to get -- keyboard input if it's a DPanel or a Panel. You need to either have an EditablePanel -- or a DFrame (which is derived from EditablePanel) as your first panel attached to the system. -- vgui.Register( "ContextMenu", PANEL, "EditablePanel" ) function CreateContextMenu() if ( IsValid( g_ContextMenu ) ) then g_ContextMenu:Remove() g_ContextMenu = nil end g_ContextMenu = vgui.Create( "ContextMenu" ) g_ContextMenu:SetVisible( false ) -- -- We're blocking clicks to the world - but we don't want to -- so feed clicks to the proper functions.. -- g_ContextMenu.OnMousePressed = function( p, code ) hook.Run( "GUIMousePressed", code, gui.ScreenToVector( gui.MousePos() ) ) end g_ContextMenu.OnMouseReleased = function( p, code ) hook.Run( "GUIMouseReleased", code, gui.ScreenToVector( gui.MousePos() ) ) end hook.Run( "ContextMenuCreated", g_ContextMenu ) local IconLayout = g_ContextMenu:Add( "DIconLayout" ) IconLayout:Dock( LEFT ) IconLayout:SetWorldClicker( true ) IconLayout:SetBorder( 8 ) IconLayout:SetSpaceX( 8 ) IconLayout:SetSpaceY( 8 ) IconLayout:SetWide( 200 ) IconLayout:SetLayoutDir( LEFT ) for k, v in pairs( list.Get( "DesktopWindows" ) ) do local icon = IconLayout:Add( "DButton" ) icon:SetText( "" ) icon:SetSize( 80, 82 ) icon.Paint = function()end local label = icon:Add( "DLabel" ) label:Dock( BOTTOM ) label:SetText( v.title ) label:SetContentAlignment( 5 ) label:SetTextColor( Color( 255, 255, 255, 255 ) ) label:SetExpensiveShadow( 1, Color( 0, 0, 0, 200 ) ) local image = icon:Add( "DImage" ) image:SetImage( v.icon ) image:SetSize( 64, 64 ) image:Dock( TOP ) image:DockMargin( 8, 0, 8, 0 ) icon.DoClick = function() -- -- v might have changed using autorefresh so grab it again -- local newv = list.Get( "DesktopWindows" )[ k ] if ( v.onewindow ) then if ( IsValid( icon.Window ) ) then icon.Window:Center() return end end -- Make the window icon.Window = g_ContextMenu:Add( "DFrame" ) icon.Window:SetSize( newv.width, newv.height ) icon.Window:SetTitle( newv.title ) icon.Window:Center() newv.init( icon, icon.Window ) end end end function GM:OnContextMenuOpen() -- Let the gamemode decide whether we should open or not.. if ( !hook.Call( "ContextMenuOpen", GAMEMODE ) ) then return end if ( IsValid( g_ContextMenu ) && !g_ContextMenu:IsVisible() ) then g_ContextMenu:Open() vgui.Create("nutQuick") menubar.ParentTo( g_ContextMenu ) end end function GM:OnContextMenuClose() if ( IsValid( g_ContextMenu ) ) then g_ContextMenu:Close() end if (IsValid(nut.gui.quick)) then nut.gui.quick:Remove() end end DMenuBar.AddMenu = function( self, label ) local m = DermaMenu() m:SetDeleteSelf( false ) m:SetDrawColumn( true ) m:Hide() self.Menus[ label ] = m local b = self:Add( "DButton" ) b:SetText( label ) b:Dock( LEFT ) b:SetTextColor(color_black) b:DockMargin( 5, 0, 0, 0 ) b:SetIsMenu( true ) b:SetDrawBackground( false ) b:SizeToContentsX( 16 ) b.DoClick = function() if ( m:IsVisible() ) then m:Hide() return end local x, y = b:LocalToScreen( 0, 0 ) m:Open( x, y + b:GetTall(), false, b ) end b.OnCursorEntered = function() local opened = self:GetOpenMenu() if ( !IsValid( opened ) || opened == m ) then return end opened:Hide() b:DoClick() end return m end
mit
nesstea/darkstar
scripts/globals/spells/blind_ii.lua
21
1748
----------------------------------------- -- Spell: Blind II -- caster:getMerit() returns a value which is equal to the number of merit points TIMES the value of each point -- Blind II value per point is '1' This is a constant set in the table 'merits' ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local merits = caster:getMerit(MERIT_BLIND_II); -- Pull base stats. local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_MND)); --blind uses caster INT vs target MND -- Base power. May need more research. local power = math.floor((dINT + 100) / 4); if (power < 15) then power = 15; end if (power > 30) then power = 30; end if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then power = power * 2; end power = power + merits; --similar to Slow II, merit potency bonus is added after the cap -- Duration, including resistance. Unconfirmed. local duration = 180 * applyResistanceEffect(caster,spell,target,dINT,35,merits*2,EFFECT_BLINDNESS); if (duration >= 90) then --Do it! if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end caster:delStatusEffect(EFFECT_SABOTEUR); if (target:addStatusEffect(EFFECT_BLINDNESS,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end return EFFECT_BLINDNESS; end;
gpl-3.0
Mashape/kong
spec/03-plugins/21-bot-detection/02-invalidations_spec.lua
2
3413
local helpers = require "spec.helpers" for _, strategy in helpers.each_strategy() do describe("Plugin: bot-detection (hooks) [#" .. strategy .. "]", function() local plugin local proxy_client local admin_client lazy_setup(function() local bp = helpers.get_db_utils(strategy, { "routes", "services", "plugins", }) local route = bp.routes:insert { hosts = { "bot.com" }, } plugin = bp.plugins:insert { route = { id = route.id }, name = "bot-detection", config = {}, } assert(helpers.start_kong({ database = strategy, nginx_conf = "spec/fixtures/custom_nginx.template", })) end) lazy_teardown(function() helpers.stop_kong() end) before_each(function() proxy_client = helpers.proxy_client() admin_client = helpers.admin_client() end) after_each(function() if proxy_client then proxy_client:close() end if admin_client then admin_client:close() end end) it("blocks a newly entered user-agent", function() local res = assert( proxy_client:send { method = "GET", path = "/request", headers = { host = "bot.com", ["user-agent"] = "helloworld" } }) assert.response(res).has.status(200) -- Update the plugin res = assert(admin_client:send { method = "PATCH", path = "/plugins/" .. plugin.id, body = { config = { blacklist = { "helloworld" } }, }, headers = { ["content-type"] = "application/json" } }) assert.response(res).has.status(200) local check_status = function() local res = assert(proxy_client:send { mehod = "GET", path = "/request", headers = { host = "bot.com", ["user-agent"] = "helloworld", }, }) res:read_body() -- must call read_body to complete call, otherwise next iteration fails return res.status == 403 end helpers.wait_until(check_status, 10) end) it("allows a newly entered user-agent", function() local res = assert(proxy_client:send { method = "GET", path = "/request", headers = { host = "bot.com", ["user-agent"] = "facebookexternalhit/1.1" } }) assert.response(res).has.status(403) -- Update the plugin res = assert(admin_client:send { method = "PATCH", path = "/plugins/" .. plugin.id, body = { config = { whitelist = { "facebookexternalhit/1.1" } }, }, headers = { ["content-type"] = "application/json", } }) assert.response(res).has.status(200) local check_status = function() local res = assert(proxy_client:send { mehod = "GET", path = "/request", headers = { host = "bot.com", ["user-agent"] = "facebookexternalhit/1.1" } }) res:read_body() -- must call read_body to complete call, otherwise next iteration fails return res.status == 200 end helpers.wait_until(check_status, 10) end) end) end
apache-2.0
nesstea/darkstar
scripts/zones/Selbina/npcs/Falgima.lua
13
1220
----------------------------------- -- Area: Selbina -- NPC: Falgima -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Selbina/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Selbina/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,FALGIMA_SHOP_DIALOG); stock = {0x1288,5351, -- Scroll of Invisible 0x1289,2325, -- Scroll of Sneak 0x128A,1204, -- Scroll of Deodorize 0x13F0,30360} -- Scroll of Flurry showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_Skins/components/blizzard/transmog.lua
2
3186
--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local ipairs = _G.ipairs; local pairs = _G.pairs; local type = _G.type; --[[ ADDON ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## HELPERS ########################################################## ]]-- local TransmogFrameList = { "TransmogrifyModelFrameLines", "TransmogrifyModelFrameMarbleBg", "TransmogrifyFrameButtonFrameButtonBorder", "TransmogrifyFrameButtonFrameButtonBottomBorder", "TransmogrifyFrameButtonFrameMoneyLeft", "TransmogrifyFrameButtonFrameMoneyRight", "TransmogrifyFrameButtonFrameMoneyMiddle" }; local TransmogSlotList = { "Head", "Shoulder", "Chest", "Waist", "Legs", "Feet", "Wrist", "Hands", "Back", "MainHand", "SecondaryHand" }; --[[ ########################################################## TRANSMOG MODR ########################################################## ]]-- local function TransmogStyle() if SV.db.Skins.blizzard.enable ~= true or SV.db.Skins.blizzard.transmogrify ~= true then return end TransmogrifyFrame:SetSize(500, 600) SV.API:Set("Window", TransmogrifyFrame, true) for p, texture in pairs(TransmogFrameList)do _G[texture]:Die() end select(2, TransmogrifyModelFrame:GetRegions()):Die() TransmogrifyModelFrame:ClearAllPoints() TransmogrifyModelFrame:SetPoint("TOPLEFT", TransmogrifyFrame, "TOPLEFT", 12, -22) TransmogrifyModelFrame:SetPoint("BOTTOMRIGHT", TransmogrifyFrame, "BOTTOMRIGHT", -12, 36) TransmogrifyModelFrame:SetStyle("!_Frame", "Model") TransmogrifyFrameButtonFrame:GetRegions():Die() TransmogrifyApplyButton:RemoveTextures() TransmogrifyApplyButton:SetStyle("Button") TransmogrifyApplyButton:SetPoint("BOTTOMRIGHT", TransmogrifyFrame, "BOTTOMRIGHT", -4, 4) SV.API:Set("CloseButton", TransmogrifyArtFrameCloseButton) TransmogrifyArtFrame:RemoveTextures() for p, a9 in pairs(TransmogSlotList) do local icon = _G["TransmogrifyFrame"..a9 .."SlotIconTexture"] local a9 = _G["TransmogrifyFrame"..a9 .."Slot"] if a9 then a9:RemoveTextures() a9:SetStyle("ActionSlot") a9:SetFrameLevel(a9:GetFrameLevel()+2) a9.Panel:SetAllPoints() icon:SetTexCoord(unpack(_G.SVUI_ICON_COORDS)) icon:ClearAllPoints() icon:InsetPoints() end end TransmogrifyConfirmationPopup:SetParent(UIParent) TransmogrifyConfirmationPopup:RemoveTextures() TransmogrifyConfirmationPopup:SetStyle("Frame", "Pattern") TransmogrifyConfirmationPopup.Button1:SetStyle("Button") TransmogrifyConfirmationPopup.Button2:SetStyle("Button") SV.API:Set("!_ItemButton", TransmogrifyConfirmationPopupItemFrame1) SV.API:Set("!_ItemButton", TransmogrifyConfirmationPopupItemFrame2) end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_ItemAlterationUI", TransmogStyle)
mit
mynameiscraziu/thisismilad
plugins/inrealm.lua
228
16974
-- data saved to moderation.json -- check moderation plugin do local function create_group(msg) -- superuser and admins only (because sudo are always has privilege) if is_sudo(msg) or is_realm(msg) and is_admin(msg) then local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end end local function set_description(msg, data, target, about) if not is_admin(msg) then return "For admins only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function set_rules(msg, data, target) if not is_admin(msg) then return "For admins only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_name(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(target)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_flood(msg, data, target) if not is_admin(msg) then return "For admins only!" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end -- show group settings local function show_group_settings(msg, data, target) if not is_admin(msg) then return "For admins only!" end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member return text end local function returnids(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end send_large_msg(receiver, text) local file = io.open("./groups/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() end local function returnidsfile(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name local text = 'Users in '..string.gsub(chatname,"_"," ")..' ('..result.id..'):'..'\n'..'' for k,v in pairs(result.members) do local username = "" text = text .. "- " .. string.gsub(v.print_name,"_"," ") .. " (" .. v.id .. ") \n" end local file = io.open("./groups/"..result.id.."memberlist.txt", "w") file:write(text) file:flush() file:close() send_document("chat#id"..result.id,"./groups/"..result.id.."memberlist.txt", ok_cb, false) end local function admin_promote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if data[tostring(admins)][tostring(admin_id)] then return admin_name..' is already an admin.' end data[tostring(admins)][tostring(admin_id)] = admin_id save_data(_config.moderation.data, data) return admin_id..' has been promoted as admin.' end local function admin_demote(msg, admin_id) if not is_sudo(msg) then return "Access denied!" end local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end if not data[tostring(admins)][tostring(admin_id)] then return admin_id..' is not an admin.' end data[tostring(admins)][tostring(admin_id)] = nil save_data(_config.moderation.data, data) return admin_id..' has been demoted from admin.' end local function admin_list(msg) local data = load_data(_config.moderation.data) local admins = 'admins' if not data[tostring(admins)] then data[tostring(admins)] = {} save_data(_config.moderation.data, data) end local message = 'List for Realm admins:\n' for k,v in pairs(data[tostring(admins)]) do message = message .. '- (at)' .. v .. ' [' .. k .. '] ' ..'\n' end return message end local function group_list(msg) local data = load_data(_config.moderation.data) local groups = 'groups' if not data[tostring(groups)] then return 'No groups at the moment' end local message = 'List of groups:\n' for k,v in pairs(data[tostring(groups)]) do local settings = data[tostring(v)]['settings'] for m,n in pairs(settings) do if m == 'set_name' then name = n end end local group_owner = "No owner" if data[tostring(v)]['set_owner'] then group_owner = tostring(data[tostring(v)]['set_owner']) end local group_link = "No link" if data[tostring(v)]['settings']['set_link'] then group_link = data[tostring(v)]['settings']['set_link'] end message = message .. '- '.. name .. ' (' .. v .. ') ['..group_owner..'] \n {'..group_link.."}\n" end local file = io.open("groups.txt", "w") file:write(message) file:flush() file:close() return message end local function admin_user_promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already as admin.') end data['admins'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted as admin.') end local function admin_user_demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) if not data['admins'] then data['admins'] = {} save_data(_config.moderation.data, data) end if not data['admins'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not an admin.') end data['admins'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Admin '..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'addadmin' then return admin_user_promote(receiver, member_username, member_id) elseif mod_cmd == 'removeadmin' then return admin_user_demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end function run(msg, matches) --vardump(msg) if matches[1] == 'creategroup' and matches[2] then group_name = matches[2] return create_group(msg) end if matches[1] == 'log' and is_owner(msg) then savelog(msg.to.id, "log file created by owner") send_document("chat#id"..msg.to.id,"./groups/"..msg.to.id.."log.txt", ok_cb, false) end if matches[1] == 'who' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list ") local receiver = get_receiver(msg) chat_info(receiver, returnidsfile, {receiver=receiver}) end if matches[1] == 'wholist' and is_momod(msg) then local name = user_print_name(msg.from) savelog(msg.to.id, name.." ["..msg.from.id.."] requested member list in a file") local receiver = get_receiver(msg) chat_info(receiver, returnids, {receiver=receiver}) end if not is_realm(msg) then return end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if matches[2] then if data[tostring(matches[2])] then local settings = data[tostring(matches[2])]['settings'] if matches[1] == 'setabout' and matches[2] then local target = matches[2] local about = matches[3] return set_description(msg, data, target, about) end if matches[1] == 'setrules' then rules = matches[3] local target = matches[2] return set_rules(msg, data, target) end if matches[1] == 'lock' then --group lock * local target = matches[2] if matches[3] == 'name' then return lock_group_name(msg, data, target) end if matches[3] == 'member' then return lock_group_member(msg, data, target) end if matches[3] == 'photo' then return lock_group_photo(msg, data, target) end if matches[3] == 'flood' then return lock_group_flood(msg, data, target) end end if matches[1] == 'unlock' then --group unlock * local target = matches[2] if matches[3] == 'name' then return unlock_group_name(msg, data, target) end if matches[3] == 'member' then return unlock_group_member(msg, data, target) end if matches[3] == 'photo' then return unlock_group_photo(msg, data, target) end if matches[3] == 'flood' then return unlock_group_flood(msg, data, target) end end if matches[1] == 'setting' and data[tostring(matches[2])]['settings'] then local target = matches[2] return show_group_settings(msg, data, target) end if matches[1] == 'setname' and is_admin(msg) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(matches[2])]['settings']['set_name'] local to_rename = 'chat#id'..matches[2] rename_chat(to_rename, group_name_set, ok_cb, false) end end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if not is_admin(msg) then chat_del_user(chat, user, ok_cb, true) end end if matches[1] == 'addadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been promoted as admin") return admin_promote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "addadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'removeadmin' then if string.match(matches[2], '^%d+$') then local admin_id = matches[2] print("user "..admin_id.." has been demoted") return admin_demote(msg, admin_id) else local member = string.gsub(matches[2], "@", "") local mod_cmd = "removeadmin" chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end end if matches[1] == 'list' and matches[2] == 'admins' then return admin_list(msg) end if matches[1] == 'list' and matches[2] == 'groups' then group_list(msg) send_document("chat#id"..msg.to.id, "groups.txt", ok_cb, false) return " Group list created" --group_list(msg) end end return { patterns = { "^[!/](creategroup) (.*)$", "^[!/](setabout) (%d+) (.*)$", "^[!/](setrules) (%d+) (.*)$", "^[!/](setname) (%d+) (.*)$", "^[!/](lock) (%d+) (.*)$", "^[!/](unlock) (%d+) (.*)$", "^[!/](setting) (%d+)$", "^[!/](wholist)$", "^[!/](who)$", "^[!/](addadmin) (.*)$", -- sudoers only "^[!/](removeadmin) (.*)$", -- sudoers only "^[!/](list) (.*)$", "^[!/](log)$", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
nesstea/darkstar
scripts/globals/spells/bluemagic/ram_charge.lua
35
1707
----------------------------------------- -- Spell: Ram Charge -- Damage varies with TP -- Spell cost: 79 MP -- Monster Type: Beasts -- Spell Type: Physical (Blunt) -- Blue Magic Points: 4 -- Stat Bonus: HP+5 -- Level: 73 -- Casting Time: 0.5 seconds -- Recast Time: 34.75 seconds -- Skillchain Element(s): Fragmentation (can open/close Light with Fusion WSs and spells) -- Combos: Lizard Killer ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_DAMAGE; params.dmgtype = DMGTYPE_BLUNT; params.scattr = SC_FRAGMENTATION; params.numhits = 1; params.multiplier = 1.0; params.tp150 = 1.375; params.tp300 = 1.75; params.azuretp = 1.875; params.duppercap = 75; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.5; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); -- Missing KNOCKBACK effect return damage; end;
gpl-3.0
malortie/gmod-addons
th_weapons/lua/entities/ent_weapon_th_mp5/init.lua
1
1174
-- Only enable this addon if HL:S is mounted. if !IsHL1Mounted() then return end ------------------------------------- -- Weapon MP5 spawning. ------------------------------------- AddCSLuaFile('cl_init.lua') AddCSLuaFile('shared.lua') include('shared.lua') -- Define a global variable to ease calling base class methods. DEFINE_BASECLASS( 'base_point' ) --[[--------------------------------------------------------- Called to spawn this entity. @param ply The player spawner. @param tr The trace result from player's eye to the spawn point. @param ClassName The entity's class name. @return true on success. @return false on failure. -----------------------------------------------------------]] function ENT:SpawnFunction( ply, tr, ClassName ) -- Do not spawn at an invalid position. if ( !tr.Hit ) then return end -- Spawn the entity at the hit position, -- facing toward the player. local SpawnPos = tr.HitPos + tr.HitNormal local SpawnAng = ply:EyeAngles() SpawnAng.p = 0 SpawnAng.y = SpawnAng.y + 180 local ent = ents.Create( 'weapon_th_mp5' ) ent:SetPos( SpawnPos ) ent:SetAngles( SpawnAng ) ent:Spawn() ent:Activate() return ent end
gpl-3.0
nesstea/darkstar
scripts/globals/spells/sage_etude.lua
27
1613
----------------------------------------- -- Spell: Sage Etude -- Static INT Boost, BRD 66 ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local sLvl = caster:getSkillLevel(SKILL_SNG); -- Gets skill level of Singing local iLvl = caster:getWeaponSkillLevel(SLOT_RANGED); local power = 0; if (sLvl+iLvl <= 416) then power = 12; elseif ((sLvl+iLvl >= 417) and (sLvl+iLvl <= 445)) then power = 13; elseif ((sLvl+iLvl >= 446) and (sLvl+iLvl <= 474)) then power = 14; elseif (sLvl+iLvl >= 475) then power = 15; end local iBoost = caster:getMod(MOD_ETUDE_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); local duration = 120; duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end if not (target:addBardSong(caster,EFFECT_ETUDE,power,10,duration,caster:getID(), MOD_INT, 2)) then spell:setMsg(75); end return EFFECT_ETUDE; end;
gpl-3.0
LuaDist2/rake
rake.lua
2
3474
-- A Lua implementation of the Rapid Automatic Keyword Extraction -- Released under the MIT License local _M = {} local function load_words(stop_words_path) local file = io.open(stop_words_path) if not file then error('could not open file '..stop_words_path) end local words = {} for line in file:lines() do if line:sub(1, 1) ~= '#' then for word in line:gmatch('%S+') do words[word:lower()] = true end end end return words end local function generate_candidate_keywords(sentences, stop_words) local keywords = {} for s in sentences do local kw = {} for word in s:gmatch('%S+') do if stop_words[word] then if #kw > 0 then table.insert(keywords, table.concat(kw, ' ')) end kw = {} else table.insert(kw, word) end end if #kw > 0 then table.insert(keywords, table.concat(kw, ' ')) end end return keywords end local function calculate_word_scores(keywords) local frequency = {} local degree = {} local score = {} for _, kw in ipairs(keywords) do local words = {} for w in kw:gmatch('[^%s%d]+') do table.insert(words, w) end local word_degree = #words - 1 for _, word in ipairs(words) do frequency[word] = (frequency[word] or 0) + 1 degree[word] = (degree[word] or 0) + word_degree end end for word, f in pairs(frequency) do score[word] = (degree[word] + f) / f end return score end local function generate_candidate_keyword_scores(keywords, word_scores) local scores = {} for _, kw in ipairs(keywords) do if not scores[kw] then local kw_score = 0 for w in kw:gmatch('[^%s%d]+') do kw_score = kw_score + word_scores[w] end scores[kw] = kw_score end end return scores end --- Create a rake object -- @param stop_words Set of stop words (i.e. a table with the words as keys), or -- path to a file from where to load them. -- @usage rake = require 'rake' -- r = rake.new('SmartStoplist.txt') -- result = r:run(text) -- returns a table mapping keywords to scores function _M.new(stop_words) local rake = {} if type(stop_words) == 'string' then stop_words = load_words(stop_words) elseif type(stop_words) ~= 'table' then error('stop_words must be a path to a file or a set') end rake.stop_words = stop_words --- Run the RAKE algorithm -- @param text Text to extract keywords from -- @param return_intermediate Optional, also return intermediate results: -- sentences (a generator), keywords, and word scores (tables) -- @return Keyword scores as a table function rake:run(text, return_intermediate) if type(text) ~= 'string' then error('text must be a string') end text = text:lower() local sentences = text:gmatch('[^%p]+') local keywords = generate_candidate_keywords(sentences, self.stop_words) local word_scores = calculate_word_scores(keywords) local keyword_scores = generate_candidate_keyword_scores(keywords, word_scores) if return_intermediate then return sentences, keywords, word_scores, keyword_scores end return keyword_scores end return rake end return _M
mit
UnfortunateFruit/darkstar
scripts/commands/capskill.lua
27
3148
--------------------------------------------------------------------------------------------------- -- func: capskill -- desc: Caps a specific skill. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "s" }; function onTrigger(player, skill) local skillList = { -- Combat Skills ["h2h"] = 1, ["dagger"] = 2, ["sword"] = 3, ["gsword"] = 4, ["axe"] = 5, ["gaxe"] = 6, ["scythe"] = 7, ["polearm"] = 8, ["katana"] = 9, ["gkatana"] = 10, ["club"] = 11, ["staff"] = 12, ["archery"] = 25, ["marksmanship"]= 26, ["throwing"] = 27, ["guard"] = 28, ["evasion"] = 29, ["shield"] = 30, ["parry"] = 31, -- Magic Skills ["divine"] = 32, ["healing"] = 33, ["enhancing"] = 34, ["enfeebling"] = 35, ["elemental"] = 36, ["dark"] = 37, ["summoning"] = 38, ["ninjitsu"] = 39, -- Everyone spells it wrong. NinjUtsu is correct! ["ninjutsu"] = 39, ["singing"] = 40, ["string"] = 41, ["wind"] = 42, ["blue"] = 43, ["bluemagic"] = 43, ["geomancy"] = 44 }; if (skill == nil) then player:PrintToPlayer( "You must enter a valid skill name." ); return; end if (tonumber(skill) ~= 0 and tonumber(skill) ~= nil) then local skillId = tonumber(skill); player:capSkill( skillId ); for k, v in pairs(skillList) do if (v == skillId) then player:PrintToPlayer( string.format( "Capped skill '%s'.", k ) ); return; end end end local skillId = skillList[ string.lower( skill ) ]; if (skillId == nil) then player:PrintToPlayer( string.format( "Invalid skill '%s' given.", skill ) ); else player:capSkill( skillId ); player:PrintToPlayer( string.format( "Capped skill '%s'.", skill ) ); end end --[[ if (skill == nil) then player:PrintToPlayer( "You must enter a valid skill name." ); return; end local skillId = skillList[ string.lower( skill ) ]; if (tonumber(skill) ~= 0) then skillId = tonumber(skill); player:capSkill( skillId ); for k, v in pairs(skillList) do if (v == skillId) then player:PrintToPlayer( string.format( "Capped skill '%s'.", k ) ); return; end end else skillId = skillList[ string.lower( skill ) ]; if (skillId == nil) then player:PrintToPlayer( string.format( "Invalid skill '%s' given.", skill ) ); return; end end end ]]
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Southern_San_dOria/npcs/Maleme.lua
27
1530
----------------------------------- -- Area: Southern San dOria -- NPC: Maleme -- Type: Weather Reporter -- Involved in Quest: Flyers for Regine ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script if (player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE) == QUEST_ACCEPTED) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0278,0,0,0,0,0,0,0,VanadielTime()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Cyumus/NutScript
gamemode/core/libs/sh_anims.lua
3
14354
nut.anim = nut.anim or {} nut.anim.citizen_male = { normal = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_COVER_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN_AIM_RIFLE_STIMULATED} }, pistol = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_RANGE_ATTACK_PISTOL}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_PISTOL_LOW, ACT_RANGE_AIM_PISTOL_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN_AIM_RIFLE_STIMULATED}, attack = ACT_GESTURE_RANGE_ATTACK_PISTOL, reload = ACT_RELOAD_PISTOL }, smg = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SMG1_RELAXED, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_SMG1_LOW, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK_RIFLE_RELAXED, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_RIFLE_RELAXED, ACT_RUN_AIM_RIFLE_STIMULATED}, attack = ACT_GESTURE_RANGE_ATTACK_SMG1, reload = ACT_GESTURE_RELOAD_SMG1 }, shotgun = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SHOTGUN_RELAXED, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_SMG1_LOW, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK_RIFLE_RELAXED, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_RIFLE_RELAXED, ACT_RUN_AIM_RIFLE_STIMULATED}, attack = ACT_GESTURE_RANGE_ATTACK_SHOTGUN }, grenade = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_MANNEDGUN}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_COVER_PISTOL_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN_RIFLE_STIMULATED}, attack = ACT_RANGE_ATTACK_THROW }, melee = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SUITCASE, ACT_IDLE_ANGRY_MELEE}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_COVER_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN}, attack = ACT_MELEE_ATTACK_SWING }, glide = ACT_GLIDE, vehicle = { ["prop_vehicle_prisoner_pod"] = {"podpose", Vector(-3, 0, 0)}, ["prop_vehicle_jeep"] = {"sitchair1", Vector(14, 0, -14)}, ["prop_vehicle_airboat"] = {"sitchair1", Vector(8, 0, -20)}, chair = {"sitchair1", Vector(1, 0, -23)} }, } nut.anim.citizen_female = { normal = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_MANNEDGUN}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_COVER_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN_AIM_RIFLE_STIMULATED} }, pistol = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_PISTOL, ACT_IDLE_ANGRY_PISTOL}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_PISTOL}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN_AIM_PISTOL}, attack = ACT_GESTURE_RANGE_ATTACK_PISTOL, reload = ACT_RELOAD_PISTOL }, smg = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SMG1_RELAXED, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK_RIFLE_RELAXED, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_RIFLE_RELAXED, ACT_RUN_AIM_RIFLE_STIMULATED}, attack = ACT_GESTURE_RANGE_ATTACK_SMG1, reload = ACT_GESTURE_RELOAD_SMG1 }, shotgun = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SHOTGUN_RELAXED, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK_RIFLE_RELAXED, ACT_WALK_AIM_RIFLE_STIMULATED}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_RIFLE_RELAXED, ACT_RUN_AIM_RIFLE_STIMULATED}, attack = ACT_GESTURE_RANGE_ATTACK_SHOTGUN }, grenade = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_MANNEDGUN}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_RANGE_AIM_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_PISTOL}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH_AIM_RIFLE}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN_AIM_PISTOL}, attack = ACT_RANGE_ATTACK_THROW }, melee = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SUITCASE, ACT_IDLE_ANGRY_MELEE}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_LOW, ACT_COVER_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN}, attack = ACT_MELEE_ATTACK_SWING }, glide = ACT_GLIDE, vehicle = nut.anim.citizen_male.vehicle } nut.anim.metrocop = { normal = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_PISTOL_LOW, ACT_COVER_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_AIM_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN} }, pistol = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_PISTOL, ACT_IDLE_ANGRY_PISTOL}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_PISTOL_LOW, ACT_COVER_PISTOL_LOW}, [ACT_MP_WALK] = {ACT_WALK_PISTOL, ACT_WALK_AIM_PISTOL}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN_PISTOL, ACT_RUN_AIM_PISTOL}, attack = ACT_GESTURE_RANGE_ATTACK_PISTOL, reload = ACT_GESTURE_RELOAD_PISTOL }, smg = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SMG1, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_SMG1_LOW, ACT_COVER_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK_RIFLE, ACT_WALK_AIM_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN_RIFLE, ACT_RUN_AIM_RIFLE} }, shotgun = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SMG1, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_SMG1_LOW, ACT_COVER_SMG1_LOW}, [ACT_MP_WALK] = {ACT_WALK_RIFLE, ACT_WALK_AIM_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN_RIFLE, ACT_RUN_AIM_RIFLE} }, grenade = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_ANGRY_MELEE}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_PISTOL_LOW, ACT_COVER_PISTOL_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_ANGRY}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN}, attack = ACT_COMBINE_THROW_GRENADE }, melee = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE_ANGRY_MELEE}, [ACT_MP_CROUCH_IDLE] = {ACT_COVER_PISTOL_LOW, ACT_COVER_PISTOL_LOW}, [ACT_MP_WALK] = {ACT_WALK, ACT_WALK_ANGRY}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH, ACT_WALK_CROUCH}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN}, attack = ACT_MELEE_ATTACK_SWING_GESTURE }, glide = ACT_GLIDE, vehicle = { chair = {ACT_COVER_PISTOL_LOW, Vector(5, 0, -5)}, ["prop_vehicle_airboat"] = {ACT_COVER_PISTOL_LOW, Vector(10, 0, 0)}, ["prop_vehicle_jeep"] = {ACT_COVER_PISTOL_LOW, Vector(18, -2, 4)}, ["prop_vehicle_prisoner_pod"] = {ACT_IDLE, Vector(-4, -0.5, 0)} } } nut.anim.overwatch = { normal = { [ACT_MP_STAND_IDLE] = {"idle_unarmed", ACT_IDLE_ANGRY}, [ACT_MP_CROUCH_IDLE] = {ACT_CROUCHIDLE, ACT_CROUCHIDLE}, [ACT_MP_WALK] = {"walkunarmed_all", ACT_WALK_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_AIM_RIFLE, ACT_RUN_AIM_RIFLE} }, pistol = { [ACT_MP_STAND_IDLE] = {"idle_unarmed", ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_CROUCHIDLE, ACT_CROUCHIDLE}, [ACT_MP_WALK] = {"walkunarmed_all", ACT_WALK_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_AIM_RIFLE, ACT_RUN_AIM_RIFLE} }, smg = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SMG1, ACT_IDLE_ANGRY_SMG1}, [ACT_MP_CROUCH_IDLE] = {ACT_CROUCHIDLE, ACT_CROUCHIDLE}, [ACT_MP_WALK] = {ACT_WALK_RIFLE, ACT_WALK_AIM_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_RIFLE, ACT_RUN_AIM_RIFLE} }, shotgun = { [ACT_MP_STAND_IDLE] = {ACT_IDLE_SMG1, ACT_IDLE_ANGRY_SHOTGUN}, [ACT_MP_CROUCH_IDLE] = {ACT_CROUCHIDLE, ACT_CROUCHIDLE}, [ACT_MP_WALK] = {ACT_WALK_RIFLE, ACT_WALK_AIM_SHOTGUN}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_RIFLE, ACT_RUN_AIM_SHOTGUN} }, grenade = { [ACT_MP_STAND_IDLE] = {"idle_unarmed", ACT_IDLE_ANGRY}, [ACT_MP_CROUCH_IDLE] = {ACT_CROUCHIDLE, ACT_CROUCHIDLE}, [ACT_MP_WALK] = {"walkunarmed_all", ACT_WALK_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_AIM_RIFLE, ACT_RUN_AIM_RIFLE} }, melee = { [ACT_MP_STAND_IDLE] = {"idle_unarmed", ACT_IDLE_ANGRY}, [ACT_MP_CROUCH_IDLE] = {ACT_CROUCHIDLE, ACT_CROUCHIDLE}, [ACT_MP_WALK] = {"walkunarmed_all", ACT_WALK_RIFLE}, [ACT_MP_CROUCHWALK] = {ACT_WALK_CROUCH_RIFLE, ACT_WALK_CROUCH_RIFLE}, [ACT_MP_RUN] = {ACT_RUN_AIM_RIFLE, ACT_RUN_AIM_RIFLE}, attack = ACT_MELEE_ATTACK_SWING_GESTURE }, glide = ACT_GLIDE } nut.anim.vort = { normal = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, "actionidle"}, [ACT_MP_CROUCH_IDLE] = {"crouchidle", "crouchidle"}, [ACT_MP_WALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_CROUCHWALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_RUN] = {ACT_RUN, ACT_RUN} }, pistol = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, "tcidle"}, [ACT_MP_CROUCH_IDLE] = {"crouchidle", "crouchidle"}, [ACT_MP_WALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_CROUCHWALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_RUN] = {ACT_RUN, "run_all_tc"} }, smg = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, "tcidle"}, [ACT_MP_CROUCH_IDLE] = {"crouchidle", "crouchidle"}, [ACT_MP_WALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_CROUCHWALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_RUN] = {ACT_RUN, "run_all_tc"} }, shotgun = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, "tcidle"}, [ACT_MP_CROUCH_IDLE] = {"crouchidle", "crouchidle"}, [ACT_MP_WALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_CROUCHWALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_RUN] = {ACT_RUN, "run_all_tc"} }, grenade = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, "tcidle"}, [ACT_MP_CROUCH_IDLE] = {"crouchidle", "crouchidle"}, [ACT_MP_WALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_CROUCHWALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_RUN] = {ACT_RUN, "run_all_tc"} }, melee = { [ACT_MP_STAND_IDLE] = {ACT_IDLE, "tcidle"}, [ACT_MP_CROUCH_IDLE] = {"crouchidle", "crouchidle"}, [ACT_MP_WALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_CROUCHWALK] = {ACT_WALK, "walk_all_holdgun"}, [ACT_MP_RUN] = {ACT_RUN, "run_all_tc"} }, glide = ACT_GLIDE } nut.anim.player = { normal = { [ACT_MP_STAND_IDLE] = ACT_HL2MP_IDLE, [ACT_MP_CROUCH_IDLE] = ACT_HL2MP_IDLE_CROUCH, [ACT_MP_WALK] = ACT_HL2MP_WALK, [ACT_MP_RUN] = ACT_HL2MP_RUN }, passive = { [ACT_MP_STAND_IDLE] = ACT_HL2MP_IDLE_PASSIVE, [ACT_MP_WALK] = ACT_HL2MP_WALK_PASSIVE, [ACT_MP_CROUCHWALK] = ACT_HL2MP_WALK_CROUCH_PASSIVE, [ACT_MP_RUN] = ACT_HL2MP_RUN_PASSIVE } } nut.anim.zombie = { [ACT_MP_STAND_IDLE] = ACT_HL2MP_IDLE_ZOMBIE, [ACT_MP_CROUCH_IDLE] = ACT_HL2MP_IDLE_CROUCH_ZOMBIE, [ACT_MP_CROUCHWALK] = ACT_HL2MP_WALK_CROUCH_ZOMBIE_01, [ACT_MP_WALK] = ACT_HL2MP_WALK_ZOMBIE_02, [ACT_MP_RUN] = ACT_HL2MP_RUN_ZOMBIE } nut.anim.fastZombie = { [ACT_MP_STAND_IDLE] = ACT_HL2MP_WALK_ZOMBIE, [ACT_MP_CROUCH_IDLE] = ACT_HL2MP_IDLE_CROUCH_ZOMBIE, [ACT_MP_CROUCHWALK] = ACT_HL2MP_WALK_CROUCH_ZOMBIE_05, [ACT_MP_WALK] = ACT_HL2MP_WALK_ZOMBIE_06, [ACT_MP_RUN] = ACT_HL2MP_RUN_ZOMBIE_FAST } local translations = {} function nut.anim.setModelClass(model, class) if (!nut.anim[class]) then error("'"..tostring(class).."' is not a valid animation class!") end translations[model:lower()] = class end -- Micro-optimization since the get class function gets called a lot. local stringLower = string.lower local stringFind = string.find function nut.anim.getModelClass(model) model = stringLower(model) local class = translations[model] if (!class and stringFind(model, "/player")) then return "player" end class = class or "citizen_male" if (class == "citizen_male" and (stringFind(model, "female") or stringFind(model, "alyx") or stringFind(model, "mossman"))) then class = "citizen_female" end return class end nut.anim.setModelClass("models/police.mdl", "metrocop") nut.anim.setModelClass("models/combine_super_soldier.mdl", "overwatch") nut.anim.setModelClass("models/combine_soldier_prisonGuard.mdl", "overwatch") nut.anim.setModelClass("models/combine_soldier.mdl", "overwatch") nut.anim.setModelClass("models/vortigaunt.mdl", "vort") nut.anim.setModelClass("models/vortigaunt_blue.mdl", "vort") nut.anim.setModelClass("models/vortigaunt_doctor.mdl", "vort") nut.anim.setModelClass("models/vortigaunt_slave.mdl", "vort") do local playerMeta = FindMetaTable("Player") function playerMeta:forceSequence(sequence, callback, time, noFreeze) hook.Run("OnPlayerEnterSequence", self, sequence, callback, time, noFreeze) if (!sequence) then return netstream.Start(nil, "seqSet", self) end local sequence = self:LookupSequence(sequence) if (sequence and sequence > 0) then time = time or self:SequenceDuration(sequence) self.nutSeqCallback = callback self.nutSeq = sequence if (!noFreeze) then self:SetMoveType(MOVETYPE_NONE) end if (time > 0) then timer.Create("nutSeq"..self:EntIndex(), time, 1, function() if (IsValid(self)) then self:leaveSequence() end end) end netstream.Start(nil, "seqSet", self, sequence) return time end return false end function playerMeta:leaveSequence() hook.Run("OnPlayerLeaveSequence", self) netstream.Start(nil, "seqSet", self) self:SetMoveType(MOVETYPE_WALK) self.nutSeq = nil if (self.nutSeqCallback) then self:nutSeqCallback() end end if (CLIENT) then netstream.Hook("seqSet", function(entity, sequence) if (IsValid(entity)) then if (!sequence) then entity.nutForceSeq = nil return end entity:SetCycle(0) entity:SetPlaybackRate(1) entity.nutForceSeq = sequence end end) end end
mit
craigbarnes/lua-gumbo
test/Set.lua
3
1735
local Set = require "gumbo.Set" local assert, error, pcall = assert, error, pcall local tostring, rawequal = tostring, rawequal local _ENV = nil local base = Set{"div", "table", "h1"} do local union1 = assert(base + Set{"a", "p"}) local union2 = assert(base + Set{"p", "a"}) assert(union1 == union2) assert(not rawequal(union1, union2)) end do local u1 = assert(base + Set{"a", "p"}) local u2 = assert(base + Set{"a"}) local u3 = assert(base + Set{"p"}) assert(u1 ~= u2) assert(u1 ~= u3) assert(u2 ~= u3) assert(not rawequal(u1, u2)) assert(not rawequal(u1, u3)) assert(not rawequal(u2, u3)) assert(u1 + Set() == u1) assert(u1 + u2 == u1) assert(u1 + u2 + u3 == u1) assert(u1 + Set{"z"} ~= u1) assert(u2:isSubsetOf(u1) == true) assert(u3:isSubsetOf(u1) == true) assert(u1:isSubsetOf(u2) == false) assert(u1:isSubsetOf(u3) == false) end do assert(base + Set{"a"} == base:union(Set{"a"})) assert(base + Set{"a"} ~= base:union(Set{"p"})) end do assert(not pcall(Set, true)) assert(not pcall(Set, false)) assert(not pcall(Set, 100)) assert(not pcall(Set, function() end)) end do local function assertTypeError(status, err) if not (status == false and err:find("TypeError")) then error("Expected TypeError, got: '" .. tostring(err) .."'", 2) end end assertTypeError(pcall(base.union, base, 5)) assertTypeError(pcall(base.union, base, "five")) assertTypeError(pcall(base.isSubsetOf, base, 5)) assertTypeError(pcall(base.isSubsetOf, base, "five")) assertTypeError(pcall(function() return base + 5 end)) assertTypeError(pcall(function() return base + "five" end)) end
apache-2.0
UnfortunateFruit/darkstar
scripts/zones/Toraimarai_Canal/Zone.lua
28
1801
----------------------------------- -- -- Zone: Toraimarai_Canal (169) -- ----------------------------------- package.loaded["scripts/zones/Toraimarai_Canal/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings") require("scripts/globals/zone"); require("scripts/zones/Toraimarai_Canal/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) local tomes = {17469846,17469847,17469848,17469849}; SetGroundsTome(tomes); UpdateTreasureSpawnPoint(17469831); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-259.98,21.794,81.887,66); end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Mearuru.lua
13
1059
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Mearuru -- Type: Standard NPC -- @zone: 94 -- @pos 153.798 -1 153.712 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01a2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
FailcoderAddons/supervillain-ui
SVUI_Skins/components/addons/DXE.lua
2
3831
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; local pairs = _G.pairs; local string = _G.string; --[[ STRING METHODS ]]-- local format = string.format; --[[ ########################################################## GET ADDON DATA ########################################################## ]]-- local SV = _G['SVUI']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; local playerName = UnitName("player"); local playerRealm = GetRealmName(); local playerKey = ("%s - %s"):format(playerName, playerRealm) --[[ ########################################################## DXE ########################################################## ]]-- local function StyleDXEBar(bar) bar:SetStyle("!_Frame", "Transparent") bar.bg:SetTexture("") bar.border.Show = SV.fubar bar.border:Hide() bar.statusbar:SetStatusBarTexture(SV.media.statusbar.default) bar.statusbar:ClearAllPoints() bar.statusbar:InsetPoints() bar.righticon:SetStyle("!_Frame", "Default") bar.righticon.border.Show = SV.fubar bar.righticon.border:Hide() bar.righticon:ClearAllPoints() bar.righticon:SetPoint("LEFT", bar, "RIGHT", 2, 0) bar.righticon.t:SetTexCoord(0.1,0.9,0.1,0.9) bar.righticon.t:ClearAllPoints() bar.righticon.t:InsetPoints() bar.righticon.t:SetDrawLayer("ARTWORK") bar.lefticon:SetStyle("!_Frame", "Default") bar.lefticon.border.Show = SV.fubar bar.lefticon.border:Hide() bar.lefticon:ClearAllPoints() bar.lefticon:SetPoint("RIGHT", bar, "LEFT", -2, 0) bar.lefticon.t:SetTexCoord(0.1,0.9,0.1,0.9) bar.lefticon.t:ClearAllPoints() bar.lefticon.t:InsetPoints() bar.lefticon.t:SetDrawLayer("ARTWORK") end local function RefreshDXEBars(frame) if frame.refreshing then return end frame.refreshing = true local i = 1 while _G["DXEAlertBar"..i] do local bar = _G["DXEAlertBar"..i] if not bar.styled then bar:SetScale(1) bar.SetScale = SV.fubar StyleDXEBar(bar) bar.styled = true end i = i + 1 end frame.refreshing = false end LoadAddOn("DXE") local function StyleDXE() assert(DXE, "AddOn Not Loaded") DXE.LayoutHealthWatchers_ = DXE.LayoutHealthWatchers DXE.LayoutHealthWatchers = function(frame) DXE:LayoutHealthWatchers_() for i,hw in ipairs(frame.HW) do if hw:IsShown() then hw:SetStyle("!_Frame", "Transparent") hw.border.Show = SV.fubar hw.border:Hide() hw.healthbar:SetStatusBarTexture(SV.media.statusbar.default) end end end local DXEAlerts = DXE:GetModule("Alerts") local frame = CreateFrame("Frame") frame.elapsed = 1 frame:SetScript("OnUpdate", function(frame,elapsed) frame.elapsed = frame.elapsed + elapsed if(frame.elapsed >= 1) then RefreshDXEBars(DXEAlerts) frame.elapsed = 0 end end) hooksecurefunc(DXEAlerts, "Simple", RefreshDXEBars) hooksecurefunc(DXEAlerts, "RefreshBars", RefreshDXEBars) DXE:LayoutHealthWatchers() DXE.Alerts:RefreshBars() if not DXEDB then DXEDB = {} end if not DXEDB["profiles"] then DXEDB["profiles"] = {} end if not DXEDB["profiles"][playerKey] then DXEDB["profiles"][playerKey] = {} end if not DXEDB["profiles"][playerKey]["Globals"] then DXEDB["profiles"][playerKey]["Globals"] = {} end DXEDB["profiles"][playerKey]["Globals"]["BackgroundTexture"] = [[Interface\BUTTONS\WHITE8X8]] DXEDB["profiles"][playerKey]["Globals"]["BarTexture"] = SV.media.statusbar.default DXEDB["profiles"][playerKey]["Globals"]["Border"] = "None" DXEDB["profiles"][playerKey]["Globals"]["Font"] = SV.media.font.dialog DXEDB["profiles"][playerKey]["Globals"]["TimerFont"] = SV.media.font.dialog end MOD:SaveAddonStyle("DXE", StyleDXE)
mit
UnfortunateFruit/darkstar
scripts/globals/weaponskills/shadow_of_death.lua
29
1260
----------------------------------- -- Shadow Of Death -- Scythe weapon skill -- Skill Level: 70 -- Delivers a dark elemental attack. Damage varies with TP. -- Aligned with the Snow Gorget & Aqua Gorget. -- Aligned with the Snow Belt & Aqua Belt. -- Element: Dark -- Modifiers: STR:40% ; INT:40% -- 100%TP 200%TP 300%TP -- 1.00 2.50 3.00 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.ftp100 = 1; params.ftp200 = 2.5; params.ftp300 = 3; params.str_wsc = 0.3; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.3; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_DARK; params.skill = SKILL_SYH; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.4; params.int_wsc = 0.4; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
nesstea/darkstar
scripts/zones/Mine_Shaft_2716/Zone.lua
30
1733
----------------------------------- -- -- Zone: Mine_Shaft_2716 (13) -- ----------------------------------- package.loaded["scripts/zones/Mine_Shaft_2716/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Mine_Shaft_2716/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-116.599,-122.103,-620.01,253); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Woods/npcs/Gottah_Maporushanoh.lua
13
1141
----------------------------------- -- Area: Windurst Woods -- NPC: Gottah Maporushanoh -- Working 100% ----------------------------------- require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) AmazinScorpio = player:getQuestStatus(WINDURST,THE_AMAZIN_SCORPIO); if (AmazinScorpio == QUEST_COMPLETED) then player:startEvent(0x01e6); elseif (AmazinScorpio == QUEST_ACCEPTED) then player:startEvent(0x01e3); else player:startEvent(0x1a4); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Apollyon/bcnms/Central_Apollyon.lua
13
1179
----------------------------------- -- Area: Appolyon -- Name: ----------------------------------- require("scripts/globals/limbus"); require("scripts/globals/keyitems"); -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[Central_Apollyon]UniqueID",GenerateLimbusKey()); HideArmouryCrates(GetInstanceRegion(1296),APPOLLYON_SE_NE); GetNPCByID(16933248):setAnimation(8); if(IsMobDead(16933125)==false)then DespawnMob(16933125);end player:setVar("Limbus_Trade_Item",0); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("limbusbitmap",0); player:setVar("characterLimbusKey",GetServerVariable("[Central_Apollyon]UniqueID")); player:setVar("LimbusID",1296); player:delKeyItem(COSMOCLEANSE); end; -- Leaving by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if(leavecode == 4) then player:setPos(-668,0.1,-666); ResetPlayerLimbusVariable(player) end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Silver_Sea_Remnants/Zone.lua
36
1134
----------------------------------- -- -- Zone: Silver_Sea_Remnants -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Silver_Sea_Remnants/TextIDs"] = nil; require("scripts/zones/Silver_Sea_Remnants/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Aydeewa_Subterrane/npcs/qm2.lua
37
1276
----------------------------------- -- Area: Aydeewa Subterrane -- NPC: ??? (Spawn Pandemonium Warden) -- @pos 200 33 -140 68 ----------------------------------- package.loaded["scripts/zones/Aydeewa_Subterrane/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aydeewa_Subterrane/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Pandemonium key if (trade:hasItemQty(2572,1) and trade:getItemCount() == 1 and GetMobAction(17056168) == 0) then SpawnMob(17056168,180):updateClaim(player); -- Pandemonium Warden player:tradeComplete(); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dstruthers/computercraft
ninja.lua
1
1975
function dig () while turtle.detect() do turtle.dig() end end function forward (count) if count == nil then count = 1 end while count > 0 do if turtle.detect() then dig() end if not turtle.forward() then turtle.attack() forward() end count = count - 1 end end function digUp () while turtle.detectUp() do turtle.digUp() end end function up (count) if count == nil then count = 1 end while count > 0 do if turtle.detectUp() then digUp() end if not turtle.up() then turtle.attackUp() up() end count = count - 1 end end function digDown () while turtle.detectDown() do turtle.digDown() end end function down (count) if count == nil then count = 1 end while count > 0 do if turtle.detectDown() then digDown() end if not turtle.down() then turtle.attackDown() down() end count = count - 1 end end function turnAround () turtle.turnRight() turtle.turnRight() end function back (count) if count == nil or count == 1 then if not turtle.back() then turnAround() forward() turnAround() end else turnAround() while count > 0 do forward() count = count - 1 end turnAround() end end function sortInventory () for i = 1, 15 do if turtle.getItemCount(i) > 0 then spaceLeft = turtle.getItemSpace(i) if spaceLeft > 0 then for j = i + 1, 16 do turtle.select(i) if i ~= j then if turtle.compareTo(j) then turtle.select(j) if turtle.getItemCount(j) <= spaceLeft then spaceLeft = spaceLeft - turtle.getItemCount(j) else spaceLeft = 0 end turtle.transferTo(i) end end if spaceLeft == 0 then break end end end end end end
mit
UnfortunateFruit/darkstar
scripts/zones/Yuhtunga_Jungle/mobs/Overgrown_Rose.lua
29
1385
----------------------------------- -- Area: Yuhtunga Jungle -- MOB: Overgrown Rose ----------------------------------- function onMobRoam(mob) local Rose_Garden = 17281357; local Rose_Garden_PH = 0; local Rose_Garden_PH_Table = { 17281356 }; local Rose_Garden_ToD = GetMobByID(Rose_Garden):getLocalVar("1"); if (Rose_Garden_ToD <= os.time()) then Rose_Garden_PH = math.random((0), (table.getn(Rose_Garden_PH_Table))); if (Rose_Garden_PH_Table[Rose_Garden_PH] ~= nil) then if (GetMobAction(Rose_Garden) == 0) then SetServerVariable("Rose_Garden_PH", Rose_Garden_PH_Table[Rose_Garden_PH]); DeterMob(Rose_Garden_PH_Table[Rose_Garden_PH], true); DeterMob(Rose_Garden, false); DespawnMob(Rose_Garden_PH_Table[Rose_Garden_PH]); SpawnMob(Rose_Garden, "", 0); end end end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, killer) local Overgrown_Rose = mob:getID(); local Rose_Garden = 17281357; local Rose_Garden_PH_Table = { 17281356 }; for i = 1, table.getn(Rose_Garden_PH_Table), 1 do if (Rose_Garden_PH_Table[i] ~= nil) then if (Overgrown_Rose == Rose_Garden_PH_Table[i]) then GetMobByID(Rose_Garden):setLocalVar("1",os.time() + math.random((36000), (37800))); end end end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Nashmau/npcs/Poporoon.lua
13
1224
----------------------------------- -- Area: Nashmau -- NPC: Poporoon -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,POPOROON_SHOP_DIALOG); stock = {0x3298,336, -- Leather Highboots 0x3299,3438, -- Lizard Ledelsens 0x329A,11172, -- Studded Boots 0x329B,20532} -- Cuir Highboots showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
dpino/snabbswitch
src/program/lisper/dev-env-perftest/gen_pcap.lua
14
2506
#!snabb/src/snabb snsh local pcap = require'lib.pcap.pcap' local eth = require'lib.protocol.ethernet' local ipv6 = require'lib.protocol.ipv6' local ffi = require'ffi' local lib = require'core.lib' local f local function file(filename) if f then f:close() end if not filename then return end print('opening '..filename) f = io.open(filename, "w") pcap.write_file_header(f) end local function write(p) local buf, len = p.data, p.length pcap.write_record_header(f, len) print(string.format('writing %d bytes packet', p.length)) f:write(ffi.string(buf, len)) end local l2tp_ct = ffi.typeof[[ struct { // ethernet char dmac[6]; char smac[6]; uint16_t ethertype; // dd:86 = ipv6 // ipv6 uint32_t flow_id; // version, tc, flow_id int16_t payload_length; int8_t next_header; // 115 = L2TPv3 uint8_t hop_limit; char src_ip[16]; char dst_ip[16]; // l2tp uint32_t session_id; char cookie[8]; // tunneled ethernet frame char l2tp_dmac[6]; char l2tp_smac[6]; } __attribute__((packed)) ]] local l2tp_ct_size = ffi.sizeof(l2tp_ct) local l2tp_ctp = ffi.typeof("$*", l2tp_ct) local function gen(len, smac, dmac, src_ip, dst_ip, sid, cookie, l2tp_smac, l2tp_dmac) local dp = packet.allocate() local hsize = src_ip and l2tp_ct_size or 12 dp.length = hsize + len ffi.copy(dp.data + hsize, ('x'):rep(len)) local p = ffi.cast(l2tp_ctp, dp.data) ffi.copy(p.smac, eth:pton(smac), 6) ffi.copy(p.dmac, eth:pton(dmac), 6) if src_ip then p.ethertype = 0xdd86 --ipv6 p.flow_id = 0x60 --ipv6 p.payload_length = lib.htons(len + 12 + 12) --payload + ETH + L2TPv3 p.next_header = 115 --L2TPv3 p.hop_limit = 64 --default ffi.copy(p.src_ip, ipv6:pton(src_ip), 16) ffi.copy(p.dst_ip, ipv6:pton(dst_ip), 16) p.session_id = lib.htonl(sid) ffi.copy(p.cookie, cookie, 8) ffi.copy(p.l2tp_smac, eth:pton(l2tp_smac), 6) ffi.copy(p.l2tp_dmac, eth:pton(l2tp_dmac), 6) end write(dp) end file'lisper01.pcap' gen(150, '00:00:00:00:02:01', '00:00:00:00:02:02') file'lisper02.pcap' local n = math.random(100, 200) for i=1,n do local len = math.random(20, 200) local cookie = '\0\0\0\0\0\0\0\0' gen(len, '00:00:00:00:00:21', '00:00:00:00:00:01', 'fd80::21', 'fd80::01', 1, cookie, '00:00:00:00:01:01', '00:00:00:00:01:02') gen(len, '00:00:00:00:00:22', '00:00:00:00:00:01', 'fd80::22', 'fd80::01', 1, cookie, '00:00:00:00:01:02', '00:00:00:00:01:01') end file()
apache-2.0
nesstea/darkstar
scripts/zones/Horlais_Peak/mobs/Maat.lua
6
1120
----------------------------------- -- Area: Horlais Peak -- MOB: Maat -- Genkai 5 Fight ----------------------------------- package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Horlais_Peak/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob,target) target:showText(mob,YOU_DECIDED_TO_SHOW_UP); printf("Maat Horlais Peak works"); -- When he take damage: target:showText(mob,THAT_LL_HURT_IN_THE_MORNING); -- He use dragon kick or tackle: target:showText(mob,TAKE_THAT_YOU_WHIPPERSNAPPER); -- He use spining attack: target:showText(mob,TEACH_YOU_TO_RESPECT_ELDERS); -- If you dying: target:showText(mob,LOOKS_LIKE_YOU_WERENT_READY); end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob,killer,ally) killer:showText(mob,YOUVE_COME_A_LONG_WAY); end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Windurst_Waters_[S]/npcs/Mikhe_Aryohcha.lua
38
1124
----------------------------------- -- Area: Windurst Waters (S) -- NPC: Mikhe Aryohcha -- Type: Standard NPC -- @zone: 94 -- @pos -56.645 -4.5 13.014 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Windurst_Waters_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, MIKHE_ARYOHCHA_DIALOG); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
cmassiot/vlc-broadcast
share/lua/intf/dumpmeta.lua
6
2201
--[==========================================================================[ dumpmeta.lua: dump a file's meta data on stdout/stderr --[==========================================================================[ Copyright (C) 2010 the VideoLAN team $Id$ Authors: Antoine Cellerier <dionoea at videolan dot org> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]==========================================================================] --[[ to dump meta data information in the debug output, run: vlc -I lua --lua-intf dumpmeta coolmusic.mp3 Additional options can improve performance and output readability: -V dummy -A dummy --no-video-title --no-media-library --verbose-objects +lua,-all -v=0 --]] local item repeat item = vlc.input.item() until (item and item:is_preparsed()) or vlc.misc.should_die() -- preparsing doesn't always provide all the information we want (like duration) repeat until item:stats()["demux_read_bytes"] > 0 or vlc.misc.should_die() vlc.msg.info("name: "..item:name()) vlc.msg.info("uri: "..vlc.strings.decode_uri(item:uri())) vlc.msg.info("duration: "..tostring(item:duration())) vlc.msg.info("meta data:") local meta = item:metas() if meta then for key, value in pairs(meta) do vlc.msg.info(" "..key..": "..value) end else vlc.msg.info(" no meta data available") end vlc.msg.info("info:") for cat, data in pairs(item:info()) do vlc.msg.info(" "..cat) for key, value in pairs(data) do vlc.msg.info(" "..key..": "..value) end end vlc.misc.quit()
gpl-2.0
heyuqi/wxFormBuilder
build/premake/4.3/tests/test_gcc.lua
6
1429
-- -- tests/test_gcc.lua -- Automated test suite for the GCC toolset interface. -- Copyright (c) 2009 Jason Perkins and the Premake project -- T.gcc = { } local suite = T.gcc local cfg function suite.setup() cfg = { } cfg.basedir = "." cfg.location = "." cfg.language = "C++" cfg.project = { name = "MyProject" } cfg.flags = { } cfg.objectsdir = "obj" cfg.platform = "Native" cfg.links = { } cfg.libdirs = { } cfg.linktarget = { fullpath="libMyProject.a" } end function suite.cflags_SharedLib_Windows() cfg.kind = "SharedLib" cfg.system = "windows" local r = premake.gcc.getcflags(cfg) test.isequal('', table.concat(r,"|")) end function suite.ldflags_SharedLib_Windows() cfg.kind = "SharedLib" cfg.system = "windows" local r = premake.gcc.getldflags(cfg) test.isequal('-s|-shared|-Wl,--out-implib="libMyProject.a"', table.concat(r,"|")) end function suite.cflags_OnFpFast() cfg.flags = { "FloatFast" } local r = premake.gcc.getcflags(cfg) test.isequal('-ffast-math', table.concat(r,"|")) end function suite.cflags_OnFpStrict() cfg.flags = { "FloatStrict" } local r = premake.gcc.getcflags(cfg) test.isequal('-ffloat-store', table.concat(r,"|")) end function suite.linkflags_OnFrameworks() cfg.links = { "Cocoa.framework" } local r = premake.gcc.getlinkflags(cfg) test.isequal('-framework Cocoa', table.concat(r,"|")) end
gpl-2.0
nesstea/darkstar
scripts/zones/AlTaieu/npcs/qm1.lua
27
1451
----------------------------------- -- Area: Al'Taieu -- NPC: ??? (Jailer of Hope Spawn) -- Allows players to spawn the Jailer of Hope by trading the First Virtue, Deed of Placidity and HQ Phuabo Organ to a ???. -- @pos -693 -1 -62 33 ----------------------------------- package.loaded["scripts/zones/AlTaieu/TextIDs"] = nil; ----------------------------------- require("scripts/zones/AlTaieu/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- Trade the First Virtue, Deed of Placidity and HQ Phuabo Organ if (GetMobAction(16912838) == 0 and trade:hasItemQty(1850,1) and trade:hasItemQty(1851,1) and trade:hasItemQty(1852,1) and trade:getItemCount() == 3) then player:tradeComplete(); SpawnMob(16912838,900):updateClaim(player); -- Spawn Jailer of Hope end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); end;
gpl-3.0
NezzKryptic/Wire-Extras
beta/expressions/expr_tokenizer.lua
3
2123
EXPR_TOKENIZER = {} function EXPR_TOKENIZER:new() local obj = {} setmetatable( obj, {__index = EXPR_TOKENIZER} ) --Recognised patterns obj.pattern = {} obj.pattern.digit = "(%-?)(%d+%.?%d*)(%%?)" obj.pattern.input = "(.?#%u[%w_]+)" obj.pattern.op = "([%^%+%-%*%/%\\])" obj.pattern.func = "([%a_]+)" --The input to consume obj.input = "" obj.token = nil return obj end function EXPR_TOKENIZER:setInput( newInput ) self.input = newInput:gsub( "(%s)", "" ) end function EXPR_TOKENIZER:getNextToken() if( self.input:match( "^%s*(%()" ) ) then self.input = self.input:sub( 2 ) return {type="OPENBRACE", value="("} elseif( self.input:match( "^%s*(%))" ) ) then self.input = self.input:sub( 2 ) return {type="CLOSEBRACE", value=")"} elseif( self.input:match( "^%s*"..self.pattern.func ) ) then local func = self.input:match( "^([%a_]+)" ) self.input = self.input:sub( func:len()+1 ) return {type="FUNC", value=func} elseif( self.input:match( "^%s*"..self.pattern.input ) ) then print("INPUT") local name = self.input:match( "^%s*"..self.pattern.input ) self.input = self.input:sub( name:len()+1 ) return {type="VALUE", value="4"} elseif( self.input:match( "^%s*"..self.pattern.op ) ) then local op = self.input:match( self.pattern.op ) self.input = self.input:sub( 2 ) if ( op == "+" ) then return {type="OP", value="+"} elseif( op == "-" ) then return {type="OP", value="-"} elseif( op == "*" ) then return {type="OP", value="*"} elseif( op == "\\" or op == "/" ) then return {type="OP", value="/"} elseif( op == "^" ) then return {type="OP", value="^"} end print("ERR! Got what appears to be an operator... but couldn't recognise it!") return nil elseif( self.input:match( "^%s*"..self.pattern.digit ) ) then local sign, magnitude, percent = self.input:match( self.pattern.digit ) self.input = self.input:sub( (sign..magnitude..percent):len()+1 ) return {type="VALUE", value=tonumber(sign..magnitude)} end if( self.input:len() > 0 ) then print("ERR! Untokenable input!") end return nil end
gpl-3.0
plajjan/snabbswitch
lib/ljsyscall/syscall/osx/ffi.lua
18
7808
-- ffi definitions of OSX types local require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string = require, error, assert, tonumber, tostring, setmetatable, pairs, ipairs, unpack, rawget, rawset, pcall, type, table, string local abi = require "syscall.abi" local ffi = require "ffi" require "syscall.ffitypes" -- for version detection - not implemented yet ffi.cdef [[ int sysctl(const int *name, unsigned int namelen, void *oldp, size_t *oldlenp, const void *newp, size_t newlen); ]] local defs = {} local function append(str) defs[#defs + 1] = str end append [[ typedef uint16_t mode_t; typedef uint8_t sa_family_t; typedef uint32_t dev_t; typedef int64_t blkcnt_t; typedef int32_t blksize_t; typedef int32_t suseconds_t; typedef uint16_t nlink_t; typedef uint64_t ino_t; // at least on recent desktop; TODO define as ino64_t typedef long time_t; typedef int32_t daddr_t; typedef unsigned long clock_t; typedef unsigned int nfds_t; typedef uint32_t id_t; // check as not true in freebsd typedef unsigned long tcflag_t; typedef unsigned long speed_t; typedef int kern_return_t; typedef unsigned int natural_t; typedef natural_t mach_port_name_t; typedef mach_port_name_t *mach_port_name_array_t; typedef mach_port_name_t mach_port_t; typedef mach_port_t task_t; typedef mach_port_t task_name_t; typedef mach_port_t thread_t; typedef mach_port_t thread_act_t; typedef mach_port_t ipc_space_t; typedef mach_port_t host_t; typedef mach_port_t host_priv_t; typedef mach_port_t host_security_t; typedef mach_port_t processor_t; typedef mach_port_t processor_set_t; typedef mach_port_t processor_set_control_t; typedef mach_port_t semaphore_t; typedef mach_port_t lock_set_t; typedef mach_port_t ledger_t; typedef mach_port_t alarm_t; typedef mach_port_t clock_serv_t; typedef mach_port_t clock_ctrl_t; typedef int alarm_type_t; typedef int sleep_type_t; typedef int clock_id_t; typedef int clock_flavor_t; typedef int *clock_attr_t; typedef int clock_res_t; /* osx has different clock functions so clockid undefined, but so POSIX headers work, define it similarly with timer_t */ typedef int clockid_t; typedef int timer_t; /* actually not a struct at all in osx, just a uint32_t but for compatibility fudge it */ /* TODO this should work, but really need to move all sigset_t handling out of common types */ typedef struct { uint32_t sig[1]; } sigset_t; typedef struct fd_set { int32_t fds_bits[32]; } fd_set; struct pollfd { int fd; short events; short revents; }; struct cmsghdr { size_t cmsg_len; int cmsg_level; int cmsg_type; char cmsg_data[?]; }; struct msghdr { void *msg_name; socklen_t msg_namelen; struct iovec *msg_iov; int msg_iovlen; void *msg_control; socklen_t msg_controllen; int msg_flags; }; struct timespec { time_t tv_sec; long tv_nsec; }; struct timeval { time_t tv_sec; suseconds_t tv_usec; }; struct itimerspec { struct timespec it_interval; struct timespec it_value; }; struct itimerval { struct timeval it_interval; struct timeval it_value; }; struct sockaddr { uint8_t sa_len; sa_family_t sa_family; char sa_data[14]; }; struct sockaddr_storage { uint8_t ss_len; sa_family_t ss_family; char __ss_pad1[6]; int64_t __ss_align; char __ss_pad2[128 - 2 - 8 - 6]; }; struct sockaddr_in { uint8_t sin_len; sa_family_t sin_family; in_port_t sin_port; struct in_addr sin_addr; int8_t sin_zero[8]; }; struct sockaddr_in6 { uint8_t sin6_len; sa_family_t sin6_family; in_port_t sin6_port; uint32_t sin6_flowinfo; struct in6_addr sin6_addr; uint32_t sin6_scope_id; }; struct sockaddr_un { uint8_t sun_len; sa_family_t sun_family; char sun_path[104]; }; struct stat { dev_t st_dev; mode_t st_mode; nlink_t st_nlink; ino_t st_ino; uid_t st_uid; gid_t st_gid; dev_t st_rdev; struct timespec st_atimespec; struct timespec st_mtimespec; struct timespec st_ctimespec; struct timespec st_birthtimespec; off_t st_size; blkcnt_t st_blocks; blksize_t st_blksize; uint32_t st_flags; uint32_t st_gen; int32_t st_lspare; int64_t st_qspare[2]; }; union sigval { int sival_int; void *sival_ptr; }; typedef struct __siginfo { int si_signo; int si_errno; int si_code; pid_t si_pid; uid_t si_uid; int si_status; void *si_addr; union sigval si_value; long si_band; unsigned long __pad[7]; } siginfo_t; union __sigaction_u { void (*__sa_handler)(int); void (*__sa_sigaction)(int, struct __siginfo *, void *); }; struct sigaction { union __sigaction_u __sigaction_u; sigset_t sa_mask; int sa_flags; }; struct sigevent { int sigev_notify; int sigev_signo; union sigval sigev_value; void (*sigev_notify_function)(union sigval); void *sigev_notify_attributes; /* pthread_attr_t */ }; struct dirent { uint64_t d_ino; uint64_t d_seekoff; uint16_t d_reclen; uint16_t d_namlen; uint8_t d_type; char d_name[1024]; }; struct legacy_dirent { uint32_t d_ino; uint16_t d_reclen; uint8_t d_type; uint8_t d_namlen; char d_name[256]; }; struct flock { off_t l_start; off_t l_len; pid_t l_pid; short l_type; short l_whence; }; struct termios { tcflag_t c_iflag; tcflag_t c_oflag; tcflag_t c_cflag; tcflag_t c_lflag; cc_t c_cc[20]; speed_t c_ispeed; speed_t c_ospeed; }; struct rusage { struct timeval ru_utime; struct timeval ru_stime; long ru_maxrss; long ru_ixrss; long ru_idrss; long ru_isrss; long ru_minflt; long ru_majflt; long ru_nswap; long ru_inblock; long ru_oublock; long ru_msgsnd; long ru_msgrcv; long ru_nsignals; long ru_nvcsw; long ru_nivcsw; }; struct kevent { uintptr_t ident; int16_t filter; uint16_t flags; uint32_t fflags; intptr_t data; void *udata; }; struct aiocb { int aio_fildes; off_t aio_offset; volatile void *aio_buf; size_t aio_nbytes; int aio_reqprio; struct sigevent aio_sigevent; int aio_lio_opcode; }; struct mach_timebase_info { uint32_t numer; uint32_t denom; }; typedef struct mach_timebase_info *mach_timebase_info_t; typedef struct mach_timebase_info mach_timebase_info_data_t; struct mach_timespec { unsigned int tv_sec; clock_res_t tv_nsec; }; typedef struct mach_timespec mach_timespec_t; ]] append [[ int ioctl(int d, unsigned long request, void *arg); int mount(const char *type, const char *dir, int flags, void *data); int stat64(const char *path, struct stat *sb); int lstat64(const char *path, struct stat *sb); int fstat64(int fd, struct stat *sb); int _getdirentries(int fd, char *buf, int nbytes, long *basep); int _sigaction(int signum, const struct sigaction *act, struct sigaction *oldact); /* mach_absolute_time uses rtdsc, so careful if move CPU */ uint64_t mach_absolute_time(void); kern_return_t mach_timebase_info(mach_timebase_info_t info); kern_return_t mach_wait_until(uint64_t deadline); extern mach_port_t mach_task_self_; mach_port_t mach_host_self(void); kern_return_t mach_port_deallocate(ipc_space_t task, mach_port_name_t name); kern_return_t host_get_clock_service(host_t host, clock_id_t clock_id, clock_serv_t *clock_serv); kern_return_t clock_get_time(clock_serv_t clock_serv, mach_timespec_t *cur_time); ]] ffi.cdef(table.concat(defs, "")) require "syscall.bsd.ffi"
apache-2.0
vonflynee/opencomputersserver
world/opencomputers/6d437cc7-8fe8-4147-8a29-4c8b62fcedc7/bin/wget.lua
7
2727
local component = require("component") local fs = require("filesystem") local internet = require("internet") local shell = require("shell") local text = require("text") if not component.isAvailable("internet") then io.stderr:write("This program requires an internet card to run.") return end local args, options = shell.parse(...) options.q = options.q or options.Q if #args < 1 then io.write("Usage: wget [-fq] <url> [<filename>]\n") io.write(" -f: Force overwriting existing files.\n") io.write(" -q: Quiet mode - no status messages.\n") io.write(" -Q: Superquiet mode - no error messages.") return end local url = text.trim(args[1]) local filename = args[2] if not filename then filename = url local index = string.find(filename, "/[^/]*$") if index then filename = string.sub(filename, index + 1) end index = string.find(filename, "?", 1, true) if index then filename = string.sub(filename, 1, index - 1) end end filename = text.trim(filename) if filename == "" then if not options.Q then io.stderr:write("could not infer filename, please specify one") end return nil, "missing target filename" -- for programs using wget as a function end filename = shell.resolve(filename) if fs.exists(filename) then if not options.f or not os.remove(filename) then if not options.Q then io.stderr:write("file already exists") end return nil, "file already exists" -- for programs using wget as a function end end local f, reason = io.open(filename, "wb") if not f then if not options.Q then io.stderr:write("failed opening file for writing: " .. reason) end return nil, "failed opening file for writing: " .. reason -- for programs using wget as a function end if not options.q then io.write("Downloading... ") end local result, response = pcall(internet.request, url) if result then local result, reason = pcall(function() for chunk in response do f:write(chunk) end end) if not result then if not options.q then io.stderr:write("failed.\n") end f:close() fs.remove(filename) if not options.Q then io.stderr:write("HTTP request failed: " .. reason .. "\n") end return nil, reason -- for programs using wget as a function end if not options.q then io.write("success.\n") end f:close() if not options.q then io.write("Saved data to " .. filename .. "\n") end else if not options.q then io.write("failed.\n") end f:close() fs.remove(filename) if not options.Q then io.stderr:write("HTTP request failed: " .. response .. "\n") end return nil, response -- for programs using wget as a function end return true -- for programs using wget as a function
mit
nesstea/darkstar
scripts/zones/Dynamis-Xarcabard/mobs/Animated_Spear.lua
6
1502
----------------------------------- -- Area: Dynamis Xarcabard -- MOB: Animated Spear ----------------------------------- require("scripts/globals/status"); require("scripts/zones/Dynamis-Xarcabard/TextIDs"); ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob,target) if (mob:AnimationSub() == 3) then SetDropRate(114,1578,1000); else SetDropRate(114,1578,0); end target:showText(mob,ANIMATED_SPEAR_DIALOG); SpawnMob(17330423,120):updateEnmity(target); SpawnMob(17330424,120):updateEnmity(target); SpawnMob(17330425,120):updateEnmity(target); SpawnMob(17330435,120):updateEnmity(target); SpawnMob(17330436,120):updateEnmity(target); SpawnMob(17330437,120):updateEnmity(target); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) -- TODO: add battle dialog end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) mob:showText(mob,ANIMATED_SPEAR_DIALOG+2); end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob,killer,ally) ally:showText(mob,ANIMATED_SPEAR_DIALOG+1); DespawnMob(17330423); DespawnMob(17330424); DespawnMob(17330425); DespawnMob(17330435); DespawnMob(17330436); DespawnMob(17330437); end;
gpl-3.0
NezzKryptic/Wire-Extras
lua/weapons/gmod_tool/stools/wire_materializer.lua
4
5440
TOOL.Category = "Wire Extras/Visuals" TOOL.Name = "Materializer" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if CLIENT then language.Add( "Tool.wire_materializer.name", "Materializer Tool (Wire)" ) language.Add( "Tool.wire_materializer.desc", "Spawns a constant materializer prop for use with the wire system." ) language.Add( "Tool.wire_materializer.0", "Primary: Create/Update Materializer" ) language.Add( "WireMaterializerTool_materializer", "Materializer:" ) language.Add( "WireMaterializerTool_outMat", "Output Material:" ) language.Add( "WireMaterializerTool_Range", "Max Range:" ) language.Add( "WireMaterializerTool_Model", "Choose a Model:") language.Add( "sboxlimit_wire_materializers", "You've hit Materializers limit!" ) language.Add( "undone_Wire Materializer", "Undone Wire Materializer" ) end if SERVER then CreateConVar('sbox_maxwire_materializers', 20) end local matmodels = { ["models/jaanus/wiretool/wiretool_siren.mdl"] = {}, ["models/jaanus/wiretool/wiretool_beamcaster.mdl"] = {}, ["models/jaanus/wiretool/wiretool_range.mdl"] = {} } --TOOL.Model = "models/jaanus/wiretool/wiretool_siren.mdl" TOOL.ClientConVar[ "Model" ] = "models/jaanus/wiretool/wiretool_siren.mdl" TOOL.ClientConVar[ "outMat" ] = "0" TOOL.ClientConVar[ "Range" ] = "2000" cleanup.Register( "wire_materializers" ) function TOOL:LeftClick( trace ) if !trace.HitPos then return false end if trace.Entity:IsPlayer() then return false end if CLIENT then return true end local ply = self:GetOwner() if IsValid(trace.Entity) and trace.Entity:GetClass() == "gmod_wire_materializer" and trace.Entity:GetTable().pl == ply then trace.Entity:SetBeamLength( self:GetClientNumber( "Range" ) ) return true end if !self:GetSWEP():CheckLimit( "wire_materializers" ) then return false end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local outMat = (self:GetClientNumber( "outMat" ) ~= 0) local range = self:GetClientNumber( "Range" ) local model = self:GetClientInfo( "Model" ) local wire_materializer = MakeWireMaterializer( ply, trace.HitPos, outMat, range, model, Ang ) local min = wire_materializer:OBBMins() wire_materializer:SetPos( trace.HitPos - trace.HitNormal * min.z ) local const = WireLib.Weld( wire_materializer, trace.Entity, trace.PhysicsBone, true ) undo.Create( "Wire Materializer" ) undo.AddEntity( wire_materializer ) undo.AddEntity( const ) undo.SetPlayer( ply ) undo.Finish() ply:AddCleanup( "wire_materializers", wire_materializer ) return true end function TOOL:RightClick( trace ) return false end if SERVER then function MakeWireMaterializer( pl, Pos, outMat, Range, Model, Ang ) if !pl:CheckLimit( "wire_materializers" ) then return false end local wire_materializer = ents.Create( "gmod_wire_materializer" ) if !IsValid(wire_materializer) then return false end wire_materializer:SetAngles( Ang ) wire_materializer:SetPos( Pos ) wire_materializer:SetModel( Model ) wire_materializer:Spawn() wire_materializer:Setup( outMat, Range ) wire_materializer:SetPlayer( pl ) local ttable = { outMat = outMat, Range = Range, pl = pl } table.Merge(wire_materializer:GetTable(), ttable ) pl:AddCount( "wire_materializers", wire_materializer ) return wire_materializer end duplicator.RegisterEntityClass("gmod_wire_materializer", MakeWireMaterializer, "Pos", "outMat", "Range", "Model", "Ang", "Vel", "aVel", "frozen") end function TOOL:UpdateGhostWireMaterializer( ent, player ) if !IsValid(ent) then return end local tr = util.GetPlayerTrace( player, player:GetAimVector() ) local trace = util.TraceLine( tr ) if !trace.Hit or trace.Entity:IsPlayer() or trace.Entity:GetClass() == "gmod_wire_materializer" then ent:SetNoDraw( true ) return end local Ang = trace.HitNormal:Angle() Ang.pitch = Ang.pitch + 90 local min = ent:OBBMins() ent:SetPos( trace.HitPos - trace.HitNormal * min.z ) ent:SetAngles( Ang ) ent:SetNoDraw( false ) end function TOOL:Think() if !self.GhostEntity or !self.GhostEntity:IsValid() or self.GhostEntity:GetModel() != self:GetClientInfo("Model") then self:MakeGhostEntity( self:GetClientInfo("Model"), Vector(0,0,0), Angle(0,0,0) ) end self:UpdateGhostWireMaterializer( self.GhostEntity, self:GetOwner() ) end function TOOL.BuildCPanel(panel) panel:AddControl("Header", { Text = "#Tool.wire_materializer.name", Description = "#Tool.wire_materializer.desc" }) panel:AddControl("ComboBox", { Label = "#Presets", MenuButton = "1", Folder = "wire_materializer", Options = { Default = { wire_materializer_outMat = "0", } }, CVars = { [0] = "wire_materializer_outMat" } }) panel:AddControl( "PropSelect", { Label = "#WireMaterializerTool_Model", ConVar = "wire_materializer_Model", Category = "Wire Materializers", Models = matmodels } ) panel:AddControl("CheckBox", { Label = "#WireMaterializerTool_outMat", Command = "wire_materializer_outMat" }) panel:AddControl("Slider", { Label = "#WireMaterializerTool_Range", Type = "Float", Min = "1", Max = "10000", Command = "wire_materializer_Range" }) end
gpl-3.0
nesstea/darkstar
scripts/zones/Lower_Jeuno/npcs/Sutarara.lua
13
1644
----------------------------------- -- Area: Lower Jeuno -- NPC: Sutarara -- Involved in Quests: Tenshodo Menbership (before accepting) -- @pos 30 0.1 -2 245 ----------------------------------- package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TenshodoMembership = player:getQuestStatus(JEUNO,TENSHODO_MEMBERSHIP); local WildcatJeuno = player:getVar("WildcatJeuno"); if (player:getQuestStatus(JEUNO,LURE_OF_THE_WILDCAT_JEUNO) == QUEST_ACCEPTED and player:getMaskBit(WildcatJeuno,10) == false) then player:startEvent(10055); elseif (TenshodoMembership ~= QUEST_COMPLETED) then player:startEvent(0x00d0); elseif (TenshodoMembership == QUEST_COMPLETED) then player:startEvent(0x00d3); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 10055) then player:setMaskBit(player:getVar("WildcatJeuno"),"WildcatJeuno",10,true); end end;
gpl-3.0
longhf/torch7
init.lua
6
5692
-- We are using paths.require to appease mkl -- Make this work with LuaJIT in Lua 5.2 compatibility mode, which -- renames string.gfind (already deprecated in 5.1) if not string.gfind then string.gfind = string.gmatch end if not table.unpack then table.unpack = unpack end require "paths" paths.require "libtorch" -- Keep track of all thread local variables torch. -- if a Lua VM is passed to another thread thread local -- variables need to be updated. function torch.updatethreadlocals() torch.updateerrorhandlers() local tracking = torch._heaptracking if tracking == nil then tracking = false end torch.setheaptracking(tracking) end --- package stuff function torch.packageLuaPath(name) if not name then local ret = string.match(torch.packageLuaPath('torch'), '(.*)/') if not ret then --windows? ret = string.match(torch.packageLuaPath('torch'), '(.*)\\') end return ret end for path in string.gmatch(package.path, "[^;]+") do path = string.gsub(path, "%?", name) local f = io.open(path) if f then f:close() local ret = string.match(path, "(.*)/") if not ret then --windows? ret = string.match(path, "(.*)\\") end return ret end end end local function include(file, depth) paths.dofile(file, 3 + (depth or 0)) end rawset(_G, 'include', include) function torch.include(package, file) dofile(torch.packageLuaPath(package) .. '/' .. file) end function torch.class(...) local tname, parenttname, module if select('#', ...) == 3 and type(select(1, ...)) == 'string' and type(select(2, ...)) == 'string' and type(select(3, ...)) == 'table' then tname = select(1, ...) parenttname = select(2, ...) module = select(3, ...) elseif select('#', ...) == 2 and type(select(1, ...)) == 'string' and type(select(2, ...)) == 'string' then tname = select(1, ...) parenttname = select(2, ...) elseif select('#', ...) == 2 and type(select(1, ...)) == 'string' and type(select(2, ...)) == 'table' then tname = select(1, ...) module = select(2, ...) elseif select('#', ...) == 1 and type(select(1, ...)) == 'string' then tname = select(1, ...) else error('<class name> [<parent class name>] [<module table>] expected') end local function constructor(...) local self = {} torch.setmetatable(self, tname) if self.__init then self:__init(...) end return self end local function factory() local self = {} torch.setmetatable(self, tname) return self end local mt = torch.newmetatable(tname, parenttname, constructor, nil, factory, module) local mpt if parenttname then mpt = torch.getmetatable(parenttname) end return mt, mpt end function torch.setdefaulttensortype(typename) assert(type(typename) == 'string', 'string expected') if torch.getconstructortable(typename) then torch.Tensor = torch.getconstructortable(typename) torch.Storage = torch.getconstructortable(torch.typename(torch.Tensor(1):storage())) else error(string.format("<%s> is not a string describing a torch object", typename)) end end function torch.type(obj) local class = torch.typename(obj) if not class then class = type(obj) end return class end -- Returns true if the type given by the passed-in typeName equals typeSpec. local function exactTypeMatch(typeName, typeSpec) return typeName == typeSpec end --[[ Returns true if the type given by the passed-in typeName either equals typeSpec, or ends with ".<typeSpec>". For example, "ab.cd.ef" matches type specs "ef", "cd.ef", and "ab.cd.ef", but not "f" or "d.ef". ]] local function partialTypeMatch(typeName, typeSpec) local diffLen = #typeName - #typeSpec if diffLen < 0 then return false end if typeName:sub(diffLen+1) ~= typeSpec then return false end return diffLen == 0 or typeName:sub(diffLen, diffLen) == '.' end --[[ See if a given object is an instance of the provided torch class. ]] function torch.isTypeOf(obj, typeSpec) -- typeSpec can be provided as either a string, regexp, or the constructor. -- If the constructor is used, we look in the __typename field of the -- metatable to find a string to compare to. local matchFunc if type(typeSpec) == 'table' then typeSpec = getmetatable(typeSpec).__typename matchFunc = exactTypeMatch elseif type(typeSpec) == 'string' then matchFunc = partialTypeMatch else error("type must be provided as [regexp] string, or factory") end local mt = getmetatable(obj) while mt do if mt.__typename and matchFunc(mt.__typename, typeSpec) then return true end mt = getmetatable(mt) end return false end torch.setdefaulttensortype('torch.DoubleTensor') include('Tensor.lua') include('File.lua') include('CmdLine.lua') include('FFI.lua') include('Tester.lua') include('test.lua') function torch.totable(obj) if torch.isTensor(obj) or torch.isStorage(obj) then return obj:totable() else error("obj must be a Storage or a Tensor") end end function torch.isTensor(obj) local typename = torch.typename(obj) if typename and typename:find('torch.*Tensor') then return true end return false end function torch.isStorage(obj) local typename = torch.typename(obj) if typename and typename:find('torch.*Storage') then return true end return false end -- alias for convenience torch.Tensor.isTensor = torch.isTensor return torch
bsd-3-clause
nesstea/darkstar
scripts/zones/Port_San_dOria/npcs/Eaugouint.lua
13
1357
----------------------------------- -- Area: Port San d'Oria -- NPC: Eaugouint -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then count = trade:getItemCount(); MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x243); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
zuzuf/TA3D
src/ta3d/mods/ta3d/scripts/coravp.lua
2
7123
-- Arm Advanced Vehicle Plant Script createUnitScript("coravp") __this:piece( "base", "pipes", "blink_1", "blink_2", "wing_1", "bay_1", "arm_1", "nano_1", "pow_1", "wing_2", "bay_2", "arm_2", "nano_2", "pow_2", "wing_3", "bay_3", "arm_3", "nano_3", "pow_3" ) __this.SMOKEPIECE1 = __this.base __this.spray = 0 #include "StateChg.lh" #include "smokeunit.lh" #include "exptype.lh" #include "yard.lh" __this.activatescr = function(this) this:turn( this.wing_1, z_axis, 90, 45) this:turn( this.bay_1, z_axis, -90, 45) this:turn( this.wing_2, x_axis, -90, 45) this:turn( this.bay_2, x_axis, 90, 45) this:turn( this.wing_3, z_axis, -90, 45) this:turn( this.bay_3, z_axis, 90, 45) this:wait_for_turn( this.bay_1, z_axis ) this:turn( this.arm_1, z_axis, -135, 45) this:turn( this.nano_1, z_axis, 90, 45) this:turn( this.arm_2, x_axis, 135, 45) this:turn( this.nano_2, x_axis, -90, 45) this:turn( this.arm_3, z_axis, 135, 45) this:turn( this.nano_3, z_axis, -90, 45) this:wait_for_turn( this.arm_1, z_axis ) this:turn( this.pow_1, z_axis, -90, 45) this:turn( this.pow_2, x_axis, 90, 45) this:turn( this.pow_3, z_axis, 90, 45) this:wait_for_turn( this.pow_1, z_axis ) end __this.deactivatescr = function(this) this:turn( this.pow_1, z_axis, 0, 45) this:turn( this.pow_2, x_axis, 0, 45) this:turn( this.pow_3, z_axis, 0, 45) this:wait_for_turn( this.pow_1, z_axis ) this:turn( this.arm_1, z_axis, 0, 45) this:turn( this.nano_1, z_axis, 0, 45) this:turn( this.arm_2, x_axis, 0, 45) this:turn( this.nano_2, x_axis, 0, 45) this:turn( this.arm_3, z_axis, 0, 45) this:turn( this.nano_3, z_axis, 0, 45) this:wait_for_turn( this.arm_1, z_axis ) this:turn( this.wing_1, z_axis, 0, 45) this:turn( this.bay_1, z_axis, 0, 45) this:turn( this.wing_2, x_axis, 0, 45) this:turn( this.bay_2, x_axis, 0, 45) this:turn( this.wing_3, z_axis, 0, 45) this:turn( this.bay_3, z_axis, 0, 45) this:wait_for_turn( this.bay_1, z_axis ) end __this.Go = function(this) this:activatescr() this:OpenYard() this:set( INBUILDSTANCE, true ) end __this.Stop = function(this) this:sleep( 5.0 ) this:set( INBUILDSTANCE, false ) this:CloseYard() this:deactivatescr() end __this.ACTIVATECMD = __this.Go __this.DEACTIVATECMD = __this.Stop __this.Create = function(this) this:InitState() this:start_script( this.SmokeUnit, this ) end __this.QueryNanoPiece = function(this) if this.spray == 0 then this.spray = 1 return this.nano_1 elseif this.spray == 1 then this.spray = 2 return this.nano_2 end this.spray = 0 return this.nano_3 end __this.Activate = function(this) this:start_script( this.RequestState, this, ACTIVE ) end __this.Deactivate = function(this) this:start_script( this.RequestState, this, INACTIVE ) end __this.QueryBuildInfo = function(this) return this.base end __this.SweetSpot = function(this) return this.base end __this.Killed = function( this, severity ) if severity <= 25 then this:explode( this.base, BITMAPONLY + BITMAP1 ) this:explode( this.nano_1, BITMAPONLY + BITMAP2 ) this:explode( this.nano_2, BITMAPONLY + BITMAP3 ) this:explode( this.nano_3, BITMAPONLY + BITMAP3 ) this:explode( this.blink_1, BITMAPONLY + BITMAP4 ) this:explode( this.blink_2, BITMAPONLY + BITMAP4 ) this:explode( this.arm_1, BITMAPONLY + BITMAP5 ) this:explode( this.arm_2, BITMAPONLY + BITMAP1 ) this:explode( this.arm_3, BITMAPONLY + BITMAP1 ) this:explode( this.pow_1, BITMAPONLY + BITMAP2 ) this:explode( this.pow_2, BITMAPONLY + BITMAP2 ) this:explode( this.pow_3, BITMAPONLY + BITMAP2 ) this:explode( this.wing_1, BITMAPONLY + BITMAP5 ) this:explode( this.wing_2, BITMAPONLY + BITMAP1 ) this:explode( this.wing_3, BITMAPONLY + BITMAP2 ) return 1 elseif severity <= 50 then this:explode( this.base, BITMAPONLY + BITMAP1 ) this:explode( this.nano_1, FALL + BITMAP2 ) this:explode( this.nano_2, FALL + BITMAP3 ) this:explode( this.nano_3, FALL + BITMAP3 ) this:explode( this.blink_1, SHATTER + BITMAP4 ) this:explode( this.blink_2, SHATTER + BITMAP4 ) this:explode( this.arm_1, FALL + BITMAP5 ) this:explode( this.arm_2, FALL + BITMAP1 ) this:explode( this.arm_3, FALL + BITMAP1 ) this:explode( this.pow_1, FALL + BITMAP2 ) this:explode( this.pow_2, FALL + BITMAP3 ) this:explode( this.pow_3, FALL + BITMAP3 ) this:explode( this.wing_1, BITMAPONLY + BITMAP5 ) this:explode( this.wing_2, BITMAPONLY + BITMAP1 ) this:explode( this.wing_3, BITMAPONLY + BITMAP2 ) return 2 elseif severity <= 99 then this:explode( this.base, BITMAPONLY + BITMAP1 ) this:explode( this.nano_1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2 ) this:explode( this.nano_2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3 ) this:explode( this.blink_1, SHATTER + BITMAP4 ) this:explode( this.blink_2, SHATTER + BITMAP4 ) this:explode( this.arm_1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP5 ) this:explode( this.arm_2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP1 ) this:explode( this.arm_3, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP1 ) this:explode( this.pow_1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2 ) this:explode( this.pow_2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3 ) this:explode( this.pow_3, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3 ) this:explode( this.wing_1, BITMAPONLY + BITMAP5 ) this:explode( this.wing_2, BITMAPONLY + BITMAP1 ) this:explode( this.wing_3, BITMAPONLY + BITMAP2 ) return 3 end this:explode( this.base, BITMAPONLY + BITMAP1 ) this:explode( this.nano_1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2 ) this:explode( this.nano_2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3 ) this:explode( this.nano_3, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3 ) this:explode( this.blink_1, SHATTER + EXPLODE_ON_HIT + BITMAP4 ) this:explode( this.blink_2, SHATTER + EXPLODE_ON_HIT + BITMAP4 ) this:explode( this.arm_1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP5 ) this:explode( this.arm_2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP1 ) this:explode( this.arm_3, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP5 ) this:explode( this.pow_1, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP2 ) this:explode( this.pow_2, FALL + SMOKE + FIRE + EXPLODE_ON_HIT + BITMAP3 ) this:explode( this.pow_3, BITMAPONLY + BITMAP4 ) this:explode( this.wing_1, BITMAPONLY + BITMAP5 ) this:explode( this.wing_2, BITMAPONLY + BITMAP1 ) this:explode( this.wing_3, BITMAPONLY + BITMAP2 ) return 3 end
gpl-2.0
nesstea/darkstar
scripts/globals/items/roast_trout.lua
18
1260
----------------------------------------- -- ID: 4404 -- Item: roast_trout -- Food Effect: 30Min, All Races ----------------------------------------- -- Dexterity 3 -- Mind -1 -- Ranged ATT % 14 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,4404); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_MND, -1); target:addMod(MOD_RATTP, 14); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_MND, -1); target:delMod(MOD_RATTP, 14); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Pashhow_Marshlands/npcs/Cavernous_Maw.lua
29
1460
----------------------------------- -- Area: Pashhow Marshlands -- NPC: Cavernous Maw -- @pos 418 25 27 109 -- Teleports Players to Pashhow Marshlands [S] ----------------------------------- package.loaded["scripts/zones/Pashhow_Marshlands/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/teleports"); require("scripts/globals/campaign"); require("scripts/zones/Pashhow_Marshlands/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (ENABLE_WOTG == 1 and player:hasKeyItem(PURE_WHITE_FEATHER) and hasMawActivated(player,4)) then player:startEvent(0x0389); else player:messageSpecial(NOTHING_HAPPENS); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0389 and option == 1) then toMaw(player,15); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Port_Jeuno/npcs/Guddal.lua
13
2230
----------------------------------- -- Area: Port Jeuno -- NPC: Guddal -- Starts and Finishes Quest: Kazham Airship Pass (This quest does not appear in your quest log) -- @zone 246 -- @pos -14 8 44 ----------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Port_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:hasKeyItem(AIRSHIP_PASS_FOR_KAZHAM) == false) then if (trade:hasItemQty(1024,1) == true and trade:hasItemQty(1025,1) == true and trade:hasItemQty(1026,1) == true and trade:getGil() == 0 and trade:getItemCount() == 3) then player:startEvent(0x012d); -- Ending quest "Kazham Airship Pass" else player:startEvent(0x012e); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(AIRSHIP_PASS_FOR_KAZHAM) == false) then player:startEvent(0x012c); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x012c) then if (player:delGil(148000)) then player:addKeyItem(AIRSHIP_PASS_FOR_KAZHAM); player:updateEvent(0,1); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x012c) then if (player:hasKeyItem(AIRSHIP_PASS_FOR_KAZHAM) == true) then player:messageSpecial(KEYITEM_OBTAINED,AIRSHIP_PASS_FOR_KAZHAM); end elseif (csid == 0x012d) then player:addKeyItem(AIRSHIP_PASS_FOR_KAZHAM); player:messageSpecial(KEYITEM_OBTAINED,AIRSHIP_PASS_FOR_KAZHAM); player:tradeComplete(); end end;
gpl-3.0
nesstea/darkstar
scripts/zones/Windurst_Woods/npcs/Miiri-Wohri.lua
13
1052
----------------------------------- -- Area: Windurst Woods -- NPC: Miiri-Wohri -- Type: Standard NPC -- @zone: 241 -- @pos 106.766 -6 -30.492 -- -- Auto-Script: Requires Verification (Verfied by Brawndo) ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x006f); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
nesstea/darkstar
scripts/zones/Den_of_Rancor/npcs/_4g4.lua
27
2344
----------------------------------- -- Area: Den of Rancor -- NPC: Lantern (NW) -- @pos -59 45 24 160 ----------------------------------- package.loaded["scripts/zones/Den_of_Rancor/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Den_of_Rancor/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local Lantern_ID = 17433047 local LSW = GetNPCByID(Lantern_ID):getAnimation(); local LNW = GetNPCByID(Lantern_ID+1):getAnimation(); local LNE = GetNPCByID(Lantern_ID+2):getAnimation(); local LSE = GetNPCByID(Lantern_ID+3):getAnimation(); -- Trade Crimson Rancor Flame if (trade:hasItemQty(1139,1) and trade:getItemCount() == 1) then if (LNW == 8) then player:messageSpecial(LANTERN_OFFSET + 7); -- already lit elseif (LNW == 9) then npc:openDoor(LANTERNS_STAY_LIT); local ALL = LSW+LNE+LSE; player:tradeComplete(); player:addItem(1138); -- Unlit Lantern if ALL == 27 then player:messageSpecial(LANTERN_OFFSET + 9); elseif ALL == 26 then player:messageSpecial(LANTERN_OFFSET + 10); elseif ALL == 25 then player:messageSpecial(LANTERN_OFFSET + 11); elseif ALL == 24 then player:messageSpecial(LANTERN_OFFSET + 12); GetNPCByID(Lantern_ID+3):closeDoor(1); GetNPCByID(Lantern_ID+2):closeDoor(1); GetNPCByID(Lantern_ID+1):closeDoor(1); GetNPCByID(Lantern_ID):closeDoor(1); GetNPCByID(Lantern_ID+4):openDoor(30); GetNPCByID(Lantern_ID+3):openDoor(30); GetNPCByID(Lantern_ID+2):openDoor(30); GetNPCByID(Lantern_ID+1):openDoor(30); GetNPCByID(Lantern_ID):openDoor(30); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local npca = npc:getAnimation() if (npca == 8) then player:messageSpecial(LANTERN_OFFSET + 7); -- already lit else player:messageSpecial(LANTERN_OFFSET + 20); -- unlit end return 0; end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Dynamis-San_dOria/bcnms/dynamis_sandoria.lua
10
1179
----------------------------------- -- Area: Dynamis San d'Oria -- Name: Dynamis San d'Oria ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) SetServerVariable("[DynaSandoria]UniqueID",player:getDynamisUniqueID(1281)); SetServerVariable("[DynaSandoria]Boss_Trigger",0); SetServerVariable("[DynaSandoria]Already_Received",0); end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) player:setVar("DynamisID",GetServerVariable("[DynaSandoria]UniqueID")); local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay) then player:setVar("dynaWaitxDay",realDay); end end; -- Leaving the Dynamis by every mean possible, given by the LeaveCode -- 3=Disconnected or warped out (if dyna is empty: launch 4 after 3) -- 4=Finish he dynamis function onBcnmLeave(player,instance,leavecode) --print("leave code "..leavecode); if(leavecode == 4) then GetNPCByID(17535224):setStatus(2); SetServerVariable("[DynaSandoria]UniqueID",0); end end;
gpl-3.0
UnfortunateFruit/darkstar
scripts/zones/Bastok_Mines/npcs/Tall_Mountain.lua
17
1884
----------------------------------- -- Area: Bastok Mines -- NPC: Tall Mountain -- Involved in Quest: Stamp Hunt -- Finish Mission: Bastok 6-1 -- @pos 71 7 -7 234 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local StampHunt = player:getQuestStatus(BASTOK,STAMP_HUNT); if(player:getCurrentMission(BASTOK) == RETURN_OF_THE_TALEKEEPER and player:getVar("MissionStatus") == 3) then player:startEvent(0x00b6); elseif (StampHunt == QUEST_ACCEPTED and player:getMaskBit(player:getVar("StampHunt_Mask"),1) == false) then player:startEvent(0x0055); else player:startEvent(0x0037); end end; -- 0x7fb5 0x0037 0x0055 0x00b0 0x00b4 0x00b6 0x024f 0x0251 ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00b6) then finishMissionTimeline(player,1,csid,option); elseif (csid == 0x0055) then player:setMaskBit(player:getVar("StampHunt_Mask"),"StampHunt_Mask",1,true); end end;
gpl-3.0
osdba/sysbench2
sysbench/tests/db/select_random_ranges.lua
11
4066
-- This test is designed for testing MariaDB's key_cache_segments for MyISAM, -- and should work with other storage engines as well. -- -- For details about key_cache_segments please refer to: -- http://kb.askmonty.org/v/segmented-key-cache -- function prepare() local query local i set_vars() db_connect() print("Creating table 'sbtest'...") if (db_driver == "mysql") then query = [[ CREATE TABLE sbtest ( id INTEGER UNSIGNED NOT NULL ]] .. ((oltp_auto_inc and "AUTO_INCREMENT") or "") .. [[, k INTEGER UNSIGNED DEFAULT '0' NOT NULL, c CHAR(120) DEFAULT '' NOT NULL, pad CHAR(60) DEFAULT '' NOT NULL, PRIMARY KEY (id) ) /*! ENGINE = ]] .. mysql_table_engine .. " MAX_ROWS = " .. myisam_max_rows .. " */" elseif (db_driver == "oracle") then query = [[ CREATE TABLE sbtest ( id INTEGER NOT NULL, k INTEGER, c CHAR(120) DEFAULT '' NOT NULL, pad CHAR(60 DEFAULT '' NOT NULL, PRIMARY KEY (id) ) ]] elseif (db_driver == "pgsql") then query = [[ CREATE TABLE sbtest ( id ]] .. (sb.oltp_auto_inc and "SERIAL") or "" .. [[, k INTEGER DEFAULT '0' NOT NULL, c CHAR(120) DEFAULT '' NOT NULL, pad CHAR(60) DEFAULT '' NOT NULL, PRIMARY KEY (id) ) ]] elseif (db_driver == "drizzle") then query = [[ CREATE TABLE sbtest ( id INTEGER NOT NULL ]] .. ((oltp_auto_inc and "AUTO_INCREMENT") or "") .. [[, k INTEGER DEFAULT '0' NOT NULL, c CHAR(120) DEFAULT '' NOT NULL, pad CHAR(60) DEFAULT '' NOT NULL, PRIMARY KEY (id) ) ]] else print("Unknown database driver: " .. db_driver) return 1 end db_query(query) if (db_driver == "oracle") then db_query("CREATE SEQUENCE sbtest_seq") db_query([[CREATE TRIGGER sbtest_trig BEFORE INSERT ON sbtest FOR EACH ROW BEGIN SELECT sbtest_seq.nextval INTO :new.id FROM DUAL; END;]]) end db_query("CREATE INDEX k on sbtest(k)") print("Inserting " .. oltp_table_size .. " records into 'sbtest'") if (oltp_auto_inc) then db_bulk_insert_init("INSERT INTO sbtest(k, c, pad) VALUES") else db_bulk_insert_init("INSERT INTO sbtest(id, k, c, pad) VALUES") end for i = 1,oltp_table_size do if (oltp_auto_inc) then db_bulk_insert_next("("..i..", ' ', 'qqqqqqqqqqwwwwwwwwwweeeeeeeeeerrrrrrrrrrtttttttttt')") else db_bulk_insert_next("("..i..", "..i..", ' ', 'qqqqqqqqqqwwwwwwwwwweeeeeeeeeerrrrrrrrrrtttttttttt')") end end db_bulk_insert_done() return 0 end function cleanup() print("Dropping table 'sbtest'...") db_query("DROP TABLE sbtest") end function thread_init(thread_id) set_vars() ranges = "" for i = 1,number_of_ranges do ranges = ranges .. "k BETWEEN ? AND ? OR " end -- Get rid of last OR and space. ranges = string.sub(ranges, 1, string.len(ranges) - 3) stmt = db_prepare([[ SELECT count(k) FROM sbtest WHERE ]] .. ranges .. [[ ]]) params = {} for j = 1,number_of_ranges * 2 do params[j] = 1 end db_bind_param(stmt, params) end function event(thread_id) local rs -- To prevent overlapping of our range queries we need to partition the whole table -- into num_threads segments and then make each thread work with its own segment. for i = 1,number_of_ranges * 2,2 do params[i] = sb_rand(oltp_table_size / num_threads * thread_id, oltp_table_size / num_threads * (thread_id + 1)) params[i + 1] = params[i] + delta end rs = db_execute(stmt) db_store_results(rs) db_free_results(rs) end function set_vars() oltp_table_size = oltp_table_size or 10000 number_of_ranges = number_of_ranges or 10 delta = random_ranges_delta or 5 if (oltp_auto_inc == 'off') then oltp_auto_inc = false else oltp_auto_inc = true end end
gpl-2.0
DavisDev/OneInstaller
system/libs/lib_scroll.lua
1
1286
--[[ Libreria Scroll Ideada principalmente en facilitar el manejo de un scroll Para la utilizacion del metodo: for i=ini,lim do if i=sel then else end end ]] scroll = {} function scroll.set(num,tab,mxn) scroll[num] = {ini=1,sel=1,lim=1,maxim=1} if #tab > mxn then scroll[num].lim=mxn else scroll[num].lim=#tab end scroll[num].maxim = #tab end function scroll.max(num,mx) scroll[num].maxim = #mx end function scroll.up(num) if scroll[num].sel>scroll[num].ini then scroll[num].sel=scroll[num].sel-1 elseif scroll[num].ini-1>=1 then scroll[num].ini,scroll[num].sel,scroll[num].lim=scroll[num].ini-1,scroll[num].sel-1,scroll[num].lim-1 end end function scroll.down(num) if scroll[num].sel<scroll[num].lim then scroll[num].sel=scroll[num].sel+1 elseif scroll[num].lim+1<=scroll[num].maxim then scroll[num].ini,scroll[num].sel,scroll[num].lim=scroll[num].ini+1,scroll[num].sel+1,scroll[num].lim+1 end end function scroll.print(num,x,y,h,tabla,color1,color2,tam)--Funcion de prueba scroll[num].y = y for i=scroll[num].ini,scroll[num].lim do if i==scroll[num].sel then screen.print(x,scroll[num].y,tabla[i],tam,color1) else screen.print(x,scroll[num].y,tabla[i],tam,color2) end scroll[num].y = scroll[num].y + h end end
cc0-1.0
gabri94/packages-2
utils/yunbridge/files/usr/lib/lua/luci/controller/arduino/index.lua
103
12089
--[[ This file is part of YunWebUI. YunWebUI is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA As a special exception, you may use this file as part of a free software library without restriction. Specifically, if other files instantiate templates or use macros or inline functions from this file, or you compile this file and link it with other files to produce an executable, this file does not by itself cause the resulting executable to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the executable file might be covered by the GNU General Public License. Copyright 2013 Arduino LLC (http://www.arduino.cc/) ]] module("luci.controller.arduino.index", package.seeall) local function not_nil_or_empty(value) return value and value ~= "" end local function get_first(cursor, config, type, option) return cursor:get_first(config, type, option) end local function set_first(cursor, config, type, option, value) cursor:foreach(config, type, function(s) if s[".type"] == type then cursor:set(config, s[".name"], option, value) end end) end local function to_key_value(s) local parts = luci.util.split(s, ":") parts[1] = luci.util.trim(parts[1]) parts[2] = luci.util.trim(parts[2]) return parts[1], parts[2] end function http_error(code, text) luci.http.prepare_content("text/plain") luci.http.status(code) if text then luci.http.write(text) end end function index() function luci.dispatcher.authenticator.arduinoauth(validator, accs, default) require("luci.controller.arduino.index") local user = luci.http.formvalue("username") local pass = luci.http.formvalue("password") local basic_auth = luci.http.getenv("HTTP_AUTHORIZATION") if user and validator(user, pass) then return user end if basic_auth and basic_auth ~= "" then local decoded_basic_auth = nixio.bin.b64decode(string.sub(basic_auth, 7)) user = string.sub(decoded_basic_auth, 0, string.find(decoded_basic_auth, ":") - 1) pass = string.sub(decoded_basic_auth, string.find(decoded_basic_auth, ":") + 1) end if user then if #pass ~= 64 and validator(user, pass) then return user elseif #pass == 64 then local uci = luci.model.uci.cursor() uci:load("yunbridge") local stored_encrypted_pass = uci:get_first("yunbridge", "bridge", "password") if pass == stored_encrypted_pass then return user end end end luci.http.header("WWW-Authenticate", "Basic realm=\"yunbridge\"") luci.http.status(401) return false end local function make_entry(path, target, title, order) local page = entry(path, target, title, order) page.leaf = true return page end -- web panel local webpanel = entry({ "webpanel" }, alias("webpanel", "go_to_homepage"), _("%s Web Panel") % luci.sys.hostname(), 10) webpanel.sysauth = "root" webpanel.sysauth_authenticator = "arduinoauth" make_entry({ "webpanel", "go_to_homepage" }, call("go_to_homepage"), nil) --api security level local uci = luci.model.uci.cursor() uci:load("yunbridge") local secure_rest_api = uci:get_first("yunbridge", "bridge", "secure_rest_api") local rest_api_sysauth = false if secure_rest_api == "true" then rest_api_sysauth = webpanel.sysauth end --storage api local data_api = node("data") data_api.sysauth = rest_api_sysauth data_api.sysauth_authenticator = webpanel.sysauth_authenticator make_entry({ "data", "get" }, call("storage_send_request"), nil).sysauth = rest_api_sysauth make_entry({ "data", "put" }, call("storage_send_request"), nil).sysauth = rest_api_sysauth make_entry({ "data", "delete" }, call("storage_send_request"), nil).sysauth = rest_api_sysauth local mailbox_api = node("mailbox") mailbox_api.sysauth = rest_api_sysauth mailbox_api.sysauth_authenticator = webpanel.sysauth_authenticator make_entry({ "mailbox" }, call("build_bridge_mailbox_request"), nil).sysauth = rest_api_sysauth --plain socket endpoint local plain_socket_endpoint = make_entry({ "arduino" }, call("board_plain_socket"), nil) plain_socket_endpoint.sysauth = rest_api_sysauth plain_socket_endpoint.sysauth_authenticator = webpanel.sysauth_authenticator end function go_to_homepage() luci.http.redirect("/index.html") end local function build_bridge_request(command, params) local bridge_request = { command = command } if command == "raw" then params = table.concat(params, "/") if not_nil_or_empty(params) then bridge_request["data"] = params end return bridge_request end if command == "get" then if not_nil_or_empty(params[1]) then bridge_request["key"] = params[1] end return bridge_request end if command == "put" and not_nil_or_empty(params[1]) and params[2] then bridge_request["key"] = params[1] bridge_request["value"] = params[2] return bridge_request end if command == "delete" and not_nil_or_empty(params[1]) then bridge_request["key"] = params[1] return bridge_request end return nil end local function extract_jsonp_param(query_string) if not not_nil_or_empty(query_string) then return nil end local qs_parts = string.split(query_string, "&") for idx, value in ipairs(qs_parts) do if string.find(value, "jsonp") == 1 or string.find(value, "callback") == 1 then return string.sub(value, string.find(value, "=") + 1) end end end local function parts_after(url_part) local url = luci.http.getenv("PATH_INFO") local url_after_part = string.find(url, "/", string.find(url, url_part) + 1) if not url_after_part then return {} end return luci.util.split(string.sub(url, url_after_part + 1), "/") end function storage_send_request() local method = luci.http.getenv("REQUEST_METHOD") local jsonp_callback = extract_jsonp_param(luci.http.getenv("QUERY_STRING")) local parts = parts_after("data") local command = parts[1] if not command or command == "" then luci.http.status(404) return end local params = {} for idx, param in ipairs(parts) do if idx > 1 and not_nil_or_empty(param) then table.insert(params, param) end end -- TODO check method? local bridge_request = build_bridge_request(command, params) if not bridge_request then luci.http.status(403) return end local uci = luci.model.uci.cursor() uci:load("yunbridge") local socket_timeout = uci:get_first("yunbridge", "bridge", "socket_timeout", 5) local sock, code, msg = nixio.connect("127.0.0.1", 5700) if not sock then code = code or "" msg = msg or "" http_error(500, "nil socket, " .. code .. " " .. msg) return end sock:setopt("socket", "sndtimeo", socket_timeout) sock:setopt("socket", "rcvtimeo", socket_timeout) sock:setopt("tcp", "nodelay", 1) local json = require("luci.json") sock:write(json.encode(bridge_request)) sock:writeall("\n") local response_text = {} while true do local bytes = sock:recv(4096) if bytes and #bytes > 0 then table.insert(response_text, bytes) end local json_response = json.decode(table.concat(response_text)) if json_response then sock:close() luci.http.status(200) if jsonp_callback then luci.http.prepare_content("application/javascript") luci.http.write(jsonp_callback) luci.http.write("(") luci.http.write_json(json_response) luci.http.write(");") else luci.http.prepare_content("application/json") luci.http.write(json.encode(json_response)) end return end if not bytes or #response_text == 0 then sock:close() http_error(500, "Empty response") return end end sock:close() end function board_plain_socket() local function send_response(response_text, jsonp_callback) if not response_text then luci.http.status(500) return end local rows = luci.util.split(response_text, "\r\n") if #rows == 1 or string.find(rows[1], "Status") ~= 1 then luci.http.prepare_content("text/plain") luci.http.status(200) luci.http.write(response_text) return end local body_start_at_idx = -1 local content_type = "text/plain" for idx, row in ipairs(rows) do if row == "" then body_start_at_idx = idx break end local key, value = to_key_value(row) if string.lower(key) == "status" then luci.http.status(tonumber(value)) elseif string.lower(key) == "content-type" then content_type = value else luci.http.header(key, value) end end local response_body = table.concat(rows, "\r\n", body_start_at_idx + 1) if content_type == "application/json" and jsonp_callback then local json = require("luci.json") luci.http.prepare_content("application/javascript") luci.http.write(jsonp_callback) luci.http.write("(") luci.http.write_json(json.decode(response_body)) luci.http.write(");") else luci.http.prepare_content(content_type) luci.http.write(response_body) end end local method = luci.http.getenv("REQUEST_METHOD") local jsonp_callback = extract_jsonp_param(luci.http.getenv("QUERY_STRING")) local parts = parts_after("arduino") local params = {} for idx, param in ipairs(parts) do if not_nil_or_empty(param) then table.insert(params, param) end end if #params == 0 then luci.http.status(404) return end params = table.concat(params, "/") local uci = luci.model.uci.cursor() uci:load("yunbridge") local socket_timeout = uci:get_first("yunbridge", "bridge", "socket_timeout", 5) local sock, code, msg = nixio.connect("127.0.0.1", 5555) if not sock then code = code or "" msg = msg or "" http_error(500, "Could not connect to YunServer " .. code .. " " .. msg) return end sock:setopt("socket", "sndtimeo", socket_timeout) sock:setopt("socket", "rcvtimeo", socket_timeout) sock:setopt("tcp", "nodelay", 1) sock:write(params) sock:writeall("\r\n") local response_text = sock:readall() sock:close() send_response(response_text, jsonp_callback) end function build_bridge_mailbox_request() local method = luci.http.getenv("REQUEST_METHOD") local jsonp_callback = extract_jsonp_param(luci.http.getenv("QUERY_STRING")) local parts = parts_after("mailbox") local params = {} for idx, param in ipairs(parts) do if not_nil_or_empty(param) then table.insert(params, param) end end if #params == 0 then luci.http.status(400) return end local bridge_request = build_bridge_request("raw", params) if not bridge_request then luci.http.status(403) return end local uci = luci.model.uci.cursor() uci:load("yunbridge") local socket_timeout = uci:get_first("yunbridge", "bridge", "socket_timeout", 5) local sock, code, msg = nixio.connect("127.0.0.1", 5700) if not sock then code = code or "" msg = msg or "" http_error(500, "nil socket, " .. code .. " " .. msg) return end sock:setopt("socket", "sndtimeo", socket_timeout) sock:setopt("socket", "rcvtimeo", socket_timeout) sock:setopt("tcp", "nodelay", 1) local json = require("luci.json") sock:write(json.encode(bridge_request)) sock:writeall("\n") sock:close() luci.http.status(200) end
gpl-2.0
UnfortunateFruit/darkstar
scripts/zones/Aht_Urhgan_Whitegate/npcs/Zhamwaa.lua
34
1032
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Zhamwaa -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x01F4); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
albfan/clink
clink/test/test_args.lua
4
10010
-- -- Copyright (c) 2013 Martin Ridgers -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE. -- -------------------------------------------------------------------------------- local p local q local r local s -------------------------------------------------------------------------------- s = clink.arg.new_parser() s:set_arguments({ "one" , "two" }) r = clink.arg.new_parser() r:set_arguments({ "five", "six" }) r:loop() q = clink.arg.new_parser() q:set_arguments({ "four" .. r }) p = clink.arg.new_parser() p:set_arguments( { "one", "two", "three" .. q, "spa ce" .. s, } ) clink.arg.register_parser("argcmd", p) clink.test.test_matches( "Node matches 1", "argcmd ", { "one", "two", "three", "spa ce" } ) clink.test.test_matches( "Node matches 2", "argcmd t", { "two", "three" } ) clink.test.test_matches( "Node matches 3 (.exe)", "argcmd.exe t", { "two", "three" } ) clink.test.test_matches( "Node matches 4 (.bat)", "argcmd.bat t", { "two", "three" } ) clink.test.test_matches( "Node matches quoted 1", "argcmd \"t", { "two", "three" } ) clink.test.test_matches( "Node matches quoted executable", "\"argcmd\" t", { "two", "three" } ) clink.test.test_output( "Key as only match.", "argcmd three", "argcmd three four " ) clink.test.test_matches( "Simple traversal 1", "argcmd three four ", { "five", "six" } ) clink.test.test_output( "Simple traversal 2", "argcmd th\tf", "argcmd three four " ) clink.test.test_output( "Simple traversal 3", "argcmd one one one", "argcmd one one one" ) clink.test.test_matches( "Simple traversal 4", "argcmd one one " ) clink.test.test_matches( "Quoted traversal 1", "argcmd \"three\" four ", { "five", "six" } ) clink.test.test_matches( "Quoted traversal 2a", "argcmd three four \"", { "five", "six" } ) clink.test.test_output( "Quoted traversal 2b", "argcmd three four \"fi", "argcmd three four \"five\" " ) clink.test.test_output( "Quoted traversal 2c", "argcmd three four \"five\" five five s", "argcmd three four \"five\" five five six " ) clink.test.test_output( "Quoted traversal 3", "argcmd \"three\"", "argcmd three four " ) clink.test.test_matches( "Quoted traversal 4", "argcmd \"spa ce\" ", { "one", "two" } ) clink.test.test_output( "Quoted traversal 5", "argcmd spa", "argcmd \"spa ce\" " ) clink.test.test_matches( "Loop property: basic", "argcmd three four six \t", { "five", "six" } ) clink.test.test_matches( "Loop property: miss", "argcmd three four green four \t", { "five", "six" } ) clink.test.test_matches( "Separator && 1", "nullcmd && argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator && 1", "nullcmd &&argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator && 2", "nullcmd \"&&\" && argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator && 3", "nullcmd \"&&\"&&argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator &", "nullcmd & argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator | 1", "nullcmd | argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator | 2", "nullcmd|argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator multiple 1", "nullcmd | nullcmd && argcmd t", { "two", "three" } ) clink.test.test_matches( "Separator multiple 2", "nullcmd | nullcmd && argcmd |argcmd t", { "two", "three" } ) clink.test.test_output( "Not separator", "argcmd three four \" &&foobar\" f", "argcmd three four \" &&foobar\" five " ) clink.test.test_matches( "Path: relative", ".\\foo\\bar\\argcmd t", { "two", "three" } ) clink.test.test_matches( "Path: absolute", "c:\\foo\\bar\\argcmd t", { "two", "three" } ) -------------------------------------------------------------------------------- p = clink.arg.new_parser() p:set_arguments({ "true", "sub_parser" .. clink.arg.new_parser():disable_file_matching(), "this_parser" }) clink.arg.register_parser("argcmd_file", p) clink.test.test_matches( "File matching enabled", "argcmd_file true " ) clink.test.test_output( "File matching disabled: sub", "argcmd_file sub_parser ", "argcmd_file sub_parser " ) p:disable_file_matching() clink.test.test_output( "File matching disabled: this", "argcmd_file this_parser ", "argcmd_file this_parser " ) -------------------------------------------------------------------------------- clink.arg.register_parser("argcmd_table", {"two", "three", "one"}); clink.test.test_matches( "Parserless: table", "argcmd_table t", { "two", "three" } ) -------------------------------------------------------------------------------- q = clink.arg.new_parser() q:set_arguments({ "four", "five" }) p = clink.arg.new_parser() p:set_arguments( { "one", "onetwo", "onethree" } .. q ) clink.arg.register_parser("argcmd_substr", p); clink.test.test_matches( "Full match is also partial match 1", "argcmd_substr one", { "one", "onetwo", "onethree" } ) clink.test.test_matches( "Full match is also partial match 2", "argcmd_substr one f", { "four", "five" } ) -------------------------------------------------------------------------------- local tbl_1 = { "one", "two", "three" } local tbl_2 = { "four", "five", tbl_1 } q = clink.arg.new_parser() q:set_arguments({ "fifth", tbl_2 }) p = clink.arg.new_parser() p:set_arguments({ "once", tbl_1 } .. q) clink.arg.register_parser("argcmd_nested", p) clink.test.test_matches( "Nested table: simple", "argcmd_nested on", { "once", "one" } ) clink.test.test_matches( "Nested table: sub-parser", "argcmd_nested once f", { "fifth", "four", "five" } ) -------------------------------------------------------------------------------- q = clink.arg.new_parser() q:set_arguments({ "two", "three" }, { "four", "banana" }) q:loop() p = clink.arg.new_parser() p:set_arguments({ "one" }, q) clink.arg.register_parser("argcmd_parser", p) clink.test.test_matches( "Nested full parser", "argcmd_parser one t", { "two", "three" } ) clink.test.test_matches( "Nested full parser - loop", "argcmd_parser one two four t", { "two", "three" } ) -------------------------------------------------------------------------------- p = clink.arg.new_parser() p:set_flags("/one", "/two", "/twenty") q = clink.arg.new_parser() q:set_flags("-one", "-two", "-twenty") clink.arg.register_parser("argcmd_flags_s", p) clink.arg.register_parser("argcmd_flags_d", q) clink.test.test_output( "Flags: slash 1a", "argcmd_flags_s nothing /", "argcmd_flags_s nothing /" ) clink.test.test_output( "Flags: slash 1b", "argcmd_flags_s /", "argcmd_flags_s /" ) p:disable_file_matching() clink.test.test_output( "Flags: slash 1c", "argcmd_flags_s /", "argcmd_flags_s /" ) clink.test.test_output( "Flags: slash 1d", "argcmd_flags_s nothing /", "argcmd_flags_s nothing /" ) clink.test.test_matches( "Flags: slash 2a", "argcmd_flags_s nothing /tw", { "/two", "/twenty" } ) clink.test.test_matches( "Flags: slash 2b", "argcmd_flags_s out of bounds /tw", { "/two", "/twenty" } ) clink.test.test_matches( "Flags: slash 2c", "argcmd_flags_s /tw", { "/two", "/twenty" } ) clink.test.test_output( "Flags: dash 1", "argcmd_flags_d -t", "argcmd_flags_d -tw" ) clink.test.test_matches( "Flags: dash 2", "argcmd_flags_d -tw", { "-two", "-twenty" } ) -------------------------------------------------------------------------------- q = clink.arg.new_parser() q:set_arguments({ "two", "three" }) p = clink.arg.new_parser() p:set_arguments({ "one" }, { "nine" }) p:set_flags("-flag_a" .. q, "-flag_b" .. q) clink.arg.register_parser("argcmd_skip", p) clink.test.test_matches( "Skip 1", "argcmd_skip one two -fla\t", { "-flag_a", "-flag_b" } ) clink.test.test_matches( "Skip 2", "argcmd_skip one two -flag_a t", { "two", "three" } ) clink.test.test_matches( "Skip 3", "argcmd_skip one two -flag_a two four five -f\t", { "-flag_a", "-flag_b" } ) -------------------------------------------------------------------------------- p = clink.arg.new_parser( "-flag" .. clink.arg.new_parser({ "red", "green", "blue"}), { "one", "two", "three" }, { "four", "five" } ) clink.arg.register_parser("argcmd_lazy", p) clink.test.test_output( "Lazy init 1", "argcmd_lazy o", "argcmd_lazy one f" ) clink.test.test_matches( "Lazy init 2", "argcmd_lazy one f", { "four", "five" } ) clink.test.test_matches( "Lazy init 2", "argcmd_lazy one four -flag ", { "red", "green", "blue" } )
gpl-3.0